2i  Player: Steakencan Game: Tutorial trunk Server: crawl.dcss.io Filename: 2026-02-06.18:27:45.ttyrec Time: (1770402465) Fri Feb 6 18:27:45 2026 2i] [?1051l[?1052l[?1060l[?1061h2iV)0[?7h[?25l[?1c2i2i /Steakencan the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8SH: 02i oDex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 46.0 (0.0)-) Nothing wielded2i 5Nothing quivered2i ########### ......###.## #####.###...## 2i# ##.##### #..@..##......# ##...#######..# ##.#.###......# ####.##2i:$#..####### ##.###........## ##.##########.## ##.##2i`N##.## ##.####.###.##2i2iO2i2iv2i32i\42iO2i 2iF 2iJ 2i3 2i# .# ###.# ##.## .#####.# ##...### ##.##### #.@>..# #......# ##...## #####..# ##.#.## #......# ##.##2i  #..# ##.## #.## ##.# #.## ##.##  ##.## ##.##  ##.###.##2i %2i%+7.0 (12i)2i*2i=g # ### # ##.## #####.# ##...##  ##.##### #..@..# #......# ##...## #####..# ##.#.## #......# ####.###..# ##.###.## ##.##.## ##.#2ig2# 2i.n<82iJr2is  When standing on a staircase leading downwards, you can enter the next level _with [>].2ivu[ _There is a stone staircase leading down here.2i+ C9 _2i( 2iNRing #1 : (nothing)  Ring #2 : (nothing)2i2i2iC _Amulet : (nothing)2iu  Ring #1 : (nothing)  Ring #2 : (nothing)2i)2iK  Ring #1 : (nothing)2 _Amulet  Ring #12 _Amulet 2iq42i6x2i!}2iD50 _2iT 2  A new level! To begin with, head over to that door to the right.2iY ####### #.....# #.@...+ #.....# ####### 2i1.5 (2.5 _Also, remember: You can reread old messages with [Ctrl-P].2i@Y _There is a stone staircase leading up here.2i_2i҅2iLP _2iX2i2i2i 2in####### #.....# #.<..@+ #.....# ####### 2i*,302i2i+4.5 (32i52i\ _You can open a closed door by walking into it.2i ###.#'....+###.#2i 2i +5.5 (12i 2i _You open the door.2i:There is an open door here. _2i22i(####### ###.....####.# #.<...'..@.+ 9.5 (4#.....####.# ####### ##2i2i?2i2ih2i2iI2iz2i2iX2i[2i2i{/ _You open the door.2iA2in2i2i####### ####.....####.#.###.≈≈#.<...'....@.....≈≈62.5 (3#.....####.#.###.≈≈####### ###2iy2i#2i1I _There is an open door here.2ik|  # ##### ≈#.....####.#.###.≈#.<...'....'@....≈#.....####.#.###.≈# ##### ≈ 2i A3.5 (12i 2iM } _To close an open door, press [C].2ioTUnequip which item? Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] unequip|take off[tab] equip|unequip2iSQ 2iNbSteakencan the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8####### ##### ≈SH: 0Dex: 12#.....####.#.###.≈≈≈XL:  1 Next:  0% Place: Dungeon:2#.<...'....'@....≈≈≈Noise: ---------  Time: 63.5 (0.0)#.....####.#.###.≈≈≈-) Nothing wielded####### ##### ≈Nothing quivered _To close an open door, press [C].Okay, then. _2iɀ # ##### ≈ #.....####.#.###.≈≈≈ #.<...'....@.....≈≈≈ #.....####.#.###.≈≈≈ # ##### ≈2i.4.5 (1 _ _There is an open door here.2i 2i PUnequip which item? Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] unequip|take off[tab] equip|unequip2i2iSteakencan the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8####### ##### ≈SH: 0Dex: 12#.....####.#.###.≈≈≈XL:  1 Next:  0% Place: Dungeon:2#.<...'....@.....≈≈≈Noise: ---------  Time: 64.5 (0.0)#.....####.#.###.≈≈≈-) Nothing wielded####### ##### ≈Nothing quivered 2i/_To close an open door, press [C]. _Okay, then. _There is an open door here.2iB:Okay, then.2i2i2i. _2i 2iV 2i 2i  2iތ # ##### ≈ 2iK #.....####.#.###.≈≈≈ #.<...'....'@....≈≈≈ #.....####.#.###.≈≈≈ # ##### ≈ 2i 2i_ 2i +5.5 (12i 2i } _To close an open door, press [C].2iB I2i 2i% 2iި 2i 2i 2i< 2i8 2i 2i) 2i 2i ≈≈#≈≈#≈≈≈#≈≈≈##≈≈≈## ####### ##### ##.≈≈≈.## #.....####.#.###.≈≈≈≈≈.# #.<...'....'....@≈≈≈≈≈..9.5 (4 #.....####.#.###.≈≈≈≈≈.# ####### ##### #.≈≈≈≈≈.##.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.##.~~~.##≈≈≈##2i 2i 2i 2i_2iM2iiB2i2i2i2i 2i!≈≈≈#≈#≈≈≈## ####### ##### ##.≈≈≈.## #.....####.#.###.≈≈≈≈≈.# 2i"#.<...'....'.....≈≈≈≈≈.......####.#.###.≈≈≈≈≈.###### ##### #. ##-) Nothing wielded2i&Nothing quivered≈≈≈#≈≈≈#≈≈≈#2im),71.5 (22i,/2i/+2.5 (32i42i7o _Note how you can move through shallow but not through deep water.2i= _2i: 2i 2i X2i 2i 2i! 2i! 2i& 2i$( w###### ##### ##.≈≈≈.## 2iQ( ~.....####.#.###.≈≈≈≈≈.## .<...'....'.....≈≈≈≈≈... .....####.#.###.≈≈≈≈≈.# 2iu( <##### ##### #.≈≈≈≈≈.#  #.≈≈≈≈≈.# 2i(  #..≈≈≈..#  2i( ##.≈≈≈.## ~~~.# 52i( #≈≈≈##  ≈≈≈# 2i( ≈≈≈2i#) i#≈≈≈# 2i) 2i) 2i. 2i/ 2is2is2it2iv2iy9You enter the shallow water.2i}Water  _Moving in this stuff is going to be slow.2i62if2i),2i2i,2i2ix2i+(2i2i9 ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## '....'.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.## #.~~~@# 81.3 (5.8##≈≈≈## #≈≈≈# #≈≈≈##≈≈≈##≈≈≈##≈≈≈##≈≈≈#2i2i (_2i)2il-B2i.2i/2i/2i12i22i-32i42iB52i7,2i72ik92i:2i1;2i<2i=2i%?,2i @2iA2iB2iB2iC2ioI> #≈≈≈#  #≈≈≈#  #≈≈≈#  #≈≈≈# 2iIp##≈≈≈## ##### ##.≈≈≈.## ###.#.###.≈≈≈≈≈.### 2iI|....'.....≈≈≈≈≈.@.+8.3 (7.0 2iJ###.#.###.≈≈≈≈≈.######## #.≈≈≈≈≈.2i+J#.≈≈≈≈≈.#..≈≈≈..2iJC##.≈≈≈.##.~~~.###≈≈≈###≈≈≈#2iZK2i8P2iQ2iQ2i6R2iS2iBU2iU2ijZB2i^B2i_ _You open the door.2ia@Found a stone staircase leading up.2i`b2ic _2ic2iCj#≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈## ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.###...#'.....≈≈≈≈≈...@.<.#91.3 (32ij.#.###.≈≈≈≈≈.###...# ##### #.≈≈≈≈≈.# #####.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.###.~~~.2ijc###≈≈≈## 2ik2io2iqI _There is an open door here.2i32i͝2i2iE2i7: _2i0 2iݪ#≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##.≈≈≈.## ##### ##.≈≈≈≈≈.###...# '.....≈≈≈≈≈...'.@.# ##.≈≈≈≈≈.###...#  #.≈≈≈≈≈.# ##### 2i+2.3 (12i2i@+3.3 (22iͳ2i:  When standing on a staircase leading upwards, you can enter the previous level _with [<].2imY _There is a stone staircase leading up here.2iB^42i_2id2ii24.3 (1 _2ij2i/ 12i  ♣♣♣ 2i ♣♣.♣♣ ...♣♣♣...♣♣ ♣....@..♣ ♣♣♣♣...♣♣ 2iM♣♣.♣♣ ♣♣♣2iP-5.8 (2.52iU2iW  What's this? To find out where you are, have a look at the minimap to the right2iWof the screen. You can enter the overmap view with [X] and then move the cursoraround to look around the level. You also can travel wherever your cursor is2i7Xpointing by pressing [.] or [Enter]. Press [Escape] to return to the normal _game mode.2iZ[ _There is a stone staircase leading down here.2ibGSteakencan the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 95.8 (0.0)♣♣♣♣...♣♣-) Nothing wielded2iTc♣♣.♣♣Nothing quivered♣♣♣around to look around the level. You also can travel wherever your cursor ispointing by pressing [.] or [Enter]. Press [Escape] to return to the normal _game mode. _There is a stone staircase leading down here.  Press: ? - help, v - describe, . - travelA stone staircase leading down.3iYBSteakencan the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 83i{Z|♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 95.8 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered3iZ♣♣♣around to look around the level. You also can travel wherever your cursor ispointing by pressing [.] or [Enter]. Press [Escape] to return to the normal _game mode. 3iZ_There is a stone staircase leading down here.  Press: ? - help, v - describe, . - travelA stone staircase leading down.3i\3i`3iab. _3iiX /Steakencan the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣3iX XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 95.8 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered3ieY J♣♣♣ _game mode. 3iY _There is a stone staircase leading down here.  Press: ? - help, v - describe, . - travel 3iZ _A stone staircase leading down.  Press: ? - help, v - describe, . - travelA stone staircase leading down.3iYP.@The floor.3i;..3i5..3i-Steakencan the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 95.8 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣ _game mode. _There is a stone staircase leading down here.  Press: ? - help, v - describe, . - travel _A stone staircase leading down.  3iZPress: ? - help, v - describe, . - travelThe floor.3i_3i3i . _3irSteakencan the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 95.8 (0.0)♣♣♣♣...♣♣3i@-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Press: ? - help, v - describe, . - travel _A stone staircase leading down.  Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travelA stone staircase leading down.3iv P.@The floor.3i7..3ii 7..3i?..3i (5..3i 7..3i+7..3i7 ?..3ir;...3in@.A stone staircase leading down.3i?U♣@tree.3iV+r ♣  You can't see that place.3idu6  3iv J 3iN  ♣, v - describe, . - travelA tree.3i| R♣.The floor.3i [.@  A stone staircase leading down.3iDP.@The floor.3i{Steakencan the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 123i|2...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 95.8 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Press: ? - help, v - describe, . - travel _A stone staircase leading down.  Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travelThe floor.3i}33i~3ir3iņ: _3i ♣♣♣. ♣♣.♣♣♣...♣♣♣...♣♣3i݇ ♣...@>..♣6.8 (1 ♣♣♣♣...♣♣ ♣♣.♣♣ 3i;♣♣♣3i3iۍ3i aSteakencan the Covered3i HumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8. ♣♣.♣♣SH: 0Dex: 12♣...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣...@>..♣Noise: ---------  Time: 96.8 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered3iQ G♣♣♣Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travelThe floor.3i "Steakencan the CoveredHumanHealth: 18/18 ========================3i #tMagic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8. ♣♣.♣♣SH: 0Dex: 12♣...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣...@>..♣Noise: ---------  Time: 96.8 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Press: ? - help, v - describe, . - travel 3i#_The floor.  Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travelThe floor.3i#3i'3i?). _3i0Steakencan the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8. ♣♣.♣♣SH: 0Dex: 12♣...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣...@>..♣Noise: ---------  Time: 96.8 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Press: ? - help, v - describe, . - travel _The floor.  3i 2Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travelThe floor.3i9xYSteakencan the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8. ♣♣.♣♣SH: 0Dex: 12♣...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣...@>..♣Noise: ---------  Time: 96.8 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travelThe floor.3i}3i}. _3i XSteakencan the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8. ♣♣.♣♣SH: 0Dex: 12♣...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣...@>..♣Noise: ---------  Time: 96.8 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travelThe floor. 3in H.@ 3i. Z♣.A tree. 3i'b ♣    You can't see that place. 3ir :   3i} :   3i :   3iB :   3is :  3iSi-  3i-  3io -  3iI -  3iz <  3iZ1 -  3iW -  3iX7 -  3iz 0  3iE -  3i -  3iC= ?  3i } 0  3i' -  3im ♣ , v - describe, . - travelA tree.3i >♣♣3i O.♣The floor.3iƈ7..3ib>.A stone staircase leading down.3iA T@>The floor.3iM;@.3iP♣.A tree.3imO♣.The floor.3i(E@.3iISteakencan the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8. ♣♣.♣♣SH: 0Dex: 12♣...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣...@>..♣Noise: ---------  Time: 96.8 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travel 3iJ_The floor.  Press: ? - help, v - describe, . - travelThe floor.3iN3i'P. _3iG. 3i. 3i/ 3i1 3i3 3iG8 : _3i8  3i8 3iE . ♣♣♣♣..♣♣ ♣♣.♣♣ ♣...♣♣♣...♣♣ ♣.@..>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣3i F +7.8 (13i:P W8.8 (23izR   Exploring manually can get tedious after a while, so you might want to let that_happen automatically. Try it by pressing [o].3i 33i 3i 3i 3iTn3i3i3i.n3i,3iX3i3i,3i3iN3i3i3i 3i!3i",3iw#3i$3i$3i$%3i/&3iX'3i'3i'3i(3i*3i/*3i*3i+3i,3i,3ia-3i.3i/3i03i|03i3 3i8## .#♣♣ ♣♣ ##♣♣. .♣♣ .##♣..§ ..♣ #.##♣..~§§..♣ 3i 9##.## ♣..§§§..♣##.# ♣.....♣ ##.## ♣...♣ #.##♣♣♣@♣ .##♣♣..♣♣ ##3i<9♣♣.♣♣♣ #♣.♣♣♣.♣♣3ip98♣♣.♣♣♣ ♣♣♣♣♣..♣♣♣♣ ♣♣.♣♣♣♣♣...♣♣♣...♣♣♣♣♣♣....>..♣3i93iB110.8 (12.0)  Some dangerous ground is marked with exclusions. Autotravel will not lead youinto exclusions. Instead you will automatically stop.3ieHX..~3iH,1.8 (133iM3i6O  However, autoexplore will move you safely around exclusions: so, you can safely_continue by pressing [o].4iV4iV4iMW4iY4i{[4i_B4ii`4i`4ia4ib4id4iCe4ie4ig4imi4ii4iZj4igm4ioB4ip4ir4iIs4i@t4iu4iGw4iw4i#x4iqy4i:{4in{4i|4i}4i,4i.4iJ4iN,4i:4i(4iۇ4i4in4i4i4i4i4iX4i4i4i;4i4i<4io4iȕ4i4i 4io4iߘ4i4i4iW4i4i4i4iE4i4i4i 4ik4i4i4i 4i4i4i4i4i4i4iO4i4id,4iŬ4i4i,4i 4iи ..  ....♣♣♣  <......♣♣♣♣♣ ♣@...♣♣♣♣ ♣♣♣♣♣...♣♣♣ ♣♣♣♣..♣♣ ♣♣♣.♣♣ ♣♣.♣ ♣♣.♣### ♣♣.♣♣ ##.## ♣♣♣. #...## ♣♣♣♣..♣♣4ig,34.8 (24iAutoexplore will stop when you first see items or dungeon features, like thesestairs. To travel directly to the stairs, you can press [X] to enter the mapoverview, then [<] to move the cursor to the nearest up-stairs, and [Enter] togo there.4i{,5.8 (244i#4i. _Found an exit from the tutorial.,4i Steakencan the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16..EV: 10Int: 8....♣♣♣SH: 0Dex: 12<......♣♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1♣@...♣♣♣♣Noise: ---------  Time: 135.8 (0.0)♣♣♣♣♣...♣♣♣-) Nothing wielded♣♣♣♣..♣♣Nothing quivered♣♣♣.♣♣♣♣.♣♣♣.♣###♣♣.♣♣ ##.##♣♣♣.♣♣ #...##♣♣♣♣..♣♣stairs. To travel directly to the stairs, you can press [X] to enter the mapoverview, then [<] to move the cursor to the nearest up-stairs, and [Enter] togo there. ,4iS _Found an exit from the tutorial.  Press: ? - help, v - describe, . - travelThe floor.g4itSteakencan the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16..EV: 10Int: 8....♣♣♣SH: 0Dex: 12<......♣♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1♣@...♣♣♣♣Noise: ---------  Time: 135.8 (0.0)♣♣♣♣♣...♣♣♣-) Nothing wielded♣♣♣♣..♣♣Nothing quivered♣♣♣.♣♣♣♣.♣♣♣.♣###♣♣.♣♣ ##.##♣♣♣.♣♣ #...##♣♣♣♣..♣♣stairs. To travel directly to the stairs, you can press [X] to enter the mapoverview, then [<] to move the cursor to the nearest up-stairs, and [Enter] togo there. _Fg4i3ound an exit from the tutorial.  Press: ? - help, v - describe, . - travelThe floor. _h4i Steakencan the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16..EV: 10Int: 8h4im....♣♣♣SH: 0Dex: 12<......♣♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1♣@...♣♣♣♣Noise: ---------  Time: 135.8 (0.0)♣♣♣♣♣...♣♣♣-) Nothing wielded♣♣♣♣..♣♣Nothing quiveredh4i♣♣♣.♣♣♣♣.♣♣♣.♣###♣♣.♣♣ ##.##h4i♣♣♣.♣♣ #...##♣♣♣♣..♣♣go there. h4i_Found an exit from the tutorial.  Press: ? - help, v - describe, . - travel _The floor.  h4iaPress: ? - help, v - describe, . - travelThe floor.i4iSteakencan the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16..EV: 10Int: 8....♣♣♣SH: 0Dex: 12<......♣♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1♣@...♣♣♣♣i4i1Noise: ---------  Time: 135.8 (0.0)♣♣♣♣♣...♣♣♣-) Nothing wielded♣♣♣♣..♣♣Nothing quivered♣♣♣.♣♣♣♣.♣♣♣.♣###♣♣.♣♣ ##.##♣♣♣.♣♣ #...##♣♣♣♣..♣♣go there. _Found an exit from the tutorial.  Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travelThe floor.i4ii4ioi4i. _i4is Steakencan the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16..EV: 10Int: 8....♣♣♣SH: 0Dex: 12<......♣♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1♣@...♣♣♣♣Noise: ---------  Time: 135.8 (0.0)♣♣♣♣♣...♣♣♣-) Nothing wielded♣♣♣♣..♣♣Nothing quivered♣♣♣.♣♣♣♣.♣♣♣.♣###♣♣.♣♣ ##.##♣♣♣.♣♣ #...##♣♣♣♣..♣♣i4i' 7Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travelThe floor.j4i LSteakencan the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16..EV: 10Int: 8....♣♣♣SH: 0Dex: 12<......♣♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1j4iL:♣@...♣♣♣♣Noise: ---------  Time: 135.8 (0.0)♣♣♣♣♣...♣♣♣-) Nothing wielded♣♣♣♣..♣♣Nothing quivered♣♣♣.♣♣♣♣.♣♣♣.♣###♣♣.♣♣ ##.##♣♣♣.♣♣ #...##♣♣♣♣..♣♣Press: ? - help, v - describe, . - travel j4iXM_The floor.  Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travelThe floor.j4iNj4iRj4iT. _p4ii8Visible Features (select to target/travel, [!] to examine) Features  a - (<) an exit from the tutorialL5iÅ L5i* L5iI nSteakencan the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16..EV: 10Int: 8....♣♣♣SH: 0Dex: 12<......♣♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1♣@...♣♣♣♣Noise: ---------  Time: 135.8 (0.0)♣♣♣♣♣...♣♣♣-) Nothing wielded♣♣♣♣..♣♣Nothing quivered♣♣♣.♣♣♣♣.♣♣♣.♣###♣♣.♣♣ ##.##♣♣♣.♣♣ #...##L5i i♣♣♣♣..♣♣Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travel _The floor.L5i 4L5i L5i v5i   Steakencan the Covered  Human  Health: 18/18 ========================  Magic: 3/3========================  AC: 2Str: 16 .. EV: 10Int: 8 ....♣♣♣ SH: 0Dex: 12 <......♣♣♣♣♣  XL:  1 Next:  0% Place: Dungeon:1 ♣@...♣♣♣♣  Noise: ---------  Time: 135.8 (0.0) ♣♣♣♣♣...♣♣♣  -) Nothing wielded ♣♣♣♣..♣♣  Nothing quivered ♣♣♣.♣♣  ♣♣.♣  ♣♣.♣    ###♣♣.♣♣   ##.##♣♣♣.♣♣   #...## ♣♣♣♣..♣♣ v5i5s  Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travel _The floor.  Attack: -) Nothing wieldedPress: ? - help, Dir - move targetz5ieJ The floor. You are here.}5iL1  Steakencan the Covered  Human  Health: 18/18 ======================== }5i2 Magic: 3/3========================  AC: 2Str: 16 .. EV: 10Int: 8 ....♣♣♣ SH: 0}5i"3.Dex: 12 <......♣♣♣♣♣  XL:  1 Next:  0% Place: Dungeon:1 }5iS3♣@...♣♣♣♣  Noise: ---------  Time: 135.8 (0.0) }5iy3 ♣♣♣♣♣...♣♣♣  -) Nothing wielded ♣♣♣♣..♣♣  Nothing quivered}5i3 ♣♣♣.♣♣  ♣♣.♣  ♣♣.♣    ###♣♣.♣♣ }5i4-  }5i4T##.##♣♣♣.♣♣   #...## ♣♣♣♣..♣♣  Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travel }5i 5_The floor.  Attack: -) Nothing wieldedPress: ? - help, Dir - move target5ix 5@*5i*3. The floor.5iJ   Steakencan the Covered 5i  Human  Health: 18/18 ========================  Magic: 3/3========================  AC: 2Str: 16 .. EV: 10Int: 8 ....♣♣♣ SH: 0Dex: 12 <......♣♣♣♣♣  XL:  1 Next:  0% Place: Dungeon:1 ♣@*..♣♣♣♣  Noise: ---------  Time: 135.8 (0.0) ♣♣♣♣♣...♣♣♣  -) Nothing wielded ♣♣♣♣..♣♣  Nothing quivered ♣♣♣.♣♣  ♣♣.♣  ♣♣.♣    ###♣♣.♣♣   ##.##♣♣♣.♣♣   #...## ♣♣♣♣..♣♣  Press: ? - help, v - describe, . - travel _The floor.   6mPress: ? - help, v - describe, . - travel _The floor.  Attack: -) Nothing wieldedPress: ? - help, Dir - move target5iI7@.5iO9♣@5i B*♣5i f♣. _The floor.  Press: ? - help, v - describe, . - travel _The floor.  Attack: -) Nothing wieldedPress: ? - help, Dir - move targetYour weapon can't reach that far!5iFY ♣*5iW:9.@5ilESteakencan the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================5il"AC: 2Str: 16..EV: 10Int: 8....♣♣♣SH: 0Dex: 12<......♣♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1♣@...♣♣♣♣Noise: ---------  Time: 135.8 (0.0)5im♣♣♣♣♣...♣♣♣-) Nothing wielded♣♣♣♣..♣♣Nothing quivered♣♣♣.♣♣♣♣.♣♣♣.♣###5iHml♣♣.♣♣ ##.##♣♣♣.♣♣ #...##5i0nT♣♣♣♣..♣♣Press: ? - help, v - describe, . - travel _The floor.  Attack: -) Nothing wieldedPress: ? - help, Dir - move targetThat would be overly suicidal.  Okay, then.5in5iDs5it. _5i85i5i~5i%G_The floor.  Attack: -) Nothing wielded  Press: ? - help, Dir - move targetThat would be overly suicidal. _Unknown command.5i 35iP 5i 5il 5i P _5i 5i 5i 5i? 5i, 5i 5i: 5i 5i= 5ib 5i 5i 5i 5i< 5i 5i 5i 5i1 5iI 5i, 9 ♣♣♣♣♣ ♣♣...♣♣ ♣♣...@.♣♣ 41.8 (6♣.......♣♣♣♣ ♣...<......♣♣♣5i- q♣.......♣♣♣....♣♣♣♣♣♣.....♣♣ ♣♣♣♣♣...♣♣♣♣♣...♣♣ ♣♣♣♣..♣♣  ♣♣♣♣♣ ♣♣♣.♣  5i/ ♣♣.  ♣♣. 5iv0 5i^ [ _Done exploring.5i I5iE r0......5i 5iv 5i E _Done exploring.5iV 5ię 5i 5i͡ F _Unknown command.5ia♣♣♣♣♣...♣♣..♣♣ ♣...@...♣♣♣♣ ♣...<......♣♣♣♣♣ ♣.......♣♣♣....♣♣♣♣ ♣♣ ♣♣♣♣...♣♣♣ ♣♣...♣♣ ♣♣♣♣..♣ ♣♣♣ ♣♣♣. ♣5iN ♣♣###5i'5iO22.8 (1 _5i5iȎ5i[@♣♣♣♣♣...♣♣..♣♣ ♣.......♣♣♣♣ ♣..@<......♣♣♣♣♣ ♣.......♣♣♣....♣♣♣♣ ♣♣ ♣♣♣♣♣...♣♣ ♣♣...♣♣ ♣♣♣♣.. ♣♣♣ ♣♣ ♣ #### #.##♣35i( ♣♣♣♣♣ ♣♣...♣♣ ♣♣.....♣♣ ♣.♣♣♣♣ ♣...@......♣♣♣♣♣ ♣.♣♣♣....♣♣♣♣ ♣♣.....♣♣ ♣♣♣♣♣...♣♣♣...♣♣ ♣♣♣♣..♣♣♣♣♣♣ ♣♣♣.♣♣ ### ♣♣. ##.## ♣♣♣.♣Congratulations! You've completed the first lesson!5i5ie&45i5i  5iTo exit the tutorial, simply go up these stairs with [<]. Confirm the resulting_prompt with an uppercase [Y].5iV _There is an exit from the tutorial here.5igJ5ilF _There are no items here.5i*5i ,Are you sure you want to leave the Dungeon? Y - Yes  N - No5it Are you sure you want to leave the Dungeon? Y - Yes  N - No Uppercase [Y]es or [N]o only, please.5i 5i Steakencan the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================♣♣♣♣♣AC: 2Str: 16♣♣...♣♣EV: 10Int: 8♣♣.....♣♣SH: 0Dex: 12♣.......♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1♣...@......♣♣♣♣♣Noise: ---------  Time: 144.8 (0.0)5i9 ♣.......♣♣♣....♣♣♣♣-) Nothing wielded♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ Nothing quivered♣♣...♣♣♣♣♣♣..♣♣♣♣♣♣♣♣♣.♣♣ ♣♣ ###♣♣. ##.##♣♣♣.♣ Congratulations! You've completed the first lesson!To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting_prompt with an uppercase [Y]. _There is an exit from the tutorial here. _There are no items here.5iə 5i 5i 5i} 25.8 (1 _5i: 5i   notify_dgn_event: Lua error:...wl-master/crawl-git-a667b5b5df/data/dat/dlua/lm_trig.lua:240: Triggerabletype TriggerableFunction at (43, 22) has no triggerers for dgn_event 05i 5iv Tutorial 1 summary: Movement Movement commandsNumpad:7 8 9vi-keys: y k u\|/\|/4-.-6h-.-l/|\/|\1 2 3b j n[Shift + direction] moves you several squares in this direction. Staircases5i [<] go back to the previous level[>] enter the next level[X>]/[X<] travel to the nearest up/downstairs Doors can be opened by walking into them[C] close an open door Travel[X] enter the level map, travel with [Enter][o] autoexplore Hit any key to exit...5i[ 5i 5i ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l