:j Player: Sludge Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-06-23.19:34:17.ttyrec Time: (1782243257) Tue Jun 23 19:34:17 2026 :jĽ [?1051l[?1052l[?1060l[?1061h:j V)0[?7h[?25l[?1c:jH :j :jm hWelcome, Sludge. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help:j9:jB?:jBWelcome, Sludge the Tengu. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warper:jCv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help:j21:j:jSludge the GustyTenguHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 8EV: 11Int: 15SH: 0Dex: 14XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: Shock:j$#####+...##...##.@.##...##...#:jS######:jC:jWelcome, Sludge the Tengu Air Elementalist.The legendary Orb of Zot lies far below, as if waiting for you to find it.:j:jPress ? for a list of commands and other information.:j(:j'[ _Found a staircase leading out of the dungeon.:jT:j  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   0.0     0   f + Spellcasting 2.0  20%  -1          :j b + Unarmed Combat   0.0    +1   g + Conjurations 1.3   2%  +3      h + Air Magic4.0  56%  +3      :jE     c + Armour   0.0    +1      :jtPd + Dodging2.1  13%  +1      e + Stealth:j2.0   9%  +1      :j        :j        :j_    :jq                :j        :ja    :j        :j_    :j"        :j@T    :jgThe percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  :j[?] Help[=] set a skill target  :j[/] auto|manual mode [*] useful|all skills [!] training|cost|targets:jq-1810:jb d * Dodging   2.1  247:jb22364 d - Dodging   2.1   11:jL0156 e * Stealth   2.0  23:j 6371 e - Stealth   2.0   :j :j :jM :j oSludge the GustyTenguHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 8#####EV: 11Int: 15+...#SH: 0Dex: 14:j~ #...#XL:  1 Next:  0% Place: Dungeon:1#.@.#Noise: ---------  Time: 0.0 (0.0)#...#-) Nothing wielded#...#Cast: Shock#####Welcome, Sludge the Tengu Air Elementalist.:j2 "The legendary Orb of Zot lies far below, as if waiting for you to find it.Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.:j| :j :ji :jj :j=:jLEditing macros.  ~ - Create/edit macro from key Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymaps:j{:{[?25h[?0c[?25l[?1cCurrent macro for 1: [none] Input new macro for 1: Input a key sequence. Use \{n} to enter keycode n. [esc] for menu:j &z:jQ&a:j&.:jEditing macros.  ~ - Create/edit macro from key  - - Clear all macros Current macros :j_ p 1 - za. Created macro '1' => 'za.'. Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymaps:jK:j:j+Sludge the GustyTenguHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 8#####EV: 11Int: 15+...#SH: 0Dex: 14#...#XL:  1 Next:  0% Place: Dungeon:1#.@.#Noise: ---------  Time: 0.0 (0.0)#...#-) Nothing wielded#...#Cast: Shock#####Welcome, Sludge the Tengu Air Elementalist.The legendary Orb of Zot lies far below, as if waiting for you to find it.Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.:jȵ:j:j?:j7:j# :jA :j :jW > _Unknown command.:j:j('Editing macros.  ~ - Create/edit macro from key- - Clear all macros Current macros1 - za. Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymaps:j![?25h[?0c[?25l[?1cCurrent macro for \{-1005} (Numpad 5): [none] Input new macro for \{-1005} (Numpad 5): Input a key sequence. Use \{n} to enter keycode n. [esc] for menu:jB&.:jQxMEditing macros.  ~ - Create/edit macro from key  - - Clear all macros Current macros  NP5 - .1 - za. Created macro '\{-1005} (Numpad 5)' => '.'. Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymaps:jke:j[j:joASludge the GustyTenguHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 8#####EV: 11Int: 15+...#SH: 0:joDex: 14#...#XL:  1 Next:  0% Place: Dungeon:1#.@.#Noise: ---------  Time: 0.0 (0.0)#...#-) Nothing wielded#...#Cast: Shock#####:joWelcome, Sludge the Tengu Air Elementalist.The legendary Orb of Zot lies far below, as if waiting for you to find it.:j.pPress ? for a list of commands and other information. _Found a staircase leading out of the dungeon. _Unknown command.:j=Q:jY :j8^ :ja :jud > _Unknown command.:j3:jG:j:j:j 26  _:j:j;11 :j&:j :j1_You open the door.:j:j_ 26  :j:j:jB:j@  There is an open door here.:j:j\ _:j\:j:jH11  _You open the door. 26  :j:j,:j:j@  There is an open door here.:jS:j _:j_:j:ju:j,:jI:jY :j :j :j :j :jp ,:jg:jQ11 :jo:j; _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door. 26  :j?You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here. _:j9@:juB:jB:jC:jE:jH:j]H:jPI:jZK:jM:j2N:j[O:jQ:jS:jiT:jU:jE\X:j%xc♣♣..♣#...#♣♣♣.#...######'######.........##.........##.........#≈.......~#§.≈...~.~#≈.≈...~@~#≈.......~#......#..................####+++####:j~022.0 (22.0):js611 3.0 (23:jӎ:jݑ _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _d - an emerald potion:j :j2 3:j :j :j u 26  :j B:j :j :j ,:j :j :j :jn :j :j :j? :j ;11 :j :jR  :j 1_You open the gate.:j :j$ _ 26  :j :j ;  There is an open gate here. _:j :j3   You encounter a gnoll. It is wielding a +0 whip.:j  #§.≈...~.~# #§.......~# #.........# #.........# #.........# ####'''####:j B #.ß...ß# #......# #@....## #.##### #.# Shock #:j m.# #.# ..j j   gnoll (asleep)...:j ...:j+ 232.0 (9.0):j& n  3.0 (10.0) _:jO, :jM/ :j<:jZD1:jI:jL\ _A gnoll is nearby!:j .~#  #§.......~#  #.........#  #.........#  #.........#  ####'''####  #.ß...ß#  #......#  #@....##  #.#####  #.# #.# #.# ..j:jK ... ...:j`P .~#  #§.......~#  #.........#  #.........#  #.........#  ####'''####  #.ß...ß#  #......#  #@....##  #.#####  #.#:j: #.# #.# ..j ... ... :j:j:j,:j\ _A gnoll is nearby!:j#§.≈...~.~#Sludge the Gusty#§.......~#Tengu#.........#Health: 10/10 ========================#.........#Magic: 3/4==================------#.........#AC: 2Str: 8####'''####EV: 26 Int: 15#.ß...ß#SH: 0:jaDex: 14#......#XL:  1 Next:  0% Place: Dungeon:1#@....##Noise: ---------  Time: 33.0 (0.0)#*#####-) Nothing wielded#*#Cast: Shock#*##*#..*j   gnoll......  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (asleep, 100% to hit)  The zap hits the gnoll.  The gnoll is lightly wounded.:jx9j.:jY2....:j<11 ===4.0 (1:j:jo  Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (asleep, 100% to hit)  The zap hits the gnoll.gnoll is lightly wounded. _shouts!:jx #§.≈...~.~#Sludge the Gusty:j #§.......~#Tengu#.........#Health: 10/10 ========================#.........#Magic: 2/4============------------#.........#AC: 2Str: 8####'''####EV: 11Int: 15#.ß...ß#SH: 0Dex: 14#......#XL:  1 Next:  0% Place: Dungeon:1#@....##Noise: ===------  Time: 34.0 (0.0)#*#####-) Nothing wielded#*#Cast: Shock#*##*#:jF ...j   gnoll...... _The gnoll shouts!  Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (lightly wounded, 72% to hit):j"U j...--5.0 (1Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (lightly wounded, 72% to hit) _The zap misses the gnoll.:jx #§.≈...~.~#Sludge the Gusty#§.......~#Tengu#.........#Health: 10/10 ========================#.........#Magic: 1/4======------------------#.........#AC: 2Str: 8####'''####EV: 11Int: 15#.ß...ß#SH: 0Dex: 14#......#XL:  1 Next:  0% Place: Dungeon:1#@....##Noise: =--------  Time: 35.0 (0.0)#*#####-) Nothing wielded#*#Cast: Shock#*##.[40:jx m#...j   gnoll...... _The zap misses the gnoll.Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (lightly wounded, 72% to hit):jI :j.:j7 ".:jG +6.0 (1:j :j   Casting: Shock (safe; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (lightly wounded, 72% to hit) _The zap misses the gnoll.:j"#§.≈...~.~#Sludge the Gusty#§.......~#Tengu#.........#Health: 10/10 ========================#.........#Magic: 0/4------------------------#.........#AC: 2Str: 8####'''####EV: 11Int: 15#.ß...ß#SH: 0Dex: 14#......#XL:  1 Next:  0% Place: Dungeon:1#@....##Noise: =--------  Time: 36.0 (0.0)#*#####-) Nothing wielded#*#Cast: Shock#.##.#..:j.j   gnoll...... _The zap misses the gnoll.Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (lightly wounded, 72% to hit):j.:j.:j3:j 4Z7.0 (1Shock:j8:js<   Casting: Shock (safe; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (lightly wounded, 72% to hit) _The zap misses the gnoll.:jw&  :jCasting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jW:je _You don't have enough magic to cast this spell.:j1  Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j̥:jҨP  Casting: Shock (safe; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:jQd _You don't have enough magic to cast this spell.asting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jIR:j\i  Casting: Shock (safe; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:j:j:jE:j onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.Unknown command.:j#≈.≈...~.~# #§.≈...~.~# #§.......~# #.........# #.........# #.........# ####'''#####.ß...ß# #.@....# #.....#j######.##.##.# .........j.:jj:j/h 26  8:j:jp _The gnoll attacks as it pursues you! The gnoll misses you.:j 0#≈.......~# #≈.≈...~.~# #≈.≈...~.~# #≈.......~# #.........# #.........# #.........# ####'''#####.ß@..ß# #......# #.j...:j #.##### #.# #.#... :j 8j.:j' %  :j_( GThe gnoll attacks as it pursues you! The gnoll hits you with a +0 whip.:jJ) y5/10 ------------9:j. :j2 M _Ouch! That really hurt!:j  You hit the gnoll but do no damage. Your kick misses the gnoll.Your peck misses the gnoll.:j C11 40:j :j 3 _The gnoll is lightly wounded.:jt §You hit the gnoll but do no damage.The gnoll is lightly wounded.:js&1:j1:jоR _The gnoll barely misses you.:j_  You hit the gnoll but do no damage. You claw the gnoll, but do no damage.You peck the gnoll.  :jJThe gnoll is moderately wounded.:j&2:j:j^S _The gnoll closely misses you.:jvr    #≈.≈...~.~#  #≈.§...~.~#  #≈.......~#  #.........#  #.........#  #.........#  ####'''####  #.ß@..ß#  #..j...#  #.....##  #.#####  #.# #.#  #.#:j1w ... ...You hit the gnoll but do no damage. You claw the gnoll.  The gnoll is almost dead.:jqJ    #≈.≈...~.~#  #≈.§...~.~#  #≈.......~#  #.........#  #.........#  #.........#  ####'''####  #.ß@..ß#  :jgK#..j...#  #.....##  #.##### #.# #.# #.# ... ...:jT §≈§≈§§§The gnoll hits you with a +0 whip.:j|Ue2--------------------3:jE[:j]V _* * * LOW HITPOINT WARNING * * *:ja ] )  You hit the gnoll. You claw the gnoll.:j):je:jW#≈.......~#Sludge the Gusty#≈§≈§..~.~#Tengu#≈.≈...~.~#Health: 2/10====--------------------#≈§§§....~#Magic: 0/4------------------------#.........#AC: 2Str: 8#.........#EV: 11Int: 15#.........#SH: 0Dex: 14####'''####XL:  1 Next: 130% Place: Dungeon:1#.ß@..ß#Noise: =--------  Time: 44.0 (1.0)#..)...#-) Nothing wielded:j#.....##Cast: Shock#.######.##.##.#...... _The gnoll closely misses you.You hit the gnoll but do no damage. You claw the gnoll.  The gnoll is almost dead.The gnoll hits you with a +0 whip. _* * * LOW HITPOINT WARNING * * *You hit the gnoll. You claw the gnoll.:j _You kill the gnoll!You have reached level 2!:j$/  --more--:j_~ T3/15622% :j5 :jM 4 _:j%K3:j4L:j?O:jlT1==== 26  :jU`4==:j.V:jW:jW:jY:jY:jY<====:j[:j^]B:j_P==:jav5==:jYb:jkc:jc:jVfB:jTg:jh:j.iV2====:j@j:jEk76:jkF===:jl:jYm:jm:jn:jo:jp:jp:j0rR====:js:j uO=:ju:jmwj7==:jax:jy:j{B:j|:j}:j1,:j~:j:j}i==3====:jɁ:j8=:jJ,:j:j,:j:j!R====:j:jEu9===:j:jՏ:j:j:j,:j:jy,:j:jP==:jD:jo:j10/15==4====:j:j,:j:jx:jݞ:j:jƧ11=======:j3:j:j:jǭ:j0:jh:j,:j%:j:j2=:j0:jz:jL2==:j:jf5====:j:j,:j=:j:j-:j:j^3========4==:j,:jS:jn _You start resting.Magic restored.:jQ#§§≈.§.§§§..-:jt#.§94.0 (50.0):j=l6====-5.0 (51 _:j:j:j7 :j7 :j8 :j; :j?< :jIA  _You start resting.HP restored.:jmM f≈.≈..:jY\ b≈§§6.0 (1.0):jf 5====7.0 (2 _:jk :j`o :j6& :j& :j' :j!0 ====:j1 :j3 :j5 :j5 :j8 :jp8 :==:j9 :jC; :j; :j< :j> :j> :j? :jA ,:j{C :jE ,:jF :jUI ,:jcJ :j5L :jL :j_M :jZO :jO :jP :jT :jU ,:jW :jPX :j[ ,:j\ :j!` B:j a :jqc :jc :je :jFg ,:j2k B:jLo X:jpr ,:jv B:jy ,:jz :j|{ :j :j n:j :j :jI B:j :j ,:j; :j¥ :jS :jN :jy ,:jr :jȬ ,:j :j1 ,:j :j ,:j :j ,:j :ji ,:j :j ,:j :j ,:j :j ,:j :j& ,:j& :jD ,:j :jQ ,:jf :j :j :j :j :j_ :j :je :j :j :j :j :j :j ,:jW :j ,:j :j$ ,:jM :ji :j :j :j :jD :j :j :jB :j :j ,:j :j ,:j :jz :j :j :jQ B:jz ,:j :j :j :j :j ,:j :j ,:j :jd ,:j~ :j B:j ,:j :j= :j :jG :jq ,:j :j" ,:j( n:jQ) :jB* :j, ,:j. :j/ :j@0 :j1 :j3 ,:j4 :j6 ,:j7 :j9 :j: :jX; :j> B:j@ ,:j B :j6D :jD :jE :jG :j?H :jJ :jn R:jp B:jw :jz ,:j3{ :j} ,:j :j :jb ,:jX :jK ≈.. _You start waiting.:j §196.0 (99.0)7.0 (100.0) _Done waiting.:j{N≈...~#§#≈......#....#..####'''### #.ß...ß# .@......###### #.#....:jV:j<_18.0):j..!..# :j8212.5 (13.0)b.:jwT 'b  The hobgoblin shouts!:j]ggb:jp h11 ====3.5 (14:j :jW I _The bat barely misses you.:j _Found a murky cyan potion. Found a stone staircase leading down.:j4 #.# Sludge the Gusty #.# Tengu ##.## Health: 15/15 ======================== #####...########  Magic: 5/6====================---- .................  AC: 2Str: 8 ######...########  EV: 11Int: 15 ##.## SH: 0Dex: 14 #.# XL:  2 Next: 12% Place: Dungeon:1 :jw#@# Noise: ====-----  Time: 213.5 (0.0) #'# b) +0 whip .g. Cast: Shock ..... .......  .........  g   hobgoblin +.........+  b   bat #...>..!..# Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (52% to hit)  The zap hits the bat.:jO #.# #.# ##.##   . :jsi   ##.## #.# #@# #*# :j*g. .....    :jM,  :j3g.:j..:jh6=---4.5 (1:j~":j%onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (52% to hit)  The zap hits the bat. _You kill the bat!:j#.#Sludge the Gusty#.#Tengu##.##Health: 15/15 ========================#####...########Magic: 4/6================--------.................AC: 2Str: 8######...########EV: 11Int: 15##.##SH: 0Dex: 14#.#XL:  2 Next: 16% Place: Dungeon:1#@#Noise: =--------  Time: 214.5 (0.0)#*#b) +0 whip...Cast: Shock.....................g   hobgoblin+.........+:jf#...>..!..#Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (68% to hit)  The zap hits the hobgoblin.:jj _gonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (68% to hit)  The zap hits the hobgoblin.  The hobgoblin is moderately wounded.5.5 (1 _The hobgoblin misses you.:jr #.#Sludge the Gusty#.#Tengu##.##Health: 15/15 ========================#####...########Magic: 3/6============------------.................AC: 2Str: 8:j0 ######...########EV: 11Int: 15##.##SH: 0Dex: 14#.#XL:  2 Next: 16% Place: Dungeon:1#@#Noise: =--------  Time: 215.5 (0.0)#*#b) +0 whip...Cast: Shock.....................g   hobgoblin+.........+#...>..!..# _The hobgoblin misses you.Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (moderately wounded, 68% to hit):jC 9g:jC +6.5 (1:jJ :j4N Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (moderately wounded, 68% to hit) _The zap misses the hobgoblin. The hobgoblin barely misses you.:jP #.# Sludge the Gusty #.# Tengu ##.## Health: 15/15 ======================== #####...########  Magic: 2/6========---------------- .................  AC: 2Str: 8 ######...########  EV: 11Int: 15 ##.## SH: 0Dex: 14 #.# XL:  2 Next: 16% Place: Dungeon:1 #@# Noise: =--------  Time: 216.5 (0.0) #'# b) +0 whip:jxQI ... Cast: Shock ..... .......  .........  g   hobgoblin +.........+  #...>..!..# Casting: Shock (safe; 6% risk of failure)  :jQConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (moderately wounded, 68% to hit)  The zap hits the hobgoblin.:jFV #.# #.# ##.## :jV  .    ##.##:jV #.# #@# :jWp#*# ... :j*W*.....  :jSW+ :jW!  :j':jc257.5 (1Shock:j:jM _You kill the hobgoblin!:jң  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j_l:jq:j w:jz _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jL  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j:j:ju$  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j(:j:j:jG:jN 26  _:j۴:j]:j:jŸ:j,:jλ:j ,:j:j:jQV3====:jq:jR:j:jo:j,:j<:j2,:j:j h====:j:j:jd:j:j:j:j,:j:j},:j:j:jF:j:jp:jP4====:j:jp:j:j:jN:j:j :jR,:j@:jZ:j<====:jF:jh:j:j(:j,:j:j,:j9:j:j):j:j,:j:j9:jP5====:j :jY:j:j:j :j :j :j :jN :j}:jm:j<====:jO:j7(`:j(N6====:j):j-zonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored.:j4:j5:j"6:jEI@  There is an open door here.:jJ:jYK _:j+Rn:jTS:j'U:jiU<====:juV:juX:jb:jd,:je:j~#.# #.# ##'##  ##...##  ##.....## :j~##.......## #.........#+.........+#...>..@..#-##.......##:jv##.....####...####+# :jĆ060.5 (43.0):j[11 -1.5 (44:jCm _f - a murky cyan potion:j :j# :j :j :j  26  :j޴ ,:j :j :j- ,:j :j& :j[ :j ;11 :j: :jd 7 _You open the door.:j :jJ _ 26  :j :j: @  There is an open door here.:j :j  _:jK :j :j :j :j :j :j :j :j :j :j :j :j :j :jd :j :jx :j :jU ,:j3 :j :j :j! :j :jE :j :jo :j. :j :j ,:j :jk :j :jQ :jp :j$ #.# #.#########.#.....#####....# #........# #.###....# # ##.#.###.####..##.#.....$......@.#####......##### #######       :j< J  :j, -76.5 (15:j 611 7.5 (16:j :jf V _j - a fizzy red potion:jnI:jb:j2 :j3 26  :j;E##'## #.# #.####### .#.....#####....# #.##........# #.# #.###....# #.# ##.#.###.######..##.#....@$.....)9.5 (2.0):j#........#########......############ :jz :j9&,80.5 (3:j0*:j,% _Found a dagger.:j:j:j:j:j11 :j:joA _You now have 15 gold pieces.:j;:j_ 26  :j:j]:j,:j:jx:j:j:jX :j :jn ,:j :j:j~:j:jB:j:j:jo:j;:j:j:j~:j:j,:j :j!:j#,:j $:j$:jY&:j&:j(':j(:j):j):j*:j+:j(-:ju-:j .:j/:jl0,:j1:jX2:j3,:j4:j5:j7:jJ7:j8:j;>  You see here a +0 dagger.:j=:js> _:jk?:j A:jIC,:jDD:jIF:jP.......##  #.....## . ##...## ##.:j4Q ##'## #.. # #.# #.#[# #.####### ##.#. ##.#.....# ... :jeQr##....###.# #.#  ......# #.# #@#  300.5 (20.0) :jQ##....# #.# #.#  ##.#.###.######.# :jQ.##.#...........)# ........########## :jQh....##### #####:jX:jZ,1.5 (21:jr_:jBb) _Found a scale mail.:j :j1 :j :j :jh :j($ B:j'  You encounter a kobold. It is wielding a +0 short sword.:j8 0.+ ..>.....#K# .......## .# #.....## .. ##...##:j.9 #.   ##'## #.. #  #.# #.#[#  #.########.###.#.# :jj9  ##.#.....##....@..###.######.### ......# #.# Shock ##....# #.# #.# :j9 ##.#.###.######.# .......)K   kobold (asleep):j9 ):jO 12.5 (1.0):jW j  3.5 (2 _:j] :j` :j" A> K#  .#  ..  ##.  ##'## #.. #  #.# #.#[#  #.###.#.#  #....@..# #####.### :j #.# #.#  #.# #.#  #.# .)# ### :j"~> K#  .#  ..  ##.  ##'## #.. #  #.# #.#[#  #.###.#.#  #....@..# #####.###  #.# #.#  #.# #.#  #.# .)# ### :jF):j21:jn<s _A kobold is nearby!:j]> K#  .#  ..  ##.  ##'## #.. #  #.# #.#[#  #.###.#.#  #....@..# #####.###  #.# #.#  #.# #.#  #.# .)# ### :j?~> K#  .#  ..  ##.  ##'## #.. #  #.# #.#[#  #.###.#.#  #....@..# #####.###  #.# #.#  #.# #.#  #.# .)# ### :jE:jO:jU:jX] _A kobold is nearby!:j........+ Sludge the Gusty ..>.....# )# Tengu .......## .# Health: 15/15 ======================== #.....## .. Magic: 5/6:j====================---- ##...## ##. AC: 2Str: 8  ##'## #.. #  EV: 26 Int: 15  #.# #.#[#  SH: 0Dex: 14  #.########.###.#.#  XL:  2 Next: 25% Place: Dungeon:1 :j ##.#.....##....@..#  Noise: ---------  Time: 303.5 (0.0) ##....###.######.###  b) +0 whip ......# #.# #.#:j Cast: Shock ##....# #.# #.#  ##.#.###.######.# .##.#...........)# K   kobold (asleep) ........########## ....##### #####Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j(Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 100% to hit)  The zap hits the kobold.:jx> *#  *#  *.  ##*  ##'## #*. #  #.# #*#[#  :j*#.#     #.# #.#  #.# #.#     :j   :jۃH)....:jo..:j@t11 9=4.5 (1Shock:j:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 100% to hit)  The zap hits the kobold. _You kill the kobold!:j   Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j^ :jt :j :j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jƜ  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jc :ji :jn :jr   Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jM _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j:j:j!  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jI/I:j 2:j96| 26  _:j7,:j8:j:,:j<:j=:j=>:j:j:j:jF X:j:j:jA:j:jQ:j:j:jN6====:j!:j:jQ:j :j:j!:jx$,:j%:j':j):j*:j +:j.:j0:j0<====:j`1:jA3:jK5,:j6:j8:jo::j::j;:j>:j?:j?:j@:jB:j2D:jD:joE:jF:jH:jI:j&J:jL:jN:jO:j P:jR:jT:jU:jV:jyW:jeX,:jX:jZ:j[,:j\:j{^:j_:j3`:j`:jc:jf:jef:j!g:jh:j~j:jj:jlk:j m:jn:jZo:jQp:jFs:jt:j@u:ju:jz:j3|,:j|:j.~:j,:j:j؂:j:j:j:j:j",:j:j֌:jE:j:j$:j,:j,:j:jF:j:j;11 :j:jKyonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)open the door.:j:jz_ 26  :jS:jѠ@  There is an open door here.:j _:j$,:j:j*:jN:jU:j:j|:j޺:j:js:j,:jP:j:j:j:j:j :j.,:j:j;:jQ11 :j:jX7 _You open the door.:j:j?_ 26  :j:j@  There is an open door here.:j:j5 _:j:j6k  You encounter a ball python.:j ##.##  #.#  #.#  ##'##  ##...##  # ##.....## # ##S ##.......## ## #.#...####.........####. .......@.'.........'....- #.#...####...>.....####. ##. ##.......## ##Shock # ##.....## #. ##...## #. ##'## #. S   ball python (constriction, asleep) #.# #. #.########. :j7##.#.....##.:j\.S51.5 (47.0):jv rThe ball python hisses angrily.:j7S)r   rat (wandering):jm  ==2.5 (48:j:jT _You encounter a rat.:jF% ##.##  #.#  #.#  ##'##    # ##.....##  ##. ##.......##  #.#..S####...... .......@.'.........'.... #r#...####...>.. ##. ##.......##  # ##.....## #.   ##'##  #.# :j ##.##  #.#  #.#  ##'##    # ##.....##  ##. ##.......##  #.#..S####...... .......@.'.........'.... #r#...####...>.. ##. ##.......##  # ##.....## #.   ##'##  #.# :j`:j 1:jjz _There are monsters nearby!:j/ ##.##  #.#  #.#  ##'##    # ##.....##  ##. ##.......##  #.#..S####...... :j].......@.'.........'.... #r#...####...>.. ##. ##.......##  # ##.....## #.   ##'##  #.# :jg ##.##  #.#  #.#  ##'##    # ##.....##  ##. ##.......##  #.#..S####...... .......@.'.........'.... #r#...####...>.. ##. ##.......##  # ##.....## #.   ##'##  #.# :jm:jp:jv:jTyd _There are monsters nearby!:jU  ##.##  Sludge the Gusty #.#  Tengu #.#  Health: 15/15 ======================== ##'##  Magic: 5/6====================---- ##...##  AC: 2Str: 8:jV  # ##.....## # EV: 26 Int: 15 ##. ##.......## ## SH: 0Dex: 14 #.#...####.........####. XL:  2 Next: 29% Place: Dungeon:1 ......S@.'.........'.... Noise: ==-------  Time: 352.5 (0.0) #r#...####...>.....####. b) +0 whip ##. ##.......## ## Cast: Shock:j/W  # ##.....## #. ##...## #. ##'## #. S   ball python (constriction) #.# #. r   rat (wandering) #.########. ##.#.....##. _There are monsters nearby! _There are monsters nearby!Casting: Shock (safe; 6% risk of failure)  :jJX Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight line:jX 8r.:jc  ##.##  #.#  #.#  ##'##    #   ##.  :jc  . ....'.... . ##.   #  #.   ##'##  :jtd #.#   Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line  You miscast Shock. Nothing appears to happen.  The ball python bites you but does no damage.:j g 4--  1 Contam: 10% -3.5 (1Constr :jm :jq z _The ball python grabs you. The ball python constricts you.:j9 ##.##  Sludge the Gusty #.#  Tengu #.#  Health: 14/15 ======================-- ##'##  Magic: 4/6================-------- ##...##  AC: 2Str: 8 # ##.....## # EV:  1 Int: 15 Contam: 10%  ##. ##.......## ## SH: 0Dex: 14 #.#...####.........####. XL:  2 Next: 29% Place: Dungeon:1 ..r....@.'.........'.... Noise: =--------  Time: 353.5 (0.0) :j;#.#...####...>.....####. b) +0 whip ##. ##.......## ## Cast: Shock # ##.....## #. Constr  ##...## #. ##'## #. S   ball python (constriction) #.# #. r   rat (wandering) #.########. ##.#.....##.Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (constricting you, 72% to hit)  The zap hits the ball python.:jA ##.##  #.#  #.#  ##'##    #   ##.   . *....'.... . ##.   #  #.   ##'## r   rat (wandering) #.# :jJ.r:ju .:jH11 334.5 (1:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (constricting you, 72% to hit)  The zap hits the ball python. _You kill the ball python!:j ##.##  Sludge the Gusty #.#  Tengu #.#  Health: 14/15 ======================-- ##'##  Magic: 3/6============------------ ##...##  AC: 2Str: 8 # ##.....## # EV: 11Int: 15 Contam: 10%  ##. ##.......## ## SH: 0Dex: 14 :jC#.#...####.........####. XL:  2 Next: 33% Place: Dungeon:1 .......@.'.........'.... Noise: =--------  Time: 354.5 (0.0) #†#...####...>.....####. b) +0 whip ##. ##.......## ## Cast: Shock # ##.....## #. ##...## #. ##'## #. r   rat (wandering) #.# #. #.########. :j##.#.....##.Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 68% to hit)  The zap hits the rat.:jO ##.##  #.#  #.#  ##'##    #   ##. :j  . ..*****....'.... #*. ##.   #  #. :joE  ##'##  #.#      :j[I.....†:jacb75.5 (1Shock:jm:juonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 68% to hit)  The zap hits the rat. _You kill the rat!:j%  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jA:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jɺ:j:j:j  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j1c  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j,D 5  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j 5== 26 onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _HP restored.==8% 64====421  _Your magical contamination has completely faded away.====[39;:jڥ 949m:j b5========:j :jo :j N6====:j :j :j :jp :j :j, :j :j :j :jl :j. :j :j7 :j :j^ :j <====:j :j :j :j} ,:j :jF :j :j :j_ :j :j :j# :jo :j :j :jt :j _  You see here a rat corpse.:j :j  _:j :j :j7 :j :j :jo :j ;11 :j8 :j L _You now have 20 gold pieces (gained 5).:j :j: X 26  :j :j :jK" :j" :j]# :j$ :j% :ji& :j& :jk( :j) :jO* ,:j+ :j, :j+- :j- :j1 X:j3 :j4 :j5 :jF6 :j{7 :j8 ,:j9 :j: :j< ,:j< :j= :j? :jc? :j? :jA :jB :jB :jC :jD :jE :jF :jF :jsH :jWI :jI :j J :jK :j5M :j N :jLN :jRP :jQ :jBR :jR :jIT :j]U :jU :jV :j X :jX :jaY :jY :j[ :jp\ :j\ :j] :jb :j}c :jc :j^d :j*f :jJg :jg :j(h :ji :jj :jj :jqk :jl :jm :jn ,:jp :j}q :jq :j+r :js :jt :jt :j^u :jNv :jx ,:jx :jz :j{ :jY{ :j{ :j| :jw~ ,:j~ :jO :jW B:j :j5 :jy :j :jI :jy :j :jA :jf :ja :j :j݋ :j% :j ,:jv :j :j+ :jƒ :jՓ :j :jH :j :ja :j :j; :jݚ :j :jQ _  You see here a rat corpse.:j :j  _:j\ :jɢ :jܤ ,:j :j/ :j ,:jG :j :j :j7 :jj :j :jP :j\ ,:jm :jղ ,:j :j\ :j, ,:j :j :jq  You encounter a kobold. It is wielding a +0 short sword.:j# W #.. #..# #.+~# #.# +.K. #.#### +~... #.##.## #####.#...#####~..............'-...#####†#...#####.#.. #.##.## Shock#. ##.###### #......# #..###.# K   kobold (asleep).# #.#.# #. #..# #.#:j 1435.5 (80.0):j   -6.5 (81 _:j :j; #..  #..  # #.#  +~# #.#  +.K.   +~...   #.#...######### #~.....@.............. ......#########†#... #.#.. #.##.##  #. ##.#####  # #......#  .#  #..# #.#  #..# #.#  #..# #.# :jcXd #..  #..  # #.#  +~# #.#  +.K.   +~...   #.#...######### :jY#~.....@.............. ......#########†#... #.#.. #.##.##  #. ##. # #...... .#  :jWY#..# #. #..# #.:jYc #..# #.:ja`:jui1:jo:jr] _A kobold is nearby!:jn; #..  #..  # #.#  +~# #.#  +.K.   +~...   #.#...######### #~.....@.............. ......#########†#... #.#.. #.##.##  #. ##.#####  # #......#  .#  #..# #.#  #..# #.#  #..# #.# :jZ] #..  #..  # #.#  +~# #.#  +.K.   +~...   #.#...######### #~.....@.............. ......#########†#... #.#.. #.##.##  #. ##. # #...... .#  #..# #. #..# #. #..# #.:ja:jh:j'k] _A kobold is nearby!:j+  Sludge the Gusty #..  Tengu #..  Health: 15/15 ======================== # #.#  Magic: 5/6====================---- +~# #.#  AC: 2Str: 8 +.). #.####  EV: 26 Int: 15 :j,r+~... #.##.## # SH: 0Dex: 14 #.#...#########.#...#### XL:  2 Next: 37% Place: Dungeon:1 #~.....@...............' Noise: ---------  Time: 436.5 (0.0) ......#########†#...#### b) +0 whip #.#.. #.##.## # Cast: Shock #. ##.#####  # #......#  #..###.#  K   kobold (asleep) :j-5#..# #.#  #..# #.#  #..# #.# Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 100% to hit)  The zap hits the kobold.:j63 #..  #..  # #.#  +~# #.#  +.*.  :j3 +~.**   #.#..* *...... †#... :j>4#.#.. #.##.##  #. ##. :jz4# #...... .:j4C #..# #.:j4 #..# #. :j5^#..# #.:jNA)....:ju11 41=7.5 (1Shock:j:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 100% to hit)  The zap hits the kobold. _You kill the kobold!:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jS J:js _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jޙ:j:jc:j   Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j"3:j:j+:j 26  _:j:jD:j+:j&:j',:j-X:j-:jS.N6====:j/:j2:j5onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. :jj6_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter 2 jackals.:jG7 #.. #.. # # #.# +~#. #.# +.).# #.#### +~...# #.##.##  #.#...#.#... #~...............-#......#†#...~#.#... #.##.## Shock:jI #.#. ##.##### #.#. #......## .h #..###.#hh 2 jackals (asleep)#h #..# #.##. #..# #.# #..# #.#:j\,46.5 (9:ja  -7.5 (10.0) _:j3g:ji:jO[ #..  #..  # # #.#  +~#. #.#  +.).#   +~...#   #.#...######## #~....@....... #......#########† ~#.#...   #.#.   #.#.   # .h   #h #..# #.#  #. #..# #.#  #..# #.# :j:94 #..  #..  # # #.#  +~#. #.#  +.).#   +~...#   #.#...######## #~....@....... #......#########† ~#.#...   #.#.  #.#.  # .h   #h #..#  #. #..#  #..# :j?:jIH1:jN:jVQd _There are monsters nearby!:jo[ #..  #..  # # #.#  +~#. #.#  +.).#   +~...#   #.#...######## #~....@....... #......#########† ~#.#...   #.#.   #.#.   # .h   #h #..# #.#  #. #..# #.#  #..# #.# :j, 4 #..  #..  # # #.#  +~#. #.#  +.).#   +~...#   #.#...######## #~....@....... #......#########† ~#.#...   #.#.  #.#.  # .h   #h #..#  #. #..#  #..# :j:j/:jY#:jl&d _There are monsters nearby!:j Sludge the Gusty#..Tengu#..Health: 15/15 ========================# ##.#Magic: 5/6====================----+~#.#.#AC: 2Str: 8+.).##.####EV: 26 Int: 15+~...##.##.##SH: 0:j Dex: 14#.#...#########.#...### XL:  2 Next: 41% Place: Dungeon:1#~....@................ Noise: ---------  Time: 447.5 (0.0)#......#########†#...### b) +0 whip~#.#...#.##.##Cast: Shock#.#.##.######.#.#......## .h#..###.#:jk hh 2 jackals (asleep)#h#..# #.##.#..# #.##..# #.# _There are monsters nearby!Casting: Shock (safe; 6% risk of failure)  :j 4Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (asleep, 100% to hit):j) r11 Contam: 10% 8.5 (1:j0 :j3   Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (asleep, 100% to hit) _You miscast Shock. Nothing appears to happen.:jI g  Sludge the Gusty #..  Tengu #..  Health: 15/15 ======================== # # #.#  Magic: 4/6================-------- :jJ +~#. #.#  AC: 2Str: 8 +.).# #.####  EV: 11Int: 15 Contam: 10%  +~...# #.##.##  SH: 0Dex: 14 #.#...#########.#...### XL:  2 Next: 41% Place: Dungeon:1 #~....@................ Noise: ---------  Time: 448.5 (0.0) #......#########†#...### b) +0 whip ~#.#... #.##.##  Cast: Shock #.#. ##.##### :j K  #.#. #......#  # .† #..###.#  hh 2 jackals (asleep) #h #..# #.#  #. #..# #.# :jK  #..# #.# Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (asleep, 100% to hit)  The zap hits the jackal.:jQ  #..  #..  # # #.#  +~#. #.#  +.).#   :jR I   *† *   #.#* :juS _ #.#*  # .*  h   jackal #h #..#  #. #..#  #..# :j 1h.:j x....h:j R50=9.5 (1:j J _You kill the jackal!:jSludge the Gusty#..Tengu#..Health: 15/15 ========================# ##.#Magic: 3/6============------------+~#.#.#AC: 2Str: 8+.).##.####EV: 11Int: 15 Contam: 10% +~...##.##.##SH: 0Dex: 14#.#...#########.#...### XL:  2 Next: 50% Place: Dungeon:1#~....@................ Noise: =--------  Time: 449.5 (0.0)#.....*#########†#...### b) +0 whip~#.#..*#.##.##Cast: Shock#[39:j3;49m.#*##.######.#*#......## .*#..###.#h   jackal#.#..# #.##.#..# #.##..# #.#Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (60% to hit)  The zap hits the jackal.:ju>ph†h.:jCF)..:jN,50.5 (1:jU:jXonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (60% to hit)  The zap hits the jackal. _The jackal is almost dead.:j-{  Sludge the Gusty #..  Tengu #..  Health: 15/15 ======================== :j{# # #.#  Magic: 2/6========---------------- +~#. #.#  AC: 2Str: 8 +.).# #.####  EV: 11Int: 15 Contam: 10%  +~...# #.##.##  SH: 0Dex: 14:j;|E #.#...#########.#...### XL:  2 Next: 50% Place: Dungeon:1 #~....@................ Noise: =--------  Time: 450.5 (0.0):j|{ #......#########†#...### b) +0 whip ~#.#... #.##.##  Cast: Shock:jW} #.#. ##.#####  #.#. #......#  # .† #..###.#  h   jackal #. #..# #.#  #. #..# #.#  #..# #.# Casting: Shock (safe; 6% risk of failure)  :j}Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  :j};Press: ? - help, Shift-Dir - straight line:j}Aim: a jackal (almost dead, 60% to hit)  The zap hits the jackal.:j #..  #..  # # #.# :jN +~#. #.#  +.).#      :j^*† :jF*   #.#*  #.#.  # .† :j #. #..#  #. #..#  #..# :j^+...:jb81.5 (1Shock:j:j"onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (almost dead, 60% to hit)  The zap hits the jackal. _You kill the jackal!:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j:je:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jm  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j; :jVB :jH :jM   Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j+  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j :j :j E  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. :j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j 3:j :j :j i 26 _:j :j, :j :j5 :j :jO :j e8% :j :jp 76:j{ :j :j ^3====4:j* :j M2:j1 :j! :j! 71:jy" :j, I onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)r magical contamination has completely faded away.====:j, :j. ,:j/ :jX1 :j1 :j.3 :j4 :j4 :j5 :jm7 ,:j8 :j: :jp: :j; :j< :j*= P4====:jP> :jC ,:jjD :joF :jwG ,:jI :jI :jK :jL :j#M <====:jNN :jQ :jdQ :jR :jT :jT :jU :jW :jAX :jmX :jDZ ,:j-_ :jba :j b :j9c :jje :je P5====:jKg :j/i :jyi :jj :jul :jl :j%n :jFp :jp :jq :jt :jwt <====:ju :jw ,:j}y :j{ :j{ :j| :j~ :j :j :j˂ :j+ :j :j :jd :j{ :j؉ :jG N6====:j :j :jb ,:j :j :j p  You encounter a jackal and a bat.:jթ A.#..# .. #..#~#. #.# +~#. #.# +.).# #.#### +~...## #.##.##:j  #.#...#########.#...###~.........................@#########†#...##-~~#.#...# #.##.##  .. #.#..#.#####Shock# #.#... #......# #..†..b #..###.# # #..... #..# #.# h   jackal (asleep) #....## #..# #.# b   bat (asleep) ..#h## #..# #.#  #..# #.#:j 088.5 (37.0):j5   -9.5 (38 _:j :j` :j; . #..  # .. #..  #~#. #.#  +~#. #.#  +.).#   +~...##   #.#...####### ##~........... #.....@#:j† ~~#.#...#   .. #.#..   # #.#...   #..†..b   :j# #..... #..# #.#  #....## #..# #.#  ..#h## #..# #.#  #..# #.# :j" . #..  # .. #..  #~#. #.#  +~#. #.#  +.).#  :j%A +~...##   #.#...####### ##~........... #.....@#† ~~#.#...#   .. #.#..   # #.#...  :jz#..†..b  # #..... #..# #.#  #....## #..# #.#  ..#h## #..#  #..# :j:jr1:j:j?d _There are monsters nearby!:j  . #..  Sludge the Gusty # .. #..  Tengu #~#. #.#  Health: 15/15 ======================== +~#. #.#  Magic: 5/6====================---- +.).# #.####  AC: 2Str: 8 :j+~...## #.##.##  EV: 26 Int: 15 #.#...#########.#...## SH: 0Dex: 14 ##~.................... XL:  2 Next: 58% Place: Dungeon:1 #.....@#########†#...## Noise: ---------  Time: 489.5 (0.0) ~~#.#...# #.##.##  b) +0 whip .. #.#.. ##.#####  Cast: Shock :j# #.#... #......#  #..†... #..###.#  # #..... #..# #.#  h   jackal (asleep) #....## #..# #.#  b   bat (asleep) ..#h## #..# #.#  #..# #.# Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j^Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat.:j' . #..  # .. #..  #~#. #.#  +~#. #.#  +.).#   :jo   † *#   .. #.#.*   :jhx# #.#..*  *  #  #..# #.# :jF  #..#  :jw #..#  #..# :j~1....:j-G11 62=90.5 (1:j':j,G _You kill the bat!:j 9.#..Sludge the Gusty# ..#..Tengu#~#.#.#:jm Health: 15/15 ========================+~#.#.#Magic: 4/6================--------+.).##.####AC: 2Str: 8+~...###.##.## EV: 11Int: 15#.#...#########.#...## SH: 0Dex: 14##~.................... XL:  2 Next: 62% Place: Dungeon:1#.....@#########†#...## Noise: =--------  Time: 490.5 (0.0)~~#.#..*##.##.## b) +0 whip.. #.#*.##.##### Cast: Shock# #.#.*:j . #......##..†*.. #..###.## #.*... #..# #.# h   jackal#..*.## #..# #.#..#*## #..# #.##..# #.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (asleep, 100% to hit)  The zap hits the jackal.  :j KThe jackal is moderately wounded.:j8 8h.:jǗ @......:j{ 3=1.5 (1:j^ :j ' _The jackal barks!:jK .#..Sludge the Gusty# ..#..Tengu#~#.#.#Health: 15/15 ========================+~#.#.#Magic: 3/6============------------+.).##.####AC: 2:jC Str: 8+~...###.##.## EV: 11Int: 15#.#...#########.#...## SH: 0Dex: 14##~.................... XL:  2 Next: 62% Place: Dungeon:1#.....@#########†#...## Noise: ==-------  Time: 491.5 (0.0)~~#.#..*##.##.## b) +0 whip.. #.#*.##.##### Cast: Shock# #.#.*. #......##..†*.. #..###.#:j # #.*... #..# #.# h   jackal#..*.## #..# #.#..#.## #..# #.##..# #.#Casting: Shock (safe; 6% risk of failure)  :j Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (moderately wounded, 60% to hit)  The zap hits the jackal.:jSW nh.h.:jd 0...:ji %-:ji 2.5 (1:jp :jr MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a jackal (moderately wounded, 60% to hit)  The zap hits the jackal. _The jackal is heavily wounded.:ja.#..Sludge the Gusty# ..#..Tengu#~#.#.#Health: 15/15 ========================+~#.#.#Magic: 2/6========----------------+.).##.####AC: 2Str: 8+~...###.##.## EV: 11Int: 15#.#...#########.#...## SH: 0Dex: 14##~.................... XL:  2 Next: 62% Place: Dungeon:1#.....@#########†#...## Noise: =--------  Time: 492.5 (0.0)~~#.#..*##.##.## b) +0 whip..[39:j?b@;49m #.#*.##.##### Cast: Shock# #.#.*. #......##..†*.. #..###.## #..... #..# #.# h   jackal#....## #..# #.#..#.## #..# #.##..# #.#Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (heavily wounded, 60% to hit)  The zap hits the jackal.:jw7h.:j0...:jX+3.5 (1:j:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (heavily wounded, 60% to hit)  The zap hits the jackal. _The jackal is severely wounded.:jh . #..  # .. #..  #~#. #.#  +~#. #.#  +.).#   +~...##   #.#...####### ##~........... #.....@#† ~~#.#...#  :jA  .. #.#..   # #.#h..   #..†...   # #..... #..# #.#  #....## #..# #.#  ..#.## #..# #.#  #..# #.# :j m . #..  # .. #..  #~#. #.#  +~#. #.#  +.).#   +~...##   #.#...####### ##~........... #.....@#† ~~#.#...#   .. #.#..   # #.#h..  #..†...  # #..... #..# #.#  #....## #..#  ..#.## #..#  #..# :jm _A jackal is nearby!:jq . #..  # .. #..  #~#. #.#  +~#. #.#  +.).#   +~...##   #.#...####### ##~........... #.....@#† ~~#.#...#   .. #.#..   # #.#h..   #..†...   # #..... #..# #.#  #....## #..# #.#  ..#.## #..# #.#  #..# #.# :j . #..  # .. #..  #~#. #.#  +~#. #.#  +.).#   +~...##   #.#...####### ##~........... #.....@#† ~~#.#...#   .. #.#..   # #.#h..  #..†...  # #..... #..# #.#  #....## #..#  ..#.## #..#  #..# :j4:jK:j[] _A jackal is nearby!:jL . #..  Sludge the Gusty # .. #..  Tengu #~#. #.#  Health: 15/15 ======================== +~#. #.#  Magic: 1/6====-------------------- +.).# #.####  AC: 2Str: 8 +~...## #.##.##  EV: 11Int: 15 #.#...#########.#...## SH: 0Dex: 14 ##~.................... XL:  2 Next: 62% Place: Dungeon:1 #.....@#########†#...## Noise: =--------  Time: 493.5 (0.:jN,0) ~~#.#...# #.##.##  b) +0 whip .. #.#.. ##.#####  Cast: Shock # #.#†.. #......#  #..†... #..###.#  # #..... #..# #.#  h   jackal #....## #..# #.#  ..#.## #..# #.#  #..# #.# Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (severely wounded, 60% to hit)  The zap hits the jackal.:jX8 . #..  # .. #..  #~#. #.#  +~#. #.#  +.).#    :jY  † *# :jY  .. #.#*.   # #.#*..    #  #..#   #..# :jZ|  #..#  #..# :jQZ :j(M..†:jc704.5 (1Shock:j:jJConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (severely wounded, 60% to hit)  The zap hits the jackal. _You kill the jackal!:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jR# 4:j6  _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j@o  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jr :jʃ :jև :j   Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j1:j^E:jK,:jLf 26  _:jQ:jR,:jS:jEWB:jY,:jZ:j^]:j^V2====:j\_:jb,:j\c:jJf,:j@g:jj,:jk:jmR====:jn:jp,:jq:js,:ju:jw:j_x:j:z:jO|:j }:j}:j:j:j:j:jsV3====:jG:j:j :jՉ:j&,:j:jR:jÏ:j:jR====:j:j1,:j:j,:j2:j,:j:j,:jc:j,:j:j:jhP4====:j_:jֲB:j,B:j,:j=:j:jT<====:j:j:jQ,:j,:j\:j :ja:j/B:j:jP,:jv:j@:j;P5====:j:j,:jD:j3:j:j:j,:j+:j:jR====:j,:j:j,:j:jB:j:j:j:j0 ,:j :j{ :jN6====:j:jp:j:jG:jB:j_:jf,:j:j:jG :j;p====:jG:jOR:jX:jY:j"[:j[:j\:jD]:j_,:jTf:j :j:j B:j\:jX:j :j ,:j:jW:j1 +~#. #.# +.).# #.## +~...## #.## #.#...#########.#. ##~................####......#########†#.ß~#.~~#.#...#.## #~~~.[...#.#....## ##.## # #@#.#†....## #....-561.5 (67.0) :j2:#.#..†.....# #..## #.###.....## #.. #.###....## # #.....#.## #. ########.# #..# .........# #..# ########## #..##  #.... :j<:j~~~~Z   spectral koboldJ   endoplasm11 =70.5 (1:jIgv _You encounter a spectral kobold.:jp+~#.#Sludge the Gusty#_ +.).##Tengu#Z +~...##Health: 15/15 ========================#* #.#...####### Magic: 4/6================--------+ ##* ##~........... AC: 2Str: 8#.) #~*####......####### EV: 11Int: 15#..#ß*#.~~#.#...#.##SH: 0Dex: 14#~~~~*.[...#.#....##XL:  2 Next: 70% Place: Dungeon:1#~~~.@.###.#.#†....## Noise: =--------[:j,r40m  Time: 570.5 (0.0)###+.### #.#..†.....# b) +0 whip#.. #.###.....## Cast: Shock#.# #.###....###. #.....#.##.. ########.#Z   spectral kobold.. .........#J   endoplasm#. ##########Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (lightly wounded, 97% to hit)  The zap hits the endoplasm.:j~~J~~~J   endoplasm1.5 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (lightly wounded, 97% to hit)  The zap hits the endoplasm. _The endoplasm is almost dead.:jD+~#.#Sludge the Gusty#_ +.).##Tengu#~ +~...##:j Health: 15/15 ========================#~ #.#...####### Magic: 3/6============------------+ ##* ##~........... AC: 2Str: 8#.) #~*####......####### EV: 11Int: 15#..#ß*#.~~#.#...#.##SH: 0Dex: 14#~~~~*.[...#.#....##XL:  2 Next: 70% Place: Dungeon:1#~~~.@.###.#.#†....## Noise: =--------  Time: 571.5 (0.0)###+.### #.#..†.....# b) +0 whip#[:j! /37m.. #.###.....## Cast: Shock#.# #.###....###. #.....#.##.. ########.#J   endoplasm.. .........##. ##########Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (severely wounded, 97% to hit)  The zap hits the endoplasm.:j WJ~~~:j' +2.5 (1:j _onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (severely wounded, 97% to hit)  The zap hits the endoplasm. _The endoplasm is almost dead.:j  +~#.#  Sludge the Gusty #_ +.).##  Tengu #~ +~...##  Health: 15/15 ======================== #~ #.#...####### Magic: 2/6========---------------- + ##~ ##~........... AC: 2Str: 8 #.) #~~####......####### EV: 11Int: 15 #..#ß~#.~~#.#...#.##  SH: 0Dex: 14 #~~~~~.[...#.#....##  XL:  2 Next: 70% Place: Dungeon:1 #~~~.@.###.#.#†....##  Noise: :j =--------  Time: 572.5 (0.0) ###+.### #.#..†.....#  b) +0 whip #.. #.###.....##  Cast: Shock #.# #.###....##  #. #.....#.##  .. ########.#  J   endoplasm .. .........#  #. ########## Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, 97% to hit)  The zap hits the endoplasm. +~#.#  #_ +.).##  #~   #~  + ##*  #.) #~* #..#:j *  #~~~~*  .#.#†   #.#..†  #..   #.#  #.  ..  ..  #.  :j#a Z~~~Z   spectral kobold93.5 (1:j6o _onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, 97% to hit)  The zap hits the endoplasm. _You kill the endoplasm!:j? +~#.#Sludge the Gusty#_ +.).##Tengu#~ +~...##Health: 15/15 ========================#~ #.#...####### Magic: 1/6====--------------------+ ##* ##~........... AC: 2Str: 8#.) #~*####......####### EV: 11Int: 15#..#ß*#.~~#.#...#.##SH: 0Dex: 14#~~~~*.[...#.#....##XL:  2 Next: 79% Place: Dungeon:1#~~~.@.###.#.#†....## Noise: =--------[:je H40m  Time: 573.5 (0.0)###+.### #.#..†.....# b) +0 whip#.. #.###.....## Cast: Shock#.# #.###....###. #.....#.##.. ########.#Z   spectral kobold.. .........##. ##########Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a spectral kobold (81% to hit)  The zap hits the spectral kobold.:jC~Z:j;8~~:j+4.5 (1:j:onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a spectral kobold (81% to hit)  The zap hits the spectral kobold. _The spectral kobold is almost destroyed.:jm +~#.#  Sludge the Gusty #_ +.).##  Tengu #~ +~...##  Health: 15/15 ======================== #~ #.#...####### Magic: 0/6------------------------ + ##~ ##~........... AC: 2Str: 8 #.) #~~####......####### EV: 11Int: 15 #..#ß~#.~~#.#...#.##  SH: 0Dex: 14 #~~~~~.[...#.#....##  XL:  2 Next: 79% Place: Dungeon:1 #~~~.@.###.#.#†....##  Noise: =--------  [:j40mTime: 574.5 (0.0) ###+.### #.#..†.....#  b) +0 whip #.. #.###.....##  Cast: Shock #.# #.###....##  #. #.....#.##  .. ########.#  Z   spectral kobold .. .........#  #. ########## Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a spectral kobold (almost destroyed, 81% to hit)  The zap hits the spectral kobold. +~#.#  #_ +.).##  #~   #~  + ##~  #.) #~* #..#ß[0;1:jU0;1m*  #~~~~*  .#.#†   #.#..†  #..   #.#  #.  ..  ..  #.  :j/~~~835.5 (1Shock_:jq1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a spectral kobold (almost destroyed, 81% to hit)  The zap hits the spectral kobold. _You destroy the spectral kobold!:jM/  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:j'  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:j$ _You don't have enough magic to cast this spell.asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j[7 i  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:j1 #~#. #.~~~ +~#. #_.~ +.) #~~~ +~...##  #~. #.#...###### + ##~~ ##~..........) #~~####......######..#ß~#.~~#.#...# #~~~@~.[...#.# #~~~...###.#.#†....#####+.### #.#..†.....# #..# #.###.....## #.## #.###....## #. #.....#.## .. ########.# ... .........##. ##########onfirm with . or Enter, o:j93r press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  You enter the shallow water. 26  -7.1 (1.6Water :j9l? _Moving in this stuff is going to be slow.:jYGM ....~#~#. .~~~~+~#.# _.~..+.).## ~~~ +~...##  #~.. #.#...######+ ##~~ ##~..........#.) #~~####......#######..#ß@#.~~#.#...#.## ~~.[...#.#....## ~~~...###.#.#†....####+.### #.#..†.....#..# #.###.....###..:jRt1====-8.7:j+>_:j(v jM . ~.~.## ....~#~#. .~~~~+~#.# _.~..+.).## ~~~.+~...##  #~...~#.#...######+ ##~~~~##~..........#.) #~@####......#######..#ß~#.~~#.#...#.## #~~~~~.[...#.#....## ~~~...###.#.#†....####+.### #.#..†.....#..:j> j80.3_:j =M~.#### . ~.~.## ....~#~#. .~~~~+~#.# _.~..+.).## ~~~.+~...##  #~...~#.#...######+ ##@~~~##~..........#.) #~~####......#######..#ß~#.~~#.#...#.## #~~~~~.[...#.#....## #~~~...###.#.#†....###.:j٨ :jڶ '1.9:j 7_:j :jee5Mß~# ~.#### . ~.~.## ....~#~#. .~~~~+~#.# _.~..+.).## ~~~.+~...##  #@...~#.#...######+ ##~~~~##~..........#.) #~~####......#######..#ß~#.~~#.#...#.##Water ###+.##.##:j{'3.5:j:j/!M~#ß~# ~.#### . ~.~.## ....~#~#. .~~~~+~#.# _.~..+.).## ~~~.+~...##  #~...~#.#...######+ ##~~~~##~..........#.) #~~####......#######..#ß~#.~~#.#...#.##~ ..# :jHy====5.1:juM~. ~#ß~# ~.#### . ~.~.## ....~#~#. .~~~~+~#.# .~..+.).## ~~~.+~...##  #~...~#.#...######+ ##~~~~##~.......... Water ~##+.#:jB60 _There is a faded altar of an unknown god here.:jZ} _Moving in this stuff is going to be slow. _There is a faded altar of an unknown god here.  This altar belongs to (a) Hepliaklqana, (b) Ashenzari or (c) Sif Muna, but youcan't tell which.  Press the corresponding letter to learn more about a god, or press enter to  convert or escape to cancel.:jJ P  Okay, then.:jIS 1:jn]  :j^ (_:jk  :j:jM:jL$ _:j ,:jڝ:j::je:jV2====:jg:j:j:j:jX,:j;:jֱ:jB:j :j:j<====:j:j,:j:jM,:jj:jD:j:j:j:j<:jr:j,:j3====:j9,:j:j{:j:j:j:j:j:jU:j<====:j:j:j:jB:j:j:j(:jX:jt,:j:j :j:j4:jn====:jP:jB:j:j :j:j :j5#:j#:j^%:j':j(<====:j):j,,:j/:j3:j3:jz5:j7:j8:j=;,:j;:jC5====:jE:jXJB:jUK,:jL:jAN:jN:jP:jR:jR<====:jT:j;W,:jX:j^B:j?_:j_:ja:je,:jzg:jj:jj:jIl:jw6====:jx:jy:j]{:j}:j^,:j:j:j7:j :j:jK:jR====:j:jF:jۓA  You enter the shallow water.:jS?Water :j:jN _Moving in this stuff is going to be slow.:jyI:j0:j:j`:j :j-:jh:j (:j:jkI:j:jٴ:j,:jC:jY:j߹:j:j:jX:j:j#:j:j:j:jA:j:ja:j:j@X:j6,:j:j:jL:j:jU:jJ:j ,:j:jW:j:j :j:j:j~:jH:j:j:j,:jk:j:j(X:j,:j:j:j:j":j:jf:jQ,:jM:j:j$X:j B:j:j:j:j:j :j ;11 :j :jM _You now have 31 gold pieces (gained 11).:j  You encounter a kobold. It is wielding a +3 whip.:j"] ###.###.###....  ########........#.####  #........#........###  .#......#..#..~....#  #.###..#..##~#~##~#  :jL$3#. #.....##.#ß~#~..  #.###..#.....#~.####  #.#......#####~##~.~.#  #....@........~ #....~  #####.########~ #.~~~~  .# #_.~..Shock   #.. #~~~~   #.. #~...~   .... + ##~~~~# K   kobold (asleep)   #... #.) #~~####   ##.K# #..#ß~#.~~   #~~~~~.[.:j*B:jD*659.9 (73.8):jkMv 26  60.9 (74 _:jkU:jX:j ###.. ... .#........###  ..#..#..~....#  #.###..#..##~#~##~#  #. #....~ #.###..#~. #.#......#####~##~. #....@........~ #.. #####.########~ #. #.# #_ #..  #..  .... +  #... #.)  ##.K#  [:jy###.. ... .#........###  ..#..#..~....#  #.###..#..##~#~##~#  #. #....~ #.###..#~. #.#......#####~##~. #....@........~ #.. #####.########~ #. #.# #_ #..  #.. :j1G .... +  #... #.)  ##.K# [:j:j:j*:jD:j] _A kobold is nearby!:j ###.. ... .#........###  ..#..#..~....#  #.###..#..##~#~##~#  #. #....~ #.###..#~. #.#......#####~##~. #....@........~ #.. #####.########~ #. #.# #_ #..  #..  .... +  #... #.)  ##.K#  [:j= ###.. ... .#........###  ..#..#..~....#  #.###..#..##~#~##~#  #. #....~ #.###..#~. #.#......#####~##~. #....@........~ #.. #####.########~ #. #.# #_ #..  #..  .... +  #... #.)  ##.K# [:jB :j K :jQ :jT ] _A kobold is nearby!:j+ ###.###.###.... Sludge the Gusty  ########........#.#### Tengu  #........#........### Health: 15/15 ========================  .#......#..#..~....# Magic: 5/6====================----  #.###..#..##~#~##~# AC: 2Str: 8  #. #.....##.#ß~#~.. EV: 26 Int: 15  #.###..#.....#~.#### SH: 0Dex: 14  #.#......#####~##~.~.# XL:  2 Next: 83% Place: Dunge:j /on:1  #....@........~ #....~ Noise: ---------  Time: 660.9 (0.0)  #####*########~ #.~~~~ b) +0 whip  #*##_.~.. Cast: Shock  #.*#~~~~.  #.*#~...~  ..*. + ##~~~~# K   kobold  #..* #.) #~~####  ##.*# #..#ß~#.~~  #~~~~~.[.Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +3 whip (asleep, 100% to :jq4#hit)  The zap hits the kobold.:j;k7K.:jtE......:j11 =1.9 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +3 whip (asleep, 100% to hit)  The zap hits the kobold. _The kobold is moderately wounded.:j ###.###.###.... Sludge the Gusty ########........#.#### Tengu #........#........###  Health: 15/15 ======================== .#......#..#..~....#  Magic: 4/6================-------- #.###..#..##~#~##~#  AC: 2Str: 8 #. #.....##.#ß~#~.. EV: 11Int: 15 #.###..#.....#~.#### SH: 0Dex: 14 #.#......#####~##~.~.# XL:  2 Next: 83% Place: Dungeon:1 #....@........~ #....~ Noise: =--------  Time: 66:j1.9 (0.0) #####.########~ #.~~~~ b) +0 whip #.# #_.~.. Cast: Shock #.. #~~~~. #.. #~...~ .... + ##~~~~# K   kobold #.). #.) #~~#### ##..# #..#ß~#.~~ #~~~~~.[.Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +3 whip (moderately wounded, 60% to hit)  The zap hits the kobold.:j$###.. ... ..###  ....#  #.###.~##~#  #. ~ ~. .  #.. #####* #. #*# #_ #*.  #.*  ..*. +  #.*. #.)   ##..#  [ :j<7@.....):j.re72.9 (1Shockonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +3 whip (moderately wounded, 60% to hit)  The zap hits the kobold. _You kill the kobold!:j&<  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:jC:j*:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j:jz:jq :j  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j 5  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j9  ########........#.####........#........###  .#......#..#..~.... #.###..#..##~#~##~. #.....##.#ß~#~..###..#.....#~.#####.#......#####~##~.~.............~ #....~#####@########~ #.~~~ #.# #_.~...~~~~....~..... + ##~~~~####.#  #~~~...## :j] :ju w 26  -3 _:j :jDsV ........#..###  .#..#..~.... #.###..#..##~#~##~ #.....##.#ß~#~..###..#.....#~.#####.#......#####~##~.~.#.............~ #....~#####.########~ #.~~~ #@# #_.~...#~~~~.#...~...... + ##~~~~##.).####.) #~~###.#  ###+.###:jr|:j/@-4:j&_:j?:j\  .##..~.... #.###..#..##~#~##~#. #.....##.#ß~#~..#.###..#.....#~.#####.#......#####~##~.~.............~ #....~####.########~ #.~~~ #.## #_.~...#~~~~.#...~.......+ ##~~~~#####  #..#:j^:j-&5:j8_:j:j5  #.####~#~##~#. #.....##.#ß~#~...###..#.....#~.#####.#......#####~##~.~.......~ #....~####.########~ #.~~~ #.## #_.~...##~~~~.#...~#.......+ ##~~~~###.).####.) #~~###  #.##:j;:jF&6:jH:j:j@   #.....##.#ß~#~..###..#.....#~.#####.#......#####~##~.~.......~ #....~####.########~ #.~~~ #.## #_.~...##~~~~##...####...~#.@.....+ ##~~~~##.).####.) #~~### ##..# #..#ß~#.~~  #.:jߧ R7:j :jW  #.###..#.....#~.#### #.#......#####~##~.~. #.............~ #....~ #####.########~ #.~~~~+  #.## #_.~..+ #.#~~~~.+ ##...#### #~...~# #.......+ ##~~~~## ##.@.####.) #~~####. .# #..#ß~#.~~ # #~~~~~.[.. .# #~~~...### ## ###+.###   #..# #  #.## #  #. #  .. ## :jw :j 8onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here a +3 whip.:jr 11 69_ _c - a +3 whip:jWield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  b - a +0 whip (weapon)  c - a +3 whip[?] describe selected [!] equip|wield|wear[tab] equip|unequip :j!:jB:j@H #.###..#.....#~.####. Sludge the Gusty  #.#......#####~##~.~.## Tengu  #.............~ #....~# Health: 15/15 ========================  #####.########~ #.~~~~+ Magic: 4/6================--------  #.###_.~..+ AC: 2Str: 8  #..###~~~~.+ EV: 11Int: 15  ##...#### #~...~# SH: 0Dex: 14  #.......+ ##~~~~## XL:  2 Next: 87% Place: Dungeon:1  ##.@.####.) #~~####. Noise: ---------  Time: 669.9 (0.0)  ##[39:jHS;49m..# #..#ß~#.~~# b) +0 whip  ##.# #~~~~~.[.. Cast: Shock  .# #~~~...###  ## ###+.### #  #..# #   #.## #   #. #   .. ##  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here a +3 whip. _c - a +3 whip:jR>  You unwield your +0 whip.:jeY5====70.9 (1c) +3:j`8_:jc, _c - a +3 whip (weapon):j:j:j:j>:jT 26  :jʼn,:jV:j:j<====:j:jG:j:jW:j:jB:j:j ,:j:j:jٗ:j:j|,:j:j7:jkN6====:jG:j:j:j:j:jf:j$,:jN:j|:j:jR:j:j#####.########~ #.~~~~+ #.## #_.~..+ #..## #~~~~.+ ##...#### #~...~##.......+ ##~~~~####...####.) #~~####. ##..# #..#ß~#.~ ###.# #~~~~~.[.. #.@.# #~~~...###.### ###+.### #. #..# ##. #.## #. #. #.:jĽZ.. ###.... ..#.#. ##:jB0833.0):jU====11 4.9 (14:j&_:j:X _k - 2 fizzy ruby potions:jEB 26  :jB:jU:jZ:jV:j:j:j:j,:j:jH:j`:j ,:jN:j:j:j:j:j ,:j`:j:jq:j:j:j:jB:j:jB:jU:jvB:j:jB:jJ:jn,:j:j:j:j:jnB:j:js:j:j%:j]:jU,:jJ:j3:je:j:j:js:j :j :j :j :j:jX:j:jE$  You enter the shallow water.Water :j%:jC&N _Moving in this stuff is going to be slow.:j)3:j3+:j,:j7:j;>:j>:j?B3:jC:j#f  You see here a +0 hand axe. _11  _You open the door. 26    There is an open door here. _:j:g,:jKh:j"j:j}l,:jl:j6}n:j:j:jm:j:j:jX:j֊:j‹:j:j:j:je:jƓ:j:jj:j:j$:jX:j:j,:j:j#:j:j:j:j :j:j:jؼ:j-X:jB:j:j>:j,:j:jn:j,:j,:j,:j:j:j? `:jg  You enter the shallow water.Water :j,  _Moving in this stuff is going to be slow.:j, :j. :j. :j/ :j=2 :j3 :j6 ,:j7 :j@  You enter the shallow water.Water :jE $ :joX _Moving in this stuff is going to be slow.  You encounter a rat.:jLe  #.# #######.##  #......#.####### #.###.###.........# # .......#.#######.r#.#  #........### .#.#  #..#..~....# ... #..##~#~##~######.# ...##.#ß~#~..~#.@.## #.....#~.####.~....# #.. #####~##~.~.##~...## #.. Shock .....~.#....~#~#.## #.# #####~~#.~~~~+~#.# #.#  ##.~#_.~..+.).## #.##r   rat (asleep)  :jg -[40m##..~#~~~~.+~...## #.##.# ###..~.#~...~#.#...#########.#... ..'...##~~~~##~..................:jn .755.9 (71:jtv k  6.9 (72 _:j 8_:j :jB#.#Sludge the Gusty #######.##Tengu #......#.#######.##Health: 15/15 ======================== #.###.###.........# #Magic: 5/6====================---- .......#.#######.*#.#AC: 2Str: 8 #........### *#.#EV: 26 Int: 15 #..#..~....# *..SH: 0Dex: 14 #..##~#~##~######*#XL:  2 Next: 87% Place: Dungeon:1 ...##.#ß~#~..~#.@.##Noise: ---------  Time: 756.9 (0.0) #.....#~.####.~....##..:j~)c) +3 whip #####~##~.~.##~...###..Cast: Shock .....~.#....~#~#.###.# #####~~#.~~~~+~#.##.###.~#_.~..+.).###.#### r   rat##..~#~~~~.+~...###.##.# ###..~.#~...~#.#...#########.#... ..'...##~~~~##~..................Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat.  The rat is heavily wounded.:jG.r:jE#&..:jt)<11 ===7.9 (1:j0:jS3  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat.  The rat is heavily wounded. _The rat squeaks loudly.:j #.# Sludge the Gusty #######.## Tengu #......#.#######.## Health: 15/15 ======================== #.###.###.........# #  Magic: 4/6================-------- .......#.#######..#.#  AC: 2Str: 8 #........### †#.#  EV: 11Int: 15 #..#..~....# ...  SH: 0Dex: 14 #..##~#~##~######.# XL:  2 Next: 87% Place: Dungeon:1 ...##.#ß~#~..~#.@.##  Noise: ===------  Time: 757.9 (0.0) #.....#~.####.~....# #..  c) +3 whip :j7e[40m#####~##~.~.##~...## #..  Cast: Shock .....~.#....~#~#.## #.# #####~~#.~~~~+~#.# #.#  ##.~#_.~..+.).## #.#### r   rat  ##..~#~~~~.+~...## #.##.# ###..~.#~...~#.#...#########.#... ..'...##~~~~##~..................Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (heavily wounded, 68% to hit)  The zap hits the rat.:j-  #.# #  ......### *#.# .#..~....# *.. .~*# .~..  #..  #..  :j         ..'. :jX <†..:jTc l91--8.9 (1Shock:jZj :jl MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a rat (heavily wounded, 68% to hit  The zap hits the rat. _You kill the rat!:jS  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jP :jY 9--:jt\ :j` _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j[W  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j]":jE):j0:j7  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jA:j:j:j;  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j| 26  _:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a rat.:jJr.....#..~... #.:j_D~ .~..~#.-:j.~Shockr   rat (wandering) ..'.:j%9:j-60.9 (2 _:jJ  #.# Sludge the Gusty #######.## Tengu #......#.#######.## Health: 15/15 ======================== #.###.###.........# #  Magic: 3/6============------------ .......#.#######..#†#  AC: 2Str: 8 #........### †#.#  EV: 26 Int: 15 #..#..~....# ...  SH: 0Dex: 14 #..##~#~##~######.# XL:  2 Next: 91% Place: Dungeon:1 ...##.#ß~#~..~#.@.##  Noise: ---------  Time: 760.9 (0.0) #.....#~.####.~....# #..  c) +:jK t3 whip #####~##~.~.##~...## #..  Cast: Shock .....~.#....~#~#.## #.# #####~~#.~~~~+~#.# #.#  ##.~#_.~..+.).## #.#### r   rat (wandering)  ##..~#~~~~.+~...## #.##.# ###..~.#~...~#.#...#########.#... ..'...##~~~~##~..................Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 68% to hit)  The zap hits the rat.:jQ % #.# # *#  †#*#  .*. *#  #..  #..          :j †...11 5=1.9 (1Shock_onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 68% to hit)  The zap hits the rat. _You kill the rat!:j3  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j":j:j:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j:j:j  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j3:j :j1:jf 26  _:j4========5====:jIR====:j3:j,:j:j,:jh:j,:j :jN:jD:j:j:j,:j:j:juN6====:j:j :j^:j:jW:j:j>,:jE:j:jt,:j:jJ:jCR====:jY:j?:j8:j:jM:j:j2:j:j:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 5% risk of failure):jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) :j> You see here a rat corpse.:jO:jF _:j:j:jD,:j:jE:j,:jk:j:j :j :j :j$ :jw ,:j:j.:j :j:jY:j:jX:j :j!:j!:j":jf$:j%:j',:j (:jo(:j(:jS*:jc+,:j+:jZ-:j.:j.:jM/:j0:j12,:j2:j4:j9:j::j;:j <:j<:j=:j6?:jt?:j?:jA:jD:jE:jE:j(G:jbH,:jH:jJ:jK:j+L:jL:jN:j[[  You encounter a kobold. It is wielding a +0 short sword.:je:jg #K. #.#  ###.###  ..... # ##...##.# #... #.. #@# - #.#   #.#  Shock #.# #.# #.#  K   kobold (asleep) #.# ###### #######.## #... #......#.#######.##.#:j812.9 (51.0)  -3.9 (52 _:jӒ  #K. #.# ###.###  ..... #  ##...##.#  #......  #...# #@# #.# #.# #.# #.# #.# #.#   #.## #....#  ..##.# :j+ X #K. #.# ###.###  ..... #  ##...##.#  #......  #...# #@# #.# #.# #.# #.# #.# #.#  #.## #... ..##.:js0 :jy1 1:j6 :j9 ] _A kobold is nearby!:jSludge the Gusty#*.Tengu#*#Health: 15/15 ========================###*###Magic: 5/6====================----..*.. #AC: 2Str: 8##.*.##.#EV: 26 Int: 15#..*...SH: 0Dex: 14#.*.#XL:  2 Next: 95% Place: Dungeon:1#@#Noise: ---------  Time: 813.9 (0.0)#.#c) +3 whip#.#Cast: Shock#.##.#:jyA#.#K   kobold#.##############.## #....##......#.#######.##.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 100% to hit)  The zap hits the kobold.  The kobold is severely wounded.:jY1G.K:j88.....:jI:j( 411 ==4.9 (1:j:j  :jAiming: Shock (safe; 5% risk of failure)  :j;Press: ? - help, Shift-Dir - straight line:jAAim: a kobold, wielding a +0 short sword (asleep, 100% to hit)  The zap hits the kobold.  The kobold is severely wounded. :j3_The kobold shouts!:j  Sludge the Gusty #.. Tengu #)# Health: 15/15 ======================== :j###.###  Magic: 4/6================-------- ..... #  AC: 2Str: 8 ##...##.#  EV: 11Int: 15 #......  SH: 0Dex: 14 #...#:jEN XL:  2 Next: 95% Place: Dungeon:1 #@# Noise: ==-------  Time: 814.9 (0.0) #.# c) +3 whip #.# Cast: Shock #.# #.#:jl #.# K   kobold #.# ######  #######.## #....#  #......#.#######.##.# :j&Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (severely wounded, 60% to hit)  The zap hits the kobold.:jn:j #.. #*# :j*###*###  ..*.. # :jn ##.*.##.#  #..*...  :jV#.*.# #@# #.# #.#:j #.# #.# #.#:j-Q #.# :jS/  #...:j= .:j;.##.:jU=MJ  :jUConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a kobold, wielding a +0 short sword (severely wounded, 60% to hit)  The zap hits the kobold.  You kill the kobold!:js\).....J   endoplasm:j0]:jdSludge the Gusty#J.Tengu#)#Health: 15/15 ========================###.###Magic: 4/6:jteu================--------..... #AC: 2Str: 8##...##.#EV: 11Int: 15#......SH: 0Dex: 14#...#XL:  2 Next: 100% Place: Dungeon:1#@#Noise: =--------  Time: 815.9 (1.0)#.#c) +3 whip#.#Cast: Shock#.##.##.#:jjJ   endoplasm#.##############.## #....##......#.#######.##.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (severely wounded, 60% to hit)  The zap hits the kobold.  You kill the kobold! - _You encounter an endoplasm.You have reached level 3!:jws/  --more--:j  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? :jt9/197---73 0% :j :jS _You feel clever. x2:j  #J. #)# ###.###  ..... #  ##...##.#  #......  #...# #@# #.# #.# #.# #.# #.# #.#   #.## #....#  ..##.# :j%B #J. #)# ###.###  ..... #  ##...##.#  #......  #...# #@# #.# #.# #.# #.# #.# #.#  #.## #... ..##.:j~:jZ:j;:ja _An endoplasm is nearby!:j Sludge the Gusty#*.Tengu#*#Health: 19/19 ========================###*###Magic: 3/7==========--------------..*.. #AC: 2Str: 8##.*.##.#EV: 11Int: 17#..*...SH: 0Dex: 14#.*.#XL:  3 Next:  0% Place: Dungeon:1#@#Noise: =--------  Time: 815.9 (0.0)#.#c) +3 whip#.#Cast: Shock#.##.##.#J   endoplasm#.##############.## #...:j 1.##......#.#######.##.#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (97% to hit)  The zap hits the endoplasm.:j \.J.....6.9 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (97% to hit)  The zap hits the endoplasm. _The endoplasm is moderately wounded.:jSludge the Gusty#..Tengu#*#Health: 19/19 ========================###*###Magic: 2/7======------------------..*.. #AC: 2Str: 8##.*.##.#EV: 11Int: 17#..*...SH: 0Dex: 14#.*.#XL:  3 Next:  0% Place: Dungeon:1#@#Noise: =--------  Time: 816.9 (0.0)#.#c) +3 whip#.#Cast: Shock#.##.##.#J   endoplasm#.##############.## #....##......#[:j [30m.#######.##.#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (moderately wounded, 97% to hit)  The zap hits the endoplasm.:j9)J:j%2....:j?*+7.9 (1:j1:j4onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (moderately wounded, 97% to hit)  The zap hits the endoplasm. _The endoplasm is heavily wounded.:jM  Sludge the Gusty #.. Tengu #)# Health: 19/19 ======================== ###.###  Magic: 1/7===--------------------- ..... #  AC: 2Str: 8 ##...##.#  EV: 11Int: 17 #......  SH: 0Dex: 14 #...# XL:  3 Next:  0% Place: Dungeon:1 #@# Noise: =--------  Time: 817.9 (0.0) #.# c) +3 whip #.#:j Cast: Shock #.# #.# #.# J   endoplasm #.# ######  #######.## #....# :j  #......#.#######.##.# Casting: Shock (safe; 4% risk of failure)  :j^ Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line:j Aim: an endoplasm (heavily wounded, 97% to hit)  The zap hits the endoplasm.:j& #.. #)#:jC :j]###*###  ..*.. #  ##.*.##.#  #..*...  #.*.# #@# #.# #.# #.# #.# #.# #.#   #... ..##.:jb4.....:jX48.9 (1Shockonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (heavily wounded, 97% to hit)  The zap hits the endoplasm. _You kill the endoplasm!:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jI4:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j΍  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jp 2  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j 3:jI :j :j  26  _:jr :j ,:j :j :j :j :ja :j U2===:j$ :j`! :j! :j# :j% :j\% :jc& :j( :j) :j * :ji, :j, :j, 4===:j- :j0 :j0 :jC 3====:jFg x====:jq 4===:jr :jr :js :ju :ju ;===:jv :j y :jby :jV{ :j| :j| :j} :j :j1 :jw :j :jڃ :j :j :j- :jg :jr :j P5====:j͋ :j B:j5 ,:j# :jW :j :j :j :j# <====:j= :jI 26======:j ,:j :j ,:jg :jA B:j ,:j :jI d7====:j :j :j ,:jh :j :j :jW :j :j :jE :j :je :j :j.(..... .$.  #..  #)# ..#####.#####>...........###.@.##.##.#-76.9 (58.0)#..........###...##.#####.## #...# #.# #.#====-7.9 (59:jt onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found 4 datura-tipped darts. Found a stone staircase leading down.:jI:jo:jq:jB:j^:j´:jʶ:j̸:jc  You encounter a bat.:j#...b.....#+.........+............(........ .$.###### #........ #@# ..#####.##### >...........#Cast: Shock#.####...##.##.##..........#..##.###b   bat (wandering).## ##.#:jy9.9 (2.0).b.b:j380.9 (3 _:j(  Things that are here: _a +0 short sword; a kobold corpse:j@-Sludge the Gusty#.........#Tengu+...*.....+Health: 19/19 ========================...*.....Magic: 6/7====================----..*(...AC: 2Str: 8..*..EV: 26 Int: 17.*.######SH: 0Dex: 14#*.......XL:  3 Next:  4% Place: Dungeon:1#@#:js@uNoise: ---------  Time: 880.9 (0.0):jC1..#####.#####c) +3 whip>...........#Cast: Shock#.####...##.##.##..........###...##.###b   bat (wandering)##.## ##.##.# _a +0 short sword; a kobold corpseCasting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 52% to hit):joK.b.b:jA(b:j..$.b11 =1.9 (1:jP:jr  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 52% to hit) _The zap misses the bat.:j¹  Sludge the Gusty #.........#  Tengu +.........+  Health: 19/19 ======================== .........  Magic: 5/7=================------- ...(...  AC: 2Str: 8 ..†.. EV: 11Int: 17 .$.######  SH: 0Dex: 14 #........  XL:  3 Next:  4% Place: Dungeon:1 #@# Noise: =--------  Time: 881.9 (0.0) ..#####.#####  c) +3 whip >......[:jCa47m.....#  Cast: Shock #.####...##.##.#  #..........#  ##...##.###  b   bat ##.## #  #.# #.#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (52% to hit)  The zap hits the bat.:j W         ..*.. .*  #*  #@#   >     ##.##  #.# #.#:jh†$.62.9 (1Shock:jG _You kill the bat!:jM  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j! :j :j :j? _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jƂ  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j&K :jwX :j\ :j_ u  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) :j_ s Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jd 26  _:jhB:j[lB:j`sn:j.u:j*6===:j:jE:jf:j:j4:j&:j:j:j:jQ===:j:jԐ,:j:j:j :j:j+,:jI:jB:j,:jß:j(:jN7====:j:j:j:j:jּc11 onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)now have 38 gold pieces (gained 7).:j:jj==== 26  :j:j:j^:j:j:j:j,:j:j:j#;11 :j :jk7 _You open the door.:j:j|_ 26  :j:jb@  There is an open door here.:j:j@ _:j-n:j0n:j2,:j 4:j 7:j9f  You encounter a quokka.:jKJ   #. .#   #.# ..#  ##.. ..##  ... ##...##  #.## ##.....##  #?.## ##.......##  ##...####.........#  #.!@....'.........+-  :jJ| ##...####.........#   #..## ##...(...#Shock   ..... ##..†..##  ##.... ##...#####  :jK^...r# ##....... r   quokka (asleep)  #.##. #)######  #. ....#####.#####   >...........#:j]1913.9 (31.0):joe  -4.9 (32 _:jm:jo:j\R #. .#  #.# ..#  ##.. ..##  ...   #.##   #?.##   ##...####..  #.!@....'..  ##...####..  #..## ##...(...#  ..... ##..†..##  ##.... ##.. #...r# ##. #.##.# #) #. ..  > :j-  #. .#  #.# ..#  ##.. ..##  ...   #.##   #?.##   ##...####..:j. <  #.!@....'..  ##...####..  #..## ##...(...#  ..... ##..†:j.  ##.... ##.. #...r# ##.:j;/ S #.##.# #) #. ..>:j8 :j8@ 1:jJ :jK ] _A quokka is nearby!:j Sludge the Gusty  #..#Tengu  #.#..#Health: 19/19 ========================  ##....##Magic: 6/7====================----  ...:jXw##...##AC: 2Str: 8  #.## ##.....##EV: 26 Int: 17  #?.## ##.......## SH: 0Dex: 14  ##...####.........# XL:  3 Next:  6% Place: Dungeon:1  :j#.!@....'.........+ Noise: ---------  Time: 914.9 (0.0)  ##.*.####.........# c) +3 whip  #.*## ##...(...#:jbCast: Shock  ....* ##..†..##  ##...* ##...##### :jH #...*# ##....... r   quokka  #.##.##)######  :jr#. ....#####.#####  >...........#:jCasting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j̧Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka.:j,Ar.:j57....:j{8:11 =5.9 (1:jHB:jWEonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka. _The quokka is lightly wounded.:j* Sludge the Gusty  #..#Tengu  #.#..#Health: 19/19 ========================  ##....##Magic: 5/7=================-------  ...##...##AC: 2:jSStr: 8  #.## ##.....##EV: 11Int: 17  #?.## ##.......## SH: 0Dex: 14  ##...####.........# XL:  3 Next:  6% Place: Dungeon:1  #.!@....'.........+ Noise: =--------  Time: 915.9 (0.0)  :j>##.*.####.........# c) +3 whip  #.*## ##...(...#Cast: Shock :jt ...*. ##..†..##  :j##..*. ##...#####  #....# ##....... r   quokka  :j#.##.##)######  #. ....#####.#####  :jf7>...........# _The quokka is lightly wounded.  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (lightly wounded, 56% to hit):jBr.:j؄)..:j+6.9 (1:j:j;MCasting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a quokka (lightly wounded, 56% to hit) _The zap misses the quokka.:j62 Sludge the Gusty  #..#Tengu  #.#..#Health: 19/19 ========================  ##....##Magic: 4/7=============-----------  ...##...##AC: 2Str: 8  #.## ##.....##EV: 11Int: 17  #?.## ##.......## SH: 0Dex: 14  ##...####.........# XL:  3 Next:  6% Place: Dungeon:1  #.!@....'.........+ Noise: =--------  Time: 916.9 (0.0)  ##.*.####.........# c) +3 :j2(whip  #.*## ##...(...#Cast: Shock  ...*. ##..†..##  ##.... ##...#####  #....# ##....... r   quokka  #.##.##)######  #. ....#####.#####  >...........#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (lightly wounded, 56% to hit)  The zap hits the quokka.:jdBr.:j'@r.:j):j+7.9 (1:j:j^ _The quokka is heavily wounded.:jY  Sludge the Gusty  #..#Tengu  #.#..#Health: 19/19 ========================  ##....##Magic: 3/7==========--------------  ...##...##AC: 2Str: 8  #.## ##.....##EV: 11Int: 17  #?.## ##.......## SH: 0Dex: 14  ##...####.........# XL:  3 Next:  6% Place: Dungeon:1  #.!@....'.........+ Noise: =--------  Time: 917.9 (0.0)  ##.*.####.........# c) [0:j X;10;1m+3 whip  #..## ##...(...#Cast: Shock  ..... ##..†..##  ##.... ##...#####  #....# ##....... r   quokka  #.##.##)######  #. ....#####.#####  >...........# _The quokka is heavily wounded.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (heavily wounded, 56% to hit):jqq Cr:jt +8.9 (1:j| :j [MCasting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a quokka (heavily wounded, 56% to hit) _The zap misses the quokka. The quokka closely misses you.:j  Sludge the Gusty  #..#:j Tengu  #.#..#Health: 19/19 ========================  ##....##Magic: 2/7======------------------  ...##...##AC: 2Str: 8  #.## ##.....##EV: 11Int: 17  #?.## ##.......## SH: 0Dex: 14  ##...####.........# XL:  3 Next:  6% Place: Dungeon:1  #.!@....'.........+ Noise: =--------  Time: 918.9 (0.0)  ##.*.####.........# c) +3 whip  #..## ##...[:jl 37m(...#Cast: Shock  ..... ##..†..##  ##.... ##...#####  #....# ##....... r   quokka  #.##.##)######  #. ....#####.#####  >...........# _The zap misses the quokka. The quokka closely misses you.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (heavily wounded, 56% to hit):jCr:jI+9.9 (1:j':j*v  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (heavily wounded, 56% to hit) _The zap misses the quokka. The quokka barely misses you.:jA Sludge the Gusty  #..#Tengu  #.#..#Health: 19/19 ========================  ##....##Magic: 1/7===---------------------  ...##...##AC: 2Str: 8  #.## ##.....##EV: 11Int: 17  #?.## ##.......## SH: 0Dex: 14  ##...####.........# XL:  3 Next:  6% Place: Dungeon:1  #.!@....'.........+ Noise: =--------  Time: 919.9 (0.0)  ##.*.####.........# c) [3:j2m+3 whip  #..## ##...(...#Cast: Shock  ..... ##..†..##  ##.... ##...#####  #....# ##....... r   quokka  #.##.##)######  #. ....#####.#####  >...........#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (heavily wounded, 56% to hit)  The zap hits the quokka.:j* rThe quokka is severely wounded.5------20.9 (1 _The quokka bites you.:j Sludge the Gusty  #..#Tengu  #.#..#Health: 15/19 ==================------  ##....##Magic: 0/7------------------------  ...##...##AC: 2Str: 8  #.## ##.....##EV: 11Int: 17  #?.## ##.......## SH: 0Dex: 14  ##...####.........# XL:  3 Next:  6% Place: Dungeon:1  #.!@....'.........+ Noise: =--------  Time: 920.9 (0.0)  ##.*.####.........# c) +3 whip [0:j;10m #..## ##...(...#Cast: Shock  ..... ##..†..##  ##.... ##...#####  #....# ##....... r   quokka  #.##.##)######  #. ....#####.#####  >...........#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (severely wounded, 56% to hit)  The zap hits the quokka.:j$>MrConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a quokka (severely wounded, 56% to hit)  The zap hits the quokka.  The quokka is almost dead.:j?11-----1.9 (1Shock:jG:jI+ _The quokka bites you.:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j+:jW?{ _You don't have enough magic to cast this spell.:jY  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:jP  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:jC d _You don't have enough magic to cast this spell.asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jD :j2K :jM S  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:j 4:j :j  onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.Unknown command.:j_  .  You hit the quokka.103.0 (1.1 _You kill the quokka!:j{{ 2==--- 26  1=====3====:jա 14==2===5==:jʶ :j :j :j Q===:j :j :jV :j :j O=:j5 :j b6==:j :j B:j ,:j :j :j V3====:j# :jB :j 7===:js :j :j_ :j :j :j :j= :j <====:j 8==:j :j :jX :j :j| ,:j; :jR ,:j {=:j :j 9==4===:j B:j: :js< ,:j^> :j> N=====:j@ :jGC :jC :jE :jG :jNI :jK :j&P n:jQ :jS :jS :jT :jV :jDW P5====:jjX :jSZ :jZ :j[ :j:a :ja :ju ====:jw ,:jRz B:j| ,:jY} :jj :j :j :j :j :jf :j :jՆ M6===:j :jC :j݉ :jz :jC ,:j :j ,:j :jŒ Q===:j :jx :jѕ :j :jp B:j :j :jߺ :j 7====:j6 ,:j :j    #. .# .#  #.#. ..#  ##... ..##  .... ##...##  #.## ##.....##  #?.## ##.##  ##...####.#  #.@.....'.+-  ##...####..#  #..## ##...(...#  ..... ##..†..##  ##....# ##...  #....# ##   #.##.# #) [:jP 1K  #. ....#####.#####   >.# :j 086.0 (63.0):j$ [11 -7.0 (64:jy g _l - a dark potion :jd3 :jԅ :j< :j 26   :jlh==== :j=B# #. ..  #. .# .# #.#.# ..# ##...# ..## .... ##...##  #.## ##.....##  #@.## ######...####.#.......'.........+   :jX##...####.........#  #..## ##...(...## ##.##.# :jT19.0 (2.0) :j811 90.0 (3 _c - a scroll labelled KOROFAN DOEGU :jHrI :j-u :j+w :jJ| 26   :j :j" :j :jȁ :jR :j :j :jY :j :j , :j :j :j  :j :jJ& :jX :j :j :j, :j3n :j :j& :j5 :j :jI :j: :jq :j :jw :j :j :j :jd :jc  You encounter a bat. :jb^  :jy #####   ##...##   ### #.....########  :j..####.....@......b  #.##.........######  #.##.##.......# Shock  :jD  ###.##.###.#...##  #..........#..## :ju  :j #.#.##.#####..#b   bat (asleep)  #.#.##.# #..# #.##...##.. ...##  :js#......##### ##...## :jDb.1010.0 (20.0)b.b.b :j:k  1.0 (21 _ :jc :j :jjc ##### ##...## ### #.....########  ..####.....@...b...  #.##.........######  #.##.##.......#  .###.#...##  #..........#..##  #.#.##.#####..#  :jcm #.#.##.# #..#.##.. ...##.#####   :jS ##### ##...## ### #.....########  ..####.....@...b...  #.##.........######  #.##.##.......#  .###.#...##  #..........#..##  #.#.##.#####..#  #.#.##.# #..#.##.. ...#.#####  _A bat is nearby! :jO%  Sludge the Gusty  Tengu  Health: 19/19 ========================  Magic: 6/7====================----  AC: 2Str: 8 ##### EV: 26 Int: 17 ##...## SH: 0Dex: 14 ### #.....########  XL:  3 Next: 10% Place: Dungeon:1 ..####.....@..b....  Noise: ---------  Time: 1011.0 (0.0) #.##.........######  c) +3 whip #.##.##.......#  Cast: Shock  ###.##.### :j%.#...##  #..........#..##  #.#.##.#####..# b   bat  #.#.##.# #..# #.##...##.. ...## #......##### ##...## _A bat is nearby!Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (52% to hit)b.b. #####  ###         .  #......  #.#.  #.#.##.# .##.. .##### 11 Contam: 10% 2.0 (1 :j.  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (52% to hit) _You miscast Shock. Nothing appears to happen. :j  Sludge the Gusty  Tengu  Health: 19/19 ========================  Magic: 5/7=================-------  AC: 2Str: 8 ##### EV: 11Int: 17 Contam: 10%  ##...## SH: 0Dex: 14 ### #.....########  XL:  3 Next: 10% Place: Dungeon:1 ..####.....@.......  Noise: ---------  Time: 1012.0 (0.0) #.##.........######  c) +3 whip #.##.##.......#  Cast: Shock  ###.##.###[ :j39;49m.#...##  #..........#..##  #.#.##.#####..# b   bat  #.#.##.# #..# #.##...##.. ...## #......##### ##...## Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the bat.  The bat is severely wounded.The zap hits the bat. :jO #####  ###   *      .  #......  #.#.  #.#.##.# .##.. .#####  :jY. :jfj2=3.0 (1Shock :jk :jOn  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the bat.  The bat is severely wounded.The zap hits the bat. _You kill the bat! :jv  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :jKA  :jK 4 :jP _You can't see any susceptible monsters within range! (Use Z to cast anyway.) :jb  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :j(  :j.  :j]3  :jx5   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) :j :j6 :jL :j :j 26 _ :jd :j* :j :j :j-, :j :j' :jr :jG :j :j#8%  :j7 :j :j>M6 :j$ :j :jS6===4 :j :j :jG72 :j :j :jD  :j :jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  :j Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)r magical contamination has completely faded away. :j :j9 :jQ=== :j :j :ju :j, :jq, :ji :jb, :j :jQ :j :j| :j :j :j5 :j :j[N7==== :j :j :jz==== :jy :j]  :j&p  You encounter a bat and a quokka. :j+...............# .......#######.# #.......# #.# ##.#...## #.# ...#..## #.# ####..# #.#..# #....## #.#.#### # ##...## #.###@..# -  ##.....## ## #.##.# ##.......## #.. Shock #.........# #.. :j9 '.........+ r.. #.........# ##.b r   quokka (asleep) ##...(...# ##[ b   bat (asleep)  ##..†..## ##  ##...###### :j!047.0 (34.0) :j6+  -8.0 (35 :j,( _Found a ring mail. :jV..........#.# #.# #.# #.# #.#  #..# #.##  ...## #.#.#### #  #.###@..#   ## #.##.#  #.. #  #.. r.. ##.b(...# ##[  ##..†..## ##   :j..........#.# #.# #.# #.# #.#  #..# #.##  ...## #.#.####   #.###@..#   ## #.##.#  #.. #  #.. r.. ##.b(...# ##[  ##..†..## ##   :j :j+1 :jLz _There are monsters nearby! :jF+ ...............#Sludge the Gusty .......#######.#Tengu #.......# #.#Health: 19/19 ======================== ##.#...## #.#Magic: 6/7====================---- ...#..## #.#AC: 2Str: 8  :j;, =####..##.#EV: 26 Int: 17#..##.##SH: 0Dex: 14...## #.#.####XL:  3 Next: 12% Place: Dungeon:1 # ##...## #.###@..#Noise: ---------  Time: 1048.0 (0.0)  ##.....## ## #*##.#c) +3 whip ##.......## #.* #Cast: Shock #.........# #*.  :j, '.........+ *.. #.........# ##.br   quokka ##...(...# ##[b   bat (asleep) :j. E##..†..## ####...######Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka. :j] Cr. :j -.. :jc :11 =9.0 (1 :j  :j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka. _The quokka is lightly wounded. :jh ...............#Sludge the Gusty .......#######.#Tengu #.......# #.#Health: 19/19 ======================== ##.#...## #.#Magic: 5/7=================------- ...#..## #.#AC: 2Str: 8 ####..##.#EV: 11Int: 17#..##.##SH: 0Dex: 14...## #.#.####XL:  3 Next: 12% Place: Dungeon:1 # ##...## #.###@..#Noise: =--------  Time: 1049.0 (0.0)  ##.....## ## #*##.#c) +3 whip ##.......## #.* #Cast: Shock #.........#[39;4 :j 9m #*. '.........+ ... #.........# ##.br   quokka ##...(...# ##[b   bat (asleep)##..†..## ####...######Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (lightly wounded, 56% to hit)  The zap hits the quokka. :j er.. :jA 50.0 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (lightly wounded, 56% to hit)  The zap hits the quokka. _The quokka is moderately wounded. :j?...............#Sludge the Gusty .......#######.#Tengu #.......# #.# :jHealth: 19/19 ======================== ##.#...## #.#Magic: 4/7=============----------- ...#..## #.#AC: 2Str: 8 ####..##.# :j[-EV: 11 :j-Int: 17#..##.##SH: 0Dex: 14...## #.#.#### :jXL:  3 Next: 12% Place: Dungeon:1 # ##...## #.###@..# :jNoise: =--------  Time: 1050.0 (0.0)  :j!##.....## ## #*##.#c) +3 whip  :jV##.......## #.* #Cast: Shock  :j#.........# #.. '.........+ ...  :jK#.........# ##.br   quokka ##...(...# ##[ :jWYb   bat (asleep)##..†..## ####...######Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line :jAim: a quokka (moderately wounded, 56% to hit)  The zap hits the quokka. :jSBr. :jşonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (moderately wounded, 56% to hit)  The zap hits the quokka.  The quokka is almost dead. :j+1.0 (1 :j :jL _The quokka misses you. :j...............# Sludge the Gusty .......#######.# Tengu #.......# #.# Health: 19/19 ======================== ##.#...## #.# Magic: 3/7==========-------------- ...#..## #.# AC: 2Str: 8  :j####..# #.# EV: 11Int: 17  #..# #.## SH: 0Dex: 14  ...## #.#.####  XL:  3 Next: 12% Place: Dungeon:1 # ##...## #.###@..#  Noise: =--------  Time: 1051.0 (0.0)  ##.....## ## #.##.#  c) +3 whip ##.......## #.. #  Cast: Shock #.........# #.. '.........+ ... #.........# ##.b :jR r   quokka ##...(...# ##[ b   bat (asleep)  ##..†..## ##  ##...######Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (almost dead, 56% to hit)  The zap hits the quokka. :jN..........#.# #.# #.# #.# #.#  #..# #.##  ...##       ## #*##.#  #.. #  #.. ... ##.bb   bat (asleep)(...#   ##..†..##    :jE. :j62.0 (1MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a quokka (almost dead, 56% to hit)  The zap hits the quokka. _You kill the quokka! :ju...............#Sludge the Gusty .......#######.# :jueTengu #.......# #.#Health: 19/19 ======================== ##.#...## #.#Magic: 2/7======------------------ ...#..## #.#AC: 2Str: 8  :ju####..##.#EV: 11Int: 17#..##.## :jvSH: 0Dex: 14...## #.#.#### :j>vXL:  3 Next: 16% Place: Dungeon:1 # ##...## #.###@..# :jdvNoise: =--------  Time: 1052.0 (0.0)  :jvl##.....## ## #*##.#c) +3 whip ##.......## #.* # :jvWCast: Shock #.........# #.* '.........+ ..* #.........# ##.* :jwb   bat ##...(...# ##[ :j-w##..†..## ####...###### :jUwCasting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :j~wAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line :jwRAim: a bat (asleep, 100% to hit)  The zap hits the bat. :j&b. :jHb.b. :j". :j;+3.0 (1 :j  :jbonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat.  :jM_The bat is heavily wounded. :jd>9...............#Sludge the Gusty .......#######.#Tengu #.......# #.#Health: 19/19 ======================== ##.#...## #.#Magic: 1/7 :jL?===--------------------- ...#..## #.#AC: 2Str: 8 ####..##.#EV: 11Int: 17#..##.##SH: 0Dex: 14...## #.#.####XL:  3 Next: 16% Place: Dungeon:1 # ##...## #.###@..#Noise: =--------  Time: 1053.0 (0.0)  ##.....## ## #*##.#c) +3 whip  :j+@U##.......## #.* #Cast: Shock #.........# #.. '.........+ ... #.........# ##..b   bat ##...(...# ##[##..†..## ####...######Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line :js@Aim: a bat (heavily wounded, 52% to hit)  The zap hits the bat. :jr&b. :j\'.bonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line :jAim: a bat (heavily wounded, 52% to hit)  The zap hits the bat.  The bat is severely wounded. :j :jZ8--4.0 (1 :j :j' _The bat hits you. :j %...............# Sludge the Gusty .......#######.# Tengu #.......# #.# Health: 18/19 ======================-- ##.#...## #.# Magic: 0/7 :j\ M------------------------ ...#..## #.# AC: 2Str: 8 ####..# #.# EV: 11Int: 17  #..# #.## SH: 0Dex: 14  ...## #.#.####  XL:  3 Next: 16% Place: Dungeon:1 # ##...## #.###@..#  Noise: =--------  Time: 1054.0 (0.0)  :j0 = ##.....## ## #.##.#  c) +3 whip ##.......## #†. #  Cast: Shock #.........# #.. '.........+ ... #.........# ##.. b   bat ##...(...# ##[  ##..†..## ##  ##...###### _The bat hits you.  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :j Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the bat. The zap hits the bat. :j M..........#.# #.# #.# #.# #.#  #..# #.##  ...##  :j H      ## #*##.#  #*. #  #.* ... ##..(...#   :jQ s ##..†..##    :jW ..†. :jÉ 9==85.0 (1Shock :jH  :j   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the bat. The zap hits the bat. _You kill the bat! :j#V   Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :jV  :j']  :jC` e _You don't have enough magic to cast this spell. :j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :ja :jf  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. :je _You don't have enough magic to cast this spell.asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. :jasting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :j[ :j :jS  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. :jE 26  _1======== :jB :j :j :j, :j  :jonfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  :jPc You encounter a kobold. It is wielding a +0 short sword. :jp.................- :jShockKK   kobold (wandering) :j/60.0) :j0 :jM-6.0 (11 _ :j :j_ :j  #.# #.# #.# #.#  #..# #.##  ...## #.#.#### #  #.###@..#   ## #.##.#  #†. #  #.. ... ##.K(...# ##[  ##..†..## ##   :j N #.# #.# #.# #.#  #..# #.##  ...## #.#.####   #.###@..#   ## #.##.#  #†. #  #.. ... ##.K :jɴ (...# ##[  ##..†..## ##   :j  :j 1 :j  :j ] _A kobold is nearby! :j  ...............#Sludge the Gusty .......#######.#Tengu #.......# #.#Health: 19/19 ======================== ##.#...## #.#Magic: 0/7------------------------ ...#..## #.#AC: 2Str: 8 ####..##.#EV: 26 Int: 17#..##.##SH: 0Dex: 14...## #.#.####XL:  3 Next: 18% Place: Dungeon:1 # ##...## #.###@..#Noise: ---------  Time: 1066.0 (0.0)  :j *##.....## ## #*##.#c) +3 whip ##.......## #†* #Cast: Shock #.........# #.* '.........+ ..* #.........# ##.*K   kobold  :j ##...(...# ##[##..†..## ## :j9!K##...######Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (wandering, hasn't noticed you, 60% tohit)  :j!gThe zap hits the kobold.  The kobold is heavily wounded.:jWb8K.:jm...11 ===7.0 (1Shock:j\s:j;uF  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (wandering, hasn't noticed you, 60% tohit)  The zap hits the kobold.  The kobold is heavily wounded. _The kobold shouts!:j&  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jh+:jn.e _You don't have enough magic to cast this spell.:js  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jX:j:jxP  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:jd _You don't have enough magic to cast this spell.asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j՚:jS  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:jC d _You don't have enough magic to cast this spell.asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jC :jT :jg\ S  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:jN  #.# #.# #.# #.#  #..# #.##  ...## #.#.#### #  #.###@..#   ## #.##.#  #†. #  #.. ..K ##..(...# ##[  ##..†..## ##  :j-i #.# #.# #.# #.#  #..# #.##  ...## #.#.####   #.###@..#   ## #.##.#  #†. #  #.. ..K ##..(...# ##[  ##..†..## ##  :j 4:j:j onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.A kobold is nearby!:j%j#######.# ##.......# #.# ###.#...## #.# ....# #.# #####.. #.# # #..# #.## . ...## #.#.#### ## ##...## #.###...#  ..## ## #@##.#..## #†.# #..# #... .'.+ ..K.. ##.# ##...#.  ##...(...# ##[#..#  ##..†..## ###. # ##...###### .# ##........K.1=== 26  ---8Shock _:j;&:j(:jh< ##.# #.#...# ....#..## #####..#  # . ...## ##.#.#### ## ##...## #.###...#  ##.....## ##.#.##.###.......## #†@# ##..# #.K.# .'+ ....... ######...#.#  ##...(...# ##[#..#:j'=  ##..†..## ###.# ##...###### .# ##........ #)######:j|F :jG P=--9:jN :j%Q S _The kobold barely misses you.:jN  You barely miss the kobold. Your kick misses the kobold.Your peck misses the kobold.The kobold is heavily wounded.:jPJ11 070.1 (1.1:jW:jU^S _The kobold barely misses you.:j  Your peck misses the kobold.  The kobold is heavily wounded. _The kobold barely misses you. hit the kobold but do no damage. Your kick misses the kobold.Your peck misses the kobold.  The kobold is heavily wounded.1.2:j:jT _The kobold closely misses you.:jڪ  You barely miss the kobold. Your peck misses the kobold.The kobold is heavily wounded.:j\u8--===2.3:jV _The kobold hits you with a +0 short sword.:jj )You hit the kobold.:j203.4Shock:jJ _You kill the kobold!:j_ :jf :jCn :jp H _No target in view!:j0 :jI9 :jx ^ _No target in view!:jTI:jV:jk\ 26  _:jI]:j_:j9`L9==:jHa:j dk2===:jpf:jf:j:j:j,:j:jŋ:jV,:j:j_  You see here a bat corpse.:j-a _:jV,:jY:jJ:jܧ,:jH:jG:jz:jE:jw:jɶ:jHX:j:j:jo:j1 :jY You see here a bat corpse.:j:j _:j:jo:j~B:j7:j:jK:j:j-:j,:j:jo:j:j;11 :jY:jf7 _You open the door.:j!:js"_ 26  :j*:j/@  There is an open door here.:j3:jE4 _:j4:jf9:j;:j:<:j@:jB:j.E:jE:jF:jkT:jW,:j*Y:jZ:j]:j]:ju^:j`:jb:jb:j"ln:jm:j[o,:j3p:jq:j{s:js:jt:jv:jx,:jz:j~B:j:j@  There is an open door here.:j*:j _:j:jۏ:jQ:j:jΓ:jٔ:j:jz:jʖ:jS:jl:j:jg,:jw,:j̟,:j:jz:j:j:j,:jq:j:j:jR:j:j3:j:j:jM:jp:j:jB:jܲ:j:j :j]:j!:jǸ:j:jA:jO:jϻ:j:j:j:j:j,:j:j:j:j4:j:j:j@:j:j:j:j:j[,:j:j:j7:j:j:jJ:j:jA:j,:j ,:j:j:ju:j:j:jX:j:j1:j:j`,:j:j:j,:jH:j:j&:j,:j:jv,:j:jc:j,:j:j:jc:j:jS:j|:j&:jg X:j ,:j :j :j,:j=:j:j:j:j:j:j:j:j:j:j":j:j :j":j&,:j':j(:j*,:j+:j-:j/,:j0:j2:j4:j`5:j6:jS8:j:,:j;:j=:j?:ja?:jG@:j*B:jhEB:jDF:jG:jWH:jCI:jJ:jK:jL:jM:jN:j+P:jP:jP:jR:j)T,:jT:j6W:j[X:j5\:jx\:jY^:j^:j_:jF`:ju`:jc:jMd:jd:jf,:jon:jp,:jBr:jt,:j.u:jv:jw:j?x:jy:jz:j{:j{:j|:j:jb,:j:jl:j:j:j:jh:j:j:jB:jv:j :j:j(,:j:j:j:j:j6n:j,:j0:jæ:j:j:j:j:jY,:jݬ:j:j:j:jij:j:j::j:j{:j:j:j:j|:j:jW,:j :j:jR,:j:j:j:j^:j:j<:j,:j:j:jW:j:j:j:j,:jp:jK:j[:j:j:j:j9,:jp:jO:j,:j:j:j:j0:j^:j8:j ,:j:j:jL:j:j:j:j0:j:j:j:j:j=:j:j<:j:j:j:j:j:jd:j:j:jn :j :jJ :j :j :j\:j:j:j:jc:j:j:j:j&:j:j:jH:j,:j}:j :j!:jx!:j<#:j$,:jd%:j&:j*X:jT+,:j+:j_.:j0:j0;11 :j4You see here a bat corpse.open the door. _There is an open door here. _You open the door.:jJ5_ 26  :j5:j8open the door. _There is an open door here. _You open the door.  There is an open door here.:j/::j?> _:j>:j@:j3B:jB:jB:jE:j%F:j~F:jF:jMH:jJ:jbJ:jJ:jSL:jNB:jEP:j9Q:jQ:jQ:jU:jKW:jW:jW:j[:j}^There is an open door here. _There is an open door here. _You open the door.   You encounter a frilled lizard and an endoplasm.:jn ... ... l.J  #.#  #.#  #.# #.#   ... #.# .# ##'##  #.# ##.@.## -  #.#### ##.....#  #.##.## ##.###########Shock#.#...####..#♣....'...# ...........'..##'####...# ###.#...####..#♣.♣♣♣#.<.#J   endoplasm (asleep)#.##.## ##.#♣♣..♣#...#l   frilled lizard (asleep)#.#### ### ♣♣♣.#...#:joU#.# #####'#####:jI~2268.4 (195.0):jb11 -96 _:j:j:j\ ... ... l.J  #.# #.#  #.# #.#  ... #.#  #.# ##'##  #.# ##.@.##   ##.....#   ##.########### .#...####.. ...........'. ##<.#      ###   #.#  :j'h ... ... l.J  #.# #.#  #.# #.#  ... #.#  #.# ##'##  #.# ##.@.##   ##.....#   ##.########### .#...####.. ...........'.##<.#      ###   #.# :jo:j5w:j|:j~d _There are monsters nearby!:j1&  ... ... l.J  #.# #.#  #.# #.#  ... #.#  #.# ##'##  #.# ##.@.##   ##.....#   ##.########### .#...####..:j& ...........'. ##<.#      ###   #.#  :j  ... ... l.J  #.# #.#  #.# #.#  ... #.#  #.# ##'##  #.# ##.@.##   ##.....#   ##.########### .#...####.. ...........'.##<.#      ###   #.# :jp :jE :j^ :jR d _There are monsters nearby!:jE  Sludge the Gusty ... Tengu ... Health: 19/19 ======================== †.J Magic: 6/7====================----  #.# #.# AC: 2Str: 8  #.# #.# EV: 11Int: 17 :j[ ... #.# SH: 0Dex: 14  #.# ##'## XL:  3 Next: 20% Place: Dungeon:1  #.# ##.@.##  Noise: ---------  Time: 1269.4 (0.0)  #.#### ##.....#  c) +3 whip  #.##.## ##.###########  Cast: Shock ###.#...####..#♣....'...# ...........'..##'####...# :j###.#...####..#♣.♣♣♣#.<.#  J   endoplasm (asleep)  #.##.## ##.#♣♣..♣#...#  l   frilled lizard (asleep)  #.#### ### ♣♣♣.#...#  #.# #####'##### Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  :jPress: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard.:j< ...:jPy ... *.J  #.# #*#  #.# #*#  ... #*#  #.# ##*## :j7 #.#        .#... ...........'.<.#   :j#   ###   #.# :j.Jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard.  You kill the frilled lizard!:jz†..'J:j#<2=70.4 (1:jL:j^ _The endoplasm quivers.:jq Sludge the Gusty...Tengu...Health: 19/19 ========================†..Magic: 5/7=================-------#.##*#AC: 2Str: 8#.##*#EV: 11Int: 17...:jrB#*#SH: 0Dex: 14#.###*##XL:  3 Next: 22% Place: Dungeon:1#.###.@.##Noise: =--------  Time: 1270.4 (0.0)#.#### ##.....#c) +3 whip#.##.## ##.###########Cast: Shock ###.#...####..#♣....'...# ...........'..##'####...# ###.#...####..#♣.♣♣♣#.<.#J   endoplasm#.##.## ##.#♣♣..♣#...##.#### ### ♣♣♣.#...##.######'#####Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  :jsPress: ? - help, Shift-Dir - straight lineAim: an endoplasm (97% to hit)  The zap hits the endoplasm.:j/.J.'1.4 (1MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an endoplasm (97% to hit)  The zap hits the endoplasm. _The endoplasm is severely wounded.:j)  Sludge the Gusty ... Tengu ... Health: 19/19 ======================== †.. Magic: 4/7=============-----------  #.# #.# AC: 2Str: 8  #.# #.# EV: 11Int: 17  ... #.# SH: 0Dex: 14  #.# ##'## XL:  3 Next: 22% Place: Dungeon:1  #.# ##.@.##  Noise: =--------  Time: 1271.4 (0.0)  #.#### ##.....#  c) +3 whip  #:j6.##.## ##.###########  Cast: Shock ###.#...####..#♣....'...# ...........'..##'####...# ###.#...####..#♣.♣♣♣#.<.#  J   endoplasm  #.##.## ##.#♣♣..♣#...#  #.#### ### ♣♣♣.#...#  #.# #####'##### Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (severely wounded, 97% to hit)  The zap hits the endoplasm. ... ... †..  #.# #.#  #.# #*#  ... #*#  #.# ##*##  #.#        .#... ...........'.:j)<.#      ###   #.# :j (..':j% 72.4 (1Shockonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (severely wounded, 97% to hit)  The zap hits the endoplasm. _You kill the endoplasm! _Your Air Magic skill increases to level 5!:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jP :jG :j; :j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j,  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j{:j:jƫ  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j:j 26  _:j 5====:jn:jp,:j<====:j:jR,:j '6======:j,*n:j*:j+:jm,:jh-:j-:jY.:j.:j.0:j0:j1:j3:j3N7====:j3:j<X:jConfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure):jXDonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  There is an open door here.:jE:jr _====:jڟ           ###############  ####.#..........@#  -317.4 (45.0) .......#########.#  ##.....# #.#   ##†..## #.#   ##.## [..   #.# #.#    #.# #.#   #'## #.#   ##...##   -[9;:jR65H8.4 (46 _Found a pair of boots.:j[:j:j`:j:j:j6 :jx%n:jU':j(:j*):j):jB+:j,,:j.:j/:j0:j?1:j1:jK4:j%5:j5:j 6:j7:jF9:j9:j::jK@e  You see here a +0 pair of boots.:jB:jB _:jD:jE:jdF:jF:jYG:jO:j;P:j?Q:jQ:j7R:jeT:jvU:jV:j[V:jYe  You see here a +0 pair of boots.:jG[:j \ _:jn:j%B:jJ:j,:j:j:jB:j:j:j:j:jZ:j:j:j[B:j:j:j:j:j}:j?:jB:j:j4:j:j:j:j:j>:j:j:j,:j^:j:j'## #.# #.#.# ..## #.# #...# ...# #.# ###.# ##########.###.# ....'...#......# '####...#....#.## .♣♣♣#.<.#...#...##  ♣..♣#...##.#..#.. ♣♣♣.#...####.### 45.4 (27 ###'##### #. #. ........# ##>..# :jo........# #.##  ........# #.  .......~# .  .≈...~.~# #  §≈...~.~#  §......~# :j :jS,6.4 (28:j:jL; _Found a stone staircase leading down.:j :j 3:j1 :j :j} :jZ :jE :j R  There is a stone staircase leading down here.:j 5 _:jh :j :j :j :j_ :j :jc :j :j :j :j :jg :j :j :j ,:jY :j :j ,:j :j :j| :j ,:j :j ,:j6 :j9 :j :j :j :j :j' :ju :j :j :jc :j :jw :j  There is a stone staircase leading down here. _:j :j :j* :jl :j :j :jA :j :j :j :j :j :j7 :j :jn :j :j3 :j  ,:j; :jW :jF ,:j :j :jh :j :jc :jC :jG :j :j| :j :j :j :j :jE :jq ,:j" :j> :j  :j` :jt :jM :je! ,:j3" :j# :j@% ,:jz& :j' :j( :je) :j) :j+ :j, :j, :j- :j6/ :ju0 :j0 :j1 :j3 :j4 ,:j5 :j6 :j#8 :j8 :j9 :jW: :j; :j< :jm< :j= :j> :j? :j? :jvA :jI ,:jJ :jK :jN ,:jN :jP :jR :jgS :j T :jrX X:jY :j[ ,:j[ :j\ :j] :jC^ :j^ :j ` :ja ,:jb :jNh :ji :j~j :jj :jk :jml :jl :j-m :jm :jn :jo :j p :jyp :jr :js :jxs :js :jt :ju :j4v :jv :jy :jz ,:j | :j[} :j9 ,:jA :jق :jk :j :jʅ :j ,:j :j :j :j ,:j :jÒ :jL :j :j :j :jB :j :j :j :j :j :j :j  ###  ..#  #.#  # #.#  ##.######.### ##### #...........# ###### ....# #..##@###.#.#####.#....# # #.#.........##  #.# ..#.# #.#####.....#  #.# #$..... ..# ##†..## :j2  #.# #.##.## #.# ##.##  #.# #. #.# #.# #.#  ##.## # ... ..# #.# ##.#.####.# ##'## #.###...#.# ##...##:jr -404.4 (5:jR 611 5.4 (59:j :j d _e - 2 scrolls labelled GYHEIBU REWNE:jD3:j"F:j^G:jL 26  :j!NB:jP:jQ:jR:jS:j3T:jX,:jY:j[:jE\;11 :j\:jmM _You now have 49 gold pieces (gained 11).:j4oL 26 :jo) :jp:jfr:jr:j;s:j t:ju:jYv:jv:jw:jax:jy:jmz,:j{:j$}:j}:j~:j:jȂ,:jn:j:jB,:j:j :j,:jR:j:jˌ:jF:j?:j8,:jC:j,:j:jI:j:j:j:jB:j:j,:j:jX:j:j:j%,:j:jy:j>,:je,>:j-:jC.:j /:j0:jT2,:jh3:j4:j6,:jH8:j8:jZ::j::j;:j<:j>,:j?:j@:jB:jtC,:jD:jF,:jaG:jpPB:jpQ:jS:jU:jU:jLW:j###...#.#######.#...####..#♣.♣♣♣#  ##[#..# #.##.## ##.#♣♣..♣####.## #.#### ### ♣♣♣.# ### #.##.# #####'# ..# #.##.# #...... #.# #.# #.# #...... #.# #.# #.# #...... #.# #.# #.#######. #≈..... #.# #.# #.@...!... #≈.≈... ..# #.# #########. #§§≈... ### #.##≈§.... ######.##...... .......##...... #########......  :jъ####'''  #.ß...  #..... 53.4 (4811 4.4 (49 _h - a scroll labelled ZIZUUL BOCE:jN 3:jO :jQ :jR :jW  26  :jX :j'Y :jZ :jX\ :j\ :jc n:jp ..#.#######.#...####..#♣.♣♣♣#.<. [#..# #.##.## ##.#♣♣..♣#... ##.## #.#### ### ♣♣♣.#..  #.# #.# #####'####  #.# #.# #.........#  #.# #.# #.........#  #.# #.# ##.........#  #.# #.#######...#≈.......~#  #.# #.....@.....#≈.≈...~.~#  #.# #########...#§§≈...~.~#  #.# ##≈§......~#.# #.........## #.........# #.........#####'''#####.ß...ß##......#:jNw 18.0):jSz 511 9.4 (5:j} :jt R _n - a white potion:j3:j:j:j-:j  26  :j:jՎ:ja,:j:j,:j:jn:j,:j:j :j':j:jر:j_:j:jE:j:j:j:jc,:j-:j[X:j:j:j,:j:j ,:j:j'X:j>:j:jO:j:j :j,:j :jS:j,:ji:j:j:j<:j:jn:ji:j:j:j:j:j:j:j:jQ:j:j:j:j:j:j<:j :jQ ,:jz:j:j :jX:j:jo:jR:j:j:j:j :jJ!:jk":j+&:j',:j_):j,:j/B:j2:j4,:j5:j9:j6;:j;:j?:j@:jCC:jC:jdE:j2I:jK,:jU:jZ:j\,:j{^:jb@  There is an open door here.:je:j:j:jn:j):j͔:jQ,:j:j:jh,:j>:jO:j,:j:jI:j:j:j:j:jإ:jO:j:j:jK:j:j:jP:ja:j:jy:j:j),:j:jb:j:j:jd:jv:jm:jж:j8:jo:jt:jŹ:j:j:j,:j:j:jq:jɿ:j:jF:j#:j:j:j:j,:jx:j:j,:j:jv:j,:j,:j:j:j:jl:jRB:jI:j:jG,:j:jd:jB:j :j :j, :j :j@:jZ:jE:j:j :jO",:j":j+:j+:j_,:j,:jn4:j5,:j6:j?,:jZ@,:j7H:jtI,:j6J:jCQ:jTB:jAZ:jG[:j[:j;\:jfd:jf:jf:jg:jn:jq,:jr:j|y:j{:j|:jH}:j @  There is an open door here.:j:jY _:j:j:j˓:j[:j:j~:j,:j:j:jV:jũ:j#:jR:jԴ,:j:j:j`:j:j:j$  Things that are here::jh  a +0 short sword; a kobold skeleton:jK:j _:j::j:j:jK:j:j:ja:j:j:jx:j,:j#:j:j:j9:j:j:j,:j5:j:j,:jA:j:jh:j:j(:j:j:j:jq :jX:j2:j:j:jm:ji:j+,:j:j:j,:jz:j;:j:j- :j^ :j#,:jK$:j$:j@H:jeJ,:jJ:j=O:jP:jkP:j)Q:jYU:jV:j W:jW:jD[:jU}  You enter the shallow water.Water  _Moving in this stuff is going to be slow.  You enter the shallow water.Water  _Moving in this stuff is going to be slow.:j~T:j:j:j:jG:j:j^,:j܍B:j:jD:j:j#:jt:j{,:j7,:j:jd:j,:j֟:jS:j,:j:j~:jP:jå:j:jw:j:j:j:j:jǬ:j :j:j̮:j:j̯:jN:j$:j:j/:j:j:j:jִ:j:j:j:jַ:j:jW:jj  You encounter an endoplasm.:j#####.### ######...# .~#...## ..J ##.## .~....# #.. #.# ##~...## #.. #.# ~#~#.## #.# ##'##  ~+~#.# #.# ##...# .+.).## #.#### ## .+~...## #.##.## ##....... ~#.#...#########@#...####........ ##~.....................'........ :ja#......#########÷#...####...>....Shock ~#.#...#.## #.##.## ##..#....## ##.##### ##.#.#÷....## #......# ##...## J   endoplasm (asleep)#.#..÷.....# #..###.# ##'##  #.###.....## #..# #.# #.#.###....## #..# #.# #.###:jE2579.6 (120.2):jl  801 _:jw:j:j  . ..J ##.## #. #.. #.# ~...## #.. #.# .## #.# ##'## .# #.# ).## #.#### .## #.##.## .#@#.................#######÷#...####...> #.##.##  ##.##### ÷ #......#  #.#..÷:j s #..###.# ##'##   #..# #.# #.#   #..# #.# :ji . ..J ##.## . #.. #.# ~...## #.. #.# .## #.# ##'## .# #.# ).## #.#### .## #.##.## .#@#.................#######÷#...####...> #.##.##  ##.##### ÷ #......# :jky #.#..÷ #..###.#    #..# #.#    #..# #.# :j\q:ji}1:j:ja _An endoplasm is nearby!:j[#####.#########...## Sludge the Gusty .~#...##..*##.## Tengu #.~....##.*#.#Health: 19/19 ======================== ##~...###.*#.#Magic: 6/7====================---- ~#~#.###*###'## AC: 2Str: 8 ~+~#.##*###...## EV: 26 Int: 17 .+.).###*#### ##.....# SH: 0Dex: 14 .+~...###*##.## ##....... XL:  3 Next: 27% Place: Dungeon:1 :j~#.#...#########@#...####........ Noise: ---------  Time: 1580.6 (0.0) ##~.....................'........ c) +3 whip #......#########÷#...####...>.... Cast: Shock ~#.#...#.## #.##.## ##....... ...#.#....## ##.##### ##.....# ##.#.#÷....## #......# ##...## J   endoplasm#.#..÷.....# #..###.# ##'###.###.....## #..# #.##.##.###....## #..# #.##.###Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shi:jE|ft-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.:jU'.J:j\:......:jg:11 =1.6 (1:jn:jgponfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm. _The endoplasm is almost dead.:jZQ#####.### ######...## Sludge the Gusty .~#...## ... ##.##  Tengu #.~....# #.. #.#  Health: 19/19 ======================== ##~...## #J. #.#  Magic: 5/7=================------- ~#~#.## #.# ##'##  AC: 2Str: 8 ~+~#.# #.# ##...## EV: 11Int: 17 .+.).## #.#### ##.....# SH: 0Dex: 14 :jZ.+~...## #.##.## ##....... XL:  3 Next: 27% Place: Dungeon:1 ~#.#...#########@#...####........ Noise: =--------  Time: 1581.6 (0.0) ##~.....................'........ c) +3 whip #......#########÷#...####...>.... Cast: Shock ~#.#...#.## #.##.## ##....... ...#.#....## ##.##### ##.....# ##.#.#÷....## #......# ##...## J   endoplasm  #.#..÷.....# #..###.# ##'##  #.###.....## #..# #.# #.#  #.###....## #..# #.# #.### _The endoplasm is almost dead.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, :jW[97% to hit):jDba . ... ##.## . #.. #.# ~...## #J. #.# .## #.# ##'## .# #.# ).##  .## :jc ...>    ÷   #.#..÷     #..# #.#    #..# #.# :j~ebContam: 10% -2.6 (1:jk:jmMCasting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  :j$nPress: ? - help, Shift-Dir - straight line: an endoplasm (almost dead, 97% to hit) _You miscast Shock. Nothing appears to happen.:jF#####.### ######...## Sludge the Gusty .~#...## ... ##.##  Tengu #.~....# #.. #.#  Health: 19/19 ======================== ##~...## #.. #.#  Magic: 4/7=============----------- ~#~#.## #.# ##'##  AC: 2Str: 8 ~+~#.# #.# ##...## EV: 11Int: 17 Contam: 10% .+.).## #.#### ##.....# SH: 0Dex: 14 .+~...## #.##.## ##....... XL:  3 Next: 27% Place: Dungeon:1 ~#.#...#########@#...####........ Noise: ---------  Time: 1582.6 (0.0) ##~.....................'........ c) +3 whip :jH3#......#########÷#...####...>.... Cast: Shock ~#.#...#.## #.##.## ##....... ...#.#....## ##.##### ##.....# ##.#.#÷....## #......# ##...## J   endoplasm  #.#..÷.....# #..###.# ##'##  #.###.....## #..# #.# #.#  #.###....## #..# #.# #.###Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, 97% to hit)  The zap hits the endoplasm.:jNk . ... ##.## . #.. #.# ~...## #*. #.# .## #*# ##'## .# #*# ).## #*#### .## #*##.## ...>:jN$    ÷    #.#..÷      #..# #.#    #..# #.#  :j4.....:jk31=3.6 (1Shock:j4:jB M _You kill the endoplasm!:jg  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j :j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :jB  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jUfx 26 _:jh:jj,:j;k:jme8% :jx5====6421:j a==== onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)r magical contamination has completely faded away.:jȄ,:jB:jm6======:jƱ:j7====......#. #.# ####..#÷# [#  #.÷#.# ###:# #####...##  #....# #...## ........... #####.###.... ######...## .~#...##...# ##.## #.~....#.###.# #.# ##~........# #.# ~#.## #@# ##'## -613.6 (30.0) ~+~#.# #.# ##...## .+.).##[3:j9;49m #.#### ##.....# .+~...## #.##.## ~#.#...#########.#...####........~...............'........ #......#########÷#...####...>.... ~#.#...#.## #.##.## ##....... ...#.#.##### ##.....:j:jS====-4.6 (31 _Found a cloak.:jX:j.n:j`:j:je:jȿ:jl,:jp:j,:j:jQ  ####''' #.ß... #.....#######  #....#  #.## ###.##.###.#  .....# #.# #..#÷[# # ##.#  #.÷#.# ###@# .######...###  #....# #...##?............. ####.### #.......######...## ~#...## #...###.# ##.## .~....# ##..###.# #.#~...## #......# #.# ~#.## #.###### ##'## +~#.# #.#[:j39;49m ##...## +.).## #.#### ##.....#You pick up a parchment of Brom's Barrelling Boulder and begin reading...20.6 (6.0)11 1.6 (7 _You add the spell Brom's Barrelling Boulder to your library.:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jS :jW :ja  _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j3:jL:jk:j:jbf 26  _:jg,:j:j?:j,:jP:j:jv:jD:j:j~:j:j:j:j|:j:j:j#.ß...ß# #......# ######.....## ....# #.##### .##.# #### ## #.#  ..#.# #.. .#.# #÷# #[# .# ##.## .÷#.# ###.###.######...###### ....# #...##@................ #.### #.......######...###### ..## #...###.# ##.## ...# ##..###.# #.#.## #......# .## #.###### ##'## .# #.# [:j940m##...## .## #.#### ##.....## ..## #.##.## ##.......##:j+6.6 (5:jA511 7.6 (6:j:j3a _m - a scroll labelled HOXOTHRIWNI:j( #......# ###### ## #....# #.### #.##.##### ## #.# ..#.# #.. .# #.# #..#÷# #[# .# ##.## #.÷#.# ###.###.######...##### :jФ#....# #...##................ ##.### #....@..######...##### ... #...###.# ##.## ..# ##..###.# #.# #......# #.# # #.###### ##'## #. #.# ...## ).## #.####..## ...## #.##.##..##  #...#########.#...##..## :j:jm 26  8.6 (1:jh:j:j? #......  ###### #.....  #....# #.##### ##.##.# #### ## #.#.#.# #.. .# #.# ##..#÷# #[# .# ##.##  #.÷#.# ###.###.######...  #....# #...###.### #.######... #...## #...###.# ##.## ~....# ##..###.# #.# ~...## #......# #.# ~#.## #.###### ##'## ~#.# #.# ##...## .).## #.#### ##.....## ~...##[1:j@3G #.##.## ##.## .#...#.#...####.:jI&9:jQ:jR:j  #.ß #..... ###### #.....  #....# #.#### ###.##.# #### ## #.# .....#.# #.. .# #. ###..#÷# #[# .# ##.##  #.÷#.# ###.###.######...###  #....# #..@##.............. ####.### #.......######...### ~#...## #...###.# ##.## .~....##..###.# #.# #~...## #......# #. #~#.## #.###### ##' +~#. #.# ## +.) #.#### ## +~...##[3:j h9;49m #.##.## ##:j :j '30:j9 :j :jM####'''ß####....  #... ### ###.#### # .....#... #.# ###..#÷ #[# .# ##.## ÷####@###.######...###  #....##.............. ####.###....######...### ~#...###...###.# ##.###.:j:j&1:jA:j:jFM########......####'''ß####....  #... ### ###.####### .....#......# #.# ###..#÷ #@# .# ##.## ÷####.###.######...### :j/H? #....#...##.............. ####.### #.......######...#####.:jQ:j5V&2:j[:jcN _You see here a +0 cloak.:jN11 633 _d - a +0 cloak:j-:j/Wear or take off which item? Armour (go to first with [)  a - a +0 robe (worn):jM0rd - a +0 cloak[?] describe selected [!] equip|wield|wear[tab] equip|unequip :j. :j #########...... Sludge the Gusty####''' Tengu:j #.ß... Health: 19/19 ========================#..... Magic: 7/7========================#######..... AC: 2Str: 8#....##.#### EV: 11Int: 17 ###.##.######## #.#SH: 0Dex: 14 .....#.##.....# #.#XL:  3 Next: 31% Place: Dungeon:1 ###..#÷##@# .# ##.##Noise: ---------  Time: 1633.6 (0.0)#.÷#.# ###.###.######...### c) +3 whip#....# #...##.............. Cast: Shock ####.### #.......######...### ~#...###...###.# ##.## .~....###..###.#:j +[39;49m #.# #~...###......# #.# #~#.###.###### ##'## +~#.##.###...##Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _m - a scroll labelled HOXOTHRIWNI _You see here a +0 cloak. _d - a +0 cloak:j :j :j :j :j +4.6 (1:jF :jI :j +5.6 (2:j :jS :j +6.6 (3:j :j :j +7.6 (4:je :jy :j5 +8.6 (5:jf :j 3 _You start putting on your armour. You continue putting on your +0 cloak. x5:j :j :js Z _You finish putting on your +0 cloak.:j7 3:j8 :jR: :j; :jgA | 26  _:j|a M....... ########......####'''ß####....  #... ### ###.###### .....#.....# #.# 9.6 (1 ###..#÷ #.###.# ##.## ÷###.###.######...####....# #...##...............###.##:jf 1:jj :jl E _Done exploring.:jh  :j/0.:j& 1:j2 :jE _Done exploring.:jX[?25h[?0c  Search for what [? for help]?  :jN [?25l[?1c :j`12 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] a +0 short sword (3 further duplicates)b - [D:1] a stone staircase leading down  c - [D:1] a +0 scale mail  d - [D:1] a ring mail  e - [D:1] a staircase leading out of the dungeon  f - [D:1] a faded altar of an unknown god  g - [D:1] 4 datura-tipped darts  h - [D:1] a +0 hand axe  i - [D:1] a stone staircase leading down  j - [D:1] a +0 dagger  k - [D:1] a scale mail  l - [D:1] a stone staircase leading down":jOLevel 1 of the Dungeon<>>>_(Press ? for help) #.####.##.###.#...## #.# #.........# ##†..## #####.### #.##..........#..## #.# #.##.####.# ##.## #...[...# #.##.#.##.#####..# #.##.##.####.# #.# #.###.#.# #.##.#.##.#####..# ##.## #.........# #.# #.# #.#.# #.##...##........## ##.#.#### ####.###### ##'## #.# #.#.# #......########...## #.###...# #.#":j##...## #.# #...# #####.## ##.....## ##.#.##.# #.#### ##.....# #.#####.# #..## ##.......## ##÷.##.# #.##.## ##.############.###.# ##...####.........####.).#.#######.#...####..#♣....'...#......# #.......'.........'.......................'..##'####...#....#.## ##...####.........####...#.#######.#...####..#♣.♣♣♣#.<.#...#...## ######..## ##...(...## ##[#..# #.##.## ##.#♣♣..♣#...##.#..#..##........# ##..÷..## ###.## #.#### ### ♣♣♣.#...####.###.##.###....# ##...####### #.##.######'#####..#..#..##.# #....# ##........# #.##.##.........##.##>..###.# #.##.#### #)":jZ[34m######.# #.##.##.........##.##.####.###.......#####.######.# #.##.# #####.........##.##.##.........>...........##.# #.#":j?i#.#######...#≈.......~#.....######..##.#.####...##.##.# #.##...........#≈.≈...~.~##.#####..##.#.# #..........# #.##########...#§§≈...~.~##.#":jڋ{#.....#.# ##...##.#### #.######≈§......~##.###.####.# ##.###.#######.##.........#..##.# #.# #.##.#........##.........####":jLSludge the GustyTenguHealth: 19/19 ========================Magic: 7/7========================AC: 3Str: 8EV: 26 Int: 17SH: 0Dex: 14XL:  3 Next: 31% Place: Dungeon:1Time: _d - a +0 cloak _You start putting on your armour. You continue putting on your +0 cloak. x5 _You finish putting on your +0 cloak. _Done exploring. _Done exploring.  Search for what [? for help]? .":jI]  _":jNdB":j^`":j":j":jH,":j/":jL":j":jk":j ":j":j,":j?":j,":jK":j":j,":j":j":j":jM":j ":j":j3,":jo":j":j":jn":j":j":j":jF":jo":j9 B":j!":j9&":j'":j~'":j'":jc.":j/":j+0":j0":j6":j8<":j<":j=":jD":jE":jF":j|F":jPL":jN":jQ,":j5T":j{U":jU":j4X":j^":j_":j `":jda":jc":je":jf":jQg":jl":j:n":jn":jo":js":j9t":jt":ju":j{":j!~B":j'":jA  You enter the shallow water.":j(?Water ":j":jN _Moving in this stuff is going to be slow.":jz":j& ":j":j":j":jb":jL":j":jYB":j":jA  You enter the shallow water.":j?Water ":j*":j{N _Moving in this stuff is going to be slow.":jG":jͩ& ":j[":j-":j+":jʮ":j>":j":j":jQ":j³":j":jͷ":j3":j":jr,":j,":jQ":j":j,":j":j,":j":j(":j,":j":j":jq":j":jO":j":j,":j~":j":j,":j":j":j,":jP":jL":jm,":jF":j":jv,":j":j":j":jR":ju":j4":j":jN":j":j":jR":jv,":j":j ,":j ":jA ":j ,":jl ":jC $  Things that are here:":j d  a +0 short sword; a kobold skeleton _":j#! a  You see here a bat skeleton.":j"# ":j# _":jh% ":jB V#.##.#.##.#####..# ##.## #.##...##........## ##.#.#### #......########...## #.###...# #####.## ##.....## ##.#.##.##..## ##.......## ##÷.##.###...####.........####.).#.####.......'.........'...........##...####.........####...#.### ":j-D #####..## ##...@...## ##[#..#Noise: --------- 1695.8 (56.2) ........# ##..÷..## ###.##c) +3 whip .###....# ##...####### #.#Cast: Shock .# #....# ##........# #.# .# #.##.#### #)######.# #.# .###.......#####.######.# #.# .........>...........##.# #.# ####..##.#.####...##.##.# #.##..##.#.# #..........# #.#":jO 1":j2W ":j,Y Y _You see here 4 datura-tipped darts.":j0":j:<;11 6.8 (1.0)#:j#:j@ #:j,)_e - 4 datura-tipped darts$:j-[[?25h[?0c  Search for what [Enter for "."]? %:jU$ [?25l[?1c%:j`<11 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] a +0 short sword (3 further duplicates)b - [D:1] a stone staircase leading down  c - [D:1] a ring mail  d - [D:1] a faded altar of an unknown god  e - [D:1] a +0 hand axe  f - [D:1] a stone staircase leading down  g - [D:1] a +0 scale mail  h - [D:1] a staircase leading out of the dungeon  i - [D:1] a +0 dagger  j - [D:1] a stone staircase leading down  k - [D:1] a scale mail&:j#&:j(&:jw1#.##.#.##.#####..# ##.##Sludge the Gusty #.##...##........## ##.#.####Tengu #......########...## #.###...#Health: 19/19 ======================== #####.## ##.....## ##.#.##.#Magic: 7/7========================#..## ##.......## ##÷.##.#AC: 3Str: 8&:j^2##...####.........####.).#.### EV: 11Int: 17#.......'.........'........... SH: 0Dex: 14##...####.........####...#.### XL:  3 Next: 31% Place: Dungeon:1 #####..## ##...@...## ##[#..#Noise: ---------  Time: 1696.8 (0.0) ........# ##..÷..## ###.##c) +3 whip .###....# ##...####### #.#Cast: Shock .# #....# ##........# #.# .# #.##.#### #)######.# #.# &:j4.###.......#####.######.# #.# .........>...........##.# #.# ####..##.#.####...##.##.# #.##..##.#.# #..........# #.#Things that are here: _a +0 short sword; a kobold skeleton _You see here a bat skeleton. _You see here 4 datura-tipped darts. _e - 4 datura-tipped darts  Search for what [Enter for "."]? .&:j;':j':j: ':jk . _':j@k':jz _Unknown command.':jp':jqWhere to? (Tab - D:1 @ (x,y), ? - help)  D - Dungeon (:j#.##.#.##.#####..# ##.##Sludge the Gusty #.##...##........## ##.#.####Tengu #......########...## #.###...#Health: 19/19 ======================== #####.## ##.....## ##.#.##.#Magic: 7/7========================#..## ##.......## ##÷.##.#AC: 3Str: 8##...####.........####.).#.### EV: 11Int: 17#.......'.........'........... SH: 0Dex: 14##...####.........####...#.### XL:  3 Next: 31% Place: Dungeon:1 #####..## ##...@...## ##[#..#Noise: ---------  Time:(:jG 1696.8 (0.0) ........# ##..÷..## ###.##c) +3 whip .###....# ##...####### #.#Cast: Shock .# #....# ##........# #.# .# #.##.#### #)######.# #.# .###.......#####.######.# #.# .........>...........##.# #.# ####..##.#.####...##.##.# #.##..##.#.# #..........# #.# _a +0 short sword; a kobold skeleton _You see here a bat skeleton. _You see here 4 datura-tipped darts. _e - 4 datura-tipped darts _Search for what [Enter for "."]? . _Unknown command.(:j- 26  _  You see here a bat skeleton. _(:j:(:j=F,(:jO (:jKP Things that are here:(:j8X  a +0 short sword; a kobold skeleton _(:j\(:jd(:ji(:jމ(:jK  There is a stone staircase leading down here.11  _(:j 2 _You climb downwards.         ##########   #.@....... 711.3 (14.5)  ##########         _There is a stone staircase leading up here.):j<  26  _):j>,):j?,):jA*:j*:j;11 *:js'y _You open the door. 26    There is an open door here. _*:jz+*:j*,*:js,*:j.*:j/*:j\0*:j0*:j2*:j4*:ja5*:j5*:j7*:j8*:j*9*:j9*:j;*:j<*:jc=*:j=*:j?*:j@*:joA*:jA*:jEC*:jD*:j/E*:jE*:jF*:j8H*:jH*:jKI*:jyJ*:jK*:jL*:jpM*:jM*:jcO*:jO*:j9P*:j/R*:jX*:jZ,*:jI[*:j_X*:j`*:ja*:j;b,*:jVd*:joj  You encounter a kobold. It is wielding a +0 club and quivering stones.*:jrw#.# #..# #.# #..# #.# #..# #'##########..# ...........#..# ...........#..# ...........#..# #.............##### #############...@.#  #####.#  .#Shock .. ... ....K   kobold (missile, asleep) ..... ....K# *:j/40.3 (29.0*:j*:jud  1.3 (30 _*:j$*:j*:jN #.# #..# Sludge the Gusty #.# #..# Tengu #.# #..# Health: 19/19 ======================== #'##########..# Magic: 6/7====================---- ...........#..# AC: 3Str: 8 ...........#..# EV: 26 Int: 17 ...........#..# SH: 0Dex: 14 #.............#####*:jܒ  XL:  3 Next: 31% Place: Dungeon:2 #############...@.# Noise: ---------  Time: 1741.3 (0.0) #####.# c) +3 whip .# Cast: Shock .. ...  ....  K   kobold (missile, asleep) .....  ....)# Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club and quivering stones (asleep, 100% to hit)  The zap hits the kobold.*:jW .# #..#.# #..#.# #..#'......*:j' .. #####*# *# .* ..* ..*. *:j ...*. ....* *:jT" e......)*:j+ t11 3=2.3 (1Shock*:j1 *:j05 onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club and quivering stones (asleep, 100% to hit)  The zap hits the kobold. _You kill the kobold!*:j   Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+:j;+:j+:jV#+:j*& _You can't see any susceptible monsters within range! (Use Z to cast anyway.)+:j_  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+:j&+:j++:j1+:jX4B  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. +:j4_You can't see any susceptible monsters within range! (Use Z to cast anyway.)+:j+:j#3+:j+:j 26  _+:j+:jz+:j,+:jd+:j+:jv+:j9+:j +:j+:j,+:j+:j+:j5+:j+:j+:jz+:j+:j*+:jN7====+:j+:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. +:jo_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored.+:j+:jN+:j+:j+:j,+:j' +:jo +:j;+:j+:j +:j^+:jc+:jX<====+:jD+:j8+:jM+:j+:j+:j+:j!+:j"+:j#+:jN'+:j)+:j0*+:j*+:j:3B+:jZ4+:j6+:j9+:jM:+:j:+:j>+:jA+:j$B+:jC+:jIX+:jJ+:jL,+:j=N+:jP+:jtR+:jR+:jS+:jU+:j|W+:jW+:jX+:jZ+:j:\+:j\+:jp]+:j_+:j[`+:j`+:ja+:jd+:je,+:jf+:jUi+:jj+:jKk+:jXl+:j)o+:jcp,+:j(r+:js+:ju+:j1v+:j w+:jy+:j=|+:j|+:j}+:j+:j,+:jB+:j7+:j411 +:j܊+:jM _You now have 60 gold pieces (gained 11).+:j+:j_ 26  +:j+:j+:j,+:j+:jם+:j\+:jߟ+:jܠ+:j+:j,+:jɦ+:je+:j+:j+:j֬+:j+:j;+:j+:j+:jٿz   #.................  #.................  #.................  #.................  #................. +:jv #.................  #..........#######  #..........#  #@.........#-  #..........# +:j2#..........# ######.....#  #.....#  #.....#  .##### You pick up a parchment of Leda's Liquefaction and begin reading...+:j080.3 (38.0)+:j611 -+:j%1.3 (39+:j+:jL _You add the spell Leda's Liquefaction to your library.+:jC+:j23+:j,+:j_ 26  +:jn+:j+:j",+:jG+:j6+:j1+:j+:j+:j+:j+:j+:j&+:j+:j+:jj+:j +:j+:j+:j+:j+:j+:j/+:j+:j+:jv+:j+:j+:j+:j+:j,+:je+:j+:j+:jN+:j+:j+:j+:j#+:j+:j+:j+:jJ+:j+:j+:j+:j+:jx+:j +:jy +:j +:j! ,+:jn +:j8+:j+:jX+:j+:j+:j+:jR+:j+:j%+:j+:j+:j+:j\+:jd+:j+:j&+:j+:j&+:jA +:j!+:j!+:j!+:j/#+:j#+:j $+:j$+:j'+:jQ(+:j(+:j*+:j*+:j0,,+:j,+:j/B+:j0+:j2+:j 3+:j3+:j-4+:j5+:j7,+:j8+:j':+:jj;+:j;+:j;<+:jN?,+:j?+:jh@,:j,:j|,:jp,:jA ,:j #.#  #.#  #.###  #.#####  #.....##  #####.## #.## #.########.#  #.........@#  ##########.#  #.#  ,:jr#.# #.# ###    ,:j .814.3 (33,:j!611 5.3 (34,:j&,:j0,S _o - a purple potion-:j-:jX-:j-:jVF _Unknown command.-:j-:j3-:j-:jk-:j 26  _-:jB-:jI,-:j -:j< -:j ,-:j] -:j+ -:j/ X-:jW r  You encounter a kobold. It is wielding a +0 whip.   ########. #....K...############@####..............####.##########.#......Shock#...########.####.#.K   kobold (asleep)#.##.# ###.##.# ....# #.#-:jX -35.3 (20-:j[ k  6.3 (21 _-:jp` -:jpd -:j  ########.  #....K...  #@###  #..............#  ###.##########.#......  #...# #.#######  #.### #.#  #.# #.#  #.# #.#.# #.#.# #.#.:jz ########.  #....K...  #@###  #..............#  ###.##########.#......  #...# #.######  #.### #.#  #.# #.#  #.# #.#.# #.#.# .:j .:j 1.:jz.:j'] _A kobold is nearby!.:jüo ########.  .:jڽ{#....K...  #@###  #..............#  ###.##########.#......  #...# #.#######  #.### #.#  #.# #.#  #.# #.#.# #.#.# #.#.:j+T ########.  #....K...  #@###  #..............# .:jU ###.##########.#......  #...# #.######  #.### #.#  #.# #.#  #.# #.#.# #.#.# .:j+[.:jn].:jps _A kobold is nearby!.:jЎ ########.  #....K...  #@###  #..............#  ###.##########.#......  #...# #.#######  #.### #.#  #.# #.#  #.# #.#.# #.#.# #.#.:j}55.:j6E ########.  #....K...  #@###  #..............#  ###.##########.#......  #...# #.######  #.### #.#  #.# #.#  #.# #.#.# #.#.# .:j<.:j?.:jD.:jh] _A kobold is nearby!.:jSludge the GustyTenguHealth: 19/19 ========================Magic: 6/7====================----AC: 3Str: 8EV: 26 Int: 17########.SH: 0Dex: 14#.****...XL:  3 Next: 33% Place: Dungeon:2############@###Noise: ---------  Time: 1836.3 (0.0)#..............#.:j"c) +3 whip###.##########.#......Cast: Shock#...##.########.####.##.##.#K   kobold#.##.# ###.##.# ....##.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (asleep, 100% to hit)  The zap hits the kobold.  The kobold is moderately wounded..:j1K..:j!...:j<11 ===7.3 (1.:jz.:j  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (asleep, 100% to hit)  The zap hits the kobold.  The kobold is moderately wounded. _The kobold shouts!.:jr  Sludge the Gusty  Tengu  Health: 19/19 ========================  Magic: 5/7=================-------  AC: 3Str: 8  EV: 11Int: 17 ########.  SH: 0Dex: 14 #...)....  XL:  3 Next: 33% Place: Dungeon:2  ############@###  Noise: ===------  Time: 1837.3 (0.0)  #..............#  c) +3 whip  ###.##########.#......  Cast: Shock  #...# #.#######  #.### #.# .:jt #.# #.# K   kobold  #.# #.# ###.# #.# ....# #.#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (moderately wounded, 60% to hit)  The zap hits the kobold..:j2x   #.***....    #....  ###.  #...# .:jx  #.###   #.#   #.# .# .# .:jw <..).:j k5--8.3 (1Shock.:jh .:j9 MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a kobold, wielding a +0 whip (moderately wounded, 60% to hit)  The zap hits the kobold. _You kill the kobold!.:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..:jF .:jӄ 9--.:j .:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.).:j(  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..:j .:j .:j .:j   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure.:j )onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)/:j0 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./:j/:j  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)/:j3/:j/:j/:jIf 26  _/:j!B/:jc/:j/:j/:j//:jK,/:jD/:jB ,/:j /:j ,/:j /:j/:j/:j/:jv/:jM6===/:j/:j/:j/:j/:j,/:j/:jd===/:j /:j ,/:j"/:jd$,/:j:'/:j)/:j)/:j*/:j,/:j(-/:j-/:jg//:j//:jr0/:j{2/:jZ3N7====/:j3/:j'6/:j7/:j=8/:j8/:j:/:j;,/:j</:j/>/:jAB/:j!Hxonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Things that are here:/:j:I_  a +0 whip; a kobold corpse/:jK/:jKC==== _/:j&M/:jO/:jQ/:jR/:j)S/:jU/:j1s.$....#.:....+......#......#......# ......#########......# #...)..@......#-61.3 (23.0) ##########.#########+### .............# ##########.#...... # #.####### # #.# #.# #.# /:jw/:j!F-2.3 (24/:j/:j /:jN_Found a parchment of Static Discharge./:j\/:j]/:jSn/:juX/:jw/:j8y/:jB/:jπ,/:j3/:j//:j+/:j/:j/:j/:j`i  You encounter a hobgoblin./:j.....g. ....... ....... .......###### ............# ......!.....+ .......$....# .......@....+  ######......#  #......#Shock #......# #......# ########......#g   hobgoblin (asleep)#...).........# /:j########.#########+### ........../:j18.3 (6.0)/:jsj  9.3 (7 _/:j/:jQ _You see here a parchment of Static Discharge./:jW .....g. ....... ....... .......######  ............#  ......!.....+  .......$....#  .......@....+  ######......#  #......#  #......# /:jX #......#  #......#  #...).........# ####+### /:jB .....g. ....... ....... .......######  ............#  ......!.....+  .......$....#  .......@....+  ######......#  #......#  #......# #......# /:j}T#......#  #...).........#####+###/:j=/:j 1/:jx /:j ` _A hobgoblin is nearby!0:j 0:jw$  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting0.0   2%   0   h + Spellcasting 2.5  39%  -1           b + Maces & Flails   0.0    +1   i + Conjurations 1.9  26%  +3  c + Unarmed Combat 0.0   2%  +1   j + Air Magic5.0  31%  +3   d + Throwing   0.0     0        0:j&               e + Armour   0.0    +1       f - Dodging   2.1    +1       g - Stealth   2.0    +1                                         0:j(6[40m                     The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets1:j 1:j; Sludge the Gusty.....g.Tengu.......Health: 19/19 ========================.......Magic: 7/7========================.......######AC: 3Str: 8............#EV: 26 Int: 17......!.....+SH: 0Dex: 14.......$....#XL:  3 Next: 35% Place: Dungeon:2.......@....+Noise: ---------  Time: 1869.3 (0.0)######......#c) +3 whip#......#Cast: Shock#......##......#########......#g   hobgoblin (asleep)#...).........# ########.######1:j ###+### ...........#Things that are here: _a +0 whip; a kobold corpse _Found a parchment of Static Discharge. _You encounter a hobgoblin. _You see here a parchment of Static Discharge. _A hobgoblin is nearby!1:j 1:j- 1:j%5 1:j6 2:j|"L .....g. ....... ....... .......######  ............#  ......!.....+  .......$....#  .......@....+  ######......#  #......#  #......#  #......#  #......#  #...).........# ####+### 2:jz .....g. ....... ....... .......######  ............#  ......!.....+  .......$....#  .......@....+  ######......#  #......#  #......# #......# #......#  #...).........#####+###2:juv _A hobgoblin is nearby!2:j(j .....g. ....... 2:j)....... .......######  ............#  ......!.....+  .......$....#  .......@....+  ######......#  #......#  #......#  #......#  #......#  #...).........# ####+### 2:jhb .....g. ....... ....... .......######  ............#  ......!.....+  .......$....#  .......@....+  ######......#  #......#  #......# #......# #......#  #...).........#####+###2:j2:j82:j2:j` _A hobgoblin is nearby!2:jaSludge the Gusty.....*.Tengu.....*.Health: 19/19 ========================......*Magic: 6/7====================----......*######AC: 3Str: 8......*.....#EV: 26 Int: 17......!*....+SH: 0Dex: 14.......*....#XL:  3 Next: 35% Place: Dungeon:2.......@....+Noise: ---------  Time: 1869.3 (0.0)######......#c) +3 whip#......#Cast: Shock#......##......#########......#g  [32:jc7m hobgoblin#...).........# ########.#########+### ...........#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is moderately wounded.2:j-G.g2:ji.....$2:j<11 ==70.3 (12:jW 2:jd   Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is moderately wounded. _The hobgoblin shouts!2:jO Sludge the Gusty.......Tengu......*Health: 19/19 ========================......*Magic: 5/7=================-------......*######AC: 3Str: 82:jnQ .......*....#EV: 11Int: 17......!*....+SH: 0Dex: 14.......*....#XL:  3 Next: 35% Place: Dungeon:2.......@....+Noise: ==-------  Time: 1870.3 (0.0)######......#c) +3 whip#......#Cast: Shock#......##......#########......#g   hobgoblin#...).........# ########.#########+### ...........# _The hobgoblin shouts!  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (moderately w2:j>R )ounded, 71% to hit)2:j K.g2:j ....$ 2:j 3-1.3 (12:j[ 2:jS A  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (moderately wounded, 71% to hit) _The zap misses the hobgoblin.2:jM Sludge the Gusty.......Tengu.......Health: 19/19 ========================.....*.Magic: 4/7=============-----------.....*.######AC: 3Str: 8......*.....#EV: 11Int: 17......*.....+SH: 0Dex: 14.......*....#XL:  3 Next: 35% Place: Dungeon:2.......@....+Noise: =--------  Time: 1871.3 (0.0)######......#c) +3 whip#......#Cast: Shock#......##......#########......#g   hobgoblin#...)..[472:jNP {m.......# ########.#########+### ...........#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (lightly wounded, 71% to hit)  The zap hits the hobgoblin.2:j G.g2:j `.!$2:j +2.3 (12:j3 2:j b _The hobgoblin is severely wounded.3:j#Sludge the Gusty.......Tengu.......Health: 19/19 ========================.......Magic: 3/7==========--------------.....*.######AC: 3Str: 8.....*......#EV: 11Int: 17......*.....+SH: 0Dex: 14......*$....#XL:  3 Next: 35% Place: Dungeon:2.......@....+Noise: =--------  Time: 1872.3 (0.0)######......#c) +3 whip#......#Cast: Shock#......##......#########......#g   hobgoblin#...)....[39;3:j%49m.....# ########.#########+### ...........# _The hobgoblin is severely wounded.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 71% to hit)3:jFG.g3:jkV.!.3:j+3.3 (13:j3:j&MCasting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a hobgoblin (severely wounded, 71% to hit) _The zap misses the hobgoblin.3:jYSludge the Gusty.......Tengu.......Health: 19/19 ========================.......Magic: 2/7======------------------.......######AC: 3Str: 83:j\......*.....#EV: 11Int: 17......*.....+SH: 0Dex: 14.......*....#XL:  3 Next: 35% Place: Dungeon:2.......@....+Noise: =--------  Time: 1873.3 (0.0)######......#c) +3 whip#......#Cast: Shock#......##......#########......#g   hobgoblin#...).........# ########.#########+### ...........# _The zap misses the hobgoblin.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3:jAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 71% to hit)3:jCG.g3:jMa!$ 3:jQ+4.3 (13:jX3:j8\?  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 71% to hit) _The zap misses the hobgoblin.3:jq>  Sludge the Gusty ....... Tengu ....... Health: 19/19 ======================== ....... Magic: 1/7===--------------------- .......######  AC: 3Str: 8 ............#  EV: 11Int: 17 3:js......!.....+  SH: 0Dex: 14 .......$....#  XL:  3 Next: 35% Place: Dungeon:2 .......@....+  Noise: =--------  Time: 1874.3 (0.0) ######......#  c) +3 whip #......#  Cast: Shock #......#  #......#  ########......#  g   hobgoblin #...).........# ########.#########+### ...........# _The zap misses the hobgoblin.Casting: Shock (safe; 4% risk of fail3:jt>ure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the hobgoblin.3:jxV   3:jy   *....#  *....+  3:jDz *....#           3:j~{T#...)3:jp..$95.3 (1Shock3:j   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the hobgoblin. _You kill the hobgoblin!3:j;  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3:j63:j)3:j3:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)3:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3:jZ 3:jŧ 3:j 3:j u  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) 3:ju s Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)3:j 33:jd 3:j 3:j f 26  _3:j ,3:j 3:jr 3:jn 3:j 3:j 3:j 3:j U2===3:j 3:j 3:j0 3:j 3:j ,3:j 3:j1 3:j 3:j( 3:j 3:j ;===3:jD 3:j ,3:j3:j,3:j3:j3:jV3====3:jp3:jB3:j,3:j"3:j[$3:j$3:j&3:j)3:jN*<====3:j+3:j.3:jJ03:j03:j33:j,43:j53:j~83:j"93:jw:3:jB3:jC3:juE3:j0I,3:j K3:j$N3:jNO4===3:jP3:jAS3:jS3:jU3:jW3:jX3:jY3:jH\3:j\3:j&^3:j`3:jna;===3:jc3:jUe3:jf3:j7g3:jai3:ji3:jk3:ju3:jv3:j~,3:j3:je3:j3:j3:j`5====3:j3:j3:j3:j3:j3:j3:j3:j<====3:j3:j3:j3:j΢3:j3:j3:jW3:jN3:jЫ3:j3:jy3:j3:j3:jY3:jڵ3:j3:jۺ3:jM6===3:jk3:j&3:j3:jp3:j3:j3:j:3:j3:j3:j3:jrQ===3:j3:jC3:j3:j3:j3:jN3:j3:j3:jk3:j3:j,3:j\3:jC,3:j3:jd7====3:j3:j3:j,3:jO3:jRg11 3:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)now have 66 gold pieces (gained 6).3:j3:jN_ 26  3:j3:jm 3:j Z====11 3:j{3:jr _k - 4 fizzy ruby potions (gained 2)3:j3:jB_ 26  3:j3:j3:j3:j3:jk3:j? 3:j",3:j#3:j%3:j'3:j(3:jO)3:j*3:j-,3:j.3:jS13:j23:j3;11 3:jx43:j87 _You open the door.4:jD 26  4:j  There is an open door here. _4:jc  You encounter a bat.4:j #########  ........# #........# .####........# ####.....  ........# #........  ........#######........  .............##........  .............'.@.......-  .............##........  ........:....+b....####Shock  #######......#####.##......# .........# ###b   bat (asleep)...#.....# #...)...#4:j*:941.3 (66.0)b.4:j1Ob4:j3l  =2.3 (674:j:4:j<W _The bat completely misses you. x24:jv     #   .####   ####.....   #........  #######........  .....##........  ......'.@.......  .....##b.......  :....+.....####  .....#####.#   ...   ###  )4:j     #   .####   ####.....   #........  #######........  .....##........  ......'.@.......  .....##b.......  :....+.....####  .....#####.#  ...4:j-  ###  )4:j4:j14:jo4:j1Z _A bat is nearby!4:j Sludge the Gusty#########Tengu........##Health: 19/19 ========================........#.####Magic: 6/7====================----........# ####.....AC: 3Str: 8  ........# #........EV: 26 Int: 17  ........#######........SH: 0Dex: 14  .............##........XL:  3 Next: 39% Place: Dungeon:2  .............'.@.......Noise: =--------  Time: 1942.3 (0.0)  .............##*.......c) +3 whip........:....+.....####Cast: Shock  #######......#####.##......# ...#......#[34:j 7m ###b   bat#......# ########......# #...).........#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (57% to hit)  The zap hits the bat.4:ja .bonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (57% to hit)  The zap hits the bat.  The bat is severely wounded.4:jBc "b.4:ji 4:jln 511 3.3 (14:jxt 4:jv : _The bat hits you but does no damage.5:j*Sludge the Gusty#########Tengu........##Health: 19/19 ========================........#.####Magic: 5/7=================-------........# ####.....AC: 3Str: 8  ........# #........EV: 11Int: 17  ........#######........SH: 0Dex: 14  .............##........XL:  3 Next: 39% Place: Dungeon:2  .............'.@.......Noise: =--------  Time: 1943.3 (0.0)  .............##.**.....c) +3 whip........:....+.....####Cast: Shock  #######......#####.##......# ...#......#5:j ###b   bat#......# ########......# #...).........# _The bat hits you but does no damage.  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (severely wounded, 57% to hit)5:j$b.5:jK(.b.5:j .5:j+4.3 (15:jC+5:j1 5:j2 Casting: Shock (safe; 4% risk of failure)5:j3Lonfirm with . or Enter, or press ? or * to list all spells.5:j4vAiming: Shock (safe; 4% risk of failure)  5:jh?(Press: ? - help, Shift-Dir - straight lineAim: a bat (severely wounded, 57% to hit) _The zap misses the bat. The bat closely misses you.5:j#  Sludge the Gusty  ######### Tengu  ........# #  Health: 19/19 ========================  ........# .####  Magic: 4/7=============-----------  ........# ####.....  AC: 3Str: 8  ........# #........  EV: 11Int: 17  ........#######........  SH: 0Dex: 14 5:j%J .............##........  XL:  3 Next: 39% Place: Dungeon:2  .............'.@.......  Noise: =--------  Time: 1944.3 (0.0)  .............##........  c) +3 whip  ........:....+.....####  Cast: Shock  #######......#####.#  #......# ...  #......# ###  b   bat #......# ########......# #...).........#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (severely wounded, 57% to hit)  The zap hits the bat.5:jR5:jSj     #   .####            .  *      ...   )5:j.5:jgc415.3 (1Shock5:j5:jE2G _You kill the bat!5:jmw  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5:jMJ5:jO _You can't see any susceptible monsters within range! (Use Z to cast anyway.)5:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5:j 2  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)5:j 5:j$ 5:j 5:j%  26  _5:j( B5:jL+ ,5:j+ 5:j;- 5:j. ,5:j/ 5:j2 f5====5:j23 5:j4 ,5:j5 5:j8 B5:j9 5:j: 5:j<; 5:j6= 5:j> <====5:j> 5:jD 5:jD 5:jF 5:j9H ,5:jH 5:jO 5:jR ,5:jS 5:j}T 5:jU 5:jW ,5:j/X 5:j_ 6===5:ja 5:ja 5:jb 5:j+c 5:je ,5:j^f 5:jg 5:jh ;===5:ji 5:jk 5:j=l 5:j m 5:jAo ,5:jr 5:jr 5:jAs 5:jt 5:j=v 5:jw 5:jw 5:jy 5:j(z 5:jz 5:j>} d7====5:j~ 5:j 5:jE ,5:j݄ 5:j 5:j ,5:j 5:jً 5:j 5:j 5:jI 5:j 5:j R====5:j 5:j 5:j 5:jL 5:j) 5:js 5:j 5:j) 5:j 5:jN 5:jt 5:j B5:j 5:j 5:j 5:j   ##  .  ## .   .#.#   5:j #. .#.#   #.# ...   #.#######.######   ####...... -  #..........#.######  ######..........#.#  ....##..........#.#  ....'.............#  ....##..........###    ....+.....#######   ....#####.#    ....# #........ 5:j  onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You pick up a parchment of Gloom and begin reading...5:jW 084.3 (39.0)5:j2 q11 -5.3 (405:j > _You add the spell Gloom to your library.6:j D6:jAE6:jJ 26  6:jP|  You encounter an adder.6:j Wx .#.  6:jW.. ## #. . .####.### .   ).......#.#  #..S......#.# #.#.........#  6:j'Y #.#######@######.  ####..........   #...#.#######  Shock #####....#.#  ##..........#.#  '.............#  S   adder (asleep)##..........### +.....####### #####.#  6:j0^c.S6.3 (1.0)6:jeOS6:jhc  7.3 (26:jq: _Found a spear.6:j:   Sludge the Gusty.#.  Tengu.. ##  Health: 19/19 ========================#. ..  Magic: 6/7====================----.####.### .  AC: 3Str: 8).......#.#  EV: 26 Int: 17#...**....#.#  SH: 0Dex: 14#.#...***...#  XL:  3 Next: 41% Place: Dungeon:2#.#######@######.   Noise: ---------  Time: 1987.3 (0.0)####.........[6:j 40m.......   c) +3 whip#..........#.#######   Cast: Shock #####..........#.# ...##..........#.# ...'.............#  S   adder ...##..........### ...+.....####### ...#####.# Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (53% to hit)  The zap hits the adder.6:jӗ .S.S6:j #...6:j :11 =8.3 (16:jӨ 6:j3 onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (53% to hit)  The zap hits the adder. _The adder is heavily wounded.6:j   Sludge the Gusty.#.  Tengu.. ##  Health: 19/19 ========================#. ..  Magic: 5/7=================-------6:jU .####.### .  AC: 3Str: 8).......#.#  EV: 11Int: 17#.....*...#.#  SH: 0Dex: 14#.#....**...#  XL:  3 Next: 41% Place: Dungeon:2#.#######@######.   Noise: =--------  Time: 1988.3 (0.0)####................   c) +3 whip#..........#.#######   Cast: Shock #####..........#.# ...##..........#.# ...'.............# 6:j\ I S   adder ...##..........### ...+.....####### ...#####.# Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 53% to hit)  The zap hits the adder.6:jv Q.S6:j #.6:jސ +9.3 (16:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 53% to hit)  The zap hits the adder. _The adder is severely wounded.7:j  Sludge the Gusty .#. Tengu .. ##  Health: 19/19 ======================== #. ..  Magic: 4/7=============----------- .####.### .  AC: 3Str: 8 ).......#.#  EV: 11Int: 17 #.........#.#  SH: 0Dex: 14 #.#.........#  XL:  3 Next: 41% Place: Dungeon:2 #.#######@######.  Noise: =--------  Time: 1989.3 (0.0)  ####.....7:j...........  c) +3 whip  #..........#.#######  Cast: Shock #####..........#.# ...##..........#.# ...'.............# S   adder ...##..........### ...+.....####### 7:jm...#####.#7:j~Casting: Shock (safe; 4% risk of failure)  7:jnConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 53% to hit)  7:j+The zap hits the adder.7:jĻ(7:j .#.  .. ##  #. ..   .      **...#   7:jH            7:jani..6890.3 (1Shockonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 53% to hit)  The zap hits the adder. _You kill the adder!7:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7:jH _You can't see any susceptible monsters within range! (Use Z to cast anyway.)7:j.R  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7:jL7:jp/  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)7:j( _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7:j7:ji7:j 7:j(  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)7:je 7:jf 7:jg 7:jzj 7:jFo  26  _7:j>p 7:jhr 7:js 7:jt 7:jv ,7:jMx 7:jfz 7:jB{ 7:j{ 7:j+~ 7:j~ 7:j 7:j 7:jO P5====7:j| 7:j 7:jZ 7:j 7:j݉ ,7:j` 7:j 7:j* 7:j\ 7:j5 ====7:jA 7:jY 7:jf 7:j 7:j 7:j 7:j 7:j 7:j" 7:j 7:j ,7:j ,7:j M6===7:jI 7:jW ,7:j 7:j ,7:j 7:jN X7:j. ;===7:j 7:j߽ 7:j 7:jA 7:j ,7:j 7:j 7:jo 7:jT 7:j ,7:j 7:j ,7:j) 7:j 7:j N7====7:j 7:j6 7:j 7:j 7:j 7:j+ 7:jQ ,7:j 7:j 7:j_ 7:j 7:j 7:j 7:j 7:j <====7:j 7:j= 7:j[ 7:j 7:j 7:j| 7:j 7:j 7:j 7:j 7:jv 7:j 7:j 7:j 7:j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. 7:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a jackal.7:j ( .h#.# #.# ... ..# # ... #.#.#....###.#. 7:jm  .  ..#...#  .#..@# #- #.######.## .>..#.#.........#Shock .####.###......# ).......#.####.#7:j]  #.........#.#h   jackal (asleep) #.#.........#  #.#######.######.   ####................ 7:j h2024.3 (34.0)  Found a stone staircase leading down.  The jackal barks! You hear a bark!7:jJ @.h7:j hh 2 jackals (1 wandering)  ==5.3 (357:jN 7:j  7:j- I_You encounter a jackal.7:jf  h.#  .# #h#  ... ..# #  .... #.#.#  ....###.#.  7:j g.......  ..#...#  .#..@# #  ......#.#  .>..#.#..  .####.###.  ).####.#  .#  ..#  .   8:j]& h.#  .# #h#  ... ..# #  .... #.#.#  ....###.#.  .......  ..#...#  .#..@# #  ......#.#  .>..#.#..  .####.###.8:j(b  ).####.#  .#  ..#  .   8:jp.8:j/18:jJ68:j8d _There are monsters nearby!8:jҽ  Sludge the Gustyh.#  Tengu.# #*#  Health: 19/19 ========================... .*# #  Magic: 6/7====================----.... #*#.#  AC: 3Str: 8....###*#.  EV: 26 Int: 17.....*.  SH: 0Dex: 14..#..*#  XL:  3 Next: 68% Place: Dungeon:2.#..@##   Noise: ==------- 8:j4[37m Time: 2025.3 (0.0)......#.######.##   c) +3 whip.>..#.#.........#   Cast: Shock.####.###......#  ).......#.####.#  #.........#.#  hh 2 jackals (1 wandering)#.#.........# #.#######.######.  ####................  _There are monsters nearby!Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (64% to hit)8:j@`hh8:j%Bh  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.8:jC,Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (64% to hit)  The zap misses the jackal.8:jIE.h8:jP....hhh 3 jackals (2 wandering)8:jR;11 =-6.3 (18:jY8:j)\W _You encounter a jackal.8:je[  Sludge the Gusty*h#  Tengu.# #*#  Health: 19/19 ========================... .*# #  Magic: 5/7=================-------.... #*#.#  AC: 3Str: 8....###*#.  EV: 11Int: 17.....*.8:j  SH: 0Dex: 14..#..*#  XL:  3 Next: 68% Place: Dungeon:2.#..@##   Noise: =--------  Time: 2026.3 (0.0)......#.######.##   c) +3 whip.>..#.#.........#   Cast: Shock.####.###......#  ).......#.####.#  #.........#.#  hhh 3 jackals (1 wandering)#.#.........# #.#######.######.  ####................  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (64% to hit)  The zap hits the jackal.  The jacka8:jMl is moderately wounded.The zap hits the jackal.8:j.h.h8:jE;.h8:ji ,...8:j8:j$7.3 (18:j 8:j_  Press: ? - help, Shift-Dir - straight lineAim: a jackal (64% to hit)  The zap hits the jackal.  The jackal is moderately wounded.The zap hits the jackal. _The jackal is heavily wounded.8:j!   Sludge the Gusty .h# Tengu .# #h# Health: 19/19 ======================== ... ..# #  Magic: 4/7=============----------- .... #†#.#  AC: 3Str: 8 ....###.#. EV: 11Int: 17 ....... SH: 0Dex: 14 ..#...# XL:  3 Next: 68% Place: Dungeon:2 8:j .#..@# #  Noise: =--------  Time: 2027.3 (0.0) ......#.######.##  c) +3 whip .>..#.#.........#  Cast: Shock .####.###......#  ).......#.####.#  #.........#.#  hhh 3 jackals (1 wandering) #.#.........#  #.#######.######.  ####................ Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (heavily wounded, 64% to hit)  The zap hits the jackal.8:j& ~.  Aim  Press: ? - help, Shift-Dir - straight line: a jackal (heavily wounded, 64% to hit)  The zap hits the jackal.  You kill the jackal!8:j,   .*#  .# #*#  ... .*# #  .... #*#.#  *#.  .....*.  ..#..*#   #        )  .#    jackal 8:j- ..#  .    You kill the jackal!The zap hits the jackal.8:j2 G.h8:j .†...4/8-778.3 (1  The zap hits the jackal.  You kill the jackal!  The zap hits the jackal.  You kill the jackal!  The zap hits the jackal. _The jackal is severely wounded.8:j   Sludge the Gusty ..# Tengu .# #†# Health: 19/19 ======================== ... ..# #  Magic: 3/8=========--------------- .... #†#.#  AC: 3Str: 8 ....###.#. EV: 11Int: 17 ....... SH: 0Dex: 14 ..#...# XL:  3 Next: 77% Place: Dungeon:2 .#..@# #  Noise: =--------  Time: 2028.3 (0.0) 8:j@ z......#.######.##  c) +3 whip .>..#.#.........#  Cast: Shock .####.###......#  ).......#.####.#  #.........#.#  h   jackal #.#.........#  #.#######.######.  ####................ Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (severely wounded, 64% to hit)  The zap hits the jackal.8:j7  ..#  .# #*#  ... .*# #  .... #*#.#  *#.  .....*.  ..#..*#   #  8:j3       )  .#  ..#   .      8:j p†.†...8:j`* c819.3 (1Shock8:j=0 8:j63 onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (severely wounded, 64% to hit)  The zap hits the jackal. _You kill the jackal!8:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9:je9:jm9:jr9:jwu _You can't see any susceptible monsters within range! (Use Z to cast anyway.)9:j   Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9:jA9:j9:j9:jo  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)9:ja _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9:j5  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)9:j_ 26  _9:j4======5===9:j9:j 9:j*,9:j~,9:j9:j9:jP;===9:j9:j9:j79:j9:j,9:jW9:j9:j=9:j9:j9:jE9:j9:jv9:j0O6===9:j9:j9:j{9:j9:j9:j9:jf9:jd9:j9:j9:j~Q===9:j`9:j 9:j ,9:j 9:jX9:j9:j9:j$9:j9:j,9:j9:jc7===9:j9:j9:j9:j19:j=9:j9:ju!n9:j9$Q===9:j$,9:j%9:j',9:j(9:jU*,9:j+9:j,9:j-9:j9.9:jH1y8===9:jV49:jJM ...# #†# .. ..# . #†#.#....###.#.#._........#. -71.3 (42.0) .#...# # ......#.######.#.>..#.#.........#  #.###..# .#..9:jP9:jVF-2.3 (439:j[9:j#^onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. 9:jb__You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a snail-covered altar of Cheibriados.9:jn~ 9:j 9:j 9:j 9:j7 9:jʉ B9:j ,9:j 9:j 9:j1 9:j ;===9:j 9:j 9:j 9:j7 9:jҗ 9:j 9:jؚ 9:j| 9:j 9:j\  # #  #.  #.#.#   ..#.#  9:jժ \ ..#.#  .# ##†#.#  ... ..# .... #†#  ....###.#.#  ._........#  ....#...###  . .#...# #  ......#.######.##  .>..#.#.........#  .####.###......#  9:j 17.3 (5.0)9:jw 511 8.3 (69:j 9:j| a _q - a scroll labelled SOTSUO ZILA9:jY/ I9:j2 9:j3 9:j8  26  9:jx9 ,9:jA; 9:j< 9:j= 9:j7> 9:j? 9:jB 9:j@C ,9:jD 9:j\E 9:jF ,9:jH b  You see here a jackal corpse.9:jI 9:jEJ  _9:jJ 9:jiK 9:j+L 9:jL ,9:jN 9:jO 9:j-P 9:jP 9:jS b  You see here a jackal corpse.9:j^   >#  #.#  #.#.#  #.#.#  #.#.# 9:j_ .#######.#.#  .........#.#  .......@.#.# 86.3 (8 ..######†#.#  .........#.#  .....###†#.#  .....###.#.#  .._........#  ....#...###  .. .#...# #  ......#.######.## 9:jJe 9:jck +7.3 (99:jp 9:js ; _Found a stone staircase leading down.::j4I::j7::j19::j':::j ?X::j#@::j"B::jC::jD,::jF::j!H::jI::jI::jNJ::jK::jL,::jL::jM::j]N,::jO::jSP::jQ,::j6SR  There is a stone staircase leading down here.::j5T::jT _::jKU::jsV::jXB::jX::jZB::j[::jC\::j],::j]::j^::j6_,::j`::ja::jb,::jc::jd::jhe::je::jf::j%h::jh::j'i::j j::jj::j{k,::j~l::jMm::jn,::jao::jp::jp::jq::jur::j2##  ...  ....  ...<  ############# ..........# 105.3 (18.0).............>#.# ......#########.#.# ...... #.#.#..... #.#.#::j#+### #.#.# .#######.#.# .........#.# .........#.#::jB6.3 (19::j::j9 _Found a stone staircase leading up.::j 3::j+ ::j9 ,::j2 ::j% 4::j' B::j+* Q11 ::jg+ ::j. M _You now have 84 gold pieces (gained 18).::j0 ::j1 _ 26  ::j'2 ::j34 ::j5 ::jM6 ::j6 ::j9 ::j; ::j]< ::j> ::j/@ ::jB ,::jF ::jG ::jK ,::jyM ::j*S ::jd n  You encounter a frilled lizard.::j s  ################..............##########l......................<.........#############[.....................Shock................>#::jNt u##...........#########.# #...........# #.# l   frilled lizard (asleep)#...........# #.########+##### #.# .#######.#::j -17.3 (11::jA k  8.3 (12 _::j ::j1 ::jh . #########  ..#######........ ::jj ..........##########  l...................  .......@...<........  .............## ##[............ ...............> ##...........## #...........#  #...........#  #######+##### ;:j0R . #########  ..#######........  ..........##########  l...................  .......@...<........  .............## ##[............ ...............>;:jC ##...........## #...........#  #...........#  #######+##### ;:j;:j&;:j _A frilled lizard is nearby!;:j1  Sludge the Gusty  Tengu  Health: 19/19 ========================  Magic: 7/8=====================--- . #########  AC: 3Str: 8 ..#######........  EV: 26 Int: 17 ..........##########  SH: 0Dex: 14 †...................  XL:  3 Next: 81% Place: Dungeon:2 .......@...<........  Noise: ---------  Time: 2118.3 (0.0) .............########### c) +3 whip ##[.....................[;:j׳u39;49m Cast: Shock ......................># ##...........#########.# #...........# #.# l   frilled lizard (asleep) #...........# #.# #######+##### #.# .#######.#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard.;:j:: .       ****  ....***  ;:jS>           ;:jC=†......;:jTt11 3=9.3 (1Shock;:j \;:j^onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard. _You kill the frilled lizard!;:jN  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;:j`7 _You can't see any susceptible monsters within range! (Use Z to cast anyway.);:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;:j| ;:j ;:j ;:j   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.);:jk  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;:j3 ;:jC ;:jJ ;:j4M   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.);:jQ;:j;:j;:jm;:jyf 26  _;:jB;:j;:j;:jO;:j^;:j,;:j;:j,;:j_;:j6;:j;:j;:j,;:j;:j&;:jM8===;:j;:j ;:j* ;:j ;:j ;:j;:jR;:j/;:j;:j;:j;:j(%;:j'<:jU===#...#...##########...#######........ +...........########## #.†................... #......<........ #..............####### ###[@.........-.............#.###.....####### ## #....# #######+#####  .#### ...... ......<:j [ #... #... ### #...#. +. #.† #.....< #........ ###@...#.#.###. #...# #<:j ...# #+##### .  <:j(0312.0)<:j*~  -2.3 (13<:jgjonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here the +0 ring mail "Daskav" {rC- rN+ rCorr Str+4}.=:j=:jN11 133.0)=:jN =:j+{ _f - the +0 ring mail "Daskav" {rC- rN+ rCorr Str+4}=:jqM =:jO Wear or take off which item? Armour (go to first with [)  a - a +0 robe (worn)  d - a +0 cloak (worn)  f - the +0 ring mail "Daskav" {rC- rN+ rCorr Str+4}[?] describe selected [!] equip|wield|wear[tab] equip|unequip ?:j?:j?:j~Sludge the Gusty#...Tengu#...#########Health: 19/19 ========================#...#######........Magic: 8/8========================+...........######### AC: 3Str: 8#.†.................. EV: 11Int: 17#............<....... SH: 0Dex: 14#..............###### XL:  3 Next: 83% Place: Dungeon:2###@................ Noise: ---------  Time: 2133.3 (0.0)?:j........................ c) +3 whip#.#.###...........###### Cast: Shock#...........##...........########+#####.#### ..... .....  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here the +0 ring mail "Daskav" {rC- rN+ rCorr Str+4}. _f - the +0 ring mail "Daskav" {rC- rN+ rCorr Str+4}?:jP  Okay, then.?:j* b _?:j=?:j>3?:jA?:jC?:j'H| 26  _?:jH?:jJ,?:jK?:jM?:jO?:jO?:j/P?:jPR?:jS?:jT?:jU?:jpS #...# #...# ####### #...#######...... +.... #.† # #............< #.##...........#..@###........####.#.###.......#.. #.........#### ##. #...........# ..#######+######. .##  ?:jv+7.3 (4?:jG511 8.3 (5?:j?:jVb _u - a scroll labelled NOTSIM IGGEU?:jG 3?:j ?:j ?:j  26  ?:j ,?:j ?:jV ?:j ?:j ?:j= ?:j ?:j ?:j ?:j? ?:j ?:j+ ?:j ?:jp ?:j ?:j ?:j ?:j] ?:jg ?:j ,?:jz ?:j ?:j ,?:jF ?:j{ X?:j ?:j" #...# #...# ######... ....+.. ##..##.†...... #.#.## ####.#.##..... ##....#...###..... +@....... ##.####.#.### #......#..##.....#..# #########.##.....#..#..#######..# #.. ###..# ### ?:jT$ `..#..# ..#..#?:j0 ...........................'47.3 (9...........####?:jx8 ?:jTC ?:jE f11 ======8.3 (10.0)?:jxO ?:jDT = _As you open the door, it creaks loudly!@:jrC@:jE3@:jO 26    There is an open door here.@:jQ@:jZ _@:j[@:ju^@:j`,@:ja@:j$d@:je@:j/f@:jTg@:ji@:jj@:ju@:jX@:j........# ##.# #......# ######>... +......+ ....+..# #......# ##..###..###......# #.#.## .............#####.#.## ............##....# #........'.... ## #@......##.####.#------55.3 (7@:j.0) .# #.......##......# .# #..# #.################ .# #..# #.. .# #..# #.. '##########..# #... ..........#..# #.##........#..# #.#........#..# #####@:j.@:j{J------6.3 (8@:jĪ@:jJ _Found a stone staircase leading down.@:jH11 157.3 (9@:j@:j[ _p - a smoky sapphire potion@:j!d @:je 3@:jh @:jW{ M . #.# ## ######>... ++ ....+..# ##...#..### ....###.#.##.......##....# #.@......'........0 ##<#.#### # #.......##......#. .##..# #.################.#.#@:j @:j m 26  8.3 (1@:j' @:j 9 _Found a stone staircase leading up.A:j8A:j˟3A:jA:j_A:jnA:jiA:jP  There is a stone staircase leading up here.A:jݯA:j _A:jlA:jTA:jA:jHA:jA:jtA:j?A:j͹A:jeA:jpA:jо,A:jgA:j/BA:jA:jXA:jN,A:jA:jeA:jA:j,A:jA:jl,A:jHA:jA:j,A:jA:j:A:jx  You encounter a goblin. It is wielding a +0 club.A:j #######  #.....  +....  A:jD#... #.g .......#  ##.######......# >@.....+......+  #....####......#  #..#..###......# Shock ###.............. A:j-..................##.. .....#..##........'... g   goblin (asleep) # ######..#<#.......##.## #..#.#.......##.. ######.# #..#.#.##########A:j069.3 (11.0)A:jl  70.3 (12 _A:jKA:jB:j3]Sludge the GustyTengu#######Health: 19/19 ========================#.....Magic: 7/8=====================---+....AC: 3Str: 8#...EV: 26 Int: 17#.* .......#SH: 0Dex: 14##*######......#XL:  3 Next: 83% Place: Dungeon:2#>@.....+......+Noise: ---------  Time: 2170.3 (0.0)#....####......#c) +3 whip#..#..###......#Cast: Shock###..............####..................##.......#..##........'... g   B:j_goblin ######## ######..#<#.......##.# .......##..#.#.......##.. ######.##..#.#.##########Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  The zap hits the goblin.  The goblin is severely wounded.B:j).g.B:jB:jg11 ====1.3 (1B:j|B:j  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  The zap hits the goblin.  The goblin is severely wounded. _The goblin shouts!B:j  Sludge the Gusty  Tengu #######  Health: 19/19 ======================== #.....  Magic: 6/8==================------ +....  AC: 3Str: 8 #... EV: 11Int: 17 #.. .......#  SH: 0Dex: 14 ##)######......#  XL:  3 Next: 83% Place: Dungeon:2 #>@.....+......+  Noise: ====-----  Time: 2171.3 (0.0) #....####......#  c) +3 whip #..#..###......# B:j}E Cast: Shock ###..............#### ..................##.. .....#..##........'... g   goblin ######## ######..#<#.......##.# .......# #..#.#.......##.. ######.# #..#.#.##########Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (severely wounded, 64% to hit)  The zap hits the goblin.B:j     +....  #... #..   ##*         <     B:jSK)B:jTh5=---2.3 (1B:juU/ShockB:j[B:j]MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a goblin, wielding a +0 club (severely wounded, 64% to hit)  The zap hits the goblin. _You kill the goblin!B:j`  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.B:jOB:jX:---B:j^B:j` _You can't see any susceptible monsters within range! (Use Z to cast anyway.)B:ji<  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.B:j B:j B:j B:j   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)B:j{ 3B:jG| B:j) B:j f 26  _B:j5 XB:j ,B:jg B:jX ,B:j B:j ,B:jŽ B:jy ,B:jH B:j$ B:jœ M7===B:jI B:j ,B:j B:j ,B:j B:j˙ B:jN B:j B:jk ===8===B:j B:j ,B:j- B:j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here a +0 club.B:j 5 _B:j B:j B:j B:jS B:j B:j }===B:j B:j B:j^ B:j B:j  ##########.......#+.......# #.......#+### #....@........# -##)######......# #####>......+......+ ...#....####......# ##..#..#..###......# #.####..............#####.# ..................##....#. .....#..##........'..... ######..#<#.......##.####.You pick up a parchment of Mercury Arrow and begin reading...B:j` 093.3 (21.0)B:j [11 -4.3 (22B:j B:j F _You add the spell Mercury Arrow to your library.C:j3C:jRC:jiC:jMC:j_ 26  C:jC,C:jC:jC:j C:jC:j-,C:jC:jC:j C:j;11 C:jNC:jy7 _You open the door.C:j6C:j_ 26  C:jC:j0@  There is an open door here.C:jC:j _C:jhC:jC:jwC:jC:j|C:j>C:jC:j5C:jC:j\C:j,C:jC:jC:jC:j;11 C:j2C:j`7 _You open the door.C:jC:jj_ 26  C:j C:jBC:jC:j[C:j,C:jC:jCC:j5C:jC:j=C:jC:j,C:jC:jC:jC:j`C:jC:jC:jYC:j(,C:j(C:jmC:jMC:j C:jC:jC:j<C:jC:jgC:jC:jhC:j/ C:jw C:j ,C:jw C:jC:jC:jC:j\C:jC:jC:j,C:jC:jC:j}C:jC:jC:j,C:jC:jC:jQC:j,C:j C:jh!C:j",C:j#C:j~$C:jA%,C:j&C:j'C:j(C:jG)C:j7*C:jS+C:j+C:j,C:j\1C:jA2C:j2,C:j5C:j{6C:j7C:j8C:j9C:jV:C:j:C:j;C:j=C:j>C:jA?C:j?C:jAC:jBC:j>CC:jCC:j.EC:jFC:jFC:jGC:jHC:jJ,C:jgKC:jLMC:jNO,C:jPC:jMRC:jTC:jTC:jRUC:jWC:j1YC:jYC:jdZC:j\C:j^C:j^C:ji_C:juaC:jc,C:jdC:jgC:jvik  You encounter a ball python.C:jp+.......#.##.......#'######.............###)######......##### #>......+......'.... #....####......##### #..#..###......# #.####..............#####S......@...........##.........#..##........'.... C:jq####### #######..#<#.......##.##Shock ......# #..#.#.......##. #####.# #..#.#.############.# #..#.#............ S   ball python (constriction, asleep)#.# #..#.#............  ####'##########..#.#.......  #.............#..#.#.###########C:jz-236.3 (4C:j{d  7.3 (43C:jC:jg+ _Found 2 flux baubles.C:j   #.'#####  #.............#  ##)######.... #>...... #....##. #..#..###......#  .####........... S......@....... ......#..##.... #######..#<#... #..#.#. #..#.#.  #.# #..#.#.....  #.# #..#.#......  #..#.#.......  .C:j& B   #.'#####  #.............#  ##)######.... #>...... #....##. #..#..###......#  .####........... S......@....... C:j`( ......#..##.... #######..#<#... #..#.#. #..#.#.  #.# #..#.#.....  #.# #..#.#......  #..#.#.......  .C:j. C:j/ 1C:j&6 C:jv8 b _A ball python is nearby!C:j)  +.......#.#  Sludge the Gusty #.......#'#####  Tengu #.............#  Health: 19/19 ======================== ##)######......##### Magic: 7/8=====================--- #>......+......'.... AC: 3Str: 8 #....####......##### EV: 26 Int: 17 #..#..###......# # SH: 0Dex: 14 .####..............##### XL:  3 Next: 85% Place: Dungeon:2 •......@...........##... Noise: ---------  Time: 2237.3 C:j) X(0.0) ......#..##........'.... c) +3 whip ####### #######..#<#.......##.## Cast: Shock ......# #..#.#.......##... #####.# #..#.#.###########  #.# #..#.#............ S   ball python (constriction, asleep)  #.# #..#.#............  ####'##########..#.#............  #.............#..#.#.###########Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.C:j E   '#####  #.............#  . .. . ...#  . ******* <#. . .  #.# C:jr ....  #.# ......   .......   . C:j.W7•......C:jLz11 7=8.3 (1Shockonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python. _You kill the ball python!C:jցC:jYm _Your Conjurations skill increases to level 2!D:ji  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.D:jvD:j=D:jmD:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)D:jǶ  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.D:j~D:jD:jYD:jd  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)D:jD:j  26  _D:j BD:jG%BD:j),D:j=+D:j-D:jO.D:j$0D:j3m28======D:j,}$ +.......#.## #.......#'###.. #............### #. ##)######........#[ #>......+.##.#. #....####.....###.... #..#..###.....#......####............. #...•@.............-524.0)#...........#..##...  ###############..#<#......  #.<........# #..#.#...  ##########.# #..#.#. #.# #..#.# #.# #..#.#D:j~ ####'##########..#.#. #......#..#.#.D:j&D:jF-3.3 (15D:jD:j wonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a robe.D:j 3D:jv D:j? D:j D:j ,D:j $  Things that are here:D:j i  2 flux baubles; a ball python corpseD:j 5 _D:j:- D:jC ,D:jE D:jM nD:jR D:j^ D:j_ D:j` D:ja D:jl D:jIn D:j D:j D:j BD:jx D:j D:j D:j( ,D:j D:j D:jh Y11 D:jP  _p - 3 smoky sapphire potions (gained 2)D:j  26  D:j D:j D:j D:j. BD:j XD:j D:j D:jz D:j XD:j D:j D:jB D:jm BD:j7 ,D:jn D:j D:j ,D:j D:j D:j D:jZ D:j D:j D:jv ,D:jY D:j4# D:jL, j  You encounter an endoplasm.D:j:  #.###.#.# #.  #.#.#.#.# #.  D:j; #.#.#.#.##### #   #.#.........#########  #.#.#.#.###.#.......#  #...#.#.....+.......#  ########.####.##.......#'  ...........##.##  ########@#.##.##)######  .J#[##.#>......+   .#.##.#....####Shock   ###.......#..#..###   #......####..........   #.#...•........J   endoplasm (asleep)   #...........#..##....   #####################..#<#...D:j=    #.<.# #..#.#...D:j>K -93.3 (40D:jwP k  4.3 (41 _D:jW E:j*i #.###.#.##. Sludge the Gusty  #.#.#.#.##. Tengu  #.#.#.#.#####E:jj#. Health: 19/19 ========================  #.#.........#########. Magic: 7/8=====================---  #.#.#.#.###.#.......#. AC: 3Str: 8  #...#.#.....+.......#. EV: 26 Int: 17  ########.####.##.......#' SH: 0Dex: 14  ...........##.##......... XL:  3 Next: 87% Place: Dungeon:2  ########@#.##.##)######.. Noise: ---------  Time: 2294.3 (0.0)  .******.#[##.#>......+.. c) +3 whip  #######.#.##.#....#E:j\lz###.. Cast: Shock  ###.......#..#..###..  #......####..........  #.#...•.............. J   endoplasm  #...........#..##....   #####################..#<#...   #.<........##..#.#...Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is moderately wounded.E:jJ!.JE:jo"....E:jw:11 =5.3 (1E:jE:j  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is moderately wounded. _The endoplasm quivers.E:j #.###.#.# #. Sludge the Gusty #.#.#.#.# #. Tengu #.#.#.#.##### #. Health: 19/19 ======================== #.#.........#########. Magic: 6/8==================------ #.#.#.#.###.#.......#. AC: 3Str: 8 #...#.#.....+.......#. EV: 11Int: 17 ########.####.##.......#' SH: 0Dex: 14 ...........##.##......... XL:  3 Next: 87% Place: Dungeon:2 ########@#.##.##)######.. Noise: =--------  Time: 2295.3 (0.0) ........#[##.#>......+.. c) +3 whip #######.E:jn][40m#.##.#....####.. Cast: Shock ###.......#..#..###.. #......####.......... #.#...•.............. J   endoplasm #...........#..##....  #####################..#<#...  #.<........# #..#.#...Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (moderately wounded, 98% to hit)  The zap hits the endoplasm.E:j #.###.#.#  #.  #.#.#.#.#####  #.#........ #.#.. #.... . . E:j.##) ..*****.#[##.#> . ... . .   <  #.<  E:jh .....E:jb96.3 (1ShockE:jӯE:jձMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an endoplasm (moderately wounded, 98% to hit)  The zap hits the endoplasm. _You kill the endoplasm!E:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.E:j+L E:jsQ E:j ^  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)E:jjl  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.E:j8 E:jR? E:j G E:jH   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)E:jHE:jE:j?,E:j@F:jF:j,F:jdF:j3F:jF:j,F:j F:jv F:j F:j F:jF:jF:jF:jWF:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  There is an open door here.F:jF:j _F:jF:jF:jF:jo F:j.!F:j.F:j3BF:j 5F:j6,F:j6F:j&8F:j^9,F:j":F:j=@  There is an open door here.F:j>F:j? _F:j @F:jAF:jBF:j>CF:jCF:jDF:jE,F:j)FF:j8GF:jGF:jiHF:jHF:jJF:jJ,F:jfKF:j:LF:jWMF:j N,F:jOF:joP,F:j QF:jQF:jR,F:jSF:j@UF:jUF:jV;11 F:jUWF:jY7 _You open the door.F:j[F:j\u 26  F:j _@  There is an open door here.F:j`F:jYa _F:j_bF:jxeF:jf,F:jgF:jFiF:jljF:jkF:jkF:j$mF:j:nF:jnF:jvoF:jpF:jqF:jrF:jbsF:jetF:juF:j9vF:jyF:j{F:jm},F:jc~F:j,F:jF:j}F:j4F:j_F:jRF:j#,F:j:F:jVF:jF:jF:jZF:jF:j]F:j%F:jǎF:j_F:j,F:jF:jU  You encounter a goblin. It is wielding a +0 club.F:j}...# #.#.##............<...... ...#####.#.##..............###### ...##....#...###................ ...'............................ ...##.####.#.###...........###### ...##......#..##...........#  #############.##...........# .........# #..#######+##### .........# ##..@.....!. .####- .........# ####....... ... ########## ....... ...Shock ...$... ..### ## ....... .# ....... g   goblin (asleep) .# ....... ..... .#g...... .._ .# ....F:j1384.3 (88.0)F:j  -5.3 (89 _F:j!F:j;F:j = .<..F:j.#.#.. #.  #..#######+#####  ##..@.....!.  ####.......  .......  ...$... ....... ....... ....... g...... .._F:j: .<...#.#.. #.  #..#######+#####  ##..@.....!.  ####.......  .......  ...$... ....... ....... ....... g...... .._F:j1F:jF:j] _A goblin is nearby!F:js ~...# #.#.##............<....... Sludge the Gusty ...#####.#.##..............###### Tengu ...##....#...###................. Health: 19/19 ======================== ...'............................. Magic: 7/8=====================--- ...##.####.#.###...........###### AC: 3Str: 8 ...##......#..##...........#EV: 26 Int: 17 F:j #############.##...........#SH: 0Dex: 14 .........# #..#######+#####XL:  3 Next: 89% Place: Dungeon:2 .........# ##..@.....!. .#### Noise: ---------  Time: 2385.3 (0.0) .........# ####*...... ..... c) +3 whip ##########*...... ..... Cast: Shock*..$... ..### ##*...... ..... .#*...... ..... g   goblin .#*...... ..... .#*...... .._.. .#....Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: :j3 7ma goblin, wielding a +0 club (asleep, 100% to hit)  The zap hits the goblin.  The goblin is moderately wounded.F:j J 'g.F:j1Q p..... .F:jZ ;11 ==6.3 (1F:jr` F:jc   Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  The zap hits the goblin.  The goblin is moderately wounded. _The goblin shouts!F:j...# #.#.##............<....... Sludge the Gusty ...#####.#.##..............###### Tengu ...##....#...###................. Health: 19/19 ======================== ...'............................. Magic: 6/8==================------ ...##.####.#.###...........###### AC: 3Str: 8 ...##......#..##...........#EV: 11Int: 17 #############.##...........#SH: 0Dex: 14 .........# #..#######+#####XL:  3 Next: 89% Place: Dungeon:2 .........# ##..@.....!. .#### Noise: ==-------  Time: 2386.3 (0.0) .........# ####*F:j...... ..... c) +3 whip ##########*...... ..... Cast: Shock*..$... ..### ##.*..... ..... .#.*..... ..... g   goblin .#.*..... ..... .#....... .._.. .#.... _The goblin shouts!  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (64% to hit)G:j'1&g.G:j87....G:jC@3-7.3 (1G:j0GG:jhI  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (64% to hit) _The zap misses the goblin.G:j...# #.#.##............<....... Sludge the Gusty ...#####.#.##..............###### Tengu ...##....#...###................. Health: 19/19 ======================== ...'............................. Magic: 5/8===============--------- ...##.####.#.###...........###### AC: 3Str: 8 ...##......#..##...........#EV: 11Int: 17 #############.##...........#SH: 0Dex: 14 .........# #..#######+#####XL:  3 Next: 89% Place: Dungeon:2 .........# ##..@.....!. .#### Noise: =--------  Time: 2387.3 (0.0) .........# ####*G:jj...... ..... c) +3 whip ##########*...... ..... Cast: Shock*..$... ..### ##.*..... ..... .#.*..... ..... g   goblin .#....... ..... .#....... .._.. .#.... _The zap misses the goblin.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (64% to hit)G:jRB&g.G:j9G2....G:jJN+8.3 (1G:j^UG:jf  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (64% to hit) _The zap misses the goblin.G:j;...# #.#.##............<....... Sludge the Gusty ...#####.#.##..............###### Tengu ...##....#...###................. Health: 19/19 ======================== G:juLv...'............................. Magic: 4/8============------------ ...##.####.#.###...........###### AC: 3Str: 8 ...##......#..##...........#  EV: 11Int: 17 #############.##...........#  SH: 0Dex: 14 .........# #..#######+#####  XL:  3 Next: 89% Place: Dungeon:2 .........# ##..@.....!. .#### Noise: =--------  Time: 2388.3 (0.0) G:j$N.........# ####....... ..... c) +3 whip ########## ....... ..... Cast: Shock ...$... ..### ##.)..... ..... .#....... ..... g   goblin .#....... ..... .#....... .._.. .#....Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (64% to hit)  The zap hits the goblin.G:jFT .<.....       ####*  *  .*.$... .*.....    G:jU .._  G:jJ2...)G:jtc919.3 (1ShockG:jG:j^J _You kill the goblin!G:j%  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.G:jG:j+G:jG:j_ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)G:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.G:jU G:j G:jҨ G:j&   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)G:j! 7 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)G:j asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.G:jrpG:jzG:jG:j#  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)G:j3G:jG:j G:jFf 26  _G:jUBG:j}G:jѦG:jڧG:jG:jG:jrG:jG:jG:jmO5===G:jG:jFG:jG:jG:jG:jG:jxG:jG:j G:jG:jɾG:j;===G:jG:j_G:jDG:j%G:jG:jG:jG:j,G:jG:jG:jLG:jG:jG:j O6===G:jXG:j,G:jG:j_G:j'G:jG:jG:jh;===G:jG:j,G:jJG:j)G:jG:jG:jG:jDG:jG:jG:jG:jqG:jh97G:j$*===G:jG:j,G:jG:jxG:j7G:jG:j\G:jG:jG:jQ===G:jfG:j'G:jG:jG:jdG:jG:jWG:jG:jG:jG:j,G:j G:j c8===G:jG:jG:j6G:jG:jG:jG:jG:jwG:jG:j!G:j&,G:j)G:j+G:j4.G:j/;===G:j0G:j14Q11 G:j5G:j9onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)now have 94 gold pieces (gained 10).G:jP<G:j9=_ 26  G:jN>H:jXH:jH:j3,H:j H:jZ H:j* 411 H:j-H:jaq _j - 2 fizzy red potions (gained 1)H:jH:j_ 26  H:jnH:j}#BH:j$H:j'H:j),H:j*H:jCA #.##..............############# #...###..........# .............>#.# #.#.###...........#########.#.# #..##...........# #.#.#  ####.##...........# #.#.# #..#######+####### #.#.# # ##...............#######.#.# # ####.............#.# - # #.............#.#  H:jD#.............######†#.# #.)..................#.# #................###†#.# #.........###.#.# #............._........# #.........#...### #########...... .#...#  You pick up a parchment of Kiss of Death and begin reading...H:jI1433.3 (44.0)H:jR[11 -4.3 (45H:jXH:j=[F _You add the spell Kiss of Death to your library.H:jIH:jMH:j7H:j 26  H:jBH:jrH:j/H:jH:j&H:jH:jH:jH:jH:jJH:j,H:jH:jH:jNH:j\H:juH:jH:jH:jH:jH:j}H:j,H:jH:jH:jgH:j)H:jH:j H:jH:jBH:jH:jq H:j ,H:j H:j H:j,H:jH:j H:j,H:j5H:jH:jH:j`,H:j&H:j]H:j4H:j3H:jH:jq,H:j(H:jIH:jb H:j!H:j!H:j#H:j#H:j$H:j%H:j&H:jz',H:j"(H:j+H:j,,H:j-H:j.H:j31BH:jm2H:j3H:jO4,H:j5H:j7H:j7,H:jo9H:j<XH:j=BH:j>H:j@,H:jAH:j=BH:jC,H:jQEH:jF,H:jRGH:jyHH:j]IH:jLXH:jjNBH:jOH:j'QBH:jQH:jSBH:jCUH:jUH:jV,H:jXH:jtZBH:j[H:j\,H:j ^,H:jG_H:j_,H:jaH:jb,H:j9cH:jdH:jeBH:j4gH:jehH:jci,H:jujH:jk,H:jBlH:jmH:j9o,H:joH:jqH:jrH:jr,H:jitH:ju,H:jvH:jwH:jyH:jy,H:j {H:jL|,H:j|H:jH:jH:jH:jHH:jH:jBH:j,H:j,H:j=H:jBH:j˖H:jJ,H:jH:jH:j$H:jל,H:j H:j_H:ju,H:jiH:jH:j,H:jH:jH:jީ,H:jH:jH:j˭,H:jBH:jH:jH:jbBH:j4H:ji,H:jLH:jH:jTH:j?,H:j7H:jH:jH:jH:jhH:j,H:jH:jH:jH:jH:jH:jH:j,H:jH:jnH:jBH:jH:j,H:jH:jCH:jn  You encounter a frilled lizard.H:j### ...## ...#.#  ...# ####################### ...#######.....................# ...........############.# .÷...........l #.# H:j8............< #.# ..............####### #.#Shock ###.......................# #.# .......................>#.# #.# ###...........#########.#.# #.# l   frilled lizard (asleep) .##...........# #.#.# #.# .##...........# #.#.# .# ..#######+# #.#.# #.#H:j<,99.3 (6H:jm  500.3 (66 _H:jH:joH:j"  ....................# ..#############.# .÷.......@......l #.# ...<........... #.# .....############# #.# .... #.# ...>#.# #.# .. #.# .....# #.#.# #.#  #.#.# #.#  #.#.# #.# H:jeN   ....................# ..#############.# ÷.......@......l #.# ...<........... #.# .....############# #.# .... #....>#.# #... #.# .....# #.#.# #. #.#.# #. #.#.# #.H:jT H:j!V 1H:j_ H:j b e _A frilled lizard is nearby!I:j?#### Sludge the Gusty ...# Tengu ...# Health: 19/19 ======================== ...# Magic: 7/8=====================--- ...# AC: 3Str: 8 ...# #######################  EV: 26 Int: 17 ...#######.....................#  SH: 0Dex: 14 ...........###################.#  XL:  3 Next: 91% Place: Dungeon:2 .÷..............@......† #.#  Noise: ---------  Time: 2500.3 (0.0) ............<........... #.#  c) +3 whip ..............############# #.#  Cast: Shock ###.......................# #.# ......................I:jv.>#.# #.# ###...........#########.#.# #.#  l   frilled lizard (asleep) .##...........# #.#.# #.# .##...........# #.#.# #.# ..#######+####### #.#.# #.# Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard.  ....................# .# ÷******* #.#  #.#  #.#  #.#>#.# #. #.# #.#.# #. #.#.# #. #.#.# #.I:j|I:j4~?......†I:j/t11 3=1.3 (1ShockI:j9onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard. _You kill the frilled lizard!I:jf  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.I:jI:jI:jI:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)I:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.I:jtI:jyI:j  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)I:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.I:jf I:jh I:jB   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) 26  _8======I:ji I:jM! BI:jq$ I:j% ,I:j' I:j) I:j* I:jc I:jg I:j0i I:j6j ,I:jrp BI:jcq I:j%u I:jv I:jw I:jy I:j{ I:j } I:j3~ I:j I:jԓ I:j I:j ,I:j I:jޞ I:j I:jr I:j I:j I:j6 I:jʩ I:j BI:jկ I:j I:j G11 I:j I:j] I:j yonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)open the door.I:j I:j _ 26  I:j I:j9 @  There is an open door here.I:jl I:j\  _I:j I:j I:j< I:j I:j I:j I:j ,I:j I:j I:jr I:jd I:jE I:j I:jl I:jq ,I:ja I:j ,I:j I:j1 I:jK I:j I:j I:jO I:j BI:jR n  There is a snail-covered altar of Cheibriados here.I:j  _I:j I:j_ I:j" ,I:j# I:jA* I:j- ,I:j. I:j1 I:j3 BI:j5 I:j67 I:j7 I:j8 I:j: I:jv< I:j== I:j|@ I:jC I:jD ,I:jE I:jUG I:j!I I:jI I:jJ I:jUL I:jN I:jN I:jhO I:jQ ,I:j?R I:jS I:jS I:jT I:j{U I:jV I:jnZ I:j:[ I:j \ I:j\ I:j^ I:j` I:j` I:ja I:jmc I:jd I:je I:j:f I:jhh I:jci I:ji I:jj I:jl I:jm I:jnn I:jo I:jq I:jYs I:js I:j9{ I:jO} I:j~ I:jN I:j I:jB I:j I:j7 I:jà I:j I:jj I:jP I:j I:j I:j6 I:jŊ I:jL I:j5 I:j ,I:j~ I:j8 I:j ,I:j I:j; I:j ,I:j I:j+ I:j BI:j1 I:j ,I:j I:jB ,I:j BI:j I:j I:j I:j XI:j I:j< I:jϩ ,I:j# I:j I:jC ,I:j` I:j I:j ,I:j I:j I:jn I:j# I:j I:j ,I:jض I:j I:j ,I:jL I:j I:j I:js ,I:jc I:j# I:j̽ ,I:j I:jӿ I:j ,I:j ,I:j I:j+ I:j I:j ,I:ja I:j I:jZ I:j ,I:j( I:j I:jT I:j I:j I:j I:jA I:j I:j I:jJ I:j ,I:jb I:j I:j ,I:j I:jz ,I:j2 I:j I:j ,I:j I:j I:j I:j2 ,I:j* I:j I:jT I:j I:j} I:j I:j ,I:j I:jZ I:j ,I:j I:j ,I:j I:j{ I:jF ,I:j I:j I:j I:j ,I:j ,I:jU I:j I:j I:j~ I:j ,I:j I:j BI:j I:jp I:j ,I:jP I:j I:j ,I:j I:j I:j9 I:j I:js I:jb I:j I:j I:j6 I:j I:jj I:j" I:j I:j I:j I:j= I:jg I:j0 BI:jj XI:jb I:j| BI:j I:j I:j4 ,I:jh I:j4 I:j ,I:j I:j ,I:j ,I:j XI:j BI:j ,I:j ,I:j I:jl$ I:j(* I:j+ I:j9- BI:j\. I:ju6 `I:jd8 XI:j9 I:j= I:j+? BI:j? I:jTA BI:jA I:jC BI:jgE ,I:jE ,I:jF I:jG I:jLH I:jBI ,I:jI I:jJ ,I:jK I:jL I:jM BI:jO ,I:j#Q BI:jQ I:jR ,I:jS I:jT ,I:jbU I:jW XI:jX I:jY BI:j[ I:j[ BI:j0] I:j] BI:j$_ I:j_ BI:ja I:j1b ,I:jc ,I:j4d I:jd ,I:jg I:jg I:jh ,I:ji I:jdj I:jk ,I:jm ,I:jm ,I:jn I:jo ,I:jp I:jq I:jZs ,I:jt I:j3u I:j_v I:jJw ,I:jx I:jy I:jz ,I:j;| I:j} I:jJ~ ,I:jP I:j ,I:j I:j7 I:j> ,I:j I:jH I:j I:jE I:j I:j I:j ,I:j I:j I:j1 ,I:j* I:j I:j ,I:j I:j# I:j ,I:jԟ I:j I:j I:j8 ,I:j% I:j I:j] ,I:jĪ I:j N11  _You open the door.I:j  26  I:j @  There is an open door here.I:j 5 _I:j3 I:j I:j` ,I:j I:j  .............##.......... .............'........... .............##.......... ........:....+.....###### #######......#####.###### #......# #....... #......# ######## #......#  ########.@....# -66362.0) #...).........# ########.#########'### .....#######.# I:j ########.#.........# #.###### #.# #.# #.#I:j Y-I:j I:j T _Key pressed, stopping explore.I:j   I:jI:jI:jb$ _I:j+I:jy.,I:j0I:j2I:j4,I:jh6I:jF9I:j<,I:j>I:jp@I:jTBI:j CI:jMI:jWBI:jYI:jh,I:jjI:j mI:jOnI:jqI:jrI:jsI:jyI:jz,I:j|I:j~I:jI:j€I:jI:jSI:jI:j I:jI:j|I:jI:jI:jHI:j1I:jݭ,I:jqI:jcI:j<,I:j?I:jI:j,I:jI:jTI:j,I:jI:jI:j,I:jI:jXI:jI:jfI:jI:jI:jI:j`I:jMI:jI:j I:jh I:j2I:jI:j|I:j,I:jI:jG I:j(,I:j,I:jG1I:j53,I:jS4I:jn<I:j >,I:j?J:j3$  Things that are here:J:j3a  a +0 whip; a kobold skeletonJ:j 5 _J:j J:jXJ:jJ:j,J:jBJ:j"J:j#J:j %J:j%J:jm,,J:j /J:j*0J:j6J:j8,J:j9J:j@,J:jAJ:jWCJ:jvGJ:jHJ:jZI,J:jOBJ:j QJ:jUJ:jAWJ:jbX,J:j]J:jg_BJ:jSdJ:je,J:jfJ:jSkJ:jul,J:jmJ:j+rJ:jEuBJ:j{XJ:jJ:j:,J:jrJ:jvJ:jцBJ:jJ:jێJ:jҏ,J:j!J:jBJ:jJ:j,J:jvJ:jʞJ:jJ:ju,J:jJ:jcJ:j,J:jJ:j,J:jJ:j~J:j7J:j,J:jJ:jm,J:jaJ:jOJ:j,J:jJ:j'J:j,J:jJ:jOJ:j,J:jŽJ:jJ:j,J:jgJ:jWJ:jJ:j,J:jJ:jpBJ:jJ:j^,J:jJ:j%J:jRBJ:jJ:j,J:jPJ:jJ:j,J:jNJ:j|XJ:joJ:j,J:j0J:j: #  ######.....#  #.....#  #.....#  #.#####  #.# #.# #.#  #@# ###727.3 (64.0) #.# #.. #.# ###.# #.######...# #.....##.### #####.##.# #.##.# #.########.# #..........#J:jL1J:jJ:jT _Key pressed, stopping explore.J:jN   J:jP _J:jnJ:jJ:jeBJ:jJ:jJ:jJ:jyJ:jJ:j J:j ,J:j#J:j$J:j%J:j&&J:jb(J:j*,J:j*J:j-J:j/,J:j1J:j2J:j4,J:j5J:j;J:j$=J:j>J:j>J:jAJ:jcC,J:jDJ:jGJ:jjIJ:j2JJ:jXKJ:j(NJ:jmP,J:jQJ:jTJ:jV,J:jWJ:j]J:jh_J:jd`J:jCaJ:jkdJ:jf,J:jgJ:jlBJ:j/mJ:jtoJ:j/qJ:jqJ:jrJ:juJ:jvJ:jwJ:j[xJ:jtzJ:j{J:j|J:j^}J:j~J:jgJ:j0J:j%J:j####'##########..#.#........#.............#..#.#.########.............#..#.#.##.............#..#...#########.............#####...##############.....#...##############.#...##.............#...#######+##@.............# 48.3 (21#......................# #......................# #......................##.....................)##......................#....................##J:jx#....................##....................#J:j81J:jJ:jE _Done exploring.J:j[ J:j k  J:j 0.0)........J:j 1J:j J:j E _Done exploring.J:j$J:j%k  K:j K:j1K:jK:jE _Done exploring.K:j [[?25h[?0c  Search for what [Enter for "."]? L:j [?25l[?1cL:jأL:jW$L:j:13 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] 5 stonesb - [D:2] a +0 club (2 further duplicates)  c - [D:2] a stone staircase leading up  d - [D:2] 2 flux baubles  e - [D:2] a stone staircase leading up  f - [D:2] a robe  g - [D:2] a stone staircase leading down  h - [D:2] a +0 whip  i - [D:2] a stone staircase leading up  j - [D:2] a spear  k - [D:2] a snail-covered altar of Cheibriados  l - [D:2] a stone staircase leading down  m - [D:2] a stone staircase leading downM:j M:j@(M:jM ####'##########..#.#........ Sludge the Gusty#.............#..#.#.####### Tengu#.............#..#.#.#Health: 19/19 ========================#.............#..#...#####Magic: 8/8========================####.............#####...#AC: 3Str: 8#############.....#...#EV: 26 Int: 17#############.#...#SH: 0Dex: 14#.............#...#XL:  3 Next: 93% Place: Dungeon:2######+##@.............#Noise: ---------  Time: 2748.3 (0.0)#......................#c) +3 whip#......................#Cast: Shock#......................##.....................)##......................##....................####....................##....................# _a +0 whip; a kobold skeleton :j m_Key pressed, stopping explore. _Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "."]? .M:jOM:jIM:j !M:jN". _N:jN:jeWhere to? (Tab - D:2, ? - help) N:j6 D - Dungeon N:jsN:j ####'##########..#.#........ Sludge the Gusty#.............#..#.#.####### Tengu#.............#..#.#.#Health: 19/19 ========================#.............#..#...#####Magic: 8/8========================####.............#####...#AC: 3Str: 8#############.....#...#EV: 26 Int: 17#############.#...#SH: 0Dex: 14#.............#...#XL:  3 Next: 93% Place: Dungeon:2######+##@.............#Noise: ---------  Time: 2748.3 (0.0)#......................#c) +3 whip#......................#Cast: Shock#......................##.....................)##......................##....................####....................##....................# _a +0 whip; :j ma kobold skeleton _Key pressed, stopping explore. _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "."]? .  N:j N:j[ N:jB $ _N:j ,N:j7 BN:jG N:j ,N:j N:j! N:j" N:j"# N:j# N:j' N:j( N:j) ,N:jj- N:j. N:j/ N:j0 N:j4 N:j5 N:j6 N:jK7 N:j: N:j< ,N:j{= N:j@ N:jB N:jB N:jC N:jF N:j$H N:jo N:jb N:j N:j N:j5 N:j N:j ,N:jا N:j, N:j N:j N:jp N:jȯ N:j N:j% N:j N:jH N:jH N:j N:j N:j N:j N:j5 N:j8 N:jP N:j& ,N:j N:j N:j} N:j N:jk N:j| Y  There is a stone staircase leading down here.N:j. N:jh N:j B11  _N:j! N:j J 3  You climb downwards.N:jR - _You encounter a ribbon worm and a goblin.Found 12 gold pieces. Found a stone staircase leading up.  There is a stone staircase leading up here.N:j^ N:j  #.......# #.......######  ##.............  ...............  ...........w... .g............. ....  .......@.# 78.8 (30.5) ...$< N:j0   Shock  #..####+## #. .#.## w   ribbon worm (asleep) # .... N:j g   goblin (asleep) ..## N:j N:j> N:jd d _There are monsters nearby!O:j1 Sludge the Gusty#.......#Tengu#.......######Health: 19/19 ========================##.............Magic: 7/8=====================---...............AC: 3Str: 8...........*...EV: 11O:j CInt: 17.g........*....SH: 0Dex: 14........**.....XL:  3 Next: 93% Place: Dungeon:3.......@.#Noise: ---------  Time: 2778.8 (0.0)...$..........<c) +3 whip...............Cast: Shock...............#..####+##.....#..#.##w   ribbon worm#....g   goblin (asleep)..##Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (asleep, 100% to hit)  The zap hits the ribbon worm.O:ji Jw...O:j 3=9.8 (1O:j O:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (asleep, 100% to hit)  The zap hits the ribbon worm. _The ribbon worm is lightly wounded.P:j Sludge the Gusty#.......#Tengu#.......######Health: 19/19 ========================##.............Magic: 6/8==================------...............AC: 3Str: 8P:jR...........*...EV: 11Int: 17.g........*....SH: 0Dex: 14........**.....XL:  3 Next: 93% Place: Dungeon:3.......@.#Noise: =--------  Time: 2779.8 (0.0)...$..........<c) +3 whip...............Cast: Shock...............#..####+##.....#..#.##w   ribbon worm#....g   goblin (asleep)..##Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.P:jAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (lightly wounded, 90% to hit)  The zap hits the ribbon worm.P:j-*w...(catching breath)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (lightly wounded, 90% to hit)  The zap hits the ribbon worm.  The ribbon worm is heavily wounded.P:j#8 ```The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.P:j-/...P:j  5  80.8 (1Held P:j^P:j. _You are caught in a web!P:j19Sludge the Gusty#.......#Tengu#.......######Health: 19/19 ========================##.............Magic: 5/8===============---------...............AC: 3Str: 8...........*...EV:  5 Int: 17.g........*....SH: 0Dex: 14........**.....P:j3XL:  3 Next: 93% Place: Dungeon:3.......@.#Noise: =--------  Time: 2780.8 (0.0)...$..........<c) +3 whip...............Cast: Shock...............Held #..####+##.....#..#.##w   ribbon worm (catching breath)#....g   goblin (asleep)..##Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, catching its breath, 90% to hit)  The zap hits the ribbon worm.P:jU.wP:jQ..P:j*1.8 (1P:jP:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, catching its breath, 90% to hit)  P:j|The zap hits the ribbon worm. _The ribbon worm is severely wounded.P:jeSludge the Gusty#.......#Tengu#.......######Health: 19/19 ========================##.............Magic: 4/8============------------...............AC: 3Str: 8...............EV:  5 Int: 17.g........*....SH: 0Dex: 14........**.....XL:  3 Next: 93% Place: Dungeon:3P:j2g\.......@.#Noise: =--------  Time: 2781.8 (0.0)...$..........<c) +3 whip...............Cast: Shock...............Held #..####+##.....#..#.##w   ribbon worm#....g   goblin (asleep)..##Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineP:jrAim: a ribbon worm (severely wounded, 90% to hit)  The zap hits the ribbon worm.P:jJw..(catching breath)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, 90% to hit)  The zap hits the ribbon worm.  The ribbon worm is almost dead.P:jt ``The ribbon worm expels a string of sticky webbing.P:j^'..P:j *2.8 (1P:jP:jwH _The stream of webbing hits you but does no damage.P:j  Sludge the Gusty #.......# Tengu #.......######  Health: 19/19 ======================== ##.............  Magic: 3/8=========--------------- P:j...............  AC: 3Str: 8 ...............  EV:  5 Int: 17 .g.............  SH: 0Dex: 14 ...............  XL:  3 Next: 93% Place: Dungeon:3 .......@.# Noise: =--------  Time: 2782.8 (0.0) ...$..........<  c) +3 whip ...............  Cast: Shock ...............  Held  #..####+##.....  #. .#.##  w   ribbon worm (catching breath) #P:jx5 ....  g   goblin (asleep) ..## Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (almost dead, catching its breath, 90% to hit)  The zap hits the ribbon worm.P:jB         P:j *....  **.....  P:j        #. .#.## g   goblin (asleep) # .... ..## P:j)....P:jfSludge the Gusty#.......#Tengu#.......######Health: 19/19 ========================##.............Magic: 3/8=========---------------...............AC: 3Str: 8...............EV:  5 Int: 17.g.............SH: 0Dex: 14...............XL:  3 Next: 102% Place: Dungeon:3.......@.#Noise: =--------  Time: 2783.8 (1.0)...$..........<c) +3 whip...............Cast: Shock...............Held #..####+##.....#..#.##g   goblin (asleep)#......##Casting: Shock :j8m(safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (almost dead, catching its breath, 90% to hit)  The zap hits the ribbon worm.Aim  Press: ? - help, Shift-Dir - straight line: a ribbon worm (almost dead, catching its breath, 90% to hit)  The zap hits the ribbon worm. _You kill the ribbon worm!  You have reached level 4!P:j /  --more--R:jr24/249-84 1% R:jf _You feel clever.R:j_d #.......# #.......######  ##.............  ...............  ...............  .g.............  ...............  .......@.# ...$..........<  ...............  ...............  #..####+##.....  #. .#.##  # ....  ..## S:ja #.......# #.......######  ##.............  ...............  ...............  .g.............  ...............  .......@.# ...$..........<  ...............  ...............  #..####+##..... #. .#.##  # .... ..## S:jS:jS:jS:j] _A goblin is nearby!T:j11 -4 _You disentangle yourself.T:j Sludge the Gusty#.......#Tengu#.......######Health: 24/24 ========================##.............Magic: 2/9=====-------------------...............AC: 3Str: 8...............EV: 11Int: 18.***...........SH: 0Dex: 14....***........XL:  4 Next:  1% Place: Dungeon:3.......@.#Noise: ---------  Time: 2784.8 (0.0)...$..........<c) +3 whip...............Cast: Shock...............#..####+##.....#..#.##g   goblin#......##T:jb Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The zap hits the goblin.T:jJ .g.....=5.8 (1T:ja onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The zap hits the goblin. _The goblin is moderately wounded.T:j   Sludge the Gusty #.......# Tengu #.......######  Health: 24/24 ======================== ##.............  Magic: 1/9==---------------------- ...............  AC: 3Str: 8 ...............  EV: 11Int: 18 ...............  SH: 0Dex: 14 ..)............  XL:  4 Next:  1% Place: Dungeon:3T:j,  .......@.# Noise: =--------  Time: 2785.8 (0.0) ...$..........<  c) +3 whip ...............  Cast: Shock ...............  #..####+##.....  #. .#.##  g   goblin # ....  ..## Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (moderately wounded, 64% to hit)  The zap hits the goblin.T:j0 3            ..***  .....**@.#       #.  T:j  v# .... ..## T:jͣ 9)....T:j b26.8 (1ShockT:j T:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (moderately wounded, 64% to hit)  The zap hits the goblin. _You kill the goblin!U:j`  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.U:jK%U:j?T _You can't see any susceptible monsters within range! (Use Z to cast anyway.)U:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.U:jU:jU:jU:j[  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)U:j4 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.U:jJ5  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)U:j2=== 26  _===U:jY>3===onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a ribbon worm.-Shockw   ribbon worm (wandering)wU:jQQU:jU)97.8 (11.0)U:jeU:juM-8.8 (12 _U:jRU:j v #.......# #.......######  ##.............  ...............  ...............  ...............  ..)............  .......@.# ...$..........<  ...............  ...............  #..####+##.....  #. .#.##  # ....  .w## U:j  #.......# #.......######  ##.............  ...............  ...............  ...............  ..)............  .......@.# ...$..........<  ...............  ............... #..####+##..... #. .#.##  # .... .w## U:j. 1U:j4 U:j7 b _A ribbon worm is nearby!U:jw  #.......# #.......######  ##.............  ...............  ...............  ...............  ..)............  U:j= b.......@.# ...$..........<  ...............  ...............  #..####+##.....  #. .#.##  # ....  .w## V:j5E #.......# #.......######  ##.............  ...............  ...............  ...............  ..)............  .......@.# ...$..........<  ...............  V:jG............... #..####+##..... #. .#.##  # .... .w## V:jMV:j`V:jlgV:jib _A ribbon worm is nearby!V:jӮSludge the Gusty#.......#V:j?Tengu#.......######Health: 24/24 ========================##.............Magic: 2/9=====-------------------...............AC: 3Str: 8...............EV: 26 Int: 18...............SH: 0Dex: 14..)............XL:  4 Next:  2% Place: Dungeon:3.......@.#Noise: ---------  Time: 2798.8 (0.0)...$....*.....<c) +3 whip........*......Cast: Shock.........*.....#..####+##*....#.*#.##w   ribbon worm#*...V:j".*##Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (wandering, hasn't noticed you, 90% to hit)  The zap hits the ribbon worm.V:j~>w......wV:jO:11 =9.8 (1V:jUV:jXf _The ribbon worm is moderately wounded.V:jSludge the Gusty#.......#Tengu#.......######Health: 24/24 ========================##.............Magic: 1/9==----------------------...............AC: 3Str: 8...............EV: 11Int: 18...............SH: 0Dex: 14..)............XL:  4 Next:  2% Place: Dungeon:3.......@.#Noise: =--------  Time: 2799.8 (0.0)...$....*.....<c) +3 whip........*......Cast: Shock.........*.....V:jg#..####+##*....#.*#.##w   ribbon worm#*....*##Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, 90% to hit)  The zap hits the ribbon worm.V:j9w.V:j.j..... V:jb-800.8 (1V:jV:jשonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, 90% to hit)  The zap hits the ribbon worm. _The ribbon worm is severely wounded.V:j ,Sludge the Gusty#.......#Tengu#.......######Health: 24/24 ========================##.............Magic: 0/9------------------------...............V:jK AC: 3Str: 8...............EV: 11Int: 18...............SH: 0Dex: 14..)............XL:  4 Next:  2% Place: Dungeon:3.......@.#Noise: =--------  Time: 2800.8 (0.0)...$....*.....<c) +3 whip........*......Cast: Shock.........*.....#..####+##*....#.*#.##w   ribbon worm#*.....##Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, 90% to hit)  The zV:j ap hits the ribbon worm.V:j? 9w.V:j I 8.....V:j[J Z1.8 (1ShockV:jQ V:j{S onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, 90% to hit)  The zap hits the ribbon worm. _The ribbon worm is severely wounded.V:j\T V:j%   Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.V:j V:jf V:j e _You don't have enough magic to cast this spell.V:j=  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.V:j @V:jFV:jUP  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.W:j _You don't have enough magic to cast this spell.asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.W:j(W:jݑ W:j4M Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.X:j8X:j4:X:jU?X:j@:w.X:j'GX:j^H5-2 _X:jEOX:j+N2-X:j5#.#.#.#.##.##.#.#.#.##### #.##.#.........###.##.#.#.#.###.##.##...#.#.....+#.# #########.####.##.......#'##### ............##.##.............# .########.#.##.##)######......### ..........#[##.#@......+......'.. #########.#.##.#....####......######.......#..#..###......##......####..............####.#...•..................##.#...........#..##........'.. ##################..#<#.......##.  ........##..#.#.......##.  #######.##..#.#.######### X:j-4.3 (2.5X:jX:jronfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.climb upwards.X:jc _There is a stone staircase leading down here.X:j4X:jX:jɩF _Unknown command.Y:jN 3Y:jAP Y:jW  26  Y:jO\ `1==Y:j] Y:j` ,Y:ja Y:jyc Y:jd Y:je Y:j?g Y:ju ==Y:j a2======3===Y:j Y:j Q===Y:jO Y:j Y:jȺ Y:j Y:jA Y:j Y:jɾ Y:j ,Y:jV Y:j ,Y:j Y:j0 j4==Y:j+ Y:j ,Y:j> Y:j Y:j Y:j Y:j ,Y:jc Y:j` P==Y:j Y:j ,Y:j Y:j BY:j Y:j Y:j% 5===Y:j Y:j- Y:j) Y:j Y:j Y:j Y:ju Y:j} Y:j Y:j! Y:j# Y:j$ ;===Y:j & Y:j( ,Y:ju* Y:j, ,Y:j. Y:j0 Y:jv1 Y:j2 Y:jj4 ,Y:j26 Y:j 8 Y:j8 O6===Y:j9 Y:j< Y:j< Y:j> Y:jA BY:jC Y:jD Y:j'F Y:jWH Y:jKI ;===Y:j`J Y:jL ,Y:jbN Y:jaP Y:jQ Y:jRR Y:jT Y:jUU Y:jV Y:j^X ,Y:jZ Y:jj\ ,Y:j^ Y:j` Y:ja N7==Y:jb Y:jd Y:jie Y:jf Y:j+i ,Y:jj Y:jl Y:jm Y:jn Y:jp Y:jq :==Y:j.s Y:jAu Y:ju Y:j w Y:jpz ,Y:j{ Y:j} Y:j2~ Y:j~ Y:j Y:j Y:j߂ Y:j Y:j M8===Y:j( Y:j] Y:ji Y:jۋ Y:j Y:j Y:j Y:j/ BY:j Y:jї ;===Y:jN Y:j ,Y:j` Y:j͟ ,Y:j Y:j Y:j Y:j Y:j Y:j Y:j Y:j n _You start resting.Magic restored.Y:jW Y:jA 078.3 (74.0)Y:j c9===9.3 (75 _Y:j9 Y:jF Y:j Y:ju Y:j Y:j BY:j_ ,Y:j5! Y:j" Y:j# Y:j$ Y:jN& Y:j' ;===Y:j1( Y:jR* Y:j* Y:j+ Y:j. Y:j. Y:j70 Y:j1 Y:j,2 Y:j,3 Y:j&5 ,Y:j{6 Y:j<8 Y:j8 Y:j9 Y:j; ,Y:j= Y:j? ,Y:jGA Y:jC ,Y:jjE Y:jG Y:jG Y:jH Y:jiJ ,Y:jK Y:jM ,Y:j~O Y:jQ Y:jQ Y:jR Y:jIU ,Y:jV Y:jX Y:jkY Y:j",Y:j#Y:j/%Y:j%Y:j'Y:j!),Y:j*Y:j/BY:j0,Y:j"2Y:j3Y:j4Y:j5Y:j7,Y:j9Y:j;,Y:j=Y:j}?Y:j9@Y:jIY:jLY:jMY:jNY:jR,Y:jTY:jUWY:jXY:joYY:j;[Y:jI\Y:jW]Y:jK_Y:j_Y:j`Y:jbY:j|cY:jdY:jfY:jUgY:j@hY:j/jY:jjY:jkY:jm,Y:joY:jEqY:jqY:jsY:juY:juY:jwY:juyY:jzY:jd|Y:j]~Y:jY:jcY:j2,Y:j߃Y:j,Y:jY:jډY:jY:jY:jY:jۏY:jY:jٓ,Y:jY:jY:jgY:jPY:jěY:jsY:jY:jyY:j:Y:jDY:jY:jǣY:jY:jW _You start waiting.Y:ja.978.3 (99Y:jm-9.3 (100.0)Y:jY:jn# _Done waiting.Z:jYZ:j9Z:jZ:jLZ:j0N11 980.0)Z:jeZ:j &3Z:jZ:jL #.......#  #.......  ##......  ........  ...............  ...............  ..)............  .......@.#Z:j ...$..........<  .......w.......  ............... #..####+##..... #. .#.## w   ribbon worm # .... ..## Z:jq:1.8 (2.5ShockZ:jZ:j-# _You climb downwards.Z:j a _There is a stone staircase leading up here.[:jcSludge the Gusty#.......#Tengu#.......######Health: 24/24 ========================##.............Magic: 8/9=====================---...............AC: 3Str: 8[:j3...............EV: 11Int: 18...............SH: 0Dex: 14..)............XL:  4 Next:  2% Place: Dungeon:3.......@.#Noise: ---------  Time: 2981.8 (0.0)...$...*......<c) +3 whip.......*.......Cast: Shock.......*.......#..####+##.....#..#.##w   ribbon worm#......##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the ribbon worm.  The ribbon worm is moderately wounded.The zap hits the ribbon worm.[:j 9:w.[:j? .[:j%C3=2.8 (1[:jH[:j K  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the ribbon worm.  The ribbon worm is moderately wounded.The zap hits the ribbon worm. _The ribbon worm is heavily wounded.[:j>Sludge the Gusty#.......#Tengu#.......######Health: 24/24 ========================##.............Magic: 7/9==================------...............[:jAC: 3Str: 8...............EV: 11Int: 18...............SH: 0Dex: 14..)............XL:  4 Next:  2% Place: Dungeon:3.......@.#Noise: =--------  Time: 2982.8 (0.0)...$...*......<c) +3 whip.......*.......Cast: Shock.......*.......#..####+##.....#..#.##w   ribbon worm#......##Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the ribbon worm.  The ribbon worm is severely wounded.[:j*w..2--3.8 (1[:jh-MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line  The zap hits the ribbon worm.  The ribbon worm is severely wounded. _The zap misses the ribbon worm. The ribbon worm bites you.[:j  Sludge the Gusty #.......# Tengu[:j #.......######  Health: 22/24 ======================-- ##.............  Magic: 6/9================-------- ...............  AC: 3Str: 8 ...............  EV: 11Int: 18 ...............  SH: 0Dex: 14 ..)............  XL:  4 Next:  2% Place: Dungeon:3 .......@.# Noise: =--------  Time: 2983.8 (0.0) ...$...†......<  c) +3 whip ...............  Cast: Shock ...............  [:j#..####+##.....  #. .#.##  w   ribbon worm # ....  ..## Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the ribbon worm.  The ribbon worm is almost dead.The zap hits the ribbon worm.[:j      [:j         *  *[:j;  *  #.  # .... ..## [:jVA†..[:jb64.8 (1Shock[:j1[:jO _You kill the ribbon worm![:jf  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[:j/ [:j(> [:jD [:jJG _You can't see any susceptible monsters within range! (Use Z to cast anyway.)[:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[:j| [:j [:j} [:jC   Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)[:j>& _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[:j[:jn[:jf[:j   Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)[:j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)\:j 26  _\:jS,\:j,\:j\:j@\:jWK3=\:j>\:j\:jۛ\:j\:j\:j_N7==\:j\:jB\:j3\:j\:j94\:jE==\:jŶ\:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)\:j-onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _HP restored.\:j\:j\:jJ:==\:j\:j\:jG\:j \:j"\:j9=\:j\:j,\:j\:j\:j\:j\:js\:j{M8===\:j\:j\:j\:jn\:jL\:jt\:j\:j-,\:jP\:jd\:j;===\:j\:j\:j\:j\:jA,\:jE \:j \:j \:j\:jr\:ja\:jy\:j.\:j*M9===\:jF\:j4 _Magic restored.\:j"\:j'$\:j+%\:j'\:j +\:j6,\:j-\:jj/\:j4B\:jo7\:j:\:j;;===\:j<\:j@\:jA;11 \:jB\:jGN _You now have 106 gold pieces (gained 12).\:jJ\:jK_ 26  \:jfL\:j{O\:j v\:j+J\:jOB\:jؖ\:j\:j/,\:j\:j\:j5,\:j\:j ##.......<.#####  #........†......<  #................  #................  ###..####+##.....   #..##...#..#.## \:j  #.....   #...#.##   #...#.@.......-3021.8 (37.0)   #...#.#.#.#...   #...#.#.....   #.........#..   #.........#   #.........#   ####...>..  ## ####  \:js\:jF-2.8 (38\:j?\:j ; _Found a stone staircase leading down.\:jY3\:j[\:j`\:j,d,\:j\:jj#.......<.##### ........†......< ._ \:j* ................ .. ................ .# ##..####+##..... .#  #..##...#..#.###.##  #.............. ..#  #...#........###..##  #...#..........@...# 30.8 (8.0)  #...#.#.#.#...#.#..#  #...#.#.......#.# .#  #.........#..##.#   #.........#.....#  #.........##.####  ####...>....# #######..# ...\:je\:jq+1.8 (9\:jн\:jwE _Found a whip. Found a burning altar of Makhleb.]:j  You encounter a goblin. It is wielding a +0 club.]:j.<.##### †......<g._ ... ..# ..####+##.....#.# ]:j #..##...#..#.###.##  #.........# #...#.###..## #...#...........@..# #...#.#.#.#...#.#..# #...#.#.......#.#..# Shock #.#..##.#..# #..#.....#..# #.##.####..#g   goblin (asleep)####...>....# >.##..# ... ]:j&0]:jc  2.8 (1]:j]:j9 _Found an escape hatch in the floor.]:jL <†<g._.....##.###.##.........#....###..## .......@..# .#...#.#..# .....#.#..# .#..##.#..# ..#..# ###..#  >....# >.#   ...  ...]:jP <†<g._.....##.###.##]:j `.........#....###..## .......@..# .#...#.#..# .....#.#..# .#..##.#..#..#..####..#  >....# >.#   ... ...]:jo& ]:j2 1]:j 6 ]:j< ] _A goblin is nearby!_:j^\<†<g._.....##.###.##.........#....###..## .......@..# .#...#.#..# .....#.#..# .#..##.#..# _:j..#..# ###..#  >....# >.#   ...  ..._:jj<†<g._.....##.###.##.........#....###..## .......@..# .#...#.#..# .....#.#..# .#..##.#..#..#..####..#  >....# >.#   ... ..._:jx_:j_:jE_:j] _A goblin is nearby!_:j .......<.#####Sludge the Gusty .......†......<*._Tengu ...............*..Health: 24/24 ======================== _:j...............*.#Magic: 8/9=====================--- #..####+##.....#*#AC: 3Str: 8 #..##...#..#.###*##EV: 26 Int: 18 #...............*.#SH: 0Dex: 14 #...#........###*.##XL:  4 Next:  6% Place: Dungeon:3 #...#...........@..#Noise: ---------  Time: 3032.8 (0.0) #...#.#.#.#...#.#..#c) +3 whip #...#.#.......#.#..#Cast: Shock #.........#..##.#..# #.........#.....#..# #.........##.####..#g   goblin####..._:j>....# >.########..# ......Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  The zap hits the goblin.`:j P'.g`:jW,...`:jX...`:jZ:11 =3.8 (1`:j`8_`:j-donfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  The zap hits the goblin. _The goblin is severely wounded.`:j1.......<.##### Sludge the Gusty .......†......<.._ Tengu ................). Health: 24/24 ======================== .................# Magic: 7/9==================------ #..####+##.....#.# AC: 3Str: 8 #..##...#..#.###.## EV: 11Int: 18 #.................# SH: 0Dex: 14 #...#........###..##  XL:  4 Next:  6% Place: Dungeon:3 #...#...........@..#  Noise: =--------  Time: 3033.8 (0.0) #...#.#.#.#...#[39`:jԔ6;49m.#..#  c) +3 whip #...#.#.......#.#..#  Cast: Shock #.........#..##.#..# #.........#.....#..# #.........##.####..#  g   goblin  ####...>....# >.#  #######..# ...  ...Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (severely wounded, 64% to hit)  The zap hits the goblin.`:j<†<.._*.*#*#*##`:jR*.#*.##      >....#    ... ...`:j!:).....`:j/b74.8 (1Shock`:jC6`:jF:onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (severely wounded, 64% to hit)  `:jp;`The zap hits the goblin. _You kill the goblin!`:j{  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`:jI `:jO `:jT `:jW _You can't see any susceptible monsters within range! (Use Z to cast anyway.)`:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`:j `:j[ `:j4 `:j   Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)a:j3Ia:jɥa:jTf 26  _a:jxXa:j~a:j a:ja:ja:ja:jda:j`a:j,a:ja:j,a:ja:jM8===a:jea:ja:ja:jAa:j\,a:ja:j,a:jLa:ja:j;===a:ja:j"a:ja:ja:ja:ja:ja:ja:jta:j<a:jsBa:jc9===a:ja:ja:j#a:j.,a:ja:ja:jj,a:ja:ja:j,a:ja:j1a:jTQ===a:ja:j-a:j,a:ja:ja:j,a:j[a:j1 Ba:jM a:j!a:j>,a:jMa:ja:j,a:jWa:ja:j,a:jX!a:j#a:jJ$a:j %a:j-(a:jB*a:j+,a:jP-a:jL0,a:j1a:jt2a:j4a:j5,a:j7a:j9onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) a:j: Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a bat.a:jL#...##.####..#  ####...>....# #>.####  #######..####.....# ..............# ###.....##....# .........#....... .........######## ###......#  .@# - ####+#+#.#  #.. Shock #... ....b ####.#b   bat (asleep)a:jN\ .. ## a:jZ764.8 (30.0)b.a:j3s%b.a:jt%b.a:j>zOba:j|  -5.8 (31 _a:j~a:ja:jE..#  >....# #>.####  #######..####.....#  ..............#  ###.....##....#  .........#  .........#  ###......# .......@# ####+#+#b# #.. #... .....  ####.#  ..  ## a:j..#  >....# #>.####  #######..####.....#  ..............#  ###.....##....#  .........#  .........#  ###......# .......@# ####+#+#b# #.. #... ..... ####.#  a:j1 F.. ## a:jJ$a:jE&1a:jh+a:j1.Z _A bat is nearby!a:j1 #.........##.####..#Sludge the Gusty####...>....# #>.####Tengu#######..####.....#Health: 24/24 ========================..............#Magic: 8/9=====================---###.....##....#AC: 3Str: 8.........#.......EV: 26 Int: 18.........########SH: 0Dex: 14###......#XL:  4 Next:  7% Place: Dungeon:3a:j .......@#Noise: ---------  Time: 3065.8 (0.0)####+#+#*#c) +3 whip#..Cast: Shock#........####.#b   bat..## _A bat is nearby!Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (57% to hit)a:jw Yb.b.a:je a:j :11 =6.8 (1a:j a:j _The zap misses the bat. The bat closely misses you.b:j9#.........##.####..#  Sludge the Gusty  ####...>....# #>.####  Tengu  #######..####.....#  Health: 24/24 ======================== ..............#  Magic: 7/9==================------ ###.....##....#  AC: 3Str: 8 .........#.......  EV: 11Int: 18 .........########  SH: 0Dex: 14 ###......#b:j< XL:  4 Next:  7% Place: Dungeon:3 .......@# Noise: =--------  Time: 3066.8 (0.0) ####+#+#.# c) +3 whip #.. Cast: Shock #... .....  ####.#  b   bat ..  ## Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (57% to hit)  The zap hits the bat.b:j?..#  >....# #>.####  ....#  ......#        b:j+AY*#   #.. #... .....  .. ## b:j*.b:jb87.8 (1Shockb:jEb:jG _You kill the bat!b:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)b:jW  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b:jXb:j_b:jdb:jg  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)b:j& b:j) ,b:j* b:j>1  26  _b:j2 b:j4 b:j5 ,b:j 9 b:jL: ,b:j? b:j@ ,b:jC ,b:j3D b:jF b:jG c8===b:jJ b:jK ,b:jN b:j8P ,b:jT b:jV ,b:juY b:jZ ;===b:js[ b:j,^ ,b:j_ b:jb b:jyc ,b:jg b:jvh b:j1i b:jk b:jl b:jm b:jup b:jZq c9===b:jCu b:jx b:jy ,b:j{ b:j} b:j~ b:ju b:j׀ b:j u #######..####.....# ..............#  ###.....##....# ..#................###########......# .......# ####+#+#.### #.@.#-858.0) #...#.......+b:jđ ≈~.####.##~≈~≈. ..+≈_≈~ .#~≈~≈.≈~≈#b:j b:j F-6.8 (19b:j} b:j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a radiant altar of Vehumet.b:jv===b:j   You encounter a ball python.b:j 'O .........#................##########......# ........# ####+#+#.###  #...#.#...###b:j( ..........+~≈~.####@##~≈~≈.S.....+≈_≈~.####.## Shock~≈~≈ ...≈~≈ #.# ..# S   ball python (constriction, asleep) ... #.#b:jT319.8 (3.0)b:j7k  90.8 (4 _b:j=7_b:jJ@c:j 6.........#.......Sludge the Gusty.........########Tengu###......#Health: 24/24 ========================........#Magic: 8/9=====================---####+#+#.###AC: 3Str: 8#...#c:jS EV: 26 Int: 18..#.#...###SH: 0Dex: 14..........+XL:  4 Next:  8% Place: Dungeon:3~≈~.####@##Noise: ---------  Time: 3090.8 (0.0)~≈~≈.****..+c) +3 whip≈_≈~.####.##Cast: Shock~≈~≈ ...≈~≈ #.#..#S   ball python (constriction)...#.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.  The ball python is severely wounded.c:j| A.Sc:j ..c:jF :11 =1.8 (1c:j_ c:j   Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.  The ball python is severely wounded. _The ball python hisses angrily.c:jS  .........#.......  Sludge the Gusty .........########  Tengu ###......# Health: 24/24 ======================== ........# Magic: 7/9==================------ ####+#+#.### AC: 3Str: 8 #...# EV: 11Int: 18 ..#.#...### SH: 0Dex: 14 ..........+ XL:  4 Next:  8% Place: Dungeon:3 ~≈~.####@## Noise: =--------  Time: 3091.8 (0.0) ~≈~≈..†....+c:j)W [10;34H c) +3 whip ≈_≈~.####.## Cast: Shock ~≈~≈ ... ≈~≈ #.# ..#c:j[  S   ball python (constriction) ... #.#Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (severely wounded, 75% to hit)  The zap hits the ball python!        #...#    ***..+ ≈_ ~≈~≈ ... ≈~≈  ..# ...c:j\ \ #.# c:j 0†..c:j b92.8 (1Shockc:j_7_c:jMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a ball python (severely wounded, 75% to hit)  The zap hits the ball python! _You kill the ball python!d:j%  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d:jd:jd:jzd:jF _You can't see any susceptible monsters within range! (Use Z to cast anyway.)d:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d:j%Jd:jRd:jy\d:j\o  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)d:j0 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d:jd:jd:j d:jZ  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)e:j=E .######## ###......#  ........#####+#+#.### #...#..#.#...### ..........+ ~≈~.####.##~≈..†.@..+ ≈_≈~.####.## ~≈~≈ ....  e:j^k#.##.. ..# ... ... ## #.# .#e:je:j=w 26  -3 _e:j;_e:jae:jm  .# ###......# .# ####+#+#.### #...#...#.#...###..........+≈~≈~.####.## ~≈~≈..†@...+ ≈_≈~.####.## ~≈~≈ .... ≈~≈ #.##.. ..# ... ... ## #.# .#e:j V-4e:j e:j e:j  .# ###......# .# ####+#+#.###### #...##...#.#...###.........+~≈~≈~.####.##≈~≈~≈..@....+~≈_≈~.####.##≈~≈~≈ ....e:j ~≈~≈ #.##..... ..# ....# ... ##  #.#  .#e:jt e:jG &5e:jS ;_e:j' onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here a ball python corpse.f:jR@% .# ###......# .# ####+#+#.### ###.#.#...#.#...#.#...###........+f:jBk.~≈~≈~.####.##.≈~≈~≈.@†....+.~≈_≈~.####.##.≈~≈~≈. .....~≈~≈~. #.##...... ..# ....####. ... ### #. #.##. .#f:jHf:jP-6 _f:jU;_f:jWf:jIC .#....... ...###########......# ........# ####+#+#.### ###.#.#...# #...#.#...###.............+.~≈~≈~@####.##.≈~≈~≈..†....+.~≈_≈~.####.##.≈~≈~≈.. ....~≈~≈~.# #.##........# ..# ......####.# .. ##### #.##.##. .#f:j &7f:jV%f:j .#. .# ###......# .# ####+#+#.#### ###.#.#...#.#...#.#...###.+.~≈~≈@.####.##.≈~≈~≈..†....+.~≈_≈~.####.##...≈~≈~≈.. .....~≈~≈~.#f:j<# #.##...# ..# ...#...####.# ... ### #.# #.#  #. .#f:j1A  You enter the shallow water.f:jd9.4 (1.6Water f:jDf:jo? _Moving in this stuff is going to be slow.g:jp .######## ###......#  ..#####+#+#.###### ###.#.#...#....#...#.#...###.............+~≈~≈~.####.##.≈~≈@≈..†....+.~≈_≈~.####.##.≈~≈~≈.........~≈~≈~.####.##.........# ..# ...##...####.# ... ## #### #.# #.# #.# .# g:j~Y8===101.0g:j:_g:jЅg:j  ###......#  ..#####+#+#.###########.#.#...#....#...#.#...###+................+#....~≈~≈~.####.###....≈~≈~≈..†....++....~≈@≈~.####.##g:j$w#....≈~≈~≈........#....~≈~≈~.####.##..#..........# ..# ...###...####.# ... ## #### #.# #.# #.# .# g:jg:j620g:j/g:j=_ _There is a radiant altar of Vehumet here.h:jr   You kneel at the altar of Vehumet.  --more--h:j? h:j Vehumet Vehumet is a god of the destructive powers of magic. Followers will gain divine h:j# bassistance in commanding the hermetic arts, and the most favoured stand to gain access to some of the fearsome spells in Vehumet's library. One's devotion to Vehumet can be proven by the causing of as much carnage and destruction as possible. Favour - Vehumet is neutral towards you. Granted powers:(Cost)You can memorise some of Vehumet's spells. You can gain magical power from killing. Vehumet aids your destructive spells. Vehumet extends the range of your destructive spells. [!]: Overview|Powers|Wrath [J/Enter]: join religioni:ji:j###......#Sludge the Gusty........#Tengu####+#+#.###Health: 24/24 ========================########.#.#...#Magic: 8/9=====================---#....#...#.#...###AC: 3Str: 8+................+EV: 26 Int: 18#....~≈~≈~.####.##SH: 0Dex: 14#....≈~≈~≈..†....+XL:  4 Next:  9% Place: Dungeon:3+....~≈@≈~.####.##Noise: ---------  Time: 3102.0 (0.0)#....≈~≈~≈........c) i:j%+3 whip#....~≈~≈~.####.##..Cast: Shock#..........# ..# ...###...####.# ... ###### #.# #.##.# .# _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here a ball python corpse.  You enter the shallow water. _Moving in this stuff is going to be slow. _There is a radiant altar of Vehumet here.  You kneel at the altar of Vehumet.  Vehumet welcomes you!  --more--i:j~  Vehumet offers you knowledge of Freeze.i:j /  --more--k:j;k:jk  of Vehumet ......11 3.0 (1 _k:jk:jtk:jr  26  k:j#{ 9===k:j~ k:j  You enter the shallow water.Water k:j z _Moving in this stuff is going to be slow.k:j 3k:j֏ k:j" k:j (k:j k:j k:j0 k:jR ;===k:j' k:j k:j k:j ,k:j) k:j+ k:j# ,k:jN k:j Q11 k:j k:j 7 _You open the door.k:j۬ k:jɭ u 26  k:j5 @  There is an open door here.k:j k:j  _k:j k:jε k:j k:jD ,k:j k:jV k:jQ ,k:j; k:j& k:j ,k:j k:j ,k:j k:j k:j' k:j ,k:j k:ju k:jo Q11 k:j 7 _You open the door.k:j k:j u 26  k:j* @  There is an open door here.k:jL k:jI 5 _k:jV k:jg k:jo ,k:j" k:jg k:j ,k:j k:j ,k:j k:jP k:js k:j ,k:j k:j Xk:jx Bk:j k:j k:j ,k:j k:jG k:jP Q11 k:j 7 _You open the door.k:j u 26  k:j k:jk You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the doork:jb &.  There is an open door here.k:j" 5 _k:j*1 nk:j3 k:j|5 ,k:j97 k:j8 k:j ; k:j < ,k:j= k:jBA Bk:jB k:jD k:jE k:jF k:jG k:j3M Bk:j3P k:jR k:jvS ,k:jT k:jV k:jW ,k:jX k:j\ Xk:j^ Bk:j_ k:j ` ,k:j&a k:jb k:j3c Bk:j'd k:je k:jaf ,k:jLg k:jh k:jvi ,k:jj k:jl k:jm ,k:jn k:jtp ,k:jOq k:jr k:js k:jt ,k:jv k:jx k:jxy ,k:jz k:j|| k:j} ,k:jm~ k:jj ,k:jc k:jX k:j k:j ,k:j k:j ,k:j k:jo k:j k:j Bk:j Bk:j k:j Bk:j" k:j k:j ,k:jɓ k:jϔ k:j ,k:j& k:j ]There is an open door here. _You open the door. _There is an open door here.  You open the door.  You encounter an ogre and 8 goblins.  A goblin is wielding a +2 dagger of draining and carrying a +0 sling.k:j   #...#.#.....  #.........#.  #.........#.  #.........##  ####...>...  #######.  ### #.....  ###ggg# #.###. k:jȤ  #@'ggO# ##.....  #.#ggg# #^.....  #.###############.Shock  #.................  ##################  ######## O   ogre (asleep)  ######....#.. ggggggg 8 goblins (1 launcher, asleep) #....'....... ###.##....~≈~k:j7 l.g64.2 (61.2)Ogk:j Qg.g.k:j/ g.k:j! ggggOggggggg1 wanderi…)k:j% h11 ====5.2 (62k:j= k:j L _The goblin shouts! x2; The ogre shouts! The goblin shouts! x4k:j J _Found 5 large rocks.m:jK......## ####...>... ########### #....###ggg###.ggO##....#gg.# #^.###############.................################# ######....#..m:j....'.......ggg 6 goblins##.##....~≈~ #.≈~≈m:jl3g'gm:j.m:jK.(1 launcher)m:jTr 26  6.2 (1.0) m:jS$m:j&' _You hear a shout!m:jc d # ####...>... ########### #....###ggg####gggO.# ##.....#.g.# #^##############...............################# ######....#.. 3 #..'....~≈_m:jl Q  The goblin unwields a +2 dagger of draining.m:j5r ))The goblin wields a +0 sling. The goblin shoots a sling bullet.m:j '.gm:j @The sling bullet barely misses you. The goblin attacks as it pursues you!m:jI [===-7m:j ;_m:jb S _The goblin barely misses you.n:j #.# ###...>....  ####### #### #..... ###ggg# #.### #.ggO.# ##..... #g#.g.# #^. #.############### #.@............... ##################' . ######....#... #....'...... ###.##....~≈~≈ g   goblin  #.##....≈ #..'....~≈_ ####....≈~≈~n:j%.gn:j(gn:jDt'g 2 goblins (1 launcher)n:j@Q----8n:j/n:jn:jC4 #.##.# ####...>....# #..# #### #. ###ggg# #.###. #.'gO.# ##. #g#.g.# #^. #g#. #. #'# #.# ######....#...# #....'. ###.##....~≈~≈~ g   goblin #.##....≈~≈~≈ #..'....~≈_≈~ ####....≈~≈~≈.g---9_n:jx$ #.##.# ####...>....#  #..# #### #. ###ggg# #.###. #.'gO.# ##. #g#.g.# #^. #.#. #.g. #'#+ #.#. ######....#...#. #....'. ###.##....~≈~≈~. #.##....≈~≈~≈. #..'....~≈_≈~. ####....≈~≈~≈.n:jygn:jez.gn:j w.g 2 goblins (1 launcher)n:jO'70n:jn:jn:j 4 #.##.# ####...>....#  #..# #### #. ###ggg# #.###. #.'gO.# ##. #.#.g.# #^. #g#. #..g. #'#+# #.#.# ######....#...#.# #....'. ###.##....~≈~≈~.# #.##....≈~≈~≈. #..'....~≈_≈~.# ####....≈~≈~≈..gn:j &.gn:j] n:j .=1n:j n:jn } _The goblin attacks as it pursues you! The goblin completely misses you.n:j #.##.# ####...>....# # #..# #### #. ###ggg# #.###.....# #.'gO.# ##. #.#.g.# #^. #.#. #.g.g. #'#+#. #.#.#. n:jx######....#...#.#. #....'. ###.##....~≈~≈~.# #.##....≈~≈~≈..† #..'....~≈_≈~.# ####....≈~≈~≈.n:j.gn:j<gn:j[ .gn:j^g 3 goblins (1 launcher)n:j.-2n:j'B_o:jG #.##.####. ####...>....# #> #..####. #### #. ###ggg# #.###.....# #.'gO.# ##.# #.#.g.# #^.# #g#......# #..g.g.# #'#+#.# o:j0#.#.#. ######....#...#.#. #....'. ###.##....~≈~≈~.# #.##....≈~≈~≈..†. #..'....~≈_≈~.# ####....≈~≈~≈.o:j!C.g.go:j"go:j" .go:j$.go:jw%.go:j,^g 4 goblins (1 launcher)o:j..=3o:j4;_o:jb7y _The goblin attacks as it pursues you! The goblin barely misses you.o:jA' #.##.####. ####...>....# #>. #..####. #### #. ###ggg# #.###.....##. #.'gO.# ##.#. #.#.g.# #^.# #g#......#  #..g.gg.#  #'#+#.# #.#.#. ######....#...#.#. #....'. ###.##....~≈~≈~.# #.##....≈~≈~≈..†. #..'....~≈_≈~.# ####....≈~≈~≈.o:j)'.go:jc* .go:j*.go:j+.go:j3o:j4.-4o:j2;;_o:j=o:jq r #.##.####..# ####...>....# #>.# #..####. #### #. ###ggg# #.###.....##. #.'gO.# ##.#. #.#.g.# #^.# #.#......#  #.g.g.gg.# o:jr A #'#+#.# #.#.#...# ######....#...#.#...# #....'. ###.##....~≈~≈~.####. #.##....≈~≈~≈..†. #..'....~≈_≈~.####. ####....≈~≈~≈.o:jnt .go:ju .go:jv .go:j} o:j~ @-5o:j ;_o:j p:j  Casting: Shock (safe; 3% risk of failure)  p:jA\Confirm with . or Enter, or press ? or * to list all spells.p:j  #.........##.####..# Sludge the Gusty ####...>....# #>.# Tengu of Vehumet ...... #######..####... Health: 24/24 ======================== #### #............. Magic: 8/9=====================--- ###ggg# #.###.....##.. AC: 3Str: 8 #.'gO.# ##..........#.. EV: 26 Int: 18 #.#.g.# #^..........### SH: 0Dex: 14 #.###############......#  XL:  4 Next:  9% Place: Dungeon:3 #..gg..gg@.............#  Noise: ---------  Time: 3175.2 (0.0) ##################'#+#.### c) +3 whip ########.#.#...# Cast: Shock ######....#...#.#...# #....'............... ###.##....~≈~≈~.####. gggg 4 goblins (1 launcher):j 5;14H #.##....≈~≈~≈..†... #..'....~≈_≈~.####. ####....≈~≈~≈...... _The goblin attacks as it pursues you! The goblin barely misses you.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (64% to hit)p:jU5gg  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 sling and carrying a +2 dagger of draining (64% to hit)q:jT *gq:jf}A**q:j6g*Aim: a goblin, wielding a +0 dagger (64% to hit)q:j]5 Lggclubq:j T *gr:j #.........##.####..# Sludge the Gusty ####...>....# #>.# Tengu of Vehumet ...... #######..####... Health: 24/24 ======================== #### #............. Magic: 8/9=====================--- ###ggg# #.###.....##.. AC: 3Str: 8 #.'gO.# ##..........#.. EV: 26 Int: 18 #.#.g.# #^..........### SH: 0Dex: 14 #.###############......#  XL:  4 Next:  9% Place: Dungeon:3 #..gg..g)@.............#  Noise: ---------  Time: 3175.2 (0.0) ##################'#+#.### c) +3 whip ########.#.#...# Cast: Shock ######....#...#.#...# #....'............... ###.##....~≈~≈~.####. gggg 4 goblins (1 launcher) #.##....r:jK~≈~≈..†... #..'....~≈_≈~.####. ####....≈~≈~≈......Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the goblin.  You kill the goblin!r:jn ()You kill the goblin!  Vehumet accepts your kill.  The zap hits the goblin.  The goblin is heavily wounded.!r:j   >....# #>  ####       #^   #.*******       2 † _  Vehumet accepts your kill.r:j-gr:jؙ.gr:jݣ..g)g 3 goblins (1 launcher)r:j )))))))The zap misses the goblin. The goblin shoots a sling bullet.r:j6>)@.....r:j9H11 12===6.2 (1r:jRA;_r:jD] _The sling bullet completely misses you.r:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:j_2 #.........##.####..# Sludge the Gusty ####...>....# #>.# Tengu of Vehumet ...... #######..####... Health: 24/24 ======================== #### #............. Magic: 7/9==================------ ###ggg# #.###.....##.. AC: 3Str: 8 #.'gO.# ##..........#.. EV: 11Int: 18 #.#.g.# #^..........### SH: 0Dex: 14 #.###############......#  XL:  4 Next: 12% Place: Dungeon:3 #.g.g**g*@.............#  Noise: ===------  Time: 3176.2 (0.0)s:j2 ##################'#+#.### c) +3 whip ########.#.#...# Cast: Shock ######....#...#.#...# #....'............... ###.##....~≈~≈~.####. ggg 3 goblins (1 launcher) #.##....≈~≈~≈..†... s:j3V#..'....~≈_≈~.####. ####....≈~≈~≈...... _The sling bullet completely misses you.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (64% to hit)s:j T *gs:jtg*Aim: a goblin, wielding a +0 club (64% to hit)t:jE #.........##.####..# Sludge the Gusty ####...>....# #>.# Tengu of Vehumet ...... #######..####... Health: 24/24 ======================== #### #............. Magic: 7/9==================------ ###ggg# #.###.....##.. AC: 3Str: 8 #.'gO.# ##..........#.. EV: 11Int: 18 #.#.g.# #^..........### SH: 0t:jB5Dex: 14 #.###############......#  XL:  4 Next: 12% Place: Dungeon:3 #.g.g..))@.............#  Noise: ===------  Time: 3176.2 (0.0) ##################'#+#.### c) +3 whip ########.#.#...# Cast: Shock ######....#...#.#...# #....'............... ###.##....~≈~≈~.####. ggg 3 goblins (1 launcher) #.##....≈~≈~≈..†... #..'....~≈_≈~.####. t:j####....≈~≈~≈......Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  t:jPress: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (64% to hit)  The zap hits the goblin.  You kill the goblin!t:j&m  >....# #>  ####       #^ t:j'  #.*******       2 goblins † t:j*_  Aim: a goblin, wielding a +0 club (64% to hit)  The zap hits the goblin.  You kill the goblin!  t:jVehumet accepts your kill.  The goblin is heavily wounded.t:j3r .gt:js.)gt:j{|J.))t:j<3--7.2 (1t:j;_t:j.P _The zap misses the goblin.t:jQ;  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.u:j, #.........##.####..# Sludge the Gusty ####...>....# #>.# Tengu of Vehumet ...... #######..####... Health: 24/24 ======================== #### #............. Magic: 6/9================-------- ###ggg# #.###.....##.. AC: 3Str: 8 #.'gO.# ##..........#.. EV: 11Int: 18 #.#.g.# #^..........### SH: 0Dex: 14 #.###############......#  XL:  4 Next: 13% Place: Dungeon:3 #..g*g***@.............#  Noise: =--------  Time: 3177.2 (0.0) ##################'#+#.### c) +3 whip u:j########.#.#...# Cast: Shock ######....#...#.#...# #....'............... ###.##....~≈~≈~.####. gg 2 goblins #.##....≈~≈~≈..†... #..'....~≈_≈~.####. ####....≈~≈~≈...... _The zap misses the goblin.u:jCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (64% to hit)u:j  #.........##.####..# Sludge the Gusty ####...>....# #>.# Tengu of Vehumet ...... #######..####... Health: 24/24 ======================== #### #............. Magic: 6/9================-------- ###ggg# #.###.....##.. AC: 3Str: 8 #.'gO.# ##..........#.. EV: 11Int: 18 #.#.g.# #^..........### SH: 0Dex: 14 #.###############......#  XL:  4 Next: 13% Place: Dungeon:3u:j e #..g)).))@.............#  Noise: =--------  Time: 3177.2 (0.0) ##################'#+#.### c) +3 whip ########.#.#...# Cast: Shock ######....#...#.#...# #....'............... ###.##....~≈~≈~.####. gg 2 goblins #.##....≈~≈~≈..†... #..'....~≈_≈~.####. ####....≈~≈~≈......u:j FConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (64% to hit)  u:jH ZThe zap hits the goblin.  You kill the goblin!u:j ')  Aim: a goblin, wielding a +0 club (64% to hit)  The zap hits the goblin.  You kill the goblin!  Vehumet accepts your kill.u:jN _  >....# #>  ####       #^   #.*******       †u:j   _   u:jSi x.))).))u:jo b58.2 (1Shocku:jhv ;_u:jx Z _Vehumet accepts your kill.v:j|  #.##.####..#  ####...>....# #>.# #..####. #### #. ###ggg# #.###.....##. #.'gO.# ##.#. #.#.g.# #^.# #.#......#  #..))).)).#  #'#+#.###  #.#.#...#  ######....#...#.#...# #....'. ###.##....~≈~≈~.####.# #.##....≈~≈~≈..†. #..'....~≈_≈~.####.# ####....≈~≈~≈.v:j4 v:j*9 p 26  -9v:jiA ;_v:j:G v:j  #.##.####..#  ####...>....# #>.# #..####. #### #. ###ggg# #.###.....##. #.'gO.# ##.#. #.#.g.# #^.# #.#......#  #..))).)).#  #'#+#.###  #.#.#...#  ######....#...#.#...# #....'.+ ###.##....~≈~≈~.####.# #.##....≈~≈~≈..†....+ v:j #..'....~≈_≈~.####.# ####....≈~≈~≈.v:j+ v:jK: -80_v:jU #.##.####..#  ####...>....# #>.#   #..####.....#   #### #.#   ###ggg# #.###.....##....#   #.'gO.# ##.#.   #.#.g.# #^.#   #.#......#  #..))).)).#  #'#+#.###  #.#.#...#  ###.##....~≈~≈~.####.## #.##....≈~≈~≈..†....+ v:j#..'....~≈_≈~.####.## ####....≈~≈~≈.v:jQv:j!&1v:j(v:j*w:j #.##.####..#  ####...>....# #>.####  #..####.....#  #### #.#  ###ggg# #.###.....##....#  #.'gO.# ##.#.  #.#.g.# #^....#  #.#......#  #..))).)).#  #'#+#.###  #.#.#...#       w:jw:j&2w:j;_w:jSw:j w:jC w:j4 w:j w:j@ nw:jW w:jQ N7==w:jR w:j w:j1 w:j w:j ,w:j w:j _You start resting.A goblin comes into view.w:j gShockg   goblin (wandering)_w:j$ *7.2 (5w:j! 8.2 (6 __w:j-J   >....# #>.####    ####         #^.  ###########......#  #..)))g))....@.........#  w:j############'#+#.###          †....+  _   x:jQ&P   >....# #>.####    ####         #^.  ###########......#  #..)))g))....@.........#  ############'#+#.### x:jl'       † _ x:jX/x:j0x:j50*x:j7x:j9] _A goblin is nearby!x:jm   #.##.####..#   ####...>....# #>.####   #..####.....#   #### #.#   ###ggg# #.###.....##....#   #.'gO.# ##.#   #.#.g.# #^....   #.#......#   #..)))g)).#   #'#+#.###   #.#.#...#   ######....#...#.#...###   #....'.+   ###.##....~≈~≈~.####.##   #.##....≈~≈~≈..†....+   #..'....~≈_≈~.####.##   ####....≈~≈~≈..gx:j s==  9.2 (1 _x:jn% ;_x:j ' x:jx  #.##.####..#   ####...>....# #>.   #..####.....   #### #.   ###ggg# #.###.....##....   #.'gO.# ##.#   #.#.g.# #^.   #.#......#   #..))).g).#   #'#+#.###   #.#.#...#   ######....#...#.#...###   #....'.+   ###.##....~≈~≈~.####.##   #.##....≈~≈~≈..†....+   #..'....~≈_≈~.####.##   ####....≈~≈~≈.)gx:jsx:jd'90x:j;_x:jLy:j #.........##.####..#Sludge the Gusty  ####...>....# #>.### Tengu of Vehumet ......  #######..####..... Health: 24/24 ========================  #### #............... Magic: 6/9y:jK ================--------   ###ggg# #.###.....##.... AC: 3Str: 8   #.'gO.# ##..........#.... EV: 26 Int: 18   #.#.g.# #^..........##### SH: 0Dex: 14   #.###############......#XL:  4 Next: 15% Place: Dungeon:3   #..))).)***@...........#y:j Noise: ---------  Time: 3190.2 (0.0)   ##################'#+#.###c) +3 whip  ########.#.#...#Cast: Shock  y:jE!G######....#...#.#...###  #....'................+  ###.##....~≈~≈~.####.## g   goblin  #.##....≈~≈~≈..†....+  #..'....~≈_≈~.####.##  ####....≈~≈~≈........Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.y:j!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (64% to hit)  The zap hits the goblin.y:j2)gy:j).y:j:11 =1.2 (1y:jE;_y:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (64% to hit)  The zap hits the goblin. _The goblin is moderately wounded.y:j| O #.........##.####..#  Sludge the Gusty ####...>....# #>.### Tengu of Vehumet ...... #######..####..... Health: 24/24 ======================== #### #............... Magic: 5/9=============----------- ###ggg# #.###.....##.... AC: 3Str: 8 #.'gO.# ##..........#.... EV: 11Int: 18 #.#.g.# #^..........##### SH: 0Dex: 14 #.###############......#  XL:  4 Next: 15% Place: Dungeon:3 y:j #..))).))).@...........#  Noise: =--------  Time: 3191.2 (0.0) ##################'#+#.###  c) +3 whip ########.#.#...#  Cast: Shock ######....#...#.#...### #....'................+ ###.##....~≈~≈~.####.## g   goblin #.##....≈~≈~≈..†....+ #..'....~≈_≈~.####.## ####....≈~≈~≈........Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (moderately wounded, 64% to hit)  The zap hits the goblin!  You kill the goblin!y:j V   >....# #>  ####       #^y:j w   #..))).))**         †  _   y:jZ ,).y:ja b62.2 (1Shocky:ji y:jk Z _Vehumet accepts your kill.y:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.y:jpS y:jW y:j^ y:j`a _You can't see any susceptible monsters within range! (Use Z to cast anyway.)y:j-:  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:j[z:jz:j>z:j  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:j`{:jgtlLevel 3 of the Dungeon<<>>__(Press ? for help) #...#.#.......#.#..# #.........#..##.#..# #.........#.....#..# #.........##.####..#  ####...>....# #>.#### #######..####.....#   #### #...............#  ###ggg# #.###.....##....#  {:juh #.'gO.# ##..........#.......   #.#.g.# #^..........########   #.###############......#  #..))).))).@...........#  ##################'#+#.### ########.#.#...# ######....#...#.#...###  #....'................+  ###.##....~≈~≈~.####.##  #.##....≈~≈~≈..†....+  #..'....~≈_≈~.####.##  ####....≈~≈~≈........  #....~≈~≈~.####.##..  #..........#  ..# ...  ###...####.#  ... ## {:j}I.@|:jn ;).|:j8;))|:j7))|:j-.)|:j;).}:j3...#.#.......#.#...........#..##.#...........#.....#...........##.####.....>....# #>...####.....................###.....##.....'gO...........#........#.g....................))).))).@............}:j!.#.#.......#...#.#.......'.................##....~≈~≈~.####..##....≈~≈~≈..†......'....~≈_≈~.####.....≈~≈~≈............~≈~≈~.####.##............#  ..# ......####.#  ...}:j`...#.#.......#.#...........#..##.#...........#.....#...........##.####.....>....# #>...####.....................###.....##..............#..........................))).))).@.............#.#.......#...#.#.......'.................##....~≈~≈~.####..##....≈~≈~≈..†......'....~≈_≈~.####.....≈~≈~≈............~≈~≈~.####.##............#  ..# ...}:j@L...####.#  ...~:j #.........##.####..#Sludge the Gusty  ####...>....# #>.### Tengu of Vehumet ......  #######..####..... Health: 24/24 ========================  #### #............... Magic: 5/9=============-----------   ###ggg# #.###.....##.... AC: 3Str: 8   #.'gO.# ##..........#.... EV: 11Int: 18   #.#.g.# #^..........##### SH: 0Dex: 14   #.###############......#XL:  4 Next: 16% Place: Dungeon:3   #..))).))).@...........#Noise: =--------  Time: 3192.2~:j (0.0)   ##################'#+#.###c) +3 whip  ########.#.#...#Cast: Shock  ######....#...#.#...###  #....'................+  ###.##....~≈~≈~.####.##   #.##....≈~≈~≈..†....+   #..'....~≈_≈~.####.##   ####....≈~≈~≈........ Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)~:j ~:jӐ~:j~:j~:jG| 26  _~:j~:jO6===~:j#~:jѤ~:jY~:j-~:j,~:j~:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  A goblin comes into view.~:j^g-Shockg   goblin (wandering)~:j*6.2 (4~:j:~:jnL-7.2 (5 _~:j&~:j:jO  #.........##.####..#  Sludge the Gusty ####...>....# #>.### Tengu of Vehumet ...... #######..####..... Health: 24/24 ======================== #### #............... Magic: 5/9=============----------- ###ggg# #.###.....##.... AC: 3Str: 8 #.'gO.# ##..........#.... EV: 26 Int: 18 #.#.g.# #^..........##### SH: 0Dex: 14 #.###############......#  XL:  4 Next: 16% Place: Dungeon:3 #..))g.))).@...........#  Noise: ---------  Time: 3197.2 (0.0) ##################'#+#.###  c) +3 whip ########.#.#...#  Cast: Shock ######....#...#.#...### #....'................+[14;10:jP H ###.##....~≈~≈~.####.## g   goblin #.##....≈~≈~≈..†....+ #..'....~≈_≈~.####.## ####....≈~≈~≈........ _A goblin comes into view.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (64% to hit):j]V    >....# #>  ####       #^   #..)         † _ :jc r11 Contam: 10% 8.2 (1:ji k_ asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (64% to hit) _You miscast Shock. Nothing appears to happen.:jy #.........##.####..#  Sludge the Gusty ####...>....# #>.### Tengu of Vehumet ...... #######..####..... Health: 24/24 ======================== #### #............... Magic: 4/9==========-------------- ###ggg# #.###.....##.... AC: 3Str: 8 #.'gO.# ##..........#.... EV: 11Int: 18 Contam: 10%  #.#.g.# #^..........##### SH: 0Dex: 14 #.###############......#  XL:  4 Next: 16% Place: Dungeon:3 #..))).))).@...........#  Noise: ---------  Time: 3198.2 (0.0) ##################'#+#.###  c) +3 whip ########.#.#...#  Cast: Shock ######....#...#.#...### #..:j=..'................+ ###.##....~≈~≈~.####.## g   goblin #.##....≈~≈~≈..†....+ #..'....~≈_≈~.####.## ####....≈~≈~≈........Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (64% to hit)  The zap hits the goblin.  You kill the goblin!:j*5   >....# #>  ####       #^   #..))******      :jd   †  _   :j!).))).8=9.2 (1Shock:j':j*Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (64% to hit)  The zap hits the goblin.  You kill the goblin! _Vehumet accepts your kill.:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jd:j:j:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j{  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jG`:j e:jn:j^p  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jUh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jK7 :j; :jB :jD   Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j 3:j\ :j@ :j i 26 _:j :jr :j :jt ,:jl :j :j% O5===:jװ :j :j :j :j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  A goblin comes into view.:j !g-Shockg   goblin (wandering)_:j= ,204.2 (5:j :j V8% -5.2 (6 _:j :jQ :jd~ #.........##.####..#Sludge the Gusty :j ####...>....# #>.### Tengu of Vehumet ......  #######..####..... Health: 24/24 ========================  #### #............... Magic: 4/9==========--------------   ###ggg# #.###.....##.... AC: 3Str: 8   #.'gO.# ##..........#.... EV: 26 Int: 18 Contam: 8%   #.#.g.# #^..........##### SH: 0Dex: 14   #.###############......#XL:  4 Next: 18% Place: Dungeon:3   #..)*******@...........#Noise: ---------  Time: 3205.2 (0.0)   ##################'#+#.###c) [0:j;10;1m+3 whip  ########.#.#...#Cast: Shock  ######....#...#.#...###  #....'................+  ###.##....~≈~≈~.####.## g   goblin  #.##....≈~≈~≈..†....+  #..'....~≈_≈~.####.##  ####....≈~≈~≈........Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 64% to hit)  The zap hits the goblin.  The goblin is heavily wounded.:j 2)g:j0*M.))).:j+d11 6==6.2 (1:j[3;_:jf6  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 64% to hit)  The zap hits the goblin.  The goblin is heavily wounded. _The goblin shouts!:j #.........##.####..#  Sludge the Gusty ####...>....# #>.### Tengu of Vehumet ...... #######..####..... Health: 24/24 ======================== #### #............... Magic: 3/9========---------------- ###ggg# #.###.....##.... AC: 3Str: 8 #.'gO.# ##..........#.... EV: 11Int: 18 Contam: 6%  #.#.g.# #^..........##### SH: 0Dex: 14 #.###############......#  XL:  4 Next: 18% Place: Dungeon:3 #..))).))).@...........#  Noise: ==-------  Time: 3206.2 (0.0) ##################'#+#.###  c) +3 whip ########.#.#...#  Cast: Shock ######....#...#.#.:j..### #....'................+ ###.##....~≈~≈~.####.## g   goblin #.##....≈~≈~≈..†....+ #..'....~≈_≈~.####.## ####....≈~≈~≈........Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  :jPress: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (heavily wounded, 64% to hit)  The zap hits the goblin.  You kill the goblin!:jA6   >....# #>  ####      :j0c #^   #..))******         †  _   :jp'`).))).:j|;49-7.2 (1Shock  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (heavily wounded, 64% to hit)  The zap hits the goblin.  You kill the goblin! _Vehumet accepts your kill.:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jج :j 8-:j :j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jS  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jA :j$ :jg-   Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):js 26 2 _:jzc1:j:j*D :j:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)r magical contamination has completely faded away.:j?:jT4==:j&:j:jN:j:j:j:j:j:j,:jv:j:j:==:j:jZ,:j֪:jɮ,:j:j:j:j:j;:j:j^:j:j9O5===:jT:jYg  An ogre comes into view.:j,O-ShockO   ogre (wandering)_:jm/214.0):j:jM-2.2 (15 _:j;_:j:j# #.##.####..#  ####...>....# #>.#   #..####.....#   #### #.#   ###ggg# #.###.....##....#   #.'gO.# ##.#.   #.#.g.# #^.#   #.#......#  #..)O).))).#  #'#+#.###  #.#.#...#  :jCa###.##....~≈~≈~.####.## :jn.O:j)O   ogre (wandering):j03.0) :jB_:j$H #.##.####..#  ####...>....# #>.####  #..####.....#  #### #.#  ###ggg# #.###.....##....#  #.'gO.# ##.#.  #.#.g.# #^....#  #.#......#  #..))O.))).#  #'#+#.###  #.#.#...#   :jI ###.##....~≈~≈~.####.##   :jK.O:jU)O   ogre (wandering):jV&4:joB_:j}W #.##.####..# ####...>....# #>.#### #..####.....# #### #.# ###ggg# #.###.....##....# #.'gO.# ##...#.#.#.g.# #^..........##.#......# #..)))O))).# #'#+#.### #.#.#...# ###.##....~≈~≈~.####.## O:j^ .O   ogre (wandering):j f D===5:jk :j #.##.####..# ####...>....# #>.#### #..####.....# #### #........#  ###ggg# #.###.....##....#  #.'gO.# ##..........#.  #.#.g.# #^..........#  #.#......#  #..))).O)).#  #'#+#.### #.#.#...# ###.##....~≈~≈~.####.## :j .O:j )O   ogre (wandering):j& &6:jT2 B_:j)#.##.####..# ####...>....# #>.#### #..####.....# #### #.........# ###ggg# #.###.....##....# #.'gO.# ##..........#. #.#.g.# #^..........# #.#......# #..))).)O).# #'#+#.### #.#.#...# ###.##....~≈~≈~.####.## :j .O:j4)O   ogre (wandering):j&7:j;_:j:jgg#.##.####..# ####...>....# #>.#### #######..####.....# #### #.........# ggg# #.###.....##....# .'gO.# ##..........#. .#.g.# #^..........## .#......# ..))).))O.# '#+#.### #.#.#...# ######....#...##....'...:jg####.##....~≈~≈~.####.###.##....≈~≈~≈.#..'....~≈_≈~. :ji.O:jt)O   ogre (wandering):j*u&8:j,|:jL~:jB _#.##.####..# ####...>....# #>.#### #######..####.....#  #### #.........# ggg# #.###.....##....# 'gO.# ##...#. :jC #.g.# #^....## #......# ))).)))O.# '#+#.### ##.#.#...# ######....#..#....'.......###.##....~≈~≈~.####.###.##....≈~≈~≈.#..'....~ :jE .O:j$N .O   ogre (wandering):jdO &9:j V ;_:jX :j#.#.....#..# #.........##.####..# ####...>....# #>.####  #######..####.....# ### #...............# ggg# #.###.....##....# gO.# ##...#....... .g.# #^..........######## :j}############### ))).))).O...........# ###############'#+#.###  ########.#.#...#######....#...#.#...####....'................+###.##....~≈~≈~.####.###.##....≈~≈~≈..†....+#..'....~≈_≈~.####.##:j1O:j.O   ogre (wandering):jv%Y6===30:j ,;_:j.:j_#.#..##.#..# #...#.....#..# #.........##.####..# ####...>....# #>.####  #######..####.....# ### #...............# g# #.###.....##....# O.# ##.#....... g.# #^.......@..######## ############## )).)))..O..........# ##############'#+#.###:ja ########.#.#..#  ######....#...#.#...###  #....'................+  ###.##....~≈~≈~.####.###.##....≈~≈~≈..†....+:jXb1O:ji.O   ogre (wandering):jnu&1:j}:jz:jYz #.#..........#..##.#..#...#.....#..#.........##.####..# ####...>....# #>.### #######..####... ##.......... gg# #.###.....##....# O#....... g.# #^....####### :j#{ ############# )).)))...O........ ##############'#+#.## ########.######....#...#.#...###....'................+##~≈~≈~.####.##:j :jߏ U2Shock:j~ :j :j:#...#.#.#.#...#.#..#  #...#.#.......#.#..#  #...#..##.#..#  #...#.....#..#  #.........##.####..# ####...>....# #>.####  #######..####.....# ## #...............# g# #.###....@##....# .# ##.#....... .# #^..........######## ############ ).)))...O.........# :j<#############'#+#.###  ########.#.#...# ######....#...#.#...### #....'................+:j~:j&3:j-:j_:jbB#...#..............# #...#.#.#.#...#.#..# #...#.#.......#.#..# #..#..##.#..# #..#.....#..# #.........##.####..#  ####...>....# #>.####  #######..####.....# :jJE# #.........@.....# # #.###.....##....# # ##..#.......  #^..........######## ###########......# .)))...O.........# ############'#+#.###  ########.#.#...#####....#...#.#...###:j 1O:jO   ogre (wandering):j&Q===4Shock:j,0:j0:j s...#.###..## ...#..............# ...#.#.#.#...#.#..# ...#.#.......#.#..# .:jF: #..##.#..# .#.....#..# .........##.####..# ####...>....# #>.####  #######..####@....#  #...............#  #.###.....##....#  ##..#.......  #^..........######## ##########......# )))...O.O.......# ###########'#+#.###  ########.#.#...#5Shock:j9WM......# ###..#...........#.##.#.......##..... .........##.####..# ####...>....# #@.###########..####..........#.###.....##....#........#..##'#:j1^:jf&6:jl:j@oa _There is an escape hatch in the floor here.:jM##...#..#.###.#......# ###..#...........#.##.#.......##..... .........##.####@.# ####...>....# #>.###########..####.....##...............#.....:j +......:j):j=/-7 _:j@:j&B:jM##+##.....#.# ##...#..#.###.#......# ###..#...........#.##.#.......:j##..... .........##.####..# ####...>....# #>.##########..####.....#.##.#:j:jd&8:j7:j:jM.............##+##.....#.# ##...#..#.###.#......# ###..#...........#.##.#.......##..... .........##.####..# ####...>....# #>.####..######:j(:jW7==9:j0:j:jM)..............##+##.....#.# ##...#..#.###.#......# ###..#...........#.##.#.......##..... :j~v.........##.####..#.....:j:j'40:j:j:j1 M†<.._)..............##+##.....#.# ##...#..#.###.#......# ...###..#...........#.##.#.......## .........#.....#..###...:j9 :jA &1:jG :jQW :j M<.##### †:j= <.._)..............##+##.....#.# ##...#..#.###.#..............# ###..#...........:j #.#...#.#.#.......# .........#..##.#..#....:j :j &2:j 8_:j\ :j=M)............<.######.. †<.._..)..............##+##.....#.# ##...#..#.###.#......# ...###.@##...........#.#...#. ...#.#.......#.#..##..###...:j#:j,C==3:j5:jfM.)............<.######.. †......<.._..)..............##+##.....#.# ##...#..#.###.#.............@# ###..##.............# ...#.#.#.#...#.#..#..##.:j:g#....##>.#:jo:jx&4:j8_:j$:j :j 1:j :j :jJ. .........).................<.######....†<.._)................# #..####+##.....#. #..##...#..#.###@## #.........# #...#........###..## #...#..............# #...#.#.#.#...:j#.#..# #...#.#.......#.#..# #.#..##.#..# #.#.....#..#.........##.####..#:j":j+,^  5:jZ48_:j6:jhd:jV:jmhM....#).................<.######....#†......<.._........). ................##+##.....#@# ##...#..#.###.##..............# #...#........###..##..#..#..#  6:j o:jcp:j .###. #.### #........ #.........## #..).................. #.<.######....#†<.._.+)..# ................@.##..####+##.....#.#  #..##...#..#.###.##  #.................  #...#........#####  #...#..............#  #...#.#.#.#...#.#..#  #...#.#.......#.#..#  #.#..##.#..#:j :j &7:j_ :j> :jN  #######  ###.......#  #......###  #.........  #.........##  #..)................... ##.<.######....# #<.._.+ #)..#..................### ###..####+##.....#.# #..##...#..#.##### #..........  #...#........###.## #...#..............# #...#.#.#.#...#.#..# #...#.#.......#.#..#:jz:jTV8===8:j:jZ:jZ&M:j$[  :j[ :j[$##########:j[##:j$\ :jW\###:j\..:j\.:j1]## :jl]h #..)...................:j]#:j2^h<.######....#:ji^6._.+:j^)..:j_E..................### :jQ`###..####+##.....#.#:j`E.......:j`.:j a2..........:jud2#.#..#:jl:jÄ&9:j8_:j0a _There is a stone staircase leading up here.:jW  _:jm Q===:j :j :ji :jI :jx :j :j :jS :j :jD :jr :j :j! :j :j M9===:j :jL 4 _Magic restored.:jj :j :j :j :j j  You encounter an endoplasm.:j .......# ########### #..........#  ............### .................# .............##.# ..)...... .<.######....#...J .:j; K.....<.._.+ .Shock ................).. .................### #..####+##.....#.# J   endoplasm (asleep) #..##...#..#.###.## #...........# #...#........###..##:j+ ,58.2 (9:j1 n  9.2 (10.0) _:j9 :j< :js3Sludge the GustyTengu of Vehumet ......#.......#Health: 24/24 ========================#.......###########Magic: 8/9=====================--- ##.................#AC: 3Str: 8 ...................#####EV: 26 Int: 18 :jE4^.......................#SH: 0Dex: 14 ....................##.#XL:  4 Next: 19% Place: Dungeon:3 ..).............@***....Noise: ---------  Time: 3259.2 (0.0) .......<.######....#****c) +3 whip ..............<.._.+ .Cast: Shock ................)..# .................### #..####+##.....#.#J   endoplasm #..##...#..#.###.## #.................# #...#........###..##:j5Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is moderately wounded.:j J.:j).....J.:j;11 =60.2 (1:j6_:j,  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is moderately wounded. _The endoplasm quivers.:j 4Sludge the GustyTengu of Vehumet ......#.......#Health: 24/24 ========================#.......###########:j Magic: 7/9==================------ ##.................#AC: 3Str: 8 ...................#####EV: 11Int: 18 .......................#SH: 0Dex: 14 ....................##.#XL:  4 Next: 19% Place: Dungeon:3 :j ..).............@***....Noise: =--------  Time: 3260.2 (0.0) .......<.######....#***.c) +3 whip ..............<.._.+ .Cast: Shock :jR M................)..# .................### #..####+##.....#.#J   endoplasm #..##...#..#.###.## #.................# #...#........###..##:j Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j BAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (moderately wounded, 98% to hit)  The zap hits the endoplasm.:j0 J.:j6 (....J.:j< +1.2 (1:jB :jE MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an endoplasm (moderately wounded, 98% to hit)  The zap hits the endoplasm. _The endoplasm is heavily wounded.:j Sludge the GustyTengu of Vehumet ......#.......#:j( Health: 24/24 ========================#.......###########Magic: 6/9================-------- ##.................#AC: 3Str: 8 ...................#####EV: 11Int: 18 .......................#SH: 0:j Dex: 14 ....................##.#XL:  4 Next: 19% Place: Dungeon:3 ..).............@***....Noise: =--------  Time: 3261.2 (0.0) .......<.######....#**..:jF Cc) +3 whip ..............<.._.+ .Cast: Shock ................)..# .................### #..####+##.....#.#J   endoplasm #..##...#..#.###.## #.................# #...#........###..##:j Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (moderately wounded, 98% to hit)  The zap hits the endoplasm.:j3J.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  :ju4-Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (moderately wounded, 98% to hit)  The zap hits the endoplasm.  The endoplasm is severely wounded.:j<'.....:j>+2.2 (1:j'E6_:jG^ _The endoplasm jiggles.:j   Sludge the Gusty  Tengu of Vehumet ......  #.......# Health: 24/24 ========================  #.......###########  Magic: 5/9=============----------- ##.................#  AC: 3Str: 8 ...................#####  EV: 11Int: 18 .......................#  SH: 0Dex: 14 ....................##.#  XL:  4 Next: 19% Place: Dungeon:3 :j ..).............@.......  Noise: =--------  Time: 3262.2 (0.0) .......<.######....#....  c) +3 whip ..............<.._.+ .  Cast: Shock ................)..# .................### #..####+##.....#.# J   endoplasm #..##...#..#.###.## :j5 #.................# #...#........###..## Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (severely wounded, 98% to hit)  The zap hits the endoplasm!  :j^ >You kill the endoplasm!:j{         )****... <  . :j....:jc213.2 (1Shock:j:jr  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (severely wounded, 98% to hit)  The zap hits the endoplasm!  You kill the endoplasm! _Vehumet accepts your kill.:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jv:ja:j=:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j@^  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j$:j4:jC::j=  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jM  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j :j :j x  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) :jU s Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j+ :jX, :jC- :j(1 :jg7 | 26  _:jA8 ,:j: :j= :j> :j;? :jB :j C :jND :jG :jKH O6===:jI :jM ,:jN :jQ :jR :j(S :jU :j V :jW :jUZ Q===:j[ :j^ ,:j_ :jb ,:jd :jg ,:ji :jl :jm :jvn :j9q :jq N7==:j`s :jv :jv :jx :j|{ :j{ :j } :jۂ :jO :jm :j :j :==:jÊ :jƍ :j :j :j ,:j :j :j :j :j ,:j :j_ ,:j :j :jo M8===:j :j ,:jd :jF :jԲ :j$ :j" :jq :j :j& :j ;===:jg :j ,:j :j :jB :j :j :j :jO :j :j; :j :j :j( M9===:j :j :j :j :j :j :j :jg :j :j :j :jN :j :j :j :j ;===:j) :j :jT :j :j. :j :j :j :j :j :j2 :j :j :jw :jQ :j :j :jI :j :j- :j :jh :j :j :j :j :j" ,:j# :j% :jV' :j' :jB( :j) :j, :jv, :j]- :jc. :j0 :j1 :j1 :j5 :jc7 :j7 :jv8 :j : :j< :jR= :j= :j?@ :jC :j{C ;11 :j(D :jF yonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)open the door.:jI :jJ _ 26  :jVK :jO @  There is an open door here.:jR :j9S  _:jS :jU :jW :jX :jX :j?Z :j\ ,:ji] :jC_ :ja ,:jFc :je :j_g :jg :jNh :jj :jz .........# #........... #...#.#..# #........... ....#.#..# ###'####.... #..##.#..# #.......#.....#..# #.......+ ##.####..# #......## # #>.#### ##.....# #..####.....# #.....# ....# #@....# -319.2 (56.0) #.....##....# #....## #...............%################# ## :j{ .......##'#+#.####.#.#...# ...#.#...###:jl :j> G-20.2 (57:j2 8%:jZ . _Found a scarab talisman.:j?AQ:jFB:jG:j^I:jK:jEL:jM:jQ:jT,:jU:jW:jb:jac:jd:je:jh:j|h:jj:jl:jp,:jp:jnwD  You see here a scarab talisman.:jyy:jz _:j,:jR,:j:jI:jˢg11 :js7 _You open the door.:ju 26  :j2:j@  There is an open door here.:j:jf _:js:jմ:jx:j,:j:j:j";11 :j:j7 _You open the door.:j4_ 26  :j:ju:jy@  There is an open door here.:j:jN _:j:j.:jS:j:jF:jd:j#,:jM:jK:j:jr:j.:j:j7:j:jL:jA:j :j:jR:j:jT:jO:j:j :j ;11 :j :j'M _You now have 113 gold pieces (gained 7).:j  You encounter a goblin. It is wielding a +0 dagger.:j4#####.... ....##.... ## #........# . ...+........# . ..##........# .#  ..##........#+#####.# 26  ##............#...# ..##..............# #####'#'#......@.# ....%..#.#......:...# :j55########.#........#.# Shock ...........+ # #..........# #...##.....+g   goblin (wandering) #...##.....# +...##.#...g :j dv45.2 (256.2 (26 _:jk:jr:jQ  ##  . ...# . ...# .# ...#+#####.# .......#...# ............#'#'#......@.# ....%..#.#......:...# #........#.#  ...........+ # :j#R  #..........# #...##.....+ #...##.....# +...##.#...g:j  ##  . ...# . :j +...# .# ...#+#####.# .......#...# ............#'#'#......@.# ....%..#.#......:...# #........#.#  ...........+ # #..........# #...##.....+ #...##.....# :j k+...##.#... :j :j 1:j :j  :jp O_A goblin is nearby!:j\.....#####.... Sludge the Gusty #.......##.... ##  Tengu of Vehumet ...... ...#........# .  Health: 24/24 ======================== ...+........# .  Magic: 8/9=====================--- ..##........# .#  AC: 3Str: 8 ..##........#+#####.#  EV: 26 Int: 18 ..##............#...#  SH: 0Dex: 14 ..##..............# XL:  4 Next: 21% Place: Dungeon:3 .#####'#'#......@.# Noise: ---------  Time: 3346.2 (0.0) [4:j]0m....%..#.#......:...#  c) +3 whip ########.#........#.#  Cast: Shock ...........+ #  #..........# #...##.....+ g   goblin (wandering) #...##.....# +...##.#...)Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger and wearing a +0 leather armour (wandering,hasn't noticed you, 64% to hit)  The zap hits the goblin.  You kill the goblin!:jd ##  .  .  .#   ..'#' ....%..*...# *.#.#  *+  * * * * :j{:.....):jMt11 2=7.2 (1Shock:jU8%:j  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger and wearing a +0 leather armour (wandering,hasn't noticed you, 64% to hit)  The zap hits the goblin.  You kill the goblin! _Vehumet accepts your kill.:j>n  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jk _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j [  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j*E:jsX  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j3 3:j6 :j_9 :j? | 26  _:j@ ,:jA :jD :j)E :jF :j3I :jI :j~R X:jS :jS :j\V :jW ,:jZY :j\ :j_] F9===:j^ :ja :jl B:jy  #.......## ...#........# #. +....... ##..#:jz .#+#####.#....#...#..# #####'#'#........#.#...%..#...#- #######..# ...+ ##.#.#..onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You pick up a parchment of Detonation Catalyst and begin reading...:jV ,56.2 (9:j ^11 -7.2 (10.0):jk 9%:j L _You add the spell Detonation Catalyst to your library.:jC3:jE:jVI:jdM:jQ 26  :jR:j>S;===:jT:jU:jkX:jX:jiY:jZ:j\,:j]:jr`:jFb:j}b:jc:jd:je,:jg:j)j:jx.        #####.... .....##.... ##.# #........#...#####...### :jHyp+..............). #........# #@# 63.2 (6.0)........#+#####.# #............#...# :j3z#..............#.# ###'#'#........#.# .%..#.#..........# #####.#........#.#...........+.##..........#.#:j:jN+4.2 (7:ja:jx$ _Found a flail.:jp :j :j :j :j X:j B:jg :j! :j :j :j :j) :j :je :jg :jE :j ,:j] :j :j :jY :j :j ,:j :j :j :j3 :j> :j: :j X:jg :j :j :j[ :jo'    #+#  #.######## ###.... #......... .##.... ###.#######. .....#...#####...##### .....#............)....# .....#.#####.#########.# .....#+#####.# .........#...#:j0 ........#.......#......+.....#....#...'74.2 (10.0):j7 :jP j11 ======5.2 (11:jR :jU = _As you open the door, it creaks loudly!:j9P:jS:jU:j%Y:jB]:jbu 26  :j d@  There is an open door here.:jJh:ji _:jj:jm:jp:jp:jYr:j`u:jnx:jy:jy:j_|:jX:jЇ:jX:j/:j):j:j,:j:jĖQ11 :j!:j?r _f - 2 murky cyan potions (gained 1):jݝu 26  :j͞:j\:jS:j:jC:j:j:j,;11 :j:j̫7 _You open the door.:jϭL 26 :j) :jǮ:j:js:j:jD:j@  There is an open door here.:j3:j _:jz:js:j,:jA:j:j,:j@:j:j:jE:jf:j:jB:j-:j!:ja:j:j:j:j:jB:jR:j:j:j:j/:j:j>:j:j*:j:j;:j:je:j:jw:j0,:j:jN:j:ja:j:jv:j:j:j:j:j_:j:j:j:j%:j\:j:jH:j,:jV:j:j,:jd:j :j9 B:j :j,:j?:j:jb,:j:jX:jI,:j:j:j,:j:j:j,:j:jU:j :j!:j!:j#:jD%:j{%:j%:j':j(:j#):jx):j*:j:-:j-:j-:j?/:j0,:jj1:j2:j4:j5:jx5:j9:j;,:j;:jI>:ja@:j@:jA:jLC:j0E:jeE:j$F:jG:jI:j6I:jI:jK:jXM,:jM:jO:jP:j%Q:jQ:j+S:jU:jVU,:jVW:jX:jY:jfY:j[:j@d:jd:j.e:jg:jh:ji:ji:jqm:jm:jm:jn:jp:jgs,:jvt:jw@  There is an open door here.:jy:jy _:jz:jp|:j~:j<:j/:j:jW:j:jv:j:j:j:j:j:jT:j:jQ:j:j,:j:j:j,:j:j:j:j:j:jǢ:j'f  You encounter an adder.:j'W#.###.#...... #.# #.#S..... #.###.##......###########.......................#..##### #................#....... #...............#.###### # ..#...........#.# ##..#..@........'.#------ ....#...........### ### .... #...........# #..Shock... :j#...........# ### ##########'###.#S   adder (asleep)#.############....#......... ###....###.#######.:jnd.S441.2 (66:jN.S:joES:jm  ------2.2 (67:j:j / _The adder hisses angrily.:j1  #.###.#  Sludge the Gusty ...... #.# #.#  Tengu of Vehumet ...... ...... #.###.## Health: 24/24 ======================== :j 2......###########....... Magic: 8/9=====================--- ................#..##### AC: 3Str: 8 # ...S............#....... EV: 26 Int: 18 :j;2# ...............#.###### SH: 0Dex: 14 :j`2# .. #...........#.#  XL:  4 Next: 22% Place: Dungeon:3 :j2##.. #..@........'.#  Noise: ---------  Time: 3442.2 (0.0) :j2^.... #...........### ### c) +3 whip .... #...........# #.. Cast: Shock :j2.... #...........# ### .... ##########'## :j2.....#.#  S   adder :j3T.....#.######## .....#####.... #......... :j(3^#.......##.... ###.#######. _The adder hisses angrily.  :jH3~Casting: Shock (safe; 3% risk of failure)  :jg3Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  :j3rPress: ? - help, Shift-Dir - straight lineAim: an adder (53% to hit):j{: #.###.#   #.# #.#   #.###. ... . ....... :j:Y.#. .. .#.#  .'.#       :j;n #.# :j6;A  :jT; :jHr11 Contam: 10% 3.2 (1:jOO:jR  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (53% to hit) _You miscast Shock. Nothing appears to happen.:jY#.###.# Sludge the Gusty......#.# #.# Tengu of Vehumet ............#.###.## Health: 24/24 ========================......###########....... Magic: 7/9==================------................#..##### AC: 3Str: 8 #...*............#....... EV: 11Int: 18 Contam: 10% #...*...........#.###### SH: 0Dex: 14 # ..#**.........#.#XL:  4 Next: 22% Place: Dungeon:3 ##..#..@........'.#Noise: ---------  Time: 3443.2 (0.0) [3:jZ4m....#...........### ### c) +3 whip ....#...........# #.. Cast: Shock ....#...........# ### ....##########'## .....#.#S   adder .....#.######## .....#####....#......... #.......##....###.#######.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (53% to hit)  :j [The zap hits the adder.:jQ.S:j~&..:jG3=4.2 (1:j:jG] _The adder is heavily wounded.:j/e#.###.# Sludge the Gusty......#.# #.# Tengu of Vehumet ............#.###.## Health: 24/24 ========================......###########....... Magic: 6/9================--------................#..##### AC: 3Str: 8 #................#....... EV: 11Int: 18 Contam: 10% #...*...........#.###### SH: 0Dex: 14 # ..#**.........#.#:j'XL:  4 Next: 22% Place: Dungeon:3 ##..#..@........'.#Noise: =--------  Time: 3444.2 (0.0) ....#...........### ### c) +3 whip ....#...........# #.. Cast: Shock ....#...........# ### ....##########'## .....#.#S   adder .....#.######## .....#####....#......... #.......##....###.#######. _The adder is heavily wounded.:jCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line:jjkAim: an adder (heavily wounded, 53% to hit):j݆p.S.:j/S:jF.:j+5.2 (1:j]:j%MCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an adder (heavily wounded, 53% to hit) :jD_The zap misses the adder.:j> '#.###.# Sludge the Gusty......#.# #.# Tengu of Vehumet ............#.###.## Health: 24/24 ========================......###########....... Magic: 5/9=============-----------................#..##### AC: 3Str: 8 #................#....... EV: 11Int: 18 Contam: 10% #...............#.###### SH: 0Dex: 14 # ..#...........#.#:jЕ RXL:  4 Next: 22% Place: Dungeon:3 ##..#.*@........'.#Noise: =--------  Time: 3445.2 (0.0) ....#...........### ### c) +3 whip ....#...........# #.. Cast: Shock ....:j G#...........# ### ....##########'## .....#.#S   adder .....:jJ I#.######## .....#####....#......... #.......##....:jt ###.#######.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j 7Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 53% to hit)  The zap hits the adder.:j! SThe adder is severely wounded.:j6# Z2--6.2 (1:jh+ :j, * _The adder bites you.:j s#.###.# Sludge the Gusty......#.# #.# Tengu of Vehumet ............:j! #.###.## Health: 22/24 ======================--......###########....... Magic: 4/9==========--------------................#..##### AC: 3Str: 8 #:jX ................#....... EV: 11Int: 18 Contam: 10% #...............#.###### SH: 0Dex: 14 # ..:j #...........#.#XL:  4 Next: 22% Place: Dungeon:3 ##..:j #.*@........'.#Noise: =--------  Time: 3446.2 (0.0) ....#...........### ### c) +3 whip :j ....#...........# #.. Cast: Shock ....:j  #...........# ### ....##########'## .....:j4 #.#S   adder .....#.######## :j[ K.....#####....#......... #.......##....###.#######. :j _The adder bites you.  Casting: Shock (safe; 3% risk of failure)  :j Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  :j Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 53% to hit):j :S:j +7.2 (1:j> :j s  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 53% to hit) _The zap misses the adder. The adder closely misses you.:j #.###.#  Sludge the Gusty ...... #.# #.#  Tengu of Vehumet ...... ...... #.###.## Health: 22/24 ======================-- ......###########....... Magic: 3/9========---------------- ................#..##### AC: 3Str: 8 :j # ................#....... EV: 11Int: 18 Contam: 10% # ...............#.###### SH: 0Dex: 14 # .. #...........#.#  XL:  4 Next: 22% Place: Dungeon:3 :jM##.. #.†@........'.#  Noise: =--------  Time: 3447.2 (0.0) .... #...........### ### c) +3 whip :jn.... #...........# #.. Cast: Shock .... #...........# ### .... ##########'## .....:j#.#  S   adder .....#.######## :j.....#####.... #......... #.......##.... ###.#######. Confirm with . or Enter, or press ? or * to list all spells.:j,Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line:jZAim: an adder (severely wounded, 53% to hit)  The zap hits the adder.  You kill the adder!:jH #.###.#   #.# #.#   #.###. ... . ....... .#. .. :jT.#.#  #.*.'.#        #. :j# :j.†:jc388.2 (1Shock:j:jAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (severely wounded, 53% to hit)  The zap hits the adder.  You kill the adder! _Vehumet accepts your kill.:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j5:j4:j:j6 _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jW  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j%:j  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j*- 26 _8% :j/3=4==6:jkCN421onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  HP restored.4==== :jEw _Your magical contamination has completely faded away.:jF:jH:jH:jI:jNPX:jaQO=:jS:j TH5===:jT:jV:jV:jW:jY:jY:jJ[:j\:jC]:j^:j`:j`;===:ja:jd:jd:jae:jg:j3h:j:j>,:jw:jS:j:jX:j99:j9*===:j0:jU:jX:jB:j:j:j2:j6:j.:jc #...........# #### #...........# #... #...........# #.## # #.#  ## #.## .)###########... ## ...........#..# .#### .......@............#...-99.2 (51.0)# ....................#.# .. .......##...........#.# ##.. ....... #.†.........'.#.... ....... #...........###... ....<.. #...........#... ....... #...........#... ....... ##########'## ..  #.#:jW:jf===-500.2 (52:j:j; _Found an escape hatch in the ceiling.:j 3:j6 :j :j ,:jb :j :j n  You encounter a frilled lizard.:j8  #######   ##.....######  #..#  #..# #. #...# #. #.....# # #:j  ##### #. # )########### #### ...#.#### ......#.Shock..# .......#.# .l..##..#.##..........##.†..'. l   frilled lizard (wandering) ##....#...##  #.<...#...........#  #..........#...........#:j5 T1.2 (1.0).l:j Nl:j c  2.2 (2:j :j 8 _The frilled lizard hisses angrily.:j/ Sludge the Gusty#######Tengu of Vehumet ......##.....######Health: 24/24 ========================#...........### Magic: 8/9=====================---#...........##. AC: 3Str: 8#...........##. EV: 26 Int: 18#...........##. SH: 0Dex: 14 #####...........#:j0 C#. XL:  4 Next: 38% Place: Dungeon:3 #...)...@....###########. Noise: ---------  Time: 3502.2 (0.0) #### .....**...............#. c) +3 whip ...#### ....*.................#. Cast: Shock ......# ..**..................#. ......# ..*.......##...........#. ......##..........##.†.........'. l   frilled lizard ##.................#...........##:j=1 #.............<...#...........##.................#...........# _The frilled lizard hisses angrily.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (53% to hit):j Gl.  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (53% to hit)  The zap misses the frilled lizard.:j6 8....:j :11 =3.2 (1:j :j b _The frilled lizard hisses.:j  Sludge the Gusty #######  Tengu of Vehumet ...... ##.....######  Health: 24/24 ======================== :jC#...........# ## Magic: 7/9==================------ #...........# #. AC: 3Str: 8 #...........# #. EV: 11Int: 18 #...........# #. SH: 0Dex: 14 # ####...........# #. XL:  4 Next: 38% Place: Dungeon:3 # ...)...@....###########. Noise: =--------  Time: 3503.2 (0.0) :jWU#### ......................#. c) +3 whip ...#### ......................#. Cast: Shock ......# ......................#. ......# ..........##...........#. ......##..........##.†.........'. l   frilled lizard ##.................#...........##  #.............<...#...........#  #.................#...........# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line:jAim: a frilled lizard (53% to hit)  The zap hits the frilled lizard.  You kill the frilled lizard!:j           :j     .....** ...** ..*     :jҦ3.....:j>b94.2 (1Shock:jP:jZ _Vehumet accepts your kill.:jT  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j+:j1:j>4 _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jj   Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j:j:j  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j: Y # ##.....###### #.#  #.# # #.# # #.# # ###.# # .#:j .).## .####..#.####..#.#.#.# .##.#.##.##.†.' #.#...#:jq Z  #.<...#....#  #.#.# :j; :j w 26  -5 _:j4 :j :j+  # ##.....###### #.#  #.#  #.#  #.# ##.# .#:j #....).# #.#### #..#####..##..##.##..##.##.†.:j^ #.#... #.<...#. #.#.:jm :j7 :j @-6:j$ :j& :j10w ####### ##.....###### #.# #.# #.# #.## ######.#.# #....).#.#### #.#####.##.##.##.##.##.†#.# #.<...# #.#:jaE:jC7:j|  ####### ##.....###### #.# #.# # #.# # #.## ######.#.# #..... .##.#### #.##### #.## +.##:j} .## #.##.##.†#......# #.....<...# #.#:j :j &8:j :jd onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here a +1 spear of entangling.:j:jC11 509:j:jR _g - a +1 spear of entangling:j:j$:jI*Wield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  c - a +3 whip (weapon)b - a +0 whip :j g - a +1 spear of entangling[?] describe selected [!] equip|wield|wear[tab] equip|unequip :j<, :j!4 nSludge the Gusty#######Tengu of Vehumet ......##.....######Health: 24/24 ========================#...........#Magic: 7/9==================------#...........#AC: 3Str: 8 ##...........#EV: 11Int: 18 #:j4 /#...........#SH: 0Dex: 14 ###########...........#XL:  4 Next: 39% Place: Dungeon:3 ....##....@........######## Noise: ---------  Time: 3509.2 (0.0) .##.#### #..................... c) +3 whip :j5 M.......#####..................... Cast: Shock #.........##..................... +.........##..........##......... :jA5 #.........##..........##.†.......  ######.................#.........:j}5  #.............<...#......... #.................#.........:j5   _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  :j5 Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :j 6 /_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here a +1 spear of entangling. _g - a +1 spear of entangling:j.6 :j@ }  You unwield your +3 whip.  Vines begin sprouting from your +1 spear of entangling.:jP ~10.2 (1g) +1 spear (entangle):jW :jY ; _g - a +1 spear of entangling (weapon):j٦8=== 26  :jI,:j",:jC:j:jȰ:j:j:j:jӶ:jm;===:j:jҺ:j:jV:j:j5n:jT:j:j:jy9===:ju:j:jU:jp:jB:jP:jYf  You encounter a quokka.:j<#...........#...........# ## #...........# :j.# #.# .###########.# :jd.....##.....#######:j ..##.#### #......... :jW........#####......... .:j6#.........##........ .:j1+.........#### .:j5J#.........####.†:jQ%Shock:jnE######.....#:j #.....<...# #:j_ #.......#.:jsr   quokka (asleep) # ###.....######### ## #.....r....... :j)Y.# #.:j(0222.0):jk  3.2 (13 _:j :jZ G#...........#:j TSludge the Gusty#...........#Tengu of Vehumet ...... ###...........#Health: 24/24 ======================== :j y.##...........#Magic: 8/9=====================--- .###########...........#AC: 3Str: 8 .....#:j> #.............####### EV: 26 Int: 18 :jb ..##.#### #.................... SH: 0Dex: 14 :j ........#####.................... XL:  4 Next: 39% Place: Dungeon:3 :j .#.........##...@................ Noise: ---------  Time: 3523.2 (0.0) :j2 .+.........##...*......##........ g) +1 spear (entangle) .#.........##...*......##.†...... Cast: Shock :j #######.........*.......#........#.........*...<...#........ :j d# #.........*.......#........ r   quokka # ###.........*.......######### ## #...........*....... .# #...........:j' Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jg Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  :j The zap hits the quokka.:j_g Br.:j|o >.....:jr :11 =4.2 (1:jz :jT} onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka. _The quokka is severely wounded.:j#...........#Sludge the Gusty#...........#Tengu of Vehumet ...... ###...........#Health: 24/24 ======================== .##...........#Magic: 7/9:jD==================------ .###########...........#AC: 3Str: 8 .....##.............####### EV: 11Int: 18 ..##.#### #.................... SH: 0Dex: 14 :j{9........#####.................... XL:  4 Next: 39% Place: Dungeon:3 .#.........##...@................ Noise: =--------  Time: 3524.2 (0.0) :j.+.........##...*......##........ g) +1 spear (entangle) :jɅ.#.........##...*......##.†...... Cast: Shock #######.........*.......#........:j#.........*...<...#........ :j# #.........*.......#........ r   quokka :j5# ###.........*.......######### ## #................... :jW.# #........... _The quokka is severely wounded.:j|Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jsAiming: Shock (safe; 3% risk of failure)  :j(Press: ? - help, Shift-Dir - straight lineAim: a quokka (severely wounded, 60% to hit):j Br.:j 7....:j+5.2 (1:j:jK  MCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a quokka (severely wounded, 60% to hit) _The zap misses the quokka.:jP0 #...........#  Sludge the Gusty #...........#  Tengu of Vehumet ...... ###...........#  Health: 24/24 ======================== .##...........#  Magic: 6/9================-------- .##### ######...........#  AC: 3Str: 8 .....# #.............####### EV: 11Int: 18 ..##.#### #.................... SH: 0:j,Dex: 14 ........#####.................... XL:  4 Next: 39% Place: Dungeon:3 .#.........##...@................ Noise: =--------  Time: 3525.2 (0.0) .+.........##..........##........ g) +1 spear (entangle) .#.........##..........##.†...... Cast: Shock #######.................#........ #.............<...#........ # #.........†.......#........ r   quokka # ###.................######### ## #................... .# #...........Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line:j Aim: a quokka (severely wounded, 60% to hit)  The zap hits the quokka.  You kill the quokka!:j &          **†* :j&* *   :jvm....†:jHc426.2 (1Shock:j:jvAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a quokka (severely wounded, 60% to hit)  The zap hits the quokka.  You kill the quokka! _Vehumet accepts your kill.:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jN:jc:jk:jn _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jU  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j:j:jv  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j :j :j@   Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j 3:j :j :j | 26  _:j B:j :j, :je :j1 ,:jq :j ,:j :j ,:j^ :j'! :j# N7==:j% :j( :j') :j.+ :j, :jT- :j. :j2 ,:jk5 :j7 :jD8 :==:j9 :j< :jN= :jZ> :j@ :j2A :jB :jE ,:jG :jK ,:j)N :jP :jQ M8===:jR :j%^ n:j= :j{ ,:j :j Q===:j :jю :j5 :j :jx ,:j :j$ :jϭ :j :jW ,:j :j> :j< M9===:j :j :j :j& :j ,:j ===:j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  There is an escape hatch in the ceiling here.:j :jH  _:j :j :jd :j :j :j :j :j :j :j :jT :j :j :j :j ,:jo :j :j :j] :j :j   There is an open door here. _  You encounter an orc. It is wielding a +0 flail.#.......+........#....#......##........#.#####.##### ##.....##........#+##### ..# #.....##............# ..# #.....##..............#####....#####'#'#........#.# ...........%..#.#..# #################.##.#  ....+.# - ##.....#....#:jΤ .#  #.....#...##.....+.. Shock #.....#...##.....# ## +.....+...##.#...) .+ #.....##..##.#.#.. o   orc (asleep) ## #..... ..# .+ +...o. ... ##70.2 (44.0)o.o  ==1.2 (45 _The orc shouts!:j #.......+........#........... Sludge the Gusty :j]! #......##........#.#####.#### Tengu of Vehumet ...... ### ##.....##........#+#####.#  Health: 24/24 ======================== ..# #.....##............#...#  Magic: 8/9=====================--- ..# #.....##..............#.#  AC: 3Str: 8 ..####....#####'#'#........#.#  EV: 26 Int: 18 :j}.............%..#.#..........#  SH: 0Dex: 14 #################.#........#.#  XL:  4 Next: 42% Place: Dungeon:3 .......@..........+.#  Noise: ==-------  Time: 3571.2 (0.0) ##.....#..........#.#  g) +1 spear (entangle) #.....#...##.....+..  Cast: Shock #.....#...##.....# ## +.....+...##.#...) .+ #....o##..##.#.#..  o   orc ## #..... ..# .+ +..... ... ## _The orc shouts!  :j)Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (71% to hit):j< .         %          )      ...:j*{11 Contam: 10% --2.2 (1:jC :%:j}  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (71% to hit) _You miscast Shock. Nothing appears to happen.:j"  #.......+........#........... Sludge the Gusty#......##........#.#####.#### Tengu of Vehumet ...... ### ##.....##........#+#####.#Health: 24/24 ======================== ..# #.....##............#...#Magic: 7/9==================------ ..# #.....##..............#.#AC: 3Str: 8 ..####....#####'#'#........#.#EV: 11:j_ Int: 18 Contam: 10% .............%..#.#..........#SH: 0Dex: 14 #################.#........#.#XL:  4 Next: 42% Place: Dungeon:3.......@..........+.#Noise: ---------  Time: 3572.2 (0.0)##....*#..........#.#g) +1 spear (entangle)#....*#...##.....+..Cast: Shock#....*#...##.....# ##+....*+...##.#...) .+#....*##..##.#.#..o   orc ##:j `#..... ..# .++..... ... ##Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (71% to hit)  The zap hits the orc.:jEZ :o.:ja 0...:j_ m=3.2 (1%:j \ _The orc is severely wounded.:j7  #.......+........#........... Sludge the Gusty#......##........#.#####.#### Tengu of Vehumet ...... ### ##.....##........#+#####.#Health: 24/24 ======================== ..# #.....##............#...#Magic: 6/9================-------- ..# #.....##..............#.#AC: 3Str: 8 ..####....#####'#'#........#.#EV: 11Int: 18 Contam: 10% .............%..#.#..........#SH: 0Dex: 14 #################.#........#.#XL:  4 Next: 42% Place: Dungeon:3.......@..........+.#Noise: =--------  Time: 3573.2 (0.0)##....*#..........#.#[:j 33mg) +1 spear (entangle)#....*#...##.....+..Cast: Shock#....*#...##.....# ##+....*+...##.#...) .+#.....##..##.#.#..o   orc ###..... ..# .++..... ... ##Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (severely wounded, 71% to hit)  The zap hits the orc.:j-,:o.:j"4)..:j&A+4.2 (1:jH:jKonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (severely wounded, 71% to hit)  The zap hits the orc. _The orc is almost dead.:j #.......+........#........... Sludge the Gusty  #......##........#.#####.#### Tengu of Vehumet ...... ### ##.....##........#+#####.#  Health: 24/24 ======================== ..# #.....##............#...#  Magic: 5/9:j=============----------- ..# #.....##..............#.#  AC: 3Str: 8 ..####....#####'#'#........#.#  EV: 11Int: 18 Contam: 10% .............%..#.#..........#  SH: 0Dex: 14 #################.#........#.#  XL:  4 Next: 42% Place: Dungeon:3 :j.......@..........+.#  Noise: =--------  Time: 3574.2 (0.0) ##.....#..........#.#  g) +1 spear (entangle):jj #....o#...##.....+..  Cast: Shock #.....#...##.....# ## +.....+...##.#...) .+ #.....##..##.#.#..  o   orc ## #..... ..# :jǩC.+ +..... ... ## _The orc is almost dead.Casting: Shock (safe; 3% risk of failure)  :jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line:jdAim: an orc, wielding a +0 flail (almost dead, 71% to hit):jG  .         %       :j   )      ...:jM2-5.2 (1:j:%:jMCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an orc, wielding a +0 flail (almost dead, 71% to hit) _You miscast Shock. Nothing appears to happen.:j G #.......+........#........... Sludge the Gusty  #......##........#.#####.#### Tengu of Vehumet ...... ### ##.....##........#+#####.#  Health: 24/24 ======================== ..# #.....##............#...#  Magic: 4/9==========-------------- ..# #.....##..............#.#  AC: 3:jHStr: 8 ..####....#####'#'#........#.#  EV: 11Int: 18 Contam: 20% .............%..#.#..........#  SH: 0Dex: 14 #################.#........#.#  XL:  4 Next: 42% Place: Dungeon:3 .......@..........+.#  Noise: ---------  Time: 3575.2 (0.0) ##.....#..........#.#  g) +1 spear (entangle) #....)#...##.....+..  Cast: Shock #.....#...##.....# ## +.....+...##.#...) .+ #.....##..##.#.#..  o   orc ## #..... ..:jtIg# .+ +..... ... ##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (almost dead, 71% to hit)  The zap hits the orc.  You kill the orc!:jO .         %     *  #....*   ) :j2QO    ...:j6".):jj5=6.2 (1Shock:j Y%Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 flail (almost dead, 71% to hit)  The zap hits the orc.  You kill the orc! _Vehumet accepts your kill.:jK  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jh:j:j:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j-2  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jt:jQ :jM :j   Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j+ :j :j5   Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j I:j` :jB S 26 _:j/ B:j :jh ,:j :j :j O5===:j+ :j :j :ju :j :j 818:j :jg :j 76:jz :j :jj U===4:j :j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. :j_ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  An ogre comes into view.:j5 R..O..'%..#..-ShockO   ogre (wandering):jV% +84.2 (8:j- :j< T2-5.2 (9 _:j E :jH :j"  ... ..  ..  .. '#..... %..#.#..... ########.#.....  :j#Q.......@.......  ##.....#.......  #....)#...##..  #.....#...#  +.....+...#)  #.....##..#  #..... ..#  +..... ... :jL" :j :j>... ..  .. :jμ .. :j'#..... %..#.#..... :jCs########.#.....  .......@.......  ##.....#.......  #....)#...##..  #.....#...# +.....+...#):j #.....##..#  #..... ..# +..... ...:j[:jZ(:jr _An ogre is nearby!:jJw# #.+.# # #......##........#.#####.# ##.....##....O...#+#####.#.# #.....##......#...#.# #.....##......#.#.####....#####'#'#........#.#.%..#.#....##.#:jw".#.#.+.##.....#.#.# # #....)#...##.....+.. # #.....#...##.....## +.....+...##.#...).+:jBx #.....##..##.#.#.. .## #.....# ..# ..+:jxr +.....# ... .##:j :j 06.2 (1Shock _:j:j:j.# #.+.# .# #......##.#.#####. .#### ##.....##....O...#+#####.#.# #.....##.#...#.# #.....##.#.#.####....#####'#'#.#.#.%..#.#....##.#.#.#.+.##.....#.#.# ## #....)#...##.....+.. .# #.....#...##.....# .### +.....+...##.#...) ...+ #.....##..##.#.#.. #.## #.....# ..# ...+ +.....# ... #.##:j:jB8% 7:j:%:j:jp .# #.+.# ..# #......##.#.#####. >.#### ##.....##....O...#+#####.#.# #.....##.#...#.# #.....##.#.# #....####....#####'#'#.#.# #.%..#.#.#:jq #.#.#.# #.+.# ##.....#.#.## #....)#...##.....+.. ..# #.....#...##.....# ..### +.....+...##.#...) :j r q....+ #.....##..##.#.#.. ##.## #.....# ..# ....+ +.....# ... ##.##:j2z :j; @68:j+ :j% :j #..# #.+.# #..# #......##.#.#####. #>.#### ##.....##....O...#+#####. #.....# #.....##.#....# #.....##.#. ##....####....#####'#'#.#. .#.%..#.#. .#.#.#. .#.+. .#+#####.....#:j .#. .### #....)#...##.....+ ...# #.....#...##.....# ...### +.....+...##.#...) .....+ #.....##..##.#.#.. ###.## #.....# ..# †....+ +.....# ... ###.##:j v6===49:jB A%:j3.#..# #.+.# ##..# #......##.#.#####  #>.#### ##.....##....O...#+##### ##.....# #.....##.#.# #.....##.# .##....####....#####'#'#.# ..#:jp4.%..#.# ..#.#.# ..##.+ ..##+#####.....#.# #.### #....)#...##.....+ #...# #.....#...##.....# #...### +.....+...##.#...) ......+ #.....##..##.#.#.. :j4####.## #.....# ..# .†....+ +.....# ... ####.##:j>:jMA290:jZ 8%:jN :jd\.#..# #.+.##..# #......##.#. #>.#### ##.....##....O...#+#.....# #.....##.#.# #.....##. ..##....####....#####'#'#..#.%..#.#.##.#..# #.:jfu.# #+#####.....#. +#.### #....)#...##..... .#...# #.....#...##..... .#...### +.....+...##.#....+ #.....##..##.#.# .####.## #.....# ..# ..†....+ +.....# ... .####.##:j2n:jQt@11:jz:%:j}:j_.#..# #.+.##..# #......##.#. # #>.#### ##.....##....O...#+#.....# #.....##.#.# #.....##.##....####....#####'#'#.#:j.%..#.#.##.#.# #.# #+#####.....# #+#.### #....)#...## #.#...# #.....#...## #.#...###:j +.....+...##.#.+ #.....##..##.#.# :j:j~.####.## #.....# ..# :j`M≈..†....+ +.....:jQ# ... ~.####.##:j]:jM 2:j:jK _Your magical contamination has completely faded away.:j.#..# #.+.# .####..# #......##.#. .# #>.#### ##.....##....O...#+ .####.....# #.....##..# #.....##.##....####....#####'#'#:jW{.#.%..#.#.##.#.# #.# #+#####.....# '#+#.### #....)#...## .#.#...#:j  #.....#...## .#.#...### +.....+...##.#.+ #.....##..##.#. ≈~.####.## #.....:j# ..# ~≈..†....+ +.....# ... ≈~.####.##:j:jD===3:j8%:j:jN .#..# #.+.# #.####..# #......##.#. ..# #>.#### ##.....##....O...#+ ..####.....# #.....##.# #.....##.##....####....#####'#'#.#.%..#.#.##.#.# #.# #+#####.....# #'#+#.###:jE J #....)#...## #.#.#...# #.....#...## ..#.#...### +.....+...##.#.+ #.....##..##.# ~≈~.####.## #.....# ..# ≈~≈..†....+ +.....# ... _≈~.####.##:j" :j& &4:j, K% _:j- :j #.....#..# #.+.# ##.####..# #......##.#..# #>.#### ##.....##....O...#+ #..####.....# #.....##.# #.....## #.....##....####....#####'#'#:jF .#.%..#.#.##.# #......# #.# #+#####.....# ##'#+#.### #....)#...## ##.#.#...# #.....#...##.#.#...### +.....+...##.:jш r.+ #.....##..##. ≈~≈~.####.## #.....# ..# ~≈~≈..†....+ +.....# ... ≈_≈~.####.##:jЏ :j &5:jD :_:j= :jg'...#....#....+....#....+...<:jo5<:j uC11 596:j{T%_:jl}! _You open the door.:jY _Found a stone staircase leading up.:j.##.####..# ###.# ....# #>.#### ##.....##....O...# ##..####.....# #.....##......... .............# #.....## ##.....##....#######'#'# ........#...............%..#.#:jo.####################.# ##......# #............. O.# #@#####.....# ###'#+#.### #......# #....)#...###.#.#...# #......# #.....#...## #...#.#...###......# +.....+...##.........+......# #.....##..## ~≈~≈~.####.##....... #.....# ..# r   quokka (asleep)≈..†....+...<....+.....# ..._≈~.####.##.r....###~≈~≈........:j*:jzu 26  7Shock:j/B%_:jP _You encounter a quokka.:j Q _There is an open door here.:jF ...# #>.#### ##O ##..####.....# ..... ........ ##.....##....####....#####'#'# ........#...............%..#.################## ## #.............. O.####'#####.....# ###'#+#.### #...@..# #....)#...##.#.#...:jG Q. #..#+.....+ ............+#.....## ~≈~≈~.####.##. # ≈~≈~≈..†....+...<....+. ~≈_≈~.####.##.r....### ≈~≈~≈..............:jG d# ~≈~≈~.####.##..:j=Q :jY ^7==8 _:ja L%_:jb :jg....# #>.#### ##.....##....O...# Sludge the Gusty ##..####.....# #.....##......... Tengu of Vehumet ...... .............# #.....##......... Health: 24/24 ======================== ##.....##....####....#####'#'#... Magic: 6/9================-------- ........#...............%..#.#... AC: 3Str: 8 ........####################.#... EV: 26 Int: 18 ##......##................. SH: 0Dex: 14 :jO.......# ####'#####.....#..... XL:  4 Next: 45% Place: Dungeon:3 ###'#+#.### #...@..# #....)#...## Noise: ---------  Time: 3598.2 (0.0) ###.#.#...# #..*...# #.....#...## g) +1 spear (entangle) #...#.#...###..*...# +.....+...## Cast: Shock ............+..*...# #.....##..## ~≈~≈~.####.##.*..... #.....# ..# :jN#≈~≈~≈..†....+.*.<....+.....# ... r   quokka ~≈_≈~.####.##.*....### ≈~≈~≈..............# ~≈~≈~.####.##..Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka.:j"nCr.:j3u>.....:j}:11 =9.2 (1:j/:_:jņonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka. _The quokka is almost dead.:jGe....# #>.#### ##.....##....O...# Sludge the Gusty ##..####.....# #.....##......... Tengu of Vehumet ...... .............# #.....##......... Health: 24/24 ======================== ##.....##....####....#####'#'#... Magic: 5/9=============----------- ........#...............%..#.#... AC: 3Str: 8 ........####################.#... EV: 11Int: 18 ##......# #................. SH: 0:jsDex: 14 O.......# ####'#####.....#..... XL:  4 Next: 45% Place: Dungeon:3 ###'#+#.### #...@..# #....)#...## Noise: =--------  Time: 3599.2 (0.0) ###.#.#...# #......# #.....#...## g) +1 spear (entangle) #...#.#...###......# +.....+...## Cast: Shock ............+......# #.....##..## ~≈~≈~.####.##....... #.....# ..# :j7:≈~≈~≈..†....+..†<....+.....# ...  r   quokka ~≈_≈~.####.##......### ≈~≈~≈..............# ~≈~≈~.####.##..Confirm with . or Enter, or press ? or * to list all spells.:jrAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (almost dead, 60% to hit)  :j[The zap hits the quokka.  You kill the quokka!:j #>.####   %  :j,   #....) #...*..# *..# :j*...# *....  †* _:jy6:j%".:j͇K...†:j58600.2 (1:jd/Shock:j":j,Z _Vehumet accepts your kill.:j4o  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j5 :jl> :jD :jhG _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j 4:j :j   Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j(U:j[:j}b:j4e  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure):jeonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j :j:j:j:jp 26  _:jV:j:j1:j:j:j`:j:j:j/ :j :j":jF#:j#:j%:j'&O6===:j':jD):j):jz*:j4===:j5:j5:j6:j8,:ju9:j;:j<:j<:j ?,:j?:j}A:jAN7==:jB:jzK:jL:jO:jO:==:jP:jR:jS:jS:jU:j V:jW:jY:j|Y:j[:j],:j^:ja:jaM8===:jb:jd:jne:jXp===:jhr,:jRs:ju:j v:jlv:jx:j2y:jz:j|:jy|:j}:j:jƆc9===:j܊:jߎ,:j^:jђ:jӕ:j?:ju:j˞:j-:jɢ:jң:j:j:jX;===:j\:j:jޭ:jC:jf:j:j:j.:jڹ:jļ:jĿ:j111 :j? :j:jvonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure:jS)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)open the door.:j:j _ 26  :j:j@  There is an open door here.:jj:jE _:j:jp:j#:j:jn:j:j,:j:j:jX:j g  An ogre comes into view.:jR # #......# #....)#...##.....+.. :jv  #......###.....#...##.....# ###......#.+.....+...##.#...) ..+......#.#.....##..##.#.#.. ##........#.....# ..# +..†<....'.....# ...  .##......###.....# ..# #.....##.##.O .##..##### ###+#@....... - .##.... #.##.#... ..#. ## #.# # Shock## # .# ## .#O   ogre (wanderin:j g) .# .# :j&].O47.2 (47.0):jy:j  -8.2 (48 _:jJ":jn$:j  ####'#####.....#..........#.# ## #......# #....)#...##.....+.. .# #......###.....#...##.....# .###......#.+.....+...##.#...)..+......#.#.....##..##.#.#.. #.##........#.....# ..# ...+..†<....'.....# ... #.##......###.....# .........# #...@.##.##.. #.##..##### ###+#.......O#.... #.##.#... ...#. ## #.# # #.## #..  .###.  .#  .#.#:j }9.2 (1.0)Shock:jC E# #............+.# # ####'#####.....#..........#.# ### #......# #....)#...##.....+.. ..# #......###.....#...##.....####......#.+.....+...##.#...) ....+#.#.....##..##.#.#.. ##.##........#.....# ..# ....+..†<....'.....# ... ##.##......###..@..# :j ...........# #.....##.##.. ##.##..##### ###+#.......O  ..##.... #.##.#...  ...#. ## #.# ##.## #...###. .#  .#:j :j: '50:j, :j :j.####################.#.#. .# #.............+. .# ####'#####.....#..........# .### #......# #....)#...##.....+..# #......###.....#...##.....####......#.+.....+...##.#...) :j.....+#.#.....##..##.#.#.. ###.##........#.....# ..# †....+..†<....'.@...# ... ###.##......###.....# ............# #.....##.##.. ###.##..##### ###+#.......O ..##.... #.##.#... ...#. ## #.# ##.## :jn...###.  .#:j :j&1:j:j.(:j4'.#...............%..#.#. ..####################.#.# ..# #.............+ ..# ####'#####.....#..........# #.### #......# #....)#...##.....+ #...# #......###.....#...##.....# #...###......#.+.....+...##.#...) :j*(T......+......#.#.....##..##.#.#.. ####.##........#@....# ..# .†....+..†<....'.....# ... ####.##......###.....# .............# #.....##.##.. ####.##..##### ###+#.......O # ..##.... #.##.#... # ...#. ## #.# # :j(# #.## .. # .###.:j+1O:j?O   ogre (wandering):j&Q32Shock:jZ:%:j\:j4:j)D1:jfL:jLN:j5.####################.#.# #...............# ####'#####.....#. +#.### #......# #....)#...##..... .#...# #......###.....#...##..... .#...###......#.+.....+...##.#... .......+......#.#.....##..##.#.#. .####.##........#.....# ..# ..†....+..†<....@.....# ... .####.##......###.....# ..............# #.....##.##.. .####.##..##### ###+#.......O .# ..##.... #.##O#... .# ...#. ## #.# # [4:j0m.# #.##  #.. .# . ##. .#:j:ju  3Shock:j:jQ _There is an open door here.:j|G.#.#.# #............# ####'#####.....# #+#.### #......# #....)#...## #.#...# #......###.....#...## :j}'#.#...###......#.+.....+...##.#.+......#.#.....##..##.#.# ~.####.##.#.....# ..# ≈..†....+..†<...@'.....# ... ~.####.##......###.....# ≈...# #.....##.##.. ~.####.##..##### ###+#.....O ..# ..##.... #.#O#... #.# ...#. ## #.# # #.# #.## #.. #.# .# ##.  .#:j7:j-4 _:jV:j:j .#.#.# #..# ####'#####.....# '#+#.### #......# #....)#...## .#.#...# #......###.....#...## .#.#...###......#.+.....+...##.#.+......#.#.....##..##.#. ≈~.####.##.#.....# ..# ~≈..†....+..†<..@.'.....# ... ≈~.####.##......###.....# ~≈..# #.....##.##.. ≈~.####.##..##### ###+#......O.# ..##.... #.##O#... ##.# ...#. ## #.# #  #.# #.## #..  #.# .#:j7f ##.  .#:j:j&5:jZ:j:jZ8 .#.#.# #..# ####'#####.....# #'#+#.### #......# #....)#...## #.#.#...# #......###.....#...## ..#.#...###......#.+.....+...##.#.+......#.#.....##..##.# ~≈~.####.##.#.....# ..# ≈~≈..†....+..†<.@..'.....# ... _≈~.####.##......###.....# ≈~≈.# #.....##.##.. ~≈~.####.##..##### ###+#:j9 .O ....# ..##.... #.##O#... ###.# ...#. ## #.# #  #.# #.## #..  #.# .# ##.  .#:jA :jJ &6:jP 7 _:jER :j: >.#.# #......# #..# ####'#####.....# ##'#+#.### #......# #....)#...## ##.#.#...# #......###.....#...##.#.#...###......#.+.....+...##..+......#.#.....##..##. ≈~≈~.####.##.#.....# ..# ~≈~≈..†....+..†<@...'.....# ... ≈_≈~.####.##......###.....# ~≈~≈.# #.....##.##.. ≈~≈~.####:jp .##..##### ###+#.O.# ..##.... #.##O#...#.# ...#. ## #.# # # #.# #.## #..  #.# .# ##.  .#:j# :j &7:j :j" :j^6.#.# ##......# #.. O.# ####'#####.....##'#+#.### #......# #....)#...###.#.#...# #......###.....#...## #...#.#...###......#.+.....+...##.+......#.#.....##..## ~≈~≈~.####.##.#.....# ..# ≈~≈~≈..†....+..†@....'.....# ... :j+~≈_≈~.####.##......###.....# ≈~≈~≈.# #.....##.## ~≈~≈~.####.##..##### ###+#..# ..##.... #.##O# .####.# ...#.### #.# # ## #.# #.##. #.. #.# .##. ##.  .#:j!:j(&8:jp.:_:j0a _There is a stone staircase leading up here.:j .#.##......# #.. .O.# ####'#####.....##'#+#.### #......# #....)#...#.#.#...# #......###.....#... .#...#.#...###......#.+.....+....+......#.#.....##.. .~≈~≈~.####.##.#.....# ..# .≈~≈~≈..†....+..@<....'.....# ... :j4.~≈_≈~.####.##......###.....# .≈~≈~≈......# #.....##.## .~≈~≈~.####.##..##### ###+#.# ...##.... #.##O# ..####.#....#.### #.# # ### #.# #.##. #..  #.# .##. ##.  .#:j:j-9 _:j:_:jas _You see here a quokka corpse.:j8.#.##......# #.. O.O.# ####'#####.....##'#+#.### #......# #....)#...#.#.#...# #......###.....#... ..#...#.#...###......#.+.....+....+......#.#.....##.. ..~≈~≈~.####.##.#.....# .. .:j.≈~≈~≈..†....+.@†<....'.....# .~≈_≈~.####.##......###.....# ..≈~≈~≈.......# #.....##. ..~≈~≈~.####.##..##### ###+#.# ...##.... #.##O#.####.#.....#.### #.# ## #.## #.##. #..  #.# .##. ##.  .#:j:j .60 _:jU:_:j:jN^.#.##......# #.. .O.O.# ####'#####.....##'#+#.### #......# #....)##.#.#...# #......###.....#.#...#.#...###......#.+.....+.+......#.#.....##.~≈~≈~.####.##.#.....# .≈~≈~≈..†....+@.†<....'.....# .~≈_≈~.####.##......###.....#.≈~≈~≈........# #.....##..~≈~≈~.####.##..##### ###+#.# ...##.... #.##O #...####.#.....#.### #.## #.## #.##.#:j #.. #.# .##.# ##.  .#:j,:j&1:j:jc:jQ ####.#.÷....'####.#:jY :j$e C11 662:j/k :_:jm ( _You open the door.:j  #^.#.#......# #...O.O.# ####'#####.....##'#+#.### #......# #....)##.#.#...# #......###.....#.#...#.#...###......#.+.....+....+......#.#.....##.~≈~≈~.####.##.#.....# :j .≈~≈~≈..÷....@..†<....'.....# .~≈_≈~.####.##......###.....#.≈~≈~≈..............# #.....##.~≈~≈~.####.##..##### ###+#.# ...##.... #.## ##...####.#.....#.### #.#   ##### #.## #.##.# #.. :j / #.# .##.# ##.  .# :jJ :j h 26  3:j :_:j Q _There is an open door here.:jW##### #............. .O.O.......# ####'#####.....# ######'#+#.### #......# #....)#..#.#...# #......###.....#. ...#...#.#...###......#.+.....+............+......#.#.....##~≈~≈~.####.##..#.....# .≈~≈~≈..÷....'..†<....'.....# .~≈_≈~.####.##@.....###.....# ≈~≈~≈..............# #.....##.~≈~≈~.####.##..##### ###+#....:jr.....# ...##.... #.##O #...####.#.....#.### #.#### #.## #.##.# #.. #.# .##.# ##. #.#  .#.#:jX:j9-4 _:j:j:j  .O.O.####'#####.....# ######'#+#.### #......# #....).#.#...##..... ...#...#.#...##.+.....+............+.#.....##~≈~≈~.####.##. ≈~≈~≈..÷....'..†<....'~≈_≈~.####.##......### ≈~≈~≈........ #.:ji ~≈~≈~.####.##..##### ###+#.........# ...##.... #.##O#..####.#.#:j :j` &5:j] 9_:j :ju ######'#+#.### #......# #....).#.#...##..... ...#..#.+.....+............+.#.....##~≈~≈~.####.##. ≈~≈~≈..÷....'..†<....'~≈_≈~.####.##......### ≈~≈~≈........ #.~≈~≈~.####.##@.##### ###+#.........# ...##........ #.##O #...####.#.....#.####### #..:j,:j"&6:j:j  .#.#...##..... ...#..#.+.....+............+.#.....##~≈~≈~.####.##. ≈~≈~≈..÷....'..†<....'~≈_≈~.####.##......### ≈~≈~≈..............# #.~≈~≈~.####.##..#########+#...:jM......# ...##@....... #.##O #...####.#.....#.####### #### #.## #.##.# .###:jI:j&7:j9_:j:j  ...#..#.+.....+............+#.....##~≈~≈~.####.##.. ≈~≈~≈..÷....'..†<....'~≈_≈~.####.##......### ≈~≈~≈..............# #.:jl U~≈~≈~.####.##..#########+#.........# ...##........ #.##O #...####.#.....#@####### #### #.## #.##.# . #.# #:j:j(&8:j 9_:j]":j ~ ............+#.....##~≈~≈~.####.##....... ≈~≈~≈..÷....'..†<....'~≈_≈~.####.##......### ≈~≈~≈..............# #.~≈~≈~.####.##..#########+#.........# ...##........ #.##O #...####.#.....#.####### #### #.## #.##@# . :j6 #.# #  .#:j! :j' &9:j- :j. :jbF  ~≈~≈~.####.##. ≈~≈~≈..÷....'..†<....'~≈_≈~.####.##......### ≈~≈~≈..............# #.~≈~≈~.####.##..#########+#.........# ...##........ #.##O #...####.#.....#.####### #### #.## #.##.# . #.# #  .#:jM :jQR '70:j W 9_:j,Y :j2≈~≈~≈..÷....'..†<....'~≈_≈~.####.##......###:j2m ≈~≈~≈..............# #.~≈~≈~.####.##..#########+#.........# ...##........ #.##O :j!3o#...####.#.....#.####### :jQ3#### #.## #.##.# . #.# #:j4  .#.### :jT;:jJ?&1:j :jm:jM=~≈_≈~.####.##......### ≈~≈~≈..............# #.~≈~≈~.####.##..#########+#...:j%......# ...##........ #.##O #...####.#.....#.####### #### #.## #.##.# . #.# #  .#.......######## 2_:j ≈~≈~≈..............# #.....##.#~≈~≈~.####.##..#########+#.........# ...##........ #.##O#####.#.....#.####### #.# # #### #.## #.##.# #..  #.# .##.# :j0 ##.  #.#  .##.######## .# #.@....... .# ########## :j:j&3:j::jN:j2:j:j:j:jn:j:jG:jԛ:j1:j:j:j̞:j(:j:jS:j,:je:ji:j,:j :j2:j,:j::j:j4,:j:jܬ:jX:j:j/:j:j:j,:jF:jH:j ,:j:jW:j<,:jź:jX:jqB:j:jJ:j}:j:jX:j+:jP:j:j:j:j,:j7:ju:j:j+:j:j:j,:j:ji:jg  An ogre comes into view.:j#......# #....)#...##.....+.. #......###.....#...##.....# ##.+.....+...##.#...) +......#.#.....##..##.#.#.. ........#.....# ..##+# '..†<....'.....# ..... #......###.....# ... . .......# #.....##.##.... #..#########+#..:jvm #........ #.##.#..... #.####### #.##.# ...Shock #.##..#.# O #.###.#.# #.##.#..:jO   ogre (wandering) #.#############.#.. :j#...............#.# #################:j093.2 (20.0):jo:jD34.2 (21 _:j&:j:ju #......# #....)#...##.....+..  #......###.....#...##.....# ##......#.+.....+...##.#...) .+......#.#.....##..##.#.#.. ##.#.....# ..##+# .'..†<....'.....# .....#......###.....# ... ..# #.....##.##.... ##..#+#.. ##. #.##.#..... .#.# #.##.# ... ##.# #..#.# O ##.# ##.#.#  #.# #.#..  #.#.#..  #...............#.#  #:j":j`5.2 (1.0)Shock:jA:j:j6  ####'#####.....#..........#.# # 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#...@)+.. ##.....#....# .###+.....+...) ...+......#.#.....##..##.#.#...#####+#..:j4:j,=&3:jfE:jG:j M #.....#.# .#### #O...#+######.. #.....##......####....#####'#'## ...............%..#.#......... ###################.#........#:j5 O #......................+  ####'#####...@.#..........#.# # #....)+.. ##.....#....# .###......#.+.....+...##.#...)#.....#:jR' :j0 &4:jF A%:j5 # #.+.#.......... # #......##........#.#####.### #### ##.....##....O...#+#####.# # #.....##.#...# # #........#.# ####....#####'#'#........#.# ..............%..#.#....# ##################.#:j6 R#.#  #..........@...........+.#  ####'#####.....#..........#.# # #......# #....)#...##.....+.. # #......###.....#...##.....# ###......#.+.....+...##.#...) ..+......#.#.....##..##.#.#.. .##........#.....# ..##+# ..'..†<....'.....# .....#####.....# ... .:j@ :jH &5:jTS ?%:j&k #.+.#.  #......##........#.#####.# ##.....##........#+#####.# # #.....##......#...# # #.....##......#.# ####....#####'#'#........#.# %..#.#....# .#.#.# #.+.#  ####'#####.....#.#.#  #......# #....)#...##.....+..  #......###.....#..:j&R......#.+.....+...+......#.#.....##..# ##.#.....# ..##+#'..†<....'.....# ..... :j/:j;&6:jB:%:jE:jB#.#.#...#####...##.+........#............  #......##........#.#####.##### ## ##.....##........#+#####.# # #.....##............#...# # #...............#.# ####....#####'#'#........#.# ............%..#.#..........# ################@#........#.#  #.............+.# :j~####'#####.....#..........#.# #......# #....)#...##.....+.. #......###.....#...##.....# #......#.+.....+...##.#...) +......#.#.....##..##.#.#.. #........#.....# ..##+# '..†<....'.....# .....:j:j&7:j:%:j:jY< LM###'####.......##......# ####.#...#####...#.+........#............  #.........#.#### ## #.......#+#####..........#.. #.....##......####....#####'#'# ............%... ################.#........#  #......................+ ####'#####.....#..........#.##...#...#....+.#:jq= H#.....# ..#:jE :j M &8:jFT :jU :jU M...........### #..###'####.......##......# #########...#.+...........  #.#.#.#### ## ##........#+######............#..:j P #.....##............####....#####'# ............%... ################.###......................+.#.#....)#...#...#...#........##..#:j :jz &9:j 9%:j Q _There is an open door here.:jQ=M.....#...........#####.... #..###'####.......##......# #########...#.+...........  #..#####.##### ## ##+######.. #.....##....@.......####....#####'#'#........# ............%..#.#......... ################.#........#.#......##...+...#:jF:jR.10 _:jX:jZ:jM #.# #. #............# # 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..).....#####.<.######....#.........##.<.._.+.##....)..#..##:j9......######## #..####+##.....#.# #:jxA:jM&2:j3S9_:jwU:j  #.# #.##.# #.##### #.# # #.##.#### # #..).....##### #.<.######....#.##.<.._.+..##...)..#...##.....######## ##..####+##.....#.# #:jg :j &3:j :j :j^n y #.# #.#  ###.#  #.#####  #.# #  #.##.#### #  #..).##### ##.<.######....#.## #.......<.._.+..## #...)..#...## #....#########..####+##.....#.# #:jw :j &4:j :j :jP t #.......# #.# ###.# #.#####  #.#  #.##.####  #..).  ##:j .<.######....#.  #.......<.._.+..  #...)..#.  #...########  ###..####+##.....#.# #:j :jL &5:j :j :jh . #.......# #.# ###.# #.##### #.# #.##.####:ji  #..). ##.<.######....#. #.......<.._.+. #:jj ....)..#. #..:jWj ...######## ###..####+##.....#.# #:ju :j &6:j :j :jB##.. #.......# #.# ###.# #.##### #.# #.##.#### #..):j. ##.<.######....# #......<.._.+ #..)..# #....# ###..####+##.....#.# #:j#:j:j)&7:jk09_:j2:j$###.. #.......# #.# ###.# #.##### #.# #.##.#### #..). ##.<.######....# #......<.._.+ #...)..# #...## ###..####+##.....#.# #:jD:jv&8:j7@_:jw##.. #.#:j #.# ###.# #.##### #:j3u.# #.##. #..):jU:. ##:jv.<.######....# #......<.._.+:j| #..)..#:j #..# ###..####+##.....#.# #:j!:jf9_:j> ###.# #.# #.# ###.# #.##### #.# #.##. #..) ##.<.######....# #......<.._.+ #........)..# #..:j>.# ###..####+##.....#.# #:jH:jX'40:jfc@_:j; # #.# #.# #.# ###.# #.##### #.# #.##. #..) ##:jJ#.<.######....# #.....<.._.+.... #.......)..#.... #........ ###..####+##.....#.#:jN:j&1:jb:j:jC-t     #   #.#   #.#   #.:j-r#   ###.#   #.   #.   #.##.   #..)  :j.K ##.<.######....#   #.....<.._.+   #.......)..#   #.......   ###..####+##.....#.#:j7:j4F&2:j`N9_:jP:j\     #  #.#  #.#  #:j.#   ###.#   #.   #:jN  #.##  :jߧR  #..):jA  ##:j#d.<.######....#  :jS #.....<.._.+  :ju/  #:jV......)..#  :j #......   ###..####+##.....#.#:j:je&3:j:j:jZ     #  #.#  #.#  #.#  ###.#  #.  #  #.:j[.  #..)  ##.<.######....#  #.....<.._.+  #......)..#  #:j[......   ###..####+##.....#.#:j!e:jqq&4:j9x9_:j,z:j     #  #.#  #.#  #.#  ###.#:ja8  #.  #  #.  #..)  ##.<.######....#  #....<.._.+:j  #.)..#  #.   ###..####+##.....#.#:j:j:jk&5:j:j|:jGg:jX:jKB:j\:j:j :j:j2 :j3:jG:j:j:j:j1:j:j !:jW$:jt%:j+':j+:j.:jm0:j2:j_4:j6:j7:j8:jB:jUG:jH:jT:jMZ:j\:jF^:jS_:j(d:jk:jl:j'n:jr:j~:j:jm:j^:j4:j:jd:j:j:j:jW:j:j:j:j:j(:j[:j:j:jR  There is a stone staircase leading down here.:jd:jJ _:j:j:j:j:jп:j:j:j-:j:jA:jc,:j~:jn:j:j:j:j:j,:j:j:j:j:j:j@:j,:j :j:j!:jm:jA:j:j :jI:jB:j1:j~X:j:j':j:jK:j,:j:j:jk:j:j:j> :j^,:j:jk:j\:j:j:j$  Things that are here::ja  a +0 club; a goblin skeleton:j!:j " _:j$:j&$  Things that are here::j2d #.........##.####.. #####...>....# #>. #######..####.. #### #............  ###ggg# #.###.....##.  #.'gO.# ##..........#.  #.#.g.# #^..........  #.###############......#   #..))).)@).......#   ##################'#'#.##  ########.#.#  ######....#...#.# :j3C #....'.............. :jK3 ###.##....~≈~≈~.####   #.##....≈~≈~≈..÷..   #..'....~≈_≈~.####   ####....≈~≈~≈..... :j)I   #.........##.####  #####...>....# #>  #..####  #### #.....  ###ggg# #.###.....##  #.'gO.# ##..........#  #.#.g.# #^..........  #.#......#  #..))).@)).......#  :jIn#'#'#.  #.#.#  ######....#...#.#  #....'  ###.##....~≈~≈~.  #.##....≈~≈~≈..÷  #..'....~≈_≈~.  ####....≈~≈~≈a +0 club; a goblin skeleton:jW081.2 (36.0):j=\k  2.2 (37 _:jRd;_:jf$  Things that are here::jh  Things that are here: _a +0 club; a goblin skeleton  Things that are here: _a +0 club; a goblin skeleton  Things that are here: _a +0 sling; a +2 dagger of draining; a goblin skeleton:jR:jR:jKU:j a:jd:jie$ _:ji:jj$  Things that are here::jna  a +0 club; a goblin skeleton:js:ju _:j}x:j{$  Things that are here::ja  a +0 club; a goblin skeleton:j:jф _:j:jD:j,:jh:jz:jW:j:j:j:j,:j(:j :j\:j:j>:jϞ:j!:jX:j:j:jd:jۣ:j7:j :j/,:j:jW:j[:j:j:j@  There is an open door here.:jI5 _:j(:jDZ:j&,:j:j9:j :j_:j:j:jй,:j:j:jx,:j_:j:jS,:jP:jn:j0:j:jK:j:j :j/:j#:j :jD,:jI:jB:j}:j:j:j:j:j8:j,:j:jP:j:jl:j:j,:j:j:j},:j :jW:j,:jH:j:j:jm:j:j:j:j$:j:j:jn:j!:jl?#.# .##.#Sludge the Gusty#.# #.#Tengu of Vehumet ......#.# #.####### Health: 24/24 ========================#.# #........ Magic: 9/9========================#.# ######### AC: 3Str: 8#.#EV: 26 Int: 18#.#SH: 0Dex: 14@.######.#XL:  4 Next: 48% Place: Dungeon:3.......@.#Noise: ---------  Time: 3813.2 (31.0).#########:j?g) +1 spear (entangle)Cast: Shock@   Jessica (asleep) _a +0 club; a goblin skeletonThings that are here: _a +0 club; a goblin skeleton _There is an open door here.  You encounter Jessica the Apprentice Sorceress. She is wielding a +2 dagger ofdraining.:j./  --more--:j6 :j" +Shock:j/ :j5   4.2 (32 _:j; :j@ :j[ #.# .##.#Sludge the Gusty#.# #.#Tengu of Vehumet ......#.# #.####### Health: 24/24 ========================#.# #........ Magic: 8/9=====================---#.# ######### AC: 3Str: 8#.#EV: 26 Int: 18#.#SH: 0Dex: 14**######.#XL:  4 Next: 48% Place: Dungeon:3..*****@.#Noise: ---------  Time: 3814.2 (0.0).#########g) +1 spear (entangle)Cast: Shock@   JessicaAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Jessica, wielding a :ji +2 dagger of draining and wearing a +0 robe (asleep,  100% to hit)  The zap hits Jessica.  Jessica is heavily wounded.:jgN.@......:jgh;11 ==5.2 (1:j'p:jrC  Press: ? - help, Shift-Dir - straight lineAim: Jessica, wielding a +2 dagger of draining and wearing a +0 robe (asleep,  100% to hit)  The zap hits Jessica.  Jessica is heavily wounded. _Jessica shouts!:j5#.# .##.#Sludge the Gusty#.# #.#Tengu of Vehumet ......#.# #.####### Health: 24/24 ========================#.# #........ Magic: 7/9==================------#.# ######### AC: 3Str: 8#.#EV: 11Int: 18#.#SH: 0Dex: 14..######.#XL:  4 Next: 48% Place: Dungeon:3.******@.#:j6*Noise: ==-------  Time: 3815.2 (0.0).#########g) +1 spear (entangle)Cast: Shock@   JessicaConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Jessica, wielding a +2 dagger of draining and wearing a +0 robe (heavilywounded, 71% to hit)  The zap hits Jessica.:jB=MgAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line: Jessica, wielding a +2 dagger of draining and wearing a +0 robe (heavilywounded, 71% to hit)  The zap hits Jessica.  Jessica is severely wounded.:ji.@:jB....g   hobgoblin (wandering):j3-6.2 (1:j:jZ _You encounter a hobgoblin.:j9 #.# .##.#  Sludge the Gusty #.# #.#  Tengu of Vehumet ...... #.# #.####### Health: 24/24 ======================== #.# #........ Magic: 6/9================-------- #.# ######### AC: 3Str: 8 #.# EV: 11Int: 18 #.# SH: 0Dex: 14 g.######.# XL:  4 Next: 48% Place: Dungeon:3 ..)....@.# Noise: =--------  Time: 3816.2 (0.0) .######### g) +1 spear (entangle)  Cast: [:jd40mShock  @   Jessica  g   hobgoblin (wandering)Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Jessica, wielding a +2 dagger of draining and wearing a +0 robe (severelywounded, 71% to hit)  The zap hits Jessica.  You kill Jessica!:j  #.# .##.#  #.# #.#  #.#  #.#  #.#  #.# #.#  :jh..*****@.#   :j=.:jDD).... :jN927.2 (1ShockPress: ? - help, Shift-Dir - straight lineAim: Jessica, wielding a +2 dagger of draining and wearing a +0 robe (severelywounded, 71% to hit)  The zap hits Jessica.  You kill Jessica! _Vehumet accepts your kill.:j0U:jXm _Your Spellcasting skill increases to level 3!:jg  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:jT:j:ji _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jf  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j. :j3 :j 9 :jsB   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :jN :jf :j   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j^:j:jL:j- 26  _:jxB:j ,:jO:j:jg:jT:j:j0:j:j:jN7==:jt:j:j :j:j ,:j":j$:jL$:j %:j&:j':==:j/(:j):j4*:j +:j76,:j7:j9,:j_;:j=:j=:j>:jA,:jkC:jE:jEM8===:jF:jcH:jH:jI:jLvonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure:jM;)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  A hobgoblin comes into view.:jZ+.......g..-Shockg   hobgoblin (wandering):j^/347.0):jb:jfM-5.2 (18 _:jj:jn:j#.# .##.#Sludge the Gusty#.# #.#Tengu of Vehumet ......#.# #.####### Health: 24/24 ========================#.# #........ Magic: 7/9==================------:j#.# ######### AC: 3Str: 8#.#EV: 26 Int: 18#.#SH: 0Dex: 14.*######.#XL:  4 Next: 92% Place: Dungeon:3..*****@.#Noise: ---------  Time: 3835.2 (0.0).#########g) +1 spear (entangle)Cast: Shock:j`#g   hobgoblinConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (wandering, hasn't noticed you, 71% to hit)  The zap hits the hobgoblin.  The hobgoblin is severely wounded.:j,G.g:j2(....:j3;11 ==6.2 (1:j&9:j;  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (wandering, hasn't noticed you, 71% to hit)  The zap hits the hobgoblin.  The hobgoblin is severely wounded. _The hobgoblin shouts!:jav #.# .##.#  Sludge the Gusty #.# #.#  Tengu of Vehumet ...... #.# #.####### Health: 24/24 ======================== :jv;#.# #........ Magic: 6/9================-------- #.# ######### AC: 3Str: 8 #.# EV: 11Int: 18:jVw #.# SH: 0Dex: 14 ..######.# XL:  4 Next: 92% Place: Dungeon:3 :jw..)....@.# Noise: ==-------  Time: 3836.2 (0.0) .#########:jzx g) +1 spear (entangle)  Cast: Shock  g   hobgoblinConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 71% to hit)  :jx`The zap hits the hobgoblin.  You kill the hobgoblin!:j҂~ #.# .##.#  #.# #.#  #.#  #.#  #.#  #.# #.#  ..*****@.#  :j2)....:j j5-7.2 (1Shock:j:j7  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 71% to hit)  The zap hits the hobgoblin.  You kill the hobgoblin! _Vehumet accepts your kill.:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jl:jI8-:jW:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jZk  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j1 :jO6 :j@; :j4>   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j 4:j? :j   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jM 3:jL :j :j/  26  _:j :j ,:j :j :j. :jױ :jdz :j' N7==:jϴ :jD ,:jh :jH ,:j :j :jѼ :j` :j :j= :==:j :j :j :j :j ,:jA :j :j :j :j :jZ :j :j c8===:jf :j ,:j :j ,:j< :j :j :j :j :jy ;===:j :j ,:j :j :j6 :j :j ,:j~ :jV ,:jU :jo :j M9===:j :j, :jA ,:j< :j :j_ :j :jO :j. :j :j" :j :jY :jF :j ;===:jV :j  #.# .##.# #.# #.# #.# #. #.# ## #.# #. #.##.. #.# #...######.# #...)@.....#-#....############:j & #.# .##.#.. #.# #.####. #.# #.#... #.# # #... #.#  #... #.# #... #.# #...######.# #...@......# #....# ###.#:j 064.2 (27.0):j ~  -5.2 (28:j0 :j xonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Things that are here::j b _a +2 dagger of draining; a +0 robe:j2:j4mPick up what? 7/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +2 dagger of draining Armour (select all with [):j5{b - a +0 robe [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected:j?57[top]:j%  a + a +2 dagger of draining[Enter] accept (1 chosen):j :j_:j#.# .##.# Sludge the Gusty.. #.# #.# Tengu of Vehumet ......###. #.# #.## Health: 24/24 ========================#... #.# #... Magic: 9/9========================#... #.# #### AC: 3Str: 8#... #.#EV: 26 Int: 18#... #.#SH: 0Dex: 14#...######.#XL:  4 Next: 95% Place: Dungeon:3#...@......#Noise: ---------  Time: 3865.2 (0.0)#....#########g) +1 spear (entangle)###.Cast: Shock# _You can't se:jaGe any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Things that are here: _a +2 dagger of draining; a +0 robe:j:j]511 6.2 (1:j :jEQ _h - a +2 dagger of draining:jB :j zWield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  g - a +1 spear of entangling (weapon)b - a +0 whip  c - a +3 whip :j{  h - a +2 dagger of draining[?] describe selected [!] equip|wield|wear[tab] equip|unequip :jZ:j_:jf#.# .##.# Sludge the Gusty.. #.# #.# Tengu of Vehumet ......###. #.# #.## Health: 24/24 ========================#... #.# #... Magic: 9/9========================#... #.# #### AC: 3Str: 8#... #.#EV: 11Int: 18#... #.#SH: 0Dex: 14#...######.#XL:  4 Next: 95% Place: Dungeon:3:j g:#...@......#Noise: ---------  Time: 3866.2 (0.0)#....#########g) +1 spear (entangle)###.Cast: Shock#Casting: Shock (safe; 2% risk of failure)  :jngConfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Things that are here: _a +2 dagger of draining; a +0 robe _h - a +2 dagger of draining:jp  You unwield your +1 spear of entangling.  The vines retreat back into your +1 spear of entangling.  You sense an unholy aura.:j5x}7.2 (1h) +2 dagger (drain) :jm}:j :j4_h - a +2 dagger of draining (weapon):j]3:j:j:j:j 26  :j:jG:j,:j:j:j:j:j^:j:j :j_:j :j :j ,:j :j- :j :j :j :j Q11 :j- :j r _k - 5 fizzy ruby potions (gained 1):j u 26  :jU :j :j :j# :j :j! :jX$ ,:j$ :j& :jOB :j:F ,:jlH :j936.2 (69.0) ............#.##.#...... .############.##.# ..... .##..#.# .... .#:j[= c##.#.# ... .##.#.. .. .#############.#.. . ...............#.# ################:jG :jP ,7.2 (70:jV :jwY ; _Found a stone staircase leading down.:jO3:j9Q:j4V:jUYk  You encounter a ribbon worm.:jtp# #....)#...##.....+.. ###.....#...##.....# #.+.....'...##.#...) #.#.....##..##.#.#.. #.....##..##+#'##÷<....'.....##........###.....##... ..# #.....##.##. .#'#...>...........#.##.#. #.##.#..Shock # :j)u#..#.#... # ##.#.#......# # #.#.....:.w   ribbon worm (asleep) #.#......w.#.#.###### :j^0.0)w.:j•Xw:jvc  8.2 (1:j:j@ _Found a parchment of Dimensional Bullseye.:jn.....# #....)#...##.....+..Sludge the Gusty .....###.....#...##.....#Tengu of Vehumet ...... .....#.+.....'...##.#...)Health: 24/24 ======================== .....#.#.....##..##.#.#..Magic: 8/9=====================--- .......#.....##..##+#'##AC: 3:jStr: 8 .÷<....'.....##.........EV: 26 Int: 18 .....###.....##... .....SH: 0Dex: 14 .....# #.....##.##......XL:  4 Next: 95% Place: Dungeon:3 .#########'#....@.....>.Noise: ---------  Time: 3938.2 (0.0) ...........#.##.#*......h) +2 dagger (drain) ############.##.#.*.....Cast: Shock #:j#..#.#..*.... ###.#.#...*..# ##.#.....:*..w   ribbon worm #############.#......... ..............#.#.###### ###############Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line:jhYAim: a ribbon worm (90% to hit)  The zap hits the ribbon worm.:j u9w.:j|3...:j:11 =9.2 (1:j:jfonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (90% to hit)  The zap hits the ribbon worm. _The ribbon worm is lightly wounded.:j .....# #....)#...##.....+..Sludge the Gusty .....###.....#...##.....#Tengu of Vehumet ...... .....#.+.....'...##.#...)Health: 24/24 ======================== .....#.#.....##..##.#.#..Magic: 7/9:jX==================------ .......#.....##..##+#'##AC: 3Str: 8 .÷<....'.....##.........EV: 11Int: 18 .....###.....##... .....SH: 0Dex: 14 .....# #.....##.##......XL:  4 Next: 95% Place: Dungeon:3 .#########'#....@.....>.Noise: =--------  Time: 3939.2 (0.0) ...........#.##.#*......h) +2 dagger (drain) ############.##.#.*.....Cast: Shock #:jh#..#.#..*.... ###.#.#...*..# ##.#.....:...w   ribbon worm #############.#......... :j]..............#.#.###### ###############Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (90% to hit)  The zap hits the ribbon worm.:jh9w.:jr,....:jTs,40.2 (1:jz:j|Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (90% to hit)  :j$}QThe zap hits the ribbon worm. _The ribbon worm is lightly wounded.:j8 .....# #....)#...##.....+..:j9 RSludge the Gusty .....###.....#...##.....#Tengu of Vehumet ...... .....#.+.....'...##.#...)Health: 24/24 ======================== .....#.#.....##..##.#.#..Magic: 6/9================-------- :jO9 x.......#.....##..##+#'##AC: 3Str: 8 .÷<....'.....##.........EV: 11:j9 4Int: 18 .....###.....##... .....SH: 0Dex: 14 .....# #.....##.##......XL:  4 Next: 95% Place: Dungeon:3 :j*: z.#########'#....@.....>.Noise: =--------  Time: 3940.2 (0.0) ...........#.##.#*......h) +2 dagger (drain) ############.##.#.*.....Cast: Shock ##..#.#..*.... #:jn: ##.#.#......# ##.#.....:...w   ribbon worm #############.#......... :j; u..............#.#.###### ###############Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (lightly wounded, 90% to hit)  The zap hits the ribbon worm.:j 9w.:j &...:j[ +1.2 (1:j :j{ onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (lightly wounded, 90% to hit)  The zap hits the ribbon worm. _The ribbon worm is moderately wounded.:j" .....# #....)#...##.....+..Sludge the Gusty .....###.....#...##.....#Tengu of Vehumet ...... .....#.+.....'...##.#...)Health: 24/24 ======================== .....#.#.....##..##.#.#..Magic: 5/9=============----------- :j %.......#.....##..##+#'##AC: 3Str: 8 .÷<....'.....##.........EV: 11Int: 18 .....###.....##... .....SH: 0Dex: 14 .....# #.....##.##......:jO XL:  4 Next: 95% Place: Dungeon:3 .#########'#....@.....>.Noise: =--------  Time: 3941.2 (0.0) ...........#.##.#*......h) +2 dagger (drain) :j F############.##.#.*.....Cast: Shock ##..#.#....... #:j P##.#.#......# ##.#.....:...w   ribbon worm #############.#......... ..............#.#.###### ###############Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, 90% to hit)  The zap hits the ribbon worm.:j6 W.w:j: +2.2 (1:jB :jD onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, 90% to hit)  The zap hits the ribbon worm. _The ribbon worm is heavily wounded.:jD :j#.....# #....)#...##.....+..Sludge the Gusty .....###.....#...##.....#Tengu of Vehumet ...... .....#.+.....'...##.#...):jHealth: 24/24 ======================== .....#.#.....##..##.#.#..Magic: 4/9==========-------------- .......#.....##..##+#'##AC: 3Str: 8 .÷<....'.....##.........EV: 11Int: 18 :j.....###.....##... .....SH: 0Dex: 14 .....# #.....##.##......:j%"XL:  4 Next: 95% Place: Dungeon:3 .#########'#....@.....>.:jGNoise: =--------  Time: 3942.2 (0.0) :jt...........#.##.#*......h) +2 dagger (drain) :j############.##.#.*.....Cast: Shock ##..#.#....... ###.#.#......# ##.#.....:...w   ribbon worm :j"#############.#......... ..............#.#.###### ###############:jd>Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  :jPress: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, 90% to hit)  The zap hits the ribbon worm!:j b.w (catching breath)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, 90% to hit)  The zap hits the ribbon worm!  The ribbon worm is almost dead.:jE `The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.:j5'.:jh9  5  3.2 (1Held :j A:j. _You are caught in a web!:jo.....# #....)#...##.....+..  Sludge the Gusty .....###.....#...##.....#  Tengu of Vehumet ...... .....#.+.....'...##.#...)  Health: 24/24 ======================== .....#.#.....##..##.#.#..  Magic: 3/9========---------------- .......#.....##..##+#'##  AC: 3Str: 8 .÷<....'.....##.........  EV:  5 Int: 18 .....###.....##... .....  SH: 0Dex: 14 :jp.....# #.....##.##......  XL:  4 Next: 95% Place: Dungeon:3 .#########'#....@.....>.  Noise: =--------  Time: 3943.2 (0.0) ...........#.##.#.......  h) +2 dagger (drain) ############.##.#.......  Cast: Shock # #..#.#.......  Held # ##.#.#......# # #.#.....:...  w   ribbon worm (catching breath) #############.#......... ..............#.#.###### ###############Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock[:j.Noise: =--------  Time: 3944.2 (1.0) ...........#.##.#.......h) +2 dagger (drain) ############.##.#.......Cast: Shock ##..#.#.......Held ###.#.#......# #:j g#.#.....:... #############.#......... ..............#.#.###### ###############Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line:j Aim: a ribbon worm (severely wounded, catching its breath, 90% to hit)  The zap hits the ribbon worm.  You kill the ribbon worm!:j Press: ? - help, Shift-Dir - straight line: a ribbon worm (severely wounded, c:jL atching its breath, 90% to hit)  The zap hits the ribbon worm.  You kill the ribbon worm! _Vehumet accepts your kill.  You have reached level 5!:j /  --more--:j 8/2810-5 0% Shock:j :jY 4 _:j   :j:j: _:j+:jc,:j-:j1:j1:j2M4==:j3:j6,:j 9:j;:j;:jN=:j?:j7@:jA:jD:jE:==:j KX:jM:jN:jO:jQ:j(R:jlS:jU:jUU5===:jjW:jY:jBZ:j[:j{g:jh;===:ji:jxnB:jp:jp:jr:jit:jt:j:v:jx:jyN6==:j0z:jT|:j|:j}:j:j6:j:jx:jŃ:j0:j:j :==:j4:j:jʋ:j֌:jB:j:jА:j<:j:j:jޘ:jj:j:jC:jN7==:j:j>:j:jE:j:j:j1:jͩ:jA:j:j:j:==:j:j:jV:j:jظB:jC:j:j:j:jO8===:j:j:j":j:j:j:j:j\:j:j#:j:jE;===:j:ji:j:j]:j ,:jg:j:j&:j9==:jA:j:j_:jW:j:j:jD:j:j:jG:j:==:j:ju:j:j:j]:j:j:j8B:j|:j:j:j' :j ;10/10===:j :j :j*:jF11 :jH:j)> _You disentangle yourself.:j`"n  You encounter a frilled lizard.:j6;###.....#...##.....# #.+.....'...##.#...) #.#.....##..##.#.#.. .#.....##..##+#'##. ÷<....'.....##.............###.....##......# #.....##.##.. #########'#..........>.........#.##.#.- ###########.##.#. #..#.#.Shock ##.#.#......## #.#.....:...l###########.#.......l   frilled lizard (asleep) .............#.#.####### ############## #.# :jQ098.2 (54.0):jb 26  -9.2 (55 _:j0k:jm:j ..) .#.. #+#'##. ÷<#.......... #..........  #.....##.##....... #..........>.. #@....... #........  #..#.#........  ##.#.#......##  #.#.....:...l ......... #.#######  #.#:jd ..) .#.. #+#'##. ÷<#.......... #..........  #.....##.##....... #..........>.. #@....... #........  #..#.#........  ##.#.#......##:j9e$ #.#.....:............ #.####### #.# :jq:j}1:j:jψe _A frilled lizard is nearby!:j ....###.....#...##.....#  Sludge the Gusty ....#.+.....'...##.#...)  Tengu of Vehumet ...... ....#.#.....##..##.#.#..  Health: 28/28 ======================== ......#.....##..##+#'##.  Magic: 9/10=====================--- ÷<....'.....##..........  AC: 3Str: 8 ....###.....##..........  EV: 26 Int: 18 ....# #.....##.##.......  SH: 0:jܕ Dex: 14 #########'#..........>..  XL:  5 Next:  0% Place: Dungeon:3 ..........#.##.#@.......  Noise: ---------  Time: 3999.2 (0.0) ###########.##.#........  h) +2 dagger (drain) #..#.#........  Cast: Shock ##.#.#......##  #.#.....:...† ############.#..........  l   frilled lizard (asleep) .............#.#.####### ############## #.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard.  You kill the frilled lizard!:ja @ )   ÷<      **..... :j  **...  * **:j! k #.# :j% V......†:j3 l11 =4000.2 (1Shock:jC; :j=   Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard.  You kill the frilled lizard! _Vehumet accepts your kill.:je  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j.:j8:j?:jzB _You can't see any susceptible monsters within range! (Use Z to cast anyway.):ja  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:jH:j:j  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j5:j :j  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j3:j:jL:jD| 26  _:jȺ:ja:j:j:j:j:j:j.:j:j:jb:j':jP:j:jq:j:jSQ10/10===:j:j:jK:j:j:j:jb:j:j?:j:jvonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure:j 6)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a jackal.:j#.....##..##+#'##.#. '.....##............ ###.....##..........# # #.....##.##.......# ######'#..........>..# ...#.##.#........##  ########.##.#.........#h :jl#..#.#. ##.#.#...@..##.. - #.#.....:...† #########.#.....Shock ..........#.#.########. :j###########.#.# . ..#. h   jackal (asleep) # #. :j+9.2 (9:j  -10.2 (10.0) _:j4:j:j6  #............ #..........#  #.##.......# .......>..# #........## #.........#h  :j #..#.#...........  ##.#.#...@..##..  #.#.....:...†... #............. #.#.########.# #.#.# .  ..#. # #.:j *:jː  #............ #..........#  #.##.......# .......>..# #........## #.........#h  #..#.#...........  ##.#.#...@..##..  :j #.#.....:...†... #............. #.#.########.##.#.# . ..#. # #. :j :j 1:j, :jԫ ] _A jackal is nearby!:jO>...#.....##..##+#'##.#.  Sludge the Gusty ...'.....##............  Tengu of Vehumet ...... .###.....##..........#  Health: 28/28 ======================== .# #.....##.##.......#  Magic: 9/10=====================--- ######'#..........>..#  AC: 3Str: 8 .......#.##.#........##  EV: 26 Int: 18 ########.##.#.........#†  SH: 0Dex: 14:jP #..#.#...........  XL:  5 Next:  0% Place: Dungeon:3 ##.#.#...@..##..  Noise: ---------  Time: 4010.2 (0.0) #.#.....:...†...  h) +2 dagger (drain) #########.#.............  Cast: Shock ..........#.#.########.# ###########.#.# .  ..#. h   jackal (asleep) # #.:jLQ;Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (asleep, 100% to hit)  :jQZThe zap hits the jackal!  You kill the jackal!:j~X       *  ****.  :jX**##..     . ..#.:j*Ye # #. :j?G†......:jt11 1=1.2 (1Shock:j:j'  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (asleep, 100% to hit)  The zap hits the jackal!  You kill the jackal! _Vehumet accepts your kill.:j]  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j%:j2:js9:j= _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jؼ  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jۄ:jU:j:jל  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jK  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :jf :jN% :j'   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j 3:jʑ :j :j | 26  _:jq :ji :jL :j :jw :j :j{ :jͤ :j :j :j; :j :j3 :j :j :jN :j Q10/10===:jM :j\ :j :j? :jO :ji  '......... .###..#  #.## ######'#..........> .......#.##.#........## #######..#†:jk  #..#.#....#.#.#......## #.#...†...- ########..... ..........#.#.########.##.#..#onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure:j )onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) :j P You pick up a parchment of Dimensional Bullseye and begin reading...:jo +9.2 (8:j [11 -20.2 (9:j :ju M _You add the spell Dimensional Bullseye to your library.:j؍:j::j:j:j':j 26  :j:ji;===:j]:j!:j:j:j̧:jū:jk:j:j:j:j~:jK,:j:j@:j:j#:j:j}:j:j:jG:j:j:j:j:j:j:jB:jq:j:j,:j:j:j:j:j:j:jT:j:j:jd:j:j,:j:j:j c  You encounter a bat.:j#....##...#.##.#............#.############.##.#.......###.##.# #..#.#....... .# #.##.# ##.#.#......# .# #.##.# #.#......... .# #.##.#############.#......... .# #.##...............#.#.###### .# #.##################.#.# .# #.# #@........#.# :jo.# #.# #.#######.#.# .# #.# #.# ###.#Shock .# #.# ..b #.. #####.# ##.#### ......# #..b   bat (wandering) ########..#..:jQ_33.2 (13.0).b:j#.:j%b:jJ.b:j:jk  4.2 (14 _:j:jB:j     . .... .#. #########.#.#  #.# #@........#.#  #.# #.#######.#.#  #.# #.# ###.#  #.# ... #..  ##.# ###  #.. #b.:jo6 #..:j y     . .... .#. #########.#.#  #.# #@........#.#  #.# #.#######.#.#  #.# #.# ###.#  #.# ...  ##.#  #.. #b. #.. :j :j 1:j :j Z _A bat is nearby!:jx .#....##............#.##.#....... Sludge the Gusty .#.....#.############.##.#....... Tengu of Vehumet ...... .####.##.# #..#.#....... Health: 28/28 ======================== .# #.##.# ##.#.#......# Magic: 9/10=====================--- .# #.##.# #.#......... AC: 3Str: 8 .# #.##.#############.#......... EV: 26 Int: 18 .# #.##...............#.#.###### SH: 0Dex: 14 .# #.##################.#.#  XL:  5 Next:  1% Place: Dungeon:3 .# #.# #@........#.#  Noise: ---------  Time: 4034.2 (0.0) .# #.# #.#######.#.#  h) +2 dagger (drain) .# #.# #.# ###.#  Cast: Shock .# #.# ... #.. #####.# #:j G[40m#.# ### ......# #.. b   bat (wandering) ####### #†. #..Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 57% to hit)  The zap hits the bat!  You kill the bat!:j֒      . .... :j“ .#. .#.#  #.#   #.# #*  #.# #*# ###.#  #.# .*.  ##*#  #* #* #.. :jF B.....†:j?% t11 2=5.2 (1Shock:j* :j-   Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 57% to hit)  The zap hits the bat!  You kill the bat! _Vehumet accepts your kill.:jB-  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j:ja:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jIz  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jA:jD:jI:jL  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:jԸ:jɽ:j  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j03:j0:j1:j5| 26  _:j;:j<:j=:jW=:j-?:j?:jd@:jA,:j\B:jC,:jTY10/10===:jU,:jPV:jMW:jqX:jX;===:jRY:jl[:j?\:j\:j!]:j^:j_:j"`:j`:j b:jc,:jWd:je:jf:jf:jyg:jh:ji:j(j:jj:jk:jl:jm,:jo:jp:jp:jzq:j3s:juB:j8v:jSw:jw:jFx:jy:j"z:jfz:jz:j{:j},:jd}:j4~:j:jj,:j9:jՃ:j0:j:jɅ:j؆:j :jv:j:jˉ:j :jl:j:j:j:j:j2,:j:jH:j:ja:jL,:js:jy:j:j:j:jB:jo:j:j:jz:jv:ji:jߟ:j,:j:j::js:j:jƣ:j:j?:j:j*:j[:jܨ:jV:j:j:j:j:j,:j:jЮ:j/:j4:j,:j?:j:j:j^:j,:j:jܻ:jz:j޽:j*:j :jK:j:j :j8:jw:j+:j\:j:j:j7:j:j{:jo:j:j#:j:j,:jr:j:j,:j,:j:j:j|:j:j:j4:j:j:j:j :jP:j:j:j:j2:jg:j:j:jh:j:j?:j':jZ,:j*:jK:j:j:j :j ,:jI :jJ :j :jC:j:j:j:j:j:j:j:j:j:j&:jN,:j:j:j0:j|:j :j!:j#,:j#:jO%:jz&:j&:jg':jc(:j):j):j*:jJ+:j/,:j,:j,:jq.:j/:j/:j0:j1:j2:j2:j3:j4:j_6,:j#7:ju8:j|9:j9:j::j<:j=:j&>:j>:j@:jA:jB:jB:j0D:jsE:jE:jhF:jkG:jH:jH:j/I:jJ:jL,:jXL:jO:jQonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. :jQ_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a dart slug.:j-[  #..#.#...........  ##.#.#......##...  #.#.........†... ############.#............. ............#.#.########.#  ##############.#.# .  #.........#.# #..#.#  #####.#########@# -  #.............#...w....  #.###.#######.######### :j[Shock  #.# #..........#  #.# #†.######..# #####  #.# #..######..#####......#w   dart slug (asleep)  #.###................######:j'\#......######.######.##.####.# #.# #.#:j!f1111.2 (76.0):jh~  -2.2 (77:jn:j_q; _Found a stone staircase leading down.:j<    ##.#.#..  #.#.........†... ... .#.# .#.# .  #.........#.# #.#.#  #####.#@#  #......#...w....  #.###.#########  #.# #..........#  #.# #†...#   #.# #....#####.  #.###................:jj= i  #......   #.# #.# :jw    ##.#.#.. :j  :j #.#.........†... ... .#.# .#.# .  #.........#.# #.:j #.#  #####.#@#  #......#...w.... :j: [ #.###.######### :j #.# #........  #.# #†...#  :j k #.# #....#####.  #.###................  #......   #.# :j :j8 1:j v _A dart slug is nearby!:j#..#.#...........Sludge the Gusty##.#.#......##...Tengu of Vehumet ......#.#.........†...Health: 28/28 ======================== ############.#.............Magic: 9/10=====================--- .............#.#.########.#AC: 3Str: 8 ##############.#.#.EV: 26 Int: 18#.........#.#SH: 0Dex: 14#.#######.#.#XL:  5 Next:  2% Place: Dungeon:3  #####.#########@#Noise: ---------  Time: 4112.2 (0.0)  #.............#.***....h) +2 dagger (drain)#.###.#######.#########Cast: Shock  #.# #..........##.# [:j40m#†.######..# #########.# #..######..#####......#w   dart slug#.###................#######......######.######.##.####.# #.# #.#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)  The zap hits the dart slug.:j_..w11 =3.2 (1:j:j̋7 _The dart slug is lightly wounded.:jrb#..#.#...........Sludge the Gusty##.#.#......##...Tengu of Vehumet ......#.#.........†...:j5Health: 28/28 ======================== ############.#.............Magic: 8/10===================----- :j6.............#.#.########.#AC: 3Str: 8 ##############.#.#.EV: 11:jhInt: 18#.........#.#SH: 0:jѿ}Dex: 14#.#######.#.#:j@XL:  5 Next:  2% Place: Dungeon:3  #####.#########@#:jNoise: =--------  Time: 4113.2 (0.0)  :j#.............#.***....:ji>h) +2 dagger (drain):jO#.###.#######.#########:j(Cast: Shock  :joU#.# #..........#:j!#.# #†.######..# #########.# #..######..#####......#:jSaw   dart slug:jJ#.###................######:j1#......######.######.#:jd]#.####.# #.# #.#:j~Casting: Shock (safe; 2% risk of failure)  :j'MConfirm with . or Enter, or press ? or * to list all spells.:jsAiming: Shock (safe; 2% risk of failure)  :j;Press: ? - help, Shift-Dir - straight line:jHLAim: a dart slug (lightly wounded, 100% to hit)  :jThe zap hits the dart slug.:jcamw>.:jd+4.2 (1:jj:jnonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (lightly wounded, 100% to hit)  The zap hits the dart slug. _The dart slug is moderately wounded.:jrbT#..#.#...........Sludge the Gusty##.#.#......##...Tengu of Vehumet ......#.#.........†...Health: 28/28 ======================== ############.#.............Magic: 7/10:j....h) +2 dagger (drain)#.###.#######.#########Cast: Shock  #.# #..........##.# #†.######..# #########.# #..######..#####......#w   dart slug#.###................#######......######.######.##.####.# #.# #.#Castin:jeg: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (moderately wounded, 100% to hit)  The zap hits the dart slug.:j.wonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (moderately wounded, 100% to hit)  The zap hits the dart slug.  The dart slug is severely wounded.:j ``The dart slug launches a dart at you.:jȑ>@.:j=+5.2 (1:j:j9O _The slug dart misses you.:jm+ #..#.#...........  Sludge the Gusty ##.#.#......##...  Tengu of Vehumet ...... #.#.........†...  Health: 28/28 ======================== ############.#.............  Magic: 6/10==============---------- .............#.#.########.#  AC: 3Str: 8 ##############.#.# .  EV: 11Int: 18 #.........#.# SH: 0Dex: 14 #.#######.#.# XL:  5 Next:  2% Place: Dungeon:3  #####.#########@# Noise: =--------  Time: 4115.2 (0.0) :j! #.............#..†>....  h) +2 dagger (drain)  #.###.#######.#########  Cast: Shock  #.# #..........#  #.# #†.######..# ########  #.# #..######..#####......#  w   dart slug  #.###................######  #......######.######.#  #.####.# #.# #.# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)  The zap hits the dart slug!  You kill the dart slug!:j T     :j# l†...  . .#.# .  #.........#.#:jY  #.  #####.  #......:j **>....  #.###. :j w #.# #........  #.# #†...#   #.# #....#####. :j #.###................  #......   #.# :jL <.†:j gM56.2 (1ShockAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line: a dart slug (severely wounded, 100% to hit)  The zap hits the dart slug!  You kill the dart slug! _Vehumet accepts your kill.:j :jR m _Your Conjurations skill increases to level 3!:jn  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j :j8 :j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j^:jc:jo:j  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. :jZ_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j~ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:jؓ:jן:jg  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):ja3:jb:j1d:ji 26  _:j-j,:jk:jWlN7==:jl:jFn,:jo:j,p:jp,:jq,:j'r:js:jDt:==:jyt:j v:jiv:jv:jw,:jx:jy:jy:j/z:j{:j|O8===:jQ|:j}:j~:jS~:j:jn:j:jЁ:j,:jvg===:j-:j:j$:jr:j:jW:j:j:jg:j ,:j:jg:j6L9==:j:j:j:j:j:jݒ:jR:j:jk:jޕ:j:j:==:j:j_,:j:jؠ:j:ja:j,:j?:j:jQ10/10===:j:j{:j:j8:j:j:jy:j:j&:jx:j:jK:j޵:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here a dart slug corpse.:j:j B=== _:js:j%R  There is a stone staircase leading down here.:j~:j _:j=B:j:jB:j:j:jf:j::j:j:j:j:j:j:j:j/n:jB:j;:jM:j:j:jO:j:j=,:j:jI:j:js:j?:j":j4#:j(n:j(:j*:j*,:j-:jL.B:jJ/:j90:j0:j$1:jL2:jO3:j3:j3:j5:j6:j 7:j^7:jq8:j?9:j9:jL::j;:jj<,:j<:j}>:j>:js?,:j&A:j=D:j E:jE:jF:j6H:jH:jdI:jTJ:jK,:jL:jM:j[#.....# #.#...) #.#.#..# #+#'##.#.  .......####  .......#..#  ....>..# ##### #.#  .......## #.@.# #.#  -87.2 (71.0) :j\........#† #.#.### #.#  .......... #.#...# #.#  .....##... #.###.###.####  ......†... #. #........#  .......... #[ #####.####    ########.# #.#######.#    # . #........##    # #####..#.#  :jg:jkF-8.2 (72:jq:j t( _Found a ring mail.:jU:j:jf :j :j :j7B:j7:j:jR:j :j=,:jC:jo:j":j:j:j:jm!:j!:j":j5$:j%,:j&:j"(:j^*,:jA.B:j.:jA/:j0:jF2,:j2:j4:j 5:jo5:j5:j6:jr8B:j9:j::jE;:jz;:jO=:j=:j>:je>:j@:j.A:jA:jB:jC:jxE,:j6F:jH:j6J,:jK:jL:jN:jrN:jO:jP:jR:jaR:jS:jT:j_V:jV:jW:jSY:jZ,:j[:j]:j^:j^:j_:j`:jb,:jyc:j e:j+f:jf:j6g:jh:ji:jj:jCj:jGk:jl:jl:j@m:jn:jo:j..# #########.#   ........## #...# #.#   :j.........#† #.#.### #.#  :j.214.2 (26:jאk  5.2 (27 _:j :jϞ:j>.......#.#  Sludge the Gusty .......#.#..  Tengu of Vehumet ...... .........#..  Health: 28/28 ======================== .......#.#...#:jt  Magic: 9/10=====================--- .......+.# ... .#  AC: 3Str: 8 .......#.####^####.  EV: 26 Int: 18 ##.....+..........  SH: 0Dex: 14 ##.....# *******.#  XL:  5 Next:  5% Place: Dungeon:3 ##.#...)#@#  Noise: ---------  Time: 4215.2 (0.0) :jD!##.#.#..##.#  h) +2 dagger (drain) ##+#'##.#. #.#  Cast: Shock .......... #.# ........##.#########  #.......##.........#   w   ribbon worm :j.....>..##########.#  ........## #...# #.#  .........#† #.#.### #.#  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (asleep, 100% to hit)  The zap hits the ribbon worm!:j|*@w......:j}-:11 =6.2 (1:j 4:j<6onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (asleep, 100% to hit)  The zap hits the ribbon worm! _The ribbon worm is moderately wounded.:jQ.......#.#  Sludge the Gusty .......#.#..  Tengu of Vehumet ...... .........#..  Health: 28/28 ======================== .......#.#...#  Magic: 8/10===================----- .......+.# ... .#  AC: 3Str: 8 .......#.####^####.  EV: 11Int: 18 ##.....+..........  SH: 0Dex: 14 ##.....# *******.#  XL:  5 Next:  5% Place: Dungeon:3 ##.#...)#@#  Noise: =--------  Time: 4216.2 (0.0) ##.#.#..##.#  h) +2 dagger (drain) :jR##+#'##.#. #.#  Cast: Shock .......... #.# ........##.#########  #.......##.........#   w   ribbon worm .....>..##########.#  ........## #...# #.#  .........#† #.#.### #.#  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, 90% to hit)  The zap hits the ribbon worm!:j|9w.:j!......:jI+7.2 (1:j9onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, 90% to hit)  The zap hits the ribbon worm! _The ribbon worm is severely wounded.:j >.......#.#  Sludge the Gusty .......#.#..  Tengu of Vehumet ...... .........#..  Health: 28/28 ======================== .......#.#...#:j   Magic: 7/10================-------- .......+.# ... .#  AC: 3Str: 8 .......#.####^####.  EV: 11:j Int: 18 ##.....+..***.....  SH: 0Dex: 14 :j ##.....# ....***.#  XL:  5 Next:  5% Place: Dungeon:3 :jB I##.#...)#@#:j}   Noise: =--------  Time: 4217.2 (0.0) ##.#.#..#:j C#.#  h) +2 dagger (drain) ##+#'##.#. #.#  Cast: Shock :j= .......... #.# ........##.#########  #.......##.........#   w   ribbon worm :j| K.....>..##########.#  ........## #...# #.#  :j .........#† #.#.### #.#  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, 90% to hit)  The zap hits the ribbon worm.:jap J.w:jw Q.... :jn{ +8.2 (1:jw :j} onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, 90% to hit)  The zap hits the ribbon worm. _The ribbon worm is almost dead.:j=P .......#.# Sludge the Gusty .......#.#.. Tengu of Vehumet ...... .........#.. Health: 28/28 ======================== .......#.#... #  Magic: 6/10==============---------- :jP w.......+.# ... .#  AC: 3Str: 8 .......#.####^####. EV: 11Int: 18 ##.....+.......... SH: 0Dex: 14 ##.....# ........# XL:  5 Next:  5% Place: Dungeon:3 :jP O##.#...) #@# Noise: =--------  Time: 4218.2 (0.0) ##.#.#..# #.#:jEQ  h) +2 dagger (drain) ##+#'##.#. #.#:joQ  Cast: Shock .......... #.# ........# #.######### :jQ #.......# #.........#  w   ribbon worm :jR .....>..# #########.# ........## #...# #.# .........#† #.#.### #.# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, 90% to hit)  :jCR dThe zap hits the ribbon worm.  You kill the ribbon worm!:jX ... #  ... .#  **.....  ....***.# ) #@#  #.#  #.#  #.#   :jY  #.........# >..# .#   #...# #.#  † #.#.### #.#  :j '.....:j b79.2 (1Shock:j :j Z _Vehumet accepts your kill.:j~C  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j5:j:j>:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):ju  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j?}:j  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j? _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jN :j :jj"  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j:j:j:j` :j 26  _:j,:j:jD:jN7==:j2:jVonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  An ogre comes into view.:j+`O-..Shock:jJk...........O   ogre (wandering). .. .#.### #. :jR+23.2 (4:jY:jcL-4.2 (5 _:ji:jk:j* 4#O.#..... #  ... .# ####^####. .........  ........# ) #@#  #.# :j֎ #.#  #.#  #.#  #.. >..# ###  #...# #.# †  #.# :j% L#O.#..... #  ... .# ####^####. .........  ........# ) #@#  #.#  #.#  #.#  #.#  #.. >..# ###:j&   #...# #.# †  #.# :j- :j[4 1:jB: :j<<  :jq< V_An ogre is nearby!:j:j:j:j_F _Unknown command.:j6\.......#.#  Sludge the Gusty .......#.#*.  Tengu of Vehumet ...... .........#.*  Health: 28/28 ======================== .......#.#..*#  Magic: 6/10==============---------- .......+.# ..* .#  AC: 3Str: 8 .......#.####*####.  EV: 26 Int: 18 ##.....+......*...  SH: 0Dex: 14 ##.....# ......*.#:jn8  XL:  5 Next:  7% Place: Dungeon:3 ##.#...)#@#  Noise: ---------  Time: 4224.2 (0.0) ##.#.#..##.#  h) +2 dagger (drain) ##+#'##.#. #.#  Cast: Shock .......... #.# ........##.#########  #.......##.........#   O   ogre .....>..##########.#  ........## #...# #.#  .........#† #.#.### #.#  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (wandering, hasn't noticed you, 86% to  hit)  The zap hits the ogre.  The ogre is lightly wounded:j8.:j'G.O:jd..^..:j11 ==5.2 (1  Press: ? - help, Shift-Dir - straight line:j+Aim: an ogre, wielding a +0 giant club (wandering, hasn't noticed you, 86% to  hit)  The zap hits the ogre.ogre is lightly wounded. _shouts!:j .......#.#  Sludge the Gusty .......#.#..  Tengu of Vehumet ...... .........#.*  Health: 28/28 ======================== .......#.#..*#  Magic: 5/10============------------ .......+.# ..* .#  AC: 3Str: 8 .......#.####*####.  EV: 11Int: 18 :jV ##.....+......*...  SH: 0Dex: 14 ##.....# ......*.#  XL:  5 Next:  7% Place: Dungeon:3 ##.#...)#@#  Noise: ==-------  Time: 4225.2 (0.0) ##.#.#..##.#  h) +2 dagger (drain) ##+#'##.#. #.#  Cast: Shock .......... #.# ........##.#########  #.......##.........#   O   ogre .....>..##########.#  ........## #...# #.#  .........#† #.#.### #.#  :j Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (lightly wounded, 86% to hit)  The zap hits the ogre.:j G.O:j a..^..:j 3-6.2 (1:j :jW onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (lightly wounded, 86% to hit)  The zap hits the ogre. _The ogre is moderately wounded.:jp .......#.#  Sludge the Gusty .......#.#..  Tengu of Vehumet ...... .........#..  Health: 28/28 ======================== :j .......#.#.*.#  Magic: 4/10=========--------------- .......+.# .*. .#  AC: 3Str: 8 .......#.####*####.  EV: 11Int: 18 ##.....+......*...  SH: 0Dex: 14 ##.....# ......*.#  XL:  5 Next:  7% Place: Dungeon:3 ##.#...)#@#  Noise: =--------  Time: 4226.2 (0.0) ##.#.#..##.#  h) +2 dagger (drain) ##+#'##.#. #.#  Cast: Shock .......... #.# ........##[3:jH 7m.#########  #.......##.........#   O   ogre .....>..##########.#  ........## #...# #.#  .........#† #.#.### #.#  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, 86% to hit)  The zap hits the ogre.:j4 G.O:jO5 C^..:j/Y @7.2 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, 86% to hit)  The zap hits the ogre. _The ogre is heavily wounded.:j.......#.#  Sludge the Gusty .......#.#..  Tengu of Vehumet ...... .........#..  Health: 28/28 ======================== .......#.#...#  Magic: 3/10=======----------------- .......+.# .*. .#  AC: 3Str: 8 :j9.......#.####*####.  EV: 11Int: 18 ##.....+......*...  SH: 0Dex: 14 ##.....# ......*.#  XL:  5 Next:  7% Place: Dungeon:3 ##.#...)#@#  Noise: =--------  Time: 4227.2 (0.0) ##.#.#..##.#  h) +2 dagger (drain) ##+#'##.#. #.#  Cast: Shock .......... #.# ........##.#########  #.......##.........#   O   ogre .....>..##########.#  ........## #..:jV.# #.#  .........#† #.#.### #.#  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (heavily wounded, 86% to hit)  The zap hits the ogre.:j§onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (heavily wounded, 86% to hit)  The zap hits the ogre.  The ogre is severely wounded.:jq....:jZ8.2 (1Shock:jj:jfH _The teleport trap disappears. The ogre disappears!:j   Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j>:j:jp:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jr  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j;:jM:jS:jAW  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j 3:j> :jw 5 26  _4====5===:jU :j :jL :j? :j :j$ :j{ :j :j? ;===:j :j :j :j :j( ,:j :jI ,:j :jW d6==:j :j :jR ==:j ,:jUB:jV7====:j 8===:j:js:j:j-:j:j<:jf,:j:j!:ji!;===:j!:j",:j#:j_$:j$:j$%:j%:j3&:j&:j':j@(L9==:j(:j7==:jD8:j9:j]9:j9:j-;:j;Q10/10===:j<:j=:jb?,:j?:jsA:j>B:jB:j C:jF:jzG:jG:jeH:jI:jmJ:jJ;===:jSK:jM:jN:jO:jO:jP:jQ,:jcR:j0U:jU:j~V:jV:jX:jY:jGZ:j0[:j\:jjZ# ###.#######. #####...####### ...)....#.# .#####.#########.#. +#####.# ..... #.#.### #...# ......#.#... .....#.##...## .....#.#..._...^..#.# .......#......# -90.2 (62.0) .....#.#... #.##.# .....+.# ... #. #.####.####. +...........#  .....#.........###  .#...)#..###'#.#  .#.#..# #.#.#  +#'##.#. #.#.#  :jq:jxF-1.2 (63:j:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found an opulent altar of Gozag.:jGu:j:jXn:jB:j:j0B:j<:j):j :j:j:j,:j:j :js B:j :j,:j:j:j:jU,:jc:j,:j`:j X:j):j]W:jY:jZ:j\:jV]:j]:jc:jAf:jvg:jh:jjj:jpn:jsq:jr:jw:j]z,:jz:j}:j:j:j:jB:j7:jS:j׆:j:j,:j:j:jB:jX:ji,:j,:j\:j:j],:j՚:j,:j:jB:j':j:jb:j+:j|:j:jd:j#:j:jz:j?:jұ:j:j,:jݷ:j:j:j{:j1:j:j:j~:j:j~:jC:j :jC:j:j\:j,:j$:jf  You encounter a jackal.:jC###.#........#.#.......#.##.# #...........'.#.......#.##.# #.#.#.####.####.##.####.)#...##.....'...........##...... ..#...##.....#.........##########'...##.#...)#..###'#.# ##..##.#.#..#..# #.#.# ##..##+#'##.#..# #.#.# ##............@# #.#.# ##..........##.# #.#.######### ##.##.......##.# #.#.........# Shock #..........>..##.# #.#########.# #.##.###.[40:jd,m# #...# #.# #.##..#÷. #.#.### #.# h   jackal (asleep) #..#.#...........# #.#...# #.# ##.#.#......##...h #.###.###.##  #.#.........†... #.# #.......:j.337.2 (46:jf k  8.2 (47 _:jP:j:jc+###.#........#.#.......#.##.# #. Sludge the Gusty .............'.#.......#.##.# #. Tengu of Vehumet ...... ..#..........#.####.####.##.####. Health: 28/28 ======================== .)#...##.....'...........##...... Magic: 9/10=====================--- :j..#...##.....#.........########## AC: 3Str: 8 ..'...##.#...)#..###'#.#EV: 26 Int: 18 ..##..##.#.#..#..# #.#.#SH: 0Dex: 14 ..##..##+#'##.#..# #.#.#XL:  5 Next:  7% Place: Dungeon:3 ..##............@# #.#.#Noise: ---------  Time: 4338.2 (0.0) ..##..........##*# #.#.######### h) +2 dagger (drain) ..##.##.......##*# #.#.........# Cast: Shock #..........>..##*# #.#########.# #.##.#........##*# #...# #.# #.##.#.........[4:jAr0m#*. #.#.### #.# h   jackal #..#.#..........*# #.#...# #.# ##.#.#......##...* #.###.###.###.#.........†... #.# #....... _You encounter a jackal.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (asleep, 100% to hit):j7l7h.:j^m7h.:j(v7....:jy:11 =9.2 (1:j :j1A _The zap hits the jackal but does no damage.:j:###.#........#.#.......#.##.# #. Sludge the Gusty .............'.#.......#.##.# #. Tengu of Vehumet ...... ..#..........#.####.####.##.####. Health: 28/28 ======================== .)#...##.....'...........##...... Magic: 8/10===================----- ..#...##.....#.........########## AC: 3Str: 8 ..'...##.#...)#..###'#.#EV: 11Int: 18 ..##..##.#.#..#..# #.#.#SH: 0Dex: 14 ..##..##+#'##.#..# #.#.#XL:  5 Next:  7% Place: Dungeon:3 ..##............[30:jm@# #.#.#Noise: =--------  Time: 4339.2 (0.0) ..##..........##*# #.#.######### h) +2 dagger (drain) ..##.##.......##*# #.#.........# Cast: Shock #..........>..##*# #.#########.# #.##.#........##*# #...# #.# #.##.#.........#*. #.#.### #.# h   jackal #..#.#...........# #.#...# #.# ##.#.#......##.... #.###.###.###.#.........†... #.# #.......Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (64% to hit)  The zap hits the jackal.:jR,9h÷:j90...:j<,40.2 (1:j.D:jFZ _The jackal is almost dead.:jf ###.#........#.#.......#.##.# #. Sludge the Gusty .............'.#.......#.##.# #. Tengu of Vehumet ...... ..#..........#.####.####.##.####. Health: 28/28 ======================== .)#...##.....'...........##...... Magic: 7/10================-------- ..#...##.....#.........########## AC: 3:jf Str: 8 ..'...##.#...)#..###'#.#  EV: 11Int: 18 ..##..##.#.#..#..# #.#.#  SH: 0Dex: 14 ..##..##+#'##.#..# #.#.#  XL:  5 Next:  7% Place: Dungeon:3 ..##............@# #.#.#  Noise: =--------  Time: 4340.2 (0.0) ..##..........##.# #.#.#########  h) +2 dagger (drain) ..##.##.......##.# #.#.........#  Cast: Shock #..........>..##.# #.#########.# #.##.#........##.# #...# #.# :jg I#.##.#.........#÷. #.#.### #.#  h   jackal #..#.#...........# #.#...# #.# ##.#.#......##.... #.###.###.##  #.#.........†... #.# #.......Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (almost dead, 64% to hit)  The zap hits the jackal!  You kill the jackal!:jp l.##.# #..##.# #..####.##.####.).......##......)  #.#.#  #.#.#  #.#.# *#  *#  >..##*# *# #...#   #.#        †... #.#  :j ....91.2 (1Shock:j :j Z _Vehumet accepts your kill.:jտ  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jĈ :j :j= :j8 _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jA  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jG:j:j)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j_ 26  _8======:j:j!:j":jr$:j':j,:j.:j11:j5:jC7#9:jc====:j8n:j@q,:js:jt=10/10:ju*===:jv:jZ4:jQ===:j:jg:j :j:j":j5onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here a jackal skeleton.:jŻ:j _:j:j:j{,:ju:j.:j:j :jn:j:jH,:j:j[:ji:j$B:j:jyB:jw:jB:j"Y.......>..##.# #.#########.# ###.###.#...# #.# #.#÷....#.#.### #.# #...........#####.#...# #.# #......##.......#.###.###.#### .......÷...###.#.# #........#...........# #.#[# #####.#### .#.########.####.#.#######.# .#.# #........##-77.2 (36.0)#.# ############..#.# #.#:j"#....# #.###################.#### .#..†>.........# .####################### ..# ..# ######## ..######:j&:jH(R-:j.:j0_ _Partly explored, can't reach some places.:j =  :jk..÷........0.0):j1:j:j_ _Partly explored, can't reach some places.:jv [[?25h[?0c  Search for what [Enter for "."]? :j4 [?25l[?1c:j4=:jD@25 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:3] a ring mailb - [D:3] a stone staircase leading down  c - [D:3] a stone staircase leading down  d - [D:3] a +0 dagger (3 further duplicates)  e - [D:3] a +0 leather armour  f - [D:3] a +0 flail  g - [D:3] a scarab talisman  h - [D:3] a teleport trap  i - [D:3] an opulent altar of Gozag  j - [D:3] a flail  k - [D:3] a stone staircase leading up  l - [D:3] an escape hatch in the ceiling  m - [D:3] a burning altar of Makhleb  n - [D:3] a robe  o - [D:3] a whip  p - [D:3] an escape hatch in the floor  q - [D:3] a +0 club (5 further duplicates)  r - [D:3] a stone staircase leading up  :j*A|s - [D:3] a radiant altar of Vehumet  t - [D:3] a +0 robe  u - [D:3] a stone staircase leading down  v - [D:3] a stone staircase leading up [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]:jLevel 3 of the Dungeon <<<<>>>>___(Press ? for help) #...#.#.......#.#..# ###'####.......##......# ###.#######.# #.........#..##.#..# #.......#........#...#####...#######.# #.........#.....#..# #.......+........#............)....#.# #.........##.####..# #......##........#.#####.#########.#.# #####...>....# #>.#### ##.....##........#+#####.#.......#.#.####### #######..####.....# #.....##............#...#.......#.#.......#  #### #...............# #.....##..............#.#.......#...#####.# ###ggg# #.###.....##....####....#####'#'#........#.#..._...^..#.# #.# #.'gO.# ##..........#...............%..#.#..........#.......#....# #.# #[40m.:j#.g.# #^..........####################.#........#.#.......#.##.# #.# #.###############......# #......................'.#.......#.##.# #.# #..))).))).............# ####'#####.....#..........#.####.####.##.####.## ##################'#'#.### #......# #....)#...##.....'...........##.......# ########.#.#...# #......###.....#...##.....#.........############ ######....#...#.#...###......#.+.....'...##.#...)#..###'#.# #....'................+......#.#.....##..##.#.#..#..# #.#.# ###.##....~≈~≈~.####.##........#.....##..##+#'##.#..# #.#.# #.##....≈~≈~≈..÷....'..÷<....'.....##.............# #.#.# #..'....~≈_≈~.####.##......###.....##..........##.# #.#.######### ####....[:j40m≈~≈~≈..............# #.....##.##.......##.# #.#.........# #....~≈~≈~.####.##..#########'#..........>..##.# #.#########.# #..........#....##............#.##.#........##.###.#...# #.# ###...####.#.....#.############.##.#.........#÷....#.#.### #.#:j3a:j(b:jyd7Sludge the GustyTengu of Vehumet ......Health: 28/28 ========================Magic: 10/10 ========================AC: 3Str: 8EV: 26 Int: 18SH: 0Dex: 14XL:  5 Next:  9% Place: Dungeon:3Time:Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here a jackal skeleton. _Partly explored, can't reach some places. _Partly explored, can't reach some places.  Search for what [Enter for "."]? .:jOf:jf:jg:j-}:j~:js  _:j:j!:j:j^:j:j>,:j:j:jĨ,:j:j:j:j:j:j:jl:j:j:j:j:j :j:jp  You see here a frilled lizard skeleton. _:j+:j':j),:j:jf:j,:j:j7:j},:j:j':j*:ju+:j,:jN4:j>7,:j9:j?:j:,:j :j:j:j:j:j:j$ :j :j!:j':jZ):j):je*:j61:j2:j3,:j::j<:j*=:j=:jD:jF:jG:jH:jhN:jQ:jR:jS:jX:j*[:j[:j\:ja:je,:jwf:jKk:jm:jm:jo:j{v@  There is an open door here.:jrxg  An ogre comes into view.:jbv....####################.#....... ....##..................... ....# ####O#####.....#......... #'#.### #......# #....)#...##.... #.#...# #......###.....#...##.... :j#.#...###......#.'.....'...##.#.. ........+......#.#.....##..##.#.# ~.####.##........#.....##..##+#'# ≈..÷....'..÷<...@'.....##........ Noise: --------- :j @~.####.##......###.....##........ h) +2 dagger (drain) ≈..............# #.....##.##..... Cast: Shock ~.####.##..#########'#..........> ..#....##............#.##.#...... :jT#.#.....#.############.##.#...... O   ogre (wandering) #.####.##.##..#.#...... #.# #.##.###.#.#...... #.# #.##.#:j)#.#........:j_'O4401.2 (24.0):jTO:jm  ==2.2 (25:j:jw& _The ogre shouts!:j #.#.# #............# ####'#####.....#. '#.### #...O..# #....)#...##. .#...# #......###.....#...##. .#...###......#.'.....'...##.#.+......#.#.....##..##.#.#. .####.##.#.....##..##+#'# ..÷....'..÷<....@.....##. .####.##......###.....##. ...# #.....##.##. .####.##..#########'#..........>. .#....##...#.##.#.... .#.....#.##.##.#..... .####.##.# #..#.#.......  .# #.##.# ##.#.#......#  .# #.##.# #.#.[17;34:j  +H O.O   ogre:j]8 --3.2 (1.0)  _There is an open door here.:jXb#...............%..#.#.####################.### #.............' ..# ####'#####.....#..........# #.### #......# #....)#...##.....' #...# #...O..###.....#...##.....# #...###......#.'.....'...##.#...).....+......#.#.....##..##.#.#.. ####.##........#@....##..##+#'## .÷....'..÷<....'.....##. ####.##......###.....##.... .............# #.....##.##...... :j####.##..#########'#..........> #....##............#.##.#. #.....#.############.##.#.  ####.##.# #..#.#..  # #.##.# ##.#.### :j:jZz--4Shock _:j:%:jr:j`##....####....#####'#'#.# .#...............%..#.#.. .####################.##. .# #.............'. :j.# ####'#####.....#..........#. .### #......# #....)#...##.....'. ...# #...O..###.....#...##.....#.###......#.'.....'...##.#...)# .....+......#.#.@...##..##.#.#..# :j1 H###.##........#.....##..##+#'##.# ÷....'..÷<....'.....##. ###.##......###.....##....# :j^ ............# #.....##.##.......# ###.##..#########'#..........>..# :j ....##............#.##.#.# .....#.############.##.#. ###.##.# #..#.#...:j:j&5:jD$:j%:j# |.....# #........#.# #....####....#####'#'#.#.# #...............%..#.#..# ####################.##.# # #.............'.# # ####'#####.....#..........#.# ### #......# #....)#...##.....'.# #...O..###.....#...##.....#..###......#.'..@..'...##.#...)#. ....+......#.#.....##..##.#.#..#. ##.##........#.....##..##+#'##.# ....'..÷<....'.....##.. ##.#####.....##....# ...........# #.....##.##.......# ##.##..#########'#..........>..###............#.##.#.## ....#.############.##.#.#:j1 :j7 &6:jZ> 8%:jq :j# #.....##.#.#. ....####....#####'#'#.#.#. .%..#.#.#.##.#.#.#. #.......'.#.  ####'#####.....#.#.# #......# #....)#...##.....'. .# #...O..###.....#...##.....#. .###......#.'...@.'...##.#...)#.+......#.#.....##..##.#.#..#. #.##.#.....##..##+#'##.#.'..÷<....'.....##. #.##......###.....##.##.# #.....##.##.##..##..#########'#...>..##.##...#.##.#.##.#.#.##.#.#÷:j%&7:jq:jK:jo# #.....##.#.#.####....#####'#'#.#.#.%..#.#....#.#.#........#.#.#...............'.#.####'#####.....#..........#.# # #......# #....)#...##.....'. # #...O..###.....#...##.....#. ###......#.'....@'...##.#...)#..#+......#.#.....##..##.#.#..#..# .##.#.....##..##+#'##.#..#'..÷<....'.....##.# .##......###.....##.##.## #.....##.##.:jp ##.#  .##..#########'#...>..##.#  .##...#.##.#.##.# #.#.##.#.#÷. :j s1O:j}O   ogre:j38Shock:j<:%:j#:j;V]# #.....##.#.#.####....#####'#'#........#.#.%..#.#....#.#.#........#.#.#..........'.#.####'#####.....#..........#.#  #......# #....)#...##.....'.  #...O..###.....#...##.....#.......#.'.....@...##.#...)#..# .+......#.#.....##..##.#.#..#..# ##.#.....##..##+#'##.#..# '..÷<...O'.....##.... ##......###.....##.....:juW# #.....##.##.......##.# ##..#########'#......... ##...#.##.#.##.# .#.#.##.#.#÷.:jXA.O:j`:j e&9:jm:%:jpQ _There is an open door here.:j. # #.....##.#...#. .# #........#.#. .####....#####'#'#.#.#..._ ............%..#.#..#. ################.##.#. #......................'.#.... :j/ ####'#####.....#..........#.#### #......# #....)#...##.....'. #...O..###.....#@..##.....#...... #......#.'.....'...##.#...)#..### +......#.#.....##..##.#.#..#..# # #........#.....##..##+#'##.#..# # '..÷<....O.....##.............# # ####.....##..........##.# # .......# #.....##.##.......##.#:j0 B # #..#########'#..........>..##.# #............#.##.#.##.###:jc1 9O':jV2 <.O:j`: :j= %10 :j= _:j~D T_%:jF :js:# ##.....##.#+#####.#. # #.....##......#...#. # #........#.#..... ####....#####'#'#.#.#..._ ...........%..#.#..#. ###############.#:j:2#.#.  #................'.#.... ###'#####.....#..........#.####.# ......# #....)#.@.##.....'. ...O..###.....#...##.....#....... ......#.'.....'...##.#...)#..###' :j2;L......#.#.....##..##.#.#..#..# #. ........#.O...##..##+#'##.#..# #. :jm;G..÷<....'.....##.......# #.###.....##..........##.# #. :j;]......# #.....##.##.......##.# #. ..#########'#..........>..##.# #.:j.=A.O:j :jP 3'####.......##......# ####..#####...####.+.............).. #.....#####.######## #........#'#####...#..  #.....##....... ##....#####'#'#.#..._ .........%...############.##............'.#....... #'#####.....#..........#.####.### ....# #....)#...##.....'O..###.....#....#........'.....O...##.#...)#..###'#.#.....##..##.#.#. ......###+#'##.#:jQ 9O':j?Z :j` &5:jj A%:jG..........### #..... #'####.......##......# ####...#####...####.+...........).. #..#####.######## #..#'#####....#..  #.....##....... ##....#####'#'#.#..._ .........%...############.##.............'.#....... :j#'#####.....#..........#.####.### ....# #....)#...##.....'O..###.....#O..##.....#........'.....'...)#..###'#.#.#.:jԄ8O.:j :j&6:jߞU_%:jo:jhq.....#### ..........#####......# #..... #'####.......##......# ####...#####...####.+............).. #..#####.######## ##'######..  #.....##....... ##....#####'#'#.#..._ .........%...############.##.............'.#....... #'#####.....#..........#.####.### ....# #....)#O..##.....'O..###.....#....#........'.....'...)#..###'O.:j6w&7:j}:j:jrM ............##### ..........####.# #..... #'####.......##......# ####..#####...####.+............).. #..#####.######## ##'######..  #.....##....... ##....#####'#':jJA#.#..._ .........%..#.#..........#.......O#...##.....# :jZ0O:jO   ogre.:j&8:jD_%:j:j4###########'##. ......#### ..........#### #..... #'####.......##......# #########...####.+...........).. #..#####.######## ##'######..  #.....##....... ##....#####'#':j*50#.#..._ .........%..#..############.##.............O'.#....... #'#####.....#..........#.####.### ....# #....)':jp77O.:js?:jI&9:j9R9%:jS:j(†........... #.....##########'##. ..........#### ..........#### #..... #'####.......##......# #########...####.+...........).. #..####### ##'#####...#..  #.....##..............#.#.... ##....#####'#'...#.#..._ :j)`.........%..#.#......... #############.#O.# #............'.#....... #'#####.....#..........#.####.###:j +6O.:j:=20:j<:j@:jI Y....<†............. #.....##########'##........ ...........#### ..........#####.... #..... #'####.......##......# #########...####.+...........).. #..####### ##'#####...#..  #.....##...........:j? . ##....#####'#'#........#.#..._ .........%..#.#.O....... #############.#........# #............'.#.......:j9 5O.:j :jy &1:j ;%:jy :jc .##....<†............. #......##########'##..# ............##### ..........#####......# #..... #'####.......##......# #########...####.+...........).. #..####### ##'######..  #.....##........... ##....#####'#'#.O......#.#..._ .........%....... #############.##:jT 5O.:jR :j4 &2:j ;%:j :j<.....####.†'.......##.....<.÷............ #.........##########'##... ......#### ..........#### #..... #'####.......##.@....# ####...#####...####.+...........).. #..#####.######## ##'#####.....#..  #.....##.......O. ##....#####'#'#........#.#..._ .........%...O.3:jQ.# .....####.†'..##....<÷........... #..##########'##.... ......#### ..........### #..... #'####.......##......# ####........#...#####...####.+..............).. #..#####.######## #.#'#####O....#..  #.....##....... ##....#####'#'#.#..._O.:j9V:jW&4:j]9_:j_:j..#..# .....####.†'..##....<÷........... ###########'## ......#### ..........#### #..... #'####.......##......# ####.....#####...####.+........#............).. #.........#.#####.######## #.......O#'#####.#..  #.....##.......O.:j:j&5:jG:j:j:###...#..# .....####.†'..##....<÷........... ###########'## .....#### ..........#### #..... #'####.......##......# ####.....#####...####:jy.+........#............).. #......O#.#####.######## #.......#'######..:j 5O.:j:jR&6:jN:jf:j #### #.######..#..##...#..##.##..#. ......###.†.'. ##.....#.##  #.....<...#.#  #÷.#...........# ##:j  ##########'##.# #.# ......# #.### ...........#####......# #.... ##'####.......##......# ###.  #.#........#...#####...###  #.......+.......O#............).  .##........#.#####.########.....###'#####.#:jd 4O.:jO" :je% &7:j, :j. :j݀ .# ############ .#### #....######...#.##...#.##.##..# .......###.†.' ###.....#.# #.....<...#.#  #÷.#...........# ###:j=##########'## #.# #.# #......# #.## #...........#####......# #... ###'####.......##......# ###. #.#......O.#...#####...## #.......+........#............)  .##.#.#####.######O.8:j`K######...#  ########## .#### .###...#..# .......####.†' ##..  ÷........... #############'##.##.....## #...........#####. #... ###'####.......##O.....# ###.######...##.+...........)O.:jtS:jh&9:j#q:j'tc _There is an escape hatch in the ceiling here.:jݧ ########...........## Sludge the Gusty .##.............########### Tengu of Vehumet ...... .#### #.......................# Health: 28/28 ======================== ....#####.......................# Magic: 9/10=====================--- .......##.......................# AC: 3Str: 8 .......##..........##...........# EV: 26 Int: 18 .......##..........##.†.........' SH: 0Dex: 14 ###.................#...........# XL:  5 Next:  9% Place: Dungeon:3:j #.............@...#...........# Noise: ---------  Time: 4429.2 (0.0)#.........÷...*...#...........# h) +2 dagger (drain) ###.............*...##########'## Cast: Shock #................*.....# #.# #................*.....# #.## #...........#####*.....# #... O   ogre ###'####.......##......# ###.###.......#........#...#####...###.......+........#............)  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, w:j> Aielding a +0 giant club (86% to hit)  The zap hits the ogre.:jL 8O.:jU 0...:jfd ;11 =30.2 (1:j l :j*o onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (86% to hit)  The zap hits the ogre. _The ogre is lightly wounded.:j4########...........## Sludge the Gusty .##.............########### Tengu of Vehumet ...... .#### #.......................# Health: 28/28 ======================== ....#####.......................# Magic: 8/10===================----- .......##.......................# AC: 3Str: 8 .......##..........##...........# EV: 11Int: 18 :j 6.......##..........##.†.........' SH: 0Dex: 14 ###.................#...........# XL:  5 Next:  9% Place: Dungeon:3#.............@...#...........# Noise: =--------  Time: 4430.2 (0.0)#.........÷...*...#...........# h) +2 dagger (drain) ###.............*...##########'## Cast: Shock #................*.....# #.# #................*.....# #.## #...........#####......# #... O   ogre ###'####.......##......# ###.###.......#........#...##:j6;###...###.......+........#............)  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (lightly wounded, 86% to hit)  The zap hits the ogre.:jq}O....1.2 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (lightly wounded, 86% to hit)  The zap hits the ogre. _The ogre is moderately wounded.:j########...........## Sludge the Gusty .##.............########### Tengu of Vehumet ...... .#### #.......................# Health: 28/28 ======================== ....#####.......................# Magic: 7/10================-------- .......##.......................# AC: 3Str: 8 .......##..........##...........# EV: 11Int: 18 .......##..........##.†.........' SH: 0Dex: 14 ###.................#...........# XL:  5 Next:  9% Place: Dungeon:3#.............@...#...........# Noise: =--------  Time: 4431.2 (0.0)#.........÷...*...#:j͠a...........# h) +2 dagger (drain) ###.............*...##########'## Cast: Shock #...............*......# #.# #...............*......# #.## #...........#####......# #... O   ogre ###'####.......##......# ###.###.......#........#...#####...###.......+........#............)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the ogre!  The ogre is heavily wounded.The zap hits the ogre.:j! 8O.:j) '..:jT- +2.2 (1:j4 :j7 ] _The ogre is severely wounded.:jn 4:j` :jo 8O.:jX& :j?+ .-3:j1 :jp8 N2-:j> /#############..#<#....... #.<........# #..#.#....... ##########.# #..#.#.##### #.# #..#.#. #.# #..#.#. ####'##########..#.#:jE? &. #...#..#.#.###### ##.#.#  ##...#####  ####.............#####...#  #############.....#...#  #############.#.. :j? #.............#...# ######+##..............# #......................#:j? K #................# :j? @#...#:jH 4.7 (2.5Shock _A mysterious force pulls you upwards. The hatch slams shut behind you.:j4:j :jF _Unknown command.:j]c:jrLevel 2 of the Dungeon <<<>>>_(Press ? for help)#......####..............#####.#.##..............################.##.#...•..................##....#...###.......................# #.##...........#..##........'................................>#.# #.######################..#<#.......##.####.#.###...........#########.#.# #.##.<........##..#.#.......##......#..##...........##.#.# #.###########.##..#.#.################.##...........##.#.# #.##.##..#.#.............# #..#######'####### #.#.# #.##.##..#.#.............# ##...............#######.#.# #.#####'##########..#.#.............# ####....................#.# #.##.............#..#.#.##############....................#.# #.##.............#..#.#.##.............######÷#.# #.##.........@...#..#...######.)..................#.# #.#####.............#####...##................###÷#.# #.##############.....#...##................###.#.# :j v#.##############.#...##............._........# #.##.............#...##................#...### #.#######+##..............##########........#...# #.##......................#####.......#.######.###......................##..>..#.#.........##......................##..####.###......###.....................)##.).......#.####.##......................# ################.........#.# #.##....................### #.............##.#.........# #.#:ji:j #####################..#<#....... Sludge the Gusty #.<........##..#.#....... Tengu of Vehumet ...... ##########.##..#.#.###### Health: 28/28 ========================#.##..#.#....... Magic: 7/10================--------#.##..#.#....... AC: 3Str: 8####'##########..#.#....... EV: 11Int: 18#.............#..#.#.###### SH: 0Dex: 14#.............#..#.#.#XL:  5 Next:  9% Place: Dungeon:2#.........@...#..#...##### Noise: ---------  Time: 4434.7 (0.0)####.............#####...# h) +2 dagger (drain)#############.....#...# Cast: Shock##:j ###########.#...##.............#...#######+##..............##......................##......................##......................#The zap hits the ogre!  The ogre is heavily wounded.The zap hits the ogre. _The ogre is severely wounded. _A mysterious force pulls you upwards. The hatch slams shut behind you. _Unknown command.:j :j :j :j_[[?25h[?0c  Search for what [Enter for "."]? :j6$ [?25l[?1c:jW):j+13 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] a stone staircase leading upb - [D:2] 2 flux baubles  c - [D:2] 5 stones  d - [D:2] a +0 club (2 further duplicates)  e - [D:2] a robe  :j,Ef - [D:2] a stone staircase leading down  g - [D:2] a stone staircase leading up  h - [D:2] a +0 whip  i - [D:2] a stone staircase leading up  j - [D:2] a spear  k - [D:2] a snail-covered altar of Cheibriados  l - [D:2] a stone staircase leading down  m - [D:2] a stone staircase leading down:j:j:j#####################..#<#....... Sludge the Gusty #.<........##..#.#....... Tengu of Vehumet ...... ##########.##..#.#.###### Health: 28/28 ========================#.##..#.#....... Magic: 7/10================--------#.##..#.#....... AC: 3Str: 8####'##########..#.#....... EV: 11Int: 18#.............#..#.#.###### SH: 0Dex: 14#.............#..#.#.#XL:  5 Next:  9% Place: Dungeon:2#.........@...#..#...##### Noise: ---------  Time: 4434.7 (0.0)####.............#####...# h) +2 dagger (drain)#############.....#...# Cast: Shock##########:jv%###.#...##.............#...#######+##..............##......................##......................##......................#The ogre is heavily wounded.The zap hits the ogre. _The ogre is severely wounded. _A mysterious force pulls you upwards. The hatch slams shut behind you. _Unknown command.Search for what [Enter for "."]? .:j:j:jn. _:jV _Unknown command.:joh:jiWhere to? (Tab - D:3 @ (x,y), ? - help)  D - Dungeon :jt #####################..#<#....... Sludge the Gusty #.<........##..#.#....... Tengu of Vehumet ...... ##########.##..#.#.###### Health: 28/28 ========================#.##..#.#....... Magic: 7/10================--------#.##..#.#....... AC: 3Str: 8####'##########..#.#....... EV: 11Int: 18#.............#..#.#.###### SH: 0Dex: 14#.............#..#.#.#XL:  5 Next:  9% Place: Dungeon:2#.........@...#..#...##### Noise: ---------  Time: 4434.7 (0.0)####.............#####...# h) +2 dagger (drain)#############.....#...# Cast: Shock##:j ###########.#...##.............#...#######+##..............##......................##......................##......................#The zap hits the ogre. _The ogre is severely wounded. _A mysterious force pulls you upwards. The hatch slams shut behind you. _Unknown command. _Search for what [Enter for "."]? . _Unknown command. 26  _:j 8===:jl X:j+ n:jo :j :j :j :j :jP Q===:ju :j :j" :j :j :j :j\ :jL :jE :jD :j :j :j :j :j E9==:j :j :j :j :j ,:jD ,:jD :j :jL :j :j :jj ==:j_# ,:j% :jc' :j) ,:j+ :j. :jy0 ,:j1 :j^4 :j6 :j[7 ;10/10===:j7 :j#9 :j#? _Magic restored.  There is a stone staircase leading down here.:jq@ :j&A B11  _:jC :j ===3  You climb downwards.:jeq _Level annotation: exclusion: floor:j #.......# #.......# :j#.......########### ###.................# #...................##### #.................# #.........##. #..)............. ########....#....56.2 (21.5) #..<.._.+....#.................)..#....:j#..................##########..####+##.....#.# #..##...#..#.###.## #.......# ##:jD   #...#..###..## #.  #...#:jrj# #. :j,:j :j[_There is a stone staircase leading up here.:jT 3:jLV :j| ,0.0):jۛ :j̢ :j _ _Partly explored, can't reach some places.:jm :j Where to? (Tab - D:3, ? - help)  D - Dungeon :j:j#.......#Sludge the Gusty#.......#Tengu of Vehumet ......#.......###########Health: 28/28 ========================###.................#Magic: 10/10 ========================#...................##### AC: 3Str: 8#.......................# EV: 11Int: 18#....................##.# SH: 0Dex: 14#..)..................... XL:  5 Next:  9% Place: Dungeon:3##.......@.######....#.... Noise: ---------  Time: 4456.2 (0.0)#...............<.._.+.... h) +2 dagger (drain)#.................)..#.... Cast: Shock[12;:j8H#..................##########..####+##.....#.##..##...#..#.###.###.................# ## #...#........###..## #. #...#..............# #.  :jϭ\_Magic restored. _There is a stone staircase leading down here.  You climb downwards. _Level annotation: exclusion: floor _There is a stone staircase leading up here. _Partly explored, can't reach some places.:j^:jѰ:j:jֿ:jf 26  _:j,:jO,:j:j:j:j:j/:j:j\:j:j:jS:ji,:j:j1:j:jq:jG:j:j,:jy:jB:j:j:j:j@:j :j:j:j:j:j:j,:j:j :j!:jq:j:j&:j:jV:j:j:j,:j:jY  There is a stone staircase leading down here.:jH:j) :j B11  _:j :j1&4:j":jڮ:j:j# _You climb downwards.:j  #.......... #..........  #  #  #  #  #####  ...... 72.7 (16.5) #####.#.#######  # #.. #.## #.. #.. ### :j:j:jEa _There is a stone staircase leading up here.:jJ:j1 26  _:j:j,:jZ:jS:j:j2:j:jOX:jX:j+,:jK:j0.:jO:jR,:jjS:jT:jZ:j([:j[:j\:jh`:j`:j4a:jOb:jf:jg,:jh:jn:jn,:jp:j u,:j>v:jx:j|,:j}:j~:j:j,:j:j:j:jv:j,:j,:j:j:j:j:j͙:j,:j4:j?:jpB:jx:j:jL:j:jh:j,:j:j{:j :j:j:jȺ:j:j˾,:j:j :j:j:jR:j:jj:j:j:j:j[:j:jQ:jy,:j:j:jB:j:j,:j:jy:j :j :j :j?:j:j:j:j8:j:j:j:jL:j":j#,:j%:j(:jb):j"*:j+:jr0,:j1:j2:jG7,:j'8:j9:j=,:jw>:j2@:j}E:jF:jF:jGK:jK;11 :jL:j|ON _You now have 131 gold pieces (gained 18).:j,Su 26  :jS:j V:jBZ:jZ:j.[:j\:j_:j`:j`:jb:jnhQ11 :jSi:jk7 _You open the door.:j}oL 26 :jo) :jXp:j@  There is an open door here.:j:j̆5 _:jX:jx:j:j::j:j\:j,:j:j:j-:j:j~:jY:jy@  There is an open door here.:j>:j _:j:jg:j,:ju:j:j:j:j:j:j:j:j :j:j\:j:j@:j`:j}:j:jR:j:j$:j,:j8:j:j0:j:j:jW:j,:j:j;:j:j%:j:j:j,:j:jQn:j,:j:j,:j1:j:j` :j :j. :j :jB:j:j:j~:j:jV:j X:j%:j4&,:j':j+:j9,:j,:j-:j1,:jX2:jK3:j5:j,6:j|6:j7:j::j.;:j;:j<:jA:jB,:jC:jF:j]G:jG:jZI:jK:jnL:jL:jBN:jRB:jT:jUWj  You encounter an endoplasm.:jɏE#.##.# #.# #.# #.# ##.# !.##.# #...# #.#####...#.J #.... ###### Shock  J   endoplasm (asleep) :j!:j0563.7 (91.0:jd  4.7 (92:j :j W _Found a coppery potion.*:j*:j/$1*:j **:jG++:jZ++:j; #.# Sludge the Gusty #.# Tengu of Vehumet ...... #.# Health: 28/28 ======================== #.# Magic: 9/10=====================--- #.# #  AC: 3Str: 8 #.# !.#  EV: 26 Int: 18 #.# #...#  SH: 0Dex: 14 #.#####...#..  XL:  5 Next:  9% Place: Dungeon:4 #....@.......  Noise: ---------  Time: 4564.7 (0.0) #############  h) +2 dagger (drain)  Cast: Shock+:jB  J   endoplasm (asleep)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  You kill the endoplasm!+:jk #.# #.# #.# #.# #.# #  #.# !.#  #.# #...#  **  *****..    +:j++:j+.........+:j$u11 10=5.7 (1Shock+:j8*+:j,  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  You kill the endoplasm! _Vehumet accepts your kill.+:jU  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+:ja +:j" +:jJ( +:j3 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)+:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+:j2 +:j7 +:j +:jh   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.),:jyI,:j,:j| 26  _,:j,:j',:j,:jB,:j&B,:j,:jԴB,:j,:jTQ10/10===,:j,:jzonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored.,:j3,:jr,:j,:jp#.# #.# #.# _#.# #.# .#.#.# #.# ..#.#.# #.# #.###.# #.##!.## #.# #.#...###.#####...#..#....-74.7 (9##-5.7 (10.0) _Found a broken altar of Ashenzari.-:jcP-:jQ-:jQ-:jlT-:jcA#.# #.# #. #.#.# #.# _ #.# #.# .#.#.# #.# ..#..-:jch#.# #.# #.###)#.# #.##!.###.#.# #.#...####.#####.@.#.... 0.0)#...............################-:jk-:jIs+6.7 (1-:jx-:j]{# _Found a mace.-:j -:j -:j -:jW -:j| }===-:jm B-:j -:j ,-:j" -:jC7 #.....##.##### .## .##.# ..#..# #.# #. ..#..# #.# #.# .._..# #.# #.# ..#..# #.# #.# ..#..# #.# #.###.###)# #.# #.##@.###.###.# #.#...###..##.#####...#......#................###################-:j@ +9.7 (3-:jG 611 80.7 (4-:jL -:jMO T _s - a coppery potion.:jC3.:j?4.:j4.:j69.:j?.:j9E 26  .:jbUU#.###.# #.....# #)###.# #.##### #.## .# #.# ##..#..# #.# #. ...#..# #.# #.# ..._..# #.# #.# #..#..# #.# #.# #..#..# #.# #.###@###)# 1.7 (1#.# #.##..###.## .:jV#.# #.#...###..# #.#####...#......##................###################.:j`.:jh+2.7 (2.:j{.:j~% _Found a dagger..:j3.:jԪ.:j.:jδ.:jeB.:j.:j.:jC.:j.:j.:j|.:j.:j.:jxX.:j,.:j,.:j.:j.:j.:jy.:j.:j .:j.:j.:j.:j2.:j .:j.:j.:jt.:j.:j.:jq .:j .:j\ .:j@ .:j .:j .:j .:jv .:j .:jY .:j .:j .:jd .:j .:jT .:j .:jlB .:jC .:jLE .:jvG .:jL .:jGM .:jN .:j P .:j2T .:jT .:jU .:jW .:j] .:j] .:j5^ .:j` .:je ,.:jg .:jh .:jql .:jm .:jm .:j p .:jUt ,.:ju .:jlv .:jZy ,.:jKz .:jt| .:jJ~ ,.:j .:j .:j ,.:j^ .:jr .:j; ,.:j .:j̷ .:j B.:j[ .:ju .:j5 .:j .:j .:jZ .:j .:j .:jB .:j .:j? .:j .:j .:j .:j .:jd .:j .:j .:j .:j .:j .:j ,.:jS .:j .:jx .:j .:jK .:j .:j .:je .:j .:j3 .:j .:j B.:j .:j X.:j .:j> ,.:jf .:j@! X.:j % .:j% .:j-& .:j( .:j, ,.:j- .:j40 .:j4 .:j4 .:ju6 .:j8 .:j= ,.:j> .:j@ .:jE ,.:jF .:jCH .:jN .:jO .:jO .:j_S .:jFX .:jX .:joY .:j[ .:jR` .:j` .:ja .:jc .:jj ,.:jk .:jm .:j:r .:jr .:jIs .:ju .:jh{ .:j{ .:j| .:j .:j" f  You encounter an adder..:j0  ##+#### #......# .. +......+ ..####.....S ............### ..........).... .......@#  ........#  #..........# Shock #..........# #...........:jc # #..........# S   adder (asleep)#..........#####..........+..# #######..........##.####.:ja 1632.7 (50.0).:jݟ d  3.7 (51.:j .:jb % _Found a dagger./:jR ##+#####  #......#  .. +......+  ..####.....S#  ............###  ..........)....  .......@# ........# #..........# #..........# #..........# #..........# #..........####  #..........+..# . 0:jeP ##+#####  #......#  .. +......+  ..####.....S#  ............###  ..........)....  .......@# ........# #..........# #..........# #..........# #..........# #..........# #..........+.0:jvl0:jp10:jw0:jy] _An adder is nearby!0:jJjSludge the GustyTengu of Vehumet ......##+#####Health: 28/28 ========================#......#Magic: 9/10=====================---.. +......+AC: 3Str: 8..####.....*#EV: 26 Int: 18..........*.###SH: 0Dex: 14........**)....XL:  5 Next: 10% Place: Dungeon:4.......@#Noise: ---------  Time: 4633.7 (0.0)........#h) +2 dagger (drain)#..........#Cast: Shock#..........##..........##..........#0:jkS   adder#..........#####..........+..# #######..........##.####Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder.  The adder is heavily wounded.0:jEU.S0:j%....0:j:11 =4.7 (10:j0:j&  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder.  0:jDqThe adder is heavily wounded. _The adder hisses angrily.0:jSludge the GustyTengu of Vehumet ......##+#####Health: 28/28 ========================#......#Magic: 8/10===================-----.. +......+AC: 3Str: 8..####......#EV: 11Int: 18..........*.###SH: 0Dex: 14........**)....XL:  5 Next: 10% Place: Dungeon:4.......@#Noise: =--------  Time: 4634.7 (0.0)........#h) +2 dagger (drain)#..........#Cast: Shock#..........##..........##..........#S   adder#..........#####..........+..# #######..........##.#### [39;0:j`49m_The adder hisses angrily.  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 53% to hit)0:jU.S0:jn3S.0:ji!0:jP$+5.7 (10:j+0:j-7  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 53% to hit) _The zap misses the adder.0:jLOSludge the GustyTengu of Vehumet ......##+#####Health: 28/28 ========================#......#Magic: 7/10================--------.. +......+AC: 3Str: 8..####......#EV: 11Int: 18............###SH: 0Dex: 14........*.)....XL:  5 Next: 10% Place: Dungeon:40:j+N.......@#Noise: =--------  Time: 4635.7 (0.0)........#h) +2 dagger (drain)#..........#Cast: Shock#..........##..........##..........#S   adder#..........#####..........+..# #######..........##.####Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 53% to hit)  The zap hits the adder.0:j SThe adder is severely wounded.0:j+6.7 (10:j0:jR _The adder barely misses you.0:j   Sludge the Gusty  Tengu of Vehumet ...... ##+#####  Health: 28/28 ======================== #......#  Magic: 6/10==============---------- .. +......+  AC: 3Str: 8 ..####......#  EV: 11Int: 18 ............###  SH: 0Dex: 14 ........†.)....  XL:  5 Next: 10% Place: Dungeon:4 .......@# Noise: =--------  Time: 4636.7 (0.0) ........# h) +2 da0:jľ gger (drain) #..........# Cast: Shock #..........# #..........# #..........# S   adder #..........####  #..........+..# #######..........##.#### Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 53% to hit)  The zap hits the adder.  You kill the adder!0:j      ..       *       0:j q  .0:jU .†0:j] b87.7 (1Shock0:jd 0:ji   Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 53% to hit)  The zap hits the adder.  You kill the adder! _Vehumet accepts your kill.0:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0:j 0:j 0:jz 0:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)1:jU  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1:j1:jCH  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)1:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1:j1:j1:j1:j  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2:j52:j Spells (Memorise)TypeFailure Level  a - FreezeIce16% 1b - Static DischargeConjuration/Air3%2  c - SwiftnessAir4% 3  d - Kiss of DeathConjuration/Necromancy 9%1  2:j: e - Mercury ArrowConjuration/Alchemy13%2  f - AirstrikeAir14% 4  g - GloomHexes/Necromancy43% 3  h - Brom's Barrelling BoulderConjuration/Earth63% 4  i - Dimensional BullseyeHexes/Translocation85% 4  j - Leda's LiquefactionAlchemy/Earth85% 4  k - Detonation CatalystFire/Alchemy99% 5 9 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit3:jy3:j3:j}Sludge the GustyTengu of Vehumet ......##+#####Health: 28/28 ========================#......#Magic: 6/10==============----------.. +......+AC: 3Str: 8..####......#EV: 11Int: 18............###SH: 0Dex: 14........†.)....3:j8wXL:  5 Next: 18% Place: Dungeon:4.......@#Noise: =--------  Time: 4637.7 (0.0)........#h) +2 dagger (drain)#..........#Cast: Shock#..........##..........##..........##..........#####..........+..# 3:jm#######..........##.####Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. 3:j_You can't see any susceptible monsters within range! (Use Z to cast anyway.)3:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Okay, then.3:j3:j3:jo. _3:j3:j3:j3:jĚ3:j{f 26  _3:jX3:j1,3:j3:j3:j3:j3:jt;73:j )==3:ja3:j3:jH3:j3:j,3:jo3:j,3:j3:j3:ji:==3:j3:j3:jK3:jz3:jU3:j3:j3:ji3:j3:j3:j3:jO8===3:j3:jK3:j3:j&3:j,3:jw3:j,3:jX3:j3:j6Q===3:jb 3:j 3:j$ 3:j)3:j3:j3:j)3:j3:j3:j@,3:j3:j#3:jq$L9==3:j%3:j*3:j*3:jI,3:j03:j=13:j23:j363:j63:j83:jv=3:j=:==3:jV?3:j%D,3:j%E3:jI3:jHJ3:j4L3:jQ3:jtR3:jS3:j-X3:jYQ10/10===3:j4Z3:je]3:jwc3:jc3:jm3:jVp3:jlt3:jt3:j%v3:jk|b  You see here an adder corpse.3:j3:j _3:jA3:j3:j;===3:jx3:j@3:j3:j 3:j̗;11 3:jϙ3:j;7 _You open the door.3:j3:j_ 26  3:j3:jd3:j:,3:jz3:j3:je3:jٴ;11 3:j.3:j7 _You open the door.3:j3:j,_ 26  3:jV3:j@  There is an open door here.3:j3:j _3:j$3:j3:jC,3:j<3:j3:jwj  You encounter an endoplasm.3:j].# #.#  #.# # #.#.# #.#.######.########.#................ #....@..........-$.#####'###### ... ####......#Shock J ..+..'......+ ..####......# .............####J   endoplasm (asleep) 3:jv.........†.)..... .........######## .........#3:j* 9740.0)J.3:j RJ3:j ~  -8.7 (413:j 3:j ^ _The endoplasm quivers.3:j  .#  #.#  #.# #  #.#.#  #.#.#####  #.########.#......  ..................  #....@..........  ...$.#####'######  .J. ####......#  . .....+  . 3:jQ  .  .†.).....  .   3:j# .#  #.#  #.# #  #.#.#  #.#.#####  #.########.#......  ..................  #....@..........  ...$.#####'######  .J. ####......#  . . . .  .†.) .3:j`8 3:jh3:jV13:j3:ja _An endoplasm is nearby!4:j&Sludge the Gusty.#Tengu of Vehumet ......#.#Health: 28/28 ========================#.# #Magic: 9/104:jx'g=====================---#.#.#AC: 3Str: 8#.#.#####EV: 26 Int: 18#.########.#......SH: 0Dex: 14..................XL:  5 Next: 18% Place: Dungeon:4#..**@..........Noise: ---------  Time: 4678.7 (0.0)..***#####'######h) +2 dagger (drain).*. ####......#Cast: Shock. ..+..'......+4:jF(..####......#.............####J   endoplasm.........†.)..............########.........#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)  The zap hits the endoplasm.4:j'J.4:js..$.11 =9.7 (14:j4:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)  The zap hits the endoplasm. _The endoplasm is heavily wounded.4:j   Sludge the Gusty .#  Tengu of Vehumet ...... #.#  Health: 28/28 ======================== #.# #  Magic: 8/10===================----- #.#.#  AC: 3Str: 8 #.#.#####  EV: 11Int: 18 #.########.#......  SH: 0Dex: 14 ..................  XL:  5 Next: 18% Place: Dungeon:4 #....@..........  Noise: =--------  Time: 4679.7 (0.0) ...$.#####'######  h) +2 dagger (drain) ... ####......#  Cast: 4:j E[mShock . ..+..'......+  ..####......#  .............####  J   endoplasm .........†.).....  .........########  .........# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (heavily wounded, 98% to hit)  The zap hits the endoplasm.  You kill the endoplasm!4:j  .#  #.#  #.# #  #.#.#        #..**  ..***  ... ####......#  . . . . .†.) . 4:jo V...$.4:jy c980.7 (1Shock4:j 4:j Z _Vehumet accepts your kill.4:j_  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4:j%4:jt,4:j24:jI5 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)5:jo  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5:j45:j;5:j!B5:jD  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)5:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5:jG5:jeO5:joV5:jX  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)5:j5:j5:j;5:j 5:j=| 26  _5:j5:j5:ja5:j3,5:j5:j,5:j5:j#,5:j%5:j(5:j)L9==5:j)5:j/,5:j05:j55:j55:j65:jZ;5:j;5:ji<5:j\A5:jA:==5:jB5:jF,5:j"H5:jM,5:jO5:jR,5:jS5:jW,5:jX5:j]5:j{^Q10/10===5:j_5:ja5:jpe5:je5:j|f5:jh5:jn,5:jo5:jKq5:jet,5:jsu5:j^w5:jz5:jm{;===5:j|5:j5:jɂ;11 5:jՃ5:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)now have 143 gold pieces (gained 12).5:ju 26  5:j5:jQ5:j,5:j^5:jҙ5:j,,5:jԟ5:jd5:j_,5:j5:j`k#.#.#.########.########.#..........................###+#...............#......#####'#######......####......# +......+..'......+ #......####......# ###@.....###- #..........†.).... #..........####### #..........# #..........# #..........# #..........# #..........# #..........####5:j1704.7 (24.0)5:j[11 -5.7 (255:jl5:j2 _f - a wand of mindburst (12)5:j85:j5:jl5:jO5:jַ5:jx 26  5:jֿ5:j|5:j5:js5:j5:j;11 5:j5:j  #.# #  # #.#.#  #. #.#.##### ###.########.##>. ..................... ###+#......... #......#####'######+###.#......####......#......'+..'......+8.7 (3.0).....##......####......#... ###........ #..†.).. #...##### #.....# #......# #..5:j6u....# #..# _You open the door.5:jX[ _Found a stone staircase leading down.6:jyI6:j6:jy 6:j _ 26  _6:jV  There is an open door here.6:j6:j _6:j6:jd6:j; 6:j 6:j!6:j$6:j>*,6:j2X6:j36:jI #. #.  ### ###.########.  #>.. .............   #...#####+#....   #...#......#####'   ###+###.#####  #.......'......+..'..   #......##......####..   #...@..####....   #...)..# #....   #..^...# #..   #......# #........  #......# #..........  #......# #..........   #......# #..........   6:jFJ #......# #..........    #.......... 6:jXNT### ###.#######>.. ...............#####+# #...#......#####'###+###.#............'......+..'..##......####...####........ ^..6:j-ON##+###6:jAX,13.7 (56:j3ac  4.7 (66:jg6:jo _You see here a +2 dagger of electrocution.6:j36:j6:j6:jm6:j$ _6:jP6:j6:jG6:j6:j 6:j& 6:jh6:j6:j6:j6:j@6:j;11 6:j6:j7 _You open the door.6:j) 26  6:js,@  There is an open door here.6:j06:j1 _6:jc26:j66:j:,6:j;6:jC>6:jB,6:jC6:jE6:jI6:jJ,6:j$M6:jP,6:jQ6:jtS6:jqX,6:j Z6:j-[6:j _6:j_6:j``6:jeb6:jQh,6:ji6:jj6:jYm,6:j n6:j`p6:j&r6:jr,6:js6:jw,6:j%x6:j1y6:j>{k  You encounter a ball python.6:j- #.S #.# #.# #######'#####  ............#  ............# .#  ............# #.#  #@# #.# #  #.# #.#.#  #.# #.#.#####Shock #########.########.# #>.............. #...#####+#.....S   ball python (constriction, wandering) #.#...#......#####'###### ###'###.#......####6:j~# #.......'......+..'+6:j\^.S30.7 (16.0)6:j6:jk  1.7 (17 _6:j6:jڴQ _There is an open door here.6:jyu  #.. #S# #.# #######'#####  ............#  ............# .#  ............# #.#  #@# #.# #  #.# #.#.#  #.#  #.# #>......... #...#####+# #.  ###'  #... 6:j  #.. #S# #.# #######'#####  ............#  ............# .#  ............# #.#  #@# #.# #  #.# #.#.#  #.#  6:j! #.# #>......... #...#####+# #. ###' #...6:j 6:j 16:jT 6:j5 b _A ball python is nearby!7:j Sludge the Gusty#..Tengu of Vehumet ......#*#Health: 28/28 ========================#*#Magic: 9/10=====================---#######*#####AC: 3Str: 87:j!.......*....#EV: 26 Int: 18.......*....# .#SH: 0Dex: 14.......*....# #.#XL:  5 Next: 19% Place: Dungeon:4#@##.# #Noise: ---------  Time: 4731.7 (0.0)#.##.#.#h) +2 dagger (drain)#.##.#.##### Cast: Shock#########.########.#......#>........................#...#####+#............... S   ball python (constriction)#.#...#......#####'#########'###.#......####......##.......'......+..'......+Confirm with . or Enter, or press ? or * to list all spells.7:jg"zAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 75% to hit)  The zap hits the ball python.  The ball python is heavily wounded.7:j+G.S7:jJC'...11 =2.7 (1  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 75% to hit)  The zap hits the ball python.  The ball python is heavily wounded. _The ball python hisses angrily.7:j_'Sludge the Gusty#..Tengu of Vehumet ......#.#Health: 28/28 ========================#*#Magic: 8/10===================-----#######*#####AC: 3Str: 8.......*....#EV: 117:j(Int: 18.......*....# .#SH: 0Dex: 14.......*....# #.#XL:  5 Next: 19% Place: Dungeon:4#@##.# #Noise: =--------  Time: 4732.7 (0.0)#.##.#.#h) +2 dagger (drain)#.##.#.##### Cast: Shock#########.########.#......#>........................#...#####+#............... S   ball python (constriction)#.#...#......#####'######7:j)w###'###.#......####......##.......'......+..'......+Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (heavily wounded, 75% to hit)  The zap hits the ball python.7:j!G.S7:j,...7:jr+3.7 (17:j7:jMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a ball python (heavily wounded, 75% to hit)  The zap hits the ball python. _The ball python is severely wounded.7:j{_  Sludge the Gusty #.. Tengu of Vehumet ...... #.# Health: 28/28 ======================== #.# Magic: 7/10================-------- #######'#####  AC: 3Str: 8 .......S....#  EV: 11Int: 18 ............# .#  SH: 0Dex: 14 7:j՞............# #.#  XL:  5 Next: 19% Place: Dungeon:4 #@# #.# #  Noise: =--------  Time: 4733.7 (0.0) #.# #.#.#  h) +2 dagger (drain) #.# #.#.##### Cast: Shock #########.########.#...... #>........................ #...#####+#............... S   ball python (constriction) #.#...#......#####'######  ###'###.#......####......#  #.......'......+..'......+ _The ball python is severely wounded.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  7:j؟Press: ? - help, Shift-Dir - straight lineAim: a ball python (severely wounded, 75% to hit)7:jXE.S7:jBK #.. #.# #.#      .#   #.#  #@# #.# # 7:j7 #.# #.#.#  #.#  #>...... #.. #. ###' #...7:jۮbContam: 10% -4.7 (17:j=$MCasting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  7:jzPress: ? - help, Shift-Dir - straight line: a ball python (severely wounded, 75% to hit) _You miscast Shock. Nothing appears to happen.7:jT   Sludge the Gusty #.. Tengu of Vehumet ...... #.# Health: 28/28 ======================== #.# Magic: 6/10==============---------- 7:jw "#######'#####  AC: 3Str: 8 ............#  EV: 11Int: 18 Contam: 10%  .......†....# .#  SH: 0Dex: 14 ............# #.#  XL:  5 Next: 19% Place: Dungeon:4 #@# #.# #  Noise: ---------  Time: 4734.7 (0.0) #.# #.#.#  h) +2 dagger (drain) #.# #.#.##### Cast: Shock #########.########.#...... #>........................ #...#####+#............... S   ball python (constriction)7:jo M #.#...#......#####'######  ###'###.#......####......#  #.......'......+..'......+ Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (severely wounded, 75% to hit)  The zap hits the ball python.  You kill the ball python!7:j  #.. #.# #.#  7:j    *....# .#  *....# #.#  #@# #.# #  #.# #.#.#  #.# 7:j!  #>...... #.. #. ###'7:j e #...7:j 5†.7:j k20=5.7 (1Shock7:jI 7:j &Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (severely wounded, 75% to hit)  The zap hits the ball python.  You kill the ball python! _Vehumet accepts your kill.7:j8_  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7:j&7:j/7:j;57:j8 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)8:j$   Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8:j8:j$8:j8:jK  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)8:jI8:j8:j 26 _8:jR8:j8:j,8:j8:j8:jAN7==8:j8:jJ,8:j8:j 8:j` 98% 8:j 8:jg8:j768:jR8:j8:j1T==48:j8:jO8:j728:j78:jc18:j;#8:j#D 8:j%$8:j(onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)r magical contamination has completely faded away.8:j*e8===8:j-8:j-8:j-8:j18:j28:j38:j_88:j9,8:j/=8:j=;===8:j<>8:jD8:jD8:j)E8:jH8:jI8:jI8:jLM8:jM8:j4N8:jR8:jES8:jS8:jnX8:jYL9==8:jY8:j^8:jt^8:j^8:ja,8:j/c8:je,8:jf8:jj8:jj:==8:jbk8:j(o8:jo8:jp8:jt8:j+u8:ju8:jz8:jz8:j{8:j8:j Q10/10===8:j8:j8:j҈8:jf8:j8:j8:j8:j,8:j8:jtg  You see here a ball python corpse.8:j8:j _8:jŸ8:jW8:jq8:j;===8:j8:j@  There is an open door here.8:j.8:j _8:j8:j8:j[8:j,8:jz8:j8:j8:j8:jl8:j8:j,8:j8:j8:j8:jQ  Sludge the Gusty  Tengu of Vehumet ......  Health: 28/28 ========================Magic: 10/10 ========================AC: 3Str: 8EV: 26 Int: 18SH: 0Dex: 14##########.8:j XL:  5 Next: 20% Place: Dungeon:4#..@.......Noise: ---------  Time: 4772.7 (37.0)#.########Mh) +2 dagger (drain)#.#Cast: Shock#######'#####............#.......†....# .#M   Menkaure (dormant)............# #.########'##### #.# ##.##.#.#Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Your magical contamination has completely faded away. _You see here a ball python corpse. _There is an open door here.  You encounter Menkaure, Prince of Dust.8:j/  --more--9:j 9:jB D-Shock9:j aMM9:j m  ==3.7 (389:j 9:jH 7 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)r magical contamination has completely faded away. _You see here a ball python corpse. _There is an open door here.  9:jƧ oYou encounter Menkaure, Prince of Dust. _Menkaure shouts!::jz  Sludge the Gusty  Tengu of Vehumet ......  Health: 28/28 ========================Magic: 9/10=====================---AC: 3Str: 8EV: 26 Int: 18SH: 0Dex: 14##########.XL:  5 Next: 20% Place: Dungeon:4#..@******.Noise: ==-------  Time: 4773.7 (0.0)#.########*h) +2 dagger (drain)#.#Cast: Shock#######'#####............#.......†....# .#M   Menkaure............# #.########'##### #.# ##.##.#.#Casting: Shock [39;4::ju9m(safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Menkaure (86% to hit)  The zap hits Menkaure.::jO6M.::jV*.....::j W-11 =-::jW4.7 (1::j\::j^onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Menkaure (86% to hit)  The zap hits Menkaure. _Menkaure is lightly damaged.::j   Sludge the Gusty  Tengu of Vehumet ......  Health: 28/28 ========================Magic: 8/10===================-----::jƒ AC: 3Str: 8EV: 11Int: 18SH: 0Dex: 14##########.XL:  5 Next: 20% Place: Dungeon:4#..@******.Noise: =--------  Time: 4774.7 (0.0)#.########.h) +2 dagger (drain)#.#Cast: Shock#######'#####............#.......†....# .#M   Menkaure::j ............# #.########'##### #.# ##.##.#.#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Menkaure (lightly damaged, 86% to hit)  The zap hits Menkaure but does no damage.::j M.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Menkaure (lightly damaged, 86% to hit)  The zap hits Menkaure but does no damage.  Menkaure is lightly damaged.::j $....::jc! +5.7 (1::j% ::jX( _ _Menkaure murmurs drily.::j' =  Sludge the Gusty  Tengu of Vehumet ......  Health: 28/28 ========================Magic: 7/10================--------AC: 3Str: 8EV: 11Int: 18SH: 0Dex: 14##########.::j &XL:  5 Next: 20% Place: Dungeon:4#..@*****..Noise: =--------  Time: 4775.7 (0.0)#.########.h) +2 dagger (drain)#.#Cast: Shock#######'#####............#.......†....# .#M   Menkaure............# #.########'##### #.# ##.##.#.#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Menkaure (lightly damaged, 86% to hit)  The zap hits Menkaure.::j ....MAim  Press: ? - help, Shift-Dir - straight line: Menkaure (lightly damaged, 86% to hit)  The zap hits Menkaure.  Menkaure is moderately damaged.  Menkaure calls on the powers of darkness!15------------=6.7 (1 _Your body is wracked with pain!::j7  Sludge the Gusty  Tengu of Vehumet ......  Health: 15/28 ============------------::j8Magic: 6/10==============----------AC: 3Str: 8EV: 11Int: 18SH: 0Dex: 14##########.XL:  5 Next: 20% Place: Dungeon:4#..@*****..Noise: ==-------  Time: 4776.7 (0.0)#.########.h) +2 dagger (drain)#.#Cast: Shock#######'#####............#.......†....# .#M   Menkaure............# #.########'##### #.# ##.#::j9#.#.#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Menkaure (moderately damaged, 86% to hit)  The zap hits Menkaure.::j1M.::j#...::j3-7.7 (1::j::jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Menkaure (moderately damaged, 86% to hit)  The zap hits Menkaure. _Menkaure is heavily damaged.;:jE  Sludge the Gusty  Tengu of Vehumet ......  Health: 15/28 ============------------;:jFMagic: 5/10============------------AC: 3Str: 8EV: 11Int: 18SH: 0Dex: 14##########.XL:  5 Next: 20% Place: Dungeon:4#..@****...Noise: =--------  Time: 4777.7 (0.0)#.########.h) +2 dagger (drain)#.#;:jGgCast: Shock#######'#####............#.......†....# .#M   Menkaure............# #.########'##### #.# ##.##.#.#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  ;:jGPress: ? - help, Shift-Dir - straight lineAim: Menkaure (heavily damaged, 86% to hit)  The zap hits Menkaure but does no damage.;:jI...M;:j+8.7 (1;:j;:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Menkaure (heavily damaged, 86% to hit)  The zap hits Menkaure but does no damage. _Menkaure is heavily damaged.;:jYx  Sludge the Gusty  Tengu of Vehumet ......  Health: 15/28 ============------------Magic: 4/10=========---------------AC: 3Str: 8EV: 11Int: 18SH: 0;:jWyDex: 14##########.XL:  5 Next: 20% Place: Dungeon:4#..@****...Noise: =--------  Time: 4778.7 (0.0)#.########.h) +2 dagger (drain)#.#Cast: Shock#######'#####............#.......†....# .#M   Menkaure............# #.########'##### #.# ##.#;:j z #.#.#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Menkaure (heavily damaged, 86% to hit)  The zap hits Menkaure.;:j...Monfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Menkaure (heavily damaged, 86% to hit)  The zap hits Menkaure.  Menkaure is heavily damaged.;:j :*;:j (fast)Menkaure mumbles some strange words.;:jPlM6==9.7 (1;:jo;:jCq1 _Menkaure seems to speed up.;:j9  Sludge the Gusty  Tengu of Vehumet ......  Health: 16/28 =============-----------Magic: 3/10=======-----------------AC: 3Str: 8EV: 11;:j\Int: 18SH: 0Dex: 14##########.XL:  5 Next: 20% Place: Dungeon:4#..@****...Noise: ==-------  Time: 4779.7 (0.0)#.########.h) +2 dagger (drain)#.#Cast: Shock#######'#####............#.......†....# .#;:jO[M   Menkaure (fast)............# #.########'##### #.# ##.##.#.#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Menkaure (heavily damaged, fast, 86% to hit)  The zap hits Menkaure.;:jN1M.;:j.VU..-80.7 (1;:j[;:j]Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Menkaure (heavily damaged, fast, 86% to hit)  The zap hits Menkaure. _Menkaure is severely damaged.;:j%<  Sludge the Gusty  Tengu of Vehumet ......  Health: 16/28 =============-----------Magic: 2/10====--------------------AC: 3Str: 8EV: 11Int: 18SH: 0Dex: 14##########.XL:  5 Next: 20% Place: Dungeon:4#..@***....Noise: =--------  Time: 4780.7 (0.0)#.########.h) +2 dagger (drain)#.#Cast: Shock#######'#####............#.......†....# .#M   Menkaure (fast)............# #.########'##### #.# ##.##.#.#Casting: Shock[40;:j[=m (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Menkaure (severely damaged, fast, 86% to hit)  The zap hits Menkaure.;:j:1M.;:jM.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Menkaure (severely damaged, fast, 86% to hit)  The zap hits Menkaure.  Menkaure is severely damaged.;:j;:jc3===1.7 (1;:j;:j#e _Menkaure murmurs a few words.;:j   Sludge the Gusty  Tengu of Vehumet ......  Health: 16/28 =============-----------Magic: 2/10====--------------------AC: 3Str: 8EV: 11Int: 18SH: 0Dex: 14##########.XL:  5 Next: 20% Place: Dungeon:4;:jq #..@*......Noise: =--------  Time: 4781.7 (0.0)#.########.h) +2 dagger (drain)#.#Cast: Shock#######'#####............#.......†....# .#M   Menkaure (fast)............# #.########'##### #.# ##.##.#.#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Menkaure (severely damaged, fast, 86% to hit)  The zap hits Menkaure.;:j< MAim  Press: ? - help, Shift-Dir - straight line: Menkaure (severely damaged, fast, ;:j~= 86% to hit)  The zap hits Menkaure.  Menkaure is almost destroyed.  Menkaure calls on the powers of darkness!;:j> R9/28 ------;:jd> C====2.7 (1;:j_G K _Your body is wracked with pain!;:j3 4  Sludge the Gusty  Tengu of Vehumet ......  Health: 9/28=======-----------------  Magic: 1/10==----------------------  AC: 3Str: 8  EV: 11Int: 18;:jU   SH: 0Dex: 14 ##########.  XL:  5 Next: 20% Place: Dungeon:4 #..@.......  Noise: ====-----  Time: 4782.7 (0.0) #.########.  h) +2 dagger (drain) #.# Cast: Shock #######'#####  ............#  .......†....# .#  M   Menkaure (fast) ............# #.#  #######'##### #.# #  #.# #.#.# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Menkaure (almost destroyed, fast, 86% to hit)  ;:j YThe zap hits Menkaure.  You destroy Menkaure!;:j 2   #..@*    #.# ' . †....#  .....#  ;:j '##### #.#  #.# ;:j .;:j̖ ;:jG   Sludge the Gusty  Tengu of Vehumet ......  Health: 10/28 ========----------------;:jÛ 9Magic: 1/11==----------------------AC: 3Str: 8EV: 11Int: 18SH: 0Dex: 14##########.XL:  5 Next: 131% Place: Dungeon:4#..@.......Noise: =--------  Time: 4783.7 (1.0);:jg #.########.h) +2 dagger (drain)#.#Cast: Shock#######'#####............#.......†....# .#............# #.########'##### #.# ##.##.#.#Press: ? - help, Shift-Dir - straight line;:jۜ \Aim: Menkaure (almost destroyed, fast, 86% to hit)  The zap hits Menkaure.  You destroy Menkaure! _Vehumet accepts your kill.Your Conjurations skill increases to level 4!;:j ---Your Air Magic skill increases to level 6!You have reached level 6!;:jJ /  --more-->:jf> 1/32=266% Shock>:j A >:jC 4 _?:jN?:jU?:j։?:j"?:j 26  _?:jG_2=?:j!?:j?:j?:j?:j5?:j?:j?:j,?:j?:jP!3?:j_=2==?:j?:j?:jh?:j?:j?:jA,?:jB?:jh?:jq14===?:js?:jڴ?:jH?:j?:jF?:jĸ,?:j?:j,?:jp5==3?:j?==?:j?:j$,?:j6====?:j?:j,?:j]?:j?:j,,?:jJ?:jT4==?:j?:j}?:jK7=?:ji?:j?:jN,?:j ?:j,?:j6?:j:==?:jA?:jp?:jS8=?:j[?:j,?:j?:j?:je,?:j?:jj5==?:j?:j4^9==?:j?:jX,?:j?:j?:j?:j;?:j$?:j:==?:j>?:j?:j _20==?:j ?:j ?:jc ,?:j?:j,?:j?:jj6==?:j?:j51=?:j?:j1?:jf?:j?:j?:j?:jf,?:jJ!?:j!I==?:j$?:j'%S2=?:j%?:j'?:j"(?:j(?:j+?:jq,,?:jk.?:j.N7==?:j//?:j1?:j*2k23==?:j2?:j5?:j5?:j6?:j8?:jM9,?:j=?:j>>P==?:j@?:joAj4==?:jA?:jC,?:jD?:jF?:jGN8==?:jZG?:jI?:jJ,?:jMk5=?:jM?:jpO?:jO?:j.P?:jR?:j,S:==?:jS?:jyV?:jV,?:jIYa6=?:jY?:j\?:j],?:jo_?:j_%9?:j`)==?:j~`?:jGb?:jb?:jc?:jf?:jqf#7?:jfE==?:jg?:ji?:jj?:jsj?:jm?:jn:==?:jcn?:jp?:j q?:jFq?:js?:js?:j@ta8==?:jt?:jw?:j9x,?:jz?:j&{P10/12==?:j{?:jP~?:j~,?:jÁ?:j,U9=?:j?:j?:jA,?:ju?:jP==?:j?:j?:j)?:jnb30=?:jQb1==?:j,?:j?:j?:jL?:j.?:j?:j?:j%?:j֠~1==?:j?:j:==?:jԦ?:j?:jH,?:j,?:j\?:jQ2==?:j 1 _HP restored.?:jɷL2==?:j1?:j%?:jŽ?:j,?:j?:j?:jC,?:j??:j?:jS9=?:j?:jt?:j%?:j:==?:j?:j?:j?:jz?:j-?:j?:j ?:j,?:j?:jr,?:j?:jp?:jk?:j?:j\?:j?:jJ?:j,?:j?:j ?:j{?:j?:je?:jd?:j,?:j?:jv?:j?:jD?:j?:jf  You encounter a jackal.?:j #.# ##########.# #..........##.########.##.##.#?:j #######'##### #.# ............# #.# .......†....# #.# ............# #@# - #######'##### #.# # #.# #.#.#Shock#.# #.#.##### #######.########.#...... ?:j................. h   jackal (wandering) ..#####+#............... #...#......#####h###### ###.#......####......#?:jY878.7 (95.0)h'?:j{ ?:jY  -?:jx,9.7 (96 _?:j+?:j?:jn#.#Sludge the Gusty?:j##########.#Tengu of Vehumet ......#..........#Health: 32/32 ========================#.########.#Magic: 11/12 ======================--#.##.#AC: 3Str: 8 #######'##### #.#EV: 26 Int: 18 ............# #.#SH: 0?:j+ Dex: 14 .......†....# #.#XL:  6 Next: 16% Place: Dungeon:4 ............# #@#Noise: ---------  Time: 4879.7 (0.0) #######'##### #*# #h) +2 dagger (drain)#.##*#.#?:jCast: Shock#.##*#.##### #######.########*#...... ................*.......h   jackal ..#####+#.......*....... ?:j'#...#......#####'###### ###.#......####......#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 67% to hit)  The zap hits the jackal.  The jackal is severely wounded.@:j^98h.@:jU;hAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 67% to hit)  The zap hits the jackal.  The jackal is severely wounded.The jackal barks!@:j%<6h.@:j\C...h 2 jackals (1 wandering)@:jE<11 ==80.7 (1@:jWJ@:j\LW _You encounter a jackal.@:j"2#.#Sludge the Gusty##########.#Tengu of Vehumet ......#..........#Health: 32/32 ========================#.########.#Magic: 10/12 ====================----#.##.#AC: 3Str: 8 #######'##### #.#EV: 11@:jEInt: 18 ............# #.#SH: 0Dex: 14 .......†....# #.#XL:  6 Next: 16% Place: Dungeon:4 ............# #@#Noise: ==-------  Time: 4880.7 (0.0) #######'##### #*# #h) +2 dagger (drain)#.##*#.#Cast: Shock#.##*#.##### #######.########*#...... ........................hh 2 jackals (1 wandering) ..#####+#............... @:jܩf#...#......#####h###### ###.#......####......#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (severely wounded, 67% to hit)  The zap hits the jackal.@:jm,8h'@:j-6h.@:j3)..@:j43-1.7 (1@:j9@:jw<Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (severely wounded, 67% to hit)  The zap hits the jackal. _The jackal is almost dead.@:jOb #.# Sludge the Gusty ##########.# Tengu of Vehumet ...... #..........# Health: 32/32 ======================== #.########.#@:jP Magic: 9/12==================------ #.# #.# AC: 3Str: 8 #######'##### #.# EV: 11Int: 18 ............# #.# SH: 0Dex: 14 .......†....# #.# XL:  6 Next: 16% Place: Dungeon:4 ............# #@#@:j]Qi Noise: =--------  Time: 4881.7 (0.0) #######'##### #.# #  h) +2 dagger (drain) #.# #h#.#  Cast: Shock #.# #.#.##### #######.########.#...... ........................  hh 2 jackals (1 wandering) @:jQ..#####+#.......h....... #...#......#####'###### ###.#......####......# Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (almost dead, 67% to hit)  @:jgR5You miscast Shock. Nothing appears to happen.@:jR6h.@:jFT6h.@:jT6h.@:jZl #.#  @:j[#..........#  #.# #.# #.# #.#†....# #.# #@# #h# #  @:jF\;#.# #.#.#  #.#  hh@:jj^bContam: 10% =2.7 (1@:jc@:jfonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (almost dead, 67% to hit)  You miscast Shock. Nothing appears to happen. _The jackal barks! You hear a bark!@:j #.# Sludge the Gusty ##########.# Tengu of Vehumet ...... #..........# Health: 32/32 ======================== #.########.# Magic: 8/12@:j================-------- #.# #.# AC: 3Str: 8 #######'##### #.# EV: 11Int: 18 Contam: 10% ............# #.# SH: 0Dex: 14 .......†....# #.# XL:  6 Next: 16% Place: Dungeon:4 ............# #@# Noise: ==-------  Time: 4882.7 (0.0) #######'##### #†# #  h) +2 dagger (drain) #.# #.#.#  Cast: Shock@:j #.# #.#.##### #######.########h#...... ........................  hh 2 jackals ..#####+#............... #...#......#####'###### ###.#......####......# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (almost dead, 67% to hit)  The zap hits the jackal!  @:j <You kill the jackal!@:j  #.#  #..........#@:j  #.# #.# #.# #.#†....# #.#@:j] #@# #*# #  #.# #.#.#  @:j.#.#  h   jackal@:j @:jA6h.@:j6†@:j;7-3.7 (1@:j @:jpZ _Vehumet accepts your kill.@:j+ #.#Sludge the Gusty##########.#Tengu of Vehumet ......#..........#Health: 32/32 ========================#.########.#@:j Magic: 7/12==============----------#.##.#AC: 3Str: 8 #######'##### #.#EV: 11Int: 18 Contam: 10% ............# #.#SH: 0Dex: 14 .......†....# #.#XL:  6 Next: 17% Place: Dungeon:4 ............# #@#Noise: =--------  Time: 4883.7 (0.0) @:jy J#######'##### #*# #h) +2 dagger (drain)#.##*#.#Cast: Shock#.##*#.##### #######.########.#...... ........................@:j? h   jackal ..#####+#............... #...#......#####'###### ###.#......####......#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (67% to hit)  The zap hits the jackal.@:j 8h.@:jn 6†@:j +4.7 (1@:j @:j MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a jackal (67% to hit)  The zap hits the jackal. _The jackal is moderately wounded.@:je8  #.# Sludge the Gusty ##########.# Tengu of Vehumet ...... #..........# Health: 32/32 ======================== #.########.# Magic: 6/12============------------ #.# #.# AC: 3Str: 8 #######'##### #.# EV: 11Int: 18 Contam: 10% ............# #.# SH: 0Dex: 14 .......†....# #.# XL:  6 Next: 17% Place: Dungeon:4 ............# #@# Noise: =--------  Time: 4884.7 (0.0) #######'##### #†# #  h) +2 dagger (drain) @:j{9 #.# #.#.#  Cast: Shock #.# #.#.##### #######.########.#...... ........................  h   jackal ..#####+#............... #...#......#####'###### ###.#......####......# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (moderately wounded, 67% to hit)  The zap hits the jackal!  You kill the jackal!@:j<  #.#  #..........#  @:jU= #.# #.# #.# #.#†....# #.# #@#@:j= ^ #*# #  #.# #*#.#  #.# @:j"> %@:j †.5.7 (1Shock@:j @:j: Z _Vehumet accepts your kill.A:j\   Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.A:j%A:jA:jA:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)A:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.A:j}A:j{A:j8A:jB  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. A:j>_You can't see any susceptible monsters within range! (Use Z to cast anyway.)A:jWA:jF3A:jA:jS 26 _A:jv,A:jN7==A:jȦA:jԨA:jT,A:jYA:jԬ98% A:j,A:jFc6A:jFA:j T==4A:jA:j*A:j72A:jWA:jlM1A:j̹A:jҽ8== A:jIonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)r magical contamination has completely faded away.A:jA:jAA:j,A:juA:j,A:j?A:jA:j:==A:jA:jV,A:j A:jBA:jA:jA:jA:jN9==A:j,A:j[,A:jA:jA:jUA:j%A:j9,A:jA:jA:jj:==A:jA:j3,A:jA:jA:j#A:jA:j,A:j)A:j^A:jP10/12==A:jLA:jBA:jA:j,A:jkA:jA:j[A:jA:j|:==A:jA:jA:jyA:jA:jA:j9A:jA:jA:jL1==A:jA:jBA:j A:j A:j A:j3,A:jA:jA:j:==A:jA:jA:jt,A:jA:j*A:jA:jA:j,A:jAA:jL2==A:j?A:j`"A:jR$A:j$A:j0%A:j(b  You see here a jackal corpse.A:j.+A:j+ _A:j ,A:j-A:j/,A:j0A:j2A:j4A:j!5:==A:j5A:j88A:j <,A:j<A:j>A:jAA:jAA:jAA:jCA:jFA:jGA:j`GA:jHA:jwKA:jKA:jALA:j8OA:jtQA:jQA:jDRA:j_TA:jVj  You encounter an endoplasm.A:js]#.##.#.# ####'##### #.#.# .........# #.#.# ....†....# #.#.# .........# #.#.# '##### #†#.# A:j6^  #.# #.#.#  #.# #.#.######.# ####.########.#.@......J- ........................ ####+#...............#..Shock .#......#####'######.# .#......####......# #'+..'......+ J   endoplasm (asleep) ##......####......####........####A:j_x #....†.).....A:jh1934.7 (49.0)A:j@i  -5.7 (50 _A:j,oA:jpB:j/ #.##.#.#Sludge the Gusty ####'##### #.#.#Tengu of Vehumet ...... .........# #.#.#Health: 32/32 ======================== ....†....# #.#.#Magic: 11/12 ======================-- .........# #.#.#AC: 3Str: 8 ####'##### #†#.#EV: 26 Int: 18B:j0#.##.#.#SH: 0Dex: 14#.##.#.######.#XL:  6 Next: 17% Place: Dungeon:4 ####.########.#.@*******Noise: ---------  Time: 4935.7 (0.0) ........................h) +2 dagger (drain) ####+#...............#..Cast: Shock .#......#####'######.# .#......####......# # .'......+..'......+J   endoplasm ##......####......# ####..............#### # #..........†.).....Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  B:j"1Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.B:jpJ.B:jP..... B:j:11 =6.7 (1B:js _The endoplasm is almost dead.B:j #.##.#.#Sludge the Gusty ####'##### #.#.#Tengu of Vehumet ...... .........# #.#.#Health: 32/32 ======================== ....†....# #.#.#Magic: 10/12 ====================---- .........# #.#.#AC: 3Str: 8 ####'##### #†#.#EV: 11Int: 18#.##.#.#SH: 0Dex: 14#.##.#.######.#XL:  6 Next: 17% Place: Dungeon:4 ####.########.#.@******.Noise: =--------  Time: 4936.7 (0.0) ........................h) +2 dagger (drain) ####+#...............#:j[49m..Cast: Shock .#......#####'######.# .#......####......# # .'......+..'......+J   endoplasm ##......####......# ####..............#### # #..........†.).....Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (severely wounded, 98% to hit)  The zap hits the endoplasm.B:jJ.B:jҋ!....J.B:j+7.7 (1B:jՒB:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (severely wounded, 98% to hit)  The zap hits the endoplasm. _The endoplasm is almost dead.B:j #.# #.#.# Sludge the Gusty ####'##### #.#.# Tengu of Vehumet ...... .........# #.#.# Health: 32/32 ======================== ....†....# #.#.# Magic: 9/12==================------ .........# #.#.# AC: 3Str: 8 ####'##### #†#.# EV: 11Int: 18  #.# #.#.# SH: 0Dex: 14  #.# #.#.######.#  XL:  6 Next: 17% Place: Dungeon:4 ####.########.#.@.......  Noise: =--------  Time: 4937.7 (0.0) ........................  h) +2 dagger (drB:jain) ####+#...............#..  Cast: Shock .#......#####'######.# .#......####......# # .'......+..'......+ J   endoplasm ##......####......# ####..............#### # #..........†.)..... Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, 98% to hit)  The zap hits the endoplasm!  You kill the endoplasm!B:ju #.# #.#.# #.#.# #.#.#†....# #.#.# #.#.# #†#.#  #.# #.#.#  #.# #. .#.@*****..    # †.)B:jf .....B:job88.7 (1ShockB:jftB:javZ _Vehumet accepts your kill.B:ja  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.B:j3 B:j[; B:jmC B:juE _You can't see any susceptible monsters within range! (Use Z to cast anyway.)B:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.B:j* B:jq B:jF B:j5   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)B:jM IB:jPP B:jjQ f 26  _B:j]V ,B:j}W ,B:jY B:jpZ ,B:j` XB:ja P10/12==B:jb B:je onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. B:je _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a hobgoblin.B:jXp .†.#..#..#.-.gShockg   hobgoblin (wandering)B:jt ,43.7 (5B:jz B:j L-4.7 (6 _B:j6 B:j C:j\r #.##.#.#Sludge the Gusty ####'##### #.#.#Tengu of Vehumet ...... .........# #.#.#Health: 32/32 ======================== ....†....# #.#.#Magic: 9/12C:j t==================------ .........# #.#.#AC: 3Str: 8 ####'##### #†#.#EV: 26 Int: 18#.##.#.#SH: 0Dex: 14#.##.#.######.#XL:  6 Next: 18% Place: Dungeon:4 ####.########.#.@***....Noise: ---------  Time: 4944.7 (0.0) ....................****h) +2 dagger (drain) ####+#...............#..Cast: Shock .#......#####'######.# .#......####......# # .'......+..'......+g   hobgoblin ##......####......# ####..............#### # #..........†.).....Confirm with . or C:jEuEnter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (wandering, hasn't noticed you, 74% to hit)  The zap hits the hobgoblin.  The hobgoblin is severely wounded.C:j2g.C:jR,.....C:jQ11 ==5.7 (1C:j@  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (wandering, hasn't noticed you, 74% to hit)  The zap hits the hobgoblin.  C:j;rThe hobgoblin is severely wounded. _The hobgoblin shouts!C:j`  #.##.#.#Sludge the Gusty ####'##### #.#.#Tengu of Vehumet ...... .........# #.#.#Health: 32/32 ======================== C:j b ....†....# #.#.#Magic: 8/12================-------- .........# #.#.#AC: 3Str: 8 ####'##### #†#.#EV: 11Int: 18#.##.#.#SH: 0Dex: 14#.##.#.######.#XL:  6 Next: 18% Place: Dungeon:4 ####.########.#.@***....C:jc Noise: ==-------  Time: 4945.7 (0.0) ....................***.h) +2 dagger (drain) ####+#...............#..Cast: Shock .#......#####'######.# .#......####......# # .'......+..'......+g   hobgoblin ##......####......# ####..............#### # #..........†.).....Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.C:jc ?Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 74% to hit)  The zap hits the hobgoblin.C:j 2g.C:j +....C:j 3-6.7 (1C:jX C:j MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a hobgoblin (severely wounded, 74% to hit)  The zap hits the hobgoblin. C:j. O_The hobgoblin is almost dead.C:jO<  #.# #.#.# Sludge the Gusty ####'##### #.#.# Tengu of Vehumet ...... .........# #.#.# Health: 32/32 ======================== ....†....# #.#.# Magic: 7/12==============---------- .........# #.#.# AC: 3Str: 8 ####'##### #†#.# EV: 11Int: 18  #.# #.#.# SH: 0Dex: 14  #.# #.#.######.#  XL:  6 Next: 18% Place: Dungeon:4 ####.########.#.@.......  Noise: =--------  Time: 4946.7 (0.0) ........................  h) :jj= m+2 dagger (drain) ####+#...............#..  Cast: Shock .#......#####'######.# .#......####......# # .'......+..'......+ g   hobgoblin ##......####......# ####..............#### # #..........†.)..... Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 74% to hit)  The zap hits the hobgoblin!  You kill the hobgoblin!C:jA  #.# #.#.# #.#.# #.#.#†....# #.#.#C:jB a #.#.# #†#.#  #.# #.#.#  #.#  **..... ***..   #C:jfC l †.)C:j SVehumet accepts your kill.C:ju .....S   ball python (constriction, wandering)C:jJ +7.7 (1C:j C:j \ _You encounter a ball python.C:j+E #.##.#.#C:jSludge the Gusty ####'##### #.#.#Tengu of Vehumet ...... .........# #.#.#Health: 32/32 ======================== ....†....# #.#.#Magic: 6/12============------------ .........# #.#.#AC: 3Str: 8 ####'##### #†#.#EV: 11Int: 18#.##.#.#C:jSH: 0Dex: 14#.##.#.######.#XL:  6 Next: 18% Place: Dungeon:4 ####.########.#.@***....Noise: =--------  Time: 4947.7 (0.0) ....................****h) +2 dagger (drain) ####+#...............#..Cast: Shock .#......#####'######.# .#......####......# # .'......+..'......+S   ball python (constriction) ##......####......# ####..............#### # #..........†.).....C:jCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 77% to hit)  The zap hits the ball python.C:j566S.D:jD:j).......D:j$8.7 (1D:jaD:jD:j!Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 77% to hit)  The zap hits the ball python. _The ball python is heavily wounded.D:jr #.# #.#.# Sludge the Gusty ####'##### #.#.# Tengu of Vehumet ...... .........# #.#.# Health: 32/32 ======================== ....†....# #.#.# Magic: 5/12==========-------------- .........# #.#.# AC: 3Str: 8 ####'##### #†#.# EV: 11Int: 18  #.# #.#.# SH: 0Dex: 14  #.# #.#.######.#  XL:  6 Next: 18% Place: Dungeon:4 ####.########.#.@.....†.  Noise: =--------  Time: 4948.7 (0.0) ........................ D:j.t h) +2 dagger (drain) ####+#...............#..  Cast: Shock .#......#####'######.# .#......####......# # .'......+..'......+ S   ball python (constriction) ##......####......# ####..............#### # #..........†.)..... Press: ? - help, Shift-Dir - straight lineAim: a ball python (heavily wounded, 77% to hit)  The zap hits the ball python.  You kill the ball python!Vehumet accepts your kill.You can now gain magical power from killing.D:jhy^ #.# #.#.# #.#.# #.#.#†....# #.#.# #.#.# #†#.#  #.# #.#.#  #.#  ******.    # †.)D:jC.....†D:jT *6==99.7 (1ShockD:jD:j  Aim: a ball python (heavily wounded, 77% to hit)  The zap hits the ball python.  You kill the ball python!  Vehumet accepts your kill.You can now gain magical power from killing. _You feel your power returning.D:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.D:j4D:j]D:jE _You can't see any susceptible monsters within range! (Use Z to cast anyway.)D:jT D:j1 D:j߂ D:j[ | 26  _D:j D:j݌ 7====D:j D:jב g  You encounter an iguana.D:j -lShockl   iguana (wandering)D:j ,51.7 (2D:jP D:j i-2.7 (3 _E:je #.##.#.#Sludge the Gusty ####'##### #.#.#Tengu of Vehumet *..... .........# #.#.#Health: 32/32 ======================== ....†....# #.#.#Magic: 6/12============------------ .........# #.#.#AC: 3E:jfStr: 8 ####'##### #†#.#EV: 26 Int: 18#.##.#.#SH: 0Dex: 14#.##.#.######.#XL:  6 Next: 19% Place: Dungeon:4 ####.########.#.@***..†.Noise: ---------  Time: 4952.7 (0.0) ....................****h) +2 dagger (drain) ####+#...............#..Cast: Shock E:jAg!.#......#####'######.# .#......####......# # .'......+..'......+l   iguana ##......####......# ####..............#### # #..........†.).....Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.E:jg0Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (wandering, hasn't noticed you, 77% to hit)  The zap hits the iguana but does no damage.E:j6l.E:j).......E:j:11 =3.7 (1E:jXE:j  Confirm with . or Enter, or press ? or * to list all spells.ing: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an iguana (wandering, hasn't noticed you, 77% to hit)  The zap hits the iguana but does no damage. _The iguana hisses angrily.E:j/ #.##.#.#Sludge the Gusty ####'##### #.#.#Tengu of Vehumet *..... .........# #.#.#Health: 32/32 ======================== ....†....# #.#.#Magic: 5/12==========-------------- .........# #.#.#AC: 3E:j0*Str: 8 ####'##### #†#.#EV: 11Int: 18#.##.#.#SH: 0Dex: 14#.##.#.######.#XL:  6 Next: 19% Place: Dungeon:4 ####.########.#.@******.Noise: =--------  Time: 4953.7 (0.0) ........................h) +2 dagger (drain) ####+#...............#..Cast: Shock .#......#####'######.# .#......####......# # .'......+..'......+l   iguana E:jt1##......####......# ####..............#### # #..........†.).....Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (77% to hit)  The zap hits the iguana.E:jֳ=l†E:j$....E:j#+4.7 (1E:jE:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (77% to hit)  The zap hits the iguana. _The iguana is moderately wounded.E:j #.##.#.#Sludge the Gusty ####'##### #.#.#Tengu of Vehumet *..... .........# #.#.#E:jaHealth: 32/32 ======================== ....†....# #.#.#Magic: 4/12========---------------- .........# #.#.#AC: 3Str: 8 ####'##### #†#.#EV: 11Int: 18#.##.#.#SH: 0Dex: 14#.##.#.######.#XL:  6 Next: 19% Place: Dungeon:4 ####.########.#.@*****†.E:j1Noise: =--------  Time: 4954.7 (0.0) ........................h) +2 dagger (drain) ####+#...............#..Cast: Shock .#......#####'######.# .#......####......# # .'......+..'......+l   iguana ##......####......# ####..............#### E:j# #..........†.).....Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineE:jAim: an iguana (moderately wounded, 77% to hit)  The zap hits the iguana!E:j^ 1l.E:je #...E:jlf +5.7 (1E:jLl E:jn onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (moderately wounded, 77% to hit)  The zap hits the iguana! _The iguana is severely wounded.E:jQ X #.##.#.#Sludge the Gusty ####'##### #.#.#Tengu of Vehumet *..... .........# #.#.#Health: 32/32 ======================== ....†....# #.#.#Magic: 3/12======------------------ .........# #.#.#E:jR gAC: 3Str: 8 ####'##### #†#.#EV: 11Int: 18#.##.#.#SH: 0Dex: 14#.##.#.######.#XL:  6 Next: 19% Place: Dungeon:4 ####.########.#.@****.†.Noise: =--------  Time: 4955.7 (0.0) ........................h) +2 dagger (drain) ####+#...............#..Cast: Shock .#......#####'######.# E:jmS _.#......####......# # .'......+..'......+l   iguana ##......####......# ####..............#### # #..........†.).....Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineE:jS Aim: an iguana (severely wounded, 77% to hit)  The zap hits the iguana.E:j 1l.E:j !..E:j +6.7 (1E:j E:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (severely wounded, 77% to hit)  The zap hits the iguana. _The iguana is almost dead.E:jF  #.# #.#.# Sludge the Gusty ####'##### #.#.# Tengu of Vehumet *..... .........# #.#.# Health: 32/32 ======================== ....†....# #.#.# Magic: 2/12====-------------------- .........# #.#.# AC: 3Str: 8 ####'##### #†#.#E:j^ EV: 11Int: 18  #.# #.#.# SH: 0Dex: 14  #.# #.#.######.#  XL:  6 Next: 19% Place: Dungeon:4 ####.########.#.@..†..†.  Noise: =--------  Time: 4956.7 (0.0) ........................  h) +2 dagger (drain) ####+#...............#..  Cast: Shock .#......#####'######.# .#......####......# # .'......+..'......+ l   iguana ##......####......# ####..............#### # #..........†.)..... E:j>Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (almost dead, 77% to hit)  The zap hits the iguana.  You kill the iguana!E:jx #.# #.#.# #.#.# #.#.#†....# #.#.# #.#.# #†#.# E:jƛ #.# #.#.#  #.#  ***..†.    # †.)E:jz%>..†E:jg2c317.7 (1ShockE:j7E:j6:Z _Vehumet accepts your kill.F:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.F:jJF:jF:jUF:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)F:jV  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.F:jցF:jщF:jUF:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)F:j*F:jc3F:jF:j53== 26  _F:j,F:j/,F:jF:jF:j,F:jF:j9:==F:jF:j%F:jF:j)F:j]F:jF:jF:jCF:jF:jF:j+F:jT4==F:jF:jGF:jF:jGF:j0F:jF:j)F:jF:jYF:jF:j==5==F:jBF:j,F:jF:jUF:jd,F:jF:j:==F:jF:j,F:jF:j ,F:j!F:j_$F:j$T6==F:j%F:j]'F:j'F:jR(F:j-nF:j.F:j?1F:j1:==F:j2F:j.5F:j5F:j5F:j8,F:jU9F:j,<,F:j<F:jE?F:j?N7==F:jg@F:jBF:jCF:jCF:jEF:jGFF:jFF:jaI,F:jaJF:jLF:j)M:==F:jMF:jvPF:jQF:jQF:jKT,F:jrUF:jWF:jXF:jXF:jZF:j[N8==F:j\F:j^,F:j4_F:jaF:jObF:jbF:jxe,F:jgfF:jHiP==F:j?jF:jlF:jimF:jmF:jTpF:j9q,F:j3ud9==F:jߊB==F:jK,F:j@F:jBF:jF:jF:j1F:jݘF:jP10/12==F:j|F:j>F:jڜF:jSF:j#XF:jˢF:jfF:jRF:jԥ:==F:jF:jF:j,F:jF:jF:jF:jF:jF:j,F:j F:j̲L1==F:jUF:j˵,F:jF:jF:jF:jF:jF:j1F:jF:j#F:j:==F:j0F:jF:jXF:jF:j0,F:jF:jF:jL2==F:jF:jF:juF:jF:jiF:j-F:jF:j.F:jF:jF:jyF:jF:jF:j0F:jF:j:==F:jF:jF:j8F:jF:jF:j;F:jlF:j,F:j F:j2F:jF:jSF:j$F:jF:jtF:jF:jJF:jF:jgF:jF:jF:j F:j5 F:j F:j  F:jp F:j F:jD F:j F:j # #†#.#  #.#.# #.#  #.#.######.#.####.#.. ####.#....†..†..#..............#.##.# ............#........# ####'######.####.....# ###......##.####.....#.< ..'......'......@......-5038.7 (81.0) ###### .........###########.# . .F:j  ....†.)..... .......######## ##.....# .....# .....#F:j" F:j* F-9.7 (82F:j// F:j1 onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found an escape hatch in the ceiling.G:jIG:jG:j1G:jG:j,G:jG:jDG:jG:j[G:ji  You encounter an ufetubus.G:j=.#.# #.#.# #.# #.#.######.#.####.#.. #.#....†..†..#...... .............#.##.# .#........#  #'######.####.....#  G:ju......##.####.....#.<### ......'.....................##........@.#.. ......###########.# . †.)..... ... Shock######## .##.##.. ## ..5   ufetubus (asleep)# .#5# ...#G:j[3241.7 (2.0)G:jDj  2.7 (3 _G:jFJG:j|KG:j҈ #.#.# #.#.# #.#Sludge the Gusty #.#.######.#.####.#..Tengu of Vehumet *..... #.#....†..†..#......Health: 32/32 ======================== .............#.##.#Magic: 11/12 ======================-- .........#........# #AC: 3G:j؉ Str: 8 #'######.####.....# .#EV: 26 Int: 18 ......##.####.....#.<###SH: 0Dex: 14 ......'.................XL:  6 Next: 31% Place: Dungeon:4 ......##........@.#..Noise: ---------  Time: 5042.7 (0.0) ......###########*# .h) +2 dagger (drain) ..†.).....*..Cast: Shock ..########*##.# ..#.* # ..#.*5   ufetubus ..#.#* ..#... ..#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: :j ;49mShock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (asleep, 100% to hit)  The zap hits the ufetubus!G:j 95.G:j* H.....11 =3.7 (1  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (asleep, 100% to hit)  The zap hits the ufetubus! _The ufetubus is severely wounded.G:j'#.#.# #.#.# #.#  Sludge the Gusty #.#.######.#.####.#..  Tengu of Vehumet *..... #.#....†..†..#......  Health: 32/32 ======================== .............#.##.# Magic: 10/12 ====================---- .........#........# #  AC: 3Str: 8 #'######.####.....# .#  EV: 11Int: 18 G:j;)......##.####.....#.<###  SH: 0Dex: 14 ......'.................  XL:  6 Next: 31% Place: Dungeon:4 ......##........@.#..  Noise: =--------  Time: 5043.7 (0.0) ......###########.# .  h) +2 dagger (drain) ..†.)..... ...  Cast: Shock ..######## .##.# ..#.. # ..#.. 5   ufetubus ..#.#. ..#... ..#Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the ufetubus.  The ufetubus is almost dead.G:j*dThe zap hits the ufetubus.  You kill the ufetubus!G:jF.c #.#.# #.#    #  .#    *# . †.)..... *.. G:j/ *.* .*G:j׶9.....G:jjb44.7 (1ShockG:j7G:j%Press: ? - help, Shift-Dir - straight lineThe zap hits the ufetubus.  The ufetubus is almost dead.The zap hits the ufetubus.  You kill the ufetubus! _Vehumet accepts your kill.H:jM  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.H:jtH:j }H:jH:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)H:jz  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.H:j@H:jKH:jPH:jT  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)H:jT _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.H:j\4H:jaH:jb  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)H:jlq3H:j^rH:juH:jvf 26  _H:j%{,H:j|,H:j]H:jH:jH:j,H:jH:jBH:jxH:j?L1==H:jfH:jH:j H:jH:j&H:jÓH:jH:jH:j+H:jH:jH:j6:==H:j̛H:jӞ,H:jZH:jTH:jH:jH:j,H:jMH:jH:jکL2==H:joH:j,H:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)H:jG.onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter an ufetubus.H:j.#.# #.#.# #.# .#.######.#.####.#.. .#....†..†..#...... #...#.##.# .##..# .#  '######.####.....#..# ##.####.....#.<#'..##...@#.. -#.# . H:jw,†.)..... .... Shock# ##.##.## 5.. ## ... 5   ufetubus (asleep) .# ..#.# .....#H:j7584.0)H:j~  -9.7 (15 _H:jH:jJI:j.#.# #.#.# #.#Sludge the Gusty .#.######.#.####.#..Tengu of Vehumet *..... .#....†..†..#...... #Health: 32/32 ======================== ............#.##.# .#Magic: 11/12 ======================-- ........#........# .#AC: 3Str: 8 '######.####.....#..#EV: 26 I:jInt: 18 .....##.####.....#.<####SH: 0Dex: 14 .....'..................XL:  6 Next: 34% Place: Dungeon:4 .....##.........@#..Noise: ---------  Time: 5059.7 (0.0) .....###########*# .h) +2 dagger (drain) .†.)......*..Cast: Shock .######## ##*##.# .#*.. # .#...5   ufetubus .#..#. .#..... .#I:j(Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (asleep, 100% to hit)  The zap hits the ufetubus.  The ufetubus is severely wounded.I:j;5.I:jH75.I:j".I:jW=11 ===60.7 (1I:jbI:j  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (asleep, 100% to hit)  The zap hits the ufetubus.  The ufetubus is severely wounded. _The ufetubus shouts!I:j.#.# #.#.# #.#Sludge the Gusty .#.######.#.####.#..Tengu of Vehumet *..... .#....†..†..#...... #Health: 32/32 ======================== ............#.##.# .#Magic: 10/12 ====================---- ........#........# .#AC: 3Str: 8 '######.####.....#..#EV: 11Int: 18 I:j.....##.####.....#.<####SH: 0Dex: 14 .....'..................XL:  6 Next: 34% Place: Dungeon:4 .....##.........@#..Noise: ===------  Time: 5060.7 (0.0) .....###########*# .h) +2 dagger (drain) .†.)......*..Cast: Shock .######## ##.##.# .#... # .#...5   ufetubus .#..#. .#..... .# _The ufetubus shouts!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (severely wounded, 57% to hit)I:jpmpS  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (severely wounded, 57% to hit)  The zap misses the ufetubus.I:jon5.S.I:jvS   ball python (constriction, wandering)I:jx4--1.7 (1I:jlI:jс\ _You encounter a ball python.I:jӕp.#.# #.#.# #.#Sludge the Gusty .#.######.#.####.#..Tengu of Vehumet *..... .#....†..†..#...... #Health: 32/32 ======================== ............#.##.# .#Magic: 9/12I:jq==================------ ........#........# .#AC: 3Str: 8 '######.####.....#..#EV: 11Int: 18 .....##.####.....#.<####SH: 0Dex: 14 .....'..................XL:  6 Next: 34% Place: Dungeon:4 .....##.........@#..Noise: =--------  Time: 5061.7 (0.0) .....###########*# .h) +2 dagger (drain) .†.).........Cast: Shock .######## ##.##.# .#... # .#...5   ufetubus .#S.#.S   ball python (constriction, wandering) .#..... .#Casting: Shock:jU;10m (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (severely wounded, 57% to hit)  The zap hits the ufetubus.I:jB S.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (severely wounded, 57% to hit)  The zap hits the ufetubus.  The ufetubus is severely wounded.ufetubus slips past you! The ufetubus hits you.I:j( 5.  The ufetubus barely misses you. The ufetubus hits you.I:j*_24------2.7 (1I:j2I:j7V _The ufetubus closely misses you.I:jj1.#.# #.#.# #.#  Sludge the Gusty .#.######.#.####.#..  Tengu of Vehumet *..... .#....†..†..#...... #  Health: 24/32 ==================------ ............#.##.# .#  Magic: 8/12================-------- ........#........# .#  AC: 3Str: 8 '######.####.....#..#  EV: 11Int: 18 .....##.####.....#.<####  SH: 0Dex: 14 I:j2.....'..................  XL:  6 Next: 34% Place: Dungeon:4 .....##.........@#..  Noise: =--------  Time: 5062.7 (0.0) .....###########.# .  h) +2 dagger (drain) .†.)..... .... Cast: Shock .######## ##.##.# .# ... # .# S.. 5   ufetubus .# ..#. S   ball python (constriction, wandering) .# ..... .#Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (severely wounded, 57% to hit)  The zap hits the ufetubus.  You kill the ufetubus!Vehumet accepts your kill.I:j0: #.#.# #.#   #  .#  .#   *   . †.)..... ....  ...  S..S   ball python (constriction, wandering)  I:jx7S.I:j!.I:jd9==63.7 (1I:jI:jF  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (severely wounded, 57% to hit)  The zap hits the ufetubus.  You kill the ufetubus!  Vehumet accepts your kill. _You feel your power returning.I:j 2.#.# #.#.# #.#Sludge the Gusty .#.######.#.####.#..Tengu of Vehumet *..... .#....†..†..#...... #Health: 24/32 ==================------ ............#.##.# .#Magic: 8/12================-------- ........#........# .#AC: 3I:j _Str: 8 '######.####.....#..#EV: 11Int: 18 .....##.####.....#.<####SH: 0Dex: 14 .....'..................XL:  6 Next: 36% Place: Dungeon:4 .....##.........@#..Noise: =--------  Time: 5063.7 (0.0) I:j e.....###########*# .h) +2 dagger (drain) .†.)......*..I:j Cast: Shock .######## ##*##.# .#*.. # .#I:jb ...S   ball python (constriction) .#..#. .#..... .#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineI:j xAim: a ball python (wandering, hasn't noticed you, 77% to hit)  The zap hits the ball python.I:jM 9S.I:jzT )..I:j?V +4.7 (1I:j\ I:j^ Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 77% to hit)  The zap hits the ball python. _The ball python is heavily wounded.I:jz .#.# #.#.# #.#  Sludge the Gusty .#.######.#.####.#..  Tengu of Vehumet *..... .#....†..†..#...... #  Health: 24/32 ==================------ ............#.##.# .#  Magic: 7/12==============---------- ........#........# .#  AC: 3Str: 8 '######.####.....#..#  EV: 11Int: 18 .....##.####.....#.<####  SH: 0I:j{ .Dex: 14 .....'..................  XL:  6 Next: 36% Place: Dungeon:4 .....##.........@#..  Noise: =--------  Time: 5064.7 (0.0) .....###########.# .  h) +2 dagger (drain) .†.)..... .... Cast: Shock .######## ##†##.# .# ... # .# ... S   ball python (constriction) .# ..#. I:js| .# ..... .#Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (heavily wounded, 77% to hit)  The zap hits the ball python.  You kill the ball python!Vehumet accepts your kill.I:j r #.#.# #.#   #  .#  .#     *# . †.)..... .*.. ##* ...  ...  I:jiM..†I:j58==5.7 (1ShockI:j8I:j   Press: ? - help, Shift-Dir - straight line  Aim: a ball python (heavily wounded, 77% to hit)  The zap hits the ball python.  You kill the ball python!  Vehumet accepts your kill. _You feel your power returning.J:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.J:j_J:jgJ:jqJ:js _You can't see any susceptible monsters within range! (Use Z to cast anyway.)J:j)&  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.J:j4J:jJ:jlJ:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)J:jװ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.J:jRyJ:jJ:j>  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)J:jIJ:jJ:j2 26  _9====6===7==10/12==J:j.8==J:jP==J:j,J:j J:j J:jn J:jJ:juk9=J:jxJ:j>J:jL1==J:j4BJ:jJ:jc,J:j J:jb30=J:j J:jO#J:j#:==J:j$J:j-J:j=.J:j.h1==J:j/J:jd3J:j3L2==J:j4J:j8onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. J:j8_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a hobgoblin.J:jS.-Shockg   hobgoblin (wandering)gJ:je090.7 (25.0)J:jrqJ:jM-1.7 (26 _J:jJ:jIJ:j[ #.#.# #.# .#.####.#.. †..#...... # ...#.##.# .# .......# .# #.....#..# ###.....#.<#### ............... .......@#.. #######.# . .†.)..... .... ##†##.#  ... #  ... ..#. ...g.K:j= #.#.# #.# .#.####.#.. †..#...... # ...#.##.# .# .......# .# #.....#..# ###.....#.<#### ............... .......@#.. #######.# . †.)..... .... ##†## ...  ... ..# ...K:jyK:j1K:jsK:jO` _A hobgoblin is nearby!K:j.#.# #.#.# #.#Sludge the Gusty .#.######.#.####.#..Tengu of Vehumet *..... .#....†..†..#...... #Health: 31/32 =======================- ............#.##.# .#Magic: 11/12 ======================-- ........#........# .#AC: 3Str: 8 '######.####.....#..#EV: 26 K:jInt: 18 .....##.####.....#.<####SH: 0Dex: 14 .....'..................XL:  6 Next: 36% Place: Dungeon:4 .....##.........@#..Noise: ---------  Time: 5091.7 (0.0) .....###########*# .h) +2 dagger (drain) .†.).....K:jT.*..Cast: Shock .######## ##*##.# .#K:j~.*. # .#.*.g   hobgoblin .#.*#. .#...*. .#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  K:jPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (wandering, hasn't noticed you, 74% to hit)  The zap hits the hobgoblin.  The hobgoblin is severely wounded.K:jc7g.K:jjc..†...K:jl;11 ==2.7 (1K:jlsK:ju  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (wandering, hasn't noticed you, 74% to hit)  The zap hits the hobgoblin.  The hobgoblin is severely wounded. _The hobgoblin shouts!K:jV.#.# #.#.# #.#Sludge the Gusty .#.######.#.####.#..K:jtTengu of Vehumet *..... .#....†..†..#...... #Health: 31/32 =======================- ............#.##.# .#Magic: 10/12 ====================---- ........#........# .#K:j˜AC: 3Str: 8 '######.####.....#..#EV: 11Int: 18 .....##.####.....#.<####K:jSH: 0Dex: 14 .....'..................K:jXL:  6 Next: 36% Place: Dungeon:4 .....##.........@#..Noise: ==-------  Time: 5092.7 (0.0) .....###########*# .K:jJ h) +2 dagger (drain) .†.)......*..Cast: Shock K:jə.######## ##*##.# .#.*. # .#.*.g   hobgoblin .#.*#. .#..... K:j.# _The hobgoblin shouts!  Casting: Shock (safe; 1% risk of failure)  K:j*Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineK:jKoAim: a hobgoblin (severely wounded, 74% to hit)K:jJ8g.K:jT#Y..†.K:j%a2=-3.7 (1K:j3-K:j0?  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 74% to hit) _The zap misses the hobgoblin.K:jh.#.# #.#.# #.#  Sludge the Gusty .#.######.#.####.#..  Tengu of Vehumet *..... .#....†..†..#...... #  Health: 32/32 ======================== ............#.##.# .#  Magic: 9/12==================------ ........#........# .#  AC: 3Str: 8 '######.####.....#..#  EV: 11Int: 18 .....##.####.....#.<####  SH: 0Dex: 14 K:jh.....'..................  XL:  6 Next: 36% Place: Dungeon:4 .....##.........@#..  Noise: =--------  Time: 5093.7 (0.0) .....###########.# .  h) +2 dagger (drain) .†.)..... .... Cast: Shock .######## ##†##.# .# ... # .# .†. g   hobgoblin .# ..#. .# ..... .#Confirm with . or Enter, or press ? or * to list all spells.K:jiAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 74% to hit)  The zap hits the hobgoblin!  You kill the hobgoblin!K:jn6 #.#.# #.#   #  .#  .#     *# . †.)..... .*.. ##* .*. K:j(o .*  K:j}..†.†K:jLb74.7 (1ShockK:j4 K:j Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (severely wounded, 74% to hit)  The zap hits the hobgoblin!  You kill the hobgoblin! _Vehumet accepts your kill.K:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.K:j K:ja K:j K:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)K:jI  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.K:jyK:jVK:j"K:j$  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)K:j+%onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)L:jrAL:jBL:jBL:jGL:jK| 26  _L:jWM,L:j}NL:j[L:jZ\L:j]L:je10/12==L:jfL:jfL:j==L:jtL:jچL1==L:jL:jyL:jL:jL:ji,L:jL:jL:jL:jL:jKL:j:==L:jØL:j4L:jrL:jZL:j:L:jL:jFL:jL:jDL:j+L:jȦL:j#2L:j6)==L:jML:jL:j3L:jجL:jL:jKL:jfL:jӲL:jsL:jL:jL:jAL:jL:j»L:j׽L:j4:==L:jL:jL:jnL:jIL:jWL:jL:j,L:jl,L:j[,L:jTL:jL:jA# #.#.# #.# ######.#.####.#..# ..†..†..#.......# #.##.#..# #........#..# ####.####.....#..# ##.####.....#.<###'...>##..........#.@# -122.7 (28.0)###########.#..# )................# #####†##. ....#.# ....†...# #......# #....... #.........##L:jF-3.7 (29L:jL:j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a stone staircase leading down.L:j, L:j L:j( L:j L:j L:j L:j ,L:jq L:j L:ja L:j L:j: L:j L:j L:j L:j3 ,L:j L:jJ L:js ,L:j L:j L:j .#.# .#.# .#.## #.#.####.#..# †..#.......# #.##.#..# ........#..# . ####.....#..# ... ####.....#.<#######...................@.>..I.ß8.7 (5.0).......#..######....§§ ########.#..# ..ß§_ ............# .... ########†##.# I.ß....#.# ......†...# .#......#..##.....L:j' L:jZ. +9.7 (6L:j2 0ß§L:jh5 : _Found a glowing silver altar of Zin.N:jI N:jt 3N:j\ N:jR N:j BN:j N:j5 N:j{ N:j R  There is a stone staircase leading down here.N:jo N:j  _N:j+ N:jY N:j ,N:jB N:j N:j N:j N:j N:j N:jF ,N:j N:j N:j ,N:j N:jB N:j N:jD N:j4 N:j N:j N:j N:j  N:js N:j N:jG N:jg N:j N:j ,N:j& N:jX N:j N:ji ,N:jH N:j ,N:j N:j^ N:jK ,N:j N:j N:j: N:j= ,N:j> N:j? N:jB ,N:jwC N:jC N:jF N:jG N:jG N:jbI N:jK ,N:jzL N:jyM N:jP BN:jR N:jU ,N:jU N:jW N:jZ N:jEZ N:jZ N:jV\ N:j}^ N:j(_ ,N:j` N:jb ,N:jg ,N:j]o  <######### # .......@........#54.7 (25.0) # #########.# # N:jo  #.# # .#  #.# # #.#..  #.# # #.#.#  #.# # #.#.# #.# # #.#.# .#.## #.# ######.#.####.#..# #.#N:jKw N:j{ ,5.7 (26N:jD N:j 9 _Found a stone staircase leading up.O:jГ O:j O:j O:jl O:j O:j BO:j O:jX O:jР O:j O:j$ BO:j O:jQ ,O:j O:jD O:j O:jF O:j O:j O:jA O:j O:j O:j. O:j O:jQ O:j O:j' O:j O:j O:j$ O:j O:j O:jH O:j O:j O:j O:jB O:j O:j] O:j O:j O:j4 O:j O:jW O:j O:jK O:j O:j> O:j ,O:j^ O:j O:j9 O:j O:j O:j6 O:j O:j O:jV O:j O:j7 O:j O:j O:j= O:j O:j5 O:j O:j, ;11 O:jn O:j N _You now have 155 gold pieces (gained 12).O:jR O:j _ 26  O:jF O:j O:j O:j+ O:j O:j O:j} O:j O:j2 O:ju O:j O:j O:jn O:jz O:j O:j O:j O:j O:j O:j ,O:j  O:j O:j/ O:j O:j O:j! O:j=" O:j" O:j# O:j% O:j & O:jH& O:j0' O:j( ,O:j( O:j) O:j+ O:jv+ O:j, O:jc1 O:j3 ,O:j/4 O:jA6 O:jI8 O:j8 O:j8 O:j: O:j%> O:j> O:j> O:j]@ O:jB ,O:jEC O:jD O:jF O:jF O:jG O:j'I O:jM XO:jN O:jN O:jO O:jP O:jT ,O:jT O:jU O:j]X O:jX O:jbY O:ju_ O:ja ,O:jb O:jfd O:jf O:jg O:jfg O:ji O:jk O:juk O:jk O:jm O:jCp O:jp O:jp O:j7r O:j@t O:jt O:jju O:jv O:jy ,O:jHz O:j| O:j(~ O:j~ O:j~ O:ju O:j ,O:jx O:j O:jކ O:j< O:j O:j- O:j O:j O:j O:jN O:j ,O:jH O:j O:j ,O:j O:j O:j= ,O:j O:j O:j O:j O:j O:jl O:jɡ O:jA O:j O:jУ O:j@ ,O:j O:j O:jȩ O:j: O:j O:j O:j O:j ,O:j O:j BO:j` O:j< ,O:j O:jo O:j O:j O:j O:j O:j8 O:j O:ji O:j O:j ,O:j? O:jT O:j O:j` O:j O:jR O:j O:j1 O:j O:j> O:j4 O:j O:j O:jU O:j ,O:jq O:jj O:jm O:j O:j O:j O:j( ,O:j O:j O:je ,O:j O:j O:j O:j O:jM O:j O:jh O:j ,O:j O:joEO:jFO:jGO:jJO:jK,O:j>LO:jVNO:jNO:jNO:jsPO:j+SO:jSO:j6TO:j$UO:jWO:j1XO:jgXO:jYO:j\,O:j]O:j!^O:jaO:jXa,O:jbO:jdO:j>eO:jeO:jfO:j`iO:jiO:jiO:j]kO:j#nO:jnO:jnO:j*pO:jarO:jrO:jDsO:jNtO:jvO:jvO:j5wO:jrxO:jzO:j{O:jy{O:j|O:j~O:j~O:jJO:jfO:jM...# #.# ##.# #.#  #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.###   #.# #..........@#  244.7 (89  #.# ####.#   #.####### #.#   #........ ..#   #........#  ##........ .).#    O:jB.>..I§ß.I. ...#    #....§.... ....#    #..§ß§_.ß.  O:j͔O:jʙ,5.7 (90O:j&O:j* _Found a great sword.Q:j&{_Q:j)##.# #.  #.# #......###########...........##########0.0)###### ....... .. #Q:jՃk..) .>..I§ß.I. .... #....§.... ...§ß§_.ß.......<..§§§.Q:jQ:ji+6.7 (1Q:jQ:j.9 _Found a stone staircase leading up.R:j R:j R:j7 R:j R:jj w  ##########..........################ 0................... #......) R:j' ".>..I§ß.I§............>...## #...I.ß.I.  R:j R:j +7.7 (1R:j D§R:j 9 _Found an escape hatch in the floor.S:j;S:jγS:j;S:j޸S:jS:jf  You encounter a jackal.S:jr #.# #.#  S:j #.# #.#  #.# #.#  S:j #.# #.###########  #.# #...........#S:j~  #.# ####.#S:j{  #.#############.#  S:j  #...............#  #.............@.# ###).# ..>..I§ß.I.# S:jOShock§...#S:j  #..§ß§_.ß<#S:j  #....§§§....>...## S:jh   jackal (wandering)  #...I.ß.IS:j!.    #.......h.......+ S:jCK   #.........S:j`G  S:j+9.7 (2S:jS:j350.7 (3 _S:jDßS:jT:j #.# #.#  #.# #.#  #.# #.#  #.# ##  #.# .#  #.# .#  ########.#  .........#  .......@.# .......).# >I........# .........#  _.ß.......<#  ....>...##  I.......#  .......+  T:jFU #.# #.#  #.# #.#  #.# #.#  #.# ##  #.# .#  #.# .#  ########.#  .........#  .......@.# .......).# >I........# T:jU.........#  _.ß.......<#  ....>...##  I.......#  .......+  T:jT]T:jr_1T:jps _A jackal is nearby!U:j #.# #.# Sludge the Gusty  #.# #.# Tengu of Vehumet *.....  #.# #.# Health: 32/32 ========================  #.# #.########### Magic: 11/12 ======================--  #.# #...........# AC: 3Str: 8  #.# ###########.# EV: 26 Int: 18  #.#############.# SH: 0Dex: 14  #...............# XL:  6 Next: 37% Place: Dungeon:4 U:j #.............@.# Noise: ---------  Time: 5250.7 (0.0) ###.............).# h) +2 dagger (drain) ..>..I§ß.I........# Cast: Shock ##....§...........# U:j.b #..§ß§_.ß.......<#  #....§§§....>...## h   jackal (wandering) U:jV #...I.ß.I.......#  #.......†.......+  #.........U:jwConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  U:jPress: ? - help, Shift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 67% to hit)  U:j[The zap hits the jackal.  You kill the jackal!U:j$n #.# #.#  #.# #.#  #.# #.#  #.#   #.#   #.#        *).# >*...# *....#  _.ß..*  *   *    *     U:jGsq......†U:j)~t11 8=1.7 (1ShockU:jU(ßU:j  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 67% to hit)  The zap hits the jackal.  You kill the jackal! _Vehumet accepts your kill.U:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.U:jU:jfU:j޳U:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)U:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.U:jJU:j^  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)U:j@ 3U:jR U:j| U:j, | 26  _U:j U:jF U:j U:jw U:j U:jU U:j! U:j! U:jQ# U:j40 ,U:ju1 U:j4 U:j4 L2==U:j5 U:j8 U:j< ,U:j> U:jpI onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here a +0 great sword.U:jRM U:jM  _U:jO U:jQ U:jT U:j:U U:jdV U:jxZ U:j] U:j] :==U:jt_ U:ja U:je U:jTe U:jf U:jh U:j)l U:jfl U:jm U:jp U:jt U:jPt ;11 U:ju U:jjy 7 _You open the door.U:j|| U:j| _ 26  U:jT~ U:j U:j U:j6 U:j U:j= @  There is an open door here.U:jƋ U:jk  _U:j' U:je U:j U:j U:j U:j U:jÙ U:jA U:j U:jƜ U:j^ U:j U:j} U:j U:j U:j/ U:jR U:j U:j) ,U:j, U:j U:j ,U:j׮ U:j U:j& BU:j" U:j ,U:jy U:jD U:jB U:j U:j U:j U:j ,U:jO U:j2 U:jM ,U:j] U:j U:jw U:j U:jJ U:j t11  _l - 2 dark potions (gained 1) 26  U:j U:j U:j U:jb U:j U:jU U:j U:j U:j ,U:j U:j U:j ,U:j0 U:jb U:j1 U:je U:j U:j U:ja U:j U:j ,U:je U:j U:j U:j[ U:jy ,U:j U:jv U:j U:j1 U:jy U:j U:jb U:j U:j U:jK U:j ,U:jY U:j U:j< U:jz U:jp U:j; U:j U:j U:j U:j U:j ,U:j U:j" U:j% i  You encounter a sky beast.U:j0  ###..#..#  #..#..#  #..#..#  #####..#..#  ..........#  ....#.#...##  . #......#  ###########.##  #.@.........# - #.###########  #.   #.   #.   #. U:j0  F   sky beast (asleep) #F    #.     U:j9 X95.7 (44.0)F.U:j? XFU:jE   -6.7 (45 _U:jQJ U:jL V:j*  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.V:j,V:jO1V:jV:jS _You can't see any susceptible monsters within range! (Use Z to cast anyway.)V:j8  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.V:jz V:j V:jo V:j   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)W:j ###..#..#  #..#..#  #..#..#  #####..#..#  ...#  ....#.#...##  . #......#  #.##  W:j #..@........#  #.#  #.  #.  #.  #F  #.   #.     W:j@ W:j p  7.7 (1.0) _W:j W:j X:j###..#..#  #..#..#  #..#..#  #####..#..#  .#  ....#.#...##  . #......#  #.##  #.#  #.#  #.  #.  #.  #F  #.  #.   X:j%X:j)&8X:j-X:j.X:j &###..#..#  #..#..#  #..#..#  #####..#..#  .#  ....#.#...##  . #......#  #.##  #.#  #.#  #.  #. X:j #.  #F  #.  #.   X:jsX:j֔&9X:jWX:jX:jYp###..#..#  #..#..#  #..#..#  #####..#..#  .#  ....#.#...##  . #......#  #.##  #.#  X:j̗#.#  #.  #.  #.  #F  #.  #. X:j/  X:jv1FX:jF   sky beastX:j(300X:jNX:j˪X:jX O###..#..#  #..#..#  #..#..#  #####..#..#  .#  ....#.#...##  . #......#  #.##  #.#  #F#  #.  #.  #.  #F  #.  #.   F.X:j X:jK <1X:j X:j ###..#..#  #..#..#  #..#..#  #####..#..#  .#  ....#.#...##  . #......#  #.##  #.F.#  #.#  #.  #.  #.  #F  #.  #.   X:j X:jɓ >.FX:jΘ X:j &2X:j3 X:j Y:j~A###..#..#  #..#..#  #..#..#  #####..#..#  .#  Y:j*B....#.#...##  . #......#  #.##  #..F.#  #.#  #.  #.  #.  #F  #.  #.   Y:jJY:jN&3Y:jRY:jwTY:jj###..#..#  #..#..#  #..#..#  #####..#..#  ..#  ....#.#...##  . #......#  #.##  #..F.Y:jj#  #.#  #.  #.  #.  #F  #.  #.   Y:jk>.FY:j4rY:jw&4Y:j|Y:j~Y:j(#. .........#  ###..#..#  #..#..#   #..#..#  #####..#..#  ..........#  ....#.#...##   . #......#  ###########@##  #...F.......#  #.###########  #.  #.  #.  #F  #.  #. Y:jA.FY:jY:jN#&5Y:j&(Y:j)Y:j-  #.. ########.# #. .........# ###..#..#  #..#..#  #..#..#  #####..#..#  ..........#  ....#.#...##  . #...@..#  ###########.## Y:j Q #....F......#  #.###########  #.  #.  #.   #F   #.  Y:j Y:j" &6Y:j Y:j Z:j\+####..###### #.#  #.. ########.# #. .........# ###..#..#  #..#..#  #..#..#  #####..#..#  ..........#  ....#.#@..##  . #......#  ###########.##  #....F......#  #.###########  #.  #.  #.  #F Z:jZ:j &7Z:jZ:jZ:jJ.............######.# #+####..###### #.# # #.. ########.# #. .........# ###..#..#  #..#..#  #..#..# ######..#..# .......@...# .....#.#...##  ... #......# Z:j9 ###########.##  #....F......#  #.###########  #.  #.  #. Z:jZ:j&8Z:j?Z:j`Z:j†.'......# ..............######.# .#+####..###### #.# .# #.. ########.# #. .........# ###..#..#  #..#..#  #..#..# Z:j& ######@.#..# .......# ...#.#...##  ......#......#  ###########.##  #....F......#  #.###########  #. Z:jZ3 #. Z:jZ:jy&9Z:jĔZ:jZ:j MI.ß.I#######†'..... ..............#####+####..###### # .#. ########Z:j #. .......## ######..#..#............# ......#.#...##  ....####Z:j4 D Z:j Z:j '10Z:j Z:j [:j{:M.§§§....>...## I.ß.I#######†'..... ..............#####+####..###### #.# .#[:jRb. ########.##. ........## ######..#.............#  .#.#...#...# ####[:j1F[:jF   sky beast[:jC1[:jU[:jx1[:j[:j[:jd [:jx T§ß§_.ß.......<[:j Q.§§§....>...## [:j̮ I.ß.I[:j" #######[:j] †[:j '..... .[:jʯ .............######.#[:j 8+####..###### #. [:jk .#[:j >.###########.#[:j A#. ............#[:j7 ##[:jo "[:j F ######..#[:j F......# [:j@ 7#...#[:jy ?......#......[:j 3##########F##[:j7 ...F......[:jn [:j( [:j F[:j .[:j4 [:j F[:j .[:j [:jh ^  2[:j [:j [:j3...§....# §ß§_.ß.......<# ..§§§....>...## I.ß.I.######## †.'......# ..............######.# .#+####..###### #.# [:jߎ"..# #..###########.# #........@.....# ########..#..#  #..#..#  #..#..#  ######..#..#  ............#  ......#.#F..##  ......#......#  ###########.## [:j7F.[:j[:j+&3[:jנ[:j\:jX#....§.# #..§ß§_.ß.<# #....§§§....>...## #...I.ß.I.# #.†.'......# #.######.# #..#+####..###### #.# .# #..#.#  #.# .#..#..#  #..#..#  #..#..#  ######..#..#  ..F...#  ......#.#...##   ......#......#   #.##  \:j]\:ja&4\:jg\:ji\:jf#....§.#  #..§ß§_.ß.<#  #....§§§....>...##  #...I.ß.I.#  #.†.'......#  #.######.#  #..#+####..###### #.#  ...# #..#.#  #.# #.#..#..#  #..#..#  #..#..#  ######..#..#  .F...#  ......#.#...##  ......#......#  #.## \:j\:j5\:j\:ju\:j=0#....§.#  #..§ß§_.ß.<#  #....§§§....>...##  #...I.ß.I.#  #.†.'......#  #.######.#  #..#+####..###### #.#  ...# #..#.#  #.#  #.#..#..#  #..#..#  #..#..#  ######..#..#  .F...#  ......#.#...##  ......#......#  #.## \:j\:je&6\:jX\:jV\:j B #....§.#  #..§ß§_.ß.<#  #....§§§....>...##  #...I.ß.I.#  #.†.'......#  #.######.# \:jB 7 #..#+####..###### #.#  ...# #..#.#  #.#  #.#..#..#  #..#..#  #..#..#  ######..#..#  .F...#  ......#.#...##  ......#......#  #.## \:j9K \:j P &7\:jRT \:j c \:jQ#....§.#  #..§ß§_.ß.<#  #....§§§....>...##  #...I.ß.I.#  #.......†.'......#  #...######.#  #..#+####..###### #.#  ...# #..#.# # #.#  #.#..#..#  #..#..#  #..#..#  ######..#..#  .F...#  ......#.#...##  ......#......#  #.## \:j|S1F\:j/ZF   sky beast\:j~^&8\:jc\:je]:j#....§.# # #..§ß§§.ß.......<# # #...§§..§...>...## # #...I.ß.I.......# # #.......†.......'......# # #...............######.# # #..#+####..###### #.# . ...# #..#.# # #.# . #.#F.#..# .# #..#..#  #..#..#  ######..#..#  .F...#  ......#.#...##  ......#......#  #.## ]:jx4F.]:j'&.]:j,&9]:j13mß§§§.ß]:j4]:jxv.......>..I§ß.I.# .######....§.§.........# .# #...ß§§.ß.......<# .# #...§...§...>...## .# #...I.ß.I.......######## .# #.......†.......'......# .# #...............######.# # #..#+####..###### #.# .. ...# #.@###########.# ## #........F.....# . #.########..#..# ..#. #..#..##. #..#..#]:jw#. ######..#..# #g ........F...# g   hobgoblin (asleep).. ......#.#...## ......#......#]:j`z2F.]:j3..§]:j 20Shockßonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You encounter a hobgoblin.]:j/M<#######.......)......>..I§ß.I######....§.§..#ß.§.ß.......<#....§...>...## .I.ß.I.......#######..§..†.......'..................##### .# #..#+### . ...############ .##......F.... ..#.########..#..#g   hobgoblin (asleep)#g..F...#..#...#]:j~8^:j&1^:j§ß§.§§ß^:j^:j# #..#  #######.............).#  ......>..I§ß.I#  ######....§.§..#  # #...ß.§.ß.......<#  # #.......§...>...##  # #...I.ß.I.########  # #....§..†'......#  # #..........@....######.#  # #..#+####..###### #.#  . ...# #..###########.#  ###..[34^:jIVm.....F......#  . #.########..#..#  .#. #..#..#  #. #..#..#   #. ######..#..#   #g ..F...#   .I...^:j&2^:j/Shock^:jRoßß§^:j߯  #.#   #..#  ######.............).#  .....>..I§ß.I# ^:jl  #####....§.§..#   #...ß.§.ß.......<#   #...........>...##   #...I.ß.I.########   #....§..†^:j '......#   #...............######.#   #..#+####..###### #.#  ^:j a ...# #..###########.#  ##.......F......#   #.########..#..#  #. #..#..#  #. #..#..#  ^:j> q#. ######..#..#  ^:j ^:j &3^:j' C§^:j ^:j #.#############.#  #.#   #..#  #####.............).#  ....>..I§ß.I#  ####....§.§..#  #...ß.§.ß.......<#  #...........>...##  #...I.ß.I.########  #....§..†'......#  #...............######.#  #..#+####..###### #.#   ...# #..###########.#  #.......F......#  #.########..#..#  #. #..#..#  #. #..#..#^:jf /[40m  ^:j %_^:j| &4^:j a§ß^:j< _:j)#.# .#  #.#############.#  #.#   #..#  ####.............).#  ...>..I§ß.I#  ###....§.§..#  #...ß._.ß.......<#  #...........>.@.##  #...I.ß.I._:j:*o########  #....§..†'......#  #...............######.#  #..#+####..###### #.#  ...# #..###########.#  #.......F......#  #.########..#..#  #. #..#..#  _:j6_:j@&5_:jgG_:j+I_:jV#.# #...........#  #.# ###########.#  #.#############.#  #.#   #..#  ###.............).#  ..>..I§ß.I#  ##....§.§..#  #...ß._.ß......@<#  #...........>...##  #...I.ß.I.########  #....§..†'......#  #...............######.#  #..#+####..###### #.#  ...# #..###########.#  #.......F......#  #.########..#..#  _:j"1F_:jF   sky beast_:j!&6_:j _:jv_:j#.# #.#  #.# ##.#  #.#.#  #.#  #.#  _:j.).#  .>..I§ß.I.#  #....§.§.#  #...ß._.ß.#  #._:j>...##  #...I.ß.I.##  #....§..†.'......#  #.######.#  #..#+####..###### #.#   _:j...# #.F#.#   #.......F......#   _:j{#.#..#..#   _:j"1F_:j;*F   sky beast._:j#2&7_:j+9_:j;a _There is a stone staircase leading up here.a:ja:jƋa:jUa:jI9F.a:ja:jJ11 328 _a:j"a:jH 3  You climb upwards.a:j...)#...##.....'...........##. ##.....#...##.....#.........##### .'.....'...##.#...[#..###'#.# .##..##.#.#..#..# #.#.# .##..##+#'##.#..# #.#.# .'.....##.......# #.#.# ##.....##..##.# #.#.##### a:j5C #.....##.##.......##.# #.#...... ####'#.....##.# #.####### .....#.##.#........##.###.#...# #####.##.#.........#÷....#.#.### #..#.#...........#####.#...# ##.#.#......##.......#.###.# a:j#.#.........÷...###.#.# #.. #######.#.............# #.#[# ###  ........#.#.########.####.#.#####  #########.#.# #......#...... a:jG.30.2 (2.5a:jh _Level annotation: exclusion: floor _There is a stone staircase leading down here.b:j{ Spells (Memorise)TypeFailure Level  a - FreezeIce16% 1b - Static DischargeConjuration/Air2%2  c - SwiftnessAir3% 3  d - Kiss of DeathConjuration/Necromancy 6%1  e - Mercury ArrowConjuration/Alchemy10%2  f - AirstrikeAir10% 4  g - GloomHexes/Necromancy41% 3  h - Brom's Barrelling BoulderConjuration/Earth54% 4  i - Dimensional BullseyeHexes/Translocation83% 4  j - Leda's LiquefactionAlchemy/Earth83% 4  k - Detonation CatalystFire/Alchemy99% 5 11 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitd:j  d:jF #....)#...##.....'...........##. Sludge the Gusty ##.....#...##.....#.........##### Tengu of Vehumet *..... .'.....'...##.#...[#..###'#.#d:jHealth: 32/32 ======================== .#.....##..##.#.#..#..# #.#.#Magic: 12/12 ======================== d:j.#.....##..##+#'##.#..# #.#.#AC: 3Str: 8 .'.....##.............# #.#.#EV: 11Int: 18 ##.....##..........##.# #.#.##### SH: 0Dex: 14  d:j#.....##.##.......##.# #.#...... XL:  6 Next: 38% Place: Dungeon:3 ####'#..........@..##.# #.####### Noise: ---------  Time: 5330.2 (0.0) .....#.##.#........##.###.#...#d:j$=h) +2 dagger (drain) d:jK######.##.#.........#÷....#.#.### Cast: Shock#..#.#...........#####.#...#d:jp##.#.#......##.......#.###.##.#.........÷...###.#.# #..  d:j#######.#.............# #.#[# ###  d:j........#.#.########.####.#.#####  #########.#.#d:j;#......#......  d:j_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You encounter a hobgoblin. d:j| _There is a stone staircase leading up here.  You climb upwards. _Level annotation: exclusion: floor _There is a stone staircase leading down here.d:jd:jMemorise Swiftness, consuming 3 spell levels and leaving 8? Y - Yes d:j' N - Nod:jc%e:j  #....)#...##.....'...........##. Sludge the Gusty ##.....#...##.....#.........##### Tengu of Vehumet *..... .'.....'...##.#...[#..###'#.#Health: 32/32 ======================== .#.....##..##.#.#..#..# #.#.#Magic: 12/12 ======================== .#.....##..##+#'##.#..# #.#.#AC: 3Str: 8 .'.....##.............# #.#.#EV: 11Int: 18 e:j ##.....##..........##.# #.#.##### SH: 0Dex: 14  #.....##.##.......##.# #.#...... XL:  6 Next: 38% Place: Dungeon:3 ####'#..........@..##.# #.####### Noise: ---------  Time: 5330.2 (0.0) .....#.##.#........##.###.#...#h) +2 dagger (drain) ######.##.#.........#÷....#.#.### Cast: Shock#..#.#...........#####.#...#e:j ##.#.#......##.......#.###.##.#.........÷...###.#.# #..  #######.#.............# #.#[# ###  e:jE........#.#.########.####.#.#####  #########.#.##......#......  e:jf_You can't see any susceptible monsters within range! (Use Z to cast anyway.) e:j~_You encounter a hobgoblin. _There is a stone staircase leading up here.  e:jYou climb upwards. e:j_Level annotation: exclusion: floor _There is a stone staircase leading down here.e:j- +1.2 (1e:j&e:j0o _This spell is dangerous to cast!e:j =+2.2 (2e:jDe:jMe:j$Y+3.2 (3e:j`e:jEie:ju+4.2 (4e:j }e:jV _You start memorising the spell. You continue memorising. x3e:je:jbe:j>c _You finish memorising. Spell assigned to 'b'.e:j3e:jD+ Spells (Memorise)TypeFailure Level  a - FreezeIce16% 1b - Static DischargeConjuration/Air2%e:j2  c - Kiss of DeathConjuration/Necromancy 6%1  d - Mercury ArrowConjuration/Alchemy10%2  e - AirstrikeAir10% 4  e:jf - GloomHexes/Necromancy41% 3  g - Brom's Barrelling BoulderConjuration/Earthe:jg54% 4  h - Dimensional BullseyeHexes/Translocatione:jK83% 4  i - Leda's LiquefactionAlchemy/Earth83% 4  e:jĺj - Detonation CatalystFire/Alchemy99% 5 8 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitg:jg:jԴg:jǼ #....)#...##.....'...........##. Sludge the Gusty ##.....#...##.....#.........##### Tengu of Vehumet *..... .'.....'...##.#...[#..###'#.#Health: 32/32 ======================== .#.....##..##.#.#..#..# #.#.#Magic: 12/12 ======================== g:jC.#.....##..##+#'##.#..# #.#.#AC: 3Str: 8 .'.....##.............# #.#.#EV: 11Int: 18 ##.....##..........##.# #.#.##### SH: 0Dex: 14  g:j(#.....##.##.......##.# #.#...... XL:  6 Next: 38% Place: Dungeon:3 ####'#..........@..##.# #.####### Noise: ---------  Time: 5334.2 (0.0) .....#.##.#........##.###.#...#h) +2 dagger (drain) ######.##.#.........#÷....#.#.### Cast: Shock#..#.#...........#####.#...###.#.#......##.......#.###.##.#.........÷...###.#.# #..g:j^!  #######.#.............# #.#[# ###  g:j........#.#.########.####.#.#####  #########.#.##......#...... g:jkYou climb upwards. _Level annotation: exclusion: floor g:jܾ_There is a stone staircase leading down here. _This spell is dangerous to cast! g:j_You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'.g:jg:j)Memorise Airstrike, consuming 4 spell levels and leaving 4? Y - Yes  N - Nog:j g:jY  #....)#...##.....'...........##. Sludge the Gusty ##.....#...##.....#.........##### Tengu of Vehumet *..... .'.....'...##.#...[#..###'#.#Health: 32/32 ======================== .#.....##..##.#.#..#..# #.#.#Magic: 12/12 ======================== g:jq .#.....##..##+#'##.#..# #.#.#AC: 3Str: 8 .'.....##.............# #.#.#EV: 11Int: 18 ##.....##..........##.# #.#.##### SH: 0Dex: 14  #.....##.##.......##.# #.#...... XL:  6 Next: 38% Place: Dungeon:3 ####'#..........@..##.# #.####### Noise: ---------  Time: 5334.2 (0.0) .....#.##.#........##.###.#...#h) +2 dagger (drain) ######.##.#.........#÷....#.#.### Cast: Shock#..#.#...........#####.#...###.#.#......##.......#.###.#g:j #.#.........÷...###.#.# #..  #######.#.............# #.#[# ###  ........#.#.########.####.#.#####g:j {  #########.#.##......#...... g:jk You climb upwards. _Level annotation: exclusion: floor _There is a stone staircase leading down here. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'.g:j +5.2 (1g:j% g:jy0 u _This spell is quite dangerous to cast!g:j< +6.2 (2g:j[D g:jM g:jAZ +7.2 (3g:j2b g:j_j g:jw +8.2 (4g:j4 g:j g:j +9.2 (5g:j g:j _You start memorising the spell. You continue memorising. x4g:j g:j g:j c _You finish memorising. Spell assigned to 'c'.h:j1h:j2n Spells (Memorise)Typeh:j'3Failure Level  a - FreezeIce16% 1b - Static DischargeConjuration/Airh:j32%2  c - Kiss of DeathConjuration/Necromancy 6%1  d - Mercury ArrowConjuration/Alchemy10%h:j32  e - GloomHexes/Necromancy41% 3  f - Brom's Barrelling BoulderConjuration/Earth54% 4  g - Dimensional Bullseyeh:j 4zHexes/Translocation83% 4  h - Leda's LiquefactionAlchemy/Earthh:j/4x83% 4  i - Detonation Catalyst Fire/Alchemyh:jT4$99% 5 h:j44 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exiti:j i:j( i:j  #....)#...##.....'...........##. Sludge the Gusty ##.....#...##.....#.........##### Tengu of Vehumet *..... .'.....'...##.#...[#..###'#.#Health: 32/32 ======================== .#.....##..##.#.#..#..# #.#.#Magic: 12/12 ======================== .#.....##..##+#'##.#..# #.#.#AC: 3Str: 8 .'.....##.............# #.#.#EV: 11Int: 18 ##.....##..........##.# #.#.##### SH: 0Dex: 14  #.....##.##.......##.# #.#...... XL:  6 Next: 38% Place: i:j7 [39;49mDungeon:3 ####'#..........@..##.# #.####### Noise: ---------  Time: 5339.2 (0.0) .....#.##.#........##.###.#...#h) +2 dagger (drain) ######.##.#.........#÷....#.#.### Cast: Shock#..#.#...........#####.#...###.#.#......##.......#.###.##.#.........÷...###.#.# #..  #######.#.............# #.#[# ###  ........#.#.########.####.#.#####  #########.#.##......#......  _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'. _This spell is quite dangerous to cast! _You start memorising the spell. You continue i:j xmemorising. x4 _You finish memorising. Spell assigned to 'c'.i:j P  Okay, then.i:j, i:j4 i:j7 . _j:jG j:je Level 3 of the Dungeon <<<<>>>>___(Press ? for help)#.#.g.# #^..........####################.#........#.#.......#.##.# #.##.###############......##......................'.#.......#.##.# #.##..))).))).............# ####'#####.....#..........#.####.####.##.####.####################'#'#.### #......# #....)#...##.....'...........##.......#########.#.#...# #...O..###.....#...##.....#.........##################....#...#.#...###......#.'.....'...##.#...[#..###'#.##....'................+......#.#.....##..##.#.#..#..# #.#.####.##....~≈~≈~.####.##........#.....##..##+#'##.#..# #.#.##.##....≈~≈~≈..÷....'..÷<....'.....##.............# #.#.##..'....~≈_≈~.####.##......###.....##..........##.# #.#.#############....≈~j:j] ~≈..............# #.....##.##.......##.# #.#.........##....~≈~≈~.####.##..#########'#..........@..##.# #.#########.##..........#....##............#.##.#........##.###.#...# #.####...####.#.....#.############.##.#.........#÷....#.#.### #.###### #.####.##.##..#.#...........#####.#...# #.######## #.# #.##.###.#.#......##.......#.###.###.#####.....# #.# #.##.##.#.........÷...###.#.# #........##.###.# #.# #.##.#############.#.............# #.#[# #####.#####.#...# #.# #.##...............#.#.########.####.#.#######.##.#...# #.# #.##################.#.##......#........###.#...# #.# #.##.........#.#############..#.##.#...# #.# #.##.#######.#.##....##.#...######.# #.# #####.#########.###################.####k:jN4>>...........#........#.#.......#.##.# #.............................'.#.......#.##.# #..)))..................#..........#.####.####.##.####..### #......# #....)#...##.....'...........##........#.#...# #...O..###.....#...##.....#.........k:j....#...#.#...###......#.'.....'...##.#...[#..###'#.....'................+......#.#.....##..##.#.#..#..# #.#..##....~≈~≈~.####.##........#.....##...#..# #.#..##....≈~≈~≈..÷....'..÷<....'.....##.............# #.#.k:jG..'....~≈_≈~.####.##......###.....##..........##.# #.#.....≈~≈~≈..............# #.....##.##.......##.# #.#.............~≈~≈~.####.##............@..##.# #..k:j..........#....##............#.##.#........##.###.#...# #....####.#.....#..##.#.........#÷....#.#.### #..####.##...#.#...........#####.#...# #..# #.##..#.#......##.......#.###.###.......# #.##..#.........÷...###.#.# #.........###..# #:j1m.##..#.............# #...#....# #.##...............#.#..####.#...#....# #..#.......#.........#....# #..........#...#..#....# #...#......#...k:j.# #....k:jl...........#........#.#.......#.##.# #.............................'.#.......#.##.# #..)))..................#..........#.####.####.##.####..### #......# #....)#...##.....'...........##........#.#...# #...O..###.....#...##.....#.............#...#.#...###......#.'.....'...##.#...[#..###'#.....'................+......#.#.....##..##.#.#..#..# #.#..##....~≈~≈~.####.##........#.....##...#..# #.#..##....≈~≈~≈..÷....'..÷<....'.....##.............# #.#...'....~≈_≈~.####.##......###.....##..........##.# #.#.....≈~≈~≈..............# #.....##.##.......##.# #.#.............~≈~≈~.####.##............@..##.# #............#....##............#.##.#........##.###.#...# #....####.#.....#..##.#.........#÷....#.#.### #..####.##...#.#...........#####.#...# #..# #.##..#.#......##.......#.###.###.......# k:j}#.##..#.........÷...###.#.# #.........###..# #.##..#.............# #...#....# #.##...............#.#..####.#...#....# #..#.......#.........#....# #..........#...#..#....# #...#......#....# #....k:j k:j(  #....)#...##.....'...........##. Sludge the Gusty ##.....#...##.....#.........##### Tengu of Vehumet *..... .'.....'...##.#...[#..###'#.#Health: 32/32 ======================== .#.....##..##.#.#..#..# #.#.#Magic: 12/12 ======================== .#.....##..##+#'##.#..# #.#.#AC: 3Str: 8 .'.....##.............# #.#.#EV: 11k:j( Int: 18 ##.....##..........##.# #.#.##### SH: 0Dex: 14  #.....##.##.......##.# #.#...... XL:  6 Next: 38% Place: Dungeon:3 ####'#..........@..##.# #.####### Noise: ---------  Time: 5339.2 (0.0) .....#.##.#........##.###.#...#h) +2 dagger (drain) ######.##.#.........#÷....#.#.### Cast: Shock#..#.#...........#####.#...###.#.#......##.......#.###.#k:j) #.#.........÷...###.#.# #..  #######.#.............# #.#[# ###  ........#.#.########.####.#.#####  #########.#.##......#......  _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'. _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'c'. _Okay, then.k:j: k:jB k:jD k:j} k:jԉ k:jU k:j  _You finish memorising. Spell assigned to 'b'. _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'c'.Okay, then.Unknown command.l:j:hl:jdiWhere to? (Tab - D:4, ? - help)  D - Dungeon l:jl:j #....)#...##.....'...........##. Sludge the Gusty ##.....#...##.....#.........##### Tengu of Vehumet *..... .'.....'...##.#...[#..###'#.#Health: 32/32 ======================== .#.....##..##.#.#..#..# #.#.#Magic: 12/12 ======================== .#.....##..##+#'##.#..# #.#.#AC: 3Str: 8 .'.....##.............# #.#.#EV: 11Int: 18 ##.....##..........##.# #.#.##### SH: 0Dex: 14  l:j#.....##.##.......##.# #.#...... XL:  6 Next: 38% Place: Dungeon:3 ####'#..........@..##.# #.####### Noise: ---------  Time: 5339.2 (0.0) .....#.##.#........##.###.#...#h) +2 dagger (drain) ######.##.#.........#÷....#.#.### Cast: Shock#..#.#...........#####.#...###.#.#......##.......#.###.##.#.........÷...###.#.# #..  #######.#.............# #.#[# ###  ........#.#.########.####.#.#####  #########.#.##......#......  _You finish memorising. Spell assigned to 'b'. _This spell is quite dangerous to cast! _You start memorising the spell.:jm You continue memorising. x4 _You finish memorising. Spell assigned to 'c'. _Okay, then. _Unknown command.l:jl:jl:jl:jN| 26  _l:jIl:j l:j[ l:jO l:j l:jl:jMl:jZl:j}l:jl:jwl:jl:jl:jl:jJl:jl:j l:j l:j!l:j]"l:j#l:jW%l:j%l:jN&l:j'l:j(l:jA)l:j)l:j+l:j8,l:j,l:jY-l:j0.l:jA/l:j/l:jc0l:jB1l:jA2l:j2l:jP3l:j4l:j5l:j16l:j6l:j7l:j8l:j9l:j9l:jF:l:jV;l:j;l:jw<l:j$?Y  There is a stone staircase leading down here.l:j?l:jzAm:j/X11  _m:j4&4m:j7m:j9,m:j;# _You climb downwards.m:jO  ### ###  #.# #.############ ####.##########............ .....#########55.7 (16.5) ####.#.######.............#  #.#.# #.#.###############. m:jP# #.#.# #.#........# # # #.#.# #.########.# # #.#.# #.#......#.# #.# # #.#.# #.#.####.#.# #. # #†#.# #.#.# #.#.# #.  #.#.# #.#.# #.#.## #.#m:jVm:jM\m:j;^a _There is a stone staircase leading up here.m:j m:j@ m:j m:j m:j=m:j' 26  _m:j m:js ,m:jFm:j[m:j>,m:jm:jm:jKm:jm:jpm:jm:j,m:jD"m:ji$m:j$m:j+%m:j_'m:j=*,m:j+m:j,m:jy/m:j/m:j,0m:jh2m:jt4,m:j5m:j~7m:j9:m:j:m:jG;m:j=m:jf@m:j@m:jfAm:jdCm:j'F,m:j2Gm:jbIm:jL,m:jyMm:joOm:joRm:jRm:j~Sm:jUm:jaXm:jXm:jYm:j[m:j_m:j_m:jH`m:jbm:jYem:jem:jfm:j?hm:j(km:jhl,m:jnm:j`sBm:jIum:jxq  You encounter a bombardier beetle.m:j............#.##.#..# #.##### ........#........#..# #...... '######.####.....#..# #...... .....##.####.....#.<#######...... .....'....................>..I§ß. .....##..........#..######....§.§ .....###########.#..# #...ß._. .†.)................# # .m:j%I###############@##.# #...I.ß. .# #.......#.# #....§.. .# #.....÷...# #.......Shock .# #......#..# #..#+## .# #........... ...# .# #.........###  B   bombardier beetle (wandering) .#### #.......... .+..# #######.B..# .##.####m:jЫ074.7 (19.0.m:jOBm:j=  5.7 (20Shockn:j _The bombardier beetle leaves your sight. _You see here a ball python skeleton.o:jg@  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o:jo:j51o:jo:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)o:j?o:jU  o:jo:jo:js  A bombardier beetle comes into view.o:j+#........#..# #....... ######.####.....#..# #. ....##.####.....#.<#######.'....................>..I§ß.I##..#..######....§.§###########.#..# #...ß._.ß †.)................# #....... ###############÷##.# #...I.ß.I # #......@#.# #....§..† # #.....÷...# #...... # #......#..# #..#+####Shock # #........... ...# # #.........### # #### #.......B.. # B  o:jG][40m bombardier beetle (wandering) +..# #######....## ##.#### ...' # ......# #o:j)^0.0)B.o:j2PBo:j=j  6.7 (1 _o:jjFo:jHo:j ).......#........#..# #....... Sludge the Gusty ######.####.....#..# #....... Tengu of Vehumet *..... ....##.####.....#.<#######....... Health: 32/32 ======================== ....'....................>..I§ß.I Magic: 11/12 ======================-- ....##..........#..######....§.§. AC: 3Str: 8 o:j ....###########.#..# #...ß._.ß EV: 26 Int: 18 †.)................# #........ SH: 0Dex: 14 ###############÷##.# #...I.ß.I XL:  6 Next: 38% Place: Dungeon:4 ##......@#.# #....§..† Noise: ---------  Time: 5376.7 (0.0) ##.....÷*..# #........ h) +2 dagger (drain) ##......#*.# #..#+#### Cast: Shock ##.......*... ...# # ##.......*.#### #### #.......:j 39;49m...# B   bombardier beetle +..# #######....## ##.####...'# ......##Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  o:j| Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (84% to hit)  The zap hits the bombardier beetle!o:j5+ +..o:j+ :.Bo:j : :11 =7.7 (1o:jB@ o:jB n  Confirm with . or Enter, or press ? or * to list all spells.ing: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (84% to hit)  The zap hits the bombardier beetle! o:j#C [_The bombardier beetle is heavily wounded.o:jU{ ).......#........#..# #....... Sludge the Gusty ######.####.....#..# #....... Tengu of Vehumet *..... ....##.####.....#.<#######....... Health: 32/32 ======================== ....'....................>..I§ß.I Magic: 10/12 ====================---- ....##..........#..######....§.§. AC: 3Str: 8 o:jn| ....###########.#..# #...ß._.ß EV: 11Int: 18 †.)................# #........ SH: 0Dex: 14 ###############÷##.# #...I.ß.I XL:  6 Next: 38% Place: Dungeon:4 ##......@#.# #....§..† Noise: =--------  Time: 5377.7 (0.0) ##.....÷*..# #........ h) +2 dagger (drain) ##......#*.# #..#+#### Cast: Shock ##.......*... ...# # #o:j| #.......*.#### #### #..........# B   bombardier beetle o:j| +..# #######....## ##.####...'# o:jz} 0......##Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (heavily wounded, 84% to hit)  The zap hits the bombardier beetle.o:j ;B.o:j 0...o:j+8.7 (1o:j|o:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (heavily wounded, 84% to hit)  The zap hits the bombardier beetle. _The bombardier beetle is heavily wounded.p:j.......#........#..# #....... Sludge the Gusty ######.####.....#..# #....... Tengu of Vehumet *..... ....##.####.....#.<#######....... Health: 32/32 ======================== ....'....................>..I§ß.I Magic: 9/12==================------ ....##..........#..######....§.§. AC: 3Str: 8 ....###########.#..# #...ß._.ß EV: 11p:jNInt: 18 †.)................# #........ SH: 0Dex: 14 ###############÷##.# #...I.ß.I XL:  6 Next: 38% Place: Dungeon:4 ##......@#.# #....§..† Noise: =--------  Time: 5378.7 (0.0) ##.....÷.*.# #........ h) +2 dagger (drain) ##......#*.# #..#+#### Cast: Shock p:j,##........*.. ...# # ##.........#### #### #..........# B   bombardier beetle +..# #######....## ##.####...'# ......#p:j8#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.p:jjNAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (heavily wounded, 84% to hit)  The zap hits the bombardier beetle.p:j^..Bp:j++9.7 (1p:ji9onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (heavily wounded, 84% to hit)  The zap hits the bombardier beetle. _The bombardier beetle is almost dead.p:j.......#........#..# #....... Sludge the Gusty ######.####.....#..# #....... Tengu of Vehumet *..... ....##.####.....#.<#######....... Health: 32/32 ======================== ....'....................>..I§ß.I Magic: 8/12p:j================-------- ....##..........#..######....§.§. AC: 3Str: 8 ....###########.#..# #...ß._.ß EV: 11Int: 18 †.)................# #........ SH: 0Dex: 14 ###############÷##.# #...I.ß.I XL:  6 Next: 38% Place: Dungeon:4 # #......@#.# #....§..† Noise: =--------  Time: 5379.7 (0.0) p:jQ# #.....÷...# #........ h) +2 dagger (drain) # #......#..# #..#+#### Cast: Shock # #........... ...# # p:j|# #.........### # #### #.......... # B   bombardier beetle p:jw+..# #######....# # p:jc##.#### ...' # ......##p:j}Aiming: Shock (safe; 1% risk of failure)  p:j1;Press: ? - help, Shift-Dir - straight linep:j|Aim: a bombardier beetle (almost dead, 84% to hit)  The zap hits the bombardier beetle.  You kill the bombardier beetle!Vehumet accepts your kill.p:j 5  p:j <> _ †.)    †p:j4  *.#  *.#  *.. ...#      p:j    ...'   p:j0+...p:j< 9/135380.7 (1ShockPress: ? - help, Shift-Dir - straight line  Aim: a bombardier beetle (almost dead, 84% to hit)  p:jThe zap hits the bombardier beetle.  You kill the bombardier beetle!Vehumet accepts your kill. _You feel your power returning.p:j/p:jm _Your Spellcasting skill increases to level 4!p:j*  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.p:jNp:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)p:jo  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.p:j7p:j%Ap:jFp:j~I  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)p:j~D  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.p:j p:j p:j p:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. p:j! _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)p:j1 Ip:j2 p:j3 f 26  _p:jRA 10/13==p:jB p:jB p:j}C p:jH ,p:jI p:jK p:jWL p:jL p:jWO p:jP :==p:jQ p:j#U p:jU p:j^V p:jZ vonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failurep:j[ 9)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a hobgoblin.p:ju ÷-Shockgg   hobgoblin (wandering)p:j +9.7 (9p:jW p:j Q-90.7 (10.0) _p:j p:jI q:j.......#........#..# #....... Sludge the Gusty ######.####.....#..# #....... Tengu of Vehumet *..... ....##.####.....#.<#######....... Health: 32/32 ======================== ....'....................>..I§ß.I Magic: 9/13================-------- ....##..........#..######....§.§. AC: 3Str: 8 ....###########.#..# #...ß._.ß EV: 26 Int: 18 †.)................# #........ SH: 0Dex: 14 ###############÷##.# #...I.ß.I XL:  6 Next: 53% Place: Dungeon:4 #q:j#......@#.# #....§..† Noise: ---------  Time: 5390.7 (0.0) ##.....÷*..# #........ h) +2 dagger (drain) ##.....*#..# #..#+#### Cast: Shock ##.....*..... ...# # ##.....*...#### #### #.....*....# g   hobgoblin +..# #######....## ##.####...'# ......##Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineq:j$The zap hits the hobgoblin.  The hobgoblin is severely wounded.The hobgoblin shouts!  The zap hits the hobgoblin but does no damage.q:j7x8g.q:j0...q:j.11 ===q:j1.7 (1q:j'q:jv  Press: ? - help, Shift-Dir - straight lineThe zap hits the hobgoblin.  The hobgoblin is severely wounded.The hobgoblin shouts!zap hits the hobgoblin but does no damage. _The hobgoblin is severely wounded.q:j$q:js.......#........#..# #....... Sludge the Gusty q:j:######.####.....#..# #....... Tengu of Vehumet *..... q:j....##.####.....#.<#######....... Health: 32/32 ======================== q:j.....'....................>..I§ß.I Magic: 8/13q:jC==============---------- q:j....##..........#..######....§.§. AC: 3q:jB+Str: 8 q:j....###########.#..# #...ß._.ß EV: 11q:j,Int: 18 q:j\†.)................# #........ SH: 0q:j,Dex: 14 q:j###############÷##.# #...I.ß.I XL:  6 Next: 53% Place: Dungeon:4 q:j# #......@#.# #....§..† Noise: ===------  Time: 5391.7 (0.0) q:j # #.....÷...# #........ h) +2 dagger (drain) q:jp# #......#..# #..#+#### Cast: Shock q:j{# #........... ...# # q:jd# #.....$...### # q:j#### #.......... # g   hobgoblin q:je+..# #######....# # q:jG##.#### ...' # q:j......#q:j#q:jZ}Aiming: Shock (safe; 1% risk of failure)  q:j;Press: ? - help, Shift-Dir - straight lineq:j/Aim: a hobgoblin, wearing a +0 scale mail (severely wounded, 77% to hit)  q:j"The zap hits the hobgoblin.  q:jV(You kill the hobgoblin!q:j6Vehumet accepts your kill.q:jq:j q:j " q:j  q:jr <q:j $>q:jX  q:j _ q:j#<†.)q:j! q:j q:j+ q:j q:j†q:j6# q:jY*..# q:j  q:jgl*#..# q:j q:jt*..... ...# q:j q:j*q:j=' q:j q:j q:j@q:j# q:j q:j  ...'   q:jR...$q:jM10/13====4--2.7 (1Shockq:jq:j  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin, wearing a +0 scale mail (severely wounded, 77% to hit)  The zap hits the hobgoblin.  You kill the hobgoblin!  Vehumet accepts your kill. _You feel your power returning.q:j[  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:j# q:jm- 9--q:j>3 q:jr5 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)q:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:jM q:j,   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)r:jG&r:j&r:j'r:j+r:jh,f 26  _r:j3Xr:j5r:j66r:jg7r:j:r:jj;<====r:ji<r:jO?r:j?r:j@r:j*Cr:jCr:j0Dr:jdGr:jGL1==r:jHr:j:L,r:jaMr:jOr:jOr:jPr:jTr:jTr:jUr:jYr:j Z:==r:j[r:j]r:j)^r:j"_r:jar:jcr:jmcr:jer:j5fr:jCgr:jYir:jir:jiE2==r:jjr:j7nr:jnr:jVor:j?r,r:jKsr:ju,r:jvr:jxr:jJy:==r:j# ### r:j%A r:jGr:jKF-9.7 (47r:jFPr:jsR; _Found a stone staircase leading down.r:jFIr:jHHr:jJr:jYKr:jOBr:j4Pr:jPr:jRr:j Tr:jTr:jUr:jWr:jZf  You encounter an adder.r:jc ####'#'####'#'# #.  .............# #.  ............## #F  ..........#.# #.  ..#.# #.   .#.#    .#.## ##### r:j*da ###########..#...S..  ##@...# ##...# ...#Shock ..>#### S   adder (asleep) r:jun242.7 (3.0)r:jqj  3.7 (4 _r:jOwr:jxr:jE####'#'####'#'##.Sludge the Gusty.............##.Tengu of Vehumet *.................###FHealth: 32/32 ========================..........#.##.Magic: 12/13 ======================--..........#.##.AC: 3Str: 8..........#.#EV: 26 Int: 18..........#.## #####SH: 0Dex: 14###########..#.***..XL:  6 Next: 54% Place: Dungeon:4##@**.#Noise: ---------  Time: 5443.7 (0.0)##...#h) +2 dagger (drain)...#Cast: Shock..>#####S   adder  Casting: Shockr:j G (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder.r:j[S..Sr:j'.....r:j:11 =4.7 (1r:jr:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder. _The adder is moderately wounded.s:j5|####'#'####'#'##.Sludge the Gusty.............##.Tengu of Vehumet *.................###FHealth: 32/32 ========================..........#.##.Magic: 11/13 ====================----s:j..........#.##.AC: 3Str: 8..........#.#EV: 11Int: 18..........#.## #####SH: 0Dex: 14###########..#......XL:  6 Next: 54% Place: Dungeon:4##@***#Noise: =--------  Time: 5444.7 (0.0)s:jo##...#h) +2 dagger (drain)...#Cast: Shock..>#####S   adder _The adder is moderately wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the adder. The zap hits the adder.s:jO3S.s:jU.s:jV+5.7 (1s:j\s:j8_ MCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line  The zap misses the adder. The zap hits the adder. _The adder is severely wounded.s:j*e= ####'#'####'#'# #.  Sludge the Gusty  .............# #.  Tengu of Vehumet *.....  ............## #F  Health: 32/32 ========================  ..........#.# #.  Magic: 10/13 ==================------  ..........#.# #.  AC: 3Str: 8  ..........#.# EV: 11s:jeInt: 18  ..........#.## #####  SH: 0Dex: 14  ###########..#......  XL:  6 Next: 54% Place: Dungeon:4 ##@.†.#  Noise: =--------  Time: 5445.7 (0.0) ##...#  h) +2 dagger (drain)s:jnf ...#  Cast: Shock ..>#  ####   S   adders:jfs:jfyCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lines:j(gnThe zap hits the adder!  You kill the adder!s:jl  #.   #.   #F   #.   #.     #####    ##@***#    ...# s:j2m ..># #### s:jH.†.s:j%b86.7 (1Shocks:js:jZ _Vehumet accepts your kill.s:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:jws:jX}s:jis:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)s:jo  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:jW s:j_ s:j s:j   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)s:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:jV s:j3\ s:jLa s:j!f   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)s:j@t Is:jt s:jy | 26  _s:jy s:jz s:jwz s:jv} s:j} s:jZ~ s:j; ,s:j s:j9 s:j L1==s:j^ s:j ,s:jw s:j| s:j̊ s:j5 s:j s:j s:jŽ s:jV P==s:j s:j ,s:j s:j ,s:jǗ s:j s:jS L2==s:j s:jZ ,s:j: s:j/ s:j s:jK s:j s:ji ,s:j P==s:jU s:j s:j s:j& s:j" s:j{ s:jέ s:j ,s:j} s:j s:jT L3==s:j s:jx s:j۸ ,s:j s:jֻ s:j˽ s:j% s:j s:j s:j ,s:j s:j s:j s:j! :==s:j s:j s:j ,s:jv s:j6 s:j Xs:j ,s:j ,s:j s:j ,s:j s:jb s:j s:j s:jA s:j ,s:j s:j s:jn s:j s:jO s:jF s:j ,s:jg s:j s:j; onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a ball python.s:j ......#.# #.  .....##.# #F ...#.##.# #. ...#.##.# #. ...#.##.#   ...#.##.########## ####..#..........# s:j ##..†.#######.# ##...# #@# -#...#.# #..># #.# Shock##### #.##.##.#S   ball python (constriction, asleep)#.##S#s:j 078.7 (32.0)s:jp   -9.7 (33 _s:j s:j t:j #. #F #. #.####..........#  ##..†#.#   #@# #...# #.# #..># #.# ##### #.# #.# #.# #.# #S#t:jb~; #. #F #. #.####..........#  ##..†#.#   #@# #...# #.# #..># #.# ##### #.# #.# #.# #.# #S# t:j2t:jD1t:jɋt:jhb _A ball python is nearby!t:j #. #F #. #.####..........#  ##..†#.#   #@# #...# #.# #..># #.# ##### #.# #.# #.# #.# #S#t:j& #. #F #. #.####..........#  ##..†#.#   #@# #...# #.# #..># #.# ##### #.# #.# #.# #.# t:j&J#S# t:j+t:j,t:jg3x _A ball python is nearby!t:jl......#.# #. Sludge the Gusty .....##.# #F Tengu of Vehumet *..... ...#.##.# #. Health: 32/32 ======================== ...#.##.# #. Magic: 12/13 ======================-- ...#.##.# AC: 3Str: 8 ...#.##.########## EV: 26 Int: 18 ####..#..........# SH: 0Dex: 14 t:j}m ##..†.#######.# XL:  6 Next: 58% Place: Dungeon:4  ##...# #@# Noise: ---------  Time: 5479.7 (0.0) #...# #.# h) +2 dagger (drain) #..># #.# Cast: Shock ##### #.# #.# #.# S   ball python (constriction, asleep) #.#t:jm #†#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python!  You kill the ball python!t:j#s #. #F #. #...........#  ##..†   #@# t:js#...# #*# #..># #*# ##### #* #*# t:js#*# #*# #*# t:ji......†t:ju11 9=80.7 (1Shockt:jt:j  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python!  You kill the ball python! _Vehumet accepts your kill.t:j":  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.t:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)t:j=  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.t:jy Jt:j"   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)t:j0t:jt:j$t:jt:j 26  _t:j8t:jt:j,t:jN,t:jt:j,t:jMt:j,t:j&t:jb3==t:jt:jt:jvBt:jt:j$t:jzt:jt:jt:jt:jt:jt:jt:jt:j:==t:jmt:jt:jXt:jt:jt:j.t:jt:jXt:jt:jt:jt:ji,t:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here a ball python corpse.t:jt:ji _t:jt:jJ t:jq t:j t:j t:j( t:j#,t:jt:jt:j@t:jt:jt:j t:jt:j9t:jpt:jt:jBt:jt:jt:jt:jdt:jt:j",t:j?#t:j$t:j}&t:j't:j't:j(t:j*t:j +t:j@+t:jv-t:j0Xt:jo2t:j2,t:j=4t:jV7t:j7t:j28t:j>t:jA,u:ju:jXu:ju:j,u:ju:jeu:ju:j\ u:j u:j ,u:j1u:j=u:j2,u:ju:jnu:ju:j!u:ju:ju:ju:j u:jw u:j2/u:j4Xu:j5,u:j6u:jb7u:j:u:jv:u:j:u:j<u:j>u:j>u:j ?u:j@u:jWBu:jBu:j@Cu:jCu:jD,u:jEu:jEu:jFu:jFu:jGu:jHu:jJu:jKu:jgKu:jNu:jOu:j5Pu:jPu:jRu:jTu:jNUu:jUu:jMWu:jY,u:jZu:j[u:j]u:j]u:ji^u:j`u:jb,u:jpcu:jPeu:jgu:jg,u:jiu:jku:jlu:jlu:jmu:jpu:jHqu:j,ru:jsu:jEuu:juu:j0vu:jwu:j8{,u:j{u:j}u:j'u:ju:ju:jӂu:j,u:jBu:jֆu:ju:j|u:ju:j܍u:jXu:jȐu:jbu:jْu:ju:j,u:ju:ju:j u:ju:ju:j,u:jnu:j}u:jĥ,u:jƦu:ju:ju:ju:j)u:j,u:ju:ju:j?u:ju:ju:j[u:jk  A hobgoblin comes into view.u:jG#..........F....######.#  #..#+####..###### #.#   #..###########.#   #.......F......#   #.########..#..#   #. #..#..#   #. #..#..#  u:j- #.########..#..#   #g......@......#  - .........#.#...##  #.. ........#......#  Shock #'### #############.##  ....##...........#  ....u:j #.###########   g   hobgoblin (asleep) ...#.#  #'##.#  #.##.# u:j1548.7 (68.0)u:j  -9.7 (69 _u:ju:jJu:jW  #.#        #. #..#..#  #. #..#..#  #.########..#..#  #g......@......#  .........#.#...##  ........#......#  #############.##  #...........#  #.  #.#  #.#  #.# u:j  #.#        u:jV#. #..#..#  #. #..#..#  #.########..#..#  #g......@......#  .........#.#...##  ........#......#  #############.##  #...........#  #.  #.#  #.#  #.# u:ju:ju1u:ju:j` _A hobgoblin is nearby!u:jBm  #.#        #. #..#..#  #. #..#..#  #.########..#..#  #g......@......#  .........#.#...##  ........#......#  #############.## u:j #...........#  #.  #.#  #.#  #.# u:j=$  #.#        #. #..#..#  #. #..#..#  #.########..#..#  #g......@......#  .........#.#...##  ........#......#  #############.##  #...........#  #.  #.#  #.#  #.# u:jBu:jD` _A hobgoblin is nearby!u:j2W #..........F....######.#   Sludge the Gusty #..#+####..###### #.#   Tengu of Vehumet *..... ...# #..###########.#   Health: 32/32 ========================#.......F......#   Magic: 12/13 ======================--#.########..#..#   AC: 3Str: 8#.#..#..#   EV: 26 Int: 18#.#..#..#   SH: 0Dex: 14#.########..#..#   XL:  6 Next: 59% Place: Dungeon:4#*******@......#   Noise: ---------  Time:u:jW [40m 5549.7 (0.0).........#.#...##   h) +2 dagger (drain) #..........#......#   Cast: Shock #'### #############.##  ....##...........#  ....#.###########   g   hobgoblin ...#.# #'##.# #.##.#u:j2Y  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is severely wounded.u:jy @.gu:j #.....u:j <11 ==50.7 (1u:jv u:jN   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is severely wounded. _The hobgoblin shouts!u:j N #..........F....######.#  Sludge the Gusty #..#+####..###### #.#  Tengu of Vehumet *..... ...# #..###########.#  Health: 32/32 ========================u:jN  #.......F......#  Magic: 11/13 ====================---- #.########..#..#  AC: 3Str: 8 #. #..#..#  EV: 11Int: 18 #. #..#..#  SH: 0u:jN aDex: 14 #.########..#..#  XL:  6 Next: 59% Place: Dungeon:4u:jO R #.†.....@......#  Noise: ==-------  Time: 5550.7 (0.0) u:jO 3.........#.#...##  h) +2 dagger (drain) #.. ........#......#  Cast: Shock #'### #############.## ....# #...........# .... #.###########  g   hobgoblin ... #.# #'# #.# #.# #.#u:jO .Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 74% to hit)  u:jP The zap hits the hobgoblin.  You kill the hobgoblin!Vehumet accepts your kill.u:jT j  #.#        #.   #.     #.******u:j9U     ...#  .##  #...........#  #.  #.#   #.#   #.# u:jU . u:j 6†.....u:j 2==-1.7 (1Shocku:j u:j 4 _You feel your power returning.v:j@  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v:jrv:j8-v:jv:j= _You can't see any susceptible monsters within range! (Use Z to cast anyway.)v:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v:jkv:jqv:j^vv:jx  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)v:jp 26  _v:jʮv:jv:j8:==v:jv:jv:jL3==v:j,v:jv:j v:jPv:jϺv:jov:jev:j̾v:j0v:jv:jBv:j5v:j'v:j:==v:j4v:jv:jkv:jv:jRv:j'v:j8v:jv:j v:jv:jDv:jv:jFv:jv:jgv:jv:jPnv:jv:jv:jov:jv:jv:j,v:j@v:jv:j[v:jv:jv:jv:jhv:jv:jv:jv:j!v:jv:jv:jv:j)v:jv:j[ onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. v:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  There is an open door here.v:jvv:j5 _v:j<v:jv:jv:j2v:jv:jZ@  There is an open door here.v:j"k  A sky beast comes into view.v:j@2... ...#.# #..#######...[...######F.#.# #.......F. #..............#..#.# #.######## #######....###.#..#.# #.# ##....'.#.#..#.# #.# ##....#.#.#..#.# #.######## #######...##.#.#..#.####.†....... .............#.#..#.............# .............#.#.........#- .............#'#'################ ...................# #...... #######'#'##.......# #.##### #.#..........# #.#  ####'#'####'#'### #.# F   sky beast (wandering)  .............#v:j*3.##.#  ............##.##.#  ..........#.##.##.#v:j:/74.7 (23.0)v:jBv:jJM-5.7 (24 _v:jnQv:jRv:j   [#F.#.# #..#.# #..#.# #.#  #..#.# #.#  #..#.# #..#.####.†......#..#............#@.......#'#######....# .....#  ......# #.#  ##'#'### #.#  ..#.# #.#  v:jԯ Q..##.# #.#   #.# v:joF H  [#F.#.# #..#.# #..#.# #.#  #..#.# #.#  #..#.# #..#.####.†......#..#............#@.......#'#######....# .....#  v:jG ......#   ##'#'### #.#  ..#.#   ..##.#    v:jN v:jV 1v:jH] v:j_ ` _A sky beast is nearby!v:j]   [#F.#.# #..#.# #..#.# #.#  #..#.# #.#  #..#.# #..#.####.†......#..#............#@.......#'#######....# .....#  ......# #.#  ##'#'### #.#  ..#.# #.#  ..##.# #.#   #.# v:j   [#F.#.# #..#.# #..#.# #.#  #..#.# #.#  #..#.# #..#.####.†......#..#............#@.......#'#######....# .....#  ......#   ##'#'### #.#  ..#.#   ..##.#    v:j9 v:j#v:j v:j ` _A sky beast is nearby!w:j.w  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.w:jX?w:j?Gw:jNw:jP _You can't see any susceptible monsters within range! 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Sludge the Gusty ..#####+#...............#........ Tengu of Vehumet *..... #...#......#####'######.####..... Health: 32/32 ======================== ###.#......####......##.####..... Magic: 12/13 ======================-- ....'......+..'......'........... AC: 3Str: 8 ...##......####......##.......... EV: 26 Int: 18 ...####..............###########. SH: 0Dex: 14 )..# #..........÷.)............. XL:  6 Next: 59% Place: Dungeon:4 ...# #.........@###############÷ Noise: ---------  Time: 5727.7 (0.0) ...# #..........[4:j 0m# #...... h) +2 dagger (drain) ...# #..........# #.....÷ Cast: Shock ...# #..........# #...... ...# #..†.......# #...... ...# #..........# #.....[ h   jackal (wandering) #### #..........#### #...... #..........+..# ####### #######..........##.#### #Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 67% to hit)  The zap hits the jackal!  You kill the jackal!:jz )..# ........ ÷ **.# . **...# ÷ #...**  #..*   [        :j_......†:jǖu11 60=8.7 (1Shock:jh:j  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 67% to hit)  The zap hits the jackal!  You kill the jackal! _Vehumet accepts your kill.:jA  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j] :j :j :j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j :j :jF   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j:j:j:jګ:jʰ| 26  _:j,:jiB:j:j:j:jO:j,:j:j,:j!:j@:jL3==:j:jzonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored.:j3:j5:j:j,:j:jl:j:j:j:jX:jo:j:==:j:j:j:j::j/:j":jq,:jx:j:j:j:j:j:j{ ,:j :j :j:j:j:jd:j:j :j:j:j,:j:j0:j,:js:j:jd":j":jB#:j$:j3&:jk&:j&:j':jW*,:j*:j,:j.:jD/:jn/:j0:j2:j3:jY3:j9:j::jU;:j<:j=:j>:j?:j?:jA:jB,:jC:j[D:jE,:jF:jG:jI:j4J:jJ:j,L:jM:jN:jN:jvP:jR,:jS:j^U:jW,:jX:jZ:jO\,:j\:j]:j_:j `:j`:ja:j/c:juc:jc:jue:jg,:jh:j2j:jk:j@l:jl:jn:jp,:jsq:js:jt,:jv:jw:jx,:jy:j):j0,:j:jڋ:j@:j:j:j7:jɐ:j:j:jǕ:j̗:j:j:j:j:j<:jǟ:j,:j:jj:jǥ:j:j,:j:j):jq:jȲ:j:jA:jT,:j:jƾ:j:j1:jX:j:j!,:jr:j:j :jO:j?:j:jT:j:j:j:j ,:j:jb  You see here a jackal corpse.:ja:j  _:j:j:jr:j:j:j:ju:j:j:j":jo:j:j:j_:j:j:j:j:jN :j :jM :ja :jE:j:j:ju:j,:jG:j:jA:j:j3:j:j:j:j:j@ :j":j":j#:j%:j&,:j':jB):j+,:j+:j,:j/:jV/:j/:jn1:j3:j=3:j3:j}5:jw7,:j7:j:@  There is an open door here.:j<:j< _:jz=:jEcF #.#  ##########.###### #.......... #.########.#.#### #.# #.#.#  ########'##### #.#.#  #.# #.#.#  #÷....# #.#.#  #.....# #.#.# -99.7 (71.0) ########'##### #†#.#  #.##.#.#  #.##.#.#### #########.########.#....÷ #>....................... :j8d#...#####+#........ #.#...#......#####' ###'###.#......####......#:jkY-:jq:j  _Done exploring.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jb:jrj:j0p:jr _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jho  :j&A0.0)'..:jC.....:j1:jU[ _Done exploring.:j` :j Level 4 of the Dungeon <<<<>>>>__(Press ? for help)#######.##.###############################.##########.....................##..........#..........<##################.##.########.#.######...................# #.##.##.#.# #.#.###############.# #.#########'##### #.#.# #.#........##.# #.##............# #.#.# #.########.##.# #.#:j˜ #.......÷....# #.#.# #.#......#.##.# #.##......@.....# #.#.# #.#.####.#.##.# #.#########'##### #†#.# #.#.# #.#.##.# #.##.##.#.# #.#.# #.#.## #.# #.############.##.#.######.#.####.#..# #.# #...........#:j %#########.########.#....÷..÷..#.......# #.# ###########.##>............................#.##.#..# #.#############.##...#####+#...............#........#..# #...............##.#...#......#####'######.####.....#..# #...............#:j= ###'###.#......####......##.####.....#.<#######.............).##.......'......+..'......'....................>..I§ß.I........#:jq #......##......####......##..........#..######....§.§.........##......####..............###########.#..# #...ß._.ß.......<#:j #...)..# #..........÷.)................# #...........>...##:jם #..^...# #..........###############÷##.# #...I.ß.I.......######## :j*******,**,**********************##*******,**********,,,,,,,,,,,,,,,,,,,,,**..,,,,,,,,*,,,,,,,,,,<******************,**.#*******,*,******,,,,,,,,,,,,,,,,,,,* *,***,*,* *,*,***************,* *,**,*,* *,*,,,,,,,,**,* *,**,*,* *,********,**,* *,**,*,* *,*,,,,,,*,**,* *,**,*,* *,*,****,*,**,* *,**†*,* *,*,* *,*,**,* *,***,*,* *,*,* *,*,** *,* *,*************,*,******,*,****,*,,* *,* *,,,,,,,,,,,**********.#*******,*,,,,÷,,÷,,*,,,,,,,* *,* ***********,**>,,,,,,,..,,,,,,,,,,,,,,,,,,,*,**,*,,* *,*************,**,,,*****+#,,,,,,,,,,,,,,,*,,,,,,,,*,,* *,,,,,,,,,,,,,,,**,*,,,*,,,,,,*****'******,****,,,,,*,,* *,,,,,,,,,,,,,,,****'***,*,,,,,,****,,,,,,**,****,,,,,*,<*******,,,,,,,,,,,,,),**,,,,,,,',,,,,,+,,',,,,,,',,,,,,,,,,,,,,,,,,,,>[:j!34m,,I§ß,I,,,,,,,,**,,,,,,**,,,,,,****,,,,,,**,,,,,,,,,,*,,******,,,,§,§,,,,,,,,,**,,,,,,****,,,,,,,,,,,,,,***********,*,,* *,,,ß,_,ß,,,,,,,<**,,,),,* *,,,,,,,,,,÷,),,,,,,,,,,,,,,,,* *,,,,,,,,,,,>,,,***,,^,,,* *,,,,,,,,,,***************÷**,* *,,,I,ß,I,,,,,,,********:jJg :js *,*Sludge the Gusty*##*******,****** Tengu of Vehumet *.....*..,,,,,,,,*,,,,, Health: 32/32 ========================*.#*******,*,**** Magic: 13/13 ========================*.#*,*,*AC: 3Str: 8########'##### *,*,*EV: 26 Int: 18:j`t j#............# *,*,*SH: 0Dex: 14#.......÷....# *,*,*XL:  6 Next: 60% Place: Dungeon:4#......@.....# *,*,*Noise: ---------  Time: 5799.7 (0.0)########'##### *†*,*h) +2 dagger (drain):j-u *.#*,*,*Cast: Shock*.#*,*,*************.#*******,*,,,,÷*>,,,,,,,..,,,,,,,,,,,,,, *,,,*****+#,,,,,,,,,,,,,, *,*,,,*,,,,,,*****'****** ***'***,*,,,,,,****,,,,,,**  _There is an open door here. _Done exploring.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :jou _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring.:j~ :jY :j  _Done exploring.  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.Level map cleared.:j[ k  :j|\ :jz^ :ja :jb $ _:jg ,:j3i :ji :jBj :jl @  There is an open door here.:jo :j\p 5 _:jq :j.s ,:js :j u :jTw ,:jFx :jy :j| :j| :j} :j' :j :j/ :j6 :jY :j| :j :j/ :jr :j :jˌ :j :j :j ,:j :jޖ :j :j :j :j) :j #............# *,*,* *,*########'##### *†*,* *,#.# *,*,* *,*#.# *,*,******,**#######.########.#,,,,÷,,÷,*>..................,,,,,,,,,*,..#####+#.........,,,,,,*,,*,*,,,#......#####'******,******'***,##***,,,,,,**,****,,,,,..'......+,,',,,,,,',,,,,*,,,,,.##......#***,,,,,,**,,,,*,,,,,,*###.....,,,,,,,,,***,,,),,* #.....,,,,,÷,),,,,,,,*,,^,,,* #....***********,,,,,,* #......,,,,* **,,,,,,* #.......,,,* *,,,,,,* *,,,,* :j= n810.7 (11.0)'..'...###...:j- :j j11 ======1.7 (12:j7 :j = _As you open the door, it creaks loudly!:jI:j\:j):j 26  :j#:ja:jX:jy @  There is an open door here.:j $5 _:j %:j&:j):j):j*:j/:j2:jZ3:j|4:j 7:j9:j::j9;:j=:j.A,:jg:j:j,:j:jn:jD,:jr:j :jt:j:j:j@  There is an open door here.:j ":j" _:j#:j2(:j*,:j+:j-:j3:jU4:j$5:j6:j9:j ::j::j<:j+?:j?:j@:jA:jC:jC:jND:jE:j^G,:jG:jlK:jIM:jM:jM:j(O:jxP:jQ:j~Q:jS:jT:jU:jVU:jzV:jX:jX:jX:jZ:j[:jM\:j\:j]:j_:jk_:j_:j`:jb:j c:j6c:jHe:jRf:jf:jf:jh:jBi:ji:jj:j6k:jm,:jm:jn:j/}:j}:j~:j:jց,:j8:j:j,:jL:j|:jJ,:j׊:j:j!,:j}:j :j!,:j:jڕ:j:j:jd:jΠ:j4:j:j:j:jj:j:j:j:jڨ:jm:jX:j:j#:j:j:j:j:j:j3:j:j&:jD:j:j:j`:j.:j@:j:j:j:j9:j:j:j:j>:j:j:j::jX:j:jA:j:j:j6:j:j\:j:j:j:j:j:j:j:j5:j,:j:j:j:j:j:j5:jr,:j1:j:j$,:j7:j:j,:j:j:j>:j:j:j:j0:jr:j:j:ja,:j:j :jE:j:jF:j: :j :j :j :j :j :jA:j:jQ:j:j:je:j:jD,:j:j:j:j:j.:j:j,:j:j :jS",:j:#:j%:j_':j':j80:j3i  You see here a ball python skeleton.:j<8:j8 _:j::j=:jA:j9B:j(C:jhE:jH,:jvJ:j O:jwQ:jQ:jS:joU:jW:j(X:jZ:j}[:j ^,:j_:jFe:jRh:jh:ji:j l:jn:j9o:jfp:jt:jqv:jv:jx:jy:jh|:j|:j}:j@  There is an open door here.:j:j _:jֆ:j?:jK,:j:j:jY:j:j:j:j:jT:j:j :j:j_:j[:j:j:j_:j̧:jI:j B:j1:jX:jWk  A sky beast comes into view.:j#..............#,,*,* *,******#######....###.#..#,* *,* #....'.#.#..#,* *,* #....#.#.#..#,* *,****** ******##...##.#.#..#,##**,†,,,,, *,,,,.........#.#..#..,, *,,,,.........#.#...,,,,, *,,,..........#'#'###*** *,,,............@...# *,,,,,------ :jR*****###'#'##.......# *,**** #.#....# *,* ****#'#'####'#'### *,*,,..,,,,..#.# *,*,,..,,,,..##.# *,* F   sky beast (wandering).,,,,,#.**.# *,*,,,,#F**.# *,*,,,,*,**,* *,*:j--99.7 (88:j1:jbT------900.7 (89 _:j:j:jl  What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking.:j۠M g - Guard the area.f - Follow me.  Anything else - Cancel.:ji8F.:jIpXF:j{11 ======1.7 (1.0):j:j6. _You shout for attention!:j0B:jM:j~S:jU:j?  #......#,,*,* *, #....###.#..#,* *,* #....'.#.#..#,* *,* #....#.#.#..#,* *,  ******##...##.#.#..#,##**,†  *,,,,.........#.#..#..  *,,,,...#.#...  *,,,..#'#'###  *,,,...@....# *  *****###'#'##.# *, #.#.# *,*  *****#'#'####'#'### *,* *,,,,,..,,,,..#[:j+ 40m.# *,* *,,,,..,,,,..##.# *,* *,,,,.,,,,,#F**.# *,* *,#.**.# *,*  *,*,**,* *,*F.:j  26  ------2:j :j_J  #.#,,*,* *, #....###.#..#,* *,* * #....'.#.#..#,* *,* * #....#.#.#..#,* *, * ******##...##.#.#..#,##**,† * *,,,,...#.#..#.. * *,,,,..#.#... * *,,,.#'#'### * *,,,.# * * *****###'#'##.# *, * #.#..# *,* * *****#'#'####'#'### *,* * *,,,,,[39:jNK ;49m..,,,,..#.# *,* * *,,,,..,,,,.F##.# *,* * *,,,,.,,,,,#.**.# *,* * *,#.**.# *,* * *,*,**,* *,*:jR :jc^ E------3:jg :j j :ji(l #.....[...######..*,* *,,,,, #..............#,,*,* *,****  #######....###.#..#,* *,* ** #....'.#.#..#,* *,* ,* #....#.#.#..#,* *,**** ,* ******##...##.#.#..#,##**,† ,* *,,,,.#.#..#.. ,* *,,,,.#.#...,,,,,,,,,, ,* *,,,#'#'###********* ,* *,,,.........# *,, ,* *****###'#'##.# *,* :jy),* #.#..........# *,* ,* *****#'#'####'#'### *,* ,* *,,,,,..,,,,..#.# *,*  ,* *,,,,..,,,,.F##.# *,*  ,* *,,,,.,,,,,#.**.# *,*  ,* *,#.**.# *,* :j ,1F:j3F   sky beast:jS?&4:jF:jcH:jV #.................*,* *,,** #.....[...######..*,* *,,,, #..............#,,*,* *,*** #######....###.#..#,* *,* *** #....'.#.#..#,* *,* ,* #....#.#.#..#,* *,*** *,* *****###...##.#.#..#,##**,† *,* *,,,,.#.#..#.. *,* *,,,,.#.#...,,,,,,,,, *,* *,,,#'#'###******** *,* *,,,................# *, *,* *****###'#'##.......# *, *,* #.#..........# *, *,* *****#'#':jdWh[40m####F#'### *, *,* *,,,,,..,,,,..#.# *, *,* *,,,,...,,,.F##.# *, *,* *,,,,.,,,,,#.**.# *,:jY7F':jL`:jn&5:jFq:jr:j ##..######..*+****,, #.................*,* *,,* #.....[...######..*,* *,,, * #..............#,,*,* *,** * #######....###.#..#,* *,* **** #....'.#.#..#,* *,* ,,,* #....#.#.#..#,* *,** **,* ****####...##.#.#..#,##**,† ,*,* *.#.#..#.. ,*,* *,,,.#.#...,,,,,,,, ,*,* *,,,#'#'###******* ,*,* *,,,................# * **,* ****####'#'##.......# *  *,* #.#....F.....# * [:j]15d *,* *****#'#'####'#'### *  *,* *,,,,,...,,,..#.# *  *,* *,,,,...,,,.F##.# *:j7F.:j,:j[&6:j!:j :j+ T #.....÷...# *,,,,,,,,,, ##..######..*+****,, #.................*,* * #.....[...######..*,* *,, ** #..............#,,*,* *,* ,* #######....###.#..#,* *,* ,:j, O**** #....'.#.#..#,* *, ,,,,* #....#.#.#..#,* *,**,* ****####..@##.#.#..#,##**,†,*,* *.#.#..#.. ,,*,* *.#.#...,,,,,,, ,,*,* *#'#'###***** ,,*,* *,,...........# :j- ***,* ***#####'#'##F......#  *,* #.#..........#  *,* *****#'#'####'#'###  *,* *,,,,,...,,,..#.#:jH/ 7F.:j7 :jB &7:jfK :jM :jV #.......#.# *,,,,§,,† #.....÷...# *,,,,,,, ##..######..*+**** #.................*,* * #.....[...######..*,* *, *** #..............#,,*,* *, ,,* #######....###.#..#,* *, *,****:j8 #....'.#.#..#,* *, ,,,,,* #.@..#.#.#..#,* *, *,**,* ****####...##.#.#..#,##**,*,* *,,....#.#..#.. *,,*,* *,,..#.#...,,,,,, *,,*,* *...#'#'###***** *,,*,* *,..........F.# :j}****,* **######'#'##...# * *,* #.#..........# * *,* *****#'#'####'#'###:j8F.:j:j&8:j%:jp:jR  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jThe spell is quite dangerous to miscast (10% risk of failure)! Continue anyway?  Y - Yes  N - No:j:j(:jw #.......#.# *,,,,§,,†, Sludge the Gusty #.....÷...# *,,,,,,,,, Tengu of Vehumet *..... #......#..######..*+****, Health: 32/32 ======================== #.................*,* *, Magic: 9/13================-------- #.....[...######..*,* *, AC: 3Str: 8 *** #..............#,,*,* *, EV: 26 Int: 18 ,,* #######....###.#..#,* *, SH: 0Dex: 14 *,**** #....'.#.#..#,* *, XL:  6 Next: 60% Place: Dungeon:4 ,,,,,* #.@..#.#.#..#,* *, Noise: ---------  Time: 5908.7 (0.0) :j*,**,* ****####...##.#.#..#,##**, h) +2 dagger (drain) ,,,*,* *,,...........#.#..#..,,,, Cast: Shock *,,*,* *,,........***#.#...,,,,,, *,,*,* *,.........*F*#'#'###***** :j9A*,,*,* *,.........***......#  F   sky beast ****,* **######'#'##.......# * *,* #.#..........# * *,* *****#'#'####'#'### _You shout for attention!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jQAiming: Airstrike (quite dangerous; 10% risk of failure)  Press: ? - help, Dir - move targetAim: a sky beast (empty space bonus: 8/8):j>1 #.......#.# *,,,,§,,†, Sludge the Gusty#.....÷...# *,,,,,,,,, Tengu of Vehumet *.....#......#..######..*+****, Health: 32/32 ========================#.................*,* *, Magic: 9/13================--------#.....[...######..*,* *, AC: 3Str: 8 *** #..............#,,*,* *, EV: 26 Int: 18 ,,* #######....###.#..#,* *, SH: 0Dex: 14 *,****#....'.#.#..#,* *, XL:  6 Next: 60% Place: Dungeon:4 ,,,,,*:j2 #.@..#.#.#..#,* *, Noise: ---------  Time: 5908.7 (0.0) *,**,* ****####...##.#.#..#,##**, h) +2 dagger (drain) ,,,*,* *,,...........#.#..#..,,,, Cast: Shock *,,*,* *,,...........#.#...,,,,,, *,,*,* *,..........*.#'#'###***** *,,*,* *,..................#F   sky beast ****,* **######'#'##.......# * *,*#.#..........# * *,* *****#'#'####'#'### _You shout for attention!  Casting: Shock (safe; 1% risk of failure)  :j2 Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 10% risk of failure)  Press: ? - help, Dir - move targetAim: a sky beast (empty space bonus: 8/8):j]F.  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 10% risk of failure)  Press: ? - help, Dir - move target  Aim: a sky beast (empty space bonus: 8/8)  The open air twists around violently and strikes the sky beast.:jd9 :jl<11 ===9.7 (1:j:jYd _The sky beast is moderately wounded.:j N  Casting: Airstrike (quite dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jnThe spell is quite dangerous to miscast (10% risk of failure)! Continue anyway?  Y - Yes  N - No:j :j  #.......#.# *,,,,§,,†, Sludge the Gusty #.....÷...# *,,,,,,,,, Tengu of Vehumet *..... #......#..######..*+****, Health: 32/32 ======================== #.................*,* *, Magic: 5/13=========--------------- #.....[...######..*,* *, AC: 3Str: 8 *** #..............#,,*,* *, EV: 11Int: 18 ,,* #######....###.#..#,* *, SH: 0Dex: 14 *,**** #....'.#.#..#,* *, XL:  6 Next: 60% Place: Dungeon:4 :j  ,,,,,* #.@..#.#.#..#,* *, Noise: ===------  Time: 5909.7 (0.0) *,**,* ****####...##.#.#..#,##**, h) +2 dagger (drain) ,,,*,* *,,........***#.#..#..,,,, Cast: Shock *,,*,* *,,........*F*#.#...,,,,,, *,,*,* *,.........***#'#'###***** *,,*,* *,..................#  F   sky beast ****,* **######'#'##.......# * *,* #.#..........# * *,* *****#'#'####'#'### _The sky beast is moderately wounded.Casting: Airstrike (quite dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 10% risk of failure)  Press: ? - help, Dir - move target[:j 23;2HAim: a sky beast (moderately wounded, empty space bonus: 8/8):j#.......#.# *,,,,§,,†, Sludge the Gusty#.....÷...# *,,,,,,,,, Tengu of Vehumet *.....#......#..######..*+****, Health: 32/32 ========================#.................*,* *, Magic: 5/13=========---------------#.....[...######..*,* *, AC: 3Str: 8 *** #..............#,,*,* *, EV: 11Int: 18 ,,* #######....###.#..#,* *, SH: 0Dex: 14 *,****#....'.#.#..#,* *, XL:  6 Next: 60% Place: Dungeon:4 ,,,,,*#.@[39;:jj49m..#.#.#..#,* *, Noise: ===------  Time: 5909.7 (0.0) *,**,* ****####...##.#.#..#,##**, h) +2 dagger (drain) ,,,*,* *,,...........#.#..#..,,,, Cast: Shock *,,*,* *,,.........*.#.#...,,,,,, *,,*,* *,............#'#'###***** *,,*,* *,..................#F   sky beast ****,* **######'#'##.......# * *,*#.#..........# * *,* *****#'#'####'#'### _The sky beast is moderately wounded.Casting: Airstrike (quite dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike[36:j Nm (quite dangerous; 10% risk of failure)  Press: ? - help, Dir - move targetAim: a sky beast (moderately wounded, empty space bonus: 8/8):jgF.  Casting: Airstrike (quite dangerous; 10% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 10% risk of failure)  Press: ? - help, Dir - move target  Aim: a sky beast (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the sky beast.:j:j,10.7 (1:j\:ja _The sky beast is heavily wounded.:j]N  Casting: Airstrike (quite dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jThe spell is quite dangerous to miscast (10% risk of failure)! Continue anyway?  Y - Yes  N - No:j :j  #.......#.# *,,,,§,,†, Sludge the Gusty #.....÷...# *,,,,,,,,, Tengu of Vehumet *..... #......#..######..*+****, Health: 32/32 ======================== #.................*,* *, Magic: 1/13=----------------------- #.....[...######..*,* *, AC: 3Str: 8 *** #..............#,,*,* *, EV: 11Int: 18 ,,* #######....###.#..#,* *, SH: 0Dex: 14 *,**** #....'.#.#..#,* *, XL:  6 Next: 60% Place: Dungeon:4 ,,,,,* #.@..#.#.#..#,* *, Noise: ===------  Time: 5910.7 (0.0) *,**,* ****####..:j\$ 1[32m*##.#.#..#,##**, h) +2 dagger (drain) ,,,*,* *,,.......*F*.#.#..#..,,,, Cast: Shock *,,*,* *,,.......***.#.#...,,,,,, *,,*,* *,............#'#'###***** *,,*,* *,..................#  F   sky beast ****,* **######'#'##.......# * *,* #.#..........# * *,* *****#'#'####'#'### _The sky beast is heavily wounded.Casting: Airstrike (quite dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 10% risk of failure)  Press: ? - help, Dir - move targetAim: a sky beast (heavily wounded, empty space bonus: 6/8):jN7#.......#.# *,,,,§,,†, Sludge the Gusty#.....÷...# *,,,,,,,,, Tengu of Vehumet *.....#......#..######..*+****, Health: 32/32 ========================#.................*,* *, Magic: 1/13:j=-----------------------#.....[...######..*,* *, AC: 3Str: 8 *** #..............#,,*,* *, EV: 11Int: 18 ,,* #######....###.#..#,* *, SH: 0Dex: 14 *,****#....'.#.#..#,* *, XL:  6 Next: 60% Place: Dungeon:4 ,,,,,*#.@..#.#.#..#,* *, Noise: ===------  Time: 5910.7 (0.0) :j;*,**,* ****####...##.#.#..#,##**, h) +2 dagger (drain) ,,,*,* *,,........*..#.#..#..,,,, Cast: Shock *,,*,* *,,...........#.#...,,,,,, *,,*,* *,............#'#'###***** *,,*,* *,..................#F   sky beast ****,* **######'#'##.......# * *,*#.#..........# * *,* *****#'#'####'#'### :j/_The sky beast is heavily wounded.Casting: Airstrike (quite dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 10% risk of failure)  Press: ? - help, Dir - move targetAim: a sky beast (heavily wounded, empty space bonus: 6/8):j.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a sky beast (heavily wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the sky beast!!  You kill the sky beast!:j):j:j3#.......#.# *,,,,§,,†, Sludge the Gusty#.....÷...# *,,,,,,,,, Tengu of Vehumet *.....#......#..######..*+****, Health: 32/32 ========================#.................*,* *, Magic: 1/13=-----------------------#.....[...######..*,* *, AC: 3Str: 8 *** #..............#,,*,* *, EV: 11Int: 18 ,,* #######....###.#..#,* *, SH: 0Dex: 14 *,****:j#....'.#.#..#,* *, XL:  6 Next: 103% Place: Dungeon:4 ,,,,,*#.@..#.#.#..#,* *, Noise: ===------  Time: 5911.7 (1.0) *,**,* ****####...##.#.#..#,##**, h) +2 dagger (drain) ,,,*,* *,,...........#.#..#..,,,, Cast: Shock *,,*,* *,,...........#.#...,,,,,, *,,*,* *,............#'#'###***** *,,*,* *,..................# ****,* **######'#'##.......# :j#3* *,*#.#..........# * *,* *****#'#'####'#'###Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 10% risk of failure)  :j2Press: ? - help, Dir - move targetAim: a sky beast (heavily wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the sky beast!!  You kill the sky beast!:j  _Vehumet accepts your kill.You have reached level 7!:j:j/  --more--:j; 6/36457 1% Fly :j :j _Your magical nature develops, letting you fly evasively.:j:j:j:j:j| 30  _:j:j :jC:j|:j:j:j:j J2==:j[:jn:j:j!:j:j:jE:j:j8:ja:j:j:==:j:j,:j:j>:j:j3:j:jJ:j:j:jJ3==:j:j:jX:j :j :j[ :j :jH:j:j$:j:j:==:jB:j,:j:j/,:j|:j!:j!S4=:j#:j%:j%:j&:j*:j|*:j+:j.:j[.:j~/:j1:j\29=:jv3:j5:j[6:j7:j0::j::j;:j>:jS>T5==:j?:jB:jC:jD:jF:jMG:jH:jJ:jYJ:jK:jM:j>N:==:jO:j|Q:jQ:jR:j U,:j'V:j-Y:jYT6==:jZ:jm],:j^:j"a:jja:jb:jc,:jd:jg:j\g:==:jh:jj:jYk:jl:jo,:j.p:jq:jqT7==:jr:jzt:jt:jev:jw:jLx:j|y:j|,:j+}:j:jG:==:jp:jԃ:j:j:j:j?:j:jh:jM8=:j{:j:j:j:j`:j:j:j0,:j:jO=:j:j:jF:j:j,:ji:jÞ:jU:jN9==:jb:j:jZ:j:jަ:j :jh:j,:js:jm:j:==:j:jO:j޲:j:jE:j:j:j:j]:j:jͻ:jR10/14==:j1:jR,:j:jU,:jH:j:j :j:j:jR:==:jf:jd:j:j:j!,:j:j::jK1=:j :jI,:j:j,:jN:j&,:j:jO=:j{:j~,:j:j,:j.:jt92:j)==:j:j7:j:j:j:j:jj:j:j:j:j:j&:==:j:j,:j:j@,:j:j\ :j L3==:jF :j:jL:j|:j:j:j:j:j :j:jy:j:==:j^:j,:jB:j :j?:jL4==:j&:j,:j92:j3:j64:j5:j6:j58:j8:==:j+9:j9:j*;:jn;:j;:jw<:j=:j=:j\>:j4@@  There is an open door here.:jA:jB _:jC:jC:jE,:jE:jfI@  There is an open door here.:jK:jLL _:jM:jX:jZ:j[:je[:j\:j]:j]:jA^:j_:j`:jS`:j`:j>a:jjb:jb:jQc:jc:j|d:jd:jd:jwe:jof:jf:jg:jNh:ji:j :j :j :j} :j :j8 :j:jO:j:j :j:j:j3:j:j:j:j :j:j[:j:j:jd:j$:jB:j:j:j:j0:j:j:j# :j :jm!:jM":j":j":j#:jM%:j%:j%:j':jA(,:j(:j):j+,:j=,:j,:j-,:j-:j\.:j.:j/B:j0:j0:j0:jZ1:jC2:j2:j2:j3:j"5:jb5:j5:j27:j8:j'9:j9:j;:j<:jT=:j=:j>:jF@:j@:j@:jB:jD:jD:jYE:jF:jrH:jH:j I:jGJ:jK,:jWK:jK:jL:jL:jL:jOM:jN:jKN:jwN:jN:jrO:jO:jO:j=P:jP:j+Q:jQ:jR:jS:j4T:jT:jU:jV:j4W:jW:jX:j0Z,:j~Z:jV[:jb\:j\:j\:jb]:j^:jj^:j^:j`:jc:jc:jc:jFe:jf:jf:jg:j*i:jIk:jk:jk:jl:jn:jkn:jo:j(p:jAr:jr:jTs:j4t:j~u:ju:jJv:jw:jx:joy:jy:jz:jD|:j|:j}:j&~:j:j:jb:j&:j:j:j:j:j,:j:j:j,:j":j:jy:j:jF:jO:j:jݓ:j:j:j:j:j:j:j :jR:jǛ:j9:j:jh:jN:j:j:j:j:j:j:j:jݪ:jL:j:jm:j*:j:jC:j:jy:j:jg:j:j|:j;:j:j:j:j:j:ji:jg:j@  There is an open door here.:je:j _:jb:j]:jf:j:jI:j8:j,:jp:j:jn:j:j:j:jG:j:j:jP  There is a stone staircase leading up here.:j:j _:j:j:j:j:j:jU:j:j:j:jh:j:j:j :j;:j:j$:j%:j :j :j :j :jg:j:j :j:j^:j:j.:j :jQ:j:j:j:j:jC :j :j!:j":jS$:j$:j~%:j[':j),:j*:j),:j..:j.:j[/:j0:jL2:j2:je3:j 5:j6:j6:j7:j8:j[:j[,:j],:jb:jfX:jf:j9h:jh:jh:jj:j k:j{k:jk:j%m:jcn:jn:jo:jp:jp:j@q:jq:jr:jit:jt:ju:j:x:jRy:jy:jz:j|:j|:j}:j3~:j4:jt:j:j-:j~:j:j݅:j`:ju:j :jq:j:j:j͋:jV:j:j:jS:j:j:j]:j:jؒ:j?:jf:j:j:jw:j:j:jL:j:jl:jœ:j*:j:j:j$:j:jƠ:jA:j:jc:j:j :jڧ:j-:j:jP  There is a stone staircase leading up here.:j:jQ _:j:j:j:j:j:j:j:jv:j:j>:j8:j:jַ:j޹:j:jջ:j8:j:j:j[,:jR:jD:j:j:jh:jR:j:j:j1:jD,:j:j:j:jv:j:j:jE:j:j:j-:j3:j:j:j:jT:j:j:j4:j:j:jx:j:jF:j:j:j:j:j`:j:j:jS:j:j(:jA:j:jr:j:j:j :jn:j:jH:j!:j:j:jN:jv:j:jF:j:j:j:j\:j:j:j$:j:j:j:jG:j :j:j?,:j:j.:j,:j:j:j:jZ :j~!:j%:j+:je+:j,:j/:j4:j4:j5:jj8:j<:j=:j>:j}E:jH:jTI:jJ:jM:j R:jgR:jS:jgV:jZ:j:[:j\:jb:jp,:jq:jt:j y,:jLz:j|:j,:je:j:j:j;15 :j:j|F _You reach down and open the door.:jFu 30  :j?:j@  There is an open door here.:ja _:jּ,:ji:j:j:jr:j:j:j:jx:j6:j:jx:j:j:jD:j:jc:j:j:j:j9:j:j:jL:j:j<:j:j,:j :j:j:j,:j:j-,:j:j:j,:jb:jo :j@ :j :jN :ji:j,:jO:j(!:j$,:j~$:j$+:jE-:j-:j.:j3:j5:j6:j6:je<:j>:je>:j ?:jD:jE:j/F:jF:jCK:j M:joM:j N:jR:jS:j3T:jT:jX:jZ,:j [:j}^:j`:j\a:ja:j5e:jBg,:jh:jk:jgm:jm:jEn:jq:js:js:jt:jx:jz,:j{:j~:jt:jـ:j3:j&:j:jy:j:jB:j :jY:j!:jI:jؑ:j&:j:j':j,:j:j:j:j9:jG:j:j:jY:jg:j?:jH:j:j:j%:j:j :j4:j,i  You see here a ball python skeleton.:j:jc _:j:j:jֽ:jW:j:j":jN:j:ji:j%:j~:j:j:jM:j%:ju:j:j{:jB:jzB:j:j:j:jE:j:j:j:j-:j:jm:j:j:j:j:j:j_:j:j:j:j ,:j1:j:j:jQ:jY:jt:j:j :j:j:j!:j:j#:j:j:j>:j2:j:j :jF :j' :j :j:jM:j0:j.:j,:j+:jr:j:j.:j:j:j#:jo:j:j:j:j8 :j":j#,:j6$:j%:jd':j':j(:j*:j,:j,:j-:j/:j]2:j2:j2:j}4:j46:j6:jF7:j:9:j;:j <:j=:j?:j@:j@:jA:jC:jF:jxF:jpG:j1I:j`K:jK:jL:jrN:jQ,:jZR:jS:jV,:jV:j6X:jY:jZ:jzZ:j[:j^:j[^:j^:j<`:ja:jb:jgb:jed  You see here a jackal skeleton.:jg:jg _:jh:ji:jj:j#k:jek:j n:jgo:jo:jp:jq:js:j6t,:jt:jv:j?w:jw:jx:jz:j{:jj{:j|:j}:j;~:j~:j:j:j:j:j`:jg:j:j#:j:j:j:jp:jU:j:j:jЙ:j:j0:j:j:j:jӢ:j:j:jn:j:jZ:jب:j٬d  You see here a jackal skeleton.:jK:j _:j:jı:j :j\:j۳:j׵:j:j ,:j:jl:j:j߾:jo:j:j,:j:ji:j":jn:j6:j:j,:j:j:j:jp:j:j:j:j:j:j:j:ja:jJ:j;:j:j:j:j:j,:jl:j:j:j:j :j:j:j&:j:j:j|:ji:j:j:j@  There is an open door here.:j:jU _:j :j :jF :j( :j :j :j :j :j :j :jy ,:j` :jR :j :j^ :j :j :jA :j :ju" :j& :j}) ,:jJ+ :j- :jO0 :j0 :j1 :j4 :j6 ,:jD7 :j2= o  You see here a +2 dagger of electrocution.:jc? :j"@  _:j'A :jxC :jE :jE :jG :jH :jJ :joK :jL :jIN :jP :jP :jQ :jNS :jU ,:jV :j4X :jEZ :jZ :j[ :j^ :j` :jy` ;15 :ja :jf F _You reach down and open the door.:jg :j.h _ 30  :j3i :j l @  There is an open door here.:jm :jn  _:jo :j+p :jr :jSr :j s :jLt :ju :j!v :jkv :jw :jy :jPy :jy :j} :j4 ,:j :j :j ,:jF :j :jc :j :j# :jm :jm :j͊ :j :js :j :j! :j :jD :j :j5 :jؒ :jl :j :jA :j :j| :j ,:j :j :j :j8 :j :j :j- :jz :j :j :j :j` :j :j :j{ :jҭ :jc :jA :j :jk :jܲ :je :j׵ ,:j :j :jظ :jC :j :jͺ :jۻ :j/ :j :jʽ :j3 :j :j :j :jo :j :j* :j :jM ,:j :j! :j :j :jP :jN :j@ :j :j :j? :ji :j :j :j :j :jK :j :jA :j ,:j- :j :j :j :j :j :j/ :j :j :j :j :j :j :jE :j ,:j :j :j :j? :j :je :j :j_ :j :jb :j :j6 :j :j :j :jJ :j! :j :j :j :j :j :jE :j :j( :jv :j| B:jR X:j  :j :j| :j :j :j3 :j{ :j :j :j :j :jM :jR :j: :j :j :j :j! :j! :jk" :jG$ :jf% :j% :jX& :j( :j%) :jw) :j) :j+ :j, :j0- :j- :j. :j0 ,:j1 :jf2 :j4 ,:j5 :j6 :jG8 :j8 :j8 :jK: :jK< :j< ,:j4> :j.@ :j}@ :jA :jA :jB :j@C :jC :jD :jF :jaF :jF :jG :j/I :jI :jI :jJ :jtL :jL :j"M :jO :jQ :jyQ :jQ :j1S :jxT :jV ,:jV :jX :jY :jVY :jZ :j\ ,:j+] :jY_ :ja :ja :jOb :j=c :jd :j4e ,:j9g :jg :j(h :jWh :ji :ji ,:j>j :jj :jtk :jk :jk :j`l :jTm :jm :jm :j4o :jp :j q :jq :jr :js :j!t :jt :ju :jv :jv :jv :jw :j3x :jkx :jx :jy :jpz :jz :j{ :j{ :j| :j2} :j} :jn~ :jg :j :j :j :j :jׁ :j6 :j :j> :j :jք :j :j :jv :j :j :j ,:jl :j :j :j :j :jɐ :jВ :j :j$ :jm :jr :j :j :j* :j :j :j :j :jp :j :j :j< :j :j :j2 :jh :j ,:jQ :jp :j :j :j3 :j O  There is a broken altar of Ashenzari here.:jI :j  _:j :j :j :js :j :j) :j :jx :j :j :j :j` :j :j :jJ :j :j :jH :j :jt :je :j :j :jx :j\ :j :j :j :j :jC :j :j. :j :j[ :j :j :jT :jI :jU :j :j' :jZ :j :jN :j :j :j :jN :j :j :j_ ,:j :j :jR :j :j :j :j ,:jo :j~ :j :j; :j :j :j :j :j8 :j :j :j  :jv :jv :j :j  :j :j :j ,:jS :j :j :jD :j :j :j" :j# :jg# :jz$ :j& :j& :j& :j( :j) :j~) :j) :j+ :j, :jZ, :j, :j*. :j/ :j/ :jM0 :j1 :j83 :j3 :j:4 :j5 :jH7 :j7 :j8 :jl9 :j; ,:j> :jD X:jZF :jG :jMH :jI :jZJ :jK :jK :j|L :jM :jtO ,:jO :jP :jQ :j:R :jR :jpS :j-U :jU :jV :j+W :j\X :jX :j4Y :jZ :j\ ,:j\] :j^ :j` :j` :jba :jVd @  There is an open door here.:jOe :je  _:je :jf :jh :j i :ji :jj :jjk :jk :jl :jl :j8m :jim :jm :jo :jPq :jq :jr :j\s :jct :jt :jbu :jw :jx :jy :jy :j{ :j!} :j} :j`~ :j3 :j :jd :j :jV :j :j :j :jQ :j :jk :jؔ :jV :j B:j{ :jy :jҜ :j} :j @  There is an open door here.:j :jc 5 _:j :j :j2 :jۧ :j :jB :j :j+ :j :j :j ,:j :j_ :j :jH :j :j0 :jj :j :j" :j ,:jO :jQ 0:j :j :j :j X:j) ,:j :j :j :jc :j :jy :j :j :j :jm0  #####.############.# # #.# #.#............# # #.###.#.###.###.#### # #.....#.# #)###.#  #.#####.# #.###.#  #.# #.###..#..#  #.# #......#..#  #.# #.##..._..#  #.# #@###..#..# ---6497.7 (586.0) #.# #.# #..#..#  #.# #.###.###)#  #:j51 [30m.# #.##..###.##  #.# #.#...###..# #.#####...#......# #................# ################## ---:j6 :j8 E _Done exploring.:j!_ :j_ d  :ju ......................_..0.0).# #.# #..# #.###..# #.##...# #.#...#####..........:j( 0:j :j E _Done exploring.:jzi[[?25h[?0c  Search for what [Enter for "."]? :jr [?25l[?1c:j& :j) 17 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:4] a dagger:jS) b - [D:4] a broken altar of Ashenzari  c - [D:4] a mace  d - [D:4] a stone staircase leading up  e - [D:4] a +0 scale mail  f - [D:4] a teleport trap  g - [D:4] a +0 dagger :j)  h - [D:4] a +2 dagger of electrocutioni - [D:4] a stone staircase leading down  j - [D:4] a stone staircase leading down  k - [D:4] an escape hatch in the ceiling  :j) l - [D:4] a glowing silver altar of Zin  m - [D:4] a stone staircase leading down  n - [D:4] an escape hatch in the floor  :j#* to - [D:4] a +0 great sword  p - [D:4] a stone staircase leading up  q - [D:4] a stone staircase leading up:j} Level 4 of the Dungeon <<<<>>>>__(Press ? for help) ########'##### #÷#.# #.#.# #.#.##.# #.# #.# #.#.# #.#.# #.#.## #.# #.########### #.##.#.######.#.####.#..# #.# #...........# #########.########.#....÷..÷..#.......# #.# ###########.#:j1~ < #>............................#.##.#..# #.#############.# #...#####+#...............#........#..# #...............# #.#...#......#####'######.####.....#..# #...............# ###'###.#......####......##.####.....#.<#######.............).# #.......'......'..'......'....................>..I.ß.I........# #......##......####......##..........#..######....§§..§.......# #......####..............###########.#..# #...ß§§.ß.......<# #...)..# #..........÷.)................# #....§.§....>...##:j~  #..^...# #..........###############÷##.# #...I.ß.I.......########  #......# #..........# #.......#.# #.......÷.......'......#  #......# #..........#:j. L#.....÷...# #...............######.#  #......# #..........# #......#..######..#'####..###### #.#  #......# #..÷.......# #.................#.# #..###########.# #......# #..........##.....[...######..#.# #..............# ###'#### #..........#### #..............#..#.# #.########..#..# :j #.# #..........+..# #######....###.#..#.# #.##..#..# #.#######..........##.#####....'.#.#..#.# #.##..#..# #..........<.............##....#.#.#..#.# #.########..#..# #########.#.#########.##.# ########...##.#.#..#.####.÷............# :jpE:j7F:j*H(Sludge the GustyTengu of Vehumet *.....Health: 36/36 ========================Magic: 14/14 ========================AC: 3Str: 8EV: 30 Int: 18SH: 0Dex: 14XL:  7 Next:  1% Place: Dungeon:4Time::jHFly _There is a broken altar of Ashenzari here. _There is an open door here. _There is an open door here. _Done exploring. _Done exploring.  :jHBSearch for what [Enter for "."]? .:jyJ:jJ:jK:j \:j'^:jcr  _:jg:j}:j\:jJ:j:j,:j_:j:j :jY:j:jY:j`:jC:j,:j:j>  You see here a +0 dagger.:jK _:j~:j:j\:j;:jV:jT:j:j:j:j(:j:j\:j :j:j:j!:jo:j:jI:j:j:j:jt:jR:j:j,:j:jN :jn,:j@:j,:j,:j`:jT:j :j :j :j1%:j&:j=':j':jj/X:j3:j6,:j6:j ::j;:j,<:j<:jn@:jgB,:jB:jF:jH:j6I:jI:jL:jN:jN:jO:jbR:jrS:jS:jT:jeW:jY,:j?Z:j]:jP^:j^:j_:ja:jb:jb,:jd:je:jf:jf:ji:jj:jj:jk:jn:j=p:jqQ15 :jtF _You reach down and open the door.:jv:jw_ 30  :j>x:j8}@  There is an open door here.:j`:j _:jx:j:j:jه:j\:j:j}:jϏ:j:j:j:j~,:j$:j:j:jK:j:jq:j:j:jت:jƬ:j :j6:j:jOB:j۶:j:j:j:j:j:j:jG:j:j:jB:j6:j:j:jy:j:j:j^:j:j$:jt@  There is an open door here.:ja:j _:j:j!:j :jq:j:j:j:j:j4:j\:ju:j:j:jh  #########.########.  #>.................  #...#####+#........  #.#...#......#####'  ###'###.#......####..  #.......'......'..'..  #......##......####..  #......####..........  #...@..# #.......... Noise: --------- 6547.7 (50.0)  #..^...# #.......... h) +2 dagger (drain)  #......# #.......... Cast: Shock  #......# #..........  #......# #..........  #......# #..:jl÷.......   #......# #..........   ###'#### #..........   #.# #.......... :j:jI _You see here a +2 dagger of electrocution.:jK:j6T:15 8.7 (1.0):j)Y:jE[V _i - a +2 dagger of electrocution:j :j mWhere to? (Tab - D:4 @ (x,y), ? - help) :j 6 D - Dungeon :jڟ:jJ #########.########. Sludge the Gusty  #>................. Tengu of Vehumet *.....  #...#####+#........ Health: 36/36 ========================  #.#...#......#####' Magic: 14/14 ========================  ###'###.#......####.. AC: 3Str: 8  #.......'......'..'.. EV: 15Int: 18  #......##......####.. SH: 0Dex: 14 :j #......####.......... XL:  7 Next:  1% Place: Dungeon:4  #...@..# #.......... Noise: ---------  Time: 6548.7 (0.0)  #..^...# #.......... h) +2 dagger (drain)  #......# #.......... Cast: Shock  #......# #.......... Fly  #......# #..........  #......# #..÷.......   #......# #..........   ###'#### #..........   #.# #........:jE..  _You see here a +0 dagger. _You reach down and open the door. _There is an open door here. _There is an open door here. _You see here a +2 dagger of electrocution. _i - a +2 dagger of electrocution:j:j=:j:jR:j_ 30  :j6,:j,:jK:j:j0:j:jW:j}:j:j:j:j-@  There is an open door here.:jl:j _:j:j :j:j%:j:j0:jC:j:j:jY  There is a stone staircase leading down here.:j:j@:j B15  _:j:jMb%5:j8c,:jid:jf! _You fly downwards.:j|ot #+# #@#58.2 (9.5 #.# #.# ... ... #...# ..... ##### :j)p :j;t:j_x:jL{a _There is a stone staircase leading up here.:jу:j~:jɄ:jʉB:j[:jF _You reach down and open the door.:j5:j_ 30  :j>:j~@  There is an open door here.:jW:jV _:j*:j:j:j:j:jY:jm:jȤ:jv:jg:j:j :j:j:jh:jѭ,:jDZ:j$:j;15 :jA:j F _You reach down and open the door.:jo:jۺ_ 30  :j:j@  There is an open door here.:jr:j _:j:j?:j(,:j7:j+:j :jk:j3:jR:j%:jz:j#:j:j:j:j:j!### .# #.. .. ##+# #.##. # ##...## #.#.. .# ##.....###.#.###.#   ##.......##.#.#.#.#   #.........#.#.....# +.........'.......# #.........####.@..# #.......## ##.#.# ##.....## ### # ##...##  ##'##  #<#   #.#  :j  #.#   ...  :j>072.2 (14.0):jJ515 3.2 (15:joN:jP` _v - a scroll labelled ALILAGGEYM:j I:j :j :j8 u 30  :j :jƭ :jM :j :j# :jݵ B:j n:j e  You encounter a hound.:j |##.....###.#.###.# #.......##.#.#.#.# .........#.#.....#  .........'.......#  ....#....#   #.......## ##.#.#  :j  ### ###.#  ##...## #.#   ##'## #@#   #<# #.#   #.# #?#  :j jShock.# #.# ... #.# ... #.# :jb /h   hound (asleep)#...# #.#..... :j #h###### :j c7.2 (4.0)h.:j= 8h.:j( Fh:j k  ==8.2 (5:j :jX & _The hound barks!:jEL##.....###.#.###.#  Sludge the Gusty #.......##.#.#.#.#  Tengu of Vehumet *..... .........#.#.....#  Health: 36/36 ======================== .........'.......#  Magic: 13/14 ======================-- .........####....#  AC: 3Str: 8 #.......## ##.#.#:jQF  EV: 30 Int: 18 ##.....## ###.#  SH: 0Dex: 14  ##...###.#  XL:  7 Next:  1% Place: Dungeon:5##'###@#  Noise: ==-------  Time: 6578.2 (0.0)#<##*#  h) +2 dagger (drain)#.##*#:j@GT  Cast: Shock#.##*#  Fly ...#*# ...#*#  h   hound#...##.# .....#.# ##### Casting: Airstrike (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (64% to hit)  The zap hits the hound.:j::h.:jZ.?.:j:15 =-9.2 (1:j:j0onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (64% to hit)  The zap hits the hound. _The hound is lightly wounded.:j ##.....###.#.###.#  Sludge the Gusty #.......##.#.#.#.#  Tengu of Vehumet *..... .........#.#.....#  Health: 36/36 ======================== .........'.......#  Magic: 12/14 ====================---- .........####....#  AC: 3Str: 8 #.......## ##.#.#  EV: 15:j Int: 18 ##.....## ###.#  SH: 0Dex: 14  ##...###.#  XL:  7 Next:  1% Place: Dungeon:5##'###@#  Noise: =--------  Time: 6579.2 (0.0)#<##*#  h) +2 dagger (drain)#.##*#  Cast: Shock#.##*#  Fly ...#*# ...#.#  h   hound#...##.# .....#.# ##### Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list :jF all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (lightly wounded, 64% to hit)  The zap hits the hound.:j| rh.h.:jC ".:jƄ +80.2 (1:j :jJ onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (lightly wounded, 64% to hit)  The zap hits the hound. _The hound is moderately wounded.:j##.....###.#.###.#  Sludge the Gusty #.......##.#.#.#.#  Tengu of Vehumet *..... .........#.#.....#  Health: 36/36 ======================== .........'.......#  Magic: 11/14 ==================------ .........####....#  AC: 3Str: 8 #.......## ##.#.#  EV: 15Int: 18 ##.....## ###.#  SH: 0Dex: 14  ##...###.#  XL:  7 Next:  1% Place: Dungeon:5##'##:jb#@#  Noise: =--------  Time: 6580.2 (0.0)#<##*#  h) +2 dagger (drain)#.##*#  Cast: Shock#.##.#  Fly ...#.# ...#.#  h   hound#...##.# .....#.# ##### Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  :jPress: ? - help, Shift-Dir - straight lineAim: a hound (moderately wounded, 64% to hit)  The zap hits the hound.:j3#Dh?:j]*:j+*1.2 (1:j4onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (moderately wounded, 64% to hit)  The zap hits the hound. _The hound is moderately wounded.:j=0##.....###.#.###.#  Sludge the Gusty #.......##.#.#.#.#  Tengu of Vehumet *..... .........#.#.....#  Health: 36/36 ======================== .........'.......#  Magic: 10/14 =================------- .........####....#  AC: 3Str: 8 #.......## ##.#.#  EV: 15Int: 18 ##.....## ###.#:j  SH: 0Dex: 14  ##...###.#  XL:  7 Next:  1% Place: Dungeon:5##'###@#  Noise: =--------  Time: 6581.2 (0.0)#<##*#  h) +2 dagger (drain)#.##?#  Cast: Shock#.##.#  Fly ...#.#:j  ...#.#  h   hound#...##.# .....#.# ##### Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (moderately wounded, 64% to hit)  The zap hits the hound but does no damage.:jFhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (moderately wounded, 64% to hit)  The zap hits the hound but does no damage.  The hound is moderately wounded.:j.*2.2 (1:j:j _The hound closely misses you. The hound barely misses you.:jj##.....###.#.###.#  Sludge the Gusty #.......##.#.#.#.#  Tengu of Vehumet *..... .........#.#.....#  Health: 36/36 ======================== .........'.......#  Magic: 9/14===============--------- .........####....#  AC: 3Str: 8 #.......## ##.#.#  EV: 15Int: 18 ##.....## ###.#  SH: 0Dex: 14  ##...###.#  XL:  7 Next:  1% Place: Dungeon:5:jl>##'###@#  Noise: =--------  Time: 6582.2 (0.0)#<##*#  h) +2 dagger (drain)#.##?#  Cast: Shock#.##.#  Fly ...#.# ...#.#  h   hound#...##.# .....#.# ##### Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (moderately wounded, 64% to hit)  The zap hits the hound.:jMhConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a hound (moderately wounded, 64% to hit)  The zap hits the hound.  The hound is moderately wounded.:jEZ2---3.2 (1:j:j* _The hound bites you.:j\##.....###.#.###.#  Sludge the Gusty #.......##.#.#.#.#  Tengu of Vehumet *..... .........#.#.....#  Health: 32/36 =====================--- .........'.......#  Magic: 8/14=============----------- .........####....#  AC: 3Str: 8 #.......## ##.#.#  EV: 15Int: 18 :j##.....## ###.#  SH: 0Dex: 14  ##...###.#  XL:  7 Next:  1% Place: Dungeon:5##'###@#  Noise: =--------  Time: 6583.2 (0.0)#<##*#  h) +2 dagger (drain)#.##?#  Cast: Shock#.##.#  Fly ...#.# ...#.#  h   hound#...##.# .....#.# ##### Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sh:jSock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (moderately wounded, 64% to hit)  The zap hits the hound.:jnERMh:jFyConfirm with . or Enter, or press ? or * to list all spells.Aim  :jGPress: ? - help, Shift-Dir - straight line: a hound (moderately wounded, 64% t:jHvo hit)  The zap hits the hound.  The hound is severely wounded.:j/KZ29--4.2 (1:j4Q:jXUR _The hound bites you. The hound bites you but does no damage.:j+ ##.....###.#.###.# Sludge the Gusty #.......##.#.#.#.# Tengu of Vehumet *..... .........#.#.....# Health: 29/36 ===================----- .........'.......# Magic: 7/14============------------ .........####....# AC: 3:j- Str: 8 #.......## ##.#.# EV: 15Int: 18 ##.....## ###.# SH: 0Dex: 14  ##...## #.# XL:  7 Next:  1% Place: Dungeon:5  ##'## #@# Noise: =--------  Time: 6584.2 (0.0)  #<# #†# h) +2 dagger (drain)  #.# #?# Cast: Shock  #.# #.# Fly  ... #.#  ... #.# h   hound :j- 4 #...# #.#  ..... #.#  #####Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (severely wounded, 64% to hit)  :j- YThe zap hits the hound!  You kill the hound!:j2 x    ...#    ###.#   #.# :j 3  ##'## #@#  #<# #*#  #.# #?#  #.# #.#  ... #.# :j3  ... #.#   #...# #.#    ..... #.#   :j3 y ##### :j .†:j T8=85.2 (1ShockAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (severely wounded, 64% to hit)  The zap hits the hound!  You kill the hound! _Vehumet accepts your kill.:j :j] j _Your Air Magic skill increases to level 7!:j{  :j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jG :jL :jP :j5T _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jr:jv:j>|:j~  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jg3:jUl:jo  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j:j:jJ:j:j9| 30  _:jD:jL30=:j:j ,:jK :j :j 9=:j :jz:j:je:j:j:U1=:j&:j:jN9==:j:j:jB:j:j:jqK2=:jZ:j:jq:j:jQ:j:==:j:j-!:j!:jC":jk#:j##3:j0$E==:j%:j&,:j':j):j*R10/14==:j*:j,:j,:j-:j/:j_/U4=:j50:j1:j>2:j2:j_4:j4:==:jb5:j6:jO7:jA8:j9:jW:K5=:j-;:jKU1=6==onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _HP restored.=:j)M:jM:jN:jO:jO:jP:jQ:jRR=2==:j0R:jS:jT,:jU:j"W,:jX:jY:jZ:j/[:j`\:j\:==:j]:j^:j3_:jcX:jQd:jdL3==:je:jg,:jh:jj:jej:j k:jl:jl:jm:jo:jo:==:jp:j"r:jr:jps:jt:j9u:ju:jx:j|xL4==:jy:j|4 _Magic restored.:j/~:j~:jY:jya  You see here a hound corpse.:j:j 5 _:j$.........#.#.... ..'......### ### ##.# ##.....## ###  ##...## #.  ##'##  #<# † #.# -...........####:j    :j٣1630.2 (45.0):j_Z15 -1.2 (46:j:jJb _y - a scroll labelled CYEHEJ LOWOU:j :j :j :j :j :j == 30  :j :j :j^ :j :j :j; :j :j* :j% :jG :j :j :jh :j _  ##'## #  #<# #†  #.# #.  #.# #.  ... #. ... ....:jf ..... ..##>##.##### #......6.2 (5.0) .....### #### :j :jk *7.2 (6:j :j ; _Found a stone staircase leading down.:jbS:jT:jlT:jU:jW:jCX:j\n:jo]:j^:j^:j-_:jI`:j?a:ja:jbb:jVd:j2f:jf:jf:jSh:jwi:ji:j?j:jzk:jl:jl:jm:j?o:jp,:jtq:j:s:jt:jIt:j u:jjv:jw:j#x:jx:jL{:j_|:j|:jT}:j~:j:j:j:jЁ:j :jh:j :j':j:jx:j:ju:j:j:j:j.:j|:jˎ:j:jg:j:jӒ:j:j#:j֖:j5:j:jC:j:j:j:j:j :jw:j:jI:j!:j:jE:j:jX,:j:jk:jE:j,:jX:je:jǬ:j:j:j:j:j:jf:jֵ:j6:jj:j:j:j;:j:jf:j:j :jH:j':jK,:j:j:jR:j:j:j:j:jZ:j:j):j:j:jG:jN:jw:j:j:j:j:j:j;:j<:j:jh:j:j:j:j9:j:j:j@,:j:j:j:j+:j:j:j,:j>:j:j:j-:j:j:j:jP:j:j:j:j9:j:j:j:jP:j:j:j^:j:j:j_:j:j:j:j:jU,:j:jv:j<:j:j:jW:jh:j:j:j:j:j?:j:j:j':j:j:j<:j:j:j:j:j:j:j:j|:j:j^:j:j :jg ,:j7 :j5 :jn:j:j\:j:j7:j:j:j:j,:jq:j:j:j*:j:j:j:j:jy:j[:j,:j :j!:j":j7#:j#:j$:j%:j^&:j&:j2(:jl):j):j3*:j7+:j,:jr,:j,:j.:j<# ##  #.. .  #.# .#  # ##.## .[#  #.##...##..  .......  #...#  # 7014.0):j= #.  #.###+# #.###...###.#### ##.....# #.##.## ##....... #.####.#...####........ ...............+........ ...####.....####........:jC:jJ+2.2 (65:jO:jS( _Found a ring mail.:jG:jA:j:jT:j :j(!:j%X:j&:j<):j*:jc+:jQ,:j .:j/:jm0:j0:j3:j5:j5:j6:j8:j::j::j;:j=:j7?:j?:j@:jC:jR###........ #...# #####...### #.. ...... #.# #...# # ##.###..[[33m####..#.#.##...##.@.......9.2 (7.0):jnS#..........#......[.####...########### ##.##  ### #.##..#.# ##+# #.## ##...## #.# #.#### ##.....###.#:jTu #.##.## ##.......##.#:j [:jd+10.2 (8:jj:jmL _Found a pair of boots.:jb3:j:jH:j:j,:jA  You see here a +0 ring mail.:j:j _:j:jZ:j ### #####...  ......  #...#  #####...####. #......2.2 (2 #.###...####.).# ##.###..[####.. #.#.##...##.........? #..........#......[..####...###########. ##.# ### #.##.. #.# ##+# #.#:jI:jJ*3.2 (3:jS:j% _Found a rapier.:j G W #########... ......  #...######...####..............#.###..@####.).# ##.###..[####.. #.#.##...##.........?...#...Fly .##.##.###...## #.#.. :j1N :jcW *4.2 (1:j] :j_ :jQ1:j1:j3:j7:j::je?B:jI:jJ:jqL:jP:jR:j7S:jT:jW:jY:j`Z:j[:j-_:ja,:jFc:jBf:jh:jAi:jj:j8m:j*o:jDp:jbr:j|:j};15 :jY:j| _q - 2 scrolls labelled SOTSUO ZILA (gained 1):jڈ:jq_ 30  :jЋ:jύ:j:j:j$:j#X:jz:jM:j:j:jB:j,:j٢:j:j:jP:j=:jV:j,:j:jB:j:j:j%:j:j:j:jͰ:j:j:j0:j:j:jz:j޷:j2:j:j,:j`:js:jy:jƽ:jY:jU:jt:j:j:j:j,:j<:j::j :j:j:j:j:j>:j:j^:j:j.:j:j]:j,:j :j:j  There is an open door here. _:j[:j:j:jI:j:j:j:j:j:j:j:jd*15  _You reach down and open the door. 30    There is an open door here. _:j-,:j.:j7X:jJe  You see here a +0 pair of boots.:jM:jzM _:jO:jsR:jZV:jV:jX:j&]:ji:jj:jo,:jp:j.q:jr:jt:jv:jw:jx:j.{:j}:j~:j:j:j,:j:jڌ:j:jP:jQ:jY:j  You encounter an orc. It is wielding a +0 flail.:jo.....  ...  #.# # #.#  #.# ########@# #####........#  ............### Shock #...####.....# #####...####.....#:j #................######## o   orc (asleep)#.###...####.)..........#  ##.###..[####.....######.# ##...##............# #.:jy o64.2 (50.0)  The orc shouts!:j9 o   orc wizard (wandering)You encounter an orc wizard. It is wielding a +0 dagger.:jl  ==5.2 (51:j:j0 _The orc leaves your sight.:jv Sludge the Gusty*..Tengu of Vehumet *.....*..Health: 36/36 ========================*..Magic: 13/14 ======================--#*#AC: 3Str: 8#*#EV: 30 Int: 18#*#SH: 0Dex: 14#*#XL:  7 Next:  8% Place: Dungeon:5########@#Noise: ==-------  Time: 6765.2 (0.0):jQw#####........#h) +2 dagger (drain)............###Cast: Shock#...####.....#Fly #####...####.....##................########o   orc wizard:j*x#.###...####.)..........###.###..[####.....######.# ##...##............# #.#Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 67% to hit)  The zap hits the orc wizard.  The orc wizard is moderately wounded.:j82o:jE.o:jIoPress: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 67% to hit)  The zap hits the orc wizard.  The orc wizard is moderately wounded.The orc wizard shouts!:jJ ....oo 2 orcs (1 wandering):j415 6.2 (1:j:jB*o _You encounter an orc. It is wielding a +0 whip.:ji  Sludge the Gusty o.. Tengu of Vehumet *..... o.. Health: 36/36 ======================== ).. Magic: 12/14 ====================---- #.# AC: 3:j Str: 8 #.# EV: 15Int: 18 #.# SH: 0Dex: 14 #.#:jݓ XL:  7 Next:  8% Place: Dungeon:5 ########@#:j' Noise: ==-------  Time: 6766.2 (0.0)  #####........# h) +2 dagger (drain) ............###  Cast: Shock #...####.....#  Fly  #####...####.....#  #................########  o   orc wizard  #.###...####.)..........#  oo 2 orcs (1 wandering) :j ##.###..[####.....######.# ##...##............# #.# Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 67% to hit)  The zap hits the orc.  You kill the orc!Vehumet accepts your kill.:j o.. *.. *.. #*# #*# #*#:j_| #*#   :j-  :j   :j2   ...:j <  .:j0.......# o   orc (  :jPT[.:j.....# #.  :jAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 67% to hit)  The zap hits the orc.  You kill the orc!  :j(Vehumet accepts your kill.You feel your power returning. The zap hits the orc wizard.:j( oThe orc wizard is heavily wounded.The orc shouts!:jXEoo.o....oo 2 orcs (1 wandering)3==97.2 (1 _You encounter an orc. It is wielding a +0 hand axe.:jO Sludge the Gusty...Tengu of Vehumet *.....:j7Q oo.Health: 36/36 ========================*..Magic: 12/14 ====================----#*#AC: 3Str: 8#*#EV: 15Int: 18#*#SH: 0Dex: 14#*#XL:  7 Next:  9% Place: Dungeon:5########@#Noise: ==-------  Time: 6767.2 (0.0)#####........#h) +2 dagger (drain)............###Cast: Shock#...####.....#Fly #####...####.....##................########o   orc wizard#.###...####.)..........#oo[3:juR 9;49m 2 orcs (1 wandering)##.###..[####.....######.# ##...##............# #.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 67% to hit):j .:j% J.o:jR B)o:j ...   orc:j 2-8.2 (1:j5 :jY onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:j Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 67% to hit) _The zap misses the orc wizard.:jv Sludge the Gusty...Tengu of Vehumet *........Health: 36/36 ========================)o.Magic: 11/14 ==================------#*#AC: 3Str: 8#*#EV: 15Int: 18#*#SH: 0Dex: 14#*#XL:  7 Next:  9% Place: Dungeon:5########@#Noise: =--------  Time: 6768.2 (0.0)#####........#h) +2 dagger (drain)............###Cast: Shock#...####.....#Fly #####...####.....##................########o   orc wizard[3:jv 4m#.###...####.)..........#o   orc##.###..[####.....######.# ##...##............# #.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 67% to hit)  The zap hits the orc wizard but does no damage.:j .o.o:jH &..:j *9.2 (1:j! :j$  :j) \_The orc wizard is heavily wounded.:jy Sludge the Gusty...Tengu of Vehumet *........Health: 36/36 ========================)..Magic: 10/14 =================-------#o#AC: 3Str: 8#*#EV: 15Int: 18#*#SH: 0Dex: 14#*#:j kXL:  7 Next:  9% Place: Dungeon:5########@#Noise: =--------  Time: 6769.2 (0.0)#####........#h) +2 dagger (drain)............###Cast: Shock#...####.....#Fly #####...####.....#:j w#................########o   orc wizard#.###...####.)..........#o   orc##.###..[####.....######.# :j ##...##............# #.#Confirm with . or Enter, or press ? or * to list all spells.:j) &Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavily:jV Mwounded, 67% to hit)  The zap hits the orc wizard.:jhG.o:jvK.70.2 (1:jy:j  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 67% to hit)  The zap hits the orc wizard. _The orc wizard is almost dead.:jSludge the Gusty...Tengu of Vehumet *........Health: 36/36 ========================)..Magic: 9/14===============---------#o#AC: 3Str: 8#.#EV: 15Int: 18#*#SH: 0Dex: 14#*#XL:  7 Next:  9% Place: Dungeon:5########@#Noise: =--------  Time: 6770.2 (0.0)#####........#h) +2 dagger (drain)............###Cast: Shock#...####.....#Fly #####...####.....##................########o   orc wizard#.###...[:j%34m####.)..........#o   orc##.###..[####.....######.# ##...##............# #.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  67% to hit):j`Mo.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  67% to hit)  The zap misses the orc wizard.:jB *:j:The orc wizard casts a spell at you.:j,1V.o:j1+o:j8;.o 2 orcs (1 wandering):jD<Y3--1.2 (1:j E:jF. _The magic dart hits you.:j  Sludge the Gusty ... Tengu of Vehumet *..... ... Health: 33/36 ======================-- o.. Magic: 8/14=============----------- #.# AC: 3Str: 8 #o# EV: 15Int: 18 #)# SH: 0Dex: 14 #.# XL:  7 Next:  9% Place: Dungeon:5 ########@# Noise: =--------  Time: 6771.2 (0.0)  #####........# h) +2 dagger (drain) .........[:ji47m...###  Cast: Shock #...####.....#  Fly  #####...####.....#  #................########  o   orc wizard  #.###...####.)..........#  oo 2 orcs (1 wandering)  ##.###..[####.....######.# ##...##............# #.# Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  :jPt67% to hit)  The zap hits the orc wizard.  You kill the orc wizard!:jU ... ... :jFo.. #.# #o# #*# :j#*#        :jΜ(  ...:j+5 oo 2 orcs (1 wandering)  ........  [.:jn.....# #.:j$L)o:j\%N.o:j/ .:jp6d9==152.2 (1:j?:j}B  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  67% to hit)  The zap hits the orc wizard.  You kill the orc wizard! _Vehumet accepts your kill.:j]@~Sludge the Gusty...Tengu of Vehumet *........Health: 33/36 ======================--)..Magic: 8/14=============-----------#o#AC: 3Str: 8#.#EV: 15Int: 18#*#SH: 0Dex: 14:j%AZ#*#XL:  7 Next: 15% Place: Dungeon:5########@#Noise: =--------  Time: 6772.2 (0.0)#####........#h) +2 dagger (drain)............###Cast: Shock#...####.....#Fly #####...####.....##................########oo 2 orcs (1 wandering):jA:#.###...####.)..........###.###..[####.....######.# ##...##............# #.#Casting: Shock (safe; 1% risk of failure)  :jfByConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip and wearing a +0 leather armour (74% to hit)  The zap hits the orc.:jQ.o:j!K)o:j:jO*3.2 (1:j:jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip and wearing a +0 leather armour (74% to hit)  The zap hits the orc. _The orc is almost dead.:jfv/Sludge the Gusty...Tengu of Vehumet *........Health: 33/36 ======================--)..Magic: 7/14============------------#.#AC: 3Str: 8#o#EV: 15Int: 18#)#:j2w1SH: 0Dex: 14#*#XL:  7 Next: 15% Place: Dungeon:5########@#Noise: =--------  Time: 6773.2 (0.0)#####........#h) +2 dagger (drain)............###Cast: Shock#...####.....#Fly #####...####.....##................########oo 2 orcs (1 wandering)#.###...####.)..........#:j{wt##.###..[####.....######.# ##...##............# #.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  :jxPress: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip and wearing a +0 leather armour (almost dead,  74% to hit):j, .oAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip and wearing a +0 leather armour (almost dead,  74% to hit)  The zap misses the orc.  The orc shouts!:j ]oo:j x1--====4.2 (1:j> :j 6 _The orc hits you with a +0 whip.:jp Sludge the Gusty...Tengu of Vehumet *........Health: 31/36 ====================----)..Magic: 6/14==========--------------#.#AC: 3Str: 8#.#EV: 15:j ;Int: 18#o#SH: 0Dex: 14#*#XL:  7 Next: 15% Place: Dungeon:5########@#Noise: ====-----  Time: 6774.2 (0.0):j #####........#h) +2 dagger (drain)............###:j Cast: Shock#...####.....#:j" 'Fly :j< #####...####.....##................########:jU Hoo 2 orcs:jq #.###...####.)..........#:j ##.###..[####.....######.# :j9 ##...##............# #.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip and wearing a +0 leather armour (almost dead,  74% to hit):j'Y o2==---5.2 (1:jFj :j}m >Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip and wearing a +0 leather armour (almost dead,  74% to hit) _The zap misses the orc. The orc barely misses you.:j [ OSludge the Gusty...Tengu of Vehumet *........Health: 32/36 =====================---)..Magic: 5/14========----------------#.#AC: 3:jQ[ wStr: 8#.#EV: 15Int: 18#o#SH: 0Dex: 14#*#:j[ XL:  7 Next: 15% Place: Dungeon:5########@#Noise: =--------  Time: 6775.2 (0.0)#####........#:j[ Ch) +2 dagger (drain)............###Cast: Shock#...####.....#:j[ Fly #####...####.....##................########:j \ oo 2 orcs#.###...####.)..........#:jU\ ##.###..[####.....######.# ##...##............# #.#Casting: Shock (safe; 1% risk of failure)  :j\ Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip and wearing a +0 leather armour (almost dead,  74% to hit):j :o:j *6.2 (1:j :j *onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip and wearing a +0 leather armour (almost dead,  74% to hit) _The zap misses the orc. The orc completely misses you.:j  Sludge the Gusty ... Tengu of Vehumet *..... ... Health: 32/36 =====================--- ).. Magic: 4/14======------------------ :j#.# AC: 3Str: 8 #.# EV: 15Int: 18 :j#o# SH: 0Dex: 14 :j#)# XL:  7 Next: 15% Place: Dungeon:5 :jF_########@# Noise: =--------  Time: 6776.2 (0.0)  #####........#:j h) +2 dagger (drain) ............###  Cast: Shock #...####.....#  Fly :j5 #####...####.....#  #................########  oo 2 orcs  #.###...####.)..........#  ##.###..[####.....######.# ##...##............# #.# :jTAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip and wearing a +0 leather armour (almost dead,  74% to hit)  The zap hits the orc.  You kill the orc!:jT< ... ... ).. #.# #.# #o# #*#          ... o   orc  ........  [......# #.:j9HJ)o:jQ:jY*7.2 (1:jsb:jePress: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 whip and wearing a +0 leather armour (almost dead,  74% to hit)  The zap hits the orc.  You kill the orc! _Vehumet accepts your kill.:j>Sludge the Gusty...Tengu of Vehumet *........Health: 32/36 =====================---)..Magic: 3/14=====-------------------#.#AC: 3Str: 8#.#EV: 15Int: 18#)#SH: 0Dex: 14#*#XL:  7 Next: 15% Place: Dungeon:5########@#Noise: =--------  Time: 6777.2 (0.0)#####........#h) +2 dagger (drain)............###Cast: Shock#...####.....#Fly #####...####.....##................########o   orc:ji?#.###...####.)..........###.###..[####.....######.# ##...##............# #.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (74% to hit)  The zap hits the orc.:joonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (74% to hit)  The zap hits the orc.  The orc is almost dead.8.2 (1:j :j:j-_The orc closely misses you.:j<:jdq   Sludge the Gusty ... Tengu of Vehumet *..... ... Health: 32/36 =====================--- ).. Magic: 2/14===--------------------- #.# AC: 3Str: 8 #.# EV: 15Int: 18 #)# SH: 0Dex: 14 #)# XL:  7 Next: 15% Place: Dungeon:5 ########@# Noise: =--------  Time: 6778.2 (0.0)  #####........# h) +2 dagger (drain) ..........[:jir E37m..###  Cast: Shock #...####.....#  Fly  #####...####.....#  #................########  o   orc  #.###...####.)..........#  ##.###..[####.....######.# ##...##............# #.# Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (almost dead, 74% to hit)  The zap hits the orc.  You kill the orc!Vehumet accepts your kill.:jTx G ... ... ).. #.# #.# #)# #*#        :jx h  ...  ........  [......# #.:j%4 >)3=4===69.2 (1Shock _You feel your power returning.:jD?  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j` :j:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jh:j9q:jrx:jd|  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jf:j:j?:jۧ:jf 30  _:j:j:j6:jܱ:j,:j:j:ji4====:j :ju,:j@:j,:j:j:j:jy:j:j5=5==:j:j:jp:j4X:j<,:j,:j76====:jo:j:jD:j:j:j9:jA:j:jQT6==:j&:j-O=:jr.:j1,:j*3:j6,:j8:j4;:j;:==:jXA:jnB,:j*D:jG,:j?I:jL:jMM7==:jN:jUB:jW,:jX:j[,:j]:j<`:j`:==:jb:je:je:jg:jq,:jt:jw:jHxM8=:jz:jl},:j:j&,:j:j:j:j:j>:j9=:j:j:j:jc:j×:jO:j*:ja:jN9==:j:j:j:jR:j\:j :j:j:jƫ:j<:j:js:==:jI:j5,:j:j:j:j:j':jxR10/14==:j:j-:j:j:jS:j:j:j:j:j,:j:j}:==:j:j&,:j(:j:j:j4:j:j9K1=:j:j,:j:j:j:j:jK:j:jG:j:j9=:j:j:j@:j:j:j%:j :jr ,:je:jb2==:j:j:j:j :jP:j:jb :jT#:j#:j%:j9):j):==:j+:j$.,:j/:j1:j1:j93:j5:j5E3==:j,7:j 9,:j::j<:j<:j>:jB@,:jA:jC:jC:==:j&E:j6G,:jI:jDK,:j$L:jATx4==:jZ:j]:j9^:j`:jgonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Items here: )) [ †.:j9j:jj _:jSl:j6o$  Things that are here::jGqj  a +0 dagger; a +0 robe; an orc corpse:js:jt _:jv:jw:jz:j?{:==:j|:j~:j:jI:jE:j:jǭ,:jX:j:j,:j;:jK:j:j:jf,:j:j}:j:j:j,:j:j:j:jr:j:j:j&:jr:j:j{:j',:j:jA$  Things that are here::j^  a +0 flail; an orc corpse:jK _:j:j:j:j[:j:j\:j:j:j2:j:j:j]:j:j,:jT:j:j> :j :j :j:j:j9,:j:j:j,:j:j:j,:jI:j:jR),:j@4:jB,:jGB:j8H:j}I:jJ:j@M:jM:jN:j~P:j8R:jR:j*S:jT:jRV:jV:jwW:j9Y:jZ:j4[:j \:jO^:j_:j_:ja:jb:jd:j&e:j(f:jh:jh;15 :jj:jnN _You now have 189 gold pieces (gained 16).:j9q:jq_ 30  :jxr:jt:ju:j]v:jw:jx:j}z:jz:j{:j}:j~:j~:j:jA:j:jӁ:jv:j:jʔ##. .. .( #. #. #. #.### #.@.##+#-89112.0) ####.########.# #...........#.# #.##..#####.#.## # #..#####....## #.##.....##.....# #.....##....)...# ####.######.#.#.####  #.######.#.#..... :j:jFE-23:j:jF' _Found 6 javelins.:jF :jB" X:j" :j$ :j$ :j^% :j5& :j* B:j+ :j%. ,:j$/ :j2 :jv4 :j4 :j5 :j8 :j< g  You encounter an iguana.:jH  .... #..# #..##....# #..##l###..##.....@.#### ......(.....+ ######...#### Shock #..##  #.## #.### :jH l   iguana (wandering) #...# #+####.########.##...........#.#:jN 09.2 (7.0):jU :j\ 3900.2 (8 _:jb :jd :jid/Sludge the Gusty....Tengu of Vehumet *.....#..#Health: 36/36 ========================#..#Magic: 13/14 ======================--##..AC: 3Str: 8#...EV: 30 Int: 18# #..#SH: 0Dex: 14#*###..##XL:  7 Next: 16% Place: Dungeon:5##.****@.####:jdNoise: ---------  Time: 6900.2 (0.0)......(.....+h) +2 dagger (drain)######...####Cast: Shock#..##Fly #.###.###l   iguana:jd#...##+#####.########.##...........#.#:j(eAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the iguana.  :jGe^The iguana is lightly wounded.  The iguana hisses angrily.  The zap hits the iguana.:juG.l:jv...15 =1.2 (1:j5  Press: ? - help, Shift-Dir - straight lineThe zap hits the iguana.iguana is lightly wounded.hisses angrily.zap hits the iguana. _The iguana is lightly wounded.:j~Sludge the Gusty....Tengu of Vehumet *.....#..#Health: 36/36 ========================#..#Magic: 12/14 ====================----##..AC: 3Str: 8#...EV: 15Int: 18# #..#SH: 0Dex: 14#.###..##XL:  7 Next: 16% Place: Dungeon:5:jR##.****@.####Noise: =--------  Time: 6901.2 (0.0)......(.....+h) +2 dagger (drain)######...####Cast: Shock#..##Fly #.##:j#.###l   iguana#...##+#####.########.##...........#.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (lightly wounded, 77% to hit)  The zap hits the iguana.:jb@.l:jD..:j*2.2 (1:j:j<onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (lightly wounded, 77% to hit)  The zap hits the iguana. _The iguana is heavily wounded.:j8_FSludge the Gusty....Tengu of Vehumet *.....#..#Health: 36/36 ========================:j9`=#..#:j`mMagic: 11/14 ==================------:j8a+##..:ja-AC: 3:j8b-Str: 8:jmb+#...:jb-EV: 15:j+c.Int: 18:jfcY# #..#:jc#SH: 0:jc.Dex: 14:jdZ#.###..##:jidXL:  7 Next: 16% Place: Dungeon:5:jd##..***@.####:jdNoise: =--------  Time: 6902.2 (0.0):j*eU......(.....+:jde?h) +2 dagger (drain):jeg######...####:je)Cast: Shock:j-f+#..##:jqf(Fly :jf2#.##:jg!#.###:jOg_l   iguana:jg:#...#:jg #+#:jh+####.########.#:jGh#...........#.#:jh~Casting: Shock (safe; 1% risk of failure)  :jhMConfirm with . or Enter, or press ? or * to list all spells.:jisAiming: Shock (safe; 1% risk of failure)  :ji;Press: ? - help, Shift-Dir - straight line:jisAim: an iguana (heavily wounded, 77% to hit)  :j-j+The zap hits the iguana but does no damage.:j C.l:j .:jG #3.2 (1:j( :jU onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (heavily wounded, 77% to hit)  The zap hits the iguana but does no damage. _The iguana is heavily wounded.:jه Sludge the Gusty....Tengu of Vehumet *.....#..#Health: 36/36 ========================#..#Magic: 10/14 =================-------##..AC: 3Str: 8#...EV: 15Int: 18# #..#SH: 0Dex: 14:j& w#.###..##XL:  7 Next: 16% Place: Dungeon:5##...**@.####Noise: =--------  Time: 6903.2 (0.0)......(.....+h) +2 dagger (drain)######...####Cast: Shock#..##Fly #.###.###l   iguana#...##+#####.########.##...........#.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jo 9Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (heavily wounded, 77% to hit)  The zap hits the iguana.:j* @.l:j :j *4.2 (1:jq :j,! onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (heavily wounded, 77% to hit)  The zap hits the iguana. _The iguana is severely wounded.:j L  Sludge the Gusty .... Tengu of Vehumet *..... #..# Health: 36/36 ======================== #..#:j  Magic: 9/14===============--------- ##.. AC: 3Str: 8 #... EV: 15Int: 18 # #..# SH: 0:j ~Dex: 14 #.###..## XL:  7 Next: 16% Place: Dungeon:5 ##....†@.####  Noise: =--------  Time: 6904.2 (0.0):j  ......(.....+  h) +2 dagger (drain) :ji ######...####  Cast: Shock #..## Fly  #.## :j #.### l   iguana #...# #+# :j U ####.########.#  #...........#.# :j Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  :j Press: ? - help, Shift-Dir - straight lineAim: an iguana (severely wounded, 77% to hit)  :j5 ZThe zap hits the iguana!  You kill the iguana!:jj  .... #..# :j J#..# ##.. #... # #..# :j Q *  :j :   :jA P #..## :jd H#.## :j #.### #...# :j 0  :j :j؇ ,†:jt e225.2 (1Shock:jZ :jŚ Z _Vehumet accepts your kill.:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jj:j:j:jU _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jz  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j0B:jJ:jQ:jR  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. :jR_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:jR3:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j.... #..# #..##..# #...# #..# #.###..##.##....†..####.......@.....+#######...####:j" #..##  #. #.### #...##+#####.########.# #...........#.# #.##..#####.#.##:j:jxv 30  -6 _:j:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here 6 javelins.:j=f:jm10/14==15 -7:j't:jmv$ _j - 6 javelins:j>Z 30  ==:jM_1=:ja,:j_b:jc,:jd:jf:jg:jg:jbi:ji9=:j>j:jk,:j(m:jn,:jZo:j w:jwL2==:jx:jK{,:jR|:j~:j~:j:j$:j:jp:j:jk:==:j:j:j:jֆ:j2,:jΈ:j :j]L3==:j:j",:j:jÍ:j:jv:j,:j3:j:j|==:jG,:j:j:j,:j:jT:jL4==:j:j:j ,:jn:j:j,:j:j:jF:j:j:j:j:j.:==:j:jD:j:j:j:j:j:jO:j:jx:j:j:jn:jf:j:j:j^:j:j:j;Q15 :j~ _e - 3 scrolls labelled GYHEIBU REWNE (gained 1):j) :j _ 30  :jZ :j :j :j :jV :jB:j] :j^,:j._:j`:ja:j)b:jfb:jc:jd,:jde:jf:jf:jg:jg:j|h:j+i:ji:ji:jj:jk:jk:jKl:j1m:j3n:j~n:jn:jKp:jVq:jq:j0r:j^s:jnt:jt:jBu:jv:jw:jx:jx:jy:j{:j\{:j{:jh}:j~:j~:j:jN:jB:j:jG,:j̅:j:j:jY:j:j߉:jb:j:j:jȍ:j:j,:j:j\  You reach down and open the door.  You encounter a water moccasin.:j#........###### #.######.###...###.###....##..#..##.##.....#########.###................... #####..#..##.##...#.######## #........####.# #.####..## #........# #..# #####@#### ##..# #'# #...#... Shock # #..## ..... #.###..## ......S #....†..####......... S   water moccasin (asleep) :j?...........+(........+ #####...####.../.....##..##:jC078.2 (71.0):j <15 9.2 (72 _:j:j߾ _Found 6 javelins and a glowing bone wand.:j#........#Sludge the Gusty##### #.######.#Tengu of Vehumet *.....##...###.###....#Health: 36/36 ========================#..#..##.##.....########Magic: 13/14 ======================--#.###...................AC: 3Str: 8 #####..#..##.##...#.########EV: 15:j\Int: 18 #........###.###.##.#SH: 0Dex: 14 #.####..## #........#XL:  7 Next: 22% Place: Dungeon:5#..# #####@####Noise: ---------  Time: 6979.2 (0.0)##..##*#h) +2 dagger (drain)#...#..*Cast: Shock :jq# #..## ....*Fly #.###..## ......* #....†..####.........S   water moccasin ...........+(........+ #####...####.../.....##..##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:jAim: a water moccasin (asleep, 100% to hit)  The zap hits the water moccasin.  The water moccasin is lightly wounded.:jXnS.S.:j`&'..:jb3=80.2 (1:jWh:jdk~  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a water moccasin (asleep, 100% to hit)  The zap hits the water moccasin.water moccasin is lightly wounded. _hisses angrily.:jw2g######## #........# ##### #.######.##...###.###....# ..#..##.##.....########  #.###................... #####..#..##.##...#.########.......###.###.## #.####..## #....@...# #..# #####.#####..#'#  #... ..S  #.. .....###..## ....... #....†..####......... ...........+(........+ #####...####.../.....#:j34S.:j9::j<o 30  -1:jB:jkD:j7> U######## #....... ##### #.#######...###.###....# .#..##.##.....########  #.###................... #####..#..##.##...#.########.......###.###@##.# #.####..## #........ #####.######S#  . ...  ..... ###..## ....... #....†..####......... ...........+(........+:j? 5S':jE@ 6S.:j1F :jG ?-2:jXO :jO :jtQ ######## #....... ##### #.#######...###.###....# .#..##.##.....########  #.###................... #####..#..##.##.@.#.########.......###.###.##.# #.####..## #....S...# :jyR #####.######'#  . ...   .###..## ....... #....†..####.:jbS 5S.:j[ R  The water moccasin attacks as it pursues you!:j` -=3:jYd :jg T _The water moccasin misses you.:jV% ######## #....... ##### #.#######...###.###....# .#..##.##.....########  #.###.......@........... #####..#..##.##...#.########.......###.###S## #.####..## #........ #####.######'#  . ...  .###..## :j*' 5S.:j. R  The water moccasin attacks as it pursues you!:j1 %4:j,6 :j7 [ _The water moccasin barely misses you.:jR7######### #........ ##### #.#######...###.###....# .#..##.##.@...########  #.###................... #####..#..##.##.S.#.########.......###.###.##.# #.####..## #........ #####.######'#  . ...  .....:j:5S.:jvB:jD%5:jpJ:jM_ _The water moccasin completely misses you.:jE  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jк:jThe spell is quite dangerous to miscast (8% risk of failure)! Continue anyway?  Y - Yes :j' N - No:jY:j  Sludge the Gusty  Tengu of Vehumet *.....:j=  Health: 36/36 ========================  Magic: 9/14===============---------:j% ##########  AC: 3Str: 8 :jO#........#  EV: 30 Int: 18 :j##### #.######.#  SH: 0Dex: 14 :j+ ##...###.###....#  XL:  7 Next: 22% Place: Dungeon:5  #..#..##.##*@*..########  Noise: =--------  Time: 6985.2 (0.0) :j #.###......*S*..........  h) +2 dagger (drain) #####..#..##.##***#.########  Cast: Shock :j4#........###.###.##.#  Fly #.####..## #........#  #..# #####.####  S   water moccasin :j[ ##..# #'#  #...# ... # #..## ..... :j}Q_The water moccasin completely misses you.:jCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j Aiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move target:jLAim: a water moccasin (empty space bonus: 7/8):j{   Sludge the GustyTengu of Vehumet *.....Health: 36/36 ========================Magic: 9/14===============---------##########AC: 3Str: 8#........#EV: 30 Int: 18##### #.######.#SH: 0Dex: 14##...###.###....#XL:  7 Next: 22% Place: Dungeon:5#..#..##.##.@...########Noise: =--------  Time: 6985.2 (0.0)#.###.......*...........h) +2 dagger (drain) #####..#..##.##...#.########Cast: Shock :j| #........###.###.##.#Fly #.####..## #........##..# #####.####S   water moccasin##..##'##...#... # #..## ..... _The water moccasin completely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j} MAiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (empty space bonus: 7/8):j$~ S  Press: ? - help, Dir - move target  Aim: a water moccasin (empty space bonus: 7/8)  The open air twists around violently and strikes the water moccasin!!  The water moccasin is almost dead.  The water moccasin bites you!  You are poisoned.:jҀ 28========------10/14==15 ===6.2 (1Pois Fly :jV :j݈ 5 _The water moccasin poisons you!:jK M  Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j@?:j7AThe spell is quite dangerous to miscast (8% risk of failure)! Continue anyway?  Y - Yes :jA' N - No:jki :j3 {  Sludge the Gusty  Tengu of Vehumet *.....  Health: 28/36 ==================------  Magic: 6/14==========-------------- ##########  AC: 3Str: 8 #........#  EV: 15Int: 18 ##### #.######.#  SH: 0Dex: 14  ##...###.###....#  XL:  7 Next: 22% Place: Dungeon:5  #..#..##.##*@*..########  Noise: ===------  Time: 6986.2 (0.0) :j  #.###......*S*..........  h) +2 dagger (drain) #####..#..##.##***#.########  Cast: Shock #........###.###.##.#  Pois Fly #.####..## #........#  #..# #####.####  S   water moccasin  ##..# #'#  #...# ... # #..## ..... _The water moccasin poisons you!  :jj Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 8% risk of failure)  :j0 Press: ? - help, Dir - move targetAim: a water moccasin (almost dead, empty space bonus: 7/8):jP  Sludge the GustyTengu of Vehumet *.....Health: 28/36 ==================------Magic: 6/14==========--------------##########AC: 3Str: 8#........#EV: 15Int: 18##### #.######.#SH: 0Dex: 14:j##...###.###....#XL:  7 Next: 22% Place: Dungeon:5#..#..##.##.@...########Noise: ===------  Time: 6986.2 (0.0)#.###.......*...........h) +2 dagger (drain) #####..#..##.##...#.########Cast: Shock #........###.###.##.#Pois Fly #.####..## #........##..# #####.####S   water moccasin##..##'#:j:#...#... # #..## ..... _The water moccasin poisons you!  Casting: Airstrike (quite dangerous; 8% risk of failure)  :jyVConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move target:j{Aim: a water moccasin (almost dead, empty space bonus: 7/8):jG†  Aiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move target  Aim: a water moccasin (almost dead, empty space bonus: 7/8)  The open air twists around violently and strikes the water moccasin!!  You kill the water moccasin!  Vehumet accepts your kill.:jO   You feel your power returning.:j4 25--8/15==487.2 (1Shock _You feel very sick.:j` :jm _Your Conjurations skill increases to level 5!:j:j8--:j:j 3- 30  Pois :j& _You feel sick.1--:ji3 _You feel sick.:j`19---:j:j3 _You feel sick.:jx"--:j3==:j8:j3 _You feel sick.:j98:jo:j!3 _You feel sick.:j:"n7-9==:j}":j&#:j&3 _You feel sick.:jC'M-:j *:j|*>6=-:j +:js+:j0%  :ji1I5=-:j1@Fly :jH2:j5j _You are no longer poisoned.:j5:==:jz6:j88:j896:je9:j;:juC10/15==:jVD:jD:j H:jHS7=:jH:jK:jxK:jL:jM:jN:==:jN:jP,:jQ:jSt8==:jGT:jU:j VM1=:jV:jW:j9X:jX:jfZ:jZ:jN[:j;]:j]K9=:jn^:j_:jD`9=:ja:j b:jNb:jb:je,:ji20=2==:j-k:jl,:jm:j#o:jo^1==:jp:jOr:jr:==:jss:ju:ju,:jw:j x:jCx:jy:jzy2=3=:j;{:j|:j|:j]}:jg,:j:jҀ:j::j:j?:j=3=:jʃ2=:j:j:j:j:j,:jn:j:jM:j:jk:jǍ#4:jj==4==:j6:j:j:j|:jq:j,:j(:jz:j/:jQ:jݘ55=:j)==:j:j:jh:j):jÝ:j:jϞ:jf:j:jѠE5==:jh:jN:jN26=:j':j_:jץ:j:jR:jѨ:j:jq:jׯ==7==:j:jP:j:jV:j2:j|:j :jL:j:jֶN8=:j:j<:j:js:j&:jj:j:j:jn:j:j:j.:jSD9=:j:j:j :jj:j.,:j&:j,:j:jQ:jB30==:j:jp:j:jS:j:j:j:jI:j:jF:jl:j:jN1=:j:j:jn:j:j:j\:j :jh:j:j:j5:jK2=:j:j:j:j#3:jAE==:j/:j:j:jK:jw:j:j:j:j'U4=:j(:j6:j}:j:j:jq:jK5=:jn:j5:j:j&:j:j:j:jj:j:jZ:j:j R6==:j :jT :j :j:j*:j:jEj  You see here a water moccasin corpse.:j:j _:ji:j:jM:j:ju:j:j:j9=:j :j":j%:ja%:j':j)):j+:j+:j-:j0@  There is an open door here.:j2:j3 _:j4:j<7:j9:j::j;:j#BX:j6D:jGF:jF:jG:jzJ:j L:jYL:jM:jP:j+Q;15 :j/R:jU? _j - 12 javelins (gained 6):jW:jWI 30  :jX:jX:j [:j\:j]:j^:j_:j3c,:jFd:jz   #.####..## #........# #..# #####.######..# ##'###...# ##...### #..## ##.....##  #.###..## ##.......## ##....†..####.........# ............+.........+ ######...####...@.....# --- #..## ##.......##  :j V#.## ##.....##  #.### ##...# #...# ##+######.########.#...........#.###..#####.#.##  # #..#####....##:j3709003.0):j\15 ---14:j:jӦ :j="_c - a wand of iceblast (4):j- 3:ja/ :j3 :j6 :jF;  30  :j< :j]= :j> :j@ :jB :jjC ,:jE :jF :jaG :j=H :jI :jK :jzK :jL :jAN :j^O :jO ;15 :jR :jU F _You reach down and open the door.:j|W :jW I 30  :j2X :juY :js^ @  There is an open door here.:j` :jta  _:jb :jd :j)f :j}f :jg :jh :ji :jmj :j%k :j8m :jn :juo :jWp :j.r :js :jjt :jt :jv :jh| X:j} ,:j~ :j :jA :j :j* :j :j :j :j_ :jQ :j ;15 :j: :j M _You now have 198 gold pieces (gained 9).:j͍ :j? I 30  :jm :jQ :j :j :j :jݗ :j :jܙ :jI :j :jŜ :j :j :jV :jV :j :j :jY :j :jA :jߥ :j% :jm :jǩ :j :j :jJ :j :jp :j :jG :j :j :j :j ,:j :j :j :j? :j :j :j :jV :j :j :j :jL :j :j n:jj ,:j :j; :j0 :j :jX :j :j :j :j :j :j^ ,:j :j :j :jC :j :jW :j ,:jT :j :j& ,:j :jh :j B:jX @  There is an open door here.:jO :j  _:jy :j :jp :j :j :j :jr :j :j :j :j X:j2 :j :j+ :ji :j :jk :j  :j :j :j :j :j :j :j :j :j :j :j :j :j :j1 :j ;15 :j]! :jM$ F _You reach down and open the door.:j,  30    There is an open door here.:j0 a _:j6 :jr9 X:j< B:jl= :j? :j@ :j A :jA :jHE e  You see here an iguana skeleton.:jF :j^G  _:j"H :jI :jJK :jK :j@L :juM :jN :j#O :jO :jP :j=R :jR :j}S :jV :jCW :jW :j-X :jY :jZ :j [ :j}[ :j\ :j^ :j^ :j_ :j@a :j}b :jb :jc :jd :jf :jrf :jg :jh :ji :jj :jk :j&m :jsn :jn :jko :jv n:jkw :jw :jvx :j"z :j{ ,:j| :j} :jD ,:j :j :j :jd :j :jI :j :jp :jއ :j9 :jڍ X:j B:j2 :j :j ,:j :j :j :jx :j :j :jR :j" :jU :j%  You reach down and open the door.  You encounter an iguana.:j  #.. #.... #.# #. #.##.### #.# #. ##.##.# #+ #.###.#.#.##.# # ... #.##...#..##.# # ..). #.###...#.##.# # ....< #.#.##.##.##.### [.....###.........##.... ......'@................ ....l.####...#.######### ..... ##.##.##Shock .... ####.## ... #.## #+ #.## l   iguana (asleep) ..### ####. #.:j 4170.2 (79.0):j <15 1.2 (80 _:j :j y _Found a robe and a short sword. Found a stone staircase leading up.:jLI #..#.... Sludge the Gusty#.# #. #.##.### Tengu of Vehumet *.....#.# #. ##.##.#Health: 36/36 ========================#+#.###.#.#.##.# # Magic: 14/15 ======================--... #.##...#..##.# # AC: 3Str: 8:jJ ..). #.###...#.##.# # EV: 15Int: 18....< #.#.##.##.##.### SH: 0Dex: 14[.....###.........##.... XL:  7 Next: 48% Place: Dungeon:5......*@................ Noise: ---------  Time: 7171.2 (0.0)....**####...#.######### h) +2 dagger (drain)..... ##.##.## Cast: Shock....####.#:jJ # Fly ...#.###+#.## l   iguana..#######.#.Confirm with . or Enter, or press ? or * to list all spells.:jJ Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (asleep, 100% to hit)  The zap hits the iguana!  :jJ HThe iguana is heavily wounded.:j 8l.:jR &'.:j 3==2.2 (1:j :jm   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (asleep, 100% to hit)  The zap hits the iguana!  The iguana is heavily wounded. _The iguana hisses angrily.:jo#..#.... Sludge the Gusty#.# #. #.##.### Tengu of Vehumet *.....#.# #. ##.##.#Health: 36/36 ========================#+#.###.#.#.##.# # Magic: 13/15 ====================----:jp... #.##...#..##.# # AC: 3Str: 8..). #.###...#.##.# # EV: 15Int: 18....< #.#.##.##.##.### SH: 0Dex: 14[.....###.........##.... XL:  7 Next: 48% Place: Dungeon:5.....**@................ Noise: ==-------  Time: 7172.2 (0.0)......####...#.######### h) +2 dagger (drain)..... ##.##.## Cast: Shock....####.## Fly ...#.###+#.#:jq# l   iguana..#######.#.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (heavily wounded, 77% to hit)  The zap hits the iguana.:j@.l:jA.-3.2 (1MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an iguana (heavily wounded, 77% to hit)  The zap hits the iguana. _The iguana is severely wounded.:j* #.. #.... Sludge the Gusty #.# #. #.##.### Tengu of Vehumet *..... #.# #. ##.##.#  Health: 36/36 ======================== #+ #.###.#.#.##.# # Magic: 12/15 ===================----- ... #.##...#..##.# # AC: 3Str: 8 ..). #.###...#.##.# # EV: 15Int: 18 ....< #.#.##.##.##.### SH: 0Dex: 14 [.....###.........##.... XL:  7 Next: 48% Place: Dungeon:5 ......†@................ Noise: =--------  Time: 7173.2 (0.0) ......####...#.#########:j}[39;49m h) +2 dagger (drain) ..... ##.##.# # Cast: Shock .... ####.# # Fly  ... #.# # #+ #.# # l   iguana ..# ## ### #. #.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (severely wounded, 77% to hit)  The zap hits the iguana.  You kill the iguana!:j4 #..  #.# #.  :j#.# #.   #+   ...   ..).   ....< #. .... :j*..... ..... ##.##.#  ....   ... #.#  #+ #.#  ..#   :j###   #. :jp†544.2 (1Shock:jy:j{Z _Vehumet accepts your kill.:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jH:j}:jf:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):ja  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j):jX/:j55:jK9  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jP :j :j :j   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j _:jE w 30  _onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a bombardier beetle..B.................-...#..:jt ShockB   bombardier beetle (wandering):j( *6.2 (2:j :j K-7.2 (3 _:j :j :j#..#.... Sludge the Gusty#.# #. #.##.### Tengu of Vehumet *.....#.# #. ##.##.#Health: 36/36 ========================#+#.###.#.#.##.# # Magic: 11/15 =================-------... #.##...#..##.# # AC: 3Str: 8..). #.###...#.##.# # EV: 30 Int: 18....< #.#.##.##.##.### SH: 0Dex: 14****..###.........##.... XL:  7 Next: 54% Place: Dungeon:5:jn4....***@................ Noise: ---------  Time: 7177.2 (0.0)......####...#.######### h) +2 dagger (drain)..... ##.##.## Cast: Shock....####.## Fly ...#.###+#.## B   bombardier beetle (wandering)..#######.#. _You encounter a bombardier beetle.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (wandering, hasn't noticed you, 84% to hit):j/<KB[:jl@I.....†:j Fh2==15 =8.2 (1:jM:j^O  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:jOAim: a bombardier beetle (wandering, hasn't noticed you, 84% to hit) _The zap misses the bombardier beetle.:j #..#.... Sludge the Gusty#.# #. #.##.### Tengu of Vehumet *.....#.# #. ##.##.#Health: 36/36 ========================#+#.###.#.#.##.# # Magic: 11/15 =================-------... #.##...#..##.# # AC: 3Str: 8..). #.###...#.##.# # EV: 15Int: 18.*..< #.#.##.##.##.### SH: 0Dex: 14[.***.###.........##.... XL:  7 Next: 54% Place: Dungeon:5.....**@................ Noise: =--------  Time::jӁ @ 7178.2 (0.0)......####...#.######### h) +2 dagger (drain)..... ##.##.## Cast: Shock....####.## Fly ...#.###+#.## B   bombardier beetle..#######.#. _The zap misses the bombardier beetle.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (wandering, hasn't noticed you, 84% to hit):j iB....†:jD *9.2 (1:j* :jG, #  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (wandering, hasn't noticed you, 84% to hit) _The zap hits the bombardier beetle but does no damage.:jG #..#.... Sludge the Gusty#.# #. #.##.### Tengu of Vehumet *.....#.# #. ##.##.#Health: 36/36 ========================#+#.###.#.#.##.# # Magic: 10/15 ================--------... #.##...#..##.# # AC: 3Str: 8..). #.###...#.##.# # EV: 15Int: 18.*..< #.#.##.##.##.### SH: 0Dex: 14:jH 6[.***.###.........##.... XL:  7 Next: 54% Place: Dungeon:5.....**@................ Noise: =--------  Time: 7179.2 (0.0)......####...#.######### h) +2 dagger (drain)..... ##.##.## Cast: Shock....####.## Fly ...#.###+#.## B   bombardier beetle..#######.:jI #.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (84% to hit)  The zap hits the bombardier beetle!:j J.B:j L....†:j? +80.2 (1:je :jg i _The bombardier beetle is heavily wounded.:jt#..#.... Sludge the Gusty#.# #. #.##.### Tengu of Vehumet *.....#.# #. ##.##.#Health: 36/36 ========================#+#.###.#.#.##.# # Magic: 9/15==============----------... #.##...#..##.# # AC: 3Str: 8..). #.###...#.##.# # EV: 15Int: 18..**< #.#.##.##.##.### SH: 0Dex: 14[...**###.........##.... XL:  7 Next: 54% Place: Dungeon:5:ju......*@................ Noise: =--------  Time: 7180.2 (0.0)......####...#.######### h) +2 dagger (drain)..... ##.##.## Cast: Shock....####.## Fly ...#.###+#.## B   bombardier beetle..#######.#.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jKvNAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (heavily wounded, 84% to hit)  The zap hits the bombardier beetle.:jhB...†:j>*1.2 (1:j :j3 onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (heavily wounded, 84% to hit)  The zap hits the bombardier beetle. _The bombardier beetle is severely wounded.:j9 #.. #.... Sludge the Gusty #.# #. #.##.### Tengu of Vehumet *..... #.# #. ##.##.#  Health: 36/36 ======================== #+ #.###.#.#.##.# # Magic: 8/15============------------ ... #.##...#..##.# # AC: 3Str: 8 ..). #.###...#.##.# # EV: 15Int: 18 ..†.< #.#.##.##.##.### SH: 0Dex: 14 [.....###.........##.... XL:  7 Next: 54% Place: Dungeon:5 ......†@................ Noise: =--------  Time: 7181.2 (0.0) ......####...#:j$'.######### h) +2 dagger (drain) ..... ##.##.# # Cast: Shock .... ####.# # Fly  ... #.# # #+ #.# # B   bombardier beetle ..# ## ### #. #.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (severely wounded, 84% to hit)  The zap hits the bombardier beetle.  You kill the bombardier beetle!:j #..  #.# #.  #.# #.   #+   ...   ..).   ..**<  [...** * .....   ....   ... #.#  #+ #.#  :j..#   ###   #. :j:c†...†:jEe622.2 (1Shock:jM:jQZ _Vehumet accepts your kill.:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j)  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jxe:j@l:j r:jEt  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j0  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jR :j :jEA  :j/O  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j :j :j؎ :jc :j z 30  _9==:jy n:j :j :j :==:j` :jV :j޼ :j X:j' :j R10/15==:j :j :j :j' B:j :j :j :j/ :j P==:jp :j :jl :j :j :j# :j_ :j 1=:jq :j :j :j" :j :j :j' :jl :j0 :j 9=:j :j n:j :j| :j E2==:j~ :jV :j8 :j :j :j] :j :jg :j :j@ :jH :j :==:jE :j  :jD :j :j :j :jm :j :j :jY :j=! :j! :j! D3=:j" :j$ :j5% :j& :j( :j( :j* :jl, :jJ- :j. :j0 :j0 9=:j2 :j4 ,:jD 4==:jqE :jF :jJ :jM :jM :jN :jP :jQ :==:jR :j6U :jU :jV :jX :jY :jZ :jZ] :j] L5==:j_ :j8{ onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  There is an open door here.  You see here an iguana corpse. _:j{ |==:j :j ,:jS :j C  You see here a +0 short sword.:j! :j=  _:j :j :j :j 115 :j7 :j :jз F _You reach down and open the door.:j :j X 30  :jؼ :j @  There is an open door here.:j :j  _:ju :j :j :jO :j :j :j :jh :j :j :j0 :j6 :jg :jY :j8 :j :j :j$ :j :j :j2 :jZ :j( ###  # ..# #. #.###.####.### #........####.. .. #..#.......<... ...#..#.##@.#-244.2 (62.0)........#..##........#  #.#...##.# ### ##.##.###.# #.. #.#........# #.# #. #.##.####.##### #.# #. ##.##.... ##'## #.###.#.#.####.#...## #.##...#..#:j :j E-5.2 (63:j O _Found a stone staircase leading up.:jZ:ja:jAi  There is a stone staircase leading up here. _:jDj,:jl:jm:jn:jn:jp:jq:j+r:jr:j[v:j#x:jx:jcy:j{:jy|:j|:j}:j:j:j:j:j̃:jф:j=:j:jŇ:j:jd:j':j:j:j::j :j:j:je:j:j:j,:j:j}:jÝ:jV:j:j:j:j|:j+:jߤ:jK:j:j:j6:jͪ:jL:j:jH:j":j:j:j/P  There is a stone staircase leading up here.:j(:j* _:j:j9:jy:jǷ:j|:jι:j:jv:j:jY:jL:j:j*:jL:jf:j:j:j4:j:jN:j:j@:j*:j:j:j:j:j:jf:j:j :j:j:j:j:ji:j$:j:j:jj:j:j:j[:j:je:j:j,:j:j:j:j:j,:j:j:j,:j:ju:jO:j1,:j :j:jR:j6:j0:jbd ######## #......# #.####.# #. ##.####.## ## ..[ #####........####. ###..##...#..#.......<.. #......@..#..#.##..####.:j483.2 (38 #.#..##.........#..# ## # #####........# # #.#...##.# # #.##.###.# #. #........# #.# ####.##### #.# ... ##'## #.# ###.#...## #.#:j :j<A4.2 (39:j( _Found a ring mail.:jO 3:jO :jY :jD :jt B:j~ :j :j= :jd :j} :j :j :jA :j :jS :j :jJ :jM :j :j :j; :jM :j :jV :j :j e  You encounter a hound.:j m  #######   #......  ######### #.####.# :j 9 ##.=.....# ##.####.#  #..######........  #h.####..##...#..#.....  #.........#..#.##..Shock #.#..##.........#.. #.#..######...... :j X.....# #.#...##. h   hound (asleep) .....## #.##.###. ###.### #........ #. ####.####:j 290.2 (6.0):j i  1.2 (7 _:j% :jR _You see here a +0 ring mail.:j  Sludge the Gusty  Tengu of Vehumet *.....  Health: 36/36 ========================  Magic: 14/15 ======================-- ######## AC: 3Str: 8 :jű#......# EV: 30 Int: 18 ######### #.####.# SH: 0Dex: 14  ##.=.....# ##.####.# XL:  7 Next: 62% Place: Dungeon:5 :j0W #..***@..######........ Noise: ---------  Time: 7291.2 (0.0)  #**####..##...#..#..... h) +2 dagger (drain) :jG#.........#..#.##.. Cast: Shock #.#..##.........#.. Fly  :jH4#.#..######........ .....# #.#...##. h   hound .....## #.##.###. ###.### #........ #.####.####:j'Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the hound.  The hound is moderately wounded.:jDThe hound barks!  The zap hits the hound.:jk5h..h:j<'...:j=;15 ===2.2 (1:j:j2L  Press: ? - help, Shift-Dir - straight lineThe zap hits the hound.  The hound is moderately wounded.The hound barks!zap hits the hound. _The hound is heavily wounded.:jX)  Sludge the Gusty  Tengu of Vehumet *.....  Health: 36/36 ========================  Magic: 13/15 ====================---- :jdY######## AC: 3Str: 8 #......# EV: 15Int: 18 ######### #.####.# SH: 0Dex: 14  ##.=.....# ##.####.# XL:  7 Next: 62% Place: Dungeon:5  #..***@..######........ Noise: ===------  Time: 7292.2 (0.0):jY>  #..####..##...#..#..... h) +2 dagger (drain) #.........#..#.##.. Cast: Shock #.#..##.........#.. Fly :jHZ #.#..######........ .....# #.#...##. h   hound .....## #.##.###. :jZm###.### #........ #.####.####:ji[Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (heavily wounded, 64% to hit)  The zap hits the hound!:jKJ.h:j.:j3--3.2 (1:j:jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (heavily wounded, 64% to hit)  The zap hits the hound! _The hound is almost dead.:j  Sludge the Gusty  Tengu of Vehumet *.....  Health: 36/36 ========================  Magic: 12/15 ===================----- ######## AC: 3Str: 8 #......# EV: 15Int: 18 ######### #.####.# SH: 0Dex: 14  ##.*.*...# ##.####.# XL:  7 Next: 62% Place: Dungeon:5  #...*.@..######........ Noise: =--------  Time: 7293.2 (0.0)  #..####..##...#..#..... h) +2 dagger (drain)[1:jFK #.........#..#.##.. Cast: Shock #.#..##.........#.. Fly  #.#..######........ .....# #.#...##. h   hound .....## #.##.###. ###.### #........ #.####.#### _The hound is almost dead.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the hound. The zap hits the hound.:jJ.h:jIJM=..  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line  The zap misses the hound. The zap hits the hound.  The hound is almost dead.:j΋*4.2 (1:j:j\S _The hound closely misses you.:j}z  Sludge the Gusty  Tengu of Vehumet *.....  Health: 36/36 ========================  Magic: 11/15 =================------- ######## AC: 3Str: 8 #......# EV: 15Int: 18 ######### #.####.# SH: 0Dex: 14  ##.=.....# ##.####.# XL:  7 Next: 62% Place: Dungeon:5  #....*@..######........ Noise: =--------  Time: 7294.2 (0.0)  #..####..##...#..#..... h) +2 dagger (drain) #.........#..#.##..[3:j}p9;49m Cast: Shock #.#..##.........#.. Fly  #.#..######........ .....# #.#...##. h   hound .....## #.##.###. ###.### #........ #.####.#### _The hound closely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (almost dead, 64% to hit):j_ dh5.2 (1:jD:jAAMCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a hound (almost dead, 64% to hit) _The zap misses the hound. The hound bites you but does no damage.:jG }  Sludge the Gusty  Tengu of Vehumet *.....  Health: 36/36 ========================:j   Magic: 10/15 ================-------- ######## AC: 3Str: 8 #......# EV: 15Int: 18 ######### #.####.# SH: 0Dex: 14 ##.=.....# ##.####.# XL:  7 Next: 62% Place: Dungeon:5:j$ H #....†@..######........ Noise: =--------  Time: 7295.2 (0.0):jU  #..####..##...#..#..... h) +2 dagger (drain) :j #.........#..#.##.. Cast: Shock #.#..##.........#.. Fly  #.#..######........ .....# #.#...##. h   hound .....## #.##.###. ###.### #........ :j) #. ####.####Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (almost dead, 64% to hit)  The zap hits the hound!  You kill the hound!:j      #....* :j          :jA  #.  :j ~ :j -†:j :jf (:j 9:jk 6.2 (1:j Shock:j Aiming: Shock (safe; 1% risk of failure)  :jW ;Press: ? - help, Shift-Dir - straight line:j mAim: a hound (almost dead, 64% to hit)  :j The zap hits the hound!  :je oYou kill the hound! _Vehumet accepts your kill.:jӜ :jf :j~ m _Your Spellcasting skill increases to level 5!:j;  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j :jY  _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j3S:jX:j_:jb  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jh:jki:j3k:jl:jCq 30  _:jrc1=:jt,:jv:jx:jzx:jiA=:j͆b2==:jv:jEn:j:jn,:jȒf==:j::j+,:j :j :jp:j:jL:jK3=:j:jA:j:jb:jР,:jB:jڧ{=:jB:jCB:jmb4==:j:jG:j:jC:j,:j:j:j0:j:j:j:==:jb:j:j7:j7:j:j:j(:jK:j:j:jf:jL5==:j :j:j:jd:j:j:j:jV:j:jP:j:j:j:jv% :j)  #### #....  ######### #.##  ##.@.....# ##.###-  #....†[..#####  #..####..##...#..:j  #.. #...#..#.#  #.. #.#..##.  #.. #.#..######....  #.. .....# #.#..  #.......## #.##.#  ###.### #.....:j1330.2 (34.0):jcw==15 -1.2 (35:jn:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _k - a ring of magical power:jo:jpPut on or remove which piece of jewellery? Jewellery (go to first with "=)  k - a ring of magical power:j@qc[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip :j1:j':j  Sludge the Gusty  Tengu of Vehumet *.....  Health: 36/36 ========================  Magic: 15/15 ========================  AC: 3Str: 8 ##### EV: 15Int: 18 #.... SH: 0Dex: 14 ######### #.### XL:  7 Next: 69% Place: Dungeon:5  ##.@.....# ##.### Noise: ---------  Time: 7331.2 (0.0)  #....†[..######..... h) +2 dagger (drain)  #..####..##...#..#.. Cast: Shock  :j$#.. #.........#..#.# Fly   #.. #.#..##.........  #.. #.#..######.....   #.. .....# #.#...   #.......## #.##.#  ###.### #..... Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _k - a ring of magical power:j K  You feel your magic capacity increase.:jVc24---------7 (0.5:jT:j8 _k - a ring of magical power (worn):jI:j:j 30  :j:jU:j):jU---------:j:j:jWM6=:j:j:j:j:j:j:j:j,:jE :j=7=:j8,:j:j :jy:j:j:je:j}:j:jm9=:j:j :jK8=:jS:j :j!:j!:j8#:j#:j6$:jz%:j%:j&:j':jC(9=:j!):jr*:j*K9=:j+:jr-,:j..:j/:j/:jy0:j 2,:jI3:j+4:j49=:jZ5:j6:j`7:j8:j~9:j9:j':E20=:j;:jl=,:jv>:j?:j?:jrB:jD:joD:jHE:jFF:jF9=:jG:jK:jSLK1=:jVM:jO,:jO:jQ,:jR:jT,:jU:jZ=2=:j'[:ju\:j]:j]:j^:ja_:j)`:ja:jb:jXc:j?eO=:je:jg:jgK3=:j*i:jmB:j]n:jn:jo:jp,:jq:js:js9=:j%t:ju,:jv:j4x:jxK4=:jy:j }B:j ~:jۀ:jx:jЂ:j:jυ:jچ,:j/:j;:jl:jԊ9=:j:jD:j:j:j|:j:j=,:j*:jVB:jC:j=:jͨg  You encounter an iguana.:j ##.......# ##.####. #....†[..######....... #..####..##...#..#.... #..##.........#..#.##. #..##.#..##.........#. #..##.#..######.......:jG #........# #.#...## #.......## #.# #####@### #....... #.# ####.### #.# ... ##'## Shock #.# ###.#...# #.# .#!#....).# ... .###....†.< l   iguana (asleep) l.. ......[.... [.. ..+........  . #...:j085.7 (54.0):jc  6.7 (55:jB:j- _Found a leather armour.:jc  ##.......# ##.####. Sludge the Gusty  #....†[..######....... Tengu of Vehumet *.....  #..####..##...#..#.... Health: 36/36 ========================  #..##.........#..#.##. Magic: 23/24 =======================- :j] #..##.#..##.........#. AC: 3Str: 8  #..##.#..######....... EV: 30 Int: 18  #........# #.#...## SH: 0Dex: 14  #.......## #.##.### XL:  7 Next: 69% Place: Dungeon:5:j  #####@### #....... Noise: ---------  Time: 7386.7 (0.0) #*#####.### h) +2 dagger (drain) #*# ... ##'## Cast: Shock #*# ###.#...## Fly  #*# .#!#....).# *.. .###....†.< l   iguana *.. ......[.... [.. ..+........ . #........Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (asleep, 100% to hit)  :jgThe zap hits the iguana!  The iguana is heavily wounded.:jl8l.:jt7....:j915 =7.7 (1:j:jω  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (asleep, 100% to hit)  The zap hits the iguana!  The iguana is heavily wounded. _The iguana hisses angrily.:jp  ##.......# ##.####. Sludge the Gusty  #....†[..######....... Tengu of Vehumet *.....  #..####..##...#..#.... Health: 36/36 ========================  #..##.........#..#.##. Magic: 22/24 ======================--  #..##.#..##.........#. AC: 3Str: 8  #..##.#..######....... EV: 15Int: 18  #........# #.#...## SH: 0Dex: 14 :ju[40m #.......## #.##.### XL:  7 Next: 69% Place: Dungeon:5  #####@### #....... Noise: =--------  Time: 7387.7 (0.0) #*#####.### h) +2 dagger (drain) #*# ... ##'## Cast: Shock #*# ###.#...## Fly  #*# .#!#....).# *.. .###....†.< l   iguana ... ......[.... [.. ..+........ . #........Casting: Shock (safe; 1%:j# risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (heavily wounded, 77% to hit)  The zap hits the iguana.:jQ9l.:j9Z0...:j'\*8.7 (1:jtc:jRfMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an iguana (heavily wounded, 77% to hit)  The zap hits the iguana. _The iguana is heavily wounded.:j+   ##.......# ##.####. Sludge the Gusty :j  #....†[..######....... Tengu of Vehumet *.....  #..####..##...#..#.... Health: 36/36 ========================  #..##.........#..#.##. Magic: 21/24 =====================---  #..##.#..##.........#. AC: 3Str: 8  #..##.#..######....... EV: 15Int: 18:j   #........# #.#...## SH: 0Dex: 14  #.......## #.##.### XL:  7 Next: 69% Place: Dungeon:5  #####@### #....... Noise: =--------  Time: 7388.7 (0.0) #*#:j 0####.### h) +2 dagger (drain) #*# ... ##'## Cast: Shock #*# ###.#...## Fly  :j0 #*# .#!#....).# :ja R... .###....†.< l   iguana ... ......[....:j ] [.. ..+........ :j . #........ _The iguana is heavily wounded.Casting: Shock (safe; 1% risk of failure)  :jߏ MConfirm with . or Enter, or press ? or * to list all spells.:j Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (heavily wounded, 77% to hit):j 8l.:j )..:jN *9.7 (1:j" :j% MCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an iguana (heavily wounded, 77% to:j% P hit) _The zap misses the iguana.:jH   ##.......# ##.####. Sludge the Gusty  #....†[..######....... Tengu of Vehumet *.....  #..####..##...#..#.... Health: 36/36 ========================  #..##.........#..#.##. Magic: 20/24 ====================----  #..##.#..##.........#. AC: 3Str: 8  #..##.#..######....... EV: 15Int: 18  #........# #.#...## SH: 0Dex: 14 :j0 [40m #.......## #.##.### XL:  7 Next: 69% Place: Dungeon:5  #####@### #....... Noise: =--------  Time: 7389.7 (0.0) #*#####.### h) +2 dagger (drain) #*# ... ##'## Cast: Shock #*# ###.#...## Fly  #.# .#!#....).# ... .###....†.< l   iguana ... ......[.... [.. ..+........ . #........Casting: Shock (safe; 1% risk of failure)  [:j 36mConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (heavily wounded, 77% to hit)  The zap hits the iguana.:jHf 8l.:j|n ".:jp +90.7 (1:jw :jz _ _The iguana is severely wounded.:jd ##.......# ##.####. Sludge the Gusty #....†[..######....... Tengu of Vehumet *..... #..####..##...#..#.... Health: 36/36 ======================== #..##.........#..#.##. Magic: 19/24 ===================----- #..##.#..##.........#. AC: 3Str: 8 #..##.#..######....... EV: 15Int: 18 :jdQ#........# #.#...## SH: 0Dex: 14 #.......## #.##.### XL:  7 Next: 69% Place: Dungeon:5 #####@### #....... Noise: =--------  Time: 7390.7 (0.0) #.# ####.### h) +2 dagger (drain) #.# ... ##'##  Cast: Shock #.# ###.#...## Fly  #.# .#!#....).# :jTe... .###....†.< l   iguana ... ......[.... [.. ..+........ . #........Confirm with . or Enter, or press ? or * to list all spells.:je}Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (severely wounded, 77% to hit)  The zap hits the iguana!  You kill the iguana!:jm ##..  #....†[ #.. #..        :j)n #*#  #*# ... ##'##  #.#  #.# .#!#....) ... †.< ... [:jn  [..  .  :j$"..:j20=761.7 (1Shock:j :jZ _Vehumet accepts your kill.:j;  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j :jK:j] _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j6`:jg:j(n:jp  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jC _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j:jQ:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jֿ:j:j:j:j%| 30  _:j:j:j:j:j:j4:jz:j9=:j:j:j#K1=:j&:j:jN:j:j~,:j:j,:j:jBO=:j:j:jK2=:j:j:j:j%:j:j:jY:j:j:j&:jO=:jX:j,:jT:j&:jK3=:j:j,:j:j.:j:j9 :j. ,:js :j :j$ 9=:jl :j :j K4=:j :j3 :jc :j :j :jh :j :j :j :j] :j. ^..##.........#..#..##.#..##.........##..##.#..######...#........# #.#...###.......## #.##.########.###  #.# ####.# #.# ... ##'##  #@# ###.#...##-414.7 (23.0).#!#....).... .###....†.<).... ......[....#.[.... ..+........#....... . #........##...#.## ##...####### ##.....# ##...##:jG9 :j? E-5.7 (24:jG :jQJ ~onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a short sword.:jrJ3:j;K:jIN:j^ #..##.........####............# #.#...####.#####.### ...... #.# ###.###.... ##'## ###.#...##.#!#....).0.0):j_q#...# .###....†.<#)..... ......[....#.[........+..........)..#.## ##+#:jYh:jqF=6.7 (1:jy:j}{% _Found a dagger.:j :j :j. :j :j> :j ,:j :j :j :j :j :jY :j :j :j' :j :j1 :j :jz :jF :j :j :ju :j6 :j :j :j :j$ :jk :jQ :j :j ,:j :j0 :j :j :ji" :j % :j0 ,:j2 :j7 :j: ,:j< :j? :jF X:jH :jI :jJ :jL :jN :jGO :jP :jU :jCW :jW :jY :j/[ :j\ :j] :jy^ :j` :jb :jb :j"d :j...##.#...######## .....#.#:j4K.#...###...##.##.#:jYK## #.##.#:jcP:jlZ+9.7 (44:jZ:j^; _Found a stone staircase leading down.:j5 _:j7 :j: n:j@ n:j$B :j/C ,:jD :j4~  ###...### #.# #...# #.# ##### #.# ####.#..##.#.##.## #.##.####..##.##.########.......@........>..94.7 (5.0)##..##.#...######.>. #......#  . #.#...##  ...##.## .#####.# # #.# #+#:j {5.7 (6 _Found a stone staircase leading down.:j,:j)2:j2:j5:jD6:j6:ji7:j8:j::jQ::j];:j+=:j&>:j>:j1?:jA:jA:j8B:jB:jrD:jE:jE:jF:jG:jH:j%I:jI:jK:j7M:jM:jN:jO:jP:j/Q:jQ:j]S:jHT:jT:jU:jV:j]W:jW:jGX:jM15 :j _You reach down and open the door. 30    There is an open door here.:j8#.###.##.....##.###.# #.###.#####.##.# #.# #.# #.##.# #.# .# #+###.###.###.# #...###.........# #.....######.######.......#.....###.......( #.......'@....... 525.7 (30.0)#.....###........ #.#.#.# ##.......#.###.# #.....##. #.# #...###. ..# #+##### :jϻ:ju+6.7 (31:j:j- _Found 2 poisoned darts.:jc3 I:j86 :j98 :j`= ,:j= :j@ ,:jA :jrD :jH B:jK :jfL :jM :j2N :jQ ,:jXR :j :j? :j? :j"@ :jIA :jA :j!B :jrB :jqC :j,D :jD :jD :jE :jVF :jF :jF :j)H :jH :j^I ,:jJ :jK B:jL :jN B:jAO :jO :j5P :jP :jQ :jQ :jJR :j*S :jS :jVT :jT :jT :jZ :j1[ :j\ :jU\ :j\ :j^ :jK` B:j]b :jd q  You encounter a bombardier beetle.:jp #####.#.## #. ##.## ##[# #.# #:jMp  B..# ## #.# # ... .## #.# # :jp ).. #.# #.# # #. #.#####.# #:jp  #.###.......# # #@..######## #:jp y ##### # :jq O#Shock #:j8q   B   bombardier beetle (asleep):jZq $:j{q ":jz c.B99.7 (73:jp B  600.7 (74 _Found a leather armour.:j.G  #####.#.##Sludge the Gusty#.##.##Tengu of Vehumet *.....##[##.# # Health: 36/36 ========================...# ## #.# # Magic: 23/24 =======================-*.. .## #.# # AC: 3Str: 8*. #.# #.# # EV: 30 Int: 18#* #.#####.# # SH: 0Dex: 14#*###.......# # XL:  7 Next: 76% Place: Dungeon:5#@..########:jH  # Noise: ---------  Time: 7600.7 (0.0)###### h) +2 dagger (drain)# Cast: Shock# Fly   B   bombardier beetle _Found a leather armour.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (84% to hit):j .B..15 =1.7 (1 :j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (84% to hit) _The zap hits the bombardier beetle but does no damage.:j3 #####.#.##Sludge the Gusty#.##.##Tengu of Vehumet *.....##[##.# # Health: 36/36 ========================...# ## #.# # Magic: 22/24 ======================--... .## #.# # AC: 3Str: 8*. #.# #.# # EV: 15Int: 18#* #.#####.# # SH: 0Dex: 14#*###.......# # XL:  7 Next: 76% Place: Dungeon:5#@..######## # [:jO633mNoise: =--------  Time: 7601.7 (0.0)###### h) +2 dagger (drain)# Cast: Shock# Fly   B   bombardier beetleCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (84% to hit)  The zap hits the bombardier beetle.:jB..2.7 (1 _The bombardier beetle is lightly wounded.:jcH #####.#.##Sludge the Gusty#.##.##Tengu of Vehumet *.....##[##.# # Health: 36/36 ========================...# ## #.# # Magic: 21/24 =====================---... .## #.# # AC: 3Str: 8:jSh*. #.# #.# # EV: 15Int: 18#* #.#####.# # SH: 0Dex: 14#*###.......# # XL:  7 Next: 76% Place: Dungeon:5#@..######## # Noise: =--------  Time: 7602.7 (0.0)###### h) +2 dagger (drain)# Cast: Shock# Fly   B   bombardier beetleCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beet:jiJle (lightly wounded, 84% to hit)  The zap hits the bombardier beetle.:jbQ.B:j .:jk*3.7 (1:j:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (lightly wounded, 84% to hit)  The zap hits the bombardier beetle. _The bombardier beetle is moderately wounded.:jo. #####.#.##Sludge the Gusty#.##.##Tengu of Vehumet *.....##[##.# # Health: 36/36 ========================...# ## #.# # Magic: 20/24 ====================----... .## #.# # AC: 3Str: 8.. #.# #.# # EV: 15Int: 18:j#* #.#####.# # SH: 0Dex: 14#*###.......# # XL:  7 Next: 76% Place: Dungeon:5#@..######## # Noise: =--------  Time: 7603.7 (0.0)###### h) +2 dagger (drain)# Cast: Shock# Fly   B   bombardier beetle _The bombardier beetle is moderately wounded.:jFCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  :jPress: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (moderately wounded, 84% to hit):j@B.:j*4.7 (1:j :j"MCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim:j#  Press: ? - help, Shift-Dir - straight line: a bombardier beetle (moderately wounded, 84% to hit) :j[#P_The zap misses the bombardier beetle.:j` #####.#.##Sludge the Gusty#.##.##Tengu of Vehumet *.....##[##.# # Health: 36/36 ========================...# ## #.# # Magic: 19/24 ===================-----... .## #.# # AC: 3Str: 8.. #.# #.# # EV: 15Int: 18#* #.#####.# # SH: 0Dex: 14#*###.......# # XL:  7 Next: 76% Place: Dungeon:5:jYH#@..######## # Noise: =--------  Time: 7604.7 (0.0)###### h) +2 dagger (drain)# Cast: Shock# Fly   B   bombardier beetleCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (moderately wounded, 84% to hit)  The zap hits the bombardier beetle but does no damage.:jQ.B:jJo20=5.7 (1:jܑ:j0l _The bombardier beetle is moderately wounded.:jC . #####.#.##Sludge the Gusty#.##.##Tengu of Vehumet *.....##[##.# # Health: 36/36 ========================...# ## #.# # Magic: 19/24 ===================-----... .## #.# # AC: 3Str: 8.. #.# #.# # EV: 15Int: 18:jπ #* #.#####.# # SH: 0Dex: 14#*###.......# # XL:  7 Next: 76% Place: Dungeon:5#@..######## # Noise: =--------  Time: 7605.7 (0.0)###### h) +2 dagger (drain)# Cast: Shock# Fly   B   bombardier beetleConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the bombardier beetle.  The bombardier beetle is heavily wounded.The zap hits the bombardier beetle.:jI .BThe bombardier beetle is severely wounded.:j *6.7 (1:j :j[ ^ _The bombardier beetle barely misses you.:j. < #####.#.##Sludge the Gusty#.##.##Tengu of Vehumet *.....##[##.# # Health: 36/36 ========================...# ## #.# # Magic: 18/24 ==================------... .## #.# # AC: 3Str: 8.. #.# #.# # EV: 15Int: 18#* #.#####.# # SH: 0Dex: 14:j E#*###.......# # XL:  7 Next: 76% Place: Dungeon:5#@..######## # Noise: =--------  Time: 7606.7 (0.0)###### h) +2 dagger (drain)# Cast: Shock# Fly   B   bombardier beetleCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the bombardier beetle.  The bombardier beetle is almost dead.:jo V.B:j"s *7.7 (1:jy :j| onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the bombardier beetle.  The bombardier beetle is almost dead. _The zap misses the bombardier beetle.:j5 #####.#.##  Sludge the Gusty #. ##.##  Tengu of Vehumet *..... ##[# #.# # Health: 36/36 ======================== ...# ## #.# # Magic: 17/24 =================------- :j62... .## #.# # AC: 3Str: 8 .. #.# #.# # EV: 15Int: 18 #. #.#####.# # SH: 0Dex: 14 #.###.......# # XL:  7 Next: 76% Place: Dungeon:5 #@..######## # Noise: =--------  Time: 7607.7 (0.0) ##### # h) +2 dagger (drain) # Cast: Shock :j6# Fly   B   bombardier beetle:j7Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the bombardier beetle.  The bombardier beetle is almost dead.The zap hits the bombardier beetle.  You kill the bombardier beetle!:j= #####.#.##  #. ##.##  ##[# #.#  ...# ## #.#  ... .## #.#  :j/>.. #.# #.#  #* .#  #*..#    ##### :j>N:j!..:je838.7 (1Shock:j":j  Press: ? - help, Shift-Dir - straight lineThe zap hits the bombardier beetle.  The bombardier beetle is almost dead.The zap hits the bombardier beetle.  You kill the bombardier beetle! _Vehumet accepts your kill.:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j8:j:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jZu  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j8:j<:j@:j:C  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jJ:j:j:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j̝ :j>   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j@3:jZA:jC:jxH 30  _8=:j(I:j(K,:jOB:jP:j~SB:j[T:jU9=:jV:jW:j)X:j,Y:j_:jPaK9=:jb:jr:jLt:jt:ju:jF~:j~9=:j:j(:jL20=:j*:j:j_9=:j,:j a1=:j!:j:jo,:j:j*:j#:j:j:jŦ:j%9=:j:j:j>2=:jLX:jq:j:jO:j:jѿ:j:jO=:j:j|w3=:j#B:j:j:j:jKB:j'O=:j:j&:ja4=:j:j:j:j:j:j:j :jH:j:jK,:j-:j:j:j]9=:j:jj:jB:j:j:j::j,:jS ,:j :j-X:jp:j$:j:jY:jnB:j$:j/$:j$:j&&:j5':j':j (:j):j~*:j*:j4+:j(,:j,:j,:jx-:j-:jw.:j.:j.:j13:j6X:j7:j7:jq8:j$::j::j;:j;:j@n:j>A,:jA:j~:j":je:j :j:j:j:j:j:j:j,:j|!onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here a +0 leather armour.:j3$5 _:jP&:j;(:jg*:jU+:j+:j*0:j1:jQ2;15 :j#@\ _You reach down and open the door.:jC:jIDX 30  :j1H:jsMV  There is an open door here.:jMN _:jO:jS:jT:jT:jV:jX:jZ:j[:j]:ja:jKc:jc:je:jf:jh:jh:ji:jm@  There is an open door here.:j'o:jis5 _:ju:jfv:jv:jw:jy:j0z:jz:j9{:j}:j}:j~,:j:j:j:jށ:j<:j:j:j':j":j/:j:j:j:j:j:jS:jj,:j,:jߓ:jC:jr:j:j,:j=:jF:j,:j*:ja:j :jr:j:j:j:j3:ju:j>:je:j:ja:jn,:j:jc:j:jR:j,:j@:j,:jm:j:j,:jV:j:j:jy:j:jo:j:j:j:j:jB:jX:j:j:j:ja:j :jk!:j!:j":j%:jX&:j&:j':j,:j,:j,:j-:j1,:j2:j2:j8X:j;:jo<:j>,:jA:jKB,:jB:jHX:j_MX:jO:jQ:jQ:jR:jT:j'U:jsU:jU:jh^:j_,:ja:jb:jJc:j7d:je:jg:jag:jih:ji:jj,:jk:jwm:jn,:jto:jgq:jr:jr:jys:ju:jv:jw:jw:j+z:jz:jz:j|:j}:j~:j:j:j:j9:j:j;:jJ:j,:j:j:j:jK:j):jg15 :j:j8F _You reach down and open the door.:j֖:j1_ 30  :j:jF@  There is an open door here.:jО:j֟ _:j:j:j:j:j:j:j:j9:j:j:j,:j=:j:j,:j:j:j,:j7:jreach down and open the doo _There is an open door here. _You reach down and open the door. _There is an open door here.  :je  You see here an iguana skeleton.:j{:j _:j:j:jQ,:jM:j%:j:jq:jO:j,:j,:j!:j:j:jR:j:jI:j:j:j:j:j :j[ :j2 :j :j:j+:j:j:jyB:j:j:j:je:jQ:j:j\,:jI:j:j:j:j:j :j :j!:jM#:j.$:j$:jc%:j&:jQ(,:j):j*:j=/X:j/:j/:jj0:j2:j4:je4:jC8:j3::jH;:j;:j;:j=:j>:j_?:j?:jA:jB:j^C:jzD:jE:jiG:jG:jN:j9O,:jMRX:jS:jU,:jaU:j3b:jb,:jfc:jg:jth:jh:j_j:jl:jn:jkn:jn:j%s:jt:jUu:jv:j:j:j۩:j:j:j:j$:jԵ:j/:jW:j:j:j:j?:j:jZ:j:jO:j:j:j:jl:j:j,:j:jX:j:j,:j$  Things that are here::j2`  a +0 flail; an orc skeleton:j:j _:j-:j~:ja,:j:j:j:j3:j:j,$  Things that are here::jl  a +0 dagger; a +0 robe; an orc skeleton:j:j _:j:jY  Items here: )) [ ÷.:j:jg _:j:j:j,:j:j:j5#:j#:jG&:j):j8,:j,:jW/:j@2:j4:j4:j6:j8::j<:j7=:j}?:jB:jqO,:joS:jV:jEY:jY:j[:j^:ja:ja:jYd:jH # #.##.....##.....# # ##.....##....)...# # #####.######.#.#.##### #.######.#.#....... #........#)#################)#  ########.# ###########........# #.........@........### -79284.0)#.#######...####.....# #.# #####...####.....# ### #.# #................#####  ##.###.# #.###...####.)......... ##.#.##.###.###..[####.....###### :jw#.###.#.##...##............# # .## ##..........#......[..## # #.###.####...###########.## #:j-X-:jt:j"E _Done exploring.:j'   :j>,u......#..........0.0):j 30:j5::jL<E _Done exploring.:j[[?25h[?0c  Search for what [Enter for "."]? :j( [?25l[?1c:j1 :j65 Y22 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:5] a +0 ring mail (2 further duplicates)b - [D:5] a +0 flail  c - [D:5] a rapier  d - [D:5] a +0 dagger  e - [D:5] a +0 hand axe  f - [D:5] a +0 leather armour (1 further duplicate)  g - [D:5] a +0 robe  h - [D:5] a +0 whip  i - [D:5] a stone staircase leading down  j - [D:5] a stone staircase leading up  :j5 k - [D:5] 2 poisoned darts  l - [D:5] a stone staircase leading up  m - [D:5] a +0 short sword  n - [D:5] a robe  o - [D:5] a stone staircase leading down :j5  p - [D:5] 2 golden potionsq - [D:5] a stone staircase leading up  r - [D:5] a dagger  s - [D:5] a stone staircase leading down  :j6 Xt - [D:5] a teleport trap  u - [D:5] a leather armour  v - [D:5] a short sword:jLevel 5 of the Dungeon<<<>>>(Press ? for help)  #.#................>..# ##.###.# #.###...####.)..........#   #.#.##..##.#...######.###.#.##.###.###..[####.....######.#   ###...>..###......# #.##.###.#.##...##............# #.#   #.........##.#...## #...## ##..........#......[..## #.#   #.###.##.....##.## ####.###.####...###########.## #.#   #.# #.###.#####.# #...#...# ##.## #.# ####.####   #.# #.# #.# #.##.##.##.# #.##.# #.......#   #.# #.# #.# ##+###.##.##.# #.###'## #.##.##.#   :j[40m#.###.###.# ##...## #.#...#.# #.###...## #.#..##.#   #.........###.....## #.#.#.#.# #.#### ##.....###.#.###.#   #####.######.......## ##.#...#.# #.##.## ##.......##.#.#.#.#   #.....###.......(.####...##.#.####.#...####.........#.#.....#   #.......'.........'.......................+.........'.......#   #.....###.........####........####.....####.........####....#   #.#.#.# ##.......## ##..#..### ###..## ##.......## ##.#.#   #.###.# ##.....## ##.###.## #.## ##.....## ###.#   #.###.# ##...## #.## ##.# #.###...###.#   #.....# ##'## ##.###.## #.###'###.#   #.##### #.#[:jw39;49m ##.#.###.##<##†#   #.# #.###.###.##.###########.#   #.##### ##[###.# ####.##### ##.##.......##.#   #...^.######...##### #.# #........# ##...#.#####.##.#  #####..............## #.# #.##.###.####......# #.##.#:j2 :jM5Sludge the GustyTengu of Vehumet *.....Health: 36/36 ========================Magic: 24/24 ========================AC: 3:j50Str: 8EV: 30 Int: 18SH: 0Dex: 14XL:  7 Next: 83% Place: Dungeon:5Time:Fly Things that are here: _a +0 dagger; a +0 robe; an orc skeleton :j5_Items here: )) [ ÷. _Done exploring. :jv6y_Done exploring.  Search for what [Enter for "."]? .:jQ3:j:ja:j-:jr  _:jB:j#:jw:j :j$:j&:j&:j-(:j+:j-.,:j/:j2:j:4:j4:j5:jx<X:jA:jB:jB:jD:jG:jI:jJ:jxK:jN:jO:j!P:jP:jT:j$U:jU:jV:jY:j[B:j^:j-`:j`:j`:jc:jd:jd:jne:jg:jh:j i:ji:j&l:jl:j)m:jm:j}o:jQp:jp:joq:jNt,:jt:j=u:jv:j,x:j|x:jy:jz:j-|:j|:j~}:j~:j:j2:j:j:jCB:j:j:jB:j:jY:jh:j:j:j=:jP:jz:jX:jU,:jí:j@  There is an open door here.:jݲ:j _:j·:j<:j:j:jR:j ........##.#...## #...## ##.... ###.##.....##.## ####.###.#### # #.###.#####.##...#...# # # #.# #.# #.##.##.##.# # #.# #.# ##+###.##.##.# ###.###.# ##...## #.#...#.# ........###.....## #.#.#.#.# ###.######.......## ##.#...#.# #.....###.......@.####...##.#.### Noise: --------- 7820.7 (28.0) #.......'.........'.............. h) +2 dagger (drain) #.....###.........####........### Cast: Shock #.#.#.# ##.......## ##..#..### #.###.# ##.....## ##.###.## #.###.# ##...[40:jm## #.## ##.# #.....# ##'## ##.###.## #.##### #.###.#.## #.##.###.##:j0:j*:jT _You see here 2 poisoned darts.:j :j3 :15 1.7 (1.0):j( @ _l - 2 poisoned darts:j5>[[?25h[?0c  Search for what [Enter for "."]? :ju [?25l[?1c:j| :j~ 21 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:5] a +0 leather armour (1 further duplicate)b - [D:5] a stone staircase leading down  c - [D:5] a stone staircase leading down  d - [D:5] a teleport trap  :jJ qe - [D:5] a +0 ring mail (2 further duplicates)  f - [D:5] a +0 flail  g - [D:5] a rapier  h - [D:5] a +0 dagger  i - [D:5] a +0 hand axe  j - [D:5] a +0 robe  k - [D:5] a +0 whip  l - [D:5] a stone staircase leading up  m - [D:5] a dagger  n - [D:5] a leather armour  o - [D:5] a robe  p - [D:5] a short sword  :js bq - [D:5] a stone staircase leading up  r - [D:5] 2 golden potions:j s - [D:5] a +0 short sword  t - [D:5] a stone staircase leading down  u - [D:5] a stone staircase leading up:j? :j( :j3 ........##.#...## #...## ##.... Sludge the Gusty ###.##.....##.## ####.###.#### Tengu of Vehumet *..... # #.###.#####.#:j #...#...# # Health: 36/36 ======================== # #.# #.# #.##.##.##.#Magic: 24/24 ======================== :j # #.# #.# ##+###.##.##.#AC: 3:j Str: 8 ###.###.# ##...## #.#...#.#:j YEV: 15Int: 18 :j4 ........###.....## #.#.#.#.#SH: 0Dex: 14 :jX ###.######.......## ##.#...#.#XL:  7 Next: 83% Place: Dungeon:5 :j #.....###.......@.####...##.#.### Noise: ---------  Time: 7821.7 (0.0) #.......'.........'.............. h) +2 dagger (drain) :jؼ E#.....###.........####........### Cast: Shock #.#.#.# ##.......## ##..#..###:j Fly #.###.# ##.....## ##.###.## :j) #.###.# ##...## #.## ##.# #.....# ##'## ##.###.## #.##### #.#:jV Z##.#.## #.##.###.## _Done exploring. :j~ _Search for what [Enter for "."]? . _There is an open door here. _You see here 2 poisoned darts. :j ^_l - 2 poisoned darts  Search for what [Enter for "."]? .:j :j :j :j6 . _:j[[?25h[?0c  Search for what [Enter for "."]? :ja [?25l[?1c:ji:jk21 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:5] a +0 leather armour (1 further duplicate):jEl2b - [D:5] a stone staircase leading down  c - [D:5] a stone staircase leading down  d - [D:5] a teleport trap  e - [D:5] a +0 ring mail (2 further duplicates)  f - [D:5] a +0 flail  g - [D:5] a rapier  h - [D:5] a +0 dagger  i - [D:5] a +0 hand axe  :jlj - [D:5] a +0 robe  k - [D:5] a +0 whip  l - [D:5] a stone staircase leading up  m - [D:5] a dagger  n - [D:5] a leather armour  o - [D:5] a robe  p - [D:5] a short sword  q - [D:5] a stone staircase leading up  r - [D:5] 2 golden potionss - [D:5] a +0 short sword  t - [D:5] a stone staircase leading down  u - [D:5] a stone staircase leading up:jOLevel 5 of the Dungeon<<<>>>(Press ? for help)  #....†[..######........####.......# #........#   #..####..##...#..#.......<........###### #.######.#   #..##.........#..#.##..####.......# ##...###.###....#   #..##.#..##.........#..# ##.....## #..#..##.##.....###########   #..##.#..######........# ##...## #.###.......†.............#   #........# #.#...##.# #####.##########..#..##.##...#.#########.#   #.......## #.##.###.# #.........##........###.###.##.##.#   #####.### #........# #.###.###.##.####..## #........# #######.#   #.# ########.##### #.# #..##.##.# #..# #####.#### #.......#   #.# #:j#.....##'## #.###.#.#.##.# ##..# ##'## #.#####.#   #.# ##..###.#...## #.##...#..##.# #...# ##...## #.# #.#   ##.###...#!#....).## #.###...#.##.# #..## ##.....## #.#####.#   ##...#..#.###......<## #.#.##.##.##.###..## ##.......###.##....#   #).............[.....###.........##....÷..####.........##.#...#.#   #.[........+.........÷.......................'.........'........#   #.......)..#.........####...#.#########...####.........##.......#   ##...#.##.###.......## ##.##.##..## ##.......######.####   ########.# ##.....## ####.##.## ##.....## ##.#  #.# ##...###.##.### ##...## :j #..#  #.# ##'## #####.# #...# ##+## #.##  #.# #.# #.....#####.########.##.#  #.# #.##.######...........#.##.#  ##.## ##.## #.##.##..#####.#.## #.#:j~  21 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:5] a +0 leather armour (1 further duplicate)  b - [D:5] a stone staircase leading down  c - [D:5] a stone staircase leading down  d - [D:5] a teleport trap  e - [D:5] a +0 ring mail (2 further duplicates)  f - [D:5] a +0 flail  g - [D:5] a rapier  h - [D:5] a +0 dagger  i - [D:5] a +0 hand axe  j - [D:5] a +0 robe :j  k - [D:5] a +0 whip  l - [D:5] a stone staircase leading up  m - [D:5] a dagger  n - [D:5] a leather armour  o - [D:5] a robe  p - [D:5] a short sword  q - [D:5] a stone staircase leading up  r - [D:5] 2 golden potions  s - [D:5] a +0 short sword  t - [D:5] a stone staircase leading down  u - [D:5] a stone staircase leading upc:j c:j c:j ........##.#...## #...## ##.... Sludge the Gusty ###.##.....##.## ####.###.#### Tengu of Vehumet *..... # #.###.#####.##...#...# # Health: 36/36 ======================== # #.# #.# #.##.##.##.#Magic: 24/24 ======================== # #.# #.# ##+###.##.##.#AC: 3Str: 8 ###.###.# ##...## #.#...#.#EV: 15Int: 18 ........###.....## #.#.#.#.#SH: 0Dex: 14 ###.######.......## ##.#...#.#XL:  7 Next: 83% Place: Dungeon:5 #.....###.......:j m@.####...##.#.### Noise: ---------  Time: 7821.7 (0.0) #.......'.........'.............. h) +2 dagger (drain) #.....###.........####........### Cast: Shock #.#.#.# ##.......## ##..#..###Fly #.###.# ##.....## ##.###.## #.###.# ##...## #.## ##.# #.....# ##'## ##.###.## #.##### #.###.#.## #.##.###.## _Search for what [Enter for "."]? . _There is an open door here. _You see here 2 poisoned darts. _l - 2 poisoned darts _Search for what [Enter for "."]? .  Search for what [Enter for "."]? c:jg# c:j}( c:j+ . _e:j W Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 1% 1 b - SwiftnessAir1%3  c - AirstrikeAir5%4 Select a spell to describe [?] help [!]/[I] toggle spell headersf:jy f:j f:j ........##.#...## #...## ##.... Sludge the Gusty ###.##.....##.## ####.###.#### Tengu of Vehumet *..... # #.###.#####.##...#...# # Health: 36/36 ======================== f:jE ;# #.# #.# #.##.##.##.#Magic: 24/24 ======================== # #.# #.# ##+###.##.##.#AC: 3Str: 8 ###.###.# ##...## #.#...#.#EV: 15Int: 18 f:jr ........###.....## #.#.#.#.#SH: 0Dex: 14 f:j ###.######.......## ##.#...#.#XL:  7 Next: 83% Place: Dungeon:5 f:jB n#.....###.......@.####...##.#.### Noise: ---------  Time: 7821.7 (0.0) #.......'.........'.............. h) +2 dagger (drain) #.....###.........####........### Cast: Shock f:j J#.#.#.# ##.......## ##..#..###Fly #.###.# ##.....## ##.###.## f:jڋ #.###.# ##...## #.## ##.# #.....# ##'## ##.###.## #.##### #.###.#.## #.##.###.## f:j _Search for what [Enter for "."]? . _There is an open door here. _You see here 2 poisoned darts. _l - 2 poisoned darts _Search for what [Enter for "."]? . _Search for what [Enter for "."]? f:j f:j: f:jv f:j g:j,6 Spells (Memorise)TypeFailure Level  a - FreezeIce13% 1b - Static DischargeConjuration/Air1%2  c - Kiss of DeathConjuration/Necromancy 4%1  d - Mercury ArrowConjuration/Alchemy6%2  e - GloomHexes/Necromancy36% 3  f - Brom's Barrelling BoulderConjuration/Earth38% 4  g - Dimensional BullseyeHexes/Translocation78% 4  h - Leda's LiquefactionAlchemy/Earth78% 4  i - Detonation CatalystFire/Alchemy98% 5 8 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exiti:j$i:j9........##.#...## #...## ##.... Sludge the Gusty ###.##.....##.## ####.###.#### Tengu of Vehumet *..... # #.###.#####.##...#...# # Health: 36/36 ======================== # #.# #.# #.##.##.##.#Magic: 24/24 ======================== # #.# #.# ##+###.##.##.#AC: 3Str: 8 ###.###.# ##...## #.#...#.#EV: 15Int: 18 ........###.....## #.#.#.#.#SH: 0Dex: 14 ###.######.......## ##.#...#.#XL:  7 Next: 83% Place: Dungeon:5 #.....###.......i:j:@.####...##.#.### Noise: ---------  Time: 7821.7 (0.0) #.......'.........'.............. h) +2 dagger (drain) #.....###.........####........### Cast: Shock #.#.#.# ##.......## ##..#..###Fly #.###.# ##.....## ##.###.## #.###.# ##...## #.## ##.# #.....# ##'## ##.###.## #.##### #.###.#.## #.##.###.## _Search for what [Enter for "."]? . _There is an open door here. _You see here 2 poisoned darts. _l - 2 poisoned darts _Search for what [Enter for "."]? . _Search for what [Enter for "."]?   Okay, then.i:jCi:j$]D _j:jbj:j֝Where to? (Tab - D:5 @ (x,y), ? - help)  D - Dungeon j:j j:jt2 ........##.#...## #...## ##.... Sludge the Gusty ###.##.....##.## ####.###.#### Tengu of Vehumet *..... # #.###.#####.##...#...# # Health: 36/36 ======================== # #.# #.# #.##.##.##.#Magic: 24/24 ======================== # #.# #.# ##+###.##.##.#AC: 3Str: 8 ###.###.# ##...## #.#...#.#EV: 15j:j3 Int: 18 ........###.....## #.#.#.#.#SH: 0Dex: 14 ###.######.......## ##.#...#.#XL:  7 Next: 83% Place: Dungeon:5 #.....###.......@.####...##.#.### Noise: ---------  Time: 7821.7 (0.0) #.......'.........'.............. h) +2 dagger (drain) #.....###.........####........### Cast: Shock #.#.#.# ##.......## ##..#..###Fly #.###.# ##.....## ##.###.## #.###.# ##...## #.## ##.# j:j4 m#.....# ##'## ##.###.## #.##### #.###.#.## #.##.###.## _There is an open door here. _You see here 2 poisoned darts. _l - 2 poisoned darts _Search for what [Enter for "."]? . _Search for what [Enter for "."]? _Okay, then.j:ja5 j:j6 j:jjP  30  _j:jQ j:jR ,j:j Y j:j[ j:j] j:jI^ j:j_ j:jb j:jf g15 j:j؈  _You reach down and open the door. 30    There is an open door here. _j:j Bj:j: Jj:j< j:j j:j< j:j j:j#  There is a stone staircase leading down here.15  _j:j4 j:j76 _You fly downwards.j:j#>* ###  ..#  #.#  #.#  #.#  #@#40.2 (18.5) #.# #.# #.#  ..# #.# ##. # j:j6Dj:j-Ij:jKa _There is a stone staircase leading up here.k:jM3k:jsf 30  _k:j*y;  You encounter an orc wizard and an orc.  #########..@...##.####.#.. #.#Shock... #.#..o #<#.. #.#o   orc wizard (asleep)o #.#o   orc (asleep) #.#..#k:jkk:j*6.2 (6.0)l:j>i  7.2 (7 _l:jtCl:j-Sl:j5   Sludge the Gusty  Tengu of Vehumet *.....  Health: 36/36 ========================  Magic: 23/24 =======================-  AC: 3Str: 8  EV: 30 Int: 18  SH: 0Dex: 14 ########  XL:  7 Next: 83% Place: Dungeon:6 #..@...#  Noise: ---------  Time: 7847.2 (0.0) #.####.#  h) +2 dagger (drain) .. #.#  Cast: Shock ... #.#  Fly  l:j6 f..) #<#  .. #.#  o   orc wizard (asleep) o #.#  o   orc (asleep) #.#  ..# Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 leather armour (asleep, 100%to hit)  The zap hits the orc!  l:j7 9You kill the orc!l:j<    #.*@...#  #*  .* #.#  ..* #.#  ..* #< .. #.#  o  l:j= a#.# ..#l:jK oPress: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 leather armour (asleep, 100%to hit)  The zap hits the orc!  You kill the orc!  Vehumet accepts your kill.l:j....o   orc (wandering)15 4=8.2 (1 _You encounter an orc. It is wielding a +0 club.m:j  Sludge the Gusty  Tengu of Vehumet *.....  Health: 36/36 ========================  Magic: 22/24 ======================--  AC: 3Str: 8m:j  EV: 15Int: 18  SH: 0Dex: 14 ########  XL:  7 Next: 84% Place: Dungeon:6 m:j_#..@...#  Noise: =--------  Time: 7848.2 (0.0) #.####.#  h) +2 dagger (drain) .. #.#  Cast: Shockm:jq ... #.#  Fly  ..) #<#  .. #.#  o   orc wizard (asleep) o #.#  o   orc (wandering) #.#  ..# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (wandering, hasn't noticed you, 74% to hit)  The zap hits the orc!  You kill the orc!m:j^>   m:j#.*@...#  #*  .* #.#  ..* #.#  m:jPT..* #< .. #.#  o  #.# ..#m:j1#MoAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (wandering, hasn't noticed you, 74% to hit)  The zap hits the orc!  You kill the orc!  Vehumet accepts your kill.m:jХ....o   orcm:jn*9.2 (1m:jnm:jo _You encounter an orc. It is wielding a +0 mace.m:j?  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.n:j  Sludge the Gusty  Tengu of Vehumet *.....  Health: 36/36 ========================  Magic: 21/24 =====================---  AC: 3Str: 8  EV: 15Int: 18  SH: 0Dex: 14 ########  XL:  7 Next: 84% Place: Dungeon:6 #.*@...#  Noise: =--------  Time: 7849.2 (0.0) #*####.#  h) +2 dagger (drain) .* #.#  Cast: Shock ..* #.#  Fly  :jhEm..o #<#  .. #.#  o   orc wizard (asleep) o #.#  o   orc #.#  ..# _You encounter an orc. It is wielding a +0 mace.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 ring mail (77% to hit)n:j?[ o*n:j B*o  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (asleep, 100% tohit)n:j  Sludge the Gusty  Tengu of Vehumet *.....  Health: 36/36 ========================  Magic: 21/24 =====================---  AC: 3Str: 8  EV: 15Int: 18  SH: 0Dex: 14########XL:  7 Next: 84% Place: Dungeon:6#.*@...#Noise: =--------  Time: 7849.2 (0.0)#*####.#h) +2 dagger (drain).* #.#Cast: Shock..* #.#Fly ..*#<#.*#.#o   orc wizard*n:j #.#o   orc#.#..#Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (asleep, 100% tohit)  The zap hits the orc.  The orc is severely wounded.The zap hits the orc wizard.o:j&!9o.o:j"Mo)o:j)5...o:j,+50.2 (1o:jJ2o:j<5@  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (asleep, 100% tohit)  The zap hits the orc.  The orc is severely wounded.The zap hits the orc wizard. _The orc wizard is lightly wounded.o:ja  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o:j7  Sludge the Gusty  Tengu of Vehumet *.....  Health: 36/36 ========================  Magic: 20/24 ====================----  AC: 3Str: 8  EV: 15Int: 18  SH: 0Dex: 14 ########  XL:  7 Next: 84% Place: Dungeon:6 #.*@...#  Noise: =--------  Time: 7850.2 (0.0) #*####.#  h) +2 dagger (drain) .* #.#  Cast: Shock ..o #.#  Fly  ..o:j* #<#  .o #.#  o   orc wizard . #.#  o   orc #.#  ..# Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 67% to hit)p:jk  Sludge the Gusty  Tengu of Vehumet *.....  Health: 36/36 ========================  Magic: 20/24 ====================----  AC: 3Str: 8  EV: 15Int: 18  SH: 0Dex: 14 ########  XL:  7 Next: 84% Place: Dungeon:6 #..@...#  Noise: =--------  Time: 7850.2 (0.0) #.####.#  h) +2 dagger (drain) .. #.#  Cast: Shock ..) #.#  Fly  ..) #<#  .p:jo #.#  o   orc wizard . #.#  o   orc #.#  ..# Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 67% to hit)  The zap hits the orc.  You kill the orc!   #.*@...#  #*  .* #.#  ..* #.#  ..* #< ** #.#   . #.#..#  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 67% to hit)  The zap hits the orc.  You kill the orc!  Vehumet accepts your kill.The zapp:j{ hits the orc wizard.p:j,o....)..p:j2p:j3+51.2 (1p:jB{ _The orc wizard is moderately wounded.p:j*  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.p:j   Sludge the Gusty  Tengu of Vehumet *.....  Health: 36/36 ========================  Magic: 19/24 ===================-----  AC: 3Str: 8  EV: 15Int: 18  SH: 0Dex: 14 ########  XL:  7 Next: 85% Place: Dungeon:6 #.*@...#  Noise: =--------  Time: 7851.2 (0.0) #*####.#  h) +2 dagger (drain) .* #.#  Cast: Shock ..* #.#  Fly  :j m..o #<#  .. #.#  o   orc wizard . #.#  #.#  ..# Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 67% to hit)p:jӔ   Sludge the Gusty  Tengu of Vehumet *.....  Health: 36/36 ========================  Magic: 19/24 ===================-----  AC: 3Str: 8  EV: 15Int: 18  SH: 0Dex: 14########XL:  7 Next: 85% Place: Dungeon:6#.*@...#Noise: =--------  Time: 7851.2 (0.0)#*####.#h) +2 dagger (drain).* #.#Cast: Shock..* #.#Fly .**#<#*.#.#o   orc wizard:j 40m.#.##.#..#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 67% to hit)  The zap hits the orc wizard.p:j!i...).o.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 67% to hit)  The zap hits the orc wizard.  The orc wizard is heavily wounded.p:j' ****The orc wizard casts a spell at you.p:j#^...)p:j28------20==2.2 (1p:jSp:j1 _The puff of flame hits you!q:jO  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:j(   Sludge the Gusty  Tengu of Vehumet *.....q:j%;   Health: 28/36 ==================------  Magic: 19/24 ===================-----  AC: 3Str: 8  EV: 15Int: 18  SH: 0Dex: 14 ########  XL:  7 Next: 85% Place: Dungeon:6 #.*@...#  Noise: ==-------  Time: 7852.2 (0.0) #*####.#  h) +2 dagger (drain) .* #.#  Cast: Shock ..* #.#  Fly  ..o #<#  .. #.#  o   :j; morc wizard . #.#  #.#  ..# Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 67% to hit)q:j\ "  Sludge the Gusty  Tengu of Vehumet *.....  Health: 28/36 ==================------  Magic: 19/24 ===================-----  AC: 3Str: 8  EV: 15Int: 18q:j\   SH: 0Dex: 14########XL:  7 Next: 85% Place: Dungeon:6#.*@...#Noise: ==-------  Time: 7852.2 (0.0)#*####.#h) +2 dagger (drain).* #.#Cast: Shock..* #.#Fly .**q:j] #<#*.#.#o   orc wizard.#.##.#..#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 67% to hit)  The zap hits the orc wizard.q:j; Co)q:j G.....q:j 2-3.2 (1q:jr   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 67% to hit)  The zap hits the orc wizard. _The orc wizard is almost dead.r:jc  Sludge the Gusty  Tengu of Vehumet *.....  Health: 28/36 ==================------r:jd  Magic: 18/24 ==================------  AC: 3Str: 8  EV: 15Int: 18  SH: 0Dex: 14 ########  XL:  7 Next: 85% Place: Dungeon:6 #..@...#  Noise: =--------  Time: 7853.2 (0.0) r:jfP#.####.#  h) +2 dagger (drain) .. #.#  Cast: Shock ..) #.#  Fly  ..) #<#  .. #.#  o   orc wizard . #.#  #.#  ..# Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  67% to hit)  The zap hits the orc wizard.  You kill the orc wizard!r:jj   #.*@...# r:jUkZ #*  .* #.#  ..* #.#  r:jk..) #< .. r:jk .  #.# ..#r:jV...)r:j?e914.2 (1Shockr:jr:jZ _Vehumet accepts your kill.r:j5  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.r:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)r:jQ  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.r:jIr:jSr:j%%r:jK)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)r:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.r:j r:j r:j r:j   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)s:j:Is:j`s:j 30  _9=9=30===s:j[20=1=s:j D2==1=3===2=4=s:j ,s:j s:j5s:j9=s:js:js:js:js:jg s:j!y5=3=s:jU"s:j$s:jw%s:j$&s:jN(,s:j)s:j(+s:j+s:jJ0s:j2s:ja3Q6==s:j32=s:j6s:jKM"onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _HP restored.4= _Magic restored.s:jQIs:jS,s:j(Ts:j Vs:j{g ########  #......# #@####.#-86.2 (32.0)#......# #.##....)..# #.#....).... #<#>.......# #.##......# #.# ##...#s:j`h.# #.###.##.. ..# #.#s:j}s:ja=-7.2 (33s:j3s:j\; _Found a stone staircase leading down.s:j =  You encounter an orc. It is wielding a +0 club. ## ######## ##.##......###...#.####.##....@.# #.#)..# #.#.....)..... #<#Shocko>.......##[#.#..#......# #.# ##...#.# #.#o   orc (asleep) ##.##.. ..# ## ##. #.# ##. 8.2 (1.0).oFound a leather armour.o:j 40m  ==9.2 (2s:j s:j % _The orc shouts!t:j  Sludge the Gusty  Tengu of Vehumet *.....  Health: 36/36 ========================  Magic: 23/24 =======================-  AC: 3Str: 8 t:jJ## ########  EV: 30 Int: 18 ##.##......#  SH: 0Dex: 14 ##...#.####.#  XL:  7 Next: 91% Place: Dungeon:6 #....@.# #.#  Noise: ==-------  Time: 7889.2 (0.0) #....)..# #.#  h) +2 dagger (drain) .....)..... #<#  Cast: Shock .>.......##[#.#  Fly  ..#......# #.#  . ##...#.# #.#  o   orc ##.##t:j%U.. ..#  ## ##. #.#  ##. Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 ring mail (77% to hit)  The zap hits the orc!  You kill the orc!Vehumet accepts your kill.t:jCN ##        #.#  #...**..# #.#  ...** #<#  .** t:jȚ   .     ## ##.  ##.t:j/7 u.)..>.t:jp= 4=15 =-90.2 (1Shockt:jIP   Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 ring mail (77% to hit)  The zap hits the orc!  You kill the orc!  Vehumet accepts your kill. _You feel your power returning.t:j~v  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.t:j A t:jJ 7-t:jQ t:jZ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)t:j<  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.u:j )u:jE3u:jW  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)u:j+Iu:jZ8 30  _u:j<Bu:jCBu:jGu:jJu:jMu:jN9=u:juPu:jRu:j:Uu:jVu:jWu:jfu:jClu:jlu:jBnu:jyonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here a +0 leather armour.u:j{u:j| _u:jnu:j{u:jBu:ju:ju:ju:ju:ju:j+u:j3j  You encounter a black bear.u:j% .....)......#<#  .>.......##[#.#  ..#......##.#.#  . ##...#.##.#.# ##.##...#..### ##.###.## #.# ##.# ## ##.##  #@## - #..#  ##.# Shock #.#  ..h ... h   black bear (asleep) #.#u:j߼9 ..# u:j19022.0)u:j"  -3.2 (13 _u:jmu:ju:j:N& .....)......#<#Sludge the Gusty.>.......##[#.#Tengu of Vehumet *.......#......##.#.#Health: 36/36 ========================. ##...#.##.#.#Magic: 23/24 =======================-##.##...#..#AC: 3Str: 8u:jO## ##.###.##EV: 30 Int: 18#.# ##.#SH: 0Dex: 14## ##.##XL:  7 Next: 91% Place: Dungeon:6#@##Noise: ---------  Time: 7903.2 (0.0)#.*#h) +2 dagger (drain)##*#Cast: Shock#*#Fly ..*...h   black bear#.#..#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (asleep, 100% to hit)  The zap hits the black bear.  The black bear is lightly wounded.u:j7h.u:jf...15 ===4.2 (1u:ju:j1u  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (asleep, 100% to hit)  The zap hits the black bear.black bear is lightly wounded. _growls angrily.w:jep#....)..####.# .....)......#<# .>.......##[#.# ..#......##.#.# . ##...#.##.#.# ##.##...#..# ## ##.###.## #.# ##.# ## ###..# ##.# #h#... ...#.#..#h.w:jtw:jRwq 30  ---5w:jb|w:j~w:j##......# #.# #....)..####.# .....)......#<# .>.......##[#.# ..#......##.#.# . ##...#.##.#.# ##.##...#..# ## ##.###.## #. ## ###..# ##h##.#......#.#hw:jC.h   black bearw:jw:jA---6w:jw:jpw:j f ##...#.####.# ##......# #.# #....)..####.# .....)......#<# .>.##[#.# ..#......##.#.#. ##...#.##.#.#.##...#..## ##.###@## #.# ##.### ##.## #.## #.h##.# #.#  ... ...w:j w:j W7Shockw:j w:j x:jpM ##.##..... ##...#.####......#  #....)..####.....)......#<>.#[.#......##.. ##...#.##.###.##...#.@# ## ##.###.##.# ##.### ##.###.##x:jx:j7S4=8x:j$x:jY&x:j!M ## ####### ##.##..... ##...#.####......#  #....)..####.....)......#<>.x:j˒#[.#......##.. ##...#.##.###.##...#..# ## ##.###.#.# ##.### ##.##x:j 1hx:j:h   black bearx:j@59Shockx:jFx:jo  ## ####### ##.##..... ##...#.####......#  #....)..####.....)......#<>.[.#...... ##...#.##.###.##...#..# ## ##.###.#.# ##h## ##.## #.##.h#h.x:j <10x:j x:j8 ## ####### ##.##..... ##...#.###x:jM#......#  #....)..####.....)......#<>.[.#...... ##...#.##.###.##...#..# ## ##.###h#.# ##.## ##.## #.##.hh.x:j$^x:j͐B1y:j ## ####### ##.##..... ##...#.####......#  #....)..####.....)......>.[.#...... ##...#.##.#.##.##...#.h## ##.###.#.# ##.## ##.## #.##y:j̼5h.y:jy:jZA=2y:jy:ja _There is a stone staircase leading up here.z:jh.z:j$_15 913 _z:j l5 ##...### #.#  #...# #.#  ##### #.#########.# ####### ###.....##.# #...... ....###.##.# #.##### ###.###.##.# #.# ### ###..##.##.######### ### #.# #.. ................@..# ##.###.# #.# .##..##.#...######.###.#.##.###.# .>..###......# #.##.###.#.##... .....##.#...## #...## ##....... .##.....##.## ####.###.####... z:jT.###.#####.# #...#...# ##.# .# #.# #.# #.##.##.# #.#  .# #.# ##'## #.##.##.# #.#  .###.# ##...## #.#...#.# #.# z:ju4.7 (2.5Shock _You fly upwards. _There is a stone staircase leading down here.{:jn{:jLevel 5 of the Dungeon<<<>>>(Press ? for help) #........#...........##.....##....)...# #.#  #........##.##############.######.#.#.######.#  #.......###.##.######.#.#........#  ###...### #.##........#)##########  #...# #.###########)#  ##### #.#########.#  ########.############........#  ######.....##.##..................###  #......###.##.##.#######...####.....#  #.####.###.##.##.# #####...####.....#  #.####..##.##.######### ### #.# #................########  #.#................@..# ##.###.# #.###...####.)..........#  #.#.##..##.#...######.###.#.##.###.###..[####.....######.#  ###...>..###......# #.##.###.#.##...##............# #.#  #.........##.#...## #...## ##..........#......[..## #.#  #.###.##.....##.## ####.###.####...###########.## #.#  #.#{:j- #.###.#####.##...#...# ##.###.# ####.####  #.# #.# #.# #.##.##.##.# #.##.# #.......#  #.# #.# #.# ##'###.##.##.# #.###'## #.##.##.#  #.###.###.# ##...## #.#...#.# #.###...## #.#..##.#  #.........###.....## #.#.#.#.# #.#### ##.....###.#.###.#  #####.######.......## ##.#...#.# #.##.## ##.......##.#.#.#.#  #.....###.........####...##.#.####.#...####.........#.#.....#{:j6 >........#................##....)............##.{:j: ..#.#.........###...#.#...........### #............# #.................##.........................###.##.....####......####.###.##.....####......####..##.##..# #.................#................@..# ##.###.# #.###...####.)...........#.##..##.#....###.#.##.###.###..[####.........>..[0{:j ;10m###......# #.##.###.#.##...##......................##.#......## ##..........#......[....###.##.....##..###.####......# #.###.#####....#...# ##....# #.# #.# #..##.##.# #..# #........# #.# #..##.##.# #..##{:j .##..###.###.# ##....#...#.# #....## #.#..##..........###......#.#.#.# #......###.#.###..........#...#.# #.##........##.#.#.#......###.........####...##.#.####.#...####.........#.#.....|:jY........#................##....)............##...#.#.........###...#.#...........### #............# #.................##.........................###.##.....####......####.###.##.....####......####..##.##..# #.................#................@..# ##.###.# #.###...####.)...........#.##..##.#....###.#.##.###.###..[####.........>..###......# #.##.###.#.##...##......................##.#......## ##..........#......[....###.##.....##..###.####......# #.###.#####....#...# ##....# #.# #.# #..##.##.# #..# #........# #.# #..##.##.# #..##.##..###.###.# ##....#...#.# #....## #.#..##..........###......#.#.#.# #......###.#.###..........#...#.# #.##........##.#.#.#......###.........####...##.#.####.#...####.........#.#.....|:jV]|:jr|:jT##...### #.#Sludge the Gusty#...# #.#Tengu of Vehumet *.....##### #.#Health: 36/36 ========================########.######## Magic: 24/24 ======================== |:j###.....##.##...... AC: 3Str: 8 ....###.##.##.##### EV: 15Int: 18 ###.###.##.##.# ### SH: 0Dex: 14 ###..##.##.######### ### #.# #.. XL:  7 Next: 91% Place: Dungeon:5 ................@..# ##.###.# #.# Noise: ---------  Time: 7914.7 (0.0) |:jB.##..##.#...######.###.#.##.###.# h) +2 dagger (drain) .>..###......# #.##.###.#.##... Cast: Shock |:j&.....##.#...## #...## ##....... Fly .##.....##.## ####.###.####... .###.#####.##...#...# ##.#  .# #.# #.##.##.##.# #.#  .# #.# ##'###.##.##.# #.#  .###.# ##...## #.#...#.# #.# The zap hits the black bear.  The black bear is lightly wounded. _The black bear growls angrily. _There is a stone staircase leading up here. |:j2l_You fly upwards. _There is a stone staircase leading down here.|:jQ|:j`|:j Where to? (Tab - D:6, ? - help)  D - Dungeon }:jVu}:jk##...### #.#Sludge the Gusty#...# #.#Tengu of Vehumet *.....##### #.#Health: 36/36 ========================########.######## Magic: 24/24 ======================== ###.....##.##...... AC: 3Str: 8 ....###.##.##.##### EV: 15Int: 18 ###.###.##.##.# ### SH: 0Dex: 14 ###..##.##.######### ### #.# #.. XL:  7 Next: 91% Place: Dungeon:5 ................@..# ##.###.# #.# Noise: ---------  Time: 7914.7 (0.0) .##..##.#...######.###.#.##.###.# h) +2 dagger (drain) .>..###......#}:j_<[37m #.##.###.#.##... Cast: Shock .....##.#...## #...## ##....... Fly .##.....##.## ####.###.####... .###.#####.##...#...# ##.#  .# #.# #.##.##.##.# #.#  .# #.# ##'###.##.##.# #.#  .###.# ##...## #.#...#.# #.# The zap hits the black bear.  The black bear is lightly wounded. _The black bear growls angrily. _There is a stone staircase leading up here. _You fly upwards. _There is a stone staircase leading down here.}:j}:jS}:j8| 30  _}:jLB}:j}:j`}:jܸ}:j}:j}:jj  ###...### #.# #...# #.# ##### #.# ########.# ###.....##.# # #......###.##.# #. #.####.###.##.# #.# .####..### ### #.# #.#..>..# ##.###.# 7.7 (3 #.#.##..##.#...######.###.#.##.# #...>..###......# #.##.###.#.##...##.#...## #...## ## }:j###.##.....##.## ####.###.#### # #.###.#####.# #...#...#  # #.# #.# #.# #.# # #.# #.# ##'## #.# ###.###.# ##...## #.#...#.#}:j _Key pressed, stopping travel.}:j}:j}:j}:jK _You can't go up here!:j:j Where to? (Tab - D:6, ? - help)  D - Dungeon :j:j ###...### #.#Sludge the Gusty#...# #.#Tengu of Vehumet *.....##### #.#Health: 36/36 ========================########.##### Magic: 24/24 ======================== ######.....##.##... AC: 3Str: 8 #......###.##.##.## EV: 30 Int: 18 #.####.###.##.##.# SH: 0Dex: 14 #.####..##.##.######### ### #.# XL:  7 Next: 91% Place: Dungeon:5 #.#.............@..>..# ##.###.# Noise: ---------  Time: 7917.7 (0.0) :ji#.#.##..##.#...######.###.#.##.## h) +2 dagger (drain) #...>..###......# #.##.###.#.## Cast: Shock ........##.#...## #...## ##.... Fly ###.##.....##.## ####.###.#### # #.###.#####.##...#...# # # #.# #.# #.##.##.##.# # #.# #.# ##'###.##.##.# ###.###.# ##...## #.#...#.# _The black bear growls angrily. :jL_There is a stone staircase leading up here. _You fly upwards. _There is a stone staircase leading down here. _Key pressed, stopping travel. _You can't go up here!  :j5:j,:j@$ _:jX:j1 :j> :j ,:j :j:jA:j:jG:jd:j9:j:j:j8:jZ:j:jM:j5:jL:j:j:j!:jm#:j#:jS$:j%:j&:j ':j':jC):ju*:j*:jf0n:j0:j1:jm2:j3:j5Y  There is a stone staircase leading down here.:jk6:j7:j|8B15  _:j09:j^> 6 _You fly downwards.:jOB  ## ######## ######### ......# #........ ...#.####.# #@#32.2 (14.5) .....# #.# #.# ..)..####.# #.#)<# #.# .....##[#.# #.# .....##.#h# #.. ...#.##.#.# ##..##...#..# . ##.###.##:jDF :jS w _There is a stone staircase leading up here.:j[:j\:j\:j"^:j_:jd 30  _:je:jk:j=l:jAm:jn,:j^n:jo,:jp:jp:jr:jr:jr:jt:jcu:ju:j?v:j~w:jcx:jx:jy:jXz:jC{:j{:j{:j}:j:j+:j  Sludge the Gusty  Tengu of Vehumet *.....  Health: 36/36 ========================  Magic: 24/24 ======================== #### ##########AC: 3:j?{Str: 8 ...# #........#######EV: 30 Int: 18 ##.# #<######.......#SH: 0Dex: 14  #.# #.# #.#####.#XL:  7 Next: 91% Place: Dungeon:6 ##.# #.# #@#Noise: ---------  Time: 7942.2 (10.0) .#<# #.##........#:j@h) +2 dagger (drain) [#.# #.##.###.##.#Cast: Shock .#h# #.. ... ..Fly .#.# ##. ### .F. :j֑#..#...F   Prince Ribbit (asleep) ##.###:j##.# ##.## _Key pressed, stopping travel. _You can't go up here! _There is a stone staircase leading down here. _You fly downwards. :jny_There is a stone staircase leading up here.  You encounter Prince Ribbit.:j/  --more--:j1::jGM+Shock:jUZ:j!   3.2 (11 _:j.(:j*:j8o ############ ..:j9........####### #<######.......#  ####.# ##. #.# .#<#........# [#.##.###.##.# h.. ... .. .###. ### .F...# ... ##.##  ##.:j6Y4.2 (1.0)Shock:j!:jl-BLevel 6 of the Dungeon<<>(Press ? for help)## ######## ############.##......# #........#########...#.####.# #<######.......###......# #.# #.# #@#####.# #....)..####.# #.# #.#  .....)......#<# #.##........# .>.......##[#.# #.##.###.##.#  ..#......##.#h# #.. ... .. :j:. . ##...#.##.#.# ##.   ### .F.   ##.##...#..#  .  .. ## ##.###.##   # #.#  ##.###  ##.## #.###.h###.# #.#  ...  ... :j/F #.#  ..# :j !@:jF*#:j4 9#.:j1 9..:j :..:j :..:jz :..:j=AF.:j_ .............###.##.... ...F...:j:j  Sludge the Gusty  Tengu of Vehumet *.....  Health: 36/36 ========================  Magic: 24/24 ========================:j   AC: 3Str: 8 #### ##########EV: 30 Int: 18 ...# #........#######SH: 0Dex: 14 ##.# #<######.......#XL:  7 Next: 91% Place: Dungeon:6  #.# #.# #@#####.#Noise: ---------  Time: 7944.2 (0.0) ##.# #.# #.#h) +2 dagger (drain) .#<# #.##........#Cast: Shock [#.# #.##.###.##.#Fly .#h# #.. ... .. .#.# ##. ### .F. #..#... ##.#####.# _Key pressed, stopping travel. _You ca:j¾n't go up here! _There is a stone staircase leading down here. _You fly downwards. _There is a stone staircase leading up here. _You encounter Prince Ribbit.:j:j:j:j2   _You can't go up here! _There is a stone staircase leading down here. _You fly downwards. _There is a stone staircase leading up here.  There is a stone staircase leading up here. _:jq n:j :jv :jB n:j :j v  You encounter an orc priest and 2 orcs.:j}   ######## ########## ##......# #........####### .#.####.# #<######.......# ...# #.# #.# #.#####.#  )..####.# #.# ####.#...#<# #.##........# ...##[#.# #.##.###.##.# ...##.#h# #..@....... .. .#.##.#.# ##.#.#####. .F. ##...#..# #.#o# ..Shock  ##.###.## #.#o# #  #.# ##.# #.[34:j@ m#.o  ## ##.## #.### o   orc priest (asleep) #.## #.# oo 2 orcs (asleep)  #.h##..  ##.#:j)# 57.2 (13.0)oThe orc shouts! x2; You hear a shout! x2:j"$ :j( 7o.:j) 3o.:j?3  owarrioro   orc priesto   orcYou encounter an orc warrior. It is wielding a +0 hand axe.:j}7 x  ====8.2 (14:jxA :j:H 0 _The orc leaves your sight.:jI  Sludge the Gusty  ######## ##########  Tengu of Vehumet *..... ##......# #........#######  Health: 36/36 ======================== .#.####.# #<######.......#  Magic: 23/24 =======================- ...# #.# #.# #.#####.#  AC: 3Str: 8 )..####.# #.# ####.#  EV: 30 Int: 18 ......#<# #.##........#  SH: 0Dex: 14 ...##[#.# #.##.###.##.#  XL:  7 Next: 91% Place: Dungeon:6 :j...##.#h# #..@....... ..  Noise: ====-----  Time: 7958.2 (0.0) .#.##.#.# ##.#o#####. .F.  h) +2 dagger (drain) ##...#..# #.#)# ..  Cast: Shock  ##.###.## #.#.# #  Fly  #.# ##.# #.#.o  ## ##.## #.### o   orc warrior #.## #.# o   orc priest  #.h# #.. o   orc  ##.#Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the:jW orc priest. The zap hits the orc priest.  The orc priest is lightly wounded.  The zap hits the orc!  You kill the orc!:j-     #.......  #<.  #.# #.# #. ) #.#  <# #. [#.#    ..  ##.#* .F.  #.#*# ..   #.#.# #  #.# ##.#  :jUt ## ##.## #.### #.## #.#  #.h#   :j9co.o:jo)o   orcPress: ? - help, Shift-Dir - straight lineThe zap misses the orc priest. The zap hits the orc priest.  The orc priest is lightly wounded.zap hits the orc!  You kill the orc!  Vehumet accepts your kill.:jc q15 2=---9.2 (1:j_:jX _The orc priest closely misses you.:jn  Sludge the Gusty######## ##########Tengu of Vehumet *..... ##......# #........#######Health: 36/36 ======================== .#.####.# #<######.......#Magic: 22/24 ======================-- ...# #.# #.# #.#####.#AC: 3Str: 8 )..####.# #.# ####.#EV: 15Int: 18 ......#<# #.##........#SH: 0Dex: 14 ...##[#.# #.##.###.##.#XL:  7 Next: 92% Place: Dungeon:6 ...##.#h# #..@....... ..Noise: =[40:j9m--------  Time: 7959.2 (0.0) .#.##.#.# ##.#*#####. .F.h) +2 dagger (drain) ##...#..# #.#*#..Cast: Shock  ##.###.## #.#o##Fly #.# ##.# #.#.o## ##.## #.###o   orc warrior#.## #.#o   orc priest#.h##..o   orc##.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc priest.  The orc priest is moderately wounded.The zap hits the o:j rc priest!:jH:o.:j2o.:joAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc priest.  The orc priest is moderately wounded.The zap hits the orc priest!  The orc priest is severely wounded.:j6+60.2 (1:j:jW _The orc priest barely misses you.:jk  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jh   Sludge the Gusty  ######## ##########  Tengu of Vehumet *..... ##......# #........#######  Health: 36/36 ======================== .#.####.# #<######.......#  Magic: 21/24 =====================--- ...# #.# #.# #.#####.#  AC: 3Str: 8 )..####.# #.# ####.#  EV: 15Int: 18 ......#<# #.##........#  SH: 0Dex: 14 ...##[#.# #.##.###.##.#  XL:  7 Next: 92% Place: Dungeon:6 :j...##.#h# #..@....... ..  Noise: =--------  Time: 7960.2 (0.0) .#.##.#.# ##.#o#####. .F.  h) +2 dagger (drain) ##...#..# #.#o# ..  Cast: Shock  ##.###.## #.#o# #  Fly  #.# ##.# #.#..  ## ##.## #.### o   orc warrior #.## #.# o   orc priest  #.h# #.. o   orc  ##.#The orc priest is severely wounded. _The orc priest barely misses you.:j:Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:jlE   Sludge the Gusty  ######## ##########  Tengu of Vehumet *..... ##......# #........#######  Health: 36/36 ======================== .#.####.# #<######.......#  Magic: 21/24 =====================--- ...# #.# #.# #.#####.#  AC: 3Str: 8 )..####.# #.# ####.#  EV: 15Int: 18 ......#<# #.##........#  SH: 0Dex: 14 ...##[#.# #.##.###.##.#  XL:  7 Next: 92% Place: Dungeon:6 ...##.#h# #..@....... ..  Noise: =--------  Time: 7960.2 (0.0) .#.##.#.# ##.#)#####. .F.  :jF h) +2 dagger (drain) ##...#..# #.#o# ..  Cast: Shock  ##.###.## #.#o# #  Fly  #.# ##.# #.#..  ## ##.## #.### o   orc warrior #.## #.# o   orc priest  #.h# #.. o   orc  ##.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the orc priest. The zap hits the orc priest.  You kill the orc priest!Vehumet accepts your kill.:jN      #.......  #<.  #.# #.# #. ) #.#  <# #. [#.#    .. :jV ( ##.#* .F.  #.#*# ..   #.#o# #  #.# ##.#   ## ##.## #.### #.## #.#o   orc  #.h#     Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the orc priest. The zap hits the orc priest.  You kill the orc priest!  Vehumet accepts your kill.You feel your power returning. The zap hits the orc warrior.:j Lo):j 3o.:j :j_ `2=91.2 (1:j :j9 _The orc warrior is lightly wounded.:j-  # # ### .##......# #........# ..#.####.# #<######.......#.# #.# #.# #.#####.# .)..####.# #.# ####.# )......#<# #.##........#.##[#.# #.##.###.##.#.##.#h# #.@........ ...#.##.#.# ##.#o#####. .F. .##...#..# #.#o# .. # ##.###.## #.#.# # #.# ##.# #.#.. ## ##.## [:j@/ 33m#.### #.## #.# #.h# #..  ##.#o):je2 oThe orc warrior attacks as it pursues you!:j_ )o   orc 30  2:j0 g _The orc warrior misses you.:j ## ######## ########## #.##......# #........########.####.# #<######.......# .....# #.# #.# #.#####.# ..)..####.# #.# ####.# )......#<# #.##........#.##[#.# #@##.###.##.#...##.#h# #..o....... .. ..#.##.#.# ##.#o#####. .F..##...#..# #.#)#.. ## ##.###.## #.#.## #.# ##.# #.#..## ##.## #[39;49:jm.### #.## #.# #.h##..:j4o.:jdDo):j3==-3:j:j:jR ## ################ #.##.............#######.###<######.........#  #.#####.# ..)..####. ####.# )......#<.......[#.##.###.##.# ..##.#h:jBS.oo....... .. ...#.##.###.#)#####. .F #.##...#..# ).. ## ##.###.###.# ##...## ##.#### #.###:jwV3o:jX8o.:je.o   orc-4:jol:jo:jkR ## ################ #.##.............#######.###<######.........#  #.#####.# ..)..####. ####.# )......#<.##........[#.o##.###.##.# ..##.#h.......... .. ...#.##.###o#)#####. .F #.##...#..# ).. ## ##.###.###.# ##...## ##.#####:jGo.o.:ji:j\%5:j :j~  ## ################ #.##.............#######.###<######.........#  #.#####.# ..)..####..# ####.# )......#<o##........[#.##.###.##.# ..##.#h.o........ .. ...#.##.###.#)#####. .F #.##...#..# #).. ## ##.###.###.# ##...o.:j| 9o.:j: |  The orc warrior attacks as it pursues you!=6:j& :j Q _The orc warrior misses you.:j~5 ## ################ #.##.............#######.########.........# .# #.#####.# ..)..####.o# ####.# )......#<.##........[#.o##.###.##.#..##.#h.......... .. ...#.##.#:j7B##.#)#####. .F #.##...#..# #).. ## ##.###.###:jJ<oo.o.:jH:jQI=-7:j:ja _There is a stone staircase leading up here.:jďM-:jPo.:j:j٨y5-15 =8:jh:j -5. _The orc warrior hits you with a +0 hand axe.  You fly upwards.:j##### #.# ########.#  ######.....##.#  #......###.##.#  #.####.###.##.# :j #.####..##.##.#######   #.#................>.   #.#.##..##.#...######   ###..o@..###......# #   #.........##.#...## #   #.###.##.....##.## #   #.# #.###.#####.#   #.# #.# #.# #.#   #.# #.# #.# ##'##   #.###.###.# ##...##   #.........###.....##:jޯn   #####.######.......#:j*b4=-9.7 (2.5:j5:j;_ _Level annotation: exclusion: staircase:j0>c _There is a stone staircase leading down here.:jo1  ###.#  ######.....##.#  #......###.##.#  #.####.###.##.#  #.####..##.##.########   #.#................>..   #.#.##..##.#...######   ###..o>..###......# #.   #......@..##.#...## #.   #.###.##.....##.## #   #.# #.###.#####.#  #.# #.# #.# #.#  #.# #.# #.# ##'#   #.###.###.:j2 )# ##...   #.........###..   #####.######..# #    #.....###..####:ju3 O.o:j; O  The orc warrior attacks as it pursues you!:j+= w 30  =70.7 (1.0:jC :jLE \ _The orc warrior completely misses you.:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j*The spell is quite dangerous to miscast (4% risk of failure)! Continue anyway?  Y - Yes  N - No:j3:j4:jt ########.#  Sludge the Gusty ######.....##.#  Tengu of Vehumet *..... #......###.##.#  Health: 35/36 =======================- :j'v-#.####.###.##.#  Magic: 20/24 ====================---- #.####..##.##.######## AC: 3Str: 8 #.#................>.. EV: 30 Int: 18 #.#.##..##.#...######. SH: 0Dex: 14 ###..***.###......# #. XL:  7 Next: 99% Place: Dungeon:5:jw #....*o@..##.#...## #. Noise: =--------  Time: 7970.7 (0.0) #.###*##.....##.## ## h) +2 dagger (drain) #.# #.###.#####.#  Cast: Shock #.# #.# #.# #.#  Fly  #.# #.# #.# ##'##  #.###.###.# ##...##  o   orc warrior :jZw$#.........###.....##  :jYx#####.######.......## # #.....###.........####Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 hand axe and wearing a +0 plate armour  (lightly wounded, empty space bonus: 5/8):jW ########.#Sludge the Gusty  ######.....##.#Tengu of Vehumet *.....  #......###.##.#Health: 35/36 =======================-  #.####.###.##.#Magic: 20/24 ====================----  #.####..##.##.######## AC: 3Str: 8  #.#................>.. EV: 30 Int: 18  #.#.##..##.#...######. SH: 0Dex: 14  ###...>..###......# #. XL:  7 Next: 99% Place: Dungeon:5  #.....*@..##.#...## #. Noise: [37:jRXzm=--------  Time: 7970.7 (0.0)  #.###.##.....##.## ## h) +2 dagger (drain)  #.# #.###.#####.#Cast: Shock  #.# #.# #.# #.#Fly  #.# #.# #.# ##'##  #.###.###.# ##...##o   orc warrior  #.........###.....##  #####.######.......## #  #.....###.........####Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 hand axe and wearing a +0 plate armour  (lightly wounded, empty space bonus: 5/8):j_X o Aiming: Airstrike (quite dangerous; 4% risk of failure)  Press: ? - help, Dir - move target: an orc warrior, wielding a +0 hand axe and wearing a +0 plate armour  (lightly wounded, empty space bonus: 5/8)  The air twists around and strikes the orc warrior!  The orc warrior is moderately wounded.:jY i6=15 ===1.7 (1:j}a :jc X _The orc warrior barely misses you.:j5M  Casting: Airstrike (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j9 :jS The spell is quite dangerous to miscast (4% risk of failure)! Continue anyway?  Y - Yes :j ' N - No:jV :jC$ :j( N ########.#Sludge the Gusty  ######.....##.#Tengu of Vehumet *.....  #......###.##.#Health: 36/36 ========================  #.####.###.##.#Magic: 20/24 ====================----  #.####..##.##.######## AC: 3:j* Str: 8  #.#................>.. EV: 15Int: 18  #.#.##..##.#...######. SH: 0Dex: 14  ###...>..###......# #. XL:  7 Next: 99% Place: Dungeon:5  #.....o@..##.#...## #. Noise: ===------  Time: 7971.7 (0.0)  #.###.##.....##.## ## h) +2 dagger (drain)  #.# #.###.#####.#Cast: Shock  #.# #.# #.# #.#Fly  #.# #.#[:j+ 40m #.# ##'##  #.###.###.# ##...##o   orc warrior  #.........###.....##  #####.######.......## #  #.....###.........####The air twists around and strikes the orc warrior!  The orc warrior is moderately wounded. _The orc warrior barely misses you.Casting: Airstrike (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Okay, then.:jB/ :j0 :j4 :js7 . _:jXM  Casting: Airstrike (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j}A :jB The spell is quite dangerous to miscast (4% risk of failure)! Continue anyway?  Y - Yes  N - No:jJ :jX E ########.#  Sludge the Gusty ######.....##.#  Tengu of Vehumet *..... :j #......###.##.#  Health: 36/36 ======================== #.####.###.##.#  Magic: 16/24 ================-------- #.####..##.##.######## AC: 3Str: 8 #.#................>.. EV: 15Int: 18 #.#.##..##.#...######. SH: 0Dex: 14 ###..***.###......# #. XL:  7 Next: 99% Place: Dungeon:5 #....*o@..##.#...## #. Noise: ===------  Time: 7971.7 (0.0) #.###*##.....##.## ## h) +2 dagger (drain):j8 [22X #.# #.###.#####.#  Cast: Shock #.# #.# #.# #.#  Fly  #.# #.# #.# ##'##  #.###.###.# ##...##  o   orc warrior #.........###.....##  #####.######.......## # #.....###.........####Casting: Airstrike (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 hand axe and wearing a +0 plate armour  (moderately wounded, empty space bonus: 5/8):j7 ***.**o:j]0.***.*oAim: an orc warrior, wielding a +0 hand axe and wearing a +0 plate armour  (moderately wounded, empty space bonus: 5/8):jG ########.#Sludge the Gusty  ######.....##.#Tengu of Vehumet *.....  #......###.##.#Health: 36/36 ========================  #.####.###.##.#Magic: 16/24 ================--------  #.####..##.##.######## AC: 3Str: 8  #.#................>.. EV: 15Int: 18  #.#.##..##.#...######. SH: 0Dex: 14  ###...>..###......# #. XL:  7 Next: 99% Place: Dungeon:5  #.....*@..##.#...## #. Noise: ===------[33:j m  Time: 7971.7 (0.0)  #.###.##.....##.## ## h) +2 dagger (drain)  #.# #.###.#####.#Cast: Shock  #.# #.# #.# #.#Fly  #.# #.# #.# ##'##  #.###.###.# ##...##o   orc warrior  #.........###.....##  #####.######.......## #  #.....###.........####Casting: Airstrike (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 hand axe and wearing a +0 plate armour  (moderately wounded, empty space bonus: 5/8):jx oThe air twists around and strikes the orc warrior but does no damage.:j*2.7 (1:j:jX _The orc warrior barely misses you.:j M  Casting: Airstrike (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:jThe spell is quite dangerous to miscast (4% risk of failure)! Continue anyway?  Y - Yes  N - No:j :j  ########.#  Sludge the Gusty ######.....##.#  Tengu of Vehumet *..... #......###.##.#  Health: 36/36 ======================== #.####.###.##.#  Magic: 12/24 ============------------ #.####..##.##.######## AC: 3Str: 8 #.#................>.. EV: 15Int: 18 #.#.##..##.#...######. SH: 0Dex: 14 ###..***.###......# #. XL:  7 Next: 99% Place: Dungeon:5 #....*o@..##.#...## #. Noise: [3:j (9;49m===------  Time: 7972.7 (0.0) #.###*##.....##.## ## h) +2 dagger (drain) #.# #.###.#####.#  Cast: Shock #.# #.# #.# #.#  Fly  #.# #.# #.# ##'##  #.###.###.# ##...##  o   orc warrior #.........###.....##  #####.######.......## # #.....###.........####Casting: Airstrike (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 hand axe and wearing a +0 plate armour  (moderately wounded, empty space bonus: 5/8):jU  ########.#Sludge the Gusty  ######.....##.#Tengu of Vehumet *.....  #......###.##.#Health: 36/36 ========================  #.####.###.##.#Magic: 12/24 ============------------  #.####..##.##.######## AC: 3Str: 8  #.#................>.. EV: 15Int: 18  #.#.##..##.#...######. SH: 0Dex: 14  ###...>..###......# #. XL:  7 Next: 99% Place: Dungeon:5  #.....*@..##.#...## #. Noise: ===:jW ------  Time: 7972.7 (0.0)  #.###.##.....##.## ## h) +2 dagger (drain)  #.# #.###.#####.#Cast: Shock  #.# #.# #.# #.#Fly  #.# #.# #.# ##'##  #.###.###.# ##...##o   orc warrior  #.........###.....##  #####.######.......## #  #.....###.........####Casting: Airstrike (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 hand axe and wearing a +0 plate armour  (moderately wounded, empty space bonus: 5/8:j'Y ):jf oAiming: Airstrike (quite dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 hand axe and wearing a +0 plate armour  (moderately wounded, empty space bonus: 5/8)  The air twists around and strikes the orc warrior.  The orc warrior is heavily wounded.:jh *3.7 (1:j :j X _The orc warrior barely misses you.:jKM M  Casting: Airstrike (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:jThe spell is quite dangerous to miscast (4% risk of failure)! Continue anyway?  Y - Yes  N - No:jV:j +:j ########.#  Sludge the Gusty ######.....##.#  Tengu of Vehumet *..... #......###.##.#  Health: 36/36 ======================== #.####.###.##.#  Magic: 8/24========---------------- #.####..##.##.######## AC: 3Str: 8 #.#................>.. EV: 15Int: 18 #.#.##..##.#...######. SH: 0Dex: 14 ###..***.###......# #. XL:  7 Next: 99% Place: Dungeon:5 #....*o@..##.#...## #. Noise: ===------:j  Time: 7973.7 (0.0) #.###*##.....##.## ## h) +2 dagger (drain) #.# #.###.#####.#  Cast: Shock #.# #.# #.# #.#  Fly  #.# #.# #.# ##'##  #.###.###.# ##...##  o   orc warrior #.........###.....##  #####.######.......## # #.....###.........####Casting: Airstrike (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 hand axe and wearing a +0 plate armour  (heavily wounded, empty space bonus: 5/8):j, ########.#Sludge the Gusty  ######.....##.#Tengu of Vehumet *.....  #......###.##.#Health: 36/36 ========================  #.####.###.##.#Magic: 8/24========----------------  #.####..##.##.######## AC: 3Str: 8  #.#................>.. EV: 15Int: 18  #.#.##..##.#...######. SH: 0:jQ-Dex: 14  ###...>..###......# #. XL:  7 Next: 99% Place: Dungeon:5  #.....*@..##.#...## #. Noise: ===------  Time: 7973.7 (0.0)  #.###.##.....##.## ## h) +2 dagger (drain)  #.# #.###.#####.#Cast: Shock  #.# #.# #.# #.#Fly  #.# #.# #.# ##'##  #.###.###.# ##...##o   orc warrior  :jS.$#.........###.....##  #####.######.......## #  #.....###.........####Casting: Airstrike (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 hand axe and wearing a +0 plate armour  :j.S(heavily wounded, empty space bonus: 5/8):j/)Aim  Press: ? - help, Dir - move target: an orc warrior, wielding a +0 hand axe and wearing a +0 plate armour  (heavily wounded, empty space bonus: 5/8)  The air twists around and strikes the orc warrior!  You kill the orc warrior!:j>V:j?B ########.#Sludge the Zephyrmancer  ######.....##.#Tengu of Vehumet *.....  #......###.##.#Health: 36/36 ========================  #.####.###.##.#Magic: 9/25========----------------  :j#.####..##.##.######## AC: 3Str: 8  #.#................>.. EV: 15Int: 18  #.#.##..##.#...######. SH: 0Dex: 14  ###...>..###......# #. XL:  7 Next: 121% Place: Dungeon:5  #.....)@..##.#...## #. Noise: ===------  Time: 7974.7 (1.0)  :jk#.###.##.....##.## ## h) +2 dagger (drain)  #.# #.###.#####.#Cast: Shock  #.# #.# #.# #.#Fly  :j2#.# #.# #.# ##'##  #.###.###.# ##...##  #.........###.....##  #####.######.......## #:jD   #.....###.........#### Aim: an orc warrior, wielding a +0 hand axe and wearing a +0 plate armour  (heavily wounded, empty space bonus: 5/8)  The air twists around and strikes the orc warrior!  You kill the orc warrior! :j_Vehumet accepts your kill.Your Air Magic skill increases to level 8!:jThe air twists around and strikes the orc warrior!  You kill the orc warrior! _Vehumet accepts your kill.  Your Air Magic skill increases to level 8!  Your Evocations skill increases to level 1! have reached:j/  --more--:jc|41/416580% Shock:j:jO _You feel agile.:j:j:jb:j:j:j 30  _:jIX:j :j:j:j :jqe10/26=:j:j:j):jf:j,:j:j:j:j:j:j9=:j:jI:jS1=:j(:j&:j:j:j :je :j 9=:j :jY:jS2=:j:j=:j:j:j%:j:jR:j:j:j:j:j9=:j0:jg :j S3=:jt":jt$:j$:j+&:j':jZ(:jF):j*:j1+:j\,:j.:j/9=:j0:j:2<14:j@3:jW5:j5:j6:j8,:j9:j=;:j;:j<:j>:jg>:j|?:jA:jAM5=:jK:j:j:j:ja:j:j:j:j_ :j :j :j 9=:j :j:jM6=:jB:j:j:j:j:j5:j,:j:jO9=:j:j:jpM7=:j:j&:jj:j:j :j :j!:j":j":j#:j$:j%9=:jS&:jH':j'M8=:j^(:j*:j|*:j(+:j,,:j0:j1:jh2:j[3:j 5:j59=:j6:j8:j6:M9=:jn;:j:=:j=:jCX:jD:j E:j1F:j'H:jH9=:jI:jK:jKL20=:jmM:j[O:jO:j>Q:jS:jS:jU:jW:jW:jnX:jY:jHZ9=:jj[:j]:j]K1=:j^:jS`:j`:ja:je:j/f:jWg:jh:jEi:j j:jk:j3l9=:jm:jn:jEo:joD2=:j}p:js:js:j-t:ju:jFv:jv:j :j$:j:j:jy9=:jՉ:j:jK3=:jK:j:j;:j:j-:j:jy:j9,:j:j:j9=:jo:jݛ:j8K4=:jA:j:jy:j:jӡ:jZ:jJ:j9:j:jf:jUO=:j/:jj:jګK5=:jǯX:j`:jN:j:j,:j:j):j9=:j:j:jIK6=:j:j[ ---8059.7 (85.0) _Magic restored.:jZ---:j[:j%E _Done exploring.:j*k  :j:j)0.0) _Done exploring.:jj:j1lU  :jn:j:jy0:j [ _Done exploring.:jq :j eWhere to? (Tab - D:6, ? - help) :j 6 D - Dungeon :jߓ:j ########.#Sludge the Zephyrmancer  ######.....##.#Tengu of Vehumet *.....  #......###.##.#Health: 41/41 ========================  #.####.###.##.#Magic: 26/26 ========================  :j#.####..##.##.######## AC: 3Str: 8  #.#................>.. EV: 30 Int: 18  #.#.##..##.#...######. SH: 0Dex: 15  ###...>..###......# #. XL:  8 Next: 10% Place: Dungeon:5  #.....)@..##.#...## #. Noise: ---------  Time: 8059.7 (0.0)  #.###.##.....##.## ## h) +2 dagger (drain)  #.# #.###.#####.#Cast: Shock  #.# #.# #.#[4:j.0m #.#Fly  #.# #.# #.# ##'##  #.###.###.# ##...##  #.........###.....##  #####.######.......## #   #.....###.........#### You have reached level 8! _You feel agile. _Magic restored. _Done exploring. _Done exploring. _Done exploring.:jS?  :jʱ:j3:j:j- _  There is a stone staircase leading down here.15  _:j' :jdq6  You fly downwards.  Level annotation: Prince Ribbit:j  You encounter an orc. It is wielding a +0 falchion.:ji:j :jL _The orc completely misses you. The orc misses you.There is a stone staircase leading up here.:j:j ## ######## ########## #.##......# #o.......####### ...#.####.# #@######.......# =63.2 (3.5 .....# #.# #o# #.#####.# ..)..####.# #.# ####.# Shock .)......#<# #.##........# :j.....##[#.# #.##.###.##.# .....##.#h# #.......... ..oo 2 orcs ...#.##.#.# ##.#)#####. .F. #.##...#..# #.#)# .. ## ##.###.## #.#.# :jt:jz _There are monsters nearby!:js   Sludge the Zephyrmancer  Tengu of Vehumet *.....  Health: 41/41 ========================  Magic: 25/26 =======================-  AC: 3Str: 8  EV: 15Int: 18 ## ######## ##########  SH: 0:j7 Dex: 15 #.##......# #).......#######  XL:  8 Next: 10% Place: Dungeon:6 ...#.####.# #@######.......#  Noise: =--------  Time: 8063.2 (0.0) .....# #.# #o# #.#####.#  h) +2 dagger (drain) ..)..####.# #.# ####.#  Cast: Shock .)......#<# #.##........#  Fly .....##[#.# #.##.###.##.# .....##.#h# #.......... ..  oo 2 orcs ...#.##.#.# ##.#)#####. .F. #.##...#..# #.#)# .. ## ##.###.## #.#.# # Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter,:jV C or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc!  You kill the orc!:jW     #**    #.# #o#  ) #.#  )<#  [#.#   .. o   orc ##.#)  #.#)#   #.#.# :j ).onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc!  You kill the orc!  Vehumet accepts your kill.:j~P 214.2 (1:jU :jX P _The orc barely misses you.:j;u   Sludge the Zephyrmancer  Tengu of Vehumet *.....  Health: 41/41 ========================  Magic: 24/26 ======================--  AC: 3Str: 8  EV: 15Int: 18 ## ######## ##########SH: 0Dex: 15 :jw x#.##......# #).......#######:j6x @XL:  8 Next: 11% Place: Dungeon:6 ...#.####.# #@######.......#Noise: =--------  Time: 8064.2 (0.0) .....# #.# #*# #.#####.#h) +2 dagger (drain) ..)..####.# #.# ####.#Cast: Shock .)......#<# #.##........#:jx Fly .....##[#.# #.##.###.##.# .....##.#h# #.......... ..o   orc ...#.##.#.# ##.#)#####. .F. :j2y #.##...#..# #.#)#.. ## ##.###.## #.#.##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 falchion and wearing a +0 leather armour (74% to  hit)  The zap hits the orc.:j oAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 falchion and wearing a +0 leather armour (74% to  hit)  The zap hits the orc.  The orc is heavily wounded.:jk*5.2 (1:jZ:jT _The orc completely misses you.:j  Sludge the Zephyrmancer  Tengu of Vehumet *.....  Health: 41/41 ========================  Magic: 23/26 =====================---  AC: 3Str: 8  EV: 15Int: 18 ## ######## ##########  SH: 0Dex: 15 #.##......# #).......#######  XL:  8 Next: 11% Place: Dungeon:6 ...#.####.# #@######.......#  Noise: =--------  Time: 8065.2 (0.0) .....# #.# #o# #.#####.#  h) +2 dagger (drain) ..)..####.# #.# ####.#  Cast: Shock .)......#<# #.##........# [39;:jA49m Fly .....##[#.# #.##.###.##.# .....##.#h# #.......... ..  o   orc ...#.##.#.# ##.#)#####. .F. #.##...#..# #.#)# .. ## ##.###.## #.#.# # Aim: an orc, wielding a +0 falchion and wearing a +0 leather armour (heavilywounded, 74% to hit)  The zap hits the orc!  You kill the orc!Vehumet accepts your kill.Vehumet offers you knowledge of Inner Flame.:jy/  --more--:jQ1$:jc        #.# #*#  ) #.# :j$ )<#  [#.#    ##.#)  #.#)#   #.#.# :j*$:j4=6.2 (1Shock:jm$:j'M  wounded, 74% to hit)  The zap hits the orc!  You kill the orc!  Vehumet accepts your kill.offers you knowledge of Inner Flame. _You feel your power returning.:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j3:j:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:js :jy :j X  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. :j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jt  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jnC3:jQ:jS  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure):jTonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j0@ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j&:j(  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jI:j`:jKf 30  _:jW3:ja5==:j$:jO=:j:jPK6=:j*:jahonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _:jMagic restored.:j :jF :j4 :j  You now have 216 gold pieces (gained 18).  Things that are here:15 :j5 _a +0 falchion; a +0 leather armour; an orc corpse 30  :jD9:j::jG{=:jLB:jO:jQ:jR:j[X:j\:j^:jcb,:jc:j h:jVk:jk:jmm:j'u:j,:j:j$  Things that are here::j,r  a +0 scale mail; a +0 hand axe; an orc corpse:jؒ:j _:j:j  Things that are here:  a +0 whip; an orc corpse _:je:j:j:j|:j1:j6:j:j:jhF:jp:j:jH:jQ15 :j _e - 4 scrolls labelled GYHEIBU REWNE (gained 1) 30  :jbJ:j&:jx:j,:j7:jB:j:j:j:j:j:j :j,:jl:j:j*:j`:j0  ..# #.## ##.#.#  #..#######.#  #..........#  ##.##.#.#.#.#  ....#.......#  ####...#.#.#.#  ###.......#  #.#.#.#.#  #.@.....# - #..##.###  ##.# .#  #.. ..  ### ###  You pick up a pa:j7rchment of Fulminant Prism and begin reading...:j118.2 (52.0)15 -9.2 (53 _You add the spell Fulminant Prism to your library.:jGI:jaH:jGYu 30  :j_n:j`:jb:jc:jd:jjn:jk:j=l:jl:jen:jo:jRp:jp:jq:js,:jt:ju:jw:jw:jx:jy:j {,:j%|:j|:ja:j,:j:j:j,:jgB:j #.###.#####....### ..# #.## ##.#.# #..#######.# #..........# ##.##.#.#.#.# #....#.......# #.#####...#.#.#.# $...###.......####..#.#.#.#.#@....# 31.2 (12#.......#.##>..#..##.###.# ...##.##.###.##.# .#...........#########.#####.##......:j:j)|2.2 (13 _Found a stone staircase leading down.:jS :j 3:jW :j :j B:j ,:jH :j :jä :jj ,:jr :jߨ ;15 :j :j/ N _You now have 230 gold pieces (gained 14).:j  30  :jn 4:jC ,:j :jB :j :j$ :j :ja :j& ,:jN :j~ :j :jY :jv :j g15 :j@ F _You reach down and open the door.:j :j _ 30  :jW   There is an open door here. _:j'   #..........#.  #####.####........!. # ##.#.# ##.#.#.#.#.# #####....###..........## ...........+..#.#.#.#... #####....###..........  ## ##.#.# #.......# .#######.# #.....# .........# #.@.# ##.#.#.#.# ##'## .#.......# ####.## ...#.#.#.# #.....## ##.......####...#..#########.#.#.#.#.....###.........#.......#.##>..#.[3:jF) 7m.#########..##.###.##.#...####.##.###.##.##..#:jp 50.2 (1815 1.2 (19 _t - a metallic orange potion:j R:jS:j3Y:jY:j\:jb 30  :je:je:jf:jh:jqX:j>r,:jt:ju:jw:jK~:jp:j:j:j):jG:jω:jB:j:j:j:j:jV:j:j:j(:j:j͜X:j,:j:jhX:j,:j:jS:j:jf:jB:jƽ:j:jZ:j:j:jn:j:j,:j|:j9<:j :j:jB:jџ:j,:j:j:jHB:j :jjX:j,:j%:j:jQ;15 :j:j=N _You now have 245 gold pieces (gained 15).:j9 30  :jX:j}X:jA:jT:jq:jX:j^:jB:jB:jB:jk:jW:j:j!,:j),:j0:j0;15 :j1:j> :j?i_d - 2 emerald potions (gained 1):j@:j@_ 30  :jpB:jDE:jG:j\J,:jK:jN:j^:j`:jb:jwd:j8e:j@f:j}j:jwl:jjm:j?n:jo:jq:jr:jDs:j=u:jWw,:j x:jy:jo{:j"|:j3}:jy@  There is an open door here.:j:j} _:jD:jЅ:j:j:j:j:j:j^:j$:j:jœ:jD:j  You encounter an orc. It is wielding a +0 flail.:j.......#.##>..#..########## ..##..#...## .##.###.##.##..# ...........##..# ########.#####..#  #.#####..#  #........##  :j..........#  #.#####.#@#  #.#.#  .# #.#.# Shock #....  #.#.# ....# o   orc (asleep) ..... .o# :j-230.2 (7:j  1.2 (80 _:j':jy:j  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   0.0     0   j + Spellcasting 5.4  39%  -1          :j b + Maces & Flails   0.0    +1   k + Conjurations 5.6  13%  +3   c + Polearms   0.0    +1   l + Air Magic8.1  28%  +3   d + Unarmed Combat   0.0    +1       e + Throwing   0.0     0   m * Evocations   1.0  20%   0           f + Short Blades   0.0    +1      [:j_37m         g + Armour   0.0    +1       h - Dodging   2.1    +1       i - Stealth   2.0    +1                                              The percentage of incomin:j g experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets:jla:jf:jn.......#.##>..#..##########Sludge the Zephyrmancer ..##.###.##.#...##Tengu of Vehumet *..... #.##.###.##.##..#Health: 41/41 ======================== #...........##..#Magic: 26/26 ======================== ########.#####..#AC: 3Str: 8#.#####..#EV: 30 Int: 18#........##SH: 0Dex: 15..........#XL:  8 Next: 11% Place: Dungeon:6#.#####.#@#Noise: ---------  Time: 8231.2 (0.0)#.# #.#.#h) +2 dagger (drain).# #.#.#Cast: Shock#....:jpFly #.#.#....#o   orc (asleep)......o# _There is an open door here. _t - a metallic orange potion _You now have 245 gold pieces (gained 15). _d - 2 emerald potions (gained 1) _There is an open door here. _You encounter an orc. It is wielding a +0 flail.:jv:jw:jh}:j~:jv-:j]/ Spells (Memorise)TypeFailure Level  a - Inner FlameHexes/Fire36% 3b - Static DischargeConjuration/Air1%2  c - Kiss of DeathConjuration/Necromancy 4%:j0,1  d - Mercury ArrowConjuration/Alchemy6%2  e - GloomHexes/Necromancy36% 3  f - Brom's Barrelling BoulderConjuration/Earth36% 4  g - Fulminant PrismConjuration/Alchemy36% 4  h - Dimensional BullseyeHexes/Translocation77% 4  i - Leda's LiquefactionAlchemy/Earth77% 4  j - Detonation CatalystFire/Alchemy98% 5 9 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit:jϴ:j:j.......#.##>..#..##########Sludge the Zephyrmancer ..##.###.##.#...##Tengu of Vehumet *..... #.##.###.##.##..#Health: 41/41 ======================== #...........##..#Magic: 26/26 ======================== ########.#####..#AC: 3Str: 8#.#####..#EV: 30 Int: 18#........##SH: 0Dex: 15..........#XL:  8 Next: 11% Place: Dungeon:6#.#####.#@#Noise: ---------  Time: 8231.2 (0.0)#.# #.#.#h) +2 dagger (drain).# #.#.#Cast: Shock#....Fly #.#[:j39;49m.#....#o   orc (asleep)......o# _There is an open door here. _t - a metallic orange potion _You now have 245 gold pieces (gained 15). _d - 2 emerald potions (gained 1) _There is an open door here. _You encounter an orc. It is wielding a +0 flail.:jyP  Okay, then.:j:j:j. _:j >..#. ...###..##..##..# #.#####..# #........## ..........# #@# #.# #.#.# .# #.#.# #.... #.#.# ....# ..... .o#:j*? :jA >..#. ...###..##..##..# #.#####..# #........## ..........# #@# #.# #.#.# .# #.#.# #.... #.#.# ....# ..... .o# :jO 3:j,` :j? [ _An orc is nearby!:j~|.......#.##>..#..##########Sludge the Zephyrmancer ..##.###.##.#...##Tengu of Vehumet *..... #.##.###.##.##..#Health: 41/41 ======================== #...........##..#Magic: 25/26 =======================- ########.#####..#AC: 3Str: 8#.#####..#EV: 30 Int: 18#........##SH: 0Dex: 15..........#XL:  8 Next: 11% Place: Dungeon:6#.#####.#@#Noise: ---------  Time: 8231.2 (0.0)#.# #.#*#h) +2 dagger (drain).# #.#*#Cast: Shock#..*.:j=~Fly #.#*#...*#o   orc...*..*#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail and wearing a +0 leather armour (asleep, 100%  to hit)  The zap hits the orc.:jS#o:j.:jw.....15 =2.2 (1:j: :jd  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail and wearing a +0 leather armour (asleep, 100%  to hit)  The zap hits the orc. _The orc is moderately wounded.:jL\.......#.##>..#..##########  Sludge the Zephyrmancer ..##.###.##.#...## Tengu of Vehumet *..... #.##.###.##.##..# Health: 41/41 ======================== #...........##..# Magic: 24/26 ======================-- ########.#####..# AC: 3Str: 8 #.#####..# EV: 15Int: 18 #........## SH: 0Dex: 15 ..........# XL:  8 Next: 11% Place: Dungeon:6 #.#####.#@# Noise: =--------  Time: 8232.2 (0.0) #.# #.#.# h) [4:j/^0m+2 dagger (drain) .# #.#.# Cast: Shock #.... Fly  #.#.# ....# o   orc ...). ..#Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail and wearing a +0 leather armour (moderatelywounded, 74% to hit)  The zap hits the orc.  You kill the orc!:jt>..#.      #.# #.#*# .# #.#*# #..*. #.#*# ...*# ...*. ..# :j3,.....)3.2 (1Shock _Vehumet accepts your kill.:j  :jCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j<  _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j:  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jb :j :j   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  :j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j+:jƦ:jX  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j3I:j:jf 30  _:jX:j5==6=:jh:j/B:j%:j&:j-{=:j/:j0,:j2:jx4:j6,:jG,:j0IB:jX:j\,:jdn:jg:ji:jj:j*l:j*n:jo:jq,:j s:jt:jgu:jXv:j{:j>~Q15 :jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _f - 3 murky cyan potions (gained 1):jy:jRu 30  :jՑn:j:j~:j>:jU:j:jO;15 :j:jCN _You now have 260 gold pieces (gained 15).:j:j^_ 30  :j3:j:jj:j:jC<:j:j:j:j n:j:j:j,:j:jl:j:j:jk:j:j &  :j iYou reach down and open the door.  You encounter 3 gnolls.:jj ####.####.# #.#  #. #.# #.# #. ..# ##.## #+ ### #...#### ... #......# .j.j #...##.# ..j.. ##.###.# ####...##.# ......'@......#.#- ......####...##.# ..... ##.###.#Shock.... ### #.#... #.##+ jjj 3 gnolls (1 polearm, asleep) :jJj.79.2 (46.0):jI.j:j O.j:j.jjj1 wandering)15 ===80.2 (47:j|5:j@{' _The gnoll shouts!:jn  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:ja ####.####.# #.#  Sludge the Zephyrmancer #. #.# #.#  Tengu of Vehumet *..... #. ..# ##.##  Health: 41/41 ======================== #+ ### #...####  Magic: 25/26 =======================- ... #......#  AC: 3Str: 8 ..j. #...##.#  EV: 15Int: 18 ..jj. ##.###.#  SH: 0Dex: 15 ....**####...##.#  XL:  8 Next: 11% Place: Dungeon:6 ......*@......#.#  Noise: ===------  Time: 8280.2 (0.0) ......####:jc...##.#  h) +2 dagger (drain) ..... ##.###.#  Cast: Shock .... ### #.#  Fly  ... #.#  #+ jjj 3 gnolls (1 polearm, 1 wandering) _The gnoll shouts!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (77% to hit):j9 jj*.flail (wandering, hasn't noticed you, 77% to hit):j.<####.####.# #.#Sludge the Zephyrmancer#. #.# #.#Tengu of Vehumet *.....#. ..# ##.##Health: 41/41 ========================#+ ### #...####Magic: 25/26 =======================-**.#......#AC: 3Str: 8..*. #...##.#EV: 15Int: 18..j** ##.###.#SH: 0Dex: 15.....*####...##.#XL:  8 Next: 11% Place: Dungeon:6......*@......#.#Noise: ===------  Time: 8280.2 (0.0)......####...##.#h) +2 dagger (dr:jFain)..... ##.###.#Cast: Shock....### #.#Fly ...#.##+jjj 3 gnolls (1 polearm)Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (wandering, hasn't noticed you, 77% to hit)  The zap hits the gnoll.  The gnoll is lightly wounded.  The zap hits the gnoll.  The gnoll is moderately wounded.:j.j.j:jE.j:j&..:j..':j*1.2 (1:j[  Aim: a gnoll, wielding a +0 flail (wandering, hasn't noticed you, 77% to hit)  The zap hits the gnoll.gnoll is lightly wounded.zap hits the gnoll.  The gnoll is moderately wounded. _The gnoll shouts!:jNT ####.####.# #.#  #. #.# #.#  #. ..# ##.##  #+ ### #...####  ... #......#  ...j #...##.#  ...j. ##.###.#  ....j.####...##.#  ......'.@.....#.#  ......####...##.#  ..... ##.###.#  .... ### #.#  ... #.#  #+   2   [:j;V 37m.j.j:jk  30  ---2:j*p :jr :j ####.####.# #.#  #. #.# #.#  #. ..# ##.##  #+ ### #...####  ... #......# :jG ...j #...##.#  ..... ##.###.#  ....j.####...##.#  .....j'.#.#  ......####...##.#  ..... ##.###.#  .... ### #.#  ... #.#  #+  :j+,   :j::jH.j:j7,j:jj 3 gnolls (1 polearm)---3:j#:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jSB  ####.####.# #.#  Sludge the Zephyrmancer #. #.# #.#  Tengu of Vehumet *..... #. ..# ##.##  Health: 41/41 ======================== #+ ### #...####  Magic: 24/26 ======================-- ... #......#  AC: 3Str: 8:jC  ...j #...##.#  EV: 30 Int: 18 ..... ##.###.#  SH: 0Dex: 15 ....jj####...##.#  XL:  8 Next: 11% Place: Dungeon:6 .....j***@....#.#  Noise: ---------  Time: 8283.2 (0.0) ......####...##.#  h) +2 dagger (drain) ..... ##.###.#  Cast: Shock .... ### #.#  Fly  ... #.#  #+ jjj 3 gnolls (1 polearm):jD D _The gnoll shouts!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (moderately wounded, 77% to hit):j ####.####.# #.#  Sludge the Zephyrmancer#. #.# #.#  Tengu of Vehumet *.....#. ..# ##.##  Health: 41/41 ========================#+ ### #...####  Magic: 24/26 ======================--...#......#  AC: 3Str: 8...j #...##.#:j]  EV: 30 Int: 18..... ##.###.#  SH: 0Dex: 15..****####...##.#  XL:  8 Next: 11% Place: Dungeon:6.....j***@....#.#  Noise: ---------  Time: 8283.2 (0.0)......####...##.#  h) +2 dagger (drain)..... ##.###.#  Cast: Shock....### #.#  Fly ...#.# #+  jjj 3 gnolls (1 polearm)   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (moderately wounded:j, 77% to hit)  The zap hits the gnoll.  The gnoll is moderately wounded.The zap hits the gnoll.:ja.j.j:j1lU...jj..:jyp915 =4.2 (1:jLv:jzMPress: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (moderately wounded, 77% to hit)  The zap hits the gnoll.  The gnoll is moderately wounded. _heavi:jg  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j2} ####.####.# #.#  Sludge the Zephyrmancer #. #.# #.#  Tengu of Vehumet *..... #. ..# ##.##  Health: 41/41 ======================== #+ ### #...####  Magic: 23/26 =====================--- ... #......#  AC: 3Str: 8 ...j #...##.#  EV: 15Int: 18 ..... ##.###.#  SH: 0Dex: 15 .....j####...##.#  XL:  8 Next: 11% Place: Dungeon:6 :j`4Y.....jj**@....#.#  Noise: =--------  Time: 8284.2 (0.0) ......####...##.#  h) +2 dagger (drain) ..... ##.###.#  Cast: Shock .... ### #.#  Fly  ... #.#  #+ jjj 3 gnolls (1 polearm) _The gnoll is heavily wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j&84Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (heavily wounded, 77% to hit):j ####.####.# #.#  Sludge the Zephyrmancer#. #.# #.#  Tengu of Vehumet *.....#. ..# ##.##  Health: 41/41 ========================#+ ### #...####  Magic: 23/26 =====================---...#......#  AC: 3Str: 8...j #...##.#  EV: 15Int: 18..... ##.###.#  SH: 0Dex: 15.....j####...##.#  XL:  8 Next: 11% Place: Dungeon:6..*******@....#.#  Noise: =:je1[34m--------  Time: 8284.2 (0.0)......####...##.#  h) +2 dagger (drain)..... ##.###.#  Cast: Shock....### #.#  Fly ...#.# #+  jjj 3 gnolls (1 polearm)   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (heavily wounded, 77% to hit)  The zap hits the gnoll.  The gnoll is moderately wounded.The zap hits the gnoll.:jA'j.j.j:jFT...jjj.:jGX4=5.2 (1:jO:jRPress: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (heavily wounded, 77% to hit)  The zap hits the gnoll.  The gnoll is moderately wounded.  The zap hits the gnoll. _The gnoll is almost dead.:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j˖ ####.####.# #.#  Sludge the Zephyrmancer #. #.# #.#  Tengu of Vehumet *..... #. ..# ##.##  Health: 41/41 ======================== #+ ### #...####  Magic: 23/26 =====================--- ... #......#  AC: 3Str: 8 ...j #...##.#  EV: 15Int: 18 ..... ##.###.#  SH: 0Dex: 15 ......####...##.#  XL:  8 Next: 11% Place: Dungeon:6 .....jjj*@....#.#  Noise: =--------  Time: 8285.2 (0.0) ......####[3:j9;49m...##.#  h) +2 dagger (drain) ..... ##.###.#  Cast: Shock .... ### #.#  Fly  ... #.#  #+ jjj 3 gnolls (1 polearm) _The gnoll is almost dead.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (almost dead, 77% to hit):jjjspear (moderately wounded, 77% to hit):jM 2 ####.####.# #.#  Sludge the Zephyrmancer #. #.# #.#  Tengu of Vehumet *..... :jN #. ..# ##.##  Health: 41/41 ======================== #+ ### #...####  Magic: 23/26 =====================--- ... #......#  AC: 3Str: 8 ...j #...##.#  EV: 15Int: 18 ..... ##.###.#  SH: 0Dex: 15 ......####...##.#  XL:  8 Next: 11% Place: Dungeon:6:j B ####.####.# #.#  Sludge the Zephyrmancer #. #.# #.#  Tengu of Vehumet *..... #. ..# ##.##  Health: 41/41 ======================== #+ ### #...####  Magic: 22/26 ====================---- ... #......#  AC: 3Str: 8 ...j #...##.#  EV: 15Int: 18 ..... ##.###.#  SH: 0Dex: 15 :j ......####...##.#  XL:  8 Next: 12% Place: Dungeon:6 ......)j)@....#.#  Noise: =--------  Time: 8287.2 (0.0) ......####...##.#  h) +2 dagger (drain) ..... ##.###.#  Cast: Shock .... ### #.#  Fly  ... #.#  #+ jj 2 gnolls (1 polearm)Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (almost dead, 77% to hit)  The zap hits the gnoll.  You kill the gnoll!Vehumet accepts your kill.:j4 :  #.#  #. #.# #.#  #. ..# ##.##  #+ ###   ...   ...j   .....     ..*******    .....   .... ### #.#  ... #.#  #+   gnoll (:j! ....)j)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (almost dead, 77% to hit)  The zap hits the gnoll.  You kill the gnoll!  Vehumet accepts your kill.You feel your power returning. The zap misses the gnoll.:j *33-----3=3=8.2 (1:j Y _The gnoll hits you from afar with a +0 spear!:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jO  ####.####.# #.#  Sludge the Zephyrmancer #. #.# #.#  Tengu of Vehumet **.... #. ..# ##.##  Health: 33/41 ===================----- #+ ### #...####  Magic: 22/26 ====================---- ... #......#  AC: 3Str: 8 ...j #...##.#  EV: 15Int: 18 ..... ##.###.#  SH: 0Dex: 15 ......####...##.#  XL:  8 Next: 13% Place: Dungeon:6 ......)j*@....#.#  Noise: ==-------  Time: 8288.2 (0.0) ......####...:jQ ##.#  h) +2 dagger (drain) ..... ##.###.#  Cast: Shock .... ### #.#  Fly  ... #.#  #+ j   gnoll (polearm) _The gnoll hits you from afar with a +0 spear!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (almost dead, 77% to hit):j%  ####.####.# #.#  Sludge the Zephyrmancer #. #.# #.#  Tengu of Vehumet **.... #. ..# ##.##  Health: 33/41 ===================----- :j% #+ ### #...####  Magic: 22/26 ====================---- ... #......#  AC: 3Str: 8 ...j #...##.#  EV: 15Int: 18 ..... ##.###.#  SH: 0Dex: 15 ......####...##.#  XL:  8 Next: 13% Place: Dungeon:6 ......)))@....#.#  Noise: ==-------  Time: 8288.2 (0.0) ......####...##.#  h) +2 dagger (drain) :j' ..... ##.###.#  Cast: Shock .... ### #.#  Fly  ... #.#  #+ j   gnoll (polearm)Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (almost dead, 77% to hit)  The zap hits the gnoll.  You kill the gnoll!Vehumet accepts your kill.:j-   #.#  #. #.# #.#  #. ..# ##.##  #+ ###   ...   ...j   .....   :jL. 5  ..*******    .....   .... ### #.#  ... #.#  #+         :j M....))):j 3=5-9.2 (1Shock:j\ :j0 Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (almost dead, 77% to hit)  The zap hits the gnoll.  You kill the gnoll!  Vehumet accepts your kill. _You feel your power returning.:jq5 :j6 :j7 :j[: :jK@ 44== 30  :j&A :jXJ :jK :jM :jHQ :j>S ,:jT :j;W }5==:jY :j%Z K5=:j\ :j\_ ,:je X:jl 6==:j =6=:j( 7==:jk 8=:jJ :j ,:j B:j) 9=:j 40=:jZ 1== _HP restored.:jB   You see here a +0 flail. _  Things that are here:  a +0 spear; a gnoll corpse:j K _:j} G  There is an open door here.  Things that are here::j@ _  a +0 flail; a gnoll corpse:j :jl @= _:j :j B:j& :j :j=) :j, :j'. :jS/ :jh1 :jU 15 :jAW :j] N _You now have 275 gold pieces (gained 15).:j_ :jd u 30  :jch ,:jj Q15 :j1   .#.#.##.#  .....##.######  #....)........#  #......##.####.#  ####.####.# #.#  #.###.#  #..> ..# ##.##  ##'## ### #...#### ##@..## #......#--330.2 (41.0) ##.....## #...##.# #.......## ##.###.# #........####...##.# #........))).....#.# #........####...##.##.......## ##.###.###.....##[4:j 0m ### #.###...###.# _You reach down and open the door. _Found a stone staircase leading down.:jQNI:jR:jU| 30  _:jNZ:j[@  There is an open door here.:j1cK _:j0h:jk,:j}:j :jX:j:jB:jǺ:j:j:j:jJX:j B:j:ju:j,:j:j:j,:j-:j:jX:j:j:j:j9:j:j:j:j,:j:j:j>Q15 :jR _c - a wand of iceblast (7) (gained 3 charges):j^##.#.#.#.#.....###.....#.......#.##>..#..#####..##.###.##.#...####.##.###.##.##.#...........##.########.#####. #.#####..# ########........## #...@............# -56.2 (26#.##.###.#####.#.#  #.. #.# #.#.#  #...#.#####.#.### ##..####..#..... ... ##.#.# ...♣ #..... ..)♣ ##....).... #......#:jP(:j0 30  7.2 (27:j-3% _Found a hammer.:j( :jS :jE :j #.##.###.#####.#.#  #..##.# #.#.#  #...#.#####.#.## ##..####..#......##....# ##.#.#.##.#♣....♣ #.....##.####♣♣..)♣ ##....)....... ♣♣.♣♣ #......##.#### ♣♣@♣ ####.####.# #65.2 (8.0) ♣.♣♣ #.####.# #♣. #..>...# ##.♣ ##'###### #.#+ :j  ##...## #..) ##.....## #.#. #.......## ##) #........#####........)))..6.2 (9:j ^ _Found two hammers. Found a runed translucent door.:j u:jy :j#..##.# #.#.#Sludge the Zephyrmancer#...#.#####.#.####Tengu of Vehumet **....##..####..#......#Health: 41/41 ========================#....# ##.#.#.##.#Magic: 26/26 ========================♣....♣ #.....##.### AC: 3Str: 8♣♣..)♣ ##....)...... EV: 30 Int: 18♣♣.♣♣ #......##.### SH: 0Dex: 15♣♣.♣ ####.####.#XL:  8 Next: 15% Place: Dungeon:6♣@♣♣ #.####.#:j`Noise: ---------  Time: 8366.2 (0.0)♣.♣ #..>...# # h) +2 dagger (drain).♣♣ ##'###### # Cast: Shock#+ ##...## # Fly .) ##.....## ##.) #.......## # j   Crazy Yiuf (asleep)#)j #........####### #........))).#........#### _There is an open door here. _c - a wand of iceblast (7) (gained 3 charges) _Found a hammer. _Found two hammers. Found a runed translucent door.  You encounter Crazy Yiuf the Enlightened. He is wielding a +3 quarterstaff ofchaos.:jX./  --more--:jQ] V  :jb j. _c - a wand of iceblast (7) (gained 3 charges) _Found a hammer. _Found two hammers. Found a runed translucent door.  :jCd You encounter Crazy Yiuf the Enlightened. He is wielding a +3 quarterstaff ofchaos.Found a hammer.:jp j7.2 (1:jy :j ( _Crazy Yiuf shouts!:j7:j-=Visible Monsters/Items (select to target/travel, [!] to examine) Monsters  a - (j) Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +0 cloak Itemsb - ()) a hammer  c - ()) a hammer  d - ()) a hammer:jw#..##.# #.#.#Sludge the Zephyrmancer#...#.#####.#.####Tengu of Vehumet **....##..####..#......#Health: 41/41 ========================#....# ##.#.#.##.#Magic: 26/26 ========================♣....♣ #.....##.### AC: 3Str: 8♣♣..)♣ ##....)...... EV: 30 Int: 18♣♣.♣♣ #......##.### SH: 0Dex: 15♣♣.♣ ####.####.#XL:  8 Next: 15% Place: Dungeon:6♣@♣♣ #.####.#Noise: ---------  Time: 8367.2 (0.0)♣.♣ #..>...# # h) +2 dagger (drain).♣♣ ##'###:j ### # Cast: Shock#+ ##...## # Fly .) ##.....## ##.j #.......## # j   Crazy Yiuf#). #........####### #........))).#........#### _Found a hammer. _Found two hammers. Found a runed translucent door.  You encounter Crazy Yiuf the Enlightened. He is wielding a +3 quarterstaff ofchaos.Found a hammer. _Crazy Yiuf shouts!:j k  :j :jU :j Lj:j  _Crazy Yiuf grits, "Action koolooloo alas!":j  ##..####..#......# #....# ##.#.#.##.# ♣....♣ #.....##.## ♣♣..)♣ ##....)..... ♣♣.♣♣.##. ♣♣.♣ ####.####.#  ♣.♣♣ #.####.#  #..>...#♣#'######8.2 (1#+# ##...## j) ##.....## .).# #.......## #)..# ...## ##### #..))) #. ### ####:j 4  Found a hammer.:jp *9.2 (2:j :jB o _Crazy Yiuf cries, "Seed seventy horse!":jv):j},:jҁB:j:j:j':j:j_,:j:j:j:j:jV:j±:j:j:j0:j:j'X:j9,:j:j!:j:j:j:jX:j:j,:j:j:jR,:jC,:j|:j$:j%X:jh:j,:jAn:j? ,:j :j ,:j$X:j\(:j*B:j?:jeAX:jNE:jI:jM:j N:jN,:j9SB:jhT:jU:jX:j[,:j]:jbB:jc:je:je:jf:jfjB:j"yn:j:j0:j.,:j:j:j:jX:jo:j?:jX:jQ:j,:j:jB:jR:j:jM,:j`:j.:j:j:j:j:j:j@:j:j:jIl  A black bear comes into view.:jk ###########  ##.##......#  ##...#.####.#  ##......# #.# ######....[..####.# ###........)......#<# h......>.......##[#.# ##....@#......##.#h# ........##...#.##.#.#.###....###.##...#..Shock##.#.# #####.####.#.# #.## ##.#....# ##.###.## h   black bear (wandering)## ### ##[4:jc 4m.#.## ##.# ####.#.h436.2 (67.0):j'Wh:j,l  ==7.2 (68:j 4:j64 _The black bear growls angrily.:jY, ###  ##.##  ##...#.  ##......# #.#  ######....[..  ###........)......#<#  .h.....>.......##[#.#  ##....@#.....  ........##...#.  .###....###.##.  ##.#.# #####.  #.#.# #.## ##.#  ....# ##.  ## ### ##.#.##  ##..#  ####.# :j@ ###:ja  ##.##  ##...#.  ##......# #.#  ######....[..  ###........)......#<#  .h.....>.......##[#.#  ##....@#.....  ........##...#.  .###....###.##.  ##.#.# #####.  #.#.# #.##  ....# ##.  ## ### ##. ##..# ####.:j(:j0:j :jFa _A black bear is nearby!:j ######### ##......# #.####.#  ..# #.#  ######....[..####.# ###........)......#<# .h.....>@......##[#.# ##.....#......##.#h# ........##...#.##.#.# .###....###.##...#..# :j0" ]##.#.# #####.###.###.#.# #.## ##.# ....# ##.#### ### ##.#.#..#:j# >.h:j+ :j- x  --8.2 (1.0) _:j3 :j5 :j=& ######### ###......# ##.####.# # ..# #.# #:j'  ######....[..####.# ####......@.)......#<# #..h....>.......##[#.# ###.....#......##.#h# #........##...#.##.#.# #.###....###.##...#..###.#.# #####.###.## #.#.# #.## #....# ##.#### ### ##.#.#:j) A.h:j1 :j; @--9:j2D :j J :jM########### ###.##......# #)##...#.####.# #<##......# #.# #)######....[..####.# #.###.)......#<# #....h...>.##[#.# #.##.....#......##.#h# #...##...#.##.#.# #.###....###.##...#..# ###.#.# #####.###.## ##.#.# #.## ##.# #....# ##.###.## ### ### ##.#.## #.[34:jlmh:jҢ:j&40:jI:j$:j########### ###.##......# #).##...#.####.# #<#:j##......# #.# #)#######....[..####.# #.####.......#<# #.#....h..>.##[#.# #.###.....#......##.#h# #...##...#.##.#.# ##..###....###.##...#..# #.##.#.# #####.###.## #.#.#.# #.## ##.# #.....# ##.###.## #.## ### ##.#.## #.:j:jY%1:jR :j,j _Items here: )) [ ÷.:j,########### ###.##......# #).##...#.####.# #<###......# #.# #)# ######....[..####.# #.####.)#<# #.#....h..>.##[#.# #.###.....#......##.#h# #.........##...#.##.#.# ##.#.###....###.##...#..# #.###.#.# #####.###.## #.##.#.# #.## ##.# #.# ....# ##.###.## #.# ## ### ##.#.##[4:j0m #.# h:jN:.h:j.h   black bear:j,2 _:jI:j:j{  ########### #######.##......# #)...##...#.####.# #<#####......# #.# #)# ######....[..####.# #.######...h....)......#<# #.##........>.....@.##[#.# #.##.##.....#:j /##.#h# #............##...#.##.#.# ##.#[.###....###.##...#..# #.#) ##.#.# #####.###.## #.#..#.# #.## ##.# #.#.....# ##.###.## #.### ### .## #.# ##..# #...:j G.h:j :j B3:j>h4:jD' .h5:j########### ###.##......# #).##...#.####.# #<###......# #.# #)# ######....[..####.# #.####.)......#<# #.##..>.h....@##[#.# #.##.###.....#......##.#h# #..##...#.##.#.# ##.#[#.###....###.##...#..# #.#)###.#.# #####.###.## #.#.##.#.# #.## ##.# #.#.....# ##.###.## #.### ### ##.#.## [4:jN0m#.###..# #..h:j:j^%6:j8:j:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jϡ  Sludge the Zephyrmancer  Tengu of Vehumet **.... ########### ###### Health: 41/41 ======================== ##.##......# #).... Magic: 22/26 ====================---- ##...#.####.# #<#### AC: 3Str: 8 ##......# #.# #)#  EV: 30 Int: 18  ######....[..####.# #.#### SH: 0Dex: 15  ###......***......#<# #.##.. XL:  8 Next: 15% Place: Dungeon:6  .......>.*h*..@##[#.# #.##.# Noise: ---------  Time: 8446.2 (0.0)  ##....[3:jR7m.#***...##.#h# #..... h) +2 dagger (drain)  ........##...#.##.#.# ##.#[# Cast: Shock  .###....###.##...#..# #.#)# Fly  ##.#.# #####.###.## #.#.# #.#.# #.## ##.# #.#.. h   black bear ....# ##.###.## #.### ## ### ##.#.## #.### ##..# #.... _Items here: )) [ ÷.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (empty space bonus: 8/8):j<   Sludge the Zephyrmancer  Tengu of Vehumet **....########### ###### Health: 41/41 ========================##.##......# #).... Magic: 22/26 ====================----##...#.####.# #<#### AC: 3Str: 8##......# #.# #)#EV: 30 Int: 18######....[..####.# #.#### SH: 0Dex: 15###........)......#<# #.##.. XL:  8 Next: 15% Place: Dungeon:6.......>..*...@##:j> [40m[#.# #.##.# Noise: ---------  Time: 8446.2 (0.0)##.....#......##.#h# #..... h) +2 dagger (drain)........##...#.##.#.# ##.#[# Cast: Shock.###....###.##...#..# #.#)# Fly ##.#.# #####.###.## #.#.##.#.# #.## ##.# #.#.. h   black bear....# ##.###.## #.##### ### ##.#.## #.#####..##.... _Items here: )) [ ÷.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous[:j@ m; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (empty space bonus: 8/8):j98 .h  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a black bear (empty space bonus: 8/8)  The open air twists around violently and strikes the black bear!:jE s 15 ===7.2 (1:jM :jP e _The black bear is moderately wounded.:j` G  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j  Sludge the Zephyrmancer  Tengu of Vehumet **.... :j########### ###### Health: 41/41 ======================== ##.##......# #).... Magic: 18/26 ================-------- ##...#.####.# #<#### AC: 3Str: 8 ##......# #.# #)#  EV: 15Int: 18  ######....[..####.# #.#### SH: 0Dex: 15  ###.......***.....#<# #.##.. XL:  8 Next: 15% Place: Dungeon:6  .......>..*h*.@##[#.# #.##.# Noise: ===------  Time: 8447.2 (0.0) :j< ##.....#.***..##.#h# #..... h) +2 dagger (drain)  ........##...#.##.#.# ##.#[# Cast: Shock  .###....###.##...#..# #.#)# Fly  ##.#.# #####.###.## #.#.# #.#.# #.## ##.# #.#.. h   black bear ....# ##.###.## #.### ## ### ##.#.## #.### ##..# #.... _The black bear is moderately wounded.Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jAiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (moderately wounded, empty space bonus: 8/8):j  Sludge the Zephyrmancer  Tengu of Vehumet **....########### ###### Health: 41/41 ========================##.##......# #).... Magic: 18/26 ================--------##...#.####.# #<#### AC: 3Str: 8##......# #.# #)#EV: 15Int: 18######....[..####.# #.#### SH: 0Dex: 15###........)......#<# #.##.. XL:  8 Next: 15% Place: Dungeon:6.......>...*..@##[#.#[39;49:jSm #.##.# Noise: ===------  Time: 8447.2 (0.0)##.....#......##.#h# #..... h) +2 dagger (drain)........##...#.##.#.# ##.#[# Cast: Shock.###....###.##...#..# #.#)# Fly ##.#.# #####.###.## #.#.##.#.# #.## ##.# #.#.. h   black bear....# ##.###.## #.##### ### ##.#.## #.#####..##.... _The black bear is moderately wounded.Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: :jrn[39;49mAirstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (moderately wounded, empty space bonus: 8/8):jb.h  Casting: Airstrike (dangerous; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a black bear (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the black bear.:jֳ@8.2 (1:j{{ _The black bear is moderately wounded.:jNG  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j   Sludge the Zephyrmancer  Tengu of Vehumet **.... ########### ###### Health: 41/41 ======================== ##.##......# #).... Magic: 14/26 ============------------ ##...#.####.# #<#### AC: 3Str: 8 ##......# #.# #)#  EV: 15Int: 18  ######....[..####.# #.#### SH: 0Dex: 15  ###........***....#<# #.##.. XL:  8 Next: 15% Place: Dungeon:6  .......>...*h*@##[#.# #.##.# Noise: ===------  Time: 8448.2 (0.0)  ##.....#[39;4:j9m..***.##.#h# #..... h) +2 dagger (drain)  ........##...#.##.#.# ##.#[# Cast: Shock  .###....###.##...#..# #.#)# Fly  ##.#.# #####.###.## #.#.# #.#.# #.## ##.# #.#.. h   black bear ....# ##.###.## #.### ## ### ##.#.## #.### ##..# #.... _The black bear is moderately wounded.Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (moderately wounded, empty space bonus: 8/8):jP   Sludge the Zephyrmancer :j  Tengu of Vehumet **....########### ###### Health: 41/41 ========================##.##......# #).... Magic: 14/26 ============------------##...#.####.# #<#### AC: 3Str: 8##......# #.# #)#EV: 15Int: 18######....[..####.# #.#### SH: 0Dex: 15###........)......#<# #.##.. XL:  8 Next: 15% Place: Dungeon:6.......>....*.@##[#.# #.##.# Noise: ===------  Tim:jke: 8448.2 (0.0)##.....#......##.#h# #..... h) +2 dagger (drain)........##...#.##.#.# ##.#[# Cast: Shock.###....###.##...#..# #.#)# Fly ##.#.# #####.###.## #.#.##.#.# #.## ##.# #.#.. h   black bear....# ##.###.## #.##### ### ##.#.## #.#####..##.... _The black bear is moderately wounded.Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4%[:js40m risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (moderately wounded, empty space bonus: 8/8):jpA.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a black bear (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the black bear!!  You kill the black bear!:jDR:j:Qd29.2 (1Shock:j%_p _Vehumet accepts your kill.:jG 30  :j5=:j:jp:jr:j :jB:je=:jc6=:j:j ,:j$:jT',:j(:j+:jK,:j4.:j11:j19=:j:7=:j>=:j4>:j?:j:jZ:j X:jh  You encounter a bullfrog.:j*F---ShockF   bullfrog (wandering):j E645.0)=---5.2 (16 _:jwG:jj  ###########  ##.##......# #) ##...#.####.# #< ##......# #.# #)# ######....[..####.# #. ###....F...)......#<# #.##:j%l  .>.##[#.# #.##. ##.....#......##.#h# # .##...#.##.#.# ##.#[ .###....###.##...#..# #.#) ##.#.# #####.###.## #.#. #.#.# #.## ##.# #.# ....# ##.###.## #. ## ### ##.#.## #. ##..# #:jm @.F:jn +F.:jz :jT `8=6.0):j :jЎ :j ###########  ##.##......# #) ##...#.####.# #< ##......# #.# #)# ######....[..####.# #. ###....F...)......#<# #.## .>.##[#.# #.## ##.....#......##.#h# # .##...#.##.#.# ##.# .###....###.##...#..# #.# ##.#.# #####.###.## #.# #.#.# #.## ##.# #.#:jG ....# ##.###.## #. ## ### ##.#.## #. ##..# #:jG.F:jWF:j%7:j:j:jzA_ ###########  ##.##......# #) ##...#.####.# #< ##......# #.# #)#:jvCt ######....[..####.# #. ###.)......#<# #. .>F..@...##[#.# #. ##.....#......##.#h# # ........##...#.##.#.# ##. .###....###.##...#..# #. ##.#.# #####.###.## #. #.#.# #.## ##.# #. ....# ##.###.## #. ## ### ##.#.## #. ##..# #.F:jGE9.F:j=M:jN%8:jV:jX:j? ########### #####.##......).##...#.####<###......# )######....[..####.###........)......#<.......>..F....##[#. ##.....#...#h.........##...#.##.#.####....###.##...#.  ##.#.# #####.###.##  #.## ##....#.###.### ### ##.#.##  ##..# #####:jf=9 _The bullfrog completely misses you.:j  ########### #####.##......).##...#.####<###......# )######....[..###.###........)......#<.......>..F....##[#. ##.....#..:ji.#h.........##.@.#.##.#.####....###.##...#.  ##.#.# #####.###.##  #.## ##....#.###.### ### ##.#.##  ##..# #######.##.##### .F:jƄ:jnX=70:j:j :jM~_The bullfrog attacks as it pursues you! The bullfrog completely misses you. x2:jG##.##......).##...#.####<###......# )######....[..###.###........)......#<.......>.......##[#. ##.....#..F...##.#h.........##...#.##.#.####....###@##...#.  ##.#.# #####.###.##  #.## ##....#.###.### ### ##.#.##  ##..# #######.##.##### ####.........####.F9=1:jZ _The bullfrog attacks as it pursues you! The bullfrog closely misses you.:j7:j4Editing macros.  ~ - Create/edit macro from key- - Clear all macros Current macrosNP5 - .  1 - za. Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymaps:jD [?25h[?0c[?25l[?1c:jE Current macro for 2: [none] Input new macro for 2: Input a key sequence. Use \{n} to enter keycode n. [esc] for menu:j&z:jp&c:j&.:j<Editing macros.  ~ - Create/edit macro from key  - - Clear all macros Current macrosNP5 - .  1 - za.  2 - zc. Created macro '2' => 'zc.'. :j!Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymaps:j, Current macro for 2: zc.  r - redefine  R - redefine with raw key entry  c - clear  a - abort:j2 BEditing macros.  ~ - Create/edit macro from key  - - Clear all macros Current macros  NP5 - .  1 - za.  2 - zc. Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymaps:j':j˱:j##.##......# #). Sludge the Zephyrmancer##...#.####.# #<# Tengu of Vehumet **....##......# #.# #)# Health: 41/41 ========================######....[..####.# #.# Magic: 19/26 =================-------###........)......#<# #.# AC: 3Str: 8.......>.......##[#.# #.# EV: 30 Int: 18##.....#......##.#h# #.. SH: 0Dex: 15........##.F.#.##.#.# ##. XL:  8 Next: [39;4:j:9m25% Place: Dungeon:6.###....###@##...#..# #. Noise: =--------  Time: 8471.2 (0.0)##.#.# #####.###.## #. h) +2 dagger (drain)#.#.# #.## ##.# #. Cast: Shock....# ##.###.## #. Fly ## ### ##.#.## #.##..##. F   bullfrog####.#####.##.##### #####.........#####You kill the black bear! _Vehumet accepts your kill. _You encounter a bullfrog. _The bullfrog completely misses you. _The bullfrog attacks as it pursues you! The bullfrog completely misses you. x2 _The bullfrog attacks as it pursues you! The bullfrog closely misses you.:j:j:j&:j:jf :j :j :j F _Unknown command.:j##.##......# #). Sludge the Zephyrmancer##...#.####.# #<# Tengu of Vehumet **....##......# #.# #)# Health: 41/41 ========================######....[..####.# #.# Magic: 15/26 =============-----------###........)......#<# #.# AC: 3Str: 8.......>.......##[#.# #.# EV: 30 Int: 18##.....#......##.#h# #.. SH: 0Dex: 15........##.*.#.##.#.# ##. XL:  8 [4:j0mNext: 25% Place: Dungeon:6.###....###@##...#..# #. Noise: =--------  Time: 8471.2 (0.0)##.#.# #####.###.## #. h) +2 dagger (drain)#.#.# #.## ##.# #. Cast: Shock....# ##.###.## #. Fly ## ### ##.#.## #.##..##. F   bullfrog####.#####.##.##### #####.........##### _Unknown command.Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog (empty space bonus: 5/8):jYF  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a bullfrog (empty space bonus: 5/8)  The air twists around and strikes the bullfrog!  The bullfrog is severely wounded.0-15 ===2.2 (1:jjm _The bullfrog hits you. The bullfrog closely misses you.:jr##.##......# #). Sludge the Zephyrmancer##...#.####.# #<# Tengu of Vehumet **....##......# #.# #)# Health: 40/41 =======================-######....[..####.# #.# Magic: 11/26 ==========--------------###........)......#<# #.# AC: 3Str: 8.......>.......##[#.# #.# EV: 15Int: 18##.....#......##.#h# #.. SH: 0Dex: 15........##.*.#.##.#.# ##. XL:  8 Next: :j[m25% Place: Dungeon:6.###....###@##...#..# #. Noise: ===------  Time: 8472.2 (0.0)##.#.# #####.###.## #. h) +2 dagger (drain)#.#.# #.## ##.# #. Cast: Shock....# ##.###.## #. Fly ## ### ##.#.## #.##..##. F   bullfrog####.#####.##.##### #####.........##### _The bullfrog hits you. The bullfrog closely misses you.Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog ([0;10;1:jKmseverely wounded, empty space bonus: 5/8):j †  Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a bullfrog (severely wounded, empty space bonus: 5/8)  The air twists around and strikes the bullfrog!  You kill the bullfrog!  Vehumet accepts your kill.:j]3==333.2 (1Shock:jb4 _You feel your power returning.:jc3:jf:jju 30  :j1=14==:jБO=:j:j,:j5=:jr,:j$:j':jd:j:j>,:jS :j:j9=:j:j::j r6=:j)":jD#:j-n:j0:j5O=:j9:jVP7=:jyTB:jχ=8==:jiy9=:jӍ:j:j :jd:j:jO=:j:j:jGL20=:j:jw:j:jM:jD,:jw:jh:j>:ju:j^:j9=:jO:jA:jK1=:j:j:j:j:j:jr:j:j:j:j:j:j9=:jW:jk:jMK2=:j:j :j :j :j%,:jG:j:j:jZ:j:j{9=:j::j&!:j"K3=:jZ#:j?&:j:':j(:j+:j-:j.:j0:j&2:j3:j8:j82=:jU::ji=:j>K4=:jHX:jr=5=:jAu,:jvw:j}e=:j :jVK6=:j?:j:j:j:j:jÐ:j\:j:j:j:j:j{:j:j:j:j9=:j:j0:j,:j:jT:j:jڲ:j:j:jD:j:j:j:j:j:j:j:j:j:jX:j:jF  You reach down and open the door.:jn:j######....[..####.#Sludge the Zephyrmancer###........)......#<#Tengu of Vehumet **...........>.......##[#.#Health: 41/41 ========================.##.....#......##.#h#Magic: 26/26 ========================........##.†.#.##.#.#AC: 3Str: 8.###....###.##...#..#EV: 30 Int: 18##.#.# #####.###.## SH: 0Dex: 15#.####.#.# #.## ##.# XL:  8 Next: 33% Place: Dungeon:6#......@.# ##.###.## Noise: [:j{p40m---------  Time: 8545.2 (72.0)######'### ##.#.##h) +2 dagger (drain)#<.##..#Cast: Shock#...####.#Fly #....##.##.#####..... ####......... e   Duvessa (asleep)+...e. +............#..... ####...#.###.#.....# #.The air twists around and strikes the bullfrog!  You kill the bullfrog!Vehumet accepts your kill. _You feel your power returning.  You reach down and open the door.  You encounter Duvessa, Sister of Dowan. She is wielding a +0 short sword.:j/  --more--:jĈ :jW G---Shock:j :jj E 15 6.2 (73 _:jo :j R You kill the bullfrog!  Vehumet accepts your kill. _You feel your power returning.  You reach down and open the door. _Found a stone staircase leading up.:ju######....[..####.#Sludge the Zephyrmancer###........)......#<#Tengu of Vehumet **...........>.......##[#.#Health: 41/41 ========================.##.....#......##.#h#Magic: 22/26 ====================----........##.†.#.##.#.#AC: 3Str: 8.###....###.##...#..#EV: 15Int: 18##.#.# #####.###.## SH: 0Dex: 15#.####.#.# #.## ##.# XL:  8 Next: 33% Place: Dungeon:6#......@.# ##.###.## Noise: --------- :jw[40m Time: 8546.2 (0.0)######'### ##.#.##h) +2 dagger (drain)#<.##..#Cast: Shock#...####.#Fly #....##.##.#####..... ####......... e   Duvessa (asleep)+...*. +............#..... ####...#.###.#.....# #.Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour  (asleep, empty space bonus: 8/8):jo e.  Aim  Press: ? - help, Dir - move target: Duvessa, wielding a +0 short sword and wearing a +0 leather armour  (asleep, empty space bonus: 8/8)  The open air twists around violently and strikes Duvessa.  Duvessa is lightly wounded.:jhx Xe:je 4===7.2 (1:j* :jd ' _You hear a shout!:jYJ######....[..####.#Sludge the Zephyrmancer###........)......#<#Tengu of Vehumet **...........>.......##[#.#Health: 41/41 ========================.##.....#......##.#h#Magic: 18/26 ================--------........##.†.#.##.#.#AC: 3Str: 8.###....###.##...#..#EV: 15Int: 18##.#.# #####.###.## SH: 0Dex: 15#.####.#.# #.## ##.# XL:  8 Next: 33% Place: Dungeon:6#......@.# ##.###.## Noise: ===------[:jK40m  Time: 8547.2 (0.0)######'### ##.#.##h) +2 dagger (drain)#<.##..#Cast: Shock#...####.#Fly #....##.##.#####...*. ####......... e   Duvessa+..... +............#..... ####...#.###.#.....# #.Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour  (lightly wounded, empty space bonus: 8/8):jB\Aim  Press: ? - help, Dir - move target: Duvessa, wielding a +0 short sword and wearing a +0 leather armour  (lightly wounded, empty space bonus: 8/8)  The open air twists around violently and strikes Duvessa!!  Duvessa is severely wounded. ee e   Dowan (wandering)You encounter Dowan, Brother of Duvessa. He is wielding a +0 dagger and wearinga +2 robe of positive energy.:j/  --more--:jSe.:jw 8.2 (1 _:j:j:j8 ######....[..####.#Sludge the Zephyrmancer###........)......#<#Tengu of Vehumet **...........>.......##[#.#Health: 41/41 ========================.##.....#......##.#h#Magic: 14/26 ============------------........##.†.#.##.#.#AC: 3Str: 8.###....###.##...#..#EV: 15Int: 18##.#.# #####.###.## SH: 0Dex: 15#.####.#.# #.## ##.# XL:  8 Next: 33% Place: Dungeon:6#......@.# ##.###.## Noise: ===------[:j4; [40m  Time: 8548.2 (0.0)######'### ##.#.##h) +2 dagger (drain)#<.##..#Cast: Shock#...####.#Fly #...*##.##.#####....e ####......... e   Duvessa+..... +............ e   Dowan#..... ####...#.###.#.....# #.Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour  (severely wounded, empty space bonus: 4/8):j%B )(severely wounded, empty space bonus: 4/8)  The open air twists around violently and strikes Duvessa!!  :jC /You kill Duvessa!  Vehumet accepts your kill.  Dowan's eyes darken. "You have made a grave mistake."  Dowan seems to find hidden reserves of power!:jD 1e.:jN e   Dowan (fast):js c5=469.2 (1:jJ} :j 4 _You feel your power returning.:jp  ..# #.#  ######....[..####.# ###........)......#<# .......>.......##[#.# .##.....#......##.#h# ........##.†.#.##.#.# .###....###.##...#..#  ##.#.# #####.###.## #.####.#@# #.## ##.# #........# ##.########'### ##.#.#<. ..# . ##.#e ##.##.######..... ##### +..... +............. #..... ####...#.###.# e[4:jr 0m:j 2)e   Dowan (fast) 30  ---50:jF :jK ##...#.### ##......#  ######....[..####.###........)......#<......>.[#..##.....#......##.#h........##.†.#.##.#.###....###.##...#..#  #####.###.#.####.#.## ##.........# ##.###.########'### ##.#.## #<. ##. #.e. ####.#  #...) ##.##.##########++.............e.e.:j6==---1:j:jRp _Dowan breathes, "And she was my only...":jM ##.##..... ##...#.### ##......#  ######....[..####.###........)......#<......>.[#.##......##.#h.....†.#.##.#.###...@###.##...#..#  ##.#.# #####.###.#####.#.## ##.#........# ##.###.##Fly e...... ... :j e'e   Dowan (fast):j%2:jQ:jj:jx  ########## ##.##..... ##...#.### ##......#  ######....[..####.###........)......#<......>.[#.##......##.#h.....†.#.##.#.###....###.##...#..#  ##.#.# #####.###.#####.#.## ##.......e.# ##.###.########'### ##.#.## #< ##. #... ####.# #...) ##.##.####:j ke.e.:jb ;3:jn :j… :j u ########## ##.##..... ##...#.### ##......#  ######....[..####.###........)......#<......>.......##[#..##......##.#h....†.#.##.#.###....###.##...#..#  ##.#e# #####.###.#####.#.## ##.........# ##.###.########'### ##.#.## #< ##. #... ####.#:j e§Dowan mumbles some strange words.:j .:jT ^4 _Dowan blinks!:jk ########## ##.##..... ##...#.### ##......#  ######....[..####.###........)......#<..e....@.......##[#.##......##.#h:j....†.#.##.#.###....###.##...#..#  ######.###.#####.#.## ##.........# ##.###.########'### ##.#.## #< ##.:j]>.e:jf9.e:j} :jF"A=5:ju*:jU-Y  There is a stone staircase leading down here.  Things that are here::j/ _a +0 ring mail; a +0 club; an orc skeleton:j :jK :jM .e7=15 556 _:j :ji >=7:jJ ; ...##..# #..# ... ..#  #.#  #.#  #@# .. #.###....  #.####   #.  #.  #        :j6 ^7.7 (2.5Shock:jg 7 _You fly downwards.:jK a _There is a stone staircase leading up here.:jO:jU:jY:jpnF _Unknown command.:j _ 30  _:jX 8=:j :jJ :j O=:j 9=:j" B:j" :jj ,:jA :jO O=:j÷ :jh L20=:j :j ,:j# :jػ :jz ,:j :j ,:j 9=:j ,:jp :j~ a1=:j n:j ,:j ,:jM :jh O=:j :jm K2=:j :jT ,:j :j6 ,:j :jp B:j :j O=:j} :j) K3=:j :j ,:j :j ,:j :j :j ,:j :jX 9=:j :j :j a4=:j B:j ,:j4 :j ,:j :j :j 9=:j :j :jv K5=:j :ju ,:j4 :j :jx :j :j :j_ ,:j :jr 9=:j :j| 6= _Magic restored.:j I:j :j Z...#  #..#  #..#  ...  ..#  #.#  #.# ##.#####<# .......@.# 602.7 (45.0)##.###.......# :jO J #.#######  #.   #. #. #.#< :j :j :j +3.7 (46:j! :j$ ; _Found an escape hatch in the ceiling.:j*2=:j41:j8:j:,:j0?n:j\A,:jB:jC:j`GB:jIB:jNn:j  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (severely wounded, 77% to hit)  The zap hits the gnoll.  You kill the gnoll!  Vehumet accepts your kill. _You feel your power returning.:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j):j!3:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j|  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jD:jSM:j\  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j % _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:js:j.:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jL:jN:j#O:jUonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a gnoll. It is wielding a +0 flail.:ja 30  jShockj   gnoll (wandering, swift):jj%0:j"e-2.7 (1 _:j+:j...#Sludge the Zephyrmancer.# #..#Tengu of Vehumet **....#..## #..#Health: 41/41 ========================#...# ...:jMagic: 21/27 ==================------#j ... ..#AC: 3Str: 8#. #.# #.#EV: 30 Int: 18.. #.# #.#SH: 0Dex: 15$##.#*###.#####<#XL:  8 Next: 51% Place: Dungeon:7......******@...###.#Noise: ---------  Time: 8632.7 (0.0)..#######.###.......#h) +2 dagger (drain)#.# #.#######Cast: Shock#.# #.#Fly #.# #.##.# #.#j   gnoll (wandering, swift)#.# #:j.##.# #<##.# #.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (wandering, covering ground quickly, hasn't  noticed you, 77% to hit):j).:j?mj.)).).:jFk15 =3.7 (1Shock:j.M:jOonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (wandering, covering ground quickly, hasn't  noticed you, 77% to hit) _The zap misses the gnoll.:jO  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j$:j< _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jc:j:jq:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jԑ  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jX :j] :je :jj   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j?s :jt :jz  30  _:j X:j= :jǍ 2=:j :j :jH =3=:j4 :j* :ja :jN :j :j :j. O=:j\ :j :j@ K4=:j :j ,:j :j ,:j :jv ,:j :j 9=:j :j :j :j K5=:jD X:j" ,:j0% :j1& :j]' :j( :j+ :jo- O=:j4 :j 6 K6=:j57 :j: :j; :jp< :jM :jO :jP :j U ,:jcV :jY :jZ 9=:j[ :j_ a7=:jGa :j1e :jg ,:ji :jo B:jp :jVt onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here a +0 flail.:jy   You encounter a gnoll. It is wielding a +0 whip.:j  ...# .# #..# # ..## #..# #. ..# ... #j j.. ..# #. #.# #.# .j #.# #.# $##.#.###.#####<# .......))@).....###.#- ..#######.###.......# #.# #.#######Shock #.# #.# #.# #.# #.# #.#j   gnoll (wandering) #.# #.#[16;13:jė H #.# #<#  #.# #.#:jj :j (63.7 (30.0):j :j b-4.7 (31 _:j :jq l...#Sludge the Zephyrmancer.# #..#Tengu of Vehumet **....#..## #..#Health: 41/41 ========================#...# ...Magic: 26/27 =======================-#j *.. ..#AC: 3Str: 8#. #*# #.#EV: 30 Int: 18.j #*# #.#SH: 0Dex: 15$##.#.###*#####<#XL:  8 Next: 51% Place: Dungeon:7.......))@).....###.#Noise: ---------  Time: 8664.7 (0.0):jv ..#######.###.......#h) +2 dagger (drain)#.# #.#######Cast: Shock#.# #.#Fly #.# #.##.# #.#j   gnoll#.# #.##.# #<##.# #.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (wandering, hasn't noticed you, 77% to hit)  The zap hits the gnoll.  The gnoll is heavily wounded.:j#: }.j..15 ===5.7 (1  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (wandering, hasn't noticed you, 77% to hit)  The zap hits the gnoll.  The gnoll is heavily wounded. _The gnoll shouts!:jt...#Sludge the Zephyrmancer.# #..#Tengu of Vehumet **....#..## #..#Health: 41/41 ========================#...# ...Magic: 25/27 ======================--#j ... ..#AC: 3Str: 8#. #*# #.#EV: 15Int: 18.j #*# #.#SH: 0Dex: 15$##.#.###*#####<#XL:  8 Next: 51% Place: Dungeon:7.......))@).....###.#Noise: ===------  Time: 8665.7 (0.0)..#######.###.......#h) +2 dagger (drain)#[:j{Em.# #.#######Cast: Shock#.# #.#Fly #.# #.##.# #.#j   gnoll#.# #.##.# #<##.# #.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (heavily wounded, 77% to hit)  The zap hits the gnoll.:jj Q.j:jh  .:j 3--6.7 (1:j:j>MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a gnoll, wielding a +0 whip (heavily wounded, 77% to hit)  The zap hits the gnoll. _The gnoll is severely wounded.:j...#Sludge the Zephyrmancer.# #..#Tengu of Vehumet **....#..## #..#Health: 41/41 ========================#...# ...Magic: 24/27 =====================---#j ... ..#AC: 3Str: 8#. #.# #.#EV: 15Int: 18.j #*# #.#SH: 0Dex: 15$##.#.###*#####<#XL:  8 Next: 51% Place: Dungeon:7.......))@).....###.#Noise: =--------  Time: 8666.7 (0.0)..#######.###.......#h) +2 dagger (drain)#[39:jy;49m.# #.#######Cast: Shock#.# #.#Fly #.# #.##.# #.#j   gnoll#.# #.##.# #<##.# #.# _The gnoll is severely wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (severely wounded, 77% to hit):jQ.j:jZMjCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a gnoll, wielding a +0 whip (severely wounded, 77% to hit)  The zap misses the gnoll.:jo{j 2 gnolls (1 polearm, 1 wandering):j*7.7 (1:jk:js _You encounter a gnoll. It is wielding a +0 halberd.:j...#Sludge the Zephyrmancer.# #..#Tengu of Vehumet **....#..## #..#Health: 41/41 ========================#...# ...Magic: 23/27 ====================----#j j.. ..#AC: 3Str: 8#. #.# #.#EV: 15Int: 18.j #.# #.#SH: 0Dex: 15$##.#.###*#####<#XL:  8 Next: 51% Place: Dungeon:7.......))@).....###.#Noise: =--------  Time: 8667.7 (0.0)..#######.###.......#h) +2 dagger (drain):j{[0;10m#.# #.#######Cast: Shock#.# #.#Fly #.# #.##.# #.#jj 2 gnolls (1 polearm, 1 wandering)#.# #.##.# #<##.# #.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (severely wounded, 77% to hit)  The zap hits the gnoll but does no damage.:j~..onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (severely wounded, 77% to hit)  The zap hits the gnoll but does no damage.  The gnoll is severely wounded.:j  5The gnoll barely misses you.:j .+j   gnoll5   white imp (wandering)8.7 (1:j2:j!4Z _You encounter a white imp.:jP ...#  Sludge the Zephyrmancer .# #..#  Tengu of Vehumet **.... # .5## #..#  Health: 41/41 ======================== #. ..# ...  Magic: 22/27 ===================----- #j ... ..#  AC: 3Str: 8 #. #.# #.#  EV: 15Int: 18 .j #.# #.#  SH: 0Dex: 15:j $##.#.###)#####<#  XL:  8 Next: 51% Place: Dungeon:7 .......))@).....###.#  Noise: =--------  Time: 8668.7 (0.0) ..#######.###.......#  h) +2 dagger (drain) #.# #.#######  Cast: Shock #.# #.#  Fly  #.# #.#  #.# #.#  j   gnoll #.# #.#  5   white imp (wandering) #.# #<#  #.# #.# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - str:jcaight lineAim: a gnoll, wielding a +0 whip (severely wounded, 77% to hit)  The zap hits the gnoll!  You kill the gnoll!:j_M ...#  .# #..#  # .5## #..#  #. ..# ...  #j ... ..#  :j@#. #.# #.#  .j #.# #.#  $*      #.#   #.# #.#  #.#  #.# #.#5   white imp (wandering) #.#  #.# #<:jY #.# :j. W5.):jV2 `3=39.7 (1:j< :jJ &MAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line: a gnoll, wielding a +0 whip (severely wounded, 77% to hit)  The zap hits the gnoll!  You kill the gnoll! _Vehumet accepts your kill.:j ...#Sludge the Zephyrmancer*# #..#Tengu of Vehumet **....#.*## #..#Health: 41/41 ========================#.*.# ...Magic: 22/27 ===================-----#j *.. ..#AC: 3Str: 8#. #*# #.#EV: 15Int: 18.j #*# #.#SH: 0Dex: 15$##.#.###*#####<#XL:  8 Next: 53% Place: Dungeon:7.......))@).....###.#Noise: =--------  Time: 8669.7 (0.0)..#######.###.......#h) [0;10;:j @1m+2 dagger (drain)#.# #.#######Cast: Shock#.# #.#Fly #.# #.##.# #.#5   white imp#.# #.##.# #<##.# #.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (wandering, hasn't noticed you, 74% to hit)  The zap hits the white imp.  The white imp is moderately wounded.:j& Y.5:j. 9....):j8 3=70.7 (1:j]@ :jC   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (wandering, hasn't noticed you, 74% to hit)  The zap hits the white imp.  The white imp is moderately wounded. _The white imp shouts!:j...#Sludge the Zephyrmancer.# #..#Tengu of Vehumet **....#.*## #..#Health: 41/41 ========================#.*.# ...Magic: 21/27 ==================------#j *.. ..#AC: 3Str: 8#. #*# #.#EV: 15Int: 18.j #*# #.#SH: 0Dex: 15$##.#.###*#####<#XL:  8 Next: 53% Place: Dungeon:7.......))@).....###.#Noise: ==-------  Time: 8670.7 (0.0)..#######.###.......#h) [0:j8;10;1m+2 dagger (drain)#.# #.#######Cast: Shock#.# #.#Fly #.# #.##.# #.#5   white imp#.# #.##.# #<##.# #.# _The white imp shouts!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (moderately wounded, 74% to hit):j~$0j:j&V.5:j>....)j   gnoll (polearm, wandering)5   white imp:j P2-1.7 (1:j_W  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (moderately wounded, 74% to hit) _The zap misses the white imp.:jȒ u...#Sludge the Zephyrmancer.# #..#Tengu of Vehumet **....#..## #..#Health: 41/41 ========================#.j*# ...Magic: 20/27 =================-------#j .*. ..#AC: 3Str: 8#. #*# #.#EV: 15Int: 18.j #*# #.#SH: 0Dex: 15$##.#.###*#####<#XL:  8 Next: 53% Place: Dungeon:7.......))@).....###.#Noise: =--------  Time: 8671.7 (0.0):j p..#######.###.......#h) +2 dagger (drain)#.# #.#######Cast: Shock#.# #.#Fly #.# #.##.# #.#j   gnoll (polearm, wandering)#.# #.#5   white imp#.# #<##.# #.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the white imp.  The white imp is heavily wounded.:j .j.5:j ..)j):j# *2.7 (1:j- :j/ S _The zap misses the white imp.:j ...#Sludge the Zephyrmancer.# #..#Tengu of Vehumet **....#..## #..#Health: 41/41 ========================#...# ...Magic: 19/27 ================--------#j j*. ..#AC: 3Str: 8#. #*# #.#EV: 15Int: 18.j #*# #.#SH: 0:jp Dex: 15$##.#.###*#####<#XL:  8 Next: 53% Place: Dungeon:7.......))@).....###.#Noise: =--------  Time: 8672.7 (0.0)..#######.###.......#h) +2 dagger (drain)#.# #.#######Cast: Shock#.# #.#Fly #.# #.##.# #.#j   gnoll (polearm)#.# #.#5   white imp#.# #<##.# #.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock [4:jm 0m(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (heavily wounded, 74% to hit)  The zap hits the white imp.:j 0j:j N.j:jy 5.)j 2 gnolls (1 polearm, 1 wandering):j *3.7 (1:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (heavily wounded, 74% to hit)  The zap hits the white imp. _The white imp is severely wounded.:j ...#  Sludge the Zephyrmancer j# #..#  Tengu of Vehumet **.... # ..## #..#  Health: 41/41 ======================== :jN #. ..# ...  Magic: 18/27 ================-------- #j ... ..#  AC: 3Str: 8 #. #j# #.#  EV: 15Int: 18 .j #.# #.#  SH: 0Dex: 15 $##.#.###)#####<#  XL:  8 Next: 53% Place: Dungeon:7 .......))@).....###.#  Noise: =--------  Time: 8673.7 (0.0) ..#######.###.......#  h) +2 dagger (drain) #.# #.#######  Cast: Shock #.# #.#  Fly  #.[4:j0m# #.#  #.# #.#  jj 2 gnolls (1 polearm, 1 wandering) #.# #.#  5   white imp #.# #<#  #.# #.# Aim: a white imp (severely wounded, 74% to hit)  The zap hits the gnoll.  The gnoll is moderately wounded.The zap hits the white imp!  You kill the white imp!Vehumet accepts your kill.:j@$ ...#  j# #..#  # ..## #..#  #. ..# ...  #j .*. ..#  #. #*# #.#  .j #*# #.#  $*      #.#   #.# #.#  #.#  #.# #.#  #.#  #.# #< #.# :jb.jThe zap hits the gnoll.  The gnoll is moderately wounded.The zap hits the white imp!  You kill the white imp!  Vehumet accepts your kill.You feel your power returning..j:jdny.)j):jxrc20==4.7 (1:jz:jw' _The gnoll shouts!:jK;...#Sludge the Zephyrmancer.# #..#Tengu of Vehumet **....#.j## #..#Health: 41/41 ========================#...# ...Magic: 19/27 ================--------#j ... ..#AC: 3Str: 8#. #.# #.#EV: 15Int: 18.j #*# #.#SH: 0Dex: 15$##.#.###*#####<#XL:  8 Next: 53% Place: Dungeon:7.......))@).....###.#Noise: ==-------  Time: 8674.7 (0.0)..#######.###.......#h) +2 dagger (drain)#[:j^>:m.# #.#######Cast: Shock#[40m.# #.#Fly #.# #.##.# #.#jj 2 gnolls (1 polearm)#.# #.##.# #<##.# #.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (moderately wounded, 77% to hit)  The zap hits the gnoll!:jaQ.j:j(j)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (moderately wounded, 77% to hit)  The zap hits the gnoll!  The gnoll is almost dead.:j2-5.7 (1:j:j;V _The gnoll completely misses you.:jcA ...#  Sludge the Zephyrmancer .# #..#  Tengu of Vehumet **.... # ..## #..#  Health: 41/41 ======================== #. .j# ...  Magic: 18/27 ================-------- #j ... ..#  AC: 3Str: 8 #. #.# #.#  EV: 15Int: 18 .j #)# #.#  SH: 0Dex: 15 $##.#.###)#####<#  XL:  8 Next: 53% Place: Dungeon:7 .......))@).....###.#  Noise: =--------  Time: 8675.7 (0.0) ..#######[3:jC7m.###.......#  h) +2 dagger (drain) #.# #.#######  Cast: Shock #.# #.#  Fly  #.# #.#  #.# #.#  jj 2 gnolls (1 polearm) #.# #.#  #.# #<#  #.# #.# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (almost dead, 77% to hit)  The zap hits the gnoll!  You kill the gnoll!:jE ...#  .# #..#  # ..## #..#  #. .j# ...  #j ... ..#  #. #.# #.#  .j #*# #.#  $*:jF      #.#   #.# #.#  #.#  #.# #.#j   gnoll #.#  #.# #< #.# :jHO.j:j8)):j\H56.7 (1:jd  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (almost dead, 77% to hit)  The zap hits the gnoll!  You kill the gnoll! _Vehumet accepts your kill.:j...#Sludge the Zephyrmancer.# #..#Tengu of Vehumet **....#..## #..#Health: 41/41 ========================#...# ...Magic: 17/27 ===============---------#j .*. ..#AC: 3Str: 8#. #*# #.#EV: 15Int: 18.j #*# #.#SH: 0Dex: 15$##.#.###*#####<#XL:  8 Next: 55% Place: Dungeon:7.......))@).....###.#Noise: =--------  Time: 8676.7 (0.0)..#######.###.......#h) +2 dagger:jL5 (drain)#.# #.#######Cast: Shock#.# #.#Fly #.# #.##.# #.#j   gnoll#.# #.##.# #<##.# #.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (77% to hit)  The zap hits the gnoll.:j|Q.j:jw8)):j*7.7 (1:jQ:jgMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a gnoll, wielding a +0 flail (77% to hit)  The zap hits the gnoll. _The gnoll is moderately wounded.:j#...#Sludge the Zephyrmancer.# #..#Tengu of Vehumet **....#..## #..#Health: 41/41 ========================#...# ...Magic: 16/27 ==============----------#j ... ..#AC: 3Str: 8#. #*# #.#EV: 15:jCInt: 18.j #*# #.#SH: 0Dex: 15$##.#.###*#####<#XL:  8 Next: 55% Place: Dungeon:7.......))@).....###.#Noise: =--------  Time: 8677.7 (0.0)..#######.###.......#h) +2 dagger (drain)#.# #.#######Cast: Shock#.# #.#Fly #.# #.##.# #.#j   gnoll#.# #.##.# #<##.# #.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list :j`all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (moderately wounded, 77% to hit)  The zap hits the gnoll. :j2Q.j :j< ) :jp>*8.7 (1 :jaP :j|Uonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (moderately wounded, 77% to hit)  The zap hits the gnoll. _The gnoll is severely wounded. :j...#Sludge the Zephyrmancer.# #..#Tengu of Vehumet **....#..## #..#Health: 41/41 ========================#...# ...Magic: 15/27 =============-----------#j ... ..#AC: 3Str: 8#. #.# #.#EV: 15Int: 18 :j.j #*# #.#SH: 0Dex: 15$##.#.###*#####<#XL:  8 Next: 55% Place: Dungeon:7.......))@).....###.#Noise: =--------  Time: 8678.7 (0.0)..#######.###.......#h) +2 dagger (drain)#.# #.#######Cast: Shock#.# #.#Fly #.# #.##.# #.#j   gnoll#.# #.##.# #<##.# #.# _The gnoll is severely wounded.Casting: Shock (safe; 1% risk of failure)  Confirm :j<iwith . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (severely wounded, 77% to hit) :jN}M)j :j^8  :jٟZ6=9.7 (1 :jIMCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a gnoll, wielding a +0 flail (severely wounded, 77% to hit) _The zap misses the gnoll. :j...#Sludge the Zephyrmancer.# #..#Tengu of Vehumet **....#..## #..#Health: 41/41 ========================#...# ...Magic: 15/27 =============-----------#j ... ..#AC: 3Str: 8#. #.# #.#EV: 15Int: 18.j #)# #.#SH: 0Dex: 15$##.#.###*#####<#XL:  8 Next: 55% Place: Dungeon:7.......))@).....###.#Noise: =--------  Time: 8679.7 (0.0)..#######.###.......#h) +2 dagger (drain)#.[3 :jP3m# #.#######Cast: Shock#.# #.#Fly #.# #.##.# #.#j   gnoll#.# #.##.# #<##.# #.# _The zap misses the gnoll.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (heavily wounded, 77% to hit) :j30j29--------=80.7 (1  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (heavily wounded, 77% to hit) _The zap misses the gnoll. The gnoll hits you with a +0 flail! :jP...#Sludge the Zephyrmancer.# #..#Tengu of Vehumet **....#..## #..#Health: 29/41 ================--------#...# ...Magic: 14/27 ============------------#j ... ..#AC: 3Str: 8#. #.# #.#EV: 15Int: 18.j #)# #.#SH: 0Dex: 15$##.#.###*#####<#XL:  8 Next: 55% Place: Dungeon:7.......))@).....###.#Noise: ==-------  Time: 8680.7 (0.0)..#######.###.......#h) +2 dagger (drain)#[ :jKB39;49m.# #.#######Cast: Shock#.# #.#Fly #.# #.##.# #.#j   gnoll#.# #.##.# #<##.# #.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (heavily wounded, 77% to hit)  The zap hits the gnoll. :j jThe gnoll is severely wounded.-1.7 (1 :j :jS _The gnoll closely misses you. :jy ( ...#  Sludge the Zephyrmancer .# #..#  Tengu of Vehumet **.... # ..## #..#  Health: 29/41 ================-------- #. ..# ...  Magic: 13/27 ===========------------- :j #j ... ..#  AC: 3Str: 8 #. #.# #.#  EV: 15Int: 18 .j #)# #.#  SH: 0Dex: 15 $##.#.###)#####<#  XL:  8 Next: 55% Place: Dungeon:7 .......))@).....###.#  Noise: =--------  Time: 8681.7 (0.0) ..#######.###.......#  h) +2 dagger (drain) #.# #.#######  Cast: Shock #.# #.#  Fly  #.# #.#  #.# #.#  j   gnoll  :j* [33m#.# #.#  #.# #<#  #.# #.# Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (severely wounded, 77% to hit)  The zap hits the gnoll!  You kill the gnoll!Vehumet accepts your kill. :j\  :j  ...#  .# #..#  # ..## #..#  #. ..# ...  #j ... ..#  #. #.# #.#  :j  .j #)# #.#  $*      #.#   #.# #.#  #.#  #.#  #.#  #.# #< #.#  :jy *) :jʕ 30=14=62.7 (1Shock _You feel your power returning. :j  :j m _Your Conjurations skill increases to level 6! :j0  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :jeq :jq~ :j܂ :j. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) :js  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :j) :j1 :j= :j@  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) :jj_3 :jb :juL 30  :jw0 _ :jY5== :j1===onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a howler monkey.6=h)..-Shockh   howler monkey (wandering)8.7 (6 :j :jh-9.7 (7 _ :j...#Sludge the Zephyrmancer.# #..# :jTengu of Vehumet **....#..## #..#Health: 31/41 ==================------#...# ...Magic: 15/27 =============-----------#j *.. ..#AC: 3Str: 8#. #*# #.#EV: 30 Int: 18.j #*# #.#SH: 0Dex: 15$##.#.###*#####<#XL:  8 Next: 56% Place: Dungeon:7.......))@).....###.#Noise: ---------  Time: 8689.7 (0.0)..#######.###.......#h) +2 dagger (drain)#.# #.#######Cast: Shock[12;1 :j6H#.# #.#Fly #.# #.##.# #.#h   howler monkey#.# #.##.# #<##.# #.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey (wandering, hasn't noticed you, 71% to hit)  The zap hits the howler monkey!  The howler monkey is moderately wounded. :jXQ.h :j[B)) :j_D215 ===90.7 (1 :jm :jr  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey (wandering, hasn't noticed you, 71% to hit)  The zap hits the howler monkey!  The howler monkey is moderately wounded. _The howler monkey howls! :j...#Sludge the Zephyrmancer.# #..#Tengu of Vehumet **....#..## #..#Health: 32/41 ==================------#...# ...Magic: 14/27 ============------------#j ... ..#AC: 3Str: 8#. #*# #.#EV: 15Int: 18.j #*# #.#SH: 0Dex: 15$##.#.###*#####<#XL:  8 Next: 56% Place: Dungeon:7.......))@).....###.#Noise: ===------  Time: 8690.7 (0.0)..#######.###.......#h) +2 dagger (drain)#[ :j^m.# #.#######Cast: Shock#.# #.#Fly #.# #.##.# #.#h   howler monkey#.# #.##.# #<##.# #.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey (moderately wounded, 71% to hit)  The zap hits the howler monkey! :jwQ.h :jve)--1.7 (1 :j :j_MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a howler monkey (moderately wounded, 71% to hit)  The zap hits the howler monkey! _The howler monkey is almost dead. :j...#Sludge the Zephyrmancer.# #..#Tengu of Vehumet **....#..## #..#Health: 32/41 ==================------#...# ...Magic: 13/27 ===========-------------#j ... ..#AC: 3Str: 8#. #.# #.#EV: 15Int: 18.j #*# #.#SH: 0Dex: 15$##.#.###*#####<#XL:  8 Next: 56% Place: Dungeon:7.......))@).....###.#Noise: =--------  Time: 8691.7 (0.0)..#######.###.......#h) +2 dagger (drain) :je#.# #.#######Cast: Shock#.# #.#Fly #.# #.##.# #.#h   howler monkey#.# #.##.# #<##.# #.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey (almost dead, 71% to hit)  The zap hits the howler monkey. :jX0)honfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey (almost dead, 71% to hit)  The zap hits the howler monkey.  The howler monkey is almost dead. :jj (catching breath)The howler monkey hoots and howls with incredible vigour! :j!oL=========2.7 (1 :jF _You hear an angry hiss. x3 :ja  ...#  Sludge the Zephyrmancer .# #..#  Tengu of Vehumet **.... # ..## #..#  Health: 32/41 ==================------ #. ..# ...  Magic: 12/27 ==========-------------- #j ... ..#  AC: 3Str: 8 #. #.# #.#  EV: 15Int: 18 .j #)# #.#  SH: 0Dex: 15 $##.#.###)#####<#  XL:  8 Next: 56% Place: Dungeon:7 .......))@).....###.#  Noise: =========  Time: 8692.7 (0.0) ..#######.###[40 :j_ m.......#  h) +2 dagger (drain) #.# #.#######  Cast: Shock #.# #.#  Fly  #.# #.#  #.# #.#  h   howler monkey (catching breath) #.# #.#  #.# #<#  #.# #.# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey (almost dead, catching its breath, 71% to hit)  The zap hits the howler monkey.  You kill the howler monkey! :j  ...#  .# #..#  :j # ..## #..#  #. ..# ...  #j ... ..#  #. #.# #.#  .j #)# #.#  $*      #.#   #.# #.#  #.#  #.#  #.#  #.# #< #.#  :j *) :jI% 3=61=--------3.7 (1Shock :j- MAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line: a howler monkey (almost dead, catching its breath, 71% to hit)  :j?/ The zap hits the howler monkey.  You kill the howler monkey! _Vehumet accepts your kill. :j\  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :jim  :js >-------- :j{  :jX} _You can't see any susceptible monsters within range! (Use Z to cast anyway.) :j>9  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :j` :j :j~  :j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) :jQ_ :jY3= 30  _ :jtgn :jJ4==14= :j :j B :jƎ :j1D5= :j :j, :jͭonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a wyvern.k-Shockk   wyvern (wandering) :j|{702.7 (9.k :j(< :j7 :jSd=-3.7 (10.0) _ :j:j̱...#Sludge the Zephyrmancer.# #..#Tengu of Vehumet **....#..## #..#Health: 35/41 ====================----#...# ...Magic: 13/27 ===========-------------#j ... ..#AC: 3Str: 8#. #*# #.#EV: 30 Int: 18.j #*# #.#SH: 0Dex: 15$##.#.###*#####<#XL:  8 Next: 61% Place: Dungeon:7.......))@).....###.#Noise: ---------  Time: 8703.7 (0.0)..#######.###.......#h) +2 dagger (drain)[:j&11;16H#.# #.#######Cast: Shock#.# #.#Fly #.# #.##.# #.#k   wyvern#.# #.##.# #<##.# #.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wyvern (74% to hit)  The zap hits the wyvern.:jW.k)14=15 =4.7 (1:jqonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wyvern (74% to hit)  The zap hits the wyvern. _The wyvern is lightly wounded.:j4<...#Sludge the Zephyrmancer.# #..#Tengu of Vehumet **....#..## #..#Health: 35/41 ====================----#...# ...Magic: 13/27 ===========-------------#j ... ..#AC: 3Str: 8#. #.# #.#EV: 15Int: 18.j #*# #.#SH: 0Dex: 15$##.#.###*#####<#XL:  8 Next: 61% Place: Dungeon:7.......))@).....###.#Noise: =--------  Time: 8704.7 (0.0)..#######.###.......#h) +2 dagger (drain):j8?*#.# #.#######Cast: Shock#.# #.#Fly #.# #.##.# #.#k   wyvern#.# #.##.# #<##.# #.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wyvern (lightly wounded, 74% to hit)  The zap hits the wyvern.:jM)k:j8onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wyvern (lightly wounded, 74% to hit)  The zap hits the wyvern.wyvern is lightly wounded.2--5.7 (1:jA _The wyvern bites you.:j...#Sludge the Zephyrmancer.# #..#Tengu of Vehumet **....#..## #..#Health: 32/41 ==================------#...# ...Magic: 12/27 ==========--------------#j ... ..#:jwAC: 3Str: 8#. #.# #.#EV: 15Int: 18.j #)# #.#SH: 0Dex: 15$##.#.###*#####<#XL:  8 Next: 61% Place: Dungeon:7.......))@).....###.#Noise: =--------  Time: 8705.7 (0.0)..#######.###.......#h) +2 dagger (drain)#.# #.#######Cast: Shock#.# #.#Fly #.# #.##.# #.#k   wyvern#.# #.##.# [4:j(0m#<##.# #.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wyvern (lightly wounded, 74% to hit)  The zap hits the wyvern.:j'MkConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a wyvern (lightly wounded, 74% to hit)  The zap hits the wyvern.  The wyvern is moderately wounded.:j`+*6.7 (1:j3:j6S _The wyvern barely misses you.:j ...#Sludge the Zephyrmancer.# #..#Tengu of Vehumet **....:j #..## #..#Health: 32/41 ==================------#...# ...Magic: 11/27 =========---------------#j ... ..#AC: 3Str: 8#. #.# #.#EV: 15Int: 18.j #)# #.#SH: 0Dex: 15$##.#.###*#####<#XL:  8 Next: 61% Place: Dungeon:7.......))@).....###.#Noise: =--------  Time: 8706.7 (0.0)..#######.###.......#h) +2 dagger (drain)#.# #.#######Cast: Shock#.# #.#:j q[39;49mFly #.# #.##.# #.#k   wyvern#.# #.##.# #<##.# #.# _The wyvern barely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wyvern (moderately wounded, 74% to hit):jz :k:j~ *7.7 (1:j :jr   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:j +Aim: a wyvern (moderately wounded, 74% to hit) _The zap misses the wyvern. The wyvern barely misses you. The wyvern misses you.:jUb ...#Sludge the Zephyrmancer.# #..#Tengu of Vehumet **....#..## #..#Health: 32/41 ==================------#...# ...Magic: 10/27 ========----------------#j ... ..#AC: 3Str: 8#. #.# #.#EV: 15Int: 18.j #)# #.#SH: 0Dex: 15$##.#.###*#####<#XL:  8 Next: 61% Place: Dungeon:7.......))@).....###.#Noise: =--------  Time: 8707.7 (0.0)..#######.###.......#h) +2 dagger (drain)#[:jd E39;49m.# #.#######Cast: Shock#.# #.#Fly #.# #.##.# #.#k   wyvern#.# #.##.# #<##.# #.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wyvern (moderately wounded, 74% to hit)  The zap hits the wyvern.:jA kThe wyvern is heavily wounded.:j q17---------=8.7 (1:jW :j + _The wyvern bites you!:j...#Sludge the Zephyrmancer.# #..#Tengu of Vehumet **....#..## #..#Health: 17/41 =========---------------#...# ...Magic: 9/27========----------------#j ... ..#AC: 3Str: 8#. #.# #.#EV: 15Int: 18.j #)# #.#SH: 0Dex: 15$##.#.###*#####<#XL:  8 Next: 61% Place: Dungeon:7.......))@).....###.#Noise: ==-------  Time: 8708.7 (0.0)..#######.###.......#h) +2 dagger (drain)[0;10:jUm#.# #.#######Cast: Shock#.# #.#Fly #.# #.##.# #.#k   wyvern#.# #.##.# #<##.# #.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wyvern (heavily wounded, 74% to hit)  The zap hits the wyvern.:jM ...#  .# #..#  :j- # ..## #..#  #. ..# ...  #j ... ..#  #. #.# #.#  .j #)# #.#  $##.#.###*#####<#  .......))@).....###.#  ..#######.###.......#  #.# #.#######  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #<#  #.# #.# Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a wyvern (heavily wounded, 74% to hit)  The zap hits the wyvern.  The wyvern is heavily wounded.:j ...#  .# #..#  # ..## #..#  #. ..# ...  #j ... ..#  #. #.# #.#  .j #)# #.#  :j$##.#.###*#####<#  .......))@).....###.#  ..#######.###.......#  #.# #.#######  #.# #.#  #.#  #.# #.#  #.#  #.# #< #.# :j kThe wyvern bites you!  * * * LOW HITPOINT WARNING * * *:j)10----10/279.7 (1 _The wyvern closely misses you.:j=...#Sludge the Zephyrmancer.# #..#Tengu of Vehumet **....#..## #..#Health: 10/41 =====-------------------#...# ...Magic: 9/27========----------------#j ... ..#AC: 3Str: 8#. #.# #.#EV: 15Int: 18.j #)# #.#SH: 0Dex: 15$##.#.###*#####<#XL:  8 Next: 61% Place: Dungeon:7.......))@).....###.#Noise: ==-------  Time: 8709.7 (0.0)..#######.###.......#h) +2 dagger (drain)[4:jK0m#.# #.#######Cast: Shock#.# #.#Fly #.# #.##.# #.#k   wyvern#.# #.##.# #<##.# #.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wyvern (heavily wounded, 74% to hit)  The zap hits the wyvern.:jVk8konfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wyvern (heavily wounded, 74% to hit)  The zap hits the wyvern.  The wyvern is severely wounded.-10.7 (1:j1o:jLrS _The wyvern barely misses you.:j...#Sludge the Zephyrmancer.# #..#Tengu of Vehumet **....#..## #..#Health: 10/41 =====-------------------#...# ...Magic: 8/27=======-----------------#j ... ..#AC: 3Str: 8#. #.# #.#EV: 15Int: 18.j #)# #.#SH: 0Dex: 15$##.#.###*#####<#XL:  8 Next: 61% Place: Dungeon:7.......))@).....###.#Noise: =--------  Time: 8710.7 (0.0)..#######.###.......#h) +2 dagger (drain)[4:jP!L0m#.# #.#######Cast: Shock#.# #.#Fly #.# #.##.# #.#k   wyvern#.# #.##.# #<##.# #.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wyvern (severely wounded, 74% to hit)  The zap hits the wyvern.:jV M ...#  .# #..#  # ..## #..#  #. ..# ...  #j ... ..#  #. #.# #.#  .j #)# #.#  $##.#.###*#####<#  .......))@).....###.#  ..#######.###.......#  #.# #.#######  #.# #.#  :jث#.# #.#  #.# #.#  #.# #.#  #.# #<#  #.# #.# Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a wyvern (severely wounded, 74% to hit)  The zap hits the wyvern.  The wyvern is almost dead.:jf ...#  .# #..#  # ..## #..#  #. ..# ...  #j ... ..#  #. #.# #.#  .j #)# #.#  $##.#.###*#####<#  :j.......))@).....###.#  ..#######.###.......#  #.# #.#######  #.# #.#  #.#  #.# #.#  #.#  #.# #< #.# :j5 kThe wyvern completely misses you. The wyvern bites you.:jp5/41 ---1.7 (1:j^:jV _* * * LOW HITPOINT WARNING * * *:jn8...#Sludge the Zephyrmancer.# #..#Tengu of Vehumet **....#..## #..#Health: 5/41==----------------------#...# ...:jpMagic: 7/27======------------------#j ... ..#AC: 3Str: 8#. #.# #.#EV: 15Int: 18.j #)# #.#SH: 0Dex: 15$##.#.###*#####<#XL:  8 Next: 61% Place: Dungeon:7.......))@).....###.#Noise: =--------  Time: 8711.7 (0.0)..#######.###.......#h) +2 dagger (drain)#.# #.#######Cast: Shock#.# #.#Fly #.# #.##.# #.#k   wyvern[:jr,K#.# #.##.# #<##.# #.# _* * * LOW HITPOINT WARNING * * *Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wyvern (almost dead, 74% to hit):jk  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a wyvern (almost dead, 74% to hit)  The zap misses the wyvern. The wyvern bites you!!  You die...:jz:j([-14/41 --:j/  --more--:jZ:j_)Gear: 12/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  h - a +2 dagger of draining (weapon)b - a +0 whip  c - a +3 whip  g - a +1 spear of entangling  i - a +2 dagger of electrocution Missiles (go to first with ()e - 4 datura-tipped darts  j - 12 javelins  l - 2 poisoned darts Armour (go to first with [)  a - a +0 robe (worn)  d - a +0 cloak (worn) :jb f - the +0 ring mail "Daskav" {rC- rN+ rCorr Str+4} Jewellery (go to first with "=)  k - a ring of magical power (worn):j 8:j BGoodbye, Sludge.1333 Sludge the Zephyrmancer (level 8, -14/41 HPs)Began as a Tengu Air Elementalist on June 23, 2026.Was a Believer of Vehumet.Demolished by a wyvern (19 damage)... on level 7 of the Dungeon.The game lasted 00:12:29 (8692 turns). Best Crawlers -1.59383478 planckenst GrEE-27 escaped with the Orb2.35482080 AutarchDCS VSDe-27 escaped with the Orb3.29920816 sewnkin DjHs-27 escaped with the Orb4.17664546 platinum DECj-27 escaped with the Orb5.16465487 therodimus VSBr-27 escaped with the Orb6.16376138 DocSulfur FoNe-27 escaped with the Orb7.16227342 hulksmash1 OpSh-27 escaped with the Orb8.15136186 l1quidcrys GrFi-27 escaped with the Orb9.15099410 RavnDgHu-27 escaped with the Orb  10.14682103 thewalrus OnGl-27 escaped with the Orb  11.14482996 Krim260 DEFE-27 escaped with the Orb  12.14300794 kaboissonn ReEE-27 escaped with the Orb  13.13800167 Krim260 OpSh-27 escaped with the Orb:j  :j; :j*d :jj ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l