h\a  Player: Selgeron Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-04-26.15:38:40.ttyrec Time: (1745681920) Sat Apr 26 15:38:40 2025  hC [?1051l[?1052l[?1060l[?1061h hDV)0[?7h[?25l[?1c hK h{VWelcome, Selgeron. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elf p - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Deep Elf Hexslinger hp  hL sWelcome, Selgeron the Deep Elf. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - Brigand h Warrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslinger  w - Ice Elementalist g - Cinder Acolyteo - Enchanter h x - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist  h Hexslingers carry a sling, and use hex magic to make their foes more vulnerable to attacks from afar. + - Recommended background h x * - Random background # - Recommended character ! - Random character % - List aptitudes h; ]Space - Change species ? - Help Tab - Deep Elf Hexslinger hWc  h  hH Selgeron the VexingDeep ElfHealth: 11/11 ========================Magic: 5/5========================AC: 2Str: 5EV: 12Int: 17SH: 0Dex: 17XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +1 slingFire: a) +1 sling h c  #...#~.~#≈≈.#  #...#~.~#≈..#   h P#...#...#...#  #.....$.....#  #........$..#  #...........#  #...........#  #.....@.....#  #...........#  #############   h J      h  h Welcome, Selgeron the Deep Elf Hexslinger.The Orb of Zot is coveted for many reasons. Will you seize it for your own? hRM  hq Press ? for a list of commands and other information.  Found 12 gold pieces. hv  h/y [ _Found a staircase leading out of the dungeon. h hl  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting hX'0.7   1%  -2   g + Spellcasting 1.5   3%  +3           h| b + Unarmed Combat   0.0    -2   h + Hexes h4.0  63%  +3       hĞi + Fire Magic1.1   1%  +1   h7c + Ranged Weapons 2.6  16%  +3       h         d + Armour   0.0    -2   hB(    e + Dodging2.4  16%  +2   h     f + Stealth   0.0    +3                                           h!                            The percentage of incoming experience used to train each skill is in brown.   hiThe species aptitude is in white.  [?] Help[=] set a skill target   h[/] auto|manual mode [*] useful|all skills [!] training|cost|targets hk  a + Fighting   0.7   55 i + Fire Magic   1.1    c * Ranged Weapons   2.6  284 h'432 f * Stealth   0.0  17% heB a + Fighting 0.7   1%111 e * Dodging   2.4  215 h1 G a * Fighting   0.7  1435 i + Fire Magic 1.1   1%18183 h8 a - Fighting   0.7   41 i + Fire Magic   1.1   21207 h9G g * Spellcasting   1.5  1536 i + Fire Magic 1.1   1%18173 h^  g - Spellcasting   1.5   4220207 h  g + Spellcasting 1.5   1%1 i + Fire Magic   1.1   1 hfG g * Spellcasting   1.5  1536 i + Fire Magic 1.1   1%18173 hj0 h * Hexes   4.0  53 i + Fire Magic   1.1   430 h+23 h - Hexes   4.0   282722 h  h Selgeron the Vexing  #...#~.~#≈≈.#Deep Elf  #...#~.~#≈..#Health: 11/11 ========================  #...#...#...#Magic: 5/5========================  #.....$.....#AC: 2Str: 5  #........$..#EV: 12Int: 17  #...........#SH: 0 hDex: 17  #...........#XL:  1 Next:  0% Place: Dungeon:1  #.....@.....#Noise: ---------  Time: 0.0 (0.0)  #...........#a) +1 sling  #############Fire: a) +1 sling       Welcome, Selgeron the Deep Elf Hexslinger.The Orb of Zot is coveted for many reasons. Will you seize it for your own?Press ? for a list of commands and other information.  Found 12 gold pieces. _Found a staircase leading out of the dungeon. h h h) h1 h3 h| h hz h$ _ hc hF h hz h h h h hk h0z _You now have 6 gold pieces. h3 hn h h h h h(  h , h  h[, h hL _You now have 12 gold pieces (gained 6). h3 h h h, hp! hr" h$, hZ% hC( h) h) h* hd, hR., h0, h2, hC3 hb:n hi;, h; h= h@, hDn h.G7 _You open the door. hPI3 hI hM@  There is an open door here. h*P hP _ hQ hZ ha\ h~^, h_ h7a hc, hd hNg h>i, hjj hum ho ho hp hs hu, hv hy h    ..B..#  .....##  .......  .......  #####.......  #..  # haH..  #...@.!.#   #.......#   h ##.......#   hɂ#........# ###........# h ##.....#.#### h B   giant cockroach (asleep) #..##.##..#  h/ ##'###+###+#  hOe #...#...#...# h027.0 (27.0) h.BB8.0 (28 h hb _A giant cockroach comes into view. h"B hwB hI hLf _A giant cockroach is nearby! h (((((((You shoot a sling bullet. ho h hK$...B....===9.3 (1.3 h$ ) h)* h,i _The sling bullet barely misses the giant cockroach. hdd .....#  .....##  .......  B......  #####.......  #...........  #...........  #...@.!.#  #.......#  ##.......#  #........#  ###........#  ##.....#.####  #..##.##..# ##'###+###+# #..  h ~.....# .....## ....... B......  #####.......  #...........  #...........  #...@.!.#  #.......#  ##.......#  #........# ###........# ##.....#.####  #..##.##.. ##'###+###+ #.. h  h.  hR  hK _A giant cockroach is nearby!You shoot a sling bullet.  The sling bullet hits the giant cockroach. h t†((( h- 3... h0 1830.6 h6  h9 S _You kill the giant cockroach! hSx 3 hy  h~|  h B h  h , h-  h  #......# .. #......##.. #... .†......#  #####.......## #.. #.. #.....@.# --- #.......#  ##.......#  #.. ###. ##... #..##.##..# ##'###+###+ hL U# #.. hz -2.6 (2.0 hX G---3.6 (3 h  h T _d - a silvery potion h&  hu  hs!  h# H _No target in view! h: 3 hY  h  h P _ h+  h" , h  hL h, h h  h , h4 h h_, h h h, h h h", h# h% h"( hK( hf) h{+ h-, h. h5.. ... .... .......##### ...........@# ......# ..... h6 .##..... #............. h76[ #.†......##### #####.......#### #....... h6.......# #................ #.......####..... h<,42.6 (9 h`=/3.6 (10.0) hA hDb _e - a scroll labelled FICOGE REIZU hc hHd hi h>lH _No target in view! h13 h1 h5 hU7 h;P _ h,D....g............ ...#.....##### ......# ......#......# ..... #......##..... #............. #.†......##### #####.......####g   hobgoblin (asleep) #..............# #........... h|Dg..... #.......####..... hM14.0) h*N+5.6 (2 hT hW\ _A hobgoblin comes into view. h} (((((g    You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts! hq  The hobgoblin is severely wounded. h) [.g.... h 7===6.9 (1.3 h- h? _You hear a shout! You hear an angry hiss. h . .. .... ..g.. ...... ...  #.....##### ....  .......@..# ....  ...#......# .....  #......#  #.............  #.†......#####  h #####.......####  #..............#  #................    hn . .. .... ..g.. ...... ...  #.....##### ....  .......@..# ....  ...#......# .....  #......#  #........ #.†......# #####.......####  #............ #.............  h/s h#|Y (((((( hc|z( _A hobgoblin is nearby!You shoot a sling bullet. h, h,\....g.. h-8.1 (1.2 h  hZc _The sling bullet barely misses the hobgoblin. h\1 . .. .... ..... ....g. ...  #.....##### ....  .......@..# ....  ...#......# .....  #......#  #.............  #.†......#####  #####.......####  #..............#  #................    h . .. .... ..... ....g. ...  #.....##### ....  .......@..# ....  ...#......# .....  #......#  #........ #.†......# #####.......####  #............ #.............  h4 h h ((((((( _A hobgoblin is nearby!You shoot a sling bullet. h.....g.9.4 (1.3 h$ hd _The sling bullet closely misses the hobgoblin. h1 . .. .... ..... ...... ...  #....g##### ....  .......@..# ....  ...#......# .....  #......#  #.............  #.†......#####  #####.......####  #..............#  #................    ha  . .. .... ..... ...... ...  #....g##### ....  .......@..# ....  ...#......# .....  #......#  #........ #.†......#  ha #####.......####  #............ #.............  hg 4 hFm  hv ((((((( _A hobgoblin is nearby!You shoot a sling bullet. h v  The sling bullet completely misses the hobgoblin. h? X......g h .50.6 (1.2 h  ho - _You hear an angry hiss. h? c  You shoot a sling bullet. The sling bullet hits the hobgoblin. h"D E† hc  h) 1251.8 h~  h M _You kill the hobgoblin! h I h  hk .......#......#....[.......... ...#.....##### ....#......@...# ....0.0#...#......# ...... #......##.....  #......  #.†......#####  h* s #####.#### #......# #.......  #.####..... h  h ll   frilled lizard  Found a scale mail. h 5---2.8 (1 hW  h _A frilled lizard comes into view. _You see here a hobgoblin corpse. h5 ( You shoot a sling bullet.  The sling bullet hits the frilled lizard. h5 h> .lThe frilled lizard is heavily wounded. h?7===4.0 (1.2 hTF h#I[ _The frilled lizard barely misses you. hWu ....... #...... #....[. ....... ....... ....... ...  ##....l##### ....  #......@...# ....  #...#......# .....  . #......#   h`X#.............  #.†......#####  #####.......####  #..............#  #................    h*x ....... #...... #....[. ....... ....... ....... ...  ##....l##### ....  #......@...# ....  h? #...#......# .....  . #......#  #........ #.†......# #####.......####  h #............. #.............  h4 hl hҾe _A frilled lizard is nearby! h(o  You shoot a sling bullet.  The sling bullet hits the frilled lizard. hJE† hnl hKp6335.3 (1.3 hx h{R _You kill the frilled lizard! hъ3 hҋ h h, h h^ hp, h6 hWj  You see here a frilled lizard corpse. h h _ h hL hѲ, hW hǹ h, h h  h, h hJ h, h hn h, hv h hH, h@ h h, hn hW h h h hN h, hl h h, h: h hD h h h h, h h@ h, h hm  h, h h h h  h" hj+ h9/, h1 h 4 h6, hD8 h: h=, h"@ hA hD, h4E hG hLB hP@  There is an open door here. h_?   .......   ......   J....   #...###   #.....   #...# .   ##...#....   #.@....... ---  ######'#####.##  #.......#  #.......#......#  #.......#......#  #.......#......# J   endoplasm (asleep)  #..............#  ####...........#  ##....[......# h`078.3 (23.0) h`H---9.3 (24 he hh] _An endoplasm comes into view. hy6 ((((J    You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers. hj h|=.J... h<===80.5 (1.2) h!  ha _The endoplasm is heavily wounded. h .......  ......  .....  #J..###  h #.....  #...# .  ##...#....  #.@.......  ######'#####.##  #.......#  h&F#......  #......   hTU#......  #......  ####... hyG  ###....[  h~ .......  ......  .....  #J..###  #.....  #...# .  ##...#....  #.@.......  ######'#####.##  #.......# #...... #...... h2v #......  #...... ####... ###....[ h4 h` h2a _An endoplasm is nearby! h ((( You shoot a sling bullet. The sling bullet hits the endoplasm. h" h8.J.. h(1.7 hE h] _The endoplasm is almost dead. hH .......  ......  .....  #...###  #J....  #...# .  ##...#....   hl#.@.......  ######'#####.##  #.......# h7 #......  #...... hʞ7  #......   h2#......  ####... h1  ###....[  h8 h8n .......  ......  .....  #...###  #J....  #...# .  ##...#....  #.@.......  h%9o ######'#####.##  #.......# #...... #...... #......  #...... h9 ####... ###....[ h? h@ h%E h>Ha _An endoplasm is nearby! hk (((((((You shoot a sling bullet. h hr.....J.2.9 hQ hg _The sling bullet completely misses the endoplasm. h  .......  ......  .....  #...###   h> #.....  #J..# .  ##...#....  #.@.......   hn \######'#####.##  #.......# #......  h 7 #......  #...... h 7  #......   h 1####...  ###....[ h %  hr n .......  ......  .....  #...###  #.....  #J..# .  ##...#....  #.@.......  hܜ e ######'#####.##  #.......# #...... #...... #......  #...... h T ####... hU g ###....[ h  hD  hө  h{ a _An endoplasm is nearby! h N (( hb O(((((You shoot a sling bullet. hW  h! ......J  The sling bullet barely misses the endoplasm.The endoplasm freezes you. hJ }7/11 ---------4.2 (1.3 h_  h % _You are frozen. hڪ  .......  ......  .....  #...###  #.....  #...# .  ##J..#....  #.@.......  ######'#####.##  #.......# #......  hb  #......  #......  #......  ####...  ###....[  hB  .......  ......  .....  #...###  #.....  #...# .  ##J..#....  #.@.......  ######'#####.##  #.......# #...... h`C  #...... #......  #...... ####... ###....[ hUK  hK  hQ  hZT a _An endoplasm is nearby! hn e .......  ......   h #.....  #...###  #.....  #...# .  ##J..#....  #.@.......  ######'#####.##  #.......# h2  #......  #......  #......  #......  ####...  ###....[ hW %  h+ .......  ......  .....  #...###  #.....  #...# .  ##J..#....  #.@.......  ######'#####.##  #.......# #...... h, #...... #......  #...... ####... ###....[ h(44 h: hH _An endoplasm is nearby!You shoot a sling bullet. The sling bullet hits the endoplasm! h:LC. h&. h1415.5 h hM _You kill the endoplasm! h h h+ h h._8==------- hX h h6 h h h) h hS h=l9==== h h, hI hK , h  hS , h  hQ h:== h h hO'10/11 hn)== h h, h hz, h h h" h h ha$== h h hx h hF1=== ht hl#1 _HP restored. h% h% h|& hI( h4*, h* hq, hD. h/ hT0 h,2 h04 ho4;=== h5 h8 h? ^. ... #########  ...##.......  ...........  h?  ..........  ........  #...###   h @#.....#.#.K #...# h1@--- ##...#....#.#. h`@ #...........# ######'#####.####.. h@ #.......# +# . #.......#......#  h@K   kobold (missile, wandering) #.......#  hAn#.......# #........ hF 104.5 (19.0)  A kobold comes into view. It is wielding a +0 short sword. hkJM> hJH---5.5 (20 hxO hHSY _Found a stone staircase leading down. The kobold moves out of view. h h, hH _No target in view! h3 h h h^. ... ##########...##........#....................... .. hg........ .# .#...###.# K.#.....#.#.>.#...#.##...#....#.#. hy#.....# ######'#####.####.#.# #+# .#.#......# .K   kobold (missile, wandering)  h h,0.0) hAb.KK) h5===6.5 (1 hU h\@ _The kobold shouts! You hear a loud squeak. h (((((((You shoot a sling bullet. h h$..K>...7.8 (1.3 hv h` _The sling bullet barely misses the kobold. hV ^. ... ###  ...#..#  ....... .......... .. hnW ........ .# .  #...###.# ...  #.....#.#K>...  #...#.@.......  ##...#....#.#..  #...........#  hWY ####.####...   #+# ..   hW2 .    hW?     h X h< ^. ... ###  ...#..#  h$ ....... .......... .. ........ .# .   h#...###.# ...   h?#.....#.#K>...  #...#.@.......   hb##...#....#.#..   h#...........#  ####.####...   h #+# ..   .       h h h h ((((((( _A kobold is nearby!You shoot a sling bullet. h ..K>...  The sling bullet closely misses the kobold. h79(( h  hQ0 w..K9.1 h2  hi5 W _The kobold throws a stone. The stone hits you but does no damage. h'K  ^. ... ###  ...#..#  ..... hL .. .......... .. ........ .# .  #...###.# ...  #.....#.#.>...  #...#.@.K.....  ##...#....#.#..  #...........#  ####.####...   #+# ..   .        hi  ^. ... ###  ...#..#  ....... .......... .. ........ .# .  #...###.# ...  #.....#.#.>...  #...#.@.K.....  ##...#....#.#..  #...........#  ####.####...   #+# ..   .     h    h 4 hD  h ((((((( _A kobold is nearby!You shoot a sling bullet. hw  hs~ gK......10.4 hu  hb ` _The sling bullet barely misses the kobold. hx  ^. ... ###  ...#..#  ....... .......... .. ........ .# .  #...###.# ...  #.....#.#.>...  #...#.@K......  ##...#....#.#..  #...........#  ####.####...   h #+# ..   .        h  ^. ... ###  ...#..#  ....... .......... .. ........ .# .  #...###.# ...  #.....#.#.>...  #...#.@K......  ##...#....#.#..  #...........#  ####.####...   #+# ..   .     h    h 4 h  h  _A kobold is nearby!You shoot a sling bullet. The sling bullet hits the kobold. h,  The kobold is moderately wounded.1.6 (1.2 h*2 h4= _The kobold hits you but does no damage. hX ^. ... ###  ...#..#  ....... .......... .. ........ .# .  #...###.# ...  #.....#.#.>...  #...#.@K......  h' ##...#....#.#..  #...........#  ####.####...   #+# ..   .        h$ ^. ... ###  ...#..#  ....... .......... .. ........ .# .  #...###.# ...  #.....#.#.>...  #...#.@K......  ##...#....#.#..  #...........#   h####.####...   #+# ..   .       h1 h h* h?7 ((((((( _A kobold is nearby!You shoot a sling bullet. h K...... The sling bullet barely misses the kobold.2.9 (1.3 hI hS _The kobold barely misses you. hS ^. ... ###   h;...#..#  ....... hX .......... .. ........ .# .  #...###.# ...  #.....#.#.>...  #...#.@K......  ##...#....#.#..   h#...........#  ####.####...   #+# ..   .        hc ^. ... ###  ...#..#  ....... .......... .. ........ .# .  #...###.# ...   h#.....#.#.>...  #...#.@K......  ##...#....#.#..  #...........#  ####.####...   #+# ..   .   hT4     h4 h hb _A kobold is nearby!You shoot a sling bullet. h.  The sling bullet hits the kobold but does no damage.  The kobold closely misses you. hJ/^8/11 -------4.1 (1.2 h6 h8@ _The kobold hits you with a +0 short sword. h\ ^. ... ###  ...#..#  ....... .......... .. ........ .# .  #...###.# ...  #.....#.#.>...  #...#.@K......  ##...#....#.#..  #...........#  ####.####...   #+# ..   .   hh      h&I< ^. ... ###  ...#..#  hIa ....... .......... .. ........ .# .  #...###.# ...  #.....#.#.>...  hI #...#.@K......  ##...#....#.#..   h&J#...........#  ####.####...   hLJ #+# ..   .   hvJ4     hP hIQ hZV hZ_ ((((((( _A kobold is nearby! h_/You shoot a sling bullet. hO K......  The sling bullet barely misses the kobold. hGf9==-----5.3 h h= _The kobold hits you but does no damage. hY ^. ... ###  ...#..#  ....... .......... .. hlZ ........ .# .  #...###.# ...  #.....#.#.>...  #...#.@K......  ##...#....#.#..  #...........#   hZM####.####...   #+# ..   hZ .   hZ>     h[*  h ^. ... ###  ...#..#  ....... .......... ..  h!........ .# .  #...###.# ...  #.....#.#.>...  #...#.@K......  ##...#....#.#..  #...........#   h####.####...   #+# ..   .   h#4     h 4 h  h _A kobold is nearby!You shoot a sling bullet. The sling bullet hits the kobold. hC C) h6  hq 6506.6 (1.3 h  h# J _You kill the kobold! hO 3 hh  h , hR B h  h  10/11==== hc  h , h  h , h  h3" , hF#  hc%  h% $== h%  h&  hW(  h( #1 h( *=== hM*  h|-  h'/ , hV0  hM1  h3 , ho4  h6  h: B h;  hJ=  h= 4=== h>  hE ^. ... ##########  hnE ...##........## ..............# ...........@..# ---28.6 (12.0)...........#.# .  hE F#...###.# #... #.....#.#.>... hE  #...#..)....... ##...#....#.#... hE  #...........#######'#####.####... hF [#.# #+# .. h6F  hF :--- hK  hQ   hQ d_Key pressed, stopping explore. hVR  h+V  hwX H _No target in view! h" 3 h6  h  h  h! P _ hY  h  hz  h*  hd , h  h  h, W^........... ########## .....l....##........##.....# hu ..............#.....#..............#.....#...........#.#.....# #...###.#.#.....# h  #.....#.#.@.....##...#..).......... h 9##...#....#.#....#.#...........###.... ######'#####.####... ... #.......# #+# ... .. h2 l   frilled lizard (wandering) #.......# ... .  h^ z#.......#......#  #.......#......# h 31.6 (3.0)  A frilled lizard comes into view. h  The frilled lizard hisses angrily. You hear a loud squeak.  A rat comes into view. h r.llr   rat h\ 3=2.6 (4 hS  hx Y  The frilled lizard hisses angrily. You hear a loud squeak.  A rat comes into view. _The frilled lizard hisses. _There is a stone staircase leading down here.  You shoot a sling bullet h 4.  The sling bullet hits the frilled lizard. h Z.(((( h  er   rat h,  h n.r..... hҥ .8== h 3.9 (1.3 he  h| R _You kill the frilled lizard! h!n  ^. .......  ... ########## ....r..  ...##.....#  ...#.....#  ...#.....#  #.#.....#  #.#.....#  #.@.....#  #...#..)..........  ##...#....#.#....#.  #...........###.... ###.####... ...  #+# ... ..  ... .  ## h]  ^. .......  hr ... ########## ....r..  ...##.....#  ...#.....#   h...#.....#  #.#.....#  h?p #.#.....#  #.@.....#  #...#..)..........  hi ##...#....#.#....#.   hc#...........###....###.####... ... #+# ... ..  ... . ## hE h h hD _A rat is nearby!You shoot a sling bullet. The sling bullet hits the rat! hP.((( h1(( h\H...... h`r 665.2 _You kill the rat! hf h_io _Your Ranged Weapons skill increases to level 3! h3 hB h: _ hv h4 hz h h= h, h hN hF, h h.##........##.....# ............#.....# ............#.....# ..........#.#.....# #...###.#.#.....#  h[#.....#.#.>.....###.##...#..)...........##...#....#.#....##...........###+---9.2 (4.0 ##'#####.####.#  ho....# #+# #.......### ....#......##.......# ....#......#######...#  h <....#......# ....# ....# ....# ....# ..... ....[ hv:--- hW hj _Key pressed, stopping explore. ho h h H _No target in view! ho3 h hʎ h h: _ h;.......# #.....# ..#.#.....# ...  #...###.#.#.....# ...   h#.....#.#.>.....###.##...#..)............# ##...#....#.#....#...#  hm#...........###......+ #'#####.####....@....# 40.2 (1 ...# #+# #. hӞ### #......##.#  hk#......########......# . hP# .....[ h?f# ...# h7 h hIj _Key pressed, stopping explore. hȮ h hH _No target in view! h}( h( h) hn. h0 h`@ _#.#.....# .... #...###.#.#.....# ... #.....#.#.>.....###.# #...#..)............# #...#....#.#....#...# ...........###+ '#####.####.........# ..# #+# #.......### ..#......##.# #......#######...# #......# .....#......# .........# ....[# .......#...b   bat (asleep)# ........##.........#b......... ...###### ... hJ&1 hmJ+2.2 (2 h4Q hGW _Key pressed, stopping explore. _No target in view! _A bat comes into view.  You shoot a sling bullet. The sling bullet hits the bat. h!\n((((( ha\E(† hO...... h]@75===3.5 (1.3 hh hG _You kill the bat! hN  h  h  h  h  h B h  h  hg  h~  h #.#.>.....###.# ..#..)............# ..#....#.#....#...# .........###......+ ###.####.........# # #+# #.......### #......##.......## #......#######...## #......# # hc H---.....# .........# .....##..........# [##........#... h #.........##........#†... ....# h g   hobgoblin (asleep)######... h ....#†##### .....##.. ..g#†...# . h $... hF { 5.5 (2.0  A hobgoblin comes into view. h tgg. h U==-6.5 (3 h  hh _The hobgoblin shouts!  You shoot a sling bullet. The sling bullet hits the hobgoblin! h# (((((.#. hZ e...... h >91=7.7 (1.2 hx  h M _You kill the hobgoblin! hm 3 hn  hr  hy B hz  h} , h~  h  h X h  hd p...###......+ ##.####.........#  #+# #.......### ##.......##  h .....#######...## . .....# ###.....# ##.. .....# .........## .....  h .....##..........#...... .....##........#@.......---#.........##.......#†......... ....#.. ######.......... ....#  h) f##### .....##.. ....#  hJ †...# ..... #. ....r. r   quokka (wandering) hj ..# ..... #. ..........##..... ....... h 4......... h3 .50.7 (3.0 hx G---1.7 (4 h5  h Y _A quokka comes into view. h (((((((You shoot a sling bullet. hX hY ha..r..r.. hb7===3.0 (1.3 h h hja _The sling bullet closely misses the quokka. h\.......#  #+# #.......###....####...## .  ###.....# ##..  .........## ..... ........#...... #@.......  h##....... † ....#..  ..r.#   ....# †...# ..... #. ......  ..... #. .......  .......  h h.......#  #+# #.......###....####...## .  ###.....# ##..  .........## ..... ........#...... #@.......  h(##....... † ....#..  ..r.#  ....# †...# ..... #. ......  ..... #. ....... ....... h" hs h ((((((( _A quokka is nearby!You shoot a sling bullet. hM. h. hd1p  The sling bullet closely misses the quokka. h8rr.....r   rat (wandering). hl9(4.3 h? h-BV _A rat comes into view. h.......#  #+# #.......###....####...## .  ###.....# ##r.  .........## ..... ........#......  hJ#@....... ##r...... † ....#..  ....#   ....# †...# ..... #. ......  ..... #. .......  .......  h# hw?O.......#  #+# #.......###....####...## .  ###.....# ##r.  .........## ..... ........#...... #@....... ##r...... † ....#..  ....#  ....# †...# ..... #. ......  ..... #. .......  ....... hF4 hII hU _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the quokka. hY.r   rat h0 hrV.r. h hc.......###......+Selgeron the Vexing ##.####.........#Deep Elf#+# #.......###Health: 11/11 ======================== .....##.......##Magic: 5/5========================  h9.....#######...##.AC: 2Str: 5 .....# ###.....# ##..EV: 12Int: 17 .....# .........## ..r..SH: 0Dex: 17 .....##..........#......XL:  1 Next: 108% Place: Dungeon:1 .....##........#@....... hNoise: ===------  Time: 155.5 (1.2) .....#.........##.......a) +1 sling .....#†......... ....#..Fire: a) +1 sling ######.......... ....# ##### .....##.. ....# †...# ..... #. ......r   rat ....# ..... #. .......  h....##............ ........... _A quokka is nearby!You shoot a sling bullet.  The sling bullet closely misses the quokka. _A rat comes into view. _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the quokka. h _You kill the quokka!You have reached level 2! h/  --more-- h5D6/166/62 3%  h;>rat h ?4 _ h]  You shoot a sling bullet. The sling bullet hits the rat! h(†((( hs7.... hww566.8 (1.3 h`~ hG _You kill the rat! h  h  hӎ  h H _No target in view! h= 4 heA  h-D H _No target in view! h  ho  h  h H _No target in view! hr. h. h|5 h)8H _No target in view! h  h h h\H _No target in view! h( hd) h/ h\2@ _No target in view! h b hb hh hk h h h hO hU hV h\ hz` h h_ ha h h h: h h hI h ha###......+ .####.........# #+# #.### ##.......## .#######...## .J hˤ# ###.....# ####.# .##...†.##..#.##.#.#.##. h #†......#........# . .....##... h....# ...# ..... #.........  hAJ   endoplasm (wandering)# ..... #.......... hhB##..... ....  hͨ(0.0 hw.  An endoplasm comes into view. hk5---7.8 (1 hx h6 _The endoplasm moves out of view. hI hI:--- hNO hCRH _No target in view! h h~ h hq# hj& h+P _ h, h- h- h0 h2 h5 h 6 h97 h8 h h#.#....#...# ....###......+ ###.........# # # #.......### .###.......## ..########...## .J# ###.....######..# .........##...†...# ##.. hc# 60.8 (3##.#...# #...##........# ..#†.......#...................#.$... ## .....##.......# ....J   endoplasm (wandering) h # ..... #... .#.# ..... #....# .##..... ........... hl ho h((((J   _The endoplasm moves out of view. _An endoplasm is nearby!You shoot a sling bullet.  The endoplasm quivers.  The sling bullet hits the endoplasm. hr h(s hz[....†J hs{7===2.1 (1.3 h ha _The endoplasm is heavily wounded. hē # #  .#  ..#  h0, ....  #####.....  #...†J..# #.@.....# #.........# ##........# †......#..... .......#.$...  hڔ #.......# ....  ..... #......... .#.  ..... #...........#    h+  #   .#  ..#  ....  #####.....  #...†J..# #.@.....# #.........# ##........# †......#............#.$... #.......# ....  ..... #......... .#. h, ..... #...........#  h4 4 hC;  h> a _An endoplasm is nearby! hU (( You shoot a sling bullet. The sling bullet hits the endoplasm. hM  h*U K†..J hU &3.3 (1.2 hW]  h_ b _The endoplasm is severely wounded. h~n g # #  .#  hn  ..#  ....  #####.....  #...†...# #.@.J...# #.........# ##........#  ho L†......#..... .......#.$...   h)o t#.......# ....  ..... #......... .#.  ..... #...........#   hIo )  h 4 #   .#  ..#  ....  #####.....  #...†...# #.@.J...#  h 4#.........# ##........# †......#............#.$... #.......# ....  ..... #......... .#. ..... #...........#  h2  h[  ho  h  hW   h S_An endoplasm is nearby! hݍ   hڎ   hV >You shoot a sling bullet. The sling bullet hits the endoplasm. h  h 8(. h ! h(  h?* .. h/  h=0 10 h0 4.5 h\7  h;   h<  hm< )_You kill the endoplasm! h<  hO  hP  hjP  hQ  hU  h?Y  hT_ , h}a  hdd , he  hei  hOl , h m  hp  hw ......## .....##+ #####...## .......  ######...... . .........##...†...# ....#.......# .........#.........#......##...........#......##......---...##.......#..... #...........#....... #..... .... ......# # .... .##. b   bat (wandering) #### #. hRx . ### #.b.# hz -7.5 (3.0 hX{  h{  h Bb. h G---8.5 (4 h)  h _A bat comes into view. _You see here 12 gold pieces. h+m((((((( h7, hѽ hY h.b....b.. hF7===9.8 (1.3 h% hw _You shoot a sling bullet. The sling bullet barely misses the bat. h   .......  #####...... . #...†...# .. #.......# ... .......# .... .....#.....  hmi#......##. #.@....... #.........  .b...#.....  #...........# ....  ............# #..  .##........# .  #......... #......... h'|   .......  #####...... . #...†...# .. #.......# ... .......# .... .....#..... #......##.  h|#.@....... #.........  .b...#.....  #...........# .... ............# #.. .##........# .  #......... #......... h]4 h& hZ _A bat is nearby! h ( You shoot a sling bullet. The sling bullet hits the bat. h>$ h%j  The bat is heavily wounded. h& ht.1.b. h..71.0 (1.2 h7 h(@    .......  #####...... . #...†...# .. #.......# ... .......# .... .....#..... #......##. #.@....... #.b.......  .....#.....  #...........# ....  ............# #..  hA .##........# .  #......... #......... _The bat hits you but does no damage. h+   .......  #####...... . #...†...# .. #.......# ... .......# .... .....#..... #......##. #.@....... #.b.......  .....#.....  #...........# .... h[i ............# #.. .##........# .  #......... #......... h4 h# hZ _A bat is nearby! hGr   .......  #####...... . #...†...# .. #.......# ... .......# .... .....#..... #......##. #.@....... #.b.......  h .....#.....  #...........# ....  ............# #..  .##........# .  #......... #......... h   .......  #####...... . #...†...# .. #.......# ... .......# .... .....#..... #......##. #.@....... #.b.......  .....#.....  #...........# .... ............# #.. .##........# .  #......... #......... hF hٵ _A bat is nearby!You shoot a sling bullet. The sling bullet hits the bat. h'4† hC hZG532.3 (1.3 heX] _You kill the bat! hL3 h+ hB hVM _You now have 24 gold pieces (gained 12). h3 h h h### ....# .....## ......##+###+ ###...## .........!. ##.....######.........##...†...#...........#...#.........#.. hS##........#......g#...@..##. ---.......#.........# ##.......#.†.......#  #..#.....# #. hi4#..... ......####...g   goblin (asleep) .. .##.. h.# .... #... ...  hY# #......... h 4.3 (2.0  A goblin comes into view. It is wielding a +0 dagger. hG---5.3 (3 h h3 ] _Found a fuming golden potion. h ((((((g   h8 ~You shoot a sling bullet. The sling bullet hits the goblin.  The goblin shouts! h hb>....... h7===6.5 (1.2 h  hȹ^ _The goblin is heavily wounded. h| 3 h9  h  hQ .# #### # ....# ....## ......##+###+### .........! #.....######.....##...†...#..#.......#. h #.........#.##........#@.......#......##.g....#.........# .##.#.†.. h -#...........#.....# ##....... g   goblin . ..... h% ####. . .##.# .. hL B#... ... hr  h (0.0 h ,g. hf 5---7.5 (1 h  h  h  (((((((You shoot a sling bullet. h?  h@  hK  ..g...ww   dart slug (wandering)g   goblinThe sling bullet completely misses the goblin. hK 7===8.7 (1.2 h2S  h!V \ _A dart slug comes into view. h<  #### ....# ......##+###+#  .........!... ......... †...#........ #........ #........ #@..g...w #......##.... #.........# .  hU= #.†.......#  .....#.....# . ......#....... . ......####..... . .##........# ..... #  ...  h' #### ....# ......##+###+#  .........!... ......... †...#........ #........ #........ #@..g...w #......##.... #.........# . #.†.......# hxi .....#.....# ......#.......  ......####.....  .##........# .....   hz4 h h _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the goblin! h(()w h1F ..)...wYou kill the goblin! hXN ``````The dart slug launches a dart at you. hK..)... hl_5--79.9 h h- _The slug dart hits you. huB #### ....# hO ......##+###+#  .........!... ......... †...#........ #........ #........ #@..)...w #......##.... #.........# . #.†.......#   hK.....#.....# . ......#....... .  h@......####..... . hab .##........# ..... #  ...  h) #### ....# ......##+###+#  .........!... ......... †...#........ #........ #........ #@..)...w #......##.... #.........# . #.†.......# .....#.....# ......#.......  ......####..... h .##........# .....   hӞ hK hf h (((((( _A dart slug is nearby!You shoot a sling bullet. The sling bullet hits the dart slug! h>K..)... hw?)81.1 hcG hI  h0JT_The dart slug is severely wounded. h #### ....# ......##+###+#  .........!...  h<+......... †...#........ #........ #........ #@..)...w #......##.... #.........# . #.†.......#  .....#.....# . h ......#....... . ......####..... . .##........# ..... #  ...  h hC #### ....# ......##+###+#  .........!... ......... †...#........ #........ #........ #@..)...w #......##....  hQD#.........# . #.†.......# .....#.....# ......#.......  ......####..... .##........# .....  hE  hpM h.N h(U ha (((((( _A dart slug is nearby!You shoot a sling bullet. The sling bullet hits the dart slug. hL ..)...  The dart slug is severely wounded. h ```````The dart slug launches a dart at you. h{@..)...2.3 h hO _The slug dart misses you. hd #### ....# ......##+###+#  .........!... ......... †...#........ #........ #........  ho#@..)...w #......##.... #.........# . #.†.......#  .....#.....# . ......#....... . ......####..... . .##........# ..... #  ...  hxL #### ....# ......##+###+#  .........!... ......... †...#........ #........ #........ #@..)...w #......##.... #.........# . #.†.......# .....#.....# ......#.......  ......####..... .##........# .....   _A dart slug is nearby!You shoot a sling bullet. The sling bullet hits the dart slug. htQg((((((† hK..)... h\`6==313.5 h hQM _You kill the dart slug! hG 3 hI  hM  h,U B h9V  h7Y , h[  h&^  h5a  ha  h-c  hZf  hh  h$i :== hj  hl  hxo  ho  hyq  hy { ...  #.## ..# ..+# #+#### ### .....# ## ......##+###+### ## .........@....# ---######.............+  hz N##...†...#.........# ...#...#.... hAz ##........#...)...†..#......#......##......#......#.........##...# .......#.† h{ O.# #### h t8.5 (5.0---9.5 (6 h  h p _f - a fuming golden potion h  hG  h H _No target in view! h 3 h  h  hA  h. P _ h! , h"  h&  h) , h+  h}/ 7 _You open the door. h2 3 h4  h9 @  There is an open door here. hE ~ ....... .. # ....##. .#.. # .....#.####.#.. # ......[.......# # ..........#...# + .$.........>. #+#### #......#  hF # .....# #@...# 93.5 (4  ......##+###'#### # ..............# ######.............+ ##...†...#....#.........#..# #..#...)...†..##......##......# hO A4.5 (5 hiV  hX ; _Found a stone staircase leading down. hɓ  hY  h  hq H _No target in view! hM3 hc h/ hW h*P _ h, h h: h* ht h h .....  #+ #...  .. #.## #... .... ... # ...#....##.. .#..  hP.#......#.####.#.. .# #......[.......# .# #......@...#...# .+ ....$.........>.  hY.# #+#####.#......#.. .....## ###....# ......##+###'#### ## ..............# . h######.............+ .##...†...#.......#.......#... h -78 M.. ...... #+ .#  #.## #.... . ..... .... # ..#....##.. .#. h5......#.####.#......##....#...# .+ ....$.........>. .# #+#####.#......#....#... h/l7.5 (38.5 (4 h#v _You see here a +1 pair of boots. h{E4 hM hOH _No target in view! h 3 h hG h  h$ _ h hټ h), h h h9, hj h h$ h hlL _You now have 33 gold pieces (gained 9). h3 h hb hT, h h h, h hB h h h, hf h3 hX h, h h hw h h} hk h9 .... #.... ......... #... ####.......... #.). ##...... ..##.....#....##.. .#......#.....#........#+##+##.##....# h !#.....#.......##.##.##.##....#.#.....# #.....##..............#.....# #....@....#....##...210.5 (12.0).>.....###.######........#.#### )............# #.##......[.... ..#.#....#...# #.##..........# ....###......+ ................ ####...# ##+#####.#......  # #.......### .....##.###....  ..##.......## ......##+###'### hb   ..#######...## ..............#  h h),1.5 (13 hD h$ _Found a spear. h4 hM hH _No target in view! hT3 h h h h P _ h! #........ ### ..... .... #......(.  ......... #........ ###..... #.).... ##......###.... .#...... ..#........#+##+##.##....# .. h#......@##.##.##.#2.0)#.....###.....##............. .#.#.....# #.........#....##... .#.>.....###.######........#.#### )............# #.##......[....#..... ...  h h$+3.5 (2 h7 h- _Found 4 poisoned darts. hv_4 hf hhH _No target in view! hO3 h h9 h hQ$ _ hh, h, hK hr hf, hx h  h , hH  h  h , ht  h  h , h`  hL  h , h  h  h , h!  h#  hj% , h`&  h'  ha) , h(*  h.  hm0 , hO1  h;  h`> , h1@  hC  h(F , hG  hI  hK , hCL  hM  hO , hP  hS  hT , hfU  hW  hY , hZ  h]  hn_ B hh '#................#......(.#................#........###########...........#.)..... ##........##.....#....##....... ...........#.....#........#+##+## ...........#.....#.......##.##.##.......#.#.....###.....#  hCi Z #...###.#.#.....# #.........#...  #.....#.#.>#.######......31.5 (18.0)  #...#..)............# #.##... ##...#....#.#....#...# #.##... #...........###......+ ........ #'#####.####.........# ##+#####.# #+# #.......### .....##......##.......## ## ...#######...## . ...# ###.....######.. hi  ho  hz _Key pressed, stopping explore. h  h H _No target in view! h I h  hG  h _ h+ , h  hS  h , h]  hV  ht , hj  h 7 _You open the door. h 3 h  h  ht , hw  h  h , h  h  h , h  hN  h , hu  h  hL , h  h[  h-  ht  h   h  hZ  h  h  h  h)  hb  h[  h  h , h]!  h"  h$ , h\%  h'  h( , hD)  h*  h, , h-  hQ1  h2 , h3  h5  h.7 , h7  hy9  h: , h;  hV=  h?  h?  h@  hC  hUE , hF  hG  hI , hhJ  h~L  hCS ...†######......##.......#.†..... ....†...##......##...........#... .#......##......##...........#... .##...................#### .# hS 5........##........# #.†######...##......... ###.#### #...##......... .............###...# ................@..# ......######  hT ......# ###......# ......# #......# ......# ............# .....###...r   rat (asleep) . hXT #.#### ..... ... ##..# .r... .... ###+# h0] -55.5 (24 h] ,6.5 (25 hp l _A rat comes into view. h9 K (((((r  (You shoot a sling bullet. The sling bullet hits the rat.  The rat squeaks loudly. h  hL x.....r.. h ;===7.7 (1.2) h  h ^ _The rat is moderately wounded. h5 †.††..##.....##............# †#...# .#### #...# ....###...# .......@..# #........##  ###......# #......# ......... .....###...  .r... ...  ..... ....  h†.††..##.....##............# †#...# .#### #...# ....###...# .......@..# #........##  ###......# #......# ......... .....###...  .r... ... ..... .... h4 h hK hn _A rat is nearby!You shoot a sling bullet. The sling bullet hits the rat. h(((((. h %O...... h'048.9 h- hC0G _You kill the rat! hI h hW†...##......##....# #......##......##.....#. #......##............#### #...........### . #.†######...##. ##.......#### #...##. .....###...# .....# ###### 0.0 h\# #### # #......# # ...# .....###... #.#### ..... #... #..# ..... #....+# ## #...[... h^ hD5---9.9 (1 h7 h- _Found a leather armour. h+P--- h2 hP5H _No target in view! h(3 h h hp h9$ _ hX h3 h h h h h h, h h h, h hE .......### †####...##. .## #...##. ..###...# ..........# ##. ...####........## .... # ###......# .....# ##......###..(...# .........@..#64.9 (5# .....###.....# #### ..... #.....## ..... #.....# +# ## #...[.# ..# #.....# .≈# #.....# ≈§# ####### ≈≈# hi  h hj _Key pressed, stopping explore. h h?" h$H _No target in view! hh3 h, h: _ h h hR, hû h h, h h h h  h, hx h h h_ h1 h ha _g - a throwing net h4 h: h h, h h h, h h& hi, hK hJ h;, hc h& h, h] hB h _You now have 42 gold pieces (gained 9). h" ###.....# .##...........#......... .......####...... ##........####...... #...##..... .... #...##...# .. #...# #....###..#######.........+ ##..........@.$.+#.................# ...###........................##....######...## ##.....####### g..#  #.....# ....g   goblin (asleep)  #.....# ...  #...[.# ...  #.....# h 78.9 (14.0)  A goblin comes into view. It is wielding a +0 dagger. h bg.g h( 6===9.9 (15 hp  h" ((((((( _The goblin shouts!  You shoot a sling bullet. hʣ , hO }g......81.1 (1.2) h  h ` _The sling bullet barely misses the goblin. h v ........ ........ .....####...... ........ ..... ......# ......  #....###...... ##.........+ .......@.$.+  #...........g.....# .................. ...##....######...## ##### ...#   ....   ...  #...[.# ...   h4  ........ ........ .....####...... ........ ..... ......# ......  #....###...... ##.........+ .......@.$.+  #...........g.....# .................. ...##....######...####### ...#   ....   ...  #...[.# ...   hfU   _A goblin is nearby!You shoot a sling bullet. The sling bullet hits the goblin. h  The goblin is severely wounded.2.3 h+  h T _The goblin closely misses you. h@v ........ ........ .....####...... ........ ..... ......# ......  #....###...... ##.........+ .......@.$.+  #...........g.....# .................. ...##....######...## ##### ...#   ....   ...  #...[.# ...   h` ........ ........ .....####...... ........ ..... ......# ......  #....###...... ##.........+ .......@.$.+  #...........g.....# .................. ...##....######...####### ...#   ....   ...  #...[.# ...   h#4 h* h4 _A goblin is nearby!You shoot a sling bullet. The sling bullet hits the goblin. h:D) hD h\073.5 h` _You kill the goblin! ho3 hp hs hu h)v hcz, h{, h| h, h hAM _You now have 54 gold pieces (gained 12). h3 h h h, ha h _You open the large door.  There is a large open door here. _  There is a large open door here. _ hA hH, h h h۵, h h̸ h, hg h h, h h h.##...# .†# #### ..S##.....####### ...#....#  h1W.....####........# .... .....####..#... ........#........#.##  hk^..# +...........#  #....###.......@...#--- ##.........'#####. h........'### #+#...#....).....# .. ................... # ....######...####..  hHS   ball python (constriction, asleep) ##### #...# hj ...... ........ h096.5 (13.0) h:H---7.5 (14 h h? _A ball python comes into view.You shoot a sling bullet. The sling bullet hits the ball python.†(((((( hjH...... hmD41===8.7 (1.2) hmt h7v9 _You kill the ball python! hv h<{3 h#| h+ h hX h hO h h, hw h h, hُ h2M _You open the door. h h h ..#.....#######+#...# ...#....#...... ####........#..... #####... .#.. hg#.## # +.....# ###...........####...'#####......# .........'### ##@#...#---303.7 (5.0  h+......).....# #.# ..# ..........# .#  hÛ######...####..# # ### #...# #... h  ...... ###. ........ . h6r........ ##.....#####   h_#There is an open door here. h:--- h _Key pressed, stopping explore. _No target in view! hKI h`O hP hMU| _ hV hW h^8.####........#......####........#... ....#........#.## ..# +...........#  h_1#....###...........#### #.........'#####......#......'### ##'#...#).....####.# ..#.......@.# .#5.7 (2######...####..# # #### #...# #....  ...... ###.... ........ ...>.... ###########  h` he hf+6.7 (3 hk hp; _Found a stone staircase leading down. h hM hb hH _No target in view! hݛ  hٝ  hb  hu H _No target in view! h I h[  h  h P _ h , hm  h  h| , h\  hn  h , h?  h , h_  h R  There is a stone staircase leading down here. hc  h  _ h  h  h  hi  h  h  h  h  hu  h  h,  hn  ha  h  h , h  h  h  h  h~  h  h  h  hK  h  h6 , h.  ha  h , hN  h>  h , hL  h  h , hn  h  h , h<  h  hk  h  h  h  h  h  h  h  h  h  h  h  h  h8  h  h   h , h  h  h , hq  h4  h7 , h  h  h} , h  h  h[  h  h  h  h B hx!  hk" , h#  h$  h%  h%  h/&  h'  h(  h)  hg*  h*  h+ , h,  h-  h.  h.  h/  h0  h2 , h2  h3  h4 , hD5  hg6  hJ7  h7  h7  h8  hW: , h:  hm<  hf=  h=  h >  hz?  h@ , hA  hB  hC  hVC  hC  hD  hE , hVF  hCG  hCH , hH  hI  hJ  hJ  h'K  hL  hL  hM  hlM  hN  hO  h(P  hP  hQ  hR , hOS  h\T  hU  hU  hXV  hW  hX  hX  hJY  hZ  h[ , h{\  hM^  h_ , hN_  hU`  h`  h5a  ha  hFc  h~d  hd  he  hef  hqg  hg  hg  hi  hj , hj  hl  h4n , hn  hFp  h r , hr  ht  hu , h7v  h*x  h~ .#####......##....#### #.#..#.##.......# #.#..#.....#.##.#  ######.#..........#  hs~ 1 ####.##...##.######  #....##.####.#  ####.##.# #.# .##  #....# #.#####.....  ###### #...@....... #####...#### .### B h~ . ##. .. B   giant cockroach (asleep)  h~ *## h؀ 063.7 (57.0) h tB.B hW ,4.7 (58 h  h& b _A giant cockroach comes into view. h;.....##..  #.#..#.##.  #.#..#....  .#..  ...##.  #....##.####.#  ####.##.# #.# .##  #....# #.#####.....   #...@.......  #####...####  B###  .. ##.  ..  ##  hx.....##..  #.#..#.##.  #.#..#....  .#..  ...##.  #....##.####.#  h ####.##.# #.# .##  #....# #.#####.....   #...@.......  #####...####  B###  .. ##. ..  ##  hV h h8 h ( _A giant cockroach is nearby!You shoot a sling bullet.  The sling bullet hits the giant cockroach. h h@B. hn;===5.9 (1.2) hޠ hWh _The giant cockroach is severely wounded. hN2.....##..  #.#..#.##.  #.#..#....  .#..  ...##.  #....##.####.#  ####.##.# #.# .##  h&3C #....# #.#####.....   #...@.......  #####B..####  .###  .. ##.  ..  ##  h:.....##..  #.#..#.##.  #.#..#....  .#..  ...##.  #....##.####.#  ####.##.# #.# .##  hB #....# #.#####.....   #...@.......  #####B..####  .###  .. ##. ..  ##  h  hj h h$ h?M_The giant cockroach is severely wounded. _A giant cockroach is nearby!  You shoot a sling bullet.  The sling bullet hits the giant cockroach. hF† hf hi087.1 h,o hqS _You kill the giant cockroach! h %3 h% hA' h), h-n h:1k  You see here a giant cockroach corpse. h2 h(3 _ h3 h<5 hM6, h6 h8 h79 hf9 hU: h: h.< h^< h< hm> h?, hH@ h3B h6C, hC hD h*F, hF hG hH, hI hK h*M, hwM hN hQP hP h%Q hR hT hST hT hW h X hKX hX h#Z hZ hZ h0[ h}\ h], hN^ h4_ hJ` h` h` h1b hc hc hFd h f hug, hg hni hkB hp hr, hr hhv hw hw hx hz h1{ hY{ h{ h} h5~ h~ h~ h h h* h hh h, hx h h, h ho hy h h hȔ hΕ, hl h h hS h hn h, h8 h2 hy, h1 h h̦, h hI h, h, h , h h hB h h4, h hZ #........#.## .# +...........# .###...........#### ......'#####......# ......'### ##'#...#  hҾ...).....####.#...# ..............#...# #####...####..#...# ...# #....@.# ---404.1 (37.0)...... ###....####  h........ #...>...#........#########.#### h'.....#####......##....#####.#..#.##.......##.#..#.....#.##.# hL|######.#..........##.#####.##...##.##########.# h:--- h hsj _Key pressed, stopping explore. h h~ hH _No target in view! hr_ h h$ _ h:, h h ht h h, hn h h, h| h;  h! h" h" h$ h'B h( hO* h* h'+ h2U...##......# ........##...# .###†.......# #### ..†##.....#######+#...##...........#......####........#..... h!3####........#... ......#........#.# ....# +.....11.1 (7.0) ....###........... ...'#####..... ... hl3'### ##'#... ......).....####.#...# .................#...#  h3..######...####..#...# ### #...# #......# ...... ###....#### h=4 h9 hEBj _Key pressed, stopping explore. hB hH h5KH _No target in view! hz 3 h|  hA  h  h P _ h , h  hމ  hO , h  h  h , h  hv  h  h  hϕ  h  hf , hř  h!  h , h&  hȠ  h,  h~  h  h>  h , hk  h  hz , h  h  h +#####...##.###....#..... ...##+###'####.... ..........##..g. ..........+ ... .........# ... .........# #'#  h #.........###'####...)...†..#.@..#..##......#....# ##...#....## .† h# R# ####.....†##.....#######+#...#####.......# hJ g   goblin (asleep).####........#.......#  hm ...####........#.......# ......#..#.### h %#### hB P 21.1 (10.0)  You open the large door. h ,2.1 (11 h  h s _A goblin comes into view. It is wielding a +0 club. hQ r#..... #....#..g. ... ... #'###'### )...†..#.@..# #....# #....### .† ####.....†# ##+#...###  h r.....# .....# ......# .  hB#..... #....#..g. ... ... #'###'### )...†..#.@..# #....#  hC#....### † ####.....†##+#...#.....# .....#......#. hZK hK hQ hTG _A goblin is nearby! h[T h#..... #....#..g. ... ... h[O #'###'### )...†..#.@..# #....# #....### .† ####.....†# ##+#...### .....# .....# ......# .  hĎJ#..... #....#..g. ... ... #'###'### )...†..#.@..# #....# #....### † ####.....†##+#...# heU.....# .....#......#. hЖ hٗ hv hR _A goblin is nearby!You shoot a sling bullet. The sling bullet hits the goblin. h hu)(((( hO19..'' h5D51===3.4 (1.3) hv> h2AJ _You kill the goblin! h©4 hܰ h9H _No target in view! h3 h h h h$ _ h[  There is a large open door here. h ho _ hA hE  There is a large open door here. h h  _ h+ hL h, h h~ h, h1 hH  h , h  h h&, h h hQ, hM h  h($....  +##+##.##....# #S##.##.##....# #.###.?#....##... ..#.....#.####.###......[....... hA)G##..........#...######.............@.....#--- +#####.#......#.......###.###.....#...##+###'####.......#..........##..)....#.++.......#  h)qS   ball python (constriction, asleep)...##.......#...###'#######...###' h).### h|,.31.4 (8.0 h 2k.SS) h2G---2.4 (9 h9 h= _A ball python comes into view. _There is a stone staircase leading down here. hw ((((( You shoot a sling bullet. The sling bullet hits the ball python. h, h5d..S... h7===3.6 (1.2 h  h{c _The ball python is heavily wounded. h  ...# #.... ..# #....###.?. ..#S.####.#........#....#...###### .......@.....# .....#.......# #....#.......# #'####.......# #..)....# +.......# #.......# ##'###### '###  h < ...# #.... ..# #....###.?. ..#S.####.#........#....#...###### .......@.....# .....#.......# #....#.......# #'####.......##..)....#+.......# #.......###'######'### h 4 h  he b _A ball python is nearby! h5 (((((((You shoot a sling bullet. h  h ....S..4.8 h  h e _The sling bullet barely misses the ball python. h-  ...# #.... ..# #....###.?. ..#..####.#S.......#....#...###### .......@.....# .....#.......# #....#.......# #'####.......# #..)....# +.......# #.......# ##'###### '###  h*  ...# #.... ..# #....###.?. ..#..####.#S.......#....#...###### .......@.....# .....#.......# #....#.......# #'####.......##..)....# h O+.......# #.......###'######'### h_ 4 h=  hJ b _A ball python is nearby! h (((((((You shoot a sling bullet. hQ hPj.....S. h(6.0 h% h+( _A ball python is nearby!  You shoot a sling bullet. _The sling bullet barely misses the ball python. _A ball python is nearby!  You shoot a sling bullet. _The sling bullet barely misses the ball python. hr7  ...# #.... ..# #....###.?. ..#..####.#.......S#....#...###### .......@.....# .....#.......# #....#.......# #'####.......# #..)....# +.......# #.......# ##'###### '###  hq< ...# #.... ..# #....###.?. ..#..####.#.......S#....#...###### .......@.....# .....#.......# #....#.......# #'####.......##..)....#+.......# #.......###'######'### h74 hd h_  You shoot a sling bullet. _The sling bullet barely misses the ball python. _A ball python is nearby!  You shoot a sling bullet. _The sling bullet barely misses the ball python. _A ball python is nearby! h:  ...# #.... ..# #....###.?. ..#..####.#.......S#....#...###### .......@.....# .....#.......# #....#.......# #'####.......# #..)....# +.......# #.......# ##'###### '###  h< ...# #.... ..# #....###.?. ..#..####.#.......S#....#...###### .......@.....# .....#.......# #....#.......# #'####.......##..)....#+.......# #.......###'######'### h4 hj h _A ball python is nearby!  You shoot a sling bullet. _The sling bullet barely misses the ball python. _A ball python is nearby! _A ball python is nearby!  You shoot a sling bullet. The sling bullet hits the ball python. he.( h,.. h/557.3 (1.3 h hO _You kill the ball python! hb3 hf hk hvuM#. .... .#...... .r..... +##+##.##......##.##.##....# #...............###.?.##....##......#..........#.####.#..[.......# ##....#..@###### ........ h,v!..> +#####.#......#.. ....##.###....#.......#'####....r   rat (asleep)..##'###### hh]0.0---8.3 (1 h hΑ _A rat comes into view.You shoot a sling bullet. The sling bullet hits the rat. h†(((((( h-'D...... hW+?8===9.5 (1.2 hr3 h5G _You kill the rat! hc3 he hIi hk hl h/r, hu, hv h~(. . ......... .... ##................... .#...... .†....... +##+##.##....# #......##.##.# #..........###.?.#.#....##......#...#.......#.####.#@..# ---41.5 (2.0##[ h~s.### .##..........#...###### ................>.....# +#####.#......#.......#.#.......##...#...#+.......# h3:--- h hj _Key pressed, stopping explore. hX h hH _No target in view! h! 3 hz#  h&  h`. 3. (. .....r .. ##.......... ... .#...... .†.. ##+##.##....# #....... ##.##.##....# #...............###.?.# #....##......#.@.#  h / ......#.####.#...# ##......[.......### ##...#...###### .........>.....# #####.#......#.......# r   rat (asleep)##.###....#.......# hQ/ ##+###'####.......###..)....# h9 -0 h= $2.5 (1 hs@  hAC V _A rat comes into view. h% ]  You shoot a sling bullet. The sling bullet hits the rat. hD Z.((((( h *( hM u......? hP @62===3.8 (1.3 h.....#  hI*+#####.##.......# ....##.###....#.......#.##+###'####.......#..........##..)....#.++.......# h{6 h.7=---40 _ h> h@ h;... .##.......... .#...... .† hv<*. #+##+##.##....# #. #.##.##.##....# #..... #.............###.?.##....##......#...# #........#.####.#...# #.##......[.....@.###  h<#.##..........#...###### ........>.....# #+#####.#......#.......# .....##.###....#.......# h=<.##+###'####.......#..........##..)....# #.++.......# †...#.# hi=%#.# hE hFB---5 hU h . . )..... ##.................. .#...... .†........ .#+##+##.##....# #....... # hT #.##.##.##....# #.....#....###.?.#.#....##......#...##.#.####.#...#  #.##......[.### ##.##.#...######......>.....# ##+#####.#......#.......#  h  .....##.###....#.#.##+###'####.#  ......##..)....# ##......++.# .†...#.##.# h  h &6 hh  h"  hy,@. . .)..... ##.... .#...... .†........ ..#+##+##.##....# #....... .##.##.##.##....# #..... .##..###.?.#.#....##......#...# hA-#.#.####.#...# #.##......[.####.##.#...######.....>.....##+#####.#......#.# .....##.###....#.#  ......##+###'####.#  h-.....##..)....##......++..# ..†...#.##.# h6 h077 h> h@ h+DI#. . #.)..... ##. #. .#...... .†..#+##+##.##....# # hD. ..##.##.##.##....# #..... ..##.###.?.#.#....##......#...##.#.####.#...# #.##......[.####.##.#...######....>.....# hEj#+#####.#......#...# .....##.###....#....# ......##+###'####.....# .....##..)...##......++.......# ...†...#.##.# hE hP h`Q&8 hX hZ hM.#. . .#.)..... ##. ##. .#...... .†..#+##+##.##....# # hX..##.##.##.##....# #......##.###.?.#.#....##......#...##.#.####.#...# #.##......[.####.##.#...###### h...>.....##+#####.#......#......# .....##.###....#...# h ......##+###'####...#  hBg.....##..)....##. he[.....++.# #...†...# h'.##.# h<9 h h h8.#. . ..#.)..... ##... .## h9. .#...... .†..#+##+##.##....# #..##.##.##.##....# #......##.............###.?.#.#....##......#...##.#.####.#...#  h9s# #.##......[.####.##.#...###### '..>.....##+#####.#......#.......# # .....##.###....#.....# h":^ ......##+###'####......# # .....##..)....##.....++.# ##...†...# h~:'.##.# h>D hI'50 hDM hO hr.#. ..#.)..... ##........ ..##. .#...... .†..#+##+##.##....# #..##.##.##.##....# #......##.............###.?.#.#....##......#...# .######.#.####.#...# .# #.##.......### .######.##.#...###### .'.>.....# .######+#####.#......#.....# ## .....##.###....#......# # ......##+###'####.......# ## .....##..)....# .######.....++.# .##...†...#.##.# h h&1 h htv _You see here a +1 pair of boots. h2 _h - a +1 pair of boots! h Inventory: 8/52 slots Hand Weapons (go to first with ))  a - a +1 sling (weapon) Missiles (go to first with ()  g - a throwing net Armour (go to first with [)  c - a +0 robe (worn)  h - a +1 pair of boots Scrolls (go to first with ?)  b - a scroll of poison  e - a scroll labelled FICOGE REIZU Potions (go to first with !)  d - a silvery potion  f - a fuming golden potion" hx5h - a +1 pair of boots. " hbyA pair of boots. They are worn on the feet, and cover all but the largest hoovesand talons. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 2.0 (2.0 -> 4.0). Your EV would remain unchanged. You found it on level 1 of the Dungeon. " hyStash search prefixes: {inventory} {boots armour} {boots armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified enchanted armour (w)ear, (d)rop, (=)adjust, or (i)nscribe." hxk " hr " hz #...#................... Selgeron the Vexing ...#.)..... ##................. Deep Elf ..##....... .#...... .†........ Health: 16/16 ======================== ......#+##+##.##....# #.......Magic: 6/6======================== .....##.##.##.##....# #.....AC: 2Str: 5 .....##.............###.?.#EV: 12Int: 17 .........#....##......#...#SH: 0Dex: 17 " h| .######........#.####.#...#XL:  2 Next: 62% Place: Dungeon:1 .# #.##......@.......###Noise: ---------  Time: 452.8 (0.0) .######.##..........#...######a) +1 sling .'.....................>.....#Fire: a) +1 sling .######+#####.#......#.......# ## .....##.###....#.......# # ......##+###'####.......# ## ..............##..)....# .######.............++.......# .##...†...#.........##.......#You shoot a sling bullet. The sling bullet hits the rat. _You kill the rat! _No target in view! _No target in view! _You see here a +1 pair of boots. _h - a +1 pair of boots" h_ " hŁ " h " h f  You start putting on your armour." hX +3.8 (1" h " h˝ " hB +4.8 (2" h " h " h +5.8 (3" h " h " hh +6.8 (4" h " h` " hǼ +7.8 (5" h " h - 4 " h u_You continue putting on your +1 pair of boots. x5" hK " h b _You finish putting on your +1 pair of boots.# h _# hB# h# h# h%,# h# h# h,# h# h# hg,# h)# hv# h]# h# h0# h$# h,# h# h# h# h,# h# h9.  . .######....... (. .......  ............ # hc ##.................  .#...... .†........ ##+##.##....# #......... ##.##.##....# #......... ...........###.@.# ....##......#...# ......#.####.#...# ##..............###..........#...###### # h}.........>###.#......#......#..##.###....#....##+###'### h%q66.8 (97.8 (10.0)# hV # hT_i - a scroll labelled TIEBUA WAWEA# hI4# hN# hPH _No target in view!# hJ# h# he# h0# h_# h$ _# h X# h# h# h# hH# h# h# h,# h0# h## h,# h# h_  You see here a rat corpse.# h# h _# h# h# h,# h# hm# h*,# h# h# hD# h~# hͥ# h# h[# h# h# hĪ# hΫ,# hc# h0# hݯ,# h|# hֱ# h,# h# hص# h6# h}# h# h## h9# hu# hP# h# hs# h# h# hb# hW,# h# hH# hd,# hu# h># h)# hi# h# h# hI,# h5# h# h,# hd# h+ # ############## ###### # #...#........# #....# #### #####...#........# #....######........#......(.# #............. ........#........# #............. # h........#.)......###.............#....##.......@..#........†.... ..#........#+##+##.##....###.....#.......##.##.##.##....# #..... ..###.....##.............###...## ..# #..#....##......#...####.######........#.####.#...#  ......# #.##..............### #...######.##..........#...#### ...'..............>....# hE # h^88.8 (21'#.# h...#.....#.##.#.##.# h# hM======9.8 (22# h# h= _As you open the door, it creaks loudly!# h93# h# h# h,# h## h%@  There is an open door here.# hu(# h) _# hy*# h5.# h/,# h0# h4# h5# h6# h6# h8# h,9,# h,:# hP<# hJ=# h># hV># h?# h@,# hhA# h C# hC# hC# h+D# heE# hE# h4F# hiF# hH7 _You open the door.# hJ3# hK# hR  There is an open door here. _# h]S# hqT,# hU# h^V# hW,# hW# h].#.#.....###.....##.............# .#.#.....# #.........#....##..... .#.>.....###.######........#.#### )............# #.##........... ..#.#....#...######.##..........####......'........... ####.........######'#####.# # #.......####........##.####.......## #.@......##+###'###------######...###.................######.....######.............+# hv].........##...÷...#.........#..#.......#.........#........#.........#.........##.........##..#...)...†..†..............##...... ###....#### ha.502.8 (13# hbK------3.8 (14# he# heg6 _j - an amulet of guardian spirit# h # hQ# h֚# h:^ _No target in view!# hV 3# h # h« # h3 # hS : _# h # hɳ ,# h # h # h ,# h: # h( # h ,# hC # h # h ,# h # hp # h # h # hE # h # h ,# h6 # h # h< # h # h # h # hP ,# h # h ...'.....................>...######'#####.#......#.......# ..####........##.###....#....... ..## #........##+###'#####.###.................##..)###.............++# ....##...÷...#.........##.......# .....#.......#.....#'######...#..@.#'### 12.8 (9.0).##........#...)#....# .......#......##......#....# .......#.........##...#....### ##.......#.÷.......# ####.....†# ##...........#.....#######+#...# ##.....#.....#................####... .# h P..######..#....# hU # h j _Key pressed, stopping explore.# h: # h # h H _No target in view!# h 4# h # hz H _No target in view!$ hI$ h $ h $ hW$ _$ h$ hB  Things that are here:  $ hN>a +0 dagger; a goblin skeleton$ hK _$ h!!$ h,#$ h#$ h$$ h'$ hz)$ h!*$ h5+$ h-$ h/$ h30$ he1$ hI;$ h;,$ h<$ h?$ hB,$ h9C$ hE$ hG,$ hlI$ hK$ hkN,$ hO$ hfR$ hT,$ h}U$ hY$ h~Z,$ hd[$ h^$ h{`$ h`$ hb$ hYd$ hTf,$ hg$ hi$ hk,$ hl$ hOp$ hq$ hq$ hq$ h\x7 _You open the door.$ h z$ huz$ h9{$ h@  There is an open door here.$ hڀ$ h2 _$ h*$ h6$ hl,$ hI$ h$ h,$ h\$ h;$ hj,$ h$ hҏ$ h$ h$ h$ h$ hk,$ hB$ h$ h,$ hk,$ hY,$ h$ hp$ hج,$ h#$ hMX$ h9$ h[J$ h$ h,$ h$ h$ hh,$ hb$ h$ h,$ h$ h$ ho,$ hf$ hY$ h0$ h$ h $ h$ hA$ h$ h~$ hq$ h,$ h\$ h $ hB$ h$ hw,$ h$ h$ h,$ h$ h$ h,$ h$ hm $ h!,$ h"$ h#$ h$$ h$$ h$%$ h0&$ hB'$ h'$ hP($ h<*$ h+,$ h-$ hZ.$ hd/,$ h0$ h1$ h#2$ he2$ h#3$ h!4$ hb5$ h5$ h 6$ h~7$ h8$ h8$ ht9$ h:$ h;,$ h<$ h?$ h@$ hBA$ hB$ h~D$ h?F$ hF$ hG$ hI$ hPK$ hK$ hL$ hU$ hPW,$ hX$ h_#....###....... #....#.................#. $ hP`0#....#.†......######...#. #######.......#### #.....  #..............###...#######...  #...........#######...  #.......####.$ h`##.  #.......# #### #........  ##.######$ h`###........66.8 (54.0)  #........#...............##....# ##$ h.a.#.......###.....########.####.......# #.....# #. $ ha.##.##..# #.......# #.....# #.#+###+# ######### #...[.# #. .#...#...# #.....# # .#~.~#..≈# #.....# # .#~.~#.≈§# ####### ##$ hc$ hBi$ h rj _Key pressed, stopping explore.$ hr$ hu$ h{H _No target in view!$ h,3$ h$ hN$ h$ h,: _$ h$ h$ hT$ h$ h$ h,$ hW$ h$ h,$ h\$ h $ h! ,$ h $ h $ h,$ h$ h3$ h?,$ h1$ h<$ hq,$ he$ h$ h!,$ h="$ h8$$ h%,$ h$'$ h($ h"*,$ h8+$ h>,$ hW-$ h-$ h-$ h.$ h/$ h/,$ h3n$ h4,$ h5$ hH97 _You open the door.$ hC:$ h:3$ hC>@  There is an open door here.$ h?$ hD@ _$ h@$ hgM$ hN,$ hO$ hU@  There is an open door here.$ hMW$ hW _$ hX$ h]$ h^,$ h_$ hc$ hf,$ hf$ hk$ hl,$ hm$ hq$ hs$ hs$ htt$ hx$ hz,$ h'{$ h~$ hP,$ h$ hR$ h[,$ hD$ h9$ h ,$ hގ$ h$ hה,$ hϕ$ h$ h,$ h$ h?X$ h$ hǦ,$ h$ h$ h,$ h$ h$ h,$ h$ h$ h>,$ h$ hl  You see here a frilled lizard skeleton.$ hk$ hf _$ h$ h$ h,$ h$ h$ h\,$ h $ h$ h,$ h$ hB  You see here a +0 scale mail.$ h$ h  _$ h[$ h$ h,$ h$ h$ h,$ h$ h0$ h$ h8$ h$ h$ h$ hl$ hj $ h $ hB$ h=$ h,$ h$ h@  There is an open door here.$ h$ h _$ hk$ ha$ h!,$ h&"$ h-#$ h&%,$ h%$ h&$ hX(,$ h~)$ h+$ h.,$ h0$ h2$ hJ5$ h5$ hZ7$ h9$ h;,$ h=$ h@$ hJB,$ h"C$ h@E$ hG,$ hG$ hhk  ##########  ##### #.#  #...# #.$ hhv.#  #...# #.........  #^..# #......  #...############  #...##........##  #..$ hiZ......#....620  #..............#....  #........#.... $ hi ######...###.#.#...  #.....#.#.>...  #...#..)...... $ hi ##...#....#.#..  #...........##$ hjs  ######'#####.####....$ hj$ hzp$ h,sE _Done exploring.$ h$ h<$ hީ$ hWH _No target in view!$ h$ h$ h$ hu20.0).$ h{U.......'$ h.$ h$ hE _Done exploring.$ h94$ h.$ hEH _No target in view!$ h_3$ h$ hX4$ h~$ hE _Done exploring.$ h $ hl $ hv $ h _Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!% hd% he$% heflWhere to? (? - help)  D - Dungeon % hQ% h [?25h[?0c% h Selgeron the Vexing ########## Deep Elf % h##### #........# Health: 16/16 ======================== #...# #........# Magic: 6/6======================== #...# #......... AC: 4Str: 5 #^..# #......... EV: 12Int: 17 % h#...############.... SH: 0Dex: 17 #...##........##.... XL:  2 Next: 62% Place: Dungeon:1 % h:#..@...........#.... Noise: ---------  Time: 620.8 (0.0) #..............#.... a) +1 sling % hw#............#.#.... Fire: a) +1 sling ######...###.#.#.... % h#.....#.#.>.... #...#..).......% h  ##...#....#.#...  % h#...........###.  ######'#####.####....% hX  _No target in view! _Done exploring. _No target in view! % h_Done exploring. _No target in view!  What level of the Dungeon? (default 1, ? - help) % h [?25l[?1c% hp Done exploring.No target in view!Done exploring.No target in view!  What level of the Dungeon? (default 1, ? - help) % h BOkay, then.% h_ % h[ . _& h|& h Spells (Memorise)TypeFailure Level & h'< a - JinxbiteHexes6% 2  b - Sigil of BindingHexes12% 3  c - Inner FlameHexes/Fire21% 3  d - Cause FearHexes36% 4  e - Dimensional Bullseye Hexes/Translocation 65% 4 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit' h' hf' h7 ' hoSelgeron the Vexing ########## Deep Elf ##### #........# Health: 16/16 ======================== #...# #........# Magic: 6/6========================' h? #...# #......... AC: 4Str: 5 #^..# #......... EV: 12Int: 17 ' h #...############.... SH: 0Dex: 17 #...##........##.... XL:  2 Next: 62% Place: Dungeon:1 #..@...........#.... Noise: ---------  Time: 620.8 (0.0) ' h[#..............#.... a) +1 sling #............#.#.... Fire: a) +1 sling ######...###.#.#....' h #.....#.#.>.... #...#..).......' h  ##...#....#.#...  #...........###.' h#z  ######'#####.####....  ' hW_Done exploring. _No target in view! _Done exploring. ' h_No target in view!  What level of the Dungeon? (default 1, ? - help) _Okay, then.' h.' hMemorise Jinxbite, consuming 2 spell levels and leaving 2? Y - Yes ' h' N - No' h ' hQ  Selgeron the Vexing ' h >########## Deep Elf ##### #........# Health: 16/16 ======================== ' hZ #...# #........# Magic: 6/6======================== #...# #......... AC: 4Str: 5 ' h #^..# #......... EV: 12Int: 17 #...############.... SH: 0' h CDex: 17 #...##........##.... XL:  2 Next: 62% Place: Dungeon:1' h"  ' hv #..@...........#.... Noise: ---------  Time: 620.8 (0.0) ' h #..............#.... a) +1 sling ' h# #............#.#.... Fire: a) +1 sling ######...###.#.#.... ' h #.....#.#.>.... #...#..).......  ##...#....#.#...  #...........###.  ' h ######'#####.####....  _Done exploring. _No target in view! ' hH _Done exploring. _No target in view!  What level of the Dungeon? (default 1, ? - help) _Okay, then.' hy ' h 21.8 (1 _' ht ' hc ' h +2.8 (2' h ' h A3.8 (3' h% ' h' $ ' hm' _You start memorising the spell. You continue memorising. x2' h6( ' h+ ' h. c _You finish memorising. Spell assigned to 'a'.) hY) hZWhere to? (? - help) ) h-6 D - Dungeon ) h) h=[?25h[?0c ) h>+Selgeron the Vexing ########## Deep Elf ##### #........# Health: 16/16 ======================== #...# #........# Magic: 6/6======================== #...# #......... AC: 4) hStr: 5 #^..# #......... EV: 12Int: 17 #...############.... SH: 0Dex: 17) hX #...##........##.... XL:  2 Next: 62% Place: Dungeon:1 #..@...........#.... Noise: ---------  Time: 623.8 (0.0) #..............#.... a) +1 sling) h  #............#.#.... Fire: a) +1 sling ######...###.#.#....) h~ #.....#.#.>.... ) h# #...#..).......  ##...#....#.#...  ) h\#...........###.  ######'#####.####....) h  _No target in view!  What level of the Dungeon? (default 1, ? - help) _Okay, then. ) h>_You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'a'.  What level of the Dungeon? (default 1, ? - help) ) h- [?25l[?1c2 _) hV ,) h ,) h ) hy ) hI ) h ) h B) h ) hh ,) ht ) h ) h ,) h ) h ) h ) hD ) h ) h ) h ,) h ) h ) h ,) h| ) hl  ) h V Things that are here:  a +0 short sword; 2 stones) h ) h  _) h ) hG ) h} ,) h1 ) h` ) h ,) h ) hv Y  There is a stone staircase leading down here.) h8 ) h ) h $ _) ho ) h, 2) h ) h ) h ) h ) h   ... #.  #######  ......... # #  ........#.#.#  ........#...#..  ) hL 8..............#  ..... 37.5 (13.7) .........##...#  ..... .  ...)....#.## ........#.. ############ _You climb downwards.  Found a quarterstaff.) h ) hH ) h*a _There is a stone staircase leading up here.* hp3* hL* h* hʸ* h| _* hh* hP* h,* h* hs* h* h/* h* h* h0* hp* h* h* h,* h* h$* h,* h* h* hGB* hK* h,* hp* hsB* h:* h3B* h* h* h3,* h* h##+#### #.....## #......  #.....#  #.....# * h #.....#  #..@..#  #.....#  #.....#####..## ##.###.........#######.###.###...............#.# ##.........#.#.#........#...#.................#* h/49.5 (12.0* h&-50.5 (13* h** hY,d _k - a scroll labelled NIES XITRENTOO* hyW* h&X* h[* h\H _No target in view!* h- I* h] * h * hv P _* h= ,* h * hu * h( ,* h * hĔ * h< * h * h * hm * h ,* h * h * h ,* h * h/ * h{ ,* h * h * hE * h * h * hk * hP ,* h * h * h? ,* hʭ * hݯ * h/ ,* hñ * hi * h ,* h * h * h ,* hN * hM * h ##.#..# ### ... #J# #.# #.#.#* h( ..@...###+#### #.##.####.....####.##.### #...............##.....####..######.....# #...# J   endoplasm (asleep)* h 1#.....# ##..##.....# ..##.....# ..#* h+ '63* h ,4.5 (14* h * h&  * h * h 9_An endoplasm comes into view.* h+ * h^[ * ((J    You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.* h .J.===5.7 (1.2)* h * h b _The endoplasm is severely wounded.* hC  ##.# #..# #..### #..... * h~D #..#.# #..#J# #..#.#.#  #..@...#   #.##.###  #.##.###  #...............#  #.....####  #.....# #...#  #.....# ##..#  #.....# ..#  * hD ) ..#* h  ##.# #..# #..### #..... #..#.# * h B#..#J# #..#.#.#  #..@...#   #.##.###  #.##.###  #..............  #.....###  #.....# #...#  #.....#   #.....#    * h * h * h * hn * h K _An endoplasm is nearby!* h * hOc  You shoot a sling bullet. The sling bullet hits the endoplasm.* h=Te.(* hL\..86.9* hWc _You kill the endoplasm!+ h+ hY+ h+ hE + h5 + h + h + h,+ h##.# ###..# <##..###.#..#..##..##..#.#.# #....@.# ---+ hp70##+#### #.##.### #.....####.##.### #..............##.....####..######.....# #...##.....# ##..##... + h`+ hG---8.9 (2+ h+ hb!9 _Found a stone staircase leading up.+ hw6+ hf7+ hz:+ h:>H _No target in view!+ hU3+ h*V+ h ` _+ h`+ h^b,+ hb+ hzd+ h f,+ hf+ hh+ hi,+ h9j+ hl+ hm,+ h^n+ hZz+ h{,+ h|+ h + h[+ h+ hʂL _You now have 57 gold pieces (gained 3).+ h>3+ h+ h + h,+ h{+ h%+ h,+ hp+ h_+ hl#...# .# .#...# .#.# .#...# #.#.#..+ h #...# :......#...# .....#>#...# .......#...###.$....###.# #####.....@..#82.9 (14.0)  #..# #<#......######..###.#.#....#  + hw#........##.#.#  + ha#..#.#.####.#.#  #..#.#.# #.#..#..#.#.# #.###.#......# #.# .##.##.##.#3.9 (15+ h9 _Found an escape hatch in the floor.+ hha4+ hf+ hbiH _No target in view!+ hP3+ h+ h+ h+ hP _+ h,+ h[+ hs,+ h+ hL _You now have 62 gold pieces (gained 5).+ h3+ h+ h+ hs,+ h+ h[+ hW,+ h=+ hy  ##  .#  .. #.  #.#... .#...# #.#.. .##...# #.#.##.##...####.#.# #...#..@........ #...###.....#>.# #...# #......... #...###......#. ##.# #####........##..# #..# #<#......##### ..... #..###.#.#....# #### #........##.#+ h=.# #..#.#.####.#.#You pick up a book of Callings and begin reading...+ hK19.9 (6.0)+ h,90.9 (7+ h+ hn  You add the spells Summon Small Mammal, Call Imp, Call Canine Familiar and _Eringya's Surprising Crocodile to your library.+ h4+ h+ hH _No target in view!+ hk3+ hul+ hhn+ hTp+ ht| _+ hhu+ h6w+ h~x,+ hx+ h z+ h{,+ hg|+ hC~+ h,+ h+ h+ h+ h+ h+ h+ h,+ h+ h+ h,+ h+ h&+ hG,+ h+ hȏ+ h,+ h+ h+ hl,+ hД+ hq+ h[,+ hЗ+ h+ h_,+ h+ hޜ+ h,+ h+ h+ hǠ,+ h>+ h+ hԣ,+ hC+ h)+ hȧ,+ hU+ h+ h+ hH+ h+ h+ h+ hT+ h+ h9+ h,+ h0+ h+ h,+ h+ h+ h߸,+ h+ hۻ+ h3+ h+ h+ h+ h ,+ hr+ h+ h,+ h+ h+ h,+ h$+ h+ h+ h+ h+ h+ h+ h+ h|+ hg+ ho+ h+ h+ hx+ h,+ h+ hV+ h,+ h[+ h+ hB+ h+ h+ h#+ hW,+ h+ h+ h,+ h=+ h]+ hp,+ h+ h}+ hB+ h+ h,+ h\+ h+ h^+ h+ h+ h+ h,+ h)+ hD+ h@,+ h+ h+ h ,+ ha + h0 + h ,+ h + h + h + h + h + h + hX + h + h ,+ h+ + h + hJ B+ h? + h + h + h# + hd + hO + h + h + h + hM" ,+ hD# + h$ + hZ& ,+ h& + h( + h* ,+ h:+ + hu. + hP0 ,+ h22 + h4 + h6 ,+ h 9 + h; + hz> ,+ h? + hqC + hD + hmE + hF + hI + hS S.#....# .#####....# .##.#.# #. ####.# ###.#.# ###.### #...##.#.. .......###.####.###. #..#......# #.# .#.#....#..#.# + hS 8.# ...........# .........#.#  #####.@.#.# 752.9 (62.0)).....=....# ###....#...#  #.##....... # #....##+ h_T Y .....# .# #.##.. # .. ##. + h\ + h\ ,3.9 (63+ hb + hcd # _Found a club.+ h + h + h5 + h H _No target in view!+ hB 3+ hE + hkI + hL + hP : _+ hKV .##.#.# #. ####.# ####.#.# ###.### #...# # #.#.. .......###.### + hV # #.###. #..#......# # #.# .#.#....#..#.# # .# ...........# # .........#.# ########...#.# #+ h#W ?.).....@....#####....#...# #.##.......# # #....##.# .....# .#+ hW , #.##.. # ..# ##. ### .#+ h] 14.9 (1.0)+ h^ +5.9 (2+ hb + h j 0 _l - a +6 ring of dexterity+ h + h + h + h H _No target in view!+ h 3+ h. + h + h + ht $ _+ h + hn + hL ,+ h + h + h$ ,+ hU + hW + h/,+ hQ+ h+ h,+ h& + h + h ,+ h*+ h+ h,+ h+ h+ h ,+ hp+ hn+ h,+ h + hv!+ h#+ h$+ hq$+ h)  k - 2 scrolls labelled NIES XITRENTOO (gained 1)+ h*+ h)0; _You see here 6 stones.+ h23+ h3+ h5+ hg7,+ h8+ h=+ hC?,+ h@+ hC+ hZF,+ hG+ h J+ hL,+ hM+ h[P+ hX ##..##.##.......#  ..# #. #.##....##.# + hX ..# #. ####.......# .# ###..## # #. #....##.##... # ....... #.# #. #.#.....# ##.# ##..... ..?. #.##.#..#### .# + hX ##. .....#......(# >.........#.## ... .##@...71.9 (1+ hZY6.0) .# ### .....# .##.... ..# ... . ... #### #### .. .+ hYM. ##+ h`+ h`,2.9 (17+ h'f+ hh; _Found a stone staircase leading down., h , hH \Inventory: 12/52 slots Hand Weapons (go to first with ))  a - a +1 sling (weapon) Missiles (go to first with () , hs  g - a throwing net Armour (go to first with [)  c - a +0 robe (worn)  h - a +1 pair of boots (worn) Jewellery (go to first with "=)j - an amulet of guardian spirit  l - a +6 ring of dexterity Scrolls (go to first with ?)  b - a scroll of poison  e - a scroll labelled FICOGE REIZU  i - a scroll labelled TIEBUA WAWEA  k - 2 scrolls labelled NIES XITRENTOO Potions (go to first with !)  d - a silvery potion  f - a fuming golden potion. h  j - an amulet of guardian spirit. An amulet containing a protective spirit which will cause any damage taken to bedivided between the wearer's reserves of health and magic. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Spirit} {jewellery} Menu/colouring prefixes: identified jewellery _________________ . h“Gringoire put out his hand for the little bag, but she drew back. ‘Do not  touch it! It is an amulet, and either you will do mischief to the charm, or it  will hurt you.’”  -Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding Night”. 1831. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.. h} . h . h  ##..##.##.......# Selgeron the Vexing..##. #.##....##.# Deep Elf..##. ####.......# .# Health: 16/16 ======================== ###..## # #. #....##.##... # Magic: 6/6======================== . h j....... #.# #. #.#.....# ##.#AC: 4Str: 5 ##..... ..?. #.##.#..#### .#EV: 12Int: 17##. .....#......(#SH: 0Dex: 17>.........#.##XL:  2 Next: 68% Place: Dungeon:2 ....##@....#Noise: ---------  Time: 772.9 (0.0) .##....#####a) +1 sling .....#.##.#. h[ XFire: a) +1 sling .##.... ..# ... . ... #### #### .. .. ## . h _No target in view! _l - a +6 ring of dexterity _No target in view!  k - 2 scrolls labelled NIES XITRENTOO (gained 1) _You see here 6 stones. _Found a stone staircase leading down.. h* . h . hX . hL f  You start putting on your amulet.. h +3.9 (1. hb% . h+ . hW, +4.9 (2. h0 . h6 . h 7 +5.9 (3. h; . hNC . hC +6.9 (4. hH . hFP . hP +7.9 (5. hU . hX _You continue putting on your amulet of guardian spirit. x5  You finish putting on your amulet of guardian spirit.  You feel your power drawn to a protective spirit.. hY . h^ . ha ] _j - an amulet of guardian spirit (worn)/ h/ hءAInventory: 12/52 slots Hand Weapons (go to first with ))  a - a +1 sling (weapon) Missiles (go to first with ()  g - a throwing net Armour (go to first with [)  c - a +0 robe (worn)  h - a +1 pair of boots (worn) / hJewellery (go to first with "=)  j - an amulet of guardian spirit (worn)l - a +6 ring of dexterity Scrolls (go to first with ?)  b - a scroll of poison  e - a scroll labelled FICOGE REIZU  i - a scroll labelled TIEBUA WAWEA  k - 2 scrolls labelled NIES XITRENTOO Potions (go to first with !)  d - a silvery potion  f - a fuming golden potion0 h.l - a +6 ring of dexterity. A ring that increases the dexterity of its wearer. 0 hIt affects your dexterity (+6). If you were wearing this ring: Your EV would increase by 0.6 (12.3 -> 12.9). You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Dex+6} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.0 hm ##..##.##.......# Selgeron the Vexing..##. #.##....##.# Deep Elf..##. ####.......# .# Health: 16/16 ======================== ###..## # #. #....##.##... # Magic: 6/6======================== ....... #.# #. #.#.....# ##.#AC: 4Str: 5 ##..... ..?. #.##.#..#### .#EV: 12Int: 17##. .....#......(#SH: 0Dex: 23>.........#.##0 hoXL:  2 Next: 68% Place: Dungeon:2 ....##@....#Noise: ---------  Time: 777.9 (0.0) .##....#####a) +1 sling .....#.##.#Fire: a) +1 sling .##.... ..# ... . ... #### #### .. .. ##You start putting on your amulet. _You continue putting on your amulet of guardian spirit. x5  You finish putting on your amulet of guardian spirit.  You feel your power drawn to a protective spirit. _j - an amulet of guardian spirit (worn)  You feel agile.8.4 (0.5 _You continue putting on your amulet of guardian spirit. x5inish putting on your amulet of guardian spirit.  You feel your power drawn to a protective spirit. _j - an amulet of guardian spirit (worn)  You feel agile. _l - a +6 ring of dexterity (worn)1 h&31 h1 h<1 h1 hGB1 h,1 hV1 h1 h,1 hW1 h1 h,1 h1 h1 h,1 h1 h1 h1 h1 h  _k - 3 scrolls labelled NIES XITRENTOO (gained 1)1 h]31 h1 h\1 h .....# #...# #.### ####....# .....# ##..# #.#....# #.##.. .....# #.#.##.. #.##.. .....# ..# #.#.##.#####.....#####..## #.#.##.##....##.# #1 hh\.###......... ##.#.##.##.#.....# #.###.###..... #....##.##.#..#### ....#.# ##. #.....#......(##.#.# #@.........#.##85.4 (7.0.#...#....>.$.....#.##.....#...##..####...#....##### .<.......... #...#.##.###...##.. #........# .......... . ....#.#### .1 h$.#.##.#### .....#.# ..#.. ..#.....# #########1 hA6.4 (81 h@1 h` _Found a stone staircase leading down. _There is a stone staircase leading down here.1 hk31 hl1 hn1 hp1 hkq$ _1 hu,1 hv,1 hyw1 hby1 hz,1 hz{1 h}1 h,1 hl1 h ,1 h1 hrM _You now have 74 gold pieces (gained 12).1 h1 h1 hz1 hX1 h,1 hS1 hR  There is a stone staircase leading down here.1 h1 hs _1 hÎ1 hl1 h,1 h1 h1 hg,1 h1 h1 ha,1 hΖ1 h1 hٚ,1 h}1 h41 h,1 h#1 h1 h #.# #.###..#.....#......(# #.#.###.#....#>.........#.## #...#....>.......#.##.....# ...##..####...#....##### <.............#...#.##.# ...##...##...#.#........# 1 h*...................#.#### #.##.####..#.....#.# . .......### ############.##....###  #.##..###  #.....# ####S## #[ S   ball python (constriction, asleep) .. #. 1 h^ 99.4 (13.0)  A ball python comes into view.800.4 (141 h_1 h- _Found a leather armour.1 hپe  You shoot a sling bullet. The sling bullet hits the ball python!1 hDv(((.1 hG=....1 h|JD72===1.6 (1.2)1 hP1 hSO _You kill the ball python!1 h^31 h4a1 hdc1 hgX1 hh,1 hi1 hl1 hm,1 hn1 hwo1 hp,1 hq1 hIs1 ht1 h u1 hu1 hyF  You see here a +0 leather armour.1 hz1 hg{ _1 h1}1 h1 hH,1 h1 hÄ1 h $#.##.####..#.....#.# #.. .......###.....# ###########.##....### .  1 hlZ#.##..### ..  #.....#####..g  ####.##.....##  ###[##.#.....  #..........#1 hM #.#.#@...###--- #........# #......##..#1 h,#..#.#.# ......#.#.... .....#.# #.### .....g   goblin (asleep)#. ..... 1 h5 ....1 h2t8.6 (7.0---9.6 (81 hZ1 h _A goblin comes into view. It is wielding a +0 club. _You see here a ring of magical power.1 h `  You shoot a sling bullet. The sling bullet hits the goblin.1 hS ()(((((1 h  { ......  You kill the goblin!1 h @5===10.9 (1.31 h 1 h ' _You hear a shout!1 h- 31 hW. 1 h6 ~.....[..1 h7 (0.01 hA oo   orc  m - a ring of magical power1 hD 5---1.9 (11 hfH 1 hO s _An orc comes into view. It is wielding a +0 dagger.1 h\ D(((((1 h] $((1 h 1 h v.o.....1 hx 7===3.1 (1.21 h 1 ha w _You shoot a sling bullet. The sling bullet barely misses the orc.1 h     .  #.##..### ..  #.....#####..)  ####.##.....##  ###[##.#.....  #..........# 1 h 9 #.#.#@...###  #........#  #......##o.#  #..#.#.# ....  ..#.#.... .....  #.# #.### .....  #. ....  1 h- <. .... 1 hєk    .  #.##..### ..  #.....#####..)  ####.##.....##  ###[##.#.....  #..........#  #.#.#@...###  #........#  #......##o.#  #..#.#.# .... ..#.#.... ..... 1 h#.# #.### .....  #. .... . .... 1 hy1 h1 h1 h[ _An orc is nearby!1 h|]  You shoot a sling bullet. The sling bullet hits the orc!1 hf()2 hkU'.2 h[r 864.3 _You kill the orc!2 hn_2 hqah _Your Stealth skill increases to level 1!2 hpI2 h[u2 hw2 h4x$ _2 h$|,2 h,2 h2 h2 h,2 h52 h 2 h 2 hYou see here a +0 dagger.2 hڙ2 h 2 ha_2 hn2 h2 h92 h)2 h2 h2 h22 hл2 hݼ2 hK2 h2 he2 h 2 hg2 h)_You now have 84 gold pieces (gained 10).2 h*2 h2 h2 h2 h2 h2 h|2 ha2 hJ2 h2 hX2 h2 h2 h2 h 2 h#.....2 h` 2 h 2 hqP#.#.#....###2 h 2 h#........#... 2 h#......##).#.# 2 h #..#.#.#.....### 2 hz..#.#...........# 2 hz#.# #.###.......# 2 h6###....2 hY)# 2 hy...........@...# 2 hE ---2 h]####.#####.#2 h# #.##......2 h 2 h\#.. ...###2 h 2 hc/#### 2 h....2 h 2 h#2 hNeb   bat (asleep)2 h 2 hu###b 2 h!2 h 2 h25.3 (11.2 h 0)2 h?2 h---2 h#%6.3 (122 hG 2 h# 2 h2 h2_A bat comes into view.2 hN2 hS]  You shoot a sling bullet. The sling bullet hits the bat!2 hZi((((((.†2 h8@......2 h3C9===7.5 (1.2)2 h72 h7G _You kill the bat!2 h@I2 hn2 h2 hB2 h{,2 h2 h;2 h ,2 h 2 h62 h,2 h62 h2 h,2 h42 h2 h-,2 h2 h2 h,2 hq2 h!2 h",2 hn#2 h%2 hw&,2 h'2 h*2 h,,2 hx,2 h-2 h/,2 hN02 h12 h3,2 ht42 h62 h82 hE92 h92 h9;2 h<,2 h|=2 h>2 h>@,2 hA2 hB2 hC,2 h^D2 hG2 h-H,2 hH2 hJ2 hP(..........# # .#.#....###.# ........#... ....##).#.# ## #.#.#.....### .. #...........# ###g #.###.......# #.. 2 h?Q#...........# #.# ............# #@# --- #.#####.#...####.# # #.##.......# #......#########.....######.......# 2 hRg   hobgoblin (asleep)####†#####.####2 hlY044.5 (17.0)2 h0ZH---5.5 (182 hc^2 h`\ _A hobgoblin comes into view.2 h3c  You shoot a sling bullet. The sling bullet hits the hobgoblin.2 h!m.((2 h4...2 hѬ 93===6.7 (1.2) _You kill the hobgoblin!2 h2 ho _Your Ranged Weapons skill increases to level 4!2 h)I2 h2 h2 hW$ _2 hB,2 h2 h`2 ho2 h2 h,2 h72 hC2 h,2 hD2 h##.....### [##.#.....#  # #....## ......#... ..##).#.# #####.....### #... .# ## 2 haB###.......# #..--- ..........# #.## ..........# #.# #####.#...####.##.##.......##......##########.....######.......#####†2 h,####2 h.50.7 (4.02 hqG---1.7 (52 hy2 h~Q _n - a grey potion2 h32 h2 h=2 hX2 h,2 h 2 hT2 h,2 hL2 h 2 hB2 h2 h,2 hd2 h2 hg,2 h2 h 2 h& ....  ##..) [# 2 h'### .# .....# .# # # .##### .###.#  ..... .#... ... .#.# #######.# ...### #.....@.# 7.7 (6# ###.####### 2 h(# #...#  .....# #.###  .....# #.#  .#...####.#    .##.......#    ......#####    ####.....####   2 h8.2 h.+8.7 (72 h22 h:> _Found a ring mail.2 hH;2 h@2 hKFH _No target in view!2 hw 32 h! 2 hR$ 2 h' 2 h' $ _2 h+ X2 h, 2 ho. 2 h/ ,2 h0 2 hW2 2 hS4 2 h9 2 h: 2 h? 2 hTB ,2 hD 2 hL   ... #.# 2 hL   #.#  .) #[#  2 hL ### ###.#  ..# ...#  # # #.#######  #.# 2 hDM  #.......#   # 63.7 (5 # #######.##. ### #.......# ... # ###.####### .###  2 hM # #...# .# ..# #.### 2 hM ?# ..# #.# 2 h N ## ####.#  .......#  2 hN 2 htV 2 hi[ j _Key pressed, stopping explore.2 h[ 2 h` 2 hb H _No target in view!2 h I2 h 2 h8 f _2 h B2 h 2 h ,2 h 2 h 2 h;,2 h2 h2 hdB2 h(2 h,2 h 2 hA.#...#  # #.#######  .# 2 h#.......#  . #....# #   #######.##.##.#  ## #.......##....#  .# ###.########.####  .# #...# #.#  .# #.### #@#  2 h.# #.# ###  .####.# ....# #### 2 h<  ...####   #.......#  ####†####  #.#  2 h`+9.7 (62 h,70.7 (72 hi2 h` _o - a scroll labelled BIUGOUKHUN2 hh+2 h,2 h.2 hV1 2 h1:_No target in view!3 h 3 h@ ,3 h@ 3 h/B 3 hC ,3 hD 3 hG |  Things that are here:  a +0 club; a goblin corpse3 hH 3 hI  _3 h|I 3 hK 3 hM ,3 hP 3 hQ 3 hpR ,3 heS 3 hV B3 hW 3 hX 3 hY ,3 hOZ 3 h=[ 3 h\ ,3 hf] 3 h_ 3 ha 3 hb 3 hb 3 he 3 hh 3 hdh 3 hh 3 hj 3 hql ,3 hwm 3 ho 3 h2r ,3 hs 3 hTv 3 h:x 3 hx 3 h z 3 hz 3 h~ 3 h ,3 h 3 h 3 h 3 hф 3 h> ,3 h@ 3 h 3 h ,3 h 3 hҏ 3 h ,3 h 3 h 3 h 3 h 3 hg 3 h 3 h% 3 ho 3 hј 3 h 3 ho ,3 h6 3 hr 3 h| ,3 h_ 3 hM 3 hW 3 h 3 h 3 hb 3 h 3 hO 3 h n3 h6 3 h; ,3 h 3 h[ 3 hT 3 h 3 hż 3 h 3 hQ 3 h 3 h 3 hg 3 h 3 hs ,3 h 3 hg 3 h 3 h 3 h@ 3 h* h .........##...##...#.#...... 3 h .........................#.# ...)....#.##.####..#.....#.# ........#.. .......###.....# ##################.##....### .... #.##..### # 3 h ..... #.....##### ......###########.##.... ....b.'@....# ###[##.#.. ......#####.# #.........3 ho  ##### #.###.#.#....# #...#........# #.#......##).# ###..#.#.#.... b   bat (asleep) ...#.#........ ###.#.#.###.... 3 h `#.###........3 h H 958.7 (72  You open the door.3 hS ,9.7 (733 h 3 h V _A bat comes into view.3 he  ((b  You shoot a sling bullet. The sling bullet hits the bat.4 hH4 hJ4 hSv ..b  The bat is severely wounded.4 hS<===60.9 (1.2)4 hJY4 h[ _The bat closely misses you. The bat misses you.4 h} ...)   ####### ....   .....  ......####### ......b@....# ###[ ......#####.#  ##### #. #... #.#......##) .. ....... .###.. #.###.....4 h ...)   ####### ....   .....  ......####### ......b@....# ###[4 h ......#####.#  ##### #. #... #.#......##) .. ....... .###.. #.###.....4 h 44 h4 hjZ _A bat is nearby!4 hU7 ...)4 h   ####### ....   .....  ......####### ......b@....# ###[ ......#####.#  ##### #. #... #.#......##) .. ....... .###.. #.###.....4 h/,4 hγT ...)   ####### ....   .....  ......####### ......b@....# ###[4 hm ......#####.#  ##### #. #... #.#......##) .. 4 h....... .###.. 4 hO#.###.....4 h4 hW4 h4 h% 4 h,_A bat is nearby!You shoot a sling bullet. The sling bullet hits the bat.4 hk†4 h]4 hr`-364 ha 2.14 hg4 hkG _You kill the bat!4 h74 h{8,4 hK<4 h{>4 h>4 hDD4 h5E&  4 hE\There is an open door here.  You see here a bat corpse.4 h H4 hH _4 hI4 hK4 hM,4 hN4 hQ4 hS,4 h5T4 hU4 hV4 h2W4 hW4 hSY4 hZ4 h'[4 hn[4 h ]4 h-^4 h^4 h^4 hc4 hd,4 h_e4 hf4 hg4 hJh4 hh4 hi4 hVk4 hk4 h'l4 hm4 h'p,4 hq4 hns4 hzA .............4 h#{B ...)....#.##.####..#..... ........#.. .......###... ##################.##.... .........# #.##.......# #.....#....###########.##.$........†.....# ###[##>......@.#####.# #....4 h{S---73.1 (11.0)########.....#.###.#.# #####.#...#...... #.#.## #.###..#.#.#. #....#.#..... ####.#.#.### #.###... #......4 h4 hH---4.1 (124 h4 hQ _Found a stone staircase leading down.4 h64 hƚ4 hH _No target in view!4 hbL 34 h\M 4 hP 4 h2Z  ##...##...#.# ................... ...)....#.##.####..#. ........#.. .......#####################.##....# #.##..[4 hZ .# #.....#...###########.##($..†.....# ###[##0.0).>........#####.# #...#########.....#.###.#.######.#...#..... #.#.#......# #.###..#.#.#4 h$[  #....#.#...####.#.#.### #.###4 h]b 4 hg +5.1 (14 hi 4 hr K _Found 7 stones and a ring mail.4 h's 4 hxy 4 h{ H _No target in view!4 hv 4 h 4 h 4 h 4 h 4 hb : _4 h 4 h0 ,4 h& 4 h 4 hU ' ...##...##...#  ...)....#.##.####..# ........#.. .......############.##4 h" $[...# #.#...[...# #......#...($..@.....†.....# #7.1 (2...>........#####.# ####.....#.###.# #####.#...# #.#.#.... #.###..#. #....#.# ####.#.#. #.###4 h 4 h| +8.1 (34 h 4 h ( _Found a ring mail.4 hA 44 haL 4 h5O H _No target in view!4 h4 h4 h%4 h4 h4 h: _4 h4 h&,4 h<4 h4 h),4 h4 h,4 h'4 h0   ...##...##.  ...)....#.##.### ........#.. ......#4 h ##..[...# #.....[...# ##...#.....(...†.....# 82.1 (4#......>........#####.# ###.....#.# #####.#.4 h 4 #.#.# #.## #....# ####.# #.# _You now have 96 gold pieces (gained 12).4 h 4 h4 h j _Key pressed, stopping explore.4 h4 h'4 hH _No target in view!5 h_5 hڢ5 ht$ _5 h5 hZ5 hԪ,5 h5 h>5 h,5 h5 hz5 hе5 h.5 h&5 h~5 ha5 h5 hG5 h5 h:,5 h5 h5 h,5 h5 h5 h,5 hQ5 h~5 h,5 h5 hb  There is an open door here.  You see here a bat corpse.5 h5 h _5 hG5 h$5 h,5 hU5 h5 hk,5 h5 hE5 hB5 hX5 h5 h6,5 h5 h_P...)....#.##.####..#.....#.#..5 h.........#.. .......###.....# ###################.##....###... ...........# #.##..### # .[.........# #.....#####..). ...........###########.##.....## .(.........†.....# ###[##.#..... 5 h;..>........#####.# #..........#. ##########.....#@###.#.#....###.#97.1 (15.0)#####.#...#........#.... #.#.#......##).#.#.5 h#.###..#.#.#.....####....#.#...........#####.#.#.###.......##.###.......#..............#####.#####.#..5 h5 h5 hj _Key pressed, stopping explore.5 h5 h! 5 hC 5 h:_No target in view!5 h/|35 h}5 hO5 h5 h$ _5 h15 hd5 hw,5 h%5 h5 h,5 h%5 h&################.##....###... .# #.##..### #... ........# #.....#####..)###########.##.....###### ..†.....# ###[##.#.....# #####.# #..........#.# #######.....#.###.#.#....###.###  #####.#...#........#.....#  #.#.#.@....##).#.#.### 1000.1 (3 #.###..#.#.#.....### #....#.#...........# 5 h%####.#.#.###.......# #.###...........# ...............# #####.#####.#...### #.# #.##...... ### #......##5 h5 h)5 hj _Key pressed, stopping explore.5 h5 hī5 hfH _No target in view!5 h  5 hI C  Skill  Level Train  Apt Skill  Level Train  Apt 5 h.  a - Fighting   0.7    -2   h * Spellcasting   1.9  11%  +3           b + Unarmed Combat   0.0    -2   i - Hexes   4.0    +3   c + Throwing   0.0     0   j + Fire Magic   1.1    +1  5 h          d * Ranged Weapons   4.0  69%  +3               e + Armour   0.0    -2       f * Dodging   2.9   9%  +2       g * Stealth   1.0  11%  +3      5 h @                        5 h+                     5 h 0            The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help5 h *[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets6 h4 6 h 6 h ,################.##....###....... Selgeron the Vexing ........##.##..### #....... Deep Elf ........##.....#####..).... Health: 16/16 ======================== ........###########.##.....###### Magic: 6/6======================== 6 hO ........†.....# ###[##.#.....#AC: 4Str: 5 ........#####.# #..........#.#EV: 13Int: 17 #######.....#.###.#.#....###.### SH: 0Dex: 23#####.#...#........#.....# XL:  2 Next: 96% Place: Dungeon:26 h 4#.#.#.@....##).#.#.### Noise: ---------  Time: 1000.1 (0.0)#.###..#.#.#.....###a) +1 sling#....#.#...........# # Fire: a) +1 sling####.#.#.###.......# ##.###...........# ##...............# #6 h } #####.#####.#...#### #.# #.##...... ### #......### There is an open door here. _You see here a bat corpse. _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. _No target in view!6 h 6 h6 6 hk 6 h 6 h 36 h 6 h 6 h 6 h $ _6 h 6 h 6 h2 ,6 h 6 h 6 h ,6 h 6 h 6 h ,6 h 6 h F  You see here a +0 leather armour.6 h 6 h  _6 h 6 h 6 h ,6 h 6 h 6 hC ,6 h 6 h2 6 hd ,6 h 6 h 6 h? ,6 h/ 6 hs' 6 h( ,6 h* 6 h2 n6 h`4 ,6 h|5 6 h7 6 h9 6 h>: 6 h0; 6 hg= 6 h? 6 h? 6 hh@ 6 hMB 6 h.D ,6 h6E 6 hG 6 hH ,6 hI 6 hR  ..........#.# #.###..#.....# ........#.#.###.#....#> ........#...#....>.......#.# ..............##..####...#.. .......<.............#...#.# 6 hS $.........##...##...#.#...... .........................#.#...)....#.##.####..#.....#.#........#..@.......###.....# #######################.##....### ..[............# #.##..### .....[.........# #.....#### ...............###########.##.... .....(.........†.....# ###[##.#.. ......>........#####.# #......... ##############.....#.###.#.#....######.#...#........6 hX 016.1 (16.0)6 hY ,7.1 (176 h^ 6 hP` e _p - a scroll labelled IDIHAW OLAHASCH6 h6 h6 h6 hH _No target in view!7 h]7 h^37 hYf7 hRh7 hh$ _7 hl,7 hn7 h1o7 hvp7 hs7 hu,7 hw7 hy7 h|,7 h|7 h6~7 h,7 h47 h"7 h,7 hv7 h7 hN7 hʒ7 hI7 h7 he? #.......7 h؟g ###########.###.### ..............#.# #.###. ............#.#.###.#. ............#...#....>.. ..................##..## <..........<...7 hҠ'... .............##...##.. ................24.1 (7.0) .......)....#.##.####.. ............#.......... ########################. #..[............# #.# #.....[.........#  #........##########7 h4! #.....(.........†.....# ##......>........#####.# #.7 h7 h+5.1 (87 hc7 h9 _Found a stone staircase leading up.7 h2 _No target in view!7 h;37 h7 ho7 h&< ##.####.###.###..#.# #.###[.#.#.###.#.#...#....>.##...<.<.##...##.......0.)....#.##.####...#... ##.7 h(V #..[.# #. #.....[.# # #. #.....(.†.....#  #......>.#####.# #7 h]37 hG4+6.1 (17 h:7 h^=# _Found a robe.7 h$7 hU7 h@7 hH _No target in view!7 h޺37 h7 h7 h7 h: _7 h7 hY7 h7 h7 h7 h,7 h?7 h7 h,7 h~7 h7 hf,7 h7 h7 h,7 h7 h7 h;,7 h7 hh7 hv ,7 h1 7 h 7 h ,7 hn7 h7 h,7 h7 h7 h,7 h7 h7 hO,7 h7 h7 h,7 h7 h!7 hb#7 h#7 hb$7 hX%7 h!',7 h'7 h )7 h),7 h2*7 h*7 hW,,7 h-7 h~.7 h/,7 h]07 h#17 h1,7 hR27 h27 h3,7 h947 h7n #..# #<#7 h:8# #..###.#.# #........ #..#.#.### #..#.#.#  #..#.#.# 7 h8 ##  ##+#### #.##.###  #.@...####.##.###  #...............#  7 h8#.....####..###### #.....# #...#  #.....# ##..#7 h 9v #.....# #..# #.....# #..# #. 7 h9#.....#####..#####. ##.###..........##.7 h=^#####..'46.1 (20.0)7 hHB7 hBM======7.1 (217 hF7 hTH= _As you open the door, it creaks loudly!7 h 7 h7 hY7 hH _No target in view!7 hI7 h 7 h*7 h : _7 h@  There is an open door here.7 h_7 h5 _7 h47 h,7 h7 hj7 h7 h7 h;7 h7 h,7 h7 h47 ht7 h7 h7 h!7 h,7 h7 h7 h,7 h!7 h7 h,7 h7 h97 h,7 hd7 h7 h` #...# #..######## #.w....# #........ #...#7 h>6.... #...#..# #...# #.# ##.# #####.... #@# #..# #<#......------ #.# #..###.#.#.... #.# #........##. #.# #..#.#.####. #.# #..#.#.# #.#####.# #..#.#.# #.## w   dart slug (wandering)#.....# #......# #.#7 h6##'##### #.##.### .##.....####.##.###7 h-57.1 (107 h"_.ww7 hK------8.1 (117 hT7 h\ _A dart slug comes into view.7 h2f c  You shoot a sling bullet. The sling bullet hits the dart slug!7 hj q†(((7 h 1...7 h 7 hG #...# Selgeron the Vexing#...# Deep Elf#########...# Health: 16/16 ========================......##...# Magic: 6/6========================.†...#...# AC: 4Str: 5....#...# EV: 13Int: 17..##...# SH: 0Dex: 23#.# ##.# #####.... XL:  2 Next: 106% Place: Dungeon:2#@# #..# #<#...... Noise: ===------  Time: 1059.3 (1.2)#.# #..###.#.#.... a) +1 sling#.# #........##.#. Fire: a) +1 sling#.#7 h * #..#.#.####.#.#.# #..#.#.# #.#.#####.# #..#.#.# #.###.....# #......# #.###'##### #.##.### .##.....####.##.### _No target in view! _As you open the door, it creaks loudly! _No target in view! _There is an open door here. _A dart slug comes into view.You shoot a sling bullet. The sling bullet hits the dart slug! _You kill the dart slug!You have reached level 3!  --more--8 hf  Your experience leads to an increase in your attributes!Your base attributes are Str 5, Int 17, Dex 17.Increase (S)trength, (I)ntelligence, or (D)exterity? : h M20/207/773 3% : h : hw U _You feel stronger. x2; h3; h; hQ; h1; hƝP _; h',; hן; h; hL #... #...########### #.............# #.........†...# #...S.........# ##......@.# #---#.######.# ##.# ##### #.# #..# #<#.... #.# #..###.#.#..; h: #.# #........##.# #.# #..#.#.####.# S   ball python (constriction, asleep) #.# #..#.#.# #.# #####.# #..#.#.##.# #.....# #......# #.#; hu61.3 (2.0---2.3 (3; h%; h^ _A ball python comes into view.; h. e  You shoot a sling bullet. The sling bullet hits the ball python.; hT5 †((((((; hs /......; h^ ?5===3.5 (1.2; h ; h O _You kill the ball python!; h; 3; hO< ; h:> ; h? ,; hC B; h~D ; huE ; hF ; hG ,; hcH ; hJ ; hK ; hK ; h>L ; hM ; hN ; h/O ; hO ; hQ ; h}R ; hS ; h^S ; hU ; h"V ; hV ; hV ; hZX ; hY ,; h9Z ; hP[ ; hZ\ ; h\ ; h] ; h^ ; h_ ; h` ; h` ; ha ; hjc ; hc ; hd ; he ; hg ,; hg ; hk %  ; hBl BYou see here a ball python corpse.; h7m ; hm  _; hQn ; h4p ; heq ,; hr ; has ; ht ; ht ; h= h>,= h@= hA,= hB= hC= hD,= hxE= h9G= hG,= haH= hI= hJ,= hK= hL= hM,= hN= hTO= hO= heP,= hQ= hR,= hS= hQT= hU,= hV= hX@  There is an open door here.= hZ= hZ _= hZ= h\= h],= hN^= h_= h`,= h[a= hb= hc,= he= h gB= hg= hn## #.......# #.# #..###.#.#....#####..#.# #.# #........##.#.##.##.# #.# #..#.#.####.#.##....# #.# #..#.#.# #.#..#.#######.# #..#.#.# #.### = hn#######.# #.....# #......# #.# ........###'##### #.##.### .# ........##.....####.##.### ........##...# ##71.7 (23.0) ........##.....####..######. #. ........##.....# #...# #.### = hn........##.....# ##..# #.#.... ........##.....# #..# #.#.##. ........##.....# #..# #.#.###.....#####..#####.#.##. ###########.###..........##.#.##. = h]o?###########.###.###......#....##.= ho= ht= hzj _Key pressed, stopping explore.= hu{= hT= hH _No target in view!= h%;I= hh@= hA= hyB$ _= hFX= hG= hH= hI,= hJ= hK= hL= hBM= hM= hN= hP= hP= hP= hR= h!T,= hT= h?V= h!W,= hX= hY= h[,= h[= h^= h^,= h_= he]############ #...#### .............# #...#..... .........†...# #...###... ...†.........# ### #...# #. .###........## #.. #...###... .# #.######.# ##.# #####........# .###.### #.# #..# #<#......#####= hMg/# #.# #..###.#.#....# ###..#.# #.# #.##.#.# 80.7 (9.0)  #.##.# #.# #..#.#.####.#.# ##  #....# #.# #..#.#.# #.#.. ..  #.#######.# #..#.#.# #.###. # ###.# #.....# #......# #.# .#.####'##### #.##.### .# .##.....####.##.### . ....##...............# ###### ....##.....####..######. #...)= hg= hPm= hnuj _Key pressed, stopping explore.= hpv= h{= h}H _No target in view!= hI= h2= h?= hf _= h,= h = hz= h,= h= h= h_= h= h= h(,= h= h= h,= h/ = hb = hD ,= hT = h = h = h ,= hN = hI = h ,= h = h^ ,= h = h = h ,= h$ = h = h@ ,= h = h  = h ,= hn = h = h ,= h] = h = h B= h! = h" ,= h=# = hd)  #... #.# #...# #.# #...# #.# ##################### #...####.# ............#.......# #...#...... ........†...#######.# #...###....= h"* }†.........# #####.###...# #..........## #.@.....#...###....96.7 (16.0) # #.######.# ##.#######........ ###.### #.# #..# #<#......###### ......# #.# #..###.#.#....#..#.# #.# #........##.#.#  #.##.# #.# #..#.#.####.#.# ###  #....# #.# #..#.#.# #.#.. . = h* c #.#######.# #..#.#.# #.###. #. ##.#  #......# #.# .#.#= h+ = hX0 = h7 j _Key pressed, stopping explore.= h8 = h< = h> * _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!= h 3= h = h! = he = h# | _= hϽ = h = h ,= h = hK = h = h% ,= h = h ,= h^ = h = h" ,= h = h = h ,= h = h = h = h = hu = h = hJ = h = h$ = h2 B= h = hg #...# #.#....###...# #.#.##.# ############### #...####.#.#..### ......#.......# #...#........... ..†...= h .# #...###.....#>.### #####.###...# #.........### #.......#...###......#..# ####.# ##.#######........##..# # #.# #..# #<#.@....######.....#200 #.# #..###.#.#....# .### # #.# #........##.#.# #. = h # #.# #..#.#.####.#.# ###.### # #.# #..#.#.# #.#.. .......# ####.# #..#.#.# #.###. #..#.... .....# #......# #.# .#.#....# '##### #.##.### .# ........ = h ^....####.##.### ........= hJ = h8 = hZ _No target in view! _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. = h _No target in view! _Key pressed, stopping explore.= h1 = h  _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.= hG No target in view!= hI3= h!J= hL= hM= hN$ _= h\Sn= hT= hU= hWV,= hW= hW,= hFX= hZ= h\[,= h\= h+_= h`,= h`b= hc= hd= hd= he= hBh= hGj,= hAk= hVn= ho,= hUp= hr= ht,= ht= huv= hw,= h+x= h/y= hy,= hyz= h|= hd},= h}= h= h,= h= hI= h,= h= h= h߇,= h= h= h= h|= h5= h= h= h= h= h= h,= hΚ= h= hڢ,= h= hƤ= h,= hz= h= h+,= h>= h@= h,= h4= h= h˲,= hl= h:= h,= h>= h= hۺ,= h= hP= h)= h,= h= hj,= h3= h= h= h= hI= h}= h,= h= h= hO,= hu= h= hM,= h[= h= h},= h= h= h,= hx= h= h9,= h<= h*= h,= h= h= h,= h6= hi= h,= h= h= h= hF= h= h= hS= h= h= h _No target in view! _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. _No target in view! = h You see here a +0 club.= hk= h _= h= h = h ,= h = h#= hh,= h= h-= h,= hT= hB= h,= h= h#= hd%,= ho&= hI(= h)= h/*= h*= hu,= h-,= h.= h0= hU2,= h3= h4= h6,= h6= h8= h$:,= h ;= h== h>,> hE> hP> h,> h%> h> h,> hM> h> h ,> h > h!> hU,> h> hJ> h,> h"> h> h,> h> hKn> h,> hZ> h> hE,> h> h%> h&,> h'> h~*> h+,> h,> h.> h/,> h0> hr2> h3,> h4> h|6> h7,> h 9> h:> h,<,> h=> h>> h?,> h@> h4B> hUC,> hD> hE> h G,> hG> h.J> hmK,> hM> hN> hEO,> hO> hQ> hR> hZS> hS> h~l #.####.##..###### #....#.##..# #...# #.#........ #...# #.#....##..# #...# #.#.##.##.. ############# #...####.#.#..####.......# #...#.............. †...#######.# #...###.....#>.##.# ....# #####.###.@.# #.........#79.7 (73 ...## #.......#...###......#..#.. #> hlm#.# ##.#######........##..#.....  #.# #..# #<#......######.....#.#  #.# #..###.#.#....# #.#####..  #.# #........##.#.# #.# ###  #.# #..#.#.####.#.######.#### #  #.# #..#.#.# #.#...#.......### ##.# #..#.#.# #.###.#.#..#> hn> hr> htE _Done exploring.> h3> h> h9^ _No target in view!> hy3> ha> h0.0).........#..#..#....###.#.#..> h%> hE _Done exploring.> hůI> h J> hE _Done exploring.> hf3> hg> h4> h> hE _Done exploring.> h > h Where to? (Tab - D:2, ? - help)  D - Dungeon ? h? h] [?25h[?0c? h#.####.##..# Selgeron the Vexing##### #....#.##..# Deep Elf#...# #.#........# Health: 20/20 ========================#...# #.#....##..# Magic: 7/7========================#...# #.#.##.##..# AC: 4Str: 7 ############# #...####.#.#..###.# EV: 13Int: 17 ....#.......# #...#.............. SH: 0Dex: 23 †...#######.# #...###.....#>.##.# XL:  3 Next:  7% Place: Dungeon:2 ....# #####.###.@.# #.........#.# Noise: ---------  Time: 1279.7 (0.0) ..? h.## #.......#...###......#..#.. a) +1 sling ##.# ##.#######........##..#..... Fire: a) +1 sling#.# #..# #<#......######.....#.##.# #..###.#.#....# #.#####..#.# #........##.#.# #.# ### #.# #..#.#.####.#.######.#### #. #.# #..#.#.# #.#...#.......###.  ##.# #..#.#.# #.###.#.#..#......  _Done exploring. _No target in view! _Done exploring. _Done exploring. _Done exploring.  What level of the Dungeon? (default 2, ? - help) ? ht_ [?25l[?1c? htJ3? h5~,? h/ _? h? h1? h? hK? h? h? h~? h? hĊ? h? h? hT? h? hߏ? h,? h? h? h,? h*? h? h? h^? h? hv? hy,? hD? hX? h? hU,? h&? h? h),? h? h? h,? h%? h? hس,? hN? h? h,? h? hr? he,? h? hQ? hY,? h? h_? h,? h ? hX? hq,? h)? hb? h,? hJ? h? h,? h? h? ho? h? h5? h'? h,? h? hY  There is a stone staircase leading down here.? hO? h? hj$ _? h? hۨ;3? h&? h,? h  ########.##...  ...>.....# #........# ? hd#......# #....@.#303.4 (23.7) ######## _You climb downwards.  Found a stone staircase leading down.? hq? hOa _There is a stone staircase leading up here.? hI? h? h? h$ _? hD n? h? hs,? h ? h? hB,? h`? h5? hR,? h}? hk? h!,? h#? h %? h&,? h'? h)? h+? hS,,? h.? h0,? hP1? h2? h4? h4? hH5? h6? h>(#####.###.........)..ß.ß... ...∩...# ß.ß..#####......#.....#########........###.##......# #@......>.....#13.4 (10.0 ######........####......##....<.#########@ h@ hF,4.4 (11@ hK@ hRK _Found Issuhu Zegu's Assorted Antiques.@ hR,5.4 (12@ hV@ h:\3 _q - a +6 ring of intelligence@ hy@ hl@ h#@ hVH _No target in view!@ hDRI@ hT@ h\f _@ h`X@ h!b@ hb@ hWc@ hEh@ hj,@ h.l@ hn@ hu ...... ....S ..... .# ... .#######.#####...@ hv$.........# )..ß.ß....# #......@...# ......ß.ß..##### #........#.....##########..........###.##......#.........#.......>.....##........######........# S   adder (asleep)#........# ###......#.........##....<.#.##############@ hg]9.4 (4.0)20.4 (5@ h@ h& _An adder comes into view. _There is an entrance to Issuhu Zegu's Assorted Antiques here.@ h[ (((((S  You shoot a sling bullet. The sling bullet hits the adder.@ hV,@ h% .@ hџe.S....@ h~7===1.6 (1.2@ h@ h3 _The adder is lightly wounded.@ h,e ......  .....  ..... .  # .S. .#  ..######.#####...  ...............#  ...)..ß.ß....#  #......@...#  ......ß.ß..#####  #........#..... #..........###. .........#.> #........### #........#  .........# #....<  @ h ......  .....  ..... .  # .S. .#  ..######.#####...  ...............#  ...)..ß.ß....#  #......@...#  ......ß.ß..#####  #........#..... #..........###. @ h.........#.> #........### #........#  .........# #....<  @ hC@ h@ h@ hp ((((((( @ hp_An adder is nearby!You shoot a sling bullet.@ hIU@ h[v....S..@ h\(2.8@ hb@ hCe_ _The sling bullet barely misses the adder.@ h}, (((((((You shoot a sling bullet.@ h,@ hI......S@ h>(4.0@ h2@ h_ _The sling bullet barely misses the adder.A hz ((You shoot a sling bullet.A h.S  You shoot a sling bullet. _The sling bullet barely misses the adder.  You shoot a sling bullet. _The sling bullet barely misses the adder.  You shoot a sling bullet.  The sling bullet closely misses the adder.A h(5.2A h A h! R _The adder barely misses you.A h   You shoot a sling bullet. The sling bullet hits the adder!A hIh  The adder is almost dead.A hs19--6----6.4A hmA h- _The adder bites you. x2A hŶ ((You shoot a sling bullet.A h> .SThe sling bullet barely misses the adder.A h?(7.6A h|EA hG= _The adder bites you but does no damage.A h} _  You shoot a sling bullet. The sling bullet hits the adder.A h" q†A h+ A h-0 Shooter20==8A h0 ------308.8 _You kill the adder!A h37 A h9 m _Your Spellcasting skill increases to level 2!A hu 4A hy A hW{ H _No target in view!B hB hWelcome to Issuhu Zegu's Assorted Antiques! What would you like to do?  a -  960 gold a condenser vane  b -  21 gold a silvery potionc -  21 gold a robe  d -  192 gold a glowing scarf  e -  24 gold a scroll labelled NIES XITRENTOO  f -  24 gold a scroll labelled PAESILUMEI  g -  96 gold a short bone wand B h]SYou have 116 gold pieces. [Esc] exit[!] buy|examine items[a-g] mark item for purchase [/] sort (type)[A-G] put item on shopping listF h F hSelgeron the Shooter......Deep Elf.....Health: 20/20 ========================..... .Magic: 6/8==================------#... .#AC: 4Str: 7..######.#####...EV: 13Int: 17...............#SH: 0Dex: 23...)..߆ß....#XL:  3 Next: 30% Place: Dungeon:3#......@...#Noise: ===------  Time: 1328.8 (0.0)......ß.ß..#####a) +1 slingF h#........#.....######### Fire: a) +1 sling#..........###.##......#.........#.......>.....##........######........# #........# ###......# .........##....<.# .############## The sling bullet barely misses the adder. _The adder bites you but does no damage.  You shoot a sling bullet. The sling bullet hits the adder. _You kill the adder! _Your Spellcasting skill increases to level 2! _No target in view!F h4F hF hF h$ 3F hq F hI F h $ _F h F h ,F hT F hȎ c7===F h( F h ,F h% F hR ,F h F hk ,F hU F hu F h e8======F h F h, 4 _Magic restored.F hh F hȥ F h̦ F hf F h ,F hӬ F h F h ,F hK F hx  ....... .......  ...... .#### ...# .#######.#####...#................#......)@.߆ß....#---#......∩...#.ß.ß..##### ##..#.....#####F hL  #..........###.##.... #...#.......>... #.#........######...... .##........# ###.... .........# #....F h  . .# ...... ..####. ...# .#.######.#####....#.#F hN .@..߆ß....#.#......∩...##..ß.ß..##### #.##.#.....#. #.###.##g #.#.>g   goblin (asleep) #.#.###### .##.# ###... .# #...F h+ 310.0)  A goblin comes into view. It is wielding a +0 dagger.F h f===---9.8 (11F hr F h _Found a helmet. _You see here a +2 hand axe of distortion.F hr <     #  .  .####. ...# .#  ......######.##  ..#................#  .......@..߆ß....#  ....#......∩...##  ..........ß.ß..#####  #.##........#. #. #.......... g #.........#.> #.#........# .##........#   F h     #  .  .####. ...# .#  ......######.##  ..#................#  .......@..߆ß....#  ....#......∩...##  ..........ß.ß..##### F h  #.##........#. #. #.......... g #.........#.> #.#........# .##........#   F h4F hzF h] _A goblin is nearby!G hp     #  .  .####. ...# .#  ......######.##  ..#................#  .......@..߆ß....#  ....#......∩...##  ..........ß.ß..#####  G h#.##........#. #. #.......... g #.........#.> #.#........# .##........#   G hSF     #  .  .####. ...# .#  G h?U......######.##  ..#................#  .......@..߆ß....#  ....#......∩...##  ..........ß.ß..#####  #.##........#. #. #.......... g #.........#.> #.#........# .##........#  G hU G h]G h^G heG h i] _A goblin is nearby!G hr ((((((g  You shoot a sling bullet. The sling bullet hits the goblin.  The goblin shouts!G hAG hFm  The goblin is heavily wounded.G hG h}4S..........g[S   adder (wandering)g   goblinG h<===41.0 (1.2)G h0G hY _An adder comes into view.G h ((((((You shoot a sling bullet.G h_G h`G hj.S....g.S2.2G hrG hu` _The sling bullet barely misses the goblin.G h*r     #  .  G hs.####. ...# .#  ......######.##  ..#................#  .S.....@..߆ß....#  ....#......∩...##  ..........ß.ß..#####  #g##........#. #. #.......... [ #.........#.> #.#........# .##........#  G hs# G h/      #  .  .####. ...# .#  ......######.##  ..#................# G h0  .S.....@..߆ß....#  ....#......∩...##  ..........ß.ß..#####  #g##........#. #. #.......... [ #.........#.> #.#........# .##........#   G h 4G hq G h! _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the goblin.G h % t(((()G h G h G h f..S....G h 023.4G hF G h J _You kill the goblin!G h&;  (((((((You shoot a sling bullet.G h G h V....S..G h (4.6G hK G h _ _The sling bullet barely misses the adder.H h  H hCasting: Jinxbite (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.H h&^  You beckon some vexing sprites to accompany your attacks.H h/Q.SH hl06-------50Will/2 Jinx H h7H h:; _You feel your willpower being sapped.H hgN ( You shoot a sling bullet. The sling bullet hits the adder.H h:*H h~  The adder is heavily wounded.A giggling sprite leaps out and smacks the adder with its own tail.H h .S (very drained)  The adder is almost dead.H h 5=6.7 (1.1H h H h R _The adder barely misses you.H h3 >(((((((H h` ,*H h#9  You shoot a sling bullet. The sling bullet misses the adder.A giggling sprite leaps out and ties the adder's tail in a knot.H hB o.......H h(G & H hG ------557.9 (1.2 _You kill the adder!H hN H h~P h _Your Dodging skill increases to level 3!H hq H hI H hc ^ _No target in view!I hI hI hI h?H _No target in view!I h(4I hʹI h4I h...∩gg   hobgoblin (wandering)I hZ(0.0I h5---8.9 (1I hkI hc\ _A hobgoblin comes into view.I h (((((((You shoot a sling bullet.I h *gThe sling bullet barely misses the hobgoblin.I hq  The hobgoblin shouts!  A giggling sprite leaps out and doodles on the hobgoblin's face.  The hobgoblin is moderately wounded.I hlu+....)g[ (very drained)7======50.1 (1.2I h }I hi _The jinxing sprites lose interest in you.I h_p     #  .  .####. ...# .#  ......######.##  ..#................#  .......@..߆ß....#  ....#......∩...##  ..........ß.ß..#####  I hy#)##........#. #g #.......... [ #.........#.> #.#........# .##........#   I hF*D     #  .  .####. ...# .#  ......######.##  ..#................#  .......@..߆ß....#  ....#......∩...## I h+2 ..........ß.ß..#####  #)##........#. #g #.......... [ #.........#.> #.#........# .##........#   I h14I h:I h\E  ((((( _A hobgoblin is nearby!You shoot a sling bullet. The sling bullet hits the hobgoblin.I hI h#....g.1.3I hI h] _The hobgoblin is almost dead.I h<     #  .  .####. ...# .#  ......######.##  ..#................#  .......@..߆ß....#  ....#......∩...##  ..........ß.ß..#####  #g##........#. #. #.......... [ #.........#.> #.#........# .##........#   I hw e     I hy ^#  .  .####. ...# .#  ......######.##  ..#................#  .......@..߆ß....#  ....#......∩...##  ..........ß.ß..#####  #g##........#. #. #.......... I hG [ #.........#.> #.#........# .##........#   I h I h I h I h ((((( _A hobgoblin is nearby!You shoot a sling bullet.I hM ,I hT ...g)2.5I hg\ I h^ c _The sling bullet barely misses the hobgoblin.I h <     #  .  .####. ...# .#  ......######.##  ..#................#  .......@..߆ß....#  ....#......∩...##  ....g.....ß.ß..#####  #)##........#. #. #.......... [ #.........#.> #.#........# .##........#   I h r     #  .  .####. ...# .#  ......######.##  ..#................#  .......@..߆ß....#  ....#......∩...##  ....g.....ß.ß..#####  #)##........#. #. #.......... [ #.........#.> #.#........# .##........# I hQ   I h 4I h' I h ((((( _A hobgoblin is nearby!You shoot a sling bullet.I h) v  The sling bullet completely misses the hobgoblin.I h0 g...)I h1 w8======3.7I h[7 I hC: 7 _The hobgoblin seems less drained.I hq <     #  .  .####. ...# .#  ......######.##  ..#................#  .......@..߆ß....#  ....#g.....∩...##  ..........ß.ß..#####  #)##........#. #. #.......... [ #.........#.> #.#........# .##........#   I h\     #  .  .####. ...# .#  ......######.##  ..#................#  .......@..߆ß....#  ....#g.....∩...##  ..........ß.ß..#####  #)##........#. #. #.......... [ #.........#.>I h0 #.#........# .##........#   I hQ I h3I hI ho#% I h$_A hobgoblin is nearby!You shoot a sling bullet. The sling bullet hits the hobgoblin!I ha).(J hp(..J ht084.9J hzJ hp}M _You kill the hobgoblin!J hm4J hJ hJ h_,J hJ h7J h,J h?J hJ hJ h<===J hJ hgJ h,J hJ hJ hJ hJ hJ hGJ h,J hJ h>J h,J hJ h J h,J hJ hJ h/...# ##.. ......##. #..### #..# .........###...####.# ...#..............######.###J hbh∩.........#...........................)..߆ß.........#......∩...#........ß.ß..#?@##)##........#..---62.9 (8.0....#.#.#..........#.[# #.........#..........#.#.#................##.##........########.. .....#J h ### .. .###### ## J h&J h'G---3.9 (9J h+J h-1 _Found Wias's General Store.J hGJ hiJ h;J huH _No target in view!J hV4J hJ hޒJ hCJ h*% _J hJ hb ...# ##.. .##. #..### #..# .###...####.# ...##...######..∩.#...J h.....)..߆ß...#......∩...#...ß.ß..#......@.##)##.##.#.#.#.#.[# #.##.#.#.#.#.##.##.##.. ....# ### ....###### J hpA ##J h+4.9 (1J h+5.9 (2J h~J hb _r - a scroll labelled SAMAVE SEWOIJ h5J h6J hQ:J hV=H _No target in view!J hX4J h"[J h_J habJ hHc% _J h6gJ hgJ hk,J hlJ h]oJ hr,J htJ hJvJ hxJ hyJ h5{J hv}J h7J hڂJ hn _You feel your willpower return.J h&J hJ h-J hэJ hWelcome to Wias's General Store! What would you like to do?  a -  520 gold a Gell's gravitambourine (2/2)b -  390 gold an amulet of reflection (unknown)  c -  130 gold a +0 battleaxe  d -  26 gold a +0 dagger  J he -  46 gold 4 atropa-tipped darts  f -  58 gold 5 atropa-tipped darts  g -  58 gold 3 large rocks  h -  104 gold a potion of heal wounds (unknown)i -  26 gold a scroll of identify (unknown)  j -  97 gold a scroll of revelation (unknown)  k -  2 gold 2 stones You have 116 gold pieces. [Esc] exit[!] buy|examine items[a-k] mark item for purchase [/] sort (type)[A-K] put item on shopping listM h7   a -  520 gold a Gell's gravitambourine (2/2)d - e - f - g -  h + 104 gold a potion of heal wounds (unknown)i - j -  After the purchase, you will have 12 gold pieces.[Enter] buy marked itemsN hk Y Purchase items for 104 gold? (y/N)N hԀ d - e - f - g -  h -  26 gold a scroll of identify (unknown)  i -  97revelation (unknown)  j -  22 stones jJP h( P hX. Selgeron the Shooter..... .##.. Deep Elf.....##.... Health: 20/20 ========================#......####.. Magic: 8/8========================... .....## ##.. AC: 4Str: 7# #.##.##..### #..# EV: 13Int: 17P hY###.##....###...####.#SH: 0Dex: 23......#..............### XL:  3 Next: 58% Place: Dungeon:3#....@.........#...... Noise: ---------  Time: 1371.9 (6.0)#...................). a) +1 sling...................#.... Fire: a) +1 sling###...#.................#...#........##)##....#...#........#.#.#.... ### #........[# #..... #........#.#.#.... #........##.##....  _Found Wias's General Store. _No target in view! P h._r - a scroll labelled SAMAVE SEWOI _No target in view! _You feel your willpower return.There is an entrance to Wias's General Store here.P hōNo target in view! _r - a scroll labelled SAMAVE SEWOINo target in view! _You feel your willpower return.  There is an entrance to Wias's General Store here.  s - a potion of heal woundsP hP he _Thank you for shopping at Wias's General Store!P hC 3P hF P hnJ P hM P h{N $ _P hES ,P hT BP hGY XP h] P h` ,P hd P hg P ho  #   ##. ###  #.<#..  ######.#.. ..........###"#  ......##....# P hp  ##......###  #..@.#.....## ##5.9 (4 #.##.##.##..### #. ###.##....###...####.# .......#......#...#....∩......... #............................####...#...........#...#..##)##P hw P hx +6.9 (5P ho} P h 9 _Found a stone staircase leading up.P h P h P h P hӚ H _No target in view!P h 3P h P hT P h P h1 P _P h ,P h P h P h ,P h P h P h ,P h P h P hQ ,P h& P h% P hU ,P h2 P h P h ,P h P hT P h ,P h8 P hm ## ##. ##..### #.<#.. P h t######.#.. ### .... ..........###@# .... ........##....# ... ##......#### #.. ....#....#.....## ##.. ....#.##.##.##..### #..# ###.##....###...####.# .......#......######.#...#....∩.........#..#...........)..߆ßP hT% ,84.9 (8P h% +5.9 (9P hM* P h. 1 _t - an amulet of reflectionQ h(4Q h/Q h1H _No target in view!Q h>IQ hAQ hCQ h D$ _Q hGBQ hH,Q hIQ hKQ hL,Q huMQ hO,Q hOQ h_TQ hU,Q hVQ hXQ hZQ hF[Q h[Q h]Q hY_Q h7`,Q h~bQ he,Q hfQ hghQ hej,Q hmQ hmQ ho,Q hpQ h=rQ hDt,Q huQ hxvQ hx,Q h zQ h{Q h},Q hfQ h{,Q hQ hyL _You now have 19 gold pieces (gained 7).Q h͇3Q hQ hÉQ hӋ,Q hQ hQ h:,Q hQ hQ hQ hQ hQ hXQ hQ h,Q hQ hnQ h,Q hQ hQ hXQ h.. #. ####.#... .. ....####Q hư...#. #..........#.###.....#.......##...#....##.#..## #...##..###  ##.####.@.# 407.9 (22.0) #.#####.......?  ##...# #...##..#  ##..#.# #..... .#..#### ∩.......Q h #.<#...# #........  ######.#...####...###.# ....  ..........###.###.. ..  ........##....# ...Q h+Q h),8.9 (23Q hQ hf2 _Found Xaumn's General Store.Q hgQ htQ h^ _No target in view!Q h3Q hQ hQ hQ h? $ _Q h$,Q h%Q h&Q h(Q h*Q h-,Q h.Q h&1Q h=: #.......# ...#....#  #.#.#..##  #...##..### ##.####...#####. #.#####.......?#...# #...##..#Q hY;##..#.###........##..#####∩@.......#.<#...###.  ######.#...####.# ..............###.###..g ..............##....# #### ...###......#### #.. ...... g   goblin (asleep) #....#.....## ##.. ...... #.##.##.##..### #..# ...... ###.##....###...####.# ...#Q hD211.9 (3.0)Q hE+2.9 (4Q hKQ hxRu _A goblin comes into view. It is wielding a +0 dagger.Q h   ## .### ...#####.  Q hn#.......?   #...##..#  ##........  #∩@.......  #.<#...###........  #...###.# ....  ###..g    #### ...   #..   ##..   #..#   ...# Q h9   ## .### ...#####.  #.......?   #...##..#  ##........  #∩@.......  #.<#...###........  #...###.# ....  ###..g    ####   Q hG; #..   ##..   #..#   Q hAQ hBQ hRIQ hpP _A goblin is nearby!You shoot a sling bullet. The sling bullet hits the goblin!Q hUm((()Q hs...60===4.1 (1.2Q hQ hJ _You kill the goblin!Q hVQ hZ| _No target in view!Q hm3Q h p,Q h _Welcome to Xaumn's General Store! What would you like to do?  a -  205 gold a +1 arbalest of flamingb -  30 gold a +0 falchion  c -  400 gold a lightning rod (4/4)d -  40 gold a potion of brilliance (unknown)  e -  30 gold a potion of curing (unknown)f -  40 gold a scroll of amnesia (unknown)  g -  20 gold a scroll of identify (unknown)  h -  5 gold 5 stones You have 19 gold pieces. [Esc] exit[!] buy|examine items[a-h] mark item for purchase [/] sort (type)[A-H] put item on shopping listS hj a $  You are short 186 gold pieces for the purchase.[Enter] buy shopping listU hU h@U hJI#.......##Selgeron the Shooter...#....#Deep Elf#.#.#..##Health: 20/20 ========================#...##..###Magic: 8/8========================##.####...#####.AC: 4U hStr: 7#.#####.......?EV: 13Int: 17##...# #...##..#SH: 0Dex: 23##..#.###........XL:  3 Next: 60% Place: Dungeon:3##..#####@........Noise: ---------  Time: 1415.1 (1.0)#.<#...###........a) +1 sling######.#...####...###.# ....Fire: a) +1 sling..........###.###..) ..............##....# #### ...###......#####.. ..... #....#.....## ##.. ..... #.##.##.##..### #..# .....U h ###.##....###...####.# ...#  _A goblin comes into view. It is wielding a +0 dagger. _A goblin is nearby!You shoot a sling bullet. The sling bullet hits the goblin! _You kill the goblin! _No target in view!  There is an entrance to Xaumn's General Store here.U hU hU h# _A goblin is nearby!  You shoot a sling bullet. The sling bullet hits the goblin! _You kill the goblin! _No target in view!  U hThere is an entrance to Xaumn's General Store here. _You can access your shopping list by pressing '$'.U hռ U h U hq U h ^ _No target in view!U h 3U h; U h U h: $ _U h~ ,U h U h U h U h U h ,U hr U hd U h ,U h U h$ U h ,U h6 U h} U h ,U h U h U h U h U h U h U h ,U h U h ,U h U h+  _k - 4 scrolls labelled NIES XITRENTOO (gained 1)U h .#. #....... .#.###..... #.......## ###U h ...#....# ..# #.#.#..## #.# U h :#...##..### #.# ##.####...#####.# #.#####........# ##...# #...##.@##  U hi ##..#.###....... ##..#####∩.............. #.<#...###.............. #.#...####...###.#...... U h .....###.###..)......... g   Ijyb (wand, asleep) ...##....# ######....... ......#### #..g....... ...#.....## ##.. .......U hl ,24.1 (9U h  /5.1 (10.0)U h U h#  Ijyb the Inquisitive comes into view. She is wielding a +0 club and carrying a _wand of mindburst.U hw< (((((g  )(You shoot a sling bullet. The sling bullet hits Ijyb!  Ijyb shouts!V h+V hF5p......g.V ho6;===6.2 (1.1)V h>V h@[ _Ijyb is moderately wounded.V hPm  ###   ..#  V h1Q #.#  .### #.#  ...#####.#  #........#   #...##.@##  #.............. ∩.............. <#.............. #...###.#...... ###..).........  ######...g...  #..........  ##..  V h  ###   ..#   #.#  .### #.#  ...#####.#  #........#   #...##.@##  #.............. ∩.............. <#..............#...###.#......###..).........  ######...g... #...... ##.. V h V hV h.V hY _Ijyb is nearby!V h(5h(((((((V hKV hV hl...g...V h\-7.4 (1.2V hV hU _You shoot a sling bullet. The sling bullet closely misses Ijyb.V h4  ###   ..#   #.#  .### #.#  ...#####.#  #........#   #...##.@##  #.............. ∩.............. <#.............. #...###.#.g.... ###..).........  ######.......  #..........  ##..  V hs  ###   ..#   #.#  .### #.#  ...#####.#  #........#   #...##.@##  #.............. ∩.............. <#..............#...###.#.g....###..).........  ######....... #...... ##.. V hsyV hzV hπV hY _Ijyb is nearby!V h (((You shoot a sling bullet.  The sling bullet hits Ijyb but does no damage.V h0mV hXt..g.8.6V h|V hR~[ _Ijyb is moderately wounded.V h14  ###   ..#   #.#  .### #.#  ...#####.#  #........#   #...##.@##  #.............. ∩.............. <#........g..... #...###.#...... ###..).........  ######.......  #..........  ##..  V h)  ###   ..#   #.#  .### #.#  ...#####.#  #........#   #...##.@##  #.............. ∩.............. <#........g.....#...###.#......###..).........  ######....... #...... ##.. V h0V hO1V hV7V h:Y _Ijyb is nearby!V h^}i(((((((V hV h%m.g.....V h-9.7 (1.1V hPV h)U _You shoot a sling bullet. The sling bullet closely misses Ijyb.V h!*  ###   ..#   #.#  .### #.#  ...#####.#  #........#   #...##.@##  #.............. V h" ∩.......g...... <#.............. #...###.#...... ###..).........  ######.......  #..........  ##..  V h> [  ###   ..#   #.#  .### #.#  ...#####.#  #........#   #...##.@##  #.............. ∩.......g...... <#..............#...###.#......V h .###..).........  ######....... #...... ##.. V h 4V hL V h Y _Ijyb is nearby!V h* 4  ###   ..#   #.#  .### #.#  ...#####.#  #........#   #...##.@##  #.............. ∩.......g...... <#.............. #...###.#...... ###..).........  ######.......  #..........  ##..  V h   ###   ..#   #.#  .### #.#  ...#####.#  #........#   #...##.@##  #.............. ∩.......g...... <#..............#...###.#......###..)......... V h ######....... #...... ##.. V hȨ V h V hv V h ( _Ijyb is nearby!You shoot a sling bullet. The sling bullet hits Ijyb.V h; V hE g..30.8V h~J V hM [ _Ijyb is moderately wounded.W h  Casting: Jinxbite (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.W h^  You beckon some vexing sprites to accompany your attacks.W h16-----5----------10Will/2 Jinx W hlW hY _You feel your willpower being sapped. Ijyb hits you with a +0 club.W hB  You shoot a sling bullet. The sling bullet hits Ijyb!W h> ;*W h! 5g d, very drained)You feel your willpower being sapped. Ijyb hits you with a +0 club.  You shoot a sling bullet. The sling bullet hits Ijyb!  Ijyb is severely wounded.  A giggling sprite leaps out and doodles on Ijyb's face.  Ijyb is almost dead.  Ijyb screams, "Time for continue experiment!"W h 5=3.0 (1.2W h W h N _Ijyb closely misses you.W hRV t  You shoot a sling bullet.  The sling bullet hits Ijyb but does no damage.W h ;*W ho gIjyb is almost dead.A giggling sprite leaps out and bonks Ijyb with her +0 club.  Ijyb is almost dead.W hd7=----4.2W hW hN _Ijyb closely misses you.X h;Y(((((X h(4*X h?  You shoot a sling bullet. The sling bullet barely misses Ijyb.  A giggling sprite leaps out and smacks Ijyb with her own hand.X hV R)....X h+  X h#X hH.#. #.......Selgeron the Shooter .#.###.....X h Deep Elf #.......#####Health: 17/20 ====================----...#....#..#Magic: 6/8==================------#.#.#..## #.#AC: 4Str: 7X hc#...##..### #.#EV: 13Int: 17##.####...#####.#SH: 0Dex: 23#.#####........#XL:  3 Next: 125% Place: Dungeon:3##...# #...##.@##X hs4Noise: ===------  Time: 1435.4 (1.2)  ##..#.###......).......a) +1 sling ##..#####∩..............Fire: a) +1 sling #.<#...###..............Will/2 Jinx #.#...####...###.#...... .....###.###..)......... ...##....# ######....... ......#####.......... ...#.....## ##.. .......A giggling sprite leaps out and bonks Ijyb with her +0 club.  Ijyb is almost dead. X h7_Ijyb closely misses you.You shoot a sling bullet. The sling bullet barely misses Ijyb.  A giggling sprite leaps out and smacks Ijyb with her own hand. _You kill Ijyb!X h X hva_Ijyb closely misses you.  You shoot a sling bullet. The sling bullet barely misses Ijyb  A giggling sprite leaps out and smacks Ijyb with her own hand. _You kill Ijyb!Your Ranged Weapons skill increases to level 5!You have reached level 4!X h!$/  --more--X h 21/24=9=--844% X h X h| P _You feel clever.Y hY h _The jinxing sprites lose interest in you.Y hs{ _The sprites lose interest in your situation.Y hY hY h22==--Y hY hY h O7==Y hY hY hjY hLY h*Y hY hY h|Y h:=Y hY hY hp3=8=====Y hY hYY h Y h Y h},Y hLY hY hY hYY hY h=4=====Y h;Y h 1 _HP restored.Y h N9===Y h"Y h]&Y h.a ## Y h/#.......## ###  ...#......  #.#.#..## #..##..####.####...##### #........# #####...# #...##..##.....  ##..#.###......@.......---49.4 (14.0) ##..#####∩.........<#...###.Will/2 .#Y h/C.>.... Y h/##.##.##..### #..# ...... .Y h6_---50.4 (15Y h:Y hF _Found a stone staircase leading down.  u - a wand of mindburst (2)  Things that are here:Y hVG,1.4 (16Y hJY h|L/ _a +0 club; a +0 ring mailZ h,Z h=-Z h0Z h`f=Z hg,Z hkh===Z hHmZ hq,Z hItZ hwZ hkzZ hzZ h{Z hZ hBZ hYZ h9|...... .....  ..## ### ...# ..# #..## #.# Z hz5##..### #.# . ###...#####.# ... ####........##### .# #...##..##...6.4 (5Z he.0) .###......).......Z h##∩........ .###.............. Z hՍ_####...###.#... Z h##.###..)........# ######........ #### ##...........> ...## ##..>........Z hNZ hږ+7.4 (6Z h?Z h9 _Found an escape hatch in the floor.Z hQ4Z hRZ hVZ hXZ hy` Z hcC  ## ### # ..# ..## #.# ...### #.# ##....#####.# ....S.#.....# # #...##..##...# ###......)...∩... ###....###.#..###..).S   ball python (constriction, wandering)# ######. ##.>.  You feel your willpower return.Z h1d&0Z h-lM.SZ hp38.4 (1Z htZ hw^ _A ball python comes into view.Z h K ### ..# #.# .  #.# ##..  ..... #######....S# # #....@......# ).............. ∩............... ............... .#............. )................  ######..............  ##...........>.  ##..> [ haP ### ..# #.# .  #.# ##..  ..... #######....S#  #....@......# ).............. ∩............... ................#.............)................  ######.............. ##...........>. ##..>[ hW[ hh]You feel your willpower return. _A ball python comes into view. _A ball python is nearby!  You shoot a sling bullet.  The ball python hisses angrily.  The sling bullet hits the ball python.[ hm((.((([ h9......[ h5[ h^ ===[ h9.6 (1.2[ hH[ h [ h[ h+_You kill the ball python![ h[ hr53[ h7[ h>[ hA,[ hE,[ hi[ hp ####### # ......# .#......#  ### S.......#  ..# #.......#  #.# #.......#  #.# ####..###.# ##..--- .....#######.....#######..##...........# ...)# ............# .........# S   adder (asleep) ###.#......# .).........# ####.........#[ hw.65.6 (6.0[ hUw#---[ hsw$6.6 (7[ hD}[ hC _An adder comes into view.[ h[ h (((S    You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.[ h5[ h\5[ h<a..S.[ hQ=7===7.8 (1.2[ hC[ hF] _The adder is heavily wounded.[ hF@^ #######  # ......# [ h@ [ h@.#......# [ h4A& ### ........# [ hzA& ..# #.......# [ hAL #.# #S......# [ h B' #.# ####.......# [ h>B7 ##...@......# [ hqB#.....####### [ hB........#[ hB)..............#[ hC ..........# [ hC ...........# [ hD...........# .[ hD)[ hE ...........# [ h^E [ hE[ h+ #######  # ......#  .#......#  ### ........#  ..# #.......#  #.# #S......#  #.# ####.......# [ h ##...@......# #.....####### ........#)..................................# ..........)[ h6...........[ h[ hE[ h+[ hE ( _An adder is nearby!You shoot a sling bullet.  The sling bullet hits the adder but does no damage.[ hs[ h| .SThe adder is heavily wounded.[ h}(9.0[ h[ ht= _The adder bites you but does no damage.[ h #######  # ......#  .#......#  ### ........#  ..# #.......# [ h]: #.# #.......#  #.# ####S......#  ##...@......# #.....####### ........#)..............#..........# ...........# [ hn...........# .)...........#  [ hgl  #######  # ......#  .#......#  ### ........#  ..# #.......#  #.# #.......# [ hl : #.# ####S......#  ##...@......# #.....####### ........#).......................[ hl Z...........# ..........[ hEm P)...........[ hs 4[ hz [ h  _An adder is nearby!You shoot a sling bullet. The sling bullet hits the adder.[ h h  The adder is almost dead.[ hv .70.1 (1.1[ he [ he = _The adder bites you but does no damage.[ h p #######  # ......#  .#......#  ### ........#  ..# #.......#  #.# #.......#  #.# ####S......#  ##...@......# [ hW #.....####### ........#)..............#..........# ...........# ...........# .)...........#  [ h a  #######  # ......#  .#......#  ### ........#  ..# #.......#  #.# #.......# [ hka ! #.# ####S......#  ##...@......# #.....####### ........#)..............[ ha d....................# [ ha )..........)[ ha 6...........[ hph [ hh [ hn [ hq~ (((( _An adder is nearby!You shoot a sling bullet.[ hT 7 ...SThe sling bullet closely misses the adder.1.2 _The adder closely misses you.[ hCq n #######  # ......#  .#......#  ### ........#  ..# #.......#  #.# #.......#  #.# ####S......#  ##...@......# #.....####### ........#)..............#..........# ...........# ...........# .)...........#  [ h{ t #######  # ......#  .#......#  ### ........#  ..# #.......#  #.# #.......#  #.# ####S......#  ##...@......# #.....####### ........#)..................................# ..........)...........[ h4[ h'[ h& _An adder is nearby!You shoot a sling bullet. The sling bullet hits the adder.[ h,G†\ h'q\ ht1282.3\ hz\ h|I _You kill the adder!\ h3\ h\ hS\ hL,\ h\ h\ h;,\ h\ h \ h,\ h\ h\ h`,\ h1\ h\ hP,\ h\ h\ h,\ h6\ h/\ h,\ h\ h\ h,\ h\ h \ h= ,\ h \ h \ h ,\ h\ h\ h,\ h\ hU\ h,\ h\ hT\ h\ h\ h\ h\ h7 ,\ h \ h$\ h%,\ h%\ h&\ h',\ h&(\ h)\ h0+,\ h+\ hZ2\ hM5B\ h;...###.#...............# ##..)..................#######................###...........>...# # ##..>.............# ### #..# ............## ..####.# ....#.....###..# .......######.#####......# ...#............@...######---90.3 (18.0)...)..߆ß....### .....#......∩...###.ß.ß..##### .##)###.....######### .#.#.####.##......# .[# .#.......>.....# .#.#.#.######........# .##.### ###......#\ hg<:---\ h,B\ hL _Key pressed, stopping explore.\ h3S\ hUH _No target in view!\ hy3\ hW\ h'\ h\ h: _\ h{\ h,\ h+\ hNd##...###.#.....# .###..)..................# .# ######................# ## ##...........>...# .## ##..>.............# ..### #..#.............## #...####.# ....#.....###..#..######.#####......#..#..######2.3 (2.0)\ hq..)..߆ß....###..#......∩...###..ß.ß..##### ...##)##..#.....## ...#.#.#..###.##......# ...[# #...#.......>.....# ...#.#.#........#####..# \ h\...##.##..# ###......#\ h\ h'\ h>j _Key pressed, stopping explore.\ h\ h.\ hH _No target in view!\ h@3\ h7\ h\ h\ h: _\ hޜ\ hc,\ h\ h#∩.......##............# ####...###.#...............#.###..)............# ...# ######................# \ ha#### ##...........>...# ...## ##..>.............# ##..### #..#.............# ###...####.# #..@..#.....###..#4..######.#####......#...............######\ h...)..߆ß....###......#......∩...###............ß.ß..#####..##)##........#.....#########\ hg ..#.#.#..........###.##......# ..[# #..#.......>.....# \ hɫ\ h,\ hlj _Key pressed, stopping explore.\ h\ h\ h* _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!\ h6 \ h6 \ h 9 \ hE \ hG \ hK : _\ hR \ hzU ,\ hV \ hY \ h\ ,\ h^ \ h` \ hTc ,\ hd \ hKh \ hj \ hj \ hl \ ho \ hr \ hr \ ht \ hw \ hy \ hHz \ h| \ h) \ h9 ,\ hB \ hQ \ h% ,\ h \ h* \ h ,\ h \ h\ \ hԙ ,\ ht \ h \ h ....#######.#####.. #....∩.........#................# #...................)..߆ß....### .................#......∩...### #...#..................ß.ß..##### #...#........##)##........#.....# \ hP #...#........#.#.#...###.####........[#∩#....... \ h & #........#.#@#........######.505.3 (11.0)  #..##.##........# ## \ h E ########..............#  ####.....####### ####### \ hW \ h ,6.3 (12\ h \ hi % _No target in view! _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. _No target in view! _Found Zyshrigyx's Jewellery Shoppe.\ h \ h \ h H _No target in view!] hY#3] h %] hd-] h>/] h3: _] h7] h>eWelcome to Zyshrigyx's Jewellery Shoppe! What would you like to do?  a -  480 gold an amulet of faith (unknown)b -  480 gold an amulet of faith (unknown)  c -  984 gold the inkwell talisman of the Snallygaster {MP+7}d -  360 gold a lupine talisman  e -  432 gold a +5 ring of evasion (unknown)  ] h ?f -  300 gold a ring of ice (unknown)  g -  432 gold a +6 ring of intelligence  ] h1?h -  432 gold a +6 ring of intelligence You have 19 gold pieces. [Esc] exit] h?[!] buy|examine items[a-h] mark item for purchase [/] sort (type)[A-H] put item on shopping lista hE a h` a h3 ##.##....###...####.###.....#.... Selgeron the Shooter .....#..............######.#####. Deep Elf .#....∩.........#................ Health: 24/24 ========================#...................)..߆ß....## Magic: 9/9======================== ..................#......∩...### AC: 4Str: 7 a h~ ##...#..................ß.ß..#### EV: 13Int: 18  #...#........##)##........#..... SH: 0Dex: 23  #...#........#.#.#..........###. XL:  4 Next: 28% Place: Dungeon:3  #####........[#@#.........#..... Noise: ---------  Time: 1507.3 (1.0)a h #........#.#.#........###### a) +1 sling#........##.##........# # Fire: a) +1 sling########..............#####.....############## _No target in view! _Key pressed, stopping explore. _No target in view! _Found Zyshrigyx's Jewellery Shoppe. _No target in view!  There is an entrance to Zyshrigyx's Jewellery Shoppe here.a h a h a h . _b h˱3b hIJb h| _b hBb h?b h_Key pressed, stopping explore. _No target in view! _Found Zyshrigyx's Jewellery Shoppe. _No target in view!  You see here a +0 helmet.b hb hR _b hHb hb h#,b h.b hb h,b hLb hb hGb hb hb h\b hb hb hb hb hUb h|b hb hb h>,b h b h5 b hK,b hVb hb h,b hgb hb h,b htb hSb h,b h b he b h* ........##....# ##### ###......####  . #....#.....## # b h*#. #.##.##.##..###  #. ###.##....#### #.......#............. ...#....∩.........#b h* ...##.#................ r......@...............#b h+ ..#####...#............. b h*+#...#........##)# #...#b hR+..#.#.# #####........[#∩#.b h+ #........#.#.# r   quokka (asleep)#........##.##########......b h+%####...b h40203.0)b h9,1.3 (14b hx9b h=Y _A quokka comes into view.b h`  You shoot a sling bullet. The sling bullet hits the quokka.b h†((((((b h+......b hD30===2.4 (1.1)b hib hө4 _You kill the quokka!b hb hrb h6b hb h$,b hj+b hS.,b h.,b h=/b h2b h&9J #.<#...###... ######.#...####... ..........###.###. ## ........##....# #b h`9 #.. ###......#### .# #....#.....## # #..# #.##.##.##..####.. #..###.##....###...#b h9.....#.@.....#...---5.4 (3.0.......#....∩........##.#..............b h9...†.........................#####...#.............. #...#........#b h:.... #...#........#....[ #####........[#b h5:(#........#b h@b h3A#---b hHA$6.4 (4b hbGb hI* _Found a kite shield.b h&4b h,b h?/H _No target in view!b h3b hb hP _b hnb h b h1,b hb hb h&,b h\b hb h,b hb h\b h,b hV   You see here a quokka corpse.b h  _b h" b hb h$,b hb h!b h9,b h4b h;b hq,b hb hK ,b hE!b h- b hQ.G_You now have 29 gold pieces (gained 10).b h03b h0b hj2b h3,b h4b h6b h@8b hp8b h%9b h*:b h;,b h=b hD  You see here a quokka corpse. _b hFb hIFb hlGb hHb hJb hJb h^Lb hNb hNb hNb hTOb h[Pb hPb h Qb hhQb hAUb hU,b hOVb h^Wb hWb hWb hXb hYb h1[,b he[b hoa   #.######._ ##...# ##.P ##..#.###b ha #.# ##..#####∩ ..# #.<#...### ##ß#######.#...#### ..#..........###.b ha ##'#........##. #.@# ###b hb9####49.4 (23.0) b h:b~#..## #....#.....# ####..## #.##.##.## ##...#..###.##....###b hWbw ##.....#.......#b hzbF #..........#....∩...... #.......##.#.b hb. #....†.......b hb:..##.....#####...#...... b hb1_You open the door.b he\ _Found a faded altar of an unknown god.b h 4b h 8_b h H _No target in view!b hq Ib h b h6 b h : _b h> @  There is an open door here.b h b h _b h" ,b h b h  b h ,b hc b h> b hE b hj b h b h b h  ,b h b h b h Bb h b h ,b h b h 7 _You open the door.b h b h b h b h @  There is an open door here.b h: b hr  _b hn! b h" b h) Xb hC, Bb h- b h#/ ,b h*0 b h1 b h4 ,b h5 b h@  There is a faded altar of an unknown god here. _b hn@ b h8A b hxC b hE ,b hF b hH b hI b h J b hhK b hPM b hN b hN b hO b hR 7 _You open the door.b hS 3b htT b hU b hmW ,b hW b h`[ @  There is an open door here.b h] b h`]  _b h] b hb nb hd b h.d b hQe b hf b h.h ,b hh b hk b hql b hl b hDm b hho b hq ,b hq b hw c ###  ..  .. #. ####.#  ... .. ....#b hw  ...#. #....... ...#.###..... +#####.......## P@...#...#....# ß###.# #.#.#..## b h_x C #P..#.# #...##..### ##.#.#.# ##.####...# ##.P#.'.# #.##########._P##### ##...# ##P'.#.P## ##..#.####.#.#.## ##..#####∩b hx #.#...# #.<#...###b h4} ~###.#.'77.4 (28b hՂ b h> (======b hd %8.4 (29b h b h = _As you open the door, it creaks loudly!b h 7_b h b h 9_b hr H _No target in view!b hZ\ b h\ b hg] b h ` b hb b hRg : _b hg @  There is an open door here.b hi b hp 9 # ### ###.. ..  ....#. ####.# b hp  ###....o. ....### #......#. #...... #@# ...#.###.....------ #'#####.....b hq  #P....#...#....#  #ß###.# #.#.#..##b hBq  #P..#.# #...##..## ##.#.#.# ##.###b hpq mo   orc (wandering) b hq ##.P#.'.# #.#####.. #####._P##### ##...# #..b hRr  #P'.#.P## ##..#.###..b h 9.4 (1.0)------80.4 (2b h  b h j_An orc comes into view. It is wielding a +0 morningstar.b hr (((((o    You shoot a sling bullet. The sling bullet hits the orc.c hO.......o===1.5 (1.1c h]_ _The orc is heavily wounded.c hlO # ###  c hKm###.. ..  ....#.   ###......  #.....o#. c hlm2 #@#   c hm%#'#  #P.c hm)  #ß###.#  c hm #P..#.# c hm- ##.#.#.#  ##.P#.'.# c h1n _P#####  c h\n.  c h # ###  ###.. ..  ....#.   ###......  #.....o#.  #@#   #'#  #P.  #ß###.#  #P..#.#  ##.#.#.#  ##.P#.'.#  P#####    c h 4c h'_c ha[ _An orc is nearby!c hb # ###  ###.. ..  ....#.   ###......  #.....o#.  #@#   #'#  #P.  #ß###.#   #P..#.#  ##.#.#.#  ##.P#.'.#  _P#####    c h # ###  ###.. ..  ....#.   ###......  #.....o#.  #@#   #'#  #P.  #ß###.#  #P..#.#  ##.#.#.#  ##.P#.'.#  P#####    c hc h7c hc h _An orc is nearby!You shoot a sling bullet. The sling bullet hits the orc.c h(((()c hr2...._c hk532.7 (1.2c h9_c h-G _You kill the orc!c h c h< c hc h/H _No target in view!c h$_c h%c h(: _c h*c hu,,c h-c h0c hp2,c h^3c h5c h6,c h7c h:c h;,c h=c h?c h@,c h*Ac hDCc hDc hDc hEc hpGc hH,c hJc hMc hT.#........<.##................... ....... ..... ...## ### ---90.7 (8.0#####..# .. #....#.#####.# ###............#####.....)#.###.......#.#....#.###..... #'#####.......## ##P....#...#....# c hfU_ß###.###.#.#..## #c hZc hC[G---1.7 (9c h/`c h c9 _Found a stone staircase leading up.c h 4c h% c h]( H _No target in view!c h9 c h6: c hj; c h ? c h3F ;M.c heF <.#. #.##..#.....c h{F l[............##...............c hF N..............) 0c hF #.## #######..# ..c hF #....#.#####.#........#..##c h,G ..c hXS A2.7 (1c hW V _Found a quarterstaff and a leather armour.c h 3c h6 c h c hU ,c h c h c h ############ #..#  #.<.# . #.###..#.>[###..........@.....).3..#####.######## c h  #.## ########..# .. #....#.#####.####............#### #.....)#.###.......#.#....#.###..... #'#####.......## ###c h c h2 +4.7 (2c h c h ; _Found a stone staircase leading down.c h# c h c ht c h H _No target in view!c hJ3c hKLc hqPc hSc h T$ _c hWc hPYc h[c h\c hh]c h_c hSb,c hvcc hfc hh,c hic h;kc h_m,c hgnc hpc hr,c h~sc h{D  You see here a +0 quarterstaff.c h}c h?~ _c hDc hc h<,c hc h ############ #..........# #........<.# . #..........### ####### ..#............> ....... [............#### .........@.#.... 602.7 (8 ..............)......... ..#####.###########..... #.## ### ....#####..# .. ####....#.#####.# ###............#### #.....)#.###....... #.#....#.###.....c hΏ7c hוc h<j _Key pressed, stopping explore.c hc h!c hQH _No target in view!d h?73d h8d h<d hy?d hCP _d h^Ed hKBd hM,d h}Nd hPd hVBd hWd h_O ########### ..........# ........<.# ...#############...>............####... ...#.)....@....... ####.###########d hF`PJ  #.## ### #... ####..# .. .!##### ....#.#####.# ### ............###J   endoplasm (asleep) ...)#.###. d h` # ....#.###..... .# ####.......## ###..d hsj+6.7 (4d hj+7.7 (5d hpqd h{ ((((((J   d h'|_An endoplasm comes into view.You shoot a sling bullet. The sling bullet hits the endoplasm.d hd ho h.....J.===8.8 (1.1d hd hq] _The endoplasm is almost dead.d h<.#############. >........... .####.......... ......#........ ..)....@....... #######......J.  #.## ### #........  .. .!#####..  ### # )#  ### d h:<.###########. >........... .####.......... ......#........ ..)....@....... #######......J.  #.## ### #........  .. .!#####.. ### #) ### d hB4d hId h-W _An endoplasm is nearby!You shoot a sling bullet. The sling bullet hits the endoplasm.d h\(((((.d h=0......d h7059.9d hc _You kill the endoplasm!d hd hd hXd hd h4d h,d hŹd hd hEd h:d hdd h,d h0d h,d hd hNo _d - 2 silvery potions (gained 1)d hd hd hd hd h,d hd hed h^,d hd hd hi,d hd h!d hd hd hd hd hgd hd hd hd h,d hd hnd h,d hd hd h,d hd h- _k - 5 scrolls labelled NIES XITRENTOO (gained 1)d hd hId h ,d hd h3d h/,d hd hd h,d hd hd h|d hd hd hd hd hd hKd h d h!,d hX"d h$d h1%d hV%d h&d hX(d h)),d h)d he+d h,,d h7-d h.d h/,d hd0d h2d h3,d h3d h5d hb6,d hW7d he>d h>,d hM?d hr@d h@,d hAd hCd h D,d hDd hFd hG,d hHd hMId h@J,d hJd hFLd hM,d hMd hOd h0P,d hPd hQd hKS,d hTd h%Wd h.X,d hXd h\Zd h\,d h\d h%^d hR_,d h_d h[ad hb,d hcd hcd hd,d h{ed hgd hshBd h&id hi,d hjd hakd hl,d h md hzsd hdt,d htd hvd hw,d hwd hyd hz,d hT{d h|d h!~,d h~d hDd hfd hd hjd hd hxd hd h:d h[d h,d hd hd hŠ,d hd hd h,d hd hd h[,d hd hݏd h,d hd hΑd hv,d hd hÓd hd hӔd hFd h%d h&,d hd hʙd h,d h!d h,d h d hrM _You now have 40 gold pieces (gained 11).d h4@ ###### #### ########....# #.######......<---d h{68.9 (59.0).........##..? ..........# d h.........### #### #...........d hϤ.#####..##. d hm### ##.###...## d h6######..# ###..# ######## .......## ##.###......#d h5^---9.9 (60d hd h?o _Found an escape hatch in the ceiling.d hd hH _No target in view!d h 3d hT d hD d h d hP P _d h% ,d he d h1 d h@ ,d h d h` d h ,d h d hF ,d h2 d h` } _e - 2 scrolls labelled FICOGE REIZU (gained 1)d h: d hp d h! d h& ###### ###########....# #.........##.######...#....<...#75.0) .d hi& ########.........# .......# #.........# .......### ########### .........# ####..##.###  ##.###...##d h& ..# ###..## ##.d he' d hD, d h2 _Key pressed, stopping explore.d h6 d h8 H _No target in view!d h d h d hp d h" d h" d h : _d h! d h ,d h d h d h ,d h# d h d hյ ,d h d h d h ,d hl d hƾ d h ,d hU d h d h d h d ho d h, d h\ ,d h0 d h{ Bd h d h : ## .# .# ###### ########## .#############....# #.........>............#.######......... .####...@............<...d hd 84.9 (9#.........########.........).............# #......... #######.........### ##########  ######d h ...........#  #......#####..##.### ##.###### ##.###...## ...#########..# ###..# ######## .............## ##.###......#d h d hK d h j _Key pressed, stopping explore.d hN d h d h H _No target in view!d h|#3d h#d hx,d h.d h1P _d h2,d h3d h6d h7d h$8d h8d h:d h;,d h<d h>d h?d h?d hH@e h$Xe he h,e he h e hq ,e hP e h]e h,e he he hk,e he he h,e he he h>,e h e he h,e h e h3"e ho#e hI*p  You see here a +0 quarterstaff.e h*e h+ _e h,e h.e h\1,e h2e h4e h5,e h6e h(8e h:,e h;e h<e h>,e h?e h7Be hD,e hEe hGe hIL,e haNe hBPe hR,e hSe h|Ue hWe h3We hXe hWZe hC\,e h]e h_e ha,e hbe hde h`f,e hhe hie hOk,e hle hne h+qBe hte hOv,e h!xe hze h|,e h}e h{e h ,e h2e he h'e hVe he h?e hz,e h_e hTe h,e he he hte hʙe h<e h@e h],e he hde h,e hܤe hШe hPz   ##.⌠.)..._.#  #....~...~.# #. ######  #...~~~~~..#.#.# #.....  #!..~~~...##.#.####..... e h #..~~≈~...##.#...##.....  #...~~~....#......#  #...~....⌠......[  #.............721.9 (3e hŰ7.0)  ###.....................e h  #######.........##### e h9 ##...#...## #.  ##############. e h_.#....#  ###.....  #.....)# e hh #.#....# e h,Found a sling.e hSe h̸,2.9 (38e he hY _Found an ancient bone altar of Kikubaaqudgha.e hQe he hH _No target in view!e he he he h(e hoe h/: _e hge hz,e he h5e h7,e hTe he h,e he he h,e he he hY,e hFe he hv,e he h  ###  ..   ##.## ###   #...##....   ##.⌠.)..._.#   #....~...~.# #.   #...~~~~~..#.#.#   #@..~~~...##.#.### e h #..~~≈~...##.#...#  #...~~~....#.....  #...~....⌠......[  #................  ###...............  #######.... ##...#... ########e h]9.9 (7.0)30.9 (8e h!e h}P _v - a red potione hEe he he hMH _No target in view!e hy3e h7ze h@~e he h$ _e h,e hޅ,e he hۈe he hDe hWe hB  There is a dry fountain here.e hVe h _e he hMe hܖ,e hAe hԚe h,e he he hǡ,e he h`e h,e he hߩe hJ,e h?e he hZ,e hMe hOe hԴ,e he he h,e he he h,e h?e h:e h,e he hme h@,e he he h,e hRe he h1,e hVe h'e h,e he he h,e hUe h%e h,e hse he h,e hce he hOe he he h` #####.......#  #...........#  ##.########..#  #...##....#..##  ##.⌠.)..._.#...#  #....~...~.#.#.# ############  #...~~~~~..#.#.# #..........#  #...~~~...##.#.####........< e h #..~~≈~...##.#.@.##.........52.9 (22.0)  #...~~~....#......#............>  #...~....⌠......[............### e h #........................  ###...................) e hH #######.........#####.######## ##...#...## #.## ### ##############..# #.. #....#.#####.e he h e hj _Key pressed, stopping explore.e hme he hH _No target in view!e hRf3e hge h(|f _e he h2,e he h}e h,e he hje h,e hٖe he h˞,e h̠e he hܧ,e hTe hЭe he hHe hޱe he h,e h`e he h,e he he h,e hMe he h,e h4e h*e h,e he he h,e he he h,e he h>>..........................#...... ......................).......... #.........#####.###########...... ##...#...## #.## ######......############..# #......##### #....#.#####. ## ###............#########. #.....)#.##..... #.#....#@##66.9 (14 #'#####.......#######.### #P....#...#....# #... e h#ß###.###.#.#..## ###.# #P..#.# #...##..### #.# ##.#.#.# ##.####...#####.##.P#.'.# #.#####........#####._P##### ##...# #...##..###P'.#.P## ##..#.###......)..e h&_e h?s _ _Key pressed, stopping explore.e he h&_e hH _No target in view!e h* e h e hu e h; e h e hX P _e h ,e h e h e h> ,e h e hj e h ,e h' e h e h ,e h7 e hW e h ,e h  e h e h ,e hN e h e h; ,e h e hz) e hr3 e h4 ,e h5 e h5; e h< ,e h = e hA e hB ,e hC e hG e hI ,e hI e heM e hO ,e h1O e hQ e hS ,e hAT e hX e h_Z ,e h_[ e hDa e h|s e ht ,e hy e h{ e h0 ,e h e hx e h- ,e h{ e h͓ e h ,e hٗ e h[ e h ,e hȡ e h e h ,e h e h e hͲ ,e h e h #.#...####...###.#....###.###..)........ ...##....# ######.......... ......#### ##...........> ...#.....## ##..>....... ##.##.##..### #..#............. ##....###...####.###.....#.....## ..#..............######.##### ...∩.........#..@.......93.9 (27 ..................)..ß÷ß....### ...............#......∩...### ..#..................ß.ß..##### ..#........##)##........#.....## ..#........#.#.#..........###.##. ###........[#∩# h Mm.........#>........#.#.#........######...........##.##........# ###e h e h j _Key pressed, stopping explore.e h e hZ e h * _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!e h@3e h,e he he h9$ _e he he h,e hKe h e h ,e he he hs,e he he h,e hne he h,e hD!e h$e h;&,e h~'e h)e h+,e h'-e hM/e h^1,e hQ2e h3e h4,e h5e h6e h8,e h:,e h:;,e h;e h=e h>e h>e hZ?e h@e hB,f hf hf h,f hff hf h\,f hf h? f h ,f h# f hL f hT ,f h f hU&..............##.............#.............#............#............# ...........>...# .>.............# #.......##### ##.....#.....###@.#811.9 (18 #####.#####......## ............###### )..ß÷ß....###..∩.ß.ß..##### ......#.....######### ........###.##......# f h&......#.......>.....#f h,f h- _No target in view! _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. _No target in view! _Done exploring.f h@f h@f hbEf h5GH _No target in view!f h@K3f hKf hlh}0.0)..... ...........f hmf hSp _No target in view! _Key pressed, stopping explore. _No target in view! _Done exploring.No target in view!Done exploring.f hE 4f h~f hH _No target in view!f hL_f h_f h_f hVzf h~f hf hE _No target in view! _Done exploring.No target in view!Done exploring.No target in view!Done exploring.f h!f hf hf hU _Done exploring.No target in view!Done exploring.No target in view!f h2Done exploring.No target in view!h hv[?25h[?0cNo target in view!Done exploring.No target in view!Done exploring.h hWNo target in view!  Search for what [? for help]? i ho [?25l[?1ci hi h$i h71 match: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:3] a lupine talisman (360 gold)j hjLevel 3 of the Dungeon <<<<>>>>__∩∩∩∩(Press ? for help)  #P'.#.P## ##..#.###......)..............## #.#.#.## ##..#####∩......................## #.#...# #.<#...###.......................# #.###ß#######.#...####...###.#...............# #.....#..........###.###..)..................# j hB#####'#........##....# ######................# #..######......######...........>...# #..## #....#.....## ##..>.............# ####..## #.##.##.##..### #..#.............##### ##...#..###.##....###...####.###.....#.....###@.# ##.....#.......#..............######.#####......## #..........#....∩.........#................######j h #.......##.#...................)..ß÷ß....### j h#....†......................#......∩...### ##.....#####...#..................ß.ß..##### j h ##.....## #...#........##)##........#.....######### #.......# #...#........#.#.#..........###.##......# #....[..# #####........[#∩#.........#.......>.....# #.......#j h:#........#.#.#........######........# ##.....###........##.##........# ###......# j hfm##...##########..............##....<.# #####j hV####.....############### #######j h j h j h {Selgeron the ShooterDeep ElfHealth: 24/24 ========================Magic: 9/9========================AC: 4j hL Str: 7EV: 13Int: 18SH: 0Dex: 23j h; XL:  4 Next: 35% Place: Dungeon:3Time: _No target in view! _Done exploring. _No target in view! _Done exploring. _No target in view!  Search for what [? for help]? lupinej h j h j h j h/ j h j h$ Q _j h ,j hJ j hc j h j h j h j h j h ,j h j ho j h ,j h j h j hI ,j h j h j h ,j h j h: j hn j h j h j h j h* ,j h[ j h j hw ,j h6 j h j hR" Bj hE% ,j h' ,j h) j hE, ,j h.. j h81 j h3 ,j h6 j h: j hv< ,j h?> j hA j hlD ,j hlF j h]I j h2L ,j hM j heP j hR ,j hT j hV j h1Y ,j h[ j h] j h^ ,j hk` j h-b j hc j hOd j he j hl} ##.##....###...####.###.....#.... .....#..............######.#####. .#....∩.........#................ .#...................)..ß÷ß....## ..................#......∩...### ##...#..................ß.ß..#####...#........##)##........#.....#...#........#.#.#..........###.#####........[#@#.........#..... Noise: --------- 1832.9 (21.0)#........#.#.#........###### a) +1 sling#........##.##........# # Fire: a) +1 sling########..............#####.....##############j hˀ p _There is an entrance to Zyshrigyx's Jewellery Shoppe here.k h~k hLWelcome to Zyshrigyx's Jewellery Shoppe! What would you like to do?  a -  480 gold an amulet of faith (unknown)b -  480 gold an amulet of faith (unknown)  c -  984 gold the inkwell talisman of the Snallygaster {MP+7}d -  360 gold a lupine talisman  e -  432 gold a +5 ring of evasion (unknown)  f -  300 gold a ring of ice (unknown)  g -  432 gold a +6 ring of intelligence  k hh -  432 gold a +6 ring of intelligence You have 40 gold pieces. [Esc] exit[!] buy|examine items[a-h] mark item for purchase [/] sort (type)[A-H] put item on shopping listl hhbuy|examineexamine item[Enter] describem h A lupine talisman. An painted eyepatch made from a scrap of wolf pelt. Transforms the user into a vicious werewolf, muscles surging with predatory instinct. Killing enemies in this form will give a stacking bonus to your damage and accuracy, and slaying enough of them in a row will cause you to unleash a vicious howl that makes any still alive cower in fear - and leaves them susceptible to a devastating leapingtakedown. ____________________________________________________________Skill HP Regen +Slay/Kill Takedown Dmg Howl Power ---------------------------------------------------------------------- Min 12 +0% +0.801.20+75%80 m h Max 20 +0% +0.802.20+125%120 Cur 0 -90% +0.80 -0.30 +0% 20 Str: +3Dex: +3rC: +..Will: - Claws: 3 Melds: Helmet, Gloves, Boots, Barding, Cloak ____________________________________________________________ Your skill: 0.0  At 100% training you would reach 12.0 in about 5.0 XLs. h sWelcome to Zyshrigyx's Jewellery Shoppe! What would you like to do?a -  480 gold an amulet of faith (unknown)  b -  480 gold an amulet of faith (unknown)  c -  984 gold the inkwell talisman of the Snallygaster {MP+7}  d -  360 gold a lupine talisman  e -  432 gold a +5 ring of evasion (unknown)  h= : f -  300 gold a ring of ice (unknown)  g -  432 gold a +6 ring of intelligence  h -  432 gold a +6 ring of intelligence  h You have 40 gold pieces. [Esc] exit [!] buy|examine items[a-h] examine item [/] sort (type) [Enter] describe [A-H] put item on shopping list hi  h  h/  h8 ##.##....###...####.###.....#.... Selgeron the Shooter .....#..............######.#####. Deep Elf .#....∩.........#................ Health: 24/24 ======================== .#...................)..ß÷ß....## Magic: 9/9========================  h ..................#......∩...### AC: 4Str: 7 ##...#..................ß.ß..#### EV: 13Int: 18  #...#........##)##........#..... SH: 0Dex: 23  h #...#........#.#.#..........###. XL:  4 Next: 35% Place: Dungeon:3  #####........[#@#.........#..... Noise: ---------  Time: 1832.9 (0.0)#........#.#.#........###### a) +1 sling h (#........##.##........# # Fire: a) +1 sling########..............#####.....####### h? 9####### _Done exploring.  h N_No target in view! _Done exploring. _No target in view! _Search for what [? for help]? lupine _There is an entrance to Zyshrigyx's Jewellery Shoppe here. hj  h  hC h hs 3 h  h................ h hG  h+ No target in view!Done exploring.No target in view! _Search for what [? for help]? lupine _There is an entrance to Zyshrigyx's Jewellery Shoppe here.Done exploring. hLx3 hy hח4 hB hAE _Done exploring. h&H  h)I mWhere to? (Tab - D:3 @ (x,y), ? - help)  h^I 6 D - Dungeon  hҾ h#[?25h[?0c hq##.##....###...####.###.....#.... Selgeron the Shooter .....#..............######.#####. Deep Elf .#....∩.........#................ Health: 24/24 ======================== .#...................)..ß÷ß....## Magic: 9/9 h*======================== ..................#......∩...### AC: 4 hyStr: 7 ##...#..................ß.ß..#### EV: 13Int: 18  #...#........##)##........#..... SH: 0 h-Dex: 23  h6#...#........#.#.#..........###. XL:  4 Next: 35% Place: Dungeon:3  #####........[#@#.........#..... Noise: ---------  Time: 1832.9 (0.0)#........#.#.#........###### a) +1 sling#........##.##........# # Fire: a) +1 sling hu########..............#####.....############## _No target in view! _Search for what [? for help]? lupine  h_There is an entrance to Zyshrigyx's Jewellery Shoppe here. _Done exploring.  h_Done exploring.  What level of the Dungeon? (default 3, ? - help)  hE [?25l[?1c hIX44 hY hc hf hbkE _ hl h2p, hr hz  Things that are here:  a +0 dagger; a goblin skeleton h~ h _ h h h h2 h  h hIB hΗ h, h hG h' hc h3 h h hծ hC hC hg, h hϹ h, hj hu h2, hz hEY  There is a stone staircase leading down here. h h ha$ _ h h ;4 hK B h   #.......  #......  +.....  #....#  ##....#  #.....#  #.....#  #@...# 45.7 (12.8) #....#  $...<#  +.....# #...(.######## _You climb downwards.  Found 9 gold pieces and 5 stones. Found a stone staircase leading up. h'  hG a _There is a stone staircase leading up here. h3 hd hl h h+: _ h h, h  h h h hμ h, h hdL _You now have 49 gold pieces (gained 9). h h h h hG+..... #....# . ##....#g. #.....#.. #.....##. #<...#.##.. ##....#......#....<#......'@....#......#...(.###### #######  h g   goblin (asleep) hL 50.7 (5.0)  You open the door. h%+1.7 (6 h<, h52u _A goblin comes into view. It is wielding a +0 dagger. h5   #....#  . ##....#  g. #.....#  .. #.....#  #. #<...#  .##.. ##....#  h6 ......#....<#  ......'@....#  ......#...(.#  ##### #######  h,   #....#  . ##....#  g. #.....#  .. #.....#  #. #<...#  .##.. ##....#  ......#....<#  ......'@....#  ......#...(.#  ##### #######  h  h4 hQ hW _A goblin is nearby!You shoot a sling bullet. The sling bullet hits the goblin! hfz)(((((( h) hvk;.....' hn?6===2.8 (1.1 ht hwJ _You kill the goblin! h( 3 h*  h2  h4  h5  h@9  h9   h9 : There is an open door here. hZ K _ h\  hS_ , ha  h}b  hd , he  h&g  h`i  hi  hj  hm  ho , hEq  hs  h;v , hw  hMz  h| , h}  h  h , h  h  h , hA  h ~  Things that are here:  a +0 dagger; a goblin corpse hS  h  _ hm  h  h@ , hr  hd B h  h2  .... ...... ##### ..#...##...###..##.............#....... h .[......#.......@......+.....---##...##...##....# #...##...##....#.##..).....#.....#.............#.....#........##...##<...# h s........##...##....# .............#....<# .............'.....# h~ 78 M .... ..... ##### ..# ##...###..## . h .#.................+........##...##...##. #...##...##....# h j.###........ h 065.8 (13.0) h H---6.8 (14 h  h _You see here the +1 cloak of Wifepni {Int+5}. h?  h  h  h# H _No target in view! hH  h  h  h  h  h3 : _ h  h  h  h  hL ....#....##>....... ..... .. .... ... ##### ..# ...##...###..## ..........@...#....... 8.8 (2.0).......[......#...... ..............+..... ...##...##...##....#.. #...##...##....#.##..)..................#...#........##...##<...#........##...##....#9.8 (3 h!  hG% ; _Found a stone staircase leading down. h  ho  h  hr   h :_No target in view! h, h7 h# hk h h:P _ hҰ, hr hm hط h h h h h/ hk h hy, h h hX h h hI h hp h h# h h:, h h h, h! h% h h hZ h hP h h h h7, h5 h$ hB). #!...# ..##....# .......# ......#  h #....#  .. #....#  ..##....##  .......@.# 82.8 (13.0) .........#  h/ .##  ..##....###### hV# . #....##....# # h|% #..........##>. #.............. he #.............. h .. +.............. h hS,3.8 (14 h: h) _Found a great mace. hn h h~ hH _No target in view! hɈ3 h" h h hh: _ h h h.## #..>.##.. #....+..). #!...# hB....##....#........# ......# h[7#....# hs .. #.@..#4 h.0) ..##....## ht ..........# h ..........#.........## hɝf....##....####### hߝ.... #....##....# #... #..........# hT#>. h #..... h .. h h6+5.8 (2 hI hǮ; _Found a stone staircase leading down. hp h hX hH _No target in view! h  h  h  h H _No target in view! hR  hS  h@Y  hk\ H _No target in view! hdwo[?25h[?0c  Search for what [Enter for "lupine", or ? for help]?  h- [?25l[?1c h hX2 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:4] the +1 cloak of Wifepni {Int+5}  b - [D:3] a glowing scarf (192 gold) h7`Level 4 of the Dungeon<<>>(Press ? for help)  ..........#   ..........##   ....##....#######   .... #....##....# #   ... #..........##>.    #..............   #..............   .. +..............   ... #######..######   ...##...###..##   ..............#.......   .......[......#......   ..............+.....   ...##...##...##....#   .. #...##...##....#   .##..).....#.....#   .............#.....#   ........##...##<...#   ........##...##....#   .............#....<#   .............'.....#   .............#...(.#   #################### h& hM hSelgeron the ShooterDeep ElfHealth: 24/24 ========================Magic: 9/9========================AC: 4Str: 7EV: 13Int: 18SH: 0Dex: 23XL:  4 Next: 36% Place: Dungeon:4 h"vTime: _No target in view! _Found a stone staircase leading down. _No target in view! _No target in view! _No target in view!  Search for what [Enter for "lupine", or ? for help]? cloak h4 h h h  h; _ h h&, h h h, h h: h~ h h, h h]  h, , hD  h h, h h h, h h hB h" h$ h]$ h& hh( h5+, h, h#/ h1, h?3 h;.... #....##....# #... #..........##>.#..............#................ +................. #######..######...##...###..##..............#..............@......#...... hk;}Noise: --------- 1901.8 (16.0)..............+.....a) +1 sling...##...##...##....#Fire: a) +1 sling h;.. #...##...##....#.##..).....#.....#.............#.....# h;Z........##...##<...# h+<........##...##....#.............#....<# hb< h+C h)E _You see here the +1 cloak of Wifepni {Int+5}. h/ G2.0) h76  h8 k _w - the +1 cloak of Wifepni {Int+5} hc hiInventory: 23/52 slots Hand Weapons (go to first with ))  a - a +1 sling (weapon) Missiles (go to first with ()  g - a throwing net Armour (go to first with [)  c - a +0 robe (worn)  hj h - a +1 pair of boots (worn)  w - the +1 cloak of Wifepni {Int+5} Jewellery (go to first with "=)  j - an amulet of guardian spirit (worn)  l - a +6 ring of dexterity (worn)m - a ring of magical power  q - a +6 ring of intelligence  t - an amulet of reflection  hKj!Wands (go to first with /)u - a wand of mindburst (2) Scrolls (go to first with ?)  b - a scroll of poison  htj e - 2 scrolls labelled FICOGE REIZU  i - a scroll labelled TIEBUA WAWEA  k - 5 scrolls labelled NIES XITRENTOO  o - a scroll labelled BIUGOUKHUN  hj[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top] hw - the +1 cloak of Wifepni {Int+5}. A cloth cloak. Base armour rating: 1 Int+5: It affects your intelligence (+5).  h/If you switch to wearing this armour: Your AC would increase by 2.0 (4.0 -> 6.0). Your EV would remain unchanged. Your spell failure would improve by up to 2% (press '!' for details). This ancient artefact cannot be changed by magic or mundane means. You found it on level 4 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {cloak armour} {cloak armor} {auxiliary armor} {auxiliary armour}  hZMenu/colouring prefixes: identified artefact armour _________________ “O Bell my wife, why dost thou flyte?  hT(w)ear, (d)rop, (=)adjust, or (i)nscribe. hd hQe huk hre.... #....##....# #Selgeron the Shooter... #..........##>.Deep Elf#..............Health: 24/24 ========================#.............. hsMagic: 9/9========================.. +..............AC: 4Str: 7... #######..######EV: 13Int: 18...##...###..##SH: 0Dex: 23..............#.......XL:  4 Next: 36% Place: Dungeon:4.......@......#......Noise: ---------  Time: 1902.8 (0.0)..............+..... hsa) +1 sling...##...##...##....#Fire: a) +1 sling.. #...##...##....# ht8.##..).....#.....#.............#.....#........##...##<...# hGt........##...##....#.............#....<# _No target in view! _No target in view!  hpt_No target in view! _Search for what [Enter for "lupine", or ? for help]? cloak  ht_You see here the +1 cloak of Wifepni {Int+5}. _w - the +1 cloak of Wifepni {Int+5} h{ hX| h hn _Search for what [Enter for "lupine", or ? for help]? cloak _You see here the +1 cloak of Wifepni {Int+5}. _w - the +1 cloak of Wifepni {Int+5}  You start putting on your armour.3.8 (1 h h0 h+4.8 (2 h hJ h5.8 (36.8 (4 huA7.8 (5 h h#7 623  hr_You continue putting on the +1 cloak of Wifepni {Int+5}. x5  You finish putting on the +1 cloak of Wifepni {Int+5}. h hW h}P _You feel clever. hu h: _ h hɲ, he hV h, hg h' h ... #..........##>. #.... #..............#.... #......+.... +....... #... #######..#########...##...###.................#.............#.............+.....10.8 (3##...##...##....###... #...##...##....# #...##..).....#.....# #.......... hi...#.....# #........##...##<...#  [........##...##....#  +..............#....<#  ....'.....#  h h(+1.8 (4 h h( _Found a ring mail. h7 3 h8  h =  h?  h?  hzB  hnD  hF , hG  hJ  hM , hAR  hU  hUX , hY  h[  h]  h ^  h4_  ha  hhb , hc  he  hg  hh  h i  h.l  hm  hm  hn  hq  hjs  hs  ht  hw 7 _You open the door. hz 3 h){  h @  There is an open door here. hς  hă  _ h<  hf  h , h3  h  hU  h  h  h  h  h  hՒ  h  h  hN  h.  h9  h  h2  h4  h  h , hƥ  h 7 _You open the door. h 3 h  h @  There is an open door here. h  h  _ hf  hx  h , h  h  h , h  h  hĿ  h  h  h  h  hQ  h  h  h( , h  h9  h , h{  h  h! , h  h @  There is an open door here. hB  h  _ h  h7  hL  hz  h  h  h , hT  h;  h| , h(  hT  hd , h  h hYou open the door _There is an open door here. _You open the door h B. _There is an open door here. _You open the door. hD  hs  h^  h_ There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open h door here. h  hl  _ h  hq  hy  h  h  h_  h>  hx  h  h  h , h  h  h] ; ......# .. #o..# #....# (.. #...# .. #....# #... #...# ..##....## h F#o..##...# .......... o......# ..........# .....# ..........##  #.!.# ....##....### h 8#.@.# .... #....###+####...##... #....... h 4..........#.....#.................#.....#.................+.....+....... h< ....###'####...########. ooo 3 orcs (1 polearm, asleep)######...###...##...###.##...##... hd .......#....#......... h3 47.8 (36.0) _You open the door. _There is an open door here. _You open the door. _ h eThere is an open door here.  3 orcs come into view. h 5. 2 h ,8.8 (37 h#  hJ+ H _Found 5 poisoned darts. The orc moves out of view. he    .. #o..#   (.. #...# ..   h #... #...#   #o..##...#   .......#   .....#   #.!.#  h +#.@.# ....  hx #+####...##...  h \..........# ..........# ..........+ ....###'### h $######... ... h ( . hOB   .. #o..#   hBA(.. #...# ..   #... #...#   #o..##...#   .......#   .....#   h,C#.!.#  #.@.# ....  #+####...##...  hbC ..........# ..........# hC ..........+ ....###'### hCd######...  hC\... . hL hL hU hc9 (((((o 1 asleep) _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts! h h hj  The orc is heavily wounded. h hA5.o #o.oo....ooo 4 orcs (1 polearm, 1 wandering) h}<===50.0 (1.2) hV h$ q _An orc comes into view. It is wielding a +0 whip. h$H ( h(((o)  You shoot a sling bullet.  The orc shouts!  The sling bullet hits the orc. h  The orc is severely wounded. h% h &. #.o #o.o.. h'... 3 h'(1.2 h$/ hS2' _You hear a shout! hAM   .. #...#   hB (.. #...# ..   #..o #o..#   #..o##...#   hB .......#   .....#   #.!.#  #.@.# ....  #+####...##...  hBE..........# ..........# ..........+ hB,....###'### ######... hC!... . h+C h}J   .. #...#   (.. #...# ..   h#..o #o..#   #..o##...#   .......#   .....#   #.!.#  #.@.# ....  he #+####...##...  ..........# ..........# h..........+ ....###'### ######... ... h-. h4 h2 h"d _There are monsters nearby! h'A (((You shoot a sling bullet. The sling bullet hits the orc. h h, h hh. #.o.##ooo..o 4 orcs (1 polearm) h(2.4 h+ hW _The orc is almost dead. h]  You shoot a sling bullet. The sling bullet hits the orc! hxq)(( 3 orcs h& hr hq h.o##.o.o. h093.6 h hb  hA_You kill the orc! h   Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hs=^  You beckon some vexing sprites to accompany your attacks. h> h\? h?H.o.....oo hH:7------ hIu-40Will/2 Jinx  hR hT; _You feel your willpower being sapped. h ((You shoot a sling bullet.  The sling bullet closely misses the orc.The sling bullet hits the orc. hv :* h1P  *(1 very drained)  The orc is moderately wounded.A giggling sprite leaps out and smacks the orc with its own hand. h"  The orc is severely wounded.A giggling sprite leaps out and bonks the orc with its +0 short sword. h/#  h$ j  The orc is heavily wounded. hs%  h/ ).o..oo2 h/ e1---=5.8 (1.2 h6  h8   h8 d_The orc barely misses you. The orc hits you with a +0 flail. h*   hr  h 8You shoot a sling bullet. The sling bullet hits the orc. h ") h& - 2 orcs (1 hd V  You kill the orc! hm V.o hq L17------- hr n5-----------427.0 h M _The orc hits you with a +0 flail! hu ]  You shoot a sling bullet. The sling bullet hits the orc. h2i)   orc h2 h oo 2 orcs  You kill the orc!An orc comes into view. It is wielding a +0 hand axe. hm4-------6===--58.1 (1.1 h0 hï7 _The orc hits you with a +0 flail. hu9]  You shoot a sling bullet. The sling bullet hits the orc! h>i)   orc hG hU.o h089.2 h hG _You kill the orc! hύ ((((( You shoot a sling bullet. The sling bullet hits the orc. h :* hj  The orc is heavily wounded.A giggling sprite leaps out and makes the orc trip over its own feet. hg)....) h25060.3 h$  h G _You kill the orc! h hH h& h:(H _No target in view! h4 ho hH _No target in view! hl+ 4 h,  h;0  h0 d5=-- hP4  hM5 x _The jinxing sprites lose interest in you. h5 n7===== h6  h9 _The sprites lose interest in your situation. hp;  h? , hy@  hB  hM Co6==---....'o   orc (wandering)... hM ! hfV -4.3 (4.0 hV G---5.3 (5 h\  hb q _An orc comes into view. It is wielding a +0 whip. hC (((((((You shoot a sling bullet. hzlm  The sling bullet closely misses the orc. htl..o.... h"uN)o huT=====6.4 (1.1 h} h% _The orc shouts! h? (((((((You shoot a sling bullet. hR h[.)o...) hX\X8===7.5 h;c he^ _The sling bullet closely misses the orc. h6 ((((You shoot a sling bullet. The sling bullet hits the orc. h&  h1'  h* @  The orc is lightly wounded. h0 o..o.)o   orc wizard (wandering)o   orc7==8.7 (1.2 h7  hr? z _An orc wizard comes into view. It is wielding a +0 dagger. hR5 ((o h5 You shoot a sling bullet.  The orc wizard shouts!  The sling bullet hits the orc but does no damage. h , hj .o.o) h (9.9 h  h% 1 _The orc is lightly wounded. h# ( You shoot a sling bullet. The sling bullet hits the orc. h h  h#~)o.o h)71.1 h h]  hN_The orc is severely wounded. hJ]  You shoot a sling bullet. The sling bullet hits the orc. h*QC) h hL.o h*9======32.2 (1.1 h h{G _You kill the orc! h ((( You shoot a sling bullet. The sling bullet hits the orc wizard. h{ hDx.o.) hv18==3.3 h hQb _The orc wizard is heavily wounded. h0 (((((((You shoot a sling bullet. hT .)..o.)The sling bullet closely misses the orc wizard. h[ **The orc wizard casts a spell at you. h L.) h 14----8---4.5 (1.2 hm  h 1 _The puff of flame hits you. ho (((((((You shoot a sling bullet. h .)..o. h a)The sling bullet closely misses the orc wizard. h 8* hF  The orc wizard points at you and mumbles some strange words. hm8@ hko5.6 (1.1Confused fire: a) +1 slingConf Will/2  h&x h/{Q _You are confused. h4 h hK _You are too confused! h2 h[3 hBa _You are too confused! h0L 4 hU  h6Y F _Unknown command. hmYt.. #...##....# (.. #.).# .. #....# #... #...# ..##....##...##...# ..........#  hZ! ..)..o.# .#  .....# ..## #)).# ....##....#####)..# .... #....##..#+####..@##... #.................#.....#...........#.....#. h=Z...+.....+.....###'####...######## hjZ######...###...##...###.##...##.................. hZV#....#.....#....#. h~] hhF.o hi=---60 _ ht h8w h  h+ F.o h[, s5=------7 h$6  h^9 2 _You bump into the rock wall. h  .. #...# #....# (.. #.).# .. #....# #... #...# ..##....## #...##...# .# ..)....#  hU .# .....# .## #))o# ....##.... #)..# .... #....## #+####.@.##... # .#.....# .#.....# hf  .+.....+ ....###'####...# ######...###...##...### ##...##... #....#.... #....# h  hc J.o h V9===8 hl  h  h8N  You miss the orc wizard.The orc wizard is heavily wounded.The orc wizard completely misses you. hNm3--=80.1 (1.5 hX h[? _The orc wizard hits you with a +0 dagger. h}~(.. #.).# ..#... #..##..#.......... ..). . h-w.# #))###)o h$ .#+####...##...  h.........@..#.....+.....+###'####...##############...##...##...##.....................#...... hԀ7'##...## hZ h B.o hl4=--1 h 0 hC hv hH  You barely miss the orc wizard.The orc wizard is heavily wounded.You feel less confused. You feel your willpower return. hO}  The orc wizard gestures at you while chanting. h,=  The magic dart hits you! h  (.. #.).# ..   #... #...#   #...##...#   ..)....#   .....#  h  #)).#  #)..# ....  #+####.o.##...  .......@..# ..........# ..........+ ....###'### ######... ... ... ..... hAXThe orc wizard gestures at you while chanting. hܽ- (.. #.).# ..   #... #...#   #...##...#   ..)....#   ho.....#   #)).#  #)..# ....  #+####.o.##...  .......@..# ..........# ..........+ h....###'### ######...  h@... ... ..... h=  The magic dart hits you. hO hP"7/24 -------4--------------=2.6 (1.5Fire: a) +1 sling  hY h[V _* * * LOW HITPOINT WARNING * * * hF  You shoot a sling bullet.  ho8The sling bullet hits the orc wizard but does no damage. hq  The orc wizard is heavily wounded. hK6==3.7 (1.1 h! h{A _The orc wizard hits you but does no damage. hW &  h @(((((( h 7(You shoot a sling bullet. hɒ ....).oThe sling bullet barely misses the orc wizard. hu (4.8 h.  h P _The orc wizard misses you. h78 (((((((You shoot a sling bullet. hA( ....).oThe sling bullet closely misses the orc wizard.8=------6.0 (1.2 h h|W _The orc wizard barely misses you. h (((((((You shoot a sling bullet. hvd ....).oThe sling bullet closely misses the orc wizard. h8eZ5===----------- hre!7.2 hm hpA _The orc wizard hits you but does no damage. h  (((((((You shoot a sling bullet. h ....).oThe sling bullet closely misses the orc wizard. hs (8.4 h~  h P _The orc wizard misses you. hK  You shoot a sling bullet. The sling bullet hits the orc wizard. hDbr  The orc wizard is severely wounded. h%cs9==9.5 (1.1 hj hlX _The orc wizard closely misses you. h[c  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hm  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. h* :* h2d   hd w The orc wizard gestures at you while chanting. h <@3------900Confused fire: a) +1 slingConf Will/2 Jinx  h  h Q _You are confused. hrc  You clumsily bash the orc wizard but do no damage.The orc wizard is severely wounded.The orc wizard barely misses you. h+d4==-----2.0 (1.5 hk hnA _The orc wizard hits you but does no damage. h *You clumsily bash the orc wizard but do no damage. h  The orc wizard is severely wounded.A giggling sprite leaps out and makes the orc wizard trip over its own feet. hLe) h v==88-3.5 h hN _You kill the orc wizard! h';M.. #...# (.. #.)  ..  ..##....# h' #...##..) ....... ))## h(#)..# ....###+####.@.##... #.....#......+.....+..........###'####...########.#  hM("..... hg3 h410/24==-40 h}= h$D  Things that are here: _a +0 dagger; a +0 robe; an orc corpse hj 4 hm  hw 8- h ` 0  You start resting. h 65.5 (1 h  h l _The sprites lose interest in your situation. h|, h- h<vFire: a) +1 sling  hA` 0  You start resting. h9Bf5===6.5 (1 hI hMW _You feel less confused. hL:4 he= h?, hwC hD hE_1== h;J hRB h8T hTo6====== hV h*Z, hS_ ha h:b_2== hd hkg, hsi hFl hl<=== hpn heqO7== hq ht hv h*w_3== hby h|, h hЄ, h h h7n8===== hy hc h_4== h* h h3 hș h9 h ht h hܠ<=== h hj 5== _You start resting. hf220137.0) h\9===4.5 (18 hP hȻ% _Magic restored. h 4 h  h!$  h( , h~/  h-: k 5.0) _You start resting. h: 36.5 (2 hgB  h7E _ _You feel your willpower return. h# hH$ h' hr+ h.O= h2 h2;=== hp4 h6 h07S6= h8 hD;, h< hi@, hC h F hHF hGH hLt7== hN hR hS hW h[ h[ h%^ ha, hIc h2e hgek18== hf hh, hj hn, hq hu h v hx h| h|h9== h hт, h0 hC, hċ h:, h h hޓi20== h= h, h  hI, hP h, h} h2 ha1== hϯ h, h h, hk h_, h2 h h.9= h hO hK2= hB h , h hJ, h= hA, hZ h= ha3== h h , h h, h h, h  h I _You start resting. h h051.5 (35.0) hw#4 h'j==2.5 (36 h(  h(_HP restored. h h h h( h hq# h), hS+ h/ h10 hT4 h6 hP79= h_Z h\B hcB hf, hh hj, hn hq, hr hu, hUv hOx, h{ hz, h h, h hG, hd hv, h h, hB h h^, hʛ h, h hu h h5 hئ, h; h, h h hP h hH, h h, h9 h , h h, hY h, h h2, h| hn h h, h hv, h hT, h h! ht h\ hB h, h? h , hf hw, h h h& h! h%, h' h:+, h- h0, h[2 h4, h?6 h ;, h? hD, hG hRL, h7O hS, hW h [, hg\ h^, ha hxd, h)f hln hrn hr, hwt hHx, hy h{ hr hm, h hB h%n h h, h  h0 h h  h, h h, h h he h h, h h h h9 hH, h- h, hC h hG h h h h h' h, h h, h h!, h% h+, h$. hh2, h5 h=, h{@ hD h E hG hK, hO hS hS h]V hZ, h\` hKb hb h6e hj, h&o hEs, hu hw, hy h}, h h, hk hh 151.5 (99 _You start waiting. h`-2.5 (100.0) hM h.# _Done waiting. h( 3 h  h  hn  h  h  h,  h , hq  h/ y  .... ..... ....   (.. #.).# .. #....# #... # ..##....# h I#...##...# .....)....# ..........# ..........  #)@.# ....##....### #)..# .... #....###+####.).##... ..........#.....#....... h@ ..........#.....#.......... ..  hn #... h Ix - a fizzy grey potion h' 14.5 (2.0) h( +5.5 (3 hU0  h=3 K _Items here: )) [ †. h X hX hZ hc hRg hLk, h9n h q, hr hjx h|~, hn h h" hf hB h h, hU h h h h h h;, h hв hm#[...+ ...  #....# .... ## #.. #....##.... #.. #.. #.......... ..). #!. #.......... ....##.. #........... ...... #.......... .... hչ#..@.##...# #..63.5 (8#(...##.).# .. #. ##..# ..## ##...##...#  #....)....#  #.........# . #....##)).# ....##. ##...##)..# .... #. h m#+####.).##... # h h+4.5 (9 h h# _Found a robe. h` hLdRead which item? Scrolls  b - a scroll of poison  e - 2 scrolls labelled FICOGE REIZU  i - a scroll labelled TIEBUA WAWEA  hd k - 5 scrolls labelled NIES XITRENTOO  o - a scroll labelled BIUGOUKHUN  p - a scroll labelled IDIHAW OLAHASCH  r - a scroll labelled SAMAVE SEWOI [!] read|quaff|evoke[?] describe selected hm  hqx tSelgeron the Shooter#[...+ ...Deep Elf#....# .... ## #.. Health: 24/24 ========================#....##.... #.. #.. Magic: 9/9========================#.......... ..). #!. AC: 6Str: 7#.......... ....##.. EV: 13Int: 23#........... ...... SH: 0Dex: 23 hDz #.......... .... XL:  4 Next: 88% Place: Dungeon:4#..@.##...##.. Noise: ---------  Time: 2164.5 (0.0)#(...##.).# .. #.. a) +1 sling##...##...# ..##.. Fire: a) +1 sling##...##...# .......#....)....# .......#.........# ........ #....##)).# ....##.. ##...##)..# .... #.. #+####.).##... #..  _HP restored. _You start waiting. _Done waiting.  x - a fizzy grey potio hz gn _Items here: )) [ †. _Found a robe. h n  Okay, then. hC  h . _ h? h&Drink which item? Potions  d - 2 silvery potions  h f - a fuming golden potion  n - a grey potion  s - a potion of heal wounds  v - a red potion  x - a fizzy grey potion [!] read|quaff|evoke[?] describe selected hC  hL  hU Selgeron the Shooter#[...+ ...Deep Elf#....# .... ## #.. Health: 24/24 ======================== h(V #....##.... #.. #.. Magic: 9/9========================#.......... ..). #!. AC: 6Str: 7#.......... ....##.. EV: 13Int: 23 hV #........... ...... SH: 0Dex: 23#.......... .... XL:  4 Next: 88% Place: Dungeon:4#..@.##...##.. Noise: ---------  Time: 2164.5 (0.0) hV #(...##.).# .. #.. a) +1 sling##...##...# ..##.. Fire: a) +1 sling##...##...# .......#....)....# ....... h W B#.........# ........ #....##)).# ....##..  h_i - a scroll of vulnerability h{]  As you read the scroll of identify, it crumbles to dust. h+7.5 (1 hԼ hP _o - a scroll of immolation h Read which item? Scrolls  b - a scroll of poison  e - 2 scrolls of teleportation  i - a scroll of vulnerabilityk - 2 scrolls of identify  o - a scroll of immolation  p - a scroll labelled IDIHAW OLAHASCH  r - a scroll labelled SAMAVE SEWOI [!] read|quaff|evoke[?] describe selected h9  hC  hzM sSelgeron the Shooter#[...+ ...Deep Elf#....# .... ## #.. Health: 24/24 ========================#....##.... #.. #.. Magic: 9/9========================#.......... ..). #!. AC: 6Str: 7#.......... ....##.. EV: 13 h)N !Int: 23#........... ...... SH: 0Dex: 23#.......... .... XL:  4 Next: 88% Place: Dungeon:4#..@.##...##.. Noise: ---------  Time: 2167.5 (0.0)#(...##.).# .. #.. a) +1 sling##...##...# ..##.. Fire: a) +1 sling##...##...# .......#....)....# .......#.........# ........ #....##)).# ....##..  hN ##...##)..# .... #.. #+####.).##... #.. It is a scroll of identify. _e - 2 scrolls of teleportationAs you read the scroll of identify, it crumbles to dust. _i - a scroll of vulnerabilityAs you read the scroll of identify, it crumbles to dust. _o - a scroll of immolation huP  hR QIdentify which item? (\ to view known items) Scrolls (select first with ?)  p - a scroll labelled IDIHAW OLAHASCH  r - a scroll labelled SAMAVE SEWOI Potions (select first with !)  d - 2 silvery potions  f - a fuming golden potion  n - a grey potion  v - a red potion  x - a fizzy grey potion h7S ][?] describe selected hX h1[ hcSelgeron the Shooter#[...+ ...Deep Elf#....# .... ## #.. Health: 24/24 ========================#....##.... #.. #.. Magic: 9/9========================#.......... ..). #!. AC: 6Str: 7#.......... ....##.. EV: 13Int: 23#........... ...... SH: 0Dex: 23#.......... .... XL:  4 Next: 88% Place: Dungeon:4#..@.##...##.. Noise: ---------  Time: 2167.5 (0.0)#(...##.).# .. hd #.. a) +1 sling##...##...# ..##.. Fire: a) +1 sling##...##...# .......#....)....# .......#.........# ........ #....##)).# ....##.. ##...##)..# .... #.. #+####.).##... #.. It is a scroll of identify. _e - 2 scrolls of teleportationAs you read the scroll of identify, it crumbles to dust. _i - a scroll of vulnerabilityAs you read the scroll of identify, it crumbles to dust.  hd;_o - a scroll of immolation hx]  As you read the scroll of identify, it crumbles to dust. hx+8.5 (1 h hUT _p - a scroll of fear h5 Read which item? Scrolls  b - a scroll of poison  e - 2 scrolls of teleportation  i - a scroll of vulnerabilityk - a scroll of identify  o - a scroll of immolation  p - a scroll of fear  r - a scroll labelled SAMAVE SEWOI [!] read|quaff|evoke[?] describe selected hYF hH hSSelgeron the Shooter#[...+ ...Deep Elf#....# .... ## #.. Health: 24/24 ========================#....##.... #.. #.. Magic: 9/9========================#.......... ..). #!. AC: 6Str: 7#.......... ....##.. EV: 13Int: 23 hcT#........... ...... SH: 0Dex: 23#.......... .... XL:  4 Next: 88% Place: Dungeon:4#..@.##...##.. Noise: ---------  Time: 2168.5 (0.0)#(...##.).# .. #.. a) +1 sling##...##...# ..##.. Fire: a) +1 sling hT##...##...# .......#....)....# .......#.........# ........ hT #....##)).# ....##.. ##...##)..# .... #..  h U#+####.).##... #.. As you read the scroll of identify, it crumbles to dust. _i - a scroll of vulnerability hUAs you read the scroll of identify, it crumbles to dust. _o - a scroll of immolationAs you read the scroll of identify, it crumbles to dust. _p - a scroll of fear hX hZ Identify which item? (\ to view known items) Scrolls (select first with ?)  r - a scroll labelled SAMAVE SEWOI  hR[ZPotions (select first with !)  d - 2 silvery potions  f - a fuming golden potion  n - a grey potion  v - a red potion  x - a fizzy grey potion[?] describe selected h}  h Selgeron the Shooter#[...+ ...Deep Elf#....# .... ## #.. Health: 24/24 ========================#....##.... #.. #.. Magic: 9/9 h< ========================#.......... ..). #!. AC: 6Str: 7#.......... ....##.. EV: 13Int: 23#........... ...... SH: 0Dex: 23#.......... .... XL:  4 Next: 88% Place: Dungeon:4#..@.##...##.. Noise: ---------  Time: 2168.5 (0.0)#(...##.).# .. #.. a) +1 sling##...##...# ..##.. Fire: a) +1 sling hr ##...##...# .......#....)....# .......#.........# ........  h #....##)).# ....##.. ##...##)..# .... #.. #+####.).##... #..  h As you read the scroll of identify, it crumbles to dust. _i - a scroll of vulnerabilityAs you read the scroll of identify, it crumbles to dust. _o - a scroll of immolationAs you read the scroll of identify, it crumbles to dust. _p - a scroll of fear hݟ  As you read the scroll of identify, it crumbles to dust.9.5 (1 h  hv X _r - a scroll of blinking hg  h  h  h  hQ , h.  h!  h , h  h  h6 , h  h  h B hm  h} , h  h  hO , ha  h  h , hY  hI  h  h*  h  h$  h^' , hE)  h?,  h/ , h0  h3  hh6 , h37  h8  hg: , h ;  hI n hGK , h4M  hO  hVR , hS  hV  hZ[ B hn\  h^ , h_  h7g >######  hg . ##....##+## ...#.......... ##+### ...#......... #....# ...+......... .....#  hg ...##....#######..>.# ...##....##...##....+  h]h ............).##@...#  ..............##....# ....................# ....................# ...##...###...##....# ...##.).# #...##....#  hh g...##...#.....##....## ...##...#............# ...)....#............# ho  ho )867.0) hIp ,7.5 (18 hu  hx Q _k - a dark potion hp 3 hN  h*  h6 , h , hq , hd  h˔  h , h  hɘ  h , h  h  h , hc  h T  #.(..... #...... #.....#  .....#  ###### #....  ##....##+## ... #.......... ##'### #......... ##.@..# 92.5 (5.0)+......... #.....# ##....#######..>.# ##....##...##....+..........).##....#..........................#................###...###...##....# _You open the door. hn E _Found 5 stones. h hSDrink which item? Potions  d - 2 silvery potions  f - a fuming golden potion  k - a dark potion  n - a grey potion  s - a potion of heal wounds  v - a red potion  x - a fizzy grey potion [!] read|quaff|evoke[?] describe selected hj h$q hxqSelgeron the Shooter#.(.....Deep Elf#......Health: 24/24 ========================#.....#Magic: 9/9========================.....#AC: 6Str: 7###### #....EV: 13Int: 23##....##+## ... h!ySH: 0Dex: 23 ..#.......... ##'###XL:  4 Next: 88% Place: Dungeon:4 ..#......... ##.@..#Noise: ---------  Time: 2192.5 (0.0) ..+......... #.....# hZya) +1 sling ..##....#######..>.#Fire: a) +1 sling  hy..##....##...##....+ ...........).##....# .............##....# ...................# ...................# ..##...###...##....# _p - a scroll of fearAs you read the scroll of identify, it crumbles to dust. _r - a scroll of blinking  h z_k - a dark potion _You open the door. _Found 5 stones. h hi$3.5 (1 hx hɑA _It was a potion of curing. You feel better. h 3 h  h  h , h  h| @  There is an open door here. h  hN  _ h  h  h- , h8  h  h  h  h$  h  hk ####+## #####..#..###...##.+.............. h V#.(............ #...... .S..... #.....# ....# h |#.....##....# ##### #.....@?...#..##+## #..........# h: ]....... ##'####....+...... ##....# ....# #.....# ....# h &#######..>.# ....#S   ball python (constriction, asleep)##...##....+ ...... h }).##....# .......... hF +7.5 (4 h +8.5 (5 h $  hV P_A ball python comes into view. hZ  ####  ##...##.  +........  #.(............  hb[#...... .S.....  #.....# ....#  #.....##....#  #.....@?...#  #..........#  ##'####....+  ##....# ....#   ....# >.# ....#  ...... ) ......  h1h  ####  h ##...##.  +........  #.(............  #...... .S.....  #.....# ....#  hN#.....##....#  #.....@?...#  #..........#  ##'####....+  ##....# ....#  ....# h>.# ....#  .....) ...... hy h9 h hb _A ball python is nearby! h*  ####  ##...##.  +........  #.(............  h#...... .S.....  #.....# ....#  #.....##....#  #.....@?...#  #..........#  ##'####....+  ##....# ....#   ....# >.# ....#  ...... ) ......  h#1  h# ####  ##...##.  +........  #.(............  #...... .S.....  h##.....# ....#  #.....##....#  #.....@?...#  hK$ #..........#  ##'####....+  ##....# ....#  ....# h%>.# ....#  .....) ...... h-4 h2 h5b _A ball python is nearby! he  You shoot a sling bullet. The sling bullet hits the ball python! hn†(( hr,.. h=v?9===9.6 (1.1 ho} h[O _You kill the ball python! hj hj hp hsH _No target in view! h 4 h  h H _No target in view! h 3 hY  hV  h  h : _ he ####+## #### ###..#..###...##.+........#.(......#........†..... #.....##....# #.....##....#  h  #......@...# ---##+## #....#  ##'####....+  ##....##....# #.....## h $....##..>.#.....###...##....+.).##....## h ,  h3 .2000 h G---1.6 (2 h& y _y - a scroll labelled YNLEQU ENEUXA h _No target in view! h33 h'5 hq9 h; h?: _ h)A h-C, h>D h-F hH hUH hMI hJ hL, hM hUP hQ, h_R h>T hU, h0V hlW hY hY hY h)] h^, hB_ h-a hb, h]c hd h+f hf hfg hh hj, hIk hl hXn, h)o h^q hr, hSs ht hu hv hv hy h d..###...##...# .............# .............# .....†.......# ..##....##...#  h/..##....##...# ........##...########### ........#....#..............+......#@##....##....##.....#....# .##....##...#...#...... >.#.....######...#.##.#.+....... ....... ###...... e..##.#.# h|e   Dowan (asleep)# ..... .# ## ...... ..# h015.6 (14.0) h,6.6 (15 hU h;  Dowan, Brother of Duvessa comes into view. He is wielding a +2 dagger of _electrocution. h ((((e  You shoot a sling bullet. The sling bullet hits Dowan.  Dowan shouts! h4  Dowan is moderately wounded. h=....ee   Duvessa h>;===7.7 (1.1) hC hO _You hear a shout!  Duvessa, Sister of Dowan comes into view. She is wielding a +0 rapier and _wearing a +2 ring mail of cold resistance. he y†.......#..##...#...##...#. h _.########### .#.......... ...#@##.... #....# . ..#...... >...#.##.#.  ....... #  e..##.#.#  ..... .# #  ...... .. hJ `†.......#..##...#...##...#..########### .#.......... ...#@##.... #....# . ..#...... >...#.##.#. ....... # e..##.#.#  ..... .# # ...... .. hJ  hM \ _Duvessa is nearby! h  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h^  You beckon some vexing sprites to accompany your attacks. h/Ke.7-------80Will/2 Jinx  _You feel your willpower being sapped. h (((You shoot a sling bullet. The sling bullet hits Duvessa. hp @  Duvessa is lightly wounded. h _..e. h 5=9.8 (1.1 h  h§ _Duvessa says, "When magic and the sword combine, nothing stands against them." hHT (( h gYou shoot a sling bullet.  The sling bullet hits Duvessa but does no damage. h?M2.e.ee   Dowan20.9 hS hU  h V+_Duvessa is lightly wounded. hI vRead which item? Scrolls  b - a scroll of poison  e - 2 scrolls of teleportation  i - a scroll of vulnerability  o - a scroll of immolation  p - a scroll of fear  r - a scroll of blinking  hD y - a scroll labelled YNLEQU ENEUXA [!] read|quaff|evoke[?] describe selected h{  hA G..###...##...#Selgeron the Shooter .............#Deep Elf .............#Health: 24/24 ========================  h .....†.......#Magic: 7/9==================------ ..##....##...#AC: 6Str: 7 ..##....##...#EV: 13 h Int: 23 ........##...###########SH: 0Dex: 23  h) ........#....#..........XL:  4 Next: 89% Place: Dungeon:4  hL |####....+......#@##.... hl Noise: ===------  Time: 2220.9 (0.0) ..##....##.....#....# . h a) +1 sling ..##....##...#.e.#......Fire: a) +1 sling >.#.....######...#.##.#. h Will/2 Jinx ..+....... e...... #  h }..##...... ...##.#.# h/ e   Duvessa ..#..... .# # hP fe   Dowan  hq _..#...... ..  h i..#You shoot a sling bullet. The sling bullet hits Duvessa.  h Duvessa is lightly wounded. _Duvessa says, "When magic and the sword combine, nothing stands against them." h You shoot a sling bullet.  The sling bullet hits Duvessa but does no damage. _Duvessa is lightly wounded. h? p  As you read the scroll labelled YNLEQU ENEUXA, it crumbles to dust.  h (It is a scroll of enchant armour. hZ /  --more-- h'  h 0Enchant which item? Armour  c - a +0 robe (worn)  h - a +1 pair of boots (worn)[?] describe selected hW  h!]  ha G..###...##...#Selgeron the Shooter .............#Deep Elf .............#Health: 24/24 ========================  h"b }.....†.......#Magic: 7/9==================------ ..##....##...#AC: 6Str: 7 ..##....##...#EV: 13Int: 23 ........##...###########SH: 0Dex: 23 ........#....#..........XL:  4 Next: 89% Place: Dungeon:4  hb i####....+......#@##....Noise: ===------  Time: 2220.9 (0.0) ..##....##.....#....# .a) +1 sling ..##....##...#.e.#......Fire: a) +1 sling >.#.....######...#.##.#. hb Will/2 Jinx ..+....... e...... # ..##...... ...##.#.#e   Duvessa ..# h&c @..... .# #e   Dowan ..#...... .. ..#  hdc _Duvessa says, "When magic and the sword combine, nothing stands against them."You shoot a sling bullet.  The sling bullet hits Duvessa but does no damage.  hc _Duvessa is lightly wounded.  As you read the scroll labelled YNLEQU ENEUXA, it crumbles to dust.  It is a scroll of enchant armour. hh  hgl S  Your +1 pair of boots glows green for a while. hr qe.e. hvs 78=== ht 67---1.9 (1 hw  hCz q _Dowan smirks and points a slender finger. h* hsRead which item? Scrolls  b - a scroll of poison  e - 2 scrolls of teleportation  i - a scroll of vulnerability  o - a scroll of immolation  p - a scroll of fear  r - a scroll of blinking  h[!] read|quaff|evoke[?] describe selected hC= huE hM..###...##...#Selgeron the Shooter .............#Deep Elf .............#Health: 24/24 ======================== .....†.......#Magic: 8/9=====================--- ..##....##...#AC: 7Str: 7 ..##....##...#EV: 13Int: 23 ........##...###########SH: 0Dex: 23  hVO........#....#..........XL:  4 Next: 89% Place: Dungeon:4 ####....+......#@##....Noise: ---------  Time: 2221.9 (0.0) ..##....##.....#e...# .a) +1 sling ..##....##...#...#......Fire: a) +1 sling >.#.....######e..#.##.#.Will/2 Jinx ..+....... ....... # ..##...... ...##.#.#e   Duvessa ..#..... .# #e   Dowan ..#...... .. ..#The sling bullet hits Duvessa but does no damage. _Duvessa is lightly wounded.  As you read the scroll labelled YNLEQU ENEUXA, it crumbles to dust.  It is a scroll of enchant armour.  Your +1 pair of boots glows green for a while. _Dowan smirks and points a slender finger. hSY  As you read the scroll of fear, it crumbles to dust. h,X  You assume a fearsome visage. Duvessa looks frightened! Dowan looks frightened!Dowan casts a spell. h"`e.e§e(fleeing)e(fleeing) h`+2.9 (1 hf h@i# _Dowan blinks! h| ## ########+# ###...##...# # .......# ..†.......# ##....##...# ##....##...# ##...############ .......#....#.e.@....... ###....+......#.##....#. h~ ##....##.....#....##.# .##....##...#..e#...... #.....######§..#.##.#. .+....... ....... # .##...... ...##.#.# # . .# # .# ...... .. h  hل p  Dowan mumbles some strange words. hp ..@e..e h+ .=3 h'  h # _Dowan blinks! hk+## #+# ..###...##...#.#.#.†.# ..##....##...# ..##....##...#.##...#.#....#..@.e......#....+......#.##....#. ..##....##.....#....##.#.##....##...#...#...... >.#.....######.e.#.##.#. ..+. ....... # ..##...... ...##.#.#.# ..... .# # ..# ...... .. hdm h{  Dowan cries in horror.Dowan mumbles some strange words. hu|e@.§.e hj}&4 h1 hH# _Dowan blinks! h^N## #+# ###...##...# # # †.# ##....##...#  h_##....##...# ##...# #....#.e.@§...... ....+......#.##....#. ##....##.....#....##.# ##....##...#...#...... .#.....######...#.##.#.+. ..e.... # ##...... ...##.#.#  h_# ..... .# #  hb h gt  Dowan gestures wildly while chanting. hm§.@..e hn&5 hXs hu# _Dowan blinks! h}'## ########+#Selgeron the Shooter .###...##...#Deep Elf ............#Health: 24/24 ======================== ............#Magic: 8/9=====================--- ....†.......# h{AC: 7Str: 7 .##....##...#EV: 13Int: 23 .##....##...#SH: 0Dex: 23 .......##...############XL:  4 Next: 89% Place: Dungeon:4 .......#....#.§.@.......Noise: =--------  Time: 2225.9 (0.0) ###....+......#*##....#.a) +1 sling .##....##.....#*...##.#Fire: a) +1 sling .##....##...#.*.#......Will/2 Jinx  hgj.#.....######.*.#.##.#. .+....... .*..... #e   Duvessa (fleeing) .##...... ..e##.#.# .#..... .# # .#...... ..Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Duvessa, wielding a +0 rapier and wearing a +2 ring mail of cold  resistance (lightly wounded, fleeing, chance to call a sprite on attack: 36%,  71% to hit) hk?## ########+#Selgeron the Shooter .###...##...#Deep Elf ............#Health: 24/24 ======================== ............#Magic: 8/9=====================--- ....†.......#AC: 7Str: 7 .##....##...#EV: 13Int: 23 .##....##...#SH: 0Dex: 23 .......##...############XL:  4 Next: 89% Place: Dungeon:4 .......#....#.§.@....... h@iNoise: =--------  Time: 2225.9 (0.0) ###....+......#.##....#.a) +1 sling .##....##.....#....##.#Fire: a) +1 sling .##....##...#...#......Will/2 Jinx .#.....######...#.##.#. .+....... ....... #e   Duvessa (fleeing) .##...... ..e##.#.# .#..... .# # .#...... ..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Duvessa, wielding a +0 rapier and wearing a +2 ring mail of cold  resistance (lightly wounded, fleeing, chance to call a sprite on attack: 36%,  h@[71% to hit)  Okay, then. h3D h F. _ h## ########+#Selgeron the Shooter .###...##...#Deep Elf ............#Health: 24/24 ======================== ............#Magic: 8/9 hM=====================--- ....†.......#AC: 7Str: 7 .##....##...#EV: 13Int: 23 .##....##...#SH: 0Dex: 23 .......##...############XL:  4 Next: 89% Place: Dungeon:4 .......#....#.§.@.......Noise: =--------  Time: 2225.9 (0.0)  h ###....+......#*##....#.a) +1 sling .##....##.....#*...##.#Fire: a) +1 sling .##....##...#.*.#......Will/2 Jinx  hГ.#.....######.*.#.##.#. .+....... .*..... # he   Duvessa (fleeing) .##...... ..e##.#.#  hb.#..... .# # .#...... ..Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line hAim: Duvessa, wielding a +0 rapier and wearing a +2 ring mail of cold  resistance (lightly wounded, fleeing, chance to call a sprite on attack: 36%,  71% to hit) hJ d## ########+#Selgeron the Shooter .###...##...#Deep Elf ............#Health: 24/24 ========================  h{K C............#Magic: 8/9=====================--- ....†.......#AC: 7Str: 7 .##....##...#EV: 13Int: 23 .##....##...#SH: 0Dex: 23 .......##...############XL:  4 Next: 89% Place: Dungeon:4 .......#....#.§.@....... hK Noise: =--------  Time: 2225.9 (0.0) ###....+......#(##....#.a) +1 sling .##....##.....#(...##.#Fire: a) +1 sling .##....##...#.(.#......Will/2 Jinx  hJL .#.....######.(.#.##.#. .+....... .(..... #e   Duvessa .##...... ..e##.#.# .# hL {..... .# # .#...... ..resistance (lightly wounded, fleeing, chance to call a sprite on attack: 36%,  71% to hit)  You shoot a sling bullet.  The sling bullet hits Duvessa but does no damage.  hL LYour attack snaps Duvessa out of her fear.  Duvessa is lightly wounded. h  h n.....e. h! V9===== h 7.0 (1.1 _ h  h  hW## ########+#Selgeron the Shooter .###...##...#Deep Elf ............#Health: 24/24 ======================== ............#Magic: 9/9======================== ....†.......#AC: 7Str: 7 .##....##...#EV: 13Int: 23 .##....##...#SH: 0Dex: 23 .......##...############XL:  4 Next: 89% Place: Dungeon:4 .......#....#.§.@.......Noise: ===------  Time: 2227.0 (0.0) ###....+......#*##....#.a) +1 sling .##....##.....#*...##.#Fire: a) +1 sling .##....##...#..*#......Will/2 Jinx .#.....######.*.#.##.#. .+....... ..e. hSXr[40m... #e   Duvessa .##...... ...##.#.# .#..... .# # .#...... ..Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Duvessa, wielding a +0 rapier and wearing a +2 ring mail of cold  resistance (lightly wounded, chance to call a sprite on attack: 36%, 71% to  hit) h## ########+#Selgeron the Shooter .###...##...#Deep Elf ............#Health: 24/24 ======================== ............#Magic: 9/9======================== ....†.......#AC: 7Str: 7 .##....##...#EV: 13Int: 23 .##....##...# hl}SH: 0Dex: 23 .......##...############XL:  4 Next: 89% Place: Dungeon:4 .......#....#.§.@.......Noise: ===------  Time: 2227.0 (0.0) ###....+......#(##....#.a) +1 sling .##....##.....#(...##.#Fire: a) +1 sling .##....##...#..(#......Will/2 Jinx .#.....######.(.#.##.#. .+....... ..e.... #e   Duvessa .##...... ...##.#.# .#..... .# # .#...... ..Shift-Dir - straight lineAim: Duvessa, wielding a +0 rapier and wearing a +2 ring mail of cold  h:resistance (lightly wounded, chance to call a sprite on attack: 36%, 71% to  hit)  You shoot a sling bullet.  The sling bullet hits Duvessa but does no damage. h:MAim: Duvessa, wielding a +0 rapier and wearing a +2 ring mail of cold  resistance (lightly wounded, chance to call a sprite on attack: 36%, 71% to  hit)  You shoot a sling bullet.  The sling bullet hits Duvessa but does no damage.  Duvessa is lightly wounded h. hk.....e. h48.1 (1.1 _ ha# h% h۩ ## ########+#Selgeron the Shooter .###...##...#Deep Elf ............#Health: 24/24 ======================== ............#Magic: 9/9======================== ....†.......#AC: 7Str: 7 .##....##...#EV: 13Int: 23 .##....##...#SH: 0Dex: 23 .......##...############XL:  4 Next: 89% Place: Dungeon:4 .......#....#...@.......Noise: ===------  Time: 2228.1 (0.0)  h ###....+......#*##....#.a) +1 sling .##....##.....#*...##.#Fire: a) +1 sling .##....##...#..*#......Will/2 Jinx .#.....######..e#.##.#. .+....... ....... #e   Duvessa .##...... ...##.#.# .#..... .# # .#...... ..Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Duvessa, wielding a +0 rapier and wearing a +2 ring mail of cold  resistance (lightly wounded, chance to call a sprite on attack: 36%, 71% to  hit) h ## ########+#Selgeron the Shooter .###...##...#Deep Elf ............#Health: 24/24 ======================== ............#Magic: 9/9======================== ....†.......#AC: 7Str: 7 .##....##...#EV: 13Int: 23 .##....##...#SH: 0Dex: 23 .......##...############XL:  4 Next: 89% Place: Dungeon:4 .......#....#...@.......Noise: ===------  Time: 2228.1 (0.0) ###....+......#(##....#.a) +1 sling .##....##.....#(...##.#Fire: a) +1 sling .##....##...#..(#......Will/2 Jinx .#.....######..e#.##.#. .+....... .......[4 h 0m #e   Duvessa .##...... ...##.#.# .#..... .# # .#...... ..Shift-Dir - straight lineAim: Duvessa, wielding a +0 rapier and wearing a +2 ring mail of cold  resistance (lightly wounded, chance to call a sprite on attack: 36%, 71% to  hit)  You shoot a sling bullet. The sling bullet hits Duvessa.  Duvessa is lightly wounded. h , h ..e..#..e.e   Dowan (fleeing) h -9.2 (1.1 h  hۗ ,  Aim: Duvessa, wielding a +0 rapier and wearing a +2 ring mail of cold  resistance (lightly wounded, chance to call a sprite on attack: 36%, 71% to  hit)  You shoot a sling bullet. The sling bullet hits Duvessa.  Duvessa is lightly wounded h] e. _Duvessa gestures with her weapon. h## ########+#Selgeron the Shooter .###...##...# hXDeep Elf ............#Health: 24/24 ======================== ............#Magic: 9/9======================== ....†.......#AC: 7Str: 7 .##....##...#EV: 13Int: 23 .##....##...#SH: 0 hDex: 23 .......##...############XL:  4 Next: 89% Place: Dungeon:4  hZt.......#....#...@.......Noise: ===------  Time: 2229.2 (0.0) ###....+......#*##....#.a) +1 sling .##....##.....#*...##.#Fire: a) +1 sling .##....##e..#..e#......Will/2 Jinx .#.....######...#.##.#. .+....... ....... #e   Duvessa .##...... ...##.#.# he   Dowan (fleeing) .#..... .# # .#...... ..Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Duvessa, wielding a +0 rapier and wearing a +2 ring mail of cold  resistance (lightly wounded, chance to call a sprite on attack: 36%, 71% to  hit) hd## ########+#Selgeron the Shooter .###...##...#Deep Elf ............#Health: 24/24 ======================== ............# h Magic: 9/9======================== ....†.......#AC: 7Str: 7 .##....##...#EV: 13Int: 23 .##....##...#SH: 0Dex: 23 .......##...############XL:  4 Next: 89% Place: Dungeon:4 .......#....#...@....... h\Noise: ===------  Time: 2229.2 (0.0) ###....+......#(##....#.a) +1 sling .##....##.....#(...##.# hFire: a) +1 sling .##....##e..#..(#......Will/2 Jinx .#.....######.(.#.##.#. .+....... ..(.... # hXe   Duvessa .##...... ...##.#.#e   Dowan (fleeing) .# h ..... .# # .#...... ..Fire: a) +1 sling hVPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line hAim: Duvessa, wielding a +0 rapier and wearing a +2 ring mail of cold  resistance (lightly wounded, chance to call a sprite on attack: 36%, 71% to  hhit) h:kL*Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Duvessa, wielding a +0 rapier and wearing a +2 ring mail of cold  resistance (lightly wounded, chance to call a sprite on attack: 36%, 71% to  hit)  You shoot a sling bullet. The sling bullet barely misses Duvessa. hD  A giggling sprite leaps out and bonks Duvessa with her +0 rapier.  Duvessa is moderately wounded.The jinxing sprites lose interest in you.  Duvessa gestures with her weapon.Dowan casts a spell. hE. h4F . hF....#... h2G. hG. h0H  h|H  hI h`J'30.3 (1.1 hgO! hR  hS hET_Dowan blinks! h! #+# ###...##...# # # †.# ##....##...# ##....##...# ##...##....#.....+......#.##....#.# ##....##.....#....##.# ##....##...#...#....... #.....######...#.##.#. # +. ....... .# ##...... ...##.#.# . # ..... .# # >.  hee   Duvessa (very drained) hC6---10 hz hNA _Found a staircase to the Ecumenical Temple. hI hZJ-#...##...# ..........# # †# #....##...# ....##...#  hJ2.....##...############## hJB#....#.............  hKl#....+......#e##@...#.# ....##.....#....##.# ....##...#...#....... .....######...#.##.#. # ....... ........ .# # ...##.#.# .......# # > hK^......#.. .  hM hVe.e   Duvessa (very drained) hWB---2 h^ ha h  hqX .......† #....## .#############....#...e......... #....+......#.##....#.# ##.....#...@##.# #...#......... .####...#.##.#.##... ........ .# #...##.#.# ....#. #.# h.ee   Duvessa h&3 h! h# h5# †# ..##...# ....##...# ....##...###############....#....e........  h5+......#.##....#.# ....##.....#....##.#.#.# ....##...#...#..@....... ....######...#.##.#.##.#. ........ .#  ...##.#.#:.  .......# #.>......#.. ... ..#. #.#.# .#.# hA8 h{?F.e h?&4 hF hI3 _Found a book of Debilitation. h †# ..##...# ##...# ##...###############....#............. +......#.##e...#.# ##.....#....##.#.#.#.##...#...#...........######...#.##@#.##.# . ..........#  ...##.#.#:.  .......#.#.>......#.. .... ..#.. .#.#.# .. . .#.##.. .. .. . h  h J.e h &5 h  h  h7 ...###############....#.............+......#.##....#.# ##.....#...e##.#.#.#.#...#...........####...#.##.#.##.# .. .........@# ##.#.#:..# .......#.#.>.#......#.. ...... ..#.. .#.#.#. .. #. .#.# ##.. .. .. . #. #. .. h8 h>F.e ht?&6 h^E hG h##...# ##...###############....#............. +......#.##....#.# ##.....#....##.#.#.#..##...#...#..e........ ######...#.##.#.##.# . ..........#....#  ...##.#.#:@.# hc.......#.#.>.# ......#......... ..#....#.#.#.....##.#.#.# #..#.. ....... .# .#.##. .#. . .## h hF.e hZ&7 h h h.#############....#.............+......#.##....#.# .##...##.#.#.#..#...#........... ####...#.##e#.##.# .. ..........#....###.#.#:..#  .......#.#.......#............. ..#....#.#.#.... ...## #..#.. .......  .#.##. ..  #. . .##. ?. hn1 h)9F.e hs9&8 h@ hE _Found a scroll of identify. _There is a staircase to the Ecumenical Temple here. hst ht hb} h5~ hK.e hD-9 _ h hou  ###.......### ##...........## ##..§._..§_§§..## #§...§§§.§...§§.# ##...............## #..§_.§.§§.§.._...# huE #..§§.§....§......# #...§...§..§§.§.§.#Temple #.§...§..@.§......# #.._§§........§_..# hu#...§......§....§.##.§.§........§....###§§..§.§.§..§§..## hv #...§....§§._...###§§§..§_§..§..## h-v[##.§......§..#####.......### hv`You climb downwards. Welcome to the Ecumenical Temple! Found eight altars. hw hJ..........##..§._..§_§§.§...§§§§§§..§§.........§§.....§_.§§§§.§.._...§§.§§..§§...§§§§.§§§.§.§§§.....§§..§_.§§....§§.§§§...§...§§§§..§§..§.§§..... hc§..§_§.##.§......§ h hG'40.0 (1.7 hr___ h _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here. hS4 hT h0`}__0.0_ h` h gM__ h1jE _Done exploring. h J h V_ hE# q___ h% E _Done exploring. h J h. k__ hq ;_ h E _Done exploring. h  h B h , h  h , h  h #..§§..§§§§§§§..§...§§§.§.§§§§§...§§..§...§§§...§.§ h <._§§.§.§..§§§§§§§.§§.§.§§.§§.§§§.§§..§.§§....§§.#§§§..§_§..§.§....§..# h O §§..§§.§. h[ )_§§§§.§§§§§§§.§..@§.§4.0 (4§§....§§§§§§..§.§.§§§..§§§..§§§§§ h §§§..§§§.§_§  h! I_You start waiting. h! 35.0 (5 h[& ;_ h( _ _You feel your willpower return. h 3 h  h, , hS  h , h  hy , h  h , h/  h/ , hl  h , h  h , h  h , h  h , h!  hQ , ho  h , h  h , h  h , h X h#  hV  hU  h<  hn  hW  h , h  h1 , h  h , h!  h% , h+'  h+ , h,  hN1 , hC2  hU7 , h.8  hu< , hP=  h}B , hC  h)H , hI  hDM , hN  hS , hT  hWX  hX  hY  h+^ , h8_  hc , h e  hh , hj  ho , h q  hu , hVw  h| , h ~  h , hL  h , h  h , hՐ  h֔ , h  hQ , h  h , h  hw  h  hӨ  he , hC  h{  h  h&  h  h  h6  hQ , h  hb , h  h , h  h , h  h] , h4  hs , hp  h , h  h , h  h , h  h , h  h , h?  h3  hQ  h!  hK , h2  h , hZ  h , h=  hy , h  h  , h9  hX , h  h$ , h%%  hD) , h)*  h. , h/  h3 , h4  h/9 , h%:  h> , h?  hE , hE  hK , hlL  hP  hP  hR  hU , hV  h[ , h]  hb , hc  hh , hi  hn , h"p  h,t , h1u  hx , hSz  h?  h  h  h , h݆  h , h  hp , h+  h , h  h , h4  hՠ , hۡ  h̦ , h  h , h֬  h , hu  hr , h  hܾ , h  hH , h  hX , h  h , h  h , h?  h , hU  h~  h  h  h , h  hM , h|  hu C ##...§§§§§.§#...._.§§§.§.........§.§.........§.§§§§.......§§_..§§§......§§...§§.......§..§..§§....@......§344.0 (9 h 9.0)§..§..§....§..§...§§§§§........§§.............§§§....§_§..§...§§.. h #....§._§§§§..###.§§§§.§§.  h I_You start waiting. h2 -5.0 (100.0) h-;_ h# _Done waiting. h`3 h?b h5h hl, ho, hp hu, hv h|, h} h՞J h, h hB, hW h, h h, h hx, hù hW, h1 h( h hB h, h h,, h& h, h h , hF h, hg h!, h  h, h8 h= hk h h, h! h, h hq  hJ5 h ;B h@, h A h, h h , h  h, h h h) h* hB hr , h! h&, hA( h,, h0 h2, h3 h9, h: hqXJ h]B ha, h;c hh, hi h|n, ho hs, ht hpy, hwz hw, h hH, h. hI, h h, h h`, hS hj, h h, h h, h٪ h5, h h, h  h, hF h, h{ h/, hg h, h h', h hG, hT h, h h, h hJ4 h h h h h , h  h, h h, h h9, h1 h , h! h9%, hZ& h+, h&, h0, h1 h 6, h^7 h;, h= h@, hB hF hG hH h_M, hrN hR, hS hX, hY h\^, hr_ hQ|" ...§§...##§§§§§§..#§§§§§§...§§.§§§§.§.§§.._.._§§§..§§§.§..§.§..@§.§§...444.0 (99.0)._.§.§§§....._.§.§.§.....§§..§§........§§.§§.....§....§.§._.......§.#......_§§§§..##......§§§§.## _You start waiting.5.0 (100.0)_ _Done waiting. hP___ h h8z____ h .§§.._§§§§§§§.§§§§.....§§...§§§§§§§.§....§§§.§§.§§.§§..§@§...§._._....§§§..§§..§§§...§.§§._......._§§.._§§§§§§# hI....§....## h16.0) hV__ hF; ..##...############## ..#....#............. ..+......#.##....#.# . ..##.....#....##.#.#.#.. ..##...#...#........... ..######...#.##.#.##.# .... ..........#....# .... ...##.#.#:..# Dungeon:4.......#.#.@e# ......#.............  ..#....#.#.#....  ...##.#.#.# #.. #.. ....... . # .#.##. .. e   Duvessa #. . .## . ?.  h?[23d You climb upwards. Welcome back to the Dungeon! hB ho  Level annotation: Dowan, Duvessa h5=7.5 (2.5 h h _Duvessa hits you but does no damage. Duvessa closely misses you. _There is a staircase to the Ecumenical Temple here. h hHRead which item? Scrolls  b - a scroll of poison  e - 2 scrolls of teleportation  i - a scroll of vulnerability  h0 o - a scroll of immolation  r - a scroll of blinking [!] read|quaff|evoke[?] describe selected h h h*..##...##############Selgeron the Shooter ..#....#.............Deep Elf ..+......#.##....#.# .Health: 24/24 ======================== ..##.....#....##.#.#.#..Magic: 9/9======================== ..##...#...#...........AC: 7Str: 7 ..######...#.##.#.##.#EV: 13Int: 23 .... ..........#....#SH: 0Dex: 23 .... ...##.#.#:..#XL:  4 Next: 89% Place: Dungeon:4.......#.#.@e#Noise: =--------  Time: 2447.5 (0.0)......#.............a) +1 sling..#....#.#.#....Fire: a) + hx+1 sling...##.#.#.# #..#.. ....... .# .#.##. ..e   Duvessa#. . .##. ?. _You start waiting. _Done waiting.  You climb upwards. Welcome back to the Dungeon!  Level annotation: Dowan, Duvessa _Duvessa hits you but does no damage. Duvessa closely misses you. _There is a staircase to the Ecumenical Temple here. hjb  As you read the scroll of teleportation, it crumbles to dust. hl18------7------=8.5 (1Tele  h#r ht  htq_You feel strangely unstable. Duvessa hits you with a +0 rapier! hV  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h   You beckon some vexing sprites to accompany your attacks.5-----------9Will/2 Jinx  h  h v _You feel your willpower being sapped. Duvessa barely misses you. h8( h. ##.......##.... ........ .....5.@K......  h_........ ..5 ........ .....5...5.  h`..###### ##..#######.. ..## #. ..  hQ`...#....... ..K   Pikel (asleep)  h`...#...... .5555 4 lemures (asleep) ...+.....  haq..##....#You shoot a sling bullet. The sling bullet barely misses Duvessa. ho  Your surroundings suddenly seem different.  Pikel and 4 lemures come into view. h*x  Pikel is wielding a +1 whip of electrocution.Pikel shouts! The lemure shouts! x4 hly hy hz hj.5@K555.....K5555 hM====50.6 (1.1 hӃ  h' hG _Pikel misses you. hY h\%Read which item? Scrolls  b - a scroll of poison  e - a scroll of teleportation  i - a scroll of vulnerability  o - a scroll of immolation  h2] r - a scroll of blinking [!] read|quaff|evoke[?] describe selected h h; hQ#.. ....... .Selgeron the Shooter# .#.##. ..Deep Elf#. . .##Health: 18/24 ==================------. ?. h~Magic: 5/9=============-----------AC: 7Str: 7 #####EV: 13Int: 23 ....# # ######### .SH: 0Dex: 23 ....##>. ##.......##.... h XL:  4 Next: 89% Place: Dungeon:4 ........ ......5@K...... h8Noise: ====-----  Time: 2450.6 (0.0) ........ ......555......a) +1 sling  h........ ...............Fire: a) +1 sling  h6..###### ##..#######....Will/2 Jinx  ha..###.... ...#......... hK   Pikel ...#....... hw5555 4 lemures ...+.....  hn..##....#You shoot a sling bullet. The sling bullet barely misses Duvessa.  hYour surroundings suddenly seem different.  Pikel and 4 lemures come into view.Pikel is wielding a +1 whip of electrocution. h"qPikel shouts! The lemure shouts! x4 _Pikel misses you. hq #.. ....... .  Selgeron the Shooter # .#.##. ..  Deep Elf #. . .##  Health: 18/24 ==================------ . ?.  Magic: 5/9=============----------- hk AC: 7Str: 7 ##### EV: 13Int: 23 ....# # ######### .  SH: 0Dex: 23 ....##>. ##.......##....  XL:  4 Next: 89% Place: Dungeon:4  hl........ ......5@K......  Noise: ====-----  Time: 2450.6 (0.0) ........ ......555......  a) +1 sling ........ ...............  Fire: a) +1 sling ..###### ##..#######....  Will/2 Jinx  hZ..## #. ... ...#....... ..  K   Pikel  h)...#...... .  5555 4 lemures ...+..... ..##....# hUPikel and 4 lemures come into view.Pikel is wielding a +1 whip of electrocution.Pikel shouts! The lemure shouts! x4 _Pikel misses you. hy_Blink to where?Press: ? - help, Dir - move target h߃ 5@  Pikel is wielding a +1 whip of electrocution.Pikel shouts! The lemure shouts! x4 _Pikel misses you.  Blink to where?Press: ? - help, Dir - move targetAim: a lemure (unrewarding, chance to call a sprite on attack: 53%) h!+^ *5 h -*. h -*. hH<-*. hZ-*. hw-*. hV#....##.. ....... . Selgeron the Shooter #....### .#.##. ..Deep Elf ......##. . .##Health: 18/24 ==================------ ......#. ?.Magic: 5/9=============----------- .....##AC: 7Str: 7 #....#######EV: 13Int: 23 #....##....##### ######### .SH: 0Dex: 23 #..........##>..##.......##....XL:  4 Next: 89% Place: Dungeon:4 #...............@.....5§K......Noise: ====-----  Time: 2450.6 (0.0) #.....................555......a) +1 sling +.......................[34 hLm.......Fire: a) +1 sling #######..#########..#######....Will/2 Jinx #...###..###..#... ..........#.........#..555 3 lemures ..........#...... .#. ..........+..... .# #...##...##....#Pikel is wielding a +1 whip of electrocution.Pikel shouts! The lemure shouts! x4 _Pikel misses you.Blink to where?Press: ? - help, Dir - move target h| h5.K.5.5.5K   Pikel5555 4 lemures hJ----1.6 (1 h hF _As you read the scroll of blinking, it crumbles to dust. h\D#....# #.. . #....## # .#.##. ...# #. . .##.# . ?..## ##....#  #....##....############### .  #.##>..##.##.... .# h(.5.K. .#.5.5. .+.5.#..#..#.... ##...###..## #..# ....#...# h'% .. 555 3 lemures.#...... .# . hRj.+..... .# ##...##...##....# hϩ hf h4 h h h35.K§5.5.5.K   Pikel5555 4 lemures h9=6===----2 hW hj hj.##....# ...##.#.#.# # .##.... #.. ..... .##....### .#.##. ...# #. . .##..#. ?. .......## .##....####### . #....##....############### .  #....##>@.##.......##.... ..#.5.K§. ..#5. ..+....................5......... .########..#########..#######.... .##...###..## #..#. 555 3 lemures.#.........#..#...... .#. ............+..... .# hl, hp, hv5.K.5.. hKwK   Pikel555 3 lemures hw&3 h~ h h n.##....# ...##.#.#.# .##....# #.. . ..##....## # .#.##. ...# #. . ..# . ?..## ..##....# .. #....##....####### . #.##@..##.##.#.5.K.§.#.55.+ ..#..#..# ..##...###..## #..# 55 2 lemures....#..# .#...... .# .+..... .# h  h=  h8  h  h+ 5.55.5 3 lemures4 h  h c _There is a stone staircase leading down here. h h hB h h*  hv! h! h'555.5 4 lemures h+-5 _ ha- h k #  h .#  ..#  ...W# ... ....# h  .....####.....# 5 hG .......@......#  ..../...#   he @..#   h #  .....####.$. h  ..... #+### W   phantom (dormant) h E .... ....  h #= h6 +=== h  h@ \20=6.3 (1.7 hl  h _You climb downwards.  Found a bronze wand and 8 gold pieces. _There is a stone staircase leading up here. h~K (( h~z(((WYou shoot a sling bullet. hl h`..W... hh7=====7.4 (1.1 hU hK _The sling bullet hits the phantom but does no damage. h1A4((( hnA"((( h9* h  You shoot a sling bullet. The sling bullet misses the phantom.A giggling sprite leaps out and doodles on the phantom's face. h.W....(drained) h(8.5 h h95 _The phantom is lightly damaged. hDS ((( h@(((You shoot a sling bullet. ha:* h-   The sling bullet closely misses the phantom.A giggling sprite leaps out and doodles on the phantom's face.  The phantom is moderately damaged. h4....W. very drained) hV539.6 hR; h>i _The jinxing sprites lose interest in you. hB ((You shoot a sling bullet. The sling bullet hits the phantom. h  h P...W h; t1==60.7 h  h> _ _The phantom is heavily damaged. h} (You shoot a sling bullet. The sling bullet hits the phantom. h  h 9W. hu! x8=====1.8 h)  h, _ _The phantom is heavily damaged. h a  You shoot a sling bullet. The sling bullet hits the phantom. h  You shoot a sling bullet. The sling bullet hits the phantom. _The phantom is heavily damaged.  You shoot a sling bullet. The sling bullet hits the phantom. _The phantom is heavily damaged.  You shoot a sling bullet. The sling bullet hits the phantom.  The phantom is heavily damaged. h3(2.9 h hU _The phantom closely misses you. h8@(((((( hh W.....  You shoot a sling bullet. The sling bullet misses the phantom. h(4.0 h h> _The phantom hits you but does no damage. h~ ((((((You shoot a sling bullet. hL W.....  The sling bullet barely misses the phantom. hWMs2==5.1 hPT h+W> _The phantom hits you but does no damage. hA  You shoot a sling bullet. The sling bullet hits the phantom. ho  The phantom is severely damaged. hw9======6.2 hr h"T _The phantom barely misses you. h  You shoot a sling bullet. The sling bullet hits the phantom! hk The phantom is almost destroyed.The phantom seems less drained. The phantom misses you. h (7.3 h;  h U _The phantom closely misses you. h a  You shoot a sling bullet. The sling bullet hits the phantom. h7 C. hH &. h  h 1Selgeron the ShooterDeep Elf#Health: 22/24 ======================--.#Magic: 9/9========================..#AC: 7Str: 7....#EV: 13 h Int: 23.......#SH: 0Dex: 23.....####.....#XL:  4 Next: 195% Place: Dungeon:5.......@......# hK :Noise: ===------  Time: 2468.4 (1.1)..../.........#a) +1 sling..............# hm iFire: a) +1 sling..............# h Will/2 .....####.$...# h y..... #+####.... hȗ F....  The phantom is almost destroyed. h ]The phantom seems less drained. The phantom misses you.  h _The phantom closely misses you.You shoot a sling bullet. The sling bullet hits the phantom.  h y_You destroy the phantom!Your Ranged Weapons skill increases to level 6! h } _The phantom closely misses you.  You shoot a sling bullet. The sling bullet hits the phantom. _You destroy the phantom!  Your Ranged Weapons skill increases to level 6!  Your Stealth skill increases to level 2! h 6 have reached level 5! h /  --more-- h^F6/2810/10551%  h6 h _ h h 4 h h h?L7= hB h  h, hϭ hg, hn h|j --- _You start resting. h.72.4 (4.0 h' hT8==---3.4 (5 hT h" _HP restored. hV?4 h@ hB h$C hFX h I, hJ hN h Te 6.4 (3 _You start waiting. h{TO=7.4 (4 hX h+Z_ _You feel your willpower return. h . #.. .#.5. ..#... ...#.. ....##.....####.....#+<......# hv 3#..../.##.##.#+.....####.$...##..... #+####5   shadow imp (asleep) h [#.....#..... h~!  h! +8.4 (1 hc%  h' ] _A shadow imp comes into view. h) d..#####...... #..... .#.5.... ..#s...... ...#.. ....# #.....####.....# +.<......# h  #..../.# #.# #.# +.....####.$.# #..... #+####s   scorpion (asleep) #..... hK 5   shadow imp (asleep)  #..... h( <9 hw  h[ _A scorpion comes into view. hg|O..#####......##.#.#5....#.#s......+.#. h|.# ....# #.....####.....# +.......<......# #..# #.....# #.# +.....####.$..# h}b #.....# #+#### #.....#  #.....# h0}.#...... h hh.ss h0'80 hĕ h~[ _You see here a wand of paralysis (9). hH d  You shoot a sling bullet. The sling bullet hits the shadow imp! h1N t.(((( h ......s.. hG ?7===1.5 (1.1 hU  h N _You kill the shadow imp! hY (( You shoot a sling bullet. The sling bullet hits the scorpion! h5 h?V.s. h(2.6 h h` _The scorpion is heavily wounded. h (You shoot a sling bullet. The sling bullet hits the scorpion. hl hsW..s h:t#3 het 0 hy h{` _The scorpion is heavily wounded. h _|  You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage. ho  The scorpion is heavily wounded. h&4 hv hV _The scorpion closely misses you. hl  You shoot a sling bullet. The sling bullet hits the scorpion! h`  The scorpion is almost dead.7-5.7 (1.1 hf hhn _The scorpion stings you. The scorpion barely misses you. h` b  You shoot a sling bullet. The sling bullet hits the scorpion! hTc C. h; &. h  h p..#####Selgeron the Shooter........##Deep Elf........#.#Health: 28/28 ========================........#..#Magic: 10/11 =====================---........+ ...#AC: 7Str: 7........# ....#EV: 13 h #Int: 23#.....####.....#SH: 0Dex: 23+.......<......#XL:  5 Next: 101% Place: Dungeon:5#....@.........#Noise: ===------  Time: 2486.7 (1.0)#..............#a) +1 sling h #..............#Fire: a) +1 sling+.....####.$...# h #.....# #+#####.....##.....##......  hM _The scorpion closely misses you.You shoot a sling bullet. The sling bullet hits the scorpion!  The scorpion is almost dead. _The scorpion stings you. The scorpion barely misses you.You shoot a sling bullet. The sling bullet hits the scorpion! _You kill the scorpion! h >  The scorpion is almost dead. _The scorpion stings you. The scorpion barely misses you.  You shoot a sling bullet. The sling bullet hits the scorpion! _You kill the scorpion! h vYour Ranged Weapons skill increases to level 7!You have reached level 6! hU /  --more-- hI33/33=2----6 0%  h  h 4 _ h h0---7 hi hw1 _p - a wand of paralysis (9) h)3 hf hV, h hy, h h hL1== hr h h h h4 hs h h h h h --- _You start resting. h 93.7 (62====4.7 (7 hf h% _Magic restored. h:3 h< h? hC h]C hkG h3H hDL, h_M hO hS, hT h@V h7YP== h`Z h\ h^, h_ h:a hbd, hd hh, hi hoL _You now have 57 gold pieces (gained 8). ho3 hUp hr7 _You open the door. h5v3 hw hz@  There is an open door here. h| hZ} _ h} h h, h~ hڄ h, h/ h7 _You open the door. h3 hύ h( h hё h h@  There is an open door here. h hO _ h h& h, h hg hE#..............##..............# #..............# +.....####.....# #.....#..##'#### #.....#.......# #.....##'##...# < #.........#+###.... #.......... 510.7 (16.0) hW......#### ......+ #####.........+....#######....#######  h h^,1.7 (17 hӲ hS; _Found an escape hatch in the ceiling. h=#......# #.......# #........# +.....####.....# #.....#..##'#### #.....#.......# .#.....##'##...# .<.#.#+###.#...#.+ #### ######. h hq*2.0) hj h hp#.# #.# #.# +.....####.....# #.....#..##'#### ####.....#.# ...#.....##'##...# ..<.#.#+###.#..#.+ #####+#....####### h" h!#&3 hz' h6) hHN#.# #.# #.# +.....####.....# #.....#..##'########.....#.#......##.....##'##...#...<..##.#+###......##.#.#.+ #####.+.#....####### hT hU4 hY h[ hi #.#  #.#  #.#  +.....####.....#  #.....#..##'####  #.....#.#......#  #.....##'##...#...<..#  #.#+###......#  #. h # .# .+ #####.#+....#######....####### h  hX &5 h  h  hE +.<# #.# #.# #..............# +.....####.....# #.....#..##'########## #.....#.......#......# #.....##'##...#...<..# #..#+#### #......#  .#######......+  #####......... h #+....#######....####### h  h  h 6 h  hҢ  hDm.....####.....# .<# .# .# ..............# .....####.....# .....#..##'########## .....#.......#......# .....##'##...#..@<..# .#+#### ............# .####### ......+ #####.........#+....#######....####### hy<7 h hq  h@####.....# <......# # # # ####.....# #..##'### #.#......# ##'##...#...@..# #+###......# ..# .+...#+....######  h I hrI&8 hM h Qc _There is an escape hatch in the ceiling here. hL  h  h  h  ht -9 _ hV  h߯  #...##....# #...##....# ...+#.....# ...##.....# ...# # #...##<...# ##...##.. #...##....# #..........<# #........'.....# #........4...(.# #@....... ########### #########        A mysterious force pulls you upwards. The hatch slams shut behind you. h  hB  h .20.5 (1.8 h  h g _Level annotation: Dowan, Duvessa, Pikel h I h  h* , hD , h<  hn  h  h  h' , h  hN  hY , hP  h"  h~  h  h?  h  hK h hd h hu, h h h , hC  h h, hR h4 h, h; h h, h ho7 _You open the door. h "3 h" h '@  There is an open door here. h^* h* _ h+ h. hL1, h1 h$4 h>7, h7 h9 h<, h= h> h0B, hC hE hI, hI h L hSs . ?. .<.......$ ........ #############......# ..##.......##......# ...55..K...........+ 55.............#  hTk...............# ####..#######...@..# 38.5 (18.0)  #..##...##......# ......#....#.......+ ... .#....#.......# .. .#....#.......# .# #....#.......# .# ##...'.......# .# #...#.......# .# #...######### h\ h\],9.5 (19 hb he9 _Found a stone staircase leading up. h  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hn  Okay, then. hw hޒ. _ h79 #. . .##. ..?..$......<.$ ..  hc8##############......# >..##.......##......#K.+55.# ..............# #####..#######......#  h8) #..##...##......#....#....#.......+.. .#....#.......#.. .#....#.......#.# #....#.#.# ##... h8t'.#.# #...#.......# h9 hqB hFC240.0) hH hK+ _Found 16 gold pieces. h# .#.##. .. #. ...#.##..##.. ..?..$......<.$. ...  h~###############......# #>..##.......##......#.+55.# ...............# ######..#######......# h #..##...##......#....#....# h.+.. .#....#.#.. h .#....# hn.#.# #....# h#^.#.# ##... hR%'.# h% hq&1 h+ hM hJ?n # .#.##. .. #. ...#.##..##. . ..?..$...... .<.$. # .####......##>..##.##......#.55.+.55.#.##..#......#  #..##...##......# .#....# h?.+. .#....#.#. .#....#.# ....# #....#.# ....# ##...'.# hl <2 hs h~ hC # .#.##. .. #. ...#.##..##. . ..?..$...... .<.$. ## .. .####......# .##>..##.##......#.55.+ h^..#.##..#......# # #..##...##......# #.#....#.......+ #...... .#....#.......# +..... .#....#.......# #....# #....#.......# #....# ##...'.# h h<&3 hP h hg # .#.##. .. #. ...#.##..##. . ..?..$...... .<.......$.# ... ..###......# ..##>..##.##......#..+..#.##..#......# ## #..##...##......# .# h2.#....#.......+ .#...... .#....#.......# .+..... .#....#.......# ##....# #....#.......# ##....# ##...'.# h< h&4 hX h. hn:  # .#.##. .. #. ...#.##..##. . ..?..$...... .<.......$.# ..........###......#.##>..##.##......#..+.#.# .#..#......# .## #..##...##..# ..#.#....#....+ ..#...... .#....#.....# ..+..... .#....#......# .##....# #....#.......#  hU; V.##....# ##...'.# hA  hA &5 hH  hJ  h  # .#.##. .. #. ...#.##..##. . ..?..$...... .<.......$.# ..........########......#.##>..##.##......#5 h \.+.#.# ..#..#......# ..## #..##...##...#.#.#....#......+.#...... .#....#.......# hG 5   lemure (wandering).+..... .#....#.......# ..##....# #....#.#  hh W..##....# ##...'.# h h h 55 2 lemures==6 hr hd!( _The lemure shouts! hM# # .#.##. .. # #. ...#.##..##. # . ..?..$...... # .<.$.# ......... #....###### h<##......#.##>..##.##......#.55.+.#.# #..#..#......# #..## #..##...##.. ha...#.#.........#....#.......+.#...... .#....#.#.+..... .#....#.# ...##....# #....#.# ...##....# ##...'.# h h hҝS..5 h1/--7 h hu h?  # .#.##. ..  #. ...#.##..##.  . ..?..$......  .<.$.  ......... ....####### h? #......# ##>..##.##......# 5.+ 5.# # ..#..#......# ..## #..##...##......##.........#....#.......+#...... .#....#.# +.....  hj  h<  h U.5 h "-- h> 8 h+  h'  hO # .#.##. .. #. ...#.##..##. . ..?..$...... .<.......$.  ......... ########......# ##>..##.##......# + 55. h # # #..#......# ## #..##...##......##.#....#.......+#...... .#....#.......# +..... .#....#.......#  h  h.  hT M.55 hء &9 hM  h3 #. ...#.##..##.. ..?..$......  .<.......$. ###........ ..################......# ##>..##.......##......# ..............+ 55# ..#  h#########..######## ## #..##...##......# .........#....#.......+#...... .#....#.#+..... .#....#.# ##....# #....#.# ##....# ##...' #.....# #...# h0 ! h%" h# h*S..5 h&+'50 h1 h4 hn4 ht he hf a#. ...#.##..##. . ..?..$...... .<.......$.  .. ###......# ##>..##.##......# + 5.# 5.# ..#......#  #..##...##......# #.#....#.......+  h  #...... .#....#.......# +..... .#....#.......# ....# #....#.......#....# ##...'.......#  h  hs hrU.5 h&1 hF hB h` #. ...#.##..##. . ..?..$...... .<.$.  .. ###......# ##>..##.##......# + # 55.# ..#......#  #..##...##......# .#....#. ...... .#....#. ..... .#....#.......# ....# #....#. ....# ##...'. hئ   hZ  hq  hβ M.55 h^ &2 hb  h  h #. ...#.##..##. . ..?..$...... .<.$.  . ###......# >..##.##......# + # 55.# ..# h: R......# #..##...##......#  .#....# .#....#.#  hd  hL  h  h M.55 h &3 h  h_  h9  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h"^  You beckon some vexing sprites to accompany your attacks. ht# h,R.55 hR-0----==4Will/2 Jinx  h4 h8; _You feel your willpower being sapped. hv (((((((You shoot a sling bullet.  The sling bullet closely misses the lemure. hY:* h  The sling bullet barely misses the lemure.A giggling sprite leaps out and doodles on the lemure's face. hU, hQK....55.K   Pikel (wandering)55 2 lemures (1 very drained)=5.6 (1.1 h ha _The lemure is moderately wounded. h# (KYou shoot a sling bullet.  Pikel shouts!  The sling bullet hits the lemure. h :* h{  The lemure is lightly wounded.  A giggling sprite leaps out and doodles on the lemure's face. h|  h .K...5560 h  h. 4 _The lemure is lightly wounded. hI z  You shoot a sling bullet.  The sling bullet hits the lemure but does no damage. hq Y  The lemure is lightly wounded. h| .K...51 very drained) h| ^1==--7.7 (1.1 h-  h" \ _The lemure seems less drained. The lemure hits you but does no damage. h $# .#.##. .. #. ....#.##..##. ..?..$.......<$ ...#############......# >..#### h9 # + .....@...# ..........K...5.....# #####..#######5.....#  #..##...### ..#....#.+ h .#....#.#  .#....#.# # #....# h w# ##...' h  h  h7 _  The lemure attacks as it pursues you! The lemure hits you. h 5.K...5. h` 27-----8/12 --------80 h  h" P _The lemure attacks as it pursues you! The lemure hits you! h-.. ....... .# .#.##.#.. ..# #.#....#.##..##. ....?..$.........<$.. .... ############# >..## h ###.@...+. ...........K...5 #####..######  #..##...###..#+.. .#....# h$x  The jinxing sprites lose interest in you. h& ho05.K... hS1L--9 h9 h;s _The lemure seems less drained. The lemure closely misses you. h| ...##.#.#.# #.. #.. ........ ... # .#.##.#.. ..# .. #.#....#.##..##........?..$..........<$.. .....  h###############......# #>..##.......##.@....#......+....55...# .............K.# ######..#######......# #..##...##......#....#....#.+.. .#.... h@#.#.. .#....#.# h2 h h hH_55K.... hd9==-----60 h)  hK  h# #....#.#.#.... ...##.#.#.#.#.... #.. ........ .... # #.#.##.#.. ..# .. #.#....#.##..##........?..$.............<$.. # .......... ################@.....# ##>..##.......##......#........55...+......K......# ................# #######..#######......# #..##...##......#....#....#.+.. .#....#.# h%  h[+ Z55K... h, @-1 h0  h2  h_ r...........#....#.#.#.... ...##.#.#.#.#..............#.... # #.#.##.#.. ..# #.#....#.##..##?..$..... <$.. # ..........##############......## ##>..####55....#..K.....+.. ................ #######..###### #..##...###..+ h  h% Y55K.. h4& j8=----=2 h<.  h1 z _The lemure attacks as it pursues you! The lemure closely misses you. hz! .......#.#.>e# ......#.............#....#.#.#.. ...##.#.#.#.#.... #...........#.... # #.#.##.#.....# ..#.#....#.##..##...?..$.......  h_$.. ................. .################55....## .##>..####K.....#........+ h:).........# .......................# ########..#######......# # #..##...##......# hP h h hY55K.. h.-3 h ha _There is a stone staircase leading up here. hu h8- h h hrAK. h&23----8--=4 h hS .###.....#.....###..# .######.#####......## ..............###### ..)..ß÷ß....### ......∩...### .....ß.ß..##### ........#.....######### ..........###.##5.....# 3 ........#5# ........######........# .......# ###......# .......# #....<.# ####### ######## ###55 2 lemures _The lemure hits you! hA------ h| hof24=-6.2 (2.5 h  h } _You climb upwards. _There is a stone staircase leading down here. hVy (You shoot a sling bullet. hx* 5The sling bullet completely misses the lemure.19----7--=== h,y7.2 (1.0 h h- _The lemure hits you. x2 h}Wz  You shoot a sling bullet.  The sling bullet hits the lemure but does no damage. h  The lemure is lightly wounded.  The lemure hits you but does no damage. The lemure hits you. h{6--------8.3 (1.1 h h _The lemure misses you. The lemure barely misses you. hK`  You shoot a sling bullet. The sling bullet hits the lemure. hFo  The lemure is moderately wounded.9.4 hs  h&u W _The lemure closely misses you. x2 h>`  You shoot a sling bullet. The sling bullet hits the lemure. h>p  The lemure is moderately wounded. hn7=-700 h hK@ _The lemure hits you but does no damage. x2 h`  You shoot a sling bullet. The sling bullet hits the lemure. hm  The lemure is heavily wounded. h,]6--1 hّ h͓R _The lemure hits you. The lemure hits you but does no damage. hgb `  You shoot a sling bullet. The sling bullet hits the lemure! h  The lemure is severely wounded.7==2.5 (1.1 h  h5 | _The lemure closely misses you. The lemure hits you but does no damage. hG `  You shoot a sling bullet. The sling bullet hits the lemure! hNSi  The lemure is almost dead. hS_5--3.6 h&Z h\a _The lemure misses you. The lemure hits you. hy (You shoot a sling bullet. hL 5The sling bullet barely misses the lemure.6=-4.7 hS hU _The lemure completely misses you. The lemure hits you but does no damage. h= y (You shoot a sling bullet. ha 5The sling bullet closely misses the lemure.13--50 h  h a _The lemure misses you. The lemure hits you. hWy`  You shoot a sling bullet. The sling bullet hits the lemure. h    )..ß÷∩########## .###.##5.....# ......5@.....# #####........#  ###......#  #....<.#  ######## The lemure is almost dead. h}   )..ß÷∩######## .###.##5.....#  h3......5@.....# #####........#  ###......#  #....<.#  ########  ho{  The lemure completely misses you. The lemure hits you! hu8/33 ------5----6 hN hV _* * * LOW HITPOINT WARNING * * * h7  You shoot a sling bullet. The sling bullet hits the lemure!  You kill the lemure! hu<.   lemure h%S.7.8 (1.1 h hu _That felt strangely unrewarding. The lemure closely misses you. h `  You shoot a sling bullet. The sling bullet hits the lemure. h C  The lemure is lightly wounded. h b9=---80 h b _The lemure misses you. hx (((((((You shoot a sling bullet. h ......5The sling bullet closely misses the lemure. hNf6==--9.9 (1.1 h h3 L _The lemure misses you. hC   You shoot a sling bullet. The sling bullet hits the lemure! h    )..ß÷ h∩########## .###.##......# ......5@.....# #####........#  ###......#  #....<.#  ########  h hܕxThe lemure is heavily wounded.You feel your willpower return. hl   )..ß÷∩######## .###.##......# ......5@.....# #####........#  ###......#  #....<.#  ########  h1s9  The lemure hits you. ht!8 htm-5--800 hz h|  h }P_* * * LOW HITPOINT WARNING * * * h1  (((((((You shoot a sling bullet. hK ......5The sling bullet closely misses the lemure.9=1 haM  hO = _The lemure hits you but does no damage. h`. (((((((You shoot a sling bullet. h^    )..ß÷∩########## .###.##......# .....# #####........#  h ###......#  #....<.#  ######## The sling bullet barely misses the lemure. h&   )..ß÷∩######## .###.##......# .....#  h#####........#  ###......#  #....<.# ########  hĘ ......5The lemure hits you.8-4----3.0 (1.1 hǜ h(V _* * * LOW HITPOINT WARNING * * * h  hzZ You shoot a sling bullet. The sling bullet hits the lemure. h:  The lemure is heavily wounded.5==4.1 h@ hCS _The lemure barely misses you. hM  (((((((You shoot a sling bullet. h\ ......5The sling bullet barely misses the lemure. h ,50 h  h/ = _The lemure hits you but does no damage. h, (((((((You shoot a sling bullet. hԵ ......5The sling bullet barely misses the lemure. hfY9=6.2 (1.1 h h]S _The lemure barely misses you. h:z  You shoot a sling bullet.  The sling bullet hits the lemure but does no damage. h~1    )..ß÷∩########## .###.##......# ......5@.....# #####........#  ###......#  #....<.#  ########  h.rThe lemure is heavily wounded. hS   )..ß÷∩######## .###.##......# ......5@.....# #####........#  ###......#  hkT #....<.# ########  h\p  The lemure misses you. The lemure hits you. h]g5---3----7.3 hc hBeV _* * * LOW HITPOINT WARNING * * * h + `  You shoot a sling bullet. The sling bullet hits the lemure. h m  The lemure is heavily wounded. h _4==--8.4 h  hż T _The lemure closely misses you. hV  Casting: Jinxbite (safe; 3% risk of failure)   h,\Confirm with . or Enter, or press ? or * to list all spells. h`  You beckon some vexing sprites to accompany your attacks.2-----90 hEa HWill/2 Jinx  hf  hh y _You feel your willpower being sapped. The lemure barely misses you. hM  You shoot a sling bullet. The sling bullet hits the lemure! hj%  The lemure is almost dead.6=--=90 h- h+0W _The lemure completely misses you. hUG&   hGvYou shoot a sling bullet. The sling bullet hits the lemure!  You kill the lemure! hLC. ho{.3==--1 hX h6 _That felt strangely unrewarding. h?}#.###.....#.....###..# ..######.#####......##.######.)..ß÷ß....### #......∩...###.ß.ß..##### #.#.....### #.###.##......#.#>.....# #.######.# # hO.# ###......#.# #....<.#.# ### h6! h!0---2 h(& h' h J h :--- h ` 0  You start resting. h` L3.4 (1 h l _The sprites lose interest in your situation. hI h h h hg7== h4==== h, h h#, h hT8= hQ h. h ha5==== h  h , h  h , h  h`9= h# hw6==== h* h, hr h, h[ hF10/33==7==== h], hD h, h h hg1== h_ h  h m8==== h! h3#, h# h%, hJ& h'72 h'=9==== hc*B h+ hl2 h8k 615.4 (22.0) _You start resting. hs946.4 (23 h> h@_ _You feel your willpower return. hh3 h+i hk, hop3=10/12==== hp hq hq hs, hs hu, hu h=w hwe14==1 hwG==== hBx hy, hrz h2|, h| h ~, h~ hޅ 5= _You start resting. hw25.4 (9.0)2==== h9(6.4 (10.0) h h!% _Magic restored. h43 h5 h6 hY7 hi;X h<, hS= h> h>#6 h'?7=== h? h/@ hjA hA h\B hC hC hND htE, hE h6G hG^7== hG hI, hI hOK, hK hL h4M hN hO hMO^8== hO hQ, hQ hnS hS hT hU, h7V hRW hWK9= hGX h ZB hz[, h \ h=] h] h^ hR_ h_T20= h$` ha, ha hb, h[c hzd hd h e h?f91 hf;== hf hqh, hh hj, hmX ho2== hpB ht hru huK3= hv hw hx hx h<{B h1| hd| h+} h~d24= h h, hl hB hi, hR h5==6= h h, h{ h, h[ hQ, h̓ hoa7= h h, h hK h h? h, h h(~8== h h , hl h, h h, hR h59== hǦ, ho h, hJ hT h h h* hp$30 h2= h h! he hƮ h h- h h h hN ha1= hb h, h( h, hI h. h] hҹ hۺ h< hoa2== h h hN h hƾ h h~ h, h h_ _You start resting. h-97.4 (71 hKw3==8.4 (72 h h" _HP restored. h3 h? h hOn h , h h O= h h޴, h h, hp h, hx h, ho h hм h. hj h h* h, h h,, h h, h h, h@ hW, h hx h, h{ h, hZ h, hH hn hT h, h4 h, h h, h h, h1 h{, h hC, h h hB h h, h h, h3 h, h6 h, h h?, hb hY, h h h h h, hP h  h' hh h h hU h h hn h, h h h hn h, hF h, h h", h h, h h h hS h, hP h, h h, hE h, h h, h h, h_ hc h h h , h  hO  h~  h  h , h+ h, h hU h hA hj, h h, hN hx, h# h, h hs, h% h, hD h}, h  h/!, h! h@", h" h#, h$ h%, h% h&, hd' h(, h~) h*, h+ h, h, h- h /, he/ h1, h1 h2, h3 h4, hi5 h6, hr7 h8, hX9 h:, hx; h<, hf= h> h? hM? h@, hhA hB, hC hD, hAE hF, hH hH, h{I hJ, hK h4M, hM h(O hO hO h_Q, hR h[S, h1T hU, hU hW, hNX hY, hZ hx[, hF\ h], hO^ heh 797.4 (99 _You start waiting. hDf-8.4 (100.0) hk hm# _Done waiting. h;(M.###.....#.....###..# ######.#####......## ###### )..ß÷ß....### ......∩...### ß.ß..##### .#.....### .###.##......# #......# .######.# .# ###......# # ## #  h. h/19.0) h4 h7y _There is a stone staircase leading down, spattered with blood here. h  hn!  ht'  h-  h2 /800 _ hk4  hO   .......#.#.>e#  ......#............. ..#....#.#.#..... ...##.#.#.#.#.... #...........#.... # #.#.##.#.....# .. .#.#....#.##..##.. .......?..$.......4 hH  ..$.. ## .......K......... .################......## .##>..##.......##......#...............5.....+ .......................#K   Pikel .......................#55 2 lemures (wandering) ########..#######.5....# ##..##...##......#You climb downwards. h  h v  Level annotation: Dowan, Duvessa, Pikel hV :  The lemure shouts! x2 h 5.555. hg 2-1--=== hoh 1.9 (2.5 hp  hq _Pikel hits you with a +1 whip of electrocution. _There is a stone staircase leading up, spattered with blood here. hc%  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h:P  Okay, then. hL; hUB hD. _ h7 h8Read which item? Scrolls  b - a scroll of poison  e - a scroll of teleportation  hF93 i - a scroll of vulnerability  o - a scroll of immolation [!] read|quaff|evoke[?] describe selected hm h hb .......#.#.>e#Selgeron the Shooter......#.............Deep Elf..#....#.#.#.....Health: 32/33 =======================-...##.#.#.#.#....Magic: 11/12 ======================--#...........#....AC: 7Str: 7# #.#.##.#.....# ..EV: 13Int: 23.#.#....#.##..##..SH: 0Dex: 23 h.......?..$.......XL:  6 Next:  0% Place: Dungeon:4.......@.......$..Noise: ===------  Time: 2801.9 (0.0) ##.......K.........a) +1 sling .################......##Fire: a) +1 sling .##>..##.......##5.....# .......................+ .......................#K   Pikel .................5.....#55 2 lemures ########..#######......# ##..##...##......#The lemure shouts! x2 _Pikel hits you with a +1 whip of electrocution. _There is a stone staircase leading up, spattered with blood here.  Casting: Jinxbite (safe; 3% risk of failure)   hConfirm with . or Enter, or press ? or * to list all spells. _Okay, then. hbb  As you read the scroll of teleportation, it crumbles to dust. h  You feel strangely unstable.Pikel hits you with a +1 whip of electrocution. hz5.5. h21--------8/12 --------2.9 (1Tele  h# h+ _You are electrocuted! hE.... ...##.#.#:..# .......#.#.>e#.# ......#.............#....#.#.#.... ...##.#.#.#.#.... #...........#.... # #.#.##.#.....# ..#.#....#.##..##..?..$....... .<$.. ### ........K......... ..################5.....####>..####......#.......+.5.....#   lemure ........................# #########..#######......# hU hRE  Pikel attacks as he pursues you! h-YK5. h0---------7----------3 h hN E _Pikel hits you with a +1 whip of electrocution. h8. ..........#....# ..... ...##.#.#:..#  .......#.#.>e#.# ......#..............#....#.#.#... ...##.#.#.#.#.... #...........#....  # #.#.##.#.....# .. ..#.#.@..#.##..##....?..$....... K<$.. #### .........5..........################.####>..####......#.......+5.....# ...................#  Pikel attacks as he pursues you! h@K5.55 2 lemures hA12-------5------=4 hI hLE _Pikel hits you with a +1 whip of electrocution! hS ######...#.##.#.##.#. ..........#....# ...... ...##.#.#:..#  .......#.#.>.#.# ......#...........#..#....#.#.#......##.#.#.#.#.... #...........#....  # #.#@##.#.....# .. ..#.#....#.##..##.. .......K.?..$.......  hbT ........5<$.. ##### ..............################......####>..####5.....#.......+5.....# h V  hV  hV  h_ K5.5. h3` 3=-----6==----5 hh  hi  hR#....##...#...#...........######...#.##.#.##.#. ..........#.e..# #...... ...##.#.#:..#  .......#.#.>.#.# ......#........##..#....#.#.#.......##.#.#.#.#.... #...@.......#.... # #.#.#.##.#.....# .. # ..#.#K...#.##..##.. # .......5.?..$....... # .........<.$.. ###### ................... #....################5.....##e   Duvessa (wandering)##>..####......#55 2 lemures.......+ h^ h% hG### #### ## #.....#..#...## #..$  h{ #.............  #............. #+## ########+##.....## .#..###...##...# ..>..# ...............# ..? (..............# ....... h4..†.......# .......##....##...# h  Your surroundings suddenly seem different.  Found 20 gold pieces and a scroll labelled ENLOS LIJOJU. h(W--6 h hv h; _Found a stone staircase leading down. h| ########## ## #.....#..#...## #.$ #. #.#+## ########+##.....## ..#..###...##...# ..>..#.# ..?.... .(.# ....... hi}.†.# ....... .....##....##...# hV<7 h h h hp h h14==7==== h h7 h h h!, h& hU h h h h:5=8==== hx hB h, h h9==== h4 h hcS6= h hu, h hu, hU h h p10/12==== h h hW7== h h, h  hc , hy h31==== hz hut8== h hM h h{ h! h! h" hz,_ _You start resting. h4027.9 (20.0) h4T2==== hI5%8.9 (21 h: h2=% _Magic restored. hK# h+$ h% h) h)K9= h-, h. h!/ hb4B h5 hc5:== hj6 h9 h9T20= hp: h>, h> hRA, hHB hkF, hAG hI hKJ^1== hK hM, hO hP hQ hQ hT, hU hXt2== hY h], h] h@`, h6a hdc, hHd hf hZgK3= hg hNk, hpl h o, hIp hTs, ht hx hxN24= hy h}, h' h h> h h, h h5== h h  hX h/ h h$ h h6= hm h[ h h h , h h٩ h. h> hf hĮK7= h h hD hʳ h h h h, hƻ h heh8== h h, h h, h h , h hv9== h, h' hW, hT h, h hl30= h h, h h, h h, h h hK1= h h hD h h, hy h B h 92 h E== h[  h-  h  hf  h , h  h' , h9  h _ _You start resting. h! -84.9 (56 h" w3==5.9 (57 h'  h* " _HP restored. hq########## ## #.....#..#...## #............$ #.. #. ####+## ########+##.....## #..#..###...##...# ..>.. +................# ..?.... #.(.# ..... #.†.# ...... #.....##....##...# #.....##....##...# hG6.9 (1.0) h hn h ########## ###.....#..#...## #............$. ####+## ########+##.....## #..#..###...##...# ..>..# ....#..........##...############## h<7 h  h h9}'..#...#....#.....#.##...#..##...# hN@ h@&8 hG hJ( _You open the door. h$e{########## ### #.....#..#...## #.$ #. #. +## ########'##.....## ..#..###...##...# ..>..# ......# ..?.... .(........# ....... .†.......# ....... .....##....##...# . .....##....##...#  hYm hmB=9 hr ht hw######## #.....#..#...## #.$ #. #. +## ########'##.....## #..###...##...# ..>..# .....# ..?.... (....# .......†.......# .......##....##...# ......##....##...# .......  h=90 hx h_###############.....#..#...###.......$.#..#. #+## ########'##@....## ..###...##...##..>..# .............#...?.........#..... ......†.......#..##....##...#..##....##...##......##...###############....#............. h91Y1 hn###############.....#..#...####.......$..#...#.... +## ########'##.....##  hBo..###...##...##.@>..# .............#...?......#.....†#.##....##...#.##....##...# hfo.....##...###############....#............. ####....+......#.##....#.#  ho* . hZy hy hy2 h hā h ###############.....#..#...#####.......$...#..... #...... ## ########'##.....## .###...##...##..>..####...........#...@.......#.....†#.##....##...#.##....##...#.....##...###############....#............. ###....+......#.##....#.# . .##....##.....#....##.#.#.#.. h`  h &3 h  h h +4.9 (2 hP  h b _e - a scroll labelled ENLOS LIJOJU h] h h hN _There are no items here. ho+ Read which item? Scrolls  b - a scroll of poison  e - a scroll labelled ENLOS LIJOJU  i - a scroll of vulnerability  o - a scroll of immolation [!] read|quaff|evoke[?] describe selected hSb  hi  hq <Selgeron the Shooter##############Deep Elf#.....#..#...##### hq Health: 33/33 ========================#............$...Magic: 12/12 ========================#...............AC: 7Str: 7 hq #...............EV: 13Int: 23  hr ## ########'##.....##SH: 0 h$r Dex: 23 .###...##...##..>..####. hnr XL:  6 Next:  0% Place: Dungeon:4 ............#...@....... hr Noise: ---------  Time: 2894.9 (0.0) ............#...........a) +1 sling  hr ....†.......#...........Fire: a) +1 sling .##....##...#........... .##....##...##.......... .......##...############## .......#....#.............  hs ###....+......#.##....#.# . .##....##.....#....##.#.#.#.. _Magic restored.  h2s L_You start resting. _HP restored.  hQs V_You open the door. _e - a scroll labelled ENLOS LIJOJU  hos A_There are no items here. h .........................>.. h ...@...................................As you read the scroll labelled ENLOS LIJOJU, it crumbles to dust. hM PSilenced 5.9 (1 h  h1 Q _A profound silence engulfs you. It was a scroll of silence. h>3 h@ hC, hG hpH hH hI hL, h:N hbQ, h>R hV hKV huW h[, h\ h^, hcB hd hjf hf hh hj, hOl h9o, h2p has, ht hSw, hlx hz h{ h{ hh, h` h, h! h, h\ h‰, hÊ hC, h> h, hP hߔ h h h h hؙ h?, hҞ h{, h h, h h˩, h˪ h, h  h;, hY hն, h h, h h h hǾ h1.........................>.....@....--------- ............................... hTk 926.9 (31.0) _You start waiting. h,7.9 (32 h hU _Your hearing returns. h3 h, h h hj h, h h, h hI, h% h,, h{ h, h h=, h  h, h, hJ, hE hQ , hg  hN, hN h, h h, h h1, h) h , h! h %, h(& hW*, h+ h-, h`. hR0, h0 h2, ht3 h~6, hg7 hv9, hZ: h<, h= hA, hB hF, h h, h h, hj hb, h h, h h, h h@, h ho, h h~, h h  h h' h, h h, hK h, h h, h h0, h h, hi hy, h~ h, h h, h ho, h} h, hA h, h- h, h h, h h*, h; h , hd  h, h h, h h, h^ h", h# h&, h7( h,, h - h0, h1 h\5, hy6 h9, h: h=, h> hB, hC h1H, hrI hL, hM hwQ, hR hT, h6V hX, hY hm^, h_ h c, hc hf, hf hh, hi hk, h9l hm, ho hGq, h=r hqt, hu h4x h\x h"y h{, h} h, h- h!, h h, h hi 3026.9 (99 _You start waiting. h5-7.9 (100.0) h h# _Done waiting. h&u# #.....#..#...##### #.$... #...... #........  #'##.....## ###...##...##..>..####.##.#.†.#. ##....##...#. ##....##...##.##...###  h hI18.0) hw# hv%! hn3! h! h<! hX! h,! h! h! h,! h! h%! hi,! h! h! hڠ,! h! h',! h! hM _You now have 77 gold pieces (gained 20).! h3! hi! hU! h,! h! h! h! h! h! hZ,! hϲ! hzM _You now have 88 gold pieces (gained 11).! h3! h! h! h#,! hb! hѽ7 _You open the door.! hT3! h! h@  There is an open door here.! h! h_ _! h4! hm! h,! h! h ! h,! h! h! hJ,! h! hB! h'! hX! h! h! h,! h! h+! ho! h! hC! h! hU! h! h8! h! hB! h ! h! h>! h ! hO! h_! h! h! h @  There is an open door here.! h#! h$ _! hL%! h'! h+! h,+! h+! hF.! h0! h0! hE1! hs3! h`5! h5! h,6! h8! hG;! hn;! h<! h>! hsA! hA! hJB! hGD! hkG! hG! hG! hH! h)K! hOK! h&L! h N! h2Q! hRQ! hR! hT! hW,! hX! hxZ! h],! h^! hQ`! hc,! hd! hwf! h.i,! hi! hun! hp,! h]p! h4t! hw,! hx! h{! h},! h}! h! h,! h$! h=@  There is an open door here.! h! hF _! h! ht! hK! hs! h! h\! hr,! h! hY! h,! h[! h}! h,! h! h۞! h,! h! h! hң,! h! h! hh,! h ! h*! h! h! hV! hϴ! h[,! h9! h! h ! h0! h! hf! h,! h! hk! h,! h! h{! h ! h#! h! h ! h,! h! h! h,! h! h! h<,! h! h]| ...##...##................# ...##...################### ...#....#............. ...'......#.##....#.# . ...##.....#....##.#.#.#.. ...##...#...#........... ......#.##.#.##.# .................#....# ##.#.#@..#  ! h+..#.#.>.#.#  ###......  ##'##..#....#.#.#.....  .........##.#.#.#.#....  ......#...........#.... ..# #.#.#.##.#....# .. ..#.#....#.##..##.. .......5.?..$.......You pick up a book of Debilitation and begin reading...! h\86.9 (58.0)7.9 (59! h! h0r  You add the spells Slow, Confusing Touch and Cigotuvi's Putrefaction to your _library." h*3" h+" ht0" hN4," hi8" h:X  There is a staircase to the Ecumenical Temple here." h?" hs? _" hHA" hD" hH," h4J" hL" heP," hQ" hT" hX," hY" hS\" h_," h6a" h'd" h{h," hhi" hm" ht].....##.#.#...#... ..  ..........#.#.>.#.##..#  ##......#.............#  ##'##..#....#.#.#.....  .........##.#.#.#.#...  ......#...........#.... " h u3 ..# #.#.#.##.#.....# .. ..#.#....#.##..##.. .........@..$......." h0u .........<.......$.. ## ............ " huj.################......## .##>..##.......##......# .................' 5   lemure (wandering) .......................# ......................5# " huC########..#######......#" hw294.9 (7.0)" hx" hg5...5.9 (8" h" h1X _You see here a scroll of identify.$ h  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$ h4  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.$ h4 $ hA> 55 2 lemures (1 wandering)5..5$ h> 0----==6.9 (1Will/2 Jinx $ hE $ hUI : _The lemure shouts! You hear a shout!% h[ (((((5You shoot a sling bullet.  The lemure shouts!  The sling bullet hits the lemure.% h;*% h  The lemure is lightly wounded.  A giggling sprite leaps out and doodles on the lemure's face.% h....5(1 very drained)..5.=7% h<% hO4 _The lemure is lightly wounded.% h* ((((You shoot a sling bullet. The sling bullet hits the lemure!% hl ,% hv <..5.5.% hv -9.0 (1.1% hh~ % hY a _The lemure is moderately wounded.% h& (((You shoot a sling bullet. The sling bullet hits the lemure.% h9 ;*% hr  The lemure is heavily wounded.A giggling sprite leaps out and makes the lemure trip over its own feet.% hH M...5K   Pikel55 2 lemures (1 very drained)K% h [1==--100.1% hw % hY ^ _The lemure is heavily wounded.% hE (((You shoot a sling bullet.% h% h% h...5.K.% ho,10% h@% hJ _The sling bullet hits the lemure but does no damage.& h!Z (((((You shoot a sling bullet. The sling bullet misses the lemure.The sling bullet hits Pikel.& h;*& h@  Pikel is lightly wounded.  A giggling sprite leaps out and doodles on the lemure's face.  The lemure is severely wounded.& h& h& h..5.5..K.2& h޿ & h[_The jinxing sprites lose interest in you.& hX ((You shoot a sling bullet. The sling bullet hits the lemure.& hmd,& he& hn.5.5...K.& h s2====3& h& hZ _The lemure is almost dead.' h Y ...#.#.>.#.##..#  ###............  ##'##..#....#.#.#..............##.#.#.#.#....' h/ #...........#... ..# #.#.#.##.#.....# .. ..#.#....#.##..##.........?..$..........$ ##5.5....... .################......## >..##.......##..K...# ...............'# ########..####### # #..##...' hF ' h, ' h$ h5.K.' h 28----1----4' h; ' h _The lemure hits you. _There is a stone staircase leading up, spattered with blood here.( he--( h ( hP?K.( h&5( h( h)9 .###.....#.....###..# .######.#####......## ..............###### ..)..ß÷ß....### ......∩...### .....ß.ß..##### ........#.....######### ..........###.##.5....# 3 ........#5@.....# ........######........# .......# ###......# .......# #....<.# ####### ######## ###55 2 lemures (1 very drained) ( hD*Q_The lemure closely misses you. x2( h*C------( hp/( hّc9=-6.6 (2.5( h( h֜ _You climb upwards. _There is a stone staircase leading down, spattered with blood here.) h`  You shoot a sling bullet. The sling bullet hits the lemure.) h/p  The lemure is almost dead.) hL06---9/12 ----===7.6 (1.0) hA7) h8a _The lemure hits you. The lemure misses you.) hf  You shoot a sling bullet. The sling bullet hits the lemure!  You kill the lemure!) h.   lemure) h  .  That felt strangely unrewarding. The lemure closely misses you.) hj b10/12==--8.7 (1.1) h) hS _The lemure barely misses you.) h#.###.....#.....###..# ..######.#####......##.######.)..ß÷ß....### #......∩...###.ß.ß..##### #.#.....### #.###.##.5....#.#>.....# #.######.# #.# ###......#.# #....<.#.# ###) h) hQ.5) h5u4----9/12 --) hn.--90) h2) hyP _The lemure attacks as it pursues you! The lemure hits you.* h _~ ((((((You shoot a sling bullet.* hF5.....* hW5===10* hH* h` _The sling bullet barely misses the lemure.* h~ ((((((You shoot a sling bullet.* hv 5.....  The sling bullet closely misses the lemure.10/12==1* hx= _The lemure hits you but does no damage.* h<`  You shoot a sling bullet. The sling bullet hits the lemure.* hp  The lemure is lightly wounded.2.8 (1.1* h/* h{ _The lemure hits you but does no damage. The lemure barely misses you.* hŰ`  You shoot a sling bullet. The sling bullet hits the lemure.* h6C  The lemure is lightly wounded.* h-7[6=3* hS7 0* h>* h+ h  That felt strangely unrewarding.8=---20+ hw + h _ _You feel your willpower return.+ hgy.###.....#.....###..# ######.#####......## ###### )..ß÷ß....### ......∩...### ß.ß..##### .#.....### .###.##......# #.......@.....# .######.# .# ###......# # ## # + hh+ hh'---+ hh 3+ hEn+ hpy _There is a stone staircase leading down, spattered with blood here., hI, h;9, h==----9=, h, h<,, h, h+, htp10/12====, h, h,, h, hE, h$20, h0=, h|, h, hj1====, h, h, h, h, h, h, h^, h, h#1, h;==, h, h --- _You start resting., hl034.0 (11.0), h#2, hV====5.0 (12, h, hY% _Magic restored., h I, h , h , h6 X, h# t2==, h , h , h :==, h , h ,, hn , h , h , h , h , h K3=, h , h ,, h , h , hL , h , h , h , hq , h , h N24=, h , h , h] , h , h) ,, h , h( , h_ , h , hZ! , h! j5==, h6" , h# ,, h$ , hH% , ho% , h & , hO' ,, h' , h( , h0) , hT) N6=, h * , hz+ , h+ , h, , h- , h- , hq. , h/ , h/ , h0 , h1 , h1 57=, h2 , h2 , h*4 ,, h4 , h=6 , h_6 , h7 , hC8 , hd8 , h8 , h/: , h{: h8==, h[; , h< , h< , h^= , h> , h&? , h? , h@ , h@ , hA , hB , h0C #9, hGC E==, hC , hKE , hE , h9F , hG ,, hH , hI , hI , hJ , hK , hL @30=, h+L , hL , hM , hN , hN , hTP ,, hP , hR , h=R , hR , hS , h1T , hFT D1=, h U , h>V ,, hV , hW , hW , hW , hX , hX , hX , hY 92, hZ E==, hZ , h'\ ,, h\ , h#^ , hL^ , h^ , h<` , hz` , h` , heh _ _You start resting., h2m -81.0 (46, hm #3, hm T==2.0 (47, hq , ht " _HP restored., he , h^f , hf , hh , hh , hl , hm , hn , h o 9=, ho , h5q ,, hq , hs ,, h%t , hu ,, hv , hw , hw , hux , hy ,, hz , h{ ,, h| , h\~ ,, h~ , h: , h` , h4 , h ,, h8 , hq ,, hZ , h= , hj , h# , h ,, h1 , h ,, h2 , h ,, hӍ , h׎ ,, hx , h , h , hH , h , h , hR , h ,, hD , hq , h , h, , hޛ , h# ,, h̝ , hd ,, h , h\ ,, hk , hg , h , h , ha , h , h¦ , h , h , hF , h , h , hC , hp , h , h , h ,, h< , hp , h , h$ , h ,, h , h , h , h , h9 ,, h , h ,, h׸ , h , hA , hź , hջ , h , h , h ,, h , h , h , h , h , h , h , h , h , h , h , h , h , h , h , h , h , h , h3 , h , h , h1 , h , h , h , h ,, h , h3 ,, h , h\ ,, h , hN , hj , h , h ,, h , h0 , hV , h , h ,, h , h , h. , h , h , h , h , h , h , h , h ,, hG , h ,, hS , h ,, hR , h ,, h , h ,, h , h ,, h , h ,, hh , h ,, h , h ,, h , h ,, h , h , h , hg , h ,, hF , h , h , h , h ,, h , h ,, hg , h ,, h , h& ,, h , hj ,, h , h5 ,, h , h ,, h , hl ,, h , h: , ha , h , hZ ,, h , h6 ,, h , hO ,, h , h , h$ , h , h , h , hx , h , h , hX , h , h , hb , h , h , hN , h , h , hG , h , h , hN , h~ , h , h$ , he , h , h , hD , hw , h , h , h/ , h , h, ,, h , hh , h , h , hh , h , h , h! h 281.0 (99 _You start waiting., h," -2.0 (100.0), h;& , h( # _Done waiting.- h - h - h - h - hR 13.0)- h - h t  ..........#.#.>.#.##..#  ##......#.............#  ##'##..#....#.#.#.....  .........##.#.#.#.#....  ......#...........#....  ..# #.#.#.##.#.....# .. ..#.#....#.##..##.. .........K..$.......4 .....$.. ## ........... .################......## .##>..##.......##....- h ..#.....................' .......................#K   Pikel .......................# ########..#######......# ##..##...##......#You climb downwards.- h5 - h:( v  Level annotation: Dowan, Duvessa, Pikel- h 22--------8/12 --------=4.5 (2.5 _Pikel hits you but does no damage. You are electrocuted! Pikel misses you. _There is a stone staircase leading up, spattered with blood here.. hч  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.. h  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.. h16-------------4----------------=5.5 (1.0Will/2 Jinx . h. hE _Pikel hits you with a +1 whip of electrocution!. ha 4. hG . h ^ _You are too injured to fight recklessly!/ hWRead which item? Scrolls  b - a scroll of poison  i - a scroll of vulnerability  o - a scroll of immolation [!] read|quaff|evoke[?] describe selected0 hv 0 h  ..........#.#.>.#.##..#Selgeron the Shooter##......#.............#Deep Elf##'##..#....#.#.#.....Health: 16/33 ===========-------------.........##.#.#.#.#....Magic: 4/12========----------------......#...........#....AC: 7Str: 7..# #.#.#.##.#.....# ..EV: 13Int: 23..#.#....#.##..##..SH: 0Dex: 23.........K..$.......XL:  6 Next:  0% Place: Dungeon:4.........@.......$..N0 h oise: ==-------  Time: 3285.5 (0.0) ## ...................a) +1 sling .################......##Fire: a) +1 sling .##>..##.......##......#Will/2 Jinx .......................' .......................#K   Pikel .......................# ########..#######......# ##..##...##......#Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. _Pikel hits you with a +1 whip of electrocution! _You are too injured to fight recklessly!  Okay, then. _1 hd1 hNBDrink which item? Potions  d - a potion of curing  f - a fuming golden potion  k - a dark potion  n - a grey potion  s - a potion of heal wounds  v - a red potion  x - a fizzy grey potion [!] read|quaff|evoke[?] describe selected2 h2 h72 hE ..........#.#.>.#.##..#Selgeron the Shooter##......#.............#Deep Elf##'##..#....#.#.#.....Health: 16/33 ===========-------------.........##.#.#.#.#....2 h3LMagic: 4/12========----------------......#...........#....AC: 7Str: 7..# #.#.#.##.#.....# ..EV: 13Int: 232 hjW..#.#....#.##..##..SH: 0Dex: 23.........K..$.......2 htXL:  6 Next:  0% Place: Dungeon:4.........@.......$..Noise: ==-------  Time: 3285.5 (0.0) ## ...................a) +1 sling .################......##Fire: a) +1 sling .##>..##.......##......#Will/2 Jinx 2 h"F.......................' .......................#K   Pikel .......................# 2 hTo########..#######......# ##..##...##......#2 hConfirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. _Pikel hits you with a +1 whip of electrocution! 2 h_You are too injured to fight recklessly! _Okay, then.2 hO2 hp33=============-6.5 (12 h2 h#N _You feel much better. Pikel barely misses you.2 hK3 hp>  You shoot a sling bullet.3 h>:*3 h{C K(drained)The sling bullet hits Pikel but does no damage.  A giggling sprite leaps out and makes Pikel trip over his own feet.  Pikel is lightly wounded.==7.6 (1.13 h3 h&R _Pikel completely misses you.3 h] [  You shoot a sling bullet. The sling bullet hits Pikel.3 h] :*3 h Kvery drained)Pikel is lightly wounded.  A giggling sprite leaps out and makes Pikel trip over his own feet.  Pikel is lightly wounded.3 hS ]5==8.73 h 3 h 8 _Pikel hits you but does no damage.3 h  You shoot a sling bullet. The sling bullet hits Pikel.4 h4 :*4 h K _Pikel hits you but does no damage.  You shoot a sling bullet. The sling bullet hits Pikel.  Pikel is moderately wounded.  A giggling sprite leaps out and insults Pikel's ancestors.  Pikel is moderately wounded.  The jinxing sprites lose interest in you.9.84 h\4 hY8 _Pikel hits you but does no damage.4 hu  You shoot a sling bullet.  The sling bullet hits Pikel but does no damage.4 hk  Pikel is moderately wounded.4 h%14 h2p===========--4--4 h\&9004 he[ _Pikel hits you with a +1 whip of electrocution.4 hl[  You shoot a sling bullet. The sling bullet hits Pikel.4 hk  Pikel is moderately wounded.4 h`0---14 h4 hE _Pikel hits you with a +1 whip of electrocution.4 h Pikel is moderately wounded. _Pikel hits you with a +1 whip of electrocution.  You shoot a sling bullet. The sling bullet hits Pikel.  Pikel is moderately wounded. _Pikel hits you with a +1 whip of electrocution.  You shoot a sling bullet. The sling bullet hits Pikel.4 hT  _Pikel hits you with a +1 whip of electrocution.  You shoot a sling bullet. The sling bullet hits Pikel.  Pikel is moderately wounded. _Pikel hits you with a +1 whip of electrocution.  You shoot a sling bullet. The sling bullet hits Pikel.  Pikel is heavily wounded.4 h_U #54 hU ?==2.9 (1.14 h[ 4 h^ G _Pikel misses you.5 hy[  You shoot a sling bullet. The sling bullet hits Pikel.5 hh  Pikel is heavily wounded.5 hxh25----305 h& 5 hw"E _Pikel hits you with a +1 whip of electrocution.5 h N((((5 h ...KYou shoot a sling bullet. The sling bullet closely misses Pikel.5 h&45 h5 h,O _Pikel closely misses you.5 h  You shoot a sling bullet. The sling bullet hits Pikel.5 h-H 5 hV D ee   Duvessa (wandering)Pikel is severely wounded.6====6.0 (1.15 h*Y 5 h[  5 h\ A_Pikel closely misses you.5 h eYou shoot a sling bullet.  The sling bullet hits Pikel but does no damage.5 h't 5 h{ } .  Pikel is severely wounded.5 h| ,705 h\ 5 h+ O _Pikel closely misses you.6 hbVYou shoot a sling bullet.  The sling bullet hits Pikel but does no damage.  Pikel is severely wounded. _Pikel closely misses you.  You shoot a sling bullet.  The sling bullet hits Pikel but does no damage.6 h  Pikel is severely wounded.6---86 he6 hvO _Pikel closely misses you.6 h[  You shoot a sling bullet. The sling bullet hits Pikel.6 hm6 h ee   DuvessaPikel is severely wounded.6 h-9.1 (1.16 h6 hsO _Pikel closely misses you.6 hڲ } _Pikel closely misses you.  You shoot a sling bullet. The sling bullet hits Pikel.  Pikel is severely wounded. _Pikel closely misses you.  You shoot a sling bullet.  The sling bullet hits Pikel but does no damage.6 h,3 i  Pikel is severely wounded.6 h=5 6 h= .ePikel seems less drained. Pikel hits you but does no damage.6 h> A20----6 hC> @==300.26 h D 6 hsE E _Pikel hits you with a +1 whip of electrocution!8 hN((((8 h$8 ho- ..#...#eKYou shoot a sling bullet. The sling bullet barely misses Pikel.8 h-h18-----58 h3.@--108 h.68 h8E _Pikel hits you with a +1 whip of electrocution.9 h9 h9 h09 hD9 hާM.e9 hAe9---29 h9 hK .###.....#.....###..# .######.#####......## ..............###### ..)..ß÷ß....### ......∩...### .....ß.ß..##### 9 hd........#.....######### ..........###.##......# 3 ........#.@K....# ........####### .......# ###......# .......# #....<.# ####### ######## ### 9 h7Q_Pikel misses you.9 hB----9 h9 h9l6==-3.7 (2.59 hA9 hE _You climb upwards. _There is a stone staircase leading down, spattered with blood here.: ho?(((((: hy    )..ß÷∩########## .###.##......# ......# #####........#  ###......#  #....<.#  ######## You shoot a sling bullet. The sling bullet barely misses Pikel.  Pikel hits you with a +1 whip of electrocution.: hMt   )..ß÷∩######## .###.##......# ......# #####........#  ###......#  #....<.#  ######## : hUg K....  You are electrocuted!: hV7/33 --------3------===4.7 (1.0: h\: h_V _* * * LOW HITPOINT WARNING * * *: h  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.< h     )..ß÷∩########## .###.##......# .......@K....# #####........#  ###......# < h8 #....<.#  ######## < h~ {You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.< hY    )..ß÷∩######## .###.##......# .......@K....# #####........#  ###......#  #....<.#  ######## < hb T  Pikel hits you with a +1 whip of electrocution.< hc 3-----------1-----------5Jinx < hj < hk V _* * * LOW HITPOINT WARNING * * *= h= hADrink which item? Potions  d - a potion of curing  f - a fuming golden potion  k - a dark potion  n - a grey potion  v - a red potion = h x - a fizzy grey potion [!] read|quaff|evoke[?] describe selected> hp> h> h.###.....#.....###..#Selgeron the Shooter .######.#####......##Deep Elf ..............######Health: 3/33==---------------------- ..)..ß÷ß....###Magic: 1/12==---------------------- ......∩...###AC: 7> h/Str: 7 .....ß.ß..#####EV: 13Int: 23 ........#.....#########SH: 0Dex: 23 ..........###.##......#XL:  6 Next:  0% Place: Dungeon:3 ........#.......@K....#> hrNoise: ==-------  Time: 3305.7 (0.0) ........######........#a) +1 sling ........# ###......#Fire: a) +1 sling ........##....<.#Will/2 Jinx ..#######> h######## ###K   Pikel> h Casting: Jinxbite (safe; 3% risk of failure)  > h0Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  > hUvPikel hits you with a +1 whip of electrocution. _* * * LOW HITPOINT WARNING * * *> h"> h"|12/33======-6.7 (1> h(> h)*_ _You feel better. Pikel barely misses you.? h}M9  ? hMLYou shoot a sling bullet. The sling bullet hits Pikel!? h:*? h ? hF Pikel is almost dead.A giggling sprite leaps out and smacks Pikel with his own hand.? hC)? h? h\.###.....#.....###..#Selgeron the Skirmisher .######.#####......##Deep Elf ..............######Health: 12/33 ========---------------- ..)..ß÷ß....###? hMagic: 2/13===--------------------- ......∩...###AC: 7Str: 7 .....ß.ß..#####EV: 14Int: 23 ........#.....#########SH: 0? hDex: 23 ..........###.##......#XL:  6 Next: 185% Place: Dungeon:3 ........#.......@)....#? heNoise: ===------  Time: 3307.8 (1.1) ........######........#a) +1 sling ........# ###......#Fire: a) +1 sling ........##....<.#Will/2 Jinx ..############### ? h###Pikel is almost dead.A giggling sprite leaps out and smacks Pikel with his own hand. _You kill Pikel!? hYour Ranged Weapons skill gained 2 levels and is now at level 9!Your Dodging skill increases to level 4!Your Stealth skill increases to level 3!? he _You kill Pikel!  Your Ranged Weapons skill gained 2 levels and is now at level 9!  Your Dodging skill increases to level 4!Stealth skill increases to level 3!Spellcasting skill increases to le? h/Cvel 3! have reached level 7!? h/  --more--@ h 4/37=4=743% @ hH @ h 4 _A h5###.....#.....###..# ######.#####......## ###### A h+6)..ß÷ß....### ∩...### ß.ß..##### #.....## ###.##......# A hv6#.......>@....# ######.# # ###......# # #....<.# A h6 A h=A h?=---80 _A h9EA hK  Things that are here: _a +1 whip of electrocution; a +0 robeA hS 4A h A h :---A hͷ 0  You start resting.9.8 (1A h A h> l _The sprites lose interest in your situation.A hJA h,A h0 5=3==A h A hB,A hA h,A hA hDA ht`4===A hA hk16=A hXA h A h(!A ho"A h$A h$`5===A hw'A h(A hC(_7==A h)A h+,A h,A h.w6====A h/A h^1,A h\2A hi4b8=A h5A h7,A h9A h:97A hC:>====A h8;A h<,A h%>A h@j9=A h;AA h7D8===A hF,A hPGA hHA hJIM20=A h-JA hPBA h UA h \j 31.8 (22.0) _You start resting.A h\z9===2.8 (23A h\A hfA hi_ _You feel your willpower return.B hB hB hB hH,B h1=B h10/14====B hB hޝ,B hܞB ht2==B hB h1===B hKB h,B h@B hΩ,B h̪B hxa3=B hB h2===B hB h,B hHB h,B hB hB hc4=3====B h+B h/,B hnB h,B hB h,B hmB h 5== _You start resting.B h*-49.8 (17B hz4====50.8 (18B hB h% _Magic restored.B h[y3B hzB hnB hB hO=B h̄B h͆B hE6==B hxB hۉ,B hB h,B hB hd27=B hB h,B h͓B h͛8==B h,B hB hݟ,B h/B hD,B hܡB hk9=B h^B h,B hB h,B hB hS,B hB hB hb30=B h,B hB h,B hB h,B hB hQ1==B hBB h,B hB h,B hB hk2=B hB hB hB hB hQB h|B huB ha3=B hB h,B hB h,B hZB h,B hB h=B h~a4==B hB h,B hB h$B hXB hVB h,B hB hB h?5=B hB hOB hl,B hB h,B hUB hP,B hB hB h56=B h!B hB hoB hB hB hB h,B h[,B hB h_ _You start resting.B h-95.8 (45B hMR7==B h%6.8 (46B hpB h_" _HP restored.B h3B h B h B h0 B hBB hB h,B hB hB h+9=B hB hBB h,B hB h,B hB h8!B hp!B h3"B h#B h$B h&%B h&B h&B h'B h*,B h*B hn,,B h-B hD/,B h/B h0B h0B h|1B hq2B h2B h3B h3,B h4B h5,B h56B h27,B hx7B hK8B hs8B h8B h9B h9B h_:B hp<,B hK=B h?,B h@B hzB,B hCB hEB hEB hFB hH,B hIB hFK,B hELB hN,B hNB hO,B h0PB h%QB hnQB hSB hiT,B hUB h VB hGVB hVB hX,B h%ZB h\,B h6^B h_,B hK`B haB haB hcB hdB hdB heB hg,B hhB h]j,B hkB hm,B hnB hgpB hpB hqB hs,B htB hv,B hwB hry,B hzB h|,B h}B h_B hB hB hہ,B h|B hr,B hYB h/B h]B hB h ,B h6B hB hًB hB h,B h^B h6BB h,B hB hqB hB hB h,B hB h,B h B h\,B hB hҤB hB hǥB hPB h{B huB hFB huB hiB hw,B hTB h4B hbB h7B hβB hB hB hDBB hBB hrB h>B h),B h B hB h׽B hB hҿB hB hB h9B hB hB h(B hTB h"B hB h B hB hB hB hB hB hB hB h+,B h5B hB hB hB haB hB htB hB hB hLB hB h<B h@B h,B hB h,B hB hB h,B h7B hh,B hB h,B h]B h:,B hB h,B h/B h,B hB hw,B hB h,B hB hB hB hqB h BB h,B hB hA,B hB h,B hLB hH,B hB h,B hB h B h B h B h ,B hb B hh 495.8 (99 _You start waiting.B h$6.8 (10B h( 0.0)B hB h# _Done waiting.B hZ .###.....#.....###..# .######.#####......##.###### ..)..ß÷ß....###.∩...###.ß.ß..#####.#.....##.###.##......#.#.......@)....#.######.#.# ###......# B h .# #....<.# ..# ##B h)' B h' *7.0)B h, B h. y _There is a stone staircase leading down, spattered with blood here.B h 9#.###.....#.....###..# ..######.#####......##.######.)..ß÷ß....### #......∩...###.ß.ß..##### #.#.....##B hl # #.###.##......#.#......@>)....# #.######.# #.# ###......#.# B h #....<.#.# ##B h (#B hѸ B hX -8 _B h B h B h' #.###.....#.....###..#.######.#####......##.######.)..ß÷ß....### .#......∩...###.ß.ß..##### #B he(C#.#.....######### .#.###.##......# #.#.>)....# .#.######B h(.# ##.# ###......#.# #....<.#B h(n.# #########B h/B h0&9B h4B ho6C hI#.###.....#.....###..#.######.#####......## #.######.)..ß÷ß....### ..#......∩...###.ß.ß..##### )##..#.....######### #.#.###.##......# ∩#.#....@..>)....# #.#.######.# .##C h{I.# ###......#.# #....<.#.# ######C hRC hR(500C hWC hWC h<@#.###.....#.....###..#.######.#####......## .#.######.)..ß÷ß....###.#......∩...###.ß.ß..##### #)##..#.....######### .#.#.###.##......# #∩#.#...@...>)....# .#.#.######.# #.##.# ###......# .# #....<.# #.....# ########C hC hQ&1C hC hC hx.####.###.....#.....###..#.######.#####......## ..#.######.)..ß÷ß....###.#......∩...###.ß.ß..##### ##)##.#.....######### #.#.#.###.##......# [#∩#.#..@....>)....# #.#.#.######.# ##.##.# ###......#.# #...<.# ##.....# ########  #C h,C h&2C hYC hc M.####.###.....#.....###..#.######.#####......##.#................######.)..ß÷ß....###.#......∩...###.ß.ß..##### .##)##.#.....# .#.#.#.###.##......# .[#∩#.#.@.....>)....# .#.#.#.######.# .##.##.# ###......#.# #....<.# ###.....# #  #C hS C hí &3C h C h D h####.###.....#.....###..# ######.#####......## #................###### )..ß÷ß....### #......∩...### ß.ß..##### ##)##.#.....# #.#.#.###.##......# [#∩#.#..@....>)....# #.#.#.######.D hoK# ##.##.# ###......# # #....<.# D h<4D hfD h D h}####.###.....#.....###..# ######.#####......## #.###### )..ß÷ß....### #......∩...### ß.ß..##### )##.#.....######### .#.#.###.##......# #∩#.#...@...>)....# .#.#.######.# .##.# ###......# # #....<.#.....# ######## D hD hd&5D hD hdD hթP.###.....#.....###..# ######.#####......## #.###### )..ß÷ß....### #......∩...### ß.ß..##### )##..#.....######### #.#.D hX###.##......# ∩#.#....@..>)....# #.#.######.# .##.# ###......# .....# ######## D h9D h&6D hD hPD h L.###.....#.....###..# ######.#####......## .###### )..ß÷ß....### #......∩...### ß.ß..##### ##..#.....######### .#.###.##......# #.#.....@.>)....# .#.######.# ##.# ###......# # #....<.## ######## D hC <7D h D h' D h!U .###.....#.....###..# ######.#####......## ###### )..ß÷ß....### #......∩...### ß.ß..##### .#.....######### #.###.##......# .#.>)....# #.######.# .# ###......# # #....<.## ### D h] D h}] 8D hc D h2e D hY.###.....#.....###..# ######.#####......## ###### )..ß÷ß....### ......∩...### ß.ß..##### .#.....### .###.##......# #.......@)....# .######.# .D h- # ###......# # ## # D h]D h&9D hD hy _There is a stone staircase leading down, spattered with blood here.E hYl 4E h.r E h4x E h| .10 _E hz} E hbl s  ..........#.#.>.#.##..#  ##......#.............#  ##'##..#....#.#.#.....  .........##.#.#.#.#....  ......#...........#....  ..# #.#.#.##.#.....# .. ..#.#....#.##..##.. E hqm .........e..$.......4 ...@.......$.. ## ........... .################......## .##>..##.......##......#.....................' .......................#e   Duvessa .......................# ########..#######......# ##..##...##......#You climb downwards.E h?n E hbw o  Level annotation: Dowan, DuvessaE h 5=2.3 (2.5E h E h _Duvessa closely misses you. _There is a stone staircase leading up, spattered with blood here.F h{j  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.G h   You beckon some vexing sprites to accompany your attacks.2----=3.3 (1.0Will/2 Jinx G h2G ho _You feel your willpower being sapped. Duvessa misses you.G h >  You shoot a sling bullet.G h8i 4 ee   Dowan (wandering)The sling bullet hits Duvessa but does no damage.=4.2 (0.9G h9k G hm Q _Duvessa closely misses you.H h/|  eYou shoot a sling bullet.  Dowan shouts!  The sling bullet hits Duvessa!H hH h .eDuvessa is moderately wounded.H h-5.2 (1.0H h H h[ T _Duvessa completely misses you.H h0w  You shoot a sling bullet.  The sling bullet hits Duvessa but does no damage.H hH h .eDuvessa is moderately wounded.3==--6H hH hT _Duvessa completely misses you.H ht N((((H h H hC ..e..eYou shoot a sling bullet. The sling bullet barely misses Duvessa.H hӡ &7H hé H h P _Duvessa barely misses you.I h:]  You shoot a sling bullet. The sling bullet hits Duvessa.I hYI hZI h@cz.e?eI hc-8.1 (0.9I h0kI hm^ _Duvessa is moderately wounded.J hɑJ hRead which item? Scrolls  b - a scroll of poison  i - a scroll of vulnerability  o - a scroll of immolation [!] read|quaff|evoke[?] describe selectedK h́K hK ht ..........#.#.>.#.##..#Selgeron the Skirmisher##......#.............#Deep Elf##'##..#....#.#.#.....Health: 37/37 ========================.........##.#.#.#.#....Magic: 13/14 ======================--......#...........#....AC: 7Str: 7..# #.#.#.##e#.....# ..EV: 14Int: 23..#.#....#.##..##..K hAGSH: 0Dex: 23.........?..$.......XL:  7 Next: 43% Place: Dungeon:4........e@.......$..Noise: ===------  Time: 3518.1 (0.0) ## ...................a) +1 sling .################......##Fire: a) +1 sling .##>..##.......##......#Will/2 Jinx K hm.......................' .......................#e   Duvessa K h.......................#e   Dowan K hw########..#######......# ##..##...##......#K hߔ~Duvessa is moderately wounded. _Duvessa completely misses you.K hYou shoot a sling bullet. The sling bullet barely misses Duvessa. _Duvessa barely misses you.You shoot a sling bullet. The sling bullet hits Duvessa. K h+I_Duvessa is moderately wounded.K hP  Okay, then.K hfK hDK h. _L hN###.............# '##..#....#.#.#.....  .........##.#.#.#.#.......#...........#....  ..# #.#.#.##e#.....# .. ..#.#....#.##..##.. .........?..$....... .e<.......$.. # ... ################ ##>..##.......##......# ..............'!.......#.........# #######..#######......#  #..##...## .........#....#.......+L hn.e.eL hZd4==---9.1 (1L hcL hU _Found an inky potion.M hK  ##'###.#.#..............##.#.#.#.#....#...........#...  ..# #.#.#.##.#.....# .. ..#.#...e#.##..##.........?..$.....<.......$ #e.. ################# >..##.......# .........'!.#... #######..####### #..##...# .........#....#.' #M hF.eM hQ=--20M h M hI _Duvessa misses you.N hB#U.........###....#...........#.... ..# #.#.#.##.#.....# .. ..#.#....#.##..##.........e..$...........<.......$ #......e.. ################# >..##....... ................'!......#...... #######..####### #..##...# .........#....#.'. #. ?e.e-1N h(N h)N h #...........#.... ..# #.#.#.##.#.....# .. ..#.#....#.##..##.........?..$....... ...<e......$.. ## .... .################e.....## .##>..##.......##......# .................'!.#..# ########..#######......# #..##...##......# #.........#....#.......'. # .#....#.......#. + .#....#.......# #....# #....#.#N h\..eN h.=2N h"N h#m _Duvessa attacks as she pursues you! Duvessa misses you.O hRead which item? Scrolls  b - a scroll of poison  i - a scroll of vulnerability  o - a scroll of immolation [!] read|quaff|evoke[?] describe selectedQ hq Q hu ......#...........#....Selgeron the Skirmisher..# #.#.#.##.#.....# ..Deep Elf..#.#....#.##..##..Health: 37/37 ========================.........?..$.......Q hXvMagic: 14/14 ========================.........<.......$..AC: 7Str: 7 ## ...................EV: 14Int: 23 .################......##SH: 0Q hvDex: 23 .##>..##.......##e.....#XL:  7 Next: 43% Place: Dungeon:4 ................@......'!Q hv%Noise: =--------  Time: 3522.1 (0.0) .......................#.a) +1 sling Q h2w.......................#Fire: a) +1 sling ########..#######......#Will/2 Jinx ##..##...##......# #.........#....#.......'.Q hjwe   Duvessa #...... .#....#.......#. +..... .#....#.......# #....# #....#.......#Q hwYou shoot a sling bullet. The sling bullet hits Duvessa. _Duvessa is moderately wounded. _Okay, then. Q hw_Found an inky potion. _Duvessa misses you. _Duvessa attacks as she pursues you! Duvessa misses you.Q hQ h*Really read the scroll of poison? Y - Yes Q hx' N - NoR heR h= ......#...........#....Selgeron the Skirmisher..# #.#.#.##.#§§.§§# ..Deep Elf..#.#....#§##§§##..Health: 37/37 ========================.........?§§§§§§§...Magic: 14/14 ========================R h~4.........<§§§§§§§$..AC: 7Str: 7 ## ..........§§§§§§§..EV: 14Int: 23 .################§§§§§§##SH: 0Dex: 23 .##>..##.§§§§§§##e§§§§§#XL:  7 Next: 43% Place: Dungeon:4 .........§§§§§§§@§§§§§§§!Noise: =--------  Time: 3522.1 (0.0) .........§§§§§§§§§§§§§§#.a) +1 sling R h.........§§§§§§§§§§§§§§#Fire: a) +1 sling ########.§#######§§§§§§#Will/2 Jinx ##..##...##§§§§§§# R h(#.........#....#.§§§§§§§.e   Duvessa #...... .#....#.§§§§§§#. +..... .#....#.§§§§§§# R hU#....# #....#.......# _Okay, then. _Found an inky potion. R h~_Duvessa misses you. _Duvessa attacks as she pursues you! Duvessa misses you.R hrThe air fills with toxic fumes!  As you read the scroll of poison, it crumbles to dust.R h}+3.1 (1R h2R hՏ _Found an inky potion. _Duvessa misses you. _Duvessa attacks as she pursues you! Duvessa misses you.R h&The air fills with toxic fumes!  As you read the scroll of poison, it crumbles to dust. _Duvessa misses you.R h). ]  You shoot a sling bullet. The sling bullet hits Duvessa!R h j  Duvessa is heavily wounded.R h R hL N3--==R h 4R ha R h 8 _Duvessa hits you with a +0 rapier.S hBc((((((S hS §§§§§eYou shoot a sling bullet. The sling bullet barely misses Duvessa.S h682----S hc1------5.0 (0.9S hS h8 _Duvessa hits you with a +0 rapier!S h6  You shoot a sling bullet. The sling bullet hits Duvessa!S hq k  Duvessa is severely wounded.S hr &9S h{ S hB Q _Duvessa closely misses you.T h  You shoot a sling bullet. The sling bullet hits Duvessa.T h2☼☼☼☼§§§☼☼☼☼☼§§§§§☼☼§§§☼☼☼☼☼☼T h'(6.8T haT hڭW _Duvessa is almost dead.T hb  You shoot a sling bullet. The sling bullet hits Duvessa!  You kill Duvessa!T hgC)T hNL☼☼☼☼§§§☼☼☼☼☼☼☼§☼☼☼☼3=---2==--647.7T h  T h3_You hear a distant wail of despair.T hT hT hT hT hT hT h T hI (○○○T h{ O○§§§○○○○---T h j○§§§§§○○§☼§○○○☼○☼☼○T h !○T h ○☼○☼☼§☼☼○○§§§○○☼8.7 (1.0T h☼○☼○○○§☼○☼○○☼§○§○○ _You start resting.T hR---9.7 (2T h/ T h"l _The sprites lose interest in your situation.U h94U hU h,U hU h!U h R4==U hH d3====U h"U he&,U h(U h+U h,U h.U h7 ○○.☼.5=☼○☼.☼..U h48☼.☼☼☼.°○.°°○°.°§○○○☼..§○§##).§☼○..°☼§☼@§§§☼○.☼.○§○○§..☼°☼.§○U hv8g°...☼○☼§°...☼°○☼°○☼..°..§§§○°○.§.☼U h8.○. _You start resting.U hOB3°○.○☼☼○○○○.○○°☼°☼○°°☼○☼☼@☼☼§○33.7 (4U hB°§..○.☼.☼○.☼§...☼§°§☼☼.○°U hCx4====4.7 (5U hOU hQ% _Magic restored.U h, U hy, U h0/ U h3 U h 4 U h8 U h9 U h9 U h < U h? ,U hyA U hJ ...°○☼##.○°.°.°°.°°°........○.○...°..☼.○##).☼°.U hJ ☼☼..°○°@○○☼°..°.○..○..°.°.○.....°.°☼....°.○☼.°..°○☼U h K ☼○○.☼○...○.°☼☼☼..U hL 2 7.7 (3 U h$M 3_You start resting.U hV +.°○##.°..$....e°.°○.°##).○○○...°°@°°○.U hW ..°.°○.....○°○○°○.○°e   Dowan°..○○○U hKX |6===8.7 (4U hM` U h b _ _You feel your willpower return.V h  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.W h:  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.W hB......'°..°........°....W hCz°.○°.W hCW hC2----==9.7 (1Will/2 Jinx W hNW hOC _Dowan seems to find hidden reserves of power!Y h.°##.....°..##).°°°.....@..°.°°.°°.°.°'.°°°--40Y h ...##.#.#.#.#....  ......#...........#.... Y h ..# #.#.#.##.#.....# .. #.#....#°##..##.. ...?..$.......  ..<.$ # .........e... ################......## ##>..##....°..##@.°...# °°........°...'! Y h) °..°........#. ...............°......# ######.°#######°....# Y hc #..##...##.°....# e   Dowan (fast) .Y h p..#....#..°.°.°'. ..#....#.......#. ..... .#....#.°°°...#Y h t  Dowan gestures wildly while chanting.Y h §...........Y hr O=-1Y hJ Y h _Dowan blinks!  Things that are here: _a +0 rapier; a +2 ring mail of cold resistanceZ h\M##'##..#....... ...##.#.#.#.#....  ......#...........#.... ..# #.#.#.##.#.....#  ..#.#....#°##..##......?..$..... ......e..<$.. # .........§...##############@.....## ##>..##.......##).°...# °........°...'!.......Z h]@. ...............°......####e   Dowan (fast)........#.Z h^Z hk .eDowan says, "How can I live without her?"Z hJpt ``  Dowan casts a spell at you.Z h..§...........Z hS#4Z hN-----=2Z hZ h/ _The stone arrow hits you.Z h ((You shoot a sling bullet. The sling bullet hits Dowan.[ h#:*[ hX  Dowan is lightly wounded.  A giggling sprite leaps out and makes Dowan trip over his own feet.[ h2.e§ , very drained)=3.6 (0.9[ h[ h \ _Dowan is moderately wounded.[ htP (You shoot a sling bullet. The sling bullet hits Dowan![ h:*[ h  You shoot a sling bullet. The sling bullet hits Dowan!  Dowan is heavily wounded.  A giggling sprite leaps out and bonks Dowan with his +2 dagger of  electrocution.  Dowan is severely wounded.  Dowan casts a spell.[ he§. 4.5[ h[ h)# _Dowan blinks![ hu (((You shoot a sling bullet. The sling bullet hits Dowan.[ hx ,[ h .?e.5.4[ h [ hj Z _Dowan is severely wounded.[ h A ( You shoot a sling bullet. The sling bullet hits Dowan.\ h:*\ hT  Dowan is almost dead.A giggling sprite leaps out and doodles on Dowan's face.  Dowan is almost dead.\ hK]L.e\ h^5-3==6.3\ hqj\ h"mi _The jinxing sprites lose interest in you.\ h+H(((\ h ....eYou shoot a sling bullet. The sling bullet closely misses Dowan.\ h+(7.2\ h\ h8 _Dowan hits you but does no damage.\ hUu  You shoot a sling bullet.  The sling bullet hits Dowan but does no damage.\ h  Dowan is almost dead.Dowan barely misses you.\ h ````  Dowan points at you and mumbles some strange words.\ hmW@)..\ h[n(8.1\ hs\ hHuQ _The stone arrow misses you.\ hw, [  You shoot a sling bullet. The sling bullet hits Dowan.\ h1 C)\ h/ \ h M==79.0\ h5 \ h E _You kill Dowan!\ hK 4\ h^R \ hqU H _No target in view!] hzM##.............###'##..#....#.#.#..... ...##.#.#.#.#.........#...........#.... ..# #.#.#.##.#.....#  ..#.#....#.##..##..?..$..... ] h..<.$.. # .............##############.# ##>..####).....# .'! ......................#..###.......'] h(] hn4==---50.0 (1.0 _] h] h  Things that are here: _a +2 dagger of electrocution; a +0 robe; the elf corpse of Dowan^ hƒ  ##'###.#.#..............##.#.#.#.#....#...........#...  ..# #.#.#.##.#.....# .. ..#.#....#.##..##.........?..$.......<.......$ #...).. ################# >..##.......##) ...............'!.#..##.......' ...... .#....#.......#.^ h^ ho6=---1 _^ hj^ h̤^ hUf .........###....#...........#.... ..# #.#.#.##.#.....# .. ..#.#....#.##..##.........?..$...........<.......$ #.......).. ###############......## >..##....... ......................'!......#...... ###^ hg........#. ..... .#....#.......#^ hq<2^ hv^ hy  Things that are here: _a +0 rapier; a +2 ring mail of cold resistance_ h9 4_ h _ ht _ h ; __ h 97_ hG b====_ hm _ hU 1 _HP restored._ h 4_ h _ h _ h& ,_ h _ h _ h ,_ h{ _ h_ f  There is a stone staircase leading up, spattered with blood here._ h _ h A= __ hz _ hI 9.##.#.#...#... ......#.#.>.#.##..###......#.............# _ h| ##'##..#....#.#.#..... .........##.#.#.#.#.... ......#...........#.... _ h ..# #.#.#.##.#.....# .. _ h ..#.#....#.##..##.. _ h .........@..$....... _ hC ..<.......$.. ## .)........ .################......## .##>..##.......##).....# _ h] .......................'!..............#._ ht R.................# ########..######_ h &#......#_ hv V8.0 (69.0 (7_ h _ hQ . _b - a scroll of identify_ hq 4_ hyt _ h| _ h _ h ,_ h _ hw _ h _ hJ _ h _ h‘ B_ hd ,_ h _ hœ N _You now have 104 gold pieces (gained 16)._ hf 4_ h% _ h. _ hߪ 7_ h4 _ h n _You feel your willpower return._ h׵ 3_ h _ h _ h ,_ h _ hk _ h ,_ h _ h ,_ h _ h M _You now have 110 gold pieces (gained 6)._ hU 3_ h _ h0 _ h/ ,_ h _ h _ h ,_ h _ h _ h ,_ h _ h #....#.......#  #.#.#.##.#.....##...#  ..#.#....#.##..##...#  ....................#  ..<...........#  ...)..........#  #########......##...#  _ hJ .......##).....##...#  .......'@...#  ........#....#  ........#....#  ........##...#  ._ h P.##...##......##...#  #....#.......'....#     .#....#.......#....#     .#....## ...#     #....#.......#   _ h= 073.0 (14.0)_ h ,4.0 (15_ h _ hr R _d - an inky potion` h73` h7` hf<` h=` hAB` hB` h.C` hD` hE` hG,` h\I` h K` hM,` h`4` hdX` he` he` hf` hDnj....##.#.#.#..  .#........... .....#  .#.##.#.##.# ......#  #....#.. ....#  #.#.#...#.... .....# ` hn! #.#.>.#.##..##...#  #.............##...#  #....#.#.#.........#  ##.#.#.#.#....@..#  ..#.......#  .#.#.##.#.....##...# ` ho= .#.#....#.##..##...#  .................#  .....<....#  ........)....#  #########...#  ......##).....##...# ` h:u283.0 (9.0)` hu/4.0 (10.0)` h{` h} ` hI}D_e - a green potiona ht3a ha ha ha ha hOa h,a hwa hka h,a ha h]a h,a ha ha h,a hTa hra h,a ha hca h^,a ha ha h.,a ha ha h,a ha ha h=,a ha ha hC,a ha hK a hx ,a h0 a h a h ,a hga h"a h,a ha h>a h,a hla ha h,a hCa ha ht,a ha h<"a hA#,a h#a h=%a h%,a h&a h)(a h(,a hH)a hy*a h+,a h+a h,a hK-,a h-a h/a h0,a hO1a h3a hg4,a h5a h^7X  There is a staircase to the Ecumenical Temple here.a h8a h8 _a h9a h_<a hZ>,a hK?a hAa hC,a hDa hFa hG,a h8Ha hIa h>L,a hvMa hOa hQ,a hRa hTa hV,a hWa hA\a h],a h^a h{`a h\b,a h ca hha hWja h}ja hxka h|ma h~o,a hpa htt@  There is an open door here.a h!wK _a h(za h|z,a h{a h;Ba h2a h;Ba ha ha h,a haa ha h,a ha ha h,a hEa ha h,a ha ha h,a ha h@  There is an open door here.a ha h _a h>a h{a h#,a h&a ha h|,a ha ha h,a ha h@  There is an open door here.a hwa h _a hpa ha h,a hga ha hL,a ha ha h,a h@a hIa h?a haa ha ha h,a h-a ha hN,a h<a h!7 _You open the door.a h3a hLa h^a h,a ha h@  There is an open door here.a ha h _a h[a h|a h,a ha ha h,a ha ha h,a ha ha h,a ha h n open door _You open the door. _There is an open door here. _You open the door.a h3a ha hyYou open the door. _There is an open door here. _You open the door.  There is an open door here.a ha h _a ha h a h ,a h]a hwa h%,a h!a h,a h,a h.a ha h,a ha hIa hb a h a h!a h$You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.a h~&3a h'a h0You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.a h2a h2 _a h4a h6a h:,a h5<a h>a h?,a h>@a hqAa h B,a hZBa hZCa hD,a hoDa hEa h|F,a hWGa hIThere is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open a hIdoor here.  a hKa hBL _a hFMa hNa hP,a hQa hSa hU,a hVa hnYYou open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.a h_[a h[a h\a h5cThere is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.a hda hd _a hfa hha hi,a hja hla hma hma h$na hgoa h~pa hpa h'qa ha h@,a hAa hrEa hG,a h9Ia hLa hN,a hPa hSa hU,a hVa h3[@  There is an open door here.a h~]a h] _a h"_a hxba hc,a hda hga hh,a hIja h oa ho,a h&a ha hBa ha h{,a ha ha h,a hza h*a ha ha ha ha h,a ha hXa h>a hU,a h|a ha hC,a ha h"B  Things that are here:  a hM>a +0 hand axe; an orc skeletona ht a h  _a h a ha hd,a hba h1a h!,a h8'a h*a h-a h-a h0a hI3a hb6,a h8a h;a h..##.......##). ....#............................ ....#............................ ....+............................ a hv[...########..#########..#######.. ...##...###..####..###..##...##.. ..............#.........#....#. ..............#.@.......#....#a h}750.0 (69 ..............'.........#....# a hH...##...##...##....##...#....# ...##...##...##....# .(##...'.. a hؖ ...##..).....#.....# #...#.. .............#.....# #...####a h=T......##...##<...# ##...#......##...##....# #.................#....<# #......a hJa h},1.0 (70a ha h _You open the door. _There is an open door here. _You open the door. _There is an open door here. _Found 3 large rocks.b hB3b hb hSb hW,b hr,b hcb hb hob hlb hN,b htb hb h,,b h϶b hb h,b h׼b hb h=,b hb hOb h b h-b hb hxb h,b hb hb hUb hb hb h\b hzBb h###..####..###..##...##......##.....#.........#....#.......'....#.........#....##....'.........#....## ##...##....##...#....## ##...##....##..(##...'.......# ).....#.....##...##...#.......# #.....#....##...######### b h{!##...##<...#..@.##...##... ..##...##....#....#......... ....#....<#....#......... ....'.....#....#.............#...(.#....#......... ############################ b h61.0 (12.0 (11 _s - a ring of wizardryb h3b hgb hXb h_b ho,b hb hib h,b hb h`  You see here 3 large rocks.b hb h _b hb hPb hb hb hb hb h*b hYb hSb hKb h,b hb h)b h,b hb h b h ,b hb hb hE,b hjb hSb h5,b h!b hv)Bb h-*b h-b h;1,b h1b h3b hh5,b h6b h9b h>=,b h Bb hFb hI,b hKb hOb hERb hnRb hSb hNWb hYb hZb h[b hv^b h`,b h bb hdb hg,b hhb hGkb hm,b hnb hqb hGtb hotb hub hxb h;zb hczb h{b hN@  There is an open door here.b hԀb h` _b hb hهb h*b h_b h͉b hb hK,b hύb hb hb hb hb h)b h,b h}b hb h,b h;b hCb hn,b h b h#b hb hb hb hb h,b hub hb hȪb hb hb h;b hͮ,b h*b hb h>,b hb hb h,b hb hb h,b hb hqb hϹ,b hb hb h,b hfb h@  There is an open door here.b hb h6 _b h b h b hb h b hb hb h,b h-b hDb h,b hVb hb hI,b hb hb hj,b hb hb h*,b h#b hFb h!b hXb h4V  There is an open door here.b h[b h _b hb h b hb hb hb hb h,b hb hb h4b hbb h/b h"#.........#....#.......'....# #...#....#.......#....# '...#....#.......#....# ##....##...#....#.......#....# ##....##..(##...'.......#....# #.....##...##...#.......#....# b h@##.....#....##...##########...# ##<...#....##...##......##...# ##....#....#....@.......#....#813.0 (5 #....<#....#............#....# '.....#....#............#....# b h##...(.#....#............#....# ############################## b h#b hR*b h,E _Done exploring.b hq b h b h% b h3 .....'..#....#......#..(##...'.......#...##......##......##.....0.0)b hK4 b h9 b h; E _Done exploring.b h5 3b hS b h) _There is an open door here _Done exploring.c h6c hRead which item? Scrolls  b - a scroll of identify  i - a scroll of vulnerability  o - a scroll of immolationc hr - a scroll of enchant armour [!] read|quaff|evoke[?] describe selectedc h!# c h).#.........#....#.......'....#Selgeron the Skirmisher .#.........#....#.......#....#Deep Elf .'.........#....#.......#....#Health: 37/37 ======================== ##....##...#....#.......#....#Magic: 14/14 ======================== ##....##..(##...'.......#....#AC: 7Str: 7 #.....##...##...#.......#....#EV: 14Int: 23 #.....#....##...##########...#SH: 0Dex: 23 ##<...#....##...##......##...#XL:  7 Next: 74% Place: Dungeon:4 ##....#....#....@.......#....#Noise: ---------  Time: 3813.0 (0.0) #....<#....#............#....#a) +1 sling '.....#....#............#....#Fire: a) +1 slingc h*[21X #...(.#....#............#....# ############################## _There is an open door here. _There is an open door here. _There is an open door here. _Done exploring. _Done exploring. _Done exploring.c hEc hFIdentify which item? (\ to view known items) Potions (select first with !)  d - an inky potion  e - a green potion  f - a fuming golden potion  k - a dark potion  n - a grey potion  v - a red potion c hF} x - a fizzy grey potion[?] describe selectede h@e h;e hH.#.........#....#.......'....#Selgeron the Skirmisher .#.........#....#.......#....#e h8Deep Elf .'.........#....#.......#....#Health: 37/37 ======================== ##....##...#....#.......#....#e h:Magic: 14/14 ======================== ##....##..(##...'.......#....#AC: 7Str: 7 e h#.....##...##...#.......#....#EV: 14Int: 23 e hUM#.....#....##...##########...#SH: 0Dex: 23 ##<...#....##...##......##...#XL:  7 Next: 74% Place: Dungeon:4 ##....#....#....@.......#....#e hr~Noise: ---------  Time: 3813.0 (0.0) e h#....<#....#............#....#a) +1 sling e h'.....#....#............#....#Fire: a) +1 sling e ht#...(.#....#............#....# e h############################## _There is an open door here. _There is an open door here. e hX_There is an open door here. _Done exploring. e h f_Done exploring. _Done exploring.e h  _Done exploring.  As you read the scroll of identify, it crumbles to dust.e h% +4.0 (1e hge h2 _x - a potion of invisibilityf h{rf huRead which item? Scrolls  i - a scroll of vulnerability  o - a scroll of immolationr - a scroll of enchant armour [!] read|quaff|evoke[?] describe selectedg h g h g hl .#.........#....#.......'....#Selgeron the Skirmisher .#.........#....#.......#....#Deep Elf .'.........#....#.......#....#Health: 37/37 ======================== ##....##...#....#.......#....#Magic: 14/14 ======================== ##....##..(##...'.......#....#AC: 7Str: 7 #.....##...##...#.......#....#EV: 14Int: 23 #.....#....##...##########...#SH: 0Dex: 23 ##<...#....##...##......##...#XL:  7 Next: 74% Place: Dungeon:4 ##....#....#....@.......#....#Noise: ---------  Time: 3814.0 (0.0) #....<#....#............#....#a) +1 sling '.....#....#............#....#Fire: a) +1 slingg h [21X #...(.#....#............#....# ############################## _There is an open door here. _Done exploring. _Done exploring. _Done exploring.  As you read the scroll of identify, it crumbles to dust. _x - a potion of invisibilityg h n  Okay, then.g h g h . _g hg hg hg hI4g hbOg hQE _Done exploring.h hv3h hExh hڞ4h hsh hE _Done exploring.h hפh hmWhere to? (Tab - D:4 @ (x,y), ? - help) h hED D - Dungeon  T - Temple h h h h$ [?25h[?0ch h$ Y.#.........#....#.......'....#Selgeron the Skirmisher .#.........#....#.......#....#Deep Elf .'.........#....#.......#....#h h:% Health: 37/37 ======================== ##....##...#....#.......#....#Magic: 14/14 ======================== h h% ]##....##..(##...'.......#....#AC: 7Str: 7 #.....##...##...#.......#....#EV: 14Int: 23 #.....#....##...##########...#SH: 0Dex: 23 ##<...#....##...##......##...#XL:  7 Next: 74% Place: Dungeon:4 h h& `##....#....#....@.......#....#Noise: ---------  Time: 3814.0 (0.0) #....<#....#............#....#h hN& a) +1 sling '.....#....#............#....#Fire: a) +1 sling h h& #...(.#....#............#....# ##############################As you read the scroll of identify, it crumbles to dust. _x - a potion of invisibility _Okay, then. _Done exploring. _Done exploring.  What level of the Dungeon? (default 4, ? - help) h h& i h [?25l[?1ci hc045i h1i h?i hAi hDE _i hHi hi h_i hi hi hni hi h i hKi hi h@,i hi hi hi h i hi h2i h ,i hi hi h,i hTi hXi h,i h i hi hi hi hi h8i h5,i hi h|Y  There is a stone staircase leading down here.i hi h;i h$ _i hOi h;5i hFBi hl  ..##### ........# #  ........# .#  ........# #.....#  i h=........+ +.....#  ........# #.....#  #.....###  +...# 40.5 (26.5) #...#  #...#  #...# +.....####.....i h#.....#..##'###########.....#.......#......##.....##'##...#...<..##.........#+###......# _You climb downwards.i hi h i h a _There is a stone staircase leading up here.i h 3i h i h i h i h( P _i h8 ,i h- i h i h i h i h i ha i h" ,i h i h i hA i hq i h i hg i h9 i h i h( i h i h ,i h#! i h# i hq% ,i h& i h' i h* ,i h* i h+ i h. ,i h/ i h22 i hx4 ,i h5 i h7 7 _You open the door.i h: 3i h: i h? @  There is an open door here.i hB i hC  _i hC i hE i htG ,i hG i hI i hK ,i hL i hN i hP ,i h Q i h5T i hU i hV i h~V i hX i hY i hY i h/Z i h[ i hm] i h] i h] i h_ i h` i h*a i ha i hc i h%e ,i he i hg 7 _You open the door.i hi 3i h,k i h` @  There is an open door here.i h; i ho  _i h i h i h ,i hNJ i h 7 _You open the door.i hf i h̏ i h3 i h i h  ##S. #...  #...  #... i h  ##+#...  .......###+#  .......#...#  ...#  #...#.... #'###... #+######.#....# #....#....+i hV  #....#....# S   adder (asleep) #....#....#..######...#....#........#..##....#i h< /65.5 (25.0i h+ ,6.5 (26i hw i hu n open door _An adder comes into view. _There is an open door here.j h" ((((((S    You shoot a sling bullet. The sling bullet hits the adder.j h4 j hώ u..S.....j hG ;===7.4 (0.9)j h| j hD ] _The adder is heavily wounded.j h H (j h~ (((( You shoot a sling bullet. The sling bullet hits the adder.j hs j h n.S....j h (8.3j hb$ j h& ^ _The adder is severely wounded.j h2 (((((((You shoot a sling bullet.j hj hj h5|.......9.2j hj hʶ` _The sling bullet closely misses the adder.k hRn4k h_qk h0tH _No target in view!k h _No target in view!k h@3k hk hטk hߞW #.......# ##....... #....... #...... #.....##+#...S .###+##...#.'...# .#...#............#'###....#+######.#....# #....#....+S   adder #....#....# #....#....#k hQ ..######...#....#k hҠ 0  A malevolent force fills the Dungeon...k hѫ/  --more--l h  You fall into a shaft and drop 1 floor!  --more--l h}=  ######  .....  #...# #...# #...# #...# 6 #@..#  #...#  ..###  ...# .........#l h= m......#[....... l h_H l h 5---9 (0.7l h l h _The shaft crumbles and collapses.  Found a buckler. _You see here a +0 short sword.m hv 3m hv m h%{ m hq~ m h: : _m h̃ m hW ,m h* m hË m h ,m hy m h m h ,m h0 m h* m h̚ ,m h\ m h m h m hѠ m ht m h m hF m h m h m h, m h0 m hk m h m h M  You now have 118 gold pieces (gained 8).m h m h6 m h{ ? _You see here a +0 buckler.m hh 3m h m h^ m hY ,m h m h m h ,m h m h m hU m h m h m hN m h- ,m h m h m h ,m h) m h m h ,m h m h7 m h: ...K.##....# ######m h +..... .....####....# #...##.......# #...##.......# #...##.......# #...##.?....@### #)..#---#...###...#######...## #...##......### +...##......# #...##......# #...........#m h KK   kobold (asleep) #####.......## #[..........#.......###.m h 085.9 (16.0)m hZ ,6.9 (17m h* m h z _A kobold comes into view. It is wielding a +0 short sword.n hi`  You shoot a sling bullet. The sling bullet hits the kobold!n he)((((((n hto C......n hs ;===7.8 (0.9)n h3| n h J _You kill the kobold!n h8 4n hO n h H _No target in view!n hb4n hin hVlH _No target in view!o h/3o h1o hd5o hS<o hh@: _o hAo hGBo hIo hL,o hSNo h$WXo hWo hGZ,o h[o h_,o h`o h dO _r - 2 scrolls of enchant armour (gained 1)o heo hfo hfo hho hj,o hZko hlo hn,o htXo h$uo hZwo hx,o h5yo hzo h|,o h&}o h~o h,o ho ho h;P####....# #.......# #.......#  #.......#  # #.......###  #. #...###...###### #.###...###...##.... #.........+...##....o h|7 ##.@#######...##....--- #......J.#......... o h#.######?#####.....#. #[...... #........ #.###+ J   jelly (asleep)o h֋... ..#.... ...# #...o h".o h{ 900.8 (13.0)  A jelly comes into view.o hH---1.8 (14o ho h9d _Found a scroll labelled LEIMUM EXTO.o hq ((((((You shoot a sling bullet.o hZr  The sling bullet completely misses the jelly.o hY...J.?Jo hI;===2.7 (0.9)o ho hZ _The jelly quivers.o hH` ((( You shoot a sling bullet. The sling bullet hits the jelly!o ho o h [..J.o h !3.6o he o h ^ _The jelly is severely wounded.o hUK _  You shoot a sling bullet. The sling bullet hits the jelly!o hN b((.o ht )...o h 1804.5o h o hb I _You kill the jelly!p h̜Jp h H _No target in view!p h%4p h5*p hc,H _No target in view!p h93p hp h5p hwp hP _p hip hp hp hp hT,p hp hp h,p hp hp h;,p hަp hp hzp hp hp hp hRp hp hɳp hf#.......# #...##.......# #...## #.......### #)..##. #...###...#######...##.###...###...##......####.........+...##......# ##..#######...##......# #........#...........# #.######.......## ---#. #...# #[... .##.# #.......###... .. .# #.###+###p hVo... ... # ..#.... ....#..#........## ##### p h.11.5 (7.0p hG---2.5 (8p h4p h{a _b - a scroll labelled LEIMUM EXTOp h4p hzp hH _No target in view!p hMIp h{Op hRp h(U: _p hUp h]# #.### #)..##. #...###...#######...#p hk]/ #.###...###...##......### #.........+...##......#  ##..#######...##......#  #.#....p h]d.# #.######.###.##p h] #. ####...# #[......... .. #..@##.# #.###3.5 (1p h]@... #......# #.###+### . #....### ..# p h^. ......# ...# .......# #....p hC^ #.....##(# ######..... .#p hw^U#..... .#p hep hRf+4.5 (2p hkp hRq$ _Found a stone.q hrq husq h&yq h{H _No target in view!q h 3q h q hGq hq h: _q hHq hVq hoq heq hq h,q h q h!q h$,q h%q h(q h*q h+q h,q h.q h0,q h2q h4q h5,q h6q h:q hf=,q h>q h"Aq hC,q hDq hGq hO #.......... #.######.#####....#####..#####...# #[.......#......##...##.# #.......##......##......# #.###+#####......##....### ..# ..............# ...# ...###........# #.... . #....@##(# ##### q hP=23.5 (9 #.....# .#  #......#.#  #...#.....#.# #.....#.. #.........q h0PG ....... ..>q hWq hqX/4.5 (10.0)q h^q h:`; _Found a stone staircase leading down.q h 3q hH q h q h q h q h` q h q hZ #####..#####...# #[.#......##...##.# q h8 ......##......# #.###+####.##....### ..# ..............# ...# ...###........# #.... #.....##(# #### #.....##.#  .#.# ......s#.####.#................ ..>..s   scorpion (asleep)q h ......#. ...........#... ....q h 15.0)q h0 +6.5 (2q h q h [ _A scorpion comes into view.r h ((((((sYou shoot a sling bullet. The sling bullet hits the scorpion.r hȐr hy.....s.===7.4 (0.9r hğr h6 _The scorpion is lightly wounded.r h (((((You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.r h?;,r hH...s..8.3r hNr hHQ6 _The scorpion is lightly wounded.r htk ((((You shoot a sling bullet.r h3r h..s.9.2r hr hCc _The sling bullet closely misses the scorpion.r hr ((You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.r hb] r hGd W.s.r hf .30.2 (1.0r hk r hn 6 _The scorpion is lightly wounded.r hd { ((You shoot a sling bullet.r h0r h Bs..r h -1.1 (0.9r hr hb _The sling bullet barely misses the scorpion.s h0|  You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.s hbm  The scorpion is lightly wounded.2.0s hEjs hlN _The scorpion misses you.s h  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s hz  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.s hq{ 2-----3.0 (1.0Will/2 Jinx s h s h9 A _The scorpion stings you but does no damage.s h  You shoot a sling bullet. The sling bullet hits the scorpion.s h  The scorpion is heavily wounded.=9 (0.9s h« s hv A _The scorpion stings you but does no damage.t hz  You shoot a sling bullet. The sling bullet hits the scorpion.t h:*t hg s (very drained)The scorpion is severely wounded.A giggling sprite leaps out and makes the scorpion trip over its own legs.  The scorpion is almost dead.t h=Y3==--4.8t ht hxU _The scorpion barely misses you.t hy (You shoot a sling bullet.t hnm:*t hND  The sling bullet barely misses the scorpion.A giggling sprite leaps out and smacks the scorpion with its own pincer.t h'M1.t hQ ==925.7 _You kill the scorpion!t hXt hoZp _Your Ranged Weapons skill increases to level 10!t h(\t h\t hbt hHeH _No target in view!t h4t h t hH _No target in view!t h 4t hW t h t h> % _t hN t hp t h )t h t h\ _The sprites lose interest in your situation.t hŰ F4==t h t h 4 _Magic restored.t h6 t h t hҺ t h t h ,t h t h t h# t hk t h t hf t h t h< ;==t h t hm t h ,t h t h t h ,t h t h+ R  There is a stone staircase leading down here.t hn t h _t h t h" t h| ,t h t h t h9 t hd t hM t h t h ,t h t h #......#.###.##............# .# #.....#.####.# .# #.....#...##.###.# . #..........#.....###..  t hx ...........>...?....... ......#................. ......#.................  .....#.........@.####---#.....# #...........# #....######## t h #....#....## t hW 048.7 (13.0)t h H---9.7 (14t h t h , _y - a ring of wizardryu h 04u hw0u h/4u h6u h7u hc;,u h =,u h=u h>u h@,u hhCu hHk###........# #....##(# ##### #.# ## .#.###.# .# ......# .#  #.....#.####.# .# u hvI #.....#...##.###.# .  #....#.....###......>...@....... .............. ..............  .....#...........####..........# ..........##....#########....#....u hqO252.7 (3.0)u hO+3.7 (4u hTu hVb _z - a scroll labelled RUW XAVI PEDu he u h ,u h ...# ...# #........# #.... #.....##(# ####### #.....##.# ## #.. #......#.###.# #.# #............# #.# #.....#.####.# #.# u hC #.....#...##.###.# . #..#....@###.. ....>......u h` K#... ....#..u hw ;...... ....#..u h C####...#..u h &# ....u h |B   bombardier beetle (asleep)u h #...........# B..#....u h ?######## .. u h u h" +4.7 (1u h;# +5.7 (2u h& u hc( d _A bombardier beetle comes into view.v hAF  (((((B  You shoot a sling bullet.  The sling bullet hits the bombardier beetle!v hG .....B===6.6 (0.9v hv v hD i _The bombardier beetle is heavily wounded.v he (((((v huYou shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage.v hv hp....B.v h(7.5v hv hfi _The bombardier beetle is heavily wounded.w h (((( You shoot a sling bullet.  The sling bullet hits the bombardier beetle.w h a....8.4w h~%w hb(j _The bombardier beetle is severely wounded.w h? (((( You shoot a sling bullet.  The sling bullet hits the bombardier beetle.w ht  The bombardier beetle is almost dead.w h(j...B.w h09.3w hw hZ_ _You feel your willpower return.w h (((((((You shoot a sling bullet.w hVu...B...w hsW)60.2w h]w h_k _The sling bullet barely misses the bombardier beetle.w hp r  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.w h l(((†w h 3...w h 091.1w hi& w h( U _You kill the bombardier beetle!w h. w h@/ w hL5 w h7 H _No target in view!x h4x h6x h H _No target in view!x h4 x h7  Spells (Memorise)TypeFailure Level  a - SlowHexes1% 1b - Confusing TouchHexesx hP8 k6% 3  c - Sigil of BindingHexes6% 3  d - Summon Small MammalSummoning11%1  e - Inner FlameHexes/Fire11% 3  f - Call ImpSummoning16%2  x h~8 g - Cause FearHexes21% 4  h - Call Canine FamiliarSummoningx h8 s32% 3  i - Dimensional BullseyeHexes/Translocationx h8 43% 4  j - Cigotuvi's PutrefactionNecromancy/Air71% 4  k - Eringya's Surprising Crocodile Summoningx h8 ^71% 4 11 spell levels left x h+9 ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit heDescribMemorise|Describe h,fEringya's Surprising Crocodile Summons a toothy crocodile to assault an adjacent enemy. The crocodile will appear beneath the caster in a surge of murky water and perform an empowered attack against the chosen target, dragging both it and the caster backward before allowing the latter to dismount safely behind it. It cannot be recast while the crocodile is still active.  hfLevel: 4 School: Summoning Fail: 71% Power: 4% Range: 1 Noise: A bit loud Miscasting this spell causes magic contamination and also summons a nameless horror. You can sustain at most one creature summoned by this spell. This spell would have no effect right now because you can't see any hostile targets that would be affected. _________________ A popular legend states that Eringya first demonstrated this spell as the closing remark of a particularly acrimonious debate about wetlands conservation,but most modern scholars consider this apocryphal. hyp Spells (Describe)TypeFailure Levela - SlowHexes1%1  b - Confusing TouchHexes6% 3  c - Sigil of BindingHexes6% 3  d - Summon Small Mammal Summoning11% 1  e - Inner FlameHexes/Fire11% 3  f - Call ImpSummoning16%2  g - Cause FearHexes21% 4  h - Call Canine Familiar Summoning 32% 3  i - Dimensional BullseyeHexes/Translocation43% 4  j - Cigotuvi's PutrefactionNecromancy/Air71% 4  k - Eringya's Surprising Crocodile Summoning71% 4 11 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit hzEringya's Surprising Crocodile Summons a toothy crocodile to assault an adjacent enemy. The crocodile will appear beneath the caster in a surge of murky water and perform an empowered attack against the chosen target, dragging both it and the caster backward before allowing the latter to dismount safely behind it. It cannot be recast while the crocodile is still active. Level: 4 School: Summoning Fail: 71%  hpPower: 4% Range: 1 Noise: A bit loud Miscasting this spell causes magic contamination and also summons a nameless horror. You can sustain at most one creature summoned by this spell. This spell would have no effect right now because you can't see any hostile targets that would be affected. _________________  h A popular legend states that Eringya first demonstrated this spell as the closing remark of a particularly acrimonious debate about wetlands conservation,but most modern scholars consider this apocryphal. hjf Spells (Describe)TypeFailure Levela - SlowHexes1%1  b - Confusing TouchHexes6% 3  c - Sigil of BindingHexes6% 3  d - Summon Small Mammal Summoning11% 1  e - Inner FlameHexes/Fire hfb11% 3  f - Call ImpSummoning16%2  g - Cause FearHexes21% 4  h - Call Canine Familiar Summoning 32% 3  i - Dimensional Bullseye hglHexes/Translocation43% 4  j - Cigotuvi's Putrefaction hNgNecromancy/Air71% 4  k - Eringya's Surprising Crocodile Summoning71% 4  hg6 hg  h*h11 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit hj  Call Imp Calls forth a minor demon from the pits of Hell, equipped with a spear with which to jab at the caster's enemies. The quality of the imp's weaponry rises with spell power. Level: 2 School: Summoning Fail: 16% Power: 8% Range: N/A Noise: Quiet Miscasting this spell causes magic contamination. You can sustain at most one creature summoned by this spell. h Spells (Describe)TypeFailure Levela - SlowHexes1%1  b - Confusing TouchHexes6% 3  c - Sigil of BindingHexes6% 3  d - Summon Small MammalSummoning11%1  e - Inner FlameHexes/Fire11% 3  f - Call ImpSummoning16% 2g - Cause FearHexes21% 4  h - Call Canine FamiliarSummoning hQ 32% 3  i - Dimensional BullseyeHexes/Translocation43% 4  j - Cigotuvi's PutrefactionNecromancy/Air71% 4  k - Eringya's Surprising Crocodile Summoning 71% 4 11 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit heT Confusing Touch Enchants the caster's dominant hand with magical energy. This energy is releasedwhen the caster touches a monster, and may induce a state of confusion in the monster. The caster's attacks do no damage while attempting to touch a monster in this way.  hԙLevel: 3 School: HexesFail: 6% Power: 22% Range: N/A Noise: Quiet Miscasting this spell causes magic contamination and also slows you. ha_ Spells (Describe)TypeFailure Levela - SlowHexes1%1  b - Confusing TouchHexes6% 3  c - Sigil of Binding hbHexes6% 3  d - Summon Small Mammal Summoning11% 1  e - Inner FlameHexes/Fire11% 3  f - Call ImpSummoning16%2  g - Cause FearHexes 21% 4  h - Call Canine FamiliarSummoning32% 3  i - Dimensional BullseyeHexes/Translocation43% 4  j - Cigotuvi's PutrefactionNecromancy/Air hc*71% 4  k - Eringya's Surprising Crocodile Summoning71% 4 11 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit hW h h.........# ...#Selgeron the Skirmisher #........# #....Deep Elf #.....##(# #######Health: 37/37 ======================== #.....##.# ## #..Magic: 14/14 ======================== #......#.###.# #.#AC: 7Str: 7 #............# #.#EV: 14 hInt: 23 #.....#.####.# #.#SH: 0Dex: 23 #.....#...##.###.# .XL:  7 Next: 99% Place: Dungeon:6  h#..........#....@###..Noise: ===------  Time: 3961.1 (0.0) ..........>............. hNa) +1 sling ....#...................Fire: a) +1 sling ....#...................  h+....#...........####†...#...........# ....#...........# ... h#....######## ..#.... _The sling bullet barely misses the bombardier beetle.You shoot a sling bullet.  hThe sling bullet hits the bombardier beetle. _You kill the bombardier beetle! _No target in view! _No target in view! hn  Okay, then. h h. _ h. h/ h*9 _ ha= h> h?, hH@ hB hC h D h?E hG hI, hJ hK hM hM hN hO hQ, hS hT hV, hjW hX hsZ, h [ han hb, hc hd hf h'f hf hh h8j h`j hk hk hEm, hm h!o h'p, hp hq hr, hzt hy hz hz hL{ h| h2~, h h& hȄ h h h2 hx, hދ h h׏, he h7 h=, hӔ h h, h h h, h h hȟ, h2 h7 _You open the door. hˣ3 h2 h@  There is an open door here. hr h _ h2 h h, h< h h+, h h h#, h h h_ # #...# ....### #)..#.###...#######...#.### hQ.....###.### ..+...##......# ...##...##......# [.# ..#...........# ..# h0!#####.......###.# # #[........@.# ---92.1 (31.0)##.# #.......###.# ##.###'### ... ###...# #.# ##### #...###.######## ..#........... #(# #######.######## #.# ## #...# #.###.# #.### hy9--- h%3.1 (32 hj h- _Found a leather armour. h4 h= h*H _No target in view! h4 h hH _No target in view! hK3 hM hP hR h X$ _ hX hZ h\, h7^ hoa h.d hgd hf hi hl, hm ho hxq hq hr ht hw, hx h={ h}, h h h .....   #...# .##  hA#...## .<##  #...#.. .....  #...#.# $..#  #)..#.# ....# he .#######...#.# ###.#.##.  h~].##......###.###........ h  h.##......# #.# 4000.1 (7 hÈ .0) h؈.....# #[.##.#.....#  h9.....# #..##.# .##.# ##.......###.###.#  h+  hg^ #[..........# #.#   #.......###.# #.#  h:   # h#.###'### #......     h...# #.# #####.# hF  ...###.######## hۉE  h h+1.1 (8 hO _Found a stone staircase leading up. he he hk h6mH _No target in view! h3 h h  hS# ###### ..... >.  #...# .##  #...## #.<## #...#.. .....  #...#.# #$..#  # #)..#.# ....#  #######...#.# ###.#.##  h+6##......###.###.@....... 0 ##......# #.......#####. ### #[.##.#.....#  ..# #..##.#..##.# #.......###.###.#..# #[...# #.#..# #.......###.# #.#### #.###'### #......  # #.# #####.#  h h+2.1 (1 h h[; _Found a stone staircase leading down. h0 4 h4  h6 H _No target in view! hi 3 hj  hl  hn  hr : _ hs  hu , hv  hy  h| , hn~  h  h7 , hG  hƗ  _You now have 127 gold pieces (gained 9). h4  h  h , h  h)  h , h[  h  h+ , h  hO , h  hЪ T _p - a wand of paralysis (13) (gained 4 charges) h 3 h#  h  h v h , h  h , h  h  h B hJ  h , h#  h  h5 , h{  h\  h , hl  hd  h , ht  h  h , hL  h  h  hy  h  h  h  h^ , h- X h  h  h , h  h  h  h  h|  h  h  h  hS  h  h , h  h  h  hF  h  h_  h , h  h4  h\ , h  hQ  h , h  hk  h=  hc  h  hK  h} , hC  h3  hV , hQ  h  h , h+  hc  h , hB  h  h  h  h  hq  h  hA  hm  h  h , h  hd  h  h  h2  h  h^  h  h  h9  h  h  h?  h  h B h  h  h  h1  h  h , h=  h  h , h  h&  h{  h  h%  h  h , hT  h  h ! , hT!  h2"  h#  h+#  hX#  h?%  h% , h4&  h '  h' , h'  h(  hI) , h)  hN*  h* , hF+  h,  h, , h,  h-  h=. , h.  hm/  h0 , h1  h2  h3 , h?4  h4  h5 , h5  h7  h8 , ht8  h :  h: , h;  hQ<  h&= , h=  h>  h? , h@@  h@  hA , h#B  hRC  hI ...#.# ###.#.##..#  .###.###.........#  .# #.......#####.#  .# #[.##.#.....#.#  .# #..##.#..##.#.#   huI d.###.###.#..# #.#  .....# #.#..# #.#  .###.# #.#### #.#   #...... #@#  72.1 (70.0)  hI  #####.#<......#  ##### #########   #######      hJ r ########   hiO B3.1 (71 hR  hT 9 _Found a stone staircase leading up. h 4 hI hH _No target in view! h:I hI hM h7OH _No target in view! hW3 h h h hP _ hY hz hT hg h] h h h h , hr! h" h`$, h$ h& hR(, h( h* h,, h- h- h!/ h[/ hD0 h1 h3, h4 h?X hB hPC hkC hC hF hhG, hH hI hK, hL hxO hQ, hR hT h W, hEX hZ hb], hf^ h` h%f, hh hj hoB hp hs, ht hw hqz, hO{ hj~ h, h= h h, h9 h h&, h h]C  You see here a +0 short sword. hؕ h _ h h hٛ, h@ h h, hΡ h hB hǥ h<, hЧ h] h h: hc h hH he h) h1 h h h h] h, h hy hp, h h h, h hq h_, hy h h)i #. #. .#. ..#. K..#. ....#. ....).##. #....#################. +.....@................ ####....#########...#####. #.......# #...#####. #.......##...#..... #.......##...#.###.# #.......### #)..#.# #. K   kobold (asleep)#. #...###...#######...#.# ###.###...###...##......###.###.  #.........+...##......# #..... h 108.1 (35  A kobold comes into view. It is wielding a +1 short sword of speed. haI  The kobold shouts! You hear a shout! h h h KKKKK   kobold brigand (missile, wandering)KKK 3 kobolds (1 missile)A kobold comes into view. It is wielding a +0 short sword. x2 h85==9.1 (36 h) h{  A kobold brigand comes into view. It is wielding a +0 short sword and quivering_poisoned darts. h> . .K KK. K... ....).# #....######### +.....@........ ####....#########. #.......# #. #.......# #. #.......# #.  # #... #)..#.#  #. #.....#.#  .  .#  h T . .K KK. K... ....).# #....######### +.....@........ ####....#########. #.......# #. #.......# #. #.......# #.  # #... #)..#.#  #. #.....#.#  .  .#  h=% 4 h+  h. d _There are monsters nearby! hY  . .K KK. K... ....).# #....######### +.....@........ ####....#########. #.......# #. #.......# #. #.......# #.  # #... #)..#.#  #. #.....#.#  .  .#  h= _ . .K KK. K... ....).# #....######### h  +.....@........ ####....#########. #.......# #. #.......# #. #.......# #.  # #... #)..#.#  #. #.....#.#  .  .#  h  h  hw z _There are monsters nearby! h=  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h%  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. h& h/..KK.KKKK 3 kobolds (1 missile) h/#2 h/----10.1 (1.0)Will/2 Jinx  hE7 h90 _The kobold brigand shouts! hu% `  You shoot a sling bullet. The sling bullet hits the kobold. h+ )(((( 2 hD  hD ...K.)..  You kill the kobold! hF I(((((( hD  h N lK..)..@K   kobold brigand (missile)KK 2 kobolds (1 missile) hR 3=9 (0.8 hZ  h^] m _The kobold throws a stone. The stone barely misses you. hx (((((((You shoot a sling bullet.  The sling bullet barely misses the kobold brigand. h? :* hk *, 1 very drained)The sling bullet barely misses the kobold.A giggling sprite leaps out and bonks the kobold with its +0 short sword. h\ h:. h$KK h. h`) h. h  . hd*, very drained) hBThe sling bullet barely misses the kobold.  hg A giggling sprite leaps out and bonks the kobold with its +0 short sword.  h=:The kobold is severely wounded. hgA giggling sprite leaps out and bonks the kobold brigand with its +0 short  hsword.  h$The kobold brigand is lightly wounde h8d. hY  h &1.8 (0.9 hU h^  h h_You hear a shout! h@  h`A! hA!( hA(( hXB( hB( h4C( hC( hD6You shoot a sling bullet.  hmD5The sling bullet misses the kobold brigand. hD h h@* h h  The sling bullet closely misses the kobold.A giggling sprite leaps out and makes the kobold trip over its own feet. h h h*.))K.K)..   kobold hY3==--2.7 h hJ _You kill the kobold! h ((( You shoot a sling bullet.  The sling bullet hits the kobold brigand. h:* hYou shoot a sling bullet.  The sling bullet hits the kobold brigand.  The kobold brigand is moderately wounded.  A giggling sprite leaps out and makes the kobold brigand trip over its own  feet.  The kobold brigand is moderately wounded. ht K.)K..  The jinxing sprites lose interest in you. hH ((((The kobold brigand throws a poisoned dart. h)..@3.6 h> hZ _The poisoned dart barely misses you. h (((((((You shoot a sling bullet. hJ|, h~p  The sling bullet closely misses the kobold. hY......KK.K.K 2 kobolds hń(4.5 h[ hs _A kobold comes into view. It is wielding a +0 whip. h.} (((((You shoot a sling bullet. hl , h  h).K...KK h(5.4 hc hU` _The sling bullet barely misses the kobold. h'  You shoot a sling bullet.  The sling bullet barely misses the kobold.The sling bullet hits the kobold. h )(   kobold h Y  You kill the kobold! hґ i.KK h u4====6.3 h  h) = _The kobold hits you but does no damage. hw `  You shoot a sling bullet. The sling bullet hits the kobold. h} C) h  h u)K7.2 h   h J _You kill the kobold! h  You shoot a sling bullet.  The sling bullet hits the kobold brigand but does no damage. h+Hx  The kobold brigand is moderately wounded. hHV6-8.1 hqQ hSH _The kobold brigand hits you with a +0 short sword. hnko  You shoot a sling bullet.  The sling bullet hits the kobold brigand! hl )The kobold brigand is heavily wounded. h(9.0 h hu{ _The kobold brigand seems less drained. The kobold brigand misses you. h  You shoot a sling bullet.  The sling bullet hits the kobold brigand! hҊq  The kobold brigand is almost dead. hjp7===9 hI[ _The kobold brigand hits you but does no damage. h  You shoot a sling bullet.  The sling bullet hits the kobold brigand but does no damage. hU20.8 hb _The kobold brigand is almost dead. h7 } (((((You shoot a sling bullet. hb ...)KThe sling bullet completely misses the kobold brigand. h 4--2----1.7 hy  h H _The kobold brigand hits you with a +0 short sword. h* } (((((You shoot a sling bullet. hu ...)KThe sling bullet closely misses the kobold brigand. h e1------2.6 h}  h) H _The kobold brigand hits you with a +0 short sword. h/o  You shoot a sling bullet.  The sling bullet hits the kobold brigand! hDe) h h#. Selgeron the Skirmisher#. Deep Elf.#. Health: 35/37 ======================--..#. Magic: 11/14 ==================------.))#. AC: 7Str: 7....#. EV: 14Int: 23....).##. SH: 0Dex: 23#....#################. XL:  7 Next: 113% Place: Dungeon:6+...))@................ Noise: ===------  Time: 4123.5 (0.9) hQ####....#########...#####. a) +1 sling#.......##...#####. Fire: a) +1 sling#.......##...#..... Will/2 #.......##...#.###.# #.......### #)..#.# #. #. #...###...#######...#.# ## #.###...###...##......###.###.  hy#.........+...##......# #.....  _The kobold brigand hits you with a +0 short sword.  You shoot a sling bullet.  The sling bullet closely misses the kobold brigand. _The kobold brigand hits you with a +0 short sword.  You shoot a sling bullet.  The sling bullet hits the kobold brigand! h  _You kill the kobold brigand!You have reached level 8! hҺ/  --more-- hoa n9/425-48 6%  hi  hj P _You feel clever. h4 hm h hJD40 _ h c2== h  h, h h., h hV h1=3=== h hu, hB  h#, h% h(, h ) h+ h+2==4=== h- h1O _HP restored. h2 h5, hc7 h9 h.9 h9 h< h==5==== h? hF........---....)... hwM ##.. ##..## #.... #.)).. #..# #.).# # #....# +...)@. ####....#...##### hM #.......# #...##### #.......# #...# #.......# #...#.### # #.......### #)..#.# # #. #...###...#...#.#  #.###...###...##......###.### #.+...##......# # huT036.5 (13.0) hTP---7.5 (14 hZ h^ _You feel your willpower return. _Items here: ( )) †. hK h7L hM hP hS hT$ _ hYX hZ h\, h^ h.dC  You see here a +0 short sword. hh hhiA== _ hPl hzuR#.....#....######...#.. ####.  #.#..#.  ###..##+##..##  ##.......... ##..))...# #.....@.##  #......).#  #####....######### huS +...))......... ####....#########... #.......# #...# #.......# #...#. #.......# #...#. h,v # #.......### #)..# h # ##.... #.... #..... #######...## .....##. ##. #.#.. ..#. ###..##+##..## ##........... ##..)@...# #.......## #......).# #####....############# +...))............ ####....#########... #.......# #...# #.......# #...# #.# #...# hT240.5 (3.0) h+1.5 (4 hI h$  Things that are here: _a +1 short sword of speed; a kobold corpse h 3 h  h  h˸  h% $ _ h8 , hn , hO  h!  hw , h  h:  h , h  hH  h , h  h  h , h<  h X #. ...#..###.#.....## #..##..........#......#.....#####. ##########...###...# .. .....##.#%_.# ##.# #.#..#... ..#.# ###..##'##..#####.....@.....## h 7.5 (6##..))...#######.......## #......)######....############### +...)).............. h6 ####....#########...###.......# #...###.......# #...#.. _You open the door. h q _Found a scarab talisman. Found a broken altar of Ashenzari. hOd3 h}g hm hr: _ hSx hJz@  There is an open door here. h~ h' _ hB h hB h@  There is an open door here. h}5 _ hR h h#.....####..###.#.....## #..##..........### #..#.....#####..(## #####...###...###..# #.....##.#%_.#.##.# ##.#..#...#..#.# ####..##'##..### ###.....## #51.5 (4##..))...###### ##.......## ##......).# ######....##+...))..####....###...###.......# #...###.......# #...#.. hA% hB$2.5 (5 h8% h% _Found 3 stones. h3 h ha hA, hH h h, h h1 h; , hh  h7  h , hb  ha  h$ , h  h# 7 _You open the door. h& 3 h)  h0 @  There is an open door here. h\3  h3  _ h%6  hb9  h< , h>  h@  hC , hD  hG  h3K , hDM  hZO  hRR , hS  h]V  hX , hwY  h[  h] , h^  hkd  hMf  hvg , hh  hi  h/j  hj  hk  h-m , h|m  hQr  h]s , hs  hv  h=  ###...###...## # #.. .....##.#%_.# #.#.. #.#..#...# #.#.. ###..##'##. #Y... ##......... #... ##..))...# ... #.......##  #'### #......).#  .####.@.#########....# #................'...)). ##########..######....# ##.# #.......# #.# #.......# h #.# ## Y   ice beast (asleep) #.# #.......## #.# #...###... #.###...###... h\ | %69.5 (17.0)  You open the door. h -70.5 (18 h 8% h ] _An ice beast comes into view. h/  # #.. %_ #.#..  #.#..  #Y... . #... ##..))... ... .##  #'### .).#  .####.@.#. #................'...)) ##########..### ##.#   #.#   #.#   #.#  #.#  h  # #.. %_ #.#..  #.#..  #Y... . #... ##..))... ... .##  #'### .).#  .####.@.#. #................'...)) ##########..### ##.#  #.#  #.#   #.#  #.#  h 4 hW :% h a _An ice beast is nearby! h  h Where to? (Tab - D:5, ? - help)  D - Dungeon  T - Temple hI hy###...###...## Selgeron the Skirmisher# #.. .....##.#%_.#. Deep Elf#.#..#.#..#...#. Health: 42/42 ========================#.#..###..##'##. Magic: 15/15 ========================#Y...##......... AC: 7Str: 7#...##..))...## EV: 14Int: 24...#.......## SH: 0Dex: 23#'### #......).# XL:  8 Next:  6% Place: Dungeon:6.####.@.#########....## Noise: ---------  Time: 4170.5 (0.0) hq#................'...)). a) +1 sling##########..######....## Fire: a) +1 sling##.# #.......##.# #.......##.# #.......# Y   ice beast (asleep)#.# #.......###.# #...###...#.###...###... _You open the door. _There is an open door here.  You open the door. _An ice beast comes into view. _An ice beast is nearby!Okay, then. h h:% h . _ hn  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hu %You beckon some vexing sprites to accompany your attacks. h3----==1.5 (1Will/2 Jinx  h:% h; _You feel your willpower being sapped. hu (((YYou shoot a sling bullet. The sling bullet hits the ice beast. hS8T%* hR  The ice beast is lightly wounded.  A giggling sprite leaps out and makes the ice beast trip over its own feet. h %.Y.' (very drained) h 5=2.4 (0.9 h:% h-d _The ice beast is moderately wounded. h|c ((((You shoot a sling bullet. h  h} y%..Y' h Y4==--3.3 h :% h c _The sling bullet barely misses the ice beast. h %(You shoot a sling bullet. The sling bullet hits the ice beast. h6W :* h$  The ice beast is heavily wounded.A giggling sprite leaps out and makes the ice beast trip over its own feet. h/ }.Y4.2 h5 8% h7 a _The ice beast is heavily wounded. h%  You shoot a sling bullet. The sling bullet hits the ice beast. h#L%* hB %Y The ice beast is severely wounded.A giggling sprite leaps out and makes the ice beast trip over its own feet.  The ice beast is almost dead.5.1 hI:% hKZ _The ice beast completely misses you. h3 %((((You shoot a sling bullet. h(L%* hĖ7%...Y _The ice beast completely misses you.  You shoot a sling bullet.  The sling bullet closely misses the ice beast.  A giggling sprite leaps out and makes the ice beast trip over its own feet.  The ice beast is almost dead.  The jinxing sprites lose interest in you. h#36.0 h:% hܠ@ _The ice beast hits you but does no damage. h c  You shoot a sling bullet. The sling bullet hits the ice beast! h[' ht @%' h{5====19 h:% hM _You kill the ice beast! hU% h :% hH _No target in view! h4 4 h  h  h  h Q _ ho  #.....### ....#####...###...# # #....$.....##.#%_.# #.#......# #.#..#...# #.#......# ###..##'##....[# ##........#.......# ##..))...# hV $#.......# #.......## #@### #......).---7.9 (1.0 .####...#########....# #................'...))##########..######....##.# #.# #.# #.# #.# #. #.# #.......# #.# #...### h$ ]---8.9 (2 h :% h l _Found a scale mail. _There is an open door here. hL>4 hD? hD hF h`K; _ hK hbN hN;== hO hR hV, hW h>Z hI], hu^ ha he, h}g hj hm, ho hs, ht hyN _You now have 149 gold pieces (gained 22). h{4 hJ} hр hd, h h hÉ, h% hю h@, h hR h, h] hW############ ...........# ####....# #.....# ###.#........# ##.............)@...# #.....##...........#####...###..######+#..........##.#%_ hW #.#......###.#..#..#.#......# ###..##'#.......[# ##......##.......# ##..))..#.......# #.###'##### #......) h'.#.# .# #.# ###.#.# ##.@....# #.......#####...### h.######+#..........##.#% #.#......###.#..# #.#......# ###..## #.......[# ## ##.......# ##..)) #.......# # hۯ ###'##### #...... h*c90.9 (12.0)% h,1.9 (13 h;% h{ _You see here a +2 dagger of draining. h}4 h h h7 hQ _ hŪ, h ho hL hհ hN h\ h, h h hI, hǾ h hH7 hB hn _You feel your willpower return. hV3 h h h}..##.# #.#  #.############  #............# ######............# >.......# .######@...........# 8.9 (7.0).......)....# #........####..######+#.......#..# #.#....#..# #.#......###.# #.......[##.. ##.......# h*\#.# #.......# h0A9.9 (8 hJ h; _Found a stone staircase leading down. hr33 h5 hl9 h<, hB, hmC hD h_M hS hdB hj, hl h........  .##.######....   hW#. ...............)..   # #.#####....   .<. #..######+#.    #..# #.#.  hCB6.9 (17 h h$9 _Found a stone staircase leading up. h  hf  h  h  h& , he X hT  hF  hV , h  h  h  h  hC  hq  h4 , h  h  h$! , h!  h7#  h$ , h %  h/&  h' , hM(  h )  hS* , h+  h,  h-  h5.  h.  hw0  h$1 , h1  h2  h4 , hu4  h7  h9< G#........#  #.######.# #.# #.# ## #.# #.###  h< e..###.# #.... .......######.... .....>..........  hU= W#.##.######.... #.............. ####.##### #.. .<.# #..###  #... ...# #..#  #.... ...+ #..# h=  #..... ##.# F   sky beast (wandering)  #...... #.. #...F... #.# h= 0  hJ@ -28.9 (12 hE :F. hJF ,9.9 (13 hTK  hoM \ _A sky beast comes into view. h7     #.# #.#  ##### #.#  #...###.#  #....... #......> #.##. #@# #.# #.. .<.#  #... ...# #..#  h#.... ...+ #..#  #..... ##.#  #...... #..  #..F.... #.#  h3n  #.# #.#  ##### #.#  #...###.#  #....... #......> hX #.##. #@# #.# #.. .<.#  #... ...#  #.... ...+  h #..... ##.#  #......  #..F....  h4 h h` _A sky beast is nearby! h     #.# #.#  ##### #.#  #...###.#  #....... #......> #.##. #@# #.# #.. .<.#  h#... ...# #..#  #.... ...+ #..#  #..... ##.#  #...... #..  #..F.... #.#  hi  #.# #.#  ##### #.#  #...###.#  #....... #......> #.##. #@# #.# #.. .<.#  #... ...#  #.... ...+  h #..... ##.#  #......  #..F....  h<  h  h1& ho(` _A sky beast is nearby! hI (((((F h n(You shoot a sling bullet. The sling bullet hits the sky beast. hҋo......F hތ<===30.8 (0.9) h@ hՔ7 _The sky beast is lightly wounded. h/  Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h^  You beckon some vexing sprites to accompany your attacks. h@F. hf3-----1.8 (1.0 hHWill/2 Jinx  h h ; _You feel your willpower being sapped. h (((((  hCTYou shoot a sling bullet. The sling bullet hits the sky beast. h2 h?9h....F. h95=2.7 (0.9 hE@ hCd _The sky beast is moderately wounded. h1@ ((((You shoot a sling bullet. The sling bullet hits the sky beast. h  h b...F. h (3.6 h  h8 a _The sky beast is heavily wounded. h ((( You shoot a sling bullet. The sling bullet hits the sky beast! hjR  hW [..F. hX ^4==--4.4 (0.8 hO]  h_ ] _The sky beast is almost dead. h! ((You shoot a sling bullet. The sling bullet hits the sky beast. h^ hV.F.. h<-5.3 (0.9 h^ h] _The sky beast is almost dead. h)9c  You shoot a sling bullet. The sling bullet hits the sky beast! h=i(† h'. h- 6 h =-26.1 (0.8 _You kill the sky beast!Your Ranged Weapons skill increases to level 11!Your Stealth skill increases to level 4! hZ hm _Your Spellcasting skill increases to level 4! h _No target in view! hO hP hP hKR hV; _ h W hWP5= h/X h'[ _The sprites lose interest in your situation. h[ h], h^ h`6=== h:a h9d hxjg###### #######...###.........#####.....>.......##.##.######.......... hj###.#####---†.....<.# #..###........ .....+.... ##... #..Y   ice beast (asleep)..# h&k-Y. hr.41.1 (5.0 hxrG---2.1 (6 hFw hy] _An ice beast comes into view. h    #.# #.#  ##### #.#  #...###.#  #.. #......> hp#.# #.# #@# #†.....<.#  #........# #..#  #........+ #..#  #........ ##.#  h #........ #..  #........ #.#  #......Y.  hd  #.# #.#  ##### #.#  #...###.#  #.. #......> #.# #.# #@# #†.....<.#  #........# #..#  #........+ #..#  #........  #........ #..  #........  #......Y. ha 4 h  h a _An ice beast is nearby! h }   #.# #.#  ##### #.#  #...###.#  h h#.. #......> #.# #.# #@# #†.....<.#  #........# #..#  #........+ #..#  #........ ##.#  #........ #..  #........ #.#  #......Y.  hގ  #.# #.#  ##### #.#  #...###.#  #.. #......> #.# #.# #@# #†.....<.#  #........# #..#  hƏ  #........+ #..#  #........  #........ #..  #........  #......Y. h 4 ha  h a _An ice beast is nearby! ho/  Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h^  You beckon some vexing sprites to accompany your attacks. h4---==3.1 (1Jinx  h h2 ; _You feel your willpower being sapped. h/' (((((Y  (You shoot a sling bullet. The sling bullet hits the ice beast! h; hU@x......Y. h@3=9 (0.8 h^F hHa _The ice beast is heavily wounded. hE (((((You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage. h) ?..... h* -4.8 (0.9 h9.  h1 a _The ice beast is heavily wounded. h (((((((You shoot a sling bullet. h} ;* hJ   hTK  The sling bullet closely misses the ice beast.A giggling sprite leaps out and makes the ice beast trip over its own feet. hQ ....Y(very drained).. hkR 75=-- hR !5.7 hW  heZ a _The ice beast is heavily wounded. h-P ((((You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage. h ;* h   The ice beast is heavily wounded.A giggling sprite leaps out and makes the ice beast trip over its own feet....Y. 6.5 (0.8 _The ice beast is severely wounded. h (((You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage. h~7;* h  The ice beast is severely wounded.A giggling sprite leaps out and makes the ice beast trip over its own feet. h ..Y.  h (7.3 h h%] _The ice beast is almost dead. h[nc  You shoot a sling bullet. The sling bullet hits the ice beast. hrl((. h$3... hw =5358.2 (0.9  h@_You kill the ice beast! h& hh _Your Dodging skill increases to level 5! hC4 hW hH _No target in view! h 4 h9  h  h n6== hm x _The jinxing sprites lose interest in you. h   #######...##........#####>......##.##.######.........####.#####.....<.# #..###---9.2 (1.0....... + ###.......[ h 8  Found a scale mail. h H---50.2 (2 h  h)   h _The sprites lose interest in your situation. _You see here a sky beast corpse. h  h_  h%  h  h%  h ; _ h  hz , h  h == h  h  hX , h  h  h , h  hR hC, h h  h , h  hB h _b - 2 scrolls labelled LEIMUM EXTO (gained 1) hX h5$. #........+ #..# #.#.   #........# ##.# #...   #........# # #.. ##   #........#.###.# #   hn$ #........#..... ###   #.......[...... .####   #.............. #   #.............. ######   #...... h$..  #.......#  #########......   .   .  ..   h*\61.2 (11.0)2.2 (12 h/ h ;. _A - a scroll of identify h 4 h  h!  h'% , h) , h+ , h-  h/  hf1 , h3  hv7  hN? ^ #........#.###.# #... #........#.....#+ ###'# #.......[........ .## #................ #..... #...........##### h4@  #..........  #.......#.  #########.  #5.2 (3.0) #.. .... ...... ........ #.....#### #.....# . #.[...##  #  hkH  hH +6.2 (4 h P  hR # _Found a robe. h# 4 h  h  h , h  h  hL , h  h  h , h  h  hb  h ! h  h n _You feel your willpower return. hN #........ ##########................. #.#. #########  #. #######........( h .........#........70#####.....#####.....# .. #.[...# ## h #.....# #.#.....# #. h #.....# ##.#.....# ... h  !... h' A1.2 (5 h{.  hI2 ' _Found 5 javelins. h9/3 h0 hP6 h8 hY<, hC= h?, h:A hD hF, hG hJ hL, hO hQ h+T, hZU h!Z hVj hDm ho h-o hp hs hu, hw hy h{, h"} h| h, h h h, hΊ ȟ h-, hq ht hB hʞ#.#####.#####...#####.. #†.....<.# #..######+#.......... #........# #..# #.#......###. #........+ #..# #.#......# ## #........#.###.# #.......[# ## #........#.# #.. ##.......# ## #........#.###.# #.......# #. #........#.....#+#######'##### #. #.......[####...###### #.................#..............  h~#.................##########..### #.................###.# #.......#.........##.# # #########.........##.# ##.........##.# #########.........##.# ##...............(##.### hԧ###..##.#'86.2 (15.0) hc======7.2 (16 hϷ h= _As you open the door, it creaks loudly! h3 hz hʧ hZ h h$ h hE, hx h h, hi h hZ, h} h h+, h  hk h, hj hX hl hg, h hX hA h6, hZ h+ h, hf h h, h_ h h0   You see here 5 javelins. _ h2 , hn2  ha6 B h6  h:  h; , h<  h?  h5B , heD  h}G  hgJ , hM  hkP  hwS , hVU  hc  hf , hg  hl  hqr , ht  hy  hJ{  h{  ha}  h  hd , h^  h  h , h  hE  hN , h  h  h , hj  h  h , h  h  hp , hY  h!  h , h͝  hC  hؠ , h)  h\  hף  h  h  h  h , hV  hǨ  h , h  h  h , hܭ  h1  h , h  h4  hm , h  h@  hǷ , h  h @  There is an open door here. h  hh   h _ h0  h  h , h  hX  hU , h  h  h: , h  hx  h , hH  hX  h~ , hr  h4  h@ , h2  h@  hL , h  h  h[ B h  h , h  h  h , h>  h  h! , h  hU  h , h  h  h , h?  h  h  h   hQ  h!  hg& , hj'  h +  h, , h-  hr/  h1  h:1  hQ2  h5 @  There is an open door here. hl7  h7  _ h8  h;  h3= , hW>  h@  h\B , hC  hE  hG , hH  hL  hYN , hP  hR  h]T , hU  hgW  hX , h Y  hZ  h[ , hG\  h+^  hi_ , h_  ha  hb , hic  h&e  huf  hf  hg  hh  hi , hj  hl  hm , ho  hrq  hr  hr  h t  h-v  hx , h}y  hz  h4| , h|  h}  h~ , h~  h  he , h  h  h: , h  hH  h , h  h  h , h|  h  h , h  hQ  h֎ , h&  h=  h , h  h  h( , h˒  h4  hR , h  hC  h , hə  hx  h , hW  hӞ  h , h  h(  hա , h@  h  h , h  hG  h , h  h  h , h  h  hö , hF  h;  hѻ , h  h  h , h  h  h , he  ho  hm , h  h  h  h3  h  h  h , hf  h: R  There is a stone staircase leading down here. h  hn  _ h  hG  h , h  hX .............# #...###.######### ..###........# #....... ..# #.....##(# #######.########## ..# #.....##.# ### #...# ..# #......#.###.# #.### ..# #............# #.# ..# #.....#.####.# #.# ######### ..# #.....#...##.###.# #.......# ..###..........#@....###.......# ------391.2 (104.0)#............>....#  ##......................#  ##................#  #.... h* U####†......#  #..........# #.......#  #######....# #.......# #....######## #.......# #....# #.......# h =------ ha  hg E _Done exploring. h m 3 hKn  h֒ .........0.0)............>..... h!  h E _Done exploring. h_ I h$ hL% h* h,  h,?_Done exploring. hkn[?25h[?0c  Search for what [Enter for "cloak", or ? for help]?  h [?25l[?1c hV  h" 12 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:6] a broken altar of Ashenzarib - [Temple] a basalt altar of Yredelemnul  c - [Temple] a bloodstained altar of Trog  d - [Temple] a burning altar of Makhleb   h e - [D:3] a faded altar of an unknown god  f - [Temple] a glowing golden altar of the Shining One  g - [Temple] a glowing silver altar of Zin  h - [Temple] a radiant altar of Vehumet  i - [Temple] a shadowy altar of Dithmenos  j - [Temple] a shimmering altar of Xom  k - [Temple] a sparkling altar of Nemelex Xobeh  l - [D:3] an ancient bone altar of Kikubaaqudgha h h h7.............# #...###.#########. Selgeron the Skirmisher ..###........# #................. Deep Elf ..# #.....##(# #######.########## Health: 42/42 ======================== ..# #.....##.# ### #...#Magic: 16/16 ======================== ..# #......#.###.# #.###AC: 7Str: 7  h_..# #............# #.#EV: 15Int: 24 ..# #.....#.####.# #.# ######### SH: 0Dex: 23 ..# #.....#...##.###.# #.......# XL:  8 Next: 35% Place: Dungeon:6 ..###..........#@....###.......# Noise: ---------  Time: 4391.2 (0.0)  h$##............>................# a) +1 sling#......#......................# Fire: a) +1 sling#......#......................# hL#......#...........####†......##......#...........# #.......#########...........# #.......##....######## #.......##....# hw#.......# _There is an open door here. _There is a stone staircase leading down here. _Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "cloak", or ? for help]? altar h h` h! hA. _ h  h Where to? (Tab - D:5, ? - help)  D - Dungeon  T - Temple hb hw [?25h[?0c hwD.............# #...###.#########. Selgeron the Skirmisher ..###........# #................. Deep Elf ..# #.....##(# #######.########## Health: 42/42 ========================  h$x..# #.....##.# ### #...#Magic: 16/16 ======================== ..# #......#.###.# #.###AC: 7 h[x+Str: 7  hx..# #............# #.#EV: 15Int: 24  hx(..# #.....#.####.# #.# ######### SH: 0Dex: 23  hxV..# #.....#...##.###.# #.......# XL:  8 Next: 35% Place: Dungeon:6  hy..###..........#@....###.......# Noise: ---------  Time: 4391.2 (0.0)  h!y##............>................# a) +1 sling hAy#......#......................# Fire: a) +1 sling#......#......................# hy:#......#...........####†......##......#...........# #.......#########...........# #.......# hz$#....######## #.......##....##.......# _There is a stone staircase leading down here. _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "cloak", or ? for help]? altar  What level of the Dungeon? (default 5, ? - help)  h' [?25l[?1c h47 h h h h [ _ h , hw  hY  There is a stone staircase leading down here. h h h$ _ hg h_;7 h, hn hq     #.   .   .##   ..#   #.#   #.#   ####.####   #...@...# 4.9 (3.7  h\  #.##.##.#   #>.   #   ##   ##.  h  .#  #  h> v  _You climb downwards.  Found a stone staircase leading down. h  h$ hUa _There is a stone staircase leading up here. h  h  h^  h  h  hL P _ h  h  h  h  h8  h  h  h  h|  h  h  h  h  h  h  hh!  h"  h!#  h#  h!%  h& , h'  h`(  h$* , h*  hH,  h0-  hT-  h-  h /  hI0 , h0  hA2  h%3  h_3  h3  h5  hz6 , h7  hE8  h=9 , h9  h{:  h;  h*;  hX;  h)<  h'=  hO=  h=  h>  h@  hG@  h@  hB  hB  hC  hC  h2E  hTF , hF  hG  hXH  hyH  hH  hI  h0J  hRJ  hJ  h@K  hK  hL  h=L  hL  h~M  hM  hM  hyN  hN  h"O  hVO  hO  hP , hP  h^Q  hQ  h R  h@R  hS  hU , h V  hV  hW  hW  hW  hJY  haZ  hZ  h[  h1\  h3] , h]  h^  h_  hX`  h`  hb  hc  hc  hcd  hf  hf  hf  hf  hg  h i  hCi  hi  hj  hul , hl  hm  hn  hn  hTo  hp  hc h h , h  h  h(  hb  h  h  h  h7  h  h  hN , hr  h  h~  h  h  h  h6  hM  h  hј  h  h  h  hP  h  h  h  hv  h , h&  h|  h  h-  h{  hġ  h , hr  h\  h , h\  h.  hШ , h:  h  h , hV  h@  h , h7  h)  h  h<  h  h  h , hr  h  h  ## ... ..# ..=#  h "###### ########....#. #....# #.....@.......455.9 (61.0)  h f#.##.######.##.#.#...### #.##...........#.# ....(  h J#.#########.###. ..#. #.# ######......... [# #.# #.......####.... #  h K..# #.......# #.#... ### #.......# #.#...#  h K# #.......# h  h}- ,6.9 (62 h~4  h 7 5 _Found 7 stones and a ring mail. h~3 h h h....#.......###5...... ....# ...=#  #....#. ....# #..... .##.######.##.#.#...###5 .##...........#.#.....() .#.####......#. .# ######...........[# # .# #.......####......# 5   shadow imp (asleep) .# #. hGu# #.#.....5   ufetubus (asleep) #.# #.#...###  h 0.0)  An ufetubus and a shadow imp come into view.Found 23 gold pieces and a club. hx h} $5$5  The shadow imp shouts! You hear an angry hiss. h4==7.9 (1 h hر5 _The ufetubus moves out of view. h9  Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h=^  You beckon some vexing sprites to accompany your attacks. hF@J  You feel your willpower being sapped. h@ hL 5.hoo   orc warrior (missile, wandering)h   hound (wandering)5   shadow imp  An orc warrior comes into view. It is wielding a +0 war axe. hL4---8Will/2 Jinx  hU hH^X _A hound comes into view. hG((((((o)h  An orc warrior comes into view. It is wielding a +0 war axe. _A hound comes into view.shoot a sling bullet.  The sling bullet completely misses the shadow imp.The hound barks! The orc warrior shouts!  The sling bullet hits the hound. h":* h * (very drained)  The hound is lightly wounded.  A giggling sprite leaps out and smacks the hound with its own front paw. h   The hound is heavily wounded.A giggling sprite leaps out and doodles on the shadow imp's face.  The shadow imp is moderately wounded. h....5h.o (very drained) h[5=9.7 (0.8 hs h4' _You hear a shout! h ((((You shoot a sling bullet. The sling bullet hits the shadow imp. hxP:* hS"  The shadow imp is heavily wounded.A giggling sprite leaps out and doodles on the shadow imp's face. h/ ....5o) The shadow imp is almost dead. h38* hn  The shadow imp gestures at you. hJl @Pain shoots through your body! h37---3-----60.5 hD h3 ((((((( _The hound stops to sniff the ground.You shoot a sling bullet.  The sling bullet closely misses the shadow imp. hR+:* hK * The sling bullet closely misses the hound.A giggling sprite leaps out and makes the hound trip over its own paws. h=  The hound is severely wounded.A giggling sprite leaps out and smacks the shadow imp with its own claw. h]  You kill the shadow imp! h hx  The jinxing sprites lose interest in you. hh....h..o(oo   orc wizard hFo4==61.4 (0.9 h h  ((((((( _An orc wizard comes into view. It is wielding a +0 dagger.You shoot a sling bullet. hp  h  h.  h= ...h...o.o) h ]8---2.2 (0.8 h*  h7 ` _The sling bullet closely misses the hound. h C((((((( h<}  h  hJ  h  hO .h.....o.o( h -3.1 (0.9 hΕ  hĘ r _You shoot a sling bullet. The sling bullet misses the hound. h~  (((((((You shoot a sling bullet. h  hn  The sling bullet barely misses the hound. hc h  h......o.(cc   centaur (wandering)h   hound (very drained)o   orc wizard  A centaur comes into view. h8@(((( h@.@.. h+9 (0.8 hɭ huv _The orc warrior throws a stone. The stone completely misses you. h  You shoot a sling bullet.  The centaur shouts!  The sling bullet hits the hound! h.co   orc wizard hd hnP.c) hs5===94.8 (0.9 h| h*I _You kill the hound! h(~ (( You shoot a sling bullet. The sling bullet hits the orc warrior! h, h h, hS.oo.c.( h[9=5.6 (0.8 h| hf _The orc warrior is moderately wounded. h[Z (You shoot a sling bullet. The sling bullet hits the orc warrior. h, hyr  The orc warrior is heavily wounded. h hL oo...c..(ll   iguana (wandering) hVo   orc wizard h(6.4 h hZ _An iguana comes into view. h l  You shoot a sling bullet.  The iguana hisses angrily.  The sling bullet hits the orc warrior. h 7 l(launcher)The orc warrior is heavily wounded. h> ((((The centaur wields a +0 orcbow. The centaur shoots an arrow. h   The arrow closely misses you.A bombardier beetle comes into view. hq h  The orc warrior closely misses you. h .@o.o.l)BB   bombardier beetlel   iguana (…) h_ (7.2 h  hL e _The iguana hisses menacingly. h7  (((((((You shoot a sling bullet. h , hc  o.....Cc.C   cyclops (missile, wandering)o   orc warrior (missile)c   centaur (launcher)B   bombardier beetleThe sling bullet barely misses the orc warrior.A cyclops comes into view. hq s  The orc wizard casts a spell at you. hL A  You resist with some effort. h^Z Dl( hZ $29 hZ T------1------ hZ !8.0 hd  hg A _The orc warrior hits you with a +0 war axe! hA  hX Read which item? Scrolls  b - 2 scrolls labelled LEIMUM EXTO  i - a scroll of vulnerability  o - a scroll of immolation h +r - 2 scrolls of enchant armour  z - a scroll labelled RUW XAVI PEDA - a scroll of identify [!] read|quaff|evoke h G[?] describe selected h  hSelgeron the Skirmisher....#Deep Elf....Health: 29/42 ================--------...###$Magic: 11/16 ================--------......AC: 7Str: 7....#EV: 15 hInt: 24...=#SH: 0Dex: 23 ##### ########....#..XL:  8 Next: 39% Place: Dungeon:7  h1....# #......@o.....CNoise: ===------  Time: 4468.0 (0.0)  h0.##.######.##.#.#oc.###$ hFa) +1 sling .##...........#.#....l() hFire: a) +1 sling .#########.####......#.BWill/2  hV.# ######...........[# # .# #.......####......# hߝ#C   cyclops (missile, wandering) .# #.......# #.#..... ho   orc warrior (missile)  h## #.......# #.#...### h!jc   centaur (launcher) h3##.......# hY}B   bombardier beetle hlT(…)You shoot a sling bullet.   h@The sling bullet barely misses the orc warrior. h5A cyclops comes into view. h˞The orc wizard casts a spell at you.You resist with some effort. _The orc warrior hits you with a +0 war axe! h̫g  As you read the scroll labelled RUW XAVI PED, it crumbles to dust. h! h h\ hh  You feel aware of your surroundings. It was a scroll of revelation. hM hs hڹ*,,,,*,***,,,***########....#..,,,,,,**########.......*,,,,,,**########*,***,,,*########.*,,,,,,,,########....#..,,,*,,,,,########...=#.#**,*,***,c,,,*,,,,,.*,,,,,*,, h...###C*,***,*,,.....#.#...l.B)*,,,,,*,,#.####..5,,,*,,,,,...........[#.#**,*,***,..####......#..,,,*,,,,,..####.#.......*,,,,,*,,..####.#.*,***,*,,*,*,,,,,,,*,,,,,*,, h h4--9.0 (1 h  h _The orc wizard misses you. The orc warrior misses you. h  *,,,,*,***,,,***#....#..,,,,,,**#.*,,,,,,#...###$*,***,,,#.*#....#..,,,*#...=#.#**,*,***##c...#..,,,* #....# ##.....@.o......*,,,,,* #.##.######.##.#.#o..###C*,***,* #.##.#.#...l.B)*,,,,,* #.#.####......#.5,,,* #.# ######.[#.#**,*,*** #.# #.####......#..,,,*o   orc warrior (missile).# #.####.#.*,,,,,*, c[40 h m   centaur (launcher)# #.####.#...###.*,***,*, B   bombardier beetle # #.# *,*,*,,,,,*, l   iguana h #########....#.#########......#########...##########...#########....#.#########...=#.# h u##......#.#.##.####..............[#...####......#....####.#.........####.#...### hx 6(( hW , hZ  The centaur shoots an arrow. The arrow barely misses you.The orc wizard attacks as it pursues you! h2g @o..l.B( hg a30===70 hq  h%x X _The orc wizard closely misses you. hr  h Drink which item? Potions  d - an inky potion  e - a green potion  f - a fuming golden potion  hX D k - a dark potion  n - a grey potion  v - a red potionx - a potion of invisibility [!] read|quaff|evoke[?] describe selected hP  hX  he *,,,,*,***,,,*** Selgeron the Skirmisher#########....#..,,,,,,** Deep Elf#########.......*,,,,,,* Health: 30/42 =================------- hle #########...###$*,***,,, Magic: 11/16 ================--------#########.......*,,,,,,, AC: 7Str: 7#########....#..,,,*,,,, EV: 15Int: 24#########...=#.#**,*,*** SH: 0 he bDex: 23 ###### #########c...#..,,,*,,,, XL:  8 Next: 39% Place: Dungeon:7  he #....# ##.....@oo......*,,,,,*, Noise: ===------  Time: 4470.0 (0.0) #.##.######.##.#.#...###C*,***,*, a) +1 sling  hAf ]#.##...........#.#..l.B()*,,,,,*, Fire: a) +1 sling #.#########.####......#.5,,,*,,,, Will/2 #.# ######...........[#.#**,*,*** #.# #.......####......#..,,,*,,,, o   orc warrior (missile)  hff *..# #.......####.#.......*,,,,,*, c   centaur (launcher)  hf 3### #.......####.#...###.*,***,*, B   bombardier beetle  hf Q# #.......# *,*,,,,,,,*,,,,,*, l   iguana(…)As you read the scroll labelled RUW XAVI PED, it crumbles to dust.   hf You feel aware of your surroundings. It was a scroll of revelation. _The orc wizard misses you. The orc warrior misses you.The centaur shoots an arrow. The arrow barely misses you. hf The orc wizard attacks as it pursues you! _The orc wizard closely misses you. hr   hs J Okay, then. hs  h5}  h . _ h hL'Drink which item? Potions  d - an inky potion  e - a green potion  f - a fuming golden potion  k - a dark potion  n - a grey potion  v - a red potion hx - a potion of invisibility [!] read|quaff|evoke[?] describe selected h@  hyI  hU *,,,,*,***,,,*** Selgeron the Skirmisher#########....#..,,,,,,** Deep Elf#########.......*,,,,,,* Health: 30/42 =================-------#########...###$*,***,,, Magic: 11/16 ================--------#########.......*,,,,,,, AC: 7Str: 7#########....#..,,,*,,,, EV: 15 hU Int: 24#########...=#.#**,*,*** SH: 0Dex: 23 ###### #########c...#..,,,*,,,, XL:  8 Next: 39% Place: Dungeon:7 #....# ##.....@oo......*,,,,,*, Noise: ===------  Time: 4470.0 (0.0)  hU -#.##.######.##.#.#...###C*,***,*, a) +1 sling  h!V W#.##...........#.#..l.B()*,,,,,*, Fire: a) +1 sling  hPV #.#########.####......#.5,,,*,,,, Will/2  hwV #.# ######...........[#.#**,*,***  hV 9#.# #.......####......#..,,,*,,,, o   orc warrior (missile)  hV *..# #.......####.#.......*,,,,,*, c   centaur (launcher)  hV 3### #.......####.#...###.*,***,*, B   bombardier beetle  h W # #.......# *,*,,,,,,,*,,,,,*, l   iguana(…) h`W You feel aware of your surroundings. It was a scroll of revelation. _The orc wizard misses you. The orc warrior misses you.The centaur shoots an arrow. The arrow barely misses you.The orc wizard attacks as it pursues you! _The orc wizard closely misses you.  hW ,_Okay, then. hRe  cool.Bo, unable to see y…)c, unable to see you)B(unable to see you)l(unable to see you)   he EYou fade into invisibility! hm ((The centaur shoots an arrow. The arrow barely misses the orc wizard. hd B h _@ool. h ((The arrow completely misses you. The centaur shoots an arrow.  The arrow barely misses the orc warrior. hC@o hB2==1.0 (1Invis  h h5 _The arrow misses you. h h/h *,,,,*,***,,, #....#..,,,,,, #.*,,,,,, #...###$*,*** #.......* #....#..,,,* #...=#.#**,*,  ###### ##c...#..,,,*  #....# ##....@.oo......*,,,,,*  #.##.######.##.#.#...###C*,***,*  #.## hhA....#.#.l..B()*,,,,,*  #.##.####......#.5,,,*  #.# ######...........[#.#**,*, # hi#.# #.......####......#..,,,*.# #.......####.#.......*,,,,,* .### #.####.#...###.*,***,* .# #.# *,*,*,,,,,* o   orc wizard (unable to see you) h  #....# ##......ocl.....* #.##.######.##.#.#...###C*, #.##.#.#...B.()* #.#.####......#.5 #.# ######.....[#.#** h  ###.# #.......####......#.. #...# #.......####.#.* #.### #.......####.#...###.*, h  #.# #.......# *,*,* h 4 #.## #.......# *,* #..# #.# *,*** hV  h #2 h 1=7 h  h  hO#...###$*,*#.......*,#....#..,,#...=#.#**###### #########....#..,,,#....# ##......ocl.....* h>#.##.######.##.#.#...###C*,*#.##...........#.#...B.()*,#.#########@####......#.5,,#.# ######...........[#.#**###.# #.......####......#..,,,#...# #.......####.#.......*#.### #.......####.#...###.*,* h#.# #.......# *,*,,,,,,,*,#.## #.......# *,*,,#..# #.......# *,,,,,,,,***##.# #.# ***,,, hp h@c.c   centaur (launcher, unable to see you) hr4===8 h hN hC  Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h~^  You beckon some vexing sprites to accompany your attacks. h` ((((((You feel your willpower being sapped. The centaur shoots an arrow. h\ hczc....@. hAdV2---== hmdF9Jinx Invis  h0k hznK _The arrow misses you. hn (((You shoot a sling bullet. hr2 :* hC c...,…)The sling bullet hits the centaur but does no damage.  A giggling sprite leaps out and makes the centaur trip over its own hooves.  The centaur is lightly wounded. h>[((((( hp%. h:..@. hZ3=8 (0.8 h hƧs _The centaur shoots an arrow. The arrow completely misses you. h ((( You shoot a sling bullet. The sling bullet hits the centaur. ho hwy.... hx[3=3 hx;=--80.7 (0.9 h| hb _The centaur is moderately wounded. h?4 h hH _No target in view! hN M....*,,###$*,*...*.#..,, #########...=#.#**###########....#..,...# ##.......cl.....*,,######.#####C*,*.......@...#.#...B.()*########.####......#.5,, #.# ######...........[#.#**##.# #.......####......#..,#...# #.......####.#.......*,,#.. #.##.......# h  h hecc   centaur (launcher, wandering, unable …) h >---1.7 (1.0 _ h~" h$ h (You shoot a sling bullet. The sling bullet hits the centaur. h5`:* h9V .c unable to see you,The centaur is moderately wounded.A giggling sprite leaps out and makes the centaur trip over its own hooves.  The centaur is severely wounded. hXEB( h&. hF7===2.5 (0.8 h h`Y _The centaur shoots an arrow. The arrow hits you but does no damage. hV K ( h l You shoot a sling bullet. The sling bullet hits the centaur. h` :* hx  .cThe centaur is almost dead.A giggling sprite leaps out and doodles on the centaur's face.  The centaur is almost dead. h~ H((((((( h@  h> o.....@.o   orc warrior (missile, wandering, unabc   centaur (launcher, unable to see you,…) h -3.4 (0.9 h4  h? p _The centaur shoots an arrow. The arrow closely misses you. h4 (You shoot a sling bullet.  The sling bullet hits the centaur but does no damage. h [*unable to see y h  The centaur is almost dead.A giggling sprite leaps out and makes the centaur trip over its own hooves. hT Z  You kill the centaur! h Z..o hA 4=4=== h 6474.3 h  h( i _The jinxing sprites lose interest in you. h{ (((You shoot a sling bullet. hT h^Do). h^_(5.2 hDh hme _The sling bullet barely misses the orc warrior. h{ (((You shoot a sling bullet. h*m o).  The sling bullet closely misses the orc warrior. hm -6.0 (0.8 ht  h6w Y _The orc warrior closely misses you. hְ  You shoot a sling bullet. The sling bullet hits the orc warrior. h>3  h/; BB   bombardier beetle (unable to see you) h; &8 hB  hQE d _The orc warrior is severely wounded. h;  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage. h1s  The orc warrior is severely wounded. h15==5===7.7 (0.9 h8 h;Y _The orc warrior closely misses you. h/j{ (((You shoot a sling bullet. ht  The sling bullet barely misses the orc warrior. hyd.oB. h=(8.6 hy hr\ _The orc warrior completely misses you. hUe  You shoot a sling bullet. The sling bullet hits the orc warrior. hs  The orc warrior is severely wounded. hK-9.4 (0.8 h hY _The orc warrior closely misses you. hG  You shoot a sling bullet. The sling bullet hits the orc warrior. h n  The orc warrior is almost dead. hoo   orc wizard (unable to see you) hU)90.2 h hWQ _The orc warrior misses you. h f (  h You shoot a sling bullet.  The sling bullet closely misses the orc warrior.The sling bullet hits the bombardier beetle. h] {  The bombardier beetle is moderately wounded. hLd F.oo hd  h|e s2--=1.0 hj  hl A _The orc warrior hits you with a +0 war axe. hѣ ( The bombardier beetle is moderately wounded. _The orc warrior hits you with a +0 war axe.  You shoot a sling bullet.  The sling bullet barely misses the orc warrior.The sling bullet hits the bombardier beetle! hA-owandering, unable …)3--8 hr4 hb7e _The bombardier beetle is almost dead. hLM_The bombardier beetle is almost dead.  You shoot a sling bullet.  The sling bullet closely misses the orc warrior.The sling bullet hits the bombardier beetle. h()o   orc wizard (unable to see you) h%w oYou kill the bombardier beetle! h%*6512.7 (0.9 h1 h4 _The orc warrior barely misses you. The orc wizard misses you. h%A e  You shoot a sling bullet. The sling bullet hits the orc warrior! h?H )o   orc wizard (unable to see you) h  You kill the orc warrior!603.6 h  h P _The orc wizard misses you. h >  You shoot a sling bullet. hX wandering, unable to see …)The sling bullet hits the orc wizard but does no damage.6==4.4 (0.8 hI`  hc W _The orc wizard barely misses you. hu  unable to see you)  You shoot a sling bullet. The sling bullet hits the orc wizard. h wandering, unable to see …)The orc wizard is moderately wounded.4=5.2 h hA _The orc wizard hits you but does no damage. hK&d  You shoot a sling bullet. The sling bullet hits the orc wizard. h unable to see you)  The orc wizard is heavily wounded.6.0 hL$  hqI_The orc wizard barely misses you. h ((You shoot a sling bullet. h]x.owandering, unable to see …) h]8 h g hhe _The sling bullet closely misses the orc wizard. hÔB(( h@#  .ounable to see you)  You shoot a sling bullet. The sling bullet misses the orc wizard.==7.6 h&  h) [ _The orc wizard completely misses you. h  You shoot a sling bullet. The sling bullet hits the orc wizard! h m  The orc wizard is almost dead. h D=8.4 h։  hٌ   h I_The orc wizard barely misses you. hN   h y((You shoot a sling bullet. h0 .oThe sling bullet closely misses the orc wizard.You flicker for a moment. h"155= h?1O9.2Invis  hO8 hM;A _The orc wizard hits you but does no damage.! hd  You shoot a sling bullet. The sling bullet hits the orc wizard!! he$! h`! h{d23500.0! hi! h|lN _You kill the orc wizard!! h8! h! h ! hbH _No target in view!! h= M#..,....*,,###$*,*...*.#..,, #####=#.#**###########....#..,...# ##........l.....*,,.######@##.#.#...###C*,*........)).#.#...B.()*########.####......#.5,, #.# ######...........[#.#**###.# #.......####......#..,,,. ...........#! h ! hO >---1.0 (1.0 _! h5 ! h8 j  You now have 156 gold pieces (gained 7).  Things that are here:! hԴ G---2.0 (2! h ! h [ _a +0 dagger; a +0 robe; an orc corpse" h #.......*#...###$*,**#.......*,,,#....#..,,,*#...=#.#**,*###### #########....#..,,,*#....# ##........l.....*#.##.######)##.#.#...###C*,**#.##........@).#.#...B.()*,,,#.#########.####......#.5,,,*#.# ######...........[#.#**,*###.# #.......#####..,,,*#...# #.......####.#.......*#.### #.......####.#...###.*,**#.# #.......# *,*,,,,,,,*,,,#.## #.......# *,*,,,*#..# #.# *,,,,,,,,***,*" h" ha" h{\6=3.0 (1" h" h- l _Items here: ( ) [ †." h% 9#.*,#...###$*,*#.*,#....#..,,,*,#...=#.#**,*,###### #########....#..,,,*," h #....# ##........l.....*,#.##.######)##.#.#...###C*,*#.##.)@.#.#...B.()*,#.#.####......#.5,,,*,#.# ######..." h [#.#**,*,###.# #.......####......#..,,,*," h c#...# #.......####.#.*," h #.### #.......####.#...###.*,*#.# #.......# *,*,*," hX #.## #.......# *,*,*,#..# #.# *,***,*," h~ " h " hZ $4 " h _" h " h`  Things that are here: _a +0 orcbow; a bombardier beetle corpse; a centaur corpse" h  x - a +0 orcbow5 _You flicker back into view.# hl # hq eInventory: 26/52 slots Hand Weapons (go to first with ))  a - a +1 sling (weapon)x - a +0 orcbow Missiles (go to first with ()  g - a throwing net Armour (go to first with [)  c - a +0 robe (worn)  h - a +2 pair of boots (worn) # hr  w - the +1 cloak of Wifepni (worn) {Int+5} Jewellery (go to first with "=)  j - an amulet of guardian spirit (worn)  l - a +6 ring of dexterity (worn)m - a ring of magical power  q - a +6 ring of intelligence  s - a ring of wizardry  t - an amulet of reflection  y - a ring of wizardry Wands (go to first with /)p - a wand of paralysis (13)  u - a wand of mindburst (2) Scrolls (go to first with ?)  b - 2 scrolls labelled LEIMUM EXTO [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]$ h x - a +0 orcbow. A recurved bow, crudely crafted from troll-bone and warg hair. The cave orcs' use of archery, so unlike their surface-dwelling ancestors, shows the influence of their elvish allies. Base accuracy: -3 Base damage: 11 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 11.9; use (s) to set 16.0 as a target for Ranged Weapons.  At 100% training you would reach 16.0 in about 1.1 XLs.  At current training (67%) you reach 16.0 in about 1.6 XLs. Wearing heavy armour would reduce your attack speed with this weapon.  Current attack delay: 0.9. Damage rating: 18 (Base 11 x 132% (Dex) x 124% (Skill)). This weapon falls into the 'Ranged Weapons' category. It is a two-handed weapon.It can be maximally enchanted to +9. You took it off a centaur on level 7 of the Dungeon. Stash search prefixes: {inventory} {Ranged Weapons} {two-handed} {ranged weapon}Menu/colouring prefixes: identified ranged weapon (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.$ h $ h $ hC #########.......*,,,, Selgeron the Skirmisher#########...###$*,*** Deep Elf#########.......*,,,, Health: 36/42 ====================----#########....#..,,,*, Magic: 16/16 ========================#########...=#.#**,*, AC: 7Str: 7###### #########....#..,,,*, EV: 15$ h nInt: 24#....# ##........l.....*,,,, SH: 0Dex: 23#.##.######)##.#.#...###C*,*** XL:  8 Next: 63% Place: Dungeon:7#.##........)@.#.#...B.()*,,,, Noise: ---------  Time: 4505.0 (0.0)$ h> #.#########.####......#.5,,,*, x) +0 orcbow#.# ######...........[#.#**,*, Fire: x) +0 orcbow###.# #.......####......#..,,,*, Will/2 #...# #.......####.#.......*,,,,#.### #.......####.#...###.*,***$ hg  #.# #.......# *,*,,,,,,,*,,,, $ h #.## #.......# *,*,,,,,,,,,,*, #..# #.......# *,,,,,,,,***,*,  $ h o_Items here: ( ) [ †.  Things that are here: $ h _a +0 orcbow; a bombardier beetle corpse; a centaur corpsex - a +0 orcbow _You flicker back into view.$ h 0You unwield your +1 sling.$ h }  Things that are here: _a +0 orcbow; a bombardier beetle corpse; a centaur corpse  x - a +0 orcbow _You flicker back into view.  You unwield your +1 sling.  x - a +0 orcbow (weapon)$ hY 36.0 (1$ h8 $ h _ _You feel your willpower return.% h% hjRead which item? Scrolls  b - 2 scrolls labelled LEIMUM EXTO % hn i - a scroll of vulnerability  o - a scroll of immolationr - 2 scrolls of enchant armour  A - a scroll of identify [!] read|quaff|evoke[?] describe selected& h & h & h #########.......*,,,, Selgeron the Skirmisher#########...###$*,*** Deep Elf#########.......*,,,, Health: 36/42 ====================----#########....#..,,,*, Magic: 16/16 ========================#########...=#.#**,*, AC: 7Str: 7###### #########....#..,,,*, EV: 15Int: 24#....# ##........l.....*,,,, SH: 0Dex: 23#.##.######)##.#.#...###C*,*** XL:  8 Next: 63% Place: Dungeon:7& h6 #.##........)@.#.#...B.()*,,,, Noise: ---------  Time: 4506.0 (0.0)#.#########.####......#.5,,,*, x) +0 orcbow#.# ######...........[#.#**,*, Fire: x) +0 orcbow###.# #.......####......#..,,,*,#...# #.......####.#.......*,,,,#.### #.......####.#...###.*,*** #.# #.......# *,*,,,,,,,*,,,, #.## #.......# *,*,,,,,,,,,,*, #..# #.......# *,,,,,,,,***,*,  _a +0 orcbow; a bombardier beetle corpse; a centaur corpsex - a +0 orcbow _You flicker back into view.You unwield your +1 sling.  x - a +0 orcbow (weapon) _You feel your willpower return.& h P  Okay, then.& h1 & h & h . _( hk4( h5p( hr ( h#s:_No target in view!( hq 3( hr ( hRv ( hz h7= _( h| ,( h} ( h ( h ( h ( h ( hX N8=( h ( hr ,( hX ( h6 ,( hQ ( ha ,( h ( h ( h K9=( h3 ( h ,( h ( hB ,( h ( h ,( hV ( hŠ ( h V40=( h ( hS ( h ( h ( h ,( h ( h ( h K1=( hʰ ( h۱ ( h ( h$ ( h ( hJ ( h ( hT ,( h ( hv ( hӿ ( h a2==( h ( h 1 _HP restored.( h ( h ( hP ( h ( hC  *,,,,*,***,,,**##....#..,,,,,,##.......*,,##...###$*,***,##( h .......*,,,,, #########....#..,,,*,, #########...=#.#**,*,**###### #########....#..,,,*,,,#....# ##....@.........*,,,,,*( h +#.##.######)##.#.#...###C*,***,*#.##........)†.#.#...Cl()*,,,,,*.#########.####......#.5,,,*,,( h # ######...........[#.#**,*,** ( h3 ##.# #.......####......#..,,,*,,, C   cyclops (missile, wandering) ( h l...# #.......####.#.......*,,,,,* l   iguana (wandering) .### #.......####.#...###.*,***,* .# #.......# *,*,,,,,*( h 0220.0)( h0 /.( h ,7.0 (21( h ( he ) hx  Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.) h&  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.) hP' ) h1 ClC)l   iguana (wandering)) h2 74---) hP2 {==8.0 (1.0)Will/2 Jinx ) h/; ) h= ) _The cyclops shouts!* h ((((l  You shoot an arrow.  The iguana hisses angrily.  The arrow hits the cyclops.* h0;** h  The cyclops is lightly wounded.  A giggling sprite leaps out and insults the cyclops's ancestors.* h0* h...Cl., drained)* hO==9 (0.9* h/* hl5 _The cyclops is lightly wounded.* hf ((( You shoot an arrow. The arrow hits the cyclops!* h&M...* hQ'(9.8* h1* h4b _The cyclops is moderately wounded.* hw ((( You shoot an arrow. The arrow hits the cyclops!* hU ,* hW ..C... * h!X z5=--30.7* hb * h.f ` _The cyclops is severely wounded.* h (( You shoot an arrow. The arrow hits the cyclops!* hp * h@s * h| .C.ll   iguana* hz} (1.6* h+ * hR [ _The cyclops is almost dead.* hT  You shoot an arrow. The arrow hits the cyclops!* h((l   iguana+ hO + hmM.l.+ h+ h#*,,,,*,***,,,** Selgeron the Skirmisher#########....#..,,,,,,* Deep Elf#########.......*,,,,,, Health: 42/42 ========================#########...###$*,***,, Magic: 15/17 =====================---#########.......*,,,,,, AC: 7Str: 7#########....#..,,,*,,, EV: 15Int: 24+ hk$~#########...=#.#**,*,** SH: 0Dex: 23  ###### #########....#..,,,*,,, XL:  8 Next: 103% Place: Dungeon:7  #....# ##....@.l.......*,,,,,* Noise: ===------  Time: 4532.5 (0.9)  #.##.######)##.#.#...###C*,***,* x) +0 orcbow+ h$(#.##........)†.#.#.....()*,,,,,* Fire: x) +0 orcbow+ h$#.#########.####......#.5,,,*,,, Will/2 Jinx #.# ######...........[#.#**,*,** + h1%##.# #.......####......#..,,,*,,, l   iguana + h%1...# #.......####.#.......*,,,,,* .### #.......####.#...###.*,***,* .# #.......# *,*,,,,,,,*,,,,,*You shoot an arrow. The arrow hits the cyclops! _The cyclops is severely wounded.+ h%You shoot an arrow. The arrow hits the cyclops! _The cyclops is almost dead.+ h &You shoot an arrow. The arrow hits the cyclops! _You kill the cyclops!+ h(almost dead. _You kill the cyclops!  Your Ranged Weapons skill increases to level 12! + h(W You have reached level 9!+ h=3/  --more--+ h  Your experience leads to an increase in your attributes!Your base attributes are Str 7, Int 19, Dex 17.+ h% KIncrease (S)trength, (I)ntelligence, or (D)exterity? - h g6/468--9- hf 9 1% - h - h U _You feel stronger. x2. hm ( You shoot an arrow. The arrow hits the iguana!. h: . h Cl(. h [6=3.3 (0.8. hQ . hd ^ _The iguana is heavily wounded.. hN S  You shoot an arrow. The arrow hits the iguana.. h4 m  The iguana is heavily wounded.. h -4.2 (0.9. h? . h L _The iguana misses you./ hnUm  You shoot an arrow.  The arrow hits the iguana but does no damage./ hG  The iguana is heavily wounded.4--5.1/ hQ/ hE+ _The iguana bites you./ hJS  You shoot an arrow. The arrow hits the iguana!/ hZR[./ h8./ h5=-=39 (0.8/ h/ hJ _You kill the iguana!/ h/ h / h/ hH _No target in view!/ h4/ hɑ/ hH _No target in view!0 h40 hI0 h`7= _0 h.#0 h;?0 hZl _The sprites lose interest in your situation.0 ho0 hr0 hrs6==8===0 hu0 hw0 h4 _Magic restored.0 h640 h0 ḧ0 h,0 h0 h  Things that are here:  5 large rocks; a cyclops corpse0 h=0 h _0 h0 hF0 hʪb===0 h0 hֱ0 h,0 h0 h0 h,0 h0 h V*,,,,,,,,,,,,,* *, ##...#,,,,,,,,,* * #....#,***,,,*** *#########....#..,,,,,,** #########.......#,,,,,,** *,^#########...###$#,***,,,***#########.......*,,,,,,,,***, #########....#..,,,*,,,,,,,* #########...@#.#**,*,***,,,,,--- # #########....#..,,,*,,,,,,**, # ##......(.......#,,,,,*,,,**, 0 h######)##.#.#...###$#,***,*,,,** .......)†.#.#.....()#,,,,,*,,,,,,####.####......#..,,,*,,,,,,,* #####...........[#.#**,*,***,,,*, .......####......#..,,,*,,,,,,,* .......####.#.......**0 hBx45.9 (10.0)---6.9 (110 h0 h4 _z - a ring of resist corrosion0 h 40 h 0 hʟ 0 h 0 h1 0 h 0 h 0 h ,0 hM 0 hа 0 h 0 h 0 h 0 h 0 hh 0 h 0 h 0 h U  You now have 164 gold pieces (gained 8).0 h 0 h 0 h n _You feel your willpower return.0 h, *,,,,,,******,,,***,,,,..F,,,,,* ***,*,,,,,..,,,,,,* **** *,,*##..,,,,,,* *,,0 h : #..,...,,,,,.,* *,**, ##...#!.,,,...,* *,** #....#.###...#** *,,,###....#........** *,,**###.....@.#,,,,,,** *,^**  ###...###.#,***,,,***,,, 0 he  #########.......#,,,,,,,,***,  #########....#.....#,,,,,,,*,,  #########....#.###.#,***, 0 h " #########....#..,,,#,,,,,,**,,, F   bullfrog (asleep)  ##......(.......#,,,,,*,,,**,,,0 h  ####)##.#.#...###$#,***,*,,,**,,*0 h 0 h )†.#.#.....()#,,,,,*,,,,,,,,0 h 251.9 (5.0)0 h +2.9 (60 h 0 h [ _A bullfrog comes into view.1 hLU (((1 hZM(((FYou shoot an arrow. The arrow hits the bullfrog.1 h 1 h.......1 h 7===3.7 (0.81 h1 h6 _The bullfrog is lightly wounded.1 h" 41 h' 1 h?+ H _No target in view!1 h 31 h 1 h 1 hR M*****<,,**,*,,,,,,#/....,,*****,,***... ,,,....****,,*##..F,,,,,, #..,....,,,,.##...#!.,,,...,* *,** #....#.###...#,,#....#@.......** *,,1 h ....#.....,** *,^**..###.#,*##.,,***,,,#########.......#,,,,,,,,***,*,#....#....F   bullfrog1 h &01 h# M.F1 h 5---4.7 (11 h 1 hJ 4 _Found a wand of mindburst (3).1 h (((((((You shoot an arrow.1 hr 1 h 1 h n......F1 hc 7===5.6 (0.91 hݝ 1 h _ _The arrow completely misses the bullfrog.1 hF@ < #/.... .....,,,*  ....,,,,*  *,,*##...1 hA0  #..,....  ##...#!.,,,...,*  #....#F###...#**  #@.......**  #.......#.....,** *,^  #...###.#,*##.  #.......#  #....#...  #### 1 hWAA  ()$2 hz < #/.... .....,,,*  ....,,,,*  *,,*##...  #..,....  2 ho##...#!.,,,...,*  #....#F###...#**  #@.......**  #.......#.....,** *,^  #...###.#,*##.  #.......#  2 hw#....#...  ####   ()$2 h2 h42 hE2 h ((( _A bullfrog is nearby!2 hF .!FYou shoot an arrow. The arrow barely misses the bullfrog.2 hG(6.52 hR2 hTU _The bullfrog barely misses you.2 h#H(((2 h/ .!FYou shoot an arrow. The arrow closely misses the bullfrog.2 h(7.42 h&2 hU _The bullfrog barely misses you.2 hJ  You shoot an arrow. The arrow hits the bullfrog!2 h]"o  The bullfrog is heavily wounded.2 h#3--6---8.32 h6 _The bullfrog hits you. The bullfrog barely misses you.2 h7  You shoot an arrow. The arrow hits the bullfrog!†2 h2 h ---69.2 _You kill the bullfrog!2 h2 hm _Your Spellcasting skill increases to level 5!2 hg 2 h 2 hѰ 2 hζ H _No target in view!2 hn 42 hw 2 hVy H _No target in view!2 hc32 h2 h2 h$ _2 hH2 ha7=2 h 2 h b4--2 hX2 h0,2 h2 h8===2 h2 hK,2 h 2 h'a5=2 h(2 hy+,2 h,2 h/P==2 hU12 hV4~6==2 h92 h;2 h>,2 hV@3 h:d  You see here a bullfrog corpse.3 hg3 h _3 h. 3 h:,3 hA3 hu _f - 2 fuming golden potions (gained 1)3 hq3 h9=3 h3 hs3 h%*,*******,,,,,,**,**,*****,* ***.#****,**,,,***,* ####.####*,**,*,***.######.......<,,**,*,***......#/......#****,*#*............# ***,**#.,,..........# ****,**#..###........# *,, #......@.$....# *,**---73.2 (14.0) ##...#.........# *,**, #....#†###...### *,,,,** ##....#........#* *,,**** ##3 ha&.......#......#* *,^**** ##...###.#,###...*** ##.......#,,,,...,***, #########....#.....#,,..,,,*,,#####....#.###.#,***,,,,,,,,,3 h503 hk:H---4.2 (153 hA3 hE9 _Found a stone staircase leading up.3 hx33 hˣ3 h3 hX3 h۱,3 hy3 hP,3 hh3 hkN _You now have 181 gold pieces (gained 17).3 h33 hr3 h3 h#,3 h3 hy3 h,3 h3 h3 h,3 h3 h,3 h3 hS _u - a wand of mindburst (5) (gained 3 charges)3 h33 h3 hN3 h-,3 h3 h43 hX3 hs,3 h3 h3 h,3 h3 h3 h,3 h3 h3 hZB3 h3 hJ,3 h:3 h3 hF,3 h3 h,3 hv3 h N _You now have 196 gold pieces (gained 15).3 hp3 h3 hg3 hR3 h,3 h 3 h"3 h%,3 h(3 h+3 hP/,3 h13 h43 hh83 h93 h_:3 h-=3 h?,3 hA3 hII#....#†###...### *,,,,**,* ######....#........## *,,****,* 3 h.J######.......#......## *,^****,* ######...###.#.###...##*,,,,,,,* ######.......#........#**,*,,,** ######....#.....#.......*,,,,, ######....#.###.#.###...,,,,,,,,, ######....#.....#*,, 3 hPJ.....(.......#..@..#,,,**,,,,,*,, 3 hjJ##.#.#...###$#?###.#,,,**,,*,**,, 3 hJ)†.#.#.....()#.,,,,#,,,,,,,,,,*,,......#....,*,,,,,,,*,,*,,*,, 3 hJl.........[#.###,*,***,,,*,,,,,,,,......#..,,,*,,,,,,,**,3 hJH.#.......*,,,,,*,,,,****,,,**.#...###.*,***,*,,,,,**,,,,** #3 hJX *,*,,,,,,,*,,,,,*,,,*,**3 hT 98.2 (24  You now have enough gold to buy a +1 arbalest of flaming on D:3.  You can access your shopping list by pressing '$'.3 hU,9.2 (253 h^3 ha? _You now have 207 gold pieces (gained 11).5 hH Where to? (Tab - D:7, ? - help)  D - Dungeon  T - Temple 6 hx6 h#....#†###...### *,,,,**,* Selgeron the Skirmisher ######....#........## *,,****,* Deep Elf ######.......#......## *,^****,* Health: 46/46 ======================== ######...###.#.###...##*,,,,,,,* Magic: 18/18 ======================== ######.......#........#**,*,,,** AC: 7Str: 9 6 hƹ######....#.....#.......*,,,,,,** EV: 15Int: 24 ######....#.###.#.###...,,,,,,,,, SH: 0Dex: 23 ######....#.....#......#*,,,,,,,, XL:  9 Next:  6% Place: Dungeon:7 .....(.......#..@..#,,,**,,,,,*,, Noise: ---------  Time: 4599.2 (0.0) ##.#.#...###$#?###.#,,,**,,*,**,, x) +0 orcbow )†.#.#.....()#.,,,,#,,,,,,,,,,*,, Fire: x) +0 orcbow ####......#....,*,,,,,,,*,,*,,*,, .........[#.###,*,***,,,*,,,,,,,, ####......#..,,,*,,,,,,,**,,,,,,,  ####.#.......*,,,,,*,,,,****,,,**  ####.#...###.*,***,*,,,,,**,,,,**  # *,*,,,,,,,*,,,,,*,,,*,**,,,,,,6 h  _u - a wand of mindburst (5) (gained 3 charges) _You now have 196 gold pieces (gained 15).  You now have enough gold to buy a +1 arbalest of flaming on D:3.  You can access your shopping list by pressing '$'. _You now have 207 gold pieces (gained 11).  Okay, then.6 h6 h6 h=. _6 hz6 h{6 h~6 h6 ha6 h_: _6 h6 h,6 hX6 hϘ6 h\########....#........## *,,****,6 hy##.......#......## *,^****,##...###.#.###...##*,,,,,,,##.......#........#**,*,,,*##....#.....#.......*,,,,,,##....#.###.#.###...,,,,,,,##....#.....#......#* #......(.......#.....#,,,**,,,,,* 6 hS#)##.#.#...###$#@###.#,,,**,,*,** ..)†.#.#.....()#..!..#,,,,,,,,,,* #.###.#.....#.....,,*,,*,,* .....[#.###.#,###.,,*,,,,6 ho####......#..,,.#,,,,,,,** ..####.#.......*,..,,*,,,,**** ..####.#...###.*,##*,*,,,,,**,,,, ..# *,*,,,,,,,*,,,,,*,,,*,**,,,, ..# *,*,,,,,,,,,,*,,,,,,,,**,,,*6 h-602.2 (36 h+3.2 (46 hB6 hշV_196 gold pieces (gained 15).now have enough gold to buy a +1 arbalest of flaming on D:3.  You can access your shopping list by pressing '$'. _You now have 207 gold pieces (gained 11). _B - a scroll labelled EZXI JAVEMY7 h F37 hZH7 hJ7 htUX7 hV7 hW7 he\7 hf.......### *,^****,* ...###.#.###...##*,,,,,,,* .......#........#**,*,,,** ....#.....#.......*,,,,,,*....#.###.#.###...,,,....#.....#......#*, .....(.......#.....#,,,**,,,,,* ##.#.#...###$#.###.#,,,**,,*,**,, )†.#.#.....()#..@..#,,,,,,,,,,*,, 7 hfH####......#.....#.......*,,*,,*,, .........[#.###.#$###...*,,,,,,,, #####..,..#..,,,,.**, ####..#.....#,,,,****,,,** ####.#...###.#.###.#,,,,,**,,,,** # *,*,,,,,,,#.,,,.#,,,*,**,, # *,*,,,,,,,..,*,..,,,,,**,,,*** # *,,,,,,,,***,*,***,,*****,***7 h1qV5.2 (26.2 (37 hzl _C - a potion of curing7 h 7 hS 7 h 7 hY 7 h! ,7 h ,7 hl ,7 h 7 hV 7 h 7 h 7 h N _You now have 224 gold pieces (gained 17).7 h 37 h 7 h 7 h) ,7 hF" 7 hV$ 7 h& ,7 h( 7 h+ 7 h- ,7 h. 7 h81 7 h%4 7 h^4 7 hd5 7 h8 7 h8 7 h9 7 hr= N _You now have 234 gold pieces (gained 10).7 h> 37 h? 7 hA 7 hB 7 hB 7 h|C 7 hD 7 hbG ,7 h@H 7 hmJ 7 hL ,7 hMN 7 hP 7 hxR 7 hR 7 hS 7 hV 7 h!W 7 hW 7 h^ k _o - 2 scrolls of immolation (gained 1)7 h~` 37 ha 7 hc 7 h!f ,7 hpg 7 h4j 7 h8m ,7 hkn 7 h,q 7 hfs ,7 ht 7 hv 7 hy ,7 h{ 7 h} 7 h]~ ,7 h: 7 h 7 h[ 7 h 7 h 7 h 7 h  ##...#...# *,**,**, #....#†###...### *,,,,**,##....#.## *,,****,##.......#......## *,^****,##...###.#.###...##*,,,,.7 h ##.......#........###,#..,* ########....#.....#.......#.....######....#.###.#.###......... ########....#...@.#......#*,.... #......(.......#.....#...#*.....* #)##.#.#...###$#.###.#...##..#.#* 7 h0 ..)†.#.#.....()#.....#..........* #.####.....#.......#..#.. ...........[#.###.#.###...#,...., 5   ufetubus (wandering) ..####......#..,..#.......#*,..., ..####.#.......#.5...#....#***.., ..####.#...###.#.###.#.....#*,,.,7 h 028.2 (22.0)7 hG ~.59.2 (237 h 7 h 7 hh V   †   *,^###...##.###.##...@.#.....(.......#.....#... #)..###$#.###.#...)†()#.....#......#......[#.###.#.###...#.......7 hA   †   *,^###...##.###.##...@.#.....7 hL(.......#.....#...)..###$#.###.#...)†()#.....#......#......7 h[#.###.#.###...#.......7 h _An ufetubus is nearby!8 h.((8 hs(8 h(8 h(8 h(8 h}(8 h8 h  You shoot an arrow. The arrow closely misses the ufetubus.8 ht.....55.8 h#<===30.1 (0.9)8 ha8 hL* _The ufetubus shouts!8 hh(((((((8 h@f ,8 hm x...5....8 hun (1.08 h6w 8 h>y h _You shoot an arrow. The arrow misses the ufetubus.8 h ((( You shoot an arrow. The arrow hits the ufetubus.8 h[2 8 h^; f..5.8 h; +8 (0.88 hvD 8 hF ` _The ufetubus is heavily wounded.8 hiR((((8 h.(.5..2.7 (0.9 _You shoot an arrow. The arrow barely misses the ufetubus.9 hU  You shoot an arrow. The arrow hits the ufetubus.9 h(.9 hR"...9 h#(3.69 h,9 h.L _You kill the ufetubus!9 hh9 h9 hb%9 h%H _No target in view!9 h9 hm9 h^ _No target in view!9 h39 hp9 hD9 h9 hA$ _9 h 9 hP9 h2,9 h9 h9 h ,9 h9 h,9 h9 h N _You now have 249 gold pieces (gained 15).9 hg39 h09 hC;  You see here 7 stones.9 h<9 h _9 h9 h9 h",9 h#$9 he&9 h),9 hg+9 h-9 hP3,9 h49 h7,9 h99 hm>N _You now have 269 gold pieces (gained 20).9 h@39 h B9 hLD9 hF,9 hoH9 hI9 h0L,9 hM9 hS9 hTU,9 hW9 hY9 h&[9 hT[9 h\9 h^9 h@_,9 h_9 hc9 h@e,9 he9 hg9 hi,9 hdj9 hk9 hKm9 hm9 h6n9 h_p9 hq9 hr9 hr9 ht9 hv,9 hw9 hJy9 h:{,9 hN|9 h}9 h9 hZ..# *,#,,........#........#*,,,* ..# *,,,,....###.#.###..###**,** ..# ***,,........#......#* *, ****.###........#....#* *, ******,,,,* *#...###.#,....#**,* ,,,,,,,**** ##......#......,,,,, *****,,* #...........##*******,,****** #.....###..## * ..,,,,,,,,,,* #.@#.......# *---#***,*****,**#.........#* * *****,****,,,W.$.......## ,,,,,,**,,,..##.#.#.#.## *****,,,,...,*#..###9 hg[37m..# ********  *,,*,#.,,,..#* *#.#**,,,,,,,* W   phantom (wandering)  *,,,,.,,,*#.,***,...,,,,,**,*  **,,,,,,,,..,,*,,,##*,**,**,* *,*,,**,*****,**** *,**,,*,*9 h055.6 (22.0)9 hKH---6.6 (239 h9 h,Z _A phantom comes into view.9 h ((W  You shoot an arrow. The arrow hits the phantom!9 hi 9 hrj Q..W9 hgk ;===7.4 (0.8)9 hDr 9 ht _ _The phantom is heavily damaged.9 h R . ..###.#.### .....#......#*  ........#  *#...###.# ##......#.. #......... #.....#  #.@# #.........#* .W$.......## ..##.#.#.#.## 9 h ...,*#..###..#  *,,*,#.,,,..#* *#.#  *,,,,.,,,*#.,***,...  ..##  9 h'  . ..###.#.### .....#......#*  ........#  *#...###.# ##......#.. #......... #.....#  #.@# #.........#* .W$.......## ..##.#.#.#.##...,*#..###..# 9 h|(  *,,*,#.,,,..#* *#.#  *,,,,.,,,*#.,***,...  ..##  9 h. 49 h5 9 hk8 ^ _A phantom is nearby!9 hb H((9 hM' 9 hB/ <W..9 h0 -8.3 (0.99 h-6 9 h8 n _You shoot an arrow. The arrow barely misses the phantom.9 hDa 4 . ..###.#.### .....#......#*  ........#  *#...###.# ##......#.. #......... #.....#  #.@# #W........#* ..$.......## 9 hb ..##.#.#.#.## ...,*#..###..#  *,,*,#.,,,..#* *#.#  *,,,,.,,,*#.,***,...  ..##  9 hQ . ..###.#.### .....#......#*  ........#  *#...###.# ##......#.. #......... #.....#  #.@# #W........#* ..$.......## ..##.#.#.#.##...,*#..###..#  *,,*,#.,,,..#* *#.#  *,,,,.,,,*#.,***,...  ..##  9 h 49 hX9 h^ _A phantom is nearby!: h7n  You shoot an arrow.  The arrow hits the phantom but does no damage.: h  The phantom is heavily damaged.5-: h~&9.1 (0.8: h$: h1&+ _The phantom hits you.: hgH((: hZ W.  You shoot an arrow. The arrow closely misses the phantom.: h.60.0 (0.9: h: hJM _The phantom misses you.: h,  Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.: h{  You beckon some vexing sprites to accompany your attacks.6: h# ----1.0 (1.0Will/2 Jinx : h : h, z _You feel your willpower being sapped. The phantom barely misses you.: hJ ~  You shoot an arrow. The arrow hits the phantom!: h ;*: hS  The phantom is almost destroyed.A giggling sprite leaps out and smacks the phantom with its own hand.: hSA.: h): h 6=---10=9 (0.9 : hXA_You destroy the phantom!: h: hh _Your Stealth skill increases to level 5!; hR 4; hn; hH _No target in view!; h4; hk; hH _No target in view!; h*; h_+; h,; h.; h1; _; h_2; h2#7; h24=; h3; h6{ _The sprites lose interest in your situation.; h 7; h7; h9; h93=; h:; h<; h<j8===; h=; hK?; h A,; hB; hzC; hE,; hjF; hsN _You now have 287 gold pieces (gained 18).; h}PQ==; hQ; hTX; hV; hbX,; hY; htZ; h[,; ht; h:u,; hv; hTz; h{; h{; h|; h~; h#####.##***,,**###* #.....###..##......,,,,,,,,..# #..#.......# #####.##***,***##.###.........#*  *,****#,*###.............## # *,,,,,..##.....##.#.#.#.## # ******#........##..###..# ***; h #..#.#......## *#.#**, #........##..##*,...,, *#....@.......#,,,##*,*---77.9 (16.0) #.#..##.#####.#*** *, ; h $#,##.*#.# *,>...* *,* *,,..,..# *,,,..# *,* **##.*### *,,,,.# *,, #(* *,,,,.# ** #.* *,,,,,*  ; hU#.*** ******* * *,,,* *********,; h9---; h%8.9 (17; hD; h% _Found 5 stones.; hfi4; hp; hRrH _No target in view!; h: 4; h; ; h? ; hCB ; hB % _; h G ,; h&N .........,,,,,,,,..# #..#....... .#####.##***,***##.###..* .# *,**###,*###.....# .# *,,,,...##.....##.#.#.# ## ******#........##..###..# ** ; hN #..#.#......## *#.#**, #........##..##*,... *#............#,,,##* #.#.@##.#####.#*** *, #,##.##.# *,>...* *, *,,.....# *,,,..# *, **##.#### *,,,,.# *, #(# *,,,,.# **; hN " #.# *,,,,,* O   ogre (asleep) #.#** ******* * #.O,* *********; hNO  ***,* *,,,,,,,*; hS\ 19.0); h)] ,80.9 (2; hb ; hk  _An ogre comes into view. It is wielding a +0 giant spiked club.; h:8 5 (((((O  (You shoot an arrow. The arrow hits the ogre!  The ogre shouts!; h ...(..O; h8 7===1.7 (0.8; h ; h& \ _The ogre is heavily wounded.; h  #.### *,**###,*###....  *,,,,...##.....##.#  #........##..  #..#.#......##  #........##.. *#........... #.#.@# ; h3  #,##.##.# *,>...*  *,,.....#   **##.####   #(#   #.#   ; h l#.#**   #.O,*  ***,* ; hd  #.### *,**###,*###....  *,,,,...##.....##.#  #........##..  #..#.#......##  ; hd ,#........##.. *#........... #.#.@#  #,##.##.# *,>...*  *,,.....#  ; hd  **##.####   #(#  ; hd b #.#   ; h2e #.#**   #.O,*  ***,* ; hm ; hm ; h]t ; hS~  ; h~ c(((((; h~ > ( ; h~ _An ogre is nearby!You shoot an arrow. The arrow hits the ogre!; h; h...(.O.; h-2.6 (0.9; h; hX _The ogre is almost dead.; h #.### *,**###,*###....  *,,,,...##.....##.#  #........##..  #..#.#......##  #........##.. *#........... #.#.@#  #,##.##.# *,>...*  *,,.....#   **##.####   #(#   #.#   #O#**   #..,*  ***,* < hY  #.### *,**###,*###....  *,,,,...##.....##.#  #........##..  #..#.#......##  #........##.. *#........... #.#.@#  #,##.##.# *,>...*  *,,.....#   **##.####   #(#   #.#   < h#O#**   #..,*  ***,* < h< h[< h< h) _An ogre is nearby!You shoot an arrow. The arrow hits the ogre!< h.((((() < hжc...(.< hw 43.4 (0.8 _You kill the ogre!< h'< hp _Your Ranged Weapons skill increases to level 13!< h< h5< h8< hJ< hM< h; _< h< h ,< h,< h< h,< h< h< h,< h^< h%< h7< h < h$ n _You feel your willpower return.< h 3< h1 < h?< h,< h< h< h,< h< h< h< h< h< hn< h< h< hr< h< h!< h^!< h!< h9%< h:&,< h&< h(< h),< h|*< h',< hL-,< h.< hC/< h0,< h31< hx4< h5,< h6< h9< hk9,< h:< h@### #.......####.#...###.#.### #.......# *,#..,....#.....## #.......# *,#,,........#... ..# #.......# *,,,,....###.#.## #.# #.......# ***,,........#... #.# ######### ####.###........# < h A#.#### ########...,* *#...###.# .<...# #........#*** ##......# #.##.# *,****#@.# #.......---700.4 (17.0) < h...#####.#####..###### #.....## #......................# #..#.... < hfA###...#####.#####.#####.###....... ####.# #.#####.####............ .....# #.......##.....##.#.#.#. < hA###### #######........##..###....#.#......## *#.< hAD#........##..##*,.< h B:---< h'F< hMj _Key pressed, stopping explore.< h N< hQ< h\TH _No target in view!< h3< h< hD< h] M......#....#####.#...###.#.### ..,....#.....# .##,,........#... .,,,,....###.#.##.......# ***,,........#... ######### ####.###....... #.#### ########...[# *#...### .<...# #......@.#*** ##0.0).##.# #.#####..# .. #>...#####.#####..###### #.....## #......................# #..#....##.####. ...#..< h< h"A1.4 (1< h_) _Found a chain mail.< hc< h< he< hٺH _No target in view!< hc4< hl< hnH _No target in view!< hv3< hu< hT< h< h6: _< h< h},< h< h< h,< h< h< h,< h< hB  You see here a +0 chain mail.< hV< h _< h< h< hf,< h< h< h,< h5< h< hd,< hR< h< h,< h< h< hc ,< h < h, < hL ,< h < h < h ,< h < h < h ,< hv < h% < h < hZ < h < h~ < h ,< hg < hd < h ,< hY < hn < h ,< h < h < hV < h < h < hr < ht! < h! < h! < hS# < h$ < h$ < h% < hi' < h- ..[#.###.#.###...#,....,,,* .....#.....#.......#*,...,,,****.......#.....#....##**..,***,,,...###.#.###.#.....#*,,.,***,,, .#.......#.....#...#.#*,,,,,,,>,, .#....#........#*,,,****,,, ........###.#.###..###**,*****,,, ##..........#......## *,*,,,,,,, ###.###........#@...#* *,*,*****, ...[# ##...###.#.....#**,*,*****, < h- .#### ##......#.......z,,,,,,**, .# #.####**,**,**, .###### #.....###..## *,**,**, ......# #..#.......# *,,,,,,, z   wight (dormant) #####.###.........## ********.............## ##.....##.#.#.#.##< h4 \21.4 (20.0)2.4 (21< h8 < h< x _A wight comes into view. It is wielding a +0 long sword.< hNw [ ...#...##....#..#.#>#.........#.###..#..........#......## .###........#@...#* ...[# #.....# #....... .....#### ##..##  ..# .## ##< ha [ ...#...##....#..#.#>#.........#.###..#..........#......## .###........#@...#* ...[# #.....# #....... .....#### ##..##  ..# .## ##< hO 4< h8 < h  ((((((z _A wight is nearby!You shoot an arrow. The arrow hits the wight.< h < hn V.....z.< h@ ;===3.2 (0.8)< hL I _The wight is lightly damaged.< h[ ...#...##....#..#.#>#.........#.###..#..........#......## .###........#@...#* ...[# #.....# #......z. .....#### ##..##  ..# .## ##= h[ ...#...##....#..#.#>#.........#.###..#..........#......## .###........#@...#* ...[# #.....# #......z. .....#### = h##..##  ..# .## ##= h= hQ= h2= h4  ((((( _A wight is nearby!You shoot an arrow. The arrow hits the wight!= h= hFy....z.4.0= hK= hd^ _The wight is severely damaged.= h$ (((( You shoot an arrow. The arrow hits the wight.= heY....8= h = h۵^ _The wight is almost destroyed.= hR  You shoot an arrow. The arrow hits the wight!= hm(((()= h˟3....= h575.7 (0.9= hb= h4L _You destroy the wight!= h 4= hE% = hY' H _No target in view!= h = h6 = h = hI H _No target in view!= h 3= h = h = h = h : _= h = hY ,= hQ = h = ho #.....#.......#*,...,,,*******#....##**..,***,,,,, ..###.#.###.#.....#*,,.,***,,,,,* ......#.....#...#.#*,,,,,,,>,,,,* ..#........#*,,,****,,,<,* .....###.#.###..###**,*****,,,,,*.......#......## *,*,,,,,,,*** .###.......## *,*,*****,* [# ##...###.#...@.#**,*,*****,* --- = h ## ##......#.....)....z,,,**,*** #...........######.**,** #### #.....###..## *, ...# #..#.......# *,,,,,,,,, ##.###.........## **********, z   wight (dormant).............##*, ....##.#.#.#.## *, ....##..###..# ***********= h -7.7 (2.0= h ]---8.7 (3= h w _A wight comes into view. It is wielding a +0 battleaxe.= h  ((((((zYou shoot an arrow. The arrow hits the wight.> hZ> ha.)...z.===9.5 (0.8> hg> hlj3 _The wight is lightly damaged.> hYx#...#...#...>#......<#.###..#......## #....##  [# #...@.#  #.....)...z. > hx#...........######. #.....###..##  #..#.......# ...## ...##.#.##  > h#...#...#...>#......<#.###..#......## #....##  [# #...@.#  #.....)...z. #...........######. #.....###..##  #..#.......# ...## ...##.#.##  > h> ha> h> h_\ _A wight is nearby!> h ((((( You shoot an arrow. The arrow hits the wight.> hF> hNp.)..z.> hN.30.4 (0.9> h9U> h\X` _The wight is moderately damaged.> hf#...#...#...>#......<#.###..#......## #....##  [# #...@.#  #.....)..z.. #...........######. #.....###..##  #..#.......# ...## ...##.#.##  > h#...#...#...>#......<#.###..#......## #....##  [# #...@.#  #.....)..z.. #...........######. #.....###..##  #..#.......# ...## ...##.#.##  > h4> h> h- \ _A wight is nearby!> h (((( You shoot an arrow. The arrow hits the wight.> h+> h2o.).z.> h3-1.2 (0.8> h9> h;^ _The wight is severely damaged.> h E((((> h% > h {.)z.2.0> h > hN l _You shoot an arrow. The arrow barely misses the wight.? hD(((? h"R.)z? h-#&8? h8,? h0l _You shoot an arrow. The arrow barely misses the wight.? hRD(((? h? h}"H.z.? h#(3.6? h8)? h,l _You shoot an arrow. The arrow barely misses the wight.? h nR  You shoot an arrow. The arrow hits the wight!? hrb()? h_s!? h'.? h1204.4? h? hL _You destroy the wight!? h  ? h ? h<# ? h% H _No target in view!? hk 4? h6q ? hs H _No target in view!? h ? h^ ? h ? h ? hB? h)$ _? h? h? h( ,? hx ? hvW  Items here: )) [[.? h? h ? hM_? h? h>? h,? h? hW? h,? h? h? h ,? h!? h2&? h-a#.....#....####...***,,,,,* *, #.####*...,***,,,,,* * #.....#...#.#*...,,,,>,,,,* *#........#*...****,,,<,* * ##.#.###..###*#.####*,,,,,* *? h.5#......## #.#/z,,,,,*** *,,#....## #.#.#****,* .###.#.....###.#.####*,* * ......#.....)...@....#****--- ...........######.##.#*,**,,,,,, .....###..## *.#*,**,**,****,* ..#.......# *..,,,,,,,,,,**,*? h"/......## *###******,* ........##*,****,* z   wight (dormant) .#.#.#.## *,,,,,,*###..# *********? h/********## *#.#**,,,,,,,*? h: 40.4 (6.0  A wight comes into view. It is wielding a +0 mace.? h;G---1.4 (7? hf@? hIX _Found a worn glass wand.@ he ((zYou shoot an arrow. The arrow hits the wight.@ h^U@ hU\S.z.@ h\7===2.2 (0.8@ hc@ he3 _The wight is lightly damaged.@ hr .. ...,,,,>,,,,* ..<,* #.####  #.#/.  #.#z# ...###.#.####*,* ...)...@....#..######.##.# *.# *.. *###   @ h .. ...,,,,>,,,,* ..<,* #.####  #.#/.  #.#z# ...###.#.####*,* ...)...@....#..######.##.# *.# *.. *###   @ h4@ hY@ h\ _A wight is nearby!@ hgE .. ...,,,,>,,,,* ..<,* #.####  #.#/.  #.#z# ...###.#.####*,* ...)...@....#..######.##.# *.# *.. *###   @ h .. ...,,,,>,,,,* ..<,* #.####  #.#/.  #.#z# ...###.#.####*,* ...)...@....#..######.##.# *.# *.. *###   @ h4@ h9@ h ((( _A wight is nearby!@ h>n@ hsQ..z@ h=t-3.1 (0.9@ h|z@ h=}m _You shoot an arrow. The arrow closely misses the wight.@ hp  Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@ hd ^  You beckon some vexing sprites to accompany your attacks.@ h, 6----4.1 (1.0Will/2 Jinx @ h @ h{ @ h | _You feel your willpower being sapped. The wight completely misses you.A h|  You shoot an arrow. The arrow hits the wight.A h\  The wight is moderately damaged.=9 (0.8A hdA hfR _The wight barely misses you.A h|  You shoot an arrow. The arrow hits the wight!A hXA hyY]7=--5.8 (0.9A haA hc^ _The wight is severely damaged.A hՍl  You shoot an arrow.  The arrow hits the wight but does no damage.A hb  The wight is severely damaged.0----A h*U5--6.6 (0.8A h "A h"$8 _The wight hits you with a +0 mace!A h4? l  You shoot an arrow.  The arrow hits the wight but does no damage.A h t  The wight is severely damaged.A h S39----7.4A h A hP 8 _The wight hits you with a +0 mace.A h R  You shoot an arrow. The arrow hits the wight.A hz  The wight is severely damaged.8.3 (0.9A h A h V _The wight completely misses you.A hBl  You shoot an arrow.  The arrow hits the wight but does no damage.B hd m  The wight is severely damaged.B h[ P: 31/44 (46)----P: 13/18 -----9.1 (0.8DrainB hB hSt _The wight hits you with a +0 mace! You feel drained.B hFG?(B hA7*B hw z (very drained)You shoot an arrow. The arrow closely misses the wight.A giggling sprite leaps out and bonks the wight with its +0 mace.  The wight is almost destroyed.B hv&9B h B hıS _The wight closely misses you.B h?(B hn~7*B hT  You shoot an arrow. The arrow closely misses the wight.A giggling sprite leaps out and bonks the wight with its +0 mace.B h ^C)B h'b32/45=------250.8 (0.9B hiB h)lL _You destroy the wight!B h-@ B h@ B hH B hK H _No target in view!B h..#.......#*,...,,,******* *,* .....#....####...***,,,,,* *,* .###.#.....#*...,***,,,,,* *,* ..#...#.#*...,,,,>,,,,* *,* ..#........#*...****,,,<,* *,* #.#.###..###*#.####*,,,,,* *,**#......## #.#/.,,,,,*** *,,,...#....## #.#.#****,* ***, .###.#.....###.#@####*,* *,#.....)........#*,*********,.....######.##.#*,**,,,,,,*,..###..## #.#*,#*,**,****,*, .# #..,,,,,,,,,,**,*####******,*,,,,,, ......*,****,* #.#.#.## *,,,,,,*#..# ********* ********B h B h l4=---1.8 (1.0 _B hB hg  Things that are here: _a +0 mace; a +0 robeC hL--- 0  You start resting.2.8 (1Drain _The sprites lose interest in your situation.D h4D hD hD hD hgD hXD hX3=D h[D hD h&j5===D hD h,D huD h,D h D hD h?4=6===D hD h,D h$D h D h D h D hD hI5=7==D huD h,D hdD hn,D hD hzD hc8===D h D h'4 _Magic restored.D hL6=D h!D hL#,D h$D h&D h-'D h,(D hE*D h*;==D h+D h/D hz/V7=D h2D h?4,D h6D h9?DrainD hj;D h>n _You feel your willpower return.D h>L8=D h<@D hqB,D hCD hF,D hGD hID hID h5KD hoNl9=D hOD hR,D hVD hX,D hZD h\D h\D h]D hQ`D h`M40=D hbD h-dD hidD heD hgD h"hD hqiD hbkD h)lV1=D h7mD ho,D hpD hr,D h[tD hvD h wD hlxD hzb2=D h|D h~,D hD hm,D hȅD h,D h`D hD hO3=D hfD h,D hxD hA,D hD hc,D hzD h0D hE4=D hD h1,D hD h,D hD h5==D h(D h1 _HP restored.D hM#.#.###...#,. #.......#*,...,,,****** ....####... .###.#....***,...#...#,,,,>,,, ..#........#*...****,,.< #.#.###..###*#.#####....,**D h?#......## #.#/......#** *,, ....## #.#@#*****98.8 (46.0)###.#.....###.#)####*,* #.....)........#*,******** ..........######.##.#*,**,,,,,,*, Drain#D hD h,,9.8 (47D h"D h9 _Found a stone staircase leading up.D h14D h2D h5D h8D h69D h<D hBM..#.......#..#..** #.#.###...#,. #.......#*,...,,,****** ....####... .###.#....***,...#...#,,,,>,,, ..#........#*...****,,.< #.#.###..###*#.#####....,**D hC#......## #.#@......#** *,, ....## #.#.#####.# ** .######.#)####*,* .....#.....)........#*,*********, Drain##.##D hL3800.8 (1.0)D hL+1.8 (2D hQD h[, _D - a wand of acid (5)D hO4D hRD h D h7#.#..#..*,,* *,* .#.###...#,....,,,* *,* #.#*,...,,,* *,* #....####...***,,,,,* *,* ###.#.....#*...,***,,,,,* *,* D hM#...#.#*...,,,,>,,,F* *,* #.#*...****,,.<.* *,* .#.###..###*#.#####.....* *,* .#......## #.#.#** *,,,*D hQ#....## #.#.#####.# ***,* ###.#.....###.#)####*,* *,*#.....)........#*,*,*######.##.#*,**,,,,,,*,*###..## #.#*,#*,**,****,*,* F   bullfrog (asleep) #.# #..,**,*,*## ####******,*,,,,,,*## *,****,***D h!D hs 0  A bullfrog comes into view.D h G=2.8 (1D h'D h(+ _Found a plate armour.E h[  Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.E h~^  You beckon some vexing sprites to accompany your attacks.E h<6---==3Will/2 Jinx DrainE hE hy; _You feel your willpower being sapped.E h ((((((F  You shoot an arrow. The arrow hits the bullfrog!  The bullfrog croaks.E hR* :*E hO  The bullfrog is heavily wounded.A giggling sprite leaps out and makes the bullfrog trip over its own feet.E h^ [.F....(very drained)=4.6 (0.8E h E h ` _The bullfrog is heavily wounded.E hz ((((( You shoot an arrow. The arrow hits the bullfrog.E h8 :*E hM  The bullfrog is severely wounded.A giggling sprite leaps out and makes the bullfrog trip over its own feet.E hy uF<..... E hP X7=--5.4E h! E h  E h N_The bullfrog is almost dead.E hU  You shoot an arrow. The arrow hits the bullfrog!E hH.((((E h 8.....E hS- ealth: 45/46 -agic: 17/18=66.3 (0.9 _You kill the bullfrog!E h0# _Your life force feels restored.F h4F hF hH _No target in view!F h`F hF hmF hH _No target in view!F h4F hF hF h.ss   scorpion (wandering)F h&0F h5---7.3 (1F hF h[ _A scorpion comes into view.G h;  G ht<Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.G h^  You beckon more vexing sprites to accompany your attacks.G h9G hs.s5--==-8G h.G h^; _You feel your willpower being sapped.G hT ?(((((G hN 4*G h[  You shoot an arrow. The arrow closely misses the scorpion.A giggling sprite leaps out and makes the scorpion trip over its own legs.G h}c .s... (very drained)G hd G hd ]6=-=9.1 (0.8G huk G hen  G hn ]_The scorpion is moderately wounded.G h ?(((((G hAT G h] s....6=9G hTd G h|f o _You shoot an arrow. The arrow barely misses the scorpion.G h?(((((H hx0*H h{X s....  You shoot an arrow. The arrow barely misses the scorpion.A giggling sprite leaps out and makes the scorpion trip over its own legs.  The scorpion is heavily wounded.H hP)10.7H hH hA _The scorpion stings you but does no damage.H hu?(((((H h`0*H hp s.... You shoot an arrow. The arrow closely misses the scorpion.A giggling sprite leaps out and smacks the scorpion with its own pincer.  The scorpion is severely wounded.H hp(1.5H hwH hlyA _The scorpion stings you but does no damage.H h?(((((H hYB s....  You shoot an arrow. The arrow barely misses the scorpion.H h&Cs7==2.3H hcIH h=LY _The scorpion completely misses you.H hfo  You shoot an arrow.  The arrow hits the scorpion but does no damage.H hp  The scorpion is severely wounded.H hD=3.1H hH hDA _The scorpion stings you but does no damage.H h o  You shoot an arrow.  The arrow hits the scorpion but does no damage.H h p  The scorpion is severely wounded.H h$ -4.0 (0.9H hV H h V _The scorpion closely misses you.H h o  You shoot an arrow.  The arrow hits the scorpion but does no damage.H hXn :*H hJQs _The scorpion closely misses you.You shoot an arrow.  The arrow hits the scorpion but does no damage.  The scorpion is severely wounded.A giggling sprite leaps out and makes the scorpion trip over its own legs.  The scorpion is almost dead.8===8 (0.8H h OH h RV _The scorpion closely misses you.I hU  You shoot an arrow. The arrow hits the scorpion!I h[.I hC&.I hGM==95.6I hI h& L _You kill the scorpion!J hlH4J hIJ hOJ h2RJ hRJ hdUJ hVJ hKa......#..#..*,,* *,*** ##...#,....,,,* *,* ......#*,...,,,*###### *,* #....####...***.....# *,* J ha.#.....#*...,***.....# *,* #...#.#*...,,,,>...[# *,* .#*...****...<.# *,* ##..###*#.#####.....# *,*** .....## #.#...@...#** *,,,* ---6.6 (1.0#....## #.#.#####.# ***,* .#.....###.#)####*,* *,* J h bZ#.....)........#*,**,* ######.###..## #.#*,#*,**,****,*,* ......# #..,,**,*,*J h_b## ####******,*,,,,,,*## *,****,***J hoiJ  Found a stone staircase leading down.J hiR---7.6 (2J hoJ h2rl _The sprites lose interest in your situation.J h<J hdABJ h!FJ h^G,J hLJ hrMJ hP,J htRJ hMUJ hyWJ hWJ hFYJ h[J h_,J haJ hgU#*,...,,,####### *,* ...####...**#.....# *,* #*...,###.....# *,* .#.#*...,,..>...[# *,* .....#*...***#...<.# *,* #..###*#.#####.....# *,*** ## #.#.......### *,,,* ...## #.#.#####.# ***,* ###.#)#####@# *,* ...)........##.#********,* ....######.##.##.#*,,,,,,*,* J h j#..## #.#*,##?#,*,* # #..,,,...,,,,**,*,*.## ####**###*,*,,,,,,*##*,****,*** ## # *****************J hn,23.6 (6J hn+4.6 (7J hYrJ hsR _E - a black potionK h{K h&K h^ _No target in view!K h"4K hK h<K hjK h; _K hK hK hK hK hWK hy,K h̰K h,K hUK hI _A - 2 scrolls of identify (gained 1)K h4K h?K hԽK hK hK hK h6K hsK hg,K hK hK hh#*#.#####.....# *,***   #.#.......### *,,,*  # #.#.#####.# ***,*  ###.#)#####.# *,*  )........##.######***,*  #####.##.##.##...,,,*,*   #.##.##.##.###*,*,*  K hs #............##B#.#   ##########.#@.....#   #.####.###   #..,,,,#  ****** ####****  ,,,,,* ,,**,*  B   bombardier beetle (asleep) *,**,*  *,,*,*  **,*,*   K h,33.6 (9K hw/4.6 (10.0)K hK h _A bombardier beetle comes into view. _You see here 2 scrolls of immolation.K h0 *,***   *,,,* #  ***,* )#####.# *,* ).## .##.  #.##.##.##.###*,*,*  #............##B#.#  #@.....#  #.####.###  K h61{   K h@ *,***   *,,,*   ***,* )#####.# *,* ).## .##.  #.##.##.##.###*,*,*  #............##B#.#  #@.....#  #.####.###    K hCE K hK hbK h~K h4h _A bombardier beetle is nearby!K h ((B  You shoot an arrow. The arrow hits the bombardier beetle.K h B..  The bombardier beetle is lightly wounded.K h C===5.4 (0.8)K h&! K h" _ _You feel your willpower return.K h$  Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.L h'!^  You beckon some vexing sprites to accompany your attacks.L h).B6----6.4 (1.0Will/2 Jinx L hd1L h4; _You feel your willpower being sapped.L h ( You shoot an arrow. The arrow hits the bombardier beetle!L hu:*L h*Y  The bombardier beetle is almost dead.A giggling sprite leaps out and makes the bombardier beetle trip over its own  legs.L h`.†L hdZ---30=7.2 (0.8L hiL hlU _You kill the bombardier beetle!L hN4L hkL hH _No target in view!L h3 4L h8 L h; H _No target in view!L h  _7= _The sprites lose interest in your situation.L h5 8===L h L h BL hM k _o - 4 scrolls of immolation (gained 2)L hd 4L h L hH L h L h4 L h| L h m  You see here a bombardier beetle corpse.L h L h B== _L h L hS L h L hT L h L h L h, m _g - 2 throwing nets (gained 1)L hW 4L h L h0 L h4 L hs L h L hv L hH ,L h L he L h L h L h L h L h ,L h L h" L h# L h$ L hj$ L h% L h& L h& L h:' L hM( L h0) L hu) L h) L h* L hY+ L h+ ,L h`, L h, BL hn. L ho/ L h/ L h/ L h1 L h1 L h1 L h2 L h2 L h2 L h(3 L h[3 L h<4 L h6 7L hn7 L h: n _You feel your willpower return.L h"< 3L h< L h= L h> ,L h? L h@ L hYA ,L hA L hB L hWC ,L h"D L hE L h#G ,L hG L hI L hhJ ,L hJ L hK L hVL L hL L h2M L hN L hO ,L hP L hP L hQ ,L hR L hU XL hV L hW ,L hW L h5Z L h [ ,L h[ L hQ] L h] ,L hI^ L h_ L hx` ,L h` L h/b L h,d ,L hd L he L he ,L hOf L hGg L hh ,L h i L hj L hsj ,L hj L hk L hWl ,L hl L hKm L hq L hHr BL hr L hs BL h,t L ht L hu L h^u L h9x L hx ,L hx L hy L huz ,L hz L h{ L h&| ,L h| L h8} L h} ,L h} L h L h BL h~ L h ,L hC L hǃ L hׄ ,L h L ha L h L hH L h݊ L hV L h ,L h L h L hT ,L h L hД L hN ,L h L h L h ,L hp L hO L h˜ ,L hK L h L h ,L he L h L h ,L h" L hW L h^ L h L hJ L hI L h4 ,L h L h> L h L hA L h L hN L h ,L hc L h L hñ ,L hr L h L h ,L h L h L h8 ,L h L hk L hȽ ,L hT L h L h  *,,,,,,,,,,,*****  *****,##.*,,*,,,,,,,*  ,,,,*...,,,,**,****,*  ***,,..,,**,**,###*,*   ***.#****,*#,..#*,*   ###.*#.#.#*,#  ##.......<..*#.#.##.#  .#.......#***#.....>#  .........# **#@#***  ---910.2 (73.0) .........# ####.####  #........# #....... .........# #.##.##.# .........# #,*#.##.# †###...### #,,..##.# ........## #..####.# ..#.L h~ .....## #.^####.# #.#.###...###.......#L hi L h) H---1.2 (74L h L h_ ; _Found a stone staircase leading down.M hl3M hmM hoM hOqM hPuM hvM h{wBM hyM h$*,****,**,,,*  *,,,,,,,..,,**### **,##.*,,*.,,,,f.# ,*...,,,,*#.***#.# ,,..,,**,**.####.# M hR**.#****,*#,..##.# #####.*#.#.##.# .....<..*#.#.##.# #***#.....@# # ###.#### M hd......# ####.#### # #.......## #.##.##.# ......# #,*#.##.# M hf   sleepcap (dormant) #...### #,,..##.M h;#...## #..####.# ......## #.^####.#M h14.2 (3.0)M h?+5.2 (4M hEM hE _A sleepcap comes into view. M hʋ]_There is a stone staircase leading down here.M h   ###.##.##.##.##.#<..*#.#.##.##.....@#M h ###.####       #.^M hu   ###.##.##.##.##.#<..*#.#.##.##.....@# ###.####       #.^M hwu _A sleepcap is nearby!M h`   M ha Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.M h ^  You beckon some vexing sprites to accompany your attacks.M hH 6---==6.2 (1Will/2 Jinx M h[ M h ; _You feel your willpower being sapped.M h- (((((f  You shoot an arrow.M h~M hʅ.f....=7.0 (0.8M hM hE _The arrow hits the sleepcap but does no damage.N hV (((( You shoot an arrow. The arrow hits the sleepcap!N hSR:*N h$  The sleepcap is moderately damaged.A giggling sprite leaps out and smacks the sleepcap with its own body.N h*.f...(very drained)7=--9 (0.9N hD0N h2` _The sleepcap is heavily damaged.N h4^ ((( You shoot an arrow. The arrow hits the sleepcap.N h:*N h< f... The sleepcap is severely damaged.A giggling sprite leaps out and smacks the sleepcap with its own body.8.7 (0.8 _The sleepcap is almost destroyed.N h2U  You shoot an arrow. The arrow hits the sleepcap!N h6q.(((N h8....N hkL=29.5N hve _You destroy the sleepcap!N h' N hŜ N h N hL H _No target in view!N h#? N h? 4N hA N h$E ; _N hE N h"F X8==N hF N hI $ N hI W_The sprites lose interest in your situation.N h3K 4N hK N hL N hM N hN N hO N hO N hQ ,N h0R N hR N hS N h#T ;==N haT N hsU N hV N hV N hjW N hY N hZ ,N h[ N h] N h ^ N he^ N h^ N ha N h2b N hb N hb N hd N he ,N hef N hSj N hVk XN hk N hl N hgl N hn N ho ,N hp N h r N hSs ,N ht N h|u N hv ,N h w N hy N hz ,N h?{ N h4} N hV~ ,N h~ N hp N hx ,N h N ha N h7 N h N h N h8 N hƉ 7N hf N h9 n _You feel your willpower return.N hm N h N hI N h N h ,N h N h N h7 ,N h N hx N ht ,N h՘ N h N h N hϜ N h N h N hʟ ,N h; N h N h N h֢ N h N hg N h= ,N h N h N hħ ,N h" N h N h, ,N hz N h N hr ,N h֪ N h^ N h ,N h> N h< N h ,N h{ N h N h ,N hh N h6 N h N h ,N h N h ,N hh N h N h N h N hh N h N h N hP N h N h N h ,N h N h N h- ,N h N h{ N h ,N hK N h N h N h N h N h N hc ,N hL N hs N h ,N h N hN h,N hN hN hI,N hN h| N h= ,N h N hN h,N hPN hN hd,N hdN h?N h,N h&N h2N hBN h N h!,N hP"N h#N h$,N h$N h%N hA&,N h&N h'N hz(,N h(N hz*N h7.....#......## #.^####.# .###.#.###...###.......# .....#........###.#...## ..#.....#.......#......########## ..#.###.#.###.................... ..#.....#......##........######## .....#.....#...##.....#..# .###.#.###.#...##..#.##..#()#.....#....@.....#..#---75.5 (56.0)#.....#.......#..#..#..# .[#.###.#.###...#........##.....#.......##.......########.....#....####...###.....# .###.#.###.#.....#*....###.....# .....#.....#...##*....[..> hU80m...[#...#........#*...##*#...<.####.#.###..###*#.#####.....#N h<^---6.5 (57N h.FN hG# _Found a robe.O h3O hsO hrO hO hO hk,O hO hO hO hO h,O hO hO h&,O h3O hdO hO hO hO hO h,O hO hO h,O hGO hO h<,O hiO hO h,O hO hO h,O hO hgO h1 ,O h O h O hV O h O h O h\O h,O h&O h O h,O haO h#O hJ%,O h(O hK<O hO@O hRAO hCO hHO hJO hKO hiMO h&XO hZO h[O h.]O h`O hcO hZeO hRfO hbiO hkO hlO hO h#O hO h_O hO h,O hlO hLO hB,O hHO hbO hD,O h~O hO h,O hޛO h2O h,O hO hnO h,O hO hǥO h4,O hO hO hO h*O hO hO hЯ,O h,O hO hO hO hδO h,O hPO hDO h;,O hиO hO hy,O hO hO h#### ##......#.....)........## ..# #...........######.##.##O hG)###### #.....###..## #.##.##.....# #..#.......# #...... .#####.###.........## ####### .####.............## ##.....##.#.#.#.## .......##..###..# *********#.#......## ##@#**,,,,,,,*5011.5 (35.#..###.........**,* #............#$..###.##.**,* O h#.#..##.#####.#### *,**,,*,* #.##.##.# *.>...* *,***,*,* #.......# #..,..# *,***,*,* ####.#### #.,,,.# *,,,,,,,*  #(# #.,,,.# *****,***  #.# *,,,,,* *,*O hO h,2.5 (36O hiO hr9 _Found an escape hatch in the floor.O h3O h^O hO hO hO hsnO h,O hNO h%N _You now have 297 gold pieces (gained 10).O hIO hO h,O hO hO hBO huBO hO hO hK,O hO hO h ,O h O h. O hA O h O h O h;O heO hO h$O hVO h,O hO hO hIO hO hO h&O hMO hO hO h_ O h!,O h"O he#O h$,O h%O h@'O h$(,O h(O h)O hC+O h+O h+O h-O h.O h /O hM/O h0O h32,O h2O h3O h55BO h6O ha7,O h7O h8O hK:,O h:O h<O h=,O hT>O h?O hA,O hAO hBO hC,O hgDO hFO hG,O h*HO hIO hJ,O hKO hLO h;MO hMO hMO hOO h0Q,O hQO hKSO hXR##.# #.>...# #.###.#.# .# #.....# #.###.#.# O hY<#### #.....# #.......# # #.....# #####.### # #.....# #. #** ####### ####.# .O h_Yg,* ********#....# #,* *,,,,,,,#.#### *,* *,,,,,,,#@# 4O hY0 *,** *,,,,,,,#.# ,,,*** *,,,,,,,..# O hY,,,,,* *,,,,,,. ,,,*,***,,,,,<.* ****,,,,,,,,..,* O hLZ *****,,,...,* ***###*** O h^O h^,3.5 (31O hbO hnd; _Found an escape hatch in the ceiling.O hIO hO hO hMO h,O hb## #....... # ####.## #  #.# ** ####### ####.# .,* **###***#.... #,* *,....,,#.### *,.....,#.# *,** *,...)..#.# O h u,,,*** *,.......4.5 (1.0) ,,,,,* *,......##,***,....<.* ****,,,,,.....,*  *****,....., **####***   O hHJ  O h-O h+5.5 (2O hdO hF# _Found a club.P hP hP hP hP h,P h P h1 P hq,P h`P hP h,P hP hP hP h P hP hP h,P hP h "P h$P ho$P h9%P h*P h+,P h -P hj/P h0P h1P h1P h 4P h6,P h!7P h9P h:,P h;P h=P h?,P h@P h4AP hB,P h)CP hDP hUEP hEP h:FP hFIP hJ,P hKP hMP h\P,P hPP hqRP hSP hSP hTP hgVP hW,P hXP hwZP h[,P hL]P h5c,P hcP hk;  #.# #.....# #)### ####### ## #...# #########. ###.# #.......#. #.# #.......#. ##.## #....)..#. P hH#...### #......... #.....# #.......## #@..#.###.....<.#64.5 (19.0) #####...........# #####.......# #########  P hH_You now have 307 gold pieces (gained 10).P hP hP hE _Done exploring.P h0 3P h P h ........#..0.0)........P h P h P hi E _Done exploring.W hX W hU MRead which item? Scrolls  b - 2 scrolls labelled LEIMUM EXTO  i - a scroll of vulnerability  o - 4 scrolls of immolationr - 2 scrolls of enchant armour  A - 2 scrolls of identify W hD  B - a scroll labelled EZXI JAVEMY [!] read|quaff|evoke[?] describe selectedX hX h X h#.# #.....#Selgeron the SkirmisherX hK#)### ####### ## Deep Elf#...# #########. Health: 46/46 ========================###.# #.......#. Magic: 18/18 ========================#.# #.......#. AC: 7Str: 9##.## #....)..#. EV: 15Int: 24#...### #......... SH: 0Dex: 23#.....# #.......## XL:  9 Next: 32% Place: Dungeon:7#@..#.###.....<.# Noise: ---------  Time: 5064.5 (0.0)#####...........# x) +0 orcbow#####.......# Fire: x) +0 orcbowX h[20X#########         _You now have 297 gold pieces (gained 10). _Found an escape hatch in the ceiling. _Found a club. _You now have 307 gold pieces (gained 10). _Done exploring. _Done exploring.X h*P  Okay, then.X hy+X hg0X h(2. _X hK X hM  Spells (Memorise)TypeFailure Level  a - SlowHexes1% 1b - Confusing TouchHexes4% 3  c - Sigil of BindingHexes4% 3  d - Summon Small MammalSummoningX hrN f9%1  e - Inner FlameHexes/Fire9% 3  f - Call ImpSummoning13%2  g - Cause FearHexes16% 4  h - Call Canine FamiliarSummoning26% 3  X h O i - Dimensional BullseyeHexes/Translocation36% 4  j - Cigotuvi's PutrefactionNecromancy/Air65% 4  k - Eringya's Surprising Crocodile Summoning65% 4 16 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitY h1Y haY h~#.# #.....#Selgeron the Skirmisher#)### ####### ## Deep Elf#...# #########. Health: 46/46 ========================###.# #.......#. Magic: 18/18 ========================#.# #.......#. AC: 7Str: 9##.## #....)..#. EV: 15Int: 24#...### #......... SH: 0Dex: 23#.....# #.......## XL:  9 Next: 32% Place: Dungeon:7#@..#.###.....<.# Noise: ---------  Time: 5064.5 (0.0)#####...........# Y hA[33mx) +0 orcbow#####.......# Fire: x) +0 orcbow#########         _Found an escape hatch in the ceiling. _Found a club. _You now have 307 gold pieces (gained 10). _Done exploring. _Done exploring. _Okay, then.Y h;:  Okay, then.Y hY hY h Y hC. _Y h8b _Done exploring. _Okay, then.Okay, then.  Your movement speed is average. Your attack delay is about 0.8.  Your damage rating with your +0 orcbow is about 18 (Base 11 x 132% (Dex) x 128% (Skill)).Y h,Y hY h0e _Your base attributes are Str 9, Int 19, Dex 17.\ hz \ hz \ h~ \ hO F _Unknown command.] h'] hSeWhere to? (Tab - D:7, ? - help) ] hD D - Dungeon  T - Temple ^ h^ h#.# #.....#Selgeron the Skirmisher#)### ####### ## Deep Elf#...# #########. Health: 46/46 ========================###.# #.......#. Magic: 18/18 ========================#.# #.......#. AC: 7Str: 9##.## #....)..#. EV: 15Int: 24^ h#...### #......... SH: 0Dex: 23#.....# #.......## XL:  9 Next: 32% Place: Dungeon:7#@..#.###.....<.# Noise: ---------  Time: 5064.5 (0.0)#####...........# x) +0 orcbow#####.......# Fire: x) +0 orcbow#########        Your movement speed is average. Your attack delay is about 0.8.  Your damage rating with your +0 orcbow is about 18 (Base 11 x 132% (Dex) x 128%(Skill)). _Your base attributes are Str 9, Int 19, Dex 17. _Unknown command.Okay, then.^ h^ ho^ h^ h. _d h_d h`eWhere to? (Tab - D:7, ? - help) d h{aD D - Dungeon  T - Temple d hd hf [?25h[?0cd hn#.# #.....#Selgeron the Skirmisher#)### ####### ## Deep Elf#...# #########. Health: 46/46 ========================###.# #.......#. Magic: 18/18 ========================#.# #.......#. AC: 7Str: 9##.## #....)..#. EV: 15Int: 24#...### #......... SH: 0Dex: 23#.....# #.......## XL:  9 Next: 32% Place: Dungeon:7d ht#@..#.###.....<.# Noise: ---------  Time: 5064.5 (0.0)#####...........# x) +0 orcbow#####.......# Fire: x) +0 orcbow#########    d ho    Your damage rating with your +0 orcbow is about 18 (Base 11 x 132% (Dex) x 128%(Skill)). _Your base attributes are Str 9, Int 19, Dex 17. _Unknown command. _Okay, then.What level of the Dungeon? (default 7, ? - help) e h{ [?25l[?1ce hc#  (Skill)).Your base attributes are Str 9, Int 19, Dex 17. _Unknown command. _Okay, then.What level of the Dungeon? (default 7, ? - help) Okay, then.e h7e h~e h. _e h.B e hC vShopping list: 1 item, total cost 205 gold pieces e hC  a - [D:3] 205 gold a +1 arbalest of flaming You have 307 gold pieces [!] travel|examine|delete items [a] choose item[Esc] exitf hL! f h#Selgeron the SkirmisherDeep ElfHealth: 46/46 ========================Magic: 18/18 ========================AC: 7Str: 9f h#{EV: 15Int: 24SH: 0Dex: 23XL:  9 Next: 32% Place: Dungeon:7Time:(Skill)). _Your base attributes are Str 9, Int 19, Dex 17. _Unknown command. _Okay, then.What level of the Dungeon? (default 7, ? - help) _Okay, then.f h(%f ho%f h&f hW/#.# #.....##)### ####### ###...# #########.###.# #.......#.#.# #.......#.f h/##.## #....)..#.#...### #.........#.....# #.......###@..#.###.....<.# Noise: --------- 5064.5 (0.0)#####...........# x) +0 orcbow#####.......# Fire: x) +0 orcbow#########       f hK0[ f h.4f h{5 f h5M_Sorry, I don't know how to get there.f h&R _Unknown command.g h0 Shopping list: 1 item, total cost 205 gold pieces  a - [D:3] 205 gold a +1 arbalest of flaming You have 307 gold pieces [!] travel|examine|delete items [a] choose item[Esc] exith h0nh hQoh h`qSelgeron the SkirmisherDeep ElfHealth: 46/46 ========================Magic: 18/18 ========================AC: 7Str: 9EV: 15Int: 24SH: 0Dex: 23XL:  9 Next: 32% Place: Dungeon:7Time: _Unknown command. _Okay, then.What level of the Dungeon? (default 7, ? - help) _Okay, then. _Sorry, I don't know how to get there. _Unknown command.h hEr4h hrh h}#.# #.....##)### ####### ###...# #########.###.# #.......#.#.# #.......#.##.## #....)..#.#...### #.........#.....# #.......##h hs~W#@..#.###.....<.# Noise: --------- 5064.5 (0.0)#####...........# x) +0 orcbow#####.......# Fire: x) +0 orcbow#########     h h~y   h h}h hh hl[ _Sorry, I don't know how to get there.j h=j h'?mWhere to? (Tab - D:3 @ (x,y), ? - help) j h?D D - Dungeon  T - Temple j hI j hX [?25h[?0cj hX #.# #.....#Selgeron the Skirmisher#)### ####### ## Deep Elf#...# #########. Health: 46/46 ========================###.# #.......#. Magic: 18/18 ========================#.# #.......#. AC: 7Str: 9##.## #....)..#. EV: 15Int: 24#...### #......... SH: 0Dex: 23j hY A#.....# #.......## XL:  9 Next: 32% Place: Dungeon:7#@..#.###.....<.# Noise: ---------  Time: 5064.5 (0.0)#####...........# x) +0 orcbow#####.......# Fire: x) +0 orcbow#########        What level of the Dungeon? (default 7, ? - help) _Okay, then. j hZ _Sorry, I don't know how to get there. _Unknown command. _Sorry, I don't know how to get there.  What level of the Dungeon? (default 3, ? - help) k hM [?25l[?1ck h[Z46k hD[k hTek hhfk hkE _k hnk hp,k hqk htk hv,k hwk h{k h~k h]~k hk hk hԄ,k hՅk hfk h,k hk hk h,k h^k h  Things that are here:  a +0 giant spiked club; an ogre skeletonk hk h _k hk hMk h,k hVk hp;  You see here 5 stones.k hk h? _k hBk hk hڭ,k hk hk h,k hζk hMk h,k hk h k h,k hPk hck hR,k hk hk h,k hk hEk hm,k hKk hk h,k h;k hUk h0,k hk h)k h,k h{k h[k hk h k h@k h&k hk h+k hk h@k hk hIk hk hik h,k h9k hk h,k hk hk h,k hk hGk h?k hk hk hk h,k hFk h k h k h? k hz k h k h# k hx k h k hZ k h} k h k h k h| k h ,k hh k h k h ,k h k h; k hy ,k h k h W  There is a stone staircase leading up here.k h# k h k h $ _k h k h ;6k h k h~ k hc k h  ....###........# #............... ....# #.....##(# #######.###### ....# #.....##.# ### #...# ....# #......#.###.# #.### ....# #............# #.# k h ....# #.....#.####.# #.# ######## ....# #.....#...##.###.# # ....###..........#.....###....... ####............@................101.0 (36.5)#......#...............#......#...............#......#...........####†......#......#...........# #.......  ########...........# #....... k h[ #....######## #....... #....# #....... #....# ######## _You climb upwards.k h k hf k he c _There is a stone staircase leading down here.l hA l hWB Where to? (Tab - D:6, ? - help)  D - Dungeon  T - Temple l hq l h #[?25h[?0cl h ....###........# #............... Selgeron the Skirmisher ....# #.....##(# #######.######## Deep Elf ....# #.....##.# ### #...#Health: 46/46 ======================== ....# #......#.###.# #.###Magic: 18/18 ======================== l hy ;....# #............# #.#AC: 7Str: 9 ....# #.....#.####.# #.# ######## EV: 15Int: 24 l h* $....# #.....#...##.###.# #....... SH: 0Dex: 23 ....###..........#.....###....... XL:  9 Next: 32% Place: Dungeon:6 ####............@................ Noise: ---------  Time: 5101.0 (0.0)#......#...................... x) +0 orcbowl h #......#...................... Fire: x) +0 orcbow#......#...........####†......#......#...........# #.......########...........# #....... #....######## #.......l h  #....##....... #....#########  _a +0 giant spiked club; an ogre skeleton _You see here 5 stones. l h7 _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.  What level of the Dungeon? (default 6, ? - help) m h M [?25l[?1cm h] 44m h>_ m hp m hr m hPt / _m hz ,m hdž m h Bm hǍ m h m h ,m hf m hܖ m h ,m h& m h՜ m h` m hǝ m hɞ m h} m h m hߡ m hL m hΤ m hץ ,m hh m h m h m h] m h m h m h ,m h m h m hŵ ,m hٶ m h m hF m h m hn m hs m h$ ,m h! m h m h ,m h m h m h@ m h m h m h m h ,m h1 m h m hl ,m h m hn m hF ,m h m h< m h ,m h m h m h m hM m h m h m ho ,m h m h' m h m h m h m h m h m h ,m h3 4_You see here 5 stones. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.  There is a stone staircase leading up here.m h m h m h $ _m h m hV 5m h m hE  You climb upwards.m h A _The ufetubus shouts!  m hd tFound 2 clear potions.  There is a stone staircase leading down here.m h!m hI   #5......#   +.......#   #.5.....#   m h_#####.......#   ....!.......#   ............#   ....#   #  ==26.8 (25.8) ..#   ###+######+##  ...m hn[ .. .#  55 2 ufetubi .+ .#  m hQ .#  m h>m hɴm h÷d _There are monsters nearby!n hg ((((((You shoot an arrow. The arrow barely misses the ufetubus.n hpn h-n hy..5..5...o h 9=7.6 (0.8)o h o hLE _The arrow hits the ufetubus but does no damage.o h  Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o h   You beckon some vexing sprites to accompany your attacks..56----8.6 (1.0Will/2 Jinx o h7 o h9 ; _You feel your willpower being sapped.o hG (((((((You shoot an arrow. The arrow misses the ufetubus.o h$ o h o ha ....5.5=9.5 (0.9o he o h [ _The arrow barely misses the ufetubus.p h ((You shoot an arrow. The arrow closely misses the ufetubus.The arrow hits the ufetubus!p hr:*p h1r  The ufetubus is almost dead.A giggling sprite leaps out and makes the ufetubus trip over its own talons.p h}y .5.5p hz5(1 very drained)The ufetubus is heavily wounded.The ufetubus slips past you! The ufetubus closely misses you.7=--30.3 (0.8p hp hN _The ufetubus misses you.p hU  You shoot an arrow. The arrow hits the ufetubus!p h5.   ufetubusp h5 .5.  You kill the ufetubus!p h8p h!9O9-1.1p h>p hA p hB_The ufetubus barely misses you. The ufetubus closely misses you.p hU  You shoot an arrow. The arrow hits the ufetubus!p h[.p h<}&.p h*-2.0 (0.9p hp h p h3>_You kill the ufetubus!p hJ@p h Ap hEp hHH _No target in view!p h6 p h p h p h H _No target in view!p hD 4p hyE p hH p hOM ; _p hO p hP W8=p h~Q p h!U { _The sprites lose interest in your situation.p hU p h_V p hX p h7Y p hCZ p hs^ 9===p h-a p h g 4 _Magic restored.p hm Jp hn p hq ,p hs p hu p h/y ,p hwz p h^ C  .......  #.......#  #.......#  #.......# p h }..# +.......# .. #.......# .#######.......# ...# ---.......# ...............# +# p h #.........>....# ##..............# ######+######+## #.... ##... ...# p hG .40.0 (8.0p h d==---1.0 (9p hE p h S _F - 2 clear potionsp hBp hp h#p h&H _No target in view!p hp hp hp hp h4p h Q _p h p hfp hp h    #########  #.#  p hc #.#   #.#   #.#  .# +.#  .p h  ##  .#######.......#  ...............#   ...............#   .....p h [#  # #.........>....#  # #..............#  #p h4  ######+######+##  #.... p h-}#####.......................'3.0 (2p h$p hL======4.0 (3p hp h= _As you open the door, it creaks loudly!q hJq hiH _No target in view!q hIE4q huFq hIq h/Mq hM% _q hMS,q h)Tq hTq hFUq hY@  There is an open door here.q h]q h~] _q h4^q hl`q hb,q hcq h~eq hgq hQhq hhq h}jq hm,q hlnq hpq hqq hqq hdrq hsq hu,q hWvq hwq hGz,q hzq h|q hO~,q hq hq hK7q hq hn _You feel your willpower return.q hʈ3q hhq hيq h$,q hӍq hIq h\,q h/q h7 _You open the door.q hG3q hq h=q h,q hѠq h @  There is an open door here.q h̨q h q h _q hoq hq h|Aq huI ####. ########..... #.......#... #.......#... #......^......#...q h&J-#.......#.............'... ##.##'######.....#... #.........######...------61.0 (17.0)#..S.................#...................q hJ.##+#.........................###+#....##+#.........>  ........#...#....# #.......... S   adder (wandering)  ........'...#....# ######+####  ........#...#.... q h9K= ........#'###...q hK=------q hRq h`\M (((q h]a(((( _An adder is nearby!q h|  You shoot an arrow. The arrow closely misses the adder.q h....S..Sq h9===8 (0.8)q h^q h/ _The adder hisses angrily.q h . ######### .. #........ ... #........ .... #......^ #.......#.............'. ##.......##'######. #.........@......# #...S............. #.................  ...............  .###+#....##+#.> q h #....#  #....#  #....#  q ht . ######### .. #........ ... #........ .... #......^ #.......#.............'. ##.......##'######. #.........@......# q h_#...S............. #.................  ...............  .###+#....##+#.>  #....#  #....#  #....# q h q hq hq hq h4 ((((( _An adder is nearby!q hCYou shoot an arrow. The arrow hits the adder.q hO3q h:IS.......q h;(2.6q hAq hvD] _The adder is heavily wounded.q hc . ######### .. #........ ... #........ q hc'.... #......^ #.......#.............'. ##.......##'######. #....S....@......# #................. #.................  ...............  .###+#....##+#.q hld>  #....#  #....#  #....#  q hzo . ######### .. #........ ... #........ .... #......^ #.......#.............'. ##.......##'######. #....S....@......# #................. #.................  q hT...............  .###+#....##+#.>  #....#  #....#  #....#  q h( 4q h q h ] _An adder is nearby!q h^ (((( You shoot an arrow. The arrow hits the adder.q h q hu q h  s.S...s   scorpion (wandering)S   adder  The adder is almost dead.q h| -3.5 (0.9q hx q h [ _A scorpion comes into view.q h1  . ######### .. #........ ... #........ .... #......^q h2  #.......#.............'. ##......s##'######. #.....S...@......# #................. #.................  ...............  q h33 .###+#....##+#.>  #....#  #....#  #....#  q h ( . ######### .. #........ ... #........ .... #......^ #.......#.............'. ##......s##'######q hJ H. #.....S...@......# #................. #.................  ...............  .###+#....##+#.>  #....#  #....#  #....#  q h q h q h q h d _There are monsters nearby!q h (sYou shoot an arrow. The arrow hits the scorpion.q h&o q ho q hv ..S.sq hxw (4.4q h} q h- 6 _The scorpion is lightly wounded.q h6&  . ######### .. #........ ... #........ q h& C.... #......^ #.......#.............'. ##.......##'######. #......S.s@......# #................. #.................  ...............  .###+#....##+#.q h' >  #....#  #....#  #....#  q h  . ######### .. #........ ... #........ .... #......^ #.......#.............'. ##.......##'######q hܿ. #......S.s@......# #................. #.................  ...............  .###+#....##+#.>  #....#  #....#  q h!c#....#  q hq hq hUq h  _There are monsters nearby!You shoot an arrow. The arrow hits the scorpion!r hr hW .SThe scorpion is heavily wounded.r h-5.2 (0.8r hs$r hY'N _The scorpion misses you.r h43 r hh5. ######### .. #........ ... #........ .... #......^ #.......#.............'. ##.......##'######. #.......Ss@......# r h5#................. #.................  ...............  .###+#....##+#.>  #....#  #....#  #....# r hX6, r h . ######### .. #........ ... #........ .... #......^ #.......#.............'. r h ##.......##'######. #.......Ss@......# #................. #.................  ...............  .###+#....##+#.>  #....#  #....#  #....#  r hr hr hr h  _There are monsters nearby!You shoot an arrow. The arrow hits the scorpion!r h>gr h|p .SThe scorpion is almost dead.r hJq(6.0r h wr hzU _The scorpion barely misses you.r hC . ######### .. #........ ... #........ .... #......^ #.......#.............'. ##.......##'######r h*v. #........s@......# #........S........ #.................  ...............  .###+#....##+#.>  #....#  #....#  #....#  r hBm . ######### .. #........ ... #........ r hm.... #......^ #.......#.............'. ##.......##'######. #........s@......# r hn#........S........ #.................  ...............  .###+#....##+#.>  #....#  #....#  #....#  r hLo r hցJr h: ((((((( _There are monsters nearby!r hn......s r hb&8r h&r h _You shoot an arrow. The arrow barely misses the scorpion. The adder misses you.r h>(((((((r h ......sYou shoot an arrow. The arrow closely misses the scorpion.r h4--8--7.6r hr h k _The adder barely misses you. The scorpion stings you.r h. . ######### .. #........ ... #........ .... #......^ #.......#.............'. ##.......##'######. #........s@......# r h#........S........ #.................  ...............  .###+#....##+#.>  #....#  #....#  #....#  r h*^  . ######### .. #........ ... #........ .... #......^ #.......#.............'. ##.......##'######. #........s@......# #........S........ #.................  ...............  .###+#....##+#.>  #....#  #....#  r h_ c#....#  r he r hDf r hk r hx _There are monsters nearby!You shoot an arrow. The arrow hits the scorpion!r h`} .S   adderr h d .  You kill the scorpion!r hC K--68.4r hE r h R _The adder barely misses you.r h  . ######### .. #........ ... #........ .... #......^ r h O#.......#.............'. ##.......##'######. #.........@......# #........S........ #.................  ...............  .###+#....##+#.>  #....#  #....#  r h E#....#  r hO J . ######### .. #........ ... #........ .... #......^ #.......#.............'. ##.......##'######. r hP #.........@......# #........S........ #.................  ...............  .###+#....##+#.>  #....#  #....#  #....#  r hRX r hX r h_ r hm _An adder is nearby!You shoot an arrow. The arrow hits the adder!r hr D.r hM '.r hJ a5=-9.2r h r h^ 3 _You kill the adder!r h r hO r hE r h r h H _No target in view!s h4s hs hSH _No target in view!s hIs hs h(S9== _s hTBs h)s h ,s hs hs hqa6==s hs h 1 _HP restored.s hs h:==s h"s h;s h,s hs hs h,s h9s hs hs h 9=s h`s hs h,s hs h4s h,s h1s hs h,s hs h s h ,s h- s hxs hy,s hs hs h,s hs h0 s h1_You open the door.s hY3s h7s h!@  There is an open door here.s h$s h% _s h*ns h}+s h7.,s h /s h}2s hK9#.......##'######.....#.......# ................#######.......# ..............................# ..............................# ..............................# s h9...###+#....##'#.........>....# ...#...#....#..#..............# ...'...#....#..######+######+## ...#...#....#.... ---87.2 (18.0) ...#'###....#..## s h:####.#....###..# .....## #....#....+..... .....# #....#....#..... .>..... #....#....###### .....## ##...#....# .....# .#..##....# .....# .#..#s h;!s hAs h BH---8.2 (19s hqGs hMJ9 _Found an escape hatch in the floor.s hJs hH _No target in view!s h/3s h0s h3s h7s h7$ _s h;,s hA.........#######.# .........# .# .s hBo# ###+#....##'#>....# #...#....#..#.....# '...#....#..######+######+## #...#....#............ #'###....#..## ###.#....###..##.....## s hB!....#....+...........# ....#....#.......>...... ....#....#######.....###....# #.....# o   orc wizard (asleep)..##....# . s hC#..#.....# .o....# s hBL19.0)s hL,90.2 (2s hQs h\z _An orc wizard comes into view. It is wielding a +0 dagger.s h,P (((((o  (You shoot an arrow. The arrow hits the orc wizard!  The orc wizard shouts!s h\s hA.....s h0o.s h7===1.0 (0.8s h's h}c _The orc wizard is severely wounded.s h"    #>....# #. #..######+### #............ #@....... #.....##. ......# ...>...... s h###.....##.  #.....#  .o....#  ......# s hg     #>....# #. #..######+### #............ #@....... s hh #.....##. ......# ...>......###.....##. #.....#  .o....# ......#s hn s ho s ht s hu b _An orc wizard is nearby!s h m ((((((s h 1(You shoot an arrow.s h3b s hi q....o..s hi &8s hp s hws ^ _The arrow closely misses the orc wizard.s hg b    #>....# #.s hׂ o #..######+### #............ #@....... #.....##. ......# ...>...... ###.....##.  #o....#  ......#  ......# s h     #>....# #. #..######+### #............ #@....... #.....##. ......# ...>......###.....##. #o....#  ......# ......#s h s hy s h;$ s hQ'  s h' T_An orc wizard is nearby!s h i(((((((s hN s hP y  You shoot an arrow. The arrow misses the orc wizard.s h!Z ...o..o   orc (wandering)os hZ (2.6s hb s hFl u _An orc comes into view. It is wielding a +0 falchion.s hez A    s h!{ #>....# #. #..######+### #............ #@....... #.....##. ......# ...>...... ###o....##.  #.....#  ......#  .o....# s h    #>....# #. #..######+### #............ s hv#@....... #.....##. ......# ...>......###o....##. #.....#  ......#  .o....#s hs hs h.s h! s h?"^_There are monsters nearby!s h;((( oYou shoot an arrow. The arrow misses the orc wizard. _An orc comes into view. It is wielding a +0 falchion. s h<_There are monsters nearby!  The orc shouts!  The arrow hits the orc wizard.t hv}m  The orc wizard is almost dead.t hE~t hЅ..o.o.t h(3.4t hvt hR' _You hear a shout!t hn ((((((t h{(You shoot an arrow.  The arrow closely misses the orc wizard.t h-..o..o.t h.(4.2t h3t h6V _The arrow barely misses the orc.t hIwW  You shoot an arrow. The arrow hits the orc wizard!t h}(()o   orct h,t h0  ..oo 2 orcs.oYou kill the orc wizard!t hx075.0t ht ht _An orc comes into view. It is wielding a +0 war axe.t hj  Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.t h^  You beckon some vexing sprites to accompany your attacks.t ht h zo.o.t h e7----6.0 (1.0t h HWill/2 Jinx t ht hq; _You feel your willpower being sapped.u h_  You shoot an arrow. The arrow hits the orc!((()   orcu hu hu hf ..)oo 2 orcs (1 wandering)..oYou kill the orc!u h03=8 (0.8u h9u hr _An orc comes into view. It is wielding a +0 flail.u h&L ((((oYou shoot an arrow. The arrow hits the orc.u hT;*u hs  The orc is severely wounded.A giggling sprite leaps out and insults the orc's ancestors.u hLu hH..)))   orcu h:o.u h-7.7 (0.9u hu hYG _You kill the orc!u h ((((( You shoot an arrow. The arrow hits the orc.u h<;*u h  The orc is moderately wounded.A giggling sprite leaps out and bonks the orc with its +0 flail.u h#V..>.o  orc (very drained).8=--8.5 (0.8u h$\ _The orc is severely wounded.u h=KP  You shoot an arrow. The arrow hits the orc!u hwP(((()..#u hZ..>.u hE089.3u h>u h0G _You kill the orc!u h u h u h u h H _No target in view!u ha u hb u hci u hj H _No target in view!v h4v h!v hxv h; _v h v hu9===v hv h{ _The sprites lose interest in your situation.v hv h.......# # # ###+#....##'#>....# #...#....#..#.....# '...#....#..######+######+## v h#...#....#............. #'###....#..##.. ##.#....###..##.@...##. --- ...#....+...........# #....#......)>.......#....#######)....###....# #).)..# # ..##....# ......# f   sleepcap (wandering) ..#. ..#.....# ##f....# ..'v h/201.3 (2.0v hf---2.3 (3 _A sleepcap comes into view.v h (((((f(You shoot an arrow. The arrow hits the sleepcap.v hX,v hm6.>.).f.v h77===3.1 (0.8v h=v h@6 _The sleepcap is lightly damaged.v h\   #>....# #. ..######+######+## ........... #......... #.@...##. ...........# ......)>....... ######)....##..  #).)..# #  ......#  .f....#  ##.....# v hP   #v hT>....# #. ..######+######+## ........... #......... #.@...##. ...........# ......)>....... ######)....##..  #).)..# # ......#  .f....# ##.....#v h4v hv hE  ((((( _A sleepcap is nearby!You shoot an arrow. The arrow hits the sleepcap!v h v hǕ.>.).f.v h&9v h v h.a _The sleepcap is severely damaged.v h   #>....# #. ..######+######+## ........... #......... #.@...##. ...........# ......)>....... ######)....##..  #).)..# #  ..f...#  ......#  ##.....# v h   #>....# #. ..######+######+## ........... #......... #.@...##. ...........# ......)>....... ######)....##..  #).)..# # ..f...#  ......# ##.....#v h4v hv h (((( _A sleepcap is nearby!You shoot an arrow. The arrow hits the sleepcap!v h}Pv h[.>.f.==4.7v h`v haa _The sleepcap is almost destroyed.v hn    #>....# #. ..######+######+## ........... #......... #.@...##. ...........# ......)>....... ######)....##..  #)f)..# #  ......#  ......#  ##.....# v h: x   #>....# #. ..######+######+## ........... #......... #.@...##. ...........# ......)>....... ######)....##..  #)f)..# # ......#  ......# ##.....#v h 4v h v h# _A sleepcap is nearby!You shoot an arrow. The arrow hits the sleepcap!v h$ u(((.v hM \.>..v h} 095.5v hǹ v hD O _You destroy the sleepcap!v hUj 4v hdq v hs H _No target in view!v h4v h+v h|H _No target in view!w h _w h,w h",w hw hw hP%Bw h(w h,w h#-w h2w ho7w h:w h(;w h?=w h@w hD,w hEw hPw hoT,w hUw hZw h^w hv^w h`w hycw hxmXw hn,w hpw hBtw hw,w hxw hzw h~,w h~w hw h,w h@w hXw hw h7:#'###....#..## ###.#....###..##.....###....+...........##....#....#......)>.........#....#######)....## #...#....#....##).)..###### #..##....#...........# #..#.....#...........# ..#....##@....# --- +..'.....##### #.....# #.# ......'.o ####.....# .......<......# .##.....#..........# .. #.....# ..o   orc wizard (wandering).......# .. #######.......#.. ####.....#w h`18.5 (13.0)---9.5 (14w h<z _An orc wizard comes into view. It is wielding a +0 dagger.w hS ((((((o    You shoot an arrow. The arrow hits the orc wizard!w hlV....'.ow hl<===20.3 (0.8)w h@vw hxc _The orc wizard is severely wounded.w h #.....# ......##.....# .)>..........# #######)....# #....##).)..#w hv #...........# #...........# #@....#  #.....#  ......'.o  .......#.. < .##.....#...  .. #.....# ..  .. ####### ..w h. #.....# ......##.....# .)>..........# #######)....# #....##).)..# #...........# #...........# w h/#@....#  #.....#  ......'.o  .......#.. < .##.....#.. .. #.....# ..  .. #######..w h8w hW9w hlAw h O (((((( _An orc wizard is nearby!You shoot an arrow.  The arrow hits the orc wizard but does no damage.w hjr  The orc wizard is severely wounded.w h[a....'..w hf01.1w hw h_ _You feel your willpower return.w hBw hBw hDw hNw h{Pw hnUw hVw h~Zw h.[w h4 w h  ###.#....#### ...+...........###)>......######)....##. ##....##).)..#######w h %##....#...........# .....#.........#....## +..'#### ---2.1 (1.0 #..#.....#...........o..###.....#..#....#..#.o   orc wizard##.. #..##'##########w h :---w h w h ((((((( _An orc wizard is nearby!w h w h U...o..'..w ha 5===9 (0.8w hӝ w h q _You shoot an arrow. The arrow barely misses the orc wizard.x h[  x hCasting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.x hG  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.x h ****The orc wizard points at you and mumbles some strange words.x hx hp4@...x hcx h7x h---x h.-x hҞ3.9 (1.0x h*2Will/2 Jinx x hbx hx hW x hx h>/_The puff of flame misses you.x hox hv ((((You shoot an arrow.x h:*x hk  The arrow closely misses the orc wizard.A giggling sprite leaps out and bonks the orc wizard with its +0 dagger.x ht..o. (very drained)x h$u5=4.7 (0.8x h}x h^ _The orc wizard is almost dead.x hf  You shoot an arrow. The arrow hits the orc wizard.(()x h t..---405.5x h x hz N _You kill the orc wizard!x h> 4x h* x hȸ H _No target in view!x hgh8= _x hzmx hnx ho)x haqx hz _The sprites lose interest in your situation.x h~x hA~T9===x hc~x h3x h3y.---9.5 (4.0---x hx hj _Key pressed, stopping explore.x hqx hާx hH _No target in view!y hy hy hy hH _No target in view!y hl4y hJy hy hy h% _y hy hy h7,y hy hy hy hy hy hWy h y h6;==y hy hDy hy hy hy hy hMy hzy hy hWy h'y hEy hy h y h',y hy hy hO,y h0y hy hy hy h}y hy h{ ,y h"y hd&y h*,y h.y hc0y h2,y h4y h 8y h;y h;y hQ>y hBy hH,y hKy hOy hTSy hSy hUy h+Yy hy],y h _y ha@  There is an open door here.y hcy hd _y hey hry hwy h7wy hyy h@  There is an open door here.y hV<y hKy hn _You feel your willpower return.y h3y hy hy hy hy hǗy hry h ,y hQy hy h,,y hy h}  Things that are here:  a +0 war axe; an orc corpsey hcy h _y hpy h @  You see here a +0 falchion.y h y h2_y hy h-y hX,y hy h'y h,y hy hy h,y h|y hy hy hy hy hy h y h.y hy hYy h,y hxy hm7 _You open the door.y h3y hy hg@  There is an open door here.y h| y h  _y h y h y h,y hsy hy h ,y hOy hy h`y hy hy hjy hHy hky h y hh"y hy$,y hL%y h'y h),y h*y h .@  There is an open door here.y h.0y h0 _y h>1y h=3y h=5,y h5y hE>} .#+######.#....###..##.. #....#....'........ #....#....#......)> y h>&#....#....#######). ..######...#....#....##). y h>........#..##....#........ ........#..#.....#........ ........#..#.....#....##.. y h?........+@.'.....#######.. y h,?........#..#.....#........ y hF?#.....####.....#........ y hq?+.......<......#....##.. #.............y h?@.#....##.. y h?#..............#....#### #..............#.....#y h?] +.....####.....#.....# y h?>#.....#..##'##########y hMF.##.....................'712.0)......#....+...y hF}#..#.#y hMy hMM======2.5 (43y hSy hV= _As you open the door, it creaks loudly!y ha3y hNby hhy hbpBy hp@  There is an open door here.y hssy hs _y hty hvy hwy hwy h[xy hyy hzy hzy h{y h~y hz ....'....... #....#....#y h;...... #....#....####......######...#....#.. ...........#..#.. ...........#..#.....#... ...........#..#.....#y h\ c..........'..'.## y hvW.@...#..#.....#..------y h ######.....####.....#... y h+.......<......# #..............#. #..............#. #..............#... c   centaur (asleep)y h +.....####.....#... #.....#..##'####y h?a### #.....#.......#....y hm16.0)y hܐJ------7.5 (5y hy hȨ8 ((((((c _A centaur comes into view.You shoot an arrow. The arrow hits the centaur.  The centaur shouts!y h0 c......(launcher)The centaur is lightly wounded.y h5 (((((((The centaur wields a +0 orcbow. The centaur shoots an arrow.y h9P......@y h7===8.3 (0.8y hy hKK _The arrow misses you.y hK9 ......  ......  ......###### ...........# ...........#..# ...........#..# c..........'..' .......@...# ######.....# +.......<.y hK #......... #......... #......... +.....#### #.....#y hF ......  ......  ......###### ...........# ...........#..# ...........#..# c..........'..' .......@...# ######.....#y h. +.......<. #......... #......... #......... +.....#### y h%Z#.....#y hy h4y hy h  ((((((( _A centaur is nearby!You shoot an arrow.y hB c......  The arrow completely misses the centaur.y hl y h y h E(((((((y h_ P......@y h -9.2 (0.9y ht y h h _The centaur shoots an arrow. The arrow misses you.y hZ> ((((((You shoot an arrow.  The arrow hits the centaur but does no damage.y h V ......  The centaur is lightly wounded.y h K((((((y he ......39----6----80.1 _The centaur shoots an arrow. The arrow hits you!z hAJ  Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z h^  You beckon some vexing sprites to accompany your attacks.z h (((((((You feel your willpower being sapped. The centaur shoots an arrow.z hP......@z hօ (((((((The arrow barely misses you. The centaur shoots an arrow.z h W......@z hk 4--------1.1 (1.0Will/2 Jinx z h.z h~S _The arrow closely misses you.z hr  ((((((You shoot an arrow. The arrow hits the centaur.z h:*z h4 k c...... , very drained)The centaur is lightly wounded.  A giggling sprite leaps out and bonks the centaur with its +0 orcbow.  The centaur is moderately wounded.z hb 6(((((((z h z h $...z h ,...@z h 3=9 (0.8z h z h  z h Z_The centaur shoots an arrow. The arrow misses you.z h (((((( You shoot an arrow. The arrow hits the centaur.z hV ......  The centaur is severely wounded.z h L(((((((z h P......@z hf X5=--2.7z hi z h0 h _The centaur shoots an arrow. The arrow misses you.z h> T  You shoot an arrow. The arrow hits the centaur!z h )((((((z h(/......z h,i----=43.5z h#3z h 6K _You kill the centaur!{ h3 4{ h{ hH _No target in view!{ h\4{ h^{ hQb{ hfD40 _{ hOi?{ h-k{ h(p{ _The sprites lose interest in your situation.{ hp76=={ hq{ hr{ hv{ hwL1={ hx{ hz,{ h{{ h}j7==={ h~{ h~{ hk{ h{ hԂ{ h{ h{ hO2={ h{ h+98{ hZF=={ h0{ h&,{ h{ hh,{ hb{ hk{ hJ3=9{ hG==={ h{ h,{ h6{ h#,{ hК{ h{ hݜ{ h{ h|{ hˠ{ hߠ4{ h={ h*=={ h9{ hP{ h{ h{ h{ h{ hf{ h{ hL5={ hí{ h,{ h{ h7{ h{ hn _You feel your willpower return.{ hȻ{ hg{ h{ ha6=={ h}{ hN{ h{ h{ h|{ h{ h1...... #....#....#. #....#....###.######...#....#........#..##....#.#..#.....#.#..#.....#).'..'.....###.....#..#.....#.. ######@....####.....#---c....'.......<......#......#..#{ hqb#.....#.##.... #.#..... +.....####.....#c   centaur (asleep).... #.....#..##'#######... #.....#.......#...{ h> #.....##'##...#...{ hK 307.5 (24.0)  You open the door.{ h<ss   scorpion (wandering){ hH---8.5 (25{ h{ h _A centaur comes into view. A scorpion comes into view.| h  Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.| hE^  You beckon some vexing sprites to accompany your attacks.| h\Ks.s| hLV7---==| hU  You shoot an arrow. The arrow hits the scorpion.} hp;*} h   The scorpion is heavily wounded.A giggling sprite leaps out and makes the scorpion trip over its own legs.  The scorpion is severely wounded.} h. .cs The jinxing sprites lose interest in you.} h f8=4.4 (0.9} hl } h5  } hm G_The scorpion barely misses you.} he h((((((} h s.....  You shoot an arrow. The arrow barely misses the scorpion.} hg -5.2 (0.8} h~ } h V _The scorpion closely misses you.} h U  You shoot an arrow. The arrow hits the scorpion!} h D'} hoe '  You kill the scorpion!} htC(} h''} hB 35----} h5----76.0 _The centaur shoots an arrow. The arrow hits you!} hA } h= p _Your Ranged Weapons skill increases to level 14!~ h ( You shoot an arrow. The arrow hits the centaur!~ hx '  The centaur is heavily wounded.~ h C(~ h'30-------4-----8~ h1~ h}F _The centaur shoots an arrow. The arrow hits you.~ hZ (You shoot an arrow.  The arrow hits the centaur but does no damage.~ h@x '  The centaur is heavily wounded.~ h^(((((((~ hp .'..@.'  The centaur shoots an arrow. The arrow closely misses you.~ hs^(((((((~ h|b.'..@.'~ hI1=--~ hO5=7.6~ hs~ h o _The centaur shoots an arrow. The arrow barely misses you.~ h-T  You shoot an arrow. The arrow hits the centaur!~ h2)(~ h~ h'~ hM=518.4~ h~ hK _You kill the centaur!~ h, ~ h ~ hi ~ hH H _No target in view! hH4 h) h h; _ h., h% hy h{2=6== h hR, hs h h h h7=== h hjO33= ht h, h h, hhb8== h+ h  haX4= hF h h h` hO9=== h_, h  hB  h L5= h$ h, h h h;== h h h hb h" h" h#6 h#= h+# h$ hE) _You feel your willpower return. h+ hN. h~. h!0 hP3 h~3 h3D7= h5 hi:, hO< h? h? hPB hF h#G hVI hL hL hLN8= h$O hmR hR h^T hW hW hY h\ h] h_ hCb hob hbD9= hd hg hg hxi hl, hn h7r, h,t h/w haw$40 hw2= hy hV~, hՃ hӇ, h h h51= h h h!, hؔ hB, h h\, h h h5#2 hR2= h hs, hT h, hү h, h h h #3 h2(= h h, h h, hW hF hy#4 h2= hq h h h h h h> h', h h595 h(= hg h, h h, hK h0, h h[ h#6 hE== h! hM h, h  h/@  There is an open door here. h  hn  _ h) h h h h h h  hB!9= h # h#& h8( hj( hz) h+ h- h". h/ h2 hv5 h5 hj7 h9 h.=, h%? hA h#D h`D hE hK, hK hP| _B - 2 scrolls labelled EZXI JAVEMY (gained 1) hS3 hU hW haZ, hM[ h] h_ h` ha hPb hc hd hd hg h i, hj hl hLnB h@t$ ##....##..... +.....##...... #............+.....## ht ##...........#.....### #....##.....#.....###....########.....## ..# #....... ht ..##.....# #...... #..@..# .....--- ##+#### .....  ht/####  hu6+  h>u<###  hmu  hS{|89.4 (71.0)'...#...+... h{X#...#### hX h(====== h&90.4 (72 h h<= _As you open the door, it creaks loudly! hI h4 h\ hʭB h , h( h}@  There is an open door here. h h1 _ hs h h , hq h h5, hڻ h h, hp h$  h_You open the door. h3 h2 h9@  There is an open door here. h  hZ _ h hU h_ h h hJ7 _You open the door. h,3 hw  There is an open door here. _ h, h h hl #....##.....#  ##....##.....#  #.....###'####  +.....#......#  hQ#.....#......#  #.....'......# #. ####'##......#  h##...###...######## .......@........ ------ h403.4 (13................ .................  h9##....#######....#.... .......... hW<>.... hr-####+ h h7&------ hK%4.4 (14 h h _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _Found a stone staircase leading down. hD 3 hX  h]  h  h( B h , h  h  h , hq  hA  h&  hX  hb  hj  h~ , h  h%  hI , h  h_  h , h  h  h  h  h  h R  There is a stone staircase leading down here. h  h/  _ hC  h>  h  h  hD  h  h , h  h  h: , h  h<  h , h  h  h , h  h  hh , h  h  h , h , h , hb  h  h , h  h 7 _You open the door. h 3 h  h` @  There is an open door here. h9  h  _ hK  h&  h  h  h]  h  ht , h   hW  h  h2  h  h?  h" , h"  h+$  hL%  hq%  h%  h5'  hb(  h(  h)  hI+  h- , h-  h[0  h1 , h2  h4 $  h4 _You open the door. h6  h7  h7  h#: @  There is an open door here. h;  h9<  _ h<  h=  hF  hG  hH  hI  hI  h)K  hL , hM  hN  hP  hP  h(Q  hHS  hZ y _You open the door. hZ  hZ  h[  h\  h^  h-^  h^  h`  ha , h&b  hFc  hd , hke  hg  hyh , hi  hoj  h l , hml  hpm  hn , h@o  hGq  hr , hs  hbt  hu , hv  h'w  hx , hx  hn{  h+ L ...........##+###... .................. .)............... .........W..... #######.. hm ....##+####....)'.. ...#.....#.. ####'##....##.....#.. h #######...@+.....##.....#..#..........#............+.. h #....##....##...........#..#..#....#####+##....##.....#.. h #..#.....'....##....########..#..#.....#...........# #.. W   phantom (wandering) h #..##...##....##.....# #..#..##...##....##.....#.. h0 O#..#....#.....###'####.. hz Y50.4 (46 _You open the door. _There is an open h jdoor here. _You open the door. _There is an open door here. _You open the door.  hЅ  h G.W hm ,1.4 (47 hݒ  h   h/ L_A phantom comes into view. h5  ..##+###...  ......... .) ........  .W....  ....#) h  ... ####'# #...@+ #..........# #....##....#  .#####+#  h . .  .  h  . h*   . hM @  .  h߉ ..##+###...  ......... .) ........  .W....  ....#) ... ####'# #...@+ hي#..........# #....##....#  .#####+#  .  .  .  .  .  h h h7 h^ _A phantom is nearby! hM (((W  You shoot an arrow. The arrow hits the phantom! hDwW..'===2.2 (0.8 hI ) hM h]O  hyOT_The phantom is moderately damaged. h  Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h^  You beckon some vexing sprites to accompany your attacks. hl.W7----3.2 (1.0Will/2 Jinx  h# h%; _You feel your willpower being sapped. hZFZ(((((( hU4* h  You shoot an arrow. The arrow closely misses the phantom.A giggling sprite leaps out and makes the phantom trip over its own feet. hʣc.....W' h#;(drained) h5=4.0 (0.8 h hub _The phantom is moderately damaged. h (You shoot an arrow. The arrow hits the phantom. h:* hwi  The phantom is heavily damaged.A giggling sprite leaps out and smacks the phantom with its own hand..W very drained)8 h~ h-` _The phantom is severely damaged. hn  You shoot an arrow.  The arrow hits the phantom but does no damage. h9o  The phantom is severely damaged. hX8=--5.6 h h+U _The phantom closely misses you. hw Z(((((( h[ 3* ho  .....W You shoot an arrow. The arrow misses the phantom.A giggling sprite leaps out and doodles on the phantom's face.  hp JThe phantom is almost destroyed. hqp (6.4 hv  h]y U _The phantom closely misses you. hХ T  You shoot an arrow. The arrow hits the phantom! h [' h4 &' h6 L=57.2 h;  h= N _You destroy the phantom! h#/ h/ h4 hW7H _No target in view! h^ h^ hC_ hb hXb#9 hfK== h!gx _The jinxing sprites lose interest in you. hs _The sprites lose interest in your situation.There is an open door here. _ hu hx h_{, h6} h h~Q== h h h, hk hۍ hW, ho h h, h hә h, h hʟ h, h htR #....#  #....#  #....#  #....#  #....#  h#....# #####  #....# .....  #@...##+###..... --- ..#.........  h...'.........  #...#.............. # #...#..........##+#### #.. #..........#.... #.. #....####'##....## #. #######....+.....## #..........#..... hK hP067.2 (10.0) hH---8.2 (11 hI h/ _G - a wand of digging (4) hı h0 hp^ _No target in view! hVrJ hu hw h{Q _ hV}, hT~ hn@  There is an open door here. hI hփ _ h h h, hW hj hP, hW h h, h h@  There is an open door here. h h _ hؚ h h% hj h5 h$ hä7 h/ hn _You feel your willpower return. h_ h hA h! h4 hV #.....#...#....##+###.   hҴ#.....#...#...........  #.....'...'...........   hb#.....#...#...........   h4Y#.....#...#..........#  h% #.....#...#..........#  #.....#..##....####'##  #.....#..#######....+  hc #....@#..#..........# hε179   h#.....#..#....##....##  #.....#..#....#####+##  ha #.....#..#.....'....#   hKY#.....#..#.....#......   hs#.....#..##...##....##  ...#..##...   h(...#..#....#   #..#....+.....# h h -80.2 (12 h h@  hi_Found a stone. h hn hP hH _No target in view! hf 3 h  h|  h8"  hu' : _ h'  h* , h*+  h-  h0 , h1  h3  hW6 , h7  h9  h;  h<  h =  h@?  h@  h@  hA  hC  hyE  hE  hkF  hI  hK , h/L  h>N  hO , hP  hR  hU , hV  h[  h]  h]  h^  ha  hc  hc  h>e  hg  h j , hk  hm  h0o , hBp  hr  ht , hv  hSx  hy  h z  hz  h4}  h4 , h;  hh  h~  h  h܅  h  h$ , h;  hJ  hm , h  h  h , hϔ  hQ  hė , h  hG  h  h  hl  h̝  hb , h  hy  h=  hb  h  h  h~  h  h}  h  h , h  hW  h  hװ  he  hD  h޴ , hε  hk  h , h  h  hc  h  h3  hL  h  h  hf  h  hV , h}  h  hK , h  hh  h , h  h}  h , h  hg , h7  h N _You now have 320 gold pieces (gained 13). h 3 h  h  h , h  h  hx  h  hL  h    #..  ..  .. ######   ###'##......   #...........   #...........  h   #...).......   #...@.# h   #.....# hF   #.....#  hk  #.....#  h  #.....# #....#  #.....#...#....#  #.....#...#....#  h  #.....+...#....# #.....#...#....# h n78 M##..  .. ########'## h ........####. #.....# hI C#.....+ h+ .520.2 (40 h ,1.2 (41 hx  h { _You see here a +2 rapier of draining. h  hz  h  hh H _No target in view! h 3 hܪ  hH  h*  h : _ hµ  h  h1  h  h  h , h  hX @  There is an open door here. hk  h  _ h  h  hR , hK  h  h  h  h  h  h , h  h  h+  hY  h  h  h  h  h  h  hX , h  h  h9  hR  hn  h @  There is an open door here. h  h  _ h  h&  h  h  hJ  h  h0 , h6  h  h ! ############ #...#......# #...#......# #...##.....# #...##.....#  #..........#  #...######## ###'## h J #...... #............. #...).......... #.....#####...s #.....# ... #.....# ..  h s   scorpion (wandering) #.....# . h* \ #.....#  h= : #.....# h -35.2 (14 h N.s h ,6.2 (15 h  hi [ _A scorpion comes into view. h W((((((( hP# hN,......s.s h-;===7.0 (0.8) h2 h5p _You shoot an arrow. The arrow closely misses the scorpion. hQ^         h^  #..........#  #...########..  ###'##.........  #......@.......  h^g#..............  #...)..........  #.....#####....  h^O #.....# .s.  h_H#.....# ..  #.....# .  hB_:#.....#     hr_ h           #..........#  #...########..  ###'##.........  #......@.......  #..............  #...)..........  h־) #.....#####.... #.....# .s. #.....# ..  #.....# . #.....#   h4 h ht_ _A scorpion is nearby! hJ (((((You shoot an arrow. The arrow hits the scorpion. h....s.7 (0.7 _The scorpion is lightly wounded. h           #..........#  h7R#...########..  ###'##.........  #......@.......  #..............  #...)..........  #.....#####.s..  #.....# ...  #.....# ..  hy #.....# .  #.....#     h~<   h~  h~  h  hR  h  h  h  h)  hkY #..........#  hO #...########..  he ###'##.........  h)f #......@.......  hjf #..............  hf #...)..........  h #.....#####.s.. hM` #.....# ... hf #.....# ..  h` #.....# . h,V #.....#  he  h  hȃ  h^ hk h hܒ hK  h h;_A scorpion is nearby! h h` ((((You shoot an arrow. The arrow hits the scorpion. hj h}a....s. h?-8.5 (0.8 h h\  _A scorpion is nearby!  You shoot an arrow. The arrow hits the scorpion. _The scorpion is lightly wounded. _A scorpion is nearby!  hb You shoot an arrow. The arrow hits the scorpion. _The scorpion is lightly wounded. ha      h      #..........#  #...########..  hMT###'##.........  #......@.......  #..............  #...)..........  #.....#####s...  #.....# ...  #.....# ..  #.....# .  hU #.....#     hsd           #..........#  #...########..  h ###'##.........  #......@.......  #..............  #...)..........  h t #.....#####s... h0 #.....# ... #.....# ..  hT #.....# . #.....#  hw  h h8 h h0g  You shoot an arrow. The arrow hits the scorpion. _The scorpion is lightly wounded.  hb_A scorpion is nearby!  You shoot an arrow. The arrow hits the scorpion. _The scorpion is lightly wounded.  hT_A scorpion is nearby! hM(((  hx_The scorpion is lightly wounded. _A scorpion is nearby!  You shoot an arrow. The arrow hits the scorpion. _The scorpion is lightly wounded. _A scorpion is nearby!  You shoot an arrow. The arrow hits the scorpion! hߑ h|^..s. h(9.3 h ht\ _The scorpion is almost dead. h           #..........#  #...########..  ###'##.........  #......@.......  #..............  #...).....s....  #.....#####....  #.....# ...  #.....# ..  #.....# .  #.....#     hB $           #..........#  #...########..  ###'##.........  #......@.......  #..............  #...).....s....  #.....#####.... #.....# ... #.....# ..  #.....# . #.....#   hDH  hI  hN  h Q _ _A scorpion is nearby! h ((You shoot an arrow.  The arrow hits the scorpion but does no damage. h  hA# _.s. h# "40.1 h)  h,   h.,  h, N_The scorpion is almost dead. h9 <   h9 C     h:    h>: W  #..........#  #...########..  hg: [ ###'##.........  #......@.......  h: n #........s.....  #...)..........  h: H #.....#####....  #.....# ...  h: M #.....# ..  #.....# .  h; P#.....#     h@ /           #..........#  #...########..  ###'##.........  #......@.......  h  #........s.....  #...)..........  #.....#####.... #.....# ... #.....# ..  #.....# . #.....#   h  h 4 he  h5 _ _A scorpion is nearby! hwJ U  You shoot an arrow. The arrow hits the scorpion! hN a(. h (.. h . 8 h F9 _You kill the scorpion! hV  h h _Your Dodging skill increases to level 6! h I hb  h  h P _ h , h  h  h  h#  h  hv  h , h*  h  h  h  h  h  h: , h  h  h  h  h  hV  h  hY  h  ho  h  h  h}  h  h  h:  h  h  h& , h  h  h4 B h] , h  h  h(  h  h  h'  h 7 _You open the door. hQ!  h!  h!  hU$ @  There is an open door here. h'%  hr%  _ h%  h(  h3)  h`)  hc*  h+  h+  h+  h0,  h%-  h- , h.  h0  h1  h2  h2  h4  hM6  hr6  h7  h:  h;  hB;  hI<  h<  h= , hm>  h?  h@ , h{A  hB  hpC , hC  hE  hF  hF  hG  hI  hJ , h1K  h0L  hNM  huM  hM  h`P  h.Q , hQ  hS  hU , hV  hKX  hY , hpZ  hC\  h] , h^  h`  hFb , hc  he  hf  hf  hg  hk X h^n  hMo , hp  hq  h5r , hr  h`t 7 _You open the door. heu 3 hv  hw @  There is an open door here. hdy  hy  _ hz  hh|  h}  h~  hb~  ha  h #####....#+###.....# #... .......###..##.....# #... .......#...........######## #... .......#..........#.......##+#... .......#..........#.............. ###....#..........#..............  #....#..........#..............  #....#..........#..............  #....#........@.'..............---  #....#....###'###.......#+##### ..#....# #.. #.......# #.. ..#....# o... #.......# #.. ..#....# .o... #.......# #.. ..#....# .o..... #.......######. ooo 3 orcs (asleep) ..#....# ...#######... hm .........#. ..#....# ... ..................#. ..#....##+###..................#. hO J 80.9 (40.0)  You open the door. hۏ H---1.9 (41 h  h V _3 orcs come into view. hP  You shoot an arrow. The arrow hits the orc! h(()( 2 h?V  You kill the orc! hJ'.o.ooo1 wandering) hqM;===2.6 (0.7) hS hV7 _The orc shouts! You hear a shout! hRdP......# .###..##.....#  hd..#........... .......#..........#. .......#..........#..........#.....  .........#.....  hdK .........#.....  .......@.'.....  hd: ...###'###..... #.. #.......#  he )o.. #.......#  .....   .o.....  h7e1 ...#### ...  h#......# .###..##.....# ..#........... h .......#..........#.......#..........#..........#.....  .........#.....  .........#.....   h.......@.'.....  ...###'###..... #.. #.......#  )o.. #.......#  .....   .o.....  ...#### ...  hN h h  h d _There are monsters nearby! hKm  You shoot an arrow.  The orc shouts!  The arrow hits the orc! hO(()   orc hT h hu '.o.oo   orc priesto   orcYou kill the orc! hw-3.4 (0.8 hE hz _An orc priest comes into view. It is wielding a +0 dagger. h......# .###..##.....# ..#........... .......#..........#. . h%......#..........#..........#.....  .........#.....  .........#.....  .......@.'.....  ...###'###..... hH #.. #.......#  )).. #.......#  o....   ..o....  hh1 ...#### ...  h~S......#  hĔ.###..##.....# ..#........... .......#..........#.......#..........#. h.........#.....  .........#.....  h B .........#.....   h)r.......@.'.....  ...###'###..... hJ #.. #.......#  )).. #.......#  h o....   ..o....  ...#### ...  h h hz _There are monsters nearby! hST......# .###..##.....# ..#........... .......#..........#. .......#..........#..........#.....  .........#.....  .........#.....  .......@.'.....  ...###'###..... #.. #.......#  h/T )).. #.......#  o....   ..o....  ...#### ...  h......# .###..##.....# ..#........... .......#..........#.......#..........#..........#.....  .........#.....   hC7.........#.....  .......@.'.....  ...###'###..... #.. #.......#  )).. #.......#  o....   ..o....  ...#### ...  hs h h/ hN (((( _There are monsters nearby!You shoot an arrow. The arrow hits the orc priest! hqc'.)) h(4.2 h< h|c _The orc priest is severely wounded. hH? (((((((You shoot an arrow. h, h#'.o).o... h h!5.0 hx h^ _The arrow closely misses the orc priest. h8M W  You shoot an arrow. The arrow hits the orc priest! h S (()(o   orc h  h i'.o. h /608 hn  h N _You kill the orc priest! h ......# .###..##.....# ..#........... .......#..........#. .......#..........#..........#.....  .........#.....  .........#.....   h .......@.'.....  ...###'###..... #.. #.......#  )o.. #.......#  .....   .......  ...#### h " ...  h......# .###..##.....# ..#........... .......#..........#.......#..........#..........#.....  .........#.....  .........#.....  .......@.'.....   h...###'###..... #.. #.......#  )o.. #.......#  .....   .......  ...#### ...  h+ h h hD[ _An orc is nearby! hp((((((( h h &'o).... h&-6.5 (0.7 hL. hd1j _You shoot an arrow. The arrow barely misses the orc. hQ  Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h#^  You beckon some vexing sprites to accompany your attacks. hw+Co. h ,7----7.5 (1.0Will/2 Jinx  hZ4 h07; _You feel your willpower being sapped. h(  You shoot an arrow. The arrow hits the orc!) hQ  h 5=8.3 (0.8 hܺ  h> G _You kill the orc! hC 4 hW  h; H _No target in view! h| h} hp hH _No target in view! hM _ h hUR8=-- hk h _The sprites lose interest in your situation. h h , hr  hO hj9=== hC h" hR, h hk  h]# h# h% h%2~  There is an open door here.  Things that are here:  a +0 club; a +0 chain mail h5 hA6 _ hS8 hF; h> hd>;== h@ h}K hzN, hP hS hYV, hpX h[ h`_, h_ hLp hgr, hs h7x hz, h| hN h?, h@ h,7 _You open the door. h hN hi hG@  There is an open door here. h h _ h h_ h, h h h, h h h, h hl h , h h\ h> h h ht hy h h h2 h, h& h h, h h h: h h h h}  h ! h hSn _You feel your willpower return. h h_ h^ h] hx, hx  h" h$ h,% h& h) h* h#+ h:, h. h0, h2 h3 h5, h6 h8 h~:, h; hZE7 _You open the door. h{G3 hH h*R hR hS hRU h,W hxW h|X hZ h\, h] hy`7 _You open the door. hUb3 h)c h{u  There is an open door here. _ hr{ h hނ, h! h hދ, h h h, h} h h, h h hE h| hv hg..##.....# #...#.............########..#.............#.......##'#......... .........#......###+#. .........#.......#...# .........#........'...# .........# h........#...# .........'........#'### ...###)###......@#'######.#....##---634.3 (46.0) ...##....#.......#...#....#....'..))....#.......#...#....#....#.......#.......#...#....#....## hnD.......#.......######...#....# ...#######............#..##.... ...#..................#..# '###..................#..# ...........).'..'# h:--- h hj _Key pressed, stopping explore. h h hH _No target in view! h3 h  h h h+: _ hl h, h hy h, h h h , h}  h h, h h h$, h h  hG#, h$ h( h*, h, h/ hw0 h0 hE2 h5 h8, hW: hE hF hH hOK, hL hP hR, hlT hW hZ, h[ h ^ h`, ha hDi h'k hTk hl hVp hGr, hs h9v h8x, hgy h{ h}, h h hǂ h4 h ht h, h2 h* h, h h hr, h h47 _You open the door. hB...........#.....#..##'############.....#.....#.......##########.....##'##...#...<..## #.........#+###......# h^# #....................## #..............####### #'#### #..............+  h# ######..# ..# #....@....######  h58.3 (24..# #....#....#  h ..# #....###### ###### #...< h/Y. # hWZ.. ##  h/.... # .... ....... hz h,9.3 (25 h@ hw| _Found a stone staircase leading up. _There is an open door here. h hj h hH _No target in view! h_3 h+ hF h h$ _ hX h5 hr h, h< h7 _You open the door. h hM h h@  There is an open door here. h hD _ h hO h, hK h h, h h hB hB h h' h h hb hd7 _You open the door. ho h h  h: There is an open door here. h h7 _ hP h hr h hb h  h|] #....'....######  #....#....#...# .<..  #....######...##....  #...<'....#.........  #....#....#.. h?  ##...##..##.......  #...##..##......  #........#....#  #........'..@.## 73.3 (14  h); #######..#.....#  #..##...##  #########  hj# ht h,4.3 (15 h h)9 _Found a stone staircase leading up. hX  h1Y  hj]  h ` H _No target in view! h 3 h  h  hX  h $ _ h , h , h  h  hL , h  h  h #..............+  ######.........#.....#  #....'....######.....#  #....#....#...# .<..##  h #....######...##.....#  #...<'....#...##....#....#.........###...##..##.........##...##..##....@....# hZ [#........#....##....##........'....##....########..#.....#. h k....##..##...##.....# h ######### ..O.##O   ogre (asleep)....# h #..... h 17.3 (3.0) h +8.3 (4 h  h  _An ogre comes into view. It is wielding a +0 giant spiked club. h    .....#  ######.....#  #...# .<..##  #...##.....#  #...<'....#..........#  #.........#  #.........#  #....@....#  #....##....#  .'....##....#  .#.....#.....#  #..##...##.....#   ..O.##  ....#  .....  h=   .....#  ######.....#  #...# .<..##  #...##.....#  #...<'....#..........#  #.........#  #.........#  #....@....#  #....##....#  .'....##....#  .#.....#.....# #..##...##.....# h>  ..O.##  ....# .....  hbI4 hK hWK ( hXm(((O    h8X_An ogre is nearby!You shoot an arrow. The arrow hits the ogre!  The ogre shouts! h2 h`k...O. h7===9.0 (0.7 h  h_ _The ogre is moderately wounded. h  Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h ^  You beckon some vexing sprites to accompany your attacks. hy ?O. h f7----80.0 (1.0 hI HWill/2 Jinx  h\  h ; _You feel your willpower being sapped. h ((You shoot an arrow.  The arrow hits the ogre but does no damage. h(  h/ U.O. h-0 3=8 (0.8 h5  h8 _ _The ogre is moderately wounded. h: (You shoot an arrow. The arrow hits the ogre. h}~;* hDO  The ogre is heavily wounded.A giggling sprite leaps out and smacks the ogre with its own hand. hVO. (very drained) hW hWQ8=--1.6 hP\ h]] _The ogre is severely wounded. h:Q  You shoot an arrow. The arrow hits the ogre! hy2) h6| 20-42.4  h8%_You kill the ogre! h): hE hFm _Your Spellcasting skill increases to level 6! hr4 h| hH _No target in view! h  h  h  h+  h ; _ h1  he ! h  h { _The sprites lose interest in your situation. h/ L9= h  h  h  h  h!  hJ! k20=== h"  hF'  h, , hA.  h0  h2 , hI4  h6  h7 , hT8  h9  h: Q== hf;  h?  hE X hG , hH  h8J  hL  hL  hJN  hP  hR , h,T  hiV  h X , hY  h}Z  h \ , hR]  h_  ha  ha  h1c  hHe  hf , hg  hk g.......#######  .......+.....#  .......#.....#  ..######.....#  ..#...##.<..##  hl  ###...##.....#  ..#..........########  ..#.........#.#  .##.........#...@)..#   hl --- .##.........#........... .#....##)...#........... .'....##....########.... .#.....#.....# ... .##...##.....# ##   ########....##   #....#   ..... hl E  h*p #  +.....#  #.....#  htp  .######.....#  .#...##.<..##  ...##.....#  hp o .#..........#  . hp #.........#.......#  ##.........#....@..#  hp k ##.........#.  hq #....##)...#. '....##....#. h9q U #.....#.....# ..  hdq t##...##.....# ## ....##  hq m #....#  .....  hq )  hw 099.4 (17.0) h`x J---700.4 (18 h|  hj  You see here the +1 great mace of the Writhing Axolotl {freeze, ^Fragile rPois _Str+2 Int+3}. hx  h  h? hX h h; _ ho hr(6+.....#  #.....#  #####.....#  ...##.<..##  ...##.....#  ..........######## .........#.......#  .........#....)..#######  .........#......@.......  ...##)...#.. ...##....######## ....#.....# .. ...##.....# .######  ###....## .h  h   hound (asleep)  #....# #. ..... ..    h.11.0) h/+2.4 (2 h4 h17X _A hound comes into view. h-6 hj<..##.######## #.......# #....)..#######  h#......@....... )...#.............. ########.......  .......  h' .######  .h   #.  ..... ..  hØ<..##.######## #.......# #....)..####### #......@....... )...#.............. ########.......  .......  .######  .h   #.  ..... ..  hY h h hݨ\ _A hound is nearby! hk  Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hP*  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. hY1 h.h h2 18---===3.4 (1Jinx  h6  h9 & _The hound barks! h (((You shoot an arrow. The arrow hits the hound. h\*;* h  The hound is lightly wounded.  A giggling sprite leaps out and smacks the hound with its own front paw. h h.h.. (very drained) hV-4.2 (0.8 h\ v _The hound is moderately wounded. h ( You shoot an arrow. The arrow hits the hound! h};* hT  The hound is almost dead.A giggling sprite leaps out and smacks the hound with its own front paw. h[.† h`O---69 (0.7 hf hhI _You kill the hound! h4 h h8H _No target in view! hKj hj hr hsH _No target in view! hh\J hna9= _ hd? hd hg{ _The sprites lose interest in your situation. h'h hdi hk hkd20=== hm hp h]r, hs hw, h2x hx h|a  You see here a hound corpse. h} h} _ h~ h1 h6Q== h h h, h hLJ h, h h h h̑ h h h, h h h, h՞ h0 h h7 hw ha  You see here a hound corpse. h. h _ hƭ h~ h, hڳ hU hK h| h h  You see here the +1 great mace of the Writhing Axolotl {freeze, ^Fragile rPoisStr+2 Int+3}. hZ6 _ h h h˿ h h h3 h, h h h, h  hX h hF hD h h h h hV h=, h h{ h07 h hn _You feel your willpower return. h3 h hi  You see here a +0 giant spiked club. h h _ hX h h?, h h h2, h h hm, h  h# h, h h h8, hP h h6, h6  hz  h< , h  h  h , h(  h/  hM  h  h , h|  h N _You now have 333 gold pieces (gained 13). h 3 hJ  h|  h% , h  hE  h! , h>#  h%  hT& , h&  h )  h) , h.*  h+  h, , h!-  hx.  h  h@  hB , hC  hF i  You see here a +0 giant spiked club. hJH  hH  _ h.I  hIK  hL , hN  hWQ  hDS , hzT  hU  hV , hW  hY  h[ , h>]  h_  hhb , hc  h2g  hg , hi  hk @  There is an open door here. hm  hm  _ hn  ho  hoq , hr  ho  h , h  hV  h , h  h  h , h  h  h , hY  hC @  There is an open door here. h1  hk  _ h  hu  h , h  h B h/  h .......#.....#..##'###########.....#.....#.......#......#  h ....########.....##'##...#...<..#..# #.........#+###......#..# #....................## #..............####### #'#### #..............+.....## ######.........#.....## #....@....######.....#---70.9 (66.0)..# #....#....#...##.<..## h ..# #....######...##.....# ###### #...<'....#..........# #....#....#.........#. ... ##...##..##.........#. .... ##...##..##.........#.  hʹ *.... #........#....##)...#. ....#........'....##....##There is an open door here. hM :--- h  h0 j _Key pressed, stopping explore. h  hA  hx H _No target in view! h  hd  h9  hH%  h&  h' $ _ h=+ , h, , h,  h0  h=2 , hc3  hj7  h~8 , hv9  hl=  h> , h?  hD  huF , hG  h3L  hN , hJO  hR  hT  hT  hV  hzZ  h(\  he\  hr]  hCb 7 _You open the door. hd  hd  hf  hj u  There is an open door here. _ hUk  hn  h\p , hq  hu  hv  hv  hw  h"z  hz , hr{  h}  h| , h  h  h^ , hj  h  hJ , h{  hh  hU , h  hL  h , hM  h  h , h  hݝ  h/  hW  h  h  h]  h  hH  hB  h  h  hs  h`  There is an open door here. _ h~ , h/  h @  There is an open door here. hۺ  hE  _ h  h"  h  hɿ  h}  h @  There is an open door here. hl #..#.....#...........# #..#..##...##....##.....# #..#..##...##....##.....# #..#..#....#.....###'#### #.. h #..#....+.....#......# ###..#....#.....#......# #.. ...#..'....#.....'......# #..#..##...####'##......# #..#..##...###..@######## #..98.9 (28#.................... #..#.................... ##. ...#...................> ##.#'###....#######..... #.. ####..##....# ....# #..........# #### ###..>.....# +###..####+## hp  h ,9.9 (29 h  h+ ; _Found a stone staircase leading down. hA  hB  h1F  htH H _No target in view! h 3 h  h  h  h f _ h  hw  h,  h , hw  h  h , h  h  h , ho  h  h , h  h  h/ , h  h  hv , h)  h  h  h  h`  h  h7 , h  h  h , hg  h  h}  h  h2  h  h  h  h  h  h@, h h h|, h h7 _You open the door. h 3 h  h@  There is an open door here. h hx _ h2 h h #.....#.............#  #.....#....................#  #.....#...................>#  #.....#'###....#######.....#  #######..##....#.....#....##  #.............#[....######  #.......>.....#.....#  ##+###..####'##.....#  #.#.....@# h`K816.9 (17  #.......#+   #.......##   ########## ##  h! h ",7.9 (18 hr( h*- _Found a leather armour. h  hs  ho hZH _No target in view! hYJ3 hLK hN h/P hUT: _ hW hX, h>Z h|] hu_, h` hCu7 _You open the door. hv3 h"x h he h hł h@  There is an open door here. h; h _ h hT h, hF h h, h h h}, hk h+ h hH h h h, h9 hh h, h h/ h/, h h3 hj, h^ h h h- h h< hs, h\ h+ h, hb h h8, hO h h, h h* h h h h hG, h4 h h, h  h h, h h h, h h  h , h  h h, h h h, h8 h> h, hv hb h, hV h h#!, h! h# h$, h% hC' h(, h}) h0+ h,, hE- hl/ h%1 h^1 h02 hK5 h7B h8 h9 h7: h: hPG hMX hHN, hN hEQ hUB hU hW, hX hZ h\, h] hu`, hQa h͋   #...########....#+###..   ###'##..###..##..   #........#........   #..............#........   #...)..........#........   #.....#####....#........   #.....#...#....#........   #.....#...#....#........   #.....#@..#....#........59.9 (42   #.....#...#....#....###)   #.....#...#....#....##..   #.....#...#....#....))..  #.....+...#....#........  #.....#...#....#........   #.....#...#....#....####   #.....#...#....#....#...   #.....#...#....##'###...  [ ha23d_You now have 348 gold pieces (gained 15). h hȗ[ _Done exploring. h* h h؟H _No target in view! hI h80.0)........ h< h> hk@E _Done exploring. hQ4 hW hZH _No target in view! h:3 h> hB)4 h. h.1E _Done exploring. h4 h  h _Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view! h  ht  h  h4 4 h!  h# No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring. hS heWhere to? (Tab - D:4, ? - help)  huD D - Dungeon  T - Temple hcJ  hZ [?25h[?0c hK[  #...########....#+###.. Selgeron the Skirmisher  ###'##.........###..##.. Deep Elf  #..............#........ Health: 46/46 ========================   h[ #..............#........ Magic: 20/20 ========================  #...)..........#........ AC: 7Str: 9  #.....#####....#........ EV: 15 h[ Int: 24  #.....#...#....#........ SH: 0Dex: 23   h\ #.....#...#....#........ XL:  9 Next: 66% Place: Dungeon:5  #.....#@..#....#........ Noise: ---------  Time: 5859.9 (0.0)   hD\ #.....#...#....#....###) x) +0 orcbow   h\ #.....#...#....#....##.. Fire: x) +0 orcbow  #.....#...#....#....))..  #.....+...#....#........  #.....#...#....#........    h\ #.....#...#....#....####   #.....#...#....#....#... h ] y   #.....#...#....##'###...   h6] \_Done exploring. _No target in view! _Done exploring. _No target in view! _Done exploring.  What level of the Dungeon? (default 4, ? - help)  hI2 [?25l[?1c h@44 hiA hP hQ hQ/ _ h V h]B h^ hg hIi hsi hSj hp hq, h s hw h7x, hx hQ h, hQ h hJ h@  There is an open door here. h} h _ h h[ hַ, hN h h, hu h/ h hB h h h, h h h, h h hb, h  h h, hP h) h, h h h, ha hu h, h h  hI, h h h, hN h h h h h h, h h hg!, hr" h' h(, h) h//X h0 h&1 hB1 h1 h5 h28, h: hm= h>, h>@ hAC hpD, h2E hBH hI, hK hM hKO, hDP hGR hS, hT hU hW, hX hY[ h\, h] h_ h{a ha he h%h h/i, hi hk hk, h;l h?m hn, hyo hqW  There is a stone staircase leading up here. hr h t ht$ _ hHv h[;4 h\ hl] hJ^ hj ..##....#.....#.........##.#.#.# ..##....##....#......... ..##....##....#....#.#.#.#.##.# .........#....#....#...#.#....#.# .........#....#....#..... ........##....##...#.........< ..##....########...#..........) ..##....##....################ ..##..........##@..##.......##)903.4 (43.5) ...#............................. ...#........................... ...+........................... ..########..#########..####### ..##...###..####..###..##...## .............#.........#....#.... .............#.........#....#. .............'.........#....#. _You climb upwards. h1k hn hRqc _There is a stone staircase leading down here. hCB  hC Shopping list: 1 item, total cost 205 gold pieces  a - [D:3] 205 gold a +1 arbalest of flaming You have 348 gold pieces  hKD "[!] travel|examine|delete items [a] choose item[Esc] exit ha h hbJSelgeron the SkirmisherDeep ElfHealth: 46/46 ========================Magic: 20/20 ========================AC: 7Str: 9EV: 15Int: 24SH: 0Dex: 23XL:  9 Next: 66% Place: Dungeon:4Time: _Done exploring. _What level of the Dungeon? (default 4, ? - help) _There is an open door here. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. h\4 hX h h9 h% _ hs, h!, h h h, ht h h, h h h, h h hc, ho h h, h h h, h h\  hQ , h h+@  There is an open door here. h h _ h hY h~, h h h, h;  h" h5$ hq$ h% hW' h( h( h) hY,X  There is a stone staircase leading up here. h- h. hQ/% _ hi0 hH<3 hL, hQ h^l _You climb upwards.  There is a stone staircase leading down here. ha h;b _ hHd hg hi, h}k hGn h>p hp hq hZt hw, h[x  You see here a +0 dagger. _#'#####.......#######.#####P....#...#....# #...##ß###.###.#.#..## ###.##P..#.# #...##..### #.## ##.#.#.# ##.####...#####.# ## #.P#.'.# #.#####........#######.  hp._P##### ##...# #...##..##....... .P## ##..#.###......[......... .## ##..#####@................ Noise: --------- 5929.9 (26.5) .# #.<#...###................ x) +0 orcbow ß#######.#...####...###.#........ Fire: x) +0 orcbow .#..........###.###..)........... '#........##....# ######......... .######......######........  .## #....#.....## ##..>......  ..## #.##.##.##..### #..#.......  #..###.##....###...####.###.....#  h hT _There is an entrance to Xaumn's General Store here. h  h /Welcome to Xaumn's General Store! What would you like to do?  a $  205 gold a +1 arbalest of flamingb -  30 gold a +0 falchion  c -  400 gold a lightning rod (4/4)d -  40 gold a potion of brilliance (unknown)  e -  30 gold a potion of curingf -  40 gold a scroll of amnesia (unknown)  g -  20 gold a scroll of identify  h -  5 gold 5 stones  h You have 348 gold pieces. After the purchase, you will have 143 gold pieces. [Esc] exit[!] buy|examine items[a-h] mark item for purchase [/] sort (type) [Enter] buy shopping list [A-H] put item on shopping list h Na + marked items  hp1Qa -  ha +  After the purchase, you will have 143 gold pieces.[Enter] buy marked items hY Purchase items for 205 gold? (y/N) h T  a -  30 gold a +0 falchion  b -  400 gold a lightning rod (4/4)  c -  40 gold a potion of brilliance (unknown)  hО  d -  30 gold a potion of curing  e -  40 gold a scroll of amnesia (unknown)2identify 55 stones gG h h h #'#####.......#######.#### Selgeron the Skirmisher#P....#...#....# #...#Deep Elf#ß###.###.#.#..## ###.#Health: 46/46 ========================#P..#.# #...##..### #.## Magic: 20/20 ========================  h/d##.#.#.# ##.####...#####.# ## AC: 7Str: 9 #.P#.'.# #.#####........#######. EV: 15Int: 24 ._P##### ##...# #...##..##....... SH: 0Dex: 23 .P## ##..#.###......[......... XL:  9 Next: 66% Place: Dungeon:3 .## ##..#####@................ Noise: ---------  Time: 5929.9 (0.0)  hB.# #.<#...###................ x) +0 orcbow ß#######.#...####...###.#........ Fire: x) +0 orcbow .#..........###.###..)...........  h-'#........##....# ######......... .######......######........  .## #....#.....## ##..>......  ..## #.##.##.##..### #..#.......  #..###.##....###...####.###.....#  _There is an open door here.  h_There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _You see here a +0 dagger. _There is an entrance to Xaumn's General Store here. hr _H - a +1 arbalest of flaming h h~ hgf _Thank you for shopping at Xaumn's General Store! h  h` Inventory: 34/52 slots Hand Weapons (go to first with ))  x - a +0 orcbow (weapon)  a - a +1 sling  H - a +1 arbalest of flaming Missiles (go to first with ()  g - 2 throwing nets  h Armour (go to first with [)  c - a +0 robe (worn)  h - a +2 pair of boots (worn)  w - the +1 cloak of Wifepni (worn) {Int+5} Jewellery (go to first with "=)  j - an amulet of guardian spirit (worn)  h  l - a +6 ring of dexterity (worn)m - a ring of magical power  q - a +6 ring of intelligence  s - a ring of wizardry  t - an amulet of reflection  y - a ring of wizardry  z - a ring of resist corrosion  ha Wands (go to first with /)p - a wand of paralysis (13)  u - a wand of mindburst (5)  h [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top] hG H - a +1 arbalest of flaming. A large piece of machinery used for firing bolts, braced with steel and cranked with a windlass. It takes some time to load and fire. Base accuracy: -2 Base damage: 16 Base attack delay: 1.9 This weapon's minimum attack delay (1.0) is reached at skill level 18.  Your skill: 14.4; use (s) to set 18.0 as a target for Ranged Weapons.  At 100% training you would reach 18.0 in about 1.0 XLs.  At current training (52%) you reach 18.0 in about 1.8 XLs. Wearing heavy armour would reduce your attack speed with this weapon.  Current attack delay: 1.1. Damage rating: 28 (Base 16 x 132% (Dex) x 129% (Skill) + 1 (Ench)). Flame: It burns victims, dealing an additional one-quarter of any damage that pierces defenders' armour. This weapon falls into the 'Ranged Weapons' category. It is a two-handed weapon.It can be maximally enchanted to +9. You bought it in a shop on level 3 of the Dungeon. (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe. hoJ  hZ  #'#####.......#######.#### Selgeron the Skirmisher#P....#...#....# #...#Deep Elf#ß###.###.#.#..## ###.#Health: 46/46 ========================#P..#.# #...##..### #.## Magic: 20/20 ======================== ##.#.#.# ##.####...#####.# ## AC: 7Str: 9 #.P#.'.# #.#####........#######. EV: 15Int: 24 ._P##### ##...# #...##..##....... SH: 0Dex: 23 .P## ##..#.###......[......... XL:  9 Next: 66% Place: Dungeon:3 .## ##..#####@................ Noise: ---------  Time: 5929.9 (0 h[ .0) .# #.<#...###................ H) +1 arbalest (flame) ß#######.#...####...###.#........ Fire: H) +1 arbalest (flame) .#..........###.###..)........... '#........##....# ######......... .######......######........  .## #....#.....## ##..>......  ..## #.##.##.##..### #..#.......  #..###.##....###...####.###.....#  _You see here a +0 dagger. _There is an entrance to Xaumn's General Store here.  H - a +1 arbalest of flaming _Thank you for shopping at Xaumn's General Store!  You unwield your +0 orcbow.  Your +1 arbalest of flaming bursts into flame! hc  hA ,30.9 (1 hR  _There is an entrance to Xaumn's General Store here.  H - a +1 arbalest of flaming _Thank you for shopping at Xaumn's General Store!  You unwield your +0 orcbow.r +1 arbalest of flaming bursts into flame! _H - a +1 arbalest of flaming (weapon) hI hw.0...)....> h h hE _Done exploring. h hѐmWhere to? (Tab - D:3 @ (x,y), ? - help)  hD D - Dungeon  T - Temple h hp[?25h[?0c #'#####.......#######.#### Selgeron the Skirmisher#P....#...#....# #...#Deep Elf#ß###.###.#.#..## ###.#Health: 46/46 ========================#P..#.# #...##..### #.## Magic: 20/20 ======================== ##.#.#.# ##.####...#####.# ## AC: 7Str: 9 #.P#.'.# #.#####........#######. EV: 15Int: 24 ._P##### ##...# #...##..##....... SH: 0Dex: 23 .P## ##..#.###......[......... XL:  9 Next: 66% Place: Dungeon:3  h.## ##..#####@................ Noise: ---------  Time: 5930.9 (0.0) .# #.<#...###................ H) +1 arbalest (flame) ß#######.#...####...###.#........ Fire: H) +1 arbalest (flame) .#..........###.###..)........... '#........##....# ######......... .######......######........  .## #....#.....## ##..>......  ..## #.##.##.##..### #..#.......  #..###.##....###...####.###.....#  _Thank you for shopping at Xaumn's General Store!  You unwield your +0 orcbow.  Your +1 arbalest of flaming bursts into flame! _H - a +1 arbalest of flaming (weapon) _Done exploring.  What level of the Dungeon? (default 3, ? - help)  h [?25l[?1c h46 h h% h hE _ h` h, h hJ h] h h h h , hS  h h, h{ h|b unwield your +0 orcbow.  h Your +1 arbalest of flaming bursts into flame! _H - a +1 arbalest of flaming (weapon) _Done exploring.  You see here a +0 dagger. h hc _ h@ h h , h^" hD% h', h) h/ h3, hU5 h7 hu:, h^< h+>%  h>4There is a stone staircase leading down here. he? hA h#B$ _ h D hu4 hv hx hz h/{ hl _You climb downwards.  There is a stone staircase leading up here. h4 h _ h h hW, h: h hB h h, h h hX, h h h<, h h6 hF, hӼn h[ h , h/ h he h h hM h, hV h h3, h h hw, h h h3, h hY  There is a stone staircase leading down here. hR h h$ _ h h5 hm h hC h h:l _You climb downwards.  There is a stone staircase leading up here. h h  _ h hY$ h%, h& h* h+, h, h0 h2, h2 h7 h9, hx: h)? h? h@ hW@ hyB hC hC hD hrH htI, hMJ hM hRO hO h+P hhS hT, hU h5Z h\, h^ hcNYou climb downwards. _There is a stone st hdaircase leading up here.down here. _You climb downwards. _There is a stone staircase leading up here.   hJdn open door hf h2g _ hh hq hkt, hu hB{ hm| h| h)~ h h}, hU h h, h h h, h- h` hCB h h _You open the door.  There is an open door here. _ h, h, h hu hB h h, h h+Y  There is a stone staircase leading down here. h7 h h$ _ hF h 6 h  h  h  h  h Z #......###.###.........#  #......# #.......#####.#  #......# #[.##.#.....#.#  ......##.#..##.#.#  .......###.###.#..##.#.#  [..........# #.#..##.#.#  .......###.###.#####.#.#  . h ~###'### #...........#.#   #.# #####.##  89.4 (58.5)##.#########.#########  ...............#  ####.###########   #...#  #.###    #.#  #.# ######### ##.# #.......# _You climb downwards. h8  hT  h a _There is a stone staircase leading up here. h/[?25h[?0c  h] Search for what [Enter for "altar", or ? for help]?  hU [?25l[?1c hR h12 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:6] a broken altar of Ashenzari hb - [Temple] a basalt altar of Yredelemnul  c - [Temple] a bloodstained altar of Trog  d - [Temple] a burning altar of Makhleb  e - [D:3] a faded altar of an unknown god  hdf - [Temple] a glowing golden altar of the Shining One  g - [Temple] a glowing silver altar of Zin  h - [Temple] a radiant altar of Vehumet  i - [Temple] a shadowy altar of Dithmenos  j - [Temple] a shimmering altar of Xom  hfk - [Temple] a sparkling altar of Nemelex Xobeh  l - [D:3] an ancient bone altar of Kikubaaqudgha h]2 h7 hAp#......###.###.........#   Selgeron the Skirmisher #......# #.......#####.#   Deep Elf #......# #[.##.#.....#.#   Health: 46/46 ========================  hB.......# #..##.#..##.#.#   Magic: 20/20 ======================== .......###.###.#..##.#.#   AC: 7Str: 9 [..........# #.#..##.#.#   EV: 15Int: 24 .......###.###.#####.#.#   SH: 0Dex: 23 .###'### #...........#.#   XL:  9 Next: 66% Place: Dungeon:6 .# #.# #####.#@......#   Noise: ---------  Time: 5989.4 (0.0) .###.#########.#########   H) +1 arbalest (flame) ...............#  Fire: H) +1 arbalest (flame)  hCi####.########### #...# #.###  #.#  #.# #########   ##.# #.......# hCy  _You open the door. _There is an open door here. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.  Search for what [Enter for "altar", or ? for help]? altar hI hvI hL hN. _ hs hteWhere to? (Tab - D:6, ? - help)  huD D - Dungeon  T - Temple h  hek[?25h[?0c#......###.###.........#   Selgeron the Skirmisher #......# #.......#####.#   Deep Elf  h#......# #[.##.#.....#.#   Health: 46/46 ======================== .......# #..##.#..##.#.#   Magic: 20/20 ======================== .......###.###.#..##.#.#   AC: 7Str: 9 [..........# #.#..##.#.#   EV: 15Int: 24 .......###.###.#####.#.#   SH: 0Dex: 23  hIL.###'### #...........#.#   XL:  9 Next: 66% Place: Dungeon:6  hqW.# #.# #####.#@......#   Noise: ---------  Time: 5989.4 (0.0)  h.###.#########.#########   H) +1 arbalest (flame) ...............#  Fire: H) +1 arbalest (flame) ####.########### #...# #.### h)p #.#  #.# #########   ##.# #.......#   _There is an open door here.  hm]_There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _Search for what [Enter for "altar", or ? for help]? altar  What level of the Dungeon? (default 6, ? - help)  h [?25l[?1c hV47 hx hW h h E _ h  h%, h h h h0 h h6 h, h h h4 h, h  hq , h  h# hv$ h$ hA% h$( hM), h) hn, h,-, h!. h/ hT0, h$1 hZ2 hI3, h=4 h6 hz8, h9 h < h=, hY> hF@ hA, hC hEX h?H hI hRI hI hK hNB hN hO, hP h S hT, hV hW hZ, h[ hs] h^, hT_ h` hRb, hc h f hh, hPi hsk hm, ho hqe_There is a stone staircase leading down here. _You climb downwards.There is a stone staircase leading up here. _Search for what [Enter for "altar", or ? for help]? altar  There is a stone staircase leading down here. hr ht h}u$ _ hz hMp7 hq hrq hq hXr h|`   #...# #.......####.   #.### #.......####.   #.# #.......# #.   #.## #.......# #.   #..# #.......# #.   ##.# #.......# ##   #.# ######### ##  h|q  ####.#### ########.   #...@...# #........6015.9 (26.5)   #.##.##.# #.#####..   #.##>...#####.#####..   #.##.................   #.###...#####.#####.#   #.#####.# #.#####.#  #.......# #.......#   ######### #######..    #.. _You climb downwards. h} h hVa _There is a stone staircase leading up here. h: 3 h܌  hy B0.0) hV  h E _Done exploring. h  hV  h  hk= 4 hA  hD E _Done exploring. h heWhere to? (Tab - D:7, ? - help)  hD D - Dungeon  T - Temple h> h[?25h[?0c #...# #.......####. Selgeron the Skirmisher  #.### #.......####. Deep Elf  #.# #.......# #. Health: 46/46 ========================  #.## #.......# #. Magic: 20/20 ========================  #..# #.......# #. AC: 7Str: 9  ##.# #.......# ## EV: 15Int: 24  #.# ######### ## SH: 0Dex: 23  ####.#### ########. XL:  9 Next: 66% Place: Dungeon:7  #...@[ h40m...# #........ Noise: ---------  Time: 6015.9 (0.0)  #.##.##.# #.#####.. H) +1 arbalest (flame)  #.##>...#####.#####.. Fire: H) +1 arbalest (flame)  #.##.................  #.###...#####.#####.#  #.#####.# #.#####.#   #.......# #.......#   ######### #######..   #..  _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _Done exploring. _Done exploring.  What level of the Dungeon? (default 7, ? - help)  h3 [?25l[?1c h78 h h h  h( hU _ h h(_You climb downwards.There is a stone staircase leading up here. _Done exploring.  There is a stone staircase leading down here. h h! h$ _ h+ hx8 h h, h  hc! _Done exploring. _What level of the Dungeon? (default 7, ? - help) _There is a stone staircase leading down here. _You climb downwards.  Found 11 gold pieces.  up hMq hx[ .  $ # ...  #...#.####.....  .... hdy.# 9.7 (3.8 .......#...##  ....... #..#  ##..... .... #...... ##..# ....h.. .. h   black bear (asleep) ....... . hy;##.....  hz h' hYa _A black bear is nearby! hͮ  Your movement speed is average. Your attack delay is about 1.1.  Your damage rating with your +1 arbalest of flaming is about 28 (Base 16 x 132%(Dex) x 129% (Skill) + 1 (Ench)). h hr hͷe _Your base attributes are Str 9, Int 19, Dex 17. he G ((((h  You shoot a bolt. The bolt hits the black bear! The bolt burns the black bear.  The black bear growls angrily. h  ht ...h... h| 8===20.9 (1.2 h  h   h|  h U_The black bear is severely wounded. h] s  You shoot a bolt. The bolt hits the black bear! The bolt burns the black bear. h w(((. h hy F.... hRF   sky beast (wandering)You kill the black bear! hT"96712.1 hc( h+\ _A sky beast comes into view. h, ((((((FYou shoot a bolt. The bolt hits the sky beast. The bolt burns the sky beast. h hZ$F..... hH(3.3 h hZ7 _The sky beast is lightly wounded. hC(((((( hQF hqO hQD...F.... hvR-4.4 (1.1 hZ h]n _You shoot a bolt. The bolt closely misses the sky beast. hJ >((((((( h|  h j...F...5.5 hL  hv m _You shoot a bolt. The bolt barely misses the sky beast. h2 >((((((( h  h B....F.. h (6.6 hZ  _You shoot a bolt. The bolt closely misses the sky beast. hZr  You shoot a bolt. The bolt hits the sky beast!! The bolt burns the sky beast! h~`c†(( hj h .. h57.7 _You kill the sky beast! h ht h  h H _No target in view! h _No target in view! h[ ..... h #....#....(.. .. ..$# #. ....#...#.####......†.@<....#0.0.#...###.##..##...... .... #....... ##..#...... ..... ..##.......# h3  h4 5---8.7 (1 h=  hA 2 _Found 3 curare-tipped darts. h  hї  hĘ --- hV  h  h H _No target in view! h I ho  h#  ......#. #.....#.. #...># h$ ._. .(..##... .... ..$#. #.. ...#.#...#.####......†@.<....#0.#...###.##..# ###...... .... #........ ##..# ..........# ...# . h$ S..##.# h %  hC1 :_ h)2 +9.7 (1 h: :_ h> Y _Found a stormy altar of Qazlal. Found an escape hatch in the floor. hs_ _No target in view! hm_ hH _No target in view! h   Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.7    -2   h * Spellcasting   6.3  27%  +3           b + Unarmed Combat   0.0    -2   i - Hexes   4.0    +3   c + Throwing   0.0     0   j + Fire Magic   1.1    +1           d * Ranged Weapons  [ h37m14.6  53%  +3   k + Evocations   0.0    +1           e + Armour   0.0    -2       f * Dodging   6.1  10%  +2       g * Stealth   5.8  10%  +3                         hV                                      The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets h*960 f - Dodging   6.1   1 hO58 f + Dodging 6.1   1%2 h 73 f * Dodging   6.1  100 h|960 f - Dodging   6.1   1 hQO346 g - Stealth   5.8    h8+ h  h  hP Selgeron the Skirmisher......#Deep Elf. #.....#Health: 46/46 ========================.. #...>#Magic: 20/20 ========================._. .(..##AC: 7Str: 9.... .....EV: 16Int: 24 h ..$#. #.. ...SH: 0Dex: 23#.#...#.####.....XL:  9 Next: 75% Place: Dungeon:8......†@.<....#Noise: ---------  Time: 6029.7 (0.0).........#...##H) +1 arbalest (flame)##.......##..#Fire: H) +1 arbalest (flame) ###...... ....#........ ##..# h3 ..........# .............# ...##.......# _No target in view! _Found 3 curare-tipped darts.  he _No target in view! _Found a stormy altar of Qazlal. Found an escape hatch in the floor. _No target in view! _No target in view! h  h  h) &_ h>  h__ _No target in view! h  h  h'B_ h H _No target in view! hU3 hHW h"[ h_ hc: _ hge  You see here a sky beast corpse. hk hk _ hm h'q h"z5...... ..S................#.#......#.#...#.....##.....#...># .._../.(..### .#.....#....... . #..$#@.#..# ...#.#...#.####..... hz.........†..<....#......#...##...##.......#.. ###...........S   water moccasin (asleep) #.........##..# hz ..........## .............# . hP_31.7 (2 h +2.7 (3 h:_ ha _A water moccasin comes into view. hz6'  h7((((((SYou shoot a bolt. The bolt hits the water moccasin.  The bolt burns the water moccasin. h-, h..S.._../..===3.9 (1.2 hR&_ h< _The water moccasin is lightly wounded. h  ...... ......  .............  ...#.#...S..#  ..#...#.....#  .#.....#...>#  ...._../.(..###  .#.....#....... .  #..$#@.#..# ...  ...#.#...#  .........†..<....#  ............#...##  h ...##.......##..#  .. ###...........  . #.........##..#  ..........## ..   .  hݡ( ...... ......  .............  ...#.#...S..#  ..#...#.....#  .#.....#...>#  ...._../.(..###  .#.....#....... .  #..$#@.#..# ...  ...#.#...#  h.........†..<....#  ............# ...##.......# .. ###...........  . #......... ..........##    hQ h h h _A water moccasin is nearby!You shoot a bolt. The bolt hits the water moccasin!!  The bolt burns the water moccasin. h†((_../(( hO .._../.. hT 1815.1 h#\ B_ h*_ R _You kill the water moccasin! hW 3 h  h  h , hc  h  h , hO  h , h  hI U _p - a wand of paralysis (24) (gained 11 charges) h I h]  h , h  h , h  h4  ........######## #......... #.............. #...#.#...†..# #..#...#.....##.....#...>#.._....(..###...#.....#........ ....#..@#..#..#.#. ...---41.1 (6.0..#.#...#.####.............†..<....#.............#...##..##.......##..#... ###......... #......##..# h D.... ..........## ..  ..# . _You now have 154 gold pieces (gained 11). h! :--- h 8_ h* } _ _Key pressed, stopping explore. hM+  h4 8_ hA H _No target in view! h 4_ h5  h 8_ h H _No target in view! hX hY ha hcH _No target in view! h=3 h h h   #......... # #...#.#...†..#. #..#...#.....#..#.#.....#...>#......_....(..###. h<...#.....#........ ...#...#..#..#.#. .........#@#...#.####.....0.......†..<....# ........#...####.##... ###............ #.........##..#. ..........## ... ...........# . ..##.# hQ h+2.1 (1 h\ h9 _Found a stone staircase leading up. hh!2_ h" h)8_ hu+  h+:_No target in view! h5 ht6 h%8 h< hy? h?$ _ h/D hD h6JB hL hN, hO hT hgXB hY h[ h \ h\ hYa hb, hc hf h.h, hAi h k hl, hm hop h# ###.....$ ..._....(..###.#...## #.....#...@...# 76.1 (34.0)  ha.#...#..#..#.#......#. ..#.#...#.####.# ........†..<....# ...........#...#########  h ..##.......##..#.## ..####............# ....#.........##..## .............###...## hc_7.1 (35 h h/; _Found an escape hatch in the ceiling. h@_ h hM^ _No target in view! h hl h h h hN$ _ h5, h- hB(### #...# ###############.<.# ....................#.................#...†..# #.....!...# hf#.....# #.......##.. ....#...># ###..@..$....8.1 (1.0)_....(..###.#...##.#### h..#.............# .#..#..#.#......#. #.#...#.####.........#.....†..<....#......# . h+........#...######### ##.......##..#.## ####...# hV h'+9.1 (2 h  h% _Found 4 stones. h" h6# h*: _ hd,H _No target in view! h  h8  h  h  hz  hb $ _ h , h <  ..  (### #...# ###############.<.# # .....................#.#.......... ht ..#...†..# #.....@...# 80.1 (1.#.....# ##.......##.. #...># ###.....$..... _....(..###.#...##.##### ...#.............####..#..#.#......#.#...#.####.........# .....†..<....#......# ........#...#### h' ###### hø 7 _ hr +1.1 (2 h 7 _ h] H _Found a stone staircase leading up. h +2.1 (3 hl 7 _ h ^ _I - a sedimented orange potion h  h  h  h H _No target in view! hv I h`  h  h $ _ hd , hk , h  h , hӓ  h  _You now have 169 gold pieces (gained 15). h  .#  ♣.<  #..   #(###   #...#   h٫ ###############.<.# #  #.###  .............# †..# #.........#.h...# ..# ##.......##....## #...># ###...........##  (..###.#...##.###### #.............###   h   howler monkey (asleep).#..#.#......#.   h #.####.........#  †..<....#......#   h V7.1 (58.1 (6 h>  h ` _A howler monkey comes into view. h  You shoot a bolt. The bolt hits the howler monkey!!  The bolt burns the howler monkey. h, ~((. h82-... h6?3===9.3 (1.2 hd= h?Q _You kill the howler monkey! hM3 h3 h}4 h8 h:, hN?, h@, h B h h, hE h]  h , h  h  hd, h hA h.@ . .#  h?♣.< .  #(###  #...# ###############.@.### --- hZ................#.### .................## ..†..# #.........#.....# .....# ##.......##....## .....@   Psyche (wand, asleep)##...  ha ---94.3 (5.0  h(Psyche the Insane Magess comes into view. She is wielding a +0 dagger ofdistortion and carrying a wand of mindburst. h)/  --more-- h$ h@)6 5.3 (6 _ h- h7  hq8U_There is an escape hatch in the ceiling here. h'  Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h^  You beckon some vexing sprites to accompany your attacks. he18---==6.3 (1 h*HWill/2 Jinx  ht h; _You feel your willpower being sapped. h) ((((((@) h*iYou shoot a bolt. The bolt hits Psyche. The bolt burns Psyche.  Psyche shouts! hɱ:* h9s @....( hӋ.d, very drained)Psyche is lightly wounded.  A giggling sprite leaps out and bonks Psyche with her +0 dagger of distortion.  Psyche is lightly wounded. h:* h g h" *******Psyche zaps a wand. Your mind is blasted!  Psyche gestures wildly while chanting.A swirling arc of seething chaos appears! ho hO....(.@. hP71--- hP6-----====7.5 (1.2 hY hfk _The arc of chaos hits you!  You shoot a bolt. The bolt hits Psyche!! The bolt burns Psyche! hq`)(((((( hqK hb....(. h{ Markself 2--- hy7/21--95===-8.6 (1.1 _You kill Psyche! hN hp _Your Ranged Weapons skill increases to level 15! h_N- h h H _No target in view! h`J  h.K  hQ  hVT F _Unknown command. hJ h% hj; _ hm8= h h@ _The sprites lose interest in your situation. h h  htL3= hL h9== h h, h h, hQ h3 h4=20== hO hM, h h, h h hj1=== h h4 _Magic restored. h5L5= h hq , h  h5, h h{ h6==== h h1 _HP restored. h+4 h h?" h$, hW& h*;  You see here 4 stones. h7- h- _ hR0 h2 h5 h6:= h7 hK; h>, h@ hWB hD, hE hN ## ♣♣#. ♣♣♣♣♣♣.)  .......@.#  --- ⌠.♣♣♣♣..###   ♣♣♣.<#   #..#   #(### .# hJOf#...################.<.### ............#.###................## hTM # ♣♣#♣♣♣♣♣♣.........# ⌠.♣♣♣♣..##♣♣♣.<#..## hWU!... h[1119.6 (21.0) h{\I---20.6 (22 ha hn  hps u - a wand of mindburst (25) (gained 20 charges)  Things that are here: h't%1.6 (23 hv hy  haz hzr_a +0 dagger of distortion; a +0 robe; the human corpse of Psyche h,{ hs4 ht h{ h} h5~ h* h hĆ, h h? hT h h h hU, h| h h###♣♣#.#♣♣♣♣♣♣♣.).# ♣....@....#5.6 (4 h.0) ♣.⌠.♣♣♣♣..###♣._ ♣♣♣.<#♣ #..# #(### ....# ...# .....###############.<.###.....................#.###.......## hr h,+6.6 (5 h hT9 _Found a blossoming altar of Fedhas. hr hxs ht hqx h{ h{ h~ h hx, hɃ h h, hp h h hi h h~ hi h h~ h3B  There is a flower patch here. h h _ h" h h) hn hܣ hP  There is a blossoming altar of Fedhas here. h h9 _ h hóB  There is a flower patch here. h hx _ hF h( hƾ, h h/ h7 h^ h2n _You feel your willpower return. h h  h, hE h, h hw h, h h h, h h h, h h hV h h h hz, h h;  You see here 4 stones. h%K _ h hI, h h h, hV h  h: h h h+ h  h  hw  h  h` , hg h h, h h h, h| h h , hq" h$ h:', h' h, h-, h/ h/; h; h+=, h= h> h(@ h]@ hkA hE hF, hH hTI hJ, hK h'N hP hP h8R hmT hV, hlX h*[ h\, hs^ h` hqc, hd h%g hh, hi hj hk h/l hl hZp h\r hr hs hmt hiu hu hu htw hx h8x hZx hHz h{, hT{ hf| h-~, h~ h h^B h: h, h^ h} hnj, hX h h, h. hG h... ##..........# #............# #......#.....##.....#............##.............#.........>.k.# ♣♣♣♣♣.......@# #### ♣♣............###..# ♣♣.⌠.♣♣..........#.## ♣._.♣♣#...........# ♣⌠.♣♣ h]##.........## ♣♣♣♣ #..........## k   wyvern (asleep) .............########### .....#.................. .....#...... h 70.0)  A wyvern comes into view.Found a stone staircase leading down. hBk.k h4=7.6 (51 h hw0 _The wyvern hisses angrily. hu ... ##.......  ...# #........  ....# #......#  .....##.....#  ............##  .............#  .........>k..#  .......@# #### ♣♣.... h5 ........###..# ♣♣.⌠. ..........#.## ♣._.♣♣  #...........# ♣⌠.♣♣  ##.........## ♣♣♣♣  #..........##  ............. .....#.............. .... h69 ... ##.......  ...# #........  ....# #......#  .....##.....#  ............##  .............#  .........>k..#  .......@# #### ♣♣.... h8 ........###..# ♣♣.⌠. ..........#.## ♣._.♣♣  #...........#  ##.........##  #..........##  ............. .....#.............. .... h> hx? hD hxG] _A wyvern is nearby! hNl  You shoot a bolt. The bolt hits the wyvern!! The bolt burns the wyvern! h((† h}Y.> hz~ hSelgeron the Markself... ##.......Deep Elf...# #........Health: 46/46 ========================....# #......#Magic: 21/21 ========================.....##.....#AC: 7Str: 9............##EV: 16Int: 24.............# hESH: 0Dex: 23.........>†..# ♣♣♣♣♣ XL:  9 Next: 103% Place: Dungeon:8.......@# #### ♣♣.... Noise: ===------  Time: 6178.7 (1.1)........###..# ♣♣.⌠.♣♣ H) +1 arbalest (flame)..........#.## ♣._.♣♣ Fire: H) +1 arbalest (flame)  h~#...........# ♣⌠.♣♣##.........## ♣♣♣♣#..........##.............###########  h.....#.................. .....#..................   h-`_You see here 4 stones.  A wyvern comes into view.Found a stone staircase leading down. _The wyvern hisses angrily. _A wyvern is nearby!You shoot a bolt. The bolt hits the wyvern!! The bolt burns the wyvern! h _You kill the wyvern!You have reached level 10! h2/  --more-- hQG51/512/2210 1%  hW hZ4 _ h,m 3 hjn  hq  ht  h$u $ _ h\y , h{  h?|  h}  h  hP t >. ... ##.......## ...# #......##.....# ...# .....# ---80.7 (2.0.>†..# ♣♣♣###### ♣♣............###..# ♣♣.⌠.♣♣..........#.## ♣._.♣♣.................... h  h1 G---1.7 (3 h  hN ; _Found a stone staircase leading down. h 4 hu  h H _No target in view! h\  h]  h]  hb  he  h%f $ _ hj  h7k  hn , hJp  hs  h{ I..... ######.... ......>?.... ............ ##.......#..# #..........###......###.....#.......## h | .........# .....>†..# ♣♣...###### ♣♣...###..# ♣♣.⌠j.?....#.## ♣._. j   gnoll (polearm, asleep) h| f..##...........# ♣⌠.♣.. ##.........## ♣♣♣♣ #..## h +3.7 (2 h +4.7 (3 hv  h} s _A gnoll comes into view. It is wielding a +0 spear. hj  You shoot a bolt. The bolt hits the gnoll!! The bolt burns the gnoll. h(((((() h;D...... h?7===5.9 (1.2 hR hUI _You kill the gnoll! hҾ hֿ he hH _No target in view! h 4 hF  h. H _No target in view! hC 3 h  h% h0.....###### hd.. ......>?............. ####......## #........#.......###......#..##. h<........##.........#...>†..# ♣j###### h.###..#j).?...#.## ♣._...##....# ♣⌠. jj 2 gnolls (asleep). ## hR..## ♣♣ #..##...####### hp#]0.0---6.9 (1 h* h56X _2 gnolls come into view. hi  You shoot a bolt. The bolt hits the gnoll! The bolt burns the gnoll. h((((()(   gnoll hm ;...... ho$?2===8.1 (1.2 h* h,I _You kill the gnoll! h  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h ^  You beckon some vexing sprites to accompany your attacks. hi 0----90Will/2 Jinx  h  h ; _You feel your willpower being sapped. h. ((((((j  You shoot a bolt. The bolt hits the gnoll! The bolt burns the gnoll.  The gnoll shouts! hz;* h:\  The gnoll is severely wounded.A giggling sprite leaps out and insults the gnoll's ancestors. h] hok ......jj  (polearm, wandering)You kill the gnoll! h†..#)######---4.6 (2.0.###..#..)).?....#.## #....##...........# ♣#.... ##...## ♣>... #..## ## ......##### h%  .....#............ .....#............ hB  h G---5.6 (3 h4  h ; _Found a stone staircase leading down. h;4 h_ hH _No target in view! hL4 hN hR hU hlV% _ hOZ h[ hb_Q== h` hf #.#......## #.ß.#.#.......###.......##.....#...#..........## # h!g..........# #>†..##..)######.###..#..))....#.##ß.#....##...........#  #.... ##...## >.... #...## ...###. .............### hg=.. .. .....#.......... .. .....#............ .....#...#.#...† ...#..#...# hm+7.6 (2 hPn+8.6 (3 hx hyX _J - a scroll of blinking h% h& h. h1H _No target in view! hx  hy  ht  h H _No target in view! h}  hU  h  h H _No target in view! h.4 h#0 h6 h: hM;% _ h? hB hF, hH hL hyP, hR h~V hZ, h] hva h`e, hxg hl h$uo .....#....###   ###### ../ ......> .....?....# ......... ..# ##......... #.#......## #........ß.#.#.......###......#..##.....203.6 (5....#.....##) #..........# #........>†..#!.#..)...........######.................###..#....))............#.##.ß.#....##...........#...#....###.........## hi| h|+4.6 (6 h‚ h( _Found a broad axe. hk4 h8 hH _No target in view! hN4 hӦ hl hԳ; _ hB h0 hǽ, h h h h9 h h h]#.).. .# ...... #.# ...... ..## ......##...# ......#....### .......## ###### ../.... ......>## ........7.6 (3.# ##..........#.### #...ß.#.####..........##.....#...#.......#).#.........÷ #.......>†..#!.#..).....### h!### h(A8.6 (4 h h3 _Found a spear. h+9.6 (5 h h(: _A - 3 scrolls of identify (gained 1) h h h h&H _No target in view! h4 h׭ h h h% _ h h h, h h h h h/ hB h h_ ##...... .. ##.).... .# ###......# #.# #........# ..## #........##...# ##....### ##?...## ###........... #..##...........#.  #............# ## h ......#.#......## #.....ß.#.ß.#.#.......###...............##.... ........#.....  ...).#...........  ÷ #.....>† hO  h,13.6 (4 h'+4.6 (5 h D _K - a wand of flame (23) h 4 h hҜH _No target in view! h+4 h hv hI h; _ h# h7 h hn _You feel your willpower return. h23 h h] h h! h h! hc, h h #....... ##......... ##.)..... .# ###......# #.# h#........# ..## #.......# ##....###  ##@.......## #.............. h #..##.....#.  #...#............# #........#.#......## hQ ##.ß.#.ß.#.#.......## #..........# #........#. hl ...).#.. h&9 hG,20.6 (6 h hd _L - a scroll labelled QOER CEEGRAADA h`  h b  hOg  hei H _No target in view! h 4 h  h- H _No target in view! hD3 hE h K hM h*N$ _ hR hS hV, hW h#\ h_, hyb hf hp####......# #.##........# ..###........##...##........#....#####...............###............##..##.....#.##...#.....# # h q]#....@...#.#......## 3.6 (3##.ß.#.ß.#.#.####.......###........#.........).#.......###....÷_#...........!.#..). hq...... ....... .....)) hyz@_ h{$4.6 (4 h h< _Found a hide-covered altar of Uskayaw. hV3 hV h hB h h, h h h, h h| h, h h!A  You see here a +0 broad axe. h"5 _ hR$ h&D  There is a cache of fruit here. h=) h) _ h* h5##.......#. .##...#............# ###........#.#......## #.##.ß.#.ß.#.#.......###.#.............###........#....#......).#..............###....÷_#..............#.#..)...................................))...##.ß.#.ß.#....###.......#....### ##....#.>..... ##.......### ........# ..#... ..#[37 h{6m hY<,30.6 (6 h<+1.6 (7 h@8_ hCY _M - a fizzy purple potion h"} 3 h  hA  h , h  h  hH , h  h֘  hg , h  h  h#  h  hq  hܤ  hl , h  h  h> , hǮ  h̯  hѰ , h  hĵ  hx , h  h  h , h  h  h , h  hh  he , h  h  h , h5  h,  h , h  h  h B ho  h j###.......#..)........###......................#..............)).......###.##.ß.#.ß.#....##....####.......#....###... h+  ##....#.>..... # ###.......### ##.........### #......# ######.....#o.. .....# h ...##.. ...# ..... ##..# ....... # ....... #.<o   orc (wandering) #...... #.... h o#..... ..... ..... h 045.6 (14.0) hI @o. h ,6.6 (15 h hu _An orc comes into view. It is wielding a +0 hand axe. hX  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. hq :o.o0---==7.0)Will/2 Jinx  h  h} % _The orc shouts! hp"f  You shoot a bolt. The bolt hits the orc!! The bolt burns the orc. hC((((($ hR).... hյQ---=8.7 (1.1 h) hG _You kill the orc! h4 hM hH _No target in view! h#V hV h\ ho_H _No target in view! h|J hG h: hf1= _ _The sprites lose interest in your situation. h#2=== h} h, h h hgX h h hۮ ho h h;== h9 h+ h, h hj  You now have 181 gold pieces (gained 12).  Things that are here: hS h/v _a +0 hand axe; a +0 leather armour; an orc corpse h h h h hB h h, h h h\, hb h hW##....#.>......#....## ###.......###..####.........###.#.........)..........#....######.....#.........#...#.##...##......#...#..#...##...........##..#.#.....##.........###........_....#........@# #.<...#.....#.---62.7 (14.0)##........# #......#...#..##......$. ........#.#......^..................... hXg.##........#..........#.........###......##..........### #......####.....). #........##....... h 8_ hH---3.7 (15 hM h/$ _Found a flail. h__ hu h H _No target in view! h< 4 he>  hD  h*E  hG ; _ h5J  hL , hN  h4R , hS  h[ N _You now have 194 gold pieces (gained 13). hj] 4 h^  ha  hc , he  hoh  hi , hj  h"l  h3n , hso  hu  hv  hAw  h'x  hoz  h|  h)} ! h&~  hA n _You feel your willpower return. he 3 hB  h  h , h  hь  h~  hʎ  h  hđ  h_  hȓ  h  hW  hї  h  h  h7  h , h  hV  h  h]  h#  h  h , hx  hɫ  h , h0  h/  hn , hJ  h  h X h , h  hf  h , h  h  h , h.  hW  h , hW  hQ  h , hS  h1  h , hI  hk  h , h|  h  h , h  h  h , h9  h;  h , h  h  hb , h  h  h , h.  h  h , h  h~  h , h  h$  hF , h  h  h  h3  h  h  h , h  h  h  hG  hB  h  h , h  h  h' , h.  h#  h , h  hg  h , h  h  h( , h  h)  h  , h  h  hr , h`  h~  h , hB!  h#  hm$ , h_%  h;'  h) , h. X h8/  h3  h5 , h6  h8  h: , h7<  h>  h@ , hA  hC  hhE , hrF  h{K  hM , hM  hMQ  hQ , hQ  hV Y #...)..# ######.....#. #...##......#...# #...........##..# #.........###. #.........# #.< ###........###... #.##........#. +@...^...........318.7 (5 h8W #.##........#... ###.........## #........### # #......)...# # ##.........### ##...#......##. #....#.....###...###....#.# hW  h[  h` j _Key pressed, stopping explore. h=a  hc  hf H _No target in view! h _ h B hg  +.....ß.....$⌠......... h .ß..ß..'@...^....9.7 (1.0)......#.##........ß.. ###.......ß...............).........+...#........#....... _You open the door. h> D _Found a spear. h#  h$  h+  hW. H _No target in view! h53 hB h h7 h$ _ h# h?@  There is an open door here. h hH _ h hd hv, hn h h, h h hd, h hB  There is a garden patch here. hF h _ hI h|, h hK N _You now have 208 gold pieces (gained 14). hH3 hE h h h hz h h-, h h-!  ####.......#....## ##....#.> ###.......###.... ###..... #.)... ######.....#.... h! ###+### _#...##......###.....##..#...........##+......@'# #...###20.0)##....ß....###.........# ##...ß...⌠...###........####...........#.##........#+..ß..ß..ß..'....^..... h["#...........#.##........#.#...⌠...ß...###...####....ß....###........### #+.......+# #......)...#  h#1_You open the door. h$a _Found a snail-covered altar of Cheibriados. h h h> hH _No target in view! h 3 h h h, h: _ h@  There is an open door here. h5 _ h h= h, h? h9@  There is an open door here. h h _ h ha h, ho he h`, h h| h, h5 h .##.ß.#.ß.#....####.......# ##....#.>. ###.......##### ##...####_ #.........) #.. ######.....#.... ###'###.._#...##..... ##...@.##..#...36.7 (7 h.0) #+.......'#.#.. ##....ß....###.. #...ß...⌠...###.# #...........#.## +..ß..ß..ß..'....^......  #...........#.##..  hC #...⌠...ß...###.........  ##....ß....###........##  _You open the door. hU _Found an iron altar of Okawaru. hQd3 hd hf hg hTh: _ hl h>m, hm ho hq h8q hq hes hu, hu hw h%y, hy h    ####.......#.   ##....#.>.   ###.......#  ##.........#   ##_## h...)  # #...######.....#  #_ ###'###.._#...##  ..##.....##..#.   #'@......'#.#41.7 (5   ##....ß....###......   #...ß...⌠...###.....   #...........#.##....   +..ß..ß..ß..'....^   #...........#.##   h #...⌠...ß...###   ##....ß....###   h9 #+.......+# #...... _You open the door. heV _Found an opulent altar of Gozag. h93 h: h > h? hC: _ hD@  There is an open door here. hE h-F _ hF hI hK hK hK hN@  There is an open door here. h......# ....#.#.........@.....# 414.7 (35 ....# ##.......#....... ....## #...........##... .....###......#.##.# . ......##.....#### ## ............. h 2 ### ..............# ♣♣#.# ..........>÷..# ♣♣♣♣♣♣♣.).# .........###### ♣♣.........# h}  h ,5.7 (36 hZ  h ) _Found a chain mail. h 3 h , h  h.  hu , h , h  h X hr  hq , h  h , h  h)  h , hE  h  h! , hs"  h%  h' , h(  h*  h, , hh-  h46 n h> < ..#  ..#### ## #..##27.7 (12  h@ m#.#. ..... #...#...## .# ..[. ##.###[..# # #.# ..# #...#..## # ..## . ##.....# ##...# #. #.....# #....####.# ####..####..########....## hG  hH ,8.7 (13 hN  h Q # _Found a robe. hc hxInventory: 39/52 slots Hand Weapons (go to first with ))  H - a +1 arbalest of flaming (weapon)  a - a +1 slingx - a +0 orcbow Missiles (go to first with ()  g - 2 throwing nets Armour (go to first with [)  c - a +0 robe (worn)  h - a +2 pair of boots (worn)  w - the +1 cloak of Wifepni (worn) {Int+5} Jewellery (go to first with "=)  j - an amulet of guardian spirit (worn)  h l - a +6 ring of dexterity (worn)m - a ring of magical power  q - a +6 ring of intelligence  s - a ring of wizardry  t - an amulet of reflection  y - a ring of wizardry  z - a ring of resist corrosion Wands (go to first with /)p - a wand of paralysis (24)  u - a wand of mindburst (25) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top] h Armour [c0 robe (worn)  h - a +2 pair of boots (worn)  w - the +1 cloak of Wifepni (worn) {Int+5} Jewellery"=)  j - an amulet of guardian spirit (worn)  l - a +6 ring of dexterity (worn)  m - a ring of magical power  q - a +6 ring of intelligence  s - a ring of wizardry  t - an amulet of reflection  y - a ring of wizardry  z - a ring of resist corrosion Wands (go to first with /)p - a wand of paralysis (24)  u - a wand of mindburst (25)  D - a wand of acid (5)  G - a wand of digging (4)  K - a wand of flame (23) Scrolls?  b - 2 scrolls labelled LEIMUM EXTO  i - a scroll of vulnerability25% h" s - a ring of wizardry  y - a ring of wizardry  o - 4 scrolls of immolationr - 2 scrolls of enchant armour h933 hO m - a ring of magical power. A ring that increases its wearer's reserves of magical power for so long as it is worn. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {MP+9} {jewellery} Menu/colouring prefixes: identified jewellery  h_________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe. h^  hd  hk Selgeron the MarkselfDeep Elf of Hepliaklqana ......Health: 51/51 ======================== h7l Magic: 22/31 =================-------AC: 7Str: 9EV: 16Int: 24..#######SH: 0Dex: 23........#### ##XL: 10 Next:  2% Place: Dungeon:8.......@...#..## hl 1Noise: ---------  Time: 6428.7 (0.0) .........#........#H) +1 arbalest (flame)  hl ..... ..... #...#...##Fire: H) +1 arbalest (flame) .. .# ..[. ##.###[..#  hm # #.# ..# #...#..## # ..## . ##.....# ##...# #.#.....#  hm `#....####.# ####..## .......##..########....## _There is an open door here. _There is an open door here. _There is an open door here. _Found a chain mail. _Found a robe.  You feel your magic capacity increase. h!t  h}t  ht &9.2 (0.5 hy  h{ _Found a chain mail.robe.  You feel your magic capacity increase. _m - a ring ofal power (worn) h[3 h hG h  hk h7 h3 h h h h ha4= h h, h h hh5== h h , h h* ha6== h h, h` h, h h"k7= h h , h h h&K8= h h hY h h hh9== h h8, hn hO , h  hJ  h i30== h. hK h hI hn hh1== h] hU ho h hP h h h hD h hz h h  h% hX' h'2= h[( h* h1,, h|- h5<  You see here a +0 robe. h6 h7 _ h:8 hm: h;, h< h> h?, h.@ hA hB, hD hCF h8G, hG hkI hJ, hOK hN hP hP hQ hLS hT, hU h X hZ, hD\ h%^ h_ h_ h{` hb hh#####.###.....## ##..#...=.#.###....# hwi........##...# #>..........### #.......####### ....##@.............###64.2 (35.0) ... h;j#......... #.......##..........#.... ##...................#...# ##.).......##.#...[..###.##  ###......###.####...#####...#   hl^ #........# ..## ##.## ##...   #........##...# #..# #...   #........#....########  hHp hp,5.2 (36 ht hNv4 _Found a staircase to the Lair. hD3 h G hJ hCM, hR, hU, hW h{Y hy[, hC] h9` hb, hb hl ###  #####.## ####### ##..# #.....@.#.###....#  ###...#  ##..#>.. hlb###  ## #.............#### #.....##............. #..................... ##.......##..........# ##...................# ##.).......##.#...[.. hBq19.2 (4.0) hq,70.2 (5 hu hS- _N - a ring of willpower h  h 3 h3  hk  h  h| X h1  h  h , h  h!  h#  h$  h%  hT'  hj( , h2)  hy*  hS+ , h+  hz1  h2  h2  hb3  h85  h<7  h7  h8  h9  h;  hP;  h;  ha>  h9@  h@  hA  hC  h?E , hE  hGG  hH  h\H  hH  hI  hK , hK  hM  hN , hPO  hpS  hjT  hT  hU  hoV  hW , hQX  hY  h[ , h[  h\  h'^ , h^  h`  ha , hb  hc  he , he  h g  hh , h^k  hm  hp , hq  h t  h v , hww  hx  hz  hjz  h{  h~  h: , h  hy  h  hR  h~  h  h , h  h  hʍ , h  h.  hW  h  h=  h  hٔ  h$  h  h  h  h>  h  h8  hB  h  hx  hڢ  hx  hԤ  hC  h  h , hH  h  h , hR  h  h  hɯ  hG  ha  hj , h  h  hP , h  h  h  h-  hռ  hԽ  h  h  hT  h  h  h  h  h  h B h B  You see here a +0 chain mail. h  h  _ h  h  h , hY  h^  h , h8  hp  h , hY  h]  hM  h  hH  h  h~ , h  hi  h , hZ  hx  h , h  h  h , h  hr  hZ  h  h  h[  he  h  h1  h  h  h9  h  hO  h  hW  h  h  hx , h"  h  h , h  hZ  h# , h B h  h1  h  h  hr  hD  h  h"  h"  h2  h4  h^4  h5  h}9  hf:  h:  h:  hTK  hL , hvM  h%Z X hZ  h\ , h\  h`  h# ###...........## ....(..###.#...##.###### ..#.............# .#..#..#.#......#.## #...#.####..# 574.2 (104.0)  h* g....†..<....#......# .......#...######### .......##..#.## ##............# #.........##..## .........###...## .........###....# ##.......##.....# h.  h/ E _Done exploring. h*I hv..............0.0) h hsE _Done exploring. h` heWhere to? (Tab - D:8, ? - help)  hR D - Dungeon  T - Temple L - Lair hh h@ [?25h[?0c....................#.###Selgeron the Markself ........................##Deep Elf of Hepliaklqana ...... #...÷..#.#.........#.....#Health: 51/51 ======================== .#.....####.......##....##Magic: 31/31 ======================== ..#...># ###...........##AC: 7Str: 9 ....(..###.#...##.######EV: 16Int: 24 ..#.............###SH: 0Dex: 23 .#..#..#.#......#.##XL: 10 Next:  2% Place: Dungeon:8 #...#.####......@..#Noise: ---------  Time: 6574.2 (0.0) ....†..<....#......#H) +1 arbalest (flame) .......#...###### h###Fire: H) +1 arbalest (flame) .......##..#.## ##............# #.........##..## .........###...## .........###....# ##.......##.....# _Found a staircase to the Lair. _N - a ring of willpower _You see here a +0 chain mail. _Done exploring. _Done exploring.  What level of the Dungeon? (default 8, ? - help)  h% [?25l[?1c h!9 _ h" h# h$ hS% h* h1,, h- h}3 hU5, h5 hR9 h:, hR; h= h-?, h? h8B hD, h E h-H hEI, hI hK hL, hdM hO hP, h)R hT hU, hV hY hZ, h[ hU] hu^, h^_ h` hKc, hd huf hSh, h|i hk hm, hfo hp hr, hr hs ht, h3u h'v hv, hrw hx hYy, hy hz h{, h| hI} h~, h  h h%, h hb_N - a ring of willpower _You see here a +0 chain mail.  hɂk_Done exploring.  There is a stone staircase leading down here. h hك h,$ _ h h(;9 h[ h h h(/  h #  ..# ######...# h#........# #.@......#98.9 (24.7) #........# #........# #........# hk #........# #........# #.......?# #........# _You climb downwards.  h#Found a scroll of identify. h h} h"a _There is a stone staircase leading up here. h^ h<` Spells (Memorise)TypeFailure Level  a - SlowHexes h`{1% 1b - Confusing TouchHexes4% 3  c - Sigil of BindingHexes4% 3  d - Summon Small MammalSummoning7%1  e - Inner FlameHexes/Fire8% 3  f - Call ImpSummoning11%2  g - Cause FearHexes14% 4  h - Call Canine FamiliarSummoning22% 3  hai - Dimensional BullseyeHexes/Translocation30% 4  j - Cigotuvi's PutrefactionNecromancy/Air56% 4  k - Eringya's Surprising Crocodile Summoning56% 4 21 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit hP  hSelgeron the MarkselfDeep Elf of Hepliaklqana ......Health: 51/51 ========================Magic: 31/31 ========================#AC: 7Str: 9..#EV: 16Int: 24######...#SH: 0Dex: 23#........#XL: 10 Next:  2% Place: Dungeon:9#.@......# h Noise: ---------  Time: 6598.9 (0.0)#........#H) +1 arbalest (flame)#........#Fire: H) +1 arbalest (flame) #........##........##........##.......?##........# _Done exploring. _What level of the Dungeon? (default 8, ? - help) _There is a stone staircase leading down here. _You climb downwards.  Found a scroll of identify. _There is a stone staircase leading up here. h n  Okay, then. h hx. _ h hJ  Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.7    -2   h * Spellcasting   7.0  33%  +3           hJ b + Unarmed Combat   0.0    -2   i - Hexes   4.0    +3   c + Throwing   0.0     0   j + Fire Magic   1.1    +1           d * Ranged Weapons  15.1  67%  +3   k + Invocations   0.0    +1       l + Evocations   0.0    +1   e + Armour   0.0    -2       f - Dodgin h(g   6.1    +2       g + Stealth   5.8    +3                                                              The percentage of incoming experience used to train each skill is in brown.  h,[21d The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets hb28 j * Fire Magic   1.1  11%1 h33 j - Fire Magic   1.1   7 hUH0 i + Hexes 4.0  10% hH0 h`26 i * Hexes   4.0  1955 h! h - Spellcasting   7.0   2476 hp h h,uSelgeron the MarkselfDeep Elf of Hepliaklqana ......Health: 51/51 ========================Magic: 31/31 ========================#AC: 7Str: 9..#EV: 16Int: 24######...#SH: 0Dex: 23#........#XL: 10 Next:  2% Place: Dungeon:9 h#;#.@......#Noise: ---------  Time: 6598.9 (0.0)#........#H) +1 arbalest (flame)#........#Fire: H) +1 arbalest (flame) #........##........##........##.......?##........# _What level of the Dungeon? (default 8, ? - help) _There is a stone staircase leading down here. _You climb downwards.  Found a scroll of identify. _There is a stone staircase leading up here. _Okay, then. h h hf h7 h<7  h8  h8  h;  hP@  hA $ _ hE , heI  hI  hJ  hZM  h;R , hS  hV  hF\ , h\  hs_  hcd , hf  hh  htm , hFo  h'u , h~x  h| I _A - 4 scrolls of identify (gained 1) hɂ 3 h-  h:  h , hq  h  h , h  h  hН , h  h7 E#........##........##........##........##........# #........# #........# #/.......# #..# ...... h9 9# #############        hΰ 1609.9 (11.0) h[ -10.9 (12 h  h   hp O_O - a scroll of teleportation h 3 h  h  hY , h  hc  hg , h  h\  hQ , h  h , h2  h T _p - a wand of paralysis (28) (gained 4 charges) h 3 h  h  h| , h$  hh  h  h , h  h , h  hE  h= , h  h  h , hJ  hu  hN , h  h  hV , h  h~  h9 X hi , h  h  hz , h  h}  h , h  h  h/ , h  h  hZ , h  h  h` , h  h  hk" , h #  h$  h/( , h))  hB*  h`- , h-  hk/  hO1 B h2  h5 , ha6  h7  hL: , h:  h;  h%@ B hA  h6D , hD  hE  hY  hZ  ha m#. #.# #.. #.+ .c##.#  ....#  ...#  ..# . #.# . #@# #. #.###############. #.........##......#.######..##.<....#.# #..##......#.# #..##...... c   centaur (asleep) hb #.# #..##...... #.# #..##...... #.# #..##...... hi -41.9 (31 h{j ,2.9 (32 hAo  h Z _A centaur comes into view. h n  You shoot a bolt. The bolt hits the centaur!! The bolt burns the centaur. h )(((( hnM 6.... hUQ C4===4.0 (1.1) hV  hY K _You kill the centaur! hX3 hY h)\ h ` h` he, hg, hh hYj hm, hn hq hu, hv hx h{ h{ hG| hh~ h, h h h~, h] h hb, hT h h~, hd hś h֜, h h h h2 h hY h( h h h hB hx h, h h h, h h@ hw, hc h  h?, hJ hI h, hY h hB h0 h , h' h hOB h h_, ho hE h, h h; h hN h h h", h h h, hS h h!, hF  h h, h h h, hs h hi# #...#.... #...#>..##...#...##...#...##...#...##...#...# #...#...# #...@...# ---73.0 (29.0)#.......##.# #..###..##.# #..# #..##.##..# #..##.+ hn$.#..# #.)##.####..# #.....##....# #.....##....# #.....# h* h3+H---4.0 (30 h/ h2; _Found a stone staircase leading down. h9 _No target in view! h3 h  h$ hD) h*$ _ h/, h 2, ht3 hs5 hP8, he9 h; h>, h? hCB hDF, hG hI hM, hbO hTSR  There is a stone staircase leading down here. hW hGX _ hY h^ hGb, hVd hf h;k, hl h(s......# .....# ..$.#  .?$#  #..# .# #..# ..# #..###..# #..@....# hsX#...#..........#...#>..##..####...#...# .##...#...# ##...#...##...#...##...#...##.......# h|a83.0 (9.0)4.0 (10.0) hE h~, _P - an amulet of faith h  h  h~  hz H _No target in view! h; 3 he=  h)@  hPD  hE $ _ hJ , hQM , hN  hU  h"Z , hZ  h]  ha , ha  h^f , h@g  hCk N _You now have 225 gold pieces (gained 17). ho 3 hp  hu , hu  hz x _O - 2 scrolls of teleportation (gained 1) hD " _You now have 238 gold pieces (gained 13). hh  h= , h  h1  h  h  h^  hM  h , h  h  h! , h  hW  h , hZ  h  h , hd  h  hr , h  hW  h B h  h , hg  hC  h , h  hL  hk , h  h  hs , h  h*  h , h  h_  h , h1  hj  h #......# #..# #......# #..# .# ... .......# #..# .# .... .......# #..# .##(... #...#..# #..# ..... #...#..# #..# .... #...#..###..# ..# #...#.......#####..# #...#...........@..# 708.0 (24 #...#>..##..####...# #...#...##..# #...# #...#...##..# #...# #...#...##.## ##### #...#...##.# #...#...##.# #.......##. #.......## h #.# h  h ,9.0 (25 h  h % _Found 7 stones. h h hx h0H _No target in view! h3 h hD h hK$ _ h, hߚ, h h h-, h' h h, hv hk h, hN hX h h, h h h, hF h] h, hj h  h, h h. h, h h h (<#  #.#  #.#  #.# ......# #.#  h5......# #.# ......# #.# ......# #@# .......20.0 (11 ......# #..# #.# ....... ......# #..# #.# ....... ......# #..# #.# ....... ......# #..# #.# ....... ......# #..# #.##(...... ...#..# #..# #.......... ...#..# #. h .# #.......... ...#..###..# #..##...... hT h$,1.0 (12 hj hX _Found 5 stones. Found a stone staircase leading up. h ,2.0 (13 h  h? _You now have 257 gold pieces (gained 19). h h h> hH _No target in view! h83 h: h= h)A hUE: _ hXF hsI, hJ hL hO hvP hBQ hCW h1[ h[ h\ h] hb` h` ha hb he h g, hj hl hm hm hqP  There is a stone staircase leading up here. ht hu _ hw h z;  You see here 5 stones. hw} hx~5 _ h h, hۃ h(X h h ############## hU >......@...(<# 33.0 (11 ..###..#####.#  #.. #.#  #.. #.#  #......# #.. #.#  #......# #.. #.#  h #......# #.. #.#  #......# #.. #.# .......  #......# #..# #.# ....... h h,4.0 (12 hҡ hk; _Found a stone staircase leading down. he _No target in view! h_ h: _ hWX h h hB h2 h h h h h, h hb hb h hG hX  There is a stone staircase leading down here. _ h hiX hHB h h h, hO h hR h hI h  h  h h h h h h h h h h h  h! h! h$ hV', h( h* h-, hU. h0 h13 h3 h%4 h17 hg hj, hk h1m ho hVp hq hr hb| h} h~ hN h́ hR h hcB h h% h h h h, h% h h, h h hlx  You see here 7 stones. _ htX h#B h] h h hj hZ he h) h h hZ h|, hR h h h: h h h, h h@ h, h hX h^ h , h hY h  h  hq  h  hIX h h! h h h^ h hb h, h= , h-! h" hw*>...##........# ...##........# #..>...# ...##........# #......# ...##........# #......# ##########...# #......##...# #......##...# #......##...# #......#...###@.....##89.0 (55 h%+#..............#...###......###...# #......# #...# #......# #...# #......# #...# #......# h+#...# #..##..# #...# #..# ..# h3 h3-90.0 (56 h8 h;; _Found a stone staircase leading down. h5 h h hH _No target in view! h9 h: h"; h? hD hGP _ hK h0L hL hN hsR hS hmS h+U hY, hZ hl^ h` hq` h a hb h(hB hh hk hSl hl hp hyP#.##........# #.##........# ...( #.##........###. #.##(...........#............ #........... #..##........ #..##........ ...##........#  7.0 (7.0) ...##........# #..>...# ...##........# #. ...##........# #. ######### h^z.......##......## hȁ hT+8.0 (8 h h% _Found 2 stones. h 3 h  h  h  h~  h, , h- , h  hs #.... #.# #...(...# ## h >###.# ##(...#...... #800.0 (2 #. ...##........# #..>...# ...##........# #......# h[ \...#......# h  h_  h j _Key pressed, stopping explore. h  h  h H _No target in view! h 3 h  h , hi : _ h  hڮ  hC  h3  h  hʸ B h   . #.# # hu  ### #...(...# ##........###.##(...........#3.0 (3..........##.. #.........# #..##........# #......# #..##........# #......# ...##........# #......##......# hپ  hl  h; j _Key pressed, stopping explore. h  h  h H _No target in view! h>I h@ h h$ _ h h h, hI h  h, h h  h), hf hz hJ, h~ h h, h hP" h%, hO' h) h., h90 h>2 h6, h7 hf9 h;, ht< h> h@, h^A hB hOE hE hoH hI hK, hjL hS#### ################ ..(<#  hT.......#16.0 (13.0)##.# .....###.#  #.# ... #.......#  #.# . #.......#  #.# #.......#  #.##. #.......#  #.##.# #.......#  #.## hU.# #.......#  #.##.# #.......# h.[ hrcj _Key pressed, stopping explore. h:d hh hk* _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view! hI h hE hP _ h, h h hh, hR h5 hҵ, h& h} h h7 h h h, hL hf h h_ h hg, h h ################################ .........(<##..................# ###..#####.##........###.......# # #..# #.##........# #.......# # hr #..# #.##........# #.......# # #..# #.##...@....# #.......#24.0 (8.0) #..# #.##........# #.......# # #..# #.##........# #.......# # #..# #.##........# #.......# # #..# #.##........# #.......#  hT# #..# #.##........# #.......#  # #..# #.##........# #...(...#  # #..# #.##........###.......#  # #..# #.##(.................##  _No target in view! _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. _No target in view! _p - a wand of paralysis (32) (gained 4 charges) hv h hB _Key pressed, stopping explore. h^ _No target in view! hk 3 h  h h h$ _ hj  hI! h&, h)8X hj9 hZ@B hA hME hH, hI hwK hO, h)Q hwT hX, hQZ hbB hb h]e hi, hj hLm hq, h s hWv hMz, h{ hl~ h, h߃ h h h h hE h, h, hȖ h, hy hÝ h, h hΦ h, h; hk hز, h h h , h hD h , h hG....# #.......# ....# #.......# ....# #.......# ....# #.......# h.# #.......# ....# #...(...# # ....###.......# .# ..............####..# .....###........@...# 44.0 (20.0) .....# #......####..# .....# #......# .# .....# #......# # .....# # .....# #..>...#  hG .....# #......# .....# #......##...# #......# h h hj _Key pressed, stopping explore. h h h>H _No target in view! hR3 hw h h7 h>: _ h h, h h h hR h h hD h, h h+, h h7 h, h h8 h, h[ h h h h h h, h h h   #.......# #..#  #...(...# #..# $..#.. ##.......# #..# ...#.......####..# ....  h ###............# ...# # #......####..# ... # #......# #..# ...#~# # #......# #..##.....#b # #......# #..©#©53.0 (9.0) # #..>...# #.........#. # #......# #.......#~# # #......# #.###... # #......# #. ...#  h # #......# #. ..... # #......# #. ...... # #......# #. ......#......## h/  h H.b h /4.0 (10.0) h: 8b h* * _Found a transporter. hZ 7b h[  hYb 8b hd H _No target in view! hi 3 h(k  hn  ho  hp  hq  hu : _ hy , hz  h~  h , h  ho  h2  h3  h  hP  h  hs  h  h , h  h)  h/ B h  h  h  hM  hH  h , hk  hj  h , h  hy , h.  h N _You now have 274 gold pieces (gained 17). h: 3 h  hϮ  hְ , ht  h3  hl , hp  hp  h , hF  hμ  h& , h  hr  h , h3  h  h , h  h,  h  h:  h  h  h , h(  h  h}  h  h|  h  h , h  h  hz ] #..##...#...#  #..##...#...# #..##...#...# #..##...#...#  # h ...##...#...#  #..##...#...###  #..##.........###  ...##...###.....###  #..##...#~~.....@~#  74.0 (2..##...#~###♣###~#  #..##.....#.. ..#  #........©#©. © #...#..  h  #.......#~# # ~#.#    #.###...#~~. ~#.#    #. #...# #.. ##.#    #. #..... ..   h jYou enter the shallow water.  Moving in this stuff is going to be slow. h  hc d5.0 (21Water  h;  h * _Found a transporter. ht  hu  hx  h|{ H _No target in view! h` h h% _ h#B h#, hd& h-..##...#...#  ..##...#...#  ..##...#...#  ..##...#...### h- ..##.........### ..##...###.....### ..##...#~~.....~~# ##...#~###♣###~ ..##.....#.. #@. 8.2 (3.2)  h&.U........©#©.b.©#©..# .........#...r.#. .......#~###♣###~#.#  .###...#~~. ~~#.#  . #...# #.. ###.#   h.r   quokka (wandering) . #..... . .#  . #......  . #.  h/ h/ hp0, h2 h17_rb... h759.8 (4.8 h><;b hG= _Found a white marble altar of Elyvilon. h_ h h h#, h#B h hd h hB h, hZ h h, h h| h, h, hD, h, hC hp h", h hR h`, h h h9, h h h, h h ho, h hw h:, h h{  h , h  h  h , h  h  h, , h  h  h`  hf  h  h , hz  hr) .####..##...#~~.....~~# .# #..##...#~###♣###~## .# #..##.....#.r...#..## .# #........©#©.b.©#©..# .# #...#.....#...# .# #.......#~###♣###~#.# .# #.###...#~~.....~~#.# .# #. #...###.....###.# .# #. #.....@.........# 94.8 (15.0)# #. #......########## # #. #.....{#  ## #.......... #........## [ h+ M40m#...#....# #...#..#..# #...#..#..# _There is a strange disturbance nearby! hk hn h hdH _No target in view! h  h h` hxH _No target in view! hd  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hG h.N...####..##...#~~.....~~#Selgeron the Markself ...# #..##...#~###♣###~##Deep Elf of Hepliaklqana ...... ...# #..##.....#.r...#..##Health: 51/51 ======================== ...# #........©#©.b.©#©..#Magic: 31/31 ======================== ...# #.........#.....#...#AC: 7 hcO$Str: 9 ...# #.......#~###♣###~#.#EV: 16Int: 24 ...# #.###...#~~.....~~#.#SH: 0Dex: 23 ...# #. #...###.....###.#XL: 10 Next:  4% Place: Dungeon:9 ...# #. #.....@.........#Noise: ---------  Time: 6894.8 (0.0) ...# #. #......##########H) +1 arbalest (flame) ...# #. #.....{#Fire: H) +1 arbalest (flame) ...## #......# ..... #......#  hO<...## #...#..# ...##...#..# ...##...#..# ...# _Found a white marble altar of Elyvilon. _There is a strange disturbance nearby! _No target in view!  h!P_No target in view!  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hdU hU hZ h[p _There is nobody nearby that the sprites are interested in. h  ###♣###~##..#.r...#..##......©#©.b.©#©.........#.....#........#~###♣###~#.###...#~~.....~~#. #...###.....###. hK............#########{# # ..... #..# ...# hw  Something hits you but does no damage.Deactivating autopickup; reactivate with Ctrl-A. h>{. hE3=5.8 (1 h, hf _Something hits you but does no damage. h ..#.r...#..##......©#©.b.©#©........#.....#....#~###♣###~####...#~~.....~~ #...###.....##...........{.#########.@# # ......... #..# #..# h? hճ hF.47--28---6 hB8{ hS _Something hits you! hL \((((((( h  hH  h  h 6..... hH T{{..{ h 68-- h4 /==7.9 (1.1 h -.. hh b _You shoot a bolt. Something hits you but does no damage. h~  hS<  h? Read which item? Scrolls  b - 2 scrolls labelled LEIMUM EXTO  i - a scroll of vulnerability  o - 4 scrolls of immolationr - 2 scrolls of enchant armour  A - 4 scrolls of identify  B - 2 scrolls labelled EZXI JAVEMY  J - a scroll of blinking  h@ A L - a scroll labelled QOER CEEGRAADA  O - 2 scrolls of teleportation [!] read|quaff|evoke[?] describe selected h h hn#...# #..##.....#.r...#..##Selgeron the Markself ...# #........©#©.b.©#©..#Deep Elf of Hepliaklqana ...... ...# #.........#.....#...# h0Health: 48/51 ======================-- ...# #.......#~###♣###~#.#Magic: 28/31 =====================--- ...# #.###...#~~.....~~#.#AC: 7Str: 9 ...# #. #...###.....###.#EV: 16Int: 24 ...# #. #...............#SH: 0 h*IDex: 23 ...# #. #......##########XL: 10 Next:  4% Place: Dungeon:9  hc...# #. #...{.@#Noise: ===------  Time: 6897.9 (0.0) ...## #......# hH) +1 arbalest (flame) ..... #......#Fire: H) +1 arbalest (flame)  hj...## #...#..# ...##...#..# ...##...#..#  h...# .... #..# ...# ... #..# #..#  h8_There is nobody nearby that the sprites are interested in.  Something hits you but does no damage.Deactivating autopickup; reactivate with Ctrl-A.  h_Something hits you but does no damage. _Something hits you! _You shoot a bolt. Something hits you but does no damage. hP  Okay, then. h  h` h0. _ h  ......©#©.b.©#©......#.....#...#~###♣###~####...#~~.....~ #...###.....##...........#########{..# # ...###.....#.?#..# hE  h` !.. h b9=--8.9 (1 h  h   h _Found a scroll of teleportation. Something hits you but does no damage. x2 h .#.....#......#~###♣###~####...#~~.....~ #...###.....##...........#########.# # ...### ..#....#... h: h~ h hC2---6--=-9 hy h  hE_Something hits you! ht #~###♣###~####...#~~.....~ #...###.....##...........#########.# # ...## #...# #...#.#... h v h# #. #...###.....###.#  # #. #.#  # #. #......# hL  # #. #......#  ## #......#   hi #......#  ## #...#..#  # #...#..#  # #...#..#  h # .... #..#   h  hj hu h&4 h h8 but does no damage. h. but does no damage.barely misses you. h8>]..##...#~~.....~~#   #..##...#~###♣###~##   #..##.....#.r...#..##   #..©#©.b.©#©..#   #.........#.....#...#   #.#~###♣###~#.#   #.###...#~~.....~~#.#   #. #...###.....###.#   #. #.#   #. #......#   #. #......#  # #......#  . #......#  h? # #...#..#   #...#..#   #...#..#   .... #..#   h? h? h? hFr8=-5 h6J h L h ..##...#~~.....~~#  #..##...#~###♣###~##  #..##.....#.r...#..##  #..©#©.b.©#©..#  #..#.....#...#  #. hp i#~###♣###~#.#  #.###...#~~.....~~#.#  #. #...###.....###.#  #. #.#  #. #......#  #. #......#   #......#   hޕ  #......#   #...#..#  #...#..#  #...#..#  hg  .... #..#   h:  hӘ  h  h 59= h '=6 h 8{ hʦ . but does no damage.barely misses you. h ..##...#~~.....~~#  #..##...#~###♣###~##  h < #..##.....#.r...#..##  #.©#©.b.©#©..#  #..#.....#...#  #.#~###♣###~#.#  #.###...#~~.....~~#.#  #. #...###.....###.#  #. #.{..@...#  #. #......#  #. #......#  h r #......#  #......#  h3 r #...#..#  #...#..#  hY  #...#..#  .... #..#   h~  h  h  h  h 2{{{ h #9 h V==-7 h '.. h  h2..##...#~~.....~~#  ..##...#~###♣###~##  ..##.....#.r...#..##  .©#©.b.©#©..#  .#.....#...#  .#~###♣###~#.#  .###...#~~.....~~#.#   h:3. #...###.....###.#  . #.{..@..#  . #......#  . #......#  h3 #......#  #......#  #...#..#  h4 #...#..#  #...#..#   hB4p.... #..#   h-5 h\5 h=... h*?34--7--=8 hB hD. but does no damage.barely misses you.hits you! h##...#~~.....~~#  .##...#~###♣###~##  hk .##.....#.r...#..##  ©#©.b.©#©..#  #.....#...#   h]8#~###♣###~#.#  ###...#~~.....~~#.#   #...###.....###.#   #.#   #......# hl   #......#  #......#  #......#  #...#..#  #...#..#   h#...#..#  .... #..#   h h hW h# h$5--8=--9 h(8{ h* hw.##...#~~.....~~# .##...#~###♣###~## .##.....#.r...#..## .©#©.b.©#©..# .#.....#...# .#~###♣###~#.# .###...#~~.....~~#.# . #...###.....###.# . #.{.@..# . #......# . #......#  #......#  #......# h/#  #...#..#  #...#..#  #...#..#  .... #..#  h h hU{.{ h=2- hW5--=20 h&. hmS _Something hits you. h&H##...#~~.....~~#  .##...#~###♣###~##  .##.....#.r...#..##  ©#©.b.©#©..#  #.....#...#  #~###♣###~#.#  ###...#~~.....~~#.#   #...###....{###.#   #.#   #......#   #......#  #......#  hiH #......#  #...#..#  #...#..#  #...#..#  hH .... #..#   hI hI hjJ hP#... hQT6=-- hQ 1 hcV h4X h]Q.##...#~~.....~~# .##...#~###♣###~## .##.....#.r...#..## .©#©.b.©#©..# .#.....#...# .#~###♣###~#.# .###...#~~.....~~#.# . #...###.....###.# . #.# . #......# . #......# hN  #......#  #......#  #...#..#  #...#..#  #...#..#  .... #..#  h h ho.=2 h4 h _Something hits you but does no damage. Something barely misses you. h#..##...#~~.....~~# #..##...#~###♣###~## #..##.....#.r...#..## #.©#©.b.©#©..# #.#.....#...# #.#~###♣###~#.# #.###...#~~.....~~#.#  h0#. #...###.....###.# #. #.# #. #......# #. #......#  #......#  #......#  #...#..# h`  #...#..#  #...#..#  hZ .... #..#  h h hF hf29---3 h93---3 h hS _Something hits you! h ..##...#~~.....~~#  ..##...#~###♣###~##  ..##.....#.r...#..##  .©#©.b.©#©..#  .#.....#...#  .#~###♣###~#.#  .###...#~~.....~~#.#  . #...###.....###.#  . #.#  . #......#  . #......#  #......#  #......#  #...#..#  hJ  #...#..#  #...#..#  .... #..#   h , h  h  h ^4=---4 h  h  hv##...#~~.....~~#  .##...#~###♣###~##  .##.....#.r...#..##  ©#©.b.©#©..#   hv#.....#...#  #~###♣###~#.#  ###...#~~.....~~#.#   #...###.....###.#   #.#   #......#   hv #......#  #......#  hv #......#  #...#..#  #...#..#  #...#..#  hw .... #..#   hx hx h~ h@-5 h h h"##...#~~.....~~#  ##...#~###♣###~##  ##.....#.r...#..##  ©#©.b.©#©..#   h#.....#...#  #~###♣###~#.#  ...#~~.....~~#.#  #...###.....###.#  #.#  #......#  #......#  #......#  #......#  hr #...#..#  #...#..#  h) #...#..#  .... #..#   h h h h h+q5==6 h h hU.##...#~~.....~~# .##...#~###♣###~## .##.....#.r...#..## .©#©.b.©#©..# .#.....#...#  h:V.#~###♣###~#.# #...#~~.....~~#.#  #...###.....###.#  #.#  #......#  #......#  #......#  #......# hpV  #...#..#  #...#..#  #...#..#  hVZ .... #..#  hW, hwX hp^ h^h30=-7 hb hld h.##...#~~.....~~# .##...#~###♣###~## .##.....#.r...#..## .©#©.b.©#©..# .#.....#...#  hL.#~###♣###~#.# .###...#~~.....~~#.# . #...###.....###.# . #.# . #...... h:# . #......#  #......#  #......# hf  #...#..#  #...#..#  #...#..# hx  .... #..#  h h h2 h  hq6==8 hd h h1 #..##...#~~.....~~# #..##...#~###♣###~## #..##.....#.r...#..## # h1 .©#©.b.©#©..# #.#.....#...# #.#~###♣###~#.# #.###...#~~.....~~#.# #. #...###.....###.# #. # h:2 .# #. #...... hj2 # #. #......#  #......#  #......# h2 r  #...#..#  #...#..# h2   #...#..#  .... #..#  h^4  h4 , h;  hb; &9 h?  hA  hi )#..##...#~~.....~~#  #..##...#~###♣###~##  #..##.....#.r...#..##  #.©#©.b.©#©..#  #..#.....#...#  #.#~###♣###~#.#  #.###...#~~.....~~#.#  #. #...###.....###.#  #. #.#  #. #......#  #. #......# h?   #......#  #......#  #...#..#  #...#..#  #...#..#  .... #..#  h B h  h U1=30 hP  h..##...#~~.....~~#  #..##...#~###♣###~##  #..##.....#.r...#..##  #.©#©.b.©#©..#  #. h'.#.....#...#  #.#~###♣###~#.#  #.###...#~~.....~~#.#  #. #...###.....###.#  #. #.#  #. #......#  #. #......#  #......#  #......#  #...#..#  #...#..#  #...#..#  h .... #..#   h hR^7=1 h h hwy..##...#~~.....~~#  ..##...#~###♣###~##  ..##.....#.r...#..##  .©#©.b.©#©..#  . hx#.....#...#  .#~###♣###~#.#  .###...#~~.....~~#.#  . #...###.....###.#  . #.#  . #......#  . #......#  #......#  #......#  #...#..#  hx #...#..#  #...#..#   hxp.... #..#   hf h h2 h h' hI'##...#~~.....~~#  .##...#~###♣###~##  .##.....#.r...#..##  ©#©.b.©#©..#  #.....#...#  #~###♣###~#.#  ###...#~~.....~~#.#   #...###.....###.#   #.#   #......# h   #......#  #......#  #......#  #...#..#  #...#..#  #...#..#  .... #..#   h hoT8=3 h h h K##...#~~.....~~#  ##...#~###♣###~##  ##.....#.r...#..##  ©#©.b.©#©..#  #.....#...#  #~###♣###~#.#  ...#~~.....~~#.#  #...###.....###.#  #.#  #......#  #......#  #......#  #......#  #...#..#  #...#..#  #...#..#  .... #..#  2=4 h G.##...#~~.....~~#  hY _.##...#~###♣###~## .##.....#.r...#..## .©#©.b.©#©..# .#.....#...# .#~###♣###~#.# #...#~~.....~~#.#  #...###.....###.#  #.#  #......#  #......#  #......#  #......#  #...#..#  #...#..#  #...#..#  .... #..#  h  h q9==5 h  h;  h/ .##...#~~.....~~# .##...#~###♣###~## .##.....#.r...#..## .©#©.b.©#©..# .#.....#...# .#~###♣###~#.# .###...#~~.....~~#.# . #...###.....###.# . #.# . #......# . #......#  #......#  #......#  #...#..#  #...#..#  #...#..#  .... #..#  hޘ  hę &6 hӝ  hŸ  hWD#..##...#~~.....~~# #..##...#~###♣###~## #..##.....#.r...#..## #.©#©.b.©#©..# #.#.....#...# #.#~###♣###~#.# #.###...#~~.....~~#.# #. #...###.....###.#  hƍ#. #.# #. #......# #. #......#  #......#  #......#  #...#..#  #...#..#  #...#..#  .... #..#  hD hϓ53= hL30== h7 h h h@..##...#~~.....~~#  ..##...#~###♣###~##  ..##.....#.r...#..##  . h@©#©.b.©#©..#  .#.....#...#  .#~###♣###~#.#  .###...#~~.....~~#.#   hA#. #...###.....###.#  . #.#  . #......#  . #......#  #......#   hMA#......#  #...#..#  #...#..#  #...#..#  h}A .... #..#   hI h/J&8 hN hHP h1<##...#~~.....~~#  .##...#~###♣###~##  .##.....#.r...#..##  ©#©.b.©#©..#  #.....#...#  #~###♣###~#.#  ###...#~~.....~~#.#   #...###.....###.#   #.#   #......#   #......#  #......#  #......#  #...#..#  #...#..#  #...#..#  .... #..#   hz:<9 h= hW? h  h  he  h  h &0 h 1==40.2 (1 h: X _You start resting. Magic restored. h6.##...#~~.....~~# .##...#~###♣###~##  h6.##.....#.r...#..## .©#©.b.©#©..# .#.....#...# .#~###♣###~#.# .###...#~~.....~~#.#  h7. #...###.....###.# . #.# . #......# . #......#  #......#  #......#  #...#..# h7r  #...#..#  #...#..# h7x  .... #..#  hM? h@=4= hO@1 hD hF h h hZ h;B5==637= h/8=9=40=1= h0U2= hX3 hrT h"U, hU h1X haXK3= h>Y hZ h[ hq[ h^, hr^ h`, h a h[c hcU4= h?d hf, h>g hyi, hi hka5= hoX h4r, hs ht h8u h|u hdx hxk6= hz hz h({ h7= h1, h h, h^ h, hK h8={ 92.2 (51.0) _You start resting. _There is a strange disturbance nearby! h{K..##...#~~.....~~#  Selgeron the Markself ..##...#~###♣###~##  Deep Elf of Hepliaklqana ...... ..##.....#.r...#..## h7  Health: 48/51 ======================-- ........©#©.b.©#©..#  Magic: 31/31 ======================== .........#.....#...#  AC: 7Str: 9  h.......#~###♣###~#.#  EV: 16Int: 24  h'.###...#~~{....~~#.#  SH: 0Dex: 23  hQ. #...###.....###.#  XL: 10 Next:  4% Place: Dungeon:9 . #............@..# h  Noise: ---------  Time: 6992.2 (0.0) . #......##########  H) +1 arbalest (flame) . #......#  Fire: H) +1 arbalest (flame) #......# #......# #...#..# h  #...#..#  #...#..# h%m  .... #..#  hJ  _You start resting. Magic restored. _You start resting.  hp_There is a strange disturbance nearby!Fire: H) +1 arbalest (flame)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line h -.@ h^7.* hL7.* hC.*. h m.*.**. h> {..***.* h^0..##...#~~.....~~#  Selgeron the Markself ..##...#~###♣###~##  Deep Elf of Hepliaklqana ...... ..##.....#.r...#..##  Health: 48/51 ======================-- ........©#©.b.©#©..#  Magic: 31/31 ======================== .........#.....#...#  AC: 7Str: 9 .......#~###♣###~#.#  EV: 16Int: 24 .###...#~~{....~~#.#  SH: 0Dex: 23  h. #...###.(((.###.#  XL: 10 Next:  4% Place: Dungeon:9 . #..........((@..#  Noise: ---------  Time: 6992.2 (0.0) . #......##########  H) +1 arbalest (flame) . #......# h  Fire: H) +1 arbalest (flame) #......# #......# #...#..#  #...#..#  #...#..#  .... #..#   _You start resting. Magic restored. _You start resting. _There is a strange disturbance nearby!Fire: H) +1 arbalest (flame) hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line hƐ _There is a strange disturbance nearby!  Fire: H) +1 arbalest (flame)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  You shoot a bolt. h3...... h>===3.4 (1.2 _ hz h hA{9=0.07-29----4.4 (1 h _You start resting. Something hits you. h h hI h= hf h h h! hѽ, hx30=---- h` 5 _You start resting. hI=6.4 (2 h h\ _Something barely misses you. hH h۞ hG h; h, h hŨ 8-- _You start resting. h^+7.4 (1 h~1==-8.4 (2 h hε% _Magic restored. h; '#..##...#~~.....~~# #..##...#~###♣###~## #..##.....#.r...#..## #.©#©.b.©#©..# #.#.....#...# #.#~###♣###~#.# #.###...#~~.....~~#.# #. #...###.....###.# #. #.# #. #......# #. #......#  #......#  #......#  #...#..#  #...#..#  #...#..#  .... #..#  h2  h +9.4 (1 h+  h   h)#..##...#~~.....~~#  #..##...#~###♣###~##  #..##.....#.r...#..##  #.©#©.b.©#©..#  #..#.....#...#  #.#~###♣###~#.#   hE* #.###...#~~.....~~#.#  #. #...###.....###.#  #. #.#  #. #......#  #. #......#  #......#  #......#  #...#..#  #...#..#  #...#..#   hr*Z .... #..#   h+,  h,  h&2  h2)7000  h7  h8  h>((((  h  h"....  h 6-29--===  h/ 1.5 (1.1  h%  h|' _You shoot a bolt. Something hits you but does no damage. Something hits you.  hCF..##...#~~.....~~#  #..##...#~###♣###~##    hF%#..##.....#.r...#..##  #.©#©.b.©#©..#  #..#.....#...#  #.  hF#~###♣###~#.#  #.###...#~~.....~~#.#    hF?#. #...###.....###.#  #. #..@...#    hG#. #......#  #. #......#   h5G #......#  #......#  #...#..#   hcG #...#..#  #...#..#    hGp.... #..#    hP  hQ1---7------20  hiU8{  hpX _Something hits you but does no damage. Something hits you!  h  h7 ,  h%? 1{  h? 35-----4----==3.6 (1.1  hLH . _You shoot a bolt. Something hits you. Something hits you!  hf   h   h .  h 0-----0-----4.8 (1.2  h@ 8{  h( _You shoot a bolt. Something hits you but does no damage. Something hits you!  h >..##...#~~.....~~#  ..##...#~###♣###~##  ..##.....#.r...#..##  .©#©.b.©#©..#  .#.....#...#  .#~###♣###~#.#  .###...#~~.....~~#.#  . #...###.....###.#  . #...@{.#  . #......#  . #......#  #......#  #......#  #...#..#  #...#..#  #...#..#  .... #..#    hc  h20-------15--------50  h9   h  _Something hits you but does no damage. Something hits you! x2  hG  h  h  h.  h_16-------2------=7.0 (1.2  h  he _You shoot a bolt. Something hits you!  h##...#~~.....~~#  .##...#~###♣###~##  .##.....#.r...#..##  ©#©.b.©#©..#  #.....#...#  #~###♣###~#.#  ###...#~~.....~~#.#    h$ #...###.....###.#   #....@.#   #......#   #......#  #......#  #......#  #...#..#  #...#..#   hs #...#..#  .... #..#    h  hֽ  h  h5--80  h  hf _Something hits you but does no damage.  hs##...###.....###  ##...#~~.....~~#  ##...#~###♣###~##  ##.....#.r...#..##  ©#©.b.©#©..#  .#.....#...#  .....#~###♣###~#.#  ##...#~~.....~~#.#  #...###.....###@#  #.........#  #......########## #......#  #......#  #......#  #...#..#  #...#..#  #...#..#    h]ua ~~# ~## ..## ©.b.©#©..# ..# #.# #.#  #@#  ........#  #########              hF ~~# ~## ..## ©.b.©#©..# ..# #.# #.#  #@#  ........#  #########              hLOq ..  Something hits you!  hO2----9/31 -----=-9  hS  h{VV _* * * LOW HITPOINT WARNING * * *  h7_J~~.....~~###♣###~##..#.r...#..## ......©#©.b.©#©...#.....#.#~###♣###~# ##...#~~.....~  #...###.....##...........######### # .... --10  h[  hi ~## .## ©.b.©#©..# ..# #.# ....~~#.#  ....###.#  .......@#  #########             #..#  h  ~## .## ©.b.©#©..# ..# #.# ....~~#.#    h! ....###.#  .......@#  #########             #..#  h= t  You shoot a bolt. Something hits you.  hw   hk   h} 0---8---===1.2 (1.2  h&   hq V _* * * LOW HITPOINT WARNING * * *  h 4##.....##~.....~~# #~###♣###~## ##.....#.r...#..#©#©.b.©#©..#.....#.. .....#~###♣### ##...#~~.....~~###.....###.........  h m#########.  #...  h   h  ~~# ~## ..## ©.b.©#©..# ..# #.# #.#  #@#  ........#  #########          h J      h  ~~# ~## ..## ©.b.©#©..# ..# #.# #.#  #@#  ........#  #########              hW   h b  Something hits you.  h ,..  hJ 7/51 --6----2  h} 0  hK   h V _* * * LOW HITPOINT WARNING * * *  h} ......### ##.....##~.....~~# #~###♣###~## ##.....#.r...#..#©#©.b.©#©..#.....#.. .....#~###♣### ##...#~~.....~~###.....###.........#########  h~ (.  h~   h   h2  .### ~~# #~## #..## ©.b.©#©..# ..# #.# #@#  #.#  ..#  ####    h r          hV .### ~~# #~## #..## ©.b.©#©..# ..# #.# #@#  #.#  ..#  ####            h^p ..  Something hits you.  hF_6--7=---3  hd  hfV _* * * LOW HITPOINT WARNING * * *  hG  hKRead which item? Scrolls  b - 2 scrolls labelled LEIMUM EXTO  i - a scroll of vulnerability  o - 4 scrolls of immolationr - 2 scrolls of enchant armour  A - 4 scrolls of identify  B - 2 scrolls labelled EZXI JAVEMY  J - a scroll of blinking  L - a scroll labelled QOER CEEGRAADA   hK  O - 2 scrolls of teleportation [!] read|quaff|evoke[?] describe selected h`  h##.........###  Selgeron the Markself ##...###.....###  Deep Elf of Hepliaklqana ...... ##...#~~.....~~#  Health: 6/51==---------------------- ##...#~###♣###~##  Magic: 7/31=====------------------- ##.....#.r...#..##  AC: 7Str: 9 ......©#©.b.©#©..#  EV: 16Int: 24 .......#.....#...#  SH: 0Dex: 23 .....#~###♣###~#.#  XL: 10 Next:  4% Place: Dungeon:9 ##...#~~.....~~#@#  Noise: =--------  Time: 7013.2 (0.0)  #...###.....###.# hmA  H) +1 arbalest (flame)#...............#  Fire: H) +1 arbalest (flame) #......########## #......# #......#  #......#  #...#..#  #...#..#  You shoot a bolt. Something hits you. _* * * LOW HITPOINT WARNING * * *Something hits you. _* * * LOW HITPOINT WARNING * * *Something hits you. _* * * LOW HITPOINT WARNING * * * h _* * * LOW HITPOINT WARNING * * *  Something hits you. _* * * LOW HITPOINT WARNING * * *  Something hits you. _* * * LOW HITPOINT WARNING * * *  Okay, then. hB h h. _ hab hf'Drink which item? Potions  d - an inky potion  e - a green potion  f - 2 fuming golden potions  k - a dark potion  n - a grey potion  v - a red potion  h:g C - 2 potions of curing  E - a black potion  F - 2 clear potions  I - a sedimented orange potion  M - a fizzy purple potion [!] read|quaff|evoke[?] describe selected h  h  hç q##.........###  Selgeron the Markself ##...###.....###  Deep Elf of Hepliaklqana ...... ##...#~~.....~~#  Health: 6/51==---------------------- ##...#~###♣###~## h ]  Magic: 7/31=====------------------- ##.....#.r...#..##  AC: 7Str: 9  h: ......©#©.b.©#©..#  EV: 16Int: 24  hh .......#.....#...#  SH: 0 h -Dex: 23 .....#~###♣###~#.#  XL: 10 Next:  4% Place: Dungeon:9  hȨ ##...#~~.....~~#@#  Noise: =--------  Time: 7013.2 (0.0)   h J#...###.....###.# h   H) +1 arbalest (flame)#...............# h8   Fire: H) +1 arbalest (flame) #......########## hc S #......# #......#  h  #......#  #...#..#  h  #...#..#   _* * * LOW HITPOINT WARNING * * * h٩ uSomething hits you. _* * * LOW HITPOINT WARNING * * * h Something hits you. _* * * LOW HITPOINT WARNING * * * _Okay, then. h  h  hc  hɱ  h$ M11/51=== hS ,-4.2 (1 hD  hҸ & _You feel better. hr v###.....###~~.....~~###♣###~##..#.r...#..## ......©#©.b.©#©...#.....#.#~###♣###~# ##...#~~.....~  #...###.....##...........######### # hs  h , h{  h Z8=-5 h0  hh  hEI6  You shoot a bolt. hMz .Reactivating autopickup. h&. hx2===11===6.4 (1.2 hp h6 _You feel a bit more experienced. he......### ##.....##~.....~~# #~###♣###~## ##.....#.r...#..# hm©#©.b.©#©..#.....#.. .....#~###♣### ##...#~~.....~~###.....###.........#########. h h d9=---70 h$ h' heM#...### ......### ##.....##~.....~~# #~###♣###~## ##.....#.....#..#©#©.b.©#©..#.....#.. .....#~###♣### ##...#~~.....~~###.....####...............# #_rr   quokka (wandering)---8 h.##...#...#  .##...#...###  .##.........###  .##...###.....### .##...#~~.....~~ .##...#~###♣###~ ##.....#.....#..## ©#©._r©#©..# ...#.....#.@.# ......#~###♣###~#.# ###...#~~.....~~#.#  #...###.....###.#  #...............#  #......##########  #......#  #......#  #......#  hR, h@yb. h3=10/31=9 h 8b h^  h{l.##...#...# .##...#...#  .##...#...###  .##.........###  .##...###.....### .##...#~~.....~~ .##...#~###♣###~ ##.....#.....#..## ©#©.b.©#@..#  hgm...#...r.#...# .......#~###♣###~#.# .###...#~~.....~~#.# . #...###.....###.# . #...............# r   quokka (wandering) . #......##########  . #......#  #......#  hn ho, huvb_r. hsv'20 h {:b h~R _There is a transporter here. h  h*  hi  h.  hw / #..##...#...#  #..##...#...#  #..##...#...### ##..##..### ..##...###.....### h  ##..##...#~~.....~~#  #..##...#~###♣###~##  h #..##.....#.....#..##  # h1 ..©#©b_r@#§..#  # hU ..#.....#...#  #.......#~###♣###~#.#  hx #.###...#~~.....~~#.#  #. #...###.....###.#  #. # h ..#  #. #......##  #. #......# h Z  #......#  h &1 h; :b h6 L _You enter the transporter and appear at another place. hT I h  h  hɃ  hL  h  h: 1== h a4=2== h  h  hV  h͠  h  h¢ B h£  hG  h  h 5=3== hϫ  h  h@  h  hl , hų  hs  hϴ  h۵  h$  hǶ  h K4= h  hb  hV  h  h  h i6= hv  h  h3  hM  hR i5= h  h  h7  h  h  hG  hm  h  h  h  h  h  h  h8 &16 hc E== h  hn  hN  h  h  hZ I7= h  h  h  hh  hN  h  h %7 h E== hg  h  h  h  hx  h  h  h !8 h 2= h  h  h  h1  h^ W8= h  h  hv 9=920==20=1== h  h  h0  h  h  h  h1  h   h  h  h %2 h E== h  hN  h  hd  h  hB L21= hC  hg  h  h  h  h  h %3 h  2= h  h  h  hP  h} , hE  hc  hD  h+  h  h6 =2= h\ D4= h#  hk  hg  h!  h#  h% B h'  h(  h(  h(  h)  hA*  h*  h+  h, R5== hD,  h,  h .  h.  hf/  h0  h1  h-2 K3= h3  h3  h4  h5  h7  hT8 h6== h9  hp:  h.;  h=  hh>  h?  h?  hx@  hB  hB  hD  hF k7= hF  h6G  hH  hI  hJ  hK  hK S4= h M  hN  hO  hP  h S a8= hS  h1T  hT  hT  hV  hW  hGW  hW  hOX  hX  h/Y  hZ  h[  h\ 55= h)\  h\  h:^  h_  h`  ha  ha  hb a9== hc  h'd  hgf  hf  hf  hng  hwh  hh  hi  hj  hj b30== h(k  hk  hxl  hl  h%o  h[o S6= hp  hu b.r.@#© _You start resting. hu 066.4 (45.0) h5v  h x , h| \r_ h} R1== h} %7.4 (46 h :b hj % _Magic restored. h3 hg hU h h hԾ, hB h h h^7== h, hX hD h h@ h hXS8= h hv h! h h, hi h, hI h h h h h h h hfa9= h h hw h{ h? h h h8 h h h ht, h5 h h h h hR, hn h  h# , h h T30= h hl h hw h hk, h h} h[  h"# h$$ hm% h% hw& h' h) h* h(+#1 hO+(= h, hw- h#. h. hn1 h72 h`2 h3 h`4 h,5 h47, h8 h9 h: h; h< h<#2 h<0= h= h ? h`@ hA hA hTB hC hqD hF hUG hlH hH hGI hJ hK hM hDN hO h Q hyQ hR hS hT53= h8T h'U hgV hZW hW h[ hm\, h ] h^ hT_ hc hc he hle hf hh h]i hl hm h n=4= h;n h%o hDq has ht hv hev hw hx h.y hlz hV| h| h!} h~ h h4 hŁ hf hك h  ḧ́ h h h͈ h‰ hK5= hۊ h% hߌ h hD hs h$ h hh hr, hm6 h h h hB h h h~, h h  hV h) hpN37= h h{ hu h hX h  h h ha h!, h hD h hP hY h h h h hT h> hW8= hF hf h hR, hk hk h h h& h h  h h h h hi hE hK9= h; h hi h, h<, h h< h h h h hiX h, h h9 h h\:40 h2= h h  hC  h  h>  h , h] h h h hZ h h= h h h hw h91 h((= h hG h h ht# h# h<$ h% h& h;) h$* h{* h+ h, hs- h. h1 h@3 hz3 h5 h7 h8 h29U2= h,: h|; h; h= h?, h\@ hA hTB hE, haF hG hH h8I hnL hLD3= hHM hN hO hP hET hT h'V hPV hV hX hX h[ h\, h] h_ h a h]a h b, hb hc hd hJe hi hCiN4= h,j hAoB hKq hfr, h4s ht hu hCv hx hy h}X h6 h{ hl h hJ h hK h h h< h`D5= hF h h0 h@ h hΐ h h: h h h, hj h  hߚ hq hŝ hf h՟96 h*2= h h<, he h, hH h h hի h{ hf h hV hޯ hl h@ h, h h h hU hҹ h K7= h hp h hN hb h h  hY h  hn h% hy h  h8 h" h* h h h98 h12= hn h* h h h h h& h h h hh h, h h  h h h! h h= h h hk h hQK9= h h h\ h h(, h hF h h, hi h h hP hO h! ha hO50= h h hz hG h h h h h- h h hz h h h h h h h h0 h h`  ©b _You start resting. h .154.4 (87 h  h>  h  hyb....._r h!51= hO%5.4 (88 h:b h" _HP restored. h J #..##...#...#  #..##...#...#  #..##...#...#   #..##...#...###  ###..##.........###  hM  .....##...###.....### ###..##...#~~.....~~#  #..##...#~###♣###~##   h #..##.....#b..@.#..##  # h k©#©._r©#©..#  #...#.....#...#   hG  #.......#~###♣###~#.#  #.###...#~~.....~~#.#  #. #...###.....###.#  #. #...............#  #. #......########## #. #......#  h9  hfYb.r h-16.4 (1.0) h8b hf  hN# #..##...#...# # #..##...#...# # #..##...#...### ####..##.........### ......##...###.....### h&O ####..##...#~~.....~~#  #..##...#~###♣###~## # #..##.....#b....#..## # #........©#©.@.r#©..# # # hO..#.....#...# # #.#~###♣###~#.# # #.###...#~~.....~~#.# # #. #...###.....###.#  hO# #. #...............# # #. # hO########## # #. #......#  h!PH ## #......# hPP  h,R hS hT hZ..rb@.© h+[&7 hXf8b h5ie _There is a white marble altar of Elyvilon here. h!.# #..##...#...# .# #..##...#...# .# #..##...#...### .####..##.### .##...###.....### h_ .####..##...#~~.....~~# .# #..##...#~###♣###~## .# #..##.....#..r..#..## .# #.©#©@b.©#©..# .# # h,.#.....#...# .# #.......#~###♣###~#.# .# #.###...#~~.....~~#.#  hQ.# #. #...###.....###.# .# #. #.#  hu.# #. #......# .# #. #......# h} .## #......#  h3 h h ht Sr.b h &8 h8b h& _You swap places. h-.# #..##...#...# .# #..##...#...# .# #..##...#...### .####..##.### .##...###.....### .####..##...#~~.....~~#  hSA.# #..##...#~###♣###~## .# #..##.....#.r...#..## .# #.©#@.b.©#©..# .# #.#.....#...# .# #.#~###♣###~#.#  hک.# #.###...#~~.....~~#.# .# #. #...###.....###.# .# #. #.# .# #. #......# .# #. #......# .## #......# h  hM h h hA h_.br hB=9 hK:b hcR _There is a transporter here. hX' B h}0 ..# #..##...#...# (...# #..##...#...# ..# #..##...#...### ..####..##.........### ..##...###.....### ..####..##...#~~.....~~# ..# #..##...#~###♣###~## ..# #..##.....#.....#..##  h0 ..# #..@#b._.©#©..# >...# #..#..r..#...# ..# #.......#~###♣###~#.#  hi1 ..# #.###...#~~.....~~#.#..# #. #...###.....###.#..# #. #....# ..# #. #......##..# #. #......#..## #......# hf2 '60 h9 :b h ; L _You enter the transporter and appear at another place. hE3 hF hK hL hL, h]N hP, hUB hDX hY h[ h[ h\ h^ ha ha hb hd hg, hh hj hm, h3o htB hNv hw h{, h| h5 h, h h hЉ h h h h, h h h h hŖ h h, h h& h h h h4 h h+ h٥ hl h h, hê h h` h hx _O - 3 scrolls of teleportation (gained 1) h- h h  h hи h hv h h, h  hM h%, h h  h-, h h5 h| h h hi h, h h h, h} h h  h, h h hB h h h9 h h hy, h h h, hK h hB h h(, h h9 ha, ha h& hy, h h  h{ , h- h X h< h, hU hZ h, hQ h h#m #..###### ....<...#..# ........#..#  ........#..#  ........#..#  ........#..#  ........#..#  ........#..#  #..# 97.4 (37.0) .#..#  .....^..#..#  ........#..###### ................# #################  h}( h(,8.4 (38 h, h.9 _Found a stone staircase leading up. h  h]  h  h  h2 , hZ , h , hY  h  hV B h  h !  h[!  h "  hE$  h2' , h'  h)  h/, , h,  hj.  h1 , h2  h 6  h< B h=  hA , hdB  hcF  hH , hI  hK  hrP B hQ  hvU B h W  hmY , h!Z  h_  hc X he , he  h i  hZl , hl  hSq  hs , ht  h@v  hWz B hA{  h} , h  hހ  h , h  h  h_ , h͈  hj  h> , h  h  h , hn  hm  h3 , h  h  h , h  h  hh , h  hȤ  h , h  hS  h , h  h  h B hͲ  hK , h  h  hg B hx  hK B h  h  h'  h  h  h B h  hf , h  h  h  hJ  h  h  hK , h[  h:  h , h)  h  h , hL  h1  h , h  h  hS , he  h  hL  h  h  hS  h , hC  h,  h"  h  h  h3  h X h0 , h  h  h X hn , h>  h  h[ , h  h  h  h  hK  h  h B hN#  hH%  hr%  h%  h)  h', , h,  h0  h2  h?3  hs3  h7  hB9 , hk:  h=  hQ?  hr?  h?  h6C  hE  hE  h@F  hI  hDK , h&L  h O  hP  h#Q  hQ  hT  hV , h]W  hhZ  h\  h\  hb]  h_  h5b , hb  hBe  hg , hvh  hGk  hm , hn  hp  hr  h,s  hs  hv  hx , hhy  ha|  h} , h~  h0  hW , h@  h  hV  hĉ  h  h  hQ , h%  h  h , h  h  hٗ , hX  h  hӛ  h  h  hv  h , h  h.  h , h  hͨ  hի , h!  h9  h  hݰ  hm  h  hS , h  hl  hB , h  h@  hb , h  h  h , h`  hB  h , h  h  h B h  h  h  h  h`  h9 , h  h  h| , h\  h  h , h  h  hf , h  h  h , h=  h h=, h hm h, h< h  hi , h  h# h, h h ho, h h' h , h  h$ h]&, h& ht) h*, hN+ h/ h.2, h/3 h5 h6, h 8 h89 h:, hs; h< h >, hl> h? hA, hhB hD hKF, hF hG h{I hI hJ hiK hLB hN h'Q, hQ hS hU, hQV hW hY, hZ h\ h)^ ht^ h^ h_ hZb hb h-c hxe h*g, hg hgmn hm, hn hp hs, hs hJu hw, hx h@y hlz, hz hG| h~, hZ h| h_, h h: h%, h hG h}, hӊ h hߌB hN hא, h h h, h h hۙ, hc hߜ h h˞ h3 h~ h, h( h h, hz h ht, h˫ h h~, h hB h, h h hB hs h, hF hm h, h h hB h h, h! h  hL, h h h, hH h h, h h hB h hB h h, h h h, h  h h hS, h hb  h, h, h h h h" h hK, h h" h'$, h$ h) h+, hT, h/ h@1, h1 h6..# #.......# #..##...#...# ..# #.......# #..##...#...# ..# #.......# #..##...#...# ..# #.......# #..##...#...# ..# #.......# #..##...#...# ..# #.......# #..##...#...# ..# #.......# #..##...#...#  h6..# #.......# #..##...#...# ..# #...(...# #@.##...#...#349.4 (151.0) ..###.......# #..##...#...### ............####..##.........### ...###............##...###.....## ...# #......####..##...#~~.....~~ ...# #......# #..##...#~###♣###~  ...# #......# #..##.....#...r.#.   h'7...# #......# #........©#©b_r©#©  ...# #..>...# #.........#.....#.  h7 h; haT _Key pressed, stopping explore. h-I h3 h6 h6:: _ hz= h]@, hjA hvF hL, hM hR hU, hV hD] h` ha hb hg hj, hk hs hw, hy h{ h~, h~ h h*, h[ hg h, hL h h1, hȒ h@ h, h| hd h, hl h h, h hD h, h hE h2, h h h~, h/ h| hɿ, h h h, h h h, h h h h hQ h{ h, hJ hw hn, h. h+ hL, h4 hb hC, h hT h&, h h h, h1 h h9, h h| h , h| h h, h h h, hh h- h  # #..# #.##........#  ### #..# #.##........#  #..# #..# #.##........#  #.. h # #..# #.##(........  ###...#..# #..# #............  #...#..# #..# #............  h  #...#..###..# #..##........  h<  #...#.......#####..##........  #...#.......@......##........  #...#>..##..####...##........  h  #...#...##..# #...##........  #...#...##..# ........  #...#...##.## ###########...  h  #...#...##.# #... j   gnoll bouda (wandering)  #...#...##.# #...  #. h #j# #...  #.......##.# #... h ! h380.4 (31.0) hBj. h,1.4 (32 hv h~%x _A gnoll bouda comes into view. It is wielding a +0 whip. h d(((((( hU ~  You shoot a bolt. The bolt barely misses the gnoll bouda. hP^ ....jj. hv_ ;===2.6 (1.2) hg  hFj - _The gnoll bouda shouts! ha Z ((( h?b t(You shoot a bolt. The bolt hits the gnoll bouda.  The bolt burns the gnoll bouda. h  h% v...j. h -3.7 (1.1 hx  h 9 _The gnoll bouda is lightly wounded. h0 (((You shoot a bolt. The bolt hits the gnoll bouda.  The bolt burns the gnoll bouda. hK hM h)XH  The gnoll bouda is lightly wounded. hc h{i]j.##..j..j   gnoll (polearm, missile, wandering)4.9 (1.2 hs hl}u _A gnoll comes into view. It is wielding a +0 halberd. hi  You shoot a bolt.  The gnoll shouts!  The bolt hits the gnoll bouda!! The bolt burns the gnoll bouda. hEp($j   gnoll (polearm, missile) hJ^  You kill the gnoll bouda! hTh.j##.. hn026.1 h3 hf* _You hear a shout! x2 h,L((((((((((( hZ ....>.jYou shoot a bolt. The bolt barely misses the gnoll. hʚ'You hear a shout! h<((((( h&J....@ hd'-7.2 (1.1 h, h~0m _The gnoll throws a stone. The stone closely misses you. h˼L((((((((((( hv=  h>D vj...>.. hD (8.3 hbJ  h6M j _You shoot a bolt. The bolt closely misses the gnoll. hN >((((((( h  hM L....j.. h; -9.5 (1.2 h~  h j _You shoot a bolt. The bolt closely misses the gnoll. h0i  You shoot a bolt. The bolt hits the gnoll! The bolt burns the gnoll. hn5)(( hD'.. h6390.6 (1.1 hJ hI _You kill the gnoll! hD hХ h hH _No target in view! hx hx h  hRH _No target in view! h 3 h" h+% h& h>*P _ h+, h+ h/  You now have 286 gold pieces (gained 12).  Things that are here: h"4 h8o _a +0 whip; a +0 chain mail; a gnoll corpse h;3 h< h;? h.A, h C hD h{G hG hH hJ hM hKS? #...#..###..# #..##...... #...#....j..#####..##...... #...#....).........##...... #...#>..##..####...## #...#...##.)# #...##...... #...#...##..# #...##..... hS #...#...##.## ########### #...#...##.# # #...#...##@# #--- #.......##.# # #.......##.# # #..###..##.# # #..# #..##.# # #..# #..##.' #. j   gnoll (wand, polearm, wandering) #..# #.)##.# #.##..# #.....# #.# #.....# #. h8\c6.6 (6.0) h\G---7.6 (7 h*f h7q _A gnoll comes into view. It is wielding a +0 spear and carrying a wand of acid. hŚ  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h ^  You beckon some vexing sprites to accompany your attacks. h U.j h, d29--==8.6 (1 h{ HWill/2 Jinx  h  h ; _You feel your willpower being sapped. h%Fj  You shoot a bolt. The bolt hits the gnoll!! The bolt burns the gnoll. hJ)((((( hK^..... hU30=-= hV9.8 (1.2 h hI _You kill the gnoll! h  h-  hҴ  h H _No target in view! h y hy hy hyH _No target in view! h h h^ _No target in view! hT4 h} h hw% _ h hZ h) h  h\{ _The sprites lose interest in your situation. h] j.. h1==...---j   gnoll (wandering)   hMagic restored. hv401.8 (2.0---2.8 (3 h  hs _A gnoll comes into view. It is wielding a +0 flail. h<  You shoot a bolt.  The gnoll shouts!  The bolt hits the gnoll! The bolt burns the gnoll. hAa)(((((( h$BK hU)..... h7===3.9 (1.1 h h I _You kill the gnoll! hO4 h hH _No target in view! h h% h hH _No target in view! h&# h# hs* hT/H _No target in view! h? _ hf= hB h h| h , h  h/  h6 , h  h}  hu  h  h  h`  D - a wand of acid (11) (gained 6 charges)  Things that are here: h  h2$ _ _a +0 spear; a gnoll corpse h)  h*  h+  ht0  h\4 , hx5  h6  h8  h9  h:  h=  hA , h C  hI  hL  hM  hN  hdQ  hS , hT  hU  hW , hhX  hY  hk[  h[  h~\  h*^  h` , hb  hH .##.)# #.##..# #.##.## ###########...##.# #.# #....##.# #....##.# ###..##.# #---# #..##.'......# #.)##.#......###..# #.....#....c.#.....# .....#.....# .....c   centaur (asleep)#..##.# .....##.# ....#..###..##.###############.19.9 (16.0)---20.9 (17 _A centaur comes into view. hw` n  You shoot a bolt. The bolt hits the centaur!! The bolt burns the centaur! hMe {((((() he  h= W'..... h C5===2.0 (1.1) h&  h K _You kill the centaur! h8, 4 h1  h4 H _No target in view!  h#K  hK  hOR  h#UH _No target in view!  h4  hK  hY  hN  h; _  hy  h̟  h)  h  h@  There is an open door here.  h0W#...#...##.################...#...##.#........ ##...#...##.#........ #..#.......##.#........ #..#.......##.#........ #..#..###..##.#........ #..#..# #..##.#.......o #..#..# #..##.'......ß. #..#..# #.)##.#@....... #..---###..# #.....#....)  h#..#....# #.....#......#..#....# #.....#.......#..#.#..# #..##.#...#..#.#..# #..##.#......?#... o   orc wizard (asleep)#.#..###..##.###############...  h#.#.......##.........##........#.#.......##.######..##.<......  hT-4.0 (2.0  hʾG---5.0 (3  h  hz _An orc wizard comes into view. It is wielding a +0 dagger.! hx  ! h'yCasting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.! hj&  ! h^keYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.! hAx  The orc wizard shouts! You hear a shout! You hear an angry hiss.o.Y! hyaY   yak (wandering)o   orc wizard29--==6.0 (1Jinx ! h! hiV _A yak comes into view.! h/ (((((((You shoot a bolt.! hz *YThe bolt completely misses the orc wizard.! he  The yak bellows!  A giggling sprite leaps out and makes the orc wizard trip over its own feet.! hf ! hg ! h!u  ..o......Yoo 2 orc wizards (1 very drained)  The orc wizard is moderately wounded.! hu ^30=-=7.1 (1.1! h ! h z _An orc wizard comes into view. It is wielding a +0 dagger.! h. W(((((((! h ! h ~  You shoot a bolt. The bolt closely misses the orc wizard.! hp ,! hH ! h ! h -......o....Y.oSo   orc warrior (polearm, wandering)S   water moccasino   orc wizard (very drained)! hG (8.2! h& ! hy _A water moccasin comes into view. _An orc warrior comes into view. It is wielding a +0 trident.! h (((o) You shoot a bolt.  The orc warrior shouts!  The bolt hits the orc wizard. The bolt burns the orc wizard." hPD:*" hz=  The orc wizard is severely wounded.A giggling sprite leaps out and smacks the orc wizard with its own hand.  The orc wizard is almost dead." h'* .o...Y..oS.o (…)You hear a shout!  An orc comes into view. It is wielding a +0 mace." ha1s  The orc wizard casts a spell at you." h" h oo 2 orc wizards (1 very drained)  You easily resist." hhs1==9.3" h" h4' _You hear a shout!" h5 d #...#...##..# #...##.... #...#...##.############### #...#...##.#. # #...#...##.#. # #.##.#. # #.......##.#. # #..###..##.#" h5 #. # #..# #..##.#........ # #..# #..##.@....o.ßo # #..# #.)##.#....Y..o # ###..# #.....#....)S.o # #....# #.....#. # #....# #.....#. #" hc6  #.#..# #..##.#........ # #.#..# #..##.#......?. #S   water moccasin #.#..###..##.###############o   orc wizard (very drained) #.#.##.........##." h8 " h9 " h: " h: " h; " hh< " h= " hH roo..ß.Y..o.S).o.o   orc warrior (polearm)S   water moccasinoo 2 orc wizards (1 very drained)(…)" hI 6--300" h6R " h]U Q _There is an open door here.# h #...#...##.)# #...## #...#...##..# #...##.... #...#...##.############### #...#...##.#........ # #...#...##.#........ # #.##.#........ # #.......##.#........ # #..###..##.#........ # #..# #..##@#......o. ## h #..# #..##.'...o..ß. # #..# #.)##.#...Y..o. # ###..# #.....#...S).o. # #....# #.....#.. # #....# #.....#.. # #.#..# #..##.#........ #. S   water moccasin #.#..# #..##.#......?. #. o   orc wizard (very drained)# h H #.#..###..##.###############.# h{# h# h# h_# hTYS..o..)o.o   orc warrior (polearm)S   water moccasino   orc wizard (very drained)(…)# hQ8*# hҾ o   orcThe orc wizard casts a spell.The orc wizard flickers and vanishes!# h?# hJ.{.oo   orc wizard(…)# h'KO=-1# hT# hV _Deactivating autopickup; reactivate with Ctrl-A.# hf|X>..##..###).# #...##.....##############...##........##.'..Y{.oß # h]})##.#..S..o##....)o........#......#.. ......?. # h%# h‰/--2# h7# h# hF# htG9--# hM# hQH _No target in view!# h2 4# h9 # h1< H _No target in view!# h HM....)).....>..##..###).# #...##.....############## hK #...##........##.'..Y{.oß#..# #.)##.#..S..o.. #... .....##.#.....# h # h SS   water moccasin=3# h # h i _The jinxing sprites lose interest in you.$ h /)..#####....)).....>..##..###).# #...##.....##############...##........##.S..Y{.oß )##.#..S..##)o...SYY   yakS   water moccasin4$ h?###..# )..#####....)).....>..##..###).# #...##.....##############.....##.##..##S#........##.Y..Y{.oß )##.#..S..##)o$ hA$ hB$ h7NhS.Y'$ hN&5$ h^$ h5`$ hO5  You shoot a bolt. The bolt hits the water moccasin!!  The bolt burns the water moccasin.$ h;i(†$ h$ hU.Y.$ h$?8===6.4 (1.1$ h$ hR _You kill the water moccasin!$ h# f  You shoot a bolt. The bolt hits the yak!! The bolt burns the yak!$ h ((.$ h} $ h .†.oo   orc$ h 1227.5$ h $ h G _You kill the yak!$ h e  You shoot a bolt. The bolt hits the orc! The bolt burns the orc.$ h6 (((()$ h7 $ hC !.†..oo   orc warrior (polearm)$ hH (8.6$ hY ] _You kill the orc!$ hx ((((You shoot a bolt.$ h$ h$ h.†.ooo   orc wizard$ h"(9.7$ h $ h$"G _The bolt hits the orc warrior but does no damage.% hL2 ((( You shoot a bolt. The bolt hits the orc warrior!!  The bolt burns the orc warrior.% hO% h% h% hƿ% h.o.o)% hz)40.8% h% h4_ _The orc warrior is almost dead.% h (You shoot a bolt.  The bolt hits the orc warrior but does no damage.% h}% hu% h .o.The orc warrior is almost dead.% hŮ-2.0 (1.2% hͺ% h@B _The orc warrior hits you but does no damage.% hg  You shoot a bolt.  The bolt closely misses the orc warrior.The bolt closely misses the orc wizard.% h  ((()Reactivating autopickup.% hm .ooYou feel a bit more experienced.% h47--29--3.1 (1.1% h% hK _The orc warrior hits you from afar with a +0 trident.% h@ |  You shoot a bolt. The bolt hits the orc warrior.  The bolt burns the orc warrior.% h ()o   orc wizard% h2 h .  You kill the orc warrior!% h79 :*% h  The orc wizard points at you and mumbles some strange words.% ht 8@% h 54.2Confused fire: H) +1 arbalest (flame)Conf Will/2 % h % hm Q _You are confused.% he 4% hk % hkm  % hm E_You are too confused!& he& hW& h& hK _You are too confused!& hk & h & h & h & hv F _Unknown command.& hˤ ..###..# )..#####....)).....>..##..###)#.# #...##.....##############......##)##..##o)#........##.)..Y{.oß )##.#..S..##)o& hѵDo.& hX8--30=----50 _& h& h' hE$## ..###..# )..#####....)).....>..##..###)#.# #...##.....##############' heF=......##o##..##.)#........##.)..Y{.oß )##.#..S..' hI' hwTDo)' h>UB---6' h]' h~_' h' hAo.' hj1==7' h3' h2 _You bump into the rock wall.' hi A  You bump into the rock wall.' h s  The orc wizard casts a spell at you.' ht{ ' h8| ]9===8' hV ' h 2 _You resist with some effort.' hy A  You bump into the rock wall.' h 8*' hU s  The orc wizard casts a spell at you.' h+ 8@' h &9' h ' ho V _You are more confused.' hm......##(## ..###..# )..#####....)).....>..##..###).# #...##.....#############.' ha#...##o......##)##..##.)#........##.)..Y{.oß' hU' h,*( h[}  The orc wizard points at you and mumbles some strange words.( hlg@-50( hr( hV _You are more confused.( hhA  You bump into the rock wall.( ho8*( hDs  The orc wizard casts a spell at you.( h8@( hk\=-1( hR( hV _You are more confused.( h,##...#... ###..)..####( h))......>..##..####...##.)# .###############........ o....##.)###..##.( h #..##).)..Y{.oß)##.#..S..o.( h<( h;:o.( h$50( hC=-2( hk ( h( hLs  You clumsily bash the orc wizard but do no damage.( hʨ?You feel your willpower return.( hB@=3.7 (1.5( hX( hA _The orc wizard hits you but does no damage.( hDP  You're too confused to move!  The orc wizard points at you and mumbles some strange words.( hu ;=( h( 40( hH ( hh ( _You easily resist.( hs   You closely miss the orc wizard. The orc wizard barely misses you.1=-6.2 (1.5( h ( h A _The orc wizard hits you but does no damage.) ht8X-7.7) hA) hpD _You barely miss the orc wizard. The orc wizard closely misses you.) h7]  You miss the orc wizard.) h}  The orc wizard gestures at you while chanting.) ha) hlb0=9.2) hl) hon _You easily resist. The orc wizard completely misses you.) h]A  You bump into the rock wall.) h%e;*) h}< The orc wizard mumbles some strange words.The orc wizard flickers and vanishes!) h{====600) h) hY _Deactivating autopickup; reactivate with Ctrl-A.) h%) h~==---1.7 (1.5) h) hp _You miss something. Something barely misses you.) h 0----20) h ) h p _You bump into the rock wall. Something hits you.) h  You completely miss something. Something hits you but does no damage.) hP |  You hear some strange, mumbled words.  A magic dart appears from out of thin air!) h!Y) hYA48--) hQZV29--4.2 (1.5) hjD _The magic dart hits you.* hL#........# #..# #.##(###...#..# #..# #.#...#..# #..# #.....#...#..###..# #..##.#...#....)..#####..##.#...#....))........##.#...#>..##..####...##.* hM,#...#...##.)# #...##.#...#...##.@# #...##......#...#...##.###############.#...#...##{#. #.#...#...##.#. #.#.##.#. #.#.......##)#. #.#..###..##.#. #.#..# #..##)#........ #.#..# #..##.)..Y{.oß. #.* hO* h]!.* hK^,50* h(j* h|l] _Something closely misses you.* h}M.......##(###...##..# ..#..###..# ...)..#####....)).....>..##..###..# #...##......###############...#...##.#........ #..#* h* h,j9=6* h`   _Something hits you but does no damage.Things that are here: _a +0 whip; a +0 chain mail; a gnoll corpse* h #.# #..# #.##( ###...#..# #..# #... #...#..# #..# # #...#..###..# #..## #...#....)..#####..## #...#....))........## #...#>..##..####...## #...#...##.)# #...## #...#...##@.# #...## #...#...##.############### #...#...##.#........ # #...#...##.#. # #.......##.#. # #.##)#. # #..###..##.#. * hv # #..# #..##)#. # #..# #..##.)..Y{.oß. #* hl30=-7* hP8{* h\ _Something barely misses you.* h1 * h 8-29-8* h * h1 p _You bump into the rock wall. Something hits you.* h  ##...#... ###..)..####))......>..##..####...##.)# {###############.#........ .#.#..# #.)##.#..S..o.. #. * h   You feel less confused.30=9Fire: H) +1 arbalest (flame) * h * h * h f _Something hits you but does no damage.+ h=  ###..)..####))......>..##..####...##.)# {#.###############........ .#.####..# #.....#....)o.. #. + h+ hy.9=70+ h+ hf _Something hits you but does no damage.+ hL<  ###..)..####))......>..##..####...##.)# .#+ h< |.###############.#........ .)..##....# #.....#........ #. + h< + hK + hMS *******You hear some strange, mumbled words.  A puff of flame appears from out of thin air!+ h {.@.).).+ h q1==1+ h + h? S _The puff of flame misses you.+ hZ  ..)..####))......>..##..####...##.)# .{###############.#........ .+ h !)###..##...##....# #.....#........ #. + h: + h 2.+ h .-2+ h + hL + hH ))......>..##..####...##.)# + h,..###############.#........ .###..##. #..##)+ h..##.#..# #..##.#........ #. + hp + h $50+ h! 6=-+ h< 3+ hw8{+ h  Things that are here: _a +0 trident; a +0 plate armour; a water moccasin corpse, h0i4M)..#####....)).....>..##..###)..# #...##......##############.#...##{.....##)##..##., hi#..# #..##)#........ #...#, hYw, hw749=4, h , hdS _Something hits you., h`(((((((, h).....{, hׂB===, h5.3 (1.1, hȓ , hui_You shoot a bolt. Something closely misses you., hD((((((, hˊ(, hx ).....{You shoot a bolt., h#J  You hear some strange, mumbled words., h:, h1506.4, hz, hn _Something tries to affect you, but you resist., hvp `(((((((, h ).....{, ht -7.6 (1.2, h+ , h x _You shoot a bolt. Something hits you but does no damage., h' `(((((((, h- ).....{, h -8.7 (1.1, h֮ , ẖ x _You shoot a bolt. Something hits you but does no damage.- hkW`(((((((- h!D)...- hR..{- hy(9.8- h- h x _You shoot a bolt. Something hits you but does no damage.- h- hIhear some strange, mumbled words. _Something tries to affect you, but you resist.- hYou shoot a bolt. Something hits you but does no damage.  - h  You hear some strange, mumbled words.  A puff of flame appears from out of thin air!- h/- h"0P0-80.9- h:- h<1 _The puff of flame hits you.- h`(((((((- hF).....{- hhG$48- hGN-27----- hG!2.0- hKR- h>Uh _You shoot a bolt. Something hits you. x2- h}`(((((((- h) - h8 ).....{6-----3.1- h@ - hC e _You shoot a bolt. Something hits you.- h U 6  You shoot a bolt.- h[ & - hf T)Reactivating autopickup.- h - hy - h O7=4.2- h5 - h# 6 _You feel a bit more experienced.- hM###..# )..#####....)).....- hXS>..##..###)..# #...##......##############.#.- h|.....##)#..###..##.#........ #.- h+..#- h- hQ- hsN8=---- h50- h- h$  Things that are here: _a +0 dagger; a +0 robe; an orc corpse. h=M . hѵ..###..# )..#####. h<....))...... h>..##..###)#..# #...##...... h<V.###############...##). hZ.#.......##)#........ #.. h}+..#. h. h#---. h&6 _. h. h. h3. h. hԌ. h7U8=. h. h–~9==. hә. hN,. hP. hJ30==. h&. hй. h59=. hѺ. h. h_ _You start resting.. h,91.2 (5. h)v1==2.2 (6. h. h% _Magic restored./ ht3/ h;/ hg/ h/ h\/ h,/ hZ/ h/ hO50=/ hٻ/ h / hC9=/ h}/ hB/ heK1=/ h/ hc/ h1 _HP restored./ h)3/ h/ h   Things that are here:  a +0 dagger; a +0 robe; an orc corpse/ hN/ h _/ h/ h/ h/ h/ h / h&(  Things that are here:  a +0 trident; a +0 plate armour; a water moccasin corpse/ h+/ h,@= _/ h./ h1/ h6,/ h7/ h>X  Things that are here:  a +0 dagger; a +0 robe/ hIB/ hB _/ h1H/ h~O_  There is an open door here.  You see here a +0 mace./ hzT/ hT _/ hW/ h5\/ h_,/ hVf/ hj/ hzn,/ hp/ ht/ hw,/ hy/ h|/ h/ hR/ h_/ hu/ h..###..##.#............ # ..# #..##)#.............#...### ..# #..##.)......ß......#...# # / h1..# #.)##.#.............#...# # ..# #.....#....).......!#...# # ..# #.....#.............#...# # ..# #.....#.............#...# # / h[..# #..##.#............o#...# #. / h-..# #..##.#.....@?......#...# #. ..###..##.###############...# #. .......##.........##/ hǑ..# #. .......##.######..##.<......# #. ...##..##.# #..##/ h..# #. ...##..##.# #..##..# #.. o   orc (wandering) / hW ...##..##.# #..##........# #.. ...##..##.# #..##........# #.. / h}...##..##.# #..##........# #../ hP 509.2 (17.0)  An orc comes into view. It is wielding a +0 mace./ hV.o/ h:-10.2 (18/ h/ hո6 _Found 2 potions of invisibility./ h@C(((((((0 hZw  You shoot a bolt. The bolt closely misses the orc.0 h?....o.o0 hg;===1.3 (1.1)0 h50 hǘ% _The orc shouts!0 h5e  You shoot a bolt. The bolt hits the orc! The bolt burns the orc.0 h;U((((()0 h*<10 h<?....0 h(2.40 h0 hX 0 h9_You kill the orc!0 h'0 hy0 hQ0 hH _No target in view!0 hV 30 hX 0 h] 0 h$b 0 h.e $ _0 hg 0 hn ,0 h6r 0 hx n _i - 2 scrolls of vulnerability (gained 1)0 h| 30 h~ 0 h 0 h" 0 hU 0 h 0 h 0 h ,0 h 0 hӖ 0 h ,0 hM 0 hآ 0 h ,0 hD 0 hʧ 0 h ,0 h< 0 h "##.#........ #...# #......# ##)#.......#...# #......# ##.#.......#...# #......# ##)#.............#...###......### ##.#.............#............. ##)#.............#...###......### ##.)......ß......#...# #......# # ##.#.............#...# #......# #.#....).......@#...# #......# #---.#.............#...# #......# ##.............#...# #..##..# # ##.#.............#...# #..##..# # 0 hO ##.#...........).#...# #..##..# # ##.###############...# #..##..# # ##.........##........# #..##..# # ##.######..##.<......# #..##..# # 0 h ##.# #..##........# #..##..# #0 hZ .20.4 (8.00 h G---1.4 (90 h 0 h 3 _Q - 2 potions of invisibility0 hp 0 h 0 h 0 ho H _No target in view!1 hN/31 h01 h71 h:1 hZ?: _1 hO1 hP1 hWp.##..# #...##........# #......# .##.###############...# #......# .##.#.#...# #......# .##)#.#...# #......# .##.#.#...# ## .##)#.#...###...... .##.#.......#........ .##)#.#...###......# .1 hxX##.)....j.ß....@.#...# #......# )##.#.....#...# #......# .#....)........#...# #......# ....#.......#...# #......# ....#.............#...# #..##..# .##.#.............#...# #..##..# j   gnoll (wandering) .##.#...........).#...# #..##..# .##.###############...# #..##..# .##.........##.# #..##..#1 h*b+2.4 (11 hwb+3.4 (21 h#o1 h>vr _A gnoll comes into view. It is wielding a +0 club.1 hu 41 h 1 h \ _A gnoll is nearby!1 h   ##########...#  .........#...#  )#.............#...#  .........#...#  )#.............#1 h.........#)#.............#)....j.ß....@.#...#  ).........#...#  )........#...#  .........#...#  1 h=@.........#...#  .........#...#  1 hzQ.......).#...#  ##########...#    1 h2 h3H   ##########...#  .........#...#  )#.............#...#  .........#...#  )#.............#.........#)#.............#2 h#4k)....j.ß....@.#...#  ).........#...#  )........#...#  .........#...# .........#...# .........#...#  .......).#...# ##########...#  2 hH?2 h?2 h=I2 hIM\ _A gnoll is nearby!2 h42 h"2 h:#t _Your line of fire to the gnoll is blocked by a granite statue.2 h742 h 2 hu#t _Your line of fire to the gnoll is blocked by a granite statue.3 h.##.)# #...##.# #......# ..##..# #...##........# #......# ..##.###############...# #......# ..##.#.#...# #......# ..##)#.#...# #......# ..##.#.#...# #...... .3 hj .##)#.#...#### ..##.#.#....... ..##)#.......#...###......# 3 h`..##.)....j.ß......#...# #......# .)##.#......#...# #......#3 hɅ.#)3 h.#...# #......#.#.#...# #......# .....#3 h|.#...# #..##..# ..##.#...#...# #..##..# ..##.#...........).#...# #..##..# ..##.###############...# #..##..#3 h3 hw=j.3 h"24.4 (1 _3 h3 h3 h>(((((((3 hq7y  You shoot a bolt. The bolt closely misses the gnoll.3 h@...j...j3 h(A7===5.5 (1.13 hI3 hL' _The gnoll shouts!3 hs (((You shoot a bolt.3 h- 3 h3 S.j..3 h3 (6.63 h< 3 h> A _The bolt hits the gnoll but does no damage.3 hK (( You shoot a bolt. The bolt hits the gnoll. The bolt burns the gnoll.3 h 3 h R.j.3 h2 (7.73 hU 3 hj ] _The gnoll is heavily wounded.3 h >(((((((3 hg3 hpL......j3 h q(8.83 hz3 h8}m _You shoot a bolt. The bolt completely misses the gnoll.4 h+i  You shoot a bolt. The bolt hits the gnoll! The bolt burns the gnoll.4 h3e$4 hS4 hs 69.9 _You kill the gnoll!4 h4 hp _Your Ranged Weapons skill increases to level 16!4 h5!44 h)4 h+H _No target in view!4 hH44 hP4 hRH _No target in view!4 h .##.)# #...##.# #.......##..# #...##.# #.......##.#...# #.......##.#.#...# #.......##)#.#...# #.......##.#.#...# #.......##)#4 h .#...###...... #..##.#.# #..##)#.@...#...###...... #..##.)......ß......#...# #...... #.)##.#.....#...# #...... #.....#....).#...# #...... #.....#4 h .#...# #...... #.....#.#...# #..##.. #..##.#4 h E.#...# #..##.. #..##.#.).#...# #..##.. #..##.#...# #..##..4 hR& 4 h8' >---300 _4 h/ 4 h; k  You now have 299 gold pieces (gained 13).  Things that are here:4 hZ< G---1.9 (24 h(D 4 h)G O _a +0 club; a gnoll corpse5 hoI5 h5 h5 h1,5 h_5 h,5 h5 h5 h,5 h5 h5 h/,5 hغ5 hп5 h,5 hA5 h5 h#,5 h5 hn5 h,5 h5 h&5 h,5 h5 h5 hM,5 h5 h_  There is an open door here.  You see here a +0 mace.5 h5 hQ _5 h5 h5 h,5 h 5 hj5 h,5 h n5 h%"5 h$,5 ha&5 h(5 hh+,5 h,5 h/5 h15 h515 hD25 hC45 h~6,5 h75 h95 h:,5 hP;5 h<5 h<>,5 h0?5 hJ@5 hkA5 hA5 hB5 hC5 heE,5 hE5 h,G5 hH,5 hzI5 hJ5 h:L,5 hL5 hZP5 hXQ,5 hQ5 hS5 hT,5 h/U5 hZ5 h7[,5 h[5 h]5 h],5 hj^5 h_5 h7a,5 ha5 hb5 hTd,5 hd5 hd5 he5 he5 h&f5 hg5 hoi,5 hi5 hk5 hl,5 hm5 hw5 hx,5 hy5 h{5 h|5 h}5 h}5 h5 h,5 h5 hk5 hZ5 h5 h5 hX5 h65 h5 h5 h5 h5 h ,5 h5 hf5 h,5 hg5 hY5 h,5 h5 h5 hg,5 h5 h5 h%,5 hݝ5 h5 h5 h5 h5 h5 h\,5 hq5 hX5 h5 hR5 h5 h5 h5 hq,5 h5 h5 hs5 h5 h5 hq5 h5 h5 h5 hY5 h,5 hw5 h5 h$5 hH5 h5 h5 h^,5 h5 hN5 h,5 hP5 hz5 h,5 h45 h`5 hf,5 h5 h\5 h,5 hU5 h?5 h?5 hb5 h5 hB5 h1,5 h5 h5 hi5 h5 h 5 h$5 h,5 hd5 h%5 h,5 h5 h5 hm,5 h5 hX5 h,5 h5 h55 h,5 h5 hj#5 h%5 h&5 h&5 h(5 h(*5 hH*5 h*5 h-5 h2B5 h245 h5,5 hD65 h85 h.:,5 h:5 h%=5 h=?,5 hcD5 hE5 hG,5 hH5 hJ5 hL,5 hM5 hO5 hQ,5 hR5 hT5 hW5 hGW5 hX5 hZ5 hE],5 h_5 hVa5 hc5 hc5 hCe5 h8g5 hi5 hi5 hoo5 hVr5 hu,5 hw5 hJz5 h|,5 h5 h5 h5 h #.#..# #..##.#.....).#  #.#..###..##.###############  #.#.......##.........#  #.#.......##.######..##.<  #.#...##..##.# #..#  #.#...##..##.# #..#  #.#...##..##.# #..  #.#...##..##.# #..##  #.#...##..##@# #..621.9 (90.0)  #.#...##..##.# #..#  #.#...##..##.# #..# 5 hKn[39;49m #.#...##..##.# #..#  #.#...##..##.# #..#  #.#...##..##.# #..##......  #.#.......##.# #..........  ############## ########### 5 h55 hLE _Done exploring.6 hJ6 h5K6 hK6 hp.#..# #..##..#..###..##..#.......##..#.......##..#...##..##..#...##..##..#...##..##..#...##..##..#...##..6 hCq0.0)...##....##....##....##...##.....6 hu6 hy[ _Done exploring.6 h< Where to? (Tab - D:9, ? - help)  D - Dungeon  T - Temple L - Lair7 h7 h'[?25h[?0c 7 hB#.#..# #..##.#...........).#. Selgeron the Markself#.#..###..##.###############. Deep Elf of Hepliaklqana ......#.#.......##.........##...... Health: 51/51 ========================#.#.......##.######..##.<.... Magic: 31/31 ========================#.#...##..##.# #..##...... AC: 7Str: 9#.#...##..##.# #..##...... EV: 16Int: 24#.#...##..##.# #..##...... SH: 0Dex: 23#.#...##..##.# #..##...... XL: 10 Next: 26% Place: Dungeon:9#.#...##..##@# #..##...... Noise: ---------  Time: 7621.9 (0.0)7 h#.#...##..##.# #..##...... H) +1 arbalest (flame)#.#...##..##.# #..##...... Fire: H) +1 arbalest (flame) #.#...##..##.# #..##......#.#...##..##.# #..##......#.#...##..##.# #..##......#.#.......##.# #..........############## ########### _a +0 club; a gnoll corpseThere is an open door here. _You see here a +0 mace. _Done exploring. _Done exploring.  What level of the Dungeon? (default 9, ? - help) 7 hV [?25l[?1c7 h 5107 h 7 h 7 h 7 h [ _7 h ,7 hC 7 h^ 7 h 7 h* 7 h 7 h 7 h ,7 h 7 h 7 h 7 h 7 h 7 h 7 h ,7 h 7 h 7 h ,7 hx 7 h 7 h ,7 hp 7 h 7 h ,7 h 7 hh 7 h ,7 hZ 7 hU7 h ,7 h7 hU7 h1 ,7 h' 7 hk7 hh,7 h7 h7 h#7 hc7 h7 h 7 h^#,7 h%7 h(7 ht.,7 h|27 hw67 hF:,7 h<7 h@7 hnE,7 hM7 hP7 hX,7 hb[7 h}_7 hg7 hh7 hun7 ht7 hQ{,7 h7 h7 hh,7 hي7 h7 h,7 h7 h!7 hU,7 h`7 h There is an open door here. _You see here a +0 mace. 7 h_Done exploring.  There is a stone staircase leading down here.7 hX: _7 h8 hU68 h7  You climb downwards.  You hear the roar of battle.8 h\/  --more--8 hb  .. .# # ##.# ###. ...# .#...##..# ......#..# .........#10 .......@.# ......#..# #.### .....  .#...... .###.##.#.. .# .. .... #. ## #.# . ..8 h 8 h 8 h, 47.6 (25.7)  There is an entrance to a bailey on this level. Hurry and find it before the _portal closes forever! _There is a stone staircase leading up here.9 h9 h*sRead which item? Scrolls 9 hV` b - 2 scrolls labelled LEIMUM EXTO  i - 2 scrolls of vulnerability 9 hl] o - 4 scrolls of immolationr - 2 scrolls of enchant armour  9 hA - 4 scrolls of identify 9 he B - 2 scrolls labelled EZXI JAVEMY  J - a scroll of blinking 9 h5 L - a scroll labelled QOER CEEGRAADA 9 h O - 3 scrolls of teleportation [!] read|quaff|evoke9 hG[?] describe selected; hI; hO; h8VSelgeron the Markself..Deep Elf of Hepliaklqana .......#Health: 51/51 ========================# ##.#Magic: 31/31 ========================###. ...#AC: 7Str: 9.#...##..#EV: 16Int: 24......#..#SH: 0Dex: 23.........#XL: 10 Next: 26% Place: Dungeon:10.......@.#Noise: ---------  Time: 7647.6 (0.0)......#..#H) +1 arbalest (flame)#.### .....; hV7Fire: H) +1 arbalest (flame) .#.......###.##.#...# .. ....#. ## #.#... _There is a stone staircase leading down here.  You climb downwards.  You hear the roar of battle.There is an entrance to a bailey on this level. Hurry and find it before the _portal closes forever! _There is a stone staircase leading up here.; hY  As you read the scroll labelled EZXI JAVEMY, it crumbles to dust.  It is a scroll of amnesia.; hrb/  --more--; hz ; h%} X Your spells (forget)TypeFailure Level  a - JinxbiteHexes1% 2 Select a spell to forget[!] toggle spell headers= h-= h= hSelgeron the Markself..Deep Elf of Hepliaklqana .......#Health: 51/51 ========================# ##.#Magic: 31/31 ========================###. ...#AC: 7Str: 9.#...##..#EV: 16Int: 24......#..#SH: 0Dex: 23.........#XL: 10 Next: 26% Place: Dungeon:10.......@.#Noise: ---------  Time: 7647.6 (0.0)......#..#H) +1 arbalest (flame)#.### .....Fire: H) +1 arbalest (flame) .#.......###.##.#...# .. ....#. ## #.#...  You hear the roar of battle.= h1[37mThere is an entrance to a bailey on this level. Hurry and find it before the _portal closes forever! _There is a stone staircase leading up here.  As you read the scroll labelled EZXI JAVEMY, it crumbles to dust.  It is a scroll of amnesia.= h=Selgeron the Markself..Deep Elf of Hepliaklqana .......#Health: 51/51 ========================# ##.#Magic: 31/31 ========================###. ...#AC: 7Str: 9.#...##..#EV: 16Int: 24......#..#SH: 0Dex: 23.........#XL: 10 Next: 26% Place: Dungeon:10.......@.#Noise: ---------  Time: 7647.6 (0.0)= h1......#..#H) +1 arbalest (flame)#.### .....Fire: H) +1 arbalest (flame) .#.......###.##.#...# .. ....#. ## #.#...  You hear the roar of battle.There is an entrance to a bailey on this level. Hurry and find it before the _portal closes forever! _There is a stone staircase leading up here.  As you read the scroll labelled EZXI JAVEMY, it crumbles to dust.  It is a scroll of amnesia.= h{= h.Really abort (and waste the scroll)? Y - Yes  N - No= h= h= h9Really abort (and waste the scroll)? Y - Yes  = h_QN - No [Y]es or [N]o only, please.@ h~@ hSelgeron the Markself..Deep Elf of Hepliaklqana .......#Health: 51/51 ========================# ##.#Magic: 31/31 ========================###. ...#AC: 7Str: 9.#...##..#EV: 16@ h6fInt: 24......#..#SH: 0Dex: 23.........#XL: 10 Next: 26% Place: Dungeon:10.......@.#Noise: ---------  Time: 7647.6 (0.0)......#..#H) +1 arbalest (flame)#.### .....Fire: H) +1 arbalest (flame) .#......@ h,.###.##.#...# .. ....#. ## #.#...  There is an entrance to a bailey on this level. Hurry and find it before the _portal closes forever! _There is a stone staircase leading up here.  As you read the scroll labelled EZXI JAVEMY, it crumbles to dust.  It is a scroll of amnesia.  Okay, then.@ hG28.6 (1 _@ hA hsA hyzRead which item? Scrolls  b - 2 scrolls labelled LEIMUM EXTO  i - 2 scrolls of vulnerability  o - 4 scrolls of immolationr - 2 scrolls of enchant armour  A - 4 scrolls of identify  B - a scroll of amnesia  J - a scroll of blinking  L - a scroll labelled QOER CEEGRAADA  O - 3 scrolls of teleportation [!] read|quaff|evoke[?] describe selectedB hEB hKB hRSelgeron the Markself..Deep Elf of Hepliaklqana .......#Health: 51/51 ========================# ##.#Magic: 31/31 ========================###. ...#AC: 7Str: 9.#...##..#EV: 16Int: 24......#..#SH: 0Dex: 23B hS.........#XL: 10 Next: 26% Place: Dungeon:10.......@.#Noise: ---------  Time: 7648.6 (0.0)......#..#H) +1 arbalest (flame)#.### .....Fire: H) +1 arbalest (flame) .#.......###.##.#...# .. ....#. ## #.#...  There is an entrance to a bailey on this level. Hurry and find it before the _portal closes forever! _There is a stone staircase leading up here.  As you read the scroll labelled EZXI JAVEMY, it crumbles to dust.  B hTLIt is a scroll of amnesia. _Okay, then.B hV  As you read the scroll labelled QOER CEEGRAADA, it crumbles to dust.  It is a scroll of enchant weapon.B ha/  --more--B h B h Enchant which weapon? Hand Weapons  H - a +1 arbalest of flaming (weapon) B hr  a - a +1 slingx - a +0 orcbow[?] describe selectedD hD hD hŐSelgeron the Markself..Deep Elf of Hepliaklqana .......#Health: 51/51 ========================# ##.#Magic: 31/31 ========================###. ...#AC: 7Str: 9.#...##..#EV: 16Int: 24......#..#SH: 0Dex: 23.........#XL: 10 Next: 26% Place: Dungeon:10.......@.#Noise: ---------  Time: 7648.6 (0.0)......#..#H) +1 arbalest (flame)#.### .....Fire: H) +1 arbalest (flame) .#.......###.##.#...# .. ....#. ## #.#... _There is a stone staircase leading uD hp here.  As you read the scroll labelled EZXI JAVEMY, it crumbles to dust.  It is a scroll of amnesia. _Okay, then.As you read the scroll labelled QOER CEEGRAADA, it crumbles to dust.  It is a scroll of enchant weapon.D hУD hKd9.6 (122D hD hI _Your +1 arbalest of flaming glows red for a moment.E hE h;Drink which item? Potions  d - an inky potion  e - a green potion  f - 2 fuming golden potions  k - a dark potion  n - a grey potion  v - a red potion  C - a potion of curing  E - a black potion  F - 2 clear potions  I - a sedimented orange potion  M - a fizzy purple potionQ - 2 potions of invisibility [!] read|quaff|evokeE hG[?] describe selectedG hۖG hG hSelgeron the Markself..Deep Elf of Hepliaklqana .......#Health: 51/51 ========================# ##.#Magic: 31/31 ========================###. ...#AC: 7Str: 9.#...##..#EV: 16Int: 24......#..#SH: 0G h%(Dex: 23.........#XL: 10 Next: 26% Place: Dungeon:10.......@.#Noise: ---------  Time: 7649.6 (0.0)......#..#H) +2 arbalest (flame)#.### .....Fire: H) +2 arbalest (flame) .#.......###.##.#...# .. ....#. ## #.#...  G hmAAs you read the scroll labelled EZXI JAVEMY, it crumbles to dust.  It is a scroll of amnesia. _Okay, then.As you read the scroll labelled QOER CEEGRAADA, it crumbles to dust.  It is a scroll of enchant weapon. _Your +1 arbalest of flaming glows red for a moment.G hP  Okay, then.G hG hG h:. _G h{G hRead which item? Scrolls  b - 2 scrolls labelled LEIMUM EXTO  i - 2 scrolls of vulnerability  o - 4 scrolls of immolationr - 2 scrolls of enchant armour  A - 4 scrolls of identify  B - a scroll of amnesia  J - a scroll of blinking G h O - 3 scrolls of teleportation [!] read|quaff|evoke[?] describe selectedI h I h I h_ Selgeron the Markself..Deep Elf of Hepliaklqana .......#Health: 51/51 ========================# ##.#Magic: 31/31 ========================###. ...#AC: 7Str: 9I h ~.#...##..#EV: 16I hț Int: 24......#..#SH: 0Dex: 23.........#XL: 10 Next: 26% Place: Dungeon:10.......@.#Noise: ---------  Time: 7649.6 (0.0)......#..#H) +2 arbalest (flame)#.### .....Fire: H) +2 arbalest (flame) I h .#.......###.##.#...# .. ....I h #. ## #.#...  I h1 =It is a scroll of amnesia. _Okay, then.I h[ As you read the scroll labelled QOER CEEGRAADA, it crumbles to dust.  It is a scroll of enchant weapon. _Your +1 arbalest of flaming glows red for a moment. _Okay, then.I h} I h I h mIdentify which item? (\ to view known items) Scrolls (select first with ?)  b - 2 scrolls labelled LEIMUM EXTO Potions (select first with !) I h  d - an inky potion  e - a green potion  f - 2 fuming golden potions  k - a dark potion  n - a grey potion  v - a red potion  E - a black potion  F - 2 clear potions  I - a sedimented orange potion  M - a fizzy purple potion[?] describe selectedJ hI J hYOSelgeron the Markself..Deep Elf of Hepliaklqana .......#Health: 51/51 ========================# ##.#Magic: 31/31 ========================###. ...#AC: 7Str: 9.#...##..#EV: 16Int: 24......#..#SH: 0Dex: 23.........#XL: 10 Next: 26% Place: Dungeon:10.......@.#Noise: ---------  Time: 7649.6 (0.0)......#..#H) +2 arbalest (flame)#.### .....Fire: H) +2 arbalest (flame) .#.......###.##.#...# .. ....#. ## #.#...  It is a scroll of amnesia. _Okay, then.J h+PAs you read the scroll labelled QOER CEEGRAADA, it crumbles to dust.  It is a scroll of enchant weapon. _Your +1 arbalest of flaming glows red for a moment. _Okay, then.J h~h  As you read the scroll of identify, it crumbles to dust.50.6 (1J hkJ hn3 _b - 2 scrolls of brand weaponJ h[ J hU_ +Read which item? Scrolls  b - 2 scrolls of brand weapon  i - 2 scrolls of vulnerability  o - 4 scrolls of immolationr - 2 scrolls of enchant armour  J h_ pA - 3 scrolls of identify  B - a scroll of amnesia  J - a scroll of blinking  O - 3 scrolls of teleportation [!] read|quaff|evoke[?] describe selectedK h|K h-K heSelgeron the Markself..Deep Elf of Hepliaklqana .......#Health: 51/51 ========================# ##.#Magic: 31/31 ========================###. ...#AC: 7Str: 9.#...##..#EV: 16Int: 24......#..#SH: 0Dex: 23.........#XL: 10 Next: 26% Place: Dungeon:10.......@.#Noise: ---------  Time: 7650.6 (0.0)K h?......#..#H) +2 arbalest (flame)#.### .....Fire: H) +2 arbalest (flame) .#.......###.##.#...# .. ....#. ## #.#...  As you read the scroll labelled QOER CEEGRAADA, it crumbles to dust.  It is a scroll of enchant weapon. _Your +1 arbalest of flaming glows red for a moment. _Okay, then.As you read the scroll of identify, it crumbles to dust. _b - 2 scrolls of brand weaponK hK h'(Identify which item? (\ to view known items) Potions (select first with !)  d - an inky potion  e - a green potion K h< f - 2 fuming golden potions  k - a dark potion  n - a grey potion  v - a red potion  E - a black potion  F - 2 clear potions  I - a sedimented orange potion  M - a fizzy purple potion[?] describe selectedK h K h^ Selgeron the Markself..Deep Elf of Hepliaklqana .......#Health: 51/51 ========================# ##.#Magic: 31/31 ========================###. ...#AC: 7Str: 9.#...##..#EV: 16Int: 24......#..#SH: 0Dex: 23.........#XL: 10 Next: 26% Place: Dungeon:10.......@.#Noise: ---------  Time: 7650.6 (0.0)......#..#H) +2 arbalest (flame)K h" #.### .....Fire: H) +2 arbalest (flame) .#.......###.##.#...# .. ....#. ## #.#...  As you read the scroll labelled QOER CEEGRAADA, it crumbles to dust.  It is a scroll of enchant weapon. _Your +1 arbalest of flaming glows red for a moment. _Okay, then.As you read the scroll of identify, it crumbles to dust. _b - 2 scrolls of brand weaponK h d  As you read the scroll of identify, it crumbles to dust.K h0 $1.6 (1K hh K hE" 0 _d - a potion of brillianceL hRead which item? Scrolls  b - 2 scrolls of brand weapon  i - 2 scrolls of vulnerability  o - 4 scrolls of immolationr - 2 scrolls of enchant armour  A - 2 scrolls of identify  B - a scroll of amnesia  J - a scroll of blinking  O - 3 scrolls of teleportation [!] read|quaff|evoke[?] describe selectedL haL h8gL hl]Selgeron the Markself..Deep Elf of Hepliaklqana .......#Health: 51/51 ========================# ##.#Magic: 31/31 ========================###. ...#AC: 7L hmStr: 9.#...##..#EV: 16Int: 24......#..#SH: 0Dex: 23.........#L hcmXL: 10 Next: 26% Place: Dungeon:10.......@.#Noise: ---------  Time: 7651.6 (0.0)......#..#H) +2 arbalest (flame)#.### .....Fire: H) +2 arbalest (flame) .#......L hm.###.##.#...# .. ....L hm#. ## #.#... L hma_Your +1 arbalest of flaming glows red for a moment. _Okay, then.L hmAs you read the scroll of identify, it crumbles to dust. _b - 2 scrolls of brand weapon  As you read the scroll of identify, it crumbles to dust. L h n_d - a potion of brillianceL hpL hFtIdentify which item? (\ to view known items) Potions (select first with !) L hntn e - a green potion  f - 2 fuming golden potions  k - a dark potion L ht- n - a grey potion  v - a red potion L ht2 E - a black potion  F - 2 clear potions L ht% I - a sedimented orange potion L ht" M - a fizzy purple potionL ht][?] describe selectedL h L h L hC Selgeron the Markself..Deep Elf of Hepliaklqana .......#Health: 51/51 ========================# ##.#Magic: 31/31 ========================###. ...#AC: 7Str: 9.#...##..#EV: 16L h BInt: 24......#..#SH: 0Dex: 23.........#XL: 10 Next: 26% Place: Dungeon:10.......@.#Noise: ---------  Time: 7651.6 (0.0)......#..#L h H) +2 arbalest (flame)#.### .....Fire: H) +2 arbalest (flame) .#.......###.##.#..L h8 ;.# .. ....#. ## #.#... _Your +1 arbalest of flaming glows red for a moment. _Okay, then.L hd As you read the scroll of identify, it crumbles to dust. _b - 2 scrolls of brand weapon  As you read the scroll of identify, it crumbles to dust. L h _d - a potion of brillianceL h ]  As you read the scroll of identify, it crumbles to dust.L hC +2.6 (1L h}# L h& + _e - a potion of mightM h\Read which item? Scrolls  b - 2 scrolls of brand weapon  i - 2 scrolls of vulnerability  o - 4 scrolls of immolationr - 2 scrolls of enchant armour  A - a scroll of identify  B - a scroll of amnesia  J - a scroll of blinking  O - 3 scrolls of teleportation [!] read|quaff|evoke[?] describe selectedN h\ N h%a=Selgeron the Markself..Deep Elf of Hepliaklqana .......#Health: 51/51 ========================N ha# ##.#Magic: 31/31 ========================###. ...#AC: 7Str: 9.#...##..#EV: 16Int: 24N ha......#..#SH: 0Dex: 23.........#N haXL: 10 Next: 26% Place: Dungeon:10.......@.#N haNoise: ---------  Time: 7652.6 (0.0)......#..#N h#bH) +2 arbalest (flame)#.### .....Fire: H) +2 arbalest (flame) N hHb.#.......###.##.#...# .. ....N hlb#. ## #.#...  N hbAs you read the scroll of identify, it crumbles to dust. _b - 2 scrolls of brand weapon  As you read the scroll of identify, it crumbles to dust. N hcv_d - a potion of brilliance  As you read the scroll of identify, it crumbles to dust. _e - a potion of mightN hfN hiIdentify which item? (\ to view known items) Potions (select first with !) N hi f - 2 fuming golden potions  k - a dark potion  n - a grey potion  v - a red potion N hjV E - a black potion  F - 2 clear potions  I - a sedimented orange potion N h*j M - a fizzy purple potion[?] describe selectedO hEO h5WSelgeron the Markself..Deep Elf of Hepliaklqana .......#Health: 51/51 ========================# ##.#Magic: 31/31 ========================###. ...#AC: 7Str: 9.#...##..#EV: 16Int: 24......#..#SH: 0Dex: 23.........#XL: 10 Next: 26% Place: Dungeon:10.......@.#Noise: ---------  Time: 7652.6 (0.0)......#..#H) +2 arbalest (flame)#.### .....Fire: H) +2 arbalest (flame) .#.......###.##.#...# .. ....#. ## #.#...  As you read the scroll of identify, it crumbles to dust. _bO hW - 2 scrolls of brand weapon  As you read the scroll of identify, it crumbles to dust. _d - a potion of brilliance  As you read the scroll of identify, it crumbles to dust. _e - a potion of mightO hh]  As you read the scroll of identify, it crumbles to dust.O hFi+3.6 (1O h-nO hpV _f - 2 potions of hasteP hP hP hP hP hNP h P hl,P h .##< ##.#. ###. ...##.#...##..##......#..##.........#P h.#.......<.##..#### #.####@.....#4 #.#......?# #.###.##.#..#.# .......#. ###.#.#P hg ... . P hP h$5.6 (2P hͪP h29 _Found a stone staircase leading up.Q hf3Q hhQ hkQ hAn,Q hr,Q htQ hEuQ hvQ hxQ ha{Q h{Q h|Q hF*45/45Q hiH#< ##.# . ###. ...# #.#...##..# Q h_#......#..# #.........# #.......<.# Q h.......#..#### #.##.####......#..?.##...@..?# 8.6 (3Q h ##.###.##.#..... #.# #.........# Q hBM#. ####.#.# #. .....# ......Q hgh ##.##.#Q hҌ. .. _f - 2 potions of haste _Found a stone staircase leading up.  HP restored.  Hepliaklqana forms a fragment of your life essence into the memory of your  ancestor, Wemymur!  You can now recall your ancestor.Q hRR   Wemymur the ancestorQ h&+9.6 (4Q hQ h%n _You can now remember your ancestor's identity.R h3R h R hR h2R h,R h,R hUR hR hR h)R hR h֞,R hmR hۧk#< ##.# . ###. ...# .##.#...##..# .##......#..# .#R hB#.........# .##.......<.# .# #.......#..#####.#.# #.####......#..?.# #.#.....R@# R hz#.###.##.#...#.# #.........###R h+#. ####.#.##. .......#R h.# #........ #.##.##.##R h~#. #.. ..R h,62.6 (3R h:+3.6 (4R hR hT _A - a scroll of fearR he 3R hs R hþ R h R h= R h ,R h= XR h R h R hv R h R h R hI  .#  #< ##.# #.. R h }. ###. ...# #.# #.#...##..# #.# #......#..# #.# #...# #.#.# #.<.# #.#.# R h =.......#..#####.#.#  #.####......#.R@.##.#.......R h z#.###.##.#....R h: #.# #.........####..R h\ #. ####.#.##.# .. R h~ .......# #R h #........#.##.##.##R h q#. #.. ..R h +6.6 (3R h +7.6 (4R h R h 0 _L - a scroll of revelationS hS hxS h'S h!S hS hS hABS hS h,S hwS hS hGS hS hS h{S hRS heS h},S h,S hS hUS hS hS hmS hS hS h<S hdS h;S hS h,S hS hS hS h,S hS h_S hS hS hS hS hS hoS hS hS hWS hS hS hXS hS h&,S hS hS h#S hcS hS hqS hS hS hnS hS h,S huS hS hS hS hS hDS hS hS hBS hOS hS hS hS hS h S h S h BS h S h- S h S hC S h S h S hH S hN S h S h S h S h~ S h S h S h S h ,S h S h S h S hq ,S h S h S h! S h$" S hP" S h" S h$ S h% S h& S h& S h3' S h( $ S h( d_You hear the faint creaking of a very distant portcullis.S h) S h* 3S h* S h+ S h, S hl- S h- S h. S h. S h^1 ,S h 2 S h3 S hF S hG S hI ,S hdK S hK S hM S hN S hO S hO S hvQ S hBS S hT S hT S hU S hY S h\ e....... ...##.# S h] K##.##.#####.# ##.##  #..... ..# #...# #...###### S hB] y#........# ##.#####.#S hh]  ##.# ######### ##..##S h] g .......@###....####S h] _ #####...R........... #..##...###...##. S h] ....# #.#.# .#.# S h] #####T #...# ...# . .###. ###. S h ^ ## #. .# .#T   Snorg (asleep) S hD^ w.. #. ### S hh^ - #.S ha 0700.0)S hf xR., ally target)S hg ,8.6 (41S h"l S hn e _Snorg the Insatiable comes into view.V hJ Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - Recall Ancestor2 MP0%  G - Ancestor IdentityInstant0% [?] toggle between ability selection and description.Y h Y h;....... ...##.#Selgeron the Markself ##.##.#####.###.##Deep Elf of Hepliaklqana *.....#..... ..##...#Health: 45/45 ========================Y hz#...######Magic: 31/31 ========================#........#AC: 7Str: 9##.#####.#EV: 16Int: 24##.#SH: 0Dex: 23######### ##..##XL: 10 Next: 26% Place: Dungeon:10.......@###....####Noise: ---------  Time: 7708.6 (0.0)#####..R............H) +2 arbalest (flame)#..##...###...##.Fire: H) +2 arbalest (flame) Y h>c....# #.#.# .#.#####T #...# ...#Y hge. .###. ###.R   Wemymur the ancestor# #. .# .#Y hT   Snorg (asleep, ally target).. #.Y hk### #.You can now recall your ancestor. Y h_You can now remember your ancestor's identity. _A - a scroll of fear _L - a scroll of revelation Y h_You hear the faint creaking of a very distant portcullis. _Snorg the Insatiable comes into view.Y hY h4P  Okay, then.Y hY h*Y h. _Z h  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Z hL| ^  You beckon some vexing sprites to accompany your attacks.Z hA NR.Z h4 29--==9.6 (1Will/2 Jinx Z hЅ Z hX ; _You feel your willpower being sapped.[ hQ: (((T  You shoot a bolt. Wemymur avoids your attack. The bolt hits Snorg!!  The bolt burns Snorg.  Snorg shouts![ h6[ h[ h].RT.[ hf30=-=10.7 (1.1[ h[ h٘\ _Snorg is moderately wounded.[ h (( You shoot a bolt. Wemymur avoids your attack. The bolt hits Snorg!!  The bolt burns Snorg.[ he ;*[ h?.RT drained, ally target)Snorg is severely wounded.  A giggling sprite leaps out and doodles on Snorg's face.  Snorg is severely wounded.  Wemymur misseSnorg bites Wemymur. Snorg claws Wemymur![ h?(1.8[ hE[ hG= _Snorg claws Wemymur but does no damage.\ hj{ ((You shoot a bolt. Wemymur avoids your attack. The bolt hits Snorg!  The bolt burns Snorg.\ hU s .R  Snorg is severely wounded.Wemymur hits Snorg. Snorg bites Wemymur. Snorg claws Wemymur.1==2.9\ h \ hR9* _Snorg claws Wemymur!\ hP(((\ hf:*\ h D.RTvery drained, ally target)!completely misses Snorg.A giggling sprite leaps out and doodles on Snorg's face.almost dead.  Snorg draws her long claws delicately across her gut.\ hD(4.0\ hJ\ hNT _Snorg barely misses Wemymur. x2; Snorg closely misses Wemymur.\ h*P(((\ h:*\ hM_Snorg barely misses Wemymur. x2; Snorg closely misses Wemymur.losmakes Snorg trip over her own feet.!  Snorg dies!\ hL.R[ \ h{ 435.1 _The troll leather armour {Snorg} is intact enough to wear.\ hǟ\ hf _Your Hexes skill increases to level 5!\ hU \ hU \ hR] \ h` H _No target in view!] h{] h|] h] h؈F _Unknown command.^ h##.##.#####.##.## . #..... ..# #...# #...###### #........# ##.#####.# ##.# ########## ##..##.........###....#### #####.@............. #.R##...###...##....[# #.#.# .#.# ####. #...# ...# . .###. ###.## #. .# .# ^ h.. #.### #. ^ h2^ hA---60^ h^ hi _The jinxing sprites lose interest in you.^ h6!#. #..... ..# #...# #...###### #........# ##.#####.# ##.# ########## ##..## .........###....#### #####.R............. #.@##...###...##.......[###.#.# .#.# ..####. #...# ...# .. .###. ###.##. #. .# .# #. .. #. #.### #...^ hy%  ^ hYou swap places.^ h7: D^ hD   acid dragon (distracted)The sprites lose interest in your situation.^ h4^=---7^ h^ h ^ hPQ_An acid dragon comes into view.^ hK3  #...###### #........# ##.#####.# ##.# ########## ##..## .........###....#### #####.R.............#.#####..##...###...##.^ he4 #......@###.#.# .#.# #..####.# #...# ...# .D. .###. ###.##..#. .# .# #.... #. #.### #. ..#  #.#^ h7 ,^ h6> .RD.Dally target)^ h> &8^ hE ^ hJ  Things that are here: _a +3 troll leather armour {Snorg}; the troll corpse of Snorg` h< #... #. ##.#####. ##.# ########## ##..## .........###....#### #####..... #.#####.R##...###...##. #[###.#.# .#.# #..####D# #...# ...#` h= .....###. ###. ##..#.# .# .# #....# #. #.### #. ..# #.#` h ?` h:GQ.R` hG.=9` hUM` hP _The acid dragon barely misses you. The acid dragon completely misses you.` h=x ((You shoot a bolt.` h} D.  The bolt closely misses the acid dragon.` h7==20.2 (1.1` h` h" _Wemymur barely misses the acid dragon. The acid dragon barely misses you. x2` hd }  You shoot a bolt. The bolt hits the acid dragon!!  The bolt burns the acid dragon!` h* D.` h|i.61.3` h^e _You kill the acid dragon!a ha#...##.###.#####.###.# ########## ##..## .........###....#### #####..... #.#####..##...###...##. #.....R@###.#.# .#.# #..####.# #...# ...# .....###. ###. ##..#.# .# .# #....# #.#.### #. ..##.#a hSa h6---20a ha hA _You swap places.  Things that are here: _a +3 troll leather armour {Snorg}; the troll corpse of Snorga h" X---3a ha h;[ _R - a +3 troll leather armour {Snorg}b hE9 b hC Inventory: 44/52 slots Hand Weapons (go to first with ))  H - a +2 arbalest of flaming (weapon)  a - a +1 slingx - a +0 orcbow Missiles (go to first with () b hND W g - 2 throwing nets Armour (go to first with [)  c - a +0 robe (worn)  h - a +2 pair of boots (worn)  w - the +1 cloak of Wifepni (worn) {Int+5}  R - a +3 troll leather armour {Snorg} b hD Jewellery (go to first with "=)  j - an amulet of guardian spirit (worn)  l - a +6 ring of dexterity (worn) b hD m - a ring of magical power (worn)q - a +6 ring of intelligence  s - a ring of wizardry  b hD dt - an amulet of reflection  y - a ring of wizardry  z - a ring of resist corrosion  b hE N - a ring of willpower  P - an amulet of faith [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exitb hE 7[top]c hR - a +3 troll leather armour {Snorg}. The stiff and knobbly skin of a troll. It magically regenerates its wearer's flesh, once attuned to the wearer's body at full health. Base armour rating: 3 Encumbrance rating: 4 It cannot be enchanted further. If you switch to wearing this armour: Your AC would increase by 4.0 (7.0 -> 11.0). Your EV would decrease by 0.9 (16.0 -> 15.1). Your spell failure would worsen trivially. You found it on level 10 of the Dungeon. Stash search prefixes: {inventory} {Regen+} {body armour} {body armor} Menu/colouring prefixes: identified enchanted armour _________________ “THE TROLL KING: Now, listen, Prince Peer, and give way to reason!  You're cut out for a Troll. Why, look, already (w)ear, (d)rop, (=)adjust, or (i)nscribe.c hx c h c h; /#...###### Selgeron the Markself#........# Deep Elf of Hepliaklqana *.....##.#####.# Health: 45/45 ========================##.#Magic: 31/31 ========================########## ##..##AC: 7Str: 9.........###....####EV: 16Int: 24#####............... SH: 0Dex: 23c h #.#####..##...###...##. XL: 10 Next: 46% Place: Dungeon:10#.....R@###.#.# .#.#Noise: ---------  Time: 7723.3 (0.0)#..####.# #...# ...#H) +2 arbalest (flame).....###. ###.Fire: H) +2 arbalest (flame) ##..#.# .# .#Will/2 #....# #.#.### #.c h@ zR   Wemymur the ancestor..##.#The bolt burns the acid dragon! _You kill the acid dragon! _You swap places.  Things that are here: c hu _a +3 troll leather armour {Snorg}; the troll corpse of Snorg _R - a +3 troll leather armour {Snorg}c h 4c h c h( W4.3 (1c h c h +5.3 (2c h c h$ W6.3 (3c h c h4 +7.3 (4c h c h c hY +8.3 (5c h c h 5 _You kill the acid dragon! _You swap places.  Things that are here: _a +3 troll leather armour {Snorg}; the troll corpse of Snorg _R - a +3 troll leather armour {Snorg} _You start removing your armour. You continue removing your +0 robe. x5c hWc hc h   You finish removing your +0 robe.  You start putting on your armour.c hF +9.3 (6c hCc hzc h ,30.3 (7c hc h"c h#+1.3 (8c hx(c h0A2.3 (9c h3c h:c h:/3.3 (10.0)c h?c hC5 115 c hC_You continue putting on your +3 troll leather armour {Snorg}. x5  You finish putting on your +3 troll leather armour {Snorg}.c h:Dc hGc hyJt _The armour throbs as it attunes itself to your uninjured body.d hv'4d h?(d h*d hl-d hj1; _d h5d h>F#.#####.#.# ########## ##..## .........###....#### #####...............#.#####..##...###...##.#.....R†###.#.# .#.# .####.###...# ...# .@...###. ###.d hW>4.0)#####..#.# .# .##....# #.  #.###). #. d h>..# #.# . #..d h? .d h@d hGU.Rd hkG+5.3 (2d hLd hO& _Found a trident.e he he he hKe he h _You feel your willpower return.e h1e h3e hte he ho e h ,e h e h\e hbe he h3e he h!ne h$e h+#.#####..##...###...##. #......†###.#.# .#.##..####.###...# ...##....... ###. #.#####..#.# .# .#  #....# #. e h8,#.#####R###).# #. .....# #.# #######@# .  #....# #.# .. #?### e hl,..Te h,T   troll (wandering).#e h&940.3 (5.R, ally target)1.3 (6e h:e h?X _A troll comes into view.f h? (((((T  You shoot a bolt.  The troll shouts!  The bolt hits the troll!! The bolt burns the troll!f hp]m  The troll is severely wounded.f heN...?f hfAT.f hf7===2.5 (1.2f hmf hp6 _You hear an angry buzzing noise.f h&`((((((f hf hSA...Tf h#..f h,30f hQf hm _You shoot a bolt. The bolt completely misses the troll.f h `((((((f h f hL f hf .T.?.. f h -4.6 (1.1f h f h# i _You shoot a bolt. The bolt barely misses the troll.f hy`((((((f h<g h\T..?..5.8 (1.2g hS g hj _You shoot a bolt. The bolt closely misses the troll.g h  You shoot a bolt. The bolt hits the troll! The bolt burns the troll.g h4h  The troll is almost dead.g h9536-----24------60g h<g h?| _The troll bites you! The troll barely misses you. The troll claws you.g hi  You shoot a bolt. The bolt hits the troll! The bolt burns the troll.g hwF†g haZX  You kill the troll!g hb kk   wyvern (ally target)You hear the faint creaking of a very distant portcullis.g h5gh7-----517.9 (1.1g h .# .#   #. ##. )  ..#.# #.#.. # ### .#  #† .. (.#   #.#.# .#...# #..y###.....# #R.@# #.#.#  #...#  ....  #####.   ## k h)E4k hKk h`Na _A killer bee is nearby!k h (((((You shoot a bolt. Wemymur avoids your attack.k hE ..yR.The bolt barely misses the killer bee. The killer bee barely misses Wemymur.k h5F-1.5 (1.1k heMk h Ps _Wemymur misses the killer bee. The killer bee stings Wemymur.k h^  You shoot a bolt. Wemymur avoids your attack. The bolt hits the killer bee!!  The bolt burns the killer bee.k h4ce.((k h~k hV..Rk h562.7 (1.2k hZk hW N _You kill the killer bee!k hr k h k hc k h/ H _No target in view!k h~ k h! k h k h+ H _No target in view!k hS3k h k hk hɹk hk h: _k hSk hDk h'k hk hk hk hk h,k hk hk hk h,k h'k h_k hk hk hk hCk h6C  You see here 2 poisoned darts.k ht3k hk h< _You hear the creaking of a very distant portcullis.k hk hZ3k hk h&k hk hk hk hk h : _Ancestor HP restored.k h k h k hK _d - 2 potions of brilliance (gained 1)k hk ha#3k h$k h'k h)k hn,,k h,k h /k hx1k h3k hj3k h4k h7k hK;k hJ<,k h^>l h,l hl h"l hf l he l hl h,l hl h...............#.#  ##..##...###...##...#  ..†###.#.# .#.# #..#  ##.###...# ...###..#  ......###.. ###.....#  ##..#.# .#.# #.#...#  #....## #.#.##R....#  .###).#.#.#..###..#  # ..#.# #.#.R@#..#  ---##..#.#.#..###..#  †#.#.##...(.#  ..#.# #.#.# #.#...#  ##....###...###.....#  ...###...#.#...###..#   .#.###.#.#.#.#.# #..#  ...l h.##...###...# ...#  #.#............. .#.#  l h%1807.7 (15.0)l h&H---8.7 (16l h+l h8L _S - a scroll of poisonl hFl hGl hNl hOH _No target in view!l hLl hl h_l hl h,l hUK _You swap places.l hjl hal hl hl hl hl hl hl hl hl h.l h,l h{l hl hl h ,l hMl h.####.###...#. ...###..# .........###.....# #####..#.#!##...#  #....##.#.#.##.....# l h]#####.###).#.#.#..###..# ......# ..#.#.#.#...#..# #####.###..#.#.#R.###..#  #†...##.#.#R##...(.#  ##.#@#.#...# ###....###...###.....# ......###...#.#...###..# ###.#.###.#.#.#.#.# #..#  #....l h...# ...#  ##.#............. .#.#  #.....##########.. .# l hn ####### # l h!213.7 (5.0)l hR"+4.7 (6l h(l h*. _T - a scroll of identifyl h!6l h6l h<l h>H _No target in view!l h%4l h1l h2H _No target in view!l ham l hm l h$s l hu H _No target in view!l hD l hIE l h0G l hS Xl h~X K _You swap places.l hY 3l hvZ l h\ l hE_ l h\a l ha l hb l he l h*g l hh l hh l hj l hp ,l hr l hUr l hx Bl h{ ,l h3~ l h l hM l h l h y _I - 2 sedimented orange potions (gained 1)l hD  _You swap places.l hǚ l h Bl h l hH nl h l h ,l h l hV ,l h2 l h N _You now have 329 gold pieces (gained 13).l h> 3l h l h 5 _You swap places.l hX l h 3l h l h l h_ l h ,l h l h l h~ l h ,l h l h l h l h ,l hW l h ,l hy l h M _You now have 337 gold pieces (gained 8).l hI 3l h l h 5 _You swap places.l h l h l h5 l h l h= l h^ l hC l h l h l h l h1 l hw ,l h Bl h ,l h[ l hm l h  l h Bl hg! ,l h" l h& N _You now have 356 gold pieces (gained 19).l h( l h( l hU) l hM+ 5 _You swap places.l h-. l h/ l hc0 l h1 l ha2 l h3 l h 5 ,l h5 l h6 l h7 l h8 l h8 l h9 l hb: l hn; l h*= l hf= l h>> l hA ,l hB l hfF N _You now have 375 gold pieces (gained 19).l hH 3l hI l hL 5 _You swap places.l hO l hSQ l hQ l hR l hT l hW l hFY ,l hRZ l h] _You hear the creaking of a very distant portcullis.l hD` l hFb 3l hrc l he l hg l hi ,l hj l h_m l ho l hqr l hr l hs l hu l hoy l hI{ ,l h| l h l h( l h2 ,l h˅ l h l hlj l h ,l hs ,l h l hY ,l h l h l h/ l h ,l h l h l h l h ,l hC l h> l h& l h ,l h l hԵ l h l hڹ ,l h l h= l h2 l h ,l h l h l h ,l h l hS l hl l hl ,l h l h l h l hT ,l h l hC l h l h ,l h l h l h l hR l h l hq l h/ C  You see here 2 poisoned darts.l h l h' l h  _l h( l h l h l h l h1 l h l h l h l h l h l hn l h l h l h l hN l hW l h l h l h* l h] l hj l hG l h l h ,l h l h l h l h ,l h l h l h l h ,l h l hy l h  l h{ l h l h l h l h ,l h l hj l h l he l h l h! l h# l hK% l h& l h' l h' l h) l h+ l h, l h- l h- l h90 l hO2 l hm4 ,l h5 l h7 l hR: l h; l h< l h!= l h? l hA l hC l hC l hE l hF l hI l hJK ,l hqL l htN l hUP l h&R ,l hkS l h/U l hEW l hY ,l hZ l h\ l h^ l hn` ,l ha l h]c l hZe l hf l h5g l h)h l hui l hk l hWm ,l h,n l ho l hJq l hr l hr l hs l hu l h+w l h y ,l hy l hW{ l h5} l h!~ l hO~ l h l hU l hY ,l h l h l hE l h, l h l h# l hK l h: l h3 ,l h_ l h l h l h ,l hן l hB l hr l h l hצ l h< l h l hQ l h l hϬ l h_ l hA l h% l hղ ,l hN l h l h$ l h l h˷ l hU l hͼ l hz l hS ,l hN l h _You hear the steady creaking of a very distant portcullis.l h l h! 3l h l h l hF l hy l h l h l hp l h l h' l hc l h l h l hE l h] l h l h l hL l h l hO l h l h l h+ l h l h ,l h l h' 3 #.######.............. #.#####..##...###...## #......†###.#.#.#.#.##l h  #..####.###...#.#...## #..........###...###.. #.#####..#.#.#.#.#.#.# #.# #....##.#.#.##.. l h #.#####.###).#.#.#..## #...R@..#...#.#.#.#...906.7 (92.0) #######.###..#.#.#..## #†...##.#.#.##..l hC _ #..#.#.#.#.#.#.# ..#####....###...###.. ###...#.#...## ..###.#.###.#.#.#.#.## #....##...###...####.#..............l hl h j _Key pressed, stopping explore.l hl hFl hH _No target in view!l hU2l h2l h*4l h8l h:l h=l h%AP _l hHnl hPBl h9Ql h V  Things that are here:  a wyvern corpse; a troll corpsel hXl hUZl h;[ _l h\l h _l hal hBcl hcl hdl hfl hhl hj,l hkl hxnl h'ql hDsl hsl htl hvl hyl hL{l h{l h|l h]~l hnl hRl hl hl hƅl hl h,l hȊl hl hҎl hl hl hl hl hޕ,l hl hؗl hřl h,l hl hl h^l h),l h{l h3l hl hll hl hl h,l hl hT _p - a wand of paralysis (37) (gained 5 charges)l hl h3l hl hml hwl hl hl hl hml h-,l hl hEl h:l h,l hl hl h #.##.......#.. ##.########.# ##...## #†... ##.....## #..#. #.......#####.. #.............##l hS########.......###.#.####.......#.....## #..#.$....@#....## ##........R#.## #.....#...........# #######.......#####........#c.......###.##.###c   centaur (asleep)#. #.#.l h-26.7 (20l hxR., ally target)l h|,7.7 (21l hl hZ _A centaur comes into view.m h ((((((cYou shoot a bolt. The bolt hits the centaur. The bolt burns the centaur.  The centaur shouts!m hS ......clauncher, ally target)The centaur is lightly wounded.m hY ((((((The centaur wields a +0 shortbow. The centaur shoots an arrow.m hm h.R......m h #1m h;m---28---===8.9 (1.2m hc )m hm h) _The arrow hits you!n h2n  You shoot a bolt. The bolt hits the centaur!! The bolt burns the centaur.n h(((((()n hlwD......n h|k2=--830.1n hn h{K _You kill the centaur!n hn hmn h! n hH _No target in view!n h- n h n h 3=9=-- _n h 3n hy D4=n hH n h; n h o5==30n h E==n hA n h ,n h n h ,n h n h n h a1==n h n h n h\  #.##.......# ##.########. ##...## #† ##.....## #..# #.......##### #............. #.......###.#. #.#.....## #.... #.$...@.#....## ##.#---6.1 (6.0 #......R..#.## #n h Z #.#  #.#####..#.).#>##.##.###  #. #.  #.n h# n h ?=---n h $7.1 (7n h" n hX% ; _Found a stone staircase leading down.o ho hwo h^ _No target in view!o hr4o hmo hH _No target in view!o h uo h o h$ $ _o h ,o h o h ,o h o h o h2 o h o h 9=o h~ o hG o h o h ,o h o h'' ,o h( o h- N _You now have 393 gold pieces (gained 18).o h0 o h3 3o h4 o h7 o ho; ,o h< o h? o hA o hC ,o hLE o h&H o hJ o hCM ,o hN o hQ o hGT ,o hU o hX o h[ o h] ,o hY_ o ha o hd o h f ,o hjg o hi o hLl o ho ,o hnq o hGs o hv o hy ,o h{ o h _You hear the steady creaking of a very distant portcullis.o h o h 3o hЅ o hq o hÊ ,o h o h4 ,o h o h# N _You now have 405 gold pieces (gained 12).o hO o hp o hÚ o h o h o h7 ,o hr o h o h o hU o h o h o h o h o h o h# o h o h o h[ o h ,o h ,o h ,o h o h o h o h* ,o h) o h o h- o h o h0 o h o h o h o h ,o h o h o h o h o h o h" o h o h o h ,o h o h o hj o h o h o h o h@ o h ,o h o h o h o h o h o h o hr o h7 o h o h o h o h o h o hc ,o h o hb o h o hA o hr o h9 o h o h o h ,o h o h o h ,o h o h o h o h" ,o h# o h% o h' o h+ Bo hm, o h- o hk/ o h/ o h0 o h3 o hy6 o h7 o h;8 o h9 o h; o hO> o h@ o h@ o h&B o hD o hG o hFN Xo hY[ o h] o h] o hf_ o ha o hc o h'f ,o hg o hh o hj o hl o hNl o h6m o h:o o hp o hr ,o hxs o h?u o hv o hC| Xo h} o h ,o h o h} #.# #....##.##.##.#####.###).#.#.##.......#...#.###.########.###..#.##...## #†...##.###.....## #..#.#.#. #.......#####....###. #.............###########...@...###.#.###.#.#85.1 (48.0)o h I#.......#..R..## #....##...##.......#....## ##.#....... ## #.........#.## #.....#### .# #...........# ####### .#####.......##### .............# ####.).......# o hA # #>##.##.###o h o h o h j _Key pressed, stopping explore.o hP o h o hn H _No target in view!o h o h1 o h o h( | _o h o h .....#.>.#.## #....# #.##.)o h 9 #.##.......#... ##.########.###. ##...## #†...##.##.....## #..#.#.#. ##....###.6.1 (1.0) #.............########...R...###.#.###.#.# o hX #.......#.....## #....##... #.......#....## ##.#....... ## #.........#.## #.....#### .# #...........# ####### .#####.......##### .............o h o h QR.o hB +7.1 (2o h" o h% ; _Found a stone staircase leading down.p h4p hp h0p h(H _No target in view!p hx4p hp h"H _No target in view!p h3p h7p h p hp hsp h{P _p hp hep hp hp hp htp h",p hp hp hp hWp hp h2p hp hp h,p h|p hp h)p hop hp hip h=p h p h% ,p h p hR  There is a stone staircase leading down here.p hOp hp hI _p hp hjp hp h,p hp hp h+p ht,p hp hpp hp hw ,p h p h"p h#p h$p h+%p h%p h&p hz(p h^*,p h*p h:-p hu.p h/,p h0p hd1p hR4p h>5,p h5p hs8 _You hear the steady creaking of a very distant portcullis.p hk9p h:3p hkL`p hMp hePp hPR,p hSp hVp hDXp hY,p hZp hX\p ho^p h_,p h`p hmbp hcp hGe,p hfp hgp hip hjp hjp hkp h0mp h t#.......<.# #.#.# #..# .......#..#####.#.# #..# #.####......#....####..#####.#.......#............##.###.##.#..........##p ht`#.# #.........####..# #.#. ####.#.##.# #..# ##. #.......####..# # #.@.R.........# 80114.0) #.##.##.#####.# p h u #. #..........#  #< ####.####### #. #.# p hcu#. #.#  #. #.# #. ##.########### #..#..........p h}vp h{MR.p h&|,2.1 (25p hp h9 _Found a stone staircase leading up.p h4p hȣp hrH _[39;49mNo target in view!p h p h p hH p h H _No target in view!q hcq hq h$q h& _q h  There is a stone staircase leading up here. _q h^q h:q hkq hq hq hq hq h,q h|q hlq hq h,q hJq hPq hdq hq hq hq hq h,q h,q hq h^q hq hq hq hq h/q h,q hnq hq hq hmq hq h; #.##....... #<#####.### #.# #.#  #.# #.#  q h1#.# #.#  ###### #.# ##.### #..... #.# #..#.. #.....#######.# #.##.# #.....@.R.....# #.##.##.....######### #.##..q hy#..... #.##..###.## #.##..#h #>##.###.##.# #.##.# h   howler monkey (asleep) #.##.. ##.####q hd -29.1 (17q h cR., ally target)q h-30.1 (18q hq h"` _A howler monkey comes into view.q h (((h  You shoot a bolt. The bolt hits the howler monkey.  The bolt burns the howler monkey.q h q h h..h.q hf ;===1.3 (1.2)q h- q h ; _The howler monkey is lightly wounded.r hY (( You shoot a bolt. The bolt hits the howler monkey.  The bolt burns the howler monkey.r hr h r hKh..r h2(2.5r hr h]h _The howler monkey is moderately wounded.r hA*q  You shoot a bolt.  The bolt hits the howler monkey but does no damage.r h4  The howler monkey is moderately wounded.3.7r hSr hZ _The howler monkey barely misses you.r h:Q  You shoot a bolt. The bolt hits the howler monkey!!  The bolt burns the howler monkey.r hVD.r hL'.r h4940r h$g _You kill the howler monkey!r h_r h:r hr h)r hu,r hF #<#####.# #.# #. #.# #.# #.# #.######## #.# ##.# #.....# #.# #.. #.....#######.# #.## #.....R.......# #.# #...@.######### #.#---r hVt #.....# #.## ###.### #.## #. #>## #. #.# #h #.#.. #.## h   howler monkey (asleep)## ##.## ##...r h&5r hVi.R, ally target)r hG---6.7 (2r h^r h,` _A howler monkey comes into view.r h #< #.#  #.#  #.#  ####### #.#  r h\#.....# #.#  #.....#######.#  #.............#  #...@R#  #.....#  ###.###  #. #> #.  r h^#h  ..  r h6## r h2  #< #.#  #.#  #.#  r h3 ####### #.#  #.....# #.#  #.....#######.#  #.............#  #...@R#  #.....#  ###.###  r h3 #. #> #.  #h  r hU4 \..  ## r h9 r h2: r h@ r hG _A howler monkey is nearby!You shoot a bolt. The bolt hits the howler monkey!!  The bolt burns the howler monkey!r hVL }((((.r h d.....r h @60===7.9 (1.2r hE r h Q _You kill the howler monkey!r h* r h@+ r hY/ r h}2 H _No target in view!r hɹ 3r h r h r h r hn r hf P _r h8 r h r h6 r h r he r h ,r h r h* r h r hV ,r h r h r h r h@ r h r h' r hs r h r hU ,r h r h r h> ,r h r h| r h r h ,r h r hz r h r hU ,r h r h@ r h r h" ,r h r h r h r hS ,r h r h, r h r hZ ,r h r h r h r h ,r ha r h r h& r h- ,r h r hH r h r h( ,r h r h, _You hear the quick creaking of a very distant portcullis.r h r h r h r h6 r h r h, r hw r h r hA r h r h r hE r h r h- r h r h r h  r h| r hd r h% r hv% ,r h% r h' r h) r h + ,r h, r h- r h/ r h0 ,r h1 r h2 r h4 r h6 r hP6 r h6 r h8 r h: ,r h; r h; r h< r h= ,r h= r h> r h? r h@ r hE@ r h@ r hB r hC r hD ,r hE r hF r hH ,r hI r hK r hL r hZM ,r hM r hN r hrO r h&P ,r hP r hJQ r h R r hR ,r hS r hS r hxT r hgU ,r hU r hX r hX r hY ,r hTZ r h9[ r hB\ r h] ,r hX^ r h^ r h_ r hJ` ,r h` r hXa r hjb r hc ,r h^d r he r hg r h$h ,r hh r hi r hj r hk ,r hxl r hl r hIn Br hGo r hp r hp ,r hp r har r hs r hu ,r hu r hv r hx r hCy ,r hy r hz r hO} ,r h} r h3 r h r hq ,r h r h r hT r hφ r h, r h r hڈ r h͉ r hƊ r h/ r h r h r h r h ,r h} r h: r h r hD ,r h r hJ r h" ,r h r h r h* r h* ,r h r h8 r h r hԣ ,r h r hԥ r h r hl r h˨ r h r h r h ,r h r hc r h r hͯ ,r h r he r he ,r h r h~ r hط r h r h# r h r h r h) r hI ,r h r hA r h r h r hf r h r h r hr r h r h r hA r hq r h r h' ,r h r h r h ,r h7 r h r hg r h r h r h- r h r hT r hm r h r h r h r hd ,r h r h r h ,r h r h q _C - 2 potions of curing (gained 1)r hr hIr h  _You hear the quick creaking of a very distant portcullis.r h r h 3r h r hr hr h!,r h r h+r hr hPr hr h*r hr hr h,r hr hr h r h!r h!r h}"r h`%,r h%r h'N _You now have 425 gold pieces (gained 20).r h(3r hJ)r h*r h(,r h5-r h-r hP.r h/r h0r hH2,r h2r h4r h5,r h 6r h6r h7r h28r ha8r h8r hj9r h:r h;r h;r h <r h=r h=r hB>,r h>r h??r h@r h@r h/Ar hAr hBr hDr h_Er hE,r hhFr hG,r hBHr hHr hIr hJ,r hKr hKr hLr h7M,r hMr h?Nr hNr hOr hOr hPr hPr hhQr hRr h6Rr h`Rr hSr hTr hU,r hUr hVr hXr hQXr hXr h/Zr h[r h\,r hw]r h^r h_r h`r h'ar har h3cr hdr hh,r hhr hir hjr h^kr hkr hlr hor hq,r hsr hsr htr h3ur hcur hur hvr hwr hnxr hxr hxr hyr hszr h{r hA{r h{r h@|r h}r h!~r hX~r h~r hYr hAr h,r htr har h{r h+r h`r hr hur hJr hr h(r hdr h1r hr hr hr hr hތr hr h]r hr hr hr hr he,r hr hsr h^r h,r hvr hr hr hLr hr hr hKr hԠr h,r hϢr h9r hr h9,r hr hYr h!r h'r h\r hr hLr hr h,r h߲r h!r h#r hҵr hr h0r hr h%r hr hWr hfr hȼr hr h5r hkr hr hzr hr hr hsr hr hr h,r h;r h r hmr h,r hMr htr h,r h:r hr hJr hY,r hr h[l _You hear the loud creaking of a distant portcullis.r hr hr hxr hr hr hr hr h,r h^r hr hr hr hr hr hVr h r hfr hr hr hr h,r hr hr hsr hf,r hr h #.#  #.#  #.#  #.#   #.#  #.#  #.#####   ##.....# ...   ##.R@##.# #.# ---160.9 (123.0) .###.#.##.#   #.# #...#.#   #.###.### # #.#   ##....# .# #.#  ##.#.###.#r h1 #.#  #.#..... ####.## #.##..# #........ #.##..#####.######---r her hj _Key pressed, stopping explore.r hur h}r hH _No target in view!s hޜs h{s hs h7s hs hIs hP _s hXs hs hls h+s h_s h.s hOXs hs h,s has h #.#  #.#  #.#  #.#  #.######## ##.....#.. ...s hw ##...##.#.# #.# #.# #.###.#.#.# #.# #.# #.# #..R@.# #.# #.# 4.9 (4.0) #.###.###.# #.# #.#  ##....# .# #.# #.# ##.#.###.# #.# #.# #.#.....# ####.####.##s hp #.##..### #..........# #.##..#####.########. #...........# #.## ####..##############.s hs hs h/j _Key pressed, stopping explore.s hs hs hH _No target in view!s hjs hs hӒs hΔH _No target in view!s hs hws hs h  _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!s h= 3s h s hǰ s h" s h s h0 P _s h7 s h s h) s h¼ s h s hr ,s h s h s h8 s hr ,s h s hd s h~ Bs h s h5 s h ,s hG s h7 s h s ha ,s h s hi s h| s h ,s h s hA s h . #.##  #.#  #.# #  #.# ##. s h=  #.#.#.#.  #.# ... . s hq y #.# >.  #.############.####.  ##.....#...R.@....... s h 72.9 (8  ##...##.#.######.####.# s h ; #.###.#.#.# #.# #.#  #.# #.....# #.# #.s h #  #.###.###.# #.# #.#  ##....# #.# #.# #.# #####  ##.#.###.# #.# #.# #..... s hZ  #.#.....# ####.####.###.....  #.##..### #..........##......s h s h! M.Rs h +3.9 (9s h/ s h _No target in view! _Key pressed, stopping explore.No target in view! _Found a stone staircase leading down.s hS  _No target in view!s h@t  _s hdx s hy R  There is a stone staircase leading down here.s h5| s h  _s h s h s h s h, ,s h8 s hڏ s h s h ,s h s h s h) s h ,s h s hܟ s hx s h ,s h: s h s ht s h[ ,s h s h s h s h! ,s h s h| s hF s hc ,s h< s h+ s h s h ,s h s h2 s h ,s h s h s h s h ,s h s hz s h$ s h ,s h s h] s h ,s h[ s h s h ,s h_ s hS s h s hp ,s hZ s h s h s h ,s h s hA s h s hl ,s h s hX s h s h4Bs hs hs h,s hs h s h[ s hs h#s hs h~s h,s hs hs his h,s h s h"#s h^* #. .#o #. ...  ..##.#   ## #<.##.# #...# #..#  ..###.....# #.#.# #..# #.#...##..# #.#.# #..#s hM+q #......#..# #.#.# #..# #........@# #.#.# #..# ## ##.......<.# #.#.# #..# .######.......#R.#####.#.# #..# ...#....#.####......#....####..## .#.#.##...###.#.......#.......... .#.#.###.#R#.###.##.#.......... .#.#.# #.##.## #.........####..# o   orc (asleep) .#.#.###.##.# ####.#.##.# #s h+..# ............# ###..#s h.1201.9 (28.0)s h;6tR., ally target)s h6,2.9 (29s h<s h'Iu _An orc comes into view. It is wielding a +0 hand axe.t h^ #. .#o #. ... ..##.# ## #<.##.# #...# #..#  ..###.....# #.#.# #..#  #.#...##..# #.#.# #..#  #......#..# #.#.# #..#  #........@# #.#.# #..#  ##.......R.# #.#.# #..# .......#..# #..# ....#.####.....##...###.#...t h_.###.#R#.###.##.# #.##.## #.. .#.###.##.# ### #..# ....  t h`A #. .#o #. ... ..##.# ## #<.##.# #...# #..#  ..###.....# #.#.# #..#  #.#...##..# #.#.# #..#  #......#..# #.#.# #..#  #........@# #.#.# #..#  ##.......R.# #.#.# #..# t haB.......#..# #..# ....#.####.....##...###.#....###.#R#.###.##.# #.##.## #.. .#.###.##.# ###  .... t hiI4t hVOt h^V _An orc is nearby!You shoot a bolt. The bolt hits the orc! The bolt burns the orc.t h [)((((((t h\E......t hl;===4.0 (1.1)t ht hoG _You kill the orc!t h;t hչt ht hH _No target in view!t h3t ht ht ht hk,t h3t hY _You hear the loud creaking of a distant portcullis.t ht h93t h: t h t h t h,t ht ht ht ht ht hzt ht h"t h6%,t hY,f  There is a stone staircase leading up here.t h.t h9/ _t h0t h|3t h5t h7,t h9t h7<t hZ>t ht@t h;*~ h+  The gnoll is almost dead.A giggling sprite leaps out and makes the gnoll trip over its own feet.~ h=}.....)~ hB548.8 (1.2~ hNa~ hjI _You kill the gnoll!~ h_ 4~ hb ~ hd H _No target in view!~ h0 4~ h ~ h H _No target in view!~ hj~ h$~ h+~ hiH _No target in view! he  h %  hc  Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.7    -2   h - Spellcasting   7.0    +3       h      b + Unarmed Combat   0.0    -2   i * Hexes   5.3  12%  +3   h  c + Throwing   0.0     0   j - Fire Magic   1.1    +1       h      d * Ranged Weapons  17.3  84%  +3   k + Invocations   0.0    +1   h4 '     l + Evocations   0.0    +1   h\ e + Armour0.0   4%  -2   h T     h $ f - Dodging   6.1    +2       h 1 g + Stealth   5.8    +3       he                      h          h          h          h$          hM     The percentage of incoming experience used to train each skill is in brown.   ht The species aptitude is in white.  [?] Help h G[=] set a skill target   h [/] auto|manual mode [*] useful|all skills [!] training|cost|targets h h h Selgeron the MarkselfDeep Elf of Hepliaklqana *.....Health: 45/45 ========================Magic: 31/31 ========================AC: 11Str: 9EV: 15Int: 24##########SH: 0Dex: 23.##########.[))..... h.XL: 10 Next: 64% Place: Dungeon:10.......@.....)).#Noise: ===------  Time: 8228.8 (0.0).#########...)#)..ooH) +2 arbalest (flame)#..#...####Fire: H) +2 arbalest (flame) #..##.##Will/2 Jinx ## #<.##.# #...#..###.....# #.#.# #.#...##..# #.#.# #......#..# #.#.# h #.........# #.#.# The gnoll is almost dead.A giggling sprite leaps out and makes the gnoll trip over its own feet. _You kill the gnoll! _No target in view! _No target in view! _No target in view! h)4 h{ h3 hb  h  Spells (Memorise)TypeFailure Level  a - Slow hׇ Hexes1% 1b - Confusing TouchHexes3% 3  c - Sigil of BindingHexes3% 3  d - Inner FlameHexes/Fire h8 9% 3  e - Summon Small MammalSummoning10%1  f - Cause FearHexes12% 4   h g - Call ImpSummoning16%2  h - Call Canine FamiliarSummoning30% 3  i - Dimensional Bullseye h Hexes/Translocation34% 4  j - Cigotuvi's PutrefactionNecromancy/Air h 69% 4  k - Eringya's Surprising Crocodile Summoning69% 4  h0 21 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit h hq hՔSelgeron the MarkselfDeep Elf of Hepliaklqana *.....Health: 45/45 ======================== h[Magic: 31/31 ========================AC: 11Str: 9EV: 15Int: 24##########SH: 0Dex: 23.##########.[)).....XL: 10 Next: 64% Place: Dungeon:10.......@.....)).#Noise: ===------  Time: 8228.8 (0.0) hߕ .#########...)#)..ooH) +2 arbalest (flame)#..#...####Fire: H) +2 arbalest (flame) #..##.##Will/2 Jinx ## #<.##.# #...#..###.....# #.#.# #.#...##..# #.#.# #......#..# #.#.# h #.........# #.#.# The gnoll is almost dead. hAA giggling sprite leaps out and makes the gnoll trip over its own feet. _You kill the gnoll! _No target in view!  hol_No target in view! _No target in view! h hMemorise Inner Flame, consuming 3 spell levels and leaving 18? Y - Yes  h' N - No h hSelgeron the MarkselfDeep Elf of Hepliaklqana *.....Health: 45/45 ========================Magic: 31/31 ========================AC: 11Str: 9EV: 15 hRInt: 24##########SH: 0Dex: 23.##########.[)).....XL: 10 Next: 64% Place: Dungeon:10.......@.....)).#Noise: ===------  Time: 8228.8 (0.0).#########...)#)..ooH) +2 arbalest (flame)#..#...####Fire: H) +2 arbalest (flame) #..##.##Will/2 Jinx ## #<.##.# #...# h..###.....# #.#.# #.#...##..# #.#.# #......#..# #.#.# #.........# #.#.# The gnoll is almost dead.A giggling sprite leaps out and makes the gnoll trip over its own feet. _You kill the gnoll! _No target in view! _No target in view! _No target in view! h5---9.8 (1 h h _No target in view! _No target in view! _No target in view! _This spell is dangerous to cast!  You start memorising the spell. You continue memorising.  You hear the loud creaking of a portcullis nearby. h hjj   gnoll (polearm, wandering) hS---30.8 (2 hB h{ _The sprites lose interest in your situation. h?j. ho+1.8 (3 h h h?Jj) h+2.8 (4 h hE$  hD_You continue memorising. x2 h h5 hc _You finish memorising. Spell assigned to 'b'. h_ ((((((j)You shoot a bolt.  The gnoll shouts! hq hh.....j) hs7===4.0 (1.2 h hA _The bolt hits the gnoll but does no damage. hp3 C((((((( h  h t....j)) hc %50 h  h j _You shoot a bolt. The bolt closely misses the gnoll. h C((((((( h? hOK{...j.)) h%L&6 hV h7Yj _You shoot a bolt. The bolt closely misses the gnoll. h (((You shoot a bolt. The bolt hits the gnoll. The bolt burns the gnoll. hv hyS..j. hz-7.1 (1.1 h h[3 _The gnoll is lightly wounded. h>i  You shoot a bolt. The bolt hits the gnoll! The bolt burns the gnoll. h(() h5'.. h9(8.2 hVC hEI _You kill the gnoll! h h h hH _No target in view! h hݼ h h5H _No target in view! hj 4 ho  hs  hx  h&y % _ h$~  h  h2 , h  h  h , h  h =  You see here a +0 spear. h < h  h  ########## .##########@[))..... ---..........)..)).### .#########...)#)...o #..#...#####..##.#### #<.##.# #...# #...###.....# #.#.# #.#.#...##..# #.#.# #.#......#..# #.#.# #. hu h # .# h #.@))..... ....)..)).#.#...)#).... #..#...#####..##.#### #<.##.# #...# #. hd ..###.....# #.#.# #.#.#...##..# #.#.# #.#......#..# #.#.# #. _You feel your willpower return. h .42.2 (4.0 h G---3.2 (5 h  h0 _You see here a +0 leather armour of cold resistance. h% 4 h.  h1 H _No target in view! h?4 h(  h*H _No target in view! h|3 h*" h*8R....) hI<.###########.##########.[))................)..@).#### .#########...)#)..... #..#...#### hu=#..##.#### #<.##.# #...# #..#..###.....# #.#.# #..##.#...##..# #.#.# #..##......#..# #.#.# #..##...# #.#.# #..# h!H&0 hM24.2 (1 _ hbQ hr`m  g - 3 throwing nets (gained 1) ha+5.2 (2 hi h8mo _Items here: )) [ †. hZ3 hD` hi hq, hu hz{  Things that are here:  a +0 club; a gnoll corpse h h _ h hD h, h` h h, hC h h1, hӨ h h, hV h@ h, h h h h* h h hX h, h! h hz, h hJ _You hear the loud creaking of a very distant portcullis. h3 h h] h, h h hu, h h h2, h h h, h h"  h , h  hF  h , h  h/  h} , h'  h  h  h  hG  h  h B h*  h. ############........# #########.........# [))........#####.R# .)).####.#.# #@.# .)#).......# ##..# #...####.### #...# ##.## #.# #..## ##.# #...# #..# ...# #.#.# #..#R   Wemymur the ancestor #..# #.#.# #..# #..# #.#.# #..# ...# #.#.# #..#661.0) hg/ ,7.2 (22 h7  h9 ? _Wemymur emerges from the mists of memory! h 4 h  h H _No target in view! h_  h?`  h`  he  hi : _ hPm B hqn  hn  h)o  hp  hr  hs  hSs  hs  hu  h w  hEx  hx  hJy  hz  h`|  h+}  hs}  hP B h.  hs  h  h  h  h` , hb  h  h  h  h9  hX  h  h  h˘ , hy  h  he  hb  h.  h  h  hT  h) , h)  h  h  h  h]  h  h0  h , h  hb 5 _You swap places. h7  h 3 h  h  h  h , h  h _You hear the loud creaking of a very distant portcullis. h  h 3 h  h7  h  h , h  h!  h%  h{) , he,  h1 $  h+2 `_The portcullis has been lowered almost to the ground. h$7  h.; 3 hY>  h`C  hK  hR , hWU  hWY  h^  he , hh  h+m  h r  hru , hlx  hZ|  h  h , h  hC  h  hǗ , h#  h  h  hY , h  h  h  hF , h  ht  hF  h , hU  h  h  h , h  h  .##########.[))........#..........)..)).####.#.#.#########...)#).......##..#...####.###  hH {#..##.## #.### h Z ##### #<.##.# #...# ...###.....# #.#.# #.#...##..# #.#.# #.@R...#..# #.#.#95.2 (28 #.........# #.#.# ### ##.......<.# #.#.#  ..^ ..######.......#..#####.#.#  #.......#....#.####......#....#  #..##.#.#.##...###.#.......#...  h  #..##.#.#.###.#.#.###.##.#.....  #..##.#.#.# #.##.## #.........#  #..##.#.#.###.##.# ####.#.##.#  h& R_The walls and floor vibrate strangely for a moment. h  h+  h j _Key pressed, stopping explore. h  h  hM H _No target in view! h[3 h<^ hi hj hqm hq: _ h+s hv hy, h{ h} h, ĥ h h h, h h h h, h  hg h h>, h h h2 #. ####### #.##########.[))...T..........)..)).#.#########...)#).. #. #..#...# h( #. #..##.## ...###.####### #<.##.# .......@.R...###.....# ...###.#####.#...##..#  ... #......#..#  #### #.........# ### ##.......< ht9.# ..^ ..######.......#..### #.......#....#.####.T   troll (wandering) h #..##.#.#.##...###.#..... #..##.#.#.###.#.#.###.##. h3301.2 (6.0) hn h& .R.  A troll comes into view. hO+2.2 (7 h h2 _The troll moves out of view. h4 hG hLH _No target in view! h 3 h  h  h  h  ht P _ h , h{  ha  hz  h , h  h  hy  h , ho  h  h  #.# # #.####.[)#. ....)..) #.#########...)#~#.# #..#. hN q#~.##T #.# #..## #~....###.####### #<.## #~....@.R.......###.... #~....###.#####.#...##.#~........# #......#.~~≈...###### #.............. ### ##.......< #....^ ..######.......#. hD  ####.......#....#.####T   troll (wandering) #.# #..##.#.#.##...###.# #.# #..##.#.#.###.#.#.### h A6.2 (4 h% .TR.Tally target) h@& J====7.2 (5 h-  h. ' _The troll shouts! h ;( h [  TYou shoot a bolt. The bolt closely misses the troll.The troll bites you but does no damage. The troll completely misses you. hc\ b===-8.4 (1.2 hd  hf S _The troll closely misses you. h  #.#  ## [) #. )..) #. ) #~ #. #.#  #~.##. #.#  #~...T###.####### #< #~....@R...... #~....###.#### #~........#  ~~≈...######  ...... ### < #....^  ####. #.  h^ #.#  ## [) #. )..) #. ) #~ #. #.#  #~.##. #.#  #~...T###.####### #< #~....@R...... #~....###.#### #~........#  ~~≈...######  ...... ### < #....^  ####. #.  ha hb8- hi hMl\ _A troll is nearby! h:;( h&  hTYou shoot a bolt. The bolt closely misses the troll. The troll misses you. h{,90 h h _The troll completely misses you. The troll closely misses you. hT #.#  ## [) #. )..) #.  h) #~ #. #.#  #~.##. #.#  #~...T###.####### #< #~....@R...... #~....###.#### #~........#  ~~≈...######  h5Y ...... ### < #....^  ####. #. he&  h7> #.#  ## [) #. )..) #. ) #~ #. #.#  #~.##. #.#  #~...T###.####### #<  hZ8#~....@R...... #~....###.#### #~........#  ~~≈...######  ...... ### < #....^  ####. #.  hA hIB hH h_K\ _A troll is nearby! h"i  You shoot a bolt. The bolt hits the troll. The bolt burns the troll. hބ  The troll is lightly wounded.  The troll closely misses you. The troll completely misses you.10.5 (1.1 hi hَR _The troll barely misses you. hz  You shoot a bolt. The bolt hits the troll! The bolt burns the troll. hw ^  The troll is heavily wounded. hx The troll bites you! The troll claws you but does no damage. x2  The troll bites you but does no damage. The troll claws you! hx 32-------22-------1.6 h  h = _The troll claws you but does no damage. h,` i  You shoot a bolt. The bolt hits the troll! The bolt burns the troll. h:f C. h( 8. h t4=------702.8 (1.2 h  h I _You kill the troll! h h h hH _No target in view! h?E3 hF hH hM5=3------- _6= hCN h>P hP7=4= hCQ hqS hSD8= hT hV hW9=5== hW hX hYL40= hWY hg[k1= hT\ h^2=6== h^ h` hGa93 ha2= hAb hhd he4=7= h~e hg hhh5== hh hja8= hk hm, h!n h#p, h-q h s hs=9== hRt hIv, h\w h hn, h h h h h hA h7  h$! hz", h" h$ h% h&, h' h( h) h*, hJ+ h, h- h/, h*0 h<2 hf4 h5, h6 hS8 hF: h<, hG= h? hA hC, h E hCG hJA  You enter the shallow water. hLVWater  hN hPN _Moving in this stuff is going to be slow. hS hU4 hQV hY h#\ hD] hV^! h` hb hd hf0 huh hj h(m h1o, htp h~<  You see here a +0 robe. h h h  _ h h, hՅ hy, h h h hC, hK hԑ hi h, h3 hX h h, h h hԠ ha, h h  h h, h hI h+ h hG  You enter the shallow water.Water  h h _Moving in this stuff is going to be slow. hi h hS #...........#   #####.##.#   ##.....#### #.#   #..........###   h< #.≈≈~~≈~~.##......  ##.≈≈####≈.##.###.###  ##..~~#g∩#~.##.# #.#  #...~≈'g.#~.##.# #.#   h#.#.R@'g.#~....###.##  #.#.~≈'o.#~.....   ##...≈≈#o>#~....###.###  h<  #....≈≈####~........#   #.##.~~~~~~≈...######  #.R....[.......####  h  #.#...####....^...##### oo 2 orcs (1 missile, asleep)   #.##### ####.......#.. gg 2 hobgoblins (missiles, asleep)   #.# #..##.#.#.# g   goblin (missile, asleep) hI 86.6 (52.8  You open the gate. hsR~, ally target) hb,7.6 (53 hJ h _2 hobgoblins, a goblin and 2 orcs come into view. _Found an escape hatch in the floor. h  #...........#  #####..#  ##.....#### #.#  #......... #.≈≈~~≈~~.##..... ##.≈≈####≈.##.  h ##..~~#g∩#~.##.# #.#  #...~R'g.#~.##.# #.#  #.#.~@'g.#~... #.#.~≈'o.#~.. ##...≈≈#o>#~... #....≈≈####~  #.##.~~~~~~  #.R....[..  #.#...##^ #.#####  #.#  h] #...........#  #####..#  ##.....#### #.#  #......... #.≈≈~~≈~~.##..... ##.≈≈####≈.##. ##..~~#g∩#~.##.# #.#  #...~R'g.#~.##.# #.#  #.#.~@'g.#~... #.#.~≈'o.#~.. ##...≈≈#o>#~... #....≈≈ h 1[40m####~  #.##.~~~~~~ #.R....[..  #.#...##^ #.#####  #.#  h J h d _There are monsters nearby! hH  #############  #...........#  #####.#########.#  ##.....#### #.#   #.........######.##  #.≈≈~~≈~~.##.......  ##.≈≈####≈.##.###.## h  ##..~~#g∩#~.##.# #.#  #...@R'g.#~.##.# #.#   #.#.~~'g.#~....###.##  #.#.~≈'o.#~..........  ##...≈≈#o>#~....###.##  #....≈≈####~........#  #.##.~~~~~~≈...######  #.R....[.......####   hW #.#...####....^...####  #.##### ####.......#. h  h h  The hobgoblin shouts! The orc shouts! The hobgoblin shouts! The goblin shouts!  The goblin hits Wemymur but does no damage.  The hobgoblin hits Wemymur. htm  The orc hits Wemymur with a +0 hand axe.  Wemymur hits the goblin! h@.≈ggR(oo.oo)gg1 ally target) hP====9.2 (1.6) h hlF _The goblin dies! hUr  You shoot a bolt. The bolt hits the hobgoblin!! The bolt burns the hobgoblin. h\((   hobgoblin (missile, hq ≈You kill the hobgoblin! ho:((( hn h{  @≈(o' The hobgoblin throws a boomerang. The boomerang misses you. hc===-90.3 (1.1 h hQP _The orc barely misses Wemymur. Wemymur hits the hobgoblin. hFN((( h) h.9 g.o'. You shoot a bolt. The bolt closely misses the orc.The orc hits Wemymur with a +0 hand axe. hF-10 hn h _Wemymur barely misses the hobgoblin. The orc hits you but does no damage. hͲ N((( h4  h 7 v  You shoot a bolt. The bolt barely misses the orc. h@ gR(o''.  hYA &2 hI  hJ p _The orc closely misses Wemymur. The orc barely misses you. heD m  You shoot a bolt.  The bolt hits the hobgoblin but does no damage. h , h  o~o.  The hobgoblin is heavily wounded.The hobgoblin hits you but does no damage. h@ &3 h  hs Z _Wemymur barely misses the hobgoblin. h  You shoot a bolt. The bolt hits the hobgoblin!! The bolt burns the hobgoblin.  You kill the hobgoblin! h_C( h4 hf= (o', 1 ally target)You hear a splash. h?-4.4 (1.1 hG hIU _Wemymur closely misses the orc. he  You shoot a bolt. The bolt hits the orc. The bolt burns the orc.  You kill the orc! hl(   orc h ( (ally target)You hear a splash.  The orc barely misses you.The orc hits Wemymur with a +0 hand axe. h,50 h8 h+ _Wemymur hits the orc. h0  You shoot a bolt. The bolt hits the orc!! The bolt burns the orc.  You kill the orc! hl6D) h9) hh&6 hA h( _You hear a splash. hc4 h hH _No target in view! hM 4 ha  h H _No target in view! h  h  h  hǮ T _Why would you want to do that? h  hL h hT _Why would you want to do that? hS>4 hF hHT _Why would you want to do that? h,  h.  h8  h`; e _No target in view!Why would you want to do that? h4 h hơ,Why would you want to do that? h #...........#  #####.#########.#  ##.....#### #.#  #.........######.### #.≈≈~~≈~~.##........ ##.≈≈####≈.##.###.### ##..~(#.∩#~.##.# #.#  #...~R(..#~.##.# #.#  #.#.(@'(.#~....###.### #.#.~≈'..#~........... ##...≈≈#.>#~....###.### #....≈≈####~........#  #.##.~~~~~~≈...###### #.R....[.......####  #.#...####....^..##### h[[m #.##### ####.......#.. #.# #..##.#.#.# hD ---8.0 (1.6 _Why would you want to do that? _ Things that are here: _a +0 hand axe; an orc corpse h4 #.#  #####.#.#  ##.....#### #.#  #.........######.# #.≈≈~~≈~~.##. ##.≈≈####≈.##.###.# ##..~(#.∩#~.##.# #.#  #...~R(..#~.##.# #.#   hǢ#.#.()@(.#~....###.# #.#.~≈'..#~. ##...≈≈#.>#~....###.# #....≈≈####~.#  #.##.~~~ #.R....[.#### # #.#...####....^...# #.##### ####.#. #.# #..##.#.#.# h* h:V---9.6 _ h hQ _There is an open gate here. h? @ #############   #...........#  #####.#########.#  ##.....#### #.#  #.........######.#####   .≈≈~~≈~~.##..........   ≈≈####≈.##.###.#####    h@ 9##..~(#.∩#~.##.# #.#  #...~R(@.#~.##.# #.#  #.#.()'(.#~....###.#####   .#.~≈'..#~.............   ##...≈≈#.>#~....###.#####   #....≈≈####~........# #   #.##.~~~~~~≈...######   #.R....[.......####   hlA #.#...####....^...######   #.##### ####.......#.... hB  hK B≈R hiL 54000 _ hQ  hT  h6 #############  #...........#  #####.#########.#  ##.....#### #.#  #.........######.###### #.≈≈~~≈~~.##........... ##.≈≈####≈.##.###.######  hկ##..~(#.@#~.##.# #.#  #...~≈R..#~.##.# #.#  #.#.()'(.#~....###.###### #.#.~≈'..#~.............. ##...≈≈#.>#~....###.#####. #....≈≈####~........# #. #.##.~~~~~~≈...###### #. #.R....[.......####  #.#...####....^...###### h hLR( h&1 h hLc _There is an empty arch of ancient stone here. h"I hŢ<0 h hVE _Done exploring. h 3 hZ h64 h? hoAE _Done exploring. h@3 h- h4 h hE _Done exploring. h[ h+Where to? (Tab - D:10, ? - help)  D - Dungeon  T - Temple L - Lair hK h^ [?25h[?0c h^LSelgeron the Markself#############Deep Elf of Hepliaklqana *.....#...........#Health: 45/45 ========================#####.#########.#Magic: 31/31 ========================##.....#### #.#AC: 11Str: 9#.........######.###### EV: 15Int: 24#.≈≈~~≈~~.##........... SH: 0Dex: 23##.≈≈####≈.##.###.###### XL: 10 Next: 70% Place: Dungeon:10##..~(#R@#~.##.# #.#Noise: ---------  Time: 8401.6 (0.0)#...~≈(..#~.##.# #.# h_aH) +2 arbalest (flame)#.#.()'(.#~....###.###### Fire: H) +2 arbalest (flame) #.#.~≈'..#~..............##...≈≈#.>#~....###.#####.#....≈≈####~........# #. R   Wemymur the ancestor#.##.~~~~~~≈...###### #.#.R....[.......#### ##. h`#.#...####....^...######.. _There is an open gate here. _There is an empty arch of ancient stone here. _Done exploring. _Done exploring. _Done exploring.  What level of the Dungeon? (default 10, ? - help)  h [?25l[?1c h 511 h  h  h  hq / _ h  h  h  hi , h  h @  There is an open gate here. h> A  You enter the shallow water. h @Water  h  h _Moving in this stuff is going to be slow.  Things that are here:  a +0 hand axe; an orc corpse hz L _ hR  h , h" 7 h%  h*  h-  h. 0 hm1  h5  h*:  hF= , h @  hD  hH  hIL , h P  hyT  hZ , h\  ha  hd  hg , hj  hx R  You see here a +0 robe. hy  hez  _ h|  h  h  h  hc  h  hΌ  h֏  h;  h  h}  h  h  hl , h;  hۥ  hw  h: , h|  hڱ  h  h , hŹ  h*  h=  hܿ  h.  h  h!  hV  hy , h  h8  h  hU  h  h  h  ht  h+ , h;  h  h  h* , h  h  h  h7 , h  hB Y  There is a stone staircase leading down here. h  h P _ h9_  You climb downwards.   h7XYou feel a wave of frost pass over you. hlA/  --more-- hW#...# #...#  #...####.  #####........  #............  #.........#  #.........# 1 #...R@....#  #.>.......+  #.........#  #.........# #.........# hB ...../.....#  ......##....#Z   centaur warrior simulacrum (dormant) ...ßZ. ..#.+  h) he h026.6 (25.0) hA hs  You climb downwards.  You feel a wave of frost pass over you.  There is an entrance to an ice cave on this level. Hurry and find it before theportal melts!  Found a wand of paralysis (6). Found a staircase to the Orcish Mines. _There is a stone staircase leading up here. h<" hW%Read which item? Scrolls  b - 2 scrolls of brand weapon  i - 2 scrolls of vulnerability  o - 4 scrolls of immolation h&jr - 2 scrolls of enchant armour  A - a scroll of fearB - a scroll of amnesia  J - 2 scrolls of blinkingL - a scroll of revelation  O - 3 scrolls of teleportation  S - a scroll of poisonT - a scroll of identify [!] read|quaff|evoke[?] describe selected hrg h1m hu.Selgeron the Markself#...#Deep Elf of Hepliaklqana *.....#...#Health: 45/45 ========================#...####.Magic: 31/31 ======================== hu#####........AC: 11Str: 9#............EV: 15Int: 24#.........#SH: 0Dex: 23#.........#XL: 10 Next: 70% Place: Dungeon:11#...R@....# hRvLNoise: ---------  Time: 8426.6 (0.0)#.>.......+H) +2 arbalest (flame)#.........#Fire: H) +2 arbalest (flame) #.........##.........#...../.....#R   Wemymur the ancestor......##....#Z   centaur warrior simulacrum (dormant) hv...ßZ. ..#.+  You climb downwards.  You feel a wave of frost pass over you.There is an entrance to an ice cave on this level. Hurry and find it before the_portal melts!  Found a wand of paralysis (6). Found a staircase to the Orcish Mines. _There is a stone staircase leading up here. h  As you read the scroll of revelation, it crumbles to dust.  You feel aware of your surroundings. You sensed 2 shops/portals. hr*,,,,,,**,,*,>,,,*#######...#....**,,,,,,*#######...##...,,,,,,,,*######,,,,,,,,*##,,,,,,,,,##,,,,,,,,,####+*****+**###.****,*,*,###.....#,*,*,*,*,###.>R.#,*,+,,,,,## h$$#,*,*,*,*,****####*,**,*,*,***,,,.Y##+*****+****,,,,,.Y[*,,*,,,,,**,,,,,,=!**,*,*,,, Y   catoblepas (asleep)*,,*,,,,##..#.+##,*,+**,,, Y   ice beast (asleep) **,,,,,,,,,,,,,**,,*,*,**,,*,,**, Z   centaur warrior simulacrum (dormant, …) h+7.6 (1 hT h\ _An ice beast comes into view. _Found 27 gold pieces, a ring mail, a scratched steel ring and 2 grey potions. h+  You shoot a bolt.  The bolt hits the centaur warrior simulacrum!!  The bolt melts the centaur warrior simulacrum terribly! h8((((((○ h? hJ4#######...#....#######...##...#################.###...R.####.>.......+.####....####....## hK.Y#...##......Y.°.##..#.+## hxP84===8 hY h__ _The centaur warrior simulacrum vaporises! hn h> h hH _No target in view! hic******,*,,,,,*,***  #....,,**,,*,>,,,* #######...#....*** #######...##...* #######...####**#######*###....,,,,,,,,,###.###+*****+***###.....@...##.****,*,*,*###...R<....#.#,*,*,*,*,*###.>+.#,*,+,,,,,+ ###.#$#,*,*,*,*,* ****###.###*,**,*,*,*,,,.Y#.........###+*****+***....../.....#Y[*,,*,,,,,* **,,,,,,......##....#=!**,*,*,,,* *,,*,,,,...ß°.##..#.+##,*,+**,,,+ ho:R. hp7---9 _ hz h hu  hv 3--- h2  hM H _No target in view! hп  h  h  h} H _No target in view! h+ *,**,,*,*,* ####*,*,,,,,*,** #....,,**,,*,>....**#... #####...####*####*....,,,,,,,,,.#+*****+** hNR....##.***...<....#.#,*,*,*,*,*>+.#,*,+,,,,,+ $#,*, ****##*,**,*,*, ***,,,.Y#....##+*****+**  **...../.....#Y[*,,*,, **,,...##....#=!**,*,*,,,* h hܱ.30 _ hŹ h hxK *,,,,*,,*,*  *,**,,*,*,* #####*,*,,,,,*,***  #....,,**,,*,>,,,* #######...#....*** #######...##.....* #######...####** #######** hOL ###.....,,,,,,,,,###.........###+#****+***###....R....##.****,*,*,*,###....<....#.#,*,*,*,*,*,###.>+.#,*,+,,,,,+, ###.#$#,*,*,*,*,*, ****###.###*,**,*,*,*,*,,,.Y#.........###+*****+***....../.....#Y[*,,*,,,,,* hO  hV >R.. hEW &1 h]  hb  hk3 hl ho hLq hu, hgz h${ h~ hT hĂ h hW hd, h| hԑ hF, h hx7 _You open the door. hG h֠3 h  h@  There is an open door here. h0 hz h_ _ h h, hQ hN _You now have 452 gold pieces (gained 27). hu3 hE hX _You swap places.  There is an open door here. hX h hC _ h hj h hW, h h5 h  hE, h h h=>###...............,,,,,,,###.........###+#****+***###.........##.#***,*,*,*###....<....#.#,*,*,*,*,* ###.>.......'.#,*,+,,,,,+ ###.........#R#,*,*,*,*,* h1z****###.......R.###*,**,*,*,****,,,.Y#.........###+*****+***,,,,,....../.@...#Y[*,,*,,,,,* **,,,,,,......##....#=!**,*,*,,, *,,*,,,,...ß..##..#.+##,*,+**,,,+ *,,,,,,,,...,,*#..#.#,**,,*,,**,* ,,,,,,,***,,,,,.....#,,,,,*,,*,,* ,,,***,,,,,,,,......#**+*****+*** ,,,,,,,****,,,......* **,** *,*** Y   ice beast (asleep) ,*,,**** *,**.#....#**,*,***,,, ,,,** *,****,,,,+*,***+,*,*,+ h042.6 (11.0) h s.R, ally target) h,3.6 (12 h  h h| . ###.........###+ ###.........##.# ###....<....#.# ###.>.......'. ###.........#R  #.........#  #......R..#  ...../.@...#Y[.....##....#=!..ß..##..#.+...,,*#..#.#..............* **,**  h6 *,**.#....#  hW^_ . ###.........###+ ###.........##.# ###....<....#.# ###.>.......'. ###.........#R  #.........#  #......R..#  ...../.@...#Y[.....##....#=!..ß..##..#.+...,,*#..#.# h_..............* **,**  *,**.#....#  hk4 hv h;{a _An ice beast is nearby! h9  You shoot a bolt. The bolt hits the ice beast!!  The bolt melts the ice beast terribly! hj?i.(((((( h...../. hC6===4.7 (1.1) h hM _You kill the ice beast! h[  h7  h_  hT H _No target in view! h  h  hI hH _No target in view! h 3 h h h hw h4!: _ h}# h,R ###....... ###.........###+#****+ ###...##.#** ###....<....#.# ###.>.......'.#,*,+,,,, hV-U ###...#R# ****###.........###*,* ***,,...#.........###+*****+ **,,,,.......@.R...#Y[*,,*,,,,---  **,,,,,.......##....#=!**,*,*,,  h.` *,,*,,,....ß..##..#.+##,*,+**,,  **5......*#..#.#,**,,*,,*  *,,,,,,,###....,.....#,,,,,*,,*, **,,,***,,....Z5......#**+*****+,,####.........# **,** *,* 55 2 white imps (asleep) **,*,,**** #.##.#....#**,*,***,, Z   centaur warrior simulacrum (dormant),,** *,****,,,,+*,***+,*,* h+4,50 hz?}.R, 1 ally target) hN@G---6.7 (2  he  hg _A centaur warrior simulacrum and 2 white imps come into view. _You see here a wand of paralysis (6).  hJ] ###.........# ###.........# ###....<....#. ###.>.......'. ###.........# #.........#  ***,,...#.........#   h@^ .......@.....#Y[  .......##R...#=!  ....ß..##..#.+  ......*#..#  ###........####... **,**  #.##   h ###.........# ###.........# ###....<....#. ###.>.......'.  h ###.........# #.........#  ***,,...#.........#  .......@.....#Y[  .......##R...#=!  ....ß..##..#.+  ......*#..#  ###........####... **,**  #.##   h  h   h+   hd _There are monsters nearby!  hO ((((Z  You shoot a bolt.  The bolt hits the centaur warrior simulacrum!  The bolt melts the centaur warrior simulacrum terribly.  hi   h   h>   h   h-  .##...Z5WW   shadowghast (wandering)51 wandering, 1 asleepThe centaur warrior simulacrum is heavily damaged.  h"/ 5===7.7 (1  h6   hS< ^ _A shadowghast comes into view.  hK ((((((You shoot a bolt.  h   The bolt completely misses the centaur warrior simulacrum.  hE ,  h   h ...5....Z5...55 2 white imps (1 wandering).Z   centaur warrior simulacrum  h -8.8 (1.1  h   hQ + _The white imp shouts!  hI  You shoot a bolt.  The bolt hits the centaur warrior simulacrum!!  The bolt melts the centaur warrior simulacrum terribly!  h((☼5  h ..5....☼The centaur warrior simulacrum vaporises!  h˳ ***The white imp gestures at you.  hY5  h/6  h~6! hJ ...5...W5W   shadowghast55 2 white imps5   ufetubusThe puff of frost hits you!! h1---28---809.9! h! h\ _An ufetubus comes into view.! hj}  You shoot a bolt. The bolt hits the shadowghast!!  The bolt burns the shadowghast!! hr2((○55 2 white imps5   ufetubus! hr,! h8 ..○55 2 ufetubiYou destroy the shadowghast!An ufetubus comes into view.! hA J *! h N**The white imp gestures at you.! h9 ...The puff of frost hits you.! h ****The white imp gestures at you.! h:......°! h?@0---6----4500! hJ! hPD _The puff of frost hits you but does no damage.! h  You shoot a bolt. The bolt hits the white imp!  The bolt burns the white imp terribly.! h&(((.   white imp! h,! h  ...5......RR   Wemymur the ancestor5   white imp55 2 ufetubi (1 ally target)You kill the white imp!! hʾ ****The white imp gestures at you.! h>,! h?! h)L....5..R.5....! hOo39-5--! hmP&2.0 (1.1! h0[! h_1 _The puff of frost hits you.! h  You shoot a bolt. The bolt misses the ufetubus. The bolt hits the ufetubus!  The bolt burns the ufetubus terribly.! h$((((.   ufetubus (! hT,! hU! h`.5.5.R.....! he[40=30! hn! hsL _You kill the ufetubus!! hq   You shoot a bolt. The bolt hits the ufetubus!  The bolt burns the ufetubus terribly.! hw h(.! h ! h ...5(ally target)You kill the ufetubus!! hO 1=6=4.1 (1.1! h4 ! h6 1 _Wemymur hits the white imp.! h  You shoot a bolt. The bolt hits the white imp!!  The bolt burns the white imp terribly.! h p((.! h ! h2 ..R..! h1 b2=550! h ! h M _You kill the white imp!! h! hœ! h! hiH _No target in view!" h8" h~" h" h=H _No target in view!" hxu" hR|r3= _" h4=7=" h<" h" hh5==" h" ha1 _HP restored." hЏK8=" hZ" h2B" h" ha9==" h#" ha" hɢ9=" h" h" hb30==" h" hN," h8" h|," hu" hܻ" hdh1==" h_" hQ _Magic restored." h" hnT _p - a wand of paralysis (43) (gained 6 charges)" h" h?" h" h}" h" h" h," h" h" h" hb" h9=" h" h" h" hk" h" h" h" h" hq," hq " h2###.........##.#***,*,*,*###....<....#.#,*,*,*,*,*,,,###.>.......'.#,*,+,,,,,+,,,###.........#R#,*,*,*,*,*,*,****###.........###*,**,*,*,* **,,...#.........###+*****+*****+ " h,,,,.............#Y[*,,*,,,,,* ,,,,.......##..R.#=!**,*,*,,,*,*, *,,,....ß..##..#@+##,*,+**,,,+**--- ,,,,.......*#..#.#,**,,*,,**,*** ,,,,###..........#,,,,,*,,*,,* ** ***,,............#**+*****+*****+ ,,,,####.........# **,** *,*** ,**** #.##.#....#**,*,***,,,**,, " h** *,*###....+*,***+,*,*,+,,, * *,* #....#,** **,,,* *,* *,,,,**,** ***,* *,*," h+##'#727.0).#..+#" ha&" h'M======3.1 (18" h/" h3a _As you open the door, it creaks loudly! You hear a bellow! You hear a howl!" h" h>" h" h" h###.##.#***,*,*,*,###....<....#.#,*,*,*,*,*,,,*" h###.>.'.#,*,+,,,,,+,###.#R#,*,*,*,*,*,*, ****###.###*,**,*,*,*, *,,...#.###+*****+*****+*......#Y[#,,*,,,,,**,*.##..R.#=!#*,*,*,,,*,*,* ,,,....ß..##..#.@##,*,+**,,,+**,*.*#..#.#.#*,,*,,**,***,*###....#...,,*,,*,,* **,,,......###+#****+*****+*" hf####.........# **,** *,***,*,* **** #.##.#....#**,*,***,,,**, * *,*###....+*,***+,*,*,+,Y   catoblepas (wandering) *,* #....#,** **,,,****,*,* *,,,,**,** ***,* *,*,*" h ,0.0)" h" h.Y.R, ally target)" hL------4.1 (1" ha" hZQ _There is an open door here." hG[ g (Y" h[ eYou shoot a bolt.  The catoblepas bellows!" hz ," h |[R#Y." h Y====--5" h1 " h F _The bolt hits the catoblepas but does no damage." h   ###....<....  ###.>.......  ###.......................###+.......#.[#" h #...R#Y!##.@##.#.#...#... .....###+#.......# **,**  #.##.#.... * *,*###.... *,* #....#,**  *,*  ***,* " h H  ###....<....  ###.>.......  ###.......................###+.......#.[##...R#Y!##.@##.#.#...#... .....###+#.......# **,**  #.##.#.... *,*###.... *,* #....#,**  *,*  ***,* " h " h " hh " h$ a _A catoblepas is nearby!" hk s  You shoot a bolt. The bolt hits the catoblepas. The bolt burns the catoblepas." hq  The catoblepas is lightly wounded.  You hear the faint crackling of a very distant melting archway." hR V.R" hm 0---27----===-6" h " hU / _The catoblepas gores you!# h`  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.# h  $ h  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.$ h?RR.$ h  2=--5-------7Will/2 Jinx $ h8#$ h@(B _The catoblepas gores you but does no damage.$ hL  ###.###+#****+*****+ ###.........##.#***,*,*,*,,, ###....<....#.#,*,*,*,*,* ###.>.'.#,*,+,,,,,+, ###.#R#,*,*,*,*,*,*  ****###.###*,**,*,*,*,,, **,,...#.###+*****+*****+,.............#.[#,,*,,,,,*,.......##...@#Y!#*,*,*,,,*,*, *,,,....ß..##..#.R##,*,+**,,,+**,,.......*#..#.#.#*,,*,,**,* ,,,,###....#...,,*,,*,,* * ***,,............###+#****+*****+ ,,,,####.........# **,** *,***,* ,**** #.##.#....#**,*,***,,,**,, ** *,*###[$ h= m....+*,***+,*,*,+ * *,* #....#,,,****,,$ hU 8 $ h [3=6$ hb 9=-8$ h $ h\ ? _You swap places. Something gores Wemymur!% ho E.#***,*,*,*,,,<....#.#,*,>.......'.#,*,+,,,,,+.#R#,*,*,*,*,*,*****##*,*, **,,...+*****+*****+ ,,,,.....[#,,*,,,,,**,*..##....#Y!#*,*,*,,,*,*, *ß..##..#@R##,*,+**,,,+* ,...*#..#.#.#*,,*,,**,*###..........#...,,* ** ***,,............###+#****+*****+ ,,,,####.........# **,** *,***,*, ,**** #.##.#....#**,*,***,,,**, ** *,*###....+*,***+,*,*,+,Y   catoblepas  #....#,** **,,,**** *,* *,,,,**,** ***,* *,*% hvy F(ally target)% h.z \4=-9% h1 % h Q _The catoblepas misses Wemymur. Wemymur hits the catoblepas!% hM ( You shoot a bolt. Wemymur avoids your attack. The bolt hits the catoblepas.  The bolt burns the catoblepas.% hD RThe catoblepas is moderately wounded.% hM **The catoblepas breathes a plume of calcifying dust at you.The blast of calcifying dust hits Wemymur.% hM@R% hP3-5-==80% h% hN _The blast of calcifying dust hits you. Wemymur hits the catoblepas.& hn (You shoot a bolt. Wemymur avoids your attack. The bolt hits the catoblepas!  The bolt burns the catoblepas.& h /  7 The catoblepas is heavily wounded.You are engulfed in calcifying dust.You are slowing down.& hV6/  --more--' h C  The catoblepas gores Wemymur!!' h .○' hY   catoblepas4=' h====1Petr Will/2 Jinx ' h' hK _Wemymur is destroyed!* htU ###.###+#****+***** ###.........##.#***,*,*,* ###....<....#.#,*,*,*,*,* ###.>.'.#,*,+,,,,,+, ###.#R#,*,*,*,*,*,*  ****###.###*,**,*,*,*,, ***,,...#* hPV.###+*****+**** *,,,,.............#.[#,,*,,,,,* ,,,,,.......##..@.#Y!#*,*,*,,,*,* ,*,,,....ß..##..#☼○##,*,+**,,,+**,.......*#..#.#.#*,,*,,**,* ,,,,,###..........#...,,*,,*,,* * ,***,,............###+#****+***** ,,,,,####.........# **,** *,***,* * hVT,,**** #.##.#....#**,*,***,,,**,  ,** *,*###....+*,***+,*,*,+,,  ** *,* #....#,,,****, * h [* hg=○YY   catoblepas* hh5==6=----2.6 (1.5* hs* hx0 _Your limbs are stiffening.+ hkX (You shoot a bolt. The bolt hits the catoblepas. The bolt burns the catoblepas.+ h ○The catoblepas is heavily wounded.+ h ******The catoblepas breathes a plume of calcifying dust at you.+ h~+ hȋ  # <....# ###.> ###..#  ..#○○....#.....☼○..#.[#..@Y#=!#..#°'##..#.#.## ......###+#.# **,**  #.##.#....# *,*### *,*  The blast of calcifying dust hits you but does no damage.+ h 2----You have turned to stone.+ h/  --more--+ hO ===4.4 (1.8+2 arbalest (flame) Stone Will/2 Jinx _+ h`Z+ h\f0°°○+ hgl7=--5.4 (2+ hq+ h>{ _You are engulfed in calcifying dust. The catoblepas barely misses you.You are engulfed in calcifying dust.+ h ....°.....#***The catoblepas breathes a plume of calcifying dust at you.+ h{N°○§@. 3--6--The blast of calcifying dust hits you.  --more--, h1> =6.4 (3 _, hK, h&B.○.°☼, h'U--7-7.4 (4, h/, h; ...°.........°.° _You are engulfed in calcifying dust. The catoblepas gores you., h<P 4=-, h=You are engulfed in calcifying dust. The catoblepas completely misses you., hE/  --more--, h 6 8.4 (5 _, h&, hs  You are engulfed in calcifying dust., h" ***The catoblepas breathes a plume of calcifying dust at you.- hyR.○☼@- h =The blast of calcifying dust hits you.- hN /  --more--- hE,> =9.4 (6 _- h3- h?0.○- h@i3-6-90.4 (7- hH- hQ ° _You are engulfed in calcifying dust. The catoblepas gores you! 36----- hR3----You are engulfed in calcifying dust. The catoblepas gores you!!- heX/  --more--- hR k ====1.4 (8 _- hP - hִ )#.°- hǵ 30------19------===-2.4 (9- hȿ - hI _You are engulfed in calcifying dust. The catoblepas gores you!!  You are engulfed in calcifying dust.- h #***The catoblepas breathes a plume of calcifying dust at you.- h_ L☼○@- h.a  29----8-----The blast of calcifying dust hits you.- hej /  --more--. hB -3.4 (10.8) _. h . h.  # <....# ###.> #  ##.#.[☼○@Y#=!#..#.'##..#.#.## ......###+#.# **,**  #.##.#....# *,*###. hi/ *,*   You are engulfed in calcifying dust. The catoblepas gores you.. h(030=9=15 =--4.4 (11+2 arbalest (flame) . h8. h>d _You turn to flesh and can act again./ hj ###.......,,,,,,,, ###.###'#****+**** ###.........##.#***,*,*,* ###....<....#.#,*,*,*,*,* ###.>.'.#,*,+,,,,,+, ###.#R#,*,*,*,*,*  ****###.###*,**,*,*,*,  ***,,...#.###+*****+**** **,,,,..........@..#.[#,,*,,,,,* *,,,,,.......##☼○○Y#=!#*,*,*,,,*,*,,,....ß..##..#.'##,*,+**,,,+,.......*#..#.#.#*,,*,,**,* ,/ hGl,,,,,###..........#...,,*,,*,,****,,............###+#****+***,,,,####.........# **,** *,* *,,**** #.##.#....#**,*,***,,,** ,,** *,*###....+*,***+,*,*,+/ hn/ h y^Y○°°./ h#1=--5.4 (1.0)0 h# #######.* ###.......,,,,,,, ###.###'#****+*** ###.........##.#***,*,*,* ###....<....#.#,*,*,*,*,* ###.>.'.#,*,+,,,,,+0 h߁ ###.#R#,*,*,*,*,* ****###.###*,**,*,*,  ***,,...#...###+*****+*  **,,,,...........Y.#.[#,,*,,,,,* **,,,,,.......##○°°.#=!#*,*,*,,, *,,*,,,....ß..##..#.'##,*,+**,,,+ *,,,,,,.......*#..#.#.#*,,*,,**,*,,,,,###..........#...,,*,,*,,***,,............###+#****+*** ,,,,,,,####.........# **,** *,* ,*,,**** #.##.#....#**,*,***,,,*0 h.0 hT Y.0 h2..  The catoblepas attacks as it pursues you!0 hY32=20===60 h0 hB _The catoblepas gores you but does no damage.0 hu #...####.... #######........... ###.......,,,,,, ###.###'#****+* ###.........##.#***,*,*, ###....<....#.#,*,*,*,*, ###.>0 hv.'.#,*,+,,,,, ###.#R#,*,*,*,*, ****###....@....###*,**,*,*, ***,,...#Y..###+*****+*  **,,,,.............#.[#,,*,,,,,  **,,,,,.......##○...#=!#*,*,*,,,  *,,*,,,....ß..##..#.'##,*,+**,,, **,,,,,,.......*#..#.#.#*,,*,,**, *,,,,,,,###..........#...,,*,,*,, *,,,***,,............###+#****+ ,0 hw|,,,,,,,####.........# **,** *,*0 hz0 hτsY.°0 hυh3=-70 h 0 hѓ1 hܯ..#####...####.*####........,,,,,,#'#****+**.....##.#**...<....#.#,*,*,*,*>'.#,*,+,,,, ....#R#,*, ****##Y*,**,*,*,1 h߰ ***,,...#.##+*****+** **..........#.[#,,*,,*,,...##°...#=!#*,*,  *,,*,,,....ß..##..#.'##,*,+**,, **.......*#..#.#.#**,,,,###..........#...,,*,,*,, *,,,***,,...##+#****+1 h"B...1 h623-----14-----===81 h1 h0 _The catoblepas gores you!!1 h9R ....###...#####...####*####.......,,,,,,#'#****+**.....##.#**...<....#.#,*,*,*,*1 h4S >'.#,*,+,,,, .....#.#,*, ****##Y*,**,*,*, ***,,...#.##+*****+** **,,,,.............#.[#,,*,,*,,...##....#=!#*,*,  *,,*,,,....ß..##..#.'##,*,+**,, **1 hS #.......*#..#.#.#**,,,,###...,,*,,*,,1 hW 1 h` :Y.1 h6a u4--------91 hi 1 hn i _The jinxing sprites lose interest in you.2 hG| #....,,**,,*,>....##2 hH#...#####...####*####.......,,,,,,#'#****+**.....##.#**...@....#.#,*,*,*,*>.......'.#,*,+,,,, Y....#.#,*, ****##*,**,*,*, ***,,...#.##+*****+**2 hqI **,,,,.............#.[#,,*,,*,,...##....#=!#*,*,  *,,*,,,....ß..##..#.'##,*,+**,, **.......*#..#.#.#**2 hV2 hBX Y.The catoblepas attacks as it pursues you!2 hY5=5=----=--5002 hc2 hn _The catoblepas barely misses you. _There is a stone staircase leading up here.2 h 2 h* 2 h- 2 h 2 h g7==12 h 2 hH$  #......[.......#### ##.......#.#...####....^...######.......##.##### ####.......#....#.####.#.# #..##.#.#.##...###.##.# #..##.#.#.###.#.#.###.# #..##.#.#.# #.##.##  2 h;%H#.# #..##.#.#.###.##.#  #.# #.Y..............# 0  #.# #......####  #.############.####.#.##### ##.....#...............# #...##.#.######.####.### .###.#.#.# #.# #.# .# #.....# #.# #.# .###.###.# #.# #.# #....# #.# #.# #.# ####### ##.#.###.# #.# #.# #.....# 2 h&J_The catoblepas closely misses you.2 h&L==2 h-3 h\816=-2.9 (2.53 hc3 hf} _You climb upwards. _There is a stone staircase leading down here.4 h>  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4 h4 hY` ^  You beckon some vexing sprites to accompany your attacks.4 ha n14--==3.9 (1.04 hza 7Jinx 4 hf 4 hki U _You feel your willpower being sapped. The catoblepas gores you.5 h&  You shoot a bolt. The bolt hits the catoblepas! The bolt burns the catoblepas.5 h7  The catoblepas is severely wounded.5 hm15------8/31 ------=5.1 (1.25 hM5 hڶ0 _The catoblepas gores you!!6 hI6 hMDrink which item? Potions  d - 2 potions of brilliancee - a potion of might 6 hON+ f - 2 potions of haste  k - 2 dark potions  n - a grey potion  v - a red potion  C - 2 potions of curing  E - a black potion  F - 2 clear potions  I - 2 sedimented orange potions  M - a fizzy purple potionQ - 2 potions of invisibility [!] read|quaff|evoke[?] describe selected9 hj"9 h.9 h2 #......[.......#### ##....... Selgeron the Markself#.#...####....^...######.......# Deep Elf of Hepliaklqana *.....#.##### ####.......#....#.####. Health: 15/45 ========----------------#.#9 hC3#..##.#.#.##...###.# Magic: 8/31======------------------#.##..##.#.#.###.#.#.## AC: 11Str: 9  #.##..##.#.#.# #.##.## EV: 15Int: 24  #.##..##.#.#.###.##.#SH: 0Dex: 23  #.#9 h3#.Y..............#XL: 10 Next: 85% Place: Dungeon:10  #.##..@..........####Noise: ===------  Time: 8505.1 (0.0)  #.############.####.#.#####9 h3gH) +2 arbalest (flame) ##.....#...............#Fire: H) +2 arbalest (flame) #...##.#.######.####.###Will/2 Jinx 9 h:4%.###.#.#.# #.# #.# .# #.....# #.# #.#Y   catoblepas .###.###.# #.# #.# 9 h{4#....# #.# #.# #.# ####### ##.#.###.# #.# #.# #.....#Confirm with . or Enter, or press ? or * to list all spells.9 h5_You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped. The catoblepas gores you.  You shoot a bolt. The bolt hits the catoblepas! The bolt burns the catoblepas.  The catoblepas is severely wounded. _The catoblepas gores you!!9 hr<9 h=6--6.1 (1Fast Will/2 Jinx 9 h8A9 hCs _You feel yourself speed up. The catoblepas barely misses you.9 hA#.##.~~~~~~≈...###### #. #......[.......#### < #.#...####....^...######....... #.##### ####.......#....#.####.. #.# #..##.#.#.##...###.#. #.# 9 h #..##.#.#.###.#.#.### #.# #..##.#.#.# #.##.## # #.# #..##.#.#.###.##.# # #.# #.Y..# #.# #..>..........#### #.############.####.#.#####..#...............# ..##.#.######.####.### ###.#.#.# #.# #.# # #.....# #.##.###.# #.# #.# 9 h....# #.# #.# #.# #######9 h9 hު6.Y9 hU---8 (0.79 h9 h9 h} .##.~~~~~~≈...###### #. ......[.#### ##.<. .#...####....^...######.#. .##### ####.......#....#.####. .# #..##.#.#.##...###.#. .# #..##.#.#.###.#.#.###. .# #..##.#.#.# #.##.## #. .# #..##.#.#.###.##.# # .# #..Y.# .# #..>.#### .###.####.#.##### .....#...............# ##.#.######.####.###.#.#.# #.# #.# 7=9 h a[33m9-7.59 hс : h<##.~~~~~~≈...###### #.#[.#### ##.<.# #...####....^...######.: h#..# ##### ####.......#....#.####. # #..##.#.#.##...###.#. # #..##.#.#.###.#.#.###.# # #..##.#.#.# #.##.## #. # #..##.#.#.###.##.# # # #..Y.# # # #..>.#### # ###.####.#.##### ##...............# # .##.#.######.####.### # #.#.#.# #.# #.# # #.....# #.# #.# # : h#.###.# #.# #.# ## #.# #.# #.# # #: h->.Y: hW[8=8.2: h: h: hس .~~~~~~≈...###### #.# [.#### ##.<.# ...####....^...######.#..# ####.......#....#.####.: h  #..##.#.#.##...###.#. #..##.#.#.###.#.#.###.# #..##.#.#.# #.##.## #. #..##.#.#.###.##.# # #...Y.# #. #..>.#### #.##.####.#.##### : h #.#...............# #. ##.#.######.####.### #< .#.#.# #.# #.# #. .....# #.# #.# #. .###.# #.# #.# #. .# #.# #.# #.# # #.: h : h y *****: h nThe catoblepas breathes a plume of calcifying dust at you.: hJ #..###.##...Y☼§@☼○.....: hZL I7==9: hP : h+S f _The blast of calcifying dust hits you.; h*M..≈≈####~........# #.~~~~~~≈## .; hN,u.[.......#### ##.<.# ...####....^...######.......#..## #### ####.......#....#.####....###.#....#.#.#.###.#.#.###.###.#.#.# # #...##.#@#.###.##.# #####...Y☼§☼☼○....... #..>..........#### ###########.####.#.##### ...#...............##.# #.#; hK3F☼☼○; h3y10/31=--9.6; h9; h;:; hf ; hf M.>###.#####.#...# ..≈≈####~........# #.~~~~~~≈## ..[.......#### ##.<.# ...####....^...######.......#..## #### ####.......#....#.####.; hTg %...###.#....##.#.#.###.## # #...##.#.#.###.##.# ####.Y☼☼☼○○....... #..>..........#### ###########.####.#.######.; hg +#.#; hn ?○; hgo V8--10.3; ht ; hfv < hM#.~≈'............###....>###.#####.#...# ..≈≈####~........# #.~~~~~~≈## ..[.......#### ##.<.# ...####....^...######.......#..## #### ####.......#....#.####....###.#....##.#.#.###.## # #...##.#.#.###.##.# ####.Y☼☼○○○.......#..>..........#### #.###.#.# ##.#< h^< h○YY   catoblepas< hh19=1.0< h1< hl _The sprites lose interest in your situation.< h()'(###.####### #<.## #.~≈'............###....>###.#####.#...# ..≈≈####~........# #.~~~~~~≈...###### ..[.......#### ##.<.# ...####....^...######.......#..## #### ####.......#....#.####....###.#....##.#.#.###.## # #...##.#.#.###.##.# ####.Y○Y○○○....... #..>..........#### ###########.####.#.##### ...#...............#. ##.#.######.####.###<< h-B°< hU20=7< hV< h= h_d4= h#j= hl^ _You are too injured to fight recklessly!= h#.()'(.#~....###.####### #<.##.# Selgeron the Markself #.~≈'..#~..............###.....# Deep Elf of Hepliaklqana *..... ..≈≈#.>#~....###.#####.#...##..# Health: 20/45 ==========-------------- ..≈≈####~........# #......#..# Magic: 10/31 =======----------------- #.~~~~~~≈...###### #.........# AC: 11Str: 9 ....[.......#### ##.......<.# EV: 15= hInt: 24 ...####....^...######.......#..## SH: 0Dex: 23 #### ####.......#....#.####..... XL: 10 Next: 85% Place: Dungeon:10#..##.#@#.##...###.#.... Noise: ---------  Time: 8511.7 (0.0)#..##.#*#.###.#.#.###.## H) +2 arbalest (flame)#..##.#*#.# #.##.## #... Fire: H) +2 arbalest (flame) #..##.#*#.###.##.# #### Fast Will/2 #...Y○Y○°○.......# #.#..>..........#### #. Y   catoblepas = h*###########.####.#.######. ...#...............##. ##.#.######.####.####< _The sprites lose interest in your situation. _You are too injured to fight recklessly!  Fire: H) +2 arbalest (flame)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a catoblepas (calcifying dust, heavily wounded, 93% to hit)= hu #.()'(.#~....###.####### #<.##.# Selgeron the Markself #.~≈'..#~..............###.....# Deep Elf of Hepliaklqana *..... ..≈≈#.>#~....###.#####.#...##..# Health: 20/45 ==========-------------- ..≈≈####~........# #......#..# Magic: 10/31 =======----------------- #.~~~~~~≈...###### #.........# AC: 11= h Str: 9 ....[.......#### ##.......<.# EV: 15Int: 24 ...####....^...######.......#..## SH: 0Dex: 23 #### ####.......#....#.####..... XL: 10 Next: 85% Place: Dungeon:10#..##.#@#.##...###.#.... Noise: ---------  Time: 8511.7 (0.0)#..##.#(#.###.#.#.###.## H) +2 arbalest (flame)#..##.#(#.# #.##.## #... Fire: H) +2 arbalest (flame) #..##.#(#.###.##.# #### Fast Will/2 #...Y○Y○°○.......# #.#..>..........#### #. Y[39;49= h m   catoblepas ###########.####.#.######. ...#...............##. ##.#.######.####.####<Fire: H) +2 arbalest (flame)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a catoblepas (calcifying dust, heavily wounded, 93% to hit)  You shoot a bolt.  The bolt hits the catoblepas but does no damage.= hH GPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a catoblepas (calcifying dust, heavily wounded, 93% to hit)  You shoot a bolt.  The bolt hits the catoblepas but does no damage.  The catoblepas is heavily wounded.= h }..Y○°= h t1====2.4 (0.7 _= hI# = h6% > h'm#.()'(.#~....###.####### #<.##.# Selgeron the Markself #.~≈'..#~..............###.....# Deep Elf of Hepliaklqana *..... ..≈≈#.>#~....###.#####.#...##..# Health: 20/45 ==========-------------- > h4..≈≈####~........# #......#..# Magic: 11/31 ========---------------- #.~~~~~~≈...###### #.........# AC: 11Str: 9 ....[.......#### ##.......<.# EV: 15Int: 24 ...####....^...######.......#..## SH: 0Dex: 23 #### ####.......#....#.####..... XL: 10 Next: 85% Place: Dungeon:10#..##.#@#.##...###.#.... Noise: ===------  Time: 8512.4 (0.0)#..##.#*#.###.#.#.###.## H) +2 arbalest (flame)#..##.#*#.# #.##.## #... Fire: H) +2 arbalest (flame) #..##.#Y#.###.##.# #### [0;1> h0;1mFast Will/2 #...Y○○°°○.......# #.#..>..........#### #. Y   catoblepas ###########.####.#.######. ...#...............##. ##.#.######.####.####<The bolt hits the catoblepas but does no damage. _The catoblepas is heavily wounded.Fire: H) +2 arbalest (flame)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a catoblepas (heavily wounded, 93% to hit)> h:#.()'(.#~....###.####### #<.##.# Selgeron the Markself #.~≈'..#~..............###.....# Deep Elf of Hepliaklqana *..... ..≈≈#.>#~....###.#####.#...##..# Health: 20/45 ==========-------------- ..≈≈####~........# #......#..# Magic: 11/31 ========---------------- #.~~~~~~≈...###### #.........# AC: 11Str: 9 ....[.......#### ##.......<.# EV: 15Int: 24 > hM...####....^...######.......#..## SH: 0Dex: 23 #### ####.......#....#.####..... XL: 10 Next: 85% Place: Dungeon:10#..##.#@#.##...###.#.... Noise: ===------  Time: 8512.4 (0.0)#..##.#(#.###.#.#.###.## H) +2 arbalest (flame)#..##.#(#.# #.##.## #... Fire: H) +2 arbalest (flame) #..##.#Y#.###.##.# #### Fast Will/2 #...Y○○°°○.......# #.#..>..........#### #. Y   catoblepas ###########.####.#.######. ...#...............##. ##.#.######.####.####<Fire: H) +2> h arbalest (flame)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a catoblepas (heavily wounded, 93% to hit)  You shoot a bolt. The bolt hits the catoblepas. The bolt burns the catoblepas.  The catoblepas is heavily wounded.> h...> hz****Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  > hAim: a catoblepas (heavily wounded, 93% to hit)  You shoot a bolt. The bolt hits the catoblepas. The bolt burns the catoblepas.  The catoblepas is heavily wounded.  The catoblepas breathes a plume of calcifying dust at you.> h §@☼○#Y#○°°...#.#...> h J193.1 (0.7> hQ> h > hYX_The blast of calcifying dust hits you.> h6 A...~≈(..#~.##.# #.# #..##.# .#.()'(.#~....###.####### #<.##.# .#.~≈'..#~..............###.....#.≈≈#.>#~....###.#####.#...##..# ...≈≈####~........# ##..# ##.~~~~~~≈...###### #...#..[.......#### ##.......<. #...####....^...######.......#..# > h n##### ####.....@§#....#.### # #..##.#☼#.##...###.#... # #..##.#☼#.###.#.#.###.# # #..##.#○#.# #.##.## #.. # #..##.#Y#.###.##.# ### # #....°○°°○.......# # # #..>..........#### # ############.####.#.##### # ....#...............# #> hF☼○> hM20---8> h> h ? h) ##..~(#.∩#~.##.# #.# #..#.. #...~≈(..#~.##.# #.# #..##. #.#.()'(.#~....###.####### #<.##. #.#.~≈'..#~..............###..... #...≈≈#.>#~....###.#####.#...##.. ....≈≈####~........# ##.. .##.~~~~~~≈...###### #... ? h .......[.......#### ##.......<. .#...####....^..@######.......# .##### ####......☼#....#.### .# #..##.#○#.##...###.#.. .# #..##.#☼#.###.#.#.### .# #..##.#○#.# #.##.## #. .# #..##.#Y#.###.##.# ## .# #....°°°°○.......# .# #..>..........################.####.#.#####? h K○.? h 1=2=---4.5? h` ? h @ h^ ##..~(#.∩#~.##.# #.# #..#  #...~≈(..#~.##.# #.# #..##  #.#.()'(.#~....###.# #<.##  #.#.~≈'..#~.### ##...≈≈#.>#~....###.#####.#...## #....≈≈####~..# #......# #.##.~~~~~~≈...###### # #......[.#### ##.< #.#...####....^.@.######.# #.##### ####......☼#....#.#### #.# #..##.#○#.##...###.# #.# #..##.#○#.###.#.#.### #.# #..##.#○#.# #.##.## # #.# #..##.#[@ hx40mY#.###.##.# #.# #.....°°°○.# #.# #..>....#### #.#.####.#.#####@ h&.@ h(5.2@ ha@ hH@ h9 @ h# @ h^ @ hY A h"4A hA hUF _Unknown command.A hB q ##..~(#.∩#~.##.# #.# #..# #...~≈(..#~.##.# #.# #.. #.#.()'(.#~....###.# #<.A hx  #.#.~≈'..#~....###  ##...≈≈#.>#~....###.#####.#...##  #....≈≈####~........# #......#  #.##.~~~~~~≈...###### #  #......[.#### ##.  #.#...####....^@..######.#  #.##### ####......☼#....#.####  #.# #..##.#○#.##...###.#  #.# #..##.#○#.###.#.#.  #.# #..##.#○#.# #.##.##  #.# #..##.#Y#.###.##.#  #.# #......°°○.#  #.#  h 33m#..>...####  #.#.####.#.#####A hb ○YY   catoblepasA h ]2=8 (0.6 _A hi A h' B hkg ##.≈≈####≈.##.###.#########.. ##..~(#.∩#~.##.# #.# #.. #...~≈(..#~.##.# #.# #.. #.#.()'(.#~....###.####### #< #.#.~≈'..#~..............###.. ##...≈≈#.>#~....###.#####.# #....≈≈####~........# #B hh #.##.~~~~~~≈...###### # #......[......@#### ##...... #.#...####....^...######...... #.##### ####......○#....#.### #.# #..##.#Y#.##...###. #.# #..##.#○#.###.#.#.# #.# #..##.#○#.# #.##.## #.# #..##.#Y#.###.##.# #.# #......°°○.......# #.# #..>..........####B hqB hr3=3==6.5 (0.7B hZzB hH{B hN  ##.≈≈####≈.##.###.#########.. Selgeron the Markself##..~(#.∩#~.##.# #.##.. Deep Elf of Hepliaklqana *.....#...~≈(..#~.##.# #.##.. Health: 23/45 ============------------B h=O #.#.()'(.#~....###.####### #<. Magic: 13/31 ==========--------------#.#.~≈'..#~..............###.. AC: 11Str: 9##...≈≈#.>#~....###.#####.#...# EV: 15Int: 24#....≈≈####~........# #...... SH: 0Dex: 23#.##.~~~~~~≈...###### #...... XL: 10 Next: 85% Place: Dungeon:10#......[......@#### ##...... Noise: ---------  Time: 8516.5 (0.0)#.#...####....^**.######....... H) +2 arbalest (flame)#.##### ####....**○#B hP N[34m....#.#### Fire: H) +2 arbalest (flame) #.##..##.#Y#.##...###. Fast Will/2 #.##..##.#○#.###.#.#.##.##..##.#○#.# #.##.## Y   catoblepas#.##..##.#Y#.###.##.##.##......°°○.......##.##..>..........#### _The blast of calcifying dust hits you. _Unknown command.Fire: H) +2 arbalest (flame)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a catoblepas (calcifying dust, heavily wounded, 93% to hit)B hS ##.≈≈####≈.##.###.#########.. Selgeron the Markself##..~(#.∩#~.##.# #.##.. Deep Elf of Hepliaklqana *.....#...~≈(..#~.##.# #.##.. Health: 23/45 ============------------#.#.()'(.#~....###.####### #<. Magic: 13/31 ==========--------------#.#.~≈'..#~..............###.. AC: 11Str: 9##...≈≈#.>#~....###.#####.#...# EV: 15Int: 24#....≈≈####~........# #...... SH: 0Dex: 23B hr#.##.~~~~~~≈...###### #...... XL: 10 Next: 85% Place: Dungeon:10#......[......@#### ##...... Noise: ---------  Time: 8516.5 (0.0)#.#...####....^((.######....... H) +2 arbalest (flame)#.##### ####....((○#....#.#### Fire: H) +2 arbalest (flame) #.##..##.#Y#.##...###. Fast Will/2 #.##..##.#○#.###.#.#.##.##..##.#○#.# #.##.## Y   catoblepas#.##..##.#Y#.###.##.##.##......°°○.......##.##..>..........####FB hRire: H) +2 arbalest (flame)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a catoblepas (calcifying dust, heavily wounded, 93% to hit)  You shoot a bolt.  The bolt hits the catoblepas but does no damage.B hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a catoblepas (calcifying dust, heavily wounded, 93% to hit)  You shoot a bolt.  The bolt hits thB hve catoblepas but does no damage.  The catoblepas is heavily wounded.B hir...Y°B hZ4===7.3 (0.8 _B h+B hC h ##.≈≈####≈.##.###.#########.. Selgeron the MarkselfC h##..~(#.∩#~.##.# #.##.. Deep Elf of Hepliaklqana *.....#...~≈(..#~.##.# #.##.. Health: 24/45 ============------------#.#.()'(.#~....###.####### #<. Magic: 13/31 ==========--------------#.#.~≈'..#~..............###.. AC: 11Str: 9##...≈≈#.>#~....###.#####.#...# EV: 15Int: 24#....≈≈####~........# #...... SH: 0Dex: 23#.##.~~~~~~≈...###### #...... XL: 10 Next: 85% Place: Dungeon:10#......[ hB;49m......@#### ##...... Noise: ===------  Time: 8517.3 (0.0)#.#...####....^**.######....... H) +2 arbalest (flame)#.##### ####....*Y○#....#.#### Fire: H) +2 arbalest (flame) #.##..##.#°#.##...###. Fast Will/2 #.##..##.#○#.###.#.#.##.##..##.#○#.# #.##.## Y   catoblepas#.##..##.#Y#.###.##.##.##......°°○.......##.##..>..........####The bolt hits the catoblepas but does no damage. _The catoblepas is heavily wounded.Fire: H) +2 arbalest (flame)Press: ? - help, Q - select action, ( hא10m or ) - cycleShift-Dir - straight lineAim: a catoblepas (heavily wounded, 93% to hit)C h߷R ##.≈≈####≈.##.###.#########.. Selgeron the Markself##..~(#.∩#~.##.# #.##.. Deep Elf of Hepliaklqana *.....#...~≈(..#~.##.# #.##.. Health: 24/45 ============------------#.#.()'(.#~....###.####### #<. Magic: 13/31 ==========--------------#.#.~≈'..#~..............###.. AC: 11Str: 9##...≈≈#.>#~....###.#####.#...# EV: 15Int: 24C h #....≈≈####~........# #...... SH: 0Dex: 23#.##.~~~~~~≈...###### #...... XL: 10 Next: 85% Place: Dungeon:10#......[......@#### ##...... Noise: ===------  Time: 8517.3 (0.0)#.#...####....^((.######....... H) +2 arbalest (flame)#.##### ####....(Y○#....#.#### Fire: H) +2 arbalest (flame) #.##..##.#°#.##...###. Fast Will/2 #.##..##.#○#.###.#.#.##.##..##.#○#.# #.##.## Y  hym  catoblepas#.##..##.#Y#.###.##.##.##......°°○.......##.##..>..........####Fire: H) +2 arbalest (flame)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a catoblepas (heavily wounded, 93% to hit)  You shoot a bolt. The bolt hits the catoblepas!! The bolt burns the catoblepas.The catoblepas is almost dead.C hDF....C hM*******  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a catoblepas (heavily wounded, 93% to hit)  You shoot a bolt. The bolt hits the catoblepas!! The bolt burns the catoblepas.The catoblepas is almost dead.  The catoblepas breathes a plume of calcifying dust at you.C h##§☼☼@☼§.#○Y○#°##C hp-8.0 (0.7C h4C hyy _The blast of calcifying dust hits you but does no damage.D h4kGM #.≈≈~~≈~~.##..............) ##.≈≈####≈.##.###.#########..~(#.∩#~.##..~≈(..#~.##.# #.# #.()'(.###.####### #< #.#.~≈'............###..#...≈≈#.>D hlA###.#####.#...#...≈≈####~........###.~~~~~~§☼.@###### .....[.....☼§#### ##...####....^☼§.######.......#### ####....○Y○#....#.#####.##..##.#°#.##...###..###...D huJ☼○☼D hv5=4---7D h~D hD hu #.........######.########## #.≈≈~~≈~~.##..............) ##.≈≈####≈.##.###.######### ##..~(#.∩#~.##.# #.# # #...~≈(..#~.##.# #.# #D h #.#.()'(.#~....###.####### #< #.#.~≈'..#~..............###. ##...≈≈#.>#~....###.#####.# #....≈≈####~.@......# # #.##.~~~~~~☼☼..###### # #......[.....○☼#### ## #.#...####....^☼§.######...... #.##### ####....○Y○#....#.### #.# #..##.#°#.##...###  #.# #..##.#○#.###.#.#.  #.# #..##.#○#.# #.##.#D h  #.# #..##.#Y#.###.##.# D hD hw6=---9.3 (0.6D hD hFD hXv ##.....#### #.#  #.........######.######### #.≈≈~~≈~~.##............. ##.≈≈####≈.##.###.######### ##..~(#.∩#~.##.# #.# # #...~≈(..#~.##.# #.# # #.#.()'(.#~....###.####### # #.#.~≈'..#~..............###D h ##...≈≈#.>#~@...###.#####.# #....≈≈####~........# # #.##.~~~~~~☼☼..###### # #......[.....○☼#### ## #.#...####....^☼§.######..... #.##### ####....○Y○#....#. #.# #..##.#°#.##...## #.# #..##.#○#.###. #.# #..##.#○#.# #.##.D hQL○○D h.20.0 (0.7D hD hE hM #####.#########.....#### #.# ........######.######### #.≈≈~~≈~~.##..............E h ##.≈≈####≈.##.###.#########..~(#.∩#~.##...~≈(..#~.##.# #.# ()'(.###.#######  #.#.~≈'............####.>###.#####.#...≈≈####~........##.~~~~~~☼○..###### E h#......[.....○☼#### ##....## ..#E hwO○°○E hD\7=7E hE h E ha M #.......... #####.#########.....#### #.# ........######.######### #.≈≈~~≈~~.##.............. ##.≈≈####≈.##.###.#########..~(#.∩#~.##.#..~≈(..#~.##.# #.# ()'(.###.#######  #.#.~≈'............####.>###.#####.#...≈≈####~........#.##.~~~~~~○○..###### #....E h^c 5#..##E hPd E ho Y   catoblepasY○E ho 8=5=1.3 (0.6E h_x E h%z F hF#...........#Selgeron the Markself#####.#########.#Deep Elf of Hepliaklqana *.....##.....#### #.#Health: 28/45 ==============----------F h#.........######.######### Magic: 15/31 ===========-------------#.≈≈~~≈~~.##.............. AC: 11Str: 9##.≈≈####≈.##.###.######### EV: 15Int: 24##..~(#.∩#~.##.# #.## SH: 0Dex: 23#...~≈(..#~.##.# #.## XL: 10 Next: 85% Place: Dungeon:10#.#.()'(.#~@...###.####### # Noise: ---------  Time: 8521.3 (0.0)#.#.~≈'..#~*.............### H) +2 arbalest (flame)##...≈≈#.>#~.*..###.##F h/###.#.. Fire: H) +2 arbalest (flame) #....≈≈####~.*......# #.... Fast Will/2 #.##.~~~~~~○○.*###### #....#......[.....°*#### ##.... Y   catoblepas#.#...####....^Y○.######.....#.##### ####....○Y○#....#.###.##..##.#°#.##...##The catoblepas breathes a plume of calcifying dust at you. _The blast of calcifying dust hits you but does no damage.Fire: H) +2 arbalest (flame)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a catoblepas (calcifying dust, almost dead, 93% to hit)F h#...........#Selgeron the Markself#####.#########.#Deep Elf of Hepliaklqana *.....##.....#### #.#Health: 28/45 ==============----------#.........######.######### Magic: 15/31 ===========-------------#.≈≈~~≈~~.##.............. AC: 11Str: 9F h##.≈≈####≈.##.###.######### EV: 15Int: 24##..~(#.∩#~.##.# #.## SH: 0Dex: 23#...~≈(..#~.##.# #.## XL: 10 Next: 85% Place: Dungeon:10#.#.()'(.#~@...###.####### # Noise: ---------  Time: 8521.3 (0.0)#.#.~≈'..#~..............### H) +2 arbalest (flame)##...≈≈#.>#~....###.#####.#.. Fire: H) +2 arbalest (flame) #....≈≈####~........# #.... Fast Will/2 #.##.~~~~~~○○..###### h[0m #....#......[.....°○#### ##.... Y   catoblepas#.#...####....^Y○.######.....#.##### ####....○Y○#....#.###.##..##.#°#.##...##Fire: H) +2 arbalest (flame)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a catoblepas (calcifying dust, almost dead, 93% to hit)  You shoot a bolt. The bolt hits the catoblepas! The bolt burns the catoblepas.  You kill the catoblepas!F h(((((○ F hn...°..○°F hWoF hX{#...........#Selgeron the Markself#####.#########.#Deep Elf of Hepliaklqana *.....##.....#### #.#Health: 29/45 ===============---------#.........######.######### Magic: 15/31 ===========-------------#.≈≈~~≈~~.##.............. AC: 11Str: 9F hD|##.≈≈####≈.##.###.######### EV: 15Int: 24##..~(#.∩#~.##.# #.## SH: 0Dex: 23#...~≈(..#~.##.# #.## XL: 10 Next: 100% Place: Dungeon:10#.#.()'(.#~@...###.####### # Noise: ===------  Time: 8522.0 (0.7)#.#.~≈'..#~..............### H) +2 arbalest (flame)##...≈≈#.>#~....###.#####.#.. Fire: H) +2 arbalest (flame) F h-}#....≈≈####~........# #.... Fast Will/2 #.##.~~~~~~○°..###### #....#......[.....°○#### ##.... #.#...####....^°○.######..... #.##### ####....○Y○#....#.## #.##..##.#°#.##...## Fire: H) +2 arbalest (flame)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineF h}Aim: a catoblepas (calcifying dust, almost dead, 93% to hit)  You shoot a bolt. The bolt hits the catoblepas! The bolt burns the catoblepas. _You kill the catoblepas!F h~RShift-Dir - straight line  F hgAim: a catoblepas (calcifying dust, almost dead, 93% to hit)  You shoot a bolt. The bolt hits the catoblepas! The bolt burns the catoblepas. _You kill the catoblepas!  Your Ranged Weapons skill increases to level 18!  You have reached level 11!F h{/  --more--G hI' 31/49=21 0% G h3 G h5 4 _H h4H hjH hH hNP2H hH hA3=6=H hTH hB,H huH hH h/L4=H hH hH hd35=17=H hhH h,H hH h;6H h3=H hH hL7=H hbH hH h)H h8=8=H hH hV ,H hH h;H hE9=H hH h40=9==H h+H h)g---≈.....H h[2g 9.8 (7.8 _You start resting.H h<8U---30.5 (8.5H h:H h)=_ _You feel your willpower return. h  h D [?25h[?0c [?1051l[?1052l[?1060l[?1061l