hƄ  Player: Skvari Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-10-18.15:13:23.ttyrec Time: (1760800403) Sat Oct 18 15:13:23 2025 hI [?1051l[?1052l[?1060l[?1061hhRKV)0[?7h[?25l[?1ch-ShVh(`{Welcome, Skvari. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinni  w - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Djinn are ever-burning spirits. They learn spells innately, without books, and cast by drawing down their own fires. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Djinni Hedge WizardǮh^ Welcome, Skvari the Djinni. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Hedge Wizards are magic generalists, good at using a wide variety of tools to frustrate their foes and gain an edge in the battlefield. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Djinni Hedge Wizardծhi ծh ծh Skvari the MagicianDjinniHealth: 15/15 ========================AC: 2Str: 9EV: 11Int: 15SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 daggerCast: Magic DartFly ծh ծh/ .#..########............ծh S. ##≈≈≈#+....#.....#.#....≈..@..≈.#.[..≈..⌠..≈.#....#.....#.#ծhW s≈≈≈ ##≈≈≈## ... ..... #≈..!...≈.......#......#ծh ծh7 Welcome, Skvari the Djinni Hedge Wizard.If you return without finding the Orb of Zot, so far below, it's all over!ծh ծh@JPress ? for a list of commands and other information.  Found a shiny orb and a bubbling emerald potion.  Found a staircase leading out of the dungeon.ծhHծhJ  You begin with the following spells memorised: Magic Dart, Blink, Call Imp, _Grave Claw, Mephitic Cloud.ۮhu ۮh`u ۮhu ۮhx ۮh{ ۮh~ ۮhf : _ۮh ۮh^ ,ۮh ۮh ۮh  . #. .#########. .........ۮhU Ob.##### .............##≈≈≈#+#......#.....#.#ۮhy l#.....§@§.<..≈.##...[.§≈§.⌠..≈.#ۮh Magic Dart#.....§#§....#.#ۮh ###≈≈≈###≈≈≈## .. #.... ...... #ۮhږ .≈..⌠ ≈..!...#ۮh b   bat (asleep).≈... ≈......#.#.. .#ۮhH E......#ۮh y§2.0 (2.§ۮh W3.0 (3Lava ۮh ۮh V _A bat comes into view.߮h|E . #.. .#########. ..........b.######........##≈≈≈#+ #......#§....#.# #.....@§.§<..≈.# #...[.§≈§.⌠..≈.# #.....§#§....#.# ###≈≈≈߮h###≈≈≈## ..  #.... ...... # .≈..⌠. ≈..!...#.≈.... ≈......#.#.....#......#߮h(߮h߮hx߮hl##........≈≈߮hb...#..§§.§§..≈§...#߮h9!#≈≈≈##.....߮h[2...b߮h{5......߮h54.0 (1߮h߮hhL R  Cast which spell? (? or * to list) hI D  Skvari the Magician . Djinni #. Health: 14/15 ======================-- . .#########  AC: 2Str: 9 .. .........  EV: 11Int: 15h f ...######.......  SH: 0Dex: 12 ........##≈≈≈#+  XL:  1 Next:  0% Place: Dungeon:1 #..b*..#.....#.#  Noise: ---------  Time: 4.0 (0.0) h #....*@§..§..≈.#  a) +0 dagger #...[.§§.§§..≈.#  Cast: Magic Dart #.....§#§§...#.#  Fly  ###≈≈≈###≈≈≈## ..  #.... ...... #  .≈..⌠. ≈..!...#  b   bat h ..≈.... ≈......#  ..#.....#......#  h _Grave Claw, Mephitic Cloud. _A bat comes into view.Cast which spell? (? or * to list) h$ Aiming: Magic Dart (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight linehK 5Aim: a bat (100% to hit)h.  Skvari the Magician . Djinni #. Health: 14/15 ======================-- . .#########  AC: 2Str: 9 .. .........  EV: 11Int: 15 ...######.......  SH: 0Dex: 12 h[........##≈≈≈#+  XL:  1 Next:  0% Place: Dungeon:1 #..b...#.....#.#  Noise: ---------  Time: 4.0 (0.0) #.....@§..§..≈.#  a) +0 dagger #...[.§§.§§..≈.#  Cast: Magic Dart #.....§#§§...#.#  Fly  ###≈≈≈###≈≈≈## ..  #.... ...... #  .≈..⌠. ≈..!...#  b   bat h՝<..≈.... ≈......#  ..#.....#......#  _A bat comes into view.Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (100% to hit)  hThe magic dart hits the bat.h . #. .   ..    h   #...*  #....* h7=     hwe  #....   hT ≈..! hˣ)   h h)....#.§.§.@≈..<..≈h).≈..⌠..≈.#.....####≈≈≈##.....h*!.........h75==11=5.0 (1Magic Darth=hD@  Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  ho@Aim: a bat (100% to hit)  The magic dart hits the bat. _You kill the bat!hg .. #.. .#########. .........hg.######........##≈≈≈#+hh #......#.§.§.#.#h2h #....@.≈..<..≈.#hgh #...[..≈..⌠..≈.#hhy #......#.....#.#hh ###≈≈≈###≈≈≈# ..hhO #..... ..hh-. #hh .≈..⌠..≈..!.#hi ..≈.....≈.....# ..#.....#.....h.i.#hq'...h{--6hfhރh%  ... #... .#########.. ..........######....... .....##≈≈≈#+ h%  #.....#.#≈..<..≈[@.≈..⌠...#.....#≈Fly h& #......h:& $.#hh& a#..+#≈≈≈##h. hi7 ?-7h= h? hI .#..# #.#... .##########.... ..........######....... ..##≈≈≈#+ #......#.....#.# #......≈..<..≈.# #...@..≈..⌠..≈.# #......#.....#.# ###≈≈≈###≈≈≈## .. #..... ...... # .≈..⌠..≈..!...# ..≈.....≈......# #..#.....#......# #..+#≈≈≈##....≈≈§#§hՑE§§§..⌠.....≈h %8hh s _You see here an orb of wrath.h;q\.≈≈≈hzB==9h]_ _d - an orb of wrathhuhfxInventory: 4/52 slots Hand Weapons (go to first with ))  a - a +0 dagger (weapon) hxArmour (go to first with [)  b - a +0 robe (worn)  c - a +0 hat (worn) hx< d - an orb of wrathh85d - an orb of wrath. A sphere of crystal, carried in place of a shield. Magic scintillates within itsinterior. 'Of wrath': it berserks the wearer when making melee attacks (20% chance). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {*Rage} {offhand armour} {offhand armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.h Inventory: 4/52 slots Hand Weapons (go to first with ))  a - a +0 dagger (weapon) Armour (go to first with [)  b - a +0 robe (worn)  c - a +0 hat (worn)  d - an orb of wrath hjkhTqh2x.Skvari the Magician#..# #.Djinni#... .#########Health: 15/15 ========================#.... .........AC: 2Str: 9.....######.......EV: 11Int: 15.........##≈≈≈#+SH: 0Dex: 12hvx#.....§#§....#.#XL:  1 Next: 11% Place: Dungeon:1#......≈..<..≈.#Noise: ---------  Time: 9.0 (0.0)#...@.§§..⌠..≈.#a) +0 daggerhx#......#.....#.#Cast: Magic Dart###≈≈≈###≈≈≈## ..Fly hxj#..... ...... #.≈..⌠..≈..!...#..≈.....≈......#h#yy#..#.....#......#hFy#..+#≈≈≈##...  Press: ? - help, Shift-Dir - straight lineAim: a bat (100% to hit)  heyDThe magic dart hits the bat. _You kill the bat! hy_You see here an orb of wrath. _d - an orb of wrathhhIhh[hYIh1dhfh2k,hinh=tiWater hhBh(.....######....... .........##≈≈≈#+ #......#§....#.h4 #......≈.§<..≈.# #......≈..⌠..≈.# #......#.....#.#hZ. ###≈≈≈###≈≈≈## ......#.....#...... #13.0 (4.0)h~h....≈..@..≈..!...# ##..≈.....≈......# hMagic Dart#..#.....#......# h˲#..+#≈≈≈##....h#. ..... ###. ######r r   rat (asleep)h .h-1 #hhhc _There is a fountain of clear blue water here.h, A .........##≈≈≈#+  #§....#.##≈.§<..≈#..⌠. #......#.....#...###≈≈≈###≈≈≈## .....#.....#...... #≈..⌠..≈..!...# ##. #..#.....##..+#≈≈≈##.... #. ..... ###. ######r .# # .§§.§r.rh 4===4.0 (1h h ? _The rat squeaks loudly. You hear a shout!h M.....######..........#≈≈≈#+ ##.....##.§< #......≈..⌠..≈. #......#.....#.# ..###≈≈≈###§≈≈## .. #.....#§.§... #..!##..≈.....≈#..#.....#......#Fly #....h #r   rat.##h h>" 9r.h', /---5h5 h@  There is a fountain of clear blue water here. _You briefly stop to wash your hands.h h9---h4h$M _You can't go down here!h A  The magic dart hits the rat.h l***.hgV..≈.4--22=6Magic Dart _You kill the rat!h he h h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hޫ ha h! hλ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hw h h h$ F _Unknown command.h|3h~hhւ$ _h,h0,hh*b5==hh1 _HP restored.h3h<h؛h,h̦h,h=Water h;h߮h[==h hh,hhh),hhI.....######....... .........##≈≈≈#+.. #......## #....§.≈..<..≈.# #.....§≈..⌠..≈.# . #......## ...###≈≈≈###≈≈≈###.. ....#..# # -....≈..⌠..≈..@...# ##..≈....# #..#....# #..+#≈≈≈##........##. ......######...#h. #######. ...#.# ####hlF§25.0 (9hH-6.0 (10.0)hh2] _e - a bubbling emerald potionhl3hmhqhPs,hw,hx,hyh{h}h}h~hQh,h*hhhhhh#,hhh,hchܒhhhHhhhh3hZhh_,hŞhGhnhՠh h+,hhĦh{hh1hoh{,h߬h'h,h̲h hݶhhhĹhWh<Lava hIhhhͿ(hth'hhhhhh<Lava hhh3hh hBh6h,hh[hD r##  ..  ..  .##  ..  #..# #.  #.... #.########### #.... #.@.........#hR! .....######.......#.#Magic Dart .........##§≈≈#+...# #......#....#.#.# #......≈..<..§.#.# #......≈..⌠..§.#.#r   rat (asleep)hw. #......#.....#.#.###...###≈≈h≈###§≈≈###....#....#.....#......####.#h,48.0 (22h+9.0 (23hh V _A rat comes into view.hNW A  The magic dart hits the rat.h\ v.******h_ E.......h y33=50.0 (1.0)Magic DarthO h G _You kill the rat!h 3h h& h h nh h߳ hp  .#### .#...## .##..... ........ .# #.#...##.##.# #..........[# -2.0 (2 #..# #@#  #.... #.############.... #...........#.....######.......#.#...##≈≈≈#+...#h  #......#.....#.#.# #......≈..<..§.#.# #......≈..⌠..≈.#.# . .#.#.###h h D-3.0 (3h h ) _Found a chain mail.h}23hm3h6hY=Xh[>h>h?hBhFBh|IhPT#...#  ...#  K..#  ..# ### # ..# ...##.##.#### ..>#  ...... #.#...##.##.# h UMagic Dart #..........[# #..#.####.######.... #.############.... #...........# K   kobold (missile, asleep).....######.......#.#.........##≈≈≈#+..h;Ua.# #......#.....#.#.#h2m0 K6K)  A kobold comes into view. It is wielding a +0 dagger.Found a stone staircase leading down.  The kobold shouts!h$tI((((hK7....h&c4--===7.0 (4h{ hZD _The kobold throws a stone. The stone hits you.h0z  You miscast Magic Dart.  You are very lightly contaminated with residual magic.h;71.h;3-------8.0 (1Magic DartContam hDF _Nothing appears to happen. h3 h) h\ h, hj h*'K---9.Magic Dart...K   kobold (missile) h+ hv2 h5] _A kobold is nearby! hy  The magic dart hits the kobold.  You kill the kobold! hb)** h9,.. h--44=60Magic Dart h% h"(  hR(x_You have harvested enough death to cast Grave Claw an additional time. h M###. ..### # ).# ##.##.###.......@..>#.......#.##.#.#...##.##.#..........[##.####.###. h;  hw --1 h-  h  hf M## #...### #..).# ..##.##@####....>.......#.##.##.#...##.##.#.#### h5 h?-2 hJ" h# h/M # #...### #..)@# ..##.##.####..........>#.......#.##.#.#..#...#..#. hJ9 h6?%3 hG h6S #...# #...# #...# #...# #...# ##...# hnM #....# hZo ### #..@.# ...##.##.#### ...........># .......#.##.# #.#...##.##.# #...... ho....[# #..#.####.##### #.... #.#  hoq #.... #.# hy hG_4==4 h hL _Your magical contamination has completely faded away.  Things that are here: _a +0 dagger; 4 stones hWK #...# #...# #...# #...# #...# ##...# #....# ### #.@).# ...##.##.#### h ...........># .......#.##.# #.#...##.##.# #..........[# #..#.####.# hљi#### #.... #.#  hq #.... #.# hM h,5 _ h: h h#...# #...# #...# #...# #...# ##...# #....# ### #..@.# ...##.##.#### ...........># .......#.##.##.#...##.# hF#.##..........[##..#.####.######....  h h %6 h hth  Things that are here: _a +0 dagger; 4 stonesh6 3h h h $ _hϼ f==hJ hI b5==h h h ,h h hm ,h h hS ,h" h h P==h^ h h ,hO h h ,h hF h ,h4 h hL ,h8 h h ,h5 h h8 ,h# h h$ hL h h h ,h# h h ,h h h ,h h! h;* hE. A _You now have 16 gold pieces.h0 3h1 h2 h5 ,h5 h~7 h9 ,h: h; h1= ,h3> h>B hD ,h#E h\I hwK hL ,hM hO hO hCP h"R h)U BhV hX h'Y hY h_[ h"] ,h*^ h@_ h` ,hca hb hd ,he hg hhi ,hi hk h{m ,hm ho hq ht ,hHv h4 e# # #. . #.## #.## #.## ##########.##h T.##.#.######.......##.##>......@................r.#.#.######.......##...Magic Dart .. #...........#h  ## ########.##.# #.##.# h̀ #.##.# r   rat (asleep) #.##.#h | #.#... #.#..#h y 100.0 (34.0)  A rat comes into view.h̓ +1.0 (35hd h ; _Found a stone staircase leading down.hyA  The magic dart hits the rat.h*****.*h4.......h͊4--55=2.0 (1.0)Magic DarthhG _You kill the rat!hҖIhkhəhXhŸh-E5==hhhܤ,hGhԦhq,hhhK,hhh/hq:==hߴhPhIhhh%F _You reach down and open the door.h3hh@  There is an open door here.h hx _h#hUh,hhh,hhh,hh}hhhNhyh ,hhh,hhoh,hthhhh$hh,hhYhhh?hh;,hhh3,hhh,hhh,hhh"hUhhhs,hhf h ,hS h hZ,hhh,hhh,hhh,hhNh,hfh h{"h"hA#h%h&,hL'h(h*,h:+h,h.,h.h{0h2,h2hj4hY<#.####.....##..#..........#. #..######.....#### ...####......... ....#.h"=2##.###.### ....≈.#.....###..≈. ##.#### #..#. #.# #..+- #@# #. .. #..r....# . ###Magic Dart ###...#.#  ......#.#.#.# # r   quokka (asleep)# hE/39.0 (37.0)hEF-40.0 (38hJh]MY _A quokka comes into view.hgR`*rhh r.  The magic dart hits the quokka but does no damage.hx8=1.0 (1.0)hhOT _The quokka closely misses you.hko n  The magic dart hits the quokka.h n  The quokka is severely wounded.h T4--2h h L _The quokka misses you.h  The magic dart hits the quokka..h.3----773Magic Darth1` _You kill the quokka!h- 3h- h^0 ,h4 Xh6 hT6 E4==h6 h8 ,hR9 h: h: h; h[= ,h> h? h@ j5====h@ hnB hD ,hD h/F hG ,h&H hUJ hL ,h@L hM hO h8P :==hP hS hT ,hU hJW hY ,hZ h[ hc] ,h^ h'` ha hb hb h$d he ,haf h ~h h h_ Xh ,h` h] h h he h h ,h h hО ,h h٠ h ,h h h ,h h hx ,h# ht h ,h޲ h h=  .......# . #......#.....# ##.....#### ...###≈≈≈###§≈≈####......... ....#.....#......##.###.##### ....≈..⌠..≈......##.....#... ##..≈.....≈......###.####.#######..#.....#......##.#.....#...##..+#≈≈≈##......#.#.....#.#.##........######..-h #.......#.#..@.#######. ..###...#.#.##!.# .# ##Magic Darth U#.........# #.#.....# ##.###.#.### #.......#h #.###.#.# .......h # #...#.# ..###J...J   endoplasm (asleep)h0 #.###.# ..# .###h\ #.....# ...# ##.#####h  77.0 (34.0)  An endoplasm comes into view.h AJ.Jh" E-8.0 (35h h"  hh X_The endoplasm quivers.h@s *** The magic dart hits the endoplasm.h R...J.hD g4--=9.0 (1.0)h' h b _The endoplasm is severely wounded.hLG  The magic dart hits the endoplasm.h d**.h3...hI3----8880Magic Darth6hM _You kill the endoplasm!h1( 3h) h- h3 4==h4 h7 ,h7 h\: ,h&; hJ@ Bh(A hlA :==hB hE b5==hF hI hM BhMP hR ,hS hsV hX ,hY h[ hk^ h^ :==h` h=b h[d hd hRe hs "#### ...###≈≈≈###§≈≈###....# ...... ....#.....#......####. ##.##### ....≈..⌠..≈......#### ...#... ##..≈.....≈......# ####.#######..#.....#......#.### #.....#...##..+#≈≈≈##........# #.....#.#.##........######...# ......#.#....#######. .....# - #...#.#.###.....@.# .# ####### ........# #.#.....# # ###.#.### #.......# ###.#.# ...ht  #...#.# #...###..... #.###.# #...# #.##### #.....# #...# #.# #.##### #... #.# #.#hEz /922.0)h~ E-3.0 (13hł h Z _f - a bubbling ruby potionh3hKhh/... ....#.....#......####.# #.##### ....≈..⌠..≈......####.# ..#... ##..≈.....≈......#....# ###.#######..#.....#......#.#### .....#...##..+#≈≈≈##..# .....#.#.##........######...# .....#.#....#######. .....# #.#.###.......# .# ####### hz.......# #.#....@# # ##.#.### #.......# Magic Dart.#.# ....# ...#.# #...###..... .###.# #...# #.##### .....# #...# #.# hS   ball python (constriction, asleep) .##### #... #.# h.# #S#hA| 0.0)  A ball python comes into view.hiuS)S.h[*4.0 (1hh5 _The ball python hisses angrily.ht  The magic dart hits the ball python.  You kill the ball python!h*****#.hmP K......hQ hW ..... ....#.....#......####.# Skvari the Magician #.##### ....≈..⌠..≈......####.# Djinni ..#... ##..≈.....≈......#....# Health: 14/15 ======================-- ###.#######..#.....#......#.#### AC: 2hW 'Str: 9 .....#...##..+#≈≈≈##........#EV: 11Int: 15 .....#.#.##........######...#SH: 0hX +Dex: 12 .....#.#....#######. .....#XL:  1 Next: 100% Place: Dungeon:1 hGX J...#.#.###.......# .# #######Noise: =--------  Time: 195.0 (1.0) htX ;.......# #.#....@# #a) +0 dagger ##.#.### #.......#hY Cast: Magic Dart ##.#.# ..........#Fly ...#.# #...###..... .###.# #...# #.##### .....# #...# #.# .##### #... #.# .##. ## hoY Y_You kill the endoplasm! _f - a bubbling ruby potionA ball python comes into view. _The ball python hisses angrily.  The magic dart hits the ball python.  You kill the ball python!h[ _You have harvested as much death for Grave Claw as you can hold at once.You have reached level 2!hd /  --more--h.a20/21--2 0% Magic Darthfh?h4 _hA?3h@hBhcG1== _hIhIh:JhLhN,hNhOh1R,hwRhThMVhV:==hWhYhw[,h[h]hg_,h_h:bhc,hdhehWghghghihj,hjh@lhm,hFnhohar,hrhvh&zBhW|hSWater hhhՃh hτhh,hhKh,hnWater hUh>hheh,hohsh\hhhphh:hhh,hhh,hh+h,hhh #####.# #.#...##≈≈....# #.#.....#......#... #.########## #.#.....#.....§§..<.####.....# ####..#......≈§.⌠ #..........# #.....#......#.§§ ######.....#### #.....###≈≈≈###§≈ #......... #......#.....#...h ##.###.#####......≈..⌠..≈..§- #.....#...@.###..≈.....≈... ##.####.#######..#.....#... #.#.....#...##..+#≈≈≈##... #.#.....#.#.##........#### #.......#.#....#######.... ###...#.#.###.......##.### #.........# #.#.....##.# #.###.#.### #.......##.# #.###.#.# ..........##.#h0220.0 (25.0)hy[-1.0 (26hVa _g - a scroll labelled BEVAXZOSUHOhܭ h ,h ,h h h ,hڷ hr h; ,hǻ h h2 ,h| hP h ,h h h ,h h hQ  #......... #......#.. ##.###.#####......≈ #.....#.....###..≈.. ##.####.#######..#.. #.#...##..+#≈ #.#.....#.#.##..... #.......#.#....#### ###...#.#.###...... h n#.@.......# #.#. #.###.#.### #...Magic Dart #.###.#.# ...... #.#...#.# #...###.. #.#.###.# #...# #.# #.#.....# #...# #.# b   bat (asleep) #.#.##### #... #.# #b#.# #. ###hD 08.0 (7.0)h *9.0 (8h l _A bat comes into view.hA  The magic dart hits the bat.h2******.hc Q.......ho 0--5=30.0 (1Magic Darthr hu G _You kill the bat!hRi3hih!ho!h߀!h!h\!h!h)!h!hS!h!h!hډ!h!h͋!h!h!h#!hW!h!h!hR,!h!h(!h!h?!hژ!h!h&,!h!h=!h!h!h!h!h!hY!h!h !h,,!hԩ!h!h!h֬!h!hz!hҰ,!h!h!h,!h!h,!hM,!h!hc!h6,!h!h!h,!h!h!h3!h]!h!h)!h5!hj!h!h+!h,!hX!h!h,!h!hI!h$,!h!h!h!h!hF!h !h!h!hF!h~!h%!hS!h!h!hy,!h !h!h$#####.# #.....S.#.....# #.......#.##########  #.......#.####  .......#..........#  ..... ######.....## ...!hB..... #.# ##.###.#--- !ho#@# #.....# #.# #Magic Dart!h@####.# #.#... #....# #.#...#####....# #.....!h9#........#!h ###... S   ball python (constriction, asleep)####.###....#!hw #.....###....##.....#!h$m #.###.#.......#..†..#!hEG #.###.!h^ 98.0 (37.0)  A ball python comes into view.!hLk.SS)!hE-9.0 (38!h7!h5 _The ball python hisses angrily."h.I  The magic dart hits the ball python."hVX†*****"hH"hV:?....."h Bz30=300.0 (1.0)Magic Dart"hG"hIO _You kill the ball python!"h7e 3"hf "hEh "hj "hn B"ho "ho "hp "hs "hlu ,"hv "hw "hkz "hz "h${ "h8| "h5} ,"h} "h~ "h ,"hQ "h7 "h ,"h "hׄ "h "h "h? "h "h "hƉ "hN "h "h ,"h "h "h ,"h "h "hڑ ,"hZ "h "h ,"hQ "h6 "h[ "h "h4 "h "h ,"h "h "h? ,"hk "h\ R  There is a stone staircase leading down here."h "h  _"h˨ "hb "h  ##### ....  #...# ....w  #?..# ..... #...##..... "h W#.......... #...... .. #....#. . -#..@.##.#+# #####....##.#.######....Magic Dart"hB  ###.>............ ##..#.#.######. "h #..#.......## #..###'##...##### w   dart slug (asleep) #.......#.....# "hվ s#.#.....#.....# "h N#.#.....##....#"hR }w177.0)w"h E-8.0 (18"h "h3 \ _A dart slug comes into view.#hb` ##### ....  #...# ....w  #?..# .....  #...##.....  #..........  #...... ..  #....#. .  #..@.##.#+#  #....# #h###.>.. ##..#.# #..#... #..###'# #.......  #.#..  #. #h*  ##### ....  #...# ....w  #?..# .....  #...##.....  #..........  #...... ..  #h+ 0#....#. .  #..@.##.#+#  #....# ###.>.. ##..#.# #..#... #..###'# #h+ #....... #.#.. #h, >#.#h2 #h= #h C #hE ` _A dart slug is nearby!#h0  ****** The magic dart hits the dart slug.#hi#hޓ_w.......#hT0--=#hW9.0)#h#ha _The dart slug is heavily wounded.$hcy ***** $h-d8The magic dart hits the dart slug.$hZ$hi.w....$h"B19---$hZ20$h$hb _The dart slug is severely wounded.$h **** The magic dart hits the dart slug.$h $h'b.w...$h(^8--1$h\.$h31] _The dart slug is almost dead.%hG  The magic dart hits the dart slug.%hl.***%hN;....%hB[~-52Magic Dart%h!a%hcM _You kill the dart slug!%h33%hg5%h~7%h7%h ;%hH;,%h<%h?%h?%hA&h,&h&h&h,D9=&h[&h;,&h &h ,&h &hK&h&h;&hf&hb20==&h&h,&h&h<,&h&h,&h,&h!&h!#1&h "F===&h:#&h%&h((,&hz)&h+&h-&h3.&h/&h2&h4&h(5&hp6&h:&h~=&h=:==&h>&h.............  ##..#.#.######.. &hU[/408.0)&h_E-1.0 (19&hc&hff _h - a scroll labelled MAKIUP YC AMIKKA&h% &hk& &h& &hw) &h+ &h/ B&hy4 &h4 B&hE: u####### .....&h: #...# ......#...# ...... &h: #...##...... #...@......K #........... Magic Dart#....#...... #....##.#+## #######....##.#.######.....&h; m###.>................ K   kobold (asleep)##..#.#.######.....&hV; }..#.......##&h; =#..###'##...######&hC 03.0 (2.0)&hD *4.0 (3&hI &hVN s _A kobold comes into view. It is wielding a +0 whip.'hW6  ******K  The magic dart hits the kobold.  The kobold is heavily wounded.'h 'ha L.....K.'h$ #0'hc ?--==5.0 (1'h 'h ( _The kobold shouts!'hQD  The magic dart hits the kobold.'hLWM*****)'hW1'h*.....'h19---5-6Magic Dart'h'hJ _You kill the kobold!(h[YM-(h](hh` _You can't see any susceptible monsters within range! (Use Z to cast anyway.))h3)h0)h)h  _20=)h)h,)h")hW,)hN)h,)h)h)hV9=)h)hP )h L1==)h )h6)h)h3)hN)h)h,)h)h )h#,)hN%)h^/)h>2)h2:==)h4)h8)h;)h<)hK=)hA)h D)hID)hE)h9JF _You reach down and open the door.)hZM)hM)hN)hS@  There is an open door here.)hW)hW _)hEY)h~\)h^)h _)h_)h c)hd)hd)he)hh)hj)hk)hl)hwn)hp,)hq)ht)hZv)hv)hw)hz)h|,)h})hC)h,)h)h()h~,)h)h)hٍ)h)h)h-)h6)hy)h)ht)h`B)h)h,)h8)h)h)h&)h)hE)h)hG)h))h )h3,)h)hz)hӬ,)hz)hŮ)h<)hg)hѰ)hP)h)h)h])h)h,)hԸ)h+)h0 ###### .....# #...# .....# ###### #...# .....# ####....b #...# .....#)h #.....# #...#- .)...# #@##..# #...# .....# #.##..##.##...#Magic Dart .....#)h  #.##.....#....# '###############.##.#####..).# .######.......##.##....##.##.#### .....................)hRZ># b   bat (asleep) .######.......##...........#.##.# .....##...........###.#)h##.# '##...########.##.# #..........[)h1/80.0 (34.0))hvE-1.0 (35)h)hV _A bat comes into view.*hA  The magic dart hits the bat.*h**.*****hto3.......*hu0--60=2.0 (1.0)Magic Dart*h{*hj~G _You kill the bat!+h^I+hcx1==+h|d+hPf,+h g+hh+hqj,+hj+h l+hm,+hWn+hhp+hr+hur:==+hVs+ht+hv+hw+hw+hUz+hs|+h|+h}+hI+h-+hj+h+h+h],+h#+h+hȍ+h+h'+hL+h?+hj+hS+h+h1,+hz+h+hv+h+h+h̜+h,+h+h+h+hƟ+h+hޡ+h,+h+h+hJ+h+hV+h+hh+h+h,+h+hO,+h+h+hz,+h+h+hR+h}+h+hź+hϻ,+h+h+h,+h+h8+hz+h+h+h+h,+h]+h+h,+h+h$+h+h+hV+h+h,+h+hA+h,+h;+h+h+h-+hd+hb+hg,+h+hn+h,+h+h +h ,+h +h+hN+h}+h+h+h+h+h+hm+h+h%+h/+h +h",+h#+h%+h*'+hm'+h(+h*+h+,+h,+hr.+hJ0,+h0+h1+h]4,+h5+h6+h8,+hD9+h(;+h<+hJ+h%L+h{M+hM+hN+hO+hP+hQ+hQ+h5\+haB+hj+h,k+h\k+hLo+h q+h?q+hr+h{X+h|+h~,+h{+h+h+h+hh+h+h&+h^+hՌ+hb+hݑ+h+h+h+h,+hә+hA+hE+h+hP+hx+h+h@+h+h+h+hӬ+h+h"+h,+h+hW+h+hŷ+h{+hi+h=,+h+hM+h+h+h+h\+h+h+h+h*+h,+h+h+h+h+h+h+h+hK+h+hM+h,+h+h+h,+hV+h+h+h+h+h+h,+h+hG+hg+h+hR+h#+h+hN+h+h+h+h.+h+h+h+hR#.....#.....###..≈.....≈......+h##.####.#######..#.....#......#.#.....#...##..'#≈≈≈##......  #.#.....#.#.##........######.  #.......#.#....#######....... +hS ###...#.#.###.......##.######  #.........# #.##.# +h  #.###.#.#####.......##.# -  #.###.#.#...@.......##.# +h #.#...#.#.#...###g.....# Magic Dart +h&'## #.#.###.# #...# #.###### .# #.#.....# #...# .# .####.#.##### #...# #.#+h..##.#.# #...# #.g   goblin (wandering) ##....### .....  ####.# ##...#  #.#+h0456.0 (74.0)+h$": K+hl"K   kobold (missile, wandering)A goblin comes into view. It is wielding a +0 dagger.+hN&E-7.0 (75+hc,+h0 _A kobold comes into view. It is wielding a +2 whip of electrocution.,h  The magic dart hits the goblin.****)K   kobold (missile, wandering),h7 ....K)KYou kill the goblin!The kobold shouts!,hoZ((((((,h\$Z@.....,h-p0--5==8.0 (1.0),h5,hM7 ,h7X_The kobold throws a stone. The stone misses you.,h ***** The magic dart hits the kobold.,h4 .....  The kobold is severely wounded.,h8T(((((,hB.....,hh19----9,h,hjW _The kobold throws a stone. The stone hits you but does no damage.-hD  The magic dart hits the kobold.-hz*****# #.$-hXB.....-hb8--70-60Magic Dart-h;h-hjJ _You kill the kobold!.hR.htV.h\.h_ _You can't see any susceptible monsters within range! (Use Z to cast anyway.).hZ 9= _.h?^ B.h:=2h> 2h4@2hC _Your magical contamination has completely faded away.6=2h4E2hG2h8H2hPI2h}K,2hL2h&O,2hP2hR2h3Sh7==2hT2hV2h4W2hSX2h [2hl\2h _2hEb,2hc2haf~8==2hg2hi,2hPk2hm,2hn2hq,2h%r2ht2ht9=2hiv2hx2hxK9=2h3z2h},2h~2h,2h‚2h,2h2hY20==2h2h,2h2hj,2hK2h,2hP2h_2h٣i1===2h2h52h&,2hL2h2h,2h#2h_2h,2h2h$2h$P==2h˼2h2h,2h2he  You see here a dart slug corpse.2h2h _2h2h....# #.#.....##.# .###.#.#####.......##.# #.###.#.#...........##.# #.#...#.#.#...###) # #.#.###.# #...# #.###### # #.#.....# #...# #.# ####.#.##### #...# #.# ..##.#.# ....#..†###.### - #....### #.....@$ 2h####.# ...##...###....  #.# ## #...# ..  ... #....  .†## #####  #..#  #..#  #..# 2h #.# #.#.....##.# #.###.#.#####.......##.# #.###.#.#...........##.# #.#...#.#.#...###).....#  #.#.###.# #...# #.######  #.#.....# #...# #.# .#.##### #...# #.# 2h##.#.# ....#..†###.###. ....### #......@..# ...##...###.#.# ## #...# ..#... #.... ..†## #####  #..#  #..#  #..#2hu506.0 (33.0)-7.0 (342h2h 2hc You now have 24 gold pieces (gained 8).  Things that are here:2h+8.0 (352h2hD _a +2 whip of electrocution; 5 stones; a kobold corpse6hO6hiQPick up what? 8/52 slots (_ for help) Hand Weapons (select all with ))  a - a +2 whip of electrocution Missiles (select all with ()b - 5 stones Carrion 6hQa kobold corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]8h  a + a +2 whip of electrocution[Enter] accept (1 chosen)9hqe 9hOl y #.........# #.#.....##.#Skvari the Magician#.###.#.#####.......##.#Djinni#.###.#.#...........##.#Health: 21/21 ========================#.#...#.#.#...###).....#AC: 2Str: 9#.#.###.# #...# #.######EV: 11Int: 15#.#.....# #...# #.#SH: 0Dex: 12 ###.#.##### #...# #.#XL:  2 Next: 90% Place: Dungeon:1 .##.#.# ....#..†###.###.9hm SNoise: ---------  Time: 508.0 (0.0) ....### #......@.......a) +0 dagger ###.# ...##...###.....Cast: Magic Dart#.# ## #...# ..#Fly ...#......†########..##..##..# _You kill the dart slug! _Your magical contamination has completely faded away. _You see here a dart slug corpse.  You now have 24 gold pieces (gained 8).  Things that are here: _a +2 whip of electrocution; 5 stones; a kobold corpse9h"{ 9hG *9.0 (19hg 9h$ T _i - a +2 whip of electrocution:hq:h]Inventory: 9/52 slots Hand Weapons (go to first with ))  a - a +0 dagger (weapon)  i - a +2 whip of electrocution Armour (go to first with [)  b - a +0 robe (worn)  c - a +0 hat (worn)  d - an orb of wrath Scrolls (go to first with ?) :hw; g - a scroll labelled BEVAXZOSUHO  h - a scroll labelled MAKIUP YC AMIKKA Potions (go to first with !)  e - a bubbling emerald potion  f - a bubbling ruby potion;h i - a +2 whip of electrocution. A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences betweenall sorts of creatures. Base accuracy: +2 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 0.0; use (s) to set 12.0 as a target for Maces & Flails.  At 100% training you would reach 12.0 in about 7.5 XLs. Damage rating: 7 (Base 6 x 97% (Str) x 100% (Skill) + 2 (Ench)). Elec: It sometimes electrocutes victims (1/4 chance, 8-20 damage). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You took it off a kobold on level 1 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Maces & Flails} {one-handed}{elec} {melee weapon} Menu/colouring prefixes: identified enchanted ego melee weapon (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.=ht =h{ #.........# #.#.....##.#Skvari the Magician#.###.#.#####.......##.#Djinni#.###.#.#...........##.#Health: 21/21 ========================#.#...#.#.#...###).....#AC: 2Str: 9#.#.###.# #...# #.######EV: 11Int: 15#.#.....# #...# #.#SH: 0Dex: 12 ###.#.##### #...# #.#XL:  2 Next: 90% Place: Dungeon:1 .##.#.# ....#..†###.###.Noise: ---------  Time: 509.0 (0.0) ....### #......@.......i) +2 whip (elec) ###.# ..=hO|.##...###.....Cast: Magic Dart#.# ## #...# ..#Fly ...#......†########..##..##..#You now have 24 gold pieces (gained 8).  Things that are here: _a +2 whip of electrocution; 5 stones; a kobold corpse _i - a +2 whip of electrocutionYou unwield your +0 dagger.  You hear the crackle of electricity.=h=hɃ+10.0 (1=h=hj  Things that are here: _a +2 whip of electrocution; 5 stones; a kobold corpse =h_i - a +2 whip of electrocution  You unwield your +0 dagger.  You hear the crackle of electricity. _i - a +2 whip of electrocution (weapon)?hx?h{C  Skill  Level Train  Apt Skill  Level Train  Apt ?h| a + Fighting   0.0     0   h + Spellcasting 3.8   6%  +11          b + Maces & Flails   0.0    -2   i + Conjurations 3.8   6%  +11  c + Unarmed Combat   0.0     0   j + Hexes?h|3.8   6%  +11     k + Summonings3.8   6%  +11 ?h)} d + Short Blades   0.0    -1   l + Necromancy3.8   6%  +11     ?hp}m + Forgecraft3.8   6%  +11 ?h} e + Armour   0.0     0   n + Translocations 3.8   6%  +11 f + Dodging2.3   8%  +1   o + Alchemy3.8   6%  +11 g + Stealth1.6   7%  -1   p + Fire Magic3.8   6%  +11 ?h~     q + Ice Magic3.8   6%  +11 ?hw~    r + Air Magic3.8   6%  +11     ?h~s + Earth Magic3.8   6%  +11 ?h~        ?h        ?h.l    ?hS        ?hxT    ?hcThe percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  ?h[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsEh= ' a * Fighting   0.0  19%55555557565555HhHhHh #.........# #.#.....##.#Skvari the MagicianHh#.###.#.#####.......##.#Djinni#.###.#.#...........##.#Hh  Health: 21/21 ========================#.#...#.#.#...###).....#AC: 2Hh*,Str: 9Hhc#.#.###.# #...# #.######EV: 11Int: 15Hh#.#.....# #...# #.#SH: 0HhDex: 12 ###.#.##### #...# #.#HhXL:  2 Next: 90% Place: Dungeon:1 Hh.##.#.# ....#..†###.###.Hh|Noise: ---------  Time: 510.0 (0.0) Hh&....### #......@.......i) +2 whip (elec) HhE###.# ...##...###.....HhfCast: Magic Dart#.# ## #...# ..#Fly Hh...#......†##Hh6######..##..#Hh<#..#Things that are here: Hhf_a +2 whip of electrocution; 5 stones; a kobold corpse Hh~_i - a +2 whip of electrocutionYou unwield your +0 dagger.  HhTRYou hear the crackle of electricity. _i - a +2 whip of electrocution (weapon)HhsHhxHh HhcIh3IhIh'Ih5,Ih,Ih,IhCIhIh,IhIhIh6,IhIhIhIhIhIhlIh,IhIhSIh,IhIhZIh,IhIhIhp,IhIhIh ,IhU Ih_Ih?IhIhIhzIh,IhIhxIhX,m #.#....#######.........# #.###.......##.######### ..# #.#.....##.# .( #####.......##.# g# #...........##.# .# #.#...###).....# .#  #...# #.###### .# # #...# #.# #####'##### # #...# #.# ## ..#..†###.###.........# Magic Dart ......(...............# .##...###.............##...###....####.#####Ih- #...............#g   hobgoblin (asleep)  #######....###### #....#######Ihf9~ 22.0 (12.0)  A hobgoblin comes into view.IhA`.ggIhI+3.0 (13IhOIhQ% _Found 7 stones.Jh[  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Kh #.#....#######.........#  Skvari the Magician Kh #.###.......##.#########  Djinni ..# #.#.....##.# .( Health: 20/21 ======================-- #####.......##.# .# AC: 2Str: 9 #...........##.# g# EV: 11Int: 15 #.#...###).....# *# SH: 0Dex: 12 Kh # #...# #.###### *# XL:  2 Next: 90% Place: Dungeon:1 Kh* # #...# #.# #####*#####  Noise: ---------  Time: 523.0 (0.0) # #...# #.# #...@.....#  i) +2 whip (elec) KhW ..#..†###.###.........#  Cast: Magic Dart Kh~ L......(...............#  Fly .##...###.............# Kh  #...###....####.#####  #...............# g   hobgoblin  #######....###### Kh u#....# ###### _Found 7 stones.  KhJ Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Khq Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (100% to hit)LhK#.#....#######.........#Skvari the Magician #.###.......##.#########Djinni ..# #.#.....##.# .(Health: 20/21 ======================-- #####.......##.# .#AC: 2Str: 9 #...........##.# g#EV: 11Int: 15 #.#...###).....# *#SH: 0Dex: 12 LhL# #...# #.###### *#XL:  2 Next: 90% Place: Dungeon:1 # #...# #.# #####*#####Noise: ---------  Time: 523.0 (0.0) # #...# #.# #...@.....#i) +2 whip (elec) ..#..†###.###.........#Cast: Magic Dart ......(...............#Fly .##...###.............##...###....####.#####LhL#...............#g   hobgoblin#######....######LhLD#....#######LhMCasting: Magic Dart (safe; 3% risk of failure)  LhMConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  LheMPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (100% to hit)  The magic dart hits the hobgoblin.LhLhX.g.'Lh32=4.0 (1LhLhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (100% to hit)  The magic dart hits the hobgoblin. _The hobgoblin is heavily wounded.Lhc  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Lh #.#....#######.........#  Skvari the Magician #.###.......##.#########  Djinni ..# #.#.....##.# .( Health: 19/21 =====================--- #####.......##.# .# AC: 2Lht Str: 9 #...........##.# .# EV: 11Int: 15 #.#...###).....# g# SH: 0Lh &Dex: 12 # #...# #.###### *# XL:  2 Next: 90% Place: Dungeon:1 Lh# # #...# #.# #####*#####  Noise: =--------  Time: 524.0 (0.0) LhW # #...# #.# #...@.....#  i) +2 whip (elec) ..#..†###.###.........#  Cast: Magic Dart Lh ......(...............#  Fly Lh .##...###.............#  #...###....####.##### Lhӎ #...............# g   hobgoblin Lh1  #######....###### #....# ###### Lh +_The hobgoblin is heavily wounded.Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Lh )Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (heavily wounded, 100% to hit)MhF#.#....#######.........#Skvari the Magician #.###.......##.#########Djinni ..# #.#.....##.# .(Health: 19/21 =====================--- #####.......##.# .#AC: 2Str: 9 #...........##.# .#EV: 11Int: 15 #.#...###).....# g#SH: 0Dex: 12 # #...# #.###### *#XL:  2 Next: 90% Place: Dungeon:1 # #...# #.# #####*#####MhK6Noise: =--------  Time: 524.0 (0.0) # #...# #.# #...@.....#i) +2 whip (elec) ..#..†###.###.........#Cast: Magic Dart ......(...............#Fly .##...###.............##...###....####.######...............#g   hobgoblin#######....#######....#######Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (heavily wounded, 100% to hit)  The magic dart hits the hobgoblin.Mh/JMhSR.g'MhW*5.0 (1Mh6`MhDcConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (heavily wounded, 100% to hit)  Mhc}The magic dart hits the hobgoblin. _The hobgoblin is almost dead.Nh˞n.#....#.# .###.##.######### # #.#.....##.#..( .##.##.# .##.##.# .#...###).....##.#  #...# #.#######g#  #...# #.# #####'#####  #...# #.# #....@....# #..†###.###...# (........# ##...###...  #...###..  #.........#  #....#######....# NhF.gNh--6Nh3Nh˰Oh&,;  You hit the hobgoblin.Oh4E†Ohs5Oh>.#....#######.........#Skvari the Magician .###.......##.#########Djinni .# #.#.....##.#..(Health: 20/21 ======================-- ####.......##.##.#AC: 2Str: 9 ...........##.##.#EV: 11Int: 15 .#...###).....##.#SH: 0Dex: 12  #...# #.#######.#XL:  2 Next: 100% Place: Dungeon:1  Oh}?4#...# #.# #####†#####Noise: =--------  Time: 527.1 (1.1)  #...# #.# #....@....#i) +2 whip (elec) .#..†###.###.........#Cast: Magic Dart .....(...............#Fly ##...###.............#Oh?#...###....####.######...............########....#######....#######Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineOh@Aim: a hobgoblin (heavily wounded, 100% to hit)  The magic dart hits the hobgoblin. _The hobgoblin is almost dead.You hit the hobgoblin.Oh.B _You kill the hobgoblin!You have reached level 3!OhL/  --more--Phg  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? RhN  Uppercase letters only, please.Th% 4/25==73 0% Magic DartYou feel clever. x2  The power to cast Soul Splinter wells up from within.Th#ThX&L _Spell assigned to 'f'.VhfH _VhNnVhOVh PVhSVhTa5==VhUVhZVhx\,Vh]VhAc  There is an open door here.  You see here a hobgoblin corpse.VheVhVe _VhjfVhVhVhi,VhjVhlVhnVhin9=VhoVhEqVhrVhrVhsVhuVhKwVhwVhQxVhyVhs|BVh;  You see here 7 stones.VhVh _VhaVhVh܈VhVhVhZVh,VhVhVh,VhmVhVhǕVhVhҖVhVhVh+VhΚVhVhS,VhLVhhVh֡,VhVhBVhXVh_Vh?Vh,Vhޮ,VhVhVh8VhVh,Vh"VhVhVhVhlVhܷVhVh-VhVhVhVhVhUVh*Vh`VhVhVhVh  #####...#  ........#  ############  #..(.......#  ##.#######.#  Vh(##.# #.#######  ##.# #.......#  ##.# #######.#  - ##†##### #@#  .......# #..r#  VhLMagic Dart..# #####  .......# .......# ##.#####  r   rat (asleep) ...# #### Vh]k   Vh/55.1 (28.0)Vh_E-6.1 (29Vhl _A rat comes into view.Xhj ..... ############ #..(....... ##.#######..# #.#######.........######.†##### #.### ........r#.### ##.#### ...# ###Xh F7.1 (1.0)Xh$ Xh% YhYh&Wield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  i - a +2 whip of electrocution (weapon)a - a +0 dagger[?] describe selected [!] equip|wield|wearYhy[tab] equip|unequip \h........#  Skvari the Magician ############  Djinni #..(.......#  Health: 25/25 ======================== ##.#######.#  AC: 2Str: 9 ##.# #.#######   EV: 11Int: 17 ##.# #.......#   SH: 0Dex: 12 ##.# #######.#   XL:  3 Next:  0% Place: Dungeon:1 ##†######.###   Noise: ---------  Time: 557.1 (0.0) .......##@.r#   i) +2 whip (elec) .......######   [40\hmCast: Magic Dart .......#  Fly .......# ##.##### ...#  r   rat (asleep) ####   The power to cast Soul Splinter wells up from within. _Spell assigned to 'f'.  There is an open door here. _You see here a hobgoblin corpse. _You see here 7 stones. _A rat comes into view.\hm  Okay, then.\h\h. _]hEk#    ..(.#  #.#.#  #.# #.#######  #.# #.......#  #.# #######.#  #]h,†##### #.###  # #.@r#  # #####  #  #  #.#####  #      ]h]h' 18.1 (1 _]h ]h;]h e  The helpless rat fails to defend itself.  You hit the rat.]h# g†]h k29.2 (1.1Magic Dart]h5 ]h+ G _You kill the rat!^hR#    .(.#  .#.#  .# #.#######  .# #.......#  .# #######.#  †##### ^hd#.###  # #..@#  # #####  #  #  .##### ^ht .#    ^h%  ^h^hW,600^h^hp _You see here a rat corpse._h@o_ho3_hv_hCw_h{: __hR}_hc~_h~_h~_h_hzB_h_h,_h\_hQ_h,_hՑ_h_h_hM_h_h_h,_h_h_h_h!_h_h_hf,_h__h_h7_hr_h8_hͷ_hȹ,_h&_hQ_h",_h_hb_h2,_he_h _h_h_h_hw_h,_h_hB_h,_h_h_h,_h{_hK;  You see here 7 stones._h_h __hd_h@_h,_h_h_h[,_h_h_hX_h,_h_hf  There is an open door here.  You see here a hobgoblin corpse._h _ha  __h _h _h ,_h _h _hO ,_h _h _h ,_ha _h _hN ,_h _h! _h" ,_h[# _h& _h1 _h6 B_h;8 _h9 ,_he: _hV< _h> ,_h? _hD {  Things that are here:  5 stones; a kobold corpse_hMG _hG  __hH _hM B_hN _h:Q _h S ,_heU _hW _h3Z ,_h[ _h] _h` B_hd _hhf ,_hYg _hj _hYl _hl _h6m _h'n _hx  # #.###.#.#####.......##. # #.###.#.#...........##. # #.#...#.#.#...###)..... # #.#.###.#.#...# #.##### .......# #.#.....#.#...# #.# ### _hx ######.####.#.#####.#...# #.# #.. # #...##.#.#.....#..†###.###.. # ###....###.##......(........600.2 (40.0) ####.# #.@..##...###...... #.# #.#####...###....## ...... #............ .†##.> #######....## _h\y }#..###. #....# #..# #. ###### #..# #.#. _h@ _h +1.2 (41_h _hˈ ; _Found a stone staircase leading down.ah)Iahb,ah-ah\.ah2Xahw3ah6ah7,ah8ah:ah;,ah<ah@ahBahZBahCahDahE,ahFahIahJ,ahKahNahO,ah$QahRahU,ahZah[ah'^,ah_ahBbah>d,aheahhahi,ahjahlahnahnahtoahpah-r,ahsahtahu,ahvah-{ah|,ah}ahah,ahJah$ah,ahahah,ahah͍ahȏ,ahdahiahq,ah̕ahah,ah8ahԚah|ah˜ahahJah,ahahUah,ah]ah=ah=ahŨah ahaheahBahxd  You see here a quokka skeleton.ah ahh _ah ahеahahahܷahahx,ahfahSah,ahahah,ahCahTahm,ahahBah,ahahahah0ahahOahb,ahah;ah.ahqahah@ah,ah+ah_ah,ahahah ,ahah+ahc,ah ahahFahahahahV,ah'ahah,ah+ahah,ahuah]ahM,ahah}ah},ah&ahah,ahlahahahahkahahahahah2ahj,ahahjah,ahY ah ah ,ah ah"ah,ah%ahah#,ahahah,ahah(ah@,ahahuah,ahahG!ah",ah#ah&ah_',ah,(ah])ah*,ah5+ah/nah1,ah1ah3ah4,ahX5ah7ah8,ah8ah:ahh;,ah<ahP=ah>,ahK?ahd@ahA,ahBah)Dah>E,ahEahwGahMHahHahIahbJah]K,ahKahMahpNahNahOahPahR,ahRahTahT,ahUahWahX,ah.YahZahX[ah[ah\ahJ]ah^,ah^ahR`ahSa,ahaah$cahd,ahMeahfahgah%hahhahiahWk,ahkah^mahcn,ahnahpahoq,ahrahusaht,ahwuah,   #.#....#   #.#.##.# ######   #.#.##.#####.....   #.#.#........   ##.#.#######..#   #..#.# #..# ahؕz  #.##.# #####..#   #.##.# #......# 85.2 (84   #@...# #.####.#   ###### #......#   ########   ahH         ahΘahUahE _Done exploring.chchPchchA _You can't see any susceptible monsters within range! (Use Z to cast anyway.)dhՊ  #.#....#Skvari the Magician dhC  #.#.##.# ###### Djinni  #.#.##.#####..... Health: 25/25 ========================  #.#.#........#### AC: 2Str: 9  dhn ##.#.#######..#EV: 11Int: 17  dh #..#.# #..#SH: 0Dex: 12  dhċ +#.##.# #####..#XL:  3 Next:  2% Place: Dungeon:1  dh #.##.# #......#Noise: ---------  Time: 685.2 (0.0)  #@...# #.####.#dh9 i) +2 whip (elec)  ###### #......#dhh mCast: Magic Dart  ########Fly dh H      dhÌ _Found a stone staircase leading down. _You see here a quokka skeleton. _Done exploring. dh+ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Press: ? - help, v - describe, . - travelThe floor.eh` & #.#....#Skvari the Magician  #.#.##.# ###### Djinni  #.#.##.#####..... Health: 25/25 ========================  #.#.#........#### AC: 2eh 0Str: 9  ##.#.#######..#EV: 11Int: 17  #..#.# #..#SH: 0Dex: 12  #.##.# #####..#XL:  3 Next:  2% Place: Dungeon:1  eh #.##.# #......#Noise: ---------  Time: 685.2 (0.0)  #@...# #.####.#i) +2 whip (elec)  eh ###### #......#Cast: Magic Dart  ########Fly     ehJ  _Found a stone staircase leading down. _You see here a quokka skeleton. _Done exploring. eh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Press: ? - help, v - describe, . - travelThe floor.eh eh/ D _fhrIfhNu  Skill  Level Train  Apt Skill  Level Train  Apt  a * Fighting   0.0  19%   0   h + Spellcasting 3.8   5%  +11     fhO`     b + Maces & Flails   0.0    -2   i + Conjurations 3.8   5%  +11  c + Unarmed Combat   0.0     0   j + Hexes3.8   5%  +11     k + Summonings3.8   5%  +11 fhiO d + Short Blades   0.0    -1   l + Necromancy3.8   5%  +11     m + Forgecraft3.8   5%  +11 fhOi e + Armour   0.0     0   n + Translocations 3.8   5%  +11 f + Dodging2.3   6%  +1   o + Alchemyfh*P3.8   5%  +11 g + Stealth1.6   7%  -1   p + Fire Magic3.8   5%  +11     q + Ice MagicfhQP3.8   5%  +11 fhP    r + Air Magic3.8   5%  +11     s + Earth Magic3.8   5%  +11         fhP        fhQ        fh7Q        fh]QThe percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  fhQ[?] Help[=] set a skill target  fhQ[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsgh>H ghSM ghpR r #.#....#Skvari the Magician  #.#.##.# ###### Djinni  #.#.##.#####..... Health: 25/25 ========================  ghR #.#.#........#### AC: 2Str: 9  ##.#.#######..#EV: 11Int: 17  gh S #..#.# #..#SH: 0Dex: 12  gh;S #.##.# #####..#XL:  3 Next:  2% Place: Dungeon:1  #.##.# #......#ghS Noise: ---------  Time: 685.2 (0.0)  #@...# #.####.#i) +2 whip (elec)  ###### #......#Cast: Magic Dart  ghS W########Fly   ghS $    ghT _Found a stone staircase leading down. _You see here a quokka skeleton. _Done exploring. ghFT _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Press: ? - help, v - describe, . - travel _The floor.ghX ghY gh\ gh^ hh3hhhh<....##..##.#####......#....................hh3hhjhhPE _Done exploring.ihPi3ihiihۅ _Done exploring.ihy##########...#  #######.#####..... #.#.#........#####.#.######.#.# #.# #######.# #.........# #.########## #......ihA%########ihih16.2 (1 _ihihih! M.........##########...#  #######.#####..... #.#.#........#####.#.######.#.# ######.# #.........# #.####  ###### #......#ih% ihl' %7ih4+ ihp, ih_ih ihYih jh$jhjh,jhjh M#######.#####.........##########...# jh: #######.#####..... #.#.#........#####.#.######.#.# #.# #######.# #.....  #....# #.####.##jh&jhV%8jh jhajh]jh]jh`jhbjh@o #.#.#.# #.#.jhob# # #.## # #.#....#  #.#.##.# # #.#.##.#####. #.#.#.#jhp ##.#.#..#  jh,p#.@#.# #..#  #.##.# #####..# jhSp #.##.# #......#  #..jhzpa ### jhp!   jh,ujhw%9jhEyjhzjhs M##...........#######.#####.........########## #...# jh  ########.#####...... #.#.#........#######@#.######.#.# ##.# #####  #.##.# #......#jh jh &90jh jh kh&M.......##....########...........#######.#####.........########## #...#  ########.#####......khQ #@#.#........#######.#.######  #..#.# #..#Fly khлkh%1kh]khDkhwM......# .......##....########kh.x...........#######.#####.........########## #...#  ########.#####...... #.#.#........######.#.######  #..#.# #..#khvx#kh|}kh%2khރkhkh! M#..†......# .......##....########...........#######.#####.........khs########## #...#  ########.#####......  #.#.#........##### Fly ###kh:kh2%3khkh%kh M##....##...#..†......# .......##....########...........kh |#######.#####.........########## #...#  #######  #.#.##.#####...... Fly #.kh khg %4kh~ kh kh !M ####.#####....##...#..†......# .......##....########khp ...........#######.#####.........########## #...#  #.#.##.# ####### Fly .kh! kh$ %5kh' kh6) khQM #.... ####.#####....##..........#..†......# .......##....########...........#######.#####.........########## #  #.#....#khsFly .##kh\kh%6khkhoh 3oh ohz ohz oh6 noh oh oh! ,oh oh0 oh oh: oh oh oh ,oh ohn oh ,ohl ohJ oha oh oh9 oh oh ohZ oh oh oh ,oh~ oh oh ,ohN oh oh oh1 oh oh oh oh ohV oh. oh  ,oh oh oh oh oh oh oh ,oh] ohA oh ,oh  oh ohb oh oh  oh" Xoh+ B #.##....# ####.########.#### #.......##### #.......#... #.....÷.#.########## #.......#.####.....ohR, k #.......## #.......######.....7148.0) #..@....# #...... ####.#### ##.###. #.# #.....oh, E #.# ##. ####.# #.# #....# #.#..  #####....# #....  #........# ###..  ####.###....# #....oh6- E oh1 oh8 oh_9 qhqhYqhqhqhיqhBqhAqhqh=qhqhBqhnqhA,qhӭqhnnqh,qhqhqhqh8qhҽqhqhqh^qhqhGqhqhqhXqhqh,,qhqhqhqh,qhLqhtqh>,qhqh4qhqh qh qh1#...##........# #...##........# #...##........# #.........)...# #.............# #....#........# qhl #....##.#'###########....##.#.######.....28.2 (14###...... ##..#.#.######....#..#.......##..###'##...### #.......#.....#qh #.#.....#.....# #.#.....##....# ####.########.#### #.......#####.#qhqhqhc _There is a stone staircase leading down here.rhrhrhrhrh079.0) _rhUrh ####  ...  ..  .#2 ##.# #@.# #.#...... rh..# ...## .### ..#.. .h... .. h   jackal (asleep)... .... rharhu hh  You fly downwards.rh H==9 (1.7Magic Dartrh^rhdz _The jackal barks! _There is a stone staircase leading up here.thS ***** The magic dart hits the jackal.th th? a.....h.thI 4-300th th ^ _The jackal is heavily wounded.uh"8 **** The magic dart hits the jackal.uhڸ,uhn  The jackal is severely wounded.uh...h..hhhh 3 jackals (2 wandering)uhte4--1uh uh7\ _A jackal comes into view. x2uh} ***The magic dart hits the jackal but does no damage.uh  The jackal is severely wounded.uhWuhuhv,uh .h..h...h 2 jackalsuh< @3--uh &=2uh[uh' _The jackal barks!vh#~ *The magic dart hits the jackal but does no damage.vhvhr,vh>h.vh~f2---3vh vh%_ _The jackal is severely wounded.whD  The magic dart hits the jackal.wh+  The jackal is almost dead.wh-wh6Bh.wh7C19----wh8&-4wh>whA. _The jackal bites you. x2whD  The magic dart hits the jackal.whén†   jackalwh) wh10 ?h.wh4 I---75wh: whY< J _You kill the jackal!xhZ_ * The magic dart hits the jackal.xhxh8xh-%  xh`KThe jackal is moderately wounded.xh'h.hlh 2 jackals (1 wandering)l   frilled lizard (wandering)xh9#8xho0-6xhxhV _A jackal comes into view. A frilled lizard comes into view.yht  The frilled lizard hisses angrily. The jackal barks!  You hit the jackal.yh  The jackal is almost dead.yhyh?M  The jackal bites you but does no damage.yhhhl.hh 3 jackalslyh4=8.0 (1.1yhyhZT _The jackal closely misses you.yh* 8  You hit the jackal.yh+ yh-, ,yh2 .h.l. 2yh4 812-9.1yh9 yh< J _You kill the jackal!zh4zhzh zh'W†h#h. .zhh9=-40.2zhzh& _You completely miss the jackal. The jackal misses you.{h  You hit the jackal.  The jackal is moderately wounded.{hh. ll   frilled lizard{h'1.3{h{hH _The jackal misses you. The jackal closely misses you.{h-  You hit the jackal.  The jackal is heavily wounded.{he4 l.  The jackal barely misses you. The jackal closely misses you.{h'5'2.4{h:{h<S _The jackal barely misses you.|hW  You closely miss the jackal.The jackal is heavily wounded.|h|h l.  The jackal closely misses you. The jackal bites you. x2|hU8-3.5|h~ |h9 T _The jackal closely misses you.}hc&8  You hit the jackal.}hB/ .   jackal  You kill the jackal!}h4I-74.6}hW:}h<L _The jackal misses you.}hT }hU ^17-5.7}hZ }hc] _You barely miss the jackal. The jackal bites you. The jackal barely misses you.~h  You hit the jackal.  The jackal is almost dead.6.8~hA~hʮ> _The jackal bites you but does no damage.~h 8  You hit the jackal.~h1 ~hx l.l   frilled lizard  ~hϺ 4You kill the jackal!~h q6--227.9~h ~h< 3 _The frilled lizard bites you.hl  You closely miss the frilled lizard.The frilled lizard unfolds its giant frill.h!ni4---9.0hrhuu3 _The frilled lizard bites you.h> >50.1hJB hD _You barely miss the frilled lizard. The frilled lizard barely misses you.hh'1.2h̷h _You completely miss the frilled lizard. The frilled lizard barely misses you.h, h B--2.3h hF w _You barely miss the frilled lizard. The frilled lizard bites you.h6L  The magic dart hits the frilled lizard.hc:E†hh3-530Magic Darth&hR _You kill the frilled lizard!h Ih ,h7 h Xh S4=h3 h ,hd h ,h^ h ,h` h t5==h3 h Bh ,h h ,h h* t6==h h ,h6 h ,h h ,hc h hy ^7==h h ,hg hf ,h h? hm h h h 9=h hK N18=h h h ,h" h ,h h ,h h h j9==hj h h h h` ,h h ,hR h :20ha E==h h ,h h ,h h h3 ,h 91hw E==h h ,h h h h h 2==h ,hS h ,h h hV h3==h hB ,h h ,h$ hh ,h h O=h hq! K4=h! h'" h$ ,h$ hO& ,h& h#( h( hd) h6 h - _You start resting.h: 0801.3 (48.0)h= 5==-2.3 (49hB hD " _HP restored.h&/h/h0h6h7,h8h :O=h;h<,h-=h>,h$?hA,hAhGC,hChE,hnFhG,h}HhI,hJh6L,hLh_N,hNhP,hQhR,hShT,hUh W,hWhY,h"Zh[,h=\h],h_h `,h`hb,hjchd,hdhf,hfhh,hhhj,hKkhl,hWmhn,hoh qhEqhqhs,h?thzuhuhvhw,hxh z,hzh7|,h|h~,hh^,hh7hvhh؄,h3h#h{,h,hh,hah,hh,hh,hyh,h h,hh,hihn,hhThhhhϝhwhٟ,h`hС,hRh@,hҤhq,hh,hh>,h=hXhFhhw,hѯhn,h߱hhhEh,hh,huhZ,h<h,hh,hhJ,hh,h^hJhhhb,h:h,hJh,hhW,hhj,hOh,hhh9hihh6hhhhNhh[hh,hhU,hhhhhx,hh,hhJ,hh,hLhj,hhj,hh,h>hh hhh8hh,hhh,hh,hh,hhhhh h\ h h h% h h(hZhhhWhhg 901.3 (9 _You start waiting.h/2.3 (100.0)h"h2%# _Done waiting.h3hjh1hݾh,hwb  You see here a jackal corpse.hh _h}hhO#####....## #.. .#######.# .......##.# .......#<†##.......4.3 (2.0)#.#.@..........#....######.###.#..# #.. .......... ...##.....hZ .... ..... ....... .####. ....... # >.....hghy*5.3 (3hh:; _Found a stone staircase leading down.h%Ih'h),h-h2.hQ0h0h1h3h6,h7h7:hk<h<h=h?hAhuBh+ChDh.FhFhGhIhJ,hKhLhM,hkNh^1....## #....######## #.#.........# ##.##........# #<†##........#  #.#..........#  ...#....########  #.###.#..#......##  h_-#...........#  ........##..........#  ..........#..........# ...#.####............# .. ###>.........#  #..........#    ##........##    ..........     hd+13.3 (8h+m*4.3 (9hPqhyc _j - a scroll labelled KUIRPH KAUPROh3hhhBhhL,hh h#,h$h&hH6#<†##........# #.#..........#  ...#....########  #.###.#..#......##  .................##  ......##..........#  .......#..........#  #.####............#  .. ###>.......@.#   #....#  Magic Dart ##........##   #..  h`7 #..........#  ..!..#   w   dart slug (asleep)..........#  ..w#   hJ*7.3 (3hR*8.3 (4hWhmY\ _A dart slug comes into view.hC *****w  *The magic dart hits the dart slug.hihow.....w..h`4-=9.3 (1hhʈd _The dart slug is moderately wounded.h *****The magic dart hits the dart slug.hB  .....  The dart slug is heavily wounded.h1 `````The dart slug launches a dart at you.hF.....hץn17--------20hhJ- _The slug dart hits you.h>( ***** The magic dart hits the dart slug.hD F.....h l6--------1hf h ] _The dart slug is almost dead.hG  The magic dart hits the dart slug.h3***** . h)N......h75--32Magic Darth>hJ@M _You kill the dart slug!h4 3h6 hm8 h@< 6=hK= h*? ,h@ hA h ,h h h ,h hh,hhh,hh9 h} ,h, h h ,hhh,hhh/,hh\h,hh)hg,h#hh ,h!h\#h%,h%h'h(,hs)h+h,,h-h'/h0,h1hd4h5,hg6h8hPF ........... #....... hFd..........# ###...... ..........# #........ ....# #.####### hRG](.........# ##.#  ..........#####..#  ..........##....##  .....#....# -92.3 (70.0) .......####  hG#####........#  #..## ##.......#  #. ...........# #..........# ...######...# ### #...# #...######h+NhUE-3.3 (71hZh%]2 _Found 2 atropa-tipped darts.hܘ 3hY h h h hV ,hX ,h hݫ h ,h h˳ h ,hŷ h h0 ,h* h h (.# ##.#  ............#####..# ............##....## #...........#....#  ..................#### ##......#####........# ##..##...# ##.......# #....##............# ##.#@# ##..........#w............######...#Magic Dart.#######..#### #...# ### #...# ##### h w   ribbon worm (asleep) h9 08.3 (5.0)h e.wwh *9.3 (6h h ^ _A ribbon worm comes into view.hʠ ***** The magic dart hits the ribbon worm.hhj&.w.... hp(f4-=1000.3 (1.0)h-hi0f _The ribbon worm is moderately wounded.h **** The magic dart hits the ribbon worm.hkhpqU.w...h/s^3--1hbxhzc _The ribbon worm is heavily wounded.h4  ***The magic dart hits the ribbon worm.h hC T.w..h ?-2h h c _The ribbon worm is heavily wounded.h ** The magic dart hits the ribbon worm.hϚ(..hS2-3hh  The magic dart hits the ribbon worm. _The ribbon worm is heavily wounded.  The magic dart hits the ribbon worm. _The ribbon worm is heavily wounded.  The magic dart hits the ribbon worm. _The ribbon worm is severely wounded.h I  The magic dart hits the ribbon worm.hQ R†** h?^ (..h j g6--44hj 6Magic Darth>r hy O _You kill the ribbon worm!h M. #.####..(.# ## .....#####........##..#...........#....# ..................#####......#####.h r##..##...# ###...@##.. ##.#.# ##...........†........#####.#######..#### #...#h h --5h h h.Zh_7-hehh4 %4hhh1 ####.. ...#.. .# ##.###....###.######...###... #.#.# .# #hP1!.# #..(.# ##..#####...##.....###..#.#....# ..... ######......##### ##..##...# ## #....## ##.#.# ## ....†.######hhp5==5hhU _Found a green potion.h֎ M  .... ## .###.. ...#.. .# #...###....###.######...##...... #h#.!.  #####........#.###..#...........#....## #.#.hҏhvhT%6hįh2Y _You see here 2 atropa-tipped darts.hghs%7hxhz/ _k - 2 atropa-tipped dartsh3hhmBh`hh6==h hh,h1hh=.. ..$.. ## g.. ....###. . ## ... ...#.. .# #. #.###....###.######...###...... #ht..# ...# r.!....@...# >...# #Magic Dart..####.......##......###..##..... .........g   goblin (asleep). ######......#####r   rat (asleep) ##..##...# ##...hq[ #....h 20.3 (3  A rat and a goblin come into view.hFb.rrhhi#1.3 (4hh; _Found a stone staircase leading down.hـA  The magic dart hits the rat.h\.*****h U.!....h$h5-7=2.3 (1h*hZ,G _You kill the rat!hT9 .. ..$.. ##  g.. ....###. .  ... ...#.. .#  #.###....###. ###............  ......#............#  ...................#  ..!....@...........#  >..................#  ............... ............... ...###..#...... .. ............ . ######...... ##..##...# h  .. ..$.. ##  g.. ....###. .  ... ...#.. .#  #.###....###. ###............  ......#............#  ...................#  ..!....@...........#  >..................#  ............... ...............h i ...###..#...... .. ............ . ######...... ##..##...# h hZ hH h ] _A goblin is nearby!h]D  The magic dart hits the goblin.hj)******h1hK;......hIZ-503Magic Darth?bhdJ _You kill the goblin!hY h]Z h[ h^ hM_ hpc BhMj hdm ,hDn hp h`q D6=h r hhu he  ..g ..$.. ## ).. ....###.. .  ... ...#... .# # #.###....###.######.###......#.#.#-.!.#.>..# Magic DarthC ..##.###..#.#....g   goblin (asleep).. ######......#####.....hӍ ##..##...# ##.. #....##h3 *7.3 (4h$ _.ggh D-8.3 (5h h u _A goblin comes into view. It is wielding a +0 dagger.h D  The magic dart hits the goblin.h )*****h_L <.....hY[ 5-2=9.3 (1Magic Darth` hb J _You kill the goblin!hho'h.h1 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h h _6=h5  .... ..$.. ## ).). ....###.. .  ... ...#... .# . #.###....###.######.###.....#.#.#-32.3 (3>...!.#.>.#..##.###..#.#..... ######......#####.. ##..##...# ## #....##hm -3.3 (4 _Found an escape hatch in the floor.hs3h&h.h .... ..$.. ## ).). ....###.. .. ... ...#... .#. #.###....###.######.###.......#.#.#g>...!h9.#.>.#Magic Dart..##.###..#.#........g   hobgoblin (asleep)..######......#####..# ##..##...# ## #....##h%0h*4.3 (1hhb\ _A hobgoblin comes into view.h ******g    huThe magic dart hits the hobgoblin.  The hobgoblin is severely wounded.h(h"P  The hobgoblin shouts!h! .g...!.  A bat comes into view.h#\5-==5h*h-0 _The bat moves out of view.hzG  The magic dart hits the hobgoblin.hn>*****h T...!.h[ -7-6Magic Darth h! M _You kill the hobgoblin!hW3h%ZhbBhe,hghjh>mhΑ.b--.Magic Dartgg   goblin (wandering)b   bat (wandering)8.3 (2.-9.3 (3hs _A goblin comes into view. It is wielding a +0 club.h D  The magic dart hits the goblin.h *****)*hQ !..>..hh /60=40.3 (1Magic DartYour Translocations skill increases to level 4!  Your Forgecraft skill increases to level 4!Your Fire Magic skill increases to level 4!  Your Ice Magic skill increases to level 4!  Your Air Magic skill increases to level 4!  Your Earth Magic skill increases to level 4!hq hyt h _Your Alchemy skill increases to level 4!h3hh_h$ _h h ,h) h ,h} hG a6=hg h[ h|! h$ hH' h' h) hV- hj1 hkI   You see here a green potion.hM h ?.# .......$.. ##..b ).)......###.. .... .... ...#... .#..# #.###....###.?...###......#..#..#..-6.3 (6#..>...@....h a..>..Magic Dart#.)..#..#.......###..#........b   bat (wandering)#.......######......#####......## ##..##...# #....##...h 7-h h Z _A bat is nearby!h: *****b  The magic dart hits the bat.h ,hۺ h @...b..h7 `5-=7.3 (1h h \ _The bat is severely wounded.hNA  The magic dart hits the bat.h†**h&+..h*~-28Magic Darth7h*:G _You kill the bat!h`3hMchkBhmhnhphv,hxh}}a6=hh /-..h+52.3 (4hD-3.3 (5hAhoR _l - a green potionh3hhhn,hh#hr,hhth+O=h}hh,hhhhthhhh,hChD} .....#.# ## ## ......####.. ##.#............ ..#..........$.. ..........).)###....... ...#....#.....## #.###....## #..=..@..†###. #..###..........# #...... #..>.... #......>.. ...#.).. ...#........... .. #.......###..#....................hi*9.3 (6h+60.3 (7hhc _m - a scroll labelled ENUIRH XECHOZh.. .....#.# ##.## ......####...##.#..#..#.$.. ..).)......###....... ...#.#.....## #.###.... #..=.@...†### #..###..........## #..... #..>... #......> ...#.) ...# .. #.###..# hh7*1.3 (1h5h|hF g .. .....#.# ###..## ......####.....##.#....#..#.$..#.....).)......#...... ...#.#.....## #.###.... #..=@....†### #..###.# ## #. #..> #......> ...#.).. ...#..... .. #.......###..# h-N hDZ %2hV\ hX^ hPzl. .....#.# ###..## ......####......##.#.....#..#.$.. #............).)......#....... ...##......#.....## #.### #..@.....†### #..###h{.# ##. #..#. #..>...#......>....#.)........#......... #.###..# hXh%3h,h+h*4.3 (2hh, _n - a ring of wizardryhs;Inventory: 14/52 slots Hand Weapons (go to first with ))  i - a +2 whip of electrocution (weapon)a - a +0 dagger Missiles (go to first with ()k - 2 atropa-tipped darts Armour (go to first with [)  b - a +0 robe (worn)  c - a +0 hat (worn)  d - an orb of wrath Jewellery (go to first with "=)n - a ring of wizardry Scrolls (go to first with ?)  g - a scroll labelled BEVAXZOSUHO  h - a scroll labelled MAKIUP YC AMIKKA  j - a scroll labelled KUIRPH KAUPRO  m - a scroll labelled ENUIRH XECHOZ Potions (go to first with !)  e - a bubbling emerald potion  f - 2 bubbling ruby potions  l - a green potionhJ n - a ring of wizardry. A ring that increases the success rate of its wearer's magical spells. If you were wearing this ring: Your spell failure would improve by up to 6% (press '!' for details). You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Wiz} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.h:. h6 h@ Skvari the Magician... .....#.# ##Djinni##..## ......####..Health: 26/26 ========================......##.#............AC: 2Str: 9.......#..#..........$.. EV: 11Int: 17#............).)......# SH: 0Dex: 12##................. ...# XL:  3 Next: 62% Place: Dungeon:2hB #......#.....## #.###... Noise: ---------  Time: 1064.3 (0.0)#..@.....†###....... i) +2 whip (elec)#..###..........#... Cast: Magic Dart##. #.............. Fly #. #..>.............#......>.............#.)............ .....#.............. .... #.......###..#. ................  _The bat is severely wounded.The magic dart hits the bat. _You kill the bat! _l - a green potion _m - a scroll labelled ENUIRH XECHOZ _n - a ring of wizardryhI hfS *8 (0.5hZ h9] 3 _n - a ring of wizardry (worn)hd3hfhEkhmhrBhsththvhzh|h## ... ....r#.# ##..##..###......####.. .......##.#.. .......#..#..$ #............).)..... ##.......... .. #......#.....## #.### #@.......†### #..###..#Magic Dart ##...#... #.#.#..> ..#......> ....#.)r   rat (wandering) .....#...h .....#.......###..#..h,6.8 (2.0hy*7.8 (3hhV _A rat comes into view.hVx A  The magic dart hits the rat.h `†******h Kh G......h 5-5=8.8 (1Magic DarthI ] _You kill the rat!hhhh;hK6=hhhhhhhhhFhShzhC3 .##.) ##  .## ...# ....†#.# ##...##..###......####.. #.......##.#. .h*:#..#.... #......).). ##................. -71.8 (3#..@...#.....## #.###.###........†###..# #..###. ##...#. #.#.#..> ..#......> ....#.)h .....#........ .....####hhD-2.8 (4h h=# _Found a mace.hT 3hU h Z h[ h\ 9=hra Xhsb h{c h&o .##.) ##.## ...# ....†#.# # ...##..###......####. #.......##.#........ .......#..# #............).) ##... #......#.....## #.4.8 (2 #@###........†###. #.# #..###..... #.# ##...#..# #.#.#..>.## ..#......>ho -.. ....#.)... .....##.< .....## #.......hu hax *5.8 (3hJ| h;~ 9 _Found a stone staircase leading up.h` Ihc hd hxe ,hj Xhk hkn ,hp h#r hht ,hu hx h{ ,h| h3 hK ,h h̅ h  ...##..###......# #.......##.#.... # .......#..#.. ##. #....#.. ##.....#.# #......#.....########.###.###†#.........#.# #..###...#...!..@..#.# ##...#...#...........# #.#.#..>h ?Magic Dart#######..#.## ..##...... ....#.)#.#...##.....#. #.#.<## .....#l   frilled lizard (asleep) #.##.# #.. ..l..# .#.....## #....hί +81.8 (6h *2.8 (7h h a _A frilled lizard comes into view.hb  #  ##.  #..  #.#  #######.###.† #.........#.#  #...!..@..#.#  #...........# > #######..#.##  #...... ) #.#...## #.#.<##  #.##.#  ..l..#  .## h   #  ##.  #..  #.#  #######.###.† #.........#.#  #...!..@..#.#  #...........# > h #######..#.##  #...... ) #.#...## #.#.<##  #.##.#  ..l..#  .## h h h- h e _A frilled lizard is nearby!h] ...##..###...... #.......##.# #..#..# ##.. # #.. ## #.# #......#..... #.###.###. #.#.# #..### #...!.@...#.# ##...# #...# #.#.#..> #..#.## ..# #...... ....#.) #.#...##.....# #.#.<## .....# #.##.# # ..l..# .# .## #_/17HhZbfll.hj13.8 (1 _hqhsh  ...##..###   #.......##.#  hn #........#..#   ##.. #   #.. ##   #.# #......#   #.###.###   #.#.# #..###  h۝j #...!@....#.# ##...#   #.# #.#.#..   h#..#.## ..#   #...... ....#.)  hQ #.#...##.....#   #.#.<## .....#  h #l##.# #    .....# .#..    .## #..h@D hhF\4Magic Darth5h8 n  ...##..###   #.......##.#   #..#..#   ##.. #   #.. ##   #.# #......#   #.###.###   #h .#.# #..###   #...@.....#.# ##...#   #.# #.#.#   #..#.## ..#   #...... ....#.   #.#...##.....#   #.#.<## .....#   #l##.# #   .....# .#   .## #h h %5h h7 hQ *6.8 (2h h S _o - a yellow potionh3hhhkh  .## ...# ....†#   ...##..###....   #.##.#..    #........#..#   hIZ##.. #.   #.. #.    #.# #......#   #######.###.###......   #.#.# #..###.   #.........#.# ##...#.Magic Dart #...........# #.#.#   h*#######..#.## ..#...   #l..... ....#.) #.#...##.....#.. l   frilled lizard   #.#.<## .....#.. #l##.# #........hd .....# .#..h#%0h?l.ho!*7.8 (1h&h(h h hE'The magic dart hits the frilled lizard.hh*hZ*h.hbhhXh hhfZ h[ .h\ .hb\ .h\ hf hg 5h7h -hh 7hh =h1i 8hi Magic Darthi ho hs  h#t ht ._You kill the frilled lizard!h'u hhnhhg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h_. 3hV/ hm1 h5 h6= _hF7 h8 h9 h: hr; hf= ,h>> hu@ hnB ,hC hjE hG hG 9=hH hI hK ,hL hNP haR ,hcS h-U h_W ,h X hY h~[ ,h\ h] h_ ,h` ha hc ,h$d hg h8h ,hPi hLj ho Bht hiv ,hw hy hi{ ,h| h{~ h ,h h hDž ,h h hS ,hk h h$ ,h? h h ,h hל hD ,hA h h  .#  ###.#  .... #.#  S.w.## ..  ......###.#  h H........####  #........# - #@.###.##  #########.......# Magic Dart #......##.).##..##  #...##....#.....†#.# ## ###...##..###......####.. ###.......##.#........h w   dart slug (asleep) ##........#..#.......S   ball python (constriction, asleep) ##..##............).) #..###.................ha 0109.8 (21.0)h Z.wwhN F-10.8 (22h h' m _A dart slug and a ball python come into view.hL2 *** The magic dart hits the dart slug.hּ ...  The dart slug is heavily wounded.h ```````The dart slug launches a dart at you.h Hg...@...hIf5-=1.8 (1.0)hPhSO _The slug dart misses you.h *** The magic dart hits the dart slug.hn l  The dart slug is almost dead.hu .S...S)hv ^4--2hI} h 5 _The ball python hisses angrily.hDG  The magic dart hits the dart slug.hI.***S   ball python (constriction)hhW.S....hg3--753hhM _You kill the dart slug!he **** The magic dart hits the ball python.hShchV..S..h]?-4hh c _The ball python is heavily wounded.h ** The magic dart hits the ball python.h"hEL.S.h~S2-5hhDd _The ball python is severely wounded.h[bI  The magic dart hits the ball python.hgX.*hn'..h1--76Magic DarthlhO _You kill the ball python!h3hhnhchhTK2=hhP,hh,hh,hhh=h3==hh7,hchhhhhih$hh*h4==hhZ ,h!h#,h$hZ-5==h-,hg/h1,h2h74,h5h7h[8h6==hS9h<h@?,h9@hGBhZO .##### .#. #.#$....## ..#.......###.# )....####-36.8 (20.0)h4Pi#.@......# ###..###.## #########....... #......##.).##..## #...##....#.....†#.# #####...##..###......####.. #.......##  ##........#..#........  ##..##).)..h*QE hqWhx\E-7.8 (21hahd$ _Found a sling.h h h h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hhh>hhh P _hh>9=hhhzhh=hh ,h!h$hM'h'h(h*h+h-,ht,h-h/,h50h2,h3hc7$ h7)_You now have 36 gold pieces (gained 12).hi9h9h:h=h?h-@hAhEhF,hzGhIh>LhLhPh{Sh6U,hVhzXhY,h[h]h/_,h`hbhd,h0fhghi,hjhglh(nhynhohphr,hUshTh<ĥh hhp,hhhc,hډh'hV,h͌hh,hяhh^,hhIh@hhhbh,h"hhhm,hh=hhhh̡,hhh,h#hؤhʥhhYh,h,h^h!h۪,hBh~hS,h߭hh?,hh]h,hEhHh,hqhh9hhݺhhοh?hhh###################...............####..#####.............#.## #.........#######.# #..............##.# #.........# ##h##.# #.#####...##...#<#..# #.# #@.......#. ##.## #.# #........ ...Magic Dart ...#### #.# #........ #.## ......# #. #........ #.... ..###.## #!....... ...... .......# #.......? .....w   dart slug (asleep) h.).##..## #........ ...#.## .#.....†#.# ##....w...  .###......####..h ,79.8 (42h/,80.8 (43hbhQ\ _A dart slug comes into view.ïhy *****w  *The magic dart hits the dart slug.ïhweïh\nn.....w.ïh>s8=1.8 (1.0)ïh{ïhr~a _The dart slug is heavily wounded.įhi ***** The magic dart hits the dart slug.įh4-įh4h....w.įhI9S5-2įhBįh#E] _The dart slug is almost dead.Ưh7G  The magic dart hits the dart slug.Ưh{r****.ƯhBA.....ƯhO4--83Magic DartƯh9WƯhYM _You kill the dart slug!ƯhƯhuƯhKƯhƯh,Ưha5=ƯhƯh,Ưh Ưhu,ƯhƯhƯhƯhƯhpƯhǪ#6ƯhE==ƯhƯhƯhj,ƯhܲƯhƯh(ƯhθƯhԹƯhbƯhKƯhÿƯhƯhƯhAƯh9=ƯhkƯhPn#.## #.........#######.# #..............#.# #.........# #..Ưh0###.# #.#####...##...#<#..# #.# #........#. ##.## #........... ...#### #.# #........ #. ......# #. #.....#....Ưh:Z- ..###.## ..... .......# ? .... .).##..## ... .#.....†#.# # ..###......####...##.#............#....Ưh...#..#..........$..####..........).)......###............ ...#... .#Ưh.90.0)ƯhZE-4.8 (11ƯhE Ưh< U _p - an emerald potionǯh:3ǯhz=ǯhAǯhD,ǯh IǯhIǯh>MǯhMǯhNǯhQǯhT,ǯhVǯhYǯhy_,ǯh"bǯhdǯh!gǯhsgǯhiǯhkǯhnǯh(oǯhpǯhu,ǯhvǯh{M _You now have 47 gold pieces (gained 11).ǯhG~ǯh~ǯh%ǯhǯhDǯhǯhǯhǯh}ǯhύǯhUǯhޑǯhJ,ǯhǯhǯhd,ǯh>ǯhsǯhўǯh-ǯhPǯh...... #.#.............###... ##.##....####...##...### #<†##.... #..........# #.#...... #.# #..........# ...#....## ǯh| #.# #..........# #.###.#..#  #. #..........###........... # #............## # #............# ## #.............#.#### †#.# ###....... ###>.. ...####.........###... ............#....##...# ##.. #.............#### ..## #... ).)......###.. .## ####... ...#... .# #...... ####.###....###.######...##...ǯhE ǯh-207.8 (13ǯhC+8.8 (14ǯh%ǯhc _q - a scroll labelled BEEWIAZ BEAMNȯh ȯh*ȯh2ȯh5 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ȯhȯhȯhIȯhGȯhȯhԑP _ȯhVȯhȯh~ȯh(ȯhZȯhޘȯhHȯhȯhgȯhȯhfȯhjȯhȯhGȯhȯh+ȯhȯhwȯhȯhȯhȯhȯhȯh|ȯhi,ȯhѶȯhַȯhйȯhLȯhȯhȯhCȯhȯhOȯhȯh ȯhuȯhȯhȯhȯh_ȯhȯhȯh]ȯhȯhȯhEȯhȯhȯhȯh%  ȯh#?You see here a jackal skeleton.ȯhȯh _ȯhjȯhȯhCȯhȯhȯhȯh;ȯhȯh.ȯhȯhp,ȯhȯhȯhȯhxȯhȯhȯhFȯhȯh ȯh>ȯhȯhȯhȯhȯh-ȯhȯhM _You now have 60 gold pieces (gained 13).ȯhȯhtȯhȯhRȯh,ȯh-ȯhȯh2,ȯhȯhȯh[ ,ȯh ȯh7 ȯhs ,ȯh ȯhȯhȯhȯhLȯhȯh ,ȯh}ȯh.ȯh,ȯhȯh_ȯhȯhȯhȯhlȯh,ȯh;ȯh ȯh"ȯhj"ȯh"ȯh$ȯh1  ################# ##.......################ #..#####.................41.8 (33.## #...##############.ȯh3p.# #...............> #.# #.# #.........###...# ##.# #.# #.#####...##...### #<÷## #.# #..........# ###.# .## #.# #..........# #...# .#### #.# #..........# ##.#### #. #..........###.. ###.## #................ȯh9ȯhA+2.8 (34ȯhFȯhH; _Found a stone staircase leading down.ɯh:3ɯh;ɯhAɯhB,ɯhGnɯh IɯhJ,ɯhYKɯhRɯhSɯh|T,ɯhaVɯhWɯh2XɯhXɯh}Zɯh$\ɯhy\ɯh3]ɯhb_ɯh>a,ɯh+bɯhcɯhee,ɯh%fɯh1hɯhjBɯh|lɯh%m,ɯhnɯhUoɯhp,ɯhnqɯhrɯh}t,ɯhtɯh3vɯhw,ɯhxɯh$zɯh8|Bɯh}ɯh~,ɯhɯhrXɯhɯhɯhɯhɯhsɯhBɯhwɯh,ɯhɯhɯh,ɯhɯhɯh,ɯhĜɯhɯhnnɯhoɯhֲɯhɯhh,ɯh ɯh ɯh,ɯhɯhɯh,ɯhɯh<ɯhɯh}ɯhɯhɯhɯhc#########.......###.# #....#......##.).##..##..# #....#...##....#.....†#.## ###....###...##..###......####......###.......##.#............# ##........#..#............ ##..##............).)...... #..###.............. ɯh?7#.###.....####.###. #######.###g###÷###......Magic Dart........#.# #.......#..........#.# ##...#............. #...........# #.#.#..>......... #######..#.## ..#>........ g   hobgoblin (wandering) ɯhB`#...... ....#.)........... #.#...##.....#............. #.#.<## .....####..#ɯhf,69.8 (27ɯh,70.8 (28ɯh.ɯh\ _A hobgoblin comes into view.ʯhS .#  .##.).##..##..#  ʯhU...#.....†#.##  ###...##..###...... ###.......##.#.... ##........#..#... ##..##............).) #..###............ #.###.....@##g###........÷ #..###.... ##...#.... #.#.#..> ..#> ʯhDQ ....#.) ... #.#.<## ʯhj .#  .##.).##..##..#  ...#.....†#.##  ###...##..###...... ###.......##.#....ʯhk ##........#..#... ##..##............).) #..###............ #.###.....@##g###........÷ #..###.... ##...#.... #.#.#..> ..#>  ....#.) ...ʯhwlH #.#.<## ʯhuʯh:yʯhʯhN` _A hobgoblin is nearby!ʯhy  ****g    The magic dart hits the hobgoblin.  The hobgoblin is heavily wounded.ʯh ʯh dg....ʯh ʯh a5-===1.8 (1.0)ʯh# ʯh+ + _The hobgoblin shouts!˯hX ***The magic dart hits the hobgoblin but does no damage.˯h˯hI.g..˯hѢg4----2˯h@˯hea _The hobgoblin is heavily wounded.˯h G  The magic dart hits the hobgoblin.˯h $**˯h[ '..˯hcf -92--3Magic Dart˯hm ˯ho M _You kill the hobgoblin!ͯh^  Skill  Level Train  Apt Skill  Level Train  Apt  a * Fighting   0.6  21%   0   i + Spellcasting 4.0   5%  +11         b + Maces & Flails 0.0   4%  -2   j + Conjurations 4.0   5%  +11  c + Unarmed Combat   0.0     0   k + Hexes4.0   5%  +11  d + Throwing   0.0    -2   l + Summonings4.0   5% ͯh_[40m +11     m + Necromancy4.0   5%  +11  e + Short Blades   0.0    -1   n + Forgecraft4.0   5%  +11     o + Translocations 4.0   5%  +11  f + Armour   0.0     0   p + Alchemy4.0   5%  +11 g + Dodging2.3   3%  +1   q + Fire Magic4.0   5%  +11 h + Stealth1.7   8%  -1   r + Ice Magic4.0 ͯh_[40m  5%  +11     s + Air Magic4.0   5%  +11     t + Earth Magic4.0   5%  +11                                 ͯh7`cThe percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  ͯh`[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsϯh=ϯhQϯh{  #########.......###.# #.... Skvari the Magician#......##.).##..##..# #.... Djinni#...##....#.....†#.## ###.... Health: 24/26 ======================--###...##..###......####...... AC: 2ϯhqStr: 9###.......##.#............# EV: 11Int: 17##........#..#............ SH: 0Dex: 12##..##............).)...... XL:  3 Next: 92% Place: Dungeon:2#..###..................... Noise: =--------  Time: 1273.8 (0.0)#.###..$..@#.....####.###.. i) +2 whip (elec) #######.###.###........÷###...... Cast: Magic Dart #.........#.# #..###..........#.. Fly #.........#.# ##...#............. #...........# #.#.#..>.......... #######..#.##ϯhT[39;49m ..#......>........ #...... ....#.)........... #.#...##.....#............. #.#.<## .....#.......###..# The hobgoblin is heavily wounded. _The hobgoblin shouts!  The magic dart hits the hobgoblin but does no damage. _The hobgoblin is heavily wounded.The magic dart hits the hobgoblin. _You kill the hobgoblin!ϯh1ϯhϯhm&ϯhn'Яh13ЯhЯh;,ЯhVBЯhЯh,Яh|Яh[a5=ЯhTЯh,ЯhЯhЯh)ЯhЯh,ЯhЯhЯhh6==ЯhЯhЯh,ЯhЯhyЯhm,Яh=ЯhЯhЯhЯhЯh@  You now have 73 gold pieces (gained 13).=ЯhЯhle _You see here a hobgoblin corpse.Яhh3ЯhЯhYЯhЯhЯh@ЯhЯhЯh|ЯhЯhЯhЯh7ЯhJЯhfЯhЯhWЯh ЯhЯhЯheЯhЯh ЯhЯhrЯh4ЯhUЯhsЯhЯhЯhЯh,Яh Яh"Яh8$,Яh%Яh5'ЯhB= ####.###.###.÷###..... .......#.# #..###..........#. .......#.# ##...#............ .........# ##.#.#..>....... ####..#.####..#......>.#............#.)..#.#...##.....#..........Яh>#.#.<###.....#.###..#-95.8 (22.0)#.##.# #.....@..............  .....# #.....#.###### .## #.....#......## # #......##....### # ..#..... ....# ## ......... ...... ....† ###...... ...(... .##### #..... ....... ЯhFЯhRTE-6.8 (23ЯhZЯh]J _Found 3 large rocks.ѯh3ѯhƓѯh*ѯh3_ ......#.# #..###..........##.# ##...#...# ##.#.#..> ###..#.####..#......>  #............#.)....#.#...##.....#...#.#.<###.....#.###..#ѯh.#.##.# #.............0.0).....# #.....####### .## #.....#......## ##..# #......##....### #...#..........# ##.#................ ....†.###..........(ѯhĮ.###### #.....<......... ....ѯhNѯh*7.8 (1ѯh ѯhi; _Found an escape hatch in the ceiling.ӯhvӯhtwӯhCyӯhӯhOӯhӯh1,ӯh_ӯhӯhΊӯhՌӯhӯhӯhRӯhӯh>ӯhӯhӯhӯh,ӯhMӯh{ӯh-,ӯhӯhVӯh,ӯhӯheӯh@,ӯhkӯhӯhӯhӯhŵӯhӯhӹӯhJӯhIӯhVӯhQӯh˿ӯhӯhӯh,ӯhӯhMӯh,ӯh<ӯhӯhӯhӯhEӯhӯhӯhӯhwӯhӯh #.#...##.....#...... #.#.<###.....#.......### #.##.# #......... .....# #.....#.......#####ӯh'u ..####.....#......##  ..##......##....###  r....#...######## .......... ###...(.......#ӯh #.....<..........Magic Dart ##.................# ##...##...######## ########## r   quokka (asleep) ӯh03125.0)ӯhQ+3.8 (16ӯh_ӯhY _A quokka comes into view.ԯh #.#.<###.....#.  #......  #.....#... ..####.....#......##  ..##......##....### ԯh0 r....#.......... .................. ###..@.......(. #.....<..... ##......... ##...##... ########## ԯh59 #.#.<###.....#.  #......  #.....#... ..####.....#......##  ..##......##....###  r....#.......... .................. ԯh27=###..@.......(. #.....<..... ##......... ##...##... ######### ԯhH=ԯhAԯhFԯh1I] _A quokka is nearby!ԯh ******r    The magic dart hits the quokka.ԯhԯh8h..r.....ԯh' 8=4.0)ԯhԯhk_ _The quokka is severely wounded.կh(D  The magic dart hits the quokka.կh`†***** կhE......կh٬5-75Magic DartկhmկhJ _You kill the quokka!կhկhկhկhկh'կh"Xկh,կhկh]կhK6=կh|կhկhtկhկhկhկh) #............#.) #.#...##.....#........ #.#.<###.....#.### #.##.# #...................# #.....#.......###..####.....#......####......##....### ......#...######-20.8 (5...†...@........###..........(......< #.....<...կh ##................ ##...##...#################կhկhi D-1.8 (6կh կh 9 _Found a stone staircase leading up.֯h<3֯h0֯h0֯h  #.#.) #.#...##.....# #.#.<###.....#.##.##.# #.........# #.....#.b....####.....#......##.##......##....###.#..†.###...(Magic Dart.<# #.....< ## ##...##... ##########b   bat (asleep)֯h;0֯hL֯hsY...bb֯h*2.8 (1֯h֯hOV _A bat comes into view.֯h , *** The magic dart hits the bat.֯hn ֯h ,֯h" Z..b. ֯hZ I==3֯h ֯h \ _The bat is severely wounded.ׯhA  The magic dart hits the bat.ׯh9^†*ׯhW*.ׯhUX3#............#.)....... Skvari the Magician#.#...##.....#......... Djinni#.#.<###.....#.......## Health: 25/26 =======================-##.##.# #............... AC: 2Str: 9ׯh Y......# #.....#.......## EV: 11Int: 17.....####.....#......## SH: 0Dex: 12.....##......##....###XL:  3 Next: 100% Place: Dungeon:2.....†..#..........##### Noise: =--------  Time: 1324.8 (1.0)....†..@................ i) +2 whip (elec).....###..........(..... Cast: Magic Dart.<# #.....<.......... Fly ##...............##...##...######ׯhYs########## _You kill the quokka! _Found a stone staircase leading up. _A bat comes into view.The magic dart hits the bat. _The bat is severely wounded.The magic dart hits the bat.ׯhZ _You kill the bat!You have reached level 4!ׯhc/  --more--دh! 30/31-34 0% Magic Dartدh دh O _You feel agile.ٯhv 3ٯh ٯh ٯh $ _ٯh Xٯh ٯh K1=ٯh ٯh ٯh? ,ٯh ٯhT ٯh( ,ٯh ٯhy ٯh ,ٯh% ٯh b  You see here a quokka corpse.ٯh ٯh- @= _ٯh{ ٯh{ ٯh ,ٯh ٯh ٯhb ,ٯh ٯh ٯhV ,ٯh ٯhc ٯh ,ٯh ٯh' P  There is a stone staircase leading up here.ٯh ٯh  _ٯhI ٯhn ٯh ,ٯh ٯh$ ٯh% ,ٯhD& ٯh=+ b  You see here a quokka corpse.ٯh0, ٯh,  _ٯh- ٯh/ ٯh0 ,ٯhU1 ٯhw5 ٯh47 ,ٯh8 ٯh= ٯh&? ,ٯh @ ٯhE ٯhXF ,ٯhPG ٯhL ٯhN ٯhN ٯhO ٯh U ٯh W ,ٯhyX ٯh\ ٯh^ ,ٯh` ٯhid ٯhVf ٯhf ٯh~h ٯh$m ٯh_o ,ٯhp ٯhyu ٯhw ,ٯh?y ٯh.~ ٯhb ,ٯh! ٯh@ ٯh" ,ٯhu ٯhX ٯhM ,ٯh ٯh9 ٯh ,ٯh ٯh{ ٯh ٯh ٯhW ٯhĞ ٯh ,ٯh+ ٯh ٯhk ,ٯh ٯhD ٯh ,ٯht ٯhx ٯh ,ٯh ٯh ٯh} ,ٯhs ٯh ٯh ,ٯhS ٯh ٯh ,ٯh ٯhp ٯhB ٯh ٯh ٯh_ ٯhW ٯh ٯh! ٯhr ٯh| ,ٯh ٯh ٯh ,ٯh: ٯh ٯh ٯhQ ٯh ٯh ٯh ,ٯh ٯh ٯht Bٯh ٯh ,ٯh* ٯh ٯh ,ٯh ٯh ٯh ٯhw ٯh ٯh ٯh Bٯh ٯh ,ٯh ٯh ٯh ,ٯh ٯhZ ٯh ,ٯhj ٯh ٯh ,ٯh ٯh ٯh. ,ٯh ٯh ٯh5 ,ٯh ٯh ٯh^ ,ٯh ٯh ٯh ٯh ,ٯh ٯh% ٯhV ,ٯhK ٯh ٯh ٯhh ٯh ٯh6 ٯhf ,ٯh ٯh ٯh ٯh ٯh ٯh ٯh ٯh ٯhF ٯh ٯh ,ٯhV ٯh? < ...........#..........# .............#.####.....# ...............# ###>.. .............### #...# ...#....##...# ##..## .....#####..## #.... ....###....## ####..........# ....#...#.## ##...# -88.8 (6ٯh? 4.0) ##....###.######@..##...# .................####..........# .#............#### ###..## ..............# #.........## ..............# #.### ..............# ##.# ..............#####..# ٯh@ w..............##....## #..#...........#....#ٯhC 7-ٯhM [ _Done exploring.گh` 3گh گh3 0.0)...........گh8 گhk; گh;= E _Done exploring.ۯhc #.# #.####.# # ###>.# ### #.# #....##...# ##........## #####..## #...# ###....## ####.# ۯh2f L#...#.## ###.# ....###.######.@.##.# ####.# #.#### ###.## ... ۯhj ۯho 19.8 (1 _ۯhs ۯhu ܯh!0ܯh1ܯhIܯhv#.# #.####.# # ###>.........# ### #..........# #....##...# ##........## #####..## #..ܯh# ###....## ####.# #...#.## ###.# ....###.######..@##.# ####.# .#### ###.## . ܯh ܯh&90ܯhܯh7ܯhA M#.......##.####.........# ###>.... ...........### #.......... .#....##...ܯh$ ]#........#.#####..## #..##....## #####...#.## ###@.......###.######...##..... ...............####..........#Fly #..ܯhd ܯhC %1ܯh ܯh8 ݯhvݯhzC  Skill  Level Train  Apt Skill  Level Train  Apt ݯh{ a * Fighting   0.7  21%   0   i + Spellcasting 4.0   5%  +11         b + Maces & Flails 0.0   4%  -2   j + Conjurations 4.0   5%  +11  c + Unarmed Combat   0.0     0   k + HexesݯhX|s4.0   5%  +11  d + Throwing   0.0    -2   l + Summonings4.0   5%  +11     ݯh|m + Necromancy4.0   5%  +11  e + Short Blades   0.0    -1   n + Forgecraft4.0   5%  +11     ݯhH}ao + Translocations 4.0   5%  +11  f + Armour   0.0     0   p + Alchemy4.0   5%  +11 g + Dodgingݯh}=2.3   3%  +1   q + Fire Magic4.0   5%  +11 h + Stealth1.7   7%  -1   r + Ice Magicݯh}4.0   5%  +11     s + Air Magic4.0   5%  +11 ݯh)~    t + Earth Magic4.0   5%  +11     ݯhr~.            ݯh~s                ݯhcThe percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  ݯh[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsh:yy a * Fighting 0.7  c + Unarmed Combat 0.0  d + Throwing 0.0  h{ e + Short Blades 0.0  f + Armour 0.0  Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.Helpa-z] skill descriptionsh[ Skill management You gain experience for killing monsters (and very few other activities). This experience is used to train skills. The skill screen allows you to select which skills to train. By pressing its letter, you can cycle if and how a skill is trained:- deselected Skill will not be trained.  + selected Skill will be trained.* focused Skill will be weighted higher for training. Pressing a capital letter selects that skill and deselects all the others. This shortcut is useful when you want to train only one skill. Training can be done in two modes, which are toggled with the / key.  - automatic: Skills are weighted based on your use of them.  - manual: Experience is spread evenly across all activated skills. In training target mode you can set skill training targets: target skill levels at which training of the skill will be automatically disabled. How fast you train a skill is governed by the following factors:  - aptitude: Shown white in the Apt column. Higher numbers mean that less experience is needed to advance a skill. Depends on species.h  Skill  Level Train  Apt Skill  Level Train  Apt  a * Fighting   0.7  21%   0   i + Spellcasting 4.0   5%  +11            hV  b + Maces & Flails 0.0   4%  -2   j + Conjurations 4.0   5%  +11   c + Unarmed Combat   0.0     0   k + Hexes4.0   5%  +11  d + Throwing   0.0    -2   l + Summonings4.0   5%  +11       m + Necromancy 4.0   5%  +11  e + Short Blades   0.0    -1   n + Forgecraft4.0   5%  +11      o + Translocations 4.0   5% : m +11  f + Armour   0.0     0   p + Alchemy 4.0   5%  +11 g + Dodging2.3   3%  +1   q + Fire Magic4.0   5%  +11  h + Stealth 1.7   7%  -1   r + Ice Magic 4.0   5%  +11       s + Air Magic 4.0   5%  +11     t + Earth Magic4.0   5%  +11          &9;49m                               The percentage of incoming experience used to train each skih !ll is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  hK [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsh_184 b * Maces & Flails   0.0  15444444h{aF446444h 225 b - Maces & Flails   0.0   5555555458555ihp.................##..........#Skvari the Magician ..................#..........#Djinni ...........#.####............#Health: 31/31 ======================== .............# ###>.........#AC: 2Str: 9 ...........### #..........#EV: 11Int: 17 .#....##...###........##SH: 0Dex: 13 ...#####..###..........#XL:  4 Next:  0% Place: Dungeon:2 ..###....## ####..........#Noise: ---------  Time: 1391.8 (0.0) ..#...#.## ###@............#i) +2 whip (elec) ....###.######...##..........#Cast: Magic Dart ...............####..........#Fly ............#### ###........## .......ih(.....# #.........## ............# #.######### ............# ##.# ............#####..# ............##....## _You feel agile. _You see here a quokka corpse. _There is a stone staircase leading up here. _You see here a quokka corpse. _Done exploring. _Done exploring.jh,IjhL;jhPjhS+ _You see here a quokka corpse. _There is a stone staircase leading up here. _You see here a quokka corpse. _Done exploring. __mhzmh{3mhOmhzmh@P _mh,mh~mhmh?mhmhFmhYmh˖,mhmhmh؛mh`mhmhmhmhmh~mhBmhmh### #<÷##........# # ###.#..........# # #...#....######## # ##.###.#..#......## ###.................## .............##..........# ............#..........# mh......#.####.....# 8.8 (7........## ....### #...# ##...# ##........## #####..## #.......# ##....## ####........##.## ###.............####.######...##..........#..........##### mhs5###........##mhmhmh(c _There is a stone staircase leading down here.nhYnh $Inventory: 17/52 slots Hand Weapons (go to first with ))  i - a +2 whip of electrocution (weapon)a - a +0 dagger Missiles (go to first with ()k - 2 atropa-tipped darts Armour (go to first with [) nh T b - a +0 robe (worn)  c - a +0 hat (worn)  d - an orb of wrath Jewellery (go to first with "=)  n - a ring of wizardry (worn) Scrolls (go to first with ?)  g - a scroll labelled BEVAXZOSUHO  h - a scroll labelled MAKIUP YC AMIKKA  j - a scroll labelled KUIRPH KAUPRO  m - a scroll labelled ENUIRH XECHOZ  q - a scroll labelled BEEWIAZ BEAMN Potions (go to first with !)  e - a bubbling emerald potion  f - 2 bubbling ruby potions  l - a green potion  o - a yellow potion nh [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]ph phx ph ...### #<÷##........#Skvari the Magician .....# ###.#..........#Djinni .....# #...#....########Health: 31/31 ======================== .....# ##.###.#..#......##AC: 2Str: 9 .....###.................##EV: 11Int: 17 ..............##..........#SH: 0Dex: 13 ...............#..........#XL:  4 Next:  0% Place: Dungeon:2 ........#.####............#Noise: ---------  Time: 1398.8 (0.0) ph ..........# ###@.........#i) +2 whip (elec) ........### #..........#Cast: Magic Dart ...##...###........##Fly #####..###..........# ##....## ####..........# ...#.## ###.............# .###.######...##..........# ............####..........# .........#### ###........## _There is a stone staircase leading up here. _You see here a quokka corpse. _Done exploring. _Done exploring. _Done exploring. _There is a stone staircase leading down here.ph_ ph ph ph qh  qhCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.rh: rhr o Your spells (cast)Typerh Failure Level  a + Magic DartConjuration1% 1 b - BlinkTranslocation1%2  c - Call ImpSummoningrhv 1%2  d - Grave ClawNecromancy1% 2  e - Mephitic Cloudrhc sConjuration/Alchemy/Air 3% 3  f - Soul SplinterNecromancy1% 1 Select a spell to cast[!]/[I] toggle spell headersuh2I Soul Splinter Attempts to force a tiny fragment of a living, holy, or demonic being's soul to take leave of their body and manifest as a soul wisp. This wisp is nominally under the necromancer's control, but will focus its attacks foremost on the creature it was created from, instinctually trying to return to its proper home once more. The victim will be weakened until the wisp reverts to where it belongs. Wisps created from more powerful souls have more damaging attacks, but are always fragile. uh4YLevel: 1School: NecromancyFail: 1% Power: 68% Range: 5 Noise: Almost silent Miscasting this spell causes magic contamination. You can sustain at most one creature summoned by this spell. This spell would have no effect right now because you can't see any hostile targets that would be affected.hޅ  Your spells (cast)TypeFailure Level  a + Magic DartConjuration1% 1  b - BlinkTranslocation 1% 2  c - Call ImpSummoning1% 2 h s d - Grave ClawNecromancy1% 2  e - Mephitic CloudConjuration/Alchemy/Air 3% 3  f - Soul SplinterNecromancy1% 1 Select a spell to cast[!]/[I] toggle spell headershh˰h{...### #<÷##........#Skvari the Magician hg.....# ###.#..........#Djinni .....# #...#....########Health: 31/31 ======================== .....# ##.###.#..#......##AC: 2Str: 9 .....###.................##EV: 11Int: 17 ..............##..........#hSH: 0Dex: 13 ...............#..........#XL:  4 Next:  0% Place: Dungeon:2 ........#.####............#Noise: ---------  Time: 1398.8 (0.0) ..........# ###@.........#i) +2 whip (elec) ........### #..........#Cast: Magic Dart ...##...###........##hfQFly #####..###..........# ##....## ####..........# ...#.## ###.............# .###.######...##..........# ............####..........# .........#### ###........## _Done exploring. hݸ`_Done exploring. _Done exploring. _There is a stone staircase leading down here.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hJh...### #<÷##........#Skvari the Magician .....# ###.#..........#Djinni .....# #...#....########Health: 31/31 ======================== .....# ##.###.#..#......##AC: 2Str: 9 .....###.................##EV: 11Int: 17 hn..............##..........#SH: 0Dex: 13 ...............#..........#XL:  4 Next:  0% Place: Dungeon:2 ........#.####............#Noise: ---------  Time: 1398.8 (0.0) ..........# ###@.........#i) +2 whip (elec) ........### #..........#Cast: Magic Dart ...##...###........##Fly #####..###..........# ##....## ####..........# ...#.## ###.............# .###.######...##..........# ............####..........# .........#### ###........## _Done exploring. _Done exploring. _Done exploring. h24_There is a stone staircase leading down here.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h###.######...##.......... ............####..........# .........#### ###........## _Done exploring. _There is a stone staircase leading down here.  Okay, then.hhhZ. _hEYhchhh nhy19.8 (1 _h<~h     #.#.#   ##...#   .....# h:2  # ....#   #.....#   #####.#...# 3   #.........#   #@#   #.#   .#   #.#   ..#   ###      h"hhQ.400.5 (1.7hUh~Y   _You fly downwards. _There is a stone staircase leading up here.h h 3hL h h P _hj Bh h ,h hM h& x #.#.#  ###...#  #.....#  #.....#  #.....# #####.#...#h( e  #.........#  #.###.#<### .#.# #.#Magic Dart #.# ..O..# ##.#### .O   ogre (asleep) #.# #.. h>0 ,3.5 (3.0h2 *4.5 (4h[6 h< x _An ogre comes into view. It is wielding a +0 giant club.h3  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hh} Your spells (cast)TypeFailure Level  a + Magic DartConjuration1% 1 b - BlinkTranslocation1%hR2  c - Call ImpSummoning1%2  d - Grave ClawNecromancy1%2  e - Mephitic CloudConjuration/Alchemy/Air 3%3  f - Soul SplinterNecromancy1%h1 Select a spell to cast[!]/[I] toggle spell headersh'3h8h?~ #.#.#Skvari the Magician ###...#Djinni #.....#h?AHealth: 31/31 ======================== #.....#AC: 2Str: 9 #.....#EV: 11Int: 17 #####.#...#SH: 0Dex: 13 #.........#XL:  4 Next:  0% Place: Dungeon:3hA@ #.###.#<###Noise: ---------  Time: 1404.5 (0.0) #@.#.#i) +2 whip (elec) #.##.#Cast: Magic Dart #.##.#Fly  h@r..O..# ##.#### #.#O   ogre (asleep) #.# #.. _Okay, then. _You fly downwards. _There is a stone staircase leading up here. hvA;_An ogre comes into view. It is wielding a +0 giant club.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hOChHg #.#.#Skvari the Magician ###...#Djinni #.....#Health: 31/31 ======================== #.....#AC: 2hHgStr: 9 #.....#EV: 11Int: 17 #####.#...#SH: 0Dex: 13 #.........#XL:  4 Next:  0% Place: Dungeon:3 hI#.###.#<###Noise: ---------  Time: 1404.5 (0.0) #@.#.#i) +2 whip (elec) h{I#.##.#Cast: Magic Dart #.##.#Fly  hI7..O..# ##.#### #.#O   ogre (asleep)hOJ  #.# #.. _Okay, then. _You fly downwards. hKm_There is a stone staircase leading up here. _An ogre comes into view. It is wielding a +0 giant club.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ha  #.#.#  Skvari the Magician ###...#  Djinni #.....#  Health: 29/31 ======================-- #.....#  AC: 2Str: 9 #.....#  EV: 11Int: 17 hb#####.#...#  SH: 0Dex: 13 #.........#  XL:  4 Next:  0% Place: Dungeon:3 #.###.#<###  Noise: ---------  Time: 1404.5 (0.0) #@.#.#  i) +2 whip (elec) #.##.#  Cast: Magic Dart #.##.#  Fly  ..O..#  ##.####  #.# O   ogre (asleep) #.# #.. _An ogre comes into view. It is wielding a +0 giant club.Casting: Magic Dart (safe; 1% risk of failure)  h}cZConfirm with . or Enter, or press ? or * to list all spells.Aiming: Grave Claw (safe; 1% risk of failure) (3/3 uses available)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (asleep)h)U ] @Ohx ;@*h.OAim: an ogre, wielding a +0 giant club (asleep)ha*  #.#.#Skvari the Magician ###...#Djinni #.....#Health: 29/31 ======================-- #.....#AC: 2Str: 9 #.....#EV: 11Int: 17 #####.#...#SH: 0Dex: 13 #.........#XL:  4 Next:  0% Place: Dungeon:3 #.###.#<###Noise: ---------  Time: 1404.5 (0.0) h/, #@.#.#i) +2 whip (elec) #.##.#Cast: Magic Dart #.##.#Fly  ..*..# ##.#### #.#O   ogre (asleep) #.# #.. _An ogre comes into view. It is wielding a +0 giant club.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Grave Claw (safe; 1% risk of failure) (3/3 uses available)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (asleep)h 8 O  bound)You unleash the spiteful dead! The jagged bones skewer the ogre!  The ogre is heavily wounded.The ogre shouts!ḧ́ 9Oh I====5.5 (1hv H _The ogre is pinned in place!h>s  Casting: Grave Claw (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hWd #.#.#  Skvari the Magician ###...#  Djinni huY#.....#  Health: 28/31 =====================--- #.....#  AC: 2Str: 9 #.....#  EV: 11Int: 17 #####.#...#  SH: 0Dex: 13 #.........#  XL:  4 Next:  0% Place: Dungeon:3 #.###.#<###  Noise: ====-----  Time: 1405.5 (0.0) #@.#.#  i) +2 whip (elec) #*##.#  Cast: Magic Dart #*##.#  Fly  ..O..#  ##.#### hZ  #.# O   ogre (bound) #.# #..Casting: Grave Claw (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (heavily wounded, bound in place, 100%  to hit)h>-) #.#.#Skvari the Magician ###...#Djinni h?.#.....#Health: 28/31 =====================--- #.....#AC: 2Str: 9 #.....#EV: 11Int: 17 #####.#...#SH: 0Dex: 13 #.........#h0/XL:  4 Next:  0% Place: Dungeon:3 #.###.#<###Noise: ====-----  Time: 1405.5 (0.0) #@.#.#i) +2 whip (elec) #*##.#Cast: Magic Dart #*##.#Fly  ..O..# h/##.#### #.#O   ogre (bound) #.# #..hB0Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (heavily wounded, bound in place, 100%  to hit)  The magic dart hits the ogre.h߰h,.O.h_=---6.5 (1h hw  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an ogre, wielding a +0 giant club (heavily wounded, bound in place, 100%  to hit)  The magic dart hits the ogre. _The ogre is heavily wounded.hq  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hR #.#.#  Skvari the Magician ###...#  Djinni #.....#  Health: 27/31 ====================---- #.....#  AC: 2h(SPStr: 9 #.....#  EV: 11Int: 17 #####.#...#  SH: 0Dex: 13 #.........#  XL:  4 Next:  0% Place: Dungeon:3 #.###.#<###  Noise: =--------  Time: 1406.5 (0.0) #@.#.#  i) +2 whip (elec) #*##.#  Cast: Magic Dart #O##.#  Fly  .....#  ##.####  hSB#.# O   ogre #.# #.. _The ogre is heavily wounded.Casting: Magic Dart (safe; 1% risk of failure)  hSConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  hCTPress: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (heavily wounded, 100% to hit)h  #.#.#Skvari the Magician ###...#Djinni #.....#Health: 27/31 ====================---- h% (#.....#AC: 2Str: 9 #.....#EV: 11Int: 17 #####.#...#SH: 0Dex: 13 #.........#XL:  4 Next:  0% Place: Dungeon:3 #.###.#<###Noise: =--------  Time: 1406.5 (0.0) #@.#.#i) +2 whip (elec) #*##.#Cast: Magic Dart #O##.#h\ Fly  .....# ##.#### #.#O   ogre #.# #..Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineh Aim: an ogre, wielding a +0 giant club (heavily wounded, 100% to hit)  The magic dart hits the ogre.h6m hq @O.hr *7.5 (1hv h*y onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an ogre, wielding a +0 giant club (heavily wounded, 100% to hit)  The magic dart hits the ogre. hy O_The ogre is severely wounded.h  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h3d #.#.#  Skvari the Magician ###...#  Djinni h5#.....#  Health: 26/31 ====================---- #.....#  AC: 2Str: 9 #.....#  EV: 11Int: 17 #####.#...#  SH: 0Dex: 13 #.........#  XL:  4 Next:  0% Place: Dungeon:3 #.###.#<###  Noise: =--------  Time: 1407.5 (0.0) #@.#.#  i) +2 whip (elec) #O##.#  Cast: Magic Dart h#6u#.##.#  Fly  .....#  ##.####  #.# O   ogre #.# #.. _The ogre is severely wounded.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineh6Aim: an ogre, wielding a +0 giant club (severely wounded, 100% to hit)h" #.#.#Skvari the Magician ###...#Djinni #.....#Health: 26/31 ====================---- #.....#AC: 2Str: 9 #.....#EV: 11Int: 17 #####.#...#SH: 0h~(Dex: 13 #.........#XL:  4 Next:  0% Place: Dungeon:3 #.###.#<###Noise: =--------  Time: 1407.5 (0.0) #@.#.#i) +2 whip (elec) #O##.#Cast: Magic Dart #.##.#Fly  .....# ##.#### #.#O   ogre #.# hl#..Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (severely wounded, 100% to hit)  The magic dart hits the ogre.h| SConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an ogre, wielding a +0 giant club (severely wounded, 100% to hit)  The magic dart hits the ogre.  The ogre is almost dead.h(~ o17-------=8.5 (1h h< = _The ogre hits you with a +0 giant club!h  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h! #.#.#  Skvari the Magician ###...#  Djinni #.....#  Health: 16/31 ============------------ #.....#  AC: 2Str: 9 #.....#  EV: 11Int: 17 h;#####.#...#  SH: 0Dex: 13 #.........#  XL:  4 Next:  0% Place: Dungeon:3 #.###.#<###  Noise: ==-------  Time: 1408.5 (0.0) #@.#.#  i) +2 whip (elec) #O##.#  Cast: Magic Dart #.##.#  Fly  .....#  ##.####  #.# O   ogre #.# #.. _The ogre hits you with a +0 giant club!  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart  0m (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (almost dead, 100% to hit)h #.#.#Skvari the Magician ###...#Djinni #.....#Health: 16/31 ============------------ #.....#AC: 2Str: 9 #.....#EV: 11Int: 17 #####.#...#SH: 0Dex: 13 #.........#XL:  4 Next:  0% Place: Dungeon:3 #.###.#<###Noise: ==-------  Time: 1408.5 (0.0) #@.#.#i) +2 whip (elec) #O##.#Cast: Magic Dart #.##.#Fly  .....# ##.#### ho p#.#O   ogre #.# #..Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (almost dead, 100% to hit)  The magic dart hits the ogre but does no damage.hhϋ2-9.5 (1hhۓ:onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an ogre, wielding a +0 giant club (almost dead, 100% to hit)  The magic dart hits the ogre but does no damage. _The ogre is almost dead.ht  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h  #.#.#  Skvari the Magician ###...#  Djinni #.....#  Health: 15/31 ===========------------- #.....#  AC: 2Str: 9 #.....#  EV: 11Int: 17h  #####.#...#  SH: 0Dex: 13 #.........#  XL:  4 Next:  0% Place: Dungeon:3 #.###.#<###  Noise: =--------  Time: 1409.5 (0.0) #@.#.#  i) +2 whip (elec) #O##.#  Cast: Magic Dart #.##.#  Fly  .....#  ##.####  #.# O   ogre #.# #.. h ^_The ogre is almost dead.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (almost dead, 100% to hit)h9J #.#.#h#Skvari the Magician ###...#Djinni #.....#Health: 15/31 ===========------------- #.....#AC: 2Str: 9 #.....#EV: 11Int: 17 h;i#####.#...#SH: 0Dex: 13 #.........#XL:  4 Next:  0% Place: Dungeon:3 #.###.#<###Noise: =--------  Time: 1409.5 (0.0) #@.#.#i) +2 whip (elec) #O##.#Cast: Magic Dart #.##.#Fly  .....# ##.#### #.#O   ogre #.# #..Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linehAim: an ogre, wielding a +0 giant club (almost dead, 100% to hit)  The magic dart hits the ogre.h7hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an ogre, wielding a +0 giant club (almost dead, 100% to hit)  The magic dart hits the ogre.  The ogre is almost dead.hѐ+10.5 (1hhJ _The ogre misses you.hH  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h  #.#.#  Skvari the Magician ###...#  Djinni #.....#  Health: 14/31 ==========-------------- #.....#  AC: 2Str: 9 #.....#  EV: 11Int: 17 #####.#...#  SH: 0Dex: 13 #.........#  XL:  4 Next:  0% Place: Dungeon:3 #.###.#<###  Noise: =--------  Time: 1410.5 (0.0) #@.#.#  i) +2 whip (elec) h ~#O##.#  Cast: Magic Dart #.##.#  Fly  .....#  ##.####  #.# O   ogre #.# #.. _The ogre misses you.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (almost dead, 100% to hit)h #.#.#Skvari the Magician ###...#h Djinni #.....#Health: 14/31 ==========-------------- #.....#AC: 2Str: 9 #.....#EV: 11Int: 17 #####.#...#SH: 0Dex: 13hw #.........#XL:  4 Next:  0% Place: Dungeon:3 #.###.#<###Noise: =--------  Time: 1410.5 (0.0) #@.#.#i) +2 whip (elec) h#O##.#Cast: Magic Dart #.##.#Fly  hE.....# ##.#### #.#hO   ogre #.# #..Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hIXAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (almost dead, 100% to hit)  The magic dart hits the ogre.hWhsXiAim: an ogre, wielding a +0 giant club (almosh=Y1t dead, 100% to hit)  hZ'The magic dart hits the ogre.  hZLThe ogre is almost dead.  h7[1The ogre hits you with a +0 giant club!  h[AOuch! That really hurt!  hN\ You die..h\.hlI-3----------hv/  --more--hhQInventory: 17/52 slots Hand Weapons (go to first with ))  i - a +2 whip of electrocution (weapon)a - a +0 dagger Missiles (go to first with ()k - 2 atropa-tipped darts hArmour (go to first with [)  b - a +0 robe (worn)  c - a +0 hat (worn)  d - an orb of wrath Jewellery (go to first with "=)  n - a ring of wizardry (worn) Scrolls (go to first with ?)g - a scroll of poison {unknown}  h - a scroll of brand weapon {unknown}  j - a scroll of immolation {unknown}  m - a scroll of vulnerability {unknown}q - a scroll of identify {unknown} hB.Potions (go to first with !)  e - a potion of haste {unknown}  f - 2 potions of curing {unknown}l - a potion of brilliance {unknown}  o - a potion of lignification {unknown} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]hh 8hhGoodbye, Skvari.48 Skvari the Magician (level 4, -3/31 HPs)Began as a Djinni Hedge Wizard on Oct 18, 2025.Slain by an ogre... wielding a +0 giant club(17 damage)... on level 3 of the Dungeon.The game lasted 00:05:49 (1410 turns). Best Crawlers -1.61832976 tswnTrFi-27 escaped with the Orb2.53669455 tswnTrCA-27 escaped with the Orbh(3.51342845 tswnVSCA-27 escaped with the Orb4.50220623 tswnMiFi-27 escaped with the Orb5.50006122 tswnTrFi-27 escaped with the Orb6.49116440 tswnAtWr-27 escaped with the Orb7.48116731 tswnMiWn-27 escaped with the Orb8.45897621 tswnReBr-27 escaped with the Orb9.44705861 tswnKoCK-27 escaped with the Orb  10.40073104 HahGrEE-27 escaped with the Orb  11.37259644 spf3250 VSFi-27 escaped with the Orb  12.27190555 planckenst GnEE-27 escaped with the OrbhU hq[ h\ ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l