f:j( Player: Spasdik Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-06-23.10:57:45.ttyrec Time: (1782212265) Tue Jun 23 10:57:45 2026 f:j9 [?1051l[?1052l[?1060l[?1061hf:j;V)0[?7h[?25l[?1cf:jDf:jGf:jLRWelcome, Spasdik. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tengu y - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Tengu are bird-people who love to fight, both with weapons and spells. They are fragile but agile, and eventually learn to fly. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Tengu Air Elementalistf:j: f:j f:jν Welcome, Spasdik the Tengu. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Air Elementalists have learned the Shock spell. Their electrical magic can harm f:j9 _groups of foes, while their air spells assist in fighting or fleeing enemies. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Tengu Air Elementalistf:jHf:jmf:j"Spasdik the GustyTenguHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 8EV: 11Int: 15SH: 0Dex: 14XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: Shockf:j#+#####.##### ..#.#.. ##. .#.#. .##..#...#..#####.....####+.....@.....+####.....#####..#...#..##. .#.#. .## ..#.#.. #####.#####+#f:jcf:jWelcome, Spasdik the Tengu Air Elementalist.The Orb of Zot is coveted for many reasons. Will you seize it for your own?f:j=f:j{:Press ? for a list of commands and other information.f:j$?f:jlB[ _Found a staircase leading out of the dungeon.f:j f:jU Editing macros.  ~ - Create/edit macro from keyf:j }- - Clear all macros Current macrosNP5 - .  1 - za. f:j Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymapsf:j( Current macro for 1: za.  r - redefine  R - redefine with raw key entry  c - clear  a - abortf:j 5Editing macros.  ~ - Create/edit macro from key  - - Clear all macros Current macros  NP5 - .  1 - za. Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymapsf:j [?25h[?0c[?25l[?1cf:j3 Current macro for .: [none] Input new macro for .: Input a key sequence. Use \{n} to enter keycode n. [esc] for menuf:jEditing macros.  ~ - Create/edit macro from key  - - Clear all macros Current macrosNP5 - .  1 - za. Arrows/[enter] to select, [bksp] to clear selected, [?] for help f:jE[!] edit keymapsf:jf:jyf:j $]Spasdik the GustyTengu#+#Health: 10/10 ========================####.####Magic: 4/4========================# ..#.#.. #AC: 2f:j$Str: 8#. .#.#. .#EV: 11Int: 15#..#...#..#SH: 0Dex: 14####.....####XL:  1 Next:  0% Place: Dungeon:1+.....@.....+Noise: ---------  Time: 0.0 (0.0)f:j(%####.....####-) Nothing wielded#..#...#..#Cast: Shock#. .#.#. .#f:jY%# ..#.#.. #####.#####+#f:j%Welcome, Spasdik the Tengu Air Elementalist.The Orb of Zot is coveted for many reasons. Will you seize it for your own?f:j%Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.f:j*f:j6f:jX:f:j <f:j f:jf:jWf:j> _Unknown command.f:j 3f:jN f:j f:j f:j  26  _f:j^ f:j֑ f:j f:j f:j f:jJ f:j f:jB f:j; f:jr f:j f:j f:j f:j؜ f:jN f:jG f:j f:j) ;11 f:jt f:jɢ / _You open the door.f:j f:j _ 26  f:j f:jm @  There is an open door here.f:jŨ f:j\  _f:jϩ f:j f:j f:jˬ f:j/ f:j f:jկ f:j# f:jq f:j ,f:j ,f:j f:jy ,f:jݳ f:jV f:ja f:j f:j f:j4 f:j; f:jv f:jڹ f:j f:j         #######  #.....##  #'###..####  ####.####..@.#  14.0 (14.0)f:j ##..#.#..####.#  #.#.#.#.#.# ..#  #..#...#..# #..#  ####.....#### #.#  +.....<.....+ .>  ####.....#### .#  #..#...#..# .#  #.#.#.#.#.# f:j- E f:j f:j ,5.0 (15f:j. f:j ; _Found a stone staircase leading down.f:j f:js3f:jf:jtf:j7nf:jf:jf:jf:j,f:jf:jf:jf:jf:jf:j|f:jf:jf:jf:jf:j<f:j}f:jJ f:j f:j f:jC f:j f:j f:j f:j f:j! f:jf:jaf:jf:jRR  There is a stone staircase leading down here.f:jf:j _f:jf:jf:jf:jf:jf:jf:jf:jf:jdf:jdf:j|f:jf:j:f:jf:jf:j f:j f:jJ#f:js$,f:j %f:j&f:j'f:j&(f:j(f:j*f:j,f:j5,f:j-f:j.f:jI0f:j0f:j|1f:j2f:j4,f:j25f:j7f:j8f:j9f:j9f:j<f:j=f:j<>f:jM?f:jkAf:jBf:jf:jIf:jf:j f:jMf:jf:jf:jQf:jf:jf f:j f:j ,f:jF f:jf:jf:j;f:jf:jf:j2f:jlf:jf:j{f:j,f:jBf:j{f:j,f:j`f:jQ11 f:jf:j@ _You now have 8 gold pieces.f:j!u 26  f:jO!f:j #f:j$f:jB$f:j$f:j%f:j&f:j&f:jL'f:j_(f:j)f:jQ)f:j)f:j+f:j+f:j,f:jX,f:j-f:j.f:j.f:j!/f:j/f:j?1,f:j1f:j2f:j3f:j3f:j^4f:jw5f:j6f:j 7f:j7f:j9f:jI:f:jp:f:j:f:j$<f:j=f:j=f:j;>f:ji@f:j@;11 f:jEAf:jCM _You now have 22 gold pieces (gained 14).f:jDf:j1E_ 26  f:jEf:jGf:jHf:jIf:jIf:jJf:jLf:jMf:j Nf:j(Pf:jQf:j6Qf:jQf:jySf:jU,f:j'Vf:jWf:jhY,f:j:Zf:j[f:j2]f:j]]f:j-^f:j`Q11 f:jaf:jeL _You now have 28 gold pieces (gained 6).f:jBff:jf_ 26  f:jIgf:jhf:jjf:j2jf:jjf:jkf:jlBf:jxmf:jRn,f:jnf:jof:jdqf:jqf:jrf:jtf:jzuf:juf:jCvf:jwf:jxf:jxf:jXyf:jzf:j{f:j{f:jI|f:je~f:jZ,f:jf:jf:jnf:jf:j1f:jf:jf:j͆f:jYf:jf:j,f:jf:jf:jf:jf:jhf:jnf:jXf:jf:j f:jAf:jmf:jf:jf:jdf:jGf:jf:jf:jyf:j=f:jf:jf:jf:jĝf:jf:jf:jޟf:jCf:jf:jTf:jHf:j@f:jf:j[f:jf:jF,f:j f:jf:jf:jf:jf:jf:jڱf:jf:j۲f:jIf:jf:jf:jf:jnf:jݺf:j f:jŻf:j8f:j,f:jf:jf:jf:j,f:jf:jf:j^f:jf:jf:j6f:jf:jf:jrf:jf:jf:jf:j@f:j`f:jcf:jf:jf:jif:j`c  You encounter a rat.f:j......................#########...#######.#####...............#.....#.....#...#.#.#.#...........#. #.#.#..#.##.....#. #.#.#..#.#.##...#. #.#.#..#.#. #...## #@#.#... # #...#  .r......#.#.... #...#  #....##.#.# Shockf:jH .... ### ... ..  r   rat (asleep) . f:j-96.0 (81f:jk  7.0 (82 _f:jf:jf:j@f:jP1f:j?f:jZ _A rat is nearby!f:j0 ... .. ###..... #.... #.#. #.#. #.# #.#  #@#.#... # #...#  .r......# #...#  #....##.#.#  .... ### ... .. .f:jS ... .. ###..... #.... #.#. #.#. #.# #.#  #@#.#... # #...#  .r......# #...#  #....##.#.#  .... ### ... .. . f:jWf:j;[f:j`f:jbZ _A rat is nearby!f:jCw ... .. ###..... #.... #.#. #.#. #.# #.#  #@#.#... # #...#  f:jw.r......# #...#  #....##.#.#  .... ### ... .. .f:j{  ... .. ###..... #.... #.#. #.#. #.# #.#  #@#.#... # #...#  .r......# #...#  #....##.#.#  .... ### ... .. . f:jYf:jf:jf:jZ _A rat is nearby!f:j ...................... Spasdik the Gusty#########...#######.## Tengu###............... Health: 10/10 ========================#.....#.....#...#. Magic: 3/4==================------#.#.#...........#. AC: 2Str: 8f:j 1#.#.#..#.##.....#. EV: 26 Int: 15#.#.#..#.#.##...#. SH: 0Dex: 14#.#.#..#.#. #...## XL:  1 Next:  0% Place: Dungeon:1#@#.#... # #...# Noise: ---------  Time: 97.0 (0.0).******.#.#.... #...# -) Nothing wielded#....##.#.#Cast: Shock.... ###.....r   rat.  Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight linef:jŷ RAim: a rat (asleep, 100% to hit)  The zap hits the rat.f:j6 A.rf:j= "....f:j A ,11 =f:jfA 8.0 (1f:jG f:jJ onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat. _The rat is heavily wounded.f:j% ...................... Spasdik the Gusty #########...#######.## Tengu ###............... Health: 10/10 ======================== #.....#.....#...#. Magic: 2/4============------------ #.#.#...........#. AC: 2Str: 8 #.#.#..#.##.....#. EV: 11Int: 15 #.#.#..#.#.##...#. SH: 0Dex: 14 #.#.#..#.#. #...## XL:  1 Next:  0% Place: Dungeon:1 #@#.#... # #...#  Noise: =--------  Time: 98.0 (0.0) ...r....#.#.... #...#  -) Nothing wielded #....##.#.f:j'#  Cast: Shock .... ### ... .. r   rat . _The rat is heavily wounded.Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (heavily wounded, 68% to hit)f:j- ... .. ###..... #.... . .    # #...#   #...#    ....  ... .. . f:j0bContam: 10% -9.0 (1f:j5f:jc8 MCasting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a rat (heavily wounded, 68% to hit _You miscast Shock. Nothing appears to happen.f:j)}N ...................... Spasdik the Gusty #########...#######.## Tengu ###............... Health: 10/10 ======================== #.....#.....#...#. Magic: 1/4======------------------ #.#.#...........#. AC: 2Str: 8 #.#.#..#.##.....#. EV: 11Int: 15 Contam: 10%  f:j~B#.#.#..#.#.##...#. SH: 0Dex: 14 #.#.#..#.#. #...## XL:  1 Next:  0% Place: Dungeon:1 #@#.#... # #...#  Noise: ---------  Time: 99.0 (0.0) ...†....#.#.... #...#  -) Nothing wielded #....##.#.#  Cast: Shock .... ### ... .. r   rat f:j~.Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight linef:j*Aim: a rat (heavily wounded, 68% to hit)  The zap hits the rat.f:j ... .. ###..... #.... . .f:ju#    # #...#  ...**** #...#    f:jZ....  ... .. . f:j 2†...f:jo1=100.0 (1.0)Shockf:jf:jG _You kill the rat!f:j  Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:jPf:j4Uf:jZf:j[ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:j  Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:jf:j_f:jf:jE  Casting: Shock (safe; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:j# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:j f:jG f:j f:j E  Casting: Shock (safe; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. f:jL _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:j f:j   Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   0.0     0   f + Spellcasting 2.0  21%  -1  f:j s         b + Unarmed Combat   0.0    +1   g + Conjurations 1.3   2%  +3      h + Air Magic4.0  54%  +3           c + Armour   0.0    +1      d + Dodgingf:j_ 2.1  13%  +1      e + Stealth2.0  10%  +1          f:j                     f:j                     f:jW !            f:j s                f:j cThe percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  f:jT [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsf:jB 17348 d * Dodging   2.1  2 9f:j24462 d - Dodging   2.1   10f:j1257 e * Stealth   2.0  2f:j߅ 5471 e - Stealth   2.0   f:j f:jQ...................... Spasdik the Gusty#########...#######.## Tengu###............... Health: 10/10 ========================#.....#.....#...#. Magic: 1/4======------------------#.#.#...........#. AC: 2Str: 8#.#.#..#.##.....#. EV: 11f:jInt: 15 Contam: 10% #.#.#..#.#.##...#. SH: 0Dex: 14#.#.#..#.#. #...## XL:  1 Next: 10% Place: Dungeon:1#@#.#... # #...# Noise: =--------  Time: 100.0 (0.0)...†....#.#.... #...# -) Nothing wielded#....##.#.#Cast: Shock.... ###......  f:j.Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:jf:jf:jf:jf:jf:j\f:jX( 26 _f:j48% 64f:j5`2======2f:j6f:j;p f:j<onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)r magical contamination has completely faded away.f:j4=f:jy=f:j>f:jE?f:jx?f:jAf:jhBT======f:jFf:jGf:jHf:jIf:jDJf:jJf:j/Lf:jLf:jMf:jN,f:jIPf:jPf:jPf:jQf:jtVf:jVf:jWf:jYf:jYR3======f:jZf:j)\f:j\f:j\f:j#^f:j}^f:j^f:j1`f:j`f:j`f:jcf:jc>======f:jdf:jff:j0g,f:jvhf:jhf:j8if:jkf:jkf:jkf:jom,f:jOnf:jyof:jof:jlpf:jqf:j2rf:jrf:jtf:j uP4======f:juf:jx4 _Magic restored.f:jyf:jyf:j^zf:j{f:j!}f:jt}f:j}f:jf:jf:jRf:jcf:jgf:j%T======f:j.f:jf:jf:jAf:jf:jf:jf:jf:jf:jf:jHf:jf:jf:j-f:jf:jKf:jlf:j"f:jf:jf:j<f:j+f:jf:jf:jɫf:jPf:jƮf:jf:j{f:jf:jf:j f:j´f:jf:j;11 f:j?f:jƺp _g - 2 potions of magic (gained 1)f:jf:ju_ 26  f:jf:jf:jf:j"f:j%f:jKf:j,f:jf:jsf:j<f:jf:jf:jxf:j2f:jf:j,f:j,f:jf:jif:j,f:jf:jNf:j f:jLf:jf:jof:j2f:jvf:jf:jBf:jdf:jf:j3f:j[f:jBf:jf:jf:jWf:jf:j5f:jh,f:jf:jf:j(Bf:jzf:j,f:jPf:jf:j f:jf:jf:jf:j}f:jf:jEf:j`f:jBf:j~f:jf:j f:j_f:jf:jf:jEf:jf:jf:j,f:jf:jf:jf:jsf:jf:jf:j c  You encounter a bat.f:j ####### ......† ###########... ............. .#########.... #.......#.#.###b...######## #.#.# #.....@...# #.#.# -.######.# #.#.#  .#......#######.#.#Shock ................#.# ..................# .#.################b   bat (asleep) ..#f:j066.0 (66.0)f:j<#  -7.0 (67 _f:jt(f:j;*f:jN † ....... . #.. .#. b...######## #.#.#  #.....@...# #.#.#  ....######.# #.#.#  # ..#.#  .........#.#      .. #f:j* † ....... . #.. .#. b...######## #.#.#  #.....@...# #.#.#  ....######.# #.#.#  # ..#.# f:j, .........    .. # f:j2f:j81f:j4>f:jAZ _A bat is nearby!f:jդ) † ....... . #.. .#. b...######## #.#.#  #.....@...# #.#.#  ....######.# #.#.#  f:j# ..#.#  .........#.#      .. #f:ja= l † ....... . #.. .#. b...######## #.#.#  #.....@...# #.#.#  ....######.# #.#.#  # ..#.#  .........    .. # f:jC f:j]I f:j O f:j2Q Z _A bat is nearby!f:j:  † ....... . #.. .#. b...######## #.#.#  #.....@...# #.#.#  ....######.# #.#.#  # ..#.#  .........#.#      .. f:jE /#f:jfs l † ....... . #.. .#. b...######## #.#.#  #.....@...# #.#.#  ....######.# #.#.#  # ..#.#  .........    .. # f:j4w f:j} f:j݂ f:jt Z _A bat is nearby!f:jݏ ####### Spasdik the Gusty ......† Tengu ###########... Health: 10/10 ======================== .............. Magic: 3/4==================------ .#########.... AC: 2Str: 8 #...... EV: 26 Int: 15 .#.#.### SH: 0Dex: 14 †...######## #.#.#  XL:  1 Next: 10% Place: Dungeon:1 #.....@...# #.#.#  Noise: ---------  Time: 167.0 (0.0) ....######.# #.#.#  -) Nothing wielded f:j # .#......#######.#.#  Cast: Shock ................#.#  ..................#  .#.################  b   bat (asleep) .. #Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight linef:jYAim: a bat (asleep, 100% to hit)  The zap hits the bat.f:jL  † ....... . #.. f:jؖR.#. **** #.#.#  #..***@...# #.#.#   #.#.#  # ..#.# f:j  f:jGQ......... f:jy  .. # f:jҗ f:jf+†......f:j&t11 2=8.0 (1Shockf:j+f:jY.bonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat. f:j.<_You kill the bat!f:j  Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:jLf:jf:jIf:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:jA  Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:j f:j' f:jf:j  Casting: Shock (safe; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:jr _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:j: f:jO> f:jB f:jE   Casting: Shock (safe; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:jrU f:jJZ f:j^ f:jba   Casting: Shock (safe; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 8% risk of failure)f:ja onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:j p If:jr f:jv f 26  _f:jƧ 4======onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a kobold. It is wielding a +0 whip.  ..... ###+ ............... .##.... #.... #.#...†...## #.#.# #..#:j; 37m #.#.#-K.....######.# #.#.#..#...#......#######.#.#Shock#. ................#.#+. ..## .#.## K   kobold (asleep)  ..  #f:j_ 079.0 (11.0)f:j   -80.0 (12 _f:j! f:j f:j* #+  ...  .... ..... ..†...########  f:j#...@.....#  K.....######.#  ..#.. #.  +.  #  .. #f:jC` #+  ...  .... ..... ..†...########  #...@.....#  K.....######.#  ..#.. #.  +. f:j #  .. # f:j{f:j<1f:jsf:j] _A kobold is nearby!f:j #+  ...  .... ..... ..†...########  f:jܴ#...@.....#  K.....######.#  ..#.. #.  +.  #  .. #f:jL #+  ...  .... ..... ..†...########  #...@.....#  K.....######.#  ..#.. #.  +.  #  .. f:jM4# f:jCUf:j[f:j4ps _A kobold is nearby!f:j^##### Spasdik the Gusty..... Tengu###########. Health: 10/10 ========================#+............ Magic: 3/4==================------....#########.. AC: 2Str: 8....#.... EV: 26 Int: 15.....#.#.# SH: 0Dex: 14..†...######## #.#.# XL:  1 Next: 20% Place: Dungeon:1f:j_#...@.....# #.#.# Noise: ---------  Time: 180.0 (0.0)K.....######.# #.#.# -) Nothing wielded..#...#......#######.#.# Cast: Shock#. ................#.#+. ..................## .#.################ K   kobold (asleep)..# _A kobold is nearby!Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight linef:j`MAim: a kobold, wielding a +0 whip (asleep, 100% to hit)f:jhr11 Contam: 10% 1.0 (1f:jof:jYr   Casting: Shock (safe; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (asleep, 100% to hit) _You miscast Shock. Nothing appears to happen.f:j `##### Spasdik the Gusty..... Tengu###########. Health: 10/10 ========================#+............ Magic: 2/4============------------....#########.. AC: 2Str: 8....#.... EV: 11Int: 15 Contam: 10% .....#.#.# SH: 0Dex: 14f:j% }..†...######## #.#.# XL:  1 Next: 20% Place: Dungeon:1#***@.....# #.#.# Noise: ---------  Time: 181.0 (0.0)****..######.# #.#.# -) Nothing wielded..#...#......#######.#.# Cast: Shock#. ................#.#+. ..................## .#.################ K   kobold..#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (asleep, 100% to hit)  The zap hits the kobold.  The kobold is severely wounded.f:jْ A.Kf:j -.....f:j 4==2.0 (1f:j f:j   Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 whip (asleep, 100% to hit)  The zap hits the kobold.  The kobold is severely wounded. _The kobold shouts!f:jC  ##### Spasdik the Gusty ..... Tengu ###########. Health: 10/10 ======================== #+ ............ Magic: 1/4======------------------ ... .#########.. AC: 2Str: 8 ....#.... EV: 11Int: 15 Contam: 10%  .....#.#.# SH: 0Dex: 14 ..†...######## #.#.# XL:  1 Next: 20% Place: Dungeon:1 #...@.....# #.#.# Noise: ==-------  Time: 182.0 (0.0) f:jD .)....######.# #.#.# -) Nothing wielded ..#...#......#######.#.# Cast: Shock #. ................#.# +. ..................# # .#.################ K   kobold .. #Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (severely wounded, 60% to hit)  The zap hits the kobold.f:jI  #+  ...  .... .....  f:jJ " #***  .***   #.  +.  #  f:jJ g.. # f:j M...)..f:j> j3-3.0 (1Shockf:jk f:j MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a kobold, wielding a +0 whip (severely wounded, 60% to hit)  The zap hits the kobold. _You kill the kobold!f:j9  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:jS- _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:j&  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:jf:jf:jf:jB  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. f:j_You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:jY _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:j!f:j.(f:j/f:j1}  Casting: Shock (safe; 7% risk of failuref:j1)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) f:j 2 Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. f:j02_You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:j_f:jf:jwf:j  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:jIf:jf:j, f:j%i26 _f:jf:jf:j7f:jpf:jf:jf:jf:j]f:j98% f:juf:j>f:j76f:jRf:j,f:j{74f:jf:jf:jw`2======2f:jf:jf:jA71f:jgf:j@f:jD f:jf:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)r magical contamination has completely faded away.f:jCf:j\f:j+f:j>======f:jdf:jUf:jf:jif:jDf:jf:jf:j.,f:j,f:jf:jf:jf:jf:j?f:jsf:jf:j\f:j f:j f:j" %3f:jp -======f:j f:j,f:jf:jl,f:jlf:jXf:jf:jf:jf:j>======f:j*f:jf:jf:j)f:jf:j f:j f:js"f:j"f:j#f:j%,f:j('f:jY+  You encounter a kobold. It is wielding a +0 dagger.f:j5..-ShockKK   kobold (wandering)f:j:1210.0 (27.0)f:j@;f:jDM-1.0 (28 _f:jNKf:jMf:j #+  ...  .... ..... ..†...########  #...@.....#  .)....######.#  ..#..f:j #.  +K  #  .. #f:jvc  #+  ...  .... ..... f:jAe d..†...########  #...@.....#  .)....######.#  ..#.. #.  +K  #  .. # f:jk f:jo 1f:ju f:jx ] _A kobold is nearby!f:j  #+  ...  .... ..... ..†...########  f:jp #...@.....#  .)....######.#  ..#.. #.  +K  #  .. f:j /#f:j'w  #+  ...  .... ..... ..†...########  #...@.....#  .)....######.#  ..#.. #.  +K  #  .. # f:j  f:j f:j` f:jx ] _A kobold is nearby!f:j  #+  ...  .... ..... ..†...########  #...@.....# f:j  .)....######.#  ..#.. #.  +K  #  .. #f:jZ !f:jij  #+  ...  .... ..... ..†...########  f:jk #...@.....#  .)....######.#  ..#.. #.  +K  #  ..f:jfk 9 # f:j0s f:jv f:j} f:jD ] _A kobold is nearby!f:jM #+  ...  .... ..... ..†...########  #...@.....#  f:j.)....######.#  ..#.. #.  +K  #  .. #f:j\ #+  ...  .... ..... ..†...########  #...@.....#  .)....######.# f:j]- ..#.. #.  +K  #  .. # f:j9ef:jhf:jof:jUr] _A kobold is nearby!f:j##### Spasdik the Gusty..... Tenguf:j###########. Health: 10/10 ========================#+............ Magic: 2/4============------------....#########.. AC: 2Str: 8....#.... EV: 26 Int: 15.....#.#.# SH: 0Dex: 14..†...######## #.#.# XL:  1 Next: 30% Place: Dungeon:1#..*@.....# #.#.# Noise: ---------  Time: 211.0 (0.0).)...*######.# #.#.# -) Nothing wielded..#.*.#......#######.#.# Cast: Shock#* ................#.#+* ..................#f:jܻ# .#.################ K   kobold..#f:jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  f:j+Press: ? - help, Shift-Dir - straight lineThe zap hits the kobold.  The kobold is moderately wounded.f:jJ.The zap hits the kobold.f:jt?9K.f:jF5...f:jP:11 =2.0 (1f:jSTf:jV  Aiming: Shock (safe; 7% risk of failure)  f:jV6Press: ? - help, Shift-Dir - straight lineThe zap hits the kobold.  The kobold is moderately wounded.The zap hits the kobold. _The kobold is heavily wounded.f:j1 ##### Spasdik the Gusty ..... Tengu ###########. Health: 10/10 ======================== #+ ............ Magic: 1/4======------------------ ... .#########.. AC: 2Str: 8 f:ja....#.... EV: 11Int: 15 .....#.#.# SH: 0Dex: 14 ..†...######## #.#.# XL:  1 Next: 30% Place: Dungeon:1 #...@.....# #.#.# Noise: =--------  Time: 212.0 (0.0) .)....######.# #.#.# -) Nothing wielded ..#...#......#######.#.# Cast: Shock #) ................#.#f:j +. ..................# # .#.################ K   kobold .. f:j#Casting: Shock (safe; 7% risk of failure)  f:jNConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight linef:j}Aim: a kobold, wielding a +0 dagger (heavily wounded, 60% to hit)  The zap hits the kobold.f:j  #+  ...  .... .....  f:j ~ #..*  .)...*  ..#.* #*  +. f:j n #  ..f:j : # f:j V...)f:j2======43.0 (1Shockf:jf:jMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a kobold, wielding a +0 dagger (heavily wounded, 60% to hit)  The zap hits the kobold. f:j<?_You kill the kobold!f:j>  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:j?f:jf:j/f:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:j)b  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:j*f:j4f:j9f:j<  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:jU _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:jl[ f:j+b f:jUh f:jMk   Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:jo f:ju f:jH| f:jo   Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:j0 If:jĐ f:jޔ  26  _f:jm f:jc f:j ,f:j ,f:j ======f:jh ,f:j f:j f:j f:j f:j& f:jt f:jq f:j f:jK R3======f:j f:j ,f:j f:j f:jN f:j f:jb f:j f:j f:j T======f:j f:j f:j f:j8 f:jK f:j f:j f:j ,f:j f:j f:j) f:j f:j) f:jv f:j f:j ,f:jS f:jX f:j P4======f:jc f:jD f:j f:j f:j# f:jb f:j f:j f:j1 f:j f:j! f:jP! f:j# f:j' f:j) f:j(* >======f:j+ f:j. f:j1 f:j1 f:j3 f:j5 f:j8 f:j8 f:jh: f:ju< f:j> f:j$? f:jA f:jE f:jPH f:jH f:j J f:jM f:jO f:jFP f:jQ f:j_T f:jV f:jV f:jUX f:jvZ f:j\ f:j\ f:j^ f:j` f:jb f:jb f:j,d f:jrg f:jai f:ji f:jj f:jl f:jwn f:jn f:jp f:jq f:jrs f:js f:jt f:j{v f:jw f:j-x f:jEy f:jz f:j| f:j4} f:j} f:j_ f:j f:j؀ f:j f:j f:j΅ f:j f:j f:jJ Bf:j f:j f:j f:jk f:j f:j f:j% f:jn f:j f:jE f:jH f:j f:j0 f:j f:jV f:j f:j f:ji f:j f:jΙ f:j f:j f:jj f:jĜ f:j# f:jg f:jg f:j f:j f:j[ f:j_ f:j f:j f:jp nf:j ,f:jש f:jɪ f:j ,f:j f:j! f:j f:j: f:j f:j& f:jU f:j f:jײ f:j f:j۴ f:j: f:j f:j, f:j? f:j f:j* f:j f:jŻ f:j f:j f:j, f:j f:jܿ f:j6 f:j f:j f:j f:jr f:j f:j f:j\ f:j f:j f:jP f:j f:j f:j f:j f:j] f:j f:j f:j f:jS f:j f:j| f:j f:j f:j f:j/ f:jn f:j f:j7 f:j f:jw f:j f:j f:j f:j            #   f:jS ..#   ..###   ########.$....   #......> -80.0 (67.0)  ##.####.....##   #.# .....#   #.# .....#  #.# .....#  #.# ......#  #.# .......  #.# .....##  #.#f:j f:j F-1.0 (68f:jD f:j@ `onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _f:j /Found a stone staircase leading down.f:jA f:j f:j f:j$ f:j  You encounter a goblin. It is wielding a +0 club.f:j v  ...# ...# ...# ...#  ...#  ...# #f:j( .$....# #.....>. ##.####.....# #.# #.....# Shock #.# # #.# # #.# #......# g   goblin (asleep) #.# #.f:jg g #.# #.....# #.#f:j .0.0)g.f:j Rgf:j l  ==2.0 (1f:j$ f:j ( _The goblin shouts!f:jW ...#  ...#  ...#  ...#  ...#  ...#### f:jW ########.$....#  #......@.....>.  ##.####.....###  #.# #.....#  #.# #.....#  #.# #.....#  #.# #......#  #.# #......g.  #.# #.....###  #.#f:j9= ...#  ...#  ...#  ...#  ...#  ...####  ########.$....#  #......@.....>.  ##.####.....###  #.# #.....#  #.# #.....#f:j #.# #.....# #.# #......#  #.# #......g. #.# #.....### f:jf:jM1f:j f:j] _A goblin is nearby!f:jj ...#  ...#  ...#  ...#  ...#  ...####  ########.$....# f:jkd #......@.....>.  ##.####.....###  #.# #.....#  #.# #.....#  #.# #.....#  #.# #......#  #.# #......g.  #.# #.....###  #.#f:j(C ...#  ...#  ...#  ...#  ...#  ...####  ########.$....#  #......@.....>.  ##.####.....### f:jH* #.# #.....#  #.# #.....# #.# #.....# #.# #......#  #.# #......g. #.# #.....### f:j/f:j2f:j09f:j; f:j;O_A goblin is nearby!f:j$LE ...#  f:jL...#  ...#  ...#  ...#  ...#### f:jLU ########.$....#  #......@.....>. f:jLB ##.####.....###  #.# #.....# f:jLB #.# #.....#  #.# #.....# f:j M! #.# #......# f:jBMt #.# #......g.  #.# #.....###  #.#f:jdMf:jC ...#  ...#  ...#  ...#  ...#  ...####  ########.$....#  #......@.....>.  ##.####.....### f:j #.# #.....#  #.# #.....# #.# #.....# #.# #......#  #.# #......g. #.# #.....### f:jf:jf:jf:jk] _A goblin is nearby!f:j^  Spasdik the Gusty ...#Tengu ...#f:jG Health: 10/10 ======================== ...#Magic: 3/4==================------ ...#AC: 2Str: 8 ...#EV: 26 Int: 15 ...####SH: 0Dex: 14 f:j  ########.$....#XL:  1 Next: 40% Place: Dungeon:1  #......@.....>.Noise: ==-------  Time: 282.0 (0.0)  ##.####.*...###-) Nothing wielded  #.# #..*..#Cast: Shock  #.# #...*.#f:j̱   #.# #....*#  #.# #.....*#g   goblin  #.# #......*.  #.# #.....###  #.# _A goblin is nearby!Casting: Shock (safe; 7% risk of failure)  f:j~ ?Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (60% to hit)f:j3 %g.f:j9 8......f:j = ;11 =-3.0 (1f:jB f:jE G  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  f:jUE Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (60% to hit) _The zap misses the goblin.f:jP  Spasdik the Gusty ...#Tengu ...#Health: 10/10 ======================== f:jk r...#Magic: 2/4============------------ ...#AC: 2Str: 8 ...#EV: 11Int: 15 ...####SH: 0Dex: 14  ########.$....#XL:  1 Next: 40% Place: Dungeon:1 f:jm L #......@.....>.Noise: =--------  Time: 283.0 (0.0)  ##.####.*...###-) Nothing wielded  #.# #..*..#Cast: Shock  #.# #...*.#  #.# #....*# f:j  #.# #.....*#g   goblin f:jd!  #.# #........  #.# #.....###  #.#Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight linef:j" cAim: a goblin, wielding a +0 club (60% to hit)  The zap hits the goblin.f:j %g.f:j_ 2.....f:j +4.0 (1f:j f:j~ _ _The goblin is severely wounded.f:jKty Spasdik the Gusty ...#Tengu ...#Health: 10/10 ========================f:j?u ...#Magic: 1/4======------------------ ...#AC: 2Str: 8 ...#EV: 11Int: 15 ...####SH: 0Dex: 14  ########.$....#f:juXL:  1 Next: 40% Place: Dungeon:1  #......@.....>.Noise: =--------  Time: 284.0 (0.0)  ##.####.*...###-) Nothing wielded  #.# #..*..#Cast: Shock  #.# #...*.#  #.# #....*# f:j!v #.# #......#g   goblin  #.# #........  #.# #.....### f:jJvk #.#Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  f:jovPress: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (severely wounded, 60% to hit)  The zap hits the goblin.f:jm%g.f:j,....f:j+5.0 (1f:j f:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (severely wounded, 60% to hit)  The zap hits the goblin. _The goblin is almost dead.f:jUy Spasdik the Gusty ...#Tengu ...#Health: 10/10 ========================f:j ...#Magic: 0/4------------------------ f:j...#AC: 2Str: 8 ...#EV: 11Int: 15 ...####SH: 0Dex: 14f:j  ########.$....#XL:  1 Next: 40% Place: Dungeon:1  #......@.....>.Noise: =--------  Time: 285.0 (0.0)  ##.####.*...###-) Nothing wielded  #.# #..*..#f:jȊCast: Shock  #.# #...*.# f:jQ #.# #.....#  #.# #......#g   goblinf:j  #.# #........  #.# #.....###  #.# _The goblin is almost dead.Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight linef:jP{Aim: a goblin, wielding a +0 club (almost dead, 60% to hit)f:j%g.f:j&...f:jmZ6.0 (1Shockf:jbf:ja#/MCasting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a goblin, wielding a +0 club (almost dead, 60% to hit) _The zap misses the goblin.f:j  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:j:f:jf:j e _You don't have enough magic to cast this spell.f:j  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:j f:jf:j)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. f:j' Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.f:j4 _You don't have enough magic to cast this spell.asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.f:j5asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:jv5f:jt<f:j#?  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. f:jk?&_You don't have enough magic to cast this spell.  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. f:j?Z_You don't have enough magic to cast this spell.f:jb d _You don't have enough magic to cast this spell.asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:j|c f:jh f:j"k S  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.f:jQ7^ ...# #...#  #...#  #...#  #...#  #...#### ########.$....f:j8j #............>.. ##.####.@...###  #.# #..g..#  #.# #.....#  #.# #. #.# #.. #.# #.....#### #.# ####### f:jW8 f:j?f:j@h 26  7f:jGf:jJonfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. _The goblin completely misses you.f:jf j )You hit the goblin.f:jN )f:jR L11 58f:j f:j. J _You kill the goblin!f:j f:jU f:j f:j H _No target in view!f:j4f:jnf:jԪH _No target in view!f:jX3f:jL4f:j5f:j19f:jy=| 26  _f:j>f:j?f:j@f:jCf:jCf:jNEf:jGf:j0Hf:jIf:jL,f:jMf:jPf:jQN1======f:jQSf:jU,f:jWf:jD^f:j^f:jC`f:j bf:jVbf:jcf:jGff:jg>======f:jahf:jjf:jjf:jlf:jmf:jnf:jof:jwf:j`xf:jyf:j{f:jH|f:j}f:j,f:jgf:j=f:jŇf:jVf:jf:jHX2======f:j f:jOf:jf:jf:j*f:j,f:j,f:jOf:jqf:jٜ>======f:jSf:j#f:j}f:jf:jf:j f:jf:j(f:jf:jɩf:j׫f:jf:jf:jf:jf:jf:j},f:j7f:j0f:jR3======f:jf:j,f:j#f:jf:jbf:jif:j,f:jf:jf:j-f:jT7======f:jMf:jf:jFf:jf:jf:jVf:j8f:jf:jef:jf:jKf:jf:jf:jf:jf:jf:jf:jXf:jpf:jFf:jP4======f:jf:j^f:jf:jVf:jf:jf:jf:jf:jf:jf:j411 f:jf:jM _You now have 43 gold pieces (gained 15).f:jff:jC====== 26 f:j) f:jef:jf:j`,f:jf:jf:jzf:jf:jf:jf:jf:jf:jAf:jf:jLf:jf:jxf:j f:j f:jY f:je f:jf:jf:jf:jCf:jdf:jf:jf:jf:jf:jf:jf:jf:j f:j$$,f:j$f:j&f:j(f:j^(f:jC)f:jF+f:j<-f:j-f:j.f:j1R  There is a stone staircase leading down here.f:j74f:j4 _f:j5f:j8f:j:f:jT;f:jy<f:j>f:j@f:jGAf:jBf:jDf:jkFf:jGf:jHf:jIf:jaKf:jKf:jWf:j)m #####  #...#  #...#  #...#  #...####  #...#  #...#### #.# f:j[n######......####.##### ...........>....@....+ - .####.....######.##### .# #..)..# #$# . .# #.....# #.# .. .# #.....## ..# ## .# #......# #.. .. .# #........# #.# # .# #.....#### #.# # .# #######f:jt1347.0 (59.0)f:j{[11 -8.0 (60f:jf:j` _c - a scroll labelled ZUIHE MAPTf:jE f:jE f:j;H f:jI f:j3M f:jwR  26  f:jS f:jS f:jV f:jAW ;11 f:jW f:j[ M _You now have 60 gold pieces (gained 17).f:j)l  26  f:j5m f:jm f:jm f:jp f:jq f:jDr f:jr f:jv f:jvw f:jw f:jx f:j{ f:j`| f:j| f:j7} f:jV f:jb ,f:j f:jo f:jP ,f:j f:j f:jΎ f:j5 f:j` f:j& f:jڕ ,f:js f:j f:j f:j f:j f:jB f:j( ,f:j f:j f:j f:j f:jt f:j f:j* f:j f:j f:j f:jA f:j f:jk f:j_ f:j f:j7 f:j f:j f:j f:j f:j f:j  # # #####  # #...####### #.........# # #### #...@.....# # #.. +.........+ f:j #### #.# #...###...# ..####.#####.........#.>.........+..........######.#####..........# #.# #..........###.#####........... #+## #...##...........###.####.### f:j ,68.0 (2f:jJ 611 9.0 (21f:j f:jd _d - a scroll labelled SEOTIY DIS NIOf:jnf:jf:jAf:j,f:jf:j 26  f:j,f:jUf:jf:jf:jf:j!f:jI#f:j#'f:j#11 f:j$f:j)7 _You open the door.f:j9+f:j+, f:j+326  f:j,f:j/f:j0f:j0f:j2f:j3f:j5f:j5f:j6f:j9f:j;f:jX<f:j<f:j?11  _You open the door. 26    There is an open door here.f:j _f:j2.....................  #####.......  #...####### .......  #.........# .......##.........#####....... ..'.........'...♣###90##...###...######.....P ##...........## ...♣_ #.#.f:j+..........# ♣... #..# ###..# PP ######.  #..........### ♣ #.+.... ###............# #+# ##.####. ...........###.####.######..##..# .........#........#........###.#.f:j#f:j*,1.0 (22f:j(0'Pf:j2< _Found a faded altar of an unknown god.f:j;kf:jkf:j}lf:jof:jqf:jQrf:jw,f:jҘf:jkf:jbf:jݞf:jf:jf:jf:jqf:jf:jݦf:jf:j9f:jFf:jǮS  There is a faded altar of an unknown god here.f:j{f:j> _f:jJf:jf:jGf:jf:jعf:jS  There is a faded altar of an unknown god here.f:j)f:j _f:jf:jf:j,f:jf:jf:j,f:j$f:jyf:j,f:jf:jS  There is a faded altar of an unknown god here.f:jf:jb _f:jf:jgf:jf:jf:jif:jf:jf:j,f:jf:jf:j f:jnf:j]f:jf:jf:jf:jf:jf:jDf:jf:j@f:jf:j f:j f:j f:j f:jf:j^f:j"f:jf:jTf:jf:j1f:jf:jf:j f:jf:jf:j|,f:jf:j f:jn"f:j"f:j#f:j%f:jG'f:j'f:j(f:j+f:j.=f:jP/11 f:j/f:jm2There is an open door here. _Found a faded altar of an unknown god. _There is a faded altar of an unknown god here. _You open the door.f:j\4f:jT5_ 26  f:jG6f:j9@  There is an open door here.f:j:f:j;5 _f:jLf:j)Of:jOf:jPf:jRf:jUf:jqUf:j:Vf:jXf:jYf:jZf:j[f:j]f:j^f:j^f:j_f:jaf:j+cf:jcf:jldf:jff:jgf:jhf:jhf:jif:jk,f:jdlf:jmf:jHof:jof:jof:juqf:jrf:jLsf:jsf:jQuf:jovf:jvf:j,wf:jwf:jy,f:jEzf:jx|f:j}f:j}f:jL~f:j*f:jIf:j,f:jf:j,f:jjf:jf:jwf:jf:j6f:jf:jJ,f:jf:j˟f:jf:jڡ,f:jf:jf:jf:j+f:j6f:j,f:j_f:j-f:j,f:jlf:jMf:jϲf:j7,f:jf:jf:jf:jqf:j.f:jf:jOf:jٹf:jef:j`f:jf:j*f:jf:j,f:j`f:jBf:jf:jf:j,f:jf:jf:jf:jf:jkf:jGf:j;,f:jf:jf:jf:jf:jf:jf:jkf:jf:jf:jc,f:jf:jf:jf:j  You encounter a kobold. It is wielding a +0 short sword and quivering stones.f:jR]###########.###########.....###.# ................................ #############...#######.############...............#...... f:j#.....#.....#...#.#.##### #.#.#...........#.#.# #.#.#..#.##.....#.#.# #.#.#..#.#.##...#...# #.#.#..#@#. #...##### ######.#.#....# #...# .....†....#.#..... #...# Shock ###....##.#.##....K f:j.......#### #.#.#.# ##.....## #.#.#..K   kobold (missile, asleep) ........# ..#.#####.####.# ...#..#.# .#f:j.454.0 (63f:jk  5.0 (64 _f:jzf:jf:j9i. ................ ...### ..... f:jo:... ...  #.#  #.#  #@#.  f:j:i#....# #...# †#..... #...# ##....Kf:j:^ #.#.#.#  #.#.#..  ..#.#### f:j!;< ...#.. .#f:j<................ ...### ..... ... ...f:j#  #.#  #.#  #@#.  #....# #...# †#..... #...# ##....f:j\ #.#.#.# #.#.#..  ..#.#### ...#.. .#f:jf:j1f:j^f:j] _A kobold is nearby!f:jA###########.###########.....###.# Spasdik the Gusty ................................ Tengu f:jL#############...#######.######### Health: 10/10 ========================###...............#...... Magic: 3/4==================------#.....#.....#...#.#.##### AC: 2Str: 8#.#.#...........#.#.#EV: 26 Int: 15#.#.#..#.##.....#.#.#SH: 0Dex: 14#.#.#..#.#.##...#...#XL:  1 Next: 50% Place: Dungeon:1#.#.#..#@#. #...#####Noise: ---------  Time: 455.0 (0.0) f:j.#########.#.#...*# #...#-) Nothing wielded .....†....#.#....* #...#Cast: Shock ###....##.#.##....* .......#### #.#.#.# ##.....## #.#.#..f:jaK   kobold (missile) ........# ..#.#### .#.####.# ...#.. .#.# .#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (asleep, 100% to  f:j #hit)  The zap hits the kobold.f:jD7K.f:jK&...f:jO:11 =6.0 (1f:jUf:jX  Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (asleep, 100% to  hit)  The zap hits the kobold. _The kobold is severely wounded.f:j0###########.###########.....###.# Spasdik the Gusty ................................ Tengu #############...#######.######### Health: 10/10 ========================###...............#...... Magic: 2/4============------------#.....#.....#...#.#.##### AC: 2Str: 8#.#.#...........#.#.#EV: 11Int: 15#.#.#..#.##.....#.#.#SH: 0Dex: 14#.#.#..#.#.##...#...#f:j1XL:  1 Next: 50% Place: Dungeon:1#.#.#..#@#. #...#####Noise: =--------  Time: 456.0 (0.0) #########.#.#...*# #...#-) Nothing wielded .....†....#.#....* #...#Cast: Shock ###....##.#.##..... .......#### #.#.#.# ##.....## #.#.#..K   kobold (missile) ........# ..#.#### .#.####.# ...#.. .#.# .#Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (severelywounded, 6f:jz2 0% to hit)f:ju7K.f:j޹9 f:j+7.0 (1f:j-f:jMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a kobold, wielding a +0 short sword and quivering stones (severelywounded, 60% to hit) _The zap misses the kobold.f:j5###########.###########.....###.# Spasdik the Gusty ................................  Tengu #############...#######.######### Health: 10/10 ========================f:j ? ###...............#...... Magic: 1/4======------------------ #.....#.....#...#.#.##### AC: 2Str: 8 #.#.#...........#.#.#  EV: 11Int: 15 #.#.#..#.##.....#.#.#  SH: 0Dex: 14 #.#.#..#.#.##...#...#  XL:  1 Next: 50% Place: Dungeon:1f:j #.#.#..#@#. #...#####  Noise: =--------  Time: 457.0 (0.0) #########.#.#...)# #...#  -) Nothing wielded .....†....#.#..... #...#  Cast: Shock ###....##.#.##..... .......#### #.#.#.# ##.....## #.#.#..  K   kobold (missile) ........# ..#.#### f:j.#.####.# ...#.. .#.# .#Confirm with . or Enter, or press ? or * to list all spells.f:jvAiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (heavily wounded,60% to hit)  The zap hits the kobold.f:j............. .       f:jK  *# #...# † #...#     f:jҍ0 .#f:j6*)f:j&b68.0 (1Shockf:j-f:jb0J _You kill the kobold!f:j  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:jv f:j| f:jV f:jŅ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:j  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:j f:j f:j f:j   Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:j ................................ #############...#######.######### ###...............#...........#.....#...#.#.######.#........ #..#.##f:j{ #..#.#.##...#..#..#.#. #...#### #########.#.#...@#  .....†.......# ###....##.#.##.......... ...## #.#.#.... ## f:jϛ D. ... ........# .### ..#.####.# ...#.. . .# ... #.#.f:jڜ f:j f:jO w 26  -9 _f:j f:j< onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) f:j  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Things that are here:f:jļ P _a +0 short sword; 5 stonesf:j~f:jrPick up what? 1/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 short sword Missiles (select all with ()f:jwb - 5 stones [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]f:ji f:j   a + a +0 short sword[Enter] accept (1 chosen)f:jf:jgf:j%C................................ Spasdik the Gusty #############...#######.######### Tengu###...............#...... Health: 10/10 ========================#.....#.....#...#.#.##### Magic: 1/4======------------------#.#.#...........#.#.#AC: 2f:j&Str: 8#.#.#..#.##.....#.#.#EV: 26 Int: 15#.#.#..#.#.##...#...#SH: 0Dex: 14#.#.#..#.#. #...#####XL:  1 Next: 60% Place: Dungeon:1 #########.#.#...@# #...#Noise: ---------  Time: 459.0 (0.0) .....†....#.#.......#...#-) Nothing wielded ###....##.#.##..........Cast: Shock .......#### #.#.#.#.... ##.....## #.#.#.. ... ........# ..#.#### .. .#.####.# ...#.. . .#.# .# ... #.# f:j&.#.# .. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. f:j6'_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Things that are here: _a +0 short sword; 5 stonesf:jJ6f:j.=611 60.0 (1f:jCf:jAE* _b - a +0 short swordf:jf:jWield or unwield which item (- for none)?  - - Unarmed (current attack) Hand Weapons (go to first with ))f:jxb - a +0 short sword[?] describe selected [!] equip|wield|wear[tab] equip|unequip f:j f:jW f:j ................................ Spasdik the Gusty #############...#######.######### Tengu###...............#...... Health: 10/10 ========================f:j #.....#.....#...#.#.##### Magic: 1/4======------------------#.#.#...........#.#.#AC: 2Str: 8#.#.#..#.##.....#.#.#EV: 11Int: 15#.#.#..#.#.##...#...#SH: 0Dex: 14#.#.#..#.#. #...#####f:j /XL:  1 Next: 60% Place: Dungeon:1 #########.#.#...@# #...#Noise: ---------  Time: 460.0 (0.0) .....†....#.#.......#...#-) Nothing wielded f:j *###....##.#.##..........Cast: Shock .......#### #.#.#.#.... ##.....## #.#.#.. ... ........# ..#.#### .. .#.####.# ...#.. . .#.# .# ... #.# .#.# ..Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Things that are here: _a +0 short sword; 5 stones f:j _b - a +0 short swordf:j f:j}5 (0.5b) +0 short swordf:jf:j3 _b - a +0 short sword (weapon)f:jf:j3f:j3f:jj 26  f:jf:jf:jf:jOf:j^f:jf:jԔf:jܕf:jߗf:jQX2======f:jf:jf:jޛf:jf:jf:jf:jf:j0f:jf:j\f:jcf:jf:j7======f:jf:jf:jXf:jf:jhf:jڬf:jf:j˯f:j&f:j'f:jf:jSf:jqf:j:f:jf:jǷf:jɹf:j%f:jaf:j7f:jf:jf:jf:jR3======f:jf:jf:jaf:jkf:jf:jf:j f:jnf:jf:jf:jf:j>======f:jLf:jf:jqf:jf:jEf:jf:jf:jf:j f:j*f:jIf:jf:jf:jf:jf:jf:jf:j f:j#f:jf:jyf:jI4======f:jf:jf:jf:jPf:jZf:jcf:jmf:jf:jf:jf:jf:jf:jf:jf:j ####. #.....#.....#...#.#.#.#.#...........#.#.# #.#.#..#.##.....#.#.# #.#.#..#.#.##...#...# #.#.#..#.#.##...##### ######.#.#...(#.##...# ..†....#.#.......#...# f:jS....##.#.##.....@....# 91.5 (31.0)#### #.#.#.#....# ....## #.#.#......# # ..#.#####.##.# ...#.. ....[ f:j9# .# ... #.# .. # .. ... ... .. f:j# ..###. # .#f:jf:j!L======2.5 (32f:j)f:j*E _Found a helmet.f:jpf:jdqf:jsf:jzwf:jzf:jrzf:j~,f:jf:jf:jrf:jf:jQf:jf:jf:jff:jǍf:j&f:jf:jՓf:ji#.#.#..#.##.....#.#.# .####.#.#..#.#.##...#...# .#  #.#.#..#.#.##...##### .# ##.#.#...(#.##...# .# ...#.#.......#...# .# ##.#.##..........#  #.#.#.#....# # # f:j7Y## #.#.#......#.#....# ..#.#####...6.5 (4.0)# ...#..........[....# ... #.#.........###> ... ............... ..# #.#########.###  .# # ^..f:j #.# .# f:jf:j"+7.5 (5f:jf:j; _Found a stone staircase leading down.f:jdf:jf:jf:jff:jJf:jf:jݑ,f:j*.#.#...........#.#.# .... .#.#..#.##.....#.#.# .## .#.#..#.#.##...#...# .# .#.#..#.#.##...#####.# #.#...(#.##...#...# .#.#.......#...#.# f:j7 .#.##..........#.# #.#.#.#....#.# ###  #.#.#......#@#..... 8.5 (1  ..#.#####.......  ...#....[......  ... #.####>.)  ... ............... .# f:j~# #.#########.### # #^...#.#.#.#f:jDf:j+9.5 (2f:jf:jP# _Found a mace.f:js f:j3 f:j0 f:jJ f:j7 f:j f:j ,f:j ,f:ja f:j f:j ,f:j f:j f:j3! f:j! f:j# f:j& f:jR* j  You encounter an endoplasm.f:j8 ##...##### .# .(#.##...#...# .# .# .....#...#.#.# #.##.# .........#.#.# .... # #....#.#.####..##.# f:j9 <.#.#.......... ###............##.# .#..........[..........J#.#.........###@.)..#.................##.#  #.#########.####.# . Shock  f:j9 # .^..  #.#.# #f:j:  #.#.# .. J   endoplasm (asleep)f:j: f .# .# f:jI -503.5 (4f:jQ j  4.5 (5 _f:joX f:j[ c _There is a stone staircase leading down here.f:jL .#.#.##...#####.#Spasdik the Gusty ..(#.##...#...# .# .#Tengu ......#...#.#.# #.##.#Health: 10/10 ======================== ..........#.#.# .... #Magic: 3/4==================------ .#.#.#....#.#.####..##.#AC: 2Str: 8 .#.#......#.#..........f:jL EV: 26 Int: 15 .#.#####............##.#SH: 0Dex: 14 .#..........[.......****XL:  1 Next: 60% Place: Dungeon:1  #.#.........###@***.#.Noise: ---------  Time: 504.5 (0.0)  .................##.#b) +0 short sword#.#########.####.# .Cast: Shock  #.^.. .##.#.# #.f:jM #.#.# ..J   endoplasm.#.#Confirm with . or Enter, or press ? or * to list all spells.f:jDM Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  f:jrM mThe zap hits the endoplasm.  The endoplasm is heavily wounded.f:j J.f:j -...)...J.f:j' :11 =5.5 (1f:jU f:j   Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is heavily wounded. _The endoplasm quivers.f:j` .#.#.##...#####.#Spasdik the Gusty ..(#.##...#...# .# .#Tengu ......#...#.#.# #.##.#f:j` Health: 10/10 ======================== ..........#.#.# .... #Magic: 2/4============------------ .#.#.#....#.#.####..##.#AC: 2Str: 8 .#.#......#.#..........EV: 11Int: 15 .#.#####............##.#f:j` SH: 0Dex: 14 .#..........[.......***.f:ja XL:  1 Next: 60% Place: Dungeon:1  #.#.........###@***.#.Noise: =--------  Time: 505.5 (0.0)  f:j5a 1.................##.#b) +0 short sword#.#########.####.# .f:jia Cast: Shock  #.^.. .##.#.# #.f:ja #.#.# ..J   endoplasm.#.#f:ja Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:jb $Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (heavily wounded, 97% to hit)  f:j*b The zap hits the endoplasm.f:j J.f:j *..)..J.f:j +6.5 (1f:j{ f:j MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an endoplasm (heavily wounded, 97% to hit)  The zap hits the endoplasm. _The endoplasm is almost dead.f:jQM.#.#.##...##### .#  Spasdik the Gusty ..(#.##...#...# .# .#  Tengu ......#...#.#.# #.##.#  Health: 10/10 ======================== ..........#.#.# .... #  Magic: 1/4======------------------ f:jRk.#.#.#....#.#.####..##.#  AC: 2Str: 8 .#.#......#.#..........  EV: 11Int: 15 .#.#####............##.#  SH: 0Dex: 14 .#..........[...........  XL:  1 Next: 60% Place: Dungeon:1 f:jYS #.#.........###@.)..#.  Noise: =--------  Time: 506.5 (0.0)  .................##.#  b) +0 short sword  #.#########.####.# .  Cast: Shock  # .^.. .# #.#.# #. #.#.# ..  J   endoplasm .#  .# Casting: Shock (safe; 7% risk of failure)  f:jSConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  f:jSPress: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, 97% to hit)  The zap hits the endoplasm.f:jY .# ( .# .#    .... #    ***..  f:j:Z**..#.     .  # .^..  #.#.#  #.#.# .. .# .# f:j+....)...f:j}b87.5 (1Shockf:j@f:jconfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, 97% to hit)  The zap hits the endoplasm. _You kill the endoplasm!f:j  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:jFf:jOf:jaVf:jiY _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:jT  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:jf:jf:jūf:jN  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:je0 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:jf:jqf:jf:j   Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:jO% .#.#.##...#...# .##.#.##...##### .#(#.##...#...# .# .##...#.#.# #.##.# #..........#.#.# .... # #.#.#.#....#.#.####..##.# f:j& #.#.#......#.#...........#.#####............##.# ..#..........[..@........ . #.####>.)..#.  .................##.# #.#########.####.# .# .^.. .# #.#.# ##.#.# .. f:j' = .#.#f:j/ f:j< w 26  -8 _f:jD f:jF f:ji #..#.#.##...#...# .# #..#.#.##...##### .# #...(#.##...#...# .# .# #.#...#.#.# #.##.# ##.#.#.# .... #  #.#.#.#....#.#.####..##.#  #.#.#......#.#.  ..#.#####f:jHl .##.#.#.[. .. #.#.###>.)..#. . ........##.# #.#########.####.# . # .^.. .# #.#.# #. #.#.# .. .#  .#f:ju f:jw @-9f:j f:jЇ f:j.#..#.#.##...#...# .# .#..#.#.##...##### .# .#...(#.##...#...# .# .# .#.#...#.#.# #.##.# .##....#.#.# .... #f:jW #.#.#.#....#.#.####..##.# #.#.#......#.#. ..#.#####.##.#  ...#.[.. #.#.###>.)..#. .. .......##.# #.##.####.f:j!# . # .^.. .# #.#.# #.f:jÙ #.#.# ..#. .# f:j+@ .#f:j9f:j'10f:jnf:j<f:j(\#.#..#.#.##...#...# .# #.#..#.#.##...##### .# #.#...(#.##...#...# .# .# #.#.#...#.#.# #.##.# #.##....#.#.# .... # # #.#.#.#....#.#.####..##.# #.#.#......#.#f:j9E. ..#.#####.##.# ...#..  ... #.#.###>.)..#.. ......##.# #.#.####.# . # .^.. .# #.f:jv#.# #. #.#.# .. #.# .#  .#f:j"f:j&1f:jtf:j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here a +0 helmet.f:j4pf:jyB11 12f:j8f:jzE _c - a +0 helmetf:j]<f:j=Wear or take off which item? Armour (go to first with [)  a - a +0 robe (worn)f:j>\[?] describe selected [!] equip|wield|wear[tab] equip|unequip f:j] f:jcd f:jk -#.#..#.#.##...#...#.#Spasdik the Gusty #.#..#.#.##...#####.#Tengu #.#...(#.##...#...# .# .#Health: 10/10 ======================== f:jl #.#.......#...#.#.# #.##.#Magic: 1/4======------------------ #.##..........#.#.# .... #AC: 2Str: 8 # #.#.#.#....#.#.####..##.#EV: 11Int: 15#.#.#......#.#..........SH: 0Dex: 14f:jLm ..#.#####............##.#XL:  1 Next: 80% Place: Dungeon:1...#..........@...........Noise: ---------  Time: 512.5 (0.0)  ... #.#.........###>.)..#.b) +0 short sword ... .................##.#Cast: Shock#.#########.####.# .f:jon 5#.^.. .##.#.# #.#.#.# ..#.# .#.# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here a +0 helmet. _c - a +0 helmetf:ju P  Okay, then.f:j{ f:j5 f:j . _f:j^kf:jHlf:jjmf:jqf:jv 26  _f:j1xf:jzf:j{X2======f:j|f:j~f:j^f:jf:jf:jaf:j f:jf:jf:jf:jf:j>======f:jRf:j$f:jf:jf:jҒf:j?f:jWf:jf:jf:jbf:jǝf:j[f:jyf:jf:j f:jͫf:j!f:jׯf:jf:jhf:jճR3======f:jDf:jjf:jf:jf:jRf:jf:jOf:jzf:jf:j'f:jcf:j>======f:jf:j6f:jIf:jf:jD,f:jf:jf:jf:jf:jGf:jf:jf:jf:jsf:j|f:j=,f:jHf:jf:jP4======f:jf:j f:jf:jf:jVf:jf:jf:jmf:jf:jCf:jf:j/f:j/f:jf:jaf:j>======f:j f:jf:jf:j f:jf:jXf:jMf:jf:j3f:j f:jx ,f:j;f:jf:jf:jWf:jf:jf:jf:jf:jf:jf:jf:jf:jf:jf:jd f:j f:j+!f:j#f:j$f:jh%f:j%f:je'f:j(f:j)f:j)f:j +f:j,f:j,f:j`-f:jn0f:jF2f:j2f:jy3f:j4f:j6f:j$7f:j}7f:j8f:j:f:j.;f:jz;f:j<f:j>f:j~>f:j?f:jO@f:jAf:jPBf:jBf:j8Df:jFk  You encounter a ball python.f:j.TG..# #.#########.####.#....  .# # #.....^..#..#..# #.####.#.#.#... ####.#.#....  #.##.#.#.#.#  #.S..#...#.#  #.######.#  f:jT#.######.#  #@.......#  ########.#  ### Shock  S   ball python (constriction, asleep) f:jSc056.5 (44.0)f:jqik  7.5 (45 _f:jnf:j@pf:jb .  .# # ^.  .  ####.#.#....  #.##.#.#.#.#  #.S..#...#.#  #.######.# f:j  #.######.#  #@.......#  ########.#  ### f:j6 .  .# # ^.  .  ####.#.#....  #.##.#.#.#.#  #.S..#...#.#  #.######.#  f:j8#.######.#  #@.......#  ########.#  ###  f:jm>f:jE1f:jJf:j1Mb _A ball python is nearby!f:jl/} .  .# # ^.  .  f:j0 ####.#.#....  #.##.#.#.#.#  #.S..#...#.#  #.######.#  #.######.#  #@.......#  ########.#  ### f:jV0Nf:jz .  .# # ^.  .  ####.#.#....  #.##.#.#.#.#  #.S..#...#.# f:j  #.######.#  #.######.#  #@.......#  ########.#  ###  f:jdf:j4f:jf:jb _A ball python is nearby!f:jW} .  .# # ^.  .  f:j####.#.#....  #.##.#.#.#.#  #.S..#...#.#  #.######.#  #.######.#  #@.......#  ########.#  ### f:jM<f:j'  .  .# # ^.  .  ####.#.#....  #.##.#.#.#.#  f:jݑ U#.S..#...#.#  #.######.#  #.######.#  #@.......#  ########.#  ### f:j / f:j^ f:j f:j f:jU b _A ball python is nearby!f:ju..# #.#########.####.#....  Spasdik the Gusty  .# # #.....^..#..#..#  Tengu #.####.#.#.#...  Health: 10/10 ======================== f:j/)####.#.#....  Magic: 3/4==================------ #.##.#.#.#.#  AC: 2Str: 8 #.†..#...#.#  EV: 26 Int: 15 #.######.#  SH: 0Dex: 14 #.######.#  XL:  1 Next: 80% Place: Dungeon:1f:jϙ #@.......#  Noise: ---------  Time: 557.5 (0.0) ########.#  b) +0 short sword ###  Cast: Shock  S   ball python (constriction, asleep)f:jɚ _A ball python is nearby!Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the ball python.f:j<m .  .# # ^.  .  .#.... f:jٟ .#.#.#  #.*..#...#.#  #*.#  #*   f:j(s   ### f:jff:j0(@†..f:j;0t11 9=8.5 (1Shockf:j5f:j98  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the ball python. _You kill the ball python!f:j  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:jYf:jf:j2f:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:jn  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:j5f:j|9f:j]>f:j@  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:jӥ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:jjlf:j*qf:jvf:jy  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)f:jHzonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:jTf:jW.-9f:jf:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You drop a +0 helmet.f:jk If:jf:j 26  f:jif:jf:j0f:jif:jf:jXf:jf:jf:jIf:jf:jf:jf:jf:jf:j)f:j{f:jf:j4 :4======f:j} f:j f:j<$f:je%f:j%f:j &f:j'f:j(f:j3)f:j)f:j*f:j ,f:jR,f:j#-f:j~0g  You see here a ball python corpse.f:j2f:j/3E====== _f:j3f:j5f:j6f:jN7f:j7f:jB9f:j:f:j:f:j;f:jT=f:j>f:j>f:j?f:jbAf:jBf:jBf:jCf:jDf:j*Ff:jFf:j!Gf:jGf:j4If:j|If:jIf:j(Kf:jVLf:jLf:j1Mf:jWNf:jOf:j4Pf:jPf:jTf:jqUf:jUf:jwVf:jWf:jXf:jTYf:jYf:jJ[f:jv\,f:j\f:j,^f:jx_,f:j_f:j`f:jaf:jGbf:jbf:jcf:jef:jef:jef:jff:jhf:jWhf:jhf:jjf:jMkf:jkf:jkf:j^mf:jof:jp,f:jpf:jrf:jfrf:jrf:jFtf:juf:j:vf:jyvf:jwf:j yf:jRyf:jyf:jD{f:jf|f:j }f:jz}f:jf:jFf:jǀf:jf:jf:jf:j[f:jf:jff:jf:jf:jf:j҉f:jf:j^f:jf:jf:jf:j f:jmf:jΏf:jf:jёf:jOf:j/f:jܖ,f:jxf:jUf:jf:jf:j]f:j֜f:jf:jhf:jf:jBf:jf:jf:jSf:j$f:jHf:jԥf:j3f:j1f:j,f:jf:jf:jf:jcf:jf:jf:jf:jHf:jf:jqf:j(f:jf:jxf:jf:jf:jf:jf:jf:jLf:jf:jqf:jf:jf:j,f:jf:jf:jpf:jaf:jf:j_f:jf:jf:jf:jRf:jf:jf:jf:jz,f:jf:jf:jtf:jf:jf:jf:jf:jf:jf:jf:jf:j3f:jEf:jef:jkf:jf:jf:jf:jf:jf:jf:jf:j,f:jf:jf:j ,f:j f:jf:j#,f:jf:jf:j/f:jf:jf:jf:jf:j0f:jof:jf:jLf:jf:j f:jnf:j f:j!,f:j"f:je$f:j$f:j%f:j|)f:j6+f:j+f:j/,f:j-f:j/,f:j0f:j1f:j)3f:j3f:j3f:j5f:j!7f:j7f:j7f:j9f:j*;,f:j;f:j?f:jAf:j&Bf:j'f:jf:jUf:j,f:j f:j f:j f:jR f:j f:jf:jaf:jf:j~f:jf:j!f:jof:j^f:jf:jf:jf:jLf:jf:jf:jf:jf:jZ,f:jf:j, f:j ,f:j@!f:j"f:j#f:jV$f:j$f:j&f:j'f:jM(f:j)f:j*f:j],f:j,f:jd-f:j@/f:j0,f:jr1f:j2f:jU4f:j4f:j/5f:j:f:j<,f:jQ=f:j ?f:j@,f:jAf:j8Cf:jDf:j1Ef:jEf:jGf:jHf:jIf:jIf:jKf:jL,f:jMf:j Of:jaPf:jPf:j_Qf:jRf:jSf:j,Tf:jTf:jUf:jVf:j7Wf:jWf:j0Yf:jZf:jpZf:j [f:j[f:j]f:j]f:j]f:j^f:j`f:jp`f:j`f:jaf:jGc,f:jcf:jef:jff:jpgf:jgf:jif:jif:jif:jTjf:jkf:jmf:jmf:jmf:j{of:jri  You encounter a hobgoblin.f:j.x####.##..#  #..#......#  .#.#.##...#########  ..##..............#  ###.......######.##   ...............#.#   .###.###..####.#.#  .....# #..# #.#.#  f:jx########..# #.#@#  - ..........# #.#.#  .########.####.#.#  Shock .# #.........#.#  .# #.##.######.#  .# #.##.# #.#   g   hobgoblin (asleep) ## #.##.# #.#  .# #.##.# #g#  f:jyq.# ##.##.# f:j]266203.0)f:jlk  34 _f:j/f:jf:jjs  #### ............# .#.## ....#.# .#.#  #..# #.#.# ..# #.#@# ..# #.#.# f:j=t.####.#.#  #.........#.#  #.#.#  #.##.# #.#  #.##.# #.#  #.##.# #g#  ##.##.# f:jT   #### ............# .#.## ....#.# .#.#  #..# #.#.# ..# #.#@# ..# #.#.# .####.#.#  #.........#.#  #.#.#  #.##.# #.#  #.##.# #.#  #.##.# #g#  ##.##.# f:j# _A hobgoblin is nearby!f:j  #### ............# .#.## ....#.# .#.#  #..# #.#.# ..# #.#@# ..# #.#.# .####.#.# f:j #.........#.#  #.#.#  #.##.# #.#  #.##.# #.#  #.##.# #g#  ##.##.# f:jH=  #### ............# .#.## ....#.# .#.#  #..# #.#.# ..# #.#@# ..# #.#.# .####.#.#  #.........#.#  #.#.#  #.##.# #.#  #.##.# #.#  #.##.# #g#  ##.##.# f:jBf:jsDf:jHf:j$K` _A hobgoblin is nearby!f:jO  #### ............# .#.## ....#.# .#.#  #..# #.#.# f:j+..# #.#@# ..# #.#.# .####.#.#  #.........#.#  #.#.#  #.##.# #.#  #.##.# #.#  #.##.# #g#  ##.##.# f:j/  #### ............# .#.## ....#.# .#.#  #..# #.#.# ..# #.#@# f:j1..# #.#.# .####.#.#  #.........#.#  #.#.#  #.##.# #.#  #.##.# #.#  #.##.# #g#  ##.##.# f:j6f:j8f:j<f:j?` _A hobgoblin is nearby!f:jI .####.##..#  Spasdik the Gusty #..#......#  Tengu .#.#.##...#########   Health: 10/10 ======================== ..##..............#   Magic: 3/4f:j?K ==================------ ###.......######.##   AC: 2Str: 8 ...............#.#   EV: 26 Int: 15 .###.###..####.#.#   SH: 0Dex: 14 .....# #..# #.#.#   XL:  1 Next: 90% Place: Dungeon:1 ########..# #.#@#   Noise: ---------  Time: 663.5 (0.0) ..........# #.#.#   b) +0 short sword .########.####.#.#   Cast: Shock .# #.........#.f:jL [33m#  .# #.##.######.#  .# #.##.# #.#   g   hobgoblin (asleep) ## #.##.# #.#  .# #.##.# #g#  .# ##.##.# _A hobgoblin is nearby!Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)f:j N r11 Contam: 10% 4.5 (1f:j1T f:jV G  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  f:jW Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit) _You miscast Shock. Nothing appears to happen.f:j> .####.##..#  Spasdik the Gusty #..#......#  Tengu .#.#.##...#########   Health: 10/10 ======================== ..##..............#   Magic: 2/4============------------ ###.......######.##   AC: 2Str: 8 ...............#.#   EV: 11f:j3 Int: 15 Contam: 10% .###.###..####.#.#   SH: 0Dex: 14 .....# #..# #.#.#   XL:  1 Next: 90% Place: Dungeon:1 ########..# #.#@#   Noise: ---------  Time: 664.5 (0.0) ..........# #.#*#   b) +0 short sword .########.####.#*#   Cast: Shock .# #.........#*#  .# #.##.######*#  .# #.##.# #*#   g f:j [45m  hobgoblin ## #.##.# #*#  .# #.##.# #*#  .# ##.##.# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is severely wounded.f:jy8g.f:j >.....f:j4==5.5 (1f:jf:j   Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  f:jThe zap hits the hobgoblin.  The hobgoblin is severely wounded. _The hobgoblin shouts!f:j" .####.##..# Spasdik the Gusty #..#......# Tengu .#.#.##...######### Health: 10/10 ======================== ..##..............#f:j-#? Magic: 1/4======------------------ ###.......######.## AC: 2Str: 8 ...............#.# EV: 11Int: 15 Contam: 10% .###.###..####.#.# SH: 0Dex: 14 .....# #..# #.#.# XL:  1 Next: 90% Place: Dungeon:1 ########..# #.#@# Noise: ==-------  Time: 665.5 (0.0) ..........# #.#.# b) +0 short sword .########.####.#.# Cast: Shock f:j#.# #.........#.# .# #.##.######.# .# #.##.# #g# g   hobgoblin ## #.##.# #.# .# #.##.# #.# .# ##.##.# f:j#q_The hobgoblin shouts!  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  f:jQ$Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 68% to hit)f:j+:   ............# . .... . f:j+ #..# #.#.# ..# #.#@# ..# #.#.# .  #.........#.#  #.  #.##.# #g#  #.##.# #.#  #.##.# #.# f:j,O ##.##.# f:j-N2--6.5 (1f:j63f:j/6/  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 68% to hit) _You miscast Shock. Nothing appears to happen.f:j.####.##..#  Spasdik the Gusty #..#......#  Tengu .#.#.##...#########   Health: 10/10 ======================== ..##..............#   Magic: 0/4------------------------ f:j~###.......######.##   AC: 2Str: 8 ...............#.#   EV: 11Int: 15 Contam: 20% .###.###..####.#.#   SH: 0Dex: 14 .....# #..# #.#.#   XL:  1 Next: 90% Place: Dungeon:1 ########..# #.#@#   Noise: ---------  Time: 666.5 (0.0) ..........# #.#*#   b) +0 short sword f:js%.########.####.#*#   Cast: Shock .# #.........#*#  .# #.##.######*#  .# #.##.# #*#   g   hobgoblin ## #.##.# #.#  f:j*.# #.##.# #.#  .# ##.##.# _You miscast Shock. Nothing appears to happen.  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:jiAiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 68% to hit)f:j8g.f:j0...f:jb=7.5 (1Shockf:j"f:ja%  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight linef:j &Aim: a hobgoblin (severely wounded, 68% to hit) _The zap misses the hobgoblin.f:j  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:jmf:j%f:j8e _You don't have enough magic to cast this spell.f:j  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:jf:jf:jP  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.f:j d _You don't have enough magic to cast this spell.asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:j{ f:jh f:j S  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.f:j  _You don't have enough magic to cast this spell.asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.f:j asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:j f:j S  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.f:j[#..#.... .#.#.##...######### ..##.............. ###.......######.# ...............#.# ###.###..####.#.....# #..# #.#. ########.. ......... .########.### #........##.######gf:j\.##.# #. ## #. .# #.##.....f:j,^5g.f:jbf:jcX 26 -8 f:jc _f:jgf:jpif:j6jP.#.#.##...######### ..##.............. ###.######.# ........#.# ###.###..#### .....# #..# ####### ........ .########.### #.........#g##.######. #.#....f:jFk-###..##.######.#f:jqf:jr.=9f:jFwf:j=yonfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. _The hobgoblin closely misses you.f:j9   You barely miss the hobgoblin. Your kick misses the hobgoblin.Your peck misses the hobgoblin.The hobgoblin is severely wounded.f:j* ;11 70f:j f:j W _The hobgoblin closely misses you.f:jN  You hit the hobgoblin.  The hobgoblin is severely wounded.f:jO u7/10 --------1f:jS f:jU - _The hobgoblin hits you.f:j@M .  You hit the hobgoblin.f:j@FSf:jFf:j|L.#.#.##...#########   Spasdik the Gusty ..##..............#   Tengu ###.......######.##   Health: 7/10================-------- ...............#.#   Magic: 0/4------------------------ .###.###..####.#.#   AC: 2Str: 8 .....# #..# #.#.#   EV: 11Int: 15 Contam: 20% f:jM3########..# #.#.#   SH: 0Dex: 14 ..........# #.#.#   XL:  1 Next: 110% Place: Dungeon:1 .########.####.#@#   Noise: =--------  Time: 672.5 (1.0) .# #.........#.#   b) +0 short sword f:jAM/.# #.##.######.#   Cast: Shock .# #.##.# #.#  ## #.##.# #.#  f:jM.# #.##.# #.#    .# ##.##.# #.#    f:jM=.# #.....# #.#    .####..##.######.#   f:jMThe hobgoblin is severely wounded. _The hobgoblin closely misses you.You hit the hobgoblin.  The hobgoblin is severely wounded. f:jNK_The hobgoblin hits you.  You hit the hobgoblin.f:jO _You kill the hobgoblin!You have reached level 2!f:jVX/  --more--f:jW10/1562 4% f:jOf:j84 _f:jV3f:j>f:jUf:j311= 26 18 _1====6f:j.f:j74f:jf:jf:jD72f:jf:jf:j[L=0f:jf:jȽf:j#2======8% f:jf:jf:jS76f:jf:j.f:j74f:jf:jf:j$M2f:jf:j[y3===1f:jf:jZ f:jf:j _Your magical contamination has completely faded away.2====f:j6f:jf:jf:jQf:j0f:j9=f:j&f:jb4==f:jJf:jvf:j<====f:jIf:jf:jf:j.f:j:f:jf:jf:jf:jj5====f:jf:j|1 _HP restored.f:j3f:j,f:jf:j93f:jk3====f:jf:jf:jP==f:jf:jcf:jf:jf:jaf:jf:jf:j!<====f:j`f:jf:j9f:jf:j f:j,f:jf:jVf:jf:jf:j)f:jxf:j#,f:jf:j0f:jP4====f:jf:jf:jef:jf:jf:jl,f:jf:jf:jCf:jxf:jWR====f:jIf:jf:j%f:jf:jf:jf:jf:j*f:jsf:jf:j1f:jof:jf:jf:jXf:j[f:jP5====f:jHf:j5 f:j f:j f:j f:j8 f:j f:j ,f:j; f:j\f:j<====f:jf:j1f:jof:jZf:jf:jf:jf:jmf:jf:jf:jSf:jf:jf:j1f:jf:jf:j&f:jN6====f:jf:j f:j!f:j2"f:j"f:j$f:j%,f:jQ&f:j'f:j(f:jT)f:j)f:j+f:j,f:j&-<====f:j-f:jo/f:ja0f:j0f:j0f:j%3f:jA4,f:j5f:j6f:j7f:j=8f:j8f:j9f:j:;f:j;f:j;f:j=f:j>,f:js?f:j@f:jB,f:jBf:jADf:jrE,f:j%Ff:jGf:jI,f:jJf:jpLf:jMf:j^Nf:j&Of:jPf:jS,f:jaTf:j8Vf:j X,f:jcYf:j [f:j\f:jf]f:j8^f:j_f:jaf:jbf:jbf:jmdf:jef:j`ff:jgf:jShf:jif:jjf:jjf:jkf:jl,f:jsmf:jof:jof:j]p,f:jtuf:jvf:j wf:jwf:jyf:jz,f:jV{f:jh}f:j~f:jf:jf:jf:jsf:jf:jf:jRf:j0f:jf:jrf:j8f:jf:jbf:jTf:j3f:jf:jf:jVf:jf:j ,f:j<f:jəf:jǛf:jOf:jf:jf:jf:jpf:jf:jf:jLf:jȥf:jif:jf:j:f:jf:jf:jAf:j_,f:jf:jf:j߲f:j4f:jsf:jܴf:jAf:jf:jf:jf:jBf:jBf:jRf:jf:jf:j4f:jf:jf:jf:jf:j,f:jUf:jf:jf:jf:jif:jUf:jYf:jf:j+f:j~f:jhf:jf:jf:jf:j,f:jJf:jwf:jkf:jf:jf:jif:jGf:jf:jf:j4f:jXf:j,f:jf:j,f:jbf:jf:jf:jf:jQf:jf:jf:jf:j=f:jf:jf:j!f:jef:jf:jf:jJf:jf:jf:jXf:jf:jGf:jDf:jTf:jf:j#f:j(f:jf:j1f:jf:j&f:jf:jdf:jf:jSf:jf:j!f:j`f:jf:jc,f:jf:jKf:jh,f:jf:j f:jA f:j f:j f:j f:jf:jf:j!f:j"# .. ... .................##.# # ..# #.#########.####.#... .# # ###.....^..#..#..# #..#.####.#.#.#...# ##.#.####.#.#...... ##.#.#.##.#.#.#.#.# #.#.#.†..#...#.#.# #.#.#.######.#.#.# #@#.#.######.#.#.#- #.#.#[.......#.#.# f:j$#.#.########.#.#.# #.#.##########.#.# #.#............#.# #.##############.# #................# ################## f:j)278513.0)f:j.[11 -64f:j3f:j61 _c - a ring of see invisiblef:j3f:jñf:jf:j߸ 26  f:jf:j!f:jf:j f:jef:jf:j=f:jf:jxf:jɿf:jf:jf:jbf:jf:jf:jf:j)f:jf:j;f:juf:jf:j2f:jIf:jj  You encounter an endoplasm.f:j]##....##.#.###.#.# #. .......#### #.#.#.#....#.#.####. ##.....## +##.#..#.#...... ........# ...#.#####........... .#.####.# ...#................ .#.# .# ....#.#.........###>.) .#.# .. ... ................. .#.# ..##f:j9A########.####. .#.# .#....##@####.....^..#.. .#.# ...........#.####.#.#.#. ...# #.##.#####.#.####.#.#...Shock ####.. #.#.#.##.#.#.#.J.. #.#.#.†..#...#.## #.#.#..#. J   endoplasm (asleep) #.#.#.######.#. #.#.#[.......#.#.#.########.#.f:j293.5 (7.0)f:jj  4.5 (8 _f:jf:jf:j {  #.#.# +##.#.# ...#.#### ...#.... .# ....#.#.>.) .. ... ... ..## #.# #@#^ ...........# #.##.#####.# .. #.# J.. #.#.#.† ## #. #.f:j 4 #.#.#[f:jg   #.#.# +##.#.# ...#.#### ...#.... .# ....#.#.>.) .. ... ... ..## #.# #@#^ ...........# #.##.#####.# .. #.# J.. #.#.#.† ## #. #. #.#.#[ _An endoplasm is nearby!f:jp   #.#.# +##.#.# ...#.#### ...#.... .# ....#.#.>.) .. ... ... ..## #.# #@#^ ...........# #.##.#####.# .. #.# J.. #.#.#.† ## #. #. #.#.#[f:jB  #.#.# +##.#.# ...#.#### ...#.... .# ....#.#.>.) .. ... ... ..## #.# #@#^ ...........# #.##.#####.# .. #.# J.. #.#.#.† ## #. f:j |#. #.#.#[f:jf:j$f:jf:ja _An endoplasm is nearby!f:jWu u###....##.#.##..........#.#.# #. Spasdik the Gusty .......#### #.#.#.#....#.#.####. Tengu ##.....## +##.#.#......#.#...... Health: 15/15 ======================== ........# ...#.#####........... Magic: 5/6====================---- .#.####.# ...#................. AC: 2f:jv Str: 8 .#.# .# ....#.#.........###>.) EV: 26 Int: 15 .#.# .. ... .................# SH: 0Dex: 14 .#.# ..## #.#########.####.# XL:  2 Next:  4% Place: Dungeon:1 .#.# .#....##@####.....^..#..# Noise: ---------  Time: 794.5 (0.0) .#.# .....**....#.####.#.#.#. b) +0 short sword ...# #.##*#####.#.####.#.#... Cast: Shock ####** #.#.#.##.#.#.#.**.#.#.#.†..#...#.##f:j)w m#.#.#.######.#. J   endoplasm#.#.#.######.#.#.#.#[.......#.#.#.########.#.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is lightly wounded.f:jj !.Jf:j+ /.....11 =5.5 (1  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.endoplasm is lightly wounded. _The endoplasm quivers.f:j ###....##.#.##..........#.#.# #. Spasdik the Gusty .......#### #.#.#.#....#.#.####. Tengu ##.....## +##.#.#......#.#...... Health: 15/15 ======================== f:j{! ........# ...#.#####........... Magic: 4/6================-------- .#.####.# ...#................. AC: 2Str: 8 .#.# .# ....#.#.........###>.) EV: 11Int: 15 .#.# .. ... .................# SH: 0Dex: 14 .#.# ..## #.#########.####.# XL:  2 Next:  4% Place: Dungeon:1 .#.# .#....##@####.....^..#..# Noise: =--------  Time: 795.5 (0.0) f:j! .#.# .....**....#.####.#.#.#. b) +0 short sword ...# #.##*#####.#.####.#.#... Cast: Shock ####** #.#.#.##.#.#.#..*.#.#.#.†..#...#.f:j# ###.#.#.######.#. J   endoplasm#.#.#.######.#.#.#.#[.......#.#.#.########.#.Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (lightly wounded, 97% to hit)  The zap hits the endoplasm.f:j !.Jf:j :.....f:j9 +6.5 (1f:ju f:jy MConfirm with . or Enter, or press ? or * to list all spells.Aim  f:j Press: ? - help, Shift-Dir - straight line: an endoplasm (lightly wounded, 97% to hit)  The zap hits the endoplasm. _The endoplasm is heavily wounded.f:ja5)###....##.#.##..........#.#.# #. Spasdik the Gusty .......#### #.#.#.#....#.#.####. Tengu ##.....## +##.#.#......#.#...... Health: 15/15 ======================== ........# ...#.#####........... Magic: 3/6============------------ .#.####.# ...#................. AC: 2f:j6 Str: 8 .#.# .# ....#.#.........###>.) EV: 11Int: 15 .#.# .. ... .................# SH: 0Dex: 14 .#.# ..## #.#########.####.# XL:  2 Next:  4% Place: Dungeon:1 .#.# .#....##@####.....^..#..# Noise: =--------  Time: 796.5 (0.0) .#.# ...........#.####.#.#.#. b) +0 short sword ...# #.##.#####.#.####.#.#... Cast: Shock #### .. #.#.#.##.#.#.#. ... #.#.#.†..#...#. ## #.#.#.######.#. J   endoplasm #.#.#.######.#. #.#.#[.......#. #.#.########.#. f:jM7 _The endoplasm is heavily wounded.Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the endoplasm.f:j<      .# >.) .. ...  ..##  ^ .....** #.##* .* #. f:j=..* #.#.#.† ## #. #.  #.#.#[   f:j9.....f:j:c127.5 (1Shockf:jf:jMCasting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  f:j'Press: ? - help, Shift-Dir - straight line  The zap hits the endoplasm. _You kill the endoplasm!f:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:j`Ef:jLf:j\f:jj_ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:jD  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:jf:jf:jTf:j  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:j# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:jtf:jf:j$f:j  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:jf:jg3f:jNf:j3f 26  _f:jgf:j f:ju,f:j0f:jޒ,f:jf:jf:j4====f:jʙf:j̚f:j@f:jf:j f:jvf:jӝf:jf:jof:jf:j*f:j<====f:j$f:jef:jңf:jmf:jf:jf:jΦf:jIf:jf:jAf:jf:jf:jhf:j,f:jf:jf:jP5====f:j1f:j|f:jf:jjf:jf:j(f:j|f:jYf:jf:j%f:jf:jR====f:jf:j,f:jf:jOf:jf:jʼf:j1f:jf:j,f:jf:jf:jf:juf:jf:j}d6====f:jf:jf:jf:jf:jZf:j,f:jf:jf:jf:jf:jf:jf:jf:j0<====f:jf:j/f:j,f:jAf:jf:j,f:jf:jf:j,f:jf:jf:jj,f:j2f:jif:jm,f:jf:jf:j,f:jf:j)f:jJf:jf:jf:jf:jqf:jf:j f:jf:jf:j*f:jf:jf:j>,f:jf:j4f:jmf:j,f:j;f:j4,f:jf:j f:j! f:j f:j f:j, f:j} f:j  ,f:jK f:j f:jJ f:j f:j f:jY f:j ,f:j f:j f:jk f:j f:j f:jW f:j f:j# f:j" f:j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a ball python.f:j# ############......#. . .........#.###.#. #..#####.#.# #.# . #..# #.#.# #.# #..# #.#.# #.# #..# #.#.# #.#. #..# #.#.###.#.#. #..#####.......#.#. #.@........#####.#f:j% - #.########## #.. #. ####Shock #. #. .SS   ball python (constriction, asleep)#.## f:j, Y846.5 (49.0)S.f:j2 OS)f:ju8   -7.5 (50 _f:j< f:j= f:j D. . ......... #..#####.#.# . #..# #.#.#  #..# #.#.#  #..# #.#.#  #..# #. #..#####.. #.@....... #.##########  #. f:jP  #. #S .. #. ##f:jK . ......... #..#####.#.#  #..# #.#.#  #..# #.#.#  #..# #.#.#  #..# #. #..#####.. #.@.......f:jAM  #.##########  #.  #. #S .. #. ## f:jR f:jX 1f:j] f:j_ b _A ball python is nearby!f:j2 . . ......... #..#####.#.# . #..# #.#.#  #..# #.#.#  #..# #.#.#  #..# #. #..#####.. #.@....... #.##########  #.  #. #S .. #. ##f:jL. ......... #..#####.#.#  #..# #.#.#  #..# #.#.#  #..# #.#.#  #..# #. #..#####.. #.@....... #.##########  #.  #. #S .. #. ## f:jNf:j7Pb _A ball python is nearby!f:jԙ. . ......... #..#####.#.# . #..# #.#.#  #..# #.#.#  #..# #.#.#  #..# #. #..#####.. #.@....... #.##########  #.  #. #S .. #. ##f:j2. ......... #..#####.#.#  #..# #.#.#  #..# #.#.#  #..# #.#.#  #..# #. #..#####.. #.@....... #.##########  #.  f:j3#. #S .. #. ## f:j8f:j`?f:jDf:jFb _A ball python is nearby!f:j3###############..............#.#. Spasdik the Gusty ..........#.###.#.#. Tengu ###..#####.#.# #.#. Health: 15/15 ======================== .#..# #.#.# #.#. Magic: 5/6====================----#..# #.#.# #.#. AC: 2Str: 8#..# #.#.# #.#. EV: 26 Int: 15#..# #.#.###.#.#. SH: 0Dex: 14f:jM#..#####.......#.#. XL:  2 Next: 12% Place: Dungeon:1#.@........#####.## Noise: ---------  Time: 847.5 (0.0)#*########## #... b) +0 short sword#*#### Cast: Shock#*#*..S   ball python (constriction)#.##Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (72% to hit)  The zap hits the ball python.f:jkGnS.S.f:jN".f:jQ:11 =8.5 (1f:jVf:j?[onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (72% to hit)  The zap hits the ball python. _The ball python is severely wounded.f:jEY{###############..............#.#. Spasdik the Gusty . .........#.###.#.#. Tengu ## #..#####.#.# #.#. Health: 15/15 ======================== . #..# #.#.# #.#. Magic: 4/6================-------- #..# #.#.# #.#. AC: 2Str: 8 #..# #.#.# #.#. EV: 11Int: 15 #..# #.#.###.#.#. SH: 0Dex: 14 #..#####.......#.#. XL:  2 Next: 12% Place: Dungeon:1 f:jZ'#.@........#####.## Noise: =--------  Time: 848.5 (0.0) #.########## #... b) +0 short sword #. #### Cast: Shock #. #. .. S   ball python (constriction) #. ##Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (severely wounded, 72% to hit)  The zap hits the ball python.f:j_S. . .#.#  #..# #.#.#  #..# #.#.#  #..# #.#.#  #..# #. #*  f:ja.#*  #. #. .. #. ## f:j"..f:jb69.5 (1Shockf:j{f:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (severely wounded, 72% to hit)  The zap hits the ball python. _You kill the ball python!f:jg  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:jV f:j\ f:ja f:j d _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:j? f:jI   Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:jf:jf:jf:jv  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:je3f:jf:j=f:jd  26  _f:j!f:j"f:jt"f:j$,f:j$f:j%f:j%&f:j&f:j'f:j'f:jN(f:j),f:j.*f:je+f:j+P5====f:jG,f:j-f:j2.f:jl.f:jZ/f:j/f:j0f:j1f:jH2f:j2f:j3f:jN4<====f:j4f:j6f:j~6,f:j7,f:jm8f:j:9f:j9f:j;Bf:j<f:ju=f:j=f:jV>f:j?f:j@#6f:jO@+====f:jAf:jBf:jCf:jADf:jDf:jFf:jGf:jHf:jhHf:jIf:jJf:jLKf:jKf:jTMf:jGNf:jN<====f:jMOf:j^Pf:jQf:jQf:jfRf:jSf:jTf:j!Uf:juUf:jdVf:j;Wf:jWf:jWf:j^Yf:j$Zf:jqZf:jZf:j2\f:j ]f:j\]f:j]f:j^f:j_f:j`f:jR`f:jaf:jaf:jbf:jbf:jcf:jdf:jdf:jEef:j@ff:jigf:jgf:jhf:jhf:jif:jjf:jPjf:jkf:jlf:jlf:jmf:jnf:jnf:jGof:jof:jpf:jqf:j:rf:jrf:jsf:jtf:j>uf:j{uf:jvf:jwf:jxf:j_xf:jzf:j{f:j{f:jj|f:j^}f:j~f:j*f:jf:jf:jf:jf:j}f:jf:j܄f:j4f:jf:jf:j,f:j=f:jf:jDf:jf:j f:j,f:j/f:jf:jf:jf:j,f:jf:jf:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a dart slug.f:j.....##.........# #.#.# #. #....)....######.# #.#.# #. #.....#...#......#######.#.# #. #....##).................#.# .. #....+.....................#.#### ##...###..#.################....  #...# #...... .....#...# #.###.##### #..###+.... ........@# #..# f:j-  #...# #.#w###.# #..#  ##### #.##..# Shock #.##..# #.##..### #.##..... w   dart slug (asleep) #.##.###########.####.#..........##.#f:jٳ094.5 (45.0)f:j  -5.5 (46 _f:j#f:j f:j5I #.#.# ) #.#.#  )  #...#   #...# #.###.#####  +.... ........@# #..#  #...# #.#w###.# #..#  ##### #.# #..#  #.# #..#  #.#  #.# #.. #.# #.f:jJ[ #.### #.#  ...# #.# f:jC #.#.# ) #.#.#  )  #...#   #...# #.###.##### f:jh +.... ........@# #..#  #...# #.#w###.# #..#  ##### #.# #..#  #.#  #.#  #.# #.. #.# #. #.### #. ...# #.f:jf:ju1f:jEf:j` _A dart slug is nearby!f:j #.#.# ) #.#.#  )  #...#   #...# #.###.#####  +.... ........@# #..#  #...# #.#w###.# #..#  ##### #.# #..#  #.# #..#  #.#  #.# #.. #.# #. #.### #.#  f:j3...# #.# f:j3 #.#.# ) #.#.#  )  #...#   #...# #.###.#####  +.... ........@# #..#  #...# #.#w###.# #..#  ##### #.# #..#  #.# f:j#5D #.#  #.# #.. #.# #. #.### #. ...# #.f:j:f:jJ=f:jCf:j*E` _A dart slug is nearby!f:jQ4 #.....##.........# #.#.# #.. Spasdik the Gusty #....)....######.# #.#.# #.. Tengu #.....#...#......#######.#.# #.. Health: 15/15 ======================== #....##).................#.# ... Magic: 5/6====================---- #....+.....................#.#### AC: 2Str: 8 ##...###..#.################..... EV: 26 Int: 15  #...# #............ SH: 0Dex: 14  #...# #.###.######..### XL:  2 Next: 16% Place: Dungeon:1  +.... .....***@##..#Noise: ---------  Time: 895.5 (0.0)  #...# #.#:j6 0m*###.##..#b) +0 short sword######.##..#Cast: Shock#.##..##.##..####.##..... w   dart slug#.##.###########.####.#..........##.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the dart slug.  The dart slug is heavily wounded.The zap hits the dart slug.f:jd Q...wf:j[ :11 =6.5 (1f:j f:j  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the dart slug.  f:j The dart slug is heavily wounded.The zap hits the dart slug. _The dart slug is severely wounded.f:j` B#.....##.........# #.#.# #.. Spasdik the Gusty #....)....######.# #.#.# #.. Tengu #.....#...#......#######.#.# #.. Health: 15/15 ======================== #....##).................#.# ... Magic: 4/6================-------- #....+.....................#.#### AC: 2Str: 8 ##...###..#.################..... EV: 11Int: 15  #...# #...... ...... SH: 0Dex: 14 f:jy E #...# #.###.##### #..### XL:  2 Next: 16% Place: Dungeon:1  +.... ........@# #..#  Noise: =--------  Time: 896.5 (0.0)  #...# #.#.###.# #..#  b) +0 short sword  ##### #.# #..#  Cast: Shock #.# #..#  #.# #..### #.# #..... w   dart slug #.# #.#### #######.### #.#  ..........# #.# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the dart slug.  The dart slug is almost dead.The zap hits the dart slug.f:jf  #.#.# ) #.#.#  )  #...#   #...#   +.... .....***@# #..#  #...# #.#*###.# #..#  ##### #.# #..#  #.#  #.#  #.# #.. f:j$ 9#.# #.  #. ...# #.f:j҂ %....f:jȉ 337.5 (1ShockAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the dart slug.  The dart slug is almost dead.The zap hits the dart slug. _You kill the dart slug!f:j- f:jא m _Your Conjurations skill increases to level 2!f:j   Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:j;f:jwf:jYf:jp _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:j!f:jf:j f:jY  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:jY4f:j.g  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:jGu 26  _f:jyf:jb{Bf:jl|f:j5========6==== #.....##.# #.#.# #  #....)....######.# #.#.# #  #.....#...#......#.#.# #  #....##).#.#  #....+.#.  ##...###..#.# #...# #......  #...# #.###.##### #.. +.... .# #..#-:jhyH9158.0)  #...# >#.#.###.# #..# ##### #.# #..# #.# #..# #.# #.. #.# #. #.# #. #######.### #.# ....# #.#f:jF-6.5 (19f:jzf:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found an escape hatch in the floor.f:jff:jg3f:jlf:jnn,f:jsXf:jUy,f:jgzf:j{<====f:jL|f:j"f:jf:jjf:jKf:jf:jևf:jf:j$f:j<f:jL,f:jf:jГf:j,f:jØf:jf:jf:j/f:jf:jsf:jʤ,f:j9f:jf:j',f:jf:jſP  There is an escape hatch in the floor here.f:j^f:j) _f:jVf:jf:j>,f:j9f:jf:jf:j.f:jf:jf:jF .f:jf:j@f:jMAG6====f:jIBf:jFf:jDGf:jGf:jHf:jJf:j_Lf:jhMf:jMf:j>Rf:jTf:jTf:jUf:jXf:jYf:j%Z<====f:jH[f:j]f:j@_f:j_f:j`f:jbf:jdf:j8ef:jff:jajf:jMl,f:jmf:jpf:jq,f:jEsf:juf:jw,f:jxf:jzf:j{f:jn|f:j|f:j~f:jf:jTf:jƀf:jʁf:jf:jf:jf:jUf:jvf:jۆf:j~f:jf:jf:jf:jf:jf:jEf:jʐf:jkf:jf:jړf:j}f:j f:jUf:jf:jf:jsf:j^f:j4f:jf:jf:jDf:j,f:jf:jf:jУf:jf:j f:jf:jf:jAf:jf:jީf:jf:jf:jf:jȶf:j˻nf:jf:j>f:jdf:jֿ,f:jkf:jf:jf:j<f:jf:jf:j,f:j%f:jf:jf:jf:jdf:jf:j>,f:jf:jf:j4f:jf:jf:j!f:jVf:jf:jf:j>f:jf:j ,f:jNf:jf:jf:jIf:jf:jf:jo,f:jBf:j{f:j f:jf:jf:j\,f:j f:jf:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. f:j_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a frilled lizard.f:j#.##....###### ####...########. #...... ##........... #####.##################.######## # #............................ # ######################...#### ### l..#. ###......... ..# ... #.....#..... ..# #.# # #.#.#....... ..########@#.# #.#.#..#.##.- f:jA&...................# #.#.#..#.#.# .................### #.#.#..#.#.Shock ..####################.#.#...(#.# ..................†....#.#....... ################....##.#.##...... l   frilled lizard (asleep) ...............#### #.#.#.# f:j.#########.....####+##.#.#.. #####. #......###f:j21033.5 (54.0)f:j|  -4.5 (55 _f:jGf:jf:jEQ  # # ####### l..#.  ...  #.# # #@#.# ...................# ...............### ..#########(...†  f:jF.#. f:j;5    ####### l..#.  ...  #.# # #@#.# ...................# ...............### .#########(...†   f:jX]f:je _A frilled lizard is nearby!f:j8  # # ####### l..#.  ...  #.# # #@#.# ...................# ...............### ..#########(...†  #. f:j05    ####### l..#.  ...  #.# # #@#.# ...................# ...............### .#########(...†   f:jf:jYf:j;f:jDe _A frilled lizard is nearby!f:jQ  # # ####### l..#.  ...  #.# # #@#.# ...................# ...............### ..#########(...†  f:j.#. f:j# 5    ####### l..#.  ...  #.# # #@#.# ...................# ...............### .#########(...†   f:j f:jA f:j f:jU e _A frilled lizard is nearby!f:j:3 #.##....###### ####...########. Spasdik the Gusty #.......# ##........... Tengu #####.##################.######## Health: 15/15 ======================== # #............................ Magic: 5/6====================---- # ######################...#### AC: 2Str: 8 f:j4 ### ...#. ###......... EV: 26 Int: 15 ..# ... #.....#..... SH: 0Dex: 14 ..# #.# # #.#.#....... XL:  2 Next: 41% Place: Dungeon:1 ..##############@#.# #.#.#..#.##. Noise: ---------  Time: 1034.5 (0.0) ...................# #.#.#..#.#.# b) +0 short sword .................### #.#.#..#.#.# Cast: Shock ..####################.#.#...(#.# ..................†....#.#....... ################....##.#.##...... l   frilled lizard (asleep) ...............#### #.#.#.# .#########.....####+##.#.#.. #####. #........#......#.###Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? -f:j5 help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard.f:je;      *..#.  *..  #*# #  .... .......f:j5< P .(...†       f:j (...f:ju t11 5=5.5 (1Shockf:j0 f:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard. _You kill the frilled lizard!f:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:jf:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:jr  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:jf:jRf:jf:j  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:j; _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:jCf:jf:jpf:j@  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)f:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:j3f:jgf:jf:j 26  _f:jif:jډf:j'f:j,f:jf:jf:j,f:jVf:j͏f:j`f:jr,f:jPf:jf:j,f:jRf:jN6====f:j f:jf:jf:j f:jbf:j\f:js,f:jf:jf:jKf:jf:jHf:jf:jf:j<====f:jf:jf:jf:jtf:jгf:jf:jf:j@f:jLf:jj,f:j,f:j1f:jf:j'f:jf:jf:j,f:jf:jf:jf:jf:j!f:jLf:j,f:j\f:jf:jf:jPf:jf:jCf:jb,f:jf:jf:jA,f:jf:jf:jf:jf:jf:jf:jS,f:jf:jif:jf:jAf:jf:j"f:j,f:jf:jf:jf:jIf:jf:jf:jf:jf:jf:jf:ji f:j f:j f:j f:j #.# #....# ####  #.# #####....### #  #.# #..........# #......  #.# #..........# #######  #.# #..........##########  #.# #................  #.# #.......................  #.######..........##############  #......#[......@...............-  ######.###'#+#+################ f:j #.###'#+#.# ........... #.##......# .#########. #.########. # #.##............. #.# #.##..÷...#### #.#. #.....##.........# #.# #....)....######.# #.#.f:j3165.5 (30.0)'#...........÷.....##..f:j8f:jDj11 ======6.5 (31f:jKf:jgMonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. f:j+N_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _As you open the door, it creaks loudly!f:jf:jԎf:j~f:jԔf:jf:jsu 26  f:j@  There is an open door here.f:j՞f:j _f:jf:jf:jf:j|f:jf:jf:jL,f:jf:jf:jef:jߺf:jf:jGf:j&f:jf:j~f:j f:jf:j.f:jf:jf:jWf:jf:jBf:jf:jf:jf:jzf:jxf:jf:j*f:jf:jf:jf:jQf:jf:jf:jxf:jf:jwf:jf:jf:jd,f:jyf:jf:jf:j@f:juf:jf:j!,f:jgf:j8f:jf:jf:jf:jf:j0f:jwf:jVf:jwf:jf:jf:jf:jf:jf:jf:jf:jf:jf:jBf:jf:jf:j#f:jf:j+f:j.f:jf:jf:jf:j,f:jf:jf:jf:jEf:jf:j#f:jc f:j ,f:jH f:j f:j< f:j f:jf:jf:jif:jf:jf:jf:jcf:jf:jf:jf:jcf:jf:jf:jf:j,f:jf:jc,f:jf:j#f:jf:jPf:jf:j!f:j"f:j"f:j #f:j;&f:j'f:jI(,f:j)f:j*f:j+f:j+f:j-f:j-f:ju.f:j.f:j/f:j0f:jl1f:j1f:j)6f:jP7f:j7f:j,8f:j9f:j:f:j;f:j;f:jI<f:j=,f:j=>f:jd?f:jl@f:j@f:j.........+......... ##.####.....######.#####.........#..)..# #.# #.f:jV ~#.....# ###.#####......... #.....####...##...........# #......#..@#............#------177.5 (111.0).# #........###.##.........#.# #.....#### #.##....######  #.# ############.......#  #.# #....###########.# #....# #..........#.# #....# #############.# #####....### #.....#.# #..........# #.....f:j ^------f:j f:j- E _Done exploring.f:j   f:j ................0.0)f:j *f:j f:j] E _Done exploring.f:j5  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:jEf:jf:j?f:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:j)f:jf:jf:j  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:jf:jk  f:j[onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.f:j   f:jPQf:jV1f:jZf:j$yE _Done exploring.f:j^X[?25h[?0c  Search for what [? for help]? f:j [?25l[?1cf:jf:jO13 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] a stone staircase leading downb - [D:1] a +0 club  c - [D:1] a robe  f:jnd - [D:1] a +0 whip  e - [D:1] a +0 dagger  f - [D:1] a faded altar of an unknown god  g - [D:1] 5 stones  h - [D:1] an escape hatch in the floor  i - [D:1] a staircase leading out of the dungeon  j - [D:1] a dispersal trap  k - [D:1] a stone staircase leading down  l - [D:1] a mace  m - [D:1] a stone staircase leading downf:j Level 1 of the Dungeon<>>>>_(Press ? for help) ####....# #.......# #.......# #.......# ##### #.......# #...# ##### #.......##f:j  #...# #...####### #........######## #...# #.........# #........###.....## #...# #######.........#####.........##'###..#### #...# #.....'.........'.........♣♣..# ####.####....# #...#### #.#####...###...######.....P..# ##..#.#..####.## ########......####.#####.........## #....♣_P♣# #.#.#.#.#.# #..## #............>.........+..........# #..♣...P♣# #..#...#..# ##..###.####.....######.#####..........# #....PP..######.....#######.###.# #..)..# #.# #..........### #.....♣.##.+.....<.....+.##.>##.# #.....# ###.#####............# ##'#######.####.....####.##..##.# #.....####...##...........###.####.######..##..#...#..#......##.# #......#..@:j 4m#............#........#........###.#.#.#.#.#.##...##########.# #........###.##.........#####.......####....##..#.#..##..............##.# #.....#### #.##....###### ####...########..####.####.......######.###.# ############.......###...............#+#...............#.##.##....#####.##################.###########.....###.###..####.#.##.##....# #........................................# #..# #.#.#f:j f:j f:j hSpasdik the GustyTenguf:jj Health: 15/15 ========================Magic: 6/6========================AC: 2Str: 8EV: 26 Int: 15SH: 0Dex: 14f:j iXL:  2 Next: 45% Place: Dungeon:1Time:Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. f:j+ Q_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring. _Done exploring.  Search for what [? for help]? .f:j 4f:jY f:j f:j f:j s  _f:jI f:j# f:j ,f:j  f:j f:jb f:j f:j  f:j f:j f:j f:jV f:jb! f:j! f:jl" f:j% f:j& f:jN' f:j' f:j* f:j , f:j, f:j- f:j/ f:j|1 f:j"2 f:j>3 f:j6 f:j7 ,f:jo8 f:j; f:jL= f:j= f:jZ> f:j@ f:jrB ,f:jKC f:jF f:jG f:j H f:jI f:jK f:jM f:j@N f:jN f:jvQ f:jzS f:jOT f:jT f:jW f:jQY f:jY f:jxZ f:j\ f:j^ f:j^ f:j _ f:ja f:jb f:jAc f:jc f:j'g @  There is an open door here.f:jh f:jli _f:ji f:jk f:j%m f:jm f:jm f:j;p f:jq f:jq f:jq f:jHt f:jtw ,f:jx f:jz f:j~ f:j~ f:j f:jT f:j_ f:j f:jk f:j f:j( ,f:jf f:j f:j f:j f:j f:jߓ f:j Bf:jٙ f:j2 Bf:j1 f:jß Bf:j #.......##.......##.......## ###### #........######## .....# #........###.....# .....#####.........##'###.. .....'.........♣♣..# ####.####. f:j V##...######.....P..# ##..#.#..## .....## #....♣@P♣# #.#.#.#.#.# Noise: --------- 1205.5 (28.0) ......# #..♣...P♣# #..#...#..# b) +0 short sword ......# #....PP..######.....### Cast: Shock ......### #.....♣.##.+.....<..... ........# ##'#######.####.....### ....###.####.######..##..#...#..#  ..#........#........###.#.#.#.#.#  ..#####.......####....##..#.#..##  ### ####...########..####.####. f:j3 1f:j_ f:j d _There is a faded altar of an unknown god here.f:j  _There is an open door here.There is a faded altar of an unknown god here.  This altar belongs to (a) Okawaru, (b) Fedhas or (c) Dithmenos, but you can't  tell which.  Press the corresponding letter to learn more about a god, or press enter to  convert or escape to cancel.f:j%P  Okay, then.f:jf:jwf:jf. _f:jf:j1Where to? (Tab - D:1 @ (x,y), ? - help)  D - Dungeon f:ǰf:j&|#.......#Spasdik the Gusty#.......#Tengu#.......##Health: 15/15 ======================== ###### #........######## Magic: 6/6======================== .....# #........###.....# AC: 2Str: 8 .....#####.........##'###.. EV: 26 f:jBInt: 15 .....'.........♣♣..# ####.####. SH: 0Dex: 14 ##...######.....P..# ##..#.#..## XL:  2 Next: 45% Place: Dungeon:1 .....## #....♣@P♣# #.#.#.#.#.# Noise: ---------  Time: 1205.5 (0.0) ......# #..♣...P♣# #..#...#..# b) +0 short sword ......# #....PP..######.....### Cast: Shock ......### #.....♣.##.+.....<..... ........# ##'#######.####.....### ....###.####.######..##..#...#..#f:j  ..#........#........###.#.#.#.#.#  ..#####.......####....##..#.#..##  ### ####...########..####.####.  _There is a faded altar of an unknown god here.  This altar belongs to (a) Okawaru, (b) Fedhas or (c) Dithmenos, but you can'ttell which.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel. _Okay, then.f:jU  f:jf:jŶf:jf:j5: _f:jff:jf:jQf:jf:jZf:jJf:jf:jf:j9f:j/f:jf:jf:j#f:jf:jPf:jf:jf:jf:jNf:jf:jf:jf:jf:jf:jxf:j,f:jf:jf:j ,f:jf:j^f:jf:jf:jf:jjf:jf:j%,f:jq@  There is an open door here.f:jQf:j _f:j0f:jf:j/,f:jf:jWf:jf:jhf:jf:j7f:jf:j0f:jf:jf:j"f:jf:jHf:jf:jf:j f:jef:jf:j1,f:jf:jf:jf:j f:jg f:jg f:j ,f:jv f:j f:jf:jp;11 f:jf:ja7 _You open the door.f:jf:jl_ 26  f:jf:j@  There is an open door here.f:j+f:j5 _f:jf:j9f:jf:j6f:jf:jf:jpf:jf:jf:jf:jf:j#f:jtf:jf:jf:ju f:j`!f:j!f:j3",f:j#f:j)$f:j$f:j%f:j%f:jn&,f:j&f:j'f:j(f:j )f:j)f:j +f:j[,f:j,f:j<-f:jE.%  f:j.4There is a stone staircase leading down here.f:j /f:j]0f:j0111 f:j1 _f:jc1f:j J 2  You climb downwards.f:jO f:j f:j+ f:j= _You encounter a goblin. It is wielding a +0 dagger.Found a glowing whip.  There is a stone staircase leading up here.f:j] f:j 6 #.# #.#  #.#   #.#   #.#   #.# f:j v#.# #@#40.0 (34.5) #g.....#  .........# Shock #.###........ #.......).. #.......... g   goblin (asleep) #.......... ###....#..# f:j f:j s _A goblin is nearby!f:je \Spasdik the Gustyf:j9 <#.#f:j+ Tenguf:jE <#.#f:j# [Health: 15/15 ========================f:j <#.#f:j &Magic: 5/6f:j< E====================----f:j 4#.#f:j #AC: 2f:jy -Str: 8f:j= 4#.#f:j #EV: 11f:j .Int: 15f:jt 4#.#f:j" #SH: 0f:j .Dex: 14f:j 4#.#f:j XL:  2 Next: 45% Place: Dungeon:2f:jD (#@#f:j vNoise: ---------  Time: 1240.0 (0.0)f:j N#**....#f:j 2b) +0 short swordf:j: \....***..#f:j )Cast: Shockf:j U#.###........f:j7 3#.......)..f:j4 3#..........f:j ?g   goblinf:j 3#..........f:j\ \###....#..#f:j MConfirm with . or Enter, or press ? or * to list all spells.f:j sAiming: Shock (safe; 6% risk of failure)  f:ju ;Press: ? - help, Shift-Dir - straight linef:j! 5The zap hits the goblin.  f:j <The goblin is moderately wounded.f:j (The goblin shouts!f:j; !.gf:jm $...f:j J====1.0 (1f:j f:j#   Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the goblin.  The goblin is moderately wounded.The goblin shouts! _The zap misses the goblin.f:j# Spasdik the Gusty#.#Tengu#.#Health: 15/15 ========================#.#Magic: 4/6================--------#.#AC: 2Str: 8#.#EV: 11Int: 15#.#SH: 0Dex: 14#.#f:j XL:  2 Next: 45% Place: Dungeon:2#@#Noise: ====-----  Time: 1241.0 (0.0)#.*....#b) +0 short sword.........#Cast: Shock#.###........#.......)..#..........g   goblin#..........###....#..# _The zap misses the goblin.Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (moderately wounded, 60% to hit)f:j 'gf:ju `=---2.0 (1f:j* f:j Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (moderately wounded, 60% to hit) _The zap misses the goblin. The goblin barely misses you.f:jSpasdik the Gusty#.#Tengu#.#Health: 15/15 ========================#.#Magic: 3/6============------------#.#AC: 2Str: 8#.#EV: 11Int: 15#.#SH: 0Dex: 14#.#XL:  2 Next: 45% Place: Dungeon:2#@#Noise: =--------  Time: 1242.0 (0.0)f:jE#.*....#b) +0 short sword.........#Cast: Shock#.###........#.......)..#..........g   goblin#..........###....#..# _The zap misses the goblin. The goblin barely misses you.Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (moderately wounded, 60% to hit)f:j+('gf:j*+3.0 (1f:j1f:jg5  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (moderately wounded, 60% to hit) _The zap misses the goblin. The goblin closely misses you.f:jSpasdik the Gusty#.#Tengu#.#Health: 15/15 ========================#.#Magic: 2/6========----------------#.#AC: 2Str: 8#.#EV: 11Int: 15#.#SH: 0Dex: 14#.#XL:  2 Next: 45% Place: Dungeon:2#@#Noise: =--------  Time: 1243.0 (0.0)#.*....#b) +0 short sword.........#Cast: Shock#.###........#.......)..#..........f:jg   goblin#..........###....#..#Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (moderately wounded, 60% to hit)  The zap hits the goblin.f:jYw g  The goblin is heavily wounded.f:j[+4.0 (1f:jpcf:j7eS _The goblin barely misses you.f:jZ":  Spasdik the Gusty #.# Tengu #.# Health: 15/15 ======================== #.# Magic: 1/6====-------------------- #.# AC: 2Str: 8 #.# EV: 11f:j#Int: 15 #.# SH: 0Dex: 14 #.# XL:  2 Next: 45% Place: Dungeon:2 #@# Noise: =--------  Time: 1244.0 (0.0) #.)....#  b) +0 short sword .........#  Cast: Shock #.###........  #.......)..  #..........  g   goblin #..........  ###....#..# Casting: Shock (safe; 6% risk of failure)  f:j%Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (heavily wounded, 60% to hit)  The zap hits the goblin.f:jx)} #.# #.# #.# #.# f:j2*K#.# #.# #.# #@# #.*....#       f:j*!  f:jݺ*)f:jc505.0 (1Shockf:j$MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a goblin, wielding a +0 dagger (heavily wounded, 60% to hit)  The zap hits the goblin. _You kill the goblin!f:jz  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:jHGf:jlOf:jUf:jZ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:jʼ  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:j f:jϋ f:j= f:j B  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. f:j[ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:j5  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:j f:j f:j f:j,   Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:jk#.##.# #.# #.# #.# . #.# ... #.# #...#<#+###.).@..#..........# #.###..f:j C #.)..##...##.####....#..## .......##f:j'f:j3w 26  -6 _f:j9f:j;f:jyK#.# #.# #.# #.# .. #.# ...# #.# #...#<#+#####.)....# ........@.# f:joL#.###..... #.)..#.#...# ###....#..## .......##......###f:j7Tf:j_@-7f:jef:jgf:j~D#.# #.# #.# .. #.# ...# #.# #...#<#+#####.)....# ..........########.###...... #.)..#.#f:j#...# ###....#..## .......##......####.#f:jځ0Jf:jJ   endoplasm (wandering)f:j38Shockf:jf:j!onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. f:jԗ_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You encounter an endoplasm.f:j#.# #.# .. #.# ...# #.# #..J#<#+#####.)....# ..........#########.###.......f:j #.)..#.# #...# #.# ###....#..##........###......### #......#+....##f:jG.Jf:j\f:j&9f:j{f:jf:jئs#.# #.# .. #.# ...# #.# #...#<#+## ###J)....# .##.###.#...#.# #.# #.# #f:j 2..###......### #......#+....##f:j6J.f:jf:j+]2====50f:jyf:jy _You see here a +2 whip of freezing.f:j+s .J  d - a +2 whip of freezingf:j1QJf:j5C11 251f:j:f:j=^ _The endoplasm quivers.f:jf:j ,Wield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  b - a +0 short sword (weapon) f:j! d - a +2 whip of freezing[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip f:j f:jt f:j $#.#Spasdik the Gusty#.#Tengu.. #.#Health: 15/15 ========================...# #.#Magic: 2/6========----------------#...#<#+##AC: 2Str: 8###.J....#EV: 11Int: 15..........#########SH: 0Dex: 14#.###...............XL:  2 Next: 50% Place: Dungeon:2#.......@..#.#Noise: ---------  Time: 1251.0 (0.0)#..........#b) +0 short swordf:j #..........#Cast: Shock###....#..##........###......###J   endoplasm#......#+....##Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You encounter an endoplasm. _You see here a +2 whip of freezing.  d - a +2 whip of freezing _The endoplasm quivers.f:j )J  You unwield your +0 short sword.  Your +2 whip of freezing glows with a cold blue light!f:jf:jz2.0 (1d) +2 whip (freeze)f:jT f:j%8 _d - a +2 whip of freezing (weapon)f:jʊ= #.# Spasdik the Gusty #.# Tengu .. #.# Health: 15/15 ======================== ...# #.# Magic: 1/6====-------------------- #...#<#+## AC: 2Str: 8 ###.)....# EV: 11Int: 15 f:j..........#########  SH: 0Dex: 14  #.###...............  XL:  2 Next: 50% Place: Dungeon:2 #.......@..#.#  Noise: ---------  Time: 1252.0 (0.0) #..........#  d) +2 whip (freeze) #..........#  Cast: Shock ###....#..##  ........## #......### J   endoplasm #......# +....##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  f:jPress: ? - help, Shift-Dir - straight lineThe zap hits the endoplasm.  The endoplasm is moderately wounded.The zap hits the endoplasm.f:j: #.# #.# .. #.# ...# #.#  ###.)**..# *  **        f:jb     f:j/+.....f:jX=j8=3.0 (1Shockf:jBf:jE  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the endoplasm.  The endoplasm is moderately wounded.The zap hits the endoplasm. _You kill the endoplasm!f:j5  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:j f:j f:j f:j/ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:j_l f:jw f:j| f:j   Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:j~f:jLf:jf:j  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:jf:jf:jf:jf:jė 26  _f:jf:j^f:j ,f:j.f:jΟf:jPf:jf:j0f:jʣf:jf:jf:j|f:j9f:jƪf:jKV2====f:jKf:j׮f:jmf:jf:jBf:jDzf:jf:j f:jf:j*f:jf:j;<====f:jjf:j,f:jf:jf:j+f:jf:jf:j]f:jf:j]f:jf:jf:j,f:jXf:jf:jCV3====f:j5f:jTf:jf:jf:jf:j f:jf:jb,f:jf:jZf:jK====f:j?f:jf:jqf:jf:jif:jf:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a rat.f:jr-Shockr   rat (wandering)f:j/76.0 (23.0)f:jf:jLM-7.0 (24 _f:j f:j f:jh #.# #.# .. #.# ...# #.# #...#<#+## ###r)....# ..........#########  #.###...............  #.......@..#.#  #..........#  f:j5#..........#  ###....#..##  ........## #......### #......# +....##f:js #.# #.# .. #.# ...# #.# #...#<#+## ###r)....# ..........#########  #.###...............  #.......@..#.#  #..........#  #..........#  ###....#..## ........## #......### #..... +....# f:jyf:j}1f:jf:j<Z _A rat is nearby!f:jX6 #.# #.# .. #.# ...# #.# #...#<#+## ###r)....# ..........#########  #.###...............  #.......@..#.#  #..........#  #..........#  ###....#..##  ........## #......### #......# +....##f:j& ? #.# #.# .. #.# ...# #.# #...#<#+## ###r)....# f:j ..........#########  #.###...............  #.......@..#.#  #..........#  #..........#  ###....#..## ........## #......### #..... +....# f:j f:j̷ f:j4 f:j Z _A rat is nearby!f:jل  #.# Spasdik the Gusty #.# Tengu .. #.# Health: 15/15 ======================== ...# #.# Magic: 2/6========---------------- #...#<#+## AC: 2Str: 8 ###.)....# EV: 26 f:jEInt: 15 ..........#########  SH: 0Dex: 14  #.###...............  XL:  2 Next: 58% Place: Dungeon:2 #.......@..#.#  Noise: ---------  Time: 1277.0 (0.0) #..........#  d) +2 whip (freeze) #..........#  Cast: Shock ###....#..##  ........## #......### r   rat (wandering) #......# +....##Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight linef:j}oAim: a rat (wandering, hasn't noticed you, 68% to hit)  The zap hits the rat.f:j:X #.# #.# .. #.# ...# #.#  f:j֋{###**....# **  **  *    f:jW       f:jQ.).....f:j"u11 62=8.0 (1Shockf:j1)f:jw,G _You kill the rat!f:jB  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:jf:jf:jf:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:j^f:jf:j]f:j  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:j7l _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:j1f:jy<f:jJf:j N  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:jݰf:j[f:jDf:jf:j<| 26  _f:j#f:jڼV3====f:jf:j,f:jf:jf:jf:jf:jcf:jf:j(f:jf:j}f:j<====f:j5f:jf:jf:j&f:jf:jf:j4f:jf:jXf:j f:jf:jf:j=f:j]f:jSf:jf:jf:jaP4====f:j2f:j,f:jf:jJf:jf:jf:jjf:jf:jf:jf:jq<====f:j1f:jf:jf:j#f:j8f:jf:jef:jZf:jf:jf:jf:jf:jf:jf:j\f:jrf:jw f:j5 P5====f:j f:j,f:jf:jf:j:f:jf:j,f:jf:j{f:j <====f:j f:jf:jf:jf:jf:jf:jO f:j"f:j#f:j$f:j&f:jU'f:jV(f:j*f:j?+f:j+f:j.f:j^/G6====f:j0f:j3zonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored.f:j_6f:jc7f:ji8f:j9f:jg<,f:j=f:jR?f:jN#.# #.#  #.# .. #.# ...# #.# #...#<#+## ###.)....# ..........#########.#  #.###..........@.....#-312.0 (34.0)#..........#.##..##...f:jpP#.# #..........#####....#..##.........## .##......### ..#......# ).+....##f:jVf:j]F-3.0 (35f:jDcf:jTf* _Found a morningstar.f:j f:j% ,f:jn f:j f:j <====f:j ,f:j f:jm f:j f:j f:jL f:j f:j f:j& f:j  You encounter a kobold. It is wielding a +0 short sword and quivering stones.f:jK #.# #.# .##.# .# #.# .# .# #.# .# ...#<#+## .# ##.)....# .# ..#########.# f:j ##........@.#  #....#.##..#  #..........#.##.....Shock  #..........#.###'#######....#..##.# ..........###.# ...K   kobold (missile, asleep)#......### ... ....#......# .). K.... f:jH R6.0)Kf:j KK 2 kobolds (1 missile, 1 wandering, 1 …)f:jB c  7.0 (4f:j f:j x _You encounter a kobold. It is wielding a +0 short sword.f:j , #.#  #.# .#  #.# .#  #.# .# #.# .#<#+## .#)....# .#########.#.......@.#  ...#.##..# f:j  #.....  ##'####   ..   K..   ... ....   .). K....  f:j #.#  #.# .#  #.# .#  #.# .# #.# .#<#+## .#)....# .#########.#.......@.#  ...#.##..#  #.....  f:j x##'###   ..   K..   ... ...   .). K...  f:jhf:j>1f:jf:jSd _There are monsters nearby!f:jY #.#Spasdik the Gusty#.#.#Tengu#.#.#Health: 15/15 ========================#.#.#Magic: 5/6f:j:6====================---- .# #.#.#AC: 2Str: 8 ...#<#+##.#EV: 26 Int: 15 ##.)....#.#SH: 0Dex: 14 ........#########.#XL:  2 Next: 62% Place: Dungeon:2 ##..............@.#Noise: ---------  Time: 1317.0 (0.0)  #..........#.##*.#d) +2 whip (freeze)#..........#.##*....Cast: Shock  #..........#.###*#######....#..##.# *.........###.# *..KK 2 kobolds (1 missile, 1 asleep)#......### ... ....f:j4#......# .). K....+....##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (wandering, hasn't noticed you, 60% tohit)  The zap hits the kobold.f:j3 9K.f:j](7..'.f:j/:11 =8.0 (1f:j7f:j:  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (wandering, hasn't noticed you, 60% tohit)  The zap hits the kobold. _The kobold is severely wounded.f:j&l #.# Spasdik the Gusty  #.# .# Tengu  #.# .# Health: 15/15 ========================  #.# .# Magic: 4/6================-------- .# #.# .# AC: 2f:jStr: 8 ...#<#+## .# EV: 11Int: 15 ##.)....# .# SH: 0Dex: 14 ........#########.# XL:  2 Next: 62% Place: Dungeon:2 ##..............@.# Noise: =--------  Time: 1318.0 (0.0)  #..........#.##..# d) +2 whip (freeze)  #..........#.##.....  Cast: Shock  #..........#.###'####  ###....#..##.# .$  ........###.# ...  KK 2 kobolds (1 missile, 1 asleep)  #......### ... ....  #......# .). K....  +....##Casting: Shock (safe; 6% risk of failure)  f:j([40mConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (severely wounded, 60% to hit)  The zap hits the kobold.f:j ! #.#  #.# .#  #.# .#  #.# .# #.# .#<#+## .#f:j )....# .#  *.#  *...  *   .*   ...K   kobold (missile,   ...    .).   f:j f:jF R..'$f:j 369.0 (1f:j f:jV MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a kobold, wielding a +0 short sword (severely wounded, 60% to hit)  The zap hits the kobold. _You kill the kobold!f:j@  #.#Spasdik the Gusty#.#.#Tengu#.#.#Health: 15/15 ========================#.#.#Magic: 3/6============------------ .# #.#.#f:jQA bAC: 2Str: 8 ...#<#+##.#EV: 11Int: 15 ##.)....#.#SH: 0Dex: 14 ........#########.#XL:  2 Next: 66% Place: Dungeon:2 ##..............@.#Noise: =--------  Time: 1319.0 (0.0)  #..........#.##..#d) +2 whip (freeze)#..........#.##.....Cast: Shock  #..........#.###'#######....#..##.# .$........###.# ...f:jHB ]K   kobold (missile, asleep)#......### ... ....#......# .). K....+....##Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (asleep, 100% to  hit)f:jM cContam: 10% -20.0 (1f:jcT f:jBW |onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (asleep, 100% to  hit) f:jFX 5_You miscast Shock. Nothing appears to happen.f:j  #.#Spasdik the Gusty#.#.#Tengu#.#.#Health: 15/15 ========================#.#.#Magic: 2/6========---------------- .# #.#.#AC: 2Str: 8 ...#<#+##.#EV: 11Int: 15 Contam: 10% ##.)....#.#SH: 0Dex: 14 ........#########.#XL:  2 Next: 66% Place: Dungeon:2 ##..............@.#Noise: ---------  Time: 1320.0 (0.0)  #..........#.##*.#d) +2 whip (freeze)f:j #..........#.##*....Cast: Shock  #..........#.###*#######....#..##.# *$........###.# *..K   kobold (missile)#......### ... *...#......# .). *....+....##Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (asleep, 100% to  hit)  The zap hits the kobold.  The kobold is severely wounded.f:j9K.f:jF..'...f:j$4==1.0 (1f:jf-f:j/m  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 short sword and quivering stones (asleep, 100% to  hit)  The zap hits the kobold.  The kobold is severely wounded. _The kobold shouts!f:j4 #.# Spasdik the Gusty  #.# .# Tengu f:jȘ #.# .# Health: 15/15 ========================  #.# .# Magic: 1/6====-------------------- .# #.# .# AC: 2Str: 8 ...#<#+## .# EV: 11Int: 15 Contam: 10% ##.)....# .# SH: 0Dex: 14 ........#########.# XL:  2 Next: 66% Place: Dungeon:2 ##..............@.# Noise: ==-------  Time: 1321.0 (0.0)  #..........#.##..# d) +2 whip (freeze)  #..........#.##.....  Cast: Shock  #..........#.##f:jߙ#'####  ###....#..##.# .$  ........###.# ...  K   kobold (missile)  #......### ... .)..  #......# .). .....  +....##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (severelywounded, 60% to hit)  The zap hits the kobold.f:j! #.#  #.# .#  #.# .#  #.# .# #.# .#<#+## .#f:jK)....# .#  *#  *...  *   .*   .* f:j4  ... .*   .).   f:j'..'$.)f:j0k70-2.0 (1Shockf:j6f:j\:MAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight line: a kobold, wielding a +0 short sword and quivering stones (severelywounded, 60% to hit)  The zap hits the kobold. _You kill the kobold!f:j  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:j`f:jA8-f:jf:jk _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:jf:j(f:jf:jKf:ji 26 _f:jf:jf:jf:j]f:jf:jxf:jXf:jf:j^f:jEf:j`2====8% f:j5f:jCf:j76f:j?f:jf:jf74f:jf:jf:j+72f:jf:jf:j&====f:jv01f:j-f:jQf:jD f:jf:j Z _Your magical contamination has completely faded away.f:j3f:j,f:j<f:j f:j,f:jHf:j,f:jf:jV3====f:j0f:jf:jqf:jf:jf:j f:jf:jf:jf:jzf:jp f:j <====f:j!f:j#f:j$f:j%f:j<'f:j'f:j_(f:j)f:j%*f:j*f:j+f:j8,f:j,f:j-f:j.f:j.f:j,/f:j/P4====f:jy0f:j>2,f:j2f:j4,f:jz5f:j6f:j$7f:j7f:jT8f:j8<====f:jg9f:jx:f:j:f:jq;f:j><f:j<f:j =f:j>f:j?f:j?f:j5A,f:jAf:jB,f:jCf:jDf:jwEP5====f:jFf:j"Gf:jG,f:jH,f:j{If:jJ,f:jpKf:jmLf:jL<====f:jMf:j[N,f:jOf:jPf:jQ,f:jRf:jS,f:jTf:jPUf:jUf:jV,f:jxWf:joXf:jXN6====f:j_Yf:jwZf:j[f:j%\f:j\f:ja]f:jf^f:j^f:jj_f:jJ`f:jAaf:jaf:j3bf:jd@  There is an open door here.f:jef:jhfC==== _f:jgf:jlM  You now have 76 gold pieces (gained 16).f:jJm;11 f:jof:jsC _You see here a +0 short sword.f:jvf:jRw_ 26  f:jxf:jzf:j}f:j~f:jf:jf:j(f:jf:jۅf:jf:jf:j)f:jpf:j:f:jUf:jf:jf:jf:jf:jf:j%f:jXf:jff:jf:jf:jHf:jf:j~f:j f:jmf:j}f:j5f:jȳf:jf:j#i  You encounter a dart slug.f:ju.....#.##..#####.# .....#.##......... .....#.###'#####.## .#..##.##..)......# ...###.##..........### ...#..)......# .# .).#.........# . # ##.###...wf:j^ #........- ###########.... .Shock  w   dart slug (asleep) f:jr081.0 (59.0)f:j  -2.0 (60 _f:j2 .....#.##..#####.#Spasdik the Gusty .....#.##.........Tengu .....#.###'#####.##Health: 15/15 ======================== .#..##.##..)......#Magic: 5/6====================---- ...###.##..........AC: 2Str: 8 .### ...#..)......#EV: 26 Int: 15 .# .).#.........# .SH: 0Dex: 14 ###.#########****XL:  2 Next: 70% Place: Dungeon:2#......@***....Noise: ---------  Time: 1382.0 (0.0)###########....d) +2 whip (freeze).Cast: Shockw   dart slug  Casting: Shock (safe; 5% risk of failure)  Conf:j Lfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)  The zap hits the dart slug.f:jn ...w...onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)  The zap hits the dart slug.  The dart slug is heavily wounded.f:ju ``````The dart slug launches a dart at you.f:j 2......f:jp k3----11 =3.0 (1f:j4 f:j! - _The slug dart hits you.f:j .....#.##..#####.#Spasdik the Gusty .....#.##.........Tengu .....#.###'#####.##Health: 13/15 ====================---- .#..##.##..)......#Magic: 4/6f:jc ~================-------- ...###.##..........AC: 2Str: 8 .### ...#..)......#EV: 11Int: 15 .# .).#.........# .SH: 0Dex: 14 ###.#########****XL:  2 Next: 70% Place: Dungeon:2#......@***....Noise: =--------  Time: 1383.0 (0.0)###########....d) +2 whip (freeze).Cast: Shockw   dart slug  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (heavily wounded, 100% to hit)  The zap hits the dart slug.f:jhS...w...f:jn+4.0 (1f:jsf:jw Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (heavily wounded, 100% to hit)  The zap hits the dart slug. _The dart slug is severely wounded.f:jv.....#.##..#####.#Spasdik the Gusty .....#.##.........Tengu .....#.###'#####.##Health: 13/15 ====================---- .#..##.##..)......#Magic: 3/6f:j============------------ ...###.##..........AC: 2Str: 8 .### ...#..)......#EV: 11Int: 15 .# .).#.........# .SH: 0Dex: 14 ###.#########****XL:  2 Next: 70% Place: Dungeon:2#......@***....Noise: =--------  Time: 1384.0 (0.0)###########....d) +2 whip (freeze).Cast: Shockw   dart slug  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight linef:jAim: a dart slug (severely wounded, 100% to hit)  The zap hits the dart slug.f:j{7...w...onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)  The zap hits the dart slug.  The dart slug is severely wounded.f:j ``````The dart slug launches a dart at you.f:j! 2......f:j e10----5.0 (1f:jf:j8- _The slug dart hits you.f:jb.....#.##..#####.# Spasdik the Gusty .....#.##......... Tengu .....#.###'#####.## Health: 10/15 ================-------- .#..##.##..)......# Magic: 2/6========---------------- ...###.##.......... AC: 2f:jcuStr: 8 .### ...#..)......# EV: 11Int: 15 .# .).#.........# .  SH: 0Dex: 14 # ##.#########...†  XL:  2 Next: 70% Place: Dungeon:2 #......@.......  Noise: =--------  Time: 1385.0 (0.0) ###########....  d) +2 whip (freeze) .  Cast: Shock  w   dart slugCasting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:jdGAiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)  The zap hits the dart slug.f:ji ..').f:jXj ...#..) .).#.. .  ****  ***....    . f:jwQ...†...f:jc876.0 (1Shockf:j-f:j>78 Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight linef:j(Aim: a dart slug (severely wounded, 100% to hit)  The zap hits the dart slug. _You kill the dart slug!f:jX  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:j&Sf:jiWf:j]f:jU` _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:j6  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:jf:jf:jf:j  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:j}  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:j' f:jD f:j f:j x  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) f:j s Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:j 3f:jE f:j› f:j 11= 26  _f:j f:jH ,f:j f:j f:j f:jU f:j; f:jӫ 9=f:j f:j; f:jޯ #2f:jr b==3====f:j f:jƲ f:js f:js f:j~ f:j; f:j 3=======f:j( Bf:jU f:j2 9=f:j~ f:j f:j L4==f:j f:j f:jb P4====f:j f:j ,f:jB f:j f:jS f:j f:j f:j :==f:j f:j f:j6 k5======f:j f:j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. f:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _HP restored.f:j f:j f:j{ f:j f:j ,f:jF f:j f:j :==f:j f:jS f:j+ f:j f:j3 f:j f5====f:j Bf:j> ,f:j) f:j f:j] f:j f:j f:j_ <====f:j f:j f:j f:j6 f:j f:j f:j f:j f:j f:j; f:ja f:j f:j f:j" f:j" f:j# f:j% f:j6& N6====f:j' f:j) f:j+ f:jS, f:j, f:j1/ f:jW1 f:j1 f:j2 f:j#5 f:j6 f:j7 f:j8 f:j: f:j< f:j< <====f:j= f:j?? f:jB Bf:jD f:jF f:j@G f:jG f:jI f:jK f:jL f:jL f:jKN f:j P f:jP f:j!Q f:j T f:jT ;11 f:jMU f:j X L _You now have 85 gold pieces (gained 9).f:jY f:j]Z _ 26  f:j/[ f:j] f:j^ f:jd_ f:j` f:jc f:jc ;11 f:j=d f:jyg M _You now have 95 gold pieces (gained 10).f:j6y P #.#  #.#  #.#  #.# ##.# # ..# #. # #..#####.#.########.# .................>.# ##'#####.###....@# .# -434.0 (48.0) f:jz #..)......##.....#..# #..........'........# #..)......##.....#.## #.........##.....#.# ##.#########...†.# .  #...............# ..  ###########.....# ..#.....# ...f:j f:j2  26  -5.0 (49 _Found a stone staircase leading down.f:jf:j 3f:j f:j"f:jHBf:jf:jmf:j f:jtf:j`f:j#f:jf:jR  There is a stone staircase leading down here.f:jrf:j^  _f:j? f:jv f:j5,f:j-f:jf:j?f:jf:jf:jPf:jkk  You encounter a ribbon worm.f:j% ...... # .....## # !w.... ....# # ...# ..# f:j&#.#  # #@#  #. #.# ####.#.########.# Shock ...............>.####.###.....#.# )......##.....#..# w   ribbon worm (asleep) ..'..... )......##.....#.## f:j'<.......##.....#.#f:j5241.0 (6.0)f:j9c  2.0 (7f:j@f:j] _Found a bubbling dark potion.f:j ...... # .....## # !w.... # ....# # ...# #..# ##.# #f:j # #@# # #. #.##.#..>.#.#..# )#..#...# )#.##f:j ...... .....## !w.... ....# ...#..##.# # #@# #. #.##.#..>.#.#..# )#..#f:ja...# )#.##f:jf:jK1f:jǤf:jb _A ribbon worm is nearby!f:j* jSpasdik the Gusty......Tengu #.....##Health: 15/15 ======================== #!*....Magic: 5/6====================---- #.*..#f:j AC: 2Str: 8 #*..#EV: 26 Int: 15 #*.#SH: 0Dex: 14 ##*#XL:  2 Next: 87% Place: Dungeon:2 # ##@#Noise: ---------  Time: 1442.0 (0.0) # #.#.#d) +2 whip (freeze) #####.#.########.#Cast: Shock ...............>.# #####.###.....#..# f:j L)......##.....#..#w   ribbon worm ........'........# )......##.....#.## .......##.....#.#Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (asleep, 100% to hit)  The zap hits the ribbon worm.f:jN Q.wf:jW 2....f:j}Y :11 =3.0 (1f:jD` f:jd onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (asleep, 100% to hit)  The zap hits the ribbon worm. _The ribbon worm is moderately wounded.f:jEe Spasdik the Gusty......Tengu #.....##Health: 15/15 ======================== #!.....Magic: 4/6f:jf ================-------- #*...#AC: 2Str: 8 #*..#EV: 11Int: 15 #*.#SH: 0Dex: 14 ##*#XL:  2 Next: 87% Place: Dungeon:2 # ##@#Noise: =--------  Time: 1443.0 (0.0) # #.#.#d) +2 whip (freeze) #####.#.########.#Cast: Shock ...............>.# #####.###.....#..# )......##.....#..#w   ribbon worm ........'........# )......##.....#.## .......##.....#.#Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% riskf:jg of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, 89% to hit)  The zap hits the ribbon worm.f:j Q.wf:jE g..4.0 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, 89% to hit)  The zap hits the ribbon worm. _The ribbon worm is moderately wounded.f:jXSpasdik the Gusty......Tengu #.....##Health: 15/15 ======================== #f:j7!.....f:j݇DMagic: 3/6f:jC============------------ f:j#f:j,....#f:j#AC: 2f:jC+Str: 8 f:j #f:jэ?*..#f:j#EV: 11f:jX,Int: 15 f:j##f:j>*.#f:j#SH: 0f:jn,Dex: 14 f:j<#f:j:#*#f:j(}XL:  2 Next: 87% Place: Dungeon:2 f:j8# #f:j(#@#f:jXNoise: =--------  Time: 1444.0 (0.0) f:jY7# #.f:j)#.#f:jϙ2d) +2 whip (freeze) f:jJ#####.#.########.#f:j'Cast: Shock f:jc@...............>.# f:j2V#####.###.....#..# f:jX)......##.....#..#f:jמ_w   ribbon worm f:jB........'........# f:jbV)......##.....#.## f:j".......##.....#.#f:j~Casting: Shock (safe; 5% risk of failure)  f:jvMConfirm with . or Enter, or press ? or * to list all spells.f:jTsAiming: Shock (safe; 5% risk of failure)  f:j;;Press: ? - help, Shift-Dir - straight linef:jHzAim: a ribbon worm (moderately wounded, 89% to hit)  f:jThe zap hits the ribbon worm.f:jF)f:j+.f:jo,wf:jW-f:j7f:j8.f:j;f:j=$5.0 (1f:jkf:jf:jLonfirm with . or Enter, or press ? or * to list all spells.f:j vAiming: Shock (safe; 5% risk of failure)  f:jO ;Press: ? - help, Shift-Dir - straight linef:j% zAim: a ribbon worm (moderately wounded, 89% to hit)  f:j &The zap hits the ribbon worm. f:j ?_The ribbon worm is heavily wounded.f:j f:j+f:jM1Spasdik the Gustyf:j#......f:jTengu f:jF#f:j7......##f:jYHealth: 15/15 ======================== f:j#f:j7!.....f:j<DMagic: 2/6f:jC========---------------- f:j#f:jƕ,....#f:j#AC: 2f:jh+Str: 8 f:j"#f:jϘ+...#f:j#EV: 11f:jL,Int: 15 f:jΚ#f:j]>*.#f:j #SH: 0f:jʜ,Dex: 14 f:j#f:j[:#*#f:j)}XL:  2 Next: 87% Place: Dungeon:2 f:j8# #f:j(#@#f:jrNoise: =--------  Time: 1445.0 (0.0) f:jB7# #.f:j )#.#f:j2d) +2 whip (freeze) f:jJ#####.#.########.#f:jڥ'Cast: Shock f:j@...............>.# f:jqV#####.###.....#..# f:jX)......##.....#..#f:j_w   ribbon worm f:jB........'........# f:jV)......##.....#.## f:j".......##.....#.#f:j2~Casting: Shock (safe; 5% risk of failure)  f:jMConfirm with . or Enter, or press ? or * to list all spells.f:j<sAiming: Shock (safe; 5% risk of failure)  f:jˬ;Press: ? - help, Shift-Dir - straight linef:jwAim: a ribbon worm (heavily wounded, 89% to hit)  f:jThe zap hits the ribbon worm.f:j5f:j[7wf:jj8.f:j;f:j<$6.0 (1f:j1Df:jHf:jJLonfirm with . or Enter, or press ? or * to list all spells.f:jJvAiming: Shock (safe; 5% risk of failure)  f:jK;Press: ? - help, Shift-Dir - straight linef:jLwAim: a ribbon worm (heavily wounded, 89% to hit)  f:jWM&The zap hits the ribbon worm. f:jFN@_The ribbon worm is severely wounded.f:jNf:j޸`  Spasdik the Gusty ...... Tengu # .....##f:jv Health: 15/15 ======================== # !..... Magic: 1/6====-------------------- # ....# AC: 2Str: 8 # ...# EV: 11Int: 15 #..# SH: 0Dex: 14 ##w# XL:  2 Next: 87% Place: Dungeon:2 # # #@# Noise: =--------  Time: 1446.0 (0.0) # #. #.# d) +2 whip (freeze) #####.#.########.# Cast: Shock ...............>.# #####.###.....#..# )......##.....#..#f:jy w   ribbon worm ........'........# )......##.....#.## .......##.....#.# _The ribbon worm is severely wounded.Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, 89% to hit)f:jvW  f:j.  ....# ...#..##w# # #@# #. #.#..>.#.#..# ) )f:jbContam: 10% -7.0 (1f:jf:jaMCasting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a ribbon worm (severely wounded, 8f:jbE9% to hit) _You miscast Shock. Nothing appears to happen.f:jXSpasdik the Gusty......Tengu #.....##Health: 15/15 ======================== #f:j!.....Magic: 0/6------------------------ #....#AC: 2Str: 8 #...#EV: 11Int: 15 Contam: 10% #..#SH: 0Dex: 14 ##*#XL:  2 Next: 87% Place: Dungeon:2 # ##@#Noise: ---------  Time: 1447.0 (0.0) # #.#.#d) +2 whip (freeze) #####.#.########.#f:j<Cast: Shock ...............>.# #####.###.....#..# )......##.....#..#w   ribbon worm ........'........# )......##.....#.## .......##.....#.#Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, 89% to hit)  The zap hits the ribbon worm.f:j w(catching breath)  The ribbon worm is severely wounded.f:j8  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.f:jl>)f:j?  5 =8.0 (1ShockHeld f:jFf:j(J. _You are caught in a web!f:j  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:j\!'f:j((f:j*e _You don't have enough magic to cast this spell.f:j/   Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:j61 f:je6 f:jK9 P  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.f:j (catching breath)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  You disentangle yourself. `````The ribbon worm expels a string of sticky webbing.f:j[ T@....f:j, ?11 -9f:j# f:j& W _The stream of webbing misses you.f:j i .  You hit the ribbon worm. You freeze the ribbon worm.f:j (f:j9 f:j Spasdik the Gusty......Tengu #.....##f:j Health: 15/15 ======================== #!.....Magic: 0/6------------------------ #....#AC: 2Str: 8 #...#EV: 11Int: 15 Contam: 10% #..#SH: 0Dex: 14 ##.#f:j8 XL:  2 Next: 104% Place: Dungeon:2 # ##@#Noise: =--------  Time: 1450.1 (1.1) # #.#.#d) +2 whip (freeze) #####.#.########.#Cast: Shock ...............>.# #####.###.....#..# f:j )......##.....#..# ........'........# )......##.....#.## .......##.....#.#Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  You disentangle yourself.  The ribbon worm expels a string of sticky webbing. _The stream of webbing misses you.You hit the ribbon worm. You freeze the ribbon worm.f:ji _You kill the ribbon worm!You have reached level 3!f:j /  --more--f:jG  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? f:jfJ9/19773 2% f:jf:jS _You feel clever. x2f:juf:j3f:jf:jS 26 _f:j,f:jK1===f:j4f:j f:j98% f:jf:j.M6f:jf:jf:j74f:jEf:j]f:jN===2f:j^f:jf:jO71f:jf:jf:jRD f:jf:jZ _Your magical contamination has completely faded away.f:j_f:j f:jf:jf:jf:jwf:jf:jf:j'f:jU2===f:jf:jf:j f:jf:jHf:jf:jf:jpf:j f:jf:jTf:j;===f:jf:jyf:j7f:jf:jf:jf:j_f:j>,f:jDf:jf:jf:jrf:jf:j5f:jf:jf:j9V3====f:jUf:jf:jb f:j f:jz f:j f:j f:jf:jvf:j*f:j f:j<====f:j)f:j,f:jf:jf:jf:j@f:jf:j4f:jf:jvf:jf:jf:j) f:j f:jK!f:ju#f:j$O4===f:j$f:j6&f:j'f:j'f:j\)f:j*f:j*f:jD,f:j,f:jq-f:j&/f:j/;===f:jr0f:j1f:jU2f:j03f:j4f:j5f:j,6f:j7f:jJ8f:j8f:j:f:j;f:j;f:jO=f:j=f:j>f:j@f:j@P5====f:j@Af:jBf:jyCf:j/Df:jyEf:jNFf:jGf:jSHf:jHf:jIf:jHKf:jK<====f:j3Mf:jMf:j}Nf:jOf:jPf:jnQf:jRf:jSf:jATf:jTf:jVf:jWf:jXf:j+Zf:jZf:jJ[f:j\f:jh]M6===f:j$^f:j`,f:j1af:jbf:jAcf:jcf:jxef:jff:jff:jMhf:jh;===f:jif:jk,f:jlf:j6nf:jnf:jJof:jqf:jq,f:jsf:j?tf:jtf:jvf:j.wf:jwf:jyf:jOzN7====f:jzf:j|f:j~f:j;f:jf:jf:jf:j=f:jf:jLJf:jI ## # . #.###### #.......< .##.......#### .##...!...... .#f:j#........# .# #......@.#-514.1 (64.0) .# #........# .# ..####+#.## # #.# .# #. #.# .#####.#.########.#........>.# '#####.###.....#..#)......##.....#..#f:jf:jF-5.1 (65f:jf:jB9 _Found a stone staircase leading up.f:jf:je3f:jf:jf:j۟<====f:jBf:jf:jf:jf:jf:jff:jf:j{ # ## #. .# # #.######.#.# #.<..#  .# #.......####  #.# #...@......#  #.# #........#.#  #.# #........#  #.# #........#  #.# ...####+#.# ###.# #### #.## #. #.# ##..#####.#.########.# ##...........>.#8.1 (3.0)11 9.1 (4f:jf:j.Z _f - a bubbling dark potionf:jf:j<f:jf:jf:jdf:jI_ 26  f:jf:jgf:jW,f:j f:jf:jif:jf:j,f:jnf:jf:jjf:j*,f:jf:jQf:j,f:jf:jf:j,f:j!f:j^#f:j$f:j$f:j&f:jO(,f:j)f:j +f:jt0Xf:j1,f:j2f:j4f:j.6f:j6;11 f:j7f:j;7 _You open the door.f:j<f:j=_ 26  f:j>f:j/A@  There is an open door here.f:j[Cf:jD _f:jDf:jLFf:j%Hf:jH,f:jLf:jNf:jqO,f:jOQf:jXf:jYf:jYf:j\@  There is an open door here.f:j^f:j_ _f:j`f:jbf:jef:jef:jJff:jhf:j#jf:jdk,f:jXnf:jpi  You encounter a dart slug.f:j}x ########## #........# # #.#.######.#.# #.#.......<..#  #.#.......#### f:j\y #.#........@.#  #.#........#.#  #.#........#.# Shock #.#........#w# #...####'#.#.# ########.#.#.# w   dart slug (asleep) #........#.#.#f:jz##.#.########.#.# f:ja046.1 (27.0)f:jwk  7.1 (28 _f:j?f:jSf:j@J   # #.#.#### #.#.......<..# f:jKQ#.#.......#### #.#........@.# #.#........#.# #.#........#.# #.#........#w# #...####'#.#.# #.#.#.# ..#.#.#####.#.#>.#f:jk   # #.#.#### f:j#.#.......<..# #.#.......#### #.#........@.# #.#........#.# #.#........#.# #.#........#w# #...####'#.#.# #.#.#.# ..#.#.#####.#.#>.#f:jf:j߬1f:jMf:j(` _A dart slug is nearby!f:jߑ4Spasdik the GustyTenguHealth: 19/19 ========================##########Magic: 6/7====================----#........# #AC: 2Str: 8#.#.######.#.#f:jtEV: 26 Int: 17#.#.......<..#SH: 0Dex: 14#.#.......####XL:  3 Next:  2% Place: Dungeon:2#.#........@.#Noise: ---------  Time: 1547.1 (0.0)#.#........#*#d) +2 whip (freeze)#.#........#*#Cast: Shock#.#........#*##...####'#.#.#f:jߔ########.#.#.#w   dart slug#........#.#.# ####.#.########.#.# ..............>.#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)  The zap hits the dart slug.f:j%U..wf:j':11 =8.1 (1f:j2f:j7onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)  The zap hits the dart slug. _The dart slug is severely wounded.f:j1SJSpasdik the GustyTenguHealth: 19/19 ========================##########Magic: 5/7=================-------#........# #AC: 2Str: 8#.#.######.#.#EV: 11Int: 17#.#.......<..#SH: 0Dex: 14#.#.......####XL:  3 Next:  2% Place: Dungeon:2#.#........@.#Noise: =--------  Time: 1548.1 (0.0)f:jT#.#........#*#d) +2 whip (freeze)#.#........#*#Cast: Shock#.#........#*##...####'#.#.#########.#.#.#w   dart slug#........#.#.# ####.#.########.#.# ..............>.#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)  The zap hits the dart slug.f:jl8w.f:ji".f:j+9.1 (1f:jf:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)  The zap hits the dart slug. _The dart slug is almost dead.f:jݤ&  Spasdik the Gusty  Tengu  Health: 19/19 ======================== ########## Magic: 4/7=============-----------f:j #........# # AC: 2Str: 8 #.#.######.#.# EV: 11Int: 17 #.#.......<..# SH: 0Dex: 14 #.#.......#### XL:  3 Next:  2% Place: Dungeon:2 #.#........@.# Noise: =--------  Time: 1549.1 (0.0) #.#........#.# d) +2 whip (freeze) #.#........#.# Cast: Shock #.#........#.# #...####'#.#.# ########.#.#.#f:jz w   dart slug #........#.#.# ####.#.########.#.# ..............>.#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (almost dead, 100% to hit)  The zap hits the dart slug.f:j   # #.#. f:jm#.#.<..# #.#. #.#. #.#.*# #.#.*# #.#. #...  f:j.>.#f:j4"..f:j?c850.1 (1Shockf:jDf:jGonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (almost dead, 100% to hit)  The zap hits the dart slug. _You kill the dart slug!f:je f:j(g 3f:jh f:j4i _ 26  f:jSn f:jo ,f:jp f:jq f:jmr f:js f:jzt ,f:j-u f:jMv f:j w P5====f:jw f:jx f:jGy f:jy f:jz ,f:j{ f:jb ====6===f:j> ===7====  There is a stone staircase leading up here.==== _f:j f:jZ L .############ .......@....#-88.1 (38.0) .##########.#f:ju  #........#.# #.#.######.#.# #.#.......<..#.# #.#.......#### #.# #.#..........# #.# #.#........#.# #.# #.#........#.#f:j4 Y-f:j f:j\ T _Key pressed, stopping explore.f:jk  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:j f:j f:jd f:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:j   f:jh f:j _f:j޽ f:j ,f:j" f:js f:j f:j f:jy f:j f:j f:jr f:j f:jl f:j f:j f:j} f:j- f:j f:jc f:jB f:j ~###########.#.############[.........#95.1 (7.0).#.##########.# #.#.#........#.# #.#.#.######.#.# f:j #.#.#.......<..# .# #.#.#.......#### #.# #.#.#..........# #.# #.#.#........#.# #.#........#.#f:j f:j +6.1 (8f:jo f:jW - _Found a leather armour.f:j0f:j1,f:j3f:j5f:jm6f:jh7f:j9f:j$BXf:jF,f:jJf:jRnf:j;T,f:jUf:j^F  You see here a +0 leather armour.f:j`f:j a _f:jaf:jcf:j"ff:j"gf:jgf:j%jf:jlf:jmf:jWnf:jof:jrf:jrf:jtsf:jtf:jvf:jwf:jqxf:jdzf:j,f:jlf:jf:jf:jf:jUf:jЏf:jf:j,f:j^f:j f:jf:jf:j #####  #######.#.############ #[...................##.#####.#.##########.##.# #.#.#........#.##.# #.#.#.######.#.##.# #@#.#.......<..#612.1 (16.0)f:jwh#.# #.#.#.......#####.# #.#.#...##.# #.#.#........#.##.# #.#.#..#.# ###.# #.#.#..#.# .# #.# #.#...####'#.#.# .#########.# #.########.#.#.# ...........# #.#.#.#f:j _Key pressed, stopping explore.f:j  f:jf:jf:j: _f:jEf:j f:jf:jf:jzf:jFf:jf:jf:jf:jf:j,f:jf:jZf:jf:jf:j,f:jo,f:jf:jSf:jf:jf:jf:jf:jf:jzf:jf:j,f:jf:jf:jf:jf:j]f:jf:jw ,f:jL f:j f:j f:jDf:jf:jf:jf:jf:jf:jf:j]f:jf:jf:jf:j f:jJ!f:j#f:j$f:j%,f:j'f:j*,f:jK+f:j)-f:j0f:j1f:j2f:j&5f:jS6f:j6f:jx7f:j9f:j<Bf:j?f:j Af:jAf:j]Bf:jgDf:jEf:jhF,f:jHf:jKg11 f:j+O7 _You open the door.f:j|Pf:jP_ 26  f:jQf:jvTf:jUf:jVf:jWf:jZf:ji[,f:j\f:j^f:js`f:jLa,f:j'df:jhc  You encounter a bat.f:j~'....'........#.# ...##.....#.##.# ...##.....#.##'### #####.....#......# ..........#......#  #####.....#......# #.....#......# #.#####......# #.# #.....@# f:jNp..# #........# #.# #......#.# Shock#.# #......+.# #......# # .......## b   bat (asleep) ##.#### .b f:j-40.1 (28f:j;k  1.1 (29 _f:jf:jf:jt1....'........#.# Spasdik the Gusty ...##.....#.##.# Tengu ...##.....#.##'### Health: 19/19 ======================== #####.....#......# Magic: 6/7====================---- f:ju..........#......# AC: 2Str: 8 #####.....#......# EV: 26 Int: 17  #.....#......# SH: 0Dex: 14  #.#####......# XL:  3 Next:  8% Place: Dungeon:2  #.# #.....@# Noise: ---------  Time: 1641.1 (0.0)  ..# #........#  d) +2 whip (freeze)  #.# #......#.#  Cast: Shock  #.# #......+.#  #......# #  .......## b   bat (asleep) ##f:jvI[39;49m.#### ..Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat.f:j5{......#.#    f:jS|  #.#   ..# #....*...#  #.# #...*..#.#  #.# #...* #..*...#  ...* ##* .* f:jM.......f:ju11 10=2.1 (1Shockf:jf:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat. _You kill the bat!f:j-F f:jG 3f:jO  26  f:jV f:jW f:jY f:jY f:j:[ f:j] f:j^ f:jf_ f:ja f:ja f:jb f:jd d7====f:je f:j h f:ji f:jj f:j1k f:jl f:jan f:jn f:jto f:jr f:j~t f:jKu f:jv f:jFw f:j f:j <====f:j f:j f:j f:j ,f:jZ f:j f:jF ,f:j f:jƠ ,f:j f:j f:j f:j f:j f:j* f:jK f:j f:jǮ f:j f:j3 ,f:j f:j f:j  #.....#......# #.#####......# #.# #......### ..# #........# #.# #......#.# #.# #......+.# #.#####......### #.f:j ....## #..####@#####-619.0) #.(...# ##.####.#...... #.#...... #.# ..... #.# ##+## #.# #.#f:j( f:j F-2.1 (20f:j f:jd - _Found 3 poisoned darts.f:j f:j* f:j f:j f:j f:j f:jR nf:j f:jY f:j; f:jw f:j f:j3 f:j: f:j f:j d11  _You open the door. 26    There is an open door here. _f:ji f:j f:jm f:jY f:jC f:jG f:j f:j f:jP f:jO f:j f:j f:j f:j f:ja ;11 f:j f:j. L _You now have 98 gold pieces (gained 3).f:j  #.#... #.#.........# #.####'######  #.# #.#  #.# #.#  #. #.#  #.#  #.####### f:j #@?......75.1 (13.<#######......#:# #.###.# #.# f:j f:j n 26  6.1 (14f:j  f:j 9 _Found a stone staircase leading up.f:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:j)]f:jd1f:jkf:jmn _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:j|k  f:j}f:j5f:j܁f:j: _f:jߘ#.#...# #.#.........# #.####'###### #.# #.# #.# #.# #. #.# #.# #.#f:j#.@..<......#......#:# #.###.#.## #.##.##.##.#f:j]17.0)f:j511 8.1 (2f:jof:j` _e - a scroll labelled TAILEINUSIf:j$  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:jf:jf:jf:j\ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:j&  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f:j[f:jbf:jchf:jk  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f:j[?25h[?0confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Search for what [Enter for "."]? f:j [?25l[?1cf:j f:j 11 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] a parchment of Passwallf:j b - [D:2] a stone staircase leading up  c - [D:2] 3 poisoned darts  d - [D:2] a +0 short sword (1 further duplicate)  e - [D:2] a stone  f - [D:2] a morningstar  g - [D:2] a stone staircase leading down  h - [D:2] a stone staircase leading up  i - [D:2] a +0 dagger  j - [D:2] a stone staircase leading up  k - [D:2] a +0 leather armourg:j!Level 2 of the Dungeon<<<>(Press ? for help)   #...............#......# ###########.....#......# #.....#......# #.#####......# g:j4U #.# #......###  ..# #........#  #.# #......#.# #.# #......+.# #.#####......### #...........## #..####.#######........(...########.####.#.........#  #.#.........##.#.........##.####'#######.# #.##.# #.##.  #.#  #.##.########  #.@.......  .<......######## g:jg:jg:joSpasdik the GustyTenguHealth: 19/19 ========================g:j`Magic: 7/7========================AC: 2Str: 8EV: 11Int: 17SH: 0Dex: 14XL:  3 Next: 10% Place: Dungeon:2Time:Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Search for what [Enter for "."]? .g:j4g:j$g:jg:jg:jg 26  _g:jBg:j,g:jIg:j,g:jg:jg:jg:j{g:jg:jg:jg:jg:j"g:jg:jg:jpg:jg:jI@  There is an open door here.g:jAg:j& _g:jg:jg:jpg:j#g:jg:j<g:j g:jg:jg:jg:jg:jjg:j\g:jz#.#####......##.# #......###..# #........##.# #......#.##.# #......+.##.#####......####...........###..####.#######........@...######Noise: --------- 1688.1 (10.0)##.####.#.........#d) +2 whip (freeze)#.#.........#Cast: Shock#.#.........##.####'#######.# #.##.# #.##. #.##.#g:jY' _You see here 3 poisoned darts.g:j۵g:jû;11 9.0)g:j)g:j1* _e - 3 poisoned dartsg:jg:j   Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   0.0     0   i + Spellcasting 2.6  36%  -1  g:j¡         b + Maces & Flails   0.0    +1   j + Conjurations 2.0  28%  +3  c + Unarmed Combat 0.0   2%  +1   k + Air Magic4.6  34%  +3   d + Throwing   0.0     0               e + Short Blades   0.0    +1               f + Armour   0.0    [g:j0;10;1m+1       g - Dodging   2.1    +1       h - Stealth   2.0    +1                                                  g:j=    The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsg:j:c02 c + Unarmed Combat   0.0   28 d * Throwing   0.0  20%g:j@g:jg:j#.#####......#Spasdik the Gusty#.# #......###Tengu..# #........#Health: 19/19 ========================#.# #......#.#Magic: 7/7========================#.# #......+.#AC: 2Str: 8#.#####......###EV: 11Int: 17#...........##SH: 0Dex: 14#..####.######XL:  3 Next: 10% Place: Dungeon:2#........@...######Noise: ---------  Time: 1689.1 (0.0)##.####.#.........#d) +2 whip (freeze)#.#.........#Cast: Shock#.#.........##.####'#######.# g:j#.##.# #.##. #.##.#Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Search for what [Enter for "."]? . _There is an open door here. _You see here 3 poisoned darts. _e - 3 poisoned dartsg:j g:jg:j8g:jg:jg:j3g:jg:j 26  g:jag:jH,g:jCg:jg:jg:j,g:j@  There is an open door here.g:jg:ji _g:jg:jg:jpg:j,g:jOg:jg:jg:jqg:jg:jxg:j,g:jg:j ,g:j"g:j0T  #.####'###### #.# #.#  #.# #.#  #. #.#  #.#  #.######## #.#####......... .<......######## ......#@#  #.###.#.# # #.#  #.# #.# #.# #.# #.#  You pick up a parchment of Passwall and begin reading...g:j41701.1 (12.0)g:j":611 2.1 (13g:j/CW _You add the spell Passwall to your library.g:j3g:j ,g:j g:j _ 26  g:j,g:j,g:jg:jg:jg:jb,g:j@g:j]( #.####'###### #.# #.# #.# #.# #. #.# #.## #.########.#.#.#####............<......########>......@.#.#5.1 (3.0).#.#.###.#.# #.#.# #.#.# #.#.# #.#.# #.#.# #.#.#..#g:j,g:j4+6.1 (4g:j9g:j<; _Found a stone staircase leading down.g:jv 3g:j g:j g:j g:jy g:jg ng:jW g:j g:j ,g:j g:j g:j g:jR g:j g:jp g:j0 g:j g:j g:j! g:j<" g:j" g:j$ g:j ' g:j' g:jc( g:j) g:jo+ g:j$, g:j, g:j3. g:j/ g:jo0 g:j1 g:j 2 g:j3 ,g:j4 g:j5 g:j7 ,g:j_8 g:j9 g:j8; g:j < g:j< g:jA= g:j]? ,g:j9@ g:jC g:jC Q11 g:j G N _You now have 111 gold pieces (gained 13).g:jbH g:j@I _ 26  g:jI g:jJ g:jKL g:jL ,g:jN g:jUO g:jSP ,g:jCQ g:jR g:jTS ,g:j'T g:jU g:jpV g:j W g:jW g:jb  #.#.##.# #.# #.#.##.# #.# #.#.##.# #.# #.#.#.. #.#+.#.#.# #.###### #.#.#.#####....... #....<###### +>........#. #@#.#.###.#.# g:jhd #.#.#.# #.#.##.#.#.# #.#.##.#.#.# #.#.##.#.#.# #.#.##.#.#.# #.#.##.#.#.# #.#.##.#.#.. ..##.#g:jq #+##.....................g...g...ggg'25.1 (19.0)ggg 3 hobgoblins (asleep)gg 2 goblins (asleep)g:j g. _Found a stone staircase leading down. _You now have 111 gold pieces (gained 13).  As you open the door, it creaks loudly!  You encounter 2 goblins and 3 hobgoblins.  The goblin shouts! The hobgoblin shouts! You hear a shout!  The hobgoblin shouts! You hear a shout! x3; The hobgoblin shouts!g:j r g  You hear a shout! x2; The goblin shouts! You hear a shout! x3g:j .gg:j| ggggggggg 3 goblinsg:j? w11 ======6.1 (20Shockg:jk g:j5 q _You encounter a goblin. It is wielding a +0 club.g:j #.####'###### #.#.##.# #.# #+## #.#.##.# #.# .... #.#.##.# #.# ..... #.#.#.. #.# ..... +.#.#.# #.#######......#.#.#.#####..........g.gg#....<......#######....ggg>@.......#.# .g.gg#.#.#.###.#.# ggg #.#.#.# #.#.# . #.#.#[13g:j ;15H#.#.##.#.#.# #.#.# g 4 hobgoblins (1 wandering)#.#.#.# #.#.# g 8 goblins (1 launcher, 5 wandering)#.#.#.# #.#.##.#.#.. ..#g:jt.g:jc.gg:j 'gg:j!.gg:juAg..gg:j .gg:j˞%g.g:j.g:j˩0 g 2 hobgoblinsgg 8 goblins (1 launcher)You encounter a hobgoblin and 5 goblins.A goblin is carrying a +0 sling.g:j 26  ------7.1 (1.0) g:jg:jt6 _The hobgoblin leaves your sight.g:j[#.#.........#  #.##.####'###### #.#.##.# #.# #+## #.#.##.# #.# .... #.#.##.# #.# ..... #.#.#.. #.# ..... +.#.#.# #.########.....g#.#.#.#####............g.g#..@.<......########....gggg........#.# .gg.g#.#.#.###.#.# ..g. #.#.#.#.. #.#.#.##.#.#[g:j}]j40m.# #.#.# #.#.#.# #.#.# 6#.##.#.#.# #.#.#g:jP^!.gg:j_.gg:j_&g'g:j`gg:jua.g:jc!g.g:jeg:jo ------gg   Robin (polearm, wandering)g   hobgoblingggggg 7 goblins (1 launcher)You encounter Robin of the Strong Arm. They are wielding a +0 spear.g:j$/  --more--g:j g:j Xg>g:jx gg:j) q.)8g:jv A=8g:j g:jH z _The goblin attacks as it pursues you! The goblin closely misses you.g:j! #.#.# #.##.####'###### #.#.##.# #.# #+## #.#.##.# #.# .... #.#.##.# #.# ..... #.#.#.. #.# ..... +.#.#.# #.# .....g#.#.#.#####. .....g#gg.@<......# ...gggg>.#.# ...gg#.#.#.###.#.# ...g #.#.#[4g:jͱ 0m.g #.#.#.#.#.#.# #.#.# g   hobgoblin#.#.#.# #.#.# ggggggg 7 goblins (1 launcher)#.#.#.# #.#.# g:jQ $.gg:j= 3gg:j .g:j .gg:jݷ .gg:j !'gg:j Mg.#.#.#.# #.#.#g   Robin (polearm) 6#.#.#g:j ^  9g:j g:j z _The goblin attacks as it pursues you! The goblin closely misses you.g:j*#.#.# #.##.####'###### #.#.##.# #.# #+## #.#.##.# #.# .... #.#.##.# #.# ..... #.#.#.. #.# ..... +.#.#.# #.# g:j.....g#.#.#.#####. ....gg#..g.@......# ....gg'gg.#.# ...gg#.#.#.###.#.# ..gg #.#.#.# #.#.#.. #.#.##.#.#.# #.#.# g   hobgoblin#.#.#.# #.#.# gggggg 6 goblins (1 launcher)#.#.#.# #.#.# g:jTg>g:j!g.g:jt.gg:j!.gg:j g:jM /-30g:jEg:j5a _There is a stone staircase leading up here.g:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. g:j& #.#.........#  Spasdik the Gusty #.##.####'######  Tengu #.#.##.# #.#  Health: 19/19 ======================== #+## #.#.##.# #.#  Magic: 6/7====================---- .... #.#.##.# #.#  AC: 2Str: 8 ..... #.#.#.. #.#  EV: 26 Int: 17 g:j~(..... +.#.#.# #.########  SH: 0Dex: 14 .....g#.#.#.#####.........  XL:  3 Next: 10% Place: Dungeon:2 ....gg#.gg.@......########  Noise: ---------  Time: 1730.1 (0.0) ....ggg>.g*.....#.#  d) +2 whip (freeze) ....g#.#.#.###.#.#  Cast: Shock ..gg #.#.#.# #.#.#  .. #.#.#.# #.#.#  #.#.#.# #.#.#  g   hobgoblin #.#.#.# g:j)![34m #.#.#  gggggg 6 goblins (1 launcher) #.#.#.# #.#.#  #.#.#.# #.#.# _The goblin attacks as it pursues you! The goblin closely misses you. _There is a stone staircase leading up here.  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line g:jZg**g.*# g:jL 7#* g:j  gg**gg#. _There is a stone staircase leading up here.  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (60% to hit) g:jE,gggg*.g and carrying a +0 sling (60% to hit) g:j>  #.#.........#  Spasdik the Gusty #.##.####'######  Tengu #.#.##.# #.#  Health: 19/19 ======================== #+## #.#.##.# #.#  Magic: 6/7====================---- .... #.#.##.# #.#  AC: 2Str: 8 ..... #.#.#.. #.#  EV: 26 Int: 17 ..... +.#.#.# #.########  SH: 0Dex: 14 g:j9 .....g#.#.#.#####.........  XL:  3 Next: 10% Place: Dungeon:2 ....gg#.gg.@......########  Noise: ---------  Time: 1730.1 (0.0) ....gg)>.g......#.#  d) +2 whip (freeze) ....g#.#.#.###.#.#  Cast: Shock ..gg #.#.#.# #.#.#  .. #.#.#.# #.#.#  #.#.#.# #.#.#  g   hobgoblin #.#.#.# #.#.#  gggggg 6 goblins (1 launcher) #.#.#.# #.#.#  #.#.#.# #.#.# Aim: a goblin, wielding a +0 club and carrying a +0 sling (60% to hit) [ g:j 19d The zap hits the goblin.  The goblin is severely wounded.The zap hits the goblin.  The goblin is severely wounded.The zap hits the goblin. g:jz       #.#  #+##  #.#  ....  #.#  .....  #.#  .....      ***  ....**** g:j     ..gg   ..    #.#.#    #.#.#  5      The goblin is severely wounded.  You kill the goblin!hobgoblin.  The hobgoblin is moderately wounded. g:jW .g g:jX?g.g g:jYk.gg g:jZ.g g:jp\. g:jnd.>.g 2 hobgoblins  g:jxiE11 2=1.1 (1 g:jjr g:j9u_ _The goblin is severely wounded. g:jX  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. g:j/ < #.#.........#  Spasdik the Gusty #.##.####'######  Tengu g:j`1 #.#.##.# #.#  Health: 19/19 ======================== #+## #.#.##.# #.#  Magic: 5/7=================------- .... #.#.##.# #.#  AC: 2Str: 8 ..... #.#.#.. #.#  EV: 11Int: 17 ..... +.#.#.# #.########  SH: 0Dex: 14 .....g#.#*#.#####.........  XL:  3 Next: 12% Place: Dungeon:2 ....g.#..gg@......########  Noise: =--------  Time: 1731.1 (0.0) .....gg>..g.....#.#  d) +2 whip (freeze)[34 g:j82 m ...gg#.#.#.###.#.#  Cast: Shock ..g. #.#.#.# #.#.#  .. #.#.#.# #.#.#  #.#.#.# #.#.#  gg 2 hobgoblins #.#.#.# #.#.#  ggggg 5 goblins #.#.#.# #.#.#  #.#.#.# #.#.# The zap hits the goblin. _The goblin is severely wounded.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line g:jCg.gg*# g:j=TSg*#. g:j&gg**g*# g:jr7#* g:j gg**.g#. _The goblin is severely wounded.  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (60% to hit) g:j7ggg:j) b #.#.........#  Spasdik the Gusty #.##.####'######  Tengu #.#.##.# #.#  Health: 19/19 ======================== #+## #.#.##.# #.#  Magic: 5/7=================------- .... #.#.##.# #.#  AC: 2Str: 8 ..... #.#.#.. #.#  EV: 11Int: 17 ..... +.#.#.# #.########  SH: 0Dex: 14 g:j+ .....g#.#.#.#####.........  XL:  3 Next: 12% Place: Dungeon:2 ....g.#..g)@......########  Noise: =--------  Time: 1731.1 (0.0) .....gg>..g.....#.#  d) +2 whip (freeze) ...gg#.#.#.###.#.#  Cast: Shock ..g. #.#.#.# #.#.#  .. #.#.#.# #.#.#  #.#.#.# #.#.#  gg 2 hobgoblins #.#.#.# #.#.#  ggggg 5 goblins #.#.#.# #.#.#  #.#.#.# #.#.# Casting: Shock (safe; 4% risk of failure)  g:j, [Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (60% to hit)  The zap hits the goblin.g:j]3  )Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 club (60% to hit)  The zap hits the goblin.  You kill the goblin!The zap hits the goblin.g:j> ): a goblin, wielding a +0 club (60% to hit)  The zap hits the goblin.  You kill the goblin!hobgoblin.g:jK )  You kill the goblin!hobgoblin.hobgoblin!The goblin is moderately wounded.g:jP m      #.#  #+##  #.#  ....  #.#  .....  #.#  .....      **  ***  ...**  ..g.   .. g:jS i   #.#.# g   hobgoblin  #.#.#  2    g:j Iggg:j 1gg:jj  ))>.gg   Robin (polearm)gghobgoblinsggg 3 goblinsYou kill the goblin!g:jv 322.1 (1g:jV3 S _The goblin hits you but does no damage.g:j_g:jeg:jng:jpF _Unknown command.g:j4  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.g:jP #.#.........#  Spasdik the Gusty #.##.####'######  Tengu #.#.##.# #.#  Health: 19/19 ======================== #+## #.#.##.# #.#  Magic: 4/7=============----------- .... #.#.##.# #.#  AC: 2Str: 8 ..... #.#.#.. #.#  EV: 11Int: 17 ..... +.#.#.# #.########  SH: 0Dex: 14 .....g#.#*#.#####.........  XL:  3 Next: 22% Place: Dungeon:2 g:jER....g.#..*)@......########  Noise: =--------  Time: 1732.1 (0.0) ....ggg>..g.....#.#  d) +2 whip (freeze) ...gg#.#.#.###.#.#  Cast: Shock ..g. #.#.#.# #.#.#  .. #.#.#.# #.#.#  #.#.#.# #.#.#  g   Robin (polearm) #.#.#.# #.#.#  gg 2 hobgoblins #.#.#.# #.#.#  ggg 3 goblins #.#.#.# #.#.# _The goblin hits you but does no damage. _Unknown command.Casting: Shock (safe; 4% risk of failure) [g:jPS21d Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineg:jq.)g*#g:j/1 ]**#.g:j} ).g#.  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line  You can't see that place.  [the floor.]g:jS{ ****#.g:jF*g**.g#.#Aim: a goblin, wielding a +0 club (moderately wounded, 60% to hit)g:jVgghobgoblin (68g:jŀ ))g>.gggYou can't see that place.  [the floor.]g:j  **g**gggAim: a hobgoblin (68% to hit)g:jt  #.#.........#  Spasdik the Gusty #.##.####'######  Tengu #.#.##.# #.#  Health: 19/19 ======================== #+## #.#.##.# #.#  Magic: 4/7=============----------- .... #.#.##.# #.#  AC: 2Str: 8 ..... #.#.#.. #.#  EV: 11Int: 17 ..... +.#.#.# #.########  SH: 0Dex: 14 .....g#.#.#.#####.........  XL:  3 Next: 22% Place: Dungeon:2 ....g.#..))@......########  Noise: =--------  Time: 1732.1 (0.0) g:jv ~....gg)>..g.....#.#  d) +2 whip (freeze) ...gg#.#.#.###.#.#  Cast: Shock ..g. #.#.#.# #.#.#  .. #.#.#.# #.#.#  #.#.#.# #.#.#  g   Robin (polearm) #.#.#.# #.#.#  gg 2 hobgoblins #.#.#.# #.#.#  ggg 3 goblins #.#.#.# #.#.# Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (68% to hit)  The zap hits the goblin.g:j~ )You kill the goblin!The zap hits the goblin.g:j  )You kill the goblin!The zap hits the hobgoblin.      #.#  #+##  #.#  ....  #.#  .....  #.#  .....      **  ***  ...**  ..g.   ..    #.#.#   #.#.# g   hobgoblin  #.#.# g   goblin  g:j y .gYou kill the hobgoblin!g:jb( [ ))>..gg))g 2 hobgoblinsRobin throws the hobgoblin at you! The hobgoblin closely misses you.g:jO0 c8--313.1 (1g:j7 g:j9 S _The goblin barely misses you.g:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.g:jXP  Okay, then.g:j[g:jdg:je. _g:j g:j g:j g:j )gRobin roars a battlecry!g:jU g  The goblins go into a battle-frenzy!g:j(strong)g 2 goblins (1 launcher, strong)g:j8/19 --------------4g:jg:j ------------1.. _The hobgoblin hits you! The goblin hits you with a +0 club.g:j.#.#.##...##### #.##.# #.# ..(#.##...#...# #.##.# #.# ......#...#.#.# ##.###.# ..........#.#.# #.....# #.# .#.#.#....#.#.####..##.######.# .#.#......#.#.................# .#.#####............##.## .#...............g....# .#.#.........###@.)..#.######.## ...............g..##.#.######.# ##.#########.####.#...........# ##.####.....^..#..#..#.g:j$V######## ......#.####.#.#.#.. #####.#.####.#.#......g   hobgoblin (strong) ....#.#.#.##.#.#.#.#g   goblin ###.#.#.#.†..#...#.# # #.#.#.#.######.#.#.##g:j5-5.6 (2.5g:j9g:j! _You climb upwards.g:jc _There is a stone staircase leading down here.g:j ag:jc8-g:jRng:j-pF _Unknown command.g:jJ (#.##...#...# #.##.# #.# ...#...#.#.# ##.##.# #.# ...#.#.# #.....# #.# #.#.#....#.#.####..##.######.# #.#......#.#.................# #.#####......##.######## #...............g.............# #.####>.)..#.######.## .............g.@##.#.######.# #.#########.####.#...........# .####.....^..#..#..#.######## .....#.####.#.#.#...#.# ####.#.####.#.#.......# ...#.#.#.##.#.#.#g:jL .#.#.# ##.#.#.#.†..#...#.#.#.#  #.#.#.#.######.#.#.###  #.#.#.#.######.#.#.#.gg:jM .gg:jV g:jTX 9= 26  6.6 (1.0 _g:j_ g:ja g:j-....#.# #..# #.... #.#.#####..##.#####.....#.#................####......##.#########............................#...###>g)..#.######.# ......g.##.# #.#########.####@#...............^..#..#..#.####### .....#.####.#.#.#...#.# ####..... ...#.#.#.#.#.# ##†..#...#.#.#  ######.#.#.##[......g:j1D.gg:j9  #.# #.# #.....# #.# #.####..## ........ ......# ..... ...###>.) ......gg# #@# ^..#..# #.#...#.# #.......# #.#.#.#.# †..#...#.#.#.#  #.#.#.###  #.#.#.#  [ g:jrt  #.# #.# #.....# #.# #.####..## ........ ......# ..... ...###>.) ......gg# #@# ^..#..# #.#...#.# #....#.#.#.†..#...#.#.#.#  #.#.#.###  #.#.#  [g:jTH  The goblin hits you with a +0 club.g:jW3--------=7g:jzg:j;V _* * * LOW HITPOINT WARNING * * *g:j@.....#.#.# #.....# #.# .#.#.#....#.#.####..##.######.# .#.#......#.#.................# .#.#####............##.######### .#.......................# .#.####>.)..#.######.## ..........gg##.#.######. ##.#########.####.#...........# ##.####.....^..#@.#..#.######## ......#.####.#.#.#...#.# #####.#.####.#.#.......# ....#.#.#.##.#.#.#.#.#.# ###.#.#.#.†..#...#.#.#.# #.#.#.#.######.#.#.### # #.#.#.#.######.#.#.#g:j2= # #.#.#.#[.......#.#.# # #.#.#.########.#.#.#.gg:jׄgg:j*.g   goblin (strong)g:j1.-8g:jg:j"g:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.g:jE ..........#.#.# #.....# #.#  Spasdik the Gusty .#.#.#....#.#.####..##.######.#  Tengu .#.#......#.#.................#  Health: 3/19===--------------------- .#.#####............##.#########  Magic: 3/7==========-------------- .#.............................#  AC: 2Str: 8 .#.#.........###>.)..#.######.##  EV: 26 Int: 17 g:jIH .................g##.#.######.#  SH: 0Dex: 14 ##.#########.####g#...........#  XL:  3 Next: 31% Place: Dungeon:1 ##.####.....^..#@.#..#.########  Noise: ---------  Time: 1738.6 (0.0) ......#.####.#.#.#...#.#  d) +2 whip (freeze) #####.#.####.#.#.......#  Cast: Shock ....#.#.#.##.#.#.#.#.#.# ###.#.#.#.†..#...#.#.#.# # #.#.#.#.######.#.#.###  g   hobgoblin (strong) # #.#.#.#.######.#.#.#  g   goblin (strong) # #.#.#.#[.......#.#.# # #.#.#.########.#.#.# The goblin hg:jQI its you with a +0 club. _* * * LOW HITPOINT WARNING * * *Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineg:jHPXg#g#g:j ..........#.#.# #.....# #.#Spasdik the Gusty .#.#.#....#.#.####..##.######.#Tengu .#.#......#.#.................#Health: 3/19===--------------------- g:j .#.#####............##.######### Magic: 3/7==========-------------- .#.............................# AC: 2Str: 8 .#.#.........###>.)..#.######.## EV: 26 Int: 17 .................*##.#.######.#SH: 0Dex: 14 ##.#########.####*#...........#XL:  3 Next: 31% Place: Dungeon:1 ##.####.....^..#@.#..#.########Noise: ---------  Time: 1738.6 (0.0) ......#.####.#.#.#...#.#d) +2 whip (freeze) #####.#.####.#.#.......#Cast: Shock ....#.#.#.##.#.#.#.#.#.# ###.#.#.#.†..#...#.#.#.# # g:j s[34m#.#.#.#.######.#.#.###g   hobgoblin (strong) # #.#.#.#.######.#.#.#g   goblin (strong) # #.#.#.#[.......#.#.# # #.#.#.########.#.#.# _* * * LOW HITPOINT WARNING * * *Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the hobgoblin. The zap hits the goblin.g:j] qgg  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the hobgoblin. The zap hits the goblin.  The goblin is moderately wounded.g:j+` l4===11 =9.6 (1g:jHg g:ji W _The hobgoblin closely misses you.g:j8  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.g:jI..........#.#.# #.....# #.#  Spasdik the Gusty .#.#.#....#.#.####..##.######.#  Tengu .#.#......#.#.................#  Health: 3/19===--------------------- .#.#####............##.#########  Magic: 3/7==========-------------- .#.............................#  AC: 2Str: 8 .#.#.........###>.)..#.######.##  EV: 11Int: 17 .................g##.#.######.#  SH: 0Dex: 14 ##.#########.####g#...........#  XL:  3 Next: 31% Place: Dungeon:1 ##.####.....^..#@.#..#.########  Noise: =--------  Time: 1739.6 (0.0) ......#.####.#.#.#...#.#  d) g:j+2 whip (freeze) #####.#.####.#.#.......#  Cast: Shock ....#.#.#.##.#.#.#.#.#.# ###.#.#.#.†..#...#.#.#.# # #.#.#.#.######.#.#.###  g   hobgoblin (strong) # #.#.#.#.######.#.#.#  g   goblin (strong) # #.#.#.#[.......#.#.# # #.#.#.########.#.#.# _The hobgoblin closely misses you.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (moderately wounded, strong, 60% to hit)g:jt'..........#.#.# #.....# #.#  Spasdik the Gusty .#.#.#....#.#.####..##.######.#  Tengu .#.#......#.#.................#  Health: 3/19===--------------------- .#.#####............##.#########  Magic: 3/7==========-------------- .#.............................#  AC: 2Str: 8 .#.#.........###>.)..#.######.##  EV: 11Int: 17 .................)##.#.######.#  SH: 0Dex: 14 ##.#########.####g#...........#  XL:  3 Next: 31% Place: Dungeon:1 g:jE##.####.....^..#@.#..#.########  Noise: =--------  Time: 1739.6 (0.0) ......#.####.#.#.#...#.#  d) +2 whip (freeze) #####.#.####.#.#.......#  Cast: Shock ....#.#.#.##.#.#.#.#.#.# ###.#.#.#.†..#...#.#.#.# # #.#.#.#.######.#.#.###  g   hobgoblin (strong) # #.#.#.#.######.#.#.#  g   goblin (strong) # #.#.#.#[.......#.#.# # #.#.#.########.#.#.# Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (mog:j`derately wounded, strong, 60% to hit)  The zap misses the hobgoblin. The zap hits the goblin.g:j  #.#  * * * >.* * * ^   †   g:jV [ g:j9 t...))gonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (moderately wounded, strong, 60% to hit)  The zap misses the hobgoblin. The zap hits the goblin.  You kill the goblin!g:jlA 4340.6 (1g:jJ g:jL W _The hobgoblin closely misses you.g:jY  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.g:jo..........#.#.# #.....# #.#  Spasdik the Gusty .#.#.#....#.#.####..##.######.#  Tengu .#.#......#.#.................#  Health: 3/19===--------------------- .#.#####............##.#########  Magic: 2/7======------------------ .#.............................#  AC: 2Str: 8 g:jӴ.#.#.........###>.)..#.######.##  EV: 11Int: 17 .................)##.#.######.#  SH: 0Dex: 14 ##.#########.####g#...........#  XL:  3 Next: 33% Place: Dungeon:1 ##.####.....^..#@.#..#.########  Noise: =--------  Time: 1740.6 (0.0) ......#.####.#.#.#...#.#  d) +2 whip (freeze) #####.#.####.#.#.......#  Cast: Shock ....#.#.#.##.#.#.#.#.#.# ###.#.#.#.†..#...#.#.#.# # #.#.#.#.######.#.#.###  g   hobgoblin (strong) # #.#.#.#.######.#.#.# # #.#.#.#[.....g:jBT[40m..#.#.# # #.#.#.########.#.#.# You kill the goblin! _The hobgoblin closely misses you.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineg:j..........#.#.# #.....# #.#Spasdik the Gusty .#.#.#....#.#.####..##.######.#Tengu .#.#......#.#.................#Health: 3/19===--------------------- .#.#####............##.######### Magic: 2/7g:j======------------------ .#.............................# AC: 2Str: 8 .#.#.........###>.)..#.######.## EV: 11Int: 17 .................)##.#.######.#SH: 0Dex: 14 ##.#########.####*#...........#XL:  3 Next: 33% Place: Dungeon:1 ##.####.....^..#@.#..#.########Noise: =--------  Time: 1740.6 (0.0) ......#.####.#.#.#...#.#d) +2 whip (freeze) #####.#.####.#.#.......#Cast: Shock ....#.#.#.##.#.#.#.#.#.# ###.#.#.#.†..#...#.#.#.# # #.#.#.#.######.#.#.###g   [3g:jV4mhobgoblin (strong) # #.#.#.#.######.#.#.# # #.#.#.#[.......#.#.# # #.#.#.########.#.#.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the hobgoblin.  The hobgoblin is heavily wounded.The zap hits the hobgoblin.g:jugAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the hobgoblin.  The hobgoblin is heavily wounded.The zap hits the hobgoblin.  The hobgoblin is severely wounded.g:j.)..#.######.##  EV: 11Int: 17 .................)##.#.######.#  SH: 0Dex: 14 g:j]##.#########.####g#...........#  XL:  3 Next: 33% Place: Dungeon:1 ##.####.....^..#@.#..#.########  Noise: =--------  Time: 1741.6 (0.0) ......#.####.#.#.#...#.#  d) +2 whip (freeze) #####.#.####.#.#.......#  Cast: Shock ....#.#.#.##.#.#.#.#.#.# ###.#.#.#.†..#...#.#.#.# # #.#.#.#.######.#.#.###  g   hobgoblin (strong) # #.#.#.#.######.#.#.# # #.#.#.#[.......#.#.# # #.#.#.########.#.#.# The hobgoblin is severely wounded. _The hobgoblin closely misses you.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or pressg:j ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineg:jg..........#.#.# #.....# #.#  Spasdik the Gusty .#.#.#....#.#.####..##.######.#  Tengu .#.#......#.#.................#  Health: 4/19=====------------------- .#.#####............##.#########  Magic: 1/7===--------------------- .#.............................#  AC: 2Str: 8 .#.#.........###>.)..#.######.##  EV: 11Int: 17 .................)##.#.######.#  SH: 0g:j_Dex: 14 ##.#########.####†#...........#  XL:  3 Next: 33% Place: Dungeon:1 ##.####.....^..#@.#..#.########  Noise: =--------  Time: 1741.6 (0.0) ......#.####.#.#.#...#.#  d) +2 whip (freeze) #####.#.####.#.#.......#  Cast: Shock ....#.#.#.##.#.#.#.#.#.# ###.#.#.#.†..#...#.#.#.# # #.#.#.#.######.#.#.###  g   hobgoblin (strong) # #.#.#.#.######.#.#.# # #.#.#.#[.......#.#.# # #.#.#.########.#.#.# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineTheg:jq  zap hits the hobgoblin.  The hobgoblin is almost dead.The zap hits the hobgoblin.g:j?7  #.#     >  * ^   g:jK†   [ g:jp,†g:jb72.6 (1Shockg:j'g:j  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the hobgoblin.  The hobgoblin is almost dead.The zap hits the hobgoblin. _You kill the hobgoblin! g:j3 g:j` g:jF g:j>_ 26   g:jX g:j75 g:j(= g:j g:j g:j g:jv g:j g:jd g:j g:j g:j g:j3 g:jr g:j96==2=== g:j g:j g:j, g:j g:jc g:j g:j^ g:j g:j g:j4 g:jIc==== g:j g:jI7= g:j g:j6 g:j g:j g:j  g:j  g:ju  g:j  g:jS  g:j  g:jr g:j(_8=== g:j g:j g:jgV3==== g:j  g:j g:jO g:j g:j g:jy g:j  g:j g:j_9=== g:jZ g:j g:j<==== g:j  g:j#, g:j$ g:j% g:j& g:jj' g:jY/ g:je02= g:j>1 g:j2 g:jG3e10/19= g:jN5 g:j7 g:j8 g:jJ: g:j< g:js=O4=== g:j> g:j@ g:jA g:jfB g:jkD g:j3E^1== g:jE g:jG, g:jH g:jJ g:jK;=== g:j[L g:j6N g:jN g:jvO g:jQ g:jQ_2=== g:jR g:jT g:jU g:jV g:jX g:j9Y g:jY g:j[ g:j\ g:j9] g:j^ g:j_m==5==== g:j`` g:jb g:jcS3= g:jYd g:j1f g:j?g g:jh g:jui g:jj g:jj g:jl g:jm<==== g:jn g:jp g:jqk14== g:jr g:j6t g:jt g:ju g:jw g:jix g:jpy g:jz g:j{ g:j| g:j~ g:jnj5== g:j, g:j g:jՂM6=== g:j g:jم g:j† g:j~ g:j g:j g:jE g:jW g:j/9= g:j3 g:jV g:jj6===== g:jk g:j  g:j g:jp g:jq, g:jƚ g:j g:j g:j g:j g:jb7=== g:j g:jx g:j g:jp g:j-n _You start resting.Magic restored. g:jո&- g:j098.6 (56.0) g:jl7====-9.6 (57 _ g:j g:j6 g:jd g:j3 g:j g:jy g:jh8== g:jC g:jЙ g:j g:j g:j g:j<==== g:j{ g:j g:j g:j g:je g:j 9= g:jӤ g:jקk _You start resting.HP restored. g:jf g:j63805.6 (6.0) g:ja9==6.6 (7 _ g:jR g:j g:j=  g:jb?  g:jG@  g:jA  g:jE , g:jF , g:jG  g:j'J  g:jJ  g:j[K  g:jYM  g:jM :== g:jN  g:jP  g:j1Q  g:jQ  g:jS , g:jT  g:jwV  g:j(W  g:jW  g:jY  g:jAZ  g:j[  g:j\  g:j]  g:jM^  g:j`  g:j`  g:ja  g:jc  g:j4d  g:je  g:jf  g:jyg  g:ji  g:jr  g:j7t , g:j x , g:j3y  g:j-{  g:j{  g:jM}  g:jd  g:j*  g:j  g:j  g:j  g:jo  g:j  g:j  g:jK  g:j^ , g:j  g:j.  g:j  g:jƏ  g:j  g:jn  g:j  g:jڔ  g:j  g:j&  g:j~  g:j?  g:j  g:j  g:j  g:j.  g:j  g:j8 , g:jѡ  g:jv  g:j  g:j=  g:j  g:j  g:j  g:j  g:j^  g:jΫ  g:j  g:j<  g:j$  g:j  g:j  g:jͱ  g:j  g:j  g:j  g:j%  g:j:  g:j  g:j  g:j  g:j  g:jc  g:j  g:j  g:j  g:j$  g:j , g:j%  g:j  g:j  g:js  g:jR  g:j  g:j  g:ja  g:j  g:j  g:j  g:j  g:j%  g:j  g:j  g:jX  g:jM  g:j  g:j  g:j%  g:j  g:j  g:j  g:j  g:j  g:jO  g:j  g:j  g:j  g:j{  g:j  g:j  g:j$  g:j  g:j  g:j  g:jq  g:jj  g:j  g:j  g:j  g:jZ  g:j  g:j" , g:j  g:j;  g:j(  g:j  g:j  g:j  g:j  g:j  g:j  g:j@  g:j  g:j  g:j  g:jP  g:j8  g:j=  g:j  g:j , g:j  g:j , g:j!  g:j1  g:j  g:jn , g:jX  g:j"  g:j#  g:j$  g:j& , g:j'  g:j*)  g:j)  g:j*  g:j,  g:jx-  g:j-.  g:j/  g:j0  g:j[1  g:j]3  g:j4  g:j4  g:j6  g:j7  g:j8  g:j:  g:j:  g:jo;  g:j2=  g:j=  g:j>  g:j7@  g:j@  g:jA  g:j>D  g:jD  g:jE  g:jTG , g:j;H  g:j J  g:jJ  g:jK  g:j^M , g:jN  g:jyP , g:jjQ  g:jcS  g:jT  g:jT  g:j'V  g:jV  g:jW  g:jWY  g:jZ  g:jb  g:jd  g:je  g:jf  g:ji  g:ji  g:j|k  g:jCm  g:jm  g:jn  g:jp  g:jq  g:jr  g:j]t  g:ju , g:jLw  g:jw  g:jx  g:jz  g:j{  g:jr|  g:j}  g:j~  g:j\  g:j  g:jā  g:j}  g:j , g:j  g:jȇ  g:jr  g:j:  g:j)  g:j  g:jތ  g:j  g:jp  g:j#  g:j  g:j  g:ju  g:j  g:jѕ  g:j  g:jb  g:j  g:j  g:j  g:j-  g:jל  g:j  g:jz  g:jР  g:j2 B g:j  g:jܦ  g:j  g:jE  g:j  g:j  g:jp W _You start waiting. g:j 1905.6 (99.0) g:j* -6.6 (100.0) g:j  g:j # _Done waiting. g:j  g:jɑ 3 g:jh  g:jZ  g:jV X g:j[ , g:j  g:j˟  g:jߠ  g:j  g:j  g:jԣ  g:j  g:j , g:jʧ  g:j , g:jS  g:j  g:jխ  g:jd  g:j  g:j  g:jV  g:j  g:j  g:j  g:j  g:j  g:jy  g:j , g:j׻  g:j , g:j  g:jg , g:j  g:j , g:j  g:j) , g:j  g:j , g:j  g:j  g:j  g:jv  g:j  g:j  g:j  g:j  g:j  g:j  g:j  g:j=  g:j  g:jl  g:j1  g:j  g:j , g:jP  g:j  g:jw  g:jH  g:j  g:jv  g:j  g:j  g:j  g:jm  g:j , g:j  g:j , g:j  g:j , g:j  g:j  g:jk  g:j3  g:j  g:j  g:jz  g:j&, g:j g:j., g:j g:jL g:j1  g:j  g:j  g:j  g:jx  g:j, g:j  g:j>, g:j g:j, g:j g:j, g:jz! g:j#, g:j$ g:j!(, g:jC) g:j, g:jN- g:j- g:jw0, g:j1 g:j3 g:jU4 g:j)5 g:j6, g:j#8 g:j9 g:j: g:j; g:j=, g:j> g:j@ g:jA g:j{B g:jD g:j^E g:j;F g:jtH g:j!I g:jI g:jK g:jL g:j0M g:jO g:jO g:jP g:j0R g:j S g:jS g:jU g:jV g:j_W g:j_Y, g:jZ g:jH\ g:j\ g:j] g:jG_ g:j ` g:j` g:jb, g:jc g:jf g:jf g:jg g:ji g:jUj g:j-k g:jl g:jm g:jQn g:jo g:j}p g:j*q g:jJs, g:jt g:jv g:jw g:jlx g:jy g:j`z g:j1{ g:j}, g:j'~ g:j:, g:jw g:j6B g:jֆ g:j g:ju g:jY g:j0 g:j g:j g:jώ g:j g:j g:j g:jB g:j, g:j-X g:jx, g:j g:j, g:jH g:j$ g:j g:j/ g:j g:j g:j g:j g:jf g:j g:j g:jլ g:j} g:j, g:jV g:j6 g:j g:j߳ g:j g:j g:j6 g:jݸ g:j g:jJ g:j g:j g:jH g:j5 g:j g:j g:j g:j& g:j g:jS g:j. g:j g:j, g:j g:j^ g:jI g:j g:j g:j g:j g:j. g:j g:j g:jK g:j  g:j g:j g:ja g:j; g:jf, g:j g:jf g:jB g:jC, g:jAB g:jB g:j>a ÷ _You start waiting. g:j62005.6 (99.0)6.6 (100.0) _Done waiting.!g:j6!g:jRLevel 1 of the Dungeon<>>>>_(Press ? for help)#.# #.........................### #.#.#..#.#.##...##### #.##.# #.##.######..........####################.#.#...(#.##...#...# #.##.# #.#!g:jS#......#[.........................÷....#.#.......#...#.#.# ##.##.# #.#######.###'#+#'#################....##.#.##..........#.#.# #.....# #.##.###'#+#.# #...............####.##.#.#.#....#.#.####..##.######.##.##......# #.#########.....####'##.#.#......#.#.................##.##......######.# #........#......#.#####............##.##########.##.............# #.#.####.#......#.............................##.##..÷...######## #.#.# #.#......#.#.........###>.)..#.######.###.....##.........# #.#.# #........................)##.#.######.##....)....######.# #.#.# #..#######.#########.####÷#...........##.....#...#......#######.#.####..#....##.####.....^..#@.#..#.#########....##).................#.#................#.####.#.#.#...#.##....+.....................#.#####.##.#####.#.####.#.#.......###...###..#.################..............#.#.#.##.#.#.#.#.#.##...# #............................#.###.#.#.#.†..#...#.#.#.#########...###.###.###############..#####.#.# #.#.#.#.######.#.#.####......'...............##..# #.#.# #.#!g:j9U.#.#.######.#.#.###.#####...###>#.#.###.##..# #.#.# #.#.#.#[.......#.#.##.# ##### #.#.#.# #.##..# #.#.# #.#.#.########.#.#.##.##.#.#.# #.##..# #.#.###.#.#.##########.#.##.##.#.#.# #.##..#####.......#.#............#.##.##.#.#.# #.##..........#####.##############.#"g:jfS#@"g:j^A.#"g:j%A>.#g:jZs>>..........................### #.#.#..#.#.##....##..............#.#...(#.##...#...# #.##..#g:jQu......#[.........................÷....#.#.......#...#.#.# ##.##.......##.#.##..........#.#.# #.......................####.##.#.#.#....#.#.####..##...##.............#.#......#.#..................##...............#......#.#####............##..##..............#.####.#......#..............................##..÷[#g:jv10;10;1m....#.# #.#......#.#.........###>.)..#.......##..........#.# #........................)##.#......)......#.# #....................#...#.......#.####..#....##..#..#.....##).................#.#...................#.....+.....................#.#####.##.#####.#g:jw_........###..#...............#..#.#....# #............................#.###.#..#.#....###.###...#####.#.# #.#........'.................# #.#.# #.#...#####...###>#.#.###...# #.#.# #.#....#.#.# #.#g:jx..# #.#.# #.#....#.#.# #...# #.#.###.#....#.#.# #...#####.......#....#.#.# #...........#####..#g:j5..........................### #.#.#..#.#.##....##..............#.#...(#.##...#...# #.##........#[.........................÷....#.#.......#...#.#.# ##.##.......##.#.##..........#.#.# #.......................####.##.#.#.#....#.#.####..##..#g:jK.##.............#.#......#.#..................##...............#......#.#####............##..##..............#.####.#......#..............................##..÷....#.# #.#......#.#.........###>.)..#.......##..........#.# #........................)##.#......)......#.# #....................#...#.......#.####..#....##..#..#.....##).................#.#...................#.....+.....................#.#####.##.#####.........###..#...............#..#.#....# #............................#.###.#..#.#....###.###...#####.#.# #.#........'.................# #.#.# #.#...#####...###>#.#.###...# #.#.# #.#....#.#.# #...# #.#.# #.#....#.#.# #...# #.#.###.#....#.#.# #...#####.......#.#g:jy...#.#.# #...........#####..#g:j #g:j ..........#.#.# #.....# #.#Spasdik the Gusty .#.#.#....#.#.####..##.######.#Tengu .#.#......#.#.................#Health: 19/19 ======================== .#.#####............##.######### Magic: 7/7#g:j ======================== .#.............................# AC: 2Str: 8 .#.#.........###>.)..#.######.## EV: 26 Int: 17 .................)##.#.######.#SH: 0Dex: 14 ##.#########.####÷#...........#XL:  3 Next: 37% Place: Dungeon:1 ##.####.....^..#@.#..#.########Noise: ---------  Time: 2006.6 (0.0) ......#.####.#.#.#...#.#d) +2 whip (freeze) #####.#.####.#.#.......#Cast: Shock ....#.#.#.##.#.#.#.#.#.# ###.#.#.#.†..#...#.#.#.# # #.#.#.#.######.#.#.### # #.#.#.#.######[4#g:j0 0m.#.#.# # #.#.#.#[.......#.#.# # #.#.#.########.#.#.# _You start resting. _HP restored. _You start waiting. _Done waiting. _You start waiting. _Done waiting.#g:j #g:j #g:j #g:j? #g:j #g:j #g:j _HP restored. _You start waiting.Done waiting. _You start waiting.Done waiting. _Unknown command.$g:j܋$g:j2Where to? (Tab - D:2 @ (x,y), ? - help)  D - Dungeon $g:j6 $g:jP ..........#.#.# #.....# #.#Spasdik the Gusty .#.#.#....#.#.####..##.######.#Tengu .#.#......#.#.................#Health: 19/19 ======================== .#.#####............##.######### Magic: 7/7======================== .#.............................# AC: 2Str: 8 .#.#.........###>.)..#.######.## EV: 26 Int: 17 .................)##.#.######.#SH: 0Dex: 14 ##.#########.####÷#...........#$g:jS (XL:  3 Next: 37% Place: Dungeon:1 ##.####.....^..#@.#..#.########Noise: ---------  Time: 2006.6 (0.0) ......#.####.#.#.#...#.#d) +2 whip (freeze) #####.#.####.#.#.......#Cast: Shock ....#.#.#.##.#.#.#.#.#.# ###.#.#.#.†..#...#.#.#.# # #.#.#.#.######.#.#.### # #.#.#.#.######.#.#.# # #.#.#.#[.......#.#.# # #.#.#.########.#.#.# _HP restored. _You start waiting. _Done waiting. _You start waiting. _Done waiting. _Unknown command.  $g:jT $g:jec $g:joe $g:jf $ _$g:jk $g:jm g  You see here a hobgoblin skeleton.$g:jo $g:jzq  _$g:jr $g:jw <  You see here a +0 club.$g:j=z $g:j*{  _$g:j| $g:jρ <  You see here a +0 mace.$g:j5 $g:j!  _$g:jl $g:j $g:jh $g:j $g:j- $g:jJ $g:j $g:jP $g:j $g:jY $g:je $g:j $g:j $g:ji $g:j $g:jt $g:j $g:j* $g:j $g:j $g:ja $g:j $g:j $g:jW $g:j' $g:jβ $g:j_ $g:j $g:j $g:j $g:jg $g:j0 ,$g:j7 $g:j $g:j< $g:j $g:j $g:j\ $g:j ,$g:j) $g:j+ $g:j ,$g:j $g:j $g:jw ,$g:j $g:j $g:j ,$g:j $g:j $g:j ,$g:j $g:j $g:j ,$g:j $g:j $g:j ,$g:j $g:j $g:j ,$g:j $g:jn $g:jG $g:j $g:j $g:j $g:jb ,$g:j( $g:j ,$g:j $g:jw $g:jH $g:j $g:j $g:j $g:j $g:j ,$g:j $g:j? $g:j ,$g:j Y  There is a stone staircase leading down here.$g:jO $g:j $g:j B11  _$g:j $g:j J 2  You climb downwards.$g:j ,$g:j $g:j' P _Level annotation: Robin$g:j:h  ##### #####.#.############ ...# #####.#.##########.# # #.#.#..#.#  #.#.#.######.#.#  #.#.#.......@..# 36.1 (29.5) # #.#.#.......####  #.#.#..........# # #.#.#........#.#$g:j< #.#.#........#.# #.#.#........#.# #.#...####'#.#.# #.########.#.#.# #.#.......$g:j$g:j$g:ja _There is a stone staircase leading up here.%g:j %g:j 3%g:j %g:jɓ %g:j f 26  _%g:j ,%g:jǛ %g:j ,%g:j %g:j %g:jb ,%g:jz %g:j) %g:jը %g:j %g:j %g:j %g:j ,%g:jQ %g:j %g:j ,%g:j6 %g:j %g:jѹ ,%g:j %g:j. %g:j ,%g:j %g:jw %g:j` ,%g:jT %g:j %g:j %g:jP %g:j^ R  There is a stone staircase leading down here.%g:j %g:jX  _%g:j %g:j %g:j %g:j ,%g:j %g:j %g:j ,%g:j %g:j %g:j ,%g:j %g:jC %g:j> ,%g:j %g:j& %g:j ,%g:j %g:j) ,%g:jH %g:j %g:j %g:jV %g:jK %g:j %g:j %g:j ,%g:j- %g:j %g:j ,%g:j %g:j %g:j ,%g:j %g:j %g:j ,%g:j %g:j %g:jr ,%g:j X%g:j_ B%g:j %g:jw %g:j %g:j} %g:jE %g:j %g:j %g:j ,%g:j %g:j# d  You encounter 2 bats.%g:j2 ...### ...#..)......##.....#.##.# ...# .).#.........##.....#.##'# .## ##.#########.....#..... . #...............#..... #.###########.....#..... #..# #.....#..... %g:j4 ##...#### #.#####..... b###....#####.# #..... b.!####@......# #..... .###....#####.# #..... ##...#### #.# #..... #..# #.#####..... #. #........... . #..####.#### bb 2 bats (asleep) #........... ##.####.#... #.#...%g:jE /63.1 (27.0%g:jV k  4.1 (28 _%g:j{ %g:j &g:j¦ ). .). . . . #.. #..# #. ##...#### #.&g:jŨ0 b###....#####.#  b.!####@......#  .###....#####.#  ##...#### #.#  #..#  #.  . &g:j@ ). .). . . . #.. #..# #. ##...#### #. b###....#####.#  &g:j}Ctb.!####@......#  .###....#####.#  ##...#### #.#  #..#  #.  . &g:jI&g:jR1&g:jG[&g:j!^d _There are monsters nearby!(g:jo6V.# .).#...##.....#.##'## ..##.#########.....#.... ...#...............##.###########.....#.#..## #.....#J##...#### #.#####Sb###....#####.# #⌠b.!####.......# #..###..@.#####.# #(g:jD8...#### #.# #)#..# #.######.  #...... #..####.### #.......... S   adder (asleep) ##.####.#J   endoplasm (asleep) #.#bb 2 bats (asleep) #.#(g:jzGw  You encounter an endoplasm and an adder.(g:jlNi  5.1 (1.0)(g:jXU(g:jUW% _Found a dagger.(g:js.# .).#.##.....#.##.##.##.#.....#.#.##.#.##.....##.#..## #.....##J##...#### #.#####(g:ju-.Sb###....#####.# #.⌠b.!####.# #$..###.@..#####.# ##.##...#### #.# ##)#..## #.######. #.#. #..####..# #. ##.####.# #.# #.#(g:jw JJFound 18 gold pieces.(g:j&6(g:j(g:jv^ _The endoplasm quivers.(g:j0G .# .).#.##.....#..## #...##.#.....#.#.#.#.#.##.....#.#.#..### #.....##J##...#### #.######.Sb###....#####.# #(g:jJ .⌠b.!####.# ##$..###@...#####.# ##.##...#### #.# #.#)#..### #.#####.###.# #.#.. #..####.#.#. ##.# ##.####.##.. #.# #.#(g:jV (g:j0d &7(g:jn (g:jq )g:jgw+....## #...##.#########.....#. )g:jH#.....#...............#)g:jZ#.#.#.###########.....#)g:j.#.#..### #.....#)g:j#J##...#### #.#####)g:j.Sb###....#####.# #)g:j̓!..⌠b.!####.......# #)g:jĔ##$..###....#####.# #)g:j.##.##.@.#### #.# #)g:j..#)#..### #.#####)g:jx#.###.# )g:j #.....)g:jԙX#..#..)g:j #..####)g:j##.# #....... #.#. ##.#### #.. #. ##. #.#.##.)g:jz )g:j= )g:j.)g:jvbFound a bubbling dark potion.)g:j )g:j@b)g:j9.)g:j_)g:jA*b.)g:j)g:j*b.)g:j4)g:jS)g:ju S)g:j)g:jg2bb)g:j]1 wand)g:jo ering))g:jx)g:j)g:j8)g:j)g:j )g:j)g:j!_The adder hisses angrily.)g:j #.....#...............##.#.#.###########.....#.#.#..### #.....##J##...#### #.########.Sb###....#####.# #!..b..!####.......# #)g:j1###$..###....#####.# #..##.##...#### #.# ##..#)#.@### #.#######.###.##  #..... #..#.. #..#### ##.#.# #..... #.#. ##.#### #... # ##. # #.#.###.#.##)g:j?>⌠b)g:jPkb.b⌠)g:jGbb)g:j&9)g:ju)g:j)g:jt )g:jv /#.#.#.###########.....)g:jx .#.#..### #.....)g:jy ...##J##...#### #.###)g:jz ###bSb###....#####.# )g:j{ !..⌠..!####.......# )g:j| .###$..###....#####.# )g:j} ...##.##...#### #.# )g:j  #..#)#..### #.### ##.###@##  #..... #..#.. #..### ##.#.## #..... #.#. ##.### #... ##.#  #.#. #.#.#.#+## #.#.)g:j' )g:jQ .)g:jZ )b)g:jr ⌠)g:j -b)g:j )$b)g:jo )g:j .)g:j J.)g:j S)g:jC .)g:j 1bb)g:j )g:j 70)g:j )g:j )g:j] )g:jvg I.#.#..### #)g:ji ...##S##...#### #.###)g:jk ###J.b###....#####.# )g:jl ###!..⌠..!####.......#)g:jm ..###$b.###....#####.#)g:j)o #...##.##...#### #.#)g:j0p  #..#)#..### #.###)g:jq  ##.###.##  #.... #..#@.# #..## ##.#.## #.... #.#. ##.## #...#)g:j`v  ##.## #.#. #.#.#. #.#+## #.#. .... #.#.)g:jx #.b)g:jy )g:j{ )g:j| b.)g:jB )g:j9 *b.)g:j )g:jG 0b.)g:jH .)g:j J)g:jq .)g:jU S)g:jޗ XJ   endoplasm)g:jޘ Jbb 2 bats (1 wandering))g:j )g:j )g:j| 1)g:jV )g:jr *g:j1*g:j Q#...##.##...#### #.###*g:j..###.b.###....#####.# *g:j###!..J..!####......*g:j..###b..###....#####*g:j#...##.##...#### *g:j  #..#)#..### *g:jw!##*g:j5"##.###.## *g:j"...*g:j# #..#..# *g:j$##*g:jH%h##.#@##*g:j& ..*g:j& #.#.# #.##. #.#*g:j+ #. #.#.#+##.....*g:j$,$*g:j-b*g:j-*g:j/*g:j1.*g:j2b*g:ja5.*g:j26*b.*g:j:*g:j;⌠*g:j<J*g:jG*g:j"Ib*g:jzJH   bat (*g:jCK *g:jL*g:jX*g:jZ2*g:jd*g:ji*g:j H*g:jkJG..###...###....#####.# *g:jL###!..⌠..!####......*g:jM..###$bJ###....#####*g:j'O#...##.##...#### *g:j~P #..#)#..### *g:jQ##*g:jR##.###.## *g:jqS...*g:jT #..#..# *g:jU##*g:jVl##.#.##*g:jX ..*g:j!Y #.#@# *g:j-Z#.##*g:j3[.*g:j?\ *g:jH]5#.#*g:jO^C #. *g:jZ_#.*g:jD` #.*g:j a #+##*g:ja ....*g:jb.*g:jic.*g:j(d+*g:jd*g:ji*g:j j.*g:jjb*g:jk*g:jn*g:jn.*g:job*g:jqp*g:jCs*g:jt.*g:jtJ.*g:j?~*g:j*g:j3*g:j*g:j*g:j, *g:j.  ###!..⌠..!####.......#*g:j0  ..###$..###....#####.#*g:j2  #...##J##...#### #.#*g:j3  #..#b#..### #.##*g:j3  ##.###.## *g:j4  #...*g:j5 o #..#..*g:j6  #..#*g:j7  ##.#.##*g:j8 , #...*g:j9 x #.#.#*g:j: , ##.#*g:j; m #.@.#*g:j< # *g:j> 8 ##.##*g:j? B #.*g:j@ #*g:jA L #.#*g:jB #.#*g:jC  #.##+## #.# #.# .... #.#*g:j7R 3 ... ..... #.# ### ..... +.# .....g#.#*g:j\ *g:j9_ 4*g:jh *g:jn +g:j ..###...###....#####.# ###!..⌠..!####.......# ..###$..###....#####.##...##J##...#### #. #..#b#..### #.##.###.## #.. #..#..# ###.#.## #.. #@#.###. #...##.##  #.# #.# #. #.# #+## #. #.# .... #.[16+g:j;16H ... ..... #.### ..... +.+g:j +g:j 5+g:j+g:j~+g:j8 +g:j +g:j +g:j +g:j +g:j +g:j!+g:j$B#...##b##...#### +g:jz...###...###.b..#####+g:j}###!..⌠..!####......+g:jR..###$..###....####+g:j#...##J##...####+g:jk..#b#..###+g:j*#+g:jn##.###.##+g:j#..#..###@#.##.###....##.##+g:j #+##b 2 bats (wandering)#.# ...#+g:jI.+g:j+g:jS+g:j+g:j+g:jb+g:jQb+g:jt~S   adder (wandering)+g:j2XJ   endoplasm+g:jQb   bat+g:j+g:j+g:j% +g:j +g:j6+g:j+g:j +g:j+g:j"_The bat leaves your sight.,g:j,g:j%] ##..#S#..### #..,g:j###...##.##...#### ,g:j....###...###S.b.#####,g:j.####!..⌠..!####......,g:j..###$..###....####,g:j#...##J##...####,g:j#..#b#..###,g:j#,g:jn##.###.##,g:jm#.@#..#,g:j}Y##.#.##,g:jt.,g:j#,g:j##.,g:j!...,g:j]###.,g:j##,g:j  ,g:j ,g:jp#+##,g:jG #.#,g:j ,g:jX,g:j<b,g:j=,g:j).,g:jb.,g:j,g:jb.,g:jK,g:j3S,g:j.,g:jW,g:j)>b 2 bats (1 wandering),g:ju,g:jq,g:j07,g:j ,g:j,g:j$,g:j8,g:jU,g:j ,g:j9,g:j,g:j: ,g:jI ; ##.#.#.###########,g:j  ###..#.#..### #.,g:j ####...##.##.S.#### #.,g:j #....###...###..b.#####.,g:j ..####!..⌠..!####.......,g:j ...###$..###....#####.,g:j #...##J##.b.#### #.,g:j!  #..#b#..### #,g:j" `##@###.##,g:jv# * #,g:jb$ z #..#..#,g:j]% * #,g:j& b#.#.##,g:ju'  ,g:jf( b #.#.#,g:jG) ##,g:j/* : #..,g:j"+ .#,g:j, ,#.##,g:j - L #.#,g:j-  ,g:j. c #.# #,g:j/ x #.# #+## #,g:j0 ,g:j 6 ,g:jM7 .,g:jZ8 b.,g:jE: ,g:jZ; .,g:jP< b.,g:j> ,g:j? .,g:j@ b,g:j]C ,g:j}D S,g:jF .,g:jS ,g:jV ,g:jW ,g:jc ,g:jf % ,g:jg  ,g:jh 8,g:jt ,g:jz ,g:jo# ,g:j% 9 #.....#.........,g:jF'  ##.#.#.###########,g:j(  ###..#.#.S### #,g:j)  ####...##.##...#### #,g:j* ##....###...###..b.#####,g:j]+ ...####!..⌠..!####.....,g:jp, ....###$..###....#####,g:jn- #...##J##...#### #,g:j}.  #@.#b#..### #,g:j/ a#.###.##,g:j0 * #,g:j1 z #..#.b#,g:j2 * #,g:j3 b#.#.##,g:j4  ,g:j5 b #.#.#,g:j6 #,g:j7 N #...#,g:j8 6#.##,g:j9 L #.#,g:j:  ,g:j; #.,g:j< !#,g:jC ,g:jD .,g:jF b.,g:j:H ,g:jJ .,g:jbK b,g:jM ,g:jN S,g:jO .,g:j^R ,g:jS .,g:jV b.,g:jW J,g:jZ .,g:j e .,g:jAg S,g:jh XJ   endoplasm,g:ji 5bb 2 bats,g:jj ,g:ju ,g:jv 9,g:jRx Shock,g:ji ,g:jx  ,g:j ,g:j !_The adder hisses angrily.,g:jV,g:jsXR+....## #...##.########,g:jY #...S.#.........,g:j [ ##.#.#.#########,g:j/\ ###..#.#..### ,g:j] ####...##.##...#### ,g:j^###....###...###..b.####,g:j_....####!..⌠..!####.....,g:j`#....###J..###....###,g:ja#.@.##.##...#### ,g:jb###..#b#..### ,g:jgck#.###.##,g:j(d ,g:j(e} #..#..#,g:j]f{#.#.##,g:j;gb #.#.#,g:j3hrS   adder,g:jmP #.b.#J   endoplasm#.##bb 2 bats  #.#,g:janb,g:jio ),g:jdp,g:jr,g:jsb,g:j;v.,g:jx%b.,g:jyb,g:j|.,g:j}J,g:j2$,g:j;d.S,g:j,g:j8 80,g:jV,g:j-g:j!-g:j #......# .).#.........-g:j!i+....## #...##.#######-g:jX #.....#........-g:j ##.#S#.#########-g:j ###..#.#..### -g:jً ####...##.##...#### -g:j####....###...###..b.###-g:j|.....####!J.⌠..!####....-g:j#...@###$..###....###-g:js####...##b##...####-g:j7###..#)#..###-g:jd#.###.##-g:jz #b.#..#-g:jʒb#.#.##-g:jb #.#.#-g:jN #...#-g:jx #-g:jJ .##-g:j-g:j.-g:jQb-g:jF.-g:j-g:jb-g:j.-g:jP-g:j%b-g:j.-g:j6-g:jb-g:j$-g:j-g:j5-g:jb-g:j.-g:j-g:j׭J.-g:jM-g:j9S-g:jC.-g:j6-g:jp-g:j1-g:j-g:jc-g:j5<-g:jB-g:jE-g:j2F -g:jwZ-g:j|_-g:jz-g:j}w #......# .).#-g:j~y +....## #...##.-g:jy #.S...#-g:j ##.#.#.-g:jʁ ###..#.#..###-g:j ####...##.##...####-g:jm#....###...###..b.-g:j|.####J.b⌠..!####-g:jn #..@.###$..###....-g:j@ ####.b.##.##...####-g:j ###..#)#..###-g:jهQ ##.###-g:j.##-g:jR #..#-g:j .#-g:jԋd ##.#.##-g:jN #.#.#-g:j, #...# -g:jǎ-g:j- ##.##-g:j'-g:jb-g:j.-g:jϕb-g:jM%.b-g:jΙ.-g:jЛR.S-g:jb-g:jm?..b-g:j)-g:j% -g:j -g:jo=-g:j< 2-g:jW-g:j -g:j-g:jG0_The bat completely misses you.-g:j8.g:j}d+.g:jg .g:jhb#......# .).#........ Spasdik the Gusty.g:ji .g:jjQ+....## #...##.###### Tengu.g:jk .g:jl#.....#....... Health: 19/19 ========================.g:jm .g:jn##S#.#.######## Magic: 6/7.g:j^oE====================----.g:jp .g:jpx###..#b#..###  AC: 2.g:jq-Str: 8.g:jzr .g:jHsp####...##.##...####  EV: 26 .g:j t5Int: 17.g:jt .g:jus#####....###...###..b.## SH: 0.g:jSv-Dex: 14.g:jFw .g:j!x......####J..⌠..!####... XL:  3 Next: 37% Place: Dungeon:2.g:jx .g:jy*#..@.###$..###....## Noise: =--------  Time: 2082.1 (0.0).g:j}z .g:jL{####.†.##.##...####  d) +2 whip (freeze).g:j3| .g:j3}###..#)#..###  Cast: Shock.g:j ~ .g:j~S##.###.## .g:j .g:j9R#..#..# .g:j .g:j##.#.##  S   adder.g:j .g:jBi#.#.#  J   endoplasm.g:j .g:jF#...#  bb 2 bats.g:jK .g:j##.## .g:j~Casting: Shock (safe; 4% risk of failure)  .g:jMConfirm with . or Enter, or press ? or * to list all spells..g:jAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (57% to hit)  .g:js$The zap hits the bat..g:j .g:j'.g:j, .).g:j .g:j.g:js. #....g:j .g:j S#.... ##S#.# ###..#b#..###  ####...##.#  #####....###....g:j ..⌠..! ##$.. ####**.##.#  )#..###  ##.### #..#. ##.#.##  #.#.#  #...# b   bat ##.##.g:j.g:j+b.g:jU ..g:j".g:j#b.g:j$..g:j&R.S.g:j*b..g:j+..g:j,S.g:j-.g:jY8.g:j7:.†..g:jH.g:j:J 11 .g:jK9.g:j^L3.1 (1.g:j4MShock.g:jM.g:jEX.g:j].g:j_Lonfirm with . or Enter, or press ? or * to list all spells..g:j6`vAiming: Shock (safe; 4% risk of failure)  .g:j,a;Press: ? - help, Shift-Dir - straight line.g:ja7Aim: a bat (57% to hit)  .g:jbThe zap hits the bat. .g:jc<_You kill the bat!.g:j .g:j  .g:j$~Casting: Shock (safe; 4% risk of failure)  .g:jcFConfirm with . or Enter, or press ? or * to list all spells..g:jC.g:j˱.g:jd.g:jh.g:j:.g:j .g:j.g:j_You can't see any susceptible monsters within range! (Use Z to cast anyway.).g:jY^  .g:jr`  .g:jb Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..g:jkc .g:j?1 .g:j= .g:jH .g:jN  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. .g:jP _You can't see any susceptible monsters within range! (Use Z to cast anyway.) .g:jQ w Casting: Shock (safe; 4% risk of failure.g:jR ).g:jS Konfirm with . or Enter, or press ? or * to list all spells. .g:jT _You can't see any susceptible monsters within range! (Use Z to cast anyway.)/g:j5+....## #...##.####### #b....#........##.#.#.############..#.#..### ####.S.##.##...#########....###...###..b.###......####J..⌠..!####.... #....###$..###....#######@†.##.##...####  ###..#)#..###  ##.###.## ..#..###.#.##.#.# #...# ##.## [/g:j7Y17;22H.#.b/g:j29M.b..b/g:j:T.S/g:jmE/g:jOw 26  -4 _/g:jDX/g:j,Z/g:j +....## #...##.##.....#.##.#.#.####..#.#..### ####..b##.##...#### #####...S###...###..b.#......####J..⌠..!####.#....###$..###....#####.@.##.##...#### ###..#)#..### ##.###.## #..#..###.#.###.#.# #...# [16;1/g:jY 9H##.## b.b.S..b/g:jt @-5/g:je /g:jʤ onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here a bat corpse.j:j> #.....#..........##.#.#.##############..#.#..### ####...##.##...#### ######..Sb###...###..b.#####......####J..⌠..!####...... #....###$..###....#########.†.##.##...####  ###@.#)#..### # ##.###.## #..#..# ###.#.## #.#.#j:jB ##...# ##.## .# S.b..S6Shock _ j:j8##.#.#.##############..#.#..### #.####...##.##...#### #.#####..b.###...###..b.#####......S####J..⌠..!####....... #....###$..###....#########.†.##.##...#### #. ###..#)#..### #. ##@###.## #...#..# #.##.#.## #..#.# ##...### j:j;1.## .# #.# ##.# #+## #b.b..b.!J.S j:jE&7 j:jN j:jT j:j2  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. j:j ##.#.#.###########. Spasdik the Gusty ###..#.#..### #. Tengu ####...##.##...#### #. Health: 19/19 ======================== #####....###...###..b.#####. Magic: 5/7=================------- ....b.####!J.⌠..!####....... AC: 2Str: 8 #.S*.###$..###....#####. EV: 26 Int: 17 ####**.##.##...#### #. SH: 0Dex: 14 ###*.#)#..### #. XL:  3 Next: 39% Place: Dungeon:2 ##@###.## #. Noise: ---------  Time: 2087.1 (0.0) #..#..# #.[39; j:j49m d) +2 whip (freeze) ##.#.## #. Cast: Shock #.#.# ## #...#  ##.##  S   adder #.#  J   endoplasm #.# # b   bat #.# #+## # _You see here a bat corpse.  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (53% to hit) j:j ##.#.#.###########. Spasdik the Gusty###..#.#..####. Tengu####...##.##...#### #. Health: 19/19 ========================#####....###...###..b.#####. Magic: 5/7=================-------....b*####!J.⌠..!####....... AC: 2Str: 8 j:j #.**.###$..###....#####. EV: 26 Int: 17####**.##.##...#### #. SH: 0Dex: 14###*.#)#..####. XL:  3 Next: 39% Place: Dungeon:2##@###.###. Noise: ---------  Time: 2087.1 (0.0)#..#..##. d) +2 whip (freeze)##.#.###. Cast: Shock#.#.####...###.##S   adder#.#[15; j:j 38HJ   endoplasm#.## b   bat#.##+## #Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (53% to hit)  The zap hits the adder. j:j| Hb..b j:j c..S j:j; '.J j:j4 Qb##.†. j:j3 :11 =8.1 (1 j:jM  j:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (53% to hit)  The zap hits the adder. _The adder is heavily wounded. j:jdl##.#.#.###########. Spasdik the Gusty###..#.#..####. Tengu####...##.##...#### #. Health: 19/19 ========================#####....###...###..b.#####. Magic: 4/7=============-----------......####!..⌠..!####....... AC: 2Str: 8#b.*.###J..###....#####. EV: 11Int: 17####**.##.##...#### #. SH: 0Dex: 14###*.#)[36 j:jnm#..####. XL:  3 Next: 39% Place: Dungeon:2##@###.###. Noise: =--------  Time: 2088.1 (0.0)#..#..##. d) +2 whip (freeze)##.#.###. Cast: Shock#.#.####...###.##S   adder#.#J   endoplasm#.###.##+## # _The adder is heavily wounded.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded[ j:jp!m, 53% to hit) j:j,b.S.b j:j?$J.S..b   bat9.1 (1 j:j 4MCasting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an adder (heavily wounded, 53% to hit) _The zap misses the adder. j:j ##.#.#.###########. Spasdik the Gusty###..#.#..####. Tengu####...##.##...#### #. Health: 19/19 ========================#####....###...###..b.#####. Magic: 3/7==========--------------......####!..⌠..!####....... AC: 2Str: 8#..b.###$..###....#####. EV: 11Int: 17####.*.##J##...#### #. SH: 0Dex: 14###*.#)[0; j:jb 10;1m#..####. XL:  3 Next: 39% Place: Dungeon:2##@###.###. Noise: =--------  Time: 2089.1 (0.0)#..#..##. d) +2 whip (freeze)##.#.###. Cast: Shock#.#.####...###.##S   adder#.#J   endoplasm#.## b   bat#.##+## #Aim: an adder (heavily wounded, 53% to hit) _The zap misses the adder.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock [4 j:j m0m(safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line j:j+ @.b.b j:j '.J j:j Q†S j:j  j:j ,90.1 (1 j:js  j:j9 M_The zap misses the adder.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line _The zap misses the adder. x2 j:j ##.#.#.###########. Spasdik the Gusty###..#.#..####. Tengu####...##.##...#### #. Health: 19/19 ========================#####....###...###..b.#####. Magic: 2/7======------------------......####!..⌠..!####....... AC: 2Str: 8#....###$..###....#####. EV: 11Int: 17####b†*##.##...#### #. SH: 0Dex: 14###**#J#..####.[3 j:j 9;49m XL:  3 Next: 39% Place: Dungeon:2##@###.###. Noise: =--------  Time: 2090.1 (0.0)#..#..##. d) +2 whip (freeze)##.#.###. Cast: Shock#.#.####...###.##S   adder#.#J   endoplasm#.## b   bat#.##+## #Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the adder.  The adder is almost dead. j:j$ .b j:j& ;†b.b j:j1 3S j:jn4 [7---1.1 (1 j:j<  j:j? Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the adder.  The adder is almost dead. _The zap misses the adder. The adder bites you. j:j ##.#.#.###########. Spasdik the Gusty###..#.#..####. Tengu####...##.##...#### #. Health: 17/19 =====================---#####....###...###..b.#####. Magic: 1/7===---------------------......####!..⌠..!####....... AC: 2Str: 8 j:j0 #....###$..###....#####. EV: 11Int: 17####.†.##.##...#### #. SH: 0Dex: 14###Sb#J#..####. XL:  3 Next: 39% Place: Dungeon:2##@###.###. Noise: =--------  Time: 2091.1 (0.0)#..#..##. d) +2 whip (freeze)##.#.###. Cast: Shock#.#.####...###.##S   adder#.#J   j:j V endoplasm#.## b   bat#.##+## # _The zap misses the adder. The adder bites you.  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineYou miscast Shock. Nothing appears to happen. The bat barely misses you. j:j 6-2===Contam: 10% 2.1 (1 j:j  j:jj MCasting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line  You miscast Shock. Nothing appears to happen. The bat barely misses you. _The bat hits you. The adder bites you but does no damage. j:j: ##.#.#.###########. Spasdik the Gusty ###..#.#..### #. Tengu ####...##.##...#### #. Health: 16/19 ====================---- #####....###...###..b.#####. Magic: 1/7===--------------------- ......####!..⌠..!####....... AC: 2Str: 8 #....###$..###....#####. EV: 11Int: 17 Contam: 10%  ####.†.##.##...#### #. SH: 0Dex: 14 ###S.#J#..### #. XL:  3 Next: 39% Place: Dungeon:2 ##@###.## #. Noise: =--------  Time: 2092.1 (0.0) #..#..# #. d) [ j:jtH40m+2 whip (freeze) ##.#.## #. Cast: Shock #.#.# ## #...#  ##.##  S   adder #.#  J   endoplasm #.# # b   bat #.# #+## #Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the bat.  The bat is severely wounded.The zap hits the bat. j:j).  Press: ? - help, Shift-Dir - straight line  The zap hits the bat.  The bat is severely wounded.  You kill the bat!adder. j:ja ###..#.#..###  ####...##.##...####  #####....###...###. #!..⌠..!## #$..###. *##.##...####  ###**#J#..###  ##@###.##  #..#..#  ##.#.##  #.#.#  #...# ##.##J   endoplasm j:j #.# #.#  #.# #+##  j:j#... j:j7=663.1 (1Shock j:j j:jYI _You kill the adder! j:jw  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. j:j: j:jL j:jk j:jP _You can't see any susceptible monsters within range! (Use Z to cast anyway.) j:j5   Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. j:j  j:jQ j:jo j:j  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) j:jN _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. j:j j:j$ j:j- j:jE0  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) j:j^  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. j:j  j:j|  j:jJ  j:j)   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j]Ij:j*j:ji 26 _j:jXBj:jj:jj:jZj:jj:j9=j:jj:j-onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _The endoplasm jiggles.j:jK8=j:jj:jbj:j{98% j:j!j:j&j:jg/M6j:j1j:j374j:j85j:j;99j:j_====2===2j:jn>j:jE1 _HP restored.j:jPG71j:juHj:jVj:jYD j:jkj:jqw _Your magical contamination has completely faded away.j:jtj:jPyj:jzN=====j:j |j:j,j:jj:jj:jj:jQj:j,j:jpj:j,j:jj:jj:jmj:jj:jTl3====j:jj:jj:jAj:jgj:jj:jj:jҿj:jj:jj:jj:jj:j<====j:j#j:jj:jj:jj:j|,j:j5j:j,j:jj:j,j:j[j:j,j:jj:jj:jO4===j:jj:j,j:jj:j,j:j;j:jM,j:jd j:j j:j0;===j:j%j:jb,j:jj:j>j:jj:jj:jIj:j{ j:j!j:j%j:j&j:j'j:j+j:j,j:j.j:j1;5j:j2+====j:j3j:j 8j:jG<j:j>j:jC,j:jnEj:jI,j:jKj:jPR====j:jRj:jX,j:jYj:j_,j:jaj:j*g,j:jij:jon,j:jpj:jtj:j+vj:jBwj:j{j:j|M6===j:j!~j:jIj:jVj:j j:jb,j:jlj:jˏj:jݐj:jّj:jj:j;===j:j՗j:j#,j:jOj:j,j:j|j:jj:jj:jj:jj:j6j:jj:j,,j:jHj:jrj:j%N7====j:j(j:j4 _Magic restored.j:j3j:jj:j&j:jj:jj:jj:jj:j_  You see here a bat corpse.j:jAj:jj:j _j:jj:jHj:jO j:j( %#......# .).#........+....## #...##.####### #.....#....... ##.#.#.######### ###..#.#..###  ####...##.## #####....###...###..b.###......####!..⌠..!####...#...@###J..###....###-155.1 (62.0)####.†.##.##...#### #..#)#..###  ##.###.j:jq ## #..#..# ##.[40m#.## #.#.# #...# ##.##j:j Y-j:j j:j9 a _An endoplasm is nearby!j:jg   .)  #...# #..... ##.#.#. ###..#.#..###  ####...##.##  #####....###...# ......####!..⌠..! j:j- D#...@###J..# ####.†.##.##  ###..#)#..###  ##.###.##  #..#..#  ##.#.##  #.#.#  #...#  ##.## j:j5h   .)  #...# #..... ##.#.#. ###..#.#..###  ####...##.##  #####....###...# ......####!..⌠..! #...@###J..# ####.†.##.##  ###..#)#..###  ##.###. #..#.. ##.#.##  #.#.# #...[4j:jxj X0m# ##.##j:jp j:j| j:jI j:j a _An endoplasm is nearby!j:j 0  .)  #...# #..... ##.#.#. ###..#.#..###  ####...##.##  #####....###...# ......####!..⌠..! #...@###J..#j:j  ####.†.##.##  ###..#)#..###  ##.###.##  #..#..#  ##.#.##  #.#.#  #...#  ##.## j:js  .)  #...# #..... ##.#.#. ###..#.#..###  ####...##.##  #####....###...# ......####!..⌠..! #...@###J..# ####.†.##.##  ###..#)#..###  ##.###. #..#..j:jv ##.#.##  #.#.# #...# ##.##j:j}j:j}j:jj:ja _An endoplasm is nearby!j:jY;  .)  #...# #..... ##.#.#. ###..#.#..###  ####...##.##  #####....###...# ......####!..⌠..! #...@###J..# ####.†.##.##  ###..#)#..###  ##.###.##  #..#..#  ##.#.##  j:j!=a#.#.#  #...#  ##.## j:j  .)  #...# #..... ##.#.#. ###..#.#..###  ####...##.## j:j #####....###...# ......####!..⌠..! #...@###J..# ####.†.##.##  ###..#)#..###  ##.###. #..#.. ##.#.##  #.#.# #...# ##.##j:jj:j!j:jj:ja _An endoplasm is nearby!j:j(  #......# .).# +....## #...##. #.....# ##.#.#. ###..#.#..### ####...##.##...#### #####....###...###..b. ......####!..⌠..!#### #..@.###J..###.... ####.†.##.##...#### ###..#)#..### ##.###.## #..#.# ##.#.## #.#.#j:j| w #...#  ##.##j:j MJ$j:jm ====  6.1 (1.0) _j:j ~ #......# .).# +....## #...##. #.....# ##.#.#. ###..#.#..### ####...##.##...####.#####....###...###..b..####!J.⌠..!#### #.@..###$..###.... ####.†.##.##...#### ###..#)#..### ##.#.## #..#..# ##.#.##j:j$  #.#.#  #...#  ##.##j:jŸ J.j:j j:j; &7j:j j:j't #......### ...#..) #......# .).#......+....## #...##.#### #.....#..... ##.#.#.###### ###..#.#..###  ####...##.##...###.#####....###...###..b#......@####J..⌠..!####.#.#####....###$..###....####.†.##.##...######..#)#..###j:jb#.###.## #..#..##.#.## #.#.# #...#j:jS)j:j1&8j:j[=j:j..###.##....#......### ...#..)#......# .).#.......+....## #...##.#####.....#...... ##.#.#.####### ###..#.#..###  ####...##.##...#####.#####.@..###...###..b.##.......####J..⌠..!#####.#####....###$..###....####.†.##.##...#######..#)#..#####.###.##..#..###.#.##.#.#j:j>j:j&9j:j6j:jj:j .###.##.#......### ...#..).#......# .).#.+....## #...##.##.....#.##.#.#.####..#.#..### ####...##.##...#### #.#####..@.###...###..b.##.####J..⌠..!####.#.#####....###$..###....#j:j ####.†.##.####..#)#..#####.###.## #..#..###.#.## j:j j:j '60j:jǯ j:j +###....#..##.##..)..###.##....#......### ...#..)#......# .).#.........+....####.#######.....#........ ##.#.#.######### ###..#.#..###  ####@..##.##...#### #.#####....###...###..b.####.......####J..⌠..!####....#.#####....###$..###....#######.†.##.#.####j:j>"###..#)#..#####.###.##..#..###.#.#j:j?.j:j>8&1j:jVAj:jJCj:j###....#..##.##..)......#.###.##.#......### ...#..)......##......# .).#.#+....## #...##.##.....#.##.#.#.####..#.#..### ####.@.##.##...#### #.#####....###...###..b.##.####J..⌠..!####.j:j`#.#####....###$..###....#####.†.##.##.###..#)#..### ##.###.###..#..# j:j j:j&2j:jT0j:jH3j:j ###....#..##.##..)......#.###.##.'#......### ...#..)......##......# .).#.#+....## #...##.##.....#.##.#.#.####..#.#..### #####..@##.##...#### ##.#####....###...###..b.##.####J..⌠..!####.#.#####....###$..###....#####.†.##.##...#### ####..#)#..### ###.###.## ##..#..#j:j~ | ###.#.## #j:j j:j~, &3j:j5 j:jK7 j:j #..........#.###'#####.###.###....#..##.##..)##...###.##....'.j:j #......### ...#..)##.#......# .).#.........##.+....## ##...##.#########.....#........... ##.#.#.###########. ###.@#.#..### #. ####...##.##...#### #.#.#####....###...###..b.######.......####J..⌠..!####.......#.#####....###$..###....#####.####.†.##.##...#### #.###..#)#..####.##.###.##.#..#..# #.[j:jV 640m!Jj:j j:j) &4j:j" j:j% j:j<j:jv1j:j2j:jj:j99.....................#.###'#####.####....#..##.##..)## ..###.##....'## ...#..)#......# .).#.........+....## ##...##.######### #.....#.......... ##@#.#.########## ###..#.#..###  j:j<####...##.##...#### #####....###...###..b.#####......####!J.⌠..!####......#.#####....###$..###....########.†.##.##...#######..#)#..#####.###.##j:j@>'J.j:jIj:jU^  5j:j_j:jFaj:ju_#.#.##..#####.#.####.#.##............#..........#.###'#####.###.###....#..##.##..)##...###.##....'.#......####...#..)##.#......# #.).#.........##.+....## ##...##.##########.@...#........... ##.#.#.###########. ###..#.#..### #. j:ja####...##.##...#### #.##.#####....###J..###..b.#####.##.......####!..⌠..!####.......##.#####....###$..###....#####.#####.†.##.##...#### #.####..#)#..####.#j:jCc'J.j:jKnj:jp36Shockj:j~xj:jyj:j #.#.##..#####.#.##.#.##.#.#.###'#####.###.###....#..##.##..)......##..###.##.'.#......####...#..)......##.#......# #.).#.##.+....## ##...##.#.j:j #..@..#.##.#.#.##.###..#.#..### #.####...##J##...#### #.##.#####....###...###...  #.####!..⌠..!####.#  #.#####....###$..###...####.†.##.##...#####..#)#..### #.#j:j( #J.j:jW j:jV &7j:j j:j j:j #..........#.##..#####.#.#### Spasdik the Gusty  #..........#.##.............. Tengu  #..........#.###'#####.###... Health: 19/19 ========================  ###....#..##.##..)......##... Magic: 6/7====================---- ........###.##..........'... AC: 2Str: 8  #......####...#..)......##... EV: 26 Int: 17  #......# #.).#.........##... SH: 0Dex: 14  +....## ##...##.#########... XL:  3 Next: 66% Place: Dungeon:2 #..@..#............. Noise: ---------  Time: 2167.1 (0.0) ##.#[j:jܔ37m.#.###########... d) +2 whip (freeze) ###..#.#..### #... Cast: Shock ####...##.##...#### #.##  #.#####....###...###....#####.#  #.......####!..⌠..!####.......#  J   endoplasm  #.#####....###$..###....#####.#  ####.†.##.##...#### #.#  ###..#)#..### #.##Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)  The zap hits the endoplasm.j:j    )  )      ##.#*j:j ###..#*#..###  .##.##.  ...###...###...  ##!..⌠..!##   ...###$..###...  ####.†.##.##...####   )  j:j("..j:j8u11 70=8.1 (1Shockj:jAj:jLDonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)  The zap hits the endoplasm. _You kill the endoplasm!j:j,k  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:j44j:jTAj:j f 26  _j:jG Bj:j j:j# j:j$ j:j% j:j) j:j* j:j}, j:j0 ,j:j2 j:j6 ,j:j8 j:jh< j:jy= j:jv> j:j@B j:jBC j:j6D j:jH j:jEI N7====j:jRJ j:jN j:jqQ j:j|R j:jS j:jW j:jZ j:j[ j:jX] j:j_ j:jd ,j:jf j:jh j:jl R====j:j+o j:jq j:ju j:j[v j:jw j:jry j:j| j:j} j:j~ j:j j:ja ;11 j:j j:j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)now have 129 gold pieces (gained 18).j:j j:jr _ 26  j:j3 j:j j:jן j:j j:j2 j:j Q11 j:jF j:j u _f - 2 bubbling dark potions (gained 1)j:j3  26  j:j j:j j:jo j:jn j:j j:j j:j j:j R  There is a fountain of clear blue water here.j:j j:jh  _j:j j:jf j:j ,j:j j:j j:j j:j j:j j:j #......####...#..)......##.....#......# #.).#...##.....#+....## ##...##.#########.....# #.....#.........# ##.#.#.###########.....# ###..#.#..### #.....####...##.##...#### #.##### #####....###...###....#####.# # ......####...⌠..@####.......# #- #####....###...###....#####.# #####.†.##.##...#### #.# ##..#)#..### j:j  #.### ##.###.## #...... #..#..# #..#### ##.#.## #...... #.#.# ##.#### #...#  j:j 093.1 (25.0)j:j [11 -4.1 (26j:j& j:j( Q _j - a blue potionj:jS j:j, 3j:j j:jg j:j  26  j:j j:j j:j j:j j:j j:j j:j j:j j:je j:j! j:jU j:j j:j j:jo j:j j:j j:jS j:j j:j j:j j:j j:jl j:j j:j j:j j:j j:j j:j? j:jt j:jU ,j:jx j:j j:j j:j j:j  j:j% j:jZ j:j j:j j:j j:j j:j j:jF j:j j:j ,j:jx j:j9# j:j$ ,j:j% j:j' j:j( ,j:j) j:j%, j:j- ,j:j- j:j/ j:jt0 ,j:j2 j:j5  You encounter a goblin. It is wielding a +0 club.j:j?  #......####...#. ## ## #.).#. #> +....## ##...# #. #.. ##. ##.#.# .. ###..#.#.. #. ####...##.##. #.#####....###...# #.@.....####...⌠... #.#####....###...# #g ####.†.##.##.Shock ## ###..#)#.. ##.###.# #..#..# g   goblin (asleep) ##.#.## #.#.# #...#j:j*K .211.1 (17j:jM d  2.1 (18j:jT j:jpY ; _Found a stone staircase leading down.j:j$  ##  #.) #>   #. #.. ##. ##.#. .. ###..#. #. ####...##. #.#####....###... #.@.....##.. #.#####... #g ####.† ## )   #.#.#  #...# j:jGv ##  #.) #>   #. #.. ##. ##.#. .. ###..#. #. ####...##. #.#####....###... #.@.....##j:jI.. #.#####... #g ####.† ## )   #.#.# #...#j:jNj:jQ1j:j^s _A goblin is nearby!j:j ##  #.) #>   #. #.. ##. ##.#. .. ###..#. #. ####...##. #.#####....###... #.@.....##.. #.#####... #g ####.† ## )   #.#.# j:j( #...# j:jgF ##  #.) #>   #. #.. ##. ##.#. .. ###..#. #. ####...##. #.#####....###... #.@.....##.. #.#####... #g ####.† ## )   #.#.# #...#j:jpj:jsj:jzj:j|] _A goblin is nearby!j:j ##  #.) #>   #. #.. ##. ##.#. .. ###..#. #. ####...##. #.#####....###... #.@.....##.. #.#####... #g ####.† ## )   #.#.#  #...# j:jӑ) ##  #.) #>   #. #.. ##. ##.#. .. ###..#. #. ####...##. #.#####....###... j:j#.@.....##.. #.#####... #g ####.† ## )   #.#.# #...#j:j^j:jGj:jXj:j] _A goblin is nearby!j:j_ ##  #.) #>   #. #.. ##. ##.#. .. ###..#. #. ####...##. #.#####....###... #.@.....##.. #.#####... #g ####.† j:jIo## )   #.#.#  #...# j:jۄF ##  #.) #>   #. #.. ##. ##.#. .. ###..#. #. ####...##. #.#####....###... #.@.....##.. #.#####... #g ####.† ## )   #.#.# #...#j:jj:j j:jj:j] _A goblin is nearby!j:j; ##  #.) #>   #. #.. ##. ##.#. .. ###..#. #. ####...##. #.#####....###... #.@.....##.. #.#####... #g ####.† ## )   #.#.#  #...# j:jv ##  #.) #>   #. #.. ##. ##.#. .. ###..#. #. ####...##. #.#####....###... #.@.....##j:j.. #.#####... #g ####.† ## )   #.#.# #...#j:jj:jj:jj:j*] _A goblin is nearby!j:j;4  #......####...#. Spasdik the Gusty ## #......# #.).#. Tengu #> +....## ##...## Health: 19/19 ======================== #. #.....# Magic: 6/7====================---- ##. ##.#.#.# AC: 2Str: 8 .. ###..#.#.. EV: 26 Int: 17 #. ####...##.##. SH: 0Dex: 14 #.#####....###...## XL:  3 Next: 70% Place: Dungeon:2 #.@.....####...⌠... Noise: ---------  Time: 2212.1 (0.0) #.#####....###...## d) +2 whip (freeze)j:jE7  #) ####.†.##.##. Cast: Shock ## ###..#)#.. ##.###.# #..#..# g   goblin (asleep) ##.#.## #.#.#  #...# _A goblin is nearby!Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the goblin.j:j<  ##  #.) #>   #. #.. ##. ##.#. .. ###..#. #. ####...##. .###... #.. #* #* ####.†j:j=  ## )    #.#.# #...#j:j B.)j:je 8--11 2=3.1 (1Shockj:jJ j:j   Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the goblin. _You kill the goblin!j:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:jV j:jdZ j:j` j:jWb _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:j3j:jMj:jj:j)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:j?j:jj:jj:j  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:jIj:j 26  _j:j-Bj:j,j:jwj:jj:jN--j:j,j:jj:jj:j,j:j,j:j j:j,j:jj:jj:jM7===j:jj:j# j:j ,j:j j:j ,j:jj:jj:jWj:jj:jQ===j:j,j:jj:jj:ja,j:jU,j:j?j:jj:j,j:jE j:j!c8===j:j#j:j%j:j ',j:jj(j:j*j:j+,j:j-j:j0,j:j1j:j3j:j5j:j6;===j:jG7j:j 9j:j;j:j;,j:j=j:j@,j:jAj:jCj:jpF,j:jGj:j`Ij:jMonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a rat.j:j>V##.# ##.#.#.####..# ###..#.#..####.# ####...##.##...#.#####....###...###..#.......####...⌠...###.#####....###...###)...#####.†.##.##...#####..# ###..#)#..###@# ##.###.## - #..# #..#..#  ##... ##.#.## Shock ..... #.#.#j:j(X.......#...#.......##.## r   rat (asleep)....... #.#...r... #.##.#j:jc038.1 (25.0)j:j h  -9.1 (26 _j:jdoj:jqj:jN} ##.#  ..#  #.#  #.. #.### #)...#####.† ####..# ) ##@#   #..#   ##...   ..... #.#.#  .......#...#  .......##.##  j:jPs....... #.#  ...r... #.#  #.# j:j% ##.#  ..#  #.#  #.. #.### #)...#####.† ####..# ) ##@#   #..#   ##...   ..... j:j ....... .......##.##  .......  ...r...  #.#j:jj:j11j:jLj:jSZ _A rat is nearby!j:j ##.#  ..#  #.#  #.. #.### #)...#####.† ####..# ) ##@#   #..#   ##...   ..... #.#.#  .......#...#  .......##.##  ....... #.#  ...r... #.#  #.# j:j4! ##.#  ..#  #.#  #.. #.### #)...#####.† ####..# ) ##@#   #..#   ##...   .....  ....... .......##.##  .......  j:jg#j...r...  #.#j:jP(j:j+j:j1j:jZ4Z _A rat is nearby!j:j ##.#  ..#  #.#  #.. #.### #)...#####.† ####..# ) ##@#   #..#   ##...   ..... #.#.#  .......#...#  .......##.##  ....... #.#  ...r... #.#  #.# j:j*  ##.#  ..#  #.#  #.. #.### #)...#####.† ####..# ) ##@#   #..#   j:j!- 9##...   .....  ....... .......##.##  .......  ...r...  #.#j:j2 j:j6 j:j; j:jr> Z _A rat is nearby!j:jwL  ##.#  ..#  #.#  #.. #.### #)...#####.† ####..# ) ##@#  j:jyN  #..#   ##...   ..... #.#.#  .......#...#  .......##.##  ....... #.#  ...r... #.#  #.# j:j  ##.#  ..#  #.#  #.. #.### #)...#####.† ####..# ) ##@#   #..#   ##...   .....  ....... .......##.##  .......  ...r...  #.#j:j j:j) j:j j:j Z _A rat is nearby!j:j-B  ##.# ##.#.#.#### Spasdik the Gusty ..# ###..#.#..### Tengu #.# ####...##.##...# Health: 19/19 ======================== #.#####....###...###.. Magic: 7/8=====================--- #.......####...⌠...### AC: 2Str: 8 #.#####....###...###.. EV: 26 Int: 17 #)...#####.†.##.##...# SH: 0Dex: 14 ####..# ###..#)#..### XL:  3 Next: 72% Place: Dungeon:2 j:j5E ##@# ##.###.##  Noise: ---------  Time: 2239.1 (0.0) #..# #..#..#  d) +2 whip (freeze) ##... ##.#.##  Cast: Shock ..... #.#.#  .......#...#  .......##.##  r   rat (asleep) ....... #.#  ...†... #.#  #.# Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat.j:jH  ##.#  ..#  #.#  #.. j:jJ ,#)†  ) ##@#   #.*#   ##*..   .*...  .* ..* ..*....  ...*...  #.#j:j h......†j:j u11 5=40.1 (1Shockj:j: j:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat. _You kill the rat!j:j|  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:j.Jj:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:jtj:jzj:jj:ji  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)j:juonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:jɎj:jj:jsj:jE  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. j:j_You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j$3j:j'j:j)j:j*f 26  _j:j20Bj:jz1j:j~3j:jq4j:j5j:j9j:j :j:j:j:jN=j:ju>,j:jBj:jC,j:jFj:jgGj:j1Hj:jJj:jKM8===j:j`Lj:jMj:jP,j:j1Rj:jSj:j6Vj:j'W,j:jYj:ji\j:j],j:j`j:jcj:jd;===j:jej:jhj:jkj:jlj:jmj:joj:jVrj:jJsj:jtj:juj:jAxj:jUy,j:j{j:j}j:jw~,j:jj:j j:j,j:j„j:jQvonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failurej:j69)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a dart slug.j:j#..### #..#..# #.##...#####.#.## #.#.......#.#.# ##.......#...# #.......##.## #.......##.# #...†...##.# #.......##.# #+## #.......@#.# .... #-########.....# ..... ####w.+ ..... +Shock j:jz"# .....g# ....g.# ....g.g w   dart slug (asleep) ...))# ..g. # .. #j:j0577.0)j:j^  -8.1 (18 _j:jj:jWj:j #..###   ##...####  #.......#.#.#  #.......#...#  #.......##.##  #.......##.#  #...†...##.#  #.......##.# #+##  #.......@#.# ....  ########.....# .....  #####w.+ .....  # j:j^  ...)) ..g.  .. j:j94 l #..###   ##...####  #.......#.#.#  #.......#...#  #.......##.##  j:j@6 +#.......##.#  #...†...##.#  #.......##.# #+##  #.......@#.# ....  ########.....# .....  #####w.+ .....  #   ...)) ..g.  .. j:j< j:jA 1j:jF j:jI ` _A dart slug is nearby!j:jZ  #..###   ##...####  #.......#.#.#  #.......#...#  #.......##.##  #.......##.#  j:j\ ?#...†...##.#  #.......##.# #+##  #.......@#.# ....  ########.....# .....  #####w.+ .....  #   ...)) ..g.  .. j:jS N #..###   ##...####  #.......#.#.#  #.......#...#  #.......##.##  #.......##.#  #...†...##.#  #.......##.# #+##  #.......@#.# ....  ########.....# ..... j:j I #####w.+ .....  #   ...)) ..g.  .. j:j7 j:j j:jK j:js ` _A dart slug is nearby!j:jN)#..### #..#..##. Spasdik the Gusty##...#####.#.###. Tengu#.......#.#.### Health: 19/19 ========================#.......#...#Magic: 7/8=====================---#.......##.##AC: 2Str: 8#.......##.#j:jPEV: 26 Int: 17#...†...##.## SH: 0Dex: 14#.......##.##+## # XL:  3 Next: 75% Place: Dungeon:2#.......@#.#.... # Noise: ---------  Time: 2258.1 (0.0)########.***.# ..... # d) +2 whip (freeze)#####*.+ ..... + Cast: Shock# .....g#....g.#....g.g w   dart slug...))#..g. #.. #Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press:j:j|R ? - help, Shift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)  The zap hits the dart slug.j:j7w.j:jU'..j:j:11 =9.1 (1j:juj:j7 _The dart slug is lightly wounded.j:j)#..### #..#..##. Spasdik the Gusty##...#####.#.###. Tengu#.......#.#.### Health: 19/19 ========================#.......#...#Magic: 6/8==================------j:j #.......##.##AC: 2Str: 8#.......##.#EV: 11Int: 17#...†...##.## SH: 0Dex: 14#.......##.##+## # XL:  3 Next: 75% Place: Dungeon:2#.......@#.#.... # Noise: =--------  Time: 2259.1 (0.0)########.***.# ..... # d) +2 whip (freeze)#####..+ ..... + Cast: Shock# .....g#....g.#....g.g w   dart slug...))#..g. #.. #Casting: Shock (sj:juafe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (lightly wounded, 100% to hit)  The zap hits the dart slug.j:j-[I..wj:j^,60.1 (1j:jej:jnhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (lightly wounded, 100% to hit)  The zap hits the dart slug. _The dart slug is severely wounded.j:j #..### #..#..# #. Spasdik the Gusty ##...#####.#.## #. Tengu #.......#.#.# ## Health: 19/19 ======================== #.......#...#  Magic: 5/8===============--------- #.......##.##  AC: 2Str: 8 #.......##.#  EV: 11Int: 17 #...†...##.# # SH: 0Dex: 14 #.......##.# #+## # XL:  3 Next: 75% Place: Dungeon:2 #.......@#.# .... # Noise: =--------  Time: 2260.1 (0.0) ########[j:jl39;49m...†.# ..... # d) +2 whip (freeze) #####..+ ..... + Cast: Shock # .....g# ....g.# ....g.g w   dart slug ...))# ..g. # .. #Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)  The zap hits the dart slug.j:ji #..###                #+##   ....  ***.# .....   .....  #   ...))  ..g.   ..  j:j@>..†j:jc831.1 (1Shockj:jW%j:j'{onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)  j:j(fThe zap hits the dart slug. _You kill the dart slug!j:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:jatj:jzj:j݀j:j2 j:j_You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:jWR j:jS\ j:ja` j:jb   Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:jc j:jl j:jRs j:ju   Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:jp 3j:j j:j j:j  26  _j:jB ,j:jR j:j ,j:j j:j j:j ,j:j j:j e6===j:j ,j:j j:j j:jm j:j j:j ,j:jn j:j Q===j:j j:jo! ,j:j5" j:j# j:j$ ,j:j' ,j:j( j:j+, Bj:j- j:j/ c7===j:j4 ,j:j6 j:j9 j:j: ,j:j8= j:jP> ,j:jA j:jC Q===j:j_G j:jx j:jQ{ j:j} ,j:jX~ j:j j:j ,j:jߐ 8===j:j Bj:j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here a dart slug corpse.j:jA j:j[ B=== _j:jU j:j] j:j ,j:j j:j j:j[ j:j_ ,j:j j:j j:j Q11 j:j 7 _You open the door.j:j j:j2 _ 26  j:j j:j @  There is an open door here.j:jT j:j{  _j:jZ j:j j:jh j:j j:j j:jW j:j j:j j:j j:j j:j j:j j:j j:j j:j j:jI j:j\ j:j j:j j:j j:j j:js j:jR j:j j:je j:j2  #........#.####.........#.#.##.# ########...†.##.........#.#.#.. #####..'.........+.#.#.#  ####.........#.#.#.### #.........#..))<... #.........gg....... #.......))#.#.#.## #.........#.#.#.# #.@.......#.#.#.#- j:j ###########.#.#.# #.#.#.# # #.#.#.# #.#.#.# #.#.#.. .#.##.# #.#  You pick up a parchment of Call Imp and begin reading...j:j  1300.1 (39.0)j:j  [11 -1.1 (40j:j" j:jD& A _You add the spell Call Imp to your library.j:j j:j 3j:j# 26  j:j*,j:j!/,j:j2j:jT6j:j;,j:j>j:jE@j:j~j:jj:jj:jj:j ,j:j j:jGXj:jIj:jMj:jNj:jOj:jFSj:jV,j:jXj:j*\j:jE`j:jaj:jbj:jg@  There is an open door here.j:jHik  A hobgoblin comes into view.j:j  ###..#)#..### #.#####......  ##.###.## ### #...........# ## #..#..# #.# #..####.##### .#####.#.## #.g #............ .....#.#.# #.# ##.####.#. .....#...# ... #.# .....##.## #.# #.#.... .....##.# #.# #.##.####' .†...##.# #@# #.#.##.# #. .....##.# #####'#####.#.##.# #. ......#.####.........#.#.##.# #.Shock #####...†.##.........#.#.#.. #.#####..'.........'.#.#.# #.####.........#.#.#.#####. g   hobgoblin (wandering)j:j[40m#.........#..))<......#.........)>........#.#.......))#.#.#.###.#.10.1 (9.0)j:j61.1 (10.0) _j:jSj:jj:jbr )   ###   #.#  #.g  #.#  ...  #.#  #.# .† #@#   #####'# ... †.##.......  .......j:jd  ####......... #.........#..))< #.........)> #.......))j:jr )   ###   #.#  #.g  #.#  ...  #.#  #.# † #@#   #####'# ... †.##.......  .......  ####......... #.........#..))< #.........)>j:jj #.......))j:jTj:j1j:jj:jI` _A hobgoblin is nearby!j:jL  )   ###   #.#  #.g  #.#  ...  #.#  #.# .† #@#   #####'# ... †.##.......  .......  ####......... #.........#..))< #.........)> #.......))j:jz N )   ###   #.#  #.g  #.#  ...  #.#  #.# † #@#   #####'# ... †.##.......  .......  ####.........j:jL  #.........#..))< #.........)> #.......))j:jK j:j j:j j:j ` _A hobgoblin is nearby!j:j - ###..#)#..### #.#####...... Spasdik the Gusty  ##.###.## ### #...........# Tengu ## #..#..# #.# #..####.##### Health: 19/19 ======================== .#####.#.## #.. #............ Magic: 7/8=====================--- .....#.#.# #.# ##.####.#.... AC: 2Str: 8 .....#...# ... #.#.... EV: 26 Int: 17 .....##.## #.# #.#.... SH: 0j:j Dex: 14 .....##.# #.# #.##.####' XL:  3 Next: 83% Place: Dungeon:2 .†...##.# #@# #.#.##.# #. Noise: ---------  Time: 2311.1 (0.0) .....##.# #####'#####.#.##.# #. d) +2 whip (freeze) ......#.####.........#.#.##.# #. Cast: Shock #####...†.##.........#.#.#.. #.  #####..'.........'.#.#.# #. ####.........#.#.#.#####. g   hobgoblin (wandering) #.........#..))<...... #.........)>........#. #.......))#.#.#.###.#.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the hobgoblin.  The hobgoblin is heavily wounded.The hobgoblin shouts!  The zap hits the hobgoblin.j:j  )   ###   #.#  #.*  #*#  .*.  #*#  #*# j:j" † #@#     †     ))<  >  #.......)) j:j w.....  Press: ? - help, Shift-Dir - straight lineThe zap hits the hobgoblin.  The hobgoblin is heavily wounded.The hobgoblin shouts!zap hits the hobgoblin.  You kill the hobgoblin!j:jT v11 7===2.1 (1Shockj:jQ j:j * _You hear a shout! x2j:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:jN j:jL j:j j:jY _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:jX  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:jyj:j"j:j!)j:j ,  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:jtj:ja{j:jӂj:j@  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failurej:j)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:jnj:j~j:jj:j  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j`Ij:j3j:jKf 26  _j:jj:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  A goblin comes into view.j:j)g-'.Shock...g   goblin (launcher, wandering)...j:j%3j:j7&;)j:j(\---4.1 (2 _j:j0j:j2j:jX )   ###   #.#  #..  #.#  ..g  #.#  #.# .† #@#   #####'# ... †.##.......  .......  ####......... #.........#..))< #.........)> ))j:j  )   ###   #.#  #..  #.#  ..g  #.#  #.# † #@#   #####'# ... †.##.......  .......  ####......... j:j5 +#.........#..))< #.........)> ))j:jP j:j Z--j:j j:j ] _A goblin is nearby!j:j̢  )   ###   #.#  #..  #.#  ..g  #.#  #.# .† #@#   #####'# ... †.##.......  .......  j:jE X####......... #.........#..))< #.........)> j:j ))j:j[  )   ###   #.#  #..  #.#  ..g  #.#  #.# † #@#   #####'# ... †.##.......  .......  ####......... #.........#..))< #.........)>j:jz^ L ))j:jj 4j:jds j:ju ] _A goblin is nearby!j:j c ###..#)#..### #.#####...... Spasdik the Gusty  ##.###.## ### #...........# Tengu ## #..#..# #.# #..####.##### Health: 19/19 ======================== .#####.#.## #.. #............ Magic: 6/8==================------ .....#.#.# #.# ##.####.#.... AC: 2Str: 8 .....#...# ..) #.#.... EV: 26 Int: 17 .....##.## #.# #.#.... SH: 0Dex: 14 .....##.# #.# #.##.####' XL:  3 Next: 87% Place: Dungeon:2 j:jwV.†...##.# #@# #.#.##.# #. Noise: ---------  Time: 2314.1 (0.0) .....##.# #####'#####.#.##.# #. d) +2 whip (freeze) ......#.####.........#.#.##.# #. Cast: Shock #####...†.##.........#.#.#.. #.  #####..'.........'.#.#.# #. ####.........#.#.#.#####. g   goblin (launcher) #.........#..))<...... #.........)>........#. #.......))#.#.#.###.#. _A goblin is nearby!Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the goblin. The zap hits the goblin.j:j )   ###   #.#  #..  #.#  ..*  #*#  #*# † #@#     j:j3†     ))<  >  )) j:j>)..j:j'"t11 9=5.1 (1Shockj:j,)j:jc+  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the goblin. The zap hits the goblin. _You kill the goblin!j:j)  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:jj:jj:jj:j^ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j:}  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:jbGj:jMj:jUj:jW  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:jVj:j]j:jEej:jf  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:jPj:j_R3j:j_Tj:j`Uf 26  _j:jGZBj:j:\j:j^onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Robin comes into view.j:jl g-Shockg   Robin (polearm, wandering)j:js*7.1 (2j:jg|=)j:j2L-8.1 (3 _j:jیj:jڎj:jqD  )   ###   #.#  #.g  #.#  ..)  #.#  #.# .† #@#   #####'# ... †.##.......  .......  ####......... #.........#..))< #.........)> ))j:j' s )   ###   #.#  #.g  #.#  ..)  #.#  #.# † #@#   #####'# ... †.##.......  .......  ####......... #.........#..))<j:j  #.........)> ))j:j/ j:j 1j:j j:j Z _Robin is nearby!j:j  )   ###   #.#  #.g  #.#  ..)  #.#  #.# .† #@#   #####'# ... †.##.......  .......  ####.........j:j_ b #.........#..))< #.........)> ))j:jZ )   ###   #.#  #.g  #.#  ..)  #.#  #.# † #@#   #####'# ... †.##.......  .......  ####......... #.........#..))< #.........)>j:jL ))j:j#j:j)j:j/2j:j.4Z _Robin is nearby!j:j_ ###..#)#..####.#####...... Spasdik the Gusty##.###.## ### #...........# Tengu ## #..#..# #.# #..####.##### Health: 19/19 ======================== .#####.#.## #.* #............ Magic: 5/8===============--------- .....#.#.# #*# ##.####.#.... AC: 2Str: 8 .....#...# .*)j:jb#.#.... EV: 26 Int: 17 .....##.## #*##.#.... SH: 0Dex: 14 .....##.##*# #.##.####' XL:  3 Next: 89% Place: Dungeon:2 .†...##.##@# #.#.##.# #. Noise: ---------  Time: 2318.1 (0.0) .....##.# #####'#####.#.##.# #. d) +2 whip (freeze) ......#.####.........#.#.##.# #. Cast: Shock #####...†.##.........#.#.#.. #.#####..'.........'.#.#.# #.####.........#.#.#.#####. g   Robin (polearm)#.........#..))<......#.........[j:jc46m)>........#.#.......))#.#.#.###.#.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits Robin.  Robin is moderately wounded.The zap hits Robin.j:j|U.gj:j.....j:j:11 =9.1 (1j:j8j:j\  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits Robin.  Robin is moderately wounded.The zap hits Robin. _Robin is moderately wounded.j:j  ###..#)#..####.#####...... Spasdik the Gusty##.###.## ### #...........# Tengu ## #..#..# #.# #..####.##### Health: 19/19 ======================== .#####.#.## #.. #............ Magic: 4/8============------------ .....#.#.# #*# ##.####.#.... AC: 2Str: 8 .....#...# .*)j:j0#.#.... EV: 11Int: 17 .....##.## #*##.#.... SH: 0Dex: 14 .....##.##*# #.##.####' XL:  3 Next: 89% Place: Dungeon:2 .†...##.##@# #.#.##.# #. Noise: =--------  Time: 2319.1 (0.0) .....##.# #####'#####.#.##.# #. d) +2 whip (freeze) ......#.####.........#.#.##.# #. Cast: Shock #####...†.##.........#.#.#.. #.#####..'.........'.#.#.# #.####.........#.#.#.#####. g   Robin (polearm)#.........#..))<......#.........)[0j:j<;10;1m>........#.#.......))#.#.#.###.#.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Robin, wielding a +0 spear, wearing a +0 animal skin and wearing a +0  helmet (moderately wounded, 79% to hit)  The zap hits Robin.j:jPQ.gj:jJ[&..j:jf]^5===20.1 (1j:j(fj:jh  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Robin, wielding a +0 spear, wearing a +0 animal skin and wearing a +0  helmet (moderately wounded, 79% to hit)  The zap hits Robin. _Robin is severely wounded.j:juC ###..#)#..### #.#####...... Spasdik the Gusty  ##.###.## ### #...........# Tengu ## #..#..# #.# #..####.##### Health: 19/19 ======================== .#####.#.## #.. #............ Magic: 4/8============------------ .....#.#.# #.# ##.####.#.... AC: 2Str: 8 j:jE.....#...# .)) #.#.... EV: 11Int: 17 .....##.## #.# #.#.... SH: 0Dex: 14 .....##.# #.# #.##.####' XL:  3 Next: 89% Place: Dungeon:2 .†...##.# #@# #.#.##.# #. Noise: =--------  Time: 2320.1 (0.0) .....##.# #####'#####.#.##.# #. d) +2 whip (freeze) ......#.####.........#.#.##.# #. Cast: Shock #####...†.##.........#.#.#.. #.  #####..'.........'.#.#.# #. ####.........#.#.#.#####. g   Robin (polearm) #.........#..))<...... #.........)>........#. #.......))#.#.#.###.#.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failj:jJGure)  Press: ? - help, Shift-Dir - straight lineThe zap hits Robin.  Robin is almost dead.The zap hits Robin.j:j1N| )   ###   #.#  #..  #.#  .*)  #*#  #*# † #@#     †     ))<  >  j:jPX)) j:j%:)..j:jj:j[ ###..#)#..####.#####...... Spasdik the Gusty##.###.## ### #...........# Tengu ## #..#..# #.# #..####.##### Health: 19/19 ======================== .#####.#.## #.. #............ Magic: 4/8============------------ .....#.#.# #.# ##.####.#.... AC: 2Str: 8 .....#...# .))#.#.... EV: 11Int: 17 .....##.## #.##.#.... SH: 0Dex: 14 .....##.#j:j#.# #.##.####' XL:  3 Next: 118% Place: Dungeon:2 .†...##.##@# #.#.##.# #. Noise: =--------  Time: 2321.1 (1.0) .....##.# #####'#####.#.##.# #. d) +2 whip (freeze) ......#.####.........#.#.##.# #. Cast: Shock #####...†.##.........#.#.#.. #.#####..'.........'.#.#.# #.####.........#.#.#.#####. #.........#..))<...... #.........)>........#. #.......))#.#.#.###.#. Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits Robin.  Robin is almost dead.[j:jmThe zap hits Robin. _You kill Robin!The zap hits Robin.  Robin is almost dead. _You kill Robin!  Your Conjurations skill increases to level 3!  You have reached level 4!j:j/  --more-- j:j  24/249--540% Shock _You feel agile. j:j  26  _-- j:j/  j:jv B j:j e5=== j:j  j:j%  j:jI  j:jO  j:jM  j:j  j:jn  j:jL  j:j  j:j  j:j;  j:j === j:j  j:jR  j:jJ  j:j  j:ju  j:j  j:j  j:j  j:j  j:j   j:j!  j:j%  j:j'  j:j*  j:j.  j:j 1  j:jV2 6 j:j3 === j:j4  j:j7  j:j;  j:j>  j:jB  j:jG  j:j*J  j:jM  j:jQ  j:jS  j:jV  j:jZ  j:j\  j:j ^ === j:j2_  j:ja  j:jf  j:jh  j:jWk  j:jo  j:jq  j:jAt  j:j  j:j  j:jB  j:j  j:j  j:jڜ  j:j  j:j  j:j 7 j:j == j:j  j:j:  j:j  j:jj  j:jo  j:j{  j:j , j:j , j:j  j:j P== j:j  j:j-  j:jB  j:jF  j:j  j:j>  j:js  j:j , j:j  j:j , j:j7  j:j  j:j  j:j  j:j8  j:jY M8=== j:j  j:j B j:j , j:j-  j:jv , j:j  j:j  j:j J=== j:jE  j:j> , j:j , j:j  j:j , j:j  j:j1 B j:j  j:j c9=== j:j  j:j B j:jo  j:j j:jF, j:j j:j j:j  j:j! j:j(Z  Items here: ) [[ †. j:j+ j:j,B=== _ j:j- j:j0$  Things that are here: j:j8k  a +0 club; a +0 sling; a goblin corpse j:j:; j:j< _ j:j> j:jL j:jHN, j:jP j:jR, j:j@S j:jU j:jV j:jW j:jZ j:j] j:j+^ j:j-_ j:jo` j:jb j:jc j:jMd j:jg j:jFi j:jTj j:jJk j:jzl j:j|n j:jo, j:jaq j:jw j:jy j:jz j:j j:j j:j* j:jy j:j j:j1 j:jB j:jT j:j j:j j:j̑ j:j j:j j:j j:j j:j j:jh j:j j:j j:j j:j j:j j:jˤ j:j  j:jGZ  Items here: ) [[ †. j:j j:jɮ _ j:jگ j:j$  Things that are here: j:jk  a +0 club; a +0 sling; a goblin corpse j:j j:jȷ _ j:j j:jغ j:j@ j:j j:j- j:j j:j j:j  j:jz j:jj j:j/ j:j% j:j j:j j:j j:j j:j j:jh j:j , j:j j:j j:j/ j:j4 j:jA j:j j:j j:j j:j2 j:j+ j:j j:j j:j j:jZ j:jn, j:j j:j j:j, j:j j:j j:jJ, j:j\ j:j7X j:jX j:jz j:j j:j j:j1 j:j8 j:jL j:j_ j:jb  j:ji# j:j$ j:j% j:jx' j:j) j:j* j:j+ j:j. j:j1 j:j2 j:j3 j:j6 j:j8 j:j: j:j,; j:j= j:jZ@ j:jA!j:j!j:j!j:j!j:j !j:j !j:j;o  Things that are here: _a +0 club; a +0 sling; a goblin corpseItems here: ) [[ †.  Things that are here: _a +0 club; a +0 sling; a goblin corpse  There is a stone staircase leading up, spattered with blood here.!j:j!j:j  _!j:jm!j:j!j:j.!j:jX!j:j!j:j !j:j"!j:j#!j:j$!j:jU&!j:j(!j:j)!j:j+!j:j-!j:j\1B!j:j2!j:j4!j:j5!j:j6!j:j_8!j:j:!j:j;!j:jG<!j:j>!j:j?!j:j]@!j:jTA!j:j@B!j:j{D!j:jlE,!j:jU!j:j,X,!j:jY!j:jZ!j:j],!j:jM_!j:j/a!j:jc!j:jd!j:joe!j:jug!j:ji!j:jj!j:j.l!j:jm!j:jAp!j:j>q!j:jr!j:jt!j:jv!j:jw!j:jx!j:jz!j:j}!j:j~!j:j!j:j!j:j!j:j!j:jd!j:j)!j:jڍ!j:j͎!j:j!j:j !j:j7!j:jj!j:jU!j:j,!j:jǛ,!j:jU!j:j_!j:jk!j:jj!j:jf!j:j†.##.........#.#.#..# #.# #..'.........'.#.#.## #.#########.........#.#.#.#####.........  #.........#..))<......########  #.........)>........#.#  #.......))#.#.#.###.#.#  #.........#.#.#.# #.#.#  #.........#.#.#.# #.#.#  ###########.#@#.# -42908.0) #.#.#.# #.#.#  #.#.#.# #.#.#  #.#.#.## #.#.#.....# #.#.####### #.#.#!j:jY[K #.#.# #.#- _Key pressed, stopping explore.!j:jk  !j:j!j:j!j:j.!j:jX$ _!j:j,!j:j@,!j:j!j:j!j:j!j:j,!j:jr!j:j!j:j~!j:ja!j:jn!j:j!j:j,!j:j!j:j*!j:j7,!j:jk!j:j ,!j:j !j:j !j:j !j:j ,!j:j!j:jC!j:j ,!j:j!j:j!j:j,!j:j!j:j!j:j},!j:j!j:j!j:j,!j:j!j:j !j:j ,!j:j!!j:j"!j:j#,!j:j$!j:j&!j:j&,!j:j4(!j:j1)!j:j)!j:j*!j:j0!j:j2!j:j2!j:j3!j:j@!j:j(C4!j:jE,!j:j H,!j:j I!j:jJ!j:jL,!j:jM!j:jN!j:jO!j:jP!j:jQ!j:jR!j:jT!j:j#V,!j:jW!j:jZ!j:j3[,!j:j\!j:jY^!j:jQ_,!j:ja!j:jb!j:jc!j:jd!j:j1f!j:jJh!j:j^i!j:j........#.# ))#.#.#.###.#.# ..#.#.#.# #.#.# ..#.#.#.# #.#.# ###.#.#.# #.#.##.#.#.# #.#.##.#.#.# #.#.#!j:jN!j:j,1.1 (32!j:j!j:j_* _Found a short sword.!j:jy!j:j3!j:jK!j:j!j:j!j:j0n!j:j!j:j!j:j9!j:jK !j:jN !j:j !j:j !j:j!j:j!j:j!j:j,!j:j!j:j!j:j'!j:j:!j:j!j:j!j:j !j:j !j:j!!j:j#!j:j%!j:j&!j:jw+C  You see here a +0 short sword.!j:j-!j:j. _!j:j0!j:j1!j:j3!j:j4!j:j%6!j:j7!j:j:n  You encounter a frilled lizard.!j:j*C#.# #.#  #.# #.#  ..# #.#  .## #.########### .#####...........# !j:jD# <......#########)# ...#.# #.# .###.#.# #.#  .# #.#.# #@#  .# #.#.# ...l..$.#  .# #.#.# .######## Shock .# #.#.#  .# #.#.#  .###.#.#   l   frilled lizard (asleep) .....#.#  ######.#   #.#  !j:j:N-71.1 (10!j:jPk  2.1 (11 _!j:jWV!j:j>X!j:j4  #.# #.# #.# ### ........# <#)#  #.#  #.#  #.#.# #@# !j:j  #.#.# ...l..$.#  #.#.# .########  #.#.# #.#.# #.#!j:j  #.# #.# #.# ### ........# <#)#  #.#  #.# !j:j[1 #.#.# #@#  #.#.# ...l..$.#  #.#.# .########  #.#.# #.#.# #.#!j:j!j:j1!j:j!j:je _A frilled lizard is nearby!!j:j [#.# #.# Spasdik the Gusty #.# #.# Tengu ..# #.# Health: 24/24 ======================== .## #.########### Magic: 8/9=====================--- .#####...........# AC: 2Str: 8 <......#########)#!j:j  EV: 26 Int: 17 .....#.# #.# SH: 0Dex: 15 .###.#.# #.# XL:  4 Next: 10% Place: Dungeon:2 .# #.#.# #@# Noise: ---------  Time: 2472.1 (0.0) .# #.#.# ......$.# d) +2 whip (freeze) .# #.#.# .######## Cast: Shock .# #.#.# .# #.#.# .###.#.# l   frilled lizard (asleep) .....#.# ######.# #.#Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard.!j:j̖  #.# #.# #.#!j:j (  ........# <  #.#  #.#  #.#.# #@#  #.#.# ...****.#  #.#.#   #.#.# #.#.# !j:j   #.# !j:j]H ...$11 2=3.1 (1Shockonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard. _You kill the frilled lizard!!j:jQ  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."j:jJ"j:jԟ"j:jC"j:j˧ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)"j:j_Z  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."j:j3"j:j#"j:je("j:j`+B  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. "j:jd-_You can't see any susceptible monsters within range! (Use Z to cast anyway.)"j:jTy _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."j:jW@"j:jEC"j:jYH"j:jJ  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)"j:jKonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)"j:ju"j:jQ3"j:j"j:jH 26  "j:jv_"j:jɎ,"j:j"j:j"j:j,"j:j>,"j:j}"j:j"j:j"j:jj"j:jƙ"j:j,"j:j^"j:j|M9==="j:jO"j:j"j:jѡ"j:j"j:j"j:j"j:j"j:jW"j:j "j:jתG11 "j:j "j:j<onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)"j:jQonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)now have 138 gold pieces (gained 9)."j:jW"j:j:i=== 26  "j:j"j:j"j:j"j:j,"j:j+"j:j"j:j,"j:j*"j:j˾"j:j"j:j["j:j0"j:jR  You encounter a gnoll. It is wielding a +0 club."j:j.#.#.##.# #.# .#.#.#..# #.# '.#.#.## #.########### .#............# ..))<......#########)#  .)>........#.# #.# "j:j= )#.#.#.###.#.### #.# .#.#.##.######.# .#.#.##.@......# - ##.#.#.##.########  #.#.#.##.  Shock  #.#.#.##.  #.#.#.###.#.##.  #.#.#.....#.##j   j   gnoll (asleep)  #.#.#######.##.    #.#.# #.##.    #.#.#######.#  "j:j0885.0)"j:j  -9.1 (16 _"j:j&"j:j"j:jt #.# #.#   ))<)# .)> #.# )## #.# "j:jdvM #.#.##.######.#  #.#.##.@......#  #.#.##.########   #.#.##.   #.#.##.  #.  #j  #.  #.#.# #.##.  "j:j  #.# #.#   ))<)# )> #.# )## #.#  #.#.##.######.#  #.#.##.@......#  #.#.##.########   #.#.##.   #.#.##.  #.  #j  #.  #.#.# #.##.  "j:j "j:j" 1"j:j) "j:j, \ _A gnoll is nearby!"j:j a #.# #.#   "j:jU ))<)# .)> #.# )## #.#  #.#.##.######.#  #.#.##.@......#  #.#.##.########   #.#.##.   #.#.##.  #.  #j  #.  #.#.# #.##.  "j:jBG i #.# #.#   ))<)# )> #.# )## #.#  #.#.##.######.# "j:jI  #.#.##.@......#  #.#.##.########   #.#.##.   #.#.##.  #.  #j  #.  #.#.# #.##.  "j:jO "j:jU "j:j[ "j:j^ \ _A gnoll is nearby!#j:j.#.#.##.# #.#  Spasdik the Gusty .#.#.#..# #.#  Tengu .'.#.#.## #.###########  Health: 24/24 ======================== .#.#.#.#####...........#  Magic: 8/9=====================--- .#..))<......#########)##j:j  AC: 2Str: 8 .)>........#.##.#  EV: 26 Int: 17 )#.#.#.###.#.### #.#  SH: 0Dex: 15 .#.#.#.# #.#.##.######.#  XL:  4 Next: 12% Place: Dungeon:2 .#.#.#.# #.#.##.@......#  Noise: ---------  Time: 2489.1 (0.0) ##.#.#.# #.#.##*########  d) +2 whip (freeze)#.#.#.# #.#.##*  Cast: Shock  #.#.#.# #.#.##* #.#.#.###.#.##* #.#.#.....#.##*  j   gnoll  #.#.#######.##. #j:j<#.#.# #.##. #.#.#######.# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (asleep, 100% to hit)  The zap hits the gnoll.  The gnoll is moderately wounded.#j:j:j.#j:jvjAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (asleep, 100% to hit)  The zap hits the gnoll.  The gnoll is moderately wounded.The gnoll shouts! You hear a shout!#j:j͔...j 2 gnolls (1 polearm, 1 wandering)#j:j=11 ===90.1 (1#j:já#j:jas _You encounter a gnoll. It is wielding a +0 halberd.#j:j~.#.#.##.# #.#  Spasdik the Gusty .#.#.#..# #.#  Tengu .'.#.#.## #.############j:j  Health: 24/24 ======================== .#.#.#.#####...........#  Magic: 7/9==================------ .#..))<......#########)#  AC: 2Str: 8 .)>........#.##.#  EV: 11Int: 17 )#.#.#.###.#.### #.#  SH: 0Dex: 15 .#.#.#.# #.#.##.######.#  XL:  4 Next: 12% Place: Dungeon:2 .#.#.#.# #.#.##.@......#  Noise: ===------  Time: 2490.1 (0.0) ##.#.#.# #.#.##*########  d) +2 whip (freeze)#.#.#.# #.#.##*  Cast: Shock  #.#.#.# #.#.##[0;#j:jM+10;1m* #.#.#.###.#.##* #.#.#.....#.##.  jj 2 gnolls (1 polearm, 1 wandering)  #.#.#######.##. #.#.# #.##j #.#.#######.# Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (moderately wounded, 75% to hit)  The zap hits the gnoll!#j:j:j.#j:jPjConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (moderately wounded, 75% to hit)  The zap hits the gnoll!  The gnoll is severely wounded.#j:j#j:jl..j#j:jg%4--1.1 (1#j:j,#j:ju1p _You encounter a gnoll. It is wielding a +0 whip.#j:j~.#.#.##.# #.#  Spasdik the Gusty .#.#.#..# #.#  Tengu .'.#.#.## #.############j:j  Health: 24/24 ======================== .#.#.#.#####...........#  Magic: 6/9================-------- .#..))<......#########)#  AC: 2Str: 8 .)>........#.##.#  EV: 11Int: 17 )#.#.#.###.#.### #.#  SH: 0Dex: 15 .#.#.#.# #.#.##.######.#  XL:  4 Next: 12% Place: Dungeon:2 .#.#.#.# #.#.##.@......#  Noise: =--------  Time: 2491.1 (0.0) ##.#.#.# #.#.##*########  d) +2 whip (freeze)#.#.#.# #.#.##*  Cast: Shock  #.#.#.# #.#.##[0;#j:jc10;1m* #.#.#.###.#.##. #.#.#.....#.##.  jj 2 gnolls (1 wandering)  #.#.#######.##. #.#.# #.##j #.#.#######.# _You encounter a gnoll. It is wielding a +0 whip.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (severely wounded, 75% to hit)#j:jՈ:j.#j:jbj.j#j:j6q.j 3 gnolls (1 polearm, 1 wandering)#j:j֔+2.1 (1#j:j#j:jVN  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (severely wounded, 75% to hit) _The zap misses the gnoll.#j:j-.#.#.##.# #.#  Spasdik the Gusty .#.#.#..# #.#  Tengu .'.#.#.## #.###########  Health: 24/24 ======================== .#.#.#.#####...........##j:j  Magic: 5/9=============----------- .#..))<......#########)#  AC: 2Str: 8 .)>........#.##.#  EV: 11Int: 17 )#.#.#.###.#.### #.#  SH: 0Dex: 15 .#.#.#.# #.#.##.######.#  XL:  4 Next: 12% Place: Dungeon:2 .#.#.#.# #.#.##.@......#  Noise: =--------  Time: 2492.1 (0.0) ##.#.#.# #.#.##*########  d) +2 whip (freeze)#.#.#.# #.#.##*  Cast: Shock  #.#.#.# #.#.##. #.#.#.###.#.##. #.#.#.....#.##.[#j:jUu34m  jjj 3 gnolls (1 polearm, 1 wandering)  #.#.#######.##j #.#.# #.##j #.#.#######.# Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (severely wounded, 75% to hit)  The zap hits the gnoll.#j:j:j.#j:jšcjj#j:jTNjj#j:j+3.1 (1#j:j޲#j:j]Y _The gnoll is almost dead.#j:j] .#.#.##.# #.# Spasdik the Gusty .#.#.#..# #.# Tengu .'.#.#.## #.###########  Health: 24/24 ======================== #j:j_ .#.#.#.#####...........#  Magic: 4/9==========-------------- .#..))<......#########)#  AC: 2Str: 8 .)>........#.# #.#  EV: 11Int: 17 )#.#.#.###.#.### #.#  SH: 0Dex: 15 .#.#.#.# #.#.##.######.#  XL:  4 Next: 12% Place: Dungeon:2 .#.#.#.# #.#.##.@......#  Noise: =--------  Time: 2493.1 (0.0) ##.#.#.# #.#.##)########  d) +2 whip (freeze)  #.#.#.# #.#.##. Cast: Shock  #.#.#.# #.#.##.  #.#.#.###.#.##.  #.#.#.....#.##. jjj 3 gnolls (1 polearm, 1 wandering)  #.#.#######.##j  #.#.# #.#[3#j:ja T3m#j  #.#.#######.# _The gnoll is almost dead.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the gnoll.#j:je  #.# #.#  #j:jLf J ))<)# )> #.# ) #.#      *   *         jj 2    #.#.# #.##j  #j:jH 6j.#j:j )).#j:j 4284.1 (1#j:jf #j:jJ MCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line  The zap hits the gnoll. _You kill the gnoll!$j:jU #.#.##.# #.#  #.#.#..# #.#  '.#.#.## #.#  #.#.#.#####.#  #..))<......#)#  )>.#.# #.#  #.#.#.###.#.### #.#  #.#.#.# #.#.##.######.#  #.#.#.# #.#.##..@.....#  #.#.#.# #.#.##)#  #.#.#.# #.#.##.  #.#.#.# #.#.##.  #.#.#.###.#.##.  #.#.#.....#.##j    #.#.#.##.    #.#.# #.##j    #.#.#.#    [6;42$j:jqtH26  -5Shock$j:j$j:j$j:jL W.#.##.# #.#  .#.#..# #.#  .#.#.## #.#  .#.#.#####.# $j:j c ..))<......#)#  >.#.# #.#  .#.#.###.#.### #.#  .#.#.# #.#.##.######.#  .#.#.# #.#.##.#  .#.#.# #.#.##)#  .#.#.# #.#.##.  .#.#.# #.#.##.  .#.#.###.#.##.  .#.#.....#.##j  .#.#.##.  .#.# #.##j  .#.#.#  $j:j $j:jʛ @-6$j:j $j:j $j:j #.##.# #.#  #.#..# #.#  #.#.## #.#  #.#.#####.#  .))<......#)#  .#.# #.#  #.#.###.#.### #.#  #.#.# #.#.##.######.#  #.#.# #.#.##.#  #.#.# #.#.##)#  #.#.# #.#.##.  #.#.# #.#.##.  #.#.###.#.##.  #.#.....#.##j  #.#.##.  #.# #.##j  #.#.#  $j:j $j:j 7$j:j7 $j:jҙ %j:jA.##.# #.#  .#..# #.#  .#.## #.#  .#.#####.#  ))<......#)#  #.# #.#  .#.###.#.### #.#  .#.# #.#.##.######.#  .#.# #.#.##.#  .#.# #.#.##)#  .#.# #.#.##.  .#.# #.#.##.  .#.###.#.##.  .#.....#.##j  .#.##.  .# #.##j  .#.#  j%j:jqj   gnoll (polearm, wandering)%j:jH%j:j5 %j:j! %j:j'%j:jl)5%j:j*===%j:j+8%j:j, Shock%j:j6%j:jp;%j:j:##.# #.#  #..# #.#  #.## #.###  #.#####..#  )<......#)#  #.# #.#  #.###.#.### #.#  #.# #.#.##.######.#  #.# #.#.##.#  #.# #.#.##j#  #.# #.#.##.  #.# #.#.##.  #.###.#.##.  #.....#.##j  #.##.  # #.##j  #.#  j)9%j:jB .# #.#  # #.#  ..# #.#  .## #.###########  .#####...........#  <......#########)#  .....#.# #.#  .###.#.### #.#  .# #.#.##.######@#  .# #.#.##.j......#  .# #.#.##)######## .# #.#.##.  .# #.#.##.  .###.#.##.  .....#.##j  ######.##.   #.##j j.j%j:jTjj 2 gnolls (1 polearm)%j:j@==500%j:jS %j:jx%j:j_The gnoll shouts!&j:jM#.  #.########## .#####........... <......#########)....#.# ## .######..j..... .# #.#.##j######## --1Shock&j:jɁM###'###### #.  #.########## .#####........... <......#########)....#.# ## ###### .# #.#.##..j.....# #===--2&j:jˏ&j:jM.........###'###### #.  #.########## .#####........... <......######## .....#.# ## .# #.#.##.######.# 3 _You see here a +0 short sword.'j:jcjj   gnoll (polearm)4Shock _(j:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(j:j#.#.........# Spasdik the Gusty #.####'###### Tengu #.# #.# Health: 24/24 ======================== #.# #.# Magic: 4/9==========-------------- #.# #.# AC: 2Str: 8 ..# #.# EV: 26 Int: 17 .## #.########### SH: 0Dex: 15 .#####...........# XL:  4 Next: 28% Place: Dungeon:2 <......#########@# Noise: ---------  Time: 2504.1 (0.0) .....#.# #*# d) +2 whip (freeze) .###.#.### #*# Cast: Shock .# #.#.##.######*# .# #.#.##..(j:j-j...j.# .# #.#.##j######## j   gnoll (polearm) .# #.#.##. .# #.#.##. .###.#.##. _The gnoll shouts! _You see here a +0 short sword.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line)j:j]#.#.........#  Spasdik the Gusty #.####'######  Tengu #.# #.#  Health: 24/24 ======================== #.# #.#  Magic: 4/9==========-------------- #.# #.#  AC: 2Str: 8 ..# #.#  EV: 26 Int: 17 .## #.###########  SH: 0Dex: 15 .#####...........#  XL:  4 Next: 28% Place: Dungeon:2 <......#########@#  Noise: ---------  Time: 2504.1 (0.0) .....#.##*#  d) +2 whip (freeze) .###.#.### #*#[11;2)j:jNa|7H  Cast: Shock .# #.#.##.######*# .# #.#.##..j...*.# .# #.#.##j########  j   gnoll (polearm) .# #.#.##. .# #.#.##. .###.#.##. Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the gnoll.  The gnoll is heavily wounded.The zap hits the gnoll.)j:jkj...11 =5.1 (1  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the gnoll.  The gnoll is heavily wounded.The zap hits the gnoll. _The gnoll is severely wounded.)j:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*j:j@#.#.........# Spasdik the Gusty #.####'###### Tengu #.# #.# Health: 24/24 ======================== #.# #.# Magic: 3/9========---------------- #.# #.# AC: 2Str: 8 ..# #.# EV: 11Int: 17 .## #.########### SH: 0Dex: 15 .#####...........# XL:  4 Next: 28% Place: Dungeon:2 <......#########@# Noise: =--------  Time: 2505.1 (0.0) .....#.# #*# d) +2 whip (freeze) .###.#.### #*# Cast: Shock .# #.#.##.######j# .# #.#.##..j...[40*j:jC@m.*# .# #.#.##j######## j   gnoll (polearm) .# #.#.##. .# #.#.##. .###.#.##.The zap hits the gnoll. _The gnoll is severely wounded.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line*j:j#.#.........# Spasdik the Gusty #.####'###### Tengu #.# #.# Health: 24/24 ======================== #.# #.# Magic: 3/9========---------------- #.# #.# AC: 2Str: 8 ..# #.# EV: 11Int: 17 .## #.########### SH: 0Dex: 15 .#####...........# XL:  4 Next: 28% Place: Dungeon:2 <......#########@# Noise: =--------  Time: 2505.1 (0.0) .....#.# #.# d) +2 whip (freeze) .###.#.### #.# Cast: Shock .# #.#.##.######)# .# #.#.##..j.....#[4*j:jk0m .# #.#.##j######## j   gnoll (polearm) .# #.#.##. .# #.#.##. .###.#.##.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the gnoll.  The gnoll is almost dead.The zap hits the gnoll.   #.# #.# #.# #.#   <  #*#  #*#  *#  *#         *j:j#7j*j:j~&.*j:jU(.).j   gnoll*j:j2"*j:j545*j:j.7 6.1 (1  *j:j8Aiming: Shock (safe; 3% risk of failure)  *j:j:;Press: ? - help, Shift-Dir - straight line*j:ju;The zap hits the gnoll.  The gnoll is almost dead.The zap hits the gnoll. _You kill the gnoll!*j:jiD*j:j)I *j:jJ*j:jKF_Your Air Magic skill increases to level 5!*j:j.M+j:j4  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+j:j #.#.........# Spasdik the Gusty #.####'###### Tengu #.# #.# Health: 24/24 ======================== #.# #.# Magic: 2/9=====------------------- #.# #.# AC: 2Str: 8 ..# #.# EV: 11Int: 17 .## #.########### SH: 0Dex: 15 .#####...........# XL:  4 Next: 45% Place: Dungeon:2 <......#########@# Noise: =--------  Time: 2506.1 (0.0) .....#.# #*# d) +2 whip (freeze) .###.#.### #*# Cast: Shock .# #.#.##.######*# .# #.#.##..j...j[+j:j3 >m.# .# #.#.##j######## j   gnoll .# #.#.##. .# #.#.##. .###.#.##. _You kill the gnoll! _Your Air Magic skill increases to level 5!Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line,j:j#.#.........#  Spasdik the Gusty #.####'######  Tengu #.# #.#  Health: 24/24 ======================== #.# #.#  Magic: 2/9=====------------------- #.# #.#  AC: 2Str: 8 ..# #.#  EV: 11Int: 17 .## #.###########  SH: 0Dex: 15 .#####...........#  XL:  4 Next: 45% Place: Dungeon:2 <......#########@#  Noise: =--------  Time: 2506.1 (0.0) .....#.##*#  d) +2 whip (freeze) .###.#.### #*# ,j:j|   Cast: Shock .# #.#.##.######*# .# #.#.##..j...*.# .# #.#.##j########  j   gnoll .# #.#.##. .# #.#.##. .###.#.##. _Your Air Magic skill increases to level 5!Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the gnoll. The zap hits the gnoll.,j:jj... 3===7.1 (1,j:jz ,j:j Casting: Shock (safe; 3% risk of failure),j:jLonfirm with . or Enter, or press ? or * to list all spells.,j:jvAiming: Shock (safe; 3% risk of failure)  ,j:jPress: ? - help, Shift-Dir - straight lineThe zap misses the gnoll. The zap hits the gnoll. _The gnoll is moderately wounded.-j:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-j:j^t#.#.........# Spasdik the Gusty #.####'###### Tengu #.# #.# Health: 24/24 ======================== #.# #.# Magic: 2/9=====------------------- #.# #.# AC: 2Str: 8 ..# #.# EV: 11Int: 17 -j:j>`.## #.########### SH: 0Dex: 15 .#####...........# XL:  4 Next: 45% Place: Dungeon:2 <......#########@# Noise: =--------  Time: 2507.1 (0.0) .....#.# #*# d) +2 whip (freeze) .###.#.### #*# Cast: Shock .# #.#.##.######j# .# #.#.##..j....*# .# #.#.##j######## j   gnoll .# #.#.##. .# #.#.##. .###.#.##.The zap misses the gnoll. The zap hits the gnoll. _The gnoll is moderately wounded.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line-j:jF#.#.........#  Spasdik the Gusty #.####'######  Tengu #.# #.#  Health: 24/24 ======================== #.# #.#  Magic: 2/9=====------------------- #.# #.#-j:j-  AC: 2Str: 8 ..# #.#  EV: 11Int: 17 .## #.###########  SH: 0Dex: 15 .#####...........#  XL:  4 Next: 45% Place: Dungeon:2 <......#########@#  Noise: =--------  Time: 2507.1 (0.0) .....#.##*#  d) +2 whip (freeze) .###.#.### #*#  Cast: Shock .# #.#.##.######*# .# #.#.##..j....*# .# #.#.##j########  j   gnoll .# #.#.##. .# #.#.##. .###.#.##. -j:jC Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the gnoll.  The gnoll is moderately wounded.The zap hits the gnoll!-j:jj Lj)-j:jq '..-j:js +8.1 (1-j:jy -j:j|  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line-j:j| The zap hits the gnoll.  The gnoll is moderately wounded.The zap hits the gnoll! _The gnoll is severely wounded..j:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..j:j##.#.........# Spasdik the Gusty #.####'###### Tengu #.# #.# Health: 24/24 ======================== #.# #.# Magic: 1/9==---------------------- #.# #.# AC: 2Str: 8 ..# #.# EV: 11Int: 17 .## #.########### SH: 0Dex: 15 .j:jX+.#####...........# XL:  4 Next: 45% Place: Dungeon:2 <......#########@# Noise: =--------  Time: 2508.1 (0.0) .....#.# #*# d) +2 whip (freeze) .###.#.### #j# Cast: Shock .# #.#.##.######)# .# #.#.##..j.....# .# #.#.##j######## j   gnoll .# #.#.##. .# #.#.##. .###.#.##. _The gnoll is severely wounded.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (severely wounded, 75% to hit).j:jg#.#.........# Spasdik the Gusty #.####'###### Tengu #.# #.# Health: 24/24 ======================== #.# #.# Magic: 1/9==---------------------- #.# #.#.j:j AC: 2Str: 8 ..# #.# EV: 11Int: 17 .## #.########### SH: 0Dex: 15 .#####...........# XL:  4 Next: 45% Place: Dungeon:2 <......#########@# Noise: =--------  Time: 2508.1 (0.0) .....#.# #.# d) +2 whip (freeze) .###.#.### #)# Cast: Shock .# #.#.##.######)# .# #.#.##..j.....# .# #.#.##j######## j   gnoll .# #.#.##. .# #.#.##. .###.#.##.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line[.j:j22;2HAim: a gnoll, wielding a +0 whip (severely wounded, 75% to hit)  The zap hits the gnoll!.j:jV   #.# #.# #.#.j:jl #.#   <  #*#  #*#  *#  *#       .j:jx  .j:j; U.))..j:jD 629.1 (1Shockonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (severely wounded, 75% to hit)  The zap hits the gnoll! .j:j>G ?_You kill the gnoll!.j:j7K .j:jM m _Your Spellcasting skill increases to level 3!0j:j̷0j:j30j:j%0j:jdf 26  _0j:jB0j:jW0j:jy0j:jc0j:jV0j:j0j:j0j:j0j:j0j:j0j:j0j:j0j:j0j:jv0j:j0j:jK2===0j:j0j:j0j:j0j:jp0j:j0j:j0j:j0j:j0j:j0j:j0j:j0j:j;===0j:j0j:j0j:j0j:j0j:j0j:j0j:jr0j:jD0j:j10j:j0j:j@0j:jA0j:j*0j:j?0j:j4U3===0j:j:0j:j0j:j0j:j0j:j>0j:jD0j:j20j:j 0j:j0j:j0j:j 0j:j ;===0j:j 0j:j 0j:jk0j:j0j:j0j:j0j:j0j:j!0j:j+0j:j*0j:jk0j:j0j:j0j:j0j:j T4==0j:j!0j:j"0j:j#0j:j$0j:ji&0j:j^'0j:j000j:j30j:j40j:j50j:j^80j:j`9:==0j:j:0j:ja=0j:jV>0j:j;?0j:jA0j:jC0j:jD0j:jE0j:jF0j:jG0j:jI0j:jJ0j:j@L0j:jkN0j:jqOO5===0j:j^P0j:jR0j:jS0j:jT0j:jW0j:j X0j:jLY0j:jn[0j:j\0j:j]0j:j}_0j:j{`;===0j:jja0j:jd0j:j6e0j:j.f0j:jg0j:jh0j:ji0j:jk0j:jl0j:jm0j:jno0j:j^p0j:jAq0j:jr0j:jsO6===0j:jt0j:jSv0j:jWw0j:jKx0j:jy0j:jz0j:j{0j:j}0j:j~0j:j0j:jӀ0j:jƁ;===0j:j0j:j0j:j0j:j|0j:j,0j:j0j:j 0j:j0j:j:0j:jw,0j:j0j:jΓ0j:jÔN7==0j:j0j:j0j:j0j:jܙ0j:j0j:j0j:j0j:jp0j:jf0j:jf0j:j!0j:j:==0j:j0j:j>0j:j40j:jb0j:js0j:jw0j:jm0j:jl0j:jk0j:jf0j:jr0j:j0j:j0j:j0j:j+0j:j*0j:j0j:jM8===0j:jھ0j:j0j:j0j:j0j:j0j:j0j:j0j:j0j:j0j:j0j:jg0j:jX;===0j:jL0j:j0j:j0j:j0j:j0j:j0j:j0j:j0j:j0j:j0j:jW0j:jp0j:j`0j:j0j:jM9===0j:j0j:j0j:j<0j:j@0j:jE0j:j0j:jn0j:jk0j:jV0j:j<  You see here a +0 whip.0j:j 0j:j  _0j:j 0j:j $  Things that are here:0j:j a  a +0 halberd; a gnoll corpse0j:jx 0j:j~ $=== 0j:jc _0j:jJ 0j:j 0j:j 0j:j 0j:j 0j:j 0j:j 0j:j 0j:j 0j:j> 0j:j 0j:j 0j:j! 0j:j# 0j:j% 0j:j& 0j:j' 0j:j) 0j:j+ 0j:j, 0j:j- 0j:j. 0j:j/ 0j:j0 ,0j:j2 0j:jS3 0j:j94 ,0j:j8 <  You see here a +0 club.0j:j: 0j:j;  _0j:j< 0j:jA> 0j:j? 0j:j@ ,0j:jA 0j:jDL 0j:jM ..#..))<......#########)# ..)>........#.##.# ))#.#.#.###.#.#### #)# ..#.#.#.# #.#.##.######)# ..#.#.#.# #.#.##........# ###.#.#.# #.#.##)########  #.#.#.# #.#.##.  #.#.#.# #.#.##.  #.#.#.###.#. -93.1 (84.0)  #.#.#.....#.#  #.#.#######.##.  #.#.# #.##.  #.#.#######.## 0j:j O 4 #.#.........##.  #.#.##########.#  ### #•# 0j:jV 0j:j[ F-4.1 (850j:ja 0j:jd + _Found 2 flux baubles.1j:j1j:j31j:j1j:j1j:j1j:jX1j:jZ1j:jf1j:j 1j:j!,1j:jX#1j:j"%1j:js&1j:jK.1j:j{/1j:j01j:j1,1j:j~21j:j51j:j96,1j:j971j:j81j:j9,1j:j=A  You see here 2 flux baubles.1j:j>1j:j @ _1j:j@1j:jA1j:jGC1j:jfD,1j:jF1j:jG1j:jH,1j:jI1j:joK1j:jaL,1j:jM1j:jN1j:jeO,1j:jP1j:jQ1j:jR,1j:jS1j:j)U1j:jV1j:jV1j:jW1j:jX1j:jY,1j:jg1j:jjB1j:jn1j:j@p,1j:jwq1j:jv1j:j%w1j:jw,1j:jz1j:je{,1j:j5|1j:j1j:jB1j:j̈1j:j։1j:j݊,1j:j1j:jϑ,1j:jO1j:j-1j:jhB1j:j1j:j›B1j:j1j:jB1j:j/1j:jB1j:j1j:j,1j:j,1j:jAX1j:j1j:j!,1j:j1j:jj1j:j1j:j1j:j1j:j2  There is an open door here.  1j:jYThings that are here:1j:j4;  a +0 dagger; a +0 club1j:jz1j:jk _1j:jV1j:j 1j:j1j:j~1j:j]1j:jI1j:j_,1j:j"1j:j(1j:j1j:j1j:j1j:j1j:j ,1j:j 1j:jW1j:j1j:j1j:j1j:j1j:j1j:j1j:j1j:j1j:jp1j:j|,1j:j"1j:j#,1j:j$1j:j1&1j:j='1j:j>(,1j:j*@  There is an open door here.1j:j4-1j:jL. _1j:j/1j:j921j:j31j:j4,1j:j71j:j81j:j9,1j:jq<1j:j=1j:jU?,1j:j@1j:jA1j:jB,1j:jC1j:jDB1j:j(F1j:jG1j:jG,1j:jH1j:jI1j:jJ,1j:jIL1j:jM1j:jN1j:jO1j:jQ1j:j&S1j:jS1j:jT1j:jV1j:jZX1j:j-Y1j:j Z1j:j[1j:js]1j:j^1j:jY_1j:j`1j:jb1j:jkc,1j:jd1j:jf1j:jg1j:jg1j:jh1j:jdi,1j:jTj1j:jk1j:jRm1j:jRn1j:jo1j:jo1j:jp1j:jq1j:jr1j:js1j:jt1j:ju,1j:jw1j:jx1j:juy1j:j`z1j:j<{1j:j|1j:j~,1j:jt1j:jC,1j:jA1j:j%1j:j,1j:j1j:jȆ1j:j1j:j1j:j1j:j31j:jЌ1j:jō1j:j1j:j1j:jR1j:j?,1j:j1j:jo1j:jK,1j:j1j:j%  1j:j AYou encounter an adder.1j:j#$ ###....#..## ........### #......####. ####......# #. 1j:j#>.+....## ##. #.# #.. ####.###.# #....####..# #@##.# ####...## #.##.#####....###. #.##.......####...Shock #.##.#####....###. #.##)...#####.†.## #.#####..# ###..# S   adder (asleep) 1j:jåH##.## ##.# #S# #..### #..##...#####.1j:jƬ.665.1 (711j:jgb  6.1 (72 1j:jd _1j:j1j:jZ1j:jXq    #>  #.#  ####.# 1j:jPs/ #....#  #@##.#  #.##. #.##. #.##. #.##)..† #.#####..#  #.# ##.##  #S# #..###  ##.2j:j    #>  #.#  ####.#  #....#  #@##.#  #.##. #.##. #.##.2j:je #.##)..† #.#####..#  #.# ##.##  #S# #..###  ##.2j:j2j:j12j:j2j:j] _An adder is nearby!2j:j###....#..## Spasdik the Gusty........### Tengu#......####. Health: 24/24 ========================####......# #. Magic: 8/9=====================---#>.+....## ##. AC: 2Str: 8#.##.. EV: 26 Int: 17####.###.# SH: 0Dex: 152j:jS#....####..# XL:  4 Next: 62% Place: Dungeon:2#@##.# ####...## Noise: ---------  Time: 2666.1 (0.0)#*##.#####....###. d) +2 whip (freeze)#*##.......####... Cast: Shock#*##.#####....###.#*##)...#####.†.###*#####..# ###..# S   adder#*# ##.## ##.##*# #..### #..##...#####.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder.  :j3G;10;1mThe adder is moderately wounded.2j:j]rS.S.2j:j7....2j:j:11 =7.1 (12j:j2j:jU  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder.  The adder is moderately wounded. _The adder hisses angrily.2j:jK ###....#..## Spasdik the Gusty........### Tengu#......####. Health: 24/24 ========================2j:j@ ####......# #. Magic: 7/9==================------#>.+....## ##. AC: 2Str: 8#.##.. EV: 11Int: 17####.###.# SH: 0Dex: 15#....####..# XL:  4 Next: 62% Place: Dungeon:2#@##.# ####...## Noise: =--------  Time: 2667.1 (0.0)#*##.#####....###. d) +2 whip (freeze)#*##.......####... Cast: Shock#*##.#####....###.#*##)...#####.†.###*#####..# ###..# :jU mS   adder#.# ##.## ##.##.# #..### #..##...#####.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 53% to hit)  The zap hits the adder.2j:j5 :S.2j:j 0...2j:j +8.1 (12j:jO 2j:j MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an adder (moderately wounded, 53% to hit)  The zap hits the adder. _The adder is heavily wounded.2j:j P###....#..## Spasdik the Gusty........### Tengu#......####. Health: 24/24 ========================####......# #. Magic: 6/9================--------2j:jl #>.+....## ##. AC: 2Str: 8#.##.. EV: 11Int: 17####.###.# SH: 0Dex: 15#....####..# XL:  4 Next: 62% Place: Dungeon:2#@##.# ####...## Noise: =--------  Time: 2668.1 (0.0)#*##.#####....###. d) +2 whip (freeze)#*##.......####... Cast: Shock#*##.#####....###.#*##)...#####.†.###.#####..# ###..# S   adder#.# ##.## 2j:j [34m##.##.# #..### #..##...#####. _The adder is heavily wounded.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 53% to hit)2j:j1 :S.2j:jX8 )..2j:j: +9.1 (12j:j> 2j:jA MCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an adder (heavily wounded, 53% to 2j:jB Nhit) _The zap misses the adder.2j:j$P###....#..## Spasdik the Gusty........### Tengu#......####. Health: 24/24 ========================####......# #. Magic: 5/9=============-----------2j:j&#>.+....## ##. AC: 2Str: 8#.##.. EV: 11Int: 17####.###.# SH: 0Dex: 15#....####..# XL:  4 Next: 62% Place: Dungeon:2#@##.# ####...## Noise: =--------  Time: 2669.1 (0.0)#*##.#####....###. d) +2 whip (freeze)#*##.......####... Cast: Shock#*##.#####....###.#.##)...#####.†.###.#####..# ###..# S   adder#.# ##.## :j+40m##.##.# #..### #..##...#####.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 53% to hit)  The zap hits the adder.2j:jt:S.2j:jҫ8S.2j:jV2j:j,70.1 (12j:j72j:j]^ _The adder is severely wounded.3j:jl###....#..## Spasdik the Gusty........### Tengu#......####. Health: 24/24 ========================3j:j####......# #. Magic: 4/9==========--------------#>.+....## ##. AC: 2Str: 8#.##.. EV: 11Int: 17####.###.# SH: 0Dex: 15#....####..# XL:  4 Next: 62% Place: Dungeon:2#@##.# ####...## Noise: =--------  Time: 2670.1 (0.0)#*##.#####....###. d) +2 whip (freeze)#.##.......####... Cast: Shock#.##.#####....###.#.##)...#####.†.###.#####..# ###..# :jx!32mS   adder#.# ##.## ##.##.# #..### #..##...#####.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 53% to hit)  The zap hits the adder.3j:j SPress: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 53% to hit)  The zap hits the adder.  The adder is almost dead.The adder bites you.  You are poisoned.3j:jܬ{3======-1.1 (13j:jϮ6Pois 3j:j53j:j, _The adder poisons you!3j:j`###....#..## Spasdik the Gusty........### Tengu#......####. Health: 23/24 =======================-####......# #. Magic: 3/9========----------------#>.+....## ##. AC: 23j:jcStr: 8#.##.. EV: 11Int: 17####.###.# SH: 0Dex: 15#....####..# XL:  4 Next: 62% Place: Dungeon:2#@##.# ####...## Noise: =--------  Time: 2671.1 (0.0)#*##.#####....###. d) +2 whip (freeze)#.##.......####... Cast: Shock#.##.#####....###. Pois #.##)...#####.†.###.#####..# ###..# S   adder#.# ##.## ##.##.# #.:jddVm.### #..##...#####.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 53% to hit)  The zap hits the adder.3j:jSPress: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 53% to hit)  The zap hits the adder.  The adder is almost dead.  You feel sick. The adder bites you.  You are more poisoned.3j:j18==========-----2.1 (1Pois 3j:j3j:j, _The adder poisons you!3j:j] ###....#..## Spasdik the Gusty ........### Tengu #......####. Health: 18/24 ==================------ ####......# #. Magic: 2/9=====------------------- 3j:j#>.+....## ##. AC: 2Str: 8 #.# #.. EV: 11Int: 17 ####.# ##.# SH: 0Dex: 15 #....# ###..# XL:  4 Next: 62% Place: Dungeon:2 #@##.# ####...## Noise: =--------  Time: 2672.1 (0.0) #.##.#####....###. d) +2 whip (freeze) #.##.......####... Cast: Shock #.##.#####....###. Pois  #.##)...#####.†.## #.#####..# ###..# S   adder #.# ##.## ##.# #.# #..### #.. ##...#####.Casting: Shock :j_m(safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 53% to hit)  The zap hits the adder!3j:j     #>  3j:j #.#      #@##.#  #*##. #.##. #.##. #.##)..† ..#   #.# ##.##   #.# #..###   ##. 3j:jq.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  3j:jΗPress: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 53% to hit)  The zap hits the adder!  You kill the adder!3j:j 17-773.1 (1Shock _You feel sick.3j:j3j:ji _Your Throwing skill increases to level 1!3j:j\  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3j:j% 3j:j( 7-3j:j. 3j:jc1 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)3j:j-  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3j:jg 3j:jl 3j:j 3j:j  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. 3j:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)3j:j 3j:j_33j:j"5-- 26  3j:j1onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You feel sick.3----3===3j:jt3j:jo3 _You feel sick.3j:j2---Pois 3j:j3 _You feel sick.3j:jM-3j:j"3 _You feel sick.3j:j]i1-3j:j:3 _You feel sick.3j:jw0--===3j:jV3 _You feel sick.3j:jj9/24 --3j:j%  3j:jm=-3j:jj _You are no longer poisoned.3j:ju3j:j,3j:j,3j:j4==3j:jB3j:j<10/24=3j:j',3j:j3j:jf==3j:jB3j:j(t1==3j:j<3j:jMB3j:jV3j:jr,3j:j3j:je5===3j:j3j:jt2==3j:j3j:j,3j:j3j:j ,3j:j 3j:j6Q===3j:j3j:jt3==3j:j:,3j:j3j:j,3j:j3j:j3j:j,3j:j?3j:j"4==6===3j:j3j:j/B3j:j53j:j< ,3j:j 3j:j ,3j:j 3j:j {5=====3j:j3j:j3j:j,3j:jC3j:j,3j:j,3j:j3j:j3j:j 9=3j:j3j:j3j:j6=7==3j:j3j:jt3j:j,3j:j3j:j,3j:jg!3j:j",3j:j#3j:j$y7====3j:jc%3j:jB&,3j:j'3j:j@(3j:j),3j:j*3j:j+,3j:j*-3j:jN.k18==3j:jU/3j:j[03j:j1M8===3j:j23j:j3,3j:j43j:j5,3j:j63j:j83j:j9h9==3j:j:3j:j;Q===3j:j=3j:j^>3j:jD?,3j:j@3j:jB,4j:j4j:j 20==4j:jk4j:jW4j:j4j:jy994j:jy@===4j:j4j:je 4j:j 4j:j ~1==4j:j 4j:j ,4j:j4j:j14j:jPQ===4j:j4j:j,4j:j4j:jO=4j:j4j:jK2=4j:jV4j:jw,4j:j4j:j,4j:j4j:j,4j:j 4j:j!~3==4j:j"4j:jP#4j:jI$,4j:jq%4j:jl&,4j:j'4j:j(,4j:j)4j:j*~4==4j:jZ-4j:j.4j:j/,4j:j14j:j$34j:j 4,4j:j44j:j64j:j7,4j:j294j:j:4j:j;9=4j:j<4j:j=4j:j>4j:j?,4j:jCR  There is a stone staircase leading down here.4j:jD4j:jfF5 _4j:jwH4j:jI4j:jJQ11 4j:jM7 _You open the door.4j:j9O4j:jPu 26  4j:jT@  There is an open door here.4j:jV4j:jW5 _4j:jZ[4j:j8]4j:j@^,4j:jc4j:je4j:jRf,4j:j%i4j:jk4j:jl4j:jm4j:jo4j:jp4j:jq4j:jr4j:jJt4j:jv4j:jw4j:j.x4j:jdy4j:j!{4j:j|,4j:jJ4j:j4j:j&4j:jH4j:jg4j:j4j:j4j:j4j:jى4j:jt4j:j,4j:j4j:j94j:jG4j:j4j:j4j:j4j:j4j:j4j:j4j:j4j:jb4j:j54j:j4j:j4j:jӤ4j:j4j:j4j:jި4j:j4j:j4j:j4j:j.4j:j 4j:jݰ4j:j4j:jS4j:j`,4j:jS4j:j4j:j4j:j4j:j4j:j4j:jr4j:j>4j:j4j:j4j:j,4j:j4j:jr4j:jJ4j:j4j:j4j:j4j:j,4j:j4j:j4j:j,4j:j4j:j4j:jA,4j:jz4j:j4j:j4j:j4j:j4j:j,4j:j4j:jf4j:j4j:jF,4j:jm4j:j_4j:jm,4j:j4j:jDQ11 4j:j>N _You now have 151 gold pieces (gained 13).4j:j 4j:ju 26  4j:j4j:j\4j:jl,4j:j4j:j4j:j,4j:j4j:j,4j:j4j:j+4j:jk4j:j|,4j:j4j:j4j:j,4j:jb4j:j 4j:j 4j:j 4j:j 4j:j ,4j:j4j:j4j:jH4j:jM,4j:j4j:j4j:j,4j:j04j:j4j:j,4j:j}4j:j4j:j4j:j4j:j4j:j 4j:j!,4j:j"4j:j[$4j:j%,4j:j2  #......######. #......  ### #.############  #.###.#   #.....#   #.##### #  #.#    #.#    ##-  #...  #.##  #.##  #  #.##  #.##  #.##  #.#You pick up a parchment of Freeze and begin reading...4j:j8279522.0)4j:j=[11 -634j:jp?4j:j@ 4j:jA1_You add the spell Freeze to your library.4j:j' 4j:j( I4j:jq*  26  4j:j1/ 4j:j0 ,4j:j1 4j:j2 4j:j3 ,4j:j5 4j:j6 4j:j/7 B4j:j8 4j:j9 4j:j: ,4j:j}; 4j:j\< 4j:j1= ,4j:j> 4j:j? 4j:jo@ ,4j:jVA 4j:jB ,4j:jC 4j:jC 4j:jD ,4j:jE 4j:jnF 4j:j,G B4j:jgH 4j:jPI 4j:jgJ ,4j:joR 4j:j|T ,4j:jV 4j:jTW 4j:jX 4j:jZ ,4j:j\ 4j:j^ 4j:jH_ 4j:j` 4j:ja 4j:jj ,4j:j9l 4j:jm 4j:jmo ,4j:jp 4j:jr 4j:ju ,4j:j x 4j:j 4j:j1 B4j:j w #.# ###### #.#  #.# #....# ## #.###....#  #........+ # #####....# # #....# 4j:j  #....# #....# #.@..#  ###### #  4j:jr 4817.1 (21.0)4j:j 611 8.1 (224j:jq 4j:jץ ^ _k - a sedimented purple potion5j:j5j:jFI5j:ju 26  5j:jLn5j:j ,5j:j!,5j:j"5j:j8$,5j:j%5j:j&5j:j(B5j:jC*5j:j~<Q11 5j:j>5j:j@7 _You open the door.5j:j9BL 26 5j:jL) 5j:j~N5j:j*Q@  There is an open door here.5j:jfS5j:jzT _5j:jU5j:jV5j:jX,5j:j!Z5j:ju[5j:j\5j:j],5j:j"_5j:j`5j:jxa,5j:jc5j:jd5j:je,5j:j#g5j:jh5j:j7j,5j:jr5j:js5j:j4u,5j:jx5j:jVz5j:je{,5j:j 5j:j]5j:j,5j:jj5j:j˅5j:j,5j:j5j:j5j:j,5j:j5j:j5j:j,5j:j5j:j5j:j,5j:j5j:j5j:j(,5j:j5j:j[5j:j,5j:j5j:j5j:j,5j:j5j:j5j:j ,5j:j>5j:j5j:j5j:j5j:j5j:jM5j:jc,5j:j5j:j5j:j,5j:j5j:j5j:j,5j:jm5j:j5j:j,5j:j|@  There is an open door here.5j:jI5j:jt _5j:j5j:j5j:jM5j:jJ,5j:j5j:j,5j:j5j:j(5j:j>5j:j&5j:j+5j:j'5j:j@5j:jH5j:jG5j:j5j:j5j:j5j:j5j:j5j:j)5j:j&5j:j&5j:j5j:j,5j:j5j:j5j:j5j:j/,5j:j5j:j5j:j,5j:j 5j:j. 7  You open the door.5j:j5j:j'4#.#.#.##.# # Spasdik the Gusty#.#.#.#.##.# # Tengu###.#.#.#@##.# # Health: 24/24 ========================#...#.#.#.##.# # Magic: 9/9========================#...#.#.#.##.# # AC: 2Str: 8 ########...#.#.#.##.# # EV: 26 5j:j*Int: 17 #..........#.#.#.##.# # SH: 0Dex: 15 #.######.#...#<#'###.# # XL:  4 Next: 77% Place: Dungeon:2 #.#....#.###.)..@.##.# # Noise: ---------  Time: 2857.1 (39.0) ..#...............#########.# # d) +2 whip (freeze) ..####.#.###................# # Cast: Shock .......#.# #..........#.##..##### ..######.# #..........#.##....... .........# #..........#.###'##### @   Sigmund (polearm, as5j:j+leep) ########## ###....#..##.##..)....#........###.##.......#......####...#..).... _k - a sedimented purple potion _You open the door. _There is an open door here. _There is an open door here.  You open the door.  You encounter Sigmund the Dreaded. He is wielding a +0 scythe.5j:j7/  --more--7j:j7j:j+Shock7j:j7j:jF 11 8.1 (40 _7j:j+7j:j8j:j_8j:jw Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 3% 1 Select a spell to describe [?] help [!]/[I] toggle spell headers9j:j9j:j 9j:jy/#.#.#.##.# # Spasdik the Gusty#.#.#.#.##.# # Tengu###.#.#.#@##.# # Health: 24/24 ========================#...#.#.#.##.# # Magic: 9/9========================#...#.#.#.##.# # AC: 29j:jStr: 8 ########...#.#.#.##.# # EV: 11Int: 17 #..........#.#.#.##.# # SH: 0Dex: 15 #.######.#...#<#'###.# # XL:  4 Next: 77% Place: Dungeon:2 #.#....#.###.)..@.##.# # Noise: ---------  Time: 2858.1 (0.0) ..#...............#########.# # d) +2 whip (freeze) ..####.#.###................# # Cast: Shock .......#.# #..........#.##..##### ..######.# #..........#.##....... .........# :j%33m#..........#.###'##### @   Sigmund (polearm, asleep) ########## ###....#..##.##..)....#........###.##.......#......####...#..).... _k - a sedimented purple potion _You open the door. _There is an open door here. _There is an open door here.  You open the door. _You encounter Sigmund the Dreaded. He is wielding a +0 scythe.9j:j9j:j 9j:j09j:j/39j:jb3 #.#.#.# #.#  #.#.#.#.# #.#  ###.#.#.#@# #.#  #...#.#.#.#9j:j #.#  #...#.#.#.# #.#  #...#.#.#.# #.#  #..#.#.#.# #.#  #.######.#...#<#'## #.# #.#....#.###.).@..# #.# .#...##.# .####.#.###..........# .#.# #..........#.##...######.# #..........#.##.# #..........#.###'# ###....#..##.##..) #........###.## #......####...#..)9j:j9j:j m 26  9.1 (19j:jc9j:j:j:j3 #..  #.### #.#.#.#  #.# #.#.#.#.# #.# ###.#.#.#@# #.# #...#.#.#.# #.# :j:j#...#.#.#.# #.# ########...#.#.#.# #.# #..........#.#.#.# #.#  #.######.#...#@#'## #.# ###.#....#.###.)....# #.#.#........#########.#####.#.###........#......#.# #.#.##..#########.# #.#.##..... ...........# #..........#.###'###  ############ ###....#..##.##..)  #........###.##..... :j:jN:j:j9V60Shock:j:jr:j:j'a _There is a stone staircase leading up here.;j:j7 Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 4% 2b - SwiftnessAir7% 3  c - FreezeIce17%1  d - AirstrikeAir22% 4  e - Call ImpSummoning26% 2  f - PasswallEarth45% 3 8 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit=j:j="#..#.### Spasdik the Gusty#.#.#.##.#Tengu#.#.#.#.##.#Health: 24/24 ========================###.#.#.#@##.#Magic: 9/9========================#...#.#.#.##.#AC: 2Str: 8#...#.#.#.##.#EV: 26 Int: 17########...#.#.#.##.#SH: 0Dex: 15#..........#.#.#.##.#XL:  4 Next: 77% Place: Dungeon:2#.######.#...#@#'###.#Noise: ---------  Time: 2860.1 (0.0) ###.#....#.###.)....##.#d) +2 whip (freeze) ....#...............#########.#Cast: Shock ....####.#[37=j:j&m.###................# .........#.# #..........#.##..### ....######.# #..........#.##.....  ...........# #..........#.###'###  ############ ###....#..##.##..).. #........###.##.....  _You open the door. _There is an open door here. _There is an open door here.  You open the door. _You encounter Sigmund the Dreaded. He is wielding a +0 scythe. _There is a stone staircase leading up here.Memorise Swiftness, consuming 3 spell levels and leaving 5? Y - Yes  N - No=j:j˂#..#.### Spasdik the Gusty#.#.#.##.#Tengu#.#.#.#.##.#Health: 24/24 ========================###.#.#.#@##.#Magic: 9/9========================#...#.#.#.##.#AC: 2Str: 8#...#.#.#.##.#EV: 26 Int: 17########...#.#.#.##.#SH: 0Dex: 15#..........#.#.#.##.#XL:  4 Next: 77% Place: Dungeon:2#.######.#...#@#'###.#Noise: ---------  Time: 2860.1 (0.0) ###.#....#.###.)....##.#d) +2 whip (freeze) ....#...............#########.#Cast: Shock ....####.#[4=j:j0m.###................# .........#.# #..........#.##..### ....######.# #..........#.##.....  ...........# #..........#.###'###  ############ ###....#..##.##..).. #........###.##.....  _You open the door. _There is an open door here. _There is an open door here.  You open the door. _You encounter Sigmund the Dreaded. He is wielding a +0 scythe. _There is a stone staircase leading up here.=j:jʓK11 1.1 (1=j:j =j:j==j:jק;_This spell is quite dangerous to cast!=j:j=j:j=j:j$2.1 (2=j:j=j:jB=j:j=j:j $3.1 (3=j:j=j:j=j:j9=j:j$4.1 (4=j:j=j:j =j:j"=j:j%_You start memorising the spell. You continue memorising. x3=j:j0=j:jF9=j:j? =j:jA=j:jCU_You finish memorising. Spell assigned to 'b'.=j:j8 Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 4% 2b - FreezeIce17%1  c - AirstrikeAir22% 4  d - Call ImpSummoning26% 2  e - PasswallEarth45% 3 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit?j:jG #..#.### Spasdik the Gusty#.#.#.##.#Tengu#.#.#.#.##.#Health: 24/24 ========================###.#.#.#@##.#Magic: 9/9========================#...#.#.#.##.#AC: 2Str: 8#...#.#.#.##.#EV: 11Int: 17########...#.#.#.##.#SH: 0Dex: 15#..........#.#.#.##.#XL:  4 Next: 77% Place: Dungeon:2#.######.#...#@#'###.#Noise: ---------  Time: 2864.1 (0.0) ###.#....#.###.)....##.#d) +2 whip (freeze) ....#...............#########.#Cast: Shock ....####.#.###[39;?j:jWU 49m................# .........#.# #..........#.##..### ....######.# #..........#.##.....  ...........# #..........#.###'###  ############ ###....#..##.##..).. #........###.##..... You open the door. _You encounter Sigmund the Dreaded. He is wielding a +0 scythe. _There is a stone staircase leading up here. _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'.Memorise Airstrike, consuming 4 spell levels and leaving 1? Y - Yes  N - NoAj:j Memorise Airstrike, consuming 4 spell levels and leaving 1? Y - Yes  N - No [Y]es or [N]o only, please.Aj:j#..#.### Spasdik the Gusty#.#.#.##.#Tengu#.#.#.#.##.#Health: 24/24 ========================###.#.#.#@##.#Magic: 9/9========================#...#.#.#.##.#AC: 2Str: 8#...#.#.#.##.#EV: 11Int: 17########...#.#.#.##.#SH: 0Dex: 15#..........#.#.#.##.#XL:  4 Next: 77% Place: Dungeon:2#.######.#...#@#'###.#Noise: ---------  Time: 2864.1 (0.0) ###.#....#.###.)....##.#d) +2 whip (freeze) ....#...............#########.#Cast: Shock ....####.#.###Aj:j[37m................# .........#.# #..........#.##..### ....######.# #..........#.##.....  ...........# #..........#.###'###  ############ ###....#..##.##..).. #........###.##..... You open the door. _You encounter Sigmund the Dreaded. He is wielding a +0 scythe. _There is a stone staircase leading up here. _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'.Aj:j:5.1 (1Aj:j Aj:jxAj:jp C_This spell is astonishingly dangerous to cast!Aj:j Aj:j#Aj:j&$6.1 (2Aj:j3Aj:j>Aj:jSAj:jbV$7.1 (3Aj:j>bAj:jjqAj:j}+8.1 (4Aj:jAj:j{Aj:j>+9.1 (5Aj:jAj:jV _You start memorising the spell. You continue memorising. x4Aj:jAj:jxAj:jc _You finish memorising. Spell assigned to 'c'.Bj:jSBj:jWl  Skill  Level Train  Apt Skill  Level Train  Apt a + FightingBj:jY0.0   1%   0   i + Spellcasting 3.0  31%  -1           b + Maces & Flails   0.0    +1   j + Conjurations 3.2  24%  +3   c + Unarmed Combat   0.0    +1   k + Air Magic5.0  24%  +3   d * Throwing   1.2  20%   0               e + Short Blades   0.0    +1Bj:j[[37m               f + Armour   0.0    +1       g - Dodging   2.1    +1       h - Stealth   2.0    +1                                          Bj:ju]o             The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsFj:j$ a * Fighting   0.0  162519218Fj:jFj:jFj:j/#..#.### Spasdik the Gusty#.#.#.##.#Tengu#.#.#.#.##.#Health: 24/24 ========================###.#.#.#@##.#Magic: 9/9========================#...#.#.#.#Fj:jK#.#AC: 2Str: 8#...#.#.#.##.#EV: 11Int: 17########...#.#.#.##.#SH: 0Dex: 15#..........#.#.#.##.#XL:  4 Next: 77% Place: Dungeon:2#.######.#...#@#'###.#Noise: ---------  Time: 2869.1 (0.0) ###.#....#.###.)....##.#d) +2 whip (freeze) ....#...............#########.#Cast: Shock ....####.#.###................# .........#.# #..........#.##..### ....######.# #..........#.##.....  ...........# #..........#.###'###  ############ ###....#..##.##..).. #........###.##.....  _This spellFj:j,= is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'. _This spell is astonishingly dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'c'.Fj:jFj:jFj:jFj:jGj:j}Gj:j Gj:jnGj:jGj:jGj:j7f 26  _Gj:j#,Gj:j_%Gj:j&,Gj:jD)Gj:j+Gj:j|-Gj:j.Gj:j0Gj:j3BGj:jSnGj:jV,Gj:jW,Gj:jXGj:jZ,Gj:j[Gj:j]Gj:j_,Gj:j4`Gj:j4aGj:j'b,Gj:jccGj:jeg  Sigmund comes into view.Gj:j1Gj:j   ##   #####.# ###### ###...@.# #[.... #.....#.# #.#### #.#.#.#.# #.# Shock #.#.#.#.# #.# ###.#.#.#@# # #...#.#.#.# #.# @   Sigmund (polearm, asleep) #...#.#.#.# #.#  ...#.#.#.# #.#  #..........#.#.#.# #.#Gj:jo,78.1 (9Gj:jn  9.1 (10.0) _Gj:jYGj:jHj:j "#######.#########.....# #[... #....@#.# #.### #.#.#.#.#Hj:jp  #.#  #.#.#.#.# #.####.#.#.#@# #.# #...#.#.#.# #.# #...#.#.#.# #.#########...#.#.#.# #.# #..........#.#.#.# #.# #.######.#...#<#'## #.#Hj:jC Hj:j a80.0)ShockHj:j Hj:j Ij:j Ij:j Level 2 of the Dungeon<<<>>>(Press ? for help)  #######  #####.########.#.############  ###.....##[...................# Ij:j  #....@#.##.#####.#.##########.#  #.#.#.#.##.# #.#.#........#.#  #.#.#.#.##.# #.#.#.######.#.#  ###.#.#.#@##.# #.#.#.......<..#  #...#.#.#.##.# #.#.#.......####  #...#.#.#.##.# #.#.#..........#  ########...#.#.#.##.# #.#.#........#.#  #..........#.#.#.##.# #.#.#........#.#  #.######.#...#<#'###.# #.#.#........#.#  ######.#....#.###.)....##.# #.#...####'#.#.#  #......#...............#########.# #.########.#.#.#  #......####.#.###................# #.#........#.#.#  #...........#.# #..........#.##..#####.#.########.#.#  #......######.# #..........#.##.................>.#.#  #.............# #..........#.###'#####.###.....#..#.#   ### #.############# ###....#..##.##..)......##.....#..#.# Ij:j ?  #.###.##........###.##..........'........#.#   #.....##......####...#..)......##.....#.##.#   #.#########......# #.).#.........##.....#.##'###   #.##>.'....### ##...##.#########.....#......#Jj:j,LK@#Jj:j 9#.Jj:j:.@Kj:j Kj:jn ......@..........Lj:jLj:j  Spasdik the Gusty  Tengu  Health: 24/24 ========================Magic: 9/9========================AC: 2Str: 8##EV: 26 Int: 17#####.###### SH: 0Dex: 15###.....##[... XL:  4 Next: 77% Place: Dungeon:2#....@#.##.### Noise: ---------  Time: 2880.1 (0.0)#.#.#.#.##.#d) +2 whip (freeze)#.#.#.#.##.#Cast: Shock###.#.#.#@##.##...#.#.#.##.##...#.#.#.#j:jR;29H#.#########...#.#.#.##.##..........#.#.#.##.##.######.#...#<#'###.# _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'. _This spell is astonishingly dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'c'. _Sigmund comes into view.Lj:j!Lj:j'Lj:j)Lj:jWP Lj:jS Gear: 5/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  d - a +2 whip of freezing (weapon)b - a +0 short sword Missiles (go to first with ()e - 3 poisoned darts Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)Lj:jV 1c - a ring of see invisibleMj:jHMj:jMj:jl  Spasdik the Gusty  Tengu  Health: 24/24 ========================Mj:j Magic: 9/9========================AC: 2Str: 8##EV: 26 Int: 17#####.###### SH: 0Dex: 15###.....##[... XL:  4 Next: 77% Place: Dungeon:2#....@#.##.### Noise: ---------  Time: 2880.1 (0.0)#.#.#.#.##.#d) +2 whip (freeze)#.#.#.#.##.#Cast: Shock###.#.#.#@##.##...#.#.#.##.##...#.#.#.##.#########...#.#.#.##.##..........#.#.#.##.##.######.#...#<#'###.# _You start memorising the spell. You Mj:j continue memorising. x3 _You finish memorising. Spell assigned to 'b'. _This spell is astonishingly dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'c'. _Sigmund comes into view.Mj:j Mj:je Mj:jN Mj:j Mj:jȡ Mj:j? k  Mj:j Mj:j 1Mj:j: Mj:j _ _Partly explored, can't reach some places.Nj:j Nj:j iPut on or remove which piece of jewellery? Jewellery (go to first with "=)  c - a ring of see invisible[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip Pj:jiPj:joPj:jvL  Spasdik the Gusty  Tengu  Health: 24/24 ========================Magic: 9/9========================AC: 2Str: 8##EV: 26 Int: 17#####.###### SH: 0Dex: 15###.....##[... XL:  4 Next: 77% Place: Dungeon:2#....@#.##.### Noise: ---------  Time: 2880.1 (0.0)#.#.#.#.##.#d) +2 whip (freeze)#.#.#.#.##.#Cast: Shock###.#.#.#@#Pj:jNy#.##...#.#.#.##.##...#.#.#.##.#########...#.#.#.##.##..........#.#.#.##.##.######.#...#<#'###.# _You finish memorising. Spell assigned to 'b'. _This spell is astonishingly dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'c'. _Sigmund comes into view. _Partly explored, can't reach some places.Pj:j:~Pj:jY511 6 (0.5Pj:j=Pj:jW8 _c - a ring of see invisible (worn)Pj:j3Pj:jPj:jQ?&0Pj:jFPj:j\IPj:jL_ _Partly explored, can't reach some places.Rj:jvRj:joWhere to? (Tab - D:2, ? - help)  D - Dungeon Rj:j* Rj:j   Spasdik the Gusty  Tengu  Health: 24/24 ========================Magic: 9/9========================AC: 2Str: 8##EV: 11Int: 17#####.###### SH: 0Dex: 15###.....##[... XL:  4 Next: 77% Place: Dungeon:2#....@#.##.### Noise: ---------  Time: 2880.6 (0.0)#.#.#.#.##.#d) +2 whip (freeze)#.#.#.#.##.#Cast: Shock###.#.#.#@##.##...#.#.#.##.##...#.#.#.##.#Rj:j ########...#.#.#.##.##..........#.#.#.##.##.######.#...#<#'###.# _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'c'. _Sigmund comes into view. _Partly explored, can't reach some places. _c - a ring of see invisible (worn) _Partly explored, can't reach some places. 26  _Rj:j Rj:j" XRj:j$ Rj:jg& Rj:j' Rj:j( ,Rj:j!+ Rj:j;, ,Rj:jI- Rj:jP/ P  There is a stone staircase leading up here.Rj:j1 Rj:j2  _Rj:j3 Rj:j36 Rj:j.8 Rj:j}9 Rj:j: Rj:j; Rj:j= ,Rj:j> Rj:j@ Rj:jwB Rj:jC Rj:jD Rj:jF Rj:j3H ,Rj:jI Rj:jJK Rj:j`L Rj:jM ,Rj:jN Rj:jO ,Rj:jP Rj:jR Rj:jS BRj:jT Rj:j9U ,Rj:jNV ,Rj:jPW BRj:jHX Rj:jY Rj:jZ ,Rj:j,] @  There is an open door here.Rj:j^ Rj:j_ 5 _Rj:ja Rj:j%b BRj:jc o  There is a stone staircase leading down here.Rj:jd n11  _Rj:j0;% 3  You climb downwards. _You encounter a quokka.There is a stone staircase leading up here.Sj:jSj:j##+###...# #.....#  ......r##  ...  904.1 (23.5)......^.+  ........#  Shock.......###.....##...#  r   quokka (asleep) ##+# Sj:jSj:jSj:j] _A quokka is nearby!Sj:j2Spasdik the GustyTenguHealth: 24/24 ========================Magic: 8/9=====================---##+#AC: 2Str: 8##...#EV: 11Int: 17#.....#SH: 0Dex: 15......*##XL:  4 Next: 77% Place: Dungeon:3.......@#Noise: ---------  Time: 2904.1 (0.0)......^.+d) +2 whip (freeze)Sj:j5I........#Cast: Shock.......###.....###...#r   quokka##+#Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka.Tj:jyronfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka.  The quokka is heavily wounded.Tj:j&3=5.1 (1Tj:jTj:jS _The quokka barely misses you.Tj:j; xSpasdik the GustyTenguHealth: 24/24 ========================Magic: 7/9==================------##+#AC: 2Str: 8##...#EV: 11Int: 17#.....#SH: 0Dex: 15......*##XL:  4 Next: 77% Place: Dungeon:3.......@#Noise: =--------  Time: 2905.1 (0.0)......^.+d) +2 whip (freeze)........#Cast: Shock.......###.....###...#r   quokka##+# _The quokka barely misses you.Tj:jCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (heavily wounded, 60% to hit)Tj:jBrTj:j+6.1 (1Tj:jTj:j%Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (heavily wounded, 60% to hit) _The zap misses the quokka. The quokka misses you.Tj:j  Spasdik the Gusty  Tengu  Health: 24/24 ========================  Magic: 6/9================-------- ##+# AC: 2Str: 8Tj:j ##...# EV: 11Int: 17 #.....# SH: 0Dex: 15 ......†## XL:  4 Next: 77% Place: Dungeon:3 .......@# Noise: =--------  Time: 2906.1 (0.0) ......^.+ d) +2 whip (freeze) ........# Cast: Shock .......## #.....# ##...# r   quokka ##+#Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safeTj:j@; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (heavily wounded, 60% to hit)  The zap hits the quokka.Tj:jt ##+#   *##       ##+# Tj:jpL6†Tj:jMUb97.1 (1ShockTj:j-ZTj:j\J _You kill the quokka!Tj:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Tj:jTj:jgTj:jkTj:jܡ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Tj:j=  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Tj:j! 2  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Tj:jF  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Tj:jl 5  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Tj:j _ 26  _Tj:j 7====8===Tj:jTj:jTj:jTj:j Tj:jTj:j;===Tj:jTj:j#Tj:jI%Tj:j(Tj:j,Tj:jJ/Tj:j2Tj:j6Tj:j9Tj:j<Tj:j@Tj:jCTj:jFFTj:jVKTj:jVMTj:j}OTj:jSTj:jVTj:jX9Tj:jZ===Tj:j[Tj:j_^Tj:jdTj:jgSonfirm with . or Enter, or press ? or * to list all spells. Tj:j+q_You can't see any susceptible monsters within range! (Use Z to cast anyway.) Tj:jIsw Casting: Shock (safe; 3% risk of failureTj:ju )Tj:jwKonfirm with . or Enter, or press ? or * to list all spells. Tj:jx_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Tj:jyMagic restored.Tj:j ##+# ##...#.#.....##.†##<#-32.1 (25.0)>......^.+.##.###.....##  ##...#  ##+#Tj:j3Tj:j&F-3.1 (26Tj:j؟Tj:j9 _Found an escape hatch in the floor.Uj:jUj:jI3Uj:jUj:jUj:j,Uj:j Uj:jTBUj:j}Uj:jUj:j;===Uj:jUj:jUj:j!   ##+ ##.@.## #.#.....## #Uj:j$.†##....<#...>......^.+..#.........## ##.......####.....####...##Uj:jP04.##..#...#.##.##.#'6.1 (3.0)Uj:j7Uj:j=i11 ======7.1 (4Uj:j=BUj:jD= _As you open the door, it creaks loudly!Uj:jUj:j^IUj:ju 26  Uj:j0,Uj:j..# ... #.# #.# #.# ##'### ##...##Uj:jd=#.#.....###..@....†##------8.1 (1.............<#>....>......^.+#.........#### ##.......## #### ## ##+ Uj:jO Uj:j3J------9.1 (2Uj:jUj:jY; _Found a stone staircase leading down.Vj:j3Vj:j3Vj:j Vj:j&Vj:j,Vj:j&,Vj:j)Vj:j+Vj:j0Vj:ja2,Vj:j5Vj:j8Vj:j*:Vj:j;Vj:jY>Vj:jAVj:j8D,Vj:juFVj:j!IVj:jJ,Vj:jVMVj:jTOVj:jP,Vj:jRVj:jVUVj:jV,Vj:jgXVj:j[Vj:j[\,Vj:j)^Vj:jna,Vj:jlcVj:jdfVj:jgQ11 Vj:jVk{ _c - 2 scrolls labelled ZUIHE MAPT (gained 1)Vj:j;nVj:jon 26  Vj:jqVj:j# .####......#.###@# 91.1 (1 ..........###.##.# #######.##.#.###.######......#########Wj:jWj:j!,2.1 (12Wj:j]Wj:j); _Found a stone staircase leading down.Wj:jy Wj:j IWj:j  M..#.. ####.......####.....####...## #Wj:j ##+## #.  #<### # ## #.# #...#. ##.######.#.#. ##...##.##..@.>#0.0)####......#.###.### ..........###.##. #######.##.#.###.#.... Wj:j% Wj:j, +3.1 (1Wj:j/ Wj:jJ1 9 _Found a stone staircase leading up.Xj:jOXj:jr3Xj:j\Xj:jBXj:j|  You encounter an adder.Xj:j].<# ....>^.+.. ...#.........##. #####.......###.##.....## #.##...## #S  ##+## #.  #.# #<### # ### #.# #.@.#.# ..# ##.######.#.#.# #.# ##...##.##....>#Shock.####......#.###.### #..........###.##.# ########.##.#.###.#S   adder (asleep)#####......#########Xj:j>&4Xj:jj  5.1 (2 _Xj:jXj:jXj:jq<#>^.+..#.#.   #.  #SXj:jRO ##+## #. #.# #<### #  #.# #.@.#.#  #.#.#.#  #....># ###.### .#.# .# ##Xj:jmw <#>^.+..#.#.   #.  #S ##+## #. #.# #<### #  #.# #.@.#.#  #.#.#.#  #....># ###.###Xj:jz .#.# .# ## Xj:j~ Xj:j  _An adder is nearby!Xj:j ............<#Spasdik the Gusty ....>......^.+..Xj:j Tengu ...#.........##.Health: 24/24 ======================== #####.......###.Magic: 8/9=====================---##.....## #.AC: 2Str: 8##...## #*EV: 26 Int: 17##+## #*SH: 0Dex: 15#.# #*### #XL:  4 Next: 79% Place: Dungeon:3 ### #.# #.@.#.#Noise: ---------  Time: 2995.1 (0.0) ..# ##.######.#.#.#d) +2 whip (freeze) #.# ##...##.##....>#Cast: Shock #.####......#.###.### Xj:jԷ [34m#..........###.##.# ########.##.#.###.#S   adder#####......#########Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder.  The adder is moderately wounded.Xj:j;6 Q.SXj:j8 O.SXj:jJ> Xj:jTA -11 ==Xj:j,C 6.1 (1Xj:jF Xj:jrI  Aiming: Shock (safe; 3% risk of failure)  Xj:j K Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder.  The adder is moderately wounded. _The adder hisses angrily.Yj:jk>T............<#Spasdik the Gusty ....>......^.+..Tengu ...#.........##.Yj:jRAHealth: 24/24 ======================== #####.......###.Magic: 7/9==================------##.....## #.AC: 2Str: 8##...## #.EV: 11Int: 17##+## #*SH: 0Dex: 15#.# #*### #XL:  4 Next: 79% Place: Dungeon:3 ### #.# #.@.#.#Noise: ==-------  Time: 2996.1 (0.0) ..# ##.######.#.#.#d) +2 whip (freeze) #.# ##...##.##....>#Cast: Shock #.####......#.###.### #..........###.##.# ########.##.#.###.Yj:jC#S   adder#####......#########Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the adder.  The adder is heavily wounded.Yj:jMWConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line  The zap hits the adder.  The adder is heavily wounded.The zap misses the adder.Yj:jPS .SW   bes kemwarS   adder  You encounter a bes kemwar.Yj:j3-7.1 (1Yj:jYj:jK _The adder misses you.Yj:j............<#Spasdik the Gusty ....>......^.+..Tengu ...#.........##.Health: 24/24 ======================== #####.......###WYj:jMagic: 6/9================--------##.....## #.AC: 2Str: 8##...## #.EV: 11Int: 17##+## #*SH: 0Dex: 15#.# #*### #XL:  4 Next: 79% Place: Dungeon:3 ### #.# #.@.#.#Noise: =--------  Time: 2997.1 (0.0) ..# ##.######.#.#.#d) +2 whip (freeze) #.# ##...##.##....>#Cast: Shock #.####......#.###.### #..........###.##.# ########.##.#.###.#W   bes kemwar#####.....Yj:j.#S   adder######## _The adder misses you.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the adder. The zap hits the adder.Yj:j}NG.WYj:jWp.S  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the adder. The zap hits the adder.  The adder is heavily wounded.Yj:j[Y3-8.1 (1Yj:j aYj:jc* _The adder bites you.Yj:j=0............<#Spasdik the Gusty ....>......^.+..Tengu ...#.........##.Health: 23/24 =======================- #####.......###.Magic: 5/9Yj:j@=============-----------##.....## #WAC: 2Str: 8##...## #.EV: 11Int: 17##+## #*SH: 0Dex: 15#.# #*### #XL:  4 Next: 79% Place: Dungeon:3 ### #.# #.@.#.#Noise: =--------  Time: 2998.1 (0.0) ..# ##.######.#.#.#d) +2 whip (freeze) #.# ##...##.##....>#Cast: Shock #.####......#.###.### #..........###.##.# ########.##.#.###.#W   bes kemwar#####......#Sj:jBV37m   adder######## _The adder bites you.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the adder. The zap hits the adder.Yj:jG.WYj:j-w  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line  The zap misses the adder. The zap hits the adder.  The adder is heavily wounded.adder closely misses you.Yj:jYE.WYj:j_Sw   dart slug (wandering)Yj:j+9.1 (1Yj:jiYj:jQZ _You encounter a dart slug.Yj:j ............<#Spasdik the Gusty ....>......^.+..Tengu ...#.........##.Health: 23/24 =======================- #####.......###.Yj:jMagic: 4/9==========--------------##.....## #wAC: 2Str: 8##...## #.EV: 11Int: 17##+## #*SH: 0Dex: 15#.# #*### #XL:  4 Next: 79% Place: Dungeon:3 ### #.# #.@.#.#Noise: =--------  Time: 2999.1 (0.0) ..# ##.######.#.#.#d) +2 whip (freeze) #.# ##...##.##....>#Cast: Shock #.####......#.###.### #..........###.##.# ########.##.#.###.#W   bes kemwar#####.....j:jȸ49m.#S   adder########w   dart slug (wandering)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the adder. The zap hits the adder.  The adder is almost dead.The zap hits the bes kemwar.Yj:j>.wAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the adder. The zap hits the adder.  The adder is almost dead.  The zap hits the bes kemwar.  The bes kemwar is moderately damaged.Yj:j0B WThe adder closely misses you. The adder bites you.Yj:jJIWSW   phantom (wandering)W   bes kemwarS   adderw   dart slugYj:jL\2-3000.1 (1Yj:jHSYj:jUX _You encounter a phantom.Yj:jNC N............<# Spasdik the Gusty ....>......^.+.W Tengu ...#.........##. Health: 22/24 ======================-- #####.......###.Yj:jE  Magic: 3/9========----------------  ##.....## #. AC: 2Str: 8 ##...## #w EV: 11Int: 17 ##+## #W SH: 0Dex: 15 #.# #<### #  XL:  4 Next: 79% Place: Dungeon:3 ### #.# #.@.#.#  Noise: =--------  Time: 3000.1 (0.0) ..# ##.######.#.#.#  d) +2 whip (freeze) #.# ##...##.##....>#  Cast: Shock #.####......#.###.### #..........###.##.# ########.##.#.###.# W  Yj:jG U phantom (wandering) #####......# W   bes kemwar ######## S   adder  w   dart slug _You encounter a phantom.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the adder.Yj:jL <#>^.+.W  Yj:jN  #.  #w ##+## #* #.# #*### #  #.#        w   dart slug  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line  The zap hits the adder.  You kill the adder!bes kemwar.Yj:j .W.WYj:j WWYj:j 4951.1 (1Yj:j Yj:j7 e _The bes kemwar is moderately damaged.Yj:j ............<#Spasdik the Gusty ....>......^.+..Tengu ...#.........##WHealth: 22/24 ======================-- #####.......###.Yj:jW Magic: 2/9=====-------------------##.....## #.AC: 2Str: 8##...## #wEV: 11Int: 17##+## #*SH: 0Dex: 15#.# #*### #XL:  4 Next: 95% Place: Dungeon:3 ### #.# #.@.#.#Noise: =--------  Time: 3001.1 (0.0) ..# ##.######.#.#.#d) +2 whip (freeze) #.# ##...##.##....>#Cast: Shock #.####......#.###.### #..........###.##.# ########.##.#.###.#W   phantom#####.....Yj:j .#W   bes kemwar########w   dart slugConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the bes kemwar.  The bes kemwar is heavily damaged.The zap hits the bes kemwar.Yj:j>1 .wAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the bes kemwar.  The bes kemwar is heavily damaged.The zap hits the bes kemwar.  The bes kemwar is severely damaged.Yj:j4 E.WYj:j|8 2WYj:j/; Y1-2.1 (1Yj:j A Yj:jC / _The bes kemwar bites you.\j:jd  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\j:j ............<# Spasdik the Gusty ....>......^.+.. Tengu ...#.........##. Health: 21/24 =====================--- #####.......###W Magic: 1/9==----------------------  ##.....## #. AC: 2Str: 8 ##...## #. EV: 11Int: 17 ##+## #w SH: 0Dex: 15 #.# #W### #  XL:  4 Next: 95% Place: Dungeon:3 \j:j2 ### #.# #.@.#.#  Noise: =--------  Time: 3002.1 (0.0) ..# ##.######.#.#.#  d) +2 whip (freeze) #.# ##...##.##....>#  Cast: Shock #.####......#.###.### #..........###.##.# ########.##.#.###.# W   phantom #####......# W   bes kemwar ######## w   dart slugThe bes kemwar is severely damaged. _The bes kemwar bites you.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line[\j:jǸ 8;15H]j:j\X#w#W]j:jk}}*#*#]j:j+C*#^j:j = W* _The bes kemwar bites you.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (60% to hit)^j:jN# ............<#Spasdik the Gusty ....>......^.+..Tengu ...#.........##.Health: 21/24 =====================--- #####.......###*Magic: 1/9==----------------------##.....## #*AC: 2Str: 8##...## #*EV: 11Int: 17^j:j(& ##+## #*SH: 0Dex: 15#.# #*### #XL:  4 Next: 95% Place: Dungeon:3 ### #.# #.@.#.#Noise: =--------  Time: 3002.1 (0.0) ..# ##.######.#.#.#d) +2 whip (freeze) #.# ##...##.##....>#Cast: Shock #.####......#.###.### #..........###.##.# ########.##.#.###.#W   phantom#####......#W   bes kemwar########w   dart slugAim: a phantom (60% to hit)  The zap hits the bes kemwar!  The bes kemwar is almost destroyed.[3^j:j( 7mThe zap hits the dart slug.  The dart slug is severely wounded.The zap hits the phantom.^j:jǩ .WThe zap hits the bes kemwar!  The bes kemwar is almost destroyed.The zap hits the dart slug.  The dart slug is severely wounded.The zap hits the phantom.phantom is lightly damaged.^j:j; V.wW^j:j8 +3.1 (1^j:j ^j:j B _The bes kemwar bites you but does no damage._j:jF3  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._j:jn@............<# Spasdik the Gusty ....>......^.+.. Tengu ...#.........##. Health: 21/24 =====================--- #####.......###. Magic: 0/9------------------------  ##.....## #W AC: 2Str: 8 ##...## #* EV: 11Int: 17_j:j ##+## #w SH: 0Dex: 15 #.# #W### #  XL:  4 Next: 95% Place: Dungeon:3 ### #.# #.@.#.#  Noise: =--------  Time: 3003.1 (0.0) ..# ##.######.#.#.#  d) +2 whip (freeze) #.# ##...##.##....>#  Cast: Shock #.####......#.###.### #..........###.##.# ########.##.#.###.# W   phantom #####......# W   bes kemwar ######## w   dart slug _The bes kemwar bites you but does no dama_j:j ge.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (lightly damaged, 60% to hit)_j:j%............<# Spasdik the Gusty ....>......^.+.. Tengu ...#.........##. Health: 21/24 =====================--- #####.......###. Magic: 0/9------------------------  ##.....## #W AC: 2Str: 8 ##...## #. EV: 11Int: 17 ##+## #w SH: 0_j:j(Dex: 15 #.# #<### #  XL:  4 Next: 95% Place: Dungeon:3 ### #.# #.@.#.#  Noise: =--------  Time: 3003.1 (0.0) ..# ##.######.#.#.#  d) +2 whip (freeze) #.# ##...##.##....>#  Cast: Shock #.####......#.###.### #..........###.##.# ########.##.#.###.# W   phantom #####......# W   bes kemwar ######## w   dart slugCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[20;_j:j*2HAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (lightly damaged, 60% to hit)  The zap hits the bes kemwar._j:j0_j:j@6d†Aim  Press: ? - help, Shift-Dir - straight line: a phantom (lightly damaged, 60% to hit)  The zap hits the bes kemwar.  You destroy the bes kemwar!dart slug._j:j= `j:jd<#>^.+..*   #*  #* ##+## #* `j:j#.# #*### #  #.#          You kill the dart slug!The zap hits the phantom but does no damage.`j:jG.W`j:jW.†<`j:j<`j:j$`j:j............<#Spasdik the Gusty ....>......^.+..Tengu ...#.........##.Health: 21/24 =====================--- #####.......###.Magic: 1/9==----------------------##.....## #.AC: 2`j:j(Str: 8##...## #WEV: 11Int: 17##+## #†SH: 0Dex: 15#.# #<### #XL:  4 Next: 175% Place: Dungeon:3 ### #.# #.@.#.#Noise: =--------  Time: 3004.1 (1.0) ..# ##.######.#.#.#d) +2 whip (freeze) #.# ##...##.##....>#Cast: Shock #.####......#.###.### #..........###.##.# ########.##.#.###.#W   phantom#####......#########Aim: a phantom (lightly damaged, 60% to hit)  The zap hits the bes kemwar.  You destroy the bes kemwar!The zap hits the dart slug.  `j:j.You kill the dart slug!The zap hits the phantom but does no damage. _The phantom is lightly damaged.  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Bqj:j@ Bqj:jC Bqj:j!E Bqj:jF Bqj:jI Xqj:jK Xqj:jHN Xqj:j`P Xqj:jR ,qj:j2T Xqj:j*V qj:jW Bqj:jY Bqj:j[ Bqj:j;] ,qj:j^ Bqj:j` Xqj:jb ,qj:jUd ,qj:jf Bqj:jg Bqj:ji Bqj:jk Bqj:j2n nqj:j?p Bqj:jr Xqj:jt Bqj:jv Bqj:jy Bqj:jE{ qj:jv} qj:j qj:j Xqj:j Xqj:j qj:j qj:jω Xqj:jʋ nqj:j} Bqj:jr Bqj:j Bqj:j Bqj:jĕ Bqj:j Bqj:j W _You start waiting.qj:j 4277.6 (99.0)qj:j -8.6 (100.0)qj:jѮ qj:jϱ # _Done waiting.rj:jVrj:jsdLevel 2 of the Dungeon<<<>>>(Press ? for help) #.######.#...#<#'###.# #.#.#........#.#  ######.#....#.###.)....##.# #.#...####'#.#.#  #......#...............#########.# #.########.#.#.#  #......####.#.###................# #.#........#.#.#  #...........#.# #..........#.##..#####.#.########.#.#  #......######.# #..........#.##.................>.#.#  #.............# #..........#.###'#####.###.....#..#.#   ### #.############# ###....#..##.##..)......##.....#..#.#   #.###.##........###.##..........'........#.#   #.....##......####...#..)......##.....#.##.#   #.#########......# #.).#.........##.....#.##'###   #.##@.'....### ##...##.#########.....#......#   #.##.##....# #.....#...............#......#   #.#####.##....# ##.#.#.###########.....#......rj:jh#   #.##....##....####..#.#..####.....#......#   #.##.##.########...##.##...#### #.#####......#   #.##.##.#####....###...###....#####.# #......###   #.##.##.......####...⌠...####.......# #........#   #.##.##.#####....###...###....#####.# #......#.#   #.##.##)...#####.†.##.##...########.# #......+.#   #.##.#####..# ###..#)#..###......#.#####......###   #.##.# ##.## ##.###.## #.####.#...........##   #.# ###### #.# #..### #..#..# #.#.##.#..####.######rj:jy e>..#...rj:jG .# #.#.#........#..#....#.###.)..# #.#....#.......#.............# #..#.#.......####.#.###................# #.#........#.#............#.# #..........#.##..#####.#..#........# #..........#.##.................>.#..............# #..........#..###.....#..#.j:j 2H.....#..##.##..)......##.....#..#..###.........###.##..........'........#............####...#..)......##.....#.##........# #.).#.........##.....#...'.......##......#........##....# #.....#...............#........##....# ##.#.#......#......rj:j+ .....##....####..#.#.......#......rj:j ..##....##.##....#####......rj:j .rj:j} -.##.#####....###...###....#####.# #.......rj:j '.##.......####...⌠...####.......# #.........rj:j B.##.#####....###...###....#####.# #......#...##)...#####.†.##.##...rj:j$ .# #......+...#####....#)#..###......#.#####..........###.## #.####.#.................#..# #.#.##.#..####.sj:j ..#....# #.#.#........#..#....#.###.)..# #.#....#.......#.............# #..#.#.sj:jj}......####.#.###................# #.#........#.#............#.# #..........#.##..#####.#..#........# #..........#.##.................>.#..............# #..........#.sj:j.###.....#..#......#..##.##..)......##.....#..#..###.........###.##..........'........#.sj:jn .....sj:j(......####...#..)......##.....#.##........# #.).#.........##.....#...'.......##......#.......sj:j".##....# #.....#...............#........##....# ##.#.#......#.......sj:j$t....##....####..#.#.......#........##....##.##....#####.......sj:j'.##.#####....###...###....#####.# #........##.......####...⌠...####.......# #.........sj:j*.##.#####....###...###....#####.# #......#...##)...#####.†.##.##....# #......+.sj:j-N..#####....#)#..###......#.#####......sj:jh0...sj:j2.###.## #.####.#.................#..# #.#.##.#..####.sj:j?sj:j #......####.#.###.............. Spasdik the Gusty#...........#.# #..........#.## Tengu#......######.# #..........#.## Health: 28/28 ========================#.............# #..........#.## Magic: 10/10 ======================== # #.############# ###....#..##.## AC: 2Str: 8 ###.##........###.## EV: 26 Int: 17 ....##......####...# SH: 0Dex: 15 #########......# #.).# XL:  5 Next: 40% Place: Dungeon:2 ##@.'....### ##...# Noise: ---------  Time: 3278.6 (0.0) ##.##....#j:je?40m #..... d) +2 whip (freeze) #####.##....# ##.#.#. Cast: Shock ##....##....####..#.#. ##.##.########...##.## ##.##.#####....###...#  ##.##.......####...⌠..  ##.##.#####....###...#  ##.##)...#####.†.##.##  _You start resting. _Magic restored. _You start waiting. _Done waiting. _You start waiting. _Done waiting.sj:jVmWhere to? (Tab - D:3, ? - help)  D - Dungeon tj:j+  #......####.#.###.............. Spasdik the Gusty#...........#.# #..........#.## Tengu#......######.# #..........#.## Health: 28/28 ========================#.............# #..........#.## Magic: 10/10 ======================== # #.############# ###....#..##.## AC: 2Str: 8 ###.##........###.## EV: 26 Int: 17 ....##......####...# SH: 0Dex: 15 #########......# #.).# XL:  5 Next: 40% Place: Dungeon:2 ##@.'....### ##...# Noise: ---------  Time: 3278.6 (0.0) ##.##....#j:j"1 40m #..... d) +2 whip (freeze) #####.##....# ##.#.#. Cast: Shock ##....##....####..#.#. ##.##.########...##.## ##.##.#####....###...#  ##.##.......####...⌠..  ##.##.#####....###...#  ##.##)...#####.†.##.##  _You start resting. _Magic restored. _You start waiting. _Done waiting. _You start waiting. _Done waiting.  tj:jX Magic restored. _You start waiting.Done waiting. _You start waiting.Done waiting.  There is an open door here. _tj:j5_ tj:jc tj:j۔ ntj:j tj:j tj:j tj:j* tj:j tj:j tj:j6 tj:j tj:j tj:j tj:jV tj:j tj:j tj:j tj:j tj:j tj:j) tj:j- tj:jQ ,tj:j] tj:jY tj:j ,tj:jM Xtj:j. tj:js ,tj:j! tj:j% Btj:j) tj:j- tj:j31 Btj:j5 tj:j7 tj:j9 ,tj:jz= tj:j@ tj:jB ,tj:jE tj:jG tj:jBJ ,tj:jO tj:jQR ,tj:jHU tj:jW tj:jZ Btj:jn] tj:j` ,tj:j4c tj:je tj:jh Btj:jDl tj:j|o ,tj:jt ,tj:jTw ,tj:jy tj:jE| tj:j~ Btj:j tj:j9 tj:jΆ ,tj:j tj:j ,tj:j' ,tj:jѐ Btj:j] tj:j Btj:j tj:j9 Btj:j tj:j4 Btj:j Btj:jg ,tj:j Btj:j_ tj:j Btj:j Y  There is a stone staircase leading down here.tj:j n11  _tj:j^ tj:jϳ &3tj:jm tj:jͺ O _You climb downwards.tj:j    #.  #. #   #. .#  tj:j  #. ##.  #. .. #. .# #.#.###.#  #.@.....# 315.1 (36.5) ##...####   #......   #...####  #####    tj:j tj:j tj:j a _There is a stone staircase leading up here.uj:j 3uj:j,uj:j؎uj:jP 26  _uj:jXuj:j˜uj:jBuj:juj:jH   ...  ..#   %.  #. .<  #. .# #.  #.###.#  #.#.@.# uj:jl9.1 (4.0) #.#.###  #.#.###.#  #.<.....# ##...#### #...... #...#### #####uj:jϴuj:j ,20.1 (5uj:jE%uj:j(V _Found a talisman of death. Found an escape hatch in the ceiling.wj:j9   .....  .....  #...#  .%.  #. ..<  #. #.#  #. #.#  #.###@#  #.#...#  #.#.###  #.#.###.# #.<.....wj:j )# ##...#### #...... #...#### #####wj:jwj:j+1.1 (1wj:j=wj:jwj:j" M....[.......#...# #.%.#..< ####...  #.#.###wj:j+ wj:j2 &2wj:j6 wj:j19 ) _Found a scale mail.xj:jөIM##....###....[...............####.%.###.....<.# ##  #.#...#.#.#.#xj:jxj:j,&3xj:jxj:jxj:jg^M  ###....####.....[............... #...# ###.%.##....@<.##.###.#.#xj:jBk #.# #  #.###.#xj:jrxj:jz&4xj:jyxj:jxj:j M  ###....#####.....[...###................. #...# ####.@.##....<#.###.#.  #. #.#.##xj:j xj:j &5xj:j xj:j W _You see here a talisman of death.yj:j 3yj:j yj:j yj:j : _yj:j ,yj:jW ,yj:j yj:j@ yj:j yj:j ,yj:j yj:j yj:j{ ,yj:j B  You see here a +0 scale mail.yj:je yj:jU 5 _yj:j6 yj:j ,yj:j yj:j yj:j ,yj:j ,yj:jK Byj:j yj:jO yj:j Byj:j ,yj:j yj:j yj:jM Byj:j yj:jG yj:jF Byj:jZ,yj:j@Byj:jByj:jpyj:jByj:j'yj:jqByj:j!yj:j$Byj:j&yj:j))yj:j+,yj:j.yj:j0,yj:j3,yj:ju5yj:j 8,yj:j:yj:j<=Byj:j?yj:jBByj:jHEyj:jI,yj:jK,yj:jZN,yj:jwS,yj:jWByj:j\yj:j^c  You encounter a bat.yj:jr       #########  #........ ##########.. #........#..#.#.#. #.###............. #.# #.##.#@!#.#.#. #.# #.##.#........ #.###.##.#..#.#.#. #........#........yj:jv #####.####..#.#.#b #....#........b   bat (wandering)   #....######... ###....#### ... #.....[...#yj:j*052.1 (27.0)yj:j4b.yj:jyj:j;P3.1 (28 _{j:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{j:j{j:j1{j:j{j:jR _You can't see any susceptible monsters within range! (Use Z to cast anyway.){j:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{j:jR{j:j{j:j{j:jܪ  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.){j:j~ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{j:jH{j:jR{j:jZ{j:j ^  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.){j:jo  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{j:j {j:j {j:j {j:j*   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)|j:jx # #. ###. #........#..#.#.#.# #.###...... #.# #.##.#.@#.#.#.# #.# #.##.#. |j:j%#.###.##.#..#.#.#.# #........#......b. #####.####..#.#.#.# #....#. #....######. ###....#### . #.....[...##b.|j:jbv.bb.|j:j^%|j:j%*|j:j2y  4.1 (1.0)Shock _|j:j5|j:j9onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. |j:j<_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here a bubbling dark potion.|j:j   Spasdik the Gusty  Tengu  Health: 28/28 ======================== ##########  Magic: 9/10=====================--- #.........  AC: 2Str: 8 ##########.........  EV: 26 Int: 17|j:jC  #........#..#.#.#.#  SH: 0Dex: 15 #.###..............  XL:  5 Next: 40% Place: Dungeon:3 #.# #.##.#.@#.#.#.#  Noise: ---------  Time: 3354.1 (0.0) #.# #.##.#.........  d) +2 whip (freeze) #.###.##.#..#.#.#.#  Cast: Shock #........#.........  #####.####..#.#.#.#  #....#.........  b   bat (wandering) #....######....  ###....#### ....[|j:j7 i40m  #.....[...## _You see here a bubbling dark potion.  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the bat. The zap hits the bat.|j:j9 # #  #.........  ...      #.# .#.#.#  #.# ***....  *#.#  ... .#.#.# ...... ##....  .... [|j:j &....|j:jM t11 1=5.1 (1Shock|j:jH |j:j   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the bat. The zap hits the bat. _You kill the bat!|j:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|j:jMy|j:j|j:j|j:jv _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}j:j>  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}j:j}j:j}j:j}j:j  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}j:j=V _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}j:jG}j:jN.}j:j4}j:j8  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}j:j; 3}j:j ,}j:j | 26  _}j:j B}j:j( }j:j ,}j:j B}j:jѴ ,}j:jS ,}j:jĹ ,}j:j# ,}j:j }j:j g10/10===}j:j }j:ju zonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored.}j:jQ Q11 }j:jH u _f - 3 bubbling dark potions (gained 1)}j:jp }j:j u 26  }j:j }j:je B}j:j }j:j }j:j g===}j:jV X}j:jU }j:jI ,}j:j B}j:j }j:j" B}j:j3% }j:j' B}j:j-* }j:j- B}j:j/ }j:j2 B}j:j!5 }j:j7 B}j:jU: ,}j:jz< ,}j:j> }j:jA Q11 }j:jC M _You now have 158 gold pieces (gained 7).}j:jF }j:jXH u 26  }j:jK }j:jM B}j:jAP }j:jR B}j:jOU }j:jW B}j:jY }j:j.\ B}j:j2^ }j:j` ,}j:jyc ,}j:j*f ,}j:jh ,}j:j6k ,}j:jm ,}j:jop ,}j:j8s ,}j:ju B}j:j X}j:j V  There is an open door here.}j:j[ K _}j:ja 11  _You now have 165 gold pieces (gained 7).}j:j  26  }j:j` B}j:j ,}j:j" B}j:jc B}j:jk ,}j:j@ X}j:j/ B}j:jK }j:je B}j:jJ B}j:j ,}j:j B}j:jx }j:jK c  You encounter a rat.}j:j! .....########...# #.#..##...# .....##...# #.#.## ####...#### ....## #.........#  .....## #.........#  ......## #.........# r .......###......#### .......'........@.....# - .......###......#### ......## #...#.## .Shock .....## #..##.# #...## #.....# ##'##.### r   rat (asleep)#.}j:j$  .#  # .# }j:jA> 1400.1 (45.0)}j:jA   -1.1 (46 _}j:jE }j:jH ~j:j.....########...# Spasdik the Gusty #.#..# #...# Tengu .....# #...# Health: 28/28 ======================== #.#.## ####...####  Magic: 9/10=====================--- ....## #.........#  AC: 2Str: 8 .....## #.........#  EV: 26 ~j:jInt: 17 ......## #.........# .  SH: 0Dex: 15 .......###......####....  XL:  5 Next: 41% Place: Dungeon:3 .......'........@.....#  Noise: ---------  Time: 3401.1 (0.0) .......###......####....  d) +2 whip (freeze) ......## #...#.## .  Cast: Shock .....## #..##.# #...## #.....# ##'# ##.### r   rat (asleep)  #. .#  # .#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock ~j:j[37m(safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat.....# #...#...# #...#.#.##  ....##  .##  ..##  * .~j:ju***. .'.***..#    .      #.   #  ~j:j+_3.......~j:jgt11 2=2.1 (1Shock~j:j m~j:jponfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat. _You kill the rat!~j:jh  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~j:jB. ~j:j6 ~j:jn; ~j:j> _You can't see any susceptible monsters within range! (Use Z to cast anyway.)~j:j<  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~j:j( ~j:j ~j:j8 ~j:jq   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j% _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:jj:jj:jj:jO  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:jvIj:jj:j| 26  _j:jkj:jF"Bj:j$Bj:j'Bj:j7)j:jF+g10/10===j:j]-j:j/,j:j2j:j4j:j=7onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a ball python.j:jG##...# .# #...# .# #...# .## ####...#### ..## #.........# ## #.........# ## #.........# ##.####......####..'..........@...# -###......####..## #...#.## .#.⌠Shock## #..##.# .. . ..## #.....# .. '# ##.### S_S   ball python (constriction, asleep) . .# . j:j9Z,10.1 (8j:je}  -1.1 (9j:jkj:jn= _Found a white marble altar of Elyvilon.j:juk ...########...# Spasdik the Gusty #..# #...#j:jo 8 Tengu j:jr -...# #...#j:j-v } Health: 28/28 ======================== j:j 0#.## ####...####j:j_ K Magic: 9/10j:j_ C=====================--- j:j ..## #.........#j:j0 G AC: 2j:j= +Str: 8 j:jN ...## #.........# EV: 26 Int: 17 ....## #.........# ##.#.  SH: 0Dex: 15 .....###......####......  XL:  5 Next: 42% Place: Dungeon:3 .....'..........@...#  Noise: ---------  Time: 3411.1 (0.0) .....###......####......  d) +2 whip (freeze) ....## #...#.## .#.⌠.  Cast: Shock ...## #..##.# .. . ..## #.....# .. '# ##.### †_  S   ball python (constriction, asleep) . .# .  .#Casting: Shock j:j [40m(safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python!j:j | #...# #...#     ##.#.  *..# *.....   *#.⌠.   *. .  *  * .# . .# j:jO y.....†11 =2.1 (1Shock  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python! _You kill the ball python!j:j_U j:j+  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:jZ  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:j<2  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j{ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:j5  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j 26  _10/10===j:j?Bj:jEmonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) j:j w Casting: Shock (safe; 2% risk of failurej:jd )j:jKonfirm with . or Enter, or press ? or * to list all spells. j:j_You can't see any susceptible monsters within range! (Use Z to cast anyway.) j:j$P You encounter a ball python.j:j([# ##### j:j-.########...# .........# . .########...# .## #...# ...# #...# .#.# ## ####...#######...S ## #.........#.....#.### #.........#@# ..-## #.........#.##.#...j:jv<###......####........Shock'..............#......###......####........ ..## #...#.## #..#.⌠.⌠.S   ball python (constriction, asleep) .## #..##.# #........ ## #.....# ##.#.....##.###...†_..j:jW@2j:jC 0.0)j:jJj:jkU===  -3.1 (11 _j:j?\j:j @.######j:j(/Spasdik the Gusty j:jd&.########...#j:jPTengu j:j-............#.Health: 28/28 ======================== .########...#.#Magic: 9/10=====================--- .##...#j:jU...AC: 2Str: 8 .##...#.#.#EV: 26 Int: 17 ## ####...#######.***.SH: 0Dex: 15 ## #.........#.***.#.#XL:  5 Next: 42% Place: Dungeon:3 .## #.........#@# ..Noise: ---------  Time: 3423.1 (0.0) ..## #.........#.##.#...d) +2 whip (freeze) ...###......####........Cast: Shock ...'..............#..... ...###......####........ ..## #...#.## #..#.⌠.⌠.S   ball python (constriction) .## #..##.# #:j0m........ ## #.....# ##.#.....##.###...†_..Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.j:j[4S.j:j1qx....11 =4.1 (1j:jmonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python. _The ball python is moderately wounded.j:jx.# ##### Spasdik the Gusty .########...# Tengu ............# .  Health: 28/28 ======================== .########...# .#  Magic: 8/10===================----- .# #...# ...  AC: 2Str: 8 .# #...# .#.#  EV: 11Int: 17 ## ####...#######.....  SH: 0Dex: 15 ## #.........#.....#.#  XL:  5 Next: 42% Place: Dungeon:3 .## #.........#@# ..  Noise: =--------  Time: 3424.1 (0.0) ..## #.........#.##.#...  d) +2 whip (freeze) :j0m...###......####........  Cast: Shock ...'..............#..... ...###......####........ ..## #...#.## #..#.⌠.⌠.  S   ball python (constriction) .## #..##.# #........ ## #.....# ##.#.....  j:jy%##.### ...†_.. j:j:~Casting: Shock (safe; 2% risk of failure)  j:jMConfirm with . or Enter, or press ? or * to list all spells.j:jsAiming: Shock (safe; 2% risk of failure)  j:j֠;Press: ? - help, Shift-Dir - straight linej:j_zAim: a ball python (moderately wounded, 75% to hit)  j:j-$The zap hits the ball python.j:juj:j@n ##### . j:j@n .#  #...# ...  #...# .#.#  **..  ***.#.#   ..    .        ...†_j:j:C).......j:j Oj:jex35.1 (1Shockj:j$qonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (moderately wounded, 75% to hit)  The zap hits the ball python. _You kill the ball python!j:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j:  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:jI 2  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:jl  j:jt I_You can't see any susceptible monsters wj:jx ithin range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:jlIj:jLj:jTj:je\ j:j_ Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. j:jn_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j0 j:j26  _j:j˪nj:j Xj:jcBj:j;x9==j:jBj:j,j:jXj:jhf==j:jO,j:jXj:jBj:j}10/10===j:jgj:jBj:jj:jBj:jBj:j j:jj:j`===j:jj:j!Bj:j&j:jb+,j:j2,j:j7j:jOj:jR!j:j(V j:j_Y9###.####j:j<\ j:j^0#...... j:jda j:jf# #.#...### ##### #.#..... ######...# .#..#.#.#. .........# ....####...# #..#.#.#. #...# #@.......- #...# #..#.#.#.  ####......  #.#.....#.#.#.  #....##........ # #.........#.##.#...... ###......####........... '..............#.....#.. ###......####..........#j:jvvj:jVy-47.1 (22.0)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  A malevolent force fills the Dungeon...j:jl/  --more--j:j   You fall into a shaft and drop 1 floor!  --more--j:j &4j:j            ##..###########  .......  ###.##########       j:j 7 _The shaft crumbles and collapses.j:j0k  j:j:5nj:j!<nj:j?Xj:jBBj:j&Ej:jGXj:jJj:jhMBj:j#PBj:j^Rj:jTBj:jVj:jXBj:jZj:j]Bj:j_j:jaBj:jcj:jeBj:jgj:jiBj:jkj:jNnBj:jppj:jrBj:jtj:jvBj:jxj:jzBj:j|j:j9Xj:j,j:jŃj:jMj:jyj:j Bj:jʓBj:j9j:j[,j:j,j:jҜBj:jj:jTXj:jݤ,j:j<Bj:jsj:jJBj:jj:j-   # .. .#j:jX #. ########## .. . #.##........# .#._. #.##.######.#...... #.##.## 75.1 (28 #.##.#.####.#..... #.##.# ..#.....# #.##.######## ##.## #........... # #.##########   #..........   ###..###########   #...............j:jPj:j,6.1 (29j:jj:j7 _Found a radiant altar of Vehumet.j:j5j:j483j:j";j:j=  You encounter a hobgoblin and an endoplasm.The hobgoblin is carrying a wand of flame.j:j J.... #....#. ......  ....# .  #. ##########....g. j:j #.##........#..#._.#  #.##.######.#.  #.##.#......@....#  #.##.#.####.#.  #.##.# ...#.....#Shock  #.##.########.##.##  #..... .. #  #.# ##J   endoplasm (asleep)  #.... g   hobgoblin (wand, asleep)  ###..  #........j:jm*,0.0)j:jt;j  7.1 (1 _j:j{B:_j:jGj:j^  Spasdik the Gusty J....  Tengu #....#.  Health: 28/28 ======================== ......  Magic: 9/10=====================--- ....# .  AC: 2Str: 8  #. ##########..../..  EV: 26 Int: 17  #.##........#..#._.#  SH: 0Dex: 15 j:j{b #.##.######.#.......  XL:  5 Next: 43% Place: Dungeon:4  #.##.#......@....#  Noise: ---------  Time: 3477.1 (0.0)  #.##.#.####.#.......  d) +2 whip (freeze)  #.##.# ...#.....##  Cast: Shock  #.##.########.##.##  #........... .. #  #.########## ## J   endoplasm (asleep)  #.......... g   hobgoblin (wand, asleep)  ###..###########  #...............Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: j:j-eu[39;49ma hobgoblin, carrying a wand of flame (asleep, 100% to hit)  The zap hits the hobgoblin. J....      ....# .  #. j:j*hF*..  *_.#  **....  *...#          ..    ##      j:j0(.Jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight linej:j!Aim: a hobgoblin, carrying a wand of flame (asleep, 100% to hit)  The zap hits the hobgoblin.  You kill the hobgoblin!j:j/....Jj:j E11 4=8.1 (1j:jj:j^ _The endoplasm quivers.j:jK?Spasdik the Gusty.....Tengu#*...#.Health: 28/28 ========================.*....Magic: 8/10===================-----.*..# .AC: 2Str: 8#. ##########*.../..EV: 11Int: 17j:jB#.##........#*.#._.#SH: 0Dex: 15#.##.######.#*......XL:  5 Next: 44% Place: Dungeon:4#.##.#......@....#Noise: =--------  Time: 3478.1 (0.0)#.##.#.####.#.......d) +2 whip (freeze)#.##.# ...#.....##Cast: Shock#.##.########.##.###........... .. ##.########## ##J   endoplasm#..........###..############...............Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)  The zap hits the endoplasm.j:j'.Jj:jd4.....j:j?+9.1 (1j:jy:_j:jMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an endoplasm (98% to hit)  The zap hits the endoplasm. _The endoplasm is heavily wounded.j:j4  Spasdik the Gusty .....  Tengu #....#.  Health: 28/28 ======================== ......  Magic: 7/10================-------- j:jL....# .  AC: 2Str: 8  #. ##########..../..  EV: 11Int: 17  #.##........#..#._.#  SH: 0Dex: 15  #.##.######.#.......  XL:  5 Next: 44% Place: Dungeon:4  #.##.#......@....#  Noise: =--------  Time: 3479.1 (0.0)  #.##.#.####.#.......  d) +2 whip (freeze)  #.##.# ...#.....##  Cast: Shock  #.##.########.##.##  #........... .. #  #.########## ##:jpg;34H J   endoplasm  #..........  ###..###########  #...............Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (heavily wounded, 98% to hit)  The zap hits the endoplasm. .....    .*.... j:jE .*..# .  #. *  *  *            ..          j:jGG6......j:j>Tc580.1 (1Shockj:j2Zj:j]onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (heavily wounded, 98% to hit)  The zap hits the endoplasm. _You kill the endoplasm!j:j]  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:jYj:jBj:j}j:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:jJ/  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:j j:j, j:jg j:j   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:jN  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:jii j:jGr j:jw j:jyz   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j_|..... ##....#.#.............#..#. ##########..../.#.##........#..#._.#.#.##.######.#.#.##.#.......@...# #.##.#.####.#.j:j#.##.# ...#.....##.##.########.... .##.#### # j:jj:jҍw 26  -1 _j:jj:jj:j/#..... ..##....#..##............#.#. ##########..../...##.##........#..#._.#.##.##.######.#.##.##.#.# j:jM#.##.#.####.#.##.##.# ...#.....##.##.######.... .##.##### .##. . ###..# # j:jj:j@-2j:j:_j:jj:j 3.. ..# ###..... ...#...####...... ......#.....  #. ##########..../...#  #.##........#..#._.#.#  #.##.######.#..@.....##.##.#...........#...#  #.##.#.####.#........#  #.##.# ...#.....#####.##.########.##.##.............. .#  #.############# .#  #.......... ..#..########### #j:j j:j3 &3j:j7 :_j:j j:j2..#.### .....# ####.......... ##....#...######...... ........#...... #. ##########..../...# #.##........#..#@_.#.# #.##.######.#........# #.##.#...........#...# #.##.#.####.#........# j:j-@#.##.# ...#.....#### #.##.########.##.# #..............#.# #.##############.#.......... ..j:jJj:j"'&4j:j@-:_j:jg0j:j6..#.### .....####.......... ##....#...#####......#. . ##..../...# .##.#..#.@.#.# .##.######.#.# .##.#.#...# j:j:.##.#.####.#........# .##.# ...#.....#### .##.##.##.## ....#.# .######.# j:jf@j:jJX8===5j:jQj:jUonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _There is a radiant altar of Vehumet here.j:jh/ j:j3  You kneel at the altar of Vehumet.j:j/  --more--j:ja j:j* Vehumet Vehumet is a god of the destructive powers of magic. Followers will gain divine assistance in commanding the hermetic arts, and the most favoured stand to gain access to some of the fearsome spells in Vehumet's library. One's devotion to Vehumet can be proven by the causing of as much carnage and destruction as possible. Favour - Vehumet is neutral towards you. Granted powers:(Cost)You can memorise some of Vehumet's spells. You can gain magical power from killing. Vehumet aids your destructive spells. Vehumet extends the range of your destructive spells. [!]: Overview|Powers|Wrath [J/Enter]: join religionj:jj:j>j:j Spasdik the Gusty..#.###Tengu.....#######Health: 28/28 ========================#..........Magic: 8/10===================-----##....#...###AC: 2Str: 8####............EV: 26 Int: 17........#.......SH: 0Dex: 15 . ##########..../...#j:j.XL:  5 Next: 45% Place: Dungeon:4 .##........#..#.@.#.#Noise: ---------  Time: 3485.1 (0.0) .##.######.#........#d) +2 whip (freeze) .##.#...........#...#Cast: Shock .##.#.####.#........# .##.# ...#.....#### .##.########.##.## ..............#.# .##############.# .......... .. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _There is a radiant altar of Vehumet here.  You kneel at the altar of Vehumet.  Vehumet welcomes you!j:jC/  --more--j:j  Vehumet offers you knowledge of Poisonous Vapours.j:j?/  --more--j:jj:j  of Vehumet ......11 6.1 (1 _j:jMj:j}j:jj:j] Spells (Memorise)TypeFailure Level  a - Poisonous VapoursAlchemy/Air6% 1b - Static DischargeConjuration/Air4%2  c - FreezeIce17%1  d - Call ImpSummoning26% 2  e - PasswallEarth45% 3 2 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitj:j j:j/ Spasdik the Gusty..#.###Tengu of Vehumet ...........#######Health: 28/28 ========================#..........Magic: 8/10===================-----##....#...###AC: 2Str: 8####............EV: 11Int: 17........#.......j:j| SH: 0Dex: 15 . ##########..../...#XL:  5 Next: 45% Place: Dungeon:4 .##........#..#.@.#.#Noise: ---------  Time: 3486.1 (0.0) .##.######.#........#d) +2 whip (freeze) .##.#...........#...#Cast: Shock .##.#.####.#........# .##.# ...#.....#### .##.########.##.## ..............#.# .##############.# .......... ..Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _There is a radiant altar of Vehumet here.  You kneel at the altar of Vehumet.  Vehumet welcomes you! _Vehumet offers you knowledge of Poisonous Vapours.j:jv j:j Memorise Poisonous Vapours, consuming 1 spell level and leaving 1? Y - Yes  N - Noj:j j:jm Spasdik the Gusty..#.###Tengu of Vehumet ...........#######Health: 28/28 ========================#..........Magic: 8/10===================-----##....#...###AC: 2Str: 8####............EV: 11Int: 17j:j ........#.......SH: 0Dex: 15 . ##########..../...#XL:  5 Next: 45% Place: Dungeon:4 .##........#..#.@.#.#Noise: ---------  Time: 3486.1 (0.0) .##.######.#........#d) +2 whip (freeze) .##.#...........#...#Cast: Shock .##.#.####.#........# .##.# ...#.....#### .##.########.##.## ..............#.# .##############.# .......... ..Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _There is a radiant altar of Vehumet here.  You kneel at the altar of Vehumet.  Vehumet welcomes you! _Vehumej:jBt offers you knowledge of Poisonous Vapours.j:jj:j$7.1 (1j:jj:jv+ j:j>{ Vehumet grants you knowledge of Poisonous Vapours.j:jAE+8.1 (2j:j_Kj:jZ _You start memorising the spell. You continue memorising.You finish memorising.  You add the spell Poisonous Vapours to your library.j:jhj:jnj:j qL _Spell assigned to 'd'.j:jj:jC  Skill  Level Train  Apt Skill  Level Train  Apt j:j a * Fighting   0.6  17%   0   i + Spellcasting 3.2  25%  -1           b + Maces & Flails   0.0    +1   j + Conjurations 3.5  21%  +3   c + Unarmed Combat   0.0    +1   k + Alchemy   0.0    -1   d * Throwing   1.5  16%   0   l + Air Magic5.2  21%  +3       :jm    e + Short Blades   0.0    +1               f + Armour   0.0    +1       g - Dodging   2.1    +1       h - Stealth   2.0    +1                                :jE37m                      The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsj:jh 6118 k * Alchemy   0.0  14%417j:jj:j~ j:jySpasdik the Gusty..#.###Tengu of Vehumet ...........#######Health: 28/28 ========================#..........Magic: 8/10===================-----##....#...###AC: 2j:jStr: 8####............EV: 11Int: 17........#.......SH: 0Dex: 15 . ##########..../...#XL:  5 Next: 45% Place: Dungeon:4 .##........#..#.@.#.#Noise: ---------  Time: 3488.1 (0.0) .##.######.#........#d) +2 whip (freeze) .##.#...........#...#Cast: Shock .##.#.####.#........# .##.# ...#.....#### .##.########.##.## ..............#.# .##############.# .......... .. _Vehumet offers you knowledge of Poisonous Vapours.Vehumet grants you knowledge of Poisonous Vapours. _You start memorising the spellj:j. You continue memorising.You finish memorising.  You add the spell Poisonous Vapours to your library. _Spell assigned to 'd'.j:j'j:j,j:jH0j:j2 j:jM 3j:jF | 26  _j:j Xj:j ,j:j_ j:jv Bj:j ,j:j j:j b9==j:j j:j  Bj:jZ j:jr ,j:j ,j:j j:j P==j:j j:j ,j:j j:j j:j ,j:j ,j:j j:j! j:j# g10/10===j:j5& 4 _Magic restored.j:jY) j:jb+ 3j:jf DM...#. ..#.### .....####### #..........  ##....#...#######..... ........#....... ##########....@...#.......#..#._.######.#........# .##.#...........#...#j:jj .#####.j:jIn 1503.1 (15.0)j:jz 611 4.1 (16j:j 9_j:jo  j:j _a - a wand of flame (13)j:j&j:jIj:jk  You encounter a ball python.j:jS. #. ...#. ...#.### #.....#######..........  #...########...... j:j9........#@.......  ##########........#..#. ##........#..#._.#.# Shock ##.######.#....# ##.#...........#...# ##.#.####.#........# S   ball python (constriction, asleep) ##.# ...#.....#### ##.########.##.#............#.#j:ju ,0.0)j:j>t 26  5.1 (1 _j:j8_j:jj:jȍ=  Spasdik the Gusty †. #. Tengu of Vehumet ...... ...#. Health: 28/28 ======================== ...#.### Magic: 9/10=====================--- j:j#.....#######  AC: 2Str: 8 #..........  EV: 26 Int: 17 ##....#...####  SH: 0Dex: 15 ####.............  XL:  5 Next: 45% Place: Dungeon:4 ........#@.......  Noise: ---------  Time: 3505.1 (0.0)  ##########........#..#.  d) +2 whip (freeze) ##........#..#._.#.#  Cast: Shock ##.######.#........# ##.#...........#...# ##.#.####.#........# :jHm S   ball python (constriction, asleep) ##.# ...#.....#### ##.########.##.## .............#.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.  You kill the ball python! j:jQ*. #. .*.#. ..*#.### #.*  #.*  ##..*  *       j:jQ†......j:j*t11 6=6.1 (1Shockj:j08_j:j84  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.  You kill the ball python! _Vehumet accepts your kill.j:j_  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:j$j:j.2j:jX7j:j}: _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:je  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:j" j:ju j:j, j:j   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j{  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:j j:j j:jY j:j E  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. j:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:jj:j!3j:j$ 26  _j:j,Xj:j/,j:j2Bj:j5Bj:j8,j:j;j:j=g10/10===j:j?j:jTBj:jDj:jG,j:jJj:jLj:jO,j:jRj:j$T,j:jmVj:jXj:jJ[Q===j:j]j:jb`j:jbBj:jej:j hBj:jjj:jl,j:joo,j:jJr,j:ju,j:jxBj:jzj:jBj:j,j:j*Bj:j,j:j',j:jj:jBj:jgj:jţ ).##..  #. .....# .#. .....# .#.### ..... .....####### ..$..# #.......... .....# #....#...########.....# ................j:j# -26.1 (20.0) ....#.........##.....## ..#..#..##........ ..#._.#.#..#..##.###### ........#........#. ....#...#.######.... ........#.# #..... .....####.# ### ..###.## #..j:jZj:jF-7.1 (21j:jI:_j:jyonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a dagger.j:jc j:j 3j:jj:j@Bj:jBj:jJ,j:jL#j:j&Bj:j*j:j%.,j:j1j:je4Q11 j:j7$ j:j9*_You now have 180 gold pieces (gained 15).j:jfCj:jqFu 26  j:jIj:jGLBj:jgOj:j Sj:jyU,j:jWj:j[j:j-^,j:js`j:jtdj:jf,j:jAij:jslj:jn,j:jqj:jtBj:jwj:jzj:j},j:j,j:jăBj:j,j:j,j:jj:j,j:jےj:jBj:j1j:jBj:jj:j0,j:j ,j:j,j:jīj:joj:jFBj:jj:jyR ################ ...............> #....... #.....@$......48 #.....#.......j:j #...... ##.....####.... ## ####.......... .## #............# # #............#####...#######.##).##.......# .#j:jj:j0,9.1 (22j:jj:j; _Found a stone staircase leading down.j:jfrj:ju3j:j9xj:jzBj:jg11 j:jN _You now have 192 gold pieces (gained 12).j:j 26  j:jj:jO,j:j,j:jj:j,j:jj:j`Bj:j j:j{Bj:j9j:jBj:jj:jBj:joj:j,j:jj:j(j:jBj:j,j:j,j:jϽj:j"Bj:jtj:jBj:jj:jO,j:j,j:jj:j_,j:jj:j,j:j,j:jij:jBj:j(,j:jcj:jj:jBj:jj:j,j:jbj:j,j:jI,j:jj:jBj:jj:j,j:j(j:j:j:j,j:j,j:jj:j,j:jj:j Bj:j j:j j:jBj:j]j:j(Bj:jj:j?,j:j<j:j@j:j!,j:jw#j:j%Xj:j(Bj:j!+Bj:j-,j:j:0Xj:j2Bj:jX5j:j8Xj:j:,j:j-=,j:j?Bj:jtBj:jXEj:jG,j:jJj:jLj:jO,j:j!Qj:jSj:jU,j:j+Zj:ju\Bj:j^j:jGaj:jec,j:jej:jwhj:jj,j:jmj:j`o,j:jqj:jtj:jwBj:jzj:j}Bj:j7. ..#.#....#####.###.###.#########.##......#.## #......... .####......#..#j:jY..............# #.[@......# #.......#.# ###.###.#.# #.# #.#.. #.# #.#... ... #.#.... ### #.# ... .# j:jڔq . ..#.#....#j:j( ####.###.## #.# #.# #......#.## #...##.####......#..#....# #.@.......# #.#.# ###.###.#.# #.# #.#.. #.# #.#... ... #.#.... ### #.# ...  .#j:jJ-97.1 (48j:jPd  8.1 (49j:j|j:j# _You see here the scarf "Etroash" {+Inv, Dex+5}.j:j j:j0 3j:j j:j : _j:j Xj:j j:j j:j  You encounter an ogre. It is wielding a +0 giant spiked club.j:j #.. #. #.#.#.#.## ###. ..#.#....#####.###.## #.# ########.# #......#.##j:j  #.........# #.#.####......#..##.....@..........#.......##.[.......#O...... #.......#.#Shock....... ###.###.#.#....... #.# #.#......... #.# #.#...O   ogre (asleep)....... ... #.#........... ### #.# ....#j:j V600.1 (2.0).Oj:j UOj:jU j  1.1 (3 _j:j j:j6 j:jx 5.. #. #.#.#.#.##  . ..#.#....# ####.###.## #.# ########.# #......#.## #..# #.#.####......#..# #...# j:jz| .##.[.# .O..... #.......#.# ....... ###.###.#.#....... #........ #.# #.#... .............. .Oj:j j:j +2.1 (1j:j j:j j:jW #. #.#.#.#.##  . ..#.#....# ####.###.## #.# ##.# #......#.## #.# #.#.####......#..# j:j #.# .##.[.# ..O.... #.#.# ....... ###.###.#.#....... #.# #.#......... #.# #.#... ....... .... ### O.j:jE+j:j8V&3j:j|Zj:jwdj:j[u . ..#.#....#  ####.###.##  #.# ########.# #......#.##...# #.#.####......#..# #........j:jx..# ...O...### ....... #.......#.# ....... ###.###.#.# ....... #.# #.#... #.# #.#.. ... #.#..... ### #.#  .# j:j?j:j<U4Shockj:j'j:j* _You see here the scarf "Etroash" {+Inv, Dex+5}.j:jP90Oj:jAO   ogrej:jEP11 605Shockj:jeKj:jNm _f - the scarf "Etroash" {+Inv, Dex+5}j:j,#. #.#.#.#.## . ..#.#....# ####.###.# #.# ########.# #......#.##  #...# j:j9#.#.#####..# #...O....# ...O...##..# . #.......#.# . ###.###.#.#. #.# #.#... #.# #.#... . ... #.#........... ### #.# ....#.Oj:j*j:jh 26  6j:jj:jQj:j ###...###.##.#.#.#..# #. #.#.#.#.## . ..#.#....# ####.###.# #.# ########.# j:j '#......#.##  #...# #.#.#####..# #....O...# ...O...##..# . #.......#.#. ###.###.#.#. #.# #.#.. . #.# #.#.... ... #.#........... ### #.# ....Oj:jZ j:j &7j:j> j:jš j:j"#..... ........#...^#  ###...###.##.#.#.#..# #. #.#.#.#.## . ..#.#....# ####.###.# #.# ########.# #......#.##  #...# j:j#.#.#####..# #.....O...# ...O...##..#. #.......#.#. ###.###.#.# . #.# #.#... #.# #.#.... ... #.#.....Oj:jj:j&8j:jHj:jj:j2q#..... .#...^# ###...###.##.#.#.#..# #. #.#.#.#.## . ..#.#....# ####.###.## j:jktj#.# #.# #......#.## #.# #.#.####......#..# #......O...# ...O...##..#. #.#.#. ###.###.#.# O.j:jE{j:j&9j:jj:jj:j9 ..... .#...^# ...###.##.#.#.#..# #. #.#.#.#.## . ..#.#....# j:j< ####.###.## #.# ##.# #......#.## #.# #.#.####O.....#..# #....#  ...O...##.......#  . #.......#.#  . ###.###.#.#  . #.# #.#..  . #.# #.#.. j:j? A.Oj:je_ Z10j:jI #..#...#.#..# .... ........#...^# #...###.##.#.#.#..# #. #.#.#.#.## . ..#.#....# j:j5####.###.## #.# ########.# #......#@##  #.........#  #.#.####.O....#..#  #..........# ...O...##.........# . #.......#.# . ###.###.#.# . #.# #.#.. . #.# #.#....Oj:jfj:j&1j:jj:jKj:jM#.# #.....####.## #..#...#.#.. .... ........#...^ #...###.#.j:j #. #.#.#.#.#. ..#.#....####.###.#########@# ......#.## #.........##.####..O...#  #.............O...##...............####.###.#.# j:joj:jAU2Shockj:jbj:jj:jSKM#####..#........## #.# #.....####.## #..#...#.#.. .... ........#...^ #...###.##.#.#.#..#. #.#.#.#.##. ..#.#....j:jN####.###.#########.# #.##.........#.#..#.......#.###.#.#j:jTj:jY&3j:jo^j:jaj:jT M..........#.####......######..#........## #.# #.....####.## #..#...#.#..# .... ........#...^ j:ji #...###.##.#.#.#..##. #.#.#.#.##. ..#.#....#####.###@#########.# #......#.###.#.#j:j j:j! &4j:j|& j:j) j:jMuM## #..#........### ..........#.####......######..#........## #.# #.....####.## #..#...#.#..# .... ........#...^# #...###.##.#.#.#..#j:jx#. #.#.#.#.#. ..#.#..@.#####.###.##########.#...#Oj:jO   ogrej:j35Shockj:jƏj:jj:j"E.# #..#####..... ## #..#........### ..........#.####......######..#........## #.# #.....####.## #..#...#.#.. .... ........#...^# #...###.##.#.#.#..#. #.#.#.#@##j:jn. ..#.#....####.###.#########.# #......O#.####..O...#  #.......O.j:jj:j&6j:jj:j[j:j^ #..............# #..#####..... ## #..#........### ..........#.####......######..#........## #.# #.....####.##j:ja + #..#...#.#.. .... ........#...^ #...###.#.##. #.#.#.#.#. ..#.#....#####.###########.# #O# #.......#.####..O...#j:je 5O.j:jj j:jn &7j:jq j:jt j:jjw #.#...######.##..............# #..#####..... ## #..#........### ..........#.####......######..#........## #.# #.....####.## #..#...#.#.. j:jy{D.... ........#..@^ #...###.##.#.#.#..#. #.#.#.#.##. ..#.#....#####.###.## #.#######O##.# #.......O.j:j(Y8j:j p###...... #.#...######.##..............# #..#####..... ## #..#........### ..........#.####......######..#........## #.# #.....####.##j:j F #..#...#.#@. .... ........#...^ #...###.##.#.#.#..#. #.#.#.#.##. ..#.#....####.###.## #O#######.#O.j:j j:j` &9j:j j:j j:j{.....#####.#..........#Spasdik the Gusty .....# #.#...######.#Tengu of Vehumet ...... .....# ##.............Health: 28/28 ======================== .....# #..#####.....Magic: 9/10=====================--- j:j....## #..#........####AC: 2Str: 8 ..........#.####......#EV: 26 Int: 17 #.######..#........##SH: 0Dex: 15 #.# #.....####.##XL:  5 Next: 46% Place: Dungeon:4 ... #..#...#.#@.#Noise: ---------  Time: 3619.1 (0.0) .... ........#..*^#d) +2 whip (freeze) #...###.##.#.#.#*.#Cast: Shock#. #.#.#.#*##. ..#.#..*.#####.###*##O   ogre#.#########.##......#j:j#.##Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (86% to hit)  The zap hits the ogre.j:j3^ 8O.j:je 0...j:jh ;11 =20.1 (1j:jk j:jn onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (86% to hit)  The zap hits the ogre. _The ogre is lightly wounded.j:j .....#####.#..........#Spasdik the Gusty .....# #.#...######.#Tengu of Vehumet ...... .....# ##.............Health: 28/28 ======================== j:jr .....# #..#####.....Magic: 8/10===================----- ....## #..#........####AC: 2Str: 8 ..........#.####......#EV: 11Int: 17 #.######..#........##SH: 0Dex: 15 #.# #.....####.##XL:  5 Next: 46% Place: Dungeon:4 ... #..#...#.#@.#Noise: =--------  Time: 3620.1 (0.0) .... ........#..*^#d) +2 whip (freeze) #...###.##.#.#.#*.#Cast: Shock#. #.#.#.#*##. ..#.#..*.#####.###.##O :j= 0m  ogre#.#########.##......#.##Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (lightly wounded, 86% to hit)  The zap hits the ogre.j:j_ 8O.j:jxf )..j:ji +1.1 (1j:jm j:jp onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (lightly wounded, 86% to hit)  The zap hits the ogre. _The ogre is moderately wounded.j:ji.....#####.#..........#Spasdik the Gusty .....# #.#...######.#Tengu of Vehumet ...... .....# ##.............Health: 28/28 ======================== .....# #..#####.....Magic: 7/10================-------- ....## #..#........####AC: 2Str: 8 ..........#.####......#EV: 11Int: 17 #.######..#........##SH: 0Dex: 15 #.# #.....####.##XL:  5 Next: 46% Place: Dungeon:4 ... #..#...#.#@.#Noise: =--------  Time: 3621.1 (0.0) .... ........#..*^#d) +2 whip (freeze) #...###.##.#.#.#*:j;49m.#Cast: Shock#. #.#.#.#*##. ..#.#....#####.###.##O   ogre#.#########.##......#.##Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (moderately wounded, 86% to hit)  The zap hits the ogre.j:jo8O.j:jw".j:jA2.1 (1j:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (moderately wounded, 86% to hit)  The zap hits the ogre. _The ogre is moderately wounded.j:j .....#####.#..........#Spasdik the Gusty .....# #.#...######.#Tengu of Vehumet ...... .....# ##.............Health: 28/28 ======================== .....# #..#####.....Magic: 6/10j:j` ==============---------- ....## #..#........####AC: 2Str: 8 ..........#.####......#EV: 11Int: 17 #.######..#........##SH: 0Dex: 15 #.# #.....####.##XL:  5 Next: 46% Place: Dungeon:4 ... #..#...#.#@.#Noise: =--------  Time: 3622.1 (0.0) .... ........#..*^#d) +2 whip (freeze) #...###.##.#.#.#**#Cast: Shock#. #.#.#.#.##. ..#.#....#####.###.##O   ogre#.#########.##......#.##:j 2HConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the ogre.  The ogre is heavily wounded.The zap hits the ogre.j:j?[ 8O.j:jb .j:je +3.1 (1j:jh j:jEk ] _The ogre is severely wounded.j:j܎$j:j(.....#####.#..........#j:j/Spasdik the Gusty j:jPd.....# #.#...######.#j:j20Tengu of Vehumet ...... j:j^.....# ##.............Health: 28/28 ======================== .....# #..#####.....Magic: 5/10============------------ ....## #..#........####AC: 2Str: 8 ..........#.####......#EV: 11Int: 17 #.######..#........##SH: 0Dex: 15 #.# #.....####.##XL:  5 Next: 46% Place: Dungeon:4 ... #..#...#.#@.#Noise: =--------  Time: 3623.1 (0.0) .... ........#..*^#d) +2 whip (freeze) #...###.##.#.#.#..#Cast: Shock#. #.#.#.#.##. ..#.j:j#....#####.###.##O   ogre#.#########.##......#.##Casting: Shock (safe; 2% risk of failure)  j:jGConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (severely wounded, 86% to hit)  The zap hits the ogre.j:jiMOConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an ogre, wielding a +0 giant spiked club (severely wounded, 86% to hit)  The zap hits the ogre.  The ogre is almost dead.4.1 (1 _The ogre barely misses you.j:j $j:j)$ t.....#####.#..........#  Spasdik the Gusty j:j' .....# #.#...######.#  Tengu of Vehumet ...... j:j* .....# ##.............  Health: 28/28 ======================== j:j- .....# #..#####.....  Magic: 4/10j:j80 C=========--------------- j:j}2 ....## #..#........####  AC: 2j:j; Str: 8 ..........#.####......#  EV: 11Int: 17 #.######..#........##  SH: 0Dex: 15 #.# #.....####.##  XL:  5 Next: 46% Place: Dungeon:4 ... #..#...#.#@.# Noise: =--------  Time: 3624.1 (0.0) .... ........#..)^# d) +2 whip (freeze) #...###.##.#.#.#..# Cast: Shock #. #.#.#.#.## . ..#.#....# ####.###.## O   ogre #.# ########.# #......#.##Confirm with . or Enter, or pj:j> ress ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (almost dead, 86% to hit)  The zap hits the ogre.  You kill the ogre!j:jA                *^# #.  .   j:jM |#.#  j:j j:j? -)j:j .....#####.#..........#Spasdik the Gusty .....# #.#...######.#Tengu of Vehumet ...... .....# ##.............Health: 29/29 ======================== .....# #..#####.....Magic: 4/11========---------------- ....## #..#........####AC: 2Str: 8 ..........#.####......#EV: 11Int: 17 #.######..#........##SH: 0Dex: 15 #.# #.....####.##XL:  5 Next: 123% Place: Dungeon:4 ... #..#...#.#@.#Noise: =--------  Time: 3625.1 (1.0) .... ........#..)^#d) +2 whip (freeze) #...###.##.#.#.j:j5 #..#Cast: Shock#. #.#.#.#.##. ..#.#....#####.###.###.#########.##......#.##Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (almost dead, 86% to hit)  The zap hits the ogre.  You kill the ogre! _Vehumet accepts your kill. j:j/  Your Fighting skill increases to level 1!You have reached level 6!j:j(   j:j#. (--more--j:jK34/342-6% Shock _j:j 26  _5====j:j)nj:js76==j:jh@Bj:jDj:jL,j:j(UBj:jNZP==j:j]aj:jhBj:jpBj:jtj:j!|,j:j~z7==j:jsj:j,j:j,j:jΜj:j,j:jΨj:jݭP==j:jj:jBj:j=Bj:jad8==j:j',j:jBj:j,j:j,j:jf==j:jBj:jj:j,z9==j:jMBj:jF,j:jj:jKBj:j j:j P==j:j j:j,j:jBj:j2,j:jj:jf10/12==j:jLj:j}Bj:j^"j:j$,j:jJ',j:j)j:j%,P==j:j0.j:jy7j:j:,j:jv=Bj:j/@j:jB,j:jPEj:jGb1==j:j:J,j:j|Lj:jOBj:jQj:jS,j:j2V:==j:jX,j:j [Bj:j]j:j_,j:jsbb2==j:jdj:jgj:jkj~  You encounter an orc. It is wielding a +0 mace.j:j*v#...#.#.#.######## #####.#..........# # #.#...######.# # ##............. #..#####..... j:jwy## #..#........####  .........#o####......# .######..#.......# ...####@##- #..#...#.#..# ... ........#..)^# Shock ...###.##.#.#.#..##. #.#.#.#.##. ..#.#....# o   orc (wandering)####.###.## #.#########.#j:j|7.81.1 (56.0)j:jل?oj:j, j:j -2.1 (57Shockj:jj:j 0 _The orc leaves your sight.j:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:jAj:j1j:jj:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j   Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:jj:j2j:j@j:j  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:jJ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:j{ j:jH j:j j:j   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j=+ j:jM. k  j:jd1 j:j+4 j:j6 : _j:j< ,j:j> ,j:j5A j:jwC P==j:jE j:jH j:jJ j:jL ,j:j N j:jP Zonfirm with . or Enter, or press ? or * to list all spells. j:jS R_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  An orc comes into view.j:j_^ A#...#.#.#..##### #...#.#.#.######## #####.#..........# # #.#...######.# j:ja !# ##....o........ # #..#####..... # #..#o.......#### # ....#.####......#.# ###..#........##@..#  #.....####.##....#  #..#...#.#..##...≈≈#Shock.....#..)^###.≈§# ##.##.#.#.#..# #$≈≈§§# #. #.#.#.#.## ≈≈.≈§≈#o   orc (wandering) . ..#.#....# ≈≈§.≈######.###.## #§.≈## #.#j:jk 06.1 (4.0)j:jr X≈≈≈##j:j~ 27.1 (5 _j:j j:j j:j#...#.#.#..#####Spasdik the Gusty #...#.#.#.########Tengu of Vehumet ...... #####.#..........#Health: 34/34 ======================== # #.#...######.#Magic: 11/12 ======================-- # ##....**.......AC: 2Str: 8 # #..#####*....EV: 26 Int: 17 # #..#o.....**#### #SH: 0Dex: 15 .....#.####...**.#.#XL:  6 Next: 12% Place: Dungeon:4 ###..#........##@..#Noise: ---------  Time: 3687.1 (0.0)#.....####.##....#d) +2 whip (freeze)#..#...#.#..##...≈≈#Cast: Shocj:jXk ........#..)^###..≈≈# ##.##.#.#.#..# #$≈≈≈≈# #. #.#.#.#.## ≈≈.≈§≈#o   orc (wandering) . ..#.#....# ≈≈§.≈######.###.## #§.≈###.#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 leather armour (wandering,  hasn't noticed you, 71% to hit)j:j:.oj:j7onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 leather armour (wandering,  hasn't noticed you, 71% to hit)  The zap misses the orc.j:j(...j:j~..§§oj:jz;11 ==8.1 (1j:j j:j % _The orc shouts!j:jZ G#...#.#.#..#####Spasdik the Gusty #...#.#.#.########Tengu of Vehumet ...... #####.#..........#Health: 34/34 ======================== # #.#...######.#Magic: 10/12 ====================---- j:j] # ##.....*.......AC: 2Str: 8 # #..#####**...EV: 11Int: 17 # #..#o......*#### #SH: 0Dex: 15 .....#.####...**.#.#XL:  6 Next: 12% Place: Dungeon:4 ###..#........##@..#Noise: ==-------  Time: 3688.1 (0.0)#.....####.##....#d) +2 whip (freeze)#..#...#.#..##...≈≈#Cast: Shock ........#..)^###..≈§# ##.##.#.#.#..# #$≈≈≈≈# #. #.#.#.#.## ≈§.≈§≈#o   orc .:ja 37m ..#.#....# ≈≈§.≈######.###.## #§.≈###.#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 leather armour (71% to hit)  The zap hits the orc.j:jb J.oj:j .....§§§§§≈§≈#§§§§§≈#≈≈§§≈###§.≈j:j 3-9.1 (1j:j j:jv MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an orc, wielding a +0 mace and wearing a +0 leather armour (71% to hit)  The zap hits the orc. _The orc is lightly wounded.j:ji ]#...#.#.#..#####Spasdik the Gusty #...#.#.#.########Tengu of Vehumet ...... #####.#..........#Health: 34/34 ======================== j:j # #.#...######.#Magic: 9/12==================------ # ##......*......AC: 2Str: 8 # #..#####.*...EV: 11Int: 17 # #..#o......*#### #SH: 0Dex: 15 .....#.####...**.#.#XL:  6 Next: 12% Place: Dungeon:4 ###..#........##@..#Noise: =--------  Time: 3689.1 (0.0)#.....####.##....#d) +2 whip (freeze)#..#...#.#..##...§§#Cast: Shock ........#..)^###..§§# ##.##.#.#.#..# #§§≈§≈# #. #.#.#.#.## §§§§§j:j #o   orc . ..#.#....# ≈≈§§≈######.###.## #§.≈###.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 leather armour (lightly  wounded, 71% to hit)  The zap hits the orc.j:j Q.oj:j; ...§§§≈§#§.§≈≈≈§≈#§#≈##j:j j:jF ,90.1 (1j:j j:j- \ _The orc is severely wounded.j:j;[$j:j^&#...#.#.#..#####j:jaI Spasdik the Gusty j:j0d0#...#.#.#.########j:jjfJ Tengu of Vehumet ...... j:jh0#####.#..........#j:j6k} Health: 34/34 ======================== j:j+nZ# #.#...######.#j:jpK Magic: 8/12j:jVsC================-------- j:ju># ##.............j:j*xG AC: 2j:jz+Str: 8 j:j$}Z# #..#####.)...j:jG EV: 11j:j,Int: 17 j:jp# #..#o.......#### #  SH: 0Dex: 15 .....#.####......#.#  XL:  6 Next: 12% Place: Dungeon:4 ###..#........##@..#  Noise: =--------  Time: 3690.1 (0.0)  #.....####.##..§§#  d) +2 whip (freeze)  #..#...#.#..##..§≈§#  Cast: Shock ........#..)^###§.§≈# ##.##.#.#.#..# #§≈≈§≈# #. #.#.#.#.## §§§§§§#  o   orc . ..#.#....# ≈≈§§≈##  ####.###.## #§.≈##  #.#Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 leather armour (severelywoundedj:jy[39;49m, 71% to hit)  The zap hits the orc!  You kill the orc!j:ju-   *... *#### # **.#.# .  .   )^         #.#j:jj:j)3).....§§.≈§#.§§≈≈####j:j7j:jrLq31.1 (1Shockj:jxS j:jUbT_Vehumet accepts your kill.j:jq[  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:j3Jj:j9 j:jqD_You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j,  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:jIP j:j Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j j:j!"_You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:jP j:j' Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter an orc. It is wielding a +0 flail. 26  o.....Shock§o   orc (wandering)#j:je &0j:j :...§≈j:j .j:j O$≈§≈≈#≈≈.≈≈≈#≈≈§.≈###§.≈j:jv I-2.1 (1 _j:j0 j:jVE#...#.#.#..#####j:jZ/Spasdik the Gusty j:jo]+#...#.#.#.########j:j`0Tengu of Vehumet ...... j:jb+#####.#..........#j:jfHealth: 34/34 ======================== # #.#...######.#Magic: 7/12==============---------- # ##.............AC: 2Str: 8 # #..#####.)...EV: 26 Int: 17 # #..#o..***..#### #SH: 0Dex: 15 .....#.####.****.#.#XL:  6 Next: 13% Place: Dungeon:4 j:jqn###..#........##@..#Noise: ---------  Time: 3692.1 (0.0)#.....####.##....#d) +2 whip (freeze)#..#...#.#..##...§≈#Cast: Shock ........#..)^###..§§# ##.##.#.#.#..# #$≈§≈≈# #. #.#.#.#.## ≈≈.≈≈≈#o   orc (wandering) . ..#.#....# ≈≈§.≈######.###.## #§.≈###.# _You encounter an orc. It is wielding a +0 flail.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (wandering, hasn't noticed you, 71% to hit)j:jM.oj:j.j:ja....§§§§≈≈#§.§j:j I11 =3.1 (1j:j'V asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 flail (wandering, hasn't noticed you, 71% to hit) _The zap misses the orc.j:jL #...#.#.#..##### Spasdik the Gusty #...#.#.#.######## Tengu of Vehumet ...... j:jP0#####.#..........#j:jXT} Health: 34/34 ======================== j:jWZ# #.#...######.#j:jZ_ Magic: 6/12j:j]C============------------ j:j`># ##.............j:jgcG AC: 2j:j?f+Str: 8 j:jhZ# #..#####.)...j:jkG EV: 11j:juInt: 17 # #..#o...)...#### #  SH: 0Dex: 15 .....#.####......#.#  XL:  6 Next: 13% Place: Dungeon:4 ###..#........##@..#  Noise: =--------  Time: 3693.1 (0.0)  #.....####.##....#  d) +2 whip (freeze)  #..#...#.#..##...§≈#  Cast: Shock ........#..)^###..§§# ##.##.#.#.#..# #§≈§≈≈# #. #.#.#.#.## §§§≈≈≈#  o   orc (wandering) . ..#.#....# ≈≈§.≈##  ####.###.## #§.§##  #.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  j:j#xPress: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (wandering, hasn't noticed you, 71% to hit)  The zap hits the orc!  You kill the orc!j:j{8    ***.#### # ***.#.#      )^  j:jՈx       #.#j:j%j:j /)..j:j ....j:jfL§§§≈#j:j$4j:j'4.1 (1j:j1EShockj:j7j:j:j:jBAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 flail (wandering, hasn't noticed you, 71% to hit)  The zap hits the orc!  You kill the orc! _Vehumet accepts your kill.j:jq  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:j9 j:j? j:jE j:jH _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:jِ j:j j:j j:j   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j   _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:j j:j2 j:j j:jm   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:jNW3j:jZj:jfj:jgk7== 26  _j:jL2==8==j:jf==j:jhonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter an orc priest. It is wielding a +0 hand axe.j:j-o-§≈§#Shock≈$§§≈§≈§§≈§§o   orc priest (wandering)§≈§.§###≈.≈#j:j07073.0)j:j≈§≈§≈≈#§§§§≈≈#≈§.§###≈.j:jM-8.1 (14 _j:jj:jj:j #...#.#.#..#####Spasdik the Gusty #...#.#.#.########Tengu of Vehumet ...... j:j% +#####.#..........#j:j cHealth: 34/34 ======================== j:jb u# #.#...######.#j:j  1Magic: 7/12j:j7 C==============---------- j:jl ^# ##.............AC: 2Str: 8 # #..#####.)...EV: 26 Int: 17 # #..#o...)...#### #SH: 0Dex: 15 .....#.####*****.#.#XL:  6 Next: 14% Place: Dungeon:4 ###..#........##@..#Noise: ---------  Time: 3708.1 (0.0)j:j, #.....####.##..§§#d) +2 whip (freeze)#..#...#.#..##..§≈§#Cast: Shock ........#..)^###.§≈≈# ##.##.#.#.#..# #§≈§≈≈# #. #.#.#.#.## §§§§≈≈#o   orc priest . ..#.#....# §≈§.§######.###.## #≈.≈###.#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc priest but does no damage.  The orc priest shouts!j:jS Ro....§§§≈#Aim  Press: ? - help, Shift-Dir - straight line  The zap hits the orc priest but does no damage.  The orc priest shouts!  The orc priest calls down the wrath of Beogh upon you.22---------11 ===9.1 (1 _Beogh smites you!j:j!X ######## #####.#.......... # ########...............#####.)... ##..#o...)...####.# .....#.####o.....#. ###..#........##..  #.....####.##.@§§##..#...#.#.j:j%≈§# ........#..)^###.§≈≈# ##.##.#.#.#..# #§§§§≈#. ## §§§§≈≈#########.#j:j/..#.≈§#.§≈##j:j8== 26  ---10Shockj:jj:jj:jeo P ####.#.......... # ######.# ###............. ...#####.)... .##..#o...)...####. .....#.####o..... ###..#........##..  #.....####.##....##j:jo #..#...#.#.≈§# ........#..)^###..≈≈ j:jo ##.##.#.#.#..# #§§§§≈###......#.##j:ja| v§##§§#§§#$§§≈≈≈.≈≈§§##≈.≈##.#+#j:jЃ B---1j:j< j:jE j:j$[  ######.# ###.................#####.)... .##..#o...)...#### .....#.####o..... ###..#........##..  #.....####.##...§###..#...#.#.§ ........#..)^### ##.##.#.#.#..# #$§§≈≈#. ## ≈≈.≈§j:j[T####.........#j:je...#.§§.§§≈≈§§.≈≈≈≈.≈###≈.≈####j:j)m&2j:jhsj:jJuj:jl ##.................#####.)... .##..#o...)...####.# .....#.####o.....#. ###..#........##.§  #.....####.##..§.###..#...#.#..##..§§§ ........#..)^###..§§## ##.##.#.#.#..# #@≈≈§≈#. ###≈§.≈≈ . ..#.#....##§≈≈.≈###≈## ####..O...#..#oj:juV.#...§##.§≈#≈≈o   orc priestj:j\{3=--------3Shockj:jj:j׎R _You see here 10 gold pieces.j:jc #..#####.)... .#  #..#o...)...####.# ....#.####o...o.#.# ##..#........##...#  #.....####.##...§# #..#...#.#..##...§≈# .......#..)^###..§§# #.##.#.#.#..###$≈≈§≈# . #.#.#.#.###≈≈@≈≈≈#  ..#.#....##≈≈≈.≈##  ####.###.####≈.≈##  #.# ##.##########.# #+##......#.## #.j:jn..# ###..O...#..# ............#j:jfG.oj:j##.§§≈#≈§##§§§j:jjJ==4 _j:jj:j(j:jv#..#o...)...####.# ...#.####o.....#.# #..#........##o..# .....####.##....## ..#...#.#..##..§§≈# ......#..)^###..≈§####.#.#.#..###$≈§§§#  #.#.#.#.###≈≈.≈≈≈#  ..#.#....##≈≈≈@≈##  j:j L####.###.####≈.≈##  #.# ##.##  ########.# #+#  #......#.##  #...# ##..O...#..# ...........# ##j:jKG.oj:j .j:j&5j:j&j:jj:jpZ....#.####o.....#.# ##..#........##...#  #.....####.##.o..###...#.#..##...§≈#.....#..)^###..≈§## #.##.#.#.#..###$≈§§§# #.#.#.#.###≈≈.≈≈≈# ..#.#....##≈≈≈.≈######.###.#### #.# ##.j:jZ ########.# #+#  #......#.##  #.........# ###..O...#..# ............# .##.# . ##.#j:j]E.oj:jdV##≈≈j:jf&6j:jmj:joj:j3? m##..#........##..  #.....####.##....## #..#...#.#..##..o§≈ .......#..)^###..≈≈## #.##.#.#.#..###$≈§≈§ . ###≈≈.≈≈≈  ..#.#....##≈≈≈.≈######.###.####≈.≈##  #.# ##@## ########.# #+# ......#.## ... ###..O...# j:j? n.......... .## ###.###j:j 4=7j:jK$ ##..#........##...#Spasdik the Gusty#.....####.##....##Tengu of Vehumet ...... #..#...#.#..##..*§≈#Health: 24/34 ================-------- .......#..)^###.*≈≈##Magic: 7/12==============---------- #.##.#.#.#..###$*§≈§#AC: 2Str: 8 . #.#.#.#.###≈≈*≈≈≈#EV: 26 Int: 17..#.#....##≈≈*.≈##SH: 0Dex: 15####.###.####≈*≈##XL:  6 Next: 14% Place: Dungeon:4#.# ##@##Noise: ---------  Time: 3717.1 (0.0)########.# #+#d) +2 whip (freeze)j:j$ #......#.##Cast: Shock#.........# ###..O...#..# ............#o   orc priest .##.........# . #.......#.# . ###.###.#.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 hand axe and wearing a +0 chain mail (79% to  hit)  The zap hits the orc priest.j:j .o..##.§≈#o≈≈##≈§≈§#.§§§#§§§§8==11 =8.1 (1Shock  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 hand axe and wearing a +0 chain mail (79% to  hit)  The zap hits the orc priest. _The orc priest is lightly wounded.j:jR  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:jj:j)j:j=j:j? _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:j`2  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:jj:jj:jj:j  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:jm _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:j4j:jo8j:j0@j:jpC  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j j:js j:j j:j` onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Unknown command.j:jxW.oj:j˲6....#..o§§≈§ 26  -9 _The orc priest leaves your sight.j:j -oj:j ....#...§§#.§≈≈$§≈≈.o   orc priestj:j N-20Shockj:j j:j:X##..#........##...#Spasdik the Gusty#.....####.##....##Tengu of Vehumet ...... #..#...#.#..##...§§#Health: 24/34 ================-------- .......#..)^###.§≈≈##Magic: 7/12==============---------- #.##.#.#.#..###$§≈≈§#AC: 2Str: 8 . #.#.#.#.###≈≈*§§§#EV: 26 Int: 17..#.#....##≈≈*§§##SH: 0Dex: 15####.###.####§*≈##XL:  6 Next: 14% Place: Dungeon:4#.# ##@##Noise: ---------  Time: 3720.1 (0.0)########.# #+#d) +2 whip (freeze)#......#.##j:jY1[33mCast: Shockj:jH]#.........# ###..O...#..# ............#o   orc priest .##.........# . #.......#.# . ###.###.#.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 hand axe and wearing a +0 chain mail (lightlywounded, 79% to hit)  The zap hits the orc priest.j:ju .o....#...§§#§§§≈#§§≈≈§§o≈.§25=11 =1.1 (1  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 hand axe and wearing a +0 chain mail (lightlywounded, 79% to hit)  The zap hits the orc priest. _The orc priest is moderately wounded.j:jKo ##..#........##...#Spasdik the Gusty#.....####.##....##Tengu of Vehumet ...... #..#...#.#..##...§§#Health: 25/34 =================------- .......#..)^###§§§≈##Magic: 6/12============------------ #.##.#.#.#..###§§≈≈§#AC: 2Str: 8 . #.#.#.#.###≈≈§§§§#EV: 11Int: 17..#.#....##≈≈§*≈##SH: 0Dex: 15####.###.####§.*##XL:  6 Next: 14% Place: Dungeon:4#.# ##@##Noise: =--------  Time: 3721.1 (0.0)########.# #+#d) +2 whip (freeze)#......#.##Cast: Shock#.........# ###..O...#..# ............#o :jo 5m  orc priest .##.........# . #.......#.# . ###.###.#.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 hand axe and wearing a +0 chain mail  (moderately wounded, 79% to hit)  The zap hits the orc priest.j:j= .o.....§§#.§§§$§≈≈§§≈o≈2.1 (1  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 hand axe and wearing a +0 chain mail  (moderately wounded, 79% to hit)  j:j= zThe zap hits the orc priest. _The orc priest is severely wounded.j:jo ##..#........##...#Spasdik the Gusty#.....####.##....##Tengu of Vehumet ...... #..#...#.#..##...§§#Health: 25/34 =================------- .......#..)^###.§§§##Magic: 5/12==========-------------- #.##.#.#.#..###$§≈≈§#AC: 2Str: 8 . #.#.#.#.###≈≈§§≈§#EV: 11Int: 17..#.#....##≈≈§§§##SH: 0Dex: 15####.###.####≈*≈##XL:  6 Next: 14% Place: Dungeon:4#.# ##@##Noise: =--------  Time: 3722.1 (0.0)########.# #+#d) +2 whip (freeze)j:j m#......#.##Cast: Shock#.........# ###..O...#..# ............#o   orc priest .##.........# . #.......#.# . ###.###.#.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 hand axe and wearing a +0 chain mail  (severely wounded, 79% to hit)  The zap hits the orc priest but does no damage.j:jU r#≈§§§§.§#§o§Press: ? - help, Shift-Dir - straight line: an orc priest, wielding a +0 hand axe and wearing a +0 chain mail  (severely wounded, 79% to hit)  The zap hits the orc priest but does no damage.  The orc priest is severely wounded.The orc priest invokes the aid of Beogh against you.j:jX q15-------==3.1 (1j:j*` j:jb ' _Beogh smites you!j:jP ##..#........##...# Spasdik the Gusty  #.....####.##....##  Tengu of Vehumet ...... #..#...#.#..##...§§#  Health: 15/34 ==========-------------- .......#..)^###.§§§##  Magic: 4/12========---------------- #.##.#.#.#..###$§≈§§#  AC: 2Str: 8 . #.#.#.#.###≈≈§§§§#  EV: 11Int: 17  ..#.#....##≈§§.§##  SH: 0Dex: 15  ####.###.####§$§##  XL:  6 Next: 14% Place: Dungeon:4 #.# ##@## Noise: ===------  Time: 3723.1 (0.0)  ########.# #+#:j m d) +2 whip (freeze)  #......#.## Cast: Shock  #.........# ###..O...#..# ............# o   orc priest .##.........# . #.......#.# . ###.###.#.#Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 hand axe and wearing a +0 chain mail  (severely wounded, 79% to hit)  The zap hits the orc priest.  You kill the orc priest!j:j c    )^       *§##  #.# ##@##   #+#      j:jk.§..§§##≈.§≈≈$27--4.1 (1ShockPress: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 hand axe and wearing a +0 chain mail  (severely wounded, 79% to hit)  The zap hits the orc priest.  You kill the orc priest! _Vehumet accepts your kill.j:j\m _Your Conjurations skill increases to level 4!j:jȧ  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:jѡj:j-- _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:jj:j?j:j  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:jb _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:jQ  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) j:jYs Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:jb4j:jj:jX  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j3j:jDj:jH6= 26  _5==j:jI,j:jXj:j7====j:j,j:j 8=6==9===j:j@720==7==1===j:jK,j:jMj:jc2=8==3====9==4===25=j:j9j:jmV10/12==6====7==j:jBj:j b1==j:j,j:jwU8=j:jj:jyj:jEP==j:j9=j:j?j:jj:jL2==j:j0j:jj:ji30==j:jj:jBj:jdj:jj:jj:jP==j:jj:jj:j`U1=j:j9Xj:j^j:j!j:jj:jcBj:j+2=3==4==onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _HP restored.j:jhEk  You now have 205 gold pieces (gained 13).  Things that are here:j:jpF;11 j:jLj:jQr _a +0 hand axe; a +0 chain mail; an orc corpsej:j]u 26  j:j]j:jbj:jj:j=j:jg11 j:jN _You now have 215 gold pieces (gained 10).j:j 26  j:jpj:j,j:j{j:jj:jj:jj:jhj:jj:jj:jj:j,j:j8j:j,j:jnj:jBj:jBj:j2"j:jk)nj:j*,j:j/j:j4Bj:j5j:j16j:j7,j:j9j:j <Bj:j=j:j_@,j:jpAj:j+Cj:jE,j:j&Fj:jJj:jMLj:jLj:jLj:j\/  You encounter a hobgoblin.j:j!..##### #.#  .########.#  ........#.#  .######.#.####  .............# #  ##.)....#.##.# .#  .)...####.##.# ####..### ##......#.##.# #........ .....##...##.###@##..# - ###.##..§.###........# .#..##..§≈§######.#.## Shock ..)^###.§§§## ....g .#..###.≈≈§≈# ##.#.# .#.###≈≈.≈≈≈....#  g   hobgoblin (asleep) ....##≈≈≈:ja30m§≈##..# ##.####≈)≈## ..#  #.# ##.## .# 822.1 (98.0)j:j  -3.1 (99 _j:jOr..##### #.# Spasdik the Gusty .########.# Tengu of Vehumet ...... ........#.# Health: 34/34 ======================== .######.#.#### Magic: 11/12 ======================-- .............# #  AC: 2Str: 8 ##.)....#.##.# .#  EV: 26 Int: 17 .)...####.##.# ####..###  SH: 0Dex: 15 j:jtm##......#.##.# #........  XL:  6 Next: 27% Place: Dungeon:4 .....##...##.###@##..#  Noise: ---------  Time: 3823.1 (0.0) ###.##..§.###........#  d) +2 whip (freeze) .#..##..§≈§######.#.##  Cast: Shock ..)^###.§§§## ..... .#..###.≈≈§≈# ##.#.# j:jx.#.###≈≈.≈≈≈# ....#  g   hobgoblin (asleep) ....##≈≈≈§≈## #..# ##.####≈)≈## ..#  #.# ##.## .# Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the hobgoblin.  You kill the hobgoblin!j:jm #.#....# # )....#.##.# .# ).##.#  .##.#  .##. .**..# §*## )^###.§§§## ...** .≈≈§≈#  .≈≈≈# ....# §≈## #..#  )≈## ..#    #.# ##.## .#  j:jh-.....j:jgt11 8=4.1 (1Shockj:jFj:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the hobgoblin.  You kill the hobgoblin! _Vehumet accepts your kill.j:j   Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:jĺJj:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j&X  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:j j:j^( j:j. j:j#2   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:jh  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:j j:j˒ j:j j:j   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j j:j Ij:js f 26  _j:j 82====j:j3 Bj:jDXj:jj:jG j:jXj:jj:jf+nj:j,,j:j<j:j>j:j?j:j@j:j_Cj:jbEj:j H,j:jrHj:jJj:jQLj:jLj:jMj:jNj:j&Q,j:jQj:j[j:j\j:j^j:j_,j:jaj:jwbj:jbj:jcj:jAej:j\g,j:jhj:jjj:j&kj:jkj:j[lj:jmj:juoj:joj:jpj:jsj:josj:j1tj:jtj:jEvj:jZxj:jxj:jvyj:jo{j:j}j:jx}j:j-~j:jRj:jj:jj:jj:j;j:j)Bj:jj:jxj:ja,j:jnXj:jnj:jj:j՘j:jj:jj:jiBj:jj:jg####.##.# #.# ###..##.# #.# #.. .#  #.# #.. #.# ..##### #.# #.< #.# #.########.# #.# #.# ..........#.# #.# #.# ..######.#.####.# #.# .........#.#####.# ####.)....#.##.#@......# -68.1 (44.0) ...)...####.##.######..######.# ####......#.##.# #............# .....##...##.###.##..###########.##..§.###........#..##..§≈§######.#.#####..)^###.§§§##:jym #......# .#.#..###.≈≈§≈#######.#.## .#.#.###≈≈.≈≈≈#..........#-9.1 (45j:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a stone staircase leading up.j:jpj:j  There is a stone staircase leading up here. _j:j?........#  .........# # #.<.  #.# #.#.  ........## .#.#..  ####....# .....  ### ##.#.##  .## .....  #.# ### #.##.# #.# #..#@....... 78.1 (9.0)##.# #.# #.......####  .....# #.# #..####.#  .##### #.# #.<# #.#  ########.# #.## #.#  .......#.# #.# #.#  j:jk@[39;49m  ######.#.####.#    ............#.#####.#    #.)....#.##.#.......#   j:jC/9.1 (10.0)j:jIj:jkS9 _Found a stone staircase leading up.j:jo11  _You now have 230 gold pieces (gained 15). 26  j:jUBj:jj:j,j:jj:jj:jj:j,j:jj:jj:j j:j5j:jj:jj:jj:jKj:jj:j7,j:jj:jj:j~j:jj:jj:jj:jj:jj:j>j:jj:jj:jHj:jj:jj:jj,j:jj:j j:j#<Bj:j=j:j>j:jJ,j:jKj:jMj:jTOj:jOj:jPj:jjj:jGqj:jr,j:jsj:juj:jvj:j{j:j}|  You encounter a quokka.j:jĄ ##################   #................#  ##### #.############.###  >## #.#............#  .....# #.#.############  # #.#.#.<..#r. ..# #.#.#....#.# .## #.#.#...##.#  ....# #........@.#  ######.#.########  .###................. Shock #.#####.#.######## .# #.# #..#........  .# #.# j:jl[34m#.......####  r   quokka (asleep) .# #.# #..####.#  ## #.# #.<# #.# ###.# #.## #.# j:jŏ.927.1 (48j:jkk  8.1 (49 _j:jaj:j;j:j;   #................#  #..### >## #.#............#  #.#.############  #.#.#.<..#r.  #.#.#....#.#  #.#.#...##.#  #........@.# #.#.######## .  .  #.# #..#.  #.#   #.#   #.# #.<# #.#  #.## #.# j:j   #................#  #..### >## #.#............#  #.#.############  #.#.#.<..#r.  #.#.#....#.#  #.#.#...##.#  #........@.# #.#.######## .[22G  .  #.# #..#.  #.#   #.#   #.# #.<# #.#  #.## #.# j:jj:jQ1j:jrj:j9] _A quokka is nearby!j:j] ##################  Spasdik the Gusty #................#  Tengu of Vehumet ...... ##### #.############.###  Health: 34/34 ======================== ...>## #.#............#  Magic: 11/12 ======================-- .....# #.#.############  AC: 2Str: 8 .....# #.#.#.<..#.. EV: 26 Int: 17 .....# #.#.#....#.# SH: 0Dex: 15 ....## #.#.#...##.# XL:  6 Next: 28% Place: Dungeon:4 ....# #........@.# Noise: ---------  Time: 3928.1 (0.0) j:j|..########.#.########  d) +2 whip (freeze) .###.................  Cast: Shock .# #.#####.#.######## .# #.# #..#........ .# #.# #.......####  r   quokka (asleep) .# #.# #..####.# ## #.# #.<# #.# ####.# #.## #.#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the quokka.  You kill the quokka!j:j,   #................#  #..### >## #.#............#  #.#.  #.#.#.<..#*.  #.#.*#  #.*#    .  .  #.# #..#.  #.#   #.#    #.# #.<# #.#   #.## #.#  j:jC6(...j:jO11 9=9.1 (1Shockonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the quokka.  You kill the quokka! _Vehumet accepts your kill.j:j(  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:jj:jrj:j: _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j%  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:jRj:jJWj:jM]j:j?`  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:jC _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:j5  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j' #  #................# # #.#.### j:jD.>## #.#............# .# #.#.############ .# #.#.#.<..#.. .# #.#.#....#.# j:j.## #.#.#...##.# j:j#....# #.......@..# j:j(.#.#.######## #.###j:jz<.. #.# #.#####.#.# #.# #.# #..#. #.# #.# #.#### .# #.# #..####.# # #.# #.<# #.# #.# #.## #.# j:jj:jx 26  -30 _j:jj:jNj:j  ##################  #................# ####### #.############.### >## #.#............# .# #.#.############ .# #.#.#.<..#..j:j  ..# #.#.#....#.# ......## #.#.#..@##.# ##....# #..........#  ....########.#.######## .#.###................. .#.# #.#####.#.######## #.# #.# #..#........ ##.# #.# #.......####j:j  ...# #.# #..####.# j:ji #.# #.<# #.# j:j j:j !-j:j 1j:jg j:j  ##################  #................# ######## #.############.### >## #.#............# j:j.# #.#.############ .# #.#.#.<..#.. ..# #.#.#.@..#.# .......## #.#.#...##.# ###....# #..........#  ....########.#.######## .#.###................. j:jГr..#.# #.#####.#.######## .##.# #.# #..#........ j:j-F##.# #.# #.......#### ....# #.# #..####.# j:jJj:jC2j:j~M################ #................ ######## #.############.###>#...........###########... .......## #.#.#...## ###....# #..........# ##. ###......3onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _There is a stone staircase leading up here.j:jP11 934 _j:j4H 3  You climb upwards.j:j...#. . ## .... .. ..#..#.. ###.# #. #..###  .. ....#  #.###.#...####  .......@.l...+  ..#..#...#...#  #..$###.... .# . ..#. #..#.## =.. ...... † .. ##...###  l   frilled lizard (asleep) j:jQ1<### # # ##.##..#.# .#.#j:j^\i2==5.6 (2.5Shockj:j~h _You encounter a frilled lizard.Found 14 gold pieces and a notched pearl ring.j:jic _There is a stone staircase leading down here.j:jkD  Spasdik the Gusty ...#. Tengu of Vehumet ...... . ## .... Health: 34/34 ======================== .. ..#..# Magic: 11/12 ======================-- .. ###.# AC: 2Str: 8 #. #..###  EV: 11Int: 17 .. ....#  SH: 0Dex: 15 #.###.#...####  XL:  6 Next: 29% Place: Dungeon:3 . .......@.†...+  Noise: j:jn---------  Time: 3935.6 (0.0) . ..#..#...#...#  d) +2 whip (freeze) . #..$###.... .#  Cast: Shock . ..#. #..#.## . =.. ......# † .. ##...###  l   frilled lizard (asleep) <### # # ##.## ...#.# #. .#.#.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard.  You kill the frilled lizard! ...#. . ## .... .. ..#..# .. ###.:jlo33m# #.   .. ....#    **...+    #..$# .#  ..#. # =.. .. † .. ## <### # # # j:j<.†j:j5b=6.6 (1Shockj:j  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard.  You kill the frilled lizard! _Vehumet accepts your kill.j:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:j&fj:jrj:jwj:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:jg  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:j j:j j:j j:j   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:jMo  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:j 8 j:jC j:j_J j:joM   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j j:j j:jT  26  _j:j j:j j:j j:j1 j:j j:j=8,j:jiNBj:jZx2==j:jjzonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored.j:jpj:jvpj:jF{j:jj:jj:j-j:j;,j:j,j:jj:jj:jːj:j|:==j:jj:jg11 j:j _You now have 244 gold pieces (gained 14). 26  j:j?..###..###...###.# ...## ###...#..#..#..### ...†## #.#.#............# ..W.<# ....#..#.###.#...#### ...^.+.. ..............>.†...+ .....##. ...#..#..#..#...#...# ....###. .....###...###....#.# ...## #. #..#..#..#..#.## ..## #. ##..@.........#- +## #† ##...###...:jGUm### .# #<### # ##### ##.## .# #...#.# #.# .######.#.#.# .. ..##.##..W.># ## ....#.###.#####.##.##.#.###.#j:j515.0)11 -2.6 (16j:j`@ _g - a ring of flightj:j1 j:j! j:j\( j:j+ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j+Put on or remove which piece of jewellery? Jewellery (go to first with "=)  c - a ring of see invisible (worn)g - a ring of flight[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip j:j.j:jn8j:j>m..###..###...###.#Spasdik the Gusty ...## ###...#..#..#..###Tengu of Vehumet ...... ...†## #.#.#............#Health: 34/34 ======================== ..W.<# ....#..#.###.#...####Magic: 12/12 ======================== ...^.+.. ..............>.†...+AC: 2Str: 8 j:j=@.....##. ...#..#..#..#...#...#EV: 11Int: 17 ....###. .....###...###....#.#SH: 0Dex: 15 ...## #. #..#..#..#..#.##XL:  6 Next: 29% Place: Dungeon:3 ..## #. ##..@.........#Noise: ---------  Time: 3952.6 (0.0) +## #† ##...###...###d) +2 whip (freeze) .# #<### # ##### ##.##Cast: Shock .# #...#.##.# .######.#.#.#.. ..##.##..W.>### ....#.###.### ...###.##.# j:jPH.##.#.###.#Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored. _You now have 244 gold pieces (gained 14). _g - a ring of flight _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:jT=  You fly up into the air.j:j ej:je&3.1 (0.5j:je'Fly j:jfj:jlj:jp j:jrj:j+s#_g - a ring of flight (worn)j:j  26  j:jb Bj:j ,j:j j:j j:jϱ j:j j:ju j:j j:jE j:j j:j j:jտ j:j j:j j:j j:jL j:jQ j:j j:j j:j j:j j:j j:j j:j j:j j:j j:j j:j j:j j:jf j:j j:jg j:j j:jF j:jG j:jX j:jQ j:j; j:j? j:j: j:j6 j:j j:j j:j` j:j j:j j:j. j:j j:jB j:j j:j j:j: j:j j:j j:j j:j j:jc j:jU j:j j:j j:j j:j2 j:j) j:j# j:ja j:j6! j:jD" j:j# j:j% j:jM( j:jI) j:jm* j:jm- j:jS0 j:j`1 j:j2 j:jS6 j:j8 j:j9 j:j: j:j< j:jj? j:j|@ j:jA j:jC j:jF j:jG j:jI j:jK j:jM j:jN j:jO j:jQ j:jT j:jU j:jV j:jY j:j[ j:j\ j:j] j:j_ j:jb j:jd j:j e j:jf j:jh j:ji j:jj j:jl j:jo j:jp j:jq j:js j:ju j:jv j:jw j:j4y j:j{ j:jy| j:je} j:j j:j j:jà j:j j:jˆ j:js j:j j:j j:jo j:j j:jX j:j~ j:j1 j:j j:j j:j j:js j:j j:j۝ j:j̞ j:j j:j j:j j:jt j:j~ j:j j:j j:jj j:j j:j j:j j:j j:jյ j:j$ j:j# j:j j:jv j:j j:j j:j j:j j:j j:j j:j j:j j:j^ j:jQ j:j j:j' j:j} j:jw j:jC j:j j:j j:j j:j j:j j:j.j   You encounter a kobold. It is wielding a +0 club.j:j ###...######.......## #...#.## # ###.%.## ##.K...## #..##.# #..<.# ##...## #.....# # .###.#.# ##'# ##.###  #.#.# #.# .# ###.#.# ##.### .# #...#.# #.... #.###.# ####...## #.###.# #.....@.# .<.....# #.##...## #...#### ##.## Shock #...... #.# #...#### #.# ##### #.#j:j 8 K   kobold (wandering) #.# #.# #.##########.K4013.1 (60.0) gThe kobold shouts! You hear a shout!g   hobgoblinK   koboldj:jl x  ====4.1 (61j:j j:jZ _You encounter a hobgoblin.j:j] ###...######.......## #...#.## # Spasdik the Gusty ###.%.## ##.....## #..##.# # Tengu of Vehumet ...... .....<.# ##...## #.....# # Health: 34/34 ======================== .###.#.# ##K# ##.###  Magic: 11/12 ======================-- . #.#.# #.# .#  AC: 2Str: 8 .###.#.# ##.### .#  EV: 26 Int: 17 .#...#.# #...g SH: 0Dex: 15 .#.###.# ####...##j:j%  XL:  6 Next: 29% Place: Dungeon:3 .#.###.# #.....@.# Noise: ====-----  Time: 4014.1 (0.0) .<.....# #.##...## d) +2 whip (freeze) #...#### ##.## Cast: Shock #...... #.# Fly #...#### #.# ##### #.# g   hobgoblin #.# K   kobold #.# #.########## The kobold shouts! You hear a shout! _You encounter a hobgoblin.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight linej:j K.gj:j   %.##   <.#    ##K#   #.#.# #.# .#   .#  #....  <  ##.##j:j  #.#  #.# #.# #.# #.j:j 11 Contam: 10% ----5.1 (1 _You encounter a hobgoblin.  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line _You miscast Shock. Nothing appears to happen.j:j###...######.......## #...#.## # Spasdik the Gusty ###.%.## ##.....## #..##.# # Tengu of Vehumet ...... .....<.# ##...## #.....# # Health: 34/34 ======================== .###.#.# ##K# ##.###Magic: 10/12 ====================---- . #.#.##.#.#AC: 2Str: 8 .###.#.# ##.### .#EV: 11Int: 17 Contam: 10% .#...#.# #....SH: 0Dex: 15 .#.###.# ####..*##XL:  6 Next: 29% Place: Dungeon:3 .#.###.# #.....@j:jv[37m.#Noise: ---------  Time: 4015.1 (0.0) .<.....# #.##...##d) +2 whip (freeze) #...#### ##.##Cast: Shock #......#.#Fly #...#####.# ######.#g   hobgoblin#.#K   kobold#.##.##########Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (71% to hit)  The zap hits the hobgoblin.j:j8'KgConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (71% to hit)  The zap hits the hobgoblin.  The hobgoblin is moderately wounded.j:jH=6.1 (1j:j W _The hobgoblin closely misses you.j:js###...######.......## #...#.## # Spasdik the Gusty ###.%.## ##.....## #..##.# # Tengu of Vehumet ...... .....<.# ##...## #.....# # Health: 34/34 ======================== .###.#.# ##'# ##.###Magic: 9/12==================------ . #.#.##K#.#AC: 2Str: 8 .###.#.# ##.### .#EV: 11Int: 17 Contam: 10% .#...#.# #....SH: 0Dex: 15 .#.###.# ####..*##XL:  6 Next: 29% Place: Dungeon:3 .#.###.# #.....@:j=Q37m.#Noise: =--------  Time: 4016.1 (0.0) .<.....# #.##...##d) +2 whip (freeze) #...#### ##.##Cast: Shock #......#.#Fly #...#####.# ######.#g   hobgoblin#.#K   kobold#.##.##########Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (moderately wounded, 71% to hit)  The zap hits the hobgoblin but does no damage.j:jG.Kj:jõMgConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a hobgoblin (moderately wounded, 71% to hit)  The zap hits the hobgoblin but does no damage.  The hobgoblin is moderately wounded.j:jQX3-7.1 (1j:jj:j- _The hobgoblin hits you.j:j 1###...######.......## #...#.## # Spasdik the Gusty ###.%.## ##.....## #..##.# # Tengu of Vehumet ...... .....<.# ##...## #.....# # Health: 33/34 =======================- .###.#.# ##'# ##.###  Magic: 8/12================-------- . #.#.# #.# .#  AC: 2Str: 8 .###.#.# ##K### .#  EV: 11Int: 17 Contam: 10% .#...#.# #.... SH: 0Dex: 15 .#.###.# ####...## XL:  6 Next: 29% Place: Dungeon:3 .#.###.# #.....@.# Noise: =--------  Time: 4017.1 (0.0) .<.....# #.##...##:j;2Z0;34H d) +2 whip (freeze) #...#### ##.## Cast: Shock #...... #.# Fly #...#### #.# ##### #.# g   hobgoblin #.# K   kobold #.# #.########## Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (moderately wounded, 71% to hit)  The zap hits the hobgoblin.  You kill the hobgoblin!j:j73  %.##   <.#    ##'#   #.#.# #.# .#   .#  #.... *## <  ##.## #.#  #.#K   koboldj:j8 #.# #.# #.j:jrF.Kj:j .j:j3308.1 (1j:jj:j_  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (moderately wounded, 71% to hit)  The zap hits the hobgoblin.  You kill the hobgoblin! _Vehumet accepts your kill.j:j ###...######.......## #...#.## # Spasdik the Gusty ###.%.## ##.....## #..##.# # Tengu of Vehumet ...... .....<.# ##...## #.....# # Health: 33/34 =======================- .###.#.# ##'# ##.###Magic: 7/12==============---------- . #.#.##.#.#AC: 2Str: 8 .###.#.# ##.### .#EV: 11Int: 17 Contam: 10% .#...#.# #..*.SH: 0Dex: 15 .#.###.# ####..*##XL:  6 Next: 30% Place: Dungeon:3 .#.###.# j:j   #.....@.#Noise: =--------  Time: 4018.1 (0.0) .<.....# #.##...##d) +2 whip (freeze) #...#### ##.##Cast: Shock #......#.#Fly #...#####.# ######.#K   kobold#.##.##.########## _Vehumet accepts your kill.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (64% to hit)j:juG.Kj:jxj:jz*9.1 (1j:jj:j  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (64% to hit) _The zap misses the kobold.j:jc###...######.......## #...#.## # Spasdik the Gusty ###.%.## ##.....## #..##.# # Tengu of Vehumet ...... .....<.# ##...## #.....# # Health: 33/34 =======================- .###.#.# ##'# ##.###Magic: 6/12============------------ . #.#.##.#.#AC: 2Str: 8 .###.#.# ##.### .#EV: 11Int: 17 Contam: 10% .#...#.# #....SH: 0Dex: 15 .#.###.# ####..*##XL:  6 Next: 30% Place: Dungeon:3 .#.###.# #:je9m.....@.#Noise: =--------  Time: 4019.1 (0.0) .<.....# #.##...##d) +2 whip (freeze) #...#### ##.##Cast: Shock #......#.#Fly #...#####.# ######.#K   kobold#.##.##.########## _The zap misses the kobold.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (64% to hit)j:jAcK20.1 (1j:jc  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (64% to hit) _The zap misses the kobold. The kobold closely misses you.j:j1 ###...######.......## #...#.## # Spasdik the Gusty ###.%.## ##.....## #..##.# # Tengu of Vehumet ...... .....<.# ##...## #.....# # Health: 33/34 =======================- .###.#.# ##'# ##.###  Magic: 5/12==========-------------- . #.#.# #.# .#  AC: 2Str: 8 .###.#.# ##.### .#  EV: 11Int: 17 Contam: 10% .#...#.# #.... SH: 0Dex: 15 .#.###.# ####..)## XL:  6 Next: 30% Place: Dungeon:3 .#.###.# #.....@.# Noise: =--------  Time: 4020.1 (0.0) .<.....# #.##..j:jd [m.## d) +2 whip (freeze) #...#### ##.## Cast: Shock #...... #.# Fly #...#### #.# ##### #.# K   kobold #.# #.# #.########## Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (64% to hit)  The zap hits the kobold!  You kill the kobold!j:j 3  %.##   <.#    ##'#   #.#.# #.# .#   .#  #.... *## <  ##.## #.#   #.# #.# j:j >#.j:jD )4=1.1 (1ShockAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 club (64% to hit)  The zap hits the kobold!  You kill the kobold! _Vehumet accepts your kill.j:j#  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:jt j:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:jK3j:j3j:jj:ji6== 26 8% _j:jKM6j:jj:j!j:jZ74j:juj:jl=2== j:j _Your magical contamination has completely faded away.7==  You encounter a kobold. It is wielding a +0 dagger and quivering stones.j:jL8K-..Shock...K   kobold (missile, wandering)...j:jx.32.1 (11.0)-3.1 (12 _j:j1j:j( ###...######.......## #...#.## # Spasdik the Gusty ###.%.## ##.....## #..##.# # Tengu of Vehumet ...... .....<.# ##...## #.....# # Health: 34/34 ======================== .###.#.# ##'# ##.###  Magic: 6/12============------------ . #.#.# #.# .#  AC: 2Str: 8 .###.#.# ##.### .#  EV: 26 Int: 17 .#...#.# #...) SH: 0Dex: 15 .#.###.# ####..)## XL:  6 Next: 30% Place: Dungeon:3 .#.###.# #.....@.# Noise: ---------  Time: 4033.1 (0.0) .<.....# #.##...##:j T40m d) +2 whip (freeze) #...#### ##.## Cast: Shock #...... #.# Fly #...#### #.# ##### #.# K   kobold (missile, wandering) #.# #.#j:j  #.########## Casting: Shock (safe; 2% risk of failure)  j:j Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  j:j_ Press: ? - help, Shift-Dir - straight lineThe zap hits the kobold.  You kill the kobold!j:j   %.##   <.#    ##'# j:j   #.#.# #.# .#   .#  #...* *## <  ##.## #.#   #.# #.# j:ju 7))j:jȑ k11 =4.1 (1Shockj:jB onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the kobold.  You kill the kobold! _Vehumet accepts your kill.j:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:jfO j:jy_You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:ji1  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j/ 26  _7==j:jC==8j:j==j:jj:jj:jj:jj:jj:jj:jj:jj:j+j:jj:jj:jj:jj:j0==j:jgj:jj:jSj:j[j:jj:jj:jj:jj:j j:j& j:j j:jj:jj:j>9j:j==j:jj:jGj:jj:jj:jj:j9j:jhj:jj:j j:js!j:j"j:j&j:j'j:j'==j:j*(j:j)j:jG,j:j-j:j].j:j0j:j1j:j2j:j95j:j*6j:j6 10/12j:j6==j:j6j:j8j:j7<j:jB=j:j>j:jBj:jCj:jfEj:j Hj:jRIj:jKj:jx==1====j:jk,j:jj:jj:j/j:jZj:jj:jzj:jj:j8b2==j:j,j:jj:jj:j@j:jj:jconfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here a +0 club.j:jѩj:j _j:jj:j$  Things that are here:j:jx:  a +0 dagger; 3 stonesj:j¹j:j _j:jj:jj:jTj:j:==j:jZj:jj:j7j:jj:jpj:j;  There is an open door here. _j:jf  There is an open door here. _j:jBj:j}j:jCj:j,j:jj:j?j:jj:jUnj:jEXj:jJ,j:jcKj:jLj:js4j:jvBj:jwj:jjyj:jyj:j=zj:j{j:jBj:j\j:jj:jBj:jj:j,j:jpj:j,j:jj:j%j:jj:jj:jj:jj:jsj:jj:jXj:jej:jP  There is a stone staircase leading up here.j:jj:jO _j:j4j:j_  There is a stone staircase leading up here. _j:jǷj:jj:jX,j:jCj:jfj:jcj:jj:jhj:jj:jj:j j:jj:jj:jj:j@j:jj:jj:jSj:jj:jj:jnj:jj:jj:j j:jcj:jj:jj:jHj:jGj:jBj:jj:jOj:jj:j,j:jkj:jj:j,j:j3j:jj:jj:jBj:j,j:jLj:jFj:jj:j Bj:j,j:jj:j j:jj:jIj:j6j:j _a +0 dagger; 3 stones _There is an open door here. stone staircase leading up here.  Things that are here:j:j:  a +0 dagger; 3 stonesj:jj:j\ _j:jpj:j!j:j%Xj:j*j:j+j:j,j:j/j:j1,j:jf2j:j3j:j6j:j7j:j8j:j;j:j?,j:j%@j:jAj:jD,j:jEj:jHj:j_YXj:jqk`j:jlj:jtj:j5vj:jQxj:jyXj:jj:jYj:jj:jj:jFBj:jj:j,j:jj:jj:jV  You encounter a frilled lizard.j:jj:j..########...# #..#.#.#. ..# #...# #........ # #...# #..#.#.#.  ####...#######........ .## #.........#.....#.#.#..## #.........#.##..........## #.........#.##.#...... ....###......####........... ....'...........@..#.....#..-...###......####..........# ...## #...#.## #..#.⌠.l.#.#Shock ..## #..##.# #..........# .## #.....# ##.#..... ##.#### ...÷:j~9;49m_..l   frilled lizard (wandering) ##.# .#..... ########.# ... .. .).......#j:j m14107.0)⌠lj:jU   -28 _j:j j:j j:jx..########...# #..#.#.#.  Spasdik the Gusty ..# #...# #........  Tengu of Vehumet ...... ..# #...# #..#.#.#.  Health: 34/34 ======================== .## ####...#######........  Magic: 11/12 ======================-- .## #.........#.....#.#.#.  AC: 2Str: 8 ..## #.........#.##........  EV: 26 Int: 17 ...## #.........#.##.#......  SH: 0Dex: 15 ....###......####...........  XL:  6 Next: 30% Place: Dungeon:3 ....'...........@..#.....#..  Noise: ---------  Time: 4142.1 (0.0) ....###......####.....j:jz.....#  d) +2 whip (freeze) ...## #...#.## #..#.⌠.⌠.#.#  Cast: Shock ..## #..##.# #..........#  Fly .## #.....# ##.#..... ## ##.#### ...÷_..  l   frilled lizard (wandering) # #.# .#..... ########.# ... .. .).......#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (wandering, hasn't noticed you, 53% to hit)  The zap hits the frilled lizard.  You kill the frilled lizard!j:je~   #...#   #...#           * **  #...#.## #..#**  #..##.# *....#  #.....#  ##.####  #.# .# ... .. .).......j:jk%....⌠.11 1=3.1 (1Shockj:jt;  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (wandering, hasn't noticed you, 53% to hit)  The zap hits the frilled lizard.  You kill the frilled lizard! _Vehumet accepts your kill.j:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:j\j:jOj:jj:jA j:j(_You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:j* j:j j:j_ j:j   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:jNj:jj:jj:jk"  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j1: 26  _j:j;j:jBBj:j>Dj:jDj:jEj:jKJ,j:j&Lj:jEM,j:jMj:j#Pj:jRb2==j:jVj:jZXj:j\,j:j^j:j_j:jcBj:jdj:jhonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. j:jh_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a dart slug.j:jnn# #.........#.....#.#.#. ## #.........#.##........ ## #.........#.##.#...... .###......####........... .'.......#.....#.. #......####..........# ## #...#.## #..#.⌠.⌠.#.# ## #..##.# #..# # #.....# ##@#.....# -  ##.#### #...÷_...  j:j#.# #.#.....# Shock ######.# #. ......# #.# ⌠.⌠.####### #.. ..... w   dart slug (asleep) #.# ...##.. ..w j:jj:j%52.1 (9j:j==  -3.1 (10.0) _j:j|j:jj:jF # #.........#.....#.#.#.Spasdik the Gusty ## #.........#.##........Tengu of Vehumet ...... .## #.........#.##.#......Health: 34/34 ======================== ..###......####...........Magic: 11/12 ======================-- ..'..............#.....#..AC: 2Str: 8 ..###......####..........#EV: 26 Int: 17 .## #...#.## #..#.⌠.⌠.#.#SH: 0Dex: 15 ## #..##.# #..........#XL:  6 Next: 31% Place: Dungeon:3 # #.....# ##@#j:j [34m.....#Noise: ---------  Time: 4153.1 (0.0)##.#### #.*.÷_...d) +2 whip (freeze)#.##.#*....#Cast: Shock ######.##...*....Fly .......##.# *.⌠.# #########.. .*...w   dart slug ##.# .*.# ##.. ..*.  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)  The zap hits the dart slug.j:j| 8w.j:j ...⌠...11 =4.1 (1j:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)  The zap hits the dart slug. _The dart slug is moderately wounded.j:j!! # #.........#.....#.#.#.Spasdik the Gusty ## #.........#.##........Tengu of Vehumet ...... .## #.........#.##.#......Health: 34/34 ======================== ..###......####...........Magic: 10/12 ====================---- ..'..............#.....#..AC: 2Str: 8 ..###......####..........#EV: 11Int: 17 j:j" .## #...#.## #..#.⌠.⌠.#.#SH: 0Dex: 15 ## #..##.# #..........#XL:  6 Next: 31% Place: Dungeon:3 # #.....# ##@#.....#Noise: =--------  Time: 4154.1 (0.0)##.#### #.*.÷_...d) +2 whip (freeze)#.##.#*....#Cast: Shock ######.##...*....Fly .......##.# ⌠*⌠.# #########.. ..*..w   dart slug ##.# ..*# ##.. ....  Castingj:j# : Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (moderately wounded, 100% to hit)  The zap hits the dart slug.j:jڹ w.......5.1 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (moderately wounded, 100% to hit)  The zap hits the dart slug. _The dart slug is heavily wounded.j:jQ# #.........#.....#.#.#.Spasdik the Gusty j:jD## #.........#.##........Tengu of Vehumet ...... .## #.........#.##.#......Health: 34/34 ======================== j:j..###......####...........Magic: 9/12==================------ ..'..............#.....#..AC: 2Str: 8 ..###......####..........#EV: 11Int: 17 .## #...#.## #..#.⌠.⌠.#.#SH: 0Dex: 15 ## #..##.# #..........#XL:  6 Next: 31% Place: Dungeon:3 # #.....# ##@#.....#Noise: =--------  Time: 4155.1 (0.0)##.#### #.*.÷_...d) +2 whip (freeze)#.##.#*....#Cast: Shock ######.##...:j;40m*....Fly .......##.# ⌠*⌠.# #########.. ..*..w   dart slug ##.# ...# ##.. ....  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (heavily wounded, 100% to hit)  The zap hits the dart slug.j:jD[7w.j:jc2.....j:jd*6.1 (1j:jlj:jxonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (heavily wounded, 100% to hit)  The zap hits the dart slug. _The dart slug is severely wounded.j:jn# #.........#.....#.#.#.  Spasdik the Gusty ## #.........#.##........  Tengu of Vehumet ...... .## #.........#.##.#......  Health: 34/34 ======================== ..###......####...........  Magic: 8/12================-------- j:j..'..............#.....#..  AC: 2Str: 8 ..###......####..........#  EV: 11Int: 17 .## #...#.## #..#.⌠.⌠.#.#  SH: 0Dex: 15 ## #..##.# #..........#  XL:  6 Next: 31% Place: Dungeon:3 # #.....# ##@#.....#  Noise: =--------  Time: 4156.1 (0.0) j:jf ##.#### #...÷_...  d) +2 whip (freeze) #.# #.#.....#  Cast: Shock ######.# #........  Fly .......# #.# ⌠.⌠.# ######## #.. .....  w   dart slug ##.# ...# ##.. .... Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)  The zap hits the dart slug.  You kill the dart slug!j:j                    #.*  #.# #.#*....#  #...*....  #.# ⌠* #.. #.# ...##.. .... j:jpC1....j:jSd27.1 (1Shockj:j[j:jIZ _Vehumet accepts your kill.j:jr  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:j9J3j:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j%  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:jݏj:jj:jj:j۩  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j[.  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:j# j:j j:j&   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:je Ij:j  26  _j:jd 9==j:j9 j:j Bj:j j:j) j:j j:j ,j:j j:j& ==10/12==j:j j:j j:jF j:j j:j1 ,j:j j:j~ ==1==j:j j:j; j:j j:j j:j^ j:j j:j j:j j:jJ :==j:j j:j ,j:ju j:jr j:j j:j j:j j:j j:j j:jL b2==j:j j:j j:j ,j:jV j:j\ j:j j:j j:j j:j j:j j:je j:j j:j j:j G '.....#.....#.. j:jO #......####..........# # #...#.## #..#.⌠.⌠.#.#  #..##.# #..........#  #.....# ##.#.....#.#  ##.#### #...÷_....#  #.# #.#.....#.# ##.# #...# .....# #.#@⌠.⌠.#-87.1 (30.0) ###### #.........# #.#.....#.# #..# #.##...#### .. .... .. ..... #._.##j:j( j:jF ==-8.1 (31onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found an opulent altar of Gozag.j:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:jj:j_0j:jj:j- _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j k  j:jr j:jO j:j j:jQ : _j:j Bj:j@I ~j:jHx  #.#.....#.#  #.........# .. ..  #.#.⌠.⌠.#.# .##.#. #.........# .#.... #.#.....#.# #...... #.........##.. #.##...####......#  #..##.......#  #...........@.....#  #..###._.###....#.# #. #...# ..#.## ##.##.#.### .....#.###.## #.#... ..# ###.# j:jVy |[40m#.. .#99.1 (1j:jA 711 200.1 (12j:j@ :_j:j e _h - a scroll labelled REV HOFATSAGETTj:jj:j]j:j!j:jj:jj:jJ 26  j:j?j:jj:jj:jj:jBj:jI& .....#.# ###.####.#  .........####.#.. # ###.####......... # ...#..###.#. # #.#..# # #....# # ._.###..#  .......@# 11.1 (11 #### ....#.###...# ...###..... ##### .#..#..#..# ###...###.# .#..#..#..### ............# ..#.###.#...####:jV'w9m........>.†...+j:jb2.1 (12 _Found a shadowy altar of Dithmenos.11 213.1 (13 _m - a scroll labelled KIRGHU QATIAREAj:j  J 26  j:j j:j j:j j:jy j:j j:j Bj:jB j:jC   You encounter an orc. It is wielding a +0 dagger.j:jn  #.................# #..###._.###....#.# #. #...#...#.## ##.##.#.### ##### .....#.# ....# ###.####.# .##.# .........####.#.. #.#.##### ####.####......... .#......# #.@.....#..###.#. ........# #.##.##.#..# .## ..o#...#....#Shock..#≈#.## #..###._.###..#.###.# #.. .........#  #.....#####.....#.###...#o   orc (asleep)  #####.#...###.....# #####  #.......#..#..#..##  #.###..###...###.#21.1 (8.0) j:j a 2.1 (9 _j:jt   _  #.   j:j)H    ###.####.#  ......  ####.####  #.@.....#  #.##.##.#..#  ..o#...#....#  #..###._.###..#  #.. .#  #.  # #####    j:j6   _  #.       ###.####.#  ......  ####.####  #.@.....#  #.##.##.#..#  ..o#...#....#  #..###._.###..#  #.. .  #.  #     j:j _An orc is nearby!j:j  #.................#  Spasdik the Gusty #..###._.###....#.#  Tengu of Vehumet ...... #. #...#...#.##  Health: 34/34 ======================== ##.##.#.###  Magic: 11/12 ======================-- ##### .....#.#  AC: 2Str: 8 ....# ###.####.#  EV: 26 Int: 17 .##.# .........####.#..  SH: 0Dex: 15 #.#.##### ####.####.........  XL:  6 Next: 32% Place: Dungeon:3 .#......# #.@.....#..###.#.  Noise: ---------  Time: 4222.1 (0.0) ........# #.##.##.#..#  d) +2 whip (freeze) .#.###..# ..)#...#....j:j #  Cast: Shock ...#≈#.## #..###._.###..#  Fly ##.###.# #.. .........#  #.....#####.....#.###...#  o   orc (asleep)  #####.#...###.....# #####  #.......#..#..#..##  #.###..###...###.#Press: ? - help, Shift-Dir - straight lineThe zap hits the orc.  The orc is lightly wounded.  The orc shouts!  The zap hits the orc!  You kill the orc!   _  #.               #*  ..*...#  _.###..#  #.. .         j:j4 B.)j:jF 11 3====3.1 (1Shockj:jf -_  The zap hits the orc.orc is lightly wounded.shouts!zap hits the orc!  You kill the orc! _Vehumet accepts your kill.j:j4  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:j j:j j:j j:j  j:j% _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:jd  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:jZ3j:jj\j:jnc  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:jpO _You can't see any susceptible monsters wj:jr]ithin range! (Use Z to cast anyway.)j:jasting: Shock (safe; 2% risk of failure) j:j Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters wj:j<ithin range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:j3j:j  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:jMj:ju 26  _j:jj:jb2==j:jj:jϐj:j]j:j¢j:jlj:jǶj:j#j:jUj:jZonfirm with . or Enter, or press ? or * to list all spells. j:js*_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here a +0 dagger.j:jj:jb _j:jrj:j j:jj:jf:==j:jj:jj:j/j:jj:j,j:jj:jj:jj:jj:jBj:j1)j:j+j:j7j:jX9j:j1CXj:jDj:jPj:jTj:jVj:jXj:j[j:j^j:jn`j:jaj:jhj:jlj:j"oj:jj:jWj:jij:j,j:j j:jj:jj:jj:jpj:jf,j:jj:jS`j:jj:j*j:jEj:jj:jj:jj:jj:jOj:jej:j5j:jFj:jj:jj:j j:jj:jj:jj:j2j:j,j:jj:jj:jj:jij:jj:jj:jj:jj:jvj:jj:jgj:jj:j$j:j@j:jBj:jj:jj:j8;11 j:jj:j _You reach down and open the door. 26    There is an open door here. _j:jD+11 j:jWF _You reach down and open the door.j:jZj:j7[_ 26  j:j[j:jI_@  There is an open door here.j:j`j:jja _j:jaj:jgcj:jlj:j`m,j:jxj:j\|j:j~j:jj:jXj:jj:jj:j,j:jvj:jj:jj,j:jj:jj:jáj:jj:j7j:jդj:j2,j:jj:jǧj:j],j:j]j:j*j:jxj:jj:jj:j>j:jj:j ,j:jGj:jѵBj:jhj:jj:jj:jW,j:jj:j,j:jj:jj:j j:jj:j!j:jvj:jI2j:j###  ..  #.  #.# )#####.###### #...... ......# ----303.1 (80.0) #.#...###.####..####.# #........ #... #.# #..#.#.#. #.... #.####### ......... ...... #.......# #..#.#.#.#.###.# #######.# #......... #. #.# #..#.#.#. .. #. #.# #........ ..##+# #.#j:jj:jaH----4.1 (81j:j$j:j# _Found a club.j:jkj:jj:jj:j?j:jj:jXj:jj:jj:jpnj:jBj:jIj:j`j:jj:jkvj:jHj:jtV4j:j;cj:jFdj:jej:jq  You see here a +0 club. _j:j*~,j:j,j:j0j:jj:jAj:jj:jsj:jqj:j)Bj:j)j:jj:j,j:jBj:j<  You see here a +0 club.j:jj:jz _j:jj:jݢj:jj:jϥj:j*j:jĨj:j7j:j,j:j,j:j³j:jj:j[j:je,j:jj:jj:jbBj:jXj:jj:jj:j,j:jj:j,j:jsj:jj:j7,j:jFj:j,j:j,j:jwj:jj:jH,j:jj:jj:j|,j:jj:jj:j,j:jj:jBj:j=j:jBj:jrj:j;,j:jj:j j:j j:j`j:jj:jj:jj:jj:jD%j:j7(j:j)j:j)j:j-j:j0j:j2j:jm4j:j8j:j=Bj:jRj:j Uj:jpV,j:jWj:jj:jΑj:jr11  _You reach down and open the door. 26  j:jBV  There is an open door here.j:j _j:jP`j:j+j:jzV  There is an open door here.j:j5 _j:jj:jj:j!,j:jj:j,j:jj:j#j:jj:j]j:jj:jj:jj:j,j:jvj:jD j:jT j:j j:j(j:j<nj:j,j:jXj:jj:j 4j:jG@j:jAj:jD,j:jDj:j5Fj:jlXj:j/Zj:j'\,j:j`Xj:j`j:j bj:jc,j:jHdj:jej:jFh,j:jhj:jij:jjj:j8kj:jlj:jn,j:joj:jTpj:jTrj:jrj:j]sj:jtj:jmj:jQj:jj:jڛj:jj:jA,j:jhj:jj:j,j:jj:j~j:jYj:j7j:jj:j211  _You now have 254 gold pieces (gained 10). 26  j:jtj:jc  You encounter a bat.j:j+..####......## ............# ............# ._.###....#.# ...#...#.##.#  #.##.#.####.#  j:jx.....#.# #.########.####.# #.##.....## .####.#...@.?.# ###...........#.b# .....#..###.#..#.# ....Shock##.#..##...........### #....#.....##....... ._.###..##....#####..### b   bat (asleep) .###.#.. ..####...# #.### .# ..# ##### #. .j:j2416.1 (112.0)j:jj  73 _j:j87_j:jj:j͘..####......## Spasdik the Gusty ............# Tengu of Vehumet ...... ............# Health: 34/34 ======================== ._.###....#.# Magic: 11/12 ======================-- ...#...#.##.# AC: 2Str: 8 #.##.#.####.# EV: 26 Int: 17 .....#.# #.########  SH: 0Dex: 15 #.####.# #.##.....##  XL:  6 Next: 33% Place: Dungeon:3 .......####.#...@.?.#  Noise: ---------  Time: 4417.1 (0.0) #.####...........#..#  d) +2 whip (freeze) .....#..###.#:jM40m..#.# ....  Cast: Shock #.##.#..##...........###  Fly ...#....#.....##....... ._.###..##....#####..###  b   bat (asleep) ........###.#.. ..# #.###...# #.### .# ..# ##### #. . Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the bat!  You kill the bat!j:jb.##.#.#_.#.#.# #.  #. .#...@**.# **#  ....    #.###  ##### #. j:j(P.?..j:jP{11 =8.1 (1Shock__onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the bat!  You kill the bat! _Vehumet accepts your kill.j:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:j]j:j3j:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:jÀ  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:jPj:jKSj:j$_  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j j:j_You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:jj:jkj:j)j:j  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)j:jbonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j  26  _2== ####......##  #  #  .###....#.#  .#...#.##.#  #.#.####.#  #.# #.########  ####.# #.##.....##  ####.#.....@.#  -###.....#..#  #..###.#..#.#.....  ##.#..##.:j m..........###  .#....#.....##.......  .###..##....#####..###   ###.#.. ..#    ###...# #.### #.#    # ##### #. .   j:j ,27.1 (9j:j ]11 -8.1 (10.0)j:jz j:j7 onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _n - a scroll labelled RONNIO LORAFj:jV  You encounter a ball python..........#  #  ###....#.#  #...#.##.#  #.#.####.#  ..#.# #.######## ###.# #.##..... ....####.#.......#  ###...........#.@#  ..#..###.#..#.#.......S. #.#..##...........###### Shock....#.....##.......  ###..##....#####..### .....###.#.. ...#   S   ball python (constriction, asleep) ##...# #.### ##.#    ##### #. ..    j:jo0.0)== 26  9.1 (1 _j:j. .........# Spasdik the Gusty .........#j:jK r Tengu of Vehumet ...... ###....#.#j:j$$ } Health: 34/34 ======================== j:jP #...#.##.# Magic: 11/12 ======================-- #.#.####.# AC: 2Str: 8 ..#.# #.######## EV: 26 Int: 17 ###.# #.##.....## SH: 0Dex: 15 ....####.#.......# XL:  6 Next: 33% Place: Dungeon:3 ###...........#.@# Noise: ---------  Time: 4429.1 (0.0) ..#..###.#..#.#.......†.  d) +2 whip (freeze) #.#..##...........######  Cast: Shock #....#.....##.......  Fly ###..##....#####..### .....###.#.. ...# S  j:jR  ball python (constriction, asleep) ##...# #.### ##.#  ##### #. ..Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.  You kill the ball python!     ******.     ...#  #.### ##.#    ##### #. ..     j:j -.....†j:j9 j:j '11 j:j 4=j:j 30.1 (1j:j 1Shockj:j j:j  Aiming: Shock (safe; 2% risk of failure)  j:jf Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  j:j The zap hits the ball python.  You kill the ball python! _Vehumet accepts your kill.j:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:jw _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:j1  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:j}3j:jOj:j  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:jz3j:jj:jA| 26  _j:jj:jT2==j:j -==j:jm.Bj:j# ## ##.........# ## #######.....###### #.@......†..#- #.#######.### ..K###Shock ####K   kobold (missile, asleep)j:j 5109.0)  -1.1 (20 _j:j j:j j:j  ##..#/  ##### ##.##   #.#   ..  ># ## ##.........#  #######.....  #.@......†..#  #.#######.###  ..K ###  ####j:jGZ;  ##..#/  ##### ##.##   #.#   ..  ># ## ##.........#  #######.....  #.@......†..#  #.#######.###  ..K ###  ####  j:j>bj:jh0j:jqj:js] _A kobold is nearby!j:j)z.#..#..#..#..#.## ##...###..#.## Spasdik the Gusty .##............# ##..#/#...... Tengu of Vehumet ...... .###...###...### #..###.##.## Health: 34/34 ======================== .# ##### ##.## ##.....##.#  Magic: 11/12 ======================-- .# #.# #.######.#  AC: 2Str: 8 .# .. ##.######.#  EV: 26 Int: 17 ># ## ##.........#  SH: 0Dex: 15 ## #######.....######  XL:  6 Next: 34% Place: Dungeon:3 j:j{#.@......†..#  Noise: ---------  Time: 4511.1 (0.0) #.#######.###  d) +2 whip (freeze) ..) ###  Cast: Shock #### Fly   K   kobold (missile, asleep)Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the kobold.  You kill the kobold!j:j   ##..#/  ##### ##.##   #.#   ..  ># ## ##.........#  .  ..#  #*  ..* ###  ####   j:j .)11 =2.1 (1Shock _Vehumet accepts your kill.j:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:j j:jљ j:j j:jϜ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j3  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:jj:j  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:jKIj:jX 26  _j:jZXj:jh\b2==j:j]j:j_j:j^aj:jaj:jmj:jmonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) j:jn Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Things that are here:j:jq?  a +0 short sword; 5 stonesj:j4sj:jsA== _j:juj:jAvj:jxj:jx,j:jzj:j{j:j},j:j}j:jj:j}~j:jLj:jj:jj:jj:j3j:jj:jhj:jj:jj:jj:jj:jj:jBj:jj:js11  _You reach down and open the door.j:ju 26  j:jf  There is an open door here. _j:j j:jV j:jj:j,j:jj:jj:j,j:jj:j j:j!Q11 j:jr"j:j&F _You reach down and open the door.j:j'j:j(_ 26  j:j(j:j,@  There is an open door here.j:j/K _j:j:Tj:jW,j:jzj:j  There is an open door here. _j:j,j:j,j:j nj:jBj:jr You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here.   _j:jj:jh,j:jj:jBj:j6j:jj:jtBj:jj:jj:jj:jVj:j2Xj:j)j:j Bj:jbj:jcj:jqj:jxj:j,j:jBj:j"j:jǔj:j{j:jAj:jhj:jbj:jj:j0j:j2j:jڴj:j^j:jSj:jj:j9j:jj:jyj:j ,j:j j:j#j:j,j:j,j:js Xj:j@j:jEXj:j:Lj:jLj:jmMj:jPj:jS,j:j:[nj:jb\j:jbXj:j&dj:jdvj:jij:jj:jj:j^,j:jj:jj:jj:jj:jj:jNj:jj:jXBj:jj:jj:jȿj:jEj:jzj:jmj:jj:jQj:jyj:jG,j:jj:jQj:jj:jcj:jj:jj:j,j:j j:j  #.......... ##.#.###.## ##.###.#.#.#. ######.## ##...#.. #.......###.#..... #.####...#.###.#.# #.#........# ####.######.#######.##...@...# #.# #..-605.1 (93.0)##.##.##.# #.# ####......#.###'## #..#......#.##...## #.##...##.#.#.....## #.##...##.#.......÷####.###...............<##... #...>....>......^.'.... ##......#.........##...j:jX-j:j _There is an open door here. _You reach down and open the door. _There is an open door here. _Done exploring.j:j k  j:j j:j Q........j:j ............0.0)j:jK 0j:j| j:j E _Done exploring.j:js[?25h[?0c _There is an open door here. _Done exploring.  Search for what [Enter for "."]? j:jlO [?25l[?1cj:jVj:jsY19 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:3] a stone staircase leading downb - [D:3] an escape hatch in the floor  c - [D:3] a dispersal trap  d - [D:3] a stone staircase leading up  e - [D:3] a stone staircase leading up  f - [D:3] a stone staircase leading up  j:jZ`g - [D:3] a +0 club (1 further duplicate)  h - [D:3] a stone staircase leading down  i - [D:3] 3 stones (5 further duplicates in 1 pile)  j - [D:3] a +0 dagger (1 further duplicate)  k - [D:3] an escape hatch in the ceiling  l - [D:3] a talisman of death  m - [D:3] a +0 scale mail  n - [D:3] a stone staircase leading down  o - [D:3] a white marble altar of Elyvilon  p - [D:3] a shadowy altar of Dithmenos  q - [D:3] an opulent altar of Gozag  r - [D:3] a +0 short sword  s - [D:3] an encrusted brass wandj:j #.......... Spasdik the Gusty##.#.###.##. Tengu of Vehumet ......##.###.#.#.#. Health: 34/34 ========================######.## ##...#.. Magic: 12/12 ========================#.......###.#..... AC: 2Str: 8#.####...#.###.#.# EV: 26 Int: 17#.# ##..........# SH: 0Dex: 15####.######.#######.# XL:  6 Next: 34% Place: Dungeon:3#...@...# #.# #.. Noise: ---------  Time: 4605.1 (0.0)##.##.##.# #.# ### d) +2 whip (j:j= freeze)#......#.###'## #.. Cast: Shock#......#.##...## #.# Fly #...##.#.#.....## #.##...##.#.......÷####.# ##...............<##... #...>....>......^.'.... ##......#.........##...  _There is an open door here. _There is an open door here. _There is an open door here. _Done exploring. _Done exploring.  Search for what [Enter for "."]? . _j:j+ [[?25h[?0c  Search for what [Enter for "."]? j:j_[?25l[?1c19 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:3] a stone staircase leading downb - [D:3] an escape hatch in the floor  c - [D:3] a dispersal trap  d - [D:3] a stone staircase leading up  e - [D:3] a stone staircase leading up  f - [D:3] a stone staircase leading up  g - [D:3] a +0 club (1 further duplicate)  h - [D:3] a stone staircase leading down  i - [D:3] 3 stones (5 further duplicates in 1 pile)  j - [D:3] a +0 dagger (1 further duplicate)  k - [D:3] an escape hatch in the ceiling  l - [D:3] a talisman of death  m - [D:3] a +0 scale mail  n - [D:3] a stone staircase leading down  o - [D:3] a white marble altar of Elyvilon  p - [D:3] a shadowy altar of Dithmenos  q - [D:3] an opulent altar of Gozag  r - [D:3] a +0 short sword  s - [D:3] an encrusted brass wandj:j(Level 3 of the Dungeon <<<<>>>>___(Press ? for help) ####.######.#######.###.# #.............###.#........# #.###.# #...@...# #.# #.....#####.....#.###...# #.########.###..##.# ##.##.##.# #.# #####.#...###.....# ##### #.##.........# #......#.###'## #.......#..#..#..####'#############.#### #......#.##...## #.###..###...###.###...##........##.# #...##.#.#.....## #.###...#..#..#..### ##.....#.######.##.# #...##.#.......÷####.#.#.#............# ##........# ##..##.# ##...............<##......#..#.###.#...####.........####...##.# #...>....>......^.'.................>.÷...'.........+.........# ##......#.........##.....#..#..#..#...#...#.........##.#...#j:jh### #..######.......###.......###...###....#.##........##.##..# #.## ##.....## #.....#..#..#..#..#.##.###...###..#.###.# #.# ##...## #.###.##............##.# ##..#/#........# #.# ##+## #.# #.###...###...####.# #..###.##.##### #.# #.# #<###.# ##### ##.## #.# ##.....##.# #.##### #.# #...#.# #.#####.# #.######.# #...W.# ##.######.#.#.##.......# ##.######.# #####.# ##...##.##..W.>##.####### ##.........# #.####......#.###.####.# #######.....#######.W.W......###.##.##.# #........†..#########.##.#.###.##.###.#######.########..W...##....)# #############j:j######j:j 19 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:3] a stone staircase leading down  b - [D:3] an escape hatch in the floor  c - [D:3] a dispersal trap  d - [D:3] a stone staircase leading up  e - [D:3] a stone staircase leading up  f - [D:3] a stone staircase leading up  g - [D:3] a +0 club (1 further duplicate)  h - [D:3] a stone staircase leading down  i - [D:3] 3 stones (5 further duplicates in 1 pile)  j:j j - [D:3] a +0 dagger (1 further duplicate)  k - [D:3] an escape hatch in the ceiling  l - [D:3] a talisman of death  m - [D:3] a +0 scale mail  n - [D:3] a stone staircase leading down  o - [D:3] a white marble altar of Elyvilon  p - [D:3] a shadowy altar of Dithmenos  q - [D:3] an opulent altar of Gozag  r - [D:3] a +0 short sword  s - [D:3] an encrusted brass wandj:jѪ j:j j:jط #.......... Spasdik the Gusty##.#.###.##. Tengu of Vehumet ......##.###.#.#.#. Health: 34/34 ========================######.## ##...#.. Magic: 12/12 ========================#.......###.#..... AC: 2Str: 8#.####...#.###.#.# EV: 26 Int: 17#.# ##..........# SH: 0Dex: 15####.######.#######.# XL:  6 Next: 34% Place: Dungeon:3j:j #...@...# #.# #.. Noise: ---------  Time: 4605.1 (0.0)##.##.##.# #.# ### d) +2 whip (freeze)#......#.###'## #.. Cast: Shock#......#.##...## #.# Fly #...##.#.#.....## #.##...##.#.......÷####.# ##...............<##... #...>....>......^.'.... ##......#.........##...  _There is an open door here. _There is an open door here. _Done exploring. _Done exploring. _Search for what [Enter for "."]? .  Search for what [Enter for "."]? j:jؾ j:j j:jt j:ji . _j:jpj:j Level 3 of the Dungeon <<<<>>>>___(Press ? for help)#.##....#...#...#.##.##.###.#.##.##.#.####.##.###########.#.......#.# #.#########..........##.####.####.# #.##.....####.#.###.##.###...........####.#.......###.###.#.#.#.##### #..####.####...........#..################.## ##...#......# #..#.......#..###.#..#.#.......†...##.......###.#.........# #..#.##.##.#..##...........#######.##.####...#.###.#.###..# #...)#...#....#.....##.........# #.##.# ##..........#≈#.## #..###._.###..##....#####..###.# #.#####.######.#######.###.# #.............###.#........# #.###.##...@...# #.# #.....#####.....#.###...# #.########.###..##.###.##.##.# #.# #####.#...###.....# ##### #.##.........##......#.###'## #.......#..#..#..####'#############.#####......#.##...## #.###..###...###.###...##...j:jz.....##.##...##.#.#.....## #.###...#..#..#..### ##.....#.######.##.##...##.#.......÷####.#.#.#............# ##........# ##..##.###...............<##......#..#.###.#...####.........####...##.##...>....>......^.'.................>.÷...'.........+.........###......#.........##.....#..#..#..#...#...#.........##.#...#####..######.......###.......###...###....#.##........##.##..##.## ##.....## #.....#..#..#..#..#.##.###...###..#.###.##.###...## #.###.##............##.# ##..#/#........#j:jgj:j#.......... Spasdik the Gusty##.#.###.##. Tengu of Vehumet ......##.###.#.#.#. Health: 34/34 ========================######.## ##...#.. Magic: 12/12 ========================#.......###.#..... AC: 2Str: 8#.####...#.###.#.# EV: 26 Int: 17#.# ##..........# SH: 0Dex: 15####.######.#######.# XL:  6 Next: 34% Place: Dungeon:3j:j#...@...# #.# #.. Noise: ---------  Time: 4605.1 (0.0)##.##.##.# #.# ### d) +2 whip (freeze)#......#.###'## #.. Cast: Shock#......#.##...## #.# Fly #...##.#.#.....## #.##...##.#.......÷####.# ##...............<##... #...>....>......^.'.... ##......#.........##...  _There is an open door here. _There is an open door here. _Done exploring. _Done exploring. _Search for what [Enter for "."]? . _Search for what [Enter for "."]? j:jd [?25h[?0cj:jpg New annotation for D:3 (include '!' for warning):    j:jZ [?25l[?1cj:jhLevel 3 of the Dungeon <<<<>>>>___(Press ? for help)#.##....#...#...#.##.# #.###.#.##.##.#.####.##.###########.#.......#.# #.#########..........##.####.####.# #.##.....####.#.###.##.###...........####.#.......###.###.#.#.#.##### #..####.####...........#..################.## ##...#......# #..#.......#..###.#..#.#.......†...##.......###.#.........# #..#.##.##.#..##...........#######.##.####...#.###.#.###..# #...)#...#....#.....##.........# #.##.# ##..........#≈#.## #..###._.###..##....#####..###.# #.#####.######.#######.###.# #.............###.#........# #.###.##...@...# #.# #.....#####.....#.###...# #.########.###..##.#j:jj##.##.##.# #.# #####.#...###.....# ##### #.##.........##......#.###'## #.......#..#..#..####'#############.#####......#.##...## #.###..###...###.###...##........##.##...##.#.#.....## #.###...#..#..#..### ##.....#.######.##.##...##.#.......÷####.#.#.#............# ##........# ##..##.###...............<##......#..#.###.#...####.........####...##.##...>....>......^.'.................>.÷...'.........+.........###......#.........##.....#..#..#..#...#...#.........##.#...#####..######.......###.......###...###....#.##........##.##..##.## ##.....## #.....#..#..#..#..#.##.###...###..#.###.##.###...## #.###.##............##.# ##..#/#........#j:j;j:j^#.......... Spasdik the Gusty##.#.###.##. Tengu of Vehumet ......##.###.#.#.#. Health: 34/34 ========================######.## ##...#.. Magic: 12/12 ========================#.......###.#..... AC: 2Str: 8#.####...#.###.#.# EV: 26 Int: 17#.# ##..........# SH: 0Dex: 15####.######.#######.# XL:  6 Next: 34% Place: Dungeon:3#...@...# #.# #.. Noise: ---------  Time: 4605.1 (0.0)##.##.##.# #.# ### d) +2 whip (freeze)j:jv`#......#.###'## #.. Cast: Shock#......#.##...## #.# Fly #...##.#.#.....## #.##...##.#.......÷####.# ##...............<##... #...>....>......^.'.... ##......#.........##...  _There is an open door here. _There is an open door here. _Done exploring. _Done exploring. _Search for what [Enter for "."]? . _Search for what [Enter for "."]? j:j55j:j;j:j@j:jB _Done exploring.Search for what [Enter for "."]? . Unknown command.j:j!b Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 3% 2b - FreezeIce17%1  c - Call ImpSummoning26% 2  d - PasswallEarth45% 3 3 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitj:j$ j:j j:j #.......... Spasdik the Gusty##.#.###.##. Tengu of Vehumet ......##.###.#.#.#. Health: 34/34 ========================######.## ##...#.. Magic: 12/12 ========================#.......###.#..... AC: 2Str: 8#.####...#.###.#.# EV: 26 Int: 17#.# ##..........# SH: 0Dex: 15####.######.#######.# XL:  6 Next: 34% Place: Dungeon:3#...@...# #.# #.. Noise: ---------  Time: 4605.1 (0.0)##.##.##.# #.# ### d) +2 whip (freeze)j:j #......#.###'## #.. Cast: Shock#......#.##...## #.# Fly #...##.#.#.....## #.##...##.#.......÷####.# ##...............<##... #...>....>......^.'.... ##......#.........##...  _There is an open door here. _Done exploring. _Done exploring. _Search for what [Enter for "."]? . _Search for what [Enter for "."]? _Unknown command.j:j&m  Okay, then.j:j6)j:j+. _j:jj:jLWhere to? (Tab - D:3, ? - help)  D - Dungeon j:ji j:j' #.......... Spasdik the Gusty##.#.###.##. Tengu of Vehumet ......##.###.#.#.#. Health: 34/34 ========================######.## ##...#.. Magic: 12/12 ========================#.......###.#..... AC: 2Str: 8#.####...#.###.#.# EV: 26 Int: 17#.# ##..........# SH: 0Dex: 15####.######.#######.# XL:  6 Next: 34% Place: Dungeon:3#...@...# #.# #.. Noise: ---------  Time: 4605.1 (0.0)##.##.##.# #.# ### d) +2 whip (freeze)j:j #......#.###'## #.. Cast: Shock#......#.##...## #.# Fly #...##.#.#.....## #.##...##.#.......÷####.# ##...............<##... #...>....>......^.'.... ##......#.........##...  _Done exploring. _Done exploring. _Search for what [Enter for "."]? . _Search for what [Enter for "."]? _Unknown command. _Okay, then.  j:jz j:j j:j j:j; _j:j j:j j:j\ j:j j:j j:j j:j7 j:j j:ji j:j j:j j:j= j:j j:j j:j j:jK j:j j:j{ j:j j:j j:j Y  There is a stone staircase leading down here.j:j j:jM j:j6 X11  _j:j %4j:j j:j j:j j:j ! _You fly downwards.j:j i..........## #.#.#...##.# ..####....# #..........# ........########.#.######## .....#.###................. .....#.# #.#####.#.######## ###.##.# #.# #..#........ ##..##.# #.# #.......#### .......# #.# #..####.# #..##### #.# #.@# #.# 14.6 (9.5 #.########.# #.## #.# j:j >.........#.# #.# #.# ..######.#.####.# #.# ..............#.#####.# ###.)....#.##.#.......# ..)...####.##.######..######.# ###......#.##.# #......# ......##...##.###.##..########j:ja j:j j:j a _There is a stone staircase leading up here.j:jj:jD3j:jj:j8j:j 26  _j:jj:j0j:j,j:jj:jj:jj:jj:jdj:jj:jj:jkj:jj:juj:jXj:j,j:jj:jj:jj:j^j:jj:j6j:j0,j:jj:j/j:jj:jj:j>j:jj:j'j:jj:j   You encounter a ball python.j:j*# #.#.############  # #.#.#.<..#..  # #.#.#....#.#  # #.#.#...##.#   #..........#  ##.#.########   ................  #####.#.###########  # #..#.........@.#  # #.......######.#  # #..####.# .#  Shock # #.<# #.# .#  # #.## #.# .#  # #.# #.# S#   S   ball python (constricj:jection, asleep) ####.# #.# .#  ...#.#####.# .#  ##.#.......#  j:j+025.6 (11.0)j:j,j  6.6 (12 _j:jj:jґj:jS# #.#.############ Spasdik the Gusty # #.#.#.<..#.. Tengu of Vehumet ...... # #.#.#....#.# Health: 34/34 ======================== # #.#.#...##.# Magic: 11/12 ======================--  #..........# AC: 2Str: 8 #####.#.######## EV: 26 Int: 17 ................ SH: 0Dex: 15 #####.#.########### XL:  6 Next: 34% Place: Dungeon:4 # #..#.........@.# Noise: ---------  Time: 4626.6 (0.0) # #.......######.# d) +2 whip (freeze) # #..####.# .# Cast: Shock # #.<# #.# .# :j10;1mFly # #.## #.# .# # #.# #.# .# S   ball python (constriction, asleep) ####.# #.# .# ...#.#####.# .# ##.#.......#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.  You kill the ball python!j:j5   <..#..           #..#..  #...*#  #.. *#  #.<# #.# *#  #.## #.# *#  #.# #.# *#  #.# .#   .#    j:j T9.....j:j[v11 5=7.6 (1Shockj:jA`j:j(c  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.  You kill the ball python! _Vehumet accepts your kill.j:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:j"j:jEj:jj:j, _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:jZ j:jw_ j:jc j:jf   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:jl j:jt j:j`v j:jz   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j 3j:j  26  _j:j j:j j:j b2==j:jD j:j zonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored.j:jZ j:j j:ji j:jv j:j ,j:j j:j j:j j:ja j:j j:j j:jH ==j:jk j:j0 j:j j:j  j:j= j:j& j:j j:j j:j5 j:j< j:j j:j j:jD j:j j:j j:j] j:j! j:j# ,j:jt$ j:j% j:jx' j:j ( j:j( j:j)+ ,j:j+ j:j , j:j- j:j4 j:j5 ,j:j6 j:jE7 j:jk8 ,j:j9 j:j*: j:jD; ,j:j; j:jP= j:jJ> j:j? ,j:j? j:jA j:jiA j:jA j:j{C j:jD ,j:jOE j:jF j:jG j:jj:jj:jj:j/j:jw,j:jIj:jj:jyj:jj:joj:j!j:jm#j:j#j:j$j:j'j:jt4j:j5j:jt7j:j<;j:j=j:j>j:jA?j:jvAj:jCj:jZDj:jFEj:jHj:jJj:jJj:jKj:j=Oj:jxQj:j.Rj:jTj:jXj:j0[j:j[j:j>]j:jG`j:j6cj:jcj:j.ej:jhj:jPkj:jkj:jmj:jqj:j1j:jfj:j j:jWj:jj:j7<Lava j:jj:jҒj:j>j:jj:jj:j*RLava j:jj:jj:jj:jR(j:j%  Things that are here:  a +0 hand axe; a +0 chain mail; an orc skeleton _  You reach down and open the door.  You encounter a hound.#..#........##...##.###.##..####  #.....####.##....###........# ..#...#.#..##...≈≈######.#.#### .......#..)^###..≈§## #......# #.##.#.#.#..###.§§≈§#######.#.##  . #.#.#.#.###≈§.≈§≈#..........#   ..#.#....##≈≈≈.≈########.#..#  ####.###.####≈)§#########.#..#  #.# ##@## #.......#..# -  ########.# #'# #..........#  #......#.## ... :j&34m##########.##Shock  #.........# ...h. #...........# ###..O...#..##..>..############## ............##.....#h   hound (asleep) .##.........##ß...ß# #.......#.######## . ###.###.#.#..##.≈≈#.≈§#≈§#§§§§§≈#§§§#99.6 (72.0)11 -700.6 (73 _ _Found a staircase to the Ecumenical Temple.j:jM##..#........##...##.###.##..#### Spasdik the Gusty#.....####.##....###........#Tengu of Vehumet ...... #..#...#.#..##...≈≈######.#.#### Health: 34/34 ======================== .......#..)^###..≈§## #......# Magic: 11/12 ======================-- #.##.#.#.#..###.§§≈§#######.#.## AC: 2Str: 8 . #.#.#.#.###§§§§§≈#..........# EV: 11Int: 17..#.#....##≈≈§§§########.#..# SH: 0Dex: 15####.###.####≈)§#########.#..# XL:  6 Next: 35% Place: Dungeon:4#.# ##@## #.......#..# Noise: ---------  Time::jbOim 4700.6 (0.0)########.# #*# #..........# d) +2 whip (freeze)#......#.## ..* ##########.## Cast: Shock#.........# ...*. #...........# Fly ###..O...#..##..>..############## ............##.....#h   hound .##.........##ß...ß# . #.......#.######## . ###.###.#.#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (asleep, 100% to hit)  The zap hits the hound.j:jrh.≈§'.=1.6 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (asleep, 100% to hit)  The zap hits the hound. _The hound is heavily wounded.j:j##..#........##...##.###.##..#### Spasdik the Gusty#.....####.##....###........#Tengu of Vehumet ...... #..#...#.#..##...≈≈######.#.#### Health: 34/34 ======================== .......#..)^###..≈§## #......# Magic: 10/12 ====================---- #.##.#.#.#..###.§§≈§#######.#.## AC: 2Str: 8 . #.#.#.#.###§≈§§§≈#..........# EV: 11Int: 17..#.#....##≈≈§§§########.#..# SH: 0Dex: 15j:jO####.###.####§)§#########.#..# XL:  6 Next: 35% Place: Dungeon:4#.# ##@## #.......#..# Noise: =--------  Time: 4701.6 (0.0)########.# #*# #..........# d) +2 whip (freeze)#......#.## .*. ##########.## Cast: Shock#.........# ..... #...........# Fly ###..O...#..##..>..############## ............##.....#h   hound .##.........##ß...ß# . #.......#.######## . ###.###.#.# _The hound is heavily wounded.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock j:j[39;49m(safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (heavily wounded, 60% to hit)j:j?`:h.j:jo..##.≈≈.≈≈≈≈≈≈.≈2.6 (1j:juj:jxWMCasting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a hound (heavily wounded, 60% to hit) _The zap misses the hound. The hound barely misses you.j:j$ZS##..#........##...##.###.##..#### Spasdik the Gusty#.....####.##....###........#Tengu of Vehumet ...... #..#...#.#..##...≈≈######.#.#### Health: 34/34 ======================== .......#..)^###..≈≈## #......# Magic: 9/12j:jl==================------ #.##.#.#.#..###.≈≈≈§#######.#.## AC: 2Str: 8 . #.#.#.#.###≈≈.§§≈#..........# EV: 11Int: 17..#.#....##≈≈≈§§########.#..# SH: 0Dex: 15####.###.####§)§#########.#..# XL:  6 Next: 35% Place: Dungeon:4j:jok#.# ##@## #.......#..# Noise: =--------  Time: 4702.6 (0.0)########.# #*# #..........# d) +2 whip (freeze)#......#.## ... ##########.## Cast: Shock#.........# ..... #...........# Fly ###..O...#..##..>..############## ............##.....#h   hound .##.........##ß...ß# . #.......#.######## . ###.###.#.#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (heavily wounded, 60% to hit)  The zap hits the hound.j:jl~ ..##.≈≈.≈≈≈≈.§§§§§§#≈§≈hThe hound is severely wounded.j:jV*3.6 (1j:jj:jN S _The hound closely misses you.j:j"##..#........##...##.###.##..#### Spasdik the Gusty#.....####.##....###........#Tengu of Vehumet ...... #..#...#.#..##...≈≈######.#.#### Health: 34/34 ======================== .......#..)^###..≈≈## #......# Magic: 8/12================-------- #.##.#.#.#..###.≈≈≈§#######.#.## AC: 2Str: 8 . #.#.#.#.###≈≈.§§§#..........# EV: 11Int: 17..#.#....##≈≈§§§########.#..# SH: 0Dex: 15####.###.####≈§≈#########.#..# XL:  6 Next: 35% Place: Dungeon:4#.# ##@## #.......#..# Noise: =-------- j:jؿv[37m Time: 4703.6 (0.0)########.# #*# #..........# d) +2 whip (freeze)#......#.## ... ##########.## Cast: Shock#.........# ..... #...........# Fly ###..O...#..##..>..############## ............##.....#h   hound .##.........##ß...ß# . #.......#.######## . ###.###.#.#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (severely wounded, 60% to hit)  The zap hits the hound.j:j*] M..##.≈≈#.≈≈##≈≈≈≈.≈≈.≈)§hConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a hound (severely wounded, 60% to hit)  The zap hits the hound.  The hound is almost dead.29----4.6 (1 _The hound bites you. The hound bites you but does no damage.j:j s##..#........##...##.###.##..#### Spasdik the Gusty#.....####.##....###........#Tengu of Vehumet ...... #..#...#.#..##...≈≈######.#.#### Health: 29/34 ====================---- .......#..)^###..≈≈## #......# Magic: 7/12==============---------- #.##.#.#.#..###.≈≈≈≈#######.#.## AC: 2Str: 8 . #.#.#.#.###≈≈.≈≈§#..........# EV: 11Int: 17j:j ..#.#....##≈≈§.≈########.#..# SH: 0Dex: 15####.###.####≈)§#########.#..# XL:  6 Next: 35% Place: Dungeon:4#.# ##@## #.......#..# Noise: =--------  Time: 4704.6 (0.0)########.# #*# #..........# d) +2 whip (freeze)#......#.## ... ##########.## Cast: Shock#.........# ..... #...........# Fly ###..O...#..##..>..############## ............##.....#h   hound .##.........##ß...ß# . #.......#.######## . ###.###.#.# _The hound bites you. The hound bites you but does no damage.  Casting: Shockj:j [36m (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (almost dead, 60% to hit)j:j ##§≈#§≈#≈§§≈hj:jX X7-5.6 (1j:j j:jk J  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (almost dead, 60% to hit) _The zap misses the hound. The hound bites you.j:j4 ##..#........##...##.###.##..#### Spasdik the Gusty#.....####.##....###........#Tengu of Vehumet ...... #..#...#.#..##...≈≈######.#.#### Health: 27/34 ===================----- .......#..)^###..≈≈## #......# Magic: 6/12============------------ #.##.#.#.#..###.≈≈§≈#######.#.## AC: 2Str: 8 . #.#.#.#.###≈≈.≈§≈#..........# EV: 11Int: 17j:jF7 ..#.#....##≈≈≈§§########.#..# SH: 0Dex: 15####.###.####≈)≈#########.#..# XL:  6 Next: 35% Place: Dungeon:4#.# ##@## #.......#..# Noise: =--------  Time: 4705.6 (0.0)########.# #*# #..........# d) +2 whip (freeze)#......#.## ... ##########.## Cast: Shock#.........# ..... #...........# Fly ###..O...#..##..>..############## ............##.....#h   hound .##.........##ß...ß# . #.......#.######## . ###.###.#.#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press j:j8 S? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (almost dead, 60% to hit)  The zap hits the hound.j:jF  #§#§≈§.≈hThe hound is almost dead.j:j c23---6.6 (1j:j< h _The hound bites you but does no damage. The hound bites you.j:j^##..#........##...##.###.##..#### Spasdik the Gusty  #.....####.##....###........#  Tengu of Vehumet ...... #..#...#.#..##...≈≈######.#.####  Health: 23/34 ================-------- .......#..)^###..≈§## #......#  Magic: 5/12==========-------------- #.##.#.#.#..###.≈§≈≈#######.#.##  AC: 2Str: 8 . #.#.#.#.###≈≈.≈§§#..........#  EV: 11Int: 17  ..#.#....##≈≈≈.≈########.#..#  SH: 0Dex: 15  ####.###.####≈)≈#########.#..#  XL:  6 Next: 35% Place: Dungeon:4 #.# ##@## #.......#..#  Noise: =:j6`=4m--------  Time: 4706.6 (0.0)  ########.# #'# #..........#  d) +2 whip (freeze)  #......#.## ... ##########.## Cast: Shock  #.........# ..... #...........# Fly ###..O...#..##..>..############## ............##.....#  h   hound .##.........##ß...ß# . #.......#.######## . ###.###.#.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (almost dead, 60% to hit)  The zap hits the hound.  You kill the hound!j:jmh.    )^          #.# ##@##    #*#    ...   .....   j:jw..##.≈≈#§≈§§§≈§'j:jJe487.6 (1Shockj:j8$j:jd&  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (almost dead, 60% to hit)  The zap hits the hound.  You kill the hound! _Vehumet accepts your kill.j:jI j:j  j:j_~Casting: Shock (safe; 2% risk of failure)  j:j#FConfirm with . or Enter, or press ? or * to list all spells.j:jj:jvj:jj:jj:jj:j< j:jj:j_You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:jY j:j  j:j~Casting: Shock (safe; 2% risk of failure)  j:jFConfirm with . or Enter, or press ? or * to list all spells.j:j{j:jj:jj:jj:jj:j j:j Casting: Shock (safe; 2% risk of failure)j:jKonfirm with . or Enter, or press ? or * to list all spells. j:jV_You can't see any susceptible monsters within range! (Use Z to cast anyway.) j:jw Casting: Shock (safe; 2% risk of failurej:j> )j:jKonfirm with . or Enter, or press ? or * to list all spells. j:j_You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:jn j:joI_You can't see any susceptible monsters wj:jq]ithin range! (Use Z to cast anyway.)j:j%rasting: Shock (safe; 2% risk of failure) j:j0sf Confirm with . or Enter, or press ? or * to list all spells. j:jtI_You can't see any susceptible monsters wj:jt]ithin range! (Use Z to cast anyway.)j:jQuasting: Shock (safe; 2% risk of failure) j:ju` Confirm with . or Enter, or press ? or * to list all spells.j:jzBj:jKj:jMj:jUj:jY j:j[w Casting: Shock (safe; 2% risk of failurej:j$\ )j:j\Konfirm with . or Enter, or press ? or * to list all spells. j:j ^_You can't see any susceptible monsters within range! (Use Z to cast anyway.) j:j^w Casting: Shock (safe; 2% risk of failurej:jx_ )j:j>`Konfirm with . or Enter, or press ? or * to list all spells. j:ja_You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:jÇ j:jN j:jR j:j9 j:j( j:j j:j 4j:j 6j:jC ==j:j % j:j 26 j:je  j:j _j:jڠ j:j j:j j:j j:j9 j:jN j:jo j:jm j:j? j:j< j:j˹ j:j j:j 25j:j% =j:j ==j:j j:j j:j j:jl j:j= j:j j:j j:j~ j:j0 j:jQ j:j j:jy j:j j:j 6j:js /==j:j 7j:j ==j:j j:j j:j| j:j j:jJ j:j j:j j:j j:j j:j j:j j:j j:j j:j 7j:jQ /==j:j ==j:jH j:jM j:jX j:j j:j j:jn j:j j:j j:j j:jg j:j 8j:jg ==j:j: j:j j:j j:j" j:j" 8j:j# =j:jb$ j:j& j:j* j:jV+ j:j- j:j1 j:j2 j:j4 j:j7 j:jB9 j:j9 ==j:j: j:j< j:j%@ j:jCB j:jC 9j:jC =j:j 2j:j׶ =j:j j:j j:j! j:j j:j j:jf j:j j:j j:jG j:j j:j ==j:j j:j j:jg j:j j:j6 3j:j /==j:j j:j j:j j:j j:j j:j j:j j:j 1j:j{ ==j:j j:jc j:j j:jj j:j j:j j:j. j:j 4j:j /==j:j j:j j:j j:j| Sonfirm with . or Enter, or press ? or * to list all spells. j:j/ _You can't see any susceptible monsters within range! (Use Z to cast anyway.) j:j w Casting: Shock (safe; 2% risk of failurej:j )j:ji Konfirm with . or Enter, or press ? or * to list all spells. j:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _j:j HP restored.j:j j:j j:jV j:j% j:j j:j ==j:jB j:j j:j1 j:j j:j j:j| j:j! j:jg" =j:j" j:j$ j:j' j:j( j:j* j:j- j:j/ j:j/ 2j:jS0 ==j:j0 j:j}2 j:j6 j:j9 j:j: j:j< j:j@  j:j@  j:jA There is an open door here.j:jD j:jF  j:j~G _j:jI j:jwV j:j[ j:j\ j:jm_ j:jg  j:jch  j:jNi There is an open door here.j:jl j:jm A== _j:j j:j ,j:j j:j j:j" j:j# j:jg$ j:jF& j:j9   ...#.#.#.########. ### #........#####.#..#.# .. ...##.....# #.#...######.#.# ########.....# ##......... .............# ##..#####.[....#.# .....##.....####..#....)...####.# ..#..##...........#.####......#.# ..#..##.#.######..#........##...# ........#.# #@....####.##....#-80.6 (73.0) .######.... #..#...#.#..##..§≈≈ .# #..... ........#..)^###..≈§ .# ###...###.##.#.#.#..###.≈≈§ j:j< q.. #.. #.#.#.#.###≈≈.≈≈ ## ... ..#.#....##≈≈≈.§  ..#####.###.####§)≈#  >.. #.# ##.##  ########.# ###'## j:jB j:jI E-1.6 (74j:jP j:jNR ; _Found a stone staircase leading down.j:jj:j\3j:j_`j:jոj:j,j:jڻj:jj:jPj:jj:jj:jfj:jj:j8j:j+j:jj:jrj:jj:j_j:jj:j-j:jj:jj:jwR  There is a stone staircase leading down here.j:jj:j _j:jyj:j>j:j(j:jj:jj:jj:jAj:j=j:jKj:jj:jj:jj:jj:jj:jM j:j j:jo j:j j:jk j:j j:jnj:j,j:j4j:jUj:j5j:jj:jj:jj:j,j:j j:ja"j:jD$j:j%j:j &j:j(j:j6  ......#...#.######....####..#.. .#........#.# #....... .#.....####.########..##.## #........#.#..#..##.#.##.# #########.#...... #####.# ........#.#..#...# .. #.......>....... ### # #.####.#.######## # #.#.# #.....j:j9802.6 (21 ##. #......# #.#.# #..... #....#.# #.#.####..O.. ......#.# #............ !).#. #.# .......##..... .. #. #)# ....... #...... # ### ....... ###.## ....... #.# ....... #.#j:j?j:jE+3.6 (22j:jILj:jU# _Found a club.j:jj:j֬j:j׭j:j]j:jj:j߷,j:j:j:jKj:jj:j%j:j]j:jjj:jj:j,j:j,j:jj:jU#.# ####..........# #####.# ........#.#..#...##### .. # #.......>....... # # .. #.#.####.#.######## ....#.#.# #.#.# #...... #......# #.#.# #..... #....#.# #.#.####..O.. ......#.# #............j:jS !).#. #@# .......# .. #. #)# ........ # ### ....... ###.## ....... #.#   #.#  ...  ## j:jI #####.# ........#.#..#...#### .. # #.......>....... ### # .. #.#.####.#.######### ... ....#.#.# #.#.# #..... j:j ## #..... #....####..O...........!).#. #.# .......##..   # ####.##  #.# j:j17.6 (4.0)j:jCb  8.6 (5j:jPj:jv _You see here a +2 whip of venom.j:j+j:jA11 809.6 (1 _h - a +2 whip of venomj:j Wield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  d - a +2 whip of freezing (weapon)b - a +0 short sword  h - a +2 whip of venom[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip j:jc]#####.# ........#.#..#...#####.# Spasdik the Gusty..# #.......>.......Tengu of Vehumet ...... ### # .. #.#.####.#.######### Health: 34/34 ======================== .......#.#.# #.#.# #..... Magic: 12/12 ======================== ##.#......# #.#.# #..... AC: 2Str: 8#....#.# #.#.####..O.. EV: 11Int: 17......#.# #............ SH: 0Dex: 15!).#. #.# .......##..... XL:  6 Next: 48% Place: Dungeon:4..:j]9m #. #@# ....... #..... Noise: ---------  Time: 4809.6 (0.0). # ### ....... ###.## d) +2 whip (freeze)....... #.# Cast: Shock....... #.# Fly ....... .......... ### _a +0 leather armour; a +0 mace; an orc skeleton _Found a stone staircase leading down. _There is a stone staircase leading down here. _Found a club. _You see here a +2 whip of venom. _h - a +2 whip of venom  You unwield your +2 whip of freezing. Your +2 whip of freezing stops glowing.  Your +2 whip of venom begins to drip with poison!10.6 (1hvenom) j:j cj:jd5 _h - a +2 whip of venom (weapon)j:j. 26  j:jJ2,j:j2j:j5j:j6j:j6j:j8j:j>j:jlAj:jAj:jBj:jPj:jXZ ...#.....####.########...###. ####.##.## #........#.#..#..##.# ......#.############.#.......... #######.#..........#.#..#...##### .. ....... #.#.......>.. ##### #.....<#.#.####.#.####### ..... ......#.#.# #.#.# # ####. #......# #.#.# # #...@#.# #.#.####..O4.6 (4........#.# #..........#.!).#..#.# .......##...#... #..#.# ....... #...#.. #..### ....... ##j:j([#.#. .... ....... #. # #### ....... #. ....... .. ....... ## j:j tV5.6 (5j:jw9 _Found a stone staircase leading up.j:j98j:j8j:jHj:jUj:j]]<  You see here a +0 club.j:ja5 _j:jbj:jH}........#.####.#......########.#..........#.#..#.... .......##.#>..### #.....<#.#.####.#......... # ......#.#.# #.#.# ####.##.##. #......# #.#.#  #.....##....#.# #.#.## #...........#.# #...##.@).#..#.# ....... #....#..#.#  #....#..### .... #........ .... #...###### ...... ....# .......j:jW~ ###..# .......#..# j:jϦ2011 1.6 (6 _o - 2 black potionsj:jC  26  j:jS Xj:j` j:ja j:jc Bj:jd j:j j:j< j:j& ,j:jA j:j j:j j:j j:j Xj:j Bj:j j:j9  #............ #..####.#.....<#.#.####....... #.#......#.#.# #.###.##.##.##......# #.  #.# #.....##....#.# #. j:j ! #.# #...........#.# #.#.# #..##..).#..#.# ...#.# #..##....#..#.#  #.# #.@##....#..### 35.6 (14.0)  #.###........  #.###...###### ....# #.###..#  #.# #..# #.#).#j:j\ A6.6 (15j:j' = _Found a hand axe.j:jgj:jj:jj:jj:jj:jj:jLj:jj:jj:j>j:jj:j@  You see here a +0 hand axe.j:j K _j:j j:jVj:jj:jJ#j:j&j:j**j:ji,j:j4j:j;,j:jh>j:jA,j:jPj:jc,j:jjej:j(gj:jpt  #.# #.# #..##........  #.# #.# #..##...###### . #.# #.......# . #.# ##.###..# . #.# #.# #..#  #######.#####.#  ............).#  #######.#########..#  #.....@......> 54.6 (18 ##############  j:j6j:jcz5.6 (19 _Found an escape hatch in the floor.j:j uj:j( j:j j:j j:j Bj:j j:j' j:j j:j j:j j:j Bj:j P  There is an escape hatch in the floor here.j:j j:j   _j:j3 j:j Xj:j! nj:j(= j:jad j:jf j:jCg j:jg j:jr j:j` Xj:j j:j Xj:j j:j& Jj:j- j:j~. j:j 1 j:j2 j:j2 j:j3 j:j9 j:j: j:j_; j:j1< j:j3> j:j? j:jL@ j:j@ j:jC j:j E j:j^E j:jE j:jI ,j:j"J j:jJ j:jL j:jxN j:jN j:jzQ ,j:jrW Xj:jX j:j>c Bj:j| j:j Bj:jā j:j= j:jD Bj:j j:j5 j:j Xj:jJ nj:j j:j j:j˭ j:jX j:j j:j nj:j Bj:j j:j j:j} j:j) ,j:j Bj:jy j:j Xj:j j:j ,j:j j:j j:j j:j` j:j- Bj:j Xj:j9 j:jI j:jH j:j j:j j:j j:j. j:j j:j. j:j- ,j:j j:j j:jj:jj:j j:jj:jj:jj:jBj:jj:j'Xj:j)j:j+j:jg+j:j5,j:j0j:jo2j:j2j:j03j:j7j:j&:,j:j:j:j)@j:j6B,j:jBj:jGj:jIj:jJ,j:j+\j:j]j:j_,j:j`j:jlnj:jl,j:jmj:jpj:jxj:j {j:jy|j:j|j:jҀj:jރj:j j:jjj:jj:jj:jhj:jj:jԌj:jj:jBj:jēj:jD,j:jj:j3nj:jj:jj:jj:jj:j@j:jj:jj:j(j:jѨj:j+j:jߪj:j̭j:joXj:jj:j߷j:jj:j(j:jj:jj:jj:jaj:jTBj:jPXj:jj:jBj:jnj:jj:jj:jj:j+j:jBj:j-+j:jL,j:j.,j:jS4,j:jP5j:j[6j:j7j:j9j:jP:j:jY<j:j-@j:jj:jj:jj:jj:jOj:jj:jj:j( j:j; j:j j:j j:jnj:j,j:jj:jTj:jj:j>j:j7j:jj:jR j:j j:j"*nj:j6   # ######  #. #....#  #.#### #....# #....# #....### #....# #..).##. †. #....#########..........#...@...................#.#........#.....#########........#..............##.....##....#...########.....####...................... ........#.........##.....#j:j6o ##########........#..#..##......  ##........#..#._.#.#..#..##.#.### You pick up a parchment of Hailstorm and begin reading...j:j@2968.6 (113.0)j:jJ511 94j:j Xj:jiB _You add the spell Hailstorm to your library.j:j  26  #. #<  #.  #.  ###### #.  #.... #.#### #....# #....# #....# #.@..# #..).#70.0) †. #....######### ...#................#.###########.. #.....##.. ##..## ##....#...########... ####................ ........#.........##....j:jg *1.6 (2j:j Q _Found an escape hatch in the ceiling.j:jE}j:jj:jxj:jj:jBj:jlj:jc  There is an escape hatch in the ceiling here. _j:jk vj:j, j:jj:j j:jj:j&j:jj:jj:jBj:j!j:j`9`j:j2;j:j;j:j>j:jMj:jNj:j9Oj:jdOj:jPj:jTj:jVj:jhWj:jXj:j[j:j]j:j ^j:j^j:jaj:jTej:jej:j4gj:jpkj:j#  You encounter a bombardier beetle.#.##.... #.#.# #.#.# #########.#.# #########  ..........#.# #.......B  ###.......#.# #........ ###.......#.####......./######## ................@................ ###.......#.#........... #.....##..........#........... #Shock  #........###.....###### ##<######## #.....#  #.##.....# ##.....# B j:j[42m  bombardier beetle (asleep)#.######### ####.......  #.# #....# #  #.#### #....# #..........5002.6 (31.0)  3.6 (32j:jt _Found an encrusted brass wand.j:j.n#.#Spasdik the Gusty#....Tengu of Vehumet ......#.#.#Health: 34/34 ========================#.#.#Magic: 11/12 ======================-- #########.#.# #########AC: 2Str: 8 ..........#.# #......**EV: 26 Int: 17 ###.......#.# #....**..SH: 0Dex: 15 j:j3###.......#.####..**.../######### XL:  6 Next: 48% Place: Dungeon:4 ................@*............... Noise: ---------  Time: 5003.6 (0.0) ###.......#.#........... #.....# h) +2 whip (venom)#..........#........... #...... Cast: Shock  #........###.....###### #.....# Fly j:j#<######## #.....##......#.##.....#j:jo##.....# B   bombardier beetle#.######### ####.......#.##....# #..........#.#####....# #..........Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  j:jPress: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (asleep, 100% to hit)  The zap hits the bombardier beetle!j:jCU.Bj:j:......j:j1(11 =4.6 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (asleep, 100% to hit)  The zap hits the bombardier beetle! _The bombardier beetle is moderately wounded.j:j#.#Spasdik the Gusty#....Tengu of Vehumet ......#.#.#Health: 34/34 ========================#.#.#Magic: 10/12 ====================---- #########.#.# #########AC: 2Str: 8 ..........#.# #........EV: 11Int: 17 ###.......#.# #....***.SH: 0Dex: 15 ###.......#.####.***.../######### XL:  6 Next: 48% Place: Dungeon:4 ................@................ Noise: =--------  Time: 5004.6 (0.0) ###.......#.#........... #.....# h) +2 whip (venom)#.:j 44m.........#........... #...... Cast: Shock  #........###.....###### #.....# Fly #<######## #.....##......#.##.....###.....# B   bombardier beetle#.######### ####.......#.##....# #..........#.#####....# #.......... _The bombardier beetle is moderately wounded.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (moderately wounded, 83% to hit)j:j%U.Bj:j)+........j:jPx5.6 (1MCasting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a bombardier beetle (moderately wounded, 83% to hit) _The zap misses the bombardier beetle.j:j #.#Spasdik the Gusty#....Tengu of Vehumet ......#.#.#Health: 34/34 ========================#.#.#Magic: 9/12==================------ #########.#.# #########AC: 2Str: 8 ..........#.# #........EV: 11Int: 17 ###.......#.# #........SH: 0Dex: 15 ###.......#.####...***./######### XL:  6 Next: 48% Place: Dungeon:4 ................@**.............. Noise: =--------  Time: 5005.6 (0.0) ###.......#.#........... #.....# h) +2 whip (venom)#..........j:jO 5[33m#........... #...... Cast: Shock  #........###.....###### #.....# Fly #<######## #.....##......#.##.....###.....# B   bombardier beetle#.######### ####.......#.##....# #..........#.#####....# #..........Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (moderately wounded, 83% to hit)  The zap hits the bombardier beetle.j:jy [..B..j:jن *6.6 (1j:jp j:j^ i _The bombardier beetle is heavily wounded.j:j #.#Spasdik the Gusty#....Tengu of Vehumet ......#.#.#Health: 34/34 ========================#.#.#Magic: 8/12================-------- #########.#.# #########AC: 2Str: 8 ..........#.# #........EV: 11Int: 17 ###.......#.# #........SH: 0Dex: 15 ###.......#.####...***./######### XL:  6 Next: 48% Place: Dungeon:4 ................@**.............. Noise: =--------  Time: 5006.6 (0.0) ###.......#.#........... #.....# h) +2 whip (venom)#..........j:j j[33m#........... #...... Cast: Shock  #........###.....###### #.....# Fly #<######## #.....##......#.##.....###.....# B   bombardier beetle#.######### ####.......#.##....# #..........#.#####....# #.......... _The bombardier beetle is heavily wounded.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (heavily wounded, 83% to hit)j:j- U.Bj:j5^ .......7.6 (1MCasting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a bombardier beetle (heavily wounded, 83% to hit) _The zap misses the bombardier beetle.j:jh#.#Spasdik the Gusty#....Tengu of Vehumet ......#.#.#Health: 34/34 ========================#.#.#Magic: 7/12==============---------- #########.#.# #########AC: 2Str: 8 ..........#.# #........EV: 11Int: 17 ###.......#.# #........SH: 0Dex: 15 ###.......#.####......./######### XL:  6 Next: 48% Place: Dungeon:4 ................@****............ Noise: =--------  Time: 5007.6 (0.0) ###.......#.#........... #.....# h) +2 whip (venom)#..........#..........j:jh. #...... Cast: Shock  #........###.....###### #.....# Fly #<######## #.....##......#.##.....###.....# B   bombardier beetle#.######### ####.......#.##....# #..........#.#####....# #..........Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (heavily wounded, 83% to hit)  The zap hits the bombardier beetle.j:j^}...B8.6 (1j:j _The bombardier beetle is severely wounded.j:jY#.#Spasdik the Gusty#....Tengu of Vehumet ......#.#.#Health: 34/34 ========================#.#.#Magic: 6/12============------------ #########.#.# #########AC: 2Str: 8 ..........#.# #........EV: 11Int: 17 ###.......#.# #........SH: 0Dex: 15 ###.......#.####......./######### XL:  6 Next: 48% Place: Dungeon:4 ................@****............ Noise: =--------  Time: 5008.6 (0.0) ###.......#.#........... #.....# h) +2 whip (venom)#..........#j:jY........... #...... Cast: Shock  #........###.....###### #.....# Fly #<######## #.....##......#.##.....###.....# B   bombardier beetle#.######### ####.......#.##....# #..........#.#####....# #..........Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (severely wounded, 83% to hit)  The zap hits the bombardier beetle.j:jB...9.6 (1j:jd!onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (severely wounded, 83% to hit)  The zap hits the bombardier beetle. _The bombardier beetle is almost dead.j:j[ #.# Spasdik the Gusty #.... Tengu of Vehumet ...... #.#.# Health: 34/34 ======================== #.#.# Magic: 5/12==========-------------- #########.#.# #########  AC: 2Str: 8 ..........#.# #........  EV: 11Int: 17 ###.......#.# #........  SH: 0Dex: 15 ###.......#.####......./######### XL:  6 Next: 48% Place: Dungeon:4 ................@..†............. Noise: =--------  Time: 5009.6 (0.0) ###.......#.#........... #.....# h) j:j4>+2 whip (venom)  #..........#........... #...... Cast: Shock  #........###.....###### #.....# Fly  #<######## #.....# #......  #.# #.....# ##.....# B   bombardier beetle  #.# ######## ####.......  #.# #....# #..........  #.#### #....# #..........Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (almost dead, 83% to hit)  The zap hits the bombardier beetle.  You kill the bombardier beetle!j:jH #.# #.... #.#.# #.#.#  ........#.#  .......#.#  ..***.  #..  #..  #<   #.#    #.#     #.#     #.####   j:jɗH..†j:j8 6410.6 (1Shock _Vehumet accepts your kill. _Your Alchemy skill increases to level 1!j:jl  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:jj:jj:jj:j< _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j.  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:jN j:jX j:j2   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j:jKp j:jy j:jܡ   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j:j 6== 26  _j:jZ" j:jb# j:j+, j:j- j:j. j:j21 j:j1 :==j:j3 j:j_K 7==j:jYk Bj:jr f==j:j6{ j:j | j:je j:jǀ ,j:jN 8====j:j9 j:jq 9==j:j ,j:j j:j j:j j:jy Bj:j j:j j:jƽ :==j:j j:j j:j j:j Xj:j ,j:j j:j j:j f10/12==j:jv j:j j:j\ f==1====2==j:jxBj:jj:j^j:jBj:j~j:j[ Bj:j;$,j:j$:==j:j (,j:jE*j:j*j:j+j:j.j:j/j:jO0j:jz1j:j3j:j5j:j6j:jb7j:jO< ###  #.#  #....  #.#.#  #.#.# ##.#.# ##########  ...#.# #........# ...#.# #........#.#.####.......@################- ............†.........> ...#.#...........###.....#. .....#...........# #............. ...###.....####### #.....#. #### #.....# #............. #.....# ##.....#### ######## ####....j:jP## #....# #............#.###j:joW064.6 (54.0)j:j`Z11 -5.6 (55j:j`fj:jmonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _e - a wand of paralysis (11)j:j*j:j-rEvoke which item? Wands j:j.( a - a wand of flame (13)e - a wand of paralysis (11) [!] read|quaff|evoke[?] describe selectedj:j ###Spasdik the Gusty#.#Tengu of Vehumet ......#....Health: 34/34 ========================#.#.#Magic: 12/12 ========================#.#.#AC: 2Str: 8 ##.#.# ##########EV: 11Int: 17 ...#.# #........#SH: 0Dex: 15 ...#.# #........#XL:  6 Next: 64% Place: Dungeon:4 ...#.####.......@################ Noise: ---------  Time: 5065.6 (0.0) ............†...................> h) +2 whip (venom) ...#.#...........###.....#....... Cast: Shock .....#...........# #............. Fly ...###.....:j `33m####### #.....#....... #### #.....##............. #.....###.....####.... ######## ####............## #....# #............#.### Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _e - a wand of paralysis (11)j:j P  Okay, then.j:ja _j:j  Skill  Level Train  Apt Skill  Level Train  Apt  a * Fighting   1.4  16%   0   i + Spellcasting 3.6  20%  -1           b + Maces & Flails   0.0    +1   j + Conjurations 4.3  20%  +3   c + Unarmed Combat   0.0    +1   k * Alchemy   1.0  14%  -1   d * Throwing   2.1  14%  :jm 0   l + Air Magic5.6  16%  +3           e + Short Blades   0.0    +1   m + Evocations   0.0     0           f + Armour   0.0    +1       g - Dodging   2.1    +1       h - Stealth   2.0    +1            j:j7                                           The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsj:j 41916225 m * Evocations   0.0  12%j:j'j:jj:j4j:j ###Spasdik the Gusty#.#Tengu of Vehumet ......#....Health: 34/34 ========================#.#.#Magic: 12/12 ========================#.#.#AC: 2Str: 8 ##.#.# ##########EV: 11Int: 17 ...#.# #........#SH: 0Dex: 15 ...#.# #........#XL:  6 Next: 64% Place: Dungeon:4 ...#.####.......@################ Noise: ---------  Time: 5065.6 (0.0) ............†...................> h) +2 whip (venom) ...#.#...........###.....#....... Cast: Shock .....#...........# #............. Fly ...###.....####j:jl### #.....#....... #### #.....##............. #.....###.....####.... ######## ####............## #....# #............#.###  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _e - a wand of paralysis (11) _Okay, then.j:jQj:jS 26  _j:jm  You see here a bombardier beetle corpse.j:jj:j _j:j)j:jj:j!j:j,j:jj:jj:jZj:jMj:j:j:jj:j j:jT'j:jFj:jHj:jIj:jJj:jcj:jņj:jvj:ja    #.#.#   ##############.#.#   ...............#.#   ########.......#.#   ######.......#.###  #.................  #.####.......#.#..  #.# #..........#..  #@# #........###..100.6 (35.0)   .....>..# #<######## #..   #####.### #.# #   #. #.# ###   # #.# #   #### #    #....# #  #....#   †:jY i34m. #....######j:j% +1.6 (36j:jd Q _Found a stone staircase leading down.k:jx  There is a stone staircase leading down here. _k:ji|k:j_}k:j}k:j~k:jk:jk:j_k:j k:jk:jȅk:j,k:j}k:jk:jk:jlk:jϐk:j&k:jgk:jk:jk:jQ11  _You now have 262 gold pieces (gained 8). 26  k:jjk:j,k:jk:jk:jk:j'k:jk:jXk:jk:jjk:jk:jk:j}k:jXk:jUk:jk:jk:jn"k:j#Bk:j(k:j(k:j)k:j?*k:j-k:j4Bk:j:9k:j<,k:j9=k:j>k:jCAk:jAk:jBk:jMEk:jJXk:j]Kk:jKk:jSMk:j]Ok:jQ,k:jARk:jlVk:jVk:jQWk:j,Yk:j\Bk:j]k:jc_k:jaBk:jkk:jq,k:jBrk:j=tk:j=Dk:j7k:juk:jUk:jk:jk:jk:jk:jAk:jk:jk:jk:jS,k:jk:jk:jk,k:jҩk:j1k:jk:jZk:jk:jtk:jk:jk:jk:jk:jk:j=k:jk:jk:jk:jKk:jk:jk:j(k:j|k:jk:jk:jvk:jk:jk:jBk:j5k:jXk:jtk:jk:j k:jBk:jk:jE4k:j*6k:j6k:j6k:j9k:jB;,k:j;k:j=k:j?k:j?k:jx@k:j0Bk:jXCk:jCk:jLDk:jEk:j&Gk:jGk:j5Hk:jIk:jJk:j?Kk:jKk:jMk:j-Nk:jN,k:jP,k:jWQk:jQk:jSk:jT,k:jIUk:j_k:j_k:j`k:jak:jZak:jak:jbk:jck:jc,k:jvk`k:j*lk:j,m,k:jmk:jpk:jqk:jkqk:jGrk:jrk:jsk:juk:jMvk:jwk:jzXk:j@|,k:j|k:j}k:j7,k:jk:jZk:jk:jk:jk:jk:jՄk:j'k:jk:j>k:jk:jk:jوk:j4k:j k:jYk:jk:jk:j̍k:j&k:jk:jk:jk:jk:jVk:jk:jѓk:jk:jk:jk:jDk:jk:j k:j#k:jk:jk:jk:jsk:j`,k:jڠk:jߢk:jk:jk:j7k:jRk:jBk:jk:j=k:jk:jk:jk:jk:jk:jk:j\k:jnk:jθk:j k:j}k:jSk:jk:j.k:j+k:jk:jk:jNk:jk:jk:jTk:jk:jk:jk:j]k:jk:jk:j,k:jk:jk:jk:jnXk:jk:jk:jk:j|  #.##############.#...  #....................  ###..#############.#...  #...............##.#...  ####.####.##.##.  #...#.....#  #.######....  #.#.####### #..#  #.#@......# #..226.6 (125.0) k:jP #.#######.# #..#  #.# #.# #..#  #.# #.# #..##..  #.# #.# #......  #.# #.# ##.###.  #.# #.# #.# #.  #.#######.#####.# #.  #.............).# #.k:j 0k:j|k:jE _Done exploring.k:j\   k:jV q..................#..........#..#..0.0)..k:jx k:j k:jP E _Done exploring.k:jD3[[?25h[?0c  Search for what [Enter for "."]? k:j_ [?25l[?1ck:jk:j520 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:4] a +0 hand axe (1 further duplicate)b - [D:4] a radiant altar of Vehumet  c - [D:4] a +0 club  d - [D:4] an escape hatch in the floor  e - [D:4] a stone staircase leading up  f - [D:4] a dagger  g - [D:4] a stone staircase leading down  h - [D:4] a stone staircase leading down  k:jK*i - [D:4] an escape hatch in the ceiling  j - [D:4] a +0 flail  k - [D:4] a +0 leather armour  l - [D:4] a +0 mace  m - [D:4] a teleport trap  n - [D:4] a statue of an orb of winter  o - [D:4] a +0 chain mail  p - [D:4] a staircase to the Ecumenical Temple  k:j|q - [D:4] a stone staircase leading down  r - [D:4] a statue of an orb of winter  s - [D:4] a stone staircase leading up  t - [D:4] a stone staircase leading upk:jk k:j k:j   #.##############.#... Spasdik the Gusty  #.................... Tengu of Vehumet ......  ###..#############.#... Health: 34/34 ========================  #...............##.#... Magic: 12/12 ========================  ####.##########.##.##.# AC: 2Str: 8  #.#..........#.....# EV: 26 Int: 17  #.#.##########...... SH: 0Dex: 15  #.#.####### #..##.. XL:  6 Next: 64% Place: Dungeon:4  #.#@......# #..##.. Noise: ---------  Time:[k:jx 39;49m 5226.6 (0.0)  #.#######.# #..##.. h) +2 whip (venom)  #.# #.# #..##.. Cast: Shock  #.# #.# #..##.. Fly   #.# #.# #......  #.# #.# ##.###.   #.# #.# #.# #.   #.#######.#####.# #.   #.............).# #.  _Found a stone staircase leading down. _There is a stone staircase leading down here. _You now have 262 gold pieces (gained 8). _Done exploring. _Done exploring.  Search for what [Enter for "."]? . _k:jao Where to? (Tab - D:4, ? - help)  D - Dungeon  T - Temple k:jk:jN  #.##############.#... Spasdik the Gusty  #.................... Tengu of Vehumet ......  ###..#############.#... Health: 34/34 ========================  #...............##.#... Magic: 12/12 ========================  ####.##########.##.##.# AC: 2Str: 8  #.#..........#.....# EV: 26 Int: 17  #.#.##########...... SH: 0Dex: 15  #.#.####### #..##.. XL:  6 Next: 64% Place: Dungeon:4  #.#@......# #..##.. Noise: ---------  Time:[k:jO39;49m 5226.6 (0.0)  #.#######.# #..##.. h) +2 whip (venom)  #.# #.# #..##.. Cast: Shock  #.# #.# #..##.. Fly   #.# #.# #......  #.# #.# ##.###.   #.# #.# #.# #.   #.#######.#####.# #.   #.............).# #.  _Found a stone staircase leading down. _There is a stone staircase leading down here. _You now have 262 gold pieces (gained 8). _Done exploring. _Done exploring. _Search for what [Enter for "."]? .  k:jSk:jTk:j7y _k:jk:jk:jHk:jk:j2k:jk:jhk:jk:jIk:jFBk:jk:jk:jk:jk:jXk:jϻk:jk:jk:jk:jk:j`k:j,k:jOk:j%2  You see here a +0 hand axe. _k:jBk:jBk:jBk:j`k:jk:jBk:jѬk:j k:j k:jk:j k:jqk:jk:jk:jk:j3k:jFk:jk:jBk:jc  There is a stone staircase leading down here.11  _k:j_?;5k:j _You fly downwards.  Found a leather armour. Found an escape hatch in the ceiling.  Found a stone staircase leading up. ...............  .....<.........  ...............  ............<..  .......[.......  ...............  .............#.  ........ 69.1 (42.5) ............#..  #..........##  ############ k:jk:jda _There is a stone staircase leading up here.k:jy 3k:j } k:ju k:jğ -......<...<..[...#..<0.0).#..[#.## # k:jl k:jw8m 26  70.1 (1k:j9k:j<- _Found a leather armour.k:j!k:jT"k:j(k:j-k:j0k:j2k:j6,k:j^8k:j8k:j:k:j=k:j@k:j Ak:jBk:jEk:jH,k:jNJk:jLk:jYBk:jak:j'c,k:j#pk:jJr,k:j+k:jk:j,k:jXk:jDBk:jk:j0,k:jDk:jk:j3k:jk:jhk:jk:jEg  You encounter an iguana.k:jaw ...........# .#.. ...........# ... ...........## l.### ......<..... #.....  .[........# .....  ..........# ####..# .......#..####....# .<.........#...#@.# ......#..[.#.###.## .....##......###.# Shock ##########.......# #....#######.#..#l   iguana (asleep)#...#######k:jIc0888.0)k:jij  9.1 (19 _k:jwk:j8Spasdik the Gusty ...........#.#..Tengu of Vehumet ...... ...........#...Health: 34/34 ======================== ...........## *.###Magic: 11/12 ======================-- ......<..... #*....AC: 2Str: 8 .[........#*....EV: 26 Int: 17 ..........# ####*.#SH: 0Dex: 15 .......#..####..*.#XL:  6 Next: 64% Place: Dungeon:5 .<.........#...#@.#Noise: ---------  Time: 5289.1 (0.0) ......#..[.#.###.##h) +2 whip (venom) .....##......###[37k:j|9m.#Cast: Shock ##########.......#Fly #....#######.#..#l   iguana#...#######Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (asleep, 100% to hit)  The zap hits the iguana.  The iguana is lightly wounded.k:jg:1.l... .11 =90.1 (1  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (asleep, 100% to hit)  The zap hits the iguana.iguana is lightly wounded. _hisses angrily.k:j(FSpasdik the Gusty ...........#.#..Tengu of Vehumet ...... ...........#...Health: 34/34 ======================== ...........## ..###Magic: 10/12 ====================---- ......<..... #*....AC: 2Str: 8 .[........#.*...EV: 11Int: 17 ..........# ####*.#SH: 0Dex: 15 .......#..####...*#k:j*$XL:  6 Next: 64% Place: Dungeon:5 .<.........#...#@.#Noise: =--------  Time: 5290.1 (0.0) ......#..[.#.###.##h) +2 whip (venom) .....##......###.#Cast: Shock ##########.......#Fly #....#######.#..#l   iguana#...#######Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (lightly wounded, 75% to hit)  The zap hits the iguana.k:jW.l...1.1 (1MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an iguana (lightly wounded, 75% to hit)  The zap hits the iguana. _The iguana is moderately wounded.k:j Spasdik the Gusty ...........#.#..Tengu of Vehumet ...... ...........#...Health: 34/34 ======================== ...........## ..###Magic: 9/12==================------ ......<..... #.....AC: 2Str: 8 .[........#.*...EV: 11Int: 17 ..........# ####*.#SH: 0Dex: 15 .......#..####...*#XL:  6 Next: 64% Place: Dungeon:5 .<.........#...#@.#Noise: =--------  Time: 5291.1 (0.0) ......#..[.#.###.##h) +2 whip (venom) .....##......###.#Cast: [39k:jO ;49mShock ##########.......#Fly #....#######.#..#l   iguana#...#######Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (moderately wounded, 75% to hit)  The zap hits the iguana but does no damage.k:j K.lk:j@0 f..2.1 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (moderately wounded, 75% to hit)  The zap hits the iguana but does no damage. _The iguana is moderately wounded.k:j Spasdik the Gusty ...........#.#..Tengu of Vehumet ...... ...........#...Health: 34/34 ======================== ...........## ..###Magic: 8/12================-------- ......<..... #.....AC: 2Str: 8 .[........#.....EV: 11Int: 17 ..........# ####*.#SH: 0Dex: 15 .......#..####...*#XL:  6 Next: 64% Place: Dungeon:5 .<.........#...#@.#Noise: =--------  Time: 5292.1 (0.0) ......#..[.#.###.##h) +2 whip (venom) .....##......###.#Cast: Shock #######k:j k###.......#Fly #....#######.#..#l   iguana#...#######Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (moderately wounded, 75% to hit)  The zap hits the iguana but does no damage.k:jbW .l.3.1 (1k:j~b k:jg onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  k:jq ;Press: ? - help, Shift-Dir - straight lineAim: an iguana (moderately wounded, 75% to hit)  The zap hits the iguana but does no damage. _The iguana is moderately wounded.k:j Spasdik the Gusty ...........#.#..Tengu of Vehumet ...... ...........#...Health: 34/34 ======================== ...........## ..###Magic: 7/12==============---------- ......<..... #.....AC: 2Str: 8 .[........#.....EV: 11Int: 17 ..........# ####..#SH: 0Dex: 15 .......#..####..*.#XL:  6 Next: 64% Place: Dungeon:5 .<.........#...#@.#Noise: =--------  Time: 5293.1 (0.0) ......#..[.#.###.##k:j zh) +2 whip (venom) .....##......###.#Cast: Shock ##########.......#Fly #....#######.#..#l   iguana#...####### _The iguana is moderately wounded.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (moderately wounded, 75% to hit)k:j}l1---4.1 (1k:j)6MCasting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an iguana (moderately wounded, 75% to hit) _The zap misses the iguana. The iguana bites you.k:jzSpasdik the Gusty ...........#.#..Tengu of Vehumet ...... ...........#...Health: 31/34 =====================--- ...........## ..###Magic: 6/12============------------ ......<..... #.....AC: 2Str: 8 .[........#.....EV: 11Int: 17 ..........# ####..#SH: 0Dex: 15 .......#..####..*.#XL:  6 Next: 64% Place: Dungeon:5 .<.........#...#@.#Noise: =--------  Time: 5294.1 (0.0) ......#..[.#.###.##h) +2 whip (venom) .....##......###.#Cast: Shock ##########k:j#P.......#Fly #....#######.#..#l   iguana#...#######Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (moderately wounded, 75% to hit)  The zap hits the iguana.k:j lThe iguana is severely wounded.k:jm*5.1 (1k:jk:j8+W _The iguana completely misses you.k:j\  Spasdik the Gusty ...........# .#..  Tengu of Vehumet ...... ...........# ...  Health: 31/34 =====================--- ...........## ..###  Magic: 5/12==========-------------- ......<..... #.....  AC: 2k:j^Str: 8 .[........# .....  EV: 11Int: 17 ..........# ####..#  SH: 0Dex: 15 .......#..####..†.# XL:  6 Next: 64% Place: Dungeon:5 .<.........#...#@.# Noise: =--------  Time: 5295.1 (0.0) ......#..[.#.###.## h) +2 whip (venom) .....##......###.# Cast: Shock ##########.......# Fly  #....###### #.#..# l   iguana #...## #####Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAimk:j^: an iguana (severely wounded, 75% to hit)  The zap hits the iguana!  You kill the iguana!k:jYek:jdf!k:j2gX .#..  ... k:jfn ..### <.....  [ .....   *.#<.........#...#@.#..[.#......###.#.. #...   ##### k:j†766.1 (1Shockk:j:k:jE  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (severely wounded, 75% to hit)  The zap hits the iguana!  You kill the iguana! _Vehumet accepts your kill.k:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:j3k:jє _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j,  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:juk:j2 k:j3 k:j: k:jR=   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:jFq 4  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k:j= k:j> 3k:jA k:jJF 2=6== 26  _k:j] 3====k:j^ k:j` d7==k:ja k:j} 4==onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _HP restored.===8==k:j k:j k:j :==k:jÑ k:j k:jw k:j– k:jߙ k:jB k:jw k:j k:jթ ,k:j4 d9==k:j\ k:jD ,k:j k:j k:jz nk:j k:j- :==k:j k:jH k:j k:j k:j ,k:jJ k:j k:je I10/12==k:j k:jU k:j$ k:j; k:j k:j k:j k:j k:j k:j k:j2 k:j :==k:j k:jB k:j k:j k:j> ,k:j k:j Bk:j 1==k:j k:jc k:j k:jm k:j ,k:j+ k:j k:jS :==k:j k:j k:j k:j k:j6$ k:j% ,k:jy) ,k:j2+ k:j. b2==k:j> k:j?  k:jA ._Magic restored.k:jR} 3k:j2~ k:j Xk:j k:jb k:j k:j) k:jE k:j^ k:jV :==k:j #11  _You now have 273 gold pieces (gained 11).k:j k:j _ 26  k:j ,k:jg k:jO k:jO Xk:j   You encounter an adder. ...S  ..#  ..#  ..#  #.# . #.# #.. #.###.... #@......##-......# ##....#... <...........# #..##...# .Shock ............###.## ..###.# .......<........###......# ..[........#..............S   adder (asleep) ...........#######..#.### ........#..####..†.## ..<.........#...#..#k:jT1354.1 (58.0)k:jN  -5.1 (59 _ _You see here a fuming white potion. k:jS) k:j*X ...S k:j+ k:j],..# ..# ..# #.# .  #.# #..  #.###....  #@......##  k:j, ##....#... < #..##...# . #.## ..###.# <..###......# [............. #####..#.###  k:j,L.## <..#  k:j ...S ..# ..# k:j ..# #.# .  #.# #..  #.###....  #@......##  ##....#... < #..##...# . #.## ..###.# < k:j..###....[............. #####..#.##.##<. k:j k:j2 _An adder is nearby! k:j^C Spasdik the Gusty...*Tengu of Vehumet .......*#Health: 34/34 ========================.*#Magic: 11/12 ======================--.*#AC: 2Str: 8#*# .EV: 26 Int: 17#*# #..SH: 0Dex: 15#*###....XL:  6 Next: 76% Place: Dungeon:5#@......##Noise: ---------  Time: 5355.1 (0.0) ............# ##....#...h) +2 whip (venom) <...........# #..##...# .Cast: Shock ............###.##  k:jE ..###.#Fly .......<........###......# ..[........#..............S   adder ...........#######..#.### ........#..####..†.## ..<.........#...#..#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder. k:jO .S.S k:j 2.... k:j 911 =6.1 (1 k:j  k:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder. _The adder is moderately wounded. k:jwSpasdik the Gusty....Tengu of Vehumet ........#Health: 34/34 ========================.*#Magic: 10/12 ====================----.*#AC: 2Str: 8#*# .EV: 11Int: 17#*# #..SH: 0Dex: 15#*###....XL:  6 Next: 76% Place: Dungeon:5#@......##Noise: =--------  Time: 5356.1 (0.0) ............# ##....#...h) +2 whip (venom) <...........# #..##...# .Cast: Shock ............###.## ..##[34 k:jxm#.#Fly .......<........###......# ..[........#..............S   adder ...........#######..#.### ........#..####..†.## ..<.........#...#..# _The adder is moderately wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 53% to hit) k:jV.S...7.1 (1MCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an adder (moderately wounded, 53% to hit) _The zap misses the adder. k:j_Spasdik the Gusty....Tengu of Vehumet ........#Health: 34/34 ========================..#Magic: 9/12==================------.*#AC: 2Str: 8#*# .EV: 11Int: 17#*# #..SH: 0Dex: 15#*###....XL:  6 Next: 76% Place: Dungeon:5#@......##Noise: =--------  Time: 5357.1 (0.0) ............# ##....#...h) +2 whip (venom) <...........# #..##...# .Cast: Shock ............###.## ..###.#[ k:j|`k39;49mFly .......<........###......# ..[........#..............S   adder ...........#######..#.### ........#..####..†.## ..<.........#...#..#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 53% to hit)  The zap hits the adder. k:jQ.S k:j!&.. k:j *8.1 (1 k:j k:j ` _The adder is moderately wounded. k:j {  Spasdik the Gusty .... Tengu of Vehumet ...... ..# Health: 34/34 ======================== ..# Magic: 8/12================-------- ..# AC: 2Str: 8 #†# .  EV: 11Int: 17 #.# #..  SH: 0Dex: 15 #.###....  XL:  6 Next: 76% Place: Dungeon:5 #@......##  Noise: =--------  Time: 5358.1 (0.0) ............# ##....#...  h)  k:j}+2 whip (venom) <...........# #..##...# .  Cast: Shock ............###.## ..###.#  Fly .......<........###......# ..[........#..............  S   adder ...........#######..#.### ........#..####..†.## ..<.........#...#..# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 53% to hit)  The zap hits the adder!  You kill the adder! .... ..# ..# ..# #*# .  #*# #..  #*     <  k:j~s[11;24H .   <[....##<. k:j†..809.1 (1Shock _Vehumet accepts your kill. k:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. k:jH k:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.) k:jVC  k:jG Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. k:jo+ 1  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) k:jU  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. k:j 3 k:j   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) k:jZ  k:j  k:j+ , k:j0 | 26  _ k:jX1  k:j1  k:j3  k:j#7 , k:j7  k:j? 9== k:j@ , k:jUA  k:jPC  k:jC  k:jD  k:jF  k:j#G :== k:jeH  k:jI  k:j)J  k:jJ  k:j N , k:jN  k:j|Q  k:jiW 10/12== k:jW  k:jpX  k:jY  k:j[  k:j\  k:jUk  k:j\o  k:j,p 3== k:jNu , k:ju  k:j w  k:jy  k:j8z  k:j0{  k:j~ , k:j , k:j L1== k:jӃ  k:jS  k:ja  k:jn  k:j  k:j  k:j  k:jԑ  k:jp  k:jȓ  k:j  k:jk :== k:jY  k:j B k:jШ B k:j B k:jb x2== k:jj -........... k:j 086.1 (27.0) k:j0 Z11 -7.1 (28 k:j  k:j` onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _p - a fuming white potion k:jI k:j, k:jtu 26   k:j" k:j' k:j k:j@ k:j{ k:j k:jP== k:j k:j, k:j k:j^ k:j  k:j  k:jL k:j k:j k:jx k:jh k:j# k:js! k:jS1 k:jq<Spasdik the Gusty.#Tengu of Vehumet ........@Health: 34/34 ========================..##Magic: 12/12 ========================....#....AC: 2Str: 8...#....#EV: 26 Int: 17..# ###....#SH: 0Dex: 15..# ###....#XL:  6 Next: 80% Place: Dungeon:5#†# #..@...#Noise: ---------  Time: 5397.1 (10.0)#.# ###...####h) +2 whip (venom)#.###....## k:j=Cast: Shock#.......####Fly ....# ##....#....... ....# #..##...##....@   Edmund (asleep) ....###.###..###.##.# ........###......# # ...#.............. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _p - a fuming white potionYou encounter Edmund the Younger. He is wielding a +4 flail of protection. k:jM/  --more-- k:j k:jj+Shock k:jH k:js   8.1 (11 _k:j] k:j_ Evoke which item? Wands  a - a wand of flame (13)k:jq` e - a wand of paralysis (11) [!] read|quaff|evoke[?] describe selectedk:jHk:jk:j#Spasdik the Gusty.#Tengu of Vehumet ........@Health: 34/34 ========================..##Magic: 12/12 ========================....#....AC: 2Str: 8...#....#EV: 26 Int: 17..# ###....#SH: 0Dex: 15..# ###....#XL:  6 Next: 80% Place: Dungeon:5#†# #..@...#Noise: ---------  Time: 5398.1 (0.0)#.# ###...####h) +2 whip (venom)#.###....##k:j$Cast: Shock#.......####Fly ....# ##....#....... ....# #..##...##....@   Edmund (asleep) ....###.###..###.##.# ........###......# # ...#.............. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _p - a fuming white potion _You encounter Edmund the Younger. He is wielding a +4 flail of protection.k:j_+P  Okay, then.k:jF6k:j;k:jkx. _k:jnSpasdik the Gusty.#Tengu of Vehumet .......**Health: 34/34 ========================.*##Magic: 11/12 ======================--....#*...AC: 2Str: 8...#.*..#EV: 26 Int: 17..# ###*...#SH: 0Dex: 15..# ###.*..#XL:  6 Next: 80% Place: Dungeon:5#†# #..@...#Noise: ---------  Time: 5398.1 (0.0)#.# ###...####h) +2 whip (venom)#.###....##Cast: Shock#.......[k:j-"33m####Fly ....# ##....#....... ....# #..##...##....@   Edmund ....###.###..###.##.# ........###......# # ...#..............Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +4 flail of protection and wearing a +0 ring mail  (asleep, 100% to hit)  The zap hits Edmund.  Edmund is lightly wounded.k:j1@.k:jѤA.....k:j!:11 ==9.1 (1k:j1  Press: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +4 flail of protection and wearing a +0 ring mail  (asleep, 100% to hit)  The zap hits Edmund.  Edmund is lightly wounded. _shouts!k:j Spasdik the Gusty.#Tengu of Vehumet .......*.Health: 34/34 ========================.*##Magic: 10/12 ====================----....#*...AC: 2Str: 8...#.*..#EV: 11Int: 17..# ###*...#SH: 0Dex: 15..# ###.*..#XL:  6 Next: 80% Place: Dungeon:5#†# #..@...#k:j Noise: ==-------  Time: 5399.1 (0.0)#.# ###...####h) +2 whip (venom)#.###....##Cast: Shock#.......####Fly ....# ##....#....... ....# #..##...##....@   Edmund ....###.###..###.##.# ........###......# # ...#..............Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +4 flail of protection and wearing a +0 ring mail  k:j 8(lightly wounded, 75% to hit)  The zap hits Edmund.k:jX .@....-400.1 (1MAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line: Edmund, wielding a +4 flail of protection and wearing a +0 ring mail  (lightly wounded, 75% to hit)  The zap hits Edmund. _Edmund is lightly wounded.k:j Evoke which item? Wands  a - a wand of flame (13)e - a wand of paralysis (11) [!] read|quaff|evoke[?] describe selectedk:j+ek:jazSpasdik the Gusty.#Tengu of Vehumet .........Health: 34/34 ========================.@##Magic: 10/12 ====================----....#....AC: 2Str: 8...#....#EV: 11Int: 17..# ###....#SH: 0Dex: 15..# ###....#XL:  6 Next: 80% Place: Dungeon:5#†# #..@...#Noise: =--------  Time: 5400.1 (0.0)#.# ###...####h) +2 whip (venom)#.###....##Cast: Shock#.......####Fly ....# ##....#k:jO{D....... ....# #..##...##....@   Edmund ....###.###..###.##.# ........###......# # ...#..............Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +4 flail of protection and wearing a +0 ring mail  (lightly wounded, 75% to hit)  The zap hits Edmund. _Edmund is lightly wounded.k:jq  Spasdik the Gusty .#  Tengu of Vehumet ...... ...  Health: 34/34 ======================== .@##  Magic: 10/12 ====================---- .... #*...  AC: 2Str: 8 ...# .*..#  EV: 11Int: 17 ..# ###*...#  SH: 0Dex: 15 ..# ###.*..#  XL:  6 Next: 80% Place: Dungeon:5 #†# #..@...#  Noise: =--------  Time: 5400.1 (0.0) #.# ###.[3k:jۮ7m..####  h) +2 whip (venom) #.###....## Cast: Shock #.......#### Fly ....# ##....#....... ....# #..##...##....  @   Edmund ....###.###..###.##.# ........###......# # ...#..............The zap hits Edmund. _Edmund is lightly wounded.  Aiming: ParalysePress: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +4 flail of protection and wearing a +0 ring mail  (lightly wounded, chance to affect: 49%)k:j@Spasdik the Gusty.#Tengu of Vehumet .........Health: 34/34 ========================.*##Magic: 10/12 ====================----....#....AC: 2Str: 8...#....#EV: 11Int: 17..# ###....#SH: 0Dex: 15..# ###....#XL:  6 Next: 80% Place: Dungeon:5k:jA#†# #..@...#Noise: =--------  Time: 5400.1 (0.0)#.# ###...####h) +2 whip (venom)#.###....##Cast: Shock#.......####Fly ....# ##....#....... ....# #..##...##....@   Edmund ....###.###..###.##.# ........###......# # ...#..............The zap hits Edmund. _Edmund is lightly wounded.  k:jBAiming: ParalysePress: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +4 flail of protection and wearing a +0 ring mail  (lightly wounded, chance to affect: 49%)k:j`@(paralysed)k:j`8@k:jc3==1.1 (1k:j*jk:jmM_Edmund is lightly wounded.  Aiming: Paralyse  Press: ? - help, Shift-Dir - straight line: Edmund, wielding a +4 flail of protection and wearing a +0 ring mail  (lightly wounded, chance to affect: 49%) _Edmund becomes paralysed!k:j.# #..  .@###.... ##....#...# ....# ..# ###....#..# ###.@..# #†# #......# #.# ###...#####.###....##  #.......##### ##....#....... # #..##...##....###.###..###.##.#....#### #k:j2Sk:jD.Sk:jnS   adder (wandering)k:j>q 26  ---2k:j:k:jW _You encounter an adder.k:jWv.# .# ..#S.  .@### .... ###....#...# #....# ..# ###@...#..# ###....#...##†# #......# ###.# ###...#####.#### #.......#### # ##....#....... # #..##...##....###.###..###.##.#S.---3k:j4k.# .# ###.# ....S#....  .@### .... ###....#...# #.@..# ..# ###....# ..# ###....#...# #†# #......#.####.# ###...#### ##.###  #.......#### # ##....#.......# #..##...##....S.4k:jW .. .#  .# #####S# ......#.##....  #.@### .... ###@...#...# #....#....#..# ###....# ..#..# ###....#...# .#†# #......#.####.# ###...####.##.### .#  #.......#### .# # ##....#.......S.S.1==5k:jUJ S. _Edmund becomes paralysed! _You encounter an adder.  The helpless Edmund fails to defend himself.  You hit Edmund but do no damage. Edmund is poisoned.  You claw Edmund, but do no damage.  Edmund is lightly wounded.@@very poisoned)11 =6.2 (1.1 _Edmund is no longer paralysed. Edmund closely misses you.k:j  .SYou hit Edmund but do no damage. Edmund looks even sicker.  You claw Edmund, but do no damage. You peck Edmund, but do no damage.Edmund is lightly wounded. S  The adder hisses angrily.29----7.3 _Edmund hits you with a +4 flail of protection.k:jl .SYou hit Edmund but do no damage. Edmund looks as sick as possible!.S  extremely poisoned)Edmund is lightly wounded.k:j 24--------8.4 _Edmund hits you with a +4 flail of protection.k:j.S _hits you with a +4 flail of protection.  You hit Edmund but do no damage. Edmund looks as sick as possible!  is lightly wounded. _Edmund hits you with a +4 flail of protection.  You hit Edmund but do no damage. Edmund looks as sick as possible!  You claw Edmund, but do no damage.k:j2  ..  .#  .# ##  ###.# ..  ...S#.#  #....  #.@###  .... ###@...#  ...# #....#....#  ..# ###....# ..#  ..# ###....#...# .  #†# #......#.###  #.# ###...####.#  ...## .#  ..#### .# # Edmund is moderately wounded.k:jJ ..  .#  .# ##  ###.# ..  ...S#.#  #....  #.@###  .... ###@...#  ...# #....#....#  ..# ###....# ..#  ..# ###....#...# .  #†# #......#.##  #.# ###...####.#  ...## .#  ..#### .# k:j k:j k:j.Edmund hits you with a +4 flail of protection!k:j;9/34 k:jC--------------==k:j(=9.5k:jk:j V _* * * LOW HITPOINT WARNING * * *k:ja _You are too injured to fight recklessly!k:jk:j| eRead which item? Scrolls  c - 2 scrolls labelled ZUIHE MAPT  d - a scroll labelled SEOTIY DIS NIO  e - a scroll labelled TAILEINUSI  h - 2 scrolls labelled REV HOFATSAGETT  m - a scroll labelled KIRGHU QATIAREA  n - a scroll labelled RONNIO LORAF [!] read|quaff|evoke[?] describe selectedk:jGSpasdik the Gusty..Tengu of Vehumet .......#Health: 9/34======------------------.# ##Magic: 11/12 ======================--###.# ..AC: 2Str: 8...S#.#EV: 11Int: 17#....SH: 0Dex: 15#.@###XL:  6 Next: 80% Place: Dungeon:5....###@...#Noise: ==-------  Time: 5409.5 (0.0)...##....#....#h) +2 whip (venom)..# ###....# ..#Cast: Shock..# ###....#...# .Fly #†#[40k:j{m #......#.####.# ###...####.#@   Edmund (extremely poisoned)#.###....## .#S   adder#.......#### .# # ##....#.......You hit Edmund but do no damage. Edmund looks as sick as possible!  You claw Edmund, but do no damage.Edmund is moderately wounded.Edmund hits you with a +4 flail of protection! _* * * LOW HITPOINT WARNING * * * _You are too injured to fight recklessly!k:jP  Okay, then.k:jk:jgk:j. _k:jM k:j`  Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 1% 1 b - SwiftnessAir4%3  c - AirstrikeAir16%k:j 44  d - Poisonous VapoursAlchemy/Air4%1 Select a spell to describe [?] help [!]/[I] toggle spell headersk:jk:jk"k:j-Spasdik the Gusty..Tengu of Vehumet .......#Health: 9/34======------------------.# ##Magic: 11/12 ======================--###.# ..AC: 2Str: 8...S#.#EV: 11Int: 17#....SH: 0Dex: 15#.@###XL:  6 Next: 80% Place: Dungeon:5....###@...#k:j)/RNoise: ==-------  Time: 5409.5 (0.0)...##....#....#h) +2 whip (venom)..# ###....# ..#Cast: Shock..# ###....#...# .Fly #†# #......#.####.# ###...####.#@   Edmund (extremely poisoned)#.###....## .#S   adder#.......#### .# # ##....#.......You claw Edmund, but do no damage.Edmund is moderately wounded.Edmund hits you with a +4 flail of protection! _* * * LOW HITPOINT WARNING * * * _You are too injured to fight recklessly! _Okay, then.k:j:;k:j=k:jEk:jhHk:jr _Unknown command.k:j _Unknown command.k:ju  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:j.S  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You feel quick.  Edmund hits you with a +4 flail of protection!  You die...  Edmund whines, "They better pay attention to me now!" k:j-1/34 ------8/12 ------ k:jw/  --more--!k:j !k:j Gear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  h - a +2 whip of venom (weapon)b - a +0 short sword  d - a +2 whip of freezing Missiles (go to first with ()e - 3 poisoned darts Armour (go to first with [)  a - a +0 robe (worn)  f - the scarf "Etroash" {+Inv, Dex+5} Jewellery (go to first with "=)  c - a ring of see invisible (worn) !k:j 2 g - a ring of flight (worn)!k:j' !k:j( !Goodbye, Spasdik.391 Spasdik the Gusty (level 6, -1/34 HPs)Began as a Tengu Air Elementalist on June 23, 2026.Was an Initiate of Vehumet.Slain by Edmund... wielding a +4 flail of protection(10 damage)... on level 5 of the Dungeon.The game lasted 00:07:18 (5406 turns). 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