^ hm Player: Selgeron Game: DCSS trunk Server: crawl.dcss.io Filename: 2025-04-26.15:14:38.ttyrec Time: (1745680478) Sat Apr 26 15:14:38 2025 _ h" [?1051l[?1052l[?1060l[?1061h_ h3 V)0[?7h[?25l[?1c_ h' _ h, _ h6 ~Welcome, Selgeron. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elf p - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Deep Elf Hexslinger` h. ` h2 ` hj7 Welcome, Selgeron the Deep Elf. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderer` h7 s - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealot` h58 #m - Warper` hi8 v - Fire Elementalist f - Berserkern - Hexslinger  w - Ice Elementalist ` h8 g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Hexslingers carry a sling, and use hex magic to make their foes more vulnerable to attacks from afar. + - Recommended background` h8 * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Deep Elf Hexslingera ha h%a h'.Selgeron the VexingDeep ElfHealth: 11/11 ========================Magic: 5/5========================AC: 2Str: 5EV: 12Int: 17SH: 0Dex: 17XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +1 slinga h.WFire: a) +1 slinga hj1+++++++....++....++..@.++....+++++++a hy5a h7Welcome, Selgeron the Deep Elf Hexslinger.A smirking vizier told you that the Orb of Zot is just within this dungeon.a h:a hgPress ? for a list of commands and other information.a hPka ho[ _Found a staircase leading out of the dungeon.b hB3b hBb hSDb hDb hH _b hI/ _You open the door.b hK3b hyKb hM8There is an open door here.b hNb h@N _b hNb hPb hPb hPb hb hb h b hL_A bat is nearby!b h n ((((((b    You shoot a sling bullet. The sling bullet hits the bat.b hb ht;.......b h<===20.3 (1.3)b hb h^ _The bat is moderately wounded.b h7 Ib h b h <############.......@...#....b##....#... #.....#. #.....# #...#.#b h4  #.###.# .#b   bat ..#.#...####...#. ................. ..++++++.###.b hW "....b h (0.0b h b h( /b.b hl 4--1.3 (1b h b hm I _The bat misses you.b h  (((((((You shoot a sling bullet.b hGm  ......b  The sling bullet completely misses the bat.b hm f0---==2.6 (1.3b hr b hu _The bat hits you. The bat barely misses you. The bat closely misses you.b h X b h9 X############  ......b@...#  .....##....#  ... #.....#  . #.....#  #...#.#  #.###.# .#  ..#.#...#  .... b hS .  b h  ############  b h ......b@...#  .....##....#  ... #.....#  . #.....# #...#.# b h7 L#.###.# .#  ..#.#...# ....b hM  b hl b h˒ b ho b hC ((((((( _A bat is nearby!You shoot a sling bullet.b h!m  The sling bullet closely misses the bat.b h!b h0$b h(2.......bb h)m9/11 -----3.8 (1.2b h{.b h2' _The bat hits you.b h> ############  .......@...#  .....##b...#  ... #.....#  b hk>. #.....#  #...#.#  #.###.# .#  ..#.#...#  ....   c hG ############  .......@...#  .....##b...#  ... #.....#  . #.....# c hݐ#...#.# #.###.# .#  ..#.#...#c h < ....c hu c h4c hc h` (((( _A bat is nearby!c hc hC&  You shoot a sling bullet. The sling bullet misses the bat.c h~+Ab....c h+:10/11==c h,&5.1 (1.3c h0c h3P _The bat barely misses you.c h{?1c h?"c h?( ############  c h?N......b@...#  c h@H.....##....#  ... #.....#  c he@. #.....#  #...#.#  #.###.# .#  ..#.#...#  ....   c hMc h\ ############  ......b@...#  .....##....#  ... #.....#  . #.....# #...#.# #.###.# .#  ..#.#...# .... c h4c hc hZ _A bat is nearby!c h1>(((((((c hԹ)......bc h>n7/11 ------6.4c hnc h _You shoot a sling bullet. The sling bullet misses the bat. The bat hits you. x3c h39c hZ ############  ......b@...#  .....##....#  ... #.....#  . #.....#  #...#.#  #.###.# .#  ..#.#...# c hK ....   c hb! ############  ......b@...#  .....##....#  ... #.....#  . #.....# #...#.# #.###.# .#  ..#.#...# .... c hThc hHic hqp _A bat is nearby!c hI1 ############  ......b@...#  .....##....#  ... #.....#  . #.....# c h #...#.#  #.###.# .#  ..#.#...#  ....   c h*s ############  ......b@...#  .....##....#  c hs... #.....#  . #.....# #...#.# #.###.# .# c hsu ..#.#...#c hsS .... c h(yc hmyc hA~c h ((((((( _A bat is nearby!c h  You shoot a sling bullet. The sling bullet barely misses the bat.c h N.......@bc h, -7.6 (1.2c hrc h: _The bat hits you but does no damage.c hM ############  .......@b..#  c hM.....##....#  ... #.....#  . #.....#  #...#.#  #.###.# .#  ..#.#...#  ....   c h ! ############  .......@b..#  .....##....#  ... #.....#  . #.....# #...#.# #.###.# .#  ..#.#...# .... c h 4c h c h ((( _A bat is nearby!c hu  You shoot a sling bullet. The sling bullet barely misses the bat.c h?v c hv c hB| 1...bc h\} l8==----8.9 (1.3c hN c h P _The bat barely misses you.c h?  ############  .......@...#  .....##b...#  ... #.....#  . #.....#  #...#.#  #.###.# .#  ..#.#...#  ....   c hx  ############  .......@...#  .....##b...#  ... #.....#  . #.....# #...#.# #.###.# .#  ..#.#...#c hHy t .... c h c h7 c h< c h _A bat is nearby!You shoot a sling bullet. The sling bullet hits the bat!†c h c h,! N==830.2c h% c h( G _You kill the bat!c h3 uc h5 Xc hn7 ,c h=8 c h9 c h9 L9==c h: c h; c h< c h< c h> ,c h> c hp@ ,c h@ c hB 10/11====c hrC c hD c hE c hE c hG ,c hH c hI c hI c h8J c hK c hL :==c hL c hkN c hN M1===c h?O c h/R 1 _HP restored.c hS c hS c hOT c hV c hu^ E##.....#---44.2 (14.0)#......##†...##......#.....##......#.....##......#...#.##...[..#.##c h^ #.# .##.)....#.#...####...#.#........ c h^ Q ..++++++.###.....c he c h0f H---5.2 (15c hdl c ho . _Found a robe and a mace.c h c hw c h c hw H _No target in view!d h<3d h=d hAd hDd hyIP _d hKd hK;===d hwMd hwOd hR,d hDSd hUd hW,d hYd h|Zd h\,d h]d hH`d heBd h^fd hm#...#...#..)#...#...+......########...........#51.2 (6.0)......##†...#......#.....#......#.....#.......#...#.#.......#...[..#.###.#.......#.)....#.#...####d hXn4 .#######.........  ..++++++.### d htd h u+2.2 (7d h{d h~' _Found a hand axe.d h7d hd hd hH _No target in view!d h,Id h0d h5d hy6$ _d h:d hY<d hA,d hDCd h`Gd h6N .r... ..... #...# #...#d hqNu #..)# #...# #...##  +.@..# d hN ####...############## #...................#d hN #......#......##†...# #......#......#..d hN ...#d hNU #......#......#.....# r   rat (asleep) ........#.....d hN-.#d hO ........#...[..#.###.#d h-Ob........#.)....#.#...##d h2Z+4.2 (2d hZ+5.2 (3d hFad hg _A rat comes into view.You shoot a sling bullet. The sling bullet hits the rat!d hlT†((((d hl1((d h m)d hC......d h<@16===6.5 (1.3d hd hAG _You kill the rat!d hd hd h,d h!Xd hlBd h7 _You open the door.d hd hd had h    .†...#  d hf .....   #...#   #...#   #..)# d h, # #...#  d hS#...####...##  .......@....#---d h9.5 (3.0  ...#####...###  d hH #..........d hݿ..   #......#......##†...  d h #......#......#.....  d h3 #......#......#.....   ........#......#...#.  d h] ........#...[..#.###.   d hy..#.)....#.#...There is an open door here.d h:---d hd hj _Key pressed, stopping explore.d h%d hd h d h:_No target in view!d hLd hMd hNd h^Qd hW   .†...#   .....   #...#  d h X  #...#  #..)#  #K #...#d hzXr #...####...## '....# #...#####...## # #....  d hX  #......#......##† d hX #......#......#   #......#......#d hXK   kobold (missile, asleep)  ........#......#...# d h&Y ........#...[..#.###  d hJYX.#.)....#.#..d h@a&0d hMfB60.5 (1d h2lt _A kobold comes into view. It is wielding a +0 whip.d hulQYou shoot a sling bullet. The sling bullet hits the kobold.d hp)((((d h-....d h)@25===1.7 (1.2d h d h J _You kill the kobold!d h5 d h5 d h7 d h; d h= d h1> d hA ,d hRD ,d hgE d hG d hO (  ###....†...# #.... ..... ##...( #...#d h P #....# #...# #....# #..)#d hJP  #)... #...# ###...####...##d hsP s ...'....#---3.7 (2.0d hP   .###...#####...  #... #......d hP V #... #......#......## d hP M#... #......#......# d hQ #### #......#......#  ........#......#. d h_Q  ........#...[..#.  ........#.)....#d hhX d hX G---4.7 (3d h` d hh ; _Found 4 stones.d hAi d h9m d h o H _No target in view!d h d h d hA d hG H _No target in view!d h 3d h d hd hd h: _d hd h ,d h #d h%d h )d h@)d h*d h-d hu0d h0d h2d h5d h.>   ##.S   ....   .....  d hs>K ####.....  ##....†... ..........  ##...(.#...# d h> #...@# #...# d h> #....# #..)#  d h>)...# #...#  ######...####d h>%...##d h?i ............'d h ? #.###...#####...########## S   ball python (constriction, asleep) d h:?;#...##.d hj?(.. d h?|#...###......##† #...##d h?+#......#..d hH+8.7 (4d h^H+9.7 (5d hNd hQ^ _A ball python comes into view.e he  You shoot a sling bullet. The sling bullet hits the ball python.e h L†((e h !@((((e h2!)e hH$.e hE....(e hA33===70.9 (1.2e h _You kill the ball python!e hBe h;  You see here 4 stones.e he h: _e h8e he h  ....    ##.† e hQ ##.......   #.r ##.....#  ###...@†...# e hz--- #..........# e h ##...(.#...## e h: #....###...# #....# #..)#e h #)...# #...#r   quokka (asleep)e h& ######...####...## ............'....#e hHK #.###...#####...#############e h+-3.9 (3.0e hG---4.9 (4e h e hY _A quokka comes into view.e h ....  ....  .....  ##.†...  ##.......  #.......r e h ####.....#  ###...@†...#  #..........#  ##...(.#...##  #....###...#  #....# #..)# e h*$ #)...# #...#  e hjn ######...####...##  ............'....#  e hf.... .... ..... ##.†... ##....... #.......r e hg ####.....#  ###...@†...#  #..........#  ##...(.#...##  #....###...#e hgE #....# #..)# #)...# #...#  ######...####...# ............'....e hLh e hlr4e h^xe h _A quokka is nearby!You shoot a sling bullet. The sling bullet hits the quokka.e h((†((((e h [.....†e h@50===6.1 (1.2e hZe h4 _You kill the quokka!e hQe h e hl e hɪ e hS H _No target in view!e hW e hpW e hZ e h.....+....f h... .#...#?...). .........#... #....# ##... #@...#..#2.0 (1f h....###+#.......(#..........f h#.....###.....#.....# .....#.###f h?.......#.#f hf hF+3.0 (2f hf hJ _Found a stone staircase leading down.f hn+4.0 (3f hf hb _d - a scroll labelled JYCVEE AGASAf he< f h< f hD f h/G H _No target in view!f h(w f hw f hy f h~ f h+ +....#.w #......## ##.......# ..##........# ...# #..>.....+....#f h҇ /........#...#?...##.). #...........#... #.@..# # #... #....#..# ....###+#.......( #.........#.....###.f h 5 #.....# ......w   dart slug (asleep)#.†...# #######f hE # #.......†#f h} &0f h +5.0 (1f hI f h F _A dart slug comes into view.f h* f h ((((((w  f h^  You shoot a sling bullet. The sling bullet hits the dart slug!f hq& f hEw.....f hԚO.  The dart slug is almost dead.f h& f hȤ(`````f h]``The dart slug launches a dart at you.f h+j......@f h+7===6.2 (1.2f hG3f h5O _The slug dart misses you.g hx +....#.w #......## .  g h##.......# ..#  #........# ...#  #..>.....+....#  ........#...#?...#  #.). #...........  #... #.@..# #  #... #....#..#  g hSg#.......(  #..............  #.....###......  g hu$#.....# ......  g hC###.†...# ######  ##.......# g h.†#g h +....#.w #......## .  g h$7##.......# ..#  #........# ...#  #..>.....+....#  g hM4........#...#?...#  #.). #...........  g h}#... #.@..# #  g h#... #....#..#  #.......( g hC #.............. g h^#.....###...... g hd#.....# ......  g h)###.†...# ######g hL; ##.......g hpO †g h4g hg h _A dart slug is nearby!You shoot a sling bullet. The sling bullet hits the dart slug!g h.((((((g hD6....g hD...g hkH1917.4g hEPg h_RM _You kill the dart slug!g h^Ig hbg hdg hh,g hig hqXg hz .......#....## ..!...(+....#.. ...... #......## ..... ##.......##...# #........#....# .>.....+....# ........#...#@...#..---g hbz 9.4 (2.0#.). #.............##... #.#....#+####.##... #....#..#g hz....###+#.......(#..............#.....###...........# #......g hze###.†...# #######g hqg hL---100.4 (3.0)g h|g h4 _Found 4 stones.g h+1.4 (4g hIg h$d _e - a scroll labelled MYIGU BIAFRUREg h!Kg hKg hPRg h+UH _No target in view!g hYgg hgg hslg hSpg hsg hv: _g hwg hzg hzg h^|g h'g hg h2g hg hPg hg h)g hJg hčg ht,g hg hg h9,g hg hޞ ### .... ###.... ####....... g hM#.......... #....#####..@...(.## +....#........ #......###..........#.......##...#......#........#....#......g h}%#..>.....+....#...... ........#...#....#...... g h#.). #.............#... #... #.#....#+####.#...g hS+7.4 (6g h+8.4 (7g hg hZP _f - a red potiong hg hg hg hEH _No target in view!g h3g hg hg hPg hy: _g hrg h;",g h#g h&g h')g hh)g h*g h.g h1g h1g h4g h6g h9,g h=;g h>g h1Ag heAg hBg hEg hH,g hJg hLg hT4####### #.....# ####.....#######.....g h4U #.........@.[..... ..#####......(.###.....l ..#......... ....###............ g haU.....##...#......... .....#....#......... g hUl   frilled lizard (asleep)+....#......... .#...#....#....... ............g hU&.#...g h^'15g h^+6.4 (8g hmhg hka _A frilled lizard comes into view.g h o  You shoot a sling bullet.  The sling bullet hits the frilled lizard.g ho j((((((.g h' 1.[.....g h g h Selgeron the VexingDeep ElfHealth: 12/12 ========================Magic: 5/5========================#######AC: 2Str: 5g hu #.....# .EV: 12Int: 17####.....###...SH: 0Dex: 17####..............XL:  1 Next: 100% Place: Dungeon:1#.........@.[.....g h Noise: ===------  Time: 117.7 (1.3) ..#####......(.###......a) +1 sling ..#............... .....g h Fire: a) +1 sling ....###............ .... g h8 .....##...#......... ... .....#....#......... .. .....+....#......... . g h^ 9.#...#....#....... .............#... g h p_f - a red potion _No target in view! g h s_A frilled lizard comes into view.You shoot a sling bullet.  g h lThe sling bullet hits the frilled lizard. _You kill the frilled lizard!g h( _A frilled lizard comes into view.You shoot a sling bullet. g hn The sling bullet hits the frilled lizard. _You kill the frilled lizard!Your Fighting skill increases to level 1!You have reached level 2!g hx( /  --more--h hED6/166/62 0% h hh h4 _h hC 3h h h h% h hE h h& : _h h d# ##.....# ..####.....###.####......#.....[.....#h h F---#####......(.###......##........###.................#h h1 N##...#...........#....#.h hN Z.....+....#....... h hj =#...#....#........ h h h h i####### ###.....# .####.....###.####.#...@.....# h h1 #####......(.###......# #........###.................#.##...#........#....#........+....#........ ...#....#........ h hl ,80h h G---9.7 (2h h h hN s _You see here an orb of guile.h h{ Jh h  h hH :_No target in view!h h 3h h! h ho h h, W####### #### #.....#  ####.....#######.... h hu #.....[.....#..###(.###h h r# .........###.....h hĸ ###...#.b   bat (asleep)h h C#....#.+....#.b#....#....h h )...........h h &0h h ,20.7 (1h hd h h V _A bat comes into view.h h ]  You shoot a sling bullet. The sling bullet hits the bat.h h(((((..(.h hk.......h h?3===2.0 (1.3h hh h h h׮9_You kill the bat!i h'i hi hi hi h%Bi h&i hS)i h)i h*i h,i h.i h.i h1i hi4i h6,i hN8i h=i hA,i hDCi h Fi hHH,i hIi hLi hN,i h6Pi hcRi hT,i h5Ui hXi hZ,i hU[i h^i h,`,i hpai hci hei hfi h gi h5ii hk,i hli hs ##### ######### ....# #.......#### ....###..........# .................# i hs....[.....#.....@# --- .##.#......# ..............+ #...#....##i h$t}.............#....#i hRt/................$...................###i h|te...........#i ht,.i h6z034.0 (12.0)i hz#---i hz%5.0 (13i hmi h$ i h8T_g - a scroll labelled WOTHRE ELALUi hi hvi hYH _No target in view!i h!3i h~"i h$i h'i ht+P _i h-,i h.i h0i h2,i h3i h5i h7i h"8i h8i h6;i hB_..# #.......#### ..###..........# ...............# ..[.....#......#......#......####i hoB..............+....#...#....##.......#....#######............@.................##....i hC7# .. .........# ...#....# ...#.##### r   rat (asleep) ..i h.C; .r i hHy 9.0 (4.0)  A rat comes into view.i hOerr.i h1P5==40.0 (5i hUi hXZq _The rat squeaks loudly. _You see here 13 gold pieces.i h ((((( You shoot a sling bullet. The sling bullet hits the rat.i hri h6n....r.i h5=1.3 (1.3i hi h\ _The rat is severely wounded.i h` ......#......#[......#......####.......+#....##...#....####### .......@....... ........###.... i h........# .. . .........# . ...#.....# ...#r##### .. ..i h\ ......#......#[......#......####.......+#....##...#....####### i h|@.......@....... ........###.... ........# ..  .........# ...#.....# ...#r##### i h.. .. i hˊ i hOi hi hi h (((( _A rat is nearby!i hgYou shoot a sling bullet.  The sling bullet hits the rat but does no damage.i ha# i h* f...r.i h+ (2.6i h1 i h4 \ _The rat is severely wounded.i h  ......#......#[......#......####.......+i ho X#....##...#....####### .......@....... ........###.... ........# .. . .........# . ...#.r...# ...#.##### .. ..i hX  ......#......#[......#i h Y ......####.......+#....##...#....####### .......@....... ........###.... ........# .. i h3Y .........# ...#.r...# i hVY ...#.##### ..i hxY  .. i h_ i h` i he i ho _A rat is nearby!You shoot a sling bullet. The sling bullet hits the rat.i hs w(((.i h >....i h& 563.8 (1.2i h i h G _You kill the rat!i h! 3i h i hӴ ,i hǸ i hֹ $ i h _You now have 13 gold pieces.i h 3i hO i hz i h ,i h i h i h ,i h i h; i h ,i h i h1 i h i hH i h i h i h\ Xi h ,i hm i hR w....#### .......# i h # #......# ..#......#### .+ #...#....## i h S#....#######+# ......@..#.. ---51.8 (8.0.###.......# i h ..# #.......#  .........# #i h ...##  ...#.....# #......#i hQ ...#.##### #......#... .....###i h o.. ......#.....#i h $---i h i hO i hh j _Key pressed, stopping explore.i h i h_ i h H _No target in view!j hd3j hj haj hlj hK P _j h+ j hg j h j hj hy#### # #....# #....### #......# ......# #......#### .r...#+ ....+ #...#....## ...#....#######'# ......@#.. ###.......# # #.......# ...#.##### #......# r   rat (asleep)  .. ......# j hp E 3.8 (2  You open the door.j h +4.8 (3j h%j h11 (((r _A rat comes into view.You shoot a sling bullet.  The sling bullet hits the rat but does no damage.j hsj hߵj hX...r'j hڽ'===j h 6.0 (1.2j hdj h- _The rat squeaks loudly.j h&m #.... #....### ......# .....# ....+ .r.#######'#.......@#.. ###.......#  #.......#  #......##  #......#j h| #......#  ... .....###  .. ......# j h2 #.... #....### ......# .....# ....+ .r.#######'#.......@#.. ###.......#  #.......#  #......## #......# #......#  ... .....###  .. ...... j h j h _A rat is nearby!You shoot a sling bullet. The sling bullet hits the rat.j he.(j h+j h44 .'.rr   quokka  You kill the rat!j h76107.3 (1.3j h=j ht@Y _A quokka comes into view.j h #.... #....### ......# .....# ....+ ...#######'#.......@#.. ###......r#  #.......#  #......##  #......#j hy| #......#  ... .....###  .. ......# j hS #.... #....### ......# .....# ....+ ...#######'#.......@#.. j hT###......r#  #.......#  #......## #......# #......#  ... .....###  .. ...... j hYj h#Zj h]_j hRi (( _A quokka is nearby!You shoot a sling bullet.j haj h r.  The sling bullet barely misses the quokka.8.6j h? j _The quokka closely misses you.j h #.... #....### ......# .....# ....+ ...#######'#.......@#.. j h###.....r.#  #.......#  #......##  #......# #......#  ... .....###  .. ......# j hW+  #.... #....### ......# .....# ....+ ...#######'#.......@#.. ###.....r.#  #.......#  #......## #......# #......# j h+ ... .....###  .. ...... j h2 4j hc7 j hB (( _A quokka is nearby!You shoot a sling bullet.j hA  r.  The sling bullet closely misses the quokka.5--9.8 (1.2j hF j h + _The quokka bites you.j h:  #.... #....### ......# .....# ....+ ...#######'#.......@#.. ###.....r.#  #.......#  #......##  #......# #......#  ... .....###  .. ......# j h  #.... #....### ......# .....# ....+ ...#######'#.......@#.. ###.....r.#  #.......#  #......## #......# #......#  ... .....###  .. ...... j h2 j h j h/ j h _A quokka is nearby!You shoot a sling bullet. The sling bullet hits the quokka.j hn  The quokka is lightly wounded.8/16 ------------j hco "61.0j h1u j h6x . _The quokka bites you. x2j h  #.... #....### ......# .....# ....+ ...#######'#.......@#.. ###.....r.#  #.......#  #......##  #......# #......# j hR h ... .....###  .. ......# k hf@ #.... #....### ......# .....# ....+ ...#######'#.......@#.. k h@###.....r.#  #.......#  #......## #......# #......#  ... .....###  .. ...... k hDAk hGk hXHk hMk hWs _A quokka is nearby!k h5Xk h\k h_ k h_P_You are too injured to fight recklessly!k hG #.... #....### ......# .....# ....+ ...#######'#.......@#.. k h###.....r.#  #.......#  #......##  #......# #......#  ... .....###  .. ......# k h/ #.... #....### ......# .....# ....+ ...#######'#.......@#.. ###.....r.#  #.......#  #......##k hV #......# #......#  ... .....###  .. ...... k hk hk h##k hh,s _A quokka is nearby!k h,k h2k hB6^ _You are too injured to fight recklessly!k h'3 #.... #....### ......# .....# ....+ ...#######'#.......@#.. ###.....r.# k hP( #.......#  #......##  #......# #......#  ... .....###  .. ......# k h #.... #....### ......#k h_ .....# ....+ ...#######'#.......@#.. ###.....r.#  #.......# k hĽ #......## #......# #......#  ... .....###  .. ...... k h k h4k hk hs _A quokka is nearby!k hpk hk h( _A quokka is nearby!You are too injured to fight recklessly!A quokka is nearby!k h`You are too injured to fight recklessly!A quokka is nearby!You are too injured to fight recklessly!l h.H((l hCr.You are too injured to fight recklessly!A quokka is nearby!You are too injured to fight recklessly!A quokka is nearby!You are too injured to fight recklessly!  You shoot a sling bullet. The sling bullet misses the quokka.l h(2.2l hl hT _The quokka closely misses you.l h]z  You shoot a sling bullet.  The sling bullet hits the quokka but does no damage.l h2J`  The quokka is lightly wounded.  The quokka bites you.l hJK----------3.4l hOl hR> _The quokka bites you but does no damage.l hG `  You shoot a sling bullet. The sling bullet hits the quokka!l h`D.l h'.l h574.7 (1.3l hXl hJ _You kill the quokka!l h =..# #....# #....#### ......# ......####.# # ...+ ....+ >##....## ... ##.# l h` ...#....#######'##?..#............#..####.....@.# # #.# # #......## #.....# #.#l h #.####  ... ......###  .. ......# l hV l h 6---50l h l h _Found a scroll labelled OQOGE MEDIGI. Found a stone staircase leading down.l h3l h; l h#,l h&9=l h'l h)l h)l h*l h,,l h-l h/l h/l h0l h2O=l h(4l h5l h56f10/16==l hh7l hg9,l h:l hw<,l h.>m h,m hm hhm h_1===m hm h+,m hJm hx ,m h m h ,m h m hm h9=m hm hXm hO12==m hm h,m h*m h ,m h!m h#,m hk%m h"';3m hl'F===m h(m h-nm h\.m h0,m h1m h 4m hc49=m h5m h794m hx8)==m h,9m hu;,m h<m h>,m hlMw==5=m hHVm h$[ --- _You start resting.m h`098.7 (33.0)m h`#6m haU===9.7 (34m hem hdh" _HP restored.m h m h m h m h' P _You don't know any spells.n hxn hn hn hF _Unknown command.o h* o h+  Spells (Memorise)TypeFailure Level o h*,  a - JinxbiteHexes5% 2  b - Sigil of BindingHexes11% 3  c - Inner FlameHexes/Fireo hR, r19% 3  d - Cause FearHexes34% 4 o h, e - Dimensional Bullseye Hexes/Translocation 63% 4 4 spell levels left o h, ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitp h*~p h\p hT......# #....Selgeron the Vexing ......# #....###Deep Elf ......# ......#Health: 16/16 ======================== ......#### .....# #Magic: 6/6======================== p hƈ.........+ ....+ >#AC: 2Str: 5 ...#....## ... ##.#EV: 12Int: 17 ...#....#######'##?..#SH: 0Dex: 17 ................#..#XL:  2 Next: 17% Place: Dungeon:1 ........###.....@.#Noise: ---------  Time: 199.7 (0.0) ........# #.......#a) +1 sling p h7s........# #......##Fire: a) +1 sling ..#.....# #......# ..#.##### #......#... ......###........#......# _You kill the quokka! _Found a scroll labelled OQOGE MEDIGI. Found a stone staircase leading down. _You start resting. _HP restored. _You don't know any spells. p hc1_Unknown command.p hp hMemorise Jinxbite, consuming 2 spell levels and leaving 2? Y - Yes p h' N - Noq hq h......# #....Selgeron the Vexing ......# #....###Deep Elf ......# ......#Health: 16/16 ======================== ......#### .....# #Magic: 6/6======================== .........+ ....+ >#AC: 2Str: 5 q h ...#....## ... ##.#EV: 12Int: 17 ...#....#######'##?..#SH: 0Dex: 17 ................#..#XL:  2 Next: 17% Place: Dungeon:1 ........###.....@.#Noise: ---------  Time: 199.7 (0.0) ........# #.......#a) +1 sling ........# #......##Fire: a) +1 sling ..#.....# #......# q hn..#.##### #......#... ......###........#......# _You kill the quokka! _Found a scroll labelled OQOGE MEDIGI. Found a stone staircase leading down. _You start resting. _HP restored. _You don't know any spells. _Unknown command.q h4200.7 (1 _q hfq h,q h+1.7 (2q h q hyq h+2.7 (3q h>q h)  _You start memorising the spell. You continue memorising. x2q h q hmq hc _You finish memorising. Spell assigned to 'a'.q h͋Iq h1q hq hP _q h,q hq hq h,q hq hy=##  .####  # #....  # #....### q h # ......#  .#### .....# ##  q h....+ ....+ .>#  .#....## ...###q h _ .#....#######'##@..#q h2V ......#..### q h###.......##  ....# #.......#  ....# #......##  #.....# ## q hϣ   #.##### #   .. ......##q h   .......#  q hQ&5q hT+6.7 (4q hq hb _h - a scroll labelled OQOGE MEDIGIq hN; uq h? Xq h? q h? q h@ q h]B ,q hB q hD q h+F ,q hF q hUI q hJ ,q h K q hL q hM q hM q h/You shoot a sling bullet.v hv hk.l.....v h}-6.4 (1.3v h_v hei _The sling bullet closely misses the frilled lizard.v hC  ...... #.. ##..† ####.#### #.......# #.......# #.......#  v hg o#......@#  ......##...........#  .......##..l...?.  .......##........  .##..!$ .........  .... ..0......  ...#.....  ###.#..... v h  ...... #.. ##..† ####.#### #.......# #.......# #.......#  #......@#  ......##...........#  .......##..l...?.  .......##........ .##..!$ ......... .... ..0......  ...#..... ###.#.....v h4v hv hV( A frilled lizard is nearby!  The sling bullet hits the frilled lizard.v hLLv hݎl.7.7 _The frilled lizard is heavily wounded.v hZ  You shoot a sling bullet.  The sling bullet hits the frilled lizard..v hO.78.9 (1.2 _You kill the frilled lizard!v h} _h - 2 scrolls labelled OQOGE MEDIGI (gained 1)v h4*# ####...###....##...... ........##. #....#...... ##.....##....†.#...... ####.#####......#...... #.##......#...... #.......##...... #.......##. #.#.#--- ......##.# .......##......?. .......##.# .##..!$ .. ..#g.... ..0......g   goblin (asleep) ..## ...#..... ..# ###.#..... ..#90---80.9 (2v h.v h=s _A goblin comes into view. It is wielding a +0 club.v hX`  You shoot a sling bullet. The sling bullet hits the goblin.v h_C((((v hdf()(v hN......v h@31===2.2 (1.3v hv hJ _You kill the goblin!v hQ3v hv hv h!,v h=&v h(v h}4 ..............##....... #..............# ##.....##....†.# ####.#####......# #.......##......# #.......##......##### #.......##........ ####.......#..#S.##..#---..##......?.  ........##........ ##### ..##..!$.......v h)6s... ....# . )........0...... †...# .##...#....#.....S   ball python (constriction, asleep)..# . #... ###.#.......#..!..#v h9| 30  A ball python comes into view.v hI.SS)---4.2 (2v hPv hY\ _Found a viscous pink potion.v h ((((( You shoot a sling bullet. The sling bullet hits the ball python.v hհ ,v h ..S...===5.5 (1.3v hh v h7 c _The ball python is heavily wounded.v hh ! #.... ##...† ####.#### #.......# #.......# #.......#  ####.......#  ...S...@#  ........#?.  ........#  ..##..!$.  . )........0 †...# .##...#..  . #... ##  ..!.v h  #.... ##...† ####.#### #.......# #.......# #.......#  ####.......#  ...S...@#  ........#?.  ........#  ..##..!$. . )........0 †...# .##...#..  . #... ## ..!.v h  _A ball python is nearby!v hy  (((((((You shoot a sling bullet.v h֞ v h۲ ....S..6.7 (1.2v h v hr   #.... ##...† ####.#### #.......# #.......# #.......#  ####.......#  ....S..@#  ........#?.  ........#  ..##..!$.  . )........0 †...# .##...#..  . #... ## v hA ..!. _The sling bullet closely misses the ball python.w ht! #.... ##...† ####.#### #.......# #.......# #.......#  ####.......#  ....S..@#  ........#?.  ........#  ..##..!$. . )........0 †...# .##...#..  . #... ## ..!.w h:*w h*w h8x _A ball python is nearby!w hJSe  You shoot a sling bullet. The sling bullet hits the ball python!w hp[a.((w h...47.9 _You kill the ball python!w hAw h _You now have 28 gold pieces (gained 5). ####.#####......##.......##......##.......##......#### #.......##........ #####..........# .........##.....# .........##......?. .........##........ ###### ..##..@........... --- .....#)........0...... #†...###...#....#..... .....# .. #...####.#......# ...!.# ..# ...#.# .#..... ...w hC[15;2H###.# ..#.#... ..#...####...#.................92.9 (5.0---3.9 (6 _i - an inky potionw h4w h8w hH _No target in view!w h3w h6w h7w hiw h#$ _w h,w h Bw hlw hj,w hw hdH.#####..........#..........##.....#..........##......?. ..........##.. ####### ....##....... ......# ....)........0 ##†...# ....##...#....#..... #.....# #...##...####.#..... #.....# #.....@.# ..# #...#.# #...#.....# ... .###.# +...#.#...# .. #.#...####...#.................... ++++++.###........... +....+..# ...........  hgKi16d+....+..# ............# +..<.'..#7.9 (48.9 (5 _j - a viscous pink potionw h5_w h;Bw hC #.# .#####.......## ..........##.....#..........##......?.  ..........##w h D ###### ....##.............. .....# ....)........0...... †...# ....##...#....#..... .....# #...##..@####.#.....w h]D9.9 (1 .....# ....# ..# w h}D...#.# #...#.....# ... w hE.###.# +...#.#...# .. .#...####...#.....# ............++++.###........... ....+..# . ....+..# ............#w h Fw hSw ha _Key pressed, stopping explore.w hgw hjH _No target in view!w h _w hw hBw h,w hw h^w hEBw hj####.#####......#...... #.......##......#...... #.......##......####### #.......##........#####.......#.........# ..........##...........# ..........##......?.  ..........##........ ### ....##.....@........ w hJ 303.9 (4# ....)........0......# ....##...#....#.....# #...##...####.#.....# #.......# ..# # #.# #...#.....# .... #.# +...#.#...# ....####...#.....# .........w hDw h)w hj _Key pressed, stopping explore.w hDw hw hH _No target in view!w hI 4w hQ w hZ H _No target in view!w hf 3w hjj w h)q w hq w hv : _w hw w hz ,w h| w hj w h ,w h w h_ w h b#..............#......# ##.....##....†.#......# ####.#####......#......# #.......##......#......# #.......##......######## ###.  .######...#..........##....#  ..........##...@..?....  ..........##...........  ....##.................  ....)........0........[ w h  ....##...#....#........  #...##...####.#......##S   ball python (constriction, asleep)  #.......# ...####....  #...#.....#...... ...S  +...#.#...# .....w h f6.9 (3 _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view! _ A ball python comes into view.7.9 (4w h w ha ) _Found a chain mail.w h X (((((S  )(You shoot a sling bullet. The sling bullet hits the ball python.  The ball python hisses angrily.w hCR w h] ..... S.===9.2 (1.3w h9e w h6h f _The ball python is moderately wounded.w hw j   #....†.#  ####.#####......#  #.......##......#  #.......##......##  #.......##........  .....#.........#  #...........#  #...@..?....  w hhx F#...........  ...............  ....)........0........[  .#....#........  ####.#......##   ...####..S.  ...... ....   .....w h,   #....†.#  ####.#####......#  #.......##......#  #.......##......##  #.......##........  .....#.........#  #...........#  #...@..?....  #...........  ...............  ....)........0........[  .#....#........  ####.#......##   ...####..S.  w hO...... ....   w h4w h'w hp+b _A ball python is nearby!x hm.e  You shoot a sling bullet. The sling bullet hits the ball python.x h5(((((##.x hE......x h1710.5x h#x hO _You kill the ball python!x h3x hx hx h,x hx hx h^,x hwx hx h ,x hx h#...#......# ##.....##....†.#......# ####.#####......#......# #.......##......#......# #.......##......######## #.......##........# ####.......#...# .##...# .##......@....# --- .##.... ..##......... ..)........0........[... ..##...#....#... ..##...####.#......### .......# ...####.... ..#.....#.. x h% P3.5 (3.0---x h $4.5 (4x h(x h_+c _k - a scroll labelled JERYRA TOGIOCx h@4x h x h3H _No target in view!x h$Qx h  _x hXx hJ,x hcnx hXx h x hn^.......##.....###### .......##................# .##......................# .)..0........[.....# .##...#....#.............# .##...####.#......######## ......# ...####....# #.....#.....# #.#...# .......@...# #.....# .#### ...... # .#...............#$.....r........#.. r   rat (asleep) #####.... ###### x hl[23.5 (94.5 (10.0)x hx hV _A rat comes into view.x h]  You shoot a sling bullet. The sling bullet hits the rat!x hqv(((†x hN4...x hMTD41===5.8 (1.3)x h[x hY^G _You kill the rat!x h ox hox hux hzx hO},x h,x h,x hՆx hx h,x h>x h|x h>,x hx h?x h,x h˘x h̛,x hkx hM _You now have 45 gold pieces (gained 17).x hU3x hx hקx h_# ................# # ....)........0........[.....# # ....##...#....#.............# # #...##...####.#......######## # #.......##....####....# # #...#.....#............# # +...#.#...#............# #####.........#### ............####---32.8 (7.0##.....#...........# ....#......†....# ......#...........## .......#####.......## ..##... ######### .##> ... .##### ##---3.8 (8 hdS6H _Found a stone staircase leading down.x hq4x hhzx h|H _No target in view!x hRu _x hwx hrx hx h',x hx hUx hJ,x h_x hx hx h@x hx hR  There is a stone staircase leading down here.x hx h _x h(x hx h:,x hx hx h+,x hx hx hx hx h9x hx h&,x hx h7 _You open the door.x h3x hx he@  There is an open door here.x hx ha _x h@x h x h ,x hZ x h x h7 ,x h x h x h ,x h" x hS& x h) ,x hV* x h}- x hR/ x hQ0 x hE2 x h8 7 _You open the door.x hL: 3x h:; x h? @  There is an open door here.x h B x hB  _x hC x hE x hG ,x hH x hK x hM ,x hN x hT x hW ,x h@X x hZ x h\ ,x h] x h` x hba x ha x hc x hc x h0f ,x hf x hh x hcj x hj x hk x h6n x h .......#.. .......†# .....S #...... .....#.## ..... ##..... .†...#.# .... ...#####.### .....#.. ... #...##....... #...###.. .. .... #....... #...# .. .##+#.... #....... #..)# #.....#####....... #...# #@.............##. #...## #......##. '....# #..............##. #...##############.#....##......................#.#....)..........#......##†...#.#....##...#... S   ball python (constriction, asleep) ....#......#.....#.##...##...#### ....#......#.....# hP m.###.......##.. ....#......#...#.#.##...#.....#.. 64.8 (31.0)  A ball python comes into view.x h] k.SS)x h ,5.8 (32x h+ x h 5 _The ball python hisses angrily.x h P e  You shoot a sling bullet. The sling bullet hits the ball python!x huV [.(((((x hX Kx hX C......x hk C4===7.1 (1.3)x h x h O _You kill the ball python!x h Ix hM x hX x h x hz ,x h ,x h x h x h ,x h x h x h ,x h# x h x h ,x h x h x h! ,x h" x hU% x h( ,x hn( x h/ x hP1 ,x h2 x hV5 x h6 ,x h7 x h9 x h; ,x h~< x h? x hA ,x hB x hIE x h+G ,x hfH x hJ x h*M ,x hN x hAQ x h^S ,x hT x hZW x h;` ). #....#..# # .....# .###+#.......(... ...(..... #...............# ....#..... #.....###.......# ....#.......... #.....# #.......##.... #.†...#########.#...#####...### x hKa n......##......#.#......... .....†##......#.#.......#. ...#.###.........##.....##---81.1 (14.0) ...#.###.........##...#####.##### ...#.............##...##.## ..###................. #.......### #.........##+#.... #.## .)# #...#...##.....#####.......## #...#...##..............##...###...#...##........##.x ha :##...#...##..............##.x hi 9---x h]j %2.1 (15x hr x h9u % _Found 9 stones.x h}*4x h3x h5H _No target in view!x hC3x h3Ex hKx hNx hRP _x hNU,x hyVx hUYx h6c..#...#....#...................  #......#...  #.#....#+####.#... ##> ....#  #....#..# #.####.. .....#.## ##+#.......(.......(.....## ..............##....#..........###.......##....#...# #.......##....# #.. †...#########.#.@.#####...###....4.1 (2.0).##......#.#..................x hXdW†##......#.#.......#... .#.###................###.. .#.###.........##...#####.#####.. .#.............##...##.......##. ###.................##.## # #.........##+#....##.## # #...#...##.....#####.x h{mA5.1 (3x hvx hty9 _Found an escape hatch in the floor.y hly hLy hy h;H _No target in view!y h3y hy hhy hy h-: _y hy hP,y hy h3y h,y hy hy hA,y hy hy h^,y hy h] y h ,y h% y h]y h,y hy hy h,y hy hr#y hX&,y h(y hv+y h.,y hc0y h3y h6,y ho8y hi<y h5?,y hAy h6Dy hF,y h Hy h/Wy hY,y h[y h ay h7d,y hey hjy hp,y hdry h0vy h,y,y hzy hy h,y hy h܇y hЊ,y hy hy hy hy hxy hy h&,y h6y hày hǣ,y hy hy h%,y hy h8y h,y hCy hhy h?,y hy hy h,y hy hy hy h0y hy h{y h,y hsy hKy h,y h)y hy h5,y hy hy h,y hy hyy h,y hy hy h(,y hy h>y he,y hy h7y h,y hy hy h,y hy h[ y h ,y h@y hy h #### #..... # #....#####......( +....#........... #......###....... ##.......##...# # #........#....# #=..#+#..>.....+....# y hg......@...#...#....#... ##.#.).###.............# #... #.#....#+####.# #... #.#....#..###.# .....###+#.......(.... #...##........## g   goblin (asleep) #... #.....###.......## #... #.....# #.......## ###.÷...#########.#.y hK%14227.0)y h:&,3.1 (38y h-y h2u _A goblin comes into view. It is wielding a +0 dagger.y h ((((((g  You shoot a sling bullet. The sling bullet hits the goblin.  The goblin shouts!y h*,y h6 l.g.....l   frilled lizard (wandering)The goblin is heavily wounded.y h6;===4.4 (1.3)y hN>y h@a _A frilled lizard comes into view.y hP #.....  #....###( +....#.. #......# ##....... # #........ #l..#+#..>..... .g.....@...#. ##.#.).###............. #... #.#... #... #.#... .....(.... #...## #...  #...   ###.÷y h #.....  #....###( +....#.. #......# ##....... # #........ #l..#+#..>..... .g.....@...#. ##.#.).###............. #... #.#... #... #.#... .....(.... #...## #...  #...   ###.÷y h4y hry h+d _There are monsters nearby!y hBX`  You shoot a sling bullet. The sling bullet hits the goblin.y h_)(((((l   frilled lizardy hy hW=l.....y hC585.6 (1.2y hy hJ _You kill the goblin!y h6 #.....  #....###( +....#.. #......# ##....... # #........ #=l.#+#..>..... .).....@...#. ##.#.).###............. y h#... #.#... #... #.#... .....(.... #...## #...  #...   ###.÷y hZ  #.....  #....###( +....#.. #......# ##....... # #........ #=l.#+#..>..... .).....@...#. ##.#.).###............. #... #.#... #... #.#... .....(.... #...## #...  #...  y h 2 ###.÷y h 4y h) y hȶ e _A frilled lizard is nearby!y hB ((((((You shoot a sling bullet.y h y h =.l...6.9 (1.3y h7 y h i _The sling bullet closely misses the frilled lizard.y h } #.....  #....###( +....#.. #......#y h j ##....... # #........ #=.l#+#..>..... .).....@...#. ##.#.).###............. #... #.#... #... #.#... .....(.... #...## #...  #...   ###.÷y h  #.....  #....###( +....#.. #......# ##....... # #........ #=.l#+#..>..... .).....@...#. ##.#.).###............. #... #.#... #... #.#... .....(.... #...## #...  #...   ###.÷y hш 4y hC y hM e _A frilled lizard is nearby!y h5  #.....  #....###( +....#.. #......# ##....... # #........ #=.l#+#..>..... .).....@...#. ##.#.).###............. #... #.#... #... #.#... .....(.... #...## #...  #...   ###.÷y h #.....  #....###( +....#.. #......# ##....... # #........ #=.l#+#..>..... .).....@...#. ##.#.).###............. #... #.#... #... #.#... .....(.... #...## #...  #...   ###.÷y hm4y hy h (((((( _A frilled lizard is nearby!You shoot a sling bullet.z hO ,z hj=...l.z h&8.1 (1.2z hz ha _The sling bullet misses the frilled lizard.z hvJ #.....  #....###( +....#.. #......# ##....... # #........ #=..#+#..>..... .)...l.@...#. ##.#.).###............. #... #.#...z h' #... #.#... .....(.... #...## #...  #...   ###.÷z h= #.....  #....###( +....#.. #......# ##....... # #........ #=..#+#..>..... .)...l.@...#. ##.#.).###............. #... #.#... #... #.#... .....(....z h #...## #...  #...   ###.÷z h&4z h0z h: ((((((( _A frilled lizard is nearby!You shoot a sling bullet.z hz hts.)....lz h!9.3z hz hh _The sling bullet barely misses the frilled lizard.z hz3 (((((((You shoot a sling bullet.z h .)....lThe sling bullet closely misses the frilled lizard.z ht^4---30.6 (1.3z hz h3 _The frilled lizard bites you.z h, #.....  #....###( +....#.. #......# ##....... # #........ #=..#+#..>..... .)....l@...#. ##.#.).###............. #... #.#... #... #.#... .....(.... #...## #...  #...   ###.÷z hk #.....  #....###( +....#.. #......# ##....... # #........ #=..#+#..>..... .)....l@...#. ##.#.).###............. #... #.#... #... #.#... .....(.... #...## #...  #...   ###.÷z hsz htz h`|z he _A frilled lizard is nearby!z h (((((((You shoot a sling bullet.z hm .)....lThe sling bullet closely misses the frilled lizard.z hmb5=--1.9z huz h:x[ _The frilled lizard barely misses you.z h| #.....  #....###( +....#.. #......# ##....... # #........ #=..#+#..>..... .)....l@...#. ##.#.).###............. #... #.#... #... #.#... .....(.... #...## z hOM#...  #...   ###.÷z h;! #.....  #....###( +....#.. #......# ##....... # #........ #=..#+#..>..... .)....l@...#. ##.#.).###............. #... #.#... #... #.#... .....(....z h@" #...## #...  #...   ###.÷z h*z hN+z h2z hn5e _A frilled lizard is nearby!z hs (((((((You shoot a sling bullet.z h .)....lThe sling bullet barely misses the frilled lizard.z hn j10-------3.1 (1.2z h' z h) 6 _The frilled lizard bites you. x2z hDB  #.....  #....###( +....#.. #......# ##....... # #........ #=..#+#..>..... .)....l@...#. ##.#.).###............. #... #.#... #... #.#... .....(.... #...## #...  #...   ###.÷z h|  #.....  #....###( +....#.. #......# ##....... # #........ #=..#+#..>..... .)....l@...#. ##.#.).###............. #... #.#... #... #.#... .....(.... #...## #...  #...   ###.÷z h 4z h z hW e _A frilled lizard is nearby!z h/A  (((((((You shoot a sling bullet.z h 0 .)....lThe sling bullet misses the frilled lizard.9/16 ---------4.4 (1.3z h z h\ 3 _The frilled lizard bites you.z h  #.....  #....###( +....#.. #......# ##....... # #........z h 2 #=..#+#..>..... .)....l@...#. ##.#.).###............. #... #.#... #... #.#... .....(.... #...## #...  #...   ###.÷z h  #.....  #....###( +....#.. #......# ##....... # #........ #=..#+#..>..... .)....l@...#. ##.#.).###............. #... #.#... #... #.#... .....(.... #...## #...  #...   ###.÷z h/ 4z h z h e _A frilled lizard is nearby!z h  (((((((You shoot a sling bullet.z hx .)....lThe sling bullet misses the frilled lizard.z hxq10/16==5.7z hz hF _The frilled lizard bites you but does no damage.z hœZ #.....  #....###( z h+....#.. #......# ##....... # #........ #=..#+#..>..... .)....l@...#. ##.#.).###............. #... #.#... #... #.#... .....(.... #...## #...  #...   ###.÷{ h #.....  #....###( +....#.. #......# ##....... # #........ #=..#+#..>..... .)....l@...#. ##.#.).###............. #... #.#... #... #.#... .....(.... { h#...## #...  #...   ###.÷{ h4{ h[{ _A frilled lizard is nearby!{ hz #.....  #....###( +....#.. #......# ##....... # #........{ h!{ #=..#+#..>..... .)....l@...#. ##.#.).###............. #... #.#... #... #.#... .....(.... { hy{`#...## #...  #...   ###.÷{ h #.....  #....###( +....#.. #......# ##....... # #........ #=..#+#..>..... { h .)....l@...#. ##.#.).###............. #... #.#... #... #.#... .....(.... #...## #...  #...  { h"2 ###.÷{ h4{ hg%{ hs3  The sling bullet misses the frilled lizard. _The frilled lizard bites you but does no damage. _A frilled lizard is nearby! _A frilled lizard is nearby!  You shoot a sling bullet.  The sling bullet hits the frilled lizard!{ h:g†{ hk517.0 _You kill the frilled lizard!{ hI4{ h{ h#H _No target in view!{ h { h { h { h { h $ _{ h ,{ hV { h~ { h { h 3=={ h` { h 1={ hC { h= ,{ h { hc ,{ h { h 12==={ h߮ { hu ,{ hH { h ,{ hJ { h ,{ h { hz { h :=={ h { h a3={ h { h ,{ h| { h ,{ h { h ,{ h { h 4==={ h { h ,{ h { hp ,{ hn { hf ,{ hR { h P=={ ha { h$ a5={ hu { hI ,{ hM { hl ,{ h { hz ,{ hR { hT { h i6==={ h { h[ { h ,{ hr { h j  You see here a frilled lizard corpse.{ h { h)  _{ h { h { h& ,{ h { h" { h% P=={ h& { h ) { h+ ,{ h, { hJ/ { h1 ,{ hT7 { h<    ##   #..... #.   #....#####   +....#   #......###   { h= f#### ##.......##   #...# #........#   ##.##@..#+#..>.....+..---   #.....)....†....#...#..  { h?= #.#.###.#.).###........   ...#...# #.#....#+   #####...# #.#....#. { h=  .....###+#......   #...##....  { h=  #...##.....###...   #...##.....# #..{ h E 069.0 (32.0){ hE I---70.0 (33{ h}K { hP , _l - a ring of wizardry| hK | h Inventory: 12/52 slots Hand Weapons (go to first with ))  a - a +1 sling (weapon) Armour (go to first with [)  c - a +0 robe (worn) Jewellery (go to first with "=)| hF Jl - a ring of wizardry Scrolls (go to first with ?)  b - a scroll of poison  d - a scroll labelled JYCVEE AGASA  e - a scroll labelled MYIGU BIAFRURE  g - a scroll labelled WOTHRE ELALU  h - 2 scrolls labelled OQOGE MEDIGI  k - a scroll labelled JERYRA TOGIOC Potions (go to first with !)  f - a red potion  i - an inky potion | h 0 j - a viscous pink potion} htF l - a ring of wizardry. A ring that increases the success rate of its wearer's magical spells. If you were wearing this ring: Your spell failure would improve by up to 3% (press '!' for details). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Wiz} {jewellery} Menu/colouring prefixes: identified jewellery _________________ } hKG :“A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe. h 0 h6 hS?- Selgeron the Vexing  ## Deep Elf  #..... #. Health: 16/16 ========================  #....#####. Magic: 6/6========================  +....#..... AC: 2Str: 5  #......###. EV: 12 h?Int: 17  ##### ##.......##. SH: 0Dex: 17  #...# #........#.. XL:  2 Next: 51% Place: Dungeon:1   h@##.##@..#+#..>.....+.. Noise: ---------  Time: 470.0 (0.0)  #.....)....†....#...#.. a) +1 sling  hG@: #.#.###.#.).###........ Fire: a) +1 sling  h@F # ...#...# #.#....#+  #####...# #.#....#.  h@ .....###+#......   #...##...........   h{A #...##.....###...   #...##.....# #... You shoot a sling bullet.  The sling bullet hits the frilled lizard! _You kill the frilled lizard! _No target in view! _You see here a frilled lizard corpse. _l - a ring of wizardry hhI hI+5 (0.5 hP hR3 _l - a ring of wizardry (worn) hɰ3 h hƸ h h h, h, hV hE hB, hP h h hF h h h hS h h h, h hY hB h h, h h< ht, h. h hHX h, hR h hs, h^ ha h, h( hB h, hZ h h^, h1 h h h h hV hX , h  h hr h hx h , h! h+       ##### #  h*,#...###### #### #........#..... #.. ########........#....#####.. #...............+....#..... h, #######.#...@...#......###. #.######.##.......##. #.##...# #........# ###.##...#+#..>.....+.... #.....)....†....#...#... h-  #.#.###.#.).###.... #.#.....#...# #.#....#+## h8- #.#######...# #.#....#..# #...........###+#.......( hg-[You pick up a book of Cantrips and begin reading... h3090.5 (20.0) h@4,1.5 (21 h: ho=  You add the spells Poisonous Vapours, Kinetic Grapnel, Summon Small Mammal and _Apportation to your library. h#  h$  hq%  h(  hS+ , h/  h1  h3  h94  h5  h7  h9 , h#;  h2>  h@ , hFB  h]G 7 _You open the door. hQ ] ######## ......#. ##### #)K.... ####.  hQR u#...######....... ####. #........#....... #.... ########........#....####( #..............#........ #######.#.......#......###.... #.######.##.......##...# #.##...#.#........#....#  hR  ###.##...#+#..>.....+....#  #.....)....†....#...#....#K   kobold (asleep)  hS  #.#.###.#.).###.............#  #.#.....#...# #.#....#+####.#  #.#######...# #.#....#..###.# hu_ , 5.5 (4 h` l.0)  A kobold comes into view. It is wielding a +0 dagger. hs` +6.5 (5 hi  hp g _Found a spear. _There is an open door here. h  ######  ......  ##### #)K....  #...######.......   hA #........#....... .......#....#(.......@....#.......#......# #.######.##....... #.#........  #+#..>.....  )....†....#...  ).###.....   h 7 #.#...    hKi ######  ......  ##### #)K....  #...######.......  #........#....... .......#....#(.......@....# hL.......#......# #.######.##....... #.#........  #+#..>.....  )....†....#...  ).###.....   #.#...   h>M  haX hcY hb h\e] _A kobold is nearby! h`  You shoot a sling bullet. The sling bullet hits the kobold! h|)((( h! hT3... hjW?5===7.8 (1.3 h` hbJ _You kill the kobold! ha4 h hjH _No target in view! hh 4 hq  hpt H _No target in view! h.] 3 h _  hOd  h[g  hg $ _ hll  hn  hNq , h s  h{  h , h  hi  h} , h  h  hޔ  hv  h  h  h , h  hV  h۩ , h  hb  h< , hS  hL  h޹ , h  h} j  You see here a frilled lizard corpse. hj  h  _ hj  hX  Things that are here:  a +0 dagger; a goblin skeleton h  h=  _ h  h  h , h  h  h  hr  h  h  h , h  hv  h , h5  h  h , h  h  hy  h  hO  h  h , h  hT  h| , h  hS"  h% , h@'  h7*  h, , h.  hT2  h5 , h6  hR=  hA , h~C  hF  hH , h5J  hL  hN  hN  h"P  hR  hT , h.V  hY[ B  Things that are here:  h[ a +0 whip; 2 stones h]  hB^  _ h_  h[b  hd , hf  hh  hj , hk  h hR hU, hV h\7 _You open the door. h ^ ha^ h^ hc@  There is an open door here. hd5 _ he hj hl, h5n hs hLu, hv h{7 _You open the door. h|3 h} hf@  There is an open door here. h; h _ h h  h, h1 hd h hC hI h03...##############.#....##  h................#.#....)........0 ...#......##†...#.#....##...# ...#......#.....#.##...##...#### ...#......#.....#.###.......##  hН...#......#...#.#.##...#.....#.. ...#...[..#.###.#..'...#.#...#  hS'...#.)....#.#...####...#.....# ####............@.........---608.4 (62.0) ..#.......+++'++.###............  h..#.....#.+....+..##............# ..#.....#.+....+..##............#  h#######...'..<.'..###'###.......# #.........+....+..# #.###..##...# #.#######.++++++.## #....>.##...#  h#.# #........# ############# #.# ########## h h^$--- h h hlThere is an open door here. _You open the door. _There is an open hdoor here. _You open the door. _There is an open door here. _Key pressed, stopping explore. ht h· hH _No target in view! h h h h$ h% h&$ _ h* h+ h., h)0 h/8 hM:, h+; h'? hnA, hB hF hH, hI hMN h$P, hMQ hU h5W hW hY h3\ hI_ h_ h` hd hf, hh h~l hCo, h'q ht hv hdw hx h| h~, h h΃ h), hч h h֎, hk h h!, h h" h&, ha h_ h2, h) h h h h hת h, h h h hh h] hڵ h, h] h')........0........[.....# ##...#....#.............# ##...####.#......######## ......##....####....# ..#.....#............# #.#...#............# #.....#.........#### ..................######  h+...........#..# 29.4 (21.........#......÷....# .........#...........# '###.......#####.......# .###..##...# ######### ....>####  h h hE _Done exploring. h5 h5 h< hs>H _No target in view! hV3 hs h[V ................0.0) h h) hE _Done exploring. h4 h hH _No target in view! hYg 3 hwh  h  hN  h=  hF \ _No target in view! _Done exploring. h“ dNo target in view!Done exploring.No target in view!Done exploring. hO  h  h  h _Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view! h|  h}  h~  h  hN  hV  h 9No target in view!Done exploring. h dNo target in view!Done exploring.No target in view!Done exploring. h` hbWhere to? (? - help)  D - Dungeon  hj  hk [?25h[?0c h=l ..)........0........[.....#Selgeron the Vexing ..##...#....#.............#Deep Elf ..##...####.#......########Health: 16/16 ======================== .......##....####....#Magic: 6/6 hl ======================== ..#.....#............#AC: 2Str: 5 ..#.#...#............#EV: 12Int: 17 ..#.....#.........#### hm SH: 0Dex: 17 ..................######XL:  2 Next: 58% Place: Dungeon:1 ...........#....@......#Noise: ---------  Time: 629.4 (0.0)  hRm ...........#......÷....#a) +1 sling ...........#...........#Fire: a) +1 sling '###.......#####.......# .###..##...# #########  hm 0....>.##...# ############ _Done exploring. _No target in view! _Done exploring. _No target in view!  hm _Done exploring.  What level of the Dungeon? (default 1, ? - help)  h [?25l[?1c h42 h0 h h hE _ hS h, hM h h<, h h h, hJ hk h_, h h h , h h hR , h:  h  h, h h` h!, hG h h%, h# h h , h h h  h! h&  There is a stone staircase leading down here. _ h' hYn;2 ho hIo ho hv{  #  #.###  #.$@# 43.1 (13.7) hPwC#  #.#.#.#  # #.#.# # ... #.# #.##..  hvw8_You climb downwards.  Found 8 gold pieces. hw hz hs|a _There is a stone staircase leading up here. h  h:  h  hq H _No target in view! hH  h# , h  h  h $ _ h` X h L _You now have 53 gold pieces (gained 8). h3 3 h  h  h$ ######..> #.. h6% - #. #@###6.1 (3.0) #..<# #.....# h% #.#.#.#.#.#.#. #....## ###.## #.# h!& !#.. h)  hPn +7.1 (4 h(s  hu ; _Found a stone staircase leading down. h  hN  h  h H _No target in view! h3 h\ h; h hP _ hҳ hu h hv hB h h^, hл hm h, hv h  h, hq h h, h~ h$ h, h h h, h h hB ho h, hM h h, h h hC, h h^ hb, hU h h>6 h################### #...@....... h61.1 (14.0) ha#..>..###.###.......#.........# .......#.###.##### .......#.###............... hA#..<#########>......#.....# ?......#.#.#.#.......#.#.#.# h h,2.1 (15 h hk; _Found a stone staircase leading down. hu hv h| hǒH _No target in view! hI3 h hk h hl$ _ h, hf, h hM h, h h2 h, h  h hX hy, h h)R  There is a stone staircase leading down here. he h _ h* h #################### #...........##..>..###.###.......##.........# #........#.###.#######........#.###................#..<#########>......! h` #.....# #.  #.#.#.# #..  #.#.#.# #...#. #.... ##.####..# ## ###.## #.# ..# #.# #.# .# #.. ..# ###  h19.1 (7.0) hl,70.1 (8 h h` _m - a scroll labelled XIBROL KEO h  hX  hf h4H _No target in view! hP3 hl h hb h: _ h h, hV h hV ############# ####### #...........# #..>..###.###.......#### #.........# #....#  h$U#.###.#######.... #.###............. #..<#########>..@...! ....# #...S #.#.# #....... #.#.# #...#............ ##.####..##.. ###.## #.# ..# S   ball python (constriction, asleep)#.# hy#.# ..##....# ..#### h{ 2.1 (2  A ball python comes into view. hX}S.S) h+3.1 (3 hϳ hq5 _The ball python hisses angrily. h} (((((You shoot a sling bullet. h h h...S..===4.4 (1.3 hލ hxO _The sling bullet hits the ball python but does no damage. h #############  #...........# >#.......####  #..........# ####........... ............... < hk#>..@...S...  #............  #............  #...#........  ##.####..##..  #.# ..# #  #.# #.# ..#  #.. ..# ..#  ### h  #############  #...........# >#.......####  #..........# ####........... ............... <#>..@...S...  #............  #............  #...#........ ##.####..##.. #.# ..# #  #.# #.# ..#  #.. ..# ..# ### h|  h  hf  h b _A ball python is nearby! hC e  You shoot a sling bullet. The sling bullet hits the ball python. h Z(((! hO (... hX G625.7 hY O _You kill the ball python! h2a ha hmg hhH _No target in view! h3 h h h\ hP _ h, hS h h  h^ ha hb hq h h hB h$ #############  #...........# ..###.###.......####  h......# #....########....... #########>.....---80.7 (5.0 # #...... hT### #....#  #...#........#  h). ##.####.... #.# #..# .##..  h# #.# #..# .. ... . ..# #..# ### ## _i - 2 inky potions (gained 1) hY:--- h hj _Key pressed, stopping explore. hz hc hH _No target in view! hw3 hWx hz h| ht}$ _ hoX h  hĄ h, hن h h, h/ h hF, h hc hȑ, h[ h hT, hҖ h h, hŚ hE h , h hş h, h, h h, h hS h########## .........# ##.......####  #..........####### ##............................. .. ##>...............###.# h ....###S............# #@..# ...#........###.#.# #.####..##......#.##.  #.# #..##.##........#  #.# #..##.............  h ..# #..#########.##.##S   ball python (constriction, asleep)  ### #. .# # . hmY# # hZ- 91.7 (1 hS1.0)  A ball python comes into view. hLxS.S) h޹,2.7 (12 h h ((((((( _The ball python hisses angrily.  You shoot a sling bullet. hxI hXJ hRZ..S.... hR;===3.9 (1.2) hcX hW[e _The sling bullet barely misses the ball python. h[   #######.....## ..... .. >.........###.#. ...###....S... ..# #@..# ..###.#.# ......#.##.  #.# #..##.##........#  #.# ......  ..#  hQ\ ######.##.##  ### #. .# #  .#  #  hb   #######.....## ..... .. >.........###.#. ...###....S... ..# #@..# ..###.#.# ......#.##.  #.# #..##.##....  h  #.# ......  ..# ######.##.##  ### #. .#  .# # h  hT  hE  h _A ball python is nearby!You shoot a sling bullet. The sling bullet hits the ball python. h (.(( h? 0.... h2 y 55.1 _You kill the ball python! h  h o _Your Ranged Weapons skill increases to level 3! h  h?  h ^ _No target in view! hQ  h  h  h  hϯ  h1 $ _ hԲ , hJ , h  hB  h^ , hʷ  h޸  hQ , h  h  h , h  h8  h  ##### ....##### .......####### ######### .....##g ........---  h$ H.............###. ........###.......... ........# #...##.#.#.# ........###.#.##....... ##..##......#.##.# #.###g   hobgoblin (asleep)..##.##........# .#  #..##............. ##..#########.##.## h } 700.1 (5.0  A hobgoblin comes into view. h mg.g hW U==-1.1 (6 h  h + _The hobgoblin shouts! h###### ######### ....###......g. .......@..#  hv....###.#.# ##..........  #...##.#.#.# #....... #.# #.###  ..# .#  .... #   h& ##### ######### ....###......g. .......@..# ....###.#.#  h(##..........  #...##.#.#.##.......#.# #.###  ..# .#  .... #   h- h. h{3 hC _A hobgoblin is nearby!You shoot a sling bullet. The sling bullet hits the hobgoblin. h"J(((†(( h1..... h>72=2.4 (1.3 h hM _You kill the hobgoblin! h_f3 hBg hpj hhpX htX h5u, hu hx h[z hz h?{ hb} h, h h h0 h h h h h؇ hLj h# h h h h h5, h h@ h> h h֕ h h5, h h h, hÜ h͝ hK, hǟ hà hA h h h h, h h} hĩ h' hf h hb, h0 hY h h h9 h^ hõ, h  h h h, hc h hϼ h. h7 hҿ, hD h h, ha h h h h8 h h, h* h: hM, h h h h hX h{ hs h, h# h hR h h h h h h h h h> h h h hJ hj h:B h h, h hpe...................######.# .............###.#.### ........###..........#  h........# #...##.#.#.#####....###.#.##.........# ##..##......#.##.#.#.###.#  #..##.##........#.#.# #.#  #..##......#.###.#######.  #..#########.##@###............# hP---36.4 (34.0)  #. #.##.# #####.#######. h|.##.# #.# ##.#######.# #.........# ###########  h=8 h|3--- h< h@j _Key pressed, stopping explore. h hD h*  hp:_No target in view! hK< 4 h@  hG H _No target in view! h&  h;'  h'  h*  h+  h0 P _ h0  h0  h1  h4  hJ6  h6  hQ7  hH9  h:  hW;  h<  he>  h?  h@  h@  hB  hC , hD  hF  hHG  hG  h.H  hI  hJ  hcK  hK  hTM  hIO , hOP  hdQ  hR , hS  hV  hV  hW  h'Y } _h - 3 scrolls labelled OQOGE MEDIGI (gained 1) h{Z 3 h[  h\  h]  hf^ , h_  he` , h`  hIa  ha , hNb  hb  h=c  hsc  hc  hWe  h$f  hff  hf  hg  hWh  hh  hh  h#j  hj  hk  hPk  hl  hm  hm  h n  ho  h\p , hp  hq  hr , ht  hu  h 4 h & h  h , h"  hQ  hמ 3 #.#  #.#  #.#  #.#  #.#  #.#  #.#  #.# #@#69.4 (33 #.# #.  ......)...#.#.##....# h  hʣ -70.4 (34 h  h $ _Found a spear. hv 4 h  h H _No target in view! h3 h h h h?$ _ h, h, h hC h, h h hj hyn h( h h, h# h h, h h  h , h  h/ h, h h h, h h h, h h hR, h h% h\' h-(, h( h) h*, hd+ h, h-, hr. h0 h5#.##.# #.##.# #.##.# #.##.# ##.##.# ..##...#.###  hH6,...........# ####### #.#)...###.######......S ....#.## #......@.# ......# ########## #.##### #. # h6S   ball python (constriction, asleep)  h9-87.4 (17 h3?xS.S) h?,8.4 (18 h hM^ _A ball python comes into view. h ~e  You shoot a sling bullet. The sling bullet hits the ball python. hM((((†(  h 1..... h C5===9.7 (1.3) h  hO _You kill the ball python! h"@3 h@ hfB hC, hD hHX hVJ h{LB hM hZN, hN hIO hS(#.##.# #.##.# #.##.# #.##.# #.##.# #.##.#  hT#.### .......# ###############.######...@.†....<---93.7 (4.0 #.## #........########## ..# ########## ###  hT! hX hYG---4.7 (5 h\ h]9 _Found a stone staircase leading up. hr4 h: hH _No target in view! hO2 h 3 h]3 h5 h6 h:P _ h; hc; h; h\>g  You see here a ball python corpse. h.@5 _ h@ hA hB hB hB hC hD hD h$E hTF hnG, hG h?I hI hI h4J hZLP  There is a stone staircase leading up here. h1M hM _ h|N hO h?P hP h"Q h R hR, h S hS hT hT h5U hU h|V hV hW hW hX, h3Y h>Z h[ hH[ h[ h]\ h] hv] h] hn^ h_ h[_ h_ hB` h` h4a h{a h)b hb h2c hqc h1d hd h%e hle h:f hf h:g hg h{h h?i, hi h k hm hTpn hp hq hq hr hr ht hFt ht huu h?v hv hv hw hCx hxx hx hzy hAz hpz hz hs{ hD| hs| h| h} h~ h~ h7 hb hO h h hB h: h h ###.#######.  #.#.##.## ##.#.#...# ......#...### #  ######.......#.#   hF.<.......#   ......#  ##...#   #.@..#  827.7 (33.0) #.####   #.#  #.# #.# #.#  #.#  #.#  #.# hJE  hB8.7 (34 hT h.9 _Found a stone staircase leading up. h hi hQ hH _No target in view! hF3 h8 h h5............# ####.#######... .#  #.#.##.# ####.# ## .# .....# .. ..#...### ###### #K#.......##...<.......##.......### h.....####...K   kobold (asleep). . .  h 0.0)  A kobold comes into view. It is wielding a +0 dagger. hi.KK h5===9.7 (1 h h( _The kobold shouts! he ((((You shoot a sling bullet. h  hi M..K. h .31.0 (1.3 h v _The sling bullet barely misses the kobold. h )#... .#  #.# #.#.##.##  ## .#.#...#  .. ..#...### #  #.#.......#.#  #...<.......#  #K......#  ##@..#  #....#  #.####  #.#  #.#  #.#  #.#  #.#  #.#  hc #... .#  #.# #.#.##.##  ## .#.#...#  .. ..#...### #  #.#.......#.#  #...<.......#  #K......#  ##@..#  #....#  ht #.####  #.#  #.#  #.#  #.#  h #.#  #.#  h<  hģ  hx  h ] _A kobold is nearby! h* `  You shoot a sling bullet. The sling bullet hits the kobold. h" )( h &. h 092.3 hS  h J _You kill the kobold! h 3 hҿ  h  h B hE  h@ , h8  hx >  You see here a +0 dagger. h 5 _ h  h"  h , h  h  hn ?#  .#.###.# ..).#  .#.# #.# ...##  .#.###.#######....#  ##............#.$. .#  hy  #####.#######.... .# #.# #.#.##.## ######.# ####.#.#...# .......# #.....@#...### # ---6.3 (4.0 ######## #.##.#.......#.# #...<.......# #####)......# .# ###...### .# #....# .# #.#### h  .# #.# ## #.#  h  h G---7.3 (5 h  h ' _Found a falchion. hu4 h hH _No target in view! h74 h< h@=  h=:_No target in view! hgk3 hp, hq hu: _ hv h-y hy hz h| h, hπ h h5, h3 hu, h hM _You now have 63 gold pieces (gained 10). h3 hi h hp, hP h@ hϙ, hs h@  You see here a +0 falchion. h ##########  ....†...#  ..######.#  #.### ....# ##########  hҪ.#.##### ##.......). .##.###..@## 45.3 (8.#.###.##......).# #.#.# #.######....## ..#.###.#######....###  ###............#.....#  # #####.#######....#.# # #.# #.#.##.##  hM`#######.# ####.#.#...# ........# #......#...### #  h h+6.3 (9 h hJ# _Found a mace. h, h- h2 h4H _No target in view! hXS3 hT hmX hx] h^$ _ ha, hFb, hc h4f hg hh hh hj hk, hfl hm h4o ho h9p hr hs, hu hx<  You see here a +0 mace. hQz hz _ h{ hT} h~, hx h hb, h" h h% h h h hy, hA h h:, hϏ h8 h, hE h hT, h h̚ h, h" hL hf, há h h̤, hQ h֦ h, hg h( h%, h h h, h h h, h h h, h' h h, h0 hK h, h h h, hX h` hj, hg hR h, h h h, h h h, hi h h, hB hA h, h h hi, h h hO h h h hb, h h h, h h h5, h h h h h, hY h} h), h hz h%, h h2 h , h  h  hS , h  h  hn , hc  h  ha B h  h  hV , h  h , h;  h  hq , h  h  h , h  h  h , h  h  h , h  h  h , h  h  h " , h"  h#  h$  hG%  h%  h}'  hj( , h(  h)  h* , h]+  hi-  h. , h/  h1  h2 , h3  hy5  h6 , h/7  h8  h8 , hY9  h9  h: , h&;  h;  h= , hV>  h*?  h? , h@  h+B  hC , hD  hAF  h^H , hH  hJ  h K , hK  hMM  hcN , h:O  hP  hNR , h;S  h0U  hV , hTW  hY  hZ  h4[  h[  h]  h_ , h`  hc  hj ...# #.##.# #..# #.##.#  #..# #.##.#  #..# #.##.#  #..# #.##.# h5k 7  #..###.##.#  #..##...#.###  #...........# ## ##@#)...###.######. ..r.......#.## #........ ............# ######### #######.##### #.# #.#  r   quokka (asleep) ..# ###  hk  hr 1918.3 (72.0) hs ,9.3 (73 h(} o _A quokka comes into view. h= `  You shoot a sling bullet. The sling bullet hits the quokka! h} T†(((( hPn o....86===20.6 (1.3) ht  hav J _You kill the quokka! hV I h  hl  hl , hȉ  h , h  h%  h" , h͓  h  h , h  h2  hϙ , h  h>  h , h  h  hc , hD  h  h[ , h  h.  h٩ , h  hp  h< , hٮ  hu  h , h  hU  hn , h  hZ  h X h  hf  h  hؼ  hϽ , hV  h˿  ho , h  h>  h+ , h  h/  h% , h  hA  hw , h  hb  h , h  h  hO , h  h  h/ , h  hY  hJ  h  h  h(  h&  hs  h  h  h , h  h  h , hT  h  h , h  h  h , h  h  h , hL  h  h , h+  h  h , h|  h:  h , hD  h  h z..g..  ... ..  ... ..#  ... #.#  #.# #.# #.#### #.# #.# ###...†. #.# #.# #.......#.##@#####.# #.######--- #..........# #.#  ####.#####.###. h V#.####.................##################g   goblin (asleep)  h 052.6 (32.0) h H---3.6 (33 h  h   h] g_A goblin comes into view. It is wielding a +0 dagger. hj { ..g.. ... ..  ... ..#  ... #.#  #.# #.#  #.# #.# † #.# #.#  #.##@#  #..........# #.#  ####.#####.# #.####............ h d #...... ########  h!4 ..g.. ... ..  ... ..#  ... #.#  #.# #.#  #.# #.# † #.# #.#  #.##@#  #..........# #.#  ####.#####.# #.####............ #...... ########  h" h;'4 h, h2 _A goblin is nearby!You shoot a sling bullet. The sling bullet hits the goblin! h6)(((((( hD...... hC9===4.9 (1.3) hH hJ _You kill the goblin! hk3 h" h h\, hX h h6 h, h h h, h h h, he h h, hn hW h, h h hB hQ .. . .#.#  .#.## ###....## h......## ...).... #.####?......## .. #.....@..........# ---63.9 (9.0#######.....#.........#.## #.# #.#######.##.# #.# ###. hp #.##.# #.# #... #.##.#####.# #.## #..........# #.# ####.#####.###.## #.####........  h7:--- h hj _Key pressed, stopping explore. h; h h{H _No target in view! h+3 h{ h h h$ _ h h, h h  _e - 2 scrolls labelled MYIGU BIAFRURE (gained 1) h3 h h h, h h@ h, hq hV#### ## ...#. #.#.#  #.#.##  ###.@..## 8.9 (5 h #.......##  #....)...... #.####.......###..#................########.....####.# .........#.## #.# #.##########.##.# #.# ###...†#.##.# #.# # h h hj _Key pressed, stopping explore. hm h< hH _No target in view! hT4 hW hYH _No target in view! hj3 h>k hn ho hPp$ _ hGtn hhu hv, hw h{z h5|, h } hF hZ h ho h h݃, hf h h߆, h] h ho h h) hЋ h, hO ht h , h h! h& h h۔ h h h֗ h h> h h8 h h  h  h, hϟ hȠ, h h_ hK h h  h hX, h hB hĪ, hc h hխ, ho h3 hL, h h] he, h hD h@, h hո h', h h h, h h h, h% hD hk, h h h, h h h, hj hi h, h! h# ho h h7 h h, h h h, h h h hN h h h+, h hn hl h h h h hr h h h, h h{ h~, h h h h h h h, h] h h h% h h h, h h h., h h! he h hv hA h, h+  h  h^ , h h hB h= h, hy ho hB h h4, h hR hb, h hz hZ h h h! h", hA# h$ h%, h1& h' h(, h+) h + h2,, h, h- h/ hp/ h/ h2 h(3, h3 h5 h=7, h7 h: hq;, h< h= h>, h,? h@ hA, hUB hC hD, hE hF hH, hI hK h M h]M hM h>O hVP, hP h4R hHS, hS hX h^Z, h[ hE] h^, h^ h` hKb hb hCc h e hDf, hf hh hi, hj hgl hm, hn ho hmp, h!q hs hs, h%t h9v hw, hw hry hz, h5{ h} h~, h~ hӀ hÁ, h h hd, h hH h, hf h h2, h h) h hh hՍ h hg h h hb h, h6 h> h/, h h h}, h h| h9, h hƫ h# h, h; h h  hf hʲ h_, hI hĶ hз, h8 h h1, h h h۽ h9 h hB hK, h  h h, h h h, h hA ha h h  h hU, h h h hN h h h, hp h h, h h h0, h~ h hE, h h hg hR h hF h hz h hG, h. h, h h h, h) h he h, h] h h#, h h h h$ h h h h~ h h9 h, h hT h, hj h, hK h h~ h, h h+ #.....# hi#...  #.#.#.##...  #.#.#.########...  . #.........###.#   ## ###.#####.###.#   #.####...##.#  hLC # #......#....#  #.######.####...####   #..@........##.##   #.######.##.##.#####   h.. #.#.....##...   #b #.#..#####.##   # #.........#.#  ###........## b   bat (asleep)  #.#####. h  #.# ###.# #   #.# #...# # h31088.9 (120.0) hM  h  h+ `b.b h ,91 h  h V _A bat comes into view. h'> ]     .  h> . ## . .. # #......#. #.######.####... #.b@........##.##  #.######.##.##. .. #.#.....##... #. #.#.. h? # #......... ###....... #.#####. #.# ###.#  #.# #...#  h.       . . ## ... # #......#. #.######.####... #.b@........##.##  #.######.##.##. .. #.#.....##... #. #.#.. # #......... hM ###.......#.#####.#.# ###.# #.# #...#  h  h  h#  h %  h _A bat is nearby!You shoot a sling bullet. The sling bullet hits the bat! h [. hz &. h~ E93===91.1 (1.2) h  h' G _You kill the bat! h+  hl,  h,  h.  ht4 }  #.....# #  h4  #.#.#.# # ## #.#.#.# .. . #...###. #.## ###.#####.###. #> #.####...##.  hK5 c #. #......#....  #.######.####...  #.@.........##.##0.0  #.######.##.##.  ... #.#.....##..  h5  #.#. #.#..#####.  #.#. #.........#. # #. ###........# h6 { #. #.#####.## #. #.# ###.#  #.# #...# h:  h7; 5---2.1 (1 hR?  hA ; _Found a stone staircase leading down. h  hӌ 3--- h^  h H _No target in view! h h3 h h h _ h h{, h h h, h hF h , h h hg, h h hp h h h h , h ht hP, h h5R  There is a stone staircase leading down here. h hv _ h# h h, h h2 h)X h, hl h%  #..>..###.# ## #.........# . #.###.#####  h #. #.###.....  .#..<####### . #.....#  #.#.#.#  .#.#.#### ....#.........#1053.0)  h ###.######.#####.  #># #.####.  #.# #......#.  #.######.####..  #...........##.#   ht ###.######.##.##.#   #...# #.#.....#  #.#.# #.#..####  h h hJj _Key pressed, stopping explore. h h  h? H _No target in view! ha _ hۯn h, h> h< h, h$ hR h*, h h h ho h h h, h h hB, h h hj, h h h, ha h hy, h h1 h hj h h h hA h h h, h h h h  hZ h h, hM h h, h h h0, h h? h, h h=B h hQ #..>..###.###. #########...# #. #.......#.###.#######. #.#####.#.###... #.# #.#..<###> #.# #.....# #.. #.# #.#.#.# #.. #.#####.#.#.########.. #....@..#...###.25.1 (20 ####.######.#####.###.  h6#># #.####...## #.# #......#... #.######.####...### #.....##.##  ###.######.# #...# #.#.....##.. #.#.# #.#..#####. h hj _Key pressed, stopping explore. h hW hH _No target in view! h-3 h h h% h$ _ h_  There is a stone staircase leading down here. h) h _ h h h hA h h h hݼ h, hj hh h], h2 hK h h h h\, h h( h h[ h h h h6 h h hB h h #.######.####...##  #....##.##  h}  ###.######.##.##.###  #...# #.#.....##  #.#.# #.#..#####.  h #.#.# #.........#  #.#.# ###......  #.#.# #.#  #.#@# #.# ###.#  h1 #.#.# #.# #...# #.#.# #.# #.###  ... #.###.###  #.. #........  h~ #..# #........ l   frilled lizard (asleep)  ...# ##.##.###  ##l########.##.# hd  .......#...# hTs36.1 (11 _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. _No target in view! _There is a stone staircase leading down here.  A frilled lizard comes into view. h?hll. h,7.1 (12 h\ hr _The frilled lizard hisses angrily.  You shoot a sling bullet.  The sling bullet hits the frilled lizard! hH((((( hJ. h~,.. h/.... hɁC6===8.4 (1.3) h hR _You kill the frilled lizard! hF  h  h  h  h  h  h  h , hN  h  ht , h  hE  h3 , h  h  h  h  h.  h  hN , h  hB  hn , h  hb  #.#.# #.##### #.#.# #.# ###. #.#.# #.# #...#  #.#.## #.# #.###  #... #.###.#### ###..# #. #####..# #. #......##.##.### h  #.####@########.##.# ---46.4 (8.0 #.!............#...#  #.####..#####.#.####  #..# #.#.##  # ###....## ### #.......###..  #....).......  .####.......###..  #.........#  hz :--- hJ  h j _Key pressed, stopping explore. h  h  h H _No target in view! hJS 3 hGU  hW  hY  hU^ P _ h^  hs_  h-`  ha  hc , hd  hf  h$h , hh  h1o d  #.#.# #.#   #.#.# #.# #.  #.#.## #.# #.  #....# .  ###..# #..... hyp x  #####..# #  #......# ##.##  #.####.########.##.  #.@............#...  #.####..#####.#.##  #. #..# #.#.##  #. #..# ###....# #. #..# #....... #$ ...# #....). #. #.####.# #. #....  #######.....# hu ,50.4 (4 hnv +1.4 (5 h7z  h n _n - a fizzy white potion hW  h  h H _No target in view! hy4 hH  h H _No target in view! hI h h h*$ _ hw!, hO", h" h# hf%, h% hG' h0( h( h( hi* h+, hp, h- h., h h> hp? h) h, h h@  h , h h h{, h h  h h# h[ h! h$#, h# hT( h( h1) hw) hU. hA/ h/ h/ h4 h5, hP6 hF; h*<, h< hA hB, h@C h1H hBI, hJ hP hT, hU h-[ h\, hl] h%b hc, h;d h!i hIj hj h$k hlo hp, hpq hu hv, hw h{ h}, h~ h h, hЄ h h h0 h* h h, h h h , h h h, h h h, h_ h hˡ, hX hc h", h hY hA, h hB hb h^ h:, h h h, h hͺ h h hO h hC h h h- h, h] h hp, h h hE, h h h h hX h h, h, h h}, h h$ hY h h1 hR h0, h hl h, hy h h, h h h{ h h h hK, hj h h<, h h{ h, h h  h, h h h, h hb h, h  h(  hg , h  h h", h h h, hQ h h h h< h h, h h h, h[ h h  hS! h! h # h?$, h$ h]& h&(, h) h* h+, hq, hS- h. h., h0 h0, h 2 h4g  You see here a hobgoblin skeleton. h5 hd6 _ hQ7 h&8 h9, h9 hI; h"<, h2= h? h)@, h@ h;B hDC, hC hE hE h8F hF h[ ##### ############ ....###......÷...# ..........######.# ....###.#.### #.### ##..........# #@..# ###########229.4 (7 h\D8.0)  #...##.#.#.######.# ##.......).. ##.#.##.........##.###...######## ...#.##.#.#.###.##......).# ........#.#.# #.######....## ..........#.###.#######....### # ####.##.###............#.....#  #.##.# #####.#######....#.# #  #.##.# #.# #.#.##.##  h ] hb hcE _Done exploring. h3 h h......÷... .........0.0) hk h h[ _Done exploring. h h hH _No target in view! h3 h h׫ h h hE _Done exploring. h h h hH _No target in view! h I hE hN h h _Done exploring.No target in view!Done exploring.No target in view!Done exploring. hA 4 h  h No target in view!Done exploring.No target in view!Done exploring.No target in view! h h٣eWhere to? (Tab - D:2, ? - help)  hP6 D - Dungeon  hIA h4R [?25h[?0c hJTSelgeron the VexingDeep ElfHealth: 16/16 ========================Magic: 6/6======================== ##### ############AC: 2Str: 5 ....###......÷...#EV: 12Int: 17 ..........######.#SH: 0Dex: 17 ....###.#.### #.###XL:  2 Next: 96% Place: Dungeon:2 ##..........# #@..# ########### Noise: ---------  Time: 1229.4 (0.0)  #...##.#.#.######.# ##.......).. a) +1 sling ##.#.##.........##.###...######## Fire: a) +1 sling ...#.##.#.#.###.##......).# # ........#.#.# #.######....## # ..........#.###.#######....### # [40 hUm ####.##.###............#.....# # #.##.# #####.#######....#.# # #.##.# #.# #.#.##.## #  _No target in view! _Done exploring. _No target in view! _Done exploring. _No target in view!  What level of the Dungeon? (default 2, ? - help)  h  [?25l[?1c hJ3 h h8 h=[ _ h\, h h? h, h| h he, h h h, hK hg  You see here a hobgoblin skeleton. h,K _ h# hvB h h, h* h h, hW hu  h , h"  h h, h h h h! h` hO h8, h h h, h` h3 h, h\ h! h", h# h% hh', h' h) h*, hp+ h- hY/, h/ h2 h83, h!4 hH6 h7, h8 hy; hE=, h> h_@ hA, hB hD hF, hG h&H hnIB h^J hK, hK h6M hM hM hN hP hQ, hoR hlT h,V, hV hW hqY, h+Z hj\Y  There is a stone staircase leading down here. hs] h1_ h_$ _ h` h ;3 h , h/  h  ..#..## #.# .#. #. ....###.## ......... h\ ....... ....... 61.1 (31.7) ....##  # #  h %_You climb downwards. h  hX  h a _There is a stone staircase leading up here. hH4 h4 h5 h7 h9 h=P _ h=, h= h> h?, hP@ hF hH, hlH hI h~J, hJ hK hL, h'M hM h;O, hO h%P hQ, hbR h^T hU, hTV hW hXX, hX h8Z hZ, h0[ h1\ h-], h] hN_ h\b hb hc hf hg, hjh hi hm# ##.##...###...####.#..............#.#.###...###### #.#.....###### #...........# #.#.....####.# #.###...## .# ##@##  #.#  #.# #.#......l   frilled lizard (asleep)... hqn7.l### h:s/77.1 (16.0 h~,8.1 (17 h. hra _A frilled lizard comes into view. hD0 (((((l(You shoot a sling bullet.  The sling bullet hits the frilled lizard but does no damage. hV h[t......l. h\;===9.4 (1.3) h}a hd8 _The frilled lizard hisses angrily. hİ # ##.## ...###...####.#  ..............#  .#.###...######  #.#.....######  #...........#  #.#.....####.#  #.###...##  .# ##@## #.# #.# #.# ... hƱq... .l. ..### hAG # ##.## ...###...####.#  ..............#  .#.###...######  #.#.....######  #...........#  #.#.....####.#  #.###...##  .# ##@## #.# #.# #.# h$H ... ... .l. ..###  hM h_N hR hEb _A frilled lizard is nearby!You shoot a sling bullet.  The sling bullet hits the frilled lizard! hg(((((.† hC..... hd h`;# ##.##Selgeron the Vexing...###...####.#Deep Elf..............#Health: 16/16 ========================.#.###...######Magic: 6/6========================#.#.....######AC: 2Str: 5#...........# hLEV: 12Int: 17#.#.....####.#SH: 0Dex: 17#.###...##XL:  2 Next: 100% Place: Dungeon:3.# ##@##Noise: ===------  Time: 1280.7 (1.3)#.#a) +1 sling#.#Fire: a) +1 sling#.#.......†...###You shoot a sling bullet.  h The sling bullet hits the frilled lizard but does no damage. _The frilled lizard hisses angrily. _A frilled lizard is nearby!You shoot a sling bullet.  The sling bullet hits the frilled lizard! he _You kill the frilled lizard!You have reached level 3! hT/  --more-- h"  h"Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity?  h< M20/207/793 0%  h  h! S _You feel clever. x2 hC3 hA hU h h<P _ h h hy h h< .#.###...###### #.#.....###### #...........# #.#.....####.##.###...## .# ##.##  #.#  #.#  h!> #@# ---#...$#..............†.####.l#.....####..... l   frilled lizard (asleep)#........... h 2.7 (2.0  A frilled lizard comes into view. hxl.l h}G---3.7 (3 h hL+ _Found 12 gold pieces. hVo  You shoot a sling bullet.  The sling bullet hits the frilled lizard. hZo(((((. hy`.$.... hP?1===5.0 (1.3 h hR _You kill the frilled lizard! h 3 h  hL  h , h X hO  h  h , h  h- , h  h' M _You now have 80 gold pieces (gained 12). hv 3 h  h7  h , ht  h  h , h?  h!  h# , h=$  hH%  h& , h/'  h\(  h) , h *  h+  h, , h,  h-  hl/ , h20  h1  h2 , h\3  h3  h4 , ht5  h$6  h7 , h 8  hZ9  h: , hj;  h7<  hg= , h=  hi>  h> , h?  h@  hA , htB  hrC  hD , hI h+F]......0. heK hR _Key pressed, stopping explore. hV hWH _No target in view! h׫ h h3 hƴH _No target in view! h3 h) h h h$ _ hQ h _No target in view! _No target in view!  Things that are here:  a +0 whip; a stone h  h _ h1 h h, h h h, h hP  There is a stone staircase leading up here. h h` _ hF h h, h hq h, h hm h, hz h h4, h  h  h , h  h  h , h  h1  h , hM  h@  h` , h  h   h! , h  h  h , h  h  h&  h( , h )  h*  h, , h,  h-  h/ , h0  h1  h3 , h4  h5  h7 , hd8  h9  h; , h<  h[>  h D #. .># hD .#.# ###..# ....# #.... .....##.#.# ..........# ..........# .........#  #@# 61.5 (23.0) #.#  hE # #.#  #.#### #....# ####.# hxE  #.# #.# #.# hE  h K  hP B2.5 (24 hKS ; _Found a stone staircase leading down. h{ I h}  h  hހ  h3 X h  h  h , h  hK  h , h  hw   #..#  # #..#  #. #.>#   h X.#.# ###..#  ....# #....  .....##.#.#  ..#  ......... 6.5 (4.0) h <.........# .....##.##  #... #.#  ## #.#  #.####  #....#  hܕ  ####.#  #.#   hP  h  h' j _Key pressed, stopping explore. hH  h  hѧ H _No target in view! h#3 hz$ hG& h( h,P _ h., h. h;0 h2, h3 h5 h[8, hQ9 h%; h`=, h > h@ hB hUC hC hE h)H, hH hJ hM hM h-N hP hOS, hBT hV hX hY hY h'[ h], h_^ hf ###  .. ...#  .. ...#  .# #..#  ##.# #..#  hgb#.. #..#  # ##.>#  #.#@## ###..# 77.5 (11.0) #....###....#  ##.....##.#.##  #...........# hwgf #............###..........## ##........##.## .. hg.####...###.# #.##.## #.# h>h ho hvj _Key pressed, stopping explore. hw h| hH _No target in view! h3 h hE h h$ _ hn h@ hˢ, hV ha hݦ, h^ hШ h*, h h h, hB hͯ h, h h hI, h h h h h h h, h h  hW, h h2 h h hN h h; h h h h, hA h h, he h h, h2 h h>, h h7 h h, h  h#. ##. ##..  hw... .. #[ #.###.##################.....@................95.5 (18#####.................. ##########.##.##### #.##.# # # h .#..# # #.#.## #   #.. #.#.## ###   ...##....###..   ..# ##.....##.#  h- h,6.5 (19 hg h( _Found a ring mail. h34 h hH _No target in view! h3 hс h\ hކ h~$ _ h, h h, h! hȒ, hȓ h֚A  You see here a +0 ring mail. h hS _ hL h ho, h h hթ, h hJ h, h hg hʹ, h hƷ h̺, h_ h hQ, h h', hv hkM _You now have 97 gold pieces (gained 17). h63 h h h>, h h h, hN hb h hS, h h, hJ h_P h########## ##### ..# #... 412.5 (16########.###.## ..#######.##...# ...............#..#######......##.###[##  ha' #.###.######## #.............. #####............ h h< hj _Key pressed, stopping explore. h h hH _No target in view! h/n ho, hq hs hwP _ hKx hx h(y hIz h{, hM| ho} hx~, h h h hj hЁ h h, hʄ h hۆ hK, hI h( h h hB hA h h h h& h hӑ h h۔ hM, h h8 h, h+ h, h h4 hX h, h hH h, hS h, h? h;  There is a shaft here. hu h _ hg h h hS h h hղB h h h, h h\ hǸ h h h» h|, hX h3 h/#..# #.......#..# #####...#^.######..#.#..# h#.## #..##.... ##..#...#...# #..# w.#..#...#  #..###.#  .#. #.# ....###.########................w   dart slug (wandering).........#######........<..#....#####.# hQ-34.5 (22 h,5.5 (23 h h@ (((((w   _A dart slug comes into view.You shoot a sling bullet. The sling bullet hits the dart slug. hIjw......===6.8 (1.3) h(p hrd _The dart slug is moderately wounded. h$ g #..#  #..#  #^.#  #..#  . #..#  #.## #..#  #.... ##..#  ###...#...#  #.w....@..#  #..#..#...#  #..###.#  .#. #.#  #      <..#    hη  #..#  #..#  #^.#  #..#  h B. #..#  #.## #..#  #.... ##..#  ###...#...#  #.w....@..#  #..#..#...#  #..###.#  .#. #.# #    < hĹ  h  h  hR  h _A dart slug is nearby!You shoot a sling bullet. The sling bullet hits the dart slug! h c.(((( hW[ *..... he 128.1 _You kill the dart slug! he I hg  h. F #..# ## #..# #####. #^.# [ #. #..#. #. #..# #.##.# #..# #.....##..# h \ ###...#...# #...#0.0 #..#..#...# #..###.# .#.. #.# ....###.# ..... .........#..........<..#  h R ....#####.# h  h[ 5---9.1 (1 h  h # _Found a robe. h  h :--- h  h H _No target in view! h#53 h6 h9 hx< h@P _ hB, hC hG h1I hI hJ hK hM, hN h+P hQ hUR hR hV hX hY hY h[ h^B ha hb hCc hc h'g hiB hj h_k hk hl h!m htn, hn hp h!r hr hs ht hv h*w hw hsz h  #..#  #..#  # #..#  hā8#### .. #^.# .[.###. #..# ... #.# #..# ###.#.##.###..# ###...#.....##..# #.@.#####...#...# #.#...#.........# #r###.#..#..#...# #. #....#..###.# #. ##.#.#..# #.# h .. #......###.### r   quokka (asleep) ## #............. #..........### ...........<..# h0523.0) hr.r h@,3.1 (14 hŏ h<Y _A quokka comes into view. hv`  You shoot a sling bullet. The sling bullet hits the quokka! h;. hά! h19. h4C6===4.3 (1.2) h; hy=J _You kill the quokka! h'_ h(, h) h. h. h/ h=0 h4, h4 hZ5 h 7 h=.[.###. #..#... #.# #..####.#.##.###..####...#.....##..##...#####...#...##.#...#.........##.###.#..#..#...# #.# #....#..###.# #@# ##.#.#..# #.# h>|---........# #......###.##S.####### #............ #..........## ...........<.. ###......#####. S   adder (wandering) #####..# #. h? #... ##. ...###.. h!C5 7.3 (3.0  hCCAn adder comes into view. hIS.S hJG---8.3 (4 hO h6Y ((((( _The adder hisses angrily.  You shoot a sling bullet. The sling bullet hits the adder. h, h2V..S... h7===9.6 (1.3 h hE] _The adder is heavily wounded. hDw .[.###. #..#  ... #.# #..#    ###  hb# #..  #.#  #.#  #.#   #@#  #.#  ...S....#  ..#######  <    h4 #...  hO .[.###. #..#  ... #.# #..#    ###  h #..  #.#  #.#  #.#   #@#  #.#  ...S....#  ..#######  <    #...  h h+ hU h ((( _An adder is nearby!You shoot a sling bullet. The sling bullet hits the adder. h&  h+ T.S.. h- .60.8 (1.2 h2  hY6 Y _The adder is almost dead. h  .[.###. #..#  ... #.# #..#    ###  #..  #.#  #.#  h  #.#   #@#  #.#  ....S...#  ..#######  <    #...  h{  .[.###. #..#  ... #.# #..#    h| ###  #..  #.#  #.#  #.#   #@#  #.#  ....S...#  ..#######  <    #...  h  hDŽ  hR  hA _An adder is nearby!You shoot a sling bullet. The sling bullet hits the adder. h .(( h% )... h* 6392.1 (1.3 h1  h3 I _You kill the adder! h  h  h"  h_ H _No target in view! h]DI hF hbH hL _ hN hGP hP, hiR hlS hS hT hT hV hV hV hW h:Y hY hY h[ h\ h\ h5] hE^ h_, h` hGb hc, h*d he hh, hq h's, hs hu hv, hiw hx hz hz h?{ h| h} h7~ h}~ h h~, h h h, h h& ho, h h h- h, hJ h> h<, h- h h hO h hٕ, h hܗ hQ h h hX h֜ hW h̝ h h, hҠ hܡ hK, h h h;, hէ h hk, h h h h h[ h h! h hѰ hڱ h hg h h h, h] h h h hW h h h , hD h, h hU h5#..........# ########.##.#### #...#.##.######.. ...##...........# ....####.######## .#.##....# #.#.#### hq&##.########.. #.#...@......b #.#--- ##########.? .#   b   bat (asleep) h.... ##.. #.. hx 97.1 (35.0)  A bat comes into view. h h~ hZb...b h&H---8.1 (36 h h  h`_Found a scroll labelled YXUKKU ZIKEDE. hK]  You shoot a sling bullet. The sling bullet hits the bat. hz(((. h&f).... hhD41===9.3 (1.2) hm hTpG _You kill the bat! h}I h~ h, hH, hЄ h: hɅ hY h, h h h, hx ho h#..........# #####..# #.#####.##.#### #... ##.##.##.######.. ...###... hV#...........# .....####.######## .#.###...#....# #####. #.#...#.#### #.....# #.....#.########...###. #.#...#.....@ #.###...--- h|##########.?.#### .# ##.##...##.###.##.####.##... @   Terence (asleep) h.........##.....†#.....## h[ 503.3 (4.0  Terence the Veteran comes into view. He is wielding a +2 flail of protection. h@.@ h,1==- h$4.3 (5 h hC% _Terence shouts! h_ (((((((You shoot a sling bullet. hL h V....@.. h5=5.5 (1.2 hk h2> _The sling bullet closely misses Terence. hj(     #...         #####.   #.....#  #.########...###.  #........@....@..  ##########.?.#### .#  #...#  ##.#  #  † hS     #...         #####.  hr; #.....#  #.########...###.  #........@....@..  ##########.?.#### .#  #...#  ##.#  #  † h h h h\ _Terence is nearby! hpC((((((( h hQ...@... h(6.7 h h*W _You shoot a sling bullet. The sling bullet barely misses Terence. h     #...       hho   #####.   #.....#  #.########...###.  #........@...@...  ##########.?.#### .#  #...#  ##.#  #  † h g     #...         #####.   #.....#  #.########...###.  #........@...@...  ##########.?.#### .#  #...#  ##.#  #  † h  h \ _Terence is nearby! h+  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h]_  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. hh;@. hh6-------70Will/2 Jinx  ho h r _Terence screams, "I hate armataurs! They have no honour!" h2  You aren't carrying any items that you can evoke.- h  h{ . _ hInnate Abilities, Weirdness & Mutationsa - You regenerate magic rapidly. h  hj" hS* #..........# #####..# #.# Selgeron the Vexing####.##.#####... ##.# Deep Elf#.##.######.. ...###... Health: 20/20 ========================#...........# ......... Magic: 6/8==================------####.######## .#.###... AC: 2Str: 5#....# #####. #.#.... EV: 12Int: 19#.#### #.....# #..... SH: 0Dex: 17#.########...###. #.#.... XL:  3 Next: 41% Place: Dungeon:3#........@..@.... #.###... Noise: ==-------  Time: 1507.7 (0.0) h{+i##########.?.#### .# ##.# a) +1 sling#...##.# Fire: a) +1 sling##.##.# Will/2 Jinx ###.##... @   Terence.........##.....†.#.....##Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. _Terence screams, "I hate armataurs! They have no honour!" _You aren't carrying any items that you can evoke. h1 h2 h7 h2: h 4 h  h[ n _Sorry, you're not good enough to have a special ability. h  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h1I hLJ Your spells (cast)TypeFailure Level  a + JinxbiteHexes1% 2 Select a spell to cast[!]/[I] toggle spell headers hc3  h9  h@ . #..........# #####..# #.# Selgeron the Vexing####.##.#####... ##.# Deep Elf#.##.######.. ...###... Health: 20/20 ======================== hIA W#...........# ......... Magic: 6/8==================------####.######## .#.###... AC: 2Str: 5#....# #####. #.#.... EV: 12Int: 19#.#### #.....# #..... SH: 0Dex: 17 hA #.########...###. #.#.... XL:  3 Next: 41% Place: Dungeon:3#........@..@.... #.###... Noise: ==-------  Time: 1507.7 (0.0)##########.?.#### .# ##.# a) +1 sling#...##.# Fire: a) +1 sling hA ##.##.# Will/2 Jinx  hKB Z###.##... @   Terence.........##.....†.#.....##You feel your willpower being sapped.  hB _Terence screams, "I hate armataurs! They have no honour!" _You aren't carrying any items that you can evoke. _Sorry, you're not good enough to have a special ability.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hBC  hC  hIJ  #..........# #####..# #.# Selgeron the Vexing####.##.#####... ##.# Deep Elf#.##.######.. ...###... Health: 20/20 ========================#...........# ......... Magic: 6/8 h5K ==================------####.######## .#.###... AC: 2Str: 5#....# #####. #.#.... EV: 12Int: 19#.#### #.....# #..... SH: 0Dex: 17 hK #.########...###. #.#.... XL:  3 Next: 41% Place: Dungeon:3#........@..@.... #.###... Noise: ==-------  Time: 1507.7 (0.0)##########.?.#### .# ##.# a) +1 sling#...##.# Fire: a) +1 sling##.##.# Will/2 Jinx ###.# hL #... @   Terence.........##.....†.#.....##You feel your willpower being sapped. _Terence screams, "I hate armataurs! They have no honour!" _You aren't carrying any items that you can evoke. _Sorry, you're not good enough to have a special ability.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hQ  You beckon more vexing sprites to accompany your attacks.  You feel your willpower being sapped. hW ;@. hX f4------8.7 (1 h\  h^ _Terence screams, "I hate armataurs! They have no honour!" hy (You shoot a sling bullet. hCd h:e hm  g@.g   hobgoblin (wandering)The sling bullet hits Terence but does no damage. hvn5=9.9 (1.2 h t hv\ _A hobgoblin comes into view. h-} gYou shoot a sling bullet. h:* h  The sling bullet hits Terence but does no damage.  A giggling sprite leaps out and bonks Terence with his +2 flail of protection. h The sling bullet hits Terence but does no damage.  A giggling sprite leaps out and bonks Terence with his +2 flail of protection.  Terence is moderately wounded.Terence closely misses you.Terence says, "I retired to this dungeon. Do you want to retire to theafterlife?" h;.@...g (very drained)5===---11.1 h hT _Terence completely misses you. h<w  You shoot a sling bullet.  The sling bullet hits Terence but does no damage. h:* h8  Terence is moderately wounded.A giggling sprite leaps out and doodles on Terence's face. h @..g.  Terence is heavily wounded. h(2.3 h? hQ _Terence closely misses you. hDl w  You shoot a sling bullet.  The sling bullet hits Terence but does no damage. h. :* h  Terence is heavily wounded.A giggling sprite leaps out and bonks Terence with his +2 flail of protection. hE @.g.  Terence is heavily wounded. hm-3.6 (1.3 h hI _Terence misses you. h (( You shoot a sling bullet.  The sling bullet closely misses Terence.  The sling bullet hits the hobgoblin. h:* ht&  hYuThe hobgoblin is almost dead.A giggling sprite leaps out and makes the hobgoblin trip over its own feet. hzE* h,Rn @..  hRYou kill the hobgoblin!A giggling sprite leaps out and doodles on Terence's face.  Terence is severely wounded. hVS===44.8 (1.2 h^ hp`: _Terence hits you but does no damage. h~* (((((((You shoot a sling bullet. h:* hu@......  You shoot a sling bullet.  The sling bullet closely misses Terence.makes Terence trip over his own feet.  The jinxing sprites lose interest in you.Terence closely misses you.12----------6===6.1 (1.3 h͗[ _Terence hits you with a +2 flail of protection! h߲C((((((( hd=1 @......  You shoot a sling bullet. The sling bullet barely misses Terence.  Terence says, "I retired to this dungeon. Do you want to retire to theafterlife?" h>9/20 --------------7.3 (1.2 h,C hDE _Terence hits you with a +2 flail of protection. h 4 h  ha ^ _You are too injured to fight recklessly! h  (((((((You shoot a sling bullet. hb @......  The sling bullet completely misses Terence. hc-8.6 (1.3 hMi hGlQ _Terence closely misses you. h (((((((You shoot a sling bullet. hH# @......  The sling bullet closely misses Terence. h$10/20==--7======9.8 (1.2 h* h,Q _Terence closely misses you. hyw  You shoot a sling bullet.  The sling bullet hits Terence but does no damage. hk  Terence is severely wounded. hw)21.0 h< hI _Terence misses you. h w  You shoot a sling bullet.  The sling bullet hits Terence but does no damage. h k  Terence is severely wounded. hn (2.2 h˝  hV _Terence barely misses you. Terence closely misses you. hq C((((((( h      #...         #####.   h n #.....#  #.########...###.  #........  ##########.?.#### .#  #...#  ##.#  #  † h bYou shoot a sling bullet. The sling bullet barely misses Terence. hj      #...         #####.   #.....#  #.########...###.  #........  ##########.?.#### .#  #...#  ##.#  #  † @......  Terence hits you with a +2 flail of protection.5/20 ------3.4 hl _* * * LOW HITPOINT WARNING * * * hlw  You shoot a sling bullet.  The sling bullet hits Terence but does no damage. hXi`  The sling bullet hits Terence but does no damage.  Terence is severely wounded.!  Ouch! That really hurt!die...  Terence says, "Finally, peace and quiet." hc-4/20 ------------8====== h/  --more-- h*@ h9Inventory: 14/52 slots Hand Weapons (go to first with ))  a - a +1 sling (weapon) Armour (go to first with [)  c - a +0 robe (worn) Jewellery (go to first with "=)  l - a ring of wizardry (worn) Scrolls (go to first with ?)  b - a scroll of poison  d - a scroll of fear {unknown}  e - 2 scrolls of teleportation {unknown}  g - a scroll of noise {unknown}h - 3 scrolls of identify {unknown}  k - a scroll of enchant weapon {unknown}  m - a scroll of immolation {unknown} Potions (go to first with !)  f - a potion of curing {unknown}  i - 4 potions of magic {unknown}  j - a potion of heal wounds {unknown}  n - a potion of attraction {unknown} h  h , hN  h2 Goodbye, Selgeron.46 Selgeron the Vexing (level 3, -4/20 HPs)Began as a Deep Elf Hexslinger on Apr 26, 2025.Slain by Terence... wielding a +2 flail of protection(10 damage)... on level 3 of the Dungeon.The game lasted 00:01:05 (1498 turns). 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