M h Player: Spectrina Game: DCSS trunk Server: crawl.dcss.io Filename: 2025-04-26.17:18:05.ttyrec Time: (1745687885) Sat Apr 26 17:18:05 2025 N hK [?1051l[?1052l[?1060l[?1061hN h R)0[?7h[?25l[?1cN h N h N h "Spectrina the JinxPoltergeist of Makhleb **....Health: 72/72 ========================Magic: 19/20 ======================--AC: 8Str: 4EV: 17Int: 24N h SH: 0Dex: 25XL: 11 Next:  8% Place: Lair:1Noise: ---------  Time: 3654.4 (0.0)a) +1 slingFire: a) +1 slingN h  4Fly N h$! #..............l .. . #............... ..##...#...............##...##........#####.....S.....####..## ......l#.. ##.###N hd! #..##.⌠)⌠..#..#..⌠.###..............#......#.......@...#.....>.⌠##...#..........#.....#N h! #...#.⌠.⌠......#.⌠.####........#..#######...........#..#.##...... #N h! cll 2 basilisks (1 asleep)N hU" ]P #. ##..#..#S   water moccasin# .....#.N h+ N hf. Welcome back, Spectrina the Poltergeist Hexslinger.Blood and souls for Makhleb!N h5 N h  _Press ? for a list of commands and other information.R h..l .. ..... ..##...#......##...##........###### .....S.....####..# #..l#..###.### #..##.⌠)⌠..#..#..⌠.###..............#......# .>...#.....>.⌠## R h...#..#.....# #...#.⌠.⌠⌠.## ##........#..####### ....# ..#.## #P #. ##..#..# R h   basilisk # .....#. R hE ....#..R hR hB.SR hKThe basilisk gazes at you.R hiR hH.SR h=720==R hc$5.4 (1R h,R hӘ _You easily resist.S hcJ  Cast which spell? (? or * to list) S h  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.S h:*S h`i  The basilisk gazes at you.S h S h^⌠S@S h$18S h&---==6Will/2 Jinx Fly S hS h) _You are unaffected.S h Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - Unleash Destruction7 HP0% [?] toggle between ability selection and description.U hU hU h..l .. . #............ Spectrina the Jinx.... ..##...#............ Poltergeist of Makhleb **....U h`....##...##........###### Health: 72/72 ========================...........####..#Magic: 18/20 =====================---#. ......l#..###.###AC: 8Str: 4#..##.⌠)⌠..#..#..⌠.###EV: 17Int: 24U h"........S.....#......#SH: 0Dex: 25U hT.......>...#.....>.⌠##XL: 11 Next:  8% Place: Lair:1U hu...#....@.....#.....#Noise: ==-------  Time: 3656.4 (0.0)U h#...#.⌠.⌠......#.⌠.##a) +1 slingU h##........#..#######Fire: a) +1 sling............#U hWill/2 Jinx Fly ..#.##...... #U h P #. ##..#..#U h*5l   basilisk# .....#.S   water moccasinU hb4....#... U hd_You easily resist.  Cast which spell? (? or * to list) U hVYou beckon some vexing sprites to accompany your attacks.  U hYou feel your willpower being sapped.  The basilisk gazes at you. _You are unaffected.U hPP  Okay, then.U hU h/U h. _W heW h  Your spells (describe)TypeFailure Level  a + JinxbiteHexes1% 2 b - Sigil of BindingW h5Hexes1%3  c - Confusing TouchHexes1%3  e - EnfeebleHexes19%7  m - AnguishHexes/Necromancy4%4  p - Inner FlameHexes/Fire1%W h3 Select a spell to describe[!]/[I] toggle spell headers[ h= [ hh [ h' u..l .. . #............ Spectrina the Jinx.... ..##...#............ Poltergeist of Makhleb **........##...##........###### Health: 72/72 ========================...........####..#Magic: 18/20 =====================---[ h' #. ......l#..###.###AC: 8Str: 4#..##.⌠)⌠..#..#..⌠.###EV: 17Int: 24[ h' ........S.....#......#SH: 0[ h( Dex: 25.......>...#.....>.⌠##[ hI( XL: 11 Next:  8% Place: Lair:1...#....@.....#.....#[ hi( 4Noise: ==-------  Time: 3656.4 (0.0)#...#.⌠.⌠......#.⌠.##[ h( a) +1 sling##........#..#######Fire: a) +1 sling[ h( ............#Will/2 Jinx Fly [ h( ..#.##...... #P #. ##..#..#[ h) 5l   basilisk# .....#.S   water moccasin[ h7) i....#...Cast which spell? (? or * to list) [ h) You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  The basilisk gazes at you. _You are unaffected. _Okay, then.[ h 1 [ hV1 [ h.8 [ hv: \ hޜ  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\ h..l .. . #............ Spectrina the Jinx.... ..##...#............ Poltergeist of Makhleb **........##...##........###### Health: 72/72 ========================\ hO...........####..#Magic: 14/20 ================--------#. ......l#..###.###AC: 8Str: 4\ hw#..##.⌠)⌠..#..#..⌠.###EV: 17Int: 24\ h........S.....#......#SH: 0Dex: 25\ hÖ.......>...#.....>.⌠##XL: 11 Next:  8% Place: Lair:1\ h...#....@.....#.....#Noise: ==-------  Time: 3656.4 (0.0)\ h #...#.⌠.⌠......#.⌠.##a) +1 sling\ h,j##........#..#######\ h]AFire: a) +1 sling............#Will/2 Jinx Fly ..#.##...... #\ hP #. ##..#..#l   basilisk# .....#.S   water moccasin\ hhu....#... _You are unaffected. _Okay, then.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activate] h`..l .. . #............ Spectrina the Jinx.... ..##...#............ Poltergeist of Makhleb **........##...##........###### Health: 72/72 ========================...........####..#] hMagic: 14/20 ================--------#. ......l#..###.###AC: 8Str: 4#..##.⌠)⌠..#..#..⌠.###EV: 17] hInt: 24........S.....#......#SH: 0] h)Dex: 25.......>...#.....>.⌠##XL: 11 Next:  8% Place: Lair:1] h6...#....@.....#.....#Noise: ==-------  Time: 3656.4 (0.0)] hk>#...#.⌠.⌠......#.⌠.##a) +1 sling##........#..#######] hAFire: a) +1 sling............#Will/2 Jinx Fly ..#.##...... #] hUP #. ##..#..#l   basilisk# .....#.] hS   water moccasin....#... ] h_Okay, then.Casting: Jinxbite (safe; 1% risk of failure)  ] hIConfirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activateYou feel bolstered by spreading misfortune.] h] h#.l.S(anguished)] h$Z12 =7.4 (1] h-] h0  Casting: Jinxbite (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.asting: Anguish (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activateYou feel bolstered by spreading misfortune. _The water moccasin is haunted by guilt! The basilisk resists with some effort.] h ((((((You shoot a sling bullet.^ hI:*^ h _The water moccasin is haunted by guilt! The basilisk resists with some effort.  You shoot a sling bullet.  The sling bullet misses the water moccasin.  A giggling sprite leaps out and makes the water moccasin trip over its own  tail.  The water moccasin is moderately wounded.^ h+ ...⌠.lS very drained, anguish…)The water moccasin bites you but does no damage.^ hI38.7 (1.3^ h)r _The water moccasin closely misses you.^ h! o  You shoot a sling bullet.  The sling bullet hits the water moccasin.^ h :*^ h} }You shoot a sling bullet.  The sling bullet hits the water moccasin.  The water moccasin is moderately wounded.  A giggling sprite leaps out and makes the water moccasin trip over its own  tail.  The water moccasin is heavily wounded.^ hN .SlThe water moccasin misses you. x2  The basilisk hisses menacingly.^ hS i  The basilisk gazes at you.^ hm ^ h )60.0^ h'^ h*9 _You resist with significant effort._ he  You shoot a sling bullet.  The sling bullet hits the water moccasin but does no damage._ h :*_ h )S You shoot a sling bullet.  The sling bullet hits the water moccasin but does no damage.  The water moccasin is heavily wounded.  A giggling sprite leaps out and sm_ h acks the water moccasin with its own tail.  The water moccasin is severely wounded.The water moccasin closely misses you. The basilisk misses you._ h> Y5==1.3_ h _ h= F _The water moccasin bites you but does no damage.` h[` (((((` h7(You shoot a sling bullet.` huq ...⌠.` hWuSThe sling bullet completely misses the water moccasin.The water moccasin misses you. The basilisk bites you!` hYv65---3---2.6` h|` h\ _The water moccasin closely misses you.` h ((((((You shoot a sling bullet.` h :*` hy ...⌠.S The water moccasin closely misses you.los  A giggling sprite leaps out and ties the water moccasin's tail in a knot.  The water moccasin is almost dead.  The jinxing sprites lose interest in you.` h~ 8*` hV i  The basilisk gazes at you.` h @You are unaffected. The water moccasin closely misses you.` hV i3.9Fly ` h ` h/ Y _The basilisk completely misses you.a hya hya h́a hF _Unknown command.c h'9  You shoot a sling bullet. The sling bullet hits the basilisk!c hs  The basilisk is moderately wounded.The water moccasin barely misses you. The water moccasin misses you.c h~54------10------25.2c h&c h0- _The basilisk bites you!c h.b  You shoot a sling bullet. The sling bullet hits the basilisk.c h  The basilisk is moderately wounded.The water moccasin closely misses you. The basilisk bites you!c hx45---------6.5c hc h]F _The water moccasin bites you but does no damage.e h  e h5Casting: Anguish (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.e h@  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. The water moccasin barely misses you.e hg8*e hTi  The basilisk gazes at you.e h28@e h28/20 ---1-70Jinx Fly e h8e hx:) _You are unaffected.g hG  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h h?  Your tendrils begin to glow red. The water moccasin closely misses you.h hi  The basilisk gazes at you.h h$H  You resist with significant effort.h h%5------0-8Touch Will/2 Jinx Fly h h,h h0F _The water moccasin bites you but does no damage.i hp *l(confused)You clumsily bash the basilisk but do no damage.The basilisk appears confused.i h5led, drained)The basilisk appears confused.  The basilisk is moderately wounded.A giggling sprite leaps out and smacks the basilisk with its own front talon.  The basilisk is heavily wounded.  The water moccasin closely misses you. The basilisk misses you.water moccasin bites you but does no damage.i h6---3-70.0 (1.5i hɑi hX@ _The basilisk bites you but does no damage.i hWU  You shoot a sling bullet. The sling bullet hits the basilisk.i h :*i h   The basilisk is severely wounded.A giggling sprite leaps out and makes the basilisk trip over its own talons.  The basilisk is severely wounded.i h_ m.l very drained)i h 6==1.3 (1.3i h. i h I _The water moccasin bites you but does no damage. x2k h> ..l .. . #............ Spectrina the Jinx.... ..##...#............ Poltergeist of Makhleb **........##...##........###### Health: 46/72 ===============---------...........####..#Magic: 5/20======------------------#. .......#..###.###AC: 13  Str: 4k h #..##.⌠)⌠..#..#..⌠.###EV: 17Int: 24k h ..............#......#SH: 0Dex: 25k h .......>S*l#.....>.⌠##XL: 11 Next:  8% Place: Lair:1k hN ...#....@.....#.....#Noise: ===------  Time: 3671.3 (0.0)#...#.⌠.⌠......#.⌠.##a) +1 slingk h ##........#..#######Fire: a) +1 sling............#Will/2 Jinx Fly ..#.##...... #k h P #. ##..#..#l   basilisk (confused, very drained)k h # .....#.S   water moccasin (very drained, anguish…)k h 4....#... k h s_The water moccasin bites you but does no damage. x2  Fire: a) +1 slingk hj Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linek h Aim: a basilisk (severely wounded, confused, heavily drained, chance to call a  sprite on attack: 81%, 79% to hit)k h%..l .. . #............ Spectrina the Jinx.... ..##...#............ Poltergeist of Makhleb **........##...##........###### Health: 46/72 ===============---------...........####..#Magic: 5/20======------------------#. .......#..###.###AC: 13  Str: 4#..##.⌠)⌠..#..#..⌠.###EV: 17Int: 24..............#......#k hSH: 0Dex: 25.......>S(l#.....>.⌠##XL: 11 Next:  8% Place: Lair:1...#....@.....#.....#Noise: ===------  Time: 3671.3 (0.0)#...#.⌠.⌠......#.⌠.##k ha) +1 sling##........#..#######Fire: a) +1 slingk h............#Will/2 Jinx Fly k hC..#.##...... #P #. ##..#..#l   basilisk (confused, very drained)# .....#.S   water moccasin (very drained, anguish…)....#...k hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (severely wounded, confused, heavily drained, chance to call a  sprite on attack: 81%, 79% to hit)  You shoot a sling bullet.  The sling bullet hits the basilisk but does no damage.k hD*Shift-Dir - straight line  Aim: a basilisk (severely wounded, confused, heavily drained, chance to call a  sprite on attack: 81%, 79% to hit)  You shoot a sling bullet.  The sling bullet hits the basilisk but does no damage.  The basilisk is severely wounded.k hr  A giggling sprite leaps out and smacks the basilisk with its own front talon.  The basilisk is almost dead.k h{ g..l k h| j76=2.6 (1.3k hu k h _The water moccasin closely misses you. The water moccasin barely misses you.l h4Gb  You shoot a sling bullet. The sling bullet hits the basilisk.l h:*l hB  The basilisk is almost dead.A giggling sprite leaps out and makes the basilisk trip over its own talons.  You kill the basilisk!l h7 †S   water moccasin (anguished)  Makhleb accepts your kill.l hM=103.9l hl h  _The water moccasin seems less drained. The water moccasin closely misses you.m h  You shoot a sling bullet.  The sling bullet hits the water moccasin.  You kill the water moccasin!m hNC.m h| .Makhleb accepts your kill.m h 8=15.2Fly m h<m hk"i _The jinxing sprites lose interest in you.q h q h Evoke which item? Wands  e - a wand of flame (14)q h q - a wand of warping (15) [!] read|quaff|evoke[?] describe selectedr h| r hb r h ..l .. . #............ Spectrina the Jinx.... ..##...#............ Poltergeist of Makhleb **........##...##........###### Health: 48/72 ================--------...........####..#Magic: 6/20=======-----------------#. .......#..###.###AC: 13  Str: 4#..##.⌠)⌠..#..#..⌠.###EV: 17Int: 24..............#......#SH: 0Dex: 25.......>...#.....>.⌠##XL: 11 Next: 11% Place: Lair:1...#....@†....#.....#r hŌ ENoise: ===------  Time: 3675.2 (0.0)#...#.⌠.⌠......#.⌠.##a) +1 sling##........#..#######Fire: a) +1 sling............#Will/2 Fly ..#.##...... #P #. ##..#..## .....#.....#... _The water moccasin seems less drained. The water moccasin closely misses you.You shoot a sling bullet.  The sling bullet hits the water moccasin.  You kill the water moccasin!Makhleb accepts your kill. r h j_The jinxing sprites lose interest in you.r hd P  Okay, then.r h r h2 r h$ . _s h ( Read which item? Scrolls  b - a scroll of poison s h)  f - 5 scrolls labelled IFUSCH GEYCU  h - 3 scrolls labelled BUSMARPH XOSH  i - a scroll labelled MIDWEF COUMM  j - 3 scrolls labelled EPUUBB DOMOI  v - a scroll labelled DEUSHR VOZXUICW  w - a scroll labelled KIATEU KAISYEM [!] read|quaff|evoke[?] describe selectedt h t h} t h ..l .. . #............ Spectrina the Jinx.... ..##...#............ Poltergeist of Makhleb **........##...##........###### Health: 48/72 ================--------...........####..#Magic: 6/20=======-----------------#. .......#..###.###AC: 13  Str: 4t h D#..##.⌠)⌠..#..#..⌠.###EV: 17Int: 24..............#......#SH: 0Dex: 25.......>...#.....>.⌠##XL: 11 Next: 11% Place: Lair:1...#....@†....#.....#Noise: ===------  Time: 3675.2 (0.0)#...#.⌠.⌠......#.⌠.##t h <a) +1 sling##........#..#######Fire: a) +1 sling............#Will/2 Fly ..#.##...... #P #. ##..#..## .....#.....#...You shoot a sling bullet.  The sling bullet hits the water moccasin.  t he You kill the water moccasin!Makhleb accepts your kill. _The jinxing sprites lose interest in you. _Okay, then.t hO P  Okay, then.t h t h/ t h . _u hu hDrink which item? Potions  l - 3 white potions  n - 3 purple potions  o - 3 metallic yellow potions u h8 t - 2 inky potions  z - 2 glowing silvery potions  F - a smoky purple potion [!] read|quaff|evoke[?] describe selectedv h`.v h\6v h?b..l .. . #............ Spectrina the Jinx.... ..##...#............ Poltergeist of Makhleb **........##...##........###### Health: 48/72 ================--------...........####..#Magic: 6/20v hM@=======-----------------#. .......#..###.###AC: 13  Str: 4#..##.⌠)⌠..#..#..⌠.###EV: 17Int: 24..............#......#SH: 0Dex: 25.......>...#.....>.⌠##XL: 11 Next: 11% Place: Lair:1...#....@†....#.....#Noise: ===------  Time: 3675.2 (0.0)v h@R#...#.⌠.⌠......#.⌠.##a) +1 sling##........#..#######Fire: a) +1 sling............#Will/2 Fly ..#.##...... #P #. ##..#..## .....#.v hAR....#...The sling bullet hits the water moccasin.  You kill the water moccasin!Makhleb accepts your kill. _The jinxing sprites lose interest in you. _Okay, then. v h4A6_Okay, then.v hIP  Okay, then.v haJv h|Qv h/T. _x hsx h{\Wear which item? Armour (go to first with [)  c - a +1 cloak (haunted)  k - a +1 pair of boots (haunted)  m - a +0 helmet (haunted)  p - an orb of mayhem (worn)  r - a +0 pair of boots (haunted)  x - a +0 pair of boots (haunted)  B - a +0 helmet (haunted)  E - an orb of guile[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip z hHz hOz hWb..l .. . #............ Spectrina the Jinx.... ..##...#............ Poltergeist of Makhleb **........##...##........###### Health: 48/72 ================--------...........####..#Magic: 6/20z h}W`=======-----------------#. .......#..###.###AC: 13  Str: 4#..##.⌠)⌠..#..#..⌠.###EV: 17Int: 24..............#......#SH: 0Dex: 25.......>...#.....>.⌠##z hW\XL: 11 Next: 11% Place: Lair:1...#....@†....#.....#Noise: ===------  Time: 3675.2 (0.0)#...#.⌠.⌠......#.⌠.##a) +1 slingz hX##........#..#######Fire: a) +1 sling............#Will/2 Fly ..#.##...... #z h/XP #. ##..#..#z hX/# .....#.....#...You kill the water moccasin!Makhleb accepts your kill. _The jinxing sprites lose interest in you. z hX_Okay, then. _Okay, then. _Okay, then.z hy`P  Okay, then.z h=az h]gz h4j. _< h { ..l .. . #. .... ..##...#...............##...##........##### ....####..# #. .......#..###.###  #..##.⌠)⌠..#..#..⌠.###< h"  ........#......# .......@...#.....>.⌠## ...#.....†....# #...#.⌠.⌠......#.⌠.#####..####### ......# ..#.##...... #l   basilisk (asleep)P #. ##..#..## .....#....#...< he n.ll< h 5---6.2 (1< h% < h) _Okay, then. _Okay, then. _The basilisk hisses angrily.There is a stone staircase leading down here.= h P---= hu= hF _Unknown command.> h  Casting: Confusing Touch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.> hB^  You beckon some vexing sprites to accompany your attacks.> hKH.l> h>LT4---==> hMV7Jinx Fly > hS> h W; _You feel your willpower being sapped.> hu #............ Spectrina the Jinx... .. . #........... Poltergeist of Makhleb **........ ..##...#........... Health: 48/72 ================--------...l##...##........##### Magic: 4/20====--------------------> h i..*........####..#AC: 13  Str: 4#. ..*....#..###.###EV: 17Int: 24#..##*⌠)⌠..#..#..⌠.###> h SH: 0Dex: 25......*.......#......#> h0 XL: 11 Next: 11% Place: Lair:1.......@...#.....>.⌠##Noise: ==-------  Time: 3677.2 (0.0)> ho 2...#.....†....#.....#a) +1 sling#...#.⌠.⌠......#.⌠.##> h Fire: a) +1 sling##........#..#######> h Will/2 Jinx Fly ............#> h ..#.##...... #l   basilisk> h- P #. ##..#..## .....#.> h_ ....#...You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  > h fFire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (chance to call a sprite on attack: 71%, 61% to hit)> h+ #............ Spectrina the Jinx... .. . #........... Poltergeist of Makhleb **........ ..##...#........... Health: 48/72 ================--------> h z...l##...##........##### Magic: 4/20====--------------------..(........####..#AC: 13  Str: 4#. ..(....#..###.###EV: 17Int: 24#..##(⌠)⌠..#..#..⌠.###SH: 0Dex: 25......(.......#......#XL: 11 Next: 11% Place: Lair:1.......@...#.....>.⌠##> hp cNoise: ==-------  Time: 3677.2 (0.0)...#.....†....#.....#a) +1 sling#...#.⌠.⌠......#.⌠.##Fire: a) +1 sling##........#..#######Will/2 Jinx Fly ............#..#.##...... #> h Wl   basiliskP #. ##..#..## .....#.....#...Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line> h" Aim: a basilisk (chance to call a sprite on attack: 71%, 61% to hit)  You shoot a sling bullet. The sling bullet hits the basilisk!  The basilisk is moderately wounded.> h/n:*? h{qPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a basilisk (chance to call a sprite on attack: 71%, 61% to hit)  You shoot a sling bullet. The sling bullet hits the basilisk!  The basilisk is moderately wounded.  A giggling sprite leaps out and makes the basilisk trip over its own talons.? h.l....(drained)95==4=8.5 (1.3? hy _The basilisk is moderately wounded.? hVF#............ Spectrina the Jinx... .. . #........... Poltergeist of Makhleb **........ ..##...#........... Health: 49/72 ================--------....##...##........##### Magic: 5/20======------------------.l.........####..#AC: 14  Str: 4? hF#. .*.....#..###.###EV: 17Int: 24#..##*⌠)⌠..#..#..⌠.###SH: 0Dex: 25......*.......#......#XL: 11 Next: 11% Place: Lair:1? heGO.......@...#.....>.⌠##Noise: ===------  Time: 3678.5 (0.0)...#.....†....#.....#a) +1 sling#...#.⌠.⌠......#.⌠.##Fire: a) +1 sling##........#..#######Will/2 Jinx Fly ............#..#.##...... #l   basilisk (drained)? hGP #. ##..#..## .....#.....#... _The basilisk is moderately wounded.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (moderately wounded, lightly drained, chance to call a sprite  on attack: 76%, 61% to hit)? hg %#............ Spectrina the Jinx(.. .. . #........... Poltergeist of Makhleb **.....(.. ..##...#........... Health: 49/72 ================--------..(.##...##........##### Magic: 5/20======------------------.(.........####..#AC: 14  Str: 4? h] #. .(.....#..###.###EV: 17Int: 24#..##(⌠)⌠..#..#..⌠.###SH: 0Dex: 25......(.......#......#XL: 11 Next: 11% Place: Lair:1.......@...#.....>.⌠##Noise: ===------  Time: 3678.5 (0.0)...#.....†....#.....#a) +1 sling#...#.⌠.⌠......#.⌠.##Fire: a) +1 sling##........#..#######Will/2 Jinx Fly ............#..#.##...... #? h ll   basilisk (drained)P #. ##..#..## .....#.....#...Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (moderately wounded, lightly drained, chance to call a sprite  on attack: 76%, 61% to hit)  You shoot a sling bullet.  The sling bullet closely misses the basilisk.? h :*? ht Shift-Dir - straight line  Aim: a basilisk (moderately wounded, lightly drained, chance to call a sprite  on attack: 76%, 61% to hit)  You shoot a sling bullet.  The sling bullet closely misses the basilisk.A giggling sprite leaps out and smacks the basilisk with its own front talon.? hu ? h .....l.very drained)9.8 (1.3? hه ? h ` _The basilisk is heavily wounded.@ heo#............ Spectrina the Jinx... .. . #........... Poltergeist of Makhleb **........ ..##...#........... Health: 49/72 ================--------....##...##........##### Magic: 5/20======------------------...........####..#AC: 14  Str: 4#. .......#..###.###EV: 17Int: 24@ hf#..##l⌠)⌠..#..#..⌠.###SH: 0Dex: 25......*.......#......#XL: 11 Next: 11% Place: Lair:1.......@...#.....>.⌠##Noise: ===------  Time: 3679.8 (0.0)...#.....†....#.....#a) +1 sling#...#.⌠.⌠......#.⌠.##Fire: a) +1 sling##........#..#######Will/2 Jinx Fly ............#..#.##...... #l   basilisk (very drained)P #. ##..#..## .....#.@ h5gw....#... _The basilisk is heavily wounded.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line@ hvgAim: a basilisk (heavily wounded, heavily drained, chance to call a sprite on  attack: 81%, 61% to hit)@ h #............ Spectrina the Jinx... .. . #........... Poltergeist of Makhleb **........ ..##...#........... Health: 49/72 ================--------....##...##........##### Magic: 5/20======------------------...........####..#AC: 14  Str: 4#. .......#..###.###EV: 17Int: 24#..##l⌠)⌠..#..#..⌠.###SH: 0Dex: 25......(.......#......#XL: 11 Next: 11% Place: Lair:1.......@...#.....>.⌠##Noise: ===------[@ h p40m  Time: 3679.8 (0.0)...#.....†....#.....#a) +1 sling#...#.⌠.⌠......#.⌠.##Fire: a) +1 sling##........#..#######Will/2 Jinx Fly ............#..#.##...... #l   basilisk (very drained)P #. ##..#..## .....#.....#...Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line@ h =Aim: a basilisk (heavily wounded, heavily drained, chance to call a sprite on  attack: 81%, 61% to hit)  You shoot a sling bullet. The sling bullet hits the basilisk!  The basilisk is almost dead.@ h :*@ hĐ l.Aim: a basilisk (heavily wounded, heavily drained, chance to call a sprite on  attack: 81%, 61% to hit)  You shoot a sling bullet. The sling bullet hits the basilisk!  The basilisk is almost dead.A giggling sprite leaps out and makes the basilisk trip over its own talons.*@ h$^ i  The basilisk gazes at you.@ h 8@@ h K5081.2 (1.4@ h @ h ) _You are unaffected.A h #............ Spectrina the Jinx... .. . #........... Poltergeist of Makhleb **........ ..##...#........... Health: 50/72 ================--------....##...##........##### Magic: 5/20======------------------...........####..#AC: 14  Str: 4#. .......#..###.###EV: 17Int: 24#..##l⌠)⌠..#..#..⌠.###SH: 0Dex: 25......*.......#......#XL: 11 Next: 11% Place: Lair:1.......@...#.....>.⌠##Noise: ===------ A h  Time: 3681.2 (0.0)...#.....†....#.....#a) +1 sling#...#.⌠.⌠......#.⌠.##Fire: a) +1 sling##........#..#######Will/2 Jinx Fly ............#..#.##...... #l   basilisk (very drained)P #. ##..#..## .....#.....#... _You are unaffected.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineA hL Aim: a basilisk (almost dead, heavily drained, chance to call a sprite on  attack: 83%, 61% to hit)A ht#............ Spectrina the Jinx... .. . #........... Poltergeist of Makhleb **....A h.... ..##...#........... Health: 50/72 ================--------....##...##........##### Magic: 5/20======------------------...........####..#AC: 14  Str: 4#. .......#..###.###EV: 17Int: 24#..##l⌠)⌠..#..#..⌠.###SH: 0Dex: 25..............#......#XL: 11 Next: 11% Place: Lair:1.......@...#.....>.⌠##Noise: ===------  Time: 3681.2 (0.0)...#.....†....#.....#A ha) +1 sling#...#.⌠.⌠......#.⌠.##Fire: a) +1 sling##........#..#######Will/2 Jinx Fly ............#..#.##...... #l   basilisk (very drained)A h>fP #. ##..#..## .....#.....#...Aim: a basilisk (almost dead, heavily drained, chance to call a sprite on  attack: 83%, 61% to hit)  You shoot a sling bullet. The sling bullet hits the basilisk.  You kill the basilisk!Makhleb accepts your kill.You feel better.A hmd.(A hZG =..A hL n55==32.5 (1.3 _A hwS A h1V B hB hd Spells (Memorise)TypeFailure Level  a - Cause FearHexes1% 4  b - Dimensional Bullseye Hexes/Translocation 4% 4  c - Kiss of DeathConjuration/Necromancy 8%1  d - Dispel UndeadNecromancy61% 4 0 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitD hD hD hE#............ Spectrina the Jinx... .. . #........... Poltergeist of Makhleb **........ ..##...#........... Health: 55/72 ==================------....##...##........##### Magic: 5/20======------------------...........####..#D h#AC: 14  Str: 4#. .......#..###.###EV: 17Int: 24#..##.⌠)⌠..#..#..⌠.###SH: 0D h\Dex: 25..............#......#XL: 11 Next: 13% Place: Lair:1.......@...#.....>.⌠##Noise: ===------  Time: 3682.5 (0.0)...#.....†....#.....#D h,a) +1 sling#...#.⌠.⌠......#.⌠.##D h[Fire: a) +1 sling##........#..#######Will/2 Jinx Fly D h>............#..#.##...... #P #. ##..#..#D h# .....#.....#...Aim: a basilisk (almost dead, heavily drained, chance to call a sprite on  D hattack: 83%, 61% to hit)  You shoot a sling bullet. The sling bullet hits the basilisk.  You kill the basilisk!D h [Makhleb accepts your kill. _You feel better.D hP  Okay, then.D h:D hD hg. _E hC~ E h K Your spells (describe)TypeFailure Level  a + JinxbiteHexes1% 2 b - Sigil of BindingHexes1%3  c - Confusing TouchHexesE hـ f1%3  e - EnfeebleHexes19%7  E h am - AnguishHexes/Necromancy4%4  E h3 .p - Inner FlameHexes/Fire1%E hX 3 Select a spell to describe[!]/[I] toggle spell headersN hY y Sigil of Binding Creates two sigils nearby. Anyone who passes over them will be bound, able to act and dodge normally but unable to move away. When the effect wears off, theirmovement speed will rebound, giving them temporary swiftness. Swiftness from anysource grants immunity to binding. Only one set of sigils can be maintained at a time, and they will expire prematurely if they leave your sight. Level: 3School: HexesFail: 1% Power: 66% Range: N/A Noise: Quiet Miscasting this spell causes magic contamination.G h5 Your spells (describe)TypeFailure Level a + JinxbiteHexes1%2  b - Sigil of BindingHexes1% 3  c - Confusing TouchHexes1% 3  e - EnfeebleHexes19% 7  m - AnguishG h46\Hexes/Necromancy4%4  p - Inner FlameHexes/Fire1%3 Select a spell to describe[!]/[I] toggle spell headersH h0IH hPH hX#............ Spectrina the Jinx... .. . #........... Poltergeist of Makhleb **........ ..##...#........... Health: 55/72 ==================------....##...##........##### Magic: 5/20======------------------...........####..#AC: 14  Str: 4H hY#. .......#..###.###EV: 17Int: 24#..##.⌠)⌠..#..#..⌠.###SH: 0Dex: 25..............#......#XL: 11 Next: 13% Place: Lair:1.......@...#.....>.⌠##Noise: ===------  Time: 3682.5 (0.0)...#.....†....#.....#a) +1 sling#...#.⌠.⌠......#.⌠.##Fire: a) +1 slingH hZ{##........#..#######Will/2 Jinx Fly ............#..#.##...... #P #. ##..#..## .....#.....#...attack: 83%, 61% to hit)  H h [You shoot a sling bullet. The sling bullet hits the basilisk.  You kill the basilisk!Makhleb accepts your kill. _You feel better. _Okay, then.H haH hbH h6jH h;mI hDS... .. ..... ..##...#......##...##........######I hf ...........####..# #.#..###.### #..##.⌠)⌠..#..#..⌠.###I hk..............#......# .I h>...#.....>.⌠## I h^...#....@†....#.....# I h~|#...#.⌠.⌠..I h⌠.## ##........#..####### I hY....# I h..#.## #P #. ##..## # .....# ....#.. I h I h!<---3.5 (1 _I h4)I h+I hG>g .... ..##...# ....##...##.##### . ...........####..# I h?#. .#..###.### #..##.⌠)⌠..#..#..⌠.### ..............#......# >...#.....>.⌠##I h? ...#.....†....#..... #...#.⌠@⌠......#.⌠.## ##........#..##### .....# #.##.......# P #. ##..#..#.. # .....#.Y.YY 2 death yaks (asleep) ....#....S   water moccasin (asleep) #+##..Y.SI hNI hO|66=---4I h>VI hXq _2 death yaks and a water moccasin come into view.J h4J hJ hF _Unknown command.K h΀ ... .. . # .... ..##...#..............##...##........####....####..# #. .....##.### ##..##.⌠)⌠..#..#..⌠.####........#......#........>...#.....>.⌠## ...#..@..†....# #...#.⌠.⌠......#.⌠.## ##.#..####### ......#...#.##.......##P #. ##..#..#..   death yak# # .....#.Y. ....#... hX734m.#+##..Y.SK hK h-5 _K hK h3N h ; #..... ... ..  .... ..##...#.........##...##........#####. .....####.. #. .......#..###.### #..##.⌠)⌠..#..#..⌠.###N h .......#.............@>...#.....>.⌠##....#.....†....#.....##...#.⌠.⌠......#.⌠.####..#..####### .........#.##.......#P #. ##..#..#.# ##.#.Y....#....N h N hkN h&6N hpN hP hZu#..... ... .. #..... ..##...#......##...##..##. ....####..# #. .......#..###.### P hu##..##.⌠)⌠..#..#..⌠.### #.#......# ....#.....>.⌠## ....#.....†....#.....# ##...#.⌠.⌠......#.⌠.## ##........#..# ......#P h"w...#.##.......##P #. ##..#..#..# ## . P hP h8p7=37P hP hc _There is a stone staircase leading down here.R h #######... ... .##.... ... .. #. #.... ..##...#.......... .....##...##........#####.#....####..# #. .....##.###  ##..##.⌠)⌠..#..#..⌠.### #......#......# ........>...#.....>.⌠## ....#.....†....##.⌠.⌠......#.⌠.## ###..####### ......# ...#.##.......# #P.#. ##..#..#..# ## .....#.Y.R h'R h=8Fly R hWR hl _The sprites lose interest in your situation.R h #..### .... ..# ###### #... ... .##. #.... ... ...# #.... ..##...#......... .....##...##........####.#....####..# #.......R ho##.###  ##..##@⌠)⌠..#..#..⌠.### #........#......#.....>...#.....>.⌠##.....#.....†....####...#.⌠.⌠......#.⌠.## ##R hp#..####### ......#R h ...#.##.......# #P.#. ##..#..#..R hR h&9R hYR hR h  #..# . .# #..## .... ..#. ###### #...# .....## #.... ... ...#..#.... ..##...#........R hq  .....##...##........###....####..# #...@...##.###  ##..##.⌠)⌠..#..#..⌠.# #..............#...... .........>...#.....>.⌠#......#.....†....#R h y.###...#.⌠.⌠......#.⌠.## ##........#.####### .......# ...#.##.......#R h} R h1 R ho 8=7=290R h R h R h,C###. .. ... #... ......# #..# .... ^#..#. ###### #...#......# #........ ...#...#.......##...#...............##...##........#R hq-t#.#....####..# #.......##.# ##..##.⌠)⌠..#..#..⌠.# #..............#..... .........>...#.....>.⌠ ......#.....†R h-....#.###...#.⌠.⌠......#.⌠.#R h-.. ##........#.####### ......#R h6<1R ho=R h?S hV ## l............#........ #..........# # .....^#..#. ###### #...#......#. #............##.......##...#.............@.##...##........##.##.#....####....#.......##.##.###..##.⌠)⌠..#..#..⌠S h4# #..............#.... .........>...#.....>. l   komodo dragon (asleep) ......#.....†... #.###...#.⌠.⌠......#.⌠... ###..######S hS hO&2S hS hi` _A komodo dragon comes into view.S hI##.##..F....D ## l............#.... #.......# # .....^#..#. ###### #...## .. #S h^Jl......# ....#.@.....##...#..........##...##......##.##.#...........####. # ..#.......##.# #.###..##.⌠)⌠..#..#..⌠# #..............#.. .........>...#.....> F   cane toad (asleep) ......#.....†S hJ.. 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PPP~...# #.## .# #+##..Y.S ~ hK 1~~...^# #.# ~~~....# #.# ~~~P.... #..♣~~##### #..  ### ##.  h9  h B=3 hM  h  h #.P ###.....†. #.####.###...#.⌠.⌠..... #........##........#..####............. #............#.##.####.######..#P.#..##..#..#. ##♣♣♣##....# #.###.##.......#.Y #~~~P...#### #..# ... . ~ hVPPP~...# #@## .# #+##..Y ♣~~~...^# #.# P~~~....# #.# #~~~P.... #.. ##♣~~##### #..  ### ##.#  h<...# hv h&4 hq hb h!v hv h} hU hd d ####.###...#.⌠.⌠........##........#..###.........#.#####.######..#P.#..##..#..#. ##♣♣♣##....# #.###.##.......#.Y #~~~P...###.# ... ....#... ~PPP~...# #.## .# #+##..Y ♣~~~...^ P. #~~~P......Fly #.. hl  hm e9=3= h0m 5 h0r  hyt  hh .......##........#..###......#.#####.######..#P.#..##..#..#. ##♣♣♣##....# #.###.##.......#.Y #~~~P...###.# ... ....#... ~PPP~...# #.## .# #+##..Y ♣~~~...^ P. #~~~P.........##♣~~#####...##  ### #.##.# .. ..## #.. h  h &6 h  h  h#N ##.....#.#####.######..#P.#..##..#..#. ##♣♣♣##....# #.###.##.......#.Y #~~~P...###.# ... ....#... ~PPP~...# #.## .# #+##..Y ♣~~~...^ # P..#..# #~~~P.........##♣~~######  ### #.##.# Fly #... h8, h,&7 h5B hY_#...#.### ###.######..#P.#..##..#..#.. #♣♣♣##....# #.###.##.......#.Y ~~~P...#### #..# ... .....#.... PPP~...# #.## .#..#+##..Y.S ~~~...^# #.### ..# ~~~....# #.#.#..# ~~~P.... #......# ♣~~##### #.@...##  ### ##.##.#  ... ...#.## #.#....# ............ h h_70=8 h h  h h h h" h< ###.######..#P.#..##..#..#.. #♣♣♣##....# #.###.##.......#.Y ~~~P...###.# ... .....#... PPP~...# #.## .#..#+##..Y.S ~~~...^##...# .#.#..# P.... h ... #♣~~#######  ### ##@##.#  #...........#.##..#....#.... .... h l.≈. # ... hv ≈. ..... ..B   boulder beetle (asleep)B ..... .≈...... h7  .A boulder beetle comes into view.=9 h Q _The boulder beetle moves out of view. hg♣♣♣##....# #.###.##.......#.Y. ~~P...#### #..# ... .....#.... PP~...# #.## .#..#+##..Y.S ~~...^# #.###...# ....# #.#.#..# P.... #......# ♣~~##### #.....## ## ##.##.###.. #..@............#.##..#...#.... .... .≈. ##... ≈. ...... ...... l   basilisk (asleep) .≈.......≈##.l.... hp=30 hr hv[ _A basilisk comes into view. h! ~~~P...#### #..# ... ... PPP~...# #.## .#..#+##..Y.S ~~~...^# #.###...# ~....# #.#.#~P.... #......# #♣~~##### #.....##  ### ##.##.###.. #...............#@##..#... ...#........≈. ##.......... ≈. ........... ......... .≈...........##.l...... h \.. ............. h  hz =14= h 1 h'  hA*  h  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hp^  You beckon some vexing sprites to accompany your attacks. h BB   boulder beetlel   basilisk (asleep) hv2--==2Will/2 Jinx Fly  h h ; _You feel your willpower being sapped. h 4 h  hΙ F _Unknown command. hJ##♣♣♣##....# #.###.##.......#.Y #~~~P...#### #..# ... .....#... ~PPP~...# #.## .#..#+##..Y. ♣~~~...^# #.###...# P~~~....# #.#.#..#~~~P.... #......# ##♣~~##### #.....## ### ##.##.###.. #@................#.##..#........#..........≈. ##...........≈. ...._. B...l   basilisk (asleep). .≈.... .≈##.l.... ..........  h hk/--3 h. h< _Found a hide-covered altar of Uskayaw. h" ###.######..#P.#..##..#..#.. #♣♣♣##....# #.###.##..Y ~~~P...#### #..# ... .....#... PPP~...# #.## .#..#+##..Y.S ~~~...^# #.###. ~~~....# #.#.#..# ~~~P.... #......# #♣~~##### #.....##  #####@##.###..  #.......... .......#.##..#.. hN.....#.......... ≈.≈. ##........≈. B.......... B   boulder beetle_. B........... .≈..........≈##.l.. h\(rolling)_ h:g2=--4 hzZB_ hN _The boulder beetle curls into a ball and begins rolling! h  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h< hd< h^..^B°°B hp9/20 ------==5 hy°B_ h < _You inscribe a pair of binding sigils. h  #............#.##.......#  ###.######..#P.#..##..#..#. #♣♣♣##....###.##.......#.Y  h m~~~P...#### #..# ... .....#.... PPP~...# .#..#+##..Y.S^###...#....# hN #.# ~~~P.... ......# #♣~~##### #^@.^.##  ####.##.###.  h #.............#.##..#........#..B.......≈.≈. ##°.........≈. °........._. B....... .≈... h< #. h  h  h (B h ]°°._ h /--6 h OB° h  hh ###.....# #............#.##.......# ###.######..#P.#..##..#..# ##♣♣♣##....# #.###.##.......#.Y #~~~P...#### #..# ... .....#... ~PPP~...# #.## .#..#+##..Y. ♣~~~...^# #.###...# P~~~....# #.#.#..#~~~P.... #@.....# ##♣~~##### #^..^.## ### ##.##.###.. #.B........ .......#°###... .....#..°.B ≈.≈. ##.... .≈. °.......... _. B. hp B°°.., bound)You feel bolstered by spreading misfortune. hXr10/20==--12 --7 hxz°B_ hz _The boulder beetle moves over the binding sigil and is bound in place! h=( #####.... #............#.##.......# ###.######..#P.#..##..#..#. ##♣♣♣##....###.##.......#.Y #~~~P...#### #..# ... .....#.. ~PPP~... .#..#+##..Y. ♣^##...# P~~~....##.#..# #~~~P.... ...... ##♣~~#####B..^.## #####°##.### #.°........#.##..#........#.≈.≈. ##.....≈. ° h`COB.. h1DB=8 hI B h\L hT#........##........#..# Spectrina the Jinx###.....................# Poltergeist of Makhleb **....#............#.##.......# Health: 72/72 ========================###.######..#P.#..##..#..#. Magic: 10/20 ============------------ ##♣♣♣##....# #.###.##.......#.Y AC: 12  Str: 4 #~~~P...#### #..# ... .....#... EV: 17Int: 24 ~PPP~...##.## .#..#+##..Y. SH: 0Dex: 25 ♣~~~...^##.###...#XL: 11 Next: 13% Place: Lair:1 P~~~....##@#.#..#Noise: ---------  Time: 3738.5 (0.0) #~~~P....#*.....#a) +1 sling  haf##♣~~##### #B..^.##Fire: a) +1 sling#####.##.###..Will/2 Jinx Fly #.................#.##..#...B   boulder beetle (rolling, bound).....#..........≈.≈. ##...........≈. °.......... _The boulder beetle moves over the binding sigil and is bound in place!Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (sparse dust, rolling, bound in place, chance to call a  sprite on attack: 54%, 92% to hit) h#........##........#..# Spectrina the Jinx###.....................# Poltergeist of Makhleb **....#............#.##.......# Health: 72/72 ======================== h###.######..#P.#..##..#..#. Magic: 10/20 ============------------ ##♣♣♣##....# #.###.##.......#.Y AC: 12  Str: 4 #~~~P...#### #..# ... .....#... EV: 17Int: 24 ~PPP~...# h #.## .#..#+##..Y. SH: 0Dex: 25  h0f♣~~~...^##.###...# hOXL: 11 Next: 13% Place: Lair:1 P~~~....# hn7#@#.#..# hNoise: ---------  Time: 3738.5 (0.0) #~~~P....#(.....#a) +1 sling  h##♣~~##### #B..^.##Fire: a) +1 sling h#####.##.###..Will/2 Jinx Fly  h4#.................#.##..#... h+B   boulder beetle (rolling, bound).....#..........≈.≈. ##...........≈. °..........Press: ? - help, Q - select action, ( or ) - cycle h Shift-Dir - straight line hʭAim: a boulder beetle (sparse dust, rolling, bound in place, chance to call a  sprite on attack: 54%, 92% to hit)   h\You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage. he9@.B h9>===9.8 (1.3 _ h@HBB  h  ht#........##........#..# Spectrina the Jinx###.....................# Poltergeist of Makhleb **....#............#.##.......# Health: 72/72 ========================  h###.######..#P.#..##..#..#. Magic: 10/20 ============------------   h##♣♣♣##....# #.###.##.......#.Y AC: 12  Str: 4 #~~~P...#### #..# ... .....#... EV: 17  hInt: 24 ~PPP~...##.## .#..#+##..Y. SH: 0  hZDex: 25 ♣~~~...^#  h9#.###...#XL: 11 Next: 13% Place: Lair:1   h`P~~~....##@#.#..#Noise: ===------  Time: 3739.8 (0.0)   hP#~~~P....#*.....#  ha) +1 sling ##♣~~##### #B..^.##Fire: a) +1 sling  h#####.##.###..Will/2 Jinx Fly   h#.................#.##..#...  h#B   boulder beetle (rolling, bound).....#..........≈.≈. ##..........  hg.≈. °.......... _The sling bullet hits the boulder beetle but does no damage.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  hAim: a boulder beetle (sparse dust, rolling, bound in place, chance to call a  sprite on attack: 54%, 92% to hit)  h#........##........#..# Spectrina the Jinx###.....................# Poltergeist of Makhleb **....#............#.##.......# Health: 72/72 ========================###.######..#P.#..##..#..#. Magic: 10/20 ============------------ ##♣♣♣##....# #.###.##.......#.Y AC: 12  Str: 4 #~~~P...#### #..# ... .....#... EV: 17Int: 24 ~PPP~...#  hJj#.## .#..#+##..Y. SH: 0Dex: 25 ♣~~~...^##.###...#XL: 11 Next: 13% Place: Lair:1 P~~~....##@#.#..#Noise: ===------  Time: 3739.8 (0.0) #~~~P....#(.....#a) +1 sling ##♣~~##### #B..^.##Fire: a) +1 sling#####.##.###..  hWill/2 Jinx Fly #.................#.##..#...B   boulder beetle (rolling, bound).....#..........≈.≈. ##..........  h(.≈. °..........Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  h6Aim: a boulder beetle (sparse dust, rolling, bound in place, chance to call a  sprite on attack: 54%, 92% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle!  hs*BShift-Dir - straight line  Aim: a boulder beetle (sparse dust, rolling, bound in place, chance to call a  sprite on attack: 54%, 92% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle!boulder beetle is lightly wounded.  h0a   ha!  ha.  h bB  hbb+drained, bou…)  hblA giggling sprite leaps out and smacks the boulder beetle with its own antenna.  hc  h%d3  hYd'41.1 (1.3  hnCB  h.p< _The boulder beetle is lightly wounded.  ht#........##........#..# Spectrina the Jinx###.....................# Poltergeist of Makhleb **....#............#.##.......# Health: 72/72 ========================###.######..#P.#..##..#..#. Magic: 10/20 ============------------ ##♣♣♣##....# #.###.##.......#.Y AC: 13  Str: 4 #~~~P...#### #..# ... .....#... EV: 17Int: 24 ~PPP~...##.## .#..#+##..Y. SH: 0Dex: 25 ♣~~~...^##.###...#XL: 11 Next: 13% Place: Lair:1 P~~~....##@#.#..#Noise: ===------  Time: 3741.1 (0.0) #~~~P....#*.....#a) [  ht40m+1 sling ##♣~~##### #B..^.##Fire: a) +1 sling#####.##.###..Will/2 Jinx Fly #.................#.##..#...B   boulder beetle (rolling, drained, bou…).....#..........≈.≈. ##...........≈. °.......... _The boulder beetle is lightly wounded.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (sparse dust, lightly wounded, rolling, lightly drained,  bound in place, chance to call a sprite on attack: 61%, 92% to hit)  h#........##........#..# Spectrina the Jinx###.....................# Poltergeist of Makhleb **....#............#.##.......# Health: 72/72 ========================###.######..#P.#..##..#..#. Magic: 10/20 ============------------ ##♣♣♣##....# #.###.##.......#.Y AC: 13  Str: 4 #~~~P...#### #..# ... .....#... EV: 17Int: 24 ~PPP~...##.## .#..#+##..Y. SH: 0Dex: 25 ♣~~~...^##.###...#XL: 11 Next: 13% Place: Lair:1 P~~~....##@#.#..#Noise: ===------  Time: 3741.1 (0.0) #~~~P....#(.....#[  h/10;38Ha) +1 sling ##♣~~##### #B..^.##Fire: a) +1 sling#####.##.###..Will/2 Jinx Fly #.................#.##..#...B   boulder beetle (rolling, drained, bou…).....#..........  h\N≈.≈. ##...........≈. °..........Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (sparse dust, lightly wounded, rolling, lightly drained,  bound in place, chance to call a sprite on attack: 61%, 92% to hit)  You shoot a sling bullet.   h)The sling bullet hits the boulder beetle!  ho.B  Shift-Dir - straight lineAim: a boulder beetle (sparse dust, lightly wounded, rolling, lightly drained,  bound in place, chance to call a sprite on attack: 61%, 92% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle!   hĜSThe boulder beetle is moderately wounded.  h&42.4 (1.3 _  hHBB  h h_5#........##........#..# Spectrina the Jinx###.....................# Poltergeist of Makhleb **....#............#.##.......# Health: 72/72 ========================###.######..#P.#..##..#..#. Magic: 10/20 ============------------ ##♣♣♣##....# #.###.##.......#.Y AC: 13  Str: 4 #~~~P...#### #..# ... .....#... EV: 17Int: 24 ~PPP~...##.## .#..#+##..Y. SH: 0Dex: 25 ♣~~~...^##.###...# hXL: 11 Next: 13% Place: Lair:1 P~~~....##@#.#..#Noise: ===------  Time: 3742.4 (0.0) #~~~P....#*.....#a) +1 sling ##♣~~##### #B..^.##Fire: a) +1 sling#####.##.###..Will/2 Jinx Fly #.................#.##..#...B   boulder beetle (rolling, drained, bou…).....#.......... h≈.≈. ##...........≈. °.......... _The boulder beetle is moderately wounded.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (sparse dust, moderately wounded, rolling, lightly  drained, bound in place, chance to call a sprite on attack: 61%, 92% to hit) hO #........##........#..# Spectrina the Jinx###.....................# Poltergeist of Makhleb **....#............#.##.......# Health: 72/72 ========================###.######..#P.#..##..#..#. Magic: 10/20 ============------------ ##♣♣♣##....# #.###.##.......#.Y AC: 13  Str: 4 #~~~P...#### #..# ... .....#... EV: 17Int: 24 ~PPP~...# hO #.## .#..#+##..Y. SH: 0Dex: 25 ♣~~~...^##.###...#XL: 11 Next: 13% Place: Lair:1 P~~~....##@#.#..#Noise: ===------  Time: 3742.4 (0.0)  h P 3#~~~P....#(.....#a) +1 sling ##♣~~##### #(..^.## hP `Fire: a) +1 sling#####.##.###..Will/2 Jinx Fly #.................#.##..#...B   boulder beetle (rolling, drained, bou…).....#.......... hP ≈.≈. ##...........≈. °.......... hP Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line hP Aim: a boulder beetle (sparse dust, moderately wounded, rolling, lightly  drained, bound in place, chance to call a sprite on attack: 61%, 92% to hit)   hQ rYou shoot a sling bullet.  The sling bullet barely misses the boulder beetle. h ;* hɯ  .B  Aim: a boulder beetle (sparse dust, moderately wounded, rolling, lightly  drained, bound in place, chance to call a sprite on attack: 61%, 92% to hit)  You shoot a sling bullet.  The sling bullet barely misses the boulder beetle.A giggling sprite leaps out and makes the boulder beetle trip over its own  legs. hV ^11=3.8 (1.4 hb HBB h] i _The boulder beetle is moderately wounded. h hg Your spells (describe)TypeFailure Level a - JinxbiteHexes1%2  b + Sigil of BindingHexes1% 3 c - Confusing TouchHexes1%3   h]e - EnfeebleHexes19%7  m - AnguishHexes/Necromancy4%4  p - Inner FlameHexes/Fire1% h3 Select a spell to describe[!]/[I] toggle spell headers h h h#........##........#..# Spectrina the Jinx###.....................# Poltergeist of Makhleb **....#............#.##.......# Health: 72/72 ========================###.######..#P.#..##..#..#. Magic: 11/20 =============----------- ##♣♣♣##....# #.###.##.......#.Y AC: 13  Str: 4  h;#~~~P...#### #..# ... .....#... EV: 17Int: 24 ~PPP~...##.## .#..#+##..Y. SH: 0Dex: 25 ♣~~~...^##.###...#XL: 11 Next: 13% Place: Lair:1 P~~~....# h;#@#.#..#Noise: ===------  Time: 3743.8 (0.0) #~~~P....#......#a) +1 sling  h###♣~~##### #B..^.##Fire: a) +1 sling### hH##.##.###..Will/2 Jinx Fly  hk!#.................#.##..#...B   boulder beetle (rolling, drained, bou…) h.....#..........≈.≈. ##...........≈. °.......... hdrained, bound in place, chance to call a sprite on attack: 61%, 92% to hit)  You shoot a sling bullet.  The sling bullet barely misses the boulder beetle. hrA giggling sprite leaps out and makes the boulder beetle trip over its own  legs.  hT_The boulder beetle is moderately wounded. hXBB h{####.###...#.⌠.⌠..... .#####.... #............#.##.......# ###.######..#P.#..##..#..#. ##♣♣♣##....###.##.......#.Y #~~~P...#### #..# ... .....#.. ~PPP~... .#..#+##..Y. ♣^ hz##...# P~~~....##.#..# #~~~P.... ......# ##♣~~#####B..^.## #####.##.### #........B..#.##..#........#.≈.≈. ## h  hB°swift, drain ha5---4.8 (1 hU hA _The boulder beetle's lost momentum returns! hH  Casting: Sigil of Binding (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h hPThe spell is quite dangerous to miscast (19% risk of failure)! Continue anyway?  Y - Yes  h' N - No hX h #.####.###...#.⌠.⌠..... Spectrina the Jinx #........##........#..# Poltergeist of Makhleb **.... ###.....................# Health: 72/72 ======================== #............#.##.......# Magic: 4/20====-------------------- ###.######..#P.#..##..#..#. AC: 13  Str: 4 ##♣♣♣##....# #.###.##.......#.Y EV: 17Int: 24 #~~~P...#### #..# ... .....#... SH: 0Dex: 25 ~PPP~...# #.## .#..#+##..Y. XL: 11 Next: 13% Place: Lair:1 ♣~~~...^# #@###...#  Noise: ---------  Time: 3744.8 (0.0) P~~~....# #*#.#..#  a) +1 sling #~~~P.... #[41 hZmB.....#  Fire: a) +1 sling ##♣~~##### #°..^.##  Will/2 Jinx Fly  ### ##.##.###..  #..........  B   boulder beetle (rolling, swift, drain…) .......#.##..#...  .....#..........  ≈.≈. ##.......... Confirm with . or Enter, or press ? or * to list all spells.Aiming: Enfeeble (quite dangerous; 19% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (moderately wounded, rolling, covering ground quickly,  lightly drained, chance to call a sprite on attack: 67%, will inflict weakness,chance to daze and blind: 98%) h  #.####.###...#.⌠.⌠..... Spectrina the Jinx #........##........#..# Poltergeist of Makhleb **.... ###.....................# Health: 72/72 ======================== #............#.##.......# Magic: 4/20====--------------------  hV ###.######..#P.#..##..#..#. AC: 13  Str: 4 ##♣♣♣##....# #.###.##.......#.Y EV: 17Int: 24 #~~~P...#### #..# ... .....#... SH: 0Dex: 25 ~PPP~...# #.## .#..#+##..Y. XL: 11 Next: 13% Place: Lair:1 ♣~~~...^# #@###...#  Noise: ---------  Time: 3744.8 (0.0) P~~~....# #.#.#..#  a) +1 sling #~~~P.... #B.....#  Fire: a) +1 sling ##♣~~##### #°..^.##  Will/2 Jinx Fly  ### ##.##.###..  #..........  B   boulder beetle (rolling, swift, drain…) .......#.##..#...  .....#..........  ≈.≈. ##.... hF q...... lightly drained, chance to call a sprite on attack: 67%, will inflict weakness,chance to daze and blind: 98%)  You miscast Enfeeble.  You are very lightly contaminated with residual magic.  The light around you dims momentarily.  You feel yourself slow down. hͳ   #..# ...  #.## ^#   #B  h I #°  #...^.##  ###   swift, drained)  hM a  ≈.≈.    hm You miscast Enfeeble.  You are very lightly contaminated with residual magic.  The light around you dims momentarily.   hʹ You feel yourself slow down.  The jinxing sprites lose interest in you.The boulder beetle closely misses you. h} =5.8 (1Slow Will/2 Fly Contam  h  h C _The boulder beetle stops rolling and uncurls." hf M  Casting: Enfeeble (quite dangerous; 19% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.# hV  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. The boulder beetle seems less drained.# h ]~°..B)# h]2--2=7.3 (1.5Jinx Fly Contam # hqa# hldv _The boulder beetle closely misses you. The boulder beetle leaps!% hR  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.& h.G °Okay, then.& hXL :°& hN . _' hP ##......#.....†####.###...#.⌠.⌠..... .#####....... #............#.##.......# ###.######..#P.#..##..#..#. ##♣♣♣##....###.##.......#.Y #~~~P...#### #..# ... .....#.. ~PPP~... .#..#+##..Y. ♣^.###...# P~~~....#°#.# #~~~P.... .... ##♣~~#####...^#####.##.### #..B......#.##..#........' h.Brolling, swift)3=---8.8' h7CB' hN _The boulder beetle curls into a ball and begins rolling!( hzl#.# #P....>...##.P ##......#.....†....##.####.###...#.⌠.⌠...... #........###..#( h ;###...............#  #............#.##.......#  ###.######..#P.#..##..#..#.. #♣♣♣##....# #.###.##..Y ~~~P...#### #.@# ... .....#... PPP~...# #.## .#..#+##..Y.S ~~~...^# #.###. ~~~....# #.#.#..# ( hH s~~~P.... #......# ( h| #♣~~##### #...^.##  #####.##.###..( h Y #..B..............#.##..#( h ( hX( hRB°°°( h○B   boulder beetle (rolling, swift)( hD--50.3( h\B°°( ht * hj | #.# ##.##..... #.# #P..........>...#.. #.P ##......#.....† #.####.###...#.⌠.⌠..... #........##........#..#* h@k  ###..............# #............#.##.......# ###.######..#P.#..##..#..# ##♣♣♣##....# #@###.##.......#.Y #~~~P...#### #..# ... .....#... ~* hsk )PPP~...# #B## .#..#+##..Y. ♣~~~...^# #°###...# P~~~....# #°#* hk 1#..# #~~~P.... #°.....# ##♣~~##### #.°.^.##### ##°##.##* hl X#.. #..B.......* hn * h]y H B°.* hy ..B..The boulder beetle hits you!  The boulder beetle stops rolling and uncurls.* hz :58-----* hz *==1.8* h :°* h _ _The boulder beetle completely misses you., ho  You shoot a sling bullet.  The sling bullet hits the boulder beetle., h;*, hzB., drained)  You shoot a sling bullet.sling bullet hits the boulder beetle.  The boulder beetle is moderately wounded.  A giggling sprite leaps out and smacks the boulder beetle with its own antenna.The boulder beetle is moderately wounded.The boulder beetle misses you., hz99-----, h-{J3=3.7 (1.9, hc, hF _The boulder beetle bites you but does no damage.- hY  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.- h3 )Your tendrils begin to glow red. The boulder beetle seems less drained.- h40------1--5.2 (1.5Touch Will/2 Jinx Fly Contam - h- h4 _The boulder beetle bites you!!. hU[ *You completely miss the boulder beetle.. hI/)  The boulder beetle is moderately wounded.A giggling sprite leaps out and smacks the boulder beetle with its own antenna.The boulder beetle is moderately wounded.. hj0. h91. h8}°B, drained). h91------4--7.4 (2.2. hQ?:°. h8B/ _The boulder beetle leaps!2 hb #.# ##.##.............. Spectrina the Jinx#.# #P..........>...#.. Poltergeist of Makhleb **....#.P ##......#.....†.... Health: 41/72 =============-----------#.####.###...#.⌠.⌠..... Magic: 1/20=-----------------------#........##........#..# AC: 14  Str: 4###.....................# EV: 17Int: 24#............#.##.......# SH: 0Dex: 25###.######..#P.#..##..#..#. XL: 11 Next: 13% Place: Lair:1 ##♣♣♣##....# #@###.##.......#.Y Noise: =--------  Time: 3757.4 (0.0) #2 hc m~~~P...#### #*.# ... .....#... a) +1 sling ~PPP~...##*## .#..#+##..Y. Fire: a) +1 sling ♣~~~...^##B###...#Slow Touch Will/2 Jinx Fly Contam P~~~....##.#.#..# #~~~P....#......#B   boulder beetle (swift, drained) ##♣~~##### #...^.#######.##.###..#..B.......Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (moderately wounded, covering ground quickly, lightly  drained, chance to confuse on hit: 68%, chance to call a sprite on attack: 61%,92% to hit)3 h#.# ##.##.............. Spectrina the Jinx#.# #P..........>...#.. Poltergeist of Makhleb **....#.P ##......#.....†.... Health: 41/72 =============-----------3 h#.####.###...#.⌠.⌠..... Magic: 1/20=-----------------------#........##........#..# AC: 14  Str: 4###.....................# EV: 17Int: 24#............#.##.......# SH: 0Dex: 25###.######..#P.#..##..#..#. XL: 11 Next: 13% Place: Lair:1 3 hN##♣♣♣##....# #@###.##.......#.Y Noise: =--------  Time: 3757.4 (0.0) #~~~P...#### #(.# ... .....#... a) +1 sling ~PPP~...#3 h/9#(## .#..#+##..Y. Fire: a) +1 sling ♣~~~...^##B###...#3 hTSlow Touch Will/2 Jinx Fly Contam P~~~....##.#.#..# #~~~P....3 hy#......#B   boulder beetle (swift, drained) 3 h##♣~~##### #...^.#####3 h+##.##.###..#..B.......Shift-Dir - straight lineAim: a boulder beetle (moderately wounded, covering ground quickly, lightly  drained, chance to confuse on hit: 68%, chance to call a sprite on attack: 61%,92% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle.3 h# Aim: a boulder beetle (moderately wounded, covering ground quickly, lightly  drained, chance to confuse on hit: 68%, chance to call a sprite on attack: 61%,92% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle.  The boulder beetle is moderately wounded.3 hd .B.rolling, drained)The boulder beetle is no longer moving quickly.3 hj2===9.4 (23 h3 hN _The boulder beetle curls into a ball and begins rolling!4 hF#.# ##.##.............. Spectrina the Jinx#.# #P..........>...#.. Poltergeist of Makhleb **....#.P ##......#.....†.... Health: 42/72 ==============----------#.####.###...#.⌠.⌠..... Magic: 1/20=-----------------------#........##........#..# AC: 14  Str: 4###.....................# EV: 17Int: 24#............#.##.......# SH: 0Dex: 25###.######..#P.#..##..#..#. XL: 11 Next: 13% Place: Lair:1 ##♣♣♣##....# #@###.##.......#.Y Noise: ===------  Time: 3759.4 (0.0) #4 hGz~~~P...#### #*.# ... .....#... a) +1 sling ~PPP~...##B## .#..#+##..Y. Fire: a) +1 sling ♣~~~...^##.###...#Slow Touch Will/2 Jinx Fly Contam P~~~....##.#.#..# #~~~P....#......#B   boulder beetle (rolling, drained) ##♣~~##### #...^.#######.##.###..#..B....... _The boulder beetle curls into a ball and begins rolling!  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (moderately wounded, rolling, lightly drained, chance to  4 hGPconfuse on hit: 68%, chance to call a sprite on attack: 61%, 92% to hit)4 h,#.# ##.##.............. Spectrina the Jinx#.# #P..........>...#.. Poltergeist of Makhleb **....#.P ##......#.....†.... Health: 42/72 ==============----------#.####.###...#.⌠.⌠..... Magic: 1/20=-----------------------#........##........#..# AC: 14  Str: 4###.....................# EV: 17Int: 24#............#.##.......# SH: 0Dex: 254 hP-X###.######..#P.#..##..#..#. XL: 11 Next: 13% Place: Lair:1 ##♣♣♣##....# #@###.##.......#.Y Noise: ===------  Time: 3759.4 (0.0) #~~~P...#### #(.# ... .....#... a) +1 sling ~PPP~...##B## .#..#+##..Y. Fire: a) +1 sling ♣~~~...^##.###...#4 h-PSlow Touch Will/2 Jinx Fly Contam P~~~....##.#.#..# #~~~P....#......#B   boulder beetle (rolling, drained) ##♣~~##### #...^.#######.##.###..#..B.......4 h+.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line4 he.@Aim: a boulder beetle (moderately wounded, rolling, lightly drained, chance to  confuse on hit: 68%, chance to call a sprite on attack: 61%, 92% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.4 h57*BShift-Dir - straight line  Aim: a boulder beetle (moderately wounded, rolling, lightly drained, chance to  confuse on hit: 68%, chance to call a sprite on attack: 61%, 92% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is moderately wounded.4 h   A giggling sprite leaps out and smacks the boulder beetle with its own antenna.The boulder beetle is heavily wounded.4 h B.BThe jinxing sprites lose interest in you.The boulder beetle hits you!!4 h`24------61.4 (24 h4 hC _The boulder beetle stops rolling and uncurls.6 heBBconfused, drained) _The boulder beetle stops rolling and uncurls.  You clumsily bash the boulder beetle but do no damage.  The boulder beetle appears confused.  The boulder beetle is heavily wounded.  You feel yourself speed up.  The boulder beetle barely misses you. The boulder beetle misses you.6 h5------5--3.6 (2.26 h. 6 h6 hF _The boulder beetle bites you but does no damage.7 h"o  You shoot a sling bullet.  The sling bullet hits the boulder beetle.7 h95 )The boulder beetle is heavily wounded.==5.0 (1.47 h87 h;< _The boulder beetle seems less drained.8 h"  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.8 h8 h|[62=6.48 hD8 h.f _The boulder beetle is heavily wounded.8 h~  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.8 hvu  The boulder beetle is heavily wounded.8 hC~D.B8 h~(7.88 h̅8 h_ _The boulder beetle completely misses you.9 h  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.9 hEeu  The boulder beetle is heavily wounded.9 hf07=9 h@f!9.29 hm9 hEp\ _The boulder beetle closely misses you.: hR  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.: hu  The boulder beetle is heavily wounded.: hK.B: h8J470.5 (1.3: h]: h_ _The boulder beetle completely misses you.; hY=8#.# ##.##.............. Spectrina the Jinx#.# #P..........>...#.. Poltergeist of Makhleb **....#.P ##......#.....†.... Health: 27/72 =========---------------#.####.###...#.⌠.⌠..... Magic: 2/20==----------------------#........##........#..# AC: 14  Str: 4###.....................# EV: 17Int: 24; h>-#............#.##.......# SH: 0Dex: 25###.######..#P.#..##..#..#. XL: 11 Next: 13% Place: Lair:1 ##♣♣♣##....# #@###.##.......#.Y Noise: ===------  Time: 3770.5 (0.0) #~~~P...#### #*.# ... .....#... a) +1 sling ~PPP~...##B## .#..#+##..Y. Fire: a) +1 sling ♣~~~...^##.###...#Will/2 Fly Contam ; hI>P~~~....##.#.#..# #~~~P....#......#; h>0B   boulder beetle (confused) ##♣~~##### #...^.#######.##.###..; h>#..B.......The boulder beetle is heavily wounded. _The boulder beetle completely misses you.Fire: a) +1 sling; h>hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (heavily wounded, confused, 95% to hit); h#.# ##.##.............. Spectrina the Jinx#.# #P..........>...#.. Poltergeist of Makhleb **....#.P ##......#.....†.... Health: 27/72 =========---------------; hd:#.####.###...#.⌠.⌠..... Magic: 2/20==----------------------#........##........#..# AC: 14  Str: 4###.....................# EV: 17Int: 24#............#.##.......# SH: 0Dex: 25###.######..#P.#..##..#..#. XL: 11 Next: 13% Place: Lair:1 ##♣♣♣##....# #@###.##.......#.Y Noise: ===------  Time: 3770.5 (0.0) ; h#~~~P...#### #(.# ... .....#... a) +1 sling ~PPP~...##B## .#..#+##..Y. Fire: a) +1 sling ; h♣~~~...^##.###...#Will/2 Fly Contam P~~~....#; hr#.#.#..# #~~~P....#......#; h֥B   boulder beetle (confused) ##♣~~##### #...^.#####; hC##.##.###..#..B.......; hXFire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line; hAim: a boulder beetle (heavily wounded, confused, 95% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.; h0\MPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (heavily wounded, confused, 95% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is heavily wounded.; h12V.B.; h06N81.8 (1.3 _; h:; he<< h{  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.< hR u  The boulder beetle is heavily wounded.< h u3=33.2 (1.4< h< hHF _The boulder beetle bites you but does no damage.< h o  You shoot a sling bullet.  The sling bullet hits the boulder beetle.< h u  The boulder beetle is heavily wounded.< h\ .BYou feel your willpower return.< h n4.5 (1.3Fly < h < hס K _Your magical contamination has completely faded away.= hR#.# ##.##.............. Spectrina the Jinx#.# #P..........>...#.. Poltergeist of Makhleb **....#.P ##......#.....†.... Health: 28/72 =========---------------= h S2#.####.###...#.⌠.⌠..... Magic: 3/20===---------------------#........##........#..# AC: 13  Str: 4###.....................# EV: 17Int: 24#............#.##.......# SH: 0Dex: 25= hMS###.######..#P.#..##..#..#. XL: 11 Next: 13% Place: Lair:1 = htS##♣♣♣##....# #@###.##.......#.Y Noise: ===------  Time: 3774.5 (0.0) = hS#~~~P...#### #*.# ... .....#... a) +1 sling ~PPP~...#= hTE#B## .#..#+##..Y. Fire: a) +1 sling ♣~~~...^##.###...#Fly P~~~....##.#.#..# #~~~P....#......#B   boulder beetle (confused) = hJT##♣~~##### #...^.#######.##.###..#..B.......You feel your willpower return. = hpTu_Your magical contamination has completely faded away.  Fire: a) +1 sling= hTPress: ? - help, Q - select action, ( or ) - cycle= hTShift-Dir - straight lineAim: a boulder beetle (heavily wounded, confused, 95% to hit)= hV #.# ##.##.............. Spectrina the Jinx#.# #P..........>...#.. Poltergeist of Makhleb **....= h"X #.P ##......#.....†.... Health: 28/72 =========---------------#.####.###...#.⌠.⌠..... Magic: 3/20===---------------------#........##........#..# AC: 13  Str: 4###.....................# EV: 17Int: 24#............#.##.......# SH: 0Dex: 25###.######..#P.#..##..#..#. XL: 11 Next: 13% Place: Lair:1 ##♣♣♣##....# #@###.##.......#.Y Noise: ===------  Time: 3774.5 (0.0) #~~~P...#### #(.# ... .....#... a) +1 sling ~PPP~...##B## .#..#+##..Y. = hX  Fire: a) +1 sling ♣~~~...^##.###...#Fly P~~~....##.#.#..# #~~~P....#......#B   boulder beetle (confused) ##♣~~##### #...^.#######.##.###..#..B.......Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line= hX Aim: a boulder beetle (heavily wounded, confused, 95% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.= ha \Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a boulder beetle (heavily wounded, confused, 95% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is heavily wounded.= h V.B.= h j925.9 (1.4 _= h = h > h|+  Casting: Confusing Touch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.> hS ^  You beckon some vexing sprites to accompany your attacks.> hY K.B> h8Z 1---60Will/2 Jinx Fly > h^ > h` ; _You feel your willpower being sapped.? hoV #.# ##.##.............. Spectrina the Jinx#.# #P..........>...#.. Poltergeist of Makhleb **....#.P ##......#.....†.... Health: 29/72 =========---------------#.####.###...#.⌠.⌠..... Magic: 1/20=-----------------------#........##........#..# AC: 12  Str: 4###.....................# EV: 17Int: 24#............#.##.......# SH: 0Dex: 25###.######..#P.#..##..#..#. XL: 11 Next: 13% Place: Lair:1 ? hV G##♣♣♣##....# #@###.##.......#.Y Noise: ==-------  Time: 3776.9 (0.0) #~~~P...#### #*.# ... .....#... a) +1 sling ~PPP~...##B## .#..#+##..Y. Fire: a) +1 sling ♣~~~...^##.###...#? h+W Will/2 Jinx Fly P~~~....##.#.#..# ? hUW <#~~~P....#......#? h{W 0B   boulder beetle (confused) ##♣~~##### #...^.#######.##.###..? hW v#..B....... _You feel your willpower being sapped.  Fire: a) +1 sling? hW vPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (heavily wounded, confused, chance to call a sprite on  ? hjX attack: 54%, 95% to hit)? h*u #.# ##.##.............. Spectrina the Jinx#.# #P..........>...#.. Poltergeist of Makhleb **....#.P ##......#.....†.... Health: 29/72 =========---------------#.####.###...#.⌠.⌠..... Magic: 1/20=-----------------------#........##........#..# AC: 12  Str: 4###.....................# EV: 17? huInt: 24#............#.##.......# SH: 0Dex: 25###.######..#P.#..##..#..#. XL: 11 Next: 13% Place: Lair:1 ##♣♣♣##....# #@###.##.......#.Y Noise: ==-------  Time: 3776.9 (0.0) #~~~P...#### #(.# ... .....#... a) +1 sling ~PPP~...#? hv#B## .#..#+##..Y. Fire: a) +1 sling ♣~~~...^##.###...#? hSvWill/2 Jinx Fly P~~~....##.#.#..# #~~~P....? hzv"#......#B   boulder beetle (confused) ##♣~~##### #...^.##? hvN#####.##.###..#..B.......? hvPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line? hvAim: a boulder beetle (heavily wounded, confused, chance to call a sprite on  attack: 54%, 95% to hit)  You shoot a sling bullet.  ? hIw<The sling bullet hits the boulder beetle but does no damage.? h*Shift-Dir - straight line  Aim: a boulder beetle (heavily wounded, confused, chance to call a sprite on  attack: 54%, 95% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is heavily wounded.@ hЍ|  A giggling sprite leaps out and makes the boulder beetle trip over its own  legs.@ h^qB.ed, drained)@ h6b30=2=@ hpJ3=8.2 (1.3@ hƝ@ hf _The boulder beetle is heavily wounded.@ h  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.@ hh ;*@ h9 j_The boulder beetle is heavily wounded.You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  A giggling sprite leaps out and makes the boulder beetle trip over its own  legs.@ h~B I.B@ hC -9.6 (1.4@ hT | _The boulder beetle is heavily wounded.A hS$#.# ##.##.............. Spectrina the Jinx#.# #P..........>...#.. Poltergeist of Makhleb **....#.P ##......#.....†.... Health: 30/72 ==========--------------#.####.###...#.⌠.⌠..... Magic: 2/20==----------------------#........##........#..# AC: 13  Str: 4###.....................# EV: 17Int: 24#............#.##.......# SH: 0A h$,Dex: 25###.######..#P.#..##..#..#. XL: 11 Next: 13% Place: Lair:1 ##♣♣♣##....# #@###.##.......#.Y Noise: ===------  Time: 3779.6 (0.0) #~~~P...#### #*.# ... .....#... a) +1 sling A hA% ~PPP~...##B## .#..#+##..Y. Fire: a) +1 sling ♣~~~...^##.###...#Will/2 Jinx Fly P~~~....##.#.#..# #~~~P....#......#A h%9B   boulder beetle (confused, drained) ##♣~~##### #...^.#######.##.###..A h)&:#..B....... _The boulder beetle is heavily wounded.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (heavily wounded, confused, lightly drained, chance to  call a sprite on attack: 67%, 95% to hit)A h#.# ##.##.............. Spectrina the Jinx#.# #P..........>...#.. Poltergeist of Makhleb **....#.P ##......#.....†.... Health: 30/72 ==========--------------#.####.###...#.⌠.⌠..... Magic: 2/20==----------------------#........##........#..# AC: 13  Str: 4A h###.....................# EV: 17Int: 24#............#.##.......# SH: 0Dex: 25###.######..#P.#..##..#..#. XL: 11 Next: 13% Place: Lair:1 ##♣♣♣##....# #@###.##.......#.Y Noise: ===------  Time: 3779.6 (0.0) #~~~P...#### #(.# ... .....#... a) +1 sling ~PPP~...#A h##B## .#..#+##..Y. Fire: a) +1 sling ♣~~~...^##.###...#Will/2 Jinx Fly P~~~....##.#.#..# #~~~P....#......#B   boulder beetle (confused, drained) ##♣~~##### #...^.#######.##.###..#..B.......Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineA hAim: a boulder beetle (heavily wounded, confused, lightly drained, chance to  call a sprite on attack: 67%, 95% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.A hI *Shift-Dir - straight lineAim: a boulder beetle (heavily wounded, confused, lightly drained, chance to  call a sprite on attack: 67%, 95% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is heavily wounded.A h .B very drained)A giggling sprite leaps out and makes the boulder beetle trip over its own  legs.A hZ! J180.9 (1.3A h[( A h* g _The boulder beetle is severely wounded.B hV\#.# ##.##.............. Spectrina the Jinx#.# #P..........>...#.. Poltergeist of Makhleb **....#.P ##......#.....†.... Health: 31/72 ==========--------------#.####.###...#.⌠.⌠..... Magic: 2/20==----------------------#........##........#..# AC: 13  Str: 4###.....................# EV: 17Int: 24#............#.##.......# SH: 0Dex: 25###.######..#P.#..##..#..#. XL: 11 Next: 13% Place: Lair:1 ##♣♣♣##....# #@###.##.......#.Y Noise: ===------  Time: 3780.9 (0.0) #B h\o~~~P...#### #*.# ... .....#... a) +1 sling ~PPP~...##B## .#..#+##..Y. Fire: a) +1 sling ♣~~~...^##.###...#Will/2 Jinx Fly P~~~....##.#.#..# #~~~P....#......#B   boulder beetle (confused, very drained)##♣~~##### #...^.#######.##.###..#..B....... _The boulder beetle is severely wounded.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (severely wounded, confused, heavily drained, chance to  call a sprite on attack: 71%, 95% to hit)B hJ*#.# ##.##.............. Spectrina the Jinx#.# #P..........>...#.. Poltergeist of Makhleb **....#.P ##......#.....†.... Health: 31/72 ==========--------------#.####.###...#.⌠.⌠..... Magic: 2/20==----------------------B h*p#........##........#..# AC: 13  Str: 4###.....................# EV: 17Int: 24#............#.##.......# SH: 0Dex: 25###.######..#P.#..##..#..#. XL: 11 Next: 13% Place: Lair:1 ##♣♣♣##....# #@###.##.......#.Y Noise: ===------  Time: 3780.9 (0.0) #~~~P...#### #(.# ... .....#... a) +1 sling ~PPP~...#B h++#B## .#..#+##..Y. Fire: a) +1 sling ♣~~~...^##.###...#B hP+fWill/2 Jinx Fly P~~~....#B hw+r#.#.#..# #~~~P....#......#B h+ B   boulder beetle (confused, very drained)##♣~~##### #...^.#####B h+##.##.###..#..B.......Press: ? - help, Q - select action, ( or ) - cycleB h,@Shift-Dir - straight lineAim: a boulder beetle (severely wounded, confused, heavily drained, chance to  call a sprite on attack: 71%, 95% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.B h.*Shift-Dir - straight lineAim: a boulder beetle (severely wounded, confused, heavily drained, chance to  call a sprite on attack: 71%, 95% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is severely wounded.B h|  A giggling sprite leaps out and makes the boulder beetle trip over its own  legs.B hvB.2.2 (1.3B h~B hg _The boulder beetle is severely wounded.B h  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.C hH;*C hYMThe sling bullet hits the boulder beetle but does no damage.  The jinxing sprites lose interest in you.C h#D.BC h$n3.6 (1.4Fly C hE+C h-T _The boulder beetle misses you.C h5  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.C h C h K.BC h: t23=4.9 (1.3C h C h g _The boulder beetle is severely wounded.D h #.# ##.##.............. Spectrina the Jinx#.# #P..........>...#.. Poltergeist of Makhleb **....D h` #.P ##......#.....†.... Health: 32/72 ==========--------------#.####.###...#.⌠.⌠..... Magic: 3/20===---------------------#........##........#..# AC: 13  Str: 4###.....................# EV: 17Int: 24#............#.##.......# SH: 0Dex: 25###.######..#P.#..##..#..#. XL: 11 Next: 13% Place: Lair:1 ##♣♣♣##....# #@###.##.......#.Y Noise: ===------  Time: 3784.9 (0.0) #~~~P...#### #*.# ... .....#... a) +1 sling ~PPP~...##B## .#..#+##..Y. Fire:D h  a) +1 sling ♣~~~...^##.###...#Will/2 Fly P~~~....##.#.#..# #~~~P....#......#B   boulder beetle (confused, very drained)##♣~~##### #...^.#######.##.###..#..B.......The sling bullet hits the boulder beetle but does no damage. _The boulder beetle is severely wounded.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (severely wounded, confused, heavily drained, 95% to hit)D h,W B#.# ##.##.............. Spectrina the Jinx#.# #P..........>...#.. Poltergeist of Makhleb **....#.P ##......#.....†.... Health: 32/72 ==========--------------#.####.###...#.⌠.⌠..... Magic: 3/20===---------------------#........##........#..# AC: 13  Str: 4###.....................# EV: 17Int: 24D hW .#............#.##.......# SH: 0Dex: 25###.######..#P.#..##..#..#. XL: 11 Next: 13% Place: Lair:1 ##♣♣♣##....# #@###.##.......#.Y Noise: ===------  Time: 3784.9 (0.0) #~~~P...#### #(.# ... .....#... a) +1 sling ~PPP~...##B## .#..#+##..Y. Fire: a) +1 sling ♣~~~...^##.###...#Will/2 Fly D h8X P~~~....##.#.#..# #~~~P....#......#B   boulder beetle (confused, very drained)D hxX ##♣~~##### #...^.#######.##.###..#..B.......Fire: a) +1 slingD hX Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineD hX Aim: a boulder beetle (severely wounded, confused, heavily drained, 95% to hit)You shoot a sling bullet.  D hX <The sling bullet hits the boulder beetle but does no damage.D h` .Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a boulder beetle (severely wounded, confused, heavily drained, 95% to hit)You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is severely wounded.D hy 46.3 (1.4 _D h D h E h#.# ##.##.............. Spectrina the Jinx#.# #P..........>...#.. Poltergeist of Makhleb **....#.P ##......#.....†.... Health: 32/72 ==========--------------#.####.###...#.⌠.⌠..... Magic: 3/20===---------------------#........##........#..# AC: 13  Str: 4###.....................# EV: 17Int: 24#............#.##.......# SH: 0Dex: 25E h0###.######..#P.#..##..#..#. XL: 11 Next: 13% Place: Lair:1 ##♣♣♣##....# #@###.##.......#.Y Noise: ===------  Time: 3786.3 (0.0) #~~~P...#### #*.# ... .....#... a) +1 sling ~PPP~...##B## .#..#+##..Y. Fire: a) +1 sling ♣~~~...^#E h]#.###...#Will/2 Fly P~~~....##.#.#..# E hP #~~~P....#......#B   boulder beetle (confused, very drained)##♣~~##### #...^.#######.##.###..#..B.......The sling bullet hits the boulder beetle but does no damage. _The boulder beetle is severely wounded.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (severely wounded, confused, heavily drained, 95% to hit)E h #.# ##.##.............. Spectrina the Jinx#.# #P..........>...#.. Poltergeist of Makhleb **....#.P ##......#.....†.... Health: 32/72 ==========--------------#.####.###...#.⌠.⌠..... Magic: 3/20===---------------------#........##........#..# AC: 13  Str: 4###.....................# EV: 17E hx Int: 24#............#.##.......# SH: 0Dex: 25E h ###.######..#P.#..##..#..#. XL: 11 Next: 13% Place: Lair:1 ##♣♣♣##....# #@###.##.......#.Y Noise: ===------  Time: 3786.3 (0.0) #~~~P...#### #(.# ... .....#... a) +1 sling ~PPP~...##B## .#..#+##..Y. Fire: a) +1 sling ♣~~~...^##.###...#Will/2 Fly P~~~....##.#.#..# #~~~P....#......#B   boulder beetle (confused, very drained)##♣~~##### #...^.#######.##.###..#..B.......Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (severely wounded, confused, heavily drained, 95% to hit)YoE hV Zu shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.E h' oPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a boulder beetle (severely wounded, confused, heavily drained, 95% to hit)You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is severely wounded.E h@ .B.3=27.6 (1.3E h E hx  E hƬ 8_The boulder beetle bites you but does no damage.F h1  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.F h+( F hBBThe boulder beetle is severely wounded.The boulder beetle seems less confused.F h(8.9F hF hF _The boulder beetle bites you but does no damage.G h  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.G h/ G h-0 1---90Touch Will/2 Fly G h7 G h): | _Your tendrils begin to glow red. The boulder beetle barely misses you.H hA  You clumsily bash the boulder beetle but do no damage.The boulder beetle is severely wounded.H hA 4=--91.4 (1.5H hH H hK T _The boulder beetle misses you.I h'   You clumsily bash the boulder beetle but do no damage.The boulder beetle appears confused.  The boulder beetle is severely wounded.I h#0.BBconfused, very drained)I h0g3-2.9I h7I h:T _The boulder beetle misses you.I hŃ #.# ##.##.............. Spectrina the Jinx#.# #P..........>...#.. Poltergeist of Makhleb **....#.P ##......#.....†.... Health: 34/72 ===========-------------#.####.###...#.⌠.⌠..... Magic: 1/20=-----------------------#........##........#..# AC: 13  Str: 4###.....................# EV: 17Int: 24#............#.##.......# SH: 0Dex: 25###.######..#P.#..##..#..#. XL: 11 Next: 13% Place: Lair:1 ##♣♣♣##....# #@###.##.......#.Y Noise: =--------  Time: 3792.9 (0.0) #I h Y~~~P...#### #*.# ... .....#... a) +1 sling ~PPP~...##B## .#..#+##..Y. Fire: a) +1 sling ♣~~~...^##.###...#Will/2 Fly P~~~....##.#.#..# #~~~P....#......#B   boulder beetle (confused, very drained)##♣~~##### #...^.#######.##.###..#..B.......The boulder beetle is severely wounded. _The boulder beetle misses you.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (severely wounded, confused, heavily drained, 95% to hit)I hX~#.# ##.##.............. Spectrina the Jinx#.# #P..........>...#.. Poltergeist of Makhleb **....#.P ##......#.....†.... Health: 34/72 ===========-------------I h~2#.####.###...#.⌠.⌠..... Magic: 1/20=-----------------------#........##........#..# AC: 13  Str: 4###.....................# EV: 17Int: 24#............#.##.......# SH: 0Dex: 25I h###.######..#P.#..##..#..#. XL: 11 Next: 13% Place: Lair:1 ##♣♣♣##....# #@###.##.......#.Y Noise: =--------  Time: 3792.9 (0.0) I hO#~~~P...#### #(.# ... .....#... a) +1 sling ~PPP~...##B## .#..#+##..Y. Fire: a) +1 sling I h8♣~~~...^##.###...#Will/2 Fly P~~~....##.#.#..# #~~~P....#......#B   boulder beetle (confused, very drained)##♣~~##### #...^.##I hp#####.##.###..#..B.......Fire: a) +1 slingI h4Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineI h\Aim: a boulder beetle (severely wounded, confused, heavily drained, 95% to hit)You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.I h .Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a boulder beetle (severely wounded, confused, heavily drained, 95% to hit)You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is severely wounded.I h~ R5==4.2 (1.3I hI hJI _The boulder beetle bites itself but does no damage.J h1#.# ##.##.............. Spectrina the JinxJ h1 #.# #P..........>...#.. Poltergeist of Makhleb **....#.P ##......#.....†.... Health: 35/72 ===========-------------#.####.###...#.⌠.⌠..... Magic: 1/20=-----------------------#........##........#..# AC: 13  Str: 4###.....................# EV: 17Int: 24#............#.##.......# SH: 0Dex: 25###.######..#P.#..##..#..#. XL: 11 Next: 13% Place: Lair:1 J h2##♣♣♣##....# #@###.##.......#.Y Noise: ===------  Time: 3794.2 (0.0) #~~~P...#### #*.# ... .....#... a) +1 sling ~PPP~...##B## .#..#+##..Y. Fire: a) +1 sling ♣~~~...^##.###...#Will/2 Fly P~~~....##.#.#..# #~~~P....#......#B   boulder beetle (confused, very drained)J h2 ##♣~~##### #...^.#######.##.###..#..B.......The boulder beetle is severely wounded. J h36_The boulder beetle bites itself but does no damage.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleJ h73Shift-Dir - straight lineAim: a boulder beetle (severely wounded, confused, heavily drained, 95% to hit)J hw #.# ##.##.............. Spectrina the Jinx#.# #P..........>...#.. Poltergeist of Makhleb **....#.P ##......#.....†.... Health: 35/72 ===========-------------#.####.###...#.⌠.⌠..... Magic: 1/20=-----------------------J h) P#........##........#..# AC: 13  Str: 4###.....................# EV: 17Int: 24#............#.##.......# SH: 0Dex: 25###.######..#P.#..##..#..#. XL: 11 Next: 13% Place: Lair:1 ##♣♣♣##....# #@###.##.......#.Y Noise: ===------  Time: 3794.2 (0.0) #~~~P...#### #(.# ... .....#... a) +1 sling J ht ~PPP~...##B## .#..#+##..Y. Fire: a) +1 sling ♣~~~...^##.###...#Will/2 Fly P~~~....#J h }#.#.#..# #~~~P....#......#B   boulder beetle (confused, very drained)##♣~~##### #...^.#####J h e##.##.###..#..B.......Fire: a) +1 slingJ h: Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (severely wounded, confused, heavily drained, 95% to hit)You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.J h MPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (severely wounded, confused, heavily drained, 95% to hit)You shoot a sling bullet.  J hΏ The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is severely wounded.J hސ J h& 9.J ho `2=5.5 (1.3 _J hn J hJ K h[#.# ##.##.............. Spectrina the Jinx#.# #P..........>...#.. Poltergeist of Makhleb **....#.P ##......#.....†.... Health: 35/72 ===========-------------#.####.###...#.⌠.⌠..... Magic: 2/20==----------------------#........##........#..# AC: 13  Str: 4###.....................# EV: 17Int: 24#............#.##.......# SH: 0Dex: 25###.######..#P.#..##..#..#. XL: 11 Next: 13% Place: Lair:1 K h^##♣♣♣##....# #@###.##.......#.Y Noise: ===------  Time: 3795.5 (0.0) #~~~P...#### #*.# ... .....#... a) +1 sling ~PPP~...##B## .#..#+##..Y. Fire: a) +1 sling ♣~~~...^##.###...#Will/2 Fly P~~~....##.#.#..# #~~~P....#......#B   boulder beetle (confused, very drained)##♣~~##### #...^.#######.##.###..#..B.......The sling bullet hits the boulder beetle but does no damage. _The boulder beetle is severely wounded.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (severely wounded, confused, heavily drained, 95% to hit)K hg0#.# ##.##.............. Spectrina the Jinx#.# #P..........>...#.. Poltergeist of Makhleb **....K h0#.P ##......#.....†.... Health: 35/72 ===========-------------#.####.###...#.⌠.⌠..... Magic: 2/20==----------------------#........##........#..# AC: 13  Str: 4K h41V###.....................# EV: 17Int: 24#............#.##.......# SH: 0Dex: 25K h1###.######..#P.#..##..#..#. XL: 11 Next: 13% Place: Lair:1 ##♣♣♣##....# #@###.##.......#.Y Noise: ===------  Time: 3795.5 (0.0) K h1#~~~P...#### #(.# ... .....#... a) +1 sling ~PPP~...##B## .#..#+##..Y. Fire: a) +1 sling K h52♣~~~...^##.###...#Will/2 Fly P~~~....##.#.#..# #~~~P....#......#B   boulder beetle (confused, very drained)K h`2##♣~~##### #...^.#######.##.###..K h24#..B.......Fire: a) +1 slingK h3Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (severely wounded, confused, heavily drained, 95% to hit)You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.K h.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a boulder beetle (severely wounded, confused, heavily drained, 95% to hit)You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is severely wounded.K hj6=6.8 (1.3 _K hK h\L hDq#.# ##.##.............. Spectrina the Jinx#.# #P..........>...#.. Poltergeist of Makhleb **....#.P ##......#.....†.... Health: 36/72 ============------------#.####.###...#.⌠.⌠..... Magic: 2/20L hUEg==----------------------#........##........#..# AC: 13  Str: 4###.....................# EV: 17Int: 24#............#.##.......# SH: 0Dex: 25###.######..#P.#..##..#..#. XL: 11 Next: 13% Place: Lair:1 L hE4##♣♣♣##....# #@###.##.......#.Y Noise: ===------  Time: 3796.8 (0.0) #~~~P...#### #*.# ... .....#... a) +1 sling ~PPP~...#L hE#B## .#..#+##..Y. Fire: a) +1 sling ♣~~~...^##.###...#L hFWill/2 Fly P~~~....##.#.#..# #~~~P....L hWF|#......#B   boulder beetle (confused, very drained)##♣~~##### #...^.#######.##.###..#..B.......L huFThe sling bullet hits the boulder beetle but does no damage. _The boulder beetle is severely wounded.L hF*Fire: a) +1 slingL hFPress: ? - help, Q - select action, ( or ) - cycleL hF Shift-Dir - straight lineL hFAim: a boulder beetle (severely wounded, confused, heavily drained, 95% to hit)L h#.# ##.##.............. Spectrina the Jinx#.# #P..........>...#.. Poltergeist of Makhleb **....#.P ##......#.....†.... Health: 36/72 ============------------#.####.###...#.⌠.⌠..... Magic: 2/20==----------------------L hK#........##........#..# AC: 13  Str: 4###.....................# EV: 17Int: 24#............#.##.......# SH: 0Dex: 25###.######..#P.#..##..#..#. XL: 11 Next: 13% Place: Lair:1 ##♣♣♣##....# #@###.##.......#.Y Noise: ===------  Time: 3796.8 (0.0) #~~~P...#### #(.# ... .....#... a) +1 sling ~PPP~...##B## .#..#+##..Y. Fire: a) +1 sling ♣~~~...^##.###...#Will/2 Fly L hP~~~....##.#.#..# #~~~P....#......#B   boulder beetle (confused, very drained)##♣~~##### #...^.#######.##.###..#..B.......Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (severely wounded, confused, heavily drained, 95% to hit)You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.L hOoPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a boulder beetle (severely wounded, confused, heavily drained, 95% to hit)You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is severely wounded.L hWjB.)L hzX-8.1 (1.3L h^L hwa< _The boulder beetle seems less drained.M hn  Casting: Confusing Touch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.M h- V  You beckon some vexing sprites to accompany your attacks..B0---90Jinx Fly M h! M h# ; _You feel your willpower being sapped.N h<{#.# ##.##.............. Spectrina the Jinx#.# #P..........>...#.. Poltergeist of Makhleb **....#.P ##......#.....†.... Health: 36/72 ============------------#.####.###...#.⌠.⌠..... Magic: 0/20------------------------#........##........#..# AC: 13  Str: 4N hu=U###.....................# EV: 17Int: 24#............#.##.......# SH: 0Dex: 25###.######..#P.#..##..#..#. XL: 11 Next: 13% Place: Lair:1 ##♣♣♣##....# #@###.##.......#.Y Noise: ==-------  Time: 3799.1 (0.0) #~~~P...#### #*.# ... .....#... a) +1 sling N h=y~PPP~...##B## .#..#+##..Y. Fire: a) +1 sling ♣~~~...^##.###...#Will/2 Jinx Fly N h> P~~~....##.#.#..# #~~~P....#......#B   boulder beetle (confused) N hw>##♣~~##### #...^.#######.##.###..#..B....... _You feel your willpower being sapped.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleN h>Shift-Dir - straight lineAim: a boulder beetle (severely wounded, confused, chance to call a sprite on  attack: 54%, 95% to hit)N hD #.# ##.##.............. Spectrina the Jinx#.# #P..........>...#.. Poltergeist of Makhleb **....#.P ##......#.....†.... Health: 36/72 ============------------#.####.###...#.⌠.⌠..... Magic: 0/20------------------------#........##........#..# AC: 13  Str: 4###.....................# EV: 17Int: 24#............#.##.......# SH: 0Dex: 25###.######..#P.#..##..#..#. XL: 11 Next: 13% Place: Lair:1 ##♣♣♣##....# #@###.##.......#.Y Noise: ==-------  Time: 3799.1 (0.0) #~~~P...####N hQE 3 #(.# ... .....#... a) +1 sling ~PPP~...##B## .#..#+##..Y. Fire: a) +1 sling ♣~~~...^##.###...#Will/2 Jinx Fly P~~~....##.#.#..# #~~~P....#......#B   boulder beetle (confused) ##♣~~##### #...^.#######.##.###..#..B.......Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (severely wounded, confused, chance to call a sprite on  attack: 54%, 95% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.N h Shift-Dir - straight line  Aim: a boulder beetle (severely wounded, confused, chance to call a sprite on  attack: 54%, 95% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is severely wounded.N ho JB.N hM X7=800.4 (1.3 _N h N h O h#.# ##.##.............. Spectrina the Jinx#.# #P..........>...#.. Poltergeist of Makhleb **....#.P ##......#.....†.... Health: 37/72 ============------------O h#.####.###...#.⌠.⌠..... Magic: 0/20------------------------#........##........#..# AC: 13  Str: 4###.....................# EV: 17Int: 24#............#.##.......# SH: 0Dex: 25###.######..#P.#..##..#..#. XL: 11 Next: 13% Place: Lair:1 O h##♣♣♣##....# #@###.##.......#.Y Noise: ===------  Time: 3800.4 (0.0) #~~~P...#### #B.# ... .....#... a) +1 sling O h ~PPP~...#O h#.## .#..#+##..Y. Fire: a) +1 sling ♣~~~...^##.###...#O h)Will/2 Jinx Fly P~~~....##.#.#..# O hP<#~~~P....#......#O hwB   boulder beetle (confused) ##♣~~##### #...^.##O h#####.##.###..#..B....... _The boulder beetle is severely wounded.Fire: a) +1 slingO hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineO h{Aim: a boulder beetle (severely wounded, confused, chance to call a sprite on  attack: 54%, 95% to hit)O hz&#.# ##.##.............. Spectrina the Jinx#.# #P..........>...#.. Poltergeist of Makhleb **....#.P ##......#.....†.... Health: 37/72 ============------------#.####.###...#.⌠.⌠..... Magic: 0/20------------------------#........##........#..# AC: 13  Str: 4###.....................# EV: 17Int: 24O h{#............#.##.......# SH: 0Dex: 25###.######..#P.#..##..#..#. XL: 11 Next: 13% Place: Lair:1 ##♣♣♣##....# #@###.##.......#.Y Noise: ===------  Time: 3800.4 (0.0) #~~~P...#### #B.# ... .....#... a) +1 sling ~PPP~...##.## .#..#+##..Y. Fire: a) +1 sling ♣~~~...^##.###...#O h{Will/2 Jinx Fly P~~~....##.#.#..# #~~~P....#......#O h |B   boulder beetle (confused) ##♣~~##### #...^.#####O h2|C##.##.###..#..B.......O hk|Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (severely wounded, confused, chance to call a sprite on  attack: 54%, 95% to hit)  O h|\You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.O h2Shift-Dir - straight line  Aim: a boulder beetle (severely wounded, confused, chance to call a sprite on  attack: 54%, 95% to hit)  You shoot a sling bullet.  O hThe sling bullet hits the boulder beetle but does no damage.  The boulder beetle is severely wounded.O hY1=1.7 (1.3O hO h T _The boulder beetle misses you.O hb#.# ##.##.............. Spectrina the JinxO h͍#.# #P..........>...#.. Poltergeist of Makhleb **....#.P ##......#.....†.... Health: 37/72 ============------------#.####.###...#.⌠.⌠..... Magic: 1/20=-----------------------#........##........#..# AC: 13  Str: 4O h)###.....................# EV: 17Int: 24#............#.##.......# SH: 0O hDex: 25###.######..#P.#..##..#..#. XL: 11 Next: 13% Place: Lair:1 O hD##♣♣♣##....# #@###.##.......#.Y Noise: ===------  Time: 3801.7 (0.0) O hm#~~~P...#### #B.# ... .....#... a) +1 sling ~PPP~...#O h#.## .#..#+##..Y. Fire: a) +1 sling ♣~~~...^##.###...#Will/2 Jinx Fly P~~~....##.#.#..# O hێ#~~~P....#......#B   boulder beetle (confused) O h ##♣~~##### #...^.#######.##.###..#..B....... _The boulder beetle misses you.O hsFire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (severely wounded, confused, chance to call a sprite on  attack: 54%, 95% to hit)P h#.# ##.##.............. Spectrina the Jinx#.# #P..........>...#.. Poltergeist of Makhleb **....#.P ##......#.....†.... Health: 37/72 ============------------P h:#.####.###...#.⌠.⌠..... Magic: 1/20=-----------------------#........##........#..# AC: 13  Str: 4###.....................# EV: 17Int: 24#............#.##.......# SH: 0Dex: 25###.######..#P.#..##..#..#. XL: 11 Next: 13% Place: Lair:1 ##♣♣♣##....# #@###.##.......#.Y Noise: ===------  Time: 3801.7 (0.0) P h>*#~~~P...#### #B.# ... .....#... a) +1 sling ~PPP~...##.## .#..#+##..Y. Fire: a) +1 sling ♣~~~...^##.###...#P hyWill/2 Jinx Fly P~~~....##.#.#..# #~~~P....P h#......#B   boulder beetle (confused) P h##♣~~##### #...^.#######.##.###..#..B.......Press: ? - help, Q - select action, ( or ) - cycleP hr/Shift-Dir - straight lineAim: a boulder beetle (severely wounded, confused, chance to call a sprite on  attack: 54%, 95% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.P hzM*Shift-Dir - straight lineAim: a boulder beetle (severely wounded, confused, chance to call a sprite on  P hu{attack: 54%, 95% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is severely wounded.P hT Bed, drained)A giggling sprite leaps out and makes the boulder beetle trip over its own  legs.P hU584P hU&3.0 (1.3P h.]P h_g _The boulder beetle is severely wounded.P h[ #.# ##.##.............. Spectrina the Jinx#.# #P..........>...#.. Poltergeist of Makhleb **....#.P ##......#.....†.... Health: 38/72 ============------------#.####.###...#.⌠.⌠..... Magic: 1/20=-----------------------#........##........#..# AC: 14  Str: 4###.....................# EV: 17Int: 24#............#.##.......# SH: 0Dex: 25###.######..#P.#..##..#..#. XL: 11 Next: 13% Place: Lair:1 ##♣♣♣##....# #@###.##.......#.Y Noise: ===------  Time: 3803.0 (0.0) #P hc\ l~~~P...#### #B.# ... .....#... a) +1 sling ~PPP~...##.## .#..#+##..Y. Fire: a) +1 sling ♣~~~...^##.###...#Will/2 Jinx Fly P~~~....##.#.#..# #~~~P....#......#B   boulder beetle (confused, drained) ##♣~~##### #...^.#######.##.###..#..B....... _The boulder beetle is severely wounded.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (severely wounded, confused, lightly drained, chance to  call a sprite on attack: 61%, 95% to hit)P h #.# ##.##.............. Spectrina the Jinx#.# #P..........>...#.. Poltergeist of Makhleb **....#.P ##......#.....†.... Health: 38/72 ============------------#.####.###...#.⌠.⌠..... Magic: 1/20=-----------------------P h^ ?#........##........#..# AC: 14  Str: 4###.....................# EV: 17Int: 24#............#.##.......# SH: 0Dex: 25###.######..#P.#..##..#..#. XL: 11 Next: 13% Place: Lair:1 ##♣♣♣##....# #@###.##.......#.Y Noise: ===------  Time: 3803.0 (0.0) P h #~~~P...#### #B.# ... .....#... a) +1 sling ~PPP~...##.## .#..#+##..Y. Fire: a) +1 sling ♣~~~...^#P hF )#.###...#Will/2 Jinx Fly P~~~....##.#.#..# #~~~P....#......#B   boulder beetle (confused, drained) ##♣~~##### #...^.#######.##.###..#..B.......Press: ? - help, Q - select action, ( or ) - cycleP h| Shift-Dir - straight lineAim: a boulder beetle (severely wounded, confused, lightly drained, chance to  call a sprite on attack: 61%, 95% to hit)  P h \You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.P h~ Shift-Dir - straight lineAim: a boulder beetle (severely wounded, confused, lightly drained, chance to  call a sprite on attack: 61%, 95% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is severely wounded.P h -4.4 (1.4P h P h [ _The boulder beetle barely misses you.Q h #.# ##.##.............. Spectrina the Jinx#.# #P..........>...#.. Poltergeist of Makhleb **....#.P ##......#.....†.... Health: 38/72 ============------------#.####.###...#.⌠.⌠..... Magic: 1/20=-----------------------#........##........#..# AC: 14  Str: 4###.....................# EV: 17Int: 24#............#.##.......# SH: 0Dex: 25###.######..#P.#..##..#..#. XL: 11 Next: 13% Place: Lair:1 ##♣♣♣##....# #@###.##.......#.Y Noise: ===------  Time: 3804.4 (0.0) #Q h% X~~~P...#### #B.# ... .....#... a) +1 sling ~PPP~...##.## .#..#+##..Y. Fire: a) +1 sling ♣~~~...^##.###...#Will/2 Jinx Fly P~~~....##.#.#..# #~~~P....#......#B   boulder beetle (confused, drained) ##♣~~##### #...^.#######.##.###..#..B....... _The boulder beetle barely misses you.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (severely wounded, confused, lightly drained, chance to  call a sprite on attack: 61%, 95% to hit)Q h q#.# ##.##.............. Spectrina the Jinx#.# #P..........>...#.. Poltergeist of Makhleb **....#.P ##......#.....†.... Health: 38/72 ============------------#.####.###...#.⌠.⌠..... Magic: 1/20Q h4 =-----------------------#........##........#..# AC: 14  Str: 4###.....................# EV: 17Int: 24#............#.##.......# SH: 0Dex: 25###.######..#P.#..##..#..#. XL: 11 Next: 13% Place: Lair:1 ##♣♣♣##....# #@###.##.......#.Y Noise: ===------  Time: 3804.4 (0.0) #~~~P...#### #(.# ... .....#... a) +1 sling ~PPP~...##(## .#..#+##..Y. Fire: a) +1 sling ♣~~~...^##(###...#Will/2 Jinx Fly P~~~....##(#.#..# #~~~P....#(.Q h ....#B   boulder beetle (confused, drained) ##♣~~##### #(..^.#######.##.###..#..B.......Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (severely wounded, confused, lightly drained, chance to  call a sprite on attack: 61%, 95% to hit)  You shoot a sling bullet.  The sling bullet barely misses the boulder beetle.Q h` ;*Q h9 B.....call a sprite on attack: 61%, 95% to hit)  You shoot a sling bullet.  The sling bullet barely misses the boulder beetle.A giggling sprite leaps out and makes the boulder beetle trip over its own  legs.  Q h%;The boulder beetle is severely wounded.29---5.7 (1.3Q hAQ hD3 _The boulder beetle bites you!R h #.# ##.##.............. Spectrina the Jinx#.# #P..........>...#.. Poltergeist of Makhleb **....#.P ##......#.....†.... Health: 29/72 =========---------------#.####.###...#.⌠.⌠..... Magic: 1/20=-----------------------#........##........#..# AC: 14  Str: 4###.....................# EV: 17Int: 24#............#.##.......# SH: 0Dex: 25R h  x###.######..#P.#..##..#..#. XL: 11 Next: 13% Place: Lair:1 ##♣♣♣##....# #@###.##.......#.Y Noise: ===------  Time: 3805.7 (0.0) #~~~P...#### #B.# ... .....#... a) +1 sling ~PPP~...##.## .#..#+##..Y. Fire: a) +1 sling ♣~~~...^##.###...#Will/2 Jinx Fly R hV P~~~....##.#.#..# #~~~P....#......#B   boulder beetle (confused, drained) ##♣~~##### #...^.#####R h B##.##.###..#..B....... R h ]_The boulder beetle bites you!  Fire: a) +1 slingR h Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineR h# Aim: a boulder beetle (severely wounded, confused, lightly drained, chance to  call a sprite on attack: 67%, 95% to hit)R h#.# ##.##.............. Spectrina the Jinx#.# #P..........>...#.. Poltergeist of Makhleb **....#.P ##......#.....†.... Health: 29/72 =========---------------#.####.###...#.⌠.⌠..... Magic: 1/20=-----------------------R h7#........##........#..# AC: 14  Str: 4###.....................# EV: 17Int: 24#............#.##.......# SH: 0Dex: 25R h###.######..#P.#..##..#..#. XL: 11 Next: 13% Place: Lair:1 R h;##♣♣♣##....# #@###.##.......#.Y Noise: ===------  Time: 3805.7 (0.0) #~~~P...#### #B.# ... .....#... a) +1 sling R h[ ~PPP~...#R hy#.## .#..#+##..Y. Fire: a) +1 sling ♣~~~...^#R h#.###...#Will/2 Jinx Fly R hdP~~~....##.#.#..# #~~~P....R h.#......#R hB   boulder beetle (confused, drained) ##♣~~##### #...^.##R hN#####.##.###..#..B.......R hEPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineR heAim: a boulder beetle (severely wounded, confused, lightly drained, chance to  R hcall a sprite on attack: 67%, 95% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.R h"*Shift-Dir - straight line  Aim: a boulder beetle (severely wounded, confused, lightly drained, chance to  call a sprite on attack: 67%, 95% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is severely wounded.S hl;|  A giggling sprite leaps out and makes the boulder beetle trip over its own  legs.S hB.B very drained)S hrC30=2=7.1 (1.4S hIS hKb _The boulder beetle is almost dead.S h=  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.S h S h@ qB.8.4 (1.3S h( S h b _The boulder beetle is almost dead.T h~ _The boulder beetle is almost dead.  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage. _The boulder beetle is almost dead.You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.T h]6;*T h   You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is almost dead.  A giggling sprite leaps out and makes the boulder beetle trip over its own  legs.  The boulder beetle is almost dead.T h6J.BT hT1=9.7T hAFly T hT hi _The jinxing sprites lose interest in you.U hm4  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.U hj ^  You beckon some vexing sprites to accompany your attacks.U hq J.BU hCr 40--U hgr {-100Jinx Fly U hTx U h{ ; _You feel your willpower being sapped.V hV&#.# ##.##.............. Spectrina the Jinx#.# #P..........>...#.. Poltergeist of Makhleb **....#.P ##......#.....†.... Health: 31/72 ==========--------------#.####.###...#.⌠.⌠..... Magic: 0/20------------------------#........##........#..# AC: 14  Str: 4###.....................# EV: 17Int: 24V hn#............#.##.......# SH: 0Dex: 25###.######..#P.#..##..#..#. XL: 11 Next: 13% Place: Lair:1 ##♣♣♣##....# #@###.##.......#.Y Noise: ==-------  Time: 3810.7 (0.0) #~~~P...#### #*.# ... .....#... a) +1 sling ~PPP~...##*## .#..#+##..Y. Fire: a) +1 sling V h5♣~~~...^##B###...#Will/2 Jinx Fly P~~~....#V hjr#.#.#..# #~~~P....#......#V h<B   boulder beetle (confused, very drained)##♣~~##### #...^.#######.##.###..V hǒv#..B....... _You feel your willpower being sapped.  Fire: a) +1 slingV hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineV hAim: a boulder beetle (almost dead, confused, heavily drained, chance to call asprite on attack: 76%, 95% to hit)V h3 #.# ##.##.............. Spectrina the Jinx#.# #P..........>...#.. Poltergeist of Makhleb **....#.P ##......#.....†.... Health: 31/72 ==========--------------#.####.###...#.⌠.⌠..... Magic: 0/20------------------------#........##........#..# AC: 14  Str: 4###.....................# EV: 17Int: 24#............#.##.......# SH: 0Dex: 25V h@4 I###.######..#P.#..##..#..#. XL: 11 Next: 13% Place: Lair:1 ##♣♣♣##....# #@###.##.......#.Y Noise: ==-------  Time: 3810.7 (0.0) #~~~P...#### #(.# ... .....#... a) +1 sling ~PPP~...##(## .#..#+##..Y. Fire: a) +1 sling ♣~~~...^##B###...#Will/2 Jinx Fly P~~~....##.#.#..# #~~~P....#......#B   boulder beetle (confused, very drained)##♣~~##### #...^.#####V h|4 ##.##.###..#..B.......Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (almost dead, confused, heavily drained, chance to call asprite on attack: 76%, 95% to hit)  You shoot a sling bullet.  V h4 <The sling bullet hits the boulder beetle but does no damage.V h *Shift-Dir - straight line  Aim: a boulder beetle (almost dead, confused, heavily drained, chance to call asprite on attack: 76%, 95% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is almost dead.V h- {  A giggling sprite leaps out and smacks the boulder beetle with its own antenna.V h Y.B. V h` 5=2.0 (1.3V hP V hI b _The boulder beetle is almost dead.W h\F&#.# ##.##.............. Spectrina the Jinx#.# #P..........>...#.. Poltergeist of Makhleb **....#.P ##......#.....†.... Health: 31/72 ==========--------------#.####.###...#.⌠.⌠..... Magic: 0/20------------------------#........##........#..# AC: 14  Str: 4###.....................# EV: 17Int: 24W hF#............#.##.......# SH: 0Dex: 25###.######..#P.#..##..#..#. XL: 11 Next: 13% Place: Lair:1 ##♣♣♣##....# #@###.##.......#.Y Noise: ===------  Time: 3812.0 (0.0) W hF#~~~P...#### #*.# ... .....#... a) +1 sling ~PPP~...##B## .#..#+##..Y. Fire: a) +1 sling W hF♣~~~...^##.###...#Will/2 Jinx Fly W hxG3P~~~....##.#.#..# #~~~P....#......#B   boulder beetle (confused, very drained)##♣~~##### #...^.#######.##.###..#..B....... _The boulder beetle is almost dead.W hGFire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (almost dead, confused, heavily drained, chance to call asprite on attack: 81%, 95% to hit)W h#.# ##.##.............. Spectrina the Jinx#.# #P..........>...#.. Poltergeist of Makhleb **....#.P ##......#.....†.... Health: 31/72 ==========--------------#.####.###...#.⌠.⌠..... Magic: 0/20------------------------W h"#........##........#..# AC: 14  Str: 4###.....................# EV: 17Int: 24#............#.##.......# SH: 0Dex: 25###.######..#P.#..##..#..#. XL: 11 Next: 13% Place: Lair:1 W h&.##♣♣♣##....# #@###.##.......#.Y Noise: ===------  Time: 3812.0 (0.0) #~~~P...#### #(.# ... .....#... a) +1 sling W hT~PPP~...##B## .#..#+##..Y. Fire: a) +1 sling W hv♣~~~...^##.###...#Will/2 Jinx Fly W hVP~~~....##.#.#..# W h#~~~P....#......#B   boulder beetle (confused, very drained)W h##♣~~##### #...^.#####W h4##.##.###..#..B.......Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (almost dead, confused, heavily drained, chance to call aW hVsprite on attack: 81%, 95% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.W hh*Shift-Dir - straight lineAim: a boulder beetle (almost dead, confused, heavily drained, chance to call asprite on attack: 81%, 95% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is almost dead.W hQI   A giggling sprite leaps out and makes the boulder beetle trip over its own  legs.  You kill the boulder beetle!.†W h0N 21=323.3 (1.3 _Makhleb accepts your kill.W hYSW hU W hU^_Your Invocations skill increases to level 6!Y hn2... #.###..##.⌠)⌠..#..##.# ##.##......#Y h2#.# #P..........>...##.P ##......#.....†....##.####.###...#.⌠.⌠......Y h3 #........##........#..####...............#  #............#.##.......#  Y hf3`###.######.@#P.#..##..#..#.. #♣♣♣##....# #.###.##..Y ~~~P...#### #..# ... .....#... Y h3TPPP~...# #†## .#..#+##..Y.S ~~~...^# #.###. ~~~....# #.#.#..# Y h(4s~~~P.... #......# Y hf4#♣~~##### #...^.##  #####.##.###..Y hUDS---40 _Y hkIY h'LZ h #. #...#.........#..##... #.###..##.⌠)⌠..#..#.#.# ##.##......##.# #P..........>...#....#.P ##......#.....†....#Z hR#.####.###...#.⌠.⌠...... #.###..######Z hu;....# Z h  #.........@..#.##.......#  ###.######..#P.#..##..#..#.. Z h♣♣♣##....# #.###.##..Y. Z h~~P...#### #..# ... .....#.... Z h PP~...# #†## .#..#+##..Y.S...^# #.###...#..Z h$....# #.#.#..## . ~~P.... #......Z hJ# ♣~~##### #...^.##Z hZZ hQ3=---Z h`5Fly Z hZ hl _The sprites lose interest in your situation.\ h?_\ hc_Wear which item? Armour (go to first with [)  c - a +1 cloak (haunted)  k - a +1 pair of boots (haunted)  m - a +0 helmet (haunted)  p - an orb of mayhem (worn) \ hYc r - a +0 pair of boots (haunted)  x - a +0 pair of boots (haunted)  B - a +0 helmet (haunted)  E - an orb of guile\ hc[?] describe selected [!] equip|wield|wear|put on\ hcy[tab] equip|unequip d h d h #. #...#.........#..### Spectrina the Jinx... #.###..##.⌠)⌠..#..#. Poltergeist of Makhleb **....#.# ##.##..............#. Health: 33/72 ===========-------------#.# #P..........>...#.... Magic: 1/20=-----------------------#.P ##......#.....†....#. AC: 13  Str: 4#.####.###...#.⌠.⌠......# EV: 17Int: 24#........##........#..### SH: 0Dex: 25###.....................#XL: 11 Next: 23% Place: Lair:1#.........@..#.##.......#Noise: ---------  Time: h m 3815.3 (0.0)###.######..#P.#..##..#..#.. a) +1 sling ♣♣♣##....# #.###.##.......#.Y. Fire: a) +1 sling ~~P...#### #..# ... .....#.... Will/2 Fly PP~...##†## .#..#+##..Y.S ~~...^##.###...#.. ~~....##.#.#..## . ~~P....#......# ♣~~##### #...^.##A giggling sprite leaps out and makes the boulder beetle trip over its own  legs.  You kill the boulder beetle! _Makhleb accepts your kill. _Your Invocations skill increases to level 6! d h m_The sprites lose interest in your situation.d h P  Okay, then.d h d h d h( . _e hY4e hR`e hqcF _Unknown command.e hme hime hte hwF _Unknown command.g h j g hr g hu D [?25h[?0c [?1051l[?1052l[?1060l[?1061l