q ht Player: Selgeron Game: Custom seed 0.33 Server: crawl.dcss.io Filename: 2025-04-26.16:57:21.ttyrec Time: (1745686641) Sat Apr 26 16:57:21 2025 r hL [?1051l[?1052l[?1060l[?1061hr hs C)0[?7hr h [?25l[?1cr h r h\ [?25h[?0cPlay a game with a custom seed for version 0.33-b1. Choose 0 for a random seed. [Tab]/[Shift-Tab] to cycle input focus. Seed: 1893407617632455301   [-] Clear [d] Today's daily seed The seed will determine the dungeon layout, monsters, and items that you discover, relative to this version of crawl. Upgrading mid-game may affect seeding. (See the manual for more details.)[Enter] Begin!s h! s h$Welcome, Selgeron. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Spriggans h$x - Naga g - Deep Elf p - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy s h$Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly. + - Recommended speciess h7% * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Deep Elf Hunters hs h7s hWelcome, Selgeron the Deep Elf. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunter l - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealots hm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanters hx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalists hz - Alchemist Hunters carry a shortbow, light armour and a scroll of butterflies. + - Recommended backgrounds h0x * - Random background # - Recommended character ! - Random character % - List aptitudess hPYSpace - Change species ? - Help Tab - Deep Elf Hunters h s h2Ns h T [?25l[?1cs h]T [?25h[?0cs hTSelgeron the ShooterDeep ElfHealth: 12/12 ========================Magic: 3/3========================AC: 3Str: 8EV: 11Int: 13s hTSH: 0Dex: 18XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 shortbowFire: a) +0 shortbows hV [?25l[?1cs hV [?25h[?0cs hX+++++++....++....++..@.++....+++++++s h\ [?25l[?1cs h] [?25h[?0cs h^`WWelcome, Selgeron the Deep Elf Hunter.s ha [?25l[?1cs hb [?25h[?0cs hDbmGame seed: 1893407617632455301 (custom seed)s hQc [?25l[?1cs hc [?25h[?0cs hBfs h[?25l[?1cPress ? for a list of commands and other information.s hs hݣ[ _Found a staircase leading out of the dungeon.t h t he @  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting1.5   7%  -2   g + Spellcasting   0.0    +3      t h      b + Unarmed Combat   0.0    -2          t hĆ +    c + Ranged Weapons 5.3  85%  +3  t h         t h "     d + Armour   0.0    -2  t h {    e + Dodgingt hv 2.4   7%  +2      f + Stealth1.2   1%  +3              t h _    t h         t hŇ         t h a    t h         t h _    t h-         t hH a    t hb         t h The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Helpt h G[=] set a skill target  t h؈ [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsu h%4 c * Ranged Weapons   5.3  914u h8 a * Fighting   1.5  1185 f + Stealth   1.2   u h@ a - Fighting   1.5   963 f + Stealth 1.2   1%u hg  a + Fighting 1.5   4%14v h8 a * Fighting   1.5  1185 f + Stealth   1.2   v h  a - Fighting   1.5   963 f + Stealth 1.2   1%v hK88 e * Dodging   2.4  12 f + Stealth   1.2   w h2100% e - Dodging   2.4   w h=5 Selgeron the ShooterDeep ElfHealth: 12/12 ========================Magic: 3/3========================AC: 3Str: 8++++++EV: 11Int: 13+....+SH: 0Dex: 18+....+XL:  1 Next:  0% Place: Dungeon:1+..@.+Noise: ---------  Time: 0.0 (0.0)+....+a) +0 shortbow++++++Fire: a) +0 shortbowWelcome, Selgeron the Deep Elf Hunter.Game seed: 1893407617632455301 (custom seed)Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.x h*Ix hmx hx hg _x h/ _You open the door.x hÑx hSX  There is an open door here. _x hx hx h,x h5x hx hAXx h},x h4x hx ho,x hٸx hx hºx hx h"x hx h,,x hؾx h:x hjBx hx h,x hx hMx h,x hHx hx hBx hx h,x hx hx hr,x hx hyx hz.# #.#...## #.###x h=....###...####............#++++++........#+....+........# x h\~+....+..###..## #x hw)+..<.'..# ##.###.#+....+..# #..@..#x h(18.0 (18.0)x h++++++..# ####..#........## ..#x hC##.######..#x hS#.#.#x h!))...x hx h,9.0 (19x h*x h# _Found a club.x hfx hx hx hx hu,x h,x hX,x hx h6x h,x hx htx h6,x h>x h$x hQx hx hx hx h x h@x hx hx hx hx hox hx h,x hx h7x hM,x hx hx hx hx hfx hwx htx hx hx hx h ,x hk x h x hH ,x h x hRx hx hx hx hx h,x hx hOx hx hx hx hx h<x h^x h]x h x hC"x hh"x h#x h%x h',x hB(x h)x h+,x h{,x h .x h/,x h0x h07 ######### #.......# #.......#x h_7 #.......# #.......# x hw79#.......#x h7 ########....... # #............. x h7\#####.######.. x h7w...##.# ##.##### x h7...##.# #... ...##.# ##### x h8D..###.# x h>8#.###.# #.....# ####..##..#x h=-40.0 (21x hB?,1.0 (22x hCx h.FR _d - a white potionx h xx h]xx h}x hH _No target in view!x htx hŚx h[x hx h\x hFP _x h x hrx h.x hx hs,x hx hx hx h2x hx h@x hx hx h x hɱx h x h5x hóx hLx h,x hx hKx h,x hnx h0x hx hؽx h`x h x hx hx hx hUx h,x hx hx h}x hx hx hx h%,x hax hx hBx hx h_x hx hx hDx hx hx hKx h1x hx hx hwx h x h,x hx h3Xx hx hx hx hJx hvx hx h x hFx h\x h>,x hx hx h,x hx hx hx hx hx hx hFx hsx hx hyx h~x hx h@x hx hx h6x hA _You now have 15 gold pieces.x h/x h[x h.x hx h>3.+..###..###.# #.....# #.# .'..# ##.###.# #.....# #.# .+..# #.....# #.....# #.# ++..# ####..# ###.....###.# x h...## #..# #...........# #####..# #.#.....##### ##.# #.####### x hi#.# #.#  x h#). #@# 69.0 (28 x h7/#.. #.#  ...... .#... ..#.##. x hQV.. #.# .. x hj3... #.. ..x h8 ).. ### .. x h x h C70.0 (29x hx h# _Found a mace.x h)x h)x h.x h1H _No target in view!x hx h+x hx hx h!x h%P _x ho'x h'x h(x hk*x h,x h,x h-x h 0x hx2,x hH3x h5x h ;.# ####..# ###.....###.# ## #..# #...........# ## #..# #.#.....#####  ##.# #.#######  x hE;#.# #.# #  #). #.# .. ###..##.## #.###x hi;.........##.....#......#..@.......4.0 (4x h;.0)......#.##............ #.# ......#x h;Y..... #.. ......#.).. ### >.....#.... ......#x h;| .###### .#x hAx h9B+5.0 (5x h9Gx hI; _Found a stone staircase leading down.x hG _No target in view!x hv Ix hGx x h { x h~ : _x h x h ,x h x h x hO ,x h x h x h1 x hg x h x h x hN V #.....# #.....# #.#  ####..# ###.....###.#  #..# #...... x h #..# #.#.....##.# #.####### #.# #.# ###### #). #.# .... ###..##.#####.### .........###. ......#............# x h, j......#.##.......#..b..... #.##......## ..... #....x h .).. ####>.....# b   bat (asleep).... #......##.######x h +#.#x h +9.0 (4x h b...b80.0 (5x hϹ x hܼ V _A bat comes into view.x h  You shoot an arrow. The arrow hits the bat.(((†x hl -...x h ?8===1.1 (1.1x hX x h G _You kill the bat!x hh x h x hV x h x h x h Bx h x hS x h x hj x h ,x hG x hC x h ..###.# #.....# #.# #.###.# #.....# #.# #.....# #.....# #.# ####..# ###.....###.# #..# #...........##..# #.#.....#######.# #.#######  #.# #.# #######.#.. #). #.# #..@......J---###..##.#####.####.###...##.....##. ......#..........†.#......#.##.......#........ #.##......## ##J   endoplasm (asleep)..... #.........#.).. ####>.....#.... #......#x hs [11;76Hx hN -4.1 (3.0x h G---5.1 (4x h x hb ] _An endoplasm comes into view.x h_ V  You shoot an arrow. The arrow hits the endoplasm!x hd e((((((.x h ,.......x hf @25===6.2 (1.1x h x h M _You kill the endoplasm!y hP3y h(Qy hTy hUy h+Vy hCZy hZy h@[y h[,y h_\y h]y h^,y h]_y h ay hb,y hecy hdy he,y hey hgy hkI ##.#######  #.......# g.#  #########.# ..#  #.....# #.# ..# ...# #.# ..# ...# #.# ..#  ###.....###.# ..##...........# ##..#  #.#.....#######@..# ---  #.####### #.....##  #.# #######.#..######.# #................ ##.#####.####.######### ....##.....##.# y hlTg   hobgoblin (asleep) .#..........†.# .#.##.......#...  #.##......#####y hp.93.2 (7.0y hqG---4.2 (8y hwuy h}x\ _A hobgoblin comes into view.y h9 ((((((g  y h~Q  You shoot an arrow. The arrow hits the hobgoblin.y hy hj.g.....y hk7===5.3 (1.1y hy h'a _The hobgoblin is heavily wounded.y h 4y hy hg ((((((y hca( _A hobgoblin is nearby!y hcx..g...y hȨ.y hG(6.4y hLy hBp _You shoot an arrow. The arrow barely misses the hobgoblin.y hoV   ..#   ..#   #.# g.#   #.# ..#   #.# ..#   ..#   ##..#  #@..#   #.....##  #.# #.#..#####  #.# #................ ###.######### #.#†.#.#...  y h    ..#   ..#   #.# g.#   #.# ..#   #.# ..#  y h ..#   ##..#  #@..#   #.....##  #.# y h#.#..##### y h #.# #...........y h###.#####.#y h90†.#y hNK.#...  y hm y h y hCy hcn ((((((( y hZ_A hobgoblin is nearby!y hy h\...g.y h ..y h(7.5y hy h1p _You shoot an arrow. The arrow barely misses the hobgoblin.y h   ..#   ..#   #.# ..#   #.# g.#   #.# ..# y hU  ..#   ##..#  #@..#   #.....##  #.# #.#..#####  #.# #................ ###.######### y h]#.#†.#.#...  y h%    ..#   ..#   #.# ..#   #.# g.#  y h  #.# ..#   ..#   ##..#  #@..#   #.....##  #.# y h #.#..#####  #.# #...........###.#####.#y h {†.#.#...  y h 4y h y h _A hobgoblin is nearby! _You shoot an arrow. The arrow barely misses the hobgoblin.  The arrow hits the hobgoblin.y h q.(((y hT 8....y hYW 6418.7 (1.2y h[ y h^ M _You kill the hobgoblin!y hh y hܫ y h y h y h y hͰ y h ,y h# y h0 y h̷ y h y h y h# y h y h y hu ,y h y hE y hG By h~ #.......# ####.......# #..# ...........# #..# ###..# #..# y h f#.####### #..#  #.......# #..#  #########.# #..#  y h Y #.....# #.# #..#  #.....# #.# #@.# ---103.7 (5.0)  y h\  #.....# #.# #..# ###.....###.# #..# #...........# ##..#y h d.#.....#######...# #.####### #.....## #.# #######.#..##### #.# #.......y h M......... #.#####.####.#########y h y hY :---y hw y h j _Key pressed, stopping explore.y ha y h y h H _No target in view!y h 3y h y hh y h y h$ f _y h$ y h_% y h[' y h( ,y h|) y h* y h7, ,y h, y hY. y h/ y h/ y h80 y h1 y hs3 ,y h4 y h5 y hN;  .g  #########   y h; I.......# ##.###.# #... #.......#  #.......# ####.......# y h; ...........# #.......#  ##.####### y h; #.......# #  ##.# #..y h< \g   hobgoblin (asleep) y h9< L #.....# #.# #..#  #.....# #.# #..# y he< ~ #.....# #.# #..#y hkE y haS f9.7 (610.7 (7y hc  y hh _A hobgoblin comes into view.You shoot an arrow. The arrow hits the hobgoblin.y hj .((((((y h =.....y h ..y h @58===2.0 (1.3y hS y h  y h G_You kill the hobgoblin!z hV_z hWz h]Bz h9aH...  ...  ... ######### #.# #.# #.# #.# ##.######.#.# #.......S.  #.# #.@# ---  ## #..# .z haI# #..# ..........# #..# ###.......# #..#.# #..# S   ball python (constriction, asleep) #.......# #..#  #########.# #..# z hTj,30z hjG---4.0 (2z hNst _A ball python comes into view.z hM (((((((You shoot an arrow.z h,z h....S..Swandering)z hU7===5.3 (1.3z hfz hHb _The arrow completely misses the ball python.z hc ... ... ...   #.#   #.#   ##.######.   #.....S...   #.@#   #..# #..# #..# #..#   #..#   #..#   #..#   #.# #..#z h5  ... ... ...   #.#   #.#   ##.######.   #.....S...   #.@#   #..# #..#z hP #..# #..#   #..#   #..#   #..#   #.# z h:z hz hz hH  You shoot an arrow. _The arrow completely misses the ball python. _A ball python is nearby!  You shoot an arrow.  The ball python hisses angrily.  The arrow hits the ball python!z hb(((.z hG)....z hJ6666.4 (1.1z h&Pz hRO _You kill the ball python!z h3z hz h0z hz h}nz hҕz h?z h3z hz hz hz h,z h"z hz h#.##.##.# #######.## .S.......# .........# z hQt .........# ######## #--- #  ##.######.#  ##.........# z h #..########.......# z hߦS   ball python (constriction, asleep) ###.# ..........# ###.......# z hƫ~ 20.4 (4.0  A ball python comes into view.z h\.SS)z hQG---1.4 (5z hz h (((( _The ball python hisses angrily.  You shoot an arrow. The arrow hits the ball python.z hBz hGHR.S...z hH7===2.5 (1.1z hMz hOPf _The ball python is moderately wounded.z h #.# #.# #.# #######.## .........#z h9 ...S.....# .........#   #@#   #.#   ##.#   #...z h}   #..#   #..# #..# #..# #..#z hz hұ  #.# #.# #.# #######.## .........# ...S.....# .........#   #@#  z hY  #.#   ##.#   #...   #..#   #..# #..#z h d #..# z h 4z h z h _A ball python is nearby!You shoot an arrow. The arrow hits the ball python!z h f.(((z h V -....z hY 1753.6z h] z hc O _You kill the ball python!z h z h z h z h z ho ,z h ,z h ,z h z h z h z h/ z h z h z hm (z h  z h K#.# z h"  z hI K#.# z h  z h K#.# z h 9#######.#z h  z h4 ;.......@.#z hV ---z hy 6.6 (3.0z h  z h ;.........#z hD  z h W.........# z h @##############.##z h a#.......# #.#z h1 }#.......# ##.######.#z hy ..z h .z h #..#z hX z hK z h ---z h z h z hi j _Key pressed, stopping explore.z h z h z h H _No target in view!z h]W 3z hW z hY z h[ z h` f _z h` z h;a z hb z hh T.>. #.#  #@# 8.6 (2 #.# #######.##.........#.........#.........#z hh d#######.#.#z hm z hm +9.6 (3z h?q z ht ; _Found a stone staircase leading down.z h z h| z h z h  z h :_No target in view!{ h>{ h6{ h{ hH _No target in view!{ h{ h{ h{ h{ hv{ h _{ h{ hQ,{ h{ hj{ h,{ h{ h{ h,{ h { h{ h+.##############.......>...r... #.#  #.# #.# #.# r   quokka (asleep) #.#{ h: #######.##{ h,34.6 (5{ h r.r{ hs +5.6 (6{ h{ hY _A quokka comes into view.{ hw .##############  .......>..r....  #@# #.# #.# #.# #.# #.# #.# #.# { hN h .##############  .......>..r....  #@# { h #.# #.# #.# #.# #.# #.# #.# { hr{ h{ hB{ h! ((( _A quokka is nearby!{ h{ hX.r.{ h7===6.8 (1.2{ h{ h#f _You shoot an arrow. The arrow misses the quokka.{ h, .##############  .......>.r.....  #@# #.# #.# #.# #.# #.# #.# #.# { hX .##############  .......>.r.....  #@# #.# #.# #.# #.# #.# #.# #.# { h^ _A quokka is nearby!{ hDYou shoot an arrow. The arrow hits the quokka!{ h`(.{ h|hX..918.0{ hj{ hgpJ _You kill the quokka!{ hp{ h{ h{ h{ hA##############.......@.......g######.######...{ h..g   hobgoblin (asleep). #.{ h"#{ h(0.0{ htg.g{ h5---9.0 (1{ h{ hJF _A hobgoblin comes into view. { h]_There is a stone staircase leading down here.{ hA> ((((( You shoot an arrow. The arrow hits the hobgoblin.{ h { hj K.g....{ h 8===40.2 (1.2{ hZ { h ] _The hobgoblin is almost dead.{ ho 9{ h B .##############  { h l..g....@.......  .######.######. { h  #.# { hR *#.# #.# { hޣ d#.# #.# #.# #.#{ h5 ={ h6  .##############  ..g....@.......  .######.######.  #.# #.#{ hY6  #.# #.# #.# { h6 #.# #.#{ h9 { h: { h< { hH % { hAI _A hobgoblin is nearby!You shoot an arrow. The arrow hits the hobgoblin.{ hL e†(((({ h )....{ hP { h ~Selgeron the ShooterDeep ElfHealth: 12/12 ========================Magic: 3/3========================AC: 3Str: 8EV: 11Int: 13SH: 0Dex: 18.##############{ hC XL:  1 Next: 108% Place: Dungeon:1..†....@.......Noise: ===------  Time: 141.4 (1.2).######.######.a) +0 shortbow#.#Fire: a) +0 shortbow#.#{ hi #.##.##.##.##.# { h K_There is a stone staircase leading down here.  You shoot an arrow. The arrow hits the hobgoblin. _The hobgoblin is almost dead. _A hobgoblin is nearby!You shoot an arrow. The arrow hits the hobgoblin. { h 8_You kill the hobgoblin!{ h  _The hobgoblin is almost dead. _A hobgoblin is nearby!  You shoot an arrow. The arrow hits the hobgoblin. _You kill the hobgoblin!Your Ranged Weapons skill increases to level 6!You have reached level 2!{ h{ /  --more--| h, D6/164/42 3% | h | h 4 _} h } h5 URead which item? } hZ Scrolls } hx  c - a scroll of butterflies [!] read|quaff[?] describe selected} h } h Selgeron the ShooterDeep ElfHealth: 16/16 ========================} hx Magic: 4/4========================AC: 3Str: 8EV: 11Int: 13SH: 0Dex: 18.##############XL:  2 Next:  3% Place: Dungeon:1..†....@.......Noise: ===------  Time: 141.4 (0.0)} h .######.######.a) +0 shortbow#.#} h Fire: a) +0 shortbow#.##.#} h$ #.##.##.#} hF a#.# _The hobgoblin is almost dead. } hx _A hobgoblin is nearby!You shoot an arrow. The arrow hits the hobgoblin. } h )_You kill the hobgoblin!} h Your Ranged Weapons skill increases to level 6! _You have reached level 2!} h P  Okay, then.} hj } h } h . _} h 3} h } hC } h } hg _} h } h ,} h } h } h ,} hb } h[ } h7 ,} h } h) } h B} h } h ,} hH } h } h ,} hg } he } h ,} h } h< } h G    .############### ..†....>.......# .######.######.# #.# #.#  #.# #@#  ---} hW #.# #.#  #.# #.# #.# #.#  S   ball python (constriction, asleep)#######.##} h .........# #S .........#  } h | 50.4 (9  A ball python comes into view.} ht 9S)} h 0S.} h8 K---1.4 (10.0)} h } h 5 _The ball python hisses angrily.~ h  ###  ..†....>.......#  #.#  ~ hj#.# #.#  #.# #@#  #.# #.#  #.# #.#  #.# #.#  ~ h@#.# #.#  #.# #.#  ~ hP #S#   #.#  ~ h"~ hZ-~ hZ  ###  ..†....>.......#  #.#  ~ h[#.# #.#  #.# #@# ~ h:[ #.# #.#  ~ hf[~#.# #.#  ~ h[~#.# #.#  ~ h[#.# #.#  #.# #.#  ~ h[ #S#   #.#  ~ h \ ~ hb~ hb~ hqg~ hPqR ((~ hq#((((( ~ hqo_A ball python is nearby!You shoot an arrow.~ hT~ h~ h3...~ h>S...~ hD/===2.6 (1.2~ hg )~ h~ h^ _The arrow barely misses the ball python.~ hN  ###  ..†....>.......#  #.#  ~ hm#.# #.#  #.# #@#  #.# #.#  ~ h#.# #.#  #.# #.#  #.# #S#  #.# #.#   #.# ~ h (  #.#  ~ h;"~ h-~ hT  ###  ..†....>.......#  #.#  ~ h\#.# #.#  #.# #@#  #.# #.# ~ h ~ h~#.# #.#  ~ h~#.# #.#  ~ hr#.# #S#  ~ h#.# #.#  ~ h ^ #.#  ~ h% j #.#  ~ h$~ ho%~ h*~ hi9 ~ h9_A ball python is nearby!You shoot an arrow. The arrow hits the ball python!~ h=2((~ h >g(†~ h5...~ h063.8~ h~ hO _You kill the ball python!~ h)3~ hN*~ h,~ h-,~ hB2n~ h3~ h4,~ hm5~ h6~ h7,~ h+8~ h)<g  You see here a ball python corpse.~ hn=~ h= _~ h>~ h?~ hNA,~ hA~ hB~ hID~ htD~ hD~ h"F~ h6G~ hjG~ hG~ h3I~ h(J~ hVJ~ hJ~ hK~ hAM,~ hM~ hN~ hWP~ hP~ hP~ hQ~ hR~ hR~ hR~ h`S~ hT~ hT~ hTT~ hT~ heU~ h{U~ hU~ h7V~ hV~ hV~ h3W~ hW~ hsX~ hX~ hX~ hXY~ hY~ hZ~ h[Z~ h!]R  There is a stone staircase leading down here.~ hdH ..###############  (..†...@>.......# ---70.8 (17.0)~ hUd ..######.######.#  #.# #.#  #.# #.# ~ hzd#.# #.# ~ hd#.# #.# #.# #.#~ hd #.# #†# ~ hdU#.# #.#~ hj~ h7kH---1.8 (18~ hp~ hrq% _Found 8 stones.~ hԨ~ hT~ hk~ hH _No target in view!~ hI~ h~ h~ hP _~ h,~ h~ h~ h,~ h"~ h~ h,~ h~ h^e  You see here a hobgoblin corpse.~ h~ h _~ h~ hf~ h,~ h~ h~ h ,~ h ~ h ;  You see here 8 stones.~ hg ~ h  _~ h( ~ h ~ h6 ~ ht ~ h| ~ hj ~ h ,~ h ~ h ~ h B~ hB ############.........##.........#####.........###########.......@...(..†....>....82.8 (11~ h ####.........######.############### #.# #.# #.# ~ h `#.# #.# ~ h 0#.# ~ h! +#.#~ h! ~ h& ~ h / j _Key pressed, stopping explore.~ hl/ ~ ht4 ~ h27 H _No target in view!~ h I~ h6 ~ h{ : _~ hƋ ~ h7 ~ h/ ,~ h ,~ h ,~ h ~ h ~ h* ,~ hʙ ~ h` ~ h ,~ h ~ h ~ h۟ ~ h ~ h ~ h ~ hʢ ~ h ~ hB ~ h ~ h ~ h$ ~ h ~ h ~ hv ~ h ~ h ~ hE ~ h*  ########### #.........# #.........###########.........K~ hr ..........(##########......... ###########  ~ h K   kobold (asleep) ~ h ~ h{ 291.8 (9.0)~ h #2.8 (1~ hJ 0.0)~ hL ~ h ` ((((((K   _A kobold comes into view. It is wielding a +0 whip.You shoot an arrow. The arrow hits the kobold.  The kobold shouts!~ h*O ~ hV .K.....===3.9 (1.1)~ h\ ~ h_ _ _The kobold is severely wounded.~ h'Z ##############. .K.....@.............(~ hZv ##############. hZ ##############. .K.....@.............( ##############.  h7  h h{ h+ h _A kobold is nearby!You shoot an arrow. The arrow hits the kobold. h#f)(((((  h6R*..... hT1105.0 hZ h[]J _You kill the kobold! h& h hR hj h& hp h_, h h h h h  #. #.###.r...)...........--- h###. r   rat (wandering) hC7.0 (2.0 hMJrJ   endoplasm (wandering) h}G---8.0 (3 h hl((((((J  r _You kill the kobold! _A rat comes into view. An endoplasm comes into view.  You shoot an arrow. The arrow barely misses the rat.  The rat squeaks loudly.  The endoplasm quivers.  The arrow hits the endoplasm. h h hڠL.Jr.).. h7===9.1 (1.1 h h] _The endoplasm is almost dead. h< ############### .Jr.)..@....... ############### hct: ############### .Jr.)..@....... ###############  ht0  hz h{ h hd _There are monsters nearby! hj  You shoot an arrow. The arrow closely misses the rat.The arrow hits the endoplasm! h9~ .((((( h  hK..r).. h.77200.3 (1.2 h hM _You kill the endoplasm! h*< hE*w ############### ...r)..@....... ho*. ############### h*  h*  h* h*! h. _ ############### ...r)..@....... ###############   h  ho  h  h p _A rat is nearby! h  ############### ...r)..@....... ############### h8 Z hާ  ############### ...r)..@....... ###############   h+  h#  h _A rat is nearby!You shoot an arrow. The arrow hits the rat. h̷ `.(((  h+; ).).. h> 1201.5 hD  hF G _You kill the rat! h  h  h  h h  You see here a +0 whip. h  h  _ h  h!  h  h  h~  h"  # #..#.#####...@.)...--- hU" q6.5 (5.0..#.##### h" :--- hj(  h-0 j _Key pressed, stopping explore. hw0  h 5  hU7 H _No target in view! h3 h h h  hVP _ h h" h hܓ h, h h) h$, hϜ hM h, hl h hN hw hѦ h  hc, hP h/ h, h h[ hF hh h h[, h( hyM _You now have 31 gold pieces (gained 16). h3 h h h, h hY#..#.##.########.# hG #.....#.#  hm#.....#.# #######.....#.## h...........)18.5 (12.0)#...........#. hs##.........####.#  h#......?.# #.#####.##### #.# h1#.#.###.##.##.# h h[ hj _Key pressed, stopping explore. hA h hH _No target in view! h h˜ h h h  hK: _ h h, hr h hݰ, h h#.########.##.....##.....#.########.....#.##########...................).... h#...........#.##########.........####.# ## #.# ###.##### #.#  h#^ #. ## hٿ]21.5 (3.0)2.5 (4 h h>c _e - a scroll labelled WIVOZAF FEXAU h h% h~ hH _No target in view! hmI3 hJ hL hN hS| _ h2T huV h]K #.# #######.# #.....#.# #.....#.# ###.....#......................)g..#...........#......####.# #...@....# #.# ####.##### #.# #.# #.# #.. #.# h]### #.# #.#g   goblin (asleep) hb 4.5 (2  A goblin comes into view. It is wielding a +0 club. hh_.gg hi4==5.5 (3 h%n hz( _The goblin shouts! hb{  h} Read which item? Scrolls  c - a scroll of butterflies  e - a scroll labelled WIVOZAF FEXAU [!] read|quaff[?] describe selected h h h #.#Selgeron the Shooter#######.#Deep Elf#.....#.#Health: 16/16 ========================#.....#.#Magic: 4/4========================#########.....#.####### AC: 3Str: 8......................). EV: 11Int: 13...#...........#.####### SH: 0Dex: 18.g..........####.#XL:  2 Next: 20% Place: Dungeon:1#...@....# #.#Noise: ==-------  Time: 225.5 (0.0)####.##### #.#a) +0 shortbow#.##.#Fire: a) +0 shortbow#..#.#####.##.#g  [37 hm goblin _Key pressed, stopping explore. _No target in view! _e - a scroll labelled WIVOZAF FEXAU _No target in view!  A goblin comes into view. It is wielding a +0 club. _The goblin shouts!  This is a scroll of acquirement! h /  --more-- h9 hlChoose an item to acquire.  a - a +4 rapier of flaming  b - the amulet of the Establishment {Reflect rN+ SH+5}c - a manual of Forgecraft   hId - 1112 gold pieces (you have 31 gold) [!] acquire|examine items [a-d] select item for acquirement[Esc] exit h h#.#Selgeron the Shooter#######.#Deep Elf#.....#.#Health: 16/16 ========================#.....#.#Magic: 4/4========================#########.....#.####### AC: 3Str: 8......................). EV: 11Int: 13...#...........#.####### SH: 0Dex: 18.g..........####.#XL:  2 Next: 20% Place: Dungeon:1#...@....# #.#Noise: ==-------  Time: 225.5 (0.0)####.##### #.# hژa) +0 shortbow#.##.#Fire: a) +0 shortbow#..#.#####.##.#g   goblin _No target in view! _e - a scroll labelled WIVOZAF FEXAU _No target in view!  A goblin comes into view. It is wielding a +0 club. _The goblin shouts!  This is a scroll of acquirement! h h h4. _ h9 h9 h? hAF _Unknown command. h[?25h[?0c  Are you sure you want to abandon this character and quit the game? (Confirmwith "quit".)  hS [?25l[?1c h!quit hN:  --more-- h hInventory: 5/52 slots Hand Weapons (go to first with ))  a - a +0 shortbow (weapon) Armour (go to first with [)  b - a +0 leather armour (worn)  h<+Scrolls (go to first with ?)c - a scroll of butterflies  e - a scroll of acquirement Potions (go to first with !)  hJ d - a potion of haste {unknown} h  h?, h h Goodbye, Selgeron.12 Selgeron the Shooter (level 2, 16/16 HPs)Began as a Deep Elf Hunter on Apr 26, 2025.Quit the game on level 1 of the Dungeon.The game lasted 00:00:22 (222 turns). Best Crawlers - Seeded  13. h46 corvidae MiFi-03 slain by a kobold (D:3)  14.36 BladeHeart DgCj-03 slain by an adder (D:1)  15.34 EtencPoCK-03 slain by a gnoll (D:2)  16.30 BladeHeart DgCj-02 blasted by an orc wizard (D:4)  17.27 Selgeron DEHu-02 quit the game (D:1)  18.22 Selgeron DEHu-02 quit the game (D:1)  19.22 Selgeron DEHu-02 quit the game (D:1)  20. hK21 Selgeron DEHu-02 quit the game (D:1)  21.21 Selgeron DEHu-02 quit the game (D:1)  22. 12 Selgeron DEHu-02 quit the game (D:1)23.6 BladeHeart DgCj-01 slain by a jackal (D:1)  24.2 BladeHeart DgCj-01 slain by a hobgoblin (D:1)  25.0 corvidae MiAl-01 quit the game (D:1)  26.0 BladeHeart DgCj-01 frozen to death by an endoplasm (D:1)  h  h [?25h[?0c h 3 [?1051l[?1052l[?1060l[?1061l