h Player: Selgeron Game: Custom seed 0.33 Server: crawl.dcss.io Filename: 2025-04-26.17:46:16.ttyrec Time: (1745689576) Sat Apr 26 17:46:16 2025  h"[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1c[?25h[?0cPlay a game with a custom seed for version 0.33-b1. Choose 0 for a random seed. [Tab]/[Shift-Tab] to cycle input focus. Seed: 1893407617632455301   [-] Clear [d] Today's daily seed The seed will determine the dungeon layout, monsters, and items that you discover, relative to this version of crawl. Upgrading mid-game may affect seeding. (See the manual for more details.)[Enter] Begin! h՜ h¦~Welcome, Selgeron. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elf p - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Deep Elf Hunter h  h]  h ]Welcome, Selgeron the Deep Elf. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifter hH r - Conjurer c - Monkk - Wanderers - Summoner d - Hunter l - Delver hi {t - Necromancer e - BrigandWarrior-mage h u - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserker h n - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanter hҍ x - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalist h \z - Alchemist Hunters carry a shortbow, light armour and a scroll of butterflies.  h + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudes h) YSpace - Change species ? - Help Tab - Deep Elf Hunter h  h  h [?25l[?1c[?25h[?0cSelgeron the ShooterDeep ElfHealth: 12/12 ========================Magic: 3/3========================AC: 3Str: 8EV: 11Int: 13SH: 0Dex: 18XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 shortbowFire: a) +0 shortbow[?25l[?1c h8 [?25h[?0c h +++++++....++....++..@.++....+++++++ h m[?25l[?1c[?25h[?0cWelcome, Selgeron the Deep Elf Hunter. ht [?25l[?1c h x[?25h[?0cGame seed: 1893407617632455301 (custom seed) hu [?25l[?1c hk [?25h[?0c h  h3 [?25l[?1c hk3Press ? for a list of commands and other information. hD9 h;[ _Found a staircase leading out of the dungeon. hZ  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting1.5   2.8  -2   g - Spellcasting   0.0   0.6  +3           b - Unarmed Combat   0.0   1.4  -2              c + Ranged Weapons 5.3   3.6  +3               d - Armour   0.0   1.4  [ hv[39;49m-2      e + Dodging2.4   2.1  +2      f + Stealth1.2   1.2  +3                           h[\a                                     h]        The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets h a * Fighting   1.5 h^o a - Fighting   1.5 hz c * Ranged Weapons   5.3 h=  e * Dodging   2.4 hO o e - Dodging   2.4 h  f * Stealth   1.2 h!p f - Stealth   1.2 h hL  h4!Selgeron the ShooterDeep ElfHealth: 12/12 ======================== h!Magic: 3/3========================AC: 3Str: 8++++++EV: 11Int: 13+....+SH: 0Dex: 18+....+ h!XL:  1 Next:  0% Place: Dungeon:1+..@.+Noise: ---------  Time: 0.0 (0.0)+....+a) +0 shortbow++++++ h"Fire: a) +0 shortbowWelcome, Selgeron the Deep Elf Hunter.Game seed: 1893407617632455301 (custom seed) hF"Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon. h_&4 h) h+ h0  hn  h  h  h  h | _ h  h$ / _You open the door. h 3 h  h: @  There is an open door here. hg  h  _ h  h  ht , h  h  h , h=  h1  h , hP  h  hh , h  h  h5  hV  h  h  h , hI  h  hf , h  h  h , h  h  h] , h  hw  h& , h  h  h , h  hX  h  h  h|  h  hn , h  h  hk , h  h<  h ,.# #.#...## #.###....###...####............#++++++........#+....+........# +....+..###..## #+..<.'..# ##.###.#+....+..# #..@..#18.0 (18.0)++++++..# ####..#........## ..###.######..# h |#.#.#)... h  {9.0 (19 _Found a club. h 3 h  h  hi  h  h X h  h-  h) , h  h  h$  hJ  h  hR B h  h.  h , h  h  h , h  h  h& , hc  h  h X h , h  h^  h , h  h  h , hF  h  h , h  h=  h! , h  hW  hy  h  h  hH  h{ , h  hb  hg , h! X hL  hX  he" , h.#  h%  h' , h(  hw*  h - , h-  h!4  ######### #.......# #.......# #.......# #.......# #.......# hp4  ########....... # #............. #####.######.. ...##.# ##.##### ...##.# #...  h4 ...##.# ##### ..###.#  h4 #.###.# #.....# ####..# h 5 ,#..# hm: -40.0 (21 h7; ,1.0 (22 h>  hB R _d - a white potion hQ h h h+"H _No target in view! h* hS* h+ h- hF/ h3 _ hM5 hK7, h7 hf9 hn: h: h; h< h9> h~> h(? h@ hA hA hgB h)C hD, hE hNF hGH, hH hI hK, hK hN hOB hP hnR, hR hT hUB h W hX, hX hZ hC\, h\ h^ hc_, h_ ha hb, hc h e hf hf h;g hh hj, h_k hl hn, hco h3q hr hr hVs hAu h w, h\w hy h{, h| h~ hV h hH h- hQ, hJ h h, h h h, h hUB hĒA _You now have 15 gold pieces. h3 hs hx hv.+..###..###.# #.....# #.# .'..# ##.###.# #.....# #.# .+..# #.....# #.....# #.# ++..# ####..# ###.....###.# ...## #..# #...........# #####..# #.#.....##### ##.# #.#######  h#.# #.#  #). #@# 69.0 (28 #.. #.#  ...... .#...  hԟ ..#.##. .. #.# .. ... #.. .. ).. ### ..  h֥ hD-70.0 (29 hs h# _Found a mace. h| h h h1H _No target in view! hr3 hЄ h h h: _ h- h, h h h1, hi h h$, hF h h.# ####..# ###.....###.# ## #..# #...........# ## #..# #.#.....#####  ##.# #.#######  #.# #.# #  #). #.# .. ###..##.## #.### h'.........##.....#......#..@.......4.0 (4.0)......#.##............ #.# ......#..... #.. ......#.).. ### >.....#.... ......# .###### .# h_ h+5.0 (5 hb h۸; _Found a stone staircase leading down. h23 hB h h h h, h, h h h, hD h  h^  h  h2  hy h8 #.....# #.....# #.#  ####..# ###.....###.#  #..# #...... #..# #.#.....##.# #.####### #.# #.# ###### #). #.# .... ###..##.#####.### .........###. ......#............#  hp......#.##.......#..b..... #.##......## ..... #.....).. ####>.....# b   bat (asleep).... #......##.#######.# h+9.0 (4 h# h# h-@b...b h-,80.0 (5 h4 h@ _A bat comes into view.You shoot an arrow. The arrow hits the bat. h~FW(((† h-... hy?8===1.1 (1.1 h hG _You kill the bat! h? hd? h@ hd h0e hMi..###.# #.....# #.# #.###.# #.....# #.# #.....# #.....# #.# ####..# ###.....###.# #..# #...........##..# #.#.....#######.# #.#######  #.# #.# #######.#.. #). #.# #..@......J---###..##.#####.####.###...##.....##. ......#..........†.#......#.##.......#........ #.##......## ##J   endoplasm (asleep)..... #.........#.).. ####>.....#.... #......# hi[11;76H hzt4.1 (3.0---5.1 (4 hq h] _An endoplasm comes into view. hկ  You shoot an arrow. The arrow hits the endoplasm!((((((. h2,....... h)5@25===6.3 (1.2 h; h>M _You kill the endoplasm! hκ 3 hX  h  h  h  h X hk  h  h B h  hC , h  h  h= , h  h  h , h(  h  h0 , h  h  h g ##.#######  #.......# g.#  #########.# ..#  #.....# #.# ..# ...# #.# ..# ...# #.# ..#  ###.....###.# ..##...........# ##..#  #.#.....#######@..# ---  #.####### #.....##   h_ 6#.# #######.#..######.# #................ ##.#####.####.######### ....##.....##.# g   hobgoblin (asleep) .#..........†.# .#.##.......#...  #.##......##### h .93.3 (7.0 h9 G---4.3 (8 h  hM ((((((( _A hobgoblin comes into view.You shoot an arrow. h  h .g.....g ha 7===5.5 (1.2 h  h6 ` _The arrow completely misses the hobgoblin. h  hy  h  h ` _A hobgoblin is nearby! h% (((((You shoot an arrow. The arrow hits the hobgoblin. h;  h| d.g.... h (6.7 h  hv 7 _The hobgoblin is lightly wounded. hl:   ..#   ..#   #.# g.#   #.# ..#   #.# ..#   h: ..#   ##..#  #@..#   #.....##  #.#  h:c#.#..#####  #.# #................ ###.#########  h;"#.#†.# h<;;.#...   h6   ..#   ..#   #.# g.#   #.# ..#   #.# ..#   ..#   ##..#  #@..#   #.....##  #.# #.#..#####  #.# #...........###.#####.#†.#.#...   h hݨ ((((((( _A hobgoblin is nearby! h\) ht8...g...7.9 h[<q _You shoot an arrow. The arrow closely misses the hobgoblin. h(OV   ..#   ..#   #.# ..#   #.# g.#   #.# ..#   ..#   ##..#  #@..#   #.....##  #.# #.#..#####  #.# #................ ###.######### #.#†.#.#...   h-   ..#   ..#   #.# ..#   #.# g.#   #.# ..#   ..#   ##..#  #@..#   #.....##  #.# #.#..#####  #.# #...........###.#####.#†.#.#...   ((((((( _A hobgoblin is nearby! h}, hi.....g. h(9.1 h hȐp _You shoot an arrow. The arrow barely misses the hobgoblin. h5 (You shoot an arrow.  The arrow hits the hobgoblin but does no damage. h6 hH?L.g h@0100.3 (1.2) hI hK7 _The hobgoblin is lightly wounded. hdV   ..#   ..#   #.# ..#   #.# ..#   #.# ..#   ..#   ##g.#  #@..#   #.....##  #.# #.#..#####  #.# #................ ###.######### #.#†.#.#...   h^   ..#   ..#   #.# ..#   #.# ..#   #.# ..#   ..#   ##g.#  #@..#   #.....##  #.# #.#..#####  #.# #...........###.#####.#†.#.#...   hh h hIv _A hobgoblin is nearby! hH  You shoot an arrow. The arrow hits the hobgoblin. hs  The hobgoblin is moderately wounded. hS\1--1.4 (1.1 h h    ..#   ..#   #.# ..#   #.# ..#   #.# ..#   ..#   hz ##g.#  #@..#   #.....##  #.# #.#..#####  #.# #................ ###.######### #.# h+†.#.#...   h@ _The hobgoblin hits you. h*[   ..#   ..#   #.# ..#   #.# ..#   h[ #.# ..#   ..#   ##g.#  #@..#   #.....##  #.# #.#..#####  h[ #.# #........... h[b###.#### ho\#.#†.#.#...   hb h"c hWi hWs _A hobgoblin is nearby!You shoot an arrow.  The arrow hits the hobgoblin but does no damage. hs  The hobgoblin is moderately wounded. h7/12 ----------2.6 (1.2 h  h - _The hobgoblin hits you. h  9   ..#   ..#   #.# ..#   #.# ..#   #.# ..#   ..#   ##g.#   h! #@..#   #.....##  #.# #.#..#####  #.# #................ ###.######### #.#†.#.#...   h̬    ..#   ..#   #.# ..#  hF  #.# ..#   #.# ..#   hm ..#   ##g.#   h k#@..#   h #.....##  #.#  hڭ #.#..#####  h #.# #...........###.#### h6 #.#†.# h_ K.#...   h"  h  hڻ  h _A hobgoblin is nearby!You shoot an arrow. The arrow hits the hobgoblin. h C. hbT &. hvX 6413.9 (1.3 h]  h_ M _You kill the hobgoblin! hl I hAm  hp 8==------ hp  hr  h'r  hr  h2t , ht  hv  h+w :== hx  hz d9== hz  h[| , h|  h~ , h,  h , h  h  ha p10/12==== h  h݆ , h  h , h  hh , hً  hÌ  h :== hJ  h  hD E1== hu  h/ , h  hM  hs  h  h , h  h+  hq j2==== hg  h 1 _HP restored. h  h  h  h  h , h_  h  h  hڣ  ha  h  hҨ  h  h1 3== h  h  h , hj  h1  hQ  h  h+  hƴ  h , hf  h  ha , h  h1  h , h  h  hH  hy  h , h , h.  h7  h. G ..g # #.# #.......# #.#  hw Z#.......# ##.# #.......# #...  #.......# #..#  # h # #..# ###.......# #.@# --- ..........# #..# ###.......# #..#  ##.####### #..#  h g #.......# #..  h, #########.# #..#g   hobgoblin (asleep)  hc - # #.# #..#  #.....# #.# #..# h N....# #.#  h 5..# h 033.9 (30.0) h H---4.9 (31 h  hV \ _A hobgoblin comes into view. h V  You shoot an arrow. The arrow hits the hobgoblin! h .(((((( h K....... ha D58===6.0 (1.1) hl  h M _You kill the hobgoblin! hZY  hY  hZ  h\  h^  hb B h3g K ...  hqg ...########  #.##.######. hg >.....S.  ---  hg k # ..........# #..#  hg ###.......# #..#.S   ball python (constriction, asleep) hg .. hh ,#..# ho ,70 h&p #--- hKp $8.0 (2 ht  hVw ^ _A ball python comes into view. h  (((((S  )  You shoot an arrow. The arrow hits the ball python. hN]...S..===9.2 (1.2 h` hcf _The ball python is moderately wounded. h ... ... ...   #.#   h #.#   ##.######.   #.....S...   #.@#   #..# #..# h1A #..# #..#   #..#  hK%  #..#   hl, #..#   #.# #..# h ht% ... ... ...   #.#   #.#   ##.######.   #.....S...   h% #.@#   #..# #..# #..# #..#   #..#   #..#   h&& #..#   #.#  h`, h, h>2 h*5b _A ball python is nearby! hKX  You shoot an arrow. The arrow hits the ball python. hOb(((. h).... h426640.4 h hO _You kill the ball python! h_ h hB h1 h h h~ h h h h hq h h, h h#.##.##.# #######.## .S.......# .........#  hw .........# ######## #--- #  ##.######.#  ##.........#  #..########.......# S   ball python (constriction, asleep)  hc###.# ..........#  h4###.......#  h  hY &4.4 (4.0 hC G---5.4 (5 h h*^ _A ball python comes into view. hLX  You shoot an arrow. The arrow hits the ball python! hun†((((( h><2..... ht?@75===6.6 (1.2 hE hF9 _You kill the ball python! h G hTI hWU hW hZB h\ h] h] h_ ha ha hc hc hf, hf hyh hi, hk hm hr.>. #.#   hIs#.#  #.#  #.#  ---51.6 (5.0 hs #######.##  .†.......# h=t .........# .........#  ##############.##  # #  # hit'.######.# h{ h{G---2.6 (6 hԆQ _Found a stone staircase leading down. hN hwN hS hUH _No target in view! h h  h hl h hP _ hB, h hK hy, hX hB h, h5 h^  h= B h#  h.##############.......>...r...  h#.#  #.# #.# #.# r   quokka (asleep) #.#  hO5#######.## h+7.6 (5 h+8.6 (6 hl hq!Y _A quokka comes into view. h  You shoot an arrow. The arrow hits the quokka!(((† hT~ h...91===9.7 (1.1 hQ ` _You kill the quokka! hz _ h> ##############.......@...†...g######.######.....g   hobgoblin (asleep). #.# h ^0.0---60.7 (1 h  h _A hobgoblin comes into view. _There is a stone staircase leading down here. h   h ! h *(((((( h =g   h    h 8You shoot an arrow. The arrow hits the hobgoblin.   h The hobgoblin shouts! hU g......===1.8 (1.1 h\  hg_ a _The hobgoblin is heavily wounded. hl 9 hm  .##############  .g.....@...†...  .######.######.  #.# #.# #.#  hn %#.# #.# hLn ? #.# #.# hq .##############  .g.....@...†...  .######.######.  #.# #.# #.# #.# #.# #.# #.# hU 4 h  h` _A hobgoblin is nearby! h.# (((((You shoot an arrow.  The arrow hits the hobgoblin but does no damage. hդ hA hK..g... h|-3.0 (1.2 hr h a _The hobgoblin is heavily wounded. hX  h$.##############  ...g...@...†...  .######.######.  #.# #.# hF* #.# #.# h` #.# hz #.#  h%#.# hV .##############  ...g...@...†...  .######.######.  #.# h;W #.# #.# #.#  hrWS#.#  hW#.# #.# h^4 hov _A hobgoblin is nearby! hV  You shoot an arrow. The arrow hits the hobgoblin. hb.((( hRM).... hN hSFSelgeron the ShooterDeep ElfHealth: 12/12 ========================Magic: 3/3======================== hITwAC: 3Str: 8EV: 11Int: 13SH: 0Dex: 18.##############XL:  1 Next: 108% Place: Dungeon:1.......@...†...Noise: ===------  Time: 164.2 (1.2).######.######.a) +0 shortbow#.# hmTFire: a) +0 shortbow#.##.# hTV#.##.# hT?#.##.# hTYou shoot an arrow.  The arrow hits the hobgoblin but does no damage. _The hobgoblin is heavily wounded.  hT_A hobgoblin is nearby!You shoot an arrow. The arrow hits the hobgoblin. _You kill the hobgoblin! hU h V  h0V_The hobgoblin is heavily wounded. _A hobgoblin is nearby!  hPVa You shoot an arrow. The arrow hits the hobgoblin. _You kill the hobgoblin! hoVvYour Ranged Weapons skill increases to level 6!You have reached level 2! h]/  --more-- hzxD6/164/42 3%  hy} h4 _ h!I h h hP _ h9 h h h= h  h  hE! hM# h$ h<$ h$ hN(b  You see here a quokka corpse. h) hS* _ h* h, h- h- hm. h/ h1 h;1 h1 hL3 h4 h4 h5 h+7 h8, h$9 h: hfA    .###############  hkB.......>...†...# .######.######.# #.# #.#  #.# #@#  ---#.# #.#  #.# #.# #.# #.#  S   ball python (constriction, asleep)#######.## .†.......# #S .........#   hB hJ.73.2 (9.0 hLK?---4.2 (1 hnK 0.0) h Q h$U^ _A ball python comes into view. ha4( (((((S  )(You shoot an arrow. The arrow hits the ball python. h  hr h@....S..===5.4 (1.2) hQ hf _The ball python is moderately wounded. h5#  ###  >...†...#  #.#  #.# #.#  #.# #@#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #S#   #.#  .† #.#   hm  ###  >...†...#  #.#  #.# #.#  #.# #@#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #S#   h۹ #.#  .† #.#   h4 hP h _A ball python is nearby!You shoot an arrow. The arrow hits the ball python! h((((† h] <.... hL` 066.6 hw  h{ O _You kill the ball python! h$  h  h  hT  h̕  hi B hƚ , h  hS  hÝ  h  hU  h}  hX  h  hI  h_  h} B h  h  h  hR  h  hլ , h6  hH  ht  h  h  hS  ha , h  h  hV , h  hȶ  h  h(  h  hm  hn  h  h  hԻ  h# , h  h b  You see here a quokka corpse. h  h/  _ h  h  hZ , h  h5   There is a stone staircase leading down here. h" = h_ c ..###############  h (......@>...†...# ---93.6 (17.0) h  ..######.######.#  #.# #.#  h  #.# #.# h*  #.# #.# #.# #.# #.# #.#  hN #.# #.#  hq k#.# #†# h ^---4.6 (18 hY  h   h _Found 8 stones. h~  h  h  h H _No target in view! h0d I he  hg  hk : _ hk  hm , hn  hp  hr , hs  h7u  hv  hw  hw  hy  h+{  h\{  h|  h}  h , hŀ  h3  h4  he  hU  h ;  You see here 8 stones. hˉ  hL  _ h3  hN  h , h  h  h , h:  hI  hD , h?  h՘  hљ , hW  h  h  h  h  h  h , hZ  h  hݧ  h  h  h  h- , h  h4  h)  hN  h  hq  h  hŰ  h4  hy  h  h  h  h  hL , h׶  h  h% ,############.........##.........###.........#K.............(..########.........# h  ###########  K   kobold (asleep)  h` .214.6 (20 h ,5.6 (21 h<  h3 s _A kobold comes into view. It is wielding a +0 whip. h S  You shoot an arrow. The arrow hits the kobold. ht g)((((((  huo +...... hq 810===6.7 (1.1 hr ) hw  hy J _You kill the kobold! h3 h h h hIB h$ h[ h ht hu, hZ h  h h+ h h h , h  hw  hO  h  h5 h> h h h h<  You see here a +0 whip. h h$ _ h h h , h(" hd# hM%, h& hI( h-#.#.#.#.  h'.. #. ..J #. .....#.######### hO.e.).....--- ht.Q.....#.######### h.u..# #.  h/#.#r#.J   endoplasm (asleep)#.r   rat (asleep)#. h-8q 20.0)  A rat and an endoplasm come into view. h|8 h8H---7.7 (11 h > h@+ _Found 16 gold pieces. hNP  You shoot an arrow. The arrow hits the rat. hw(((† hV  You kill the rat! h%\$... hH73===8.8 (1.1 h{ ) hӫ hޮ^ _The endoplasm quivers. h 3 ho ho hh #.. #.# #.#### #.##... #.# h)u#..$J #.##.....#....).......#..## #.# h?Q. #.# hҌ #†# #.#J   endoplasm #.# hb #.# hf(0.0 h+.J h 5---9.8 (1 h hV  You shoot an arrow. The arrow hits the endoplasm! hd.( hO;l..20===31.0 (1.2 h> hB  hC h[C)_You kill the endoplasm! hC h-3 hu/ h2 h5 h5 h59 he: h<, h= h> h@ h@ hB hC hE, hF h%K, hK h0R  #.. #.# #.# hpR_ #######.# #.....#.#  #..@..#.# ---6.0 (5.0 ##.....#.### ...............)....... hR.........#.############.......####.#.....?. #.###.#### #†##. #.##.# _You now have 31 gold pieces (gained 16). hS:--- hhV h\j _Key pressed, stopping explore. h\ h&a hbH _No target in view! h3 h h h h[: _ h h{, h h h, h hZ h, h. hC#.##.########.##.....#.##.....#.########.....#.##########..................).....#...........#.##########.......@.####.#40.0 (4#......?.# #.# ####.##### #†#  #. #.# # #.# h_ #.#  h h{ hJ j _Key pressed, stopping explore. h  h hH _No target in view! hH 4 hF  h¹ H _No target in view! h 3 h  h  h  h : _ h  #######.....########.....#.##########..................).....#.....#.##########. hP F####.# # ###.##### #† #. #. hJ +1.0 (1 h +2.0 (2 h  hw _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!  h Z_e - a scroll labelled WIVOZAF FEXAU hT_ 4 hWd  hmf H _No target in view! h, 3 h  hg  hا  h P _ hʮ , hb  h  h| Z #.# #######.# #.....#.# #.....#.# ###.....#..........)g..#....#......####.# #...@....# #.# ####.##### #†# #.# #.# #.. #.# h ### #.#g   goblin (asleep) h) 4  A goblin comes into view. It is wielding a +0 club. hk [.gg h &== h1 5.0 (3 h9  hj ( _The goblin shouts! h3Q #.#  #######.#  #.....#.#  #.....#.#  #########..... ...............) .g.#........... ............####.#  #...@....# #.#   h‚####.##### #†#  #.# #.#  #.. #.#  ### #.#  h  #.#  #######.#  #.....#.#  #.....#.#  #########.....  hY e...............) .g.#........... ............####.#  #...@....# #.#  hq  ####.##### #†#  h   h #.# #.#   h 9#..  h   h 9###  h   h  h  h  h"  hO% ] _A goblin is nearby! h H((((((( hF  hM ...g..... hLN 5=6.1 (1.1 h|U  htX m _You shoot an arrow. The arrow barely misses the goblin. h/  #.#  #######.#  #.....#.#  #.....#.#  #########..... ...............) ..g#........... ............####.#  #...@....# #.#  ####.##### #†#  #.# #.#  #.. #.#  ### #.#  h7 #.#  #######.#  #.....#.#  #.....#.#  #########..... ...............)  h..g#........... ............####.#   h :#...@....# #.#  ####.##### #†#   h-#.# #.#  #..  hm ###   ha4 hg h ((((((( _A goblin is nearby! h h%,...g... h%-7.3 (1.2 h- h/m _You shoot an arrow. The arrow barely misses the goblin. hM #.#  #######.#  #.....#.#  #.....#.#  #########..... ...............) ...#........... ...g........####.#  #...@....# #.#  ####.##### #†#  #.# #.#  #.. #.#  ### #.#  h)X #.#  #######.#  #.....#.#  #.....#.#  #########..... ...............) ...#........... ...g........####.#  hc* #...@....# #.#  ####.##### #†#  #.# #.#   h*>#..   h*C###   h* h2 h 3 h|8 hA ((((((( _A goblin is nearby! h h,....g.. h8(8.5 h h{ _A goblin is nearby! _You shoot an arrow. The arrow barely misses the goblin. _A goblin is nearby! _You shoot an arrow. The arrow barely misses the goblin. _A goblin is nearby! _You shoot an arrow. The arrow barely misses the goblin. h, #.#  #######.#  #.....#.#  #.....#.#  #########..... ...............) ...#........... ....g.......####.#  #...@....# #.#  ####.##### #†#  #.# #.#  #.. #.#  ### #.#  h/X #.#  #######.#  #.....#.#  #.....#.#  #########..... ...............) ...#........... ....g.......####.#  h6 #...@....# #.#  ####.##### #†#  #.# #.#  #..  hb ###   h4 h h _You shoot an arrow. The arrow barely misses the goblin. _A goblin is nearby! _You shoot an arrow. The arrow barely misses the goblin. _A goblin is nearby! _You shoot an arrow. The arrow barely misses the goblin. _A goblin is nearby! hZ?((( h h%..g. h-9.6 (1.1 h hȣ _A goblin is nearby! _You shoot an arrow. The arrow barely misses the goblin. _A goblin is nearby! _You shoot an arrow. The arrow barely misses the goblin. _A goblin is nearby! _You shoot an arrow. The arrow barely misses the goblin. h`3 #.#   he#######.#  #.....#.#  #.....#.#  #########..... h% ...............)  h>...#........... ............####.#   h#.g.@....# #.#  ####.##### #†#  #.# #.#  h8< #.. #.#  ### #.#  h[ h|* hI #.#  #######.#  #.....#.#  #.....#.#  #########..... ...............) ...#...........  hJ............####.#  #.g.@....# #.#  ####.##### #†#  #.# #.#  #..  ###   hQ4 hV hY _You shoot an arrow. The arrow barely misses the goblin. _A goblin is nearby! _You shoot an arrow. The arrow barely misses the goblin. _A goblin is nearby! _You shoot an arrow. The arrow barely misses the goblin. _A goblin is nearby! hM( _A goblin is nearby! _You shoot an arrow. The arrow barely misses the goblin. _A goblin is nearby! _You shoot an arrow. The arrow barely misses the goblin. _A goblin is nearby!  You shoot an arrow. hb hk'.g hl)50.7 hr h,uC _The arrow hits the goblin but does no damage. hɃ3 #.#   h e#######.#  #.....#.#  #.....#.#  #########..... h-: ...............) ...#........... hJ) ............####.#   hxp#..g@....# #.#  ####.##### #†#   h>#.# #.#  #.. #.#   hT### #.#  hn  #.#  #######.#  #.....#.#  #.....#.#  #########..... ...............) ...#........... ............####.#  #..g@....# #.#  ####.##### #†#  #.# #.#  #..  ###   h! 4 h'  h* ] _A goblin is nearby! hȻ 8((( hD ..g  You shoot an arrow. The arrow barely misses the goblin. h+E &1.9 (1.2 hK  hN T _The goblin closely misses you. hZ  #.#  #######.#  #.....#.#  #.....#.#  #########..... ...............) ...#........... ............####.#   h[ #..g@....# #.#  ####.##### #†#  #.# #.#  #.. #.#  ### #.#  hA[ * h  #.#  #######.#  #.....#.#  #.....#.#  #########.....  hG ...............) ...#........... ............####.#  #..g@....# #.#  ####.##### #†#  h  #.# #.#  #..   h ]###   h2 4 h  h. ] _A goblin is nearby! hF S  You shoot an arrow. The arrow hits the goblin. hp /)  h- hu0543.0 (1.1 hX6 h.8J _You kill the goblin! hCI hoE huH hH hgK h;L hV hX h8[ hb#.....#.# #########.....#.########.....................)......#...........#.########............####.#  #..).....# #.#  ####.##### #†#  #.### #.#  #.@.# #.# --- hub ###!.# #.#  #.#  ... #.#...g   hobgoblin (asleep)#..#g hj-6.0 (3.0 hAkG---7.0 (4 hyr ht\ _A hobgoblin comes into view. h(   ####### ........) ...#.... ........  #..).....# #.#  ####.##### #†#  #.### #.#  #.@.# #.#  ###!.# #.#  #.#  ...  #.#  ...  #..  #g  hz)   ####### ........) ...#.... ........  #..).....# #.#  ####.##### #†#  #.### #.#  #.@.# #.#  ###!.# #.#  #.#  ... #.# ...  #.. #g  hA4 h` h/ _A hobgoblin is nearby!You shoot an arrow. The arrow hits the hobgoblin! h:(((((.(. hNb_!...... hse@31===8.2 (1.2 hQl hnM _You kill the hobgoblin! h͍  h/  h  h H _No target in view! hI h{ h h*$ _ h n h?h#########.....#.#########.....................).......#.....#.#########............####.#  #..).....# #.# ####.##### #†#  #.### #.# #...## #.# ####.# --- ##.# ...##.#...#. h>.60.2 (2.0 hG---1.2 (3 h h4Z _f - a bubbling dark potion h4 4 hF  h H _No target in view! hLm 3 hm  h