i^h: Player: Silvos Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-10-14.14:30:01.ttyrec Time: (1760452201) Tue Oct 14 14:30:01 2025 k^h v[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1ck^ha dWelcome, Silvos. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawn  v - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Demonspawn are half human, half demon. They acquire strong demonic mutations as they grow. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Demonspawn Fightern^h rWelcome, Silvos the Formicid. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Demonspawn Fightero^h7-Welcome, Silvos the Formicid Fighter. You have a choice of weapons.a - rapier(+0 apt)  b - flail (+0 apt)  c - war axe (+0 apt)  d - trident (+0 apt)e - long sword(+0 apt)  f - quarterstaff(+0 apt)g - unarmed(+0 apt) + - Recommended random choice * - Random weapon % - List aptitudesBksp - Return to character menu ? - HelpTab - war axep^h p^h p^h Silvos the Shield-BearerFormicidHealth: 18/18 ========================Magic: 1/1========================AC: 6Str: 20EV: 8Int: 7SH: 4Dex: 13XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 war axeAbil: Digp^h i..##..#####.#####≈≈≈.≈≈≈#+.≈≈≈≈≈.+#≈.....≈##≈≈.@.≈≈##≈.....≈#+.≈≈≈≈≈.+#≈≈≈.≈≈≈#####.#####..##..p^hg p^h Welcome, Silvos the Formicid Fighter.Are you destined to find the marvelous Orb of Zot, or to die trying?p^h p^hU Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.r^hpr^hB=Recognised items. (Select to toggle autopickup)(_ for help) Magical Staves (select all with |)a - unknown magical staves Jewellery (select all with "=)b + unknown amulets  c + unknown rings Wands (select all with /)d + unknown wands Scrolls (select all with ?)e + unknown scrolls Potions (select all with !)f + unknown potions  g + potions of might (uncommon) Missiles (select all with ()h - boomerangs  i - darts  r^hNj - javelins  k - large rocksl - stones  m + throwing nets Miscellaneous (select all with })n + Gell's gravitambourines [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle autopickup [.|Space] toggle selected [-] unrecognised [top]r^hIR  a + unknown magical stavesr^h9-s^h|  a - unknown magical staves  m - throwing netst^h t^hi j + javelins  m - throwing netst^h:Ug  i + darts  j + javelinst^hh   h - boomerangsi + darts  j + javelins  k - large rocks  l - stones  m - throwing nets Miscellaneous (select all with })  n + Gell's gravitambourines  o + boxes of beast  p + condenser vanes  q + lightning rods  r + phantom mirrors  s + phials of floods  t + sacks of spiders  u + tins of tremorstones Talismans (select all with %)  v - quill talismans  w - maw talismans  x - serpent talismans  y - blade talismans  z - granite talismans38%t^ha o q + lightning rods  v - quill talismansA - dragon-coil talismans  B - talismans of death  C - storm talismans  D - protean talismans  E - sanguine talismans  F - rimehorn talismans55v^h  y - blade talismans  z - granite talismans  A - dragon-coil talismans  B - talismans of death  C - storm talismans  D - protean talismans  E - sanguine talismans  F - rimehorn talismansv^hG - spider talismans  H - hive talismans  I - wellspring talismans  J - riddle talismans  K - lupine  L - inkwev^hbll talismans  M - fortress talismans  N - scarab  O - medusa talismans v^h9JOther Items  P + manuals  v^h]Q + gold  R + spellbookv^h8Es94v^h F - rimehorn talismans  K - lupine talismansS + runes  T + gemsbotw^hu  K - lupine talismans  P - manualsw^h2W:+x^hmRk  P + manuals  R - spellbooksx^h`:+x^h x^hȞ x^h ?Silvos the Shield-Bearer.Formicid.##Health: 18/18 ========================..#Magic: 1/1========================####.####AC: 6Str: 20x^h #≈≈≈.≈≈≈#EV: 8Int: 7+.≈≈≈≈≈.+SH: 4Dex: 13#≈.....≈#XL:  1 Next:  0% Place: Dungeon:1x^h2 <#≈≈.@.≈≈#Noise: ---------  Time: 0.0 (0.0)#≈.....≈#x^hU a) +0 war axe+.≈≈≈≈≈.+Abil: Digx^h #≈≈≈.≈≈≈#####.#####..x^h 1##..  x^h Welcome, Silvos the Formicid Fighter.Are you destined to find the marvelous Orb of Zot, or to die trying?x^h8 Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.x^h 4x^hJ x^hX y^h y^h}  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting3.2   3.4  +1   j - Spellcasting   0.0   1.0   0  y^h         b - Maces & Flails   1.1   1.0   0      c + Axes2.0   3.0   0      y^h[) d - Polearms   1.1   1.0   0       e - Unarmed Combat   0.0   1.0   0              y^h        y^h*f + Armour3.2   3.4  +1      y^h g - Dodging   0.0   1.2  -1      h + Shields4.0   3.0  +3  y^h     i - Stealth   0.0   0.6  +3      y^h        y^h        y^h5        y^hP        y^hg        y^hThe relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  y^h[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsy^h  a - Fighting   3.2 f - Armour   3.2 h - Shields   4.0z^h c * Axes   2.0z^hg/TargetTarget--  --  --  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targetsz^h}<[?25h[?0c0 z^hD d [?25l[?1c4.0   0  current training targets, if any.=] set aall targets{^hr{^h!{^hy(Silvos the Shield-Bearer.Formicid.##Health: 18/18 ========================..#Magic: 1/1========================####.####AC: 6Str: 20#≈≈≈.≈≈≈#{^h(,EV: 8Int: 7+.≈≈≈≈≈.+SH: 4Dex: 13#≈.....≈#XL:  1 Next:  0% Place: Dungeon:1#≈≈.@.≈≈#{^h)ENoise: ---------  Time: 0.0 (0.0)#≈.....≈#a) +0 war axe+.≈≈≈≈≈.+{^h0)Abil: Dig#≈≈≈.≈≈≈#{^h)####.#####..##..  Welcome, Silvos the Formicid Fighter.Are you destined to find the marvelous Orb of Zot, or to die trying?Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.{^h.4{^h2{^hw4{^h53{^h{^hU{^h... [. #.##  ..# ####.#### #≈≈≈.≈≈≈# +.≈≈≈≈≈.+ #≈...@.≈# #≈≈.<.≈≈# {^h,#≈.....≈# +.≈≈≈≈≈.+#≈≈≈.≈≈≈#####.#####..##.{^hU).{^hߥA1.0 (1{^hu{^ho _Found a robe.{^h|4{^h{^hf@ _No target in view!{^hg _{^hyl{^hzsy _You open the door.{^hIu3{^h:v{^hy@  There is an open door here.{^h|5 _{^h}{^h  ###... ..#{^h[. #.##.## #.# #..# #.# ####.####.## {^h.#§§§.≈≈≈#@.#####+§≈≈≈≈≈.'........{^h^#≈.....≈#..#######≈≈.<.≈≈##..##≈.....§# #.{^hЇm+.≈≈≈≈≈.+ .#≈≈≈.≈§§# .#####.#### .##..  {^h/;You pick up a book of Burglary and begin reading...{^h[_6.0 (5§§{^h&+7.0 (6{^h-{^h^ _You add the spells Ensorcelled Hibernation and Passwall to your library.{^hC{^hC{^h J{^hLH _No target in view!{^h<_3{^ha{^hc{^hze{^hk| _{^hl{^hon{^hqB{^h=s{^hvt{^ht{^hu{^hw{^hy{^hNy{^hz{^h|{^h~,{^h{^hʁ{^h,{^h/{^ht{^hO,{^h{^h'{^h֋B{^h{^hB{^h{^hɒ,{^h{^hh{^h֖{^h{^hV{^h{^h7+§≈≈§§≈.'.........#≈...§§§#..########≈≈.<.≈≈##..# #≈.....§#.#.# {+.≈≈≈≈≈.+.#.# #≈≈≈.≈§§#.#.# #####.####.#.# .##..#.. ###.####......##. #...@...# . ##.###.#.#  #.# .#  #.# # #.# ..# ... #.# {^hJ020.0 (13.0){^hl{^h{^h[ _You sense a monster nearby.{^h 4{^hk {^h9 H _No target in view!{^h7` % _{^hod B{^hme {^hf ,{^hKg {^hh {^h9j ,{^hj {^h_l {^hym {^hm {^hn {^hjo {^hq ,{^hq {^hCu {^h$} # #.# # #.# .#...# ####.## ..... ≈≈§#..########...# §≈.'......... ...# {^h} §§§#..####### #..# .≈≈##..# #####..# ..§#.#.# #...w..# ≈≈.+.#.# #.# #@# ≈§§#.#.# #.####.# ####.#.# #..##..###### . ###.####............. {^h0~ {. #.......#..######## . ##.###.#.#.#w   dart slug (asleep)#.# ##.##.##.# ####.##.# #.#{^h9 ,30{^h [.ww{^hq ,1.0 (11{^h {^ht \ _A dart slug comes into view.{^hE~  You hit the dart slug.  The dart slug is lightly wounded.=2.5 (1.5) _You block the dart slug's attack.{^h  _A dart slug is nearby!{^hg  You slash the dart slug!{^h%={^hX3.9 (1.4{^h {^h] _The dart slug is almost dead.{^h #.# # #.# .#...# .....#...# ...# #..# #####..#{^h1 #....w.# #.# #@# #.####.# #..##..###### . ....... .{^h\G #.......#..## . .#.# {^he#.# ##.##.# #.# ####.# #.# #.#|^hm #.# #.# .#...# .....#...# ...# #..# #####..# #....w.# #.# #@# #.####.# #..##..######  ....... #.......#..## .#.# #.# ##.##. #.# ####. #.#  _A dart slug is nearby!|^h  You hit the dart slug.†44-5.3 _You kill the dart slug!|^hƟ3|^h@|^hl|^hB|^hR|^h~,|^hx|^hp |^h |^h&|^h\|^h#|^hu|^h |^hh|^h|^h|^h$|^h|^h$|^h&|^h'|^h(|^h+|^hQ.,|^h+/|^h0|^h2,|^hE[  ### ####  ..# #.. {  #.# # # ## #.# #.##@##-- .# #.# #.#...### .####.## #.......# ≈≈§#..########...#... §§≈.'.............#####. .§§§#..#########..# <.≈≈##..# #####..# ...§#.#.# #....†.# ≈≈≈.+.#.# #.####.#|^hFs43.3 (8.0-4.3 (9|^hTo _e - a viscous dark potion|^h;4|^hg@|^hBH _No target in view!|^h43|^h|^h|^hǴM########... #.....J..   #@# ###.##  #.# #.#...## .####.## #.......####...#...|^h<..#####J   endoplasm (asleep)###...†.#|^h)u 0  An endoplasm comes into view.|^hL;J.J|^h+5.3 (1|^ht _The endoplasm quivers.|^h s### #######..# #.@..J....  #.# # #.#####... # #.# #.##.## # #.# #.#...### ####.## #.......# ≈≈§#..########...#..... §≈.'.............#####. §§§#..#########..#≈≈##..# #####..#|^h%!J.|^h&6|^h<|^h[  ### #######...  ..# #.@.J.....  #.# # #.#####... # #.# #.##.## # #.# #.#...###  #.......# ##.. ... ##..# |^h,\M|^h\  ### #######...  ..# #.@.J.....  #.# # #.#####... |^h\ #.# #.##.## #.# #.#.. #....|^h\F##.. |^h]b...##..#|^h2] |^hc|^hd|^hi|^hjka _An endoplasm is nearby!|^h4.### #...# #..@J.#.# # #.#####.  #.# #.##.## .  #.# #.#..|^h6.###.## #.......#§#..##...#..... ≈.'...#..##..# |^h4i  The endoplasm freezes you.|^hQV6---7|^h|^h% _You are frozen.|^h{  .  ### #######.... |^h 4 ..# #..@J......  #.# # #.#####....  #.# #.##.## .  #.#     |^h  .  ### #######....  ..# #..@J......  #.# # #.#####....  #.# #.##.## .  #.#    |^h5 4|^hک |^ha a _An endoplasm is nearby!|^hl  You hit the endoplasm.  The endoplasm is severely wounded.|^hl |^hl h7=--=8.7 (1.4|^h6y |^hQ| @ _The endoplasm hits you but does no damage.|^h  .  ### #######.... |^hy 4 ..# #..@J......  #.# # #.#####....  #.# #.##.## .  #.#     |^hU5  .  ### #######....  ..# #..@J......  #.# # #.#####....  #.# #.##.## .  #.#   |^h5 ) |^h: |^hL; |^h8? |^hA a _An endoplasm is nearby!|^h  You barely miss the endoplasm.The endoplasm is severely wounded.The endoplasm hits you but does no damage.50.2 (1.5|^hg   .  ### #######.... |^h% \ ..# #..@J......  #.# # #.#####....  #.# #.##.## .  #.#      _You block the endoplasm's attack.}^h`Q .  ### #######....  ..# #..@J...... }^h@a #.# # #.#####....  #.# #.##.## .  #.#    }^hQf}^hf}^hj}^hna _An endoplasm is nearby!}^h( .  ### #######....  ..# #..@J......  #.# # #.#####....  #.# #.##.## .  #.#     }^h; .  ### #######....  ..# #..@J......  #.# # #.#####....  #.# #.##.## .  #.#    }^h@}^hhA}^hE}^hR _An endoplasm is nearby!You hit the endoplasm.}^hX1.}^hP[6661.6 (1.4}^h_}^haM _You kill the endoplasm!}^h3}^hK}^h8===}^h1 _HP restored.}^h3}^h4}^ho}^ha }^h }^h5!}^h#}^h$,}^hy%}^h'}^h(}^h):==}^h:*}^ha,}^h-,}^h.}^h0}^h&3,}^h 4}^h5}^h7,}^h8}^hr;}^hk  #. #. #. #.##### #.#...#   #.....###.#   ##...@....#  - ##....######   #######.....##   #............#   # #.#####.....##   #.##.## ##...##     #.#...### ##.##     #.......# ...#   }^hqa ####...#.....#...  60.0)-2.6 (11 _f - a scroll labelled JIQON ESHIWN}^hU4}^h}^hH _No target in view!}^h}^h}^hB}^hه}^h}^hP _}^hG}^hm}^h}^h)}^hB}^hߓ}^hFB}^h}^hI J..  #.# #. #.# #. #.# }^hם#. #. #.##### # #.#...# #.#  #.....###@#  ##........#   ##....###### #######.....##  }^h[#............#  #.#####.....##  J   endoplasm (asleep) #.## ##...##  ...### ##.##  }^h*f.....# ...# }^h 6.6 (4.0)  An endoplasm comes into view.}^hߨ?.JJ}^hg+7.6 (5}^h}^hi }^hP_The endoplasm quivers.}^h (\... #J ####...# .....###. ##........ ############.....#...........}^h(###.....## #.## ##...##### ##.#}^h*}^h0&.J}^h%1+8.6 (1}^ho5}^h]7}^h  ...  ...  #.#  #. #J#  #. #.#  #. #.#   #.#  }^h  #@#  #.#  ..#  ####    }^h C   ##.##}^h$ ~ ...  ...  #.#  #. #J#  #. #.#  #. #.#   #.#   #@#  #.#  ..#  }^h ####       ##.##}^hU 4}^h }^hq  ... #.J ####...# .....### ##........ ############.....#...........###.....## #.## ##...## _An endoplasm is nearby!}^h$ }^h@ &.J}^h& -9 _}^hr }^h }^hF  ...  ...  ...  #.#  #. #.#  #. #J#  #. #.#   #@#   #.#  #.#  ..#  ###      }^h[  ...  ...  ...  #.#  #. #.#  #. #J#  #. #.#   #@#   #.#  #.#  ..#  ###       M..K......J ####...# #.....###.# J   endoplasmK   kobold (asleep) _An endoplasm is nearby!  A kobold comes into view. It is wielding a +1 dagger of venom. .KK  The kobold shouts!==70}^h5s V _The endoplasm hits you but does no damage.}^hD8  .....  .K.  ...  }^h8 ...  #.#  #. #.#  #. #J#  #. #@# }^h8  }^h8  #.#  }^h8  #.#  }^h;9 '#.#  }^hp9 m..#  ###    }^h9 }^ht .....  .K.  ...  ...  #.#  #. #.#  #. #J#  #. #@#  }^h #.#   #.#  #.#  ..#  ###    }^h4}^h}^h _There are monsters nearby!You slash the endoplasm!}^h}^hE}^hu.K.K   kobold}^hI>88-2.1 (1.5}^h~}^h M _You kill the endoplasm!~^h}A .....  ~^h1~...  ...  .K.  #.#  #. #.#  #. #.#  ~^h~#. #@#   #.#   #.#  #.# ~^h~ ..# ~^hq ###    ~^hdy .....  ...  ...  .K.  #.#  #. #.# ~^h$ #. #.#  #. #@#   #.#   #.#  #.#  ..#  ### ~^h^;   ~^h~^hY8-~^h* ~^h  M#...g.#............K. ####.#...# #.# g   goblin (wandering) _A kobold is nearby!  A goblin comes into view. It is wielding a +0 dagger..g.Kg=30 _The goblin shouts!~^hxB #.....#  ~^h~...g.  .....  ...  ...  ~^hܺC#K#  #. #.# ~^h8 #. #@#  ~^h"$#. #.#  ~^h@0 #.#   #.# ~^h> #.#  ..# ~^h] ###   ~^hxYD #.....#  ...g.  .....  ...  ...  #K#  #. #.#  #. #@#  #. #.#   #.#   #.#  #.#  ..#  ###   ~^h\4~^h| ##.###.....###...g.#......#........ #K ####...# .....### ##........ ############.....# _There are monsters nearby!~^h ~^h .g  The kobold hits you but does no damage.===============-4Pois ~^h~^hVQ _You are poisoned.~^h4 ###.###  #.....#  ##.....#  ...g..#  .....  ...  #K#  #. #@#  #. #.#  #. #.#   #.#   #.#  #.#  ..#  ###  ~^h\ ###.###  #.....#  ##.....#  ...g..#  .....  ...  #K#  #. #@#  #. #.#  #. #.#   #.#   #.#  #.#  ..#  ###  - _There are monsters nearby!You closely miss the kobold. .g  You feel very sick.The kobold hits you with a +1 dagger of venom.12=========--------5.6 (1.5Pois ~^h ~^hqB_You are lethally poisoned!~^hkj--------~^ho ~^h  #.#  ^hY#.#  ..# ^h^ ###  ^h{ ###.###  #.....#  ##.....#  ......#  .....  ... ^h #)#  #. #@#  #. #.#  #. #.#  ^h_X #.#   #.#  #.#  ..#  ^hO###  ^h  You start resting.* * * LOW HITPOINT WARNING * * *^h!5^h)-80.5 (1^hL^h   You start resting.* * * LOW HITPOINT WARNING * * * _You feel sick.  You start resting.* * * LOW HITPOINT WARNING * * * _You feel sick.^hLK^hK0-^hL^hM^h^h!v4====-Pois ^h"(T0 _You feel sick.  You start resting.  * * * LOW HITPOINT WARNING * * * _You feel sick.  You start resting.  * * * LOW HITPOINT WARNING * * *^h+)====-1.5 (1Pois ^h-^hV0   You start resting.* * * LOW HITPOINT WARNING * * * _You feel sick.  You start resting.* * * LOW HITPOINT WARNING * * * _You feel sick.^h53^hU^hf  * * * LOW HITPOINT WARNING * * * _You feel sick.  You start resting.* * * LOW HITPOINT WARNING * * * _You feel sick. _Unknown command.^hW^h%X^h-Y^hY^h' ^hr. u3===-Pois ^h4 0  You start resting.* * * LOW HITPOINT WARNING * * *^h5 ===-2.5 (1Pois ^h4: ^h< $ _You feel sick.^h) ^hS* ^h+ ^h, ^h  }=Pois  0  You start resting.* * * LOW HITPOINT WARNING * * *=3.5 (1Pois ^h p  You start resting.* * * LOW HITPOINT WARNING * * * ^h _You feel sick.  You start resting.* * * LOW HITPOINT WARNING * * * _You feel sick.^h 3^hV ^h( ^ha^h it2==-Pois ^h pT0 _You feel sick.  You start resting.  * * * LOW HITPOINT WARNING * * * _You feel sick.  You start resting.  * * * LOW HITPOINT WARNING * * *^hp==-4.5 (1Pois ^hp^hv^hSy   You start resting.* * * LOW HITPOINT WARNING * * * _You feel sick.  You start resting.* * * LOW HITPOINT WARNING * * * _You feel sick.^hMk3^hk^hl^h$:^hiAs1=-Pois ^h}I-0  ^hsJd=-5.5 (1^hQO^hQ[ _You are no longer poisoned.^hȝ^h^h ^hš,^hե2=^hӧ,^h^hL^ht^hl^h^h@^h.^h^hf3==^h7^hβ^h^hɳ^h,^hŶ^h,^h^hE^hP4==^hû^h^hr^h־^h̿^h,^h^hs,^hY^h:75^hE==^h8^h%,^h^h,^h^h,^h^hv^h!6^hE==^h^h^h ^hM^h^h^h^h,^h^h^h9=^h^h^h 7=8==9==^h B^h10/24==^h^h,^h^h_^hw^hV^hF1==^h^h ^h^h ^h ^h"^h#,^h$^h&t2==^h'^h-(,^h(^h *,^hp*^hy,,^h>-^hi/O=^h;0^hI2i3=^h3^h 4^h04^h4^hu5,^h5^h6^h6^h7^h8^h8^4==^h]9^hC:^h:^h:^h@<^hk<^hE=^h?,^hK@^hTB^hB^5==^hJC^hD^hE^hE^hG^hG^hH^hrK,^hN^hPt6==^hQ^h]S,^hS^h/U,^hU^hW,^htX^hCZ^hZ^7==^hY[^h],^h]^h_^h_^h`^hZb,^h3c^hd^hek18==^he^hg,^hh^hj,^hk^hl^hl^hm^hoO=^hqp^h2r^h}rK9=^hWs^hu,^hu^hv,^hw^hPy,^h:z^hC|20==^h}^h?,^h^h ,^h^hɃ,^h^hg^hh1==^hr^hA,^h^h׋,^hx^h,^h?^h'~2==^hR^h,^h^hؖ,^h^h,^h^h6^hla3==^hW^h0,^h^hX,^h)^h,^h$^h_ _You start resting.^hN8177.5 (92.0)^hp4==8.5 (93^h^h" _HP restored.^hp3^hk^h^h;,^h,^h^h,^h^h^h9=^h^ha,^h^h,^h^h,^h^h,^h^hB^h^h^h^h,^h^h,^h7^hTn^h^h,^h^h,^h?^h,^h^h9^ha^h;^h^h^h^h,^hO^h+,^h^h ,^h ^h ,^h ^hm^h^hW^h8,^h^h^h3^hl^hm,^hd^h,^h(^h !,^h!^h#,^h$^hS&,^h0'^h(,^h)^h<+,^hP,^h-,^h.^h0,^h1^h3,^h4^h6,^hg7^h%9,^h9^h;,^h<^h,>,^h>^h@,^hA^hDB^hE,^h7F^hH,^hH^hI,^h%J^hK,^hK^hL,^hM^hN,^h]O^hIP,^hP^hR,^hS^hU,^hV^hX,^hQY^h[^hq[^h\^h],^h^^h`,^h`a^h0c,^hd^he,^hf^hVh,^h,i^hj^hj^hk^hq,^hr^ht,^hu^hw,^hx^hKz,^hQ{^h6},^h}^h,^h^h4,^h^h,^h^h,^h8^h^hD^h^h,^h^h|,^h^hE,^h^h^h^hI^hF,^h8^h,^hۜ^h,^h^h,^h ^h ,^hr^h,^he^hn^h^h^h,^hl^hէ,^h%^h,^h^hZ,^h^hӮ,^h^h۱,^h!^h,^h4^hd,^hն^h,^h^h,^hĻ^h5,^hW^hݿ,^h^hB^h,^h^h(,^h ^hj,^h^hE,^h^h,^hH^hh,^h^hh 277.5 (99 _You start waiting.^h<.8.5 (100.0) ^h9^hw# _Done waiting.^hK3^hg^h5^h^h"^hh$^h$^h~%^h',^h)^h +,^h+^hE.,^hW/^h1,^hm2^h4,^h5^h7,^h 9^h ;^h7;^h<^h_>^h>^hB^hD,^hE^h~G^hG^hJ^hJ^hK^hK^hbN,^hBO^h# _Done waiting.^hd 3^h ^h ^hc 78 M #.# ##.## ###^h .......##.....##.....#.#.#.#^h= E ###^h+ ,0.0)^h +9.5 (1^hj$ ^h) waiDone waiting.  Things that are here: _a +0 dagger; a +1 dagger of venom; a kobold skeleton^hR? _^hA ^h:B $ _^hF ,^hO  #!#   #.#  ###.###   #.....#  ..###.....#  .........#  #.....#  #...@.# 80^hO _ ###)#.# #. #.#.# #. #.#.# #. #.#.# #.##### #.#.#^hO  #.#...# #.#.# ^hO #.....###.#[# ....#  ^hP ^h\ A1.5 (2^hb ^hd # _Found a robe.^h^h(^he^hG ^h:_No target in view!^h^h^h^hw^hu: _^hH,^h^h5^h^h^hͲ,^hճ^h^hY,^h^h^h,^h!^h^hm,^h^h^h}d #>#######  ........#   #@#  7.5 (6 #.#   ###.###  #.....# ^hI: ..###.....#  ..........#  ..###.....#  #.....#  ###)#.# ^h;^h$8.5 (7^h^huJ _Found a stone staircase leading down.^h+9.5 (8^he^h R _g - a white potion^h;4^h>^hAH _No target in view!^h3^h^h^h^hP _^hX ,^h ^h^h,^h^h^h6,^h^h^hB^h^h^h^hV^h^h^hZ^h^h^hm ,^h ^hg$^h&,^h'^hV)^hf+,^hp,^h-^h 0,^h1^h4^h5,^h7^hI9^h:,^h<^h<^h>,^h@?^hEB^hD^hSD^h,E^hF^h######.#. .. .................# #. #######.#####........##.# #....#.#.#..# ###.)...... ##.## #...#..#...########...###...#......@................420.5 (31.0)^h!...$...########...###......##.# ##.## #...# #. ##.# ###) # #..# #. #.## #. #.# #. ^hI#.##### #. #.#...# #.^h B1.5 (32^h^h# _Found a club.^hÜ^h^ho^hH _No target in view!^hvg3^hh^hQj^h)m^h q: _^hq^h.x# # ##. #######>####..#...... ............#....#.#.# #######.#####......... ##.# #....#.#.# #..# ##)......# ##.##  #..#...########...#####...................!...$.@.########...###..##.## ##.## ##### #.# ##.# ##^hx #.# #..# #.# #.###.# #.# { #.# #.##### #.# #.#...# ^hx2 #.....##^h~13.5 (2.0)^hE^h^ht[ _You sense a monster nearby.^h'4^h.^h1H _No target in view!^h3^h^h^h^h$ _^h$^h^h) # # ##. #######> ...#........ #....#.#.#. #######. #.. ##.# #....#.#.# #..#  ..)......# ##.##  #..#...##...####.......!...@...########...##..##.## ##.## ###. #.# ##.# #. #.# #..##. #.# #.###. #.# #.#b   bat (asleep) .b #.# #.####[40^hm## #.# #.#... #.....^h+4.5 (1^ha^h*^hjabb.^h+5.5 (2^hQ^h  _A bat comes into view. _You see here 8 gold pieces.^hCy ...#................. #....#.#.#. #######.# #......... ##. #....#.#.# #..# ..)......##.## #..#...########...#######......................!...$...########...#....@##.## #########.##.# ##. #b##.# #..# #.##.# #.## #.##.# #. ..##.# #.### ####.# #.#.. #. ##^h #b.^h׀ 3=6.5 (1^h ^h 1 _You block the bat's attack.^h  #....#.#.#.  #.........  #....#.#.#  ..)......#  #..#...### ######......... ....!...$...# ......b@##.##  #######.##.# ##.#  #.##.# #..#  #.##.# #.##  #.##.# #.#  ..##.#  ####.# ^h  #....#.#.#.  #.........  #....#.#.#  ..)......#  #..#...### ######......... ....!...$...# ......b@##.##  #######.##.# ##.#  #.##.# #..#  #.##.#  #.##.#  ..##.#  ####.# ^h ^hn ^hQ ^h _A bat is nearby!You slash the bat!^ht @.^hˮ )^h3 6107.9 (1.4^hP ] _You kill the bat!^h 3^h" ^h- ^h ,^h ^ha ,^h ^h @ _You now have 8 gold pieces.^h 3^h ^h ^h^! ,^h0" ^h$ ^h& ,^h ( ^h* ^h, ,^hw- ^h5  # # ##. ###### ...#.............. #....#.#.#.###### #..........  #....#.#.#  ..)......# # #..#...#########.#######......................########.^h}5 -..........##.## ############.##.# ## #.##.# #. #.##.# #. #.##.# #. ..##.# #####.# #^h!6 B #^h < s33.9 (6.0-4.9 (7^huA ^hC Y _h - a viscous ruby potion^ha^hlb^hh^hk ^hkB_No target in view!^h2^hV3^h4^h6^h8^hL9$ _^h=,^h #..#J.### ##.. #######>...#................#....#.#.#.########.#.......... ##.#....#.#.# #....)......# ##.# #..#...#########.#######@..............................########...#..........##.## ##.##########.##.# ##.##.##.# #..##.##.# #.## J   endoplasm (asleep)#.##.# #.#..##.# #.##[17;17^h';H####.##.#.^h+5.9 (1^h j.JJ6.9 (2^hy^h] _An endoplasm comes into view.^hԮ!....l#..#..### ##.. #######>..J#...............#.#.#.#######..........#..###....#.# #........)......# ##.# #@.#...#########.#######.......................########.............##.############.##.##.# l   frilled lizard (asleep)##..#^h  A frilled lizard comes into view.^hW.l.Jl^hs+7.9 (1^hJ^h8 _The frilled lizard hisses angrily.^hS ..... .#.l### ##.. > ...#....... #.J..#.#.# #..........  ..###....#.#.#  ^hS......)......#  #@.# #........ .......## ....##.##  ####.##.#  #.##.#  #.##.#  #.##.# #.#  ^hT) ^h|[ ..... .#.l### ##.. > ...#....... #.J..#.#.# #..........  ..###....#.#.#  ......)......#  ^h~#@.# #........ .......## ....##.##  ####.##.#  #.##.#  #.##.#  #.##.#   ^hW^h^h^hB ##.##..... . . #..#.l###.##.. #######>...#...............J..#.#.#.###### #..........####....#.# #........)@.....# ##.# #######..#...#########.#######.......................########...^h..........##.############.##.###.### _There are monsters nearby!^h}^h^hJ R.l.J^h -8 _^h^hR^h ##.#.. #  ..... . .  .#..###.##.. > ..l#..... #....#.# #..J.......  ..###....#.#.#  ......)@.....#  #######..#...# #........ .......##^h ...##.##  ###.##.#  #.##.#  #.##.#   #.# ^h ##.#.. #  ..... . .  .#..###.##.. > ..l#..... #....#.# #..J.......  ..###....#.#.#  ......)@.....#  #######..#...# #........ ^h!.......## ...##.##  ###.##.#  #.##.#  #.##.#   ^h!4^h@'^h)d _There are monsters nearby!^hM. ... ###.#.. # ...... .# . #.#.#..###.##.. #######>?..l#.................#.#.#.###### #..J.......#^hF...###..@.#.#.# #........)......# ##.########..#...########... Abil: Dig....##J   endoplasm##########.##.##.#^hR^h_ .lFound a scroll labelled VABLUO QIUCVUL.^h .=9^h|^h@ _The endoplasm hits you but does no damage.^hR> ..... ^hC###.#.. # ^h ^h...... .# . ^h- ^ht#.#..###.##.. ^h>^h ^h<?...#.....^hs ^h&#..l.#.#.#.^h ^h7#..J....... ^hQ ^h0..###..@.#.#.# ^h ^hs......)......# ^h ^hTO#######..#...# #........ .......##^hJ ...##.##  ##.##.#  ^hC#.##.#   ^hgB ..... ^hƆj###.#.. #  ...... .# .  #.#..###.##.. ^h?> ^h{?...#.....^h #..l.#.#.#. #..J.......  ..###..@.#.#.#  ......)......# ^h #######..#...# #........ ^h.......## ...##.## ^hE  ^hh##.##.#  ^hn#.##.#  ^h ^h^h%^h ^hd _There are monsters nearby!^h(& ;  You hit the endoplasm.^hE1 .l The endoplasm is moderately wounded.The endoplasm hits you but does no damage. x2^h1 .41.3 (1.4^h8 ^h; [ _The frilled lizard barely misses you.^heH  ..... ###.#.. #  ...... .# .  #.#..###.##.. >^h I  ?...#..... #....#.#.#. #..Jl......  ..###..@.#.#.#  ......)......#  #######..#...# #........ .......## ...##.##  ##.##.#  #.##.#  ^h)I $ ^hh k ..... ###.#.. #  ...... .# .  #.#..###.##.. > ?...#..... ^h? c#....#.#.#. #..Jl......  ..###..@.#.#.#  ......)......#  #######..#...# #........ .......## ...##.## ^hn  ##.##.#  ^h #.##.#   ^h ^hj ^h" ^h d _There are monsters nearby!^h E ..... ###.#.. #  ...... .# .  #.#..###.##.. > ?...#..... #....#.#.#. #..Jl......  ..###..@.#.#.#  ......)......#  #######..#...# #........ .......## ...##.##  ##.##.#  #.##.#   ^h=  ..... ###.#.. #  ...... .# .  #.#..###.##.. > ?...#..... #....#.#.#. #..Jl......  ..###..@.#.#.#  ......)......#  #######..#...# #........ .......## ...##.##  ##.##.#  #.##.#   ^hF 4^hN ^hIe You completely miss the endoplasm.You barely miss the frilled lizard.  The frilled lizard bites you but does no damage.  The endoplasm freezes you.^hf [3-2.6 (1.3^hl ^hn % _You are frozen.^h | ..... ###.#.. #  ...... .# . ^hy  #.#..###.##.. > ?...#..... #....#.#.#. #..Jl......  ^h P..###..@.#.#.#  ......)......# ^h  #######..#...# ^h ^h* 2#........ .......## ^hT ...##.## ^h # ##.##.# ^h $ #.##.#  ^h $ ^h_ ..... ###.#.. #  ...... .# .  #.#..###.##.. > ?...#..... #....#.#.#. #..Jl......  ..###..@.#.#.#  ......)......#  #######..#...# #........ .......## ...##.##  ##.##.#  #.##.#   ^hb^h,c^hJj^hxe _There are monsters nearby!^hNy.You slash the endoplasm!^h  .l   frilled lizard  You kill the endoplasm!23.9^h _You miss the frilled lizard. The frilled lizard barely misses you.^h: ..... ###.#.. #  ...... .# .  #.#..###.##.. >^h&; ?...#..... #....#.#.#. #...l......  ..###..@.#.#.#  ......)......#  #######..#...# #........ .......##^he;E ...##.##  ##.##.# ^h;2 #.##.#   ^h;^hk ..... ###.#.. #  ...... .# .  #.#..###.##.. > ?...#..... ^h=#....#.#.#. #...l......  ..###..@.#.#.#  ......)......#  #######..#...# #........ ^h.......## ...##.## ^hK ##.##.#  #.##.#   ^h,4^h^hY _A frilled lizard is nearby!4=5.2^h^h _You closely miss the frilled lizard. You block the frilled lizard's attack. x2^hDu ..... ###.#.. #  ...... .# .  #.#..###.##.. > ?...#..... #....#.#.#. #...l......  ..###..@.#.#.#  ......)......#  #######..#...# ^hE#........ .......## ...##.##  ##.##.#  #.##.#   ^h ..... ###.#.. #  ...... .# .  #.#..###.##.. > ?...#..... #....#.#.#. #...l......  ..###..@.#.#.#  ......)......#  #######..#...# #........ .......## ...##.##  ^h##.##.#  #.##.#   ^h4^h^h{ _A frilled lizard is nearby!^h[3-6.7 (1.5^h^hBp _You miss the frilled lizard. The frilled lizard bites you.^hъ ..... ###.#.. #  ...... .# .  #.#..###.##.. > ?...#..... #....#.#.#. #...l...... ^h2 ..###..@.#.#.#  ......)......#  #######..#...# #........ .......##^hL ...##.##  ##.##.#  #.##.#   ^h3, ..... ###.#.. #  ...... .# .  #.#..###.##.. > ?...#..... #....#.#.#. #...l......  ..###..@.#.#.#  ......)......#  #######..#...# #........ .......## ...##.##  ##.##.#  #.##.#   ^h.^hqC^hX _A frilled lizard is nearby!You barely miss the frilled lizard.8.1 (1.4^h5\^h^I _The frilled lizard bites you but does no damage. x2^h/ ..... ###.#.. #  ...... .# .  #.#..###.##.. > ?...#..... #....#.#.#. #...l......  ..###..@.#.#.#  ......)......#  #######..#...# #........ .......## ...##.##  ##.##.#  #.##.#   ^h+  ..... ###.#.. #  ...... .# .  #.#..###.##.. > ?...#..... #....#.#.#. #...l......  ..###..@.#.#.#  ......)......#  #######..#...# #........ .......## ...##.##  ##.##.#  #.##.#   ^hE ^hG  _A frilled lizard is nearby!You hit the frilled lizard but do no damage.4=9.6 (1.5 _The frilled lizard bites you but does no damage.^hJ2 / ..... ###.#.. #  ...... .# .  #.#..###.##.. > ?...#..... #....#.#.#. #...l......  ..###..@.#.#.#  ......)......#  #######..#...# #........ .......## ...##.##  ##.##.#  #.##.#   ^hL 3 ..... ###.#.. #  ...... .# .  #.#..###.##.. > ?...#..... #....#.#.#. #...l......  ..###..@.#.#.#  ......)......#  ^h #######..#...# #........ .......## ...##.##  ^h ##.##.#  #.##.#   ^h3 4^h1 ^h " _A frilled lizard is nearby!You closely miss the frilled lizard. The frilled lizard closely misses you.51.1^h ^h [ _The frilled lizard barely misses you.^h)@@  You hit the frilled lizard.^hIg†^hN552.4 (1.3^hJU^hWR _You kill the frilled lizard!^h(^h/e=^hU #.#  ###.### .. ##.....  .. .....# #.###.#..##### ............# . #.#..###.##.. #### #..@...#..........- #.###....#.#.#.#### .. #...†......  #...###....#.#.# .. ......)......# ## #######..#...####### #.#######.............[^hW34m...............########..........##.##7.4 (5.0-8.4 (6^hA^^hwcd _i - a scroll labelled VABLUO QIUCVUL^h-4^hw4^hk7H _No target in view!^h]=3^h>^hB^hEP _^hK^hK,^hYL^hN^hP,^hQ^hU^hW,^hX^hEZ^hD\,^h0]^h_^hb,^h9d^hf^h i,^hn,^hu#### ###.####.... ##...... #.... .....# # #.##.###.#..######. #...............#...##?.# #.#.#..###.##......# #......#...... #..###.###....#.#. #.@....# #...† #.##...###....#.#. ............)......#{#.#####.######..#...# # #.#######....... ............... ##..##.## ##########.##.# #.##.#^h|J66.4 (8^h^h†[ _You sense a monster nearby.^h4^h^hk H _No target in view!^h2 3^h ^hD ^h ^hW $ _^h ^hӝ ^h ,^h ^hW ^h ,^hm ^h  # #### ###.####  .... ###  #...........# # #.##.###.#..##### #.#. #...............# #....##@.# #.#.#..###.###......# #......#.....^hW ##.##..###.###....#.#. # #......# #...†.... #.##...###....#.#............)...... {#.#####.#######..#... # #...... ............... ^hH +9.4 (3^h$ ,70.4 (4^h ^h ` _j - a scroll labelled XIELYIKEAV^h 4^h ^h H _No target in view!^h I^h f _^hj X^h ^hn ^h ^hF X^hk ^h ,^h ,^h B^h n^h X^h ,^hg ^hG ^h ,^h ^h(" ^h0- n^hV/ ^h3 ^hu8 X^hl: ^h; ,^hp< ^h> ^h@ ,^hf@ ^hA ^hF B^hG ^hI ,^h{N ^hN ^hHQ ,^hQ ^hT ^hV ,^hPW ^hY ^h b 9#.##.....######## ###.#####...............###......#.####.#.###...........##.#.# #.##.###.#..####.#.###........#....##..###.#.#..###^hb \ ###......# #......#.. ##.##..###.###....# #@##......# #...†. #.##.##...###....# ..............)..^hb V g#.#####.#######..##.#.# #.#######..# #.. ......^h"c g   hobgoblin (asleep) ### ##..........#^hJc ; ####.#^hoc 3 #.#^hi ~ 90.4 (20.0)  A hobgoblin comes into view.^hq ug.g^hOr K====1.4 (21^hy ^h{  ^h-| _The hobgoblin shouts!^h..............###...... ####.#.###...........#  #.#.# #.##.###.#..####.#.###..................##..###.#.#..#####......# #......#.. ##.##..###.###....#^hQ #.##......# #...†.##...###....##.g.............)...#.#.#####.#######..##.#.# . #.. ......... ### ### ##########^h ^h"f=---2.4 (1.0)^h '^h)@ _The hobgoblin hits you but does no damage.^h|   #.  #.#.#  #.#.## #....# ###......#  ##.# #.# #...† #@# #.g.............) #.#.#####.# #.#.#  # #..  ### ^h_   #.  #.#.#  #.#.## #....#^h ###......#  ##.# #.# #...† #@# ^h!#.g.............) #.#.#####.# #.#.#  ^hw# #..  ### ^hP---^h^h` _A hobgoblin is nearby!^h؇e{3.7 (1.3^h^h;v _You barely miss the hobgoblin. You block the hobgoblin's attack.^h   #.  #.#.#  #.#.## #....# ###......#  ##.# #.# #...† ^hI#@# #.g.............) #.#.#####.# #.#.#  # #..  ###  { ^hR   #.  #.#.#  #.#.## #....# ###......#  ^hR##.# #.# #...† #@# #.g.............) #.#.#####.# #.#.#  # #..  ^h(Su###  { ^hb^^h^^h:d^hf` _A hobgoblin is nearby!^h {   You hit the hobgoblin.  ^hbNThe hobgoblin is moderately wounded.^h(5.0^hb^hC _The hobgoblin hits you but does no damage. x2^h.p   #.  #.#.#  #.#.## ^hw/#....# ###......#  ##.# #.# #...† #@# #.g.............) #.#.#####.#^h// #.#.#  # #..  ^h/A{### ^hA   #.  #.#.#  #.#.## #....# ###......#  ##.# #.# #...† #@# #.g.............) #.#.#####.# #.#.#  ^hC# #..  {### ^h|4^h^h` _A hobgoblin is nearby!^h   #.  #.#.#  #.#.## #....# ###......#  ##.# #.# #...† #@# #.g.............)^h #.#.#####.# #.#.#  # #..  {### ^h$@   #.  #.#.#  #.#.## #....# ###......#  ##.# #.# #...† #@# #.g.............) #.#.#####.# #.#.#  # #.. ^h@Z {### ^hF4^hIL^h]# _A hobgoblin is nearby!You closely miss the hobgoblin.The hobgoblin is moderately wounded. B B   giant cockroach (wandering)g   hobgoblin  The hobgoblin hits you but does no damage.^h]-6.4 (1.4^hAc^hkb _A giant cockroach comes into view.^h4    #.  #.#.#  #.#.## #....# ###......#  ##.# #.# #...† #@#^h 5  #.g.............) #.#.#####.# #B#.#  # #..  ### ^hX5 !^h} _   #.  #.#.#  #.#.## #....# ###......#  ##.# #.# #...† #@# #.g.............) #.#.#####.# #B#.#  # #..  ### ^h  ^h ^h< @_There are monsters nearby!^h~ ^h =  You slash the hobgoblin!^h! ,^h<( B.B^h+ 037.8^h!1 ^hn4 M _You kill the hobgoblin!^h   #.  #.#.#  #.#.## #....# ###......#  ##.# #.# #...† #@# #.B.............) ^hV#.#.#####.# #.#.#  # #..  ### ^hp   #.  ^h!(#.#.#  #.#.## #....# ###......#  ##.# #.# #...†^hSZ #@# #.B.............) #.#.#####.#^h| #.#.#  # #..  ### ^h ^h ^hd ^hj^hf _A giant cockroach is nearby!^h>9.2^hΉ^h  ^h^h~_You closely miss the giant cockroach. The giant cockroach barely misses you.^hB^ha   #.  #.#.#  #.#.## #....# ###......#  ##.# #.# #...† #@# #.B.............) #.#.#####.# #.#.#  # #..  ### ^h7   #.  #.#.#  #.#.## #....# ###......#  ##.# #.# #...† #@# #.B.............) #.#.#####.# #.#.#  # #..  ### ^hV^h^h2f _A giant cockroach is nearby!^h#! ^hN$_You closely miss the giant cockroach. The giant cockroach barely misses you. _A giant cockroach is nearby!  You hit the giant cockroach.  The giant cockroach is severely wounded.  The giant cockroach waves its antennae.^h%X3-500.6^h/*^h.4 _The giant cockroach bites you.^h   #.  #.#.#  #.#.## #....# ^ha###......#  ##.# #.# #...† #@# #.B.............) #.#.#####.# #.#.#  # #..  ### ^h6^hi!   #.  #.#.#  #.#.## #....# ###......#  ##.# #.# #...† #@# #.B.............) #.#.#####.# #.#.#  # #..  ### ^h?o^ho^hr^htf _A giant cockroach is nearby!^h  You hit the giant cockroach but do no damage.The giant cockroach is severely wounded.^hb1---2.0^h^h7 _The giant cockroach bites you. x2^h k   #.  #.#.#  #.#.##^h #....# ###......#  ##.# #.# #...† #@# #.B.............) #.#.#####.# #.#.#  ^hFU# #..  ### ^h!   #.  #.#.#  #.#.## #....# ###......#  ##.# #.# #...† #@# #.B.............) #.#.#####.# #.#.#  # #..  ### ^h^h%^h^hf _A giant cockroach is nearby!^hN q  You closely miss the giant cockroach.The giant cockroach is severely wounded.2=-3.5 (1.5 _The giant cockroach bites you but does no damage.^h^\    #.  #.#.#  #.#.## #....# ###......#  ##.# #.# #...† #@# #.B.............) #.#.#####.# #.#.#  # #..  ### ^h    #.  #.#.#  #.#.## #....# ###......#  ##.# #.# #...† ^h n#@# #.B.............) #.#.#####.# #.#.#  # #..  ### ^h 4^h ^h f _A giant cockroach is nearby!^h    #.  #.#.#  #.#.## #....# ^hd ###......#  ##.# #.# #...† #@# #.B.............) #.#.#####.# #.#.#  # #.. ^h E ### ^hw    #.  #.#.#  #.#.## #....# ###......#  ##.# #.# #...† #@#^hx E #.B.............) #.#.#####.# #.#.#  # #..  ### ^h# 4^h ^h_ _  The giant cockroach is severely wounded. ^hړ _The giant cockroach bites you but does no damage. _A giant cockroach is nearby! _A giant cockroach is nearby!  You closely miss the giant cockroach.  The giant cockroach is severely wounded.^h -4.9 (1.4^h ^h J _The giant cockroach bites you but does no damage. x2^hW   #.  #.#.#  #.#.## #....# ###......#  ##.# #.# #...† #@# #.B.............) #.#.#####.# #.#.#  # #..  ### ^h!   #.  #.#.#  #.#.## #....# ###......#  ##.# #.# #...† #@# #.B.............) #.#.#####.# #.#.#  # #..  ### ^h²^hj^hѸ^h5 _A giant cockroach is nearby!You hit the giant cockroach.^hf.^h=6406.2 (1.3^h^h S _You kill the giant cockroach!^hH3^hӼ^h,^hq^h3==^h,,^h^h~4==^h^h1 _HP restored.^h3^h ^h^h,^h^hT^h,^hU^h^he=^h]X^h,^h[$^h'^hF:B^h*<^h/>,^h4?^hG" ^hHB##.#####... #.### #... ###.##.##...###... #...)^hFH #.#.#####.#######. #.#.#####.####### #.#...............^hH.#######........ #########-25.2 (19.0) #.## #.# #=##^hIG    ^hI^hI8-^hR^hWj _Key pressed, stopping explore.^hW^h\^h+_H _No target in view!^h:r^hr^h"3 _^hN#...............)#.#.#####.#######.#.#####.########...##....... ##### ...#.###.# # ###... ..#[. #.#^h18.2 (3.0)^hޓ+9.2 (4^hD _k - a +4 ring of slaying^h4^hP^hH _No target in view!^h١_^h^hH$ _^hX,^hn,^h=^h^hɮ^h1^h,^h^h,^h^h"X^hϽ^ha,^h^h#..#.#######..........##.# ####.##.##.##.##.##.#### #.#....#..####.###.# ##  .#  #.# ####..... ..##.. [. #.##.. #.## #.##..##..# #.#####.####.##^h`,35.2 (6^h+6.2 (7^h^hi _l - a purple potion^h^h^htH _No target in view!^hei ^h j ^h9o ^hq H _No target in view!^hc^hK#^Inventory: 12/52 slots Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Armour (go to first with [) ^h$ b - a +0 scale mail (worn)  c - a +0 buckler (worn) Jewellery (go to first with "=)k - a +4 ring of slaying Scrolls (go to first with ?)  f - a scroll labelled JIQON ESHIWN  i - a scroll labelled VABLUO QIUCVUL  j - a scroll labelled XIELYIKEAV Potions (go to first with !)d - 2 potions of might  e - a viscous dark potion  g - a white potion ^hF$J h - a viscous ruby potion  l - a purple potion^h^>k - a +4 ring of slaying. ^hR_4A ring that increases the wearer's accuracy and damage with ranged weapons and melee attacks. It affects your accuracy and damage with ranged weapons and melee (+4). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Slay+4} {jewellery} ^h`iMenu/colouring prefixes: identified jewellery _________________ “Life is too short to occupy oneself with the slaying of the slain more than  once.”  -Thomas Huxley (p)ut on, (d)rop, (=)adjust, or (i)nscribe.^h^h^hE#.#................. Silvos the Shield-Bearer#.#######..........# Formicid#.# ##########.# Health: 24/24 ========================#.##.# Magic: 2/2========================#.##.# AC: 6Str: 20#.#####.# EV: 8Int: 7#....#..# SH: 4Dex: 13####.#### XL:  2 Next: 40% Place: Dungeon:1^hn#@.#Noise: ---------  Time: 536.2 (0.0)#.##a) +0 war axe#.#Abil: Dig#.#####..... ..##.. [. #.##.. #.## #.##..##..# #.#####.####.## _No target in view! _k - a +4 ring of slaying _No target in view! _l - a purple potion _No target in view! _No target in view!^h^hz+7 (0.5^h^h5 _k - a +4 ring of slaying (worn)^h 3^h ^hV ^h΍ ,^h ,^hW ,^h: ^h ^h B^h( ^h ,^h ^hz ^h+ B^hٰ ^h ,^h ^h ^hԼ B^hI ,^h ^h ^h 3#.##.##.# #.##.##.# #.####### #.##.# #....##....##.# ####.##.#####.# #..##^#  #.###.#  #.###.# #.##.@.#######44.7 (8.0#...........###..#[..####.# # #^h ##..##.## #.# #.###..##..# #.# #.#.#.####.####.## #... #.#§§≈.§≈§#..########. #.+§≈≈≈≈≈.'........... #.#≈.....≈#..######### ^h ^h j _Key pressed, stopping explore.^h" ^h ^h H _No target in view!^h ^hC ^h! ^hG# H _No target in view!^hrs 3^hQt ^h...#≈≈.<.≈≈##..###.##≈.....§#.#. #. +.≈≈≈≈≈.+.#.#  ## #≈≈≈.≈§§#.#.# # ####.####.#.# # #.. ###.#### ##. # . ##.^h9 ^h ,5.7 (21^h ^h ; _Found a stone staircase leading down.^hQ4^hV^h YH _No target in view!^hӯ3^h|^hi^h3^h$ _^hֺ,^hk,^he^hϾ^h,^h^h^hj,^hM^hR  There is a stone staircase leading down here.^hK _^h]^h*,^h^h^h^hD^h^h,^h,^hp^h^hB^hH^h~^h^h^h^hT,^h^h^hZ,^hzn^h(^hw,^hw^h^h,^h^h^h,^h7^h^h,^h^h^h#^hy^h^h3^h,^h^h#^hQ^h^h^hN^h,^h^hG^hs,^h^h^h ,^hx ^h ^h ,^h ^hT^h,^h^h>^h,^h%^h^h,^hI^hX^h/^h^h^h0^h,^ha^h ^h!,^h!^h#^h$^h&%^h%^h|'^h(,^hY)^h*^h,,^h,^h.^h0,^hS1^h2^h4,^h*5^h{6^h$8,^h8^h:^h <,^h<^h,>^hF?,^h?^h7A^hp,^hp^h~tX^hu^hhw,^hw^hfy^hz,^hS{^hm}^h%~,^hx~^hC^h,^hH^hV^hĂ^h^hp^h^hЈ,^h܉^h'^hg,^h^h^hmX^h,^h^h^hh,^h^h؟^h,^hO^h#.# #.# ##.###.#.#.# #.# #.## ##.##.# #.# ### #.## ####.# #.###.###.######.# #.# #.##.............#######.# #.###.#####.###..........# #.....# #.# ##.######### ####### #.####.##.....@######### ^h.630.7 (65^h},1.7 (66^h!^h_e _m - a scroll labelled WOIMPA QIWAINEP^h 4^h^hH _No target in view!^h9^h:3^h<^hz>^hJC _^hE^hF,^hF^htH^hI,^hAJ^hK^hqM,^hN^hO^h.Q,^hQ^h,S^hT,^h7U^hV^hW^h2X^hrX^hY^h[,^h\^h]^h^,^hH_^h`^ha^hb^hvb^hd^he,^he^hg^hh^hbi^hi^hk^hl,^hm^hrr^hs,^hut^h w^hkx,^hx^h|X^h~^h,^h^h^h߃,^hV^hY^h,^h1^hN^h΋,^hS^h0^h,^hp^h8^hՓ^h^h^h^h—,^hF^hΙ^h:,^h^hQ^h,^h^h^h^h^h^hw^h^h^hU^hӦ^h,^h^hU^h,^hD^h^hMB^hv^hޱ,^hO^h[^h,^h^h2^h,^h5^h^hú,^hM^h^hc,^h^hv^h,^hk^h^h,^h^h^h,^hm^h}^h,^h?^hK^h,^h(^h'^h:^hn^h^h^h0,^h^hM^hX,^h^h^^hc,^h^h^h,^h6^h^h,^h^h@^hc,^h^h0B^h^h^h,^h^h{^hB^hH^h,^h$^h5^hz^h,^h^h,^h^h9^h,^h^h^h,^h^h^hW^h^h^hyX^h^h^h*^ha^h?^h,^hq^h^h; ,^h ^h> ^h ^h^hz^h^h_^h^h%^h|^h,^h^h^^hX^h,^h^hP#^h%,^h)64^hE^hN_^haB^hdb^hfn^hh,^hh^h^i^hj^hj^h&k^h5l^h#m^hm^hm^hn^hp^htp^hp^hx^hz,^h{^h}^h~,^h ^h6^hR,^h݂^h^h,^hg^hv^h,^h ^h0^h,^hu^h.^h^h^h*^h ^h+^h{^hՔ^h^h,^h ^h^h̚,^hJ^h>^h,^h^h1^hƢ^h^h^hw^h,^hӧ^h^h^h٫^hŬ^h^h^h̰^h^h:^h ,^h^h^h]^h^hǺ^hV^hB^h^hE,^hM^h^h^h^hy&^hK #.### ###.################### ..###.....................# .........# ##.# #.###.#..######..#.# .............##..##.# ###.#.#..###.##..########>####### # #......#......................# ###.###....#.#.#.########.#####.#  ....# #...÷......# ##.# #.#  #...###....#.#.### #..# ###.#  ........)......###.## #.... ^h^746.7 (115.0)76^hp^hW _n - a lumpy cyan potion^hS^hT^hZ^h]H _No target in view!^h3^hU^h^h^h P _^h^h^h^h^h ^h^^h^h@^h,^h^hB^h1^h7^hx,^h^h ^hO#B^h#^hq%,^h&^h'^h(^h%)^h)^h+^h,^hd-^h-^h<0^h71,^h|1^hA2^hK3,^h3^h4^h6,^h7^h8^h? ...##  ..## $..>....#  { # 60.7 (13.0) ....# # # # ....# # ^h?=....######## ###.############### ...........###................... #.#.###...........######..########.# #.##.###.#..######..# #.#.###...............##..#^hD^hVE,1.7 (14^hI^hyN; _Found a stone staircase leading down.^h4^hR^hH _No target in view!^h3^h^h^h6: _^h,^ht' ############# #$..>..@.#.. S.######.#.# #.#.# #^h.#.# #.######### ###.############### S   ball python (constriction, asleep) ............###.................. ##.#.###...........######..######  #.#.# #.##.###.#..###^h$###..#^h 2.0)  A ball python comes into view.^hWS.S)^h+3.7 (2^h@^hL5 _The ball python hisses angrily.^hj  #...## # #.....## #S..>.@..# #...... ...######.# #.....# #.# #.....# #.#.# #.# #.....# ###..###...#.#.###...######..  #.#.# #.##.###.#..######..#^hYl ^hl ^hr W$.S^hr +4.7 (1^hv ^hx ^h3J p ##########  #$.S>.@..#  ...######.#  #.#  #.#  #.#   #.#.#  ^h $ ##########  #$.S>.@..#  ...######.#  #.#  ^h [   #.#.# ^hn ^h/ ^h ^h b _A ball python is nearby!^h }  ##...## #  #.....## #$.S>@...#  #...... ....######.#  #.....# # #.# ##.....# #.# .# #.# ##.....# ###..####.#.###.######..  #.#.# #.##.###.#..######..#^h  ^h% ^h' ".S^h' ^h5+ ^h+ 5 ^hX, _^h6 ^hO  ^h$ ##########   #$..S@...#   ....######.#   # #.#  #.#  #.#   #.#.#  ^hxks   ##########   #$..S@...#   ....######.#   # #.#     #.#.# ^h7t4^hw^hgyb _A ball python is nearby!^h ^hI"^hE You hit the ball python.  The ball python is severely wounded.^h$L3-=^h7.1 (1.4^h^hʳ ^h~^hF_The ball python bites you. You block the ball python's attack.^hgs   ##########   #$..S@...#   ....######.#   # #.#  #.#  #.#   #.#.#  ^h.s   ##########   #$..S@...#   ....######.#   # #.#     #.#.# ^h4^hy^hb _A ball python is nearby!^h3?%  ^h?You slash the ball python!^hFM>^hI558.4 (1.3^hM^hOO _You kill the ball python!^h3^hW^h4=^h^h^h/^h^h h  There is a stone staircase leading down, spattered with blood here.^hB5 _^h^h^h^,^h^h^h^hK9=^h^h/,^h^hM _You now have 38 gold pieces (gained 15).^hG3^h^h/^h,^h^h^h,^hm^h^h,^h/^h^hhJ^h3^h5^h\B^hUn^hi,^h#B^h/$^h&^h(,^h)^hj+^h-,^h-^hc/^h1,^h1^he3^hF6,^hD7^h9^h/;,^h$<^h=^h?,^h@^h=B^h/D,^hE^hH,^hOI^hK _i - 2 scrolls labelled VABLUO QIUCVUL (gained 1)^hM3^h#N^h=O^hP^hP^h3Q^h&TX^hwU^hV,^h)W^heX^hY,^hNZ^hu[^hO],^h]^h"`^h`,^hna^hc^hKd^hd^hd^h9f^hQg^hg^hg^hh^h6j,^hj^hk^hl^h-m^hXm^hn^ho^hBp^hp^h"r^h t,^hvt^h}z^h{^h{^h },^h}^h~^h^h^h(^hC^h,^h=^hL^hc,^h^h^hx,^h&^hu^h #.......########.# #.#####.########.# #.# #........... #.# #.#######.## ^hb#.# #.# ...# #.# #.# ###.# #.# #.# ##.  #.# #.#.  #@# #.#.#- ^h #.# #.#.#  #.# #.. #.# #.#  #.#b   bat (asleep) ^h #.#  #b# ^h1820.4 (52.0)^h^hJ^h^b#.#b   bat ^hǜ#.# #.#^hfF-1.4 (53^h ^hV _A bat comes into view.^h, #....... #.#####. #.# #........... #.# #. #.# #.# ...#  #.# #.# ###.#  #.# #.# ##.  #.# #.# .  #@# #.#  #.# #.#  #.# #..  #.# #b# #.# #.# #.#^h׋^ #....... #.#####. #.# #........... #.# #. #.# #.# ...#  #.# #.# ###.#  #.# #.# ##.  #.# #.# .  #@# #.#  #.# #.#  #.# #..  #.# #b# #.# #.# #.#^h .#####..# #............# #.#######.##.# #.# ...# .###. ##.. .#.  b. _A bat is nearby!b.^hg3-=2.4 (1.0)^h^h' _The bat hits you.^hf #.#  #.#  #.# #.# ...#  #.# #.# ###.#  #.# #.# ##.  ^h1D#.# #.# .  #.# #.#  #@# #.#  #b# #..  #.# #.# #.# #.# #.# #.#^hz   #.#  #.#  #.# #.# ...#  #.# #.# ###.#  #.# #.# ##.  #.# #.# .  #.# #.#  #@# #.#  #b# #..  #.# #.# #.#^h  #.# #.# #.#^h 4^hH ^h _A bat is nearby!You slash the bat!^h 4†^hF = 503.8 (1.4 ^h :_You kill the bat!^h ^h e _Your Axes skill increases to level 3!^hޤ 3^h ^h ^h{ 4= _^h ^hO _  You see here a bat corpse.^h ^ht  _^hG ^hz ^hL ^h ,^h/ ^h> e=^hж ^h ,^hڷ ^hk ^h ,^h ^h ^h B^h ^h ^h ^h ^h ^h] ^h ^h ^h ^h ^h ^h ^h ^h ^h ^h[ ^h< ^h ,^hE ^h ^h; ,^h ^h ^h ,^h ^hS ^h ,^h0 ^hy ^h ,^h> ^h ^h ,^hv ^h ^h ,^h ^h" ^h ,^hJ ^h ^h ,^h ^hM ^h ,^h* ^h ^h ,^h\ ^h ^h ,^h ^h ^h ,^h ^h ^ha ,^h ^hE ^hP ,^hR ^h= X^h ^hk ,^h ^h; ^hr ,^h$ ^hP ^h9 B^hy ^h ,^h! ^h&  .# #.#  .# #.#  .# #.#  .# #.#  ^h' .# #.#  .# #.#  .# #.###### .#########....... ^h\' ..........#####-55.8 (32.0) ##########.#  #.######^h'   #.......  ########^h(  ^h( 8-^h- ^h5 j _Key pressed, stopping explore.^h6 ^h: ^hx= H _No target in view!^h ^h 3^h6 ^h) ^h# | _^h ^hj ^h ,^h ^hl ^h X^hq ,^h ^h~ ^h; ,^h ^h< ^he ,^h ^h ^h ,^hv ^h2 ^h ,^h ^h0 ^h 2 ,^h2 ^h4 ^h; X #.#  #.. #.#b #.. #.#. #.. ^h; x#.#. #.# #.#. #.# #.#. #.+ #.#. #####.^h< # #.#.# #.>...# #.###########.##. #.#########............##..+ #...........########## ^hb< ###########.# # #.###### #..............#b   bat (asleep)^h<  ##############.# #.# ^h< M#.# #^h? -65.8 (10^hn@ ^h@ ^hG .bb6.8 (11^hK ^hQ V _A bat comes into view.^hAW..b#^hB #.+#### #.>... #.##########.##.##.#########............##..+...........##########################.# ##############.............############# ^hOD^hD^h Ru.b=7.8 (1.0)^hSQ _The bat closely misses you.^h  #.# #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #b#  #.# #@# #.> #.# #.# #.. ..## ^h #.# #.#  #..  ###  #.# ^hZz #.# #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #b#  #.# #@# #.> #.# #.# #.. ..## #.# #.#  #.. ^hkh### #.#^h$4^h^hw _A bat is nearby!^h&9.1 (1.3^h^h]v _You barely miss the bat. The bat hits you but does no damage. x3^h(gU #.# #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #b#  #.# #@# #.> #.# #.# #.. ..## #.# #.#  #..  ###  #.# ^hd #.# #.# #.#  #.# #.#  #.# #.#  #.# #.#  ^hA+#.# #.#  #.# #.#  #.# #b#  #.# #@# #.> #.# #.# #.. ..## #.# #.#  #.. ###^hS #.#^h^h^h^h _A bat is nearby!You hit the bat.  The bat is severely wounded.^h^hU9 ^h.70.6 (1.5^h8^h V _You block the bat's attack. The bat hits you but does no damage.^hO #.# #.# #.# ^h11 #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #b#  #.# #@# #.> ^h#.# #.# #.. ..## #.# #.#  #..^hK  ###  #.# ^hj #.# #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #b#  ^hl#.# #@# #.> #.# #.# #.. ..## #.# #.#  #.. ### #.#^hr4^h@y^h{Z _A bat is nearby!^h5  You hit the bat.^hԫC.^ht551.9 (1.3^h^^hq ^h9_You kill the bat!^h3^h2^h^h^he ^h&%n^h%^hd',^h'^h)^h*^h*^h+^h,^h|/B^hG0^h1,^h2^hL4^h76,^hF7^h:^h<,^h#=^h?^hhA^hA^h?B^hE^h@F,^hG^hI^hNK,^hK^h N^h(O,^hO^hsQ^hS,^hS^hU^hMV,^hW^hX^h-Z,^hZ^h$\^hI^,^h^^h^dn^he,^hse^hf^hVh,^hh^hj^h6lB^hoX^hGq^hor,^hs^hu^h5w,^hw^hx^h)z,^hz^h{^hE},^h}^h^h,^h:^hɂ^h,^h^h^h,^hc^h^hx,^h^h^hŽ,^h^h^h^h2,^hΔ^h,^h^h^h^h^hD^h^h&,^h^h2^h,^ha^hS^h¤,^h;^h^h#.# #.# ###.# #.####.#.###.# #.# ##. .## #.#.# #.##.# #.# . # #.#.##^h #.# #.# .# #....##.# #.# .# ###......#†# #..{ ##.##..#.#  #.##..#.# #.######### ###.#.# #....@....# #.......-  ^hK#.# #########.# #.#.###.##.# #.#.#####.##.# #.#.....#.##.# #.######.# #.# #.##.## #.# #.##..#### #.# #.#^h##.###.## #.# #.###### ^hi908.9 (37.0)-^h^h[ _You sense a monster nearby.^h1k  _No target in view!^hQ 3^hJ ^ha ^h= ^h _^h ^h ,^hP ^h< ^h ,^hq ^h[ ^h` ,^h ^h ^h  #.# #.#######.###.##.....# #.# #.# #.....# #......... #.# #.# #.###.# #.####.#.# #.# #.# #.# ##. .## #.#.# #.# #.# #.# . # #.#.# #.# #.# #.# .# #.. #.# #.###.####.# #^h* U #†# #..r.......# ##. #.# #@# # #.# #.######### ###. #.##.........# #... #.##########.# #.# #.# #.# #.#. #.# #.# #.#. r   rat (asleep) #.# #.# #.##  #.##.# #.#  #.###.# #.#^h9 z 13.9 (5.0)  A rat comes into view.^h b.rr^h̽ J====4.9 (6^h: C _The rat squeaks loudly.^h  #.#  #.# #.# #.....#  #.# #.# #.###.#  #.# #.# #.# ##. .##  #.# #.# #.# . #  #.# #.# #.# .# ^h  #.# #.###.####.#  #†# #...r......#  #.# #@#  #.# #.#  #.# #.........#  #.# ####  #.##.#  #.##.#  #.##.#  #.##.# #.#  #.###.# #.# ^hj  #.#  #.# #.# #.....#  #.# #.# #.###.#  #.# #.# #.# ##. .##  #.# #.# #.# . #  #.# #.# #.# .#  #.# #.###.####.#  #†# #...r......#  #.# #@#  #.# #.#  #.# #.........#  #.# ####  #.##.#  #.#^hl p[15X#.#  #.##.#  #.##.#  #.###.# ^h"s 4^hy ^h  _A rat is nearby!You closely miss the rat. The rat bites you.3-=---6.2 (1.3 _The rat bites you but does no damage.^hA #.#  #.# #.# #.....#  #.# #.# #.###.#  #.# #.# #.# ##. .##  #.# #.# #.# . #  #.# #.# #.# .#  #.# #.###.####.#  #†# #...r......#  #.# #@#  #.# #.#  #.# #.........#  #.# ####  #.##.#  #.##.#  #.##.#  #.##.# #.#  #.###.# #.# ^h2U #.#  #.# #.# #.....#  #.# #.# #.###.#  #.# #.# #.# ##. .##  #.# #.# #.# . #  #.# #.# #.# .#  #.# #.###.####.#  #†# #...r......#  #.# #@#  #.# #.#  #.# #.........#  #.# ####^hV  #.##.#  #.##.#  #.##.#  #.##.#  #.###.# ^h^hϨ:---^h^h ^hһ{_A rat is nearby!You hit the rat.^h1.^h`6607.6 (1.4^h^hG _You kill the rat!^h@I^hCB^hI4=^hjK^hNB^hO^hQ,^hOR^hS^hT,^hrU^hV^h$[{=^h]B^he_^h`,^hQa^hd^h"fB^hg^h|i,^hi^hOon^hp,^hmq^h########### #.....#####.. ######..........# #...# .......########.# #.....###### .#####.########.#####.....# .# #....................# .#######.###.##.....####### .##.....# #............. .# #.# #.###.###.####.#.###... .##.# ##.@.## #.#.# #.#-30.6 (13.0) .##.# #.### #.#.###... .##.# #.# #....##..## .###.####.# ###......# †# #..........# ##.##..## .# #####.###### #.##....  .# #.######### ###.##.##.  .# #.........#^hQ #.........  .# #########.#.#####. -^h[ _Done exploring.^hu4^h#^hH _No target in view!^h3^h^h0.0)..........^h^h^hE _Done exploring.^hF4^h6^h#H _No target in view!^hNII^h`4^hf^hZhE _Done exploring.^h@^hA^hE^hG _Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!^hW^h<3^hJ^hNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.^h4R 4^hXd Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!^h> ^hA Read which item? Scrolls  f - a scroll labelled JIQON ESHIWN  i - 2 scrolls labelled VABLUO QIUCVUL  j - a scroll labelled XIELYIKEAV ^h\M  m - a scroll labelled WOIMPA QIWAINEP [!] read|quaff[?] describe selected^h1^hl^h############ #.....#####.. Silvos the Shield-Bearer ######..........# #...........# Formicid .......########.# #.....####### Health: 24/24 ======================== .#####.########.#####.....#Magic: 2/2======================== .# #....................#AC: 6Str: 20 .# #.#######.###.##.....####### EV: 8Int: 7 .# #.# #.....# #............... SH: 4Dex: 13 ^h.# #.# #.###.###.####.#.###.... XL:  2 Next: 60% Place: Dungeon:1 .# #.# #.# ##.@.## #.#.# #.##. Noise: ---------  Time: 930.6 (0.0) .# #.# #.# #.### #.#.###.... a) +0 war axe .# #.# #.# #.# #....##..## Abil: Dig .# #.###.####.# ###......# †# #..........###.##..## .# #####.#######.##....^hv  .##.######### ###.##.##.  .##.........# #.........  .##########.# #.#.#####.  _Done exploring. _No target in view! _Done exploring. _No target in view! _Done exploring. _No target in view!^he bbbb.# #.bbb###bb@bbbbbbNo target in view!Done exploring.No target in view!Done exploring.No target in view!  As you read the scroll labelled VABLUO QIUCVUL, it crumbles to dust.^hp +1.6 (1^h"bbb.# #.bb###bbbbb^hZ _You hear the flapping of tiny wings. It was a scroll of butterflies.^h|Read which item? Scrolls  f - a scroll labelled JIQON ESHIWNi - a scroll of butterflies  j - a scroll labelled XIELYIKEAV  m - a scroll labelled WOIMPA QIWAINEP [!] read|quaff[?] describe selected^h3^h;^h############ #.....#####.. Silvos the Shield-Bearer ######..........# #...........# Formicid .......########.# #.....####### Health: 24/24 ======================== .#####.########.#####.....#Magic: 2/2======================== .# #....................#AC: 6Str: 20 .# #.#######.###.##b....####### EV: 8Int: 7 .# #.# #..bb.# #.bb............ SH: 4Dex: 13 .# #.# #.###b###b####.#.###.... XL:  2 Next: 60% Place: Dungeon:1 .# #.# #.# ##b@[^hA31mb## #.#.# #.##. Noise: ---------  Time: 931.6 (0.0) .# #.# #.# #b### #.#.###.... a) +0 war axe .# #.# #.# #b# #....##..## Abil: Dig .# #.###.####b# ###......# †# #........bb###.##..## .# #####.#######.##....  .##.######### ###.##.##.  .##.........# #.........  .##########.# #.#.#####.  _Done exploring. _No target in view! _Done exploring. _No target in view!  As you read the scroll labelled VABLUO QIUCVUL, it crumbles to dust. _You hear the flapping of tiny wings. It was a scroll of butterflies.^h  As you read the scroll labelled JIQON ESHIWN, it crumbles to dust.  It is a scroll of enchant armour.^hg/  --more--^h 4Enchant which item? Armour  b - a +0 scale mail (worn)  c - a +0 buckler (worn)[?] describe selected^ht*^h,^h4############ #.....#####.. Silvos the Shield-Bearer ######..........# #...........# Formicid .......########.# #.....####### Health: 24/24 ======================== .#####.########.#####.....#Magic: 2/2======================== .# #....................#AC: 6Str: 20 .# #.#######.###.##b....####### EV: 8Int: 7 ^h59.# #.# #..bb.# #.bb............ SH: 4Dex: 13 .# #.# #.###b###b####.#.###.... XL:  2 Next: 60% Place: Dungeon:1 .# #.# #.# ##b@b## #.#.# #.##. Noise: ---------  Time: 931.6 (0.0) .# #.# #.# #b### #.#.###.... a) +0 war axe .# #.# #.# #b# #....##..## Abil: Dig .# #.###.####b# ###......# ^h6†# #........bb###.##..## .# #####.#######.##....  .##.######### ###.##.##.  .##.........# #.........  .##########.# #.#.#####.  _Done exploring. _No target in view!  As you read the scroll labelled VABLUO QIUCVUL, it crumbles to dust. _You hear the flapping of tiny wings. It was a scroll of butterflies.  As you read the scroll labelled JIQON ESHIWN, it crumbles to dust.  It is a scroll of enchant armour.^hCB^hE..b{# #{.b.{b###b^hEb@bbbbb^h:F372.6 (1^hmLbb###bb@bbbb^hNB _Your +0 scale mail glows green for a moment.^hm -^hG X^h( ^h ^hM ,^h ^hZ ^h ^hF ^h ^hG ^h ^hg ^h ^h ^h ^h{ ^h ^h ^h ^h ^h ^hc ^h ^h ^hG ^h ^h ^h ^hU n^h ^h ^hh ^h ^h ^h ^h ^h ^h! ^h# ,^h% ^h' ^hk( ^hy) ^h]+ ^h, ^h- ^h- ^h. ^h. ^h!/ ^h/ ^h0 ^hp2 ,^h3 ^h5 ^h0; ^h; X^h5= ^h,@ ^h d ^hd ,^he ^hg ^hh ^hi ^hk ^hl ^hmq B^hQr ^hds ^h t ^hu ^hv ^hdx ^h1z ^hf{ ^h} ^h]} ^h@ ^h ^h ^h X^hv ^h ^hp ^hP ,^hÏ ^hס ^hi ^h ^h ^h ^h6 ^h ^hS ^h ^h ^h4 ^hx ^hį ^h B^hܵ ^hԷ ^h" ^h ^h@ ^h ^h] ^h X^h W _You start waiting.^h. ^h& ^h ^h= ^h7 ^h ^h& ^h ^h9 ^h ^h ^h ^h1 ^h ^h ^h ^h ^hi ^hT ^h ^h ^h ^h ^h ^h! ^h ^h ^h ^h ^h ^h B^h&" <^hx# ,^h)* ^hm+ ^h), ^h20 X^h0 ^h1 ^h: ^h; ^h< ^h= ^h> ^h(D X^hD ^hSE ^h@F ^hG ,^hH ^hP ^hQ ^hR ^hS ^hAT ^h U ^hU ^hV ^hwW ^hVX ^hY ^hZ ^h\ ^h+ ^h 4^h/ X^hL ^h+ ^h¾ {^hL ...# #.b....###.b@.62.6 (30.0).....^h ^h Jbb^h i _Your butterfly disappears in a burst of colours! x6^hv I^h W  You start waiting.^h( ,^h ^h I^hB ^h ^h ^h ^hs ,^hV ^h ^h ,^h ^h ,^h ^h ^h ,^h ^h^hX^h^hB^h,^h^h,^hp^h,^h^h,^ho^h| ^h ^h ^h ^hL ^h ^hj ^h ^h ^h^h,^h^h^hA^h;^h^h^h,^h^h~^h^h^h^h:^ht^hd^h^hz^h^h^hh^h^h^h.^h^he^h_ ,^h4Cn^hwEB^hFB^hWG,^hG^hH^hRI,^hJ,^h1K^hK,^h6L^hMB^hN,^hO^hP,^hqP^hQ,^hR^h1S,^hS^hT^h?U^hU^hV,^hYW^h^X^hX^hrY^hY^h Z^h_Z^hM[,^h[^h\,^hR]^hJ^,^h^^h_,^hK`^ha,^ha^hb^h9c^hc^hd^hd^hGe^hf^hf^h+g^h h^hth^hh^hi^hi^h3j^hqk^hk^hl^hlm^hm,^hn,^hTo^hip,^hp^hq^h r^hJr^hs^hbs^hs^h5u,^hu^hy^hz,^h{^ho|^h|^hG~B^h,^hN^hL,^h^hG[^hm ...1061.6 (99.0) _Your butterfly disappears in a burst of colours! x22.6 (100.0) _Done waiting.^h<^hd3^h,^h^hF^hQB^hn^h,^hB^hc^hź^h^h,^h7^h!,^h^h^h,^h,^h ^h,^h^h^h]^h^h,^h^h,^hd^h,^h^h^hn^h^hB^h0,^hx^h,^h^h^h?,^h^h^h^h,^h^hS^h^h^h ^hw^h^h,^hg^h,^hx^h,^h^hd,^h^h^h_,^h,^hA^h,^hb^h^^h,^hc^h,^h,^h^h^hZ^h^h,^hN^h^h^h*^hR^h^h^h^h@^h^h,^hI^hk,^h^h!,^h^h^h-^h ^h^h]^h^h7^h^h^h^hU^h^h,^h[^h,^h^h ,^hr ^h ^h ,^h{ ^h ^h^hb^h^h^hK,^h^h ,^h^hF,^h^h,^hH^h,^hm^h,^h$^h',^h^hf,^h^^h# ,^h ^h!,^hV"^h#,^h$^h7%,^h%^h&,^h'^h(^h)^hZ)^hq*^h*^h +^h+^hL,^h,^h-,^he.^h:/^h/^h/^h0^h-1^hu1^hc2^h2^h3^hZ4,^h4^h 6^hW6^h6^h7,^h8^h9^h:^hJ:^h;,^hi<^h=,^h?>^hp?^h?^h@^hA,^h&B^hDB^hNE,^hE^hG,^hJX^hK,^hYL^hM,^h'N^hO,^hP^hQ,^hmR^h S^hdS^hS^hT^hbU^hTV^htW,^hW^hX,^hY^hZB^h]B^h]^h8^^h^^h_,^hcB^hBd^h$f,^hy^hsn 161.6 (99.0) _You start waiting.^h+-2.6 (100.0)^hC^h# _Done waiting.^h7^h8^h$>^h@F _Unknown command.^h@^hACRead which item? Scrolls  i - a scroll of butterflies  j - a scroll labelled XIELYIKEAV  m - a scroll labelled WOIMPA QIWAINEP [!] read|quaff[?] describe selected^h^hm^h############ #.....#####.. Silvos the Shield-Bearer ######..........# #...........# Formicid .......########.# #.....####### Health: 24/24 ======================== .#####.########.#####.....#Magic: 2/2======================== ^h.# #....................#AC: 7Str: 20 .# #.#######.###.##.....####### EV: 8Int: 7 .# #.# #.....# #............... SH: 4Dex: 13 .# #.# #.###.###.####.#.###.... XL:  2 Next: 60% Place: Dungeon:1 .# #.# #.# ##.@.## #.#.# #.##. Noise: ---------  Time: 1162.6 (0.0) ^h1.# #.# #.# #.### #.#.###.... a) +0 war axe .# #.# #.# #.# #....##..## Abil: Dig .# #.###.####.# ###......# ^h†# #..........###.##..## .# #####.#######.##....  .#^h<'#.######### ###.##.##.  .##.........# #.........  .##########.# #.#.#####. You start waiting. _Your butterfly disappears in a burst of colours! x2 _Done waiting. _You start waiting. _Done waiting. ^h.1_Unknown command.^h7e  As you read the scroll labelled XIELYIKEAV, it crumbles to dust.^h+3.6 (1^hQ^h _You feel a strange sense of stasis. It was a scroll of teleportation.^hRead which item? Scrolls  i - a scroll of butterflies  m - a scroll labelled WOIMPA QIWAINEP [!] read|quaff[?] describe selected^h############ #.....#####.. Silvos the Shield-Bearer ######..........# #...........# Formicid .......########.# #.....####### Health: 24/24 ======================== .#####.########.#####.....#Magic: 2/2======================== .# #....................#AC: 7Str: 20 .# #.#######.###.##.....####### EV: 8Int: 7 .# #.# #.....# #............... SH: 4Dex: 13 .# #.# #.###.###.####.#.###.... XL:  2 Next: 60% Place: Dungeon:1 .# #.# #.# ##.@.^h}[33m## #.#.# #.##. Noise: ---------  Time: 1163.6 (0.0) .# #.# #.# #.### #.#.###.... a) +0 war axe .# #.# #.# #.# #....##..## Abil: Dig .# #.###.####.# ###......# †# #..........###.##..## .# #####.#######.##....  .##.######### ###.##.##.  .##.........# #.........  .##########.# #.#.#####.  _Done waiting. _You start waiting. _Done waiting. _Unknown command.As you read the scroll labelled XIELYIKEAV, it crumbles to dust. _You feel a strange sense of stasis. It was a scroll of teleportation.^h# §§§§§§§.# #.§§^h{$ §###§§@§§§§§§The air fills with toxic fumes!  As you read the scroll labelled WOIMPA QIWAINEP, it crumbles to dust.^h$+4.6 (1^h*^h,0 _It was a scroll of poison.^h 4^h ^h F _Unknown command.^hm3^ho^hB^h^h=^h ,^hz^h,^h4^h{,^h^h7,^h^h,^hG^hO,^h^h,^h4^ht^h^hO^h,^h ^h ,^h^h^h ^hG^h^h^he^h",^h^h,^h^h B^h n^hw ^h ,^hj ^h ,^hE ^h ,^h:^h,^hQ^h^h ^hQ^h,^h1^hP,^h^h,^h ^h X^hC,^h ^h,^hS ^h!,^h!^h",^h"^h#,^h#^hh$,^h$^hD&,^h&^h(^h )^hx)^hm-^h.,^h/^h0B^hu1,^h1^h2,^h[3^h3,^h=4^h4,^h5^h5^h5^hn6^h7^hT8^h8^h9,^hB:^hN;,^h;^h<,^hY=^h>^h?^hS?^h@,^hTA^hB,^hC^h}D,^hE^hdG,^h!H^h3I,^hI^hqJ,^hJ^hoK,^hK^hYL,^hL^h7N^hN,^hN^hO,^h,P^hPB^haU^hU^hV,^h;W^hX,^hXY^hZ^hZ^hb[^h\,^hr\^hH],^h]^h_^hz_^h`^hd^hwe,^h(f^hg,^hVg^hRh,^hh^hIi,^hi^hj^hj^h!k^hk,^hBl^hm^h_m,^hm,^hqn^h-o,^ho^h)p,^h}p^hq,^h}q^hKr,^hr^h(s,^hks^hs,^h~t^ht,^h?u^hv,^h w^hRx^hx^hy^hPzB^h ........# #....###..@.263.6 (99.0)..^hC... _You start waiting.^h-4.6 (100.0)^h^h,# _Done waiting.^h'i4^h,n^h!pF _Unknown command.^h ^h =Recognised items. (Select to toggle autopickup)(_ for help) Magical Staves (select all with |)  a - unknown magical staves Jewellery (select all with "=)b + unknown amulets  c + unknown rings  d + rings of slaying Wands (select all with /)e + unknown wands Scrolls (select all with ?)f + unknown scrolls  g + scrolls of butterflies (rare)  ^h" h + scrolls of enchant armour (uncommon)  i + scrolls of poison (uncommon)  j - scrolls of teleportation (common) Potions (select all with !)k + unknown potions  l + potions of might (uncommon) Missiles (select all with ()m - boomerangs  n + darts  o + javelins [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle autopickup [.|Space] toggle selected [-] unrecognised [top]^h ^ht############ #.....#####.. Silvos the Shield-Bearer ^hѐ######..........# #...........# Formicid .......########.# #.....####### Health: 24/24 ======================== .#####.########.#####.....#Magic: 2/2======================== .# #....................#AC: 7Str: 20 .# #.#######.###.##.....####### EV: 8Int: 7 .# #.# #.....# #............... SH: 4Dex: 13 .# #.# #.###.###.####.#.###.... XL:  2 Next: 60% Place: Dungeon:1 .# #.# #.# ##.@.## #.#.# #.##. Noise: ---------  [4^h0mTime: 1264.6 (0.0) .# #.# #.# #.### #.#.###.... a) +0 war axe .# #.# #.# #.# #....##..## Abil: Dig .# #.###.####.# ###......# †# #..........###.##..## .# #####.#######.##....  .##.######### ###.##.##.  .##.........# #.........  .##########.# #.#.#####. As you read the scroll labelled WOIMPA QIWAINEP, it crumbles to dust. ^h_It was a scroll of poison. _Unknown command. _You start waiting. _Done waiting. _Unknown command.^h^ht^hؘ^h)^h ^hssRead which item? Scrolls ^h i - a scroll of butterflies [!] read|quaff[?] describe selected^hP ^h ^ho L############ #.....#####.. Silvos the Shield-Bearer ######..........# #...........# Formicid ^h ".......########.# #.....####### Health: 24/24 ======================== .#####.########.#####.....#Magic: 2/2======================== .# #....................#AC: 7Str: 20 .# #.#######.###.##.....####### EV: 8^hg Int: 7 .# #.# #.....# #............... SH: 4Dex: 13 .# #.# #.###.###.####.#.###.... XL:  2 Next: 60% Place: Dungeon:1 ^hړ .# #.# #.# ##.@.## #.#.# #.##. Noise: ---------  Time: 1264.6 (0.0) .# #.# #.# #.### #.#.###.... a) +0 war axe .# #.# #.# #.# #....##..## Abil: Dig ^h. v.# #.###.####.# ###......# †# #..........###.##..## .# #####.#######.##....^hl   .##.######### ###.##.##.  .#^h #.........# #.........  .##########.# #.#.#####. ^h 7As you read the scroll labelled WOIMPA QIWAINEP, it crumbles to dust. _It was a scroll of poison. _Unknown command. _You start waiting. _Done waiting. _Unknown command.^h %  ^hU +Okay, then.^hϚ ^hڝ ^h& . _^hP^hX;Inventory: 11/52 slots Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Armour (go to first with [)  b - a +1 scale mail (worn)  c - a +0 buckler (worn) Jewellery (go to first with "=)  k - a +4 ring of slaying (worn) Scrolls (go to first with ?)i - a scroll of butterflies Potions (go to first with !)d - 2 potions of might  e - a viscous dark potion  g - a white potion  h - a viscous ruby potion  l - a purple potion  n - a lumpy cyan potion^h| ^h ############ #.....#####.. Silvos the Shield-Bearer ######..........# #...........# Formicid .......########.# #.....####### Health: 24/24 ======================== .#####.########.#####.....#Magic: 2/2======================== .# #....................#AC: 7Str: 20 .# #.#######.###.##.....####### EV: 8Int: 7 .# #.# #.....# #............... SH: 4Dex: 13 .# #.# #.###.###.####.#.###.... XL:  2 Next: 60% Place: Dungeon:1 .# #.# #.# ##.@.#[^h34m# #.#.# #.##. Noise: ---------  Time: 1264.6 (0.0) .# #.# #.# #.### #.#.###.... a) +0 war axe .# #.# #.# #.# #....##..## Abil: Dig .# #.###.####.# ###......# †# #..........###.##..## .# #####.#######.##....  .##.######### ###.##.##.  .##.........# #.........  .##########.# #.#.#####.  _It was a scroll of poison. _Unknown command. _You start waiting. _Done waiting. _Unknown command. ^h,_Okay, then.^h^hm^h ^h^h# ^h- Recognised items. (Select to toggle autopickup)(_ for help) Magical Staves (select all with |)  a - unknown magical staves Jewellery (select all with "=)b + unknown amulets  c + unknown rings  d + rings of slaying Wands (select all with /)e + unknown wands Scrolls (select all with ?)f + unknown scrolls  g + scrolls of butterflies (rare)  h + scrolls of enchant armour (uncommon)  i + scrolls of poison (uncommon)  j - scrolls of teleportation (common) Potions (select all with !)k + unknown potions  l + potions of might (uncommon) Missiles (select all with ()m - boomerangs  n + darts  o + javelins [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle autopickup [.|Space] toggle selected [-] unrecognised [top^h ]^hm^ht^hzL############ #.....#####.. Silvos the Shield-Bearer ######..........# #...........# Formicid ^hS{_.......########.# #.....####### Health: 24/24 ======================== .#####.########.#####.....#Magic: 2/2======================== .# #....................#AC: 7Str: 20 .# #.#######.###.##.....####### EV: 8Int: 7 .# #.# #.....# #............... SH: 4^h{Dex: 13 .# #.# #.###.###.####.#.###.... XL:  2 Next: 60% Place: Dungeon:1 ^h{.# #.# #.# ##.@.## #.#.# #.##. Noise: ---------  Time: 1264.6 (0.0) .# #.# #.# #.### #.#.###.... a) +0 war axe .# #.# #.# #.# #....##..## Abil: Dig ^h,|.# #.###.####.# ###......# †# #..........###.##..## .# #####.#######.##....  ^hg|.##.######### ###.##.##.  .##.........# #.........  ^h|.##########.# #.#.#####.  _It was a scroll of poison. _Unknown command. _You start waiting. ^h}w_Done waiting. _Unknown command. _Okay, then.^hs^h׃^h^h]^hC X[?25h[?0c  Search for what [? for help]? ^hݷ [?25l[?1c^hq^hR$^h3 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] b - a +1 scale mail (worn)  b - [carried] c - a +0 buckler (worn) Results elsewhere ([,] to cycle) ^hVG c - [D:1] a robe (1 further duplicate)^hZ ^h=b ^hi L############ #.....#####.. Silvos the Shield-Bearer ######..........# #...........# Formicid ^h2j ".......########.# #.....####### Health: 24/24 ======================== .#####.########.#####.....#Magic: 2/2======================== .# #....................#AC: 7Str: 20 .# #.#######.###.##.....####### EV: 8^hj Int: 7 .# #.# #.....# #............... SH: 4Dex: 13 .# #.# #.###.###.####.#.###.... XL:  2 Next: 60% Place: Dungeon:1 ^hj .# #.# #.# ##.@.## #.#.# #.##. Noise: ---------  Time: 1264.6 (0.0) ^h?k .# #.# #.# #.### #.#.###.... a) +0 war axe .# #.# #.# #.# #....##..## Abil: Dig .# #.###.####.# ###......# ^hk †# #..........###.##..## .# #####.#######.##....  .##.######### ###.##.##.  .##.........# #.........  ^h?l .##########.# #.#.#####.  _Unknown command. _You start waiting. _Done waiting. ^hl u_Unknown command. _Okay, then.Search for what [? for help]? arm^hu 4^hx ^hpz . _^hl[?25h[?0c  Search for what [Enter for "arm", or ? for help]? ^hp [?25l[?1c^h ^h\ 4 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] a - a +0 war axe (weapon) Results elsewhere ([,] to cycle)  b - [D:1] a clubc - [D:1] a +0 dagger  d - [D:1] a +1 dagger of venom^hB^h^h$p############ #.....#####.. Silvos the Shield-Bearer ######..........# #...........# Formicid .......########.# #.....####### Health: 24/24 ======================== .#####.########.#####.....#^h%Magic: 2/2======================== .# #....................#AC: 7Str: 20 .# #.#######.###.##.....####### EV: 8Int: 7 .# #.# #.....# #............... SH: 4Dex: 13 .# #.# #.###.###.####.#.###.... XL:  2 Next: 60% Place: Dungeon:1 ^h'<.# #.# #.# ##.@.## #.#.# #.##. Noise: ---------  Time: 1264.6 (0.0) .# #.# #.# #.### #.#.###.... a) +0 war axe .# #.# #.# #.# #....##..## Abil: Dig .# #.###.####.# ###......# †# #..........###.##..## .# #####.#######.##....  .##.######### ###.##.##.  .##.........# #.........^h-  .##########.# #.#.#####.  _You start waiting. _Done waiting. _Unknown command. _Okay, then. _Search for what [? for help]? arm  Search for what [Enter for "arm", or ? for help]? weap^h{0^h1^hz8^h;. _^h^hީInventory: 11/52 slots Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Armour (go to first with [)  b - a +1 scale mail (worn)  c - a +0 buckler (worn) ^hJewellery (go to first with "=)  k - a +4 ring of slaying (worn) Scrolls (go to first with ?)i - a scroll of butterflies Potions (go to first with !)d - 2 potions of might  e - a viscous dark potion  g - a white potion  h - a viscous ruby potion  l - a purple potion  n - a lumpy cyan potion^hCv^h[~^hZ############ #.....#####.. Silvos the Shield-Bearer ######..........# #...........# Formicid .......########.# #.....####### Health: 24/24 ======================== .#####.########.#####.....#Magic: 2/2======================== ^h&.# #....................#AC: 7Str: 20 .# #.#######.###.##.....####### EV: 8Int: 7 .# #.# #.....# #............... SH: 4Dex: 13 .# #.# #.###.###.####.#.###.... XL:  2 Next: 60% Place: Dungeon:1 .# #.# #.# ##.@.## #.#.# #.##. Noise: ---------  Time: 1264.6 (0.0) ^h.# #.# #.# #.### #.#.###.... a) +0 war axe .# #.# #.# #.# #....##..## Abil: Dig .# #.###.####.# ###......# †# #..........###.##..## .# #####.######^h-y#.##....  .##.######### ###.##.##.  .##.........# #.........  .##########.# #.#.#####.  ^hڇS_You start waiting. _Done waiting. _Unknown command. _Okay, then. _Search for what [? for help]? arm _Search for what [Enter for "arm", or ? for help]? weap^hQ^h(^hה^h^hr^h-uWhere to? (? - help)  D - Dungeon ^h  ^h q[?25h[?0c############ #.....#####.. Silvos the Shield-Bearer ######..........# #...........# Formicid .......########.# #.....####### Health: 24/24 ======================== .#####.########.#####.....#Magic: 2/2======================== .# #....................#AC: 7^hO Str: 20 .# #.#######.###.##.....####### EV: 8Int: 7 .# #.# #.....# #............... SH: 4Dex: 13 .# #.# #.###.###.####.#.###.... XL:  2 Next: 60% Place: Dungeon:1 .# #.# #.# ##.@.## #.#.# #.##. Noise: ---------  Time: 1264.6 (0.0) .# #.# #.# #.### #.#.###.... a) +0 war axe .# #.# #.# #.# #....##..## Abil: Dig .# #.###.####[39;4^h 9m.# ###......# †# #..........###.##..## .# #####.#######.##....  .##.######### ###.##.##.  .##.........# #.........  .##########.# #.#.#####.  _Done waiting. _Unknown command. _Okay, then. _Search for what [? for help]? arm _Search for what [Enter for "arm", or ? for help]? weap  What level of the Dungeon? (default 1, ? - help) ^hV [?25l[?1c^h J2^h ^h&^hQ/ _^h !n^h'"^hr#,^h,$^h%^h'^h(,^hQ+^h+^hw,^h,^h/^h1,^h'2^h58X^hq9^h:,^h~;^he=^h ?^h?^h @^hA^hH,^h ^h%^hpB^h^h=,^h ^hN,^h^h^hM,^h^h ^h,^hm^h:^h,^h?^h^h4,^h^hUnknown command. _Okay, then.? for help]? arm _Search for what [Enter for "arm", or ? for help]? weap  There is a stone staircase leading down, spattered with blood here.^h\ : _^hp2          #######   #@....# 84.3 (19.7)  #####.#         _You climb downwards.^h^ha _There is a stone staircase leading up here.^h!m^hMn^hr^hitF _Unknown command.^h_^h'^h: _^h^h,^h^h^h=B^hb^hK,^h^h^h       ####### #<....#  #####@#  #.#  #.# #.# #.# #.#b   bat (asleep) #.# #b#^h718.3 (4.0)^h^hX^hxb#.#b   bat #.# #.#^h1+9.3 (5^h7^h;V _A bat comes into view.^hR########<....#####. b.^h^h^h(b.^h4=90.3 (1^h^h: _The bat hits you but does no damage.^hGuY #######^h>v' #<....# #####.# #@# #b# #.# #.# #.# #.# #.# #.#^h  ####### #<....# #####.# #@# #b# #.# #.# #.# #.# #.# #.#^ha ^h\ ^hb ^hX# _A bat is nearby!You hit the bat.^hJ+ 2.^hr. 551.6 (1.3^h3 ^h5 G _You kill the bat!^h 3^h ^hv ^h ,^h ^h? n^h ^h ,^h ^h ^hD ^hZ ^h ^h ^h ,^h ^h B^h ^h+ ^h, ^h03 X^h3 B^h29 X^h: ^h< B^h= ^ht@ ,^h@ ^hA ^hD ,^hVE ^haF ^h&I ^hI ,^hJ ^hM ,^hM ^hN ^hQ ^h7R ,^hYS ^hTU ,^hQV ^hfX ^h[ ,^h@\ ^h^ ^he @ #.# #.# ........# #.# .......# #.# {.......## #.#.......# ^h#f #.# .......# #.# #......# #.# #......# ##.########@.....#- #................+ ###########......# #......#^hkf & #......# #......# #......# ##^hf -###### ^hk 1319.6 (28.0)^hnl 8-^hp ^hs [ _You sense a monster nearby.^h ^hR ^h\ ^hr H _No target in view!^h] 3^hk_ ^he ^hl >M..# .....# ....# .. .# B.#.^hm .... #.# #.#########..........+###########......#B   giant cockroach (wandering)########^hp ,0.0)^h .BB20.6 (1^h ^h b _A giant cockroach comes into view.^h)3{.>.!.......... ......#.....B....... #.# #.#.#########..........+###########......^h/^h7F.B^h9&1^hW] _Found a viscous ruby potion. Found a stone staircase leading down.^hoN #.# { #.#...........>.!  #.#.............  #.#............#  #.#............#  #.#............##  #.#.............#  ^hP#.#......B......#  #.# #@.....#  #.# #......#  #......#  .......+  #......#  #......#  #......#  #......#   ^h #.# { #.#...........>.!  #.#.............  #.#............#  #.#............#  #.#............##  #.#.............#  #.#......B......#  #.# #@.....#  #.# #......#  ^h#......#  .......+ #......# #......#  #......# #......# ^hG^h3^h2^h _A giant cockroach is nearby!You hit the giant cockroach but do no damage.You block the giant cockroach's attack.^h 5=3.0 (1.4^h^hG _The giant cockroach bites you but does no damage.^h #.# { #.#...........>.!  #.#.............  #.#............#  #.#............#  #.#............##  #.#.............#  #.#......B......#  #.# #@.....#  #.# #......#  #......#  .......+  #......#  #......#  #......#  #......#   ^hbs #.# { #.#...........>.!  #.#.............  #.#............#  ^hAu#.#............#  #.#............##  #.#.............#  #.#......B......#  #.# #@.....#  #.# #......#  #......#  .......+ #......# #......#  #......# #......# ^h}4^h _A giant cockroach is nearby!You hit the giant cockroach.^hi1.^h1704.4^hi _You kill the giant cockroach!^h_+3^hZ,^h5^hrA-#.# #.# ...r?...#.#.>.!#.#. #.#.# #.#.# #.#.## #.#.# #.#........@....# #.# ######......# .# #......# ##.##########................+###########......# r   rat (asleep) ^hEp 0.0  A rat comes into view.^hELg.rr^hL3-5.4 (1^hSS^hVf _Found a scroll labelled YGEYCH VIBOPN.^h*8 #.# #.#..##. #.#.....?... #.#....r>.!. #.#... #.#.# #.#^hb+q. #.## #.#.# #.#.............# #.########......# #.# #......# ##.########......# #..........+###########......#  #......#  #......#^h+.^h7.r-6^h?^h0A^hVb #.# #.#............##.  #.#...........?...  #.#...........>.!.  #.#....r.........  #.#............#  #.#............#  #.#............##  #.#.......@.....#  #.#.............#  #.########......#  #.# #......#  #......#  .......+  #......#  #......#   ^h  d #.# #.#............##.  #.#...........?...  #.#...........>.!.  #.#....r.........  #.#............#  #.#............#  #.#............##  ^h .#.#.......@.....#  #.#.............#  #.########......#  #.# #......# #......# .......+  #......# #......# ^hA 4^hj ^h,    #.#   #.#.#   #.#..##.   #.#.?...   #.#....>.!.   #.#....r...   #.#.#   #.#. ^h-   #.##   #.#.#   #.#.......#   #.########......#   #.# #......#   ##.########......#   #................+   ###########......#   #......# _A rat is nearby!^h1 ^h9 F.r^h: -7 _^hbC ^hoR ^h  #.# #.#............#  #.#............##.  #.#...........?...  #.#...........>.!.  #.#..............  #.#.....r......#  #.#............#  #.#......@.....##  #.#.............#  #.#.............#  #.########......#  #.# #......#  ......#  ......+  ......#   ^h}  #.# #.#............#  #.#............##.  #.#...........?...  #.#...........>.!.  #.#..............  #.#.....r......#  #.#............#  #.#......@.....##  #.#.............#  #.#.............#  #.########......# #.# #......# ......#  ......+ ......#^h 4^h ^hB  Mh .##?..>.!....r ##  #.#.............#h   Natasha (asleep)......# _A rat is nearby!^hL ^h .hhNatasha, Servant of Life and Death comes into view.^hߩ .=8^h ^h 1 _You block the rat's attack.^h  #.# #.#............#  #.#.......h....#  #.#............##.  #.#...........?...  #.#...........>.!.  #.#.............. ^hG  #.#.....r......#  #.#......@.....#  #.#............##  #.#.............#  #.#.............#  #.########......#  #.# #......#  ......#  ......+   ^h #.# #.#............#  #.#.......h....#  #.#............##.  #.#...........?...  #.#...........>.!.  #.#..............  #.#.....r......# ^hrS #.#......@.....#  #.#............##  #.#.............#  #.#.............# #.########......# #.# #......#  ......#  ......+ ^h#&^h'^ht.^hS= _There are monsters nearby!You slash the rat!^h`@^hF  You kill the rat!Natasha wildly gestures.^hPk.h†^hX^hUY5^hc9.9 (1.5^hg^hm ^h o^h pH_Natasha glows brightly for a moment.^hp^h #.# #.#............#  #.#............#  #.#............##.  #.#......h....?... ^hv #.#...........>.!.  #.#..............  #.#.....†......#  #.#......@.....#  #.#............##  #.#.............#  #.#.............#  #.########......#  #.# #......#  ^hn......#  ......+   ^hDd #.# #.#............#  #.#............#  #.#............##.  #.#......h....?... ^hE #.#...........>.!.  #.#..............  #.#.....†......#  #.#......@.....#  #.#............##  #.#.............#  #.#.............# #.########......# #.# #......#  ......# ......+ ^hN^hN^hW^ha>  ......##h....?..>.!....†^hDbP ##.......######## #.# #.#########..........+ _Natasha is nearby!^he^hf^h=pF.h^h=q3-300 ^hq _^hy^hz^h  #.# #.#............#  #.#............#  #.#............#  #.#............##.  ^h_#.#...........?...  #.#...........>.!.  #.#......h.......  #.#.....†@.....#  #.#............#  #.#............##  #.#.............#  #.#.............#  #.########......#  #.# #......#  ......#   ^hI #.# #.#............#  #.#............#  #.#............#  #.#............##.  #.#...........?...  #.#...........>.!.  #.#......h.......  #.#.....†@.....#  #.#............#  #.#............##  #.#.............# #.#.............# #.########......#  #.# #......# ......# ^hd^h8-^h^h!r _Natasha is nearby!^h5=2.3 (1.4^h^hk _You closely miss Natasha. Natasha closely misses you.^h`  You barely miss Natasha. You block Natasha's attack.^h!3.7^h^h!; _Natasha claws you but does no damage.^h^h*(5.1^h5^hJ _You barely miss Natasha. You block Natasha's attack.^h0  You closely miss Natasha.  Natasha howls an incantation.Natasha glows brightly for a moment.^hw (6.5^h ^h  ^h #_You block Natasha's attack.^h<  You slash Natasha!  Natasha is almost dead.^hv d18------=7.9^h ^h c _Natasha claws you. Natasha barely misses you.^h p  You slash Natasha!  You kill Natasha!^h E†^h ^h  #.#Silvos the Shield-Bearer  #.#............#Formicid  #.#............#Health: 18/24 ==================------  #.#............#Magic: 2/2========================  #.#............##.AC: 7Str: 20  #.#...........?...EV: 8Int: 7  #.#...........>.!.SH: 4Dex: 13  #.#......†.......XL:  2 Next: 250% Place: Dungeon:2  #.#.....†@.....#Noise: =--------  Time: 1339.4 (1.5)  #.#............#a) +0 war axe  #.#............##Abil: Dig  #.#[39^h;49m.............#  #.#.............#  #.########......#  #.##......#   ##.########......#   #................+ _You block Natasha's attack.  You slash Natasha!  Natasha is almost dead. _Natasha claws you. Natasha barely misses you.You slash Natasha!  You kill Natasha! - _Natasha screams in fury as she dies!You have reached level 3!^hc /  --more--^h  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? ^hc22/293/32375% ^hU _You feel stronger. x2^h ^h6 QInventory: 11/52 slots Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Armour (go to first with [)  b - a +1 scale mail (worn)  c - a +0 buckler (worn) Jewellery (go to first with "=)  k - a +4 ring of slaying (worn) ^h Scrolls (go to first with ?)i - a scroll of butterflies Potions (go to first with !)d - 2 potions of might  e - a viscous dark potion  g - a white potion  h - a viscous ruby potion  l - a purple potion  n - a lumpy cyan potion^h=^h^^h) #.#Silvos the Shield-Bearer  #.#............#Formicid  #.#............#Health: 22/29 ==================------  #.#............#Magic: 3/3^hE========================  #.#............##.AC: 7Str: 22  #.#...........?...EV: 8Int: 7  #.#...........>.!.SH: 4Dex: 13  #.#......†.......XL:  3 Next: 75% Place: Dungeon:2  #.#.....†@.....#Noise: =--------  Time: 1339.4 (0.0)  #.#............#a) +0 war axe  ^ho#.#............##Abil: Dig  #.#.............#  #.#.............#  #.########......#  #.##......#   ##.########......#   #................+You kill Natasha! _Natasha screams in fury as she dies!^h!You have reached level 3!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel stronger. x2^h^h^h; ^hb ^h ^h ^h ^hl $ _^h ^h 93^hP (=^hR ^hm ,^h ^hJ ,^h ^hi =4^h ^hQ ,^h ^h ,^h ^h_% ,^h' ^h=, ^h, K5=^h ^hC ^h9D ^hE ^hK ^hvL a6==^hM ^hS ,^hj ^hr ~7==^hyt ^hA ^hM ^h3 ^h ^h~ ^hz ^h ,^h ^h ^h h8==^hʝ ^hY ,^h ^h ,^h X^hٺ ~9==^hZ ^hr 1 _HP restored.^h ^h X^h ^h ^h O=^hE ^h ^h ,^hd ^h, 2###.#  #.#  #.#  #.#########+#+##  #.#.....#  #.#.....#  #.#.....# ^h H #.#......##.####  #.#.............-  #.#...........>.!.....  #.#......†...  #.#.....†......###....  #.#.....# ...  #.#............## ..  #.#.............#  #.#.............#  #.#########^h 071.4 (32.0)^hA F-2.4 (33^h ^h c _f - a scroll labelled YGEYCH VIBOPN^hF ^hH ^hP ^hUT H _No target in view!^hN ^hh ^h5 ^h ^h ^ha  ^h J_^h ,^h- ^h B^h t _h - 2 viscous ruby potions (gained 1)^h+ 3^h\ ^h ^h-,^h^h^h}#####+#+###+# ............##.# ............##.### ## ............##... ..# ^h".....##.####.# ..............#### .....>.......$.... ......†......... .....†......###.# ............# #........# ............###.$# .............##.#####.## .............##.. #######......##.. gg   goblin (asleep) #......##.! #######......##^hX .............+^h$ 7.4 (5.0)gglauncher)A goblin comes into view. It is wielding a +0 club.The goblin shouts!  ^h:%<The goblin unwields a +0 club. The goblin wields a +0 sling.^h3[((((((^hFF......^hU^5----==8.4 (6^h{ h _The goblin shoots a sling bullet. The sling bullet hits you.^h>cG+#+###+# ##.# ..##.### ### .##... ..# ##.####.# .#>.......$.†...# †......###.# # #.# ###.$......# ......##.. g.#......##.! .......##.+^hn^ho^hph6=-----9.4 (1^ht}^h#.### ### ..##... ..# ..##.####.# ..........##### .>.......$..... †................# ^h=†#..@.....#  #........# #.$......# #.#####.## #.. .. #.. g.  #.! . ^h&^hg#.### ### ..##... ..# ..##.####.# ..........##### .>.......$..... †................# †#..@.....#  #........# #.$......# #.#####.###.. ..#.. g.  #.! .--^h^hx ] _A goblin is nearby!^hJ$y..........##.# ##.### #####... ..# ##.####.# .......######>$......†.........# †......#### ......# #.# ###.$# #.#####.## ##.. .. #######.. g..  #......##.! . #####......##. ...........+ ######^hP5^hp8,g.^h9.80 _^hwC^hgF^hSx#.### ### #... ..# .##.####.#.........###### >.......$...... ^hyz†................# †#........#  #...@....# #.$......# #.#####.## #.. g.  ...  ! ..  . ^hb#.### ### #... ..# .##.####.#.........###### >.......$...... †................# †#........# ^hK #...@....# #.$......# #.#####.## #.. g. ...  ! ..  .^h^h^h'^hw*] _A goblin is nearby!^htK##.### #####... ...# ##.####.# .......######^hvu>$...... †.........# †......#### ......# #.# ###.$# #.#####.## ##.. g. ######.. ...  #......##.! ####......##. ^hvu..........+ #####  ^hԃ^hW(((((((^h....@..==1^h ^h&& ^h1Am_The goblin shoots a sling bullet. The sling bullet barely misses you.^h8^8 ####... ...###.####.#........###### >.......$...... †................# †#........#  #........# #.$..@...# #.#####.##  g.  ...  ! ...  ..  .   ^ht5 ####... ...###.####.#........###### >.......$...... †................# †#........#  #........# #.$..@...# #.#####.##  g.  ...  ! ... ..  .  ^hR4^hj^h, ##.### ### ##... ...# ##.####.# ###### >.^h4$...... †.# †......###.# # #.# ###.$...@..# ##.#####.## ##.. .g. ......##.. .....#......##.! ..?...#......##. ......#+ ............# ......# _A goblin is nearby!^hw (Found a scroll labelled SOGIFA RYSU. The goblin shoots a sling bullet.^hU.=2^h Y _The sling bullet hits you but does no damage.^hr w##... ...# ##.####.# .......######>$...... †.........# †......#### ......# #.# ###.$# .#####@## ##.......g....# ####............#  #......##.!......?...# ##......##............# ........+......... ####............#  #......##.......^....# ^h?  The goblin unwields a +0 sling. The goblin wields a +0 club.7==--3^hv ^h T _The goblin closely misses you.^h @ ...#.####.#......###### >.......$...... .†.........# †#........# #........##.$......##@###.......g....# #............#  #.!......?...# #............# ............... #............#.  #.......^....#  ^h* ...#.####.#......###### >.......$...... †.........# †#........# #........##.$......#^hF'#@###.......g....# #............#  #.!......?...##............#............... #............#.  #.......^....#  ^hc(^h)9--^hk9^hF= _A goblin is nearby!You closely miss the goblin. The goblin barely misses you.4---4.7 (1.3^heP^hT9 _The goblin hits you with a +0 club.^ht ...#.####.#......###### >.......$...... .†.........# †#........# #........##.$......##@###.......g....# #............#  #.!......?...# ^h#............# ............... #............#.  #.......^....#  ^h( ...#.####.#......###### >.......$...... †.........# †^h*^#........# #........##.$......##@###.......g....# #............#  #.!......?...##............#............... ^h*#............#.  #.......^....#  ^h5^h7^h@^hN _A goblin is nearby!You slash the goblin!^h]D)^hxa076.0^h` _You kill the goblin!^hv^he^h ^h;^h6K   kobold (wandering)K^h(0.0^h3-7.0 (1^h^h-u _A kobold comes into view. It is wielding a +0 dagger.^hN.##.####.........######>.......$......†................# †###........# ..# #........#.###.$......#^h΅..##.#####.#####..##.....@.)....# ###......##......#  #......##.!?...# ###......##......# ...+... ###......###.  #......##K^....# #......##......#  #......#^hz^h|_KK.^hi5=--==8^h^hθ( _The kobold shouts!^h"^h0##### >$...... †..# .†..#  ..# $......# #.#####.#####. #.....@.)....# #............#  #.!......?...# #............# +............... ##.K..........#.  #.......^....#  #............#  ^ho##### >$...... †..# †..#  ..# $......# #.#####.#####. #.....@.)....# #............#  #.!......?...# #............#+..............##.K..........#.  #.......^....#  #............#  ^h}f .........######>^h~$......†.........# †###........#..# #........#.###.$......#..##.#####.#####..##.......)....# ####......##......#  #......##.!?...# ####......##......# ...^hm.+... ####......##.K#.  #......##.^....# #......##......# #......##.  #......# _A kobold is nearby!^h^h^h>K...^h[6--9 _^hW^h^ >$ †# †.#  .# #.$......# #.#####.#####. #.......)....# #....@.......#  #.!......?...# #............# +...K........... ##............#.  #.......^....#  #............#  #............  ^hb >$ †# †.#  .# #.$......# #.#####.#####. #.......)....# #....@.......#  #.!......?...# #............# +...K.........##............^hed*  #.......^....#  #............  #............  ^hn^ho2--^hox^h={] _A kobold is nearby!^h0>$......†.........# †###.#..# #..#.###.$......#..##.#####.#####..##.......)....# #####......##......# ^h #......##.!?...# #####......##......# .....+...K... #####......##..#.  #......##^....# #......##......# #......##. #......## ########^h^h:K.^h.90 _^h^h^hG4>$ ^hSH2† †#  #.# #.$......# #.#####.#####. #.......)....# #............#  #.!.@....?...# #...K........# +............... ##............#.  #.......^....#  #............#  #............  #...........  ^h_ ^>$ ^h † †#  #.# #.$......# #.#####.#####. #.......)....# #............#  #.!.@....?...# #...K........# +............... ##...........  #.......^...  #............#  #........... ^h! W #...........  ^h ^hg ^hD ^h ] _A kobold is nearby!^hg =1.3 (1.3 _You closely miss the kobold. The kobold barely misses you. x2^hF ^ho l6==2.6^h ^h y _You barely miss the kobold. The kobold hits you but does no damage.^h8>$ † †#  #.# #.$......# #.#####.#####. #.......)....# #............#  #.!.@....?...# #...K........# +............... ^h#:##............#.  #.......^....#  #............#  #............  #...........  ^hO>$ † †#  #.# #.$......# #.#####.#####. ^h#.......)....# #............#  #.!.@....?...# #...K........# +............... ##...........  #.......^...  #............#  #...........  #...........  ^h4^h5^hs _A kobold is nearby!^h(3.9^h^hz _You closely miss the kobold. The kobold hits you but does no damage.^h$>$ † †#  #.# #.$......# #.#####.#####. ^hZ&#.......)....# #............#  #.!.@....?...# #...K........# +............... ##............#.  #.......^....#  #............#  #............  #...........  ^h[O>$ † †#  #.# #.$......# #.#####.#####. ^h#.......)....# #............#  #.!.@....?...# #...K........# +............... ##...........  #.......^...  #............#  #...........  #...........  ^h^h^h^h] _A kobold is nearby!^h^h W3--5.2^h&^hn)w _You barely miss the kobold. The kobold hits you with a +0 dagger.^huf>$ † †#  #.# #.$......# #.#####.#####. #.......)....# #............#  #.!.@....?...# #...K........# +............... ##............#.  #.......^....#  #............#  #............  #...........  ^h!~>$ † †#  #.# #.$......# #.#####.#####. #.......)....# #............#  #.!.@....?...# #...K........# ^h]+............... ##...........  #.......^...  #............#  #...........  #...........  ^h4^h"^h$&] _A kobold is nearby!^h8  You hit the kobold.^hD)^he4--806.7 (1.5^h ` _You kill the kobold!^hW3^h(^hB^h,^h-^h1,^h^h^h?K5=^h^h^hq^hJ^h,^hf^h(,^hd^h~6==^h^h",^h\^h ,^h-^h<,^h^hB~7==^h ^h)%,^h'^h;,^h>^h_C^hD^h F^hP~8==^hFS^hW,^hLZ^h4_^h_^ha^hOg,^hi^hn^hVoa9==^h3q^hu^hy,^h{^h^h ,^h ^h..>.......$........†.........#^h..†......###........#..# #........#..###.$......#..##.#####.#####...##.......)....###......##..# #......##.@......?...#-^h7##......##...)..#..+..##......##...#. #......##.......^...#^h~= #......##...# #......##... #......##..  ##^hΞ1418.7 (22.0)^h4F-9.7 (23^hi^hǫX _j - a murky black potion^h^h^h^h<^hd^h9=^h^h^h _You now have 46 gold pieces (gained 8).^hu%^h'(^h3X^h5^hV?n^hBG^hbOi  #####+#+###+# ##.# ##.####### ##... ...# ##.####.# .................####### ........>.......@....... 29.7 (10 ...†................##.# †###........# .........# #........# .........###........# ..........##.#####.#####. ..........##.......)....# ####......##............##......##........?...# _You now have 58 gold pieces (gained 12).^hV^hWb _Key pressed, stopping explore.^h3i^hkH _No target in view!^h0 3^h1 ^h3 ^ht7 ^h8 $ _^h; ^h< ^h{@ ,^h\B ^hF ^hI ,^hJ ^hTL ^h\O ,^h=Q ^huT ^h!W ,^hX ^hY ^h8_ ,^hc ^hj  Things that are here:  a +0 club; a +0 sling; a goblin corpse^hm ^hEn  _^h(o ^hWp ^hr ,^hs ^h5 ....>................ ................##.# .....###........## #........# ####........# .####.#####.#####....##.......)....###....# ##.# ...##...)........# ....+.................##..........##.......^..##............# .##............# ......##............# #######37.7 (8.0)^hn ^h 8.7 (9 _m - a scroll labelled SOGIFA RYSU^hP 4^hV ^hW H _No target in view!^h4 y _###..# ### #..# ..####........# ..####.#####.#####.... ##.......)....# ##............# ###......# ...##...)........#...$.+.......##......#.....##.^....# .##..# ..g##.....###..# g   hobgoblin (asleep) ##### ###########  9.7 (1  A hobgoblin comes into view.Found 7 gold pieces.^h۰ g.g==40.7 (2^hP ^h  ^h ^h, _The hobgoblin shouts!^h 5###.# ## # #........# ..# ###........# ..## ##.#####.#####.... ##.)....# ##.# ####....# #.##...)........#...$.+.##.#.##.^....# ..g.##.# ...##.# .K.##.# .. # .K   kobold (missile, wandering)^h g.KK)A kobold comes into view. It is wielding a +0 short sword.^h K(((((^h^<9.....^h=3-1.7 (1^hE^hIW _The kobold throws a stone. The stone hits you but does no damage.^hO ##  #........# ..# ....# ..## ##.#####.... ...)....#........# ### ........# #.... )........#...$.. .......@....... ........#..g... ...^....# ..... ........# .... ........# .K. ........# ..  ########### . ^h0C ##  #........# ..# ....# ..## ##.#####.... ...)....#........# ### ........# #.... )........#...$.. .......@....... ........#..g... ^hD...^....# ..... ........# ............# .K.........# ..  ########### . ^h%L^hKM8-^hU^hb ###.# ## # #........# ..# ###........# ..## ##.#####.#####.... ##.)....# ##.# ###.###.##...).^hc#...$.+.##.#..g.##.^....#..##.#......?##.##...K.##.^hc# .... ## .....b   bat (wandering)...b..K   kobold (missile) _There are monsters nearby!^hOie  A bat comes into view.^h5j^hj^hk^hIl^hny  Found a scroll labelled PAL PADORO BIHUEN.^hewg.gbK.g 2 hobgoblins (1 wandering)b.^h{.-2^h^h\ _A hobgoblin comes into view.^hvz ##  ..#...# ..## #.#####.... ..)....#.......# #### .......###..... )........#...$... .......@.g..... .......#....... ..^....#....... .......#......g .......##.bK... .......# ......  ########### ......  ...... ^h= ##  ..#...# ..## #.#####.... ..)....#.......# #### .......###..... )........#...$... .......@.g..... .......#....... ..^....#....... .......#.............##.bK..........# ......  ########### ......  ...... ^hI$N-^h-^hB<9 ###.# ## # #.# ..# ###........# ..## ##.#####.#####.... ##.)....# ###...# .###..###.....###...).#...$.+.^h=zg.##.#.##.^....#.##...#......g.##....##.bK.##.....# . ########### .. _There are monsters nearby!^hB^hC^hM bg.g  The hobgoblin shouts!^hZT (((((The hobgoblin closely misses you. The kobold throws a stone.^h^h:^h4.@^hsb.....g....?==3^h^hR _The stone barely misses you.^hq ## #  ..# ..##.#.)....# # ......# .##### ......###.....# )........#...$.... .......@g...... ......#b....... .^....#.....g.. ......#......?. ......##..K.... ......# .......  ##### .......  ....... ^hxf ##  ..# ..##.#.)....# # ......# .##### ......###.....# )........#...$.... .......@g...... ......#b....... .^....#.....g.. ......#......?.......##..K..........# .......  ##### .......  ....... ^h4^h!^h _There are monsters nearby!You slash the hobgoblin!^hLt  You kill the hobgoblin!You hit the bat.^hOG †.   hobgoblinK   kobold (missile)  You kill the bat!^hjF(((^h`^hiY...g..^hm=7-5.1 (1.4^hCu^hwW _The kobold throws a stone. The stone hits you but does no damage.^h ## #  ..# ..##.#.)....# # ......# .##### ......###.....# )........#...$.... .......@†...... ......#........ .^....#....g... ......#......?. ......##..K.... ......# .......  ##### .......  ^h#7....... ^h$!  ##  ..# ..##.#.)....# # ......# .##### ......###.....# )........#...$.... .......@†...... ......#........ .^....#....g... ^h" ......#......?.......##..K..........# .......  ##### .......  ....... ^hW4 N-^h< ^hJ   #.# ..# #.# ..###.#####.#####..... ##.......)....# .# ##.^hM ....# .##### ##.###.....#. ##...)#...$..... +.......†... ##.....#.@. ##.^....#....g ##......#......? ##......##..K....> ##......##.... # ############.# #.#.....:..# _There are monsters nearby!^hS ,^hk] g.K.-60^hpi ^hl W _Found a book of the Senses. Found a stone staircase leading down.^h- t#.# ..# .# ..### .#####.#####..... .)....# ..# ....# #.##### ...###.....#.#...).^h/ K#...$. .†..#..@g..^....#..#..K...?..##.>..##.  ##.#+#.# ^h1 ^h; :K.^hs< .=7^hD ^hF @ _The hobgoblin hits you but does no damage.^hF x  You closely miss the hobgoblin. You hit the kobold.^h )  You kill the kobold!The hobgoblin hits you but does no damage.^hx d8-908.4 (1.3^h ^h - _The hobgoblin hits you.^h96^h@?---9.7^h^h,p _You completely miss the hobgoblin. The hobgoblin hits you.^hO  You hit the hobgoblin.  The hobgoblin is severely wounded.7=-51.0^hѰm _The hobgoblin closely misses you.^h;=  You slash the hobgoblin!^h1.^h]052.3^h^h&M _You kill the hobgoblin!^h2 4^h : ^h\= H _No target in view!^h ^h1   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   3.2   3.4  +1   j - Spellcasting   0.0   1.0   0  ^h= 3         b - Maces & Flails   2.3   1.0   0       c * Axes   3.9   4.0   0       d - Polearms   2.3   1.0   0       e - Unarmed Combat   0.0   1.0   0          ^h m             f - Armour   3.2   3.4  +1       g - Dodging   0.0   1.2  -1      ^hz  h - Shields   4.0   3.0  +3       i - Stealth   0.0   0.6  +3                                              The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [[0;10;1^h4 m*] useful|all skills [_] enhanced|base level  [!] training|cost|targets^h^h^h_k#........# ..#Silvos the Shield-Bearer #........# ..###Formicid #.#####.#####.....Health: 27/29 ======================-- #.......)....# ..#Magic: 3/3======================== ^h:#............# #.##### .AC: 7Str: 22 #............###.....#.#EV: 8Int: 7 #...)........#...$......SH: 4Dex: 13 ...............†........XL:  3 Next: 95% Place: Dungeon:2 #............#..@.......Noise: =--------  Time: 1452.3 (0.0) #.......^....#..).......^ha) +0 war axe #............#......?...Abil: Dig #............##.......>. #............##.........############.......#+#.......#.....:..#You hit the hobgoblin.  The hobgoblin is severely wounded. _The hobgoblin closely misses you.You slash the hobgoblin! _You kill the hobgoblin! _No target in view!^h J^h^h _No target in view!^h6 _8=^hsB^h{,^hw}^hځ,^h^h~9==^he^h%^hp^h l.# ## .^hD# ..# ........# ..### .#####.#####..... .)....# ..# ....# #.##### . ............###.....#.#r)#...$ ......†- .....#.... .^....#..)..... .#......?... .##.> ............##...r   rat (wandering)############.#+##..#.....:..#^h8.3 (6-9.3 (7^hV _A rat comes into view.^hv(=##.# # ..## # #..# ......# #..### #####.#####..... )....#...# # #.##### . ........###.....#.#r#)..#...$.†......#....^....#..).....#......?...##.> ...........##...  ############.#+###..#^h-^h9{{.rr==60.3 (1^hA^hD- _The rat squeaks loudly.^h7 ..## #..# {  #..### { .....)....#...# #.##### . ###.....#.#.# )#...$@....r.. ....†.......... ..#............ ^....#..)......... #......?..... ##.......>... #..........#  #.......#+##   ^h__ f ..## #..# {  #..### { .....)....#...# #.##### . ###.....#.#.# )#...$@....r.. ....†.......... ..#............ ^....#..).........#......?.....##.......>... #..........#  #.......#+## ^h7f 4^hm ^h9 Z _A rat is nearby!^h *##.# # ..## # #..# { # #..### { .#####..... )....#...# # #.##### . ###.....#.#.#).#...$.@...r..#†.##.#^....#..).##......?.....###.>.##.# ^h ^h  { {r.^h 6--1 _^h{ ^h6 ^hz : ..## #..# #..### { #..... { )....#...# #.##### . ###.....#.#.## .)#...$.@..r...# ...†..........# .#............# ^....#..).........# #......?.....# ##.......>.... #..........## #.......#+##   ^h / ..## #..# #..### { #..... { )....#...# #.##### . ###.....#.#.## )#...$.@..r...# ...†..........# .#............# ^....#..).........##......?.....###.......>.... ^h #..........###.......#+## ^h ^hǟ 9--^h ^h( Z _A rat is nearby!^h> D##.# # ..## # #..# .# #..### { ...#####..... {...)....#...# ...# #.##### ..###.....#.#.## ).#...$..@.r...# †.^hR? e# #.# ##.>.##.# ^hiB ^hD ^hcL K Sr.S   ball python (constriction, wandering)r   rat^h2M B=2^h^U ^h>X ^ _A ball python comes into view.^h a ..## #..# .   { .. ..... ... )....#...# S..  #.##### .. ###.....#.#.## )#...$..@r....# ..†..........# #............# ^....#..).........# #......?.....# ##.......>..... #..........### #.......#+##  ^h7 ..## #..# .   { .. ..... ... )....#...# S..  #.##### .. ###.....#.#.## )#...$..@r....# ..†..........# #............# ^....#..).........##......?.....###.......>..... #..........### #.......#+## ^h:d _There are monsters nearby!^hs^  You closely miss the rat.^h8<  {.r   rat  The ball python hisses angrily.=3.6 (1.3^h!1 _You block the rat's attack.^h7  You slash the rat!^h^h({ S†S   ball python (constriction)^h074.9^h^h>G _You kill the rat!^hV^##.# # ..## ......# #..# .....# #..### #b....#####..... ....)....#...# ..... # #.#####... ###.....#S#.## .#...$...@....# †.# #.# ^....####.>..... b   bat (wandering)##.#S   ball python (constriction) ^h[^h\,^hi .bbA bat comes into view.The ball python closely misses you. The ball python grabs you.^hk-1 50Constr ^hs^hx _The ball python constricts you. _You see here a rat corpse.^h  You barely miss the ball python. The ball python bites you.^hZ8-7.2 (1.3^hn^hu_ _The ball python constricts you.^h  You hit the ball python.  You kill the ball python!^h! ^h 7.b^hy  8 100%8.5  You hit the ball python.  You kill the ball python! _The bat barely misses you.  Training target 4.0 for Axes reached!  Your Axes skill increases to level 4!You need to enable at least one skill for training.^h8 /  --more--^h@i^hFn  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   3.2   3.4  +1   j - Spellcasting   0.0   1.0   0          ^ho b - Maces & Flails   2.3   1.0   0       c - Axes   4.0   5.0   0       d - Polearms   2.3   1.0   0       e - Unarmed Combat   0.0   1.0   0                       f - Armour   3.2   3.4  +1       g - Dodging   0.0   1.2 [4^hEq0m -1       h - Shields   4.0   3.0  +3       i - Stealth   0.0   0.6  +3                                              You need to enable at least one skill.[?] Help[=] set a skill target  ^hq}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets^hQ > h + Shields 4.0^h  h * Shields   4.0^hTargetTarget--  --  --  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targets^h^"=[?25h[?0c0 ^h [?25l[?1c^h 6.0  +3  The current training targets, if any.  Skills enhanced by cross-training are in green.=] set aall targets^hr ^hy ^h ....##.#Silvos the Shield-Bearer ....# ..##......Formicid ^hۃ ....# #..#......Health: 28/29 =======================- ....# #..### #......Magic: 3/3======================== ##.#####..... .......AC: 7Str: 22 ...)....#...# .....EV: 8Int: 7 ........# #.#####...SH: 4Dex: 13 ........###.....#b#.##XL:  3 Next: 100% Place: Dungeon:2 ........#...$...@....#Noise: =--------  Time: 1468.5 (1.3) ..........†..........#a) +0 war axe ........#............#Abil: Dig ^h ...^....#..).........# ........#......?.....# ........##.......>.....b   bat ........##..........#### ##########.......#+###.......#You hit the ball python.  ^hӆ 0You kill the ball python! _The bat barely misses you.Training target 4.0 for Axes reached!  Your Axes skill increases to level 4!You need to enable at least one skill for training.^h ^....##.#Silvos the Shield-Bearer ....# ..##......Formicid ....# #..#......^h} Health: 28/29 =======================- ....# #..### #......Magic: 3/3======================== ##.#####..... .......AC: 7Str: 22 ...)....#...# .....EV: 8Int: 7 ........# #.#####...SH: 4Dex: 13 ........###.....#b#.##XL:  3 Next: 100% Place: Dungeon:2 ........#...$...@....#^h hNoise: =--------  Time: 1468.5 (1.3) ..........†..........#a) +0 war axe ........#............#Abil: Dig ...^....#..).........# ........#......?.....# ........##.......>.....b   bat ........##..........#### ##########.......#+###.......#You hit the ball python.  You kill the ball python! _The bat barely misses you.Training target 4.0 for Axes reached!  Your Axes skill increases to level 4!You need to enable at least one skill for training.^hΒ e  You have reached level 4!^h3 /  --more--^h M34/354/434 0% ^h ^he R _You feel stronger.^hb{  You miss the bat. The bat hits you but does no damage.^h(9.8^h%^h(l _The bat barely misses you. You block the bat's attack.^hc B^h b.5=71.1^h^h8 _You barely miss the bat. The bat closely misses you.^he....##.# .# ..## .# #..# ......# ...# #..### ### #.#####..... ........#)....#...# #.......## #.#####b......####.....#@#.## #...$...†....# .†# ....#.^....#..)^hW#......?.....# ##.>..... .......##...#### #########.#+##^h ^h>k{.b20^h^h= _The bat hits you but does no damage. x2^hM .......  ..##{ .......  #..# ......#   ##......#  ........# ) #.......#  ^h1Rz#.b.....# #@#.## ..$...†....# †..........# ...........# ^.).........# .....?.....# .......>..... ..........####  ^h  .......  ..##{ .......  #..# ......#   ##......#  ........# ) #.......#  #.b.....# #@#.## ..$...†....# †..........# ...........#^.).........#.....?.....# .......>....^h P..........###^h ^h, ^h ^h Z _A bat is nearby!^h i .......  ..##{ .......  #..# ......#   ##......#  ........# ) #.......#  #.b.....# #@#.## ..$...†....# †..........# ...........# ^.).........# .....?.....# .......>..... ..........####  ^hs" j .......  ..##{ .......  #..# ......#   ##......#  ........# ) #.......#  #.b.....# #@#.## ..$...†....# †..........# ...........#^.).........#.....?.....# .......>..............###^h - 4^hF4 ^h; _A bat is nearby!You hit the bat.  The bat is moderately wounded.^h>= ^h{F b. 3.4 (1.3^hT g _The bat closely misses you.^h¼  .......  ..##{ .......  #..# ......#   ##......#  ........# ) #b......#  #.......# #@#.## ..$...†....# †..........# ^h ...........# ^.).........# .....?.....# .......>..... ..........####  ^hT .......  ..##{ .......  #..# ......#   ##......#  ........# ) #b......#  #.......# #@#.## ..$...†....# †..........# ^hV...........#^.).........#.....?.....# .......>..............###^hl_4^hg^hDt M#######.....#.# ..##{. ...# #..### ### #.#####..... ..)....#...# #b #.#####@......###.....#.#.######...$...†...^hu..†...............#^.).... .......#......?.....#...........### _A bat is nearby! _A bat is nearby!^hw^hx^h#..b^h_,40^h^hP _The bat barely misses you.^h51 .......  .......  ..##{ .......  #..# ......#   ###......#  ........# )^ha2o #..b....#  #@......# #.#.##### $...†....# †..........# .......# ^).........# ...?.....# ......>.....  ^hY .......  .......  ..##{ .......  #..# ......#  ^h< ###......#  ........# ) #..b....#  #@......# #.#.##### $...†....# †..........#.......^).........# ...?.....#......>....^h  ^h:4^h ^hsM .  ..##.# #.## ..##{ #.#^h# #..# .......# # #..### ####......# .#####..... ..# )....#...# #..b....# # #.#####.# ###.....#.#.##### #...$...†....# †........##............#^....#..).........# #......?.....###.......>..... _A bat is nearby!^h,^hfB=5^h^h2Z _The bat hits you but does no damage. x2; You block the bat's attack.^h>7  You slash the bat!^h 3†^h516.8 (1.4^h ^h$G _You kill the bat!^hϐ^hڑ^h^hH _No target in view!^hu ^hq!^h')^h+H _No target in view!^h~^h^h^hQ^h^hn: _^h^h,^h^h_  You see here a rat corpse.^h{^h  _^h^ ^h ^hQ ,^h ^hs ^h ,^hD ^h  ^h ,^h ^h! U.#####..... .........#^hI# )....#...# #..†....#.......# #.#####.......#.......###.....#.#.##### )........#...$...†.........†.............#..........^....#..)........#.....-...##.......>........##..........#### ###########.......#+## #..# ......:..# .......... .... ^h0 s82.8 (6.0-3.8 (7^hR5 ^hT7 g _o - a scroll labelled PAL PADORO BIHUEN^h ^h ^h ^h ^hp ,^ho ^h ^hO ^h ^hP ^h ^h ,^hZ ^h2 ^h ,^h ^h ,^h ^hu L _You now have 65 gold pieces (gained 7).^h 3^h ^h( X^hF1 ......# #..# .#..# #..### ####......# ####.#####..... .........#)....#...# #..†....# ..# #.#####.......#^h2 -.###.....#.#.##### .).#.......†....#........†..........#.#......#90^....#..).........#.......# ^h06 h..........##.>..... ..........##....#### ############.......#+## #^h6 # ......:..#..........^h]C ^hpN _Key pressed, stopping explore.^hV ^hX H _No target in view!^h7 ^h8 ^h9 ^h= ^h@ ^hE : _^hF ^hII ,^hJ ^h=N ^hT ,^hAV ^hY ^hR\ ,^h?^ ^hm ^hn ^hp ^h#s ^hnv ^hv ^hx ^hq Y ......†..........# ....#............# .....^....#..).........# .....#............# #.......>..... ##..........#### ############.......#+##  ###.......#  .......@..#  ......... ......... ....?.......... ...^hg ##### ...#.....####.....  You pick up a book of the Senses and begin reading...^h &7^h +8.8 (8^hS ^h c  You add the spells Dazzling Flash, Mephitic Cloud, Silence and Curse of Agony ^hk _to your library.^hѷ ^h0 ^hy ^h# H _No target in view!^hf3^hg^hj^h=m^hm$ _^hr,^hv^....#..)..#..#......#.......##.......>.......##....####  ############.......#+## ^hw#####.......#  ............#...........................9.8 (1?..%#####(....#####.# .#.. .########^h#^h$&500.8 (2^h^h- _Found a quill talisman.^hD4^hO^hRH _No target in view!^hI^h "^h3$^h$$ _^hH(^h),^h*^h-| _m - 2 scrolls labelled SOGIFA RYSU (gained 1)^h./I^h0^h25X^h 6,^h6^h8^h=X^h@,^hNA^hB^hC,^hnD^h^I##............##..........## ###### ############.......#+## ########.......#^hJ .....#... ............ ............ #................... #..%...........##### #..@...........# #..####.# #..# .# #..# .# ########### ^hkP+8.8 (8^hQ+9.8 (9^hT^heV/ _p - 3 curare-tipped darts^h#4^h^hH _No target in view!^hB^hA^h^hW^h1^h$ _^h,^ho^h^h^hC^h^h^h^h^h,^h ^hH ^h^h^hl^h^h,^h^h^h,^h^h^h!,^hG"^h#^ha%^h%^h2&^hs)^h*^h=+^h,^h-^h/,^hR0^h1^h_2^h2^h3^h>8^hR;B^hGA...##.#### ####.......#+## ^hA########.......#.#### #..............#..... #.............. #................... #................... #..%...........##### #.............@# 22.8 (13.0)#.........####.# ^hfB#.........# #.# #.........# #.############ #.##.##.##.#^hBA#.#^h3G^hNj _Key pressed, stopping explore.^hO^h8S^hgUH _No target in view!^h^h^h> ^ _No target in view!^hf ^h 3^hN ^h : _^h ,^h ^h ^h ^h ^h ,^h ^h ^h ^hO ^h ^h ^hy ^h ^hN ^hg ^h ^hO ^h ^h! ^h6# ^h# ^h# ^h) ^he+ ^h+ ^h2, ^h. ^h/ ^h=0 ,^h1 ^h3 ^h"4 ^h4 ^h`6 ^h78 ^h8 ^he9 ^hA z#.......†....# ........†..........# ......#............# .^....#..).........# ......#............# ......##.......>..... ......##..........#### ########.......#+## ^hB ########.......#@###### #........#......# #............#### #...............# #........................# #..%...........#####.....# #..............# ####### #.........####.# #.........# #.#^hdG .........#........#.......#......#^hG u.>......'33.8 (11^hOP ^h"Q (======^hQ %4.8 (12^hW ^hRZ = _As you open the door, it creaks loudly!^hi ^hx ^h+ ^ _No target in view!^h^h^hy^haA0.0)...^h04........^h^hlj _Key pressed, stopping explore.^h^^hd^hQH _No target in view!^h^hb3^h^he: _^h^h ^hW: There is an open door here.^h a _^h3 ,^h ^h^h,^h^h^h,^h4^h^hB^h ^h*%X^h&&,^h&^h(^h)^h)^hO*^h-^h-,^h&.^h/^hS0^h0,^h5^h8B^hA #..†....# ####.......# #.#.##### ..†....# ..# ..# ..# ........################ ....>...........@.......------46.8 (1^hB2.0) .......################# ....#'## ....#.###### ....#.# ....#### ....# .....# ....#####.....#^h_C=------^hG^hcOj _Key pressed, stopping explore.^hO^hT^hVH _No target in view!^hu _^h^h^h^h,^hL^hr^h^h_,^h^h ,^h^h^h^h_,^h^h,^h^h^h^h.^h,^hhB^h^h{,^h^h$^h^h[^h^ha^h,^h^h^hB^h   #..#  ^hg#..#  #..#  #..#  #..# #   #..#.#   ^h4Y#..#.####   #.#  62.8 (16 ################.#.####  ...............# #  ############^h          #   #  ^h^hK^hj _Key pressed, stopping explore.^h^h^hQH _No target in view!^h#3^h$^h%^h (^h($ _^h+,^h,^h^-^h-^hl/^h4#..#.#  #..# #..# ^hx5^#..# #..# #..#.####  #.......#  ##############.#.####  ...............#@#  4.8 (2.0)^h5##...<#   #.####   .. ^h6###       ^h6* ^h:^hQ;+5.8 (3^h=^h>9 _Found a stone staircase leading up.^h4^hğ^h1H _No target in view!^h 3^h ^h ^h ^hL $ _^h n^h ^hM ,^h ^h& ^hm ,^h ^hJ ^h ^h ^h. ^h ^h ^h ^hl ^h ^h+ ,^h ^h ^h ^hv ,^h ^h+ ,^h ^h ^h ^h ,^h ^h4 ^h ^h ^h0 ^h ,^h ^h ^h ,^ho ^h ^h ^h2 ^h ^h ^hB ,^h ^h ^h ,^h ^hC ^hq ,^h ^hh ^h ,^h[ ^h ^hc ^h ,^h! ^h ,^h ^h 7 _You open the door.^h .....# #....... .....######################.#.### ^h! .>..........................#.### ....#########################...< .#'## ##############.### .#.###### #..............# .#......# #.############## ........#### #.##  85.8 (20.0) ...........##.......# .#####.....##.......# .# ########.......# .##.......# .##.......# .##.......# .##)......# .#^h' ^h( ,6.8 (21^h, ^h_0  ^h0 ^_Found a short sword. _There is an open door here.^hH ^hI ^hgM ^hO  ^h,P :_No target in view!^hߨ 3^h ^h ^h ^h $ _^h ,^h ^h ,^h ^h} ,^hg ^h #########################...<#'## #### .#.###### #..^h !..# #......# #.### .......#### #.#..........#####'#### ....##.......# ^h/ #####.....##.......## ########...@...#9.8 (3.0)# Abil: Dig####+#### .# .# .#^h ^h2 ^hd j _Key pressed, stopping explore.^h ^h- ^hk H _No target in view!^h63^h8^h0:^hj=^h>$ _^hA,^h,^h^h #.###### #..............# ......#.^h g## .......#### #.# ....#####'#### ...##.......######.......# ######  91.8 (2){^h^hj _Key pressed, stopping explore.^h^h^h@ H _No target in view!^hv^hw^hUx^hkz^h|^hP _^h,^h^h^h.......#### #.# ....#####'#### ...##.......######.......# ######  )###'### #.#  #.#^hQ#o# #o#ooo 3 orcs (1 polearm, asleep) #o.###^he3Key pressed, stopping explore.  You open the door. ^hSA 3 orcs come into view.^h^h.^h͟ioooooo).^hq5===4.8 (3^h^hD= ...#####'####.......##### ###### .)...####@#### #.# o..## _The orc shouts! x3^h^h^h#^h<o.^h}5---5.8 (1^h^h~Q _There is an open door here.^h=J #.......# #.......#  #.......#  #.......#  #.......#  #.......#  #)......#  ####@####  #o# #o# #o# #.# #.. ###^hF #.......# #.......#  #.......#  #.......#  #.......#  #.......#  #)......#  ####@####  #o# #o# #o# #.# #.. ### ^hP---^hN^hj _There are monsters nearby!You slash the orc!^h  ) 2  You kill the orc!^h`.5==^h7.1 (1.3^h^hT _The orc completely misses you.^h" #.......# #.......#  #.......# ^hF #.......#  #.......#  #.......#  #)......#  ####@####  #)# #o# #o# #.# #.. ###^hKV  #.......# #.......#  #.......#  #.......#  #.......#  #.......#  #)......# ^hW L ####@####  #)# #o# #o# #.# #.. ### ^hx_ ^hP` ^h_g ^h3u  ....... .##### ###### ###.......##)......#####'#### #@# ^hev o #..## _There are monsters nearby!^hB~ ^h~ --80^h ^hH _The orc closely misses you.Things that are here: _a +0 club; an orc corpse^hY 7  You slash the orc!^h ^h\ .   orc  You kill the orc!^h ]8-9.4 (1.3^h ^h : _The orc hits you but does no damage.^h-E600.8 (1.4^h4^h6j _You barely miss the orc. You block the orc's attack.^h?8  You slice the orc!!^hD)^h1122.2^hǨ^h3G _You kill the orc!^hq$4^h+^h-H _No target in view!^hG4^h^h(H _No target in view!^h^hA^h^hH _No target in view!^h4q3^hs^hv^hy^h=z$ _^h^h7u  Things that are here:  a +0 short sword; a +0 trident; a +0 leather armour^hk^hg _^hk^h,^hm^h^h^h/^h֔^h^hM^h,^h^h^h,^hK^h^h5,^hȪ^hu^h,^h^hn^h,^h^hn^h9^hrn^h,^h^hn^hH,^h^h^hV^h,^hc^h,^h&^h^h,^h^h=^hK^h,^h^h,^h^h3^h5,^h^h^hP,^hS^h^hG^h,^h^h,^hP^h^hoB^hV^hE,^h^h^hz,^h ^h^h,^h^h2^h,^hi^hb^hB^h^h,^hU ^ha ^h ^h$ ,^h. ^h^h,^hy^h,^h$^h^h,^hD^h^h",^hK^hA^h^h^h`^h@^h,^hE^h ^h;!^h!,^h"^h#,^h$^h%^h&,^ho'^h(^h),^hb*^h+^h!-,^h-^h /^h0^h0,^h1^h2^hW3,^h}4^h5,^h~6^h7^h9,^h:^hRE^h(G,^h H^hK^hM,^hN^hT^hTV^h W,^h\^h9^,^h_^hc^he^h,g,^h؈`^h^hd ########.......#.#######.  #..............#......##.  #.....................#### #.  #........................#####'  #........................##....  #..%...........#####.....##....  #..............# ########....  #.........####.# #....  #.........##....-64.2 (62.0)  #.........# #.#....  ########### #.#)....####'.##).#) #.##. #.##. #.##. -^h _Key pressed, stopping explore.^h/^hH _No target in view!^h{^h0},^h-^hو^h֍: _^h̎^hH^hM.........##....############ ###########.#h##  # ########^h#.###### # #........#......# # #.....................#### # #........................##### #........................## #..%...........#####.....## #............@.# ######## #.........####.# # #.........# #.# #^hQ#.........# #.# #...########### #.##).. #.##### h   Natasha (wandering) #.# # #.# # #.# #^h15.2 (1.0)^ho+6.2 (2^hj^his _Natasha, Servant of Life and Death comes into view.^h##.>............... ........##...############ ###.^h2#h## ##########.###### #.#.## #.#...#### #.#........#####'#.............##.#..%#####.....##.#.....# ########.#...####.# #.#.........# #.# #.#.........# #.# #..########### #.# #)...#.# ####'^h#.# #)#.# #)^h ^h1 s'hh^h +7.2 (1^h ^h - _Natasha hisses angrily.^hD >#..........#.......#'##  #.......#h######  ........#......#  ...............####  ...............  ............... ^h$ 4 #..%..........@#  ........#  ...####.#  ...# #.#   #.#   #.# #) #.#  #.# #) #.# #)^hhK D>#..........#.......#'##  #.......#h######  ........#......#  ...............####  ...............  ............... ^h M  #..%..........@#  ........#  ...####.#  ...# #.#   #.#   #.# #) #.#  #.# #) #.# #)^hU ^hV ^hhi r _Natasha is nearby!^h #.....###############.>................ .......##....############ ##.#'## ###########^hr #h###### #.#.## #.##.#### #.##.#####'##.............##.#..%#####.....##.#.....# ########.#..####.# #.#...# #.# #.#.........# #.# #..########### #.# #)....#.# ####'##.# #)#^h ^h J.h^h -8 _^hW ^hD ^h T.......>...................#'##  .......#.######  .......#h.....#  ..............####  ...............  .......@.......  #..%...........#####...  .......# ^h{ ..####.#  ..# #.#   #.#   #.# #) #.#  #.# #)^h ~.......>...................#'##  .......#.######  .......#h.....#  ..............####  ...............  .......@.......  #..%...........#####...  .......#  ..####.#  ^h $..# #.#   #.#   #.# #) #.#  #.# #)^h ^hԤ ^hR ^h^ \ _Natasha is nearby!^h^) .....#############>................ ..........########### #'## ##########.#####.#h #### #.###'#......%^h$a#####..........# #######.###...........###########)....####'^h"^h) *Natasha stares at you and mumbles some strange words.^h.27------=9^hO^h+. _The magic dart hits you!^h=^) ..................>...................#'##  .......#.######  .......#h.....#  ..............####  .......@.......  ...............  #..%...........#####...  .......# ####  ..####.#  ..# #.#   #.#   #.# #) #.# ^hA(^) ..................>...................#'##  .......#.######  .......#h.....#  ..............####  .......@.......  ...............  #..%...........#####...  .......# ####  ..####.#  ..# #.#   #.#   #.# #) #.# ^h*^h,^h#3^h5\ _Natasha is nearby!^hp..^) .....#############>................ ..........########### #'## ##########.#####.#h #### #.###'#^hoq......%#####..........# #######.###...........###########)....^hՀf  Natasha growls.^h:*^h`]  Natasha stares at you and mumbles some strange words.^h_@70^h^hGA _Your stasis prevents you from being slowed.^h^h4r18------------1.5 (1.3^h%^h(D _You barely miss Natasha. Natasha claws you. x2^h Your stasis prevents you from being slowed. _You barely miss Natasha. Natasha claws you. x2  You hit Natasha.  Natasha is moderately wounded.  Natasha wildly gestures.  You feel troubled.^hU(2.8^hU^h ^hK_Natasha closely misses you.^hL p  You slash Natasha!  You kill Natasha!^hP& g†^h* F561=4.2 (1.4^h[1 ^h4 l _Natasha screams in fury as she dies!^h1 4^h\ ^h H _No target in view!^h=J^h?H _No target in view!^hauI^hx^h}9=-----^h,^h4,^h#,^hɆ^h^h_:20^h(=^h^hŎ,^h^h,^hB^h,^h^h^h!S1=^h(^hם,^hk^h :2==^hU^hR^hn^hs^h_^h3=^h ^h,^h ^h,^h^h,^h^h4=^h?,^hl^h,^h5B^h^hB^hk25==^h,^hYX h--^h-sh   Natasha (wandering)  ########### #.# #).... _You start resting.^hQ 099.2 (25.0)^hB I--700.2 (26^hP^hs _Natasha, Servant of Life and Death comes into view.^h?:> ^.).h.......# ..................>...................#'##  .......#.######  .......#†.....#  .......@......####  ...............  ...............  #..%...........#####...  .......# ####  ..####.#  ..# #.#   #.#   #.# #)^hw  ^.).h.......# ..................>...................#'##  .......#.######  .......#†.....#  .......@......####  ...............  ...............  #..%...........#####...  .......# ####  ..####.#  ..# #.#   #.#   #.# #) _Natasha is nearby!^hC ...†.#......#............#^....#..).h.......# ......############.##.>............... ........##....########## ##.#'##  ## ########.#.###### #. ##†.....# #. ##### #. #.#####' #.............## #..%.#####.....## #......# ######## #..####.# # #...# #.# # #.........# #.# #^hVQ hhNatasha hisses angrily.^hT 8*^h*  Natasha stares at you and mumbles some strange words.^hͲ 8@^h, 01.2 (1.0) ^h ^hq A _Your stasis prevents you from being slowed.^h8 ;† ............# ^....#..).h.......# ..........#.......>#........#.......#'##  #.......#  .......@#†  ...............####  ...............  ...............  #..%...........#####..  ........# ###  ...####.#  ...# #.#   #.# ^hi ]† ............# ^....#..).h.......# ..........#.......>#........#.......#'##  #.......#  .......@#†  ...............####  ...............  ...............  #..%...........#####..  ........# ###  ...####.#  ...# #.#   #.# ^hx J^h  )#.†....#...÷..#......#............#^....#..).h.......# ......###########.##>.............. .........##....########## ####.#'##  # ########.#.###### # ##†.....# # #.....#### # #......##### #.............## #..%.#####.....## #......# ######## #.####.# # #.# #.# # _Natasha is nearby!^hv ^h|  Natasha stares at you and mumbles some strange words.^h5^h] &2^h:'^h-2 _You resist with some effort.^hM..###.....#.#.##### .)#.÷....#...÷.#......#.....#^....#..).h.# ......##########.##>............. ..........##....########## #####.#'##   ########^h.#.######  ##†.....#  #.....#### #.......#### #.............## #..%.#####.....## #......# ######## #.####.# #^h^hF.h^h `6=3^h^h! ^hU2D .).#.......÷....# ...÷..........# #............# ^....#..).........# #....h.......##.......>....#..........##....@..#'##  #.......#  #..............#†  #................  #.................  #...................  #..%...........#####  #..............#   ^hi ).#.......÷....# ...÷..........# #............# ^....#..).........# #....h.......##.......>....#..........##....@..#'##  #.......#  #..............#†  #................^hqo  #.................  #...................  #..%...........#####  #..............#   ^h^h^h ^hӛ\ _Natasha is nearby!^hc #.#####....... ...###.....#.#.##### .)^h;dl#.......÷...÷..^).. #....h.......##########>............. .............########### ####'## #######.######†#....##......%####..........# #######^hf^hoF.h^h"q-4 _^ht{^h|;=^h5.5 (1.3^h^hm _You closely miss Natasha. Natasha barely misses you. x2^hzm  You hit Natasha.  Natasha is moderately wounded.^hvu  Natasha stares at you and mumbles some strange words.^h^h?Y23--6.8^h ^h. _The magic dart hits you.^hh ~  Natasha stares at you and mumbles some strange words.The magic dart hits you.heavi  Natasha wildly gestures.  You feel disoriented.^h i4=-8.1^h  ^hv P _Natasha barely misses you.^h  You barely miss Natasha.  Natasha is heavily wounded.^h  Natasha stares at you and mumbles some strange words.^h% 55   cerulean imp (polearm, summoned)  The magic dart hits you!^hy& k17-----=9.4^h'/ ^h5 c _Natasha mumbles some strange words.^h 4^h^h^ _You are too injured to fight recklessly!^h!^h1#^h;*^h"-^ _You are too injured to fight recklessly!^h  You slash Natasha!  Natasha is almost dead.^hiq.5 ^h1-10.7^h ^h P _Natasha barely misses you.^hN-^h^h^ _You are too injured to fight recklessly!^hs  You closely miss Natasha.  Natasha is almost dead.The cerulean imp hits you from afar with a +0 spear.^h|V  Natasha casts a spell at you.^h~^hux11---------2.1 (1.4^hV^hNs _The magic dart hits you. The cerulean imp closely misses you.^hB  Natasha casts a spell at you. _The magic dart hits you. The cerulean imp closely misses you.You closely miss Natasha.  Natasha is almost dead.  Natasha claws you but does no damage.  The cerulean imp hits you but does no damage.^hl  Natasha casts a spell at you.^h&Q C3.4 (1.3^hZ ^h] 2 _You resist with some effort.^h  You slash Natasha!  You kill Natasha!You feel Natasha's spirit has finally been put to rest.^h §.§^h ^h@ ..........# #.#####.......#Silvos the Shield-Bearer ..........###.....#.#.#####Formicid .)........#.......÷....#Health: 11/35 =======----------------- ............÷..........#Magic: 4/4======================== ..........#............#AC: 7Str: 23 .....^....#..)...§.....#EV: 8Int: 7 ..........#............########## SH: 5Dex: 13 ..........##....§..>............. XL:  4 Next: 111% Place: Dungeon:2 ^h 6..........##....@.....########### Noise: =--------  Time: 1714.7 (1.3) ############.......#'##a) +0 war axe########.......#.######Abil: Dig#..............#†.....##.....................#####........................#### #........................##.. #..%...........#####.....##.. #..............# ########.. Natasha casts a spell at you. _You resist with some effort.  You slash Natasha!  You kill Natasha!You feel Natasha's spirit has finally been put to rest. _The cerulean imp disappears in a puff of smoke!^h t  You slash Natasha!  You kill Natasha! ^h  You feel Natasha's spirit has finally been put to rest. _The cerulean imp disappears in a puff of smoke!Your Shields skill increases to level 5!You have reached level 5!^h /  --more--^hN3/415/55 6%  _^h 3^h ^h` ^h _4=^hί ,^hH ^h8 ,^h~ ^h˷ 75^hF 2=^h+ ^hŻ ,^hV ^h ,^h ^h$ ,^h@ ^h _6=^h ^h ,^hp ^hW ,^h ^h_ ,^h ^h) :17^h (=^h ^h ,^h ^h ,^hD ^h ^h3 ^h ^h ^h S8=^h ^h ,^h ^hJ ,^h ^h ,^h} ^h t9==^h ^hJ ,^h ^hf ,^h ^h| ,^h ^h :20^h` (=^h ^h ,^hp ^h ,^hk ^h7 ^h S1=^h ^hx ,^h ^hu ,^h ^h[ ,^h ^hC a2=^h ^h. ,^h ^hH" ,^h5# ^h3& ^h& ^h( ^ho+ ^h, S3=^h{- ^h/ ^hz0 ^hT1 ^h3 ,^h5 ^hK8 ,^h9 ^h`< 94^h/= ;==^h= ^h@ ,^hmB ^hLE ,^hF ^hJ ,^hRL ^hXO a5=^hVQ ^hiT ,^hU ^h\ B^h^ ,^h` ^hRc i6=^hd ^hg ,^hi ^hMl ,^h o ^hr ,^hr ^hv ^h| a7=^h ,^h X^h ^h L8=^hn ^ht ,^h ^h ,^hH ^h" ,^hX ^hB a9=^h ^h ,^h ^hҤ ,^h+ ^hX ,^h ^hI z30=^h6 ,^h ^h7 ^hɶ ^hͷ ^hϺ ,^hS ^h^ 1==^h ^h ,^h ^h( ,^h ^hs ,^hF ^h ^hm U2=^hG B^h ^hW ^h ^h ^h ,^h ^hh ^h K3=^h& ^h ,^h ^h ,^h ^h ^h` N4=^h9 ^h/ ,^h ^h0 ^h ^h ^h ^ht ^h ^h, w5=^hX ,^h ^h ,^h ^hR ,^h ^h? ^hE h6==^h ^hG ,^h ^hn ^h ^h ^h ,^h> ^h ^h  U7=^h ^h ,^h ^h" ,^hx$ ^h& ^h{' ^h( ^hu, a8=^hs0 B^h51 ^h2 ,^h34 ^h6 ,^h7 ^h : U9=^h: ^h; ^h< ,^h= ^h> ,^h? ^hA ^h-B ^hC ^hF ^hF L40=^hG ^hJ ,^h%L ^hN ,^h#P ^h[ - .^h\ l†- _You start resting.^hf 2817.7 (103.0)^hg 1==-84^hgo ^hVs " _HP restored.^hu 3^hCw ^h@z ^hz ^h~ ^h ,^h܀ ^h ,^h_ ^hv ^h 9=^h ^h ,^hi ^h ,^hӒ ^h9 ,^hҖ ^h6 ,^h ^h. ^h ^h ^h3 ,^h ^hʤ ^hK ^h ^h ,^h: ^h/ ,^hh ^h ^h ^h ^h ,^hJ ^h ,^h@ ^hH ,^h ^hl ^h ^h ^h ^h B^h B^h ,^h ^h ,^h- ^h ,^h; ^h ,^h ^hy n^h9 ^hd ,^h ^h6 ,^h ^h ,^hl ^h ,^h^ ^hn^h^h^hU,^h^hF ,^h ^hg ,^h^h,^hY^h~,^h^hj^h ^h^h<,^h^h "^h"^hU#^h$^hJ%^h5&^h.(,^h)^hK,,^h-^hs0,^h1^hR4,^h5^hz8,^h:^h;,^h<^h=^hY>^h>^h+@^h@^hA^h=D,^hE^hG^hbH^hGI^hK,^hM^hO,^hAP^hQ,^h%S^hU^hV^hfW^hxY,^h^Z^h[,^h]^h7_,^h1`^ha,^h|b^hBe,^hf^hi,^hk^hEn,^ho^hq,^hs^h v,^hpw^hy,^hv{^h},^h^h,^h́^h,^h:^h,^h`^h,^hL^h,^h0^h^h^hc^h,^h^h,^hx^h,^h/^h,^hXB^h^hB,^h^hH,^h^h,^h2^h,^h^h,^h^h^h^h^h^he^ho^h,^h*^h,^h^h,^h^h,^h ^hv^h ^h!^h,^hV^h_,^h^h,^h^h-,^h^h,^h^h,^h^h,^h^h,^h$^h" n 917.7 (99.0) _You start waiting.^h^ -8.7 (100.0)^h^h# _Done waiting.^h3^hg^hȊ^h^hSB^h^hT,^h^h1^h^hԘ^h^h;^h^h,^h^hҤ^hS^hE^hV,^h^h,^h^h4,^h^h)^h^h^h,^hn^h,^hn^h,^h^h,^h^h^h^h8^h,^h^h,^h^h,,^hX^hh^h^h)^h,^h^hB^h,^h*^h,^hQ^h,^h^h,^hg^hr,^h ^h ,^h^h ,^h ^h,^h^h,^hj^h\,^ho^ht':÷50.7 (32.0) ^h{(^h1^hK9H _You start waiting.^hA^hA^h&C^hK^hQO^hP^hS^hT^hW,^hX^h[^h^,^hK`^hg\  Things that are here:  a +0 short sword; 3 stones^hi^h(j _^hk^ho^hq,^hs^hu^hGx,^hy^h|^hs.... .........##.#. #.......# #.# ..##{ #.......# ## #..# .......# #^h# #..### ####......# #.#####.#####..... .........# #)....#...# #..÷....# #...# #.#####.......# #...###@....#.#.##### ...)........#.......÷....# ...............÷.......... #....#.......... #.......^....#..).......# #......#............####### #............##....÷..>.......... ^h#............##..........####################.......#'##^hC17.7 (7.0)^h^hב^hǓ[ _You sense a monster nearby.^hr3^h(t^hny^h{^h+|^h,^hr^h^h^hM^h,^hʊ^h{^h,^h^h^hi,^h^hH^h##.#  ##.####### #.S.. .##... ...# #... .##.####.# #... .######.. >............. ........ .....##.#.# #....... .#####...##{ #....... .# #^hG# #@.# .......# .###.# #..########......###.#####.#####................# ..##.......)....#...#####..÷....# ..##............###.#####.......# ..##............###.....#.#.S   adder (asleep) ..##...)........#.......÷....# ..+.....÷..........# ..##............#............#^hQ,62.7 (5^h"^h%.SS3.7 (6^h^hlY _An adder comes into view.^hAM###+# ##....######..... ...# #.....^h}##.####.# #S... .#######... >....... ....#.# ##..@##{ #. ###..# . .###........# #..######## ..##.#####.#####................#.#.S   adder..###.......÷....^h^hP.S^h+4.7 (1^h^hz^h0K #.##....  #......  ...# #.....  #.... #####S.. >...... #.#.# #..@##{  ###..# ^h2 #..##...)....#...÷.###.#.###..)..#.......÷....# ÷ ^hob #.##....  #......  ...# #.....  #.... #####S.. >...... #.#.# #..@##{  ###..#  #..##...)....#...÷.###.#.###..)..#.......÷÷^hK^h^hR  ###+ ###.. ##.....######^hV..... ...#....##.####.# #........ .#######S....... >............... . ....#.#@# #...##{ #. ###..# . .###........# #..#############.#####............)....#...#÷##.#####........^h..###.....#.#.#######...)#.......÷ _An adder is nearby!^hRP.S^h-5 _^h^h@^h: 9  You slash the adder!^h7D G†^hG >1==7.0 (1.3^hN ^hX I _You kill the adder!^h ^h 3^h} ^h M #.# ###+^h  ### ########.. ...# .##.####.# .#######. >.......@....... .0.0^hɻ t...........##.#.##.).###...##{ .# #. .# #........####..#.......##. .###.. ^h ^h J--8.0 (1^h _Found a trident. _You see here an adder corpse.^hI ^hs 9--^hX ^hb H _No target in view!^h? 3^hzA ^hG ^hJ ^hN : _^hO ^h\X ^#.# ..^hY +# #.# ###.. #.# #.##.. #.####### #..# #... ...# #..# #.####.# #..########..# .†.. ##.#.##.).####.......# ##..##...##B..# #.......#  #..####..#..... ##..# #..####### ##.#####.#####.....# B   giant cockroach (asleep) ^h{Z ##.......)....#...#####..÷....# ##..###.#####.......# ##..###.....#.#.#####^hM] &9^hd ~B.B^he ,70.0 (2^hl ^hn b _A giant cockroach comes into view.^h\fC  You slash the giant cockroach!^hz†=1.4 (1.4 _You kill the giant cockroach!^h(^h*^h*^h2^h8B^h=  You see here a giant cockroach corpse.^h> _^h?^h\A^hC,^hgD^hF^hH,^hI^h?L^hN^hN^hO^hP^hR,^hS^hat #.##........ ### #.........# ..# #.........# .# #.........# .#.........#. ... ........†................. ....##.#.##†).####.......###...##...####.......#####..#....# -# #..########......# #####................# ...)....#...#####..÷....# ..###.#####.......# ........###.....#.#.##### ..#..... ..÷ ..#............#  You pick up a book of Callings and begin reading...^hf-7.4 (6.0^hgE-8.4 (7^hvn^hRq  You add the spells Summon Small Mammal, Call Imp, Call Canine Familiar and _Eringya's Surprising Crocodile to your library.^h^h^h^hXH _No target in view!^hu^hS$ _^h,^h5,^h3^hk^hԌ,^h^h˓^hߕ^hM^h6^h(^h,^h^h^h,^hi^h^h:,^hi^hX^h ^h,^hҮ^h^hñ,^h^h7^h,^h`^h^h,^h,^hڻ^h^h4^h^h)^h^hp^h^h^h\^h^h^hX^h>^h^h^hH^hB^h^hm^h,X^hB^h,^hj^h^h^hx^h,,^h^hV^hd^h:,^h;^h,^h^h^h:^h^h@^h^h^h,^h2^h,^hE^h^h ^h^h2^h^hL,^h^h^h^h| ,^h X^h^h^h,^h^^h5^h,^hN^h,^h'^h^h,^h^h3^hB^h^h- ^h!^h",^h5#^h#^h$^h%^h&^h'(^h),^h+^h+^h|,,^h$-^h-^hx/,^h;0^h-1^hN2^h2,^h5^hn7,^hE8^h:^h;,^h<^hBn^hD,^h\E^hMG^hH,^hI^hK^hM,^hN^h^P^h.Q,^hSL _i - 2 scrolls of butterflies (gained 1)^hT3^hU^hW^h;Y,^hZ^h[^hL\,^h]^h^^h^,^h_^hjb^h`c^hdB^h^f,^h(gB^hh^hi,^hj^hBq _You open the door.^hUrB^h?t^hv,^hv^hw^hy^hz,^h{^hS|,^h|^h}^hi,^h1^hV^hՇ| #.#####.# #.### #...#  # #...########### #. #...'.......... #.#####...######..... # ...#.........##.#### ^h݉# ###.#.#.#...###.##.##.. # #.....@.##### #.##.##.#2043.4 (65.0) # #.......# #........ # #.......# ####.#... #########+#+###+#.. #.#### #.....##.###< #.##.. #.....##.####### #.....  #.....##... ...# #.....  #...##.#####.....  #.######..... ^hb^hM,4.4 (66^h^h9 _Found a stone staircase leading up.^ha4^hc^hsfH _No target in view!^h*3^h^h1P _^h ,^hƳ,^ha^h^h,^h;^h^hK,^h^h^h,^h^h^hB^h^h!,^h6^hN^h,^h^h0^hG,^h^hH^h,^h^hn^h,^h<^h^h^h,^h^h@,^h^h~X^h/^h8,^h^hE^hg,^h^h^hk,^h)^h^hB^h^h,^h^hz^h,^h^hE^h,^h^h k _You open the door.  There is an open door here. _^hr$B^h%^h(^h),^h?*^h<.^hY1,^hA,^hC^hD^heE^hH^hiK,^hL^hP^h*S,^hU^heX^h\B^h3_^ha,^hb^h0f^hh,^hm^h`p^hr,^ht^h ^h1119.4 (75#.......#######....#### #.......# ###### ........###......# ..##..#.#÷....##..#.###..#.##.######..#.#^hP^h -20.4 (76^h^h; _Found a stone staircase leading down.^h I^h^h^h$B^h,^h^hcX^h^hc^h ,^hB^hQ^h^h\# .# #.## ####.# #.# ###....# #.# # #.# #####...## #.# { #####...# ##.# ## #.# #..# .[ #.#.##.#.#.........>#5.4 (5.0).......#....#.......# ###### . .^hA6.4 (6^hY^h- _Found a pair of gloves.^h^4^hh^ _No target in view!^hg; 3^h= ^h@ ^hC ^hD $ _^hH ^hI ^hL ,^hZM ^hP ^hS ,^hCZ ,^h\ ^hk] ^h^ ^h` ^hab ,^hc ^hl B.... ###### #..# # #.#..# # .# #.#..# .# #.#..#  ####.# #.#..# ##....# #.#..# ^h'm G.# #.#..# ###...## #.#@.# { ##...# ##.#.### ......# #..#..[########.##.#.### ..............>########....#####....# ########....#^hIs ,31.4 (5^hIt +2.4 (6^hy ^h{ c _q - a scroll labelled MIF BEUSKEGAJ^h@ ^h ^hϹ ^h H _No target in view!^hߪ 3^h5 ^h ^hc ^h $ _^h ,^h۶ ,^h ^hJ ^h ^h ,^h ^h ,^hQ ^h ^h ,^hT ^h ^h ,^h ^h- ^hX ,^h ^h ^hV ^h ,^h ^h+ ,^h ^hJ ^hg ,^h ^h ^h4 ,^h ^h X^hG ^hf ,^hL ^hP ^h ,^h ^hD ^h ,^h ^h_ ^hd ,^h ^hC ^h x           ######   ^h #....#  # #.##.##### . #.#.....@.#  # #.#..####.#   #.#..# .#   .# #.#..# .#   .# #.#..# .#  #.# #.#..# .# {   # #.#..# .. ^hT  # #.#..# ..   .## #.#..# {  ^h8 849.4 (17.0)^h+  _You sense a monster nearby.^hdd 4^hj ^ _No target in view!^h ^h 3^h ^h ^h : _^h[ X^h^ ^h ,^hC ^h* ^h< ,^h ^h ^h A ###### #....#^h  #.##.###### #.#.......# #.#..####.# #.#..# #.# .# #.#..# #.#  .# #.#..# #@#  .# #.#..# #.# { .# #.#..# ...  .# #.#..# .#... ## #.#..##S#...# # ##.#.### #...#  ^h S   adder (asleep) # #..#..[# ....# #######.##.#.####..#.............>#^h } 53.4 (4.0)  An adder comes into view.^h S.S^h 3=4.4 (5^hXE _The adder hisses angrily.^h_######....##.######.......####. #. .#.^h.{#.....##S#...# ##.#...# ##.#.### ..#..[# .######.##.#.#### ..............># #######....####^h^h@S.^h+5.4 (1^h!^h$R _The adder barely misses you.^he   ###  ^ha..#  #.#   #.#   #.#   #.#   #@# {  #.S...#  #.#...#  #.#...# # # #...# # [# ....# ##..# ># ..#  ^he;  ^hɀ ###  ..#  #.#   #.#   #.#   #.#   #@# {  #.S...#  #.#...#  ^hP#.#...#  # #...#  [# ....# ##..# ># ..#  ^h^h^h^h% ^hc_An adder is nearby!You slash the adder!^h #.^hC^h2=6.8 (1.4 _You kill the adder!^h|^h~^h~^h͂^h ....##.######.......#### # .#^h3t..#.######.#.w....#..@..## #.#w   ribbon worm (asleep)..# # ###### ^hw0.0w^hΝ4--7.8 (1^h^h]^ _A ribbon worm comes into view.^hq#....#  #.##.######  #.#.......### #  #.#..####.#.. .#  #.#..# #.#.# .#  # #.#..# #.#.# ..  # #.#..# #.#.#.####  # #.#..####.#.w....#  # #.#..##...@.#  # #.#..##.#...#  # #.#..##.#...#   ##.#.### #...#   #..#..[# ....#[4^h]r0m  .##.#.####..#  >##..#  ....######..#   ######  ^ht^h}Q.w^h~A--8^h^hn^h9  ^h5###  ..### #  ^h#.#.. .#  ^h># #.#.# .# # ^hy #.#.# .. # ^h #.#.#.#### # ^h###.#......# # #...@w# # #.#...# # #...# ^hh  #...#  [# ....# ###..# >##..# #..#  ^hN9  ###  ..### #  #.#.. .#   #.#.# .#   #.#.# ..   #.#.#.####  ###.#......#  #...@w#  #.#...#  #...#   #...#  [# ....# ###..# >##..# #..#  ^hV4^hdX^hA[b _A ribbon worm is nearby!^h u  ###  ..### #  ^h!X#.#.. .#   #.#.# .# #  #.#.# .. # ^hD!< #.#.#.#### # ###.#......# # ^hm!d#...@w# # #.#...# #^h!- #...#  ^h!J #...#  [# ....# ###..# ^h!,>##..# #..#  ^h!'^h$   ###  ..### #  #.#.. .#   #.#.# .#   #.#.# ..   #.#.#.####  ###.#......#  ^h 0#...@w#  #.#...#  #...#   #...#  [# ....# ###..# >##..# ^hA h#..#  ^h 4^hs ^h x _A ribbon worm is nearby!^h# %=^hG 60.1 (1.3^h ^h ~ _You completely miss the ribbon worm. You block the ribbon worm's attack.^h[ W  ###  ^h!\ N..### #  #.#.. .#   #.#.# .# #^h`\ <  #.#.# .. #  #.#.#.#### #^h\ ^h\ ###.#......# # ^h\ O#...@w# # ^h\ 5#.#...# # #...# ^h] !  #...# ^h7] ! [# ....# ^h_] <###..# >##..# #..# ^h]  ^h] "^h y  ### ^h` t ..### #  ^hv w#.#.. .#  ^h ^h #.#.# .#  ^h ~ #.#.# ..  ^h #.#.#.#### ^h% ^h7 ~###.#......#  ^hw #...@w#  ^h #.#...#  ^h `#...#  ^h Y #...#  ^h x[# ....# ^h< ###..# >##..# ^h] \#..#  ^h ^h ^h ^hV ^h[ _A ribbon worm is nearby!You hit the ribbon worm.  ^h PThe ribbon worm is moderately wounded.^h Y36---1.4^h ^h# 0 _The ribbon worm bites you.^h   ###  ..### #  #.#.. .# ^h\ d  #.#.# .# #  #.#.# .. #  #.#.#.#### # ^h m###.#......# # #...@w# # ^h 5#.#...# # #...# ^h̢ !  #...# ^h 6 [# ....# ###..# ^h ,>##..# #..#  ^h9 '^hR8_  ###  ..### #  #.#.. .# ^h8B  #.#.# .#   #.#.# ..   #.#.#.####  ###.#......#  ^h 9#...@w#  ^h,9#.#...#  #...# ^hN9a  #...# ^hv9  ^h9[# ....# ###..# >##..# #..#  ^h4:^h@^hP@^hF^hQ (catching breath)  The ribbon worm is moderately wounded.The ribbon worm bites you.^hR{slash the ribbon worm!heavi  You block the ribbon worm's attack.^hWs  The ribbon worm expels a string of sticky webbing.^hWHThe stream of webbing hits you but does no damage.^h^h6 4  0 ^hZ=2.8 (1.4Held ^h^hw. _You are caught in a web!^h637  ###  ..### #  #.#.. .#   #.#.# .# #  #.#.# .. #  #.#.#.#### # ###.#......# # #...@w# # #.#...# # #...#   #...#  [# ....# ###..# >##..# #..#  ^h|#  ###  ..### #  #.#.. .#   #.#.# .#   #.#.# ..   #.#.#.####  ^h'}Y###.#......#  #...@w#  #.#...#  #...#   #...# ^hR} [# ....# ###..# ^h}>##..# #..#  ^hٝ _A ribbon worm is nearby!^h ^hkH_You are caught in a web!^hfu  ###  ..### #  ^h:#.#.. .#   #.#.# .# # ^h< #.#.# .. #  #.#.#.#### # ^h###.#......# # ^hdd#...@w# # #.#...# #^h- #...#  ^h #...#  ^hS[# ....# ###..# >##..# #..# ^h>, ^hv\  ###  ..### #  #.#.. .#   #.#.# .#   #.#.# ..  ^hC] #.#.#.####  ###.#......#  #...@w#  #.#...#  #...#   #...#  ^ho]K[# ....# ###..# >##..# ^h]\#..#  ^h] ^hc3^h,i^hkb _A ribbon worm is nearby!^h3^h^hN _You are caught in a web!^h  ###  ..### #  #.#.. .#   #.#.# .# #^hd  #.#.# .. #  #.#.#.#### # ###.#......# # ^hq#...@w# # #.#...# # ^h24#...#   #...# ^hQ6 [# ....# ###..# ^hq'>##..# #..# ^h, ^hߧi  ###  ..### #  #.#.. .#  ^hg8 #.#.# .#   #.#.# ..   #.#.#.####  ###.#......#  ^h#...@w#  ^h#.#...#  #...# ^h  #...#  [# ....# ###..# >##..# ^h:\#..#  ^hh ^hZ^h^hV^hL _You are caught in a web! _A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!^h1cW  ###  ^hcX..### #  #.#.. .#   #.#.# .# # ^hc< #.#.# .. #  #.#.#.#### # ^hcc###.#......# # #...@w# #^hc, #.#...# # ^hd9#...#   #...#  ^h5dF[# ....# ###..# >##..# ^hTd(#..#  ^hsd^h  ###  ..### #  #.#.. .#   #.#.# .#   #.#.# ..   #.#.#.####  ###.#......#  #...@w#  #.#...#  #...#   #...#  [# ....# ###..# >##..# ^h:h#..#  ^hh3^h ^h2 _A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!^h^h^h&You are caught in a web!^hTA ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!^hА^h#^h^h5A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!Unknown command.^h,S _ 8  5 --3^hS 0^hZ ^h\ * _The web tears apart.^h$ O--^h6) ^h?+ F _Unknown command.^hf ##.######.......### ######.#.. $. #.#.# #.# #... .#######.#......#....w# #.#.@.#. ^h i##.#.### ..#..[# . ######.##.#.#### .............># ######....#### ###### ^h 2------=4^h ^h v _Found 8 gold pieces. The ribbon worm bites you.  You slash the ribbon worm!^h i.^hH >30=6.2 (1.4^h ^h O _You kill the ribbon worm!^h#.##.######  #.#.......### ##  #.#..####.#.. $.#  #.#..# #.#.# #.#   #.#..# #.#.#...   #.#..# #.#.#.####   #.#..####.#......#   #.#..##.....#   #.#..##.#..@#   #.#..##.#...#  ##.#.### #...#  #..#..[#.....#  .##.#.####..#  >##[3^hhH9;49m..#  ....######..#  ###### #..#   ^h$-h--70^h'8O--^hG\ _Unknown command.^h|4^h`^hH _No target in view!^h4^h^h^hg"4^h+^h/F _Unknown command.^hX^h^h^hH _No target in view!^h6 sM...# #.###### .....### #####.#.. $.##.#.# #.##.#.#...  #.#.#.######.#......##..#.#.. #.#..##.##.#.### #...# .# #..#^h^h-8 _^h^h^h6 I^h8 ^hU< m3=--^h= ,^h> ^hA ,^hA ^hD ,^hD ^hF ^hF #4^hG 2=^hH ^hI ,^hAL ^hHM ,^hM ^hO ^hO ^hQ ^hR ^h8S K5=^hoT ^hY n^hUZ ^h\ ~6==^h^ ^h_ ,^h^hf@^hR,^hh^h}^h,^hx ,^h,^h^h+^h=,^h^h^h%,^h1^h^h!,^h"^hu#^h%,^h&^h'^h1),^h)^h*^h,,^h-^h/^h/,^hM^hQ^hMR^hsR^hT^hY^hgcB^he^hh,^hj^hWp^hr,^ht^hy^h{,^h|^hl^h[X^h,^h2^h^hP,^h^h^h,^h^h^h,^h3^h$^h(,^h^h^h ,^h^hW^hg^h^hr^h.^hB^h^h,^h4^ha^h&^h,^h^h^h),^hO^h^h^,^h^h^h,^h^hL^h^h^h^h^h,^h^hn^h^hL^h^h ^h: ,^h^ ^hY^h,^h^hOX^h^h^h^hy^h^hRB^h@^hC,^hC,^heG^hG^h H,^hkI,^hI,^hJ^hfL,^hM^h%l^hme ###### ########....# ......############# #.##.##### ................@.# #.#.......76.2 (76 #####.##########.## #.#..####. ##......### #.#.#..# #. ##.##.....# #.#.#..# #. ....#.....# #.#.#..# #.^hLm\...#.....# ####.#.#..####. #####.....###....#.#..##..................#.#..##.#. ^h}mp........#####...##.#..##.#.^hbn^hr^h>uE _Done exploring.^hJ^hӷH _No target in view!^hQI^hk<....0.0)..####....# #....# #....# #....####........##.#.^hBl^hp^hrE _Done exploring.^hRI^hJ^hE _Done exploring.^hT _No target in view!^h4^hD^h _Done exploring.No target in view!Done exploring.No target in view!^h^h;^h^h^h=^h ^hkNo target in view!Done exploring.No target in view!Done exploring.^h3^h^h 4^hL ^hc RDone exploring.No target in view!Done exploring.^h,V ^hY Read which item? Scrolls  f - a scroll labelled YGEYCH VIBOPNi - 2 scrolls of butterflies  m - 2 scrolls labelled SOGIFA RYSU  o - a scroll labelled PAL PADORO BIHUEN  q - a scroll labelled MIF BEUSKEGAJ [!] read|quaff^hZ G[?] describe selected^h ^h; ^h xSilvos the Shield-BearerFormicidHealth: 41/41 ========================Magic: 5/5========================AC: 7Str: 23######EV: 8Int: 7 ########....#SH: 5Dex: 13 ......############# #.##.##### XL:  5 Next: 30% Place: Dungeon:2 ................@.# #.#....... Noise: ---------  Time: 2276.2 (0.0) #####.##########.## #.#..####. a) +0 war axe ^hI ##......### #.# #.#..# #. Abil: Dig ##.##.....# #.# #.#..# #. ....#.....# #.# #.#..# #. #...#.....# ####.# #.#..####.  #####.....###....# #.#..##...  ##...............# #.#..##.#.  ........#####...## #.#..##.#.  _Done exploring. _Done exploring. _No target in view! _No target in view! _Done exploring. _Done exploring.^h ####################################################################################################^h_ ############.#######.######.#######.######.#######.######.#######.###....#######........#######No target in view!Done exploring. ^h D As you read the scroll labelled YGEYCH VIBOPN, it crumbles to dust.^h> +7.2 (1^hR ^h V _You feel momentarily disoriented. It was a scroll of revelation.^hw ^h Read which item? Scrolls  i - 2 scrolls of butterflies  m - 2 scrolls labelled SOGIFA RYSU ^h . o - a scroll labelled PAL PADORO BIHUEN  q - a scroll labelled MIF BEUSKEGAJ [!] read|quaff[?] describe selected^ho^h^hSilvos the Shield-Bearer###############Formicid###############Health: 41/41 ========================###############Magic: 5/5========================###############AC: 7Str: 23####################EV: 8Int: 7 ####### ###############....#SH: 5Dex: 13 ......##################.##.##### XL:  5 Next: 30% Place: Dungeon:2 ................@.######.#....... Noise: ---------  Time: 2277.2 (0.0) #####.##########.#######.#..####. a) +0 war axe ##......########.#######.#..# #. Abil: Dig ##.##.....######.#######.#..# #. ....#.....######.#######.#..# #. #...#^hp.....######.#######.#..####.  #####.....###....#######.#..##...  ##...............#######.#..##.#.  ........#####...## #.#..##.#.  _No target in view! _No target in view! _Done exploring. _Done exploring.  As you read the scroll labelled YGEYCH VIBOPN, it crumbles to dust. _You feel momentarily disoriented. It was a scroll of revelation.^h޺ ##########################################################################################^hF######################.#######.######.#######.######.#######.######.#######.###....#######^hƻ........#######As you read the scroll labelled MIF BEUSKEGAJ, it crumbles to dust.  Your stasis prevents you from teleporting.^h+8.2 (1^h:^h2 _It was a scroll of blinking.^hʜ ^h{ Read which item? Scrolls  i - 2 scrolls of butterflies  m - 2 scrolls labelled SOGIFA RYSU ^hΟ  o - a scroll labelled PAL PADORO BIHUEN [!] read|quaff[?] describe selected^hl ^h ^h Silvos the Shield-Bearer###############Formicid###############Health: 41/41 ========================###############Magic: 5/5========================###############^hD AC: 7Str: 23####################EV: 8Int: 7 ####### ###############....#SH: 5Dex: 13 ^hs ......##################.##.##### XL:  5 Next: 30% Place: Dungeon:2 ................@.######.#....... Noise: ---------  Time: 2278.2 (0.0) ^h #####.##########.#######.#..####. a) +0 war axe ^hɨ ##......########.#######.#..# #. Abil: Dig ##.##.....######.#######.#..# #. ....#.....######.#######.#..# #. ^h #...#.....######.#######.#..####.  #####.....###....#######.#..##...  ^h% ##...............#######.#..##.#.  ........#####...## #.#..##.#.  _Done exploring.  ^hQ (As you read the scroll labelled YGEYCH VIBOPN, it crumbles to dust. _You feel momentarily disoriented. It was a scroll of revelation.  As you read the scroll labelled MIF BEUSKEGAJ, it crumbles to dust.  Your stasis prevents you from teleporting. _It was a scroll of blinking.^hƪ  As you read the scroll labelled PAL PADORO BIHUEN, it crumbles to dust.  It is a scroll of identify.^hZ /  --more--^h]_Identify which item? (\ to view known items) Scrolls (select first with ?)  m - 2 scrolls labelled SOGIFA RYSU Potions (select first with !)  e - a viscous dark potion  g - a white potion  h - 2 viscous ruby potions  j - a murky black potion  l - a purple potion  n - a lumpy cyan potion[?] describe selected^hfE^h5N^h1SASilvos the Shield-Bearer###############Formicid###############Health: 41/41 ========================###############Magic: 5/5========================###############AC: 7Str: 23####################EV: 8Int: 7 ####### ###############....#SH: 5^hSDex: 13 ......##################.##.##### XL:  5 Next: 30% Place: Dungeon:2 ................@.######.#....... Noise: ---------  Time: 2278.2 (0.0) #####.##########.#######.#..####. a) +0 war axe ^hS##......########.#######.#..# #. Abil: Dig ^hS##.##.....######.#######.#..# #. ....#.....######.#######.#..# #. ^hSU#...#.....######.#######.#..####.^hTx  #####.....###....#######.#..##...^h4Tx  ##...............#######.#..##.#.^hwT  ........#####...## #.#..##.#.  _You feel momentarily disoriented. It was a scroll of revelation.  ^hTAs you read the scroll labelled MIF BEUSKEGAJ, it crumbles to dust.  Your stasis prevents you from teleporting. _It was a scroll of blinking.  As you read the scroll labelled PAL PADORO BIHUEN, it crumbles to dust.  It is a scroll of identify.^h`A9.2 (1^hd^h4g1 _h - 2 potions of brilliance^hԙRead which item? Scrolls  i - 2 scrolls of butterflies  m - 2 scrolls labelled SOGIFA RYSU [!] read|quaff[?] describe selected^hMSilvos the Shield-Bearer###############Formicid###############Health: 41/41 ========================###############Magic: 5/5========================###############AC: 7Str: 23####################EV: 8Int: 7 ####### ###############....#SH: 5^ht Dex: 13 ......##################.##.##### XL:  5 Next: 30% Place: Dungeon:2 ................@.######.#....... Noise: ---------  Time: 2279.2 (0.0) #####.##########.#######.#..####. a) +0 war axe ##......########.#######.#..# #. Abil: Dig ##.##.....######.#######.#..# #. ....#.....######.#######.#..# #. #...#.....######.#######.#..####.^h ^  #####.....###....#######.#..##...  ##...............#######.#..##.#.  ........#####...## #.#..##.#.^h !0 As you read the scroll labelled MIF BEUSKEGAJ, it crumbles to dust.  Your stasis prevents you from teleporting. _It was a scroll of blinking.  As you read the scroll labelled PAL PADORO BIHUEN, it crumbles to dust.  ^h8!=It is a scroll of identify. _h - 2 potions of brilliance^h/  As you read the scroll labelled SOGIFA RYSU, it crumbles to dust.  The air around you briefly surges with heat, but it dissipates.^hU0,80.2 (1^hG5^h84 _It was a scroll of immolation.^h1 ^h5 Inventory: 14/52 slots Hand Weapons (go to first with )) ^h66  a - a +0 war axe (weapon) Missiles (go to first with ()p - 3 curare-tipped darts ^hc6 Armour (go to first with [)  b - a +1 scale mail (worn)  c - a +0 buckler (worn) ^h6 Jewellery (go to first with "=)  k - a +4 ring of slaying (worn) Scrolls (go to first with ?)^h6 i - 2 scrolls of butterflies  m - a scroll of immolation Potions (go to first with !)^h6 d - 2 potions of might  e - a viscous dark potion  g - a white potion^h7 h - 2 potions of brilliance  j - a murky black potion  l - a purple potion ^h?7 . n - a lumpy cyan potion^h3m - a scroll of immolation. A scroll that fills the creatures around the reader with an unstable and powerful inner flame. This fire is released any time the victims are hit, and explosively released upon their death. Giant creatures cause bigger explosions. ^h72It is an uncommon scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified dangerous_item scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play, ^hg Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll ^h Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.^h^h})^h)0^h7Silvos the Shield-Bearer###############Formicid###############Health: 41/41 ========================###############Magic: 5/5========================###############AC: 7^h72Str: 23####################EV: 8Int: 7 ####### ###############....#SH: 5Dex: 13 ......##################.##.##### XL:  5 Next: 30% Place: Dungeon:2 ^h7................@.######.#....... Noise: ---------  Time: 2280.2 (0.0) #####.##########.#######.#..####. a) +0 war axe ^hs8##......########.#######.#..# #. Abil: Dig ##.##.....######.#######.#..# #. ....#.....######.#######.#..# #. #...#.....######.#######.#..####.  #####.....###....#######.#..##...  ##...............#######.#..##.#.  ........#####...## #.#..##.#. ^h8As you read the scroll labelled PAL PADORO BIHUEN, it crumbles to dust.  It is a scroll of identify. _h - 2 potions of brilliance  ^h8As you read the scroll labelled SOGIFA RYSU, it crumbles to dust.  The air around you briefly surges with heat, but it dissipates. _It was a scroll of immolation.^he?^h?+1.2 (1^h,D^hF6 _You drop a scroll of immolation.^h:^hgQRecognised items. (Select to toggle autopickup)(_ for help) Magical Staves (select all with |)  a - unknown magical staves Jewellery (select all with "=)b + unknown amulets  c + unknown rings  d + rings of slaying Wands (select all with /)e + unknown wands Scrolls (select all with ?)f + unknown scrolls  g - scrolls of blinking (uncommon)h + scrolls of butterflies (rare)  i + scrolls of enchant armour (uncommon)  j + scrolls of identify (very common)  k + scrolls of immolation (uncommon)  l + scrolls of poison (uncommon)  m + scrolls of revelation (uncommon)  n - scrolls of teleportation (common) Potions (select all with !)o + unknown potions  p + potions of brilliance (uncommon) [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle autopickup [.|Space] toggle selected [-] unrecognised [top[37^hQm]^h ]  k - scrolls of immolation (uncommon)^h^h ^hSilvos the Shield-Bearer###############Formicid###############Health: 41/41 ========================###############Magic: 5/5========================###############AC: 7Str: 23####################EV: 8Int: 7 ####### ###############....#SH: 5Dex: 13 ......##################.##.##### XL:  5 Next: 30% Place: Dungeon:2 ................@.######.#....... Noise: ---------  Time: 2281.2 (0.0) #####.##########.#######.#..####. a) +0 war axe ##......########.#######.#..# #. Abil: Dig ##.##.....######.#######.#..# #. ....#.....######.#######.#..# #. #...#.....######^hP8[37m.#######.#..####.  #####.....###....#######.#..##...  ##...............#######.#..##.#.  ........#####...## #.#..##.#. It is a scroll of identify. _h - 2 potions of brilliance  As you read the scroll labelled SOGIFA RYSU, it crumbles to dust.  The air around you briefly surges with heat, but it dissipates. _It was a scroll of immolation. _You drop a scroll of immolation.^h^hRRead which item? Inventory Items Scrolls  i - 2 scrolls of butterflies Floor Items ([,] to select) Scrolls a scroll of immolation [!] read|quaff[?] describe selected^h‘ ^hSilvos the Shield-Bearer###############Formicid###############Health: 41/41 ========================###############Magic: 5/5========================###############AC: 7Str: 23####################EV: 8^h>Int: 7 ####### ###############....#SH: 5Dex: 13 ......##################.##.##### XL:  5 Next: 30% Place: Dungeon:2 ................@.######.#....... Noise: ---------  Time: 2281.2 (0.0) #####.##########.#######.#..####. a) +0 war axe ##......########.#######.#..# #. Abil: Dig ^hܖ##.##.....######.#######.#..# #. ....#.....######.#######.#..# #. ^h#...#.....######.#######.#..####.  #####.....###....#######.#..##...^h#  ##...............#######.#..##.#.  ^hF........#####...## #.#..##.#. It is a scroll of identify. ^hhk_h - 2 potions of brilliance  As you read the scroll labelled SOGIFA RYSU, it crumbles to dust.  ^hThe air around you briefly surges with heat, but it dissipates. _It was a scroll of immolation. _You drop a scroll of immolation.^hP  Okay, then.^hR^h^hk. _^hI^h J^h E _Done exploring.^h^h^h^hH _No target in view!^h-I^h<4^h^hE _Done exploring.^h^h;^hX ^h)H _No target in view!^h3^h^h4^h^hE _Done exploring.^h VRead which item? Inventory Items Scrolls  i - 2 scrolls of butterflies Floor Items ([,] to select) Scrolls a scroll of immolation [!] read|quaff[?] describe selected^h8^h;^hASilvos the Shield-Bearer###############Formicid###############Health: 41/41 ========================###############Magic: 5/5========================###############^hBAC: 7Str: 23####################EV: 8Int: 7 ####### ###############....#SH: 5Dex: 13 ^hQB......##################.##.##### XL:  5 Next: 30% Place: Dungeon:2 ................@.######.#....... Noise: ---------  Time: 2281.2 (0.0) ^hxB#####.##########.#######.#..####. a) +0 war axe ^hBU##......########.#######.#..# #. Abil: Dig ##.##.....######.#######.#..# #. ^hB....#.....######.#######.#..# #. #...#.....######.#######.#..####.  ^hB#####.....###....#######.#..##...  ##...............#######.#..##.#.^h C  ........#####...## #.#..##.#.  _Okay, then. ^hCC_Done exploring. _No target in view! _Done exploring. ^hdCi_No target in view! _Done exploring.^hHDone exploring.No target in view!Done exploring.No target in view!Done exploring. ^hHI/ Okay, then.^hI^hM^hO. _^hjm[?25h[?0c  Search for what [Enter for "weap", or ? for help]? ^h$a [?25l[?1c^h$m ^h\o $^ho l7 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] b - a +1 scale mail (worn) ^ho b - [carried] c - a +0 buckler (worn) Results elsewhere ([,] to cycle) ^ho } c - [D:2] a pair of glovesd - [D:2] a trident  e - [D:2] a +0 leather armour  ^ho Cf - [D:2] a +0 trident  g - [D:1] a robe (1 further duplicate)^h ^h';Silvos the Shield-Bearer###############Formicid###############Health: 41/41 ========================^ho3###############Magic: 5/5========================###############AC: 7Str: 23####################^hEV: 8Int: 7 ####### ###############....#SH: 5^h,Dex: 13 ^h......##################.##.##### XL:  5 Next: 30% Place: Dungeon:2 ^h ................@.######.#....... Noise: ---------  Time: 2281.2 (0.0) ^h#####.##########.#######.#..####. a) +0 war axe ##......########.#######.#..# #. Abil: Dig ^hB##.##.....######.#######.#..# #. ....#.....######.#######.#..# #. ^hf#...#.....######.#######.#..####.  ^h#####.....###....#######.#..##...  ##...............#######.#..##.#.  ^h........#####...## #.#..##.#.  _No target in view! ^h_Done exploring. _No target in view! _Done exploring. ^hxs_Okay, then.Search for what [Enter for "weap", or ? for help]? arm^h^h^h ^hO. _^h [?25h[?0c^ha  Search for what [Enter for "arm", or ? for help]? ^h  [?25l[?1c^hNP  Okay, then.^h^h ^h/. _^h[?25h[?0c ^hQ[ Search for what [Enter for "arm", or ? for help]? ^h [?25l[?1c^h ^h^ 7 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] b - a +1 scale mail (worn)  b - [carried] c - a +0 buckler (worn) ^h AResults elsewhere ([,] to cycle)  c - [D:2] a pair of glovesd - [D:2] a trident  e - [D:2] a +0 leather armour  f - [D:2] a +0 trident  g - [D:1] a robe (1 further duplicate)^hpLevel 2 of the Dungeon <<<>>>^(Press ? for help) #.# #...'............##################.##.###### #####.#####...######.................@.######.#.......########  ####### #.......#.........##.#####.##########.#######.#..####.#......#  #<....# #.###.#.#.#...###.##.##......########.#######.#..# #.#.###.##  #####.# #.#.......##### #.##.##.##.....######.#######.#..# #.#.#....# #.# #.#.......# #........#.....######.#######.#..# #.#.#.####^hx #.# #.#.......##### ####.#...#.....######.#######.#..####.#......# #.#########+#+###'#.....# #.#####.....###....#######.#..##.....#.#### #.#............##.###<### #.##...............#######.#..##.#...#.##.#............##.####### #.........#####...## #.#..##.#...#.#^h,#.#............##.......# #.........#####...# ##.#.###.#...#.##.#............##.####.## #.........#.......# #..#..[#.....#.#^h#.#....................#######.........#.......#######.##.#.####..#.##.#...........>...............†..............................>##..#.##.#......†................##.#.##†).####.......#######....######..#.##.#.....†......###........##...##...####.......# ###### #..#.##.#............# #........####..#.............##^h#..#.##.#............###........# #..########......##..#.##.#.............##.#####.#####................##..#.#^h#.#.............##.......)....#...#####..÷....##..#.##.########......##............###.#####.......##..#.##.#^h##......##............###.....#.#.######..#.###.########......##...)........#.......÷....##..#.#^hj^hj^hGlSilvos the Shield-BearerFormicidHealth: 41/41 ========================Magic: 5/5^hl========================AC: 7Str: 23EV: 8Int: 7SH: 5Dex: 13XL:  5 Next: 30% Place: Dungeon:2^hlqTime: _Done exploring. _Okay, then. ^hUm_Search for what [Enter for "weap", or ? for help]? arm  Search for what [Enter for "arm", or ? for help]? _Okay, then.Search for what [Enter for "arm", or ? for help]? arm^hm4^hon^h3y^hz^h~Q _^h[,^h^h^hn^h^h6^h.X^h}^hg,^h#^hM^h,^hF^h^h,^h͒^h^h-,^hޖ^hИ^h,^hΚ^hN^hX^hңB^h^hd,^h]^h^h,^h^h^h^h^h^h^h ^h_^hX^hw^h^h,^hC^h^h^,^h4^h,^h5^hM####.#######.#..# #.#.###.##  ####.#######.#..# #.#.#....#  ####.#######.#..# #.#.#.####  ####.#######.#..####.#......#  #....#######.#..##.....#.####  .....#######.#..##.#...#.#  #...## #.#..##.#...#.#  #...# ##.#.###.#...#.#  ....# #..#..@#.....#.#   Noise: --------- 2305.2 (24.0) ....#######.##.#.####..#.#   a) +0 war axe ..................>##..#.#   Abil: Dig ....#######....######..#.#  ....# ###### [^hj40m#..#.#  ...###..#.#    ...##..#.#    ...##..#.#    ...##..#.#    _You see here a +0 pair of gloves.^h6.2 (1.0)  _f - a +0 pair of gloves^hϱ^hBInventory: 14/52 slots Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Missiles (go to first with ()p - 3 curare-tipped darts ^hArmour (go to first with [)  b - a +1 scale mail (worn)  c - a +0 buckler (worn)f - a +0 pair of gloves Jewellery (go to first with "=)  k - a +4 ring of slaying (worn) Scrolls (go to first with ?)i - 2 scrolls of butterflies Potions (go to first with !)^hֵd - 2 potions of might  e - a viscous dark potion  g - a white potionh - 2 potions of brilliance ^h{ j - a murky black potion  l - a purple potion  n - a lumpy cyan potion^h4 f - a +0 pair of gloves. A pair of gloves. They are worn on the hands, and cover all but the largest claws. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.2 (7.8 -> 9.0). Your EV would remain unchanged. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {gloves armour} {gloves armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.^hj ^hp ^htu ####.#######.#..# #.#.###.##   Silvos the Shield-Bearer ####.#######.#..# #.#.#....#   Formicid ^hu ####.#######.#..# #.#.#.####   Health: 41/41 ======================== ####.#######.#..####.#......#   Magic: 5/5======================== #....#######.#..##.....#.####   AC: 7Str: 23 .....#######.#..##.#...#.#   EV: 8Int: 7 ^hav Z#...## #.#..##.#...#.#   SH: 5Dex: 13 #...# ##.#.###.#...#.#   XL:  5 Next: 30% Place: Dungeon:2 ^hv U....# #..#..@#.....#.#   Noise: ---------  Time: 2306.2 (0.0) ^hv ....#######.##.#.####..#.#   a) +0 war axe ^hv ..................>##..#.#   Abil: Dig ....#######....######..#.#  ^hv ....# ###### #..#.#  ...###..#.#  ^h w f  ...##..#.#  ^h-w f  ...##..#.#  ^hKw   ...##..#.#    ^hhw ^_Search for what [Enter for "weap", or ? for help]? arm  ^hw hSearch for what [Enter for "arm", or ? for help]? _Okay, then. ^hw _Search for what [Enter for "arm", or ? for help]? arm _You see here a +0 pair of gloves. _f - a +0 pair of gloves^hv| ^h| ^h} ^h{ f  You start putting on your armour.^hg A7.2 (1^h ^hX +8.2 (2^h ^h ^hv $9.2 (3^h+ ^h ^h ,10.2 (4^h ^hC ^h +1.2 (5^hk ^h 9 _You continue putting on your +0 pair of gloves. x5^h֧ ^h ^h c _You finish putting on your +0 pair of gloves.^h€[?25h[?0c ^h[ Search for what [Enter for "arm", or ? for help]? ^hY [?25l[?1c^hf^hh10 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] ^hiResults at your position ([,] to cycle)  a - [carried] a - a +0 war axe (weapon) Results elsewhere ([,] to cycle)  b - [D:2] a tridentc - [D:2] a +0 short sword (1 further duplicate)  ^hViid - [D:2] a short sword  e - [D:2] a +0 club (1 further duplicate)  f - [D:2] a +0 trident  ^hig - [D:2] a +0 sling  h - [D:2] a +0 dagger (1 further duplicate)  i - [D:1] a +1 dagger of venomj - [D:1] a club^h1 ^h95 ^h>A ####.#######.#..# #.#.###.##   Silvos the Shield-Bearer ####.#######.#..# #.#.#....#   Formicid ####.#######.#..# #.#.#.####   Health: 41/41 ======================== ####.#######.#..####.#......#   Magic: 5/5======================== #....#######.#..##.....#.####   AC: 9Str: 23 .....#######.#..##.#...#.#   EV: 8Int: 7 #...## #.#..##.#...#.#   SH: 5Dex: 13 #...# ##.#.###.#...#.#   XL:  5 Next: 30% Place: Dungeon:2 ....# #..#[39;4^hB u9m..@#.....#.#   Noise: ---------  Time: 2311.2 (0.0) ....#######.##.#.####..#.#   a) +0 war axe ..................>##..#.#   Abil: Dig ....#######....######..#.#  ....# ###### #..#.#  ...###..#.#    ...##..#.#    ...##..#.#    ...##..#.#    _You see here a +0 pair of gloves. _f - a +0 pair of gloves  You start putting on your armour. _You continue putting on your +0 pair of gloves. x5 _You finish putting on your +0 pair of gloves.  Search for what [Enter for "arm", or ? for help]? weap^haC ^hC ^h H ^hI . _^hWhere to? (Tab - D:2 @ (x,y), ? - help)  D - Dungeon ^hc^hq [?25h[?0c^h+r####.#######.#..# #.#.###.##   Silvos the Shield-Bearer ####.#######.#..# #.#.#....#   Formicid ^h\r####.#######.#..# #.#.#.####   Health: 41/41 ======================== ^hr####.#######.#..####.#......#   Magic: 5/5======================== ^hr#....#######.#..##.....#.####   AC: 9Str: 23 ^hr.....#######.#..##.#...#.#   EV: 8Int: 7 ^hr#...## #.#..##.#...#.#   SH: 5Dex: 13 ^hs#...# ##.#.###.#...#.#   XL:  5 Next: 30% Place: Dungeon:2 ....# #..#..@#.....#.#   Noise: ---------  Time: 2311.2 (0.0) ....#######.##.#.####..#.#   a) +0 war axe ^hs..................>##..#.#   Abil: Dig ^hsJ....#######....######..#.#  ....# ###### #..#.#  ^hss...###..#.#    ...#^ht#..#.#    ...##..#.#  ^hPt  ...##..#.#    ^ht_f - a +0 pair of gloves  You start putting on your armour. _You continue putting on your +0 pair of gloves. x5 _You finish putting on your +0 pair of gloves. _Search for what [Enter for "arm", or ? for help]? weap  What level of the Dungeon? (default 2, ? - help) ^hg [?25l[?1c^hB J3^h. ^h ^h [ _^h X^hO B^h  You start putting on your armour. _You continue putting on your +0 pair of gloves. x5You finish putting on your +0 pair of gloves. _Search for what [Enter for "arm", or ? for help]? weap  There is a stone staircase leading down here.^h ^h ^h] $ _^h ^hQ ;3^hM ,^hC ^h   .# .# .# .######  .......  ###....##.  #.........  #@....... 5.9 (4.7 #..######  #..# #... ..... ...... ....... #..!..... _You climb downwards.  Found a potion of might.^h ^h ^h a _There is a stone staircase leading up here.^h ^hp ^h ^h F _Unknown command.^hW^hW^h Z^h]^hb^hf: _^hi^hm,^ho^hs^hw^hrx^hz^hڀ^hi,^h>^hև^hu........###....##..#..........#<.......##..###### #..#######..####................#####..#..........^h#..!.....#.#........##........##..#g   goblin (asleep)#.#+...g....#^h,90^h^gg.^h,20.9 (5^h^hu _A goblin comes into view. It is wielding a +0 dagger.^h~   ###..  #....  #<..  #..######  #..#######  ..####.........  ...............  ^hZ#####..@.......  #..........  #..!.....#.  #........#  #........#  #........#  #..g.....#  +........# ^h   ###..  #....  #<..^h[  #..######  #..#######  ..####.........  ...............  #####..@.......  #..........  #..!.....#.  #........# #........# ^h|#........#  #..g.....# +........# ^h(4^h$^h 4 ###....##.......... #<#..###### .#######..####.................#####... !.....#^h5. g+...# _A goblin is nearby!^h8^h\?(g.^h@21.9 (1 _^hF^hxH^h1PY   #....  ^hP]#<..  #..######  #..#######  ..####.........  ...............  #####..........  #..@.......  #..!.....#.  #........#  #........#  ^hPA#..g.....#  ^hB^h>^h|@^h@^hDA^h~B^hC,^hjD^hE^h^ _You open the door.  There is an open door here. _^h`^h&a^h'c,^hd^hf^hkB^hl^hp,^h*t^ht^h'J^hϐ,^h^hs _j - 2 murky black potions (gained 1)^hTI^h^h@,^h^h^h՞,^h^h^h<^h|^h #........# #..).....#...... #........#..... ######........#....# { .....'........#..$.# ######........#.... #.#######.#... #####.# #.##'# ......#######.##@#####.#- #####...................#.#######.##.########.# #.##.##.# #.##.##.# #.##.#..# #.##.##.# #.##.##.# #.##.#You open ^hAthe door.56.6 (30.0)^h8-^hh _You sense a monster nearby. _Found 9 gold pieces.^h@^hA^hcF^h-IH _No target in view!^h;I^h=^h?^h#Dz _  There is an open door here.^hF^h G _^hG^h[I^htLB^hM^hwP,^hP^h*T,^hT^hX$ ^h5X(_You now have 82 gold pieces (gained 9).^h[3^h[^h]^hdU#..####### .####..........### ## .................# .# .#.............##.##.#  #...................  #........#........##........#........#  #..).....#........#  #........#...@....# ........#....##.S# ^hbe...'........#....# # ####........#...#.#######.#... ###.# #.##'##S   ball python (constriction, asleep) ....#######.##.#####.# ###...................#.#######.##.#######^h.l 62.6 (6.0)  A ball python comes into view.^hS.S)=3.6 (7 _The ball python hisses angrily.^h S#..# ####.^h### ## ## .# .# .......##.##.# #.. #.#.# ^h5#.#.# #..).....#.# #.#....@S..# .#....##..# '.#....# .# .#....# ##.#.#....#.# #.##'### #.##.   The ball python bites you but does no damage.4.6 (1 _You block the ball python's attack.^hQ .....### ## # .......# .# .# .......##.##.#  ............  #........#  #........#  #..).....#........#  #....@S..# #....##..# #....# .# #....# #  #....# #.##'####. ..   ^h # .....### ## # .......# .# .# .......##.##.#  ............  #........#  #........#  #..).....#........#  #....@S..# #....##..# #....# .# #....# #  #.... #.##'####...  ^hi-4^h<3^h#A _A ball python is nearby!You hit the ball python.^hIE†^hM515.9 (1.3^hT^hWO _You kill the ball python!^hP^h^h^h^h ^h ^h$^h3'g  You see here a ball python corpse.^h/^hY0 _^hT1^h5^h8,^h8^h:^h=,^h{>^h@^h= ^h$? ,^hA ^hzE ^hI ^hJ ^hhK ^h*N ^hhV  ###.######### ......##.##.# ......##.##.############..................#^hV "#........#..###.......##........#..# #.......#.#..# ##80.9 (3^hY .0)#.....†..#..# #.##....##..#..# #.##....##..#..# #.##....##..#..# #.#...[###....##..# #.#....###'#####.# #.#....###.#####.# ..<....# ...........^hr A1.9 (4^hy ^h| 9 _Found a stone staircase leading up.^hӯ ^hk ^h ^h H _No target in view!^h< ^h ^h ^h^h^h*: _^h> ^hR....######### ^hc......##.##.#..##.##.############.................##........#..###.......#^h^#..# #. †^h_#####...[#^h..S   ball python (constriction, asleep)^h... ...# .##.####### #S. ### ^h-.##.#^h8{ 2.9 (1  A ball python comes into view.^h iS)S.^h#!+3.9 (2^h'^h4< ..##.##.#^he5###########.................##..### †.##.^h5#...[# #.#....# #'#####^h5I.....<... .^h 6.......... .S. ... .##.####### #.. ### ^h6S### _The ball python hisses angrily.^h9^h(B:S.^hC+4.9 (1^hJ^hM^hM########### ........# #.......#  #.......#  #.......# † #.......#  #.......#  #@......#  #.#...[##  #.#....#  #.#....#  .S<....#  ... ...# ^hmNY #.. ###  ####^h_m######### ........# #.......#  #.......#  #.......# † #.......#  #.......#  #@......#  #.#...[## ^h, #.#....#  #.#....# .S<....# ... ...#  #..  ####^h4^h*^h0 ###########.................##..### †###...[## #.#....# #'#####...#..S<....# ........... ... ...# .##.####### ##... ### #### _A ball python is nearby!^h^h^h-:S.^h&-5 _^h^h{ %  You slash the ball python!.2=7.2 (1.3 _You kill the ball python!^hF  There is a stone staircase leading up here. _^hPH^hO^hS^hRV^huX,^hY^h[^h],^h]^h^^h_,^ha,^ha,^h b^hc^he,^hf^hmg^hi,^hj^hl^hn^hn^ho^hp^h$r^hir^hr^hTt^hu,^hHv^hx^hk,^hc^hO^hf^h^h^h^hX^h4,^h>^ho^h^h^h^hK^h^hT^h^h^h,^h^h^h^,^h^h^h,^h:^h ^h^h^h^hR^hB^h^h^h^h ^h^h^h;^hd^h0^ht^h^hu^hx^h,^h^h7^h^h^h^h^h^h^h^h) ^h# ^hd ^h ^h ^h ^h ^h^h^hIB^h^h)^h^^h^hg^hB^h^h_^h^h^h"^h",^h#^h&,^h6'^h(^hC*^h*^h+^h{,^h.^hM.^h.^h0^h3,^h3^h35^h"7,^h7^h8^h:^h:^h|;^h<^h>^h>^h?^h@^hB^hB^huC^hD^hxF^hF^hG^hTH^hI^h/J^hJ^hK^hvM^hM^h!N^hO^hP,^hR,^hKT,^hT^hU^hYW^hW^hW^hh[^hR^^h^^h_^ha^hPeB^hq^hr^hnwX^hw^h/|B^h|^h5! ^hs##..#####.# #.##'##### ########.##.##### #.######.................^hz #.#######.##.##### #.# #.##.# #.# #.##.# .######.# #.##.#^h/] .b......# #.##.# #@# #.##.#-^hW #.#######.##.# ^h~#.........##.##### ############......^hO ####### ^h˄b   bat (asleep) ^h ^h[1454.2 (67.0)^h>^h^hd/...bb^h+^h1F-5.2 (68^h^hV _A bat comes into view.^h #.#######.#.... #..#####.# #.##'^h  #........#######.##.#####.######................ #.#######.##.#### #.# #.##.# #.# #.##.##.######.# #.##.##....b.@.# #.##.#^hխR########.# #.##.# #.#######.##.#  #.........##.################.....^h#######^hJ^h.b^h)8=6.2 (1.0) ^h^h34 _You block the bat's attack. x2^he .#  .# ..^h #.# #.#   #.#   #.######.#   #.....b@.#   ########.#   #.#  #..^hMP ####^hwT .#  .# .. #.# #.#  ^hSx$ #.#   #.######.#   #.....b@.#   ########.#   #.#  ^hxx#.. #### ^hx^h~^h~^h^h ^hȆL_A bat is nearby!^hO  .#  .# .. #.# #.#   #.#   #.######.#   #.....b@.#   ########.#   #.#  #.. ####^hB 3 ^h .#  .# .. #.# ^h #.#   #.# ^he w  #.######.#   #.....b@.#   ########.#   ^h #.#  #.. ####^h : ^h ^hI ^h ^h _A bat is nearby!You slash the bat!^h 3†^hU 537.5 (1.3^h ^h G _You kill the bat!^hG ^h ^h[ ^h ^h| ^h   You see here a bat corpse.^hT ^h  _^hA ^h_ ^hF ^hs ^h ^hd ^hD ,^h ^h ^hJ ,^h ^h6 ^h ^h ^hi ^h ^h' ,^h ^h ^h ,^h ^h ^h1 ^hg ^h ^h( ^hf ^h ^h3 ^h ^hU ,^hn ^h" ^h&  #<....... h....## #.. #..## ... ..#####.. ..............#.# #####.........#.# #......... #.# #........# ^hF' #@# #........#- #.# #..).....##.# #........##.#######........^h~' #.......'........##..######........# h   jackal (asleep)#..# #.#######.#^h' #..#####.# #.##........#######.#^hsU { 76.5 (19.0)  A jackal comes into view.^h2W ^hZ H  The jackal barks! You hear a shout!^hZ ^hcc 5 hghhh 2 jackalsg   goblinA goblin comes into view. It is wielding a +0 dagger.^hc ^hd 5==7.5 (20^hj ^hz : #..^hz h.... #<.......hg..#... #..######.h. ..####. .....####....^h5{ /).# .#######.......'h 3 jackals (1 wandering)..######.......^hu{ .# #.######.#####.# _A jackal comes into view.^h) h  A jackal comes into view.^h7 ^hz ^h ^h x.h.hg.^hO Ghh^h 08.5 (1.0) ^h̸ N _The jackal barks! You hear a bark!^h< .h... #< .h..  #g..  ...  #h.  #.#  #.#  #@#  #.#  #.# #..) #.#  #.# #.. #.. #..#   ^hX .h... #< .h..  #g..  ...  #h.  #.#  #.#  #@#  #.#  #.# #..) #.#  #.# #.. #.. #..#    ##....##.....# #....# #<........h....#g... #..######......####h. .....####..) #######.....'#####....... #.###### _There are monsters nearby![^hY37m  A jackal comes into view.^hsh..hgh.hh 4 jackals (1 wandering)-9 _The jackal barely misses you.^h' ......#  h.....# #< ......  #h...  .gh. #..  #h#  #@#  #.#  #.#  #.# #..) #.#  #.# #.. #.. #..# ^he ......#  h.....# #< ......  #h...  .gh. #..  #h#  #@#  #.#  #.#  #.# #..) #.#  #.# #.. #.. #..# ^h^h8-^h&^ha1 _There are monsters nearby!The jackal barks!  You hit the jackal.^h2  The jackal is moderately wounded.^h4,^hQ> .h.hghYou block the jackal's attack.^h>6=80.9 (1.4^hE^h1H> _The jackal bites you but does no damage.^h|:  You slash the jackal!^h^h],^h.hg. 3^h=4-2.2 (1.3^h^hwJ _You kill the jackal!^hA  You hit the jackal.  The jackal is heavily wounded.^h|C^hKl.h-^hWL!3.5^hR^hUV _The jackal barely misses you. x2^h8  You hit the jackal.^h,^ha^hq{ . 2You kill the jackal!^h064.8^h ^h> _The jackal bites you but does no damage.^h,  You hit the jackal.  The jackal is almost dead.^h-(6.1^h<5^h`87 _You block the jackal's attack. x2^hn:  You slash the jackal!^hޯ^h ^hc ^hz.   jackalYou kill the jackal!^h&L77.4 ^h{7_The jackal barely misses you.^h]^hw)a  You closely miss the jackal.^h*(8.7^h1^h44> _The jackal bites you but does no damage.^hJ  You barely miss the jackal.^h^h>.90.1 (1.4^h^hA _The jackal bites you but does no damage. x2^h!4%  ^h4You slash the jackal!^hn7^h>.gg   goblin^hD591.4 (1.3^h1I^hMJ _You kill the jackal!^h^hV0-2.7^hI^hx _You closely miss the goblin. The goblin hits you with a +0 dagger.^hzE}38--4.1 (1.4^hJ^hPz _You barely miss the goblin. The goblin hits you with a +0 dagger. x2^hE8  You hit the goblin.^hնe)^h6405.4 (1.3^hǿ^hJ _You kill the goblin!^h4^h6^h;^hZ>H _No target in view!^hv3^h w^h.{^h{R9- _^h:^h\,^hF^h,^hC^h ^hNL40=^hO^hn,^he^h,^h^hg,^hM^hК91^hE==^h^h1 _HP restored.^h33^h_^h  Things that are here:  a +0 dagger; a goblin corpse; a jackal corpse^hǫ^h[ _^hu^h^h2s #.###### ........##.  .........# ###....##........# #.................# #<.............+ #..###### #######.....# #..########...........#####.@.......-#)#######b.#.# #..^hk#.# #........#.#.# #.#.#.# #..).....#. b   bat (wandering)#.# #.#.#.#######.#.#.......'........#.^h0500.0)^h^h^hJb.b^h\-6.4 (11^hv^h}V _A bat comes into view.^ho #.###### .##. . ..# ###....##.. ...# #. ..# #<.# .......+ #..###### #.....# #..#.#.####.#..@..b.#)#.#.# #.#.# #.#.#.# #.#.#.# #..).....#.#.# #.#.#.#.#.#.'.#.^h ^h: ^h b..^hT==7.4 (1.0) ^hH^h: _The bat hits you but does no damage.^h5   ........##.   ..........#   ..........#   ........# #<  .......+   ^h ########.....#  #...........####. #..@b...... #)#######.. #.#  #.#  #.#  #.# #..) #.# ^hBc   ........##.   ..........#   ..........#   ........# #<  .......+   #######.....#  #...........####. #..@b...... #)#######.. #.#  #.#  #.#  ^h8d#.# #..) #.# ^hi4^hIo^hwrZ _A bat is nearby!^h   ........##.   ..........#   ..........#   ........# #<  .......+   #######.....#  #...........####. #..@b...... #)#######.. #.#  #.#  #.#  #.# #..) #.# ^h٘    ........##.   ..........#   ..........#   ........# #<  .......+   #######.....#  #...........####. #..@b...... #)#######.. #.#  #.#  #.# ^h  #.# #..) #.# ^h 4^h ^h Z _A bat is nearby!^hm  You miss the bat. The bat barely misses you.^h -8.7 (1.3^h ^h u _The bat hits you but does no damage. The bat barely misses you.^h0    ........##.   ..........#   ..........#   ........# #<  .......+   #######.....#  #...........####. #..@b...... #)#######.. #.#  #.#  ^h1 h#.#  #.# #..) #.# ^h? 5   ........##.   ..........#   ..........#   ........# #<  .......+   #######.....#  #...........####. #..@b...... #)#######.. #.#  #.#  #.#  #.# #..) #.# ^h 4^h{ ^hb Z _A bat is nearby!^h   You closely miss the bat. The bat barely misses you.10.0 _The bat hits you but does no damage. x2^h7    ........##.   ..........#   ..........#   ........# #<  .......+   #######.....#  #...........####. #..@b...... #)#######.. #.#  #.#  #.#  #.# #..) #.# ^h0;5   ........##.   ..........#   ..........#   ........# #<  .......+   #######.....#  #...........####. #..@b...... #)#######.. #.#  #.#  #.#  #.# #..) #.# ^hw^h*^h ^hZ _A bat is nearby!^ho,^h^h !b.^h(1.3^h^h2k _You closely miss the bat. You block the bat's attack.^hln   ........##.   ..........#  ^h~ ..........#   ........# #<  .......+   #######.....#  ^hi#........b..####. #..@....... ^hE(#)#######.. #.# ^hm/ #.#  #.#  ^h2#.# #..) #.# ^h!^hc]   ........##.   ..........#   ..........#   ........# #< ^hqd .......+   #######.....#  #........b..####. #..@....... #)#######..^hdt #.#  #.# ^hd: #.#  ^hd#.# #..) #.# ^he ^hm^hwn^hu^hxZ _A bat is nearby!^h5  You hit the bat.^hi.^h^h&2.7 (1.4^h^h%G _You kill the bat!^h5I^h :^h=^h7>^hB^hB^hE^hE^h*G^hRI^hMM,^hN^hR^hU,^hW^h[^h],^hv_^hb^h}e,^h|g^hTm^ho^hp^hp^h v, .........# .. #.#   .........##.. ...   ...........# ###..   ...........# #....   .........# #<..  ^hmv1 .......+ #..#   #######.....# #..#   #...........####   #.@...#...-  ^h w #.....#)#######   #.....#.# #   #.....#.# #..   #.....#.# #..   #.....#.# #..)   #!....#.# #..   #.....#.#######..  ^hCwO #.'..^h~-9.7 (7.0^hF-20.7 (8^hт^hȆ/ _m - a wand of warping (6)^ho^hno^hp^hZt^hov^hy,^hz^h}^hY}^h<~^h^h,^hB^hŇ^hB^h^h,^h^h^h ,^h^h,^hE^h֚n _l - 2 purple potions (gained 1)^h 3^hq^h^h",^h̡^hD^h0,^hǤ^h^hg^h^h ^hݰ^h9,^hm^h^hG,^hg^h^hB^h^h,^hT^h^hY,^h$^h%n^h9^h^h^h^hx^h^h ^h^h^ho^h^h^hn,^h^h^h[,^h?^h^h^hS^h1^hM^h#  #....... #...... ^h ...... { ..).. ...# ..## ^h ###..##.# .#  ^h #.#@....# #.# 43.7 (23.0) ^h ########...##..# #.#  ^h##..........# ..# #.######  ^hd4#..........##... ........ #............# ###....##^h.. #............# #.......... ^h ^h b#............# #<.......#  #............+ #..######  ^h8v########.....# #..#######^h^hr,4.7 (24^h1^h # _Found a whip.^h8^h8^h=^h{@H _No target in view!^hb^h/c^h:d^hUh^h\k^hNoP _^h?r,^hss^hjw^h' #.? ##. #..##+###...#.........## #...........#.........####.........##+.S...).......  #.@.#  ^hp##..##  ###..##.# .#  #.#.....# #.# ########...##..# #.# #..........# ..# #.###### S   ball python (constriction, asleep) #..........##..... #............# ###....##..^h5f #............# #..........^h 6.0)  A ball python comes into view.^hef.SS)^h+7.7 (3^hW^h͔1 _Found a scroll of identify.^hB #.? ##. #..##+###... #.## #. #.# ###.##^he +..S..). #@..# ##..## ###..##.# .# #.#.....# #.# #...##..# #.# #..# ..# #.###### #..##..^hZ. #....# ###....## #^h A.# #^h^^hA.S^hT3=8.7 (1^h^hy} _The ball python closely misses you. You block the ball python's attack.^h"l  #.? ##.  #..##+###...  #.........##  ^hl Q#...........  #.........#  ###.........##  +...S.).......  #@..#  ##..##  ###..##.# .#  #.#.....# #.#  ##..# #.#  ^hSm a ..#  .    ^h 7 #.? ##.  #..##+###...  ^hc a#.........##  #...........  #.........#  ###.........##  +...S.).......  #@..#  ^h ##..##  ###..##.# .#  ^h ^#.#.....#  ^h ]##..# ^h+ ^  ..#  ^hT . ^h{   ^h  ^h ^h, ^h ^h8,  Found a scroll of identify. _The ball python closely misses you. You block the ball python's attack. _A ball python is nearby!You hit the ball python.  The ball python is moderately wounded.  The ball python bites you but does no damage.^h- -1 50.1 (1.4Constr ^h3 ^h6 z _The ball python grabs you. The ball python constricts you.^ht ; #.? ##.  #..##+###...  #.........##  #...........  #.........#  ###.........##  +...S.).......  #@..#  ##..##  ###..##.# .#  #.#.....# #.#  ##..# #.#   ..#  .    ^hW #.? ##.  #..##+###...  #.........##  #...........  #.........#  ###.........##  +...S.).......  #@..#  ##..##  ###..##.# .#  #.#.....# #.#  ##..#   ..#  .    ^hgThe ball python grabs you. The ball python constricts you.  You barely miss the ball python.You block the ball python's attack. The ball python constricts you.  bites you but does no damage.38--1.4 (1.3^h ^h^h ;_The ball python constricts you.^hy^hl; #.? ##.  #..##+###...  #.........##  #...........  #.........#  ###.........##  +...S.).......  #@..#  ##..##  ###..##.# .#  #.#.....# #.#  ##..# #.#   ..#  .    ^h #.? ##.  #..##+###...  #.........##  #...........  #.........#  ###.........##  ^h+...S.).......  #@..#  ##..##  ###..##.# .#  #.#.....# #.#  ##..#   ..#  ^h12.    ^h 3^h)"^h2 The ball python bites you but does no damage. _The ball python constricts you.  The ball python bites you but does no damage.^h3'2.7^h;^h<_ _The ball python constricts you.^h-; #.? ##.  #..##+###...  #.........##  #...........  #.........#  ###.........##  +...S.).......  #@..#  ##..##  ###..##.# .#  #.#.....# #.#  ##..# #.#   ..#  .    ^hm #.? ##.  #..##+###...  #.........##  #...........  #.........#  ###.........##  +...S.).......  #@..#  ##..##  ###..##.# .#  #.#.....# #.#  ##..#   ..#  .    ^ht3^h{^h _A ball python is nearby!You slash the ball python!^hi.^h9-- 8 14.0 _A ball python is nearby!  You slash the ball python! _You kill the ball python!  Training target 6.0 for Shields reached!  Your Shields skill increases to level 6!need to enable at least one skill for training.^h^/  --more--^hC^hI  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   3.2   3.4  +1   k - Spellcasting   0.0   1.0   0          ^hI b - Maces & Flails   2.3   1.0   0       c - Axes   4.0   5.0   0   l - Evocations   0.0   0.8  +1   d - Polearms   2.3   1.0   0      ^hI e - Unarmed Combat   0.0   1.0   0       f - Throwing   0.0   1.0   0          ^h1J        ^hJ     g - Armour   3.2   3.4  +1       h - Dodging   0.0   1.2  -1       i - Shields   6.0   4.2  +3      ^h,KZ j - Stealth   0.0   0.6  +3                  ^h]K        ^hK            You need to enable at least one skill.[?] Help[=] set a skill target  ^hGL}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets^h= a + Fighting 3.2^h a * Fighting   3.2^hrTargetTarget--  --  --  --  --  --  --  --  --  --  --  --  ^hsa-z] set[-] clear selected targetcost|targets^h~<[?25h[?0c0 ^hd  [?25l[?1c^hq5.0  +1  The current training targets, if any.  Skills enhanced by cross-training are in green.=] set aall targets^h ^h ^h$' Silvos the Shield-Bearer#.?##.Formicid#..##+###...Health: 39/41 ======================--^h' #.........##Magic: 5/5========================#...........AC: 9Str: 23#.........#EV: 8Int: 7###.........##SH: 5Dex: 13+.....).......^h+- uXL:  5 Next: 41% Place: Dungeon:3#@..#Noise: =--------  Time: 2554.0 (1.3)##..##a) +0 war axe###..##.# .#Abil: Dig#.#.....# #.#########...##..# #.##..........# ..# #.###### #..........##............ #............# ###....##. #............# #.........  _A ball python is nearby!You slash the ball python! _You kill the ball python!Training target 6.0 for Shields reached!  Your Shields skill increases to level 6!You need to enable at least one skill for training.^h 0 ^h< ^h~? . _^h+ 3^h. ^hA2 ^h2 $ _^h7 ^h8 ,^h: ^hk= b40=^h> ^h)B ,^hC ^hLF ,^hxG ^hKK ,^hL ^hN ^hKO h1==^hQ ^hKX ^hc T..K ? ####+###...##..  ###.........##+....@).......-#####...###.#^hd ##..## ##..##.#  #.#.....########...##..# #.# K   kobold (missile, asleep)# ..# #.########............##....##.^hl 61.0 (7.0  A kobold comes into view. It is wielding a +0 short sword and quiveringpoisoned darts.^hs k.KK)^h^t 4==2.0 (8^hz ^h ( _The kobold shouts!^hV #... K ####+###...##^h ..  ###..@......##+.....).......#####...###.###..####..##.#  #.#.....#######...##..#^hW #.# ..# #.########...........^h ^h+ b(((((((^h1f....@).^h?3-3.0 (1^hԌ^hN ^hُx_The kobold throws a poisoned dart. The poisoned dart closely misses you.^h+8 #... ... #.K ##.  #..##+###...  #.........##  #...........  #.........#  ###..@......## ^h, +.....).......  #####...###.#  ##..##  ###..##.# .#  #.#.....# #.#  .##..# #.#  .# ..# ^h!5 #... ... #.K ##.  #..##+###...  #.........##  #...........  #.........#  ###..@......##  +.....).......  #####...###.#  ##..# ###..##.#  #.#.....# #.#  .##..#  .# ..# ^h^h8-^h^hQ .#... K ####+###...##..  ###.........##+.....).......#####...###.###..## ###..##.#  #.#....#######...##..# ..# #.###### _A kobold is nearby!^h= ^hc(((((((^htg...@.).^hK&4^h^h} _The kobold throws a poisoned dart. The poisoned dart barely misses you.^h .... #... ... #.K ##.  #..##+###...  #.........##  #........... ^hL #..@......#  ###.........##  +.....).......  #####...###.#  ##..## #  ###..##.# .#  #.#.....# #.#  .##..# #.#   ..# ^hp .... #... ... ^hQr#.K ##.  #..##+###...  #.........##  #...........  #..@......#  ###.........##  +.....).......  #####...###.# ##..## # ###..##.# .#  #.#.....#  .##..#   ..# ^hx^hy^h^hR ##.#... ^h K ####+###...##..  ###.........##+.....).......#####...###.##..## # ##..##.#  #.#....#######...##^h`o# _A kobold is nearby!^h^h4d(((((((^h=a{{..@....=5 _The kobold throws a poisoned dart. The poisoned dart barely misses you.^hUH ##... { .... #... {  ... #.K ##.  #..##+###...  #.........##  #..@........  #.........#  ###.........##  +.....).......  #####...###.#  ##..## #  ###..##.# .#  #.#.....# #.#   #.# ^h ##... { .... #... {  ... #.K ##.  #..##+###...  #.........##  #..@........  #.........#  ###.........##  +.....)...... #####...###.# ##..## #  ###..##.#  #.#.....#   ^h>4^h^h   . ##{ . #{#... K ####+###...##..  ###.........##+.....).......#####...###.##..## ###..##.#  #.#... _A kobold is nearby!^h^htd(((((((^h { {.@.....6^h^h _A kobold is nearby! _The kobold throws a poisoned dart. The poisoned dart barely misses you. _A kobold is nearby! _The kobold throws a poisoned dart. The poisoned dart barely misses you. _A kobold is nearby! _The kobold throws a poisoned dart. The poisoned dart barely misses you.^h .... ##... {.... #... #... {  ^hS#.K ##.  #..##+###...  #..@......##  #...........  #.........#  ###.........##  +.....).......  #####...###.#  ##..## #  ^hIM###..##.# .#   #.# ^h _  .... ##... {.... #... #... {  #.K ##.  #..##+###...  #..@......##  #...........  #.........#  ###.........# +.....)...... #####...###.#  ##..## # ###..##.#   ^hg 4^h+p ^ho >.. ..... ##...#{..... #...## ... {  #.K# ##. #.@##+###... ### #... #. ###...## +.....).......#####...###.# ##..## # ###..##.# ^h:  .# _The kobold throws a poisoned dart. The poisoned dart barely misses you. _A kobold is nearby! _The kobold throws a poisoned dart. The poisoned dart barely misses you. _A kobold is nearby! _The kobold throws a poisoned dart. The poisoned dart barely misses you. _A kobold is nearby!^h ^h  _A kobold is nearby! _The kobold throws a poisoned dart. The poisoned dart barely misses you. _A kobold is nearby! _The kobold throws a poisoned dart. The poisoned dart barely misses you. _A kobold is nearby!  Found a stone staircase leading down.^h ^h  b,{ b   bat (wandering)K   kobold (missile)A bat comes into view.^h< &7^h ^h4 = _The kobold hits you but does no damage.^h0  ...>.. b.... ##...# ,..... #...## #.... {  #.K# ##.  #.@#  #.........##  #...........  #.........# ^he  ###.........##  +.....).......  #####...###.#  ##..## #   .# ^h1Q y ...>.. b.... ##...# ,..... #...## #.... {  #.K# ##.  #.@#  #.........##  #...........  #......... ###......... +.....).......  #####...###.#  ##..## ^hR   ^h*Z 4^hvb ^hv _There are monsters nearby!You slash the kobold!^hR ,^h ^hɃ ^h& b...b.{ )^h1 Rb^h %2^hm 8.3 (1.3^h ^h J _You kill the kobold!^hC  ...>.. ..... ##...# ,..... #...## #..b.{ ^hq 1#.)# ##.  #.@#  #.........##  #...........  #.........#  ###.........##  +.....).......  #####...###.#  ##..## # ^h 2  .# ^h , ...>.. ..... ##...# ,..... #...## #..b.{ #.)# ##.  #.@#  #.........##  #...........  #......... ###......... +.....).......  #####...###. ##..## ^h )  ^hT ^h ^h% ^hS ....#.#...> .....^h K###...#...... #.##.#.###..b.K.....  ####+###.........##....... ....####.........##+.....).......^h) K   kobold (wandering)#####...###...## ^hd v# _A bat is nearby!^h  A kobold comes into view. It is wielding a +0 short sword.The kobold shouts!^hM b..KK====90^h ^h _The bat hits you but does no damage. _Items here: ( ) ? †.^h ....#.# ...>.. ..... ###...# ...... #  #..b##.#.##  #....K.....  #.@# ##.  #..#  #... ^h #....  #.........#  ###.........##  +.....).......  #####...###.#   # ^h ....#.# ...>.. ..... ###...# ...... #  #..b##.#.##  #....K.....  #.@# ##.  #..#  #...  ^hO#.... #..... ###.........##  +.....).......  #####...###  ^h4^h}^h# ............#.#...> .....####...## ....... # b##.#.###..@.K..... ##.)##.#######+###.........##........ #.........# ###.........##+.....).......#####...###. ^hL_There are monsters nearby!^hI ^hV!.b^h\=---70^h^hu _The bat barely misses you. The bat hits you but does no damage.^h ........ ....#.# ...>.. ..... ####...## ^hUW....... #  #...##.#.##  #..@bK.....  ##.)##.#####.  #..#  #...  #...  #....  ###....  ^hN+.....).   ^h= ........ ....#.# ^hO>...>.. ..... ####...## ....... #  #...##.#.##  #..@bK..... ^h>m ##.)##.#####.  #..#  #... #...^ho? #....  ###....  +.....). ^h*@ ^h.Of---^hRd _There are monsters nearby!^hd5  You hit the bat.^hf^hnK.K   kobold^h9r531.6 (1.3^hjy^hQ}G _You kill the bat!^h  ........ ....#.# ...>.. ..... ####...## ....... #  #...##.#.##  #..@K......  ##.)##.#####.  #..#  #...  #...  #....  ###....  +.....).  ^h% ^h ........ ....#.# ...>.. ..... ####...## ....... #  #...##.#.##  #..@K......  ##.)##.#####.  #..#  ^hL#... #... #....  ###.... +.....). ^h^h{^hg^h8] _A kobold is nearby!^h  You barely miss the kobold. You block the kobold's attack.^hg(2.9^h^h= _The kobold hits you but does no damage.^hL) ........ ....#.# ...>.. ..... ####...## ....... #  #...##.#.##  #..@K......  ##.)##.#####.  #..#  #...  #... ^h) #....  ###....  +.....).   ^h/4 ........ ....#.# ...>.. ..... ####...## ....... #  #...##.#.##  #..@K......  ##.)##.#####. ^h #..#  #... #... #....  ###.... +.....). ^hz^h^h^h] _A kobold is nearby!^hly^ ........ ....#.# ...>.. ..... ####...## ....... #  #...##.#.##  #..@K......  ##.)##.#####.  #..# ^hbz #...  #...  #....  ###....  +.....).   ^h 9 ........ ....#.# ...>.. ..... ####...## ....... #  #...##.#.##  ^h #..@K......  ##.)##.#####.  #..#  #... #... #....  ###.... +.....). ^h ^h^ ^he! ^hO. _A kobold is nearby!You hit the kobold.^h6 C)^h: (4.2^hA ^hC J _You kill the kobold!^h I^h ^h ^hl ^h ^hi V ........ ....#.# ...>.. ...####...##^h" % ....... # #...##.#.##.)......##.@##.#####.- #..##+###.........##......###...#####..## #o - 8 poisoned darts; q - a scroll of identify  Things that are here:^h ,50^hb E-6.2 (2^hu ^hU W _a +0 short sword; a kobold corpse^h 4^hS ^h- H _No target in view!^h 3^h ^h}" ^h% ^h5* P _^hj, ,^h- ^h/ ^h2 ^h@2 ^h3 ^h8 ^h? ## #. .# ######....# .. .......... )..#......#.##.#.###^h? O.....>.. ............. ... #####...##.# ^h!@ #........@.# 9.2 (3####...##.#.## #...)...... ##.)##.#####^hB@ .#..##+###.........^hc@ ...###....................####.........#^h@ "#^hxH B80.2 (4^hN ^hP * _Found a short sword.^h 4^hr ^h H _No target in view!^h;3^h=^hB^hPE^hSI: _^hBJ^hM,^hjP^hKU^hW,^h$Z^h\^h_,^ha^hif^hii,^hk^hm^h$p,^hsr^hgw^hy,^h{^h}^hL,^h^hg^h,^h^h^h,^h^h^hݏ,^h1^hؑ^h,^h^hۗ^h{,^hq^h^h՝,^h^h)^h,^h^hΣ^h,^hפ^h^hh,^h^h^hv,^h٨^h^h.,^h^hد^h,^hm^h^h,^h߷^h ^h,^h-^h*^hh,^h^h(,^h^h}M _You now have 92 gold pieces (gained 10).^h3^hf^h^h,^h=^h^hj,^hv^h....>.............+ ...........###.##.# ###...##.#..##.##.# .........#......#.# ... ^h8###...##.#.###..#.####....#...)...................##.)##.#####............#..##+###...#..........#.........###@..###....#...........[...# ...^hm#.........###..## +####.........###...  ^h+.....).......#.###  #####...###.# #..^h##..## # #.####..##.# #.#^hX#.#.....# #.#^h........###.##.# ####...##.#..##.##.# ^hQ..........#......#.# ... ####...##.#.###..#.####.... ^hs #...)................... ##.)##.#####....^hg #..##+###...#.^h #.........###...###....^h #...........@...# ... #^h6###..## +####..###.....  +.....).......#.##### #####...###.# #.. ##..## # #.#^hX ###..##.# #.# #.#.....# ^huH#.# #######...#^hF#..# #.#^h@1607.2 (27.0)^h^h %8.2 (28^h^h _You see here a +2 robe of cold resistance.^hl0^h0^h:7^h9H _No target in view!^hۙ3^h^h&^h^h : _^h^hi,^h^h^hX^h^h^h_^hغ^hU,^hž^h^h^h ^h^h ^hr,^h^h8^h},^h`^h^h^h^h ^h,##.# .... .#.###..#.####.... .... .#####............ +###...#. .....###...###.... ^hd.......[...# ... .....###..######+# .....###........@# .......#.#######........ .###.# #.. ..###.... .## # #.# ##.# ^h ## ..##.# #.# #.# .....# #.# #.# .##..# #.# #^h& .# .# ..# #.#######.# .##............^h217.2 (9.0)^hH-8.2 (10.0) ^h^hd _r - a scroll labelled VUDOIKA ODGHER^h4^h^hH _No target in view!^h03^h0^h4^h'6^h9P _^hR;,^h;^h?^h6A^hXA^hB^h{D^h9F^hmF^hG^hzJ^hR##..#.####.... ............. ... ## ##.. ...#.. ... { .##.... ..[...# ... ##.####..######+# #..# ####.........###.##..##.#######....@....## #.........# ^hAS # #.#######.# $..##.#  #.# #.#..#.### #.# #.#?# ..# #.# #.#. $## #.#######.#. .#............. ##  ###....##..^hZ223.2 (5.0)^h)[^hm`^hoe[ _You sense a monster nearby.^h4^h^hҍH _No target in view!^h1|3^h}^hW^h0^hB: _^h ^ha#............ ##.. #...#. ... {. ..###...###.... .. ...[...# ... ##.# ...###..######+# #..# .####.........###.##..#...#.#######.........# #.# #.........###.....#  # #.#######.##@..##.#4.2 (1 #.# #.# #.#..#.# # ..# #.# #.#?##... .# #.# #.#. $##.#.# #.#######.#. .# #............... ## # ###....##.. .. # #>##[39;49^h}m # #<.......#^hA5.2 (2^hʝ^h.$ ^h&_Found a stone staircase leading down.^h+6.2 (3^hǯ^h? _You now have 102 gold pieces (gained 10).^h4 4^h: ^h:> H _No target in view!^h ^ha ^hv ^h ^h ^h5 : _^hq ^h ,^hO ^h! 1...###...###.... .. .. .....[...# ... ##.# ...###..######+# #..#..# ###.........###.##..#...#^h=" #.........# ##.# #.###.....# # # #.#.##...##.# ##.# #.# #.#..#.# # ^h" g...# #.# #.#@##... .# #.# #.#.# $##.#  ..# #.#######.#.# .# # #................. ### ###....##.. ...# #>###. ^h" O.# #<.......#^h#  . .+ #..#######. .# .# #..#######.^h) +8.2 (2^h * +9.2 (3^h4 v _s - a scroll labelled RIDUUJAEWO^h 4^h ^h H _No target in view!^hi _^hj ^hm P _^hJs D##............ ##.. #.......... ... .b. ###...###.... .. ...^hs #[...# ... ##.# ... ###..######+# #..#..# .###..###.##..# ...#.#######.........# ^hs .# #.........###.....#  # #.#######.##.@.##.# .# #.# #.#..#.# # ^h*t L.# #.# #.#.##... .# #.# #.#.# $##.#.#######.#.# .# #..... ##^ht b   bat (asleep)  ###....##.. ...  #..........>###.  #<.......#. .^hWw ,30.2 (1^hw ^hMx ^h} ..b^h} 1b^h>~ +1.2 (2^h΃ ^hɆ V _A bat comes into view.^hW ##..  ... ...  .. ... [...# ... ##.# ...  #..#.b# ##.##..# ......#  ##.....#  # #.@.##.#  #.# #.#..#.# #  #.# #.#.##...  #.# #.#.# $##.#  #.# .# #  ##   ...  >###.  #< .^hW ##..  ... ...  .. ... [...# ... ##.# ...  #..#.b# ^h##.##..# ......#  ##.....#  # #.@.##.# ^h #.# #.#..#.# # ^h #.# #.#.##... ^h k #.# #.#.# $##.# #.# .# #^h,= ##   ^hK4  >^hoe  #< ^h4^h^hA .. . #... ##....#.......... ... . ^h###...###.... .. ..[...# ... ##.# ... ###..######+# #..#.b# ^hL###.........###.##..# .#.#######.........# # #.........###.@...# # #.#######.##...##.# ^h# #.# #.#..#.# # ^h$# #.# #.#.##... # #.# #.#.##$##.# ^hH*# #.#######.#.#..# # ................## ###....##.. .... ^hle#...>###. ^hL_A bat is nearby!^h ^h ^h',.b^hF(3=2.2 (1^h&-^h/P _The bat barely misses you.^hfZ ...  ##......  ... ....  .. .... [...# ... ##.# ... ##+# #..#..# ...###.##..# #......b..# # #.@...# # #...##.# # #.# #.#..#.# # # #.# #.#.##... # #.# #.#.##$##.# # #.#..# # .## ....>###.^hZ ...  ##......  ... ....  .. .... [...# ... ##.# ... ##+# #..#..# ...###.##..# #......b..#  #.@...#  #...##.#  #.# #.#..#.# #  #.# #.#.##.. #.# #.#.##$# #.#..# # .## ....>###.^h]^hD]^h(b^h fp _A bat is nearby!^h@f^hf^hl b.  You miss the bat. The bat barely misses you.^h5m-3.6 (1.4^hzP _The bat hits you but does no damage.^haRZ ...  ##......  ... ....  .. .... [...# ... ##.# ... ##+# #..#..# ...###.##..# #.....b...# # #.@...# # #...##.# # #.# #.#..#.# # # #.# #.#.##... # #.# #.#.##$##.# # #.#..# # .## ....>###.^h/ ...  ##......  ... ....  .. .... [...# ... ##.# ... ##+# #..#..# ...###.##..# #.....b...#  ^hW#.@...#  #...##.#  #.# #.#..#.# #  #.# #.#.##..^h #.# #.#.##$# #.#..# # .## ....>###.^h^h ^hr^h _A bat is nearby!You slash the bat!^h 3†^hs 045.0^h}^hCG _You kill the bat!^hH^h^h4^h0^h@,^hn^h#^h,^h)^h^h,^h^h/,^h@^hM _You now have 104 gold pieces (gained 2).^h6^hu^h^h ^h ,^h^h^h,^h^h^h,^h9!,^h"^h%^h'B^h.# #.# #.#.##....# .# #.# #.#.##.##.# # #.#######.#.#..# # ^h9..................##  ###....##.......# ^hi.v #..........>###.#  #<.......#. #.+  #..#######.###.# ^h.m #..#######....@# -##..........######### ...............##.##.# ##.............##.##.############  #..............................#  #........#........#..###.......#   ##........#..# #.......#  ^h:/^ #..).....#........#..# #.......#   ##.....†..#..# #.......# ^hi5v47.0 (12.0)-8.0 (13^h9^hC/ _t - a wand of digging (4)^h~4^h^hH _No target in view!^hD  _^hK B^h*M  ^hDM 1_You open the door.^h U p# #.#######.##...##.# # #.# #.#..#.##.# # #.# #.#.##....# ^h@U # #.# #.#.##.##.# # #.#######.#.#..# # .......###### ^hVU z###....##.......#PP..## ^hkU #..........>###.#PPPPP##^hU #<.......#. #.@.PPPPP_51.0 (3.0) ^hU Q #..#######.###.#PPPP.##  #..#######.....#PPP.##^hU ########## ..##.##.# #.^hV +....##.##.############ #........# #........#.#..###.# #.#........#..# #.#^h_ PPPPPPPPPPP^hN_ pPPPPPPP^h_ +2.0 (4^he PPPPPPPPPPPP_^hf PPPPPPP^hi  ^hi y_Found a faded altar of an unknown god. _There is an open door here.^hN yPPPPPPPPPPPP_PPPPPPP^hsO ^hV PPPPPPPPPPPPPPPPPPP^h%Y H _No target in view!^hJ _^h f _^h ^hM ^h ^h ^h{ ^h ^h> ^h ^h{ B^h ^h ,^hڞ ^h6 ^h ^h ^h} ^h ^h ,^h ^hf ^h$ ^hX ^h߰ ^h R  There is a stone staircase leading down here.^h ^h  _^h˶ ^h3 ^h+ ,^h ^hz ^h ,^h[ ^h ^hT ,^h ^h6 ^hn ,^h ^h ^h ,^hY ^h ^h ,^h ^h; ^hX ^h ^h ^h3 ^h- ^h] ^h ^hK ^h ^h ^he ^h ^hV ,^h ^h ^h ,^h ^hL ^h ,^h{ ^h ^h@ .#.# .... #..# .####.... #..####### .......... #......... .......... ####......... +...........b ...###.... ........... ...# ... ##.#....$.... ..######+# #..#.@# .........###.##..# .#######.....†...# ..###.....########.##...##.# .# #.#..#.##.#b   bat (asleep) .# #.#.##....# ^h .# #.#.##.##.# .#######.#.#..##.#^h 73.0 (21.0)  A bat comes into view.^h _.bb^h ,4.0 (22^h! ^h + _Found 13 gold pieces.^h 3.# ^hj .# #.# .# .... #..# ####.... #..######## #. ####...... +..^h ###.... #......... ... ##.#..@.$b....######+# #..#..########.......###.##..# #######.....†...#.......###.....# #######.##...##.# ^h # #.#..#.##.# # #.#.##....# # #.#.##.##.#^h< ^h ^h @b$.^h 8=5.0 (1.0) ^h ^h : _The bat hits you but does no damage.^h  #.# .... #..# #..########  #..........  ####..........  +.............  #............  ... ##.#..@b$.....  #..#..######## #..#†...#.....##...##.# # #.#..#.##.# # #.#.##....# # ^h,M #.# .... #..# #..########  #..........  ####..........  +.............  #............  ... ##.#..@b$.....  #..#..######## #..#^hM†...#.....#...##.# #.#..#.##. #.#.##....^hM ^hM ^hT^hT^h1Z^h^Z _A bat is nearby!^hRp7  You slash the bat!^h`w1.^h{556.3 (1.3^h^hG _You kill the bat!^h?^h@^h@^h0C^h7J# # #.# ^hJf# .... #..# ####.... #..# #. ####. +.>###.... #.# ... ##.#...@$.0.0 ######+# #..#..####.##..# ^hK.....†...####.....#^hEK.##...##.# #.#..#.##.#^hqK? #.#.##....# ^hK ^h&R^hR%-^hU7.3 (1^hfQ _Found a stone staircase leading down.^hbN-^hM$^h&H _No target in view!^h^hK^hf^h!^hJ^h: _^hU  You now have 117 gold pieces (gained 13).^hV^h^h> _You see here a +0 dagger.^h^h^h-^h'^hk,^h|^h^hw,^h^h ^hI^hy^hr^hq ^hg ^h ^h ^h^h^h^h^h^h^h9^h^h{X^h ^h",^h3#^h%^h'^hd(,^h)^h/+^hV+^h+^h].^h/^h/^hC0^h1^h3,^h#4^h6^h7,^h.8^h<7 _You open the door.^h.>^hk>^h>^h@^hPB,^hB^hD^h]F,^hF^hZH^hKX^hM^hEM^hM^hN^hTP^hxP^hP^haR^hS^hJe ### #.#  #####.#  #.....####  #.....'..#  #.....####  #.....#  #####.#####  #....@+  #.#####  .... #..# .... #..########## #...........# ....... ####...........# ....... +.............>+ ###.... ##.............# # ... ##.#....)......#....................$'......700.3 (23.0)......#####^hyj^hhkM======1.3 (24^hq^h)s= _As you open the door, it creaks loudly! ^his=_Found 10 gold pieces.^hL4^h^hH _No target in view!^hF3^h&G^h J^hsQk### #.# .w....######.# ......##.....#### ......##.....'..# ......##.....#### ......##.....# ......######.#####.....$#^hR$#.....@.#.#####..... #..# ######..... #.. #.. ####...# w   dart slug (wandering) +..... ##.  ... ##.#....)^hU,0.0)^h\?.ww^h]!^haL------2.3 (1^hc^hDg _A dart slug comes into view. _There is an open door here.^h### #......#  #.# #......# #####.# #.w....# #.....#####......# #.....'..##......# #.....#####......# #.....# #......# #####.#####@....$# #.....'.# #.#####.......#  .... #..# #######.# #.... #..########## # #.#  ##### ..... +..>+ #.... ##.......^h^hL------3 _^h^h;^h ### #......#  #.# #......#   #.w....#  #......#  ^hl#......#  #......#   #......#  #@....$#  #.....'.......#  ^h#.#####.......#  .... #..# #######.#   #      >+   ^h f ### #......#  #.# #......#   #.w....#  #......#  #......#  #......#   #......#  #@....$#  #.....'.......#  #.#####.......#  .... #..# #######.#  #    > ^h{ ` _A dart slug is nearby!^h-s  ### #......#  #.# #......#   #.w....#  #......#  #......#  #......#   #......#  #@....$#  #.....'.......#  #.#####.......#  .... #..# #######.#   #      >+   ^h>,  ### #......#  #.# #......#   #.w....#  #......#  #......#  #......#   #......#  #@....$#  #.....'.......#  #.#####.......#  .... #..# #######.#  #    >   ######## .####.# #.w###'..###.....# .#####.#####.....$#^h- [37m #.....' #.#####......   #######. ########### # ####.# ..... +.>+ _A dart slug is nearby!.w4 _^h\M ######## ####.# #..#####.w'..###.....# .#####.#####.....$# #.....'.......##w   dart slug^h`^h|dq `The dart slug launches a dart at you.^hd^hGK.=^h 5^h^h!@ _The slug dart hits you but does no damage.^heM ######## ####.# #..#####.w'..###.....# ^hS.#####.#####.....$#w   dart slug.^h^ht  The dart slug launches a dart at you.^hKM39--^hVL6^hQ^h;U- _The slug dart hits you.^h=  You slash the dart slug!^h̩E†^h!w40=-7=7.7 (1.4^h^h͵M _You kill the dart slug!^h^h^h Z1==^h,^h^h<^h#^hX^hM^hY,^hh^h^h!^h4"9=^h#^h$^h &,^hL'^h*,^h+^h/N _You now have 127 gold pieces (gained 10).^hd13^hL2^hI8^h4:,^h:^hS>^hW@,^haA^hD^hF,^hF^hKH^hAI,^hI^hzK^h M,^hM^hP^hR,^h7S^hV@  There is an open door here.^hX^hX _^h/Y^hQ[^h_\,^h]^h^^h_^h&`^h`^hb^h>d^hud^he^hf^hh,^hj^ho^hrB^hr^hs^ht^hot^hqu^hgv^hv^hw^hBx^hz,^h{^h~^h,^h^h^h!,^h^h^h^h^h!^hފ^h _You open the door.  There is an open door here.^h۪5 _^hB^h^h^hs^h^h)^h^hÿB^h^h,^h^h^h3,^h^h^h,^h9^h^h,^h^h^hj,^hR^h^h^,^h~^h^h,^hH^h^h1,^hO^h&^hg^h^h^h^h,^hD^h^h,^h^h 7 _You open the door.^hk3^h^h@  There is an open door here.^h^h _^h^h ^hx ,^h7 ^h ^h ,^hZ ^h ^h2 ^hY ^h ^h ,^h ^hx There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You now have 139 gold pieces (gained 12).^h 3^hq ^hP ^h ,^h ^h ^h ^hc ,^h$  #.##+#.#######....# #.# ### #..... #....# #.# #..... #^h!% ...#####.#####.# #..... ########+#.......#.....#####.†... ......##.#.......#.....'..##..... ..###.##.#......@#.....#####.....-- ^hI% (#.###.##.#.......#.....# #..... .........'.......#####.#####..... ^h% ..###.##.#.......# #.....'..... #..##.##.########## #.#####..... #......#.# #.....# #..# ######^h%   #.###..#.####.....# #..#########  ^h% ..................# #...........  ^hE& v#####.......####........... ^hm& aYou pick up a Handbook of Applied Construction and begin reading...^h, 062.7 (55.0)^h- G--3.7 (56^hF3 ^hB6  You add the spells Construct Spike Launcher, Launch Clockwork Bee and Forge _Blazeheart Golem to your library.^hXT ^hT ^hU ^h ] P...0.0)...'...........'.....................####.^h^ ^h5e ^hl j _Key pressed, stopping explore.^h\l ^hSr ^h t H _No target in view!^hh I^h ^h4 ^h P _^h8 ^hh ^h1 ^h ^hd ,^h ^h ^h ^hT ^hϮ ^h ^h` ^h ^h ^h; ^h ,^h ^h ^h\ ,^hϷ ^h ^hX ,^h ^hҿ ^h ,^h ^h ^h ,^h* ^hW ^h! ,^h ^hH ^h ,^h ^hD ^h ,^hM ^h ^h ,^h ^hY ^h ,^hM ^h+ ^h# ,^hh ^h= ,^hj ^h I _q - 2 scrolls of identify (gained 1)^h 3^h ^h ^h\ ,^h ^h9 ^h ,^h ^h ^h ,^hx ^h 7 _You open the door.^h. 3^h ^h @  There is an open door here.^h ^h  _^hC ^h ^h ,^hc ^h ^h ^h ^h+ ^h ^h ,^h9 ^ha 7 _You open the door.^h 3^h{ ^h @  There is an open door here.^h> ^h= 5 _^hO ^h( ,^hm ^hr ^h$ ,^h ^ho ^h ,^h ^h ^h ,^h ^h$ ^h ,^hU ^h ^h ,^h ^h) ##'### #.##. #....# #.# #..# #....# #.#  ..# #....#####.####  ####. #.########'#.......#  ####....##.......##.#.......#  ..........)..###.##.#.......#  ......#.##.#.###.##.#.......#  .....>......'.......####^hl* D97.7 (34.0)  ............###.##.#.......#  #####...##.#..##.##.##########  #..........#......#.# #.....#  ####...##.#.###..#.####.....# #...)....................#  ##.)##.#####............. #..##+###...#...' ####...###.....##^h* ^h.1 ^hU8 j _Key pressed, stopping explore.^h8 ^h> ^hhO H _No target in view!^hT3^hr^ha^h^he$ _^h ,^h2#,^h$^h/'^h),^hh+^h-^hZ0,^h2^h3^h5,^h6^h8^h<B^hS=^hg?,^h@^h$B^h,^h^hL^h ,^h^h ^hv ,^h_ ^h^h(,^h^h^h!,^hn^h^hx^h^h/^h ^h!,^h"^h(n^h),^hV*^hW+^h,,^hS-^h#1^h?2,^h2^h4^hB6,^h 7^hG8^h9,^h<,^h=,^h>^h@^hA,^hVB^h[D^hF,^hH,^hQI,^hI^h'K^hL,^hL^hSO^hP,^hP^hW^h7X^hX^hY^hY^hZ^h[,^h|\^hb^h8c,^hd^hf^hh,^hh^hdlX^hn^ho,^h}4^h~,^hs^hT^hBB^h^hJ^hl^hB^hI^h,^h0^hѷ  ####..............# #.#   #.###.#####.#..# ##'##   #.# #.# #.#..# #....   ### #.#####.#..# #....   #..........# #.   #######.##.########'#   #####....##.......##.#   #..........)..###.##.#   ##.##.#.###.##.#.842.7 (45   #......>.............'.   #.............###.##.#.   ######...##.#..##.##.##   #...[4^h_ 0m.......#......#.#   ####...##.#.###..#.##   #...)....   ##.)##.#####....  #..##+#...^h^hj _Key pressed, stopping explore.^hT^h^hH _No target in view!^hg3^hp^h#w^hz^h: _^h^hJ,^h݄^h^h,^hS^h^h1^ho^hu^h1^h,^h^h ^h,^h@ _Key pressed, stopping explore. _No target in view!  Things that are here:  a +0 short sword; a kobold skeleton^h ^h _^hl^h^h,^h^hi^h,^hf^h^h,^h^h^h[,^h^h^h^hZ^h^h^h^h^h^h^h[^h^h^h"^h%,^h ^h^h^h4^h=^h"^h*%,^h&^h)^hW,^h,^h-^h0^hW2,^h3^h5^h8,^h9^h;^h@>,^he?^hKX^hM^hOQ,^hCR^hT^hYW,^hX^hZ^h],^h^^h`^hc,^he^h3g^h|^h~^hfB^h(B^hs^h^hO   #####...##.#.###..#.#  #...)............^h%  ##.)##.#####.  #{ #..##+###...# #? #.........### #.. #...........[.. ^hZ... #.........###..# ###.........###.. +....'@....).......#.## >.#####...###.#.#..  ##..###.#.#.##  ###..##.#.#.^h#  #.#.....# ^hҗr#####...##..#.#.#  #..........##..#.#.##^h q #..........##.. #............#.###You open the door.^hSK75.7 (33^h^h۰ _You sense a monster nearby. _Found a scroll of teleportation. Found an escape hatch in the floor.^h?^h^h=H _No target in view!^hs I^h$^h/  #####...##.#.###..#. #.... #...) #.... ##.)##.#####  #S... #..##+###...# ^h0b #?... #.........###  #.... #.....[  #.... #.........###.. ^hP0 #....###.........###  +....@.....).......#.^h0  #..>.#####...###.#.# ^h0$ #.... ##..###.#.#.  ##### ###..##.#.#.#  #.#.....#.#.#  ^hv1v#...##..#.#.# S   adder (asleep)  #.##..#.#.#  #.## ^h1S #.#.###..^h8w 0.0)  An adder comes into view.^hDi.SS^hKE+6.7 (1^hN^hSSr _The adder hisses angrily. _There is an open door here.^hAM  #..........#......#  #######...##.#.###..#  #....##...)......  #....###.)##.#####.^hM6  #....# #..##+###...#  #?S..# #.........###  #....# #...........[  #....# #.........###^h'Nb  #...@###.........###.  +....'.....).......#  #..>.#####...###.#.#. ^hpN  #....# #.#.#. ###### ###..##.#.#.  #.#.....#.#.^hNM  ########...##..#.#. ^hNl #.##..#.#  #^hN###....^hT,^hc[R..S^ho\-7 _^hd^hf^hӡz ###### #....##...) #....###.) #....#  ^hY#?...#  #....# [ #...S#  #...@# +....'.....) #..>.#####.. #....#  ^hN###### ^h; S  ###### #....##...) #....###.) #....#  #?...#  #....# [ #...S#  #...@# +....'.....) #..>.#####.. #....#  ###### ^hd< :   ^hKH ^hH ^hU ^hd s _An adder is nearby!^hhe 5=9.0 (1.3^hl ^hn x _You barely miss the adder. The adder bites you but does no damage.^h ^h $39^h 5--80.3^h ^hR _You closely miss the adder. The adder bites you. You block the adder's attack.^hK[b ###### #....##...) #....###.)^h[ #....#  #?...#  #....# [ #...S#  #...@#^h[7 +....'.....) #..>.#####.. ^h\%#....#  ###### ^h"\)^h\^h  ###### #....##...) #....###.) #....#  #?...#  #....# [ #...S#  #...@# +....'.....) #..>.#####.. #....#  ######    ^hм4^h^h _An adder is nearby!You slash the adder!^h e.^heS--5=1.6^hb^hI _You kill the adder!^h^hD^h^h^h,^h^h^h^h^hpL40=^hF^h^h^ho^hB^h ^he^h ^hA^hja1==^hE^h^h ,^h^h^h/ ,^h"^h!$^h*^hX,,^hSBX  #######...##.#.##  #....##...).......  #....###.)##.#####^hC  #....# #..##+###  #?...# #.........#  #....# #...  #....# #.#  #....###.........#  +@...'.....).....--  #..>.#####...###.#^hC  #....# ##..###.#  ###### ###..##.# #.#.....# ########...##..#  #..........##..#  #...##..  #^hC&.....#.#^hLy##'90.0)#^he^hf:=======^huf%2.6 (11^hp^hy~q _As you open the door, it creaks loudly!^h^hH _No target in view!^h;^hB&^h'^hU<^h>^hv?$ _^hC^hK^h[X^h]^h]^h<`^hh^hgk,^hm^hwv@  There is an open door here.^h2z^hz _^h^h^h,^hn^h4^hF,^h_^hi^h,^hc^h^h3,^h-^hڶ^h,^h*^h^h,^hO^h^hW^h^h^h^hZ,^h ^hX^h,^h5^h^h,^h^h^h9,^h^h^hx^h^h^h,^h^h^h,^h^h^h,^h2 ^h ^h B^h^h,^h^h#...###.#.#.........###.....# ##..###.#.#.#######.##...##.# ^h###..##.#.#.# #.#..#.##.# #.#.....#.#.# #.#.##....# #...##..#.#.# #.#.##.##.# ^h8B....##..#.#.#######.#.#..##.# ....##..................###### ......#.###....##.......#PP..## ^hV......#.#.......@..>###.#PPPPP## ------916.6 (24 ......#.##<.......#.# #.'.PPPPP_ ......+.##..#######.###.#PPPP.## #.....####..#######.....#PPP.## ......####..........########## #.....................##.##.# #)#######.............##.##.#### #.# #........... #.# #........#..###.^h=------^h#^h<-j _Key pressed, stopping explore.^h-^h2^hj5H _No target in view!^h3^h^hnf _^hX^h^h^h(^h^h^h,^h^h(^h,^hī^hz^hC^h^h^h^hµ,^h%^h^h,^h^h@  There is an open door here.^hB^h _^hp^h'.#.#######.##...##.# .#.# #.#..#.##.# .#.# #.#.##....# ^h.#.# #.#.##.##.# .#.#######.#.#..##.# ...........###### ##....##.......#PP..## ....>###.#PPPPP### #<.......#.# #.'@PPPPP_. 25.6 (9.0) #..#######.###.#PPPP.### ^hw#..#######.....#PPP.## .....##########.......##.##.# .##.##.############ .................# ........#..#### ........# #.......#^hL^h$mPPPPPPPPPPPP_PPPPPPP^h@_ _Partly explored, can't reach some places.^h_ PPPPPPPPPPPPPPPPPP^h^hePPPPPPPPPPPPPPPPPP^hzH _No target in view!^hA 3^hC ^h@e %.......#PP..#PPPPP'@PPPPP0PPPPPPP^he ^hl dPPPPPPPPPPPPPPPPP^hn _ _Partly explored, can't reach some places.^h PPPPPPPPPPPPPPPPPPP^h PPPPPPPPPPPP_PPPPPP^hg  ^h :_No target in view!^hj ^h ^h ^h PPPPPPPPPPPP_PPPPPPPPPPPPPPPPPPPPPPPPP^h _ _Partly explored, can't reach some places.^h^ pPPPPPPPPPPPPPPPPPP^h }PPPPPPPPPPPPPPPPPPP _Partly explored, can't reach some places.No target in view!Partly explored, can't reach some places.No target in view!Partly explored, can't reach some places.No target in view!^hPPPPPPPPPPPP_PPPPPPP^hB^hwPPPPPPPPPPPP_^hPPPPPPP^h}No target in view!Partly explored, can't reach some places.No target in view!Partly explored, can't reach some places.No target in view!^hAPPPPPPPPPPPPPPPP  You slash the demonic plant! The demonic plant begins to die.  The demonic plant is lightly damaged.  You slash the demonic plant! The demonic plant begins to die.  You hit the demonic plant. The demonic plant begins to die.  You slash the demonic plant! The demonic plant begins to die.==6.9 (1.3^hpPPPPPPPPPPPP_PPPPPP^h]S _You slash the demonic plant! The demonic plant begins to die.^hl? PPPPPPPPPPPP_PPPP^hmPPPYou slash the demonic plant!  The demonic plant is lightly damaged.  You hit the demonic plant. You slash the demonic plant! x2^hm5-8.3 (1.4^htPPPPPPPPPPPPPPP^htVPPP^hw0 _You hit the demonic plant.^h( PPPPPPPPPPPPPPPP  You slash the demonic plant!  The demonic plant is lightly damaged.^h5=9.6 (1.3^h5PPPPPPPPPPPP_PPPPPPP _You slash the demonic plant! x4^h slash the demonic plant! x4  The demonic plant is moderately damaged.  You hit the demonic plant.  You slash the demonic plant! You hit the demonic plant.^ht%^h/^h;^hgG^hNPP..PPP.PPPP_..PPPPP^hN)30.9^hsTKPPPPPPPPPPPPP^hdWa _A nearby demonic plant withers and dies. x5^hƘ#.#.##...##.# #.# #.#..#.##.# #.# #.#.##....# #.# #.#.##.##.# #.#.#.#..##.# ....###### ....##.......#PP..## >###.#..PPP###P <.#.# #.'.@PPPP_. ..#.###.#..PP.###. ..#^hq.....#PPP.## .## # ^h PPPPPPPPPPPPPP^hm5--10^h(PPPPP###PPPPPPPP^hT^hq PPPPP###PPPPPP^hPPPYou slash the demonic plant! The demonic plant begins to die.  The demonic plant is lightly damaged.  You slash the demonic plant! The demonic plant begins to die.^h7===3.2 (1.3^h?*wPPPPP###PPPPPPPPP _You hit the demonic plant. The demonic plant begins to die.^hҕ PPPPP###PPPPPPPPPPYou slash the demonic plant!  The demonic plant is lightly damaged.-4.5^h3PPPPP###PPPPPPPPPP^hM _You slash the demonic plant! You hit the demonic plant.^h PPPPP###PPPPPPPPPPYou slash the demonic plant!  The demonic plant is lightly damaged.^h Q--5.8^hY%lPPPPP###PPPPPPPPPP _You hit the demonic plant. x2^h3  You slash the demonic plant!  The demonic plant is moderately damaged.You slash the demonic plant! x2^hq^h^hxPP.PP###P.PPP.PPPP^h60=7.1^h\PPPP###PPPP_^hwPPPP^h{a _A nearby demonic plant withers and dies. x3^h".#.##...##.# .# #.#..#.##.# ^h"h.# #.#.##....# .# #.#.##.##.# .#.#.#..##.# ###### ....##.#PP..## >###.#...PP###P. .^h#q#.# #.'..@PPP_..P#.###.#...P.###.^h)##.....#PPP.## ^h~#\# ^h{3^PPPP###PPPP_..PPPPP^hW45--80^h+8qPPPP###P^hb8PPP_..PPPPP^h9^hޛ PPP###PPP_..P^hj PPPPYou slash the demonic plant! The demonic plant begins to die.  The demonic plant is lightly damaged.  You hit the demonic plant. The demonic plant begins to die.^hʜ7===9.4 (1.3^h^h PPPP###PPPP_..PPPPP^hK ^hC_You hit the demonic plant. The demonic plant begins to die.^h% PPPP###PPPP_^h&PPPPYou slash the demonic plant!  The demonic plant is lightly damaged.^h&)40.7^h,DPPPP###PPPP_..PPPP^h05 _You slash the demonic plant! x2^h  You slash the demonic plant!  The demonic plant is moderately damaged.You slash the demonic plant! x2^h^h<FPP.P###P.PP_..PPPPP^h%-^h 2.0^hOWPPP###PPP_..PPPP _A nearby demonic plant withers and dies. x2^hW#.##...##.# # #.#..#.##.# # #.#.##....# # #.#.##.##.# #.#.#..##.# ###### ##.#PP..## >###.#....P###P.#.# #.'...@PP_..PP #.###.#...P.###. #.....#PPP.## # ^h^h.&mPPPPP_..PP.PP---30^hd)PPP###PPP_..P^h'+(PPP^hH,^ _A nearby demonic plant withers and dies.^hC PPP###PPP_..PPPPPYou slash the demonic plant! The demonic plant begins to die.  The demonic plant is lightly damaged.==4.3 (1.3PPP###PPP_..PPPP _You hit the demonic plant. The demonic plant begins to die.^hEC PPPPP_..PPPPPYou slash the demonic plant!  The demonic plant is lightly damaged.^hE(5.6^hKPPP###PPP_..PPPP^h>Oa _You hit the demonic plant but do no damage.^h PPP###PPP_..PPPPPYou slash the demonic plant!  The demonic plant is lightly damaged.^h-7.0 (1.4^hLPPP###PPP_..PP^h<PPP^h0 _You hit the demonic plant.^h   You hit the demonic plant.  The demonic plant is lightly damaged.  You slash the demonic plant!^h2^hCuPP.###P.P_..PPPPP8.4PPPP_..PPPPP _A nearby demonic plant withers and dies. x2^hI.##...##.#  #.#..#.##.#  #.#.##....#  #.#.##.##.# .#.#..##.# ^h###### ##.#PP..## P>###.#.....###P.^h׷8#.# #.'....@P_..PPP.###.#.....###.^h.....#PPP.## .########## ^h8># ^hfPPPP^hP_..PPPPPP^h5--90^hPPPPP_..PPPPPP^h^h'? PPPPP_..PPPPPPYou hit the demonic plant. The demonic plant begins to die.^h'W=-50.7 (1.3^h- PPPPP_..PPPPPP^h/; _The demonic plant is lightly damaged.^h! PPPPP_..PPPPPYou slash the demonic plant!^h(2.0^haPPPP_..PPPPP^h; _The demonic plant is lightly damaged.^hH n  You slash the demonic plant!  The demonic plant is lightly damaged.^hO PPPP._..PPPPPP^hP 0=3.3^hU PPPP_..PPPPP^hmX ^ _A nearby demonic plant withers and dies.^h .##...##.# #.#..#.##.# #.#.##....# #.#.##.##.# .#.#..##.# ###### ###.#PP..## .P.>###.#.....###P...P#.# #.'.....@_..PPP.^h .###.#.....###......#PPP.## ..########## # # ^h PPPP...P_..PPP^hE 5--40^hګ PPPP...P_..PPPPPP^h ^h] N.##...##.# #.#..#.##.# #.#.##....# #.#.##.##.# .#.#..##.# ###### ### ##.#PP..## ..P.#>###.#.....###P...P##.# #.'...PPP.+.###.#.....###.....#.....#PPP.## ....#^hI ########## ### # ^h PPPP...PPPPPPP^hM! A--5^h' PPPP...PPPPPP^h( d _There is a faded altar of an unknown god here.^hҢ >.##...##.# #.#..#.##.# #.#.##....# #.#.##.##.# .#.#..##.# ###### ##### .#PP..## #..P.# >###.#.....###P...P# #.# #.'......_@.PPP.+ .###.#.....###.....# .....#PPP.## #....# ########## ##### ^h ># ^h PPPP...PPPP^h PPPP^h- -6 _^h[ RPPP^h P_@.PPPPPP^h ^h1? j.##...##.#  #.#..#.##.#  #.#.##....#  #.#.##.##.# .#.#..##.# ###### ##### .^h? <#PP..## ##..P.# >###.#.....###P...P# #.# #.'......_.@PPP.+ ^hH@ .###.#.....###.....# .....#PPP.## ##....# # # ^hG PPP...P_.@PPP^h^H &7^hM PPP...P_.@PPPP^hO ^hn z PP.#{P...PPPPPYou slash the demonic plant! The demonic plant begins to die.  The demonic plant is lightly damaged.^h" 6==8.7 (1.4^h PPP...PPPPP^h S _You slash the demonic plant! The demonic plant begins to die.^h#  {PP.# P...PPPPPYou slash the demonic plant!  The demonic plant is lightly damaged.^h# )60.1^h ) PPP...PPPPP^hH+ 0 _You hit the demonic plant.^hť  You slash the demonic plant!  The demonic plant is moderately damaged.You slash the demonic plant!^h ^h) s{ PP^h ....P.PPP^h 0=1.5^h PP_.@.PPP^h. a _A nearby demonic plant withers and dies. x2^h# .##...##.# #.#..#.##.# #.#.##....# #.#.##.##.# { .#.#..##.# ###### ###### #PP..## ##..P.# >###.#.....###....P# ^h$ 7#.# #.'......_..@PP.+ .###.#.....###.....# .....#PPP.## ##....# # ###### # ^h+ { PP_..@PP^h, ----2^h, 0^hl2 MPP^h4 ^h  {PPPPYou slash the demonic plant! The demonic plant begins to die.^h W=--3.9 (1.4^h PP_..@PP^h ; _The demonic plant is lightly damaged.^h3  PPPP^h542You slash the demonic plant!^hx45=5.2 (1.3^h9PP_..@PP^hi;; _The demonic plant is lightly damaged.^hn  You slash the demonic plant!  The demonic plant is lightly damaged.^hEPP.^h)-6.6 (1.4^hPP_..@.P^h^ _A nearby demonic plant withers and dies.^h$ .##...##.# .#..#.##.# .#.##....# .#.##.##.# .#.#..##.# ###### ###### #PP..## ##..P.# >###.#.....###....P# .# #.'......_...@P.+ .###.#.....###.....# .....#PPP.## ##....# # PP--70^h%/PP^h&)P^h_(^h PP_  You hit the demonic plant. The demonic plant begins to die.^h V=-8.9 (1.3^hePP_...@P^hߘ; _The demonic plant is lightly damaged.^h PPPYou hit the demonic plant.^hG)70.2^h!|PPP^h$; _The demonic plant is lightly damaged.^hfn  You slash the demonic plant!  The demonic plant is lightly damaged.^hiPP.=1.5^htEPP_^h/u^ _A nearby demonic plant withers and dies.^h##...##.# #..#.##.# #.##....# #.##.##.# #.#..##.# ###### ###### #PP..## ##..P.# ###.#.....###....P# # #.'......_....@.+ ^hM###.#.....###.....# #PPP.## ##....# # ^h]PP{^h5--20^h!GPP^h#^h ...##.# ..#.##.# .##....# .##.##.# .#..##.# ###### ###### #PP..## ##..P.# .#.....###....P#  #.'......_.....@+ { .#.....###.....# #PPP.## ##....# ^h\# ^htPP# { ^hA--3^hcPP_^h^h/......###P.# ....#P#.B...#'.....#.....#....#...#..###B   giant cockroach (wandering)^h[7  You open the door.^h^h%PP#..BB^h&4^h=PP^hBb _A giant cockroach comes into view.^hZ PPYou completely miss the giant cockroach.You hit the demonic plant. The demonic plant begins to die.^h 5=5.8 (1.3^hOPP_^hG _The giant cockroach bites you but does no damage.^hM PP_You barely miss the giant cockroach. You slash the demonic plant!^h+0=7.1^hHYPP_^h _You block the giant cockroach's attack. The giant cockroach barely misses you.^hy  You closely miss the giant cockroach. You hit the demonic plant.^h՜~ ._A nearby demonic plant withers and dies.^hk0-8.4^h}P_ _You block the giant cockroach's attack.^h  You slash the giant cockroach!P_†^hX9-9.7^h:P^hiS _You kill the giant cockroach!^hc...##.# #.##.# .K...<. ^hd##....# ....). ##.##.# ...... #..##.# ^hPd..... ###### ######...### #PP..## ##..P.#.....# .#.....###.....#.....# #.'......_.^hd.....# .#.....###.....#.....# #PPP.## ##....#.....#  ######..^hd...# ##.##.# .....# ^hd##.##.####### K   kobold (asleep)# ^hd^hs  A kobold comes into view. It is wielding a +0 whip.Found a long sword. Found an escape hatch in the ceiling.^hv7  The kobold shouts!^hwx....<gKPg   hobgoblin (wandering)K   kobold=800^h;:P^hH _A hobgoblin comes into view.There is an open door here. _You see here a giant cockroach corpse.^h#:##.# #.##.# ......<g ....# .K...).. .##.# #...... ..##.# #..... ^h ###### ######...### #PP..## ##..P.#.....# .#.....###.....#.....# .'......_......†@....# .#.....###.....#.....# #PPP.## ##....#.....#  #####.##.# .^h.##.######## # ^h,^h.....)gKP_g1^h?P_^h+ _The hobgoblin shouts!^h*j##.# .##.# ......<. ....# .....)g. .##.# #K..... ##.# #..... ###### ######...### #PP..## ##..P.#.....# #.....###.....#.....# '......_......†.@...# #.....###.....#.....# #PPP.## ##....#.....#  ### .##.### K   kobold# ^h9l^hsW.....{K^h=t/--2^h{^h~^h;##.# ##.# .......<. # .....)g. ##.# #.....{ ##.# #K....  ######...### PP..## ##..P.#.....# .....###.....#.....# ......_......†..@..# .....###.....#.....# ^h`PPP.## ##....#.....#  # ##.## # ^hK^h^h S.....{K_^h S   ball python (constriction, wandering)K   kobold^h A--3^h^h^ _A ball python comes into view.^hǣ.# .# ......S<. # .....)g. .# #...... .# #....{ ^hdk ######.K.### ..## ##..P.#.....# ###.....#.....# _......†...@.# ###.....#.....# .## ##....#.....# .# ..###^h K   kobold# ^hB^hFi{..K^h"&4^hո%_^hκ^hVs.# .# ......S<. # .....)g. .# #...... .# #...{.  ######...### ^h..## ##..P.#..K..# ###.....#.....# _......†....@# ###.....#.....# .## ##....#.....# .## # ^hA^h^h^hJ.g.Kg   hobgoblinK   kobold^h^h&5^hR^h ^hEt"_^ht^h{7_^h ~^h^h ^h ^h ^h+s 4^h{ ^h# g  You slice the kobold!!^h( W.)g^h, >60=7.1 (1.4^h3 ^h6 J _You kill the kobold!^h( =  You slash the hobgoblin!^h 1.^h 018.5^h ^h M _You kill the hobgoblin!^h:"_^h;^h7_^hY H _No target in view!^h@_^h^hH _No target in view!^h3^h^hܙ^h.# #.#$...#S #.#...S<. ..# .....)g. #.# #...... #^hw.# #..... #### ######...### P..## ##..P.#.....####.....#...@.#.._......†.....# ....###.....#.....# PP.## ##....#.....# #### ######.....# #.# .......#S   ball python (constriction, wandering) #.#################....# #..###.#^hLE 0.0  Found 11 gold pieces.^h.{_-9.5 (1^h^hmt _The ball python hisses angrily. _You see here a +0 whip.^hwW 3^hX ^hS^ ^h f c.# ...#.....+.......#.#^hf N$...#...... ##.#.S.<. ...# .....).. ##.# #.......# #..... ##### ######...### ^hf PP..## ##..P.#..@..#-###.....#...).#^hf .._......†.....# .....###.....#.....# ^h$g PPP.## ##....#.....##### ######.....#^hJg S   ball python (constriction) ##.# ......^hpg P.# ##.################# ......^hg %.#^h\i &0^hq _.S_^hv 390.5 (1 _^h)y ^h ########. ........+..^h w..$...#........ ##........<.... ......S.)...!........# #.......... ##### ######..@### PP..## ##..P.#....###.....#...)._......† .....###..... ^h{ 5PPP.## ##....### ###### ....... ##.#################^h7 ^h ^h Z.S_^h &1^hȚ ^h V _Found a purple potion.^h o #######........  ......+........  ..$...#........  ........<....  ......)...!.  #..........  #..S.......  ######..@###  #.....# #...).# .†.....# ..#.....#  ##....#.....#  ######.....#  .......#  ^hp  #######........  ......+........ ^h@q  ..$...#........  ........<....  ......)...!.  #..........  #..S.......  ######..@###  #.....# #...).# ^hnq P_......†.....#..#.....# ##....#.....# ^hr ######.....# .......#^hy 7_^hnz ^hŃ ^h - _ _A ball python is nearby!You barely miss the ball python. The ball python closely misses you.=2.8 (1.3^h 8_^h X _The ball python barely misses you.^h+o #######........  ......+........  ..$...#........  ........<....  ......)...!.  #..........  #..S.......  ######..@###  #.....# #...).# .†.....# ..#.....#  ##....#.....#  ######.....#  .......#  ^ht #######........  ......+........  ..$...#........  ........<....  ......)...!.  #..........  #..S.......  ######..@###  ^hSu#.....# #...).# _......†.....#..#.....# ##....#.....#  ######.....# .......#^h~7_^h;^h*&_^hF _A ball python is nearby!You slash the ball python!^h+W†_^h֣024.1^h&_^hO _You kill the ball python!^h3^h~^hB^h,^h"^h%#^h)&,^hC(^h+^h.,^h(0^h 3^h5,^hB7^hK:^h=,^h ?^hA^hD,^hF^hJ,^hL^h{SN _You now have 150 gold pieces (gained 11).^hV3^hY^h ]^hg_^h_^ha^hve^hh,^hj^hp^h#t,^h-w^h{^h,^hJ^h΄^h,^h^h^h0,^h^h ..........###)......# #########.########### #..# .# #..# .# ##########.........## #........+.........# .# #........# .# #............<.....# .# #...........@...!..#-3008.1 (14.0) .# ######+#...........## #..†........# ### ######...#######.### ##..P.#.....# # ...###.....#...).# ...._......†.....# ...###.....#.....^h# P.## ##....#.....#  You see here a +0 long sword.-^h^hHj _Key pressed, stopping explore.^h3^hO^hH _No target in view!^hJu^hfN: _^hP^h-T,^hU^hX^h[,^h]^hj`^hb^hb^hue^hi,^hk^h(qn _l - 3 purple potions (gained 1)^hRt^ht^hu^hix^hz^hz^h|^h^h^hɂ^hσ^hn^hi^hԈ^h ^hm^h,^h}^h^h,^hq^h؜^h^,^h^h^hH,^hy^h^h,^hܫ^ho^h^h]^h^h*^h,^hյ^h^h¹,^h^h^hq^h^h ^h}^h^hؿ^h'^h^h6^hv^h^h^h^h^h3^hY^ho^h^h^h ^h7,^h^h^h#  ..# .....# †....#  .....# .....# .^hfm....# ######## .....## #......[. ......# #@#  31.1 (23.....# #.#  #####.# #.#  ^ht##.# #.#  ..#.# #.#  .#.# #.#  ^h2>+.# #.#  .### #.#   ....# #########.  ^hZ^h,2.1 (24^h+^h , _Found a pair of boots.^h;b4^h8g^hxjH _No target in view!^he _  You see here a +0 pair of boots. _^hQ^h ^h[^h^h^h"G ^h#I   ^hO$p #####  ^h$ #.#.#  ^hb%= #.#.#   #...#   ^hR&#@#.#  50^h' ^h&([..).....#.#  ^h ) ^hx)|#######.#.#  ^h) ^h:*v#.#.#  ^h* ^h*V..#.#  ^hN+ ^h+V###.#  ^h, ^h`,T#.#  ^h, #.#   ^h@-k##.#  ^h5^h5:,3.1 (21^h@^hD# _Found a mace.^h _No target in view!^hB _^h)t #####  #.#.# ###.#.# #.#...# #.########.#.# #########<...).....#.# #......##.########.#.# #......##.########.#.# #......##.@........#.# 65.1 (12 #.†....# #.##########.# #......# #. #.# #......##. #.# #......##. #########.# #......## #. #......[..# '.......# #. #.######### #.......#^h[40m ## #.# #######.# #.#^h6.1 (13 _Found a stone staircase leading up.^h{ 4^h ^h> H _No target in view!^hՒ I^hU ^h. ^h : _^hЦ ^hͬ ,^h ^h ^hD ,^h ^hB ^h ,^h ^h ^h( ,^hD ^hg ^h ,^hz ^hp ^h ,^hi ^h <  You see here a +0 mace.^h ^h  _^h ^hv ^h ^h ^h ^h_ ^h( ,^h] ^h ^h  ^h[ ^h ^hV ^hn ^h ^hk ^h ^h2 ,^h ^h ^h ,^h ^h ^hf ,^h ^hx% ,^hO& ^h& ^h* ^h, ^h, ^h- ^h1 ^h3 ^h3 ^h4 ^h8 ^hm; ,^h> ^h@ ^hKC ,^hD ^h&H ^hI ,^h:K ^h!N ^hbP ,^h(Q ^hS ^h_   You see here a +0 pair of boots.^h d ^hd  _^h{e ^hh ^hi ,^hk ^hum ^hn ,^hp ^hs ^ht ^hVt ^h]u ^hx ^h4z ,^h({ ^h B^hr ^h ^hX ,^h6 ^h ^hu ,^hT ^h ^hY ,^hr ^h ^hZ ^h ^hG ^hݖ ^h ,^hh ^h ^h ,^hs ^h ^hA ,^h ^h ^hԢ ,^h@ ^h ^h ,^h, ^h ^hĨ ,^h ,^h ^h ^h ^h ^h ,^h ^h ^h ,^h ^h ^h ,^h ^h ^h ,^h ^h ^h ,^h ^h ^hS ,^h ^h< ^h ,^h ^hm ^hW ,^h$ ^hp ^h ,^h ^h!  _You open the door.^h" n^h' B^h( ^h* ^hE+ ,^h, ^h. ,^hf/ ^hVO X#.##.# ######'#........... ..##.##.#..†....... .###### ######...###### ^hP .#PP..## ##..P.#.....# ## .#.....###.....#...).# .'......_......†.....# .###.....#.....# .#PPP.## ##....#.....# ###### ######@....# 125.1 (59##.# #.......# ^htP ##.################# ..........# ...#..###.......# ...#..# #.......# ...#..# #.......# †..#..# #......^hP }.#..#..# #.......#^hQ ^hW %_^h` c _ _Done exploring.^hua ^hf %_^hbi H _No target in view!^hg 3^h h ^h ....._...0.0) ^h ^hn %_^h| E _Done exploring.^hT_^h^hH _No target in view!^h6,^h,^hU0^hT4^h\[ _Done exploring.^hTj^hk3^h%_^h^hِ^hZ _Done exploring.No target in view!Done exploring.No target in view!Done exploring.^h^h3No target in view!Done exploring.No target in view!Done exploring.No target in view!^h3^h^hM_^hW^hDone exploring.No target in view!Done exploring.No target in view!Done exploring.^hh$_^h^hC7_^h No target in view!Done exploring.No target in view!Done exploring.No target in view!^h? [?25h[?0cDone exploring.No target in view!Done exploring.No target in view!  Search for what [Enter for "weap", or ? for help]? ^h [?25l[?1c^h $^hC 9 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] b - a +1 scale mail (worn)  b - [carried] c - a +0 buckler (worn)  c - [carried] f - a +0 pair of gloves (worn) Results elsewhere ([,] to cycle)  d - [D:3] a robe (2 further duplicates)e - [D:3] a +0 pair of boots ^h  f - [D:3] a +2 robe of cold resistanceg - [D:2] a +0 leather armour  h - [D:2] a +0 trident  i - [D:2] a trident^h kLevel 3 of the Dungeon <<<<>>>>_(Press ? for help)  ################.# #.........#####.#.#   #................## #.#######.# #.##...#   ####..............# #.# #.##.########.#.#   #.###.#####.#..# ##'### #.# #########<...).....#.#   #.# #.# #.#..# #....# #.# ### #......##.########.#.#   ### #.#####.#..# #....# #.# #.# #......##.########.#.#   #..........# #....#####.#####.# #......##..........#.#   #######.##.########'#.......#.....#####.†....##.##########.# ^h   #####....##.......##.#.......#.....'..##......##.##.#   #..........)..###.##.#.......#.....#####......##.##.#   #......#.##.#.###.##.#.......#.....# #......##.##########.#  #......>.............'.......#####.#####......## #.##......[..#  #.............###.##.#.......# #.....'.......# #.##.#########  ######...##.#..##.##.########## #.#####.......# ####.#  #..........#......#.# #.....# #..# #######.##.#  #######...##.#.###..#.####.....# #..##########.##.#  #....##...)....................# #...........#.##.#  ^h ]#....###.)##.#####.............####...........#.##.#  #....# #..##+###...#...........'.............>+.##.#  #?...# #.........###...###.....##.............####.#  ^h@ #....# #...........[...# #.....##.#....)......# #########.#  #....# #.........###..######+###..#..########## #.........#  ##....###.........###.........###.##..#^h )#.........#^h ^h ^hO kSilvos the Shield-BearerFormicidHealth: 41/41 ========================Magic: 5/5========================AC: 9Str: 23EV: 8Int: 7SH: 5Dex: 13XL:  5 Next: 62% Place: Dungeon:3Time: _Done exploring. _Done exploring. _No target in view! _Done exploring. _No target in view!  Search for what [Enter for "weap", or ? for help]? arm^h 4^h ^h ^he ^h ; _^h ^h ,^h ^hd ^h ,^h ^h ^h ,^h ^h ^h8 ,^h ^hp ^h ,^h ^h$ ^hN' ,^h( ^h- ^h/ ,^hf0 ^h3 ^h6 ,^h7 ^h+; ^h= ,^h? ^h;B ^hG ,^hJ ^hK ^h_M ,^hN ^hQ ^hS ,^hT ^h W ^h7Y ,^hY ^h[ ^h] ,^h^ ^h` ^hb ,^hc ^hd ^hof ,^h g ^hi ^hj ^hJj ^hk ^hl ^h^n ,^h>o ^hp ^h/r ^hr ^hPs ^ht ^hkv ,^hqw ^hBx ^hy ,^hz ^h| ^h} ,^h ,^h ,^h ^h ^hQ ^h ^h> ^hV ^h ,^h ^h X^hݏ ^hK ,^hK ^h ^h ^hȕ ^h9 ^h& ^hΙ ,^h ^h #<...).....#.#  #.########.#.#  #.########.#.#  #..........#.#  #.##########.#  #.##.#  #.##.#  #.##########.#  # #.##......@..#   Noise: --------- 3155.1 (30.0) # #.##.#########   a) +0 war axe # ####.#  Abil: Dig ##.# ##.#^hӣ  ##.#   ##.#   ##.#   ##.#  ^hy ^h V _You see here a +0 pair of boots.^hvfF6.1 (1.0) ^hSi^hl, _u - a +0 pair of boots^h^hAInventory: 21/52 slots Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Missiles (go to first with ()o - 8 poisoned darts  p - 3 curare-tipped darts Armour (go to first with [)  b - a +1 scale mail (worn) ^hM c - a +0 buckler (worn)  f - a +0 pair of gloves (worn)u - a +0 pair of boots Jewellery (go to first with "=)  k - a +4 ring of slaying (worn) Wands (go to first with /)m - a wand of warping (6)  t - a wand of digging (4) ^hScrolls (go to first with ?)i - 2 scrolls of butterflies  q - 2 scrolls of identify  r - a scroll labelled VUDOIKA ODGHER  s - a scroll labelled RIDUUJAEWO Potions (go to first with !)d - 3 potions of might [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]^hqJ  u - a +0 pair of boots. A pair of boots. They are worn on the feet, and cover all but the largest hoovesand talons. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.1 (9.0 -> 10.1). Your EV would remain unchanged. You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {boots armour} {boots armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.^h; ^h#<...).....#.#   Silvos the Shield-Bearer#.########.#.#   Formicid#.########.#.#   Health: 41/41 ========================#..........#.#   Magic: 5/5========================#.##########.#   AC: 9Str: 23#.##.#   EV: 8Int: 7#.##.#   SH: 5Dex: 13#.##########.#   XL:  5 Next: 62% Place: Dungeon:3 # #.##......@..#   Noise: ---------  Time: 3156.1 (0.0) # #.##.#######^hfm##   a) +0 war axe # ####.#  Abil: Dig ##.# ##.# ##.#   ##.#   ##.#   ##.#   _No target in view! _Done exploring. _No target in view! _Search for what [Enter for "weap", or ? for help]? arm _You see here a +0 pair of boots. _u - a +0 pair of boots^hu ^h ^h8^hVWDone exploring.No target in view! _Search for what [Enter for "weap", or ? for help]? arm _You see here a +0 pair of boots. _u - a +0 pair of boots  You start putting on your armour.^hI+7.1 (1^h^h9^h+8.1 (2^h&#^ho(^h(+9.1 (3^he2X60.1 (4^h46^h:^h;+1.1 (5^h>^h@ 10 _You continue putting on your +0 pair of boots. x5^h*A^h^hb _You finish putting on your +0 pair of boots.^hl[?25h[?0c  Search for what [Enter for "arm", or ? for help]? ^h N [?25l[?1c^h f^h]i14 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] a - a +0 war axe (weapon) Results elsewhere ([,] to cycle)  b - [D:3] a +0 macec - [D:3] a +0 long sword  d - [D:3] a +0 whip  e - [D:3] a +0 dagger (4 further duplicates)  f - [D:3] a short sword (1 further duplicate)  g - [D:3] a whip  h - [D:3] a +0 short sword (3 further duplicates)  i - [D:2] a +0 club (1 further duplicate)  j - [D:2] a +0 sling  k - [D:2] a +0 trident  l - [D:2] a trident  m - [D:1] a +1 dagger of venom^hi&n - [D:1] a club^h ^h ^h #<...).....#.#   Silvos the Shield-Bearer#.########.#.#   Formicid#.########.#.#   Health: 41/41 ========================#..........#.#   Magic: 5/5========================#.##########.#   AC: 10Str: 23#.##.#   EV: 8Int: 7#.##.#   SH: 5Dex: 13#.##########.#   XL:  5 Next: 62% Place: Dungeon:3 # #.##......@..#   Noise: ---------  Time: 3161.1 (0.0) # #.##.#######^h ##   a) +0 war axe # ####.#  Abil: Dig ##.# ##.# ##.#   ##.#   ##.#   ##.#   _You see here a +0 pair of boots. _u - a +0 pair of boots  You start putting on your armour. _You continue putting on your +0 pair of boots. x5 _You finish putting on your +0 pair of boots.  Search for what [Enter for "arm", or ? for help]? weap^hb ^h ^h ^h" . _2_hec2_hHd2_h=h2_hjF _Unknown command.2_h 2_h 2_h 2_h& .............2_h) 2_h!, E _Done exploring.3_h03_hp133_hQ43_htV3_hWE _Done exploring.3_h0qWhere to? (Tab - D:3 @ (x,y), ? - help) 3_h6 D - Dungeon 4_h4_h'[?25h[?0c4_h#<...).....#.#   Silvos the Shield-Bearer#.########.#.#   Formicid#.########.#.#   Health: 41/41 ========================#..........#.#   Magic: 5/5========================#.##########.#   AC: 10Str: 23#.##.#   EV: 8Int: 7#.##.#   SH: 5Dex: 13#.##########.#   XL:  5 Next: 62% Place: Dungeon:3 # #.##......@..#   Noise: ---------  Time: 3161.1 (0.0) # #.##.######### 4_hx   a) +0 war axe # ####.#  Abil: Dig ##.# ##.# ##.#   ##.#   ##.#   ##.#   _You finish putting on your +0 pair of boots. _Search for what [Enter for "arm", or ? for help]? weap _Unknown command. _Done exploring. _Done exploring.  What level of the Dungeon? (default 3, ? - help) 4_h=8 [?25l[?1c4_hH444_hI4_hZ4_h[4_h `E _4_hc4_hd4_hXe,4_hm4_hm4_hRn,4_hJv4_hv4_h?w4_hw4_h~4_h4_h*4_h~4_h܇4_h4_hT,4_h"4_h ,4_h4_h!4_h,4_hx4_h4_h,4_h4_hB4_hI,4_h4_h`4_hV4_h4_h4_h4_h ,4_h4_h4_hL,4_h4_h4_hH,4_h-4_h4_h34_h|4_h:4_h4_h ,4_h4_h4_h,4_h4_h4_h],4_h4_h 4_h,4_h4_h4_h,4_h4_h:$4_h&,4_h4(4_h=,4_h.,4_h/4_h64_h8,4_hg94_h=4_h>@,4_hA5_h5_h,5_hL5_h> 5_h{,5_h5_h5_h,5_h5_h*Search for what [Enter for "arm", or ? for help]? weapUnknown command. _Done exploring.  There is an open door here.5_h!5_h" _5_h#5_h?)5_h*5_h+5_h,5_hB/5_hD0,5_h05_h35_h5,5_hh55_h'85_h9,5_ho:5_h6=5_h>,5_h?5_hC5_heE,5_hzF5_h.N  There is a faded altar of an unknown god here. _5_hVB5_hw[,5_h\B5_hs`B5_ha5_hd5_hee5_he5_hYf5_hg5_h=i5_hzi5_h1j5_hk5_h"m,5_hn5_h)q@  There is an open door here.5_hms5 _5_hs5_hu5_hUv5_hv5_h$w5_hhx5_hy5_hz5_hz5_h{5_h },5_h}5_h55_hz,5_hk5_h[Y  There is a stone staircase leading down here.5_h=5_h: _5_h5_hg45_h5_h z  ###  #..  #.#  #.# 5_h. #@# 208.8 (47.7) ###  _You climb downwards.  There is a stone staircase leading up here.5_hU5_h5_h9S _Key pressed, stopping travel.5_hE+45_h/5_h2F _Unknown command.5_h(I5_h9*5_h-5_h1P _5_h35_h45_hH45_hN65_h9B5_hO:5_h;,5_h7<5_h{<5_h?,5_h2@5_hA5_hD,5_hE5_hnF5_hH5_h9I5_hnI5_hJ5_hM5_hM5_h(N5_hO5_hQ,5_hDR5_hS5_hV,5_hV5_hfX5_h2\,5_h\5_h"^5_ha,5_ha5_hc5_hf,5_hg5_hi5_hk,5_h l5_hcn5_h,q5_h~q5_hq5_hxt7 _You open the door.5_hz_## ..>####+### ..........# ..........# 5_h8{..........#  23.8 (15.0.#.####.##### ............# ...####.###.##.###.##.#...##.#.###5_h{#.#.##.#<#5_h5_h,4.8 (165_hd5_hb~ _Found a stone staircase leading down. _There is an open door here.5_h 45_hG$5_hX(H _No target in view!5_hF5_h5_h5_h!5_h٦: _5_h,5_hzB5_h5_hw5_hͱ5_hK5_h5_h,5_h5_h7 _You open the door.5_h  There is an open door here.5_h _5_h'5_h5_h,5_h5_h5_hR,5_h5_h5_h,5_h75_h5_h_B5_h#5_h,5_h5_h@5_h           ###########  ## #.......@.# 35.8 (11..>####'#######.#  ..........# .#  ..........# .#  5_h..........# .#  .#+####'### )#   .#.####.##### .#   ............# .#   ...####.###.#   5_h}B6.8 (125_h5_h%' _Found a hand axe.5_h(8 5_h8 5_h= 5_h@ H _No target in view!5_h 5_h 5_h 5_h3 5_h P _5_h 5_hp ,5_hA 5_h 5_h ,5_h5 5_h 5_h ,5_h 5_hB 5_h ,5_hz 5_hq 5_hI 5_h ,5_h @  You see here a +0 hand axe.5_h 5_h  _5_h 5_hB 5_h" ,5_hA# 5_h' X5_hD) 5_h- 5_h4. 5_h2 ,5_h4 5_h 5 5_h5 5_h|7 5_hq; 5_h; 5_hg< 5_h> 5_h] 5_hp_ ,5_h_ 5_hf 5_hh v#.#...# #.# #.#.### #.# #.#.# #.# #.#<# #.# 5_hMi h#.### #.# #.. #.# #.#  #.#   5_hi t#@#  54.8 (18 .....?....#   #########.#   5_hi $#   #   5_hi       5_h0j ) 5_hYq 5_hq ,5.8 (195_hw 5_hx{ V _Found a scroll of teleportation.5_h  _No target in view!5_hWx 35_hiz 5_hz~ 5_hD : _5_h ,5_h 5_h 5_h 5_hÉ 5_hَ ,5_h ,5_h7 ,5_h. 5_h 5_h ,5_h> 5_h 5_h 5_h 5_h7 N _You now have 164 gold pieces (gained 14).5_h 5_h 5_h ,5_h ,5_hG 5_h 5_hH ,5_h: 5_h/ 5_h 5_hQ 5_h 5_h 5_h 5_hb 5_h 5_h% ,5_h~ 5_h 5_h 5_h 5_hu 5_h?       5_h           #.#   ..#  ####    5_h ;    5_hq469.8 (145_h<70.8 (155_hv0 _v - a wand of charming (4)6_h:I6_hر6_h,6_hҶ6_h,6_hN6_h6_h,6_h46_h6_hP,6_h+6_h6_h #.#  #.#  #.#  #.#  #.#  #.#  #.# .##.#######.# 6_hG.......@....# .###.######## {     6_h16.8 (6.0)6_h 6_h76_h[ _You sense a monster nearby.6_h6_hD6_h6_hH _No target in view!6_hW6_h36_hz6_hI #.#  #.#  #.#  #.#  #.#  #.#  #.# #.##.#.# [....# 0.###.#  { #       6_hi6_h A7.8 (16_h ( _Found a ring mail.6_hm446_hP96_h =H _No target in view!6_h~36_hw6_h6_hC #.#  #.#  #.#  #.#  #.# # #.# #. #.# .#.##.#.# .[.# 06_h.###.#  { #. #. #. #. #[ #.  6_hR6_h+8.8 (16_hB6_hB# _Found a robe.6_h6_h| _No target in view!6_h;< 6_h,= 6_hB 6_h%F H _No target in view!6_h J6_h H _No target in view!6_h 6_hŶ 6_h 6_hV 6_h  #.# #.#[# #.# #.#.. #.# <... #.# ... #.#  #.. #.#  #.. #.# .#.##.#.# .[.# 0.###.# . { #.#  #.#  #.#  #.#  #[#  #.#  6_hP A9.8 (16_h? 6_h G _Found a robe. Found a stone staircase leading up.7_h47_h7_hH _No target in view!7_hO7_h7_h!7_hߥ7_h7_h֮: _7_h7_h6,7_h7_h7_h!,7_h7_h7_h|,7_h>7_hc.....?... ######## {#.  #. #.#. #.#[###.#... #<...###.# #. #....@...# #. #.#..#####.#. #........#.#...#.##.#######.#...[............#.....###.########.... { #.#.## #.##.#7_hJ84.8 (57_hQ7_h[ _You sense a monster nearby.7_h 7_h!7_hN"7_h%&7_h<+7_h+7_hM/7_h/7_h3,7_h57_h87_h<,7_he>7_h B7_h7F,7_hH7_hL7_hP,7_hR7_hT7_hY,7_hZ7_h7`7_hFi- #######.#.# #. .....?....#  #.##########.#  #g#....# #.#  #.#.##.# #.#  #.#.##.# #.#  #.#[##.# #.#  #.#....# #.#  #<@..###.# #.#  #........# #.#  #.#..#####.#.#  #.#........#.# ...#.##.#######.#7_hj ...[............# g   hobgoblin (asleep) .....###.######## ....>{ #.#.## #.#7_h| 90.8 (6  A hobgoblin comes into view.Found a stone staircase leading down..gg7_h`===1.8 (77_h7_h+ _The hobgoblin shouts!7_h  #.#.# ##########.#.# #.......?....# #.##########.# #.#....# #.# #g#.##.# #.# #.#.##.# #.# #.#[##.# #.# #@#....# #.# #<...###.# #.# #........# #.# #.#..#####.#.#7_h  #.#........#.# ...#.##.#######.# ...[............# .....###.######## ....>{ #.#7_h 7_h_ F.g7_h 5---2.8 (17_hǡ 7_h} 7_h O #.#.#  ###  #..  #.#  #.#....# #.#  #.#.##.# #.#  #g#.##.# #.#  #.#[##.# #.#  #@#....# #.#  #<...###.# #.#  #........# #.#  #.#..#####.#.#  #.#....  ...#.##.###  ...[.....  .....###.#  ....>{ #.# 7_ho" #.#.#  ###  #..  #.#  #.#....# #.#  #.#.##.# #.#  #g#.##.# #.#  #.#[##.# #.#  #@#....# #.#  #<...###.# #.#  #........# #.#  #.#..#### #.#.... ...#.##.###  ...[..... .....###.# ....>{ 7_h)7_h):---7_h007_h"4` _A hobgoblin is nearby!7_hZ7_h[!7_he\&#########.#7_h;]1......?...7_h]########7_h^ ..7_h_^.7_h#bg#.7_hb[##7_hb.#....# <...###.7_huc<.......# ##### #.#........#.##.#######7_h]f[.............###.########7_hq7_hq7_hqU0-=37_hx7_h{- _The hobgoblin hits you.8_hQ9 #.#.#  #.#.#  ###  #..  #.#  #.#....# #.#  #.#.##.# #.#  #g#.##.# #.#  #@#[##.# #.#  #.#....# #.#  #<. #.#  #... #.#  #.#..  #.#...  ...#.##.##  ...[.....   8_hh #.#.#  #.#.#  ###  #..  #.#  #.#....# #.#  #.#.##.# #.#  #g#.##.# #.#  #@#[##.# #.#  #.#....# #.#  #<. #.#  #...  #.#.. #.#...  ...#.##.## 8_ht...[..... 8_hf8_h8_ho8_hi% 8_hj_A hobgoblin is nearby!You slash the hobgoblin!8_hYC.8_hO-35.1 (1.38_h@8_h M _You kill the hobgoblin!8_h8_h8_hv8_h8_hK1=8_h8_hQ1 _HP restored.8_hk8_h8_h>8_h8_hv##########.......?....##....# #.##.# .#.##.#[##.#.#....#...###.#-.......#.#..#####..#.###K   kobold (asleep)8_hrK..###.#....>K #.#.## #.#8_hA-7.1 (2.08_h"~KK.-8.1 (3 _A kobold comes into view. It is wielding a +0 short sword. _There is a stone staircase leading up here.8_hD=.......?...##########....# ##.#.##.#.#[##.#.#...<...###.#....#..#####...........#.##.######[............K###.#######>. #.###### #.#8_hnB8_hHK8_hjH.8_hlI29.1 (1 _8_hwW8_h+   #.#  #.#....# #.#  #.#.##.# #.#  #.#.##.# #.#  #.#[##.# #.#  8_hG#.#....# #.#  #<...###.# #.#  #@.......# #.#  #.#..#####.#.#  #.#.....  ...#.##.#######.#  ...[K.  .....#  ....>. #.#  .##### #.#  #.# 8_h   #.#  #.#....# #.#  #.#.##.# #.#  #.#.##.# #.#  #.#[##.# #.#  #.#....# #.#  #<...###.# #.#  #@.......# #.#  #.#..#####.#.#  #.#.....  ...#.##.#### ...[K. .....#  ....>.  .#####  #.#[378_hm8_h8_hB ##########....# ##.#.##.#.#[##.....#<...###.#.......#..#####...........#.##.######8_hJ[K............###.#######..>. #.# ##### _A kobold is nearby!8_h8_ht:K.8_h$K=300 _8_h8_h8_hY   #.#....# #.#  #.#.##.# #.#  #.#.##.# #.#  #.#[##.# #.#  #.#....# #.# 8_h=ZA #<...###.# #.#  #........# #.#  #@#  #.#  ...#K#  ...[..  .....#  ....>. #.#  .##### #.#  8_huZF#.#  #.# 8_h% S   #.#....# #.#  #.#.##.# #.#  #.#.##.# #.#  #.#[##.# #.#  #.#....# #.#  8_hf #<...###.# #.#  #........# #.#  #@#  #.#  ...#K#  ...[.. .....# ....>. #.#  .#####  #.# #.#8_h/ 48_hm 8_h B ....# ##.#..#[##.#....#<...###.#8_h ........#..#####.........#K##.######[..............###.#######...>. #.#####.. ##8_h `[ _A kobold is nearby!8_h(2 D=18_h7 8_h;= S _The kobold barely misses you.8_h3 8_h  8_h 8_h  #.# 8_hu  8_h #.#.##.# #.# 8_he  8_h #.#.##.# #.# 8_h  8_hw #.#[##.# #.# 8_h  8_hm #.#....# #.# 8_h  8_h0 #<..8_hˢ  #.# 8_h@  8_h #..8_h3  #.#  #.#8_h  #@#  ...#K#  ...[..  8_h .....##  ....>. #.#  .##### #.#  .. #.#  ## #.#  #[# 8_h= `  #.#  #.#.##.# #.#  #.#.##.# #.#  #.#[##.# #.#  #.#....# #.#  #<.. #.#  #..8_h? D #.#  #.#  #@#  ...#K#  ...[..  .....## ....>.  .##### #.#  ..  ##  #[#8_hE 8_hF 8_h\L 8_h\ s _A kobold is nearby!8_h\ -2.5 (1.48_hb 8_hy _You barely miss the kobold. The kobold barely misses you.8_h ]  #.#  #.#.##.# #.#  #.#.##.# #.#  #.#[##.# #.#  #.#....# #.#  #<.. #.#  #.. #.#  #.#  #@#  ...#K#  ...[..  .....##  ....>. #.#  .##### #.#  .. #.#  ## #.#  #[# 8_hS  #.#  #.#.##.# #.#  #.#.##.# #.#  #.#[##.# #.#  #.#....# #.#  #<.. #.#  #.. #.#  #.#  #@#  ...#K#  ...[..  .....## ....>.  .##### #.#  ..  ## 8_h=Q #[#8_h%8_hϝ8_h8_hC _A kobold is nearby!You slash the kobold!8_hD)8_h543.8 (1.38_hD8_hJ _You kill the kobold!9_h+,39_h\.9_h(29_hI9,9_h=9_h?D  Things that are here:  a +0 short sword; a kobold corpse9_hPY #.#.##.# #.##.#.#[##.# #.## #.#.#....# #.#..## #.#<...###.# #.#....#.#........# #.##..#.#.#..#####.#.#{#...?#.#........#.##.#....#)##.#######.##......@............#-9_h6Q#........###.#########.......>..#.# #....#####.#.##.... .#.##### #.# #[# #.# 9_hZ45.8 (2.09_hZ1-9_hGd9_hn _You sense a monster nearby. _You see here a +0 ring mail.9_h%9_h&9_h-9_h1H _No target in view!9_hԐI9_h[9_h9_h : _9_h9_h 9_h9_h09_h #.#....# #.# #.#.#.##.# #.# #.#.#.##.# #.# #.#.#[##.# #.#.# #.#.#....# #.#9_h>...## #.#<...###.# #.##....#.#.# #.# #..#.#.#..#####.#.# {#...@#.#........#.# #.#....#)##.#######.# #[............# #........###.########9_h #.......>..#.# #....#####.#.##.... .#.###### #.##[#9_h &79_h+8.8 (39_hz9_h  9_hh[_w - a scroll labelled KOZORU MALE9_h9_hw9_hj9_hJ9_h #.#....# #.#..#.#.#.##.# #.##.#.#.#.##.# #.#. ..#.#.#[##.# #.##.# #.#.#.#....# #.##...##.#.#<...###.# #.# #....#.#.# #.# #..#.#.#..#####.#.# {#..@.#.#.#.# #.#....#)##.#.#{#......[..# #.###.9_hF# #.>..#.# #....#####.#.#  #.... .#.#  ##### #.#  #[#9_hfT9.8 (1{9_h9_h9_h<q _You sense a monster nearby.9_h9_hb9_hH _No target in view!9_hF39_hI9_hN9_hb #.##########.# #.. #.#....# #.# ..#.#.#.##.# #.## #.#.#.#.##.# #.#.. ..#.#.#[##.# #.# #.# #.#.#.#....# #.##...##.#.#<...###.# #.##....#.#........# #.# #.@#.#.#..#####.#.# {#....#.#........#.# #.#....#)##.#######.# {#......[............#{{#..###.######## #.......>..#.# #....#####.#.# #....#.#.#[19_h3f7;13H##### #.#109_hm9_hwq _You sense a monster nearby.9_hx9_h<9_hH _No target in view!9_hT 39_hX 9_h% E0.9_h, 9_h6 _Key pressed, stopping explore.9_h< 9_ht@ H _No target in view!9_h 49_h- 9_hq H _No target in view!9_h 9_hR 9_h 9_hJ 9_h 9_hK $ _9_h 9_h 9_hF  #.......?... .. #.######### #.. #.#....#  ..##.#  ## #.#.#.#.##.#  .. ..#.#.#[##.#  #.## #.#.#.#....# ##.#.#<...###.# ..#.#........# .......#..#.#.#..####9_h N######S#....#.#....... #.#....#)##.###### {#......[...........{{#........###.###### S   ball python (constriction, asleep) #.......>..#.# #....#####.#.# #....# .#.#9_hY { 1.8 (1  A ball python comes into view.9_h( !S9_h( ^.S)9_hk) 4==2.8 (29_h/ 9_h2 5 _The ball python hisses angrily.:_h'  ..  #..     ##   .. [##.#  #.## #.#  #...##.#.#<  #.@..#  ......S#..# ######.#....# #.#....#) {#......[. {{#........# #.......>..#.#  #....#####.#.#   .#.# :_h ..  #..     ##   .. [##.#  #.## #.#  #...##.#.#<  #.@..#:_h  ......S#..# ######.#....# #.#....#) {#......[. {{#........# #.......>. #....#####  :_h:_h:_hS:_h  A ball python comes into view. _The ball python hisses angrily.A ball python is nearby!  You closely miss the ball python.The ball python bites you but does no damage.  grabs you. The ball python constricts you.:_h39---1 -4.1 (1.3Constr :_h:_hHz _The ball python bites you. The ball python constricts you.:_h3v ..  #..     ## :_h۞  .. [##.#  #.## #.#  #...##.#.#<  #.@..#  ......S#..# ######.#....# #.#....#) {#......[. {{#........# #.......>..#.#  #....#####.#.#   .#.# :_he7 ..  #..     ##   .. [##.#  #.## #.#  #...##.#.#<  #.@..#  ......S#..# ######.#....# :_h8#.#....#) {#......[. {{#........# #.......>. #....#####  :_h/EM-:_h{L:_hu_The ball python grabs you. The ball python constricts you. _The ball python bites you. The ball python constricts you. _A ball python is nearby!  You barely miss the ball python.  The ball python bites you but does no damage.:_hd`G--5.5 (1.4:_hh:_hj_ _The ball python constricts you.:_ha2  ..  #..     ##   .. [##.#  #.## #.#  #...##.#.#<  #.@..#  ......S#..# ######.#....# #.#....#) {#......[. {{#........# #.......>..#.#  #....#####.#.#   .#.# :_hb ..  #..     ##   .. [##.#  #.## #.#  #...##.#.#<  #.@..#  ......S#..# ######.#....# #.#....#) {#......[. {{#........# #.......>. #....#####  :_h3:_h:_h :_h_:_h :_h0 :_h~-The ball python bites you but does no damage.:_h:_h 6.9:_ht:_hO _ _The ball python constricts you.:_hM ..  #..  :_hZ   ##   .. [##.#  #.## #.#  #...##.#.#<  #.@..#  ......S#..# ######.#....# #.#....#) :_h{#......[. {{#........# #.......>..#.#  #....#####.#.#   .#.# :_h>H * ..  #..     ##   .. [##.#  #.## #.#  #...##.#.#<:_hI 8  #.@..#  ......S#..# ######.#....# #.#....#) {#......[. {{#........# #.......>. #....#####  :_hO 3:_hT :_hb   The ball python bites you but does no damage. _The ball python constricts you. _A ball python is nearby!  You hit the ball python.  The ball python is severely wounded.  You block the ball python's attack. The ball python constricts you.:_hc ,8.2 (1.3:_hhi :_hDl _You block the ball python's attack. The ball python constricts you.:_h  ..  #..     ##   .. [##.#  #.## #.#  #...##.#.#<  #.@..#  ......S#..# ######.#....# #.#....#) {#......[. {{#........# #.......>..#.#  #....#####.#.#   .#.# :_h  ..  #.. :_hβ ;    ##   .. [##.#  #.## #.#  #...##.#.#<  #.@..# :_h@ ] ......S#..# ######.#....# #.#....#) {#......[. {{#........#:_h³ C #.......>. #....#####  :_h\ :_h :_h :_h@ MYou block the ball python's attack. The ball python constricts you.You block the ball python's attack. The ball python constricts you.You barely miss the ball python.The ball python bites you but does no damage.:_h V40=9.5:_h u _The ball python constricts you.:_h_  ..  #..     ##   .. [##.#  #.## #.#  #...##.#.#<  #.@..#  ......S#..# ######.#....# #.#....#) {#......[. {{#........# #.......>..#.#  #....#####.#.#   .#.# :_h ..  #..   :_h  ##   .. [##.#  #.## #.#  #...##.#.#<  #.@..#  ......S#..# ######.#....# #.#....#) :_h6{#......[. {{#........# #.......>. #....#####  :_h$:_h%:_h0:_hO _A ball python is nearby!You slash the ball python!:_h^2.:_hba= 8 520.8:_hi:_hmO _You kill the ball python!:_h:_h:_h:_hڡ:_h{:_h<:_ha1=:_hЬ:_h:_h,:_h7:_h :_h-:_h:_h:_h:_ho ########### #.......?.{.# .. #.#######{.# #.. #.#....#  .. ..##.#  ###. #.#.#.#.##.#  ... ..#.#.#[##.#  #.####.#.#.#....# ##.#.#<...###.- ###....#.#....... ........##..###########.#....#.#....... #.#....#)##.##### {#......[.........{{#........###.#### #.......>..#.# #....#####.#.# 5.8 (5.0-:_hP:_h[ _You sense a monster nearby.;_hK4;_hP;_hTH _No target in view!;_h;_h};_h*,;_h;_hl= _;_h ## #########{ # .. #.......? .# .# .. #.#######{.#. #.. #.#....# ... ..#.#.#.##.##.#####.####.#.#.#.##.#.............#.#.#[##.# #@####.#.#.#....# ;_h? #...##.#.#<...###. ###....#.#........ ........#..#.#.#..###########.#....#.#...... #.#....#)##.#### {#......[........{{#........###.### #.......>..#.#;_hn+7.8 (2;_h;_hYq _You sense a monster nearby.;_h8;_h8;_hOL^ _No target in view!;_hC2I;_h6;_h.?]M.... ##########o## .. #.......?..# .# ######o.#.# #.. #.#... ... ..##.#####.####........@.....#.#.#[###.#####.####.#.#.#....# ...##.#.#<...######....#.#..........#...o   orc priest (wandering)..o   orc (wandering).;_hJG 0  An orc priest and an orc come into view.;_hdQ . oo  The orc priest shouts! The orc shouts!;_hOW;_h {{The orc priest begins to cast a cantrip, but forgets the words!;_hoJ====8.8 (1;_h;_h0 _The orc moves out of view.;_h#..#. #..... { ### ##########.## .. #.......?o..# .# #######o.#.###...#.#... #......#.#####@####.#.#.#.............[###.#####.####.#.#.#....# ...##.#.#<...### ###.................#..###########;_h@.#...... o   orc #.#....#)##.#### [........;_h;_h { {.oThe orc priest invokes the aid of Beogh against you.34-----==--9 _Beogh smites you!;_h #..  #. #.. { ... { ###  #.## ..  .o.# .# ..  #o.#.###...  #.......#  #@#  .............#.#.#[##.#  #.#####.####.#  #..< ### ) {[;_hi #..  #. #.. { ... { ###  #.## ..  .o.# .# ..  #o.#.###...  #.......#  #@#  .............#.#.#[##.#  #.#####.####.#  #..< ### ) {[;_hHO--;_h;_hm  #.### #.#.. #. #.. {... { ### #########.## .. #........o.##.# .. #.######o.#.###...#.#....# #@......#.#.#.##.# #.#####.####.#.#.#.##.# .............#.#.#[##.##.#####.####.#.#.#....# #...##.#.#<...### ###....#.#....... ........#..#.#.#..##########.#....#.#..... #.#....#)##.### _There are monsters nearby!;_h{ { .o5=-----30;_h;_h ;_hq3_The orc priest hits you but does no damage.;_h'  You slash the orc priest!  The orc priest is severely wounded.;_h0 ;_h0  { {.o ;_h1 5=2.1 (1.3;_h8 ;_h; A _The orc priest hits you but does no damage.;_hD  You hit the orc priest.  ;_haThe orc priest is almost dead.You slash the orc!;_h { { )   You kill the orc!;_h6h6/42=7-;_h 3.4;_h ;_h A _The orc priest hits you but does no damage.<_h%QP  { <_h7R{You barely miss the orc priest.The orc priest is almost dead.7=-4.7<_h)X<_h[8 _You block the orc priest's attack.<_hR,4<_h*3<_hJGF _Unknown command.<_h^>  You slash the orc priest!<_h { { )You kill the orc priest!<_h  =996.0 _You hear a distant slurping noise.<_hv<_hMi _Your Fighting skill increases to level 4!<_h4<_h<_hH _No target in view!<_h-<_hT.<_h=3<_h27F _Unknown command.<_hS_ #.#<# + #.### #.#.. #.# #.. {...{ ### ########.### .. #......#...##.# .. #.####)#.###...#.#.... ##.......#.#.#.##. #.#####.####.#.#.#.##.<_hI` .............#.#.#[##.#.#####.####.#.#.#.... #...##.#.#<...## ###....#.#...... ........#..#.#.#..#########.#....#.#....<_hLc<_hl{ ,oo   orc wizard (wandering)<_hm4-70<_hys<_hph  #.#.# #.#<# + #.### #.#.. #.###..o..., ### ###### #o### .. #.....#.@.##.# .. #.#######))#.###...#.#.. ##.......#.#.#.## #.#####.####.#.#.#.##<_h[ .............#.#.#[###.#####.####.#.#.#... opriest #...##.#.#<...# o   orc wizard (wandering) ###....#.#..... ........#..#.#.#..# _An orc wizard comes into view. It is wielding a +0 dagger.Things that are here: _a +0 dagger; a +0 ring mail<_h  An orc priest comes into view. It is wielding a +0 hand axe.The orc priest shouts!<_h.{oowizard<_h͞c8====8<_h<_h|Z _You block the orc wizard's attack. The orc priest moves out of view.<_h<_h<_h<_hF _Unknown command.<_hM <_h  o,opriesto   orc wizardYou closely miss the orc wizard.6-=---9.3 (1.3<_h <_h ? _The orc wizard hits you with a +0 dagger.<_hJ >  You slash the orc wizard!<_hU  .o   orc wizard  The orc wizard is almost dead.<_h_Y  The orc wizard points at you and mumbles some strange words.<_h {=--40.7 (1.4<_h <_h" 2 _You resist with some effort.<_h 4<_h <_hN F _Unknown command.<_h  You miss the orc wizard.  The orc wizard is almost dead.The orc wizard hits you but does no damage.<_h ' y7=-2.0 (1.3<_h- <_h 1 W _The orc wizard barely misses you.<_he  You closely miss the orc wizard.<_hd o,o   orc priesto   orc wizardThe orc wizard is almost dead.<_hh6--3.3<_hE'<_h5? _The orc wizard hits you with a +0 dagger.<_h><_h?<_h F<_hJF _Unknown command.=_hDjd  You barely miss the orc wizard.=_hq .{o   orc wizard  The orc wizard is almost dead.=_hlr(4.6=_hzv=_hxX _The orc wizard closely misses you.=_h _Unknown command.=_hd  You barely miss the orc wizard.=_hL# o,o   orc priesto   orc wizardThe orc wizard is almost dead.The orc wizard barely misses you.=_hO(=_h  The orc priest begins to cast a cantrip, but forgets the words!=_h}  The orc wizard gestures at you while chanting.=_hA}2---6.0 (1.4=_hvH=_hK. _The magic dart hits you.=_hQ`R  You hit the orc wizard.=_hi.{)=_hHl#.#.# Silvos the Shield-Bearer=_hm#.#<# Formicid+#.### Health: 33/43 ==================------#.#..Magic: 5/5========================#.##AC: 10Str: 23#...EV: 8Int: 7...{ ### ###### SH: 5Dex: 13#)### .. #..... XL:  5 Next: 125% Place: Dungeon:4#.@.##.# .. #.#### Noise: =--------  Time: 3347.4 (1.4)###))#.###...#.#... a) +0 war axe##.......#.#.#.## Abil: Dig#.#####.####.#.#.#.##.............#.#.#[###.#####.[4=_hng0m####.#.#.#... #...##.#.#<...# ###....#.#..... ........#..#.#.#..# The orc wizard is almost dead.The orc wizard barely misses you.The orc priest begins to cast a cantrip, but forgets the words!The orc wizard gestures at you while chanting. _The magic dart hits you.  You hit the orc wizard.=_ho _You kill the orc wizard!You have reached level 6!=_h_hOV #.#. #.#. # #.#< +. ### #.## #. ...#.... #.####.####....#.......... ........o..#### ##### #@### .. #.... #...##.# .. #.######))#.###...#.#.. >_hP##.......#.#.#. #.#####.####.#.#.#. .............#.#.#[# o   orc priest#.#####.####.#.#.#.. #...##.#.#< ###....#.#....>_hf\>_h`>_h0>_h4880>_h>_h _The orc priest looks braver for a moment.Things that are here: _a +0 dagger; a +0 leather armour>_h+  >_h  You slash the orc priest!  The orc priest is almost dead.>_hn  The orc priest looks encouraged for a moment.=9.8 (1.4>_h_{ X _The orc priest closely misses you.>_h! 31---The orc priest is almost dead.  The orc priest calls down the wrath of Beogh upon you.Beogh smites you!  The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you>_h/ the true path!"  (press Y on the ability menu to convert to Beogh)>_hd /  --more--?_h =51.1 (1.3Beogh _?_h?_h,?_hf <  You hit the orc priest.?_h  <)?_h )?_h 2/50---30--2.4?_ha1 d _You kill the orc priest!@_hI@_h3@_hB@_h@_hW S4=@_hs$@_h&@_h'@_h(@_h ,,@_h-@_h 1@_h1@_h2@_h{6@_h 7K5=@_h=@_hY>,@_hf?@_hB,@_hC@_hF@_hTGN36=@_h|I@_hK@_hT@_hW,@_hZ@_h],@_h]@_h`,@_ha@_he@_hEf@_hg@_hj,@_hl@_ho@_h@_h,@_h@_h>@_h@_h@_h@_h[@_h"@_h@_h`@_h@_h,@_h@_hR,@_h@_h,@_h@_hj,@_h3@_h,@_h@_h,@_h@_h`@_h@_h@_h7,@_h@_h^B@_h@,@_h@_h<,@_h@_h,@_hZ@_h ,@_h @_h@_h@_h@_h,@_h@_h,@_h@_h,@_hc$@_h!(,@_h)@_h,,@_h.@_hG2,@_h4@_hP7,@_h8@_h;,@_h=@_h@,@_hA@_hC,@_hE@_hF,@_h:H@_hJ,@_hL@_hhP,@_hQ@_h V@_hzV@_hqW@_hZ,@_hF[@_h(],@_hh^@_h6`,@_h`@_hc,@_he@_hh,@_hUj@_h/p,@_hq@_h#u,@_hv@_hIy,@_hz@_h}@_h}@_h"@_h,@_hW@_h,@_h&@_h@_hB@_hԌ@_h,@_h@_hՒ,@_h͓@_h=@_h@_h @_hb,@_h̞@_hʣ,@_h @_h,@_h@_h+,@_h@_h,@_h@_h@_h @_h@_hk,@_hG@_hg,@_hI@_h,@_h@_h,@_h{@_hr@_h@_h@_hN,@_h@_hj,@_hG@_h,@_h@_h  512.4 (99 _You hear a distant slurping noise.3.4 (100.0)@_h7@_h# _Done waiting.@_h٪@_h1,@_h@_h,@_h>@_h,@_hȽ@_h,@_hLX@_h6,@_h@_h,@_h@_hN,@_h!@_h,@_h@_h@_hh@_h@_h@_h@_h,@_h@_h9,@_h%!@_h",@_h$@_hD)@_h)@_hL+@_h.,@_h0@_h7,@_h9@_h<,@_hU>@_hB,@_hC@_hF,@_hNH@_hK,@_h>M@_hP,@_hR@_hU,@_hW@_hZ,@_h.\@_hU_,@_ha@_h)d,@_hf@_h/m,@_h/n@_ho,@_hcq@_ht,@_h\v@_hsz,@_h{@_he,@_h-X@_hB@_h•B@_hB@_hOB@_h,@_h5@_h@_h@_h@_hB@_hZ,@_h#@_h:@_h@_h @_h@_h@_h@_h@_h@_h@_h @_h@_h@_h@_h=@_h'@_hP@_h@_h@_h@_h@_h@_h,@_h@_h" @_h @_h@_h,@_h@_h,@_h@_h@_h@_h~@_hH@_hM@_hn,@_hr@_hs@_ht@_hz$ @_hzP_You start waiting.@_h|@_h,@_hK@_h@_h;@_h@_h~@_h@_h@_h'B@_h(@_h@_h?@_h,@_hM@_h@_h@_hI@_h1,@_hv@_hҮ,@_hf@_h),@_h?@_h@_hF,@_h@_hB@_h1B@_h@_hT@_h@_h^,@_h@_hX@_h@_h#@_h.,@_h@_h@_h+ @_hp @_h  ,@_hA @_h" ,@_h8 @_hyA B@_hh B@_h:l @_hl @_hn @_hr ,@_hyw @_hx ,@_hA{ @_h1 a 612.4 (99.0) _You hear a distant slurping noise. x2@_h5 -3.4 (100.0)@_h @_h # _Done waiting.@_h)e @_hf @_hg @_h @_hA X@_h @_h B@_h) .......#.....### #.# #. #.#  #. #.#  #. #.# #. #.# #. +.# ### #.. ... #... #.####.#### .....#.......... ..........)..#### ##.########)####.. #.. #...##.# .. #. ###))#.###...#.##.......#.#.#{ #.#####.####.#.#.#@_h #.g.#...#...........................'8.4 (5.0)@_h g   hobgoblin (asleep)@_hk  As you open the door, it creaks loudly!  A hobgoblin comes into view.@_hH j.gg@_h L======9.4 (6@_h8 @_h 0 _You hear an angry hiss. x2@_h  .#.#### ...... .. ...... #.....#.....#### #.g...#.#@_h  ###.....#.# #.#.# #.#.# #.#.#  #.......@.# ### #.......#.# ... #.!...[.#.####.####.......#.....................)..#### ##@_h8 .S########)####.. #. S   adder (wandering). #...##.# .. #. g   hobgoblin###))#.###...#. ##.......#.#.@_h  An adder comes into view.Found a leather armour and a puce potion.@_h @_h .gS.------20.4 (1@_hP @_h? G _The adder hisses angrily. You hear an angry hiss. @_h C_There is an open door here.@_hk$@_h ...... ..  #.....#..  #.....#.#  ##.g...#.#  .......#.#  .......#.#  .......#.# @_hcq .......@.# ###  .......#.# ...  .!...[.#.#@_h6  .......#..  @_hd..S........)  ..########)####.. @_h2V . #...##.# ..  ###))A_h.v ...... ..  #.....#..  #.....#.#  ##.g...#.#  .......#.#  .......#.#  .......#.#  .......@.# ###  .......#.# ...  .!...[.#.#  .......#.. ..S........)  ..########)####..  . #...##.# ..  ###))A_hxA_hNy=------A_hmA_h  .#+.#  .#.### ......#.. ...... #.....#.....## #.....#.# ###.g...#.# .#.# .#.# A_hg#.#  .'.# ### .......#.# ... !...[.#.####.####......#...........S........)..#### #..########)####.. #...A_hP #...##.# .. ####))#.###...# _There are monsters nearby!A_hA_hә,A_hɨ1.gS.SS   ball python (constriction, wandering)1A_hA_h^^ _A ball python comes into view.A_h$A_h A_h.......#  A_hzV......#..  #.....#..  #.....#.#  ###.....#.#  .....g..#.#  ........#.#  .......@#.#  ........'.# ###  ........#.# ...  A_h ..!...[.#.#  ....S...#..  ............)  ...########)####..  ..S #...##.# ..  ###))A_hН- A_h.......#  ......#..  #.....#..  #.....#.#  ###.....#.#  .....g..#.#  ........#.#  .......@#.#  A_h........'.# ###  ........#.# ...  ..!...[.#.# ....S...#..A_hj ............)  ...########)####.. A_h ..S #...##.# ..  ###))A_hA_hA_h׳A_h  .....S###### .#+.#  .#.## ......#.. ..... #.....#.....## #.....#.#####.....#.##.....g..#.##.#.##.#.# #.'.# ####........#.# ...#..!...[.#.####.#####....S...#.......... +............)..#### #...########)####.. S..S #...##.#  _There are monsters nearby!A_h_m  A ball python comes into view.A_hA_h  The ball python hisses angrily.  The hobgoblin closely misses you.A_hH.SS.SS 2 ball pythons (constriction, 1 wande…).A_hJ.=2A_hfA_h8 _You hear a distant slurping noise.A_h ...######  .......#  S.....#..  #.....#..  #.....#.#  ####.....#.#  #.....g..#.#  #......@.#.#  #........#.#  #........'.# ###  #....S...#.# ...  #..!...[.#.#  #........#..  +............)  #..S########)####..  ...  .. A_hf ...###### A_hn .......#  S.....#..  #.....#..  #.....#.#  ####.....#.#  #.....g..#.#  #......@.#.#  #........#.#  A_hAl#........'.# ###  #....S...#.#  #..!...[.#.# #........#..  A_h+............)  #..S########)####.. A_hH ...  A_hA_h A_h×A_h  _There are monsters nearby!The ball python hisses angrily.  You slash the hobgoblin!A_hBA_h&.S†S.SSS 2 ball pythons (constriction).A_hb-3.7 (1.3A_hgA_h*M _You kill the hobgoblin!A_hc...#######+## ........ ......#S##.# ###.....†.S..'.# ###...#.# ... !...[.#.####.####......#..........+...S........)..#####...########)####..  #...##.# .. ###))#.###...A_hdA_h;fA_hpY.SS...A_hXq[49-40A_hxA_h|R _The adder bites you but does no damage. The adder bites you.B_h  B_h9 You slash the adder! B_hg The adder is severely wounded..SS. 6--6.0 (1.3B_h%@ _The adder bites you.B_hR  You hit the adder.  The adder is almost dead.B_hRB_hwUa  The adder bites you. The adder bites you but does no damage.B_ht_†SS. B_h_#4B_h#`>--7.3B_hhB_hp _The ball python barely misses you. The ball python completely misses you.B_h  You slash the adder!  You kill the adder!You hit the ball python.B_h  You kill the ball python!You slash the ball python!B_h†††B_h6/51-68.6  You kill the ball python!ball python! _ball python!Training target 5.0 for Fighting reached!  Your Fighting skill increases to level 5!need to enable at least one skill for training.B_h /  --more--B_h B_h   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   5.0   5.0  +1   k - Spellcasting   0.0   1.0   0  B_h          b - Maces & Flails   2.3   1.0   0       c - Axes   4.0   5.0   0   l - Evocations   0.0   0.8  +1   d - Polearms   2.3   1.0   0       e - Unarmed Combat   0.0   1.0   0      B_h  f - Throwing   0.0   1.0   0                       g - Armour   3.2   3.4  +1  B_h \     h - Dodging   0.0   1.2  -1       i - Shields   6.0   4.2  +3  B_hp      j - Stealth   0.0   0.6  +3          B_hő .            B_hU K                You need to enable at least one skill.[?] Help[=] set a skill target  B_h7 }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsE_hǣ> g + Armour 3.2E_h g * Armour   3.2E_h~'TargetTarget--  --  --  --  --  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targetsE_h?=[?25h[?0c0 F_h[" F_h [?25l[?1cF_h A5.0  +1  The current training targets, if any.  Skills enhanced by cross-training are in green.F_h P=] set aall targetsF_hLF_hTF_h,^"...######.#+## Silvos the Shield-Bearer.......#.#.## Formicid......#....... Health: 46/51 =====================---#.....#.....## Magic: 6/6========================#.....#.#AC: 10F_h^ZStr: 23####.....#.#EV: 8Int: 7#.....†..#.#SH: 5Dex: 13#......†.#.#XL:  6 Next: 36% Place: Dungeon:4#.....†@.#.#Noise: =--------  Time: 3628.6 (1.3)#.....†..'.# ###a) +0 war axe#........#.# ...Abil: Dig#..!...[.#.####.#####........#..........+............)..####F_h_#...########)####..#...#...##.# .. ###))#.###... You kill the ball python!You slash the ball python! _You kill the ball python!Training target 5.0 for Fighting reached!  Your Fighting skill increases to level 5!You need to enable at least one skill for training.F_hcF_hlF_hpo. _F_hF_hHF_hF_hF_h7: _F_h'F_hF_hEF_h+7=F_hBF_hF_h&U8=F_hF_h,F_hF_h-F_hF_h}F_hw9=F_h_,F_huF_h,,F_hF_hD,F_hF_hWF_hV50=F_hCF_h ,F_hF_hZF_hF_hF_hlF_hF_hoF_hF_hMK1=F_h!F_hG&1 _HP restored.F_hc+3F_h-F_h1b  You see here an adder corpse.F_h= ......#.. ... #.....#.. ... #.....#.# ####.....#.# F_h=#.....†..#.# #......†.#.# #.....†..#.# {#.....†..'.# ### #....@...#.# ...- #..!...[.#.####.#### #F_h=..#.......... +............)..#### #...########)####.. #... #...##.# .F_h6> ##+# ###))#.###. ##.......F_h>Y{ #.#####.####F_h~H048.6 (20.0)F_h>I8-F_hRF_hU[ _You sense a monster nearby.F_hF_hF_h_F_hH _No target in view!F_h 3F_h F_h F_h  #.....#..  #.....#.# ####.....#.#F_hj K #.....†..#.# #......†.#.# #.#.# #.....†..'.# ### {#........#.# ... #..!@..[.#.####.#### #........#.......... +.....)..####F_h( > #...########)####.. #... #...##.# ##+# ###))#.###{  ##.....{ #.#####.#### ...........F_h 19.6 (1.0)F_h F_h F_h  F_h M_You sense a monster nearby.F_hj 4F_hp F_hss  F_hs :_No target in view!F_h6 F_h. F_h F_hl# F_hN' F_h' @= _F_hk+ F_h2  #.....#..  #.....#.# ####.....#.#F_h2  #.....†..#.# #......†.#.# #.....†..#.# #.....†..'.# ### {#........#.# ... #..@...[.#.####.#### #.#F_h2 +. +.)..#### #...#)####.. #.... #...##.#F_h83 F ##+#. ###))#. { . ## .. #.#####. F_h= '50F_h= +1.6 (2F_hE F_h>I Q _x - a puce potionF_h84F_hu?F_hHCH _No target in view!F_hIF_h]n _F_hF_hBF_h%. _You open the door.  There is an open door here.F_h* _F_hF_hBF_hJF_hhj#........#.# ..#......[.#.####.##. {#........#.......... +............)..###. #...########)####.#.. #..........#...##.#... ##'#.....#.###))#.F_h.#..S.##.#..##.# ##.........'@.#..# #.#####.......####++# ..... #.#####.S..# #....  #### F_h ....... S   adder (asleep) ####### S   ball python (constriction, asleep) # {#F_h 61.6 (10.0)  You open the door.  A ball python and an adder come into view.F_h-  ..S.SSS)F_h&K==2.6 (11F_h'O _The ball python hisses angrily. The adder hisses angrily.G_hL9  You slash the adder!G_hNG_hOG_h[†S.S   ball python (constriction)G_h>^9413.9 (1.3) G_hJfG_hkI _You kill the adder!G_hF #.#.# #.#....#......[.#.####.#.#....#........# ......+....).. #....#...#)#### #....#....#...## #....##'#.....#.###))#.#....##.#..##.# ##.@..#..# #.#####..####++# .S.. #.#####..### #. #   {{S...--40G_hv  There is an open door here. _You see here an adder corpse.G_h2U   #.#....[ #.#.... ......) #....) {#.... #....##'#)) ..#....##.#  .......@..#..#  .....S.####++#  ....... G_hl3y ....### ... ## {G_hn0   #.#....[ #.#.... ......) #....) {#.... #....##'#)) ..#....##.#  .......@..#..#  G_hI.....S.####++#  .......  ....### ... ##  {G_hO--G_hiG_hjb _A ball python is nearby!G_h #.#.#  #.#....#......[.#.####. #.#....#.# ......+.)..G_h) #....#...#) {#....#.#... #....##'#.....#.###)).#....##.#..##.# ##†..#..# #.#####.S.####++# .# #.#####.#### #.. ##  G_hϝc  You block the ball python's attack. The ball python grabs you.G_hמ-1 =5Constr G_h<G_h_ _The ball python constricts you.G_h   #.#....#[ #.#....# ......+) #....#) {#....# #....#)) ...#....##.#  .......@†..#..#  ......S.####++#  ........#  .....#### ..... ####G_h˺6G_hS   #.#....#[ #.#....# ......+) #....#) {#....# #....#)) ...#....##.#  .......@†..#..#  ......S.####++#  ........#  .....#### ..... #### G_hZ3G_h`G_hdb _A ball python is nearby!G_hm _The ball python constricts you.A ball python is nearby!  You barely miss the ball python.The ball python bites you but does no damage.   The ball python bites you but does no damage.7.2 (1.3G_hG_h_ _The ball python constricts you.G_h@  You closely miss the ball python.The ball python bites you but does no damage.0-8.5G_hD G_hF _ _The ball python constricts you.G_h I   #.#....#[G_h  #.#....# ......+) #....#) {#....# #....#)) ...#....##.#  .......@†..#..#  ......S.####++#  ........# G_há | .....#### ..... ####G_h8   #.#....#G_h9 [ #.#....# ......+) #....#) {#....# #....#)) ...#....##.#  .......@†..#..#  ......S.####++#  ........#  .....#### .....G_h=R #### G_hAG_h+BG_hZHG_h?ZSThe ball python bites you but does no damage. _The ball python constricts you. _A ball python is nearby!bar  You block the ball python's attack.G_h[,9.9 (1.4G_hbG_h&f_ _The ball python constricts you.G_h 4x   #.#....#[ #.#....# ......+)G_h95c #....#) {#....# #....#)) ...#....##.#  .......@†..#..#  ......S.####++#  ........#  .....#### ..... ####H_h   #.#....#[ #.#....# ......+) #....#) H_hl{#....# #....#)) ...#....##.#  .......@†..#..#  ......S.####++#  ........#  .....#### ..... #### H_hH_hMH_hH_h_;The ball python bites you but does no damage.  The ball python constricts you. You block the ball python's attack.1=71.2 (1.3H_hH_h _ _The ball python constricts you.H_hRa   #.#....#[ #.#....# ......+) #....#H_hpbQ) {#....# #....#)) ...#....##.#  .......@†..#..#  ......S.####++#  ........#  .....#### ..... ####H_h4   #.#....#[ #.#....# ......+) #....#) {#....# #....#)) ...#....##.#  .......@†..#..#  ......S.####++#  ........#  .....#### ..... #### H_h$H_hR. _A ball python is nearby!You hit the ball python.H_h3F†H_hA:D 8 22.5H_h5?H_h CO _You kill the ball python!H_hvH_h wH_hiwH_h{H_h~H_h'H_hՂH_h%  H_hBYou see here a ball python corpse.H_hH_h _H_hH_h"H_hȐ"#.#....#........#.. ......+........... # #....#...########)H_hH< #o#....#.######.#....##'#.....#.......#....##.#..##.# ...........†..#..# #.##......†.####++# ......# #.-H_h..####  #########.. # {H_h" o   orc (asleep) H_h 4.5 (2.0  An orc comes into view. It is wielding a +0 mace.H_h+{ #.ooH_hݣQ====5.5 (3H_hWH_h% _The orc shouts!H_h  #.#....#[.#.##.#....## .......+........... #.#....#...########H_h  { #.#....#..........######o#....##'#.....#.##....##.#..##.# ...†..#..# #.##..†.####++# ...#....##.##.####........########### . #{H_hH_h8{ {.oH_h 5---6.5 (1H_he H_h#H_h [ #.#....# .......+ #.#....# { #.#....# ######.#....# ......o#....##.  ............†..#..#  #......@..†.#  #...........#  #........####  #........# ##########  { H_h[ [ #.#....# .......+ #.#....# { #.#....# ######.#....# H_h]=......o#....##.  ............†..#..#  #......@..†.#  #...........#  #........####  #........# ##########  { H_hkgH_h,h:---H_h nH_hq[ _An orc is nearby!H_h[7 .H_hªy[.#.##.#....##.......+........... ####### { .........######.#....##'#.....#.#o#....##.#..##.# ...†..#..# #.#†.####++# ......##.####........##########. #{H_hF {H_h^48--=7H_h˽H_h6 _The orc hits you with a +0 mace.H_hM4 L #.#....#[ #.#....# .......+ #.#....# {#.#....# ######.#....# ......o#....##.  .......@....†..#..#  #.........†.####++#  H_hR5 #...........#  #........####  #........# ##########  { H_h - H_h #.#....#[ #.#....# .......+ #.#....# {#.#....# ######.#....# ......o#....##.  .......@....†..#..#  #.........†.####++#  #...........# H_h& F #........#### #........# ##########  { H_h H_h H_h H_h  H_h M_An orc is nearby!H_h H w{ w   dart slug (wandering)o   orcYou barely miss the orc. The orc hits you but does no damage.  A dart slug comes into view.9=-8.8 (1.3H_h" H_h# P _The orc barely misses you.H_hT  #.#w...#[ #.#....# .......+ #.#....# { #.#....# ######.#....# ......o#....##.  H_h@ .......@....†..#..#  #.........†.####++#  #...........#  #........####  #........# ##########  { H_hk<  #.#w...#[ H_h= l#.#....# .......+ #.#....# { #.#....# ######.#....# ......o#....##.  .......@....†..#..#  #.........†.####++#  #...........#  #........#### #........# ##########  { H_heE H_hF H_hJ H_h?N d _There are monsters nearby!H_h 7  You slash the orc!H_h$ w{ ..)wH_hs 1380.1H_h H_h G _You kill the orc!H_h  #.#w...#[ #.#....# .......+ #.#....# { #.#....# ######.#....# ......)#....##.  .......@....†..#..#  #.........†.####++#  #...........#  #........####  #........#H_h e ##########  { I_hYYT #.#w...#[ #.#....# .......+I_hZ #.#....# { #.#....# ######.#....# ......)#....##.  .......@....†..#..#  #.........†.####++#  #...........#  #........#### #........# ##########  { I_hOeI_hrfI_hmI_hOq I_hrR_A dart slug is nearby!I_hPo#.....†..'.#  #....#..#.# #.#w...#......[.#.###.#....#.#.......+............ #.#....#...########){ #.#....#..........#.######.#....##'#.....#.##......)#@...##.#..##.# ............†..#..# #.###.†.####++# ....#...# #.###.#####........#  ##########.. ##{I_hE^I_h0g ```````The dart slug launches a dart at you.I_h.....@.10I_haO _The slug dart misses you.I_hmW$ †..'.#  #....#  #.#w...#[ #.#....# .......+ #.#....#) { #.#....# #....# )#@...#  ............†..#..#  #.........†.####++#  #...........#  #........####  #........# ##########  { I_h †..'.#  #....#  #.#w...#[ #.#....# .......+ #.#....#) { #.#....# #....# )#@...#  ............†..#..#  #.........†.####++#  #...........#  #........#### #........# ##########  {I_h _A dart slug is nearby!I_h6†..#†..' #...#.# w[.#.###.#....##.......+............ ########) { ..........#.######.'#.....#.##.....)#....##.#..##.# ............†..#..# #.##.........†.####++# ...............##.##...###........##########.. ##I_hRF.wI_hNn50=-2 _I_h&I_h/e †..#.#  #....#.....†..'.#  #....#I_h0&  #.#....#[ #.#w...# .......+ #.#....#) { #.#....# #@...# )#....#  .....†..#..#  ....†.####++#  I_h1#...........#  #........####  #........# ########## I_hdK †..#.#  #....#.....†..'.#  #....# I_h #.#....#[ #.#w...# .......+ #.#....#) { #.#....# #@...# )#....#  .....†..#..#  ....†.####++#  I_h{#...........#  #........####  #........# ########## I_hI_hP1-I_hvv _A dart slug is nearby!I_h/ †..#.#  #....#.....†..'.#  #....#  #.#....#[I_h$0% #.#w...# .......+ #.#....#) { #.#....# #@...# )#....#  .....†..#..#  ....†.####++#  #...........#  I_h'2~#........####  #........# ########## I_h †..#.#  #....#.....†..'.#  #....#  #.#....#[ #.#w...# .......+ #.#....#) I_h{ #.#....# #@...# )#....#  .....†..#..#  ....†.####++#  #...........#  #........####  #........# ########## I_h4I_hI_h .††..#†..'# ..#.# I_hS#.#.[.#.###.#w...##.......+............ ########) { ..........#.######.'#.....#.##)#....##.#..##.# ............†..#..# #.##.....†.####++# ............##.##......####........##########.. _A dart slug is nearby!I_h/I_hHF.wI_h-3 _I_htI_hTI_h†.####.††..# †..' ..#.# .. #[.#.##....#.#....##.......w...+............ ########) { ..........#.######.'#.....#.##)#....##.#..##.#......†..#..# #.##I_h6C....†.####++# ..........##.##....####........#I_h I_hN &4I_hx I_h I_h0 =  You slash the dart slug!I_h X†{I_h \1=4==I_hğ 5.4 (1.3I_h I_h M _You kill the dart slug!I_hI_hI_h"&I_h( I_hy):_No target in view!J_hKJ_heM3J_hQJ_h[V ####.....#.# J_h\#.....†..#.# ######......†.#.####....#.....†..#.# +.#....#.....†..'.# #.#....#........#. #.#....#[.#.##.#....##.......@†...+................#.#....#...######## ..S #.#....#.......... ######.#....##'#.....#.# ......)#....##.#..##.#J_h] ............†..#..# #.# S   adder (wandering) #.........†.####++# ... #...........##.# #.####J_hbs 0.0  An adder comes into view.J_hudJ_h:nS.SJ_hfo4--6.4 (1J_hwJ_h/ _The adder hisses angrily.J_hc ####.....#. #.....†..#.. ######......†.#... ###....#.....†..#.... +.#....#.....†..'.... #.#....#.#... #.#....#......[.#..#.#....#.#J_h.†...+.S#.#....#..... #.#....#.######.#....##'#.....#. ......)#....##.#..##.# ............†..#..# #. #.........†.####++#  #...........# #.  #.####J_hgJ_h:S.J_hA--7J_hJ_htJ_hHOH † . J_hP† .. ###....#.....† ... +.#....#.....† .... #.#....# ..... #.#....#[ ......#.#....# ......S@.†...+ ......#.#....# ..... #.#....# #######.#....# ......)#....#  ............†..#..#  J_h8Qu#.........†.####++#  #...........#   J_h † . † .. ###....#.....† ... +.#....#.....† .... #.#....# ..... #.#....#[ ......#.#....# ......S@.†...+ ......#.#....# ..... #.#....# #######.#....# ......)#....# ............†..#..#  #.........†.####++#  #...........#   _An adder is nearby!_hM0mJ_h J_h You miss the adder. The adder closely misses you.J_h_5=8.7 (1.3J_hJ_h J_hF/_The adder bites you but does no damage.J_h9 † J_h~+. † .. ###....#.....† ... +.#....#.....† .... #.#....# ..... #.#....#[ ......#.#....# ......S@.†...+ ......#.#....# ..... #.#....#J_h #######.#....# ......)#....#  ............†..#..#  #.........†.####++#  J_hQ#...........#   J_hwl † . J_hHx† .. ###....#.....† ... +.#....#.....† .... #.#....# ..... #.#....#[ ......#.#....# ......S@.†...+ ......#.#....# ..... #.#....#J_hyy #######.#....# ......)#....# ............†..#..#  #.........†.####++#  #...........#  J_h5 J_hcJ_hJ_h2J_hs] _An adder is nearby!J_h'9  You slash the adder!J_hn7G†J_h'9Z=9=90.1 (1.4J_h@J_hfDI _You kill the adder!J_hv} J_h~ J_h6 J_h H _No target in view!J_hD J_hE J_hK J_hGO H _No target in view!J_h2 _  You see here an adder corpse.J_h# _J_h&)XJ_h-BJ_h/J_hh>J_hKnJ_hP......... # ...####........ .# .....J_hQ......####.#. ...............# #.............# #... #...........# ####...###........%..# #.....†.@## ######†--8.1 (8.0...###....#.....†.....+.#....#.....†.........#.#..............#.#....#......[.........#.#....#....... .........†..†...+....... .........#.#....#...#### #+##.#....#....... J_h^J_hV_F--9.1 (9J_hhJ_hil- _Found a quill talisman.K_h3K_hK_hKK_h,K_hV,K_h5K_hٕK_hVK_hTK_h۫##+#+#. { # ......... .# ...###### ......... .# ## .......# ........####.#.. ......#......# #.....#......# ##...# #.###........%..# #.....†..#........#########......†.#.........###....#.....†..#.........+.#....#.....†..'..........#.#....#........#.........#.#....#......[.#.........#.#....#........#..........†..†...+...K_hK702.1 (3K_hK_h[ _You sense a monster nearby.K_h44K_hC8K_h:H _No target in view!K_h 8K_h8K_hc9K_h5=K_h@K_h@$ _K_hF,K_h2Mo. .##  {{ ..###+#+#. {..#......... #.# ...###### ......... #.# ##........# K_hM..####.#...........#.. .....# #.....#.. ..............# #.....#.# #.....# ####.....#.# ###..%..# #.....†..#.#K_hO...#########......†.#.#..###....#.....†..#.# o   orc (asleep)..+.#....#.....†..'.#..#.#....#..#.#..#.#....#......[.#.##K_h3W 3.1 (1  An orc comes into view. It is wielding a +0 club.K_h`.{{o { oK_h`5===4.1 (2K_hEgK_h%p: _The orc shouts! You hear a shout! x2K_hz. .. {oo# ##+#+#. { ..#  ...#####.... #.# ##... ...####@#...............#  ...# ####...###........%..# †..########.†o 2 orcs (1 wandering)...##†..#....+K_h>Y†..'..#.#K_h  An orc comes into view. It is wielding a +0 mace.K_hu# {{ ..{{o    orcThe orc shouts!K_h.$+5.1 (1K_h*K_h,0 _The orc moves out of view.K_h######...o... {...# {oo ##+#+#. ..#  ...#####K_hpo. #@# ## ...####.#...............#...........  #...........# ####...###........%..# †.oo 3 orcs (1 wandering)...########.†....##†..#+†..'K_hbK_h{  An orc comes into view. It is wielding a +0 short sword.K_hK_hK_h{.o ..ooK_h&6K_hK_h%% _The orc shouts!K_h : [ ###### ..... {.... {o..## ...#  oo#   #.#    #@#   K_h; #.#  ...#   ....#   .....#   ...%..# †..#.#  .#######†.#.#  ..†..#.#  †..'.# K_h c ###### ..... {.... {o..## ...#  oo#   #.#    #@#   #.#  ...#   ....#  .....#   ...%..# †..#.#  .#######†  ..†  † K_h #######.....o.... #.oo..# +...... ##+#+#....oo#  ...#####. #.# ## ####.#..........#.........#  ......# ####...oo 5 orcs (2 wandering)###........%..# †...########.†##†..# _There are monsters nearby!K_hD  K_h  K_h 12 orcs come into view.K_h (The orc shouts! x2K_h_ K_hb K_h]' K_h~) 1.oK_h+ ..K_h+ ooK_h, K_h- K_h&0 K_h 2 7K_h@ K_hQI  K_hK K_hgL /_The orc hits you but does no damage. x2K_h"  You closely miss the orc. You completely miss the orc.K_h# K_h$ K_h. .o..ooK_hQ/ 747--K_h/ /--8.4 (1.3K_h3A  _The orc barely misses you. The orc hits you with a +0 mace.L_ha7  You slash the orc!L_hIp  You kill the orc!You slash the orc!L_hL_h)BL_hP .. 3 orcsL_h1You kill the orc!L_h951--L_ho&9.8 (1.4L_hL_hB= _The orc hits you but does no damage. x2L_h7  You slash the orc!L_hV  You kill the orc!L_hY. 2 orcsL_h8`8--211.2L_h=L_h-B _You hit the orc. You block the orc's attack.L_hפ5  You hit the orc.L_h1 )   orcL_hC1You kill the orc!L_h042.6L_hǾ _You barely miss the orc. You block the orc's attack.L_h}7  You slash the orc!L_h)C)L_h`,S9=5L_h, 4.0L_hj3L_h61 _You kill the orc!L_h6L_huL_hwL_hn}L_hH _No target in view!L_hL_hL_hNL_h`H _No target in view!L_h}L_hL_h)^ _No target in view!L_h@ 4L_hp L_hJ H _No target in view!L_hu 4L_hԖ ^ _No target in view!L_h" L_h# L_h+ L_h. @ _No target in view!L_h L_h L_hY L_h L_h 3L_h L_h L_h $ _L_h4 L_h) BL_hI BL_hL$ l50=L_h% L_hD) ,L_h* L_h. ,L_h9/ L_h2 L_h-3 K1=L_ht4 L_h: L_h< L_hn= L_hA L_hKI Z _ Items here: )) [[ †.L_h\K L_hK  _L_h2M L_h}W ^  Items here: ))) [ ††.L_h#Z L_hZ  _L_h[ L_h_ L_hea L_ha 9=L_hc L_h+e L_hg L_hg L_hJi L_hDo L_h0r ,L_hr L_ht L_hv L_hv L_hw L_h}| L_h~ L_h L_h` L_h L_h ,L_h L_h L_h L_h L_h* ,L_h ,L_h/ L_h L_hv ,L_h L_hɘ L_h] L_hӚ L_h) L_h L_hG L_h ,L_h ,L_h4 L_h N _You now have 175 gold pieces (gained 11).L_h 3L_h L_hȪ L_hd ,L_h% L_h; L_h? XL_h ,L_h L_h L_h ,L_hl L_hZ L_hC ,L_h L_hk L_h= ,L_h L_h L_h L_hh ,L_h L_h ,L_h+ L_h L_h L_hs ,L_h L_h ,L_h L_h' L_h\ L_h ,L_h L_h ,L_hY L_h L_h ,L_hD L_h( L_h ,L_hY L_h L_h ,L_h L_hI L_h ,L_hm L_h L_h ,L_h L_ht L_hY ,L_h L_hD L_h ,L_hF L_h L_hn ,L_h L_h L_hQ L_h L_h L_h L_h ,L_hw L_h L_h L_hs L_h L_h L_h# L_h L_h ,L_h L_h L_h e###### .#.###########.# .#.............# .#.###########.# .#.# #.# .#.# #.# .#.# #.# #### .#.###########.########## #... ................@........>####'##- ##.###.#######.#####............. L_h .#.# #+# #.# .......... )#.# #.### .......... .#.# ...######...# { .#+####'## .#.##..#...# .#.####.##  .#.....#...# ..........  ..## #.....#...# ...####.##  ..# #.### #.## L_h3 h67.0 (53.0)-L_h- q _You sense a monster nearby.L_hf9 4L_h ?  L_hC B_No target in view!L_h=c _L_h2e L_hXh : _L_hi L_hk L_h####'####.#######.#####...# # #+# #.# ......L_hiv `# # #.### .......# # ...######...# .B..#+####'#L_h$w [## ##........#...# ....#.####.###B   bombardier beetle (asleep).#...# ......# # #.....#...# ......####.###.#  #.....#.### #.###.#L_h 9.0 (2.0)BBL_h ,70.0 (3L_h L_ht d _A bombardier beetle comes into view.L_hx#########.# ...........# ##########.#  #.#  L_h#.#  #.# ######## ##########.##########.# #....... .....................>####'###### ##.#######.#####.......#  #+# #.# #.#  #.### #.#  ...######...# ..B..#+####'###........#...# .....#.####.##### ..#...##................#  #.....#...##.......####.###L_h7.#  #.....#.####.......#  ####.....#.# #.#...#L_hPL_hgB.1.0 (1L_hL_hM_h0 #.# #.# #.# #.##########.# ............>###@.......  #+# #.# #........  #.### #B.......   .....#+##  .....# #......  #.......  #.......#    M_h6d #.# #.# #.# #.##########.# ............>###@.......  #+# #.# #........  #.### #B.......   .....#+## .....##......  #.......  #.......#  M_hJM_h M_hb_A bombardier beetle is nearby!M_h5Q.......... ########### ######## ##########.##########.# #....... .....................>####'###### ##.#######.#####.............#  #+# #.#  #.### #B...######...# .....#+####'## #........#...##.####.##### .#................  #.####.###### ### M_hPV.. #.....†##M_hsM_h-2 _M_h/M_hsM_h #.# #.# #.# # #######.# ......>###........  #+# #.# #@.......  #.### #B.......   .....#+## #.....# #.......  #.......#  #.......#   #.......#  †..#.#  M_hu #.# #.# #.# # #######.# ......>###........  #+# #.# #@.......  #.### #B.......   .....#+## #.....##.......  #.......#  #.......# M_h  #.......# †..#.# M_h$4M_h3~ _A bombardier beetle is nearby!M_h  You slash the bombardier beetle!  The bombardier beetle is heavily wounded.==3.4 (1.4M_hU _You block the bombardier beetle's attack.M_hSLE  You slash the bombardier beetle!M_h]† 734.7 (1.3 _You kill the bombardier beetle!M_h&aM_h%dg _Your Armour skill increases to level 4!M_h4 4M_h M_h> H _No target in view!N_h$ 3N_hN_hf _N_h%  You see here a bombardier beetle corpse. # #!# ######## ##########.##########.# #....... .....................>####'.##.............#  #+# #.# #.............#  #.#####†...######...##.@...#+####'##-- N_hi'#........#...##.....#.####.#####..Abil: Dig#l   iguana (asleep)'.......# #......†.#.# #....l..# #.#.# #.....†..#.##.#<#N_hQ-5 50  N_h-An iguana comes into view.Found a bubbling coppery potion.N_h6yll.N_h6F--6.7 (2N_hZ?N_hpC0 _The iguana hisses angrily.N_hF#.# ##.# !# ######### #########.##########.# #........ ....................>####'####### #.#######.#####.......# +# #.# #.# #N_hDHo #.#####†............# # ...######...##.....#+####'### # ........#...##..@..#.####.##### # .#...##................# #  #.....#...##.####.###.# ##.....#.####.# #.###.# # ###.....#.# #.# #.#...# # .....†..#.# '...l...# #.#.### # ......†.#.# ##.......# #.#.# # N_hIv.....†..#.# #.####... #.#<# # .....†..'.# ####.### #N_hJN_h[T:l.N_h%U+7.7 (1N_hq]N_h`N_h4 #.# #  #.# !# ######.# ......>####.............#  #.# #.............#  #.#####†...... #.....# #..@..# #..........  #.......###  #.......#   #..l....#  †..#.# '.......#  †.#.# ##.......# #.#.# †..#.# #.####... #.#<# †..'.# ### #.### N_hmV  #.# #  #.# !# ######.# ......>####.............#  #.# #.............#  #.#####†......N_hW  #.....# #..@..# #..........  #.......###  #.......#   #..l....#  †..#.# '.......#  †.#.# ##.......# #.#.# †..#.# #.####... #.#<# †..'.# ### #.### N_h3` N_h` N_hg N_ht  !# ######### #########.##########.# #........ ....................>####'####### #.#######.#####.............# N_hu B+# #.# .. #.#####†........ ...######...##.....#+####'##......####.#####...........  #####.##### ## #..l.. .....†'...##.†.#.# ## N_hu †..#.# #.####... #.#<†..'### ...# #.##...#.# ... . _An iguana is nearby!N_hy N_hl :l.N_hJ -8 _N_hw N_hX N_hz/  #.# !# ######.# ......>####.............#  #.# #.......  #.#####†..... #.....# N_h2 a#.....#.### #..@.......  #.......###  #..l....#   #.......#  †..#.# '.......#  †.#.# ##.......# #.#.# †..#.# #.####... #.#<# †..'.# #.### ...# #.###  ... #.. N_hO  #.# !# ######.# ......>####.............#  #.# #.......  #.#####†..... #.....# #.....#.### #..@.......  #.......###  #..l....#   #.......#  †..#.# '.......#  †.#.# ##.......# #.#.# N_h: †..#.# #.####... #.#<# †..'.# #.### ...# #.###  ... #.. N_h2 N_h N_h N_h  #########.##########.# #........ ....................>####'####### #.#######.#####.............# +# #.# ... #.#####†...... ...######...##.....#+####'##......####.#####...........  #####.#######..l....# ## #..... .....†.'##.†.#.#.## †..#.# #.####.... #.#<†..'### ...#.#.##...#.# .... .... #.. [.#.####.#### _An iguana is nearby!N_h= =9 _The iguana barely misses you.N_h  ......>###.......  #.# #......  #.#####†.... #.....#+# N_h |#.....#.### #..........  #..@....#  #..l....#   #.......#  †..#.# .'.......#  †.#.#.##.......# #.#.# †..#.# #.####.... #.#<# †..'.# #.### ...#.#.###  .... .... #.. [ N_h"* ......>###.......  #.# #......  #.#####†.... #.....#+# #.....#.### #..........  #..@....#  #..l....#   #.......#  †..#.# .'.......#  †.#.#.##.......# #.#.# †..#.# #.####.... #.#<# †..'.# #.### ...#.#.###  .... .... #.. [ N_hZ$4N_h+N_hQ?9 _is nearby! _The iguana barely misses you. _An iguana is nearby!  You hit the iguana.  The iguana is lightly wounded. N_h@ The iguana bites you but does no damage.49-81.0 (1.3O_hhO_hq+ _The iguana bites you.O_hva ......>###.......  #.# #......O_hwM  #.#####†.... #.....#+# #.....#.### #..........  #..@....#  #..l....#   #.......#  †..#.# .'.......#  †.#.#.##.......# #.#.# †..#.# #.####.... #.#<# O_hxt†..'.# #.### ...#.#.###  .... .... #.. [ O_h ......>###.......  #.# #......  O_h3#.#####†.... #.....#+# #.....#.### #..........  #..@....#  #..l....#   #.......#  †..#.# .'.......#  †.#.#.##.......# #.#.# †..#.# #.####.... #.#<# †..'.# #.### ...#.#.###  .... .... #.. [ O_hO_haO_hFO_h(OThe iguana bites you but does no damage. _The iguana bites you. _An iguana is nearby!  You closely miss the iguana.The iguana is lightly wounded.O_h(\50-2.4 (1.4O_h9/O_hH2T _The iguana closely misses you.O_h ......>###.......  #.# #......  #.#####†.... #.....#+# #.....#.### #..........  #..@....#  O_h#..l....#   #.......#  †..#.# .'.......#  †.#.#.##.......# #.#.# †..#.# #.####.... #.#<# †..'.# #.### ...#.#.###  .... .... #.. [ O_h6 ......>###.......  #.# #......O_h7N  #.#####†.... #.....#+# #.....#.### #..........  #..@....#  #..l....#   #.......#  †..#.# .'.......#  O_h88†.#.#.##.......# #.#.# †..#.# #.####.... #.#<# †..'.# #.### ...#.#.###  .... .... #.. [ O_h@O_hAO_hhNt _An iguana is nearby!O_h  You closely miss the iguana.The iguana is lightly wounded.3.7 (1.3O_h=O_hW _The iguana completely misses you.O_hL=" ......>###.......  #.# #......  #.#####†.... #.....#+# #.....#.### #..........  #..@....#  #..l....#   #.......#  †..#.# .'.......#  †.#.#.##.......# #.#.# †..#.# #.####.... #.#<# †..'.# #.### ...#.#.###  .... .... #.. [ O_h ......>###.......  #.# #......  #.#####†.... #.....#+# #.....#.### #..........  #..@....#  #..l....#   #.......#  †..#.# .'.......#  †.#.#.##.......# #.#.# †..#.# #.####.... #.#<# †..'.# #.### ...#.#.###  .... .... #.. [  _An iguana is nearby!O_hEa ......>###.......  #.# #......O_hMG  #.#####†.... #.....#+# #.....#.### #..........  #..@....#  #..l....#   #.......#  †..#.# .'.......#  †.#.#.##.......# #.#.# †..#.# #.####.... #.#<# †..'.# #.### ...#.#.###  .... .... #.. [ O_ht ......>###.......  #.# #......  #.#####†.... #.....#+# #.....#.### #..........  #..@....#  #..l....#   #.......#  †..#.# .'.......#  †.#.#.##.......# #.#.# †..#.# #.####.... #.#<# †..'.# #.### ...#.#.###  .... .... #.. [ O_h % O_h _An iguana is nearby!You barely miss the iguana.The iguana is lightly wounded.1=O_h# !5.0O_h O_h A _The iguana bites you but does no damage. x2O_h~  ......>###.......  #.# #......  #.#####†.... #.....#+# #.....#.### #..........  #..@....#  O_h #..l....#   #.......#  †..#.# .'.......#  †.#.#.##.......# #.#.# †..#.# #.####.... #.#<# †..'.# #.### ...#.#.###  .... .... #.. [ O_h{ 8 ......>###.......  #.# #......  #.#####†.... #.....#+# #.....#.### O_h #..........  #..@....#  #..l....#   #.......#  †..#.# .'.......#  †.#.#.##.......# #.#.# †..#.# #.####.... #.#<# †..'.# #.### ...#.#.###  .... .... #.. [ O_h% 4O_h, O_h9;   _An iguana is nearby!You slash the iguana!  The iguana is severely wounded.=6.3O_hA O_hE > _The iguana bites you but does no damage.O_h  ......>###.......  #.# #......  #.#####†.... #.....#+# #.....#.### #..........  #..@....#  #..l....#   #.......#  †..#.# .'.......#  †.#.#.##.......# #.#.# O_ht †..#.# #.####.... #.#<# †..'.# #.### ...#.#.###  .... .... #.. [ O_hH  ......>###.......  #.# #......  #.#####†.... #.....#+# #.....#.### #..........  #..@....#  #..l....#   #.......#  †..#.# .'.......#  †.#.#.##.......# #.#.# †..#.# #.####.... #.#<# †..'.# #.### ...#.#.### O_hJ .... .... #.. [ O_huP O_h*Q O_h\ O_hRd _An iguana is nearby!You slash the iguana!O_h}o .88-7.6O_h O_h҅ J _You kill the iguana!O_h( 3O_hIO_hO_h XO_h O_hJ 9=O_hO_hO_h,O_hO_hO_hD,O_hWO_hG _You hear a distant slurping noise.O_hC!3O_h"O_h$O_h&,O_h'O_h;+O_he.,O_h/O_hL1R  There is a stone staircase leading down here.O_h3O_hn4 _O_h/5O_h7O_h6:,O_h;O_hCb  ### #######.# #.# ......# #.. O_hD#####.# #.#  #.# #.#  #.# #.# #.# #@# ########### -- #####.##########.# #.........# ................>####'#######.# #####.#####.............# #.#  #.# #.............# #.#  #.#####†............# #.# #####...##.....#+####'### #)#O_hE #...##.....#.####.##### #.##...##................# #.#O_hvK.96.6 (9.0O_h+LG-7.6 (10.0) O_hPO_h$T] _z - a bubbling coppery potionP_hCk4P_hqP_htH _No target in view!P_h IP_h P_hP_h$ _P_hBXP_hP_hP_h9,P_hP_hP_h9,P_hP_hP_hcP_h,P_h+ P_h!,P_h"P_h#P_h%,P_hM&P_h&P_h (,P_h(P_h)P_h),P_h!*P_h/c P_h0v## ### .# #.############ .# #.....@....... .# #.############ # #.# .# #.# .# #.# ########### .##########.# #....# P_h 1Y...........>####'#######.######.............# #.## #.............# #.#P_h63806.6 (9.0)P_h6-7.6 (10.0) P_h:P_ht=6 _o - 13 poisoned darts (gained 5)P_h@P_hDBP_hDP_hmHH _No target in view!P_hcP_hd3P_hhP_hiP_hj$ _P_hnm,P_hQn,P_hnP_hpP_hq,P_h.rP_h\sP_htP_hu,P_hvP_hix,P_hyP_hzP_h|{P_h{P_hO|P_htnP_hAP_h,P_hP_h{P_h݅P_h/P_h(P_hvP_h,P_h2P_hy,P_hP_hFP_h,P_h2P_h[P_h,P_hєP_h=P_hc,P_hMP_hzP_hP,P_hP_hP_hl,P_h$P_hP_h,P_h@P_hP_hX,P_h̫P_hެP_hn,P_h>P_hعP_h[,P_hSP_h0P_h$,P_hP_h{P_h,P_hP_hBP_hWP_h=P_h,P_hP_huP_hBP_hHP_h,P_htP_hKP_h`,P_hP_h}P_h>,P_hP_hP_hP_hP_hP_hP_h0P_hP_hP_hP_hP_hP_hP_h<P_hP_hP_hP_hP_hXP_h,P_hP_hT P_h P_hj P_h P_hP_h,P_hP_hP_h,P_hP_hl  You see here a scroll of teleportation.P_h!P_hO" _P_h#P_h`&P_h(,P_h)P_h,P_hh.P_h.P_h,/P_hE2P_hR4,P_h}5P_h8P_h:,P_h;P_h->P_h B,P_hBP_h9DP_hsE,P_hFP_hPGP_hHP_hHP_hIP_hKP_hMP_hNP_hNP_hOP_hKQ,P_hQP_h/SP_hT,P_hUP_hVP_hVX,P_hJYP_h[P_h],P_h^P_h:`P_hb,P_hcP_h fP_hg,P_hhP_hjP_hk,P_hjmP_h.nP_hXtXP_hhw,P_hoxP_h vP_hЏBP_hnP_h,P_hP_hwP_h,P_h|P_hP_h,P_h}P_hP_h,P_hV,P_h,P_hɴ,P_hEP_hP_hP_h4P_hʽ,P_hP_hP_h,P_hdP_hP_h,P_hP_hZP_h,P_hP_hP_h',P_hP_hsP_h,P_hP_hjP_hP_hP_hP_hP_h1P_h!P_hJP_hRP_h,P_hBP_h P_hP_h.#####.####.#.#.#....#.#.#.#  #...##.#.#<...###.#.#.#  ###....#.#........#.#.#  ........#..#.#.#..#####.#.#  #######.#....#.#........#.##.#....#)##.#######.# {#......[............# {{#........###.######## P_hR#.......>@.#.# 83.6 (76 #....#####.#.#  #....# .#.# ##### .#.# .#[# P_h\.#.# .# ?# P_h@4.6 (77 _Found a scroll of teleportation.P_h>P_h1P_hx.....###............0.0) P_hHP_hj _Key pressed, stopping explore.P_hP_h= P_hH _No target in view!P_h P_hKP_hAP_hd"P_hN&P_h+: _P_h.P_hf3,P_h5P_h=P_h@,P_hDP_hFP_hIP_h@JP_hKP_hNNP_hQ,P_hSP_hUP_hQXP_hXP_h4YP_hZP_h#\P_h\P_hq]P_h_P_ha,P_h cP_hfl  You see here a scroll of teleportation.P_hiP_hj _P_h>kP_hnP_h q,P_h9rP_htP_hzP_hn{P_hc|P_hP_h,P_h?P_hHP_h8,P_h0P_hP_h,P_hԐP_hP_h,P_h\,P_hP_hwP_hњP_h̢T #.#  #?#  #.#  #.#  #.#  #.#  #.#  #.#######.   #.@....... 900.6 (16.0) ########## P_hv`              P_hۣv   P_hP_hIP_h8 _Key pressed, stopping explore.P_h^ _No target in view!P_hd 3P_h P_h P _P_h ,P_h% ,P_h P_hȣ P_hL ,P_h P_h P_hJ P_h P_h P_h P_h P_h( P_h P_h- P_h߱ ,P_h P_h P_h% ,P_h P_hv P_hи P_h% P_hi P_h P_hm ,P_hڼ P_hy P_h- ,P_h P_h P_h@ ,P_hD P_h( P_h@ ,P_h P_h P_h ,P_h P_h= P_hK ,P_hu P_h P_h ,P_h P_h P_hG ,P_ho P_h& P_hg P_h P_h P_h P_h ,P_h P_hO P_h; ,P_h P_h P_hl ,P_h P_h P_h ,P_h+ P_h P_h P_h[ P_ht P_h# P_hI ,P_h P_h+ <  You see here a +0 robe.P_h. P_h/  _P_h0 P_h4 P_h: BP_h< P_h@ ,P_hA P_hE P_hR[ P_hd XP_hj ,P_hl P_hcu i#####.####.#.#.#.##.#.#.#.# ...........#.#.#[##.#.#.#.# #####.####.#.#.#....#.#.#.# #...##.#.#<...###.#.#.# ###....#.#........#.#.# ........#..#.#.#..#####.#.# P_hv f#######.#....#.#........#.# #.#....#)##.#######.# {#......[..@...# 30.6 (30{{#........###.######## #.......>..#.# #....#####.#.# #....# #.#.# ##### #.#.# #.#[# #.#.# #.#.# P_h_w P_h~ P_h j _Key pressed, stopping explore.P_h P_h P_h H _No target in view!P_h 3P_h P_h P_hS P_h $ _P_h P_h* P_hM ,P_hr P_h P_h P_h$ P_h P_hc P_h9 ,P_h P_h P_h ,P_h P_hh P_h ,P_h P_hP$ P_h%( ,P_h) P_h0 BP_h1 P_hJ4 P_h 7 ,P_hx8 P_h: P_h> ,P_hz@ P_hB P_hE P_hF P_h G P_hOI P_hK P_h@L P_hM P_hO P_hS ,P_hS P_h\ P_hG_ ,P_h` P_h?c P_hl |..#..........#...##.# .. #.#####P_hp ##'###))#.###...#.#.... ..##.#..##.# ##.......#.#.#.##. ..†..#..# #.#####.####.#.#.#.##. P_hq †.####++# .............#.#.#[##.# #.#####.##.#....#...##.#.#<...## #.#######....#.#...... #....@....#..#.#.#..## #########.#....#.#....{ { #.#....#)##.## {#......[...... {{#........###.# #.......>..#.# #....#####.#.#P_ht  #....# #.#.# ###### #.#.#P_hz K45.6 (15P_h q _You sense a monster nearby.P_h/=4P_hKP_hNH _No target in view!Q_h 3Q_hQ_hJQ_h+o.#.#...##.# .. #..##'#.....#.###))#.###...#.#.##.#..##.# ##.#.#.#.##.†..#..# #.#####.####.#.#.#.## .†.####++# .#.#.#[##.# #.#####.####.#.#.## #...##.#.#<... # #.#....#.# # #...@.....#..#.#.#..Q_h ##.#....#.# { { #.#....#)##.{ {#......[.. {{#........###. #.......>..#. #....#####.#. #....# #.#. ###### #.#.Q_h&#16.0)Q_hI$Q_h)Q_h=,[ _You sense a monster nearby.Q_hQ_hQ_hOQ_hH _No target in view!Q_h3Q_hHQ_hvQ_hQ_h݋$ _Q_h,Q_hx,Q_hޓQ_hkQ_hTQ_hQ_hO,Q_hQ_hlQ_hQ_hQ_hXQ_h,Q_hQ_hXQ_hQ_h,Q_h,Q_h,Q_hQ_hQ_h,Q_hQ_hQ_h".#.#....#........#.# .... ...#.#....#......[.#.####.#### .#.#....#........#.......... .†..†...+............)..#### ...#.#....#...########)####.. .#.#....#..........#...##.# #.#....##'#.....#.###))#.###. Q_h}.....)#....##.#..##.#.# ##.. ...........†..#.@##.#.#####.####. .........†.####''##........... ...........# #....###.#####.####. ........#####...... #.# #...## ........# #..#$$#..#.#######... ######### #..$##$..#.........#.. l   iguana (asleep)#. $ $..#########.#.. S   ball python (constriction, asleep)#l.# # S# #.#..{ {#....Q_h#604.0) _You sense a monster nearby. __ You open the large door.  An iguana and a ball python come into view.Q_hQ_hBllSS)..Q_h*,1.6 (15Q_hF Q_hz _The iguana hisses angrily. The ball python hisses angrily. _Found 61 gold pieces.Q_h\.#.#....#[.#.####.#### .#.#....#........#...........†..†...+............)..####.#.#....#...########)####..Q_h.#.#....#..........#...##.# ######.#....##'#.....#.###))#.### ......)#....##.#..##.#.# ##............†..#..##.#.#####.#### #†.####@'##............ #...# #....###.#####.#### ######......##.# #...## #.# #..#$$#..#.#######.. ########## #..$##$..#.........# #l.$ $.S#########.# #..# #g.# #.#. g   hobgoblin (wandering) ## !{#.S   ball python (constriction){ {#Q_h0  A hobgoblin comes into view.Found a puce potion.Q_hNQ_hQ_hYl$##$.S..$ $g..gQ_h_9==2.0) Q_hQ_hs _The hobgoblin shouts! _There is a large open door here.Q_h=[ .. †..†.) .########) ..... #...)))#..##.#.# †..#..#†.####@'# #....##......##.#  #..#$$#..# #.l$##$.S# #..$ $g.# #..# #..#  ## !# { { {{Q_h[ .. †..†.) .########) ..... #...)))#..##.#.# †..#..#†.####@'# #....##......##.#  #..#$$#..# #.l$##$.S# #..$ $g.# #..# #..#  ## !# { { {{Q_h&Q_hQ_hQ_hxd _There are monsters nearby!Q_h?.#.#....#........#...........†..†...+............)..####.#.#....#...########)####...#.#....#..........#...##.# #######.#....##'#.....#.###))#.##  ......)#....##.#..##.#.# ##..... Q_h ............†..#..##.#.#####.###  #†.####''##............  #...# #@...###.#####.###  ######......##.# #...  #.# #..#$$#..#.#######..  ########## #.l$##$.S#.........# #..$ $g.#########.# #..# #..# #.# ##. !##{#. ## { {# #Q_hMBQ_hQ_hQ_hRMl#$$#S.$##g...w{w   dart slugg   hobgoblinS   ball python (constriction)Q_h/--3Q_hQ_h\ _A dart slug comes into view.Q_h(†..†)########) .... ...))  )..##.#.#  †..#..#  †.####''##   #@...#  #......##.#   #.l#$$#S.#   #..$##g..# #..$ $.. #..# #w.#  ##. { !## { ## { {{Q_hSb †..†)########) .... ...))  )Q_hc ..##.#.#  †..#..#  †.####''##   #@...#  #......##.#   #.l#$$#S.#   #..$##g..# #..$ $.. #..# #w.#  ##. { !## { ## { {{Q_hm Q_ho 9--Q_hw Q_h{ d _There are monsters nearby!Q_h^ †..†...+....)..#####.#....#...########)####.. .......#...##.# #######'#.....#.###))#.##  ......).#..##.#.# ##...........†..#..##.#.#####.####†.####''##..............###....###.#####.########.@....##.# #... #.l#$$#S.#.#######..######### #..$##g..#.........# #..$ $..########## #w.# #. { !#{#.. ## { {g   hobgoblin _h` 0mS   ball python (constriction)Q_h^f @Sg#.${ {##{ 4-----==4Q_h'r A _The iguana bites you!Q_hM †..†)########) .... ...))  )..##.#.#  †..#..#  †.####''##  ##....##  Q_h #.@..S.##.#   #.l#$g#..#   #..$##$.. #..$ {..# #..# #w.#  ##. !## { {##{ {{Q_h! †..†)########) .... ...))  )..##.#.#  †..#..#  †.####''##  ##....##  #.@..S.##.#   #.l#$g#..#   #..$##$.. #..$ {..# #..# #w.#  ##. !## { {##{ {{Q_hE* 4Q_h2 Q_h>5 d _There are monsters nearby!Q_h :  You slash the iguana!Q_h m  The iguana is heavily wounded.Q_h Q_h| / gS.$w$ w   dart slugg   hobgoblinS   ball python (constriction)The iguana bites you but does no damage.Q_h t38--------5.9 (1.3Q_h/ Q_h M _The iguana bites you. You block the hobgoblin's attack.R_h!2  You slash the iguana!  You kill the iguana!R_h8  You barely miss the hobgoblin.The ball python bites you but does no damage.  The ball python grabs you. The ball python constricts you.R_h@ S..#$w$##. !## {##{{{#..R_hBR_hL......†..†...+............)..#### Silvos the Shield-Bearer ......#.#....#...########)####.. Formicid ......#.#....#..........#...##.# Health: 37/51 =================------- #######.#....##'#.....#.###))#.## Magic: 6/6========================......)#....##.#..##.#.# ##..... AC: 10Str: 23  ............†..#..##.#.#####.### EV: -1 Int: 7  #.........†.####''##............ SH: 5Dex: 13  #...........###.S..###.#####.### XL:  6 Next: 103% Place: Dungeon:4  #........#####.@g...##.# #...#_hMm37m Noise: ==-------  Time: 3967.3 (1.4)  #........# #..#$w#..#.#######.. a) +0 war axe########## #..$##$..#.........# Abil: Dig#..$ $..#########.# Constr #..# #w.##.###. !##{#.. w   dart slug{##{{{#.. g   hobgoblin#.. S   ball python (constriction)R_hzM|#.. _The iguana bites you. You block the hobgoblin's attack.  You slash the iguana!  You kill the iguana!You barely miss the hobgoblin.The ball python bites you but does no damage.  The ball python grabs you. The ball python constricts you.R_hO _The hobgoblin hits you.  You have reached level 7!R_h'Z/  --more--R_h1v D40/567/77 1% R_h Cdart slugR_h\ 4 _R_hݟ ?  You slash the ball python!R_h ^  You kill the ball python!R_h ]  You hit the hobgoblin. You block the hobgoblin's attack.R_h F†w$J,J   endoplasmg   hobgoblinR_hd O1 8 =-8.6 (1.3R_hC R_hi ] _An endoplasm comes into view.R_hr; R_h; You barely miss the hobgoblin.The hobgoblin is moderately wounded.R_h<R_hHA {. g   hobgoblin  You hit the dart slug. The hobgoblin barely misses you.R_hVIB-9.9R_h|RR_hUy _The hobgoblin closely misses you. You block the dart slug's attack.R_h64R_hR_h4F _Unknown command.S_h;  You hit the hobgoblin.S_hW |  You kill the hobgoblin!You slash the dart slug!S_h†${$S_hB93=71.2S_haS_h-"M _You kill the dart slug!S_hZ4S_hBS_hH _No target in view!S_h+†..†...+.)..#### #.#....#...########)####.. #.#....#..........#...##.# .#....##'#.....#.###))#.# ......)#....##.#..##.#.# ##. .†..#..##.#.#####.# #.S_hvo†.####''##. #.###.†..###.#####.# #.#####..@...##.# #...# #.S_h< # #..#$$#..#.#. # #..J##$..#.#.#..$ $..##.#.#..# #..# #.#.##. !## {#.J   endoplasm{##, #{{#...S_h]#...#...S_hS_hRJ$S_hIj2=--20 _S_hS_h8 _You see here a hobgoblin corpse.S_h9--S_hS_hbF _Unknown command.S_h,ML  You hit the endoplasm.  The endoplasm is almost dead.The endoplasm freezes you.39--=3.6 (1.4S_h`; _You are frozen.S_h…4S_hVS_hF _Unknown command.S_h'1  You hit the endoplasm.$4.9 (1.3 _You kill the endoplasm!S_h8S_hS_hS_h.F _Unknown command.S_hS_hS_hS_hS_h 4S_h2 S_h H _No target in view!S_h S_hF S_h S_h F _Unknown command.S_h  _No target in view!S_h  _Unknown command.S_h  #.#....#...########)####.. .......#...##.# ######'#.....#.###))#.### ......).#..##.#.# ##............†..#..##.#.#####.#### #†.####''##...............###.†..###.#####.#########..†...##.# #... #..#@$#..#.#######... ########## #..$##$..#.........#.Abil: Dig#.###... S_h 40=--50 _S_hp S_h ] _Unknown command.No target in view!Unknown command.No target in view! _Unknown command.  You now have 192 gold pieces (gained 17).-6.9 (2S_h S_h V _You see here a dart slug corpse.T_h).#.#....#..........#...##.# #######.#....##'#.....#.###))#.##  ......)#....##.#..##.#.# ##.....  ............†..#..##.#.#####.###  #†.####''##............  #T_h{Q...###.†..###.#####.###  ######..†...##.# #...  #T_h.# #..#†$#..#.#######.. T_hڂv ########## #..@##$..#.........# #..$# $..#########.#T_h  #..#$ #..# #.#T_h. ##. .. !##{#.T_h] {##,... #{#T_hN ##+#T_hT # #T_hj # ###T_hL8{T_h+7.9 (1T_hT_h: _Found 19 gold pieces.T_hle1=8.9 (2T_hT_hӲ> _You now have 198 gold pieces (gained 6).T_hB5 #######'#.....#.###))#.##  ......).#..##.#.# ##...........†..#..##.#.#####.####†.####''##..............###.†..###.#####.########..†...##.# #... #..#†$#..#.#######..######### #...##$..#.........# T_hC#..@# $..##########$$#..# #. ...!#{#..##T_hN8{T_hIO+9.9 (1T_hVT_ha9 _Found 7 gold pieces.T_ha,80.9 (2T_hjT_h p> _You now have 205 gold pieces (gained 7).T_h ......)#....##.#..##.#.# ##...... ......†..#..##.#.#####.#### #†.####''##............. #..###.†..###.#####.#### #.#####..†...##.# #... T_h= #.# #..#†$#..#.#######... ########## #...##$..#.........# #...##$..#########.#.T_ho #..#@$#..# #.#.##.....!## {#...{##....## {{#.T_h { ####+#  #.T_h B #.{T_h /#. T_h 4#### T_h&" 8{T_h" T_h" $1.9 (1T_h* T_h3 T_h*4 Y2=2.9 (2T_hI U _You now have 224 gold pieces (gained 19).U_h)#....##.#..##.#.# ##.†..#..##.#.#####.####. .†.####''##. .###.†..###.#####.####. U_h.#####..†...##.# #...##. .# #..#†$#..#.#. #...##$..#.U_hܔ(#.#...##$..##.#.#..#.@#..# #.#.##.....!## {#.{##....## {{#.{ ####+# #.#.{ #.{ #U_htA3.9 (1U_hqU_hU_h+4.9 (2U_hܷU_h> _You now have 231 gold pieces (gained 7).U_h ####.#....##'#.....#.###))#.###)#....##.#..##.#.# ##.......#.†..#..##.#.#####.####.#†.####''##..............#..###.†..###.#####.####.######..†...##.# #...##.# .......# #..#†$#..#.#######....# ######## #...##$..#.........#..##...##@..#########.#.#..#..#..# #.###.....!#.U_h {##....#{{#.{ ####+##. #....#{ #....{######U_hLU_hc3=5.9 (1U_hU_hA6.9 (2U_hU_h? _You now have 244 gold pieces (gained 13).U_h5 M.............#...##.# ####.U_h5 0'#.....#.###))#.###..)#....##.# ##........†..#..##.#.#####.####U_h6 †.####''##................###.†..###.#####.##U_hR6 C####..†...##.# #...## .......#†$#..#.#######.. ########U_h6 .........#..#.##...########..#..#.. #.#U_h6 ##.....!##{#.....##U_h6 U_h7 (U_hC A7.9 (1U_hJ U_hW U_hwW $8.9 (2U_h] U_hb ? _You now have 257 gold pieces (gained 13).U_h5.#.#....#...########)####.. ....#.#....#..........#...##.# #####.#....##'#.....#.###))#.###.)#....##.#..##.#.# ##.......U_h86...†..#..##.#.#####.####.†.####''##..................###.†..###.#####.####..#####..†...##.# #...##. U_hi6........# #..#†@#..#.#######.... ######### #...##...#.........#U_h6$ #...##...#########.# #..#..#..# #.#U_h6c ##.....!## {# {##....##{{#{ ####+# #....U_h7 #....{  #....U_hTAI49.9 (1V_h V_hV_hG,90.9 (2V_hV_hK!> _You now have 262 gold pieces (gained 5).V_hM#.#....#..........#...##.# .. ####.#....##'#.....#.###))#.###. ....)#....##.#..##.#.# ##.......#V_hlR.....†..#..##.#.#####.####.#†.####''##..............#.###.†..###.#####.####.#V_h#####..†...##.# #...##.#V_ht# #..#†.#..#.#######....# ######## #...##@..#.........#..# #...##...#########.#.#..#..#..# #.#.##.....!## {#...V_h({##....## {{#.V_h<\{ ####+# V_hO0 #. V_hb+#....#{V_hu3#....# V_h'{######V_hV_hV_h%+1.9 (1V_hV_hV_h ###.#....##'#.....#.###))#.###. ...)#....##.#..##.#.# ##.......#.....†..#..##.#.#####.####.#.†.####''##..............#..###.†..###.#####.####.#.#####..†...##.# #...##.#.V_hb # #..#†.#..#.#######....#. ####### #...##...#.........#..#. V_h| #...##.@.#########.#....#..#..#..# #.#.V_h ##.....!## {#...V_h {##....## {{#.V_h { ####+# V_h  #.V_h M #....##V_h0 I{#....# V_hL ?{###### V_hg  V_hqV_hV_h .5=V_h+2V_h}V_h!V_h<3V_h?V_hkV_h  ...).#..##.#.# ##.......#......†..#..V_h, ####.####†.####''##...............###.†..###.#####.####V_h O#####..†...##.# #... #..#†.#..#.#######... ######.##...#.........# ########.#...#..#@.# #.....!#{#..V_h {##....## {#V_h V_hi &4V_h[ V_h V_hQ ......†.####.####†.####''##...............###.†..###.#####.#########..†...##.# #... #..#†.#..#.#######... ####### #...##...#.........# #...##...#########.#...#..#..#..# #.....@##{#..{##....## {Abil: DigV_h'V_h((&5V_h.V_h8V_hc9c6=6.9 (2V_hHs _x - 2 puce potions (gained 1)W_hN4W_hW_hlW_hNx†.####''##..............#...###.†..###.#####.####.######..†...##.# #...##.#.# #..#†.#..#.#######....# ######## #...##...#.........#..# #...##...#########.#.. #..#..#..# #.# ##......##{#. {##{#{ ####+ # W_hx#....#{ #.... { ###### {W_hW_h+7.9 (1W_h}W_hW_hPtZ'...#####W_h|W_h5}G======8W_hFW_h= _As you open the door, it creaks loudly!W_h ..###.†..###.#####.#########..†...##.# #... #..#†.#..#.#######... ######## #...##...#.........# #...##...#########.#...#..#..# ##......##{#..{##....## {{ ####@#   +......+#{ ########W_hN7=------9 _There is an open door here.W_h } S------W_h W_h؆ H _No target in view!W_h 4W_hT W_hy F _Unknown command.X_hD#####..†...##.# #...##.#.# #..#†.#..#.#######....#. ####### #...##...#.........#..#. #...##...#########.#....#..#..#..# #.#.##......## {#...{##....## {{#.{ ####'#### #. +...@..+#....##{ ######## #....#  { ###### { X_h04000 _X_hX_h)X_h2#####..†...##.# #...##.#.## #..#†.#..#.#....#.# #...##...#.#..#.##...##...#.#....##..#..#..# X_h3#.#....###......## {#......[{##....## {{#.{ ####'#### #.+....@.+ #....#X_hs3{ # #....# { ###### {X_h<X_h=&1X_hCX_hVFX_h c#####..†...##.# #...##.#.#<# #..#†.#..#.#....#.#. #...##...#.#..#.#.#...##...#.#....#.#..#..#..# X_h #.#....#)##......## {#......[.{##....## {{#.X_h { ####'#### #.>+.....@+ #....#X_h> { # #....# { ###### X_h` +{X_ha 8=2X_h] 2###...o..$r.$#'..#..$........X_h "###+o   orc (asleep)r   quokka (asleep)X_h} 7  You open the door.X_hK X_h .roorX_hV &3X_h X_hV _An orc and a quokka come into view. _Found 33 gold pieces.X_h0 #####..†...##.# #...##.#.#<.# #..#†.#..#.#....#.#. #...##...#.#..#.#.##...##...#.#....#.##..#..#..# #######.#....#)###......## ......#......[.{##....## ...ro{#.#{ ####'####.$# #.>.+...# #....#{ #..$...#....# #{ ......###### ######+####{ ###X_hP7 qro.4 X_h7 _X_h&> X_hBI t #####..†...##.# #...##.#.#<.# #..#†.#..#.#....#.#. #...##...#.#..#.#.#.#...##...#.#....#.#.#..#..#..###X_hI K.#....#)###......###......#......[.{##....## #..ro.{#.X_hI #{ ####'####.$# #.X_hI >.+......'@.# #....#####.X_h J 8{ #..$...#....# #.{#......###### #.X_h0J a######+# #.X_hPJ #.#.X_hoJ C{ #?#.X_hJ A#. _There is an open door here.X_hiM X_h O X_h\ o$r5 _X_hWd Y_hc  You miss the quokka. The quokka closely misses you.Y_h d;o.Y_hd#9Y_hd@==7.3 (1.4Y_hmY_hz #####..†...##.# #...##.#.#<. .Y_h{w# #..#†.#..#.#....#.#. #...##...#.#..#.#.#.#...##...#.#....#.#.#..#..#..#########.#....#)##.##......###......#......[.Y_h{{##....## #.o.$.{#.#Y_h$|{ ####'####.r# #.>..#Y_hM|!+......'.@# #....#####.#{ #..$...#....# #.#Y_h|{#......###### #.#######+# #.#Y_h|]#.##.#{ #?##.#Y_h| #.# Y_h|<_You block the quokka's attack.Y_hhY_h!.Y_h/oY_hM,80Y_hpY_hvW _The quokka completely misses you.Y_h1Y_hY_hY_hPF _Unknown command.Y_hZ  You barely miss the orc. You hit the quokka. You block the quokka's attack.Y_h-9.6 (1.3Y_hHY_hp _The orc closely misses you. You block the quokka's attack.Y_h\Y_h]]Y_heY_hmF _Unknown command.Y_hZThe orc closely misses you. You block the quokka's attack. _Unknown command.  You closely miss the quokka.Y_h [The quokka is heavily wounded.  You closely miss the orc. The orc hits you with a +0 war axe.  The quokka bites you but does no damage.Y_h[Y3---10.9Y_hkO _The orc hits you with a +0 war axe.Y_h:  You slash the quokka!Y_h2 $  You kill the quokka!Y_h(2.2Y_h=Y_h _You closely miss the orc. The orc barely misses you.Y_hDY_hQ4---3.5Y_hY_h _You barely miss the orc. The orc closely misses you.Y_h 4Y_hY_hF _Unknown command.Y_h ...###.†..###.#####.##.#####..†...##.# #...##.#.#< .#†.#..#.#######... ##.........#..#.##...#######.#...#..#..#########.#....#)####......###......#[.... {##....## #...$.o#.##{ ####'####o...>. +......'..# #....####Y_h { ########..$...#....{#......############+#o 2 orcs (1 asleep) #.{?Y_h  An orc comes into view. It is wielding a +0 hand axe.Y_hY o.oThe orc shouts!==40Y_hz$ Y_h* u _You block the orc's attack. _You see here 10 gold pieces.Y_hڞ  Y_hU  Y_h You slash the orc!Y_h` ,Y_h o$.)   orcY_h~ >4--5.8 (1.3Y_h7 Y_hv G _You kill the orc!Y_h, Y_h;- 2--Y_h6 Y_hA F _Unknown command.Y_hrt †.####''##.............[# ....###.†..###.#####.##.#####..†...##.# #...##.#.#< .#†.#..#.#######... ##.........#..#.##...#########.#...#..#..#########.#....#)####......###....[.... {##....## #.@o$..#.##{ ####'####)$##..#.......>. +......'..# #....####{ ########..$...#....{#......############+# #.{?Y_h} Y_h~ #1Y_h8~ .-6Y_hU~ 0Y_hv Y_h6 : _The orc hits you with a +0 hand axe.Y_h? 7  You slash the orc!Y_hJ e)Y_hN -8.1 (1.3Y_hDW Y_hZ G _You kill the orc!Y_hB 4Y_h" Y_h F _Unknown command.Z_hqZ_hZ_h^ _No target in view!Z_h _Unknown command.Z_hZ_hZ_h,Z_h0H _No target in view!Z_h)4Z_hZ_h٥F _Unknown command.Z_h3†.####''##.#.#.#[####.†..###.#####.####.#.#.#. #####..†...##.# #...##.#.#<...# # #..#†.#..#.#....#.#. # #...##...#.#..#.#.#..##...##...#.#....#.#.#..#..#..##.#....#)##.###......###......#......[.{##....## #..@$..#.###. { ####'####)$##..#.>..#.+......'..# .#....#####.#.{ ########..$...#....# #.#.{#......###### #.#.######+# #.#[#.#.#.#.{ #?#.Z_hEAQ-90 _Z_hIZ_hO _No target in view! _ Things that are here: _a +0 hand axe; a +0 ring mail; an orc corpseZ_h׫o†.####''##.#.#.#[##.###.†..###.#####.####.#.#.#...†...##.# #...##.#.#<...#  #..#†.#..#.#....#.#.  #...##...#.#..#.#.#..##...##...#.#....#.#.#..#..#..##.#....#)##.###......###......#......[.{##....## #..)@..#.###.#  ####'####)$##..#.>..#.#+......'..# $.#....#####.#.#{ ########..$...#....# #.#.#{#......###### #.#.#######+# #.#[##.#.##.#.#{ #?#.#  Found 18 gold pieces.2=-20Z_h Z_h_You hear a distant slurping noise. You hear a squelching noise.1.1 (2 _You now have 270 gold pieces (gained 8).Z_h.†.####''##.#.#.#[##.###.†..###.#####.####.#.#.##..†...##.# #...##.#.#<... # #..#†.#..#.#....#.# # #...##...#Z_hID.#..#.#.#.. #...##...#.#....#.# #..#..#..##.#....#)##. ##......###......#......[Z_h {##....## #..@...#.###. { ####'####)$##..#.>..#.Z_h +......'..# $.#....#####.#. { ########..$...#....# #.#. {#......###### #.#. ######+# #.#[ #.#.Z_h5 #.#. { #?#.Z_hZ_h.+2.1 (1Z_h.Z_he  Things that are here: _a +0 hand axe; a +0 ring mail; an orc corpse[_h†.####''##.#.#.#[##.###.†..###.#####.####.#.#.#...†...##.# #...##.#.#<...#  #..#†.#..#.#....#.#.  #...##...#.#..#.#.#..##...##...#.#....#.#.#..#..#..##.#....#)##.###......###......#......[.{##....## #..)@..#.###.#  ####'####)$##..#.>..#.#+......'..# $.#....#####.#.#{ ########..$...#....# #.#.#{#......###### #.#.#######+# #.#[##.#.##.#.#{ #?#.#3 [_he _[_h [_h.###.†..###.#####.####.#.#.#....# ###..†...##.# #...##.#.#<...###  #..#†.#..#.#######....#.#.......#...##...#.........#..#.#.#..####...##...#########.#....#.#.....#..#..#..#########.#....#)##.#####......###......#......[.......{## #..)...#.[_hJ.###.## ####'####)$##@.#.>..#.# +......'..##$.#....#####.#.# { ########..$...#....# #.#.#  {#......#####[_h######+# #.#[# [_hp#.#.##.#.#{[_hd#?#.# #.#.#[_h\[_h?3=[_h4[_h6[_h"- ##..†...##.# #...##.#.#<...###. #..#†.#..#.#######....#.#........ [_h- -#...##...#.........#..#.#.#..#### #...##...#########.#....#.#...... #..#..#..#########.#....#)##.#### ##......###......#......[........ {## #..)...#..###.### ####'####)$##..#.[_h- R>..#.# [_h. +......'..##$@#....#####.#.#  [_h.. |{ ########..$...#....# #.#.#  {#......###### #.#.# [_hV. ######+# #.#[# #.#.[_h|. <# {[_h. A#?#.# #.[_h. -#.# [_h: [_hH; [_hi; 5[_hI [_h\$  ..#†.#..#.#######....#.#........##...#.........##..############.#.......#..#..#########)##.#### ##......###......#......[........ {##....## #..)..###.### [_h$  ####'####)$##>..#.#  +......'..##$#####{ ########..$..[_h$ b  {#......#####[_h$ KAbil: Dig[_h% V#.#.### [_hQ0 [_h1 &6[_h< [_h[_h[_h[_h\_h%\_h\_h\_h\_h .##...#.........##..############.#.......#..######)##.#### ##......###......#......[........ {##....## #..)..###.###  ####'####)$##>..#.#  +......'..##$\_h#####{ ########..$..  {#.....@##### ######+# [Abil: Dig#.#.... \_h&\_h:'.47\_h.\_h1\_ht1'.........$#.#$g#.#$#$#.#g   hobgoblin (asleep)#. # # .###\_h?  You open the door.  A hobgoblin comes into view.\_hO  The hobgoblin shouts! You hear a shout! x2\_ht\_h_ g.gg 2 hobgoblins (1 wandering)g # #{gg   goblinA goblin comes into view. It is wielding a +0 dagger of venom.\_h՞0===8\_h\_hi \_h \_hE7_A hobgoblin comes into view. \_hE_Found 33 gold pieces.\_hK ########.#.......#..######)##.#### ##......###......#......[........ {##....## #..)..###.###  ####'####)$##>..#.#  +......'..##$#####{ ########..$..  {#......##### ######@# [ #...#.#....g#+.$#.#$.#?#.#$#$#.#.g # #{g ## #.#....####\_hu Ag.g#$#$#g. #{# .g{\_h 7---9 _\_hX \_h\ Q _There is an open door here.\_hQ ,\_he g#.#$g.#$#$#. {\_h 5==--30.4 (1.3\_h \_hO v _You barely miss the hobgoblin. You block the hobgoblin's attack.\_h \_h \_h' \_h* F _Unknown command.\_hQV;  You hit the hobgoblin.\_hXl  The hobgoblin is almost dead.\_h Y\_hze g..g$#.#$.K,#{ K   koboldThe hobgoblin hits you but does no damage.\_he(1.7\_ho\_h[s _A kobold comes into view. It is wielding a +0 club.\_h\_h>\_hV\_hF _Unknown command.]_hDz  You closely miss the hobgoblin.]_h4E]_hFq  The hobgoblin is severely wounded.]_hgIe  The hobgoblin barely misses you.]_hCN  A ball python comes into view.  The hobgoblin barely misses you.]_hTTgKg..S]_hT%$,S   ball python (constriction, wandering)K   kobold]_hiU-3.1 (1.4]_hec]_hCj@ _The hobgoblin hits you but does no damage.]_hy]_h>z]_hy]_hoF _Unknown command.]_h;  You hit the hobgoblin.]_h\  You kill the hobgoblin!]_hn]_h]_h Kgg..S.   hobgoblinS)]_hY m6=54.4 (1.3]_h]_h _You barely miss the hobgoblin. The hobgoblin closely misses you.]_hN8]_h8]_hA]_hDF _Unknown command.]_hă  You closely miss the kobold. You barely miss the hobgoblin.]_hS.  You closely miss the kobold. You barely miss the hobgoblin.You barely miss the goblin.  The hobgoblin hits you but does no damage.  The goblin hits you with a +0 dagger of venom.  You are poisoned.]_hڔ5====5.7Pois ]_h ]_hL _The kobold misses you.]_h]_h^]_h]_hF _Unknown command.]_hC 8  You hit the kobold.]_hK y  You kill the kobold!You slash the hobgoblin!]_hN  You kill the hobgoblin!You barely miss the goblin.]_h(Y  $S.g   S   ball python (constriction) #.#.... #.#####You feel very sick.You block the goblin's attack.  The ball python bites you but does no damage.  ]_hY jThe ball python barely misses you. The goblin hits you but does no damage.]_h[] y2======-7.0]_he ]_hai V _You are more poisoned.]_h| ]_h} 7-]_h ]_h* F _Unknown command.]_h {  You barely miss the ball python. You slash the goblin!]_h  )S   ball python (constriction)  You kill the goblin!You feel very sick.You block the ball python's attack. The ball python grabs you.39---1 68.3Constr ]_h ]_h _ _The ball python constricts you.]_h ?  You slash the ball python!]_h= \ .]_hm CYou kill the ball python!]_h ~6--- 8 9.6]_h ]_h( S _You feel very sick.]_hDM M-]_h` \ _Unknown command.]_h'W3]_hb]_heF _Unknown command.]_hY _No target in view!]_h: #..#)##.#### ##......###......#......[........ {##....## #..)..###.###  ####'####)$##]_h,>..#.#  +......'..##$#####{ ########..$..  ]_hB{#......##### ######'## [ #$@)#.]_hN#.....#Abil: DigPois #.##### ]_h]_hj4--400]_h ]_h ]_h_You feel sick.^_hE^_hE?--^_hL^_hOH _No target in view!^_h _Unknown command.^_hXI3^_hS^_h>VF _Unknown command.^_h!3^_hP^_hèH _No target in view!^_hE ^_hG ^_h ^_hv ^_hh ^_hF ^_h6 O3^_h@ ^_hj ^_h S2-^_h ^_hy M-^_h ^_h O1^_h ^_hA T0-^_h 5.6 (5 _You start resting. You feel sick. x6-^_h .6.6 (6^_h? ^_h [ _You are no longer poisoned.^_h^_h ^_h^_h^_hB^_hoS1=^_h^_ha#,^_h1%^_h{),^_h/^_h>2^_hq2K2=^_hL4^_h7,^_h8^_h;,^_h4<^_h>^_h5>S3=^_hP@__h,__h__h),__h[ __h,__h~__hK4=__h__hM__h,__h__h4,__h[%__h'__h(S5=__h*__h-,__h/__h1,__h2__h5,__hX6__h<w6=__h==__hd=__h?__hB,__h'D__h[G__hG27__hI__hK,__hL__hO,__hP__h`R,__hT__hVi8=__h|Y__h=[,__hZ\__hn^__h^__hr___hba9=__hg__hyh__hh__h k__h/n,__hHp__hs,__h$u__hx__hyN40=__h*|__h,__h__h,__h(__h%m1=__h2__hy,__h__hy,__hp__ha2=__h__h,__h:__hd,__hO__hʫ,__hҭ__h#k3=__hy__hܷ,__h__h,__hS__h;4__h__h,__h__hB__hq,__hg__h#__hbD5=__hG__h,__h__h5B__h__hPU6=__ht__h,__h__h[,__hO__h,__h __hba7=__h__h,__h__h__h;__h3!__hE&k8=__h'3__h8B__h==a9=__h?__hC,__hUE__hK__hJK__hPN__h[R__hRO50=__hU__h@Y,__h[__h3`,__ha__hBf__hwf%1__hWl__h5o,__h+q__ht,__hv__hy,__h#|__h__hK2=__hr__h,__h__h;,__h__h2__hoN3=__h__hљ,__hw__hK,__h__hyB__hXw4=__hε,__h__hͻ,__h__hi95__h2=__h ,__hM__h__h_,__ho__h,__hx__h" _You start resting.133.6 (87.0)6=4.6 (88 _HP restored.__h 3__h__h__h__hu__h ,__h+ __h%,__hH&__h*__h+9=__h,__h0,__h2__h8,__h:__h>,__h@__h#F,__hG__h M__hdM__hP__hW,__hX__h\,__h^__hb,__h$e__hWh,__hm__hp__hp__hr__hCu,__hv__h\z__hz__hA|__h,__h__h(B__hЋ__h__hq__h”,__h__h,__h&__hN,__h1__hsB__h,__h__h,__hn__h__h%__hغ__h,__h__hT,__h__hS,__h-__h__h __h__h__h+__h__h@B__hI__hx__hq__h,__h#__hC,__h __h,__h8__h4,__h.__h,__he__h,__hX__h!,__hI__h,__h!__h$,__hZ&__h(,__h!+__h0-,__h8.__h2,__h4__h7,__h8__h;,__h=__hOA,__h_B__hE,__hG__hDK,__hM__hQ__hR__hT__hoW,__hlY__hK_,__hb__hf,__hg__hk,__hm__hq,__hs__huw,__h|__hǂB__hф,__ho__h,__h__h,__h‘__h,__h __h,__hj__h,__hƣ__h,__h?__hӬ,__h߮__h<,__hе__h ,__h?__h,__h__h __h,__hh,__hZ__h?,__h__h|,__hw__he,__hg__h,__h__h,__h__h',__hZ__h,__h}__hA,__h__h=,__h __h,__h__h,__he__h},__h__h,__h{__h,__h7 __hW+__hg0n__hN2__h5,__h7__h<,__h>__h@,__hA__hZC,__htD__hMh 233.6 (99 _You start waiting.__hM-4.6 (100.0)__h?X__h-[# _Done waiting.__h7n3__h]o__hOw__h~..#..#..#.#....#)##.# #......###......#......[. ##....## #..)...#.###.#####'####)$##..#.>..#.# +......'..##$.#....#####.#.# { #__hN..$...#....# #.#.# {#......###### #.#.# ######'## #.#[# #$.@# #.#.# #.....# #.#.# +.$#.#$.# #?#.# #.#__hu#.$#,##.. .# #.#.#__hN### #.#.#.#__h!#.#__hZ,0.0)__hԐ+5.6 (1__h__h+ _Found 6 gold pieces.  Things that are here: _a +0 dagger of venom; a goblin corpse__hC 4__hdM __hcO H _No target in view!__h$ 3__h' __hԻ __h __hG $ ___h X__h __h __hX __h __h $ __h )_You now have 273 gold pieces (gained 3).__h I__h ,__h __h N _You now have 291 gold pieces (gained 18).__h 3__h __h ,__h __h N _You now have 301 gold pieces (gained 10).__hJ __h __h __h __h` ,__hE __h  __h B__hh ,__h __hL M _You now have 307 gold pieces (gained 6).__h. 3__h% __h2 __hY __hA __h! M _You now have 313 gold pieces (gained 6).__h# 3__h% __h& __h* ,__h+ __h_/ ,__h'1 __h4 M _You now have 319 gold pieces (gained 6).__h? 3__hA __hJC __hF ,__hRH __hN N  You now have 334 gold pieces (gained 15).__h[N __hP __hS < _You see here a +0 club.__hW 3__hZ __h ` @  There is an open door here.__he 5 ___h_g __hj __hn ,__hs ,__hx ,__h0{ __h6 ,__hր __h N _You now have 352 gold pieces (gained 18).__hH __h __hJ __hs __h5 ,__h __h ,__h G _You now have 367 gold pieces (gained 15).__hu N _You now have 377 gold pieces (gained 10).__h 3__h __hy B__h ,__h ,__h __hv __h ,__h __h __h ,__h~ __h @  There is an open door here.__h __h  ___h __hB <  You see here a +0 club.__h; __h  ___h __h __h __hl __h3 __h __hu G  {##....## #..)...#........###. { ####'####).##..#.......>..# +......'..##..###.#. { ########......#....# #.#.__h  {#......###### #.#. . ######'## #.#[ ... ##).)## #.#.__h $$#..###.....## #.#.#[...'@.#.#..# #?#.__h r$$#..##.#.#.#.# #.#.... #..#.#..# #.#.__h  H. #.......# #.#.{ ###...### #.#. ##### #. #.## #...  You open the door.__h# 074.6 (39.0)__hL# __h+ __h&1 _You sense a monster nearby. _Found a ring mail and 38 gold pieces.__h$  _No target in view!__h __h __h __h __h<  {##....## #..)...#.###  { ####'####).##..#.>..# +......'..##..#....#####.# { ########......#....# #.#... {#......###### #.#... ######'## #.# ...$ ##).)## #.##$$#..###.....## #.# #[...@..#.#..# #?##$$#..##.#.#.#.# #.# .... #..#.#..# #.#... #.......# #.#.KK ###...### #.### ##### #.# KK[__hə 37m 2 kobolds (1 missile, asleep) #.# #.. ###__h 0.0)  2 kobolds come into view.Found 7 gold pieces.__h __h  {KK..KK)__h 5===5.6 (1__h __h n _The kobold shouts! x2 _There is an open door here.__hD {##....## #..)...#. { ####'####).##..#.>.. +......'..##..#....#####. { ########......#....# #....#......###### #..g######'## #. ...$) ##).)## #. #$$#..###.....## #. #[..@'..#.#..# #? #$$#..##.#.#.#.# #. ..... #..#.#..# #..KK.# #.......# #.... ###...### #.#### ##### #. g  __h goblin (wandering) #. KK 2 kobolds (1 missile) # __hď  A goblin comes into view. It is wielding a +0 dagger.Found a pitted whip.__h__hd__h.gK.g__hE====6__h__hc( _The goblin shouts!__hF { #..)  { )> { #######  ......  ......##  ...$g ##).)##  #$$#..###.....##  #[..@'..#.#..#  #$$#..##.#.#.#.#  ...K. #..#.#..#  ....K.# #.......#  ...... ###...###  ###### ##### `_hO { #..)  { )> { #######  ......  ......##  ...$g ##).)##  #$$#..###.....##  #[..@'..#.#..#  #$$#..##.#.#.#.#  ...K. #..#.#..#  `_hjP....K.# #.......#  ...... ###...###  ###### ##### `_h[4`_hXf`_h\ld _There are monsters nearby!`_hQ{ ####'####).##..#>. +......'..##..#....#####{ ########......#....# # #......#......###### ##......######'## #..$g# ##).)## ##$$#..###.....## # #[...'..#.#..# #`_h·#$$#.@##.#.#.#.# #......K.##..#.#..# ##....K.###.......# ##...... ###...### ######## ##### # #`_hq # # `_h`_hQ`_hc)g.K`_h [=---7`_h`_h= _The kobold hits you but does no damage.`_h@`3 { )>`_h` { #######  #......  #......##  ......$)# ##).)##  #$$#.g###.....##  #[...'..#.#..#  #$$#.@#  ......K.#  #.....K## `_h`M #......   ####### ##### `_h`4 `_hho { )> { #######  #......  #......##  ......$)# ##).)##  #$$#.g###.....##  #[...'..#.#..#  #$$#.@#  ......K.#`_h;  #.....K##  #......   ####### ##### `_h `_hG `_h 3---`_h`_hd _There are monsters nearby!`_h3`_h3`_h@B .gK.  You closely miss the kobold. The kobold closely misses you.The kobold barely misses you. The kobold closely misses you.`_hsA-8.9 (1.3`_hK`_hNW _The goblin completely misses you.`_h,8  You hit the kobold.`_h;. )   kobold (You kill the kobold!You closely miss the kobold. You barely miss the goblin.`_h)80.2`_hx`_h _The kobold closely misses you. The goblin closely misses you.`_h{:  You slash the goblin!`_h` )#You kill the goblin!`_h6-1.6 (1.4`_h?`_h1y _You barely miss the kobold. The kobold hits you but does no damage.`_hJ:  You slash the kobold!`_hD)`_h(3.0`_h`_h[J _You kill the kobold!a_h4a_h+a_h/H _No target in view!a_hw4a_ha_hH _No target in view!a_hR=4a_hDa_hgKH _No target in view!a_h1 _No target in view!a_h4a_ha_huH _No target in view!a_h4a_h{a_h[C _No target in view!a_h=*4a_h4a_h8a_hM {##....## #..)..#{ ####'####)...>. +......'..#####{ #######........#......#######......######'## ......$)# ##).)## #$$#..###.....# #[.@.'..#.#. #$$#..##.#.#.#......))##..#.##......###.......# #a_h Q-40 _a_ha_h) _ Things that are here: a_hd_a +0 dagger; a goblin corpsea_hSKM##......###...[.. {##....## #..)..#{ ####'####)a_h^Sl...>. +......'..#####{ #######..........#......#######......######'## a_hS......$)# ##).)## #$$#.@###.....# #[.).'..#.#. #$$#..##.#.#.#......))##..#.#..# #a_hS........ #a_hS(#a_h`a_hDa>-5 a_haa _a_h$la_h#na_haZ M..#..#..#########.#....#)###......###...[.. {##....## #..)..#{ ####'####)...>. +......'..#####{ #######....#......#######......######'## a_hZ P......$@# ##).)## ..#$$#..###.....#..$ #[.).'..#.#.. #$$#..##.#.#.#.# #......#... ....##a_hr a_hr 6a_h} a_h[ _Found 14 gold pieces. _You see here the +1 whip "Xoiwyfoh" {drain, rPois rF+ Will+ Str+2}.a_hA2 4a_h; a_h6> b_hh<7b_htb_hw _y - the +1 whip "Xoiwyfoh" {drain, rPois rF+ Will+ Str+2}b_hJb_h,b_hfb_h _You now have 384 gold pieces (gained 7).b_hb_h)b_h,b_hb_hN  You now have 396 gold pieces (gained 12).b_hb_hb_hyA _You see here a +0 ring mail.b_h 3b_hb_h ,b_hb_hM _You now have 405 gold pieces (gained 9).b_h3b_h<b_h,b_hb_h>$N _You now have 415 gold pieces (gained 10).b_h))3b_h+b_h)0,b_h2b_h6N _You now have 429 gold pieces (gained 14).b_h:3b_h<b_h]S _You now have 441 gold pieces (gained 12).b_hU,b_hWb_h(bM _You now have 448 gold pieces (gained 7).b_h6d3b_hfb_hhb_hk,b_homb_h;pb_h t,b_hub_hGxb_h{,b_hB}b_hb_h,b_hb_h%b_h+  {##....## #..)...#. { ####'####).##..# +......'..##..#. { ######### { #......#......b_hN ##......######'# #........# ##).)#######..#..#..###.....'@...##[.).'..#.#.b_h~)#.#..##..#..#..##.#.#. $$$. #......))##..#.#.#.#. ##......###......b_h=#..{ #......# ###...# ######## ##### b_h"3 You open the door.b_hr1308.0 (21.0)b_hќb_hb_h _You sense a monster nearby. _Found a short sword and 29 gold pieces.b_h!4b_h<*b_h-H _No target in view!b_h]U b_hU b_hX b_h[ b_he  {##....## #..)...# { ####'####).##..# +......'..##..# { ########......# { #......#...... ##......######' #........# ##).)b_he #..#..#..###.@....##[.).'..#.#.)#.#..##..#..#..##.#.#. $$$.# #......))##..#.# #.#.# ##......###b_h-f  #..h #......# ###... ##. ######## h   hound (asleep)#b_hx v 0.0)  A hound comes into view.b_h h.hb_hy 5===9.0 (1b_h  _The hound barks! _There is an open door here.b_h -{ ####'####).##.. +......'..##..{ ########......{ #......#...... ##......######' ..# ##).b_h ##########..#..#..###..........'....##[.).'..# .)#.#.@##..#..#..## #.$$$.###......))##.##.#h# ##......###.... #... #......# ###b_hq  ##. ######## ### ## b_h b_h# >h..b_h 71---b_h )--10b_h) b_hz * _The hound bites you.b_hW  { ) { ##### { #.... ##.... #........# ##) ##########..#.. #.......'....##[.) .)#.#.@# #.$$$h##)) ##.#.#  #...   ##.   ##b_ho ` { )b_hp  { ##### { #....b_h%p 7 ##.... b_hEp #........# ##) ##########..#.. b_hkp #.......'....##[.) .)#.#.@#b_hp  #.$$$h##))b_hp p ##.#.#  b_hp n#...   ##. b_hp =  ## b_hq b_hhz b_hz 2--b_h b_ha  _A hound is nearby!You slash the hound!  The hound is almost dead.b_h0 r46-----=1.4 (1.4b_hN b_hʞ  b_h :_The hound bites you. You block the hound's attack.b_hZy { ) { ##### { #.... ##....b_h8[ #........# ##) ##########..#.. #.......'....##[.) .)#.#.@# b_h\[=#.$$$h##))b_h|[3 ##.#.#  #...  b_h[g ##.   ##c_hl { ) { ##### { #.... ##.... #........# ##) ##########..#.. #.......'....##[.) .)#.#.@#c_hܷz #.$$$h##)) ##.#.#  #...   ##.   c_hG## c_h4c_h7c_h6 _A hound is nearby!You slash the hound!c_hH†c_h/15-2.7 (1.3 _You kill the hound!  Training target 5.0 for Armour reached!  Your Armour skill increases to level 5!need to enable at least one skill for training.c_hg/  --more--c_hL c_hP   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   5.0   5.0  +1   k - Spellcasting   0.0   1.0   0           b - Maces & Flails   2.3   1.0   0      c_h\Q  c - Axes   4.0   5.0   0   l - Evocations   0.0   0.8  +1   d - Polearms   2.3   1.0   0       e - Unarmed Combat   0.0   1.0   0      c_hQ  f - Throwing   0.0   1.0   0                       g - Armour   5.0   5.0  +1      c_h3R . h - Dodging   0.0   1.2  -1      c_hR i i - Shields   6.0   4.2  +3       j - Stealth   0.0   0.6  +3      c_hR             c_hR n    c_h S _    c_h5S         c_hcS     You need to enable at least one skill.[?] Helpc_hS G[=] set a skill target  c_hS }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsg_h.> l + Evocations 0.0g_h l * Evocations   0.0g_h<yTargetTarget--  --  --  --  --  --  --  --  --  --  --  --  a-z] setg_h[-] clear selected targetcost|targetsg_hc3 <[?25h[?0c0 g_hT2" g_hb6 [?25l[?1cg_h86.0  +1  The current training targets, if any.  Skills enhanced by cross-training are in green.=] set aall targetsh_hIh_hQh_h|[j{ ####'####).##.. Silvos the Shield-Bearer+......'..##.. Formicid{ ########...... Health: 46/56 ===================-----{#......#...... Magic: 7/7========================##......######' AC: 10Str: 23#........# ##). EV: 8Int: 7##########..#..#..###... SH: 5Dex: 13#.......'....##[.).'..#. XL:  7 Next: 15% Place: Dungeon:4.)#.#.@##..#..#..##.#.# Noise: =--------  Time: 4312.7 (1.3)h_hg\#.$$$†###......))##..#. a) +0 war axe##.#.# ##......###.... Abil: Dig#... #......# ###..##. ######## ##### _A hound is nearby!You slash the hound! _You kill the hound!Training target 5.0 for Armour reached!  Your Armour skill increases to level 5!You need to enable at least one skill for training.h_h`h_h ih_hWk. _h_h3h_hh_hh_hT7= _h_hqh_hd,h_hh_hk8=h_hh_h¨h_hh_hh_h,h_hyh_h˰,h_hh_hh_h3K9=h_h^50=h_hBh_hBh_h4h_ht%1h_hyh_hPh_hrh_h,h_h,h_hCh_hEh_hK2=h_hh_hBh_h,h_h3=h_hh_h}Bh_hh_hK4=h_hh_hcBh_hZ,h_hh_hh_hh_h h_h5=h_hh_h7h_hh_hh_h1h_hh_hh_hK6=h_h5h_hez _HP restored.h_h h_h",h_h#h_h',h_h](h_h+M _You now have 457 gold pieces (gained 9).h_h8.9=h_hu.h_h/h_h~2,h_hp3h_h6M _You now have 464 gold pieces (gained 7).h_h83h_h9h_h<,h_h>h_hkBN _You now have 477 gold pieces (gained 13).h_hE3h_hFh_h[C  You see here a +0 short sword.h_h ^h_hb^ _h_h<_h_hdh_h$fh_hifh_hVgh_h"lh_hn,h_h|oh_hsh_hv,h_hvh_hzh_h},h_h}h_hnh_hք,h_hh_hBV  There is an open door here.h_h _h_hh_hh_h,h_hh_hh_h,h_hh_hnh_h,h_h#h_hh_h ,h_hh_hh_h/,h_hyh_h.h_hd,h_hh_h[A  You see here a +0 ring mail.h_hh_h _h_h!h_h h_h,h_hAh_h~  Things that are here:  a +0 dagger; a goblin corpseh_hh_h  _h_hBh_hhh_h,h_h h_h%  h_hThere is an open door here.h_hh_hJ _h_hh_h5h_h h_h!h_h#h_h]+h_h/,h_h5h_h97<  You see here a +0 club.h_hk:h_h; _h_hb=h_hB@  There is an open door here.h_hUFh_hF _h_hJh_hPh_hTh_hTh_h[h_h)^h_hb,h_hdh_hhh_hl,h_hnh_hth_h-zh_hzh_h|h_hh_h ,h_h#h_h@  There is an open door here.h_hh_h _h_hސh_hh_h,h_hh_hjh_h,h_hh_hh_h,h_hh_hh_h h_hmh_hh_hh_hp,h_hah_h#........#####..†...##.# #...## #........# #..#†.#..#.#######. ########## #...##...#.........##...##...#########.##..#..#..#########.#.##......###......#.. {##....## #..)...{ ####'####).##..#.. +@.....'..##..#...-85.7 (73.h_h 0)h_h{ { ########......#..h_h_{ #......#......####h_hKA ##......######'h_h!h_h6[ #........# ##).)h_hg,##h_h:##########..#..#..###.....##h_h. h_hb#.......'....##[.).'..#.#..#h_h. h_hl#.)#.#..##..#..#..##.#.#.#.#h_hI. h_h{##....†###......))##..#.#..#h_h/ h_hh_hh_h-h_hh_h= h_hVj _Key pressed, stopping explore.h_hh_h h_hX# h_h#:_No target in view!h_h3h_hh_hh_h##..S.$..##..'@.....'..#.w...#.#...$'..)##.w   ribbon worm (asleep).....'....##[.).'.h_hS   adder (asleep))#.#..##..#.....†###...h_h6 0.0)  You open the door.  An adder and a ribbon worm come into view.h_h9 ,h_hI.SBwwcatching breath)h_hiB   bombardier beetle (wandering)S   adder  h_hThe adder hisses angrily. You hear a shout!  A bombardier beetle comes into view.h_hBS ``h_hpThe ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.h_h.'.h_hb 4  0 =6.7 (1h_h,Held h_h* _You are caught in a web! _Found 41 gold pieces.h_h,h_hh_hh_hN _You are caught in a web!h_h~ †  #..#†  #  #..## #..) h_h0 .SB..####'####) #..'@.....'. #.w.########. { #.#.  .$   ..  ##).)##  ######h_hW  [.) h_hx >#.) †))h_h& †  #..#†  #  #..## #..) .SB..####'####) #..'@.....'. #.w.########. h_h { #.#.  .$   ..  ##).) ###### [.) #.) †))h_h" h_h" h_h+ h_h? _There are monsters nearby!h_h2D h_hvG N _You are caught in a web!h_hd †  #..#†  #  #..## #..) .SB..####'####)h_h  #..'@.....'. #.w.########. { #.#.  .$   ..  ##).)##  ###### [.)h_h- $ #.) †h_h^ ))h_hpe †  #..#†  #  #..## #..) .SB..####'####) #..'@.....'. #.w.########. h_hf { #.#.  .$   ..  ##).) ###### [.) #.) †h_h8f ;))h_hr 3h_h| h_ho _There are monsters nearby!h_h h_h  h_h @_You are caught in a web!i_hKi_hi_hT4PYou are caught in a web!There are monsters nearby!You are caught in a web!There are monsters nearby!You are caught in a web!Unknown command.i_hYi_hi_h .BSBThe web tears apart.i_h *****The bombardier beetle sprays incendiary fluid at you.i_h N...'@i_h' V 8  5 ==7i_hʎ i_h{ S _The burning spray misses you.i_hT .#####..†...##.# #...##. .# #..#†.#..#.#. #...##...#.#.#...##...#.#.#..#..#..#.#.# ##......###......#.#..,##....## #..)...#...B..####'####).##..#.#..'.@....'..##..#.i_h?U #Sw.#......#.{ #.#. #......#......#...##########..#..#..###.....## #.i_hlU '....##[.).'..#.#..# #.)#.#..##..#..#..##.#.#.#.# i_hY i_hvY i_h-f tS.$wi_hf 0---8i_hp i_hq i_h_ P---i_h[ i_h F _Unknown command.i_h w#.#####..†...##.# #...## #.# #..#†.#..#.## #...##...#.# #...##...#.# #..#..#..#.# # ##......###......# #..,##....## #..)...#i_h  ..B..####'####).##..# #S.'@.....'..##..# #.$w#......# { #.#. #......#...... .$ ##......######'## .. #i_hr 5.# ##).)## ##########..#..#..###.....## #.'....##[.).'..#.#..# #.)#.#..##..#..#..##.#.#.#.#  ##....†###......))##..#.#..#i_hi_hCi_h7i_hi_h o.$B.Sw.i_hI{o   orci_hi_h9i_hi_h#q _An orc comes into view. It is wielding a +0 whip.i_hٛ1.#####..†...##.# #...##. .# #..#†.#..#.#. #...##...#.#.#...##...#.#.#..#..#..#.#.# ##......###......#.i_h#..,##....## #..)...#.o.$B.####'####).##..#.#.Sw.@....'..##..#.#.$.#......#.{ #.#. #......#......#...##########..#..#..###.....## #.'....##[.).'..#.#..# #.)#.#..##..#..#..##.#.#.#.# ##....†###......))##..#.#..#i_h{  The ribbon worm attacks as it pursues you!i_h5.oi_h/.Swo   orci_h%=i_h 90i_hi_h= i_hl=_The ribbon worm bites you but does no damage.j_h4j_hj_hAF _Unknown command.j_h;@  You slice the ribbon worm!!j_h<j_h=j_hM .$oB The ribbon worm is almost dead.==2.1 (1.4j_hVj_hlY9 _You block the ribbon worm's attack.j_h=  You hit the ribbon worm.j_hj_hj_hj_hl ..oB'SB   bombardier beetleS   addero   orc  You kill the ribbon worm!j_hDj_hr76--3.4 (1.3j_hoj_hm3 _You block the adder's attack.j_hj_h9--j_hCj_hF _Unknown command.j_h%j_hj_h)  You closely miss the adder. The adder bites you but does no damage.j_h\.oBj_h`-4.8 (1.4j_h j_h: 3 _You block the adder's attack.j_hb  You slash the adder!  The adder is almost dead.=6.1 (1.3j_hEj_h= _The adder bites you but does no damage.j_hyQ  You closely miss the adder.The adder is almost dead.-7.4j_hYj_h\@ _The adder bites you but does no damage. x2j_h.zj_hzj_hz1-j_h\ _Unknown command.j_h 9  You slash the adder!j_ht .o   orc  You kill the adder!j_hH *The bombardier beetle sprays incendiary fluid at you.The burning spray hits you.j_hէ 8.j_hk e8==8.7Fire j_h j_h·  j_h __You are covered in liquid fire! Move or burn!j_h@ #.#####..†...##.# #...## #.# #..#†.#..#.j_h U## #...##...#.# #...##...#.# #..#..#..#.# # ##......###......# #..,##....## #..)...# ..$..####'####).##..#j_h  #.oB@.....'..##..# #.$.j_h #......# { #.#. #......#...... .$ ##......######'##j_h  .. #.# ##).)## ##########..#..#..###.....##j_h | #.'....##[.).'..#.#..# j_h  #.)#.#..##..#..#..##.#.#.#.#  ##....†###......))##..#.#..#j_h( j_h  You shake off some of the fire as you move.  The liquid fire burns you!j_h [3----9j_h" 0j_h j_h  j_h T_The bombardier beetle completely misses you.j_h j_h 8--j_h j_he F _Unknown command.j_h7 a  You hit the bombardier beetle.  The bombardier beetle is moderately wounded.The liquid fire burns you!45-----401.0 (1.3j_hA j_h1D  j_hD Q_The bombardier beetle closely misses you.j_hT  You slash the bombardier beetle!  You kill the bombardier beetle!j_hX ;.oj_hIY so   orcj_h{^ 38------2=2.3 _The liquid fire burns you!j_hmj j_hl k _Your Evocations skill increases to level 1!j_he  _Unknown command.j_h4M   You closely miss the orc.The liquid fire burns you!1-------3.7 (1.4j_hT j_hW 1 _You block the orc's attack.j_h   You barely miss the orc.The liquid fire burns you!25-------5.0 (1.3j_hl _You block the orc's attack. The orc hits you but does no damage.j_hj_hj_h j_h" F _Unknown command.k_hHv  You hit the orc.  The orc is severely wounded.The liquid fire burns you!20-----6.3 _The orc hits you but does no damage.k_he5  You hit the orc.k_h †  #..#†  #  #..## #..) ..$..####'####) #..$@.....'. #.$.########. { #.#.  .$   ..  ##).)##  ###### [.)  #.)  †))k_hw_ You kill the orc!k_hM"†  #..#†  #  #..## #..) ..$..####'####) #..$@.....'.k_h' #.$.########. { #.#.  .$   ..  ##).) ###### [.) #.) k_hN[†))k_h  The liquid fire burns you!12-----7.6k_hk_hV _* * * LOW HITPOINT WARNING * * *k_hG #.#####..†...##.# #...  #.# #..#†.#..#.#  # #...##...#.# #...##...#.## #..#..#..#.# ##.##......###......##...##....## #..)...##..$..####'####).##..# #..@......'..##..# #.$.#......# { #.#..#......#.......$.$.##......######'### ....#.# ##).)## ##########..#..#..###..... #.'....##[.).'..#.#.. #.)#.#..##..#..#..##.#.#.#. ##....†###......))##..#.#..k_h3:  Found 16 gold pieces.k_hȱ>-80k_h%k_h * * * LOW HITPOINT WARNING * * *  Found 16 gold pieces. _You shake off the liquid fire.You now have 485 gold pieces (gained 8).  There is an open door, spattered with blood here.  Things that are here:-9.6 (2k_htk_hN _a +0 whip; an orc corpsek_hR* #.#####..†...##.# #...# #.# #..#†.#..#.#. # #...##...#.#.#...##...#.#.# #..#..#..#.#.##.##......###......#.k_h* ##...##....## #..)...#.#..$..####'####).##..#.#..)@.....'..##..#.#.$.#......#.{ #.#..#......#......#.$.$.## ....k_h* a##########..#..#..###.....#k_h* #.k_h+ '....##[.).'..#.#..##.)#.#..##..#..#..##.#.#.#.#k_hh+ ##....†###......))##..#.#..#k_h: k_h; W3---10.6 (1k_hD k_hF k_he.#####..†...##.# #...##. .# #..#†.#..#.#. #...##...#.#.#...##...#.#.# #..#..#..#.#.##.##......###......#.##...##....## #..)...#.#..$..####'####).##..#.#..).@....'..##..#.#.$.#......#.{ #.#..#......#......#.$.# ..##########..#..#..###.....###.'....##[.).'..#.#..##.)#.#..##..#..#..##.#.#.#.###....†###......))##..#.#..#k_hok_hko&1k_hxk_hyl_h2]#####..†...##.# #...##.## #..#†.#..#.#....# #...##...#.#..##...##...##.#.# #..#..#..#.#.##.##......###......#.##...##....## #..)...#.#..$..####'####).##..#.#..)..@...'..##..#....##.$.#......#....#{ #.#..#......#......# l_h3/l_h><2l_h:Il_hKl_hee#####..†...##.# #...##.#.# #..#†.#..#.#....#. #...##...#.#..#.#...##...#.#.# #..#..#..#.#.##.##......###......#.##...##....## #..)...#.#..$..####'####).##..#.#..)...@..'..##..#....##.$.#......#....# l_hf{ #.#..#......#......###### l_hJol_h pR4=3l_h yl_hzl_hF x5=l_h$Xl_h(Bl_h*l_h*76l_h+l_h2nl_h6u7=l_h.8l_h^;,l_h>l_h-C,l_hGXl_h*Il_heIS8=l_h=Kl_hxM,l_hBOl_hQ,l_hRl_hT_9=l_hVl_hX,l_h_[l_hG_,l_h@`l_hNb,l_hcl_hej20=l_hgl_hLm,l_hjnl_h*ql_hQql_hsl_hu_1=l_hwl_hy,l_h@}l_h,~l_h]~l_hl_h́l_hl_h+l_hi2=l_hFl_h,l_hl_h",l_hVf23l_hBl_h+,l_h9l_h,l_hl_h+i4=l_h]l_h@,l_hl_hӱ,l_hl_h,l_hl_h)l_hfK5=l_hl_h,l_hl_h,l_hl_hl_hL6=l_hl_h,l_hl_h ,l_h7=l_h,l_hBl_hl_hGl_hS8=l_h)l_h,l_hl_hl_hKl_hvl_hl_hl_h; l_h& l_hm K9=l_hl_hb,l_hl_h>301=2=3=4=5=6=l_hm{7l_h,l_hl_h,l_hl_h,l_hl_h^l_hS8=l_hl_hĤ,l_hl_h,l_hl_ha9=l_h­l_hl_hnl_hld40=l_hvl_h;,l_hGl_h#,l_hſl_h m1=l_hfl_h-,l_hl_h,l_hl_h,l_hl_h<a2=l_h l_h,l_h/l_hBl_hUk3=l_hl_h,l_h>l_hy,l_h[l_h;4l_hl_h,l_hl_h,l_hjl_h,l_hOl_hl_hK5=l_h l_hU,l_hl_h,l_hl_hul_hN6=l_hl_hN!,l_h#l_h&,l_h(l_h0Bl_hB3a7=l_h6l_hYs8=l_hZl_h],l_hel_h"iD5320.0)l_hIrl_hKtH _You start resting.l_h3l_hl_hw9=l_h ,l_hPl_hX,l_h\l_h<l_hpV50=l_h^l_h,l_hl_h,l_h`l_h,l_h3l_hl_h֪%1l_hl_h,l_hl_hQl_hl_hl_hܺl_h8K2=l_h l_h,l_hJl_h,l_hel_hIk3=l_hl_h,l_hl_h1,l_h l_h@,l_h*l_h:l_hK4=l_hwl_h,l_hul_h,l_hl_h6l_hU5=l_hl_hQ,l_h&l_h  ,l_h l_hD l_h l_hG l_h, _ _You start resting.l_h5 57.6 (24.0)6=8.6 (25 _HP restored.l_h- l_h. l_hX0 l_h8 Bl_h; ,l_h7> l_hB ,l_hhE l_hUI l_hI 9=l_h'L l_hQ ,l_hT l_hW l_hW l_hZ l_hJ^ ,l_h` l_hc ,l_hh l_hk ,l_hvm l_ho ,l_hp l_hs ,l_hAt l_hv ,l_hkx l_h{ ,l_h~ l_h ,l_h l_h ,l_hՅ l_h ,l_h l_h ,l_h l_h ,l_h. l_h" ,l_h l_h ,l_hd l_h ,l_hϧ l_h< ,l_h l_h Bl_h8 ,l_hղ l_h ,l_hȶ l_h; ,l_hU l_hN ,l_h{ l_h ,l_h l_h0 ,l_h l_h ,l_h& l_h ,l_hK l_h ,l_h, l_hU ,l_h l_hD l_h l_h l_h ,l_h l_h ,l_h l_h ,l_h` l_h: ,l_h l_h ,l_hZ l_h ,l_hK l_h ,l_h l_h# ,l_hl& l_h* ,l_h, l_h@1 ,l_h1 l_h5 ,l_hl8 l_h; ,l_h< l_h? ,l_haA l_hF ,l_hH l_hoJ ,l_hK l_hM ,l_hN l_hQ ,l_hU l_hXY ,l_hZ l_h\ ,l_h?] l_hC_ ,l_h` l_hwb ,l_hc l_h5g ,l_hi l_hyk ,l_hl l_hko ,l_hr l_h+x ,l_hz l_h~ ,l_h l_ḧ́ ,l_he l_h ,l_hX l_h ,l_h l_h ,l_h| `l_h l_hg l_hC l_hM .641.6 (83l_h@N l_hLt l_h $ .#####..†...##.# #...##.#.# #..#†.#..#.l_h #....## #...##...#.#..# #...##...#.# # #..#..#..#.#l_hB  ##.##......###......# ##...##....## #..)...# #..$..####'####).##..#l_h  #..)..@...'..##..#.... #.$.l_h #......#....# { #.#..#......#......###### l_h7  .$.$.##......######'##  # ....#l_hk .# ##).)##  #..#..#..###.....##  #l_h .'....##[.).'..#.#..#  #.)#.#..##..#..#..##.#.#.#.# l_hׂ  ##....†###......))##..#.#..# _You start waiting.l_hђ F2.6 (1.0) l_h l_h m_h3m_h`m_hYm_h,m_hm_hVm_h,m_hm_him_h,m_hm_hz  There is an open door, spattered with blood here.  Things that are here:  m_h:a +0 whip; an orc skeletonm_hm_h _m_hm_hm_hz,m_hbm_hm_hm_hm_h6M _You now have 493 gold pieces (gained 8).m_hm_hm_h{m_hm_hm_h"m_h m_h m_hm_h?m_h]$ m_h*_You now have 507 gold pieces (gained 14).m_h3m_hmm_hm_h,m_hm_hm_h m_hC!m_h$N _You now have 523 gold pieces (gained 16).m_h&m_h&m_h'm_h)m_h+m_h2,m_hM-m_hf/m_h1,m_h'6m_h78m_hn9,m_h]:m_h<,m_h=m_hQN _You now have 542 gold pieces (gained 19).m_hUm_h]Um_h7Vm_h^m_hTa,m_hbm_h^im_hamm_hmm_h om_hyG _You hear a distant slurping noise.m_h&}3m_h}m_hg  There is an open door, spattered with blood here.  Things that are here:  a +0 whip; an orc skeletonm_him_hŋ _m_hPm_h\m_hÖ,m_hm_hm_hm_hm_h?m_hߧ@  There is an open door here.m_h0m_hѪ _m_hm_hlm_hq,m_h m_hm_h,m_h;m_hm_hv,m_hm_hm_hm_hm_hdm_hm_h,m_hm_h9m_h,m_hfm_hg  You see here a hobgoblin skeleton.m_hm_h5 _m_hi  You see here a ball python skeleton.m_h4m_h _m_hym_hE  There is a large open door here.m_hw5 _m_hm_hm_hm_h@+.#....#.....†..'.# #.### .#.#....#........#.# .... . .....#.#...{#......[.#.####.#### .....#.#....#........#.......... m_h.....†..†...+............)..#### .....#.#....#...########)####.. .....#.#....#..........#...##.# m_h######.#....##'#.....#.###))#.### ......)#....##.#@.##.#.# ##...... ............†..#..##.#.#####.### #.........†.####''##.m_h8...... #...........###.÷..###.#####.#### #........#####..÷...##.# #...## #........# #..#..#..#.#######...  m_h########## #...##...#.........#.  #...##...#########.#.  ###..#..#..#########.#.m_hE m_h N77.6 (35.0)m_hY m_h, [ _You sense a monster nearby.m_hי m_hd m_h` m_h H _No target in view!m_h m_h{ m_h m_h ,m_h oM##†..##+†..'.# #.###.....#.# .... ...m_h@ [.#.####.#####.#..J.##..........†..†................)..#####...########)####.. .....m_h #..........#...##.# ######.'#@....#.###))#.###)#....##.#..##.#.# ##...... ...†..#..##.#.#####.#### #.........†.####''##.............÷÷m_h VJ   jelly (wandering).#..#....##...#...##...#m_h !m_h ,0.0)m_hB +8.6 (1m_h m_h X _A jelly comes into view.m_h ######......†.#.#.##.....###....#.....÷..#.# #.####.+.#....#.....÷..'.# #.### .#.#....#........#.# .... .#.#....#......[.#.####.####m_h {.#.#..J.#........#...........†..†................)..####.#.#....#...########)####.. ......#.#....#..@.......#...##.# #######.#....##'#.....#.###))#.##  )#....##.#..##.#.# ##.....  ...†..#..##.#.#####.###  #m_h; H†.####''##............  #....###.÷..###.#####.#  #.#####..÷...##.# #...#  #........# #..#..#..#.#######.########## #...##...#.........#m_h| m_h_ n.JJm_h7 &9m_h( p _The jelly quivers.m_hټ )†#.....÷..#.# ....#.....÷..'.# #.### ....#........#.# .... ....#......[...J#.....†..†........)#...########) #..@....... m_h; ##'#.....#.###))  )#.#..##.#.#  †..#..#  †.####''#  ÷..  ÷...##.#   #..#..#.   m_hZ†#.....÷..#.# ....#.....÷..'.# #.### ....#........#.# .... ....#......[...J#.....†..†........)#...########) #..@....... ##'#.....#.###))  )#.#..##.#.#  †..#..#  †.####''#  ÷..  m_h`[}÷...##.#   #..#..#.   m_he4m_h8om_h_p\ _A jelly is nearby!m_hO#........%..# #.....†..#.# .'######......÷.#.#.##.....###....#.....÷..#.# #.###.+.#....#.....÷..'.# #.###.#.#....#........#.# .... .#.#....#......[.#.####.###.#.#...J#........#.........m_h.†...................)..###.#.#....#.@.########)####.. #......#.#....#..........#...##. ########.#....##'#.....#.###))#.# )#....##.#..##.#.# ##.... ...†..#..##.#.#####.## #†.####''##........... #....###.÷..###.#####.# #m_hG.#####..÷...##.# #. #........# #..#..#..#.#######.m_hm_hT.Jm_hr.80 _m_h՗m_hOn_hO%..# †..#.# #......÷.##....#.....÷..#.# #....#.....÷..'.# #....#........#.# .... #....#......[.##....#........#†......J............)#.@.#)#.........##'#.....#.###))  )#.#..##.#.#  †..#..##.#  †.####''#  ÷..  ÷...##.#   n_ha%..# †..#.# #......÷.##....#.....÷..#.# #....#.....÷..'.# #....#........#.# .... #....#......[.##....#........#†......J............)#.@.#)#.........##'#.....#.###))  )#.#..##.#.#  †..#..##.#  †.####''#  ÷..  n_hJe÷...##.#   n_hn_h_n_hn_h  #.%..# #.....†..#.# .'.#########......÷.#.#.##.###....#.....÷..#.# #..+.#....#.....÷..'.# #..#.#....#.#.# .....#.#....#......[.#.####..#.#....#.#n_h .†......J.)...#.#....#@..##)#### +#......#.#....#.#...##.  #.#....##'#.....#.###))#. ......)#....##.#..##.#.# ## .†..#..##.#.#####. #.†.####''## #n_hA c.###.÷..###.#####. #.#####..÷...##.# # #.# #..#..#..#.# _A jelly is nearby!n_h:n_h.=1n_h"n_h%< _The jelly hits you but does no damage.n_h'  You hit the jelly. Your hands burn! The acid corrodes you!The jelly is lightly wounded.n_hR(4- 6 2.9 (1.3-4 war axen_h('Corr (-4) n_h7n_h:Z _You block the jelly's attack. The jelly hits you but does no damage.n_h_x  You hit the jelly. Your hands burn! The acid corrodes you!The jelly is moderately wounded.43------24.3 (1.48(-8n_hYn_hM _The jelly hits you. You are splashed with acid! The acid corrodes you!n_h   You slash the jelly! Your hands burn!  The jelly is severely wounded.n_hM-----=5.7n_h@n_hR _The jelly barely misses you.n_h] .%..# †..#.# ######......÷.#....#.....÷..#.# #....#.....÷..'.# #....#........#.# #....#......[..#....#........†......J............)#@..#)n_h^ #........  ##'#.....#.###))  ).#..##.#.#  †..#..#  †.####  ÷  ÷   n_h %..# †..#.# ######......÷.#....#.....÷..#.# #....#.....÷..'.# n_h ]#....#........#.# #....#......[..#....#........†......J............)#@..#)#........  n_h ##'#.....#.###))  )n_h' .#..##.#.#  †..#..# n_ht  †.####  ÷  ÷   n_h n_h n_h n_h \ _A jelly is nearby!n_hZ  You hit the jelly. Your hands burn!  The jelly is almost dead.n_h[ l39---7.0 (1.3n_hj n_hm y _The jelly hits you but does no damage. The jelly barely misses you.n_h} %..# †..#.# ######......÷.#....#.....÷..#.# #....#.....÷..'.# #....#........#.# n_hI~ #....#......[..#....#........†......J............)#@..#)#........  ##'#.....#.###))  ).#..##.#.#  †..#..#  †.#### n_hL X ÷  ÷   n_h z%..# †..#.# ######......÷.#....#.....÷..#.# #....#.....÷..'.# #....#........#.# #....#......[..#....#........†......J............)#@..#)#........  ##'#.....#.###))  ).#..##.#.#  †..#..#  †.####  ÷  ÷   n_h# n_hx$ 7-n_h|- n_h0 \ _A jelly is nearby!n_h %..# †..#.# ######......÷.#....#.....÷..#.# #....#.....÷..'.# #....#........#.# #....#......[..#....#........†......J............)#@..#)#........  ##'#.....#.###))  ).#..##.#.#  †..#..#  †.####  ÷  ÷   n_hQ:%..# †..#.# ######......÷.#....#.....÷..#.# #....#.....÷..'.# #....#........#.# #....#......[..#....#........†......J............)n_h:#@..#)#........  ##'#.....#.###))  ).#..##.#.#  †..#..#  †.####  n_h{;7÷  ÷   o_ho_ho_ho_h,2  The jelly is almost dead. _The jelly hits you but does no damage. The jelly barely misses you. _A jelly is nearby! _A jelly is nearby!  You hit the jelly. Your hands burn!  The jelly is almost dead.26-------8.3o_h95o_h6E _The jelly hits you. You are splashed with acid!o_hCo_h%..# o_h†..#.# o_h######......÷.o_hb#....#.....÷..#.# o_h#....#.....÷..'.# o_h#....#........#.# o_h#....#......[.o_hL.#....#........o_hD†......J............)o_h#@..#o_h1 )o_h~#........ o_h o_h##'#.....#.###)) o_h o_h;)o_hl.#..##.#.# o_h o_h†..#..# o_h7 †.####  ÷  o_h:÷   o_hs.%..# †..#.# ######......÷.#....#.....÷..#.# #....#.....÷..'.# #....#........#.# #....#......[..#....#........†......J............)#@..#)#........  o_hvL##'#.....#.###))  ).#..##.#.#  †..#..#  †.####  ÷  ÷   o_hTo_ho_hHo_h8 _A jelly is nearby!o_hQo_h^ _You are too injured to fight recklessly!o_h&\%..# †..#.# ######......÷.#....#.....÷..#.# #....#.....÷..'.# #....#........#.# #....#......[..#....#........†......J............)#@..#)#........  ##'#.....#.###)) o_hT' ).#..##.#.#  †..#..#  †.####  ÷  ÷   o_h%..# †..#.# ######......÷.#....#.....÷..#.# #....#.....÷..'.# #....#........#.# #....#......[..#....#........†......J............)#@..#)#........  ##'#.....#.###))  o_h).#..##.#.#  †..#..#  †.####  ÷  ÷   o_h<3o_ho_h _A jelly is nearby!o_ho_h^ _You are too injured to fight recklessly!o_h~%..# †..#.# ######......÷.#....#.....÷..#.# #....#.....÷..'.# #....#........#.# #....#......[..#....#........o_h†......J............)#@..#)#........  ##'#.....#.###))  ).#..##.#.#  †..#..#  †.####  o_hM÷  ÷   o_hdG%..# †..#.# ######......÷.#....#.....÷..#.# #....#.....÷..'.# #....#........#.# #....#......[..#....#........†......J............)#@..#)o_hH#........  ##'#.....#.###))  ).#..##.#.#  †..#..#  †.####  ÷  ÷   o_hTo_hfUo_hC_o_hmm _A jelly is nearby!o_hyo_hm}p _A jelly is nearby!You are too injured to fight recklessly!A jelly is nearby!You are too injured to fight recklessly!A jelly is nearby!You are too injured to fight recklessly!o_hE@%..# †..#.# ######......÷.#....#.....÷..#.# #....#.....÷..'.# #....#........#.# #....#......[..#....#........†......J............)#@..#)#........  ##'#.....#.###))  ).#..##.#.#  o_h@†..#..#  †.####  ÷  ÷   o_h %..# †..#.# ######......÷.#....#.....÷..#.# #....#.....÷..'.# o_h: T#....#........#.# #....#......[..#....#........†......J............)#@..#)#........ o_h` } ##'#.....#.###)) o_h  ).#..##.#.#  o_h †..#..#  †.####  ÷  ÷  o_h o_h o_h5 o_h? o_hv |You are too injured to fight recklessly!A jelly is nearby!You are too injured to fight recklessly!A jelly is nearby!You are too injured to fight recklessly!A jelly is nearby!o_h o_hK o_h |A jelly is nearby!You are too injured to fight recklessly!o_h A jelly is nearby!You are too injured to fight recklessly!A jelly is nearby!o_h /You are too injured to fight recklessly!o_h> 3o_h o_h ZYou are too injured to fight recklessly!A jelly is nearby!You are too injured to fight recklessly!A jelly is nearby!You are too injured to fight recklessly!Unknown command.o_hʇ %..# †..#.# ######......÷.#....#.....÷..#.# #....#.....÷..'.# o_hY q#....#........#.# #....#......[..#....#........†......J............)#@..#)#........  ##'#.....#.###))  ).#..##.#.#  †..#..#  †.####  ÷  ÷   o_h o_h#%..# †..#.# ######......÷.#....#.....÷..#.# #....#.....÷..'.# o_h$#....#........#.# #....#......[..#....#........†......J............)#@..#)#........  ##'#.....#.###))  ).#..##.#.#  o_h%†..#..#  †.####  ÷  ÷  o_hL% o_h2o_h2o_h=o_h? o_h@@N_A jelly is nearby!p_h3p_h:Qp_hbt _You are too injured to fight recklessly!p_hecp_hnp_h2qA jelly is nearby!You are too injured to fight recklessly!Unknown command.p_hqA jelly is nearby!You are too injured to fight recklessly!Unknown command.p_hH-p_h-p_h7p_h9You are too injured to fight recklessly!Unknown command.A jelly is nearby!p_h:You are too injured to fight recklessly!Unknown command.You are too injured to fight recklessly!p_h7p_h͞p_h/p_hvp_h p_h.p_hr"_Unknown command.p_hp_h3p_hp_h^ _You are too injured to fight recklessly!p_hRp_hSp_hap_hr%..# †..#.# ######......÷.#....#.....÷..#.# #....#.....÷..'.# #....#........#.# #....#......[..#....#........†......J............)#@..#)#........  ##'#.....#.###))  ).#..##.#.# p_h=t{ †..#..#  †.####  ÷  ÷   _You are too injured to fight recklessly!Unknown command.You are too injured to fight recklessly!Unknown command.  You hit the jelly but do no damage. Your hands burn! The acid corrodes you!  The jelly is almost dead.p_hIJ}%..# †..#.# p_hJf######......÷.#....#.....÷..#.# #....#.....÷..'.# #....#........#.# #....#......[..#....#........†......J............)#@..#p_hK)#........  ##'#.....#.###))  )p_hK.#..##.#.#  †..#..#  †.####  ÷  ÷   p_hXT  The jelly hits you. You are splashed with acid!p_h0Z]15----------9.6p_hHcp_heV _* * * LOW HITPOINT WARNING * * *p_hU  You slash the jelly!. 390.9 _You kill the jelly!p_h_p_hk _Your Evocations skill increases to level 2!p_h  #....# ####.....#.# # ###........%..# #.#.# .'#######......÷.#.#.##...###....#.....÷..#.# #..+.#....#.....÷..'.# #.#.#.#....#........#.# ....#.#....#[.#.####.#.#.#....##........÷......@............)..# ...#.#....#...########)#### #+#......#.#....#..........#...##########.#....##'#.....#.###))# )#....##.#..##.#.# ##.. ......†..#..##.#.##### #.........÷.####''##.........p_hL  #...........###.÷..###.##### #.#####..÷...##.# #.p_h A-1p_hm 0 _p_hM p_h p_h h...# #.....#.####  #....# ####.....#.# #  ###........%..# #.....÷..#.# .'  #######......÷.#.#.##.  .###....#.....÷..#.# #.  .+.#....#.....÷..'.# #  .#.#....#........#.# ..  .#.#....#......[.#.####  .#.#...@#........#......  .÷...................)..  ...#.#....#...########)#p_h d#+#......#.#....#..........#...########.#....##'#.....#.###)) ......)#....##.#..##.#.#  ............÷..#..##.#.##### #.........÷.####''##....... #....###.÷..###.#####p_hm p_h ]6------2p_hV p_h Ip_h' np_h 7=p_h ,p_h p_h ,p_h p_h ,p_hn p_h< p_h !8p_h 2=p_h p_h- p_hZ p_h p_h p_h p_h ,p_h I9=p_h. p_h p_h p_h^ p_h p_h= p_h p_h ,p_h p_hc p_h M20=p_hp p_h ,p_h p_h,p_hp_h6p_hB1=p_hp_h ,p_h p_h,p_hp_hp_hp_hp_hp_hFL2=p_hp_h"p_h^p_hp_hY!,p_hQ$p_h/%p_h%:23p_h='p_hL*,p_h/p_hx7p_hy8S4=p_h9p_h;,p_h=p_hF5=p_hq_h,q_h$q_h,q_h q_hq_hK2=q_hZq_h,q_hq_h,q_hq_h1,q_hq_h q_hhS3=q_hޟq_h2,q_hq_h@,q_hݧq_h4q_h}K4=q_hq_h,q_hq_he,q_hq_h_,q_hq_h}q_hۺL5=q_hq_hyBq_hQq_hq_hq_hq_h K6=q_hq_hr,q_h)q_h,q_hq_h 97q_hmq_hNq_h,q_hq_hF,q_hq_h,q_hq_hVq_hS8=q_hq_h,q_h}q_hq_hq_h]q_h)q_hK9=q_hBq_h_Xq_h,q_h,q_hq_hN40=q_h q_h>,q_hq_h,q_h4q_hm1=q_hO,q_hq_h=q_hgq_hq_h ,q_h!q_h.&w2=q_h8'q_h!),q_h+q_hn+q_h,q_h /q_h`/U3=q_h0q_hw3,q_h4q_hF6q_hx6q_h7q_h9,q_hs:q_h;q_h;%4q_h<q_h=q_h=q_hABq_hBq_hEq_hcEK5=q_hrHq_hH,q_hJq_hCL,q_hLq_hNk6=q_hOq_h`Q,q_hRq_hU,q_hUq_h0ZBq_h\a7=q_h]q_heC99.9 (61q_h(pq_h{j _Key pressed, stopping explore.q_h|q_h ^ _No target in view!q_hIq_hR P _q_h 8=q_h Bq_h ,q_h q_h ,q_h q_h  q_hB K9=q_h  q_h ,q_h q_h q_ha q_h q_h q_hB V50=q_h q_h ,q_h q_ha ,q_h q_hN ,q_h$ Q1q_h% q_h' ,q_h( q_h* ,q_h_, q_h. q_h. #2q_h. (=q_h0 q_h83 q_hu3 q_h4 q_hn7 q_h7 q_h8 q_h < ,q_hG= q_h1@ q_hs@ U3=q_hA q_hD ,q_hF q_hH ,q_hJ q_htM q_hM D4=q_hO q_hR ,q_hS q_hV ,q_hW q_h ^ ,q_h5_ q_hb 95q_h[b 2=q_hc q_h]f ,q_h'h q_h,k ,q_hl q_ho q_hp D6=q_hq q_hV 1 _HP restored.q_h 3q_h q_h q_h% ,q_h q_hړ q_hߖ ,q_h q_h' q_hp q_hğ 2=q_h q_h q_h q_hI q_h q_h q_h Bq_h q_h ,q_h" q_hӾ q_h Bq_hV q_h ,q_h? q_hK q_h ,q_h q_h q_h ,q_h q_hm q_h ,q_h q_h" q_h_ q_h q_h q_h ########.#.# #.#  ...#.###########.#########....................... ##.###.#######.#####... +.###+## #.# #... q_h +#+#....))#.##...# #.#####†.. .#.#.##...######...##... .#.#.##........#...##.... .....####.#.....@.....#...##843.9 (44 ..######.....#...##... ...# #.....#.####..... .....# ####.....#.# #..... ........%..# #.....÷..#.# .'..... .....#########......÷.#.#.##.....q_h5  ......###....#.....÷..#.# #.#### ......+.#....#.....÷..'.# #.### ......#.#....#........#.# ....q_h q_h q_h j _Key pressed, stopping explore.q_h q_h q_h H _No target in view!q_h$ 3q_h% q_h3 q_h5 q_hd9 : _q_hG; q_h.> ,q_h? q_hB q_hE q_hE q_hF q_hJ q_h^M ,q_hOO q_hS q_hU ,q_hX q_h][ q_h` ,q_hi` q_hqe q_hUg q_hg q_hi q_ho @  There is an open door here.q_hRt q_ht  _q_h$x q_h{ q_h~ ,q_hҀ q_h q_h ,q_h q_h q_h ,q_h* q_hN q_hP .# #.....#.####.......# #.### .# ####.....#.# #.......# #.#.. .# #.....÷..#.# .'# #.#.# ##q_h0 ^.÷.#.#.##.......# #.#.# ...#.....÷..#.# #.####.... #.#<# ...#.....÷..'.# #.### ...#.#.####........#.# .... .... #.. #......[.#.####.####. #........#...@....... 54.9 (11.....)..####[ #######...########)####.. #q_hd G...#...##.# .. #.######'#.....#.###))#.###...#.###.#..##.#.# ##.......#.#.#.## q_h ÷..#..##.#.#####.####.#.#.#.##  .÷.####''##..............#.#.#[##q_h m ###.÷..###.#####.####.#.#.#...q_h E q_h q_h %5.9 (12q_h q_hZ # _Found a robe.q_h%  _No target in view!q_hݝ 3q_hګ f _q_h۱ ,q_h ,q_h q_h q_hɽ q_h q_hQ q_h q_h, ,q_h q_h q_h: Bq_h q_h' ,q_h q_h= q_h ,q_h q_h G _You hear a distant slurping noise.q_h 3q_h q_hr G _You hear a distant slurping noise.q_h3q_hq_hq_hq_h.q_h% q_h q_hq_hq_h+q_h"q_h7q_hlq_hpq_hq_h$,q_hY&q_h>/q_h3,q_h7q_h:q_hC>,q_h~?q_hAq_hNDq_hDq_hEq_hBHq_hJ,q_hKq_hNq_hP,q_h0Tq_hYq_h]q_h]q_h_q_haq_h#d,q_heq_hgq_hiq_hiq_hkq_hlq_hn,q_hoq_hZtq_hv,q_hwq_h3yq_h{,q_h|q_h~q_hq_hq_hӁq_hq_hq_h0q_hq_hq_hd,q_hGq_h$......# #.###.# #.#.#  .......# #.#...# #.#.#  .q_h,......# #.#.### #.#.#  .......####.#.# #.#.#  .####.....#.#<# #.#.#  .####...#.#.#######.#.#  .#.......#.#.#  q_h..####...#########.#.#.#  ................@.#.#.#  82.9 (27####[..###########.#.#  q_h/##......##.......?....#  ##.##...##.##########.#  )#.###...#.#....#...#.#  ....#.#.#.##.#.#.#.#  #.####.#.#.#.##.#.#.#.#  .......#.#.#[##.#.#.#.#  #.####.#.#.#....#.#.#.#  q_h9q_hq_hsj _Key pressed, stopping explore.q_hq_hq_hlH _No target in view!r_hr_hr_hr_h?r_h: _r_h7r_hr_hr_hr_h*r_hr_h/,r_hr_hVr_hr_hr_hLr_hxr_hS,r_hr_hr_h,r_hr_hr_h,r_hr_hr_h,r_hJ r_hBr_h,r_hr_hr_h,r_h r_h%r_hc),r_h+r_h1r_h3,r_h5r_h=r_h?,r_hBr_hGr_h%K,r_hLr_hfQr_hU,r_hWr_h ....#.# #......# ######......# ..# ......## #..............J..####........%..r_h{ ..≈≈≈@.......###.≈≈≈≈≈.#.###r_h .≈≈_≈≈.....+.###.≈≈.≈≈.#.........#.##..≈≈.≈≈.#.#.#r_h .≈≈.≈≈.#..#.#.≈...≈.#...÷.≈?ß.≈.#...#.#r_hx _...##'#......#.# _An endoplasm is nearby!r_h r_hW .=8r_h r_hB  r_ht :_The endoplasm hits you but does no damage.r_h X )) #.....##  #......# r_h  #......#  ##......#  ........#  ........##  ......J..####..%r_h  ....≈≈≈@....... ...≈≈≈≈≈.#..... #..≈≈_≈≈....... ##.≈≈.≈≈.#..... #..≈≈.≈≈.#..... ...≈≈.≈≈.#.....r_h g ...≈...≈.#.........÷ ...≈?ß.≈.#.....r_h _ )) #.....##  #......#  #......#  r_hq ##......#  ........#  ........##  ......J..####..% ....≈≈≈@....... ...≈≈≈≈≈.#..... r_h #..≈≈_≈≈....... ##.≈≈.≈≈.#..... #..≈≈.≈≈.#..... r_h ...≈≈.≈≈.#..... r_hF `...≈...≈.#.........÷ ...≈?ß.≈.#.....r_hp' r_h' r_ho3 r_h:C #  _An endoplasm is nearby!You hit the endoplasm.  The endoplasm is severely wounded.40.2 (1.3r_hL r_hQ 7 _You block the endoplasm's attack.r_hC . ))r_h  #.....##  #......#  #......#  ##......#  ........#  ........##  ......J..####..% ....≈≈≈@....... r_h ...≈≈≈≈≈.#..... #..≈≈_≈≈....... ##.≈≈.≈≈.#..... #..≈≈.≈≈.#..... ...≈≈.≈≈.#..... ...≈...≈.#.........÷ ...≈?ß.≈.#.....r_hT )) #.....##  #......#  #......#  ##......#  ........#  ........##  ......J..####..% ....≈≈≈@....... ...≈≈≈≈≈.#..... #..≈≈_≈≈....... ##.≈≈.≈≈.#..... #..≈≈.≈≈.#..... ...≈≈.≈≈.#..... ...≈...≈.#.........÷ ...≈?ß.≈.#.....r_h2r_hr_hջr_ha _An endoplasm is nearby!r_h=  You slash the endoplasm!r_h i.r_hR(1.5r_hr_hM _You kill the endoplasm!s_h^s_hcBs_hds_hg,s_h qns_h#ts_hv,s_hIxs_h{s_hL}s_h}s_h~s_hs_h,s_hs_hBs_hs_hs_hY,s_hs_hTs_h........## #....................####..%......≈≈≈.....J.....###....≈≈≈≈≈.#.........## #..≈≈_≈≈...+.# ##.≈≈.≈≈.##.# ##..≈≈.≈≈.#.#.#s_hգ #...≈≈.≈≈.#...#.# #...≈.@.≈.#.........÷..- #...≈?ß.≈.#.........#.# #.........##'#......#.#.........####.########.##.#....#####.........)# #....................J   jelly (wandering) ###....#########....... #....# #....... #.... #.......s_hx 50.5 (9.0  A jelly comes into view.s_h~u.JJs_h-1.5 (10.0)  _The jelly quivers.s_hNss_hts_hus_hs_hR _No reachable target in view!s_hQ   ...........####% ......≈≈≈...... ....≈≈≈≈≈.#. #..≈≈_≈≈...s_h ##.≈≈.≈≈.# ##..≈≈.≈≈.# #...≈≈.≈≈.# #...≈.@.≈.#÷ #...≈?ß.≈.# #.........# .........### ##.#....##) #.......s_h ^ ###....# #....#  #.... s_hԍ   ...........####% ......≈≈≈...... ....≈≈≈≈≈.#. #..≈≈_≈≈... ##.≈≈.≈≈.# ##..≈≈.≈≈.# #...≈≈.≈≈.# #...≈.@.≈.#÷ #...≈?ß.≈.# #.........# .........### ##.#....##) #....... ###....# #....#  #.... s_hj4s_hs_hC\ _A jelly is nearby!s_h4s_hs_heR _No reachable target in view!s_hL.<   ...........####% ......≈≈≈...... ....≈≈≈≈≈.#. #..≈≈_≈≈... ##.≈≈.≈≈.# ##..≈≈.≈≈.# #...≈≈.≈≈.# #...≈.@.≈.#s_h./÷ #...≈?ß.≈.# #.........# .........### ##.#....##) #....... ###....# #....#  #.... s_h   ...........####% ......≈≈≈...... s_h0....≈≈≈≈≈.#. #..≈≈_≈≈... ##.≈≈.≈≈.# ##..≈≈.≈≈.# #...≈≈.≈≈.# #...≈.@.≈.#÷ s_hT#...≈?ß.≈.# #.........# .........### s_h##.#....##) #....... ###....# #....#  #.... s_h _A jelly is nearby!s_h s_hs_hմs_hзR _No reachable target in view!s_hE   ...........####% ......≈≈≈...... ....≈≈≈≈≈.#. #..≈≈_≈≈... ##.≈≈.≈≈.# ##..≈≈.≈≈.# #...≈≈.≈≈.# #...≈.@.≈.#÷ #...≈?ß.≈.# #.........# .........###s_hp ##.#....##) #....... ###....# #....#  #.... s_hij    ...........####% ......≈≈≈...... ....≈≈≈≈≈.#. #..≈≈_≈≈... ##.≈≈.≈≈.# ##..≈≈.≈≈.# #...≈≈.≈≈.# #...≈.@.≈.#÷ #...≈?ß.≈.# #.........# .........### ##.#....##) #....... ###....# #....#  #.... s_h{ Js_h| _No reachable target in view!A jelly is nearby!No reachable target in view!A jelly is nearby!s_h| iNo reachable target in view!A jelly is nearby!s_hJ %   ...........####% ......≈≈≈...... ....≈≈≈≈≈.#. #..≈≈_≈≈... ##.≈≈.≈≈.# ##..≈≈.≈≈.# #...≈≈.≈≈.# #...≈.@.≈.#÷ #...≈?ß.≈.# #.........# .........### ##.#....##) #....... ###....# #....#  #.... s_h    ...........####% ......≈≈≈...... ....≈≈≈≈≈.#. #..≈≈_≈≈... ##.≈≈.≈≈.# ##..≈≈.≈≈.# #...≈≈.≈≈.# #...≈.@.≈.#÷ #...≈?ß.≈.# #.........# .........### ##.#....##) #....... ###....# #....#  #.... s_he s_h s_h: s_hG) A jelly is nearby!No reachable target in view!A jelly is nearby!No reachable target in view!A jelly is nearby!s_h8* s_h04 s_h45 No reachable target in view!A jelly is nearby!No reachable target in view!A jelly is nearby!No reachable target in view!s_h 4s_h s_h' A jelly is nearby!No reachable target in view!A jelly is nearby!No reachable target in view!Unknown command.t_hJ3 ...####   ......≈≈≈.....###   .≈≈.#.J.......   #..≈≈_≈≈....+.   ##.≈≈.≈≈.#.#.  .≈≈.≈≈.#.#.  t_hK #...≈≈.≈≈.#.#.   #...≈...≈.#.÷.   #...≈@ß.≈.#.#   #.........##'#......#.  ...####.########.  ###.####.........)   #............   ###....#########   #....# #  t_hM #....# #   #..  #t_h3Ot_h[\.J2.0) _t_hin _You see here a scroll of identify.t_hft_hn`J.3t_ht_h: _q - 3 scrolls of identify (gained 1)u_hoh ......≈≈≈...........#### ....≈≈≈≈≈.#... #..≈≈_≈≈.J...+. ##.≈≈.≈≈.#..#.# ##..≈≈.≈≈.#.#.# #...≈≈.≈≈.#.#.# #...≈...≈.#.÷. #...≈.ß.≈.#.#.# #.....@...##'##.# ....####.########.# u_hp###.#....#####.........)# #............. ###....######### #....# #. #....# #. #....# #. ########u_hru_h7zV.Ju_hz&4u_hku_h{u_h#......≈≈≈.#....≈≈≈≈≈.#..###.#..≈≈_≈≈...+.#.u_hk##.≈≈.≈≈J#.#.#.##..≈≈.≈≈.#.#.#.#...≈≈.≈≈.#.#.#.#...≈...≈.#.÷.#...≈.ß.≈.#.#.#.#.##'#......#.#..####.#.#.###.#....#####.)#.#........###....##.u_h\=#....# #.#....# #.#....# #.#u_hu_h U.Ju_hR<5u_h6u_h ......≈≈≈.#....≈≈≈≈≈.#..###.#..≈≈_≈≈...+.#.##.≈≈.≈≈.#.#.#.##..≈≈.≈J.#.#.#.#...≈≈.≈≈.#.#.#.#...≈...≈.#.÷.#...≈.ß.≈.#.#.#.#.##'#......#.#..####.#.#.u_h;###.#....#####.)#.#.......###....#.#....# #.#....# #.##....# #.##u_hu_hJN≈Ju_h&6u_hu_h!v_hn) ...........####........%...≈≈≈.....##....≈≈≈≈≈.#..### #..≈≈_≈≈...+.# ##.≈≈.≈≈.#.#.# ##..≈≈.≈≈.#.#.# #...≈≈.≈J.#.#.# #...≈...≈.#.÷. #...≈.ß@≈.#...#.# #...##'#......#.# ..........####.########.####.#....#####)# #..............###....######### #....# #. _hA*40m#....# #.#....# #........v_h*v_h 3R≈Jv_h3&7v_h:v_h!<v_h !  You slash the jelly! Your hands burn!  The jelly is moderately wounded.v_h!U3--==v_h "8.8 (1.3v_hk*v_h%-y _The jelly hits you but does no damage. The jelly barely misses you.v_h;  You barely miss the jelly.The jelly is moderately wounded.v_h; 1-60.1v_hC v_hF 3 _You block the jelly's attack.v_hF  You slash the jelly! Your hands burn!  The jelly is heavily wounded.--=1.4v_h1N v_hO 3 _You block the jelly's attack.v_hS6   You hit the jelly. Your hands burn!  The jelly is severely wounded.1--2.7v_h> _The jelly hits you but does no damage. The jelly closely misses you.w_h_  You slash the jelly! Your hands burn!  The jelly is almost dead.w_h 0-=4.0 _The jelly hits you but does no damage.w_hK9  You slash the jelly!w_hjNi.w_hSA149-5.3w_h.Zw_h`I _You kill the jelly!w_hE7M ## ......####........%.......≈≈≈.....#####....≈≈≈≈≈.#.##..≈≈_≈≈..+ ###≈.≈#.#.÷..≈.ß.≈.#... #..##'#................####.########.#.#....w_hU--60w_h5w_h;w_h`w_hJaw_h#bw_he,w_h'iw2=w_hiw_hl,w_h&ow_h3=4=w_hw_h5=w_hMXw_hw_h<w_hrw_h7 - w_hQ_You start resting.w_hO0815.0)w_hƤw_h1S6=2.3 (16w_hw_h" _HP restored.w_h7 3w_hA w_h w_hL w_h w_h Xw_h w_h w_h   ≈≈≈...##   ....≈≈≈≈≈.#..# w_h6   #..≈≈_≈≈...........+   ##.≈≈.≈≈.#...#   ##..≈≈.≈≈.#...#   #...≈≈.≈≈.#...#  w_h  #...≈...≈.#...÷   #...≈.ß.≈.#...#  w_hȘ e #...@.....##'#......#  h..........####.########  ###.#....#####........ w_h  #...................   ###....#########....  w_h] . #....# #h   hound (asleep)   #....# #   #....# #w_h     ######w_hЛ 14.3 (2.0)w_h f.hhw_h_ +5.3 (3w_h w_h X _A hound comes into view.x_hh  ....≈≈≈≈≈.#. #..≈≈_≈≈... x_h##.≈≈.≈≈.# ##..≈≈.≈≈.# #...≈≈.≈≈.# #...≈...≈.#÷ #...≈.ß.≈.# #...@.....# .h.........### x_hA####.#....## #........ ###....###x_h,m #....#  #....#  #....# x_hq  ....≈≈≈≈≈.#. #..≈≈_≈≈... ##.≈≈.≈≈.# ##..≈≈.≈≈.# #...≈≈.≈≈.# #...≈...≈.#÷ #...≈.ß.≈.# #...@.....# .h.........### ####.#....## #........ ###....### #....#  #....#  #....# x_hJ{%   ......≈≈≈.  ....≈≈≈≈≈.#.  #..≈≈_≈≈.  ##.≈≈.≈≈.#.x_h{7  ##..≈≈.≈≈.#.  #...≈≈.≈≈.#.  #...≈...≈.#.  #...≈.ß.≈.#.  #.##'#...... .h.####. #.#....#####x_h|  #.  ###....#########  #....# #  #....# #x_h|  #....# #  _A hound is nearby!x_h}x_h}x_h̆..h=6.3 (1 _x_hx_h/x_h6  ....≈≈≈≈≈.# #..≈≈_≈≈.. ##.≈≈.≈≈.# ##..≈≈.≈≈.# #...≈≈.≈≈.# #...≈...≈.# #...≈.ß.≈.# #..@......# ....h.......### #####.#....## #........ ###....### #....#  #....#  #....# x_h!  ....≈≈≈≈≈.# #..≈≈_≈≈.. ##.≈≈.≈≈.#x_h!! ##..≈≈.≈≈.# #...≈≈.≈≈.# #...≈...≈.# #...≈.ß.≈.# #..@......#x_h" ....h.......### #####.#....## #........ ###....### #....# x_h|" #....#  #....# x_h(x_hM)x_h.x_h7}   ......≈≈≈. x_h8 ....≈≈≈≈≈.#  #..≈≈_≈≈  ##.≈≈.≈≈.#  ##..≈≈.≈≈.#  #...≈≈.≈≈.# x_h8 #...≈...≈.#  #...≈.ß.≈.#  #.##'# .h.####. #.#....##### x_h8 #.........  ###....######### x_h9 #....# #  #....#x_hB9~ #  #....#x_hm9 #  _A hound is nearby!x_h9x_h:x_h7A:h.x_h B-7 _x_hGx_hmIx_h  ....≈≈≈≈≈. #..≈≈_≈≈. ##.≈≈.≈≈. ##..≈≈.≈≈. #...≈≈.≈≈. #...≈...≈. #...≈.ß.≈. #h@....... .............## ######.#....## #......... ###....### #....#  #....#  #....# x_h9\  ....≈≈≈≈≈. #..≈≈_≈≈. ##.≈≈.≈≈. ##..≈≈.≈≈. #...≈≈.≈≈. #...≈...≈.x_h\ #...≈.ß.≈. #h@....... .............## ######.#....## #......... ###....### #....#  #....#  #....# x_hcx_h>dx_h$ix_h(v  _A hound is nearby!You slash the hound!  The hound is severely wounded.x_h(wd4-==8.6 (1.3x_h{x_h~H _You block the hound's attack. The hound bites you.x_hd9  You slash the hound!x_hDie.x_hn> 5-x_hol57-9.9 _You kill the hound!x_hsx_huk _Your Evocations skill increases to level 3!x_h N-x_h x_hD  x_h :_No target in view!x_hx[ x_h_\ x_hla x_h d H _No target in view!x_h x_h x_h f _x_h 6=x_h x_h ,x_h\ x_h% x_h ,x_h x_h x_h x_hP x_h x_hX x_h# x_h] 9=x_h x_h2 x_h ,x_h x_h x_hx_hxXx_hx_hnBx_h$x_h(Xx_hJx_h[K,x_hKx_h7Px_hIS    #####   #.#< x_hS3 #..  #.#  #@#-5028.9 (39.0)  #.#  #.##x_hS#  #.#  #.# #.# x_h T  #.#   #.# #+#x_h8T #.# #.....## .....x_hWx_h*X?-9.9 (40x_hB[x_h^9 _Found a stone staircase leading up.y_hy_hy_hy_hH _No target in view!y_hZy_h3y_hy_h.y_hb _y_hvy_hy_hvy_hy_hSy_hU   y_hr #####  #.#<####### #.........# #.#@#####. y_h{#.#.....# #.#####.#  #.# y_h}### #.# {..y_h{ #.# ... y_h#.# ## #.#  +y_hOy #.# ##+#+#y_h;233.0)y_hy_h-y_h[ _You sense a monster nearby.y_hm,Qy_h1y_h2,y_h3y_h5y_hD5y_h~5y_h7y_h8,y_hP9y_h:y_h^;y_h;y_h <y_h=y_h>,y_hOny_hPy_h[R,y_hRy_hoTy_hU,y_hVy_hXy_hy`8 #.#.....## #.#####.#.# # y_h`#.# #.#.## ######## #.# #.#S......... #.# #.#>......... #.# #.#.###.....y_h a #.# #.#.# +..... y_hLav#.# ###.#.# ##+#+#....)[39;49m #.# #...@.## ...........#y_hwa #.# #......# ...........# y_ha#.# #......# ........#### #.###......# ............y_ha #..........# ......... y_ha#..........## #......S   ball python (constriction, asleep) y_h)b#...........####........% #......≈≈≈...........#### y_hRbN#.....≈≈≈≈≈.#.........###y_h>g 45.9 (12.0)  A ball python comes into view.Found a stone staircase leading down.y_hnk.SS)y_h|n,6.9 (13y_hty_hN #.#.#####.#.#.#.....#.# #.#.#####.#.# #.y_hƒ#.# #.#.## #########.# #.#.. .#.# #.#S. ....#.# #.#.# ##.....##.# #.#.# +......#.# ###.#@# ##+#+#....))#.# #.....## .y_h=#.#.# #......# ...#.#.# #......# .#####.#### .#.# ....#.## #.y_hie.#.....####..%.#.y_hN....## _The ball python hisses angrily.y_hy_hT>Sy_h07.0) y_hy_hy_h|T'  #.#  #.#  #.# #.#.##  #.# #.#..  #.# #.#>.  #.# #.#S#  #.# #.#.#  #.# ###.#@# )) #.# #.....##  #.# #......#  #.# #......#  #.###......#  #..........#  #..........##  #...........%y_hj  #.#  #.#  #.# #.#.##  #.# #.#..  #.# #.#>.  y_hW#.# #.#S#  #.# #.#.#  #.# ###.#@# )) #.# #.....##  #.# #......#  #.# #......#  #.###......#  y_h%#..........#  #..........##  #...........%y_h?y_hy_hy_hm ........#.####....####.#.# ### ########...>..........y_hS##.....#  +......###.#.# ##+#+#....))#.....##......#... #......########.. ....## ......####........%. _A ball python is nearby!y_h@  The ball python bites you but does no damage.  The ball python barely misses you.y_h&.=8y_hy_hbC _The ball python bites you but does no damage.y_h{   #.#  #.# y_h #.#  #.# #.#.###  #.# #.#...  #.# #.#>.  #.# #.#S#  #.# #.#@#  #.# ###.#.# y_hY)) #.# #.....##  #.# #......#  #.# #......#  y_hVH#.###......#  #..........#  #..........## y_h+ %y_h^    #.#  #.#  #.#  #.# #.#.###  #.# #.#...  #.# #.#>.  y_h^ ~#.# #.#S#  #.# #.#@#  #.# ###.#.# )) #.# #.....##  #.# #......#  #.# #......#  #.###......#  y_h_ #..........#  #..........##  %y_hf y_hg y_hm y_hȄ _A ball python is nearby!You slash the ball python!y_hk g†y_h“ 850.3 (1.4 _You kill the ball python!y_h 3y_h{ y_h y_h By_h  You see here a ball python corpse. _y_h! R  There is a stone staircase leading down here.y_h # y_h#  _y_h# y_h * y_hp+ ,y_h+ y_h . y_hJ/ ,y_h/ y_h1 y_h3 ,y_h 4 y_hk5 y_h#7 By_h-9 y_h9 ,y_h: y_hU< y_h= ,y_hM> y_hXG Xy_hH y_hJ ,y_hK y_hL y_hCM ,y_hMN y_h_P y_hQ ,y_hR y_h_ ny_h{d By_hk y_htl ,y_h7m y_h5y y_h% y_h y_hځ ,y_h y_h y_hU ,y_h' y_h? y_h ,y_h@ y_h y_h y_h y_h y_hd y_h& y_h] y_h y_hʑ y_h ,y_h3 y_h y_h= ,y_hߕ y_hٛ y_h y_h y_hh ny_h ,y_h~ y_hs y_h7 y_hz y_h y_h y_h״ y_h4 y_he y_h7 y_h y_hB y_h y_h y_h ,y_h y_hM y_h ,y_h y_hE y_hR ,y_h{ y_h  ######## ## ##########.#.###########.# y_h@ Y.# #..........#.............# .# #.########.#.###########.# .# #.# #.#.# #.# .# #.# #.#.# #.# .######.########@#.# #.# -88.3 (38.0) .................#.###########.## >.................... †######.###.....##.###.#######.## .# #.#........#.###+## #.# .######.#.#....))#.##...# #.## .##............#.#.##...###### ..#............#.#.##..y_h |# ..#.........####.#.....#..-y_h y_h j _Key pressed, stopping explore.y_hJ y_ha y_h H _No target in view!y_hgi Iy_h  y_h߂ y_hg : _y_h y_h ,y_h y_h y_h y_hq y_h~ y_hʰ By_h1 y_h y_h+ ,y_hT y_h y_hO ,y_hp y_h~ y_h ,y_h y_h y_h y_h y_h! y_h$ y_h1& y_h& y_h' y_h, y_h/ y_hz/ y_h0 y_h4 y_h6 ,y_h[8 y_h@= y_h? ,y_hA y_hD y_h+G y_hG y_hH y_hL y_h%N y_hsN y_hKO y_h\R y_hT y_hU y_hV y_hX y_h9[ y_h[ y_h] y_h_ y_hx ,y_hy y_h y_h ,y_hƄ y_hH y_h ,y_hz y_h y_h= ,y_h y_h y_hԎ ,y_hF y_h y_ha ,y_h y_hʔ y_h" ,y_h? y_h Z#.....≈≈≈≈≈.#.........###.#.##..≈≈_≈≈.............#.### #.###.≈≈.≈≈.#.........#.#.  #.####.##..≈≈.≈≈.#.........#.#.  #......#...≈≈.≈≈.##.#.  #.####.#...≈...≈.#.........÷...  #.# #.#...≈.ß.≈.#.........#.#.  ##.######.........##'#......#.#. y_h  #..............@####.########.#.111.3 (23  #########.#....#####.........)#. #.. ###....#########........ #....# #........ #....# #........ #....# #........ ###### ######### y_h9 y_h^ y_h [ _Done exploring.y_h y_h y_h H _No target in view!z_h$ _No target in view!z_hb3z_h~cz_hL.........0.0) z_h[ _Done exploring.z_h\z_h\z_hhz_h _No target in view! _Done exploring.No target in view!Done exploring.No target in view!z_hM3z_hz_h;z_h<z_hDz_hE _Done exploring.No target in view!Done exploring.No target in view!Done exploring.z_hI3z_hJz_h{4z_hz_hNo target in view!Done exploring.No target in view!Done exploring.z_hz_hkDone exploring.No target in view!Done exploring.No target in view!z_h z_h `Read which item? Scrolls  i - 2 scrolls of butterfliesq - 3 scrolls of identify  r - a scroll labelled VUDOIKA ODGHER  s - a scroll labelled RIDUUJAEWO  w - a scroll labelled KOZORU MALE z_h9 [!] read|quaff|evoke[?] describe selected{_h, {_h {_h- #.....≈≈≈≈≈.#.........###. Silvos the Shield-Bearer#.##..≈≈_≈≈.............#. Formicid### #.###.≈≈.≈≈.#.........#.#. Health: 56/56 ========================#.####.##..≈≈.≈≈.#.........#.#. Magic: 7/7========================#......#...≈≈.≈≈.#.........#.#. AC: 10Str: 23#.####.#...≈...≈.#.........÷... EV: 8Int: 7#.# #.#...≈.ß.≈.#.........#.#. SH: 5Dex: 13  ##.######.........##'#......#.#. [{_hY1 40mXL:  7 Next: 58% Place: Dungeon:4  #..............@####.########.#. Noise: ---------  Time: 5111.3 (0.0)  #########.#....#####.........)#. a) +0 war axe#....................... Abil: Dig###....#########........#....##........#....##........#....##........############### _No target in view! _Done exploring. _No target in view! _Done exploring. _Done exploring. _No target in view!Identify which item? (\ to view known items) Scrolls (select first with ?)  r - a scroll labelled VUDOIKA ODGHER  s - a scroll labelled RIDUUJAEWO  w - a scroll labelled KOZORU MALE Potions (select first with !)  e - a viscous dark potion  g - a white potion  j - 2 murky black potions  l - 3 purple potions  n - a lumpy cyan potion  x - 2 p{_hr2 uce potions  z - a bubbling coppery potion[?] describe selected}_hը }_hv#.....≈≈≈≈≈.#.........###. Silvos the Shield-Bearer#.##..≈≈_≈≈.............#. Formicid### #.###.≈≈.≈≈.#.........#.#. Health: 56/56 ========================#.####.##..≈≈.≈≈.#.........#.#. Magic: 7/7========================#......#...≈≈.≈≈.#.........#.#. AC: 10Str: 23#.####.#...≈...≈.#.........÷... EV: 8Int: 7#.# #.#...≈.ß.≈.#.........#.#. SH: 5Dex: 13  ##.######.........##'#......#.#. [}_hlx40mXL:  7 Next: 58% Place: Dungeon:4  #..............@####.########.#. Noise: ---------  Time: 5111.3 (0.0)  #########.#....#####.........)#. a) +0 war axe#....................... Abil: Dig###....#########........#....##........#....##........#....##........############### _No target in view! _Done exploring. _No target in view! _Done exploring. _Done exploring. _No target in view!}_hDone exploring.No target in view!Done exploring.No target in view!  As you read the scroll of identify, it crumbles to dust.2.3 (1}_hb}_h3 _e - a potion of enlightenment}_h7}_h98Read which item? Scrolls  i - 2 scrolls of butterfliesq - 2 scrolls of identify  r - a scroll labelled VUDOIKA ODGHER  s - a scroll labelled RIDUUJAEWO }_h: w - a scroll labelled KOZORU MALE [!] read|quaff|evoke[?] describe selected}_h* }_h }_hj W#.....≈≈≈≈≈.#.........###. Silvos the Shield-Bearer#.##..≈≈_≈≈.............#. Formicid}_h ### #.###.≈≈.≈≈.#.........#.#. Health: 56/56 ========================#.####.##..≈≈.≈≈.#.........#.#. Magic: 7/7========================#......#...≈≈.≈≈.#.........#.#. AC: 10Str: 23}_h[ #.####.#...≈...≈.#.........÷... EV: 8Int: 7#.# #.#...≈.ß.≈.#.........#.#. SH: 5Dex: 13  }_h ##.######.........##'#......#.#. XL:  7 Next: 58% Place: Dungeon:4  #..............@####.########.#. Noise: ---------  Time: 5112.3 (0.0)  #########.#....#####.........)#. a) +0 war axe}_h+ D#....................... Abil: Dig###....#########........#....##........#....##........#....##........############### _No target in view! _Done exploring. }_hs _Done exploring. _No target in view!  As you read the scroll of identify, it crumbles to dust. _e - a potion of enlightenment}_h }_h oIdentify which item? (\ to view known items) Scrolls (select first with ?)  r - a scroll labelled VUDOIKA ODGHER  s - a scroll labelled RIDUUJAEWO  w - a scroll labelled KOZORU MALE }_h Potions (select first with !)  g - a white potion  j - 2 murky black potions  l - 3 purple potions  n - a lumpy cyan potion  x - 2 puce potions  z - a bubbling coppery potion[?] describe selected~_h; ~_hA ~_hI (~_hI #.....≈≈≈≈≈.#.........###. Silvos the Shield-Bearer#.##..≈≈_≈≈.............#. Formicid### #.###.≈≈.≈≈.#.........#.#. Health: 56/56 ========================#.####.##..≈≈.≈≈.#.........#.#. Magic: 7/7========================~_h"J #......#...≈≈.≈≈.#.........#.#. AC: 10Str: 23#.####.#...≈...≈.#.........÷... EV: 8Int: 7#.# #.#...≈.ß.≈.#.........#.#. SH: 5Dex: 13  ##.######.........##'#......#.#. XL:  7 Next: 58% Place: Dungeon:4  ~_hJ #..............@####.########.#. Noise: ---------  Time: 5112.3 (0.0)  #########.#....#####.........)#. a) +0 war axe#....................... Abil: Dig###....#########........#....##........#....##........#....##........############### _No target in view! _Done exploring. ~_hn###....#########........#....##........#....##........#....##........############### _Done exploring. _No target in view!  As you read the scroll of identify, it crumbles to dust. _e - a potion of enlightenment  As you read the scroll of identify, it crumbles to dust. _g - a potion of cancellation_hqA_hGIdentify which item? (\ to view known items) Scrolls (select first with ?)  r - a scroll labelled VUDOIKA ODGHER  s - a scroll labelled RIDUUJAEWO  w - a scroll labelled KOZORU MALE Potions (select first with !)  j - 2 murky black potions  l - 3 purple potions  n - a lumpy cyan potion  x - 2 puce potions  z - a bubbling coppery potion[?] describe selected_ho_hu_hE~#.....≈≈≈≈≈.#.........###. Silvos the Shield-Bearer#.##..≈≈_≈≈.............#. Formicid### #.###.≈≈.≈≈.#.........#.#. Health: 56/56 ========================#.####.##..≈≈.≈≈.#.........#.#. Magic: 7/7========================#......#...≈≈.≈≈.#.........#.#. AC: 10Str: 23#.####.#...≈...≈.#.........÷... EV: 8Int: 7#.# #.#...≈.ß.≈.#.........#.#. SH: 5Dex: 13  ##.######.........##'#......#.#. [_hk_40mXL:  7 Next: 58% Place: Dungeon:4  #..............@####.########.#. Noise: ---------  Time: 5113.3 (0.0)  #########.#....#####.........)#. a) +0 war axe#....................... Abil: Dig###....#########........#....##........#....##........#....##........############### _Done exploring. _No target in view!  As you read the scroll of identify, it crumbles to dust. _e - a potion of enlightenment  As you read the scroll of identify, it crumbles to dust. _g - a potion of cancellation_hJ]  As you read the scroll of identify, it crumbles to dust._h +4.3 (1_hS_hZ _j - 2 potions of moonshine_hj_hyInventory: 25/52 slots Hand Weapons (go to first with ))  a - a +0 war axe (weapon)  y - the +1 whip "Xoiwyfoh" {drain, rPois rF+ Will+ Str+2} Missiles (go to first with ()o - 13 poisoned darts  p - 3 curare-tipped darts Armour (go to first with [)  b - a +1 scale mail (worn)  c - a +0 buckler (worn) _h f - a +0 pair of gloves (worn)  u - a +0 pair of boots (worn) Jewellery (go to first with "=)  k - a +4 ring of slaying (worn) Wands (go to first with /)m - a wand of warping (6)  t - a wand of digging (4)  v - a wand of charming (4) Scrolls (go to first with ?)i - 2 scrolls of butterflies  r - a scroll labelled VUDOIKA ODGHER  s - a scroll labelled RIDUUJAEWO  w - a scroll labelled KOZORU MALE [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]_h + j - 2 potions of moonshine. A potent alcohol, distilled in some dubious corner of the dungeon. Drinking it reduces the imbiber's accuracy, evasion, and spellcasting success for a while. This potion is completely useless to you. _h It is an uncommon potion. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified bad_item useless_item potion _________________ “If when you say ‘whiskey’ you mean the devil's brew, the poison  scourge, the bloody monster, that defiles innocence, dethrones  reason, destroys the home, creates misery and poverty, yea,  literally takes the bread from the mouths of little children...  then certainly I am against it.”  -Noah S. Sweat, Jr. “If By Whiskey”. 1952 (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe._h _h, _h w#.....≈≈≈≈≈.#.........###. Silvos the Shield-Bearer#.##..≈≈_≈≈.............#. Formicid### #.###.≈≈.≈≈.#.........#.#. Health: 56/56 ========================#.####.##..≈≈.≈≈.#.........#.#. Magic: 7/7========================#......#...≈≈.≈≈.#.........#.#. AC: 10Str: 23#.####.#...≈...≈.#.........÷... EV: 8Int: 7#.# #.#...≈.ß.≈.#.........#.#. SH: 5Dex: 13  _h` ##.######.........##'#......#.#. XL:  7 Next: 58% Place: Dungeon:4  #..............@####.########.#. Noise: ---------  Time: 5114.3 (0.0)  #########.#....#####.........)#. a) +0 war axe#....................... Abil: Dig###....#########........#....##........#....##........#....##........###############As you read the scroll of identify, it crumbles to dust. _e - a potion of enlightenment  As you read the scroll of identify, it crumbles to dust. _g - a potion of cancellation  _h As you read the scroll of identify, it crumbles to dust. _j - 2 potions of moonshine_h: _h +5.3 (1_hc _h _e - a potion of enlightenment  As you read the scroll of identify, it crumbles to dust. _g - a potion of cancellation _h As you read the scroll of identify, it crumbles to dust. _j - 2 potions of moonshine _You drop 2 potions of moonshine._h_h"Read which item? Scrolls  i - 2 scrolls of butterflies  r - a scroll labelled VUDOIKA ODGHER  s - a scroll labelled RIDUUJAEWO  w - a scroll labelled KOZORU MALE [!] read|quaff|evoke[?] describe selected_h_h_hL+#.....≈≈≈≈≈.#.........###. Silvos the Shield-Bearer#.##..≈≈_≈≈.............#. Formicid### #.###.≈≈.≈≈.#.........#.#. Health: 56/56 ========================#.####.##..≈≈.≈≈.#.........#.#. Magic: 7/7========================#......#...≈≈.≈≈.#.........#.#. AC: 10Str: 23#.####.#...≈...≈.#.........÷... EV: 8Int: 7#.# #.#...≈.ß.≈.#.........#.#. SH: 5Dex: 13  ##.######.........##'#......#.#. [_h(-40mXL:  7 Next: 58% Place: Dungeon:4  #..............@####.########.#. Noise: ---------  Time: 5115.3 (0.0)  #########.#....#####.........)#. a) +0 war axe#....................... Abil: Dig###....#########........#....##........#....##........#....##........############### _e - a potion of enlightenment  As you read the scroll of identify, it crumbles to dust. _g - a potion of cancellation  As you read the scroll of identify, it crumbles to dust. _j - 2 potions of moonshine _You drop 2 potions of moonshine.  As you read the scroll labelled VUDOIKA ODGHER, it crumbles to dust.  It is a scroll of amnesia._h3/  --more--_hyG_h[H+6.3 (1_hSL _You feel forgetful for a moment._h_hRead which item? Scrolls  i - 2 scrolls of butterflies  s - a scroll labelled RIDUUJAEWO  w - a scroll labelled KOZORU MALE [!] read|quaff|evoke[?] describe selected_hv_h}_h!#.....≈≈≈≈≈.#.........###. Silvos the Shield-Bearer#.##..≈≈_≈≈.............#. Formicid### #.###.≈≈.≈≈.#.........#.#. Health: 56/56 ========================#.####.##..≈≈.≈≈.#.........#.#. Magic: 7/7========================#......#...≈≈.≈≈.#.........#.#. AC: 10Str: 23#.####.#...≈...≈.#.........÷... EV: 8Int: 7_hn#.# #.#...≈.ß.≈.#.........#.#. SH: 5Dex: 13  ##.######.........##'#......#.#. XL:  7 Next: 58% Place: Dungeon:4  #..............@####.########.#. Noise: ---------  Time: 5116.3 (0.0)  #########.#....#####.........)#. a) +0 war axe#....................... Abil: Dig###....#########........#....##........#....##........#....##........###############As you read the scroll of identify, it crumbles to dust. _j - 2 potions of moonshine _You drop 2 potions of moonshine.  As you read the scroll labelled VUDOIKA ODGHER, it crumbles to dust.  It is a scroll of amnesia. _You feel forgetful for a moment._h"  As you read the scroll labelled RIDUUJAEWO, it crumbles to dust.  It is a scroll of enchant weapon._h /  --more--_h _h Enchant which weapon? Hand Weapons  a - a +0 war axe (weapon)[?] describe selected_h- _h " _h) #.....≈≈≈≈≈.#.........###. Silvos the Shield-Bearer#.##..≈≈_≈≈.............#. Formicid### #.###.≈≈.≈≈.#.........#.#. Health: 56/56 ========================#.####.##..≈≈.≈≈.#.........#.#. Magic: 7/7========================#......#...≈≈.≈≈.#.........#.#. AC: 10_hR* Str: 23#.####.#...≈...≈.#.........÷... EV: 8Int: 7#.# #.#...≈.ß.≈.#.........#.#. SH: 5Dex: 13  ##.######.........##'#......#.#. XL:  7 Next: 58% Place: Dungeon:4  #..............@####.########.#. Noise: ---------  Time: 5116.3 (0.0)  #########.#....#####.........)#. a) +0 war axe#....................... Abil: Dig###....#########........#....##........_hq+ #....##........#....##........############### _You drop 2 potions of moonshine.  As you read the scroll labelled VUDOIKA ODGHER, it crumbles to dust.  It is a scroll of amnesia. _You feel forgetful for a moment.  As you read the scroll labelled RIDUUJAEWO, it crumbles to dust.  It is a scroll of enchant weapon._h\7 _h28 ^7.3 (11_h= _h? = _Your +0 war axe glows red for a moment._h _h Read which item? Scrolls  i - 2 scrolls of butterflies  w - a scroll labelled KOZORU MALE [!] read|quaff|evoke[?] describe selected_hD _h _h #.....≈≈≈≈≈.#.........###. Silvos the Shield-Bearer#.##..≈≈_≈≈.............#. Formicid### #.###.≈≈.≈≈.#.........#.#. Health: 56/56 ========================#.####.##..≈≈.≈≈.#.........#.#. Magic: 7/7========================_h #......#...≈≈.≈≈.#.........#.#. AC: 10Str: 23#.####.#...≈...≈.#.........÷... EV: 8Int: 7#.# #.#...≈.ß.≈.#.........#.#. SH: 5Dex: 13  ##.######.........##'#......#.#. XL:  7 Next: 58% Place: Dungeon:4  #..............@####.########.#. Noise: ---------  Time: 5117.3 (0.0)  _h@ #########.#....#####.........)#. a) +1 war axe#....................... Abil: Dig###....#########........#....##........#....##........#....##........###############As you read the scroll labelled VUDOIKA ODGHER, it crumbles to dust.  It is a scroll of amnesia. _You feel forgetful for a moment.  As you read the scroll labelled RIDUUJAEWO, it crumbles to dust.  _h OIt is a scroll of enchant weapon. _Your +0 war axe glows red for a moment._h  As you read the scroll labelled KOZORU MALE, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen.8.3 (1_hm _h . _It was a scroll of fear._h4_h+_h F _Unknown command._h= 3_h _h _hK _h) X_h~ ,_hi _h ,_hۋ _hO ,_h+ _h _h _h _h ,_hޒ _hI ,_h _he _h _h\ _h _h _h _h1 ,_h _hj ,_h# _hr _h _hP _h ,_hע _hm ,_h7 _h ,_h _h ,_hө _h ,_hv _h ,_hЮ _h ,_hP _h ,_h _h5 ,_h _h} ,_h _h ,_h _hظ ,_hF _h* ,_h _h: _hu _h _ha ,_h׼ _h _h\ _h _h ,_hB _h ,_h _h _h> _h _h( _h _h _h ,_h _hU ,_h$ _hr _h _h _hx ,_h _h ,_hP _hM ,_h _hY ,_h _hy ,_h$ _hQ ,_h _h[ ,_h _h ,_h8 _h ,_hZ _h ,_h( _h ,_hq _h" _h ,_h 4_h _h ,_h _hR ,_hR _h _h( B_h ,_h# _h ,_h| _h ,_h _h ,_hB _h,_h_h,_h_h,_h_h,_hT_h _hl _h _h _h ,_hY_h,_h_hj,_h_h,_hX_h,_h_h ,_h_hR_h_hJ_h/,_h_h'_hX(,_h*B_hk+_h,,_h 8`_h9B_h#;,_h;_h=,_hy>_h?,_h@_h/B,_hB_htD,_h|E_hF,_hG_hH,_hI_hQ. 217.3 (9_hR=9.0) _You start waiting._hIR-8.3 (100.0)_hiX_hM[# _Done waiting._h4_hp_hF _Unknown command._hå_hInventory: 21/52 slots Hand Weapons (go to first with ))  a - a +1 war axe (weapon)  y - the +1 whip "Xoiwyfoh" {drain, rPois rF+ Will+ Str+2} Missiles (go to first with ()o - 13 poisoned darts  p - 3 curare-tipped darts Armour (go to first with [)  b - a +1 scale mail (worn)  c - a +0 buckler (worn)  f - a +0 pair of gloves (worn)  u - a +0 pair of boots (worn) Jewellery (go to first with "=)  k - a +4 ring of slaying (worn) Wands (go to first with /)m - a wand of warping (6)  t - a wand of digging (4)  v - a wand of charming (4) Scrolls (go to first with ?)i - 2 scrolls of butterflies Potions (go to first with !)d - 3 potions of might  e - a potion of enlightenment [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]_h_h_h"W#.....≈≈≈≈≈.#.........###. Silvos the Shield-Bearer#.##..≈≈_≈≈.............#. Formicid_h#*### #.###.≈≈.≈≈.#.........#.#. Health: 56/56 ========================#.####.##..≈≈.≈≈.#.........#.#. Magic: 7/7========================#......#...≈≈.≈≈.#.........#.#. AC: 10Str: 23#.####.#...≈...≈.#.........÷... EV: 8Int: 7#.# #.#...≈.ß.≈.#.........#.#. SH: 5Dex: 13  ##.######.........##'#......#.#. XL:  7 Next: 58% Place: Dungeon:4  _h$.#..............@####.########.#. Noise: ---------  Time: 5218.3 (0.0)  #########.#....#####.........)#. a) +1 war axe#....................... Abil: Dig###....#########........#....##........#....##........#....##........###############You assume a fearsome visage. Nothing appears to happen. _It was a scroll of fear. _h$_Unknown command. _You start waiting. _Done waiting. _Unknown command._h0+_h+_h/1_h2_hNVm[?25h[?0c  Search for what [Enter for "weap", or ? for help]? _hl^ [?25l[?1c_hz _h| 14 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] b - a +1 scale mail (worn)  b - [carried] c - a +0 buckler (worn)  c - [carried] f - a +0 pair of gloves (worn)  d - [carried] u - a +0 pair of boots (worn)  e - [carried] v - a wand of charming (4) Results elsewhere ([,] to cycle) _h~  f - [D:4] a +0 leather armour (3 further duplicates)g - [D:4] a +0 ring mail (4 further duplicates)  h - [D:4] a leather armour  i - [D:4] a +0 chain mail  j - [D:4] a robe (4 further duplicates)  k - [D:4] a +0 robe  l - [D:3] a +2 robe of cold resistancem - [D:2] a +0 trident  n - [D:2] a trident_hG _hK _hS #.....≈≈≈≈≈.#.........###. Silvos the Shield-Bearer#.##..≈≈_≈≈.............#. Formicid### #.###.≈≈.≈≈.#.........#.#. Health: 56/56 ========================_hT #.####.##..≈≈.≈≈.#.........#.#. Magic: 7/7========================#......#...≈≈.≈≈.#.........#.#. AC: 10Str: 23#.####.#...≈...≈.#.........÷... EV: 8Int: 7#.# #.#...≈.ß.≈.#.........#.#. SH: 5Dex: 13  ##.######.........##'#......#.#. XL:  7 Next: 58% Place: Dungeon:4  #..............@####.########.#. Noise: ---------  Time: 5218.3 (0.0)  #########.#....#####.........)#. a) +1 war axe#..................._hV .... Abil: Dig###....#########........#....##........#....##........#....##........############### _It was a scroll of fear. _Unknown command. _You start waiting. _Done waiting. _Unknown command.Search for what [Enter for "weap", or ? for help]? arm_hFf x __hl[?25h[?0c  Search for what [Enter for "arm", or ? for help]? _h [?25l[?1c_h_hs$_hަu18 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] a - a +1 war axe (weapon)  b - [carried] y - the +1 whip "Xoiwyfoh" {drain, rPois rF+ Will+ Str+2} Results elsewhere ([,] to cycle)  c - [D:4] a +0 mace (2 further duplicates)_hd - [D:4] a +0 club (4 further duplicates)  e - [D:4] a +0 short sword (7 further duplicates)  f - [D:4] a +0 whip (2 further duplicates)  g - [D:4] a +0 dagger (9 further duplicates)  _hSh - [D:4] a +0 war axe  i - [D:4] a +0 hand axe (2 further duplicates)  j - [D:4] a +0 dagger of venomk - [D:3] a +0 long sword  l - [D:3] a short sword (1 further duplicate)  m - [D:3] a whip  n - [D:2] a +0 sling  o - [D:2] a +0 trident  p - [D:2] a trident _hV q - [D:1] a +1 dagger of venomr - [D:1] a club_hT _h[ _h)c W#.....≈≈≈≈≈.#.........###. Silvos the Shield-Bearer#.##..≈≈_≈≈.............#. Formicid_hc ### #.###.≈≈.≈≈.#.........#.#. Health: 56/56 ========================#.####.##..≈≈.≈≈.#.........#.#. Magic: 7/7========================#......#...≈≈.≈≈.#.........#.#. AC: 10Str: 23#.####.#...≈...≈.#.........÷... EV: 8Int: 7_hQd ;#.# #.#...≈.ß.≈.#.........#.#. SH: 5Dex: 13  ##.######.........##'#......#.#. XL:  7 Next: 58% Place: Dungeon:4  #..............@####.########.#. Noise: ---------  Time: 5218.3 (0.0)  #########.#....#####.........)#. a) +1 war axe_hOe .#....................... Abil: Dig###....#########........#....##........#....##........#....##........############### _Unknown command. _You start waiting. _Done waiting. _Unknown command. _Search for what [Enter for "weap", or ? for help]? arm  Search for what [Enter for "arm", or ? for help]? weap_hk _h'l _hq _hU . __hF0m[?25h[?0c  Search for what [Enter for "weap", or ? for help]? _h [?25l[?1c_h_hM14 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] b - a +1 scale mail (worn) _h b - [carried] c - a +0 buckler (worn)  c - [carried] f - a +0 pair of gloves (worn)  d - [carried] u - a +0 pair of boots (worn)  e - [carried] v - a wand of charming (4) Results elsewhere ([,] to cycle)  f - [D:4] a +0 leather armour (3 further duplicates)g - [D:4] a +0 ring mail (4 further duplicates)  h - [D:4] a leather armour  i - [D:4] a +0 chain mail  j - [D:4] a robe (4 further duplicates)  k - [D:4] a +0 robe  l - [D:3] a +2 robe of cold resistancem - [D:2] a +0 trident  _h^n - [D:2] a trident_hLevel 4 of the Dungeon <<<>>>_(Press ? for help)  #.# #......#.........####.#...........#...##................# #.#.#   #.###......#...............######.....#...##.......####.###.# #.#.#   #..........#...............# #.....#.####.......# #.###.# #.#.#   #..........#####...........# ####.....#.####.......# #.#...# #.#.#   #...........####........%..# #.....÷..#.#..'.......# #.#.### #.#.#   #......≈≈≈...........#########......÷.#.#.##.......####.#.# #.#.#   #.....≈≈≈≈≈.#.........###....#.....÷..#.#.##.####.....#.#<# #.#.# _h  #.##..≈≈_≈≈.............#....#.....÷..'.#.##.####...#.#.#######.#.#   ### #.###.≈≈.≈≈.#.........#.#....#........#.#.............#.......#.#.#   #.####.##..≈≈.≈≈.#.........#.#....#......[.#.####.####...#########.#.#.#   #......#...≈≈.≈≈.#.........#.#....#........#.......................#.#.#   #.####.#...≈...≈.#.........÷...................)..####[..###########.#.#   #.# #.#...≈.ß.≈.#.........#.#....#...########)####......##.......?....#   ##.######.........##'#......#.#....#..........#...##.##...##.##########.#   #..............@####.########.#....##'#.....#.###))#.###...#.#....#...#.#   #########.#....#####.........)#....##.#..##.#.# ##.......#.#.#.##.#.#.#.#  #..........................÷..#..##.#.#####.####.#.#.#.##.#.#.#.#  ###....#########.........÷.####''##..............#.#.#[##.#.#.#.#  #....##...........###.÷..###.#####.####.#.#.#....#.#.#.#  #....##........#####._h9.÷...##.# #...##.#.#<...###.#.#.#  #....##........# #..#..#..#.#######....#.#........#.#.#  ################ #...##...#.........#..#.#.#..#####.#.#  #...##...#########.#....#.#........#.#_hOSilvos the Shield-BearerFormicidHealth: 56/56 ========================Magic: 7/7========================AC: 10Str: 23EV: 8Int: 7SH: 5Dex: 13XL:  7 Next: 58% Place: Dungeon:4Time: _You start waiting. _Done waiting. _Unknown command. _Search for what [Enter for "weap", or ? for help]? arm _Search for what [Enter for "arm", or ? for help]? weap  Search for what [Enter for "weap", or ? for help]? arm_h:P4_h]_h^_h_% __hb_hd_hf,_h;g_he`_hX_h—X_h_h5,_hS_hR_h,_hW_h²_h,_hٵ_h_h,_h_hL_h_hf_hR_h?_h,_hF_h,_h_h _h_ht,_h_h_h-B_h'_h,_hZ_h)_h_h _hp _h _h,_h(_h_h=,_h_hR_h#B_h$_h&,_hU(_h+_h.,_hm2_h[5_hY7_h7_h8_h;_h>,_hC?_h9B_hUD,_hE_hH_hK,_hL_hO_hR,_hT_hW_hZ,_h]_h__hb,_h1e_h;h_h(k,_hn_hq_hms,_hot_hv_hx,_h_h&_h=,_h_h.# ####.....#.####.......# #.#.. .# #.....÷..#.#..'.......# #.#.# ####......÷.#.#.##.......####.#.# ...#.....÷..#.#.##.####.....#.#<# _hs...#.....÷..'.#.##.####...#.#.### ...#........#.#.............#.... ...#......[.#.####.####...####### ...#........#.................... ................@..####[..####### Noise: --------- 5253.3 (35.0) ...#...########)####......##..... a) +1 war axe ...#..........#...##.##...##.#### Abil: Dig _hߟ...##'#.....#.###))#.###...#.#... ...##.#..##.#.# ##.......#.#.#.## ...÷..#..##.#.#####.####.#.#.#.##  .÷.####''##..............#.#.#[##  ...###.÷..###.#####.####.#.#.#...  _h,P#####..÷...##.# #...##.#.#<...# Done waiting. _Unknown command. _Search for what [Enter for "weap", or ? for help]? arm_hݠarm", or ? for help]? weap _weap", or ? for help]? arm  Things that are here:_h*_h _a +0 hand axe; a +0 chain mail; an orc skeleton_h _hE Pick up what? 21/52 slots (_ for help) Hand Weapons (select all with ))_h a - a +0 hand axe Armour (select all with [)b - a +0 chain mail Carrion an orc skeleton [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]_h_h  b + a +0 chain mail[Enter] accept (1 chosen)_h _h! _hT .# ####.....#.####.......# #.#.. Silvos the Shield-Bearer .# #.....÷..#.#..'.......# #.#.# Formicid ####......÷.#.#.##.......####.#.# Health: 56/56 ======================== ...#.....÷..#.#.##.####.....#.#<# Magic: 7/7======================== ...#.....÷..'.#.##.####...#.#.### AC: 10Str: 23 ...#........#.#.............#.... EV: 8Int: 7 ...#......[.#.####.####...####### SH: 5Dex: 13 ...#........#.................... XL:  7 Next: 58% Place: Dungeon:4 ................@..####[..####### Noise: --------- _hU  Time: 5253.3 (0.0) ...#...########)####......##..... a) +1 war axe ...#..........#...##.##...##.#### Abil: Dig ...##'#.....#.###))#.###...#.#... ...##.#..##.#.# ##.......#.#.#.## ...÷..#..##.#.#####.####.#.#.#.##  .÷.####''##..............#.#.#[##  ...###.÷..###.#####.####.#.#.#...  #####..÷...##.# #...##.#.#<...#  _Unknown command. _Search for what [Enter for "weap", or ? for help]? arm _Search for what [Enter for "arm", or ? for help]? weap _Search for what [Enter for "weap", or ? for help]? arm  Things that are here: _a +0 hand axe; a +0 chain mail; an orc skeleton4.3 (1 _j - a +0 chain mail_hInventory: 22/52 slots Hand Weapons (go to first with ))  a - a +1 war axe (weapon)  y - the +1 whip "Xoiwyfoh" {drain, rPois rF+ Will+ Str+2} Missiles (go to first with ()o - 13 poisoned darts  p - 3 curare-tipped darts Armour (go to first with [)  b - a +1 scale mail (worn)  c - a +0 buckler (worn)  f - a +0 pair of gloves (worn)  u - a +0 pair of boots (worn)j - a +0 chain mail Jewellery (go to first with "=)  k - a +4 ring of slaying (worn) Wands (go to first with /)m - a wand of warping (6)  t - a wand of digging (4)  v - a wand of charming (4) Scrolls (go to first with ?)i - 2 scrolls of butterflies Potions (go to first with !)d - 3 potions of might [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]_h@A j - a +0 chain mail. A suit of armour made entirely out of tiny metal rings. Base armour rating: 8 Encumbrance rating: 14 It can be maximally enchanted to +8. If you switch to wearing this armour: Your AC would increase by 1.4 (10.8 -> 12.2). Your EV would decrease by 1.4 (8.7 -> 7.3). You took it off an orc priest on level 4 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _hCK_________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (w)ear, (d)rop, (=)adjust, or (i)nscribe._h_h{,_h9.# ####.....#.####.......# #.#.. Silvos the Shield-Bearer .# #.....÷..#.#..'.......# #.#.# Formicid _h ;####......÷.#.#.##.......####.#.# Health: 56/56 ======================== ...#.....÷..#.#.##.####.....#.#<# Magic: 7/7======================== ...#.....÷..'.#.##.####...#.#.### AC: 10Str: 23 ...#........#.#.............#.... EV: 8Int: 7 ...#......[.#.####.####...####### SH: 5Dex: 13 ...#........#.................... XL:  7 Next: 58% Place: Dungeon:4 ................@..####[..####### Noise: ---------  Time: 5254.3 (0.0) _h;%...#...########)####......##..... a) +1 war axe ...#..........#...##.##...##.#### Abil: Dig ...##'#.....#.###))#.###...#.#... ...##.#..##.#.# ##.......#.#.#.## _h;...÷..#..##.#.#####.####.#.#.#.##  .÷.####''##..............#.#.#[##_h0<  ...###.÷..###.#####.####.#.#.#...  #####..÷...##.# #...##.#.#<...#_h<  _Search for what [Enter for "weap", or ? for help]? arm _Search for what [Enter for "arm", or ? for help]? weap _Search for what [Enter for "weap", or ? for help]? arm  Things that are here: _a +0 hand axe; a +0 chain mail; an orc skeleton _j - a +0 chain mail_hK4_hU_hlcarm", or ? for help]? weap _weap", or ? for help]? arm  Things that are here: _a +0 hand axe; a +0 chain mail; an orc skeleton _j - a +0 chain mail  You start removing your armour._hnd+5.3 (1_hio_h^_hy$6.3 (2_h_h_hȟ+7.3 (3_h_h_h#+8.3 (4_hK_hA9.3 (5_hC_h  210 _You continue removing your +1 scale mail. x5_h_h_h  You finish removing your +1 scale mail.  You start putting on your armour._ht,60.3 (6_h+ _h _h+1.3 (7_h"_hc/A2.3 (8_hX;_hKA3.3 (9_hX_hk94.3 (1_hl 0.0) _hv_h { 1 7 _You continue putting on your +0 chain mail. x5_h._h9_ _You finish putting on your +0 chain mail._hInventory: 22/52 slots Hand Weapons (go to first with ))  a - a +1 war axe (weapon)  y - the +1 whip "Xoiwyfoh" {drain, rPois rF+ Will+ Str+2} Missiles (go to first with ()o - 13 poisoned darts  p - 3 curare-tipped darts Armour (go to first with [)  c - a +0 buckler (worn)  f - a +0 pair of gloves (worn)  j - a +0 chain mail (worn)  u - a +0 pair of boots (worn)  b - a +1 scale mail Jewellery (go to first with "=)  k - a +4 ring of slaying (worn) Wands (go to first with /)m - a wand of warping (6)  t - a wand of digging (4)  v - a wand of charming (4) Scrolls (go to first with ?)i - 2 scrolls of butterflies Potions (go to first with !)d - 3 potions of might [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]_h>dV b - a +1 scale mail. A leather suit covered with metal plates attached to each other in overlapping rows to provide full protection, but at the cost of reduced freedom of movement.Base armour rating: 6 Encumbrance rating: 10 It can be maximally enchanted to +6. _h\eoIf you switch to wearing this armour: Your AC would decrease by 1.4 (12.2 -> 10.8). Your EV would increase by 1.4 (7.3 -> 8.7). Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified enchanted armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (w)ear, (d)rop, (=)adjust, or (i)nscribe._h[ _h _h .# ####.....#.####.......# #.#.. Silvos the Shield-Bearer .# #.....÷..#.#..'.......# #.#.# Formicid ####......÷.#.#.##.......####.#.# Health: 56/56 ======================== ...#.....÷..#.#.##.####.....#.#<# Magic: 7/7======================== ...#.....÷..'.#.##.####...#.#.### AC: 12Str: 23 ...#........#.#.............#.... EV: 7Int: 7 ...#......[.#.####.####...####### SH: 5Dex: 13 ...#........#.................... XL:  7 Next: 58% Place: Dungeon:4 ................@..####[..####### Noise: --------- _h  Time: 5264.3 (0.0) ...#...########)####......##..... a) +1 war axe ...#..........#...##.##...##.#### Abil: Dig ...##'#.....#.###))#.###...#.#... ...##.#..##.#.# ##.......#.#.#.## ...÷..#..##.#.#####.####.#.#.#.##  .÷.####''##..............#.#.#[##  ...###.÷..###.#####.####.#.#.#...  #####..÷...##.# #...##.#.#<...# You start removing your armour. _You continue removing your +1 scale mail. x5  You finish removing your +1 scale mail.  You start putting on your armour. _You continue putting on your +0 chain mail. x5 _You finish putting on your +0 chain mail._h _h +5.3 (1_hz _hs  _You continue removing your +1 scale mail. x5  You finish removing your +1 scale mail.  You start putting on your armour. _You continue putting on your +0 chain mail. x5 _You finish putting on your +0 chain mail. _You drop a +1 scale_hN_hInventory: 21/52 slots Hand Weapons (go to first with ))  a - a +1 war axe (weapon)  y - the +1 whip "Xoiwyfoh" {drain, rPois rF+ Will+ Str+2} Missiles (go to first with ()_hco - 13 poisoned darts  p - 3 curare-tipped darts Armour (go to first with [)  c - a +0 buckler (worn)  f - a +0 pair of gloves (worn)  j - a +0 chain mail (worn)  u - a +0 pair of boots (worn) Jewellery (go to first with "=)  k - a +4 ring of slaying (worn) Wands (go to first with /)m - a wand of warping (6)  _h<t - a wand of digging (4)  v - a wand of charming (4) Scrolls (go to first with ?)i - 2 scrolls of butterflies Potions (go to first with !)_hVd - 3 potions of might  e - a potion of enlightenment _hX[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]_hf _hHo .# ####.....#.####.......# #.#.. Silvos the Shield-Bearer .# #.....÷..#.#..'.......# #.#.# Formicid ####......÷.#.#.##.......####.#.# Health: 56/56 ======================== ...#.....÷..#.#.##.####.....#.#<# Magic: 7/7======================== ...#.....÷..'.#.##.####...#.#.### AC: 12Str: 23 ...#........#.#.............#.... EV: 7Int: 7 ...#......[.#.####.####...####### SH: 5Dex: 13 ...#........#.................... XL:  7 Next: 58% Place: Dungeon:4 ................@..####[..####### Noise: --------- _hap  Time: 5265.3 (0.0) ...#...########)####......##..... a) +1 war axe ...#..........#...##.##...##.#### Abil: Dig ...##'#.....#.###))#.###...#.#... ...##.#..##.#.# ##.......#.#.#.## ...÷..#..##.#.#####.####.#.#.#.##  .÷.####''##..............#.#.#[##  ...###.÷..###.#####.####.#.#.#...  #####..÷...##.# #...##.#.#<...#  _You continue removing your +1 scale mail. x5  You finish removing your +1 scale mail.  You start putting on your armour. _You continue putting on your +0 chain mail. x5 _You finish putting on your +0 chain mail. _You drop a +1 scale mail._ht{ 4_h _hՆ _h$^Where to? (Tab - D:4 @ (x,y), ? - help)  D - Dungeon _hx_h#[?25h[?0c_hn.# ####.....#.####.......# #.#.. Silvos the Shield-Bearer .# #.....÷..#.#..'.......# #.#.# Formicid ####......÷.#.#.##.......####.#.# Health: 56/56 ======================== ...#.....÷..#.#.##.####.....#.#<# Magic: 7/7======================== ...#.....÷..'.#.##.####...#.#.### AC: 12Str: 23 _h...#........#.#.............#.... EV: 7Int: 7 ...#......[.#.####.####...####### SH: 5Dex: 13 ...#........#.................... XL:  7 Next: 58% Place: Dungeon:4 ................@..####[..####### Noise: ---------  Time: 5265.3 (0.0) _hjg...#...########)####......##..... a) +1 war axe ...#..........#...##.##...##.#### Abil: Dig ...##'#.....#.###))#.###...#.#... ...##.#..##.#.# ##.......#.#.#.## ...÷..#..##.#.#####.####.#.#.#.##_h҄  .÷.####''##..............#.#.#[##  ...###.÷..###.#####.####.#.#.#...  _hbF#####..÷...##.# #...##.#.#<...# You finish removing your +1 scale mail.  You start putting on your armour. _You continue putting on your +0 chain mail. x5 _You finish putting on your +0 chain mail. _You drop a +1 scale mail.  What level of the Dungeon? (default 4, ? - help) _h [?25l[?1c_h{ 45_h _h _h _h / __h _h% b  Things that are here:  a +0 dagger; a +0 leather armour_h' _hT(  __h) _hB- _h/ ,_h3 _hL; ]  Things that are here:  a +0 dagger; a +0 ring mail_ha= _h>  __h? _hB _hE ,_hG _hS X_hV _haY ,_h [ _h^ _hb ,_he _hFh _hk ,_hm _h]q _hv ,_hw _h,z _h~ ,_hԁ _hą _hɇ ,_h _h _h8 ,_hȓ _h   There is a stone staircase leading down here. __h   You climb downwards.  You hear the hiss of flowing sand._h /  --more--_hL) #.#######5 .......@# #...l.........#  #..######.###.#  _h . .# # l   iguana (asleep) _h_h= llThere is an entrance to an ossuary on this level. Hurry and find it before the  portal is buried!_hEX 7==83.1 (17.8) _h3\ _ha _The iguana hisses angrily. _There is a stone staircase leading up here._hQRead which item? Scrolls  i - 2 scrolls of butterflies [!] read|quaff|evoke[?] describe selected_h(_hb1_hp:Silvos the Shield-BearerFormicidHealth: 56/56 ========================Magic: 7/7========================AC: 12Str: 23EV: 7Int: 7SH: 5Dex: 13#.#######XL:  7 Next: 58% Place: Dungeon:5.......@#Noise: ==-------  Time: 5283.1 (0.0)#...l.........#a) +1 war axe#..######.###.#Abil: Dig..##l   iguanaYou climb downwards.  _hA,You hear the hiss of flowing sand.There is an entrance to an ossuary on this level. Hurry and find it before the  portal is buried! _The iguana hisses angrily. _There is a stone staircase leading up here._hoDn  Okay, then._hH_hL. __h$ _#.#o<##...l.# #..######.###.#.. .## #o   orc priest (asleep)_h;5  An orc priest comes into view. It is wielding a +2 heavy mace._hyF  o.....l.oThe orc priest shouts!  The orc priest mumbles some strange prayers to Beogh against you.44------4.1 (1_hI _hP ' _Beogh smites you!_h ,_h V ooo   orc wizard (wandering)You closely miss the iguana.An orc wizard comes into view. It is wielding a +0 dagger._h1 5-5.4 (1.3_hs _h S _The iguana barely misses you._h  You hit the iguana.  The iguana is moderately wounded._h$_h.oo o_hm5=------6.7_hc_hES _The iguana barely misses you._hnf  You slash the iguana!_h0|l .oo..._h965=8.0_ht_hJ _You kill the iguana!_h;F.##.#.oo..@.<#.##.# #..######.###.#.... .#.## #_hE  The orc priest invokes the aid of Beogh against you._hF6  Beogh smites you!_hF_hS- o.obo 2 orc priestsAn orc priest comes into view. It is wielding a +2 hand axe of freezing._hU36----90Beogh _h\^:b_hVq _h&_The orc priest shouts!_h#o##.##....o.@..<##.##.o.# #..######.###.# b.... .#.##. #. #.#_hZ_h_hhT.b_hJM*b_hU bThe orc priest invokes the aid of Beogh against you._h0 @bPain shoots through your body!_h6 bThe orc wizard points at you and mumbles some strange words._h ?  You easily resist.  _h `The orc priest calls down the wrath of Beogh upon you._h 9 b_hF /.  Beogh smites you!_h \22----------90_hH 8b_h;  The orc priest shouts, "Beogh offers mercy even to people such as you. Join us _and be reborn!"_h 8b_hY _h" :b_h& ^ _You are too injured to fight recklessly!_h 8b_h* _h 8b_hC F _Unknown command._hK 8b_h"L _hS 8b_hV ^ _You are too injured to fight recklessly!_h.# #o##.# #....o@...<# #.##.o.# #..######.###.# ..... .# .b##.# #. #.. #.#. # #o##.#######  #....o@...<#  #.##.o...........#  #..######.###.#  ..... .#  ..##.# #  .. #. . #. #._h5 # #o##.#######  #....o@...<#  #.##.o...........#  #..######.###.#  ..... .#  ..##.#  .. #. . #. #. _h.R  The orc priest hits you with a +2 heavy mace!_hӮ   # #.##.#######  #.o..o@...<#  #.##.o...........#  #..######.###.#  ..... .#  ..##.# #  .. #. . #. #.* * * LOW HITPOINT WARNING * * *_h%B # #.##.#######  #.o..o@...<#  #.##.o...........#  #..######.###.#  _hBq..... .#  ..##.#  .. #. . #. #. _hM .o.{The orc wizard hits you with a +0 dagger._hN8/56 ------------1_hUU_hXV _* * * LOW HITPOINT WARNING * * *_hl3_h t_hU~t _You are too injured to fight recklessly!_h~_hC_h| _h8_Unknown command._hGS?  You slice the orc priest!!_h~c )   orc priest _hcXYou kill the orc priest!You slash the orc wizard!_h/m;*_h@ (invisible)The orc wizard gestures wildly while chanting._hK_h& .ooThe orc wizard flickers and vanishes for a moment._h98*_h,  # #.##.#######  #..o.)*...<#  #.##.o...........#  #..######.###.#  ..... .#  ..##.# #  .. #. . { #. #.The orc priest mumbles some strange prayers to Beogh against you._hVa # #.##.#######  #..o.)*...<#  #.##.o...........# _hΕ #..######.###.#  ..... .#  ..##.#  .. #. _h. { #. #. _h _hߞC  Pain shoots through your body!_h *   # #.##.#######  #..o.)*...<# _h*3 #.##.o...........#  #..######.###.#  ..... .#  ..##.# #  .. #. _h*. { #. #.* * * LOW HITPOINT WARNING * * *_h*_h6 # #.##.#######  #..o.)*...<#  #.##.o...........#  #..######.###.#  ..... .#  ..##.#  .. #. . { #. #. _hN  The orc wizard hits you with a +0 dagger._h@b 1---------74====2.3 (1.3_h%8b_h)V _* * * LOW HITPOINT WARNING * * *_h>3_h;G:b_hHS b _You are too injured to fight recklessly!_h^8b_hwF _Unknown command._hv _hz Drink which item? Potions  d - 3 potions of mighte - a potion of enlightenment  g - a potion of cancellationh - 2 potions of brilliance  l - 3 purple potions  n - a lumpy cyan potion  x - 2 puce potions  z - a bubbling coppery potion [!] read|quaff|evoke[?] describe selected_hE_hL_hEUSilvos the Shield-BearerFormicidHealth: 1/56------------------------Magic: 7/7========================AC: 12Str: 23EV: 7Int: 7#SH: 5Dex: 13#.##.#######_hU"XL:  7 Next: 74% Place: Dungeon:5#..o.)@...<#Noise: ====-----  Time: 5292.3 (0.0)#.##.o...........#a) +1 war axe#..######.###.#Abil: Dig....._hZV.#Beogh .b##.##.. #.o   orc priest. #.o   orc wizard (invisible)_hV#.  Pain shoots through your body!  * * * LOW HITPOINT WARNING * * *_hWvThe orc wizard hits you with a +0 dagger. _* * * LOW HITPOINT WARNING * * * _hMW_You are too injured to fight recklessly! _Unknown command._h___h'vn. _You are too injured to fight recklessly! _Unknown command.  It was a potion of curing. You feel better.  The orc priest invokes the aid of Beogh against you.  Beogh smites you!  You die..._hI;-6/56_hD/  --more--_hao_hXvInventory: 21/52 slots Hand Weapons (go to first with ))  a - a +1 war axe (weapon)  y - the +1 whip "Xoiwyfoh" {drain, rPois rF+ Will+ Str+2} Missiles (go to first with ()o - 13 poisoned darts  p - 3 curare-tipped darts Armour (go to first with [)  c - a +0 buckler (worn)  f - a +0 pair of gloves (worn)  j - a +0 chain mail (worn)  u - a +0 pair of boots (worn) Jewellery (go to first with "=)  k - a +4 ring of slaying (worn) Wands (go to first with /)m - a wand of warping (6)  t - a wand of digging (4)  v - a wand of charming (4) Scrolls (go to first with ?)i - 2 scrolls of butterflies Potions (go to first with !)d - 3 potions of might  e - a potion of enlightenment [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]_hx _h ,_h _h Goodbye, Silvos.617 Silvos the Shield-Bearer (level 7, -6/56 HPs)Began as a Formicid Fighter on Oct 14, 2025.Killed by divine providence... invoked by an orc priest(13 damage)... on level 5 of the Dungeon.The game lasted 00:04:25 (5204 turns). Best Crawlers -1.61832976 tswnTrFi-27 escaped with the Orb2.53669455 tswnTrCA-27 escaped with the Orb3.51342845 tswnVSCA-27 escaped with the Orb4.50220623 tswnMiFi-27 escaped with the Orb5.50006122 tswnTrFi-27 escaped with the Orb6.49116440 tswnAtWr-27 escaped with the Orb7.48116731 tswnMiWn-27 escaped with the Orb8.45897621 tswnReBr-27 escaped with the Orb9.44705861 tswnKoCK-27 escaped with the Orb  10.37259644 spf3250 VSFi-27 escaped with the Orb  11.27190555 planckenst GnEE-27 escaped with the Orb  12.24341751 oddsox OnSh-27 escaped with the Orb_hX_heC [?25h[?0c [?1051l[?1052l[?1060l[?1061l