Zi) Player: Stanton Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-05-01.16:18:34.ttyrec Time: (1777652314) Fri May 1 16:18:34 2026 [ié v[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1c[iV< [iJ Stanton the Shield-BearerGnollHealth: 23/23 ========================Magic: 1/1========================AC: 7Str: 15EV: 8Int: 7SH: 5Dex: 11XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 long swordNothing quivered[i *....... ......#....... .............. ...[.P.#.....P P...P♣P....P♣.....PP##...PPP...PP#..PP.P....PP♣P@.......#..P♣PP...P..#...P ♣P♣P...P.#.. P♣.P.....# P P ......P P........ .. ....#.. .......[if wWelcome back, Stanton the Gnoll Fighter.[i [ilK  _Press ? for a list of commands and other information.ii o∆=1.2 (1.2ii f _You hit the bush but do no damage.vi$pYou hit the plant. The plant begins to die.2.4vivi+ _The plant is lightly damaged.i[.......#.........#.P...[.P.#.....PPP...P♣P.#....P♣.....P##...PPP...PPP#..PP.P....P♣P<#..P♣PP...P.#...P ♣P♣P...P.##.. P♣.P.....## ∆PP PP.....#..P P......#.... .......##.#.. .igJ-30i`qisi$ .  You slash the plant! The plant begins to die. You bite the plant.  The plant is lightly damaged.i0 i1 6==4.7 (1.3iM; i> V _A nearby plant withers and dies.iXi[ivdi+gM _You can't go down here!iZi  Skill  Level Cost  Apt Skill  Level Cost  Apt + Fighting6.4   1.8  +8   + Spellcasting 0.0   0.2  +8          + Maces & Flails 0.0   0.2  +8   + Conjurations 0.0   0.3  +6  + Axes0.0   0.2  +8   + Hexes0.0   0.3  +6  + Polearms0.0   0.2  +8   + Summonings0.0   0.3  +6i  + Staves0.0   0.2  +8   + Necromancy0.0   0.3  +6  + Unarmed Combat 0.0   0.2  +8   + Forgecraft0.0   0.3  +6  + Throwing0.0   0.2  +8   + Translocations 0.0   0.3  +6      + Alchemy0.0   0.3  +6  + Short Blades 0.0   0.2  +8   + Fire Magic0.0   0.3  +6  + Long Blades4.4   1.2  0m+8   + Ice Magic0.0   0.3  +6  + Ranged Weapons 0.0   0.2  +8   + Air Magic0.0   0.3  +6      + Earth Magic0.0   0.3  +6  + Armour6.4   1.8  +8      + Dodging0.0   0.2  +8   + Invocations0.0   0.2  +9  + Shields6.4   1.8  +8   + Evocations0.0   0.2  +8  + Stealtirmh0.0   0.2  +8   + Shapeshifting 0.0   0.3  +7  The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help  i[!] training|costi4i iStanton the Shield-Bearer..............##Gnoll...............#Health: 23/23 ========================iU.......P...[.P..Magic: 1/1========================#.....PPP...P♣P.AC: 7Str: 15#....P♣.....PPPEV: 8Int: 7iQ##...PPP...PPPSH: 5Dex: 11#..PP.P....PPPXL:  1 Next:  0% Place: Dungeon:1♣P<@.......Noise: ==-------  Time: 4.7 (0.0)#..P♣.P...P...ila) +0 long sword#...P ♣P♣P...P.#Nothing quivered#.. P♣.P.....## ∆PP PP.....#..P P......#.... .......##.#.. ........  You hit the plant. The plant begins to die. i_The plant is lightly damaged.  You slash the plant! The plant begins to die. You bite the plant.  The plant is lightly damaged. i__A nearby plant withers and dies. _You can't go down here!i:4ii i( i.J Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diN iagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesi*------------------------------------------------------------------------ L.LICENCE, CONTACT, HISTORY ------------------------------------------------------------------------ See licence.txt for information about Crawl's licensing. Most of the game's components are licensed under version 2 or later of the GNU General Public License; those that aren't are under compatible licenses. Disclaimer  This software is provided as is, with absolutely no warranty express or i0 implied. Use of it is at the sole risk of the user. No liability is  accepted for any damage to the user or to any of the user's possessions. Contact and community information ======================================== Crawl's homepage is at:  i!(http://crawl.develz.org iEUse this page for direct links to downloads of the most recent version. You can also submit bug reports on the GitHub issue tracker at: ii/ https://github.com/crawl/crawl/issuesi:i  J RELIGION There are a number of gods, demons and other assorted powers who will accept your character's worship, and sometimes give out favours in exchange. You can use the '^' command to check the requirements of whoever it is that you worship, and if you find religion to be an inconvenience you can always renounce your faith (use the 'a' command - but most gods resent being scorned). Further details can be seen with '!' while in the '^' screen. To use any powers which your god deems you fit for, access the abilities menu via the 'a' command; god-given abilities are listed as invocations. Many god abilities can be 'Q'uivered in order to trigger via the 'f'ire or autofire interface. Depending on background, some characters start out religious; others have to pray at an altar to dedicate themselves to a life of servitude. There are altars scattered all over the dungeon, and there are rumours of a special temple somewhere near the surface. At an altar, you can enter a god's service by pressing < or >. You'll first be given a description of the god, and then be asked if you really want toi@m i9 KMUTATIONS Dungeon contains many sources of mutagenic radiation and magical contamination, which may cause your character to gain semi-permanent mutations if affected. You can use the 'A' command to view a list of any mutations that you have acquired. Individual mutations can be examined in further detail by pressing the letter they are labelled with. Many mutations are actually beneficial to your character, but there are plenty of nasty ones as well. Some mutations have multiple levels, each of which counts as a single mutation. Miscasting spells will cause magical contamination, which in turn can cause mutations if too much contamination is accrued at once. Certain powerful magical spells (such as 'Irradiate') also cause contamination as a side-effect even when successful. A single use of these effects is safe on its own, but multiple uses in short succession, or usage with existing contamination from other sources can cause dangerous levels of contamination. Mutations from magical contamination are almost always harmful. Mutations can also be caused by specific potions or by spells cast by powerfuliz:i:Y FONSTERS In the caverns of Crawl, you will find a great variety of creatures, most of which are displayed by capital or small letters of the alphabet. Many of them would very much like to eat you. To stop them from doing this, you will generally need to fight them. To attack a monster, stand next to it and move in its direction; this makes you attack it with your wielded weapon. Of course, some monsters are just too nasty to beat, and you will find that discretion is often the better part of valour. Sneaky characters :id:are known to choose encounters to their liking. There are several other ways to kill monsters. When using a bow or other ranged weapon, the 'v' command will fire. See the section on Targeting in the Items Chapter for more on this. Likewise, many magicians will prefer to use spells from a safe distance. They can use the 'z' command to cast spells previously 'M'emorised. Again, see the Targeting section. :i:Some monsters can be friendly; friendly monsters will follow you around and fight on your behalf. You can command your allies using the 't' key, which :i:lets you tell them who to attack, or else tell them to stay where they are, retreat, or to follow you again. You can also shout to get the attention of :i:Ball monsters in range if, for some reason, you want to do that.:ipimiyiStanton the Shield-Bearer..............##Gnoll...............#Health: 23/23 ========================.......P...[.P..Magic: 1/1========================#.....PPP...P♣P.AC: 7Str: 15#....P♣.....PPPEV: 8Int: 7##...PPP...PPPSH: 5Dex: 11#..PP.P....PPPXL:  1 Next:  0% Place: Dungeon:1♣P<@.......Noise: ==-------  Time: 4.7 (0.0)#..P♣.P...P...a) +0 long sword#...P ♣P♣PiD...P.#Nothing quivered#.. P♣.P.....## ∆PP PP.....#..P P......#.... .......##.#.. ........  You hit the plant. The plant begins to die. _The plant is lightly damaged.  You slash the plant! The plant begins to die. You bite the plant.  The plant is lightly damaged. _A nearby plant withers and dies. _You can't go down here!i"iD [?25h[?0c [?1051l[?1052l[?1060l[?1061l