h Player: Spectrina Game: DCSS trunk Server: crawl.dcss.io Filename: 2025-04-26.14:28:55.ttyrec Time: (1745677735) Sat Apr 26 14:28:55 2025  hG [?1051l[?1052l[?1060l[?1061h hH V)0[?7h[?25l[?1c hU hZSpectrina the JinxPoltergeist of Makhleb **....Health: 44/68 ===============---------Magic: 2/19==----------------------AC: 19  Str: 4EV: 15Int: 24SH: 0Dex: 25XL: 10 Next: 66% Place: Dungeon:9Noise: ---------  Time: 3264.4 (0.0)a) +1 sling h [Fire: a) +1 slingWill/2 Fly  ha##.##...#..############...††††@..†.###..#########..#....##.####.##...###.....$.#YY#...####.y.#.####.########)#......#.# h+b hj hlWelcome back, Spectrina the Poltergeist Hexslinger.Blood and souls for Makhleb! hq h, h _Press ? for a list of commands and other information. hqT # #.# #... #..# #...†††@...†.## #..#..# .... ##.####.## ...# ##.....$.#  YY #...####.y  . #.###  #.#  #)#  ......#.# h  h558 h +5.4 (1 _ hF hh _You see here a yak corpse. h  # #.# #... #..# #...††@†...†.## #..#..# .... ##.####.## ...# h ##.....$.#  YY #...####.y  . #.###  #.#  #)#  ......#.# h hZ33= h&6 _ ho hh _You see here a yak corpse. h/  h1  Spells (Memorise)TypeFailure Level  h/2  a - Confusing TouchHexes1% 3b - Cause FearHexes1%4  c - Dimensional Bullseye hO2 RHexes/Translocation4% 4  ho2 @d - Kiss of DeathConjuration/Necromancy 8%1  h2 qe - EnfeebleHexes21% 7  f - Dispel Undead h2 Necromancy h2 g61% 4 9 spell levels left  h3 ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit hn h hԫSpectrina the JinxPoltergeist of Makhleb **....Health: 45/68 ===============---------Magic: 3/19===---------------------#AC: 18  Str: 4#.#EV: 15Int: 24#...SH: 0Dex: 25#..###########XL: 10 Next: 66% Place: Dungeon:9 hGa#...††@†...†.##Noise: ---------  Time: 3266.4 (0.0)#..#########..#a) +1 sling....##.####.##Fire: a) +1 sling...###.....$.# hWill/2 Fly YY#...####.y.#.####.########)#......#.#Welcome back, Spectrina the Poltergeist Hexslinger.Blood and souls for Makhleb! _Press ? for a list of commands and other information.  h_You see here a yak corpse. _You see here a yak corpse. h hvMemorise Confusing Touch, consuming 3 spell levels and leaving 6? Y - Yes  h' N - No hG  hb Spectrina the JinxPoltergeist of Makhleb **....Health: 45/68 ===============---------Magic: 3/19===---------------------#AC: 18  Str: 4#.#EV: 15Int: 24#...SH: 0Dex: 25#..###########XL: 10 Next: 66% Place: Dungeon:9#...††@†...†.##Noise: ---------  Time: 3266.4 (0.0)#..#########..#a) +1 sling.... hc ##.####.##Fire: a) +1 sling...###.....$.#Will/2 Fly YY#...####.y.#.### h"c @#.########)#......#.# hWc zWelcome back, Spectrina the Poltergeist Hexslinger.Blood and souls for Makhleb!  hc _Press ? for a list of commands and other information. _You see here a yak corpse.  hc [_You see here a yak corpse. he 27.4 (1 _ h*j  hu  hx a6=8.4 (2 h{  h&  hs G79.4 (3 h  h  h+ ,70.4 (4 h  hL _You start memorising the spell. You continue memorising. x3 h  h  h c _You finish memorising. Spell assigned to 'd'. h>C # #.# #... #..# #...†@††...†.## #..#..# .... h>d ##.####.## ...# ##.....$.#  YY #...####.y  . h?f #.###  #.#  h=? #)#  ......#.# h&LA1.4 (1 hxLAFly  hQ hU _You feel your willpower return. _You see here a yak corpse. h  # #.# #... #..# #...@†††...†.## #..#..# .... ##.####.## ...# ##.....$.# .. #...####.y . #.###  #.#  #)#  ......#.# h  hR #7 hj $=6 h| &2 _ h  h' p _You see here a yak corpse. h\ # #.### #.... #..# #†...†.## #..#..# ....# ##.####. h].## ##.....$.. #...####... #.###. #.#  #)#  ......#.# hh hEiZ4==3 _ hm hip hX##. #.#### #..... #..########### h>Y #...††††...†.## #.@#########..#.......## ##.####......# ##.....$  heYb #...#### #.### hY #.########)# ......# hYQ.# #####...# hhf hf&4 hl h.o hn # #. # #.####. #...... #..###########... #...††††...†.##.....##..#########..#.......@## ##.####[.....# h2o ? ##....  #...### #.###  #.########)# ......#.# hVo e #####...# #..###.%### hxo  h |  hP| B85 h  h   h _Found a cloak. hv #.. #. #. #.####.### #........ #..##### hk.. #...††††...†.##.##..##..#.## ##..[.....### ##.# #....# #.###.. #.#.. #)#.. ......#.#.## #####...#  hI #..###.%### h hOO   two-headed ogre (wandering) ha&6 h h   A two-headed ogre comes into view. It is wielding a +0 giant spiked club and a _+0 dire flail. hI  h 2 hn  h;  hh##.#.# #......$.#. ##.#.####.### #......#......!#..### O.... #...††††...†.## ......##  h`=33 h  h$ h############. #..# #......$#.  #.####...........### #......##########......!#..########### O.... #...††††...†.##......##..#########..#.........##.####.##.[####.....$.#.#...####.y hu24 h#############.# #..# #...@..$...##. # #.####...........  ### #......###########......!#..###########  O.... #...††††...†.##  ......##..#########..#  .........##.####.##  .[####.....$.# h  hT 1=6=5 h  h  h # #.#.#.# #....@.$...# #. ##.# #.####.# ### #......# ......!#. O.... #.  hO  h B16 h  h  h,## #.#.#.# #.....@$...# #. ##.# #.####. h~#  #......# !#..  hь hA h&7 h~ hA hi# ##.#.#.# #....# #. ##.# #.####.#  #......#  h6q!#..#  h h h#i2=08 hh# h, h, h-@=9.4 (2 h|2 h]5? _You now have 326 gold pieces (gained 16). hΡ# ###.#.#. hi## #.# #. ##.# #.####.#  #......# h:L  h/ h,90.4 (1 h hO h)k ############ ####.#..... #....## #.######. #  #.####...........#  hk 6 #......###########!#..########### #...††††...†.####..#########..# hk =.##.####.## ht  hu  h)u 937 hMu 9=1 hz  h|  hC2############ ###. #.#..... #....# # #.##### #. # #.####...........# #......###########!#..######### h2##  #...††††...†.####..#########..# h8Y 92 h? hA h@4 h8G hH hw ##.#.# #############!###..##..........#......##....# #.##### . ##.# .####..#  h ......########### !#..###########  #...††††...†. ##..#########..#..## ##.####.## h[ h&3 h) h \ _Found a smoky purple potion. h{ #.## ..# #.# .# ###!###..#  h| `#.#......# #.# #.#####  ##..# ####...# #### hO| F#  h  h  h M4=4 h  hK  h?U##... #.# ..## ..#  #.# .# ############!###..# #..........#.@....##....##...#.##### .  # ###...........# ....###########  hU..########### ...††††...†.#########..# h^ h;_B=5 hd hg hw ###. ..#.# ## ..#  #.# .# ############@###..# hFx& #..........#......#  #..............##...# #..........##### .  ##..........# ####...........#...##### #..#########  htxl#...††††...†## h h9 8 6 h hs _You feel your existence waver again. h h$7.4 (2 h( h2Y _F - a smoky purple potion hYjM #  hY##.. #.# #..##..#  h Z#@# ###########.###..# h@Z#......# .....##...##..........##### . h`Z....### hZ h'b hbQ5=8 hb===8.4 (1 hZf hh ho># .. #.##. .. ##.#  ##.# .# ############.###..# #.#......#  #.....##...# #.##### . . ##.# .####...........# ......### h] h&9 h: hX 4 _Found a staircase to the Lair. hb T  >## h  ..# #.#####... ... # h^ r#.#  ##.# .# ############.###..# ##... h= 9...# #.....##...# # #.##### . #. ##.# #.####...........# h   h} (300 h  h  hd  h  hZ  hR  h5M# >#..#  #.########....#.....##  hF6N..####..# ##.# .#Fly .# h< h=.61 h? hDA h9WM## >#..#  #.######.###........#...@.#.....##.## .## #..####..# ##.# .#### h. h:==2 hN h h} M### .>#..#  #.##########@....... #.....#####.....##.##  h .### #..###..###.. he  h &3 h  h  h؈@M h<### #####.>##.......#  #@######.####....... h= #.....#####......##.## .### #..##.... h hE57= htT9=4 h) h^ h; ## #####.>###.....@.# #.#####.######. ####........ #.....#####. h  .....##.##.### #..##..# ##.# .# ############.###..# h3 h( h~&5 hS hd h` M #### #####.@##......# #.#####.#########.......#.....#####.# hi  h1j 6 hTn  hq \ _There is a staircase to the Lair here. h h% h  h h}{8=7 _ hJ-Generating dungeon...o\\/o/ building the Dungeon \o\ h< /o/ hzY < \o\ h6k < /o/ h < \o\ h*)< /o/ hItbuilding the Lair of Beasts \o\ hju hSpectrina the Jinx≈#............#Poltergeist of Makhleb **....≈#........F....Health: 58/68 ====================----≈#....~~......#Magic: 9/19===========-------------#....~~≈~~~...#AC: 8Str: 4...~~~≈~~~~~..#EV: 15Int: 24..~~~~~~~~≈~...SH: 0Dex: 25..~≈≈~..~~≈~...XL: 10 Next: 66% Place: Lair:1..~~≈≈.@~≈≈~..kNoise: ---------  Time: 3307.4 (1.0)...~≈~~~~≈~~...a) +1 sling...~~~~≈≈~≈~... h Fire: a) +1 sling#...~~≈~~≈≈~...Fly ###..~~~~~~....##...~.~.....F   cane toad (asleep)#P.####.....k   rime drake (asleep)!.. #.... _You now have 326 gold pieces (gained 16). _Found a smoky purple potion. _You feel your existence waver again. _F - a smoky purple potion _Found a staircase to the Lair. _There is a staircase to the Lair here. hv h hk-8.1 (1.7 hjt haz _You fly downwards. Welcome to the Lair of Beasts!  Found 2 white potions. _There is a staircase back to the Dungeon here. h0≈#............#≈#F....≈#....~~......#.≈~~~...#....~~~..#~~~~~≈~....~≈≈~..~~≈~....~~≈≈.<~≈≈~..k..~≈~@~~≈~~....~~~~≈≈~≈~...#...~~≈~~≈≈~... h ###..~~~~~~.... ##...~.~..... #P.####..... !.. #........  h hZk90Water _ h h h"S ≈#F....≈#....~~......##.≈~~~...#....~~~..#~~~~~≈~....~≈≈~..~~≈~....~~≈≈.<~≈≈~..k..~≈~~~~≈~~....~~@~≈≈~≈~...#...~~≈~~≈≈~... ###..~~~~~~.... ##...~.~..... hS  #P.####.. !... #......... . ..... hZ  hF[ [10/19=10 hv_  ha  h f≈#....~~......###.≈~~~...#......~~~..#~~~~~≈~....~≈≈~..~~≈~....~~≈≈.<~≈≈~..k..~≈~~~~≈~~... h~ .~~~~≈≈~≈~... ..#...@~≈~~≈≈~... ###..~~~~~~.... ##...~.~..... #P.####..... !... #........$ . ...... #####.. h1  h .91 h  hJ + _Found 13 gold pieces. h.##.≈~~~...#.......~~~..##~~~~~≈~....~≈≈~..~~≈~... hH/a.~~≈≈.<~≈≈~..k..~≈~~~~≈~~... ......~~~~≈≈~≈~... ..#...~~≈~~≈≈~... ###@.~~~~~~.... ##...~.~..... #P.####..... !.... #.........$.  ........# #####...# h/P ...# h[5 h512 h{< hx? h \.......~~~≈~~~~~..# #.....~~~~~~~~≈~... ......~≈≈~..~~≈~... ......~~≈≈.<~≈≈~..k .≈~~~~≈~~... ......~~~~≈≈~≈~... .#...~~≈~~≈≈~...  ###..~~~~~~....  ##@..~.~..... P.####..... !.... #.... .....$.. ... .........#..#####...# h   polar bear (asleep)..# ...#....h h l  A polar bear comes into view. h Jhh h 1. h /==3 hr  h Q _The polar bear growls angrily. You hear a loud, deep croak! hї4 h h4F _Unknown command. hh R  Cast which spell? (? or * to list)  h4 h hP _You don't know that spell. h@R  Cast which spell? (? or * to list)  h^  You beckon some vexing sprites to accompany your attacks. hTh. h660= h/8/19 --4Will/2 Jinx Fly  h~ h2  ha5_You feel your willpower being sapped. h̖ 1.......~~~≈~~~~~..#Spectrina the Jinx#.....~~~~~~~~≈~...Poltergeist of Makhleb **..........~≈≈~..~~≈~...Health: 60/68 =====================---......~~≈≈.<~≈≈~..kMagic: 8/19==========-------------- hq .......~≈~~~~≈~~...AC: 8Str: 4......~~~~≈≈~≈~...EV: 15Int: 24..#...~~≈~~≈≈~...SH: 0Dex: 25###..~~~~~~....XL: 10 Next: 66% Place: Lair:1##@..~.~..... h (Noise: ==-------  Time: 3314.1 (0.0)#P*####.....a) +1 sling hƗ ^!.*.. #....Fire: a) +1 sling....*$.. ...Will/2 Jinx Fly  h j.....*...#..#####h..#h   polar bear..# ...#... h5 `....You beckon some vexing sprites to accompany your attacks.  hX O_You feel your willpower being sapped.  Fire: a) +1 sling hz Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line h dAim: a polar bear (chance to call a sprite on attack: 71%, 72% to hit) h?t.......~~~≈~~~~~..#Spectrina the Jinx#.....~~~~~~~~≈~...Poltergeist of Makhleb **..........~≈≈~..~~≈~... htHealth: 60/68 =====================---......~~≈≈.<~≈≈~..kMagic: 8/19==========--------------.......~≈~~~~≈~~...AC: 8Str: 4......~~~~≈≈~≈~...EV: 15Int: 24..#...~~≈~~≈≈~... htSH: 0Dex: 25###..~~~~~~....XL: 10 Next: 66% Place: Lair:1##@..~.~.....Noise: ==-------  Time: 3314.1 (0.0)#P(####.....a) +1 sling!.(.. #....Fire: a) +1 sling....($.. ... huzWill/2 Jinx Fly .....(...#..#####(..#h   polar bear hMagic: 8/19==========--------------.......~≈~~~~≈~~...AC: 12  Str: 4......~~~~≈≈~≈~...EV: 15 hbInt: 24..#...~~≈~~≈≈~...SH: 0 hDex: 25###..~~~~~~....XL: 10 Next: 66% Place: Lair:1 h##@..~.~.....Noise: ===------  Time: 3315.4 (0.0) h*#P(####.....a) +1 sling!.(.. #.... hFire: a) +1 sling....($.. ... h/XWill/2 Jinx Fly ......h..#..#####...#h   polar bear (drained) hSl..# ...#... hw....Press: ? - help, Q - select action, ( or ) - cycle hShift-Dir - straight lineAim: a polar bear (lightly wounded, lightly drained, chance to call a sprite on hwattack: 76%, 72% to hit)  You shoot a sling bullet.  The sling bullet hits the polar bear but does no damage. hw*Shift-Dir - straight line  Aim: a polar bear (lightly wounded, lightly drained, chance to call a sprite onattack: 76%, 72% to hit)  You shoot a sling bullet.  The sling bullet hits the polar bear but does no damage.  The polar bear is lightly wounded. h]^r  A giggling sprite leaps out and smacks the polar bear with its own front paw. hc...h.very drained) hdb9=6.7 (1.3 hk hx8 _The polar bear is lightly wounded. h1 hps Your spells (describe)Type h9Failure Level  a + JinxbiteHexes1% 2 b - Sigil of BindingHexes1%3  c - AnguishHexes/Necromancy4%4  d - Confusing TouchHexes h1% h.3  p - Inner FlameHexes/Fire h11% hX)3 Select a spell to describe hl[!]/[I] toggle spell headers h%  h.......~~~≈~~~~~..#Spectrina the Jinx#.....~~~~~~~~≈~...Poltergeist of Makhleb **..........~≈≈~..~~≈~... hߩHealth: 60/68 =====================---......~~≈≈.<~≈≈~..kMagic: 9/19===========-------------.......~≈~~~~≈~~... hSAC: 12  Str: 4......~~~~≈≈~≈~...EV: 15Int: 24 h?..#...~~≈~~≈≈~...SH: 0Dex: 25 hf###..~~~~~~....XL: 10 Next: 66% Place: Lair:1 h##@..~.~.....Noise: ===------  Time: 3316.7 (0.0) h#P.####.....a) +1 sling h٪!.... #....Fire: a) +1 sling.....h.. ... hWill/2 Jinx Fly .........#..#####...# h#h   polar bear (very drained)..# ...# hFR.......attack: 76%, 72% to hit)  hm_You shoot a sling bullet.  The sling bullet hits the polar bear but does no damage.  hThe polar bear is lightly wounded.  A giggling sprite leaps out and smacks the polar bear with its own front paw. _The polar bear is lightly wounded. hθ4 h hM h0J he1F _Unknown command. hHn .......~~~≈~~~~~..#Spectrina the Jinx#.....~~~~~~~~≈~... hn PPoltergeist of Makhleb **..........~≈≈~..~~≈~...Health: 60/68 =====================---......~~≈≈.<~≈≈~..kMagic: 9/19===========------------- hn .......~≈~~~~≈~~...AC: 12  Str: 4......~~~~≈≈~≈~...EV: 15 ho Int: 24..#...~~≈~~≈≈~... h7o SH: 0Dex: 25###..~~~~~~.... hYo XL: 10 Next: 66% Place: Lair:1##@..~.~..... h~o Noise: ===------  Time: 3316.7 (0.0)#P*####..... ho a) +1 sling!..*. #....Fire: a) +1 sling ho .....h.. ...Will/2 Jinx Fly .........# ho ..#####...#h   polar bear (very drained)..# ...# h$p `....... _Unknown command.Fire: a) +1 sling h[p Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line hp Aim: a polar bear (lightly wounded, heavily drained, chance to call a sprite onattack: 80%, 72% to hit) hR.......~~~≈~~~~~..#Spectrina the Jinx#.....~~~~~~~~≈~...Poltergeist of Makhleb **..........~≈≈~..~~≈~...Health: 60/68 =====================---......~~≈≈.<~≈≈~..kMagic: 9/19===========-------------.......~≈~~~~≈~~...AC: 12  Str: 4......~~~~≈≈~≈~...EV: 15Int: 24..#...~~≈~~≈≈~...SH: 0Dex: 25###..~~~~~~....XL: 10 Next: 66% Place: Lair:1##@..~.~.....Noise: ===------  Time: 3316.7 (0.0)#P(####.....[10; hW38Ha) +1 sling!..(. #....Fire: a) +1 sling.....h.. ...Will/2 Jinx Fly .........#..#####...#h   polar bear (very drained)..# ...#.......Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a polar bear (lightly wounded, heavily drained, chance to call a sprite onattack: 80%, 72% to hit)  You shoot a sling bullet. The sling bullet hits the polar bear.  The polar bear is moderately wounded. h;* hfShift-Dir - straight line  Aim: a polar bear (lightly wounded, heavily drained, chance to call a sprite onattack: 80%, 72% to hit)  You shoot a sling bullet. The sling bullet hits the polar bear.  The polar bear is moderately wounded.  A giggling sprite leaps out and makes the polar bear trip over its own paws. h׬mh.$ h518.1 (1.4 hX h÷e _The polar bear is moderately wounded. h  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h>X .......~~~≈~~~~~..#  Spectrina the Jinx #.....~~~~~~~~≈~...  Poltergeist of Makhleb **.... ......~≈≈~..~~≈~...  Health: 61/68 =====================--- ......~~≈≈.<~≈≈~..k  Magic: 6/19=======----------------- .......~≈~~~~≈~~...  AC: 12  Str: 4 ......~~~~≈≈~≈~...  EV: 15Int: 24 ..#...~~≈~~≈≈~...  SH: 0Dex: 25 ###..~~~~~~....  XL: 10 Next: 66% Place: Lair:1 ##@..~.~.....  Noise: ===------  Time: 3318.1 (0.0) #Ph####.....  a) +1 sling !.... #....  Fire: a) +1 sling .....$.. ...  Will/2 Jinx Fly  ... hXs......#  ..#####...#  h   polar bear (very drained) ..# ...#  ... .... Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a polar bear (moderately wounded, heavily drained, chance to call a spriteon attack: 83%, chance to affect: 97%) h  h2 .......~~~≈~~~~~..#Spectrina the Jinx#.....~~~~~~~~≈~...Poltergeist of Makhleb **..........~≈≈~..~~≈~...Health: 61/68 =====================---......~~≈≈.<~≈≈~..kMagic: 9/19===========-------------.......~≈~~~~≈~~...AC: 12  Str: 4......~~~~≈≈~≈~...EV: 15 h Int: 24..#...~~≈~~≈≈~...SH: 0Dex: 25###..~~~~~~....XL: 10 Next: 66% Place: Lair:1##@..~.~.....Noise: ===------  Time: 3318.1 (0.0)#Ph####.....a) +1 sling!.... #....Fire: a) +1 sling.....$.. ...Will/2 Jinx Fly .........#..#####...#h   polar bear (very drained)..# ...# hA j.......Confirm with . or Enter, or press ? or * to list all spells. hg Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target h Aim: a polar bear (moderately wounded, heavily drained, chance to call a spriteon attack: 83%, chance to affect: 97%)  Okay, then. h  h 4 h{  h . _ hK@ Your spells (describe)TypeFailure Level a - JinxbiteHexes1%2  b - Sigil of BindingHexes1%3  c - AnguishHexes/Necromancy4%4  d - Confusing TouchHexes1%3  p + Inner FlameHexes/Fire1% 3 Select a spell to describe[!]/[I] toggle spell headers h$ h6, h5.......~~~≈~~~~~..#Spectrina the Jinx#.....~~~~~~~~≈~...Poltergeist of Makhleb **..........~≈≈~..~~≈~...Health: 61/68 =====================---......~~≈≈.<~≈≈~..kMagic: 9/19===========-------------.......~≈~~~~≈~~...AC: 12  Str: 4......~~~~≈≈~≈~...EV: 15Int: 24..#...~~≈~~≈≈~...SH: 0Dex: 25###..~~~~~~....XL: 10 Next: 66% Place: Lair:1##@..~.~.....Noise: ===------  Time: 3318.1 (0.0)#Ph####..... h6a) +1 sling!.... #....Fire: a) +1 sling.....$.. ...Will/2 Jinx Fly .........#..#####...#h   polar bear (very drained)..# ...#.......Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a polar bear (moderately wounded, heavily drained, chance to call a spriteon attack: 83%, chance to affect: 97%) _Okay, then. h> h[? h ha h-  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hW  Your tendrils begin to glow red. The polar bear barely misses you.The polar bear completely misses you. hX l6-----9.1 (1 hX Touch Will/2 Jinx Fly  hb  h5e B _The polar bear claws you but does no damage. h/qThhconfused, very drained)  The polar bear completely misses you. _The polar bear claws you but does no damage.  You clumsily bash the polar bear but do no damage.  h}qThe polar bear appears confused.  The polar bear is moderately wounded.  The polar bear barely misses you. The polar bear completely misses you. hr23--20.6 (1.5 hz h}W _The polar bear barely misses you. h ~  You shoot a sling bullet.  The sling bullet hits the polar bear but does no damage. hDU ;* h4 xhsling bullet hits the polar bear but does no damage.  A giggling sprite leaps out and smacks the polar bear with its own front paw.  The polar bear is heavily wounded.The polar bear closely misses you.polar bear claws you hy5 6==1.9 (1.3 ho=  h @ [ _The polar bear completely misses you. hJ (((((You shoot a sling bullet. h:h.$..You shoot a sling bullet.  The sling bullet barely misses the polar bear.barely misses you. The polar bear misses you.The polar bear completely misses you.  The polar bear bites itself but does no damage.  The polar bear claws itself. h#3 hk=7=---3.2 h hE _The polar bear claws itself but does no damage. h.~  You shoot a sling bullet.  The sling bullet hits the polar bear but does no damage. hв;* h   The polar bear is heavily wounded.A giggling sprite leaps out and makes the polar bear trip over its own paws.  The polar bear is heavily wounded. h.h4.6 (1.4Fly  h h]i _The jinxing sprites lose interest in you. hu_#.....~~~~~~~~≈~... ......~≈≈~..~~≈~... ......~~≈≈.<~≈≈~..k .≈~~~~≈~~... .....~~~~≈≈~≈~... #...~~≈~~≈≈~...  ###..~~~~~~....  h` ##...~.~..... #P@####..... .....!h...# #.... .........$...... ............## ....#####...#...# ...# ... .....# ...## hd h;mH.h h=n6---50 hrt hv h#  You shoot a sling bullet. The sling bullet hits the polar bear. hس  The polar bear is severely wounded.The polar bear closely misses you. The polar bear completely misses you. ho4====7.0 (1.4 h hP _The polar bear misses you. hx  You shoot a sling bullet. The sling bullet hits the polar bear. h  The polar bear is almost dead.=8.3 (1.3 h  hH _The polar bear misses you. x2; The polar bear completely misses you. h d  You shoot a sling bullet. The sling bullet hits the polar bear. hu  The polar bear is almost dead.The polar bear misses you. The polar bear completely misses you. hv ]8==9.6 h+~  hG X _The polar bear closely misses you. hmy  You shoot a sling bullet. The sling bullet hits the polar bear.  You kill the polar bear! h܁D. hK 9. h 5==67230.9 _Makhleb accepts your kill.Training target 6.0 for Fighting reached! h hi _Your Fighting skill increases to level 6! h'3 ......~≈≈~..~~≈~... ......~~≈≈.<~≈≈~..k .≈~~~~≈~~... ....~~~~≈≈~≈~... #...~~≈~~≈≈~...  ###..~~~~~~....  ##...~.~..... .####P.####.....  h3 @.....!..@.# #.... .........$...... ...#### ....#####...# ...# ...#... .....# ...## ...# hM=  h= =---10 _ hH  h3K  hG......~~≈≈.<~≈≈~..k .≈~~~~≈~~... ~~~~≈≈~≈~... #...~~≈~~≈≈~...  ###..~~~~~~....  ##...~.~..... .####P.####..... .....!....###.... .........@....... ...#####....#####...# ...# ....# ... #.... hHH.# #...## #...##...# hQ hQQ6=2 h/R;---2 hX h9` h`+3.9 (2 hf h5j? _You now have 339 gold pieces (gained 13). h  ......~~≈≈.<~≈≈~..k .......~≈~~~~≈~~... ......~~~~≈≈~≈~... ..#...~~≈~~≈≈~... ###..~~~~~~.... ##...~.~..... .####P.####..... .....!....###.... .  hv s.##### ....#####...# ...# ....# ... #....# .# #...## #...# #...# h  h= }9=14.9 (1 h  h  hK ......~~≈≈.<~≈≈~..k .......~≈~~~~≈~~... ......~~~~≈≈~≈~... ..#...~~≈~~≈≈~... ###..~~~~~~.... ##...~.~......####P.####..... .....!....###.... . .##### ....#####...# ...# ....# ... #....# .# #...## #...# #...# hM hM&5 hS hU h=f ......~≈≈~..~~≈~... ......~~≈≈.<~≈≈~..k..~≈~~~~≈~~.......~~~~≈≈~≈~.....#...~~≈~~≈≈~...###..~~~~~~.... ##...~.~.....####P.####.....!@...###.... h...............#####..#####...#...# .... #....#..# #...##.. #...# h,#...# h h^7=6 h h hO  ......~≈≈~..~~≈~... ......~~≈≈.<~≈≈~..k .......~≈~~~~≈~~... ......~~~~≈≈~≈~... ..#...~~≈~~≈≈~... ###..~~~~~~..... ##...~.~......####P.####......@....###......##### h hs h......~~≈≈.<~≈≈~..kSpectrina the Jinx.......~≈~~~~≈~~...Poltergeist of Makhleb **....# ......~~~~≈≈~≈~...Health: 68/68 ========================#. ..#...~~≈~~≈≈~...Magic: 9/19===========-------------#.. ###..~~~~~~....AC:  9  Str: 4#... ##...~.~.....EV: 16Int: 24#....####P.####.....SH: 0Dex: 25#............###....XL: 10 Next: 72% Place: Lair:1#......@............Noise: ---------  Time: 3339.9 (0.0)...............#####a) +1 sling.......#####...#Fire: a) h: +1 sling......# ....#Will/2 Fly ...... #....#....## #...##....#...#...#...#You kill the polar bear! _Makhleb accepts your kill.Training target 6.0 for Fighting reached! _Your Fighting skill increases to level 6! _You now have 339 gold pieces (gained 13). _l - 3 white potions (gained 2) hP  Okay, then. h h h|. _ hm  h Read which item? Scrolls  b - a scroll of poison  f - 4 scrolls labelled IFUSCH GEYCU  h - 3 scrolls labelled BUSMARPH XOSH  i - a scroll labelled MIDWEF COUMM  j - 3 scrolls labelled EPUUBB DOMOI  v - a scroll labelled DEUSHR VOZXUICW  w - a scroll labelled KIATEU KAISYEM  h [!] read|quaff|evoke[?] describe selected hW  h^  he ......~~≈≈.<~≈≈~..kSpectrina the Jinx.......~≈~~~~≈~~...Poltergeist of Makhleb **....# ......~~~~≈≈~≈~...Health: 68/68 ========================#. ..#...~~≈~~≈≈~...Magic: 9/19===========------------- h+f #.. ###..~~~~~~....AC:  9  Str: 4#... ##...~.~.....EV: 16Int: 24#....####P.####.....SH: 0Dex: 25#............###....XL: 10 Next: 72% Place: Lair:1#......@............Noise: ---------  Time: 3339.9 (0.0)...............#####a) +1 sling h]f %.......#####...#Fire: a) +1 sling......# ....#Will/2 Fly  hf ...... #....#....## #...##....#...#... hf #...# _Makhleb accepts your kill.Training target 6.0 for Fighting reached!  hf _Your Fighting skill increases to level 6! _You now have 339 gold pieces (gained 13). _l - 3 white potions (gained 2) _Okay, then. hm P  Okay, then. h%n  hs  h3v . _ h5 ......~≈≈~..~~≈~... ~≈≈.<~≈≈~..k .~≈~~~~≈~~... # ......~~~~≈≈~≈~... #. ..#...~~≈~~≈≈~... #.. ###..~~~~~~.... hb #... ##...~.~..... #....####P.#. #...###.... #......#.........#####..#####...#.## ...... #....##....## #...###.... #...#...#...# h h340.9 (1 _ h h h}M ......~≈≈~..~~≈~...........~~≈≈.<~≈≈~..k........~≈~~~~≈~~... #.......~~~~≈≈~≈~... #....#...~~≈~~≈≈~... #....###..~~~~~~.... #.... ##...~.~..... #....####P.####..... #....###.... # h~. #.#####.#####...#.## ....#.# #....#.#....### #...##  #.... #...#  ... hu~C #...# h؆ hi10/19=1Fly  h ha_ _You feel your willpower return. h o #.....~~~~~~~~≈~......~≈≈~..~~≈~......~~≈≈.<~≈≈~..k ........~≈~~~~≈~~... #.......~~~~≈≈~≈~... #....#...~~≈~~≈≈~... #....###..~~~~~~.... #....# ##...~.~..... #...@####P.#. #...###.... #...... #.........##### ..#####...#.## ........# #....#..#....### #...###.... #...# h  h &2 h  h  h3.........~≈≈~..~~≈~... .~~≈≈.<~≈≈~..k ........~≈~~~~≈~~... #.......~~~~≈≈~≈~... #....#...~~≈~~≈≈~... #....###..~~~~~~.... #....# ##...~.~..... #....####P.####..... #..@.........###.... #...........#####.#####...# . ....#.# ha4\ #....##....### #...##$.#....# #... ... #...# h> h+?&3 h6D hMG+ _Found 15 gold pieces. h8Rn .~~≈≈.<~≈≈~ hR ..~≈~~~~≈~~.. #.......~~~~≈≈~≈~ #....#...~~≈~~≈≈~ #....###..~~~~~ #....# ##...~. #....####P.#### #............### #......####.. hS#####...# .. ....#.# #....##....### #...##$.#....# #..... #....# #...#  hj 8 4 _You feel your existence waver again. hM@ ..~≈~~~~≈~~ #.~~~~≈≈~≈~ #....#...~~≈~~≈≈~ #....###..~~~~~ #....# ##...~. #....####P.#### #............####...###..... h@#####...# .. ....#.# #....#l....#....### #...##$.#....# #...l   komodo dragon (asleep).. #....# #...# hAf. #....# h]L hLB=5 hRR hbU` _A komodo dragon comes into view. h*z  #.~~~~≈≈~≈~ #....#...~~≈~~≈≈~. #....###..~~~~~.. #....# ##...~.... #....####P.####.... #............###..... ##.........##......#####...#  ....#.# #....#l....#....### #...## hz ....$.#....# #......#....# #...#. #....#. #..... h@  h &6 hʊ  h/  h/ h/ h%6 h8F _Unknown command. hD#.~~~~≈≈~≈~.#....#...~~≈~~≈≈~.. #....###..~~~~~~... #....# ##...~.~.... #....####P.####..... #.###...... ##.......#. h#.#####...# .## ....# .# #....# .l....#....### #...## .......#....# #...# .......... hP h ]1=7 _ hƑ h4 hb  Casting: Confusing Touch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  You beckon some vexing sprites to accompany your attacks.9/19 --== h g8Will/2 Jinx Fly  h  hO ; _You feel your willpower being sapped. hy #.......~~~~≈≈~≈~. Spectrina the Jinx#....#...~~≈~~≈≈~. Poltergeist of Makhleb **.....#....###..~~~~~~.. Health: 68/68 ========================.. #....# ##...~.~... Magic: 9/19===========-------------... #....####P.####... AC: 8Str: 4.... #............###.. EV: 16Int: 24..... ##................. SH: 0Dex: 25......#...............### XL: 10 Next: 72% Place: Lair:1.......*@.....#####...#Noise: ==-------  Time: 3348.9 (0.0).....**......## ....# hy a) +1 sling...**........# #....# Fire: a) +1 sling.l*...#....### #...## Will/2 Jinx Fly ....$.#....##...#......#....##...#l   komodo dragon (asleep)..... #....#..... #..... _You feel your willpower being sapped.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (asleep, chance to call a sprite on attack: 54%, 98% to  hit) hsQ#.......~~~~≈≈~≈~. Spectrina the Jinx#....#...~~≈~~≈≈~. Poltergeist of Makhleb **.....#....###..~~~~~~.. Health: 68/68 ========================.. #....# ##...~.~... Magic: 9/19===========-------------... #....####P.####... AC: 8Str: 4.... #............###.. EV: 16Int: 24..... ##................. SH: 0Dex: 25......#...............### XL: 10 Next: 72% Place: Lair:1.......(@.....#####...#Noise: ==-------  Time: 3348.9 (0.0).....((...... h$R### ....#a) +1 sling...((........# #....# Fire: a) +1 sling.l(...#....### #...## Will/2 Jinx Fly ....$.#....##...#......#....##...#l   komodo dragon..... #....#..... #.....Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (asleep, chance to call a sprite on attack: 54%, 98% to  hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage. hR hj......l h==50.2 (1.3 _ hS h h=#.......~~~~≈≈~≈~. Spectrina the Jinx#....#...~~≈~~≈≈~. Poltergeist of Makhleb **.....#....###..~~~~~~.. Health: 68/68 ========================.. #....# ##...~.~... Magic: 9/19===========-------------... #....####P.####... AC: 8Str: 4.... #............###.. EV: 16Int: 24..... ##................. SH: 0Dex: 25......#...............### XL: 10 Next: 72% Place: Lair:1........@.....#####...# h>Noise: ===------  Time: 3350.2 (0.0)......**.....## ....#a) +1 sling....**.......# #....# Fire: a) +1 sling..l*..#....### #...## Will/2 Jinx Fly ....$.#....##...#......#....##...#l   komodo dragon..... #....#..... #.....You shoot a sling bullet. _The sling bullet hits the komodo dragon but does no damage.  Fire: a) +1 sling h>JPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (chance to call a sprite on attack: 54%, 73% to hit) hC$#.......~~~~≈≈~≈~. Spectrina the Jinx#....#...~~≈~~≈≈~. Poltergeist of Makhleb **.....#....###..~~~~~~.. Health: 68/68 ========================.. #....# ##...~.~... Magic: 9/19===========------------- hED... #....####P.####... AC: 8Str: 4.... #............###.. EV: 16Int: 24..... ##................. SH: 0Dex: 25......#...............### XL: 10 Next: 72% Place: Lair:1........@.....#####...#Noise: ===------  Time: 3350.2 (0.0)......((.....## ....#a) +1 sling hDy....((.......# #....# Fire: a) +1 sling..((..#....### #...## Will/2 Jinx Fly .(..$.#....# hDm#...#......#....##...# hDl   komodo dragon..... #....# hE}..... #.....Fire: a) +1 sling h>EPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line hoEAim: a komodo dragon (chance to call a sprite on attack: 54%, 73% to hit)  You shoot a sling bullet.  The sling bullet completely misses the komodo dragon. hb;* hBAim: a komodo dragon (chance to call a sprite on attack: 54%, 73% to hit)  You shoot a sling bullet.  The sling bullet completely misses the komodo dragon.You feel bolstered by spreading misfortune.  A giggling sprite leaps out and makes the komodo dragon trip over its own  talons. hX h!..l....(drained) h4T12 1.5 (1.3 h_ hu; _The komodo dragon is lightly wounded. hr#.......~~~~≈≈~≈~. Spectrina the Jinx#....#...~~≈~~≈≈~. Poltergeist of Makhleb **.....#....###..~~~~~~.. Health: 68/68 ========================.. #....# ##...~.~... Magic: 9/19===========-------------... #....####P.####... AC: 12  Str: 4.... #............###.. EV: 16Int: 24 hs$..... ##................. SH: 0Dex: 25......#...............### XL: 10 Next: 72% Place: Lair:1........@.....#####...#Noise: ===------  Time: 3351.5 (0.0)......**.....## ....# hsLa) +1 sling....l*.......# #....# Fire: a) +1 sling......#....### #...## Will/2 Jinx Fly ....$.#....# htm#...#......#....##...# hHtJl   komodo dragon (drained)..... #....#..... #.....  hwte_The komodo dragon is lightly wounded.  Fire: a) +1 sling htrPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (lightly wounded, lightly drained, chance to call a spriteon attack: 63%, 73% to hit) hN#.......~~~~≈≈~≈~. Spectrina the Jinx#....#...~~≈~~≈≈~. Poltergeist of Makhleb **.....#....###..~~~~~~.. Health: 68/68 ========================.. #....# ##...~.~... Magic: 9/19===========-------------... #....####P.####... AC: 12  Str: 4.... #............###.. EV: 16Int: 24..... ##................. SH: 0 hjODex: 25......#...............### XL: 10 Next: 72% Place: Lair:1........@.....#####...#Noise: ===------  Time: 3351.5 (0.0)......((.....## ....#a) +1 sling....l(.......# #....# Fire: a) +1 sling hO5......#....### #...## Will/2 Jinx Fly ....$.#....##...#......#....##...#l   komodo dragon (drained) h*P!..... #....#..... #.....Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (lightly wounded, lightly drained, chance to call a sprite hWP}on attack: 63%, 73% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage. h*Shift-Dir - straight line  Aim: a komodo dragon (lightly wounded, lightly drained, chance to call a spriteon attack: 63%, 73% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.komodo dragon is lightly wounded. hv~  A giggling sprite leaps out and smacks the komodo dragon with its own front  talon. hްl.... very drained) h-2.8 (1.3 h hϻh _The komodo dragon is moderately wounded. hP+#.......~~~~≈≈~≈~. Spectrina the Jinx#....#...~~≈~~≈≈~. Poltergeist of Makhleb **.....#....###..~~~~~~.. Health: 68/68 ========================.. #....# ##...~.~... Magic: 9/19 hv,===========-------------... #....####P.####... AC: 12  Str: 4.... #............###.. EV: 16Int: 24..... ##................. SH: 0Dex: 25......#...............### XL: 10 Next: 72% Place: Lair:1.......*@.....#####...#Noise: ===------  Time: 3352.8 (0.0).....l*......## ....#a) +1 sling.............# #....# Fire: a) +1 sling......#....### #...## Will/2 Jinx Fly ....$.#....##...#......#....# h-#...#l   komodo dragon (very drained)..... #....#..... #..... _The komodo dragon is moderately wounded.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line h:.Aim: a komodo dragon (moderately wounded, heavily drained, chance to call a  sprite on attack: 71%, 73% to hit) h$#.......~~~~≈≈~≈~. Spectrina the Jinx#....#...~~≈~~≈≈~. Poltergeist of Makhleb **.....#....###..~~~~~~.. Health: 68/68 ========================.. #....# ##...~.~... Magic: 9/19===========------------- h... #....####P.####... AC: 12  Str: 4.... #............###.. EV: 16Int: 24..... ##................. SH: 0Dex: 25......#...............### XL: 10 Next: 72% Place: Lair:1.......(@.....#####...#Noise: ===------  Time: 3352.8 (0.0) h.....((......## ....#a) +1 sling...((........# #....# Fire: a) +1 sling h,.((...#....### #...## Will/2 Jinx Fly  hX....$.#....##...#......#....# h#...#l   komodo dragon (very drained) h..... #....#..... #..... hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (moderately wounded, heavily drained, chance to call a   h>Isprite on attack: 71%, 73% to hit)  You shoot a sling bullet.   hcRThe sling bullet closely misses the komodo dragon. h$f;* h=Aim: a komodo dragon (moderately wounded, heavily drained, chance to call a  sprite on attack: 71%, 73% to hit)  You shoot a sling bullet.  The sling bullet closely misses the komodo dragon.A giggling sprite leaps out and makes the komodo dragon trip over its own  talons. hBjl....... hFa10/19=4.1 (1.3 hK hNh _The komodo dragon is moderately wounded. hX hY Your spells (describe)TypeFailure Level  a + JinxbiteHexes1% 2  hYb - Sigil of BindingHexes1%3  c - AnguishHexes/Necromancy4% h+ZJ4  d - Confusing TouchHexes1% hXZ53  p - Inner FlameHexes/Fire1% hZ3 Select a spell to describe[!]/[I] toggle spell headers h  h  h1 #.......~~~~≈≈~≈~. Spectrina the Jinx#....#...~~≈~~≈≈~. Poltergeist of Makhleb **.....#....###..~~~~~~.. Health: 68/68 ========================.. #....# ##...~.~... Magic: 10/19 ============------------... #....####P.####... AC: 12  Str: 4.... #............###.. EV: 16Int: 24..... ##................. SH: 0 h ADex: 25......#...............### XL: 10 Next: 72% Place: Lair:1......l.@.....#####...#Noise: ===------  Time: 3354.1 (0.0).............## ....#a) +1 sling.............# #....# Fire: a) +1 sling......#....### #...## Will/2 Jinx Fly  hJ ....$.#....##...#......#....##...#l   komodo dragon (very drained)..... #....#..... #.....sprite on attack: 71%, 73% to hit)  You shoot a sling bullet.  h The sling bullet closely misses the komodo dragon.A giggling sprite leaps out and makes the komodo dragon trip over its own  talons. _The komodo dragon is moderately wounded. hR  h  h  hO  hۦ  h  h F _Unknown command. h5  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  h M.l h p7/19 ----- hV 5.1 (1Touch Will/2 Jinx Fly  hA  h* 6 _Your tendrils begin to glow red. h *You clumsily bash the komodo dragon but do no damage. hŽlYour tendrils begin to glow red.  You clumsily bash the komodo dragon but do no damage.The komodo dragon is moderately wounded.  A giggling sprite leaps out and smacks the komodo dragon with its own front  talon.  The komodo dragon is moderately wounded. hpV--6.6 (1.5 hC h8^ _The komodo dragon closely misses you. x2 hA *lconfused, very drained)You clumsily bash the komodo dragon but do no damage.The komodo dragon appears confused. h JYou clumsily bash the komodo dragon but do no damage.  The komodo dragon appears confused.  A giggling sprite leaps out and makes the komodo dragon trip over its own  talons.  The komodo dragon is heavily wounded. hc Rl. h 3-8.1Will/2 Fly  h  h i _The jinxing sprites lose interest in you. hgU y (You shoot a sling bullet. h lThe sling bullet barely misses the komodo dragon.The komodo dragon misses you. hm 6==9.4 (1.3 h  hy H _The komodo dragon bites itself but does no damage. hQ&  Casting: Confusing Touch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h<^  You beckon some vexing sprites to accompany your attacks. h=6------600Jinx Fly  h h5; _You feel your willpower being sapped. hO n  You shoot a sling bullet.  The sling bullet hits the komodo dragon. h :* h  The komodo dragon is heavily wounded.A giggling sprite leaps out and makes the komodo dragon trip over its own  talons. hB m.l  h 5=1.7 (1.3 h  h f _The komodo dragon is severely wounded. h @ 1#.......~~~~≈≈~≈~. Spectrina the Jinx#....#...~~≈~~≈≈~. Poltergeist of Makhleb **.....#....###..~~~~~~.. Health: 68/68 ========================.. #....# ##...~.~... Magic: 6/19=======-----------------... #....####P.####... AC: 13  Str: 4.... #............###.. EV: 16Int: 24..... ##................. SH: 0Dex: 25......#...............### XL: 10 Next: 72% Place: Lair:1......l*@.....#####...# hnA Noise: ===------  Time: 3361.7 (0.0).............## ....#a) +1 sling.............# #....# Fire: a) +1 sling......#....### #...## Will/2 Jinx Fly ....$.#....##...#......#....##...#l   komodo dragon (confused, very drained)..... #....#..... #..... _The komodo dragon is severely wounded.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (severely wounded, confused, heavily drained, chance to  call a sprite on attack: 81%, 86% to hit) h} #.......~~~~≈≈~≈~. Spectrina the Jinx#....#...~~≈~~≈≈~. Poltergeist of Makhleb **.....#....###..~~~~~~.. Health: 68/68 ========================.. #....# ##...~.~... Magic: 6/19=======-----------------... #....####P.####... AC: 13  Str: 4 h[ K.... #............###.. EV: 16Int: 24..... ##................. SH: 0Dex: 25......#...............### XL: 10 Next: 72% Place: Lair:1......l(@.....#####...#Noise: ===------  Time: 3361.7 (0.0).............## ....#a) +1 sling.............# #....# Fire: a) +1 sling......#....### #...## Will/2 Jinx Fly ....$.#....# h #...#......#....##...#l   komodo dragon (confused, very drained) h ..... #....#..... #..... h Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line h Aim: a komodo dragon (severely wounded, confused, heavily drained, chance to  call a sprite on attack: 81%, 86% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon. h *Shift-Dir - straight lineAim: a komodo dragon (severely wounded, confused, heavily drained, chance to  call a sprite on attack: 81%, 86% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon.  The komodo dragon is severely wounded. ha }  A giggling sprite leaps out and makes the komodo dragon trip over its own  talons. hb  h$j U..l hj -3.1 (1.4 hp  hs f _The komodo dragon is severely wounded. hj##.......~~~~≈≈~≈~. Spectrina the Jinx#....#...~~≈~~≈≈~. Poltergeist of Makhleb **.....#....###..~~~~~~.. Health: 68/68 ========================.. #....# ##...~.~... Magic: 6/19=======-----------------... #....####P.####... AC: 13  Str: 4.... #............###.. EV: 16Int: 24..... ##................. SH: 0 h#Dex: 25......#...............### XL: 10 Next: 72% Place: Lair:1.......*@.....#####...#Noise: ===------  Time: 3363.1 (0.0).....l*......## ....#a) +1 sling h$.............# #....# Fire: a) +1 sling......#....### #...## Will/2 Jinx Fly ....$.#....# h;$m#...#......#....##...# hd$l   komodo dragon (confused, very drained)..... #....# h$..... #..... _The komodo dragon is severely wounded.Fire: a) +1 sling h7%Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (severely wounded, confused, heavily drained, chance to  call a sprite on attack: 81%, 86% to hit) h#.......~~~~≈≈~≈~. Spectrina the Jinx#....#...~~≈~~≈≈~. Poltergeist of Makhleb **.....#....###..~~~~~~.. Health: 68/68 ========================.. #....# ##...~.~... Magic: 6/19=======-----------------... #....####P.####... AC: 13  Str: 4.... #............###.. EV: 16Int: 24..... ##................. SH: 0Dex: 25 hS......#...............### XL: 10 Next: 72% Place: Lair:1.......(@.....#####...#Noise: ===------  Time: 3363.1 (0.0).....l(......## ....#a) +1 sling.............# #....# Fire: a) +1 sling......#....### #...## Will/2 Jinx Fly ....$.#....##...#......#....##...#l   komodo dragon (confused, very drained) h..... #....#..... #..... hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line h Aim: a komodo dragon (severely wounded, confused, heavily drained, chance to  call a sprite on attack: 81%, 86% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage. h@[ N*Shift-Dir - straight lin h[ Ve  Aim: a komodo dragon (severely wounded, confused, heavily drained, chance to  call a sprite on attack: 81%, 86% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.   h^\ SThe komodo dragon is severely wounded. h1 }  A giggling sprite leaps out and makes the komodo dragon trip over its own  talons. h= w...l  h8? -4.4 (1.3 hF  hJ a _The komodo dragon is almost dead. hY h/\  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   6.0   8.3  -1   h - Spellcasting   6.0   8.3  -1   h\         b - Polearms   0.0   1.2  -1   i - Hexes  14.1   9.0  +4   c - Unarmed Combat   0.0   1.7  -3   j - Necromancy   0.0   0.8  +1   h ]U d - Throwing   0.0   0.7  +2   k - Fire Magic   0.8   1.2  -1           e - Ranged Weapons   1.5   2.8  -2   l + Invocations h]4.2   5.9  -1       m - Evocations   0.0   1.2  -1  f + Dodging5.8   5.0  +1       g - Stealth   7.0   3.4  +5   h^!             hl^                 h^                 h^             h6_    The relative cost of raising each skill is in cyan.   hm_The species aptitude is in white.  [?] Help[=] set a skill target   h_[/] auto|manual mode [*] useful|all skills [!] training|cost|targets hTargetTarget--  --  --  --  --  --  --  --  --   h?--  --  7.0  --  a-z] set[-] clear selected target h+ccost|targets h X=] set aall targets h8 hU: h8C$#.......~~~~≈≈~≈~. Spectrina the Jinx#....#...~~≈~~≈≈~. Poltergeist of Makhleb **.....#....###..~~~~~~.. Health: 68/68 ========================.. #....# ##...~.~... Magic: 6/19=======----------------- hC... #....####P.####... AC: 13  Str: 4.... #............###.. EV: 16Int: 24..... ##................. SH: 0Dex: 25......#...............### XL: 10 Next: 72% Place: Lair:1........@.....#####...# h7DNoise: ===------  Time: 3364.4 (0.0).............## ....#a) +1 sling......l......# #....# Fire: a) +1 sling......#....### #...## Will/2 Jinx Fly  hDp....$.#....##...#......#....##...#l   komodo dragon (confused, very drained) h1E@..... #....#..... #.....You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.  The komodo dragon is severely wounded.A giggling sprite leaps out and makes the komodo dragon trip over its own  talons. _The komodo dragon is almost dead. hK h(L hNR hT h _Unknown command. h #.......~~~~≈≈~≈~. Spectrina the Jinx#....#...~~≈~~≈≈~. Poltergeist of Makhleb **.....#....###..~~~~~~.. Health: 68/68 ========================.. #....# ##...~.~... Magic: 6/19=======-----------------... #....####P.####... AC: 13  Str: 4.... #............###.. EV: 16Int: 24 h^ !..... ##................. SH: 0Dex: 25......#...............### XL: 10 Next: 72% Place: Lair:1........@.....#####...#Noise: ===------  Time: 3364.4 (0.0).......*.....## ....#a) +1 sling......l......# #....# Fire: a) +1 sling h D......#....### #...## Will/2 Jinx Fly ....$.#....##...#......#....##...#l   komodo dragon (confused, very drained) h; ..... #....#..... #..... _Unknown command.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (almost dead, confused, heavily drained, chance to call a   hn *sprite on attack: 81%, 86% to hit) h^$#.......~~~~≈≈~≈~. Spectrina the Jinx#....#...~~≈~~≈≈~. Poltergeist of Makhleb **.....#....###..~~~~~~.. Health: 68/68 ========================.. #....# ##...~.~... Magic: 6/19=======----------------- hB-... #....####P.####... AC: 13  Str: 4.... #............###.. EV: 16Int: 24..... ##................. SH: 0Dex: 25......#...............### XL: 10 Next: 72% Place: Lair:1........@.....#####...#Noise: ===------  Time: 3364.4 (0.0).......(.....## ....#a) +1 sling......(......# #....# Fire: a) +1 sling h .....(#....### #...## Will/2 Jinx Fly ....(.#....##...#...(..#....##...# hdl   komodo dragon (confused, very drained)..(.. #....#.(... #.....Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (almost dead, confused, heavily drained, chance to call a  sprite on attack: 81%, 86% to hit)  You shoot a sling bullet.  The sling bullet barely misses the komodo dragon. h;* hMsprite on attack: 81%, 86% to hit)  You shoot a sling bullet.  The sling bullet barely misses the komodo dragon.A giggling sprite leaps out and makes the komodo dragon trip over its own  talons.  The komodo dragon is almost dead. hl..$... hn5.7 (1.3Fly  h hi _The jinxing sprites lose interest in you. h  You shoot a sling bullet.  The sling bullet hits the komodo dragon.  You kill the komodo dragon! hH† ha> hDE 7=807.0 _Makhleb accepts your kill. hL hOh _Your Dodging skill increases to level 6! h$ #....#...~~≈~~≈≈~.... #....###..~~~~~ .... #....# ##...~. ..... #....####P.#### ..... #............### ......##... ......## ......#####...#   ....# .......# #....# #....### #...## ....$.#....# #... ......#....# #...# ..... #....# ..... #..... .... ..###P# h hC2--- h880 _ h h]z _You see here a komodo dragon corpse. h 7.... #....###..~~~~~... #....# ##...~.... #....####P.####.. #............###..##....#.#####...† ....#.# #....#....### #$.#....# #......#....# #...#..#....#.. h #.....#.....###P#... .P ## hq  h` ?1--- h &9 _ h<  hd  h... #....# ##...~..##....####P.####.##............##.##.....#####...† ...........# #...#....### #$.#....# #......#....# #....#....# .#.....#...###P#...P ##.#070 h.##....####P.###.##.............##....##### h{2†.....## .......# ##....### #.#....# #...#....# #.#....# .#.....#...###P# hz..P ###. hػ?.#.. h hbB=1 hM h hH 92.0 (2 h3 h? _You now have 354 gold pieces (gained 15). hyw.##.............##...#####†.....## .......# ##....### # hz0.#....# #.#....# #.#....# .#.....#...###P#..P ###.....#...... .## hm h/`8==3.0 (1 h h h_Q  hU C  Skill  Level Cost  Apt Skill  Level Cost  Apt  hU  a - Fighting   6.0   8.3  -1   h - Spellcasting   6.0   8.3  -1           b - Polearms   0.0   1.2  -1   i - Hexes  14.1   9.0  +4   c - Unarmed Combat   0.0   1.7  -3   j - Necromancy   0.0   0.8  +1   h_V Z d - Throwing   0.0   0.7  +2   k - Fire Magic   0.8   1.2  -1           e - Ranged Weapons   1.5   2.8  -2   l + Invocations4.5   5.9  -1       hV  m - Evocations   0.0   1.2  -1  f + Dodging6.1   5.9  +1       hV M g - Stealth   7.0   3.4  +5                   h!W !             hQW l     hW @                         hX T     hoY The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help hY *[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets h h{ h.........##............ Spectrina the Jinx..........##............ Poltergeist of Makhleb **..............#............. Health: 68/68 ========================..................#####. Magic: 8/19==========--------------...........†.....## .. AC:  9  Str: 4.................# #. EV: 16Int: 24..........#....### #. SH: 0Dex: 25..........#....##. XL: 10 Next: 80% Place: Lair:1.......@..#....##. Noise: ---------  Time: 3373.0 (0.0)..........#....#a) +1 sling..........#.....#Fire: a) +1 h sling............###P#Will/2 Fly ............P ##..........#..............#............... .##The sling bullet hits the komodo dragon.  You kill the komodo dragon! _Makhleb accepts your kill. _Your Dodging skill increases to level 6! _You see here a komodo dragon corpse. _You now have 354 gold pieces (gained 15). h hH h hM! h! h  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   6.0   8.3  -1   h - Spellcasting   6.0   8.3  -1  ! h G         b - Polearms   0.0   1.2  -1   i - Hexes  14.1   9.0  +4  ! h c - Unarmed Combat   0.0   1.7  -3   j - Necromancy   0.0   0.8  +1   d - Throwing   0.0   0.7  +2   k - Fire Magic   0.8   1.2  -1      ! hA     e - Ranged Weapons   1.5   2.8  -2   l + Invocations! h44.5   5.9  -1      ! hs m - Evocations   0.0   1.2  -1  f + Dodging! h6.1   5.9  +1      ! h g - Stealth   7.0   3.4  +5              ! h            ! h        ! h@n    ! hi_    ! h            ! h_    ! ha    ! h2pThe relative cost of raising each skill is in cyan.  ! heThe species aptitude is in white.  [?] Help! hG[=] set a skill target  ! h[/] auto|manual mode [*] useful|all skills [!] training|cost|targets" hI" h" h3.........##............ Spectrina the Jinx..........##............ Poltergeist of Makhleb **..............#............. Health: 68/68 ========================..................#####. Magic: 8/19==========--------------" hB...........†.....## .. AC:  9  Str: 4.................# #. EV: 16Int: 24..........#....### #. SH: 0Dex: 25..........#....##. XL: 10 Next: 80% Place: Lair:1.......@..#....##. Noise: ---------  Time: 3373.0 (0.0)..........#....#a) +1 sling..........#.....#Fire: a) +1 sling" h............###P#Will/2 Fly ............P ##..........#..............#............... .##The sling bullet hits the komodo dragon.  You kill the komodo dragon! _Makhleb accepts your kill. _Your Dodging skill increases to level 6! _You see here a komodo dragon corpse. _You now have 354 gold pieces (gained 15)." h" h" hu" h" h .##..#####†.....## .......# #" h̽ #....### #.#....# #.#....# #.#....# .#.....#...###P#.P# ###.....#....F   cane toad (asleep).. .##F.....##" h " hY +4.0 (1" h " h \ _A cane toad comes into view.# h4# h# hF _Unknown command.% h  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.& hU & h3W" You beckon some vexing sprites to accompany your attacks.6---==5Jinx Fly & hX; _You feel your willpower being sapped.& h ..........##........... Spectrina the Jinx...........#............ Poltergeist of Makhleb **.......................##### Health: 68/68 ========================............†.....## . Magic: 6/19=======-----------------..................# # AC:  9  Str: 4...........#....### # EV: 16Int: 24...........#....## SH: 0Dex: 25...........#....## XL: 10 Next: 80% Place: Lair:1.......@...#....#Noise: ==-------  Time: 3375.0 (0.0).......*...#.....#a) +1 sling.......*.....###P#Fi& hI re: a) +1 sling......*......P# ##Will/2 Jinx Fly ......*....#..........*....#....F   cane toad (asleep).....*...... .##.....F.....##You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cane toad (asleep, chance to call a sprite on attack: 71%, 98% to hit)& hL ..........##........... Spectrina the Jinx...........#............ Poltergeist of Makhleb **.......................##### Health: 68/68 ========================............†.....## . Magic: 6/19=======-----------------..................# # AC:  9  Str: 4...........#....### # EV: 16Int: 24...........#....## SH: 0Dex: 25...........#....#& h # XL: 10 Next: 80% Place: Lair:1.......@...#....#Noise: ==-------  Time: 3375.0 (0.0).......(...#.....#a) +1 sling.......(.....###P#Fire: a) +1 sling......(......P# ##Will/2 Jinx Fly ......(....#..........(....#....F   cane toad.....(...... .##.....F.....##Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cane toad (asleep, chance to call a sprite on attack: 71%, 98% to hit)  You shoot a sling bullet. The sling bullet hits the cane toad.  The cane toad croaks.& h Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a cane toad (asleep, chance to call a sprite on attack: 71%, 98% to hit)  You shoot a sling bullet. The sling bullet hits the cane toad.  The cane toad croaks.is lightly wounded.& h & h ....F...& h <=6.3 (1.3 _& hP & h ' h..........##........... Spectrina the Jinx...........#............ Poltergeist of Makhleb **.......................##### Health: 68/68 ========================............†.....## . Magic: 6/19=======-----------------..................# # AC:  9  Str: 4...........#....### # EV: 16Int: 24...........#....## SH: 0Dex: 25...........#....## XL: 10 Next: 80% Place: Lair:1.......@...#....#Noise: ===------  Time: 3376.3 (0.0).......*...#.....#a) +1 sling......*......###P#Fi' hre: a) +1 sling......*......P# ##Will/2 Jinx Fly .....*.....#.........F.....#....F   cane toad............ .##...........## _The cane toad is lightly wounded.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cane toad (lightly wounded, chance to call a sprite on attack: 71%, 70%  to hit)' h+ ..........##........... Spectrina the Jinx...........#............ Poltergeist of Makhleb **.......................##### Health: 68/68 ========================............†.....## . Magic: 6/19=======-----------------' hi '..................# # AC:  9  Str: 4...........#....### # EV: 16Int: 24...........#....## SH: 0Dex: 25...........#....## XL: 10 Next: 80% Place: Lair:1.......@...#....#Noise: ===------  Time: 3376.3 (0.0).......(...#.....#a) +1 sling......(......###P#Fire: a) +1 sling......(......P# ##Will/2 Jinx Fly .....(.....#.........F.....#....' h F   cane toad............ .##...........##Press: ? - help, Q - select action, ( or ) - cycle' h Shift-Dir - straight lineAim: a cane toad (lightly wounded, chance to call a sprite on attack: 71%, 70%  to hit)  You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.' hqC F  The cane toad is lightly wounded.' hM }...F.' hRN @ 8 7.6 (1.3' hV ' h7Y d _You feel your existence waver again.( h..........##........... Spectrina the Jinx( h#m...........#............ Poltergeist of Makhleb **.......................##### Health: 68/68 ========================............†.....## . Magic: 6/19=======-----------------( hѼ..................# # AC: 8Str: 4...........#....### # EV: 16Int: 24...........#....## SH: 0Dex: 25...........#....## XL: 10 Next: 80% Place: Lair:1.......@...#....#Noise: ===------  Time: 3377.6 (0.0)( h......*....#.....#a) +1 sling......*......###P#Fire: a) +1 sling.....*.......P# ##Will/2 Jinx Fly ( hYz.....F.....#...............#....F   cane toad............ .##( h~...........## _You feel your existence waver again.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycle( hShift-Dir - straight lineAim: a cane toad (lightly wounded, chance to call a sprite on attack: 71%, 70%  to hit)( hG..........##........... Spectrina the Jinx...........#............ Poltergeist of Makhleb **.......................##### Health: 68/68 ========================............†.....## . Magic: 6/19=======-----------------..................# # AC: 8Str: 4...........#....### # EV: 16Int: 24...........#....## SH: 0Dex: 25...........#....## XL: 10 Next: 80% Place: Lair:1.......@...#....#Noise: ===------  Time: 3377.6 (0.0)......(....#.....#a) +1 sling......(......###P#[( h40mFire: a) +1 sling.....(.......P# ##Will/2 Jinx Fly .....F.....#...............#....F   cane toad............ .##...........##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cane toad (lightly wounded, chance to call a sprite on attack: 71%, 70%  to hit)  You shoot a sling bullet. The sling bullet hits the cane toad.  The cane toad is lightly wounded.( hLS ;*( h$   Aim: a cane toad (lightly wounded, chance to call a sprite on attack: 71%, 70%  to hit)  You shoot a sling bullet. The sling bullet hits the cane toad.  The cane toad is lightly wounded.  You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the cane toad with its own front foot.( h{& ( ht/ .F.. (drained)( hw0 7=12 8.9 (1.3( h7 ( h: d _The cane toad is moderately wounded.* h  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.* h, * h(5 UF.* h)6 4----90Touch Will/2 Jinx Fly * h> * hGA 6 _Your tendrils begin to glow red.+ hE  You closely miss the cane toad.The cane toad is moderately wounded.+ hFW--81.4 (1.5+ h)P _The cane toad misses you. The cane toad closely misses you.+ h_  You clumsily bash the cane toad but do no damage.The cane toad appears confused.  The cane toad is moderately wounded.+ hFa + hj EFFconfu+ h+k "sed)+ hk =3-+ hl *2.9+ hu + hx 7 _The cane toad seems less drained., hc  You shoot a sling bullet. The sling bullet hits the cane toad., h], heI.F, hf6==4.2 (1.3, h_n, hBtd _The cane toad is moderately wounded.- h _..........##........... Spectrina the Jinx...........#............ Poltergeist of Makhleb **.......................##### Health: 68/68 ========================............†.....## . Magic: 4/19=====-------------------..................# # AC: 13  Str: 4...........#....### # EV: 16Int: 24...........#....## SH: 0Dex: 25- h ...........#....## XL: 10 Next: 80% Place: Lair:1.......@...#....#Noise: ===------  Time: 3384.2 (0.0)........*..#.....#a) +1 sling........F....###P#Fire: a) +1 sling.............P# ##Will/2 Jinx Fly ...........#...............#....F   cane toad (confused)............ .##...........## _The cane toad is moderately wounded.Fire: a) +1 sling- hZPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cane toad (moderately wounded, confused, chance to call a sprite on  attack: 71%, 86% to hit)- h..........##........... Spectrina the Jinx...........#............ Poltergeist of Makhleb **.......................##### Health: 68/68 ========================............†.....## . Magic: 4/19=====-------------------- hK..................# # AC: 13  Str: 4...........#....### # EV: 16Int: 24...........#....## SH: 0Dex: 25...........#....## XL: 10 Next: 80% Place: Lair:1.......@...#....#Noise: ===------  Time: 3384.2 (0.0)........(..#.....#a) +1 sling........F....###P#Fire: a) +1 sling.............P# ##Will/2 Jinx Fly ...........#....- hV...........#....F   cane toad (confused)............ .##...........##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cane toad (moderately wounded, confused, chance to call a sprite on  attack: 71%, 86% to hit)  You shoot a sling bullet. The sling bullet hits the cane toad.  The cane toad is moderately wounded.- h;*- hZp  A giggling sprite leaps out and makes the cane toad trip over its own feet.- h[- hAe~.F.ed, drained)- hf5=45.5 (1.3- hm- hJqd _The cane toad is moderately wounded.- hi..........##........... Spectrina the Jinx...........#............ Poltergeist of Makhleb **.......................##### Health: 68/68 ========================............†.....## . Magic: 5/19======------------------..................# # AC: 14  Str: 4...........#....### # EV: 16Int: 24...........#....## SH: 0Dex: 25...........#....## XL: 10 Next: 80% Place: Lair:1.......@...#....#- h,Noise: ===------  Time: 3385.5 (0.0).......*...#.....#a) +1 sling.......F.....###P#Fire: a) +1 sling.............P# ##Will/2 Jinx Fly ...........#...............#....F   cane toad (confused, drained)............ .##...........## _The cane toad is moderately wounded.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cane toad (moderately wounded, confused, lightly drained, chance to calla sprite on attack: 76%, 86% to hit). hS..........##........... Spectrina the Jinx...........#............ Poltergeist of Makhleb **.......................##### Health: 68/68 ========================............†.....## . Magic: 5/19======------------------..................# # AC: 14  Str: 4...........#....### # EV: 16Int: 24. hT...........#....## SH: 0Dex: 25...........#....## XL: 10 Next: 80% Place: Lair:1.......@...#....#Noise: ===------  Time: 3385.5 (0.0).......(...#.....#a) +1 sling.......F.....###P#Fire: a) +1 sling.............P# ##Will/2 Jinx Fly ...........#...............#....F   cane toad (confused, drained)............ .##...........##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line. h$UQAim: a cane toad (moderately wounded, confused, lightly drained, chance to calla sprite on attack: 76%, 86% to hit)  You shoot a sling bullet. The sling bullet hits the cane toad.  The cane toad is heavily wounded.. h;*. hShift-Dir - straight line  Aim: a cane toad (moderately wounded, confused, lightly drained, chance to calla sprite on attack: 76%, 86% to hit)  You shoot a sling bullet. The sling bullet hits the cane toad.  The cane toad is heavily wounded.  A giggling sprite leaps out and smacks the cane toad with its own front foot.. hF.  very drained). ht-6.8 (1.3. h=. hb _The cane toad is severely wounded./ h}  You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage./ h[t;*/ hH  The cane toad is severely wounded.A giggling sprite leaps out and smacks the cane toad with its own front foot.  The cane toad is severely wounded./ hI/ hQK.F/ hRn8.2 (1.4Fly / h[Z/ h^i _The jinxing sprites lose interest in you./ h..........##........... Spectrina the Jinx...........#............ Poltergeist of Makhleb **.......................##### Health: 68/68 ========================............†.....## . Magic: 5/19======------------------..................# # AC: 14  Str: 4...........#....### # EV: 16Int: 24...........#....## SH: 0Dex: 25...........#....## XL: 10 Next: 80% Place: Lair:1.......@...#....#Noise: ===------  Time: 3388.2 (0.0).......*...#.....#a) +1 sling......*......###P#Fi/ h re: a) +1 sling......F......P# ##Will/2 Fly ...........#...............#....F   cane toad (confused, very drained)............ .##...........##The cane toad is severely wounded. _The jinxing sprites lose interest in you.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cane toad (severely wounded, confused, heavily drained, 86% to hit)0 h0..........##........... Spectrina the Jinx...........#............ Poltergeist of Makhleb **.......................##### Health: 68/68 ========================............†.....## . Magic: 5/19======------------------..................# # AC: 14  Str: 4...........#....### # EV: 16Int: 240 hP1...........#....## SH: 0Dex: 25...........#....## XL: 10 Next: 80% Place: Lair:1.......@...#....#Noise: ===------  Time: 3388.2 (0.0).......(...#.....#a) +1 sling......(......###P#Fire: a) +1 sling0 h1......(......P# ##Will/2 Fly .....(.....#.........(.....#....0 h1qF   cane toad (confused, very drained)....(....... .##....(......##0 h]2Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cane toad (severely wounded, confused, heavily drained, 86% to hit)  You shoot a sling bullet.  The sling bullet barely misses the cane toad.0 h..F.....9.5 (1.3 _0 hm ..........##........... Spectrina the Jinx...........#............ Poltergeist of Makhleb **.......................##### Health: 68/68 ========================............†.....## . Magic: 5/19======------------------..................# # AC: 14  Str: 4...........#....### # EV: 160 ho lInt: 24...........#....## SH: 0Dex: 25...........#....## XL: 10 Next: 80% Place: Lair:1.......@...#....#Noise: ===------  Time: 3389.5 (0.0)......*....#.....#a) +1 sling......*......###P#Fire: a) +1 sling.....F.......P# ##Will/2 Fly ...........#...............#....F   cane toad (confused, very drained)............ .##...........##You shoot a sling bullet. _The sling bullet barely misses the cane toad.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycle0 h]p Shift-Dir - straight lineAim: a cane toad (severely wounded, confused, heavily drained, 86% to hit)0 hE ..........##........... Spectrina the Jinx...........#............ Poltergeist of Makhleb **.......................##### Health: 68/68 ========================............†.....## . Magic: 5/19======------------------..................# # AC: 14  Str: 4...........#....### # EV: 16Int: 24...........#....## SH: 0Dex: 25...........#....## XL: 10 Next: 80% Place: Lair:1.......@...#....#Noise: ===------  Time: 3389.5 (0.0)......(....#.....#a) +1 sling......(0 hF ......###P#Fire: a) +1 sling.....F.......P# ##Will/2 Fly ...........#...............#....F   cane toad (confused, very drained)............ .##...........##Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cane toad (severely wounded, confused, heavily drained, 86% to hit)  You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.0 h' _Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cane toad (severely wounded, confused, heavily drained, 86% to hit)  You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.  The cane toad is severely wounded.0 h \.F.0 hu 590.8 (1.3 _0 h 0 h 1 h ..........##........... Spectrina the Jinx...........#............ Poltergeist of Makhleb **.......................##### Health: 68/68 ========================............†.....## . Magic: 5/19======------------------..................# # AC: 14  Str: 4...........#....### # EV: 16Int: 24...........#....## SH: 0Dex: 25...........#....## XL: 10 Next: 80% Place: Lair:1.......@...#....#1 hA Noise: ===------  Time: 3390.8 (0.0)......*....#.....#a) +1 sling......F......###P#Fire: a) +1 sling.............P# ##Will/2 Fly ...........#...............#....F   cane toad (confused, very drained)............ .##...........##The sling bullet hits the cane toad but does no damage. _The cane toad is severely wounded.1 h Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cane toad (severely wounded, confused, heavily drained, 86% to hit)1 h i..........##........... Spectrina the Jinx...........#............ Poltergeist of Makhleb **.......................##### Health: 68/68 ========================............†.....## . Magic: 5/19======------------------..................# # AC: 14  Str: 4...........#....### # EV: 16Int: 24...........#....## SH: 0Dex: 251 h &...........#....## XL: 10 Next: 80% Place: Lair:1.......@...#....#Noise: ===------  Time: 3390.8 (0.0)......(....#.....#a) +1 sling......(......###P#Fire: a) +1 sling.....(.......P# ##Will/2 Fly .....(.....#........(......#....F   cane toad (confused, very drained)....(....... .##...(.......##Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycle1 h/ Shift-Dir - straight lineAim: a cane toad (severely wounded, confused, heavily drained, 86% to hit)  You shoot a sling bullet.  The sling bullet barely misses the cane toad.1 hu1 h+ 1 h".F.....6=2.1 (1.3 _1 h1 h;2 h] a Shift-Dir - straight line  2 h_ Aim: a cane toad (severely wounded, confused, heavily drained, 86% to hit)  You shoot a sling bullet. _The sling bullet barely misses the cane toad.Casting: Confusing Touch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3 hjW  You beckon some vexing sprites to accompany your attacks.F.4---30Jinx Fly 3 h{Q _You feel your willpower being sapped.3 hG..........##........... Spectrina the Jinx...........#............ Poltergeist of Makhleb **.......................##### Health: 68/68 ========================............†.....## . Magic: 4/19=====-------------------..................# # AC: 14  Str: 4...........#....### # EV: 16Int: 24...........#....## SH: 0Dex: 25...........#....#3 h# XL: 10 Next: 80% Place: Lair:1.......@...#....#Noise: ==-------  Time: 3393.1 (0.0).......F...#.....#a) +1 sling.............###P#Fire: a) +1 sling.............P# ##3 hWill/2 Jinx Fly ...........#...............#....F   cane toad (confused, very drained)............ .##...........## _You feel your willpower being sapped.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cane toad (severely wounded, confused, heavily drained, chance to call asprite on attack: 83%, 86% to hit)3 h6 ..........##........... Spectrina the Jinx...........#............ Poltergeist of Makhleb **.......................##### Health: 68/68 ========================............†.....## . Magic: 4/19=====-------------------..................# # AC: 14  Str: 43 h7 u...........#....### # EV: 16Int: 24...........#....## SH: 0Dex: 253 hL7 ...........#....## XL: 10 Next: 80% Place: Lair:1.......@...#....#3 h{7 Noise: ==-------  Time: 3393.1 (0.0).......F...#.....#a) +1 sling3 h7 @.............###P#3 h7 Fire: a) +1 sling.............P# ##3 h7 HWill/2 Jinx Fly 3 h7 H...........#....3 h8 ...........#....F   cane toad (confused, very drained)3 h38 ^............ .##3 h_8 <...........##3 h8 Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line3 h8 Aim: a cane toad (severely wounded, confused, heavily drained, chance to call a3 h9 sprite on attack: 83%, 86% to hit)  You shoot a sling bullet. The sling bullet hits the cane toad.  The cane toad is severely wounded.3 h ;*3 h Shift-Dir - straight line  Aim: a cane toad (severely wounded, confused, heavily drained, chance to call asprite on attack: 83%, 86% to hit)  You shoot a sling bullet. The sling bullet hits the cane toad.  The cane toad is severely wounded.  A giggling sprite leaps out and smacks the cane toad with its own front foot.3 h' F. =4.4 (1.33 h^ 3 h­ ] _The cane toad is almost dead.4 hw1..........##........... Spectrina the Jinx...........#............ Poltergeist of Makhleb **.......................##### Health: 68/68 ========================............†.....## . Magic: 4/19=====-------------------..................# # AC: 14  Str: 4...........#....### # EV: 16Int: 24...........#....## SH: 04 hDex: 25...........#....## XL: 10 Next: 80% Place: Lair:1.......@F..#....#Noise: ===------  Time: 3394.4 (0.0)...........#.....#a) +1 sling.............###P#4 hFire: a) +1 sling.............P# ##Will/2 Jinx Fly 4 h.H...........#....4 hH...........#....F   cane toad (confused, very drained)4 h_^............ .##4 hv;...........## 4 hy_The cane toad is almost dead.Fire: a) +1 sling4 hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cane toad (almost dead, confused, heavily drained, chance to call a  sprite on attack: 83%, 86% to hit)4 h..........##........... Spectrina the Jinx...........#............ Poltergeist of Makhleb **.......................##### Health: 68/68 ========================4 hmz............†.....## . Magic: 4/19=====-------------------..................# # AC: 14  Str: 4...........#....### # EV: 16Int: 24...........#....## SH: 0Dex: 254 h...........#....## XL: 10 Next: 80% Place: Lair:14 h.......@F..#....#Noise: ===------  Time: 3394.4 (0.0)4 h̽...........#.....#a) +1 sling4 h.............###P#Fire: a) +1 sling.............P# ##4 hWill/2 Jinx Fly ...........#....4 h8...........#....F   cane toad (confused, very drained)............ .##...........##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cane toad (almost dead, confused, heavily drained, chance to call a  4 hsprite on attack: 83%, 86% to hit)  You shoot a sling bullet. The sling bullet hits the cane toad.  The cane toad is almost dead.4 hLJ:*4 h,Aim: a cane toad (almost dead, confused, heavily drained, chance to call a  sprite on attack: 83%, 86% to hit)  You shoot a sling bullet. The sling bullet hits the cane toad.  The cane toad is almost dead.  A giggling sprite leaps out and smacks the cane toad with its own front foot.  You kill the cane toad!4 hR7G†4 h;Q395.7 (1.34 hB4 h]FZ _Makhleb accepts your kill.5 h0.##..#..........#####..†.....## ........# #..#....### #..#....# #.5 hZ.#....# #....#....# .....#.....# .###P# .5 hP# ## .#.....5 hz#..... .##5 h ...........## #5 h5 hFR2---605 hV5 hv _You see here a cane toad corpse.5 h$ ..#..........#####.†.....## .........# #.#....### #..#....# #..#....# #..†..#....#  ...@.#.......###P# .P# ## .#..... .#.. .###...........### ##.#######5 h 5 h 5=1---7Fly 5 h 5 h l _The sprites lose interest in your situation.6 hN..#####.†.....## .........# #.#....### #..#....# #..#....# #..†..#....## .....#.....#...@..###P# .6 h|P# ## .#...... .#.. .####...........#### ##.######6 h,#6 h6 hdzB086 h6 h 6 h.#####...#..†.....## ....#........# #..#....### #...#.#....# #...#.6 h#....# #...#.†..#....## .....#.....# .###P# .6 hP# ## .#...... .#..6 hѽ.#.#...........####6 h~##.#########6 h6 hG&96 h>6 h6 hߘ ^.†.....## ....# ..........# #...#....### #...##..#....# #...# ..#....# #...# .6 hs †..#....## .....#.....# ......###P# .P# ## .#.........6 h ^.#............#.#####...........#### ##.#######  6 h& D 6 hF 6 h (4006 hR 6 hЫ 7 h7......# #...#....### #...## ...#....# #...# ..#....# #...# .†..#....# .....#.....# ......###P# .P#######...........#.@..................#.P............#.#####...........####  ##.####### 7 hh@7 h@B=17 hF7 hH7 h .#....### #...## .7 hJ..#....# #...# .#....# #...# .†..#....# 7 hz.....#.....# .7 hU.....###P# .7 h$x......P########.....#..........7 hJ-.#.7 h{yP......#.#####.7 hT....#### 7 hǓa ##.####### 7 h+7 h!7 hٝ&27 h,7 hĦ7 hI .#....### #...##  .7 hUJ @...#....# #...#  ...#....# #...#  .†..#....##  ....#.....#  .###P#  ......P#..7 hsJ I#..#.7 hJ <P..7 hJ #.#####..P....#### 7 hJ N.##.####### 7 hR 7 hS y6= 937 hX 7 h[ 7 h .#....### #...## .#....# #...# ...#....# #...# .†..#....## .#.....# .###P# .P#. .#. .#.P. .#.#####..P. ...#### #.##.#  ##7 hɸ 7 h &47 h 7 h 8 hk+#....### #...## #....# #...# #....# #...# †..#....## #.....# ###P# .P#.#.8 hn#.P.#.#####..P.#### ##.##.# .  ##8 h48 h0 8 8 h 58 hF8 hd _You feel your existence waver again.8 h#....### #...## #....# #...# #....# #...# †..#....## #.....# ..###P# ..P#.#.#.P.#.#####..P.#### ###. ##.# #.### #8 h8 hU&68 h8 h8 h #....### #...## #....# #...# #....# #...# †..#....## ..8 hz #.....# ...###P# .P#.#.#.P.8 h #.#####..P.#### ####.8 h .# #.#. 8 h` 8 h #=8 h 78 h* 8 h 8 hP #....# #...# #....# #...# †..#....#..... ..#.....# .....###P# ...P########..#...........8 hbQ b#.P.######### ####.####### #.#.#  # 8 hQ +8 hNY 8 hY &88 h_ 8 hya 9 h#....### #...##....# #...# ..#....# ##...##†..#....## .#.....# .###P# ..P#########.9 hx.#........P@..#####..P......#### ####.......########.#.#.## #9 h&!9 h%9 h&99 h9 h 9 h}/......# #....# #....### #...###....# #...# ..#....# ###...###†..#....## #.#.....# #.9 h3~1###P# #..P#########..#........P...#####..P. .....#### ####....... #########.#.#..#### #9 h9 hՆ#79 h7=109 h9 hŽ9 h m†.....## ....# ......# #....# #....### #...###....# #...# ..#....# ###...####†..#....## #.9 h* j#.....# #.###P# #..P#########..#........P...#####..P. 9 hN ....#### ####....... ########.#.#..9 hm :#######9 h <19 hÔ 9 h 9 ha†.....## ....# # #....# #....### #...## #....# #...# #....# ###...# 9 hڲb†..#....## #.#.....# #.###P# #.P##.#.#.P.9 h=3#.#####..P.#### ####. ###.#.#..### 9 h9 hq&29 h9 h": h?a†.....## ....# # #....# #....### #...## #....# #...# #....# ###...# ..#....## #.: h#.....# #.###P# #.P##.)#.#.P.#.#####..P.#### ####.: h ###.#.#..######### : h: h&3: h8: hL% _Found a glaive.: hwX†.....## ....# # #....# #....### #...## : h/x#....# #...# #....# ###...##....## #.#.....# #.###P# #.: hTxKP##.).: hvxC#.#.P.: hx#.#####..P.#### ####. : hx~###.#.#..######### : h: hB=4: h6: h{: h^M †.....## ....# # #....# #....### #...## #....# #...# #....# ###...# #....## #. #.....# #.: hM ###P# #.P##.). #. #.P.#.#####..P. #### ####. ###.#.#..######### : hWX : hX &5: h_ : hu` : h †.....## ....# # #....# ....### #...## ....# #...# ....# ###...#. : hX (....## #. .....# #.###P# #.P##.). .: ho .P. : h <#.#####..P.: h ^ ####. : h ~###.#.#..######### : h8 : h [8==6: h : h ; hD.....## ....# # #....# ### #...## # #...# .# ###...#.## #.# #. ###P# #. P#.; h)E ).P. .#####..P. ####.###.#.#..## ; h:O; hO&7; hCV; hEX; hh## ....# # #....# ### #...## .# #...# .# ###...#.## #.# #.P# #. #.).P. #####..P. # ####.###.#.#..######### ; hp; h q&8; hw; hy; h.## ....# # #....# ..### #...## ..# #...# ..# ###...#.; hi## #.# #. #P# #..).P...P.  ####.###.#.#..#P; hߌB######## ; h<9; h; h֠; hF !## ....# # #....# ...# ### #...## . # #...# ....# # ###...#....# ; hG ## #. .# #. P# #...P...P.####.###.#.#..#; h9G P######### #; hQ\ ==20Fly ; ha ; hf  ; hh _You feel your willpower return. _You see here a +0 glaive.; h@## ....# # #....# ...# #...## #....# #...# ....#  ###...#....#. #. # #. # #..)P...P.####.###.#.#..#P######### ## ; hHH; hI-1 _; hO; h(R< h \# #...## # #...## #....#  #...# ....# ###...########....#.##...................  #.F  #. ####.) ......P ####. ###.#.#..########P## ######## ## F   bullfrog (wandering)  < h < h < hI.F< h[9=2< hO< h[ _A bullfrog comes into view.< hX4{ #...## #....#  #...# #....######...########....#.##.....................#.#. ###.< h4~)F ......P##.  ###.#.#..########P##.# ######## ## #< h4M< h7< hD@H.F< h@&3< hH< hBJ> h%  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.> h2^  You beckon some vexing sprites to accompany your attacks.> h> hnh.FF> h 7---==4Will/2 Jinx Fly > h> h; _You feel your willpower being sapped.? h  You shoot a sling bullet. The sling bullet hits the bullfrog!? hh:*? hF(very drained)You feel your willpower being sapped.  ? hYou shoot a sling bullet. The sling bullet hits the bullfrog!  The bullfrog is moderately wounded.  You feel bolstered by spreading misfortune.  A giggling sprite leaps out and smacks the bullfrog with its own front foot.  The bullfrog is heavily wounded.? hل\12 =6.0 (1.3? ha? h _The bullfrog barely misses you. The bullfrog completely misses you.? h' ? hαe You shoot a sling bullet. The sling bullet hits the bullfrog.? h7:*? hR 5 F The bullfrog is severely wounded.A giggling sprite leaps out and makes the bullfrog trip over its own feet.  The bullfrog is almost dead.? h  (7.3? h ? hy _The bullfrog misses you. The bullfrog completely misses you.? h  You shoot a sling bullet. The sling bullet hits the bullfrog.  You kill the bullfrog!? h[.? h8.? hi8==-918.6? h1? hܫZ _Makhleb accepts your kill.@ hU$%#...## #....# #...# #....###  ###...#....#.##.#.#..). P.P..###.#.#..#P##.#.#@ hj.L---90@ h4@ h86@ h K#....# ...##  #...###....#   #...# #....###  ###...########....#.#### #. #. #.. #) .@ h  .. P. #...................... ###.#.#..########P##.#.# ########## ## # @ hy @ hϏ ---30Fly @ h @ h l _The sprites lose interest in your situation.A hړ....#   #....# ...##  #...###....#   #...# #....###  ##...########....#.##### . . .. )  . . ........................ ##.#.#..########P##.#.# ########### #### A hA h&1A hA h(A h E....#  #....# #...##  #...## ##....#  #...# #....###  #...#....#.# # # A h # ).#   # #A h4  #.#.#..#P##.#.# #A hX  ### ####   A h A hV K==12A hd A hg B hB#  ....# #...##  ...## ##....#  ...# #....###  ...#....#.######  #  #  #  ).#  #  #  # #  .#.#..#P##.#.###   ### ####   B h<3B hôB hB hn#G#  # #...##  ## ##....#  # #....###  #....#.######  #  #  #  ).#  #  B h##  ##  #  #.#..#P##.#.###   ########   B h-B h2&4B h9B h:B hv#  # #...##  .## ##....#  .# #....###  .#....#.######  #  #  B hvn#  ).#  #  #  ##  #  .#..#P##.#.###   ######## B hOw/  B h#B h[9=5B hB h B hy.#  #.  ..# #...## .## ##.... .# #....###  ########....#.###### .# B h.# ..# ) .# ..# .## ....................# B h".#..########P##.#.### ############## B hB h&6B hB hC hj8.##### .# #.  #.  ..# #...## .## ##.... .# #....###  C h########....#.###### .# .# ..# ) .# ..# .## C h ......................# .#.#..########P##.#.### #######C hw+######## C hC hl&7C hC hC h...... .##### #... #...# #...  #...  #....# #...## #...## ##....#C hʘW #...# #....###  #...########....#.###### .# .# ..# ) .# ..# .## ......................# .#.#..########P##.#.### C h<8C hC hȬC hz###.... ...... ..... .....##### #.... ##...# #...#   #...#  #....# #...##  #...## ##....#  #...# #....###  ##...########...@#.###### .# .# ..# ) .# ..# .## ........................# C hcC hA=9C h/C hzC h?m sP.#. ###.... ##.P## ...... ..... ......##### #....C hm  ###...# #...#  C hm #...C hm u  #....# #...##C hm   C hn t #...## ##....# C h,n #...# #..@.###  C hn f###...########....#.###### #.......# #...# #..# #)C hn N .# C hn f..# P.## C hCw =40C h{ C hD} C h#...~.~..... #P.#. ... ###.... ##.P### ...... ...... C h#.......##### #.... ####...# #...#   #...  #....# #...##  #...## ##@...# C hI #...# #....###  C h ###...########....#.######  #C hs..........#  #........# C hN #....# ##C h T...).C hBP.#..#C hC hZ10/19=1C hC hD hL-.~~~~~~....  ...~.~..... ....  P.####..... ....  ###.... ###.P### .... .. ......##### #....  ###...# #...#  ....# #...#  #....# #.@.##  #...##   #...# #....###  ###...########....#.######  #.......#  #......#    #.......#    #)....#    .#   D hB02D hD h=D h M~~≈~~≈≈~ .~~~~~~. ...~.~ P.####. .... .######.P####....... ........ ......#####.. ###....#  . #...### ##....# #...##....###  Will/2 Fly ..).........D h# Y 93D h D hZ D h0 M~≈≈~ ~~≈~~≈≈~.......~~~~~~. ...~.~. P.####. .... ###.... ####.P####....... ........... D h*1 ......#####...... ###....#  . #...###D hQ1 #....# #...##....###D h1 : .........D h9 D h9 &4D h/? D hZA E h~≈~~...  ≈~≈~.......  E h~≈~~≈≈~... ......... ~~~~~~.... .......  ..~.~..... ......  .####..... .... . E h###.....####.P####..# .........E hB # E h.....##### #..@......# ##...# #...###.### E h....# #...#  #....# #...## E ha #...###....# E h E h, #...# #....###  ##...########....#.######  .E hQ......#  .#  E h#E hs#=E h2 8 5E hE hFd _You feel your existence waver again.E h≈~~...  ~≈≈~≈~.......  ≈~~≈≈~.............  E h{H.............  .~.~..... ....... . ####..... ..... ..# E h###.....####.P####..#  #  E ht##### #.#  #E h...# #...###.###  E h2....# #...#  #....# #...## E hZ #...## ##....#  E h~#...# #....###  #...#E h#....#.######  ............#  #  E hE h&6E hOE hRE h} ≈~~...  ≈≈~≈~......  ~~≈≈~......  .E h} ... ##  ~.~..... ........ ..#  ..... ..... ..#  .###.....####.P####..#  E h~ s#  ##### #.E h6~ 8#  E h_~ y...# #...###.### E h~ h # #...# # ....# #...##  ...## ##....# E h~ s ...# #....###  E h~ N...#....#.######  .....E h u#  #  E h؅ E hV V1=7E h E h E h≈~~...  ~≈~............. .# ~≈≈~............. .# ...... ..##  .~..... ........ ...#  ..... ...... ...#  ###.....####.P####..#  #  ##### #.#  # #...###.###  # #...# ##  # #...##  ## ##....#  # #....###  #....#.######  #  #  8E hKE h~F hx≈≈~..k  ~... ...#  ~.......F h ...#  ≈≈.....#  ~F h........ ...##  ~..... ........ . #F h1..... ...... . ##.....####.P####..# F hVR .........# F h} .##### #.........#  .F hq# #...###.### .F h# #...# ###  #...## F h .##F h  .# #....###  .F hE########....#.######  #  F hF h&9F hAFly F hF h_ _You feel your willpower return.F hH~...  ..k ..........#  ~~... ..(.......#  ~...........#  ≈..........#  .............##  ..... ........... ..... ..........F hW #.....####.P####@.#  ..........#  ##### #.........#  # #...###.### # #...# ###  ...##  #F h#  # #....###  ########....#.######  F hxF h'50F h2F h% _Found 5 stones.F h# 4~...  ~... #  ~..k ....#  ~... ..(#  ~.#  #  .##   .. .... .......... ####.P####..# .................#  #### #.........#   #...###.###  #...# ### # ...##  #   #....###  =1F h^ F h| G hc3~..# ≈~....# ≈~... .# ≈~..k ..G hݞ .# ~... ..(.# ≈~.# ≈~G hB. ~....G hz# ...#  ............## #.....####.P####..## ..................# G h##### #.........# # #...###.###G h̟d  #...# ###G h& .# #...## ## ##.... G h#<2G hG h G h0!.# ~~~..#.# ~≈~....# ~≈~....# ≈≈~..k ....# ~... ...(.# ~≈~.# ≈≈~. ~~....# ~.......#  ............## ##.....####.P####..## ...................# .##### #.........# .# #...###.###  #...# ### ..# #...## G h4m2==3G hN<G hC+......# .#.# ~~~..#.# ~≈~....# ~~≈~....# ~≈≈~..k .....# ~... ....(.# ~≈~.# ≈≈~.# ~~....# .~.......#  ............## ###.....####.P####..## ...................# .##### ##.........# .# #...###.###  #...# ### G hG hA&4G hG hG hzcF....  .....# #  ...# .#  ~..# .#  ~≈~... .#  ~... .#  ≈≈~..k ......#  ~... ....(#  ~.#  ≈≈#  ~.##  ~..... ..  #..... .......... ##.....####.P####..# ...........#  .##### ##.........#  .# #...###.### G haG h&5G hG h H hǿ...#  F.... ..F#  ....# #  ~...# .#  ~~..# .#  ≈~... .#  ~... .#  ..k ......#  ~~... ....(#  ~.#  ≈#  .##  ..... ..#  ..... .......... F   cane toad (asleep) H hd#.....####.P####..#.................#  ##### ##.........# H hH h&6H hH h\ _A cane toad comes into view.H h 8H h8H hm?H hBF _Unknown command.J h8  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.J h1  You beckon some vexing sprites to accompany your attacks.0---J h1==7Will/2 Jinx Fly J h$8J h~;; _You feel your willpower being sapped.J h ....#  Spectrina the Jinx F.... ..F.......#  Poltergeist of Makhleb **.... ....# ....*......#  Health: 68/68 ======================== ~...# ......*.....#  Magic: 10/19 ============------------ ~~..# ......*.....#J h e  AC: 8Str: 4 ≈~... .......*....#  EV: 16Int: 24 ≈~... ........*...#  SH: 0Dex: 25 J h: ≈~..k ........*...#  XL: 10 Next: 91% Place: Lair:1 ~~... ....(....@..#  Noise: ==-------  Time: 3457.6 (0.0) ≈~.................#  a) +1 sling ≈~.................#  Fire: a) +1 sling ~..................##   Will/2 Jinx Fly ..... ..............#  ..... ............##   F   cane toad (asleep) #.....####.P####..## ..................# ##### ##.........#J hx You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Fire: a) +1 slingJ h MPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cane toad (asleep, chance to call a sprite on attack: 71%, 98% to hit)K hض....#  Spectrina the Jinx F.... ..F.......#  Poltergeist of Makhleb **.... ....# ....(......#  Health: 68/68 ======================== ~...# ......(.....#  Magic: 10/19 ============------------ K heJ~~..# ......(.....#  AC: 8Str: 4 ≈~... .......(....#  EV: 16Int: 24 ≈~... ........(...#  SH: 0Dex: 25 ≈~..k ........(...#  XL: 10 Next: 91% Place: Lair:1 K hϷ~~... ....(....@..#  Noise: ==-------  Time: 3457.6 (0.0) ≈~.................#  a) +1 sling ≈~.................#K h6  Fire: a) +1 sling ~..................##   Will/2 Jinx Fly K h..... ..............#  K hSv..... ............##   F   cane toad #.....####.P####..##K hyW ..................#K h ##### ##.........# Fire: a) +1 slingK hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineK hjAim: a cane toad (asleep, chance to call a sprite on attack: 71%, 98% to hit)  K hWYou shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.K h<,*Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a cane toad (asleep, chance to call a sprite on attack: 71%, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.cane toad gives a loud, deep croak!K hv  You feel bolstered by spreading misfortune.A giggling sprite leaps out and smacks the cane toad with its own front foot.  The cane toad is lightly wounded.K hVK hw..F.....(drained)K h<\12 =8.9 (1.3K h:+K h.- _You hear an angry hiss.K hi....#  Spectrina the Jinx F.... ..........#  Poltergeist of Makhleb **.... ....# ...........#  Health: 68/68 ======================== ~...# .....F......#  Magic: 10/19 ============------------ ~~..# ......*.....#K h j  AC: 12  Str: 4 ≈~... .......*....#  EV: 16Int: 24 ≈~... .......*....#  SH: 0Dex: 25 K hk≈~..k ........*...#  XL: 10 Next: 91% Place: Lair:1 ~~... ....(....@..#  Noise: ===------  Time: 3458.9 (0.0) ≈~.................#  a) +1 sling ≈~.................#  Fire: a) +1 sling ~..................##   Will/2 Jinx Fly ..... ..............#  K hk..... ............##   F   cane toad (drained) #.....####.P####..## ..................# ##### ##.........# _You hear an angry hiss.  Fire: a) +1 slingK hkmPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cane toad (lightly wounded, lightly drained, chance to call a sprite on  attack: 76%, 70% to hit)K h@ ....#  Spectrina the Jinx F.... ..........#K h   Poltergeist of Makhleb **.... ....# ...........#K hލ   Health: 68/68 ======================== ~...# .....F......#K h   Magic: 10/19 ============------------ ~~..# ......(.....#K hY   AC: 12  Str: 4 ≈~... .......(....#  EV: 16K h~ Int: 24 ≈~... .......(....#K h   SH: 0Dex: 25 ≈~..k ........(...#K h֎ .  XL: 10 Next: 91% Place: Lair:1 ~~... ....(....@..#K h   Noise: ===------  Time: 3458.9 (0.0) K h ≈~.................#  a) +1 sling K hH ≈~.................#  Fire: a) +1 sling K h k~..................##   Will/2 Jinx Fly ..... ..............#  ..... ............##   F   cane toad (drained) K hǏ #.....####.P####..## K h ..................# ##### ##.........# K h* Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineK h Aim: a cane toad (lightly wounded, lightly drained, chance to call a sprite on  attack: 76%, 70% to hit)  You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.K hO gShift-Dir - straight line  Aim: a cane toad (lightly wounded, lightly drained, chance to call a sprite on  attack: 76%, 70% to hit)  You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.cane toad is lightly wounded.K h K hP! ..F..1=60.3 (1.4 _K h' K h* M hhN....#  Spectrina the Jinx F.... ..........#  Poltergeist of Makhleb **.... ....# ...........#  Health: 68/68 ======================== ~...# ............#M hN  Magic: 11/19 =============----------- ~~..# ............#  AC: 12  Str: 4 ≈~... .......F....#  EV: 16Int: 24 ≈~... ........*...#M h9O  SH: 0Dex: 25 ≈~..k ........*...#  XL: 10 Next: 91% Place: Lair:1 M h`O>~~... ....(....@..#  Noise: ===------  Time: 3460.3 (0.0) M hO≈~.................#  a) +1 sling M hOP≈~.................#  Fire: a) +1 sling M hP~..................##   Will/2 Jinx Fly ..... ..............#  ..... ............##   F   cane toad (drained) #.....####.P####..## ..................# ##### ##.........# _The cane toad is lightly wounded.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineM h-QAim: a cane toad (lightly wounded, lightly drained, chance to call a sprite on  attack: 76%, 70% to hit)M hZ....#  Spectrina the Jinx F.... ..........#  Poltergeist of Makhleb **.... ....# ...........#  Health: 68/68 ======================== ~...# ............#  Magic: 11/19 =============----------- ~~..# ............#  AC: 12  Str: 4 ≈~... .......F....#  EV: 16Int: 24 ≈~... ........(...#  SH: 0Dex: 25 ≈~..k ........(...#  XL: 10 Next: 91% Place: Lair:1 ~~... ....(....@..# M h! Noise: ===------  Time: 3460.3 (0.0) ≈~.................#  a) +1 sling ≈~.................#  Fire: a) +1 sling ~..................##   Will/2 Jinx Fly ..... ..............#  ..... ............##   F   cane toad (drained) #.....####.P####..## ..................#M hg ##### ##.........# Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cane toad (lightly wounded, lightly drained, chance to call a sprite on  attack: 76%, 70% to hit)  You shoot a sling bullet. The sling bullet hits the cane toad.  The cane toad is moderately wounded.M hyM h~.F.M h-1.6 (1.3M hՇM h  Shift-Dir - straight line  Aim: a cane toad (lightly wounded, lightly drained, chance to call a sprite on  attack: 76%, 70% to hit)  You shoot a sling bullet. The sling bullet hits the cane toad.  The cane toad is moderately wounded. _The cane toad seems less drained.N hz....#  Spectrina the Jinx F.... ..........#  Poltergeist of Makhleb **.... ....# ...........#  Health: 68/68 ======================== ~...# ............#  Magic: 11/19 =============----------- ~~..# ............#N h  AC: 12  Str: 4 ≈~... ............#  EV: 16Int: 24 ≈~... ........F...#  SH: 0Dex: 25 ≈~..k ............#  XL: 10 Next: 91% Place: Lair:1 N hY~~... ....(....@..#  Noise: ===------  Time: 3461.6 (0.0) ≈~.................#  a) +1 sling ≈~.................#  Fire: a) +1 sling ~..................##   Will/2 Jinx Fly N h..... ..............#  ..... ............##   F   cane toad N h#.....####.P####..## ..................#N h] ##### ##.........# N h:zattack: 76%, 70% to hit)  You shoot a sling bullet. The sling bullet hits the cane toad.  N hgThe cane toad is moderately wounded. _The cane toad seems less drained.  Press: ? - help, v - describe, . - travelThe floor.N h F@  You shoot a sling bullet. The sling bullet hits the cane toad.  The cane toad is moderately wounded. _The cane toad seems less drained.  Press: ? - help, v - describe, . - travelHere: a cane toad (moderately wounded, chance to call a sprite on attack: 71%)  The floor.N h$ A cane toad. A hideous toad whose thick, warty hide is covered in poison glands. Unlike its smaller above-ground relatives, this dungeon-dweller is the size of a wolf. Max HP: ~38 Will: + AC: ++ EV: ++  rF: ... rC: ...rPois: + rNeg: ... rElec: . Threat: High Class: Natural Size: Medium Int: Animal Speed: 120% (swim: 200%) (normally travels faster than you) You have about 70% to hit with your +1 sling. It has about 45% to hit you. Attack Max Damage After Damaging Hits Sting 26 Poison It is resistant to drowning. It is cold-blooded and may be slowed by cold attacks. It can travel through water.R h S-....#  Spectrina the Jinx F.... ..........#  Poltergeist of Makhleb **.... ....# ...........#  Health: 68/68 ======================== ~...# ............#  Magic: 11/19 =============----------- R hS&~~..# ............#  AC: 12  Str: 4 ≈~... ............#  EV: 16Int: 24 ≈~... ........F...#  SH: 0Dex: 25 ≈~..k ............#R hT&  XL: 10 Next: 91% Place: Lair:1 ~~... ....(....@..#  Noise: ===------  Time: 3461.6 (0.0) ≈~.................#R h.T  a) +1 sling ≈~.................#R hoT  Fire: a) +1 sling ~..................##   Will/2 Jinx Fly ..... ..............#  R hTv..... ............##   F   cane toad #.....####.P####..##R hJU ..................# ##### ##.........# You shoot a sling bullet. The sling bullet hits the cane toad.  The cane toad is moderately wounded. _The cane toad seems less drained.  Press: ? - help, v - describe, . - travelR htUHere: a cane toad (moderately wounded, chance to call a sprite on attack: 71%)  The floor.R h .....#  Spectrina the Jinx F.... ..........#  Poltergeist of Makhleb **.... ....# ...........#  Health: 68/68 ======================== R hQ ~...# ............#  Magic: 11/19 =============----------- ~~..# ............#  AC: 12  Str: 4 ≈~... ............#  EV: 16Int: 24 R h ≈~... ........F...#  SH: 0Dex: 25 ≈~..k ............#  XL: 10 Next: 91% Place: Lair:1 R h >~~... ....(....@..#  Noise: ===------  Time: 3461.6 (0.0) R h ≈~.................#  a) +1 sling R h- ≈~.................#  Fire: a) +1 sling R hV ^~..................##   Will/2 Jinx Fly ..... ..............#  R h ..... ............##   F   cane toad R hL 9#.....####.P####..## ..................# ##### ##.........# You shoot a sling bullet. The sling bullet hits the cane toad.  The cane toad is moderately wounded. _The cane toad seems less drained.  Press: ? - help, v - describe, . - travelR hy Here: a cane toad (moderately wounded, chance to call a sprite on attack: 71%)  The floor.R he R h R h . _R h 4R h` R h F _Unknown command.S hV,....#  Spectrina the Jinx F.... ..........#  Poltergeist of Makhleb **.... ....# ...........#  Health: 68/68 ======================== ~...# ............#  Magic: 11/19 =============----------- ~~..# ............#  AC: 12  Str: 4 S hVi≈~... ............#  EV: 16Int: 24 ≈~... ........F...#  SH: 0Dex: 25 ≈~..k ........*...#  XL: 10 Next: 91% Place: Lair:1 ~~... ....(....@..#S hVW  Noise: ===------  Time: 3461.6 (0.0) ≈~.................#  a) +1 sling S hV≈~.................#  Fire: a) +1 sling S hW^~..................##   Will/2 Jinx Fly ..... ..............#  S h|Wc..... ............##   F   cane toad #.....####.P####..## ..................# ##### ##.........# _Unknown command.Fire: a) +1 slingS hWPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineS hWAim: a cane toad (moderately wounded, chance to call a sprite on attack: 71%,  70% to hit)S hm.....#  Spectrina the Jinx F.... ..........#  Poltergeist of Makhleb **.... ....# ...........#  Health: 68/68 ======================== S hdn~...# ............#  Magic: 11/19 =============----------- ~~..# ............#  AC: 12  Str: 4 ≈~... ............#  EV: 16Int: 24 S hn≈~... ........F...#  SH: 0Dex: 25 S hn≈~..k ........(...#  XL: 10 Next: 91% Place: Lair:1 ~~... ....(....@..#S hoW  Noise: ===------  Time: 3461.6 (0.0) ≈~.................#  a) +1 sling S hs h@. _t h4t ht hF _Unknown command.t hЕ# F.... .# .# .# .# .# ~..# .# ≈~... .# ≈~... .# ≈~..k .....# ~... ....(....@..# ≈~.†# ≈~.# ~....## ...# t h ............## #.....####.P####..## ..................# ##### ##.........# t h#t hӠl6.9 (1Fly t ht hl _The sprites lose interest in your situation.t h .....#.. F.... .# .....# .# .# .# ~~~..# .# ~≈~... .# ~≈~... .# ≈≈~..k .....# ~... ....(.......# ~≈~.†# ≈≈~.# ~~....## ~.....t hdQ..#  ............## ##.....####.P####..## ..........# t ht hw&7t ht hOu hs  ## .....#.. F.....# u h ......# .# .# .# ~~~..# .# ~≈~... .# ~~≈~... .# ~≈≈~..k .....# ~... ....(.......# ~≈~.†# ≈≈~.# ~~....## .~.......#  ............## ###.....####.P####..## u h u hH &8u h[u h8u h  ..  ## .....#..# F....u h Y.# ......#.# ≈~~~...#.# ~~~..#.# ~≈~....# .~~≈~....# <~≈≈~..k ......# u h )~~≈~~... .....(.......# ≈≈~≈~.†# ≈≈~.# ~~~~....## ~.~.......#  ............## u h u hH ;59u hn u h u h ## #..  ## .....##..# ....F.....# u h]~~......##.# ≈~~~...##.# ≈~~~~~..##.# ~~~~≈~....# ..~~≈~....# .<~≈≈~..k.......# ~~~≈~~u h(.......# ≈≈~≈~.†# ≈~~≈≈~.# ~~~~....## .~.~.......# u hNu h[8=90u hu hv h .###...#######  #.##  #.   #.##  ...## ...F......#  ~......##.#  ...##.#  ~..###  ~~~≈~.#  .~~≈~....#  <~≈≈~..k.v h#  ~~≈~~.(.#  ≈~≈~..†#  ≈≈#  ~~~.##  v hv h&1v hxv hv h,M #...  .###...####### #. #....##.# ...F..... ~... ≈~~~.~~..## ~.~~≈~.................# .............#v hm6v hW8&2v h==v h?w hO  #...#  #...#   ..###...#####  ##  #..#  ## .....##..# ....F.....# ~~......##.# ≈~~~...##.# ≈~~~~~..##.# ~~~~≈~.# ..~~≈~...# w hN.<~≈≈~..k.......# ~~~≈~~(.......# ≈≈~≈~†# w h w h &3w hw hw h  #...#  #...#  #...#  ...###...#####  ##  #..#  ## .....##..# .....F.....# .~~......##.# ~~≈~~~...##.# ≈~~~~~..##.# ~~~~~≈~.# ~..~~≈~...# ≈.<~≈≈~..# ~~~≈~~(.......# w h3w hJ=44w h~w hw hh <  ....#  #...#  #...#  #...#  ....###...#####  ##  #..#  ## .....##..# .....F.....# ..~~......##w hei .# .~~≈~~~...##.# ≈~~~~~..##.# ~~~~~≈~....# ~..~~≈~...# ≈≈.<~≈≈~..# w hr w hs Z9=5w hy w h[{ x h ...#  ....#  #...#  #...#  #...#  .....###...#####  #x hm#  #..#  ## .....##..# .....F.....# ..~~......##.# ..~~≈~~~...##.#≈~~~~~..##.# ~~~~~~~≈~...x h`_.#~..~~≈~.#x h[X36x h x h$x hkb ...# ....# #...# #...# #...# ......###...##### ## #..# ##.....##..#.....F.......#..~~......##...# ...~~≈~~~...##...# .~~~≈~~~~~..##...# ~~~~~~~~≈~.#x he"x h#&7x h(x h*x hE u............. ...#..... ....#.... #...#... #...#.. #...#.###...# #.## #.# #.## #.##.# #.F........# #....~~......##....#.~~≈~~~...##....# ..~~~≈~~~~~..##....# .~≈~.#x h x h &8x hm x h x hE ...# .# ...#.# ....#.# #...#.# #...#.# #...# .......@###...#####x h5G ##..#### #..# ## ≈#.....##......# ≈#........F.........# ≈#....~~......##.....# #....~~≈~~~...##.....# ...~~~≈~~~~~..##.#x hM x hN @=9x hT x hV y h!P##..#.# P.# ...##.# ....##.# #...##.# #...#.# #...# ........###...########..###.......##. #..............# .. ###  ≈#......##.......#≈#........F.....y h!n......# ≈≈#....~~......##......# .#....~~≈~~~...##.#y h)y h7*(500y h/y hA2y hSk ZM#P#.# P .#. #...# y hk ........###...####### ###..###.....##.# #..............#................y h4s y hs 10/20==21y hy y h{ z htz hzv Spells (Memorise)TypeFailure Level  a - Cause FearHexes1% 4b - Dimensional BullseyeHexes/Translocation4% 4  c - Kiss of DeathConjuration/Necromancy 8%1  d - EnfeebleHexes21% 7  e - Dispel UndeadNecromancy61% 4 7 spell levels left z hv^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit h  hS  hk TSpectrina the Jinx#........#Poltergeist of Makhleb **....P........#Health: 72/72 ========================#.........Magic: 10/20 ============------------#........#AC: 12  Str: 4P........# ...#EV: 17Int: 24#........# ....#SH: 0Dex: 25#........# #...#XL: 11 Next:  4% Place: Lair:1#......@.# #...# h !Noise: ---------  Time: 3501.9 (0.0).........# #...#a) +1 sling#........###...#######Fire: a) +1 sling###..###.............## Will/2 Fly #.# #..............#... #.............##≈#............##..............# ≈≈#........F..................# ≈≈#....~~......##.............#Training target 7.0 for Dodging reached! _Your Dodging skill increases to level 7! _Okay, then. _Okay, then. _Unknown command. _The sprites lose interest in your situation. h n  Okay, then. h  h . _ hw& ##.#...#####.###P#. #..##.# P.# ...# #.# ....# #.# #...# #.# #...#.# #...# ........###...########..##### #.# #..# h$... ###  ≈#............##..#  ≈≈#........F.....# h hgN12.9 (1 _ h  hY h  hǃ  Spells (Memorise)TypeFailure Level  h#  a - Cause FearHexes1% 4b - Dimensional BullseyeHexes/Translocation4% 4  c - Kiss of DeathConjuration/Necromancy 8% hӄ N1  d - EnfeebleHexes21% 7  e - Dispel UndeadNecromancy61% 4 7 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit hWDescribMemorise|Describe h  Enfeeble Overwhelms an enemy with malignant energies, irresistibly weakening their melee attacks and disrupting their magic. It will additionally daze and blind any foe that fails to resist the full force of the curse. Level: 7School: HexesFail: 21% Power: 33% Range: 7 Noise: A bit loud Miscasting this spell causes magic contamination and also slows you.  h8pThis spell would have no effect right now because you can't see any hostile targets that would be affected. h$ Spells (Describe)TypeFailure Levela - Cause FearHexes1%4  b - Dimensional Bullseye Hexes/Translocation 4% 4  c - Kiss of DeathConjuration/Necromancy 8% 1  d - EnfeebleHexes21% 7e - Dispel UndeadNecromancy61% 4 7 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit hE Hide) Describe|Hide h/3WShow  h3RHide|Show h0iMemorise)a - Cause FearHexes h<11%4  b - Dimensional BullseyeHexes/Translocation4% 4  c - Kiss of DeathConjuration/Necromancy 8%1  d - EnfeebleHexes21% 7   h2e - Dispel UndeadNecromancy61% 4MemoriseShow h7  h  h !Spectrina the Jinx##.#...###Poltergeist of Makhleb **....##........###Health: 72/72 ========================#P........#.Magic: 10/20 ============------------#.........AC: 11  Str: 4##........# h% FEV: 17Int: 24#P........# ...#SH: 0Dex: 25#........# ....#XL: 11 Next:  4% Place: Lair:1#.....@..# #...# hh Noise: ---------  Time: 3502.9 (0.0)#........# #...#a) +1 sling#.........# #...#Fire: a) +1 sling h c##........###...####### Will/2 Fly ###..###.............###.# #..............# h ... #.............##≈#............##..............#≈≈#........F..................#  h _Your Dodging skill increases to level 7! _Okay, then. _Okay, then.  h- _Unknown command. _The sprites lose interest in your situation. _Okay, then. h  h Memorise Enfeeble, consuming 7 spell levels and leaving 0?  hJ IY - Yes  N - No hL  ha !Spectrina the Jinx##.#...###Poltergeist of Makhleb **....##........###Health: 72/72 ========================#P........#.Magic: 10/20 ============------------#.........AC: 11  Str: 4##........# hb EV: 17Int: 24#P........# ...#SH: 0Dex: 25#........# ....#XL: 11 Next:  4% Place: Lair:1#.....@..# #...#Noise: ---------  Time: 3502.9 (0.0) h2c ^#........# #...#a) +1 sling#.........# #...#Fire: a) +1 sling##........###...####### Will/2 Fly ###..###.............###.# #..............#... #.............##≈#............##..............#≈≈#........F..................#  hbc _Your Dodging skill increases to level 7! _Okay, then. _Okay, then. _Unknown command.  hc _The sprites lose interest in your situation. _Okay, then. hd G03.9 (1 hj  h}q u _This spell is quite dangerous to cast! h'r +4.9 (2 hw  h}  h~ H 95.9 (3 hd  hՈ  h +6.9 (4 hʎ  hG r11=7.9 (5 h+  hP  hǥ +8.9 (6 h  h _You start memorising the spell. You continue memorising. x6 h~ l9.9 (7Fly  hQ  h _You feel your willpower return.You continue memorising. ht ? 8 10.9 (8 hu  h { _You feel your existence waver again. hO  h  h c _You finish memorising. Spell assigned to 'e'. h}8Y  Adjust (i)tems, (s)pells, or (a)bilities?  h3  h5  Your spells (adjust)TypeFailure Level  a - JinxbiteHexes hL6 1% 2 b - Sigil of BindingHexes1%3  c - AnguishHexes/Necromancy4%4  d - Confusing TouchHexes h6 f1%3  e - EnfeebleHexes21%7  h6 .p - Inner FlameHexes/Fire1% h6 '3 Select a spell to adjust h6 J[!] toggle spell headers* h * h$ * hd Spectrina the Jinx##.#...###Poltergeist of Makhleb **....##........###* h Health: 72/72 ========================#P........#.Magic: 11/20 =============-----------#.........AC: 8Str: 4##........#EV: 17Int: 24* h #P........# ...#SH: 0Dex: 25#........# ....#XL: 11 Next:  4% Place: Lair:1* h* ?#.....@..# #...#Noise: ---------  Time: 3510.9 (0.0)#........# #...#* hV a) +1 sling#.........# #...#Fire: a) +1 sling* h R##........###...####### Fly ###..###.............###.# #..............#* h ... #.............##≈#............##..............#≈≈#........F..................# * h _You feel your willpower return.You continue memorising. _You feel your existence waver again. * h _You finish memorising. Spell assigned to 'e'.  Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? * hP * h f _You feel your existence waver again. _You finish memorising. Spell assigned to 'e'.(i)tems, (s)pells, or (a)bilities? Adjust which spell? c - Anguish  Adjust to which letter? + h+ hg+ hm+ hV _d - Anguish; c - Confusing Touch- h Y  Adjust (i)tems, (s)pells, or (a)bilities? . hs . h  Your spells (adjust)TypeFailure Level  a - Jinxbite. h &Hexes1% 2 b - Sigil of BindingHexes1%3  c - Confusing TouchHexes1%3  d - AnguishHexes/Necromancy4%4  e - EnfeebleHexes. h g21%7  p - Inner FlameHexes/Fire1%. h1 q3 Select a spell to adjust[!] toggle spell headers1 h1 h"1 hkSpectrina the Jinx##.#...###Poltergeist of Makhleb **....##........###Health: 72/72 ========================#P........#.Magic: 11/20 =============-----------#.........AC: 8Str: 4##........#EV: 171 h+Int: 24#P........# ...#SH: 0Dex: 25#........# ....#XL: 11 Next:  4% Place: Lair:1#.....@..# #...#Noise: ---------  Time: 3510.9 (0.0)#........# #...#a) +1 sling#.........# #...#Fire: a) +1 sling##........###...####### Fly ###..###.............###.# #..............#1 h... #.............##≈#............##..............#≈≈#........F..................#Adjust which spell? c - Anguish  Adjust to which letter? _d - Anguish; c - Confusing Touch  1 heAdjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? 1 hFAdjust to which letter? _d - Anguish; c - Confusing Touch(i)tems, (s)pells, or (a)bilities? Adjust which spell? d - Anguish  Adjust to which letter? 1 h] 1 h^ 1 hd 1 hf A _m - Anguish4 h., ###.(..  ##.#...###  ##.###P#.# #... ##.# P.# ...#4 h/ #.# ....# #.# #...# #.# #...# .# #...# ........###...########..###  #.# #..4 h/;  ... #  ≈#.....##.. 4 h:A1.9 (14 hA4 h{ #.# #.............. ... #.............# ≈#............##.............. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? d - Anguish  Adjust to which letter? _m - Anguish _Found 5 stones.5 h P  Okay, then.5 h( 5 h5 h. _5 h75 hۃ  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   6.0   8.3  -1   h - Spellcasting   6.0   8.3  -1  5 hX         b - Polearms   0.0   1.2  -1   i - Hexes  14.1   9.0  +4   c - Unarmed Combat   0.0   1.7  -3   j - Necromancy   0.0   0.8  +1  5 hZ d - Throwing   0.0   0.7  +2   k - Fire Magic   0.8   1.2  -1           e - Ranged Weapons   1.5   2.8  -2   l + Invocations5.4   7.1  -1      5 hV m - Evocations   0.0   1.2  -1   f - Dodging   7.0   6.7  +1      5 h g - Stealth   7.0   3.4  +5          5 h        5 h        5 h         5 h@!            5 hi        5 h#        The relative cost of raising each skill is in cyan.  5 hThe species aptitude is in white.  [?] Help[=] set a skill target  5 h>[/] auto|manual mode [*] useful|all skills [!] training|cost|targets7 h> h + Spellcasting 6.07 h!~ 7TargetTarget--  --  --  --  --  --  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targets7 h<[?25h[?0c0 8 h" 8 hš [?25l[?1c8 h8.0 current training targets, if any.=] set a8 hall targets; hZ> i + Hexes 14.1; hLa-z] setselected target ; hL <[?25h[?0c0 = h@ " = h [?25l[?1c= h͵ 18.0 =] set aall targets@ h5@ h@ h5Spectrina the Jinx###.(..Poltergeist of Makhleb **....##.#...###Health: 72/72 ========================##........###Magic: 11/20 =============-----------#P........#.#AC: 8Str: 4#..........EV: 17Int: 24##........#SH: 0Dex: 25@ hr#P........# ...#XL: 11 Next:  4% Place: Lair:1#....@...# ....#Noise: ---------  Time: 3511.9 (0.0)#........# #...#a) +1 sling#........# #...#Fire: a) +1 sling#.........# #...#Fly @ h##........###...##########..###.............# #.# #.............. ... #.............# ≈#............##.............. Adjust which spell? d - Anguish  Adjust to which letter? _m - Anguish _Found 5 stones. _Okay, then.@ h@ ha@ h @ h @ h\L #..... ###.(..  ##.#...###  ##.###P#.# #.... ##.# P.# ...##.# ....# #.# #...# #.# #...# .# #...#........###...########..### #.## #. ... #@ h@ hܙ22.9 (1 _@ hȠ@ hϢA hTa ###h.. #..... ###.(..  ##.#...###  ##A h!U.###P#.# #.... ##.#  #P.# ...##.# ....#A hU #.# #...# #.# #...# #.# #...# h   wolf (asleep)........###...########..### #.## #A haA hybV2=3A hLjA hWmW _A wolf comes into view.A hB# ...###h #...#.(.. #...### ##.### #P.#.# #...##.### #P.# ...# A hB##.# ....# ## #...# #..# #...###........###...#########..###.A hLA h===2.8 (1.3 _N hN ha _A wolf comes into view.N hN hWN h N hF _Unknown command.P h/ P h1  Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - Unleash Destruction7 HP0% [?] toggle between ability selection and description.Q hZ Q hmi Spectrina the Jinx...Poltergeist of Makhleb **....# ....Health: 72/72 ========================.###....Magic: 11/20 =============-----------#....hhAC: 12  Str: 4###.(†.#EV: 17Int: 24##.#...###SH: 0Dex: 25##........###XL: 11 Next:  5% Place: Lair:1#P..@.....#.#.Noise: ===------  Time: 3522.8 (0.0)##............a) +1 sling##........###Fire: a) +1 sling#P........# ...#Will/2 Jinx Fly ##........# ....##........# #...#Q hvj n[43mhh 2 wolves (wandering)#........# #...##.........# #...###........###...#####Shift-Dir - straight lineAim: a wolf (asleep, chance to call a sprite on attack: 71%, 98% to hit)  You shoot a sling bullet. _The sling bullet completely misses the wolf. _A wolf comes into view. _Unknown command.Q hn P  Okay, then.Q ho Q h9v Q h y . _S hc  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.S hRw  You inscribe a pair of binding sigils.S hh.^^h   wolfS hx~8/20 -----3.8 (1S h.S h:B _The wolf howls! You hear a loud, deep croak!T h...# ..###.#....h. ###.(†.# ##.#...#####^.......###P..#.##..@^.......##........### T h9#P ...##. ##.####...##### ###..###............T hT hT h>"?.hT h"P---4T h)T h,V h# ..###....#...... ###.(†.# ##.#..h#####^.......###P..#.##...^............### #P ...##. #V h#.####...##### ###..###............ #.## V h(V h2V h>.hV hh9=-----5V hEV hV h7# ....Spectrina the Jinx.###....Poltergeist of Makhleb **....#......Health: 72/72 ========================###.(†.#Magic: 9/20==========--------------##.#...###AC: 12  Str: 4##^.......###EV: 17Int: 24#P....h...#.#.SH: 0Dex: 25##...*........XL: 11 Next:  5% Place: Lair:1##..@.....###Noise: ---------  Time: 3525.8 (0.0)#P........# ...#a) +1 sling##........# ....#Fire: a) +1 sling#........# #...#WV hill/2 Jinx Fly #........# #...##.........# #...#h   wolf##........###...########..###............#.## #............You inscribe a pair of binding sigils. _The wolf howls! You hear a loud, deep croak!  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (chance to call a sprite on attack: 71%, 51% to hit)V h # ....Spectrina the Jinx.###....Poltergeist of Makhleb **....#......Health: 72/72 ========================###.(†.#Magic: 9/20==========--------------##.#...###AC: 12  Str: 4##^.......###EV: 17Int: 24#P....h...#.#.SH: 0Dex: 25V h 3##...(........XL: 11 Next:  5% Place: Lair:1##..@.....###Noise: ---------  Time: 3525.8 (0.0)#P........# ...#a) +1 sling##........# ....#Fire: a) +1 sling#........# #...#Will/2 Jinx Fly #........# #...##.........# #...#h   wolf##........###...########..###............#.## #............Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (chance to call a sprite on attack: 71%, 51% to hit)  You shoot a sling bullet. The sling bullet hits the wolf.  The wolf is lightly wounded.V hč :*V h` Shift-Dir - straight lineAim: a wolf (chance to call a sprite on attack: 71%, 51% to hit)  You shoot a sling bullet. The sling bullet hits the wolf.  The wolf is lightly wounded.  A giggling sprite leaps out and smacks the wolf with its own front paw.  The wolf is moderately wounded.V hq  .h (very drained, bound)The jinxing sprites lose interest in you.The wolf moves over the binding sigil and is bound in place!4===7.1 (1.3Fly V hy V h| < _The wolf bites you but does no damage.W h6( .###.... #...###.(†.#.#...###^.......### #P.#.#. ##...h........ ##........### #P.# ...# ##.# ....#W hI7 #.# #...# #.# #...##.# #...# ##.###...#### ###..###........... #.## #..... #W hBW h~B6---80W hHW hJW hk.###....Spectrina the Jinx#......Poltergeist of Makhleb **....###.(†.#Health: 72/72 ========================##.#...###Magic: 9/20==========--------------##^.......###AC: 14  Str: 4#P........#.#.EV: 17Int: 24##...h........SH: 0Dex: 25##..*.....###XL: 11 Next:  5% Place: Lair:1#P.@......# ...#Noise: ---------  Time: 3528.1 (0.0)##........# ....#a) +1 sling#........# #...#Fire: a) +1 sling#........# #...#Will/2 Fly W hu-#.........# #...###........###...#### h   wolf (very drained, bound)###..###...........#.## #.............. #...........The wolf moves over the binding sigil and is bound in place! _The wolf bites you but does no damage.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (moderately wounded, heavily drained, bound in place, 51% to hit)W h>> .###....Spectrina the Jinx#......Poltergeist of Makhleb **....###.(†.#Health: 72/72 ========================W h> T##.#...###Magic: 9/20==========--------------##^.......###AC: 14  Str: 4#P........#.#.EV: 17Int: 24##...h........SH: 0Dex: 25##..(.....###W h? nXL: 11 Next:  5% Place: Lair:1#P.@......# ...#Noise: ---------  Time: 3528.1 (0.0)W hX? ##........# ....#a) +1 slingW h? #........# #...#Fire: a) +1 sling#........# #...#W h? Will/2 Fly #.........# #...###........###...#### h   wolf (very drained, bound)###..###...........#.## #...........W h? >... #...........Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineW h7@ Aim: a wolf (moderately wounded, heavily drained, bound in place, 51% to hit)  You shoot a sling bullet. The sling bullet hits the wolf!  The wolf is severely wounded.W ha Y.W hJ 7===9.4 (1.3W h} W h e  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a wolf (moderately wounded, heavily drained, bound in place, 51% to hit)  You shoot a sling bullet. The sling bullet hits the wolf!  The wolf is severely wounded. _The wolf seems less drained.X h  Casting: Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.X hs ^  You beckon some vexing sprites to accompany your attacks.X h.u 7---300Jinx Fly X h={ X h~ ; _You feel your willpower being sapped.Y hC.###....Spectrina the Jinx#......Poltergeist of Makhleb **....###.(†.#Y h(Health: 72/72 ========================##.#...###Magic: 7/20========----------------##^.......###AC: 14  Str: 4#P........#.#.EV: 17Int: 24##...h........SH: 0Dex: 25##..*.....###Y hXL: 11 Next:  5% Place: Lair:1#P.@......# ...#Noise: ==-------  Time: 3530.4 (0.0)##........# ....#a) +1 sling#........# #...#Fire: a) +1 slingY h#........# #...#Will/2 Jinx Fly #.........# #...###........###...#### h   wolf (bound)###..###...........#.## #.............. #........... _You feel your willpower being sapped.  Fire: a) +1 slingY hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (severely wounded, bound in place, chance to call a sprite on  attack: 71%, 51% to hit)Y hs.###....Spectrina the Jinx#......Poltergeist of Makhleb **....###.(†.#Health: 72/72 ========================##.#...###Magic: 7/20========----------------##^....(..###AC: 14  Str: 4#P....(...#.#.EV: 17Int: 24##...(........SH: 0Dex: 25##..(.....###XL: 11 Next:  5% Place: Lair:1#P.@......# ...#Noise: ==-------  Time: 3530.4 (0.0)##........# ....#a) +1 sling#........# #...#Y hFire: a) +1 sling#........# #...#Will/2 Jinx Fly #.........# #...###........###...#### h   wolf (bound)###..###...........#.## #.............. #........... _You feel your willpower being sapped.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (severely wounded, bound in place, chance to call a sprite on  attack: 71%, 51% to hit)Y h-*  Fire: a) +1 sling  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a wolf (severely wounded, bound in place, chance to call a sprite on  attack: 71%, 51% to hit)  You shoot a sling bullet. The sling bullet misses the wolf.Y hMk  A giggling sprite leaps out and makes the wolf trip over its own paws.Y h$ h..h.h 2 wolves (1 wandering, 1 very drained…)Y hv 8=5=1.7 (1.3Y hrY hX _The wolf is almost dead.Z h%<.###....Spectrina the Jinx#....h.Poltergeist of Makhleb **....###.(†.#Health: 72/72 ========================##.#...###Magic: 8/20=========---------------##^.......###AC: 15  Str: 4#P........#.#.EV: 17Int: 24##...h........SH: 0Dex: 25##..*.....###XL: 11 Next:  5% Place: Lair:1#P.@......# ...#Noise: ===------  Time: 3531.7 (0.0)##........# ....#a) +1 sling#........# #...#Fire: a) +1 sling#........# #...#Will/2 Z h<FJinx Fly #.........# #...###........###...#### hh 2 wolves (1 wandering, 1 very drained…)###..###...........#.## #.............. #........... _The wolf is almost dead.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (almost dead, heavily drained, bound in place, chance to call a  sprite on attack: 78%, 51% to hit)Z h}.###....Spectrina the Jinx#....h.Poltergeist of Makhleb **....###.(†.#Health: 72/72 ========================##.#...###Magic: 8/20=========---------------Z hn##^....(..###AC: 15  Str: 4#P....(...#.#.EV: 17Int: 24##...(........SH: 0Dex: 25##..(.....###XL: 11 Next:  5% Place: Lair:1#P.@......# ...#Noise: ===------  Time: 3531.7 (0.0)##........# ....#a) +1 sling#........# #...#Fire: a) +1 sling#........# #...#Z hUWill/2 Jinx Fly #.........# #...###........###...#### hh 2 wolves (1 wandering, 1 very drained…)###..###...........#.## #.............. #...........Z hrPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (almost dead, heavily drained, bound in place, chance to call a  sprite on attack: 78%, 51% to hit)  You shoot a sling bullet.  The sling bullet closely misses the wolf.Z hB*hvery drained, 1 bound)Shift-Dir - straight line  Aim: a wolf (almost dead, heavily drained, bound in place, chance to call a  sprite on attack: 78%, 51% to hit)  You shoot a sling bullet.  The sling bullet closely misses the wolf.The wolf howls!Z hcs  A giggling sprite leaps out and makes the wolf trip over its own paws.  Z hodgYou kill the wolf!Makhleb accepts your kill.Z heZ hhB  The wolf flies into a frenzy!Z hkZ hCu.h..†.h   wolf (fast, strong, frenzied)Z hyQ663.0 (1.3Z hZ hÃ( _The wolf howls! x2\ hlH  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^ hP  Okay, then.^ h^ h^ h. _^ hӋ^ h^ h̔^ hF _Unknown command.^ h ^ h x Your spells (describe)TypeFailure Level  a + JinxbiteHexes1% 2 b - Sigil of BindingHexes1%3  c - Confusing TouchHexes1%3  e - EnfeebleHexes^ h q21%7  m - AnguishHexes/Necromancy4%4  p - Inner FlameHexes/Fire1%3 Select a spell to describe[!]/[I] toggle spell headers` hc ` h^.###....Spectrina the Jinx#......Poltergeist of Makhleb **....###.(†.#Health: 72/72 ========================##.#...###Magic: 8/20=========---------------##^...h...###AC: 16  Str: 4#P........#.#.EV: 17` hInt: 24##...†........SH: 0Dex: 25##........###XL: 11 Next:  6% Place: Lair:1#P.@......# ...#Noise: ===------  Time: 3533.0 (0.0)##........# ....#a) +1 sling#........# #...#Fire: a) +1 sling#........# #...#Will/2 Jinx Fly #.........# #...###........###...#### h   wolf (fast, strong, frenzied)###..###...........` hU#.## #.............. #...........The wolf flies into a frenzy! _The wolf howls! x2  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Unknown command.` h(` h` h:` ha h'  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a ha hFThe spell is quite dangerous to miscast (21% risk of failure)! Continue anyway?  Y - Yes a h' N - Noc hc h3 .###....  Spectrina the Jinx #......  Poltergeist of Makhleb **.... ###.(†.#  Health: 72/72 ======================== ##.#...###  Magic: 1/20=----------------------- ##^...h...###  AC: 16  Str: 4 #P...*....#.#.  EV: 17Int: 24 ##..*†........  SH: 0c h:Dex: 25 ##..*.....###  XL: 11 Next:  6% Place: Lair:1 #P.@......# ...#  Noise: ===------  Time: 3533.0 (0.0) ##........# ....#  a) +1 sling #........# #...#  Fire: a) +1 sling #........# #...#  Will/2 Jinx Fly  #.........# #...#  ##........###...#### h   wolf (fast, strong, frenzied) ###..###........... c h#.## #........... ... #...........Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Enfeeble (quite dangerous; 21% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wolf (fast, strong, frenzied and wild, chance to call a sprite on  attack: 71%, will inflict weakness, chance to daze: 99%)e h8 .###....Spectrina the Jinx#......Poltergeist of Makhleb **....###.(†.#Health: 72/72 ========================##.#...###Magic: 1/20=-----------------------##^...*...###AC: 16  Str: 4#P........#.#.EV: 17Int: 24##...†........SH: 0Dex: 25##........###XL: 11 Next:  6% Place: Lair:1#P.@......# ...#Noise: ===------  Time: 3533.0 (0.0)##........# ....#a) +1 sling#........# #...#Fire: a) +1 sling#........# #...#e hK: Will/2 Jinx Fly #.........# #...###........###...#### h   wolf (fast, strong, frenzied)###..###...........#.## #.............. #...........Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Enfeeble (quite dangerous; 21% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wolf (fast, strong, frenzied and wild, chance to call a sprite on  attack: 71%, will inflict weakness, chance to daze: 99%)e h E, dazed, …)e hRqonfirm with . or Enter, or press ? or * to list all spells.Aiming: Enfeeble (quite dangerous; 21% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wolf (fast, strong, frenzied and wild, chance to call a sprite on  attack: 71%, will inflict weakness, chance to daze: 99%)  The wolf is enfeebled! The wolf is lost in a daze. x2e h I.he h[\8====4.0 (1e hKe h% _The wolf howls!j h.###....Spectrina the Jinx#......Poltergeist of Makhleb **....###.(†.#Health: 72/72 ========================##.#...###Magic: 1/20=-----------------------##^.......###AC: 18  Str: 4#P...h....#.#.j hEV: 17Int: 24##..*†........SH: 0Dex: 25##..*.....###XL: 11 Next:  6% Place: Lair:1#P.@......# ...#Noise: ====-----  Time: 3534.0 (0.0)##........# ....#a) +1 sling#........# #...#Fire: a) +1 sling#........# #...#Will/2 Jinx Fly j h[#.........# #...###........###...#### h   wolf (fast, strong, frenzied, dazed, …)###..###...........#.## #...........j hJ... #........... _The wolf howls!  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cyclej hShift-Dir - straight lineAim: a wolf (fast, strong, frenzied and wild, dazed, weak, chance to call a  sprite on attack: 71%, 51% to hit)j hN.###....Spectrina the Jinx#..(...Poltergeist of Makhleb **....###.(†.#j hHealth: 72/72 ========================##.#.(.###Magic: 1/20=-----------------------##^..(....###AC: 18  Str: 4#P...(....#.#.EV: 17Int: 24##..(†........SH: 0Dex: 25##..(.....###XL: 11 Next:  6% Place: Lair:1#P.@......# ...#Noise: ====-----  Time: 3534.0 (0.0)##........# ....#a) +1 sling#........# #...#j hFire: a) +1 sling#........# #...#Will/2 Jinx Fly #.........# #...###........###...#### h   wolf (fast, strong, frenzied, dazed, …)###..###...........#.## #.............. #...........Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (fast, strong, frenzied and wild, dazed, weak, chance to call a  sprite on attack: 71%, 51% to hit)  You shoot a sling bullet.  The sling bullet barely misses the wolf.j hE:*j hLShift-Dir - straight line  Aim: a wolf (fast, strong, frenzied and wild, dazed, weak, chance to call a  sprite on attack: 71%, 51% to hit)  You shoot a sling bullet.  The sling bullet barely misses the wolf.A giggling sprite leaps out and makes the wolf trip over its own paws.j h=j h! .(....h. The wolf is moderately wounded.j h4"j h"51-j h2#w9===-5.4 (1.4j h*j h-) _The wolf bites you.l hv .###....Spectrina the Jinx#......Poltergeist of Makhleb **....###.(†.#Health: 71/72 =======================-##.#...###Magic: 1/20=-----------------------##^.......###l h|w AC: 19  Str: 4#P........#.#.EV: 17Int: 24##...†........SH: 0Dex: 25##.h......###XL: 11 Next:  6% Place: Lair:1#P.@......# ...#Noise: ===------  Time: 3535.4 (0.0)l hw !##........# ....#a) +1 sling#........# #...#Fire: a) +1 slingl hw #........# #...#Will/2 Jinx Fly #.........# #...#l hx ##........###...#### h   wolf (fast, strong, frenzied, dazed, …)###..###...........l h8x #.## #.............. #........... l h\x S_The wolf bites you.  Fire: a) +1 slingl hx Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linel hx Aim: a wolf (moderately wounded, fast, strong, frenzied and wild, dazed, weak,  heavily drained, chance to call a sprite on attack: 78%, 51% to hit)u hM.###....Spectrina the Jinx#......Poltergeist of Makhleb **....###.(†.#Health: 71/72 =======================-##.#...###Magic: 1/20=-----------------------##^.......###AC: 19  Str: 4#P........#.#.EV: 17Int: 24##...†........SH: 0Dex: 25##.h......###XL: 11 Next:  6% Place: Lair:1#P.@......# ...#Noise: ===------  Time: 3535.4 (0.0)##........# ....#u ha) +1 sling#........# #...#Fire: a) +1 sling#........# #...#Will/2 Jinx Fly #.........# #...###........###...#### h   wolf (fast, strong, frenzied, dazed, …)###..###...........#.## #.............. #...........Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (moderately wounded, fast, strong, frenzied and wild, dazed, weak,  heavily drained, chance to call a sprite on attack: 78%, 51% to hit)  You shoot a sling bullet. The sling bullet hits the wolf.  The wolf is heavily wounded.u hPu hQ3*u hp/*h heavily drained, chance to call a sprite on attack: 78%, 51% to hit)  You shoot a sling bullet. The sling bullet hits the wolf.  The wolf is heavily wounded.  A giggling sprite leaps out and smacks the wolf with its own front paw.  The wolf is severely wounded.  The wolf bites you but does no damage. The wolf completely misses you.u h0-6.8 (1.4u hn8u h<T _The wolf barely misses you. x2x h+f.###....Spectrina the Jinx#......Poltergeist of Makhleb **....###.(†.#Health: 71/72 =======================-##.#...###Magic: 1/20=-----------------------##^.......###AC: 19  Str: 4#P........#.#.EV: 17Int: 24##...†........SH: 0x h,Dex: 25##.h......###XL: 11 Next:  6% Place: Lair:1#P.@......# ...#Noise: ===------  Time: 3536.8 (0.0)##........# ....#a) +1 sling#........# #...#Fire: a) +1 sling#........# #...#Will/2 Jinx Fly #.........# #...###........###...#### h   wolf (fast, strong, frenzied, dazed, …)###..###...........#.## #.............. #........... x h~-?_The wolf barely misses you. x2  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (severely wounded, fast, strong, frenzied and wild, dazed, weak,  heavily drained, chance to call a sprite on attack: 81%, 51% to hit)x h.###....Spectrina the Jinx#......Poltergeist of Makhleb **....###.(†.#Health: 71/72 =======================-##.#...###Magic: 1/20=-----------------------##^.......###AC: 19  Str: 4#P........#.#.EV: 17Int: 24##...†........SH: 0Dex: 25x h##.h......###XL: 11 Next:  6% Place: Lair:1#P.@......# ...#Noise: ===------  Time: 3536.8 (0.0)##........# ....#a) +1 sling#........# #...#Fire: a) +1 sling#........# #...#Will/2 Jinx Fly #.........# #...###........###...#### h   wolf (fast, strong, frenzied, dazed, …)###..###...........#.## #.............. #...........Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linex h`Aim: a wolf (severely wounded, fast, strong, frenzied and wild, dazed, weak,  heavily drained, chance to call a sprite on attack: 81%, 51% to hit)  You shoot a sling bullet. The sling bullet hits the wolf.  The wolf is almost dead.x hc:*x h>GMhx h;?heavily drained, chance to call a sprite on attack: 81%, 51% to hit)  You shoot a sling bullet. The sling bullet hits the wolf.  The wolf is almost dead.  A giggling sprite leaps out and smacks the wolf with its own front paw.  The wolf is almost dead.  The jinxing sprites lose interest in you.x h@2=2=8.2 (1.4Fly x hHx hL _The wolf misses you. The wolf barely misses you. The wolf is lost in a daze.| h4d.###....Spectrina the Jinx#......Poltergeist of Makhleb **....###.(†.#Health: 72/72 ========================##.#...###Magic: 2/20==----------------------##^.......###| hd7AC: 19  Str: 4#P........#.#.EV: 17Int: 24##...†........SH: 0Dex: 25##.h......###| h"eXL: 11 Next:  6% Place: Lair:1#P.@......# ...#| hseNoise: ===------  Time: 3538.2 (0.0)##........# ....#a) +1 sling#........# #...#Fire: a) +1 sling#........# #...#| heIWill/2 Fly #.........# #...###........###...#### h   wolf (fast, strong, frenzied, dazed, …)###..###...........#.## #.............. #........... | hf`_The wolf misses you. The wolf barely misses you. The wolf is lost in a daze.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (almost dead, fast, strong, frenzied and wild, dazed, weak, heavilydrained, 51% to hit)| h! .###....Spectrina the Jinx#......Poltergeist of Makhleb **....###.(†.#Health: 72/72 ========================##(#...###Magic: 2/20==----------------------##^(......###| h_!AC: 19  Str: 4#P.(......#.#.EV: 17Int: 24##.(.†........SH: 0Dex: 25##.(......###XL: 11 Next:  6% Place: Lair:1#P.@......# ...#Noise: ===------  Time: 3538.2 (0.0)##........# ....#a) +1 sling#........# #...#Fire: a) +1 sling#........# #...#Will/2 Fly #.........# #...###........###...#### h   wolf (fast, strong, frenzied, dazed, …)###..###...........#.## #.............. #...........| h "Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (almost dead, fast, strong, frenzied and wild, dazed, weak, heavilydrained, 51% to hit)  You shoot a sling bullet.  The sling bullet barely misses the wolf.| hî....hShift-Dir - straight line  | hzAim: a wolf (almost dead, fast, strong, frenzied and wild, dazed, weak, heavilydrained, 51% to hit)  You shoot a sling bullet.  The sling bullet barely misses the wolf.The wolf is lost in a daze. The wolf closely misses you.| h-9.5 (1.3| hB| hT _The wolf barely misses you. x2} h  } h=Casting: Enfeeble (quite dangerous; 21% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.} hM; very drYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. The wolf is no longer dazed.  The wolf is no longer weakened. The wolf closely misses you.} hNR0---} hHO]400Jinx Fly } hV} hYU _The wolf completely misses you.~ h.###....Spectrina the Jinx#......Poltergeist of Makhleb **....###.(†.#Health: 72/72 ========================##.#...###Magic: 0/20------------------------##^.......###AC: 19  Str: 4#P........#.#.EV: 17Int: 24##...†........SH: 0Dex: 25##.h......###XL: 11 Next:  6% Place: Lair:1#P.@......# ...#Noise: ==-------  Time: 3540.5 (0.0)##........# ....#a) +1 sling#........# #...#Fire: a) +1 sling#........# #...#Will/2 Jinx [37~ h:mFly #.........# #...###........###...#### h   wolf (fast, strong, frenzied, very dr…)###..###...........#.## #.............. #........... _The wolf completely misses you.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (almost dead, fast, strong, frenzied and wild, heavily drained,  chance to call a sprite on attack: 81%, 51% to hit)~ h .###....Spectrina the Jinx#......Poltergeist of Makhleb **....###.(†.#Health: 72/72 ========================##.#...###Magic: 0/20------------------------##^.......###AC: 19  Str: 4#P........#.#.EV: 17Int: 24##...†........SH: 0Dex: 25##.h......###XL: 11 Next:  6% Place: Lair:1#P.@......# ...#Noise: ==-------  Time: 3540.5 (0.0)##........# ....#a) +1 sling#........# #...#Fire: a) +1 sling#........# #...#Will/2 Jinx Fly [~ h "13;14H#.........# #...###........###...#### h   wolf (fast, strong, frenzied, very dr…)###..###...........#.## #.............. #...........Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (almost dead, fast, strong, frenzied and wild, heavily drained,  chance to call a sprite on attack: 81%, 51% to hit)  You shoot a sling bullet.  The sling bullet hits the wolf but does no damage.~ h *Shift-Dir - straight line  Aim: a wolf (almost dead, fast, strong, frenzied and wild, heavily drained,  chance to call a sprite on attack: 81%, 51% to hit)  You shoot a sling bullet.  The sling bullet hits the wolf but does no damage.  The wolf is almost dead.~ hDl  A giggling sprite leaps out and makes the wolf trip over its own paws.  You kill the wolf!~ hu e.~ h)z Y88=1.9 (1.4~ h ~ h Z _Makhleb accepts your kill. h)# .... .###. #......#.(†.# .#...### ##^### #P........#.#. ##...†........##.### #P.# ...# ##.# ....#  h#.# #...# ##..# #...# ##........###...########..###...#.## #. h hOb1=---20 h h h.###.... #......  hJ###.(†.# ##.#...#####^.......####P..#.#.##...†........ ##........### #P.# ...###.# ....# . h4.# #...# #.# #...# #.#####...#######..###............. #.## #.... #. h hg---3Fly  hB h;l _The sprites lose interest in your situation. hg#...... ###.(†.# ##.#...#####^.......####P..#.#.##...†........ ##........### #P.# ...# hh*##.# ....# .# #...# #.# #...# #..# #...# ####...########..###............. #.## #.... #.#≈#............##. hOo ho&4 ht hu h  h  Your spells (describe)TypeFailure Level  a + JinxbiteHexes1% 2 b - Sigil of BindingHexes1%3  c - Confusing TouchHexes1%3  e - EnfeebleHexes19%7  m - AnguishHexes/Necromancy4%4  p - Inner FlameHexes/Fire1%3 Select a spell to describe[!]/[I] toggle spell headers hs@ Enfeeble Overwhelms an enemy with malignant energies, irresistibly weakening their melee attacks and disrupting their magic. It will additionally daze and blind any foe that fails to resist the full force of the curse. Level: 7 School: Hexes hoFail: 19% Power: 33% Range: 7 Noise: A bit loud Miscasting this spell causes magic contamination and also slows you. You don't have enough magic to cast this spell. hnk Your spells (describe)TypeFailure Level a + JinxbiteHexes1%2  b - Sigil of BindingHexes1% 3  c - Confusing TouchHexes1% 3  e - EnfeebleHexes19% 7 m - AnguishHexes/Necromancy4%4  p - Inner Flame Hexes/Fire1%3 Select a spell to describe h/l[!]/[I] toggle spell headers h  h  h #......Spectrina the Jinx###.(†.#Poltergeist of Makhleb **....##.#...###Health: 72/72 ========================##^.......### h Magic: 1/20=-----------------------#P........#.#.AC: 18  Str: 4##...†........EV: 17Int: 24##........###SH: 0Dex: 25#P........# ...#XL: 11 Next:  8% Place: Lair:1##....@...# ....# h: >Noise: ---------  Time: 3544.9 (0.0)#........# #...#a) +1 sling#........# #...#Fire: a) +1 sling#.........# #...#Will/2 Fly  h ##........###...##########..###.............# #.## #.............. ... #.............# h  ≈#............##.............. The sling bullet hits the wolf but does no damage.  The wolf is almost dead. ha =A giggling sprite leaps out and makes the wolf trip over its own paws.  You kill the wolf! _Makhleb accepts your kill. _The sprites lose interest in your situation. h  h  hA  h  hI  hu  h+  h= F _Unknown command. h| h} h hF _Unknown command. hX1###.(†.# ##.#...#####^.......####P..#.#.##...†........ ##........### #P.# ...# hY##.# ....# #.# #...# #.# #...# #..# #...# ####...########..###............. #.## #.... #.##≈#............##.  ≈≈#.F......# hcH5.9 (1 _ hk hAm hȗ  #......#.(†.# .#...### ##^### #P........#.#. ##...†........##.### #P.# ...# ##. h # ....# #.# #...# # #...# #..# #...# ##........###...##########..###....###.## #.....# ... #......###....## h"  hɤ &6 h  hV  hKM.###.... #...... ###.(†.#  ##.#...### #^## P........#.#†........### P #. # hbM#.........# #...#.. #... hkU h3VB77 h] h_ hZM# .###.... #...... ###.(†.#  ##.#...### #^## P........#.#.##†......F...### P #.#........# #...#F   cane toad (wandering)#.## #.. h h hηFF. hR2=8 hn h$  hN_A cane toad comes into view. h=   ## .... .###. #...... h  ##.(†.# .#...### ##^### #P........#F#.####...†...@.......##.###...# #P.# ...# ##.# ....# ## #...#  h #..# #...###........###...##########..###.## hd$  h$ &9 h*  h%.  hv 9...Spectrina the Jinx## ....Poltergeist of Makhleb **.....###....Health: 72/72 ========================#......Magic: 2/20==---------------------- hw ###.(†.#AC: 17  Str: 4##.#...###EV: 17Int: 24##^.......###SH: 0Dex: 25#P........#F#.##.XL: 11 Next:  8% Place: Lair:1##...†...@*......Noise: ---------  Time: 3549.9 (0.0)##........###...#a) +1 sling#P........# ...#Fire: a) +1 sling##........# ....#Will/2 Fly #........# #...##........# #...#F   cane toad (wandering)#.........# #...###........###...##########..###.............## _Unknown command. _A cane toad comes into view.[40 hx UmFire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cane toad (wandering, hasn't noticed you, 70% to hit) h$...Spectrina the Jinx## ....Poltergeist of Makhleb **.....###....Health: 72/72 ========================#......Magic: 2/20==----------------------###.(†.#AC: 17  Str: 4 hT##.#...###EV: 17Int: 24##^.......###SH: 0Dex: 25#P........#F#.##.XL: 11 Next:  8% Place: Lair:1##...†...@.......Noise: ---------  Time: 3549.9 (0.0)##........###...#a) +1 sling#P........# ...#Fire: a) +1 sling##........# ....#Will/2 Fly  hתO#........# #...##........# #...#F   cane toad (wandering)#.........# #...###........###...##########..###.............## _A cane toad comes into view.Fire: a) +1 sling hWgPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cane toad (wandering, hasn't noticed you, 70% to hit)  Okay, then. h h hȵ. _ hV  ...## .... .###.... #...... ###.(†.# ##.#...###  h&  ##^.###  #P......@.#F#.##. ##...†........... ##.###...# #P.# ...##.# ....# #.# #...# # h .# #...# .# #...#........###...##### h8  h .FF   cane toad (wandering) h2 350.9 (1 _ hY  hu  h8  ... ## .... #.###. #......###.(†.# .#...### ##^ h ### #P........#.#.##. ##...†......F.... ##.###...# #P.# ...###.# ....###..# #... h !# h[ h&1 hQ h+ h ... ## .... #.###.... #...... h ###.(†.# ##.#...### ##^.### #P.#.#.##. ##...†......F.... ##.###...# #P.# ...# ## h.# ....# #.# #...# #.# #...#  #.# #...# hA h#6 h22 h hx h5m.....##..... ....... ## .......###..... #...... ###.(†. ##.#..@###  ##^.###  h>n #P........#.#.##. ##...†......F.... ##.###...# #P.# ...##.# ....#  #.# #...# #.# #...# hw h~x&3 h hA h . .#### ..## ......... h #.###........ #...........#.(†@# #.#...### ##^.......### #P........#.#.##. ##...†......F....##........###...##P........# ...###........# . h) ....#  h1 3=54 h&..## .#.#### ...## #...#.###. #....@.......#.(†.#.......#.#...###.####.##^.......### #P........#.#.##.##...†......F....##........###...##P........# ...###.# ....# h6, h,&5 h3 h6 hI #.#.## #.#.####..## #.#.###..#.###.(†.#.##.#...###.####.###^.......### #P.....##...†.##....#P.... 6 h  h  h#.#.## #.#.####...## #. hG#.###..#.###.(†.#.##.#...###.####.###^.......### #P....##...##..  h<7 h hL hlU#.#.## #.#.####..## #.#.###..#. h[###.(†.#.##.#...###.####.##.##^.......### #  h hmJ=48 hu hϵ h]  #. #.  #. ## #. #.#### .... ## #... h]  #.###.  #...... #.(†.#.......... .#...###.####.##.# ##^### .# # #P........#.#.##..  ##...†......F.... # hZ^ =  ##.###...#   #P.# ...#    hh 93 hi 9 hn  hWq  h  #. #. #.  #. h a ## #. #.#### .... ## #... #.###.  #...... #.(†.#............ .#...###.####.##.#  h- ##^### .# # #P........#.#.##..  ##...†......F....## ##.###...#   h hS4=60 hY  h  hq' #.# #.P #.# #.#  #.# ## #.# #.##### ....# ## #...# #.###.#  #......# #.(†.#............ .#...###.####.##.### ##^### .# ## #P........#.#.##..  ##...†......F....##  hT<1 h$ h& h3k  h:m  Spells (Memorise)TypeFailure Level  a - Cause FearHexes hm 1% 4  b - Dimensional Bullseye Hexes/Translocation 4% 4  c - Kiss of DeathConjuration/Necromancy 8%1  d - Dispel UndeadNecromancy61% 4 0 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit hB hT h7  Spectrina the Jinx#............#  Poltergeist of Makhleb **....#............P  Health: 72/72 ========================#............#  Magic: 4/20====--------------------#............#  AC: 13  Str: 4 h#............#  EV: 17Int: 24## #............#  SH: 0Dex: 25#.####............#  XL: 11 Next:  8% Place: Lair:1...........@......#  Noise: ---------  Time: 3561.9 (0.0)## #...............#  a) +1 sling#.###..............#  Fire: a) +1 sling#.................#  Will/2 Fly ###.(†.#............# ##.#...###.####.##.###  ##^.......### .# ##  #P........#.#.##..  ##...†......F....##  he  _A cane toad comes into view.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cane toad (wandering, hasn't noticed you, 70% to hit) _Okay, then. hPP  Okay, then. h h h+. _ hC  #.#  #.##  #.P #.#  #.#   #.#  ## #.#  #.#####  .... hD W#  ## #...#  #.####   #......#  #.(†.#............#  .#...###.####.##.### ##^### #.# ## #P........#.#.##..   hT  hT 22.9 (1 _ h[  h]  hC  h]n Spells (Memorise)Type hFailure Level  a - Cause FearHexes1% 4  b - Dimensional Bullseye Hexes/Translocation 4% 4  c - Kiss of DeathConjuration/Necromancy 8%1  d - Dispel UndeadNecromancy hc61% 4 0 spell levels left  hH^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit h h! h*  Spectrina the Jinx#............#  Poltergeist of Makhleb **....#............##   Health: 72/72 ========================#............P#   Magic: 4/20====-------------------- h+#............#  AC: 13  Str: 4#............#  EV: 17Int: 24#............#  SH: 0Dex: 25## #............#  XL: 11 Next:  8% Place: Lair:1#.####......@.....#  Noise: ---------  Time: 3562.9 (0.0)..................#  a) +1 sling h,2## #...............#  Fire: a) +1 sling#.###..............#  Will/2 Fly #.................# ###.(†.#............#  ##.#...###.####.##.###   ##^.......### #.# ##   #P........#.#.##..  Fire: a) +1 sling hi,Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cane toad (wandering, hasn't noticed you, 70% to hit) _Okay, then. _Okay, then. h4P  Okay, then. h4 h: h-=. _ hH  ##############  #.  #.##  #.P#  #.#  #.#  #.#  ## #.#  #.####.#  .. h.#  ## .# ###..#  #.....#  ###.(†.#............#  ##.#...###.####.##.###  ##^.### #.# ##  h( hN23.9 (1 _ h@ h hz55  ##############  #.  #.##  #.P#  #.#  #.#  #.#  hd6 ## #.#  #.####.#  ...#  ## #..# ###..#  #.....#  ###.(†.#............#  ##.#...###.####.##.###  h`? h@B14 hD h;F hx ##############  #............#  #.##  #.P#  #.  #.#  #.# ## #.#  #.#### hy7.#  ......# ## #.#  #.###..#  #....# ###.(†.#.# .#...###.####.##.### ^.......### #.# ##   h, h&5 hF h h##############  #............#  #.##  #.P#  #.  #.#  #.# ## #.#  #.####.#  ......# ####.#  #.###..#  #... h>.####.(†.#.#.#...###.####.##.###^.......### #.# ## #P.#.#.##.. h$ h%S5==6 h, h. hj #............# #.## #.P# #. #.# #.# hB## #.# #.####.# ......#####.# #.###..# #....####.(†.#...#.#...###.####.##.###^.......### #.# ## #P h5.#.#.##.. ##...†......F....## h$}7Fly  h)& h*_ _You feel your willpower return. h  #.# #.## #.P# #.# #.# #.# ## # h .##.####.#.# ####.# #.###..# #..# ###.(†.#....# ##.#...###.####.#.### ##^.......### #.# ## #P........#.#.##..  ##...†......F....## h[  h  h B08 h##  h%  h: _ #.# #.## #.P# #.# #.# #.# ## #.##.####.#.#.####.# #.###..# h  #...# ###.(†.#.....# ##.#...###.####.##.### ##^.......### #.# ##  #P........#.#.##..  ##...†......F....## hR  h C 99 h  h  hW #.# #............## #......P# #.....# #....# #...# ## #..#.###.####.#.##.####.# #.###..# #...# ###.(†.#......# ##.#...###.#### h|Y.##.### ##^.......### #.# ## #P........#.#.##..  ##...†......F....## h|cZ==70 hg hi h'N7 #.# #.## #......P# #......# #......# #.... hXO.# ## #...##.###.####.#.##.####.# #.###..# #....# ###.(†.#.# ##.#...###.#.##.### ##^.......### #.# ## #P........#.#.##..  ##...†......F....## hsX hY&1 h^ hha hhv #.# #. #.P #.# #.# #.....# ## #....##.###.####.#.##.####.# #.###..# #....# ###.(†.#.# ##.#...###.##.##.###  ##^.### #.# ##  #P.#.#.##..  ##...†......F....##6= 8 2 hk hod _You feel your existence waver again. hVv  #. #. #. #. #. #. ### #....#.###.####...###.####. #.###.. #..... ###.(†.#. ##.#...###.####.##. ##^.### #.# ##  #P.#.#.##..  ##...†......F....##3 hz  h|  h?s  # # # # # # ### ##.###.#### ht ~#.###.##### #.###. #...... ###.(†.#.. ##.#...###.####.##. ##^.### #.# ##  #P.#.#.##..  ##...†......F....## hM}  h ~ &4 h  h!  hd2 # # # # # ## ### #.####.###.#### h3{.#.###.#### ###.###.. #...... ###.(†.# ##.#...###.####.##. ##^.### #.#  #P.#.#.##..  ##...†......F....## h`< ht=&5 hC hBF hp  # # # # # # ## ### #.####.###.####.#.###.#### h ###.###.. # ###.(†.# ##.#...###.####.##  ##^.### #.#  #P.#.#.##..  ##...†......F....##  hn=6 h+ hQ  # # # # # # ### ### #.####.###.####.#.###.#### ###.### # ###.(†.# ##.#...###.####. ##^.### #.# hW  #P.#.#.##.. ##...†......F.... h <7 h  hY  hƂ ! # # # # # #. ### ### #.####.###.####.#.###.##### # ###.### # ###.(†.# h݃ N ##.#...###.####. ##^.### #. #P.#.#.## ##...†......F.... h7  h \7=8 h  h  hE # # # # hF ## #.. ### ### #.####.###.####.#.###.###### ## ###.### # ###.(†.# ##.#...###.#### ##^.### # #P.#.#.## ##...†......F hN hqO&9 hU hX hkP # # # ###### #...... ### ### #...####.###.####............. .....#@###.#### hm ### ### ###.### #..###.(†.#.#...###.###^.......###  #P.#.#. ##...†......F.. ##........### ht hu'80 he{ h} hm # # # # ######## #. ### ### #####.###.####.......@...............#.###.############ ###.### #.... ###.(†.#.... ##.#...###.## ##^.###  #P........#.# ##...†......F1 h h hp  # # # # ### #.# ### ### #.####.###.####.#.###.######## ###.### # ###.(†.# h  ##.#...###. ##^.### #P.#.# ##...†......F h  hÚ B=2 h  h  h # # # # ## #.# ### ### # h~.####.###.####.#.###.####### ###.### # ###.(†.# ##.#...###. ##^. #P.#. ##...†...... hq h%&3 h h h # # # # # h+.# #.# ### ### #.####.###.####.#.###.####.### ###.### # ###.(†.# ##.#...### ##^. #P.# ##...† h hY8=4 h h hC # # # #. #.# #.# ### ### #.####.###.####.#.###.####.### ###.### # ###.(†.# ##.#... ##^. #P. ##...† hI hJ&5 hUN hP hY . #. #..# #.# ### ### .####.###..#.###.####.### ###.#### # ###.(†. ##.#... h#Z  ##^ #P ##...† h`  ha &6 hf  hh  h$ '##. #. #..##.# ### ###.####.###..#.###.####.### ###.####. # h%  ###.(† ##.#... ##^ #P ##...† h,  hC- &7 hT3  h$5  hH ## #.# #.. #..##.# ### ###.####.###..#.###.####.### ###.#. ##. ###.(#. ##.## ##^ #P ##...† h} hP?=8 h h h4u ## #.## #.. #..##.# ### .####.###..#.###..# ###.#.. # #.# h ###. #.. ##.#. #. ##^. #P.... ##...† h hdZ9=9 h* h< hK ## #.## #.. #..##.# ### .####.#####.#.###..# ###..####.. # #.## ### #.. ##.#  #. ##^  .. #P...  ##...  hF h9'90 h= hq h ## #.### #..# #..################...........# ###.....####.# # h ........ ##.###.#.############ #####..# #.####. . #..^. .. #P#. ## ## h+  h, &1 h72  hU5  h/## #.### #..# #..################...........# ### #.....####.# #.........##.####.############ #l..####..# #.####.  #..^ ... h_1 #P. l   basilisk (asleep)#.. ##...#. ##. #P. h9< h=&2 hB hE[ _A basilisk comes into view. hhdV .### #..###############...........# ###.....###. #....................#.####..############ ##l..####@.# #.####.. ####^.P... ### ##. =3 hf hik h #..# #..################...........# ## #......####. #......................#.........#.### #........############ # l..####..#  #@###.⌠.# he #......# ...>.⌠## #P#.....# ##..#.⌠.## ## ###### #P.  ## # hA h'&4 hϐ hd; _Found a stone staircase leading down. h#..################...........# ####................####..................#...............#.####........############ l..####..# ##.### ##..@.# ###......###^.....>.⌠## #P.....#.....# ##......#.⌠.## ##.#..####### #P....  hb##. #.#. h ho10/20==5 h  h~S _There is a dry fountain here. h6 ######...........# ###.....###. #........#.####..############ ##l..####..# ##.####..⌠.####..###^#.....>.⌠#P.....#.....# #.#.⌠.#.. hl..#..  hC6 _ hc h4 h[ & .....###. #........#.####..############ ##l..####..# ##.####. #..⌠.####....#......##^#.....@.⌠##P.....#.....# #....#.⌠.#..##Fly ##.  h <7 h  hݮ c _There is a stone staircase leading down here. ho h h h{ h!-8 _ h" hd...>....#♣..... .⌠....  .....♣♣##   #......♣  2 ♣.ß..@.#   #......#  .....#.##   h6.⌠....#..  ... #....## #..[.>. ...... .####  h;== hǑ h#b9.6 (1.7 _There is a dry fountain here. _There is a stone staircase leading down here. _You fly downwards.  a plate armour.  Found two stone staircases leading down. _up hޮ..>...#♣...⌠.........♣♣## #......♣♣.ß..<.##........#.#⌠....#.. .... #...## #..[.>. ....... .####.. . ..# hh6000 _ hg >...#♣....⌠......♣♣## #......♣ h%%♣.ß..<.##...........#@##.⌠....#.......#..... #...............Fly ...#.##.# .# h  hw&1 h h3 h ...#♣....... .⌠.... ......♣♣## #......♣ ♣.ß..<.# ##......# P###......#.##....#.⌠....#.@.....#..... #.....## #..[.>. ........#.. ..####..## ... ..#...# .#..P. .. h  hn W11=2 hX  h  h...... .⌠.... .#......♣♣##.# #......♣.#♣.ß..<.#.###......#.P###......#.##....# .⌠....#.......###..... #......## #..[.>. #.........#.#.. #...####..##  ♣... ..#....# hQ..P. ..... ..# h><3 h h h  .⌠.... .# ......♣♣##.# #......♣.# ♣.ß..<.#.## #......#.P###......#.##....# .⌠....#.......### hv  ..... #.... ...## #.@[. h - .>. #.........#.# .####..##  ♣... ......# ..#P. .... h W ..#. hi  hɔ &4 h  h  h 8 ......♣♣##.# #......♣.# ♣.ß..<.#.## #......#.P### h\ v......#.##....# .⌠....#.......### ..... #.... ...####..[ h . .>. #..@......#.# h  .####..##  ♣... ..# h B....# ..##...P. ..... ..#.. h  h &5 hp  h  h1  #......♣.# ♣.ß..<.#.## #......#.P###......#.##....# .⌠....#.......### ..... #.... ...####..[. .>.##.........#.# .####..##  ♣...# ..##....## ..##...P. ......... ..#..... h* h)B=6 h% hl( hK ♣.ß..<.#.## #......#.P###......#.##....# .⌠....#.......### ..... #.... ...####..[....... .>.##.........#.# h5L .. #...####..##  ♣.@.# ..#....## ..#P.# .. hnL......... ..#..... hL\...[..~ hX h0Y%2 hSY1=7 h` heI _Found a scale mail. hr #......#.P###......#.##....# .⌠....#.......### ..... #.... ...####..[....... .>.##.........#.# .. #...####..##  #♣♣...# ..#..@.## ..#P.# ............. ..#..~~ ..≈≈#~.≈##~[..~≈~....~~~ hd h&8 h6 hŴ h4......#.##....# .⌠....#.......### ..... #.... ...####..[....... .>.##.........#.# .. #...####..##  #♣♣...# ..♣#....## ..#P.# ................. ..# h.~~~ .≈≈#~~.###~[..~≈#~....~~~#~...(......... h"<9 h" hT'% _Found 5 stones. h  .⌠....#.......### ..... #.... ...####..[. .>.##.........#.# .. #...####..##  #♣♣...# ... ♣#....## ..#....##...P.#.## .. h |.......@........ ..#~~~ .≈≈#~~~.≈###~[..~≈# h ~....~~~Y   elephant (trample, asleep) h͹ ##~...(......... #~.P...##..P.Y hy  h '10 h  h( \ _An elephant comes into view. h hB h% h>*F _Unknown command. hq C ......#.##....#  .⌠....#.......### ..... #... ...####..[....... .>.##.........#.#.. #...####..## #♣♣...# ..# . ♣#....## ..# ....##@..P.#.## ...... ..#.~~~....≈≈#~~~....##~~#~[..~≈##~~...~~~#~...(.........#~.P...##..P.Y hG}  hg~ #= h~ &1 _ h  hR  hQv .⌠....#.......### ..... #....# ...####..[... .>.##.........#.#... .. #...####..## .... #♣♣...# ....... ♣#....## ..# h~Q=......##...P.#.## .........@.......... ..#~~~ .≈≈#~~~~~.≈##P~~#~[..~≈####~~ hQ....~~~ ##~...(......... #~.P...##..P.Y  hQ  h>\ h\&2 hId hg h$ .⌠....#.#..♣.. ..... ##.$#.. ...####..[..... .>.##..#..... .. #...####..##... #♣♣...# ..#.. ♣#....## ..#.##...P.#.## ... ..#.~~~.≈≈#~.≈##~P~~#~.[.~≈###~~.~~~ ##~...(.... #~.P...##..P.Y h( hP)73= hs)3 hM1 h4+ _Found 13 gold pieces. hM ~ ......#.##.... ...#....⌠....## #..♣........ #..###.$#..♣...####..[.....♣.>.##.........#.♣.. #...####..## hDN .#♣#♣♣...# ..#..♣#....## ..###...P.#.## ...... ..#.~~~.......≈≈#~~~~~~....## h|N ~~P~~#~[..~≈#~####~~... hN ~~~##~...(.........#~.P...##..P.Y hY  h4Z &4 htb  he  hm #......#.P##.###.........#.##.... ...#....⌠....# #..♣........ #..###.$#..♣...####..[.....♣.>.##..........♣.. #...####..##♣#♣♣...# ..#..♣#....## ..# h9"##...P.#.## ............ .......~~~........≈≈#~~~~~~....##~~P~~#~[..~≈#~~####~~...~~~#~...(......... h: h&5 h h, hl ♣.ß..<.#. ## ...###......#.P##.###.........#.## ...#....⌠....## #..♣........ #..###.$#..♣...####..[.♣.>.##.........♣.. #...####..#♣#♣♣...# ....♣#....## ##...P.#.## .......... .......~~~.........≈≈#~~~~~~....##~~P~~#~[..~≈#~~####~~...~~~ hu hu&6 he| hi~ h  #......♣. .# ♣.ß..<.#. ## ...###......#.P#.###.........#.## ...#....⌠....# h ## #..♣........ #..#..###.$#..♣...####..[.♣.>.##......♣.. #...#####♣#♣♣...# ..♣#....## ##...P.#.##  h ..........~~~..........≈≈#.~~~~~~~~~....##~~P~~#~[..~≈# h  h  h- ;=7 h  hx  hBM......♣♣## #......♣ .# ♣.ß..<.#.## ...###......#.P#.###.....## ...#....⌠....## #..♣........ #...#..###.$#..♣...####..[>.##......♣.. #...#####♣#♣♣...............♣#....## . Fly ....~~~~~~~~~..... hf<8 h! hm$ h&M⌠.... ......♣♣## #......♣ .# ♣.ß..<.#.## ...###......#.P##.###.........#.## ....#....⌠.... h'## #..♣........ #...#..###.@#..♣...####..[>.##......♣.. #...#####♣#♣♣...............♣#....## ............... h,' h0 h1%4 h11=9 h7 h? hB@,20.6 (2 hjE hH? _You now have 367 gold pieces (gained 13). h 1 ......♣♣##.# .... #......♣.# .ß.# ♣.ß..<.#.### ...###......#.P##.###.........#.##.......#....⌠....#....## #..♣........ #.#..###..#..♣...####..[........@..♣.>.##.......♣.. #...####.#♣#♣♣...# ..♣#....## ..##...P.#.##............ ..~~~.≈≈#.~~~~~~~~~≈## h{9  h9 +1.6 (1 hz?  heB  hF .⌠.... .# #♣.........♣♣##.# ..... #......♣.#  ..ß.# ♣.ß..<.#.## ## ....###......#.P####.###.........#.## ....#....⌠....#.## #..♣........ #....#..###..#@.♣...####..[.♣.>.##........♣.. #...####..#.#♣#♣♣...# ..#.♣#....## ..#.##...P.#.## ...... ...........~~~...........≈# hJ haK&2 hN hP hJ...... .. #....⌠.... .# #.#♣.........♣♣##.# ....... #......♣.#  <..ß.# ♣.ß..<.#.##  ....###......#.P#####.###.........#.##....# ....#....⌠....#.### #..♣.@.......#....#..###..#..♣...####..[...........♣.>.##............ hK ♣...#...####..#.#♣#♣♣.♣#....## ..#.##...P.#.## ...... ..#.~~~ hQ hQB=3 hU hY9 _Found a stone staircase leading up. hB` ...#♣. #.........  .. #....⌠.... .##.#♣.........♣♣##.#....... #......♣. <..ß.# ♣.ß..<.#.##  ## ....###......#.P# h`4##.###.........#.##.... ....#@...⌠....# ## #..♣.........#.. h`H #..###..#..♣...####..[.... ...........♣.>.##......... h`7 ...........♣...#...####..# ...........#♣#♣♣...# ..# ha  ............♣#....## ..#  hEa ...........##...P.#.## ..  .... .. haD  hj h5k&4 hp hs heM>. ... ♣.##...#♣.. ..... .. #....⌠....  h`#.#♣.........♣♣##♣........#......♣.#  #.<..ß.# ♣.ß..<.#.##  ##......###......#.P####.###@....## ....#....⌠ h$## #..♣.........#...#..###..#..♣...####..[.... Fly . hKc.  hi2.♣.....# h h h585== hY5 h  h h M. ... ... .>.# .... ♣.##...#♣... .  hb... #....⌠.... #.#♣.........♣♣##♣........#......♣.#  #.<..ß.# ♣.ß..<.#.##  ##...@..###......#.P## hPK##.###.....## h ....#....⌠## #..♣.........#....... Fly  hћT#..... h hj&6 h} hh hU D. .. ...#. ... .>.# $.... ♣.##...#♣. #.........  h *... #....⌠.... .# #.#♣.........♣♣##.# ♣........#......♣. #.<@.ß.# ♣.ß..<.#. h݉  ##......###......#.P###.###.........#.## h  #....#....⌠....# h.  ## # #..♣.........#.. hQ  #..###..#..♣...####..[  hs ....♣.>.##........  h ....♣...#...####.. #♣#♣♣...# .. h͔  hK &7 h  h + _Found 16 gold pieces. h@RK ...... .. ...# ...... ... .>.# $..... ♣.##...#♣. .... #.. hR ... #....⌠.... .# #.#♣.♣♣##.# ♣.#......♣.# #.@..ß.# ♣.ß..<.#. ##......###......#.P ##.### hSs.#.## #....#....⌠....# ## ###..♣..# #..###..#..♣...####..[ ...♣.>.## ...♣...#...####  h3T:.#♣#♣♣...#  h\ h]&8 h;c hfa _There is a stone staircase leading up here. h ....  ......[... ...# .......... .>.# $......♣.##...#♣...#......... ....#....⌠.... . #.#♣.........♣♣##. ♣@.......#......♣. #.<..ß.##♣.ß..<.#. ##......###......# h}  ##.###.........#.## #....#....⌠....# ## ###..♣.........#.. #..###..#..♣...####..[ .♣.>.##..... .♣...#...#### h  h C==9 h  hL - _Found a pair of gloves. h  h  h  h  hM....... ........[... .............. .>.# ..$......♣.##...#♣.........#..... .........#....⌠.... #@#♣.........♣♣##♣........#......♣ #.<..ß.##♣.ß..< h##......###......#. Fly #.. h h'30 h# h he ##.?#..P.#.P..#..##.....# #[... ...#..... .>.# #..$......♣.##...#♣.# hEf .#......... #......@..#....⌠.... #.#.P###.#♣.........♣♣###. ♣........#......♣ h^f  #.<..ß.##♣.ß..<.# ##......###......# htf v ##.###.........#.## hf n #....#....⌠....# hf  ## ###..♣.........#.. hf r #..###..#..♣...####..[ hr  h`r  hr M6=1 hy  h3~ e _Found a scroll labelled IFUSCH GEYCU. h2V .########.P## ##.?#..P.#.P.. #.# #.....# ##[...#...#.....#.>.#  #..$......♣.##...#♣. #.#......... hx #.........#....⌠.... #.P###.#♣.........♣♣##.## ♣........#......# #.<..ß.##♣.ß..<. ##......###...... ##.###.........#.# #....#....⌠....# ## ###..♣.........#.. h h!&2 h$ h?' h )## .. .########.P## ##.?#..P.#.P.. #.# #.....#  ##[...#...#.....#.>.#  #..$.@....♣.##...#♣. #.#......... #.........#....⌠....  ha H.P###.#♣.........♣♣#.## ♣........#....## #.<..ß.##♣.ß..< ##......###..... ##.###.........# #....#....⌠....# h  hW &3 h  h<  h e ## .. .########.P## ##.?#..P.#.P.. #.# #.# ##.[...#...# h;  #.#.>.# #..$@.....♣.##...#♣. #.#. #.#....⌠.... #.#.P###.#♣. ##.### ♣........# h h ## #.<..ß.##♣.ß.. ##......### ##.###..# #....#....⌠....# h  hj &4 h'  h+  hG ## .. .########.P## ##.?#..P.#.P.. #.# #.# ##.[...#...# hx #.#.>.# #...♣.##...#♣. #.#. #.#....⌠.... #.#.P###.#♣. ##.### ♣........# ## #.<..ß.##♣.ß ##......### ##.###. hO #....#....⌠.... h> hB=5 hi hv h +6.6 (2 hB h&? _You now have 383 gold pieces (gained 16). hO## .. .########.P## ##.?#..P.#.P.. #.# ....# #[...#...#  h#....#.>.# ##.♣.##...#♣. #.#......... #.........#....⌠.... #.#.P###.#♣.........♣##.### ♣........#... h2## #.<..ß.##♣.ß.....#####.###.........# h- hY7=7.6 (1 h  hN hM ## .. .########.P## ##.?#..P.#.P.. #.# #.....#  ##[...#...# ....#.>.# #.♣.##...#♣. #.#......... #.........#....⌠.... #.#.P###.#♣.....##.### ♣........#.## #.<..ß.##♣.ß ##......###... ha  h$ &8 hհ  h)  hI8 8## .. .########.P## ##.?#..P.#.P.. #.# #.....#  ##[...#...# ....#.>.# #.♣.##...#♣ #.#.... #.........#....⌠ #.#.P###.#♣.....##.### ♣........#.## #.<..ß.##♣.ß h%A  hA &9 hPJ  hM  h ## .. #.########.P## ##.?#..P.#.P.. #.# #. ht...# #[...#...# #....#.>.# ##.♣.##...#♣ h0#.#......#.........#....⌠ h[#.#.P###.#♣.##.### ♣........#... h h'40 h hC! h˶WM# .. .########.P####.@#..P.#.P.. ....# ##[...#..#.............#.>.##.#.P###.#♣ hʼ h)B=1 h hD h+2.6 (2 h hn _f - 5 scrolls labelled IFUSCH GEYCU (gained 1) hj  ##...########.P###..#..P.#.P..#..@.........##[...#...##.....#.> hk #.#.P###.#♣##.### ♣........#...  hs  hs #8 hs 6=3.6 (1 h~  h  h##..#.########.P####..#..P.#.P.. #............# #.# ##.[...#...##.....#.>.# #♣.##...#♣..#.........#.#....⌠.... #.#.P###.#♣.........♣ h##.### ♣........# #.<..ß.##♣.ß hz h0&4 hZ h h{##..#.########.P####..#..P.#.P.. #............# #.# ##.[...#...##.....#.>.# # h_{}♣.##...#♣..#......... #.#....⌠....#.#.P###.#♣.........♣♣ h{V##.### ♣........#..... #.<..ß.##♣.ß..< ##......###... h  h&5 h\ h h2..##...#.########.P####..#..P.#.P.. #............# #.# ##. h2[...#...##.....#.>.# #♣.##...#♣..#.........  h2#.#....⌠.... #.#.P###.#♣.........♣♣# h`3##.### ♣........#...... #.<..ß.##♣.ß..< ##......###......##.###.........#.# h; h'<&6 hq@ hgB h5..## h;.... #.########.P#####..#..P.#.P.. h]#............# #.#  ho##.[...#...# h#.....#.>.# # h♣.##...#♣..#......... #. h#....⌠.... #.#.P###.#♣.........♣♣## h!##.### ♣........#......♣ #.<..ß.##♣.ß..<.# hC ##......###......###.###.........#.###....#....⌠....#... h] h#= hz7 h$" h% h ##.... #.########.P#####..#..P.#.P..# #............# #.# ##. h4 s[...#...##.....#.>.# #♣.##...#♣..#......... #. h] #....⌠.... .#.#.P###.#♣.........♣♣##. h ##.### ♣........#......♣.# #.<..ß.##♣.ß..<.#. h  ##......###......#.##.###.........#.##.#....#....⌠....#....## ###..♣.........#. h  h  h< &8 hA  h  h{#% .########.P####..#..P.#.P..#............# ## h#-[...#...#.....#.>#♣.##...#♣. #........⌠. h##.P###.#♣.........♣♣###.### ♣........#......♣#. h$dFly . h<$N.....#..♣.... h]$#..###..#..♣...####..[.  h. hU/ h/M9=9 h5 h8 hqI #..#..P.#.P..............# .##[...#...#.....#.># hr'♣.##...#♣. #........⌠..#.P###@#♣.........♣♣###.### ♣........#......♣ hr] ## #.<..ß.##♣.ß..<.#..#Fly ... hr=.⌠. hs.♣.............♣.>.##......  h{ h|'50 h h h$O ............# ..##..[...#...#.............#.>#.........♣.##...#♣. #.........#.................#....⌠..#.P###.#♣.........♣♣###.### ♣@.......#......♣ ## #.<..ß.##♣.ß..<.# ##......###.....Fly #.............♣...#...####  hX hX&1 h^ h=a h/#.# ##.[...#...##......#.>.# # h|.♣.##...#♣...#......... #..#....⌠.... .# h#.#.P###.#♣.........♣♣##.###.### ♣........#......♣.# h #.@..ß.##♣.ß..<.#.# ##......###......#.P hܩN##.###.........#.##. h#....#....⌠....#....## ###..♣.........#.#..###..#..♣...####..[ h&...........♣.>.##.......♣...#...#### h?Y.#♣#♣♣...# . h h&2 h hIa _There is a stone staircase leading up here. h  hE  h  h  h I=3 _ h  h ' #............ ..l .. . #........... .... ..##...#........... ....##.S.##........##### ........l..####..# # .......#.. ##.###  #..##.⌠)⌠..#..#..⌠.###  ...... h # 1 .......@...#.....>.⌠## ...#....#.....# #...#.⌠.⌠#.⌠.## ##........#..#######  ...........#..#.##...... #ll 2 basilisks (asleep)P #. ##..#..# h S   water moccasin (asleep) # .....#.  h  h =  You fly upwards. hN  h)  h .S...ll1 asleep)S h_m 5=4.4 (1.8 hv  h| _The water moccasin hisses angrily. The basilisk hisses angrily.  Found a runed morningstar. _There is a stone staircase leading down here. h4 hە hF _Unknown command. h #............ Spectrina the Jinx..l .. . #........... Poltergeist of Makhleb **........ ..##...#........... Health: 72/72 ========================....##...##........##### Magic: 19/20 ======================--.....S.....####..#AC: 8Str: 4# ......l#.. ##.###EV: 17Int: 24#..##.⌠)⌠..#..#..⌠.###SH: 0Dex: 25..............#......#XL: 11 Next:  8% Place: Lair:1.......@...#.....>.⌠##Noise: =--------  Time: 3654.4 (0.0)... h #..........#.....#a) +1 sling#...#.⌠.⌠......#.⌠.##Fire: a) +1 sling##........#..#######Fly ...........#..#.##...... #ll 2 basilisks (1 asleep)P #. ##..#..#S   water moccasin# .....#. _The water moccasin hisses angrily. The basilisk hisses angrily.  Found a runed morningstar. _There is a stone staircase leading down here. _Unknown command.Press: ? - help, v - describe, . - travelA stone staircase leading down. h3W.@The floor. h).  Found a runed morningstar. _There is a stone staircase leading down here.Unknown command.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a runed morningstar. h $#............ Spectrina the Jinx..l .. . #........... Poltergeist of Makhleb **........ ..##...#........... Health: 72/72 ========================....##...##........##### Magic: 19/20 ======================--.....S.....####..#AC: 8 hl Str: 4# ......l#.. ##.###EV: 17Int: 24#..##.⌠)⌠..#..#..⌠.###SH: 0Dex: 25..............#......#XL: 11 Next:  8% Place: Lair:1.......@...#.....>.⌠##Noise: =--------  Time: 3654.4 (0.0)...#..........#.....#a) +1 sling#...#.⌠.⌠......#.⌠.## h Fire: a) +1 sling##........#..#######Fly  h4 ...........#..#.##...... #ll 2 basilisks (1 asleep)P #. ##..#..#S   water moccasin# .....#.Found a runed morningstar. _There is a stone staircase leading down here.  hg _Unknown command.Press: ? - help, v - describe, . - travel, g - get itemItem here: a runed morningstar.  h The floor. h  h  h . _ h 4 h  hK F _Unknown command. h} h~ hf h  hˊ8_Unknown command. h_ ^#............ Spectrina the Jinx..l .. . #........... Poltergeist of Makhleb **........ ..##...#........... Health: 72/72 ========================....##...##........##### Magic: 19/20 ======================--.....S.....####..#AC: 8Str: 4# ......l#.. ##.###EV: 17Int: 24#..##.⌠)⌠..#..#..⌠.###SH: 0Dex: 25..............#......# h,` kXL: 11 Next:  8% Place: Lair:1.......@...#.....>.⌠##Noise: =--------  Time: 3654.4 (0.0)...#..........#.....#a) +1 sling#...#.⌠.⌠......#.⌠.##Fire: a) +1 sling##........#..#######Fly  ha` ...........#..#.##...... #ll 2 basilisks (1 asleep) h` FP #. ##..#..#S   water moccasin# .....#. h` Item here: a runed morningstar. _The floor. _Unknown command.  h a _Unknown command.Press: ? - help, v - describe, . - travelA stone staircase leading down. h [.@The floor. h_6C.. h l. _The floor.Unknown command.  Press: ? - help, v - describe, . - travelHere: a basilisk hw A basilisk. A crested lizard of middling size with a terrible petrifying gaze. Max HP: ~36 Will: + AC: + EV: +++ Threat: High Class: Natural Size: V. Small Int: Animal  h.You have about 61% to hit with your +1 sling. It has about 42% to hit you. Attack Max Damage Bite 20 It is cold-blooded and may be slowed by cold attacks. It possesses the following magical abilities, which are affected by antimagic (but not silence):  a - Petrify (immune) (6)  hTo read a description, press the key listed above. (AdB) indicates damage (the sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y)  h"[!]: Description|Quote hha Petrify Petrifies a targeted creature and up to two other foes in a chain. Those which do not muster the Will to resist are briefly slowed, and then turned to stone. Until they return to flesh, they are unable to act, but also take half damage.e spell's power is lessened against secondary targets. Range : 6cannot be affected by this spell right now. _________________ “Any pose held too long calcifies.  A belief believed too long becomes dogma.  Any expression held long enough will harden into a mask.  And who is the _real_ us  that hard exterior  or the soft uncertain self we keep beneath?”  -Dorothy Gambrell, _Cat and Girl_, 2011.  h&'>A basilisk. A crested lizard of middling size with a terrible petrifying gaze. Max HP: ~36 Will: + AC: + EV: +++reat: High Class: Natural Size: V. Small Int: Animal have about 61% to hit with your +1 sling. It has about 42% to hit you. Attack Max Damage Bite 20 It is cold-blooded and may be slowed by cold attacks. It possesses the following magical abilities, which are affected by antimagic (but not silence):  hr'qa - Petrify(immune) (6) To read a description, press the key listed above. (AdB) indicates damage (the sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y) [!]: Description|Quote ha v “Be thou like the imperial Basilisk  Killing thy foe with unapparent wounds!  Gaze on Oppression, till at that dread risk  Aghast she pass from the Earth's disk:  Fear not, but gaze—for freemen mightier grow,  And slaves more feeble, gazing on their foe:—  If Hope, and Truth, and Justice may avail,  h  Thou shalt be great—All hail!”-Percy Bysshe Shelley, “Posthumous Poems”. 1824.  h  h CDescription|Quote hWr A crested lizard of middling size with a terrible petrifying gaze. Max HP: ~36 Will: + AC: + EV: +++ Threat: High Class: Natural Size: V. Small Int: Animal You have about 61% to hit with your +1 sling. It has about 42% to hit you. Attack Max Damage Bite 20 It is cold-blooded and may be slowed by cold attacks. It possesses the following magical abilities, which are affected by antimagic (but not silence):  a - Petrify(immune) (6)  hXTo read a description, press the key listed above. (AdB) indicates damage (the sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y)Description|Quote h+ #............ Spectrina the Jinx..l .. . #........... Poltergeist of Makhleb **........ ..##...#........... Health: 72/72 ========================....##...##........##### Magic: 19/20 ======================--.....S.....####..#AC: 8Str: 4# ......l#.. ##.###EV: 17Int: 24#..##.⌠)⌠..#..#..⌠.###SH: 0Dex: 25..............#......#XL: 11 Next:  8% Place: Lair:1.......@...#.....>.⌠##Noise: =--------  Time: 3654.4 (0.0)...#. h+ .........#.....#a) +1 sling#...#.⌠.⌠......#.⌠.##Fire: a) +1 sling##........#..#######Fly ...........#..#.##...... #ll 2 basilisks (1 asleep)P #. ##..#..#S   water moccasin# .....#. _The floor. _Unknown command. _Unknown command.Press: ? - help, v - describe, . - travelHere: a basilisk  The floor. hKq .lThe floor. htS.Here: a water moccasin  The floor. h A water moccasin. A largish venomous brown snake. It usually lives near water, and is an able swimmer. Max HP: ~27 Will: + AC: + EV: +++  rF: ... rC: ... rPois: + rNeg: ... rElec: .  h` WThreat: High Class: Natural Size: Small Int: Animal Speed: 140% (swim: 233%) (normally travels faster than you) You have about 51% to hit with your +1 sling. It has about 38% to hit you. Attack Max Damage After Damaging Hits Bite 10Poison  h It is resistant to drowning. It is cold-blooded and may be slowed by cold attacks. It can travel through water. [!]: Description|Quote h#............ Spectrina the Jinx..l .. . #........... Poltergeist of Makhleb **........ ..##...#........... Health: 72/72 ========================....##...##........##### Magic: 19/20 ======================-- hc.....S.....####..#AC: 8Str: 4# ......l#.. ##.###EV: 17Int: 24 h%#..##.⌠)⌠..#..#..⌠.###SH: 0Dex: 25..............#......# hXL: 11 Next:  8% Place: Lair:1.......@...#.....>.⌠##Noise: =--------  Time: 3654.4 (0.0)...#..........#.....#a) +1 sling h ^#...#.⌠.⌠......#.⌠.##Fire: a) +1 sling##........#..#######Fly  hC...........#..#.##...... # h^ll 2 basilisks (1 asleep)P #. ##..#..# hwgS   water moccasin h# .....#. _The floor.  h9_Unknown command. _Unknown command. hˈ~Press: ? - help, v - describe, . - travelHere: a water moccasin  The floor. h#............ Spectrina the Jinx..l .. . #........... Poltergeist of Makhleb **........ ..##...#........... Health: 72/72 ======================== hhG....##...##........##### Magic: 19/20 ======================--.....S.....####..#AC: 8Str: 4# ......l#.. ##.### h[EV: 17Int: 24 h%#..##.⌠)⌠..#..#..⌠.###SH: 0Dex: 25..............#......# hXL: 11 Next:  8% Place: Lair:1.......@...#.....>.⌠## hNoise: =--------  Time: 3654.4 (0.0)...#..........#.....# hta) +1 sling#...#.⌠.⌠......#.⌠.##Fire: a) +1 sling##........#..#######Fly  h...........#..#.##...... # hll 2 basilisks (1 asleep)P #. ##..#..# hS   water moccasin# .....#. _The floor.  h9_Unknown command. _Unknown command. h8mPress: ? - help, v - describe, . - travelHere: a water moccasin  hb The floor. hF hd h. _ hx<  h<  hD  hE F _Unknown command. hR  ho  h D [?25h[?0c [?1051l[?1052l[?1060l[?1061l