ū:j Player: SomeSpaghetti Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-06-23.15:52:37.ttyrec Time: (1782229957) Tue Jun 23 15:52:37 2026 ƫ:j [?1051l[?1052l[?1060l[?1061hƫ:j V)0[?7h[?25l[?1cƫ:j+ ƫ:j  ƫ:jo( Welcome, SomeSpaghetti. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Recommended characterȫ:jnj~You are a Kobold Hexslinger. Do you want to play this combination? [Y/n/q]̫:j ̫:j+a ̫:jk SomeSpaghetti the VexingKoboldHealth: 12/12 ========================Magic: 2/2̫:jl ========================AC: 2Str: 5EV: 14Int: 14SH: 0̫:j)l Dex: 17XL:  1 Next:  0% Place: Dungeon:1̫:jcl Noise: ---------  Time: 0.0 (0.0)a) +1 sling̫:jl WFire: a) +1 sling̫:jq f##. .####..#..##..................⌠...@...⌠....................#####.... ..̫:j9y ̫:j{ Welcome, SomeSpaghetti the Kobold Hexslinger.If you return without finding the Orb of Zot, so far below, it's all over!̫:jq ̫:j/ Press ? for a list of commands and other information.̫:j q _Found a staircase leading out of the dungeon.Ϋ:j>3Ϋ:jK?Ϋ:j=AΫ:j7BΫ:jbG _Ϋ:jHΫ:jIΫ:jIΫ:j6JΫ:jKΫ:jLΫ:jM,Ϋ:jcOΫ:jbPΫ:jPΫ:jPΫ:jQΫ:jRΫ:jkS,Ϋ:jTΫ:jUΫ:jUΫ:jVΫ:jWΫ:jiXΫ:jXΫ:jXΫ:jYΫ:j][,Ϋ:j[Ϋ:j5]Ϋ:j]Ϋ:j^Ϋ:jw^Ϋ:jg`Ϋ:jBaΫ:jaΫ:jbΫ:jcΫ:jd,Ϋ:jdΫ:jfΫ:jfΫ:j=gΫ:jgΫ:jriΫ:jj,Ϋ:j\kΫ:j lΫ:j\mΫ:jmΫ:jmΫ:joΫ:jq,Ϋ:jrΫ:j tΫ:jPuΫ:juΫ:jvΫ:jwΫ:j yΫ:jGyΫ:j-zΫ:j|Ϋ:jLYou encounter an endoplasm.Ϋ:jL .# ########.##........!..J....# .#.#............#.#########.............#....#..###...#J   endoplasm (asleep).............###.........#.....#Ϋ:jB.........##...##Ϋ:j018.0 (18.0)Ϋ:j39.0 (19 _Ϋ:jΫ:jԔЫ:jj.  You shoot a sling bullet. The sling bullet hits the endoplasm.Ы:jF)))Ы:j;'.....Ы:jAB[22===20.3 (1.3)Ы:j-JM _You kill the endoplasm!Ы:jLЫ:jЫ:jNЫ:j&H _No target in view!ѫ:jѫ:jѫ:jYѫ:jѫ:jѫ:j : _ѫ:j 8## .#  .# ########.###...---..........###.#.#........ ................#.#########.............#....#..###...#....###.#.....#ѫ:jp,10ѫ:jG---2.3 (2ѫ:j5ѫ:j!R _d - a green potionҫ:jl<_ҫ:jAҫ:jFҫ:jGҫ:jHҫ:jIҫ:jIҫ:jLҫ:jMBҫ:jRnҫ:jS,ҫ:jSҫ:jUҫ:jC^ ###### [...@...#8.3 (6 #######. ########.#### .............. ..........#### .#.#. ............. ...#.###### .ҫ:jbҫ:jc+9.3 (7ҫ:jhҫ:j5k- _Found a leather armour.ӫ:j ӫ:j Gear: 2/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +1 sling (weapon) Armour (go to first with [)  b - a +0 robe (worn)ԫ:jfԫ:jѺԫ:j  SomeSpaghetti the Vexing  Kobold  Health: 12/12 ========================  Magic: 2/2ԫ:jn========================AC: 2Str: 5EV: 14Int: 14SH: 0Dex: 17#########XL:  1 Next: 22% Place: Dungeon:1ԫ:j[...@...#Noise: ---------  Time: 29.3 (0.0)#######.#a) +1 slingԫ:j ########.####Fire: a) +1 sling........................####.#.#........ԫ:j*+................#.#########ԫ:jE.............# ԫ:j`_You encounter an endoplasm.You shoot a sling bullet. The sling bullet hits the endoplasm. ԫ:jy(_You kill the endoplasm! ԫ:j\_No target in view! _d - a green potion ԫ:j._Found a leather armour.ԫ:jԫ:jVԫ:jԫ:jԫ:ji#.[..@....##.# #.#### .......  .####  .#.#.  .  ...#.#  .#ԫ:j ԫ:j,30.3 (1ԫ:jԫ:j~ԫ:jE#.[.##.# #.####  .  .####  .#.#.  .  ...#.# ԫ:jH .#ԫ:jԫ:j]&1ԫ:jԫ:jGԫ:jI#.[.#.#.# #.####  .  .####  .#.#.  .  ...#.#  .#ԫ:jԫ:j ԫ:j, &2ԫ:j&ԫ:jԫ:j# K##....##.#.# #.####  .  .#### ԫ:j#  .#.#.  .  ...#.#  .#ԫ:jr+ ԫ:j+ &3ԫ:j0 ԫ:j>7 W _You see here a +0 leather armour.ի:jpի:jHq&4ի:j uի:jw- _c - a +0 leather armourի:jի:jGGear: 3/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +1 sling (weapon) Armour (go to first with [)  b - a +0 robe (worn)c - a +0 leather armour֫:j jc - a +0 leather armour. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3 Encumbrance rating: 4 It can be maximally enchanted to +3. If you switch to wearing this armour: Your AC would increase by 1.0 (2.0 -> 3.0). Your EV would decrease by 1.0 (14.2 -> 13.2). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour ֫:jV _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (w)ear, (d)rop, (=)adjust, or (i)nscribe.ث:j9M  Gear: 3/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +1 sling (weapon) Armour (go to first with [)  b - a +0 robe (worn)  c - a +0 leather armour ث:j:wث:jwث:j~  SomeSpaghetti the Vexing  Kobold  Health: 12/12 ========================  Magic: 2/2========================AC: 2Str: 5EV: 14ث:j(_Int: 14SH: 0Dex: 17#############XL:  1 Next: 22% Place: Dungeon:1#...@.......#Noise: ---------  Time: 34.3 (0.0)#.#########.#ث:j*a) +1 sling########.####Fire: a) +1 sling........................####.#.#........................#.#########.............# ث:j_You kill the endoplasm! _No target in view! _d - a green potion ث:j_Found a leather armour. _You see here a +0 leather armour. _c - a +0 leather armourث:jsث:j:ث:j<ث:j?٫:j_٫:jB٫:j$٫:j(,٫:jO+,٫:j-٫:j.٫:j/٫:j0٫:j~2٫:jO3٫:j3٫:j5٫:j+7٫:j}8٫:jg9٫:j;٫:j=٫:j ?٫:j?٫:jA٫:jD٫:jFE٫:jF٫:jI٫:j>L٫:jM٫:jhN٫:jO٫:jR٫:jS٫:jT٫:j=W٫:jhY٫:jګ:jb0...ګ:j;===9.6 (1.3)ګ:jgګ:jb _The hobgoblin is severely wounded.ګ:jm| ))))You shoot a sling bullet.ګ:jk8g.ګ:j*.>50.9 _The sling bullet closely misses the hobgoblin.ګ:j ) You shoot a sling bullet. The sling bullet hits the hobgoblin.ګ:jx 8g.ګ:j  The hobgoblin is almost dead.2.2ګ:j` ګ:j V _The hobgoblin barely misses you.ګ:jO †You shoot a sling bullet. The sling bullet hits the hobgoblin!ګ:jlګ:jC6443.4 (1.2ګ:jiګ:jM _You kill the hobgoblin!۫:j`o4۫:j_r۫:j|H _No target in view!۫:jc۫:j۫:j'۫:j_H _No target in view!۫:jv3۫:j۫:j۫:j ۫:jmP _۫:jܺ۫:j:۫:j۫:j3e  You see here a hobgoblin corpse.۫:j۫:j _۫:jM۫:j,۫:j,۫:j۫:j7۫:j,۫:j۫:jSK#....#.######### #.....# # #.....#..###...# #.#.....### #............#.....# ####†........##...## #......####..#..###......# . #.>#@.## .......... ---#...[.# ⌠...<...⌠. #.....# .......... #.....# #.....# ..#####..#.. .. ۫:j5  ..........##..###..........###...#.....###†..##...# #......####..#..###.....# ..........>#..##۫:js#...@.# ⌠...<...⌠..# .........#...#.#۫:j -8.4 (5.0۫:jG---9.4 (6۫:j۫:jz _You see here a +0 helmet of sniping.ޫ:j+60.4 (1 _d - a +0 helmet of snipingޫ:jC1ޫ:j3Gear: 4/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +1 sling (weapon) Armour (go to first with [)  b - a +0 robe (worn)c - a +0 leather armour  d - a +0 helmet of sniping߫:j@ ^d - a +0 helmet of sniping. A piece of metal headgear. Base armour rating: 1 'Of sniping': It increases your damage by an additional 50% with ranged andthrown weapons against incapacitated targets. Incapacitatedtargets are those that are asleep, paralysed, petrified, confusedor caught in a net. It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (2.0 -> 3.0). Your EV would remain unchanged. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Snipe} {helmet armour} {helmet armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.:jh:j}#..............#SomeSpaghetti the Vexing# #.....#..###...#Kobold#.#..............###Health: 12/12 ========================#............#.....#Magic: 2/2========================####†........##...##AC: 2Str: 5#......####..#..###EV: 14Int: 14#......# ..........SH: 0Dex: 17#.>#..## ..........XL:  1 Next: 44% Place: Dungeon:1#...@.# ⌠...<...⌠.Noise: ---------  Time: 60.4 (0.0)#.....# ..........a) +1 sling#.....# ..........Fire: a):j +1 sling#.....# ..#####..##...#.# .. .. _You kill the hobgoblin! _No target in view! _No target in view! _You see here a hobgoblin corpse. _You see here a +0 helmet of sniping. _d - a +0 helmet of sniping:jf  You start putting on your armour.:j+1.4 (1:j:jz:j+2.4 (2:j:j\A3.4 (3:j7:jA4.4 (4:j:j :j9+5.4 (5:j :j$  3 _You continue putting on your +0 helmet of sniping. x5:jl:jf _You finish putting on your +0 helmet of sniping.:j@ 3:j :j :j :j | _:j. :j :j :j :j@ :j :j ,:jg :j :j ,:jX :j_ :j ,:j :j9 :j) ,:j :j :j  :j: :j :j :j_ :j :j :jf :j! :j\ :j :j :j :jP :j :j :j  A _You now have 14 gold pieces.:j/ :jg :j :j :jo ,:j :jr 7 _You open the door.:j 3:jA :j" @  There is an open door here.:j # :j$ 5 _:j% :j& :j& :j' :j5( :j-) :jg) :j) :j, B:j/ L _You now have 22 gold pieces (gained 8).:j0 3:j0 :j 2 :j2 :j3 :j+3 :j> 4:j? :jv? :j@ :jA :jB :jB :j)C :jmD :jD :jD :jfG :j H :jXH :jwH :jI :j[K B:jM :jON :jO ,:j#P :jqQ ,:jTR :jR :jS :j@T :j\ :j ` :j` :ja :ja :je :jeg :ji :jLi :jFl :jl :jPm :jm :jo :j5p :j`p :jp :jr :js ,:js :ju :jQv :jv :j8x :j,y :jz :j:z :j{ :j{ :j :j' :j ,:j :jN :jo :j :j :je :j :j :j) :j\ :j :j ,:j' :j] :j :j :j :j :j; :j :j :j :j :j :jX :jq :j :j :jV :j ,:jg :j :j :jP :j :j& :j :j :jB :j :j :j5 :j :j :j B:j :jr :j^ :j :j :j :j :jE :j :jK :jt :j :j :j ,:j@ :jC :j B:j :jr :j :j :j :jK ,:j, :j :j$ :ja :jJ! :j|" :j$ :jo$ :j% :jT& :j( :jM( :j( :jd ###.# ###.#### ........ ....############### ...... ..........## ....... ......##...# #############.##...# .......# #.##...# .###...# #.##@..# .......### #.#...... ...#.....# #.#....## ...##...## #.#.#.... ####..#..####.#. ###. #...........#.# #...........#.# #.⌠...<...⌠.#.# #...........#.#155.4 (90.0)6.4 (91 _c - a scroll labelled NUGHU VOPTOO:j5;:j<Read which item? Scrolls  p - a scroll of poison :j< c - a scroll labelled NUGHU VOPTOO [!] read|quaff[?] describe selected:jH:j:jx`###.#SomeSpaghetti the Vexing ###.####Kobold ........Health: 12/12 ======================== ....###############:j@Magic: 2/2======================== ...... ..........##AC: 3Str: 5 ....... ......##...#EV: 14Int: 14 #############.##...#SH: 0Dex: 17 :ji .......# #.##...#XL:  1 Next: 44% Place: Dungeon:1 :jq.###...# #.##@..#Noise: ---------  Time: 156.4 (0.0) .......### #.#......:ja) +1 sling ...#.....# #.#....##:jFire: a) +1 sling ...##...## #.#.#.... :j*####..#..####.#. ###. #...........#.# :jF)#...........#.# :jeS#.⌠...<...⌠.#.# :j#...........#.# _You finish putting on your +0 helmet of sniping. :j<_You now have 14 gold pieces. _You open the door. :j_There is an open door here. _You now have 22 gold pieces (gained 8). _c - a scroll labelled NUGHU VOPTOO:j  As you read the scroll labelled NUGHU VOPTOO, it crumbles to dust.  It is a scroll of identify.:j /  --more--:jC :jD \Identify which item? (\ to view known items) Potions (select first with !)  d - a green potion[?] describe selected:jK:jR:jX@###.#SomeSpaghetti the Vexing ###.####Kobold ........Health: 12/12 ======================== ....###############Magic: 2/2======================== ...... ..........##AC: 3Str: 5 ....... ......##...#EV: 14:jYInt: 14 #############.##...#SH: 0Dex: 17 .......# #.##...#XL:  1 Next: 44% Place: Dungeon:1 .###...# #.##@..#Noise: ---------  Time: 156.4 (0.0) .......### #.#......a) +1 sling ...#.....# #.#....##Fire: a) +1 sling ...##...## #.#.#.... ####..#..####.#. ###. #...........#.# #...........#.# :jY#.⌠...<...⌠.#.# #...........#.# :jgZ7_You open the door. _There is an open door here. _You now have 22 gold pieces (gained 8). _c - a scroll labelled NUGHU VOPTOOAs you read the scroll labelled NUGHU VOPTOO, it crumbles to dust.  It is a scroll of identify.:jb:j c+7.4 (1:j*h:j0j0 _d -> m - a potion of might:jp:jp:jp:jEs:ju:jyB:j_z:j{:jx{:j|:j}:j)~:j~:j :j-:jf:j:j4:j:jS:j:j:jކ:j-:j:j:j:j:j :jҍ:ji:jӏ:ji:j:j:j\,:j/]. ......##...#####.##...# .# #.##...# .# #.##...##### ### #.#......... # #.#....##### ..## #.#.#......# :j#..####.#.####.#.# .....#.# #.#@# #.# ..### <...⌠.#.# .... :js...#.# ......#.###..##.:jٙS#  #...##.#:jb#...##.####.#:j,66.4 (9:j/7.4 (10.0):j:jP _d - a red potion:j :ji VDrink which item? :j CPotions  m - a potion of might :j  d - a red potion [!] read|quaff:j ][?] describe selected:j :j| :j a. ......##...#SomeSpaghetti the Vexing #######.##...#Kobold .# #.##...#Health: 12/12 ======================== .# #.##...#####Magic: 2/2======================== .### #.#.........AC: 3Str: 5 ...# #.#....#####:j 4EV: 14Int: 14 ..## #.#.#......#SH: 0Dex: 17 #..####.#.####.#.#XL:  1 Next: 44% Place: Dungeon:1 ......#.# #.#@#:j- Noise: ---------  Time: 167.4 (0.0) ......#.# ..###a) +1 sling :jV <...⌠.#.# ....Fire: a) +1 sling :j M......#.# ......#.# ###..##.##...##.# ##...##.# #...###.# _You now have 22 gold pieces (gained 8). _c - a scroll labelled NUGHU VOPTOOAs you read the scroll labelled NUGHU VOPTOO, it crumbles to dust.  :j }It is a scroll of identify. _d -> m - a potion of might _d - a red potion:j     #.##. #.#......... .##### ....##.# #.#@# ..### < ....:jd       :j uIt was a potion of berserk rage.  A red film seems to cover your vision as you go berserk!:j2 18/188.4 (1+1 slingBerserk :j :j G _You feel yourself moving faster! You feel mighty!:jn:j:j:jQN _Calm down first, please.:jT _Calm down first, please.:jx :j :j :j N _Calm down first, please.:j>:j4,9.1 (0.7:j@:jk _You feel a strong urge to attack something.:j:j:jU:j:j _You start waiting.:j:j &8:j]70.5 (1.4Berserk :j7:jc _You feel your anger nearly subside.:jJ :jlK 3:j*M W  You start waiting.:jQ      ####:jQ 6 ..##.# #.#@# ..### <:jR  ....+1 sling:j>R   :j^R :jR :jlY t 0.0  You are no longer berserk.:j] 12/121.2 (0.7Slow -Berserk :j` _You are exhausted. You feel yourself slow down.:j@` :j:jf:j:jQ :j^ :jB:j:j,:j#:jT:j:jX:jp:j:jz:j:j:j_,:j:jeB:j:j:j:jC:j:j:j :jf!,:j`":j":j":j&:j)U:j*j _You feel yourself speed up.:j +:jc-n:j_.,:j#/,:jJ/:jB1B:jB2B:j :J _You recover from your berserk rage.:j;_:j<:j<:j=:j5>:j>:j>:jD@,:jhAB:jB:jCB:j_D:jD:jE,:jG:jH,:j9I:jZK:jMM:jM:jN:jP:jkQ:jQ:jqR:jS:jV,:jW:jSX:jY,:jZ:j[:jv]:j]:j^:jHe...##...## #.#.#......# .####..#..####.#.####.#.#...........#.#.####.#.# ##...........#.#......### ##.⌠...<...⌠.#.##......... ##...........#.##.#.###### ##...........#.#........ ###..#####..##.#..###### ###...# #...##.#@....#...###...##.#[..## ####...#...###.#...#:jff##.....## #.#...# ##.##...### #.#.... ......### #.# #.###.########.# ...##..........#.###########:jl  ####..#..####.#.####.#............ #.....##⌠...<...⌠.#.##...................#.##.#.######........ #..#####..##.#..######.# #.... ..#...#### ####...#...###.#...# ...##.....## .#J.###J   endoplasm (asleep) #..#.#:jtj  You encounter an endoplasm.:j|1222.2 (51.0):j]}33.2 (52 _:j( _You see here an orb of attunement.:jN u .  You shoot a sling bullet. The sling bullet hits the endoplasm!:j{ P))):j 0...:jJ Z55===4.5 (1.3):j M _You kill the endoplasm!:jI:jX:jg:jH _No target in view!:j$ _No target in view!:jm:jr:jms:j~H _No target in view!:j0 _:j<:jFX:jtL:jM:jOB:jOP:jU:jFWX:jSX,:jX:jw[:j\:j\:j(]:jf`:jVg:j>h:jnh:jh:jj:jsJ:jt:jt:jt:ju:ju:jv:jv:jv:jw:jAx:jmx:jx:jy:jz:j{:jX{:ja|:j }:jJ}:j}:jM~:jN:j:jh:jX:jޖ:jۗ:j8:jq:j:j6,:j2:je:jK:j:j:jJ:j`:j:j%:j:j:j%,:j0:j:j5:jl:j:j':jn:j:jc:j`:j:j¨:jh:j:jɪ:j:j{:jo&:jB:j{B:j:j5:j:jo:jo J:j ,:j :jD :j# :jV :j :j :j( :jb :j :jw :j! :j ,:j :j :j. :j~ :j :j :j! :j# <:j$ :j% :jk% :j% :j& :j' :j' :j( :j#) :j4* ,:je* :js+ :jQ- B:jIe :jh ,:j ;  You encounter a ball python.:j .......# #.#.##.#.# #.#  #####..# #.#.##.#.#######.#   ....###................#   ##.........#..#.#########   ...########..#.#   ....#.#   ##..#.#   ......#####  ....@...... --- S....####.#  ####.#   #.#   ...     S   ball python (constriction, asleep)  [:j 40m    343.5 (119.0)---4.5 (120 _:j:4 †You shoot a sling bullet. The sling bullet hits the ball python.:jI9d))):jl...66===5.8 (1.3):j:jO _You kill the ball python!:j J:j* H _No target in view!:j :j9 :j :j H _No target in view!:j:jGear: 4/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +1 sling (weapon) Armour (go to first with [)  b - a +0 robe (worn)  d - a +0 helmet of sniping (worn)c - a +0 leather armour:jj:j:jQ.......# #.#.##.#.# #.#   SomeSpaghetti the Vexing #####..# #.#.##.#.#######.#   Kobold....###................#   Health: 12/12 ========================##.........#..#.#########   Magic: 2/2========================...########..#.#  AC: 3Str: 5....#.#  EV: 14Int: 14##..#.#  SH: 0Dex: 17......#####  XL:  1 Next: 66% Place: Dungeon:1....@......:j3  Noise: ===------  Time: 345.8 (0.0)†....####.#  a) +1 sling####.#  Fire: a) +1 sling#.# ...          _No target in view! _You encounter a ball python.You shoot a sling bullet. The sling bullet hits the ball python. _You kill the ball python! _No target in view! _No target in view!:jm:j:j:j:j3:j:j+:j@:j?f _:j  You encounter a quokka. ...########..#.  ....#.#  ##..#.#  ......#####  ...........†....####.#####.# ####.### ..# ---####.#.#  ....#####r# .#r   quokka (asleep)8.8 (3---9.8 (4 _:j!m ))r    You shoot a sling bullet. The sling bullet hits the quokka.:jr.r.:j:jV8===51.1 (1.3:j:j_ _The quokka is severely wounded.:j8 o ))You shoot a sling bullet.:j r.  The sling bullet closely misses the quokka.:jw (2.4:j :j T _The quokka closely misses you.:j r .  You shoot a sling bullet. The sling bullet hits the quokka.:j S:jR :jt 1883.7:jֶ ` _You kill the quokka!:j'4:j]:jH _No target in view!:ju3:j _:jX:j:j-:j:j:j:j:jv:jk:jy  You encounter a kobold. It is wielding a +0 short sword and quivering stones. ####.###  .......# #####.#.# ...... .....####.# .....#  ....# .....+  #  ---.....#  .....#  .........K# K   kobold (missile, asleep) :jb.61.7 (8.0:jWN---2.7 (9 _:j_:j$ )You shoot a sling bullet. The sling bullet hits the kobold!:j.N))) :j0...:ji:jL####.###SomeSpaghetti the Vexing.......#Kobold#######.#.#Health: 12/12 ========================..........#Magic: 2/2========================.....####.#AC: 3Str: 5.....# .#EV: 14Int: 14.....# #SH: 0Dex: 17.....+XL:  1 Next: 100% Place: Dungeon:1....@#Noise: ===------  Time: 364.0 (1.3).....#a) +1 sling:jo.....#Fire: a) +1 sling.....#....)# _The quokka closely misses you.You shoot a sling bullet. The sling bullet hits the quokka. _You kill the quokka! _No target in view! _You encounter a kobold. It is wielding a +0 short sword and quivering stones.You shoot a sling bullet. The sling bullet hits the kobold!:j _You kill the kobold!You have reached level 2!:j~/  --more--:j 3D6/163/32 0% :j9:jH4 _:jC .......#######.#..........####.# .# .+ .#).:jI :jJ =---50 _:jN :jP :j #######.#.........####  + #).---6:j::j/:jd .........####  + #).#####:j<7:j:j:j| ####  + #.:jѿ<8:j:j$  Things that are here::j _a +0 short sword; 2 stones; a kobold corpse:j* :j\!:j!:jC$:j=%:j+ _:j0:j1,:j`4:j: ..........# .....####.# .....# .# .....# #>.......+....#....#....#....#72.0 (4....)#....#.........###########:j;@:j'A+3.0 (5:jlE:jK; _Found a stone staircase leading down.:ji3:j(j:jl:jn:jn:j tn:jt:jev,:jw:jw:jAy,:j z:j7|:j=X:j{:jҁ:jB,:jbc  You encounter a bat.:j  †....####.# ####.### .......#############.#.#.......#..####.#..# .#......# #>.......+b..........#.....#...........#.........#:jˍb   bat (asleep)........)#.........#.........#:j{9.0 (680.0 (7 _:j q †  You shoot a sling bullet. The sling bullet hits the bat!:jU L))):j|Z.>.:j?5===1.3 (1.3:jۆ:jiG _You kill the bat!:jbd  There is a stone staircase leading down here. _:j:j'X:j:jZ :jC! You encounter a quokka. ##..#. ...... ...... †....# r. ####.# .### .. ####.# ..#... ......###.#.############.#................---###.#...........#### #.#...........# #............#######...>.......+......†..........#r   quokka (asleep)######...........# #...........# #...........#96.3 (15.0)---7.3 (16 _:jd .  You shoot a sling bullet. The sling bullet hits the quokka.):jxd .)):j b  You kill the quokka!.b.b:j $.b:j" {b   bat (wandering):j4 C1===8.6 (1.3):jw :j T _You encounter a bat.:j m .  You shoot a sling bullet. The sling bullet hits the bat.:j (:jA+ :j}/ 6209.8 (1.2:jF5 :j7 G _You kill the bat!:j D :jD :jI :j;L H _No target in view!:ju:j _  You encounter a dart slug.:j#.......########..# ....# ##..# .......w. .....#.#.  †.......  ####:jo #.### .. ####. #.@.#... --- .###.#.############..............###.#.....### #.#....#:jT #.....#w   dart slug (asleep) ######...>.+......†..#######...#:j[Gb4000:jpb   bat (wandering):jG---1.8 (2:j3j _You encounter a bat.:jHo †  You shoot a sling bullet. The sling bullet hits the bat.:j՗F)):jE.w:j!\..w:je&?5===3.1 (1.3:j+:ja.G _You kill the bat!:j )) You shoot a sling bullet. The sling bullet hits the dart slug.:jp I†w:jw .:jRx -4.3 (1.2:j} :jy d _The dart slug is moderately wounded.:j ) You shoot a sling bullet. The sling bullet hits the dart slug.:js G.w:j{ :jc| -5.6 (1.3:j :j b _The dart slug is severely wounded. :j%(s .  You shoot a sling bullet. The sling bullet hits the dart slug. :j-( :j 406.9 _You kill the dart slug! _Your Ranged Weapons skill increases to level 3! :jZ _No target in view! :j :jn :jb :jH _No target in view! :je  :jze  :je  :j6h  :jp : _ :jvu  :jw  :j 1 #...# :j̷ ##.........#..#.......########.. .... #### #[# ...! ##.#†## †........#  #### #@### .. ####---70 #...#... ... .###.#.############ .........###.#.## #.#.# #......# ######...>.+ ......†.# :jB G---8.9 (2 :j  :j % _Found a helmet. :jo 7M######## ....###....###.........#.......########.. ..###..###.#[#.....! .##.#†#†.......@.# .#:#.### ##### #...#... .....###.#.############.#. :j-z A9.9 (1 :j~  :j 0 _Found a book of Spectacle. :jP%M........#...##########..# #.#.## ######## ....###....###.........#.......########.# #......###... :j%###.#[#.#....!.#.##.#@##†........#  :j%.#:#.### #######...#........ :j3&.. :j]/ :j-0'10 :jwC :jGp _You see here a bat corpse. :jG M#######.#............. ........#...##########..# #.#.## ######## ....###....###.........#.... ...######### #.....###...###.#[##...@!.#.##.#†###†........# .#:#.### ..#### :j### :jǼ :j2-1 _ :j :j :j-M #.#..############. #######.#............. ........#...##########..# #.#.## ######## ....###....###.........#.... ...########.# #......###...####.#@#.#....!..##.#†###†.........##### :j#:#.#####..  :j :j(&2 :j :j#O _You see here a +0 helmet. :jt  :j &3 :j7 ; _e - a +0 helmet :j1  #####.#..............# ........#...########## #########...# ....###..... ##.........#. ...####### .# #. .....###... :j4####.#.#.# ..#...@!.##.#†##†......# #####:#.#####..#.#...........# :j-; :j;&4 :jA :jD :js.#.# #.#.##.##...#..# #.#.##.#...# ....###.#...# ##.#..##.... ...#..#.# ##.....# :js...###... ##..###.#.#.# .#....@.# .##.#†###  :jQt†.......# ####. :jtV.#:#.### .. ####.###...#... ..###.#.#...###.#.#  :jU{ :j{&5 :jV :j :jP+6.9 (2 :j :jW _d - a murky inky potion:j:jGear: 5/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +1 sling (weapon) :jArmour (go to first with [)  b - a +0 robe (worn)  d - a +0 helmet of sniping (worn)c - a +0 leather armour  e - a +0 helmet:j :j :j ######.#...............# #.#.##.# SomeSpaghetti the Vexing .......#...##########..# #.#.##.# Kobold ########...#....###....... Health: 16/16 ========================#...###.........#..# Magic: 3/3========================#.......########..# AC: 3Str: 5.# ##......# EV: 14Int: 14...###...##..# SH: 0Dex: 17##.#.#.#..... XL:  2 Next: 40% Place: Dungeon:1#....@.#:jb ..... Noise: ---------  Time: 416.9 (0.0)##.#†###†.... a) +1 sling......#####. Fire: a) +1 sling.#:#.### ..####.###...#.........###.#.############......................###.#...........####.#...........# _Found a helmet. _Found a book of Spectacle. _You see here a bat corpse. _You see here a +0 helmet. _e - a +0 helmet _d - a murky inky potion:j 4:j% :j 4:j :jd :j}!#.#.# #.#.##..#...#..# #.#.##.#...# ....### #...# ##.#.. #.... ...#.. .# ##.. ....:j}y ...###... ##.. ##.#.#.#  #...@..#  ##.#†### † ......#:j}{ #### .#:#.### .. #### ###...#...  .###.#.#:j}q  .###.#.  #.#:j~.#:jՆ:jB+7.9 (1:jz:j:jv ........#...########## #########...# ....###..... ##.........#.:jv0 ...####### .# ##.. ....###... ##:j.w##.#.#.# .......##.#@###:jwT†......# #####:#.### ..####.............#:j<8:j _You see here a bat corpse.:jE\:j\:j.......+:jg~ :j7 -9 _:j( :j} :j#...# ....### #...# ##.# #.... ...# .# ##..  ...###... ## ##.#.#.#  #......# #.#†### †#...@..#:jf #.#:#.### ..  ###...#...  .###.#. ...... .###.#.#  #.#.#  #.# :j, ######...>.+ :j-:jO.'20:j5:j6:jh#...# ....### # #...# ##.# + #.... ...# .# ##..:j  ...###... ## ##.#.#.#  #......# :j + ###.#†### † #..@...# :j2[ #.#:#.### .. .. ###...#... . .###.#.:jW ..... .###.#. #.#:j{<. #.:j| ######...>.:j:j7&1:jt:j:j}  ##.........# +. ...####### .# ##.. ....###... ####.#.#.# ..#.....###.#†##†......# :j###.#@#.### .... ###...#.... .###.#.##########......†.......... :jn:j &2:j:j!Y  You pick up a book of Spectacle and begin reading...:j6":jV"$3.9 (2:j&:j )` _You add the spells Gloom, Starburst and Fulsome Fusillade to your library.:jv  Spells (Memorise)TypeFailure Level  a - JinxbiteHexes10% 2  b - Sigil of BindingHexes19% 3  c - Inner FlameHexes/Fire32% 3  d - GloomHexes/Necromancy 36% 3  e - Cause FearHexes54% 4  f - Dimensional Bullseye Hexes/Translocation 78% 4  g - StarburstConjuration/Fire 100% 6  h - Fulsome FusilladeConjuration/Alchemy 100% 8 3 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit:j, :j[/ 6##...###.........# SomeSpaghetti the Vexing +#.......######## Kobold.# ##.... Health: 16/16 ========================...###...## Magic: 3/3:j/ >========================##.#.#.#.. AC: 3Str: 5#......#.. EV: 14Int: 14###.#†###:j/ †. SH: 0Dex: 17#......#:j00 ## XL:  2 Next: 40% Place: Dungeon:1#.#@#.### ..## Noise: ---------  Time: 423.9 (0.0):jW0 .. ###...#..... a) +1 sling:j0 ). .###.#.########## Fire: a) +1 sling..................###.#...........#.#........... #............. ######...>....... ......†..........  :j0 ~_You see here a +0 helmet. _e - a +0 helmet _d - a murky inky potion :j,1 _You see here a bat corpse.  You pick up a book of Spectacle and begin reading... :jP1 K_You add the spells Gloom, Starburst and Fulsome Fusillade to your library.:j~7 P  Okay, then.:j7 :j< :j_> . _:j:j:j:jŢP _You don't know any spells.:j[:jDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display d:j;iagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes:j :j:j@##...#:jA_##.........# SomeSpaghetti the Vexing +#.......######## Kobold.# ##.... Health: 16/16 ========================...###...## Magic: 3/3========================##.#.#.#.. AC: 3Str: 5#......#.. EV: 14Int: 14###.#†###†. SH: 0Dex: 17#......### XL:  2 Next: 40% Place: Dungeon:1#.#@#.### ..## Noise: ---------  Time: 423.9 (0.0).. ###...#..... a) +1 sling:j). .###.#.########## Fire: a) +1 sling..................###.#...........#.#........... #............. ######...>....... ......†..........  :j+_d - a murky inky potion _You see here a bat corpse.  You pick up a book of Spectacle and begin reading... _You add the spells Gloom, Starburst and Fulsome Fusillade to your library. :ja_Okay, then. _You don't know any spells.:j4:j*:jN:j~N:j_S:jYP _You don't know any spells.:jDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Displ:jay diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes:jy :j :jY i##...###.........# SomeSpaghetti the Vexing +#.......######## Kobold.# ##.... Health: 16/16 ========================...###...## Magic: 3/3========================:j j##.#.#.#.. AC: 3Str: 5#......#.. EV: 14Int: 14###.#†###†. SH: 0:jL iDex: 17#......### XL:  2 Next: 40% Place: Dungeon:1#.#@#.### ..## Noise: ---------  Time: 423.9 (0.0).. ###...#..... a) +1 sling. .###.#.########## Fire: a) +1 sling:j{ ..................###.#...........#.#........... :j |#............. ######...>.......:j b ......†..........:j   _You see here a bat corpse.  :j You pick up a book of Spectacle and begin reading... _You add the spells Gloom, Starburst and Fulsome Fusillade to your library. :j/ _Okay, then. _You don't know any spells. _You don't know any spells.:jo :j :j :j= :j=:j? Spells (Memorise)TypeFailure Level  a - Jinxbite:jD@Hexes10% 2  b - Sigil of BindingHexes19% 3  c - Inner FlameHexes/Fire:je@v32% 3  d - GloomHexes/Necromancy 36% 3 :j@O e - Cause FearHexes54% 4 :j@ f - Dimensional Bullseye Hexes/Translocation 78% 4  g - StarburstConjuration/Fire 100% 6 :j@" h - Fulsome Fusillade:j@>Conjuration/Alchemy 100% 8 :jA-3 spell levels left :j6A][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit:j:jѶ:j##...###.........# SomeSpaghetti the Vexing +#.......######## Kobold.# ##.... Health: 16/16 ========================...###...## Magic: 3/3========================##.#.#.#.. AC: 3Str: 5#......#.. EV: 14Int: 14###.#†###†. SH: 0Dex: 17#......### XL:  2 Next: 40% Place: Dungeon:1#.#@#.### ..## Noise: ---------  Time: 423.9 (0.0).. ###...#..... a) +1 sling. .###.#.########## :jMFire: a) +1 sling..................###.#...........#.#........... #............. ######...>....... ......†..........  _You see here a bat corpse.  You pick up a book of Spectacle and begin reading... _You add the spells Gloom, Starburst and Fulsome Fusillade to your library. _Okay, then. _You don't know any spells. _You don't know any spells.:jMemorise Jinxbite, consuming 2 spell levels and leaving 1? Y - Yes  N - No:j<:jfTZ##...###.........# SomeSpaghetti the Vexing +#.......######## Kobold.# ##.... Health: 16/16 ========================...###...## Magic: 3/3========================##.#.#.#.. AC: 3Str: 5#......#.. EV: 14Int: 14###.#†###†. SH: 0Dex: 17#......#:j$UQ## XL:  2 Next: 40% Place: Dungeon:1#.#@#.### ..## Noise: ---------  Time: 423.9 (0.0).. ###...#..... a) +1 sling. .###.#.########## Fire: a) +1 sling..................###.#...........#.#........... #............. ######...>....... ......†..........  _You see here a bat corpse.  You pick up a book of Spectacle and begin reading... _You add the spells Gloom, Starburst and Fulsome Fusillade to your library. :jUU_Okay, then. _You don't know any spells. _You don't know any spells.:jV24.9 (1 _:j\:j)eA5.9 (2:j9k:jxW6.9 (3:jL{ _You start memorising the spell. You continue memorising. x2:j:jAc _You finish memorising. Spell assigned to 'a'.:j< :j3:j:j:j  _:j!,:jS#:jS$:j$:j$:j;&:j,>..## .# ##..  ...###...  ##.#.#.# .#......# :j,#..###.#†### #..#......# ###..#.#.#.### .. .......###...#... ....@###.###.#.####31.9 (5:jE-........................##..###.#.......#..... # #.##..>.. # ######...> :j-j† ###### #:jk3:jo:+2.9 (6:j;:jy>; _Found a stone staircase leading down.:j:j :jt:j:j:j:j:j ....#......# #..###.#†### #..#......# ###..#.#.#.### .........###...#........###.###.#.#######...........................##..###.#........#....@..# #.#........4.9 (2#..>..### ## ######...>#.....+ ......†.%...# ###### #..... #.. #.#.5.9 (3:j:j0 _Found an inkwell talisman.:j{ :j #..###.#†##......# ###..#.#.#.### .........###...#.###.###.#.#######...................##..###.##.......# >.@### #.....# ######...>+ ......†... .%...# ######.....# :j A6.9 (1:j :j  :j s......# ###..#.#.#.### .........###...#.###.###.#.#######.................##..###.##.......# >..### #....@# ######...>+ ......†... .%...# ######.....# ######## :j_Y7 :jN\B ###..#.#.#.### .........###...#.###.###.#.#######.................##..###.##.......# >..### #.....# ######...>+ ......†... .%...# ######.....#  :j%jR8 :j˃ :j7 Q ###..#.#.#.### .. .###...#... .....###.###.#.  .....##..###.# #.......# #.# #..>..### # :j  #.....# ######...> #...@.+ ......†#.%...# #######.....# ##.....# ##.....# # :j p # #  :jU  :j &9 :j  :jJ  :j  ###..#.#.#.### .. .###...#... .....###.###.#.  .....##..###.# #.......# #.# #..>..### # #.....# ######...> #..@..+ ......† #.%...# ###### #.....# # #.....# # #.....# # # # 40 :j  :jk !:j  ###..#.#.#.### .. .###...#... .....###.###.#.  .....##..###.# #.# #.# #..>..### # #.....# ######...> #.@...+ ......† #.%...# ######!:j #.....# # #.....# # #.....# # # # !:jZ!:j&1!:j!:j@!:jow .......###...#.###.###.#.####..............##..###.##.......# >..### #.....# ######...>+ ......†...# ######.....# ####2 _You see here an inkwell talisman.!:j !:jv &3!:jv !:j] - _f - an inkwell talisman":j -":j1Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +1 sling (weapon) Armour (go to first with [)  b - a +0 robe (worn) ":jf1 d - a +0 helmet of sniping (worn)c - a +0 leather armour  e - a +0 helmet Talismans (go to first with %)f - an inkwell talisman#:j!(#:j.#:jV5.......###...#...SomeSpaghetti the Vexing.....###.###.#.#### Kobold................... Health: 16/16 ========================.....##..###.#..... Magic: 3/3========================#.......# #.#..... AC: 3Str: 5#..>..### #....... EV: 14Int: 14#.....# ######...>. SH: 0Dex: 17#.....+ ......†.... XL:  2 Next: 40% Place: Dungeon:1#.@...# ######..... Noise: ---------  Time: 443.9 (0.0)#.....##..... a) +1 sling#.....#[34#:j5m#..... Fire: a) +1 sling#.....##.....#.######.....#.....###### _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'a'. _Found a stone staircase leading down. _Found an inkwell talisman. _You see here an inkwell talisman. _f - an inkwell talisman#:j{<#:j=#:jA#:jB$:j $:j Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +1 sling (weapon) Armour (go to first with [)  b - a +0 robe (worn)  d - a +0 helmet of sniping (worn)c - a +0 leather armour  e - a +0 helmet Talismans (go to first with %)f - an inkwell talisman&:jef - an inkwell talisman. A small bottle filled with mystical ink. Transforms the wearer into a walking scroll whose body is tattooed with the knowledge of a hundred mages. Being an omnibus of magical techniques gives them increased skill with all spell schools,which improves with Shapeshifting skill, but the form's ability to channel such &:jmagic is limited, and it cannot cast spells above level 4. Its attacks are also very weak, but have a chance of restoring 1 MP when they hit. &:j____________________________________________________________Skill MP Spell Skill Boost ---------------------------------------- &:j!Min 0+4+0.5 &:jMax 7+9&:j#S+4.0 Cur 0.0 +4 +0.5 &:j>Class: Nonliving Size: TinyrF: x.. rPois: ∞&:j\Melee damage: -50% Melds: All Weapons and Armour (p)ut on, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.&:jv6:j6:j6:j .......###...#...SomeSpaghetti the Vexing.....###.###.#.#### Kobold................... Health: 16/16 ========================.....##..###.#..... Magic: 3/3========================#.......# #.#..... AC: 3Str: 5#..>..### #....... EV: 14Int: 14#.....# ######...>. SH: 0Dex: 17#.....+ ......†.... XL:  2 Next: 40% Place: Dungeon:1#.@...# ######..... Noise: ---------  Time: 443.9 (0.0)#.....##..... a) +1 sling#.....#[346:j m#..... Fire: a) +1 sling#.....##.....#.######.....#.....###### _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'a'. _Found a stone staircase leading down. _Found an inkwell talisman. _You see here an inkwell talisman. _f - an inkwell talisman6:j 6:j+4.9 (16:j6:jC6:j"#A5.9 (26:j.A6.9 (36:jh06:j76:jp7+7.9 (46:j<6:j? 3/7--------------09-) Magic ParchmentNothing quivered _You begin transforming. You continue transforming. x3  6:j?'You turn into a walking scroll.6:j@@Scroll 6:jF7;6:jHz _Your +0 robe, +1 sling and +0 helmet of sniping meld into your body.9:j#n  _--------------9:jap 9:jDq 9:jq e4===9:j^s ,9:js 9:j|t ,9:jv 9:j2x ,9:jx 9:jq o===5====9:j ====6======9:j 27==== _Magic restored.9:j] 39:j 9:j 9:jk ,9:jM 9:j 9:j X9:j 9:j <====9:j v9:j 9:j|. 9:ji0 f  You encounter a quokka.9:jp  #.....# ##### #.....+ ..... #.....# ##### #.....# .r . .# #.....# ....#.# #.....# ..#..# #.##### ##...# #.# ..#;.# #.# #...#.# #.# .#....# #.# ..#...###.# ..........#.......###r   quokka (asleep).......#......#########[39:j׀ 9;49m506.9 (59.0)7.9 (60 _;:j  #..>..###  #.....# #### #.....+ .... #.....# ####... # #.....#r.. .# #.....#.....#.# #.....##...#..# #.##### ##;..# #.# #..#..# #.# #...#.# #.#..# #.##...###.#......# .......### .......#;:jQF ......##;:jf;:j08.9 (1.0);:j;:j>:j͘  Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?:j Your spells (cast)TypeFailure Level ?:j  a + JinxbiteHexes8% 2 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit@:j@:j#..>..### # SomeSpaghetti the Vexing#.....# #### Kobold#.....+ .... Health: 16/16 ========================#.....# #### Magic: 7/7========================.... # #.....#AC: 0Str: 5..r.. .# #.....#EV: 19Int: 14.....#.# #.....#SH: 0Dex: 17#...#..# #.#####XL:  2 Next: 40% Place: Dungeon:1##;..# #.#Noise: ---------  Time: 508.9 (0.0)#..#..# #.#-) Magic Parchment#[@:jv40m...#.# #.#Nothing quivered..#....# #.#Scroll ...#...###.#..........#r   quokka (asleep).......###.......#......##You turn into a walking scroll. _Your +0 robe, +1 sling and +0 helmet of sniping meld into your body. _Magic restored. _You encounter a quokka.Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@:j #..>..### # SomeSpaghetti the Vexing#.....# #### Kobold#.....+ .... Health: 16/16 ========================#.....# #### Magic: 7/7========================.... # #.....#AC: 0Str: 5..r.. .# #.....#EV: 19Int: 14.....#.# #.....#SH: 0Dex: 17#...#..# #.#####@:j @XL:  2 Next: 40% Place: Dungeon:1##;..# #.#Noise: ---------  Time: 508.9 (0.0)#..#..# #.#-) Magic Parchment#...#.# #.#Nothing quivered..#....# #.#Scroll ...#...###.#..........#r   quokka (asleep).......###.......#......##You turn into a walking scroll. _Your +0 robe, +1 sling and +0 helmet of sniping meld into your body. _Magic restored. _You encounter a quokka.Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@:jY^  You beckon some vexing sprites to accompany your attacks.@:j5-------==9.9 (1Will/2 Jinx @:j@:j^; _You feel your willpower being sapped.A:jA:jxGear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +1 sling (melded) Armour (go to first with [)  b - a +0 robe (melded) A:j d - a +0 helmet of sniping (melded)c - a +0 leather armour  e - a +0 helmet Talismans (go to first with %)  f - an inkwell talisman (worn)B:j^ #..>..### # SomeSpaghetti the Vexing#.....# #### Kobold#.....+ .... Health: 16/16 ========================#.....# #### Magic: 5/7=================-------.... # #.....#AC: 0Str: 5..r.. .# #.....#EV: 19Int: 14.....#.# #.....#SH: 0Dex: 17#...#..# #.#####XL:  2 Next: 40% Place: Dungeon:1##;..# #.#Noise: ==-------  Time: 509.9 (0.0)#..#..# #.#-) MagicB:je?  Parchment#...#.# #.#Nothing quivered..#....# #.#Scroll Will/2 Jinx ...#...###.#..........#r   quokka (asleep).......###.......#......## _Magic restored. _You encounter a quokka.Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.B:jqB:j Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes16% 3  b - Inner FlameHexes/Fire26% 3  c - GloomHexes/Necromancy 32% 3 B:jN* d - Cause FearHexes45% 4  e - Dimensional Bullseye Hexes/Translocation 71% 4  f - StarburstConjuration/Fire 100% 6  g - Fulsome FusilladeB:j{Conjuration/Alchemy 100% 8 1 spell level left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitC:jC:jOC:j#..>..### # SomeSpaghetti the Vexing#.....# #### Kobold#.....+ .... Health: 16/16 ========================#.....# #### Magic: 5/7=================-------.... # #.....#AC: 0Str: 5..r.. .# #.....#EV: 19Int: 14.....#.# #.....#C:jSH: 0Dex: 17#...#..# #.#####XL:  2 Next: 40% Place: Dungeon:1##;..# #.#Noise: ==-------  Time: 509.9 (0.0)#..#..# #.#-) Magic Parchment#...#.# #.#Nothing quiveredC:j..#....# #.#Scroll Will/2 Jinx C:j...#...###.#..........#r   quokka (asleep)C:j 0.......###.......#......## C:j)__Magic restored. _You encounter a quokka.C:jHCasting: Jinxbite (safe; 8% risk of failure)  C:jeConfirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks. C:j&_You feel your willpower being sapped.C:jsP  Okay, then.C:jC:jC:j. _C:j=#..>..### #.#.....# ##.....+ .#.....# #..... .# #.....# ..r.. .# #.....# .....#.# #.....# #...#..# #.##### ##.;.# #.# #..#..# #.# #...#.# #.# ..#....# #.# ...#...###.#.# --10.9 (1 _C:jC:jE:jE:jGear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +1 sling (melded) Armour (go to first with [)  b - a +0 robe (melded)  d - a +0 helmet of sniping (melded)c - a +0 leather armour  e - a +0 helmet E:jTalismans (go to first with %)  f - an inkwell talisman (worn)F:j_f - an inkwell talisman (worn). A small bottle filled with mystical ink. Transforms the wearer into a walking scroll whose body is tattooed with the knowledge of a hundred mages. Being an omnibus of magical techniques gives them increased skill with all spell schools,which improves with Shapeshifting skill, but the form's ability to channel such magic is limited, and it cannot cast spells above level 4. Its attacks are also very weak, but have a chance of restoring 1 MP when they hit. ____________________________________________________________Skill MP Spell Skill Boost ---------------------------------------- Min 0+4+0.5 Max 7+9+4.0 Cur 0.0 +4 +0.5 Class: Nonliving Size: TinyrF: x.. rPois: ∞Melee damage: -50% Melds: All Weapons and Armour (r)emove, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.F:jH F:j1P#..>..### #. SomeSpaghetti the Vexing#.....# ##### Kobold#.....+ ..... Health: 16/16 ========================#.....# ##### Magic: 5/7=================-------..... .# #.....#AC: 0Str: 5..r.. .# #.....#EV: 19Int: 14.....#.# #.....#SH: 0Dex: 17#...#..# #.#####XL:  2 Next: 40% Place: Dungeon:1##.;.# #.#Noise: ---------  Time: 510.9 (0.0)#..#..# #.#:j Qsm-) Magic Parchment#...#.# #.#Nothing quivered..#....# #.#Scroll Will/2 Jinx ...#...###.#..........#.......###.......#......## _You encounter a quokka.Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped. _Okay, then.F:j3[@1.9 (1F:j4_F:jJl  You begin untransforming. You continue untransforming.F:j2q52.9 (2F:jqF:jy _The sprites lose interest in your situation.3.9 (3F:j}F:j@4.9 (4F:jȆF:j>A 3/3=======34a) +1 slingFire: a) +1 sling _You continue untransforming. x2  F:j3PYour transformation has ended.F:j~8@F:j|65.9 (5F:jF:je\ _Your +0 robe, +1 sling and +0 helmet of sniping unmeld from your body.G:jG:j} G:j1^ _No target in view!H:j ...# #####+ .....# #####..... .# .r....##...#..# #.####H:j  ##. #..#.#..#....#...## ......... ##r   quokka (asleep)########H:j d6.9 (1 _I:j$P )))r  You shoot a sling bullet. The sling bullet hits the quokka.I:juY.rI:j&..I:j6===8.1 (1.2I:jAI:jn^ _The quokka is heavily wounded.I:j )) You shoot a sling bullet. The sling bullet hits the quokka.I:j* .r.rI:j I:j I=======9.3I:j I:jͥ Z _The quokka is almost dead.J:jv ))))You shoot a sling bullet.J:j^ ...rThe sling bullet closely misses the quokka.J:j_`2------20.6 (1.3J:jdJ:j g+ _The quokka bites you.J:jz  You shoot a sling bullet.  The sling bullet hits the quokka but does no damage.J:j1U  The quokka is almost dead.11--------1.9J:jZJ:jF\b _The quokka misses you. The quokka bites you.J:jv ))))You shoot a sling bullet.J:jM 0 ..J:j |.rThe sling bullet closely misses the quokka.J:j 7/16 --------3.2 _The quokka bites you.J:j' J:j( J:j- J:jy/ ^ _You are too injured to fight recklessly!J:jvq  _You are too injured to fight recklessly!K:jK:jeK:jK:j^ _You are too injured to fight recklessly!K:j #.....# ##.....+ .#.....# #..... .# #.....# #.......# #.....# #.....#.# #.....# ##...#..# #.##### ###r..# #.# #K:j/|#..#.@# #.# ##...#.# #.# ..#....# #.# ...#...###.# ......### .r---40 _K:j p .  You shoot a sling bullet. The sling bullet hits the quokka.K:j (K:j0K:j48==----5===5.4 (1.2K:jU9K:j=J _You kill the quokka!L:jҫ L:jF 3L:jN 9====L:jF , _You feel your willpower return.10/16==L:jy ,L:j L:j0 BL:j9 L:j _1===L:j W=L:j f12==3L:jp \===L:j5 L:j L:j L:j BL:j L:j BL:j{ 9=L:j L:jz b4==L:j L:j ,L:j L:j L:j L:j^ L:jo L:j L:j L:jh L:j b5===L:j L:j L:j L:j| L:j[ L:j2 L:j L:j ,L:j3 L:j L:jT 9=L:j* L:jx L:j b6==L:j 1 _HP restored.L:j L:j& L:jb L:j L:jx ,L:j L:jL L:j0 L:ji L:j L:jC L:jG P==L:j L:j! L:jt) L:jG* L:j^J L:j)L ,L:jFM L:jZN ,L:jN L:jO L:jP L:j;Q L:jrQ L:jS L:jS L:j"T L:jT L:jMU L:j4Y L:jY L:j[ L:j] L:j] L:j6^ L:jt^ L:j_ L:jI` L:j` ,L:ja L:j#b L:jcb L:jb L:jQd L:jd L:j8e L:jte L:jf L:jg L:jYg L:jg L:jh L:ji ,L:jj L:jm L:j n L:jCn L:jn L:jo L:j^p L:jp L:j q L:jq L:jr L:jr L:j6s L:j0t L:j9u L:ju L:ju L:jw L:jw L:j-x L:jx L:j{ L:ji| L:j| L:j!} L:j~ L:j~ L:j< L:ju L:j' L:j L:ji L:j L:j L:jՄ L:j L:jN L:jd L:jZ L:jLJ L:j L:j L:j L:jۉ L:j L:j L:jҋ L:j L:ja L:j\ L:jM L:j L:j L:j> L:j L:jE L:j L:j L:j L:j L:j& L:j L:j L:j L:j L:j L:jƘ L:j L:j? L:j L:js L:j L:j L:jӞ L:jޟ L:j+ L:jɠ L:j" L:jR ,L:j L:j L:jT L:j L:j L:j L:jh L:j L:j L:j L:j1 L:j L:j? L:j L:j L:j L:j L:j L:j{ L:j L:j> L:j L:jQ L:j L:j޵ L:jͷ L:j L:j L:j% L:j; L:j L:j L:j L:j L:j ,L:j L:jw L:j L:j L:j L:j L:j L:j L:jh L:j L:j L:j. L:jv L:jt L:jA L:j L:j L:j L:ji L:j L:j L:j L:j ,L:j( L:j L:jq L:j L:j L:j L:js L:j L:j L:jz L:j L:j^ L:jQ ,L:j XL:j L:j ,L:jv L:j ,L:j- L:j ,L:j L:j L:jP 7 _You open the door.L:jQ 3L:j L:j L:j L:j L:j L:j L:j@ ,L:j L:j& R  There is a stone staircase leading down here.L:j K _L:j L:j_ L:j ,L:j L:jb L:j L:j L:j L:j/ L:j L:j L:j8 L:j L:j L:j L:jG L:j L:jk L:j L:j8 L:j L:jr L:j L:j L:j L:jN L:j L:j L:j L:jK L:j L:j L:j L:j L:j. L:j0! L:j6" L:j" L:j" L:j# L:j$ L:jq% L:j% L:j' L:j3+ f  You encounter a quokka.L:jY .........#..#......###.#..##.....# #..... .....#####..# #r#.####......# #..#. #.#........##.###..#. .................... #...#.....##.....# #@#...............--- ....#...#....#.....## ....#..#....###...... ....###...#.# #..>..# ...# #..#..# #.....# L:j7[ ##...# #.....' r   quokka (asleep) ..#..# #.....# ..L:j] ...#.# #.....# .......# #.....#L:jx <.r647.4 (122.0)r---83 _M:jE >)))M:j. M:j4 .r.rM:jP ===9.6 (1.2) _You shoot a sling bullet. The sling bullet misses the quokka.M:j  You shoot a sling bullet. The sling bullet hits the quokka.M:jm  The quokka is severely wounded.5--50.8M:jH + _The quokka bites you.N:jq )))You shoot a sling bullet.N:jX ..r The sling bullet closely misses the quokka.N:jYW6==2.0N:j_N:jb _The quokka completely misses you. The quokka barely misses you.N:j.sq )))You shoot a sling bullet.N:jM ..rThe sling bullet closely misses the quokka.N:j(3.2N:jN:jS _The quokka barely misses you.N:j[  You shoot a sling bullet. The sling bullet hits the quokka.N:jVT  The quokka is severely wounded.4.5 (1.3N:j4[ N:j\ _The quokka barely misses you. The quokka closely misses you.N:j< q )))You shoot a sling bullet.N:jVa ..rThe sling bullet closely misses the quokka.5.7 (1.2N:jgN:jtiT _The quokka closely misses you.O:j]q )))You shoot a sling bullet.O:j ..rThe sling bullet barely misses the quokka.3-----7.0 (1.3O:jٔ _The quokka barely misses you. The quokka bites you.O:jT O:j[k)))You shoot a sling bullet.O:j ..rThe sling bullet barely misses the quokka.O:jh(8.3O:jO:j> _The quokka bites you but does no damage.O:jp .  You shoot a sling bullet. The sling bullet hits the quokka.O:jRO:jtO:jx069.6O:j` _You kill the quokka!O:jA?O:j?O:jDO:jVJH _No target in view!O:j^ 4O:jQ O:j H _No target in view!P:jP:jIGear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +1 sling (weapon) Armour (go to first with [)  b - a +0 robe (worn)  d - a +0 helmet of sniping (worn)c - a +0 leather armour  e - a +0 helmet Talismans (go to first with %)f - an inkwell talismanU:jc - a +0 leather armour. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3 Encumbrance rating: 4 It can be maximally enchanted to +3. If you switch to wearing this armour: Your AC would increase by 1.0 (3.0 -> 4.0). Your EV would decrease by 1.0 (14.5 -> 13.5). Your spell failure would worsen by up to 6% (press '!' for details). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} U:jNMenu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace” (w)ear, (d)rop, (=)adjust, or (i)nscribe.V:jMKV:jyPV:jD|.........#..#. SomeSpaghetti the Vexing.....###.#..## Kobold.....# #.....# Health: 13/16 ===================-----.....#####..## Magic: 3/3========================#.#.####......# #..#. AC: 3Str: 5#.#........##.###..#. EV: 14Int: 14.................... SH: 0Dex: 17#...#.....##.....## XL:  2 Next: 60% Place: Dungeon:1#@#............... Noise: ===------  Time: 659.6 (0.0)....#...#...:jX}T40m.#.....## a) +1 sling....#..#....###...... Fire: a) +1 sling....###...#.# #..>..#...# #..#..# #.....###...# #.....' ..#..# #.....# .....#.# #.....# .......# #.....# The sling bullet barely misses the quokka. _The quokka bites you but does no damage.  You shoot a sling bullet. The sling bullet hits the quokka. _You kill the quokka! _No target in view! _No target in view!--- V:j _V:jɜV:ji;---60.6 (14==1.6 (22.6 (3V:j3.6 (4V:jh.4.6 (5 1 _You start removing your armour. You continue removing your +0 robe. x5V:ju  You finish removing your +0 robe.  You start putting on your armour.5===5.6 (6V:jW6.6 (7V:jm7.6 (8V:jS8.6 (9=9.6 (10.0) 43 _You continue putting on your +0 leather armour. x5 _You finish putting on your +0 leather armour.V:j& Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +1 sling (weapon) Armour (go to first with [)  c - a +0 leather armour (worn)  d - a +0 helmet of sniping (worn)b - a +0 robe  e - a +0 helmet Talismans (go to first with %)f - an inkwell talismanX:j'X:j\X:j.........#..#. SomeSpaghetti the Vexing.....###.#..## Kobold.....# #.....# Health: 15/16 ======================--.....#####..## Magic: 3/3========================#.#.####......# #..#. AC: 4Str: 5#.#........##.###..#. EV: 13Int: 14.................... SH: 0Dex: 17#...#.....##.....## XL:  2 Next: 60% Place: Dungeon:1#@#............... Noise: ---------  Time: 669.6 (0.0)....#...#....#..X:jE...## a) +1 sling....#..#....###...... Fire: a) +1 sling....###...#.# #..>..#...# #..#..# #.....###...# #.....' ..#..# #.....# .....#.# #.....# .......# #.....#  _No target in view! _You start removing your armour. You continue removing your +0 robe. x5  You finish removing your +0 robe.  You start putting on your armour. _You continue putting on your +0 leather armour. x5 _You finish putting on your +0 leather armour.X:ja4X:jX:jX:ju3X:jX:j-i6== _X:jOX:j/X:jrX:jX:jX:jX:jX:j8X:jBX:j==X:jT,X:jX:j,X:jX:j,X:jdX:jCX:jXFX:jIBX:jOnX:jRBX:j]RX:jTBX:jVX:jLWX:jWX:jXX:j~eBX:j~oM _You now have 32 gold pieces (gained 10).X:jpX:jDqX:jqX:jPx,X:jy,X:jX:jX:jX:jX:j%X:jjX:j~X:j X:jm,X:j+  You encounter a jackal...#..#.....#.# ###........# #...#..#.....#.# #...#...#...#..# #. ..#.#...###...#  .#...#..#..#..#  #.....###...#.# # #.....#..#....# #..#@....#...#...### .#.#...#.#.......... #...#.#...#.......##h..................#...............#################### h   jackal (asleep) 96.6 (27.0).hh. X:j1#hThe jackal barks! You hear a bark!hh 2 jackals===7.6 (28X:jvW _You encounter a jackal.[:j>  Casting: Jinxbite (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\:j!9h.\:jU"A.h\:j(\:j)1----------------Contam: 10% ---8.6 (1.0)\:j0\:j4F _You miscast Jinxbite. Nothing appears to happen.\:jDd  †You shoot a sling bullet. The sling bullet hits the jackal!   jackal\:j  h.  You kill the jackal!h. hYou hear a bark!h 2 jackals\:j ?7===9.9 (1.3\:j m _You encounter a jackal._:j6  †You shoot a sling bullet. The sling bullet hits the jackal!   jackal_:j1 h.  You kill the jackal!_:jĈ 9h._:j5 _:j' 78701.3 (1.4_:j _:ja & _You hear a bark!a:jKr  You shoot a sling bullet. The sling bullet hits the jackal.a:jU wThe jackal is moderately wounded.The jackal closely misses you. The jackal bites you.w   dart slugh   jackal3-----2========--------2.6 (1.3a:jP a:j Z _You encounter a dart slug.c:j^ ) You shoot a sling bullet.  The sling bullet closely misses the jackal.The sling bullet hits the dart slug.c:j|7$ .wThe dart slug is heavily wounded.The jackal closely misses you.h4.0 (1.4c:j<c:jH> _The jackal bites you but does no damage.d:j ))))You shoot a sling bullet.d:j  d:j !d:j? hd:jԚ .d:jI .d:j˛ .  d:j1 4The sling bullet barely misses the jackal.d:jǜ d:j d:j7 8% d:j &5.3 (1.3d:j d:j- > _The jackal bites you but does no damage.e:jӯ  Casting: Jinxbite (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.e:j  .  You beckon some vexing sprites to accompany your attacks. hYou feel your willpower being sapped. The jackal barely misses you. whh 2 jackals (1 wandering)  You encounter a jackal.0----------------6-60Will/2 Jinx e:j e:j > _The jackal bites you but does no damage.f:ju †You shoot a sling bullet.  The sling bullet closely misses the jackal.The sling bullet hits the jackal!)   jackalf:j u wYou kill the jackal!f:j )h.w   dart slugh   jackalf:j04==---39=7.6 (1.3f:j62f:j4W _The jackal closely misses you. x2f:js z  You shoot a sling bullet.  The sling bullet hits the jackal but does no damage.f:jd ;*f:j6 .  The jackal is lightly wounded.  A giggling sprite leaps out and smacks the jackal with its own front paw.  The jackal is heavily wounded.f:j`A hwh   jackal (very drained) 18.9f:j2F f:j;J > _The jackal bites you but does no damage.g:jj ))))You shoot a sling bullet.g:jxv ;*g:jO & wThe sling bullet barely misses the jackal.A giggling sprite leaps out and makes the jackal trip over its own paws.  The jackal is almost dead.g:jKX  h†....w   dart slugh   jackal (very drained)The jackal barely misses you. The jackal misses you.10.2g:jZ a _Your magical contamination has completely faded away.h:jH †You shoot a sling bullet. The sling bullet hits the jackal! h:j]  You kill the jackal!h:j@N..#..#.....#.# #. SomeSpaghetti the Vexing###........# #. Kobold..#..#.....#.# #. Health: 15/16 ======================--h:j..#...#...#..# #. Magic: 0/3------------------------..#.#...###...# #. AC: 4Str: 5.#...#..#..#..# #. EV: 13Int: 14#.....###...#.# #. SH: 0Dex: 17#.....#..#....# #. XL:  2 Next: 100% Place: Dungeon:1h:jF.#@....#...#...###. Noise: ===------  Time: 711.5 (1.3).#†#w..#.#.......... a) +1 sling#†..#.#...#.......## Fire: a) +1 sling...................# Will/2 Jinx ..................####################h:jֳ w   dart slug  A giggling sprite leaps out and makes the jackal trip over its own paws.  The jackal is almost dead.The jackal barely misses you. The jackal misses you. _Your magical contamination has completely faded away.  You shoot a sling bullet. The sling bullet hits the jackal!  You kill the jackal!h:jȼ _The dart slug closely misses you.You have reached level 3!h:j/  --more--i:j5  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? l:jo8/20-463 0% l:ji _You feel clever. x2l:j  You shoot a sling bullet. The sling bullet hits the dart slug.l:jm;*m:j .The dart slug is severely wounded.A giggling sprite leaps out and smacks the dart slug with its own eye-stalk.m:j   You kill the dart slug!Shooter9=12.7 (1.2m:j6 _The jinxing sprites lose interest in you.m:jF _No target in view!n:jD ..#..#.....#.# #.###........# #...#..#.....#.# #...#...#...#..# #.#...#.#...###...# #.#.#...#..#..#..# #.##.....###...#.# #.##.....#..#....# #.#.#.@...#...#...###.#.#†#...#.#.##†..#.#...#.#...........# ......... n:jJ n:jL ----3n:jL 0 _n:j}Q n:jS o:jC _o:j2 1======o:j 20===o:j o:j o:j o:jY ========o:j ,o:jT 2======o:j ,o:j o:j ,o:j o:j o:j g====== _You feel your willpower return.3============4======o:j\ T======o:j ,o:j1 Bo:j9 no:j  ,o:j ,o:j ,o:j! o:jn o:j ,o:jE o:j o:j o:j o:j o:j o:j\ o:j" Bo:jI# ,o:j# o:jP( Xo:j* o:j+ o:j+ o:jZ, o:j/ o:jI0 ,o:j0 o:j1 o:j2 o:j2 o:j2 o:jC4 o:j4 o:j5 ,o:jT o:j}X o:j$Y o:j}Y o:jZ ,o:j[ o:j[ o:jx\ o:j<] o:j^ o:jO^ o:jIb ,o:jV   You encounter a hobgoblin.         ...g.### #.#.##  .......## .#.#....  ......... ........  ......... .#.#..  ....@.... #...#.#.---  ........# .....#..  ......... ..   ......#.. ###   ####...#. #...#..#   #....# .#.#...# g   hobgoblin (asleep)  #...#...#...#...#.  #..#.....#..#..#..  #.........#####....g77.7 (64.0)g:j 17H===8.7 (65 _The hobgoblin shouts!p:j| l ))You shoot a sling bullet.p:j .g.g..p:j 280.1 (1.4)p:jL p:j M _The sling bullet hits the hobgoblin but does no damage.p:j y ))))You shoot a sling bullet.p:j ...gThe sling bullet barely misses the hobgoblin.1.3 (1.2p:jy p:j V _The hobgoblin barely misses you.q:jDy ))))You shoot a sling bullet.q:j- ...gThe sling bullet closely misses the hobgoblin.q:jc.-2.6 (1.3q:j[6q:j8V _The hobgoblin barely misses you.q:j>  You shoot a sling bullet.q:j  The sling bullet hits the hobgoblin but does no damage.16-----3.9 _The hobgoblin hits you.q:j4 q:jO You shoot a sling bullet. The sling bullet hits the hobgoblin.q:j~ q  The hobgoblin is severely wounded.q:j (5.2q:j{ q:ja Z _The hobgoblin closely misses you. x2q:j  q:j! w You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.q:j q  The hobgoblin is severely wounded.q:j? 7=----6.5 _The hobgoblin hits you but does no damage.q:j| y ))))You shoot a sling bullet.q:j  ...gThe sling bullet completely misses the hobgoblin.7.9 (1.4q:je _The hobgoblin misses you.r:jy ))))You shoot a sling bullet.r:j ...gThe sling bullet completely misses the hobgoblin.r:jĖh13-----9.2 (1.3r:jF _The hobgoblin hits you. x2r:jU\}  You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.r:j8-4  The hobgoblin is severely wounded.4=----90.5 _The hobgoblin hits you but does no damage.r:js .  You shoot a sling bullet. The sling bullet hits the hobgoblin.r:jRr:j,Ur:j]b=51.8r:j_M _You kill the hobgoblin!r:jr:jr:jQ^ _No target in view!r:j׌ 4r:jՑ r:j H _No target in view!s:j/ _15==s:j{55==6=s:j6s:j[7s:j7s:jG9,s:j9s:j:,s:jG=s:jV>s:j>h7==s:j`?s:jAXs:j>Bs:jpCs:juDs:jDs:jFEs:jJFs:jFa8==s:jGs:jGs:j+Hs:jz|=9=20=====s:j{,s:j}Bs:j݌s:jВs:j(s:jO _You open the door.s:jQ  There is an open door here. _  There is an open door here. _s:js:jR  There is an open door here. _s:js:j #.......#...###...##. ##..######...#...###. # #.......##.....## #. #.##.#####.##...### #. #.............### #. ......###.###.######## ......'....##.. s:j......###....######### ......@##..#.#.....# ---854.8 (63.0) .......##..#.'.....#  ......##..###.....#### ......#...# #......... ..%..#.#.# #.....###.  ######.#.#.# #.....# #.  .....#.#.#.# #.....####  .....### #.#.#.####......#  .......######.#.#........##.##s:js:j^H---5.8 (64s:js:jY- _Found a quill talisman.u:jnV #..######...#...## #.......##.....## .##.######## ............### ......###.###.#######'....##.........###....##########..##..#.#.....# .#.' .###.....####...# #......... ..%..#.########## ####.#. ...#............................... 6.8 (1.0)u:jH}k # #.......##.....## .##.######## ............### ......###.###.#######'....##.........###....##########.##..#.#.....# ' #####...# .... ..%..#.#####.#..........#...#.#...#.....##.. u:jʚY7u:j^ a .##.######## ............### ......###.###.#######'....##.........###....##########.##..#.#.....# ' #####...# .... ..%..#.########## #### #.#...........#.#...#.#.......... u:jf u:j g &8u:j'r u:jd ............### ......###.###.#######'....##.........###....##########.##..#.#.....# ' #####...# .... ..%.@#.########## #### .....# ####.#........#...#.....#...#....#.. u:j#<9u:ju:jv:jry #.### # ......###.###.# ......'....## ......###.... .##..#.#.....# .##..#.'.....# ......##..###..... ......#...# #.%@.#.#.# #.....### #######.#.#.# #.....# #v:js .....# #.#.#.# #..... .....### #.#.#.####......# .######.#.#.##.  .#...#.#...#.....## .#.#...#.# .#...#.....#...#....#v:j||v:j|'60v:jv:jyv:ja/ #.###  ......###.###. ......'....## ......###.... .##..#.#.....# .##..#.'.....#.##..###......#...# #.@..#.#.# #..... #######.#.#.# #.....#  .....# #.#.#.# #..... .....### #.#.#.####...... .######.#.#.##.  .#...#.#...#.....## .#.#...#.# .#...#.....#...#....#v:j<<1v:jv:jT _You see here a quill talisman.v:j<2v:jU-v:j;* _g - a quill talismanw:j~w:j>Gear: 7/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +1 sling (weapon) Armour (go to first with [)  c - a +0 leather armour (worn)  d - a +0 helmet of sniping (worn)b - a +0 robe  e - a +0 helmet Talismans (go to first with %)f - an inkwell talisman  g - a quill talismanx:jOg g - a quill talisman. A spiny trinket reminiscent of a cactus. Causes sharp quills to grow all over the wearer's body which may cause injury to anyone unwise enough to attack them in melee. ____________________________________________________________  Skill Quill Dmg -------------------------- Min 0 1d2 Max 7 1d8 Cur 0.0 1d2 Melds: Helmet, Gloves, Boots, Barding, Cloak ____________________________________________________________ Your skill: 0.0; use (s) to set 7.0 as a target for Shapeshifting.At 100% training you would reach 7.0 in about 4.9 XLs. If you transformed using this talisman: Your AC would decrease by 1.0 (4.0 -> 3.0). (p)ut on, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.y:jC  Gear: 7/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +1 sling (weapon) Armour (go to first with [)  c - a +0 leather armour (worn)  d - a +0 helmet of sniping (worn)  b - a +0 robe  e - a +0 helmet Talismans (go to first with %)  f - an inkwell talisman  g - a quill talisman z:j<#.............###SomeSpaghetti the Shooter......###.###.####### Kobold......'....##........ Health: 20/20 ========================......###....######## Magic: 4/4========================.......##..#.#.....# AC: 4Str: 5.......##..#.'.....# EV: 13Int: 16.......##..###.....## SH: 0Dex: 17.......#...# #....... XL:  3 Next: 15% Place: Dungeon:1....@..#.#.# #.....## Noise: ---------  Time: 862.8 (0.0)###### ######.#.#.# #.....# a) +1 sling.....##.#.#.# #.....## Fire: a) +1 sling.....### #.#.#.####......:j?3;6H.......######.#.#........##............................. ..........#...#.#...#.....## ...........#.#...#.#........ ........#...#.....#...#....#  _There is an open door here. _There is an open door here. _There is an open door here. _Found a quill talisman. _You see here a quill talisman. _g - a quill talismanz:jU z:jxa 4z:jb z:j6b z:jd z:jpe ,z:je z:jh z:jj z:jrj z:jk z:jt ,  #...#.###...# # #.......#... ##..######...# # #.......##....). #.##.#####.##...###.............####......###.###.#'......'....##...#@.....###....##9.8 (7 ...........##..#.#...z:ju  ####.......##..#.'... #.......##..### #.......#...# #.. #.......#.#.# # #############.#.#.# #... .....# #.#.#.# #z:jOu  .....### #.#.#.####.. _You open the door.z:jw C _Found a whip.{:jr{:j{:j{:jA _  There is an open door here.{:ja _{:j~{:j֦{:j{:jx~{:jvv{:j{:ja  You encounter an endoplasm.  #....#.###   #..........   # #.....#..##   #.#......   #............   ####†........   #.....  ####### #......#  ....@....# #.>#..##..  J..#####.# #.....##.⌠  .. ......# #.....##  . .....## #.....##  .....# #.....###  .....# #...#.###. J   endoplasm (asleep)   .....# #.......#.   .....# ##..######   .....## ##.......#85{:jNa.8 (16.0)6.8 (17 _|:jZ& |:jy)))JYou shoot a sling bullet. The sling bullet hits the endoplasm.|:j+iBJ..J|:jj".|:jp?.===8.1 (1.3)|:jȇM _The endoplasm is lightly wounded.|:j4 .  You shoot a sling bullet. The sling bullet hits the endoplasm!)|:j .209.4 _You kill the endoplasm!|:jap|:j|:j{|:jŸ^ _No target in view!}:j4}:j՛}:j H _No target in view!}:j _}:jl`}:j}:jn}:j~X}:jX}:j}:j&}:j}:j}:jdB}:jW}:j}:j}:j}:jH,}:jn}:j B}:jL ,}:j ,}:j` }:j}:j!,}:j}:j1}:jz}:j}:j}:j,}:j}:j}:j}:jH}:j}:j5}:jB}:j> }:j }:j)!}:jb!}:jQ"}:jx#B}:j$}:j%}:jm&,}:j&}:j'}:j'}:j7(}:j)}:j)}:j(*}:j*}:j;+}:j+}:j,}:jP,}:jq-}:j.}:j?.}:j}.}:j/}:j0}:jT0}:j0}:jn1}:j2}:j?2}:j2}:jC3}:j3}:j4}:jb4}:jF6,}:j6,}:j7}:j8}:j8}:j9}:j9}:j;;,}:jx;}:j <}:j<}:j<}:jo=}:j=}:j>}:j ?}:jg?}:jq@}:j`A}:jA}:jA}:j F}:jF,}:jF}:jJX}:jK}:jK}:jL}:jL}:jL}:jM}:jZN,}:jnO}:jP}:jDP}:jP}:j~Q}:jR}:jRR}:jR}:jS}:j;T}:jtT}:jT}:jU}:j]V}:jV}:jV}:jdX}:j Y}:jMY}:jY}:jM[,}:j[,}:jg\}:j\}:j:]}:j]}:j6_}:jq_}:j_}:j_}:j`}:jpa}:ja}:ja}:jb}:jc}:jc}:jd}:jd}:je}:je}:j@f}:jg}:jMi,}:ji}:jDj}:jk}:j?k}:jk}:jrm}:jCn}:jn}:j?o}:j?p}:jp}:jp}:jAq}:jr}:js}:js}:jQt}:jqu}:j>v}:jD{}:j{}:j"~,}:jr~}:j}:j}:jЁB}:j}:jG......#  #####.#   #.# #..#.##...   #.#.#..#.#..≈≈≈   #.#.#..#.#.≈≈≈≈≈.   #.#.#..#...≈≈≈≈≈∩  }:j6 #.#.#......≈≈≈≈≈.   #.#.#.##.#..≈≈≈..   #.........#.@...#  ---987.4 (98.0)  #...#.###.#########   #...#.# ... #.#  }:j؎% #...#.#.#. #.#   #...#.#.# #.#   .. #.#.# #.#   #..#.#.# #.#   ...#.#.#########.##   #................#  }:j}:jH---8.4 (99}:j}:j6 _Found Weoguts's Weapon Emporium.:jb.....#  .#  #.# #..#.##...  #.#.#..#.#..≈≈≈  #.#.#..#.#.≈≈≈≈≈.#  #.#.#..#...≈≈≈≈≈∩#  #.#.#......≈≈≈≈≈.#  #.#.#.##.#..≈≈≈..#  #.........#..@..#  #...#.###.###  #...#.# ... #.#  #...#.#.#. #.#  #...#.#.# #.#  .. #.#.# #.#  #..#.#.# #.#  ...#.#.#.##  #.#  :j\c:jye19.4 (1.0):jYj:j]k:j)%#  .#  #.# #..#.##...  #.#.#..#.#..≈≈≈  #.#.#..#.#.≈≈≈≈≈.#  #.#.#..#...≈≈≈≈≈∩#  #.#.#......≈≈≈≈≈.#  #.#.#.##.#..≈≈≈..#  #.#...@.#  #...#.###.###  #...#.# ... #.#  #...#.#.#. #.#  #...#.#.# #.#  .. #.#.# #.#  #..#.#.# :j!&#.#  ...#.#.#.##  #.#  :j4S90:j9:jE }#  .#  #.# #..#.##...  #.#.#..#.#..≈≈≈  #.#.#..#.#.≈≈≈≈≈.#  :jiF #.#.#..#...≈≈≈≈≈∩#  #.#.#......≈≈≈≈≈.#  #.#.#.##.#..≈≈≈..#  #.#....@#  #...#.###.###  #...#.# ... #.#  #...#.#.#. #.#  #...#.#.# :jF #.#  .. #.#.# #.#  #..#.#.# #.#  ...#.#.#:jF x.##  #.#  :jL :jM &1:j2S :jS :j M## .. ##.#  #... :ju w.≈≈≈.#.#∩.....≈≈≈≈≈#.#.##.#..≈≈≈@.#......#.....## :j ##.#########...#.# ... #.#  :j <2:j$ :j4:j9j _Why would you want to do that?:jt#4:jw)j _Why would you want to do that?:j[9.#  #  #.#  #.# #..#.##...  #.#.#..#.#..≈≈≈..#  #.#.#..#.#.≈≈≈≈≈.#  #.#.#..#...≈≈≈≈≈∩#  :j[X#.#.#......≈≈≈≈≈.#  #.#.#.##.#..≈≈≈.@#  #.#.....##  #...#.###.#########  #...#.# ... #.#  #...#.#.#. #.#  #...#.#.# #.#  .. #.#.# #.#  #..#.#.# :jF\#.#  ...#.#.#.##  :jnf:jo-3 _:j:j4:j:j:j" xM#.  #.....#.≈≈≈.#.#∩.....≈≈≈≈≈#.#.##.#..≈≈≈........#.....## #...#.###.#########  :j+# :j# &4:j' :j) :jܿ M#. ####  #.....#.≈≈≈.#.#.....≈≈≈≈≈#.#.##.#..≈≈≈.. #.........#.....##  5 _There is an entrance to Weoguts's Weapon Emporium here.:j:j]$Welcome to Weoguts's Weapon Emporium! What would you like to do?  a -  56 gold 2 boomerangsb -  112 gold 4 boomerangs  c -  28 gold a +0 dagger  d -  33 gold 2 curare-tipped darts  e -  42 gold 5 poisoned darts  f -  116 gold a +0 flail of drainingg -  42 gold a +0 short sword  h -  70 gold a +0 spear of entangling You have 32 gold pieces. [Esc] exit[!] buy|examine items[a-h] mark item for purchase [/] sort (type)[A-H] put item on shopping list:j#.#  SomeSpaghetti the Shooter #.#  Kobold #.#:j  Health: 20/20 ======================== ..#  Magic: 4/4======================== #.#####  AC: 4Str: 5 #.# #..#.##.....##   EV: 13Int: 16 #.#.#..#.#..≈≈≈..#   SH: 0Dex: 17 #.#.#..#.#.≈≈≈≈≈.#   XL:  3 Next: 20% Place: Dungeon:1 #.#.#..#...≈≈≈≈≈@#   Noise: ---------  Time: 995.4 (0.0) #.#.#......≈≈≈≈≈.#   a) +1 sling #.#.#.##.#..≈≈≈..#   Fire: a) +1 sling #.........#.....##  #...#.###.######:j###  #...#.# ... #.#    #...#.#.#.#.#    #...#.#.##.#   .. #.#.##.#    _No target in view! _No target in view! _Found Weoguts's Weapon Emporium. _Why would you want to do that? _Why would you want to do that? _There is an entrance to Weoguts's Weapon Emporium here.:j:j:j:jV:j :j :j :j2 :jP :jU _:j :j X:jK :j :j :jS :j ,:jۭ :jj :j :j& :j :j :j^ :j² :j0 :jf :j% :j ,:j X:j) :j :j :j :j. :j :j˽ :j :jA ,:j ,:jM :j( ,:j :j% :j :j :j :j :j ,:j7 :j :j' ,:j :jq :jw ,:j2 :jW :j :j :ja :j :j ,:j :j$ :j B:j :js B:j` :j ,:j :j :j ,:j :j :j :j :jY :j :jB :j ,:j :j ,:j :j :j ,:j[ :j :jH :jt :j :j :j :j9 :j :j* :j :j :j :j :j :j :jJ :j :jK :j ,:j ,:j ,:j ,:j ,:j :jZ :j :j :j@ ,:j ,:j :jU ,:j n:j :j J:jV ,:j X:j :j :j :j :j ,:j :j :j} :j :j* :j2 :j3 :j5 B:jt6 ,:j7 :j8 B:j8 :j9 :jf9 :j9 :j6: :j: :j: :j; :j; :j< :jF< :j< :j/= :j= :j> :j3> :j> :j@ :jb@ :j@ :jBA :jA :jA :j:B :jB :jC :jC :jD :jMF :jF :jF :jPG :j]H :j I :jXI :jI :jK :j6L :j N B:jN B:jFP ,:jU :jNV :jX X:jX ,:j>Y :jzZ :jZ :jZ :jF[ :jf :jg B:jXi ,:ji :ji :jj :jtk :jk :jl :jm :jm :jm :jLn :jn :jo :j#p :j_p :j6q :jq :j-r :jr :js :j&t :ju ,:jz :j.{ :jt{ :j{ :j| :j} :j} ,:j~ :j~ :jo ,:j B:j :j X:jJ :j B:j :jr ,:j :j :j :j :j ,:jp :jӪ ,:j :jg B:jT ,:j :j :j :jx :j :j ,:j :j :j1 ,:j :j :jr ,:jx :j :j :j X:j8 :j ,:j\ :jI :j :j+ ,:jw :j :j :jG :j` :j :j B:jd :j :j B:j :j B:j B:j :j` B:jT :j ,:j ,:jd :j B:j :jr B:j ,:ji ,:j :j8 B:j :j  :j :j^ :j :j :j :j :j :j2 :j ,:j :j :j :j! :jD& X:ji' :j) :jd7 :jy; :j< ,:j,@ :jB X:jEE :jG ,:j~G :jH :jI :jI :jJ :jUK :j,L ,:jL :j_N :jY ,:jZ :jG[ :jw\ ,:j ] :jk ######################.#.####.# ........................#.#..#.# ######################.#.#..#.##.......###.#.#..#.## .....##...# #.#.#..#.#. ####.##...# #.#.#..#.#.  #.##...# ### #.#.#..#...  #.##...#####.##### #.#.#...... # #.#..........@^... #.#.#.##.#. # #.#....#####.##### #.........# # #.#.#......#.# #...#.###.# ####.#.####.#.#.# #...#.#.... ...#.#.####.#.#.. #...#.#.#.# ...#.#..:jl ....###########...#.#.#.# .⌠.#.##...................#.#.#.. ...#.##.#.##############..#.#.#.# ...#.#....................#.#.###:jay 31152.4 (157.0):j{ ,38:j :j V _f - an amethyst potion:j! Drink which item? Potions  m - a potion of might  d - a murky inky potion  f - an amethyst potion [!] read|quaff[?] describe selected:jNv :jV #######################.#.####.# SomeSpaghetti the Shooter ........................#.#..#.# Kobold #######################.#.#..#.## Health: 20/20 ======================== .........###.#.#..#.## Magic: 4/4======================== .....##...##.#.#..#.#. AC: 4Str: 5 ####.##...##.#.#..#.#. EV: 13Int: 16#.##...# ### #.#.#..#... SH: 0Dex: 17#.##...#####.##### #.#.#...... XL:  3 Next: 20% Place: Dungeon:1 # #.#..........@^... #.#.#.##.#. :jQ Noise: ---------  Time: 1153.4 (0.0) # #.#....#####.##### #.........# a) +1 sling # #.#.#......#.# #...#.###.# Fire: a) +1 sling ####.#.####.#.#.# #...#.#.... ...#.#.####.#.#.. #...#.#.#.# ...#.#......###########...#.#.#.#  .⌠.#.##...................#.#.#..  ...#.##.#.##############..#.#.#.#  ...#.#....................#.#.###  _No target in view! _Found Weoguts's Weapon Emporium. _Why would you want to do that? _Why would you want to do that? _There is an entrance to Weoguts's Weapon Emporium here. _f - an amethyst potion:jC  ♣It was a potion of lignification. You turn into a tree.Your +0 helmet of sniping and +0 leather armour meld into your body.30/321  3  4.4 (1Tree :jr L _Your roots penetrate the ground.:jf:jwT5:j4:jK5i  :j6:jE:jz6:j}n:jV~:ji _You start resting.Tree :j:j,:j _Your transformation is almost over..####..#..#..#..#..#..#..#..#..#..#.#..#..#...#..........#.##..........#.###....#.#.......#.#.#.....#.#.#.................#.#.#.....#.#..........#.#.:j? @89.4 (34.0)  You feel less wooden.20/2 413 90.4 (35:jr _Your +0 helmet of sniping and +0 leather armour unmeld from your body.:jR :j Drink which item? Potions  m - a potion of might :j?  f - an amethyst potion [!] read|quaff[?] describe selected:j :jغ :j #######################.#.####.# SomeSpaghetti the Shooter ........................#.#..#.# Kobold #######################.#.#..#.## Health: 20/20 ======================== .........###.#.#..#.## Magic: 4/4======================== .....##...##.#.#..#.#. AC: 4Str: 5 ####.##...##.#.#..#.#. EV: 13Int: 16#.##...# ### #.#.#..#... SH: 0Dex: 17#.##...#####.##### #.#.#...... XL:  3 Next: 20% Place: Dungeon:1 # #.#..........@^... #.#.#.##.#. Noise: ---------  Time: 1190.4 (0.0) :j' z# #.#....#####.##### #.........# a) +1 sling # #.#.#......#.# #...#.###.# Fire: a) +1 sling ####.#.####.#.#.# #...#.#.... ...#.#.####.#.#.. #...#.#.#.# ...#.#......###########...#.#.#.#  .⌠.#.##...................#.#.#..  ...#.##.#.##############..#.#.#.#  ...#.#....................#.#.### Your +0 helmet of sniping and +0 leather armour meld into your body. _Your roots penetrate the ground. _You start resting. _Your transformation is almost over.You feel less wooden. _Your +0 helmet of sniping and +0 leather armour unmeld from your body.:j 4  It was a potion of ambrosia.  You are confused.1.4 (1Confused fire: a) +1 slingConf Ambros :jU A _You feel invigorated.:j I:j &0:jb :jW :j` X _You're confused, stopping explore.:j:j:j:j+;:j:j̶X _You're confused, stopping explore.:j5:jS912.4 (1 _:jD:j]" #.#.####.#.#.#..#.##.#.#..#..## #.#.#..#..##...# #.#.#..#.##.##...# #.#.#..#.# #.##...# ### #.#.#..# #.##...#####.##### #.#.# ## #.#.^... #.#.#.##.# .# #.#....#####.##### #. ## #.#.#......#.# #...#.###. .####.#.####.#.#.# #...#.#.#.#.####.#.#.. #...#.#.#.:j # .#.#......#...#.#.#. ..⌠.#.##.#.#.#.#.##.#.#..#.#.#..#.#.#.#.:j) :j* %3:j1 :j3 :j 4 _You bump into the rock wall.:je#.#.####..#.#..#.#.#.#..#..## #.#.#..#..##...# #.#.#..#.#.##...# #.#.#..#. # #.##...# ### #.#.#..# # #.##...#####.##### #.#.## #.#.^... #.#.#.##. ..# #.#....#####.##### # .## #.#.#......#.# #...#.### ..####.#.####.#.#.# #...#.#.#.#.####.#.#.. #...#.#.#.#.#......#...#.#.#:jwfk.⌠.#.##.#.#.#.#.##.#.#..#.#.#.#.#.#.#.:jl:j3n%5:jv:jx:jY#.#.####.#.#..##.#.#..#.## #.#.#..#.##...# #.#.#..##.##...# #.#.#..# .# #.##...# ### #.#.#..# .# #.##...#####.##### #.#.# .### #.#.^... #.#.#.##.# #.#....#####.##### # ..## #.#.#......#.# #...#. #..####.#.####.#.#.# #...#.#.#.#.####.#.#.. #...#.#..#.#......#...#.#. <...⌠.#.##.#.#..#.##.#.#..#.#..#.#.#.#.  You feel less invigorated.6Fire: a) +1 sling :j_]:j_W _You feel less confused.:jפZ#.#..#.#..#.#.#...## #.#.#...##...# #.#.#..#.##...# #.#.#.. ..# #.##...# ### #.#.#.. ..# #.##...#####.##### #.#.# ..### #.#.^... #.#.#..# #.#....#####.##### #:j.## #.#.#......#.# #...#. .#..####.#.####.#.#.# #...#.#.#.#.####.#.#.. #...#.#.#.#......#...#.# .<...⌠.#.##.#.#.#.##.#.#..#.#.#.#.#.#:j׬:jn&7:j:jd:j:jj3:j :j:j:j0:jy:j%n:jq):j:+:j+,:jz5:j16:j7:j88:jO?:j?,:jK@:j~G:jHB:jN:jbOB:jW:jHX:jX,:j2e;  There is a shaft here.:jfK _:ji:jk:jpk:jk:jr,:jht,:j|X:j:jI:jZ:j.,:jz:j,:j:j:j:jz:j=:j{:jp:j=:j],:j:j<:j:jA:jb:jF:j:j:j:j,:j:j[:j:jc,:j@:j :j! ,:j:j^:j:j!:jC:jz:jB:j:j:ji:j:j7:js:j:j:j,:j^:j :j!:j!:j!:ji#:j$:j+%,:jo&:j&:j9':jm.:j1:j2:j3:j14:j4:j5:jj;:j<:jG<:jH:j8K:jLX:jYM:jM:jM:jN:jO:j+P,:jP:jQ:jSB:jvS:j\:jc],:j]:j]:j7^:j^:j_:j`B:j#a:ja:ja,:ji:j?k,:jk:jvR:jAw:jx:j`y,:jy:j:j,:jŅ:jƜ:jŞ,:jf:jyX:jQ:jת:j:j?:je:j:j^,:j6:j.:j:j}:jL:j:j:j:j:j:jV:j:j :jx:j:jd:j:jX:j8:jvB:j:j,:j:j:j!:j!:j(":jj":j(:j*:j;:j<:jk=:j=:j=:j?,:j@:j@:jC:jCD:jD:jE:jOF:jGB:jH:jJ,:jK:jN:jOB:j`:jc:jd,:j]d:jGf:joJ:jb:jޅ,:j:j:jB:jX:j:je:jz..#......# #.#  .###....#########.####.#  ...#................##.#  :jB##.#.############.#.##.#  ...........##.#  .#...........####.##.#  :j5 #.#...........# #.##.#   #.............####.##.#  ####...>.......+@...##.######  †..........#######......#  :j####...........# #####.##   #...........# #.#   #...........# ### #.#  :j #..........)# #.# #.#   #...........# #.# #.#  :j #...........# #..#  :jS ############# #........#  :jsr.........'33336.0)......:jk:jM======47:jS _As you open the door, it creaks loudly!:jtd 3:jd :j9| :j B:j @  There is an open door here.:jݐ a _:j B:j X:j ,:j :j :j ,:j ,:j :ji :j :jr :j :j% :jv& :ji/ X:j1 :j 7 :j)8 :j? B:j:@ B:jF :jYJ :jK :jEL :jU :jIV :joX ,:j^ ,:j ` ,:jTi X:jk :j@m ,:jm :jnu B:jƜ :j :je ,:j :j :j ,:j :j. ,:jϹ :j :j X:j X:j :j :j. ,:j< :j9 :j :jC :j X:j :jn:j:jH,:j1,:j^:j,:j:j:j8:j:j B:j!:ji#X:j$:jX%:j%:j&:jk':j(,:j):j*:j*,:j.+:j,,:j.,:jX0B:j2X:j.3:jL5,:j|N,:jxR:jT:jU:jU:jX:jX:jX:jHY:j_Z:j[,:j]B:j`,:jb:j7:j:j7B:j,:j!,:j:jŭ:jPX:jB:jԳ:j:j/:j,:j:j:j0:j:j :jB:j*:j3:jf:j,B:j:j:j ,:j:jx,:j:j:j',:j:j4 :j :j :jS :j :j:j,:j:jX:jw:j($:j&:j&:j',:jI*:j*:j^+,:j-:j0.,:j.:j2:j2:j3,:j-5:jn8X:j=:j:j,:j~>:j @:jF:jG,:j>>^∩(Press ? for help)#.##.#..............### #.#...........^....#.#.#.##.#..≈≈≈..##.### #............#.....# #.#....#####.#####.#.........#.....#####...#########÷........##...## #.#.#......#.# #.#...#.###.##########.............#......####..#..####.#.####.#.#.#####.#...#.#......##.#.####...#######.#......#...........#.#.####.#.#.......#...#.#.#.#####.#.##.........#.#.>#..##...........#.#......###########...#.#.#.#####.#.##...#####.#.#.....##.⌠...<...⌠.#.##...................#.#.#.......#.#:j x#.........#.#.....##...........#.##.#.##############..#.#.#.#####.#.##........##.#.....##...........#.#....................#.#.#########.####.#.....##.#.....###..#####..##.#..#################................########.#.....##.#...#.###...# #...##.#..................###.#.#############@......'.....##.#.......#...###...##.#[..#####.#........# #.#.#.........##.#####.#.....##.##..######...#...###.#...# #.############.#.#.#######.##.# #.#.....##.##.......##.....## #.#...#####...........##.#.#.# #.##.# #.#..)..##.##.#####.##...### #.#...............###.##.#.#.# #.#:j. U#.# #.#.....##.............### #.#..############.# #.#..#.#.# #.##.# #.#.....#......###.###.########.#...............# #.#.##.#.# #.##.# #.......'......'....##..........#...##########..# #.#.##.#.#######.###.#######.....#......###....###########...#...........###................#:jl i#......................##..#.#.....# #...#.###.###.........#..#.#########################.......##..#.'.....# #..............########..#.##.......##..###.....#####..#.###.###.............#.#:jݵ #.......#...# #.........#..#...###.....########..#.#:j|'?>@:j:j #.............# SomeSpaghetti the Shooter ###...#######.# Kobold #.........#.# Health: 20/20 ======================== #...#####.#.# Magic: 4/4======================== #.........#.# AC: 4Str: 5 #........##.# EV: 13Int: 16 :j##.#.....##.# SH: 0Dex: 17  #######.#.....##.# XL:  3 Next: 20% Place: Dungeon:1  #@......'.....##.# Noise: ---------  Time: 1468.4 (0.0)  #.#####.#.....##.# a) +1 sling  #.# #.#.....##.# Fire: a) +1 sling  #.# #.#..)..##.#  #.# #.#.....##..  #.# #.#.....#...   #.# #.......'...:j   ##.#######.....#...   #..................  _There is a shaft here. _As you open the door, it creaks loudly! _There is an open door here. _You open the door. _There is an open door here. _Done exploring.:jf _:j_X:j߷:jr,:j:jZ:j~,:j:j:j:j,:j"  There is an open door here. _:j<  You see here a +0 whip.:j\a _:j,:jV:jkC  There is an open door here. _:j:j:jj:j4:j:j+:j:j :j"B:j":j#:j#:j$:j$:j%:j%:j"&:j&:j'(,:j(:j/ #.# #.#....#.############  #.# #.#..............#  #.# #.#.....#..###...#  #.# #.#..............###  #.### #............# ###...#########÷........##...## #.............#......####..#..## ###...#######.#......#...........  #.........#.#.@#..##...........95.4 (27.0) :j20\ #...#####.#.#.....##.⌠...<...⌠.  #.........#.#.....##...........  #........##.#.....##...........  ##.#.....##.#.....###..#####..# ####.#.....##.#...#.###...# #...# .....'.....##.#.......#...###...# :jb0####.#.....##.##.....#...##  #.#.....##.##.......##.....##:jf1:j6:j=?c _There is a stone staircase leading down here.:jh 4:j l :j~} N6.4 (1.0) _:j :j>: &2:j?  #.. ...#+#+##  ...  ...:j9@  ....@....  ...###+##  ## :j@ +:jz -7.9 (2.5:j̖ :j _You climb downwards. _There is a stone staircase leading up here.:j!: _  You encounter an endoplasm.###..........#+#+##J............>......<......###+########..... ######J   endoplasm (asleep)501.9 (4.02.9 (5 _Found a stone staircase leading down.:j SomeSpaghetti the ShooterKoboldHealth: 20/20 ========================###...Magic: 4/4========================.......#+#+##AC: 4Str: 5J............EV: 13Int: 16>*...........SH: 0Dex: 17..**....<....XL:  3 Next: 20% Place: Dungeon:2....@..###+##Noise: ---------  Time: 1502.9 (0.0)######.....a) +1 sling######Fire: a) +1 slingJ   endoplasm (asleep)You encounter an endoplasm. _Found a stone staircase leading down.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit):j [6;13H:jn ,SomeSpaghetti the ShooterKoboldHealth: 20/20 ========================###...Magic: 4/4========================.......#+#+##AC: 4Str: 5.............:jo EV: 13Int: 16>............SH: 0Dex: 17........<....XL:  3 Next: 20% Place: Dungeon:2....@..###+##Noise: ---------  Time: 1502.9 (0.0)######.....a) +1 sling######Fire: a) +1 slingJ   endoplasm (asleep)Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm!  You kill the endoplasm!:jК C))) :j0 KPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an endoplasm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm!  You kill the endoplasm!  You hear a shout! ...K   kobold (missile)You encounter a kobold. It is wielding a +0 short sword and quivering stones.5===4.2 (1.3 _You hear a shout!:jԶSomeSpaghetti the ShooterKoboldHealth: 20/20 ========================###...Magic: 4/4========================.......#+#+##AC: 4Str: 5.............EV: 13Int: 16>............SH: 0Dex: 17K*......<....XL:  3 Next: 25% Place: Dungeon:2..**@..###+##Noise: ===------  Time: 1504.2 (0.0)######.....a) +1 sling######Fire: a) +1 slingK   kobold (missile)You encounter a kobold. It is wielding a +0 short sword and quivering stones. _You hear a shout!  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wiel:j>ding a +0 short sword and quivering stones (51% to hit):j: [SomeSpaghetti the ShooterKoboldHealth: 20/20 ========================###...Magic: 4/4========================.......#+#+##AC: 4Str: 5.............EV: 13Int: 16>............SH: 0Dex: 17K.......<....XL:  3 Next: 25% Place: Dungeon:2....@..###+##Noise: ===------  Time: 1504.2 (0.0)######.....a) +1 sling######Fire: a) +1 slingK   kobold (missile) _You hear a shout!  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line:j Aim: a kobold, wielding a +0 short sword and quivering stones (51% to hit)  Okay, then.:j :j :jn . _:j  Casting: Jinxbite (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jr .KYou beckon some vexing sprites to accompany your attacks.:j2u2-------------5.2 (1Will/2 Jinx :jz:ji~; _You feel your willpower being sapped.:jr ))))You shoot a sling bullet.:j:*:jf )The sling bullet barely misses the kobold.A giggling sprite leaps out and smacks the kobold with its own hand.>.. 7=6.4 (1.2:jܑ:j6J _You kill the kobold!:j & ###....#+#+##..>..)......<.......###+###..... ######---70:j:j:jP! ###....#+#+##..>..)......<.....###+###..... ######---8 _The sprites lose interest in your situation.:j7 ###...K.#+#+##..>..)......<.....###+###..... ######K   kobold (wandering):jG.K:j::j,------------:j#9:j:jTq _You encounter a kobold. It is wielding a +0 club.:jx )) You shoot a sling bullet. The sling bullet hits the kobold.:jfC.K:j.$.:j7===10.7 (1.3:j:j :j(Q_The kobold is severely wounded.:jp )  You shoot a sling bullet. The sling bullet hits the kobold.:j=) :jm.:j5301.9 (1.2:j` _You kill the kobold!:j########... .#+#+##...)>...<..............###+###########.....######:j :juK---20:j$  Things that are here::j _a +0 short sword; 2 stones; a kobold corpse:j3:jQ:jm:jc _3======:jB:j:jb:jL:j&,:j:j:j+>======:j:j,:j:j:j:jL:j,:j:j8W4====== _Magic restored.====== _You feel your willpower return...##...)..#+#+##.......)>...)......<....---33.9 (21.0)..###+##.##.....  ######4.9 (22:j< :j!_Found a hand axe.:jW_:j  :j/e You encounter a ball python.:jNO#S# ...########... )..#+#+##...)>:j........)......<................###+##..##########.....########S   ball python (constriction, wandering):j+0.0):j:j25.9 (1 _:j:jb:jV  Casting: Jinxbite (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j$ .SYou beckon some vexing sprites to accompany your attacks.:j' :j 2------------==6Will/2 Jinx :j7 :jO ; _You feel your willpower being sapped.:j`r )))You shoot a sling bullet.:j .SThe sling bullet barely misses the ball python..S:jy.S)=8.3 (1.4:j.K _The ball python hisses angrily.:j †You shoot a sling bullet. The sling bullet hits the ball python.:j& & :jF5 29.7 _You kill the ball python!:j_:jk------------ _The sprites lose interest in your situation.:j2oB:jvh3======:j:j:j/T======:j:j44============ _You feel your willpower return.:jrF _You now have 48 gold pieces (gained 16).:j #....... #.......  # #. #....... #.##..@.=.. ---#..#....... #.#. #.....#####.##......########.......)...........#+#+# .......†............. ........)>........... :jx75.7 (36.0)---6.7 (37:j<p _d - a lumpy silvery potion:j=CL#.#.#.#. #.#.##...@=.#..#...#.#..#.....######.##......#... ....)..#+#+#.†..)>.:jF:j@H#7.7 (1:jyH.0):j'P:jP:j o#.#.#.#. #.#.##....@.#..#.#.#.#.....######.##......#.......).#+#+##.†..)>.:j?I 89.7 (2:jR :jT 1 _h - a ring of see invisible:j Gear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +1 sling (weapon) Armour (go to first with [)  c - a +0 leather armour (worn)  d - a +0 helmet of sniping (worn)b - a +0 robe  e - a +0 helmet Jewellery (go to first with "=)h - a ring of see invisible Talismans (go to first with %):j Hf - an inkwell talisman  g - a quill talisman:jaF rh - a ring of see invisible. A ring that allows its wearer to see invisible things. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {sInv} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “Here is my secret. It is very simple: It is only with the heart that one can  see rightly; what is essential is invisible to the eye.”  -Antoine de Saint Exupéry, _The Little Prince_. 1943. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.:jL:j U:jb\SomeSpaghetti the ShooterKoboldHealth: 20/20 ========================Magic: 4/4========================#.........AC: 4Str: 5#.........EV: 13Int: 16#.........SH: 0Dex: 17#. #.........XL:  3 Next: 32% Place: Dungeon:2#.##....@....Noise: ---------  Time: 1579.7 (0.0)#..#.........a) +1 sling#.#.........Fire: a) +1 sling#.....######:j5]#####.##......########.......)...........#+#+##.......†......................)>............ _You kill the ball python! _The sprites lose interest in your situation. _You feel your willpower return. _You now have 48 gold pieces (gained 16). _d - a lumpy silvery potion _h - a ring of see invisible:j 80.2 (0.5 _h - a ring of see invisible (worn):jy ^####+#####.........##.........# #.........# #.........# #. #.........# #.##........@+ #..#.........# #.#.........# #.....######.## #..'...6.2 (6.0###:j :j :jD !======:jШ $7.2 (7:j :jV  :j :j /_As you open the door, it creaks loudly!:j%7 I:j6P   There is an open door here. _:jV :jc :j|e X:jRk X:jm ,:j B:jx ,:j :j͗ :jS :j :j :j4 B:j :j :j :j :j :jE :j  :j0 | You encounter a goblin. It is wielding a +0 dagger.:j 4 .....g. #####+#...... #.....#...... #.....#.... #.....#.@.------ ##......####............. #...#...............# #...#.######........# #...#.# #........# g   goblin (asleep) #.....# ## #....#### ########## ........#:jc 1620.2 (33.0):js+ o------1.2 (34 _:jSomeSpaghetti the ShooterKoboldHealth: 20/20 ========================Magic: 4/4========================.....g.AC: 4Str: 5#####+#...*..EV: 13Int: 16#.....#..*...SH: 0Dex: 17#.....#..*...XL:  3 Next: 32% Place: Dungeon:2#.....#.@....Noise: ---------  Time: 1621.2 (0.0)##............a) +1 sling####.............Fire: a) +1 sling #...#...............# :j#...#.######........# #...#.# #........#g   goblin (asleep) #.....# #........# #....#### ########## ........# _There is an open door here. _You encounter a goblin. It is wielding a +0 dagger.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line:j)UAim: a goblin, wielding a +0 dagger (asleep, 98% to hit):j4bSomeSpaghetti the ShooterKoboldHealth: 20/20 ========================Magic: 4/4========================.....g.AC: 4Str: 5#####+#......EV: 13Int: 16#.....#......SH: 0Dex: 17#.....#......XL:  3 Next: 32% Place: Dungeon:2#.....#.@....Noise: ---------  Time: 1621.2 (0.0)##............a) +1 sling####.............Fire: a) +1 sling #...#...............# #...#.######........# #...#.# #........#g   goblin (asleep) :jc#.....# #........# #....#### ########## ........# _You encounter a goblin. It is wielding a +0 dagger.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 98% to hit)  Okay, then.:jxd:jk:jm. _:j-  Casting: Jinxbite (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j4 ^  You beckon some vexing sprites to accompany your attacks.:j6 2------------==2.2 (1Will/2 Jinx :jL Q _You feel your willpower being sapped.:j~2SomeSpaghetti the ShooterKoboldHealth: 20/20 ========================Magic: 2/4============------------.....g.AC: 4Str: 5#####+#...*..EV: 13Int: 16#.....#..*...SH: 0Dex: 17#.....#..*...XL:  3 Next: 32% Place: Dungeon:2#.....#.@....Noise: ==-------  Time: 1622.2 (0.0)##............a) +1 sling####.............Fire: a) +1 sling #...#...............#Will/2 Jinx #...#.######........# #...#.# #........#[:j3 14;38Hg   goblin (asleep) #.....# #........# #....#### ########## ........# _You feel your willpower being sapped.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, chance to call a sprite on attack:62%, 98% to hit):jd SomeSpaghetti the ShooterKoboldHealth: 20/20 ========================Magic: 2/4============------------.....g.AC: 4:jo OStr: 5#####+#...)..EV: 13Int: 16#.....#..)...SH: 0Dex: 17#.....#..)...XL:  3 Next: 32% Place: Dungeon:2#.....#.@....Noise: ==-------  Time: 1622.2 (0.0)##............a) +1 sling####.............Fire: a) +1 sling #...#...............#Will/2 Jinx #...#.######........# #...#.# #........#g   goblin #.....# #........# #....#### ########## ........#:j Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, chance to call a sprite on attack:62%, 98% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  The goblin is moderately wounded.:j :*:jU)Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (asleep, chance to call a sprite on attack:62%, 98% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  The goblin is moderately wounded.  A giggling sprite leaps out and insults the goblin's ancestors. g  You kill the goblin!You hear a shout! x2 KYou encounter a goblin. It is wielding a +0 dagger. ... K   koboldYou encounter a kobold. It is wielding a +0 short sword.5=3.5 (1.3:j<' _You hear a shout!ì:jSomeSpaghetti the ShooterKoboldHealth: 20/20 ========================Magic: 2/4============------------.g...).AC: 4Str: 5#####+#......EV: 13Int: 16#.....#......SH: 0Dex: 17#.....#......XL:  3 Next: 35% Place: Dungeon:2#.....#.@**..Noise: ===------  Time: 1623.5 (0.0)##..........*Ka) +1 sling####.............Fire: a) +1 sling #...#...............#Will/2 Jinx #...#.######........# #...#.# #........#g   [ì:j34mgoblin #.....# #........#K   kobold #....#### ########## ........# _You hear a shout!  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (chance to call a sprite on attack:  62%, 51% to hit)Ŭ:j7SomeSpaghetti the ShooterKoboldHealth: 20/20 ========================Magic: 2/4============------------.g...).AC: 4Str: 5#####+#......EV: 13Int: 16#.....#......SH: 0Dex: 17#.....#......XL:  3 Next: 35% Place: Dungeon:2#.....#.@))..Noise: ===------  Time: 1623.5 (0.0)##..........))a) +1 sling####.............Fire: a) +1 sling #...#...............#Will/2 Jinx #...#.######........# #...#.# #........#g   goŬ:jVblin #.....# #........#K   kobold #....#### ########## ........#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (chance to call a sprite on attack:  62%, 51% to hit)  You shoot a sling bullet.  The sling bullet barely misses the kobold.Ŭ:j]'.gŬ:j^6K.Ŭ:j*jWK..gŬ:js_...4.9 (1.4 _Ŭ:j{Ŭ:j|Ƭ:jX>, )You shoot a sling bullet. The sling bullet hits the goblin.)K   koboldƬ:jcK..76.1 (1.2Ƭ:jƬ:jtJ _You kill the goblin!Ƭ:j~>  You shoot a sling bullet.Ƭ:j Y  The sling bullet hits the kobold but does no damage.Ƭ:j ,7.4 (1.3Ƭ:j Ƭ:j = _The kobold hits you but does no damage.Ǭ:j14))))Ǭ:j90*Ǭ:jʍS SYou shoot a sling bullet. The sling bullet misses the kobold.A giggling sprite leaps out and bonks the kobold with its +0 short sword.  The kobold is severely wounded.Ǭ:j .SYou encounter a ball python.Ǭ:jK...S   ball python (constriction)K   kobold (very drained)16-----8.6 (1.2 _The kobold hits you with a +0 short sword.Ǭ:j j ))))You shoot a sling bullet.Ǭ:j::*Ǭ:j )The sling bullet barely misses the kobold.A giggling sprite leaps out and smacks the kobold with its own hand.Ǭ:j KYou kill the kobold!The jinxing sprites lose interest in you.You hear a shout!Ǭ:je.S.KǬ:j*Ǭ:j+{.K. Ǭ:j.b7=----40Ǭ:j.9.9 (1.3Ǭ:jt5Ǭ:j:q _You encounter a kobold. It is wielding a +0 whip.Ȭ:jSg )You shoot a sling bullet.Ȭ:jC)SȬ:j1K.Ȭ:jК KThe sling bullet hits the ball python but does no damage.Ȭ:j- K 2 koboldsYou encounter a kobold. It is wielding a +0 club.Ȭ:jG(31.2Ȭ:jȬ:j _The ball python closely misses you. The ball python completely misses you.Ȭ:j\ky ))))You shoot a sling bullet.Ȭ:j! K.  The sling bullet barely misses the ball python.The ball python bites you but does no damage.Ȭ:jJ.KȬ:jV.)SȬ:j6-3======  3  2.5Constr Ȭ:j _The ball python grabs you. The ball python constricts you.ɬ:j ))))You shoot a sling bullet.  The sling bullet closely misses the ball python.ɬ:jf .KThe sling bullet closely misses the kobold.The ball python bites you but does no damage.ɬ:j8x .SThe ball python constricts you. The kobold hits you with a +0 whip.  The ball python bites you but does no damage.ɬ:jy~13-----3.8ɬ:jɬ:j_ _The ball python constricts you.ɬ:jQ ))))You shoot a sling bullet.  The sling bullet barely misses the ball python.ɬ:jC )KThe sling bullet barely misses the kobold.ɬ:jW ..SThe kobold hits you with a +0 whip.  The ball python bites you but does no damage.  The ball python constricts you. The kobold hits you with a +0 whip.8/20 ----------5.1 _The kobold hits you but does no damage.ɬ:j7  _You are too injured to fight recklessly!ɬ:j\  _You are too injured to fight recklessly!ʬ:jT .....).  #......  #.)....  #KS....  #.@K...  ##............  ####............. ...............# .........# .#  .#  #....####  ........#  The ball python constricts you. The kobold hits you with a +0 whip. _The kobold hit _You are too injured to fight recklessly! _You are too injured to fight recklessly!  The ball python's grasp on you weakens, but your attempt to escape fails.  The ball python bites you but does no damage.ʬ:j4 .....).  #......  #.)....  #KS....  #.@K...  ##............  ####............. ...............# .........#.#  .#  ....####  .......ʬ:jj" .....).  #......  #.)....  #KS....  #.@K...  ##............  ####............. ...............# .........# .#  .#  #....####  ........#The ball python's grasp on you weakens, but your attempt to escape fails.  The ball python bites you but does no damage.  * * * LOW HITPOINT WARNING * * *  The kobold hits you but does no damage.ʬ:j84 .....).  #......  #.)....  #KS....  #.@K...  ʬ:jQ5##............  ####............. ...............# .........#.#  .#  ....####  .......ʬ:jm=n  The ball python constricts you.ʬ:jf>m1----------------60ʬ:j=Ol _* * * LOW HITPOINT WARNING * * *ʬ:jz  The ball python's grasp on you weakens, but your attempt to escape fails.  The ball python bites you.  You die...ˬ:jao[0-----------ˬ:j[|/  --more--ˬ:jP] ˬ:j` $ˬ:j+d LGear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +1 sling (weapon) Armour (go to first with [)  c - a +0 leather armour (worn)  d - a +0 helmet of sniping (worn)b - a +0 robe  e - a +0 helmet Jewellery (go to first with "=)  h - a ring of see invisible (worn) Talismans (go to first with %)f - an inkwell talisman  g - a quill talisman̬:jGoodbye, SomeSpaghetti.31 SomeSpaghetti the Shooter (level 3, 0/20 HPs)Began as a Kobold Hexslinger on June 23, 2026.Slain by a ball python (1 damage)... on level 2 of the Dungeon.The game lasted 00:04:13 (1609 turns). Best Crawlers -1.59383478 planckenst GrEE-27 escaped with the Orb2.35482080 AutarchDCS VSDe-27 escaped with the Orb3.29920816 sewnkin DjHs-27 escaped with the Orb4.17664546 platinum DECj-27 escaped with the Orb5.16465487 therodimus VSBr-27 escaped with the Orb6.16376138 DocSulfur FoNe-27 escaped with the Orb7.16227342 hulksmash1 OpSh-27 escaped with the Orb8.15136186 l1quidcrys GrFi-27 escaped with the Orb9.15099410 RavnDgHu-27 escaped with the Orb  10.14682103 thewalrus OnGl-27 escaped with the Orb  11.14482996 Krim260 DEFE-27 escaped with the Orb  12.14300794 kaboissonn ReEE-27 escaped with the Orb  13.13800167 Krim260 OpSh-27 escaped with the Orb  14.13219161 RavnMiFi-27 escaped with the Orb̬:j ̬:j C [?25h[?0c [?1051l[?1052l[?1060l[?1061l