7iܟ Player: Steakencan Game: Tutorial trunk Server: crawl.dcss.io Filename: 2026-02-06.18:46:41.ttyrec Time: (1770403601) Fri Feb 6 18:46:41 2026 7i0 [?1051l[?1052l[?1060l[?1061h7i2V)0[?7h[?25l[?1c7i:7i-HcWelcome, Steakencan. You have a choice of lessons:  a - Lesson 1: Movement and Explorationb - Lesson 2: Monsters and Combat  c - Lesson 3: Items and Inventory  d - Lesson 4: Magic and Spellcasting  e - Lesson 5: Gods and Divine Abilities7iI7iB 7iW Steakencan the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedNothing quivered7iW #+##.##)####.####.....##..@..##.....########7i'^ This lesson will teach you about monsters and fighting. First, we need aweapon! Go and grab the one lying over there.7i^ You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts.7i> /  --more--67i67i67i67iSA@  Found a quarterstaff.67iG67iIc _Found a staircase leading out of the dungeon.87i +. #)# ##.##<.....#######87i( 87i 21.0 (1 _87iO 87ioKNM+.87iK #)# ###@###.<#.....#87iQ87iR&287iFV87iW97ipM+. #@# ###.####.....##..<..# 97i-97im&397i97i _Pick up this weapon with [,] or [g] and then wield it with [e].97iM _You see here a +0 quarterstaff.F7i5 F7i5 &4F7i; F7iR= # _b - a +0 quarterstaffK7iUYou are a level 1 Human Fighter. You are 0% of the way to level 2.  Play time: 00:00:50 (4 turns).K7iK7iK7i#  Zot will find you in 5996 turns if you stay in this branch and explore no new _floors.j7iEquip or unequip which item?  - - Unarmed (current attack) j7iKHand Weapons (go to first with ))b - a +0 quarterstaff Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip q7i6q7iq7i!ESteakencan the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================q7i!%AC: 2Str: 16EV: 10Int: 8#+#SH: 0Dex: 12#.#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 4.0 (0.0)###.###-) Nothing wielded#.....#Nothing quivered#..<..##.....######## _You see here a +0 quarterstaff. q7i0"_b - a +0 quarterstaff  You are a level 1 Human Fighter. You are 0% of the way to level 2.  Play time: 00:00:50 (4 turns).  Zot will find you in 5996 turns if you stay in this branch and explore no new _floors.q7i'q7i`(~5 (0.5b) +0 quarterstaffq7i-,q7i- q7i-&_b - a +0 quarterstaff (weapon)s7i- s7i Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon) Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip |7ix/UHand Weapons (go to first with ))  b - a +0 quarterstaff (weapon) Armour (go to first with [)  a - a +0 robe (worn) unequip|take offequip|unequip|7i #MEquip or unequip which item?- - Unarmedequip|wield|wearequip|unequip }7i? Unequip which item?unequip|take offequip|unequip}7img#MEquip or unequip which item?- - Unarmedequip|wield|wearequip|unequip }7i  Unequip which item?unequip|take offequip|unequip~7ij#MEquip or unequip which item?- - Unarmedequip|wield|wearequip|unequip 7i?a7if7ilYSteakencan the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8#+#SH: 07il3Dex: 12#.#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 4.5 (0.0)###.###b) +0 quarterstaff#.....#7imNothing quivered#..<..##.....#7im8####### _b - a +0 quarterstaff  You are a level 1 Human Fighter. You are 0% of the way to level 2.  Play time: 00:00:50 (4 turns).  Zot will find you in 5996 turns if you stay in this branch and explore no new _floors. _b - a +0 quarterstaff (weapon)7ir7iHs7iTw7i/~7i~+5.5 (17i77i7it+6.5 (27iX7im7.5 (37iq7iã$8.5 (47i7i;7iY7i$9.5 (57i7i: 7i00 _You start removing your armour. You continue removing your +0 robe. x57i7iT7iVW _You finish removing your +0 robe.7iq7iEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon) Armour (go to first with [)7iߞqa - a +0 robe[?] describe selected [!] equip|wield|wear[tab] equip|unequip 7iQ Steakencan the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 0Str: 16EV: 10Int: 8#+#SH: 0Dex: 12#.#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 9.5 (0.0)###.###b) +0 quarterstaff#.....#Nothing quivered#..<..##.....########  Play time: 00:00:50 (4 turns).  Zot will find you in 5996 turns if you stay in this branch and explore no new _floors. _b - a +0 quarterstaff (weapon) _You start removing your armour. You continue removing your +0 robe. x5 _You finish removing your +0 robe.7i 6 _7i 7i E10.5 (1.0)7i 7i A1.5 (27i7i A2.5 (37i 7iA3.5 (47i7i-A4.5 (57i)%7i%(& 7i<$2 _You start putting on your armour. You continue putting on your +0 robe. x5 _You finish putting on your +0 robe.7i Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon) Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip 7iw Unequip which item?  b - a +0 quarterstaff (weapon)unequip|take offequip|unequip7i#MEquip or unequip which item?- - Unarmedequip|wield|wearequip|unequip 7i+7i17i80Steakencan the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8#+#SH: 0Dex: 12#.#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 14.5 (0.0)###.###b) +0 quarterstaff#.....#Nothing quivered#..<..##.....######## 7iS9_floors. _b - a +0 quarterstaff (weapon) _You start removing your armour. You continue removing your +0 robe. x5 _You finish removing your +0 robe. _You start putting on your armour. You continue putting on your +0 robe. x5 _You finish putting on your +0 robe.7i;?P  Okay, then.7i?7iTD7iNF. _9iR] #+#..###@####.....##..<..#9isX9iGY25.5 (1 _9iK^9i_9ipM+. #@# ###.####.....##..<..# 9i<9i&69i9i  _Pick up this weapon with [,] or [g] and then wield it with [e].9i _Unknown command.:iM+ #.# ##.###.....#..<..#.....########:i:i--7 _:i:i:i?e.........#I##.##.#'I   training dummy (dormant):iJJIIAs you open the door, it creaks loudly!:iJG======8:iO:i-Rq _You encounter a training dummy. It is wielding a +0 whip.:irdM........I.. #.# :id##.##...<..#.....# :icm:in@------9:i{  To attack a monster with your bare hands or wielded weapon, simply walk into _it. _There is an open door here.:i ##...##.............I'. #.###.##.<.....#######:i c------20 _:i " :i(# :i8 ##### ##...####.....#......#........I.'. #.###.##.<.....:ivD=1:i:ioT _The training dummy closely misses you.:i You hit the training dummy.  The training dummy is moderately damaged.2.8 (1.3:iǭ:i[ _The training dummy barely misses you.:iV#  You hit the training dummy.  The training dummy is almost destroyed.:i^$i10-----------4.1:i|):i*D _The training dummy hits you with a +0 whip. x2:i& P )  You hit the training dummy.:i+ (:iB, :i 2 Steakencan the Covered#####Human:i72 ##...##Health: 10/18 =============-----------##.....#Magic: 3/3:i2 }========================......#AC: 2Str: 16.....EV: 10Int: 8...SH: 0Dex: 12:i2 a#)#XL:  1 Next: 110% Place: Dungeon:1#@#Noise: =--------  Time: 25.4 (1.3)#.#b) +0 quarterstaff#'#Nothing quivered#.#:i63 C#.####.####.....##..<..##.....#The training dummy is moderately damaged. :is3 _The training dummy barely misses you.You hit the training dummy.  :i3 The training dummy is almost destroyed. _The training dummy hits you with a +0 whip. x2  You hit the training dummy.:i5 _You destroy the training dummy!You have reached level 2!:i> /  --more--:i$ 4/24=4/42 4% :iN* :i-   Well done! Reaching a new experience level is always a nice event. You get morehealth and magic points, and occasionally increases to your attributes: _strength, intelligence, and dexterity.:i2 M #####  ##...###+......##.....##...#.#'#.<.:i$ :i ;-60 _:iX :i) M _You see here a +0 whip.:i :i LEquip or unequip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon) :iƓ %Armour (go to first with [)  a - a +0 robe (worn) Floor Items ([,] to select) Hand Weapons:i 'a +0 whip:i [?] describe selected [!] equip|wield|wear:i8 y[tab] equip|unequip :i :iSteakencan the CoveredHuman#####Health: 14/24 ==============----------##...##Magic: 4/4========================##.....#AC: 2Str: 16+......#EV: 10Int: 8#.....#SH: 0Dex: 12#...#:iuXL:  2 Next:  4% Place: Dungeon:1#@#Noise: ---------  Time: 26.4 (0.0)#.#b) +0 quarterstaff#.#Nothing quivered:i`#'##.#:i#.####.####.....#:i3#..<..# :iq_You destroy the training dummy!You have reached level 2!:iWell done! Reaching a new experience level is always a nice event. You get morehealth and magic points, and occasionally increases to your attributes: :iQ_strength, intelligence, and dexterity. _You see here a +0 whip.:i  You unwield your +0 quarterstaff.7.4 (1c) +0 whip :i :i , _c - a +0 whip (weapon):i :i Equip or unequip which item?  - - Unarmed :i Hand Weapons (go to first with ))  c - a +0 whip (weapon)b - a +0 quarterstaff :i Armour (go to first with [)  a - a +0 robe (worn):i \[?] describe selected [!] equip|wield|wear[tab] equip|unequip :iUHand Weapons (go to first with ))  c - a +0 whip (weapon) Armour (go to first with [)  a - a +0 robe (worn) :iunequip|take offequip|unequip:i qEquip or unequip which item? :i x - - Unarmed Hand Weapons (go to first with ))  c - a +0 whip (weapon)b - a +0 quarterstaffequip|wield|wearequip|unequip :i :iI:i:iWieldwield (- for none)?  b - a +0 quarterstaff equip|wield:iQear or take off? Armour (go to first with [)  a - a +0 robe (worn) wield|wear:ir Equip or unequip- - Unarmed Hand Weapons (go to first with ))  c - a +0 whip (weapon)b - a +0 quarterstaffequipwear:i1r  c - a +0 whip (weapon)  a - a +0 robe (worn):i c - a +0 whip (weapon). A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences betweenall sorts of creatures. Base accuracy: +2 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.Your skill: 0.0; use (s) to set 12.0 as a target for Maces & Flails.At 100% training you would reach 12.0 in about 7.3 XLs.Current attack delay: 1.1. Damage rating: 7 (Base 6 x 115% (Str) x 105% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You took it off a training dummy on level 1 of the Dungeon. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon;i#GEquip or unequip which item?- - Unarmed Hand Weapons (go to first with ))  c - a +0 whip (weapon)  b - a +0 quarterstaff ;iǶFArmour (go to first with [)  a - a +0 robe (worn) [?] describe selected ;i[!] equip|wield|wear[tab] equip|unequip ;i;i;iŌSteakencan the CoveredHuman#####Health: 14/24 ==============----------##...##Magic: 4/4========================##.....#AC: 2Str: 16+......#EV: 10Int: 8#.....#SH: 0Dex: 12#...#XL:  2 Next:  4% Place: Dungeon:1#@#Noise: ---------  Time: 27.4 (0.0)#.#c) +0 whip#.#Nothing quivered#'##.##.####.####.....##..<..#Well done! Reaching a new experience level is always a nice event. You get morehealth and magic points, and occasionally increases to your attributes: _strength, intelligence, and dexterity. _You see here a +0 whip.  You unwield your +0 quarterstaff. _c - a +0 whip (weapon);i;i;;iI;i;iua5=8.4 (1;i;i';i+9.4 (2;i;i7B30.4 (3;i;i;i+1.4 (4;i6==2.4 (5 0 _You start removing your armour. You continue removing your +0 robe. x5 _You finish removing your +0 robe.;i ;iEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  c - a +0 whip (weapon)b - a +0 quarterstaff Armour (go to first with [)a - a +0 robe[?] describe selected ;i9[!] equip|wield|wear[tab] equip|unequip ;i  ;i=  ;i %Steakencan the CoveredHuman#####Health: 16/24 ================--------##...##Magic: 4/4========================##.....#AC: 0Str: 16+......#EV: 10Int: 8#.....#SH: 0Dex: 12#...#XL:  2 Next:  4% Place: Dungeon:1#@#Noise: ---------  Time: 32.4 (0.0)#.#c) +0 whip#.#Nothing quivered#'##.##.####.### ;i #.....##..<..# _strength, intelligence, and dexterity. _You see here a +0 whip.  You unwield your +0 quarterstaff. _c - a +0 whip (weapon) _You start removing your armour. You continue removing your +0 robe. x5 _You finish removing your +0 robe. ;iF  ;i7 _ ;iJ  ;i  ;i A3.4 (1 ;i  ;if +4.4 (2 ;i  ;i A5.4 (3 ;i.  ;i  ;im =7= ;i $6.4 (4 ;id  ;i ;i$7.4 (5 ;i ;i 2 _You start putting on your armour. You continue putting on your +0 robe. x5 ;i ;i  ;iY _You finish putting on your +0 robe. ;iD ;i ;iH! ;i" ;i%  ;i& Equip or unequip which item?  - - Unarmed  ;i& !Hand Weapons (go to first with ))  c - a +0 whip (weapon)b - a +0 quarterstaff Armour (go to first with [)  ;i'  a - a +0 robe (worn)[?] describe selected  ;iD' [!] equip|wield|wear[tab] equip|unequip ;i$E b - a +0 quarterstaff. ;i$AA sturdy wooden pole, meant for fighting. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Staves.At 100% training you would reach 14.0 in about 8.1 XLs.At current training (3%) you reach 14.0 in the equivalent of 38.0 XLs.Current attack delay: 1.3. Damage rating: 12 (Base 10 x 115% (Str) x 105% (Skill)). This weapon falls into the 'Staves' category. It is a two-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Staves} {two-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon/;i Equip or unequip which item?- - Unarmed Hand Weapons (go to first with ))  c - a +0 whip (weapon)  b - a +0 quarterstaff Armour (go to first with [)  a - a +0 robe (worn) /;i5 [?] describe selected [!] equip|wield|wear[tab] equip|unequip 0;i 0;ij0;i DSteakencan the CoveredHuman#####Health: 17/24 =================-------##...##0;i (Magic: 4/4========================##.....#AC: 2Str: 16+......#EV: 10Int: 8#.....#SH: 0Dex: 12#...#XL:  2 Next:  4% Place: Dungeon:1#@#Noise: ---------  Time: 37.4 (0.0)#.#c) +0 whip#.#Nothing quivered#'##.##.####.####.....##..<..#You unwield your +0 quarterstaff. _c - a +0 whip (weapon) _You start removing your armour. You continue removing your +0 robe. x5 _You finish removing your +0 robe. _You start putting on your armour. You continue putting on your +0 robe. x5 _You finish putting on your +0 robe.0;iA9 (0.50;i7=-) Nothing wielded0;i0;i/ _You unwield your +0 whip.3;i3;iEquip or unequip which item?  - - Unarmed (current attack) Hand Weapons (go to first with ))3;i0b - a +0 quarterstaff  c - a +0 whip Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip 7;iN c - a +0 whip. A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences betweenall sorts of creatures. Base accuracy: +2 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.Your skill: 0.0; use (s) to set 12.0 as a target for Maces & Flails.At 100% training you would reach 12.0 in about 7.3 XLs.7;iCurrent attack delay: 1.1. Damage rating: 7 (Base 6 x 115% (Str) x 105% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You took it off a training dummy on level 1 of the Dungeon. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon;;iX Equip or unequip which item?  - - Unarmed (current attack) Hand Weapons (go to first with ))  b - a +0 quarterstaff  c - a +0 whip Armour (go to first with [)  a - a +0 robe (worn) ;;i [?] describe selected [!] equip|wield|wear[tab] equip|unequip =;i?.=;i2=;i6rSteakencan the CoveredHuman#####Health: 17/24 =================-------##...##Magic: 4/4========================##.....#AC: 2Str: 16+......#=;i37_EV: 10Int: 8#.....#SH: 0Dex: 12#...#XL:  2 Next:  4% Place: Dungeon:1#@#Noise: ---------  Time: 37.9 (0.0)#.#=;if7Q-) Nothing wielded#.#Nothing quivered#'##.##.####.###=;i7#.....##..<..# _c - a +0 whip (weapon) _You start removing your armour. You continue removing your +0 robe. x5 _You finish removing your +0 robe. _You start putting on your armour. You continue putting on your +0 robe. x5 =;i7d_You finish putting on your +0 robe. _You unwield your +0 whip.=;i==;iV=-8.4 (0.5=;i=Sb) +0 quarterstaff=;iA=;iB7 .Nothing quivered=;iB|'. #.#=;iC]##.##... =;i C|#..<..# _b - a +0 quarterstaff (weapon)?;iݑ4 ### ##...## ##.....#+......#..#..##.## #.# #.# #'# #.# #.# ###.### #.....#9.4 (1.0?;iq l ### ##...## ##.....#+......#..#?;ir ..###.##  #.# #.# #'# #.# #.# ###.###?;it ?;iw ?;iHw V18=40?;iy ?;i{ ?;i}   ### ##...## ##.....#+@.....#..#..###.## #.# #.# #'#  #.# #.# ?;i# ?;i &1?;i ?;i   Very good! You can heal by resting with [5]. This will make you rest until your_health is full, but will be interrupted by important events.J;ixV9===20=1==2==3==J;i _You start resting.HP restored.64.4 (23.0)4==5.4 (24 _O;ifW######.r....'######r   rat (asleep)O;i_`You open the door.6.4 (1.0)O;icO;ieL _You encounter a rat.S;i: ##### ##...###.....#.r....@......##.....# ##...## ##.## #.# #.#  #'#  #.#  #.#S;iA<7S;iGS;iIQ _There is an open door here.T;i&;? ##### ##...###.....#+..r...@'......##.....# ##...## ##.## #.# #.#  #'#  #.#  #.#T;iBT;iD-8 _T;iOIT;ivJT;i[ ##### ##...## #.....# +..r..@.'......# #.....# ##...## ##.##  #.# #.#  #'#  #.#  #.#T;i9=T;i 9T;iY T;i$T;is  ##### ##...## #.....# +..r.@..'......# #.....#T;i m ##...##  ##.##  #.# #.#  #'#  #.#  #.#T;i ;.rT;iE qr70T;i T;i U;i †You sock the rat!U;i[ =8=1.7 (1.3U;i U;i^ G _You kill the rat!X;i ##### ##...## #.....# +...@...'......# #.....# ##...##  ##.##  #.#  #.#  #'#  #.#  #.#X;iX;i4-20X;i[X;i-p _You see here a rat corpse.\;i3 \;i 8-\;i \;i ^;i[s ##### ##...## #.....# +..@†...'......# #.....# ##...##  ##.##  #.#  #.#  #'#  #.#  #.#3 __;i? ##### ##...## #.....# +.@.†...'......# #.....# ##...##  ##.##  #.#  #.#  #'#  #.#  #.#_;iY<4_;io _;i _;i z ##### ##...## #.....# +@..†...'......# #.....# ##...## _;i  ##.##  #.#  #.#  #'#  #.#  #.#5_;i a;i##### ##...## #.....# +.@.†...'......# #.....# ##...## a;is<6a;ia;ia;i!##### ##...## #.....# +..@†...'......# #.....# ##...## a;i4Y7a;i k##### ##...## a;i #.....# +...@...'......# #.....# ##...## a;i5 a;i &8a;i  _You see here a rat corpse.b;i  ##### ##...## #.....# +..@†...'......# #.....# ##...##  ##.##  #.#  #.#  #'#  #.#  #.#b;ib b;i " -9 _b;i{( b;i) c;iJPI ##### ##...## #.....# +.@.†...'......# #.....# ##...##  ##.##  #.#  #.#  #'#  #.#  #.#80c;i ##### ##...## #.....# +@..†...'......# #.....# ##...##  ##.##  #.#  #.#  #'#  #.#  #.#1c;iT ##### ##...## #.....# +.@.†...'......# #.....# ##...## c;i[ c;i] &2c;i]a c;igb c;i9 ##### ##...## #.....# +..@†...'......# #.....# ##...## c;i| c;iO &3c;i c;i d;i##### ##...## #.....# +...@...'......# #.....# ##...## d;i&d;i<4d;id;ip _You see here a rat corpse.e;i`Steakencan the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16#####EV: 10Int: 8##...##SH: 0Dex: 12##########.....#XL:  2 Next:  8% Place: Dungeon:1+...@...'......#Noise: ---------  Time: 84.7 (0.0)##########.....#e;i;`b) +0 quarterstaff##...##Nothing quivered##.###.##.##'##.##.# _You see here a rat corpse. _You see here a rat corpse. _You see here a rat corpse.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a rat corpse.  The floor.g;iJ A rat corpse. A corpse. Useless and dead. Stash search prefixes: {corpse} Menu/colouring prefixes: identified useless_item stationary corpseo;iK USteakencan the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16#####EV: 10Int: 8##...##SH: 0Dex: 12##########.....#XL:  2 Next:  8% Place: Dungeon:1o;i! +...@...'......#Noise: ---------  Time: 84.7 (0.0)##########.....#b) +0 quarterstaff##...##Nothing quivered##.###.##.##'##.##.# _You see here a rat corpse. _You see here a rat corpse. _You see here a rat corpse.  o;i` Press: ? - help, v - describe, . - travel, g - get itemItem here: a rat corpse.  The floor.p;i n .@  The floor.p;i-..q;i-..q;iG+.  A closed door.q;ix _ +  You can't see that place.q;i" +, v - describe, . - travelA closed door.r;iȞS+.The floor.r;i9..r;i9..r;iX .@, g - get itemItem here: a rat corpse.  The floor.s;i 0Steakencan the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16#####EV: 10Int: 8##...##s;iCSH: 0Dex: 12##########.....#XL:  2 Next:  8% Place: Dungeon:1+...@...'......#Noise: ---------  Time: 84.7 (0.0)##########.....#b) +0 quarterstaff##...##Nothing quivered##.###.##.##'##.##.# _You see here a rat corpse. _You see here a rat corpse. _You see here a rat corpse.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a rat corpse.  The floor.s;is;is;i@. _s;ibf ##### ##...## #.....# +..@†...'......# #.....# ##...##  ##.##  #.#  #.# s;i* #'#  #.#  #.#s;i s;i"25.7 (1 _s;i's;i(s;i&  ##### ##...## #.....# +.@.†...'......# #.....# ##...##  ##.##  #.# s;i  #.#  #'#  #.#  #.#s;i s;i &6s;i s;i s;i]  ##### ##...## #.....# +@..†...'......# #.....# ##...##  ##.##  #.#  #.#  #'#  #.#  #.#s;ic <7s;i s;i)#s;i :#...r...#r.....'.....##r.#rrr 3 rats (asleep)s;i .rYou open the door.  You encounter 3 rats.r.r.s;i&brrr1 wandering)s;i/==8s;i s;i!0 _The rat squeaks loudly. x2v;i-   ### ######... ##...###.r...#.....##.r....@...†...'......##..r..#.....##... ##...## ##. ##.### #.# #.#  #'#  #.#  #.# v;i A.rv;i v.rr.v;iŧ rrr--9v;i v;i  Rather than storm the room and get swarmed by monsters, you can also step back _and wait (with [.]) for them to come to you.v;iu I _There is an open door here.;i >.r;i` 6r.;i >.r;i Crr;i I--90 _;i ;i ;i .r.r.r;iU<1;i;in;i .rYou hit the rat.  The rat is heavily wounded.;iG 9.r;i: ;i e1---=3.0 (1.3;i[ ;i\ \ _The rat closely misses you. The rat bites you.;iP% .  You hit the rat. r.  You kill the rat! 2 rats;i.Wf12====4.3;i˅C _The rat squeaks loudly.;i|m2=--=---5.6;is;ivu _You closely miss the rat. The rat bites you but does no damage.;i1----6.9 _You hit the rat but do no damage. The rat bites you.;i >8.2;io ;i w _You barely miss the rat. The rat bites you but does no damage. x2;iE .  You hit the rat.;i;.r;i,n   rat;i^2=69.5;i;iG _You kill the rat!;iF100.8 (1.3);i;i } _You hit the rat but do no damage. The rat bites you but does no damage.;im0--2.1;iޖ;i6 ;i_You closely miss the rat. The rat misses you. The rat bites you.;i Yf .You sock the rat!;in(;idoj1=-203.4;iu;i wG _You kill the rat!;i j #### ##### ##...# ##...## #.....#.....# #.....@'...†...'......# #.....#.....# ##...# ##...## ##.# ##.## #. #.## #.#  #'#  #.#  #.#;i J-40;iS;iq;i# #### ##### ##...## ##... #.....#..... #....@.'...†...'...... #.....#..... ##...## ##...  ##.# ##.##  #. #.# #. #.#.;i #'#. #.#  #.#;i;i_@-5;ig;i;i  #####  ##...## ##... #.....# #...@..'...†...' #.....# ##...## ##... ##.## ##.  #. #.# #. #.#  .. #'#  .. #.#  #.# ;i ;i &6;i ;i ;iΡ #####  ##...## ## #.....# #..@...'...†...' #.....# ##...## ## ##.## ##. #.# #. #.# #. ... #' ... #. #.;i;iR2==;i 7;i;ie;iH  #####  ##...## ## #.....# #.@....'...†...' #.....#;i0I l ##...## ## ##.## ## #.# # #.# # ... # ...;iI R # #;iQ <8;iW ;iKY ;i[ #####  ##...## ## #.....# #@.....'...†...' #.....# ##...## ## ##.##  #.# #.# ... ... ;i~;i6&9;i;i>;i];i_;i-d;ig;i' ;i( 3;i|* ;i* ;i. 3==;i / ;i;/ ;i+0 ;i21 ;im1 ;i'2 ;i4 B;iU6 % ;i6 F_You start resting.HP restored.;i(; ;i@ ,14.4 (5;iA #4;iA Z==5.4 (6 _;iF ;i'H ;i` 3;iQ ;iT ;i| ;i  ;i3 =;iq4 ,;i4 ;i,6 ,;i6 ;i7 ;i8 ;i`8 ;i9 ,;i&: ;i; ,;i{< ;iz= ;i= ;i> ;i? ,;i? ;i A ;iB ,;itC ,;iD ;iE ,;iE ;iF ;iF ;igG ;iH ,;i2I ;i\J ;iJ ;i K ;iL ;i6L ;i"M ;i?N ;iyN ;iQ ;iT ,;iT ;ia ;ib ;ic ,;iad ;iHf ,;ig ;iMh ,;ifi ;ij ,;iKk ;il ;i#m ;i o ,;ir X;iOu ;i w ;inw ;ix ;iMy ;iy ;i!z ;i{ ,;i} B;i5~ ;i ;i ,;iL ,;iЂ ;i ,;iń ;i ;i ;i ;i ,;i ;i2 ;iz X;iא ;i ;i B;id ;i ,;i͖ ,;i ;i ,;i# ;ih ,;i ;iv ;i؟ ;i8 n;i ;iR ,;iЦ ;i/ ;i3 ,;iĩ ;i ;ip ;iX ;i n;i ;i3 ;i ;i ;i ,;i ;i B;iY ;iԺ ;i ;iw ,;i1 ;i ,;i; ;i ,;i ;i\ ;i| ;i B;i B;i, ,;i3 ;iW _You start waiting.;iD*214.4 (99.0)5.4 (100.0)  _Done waiting.;i#########...##.#.....###########..#......'...†...'..#.@...#############...## ## .# #.# #... # ... # ..# ### ;i;i*6.0);i;i?;i#y##########...##..#.....###########..#......'...†...'..#.....#############.@.## ## .# .;ie$q#.# #.... #'... #.....#.##### ###.#...;i+;i-&7;i,2;i3;i ##########...####.......###########..'...†...'.#############...## ## ##@##  ## #.#  #.#............#..< ;iJ;i&8;i!;i";i)##########...####.......###########..'...†...'.#.....#############...## ## ##.##  ## #@#  #.#...'......+.....+#########...............<;ifb. ;i\<9;i;i;i)S ##########...####..#.....###########.#......'...†...'.#.....############...## ## ##.##  ## #.#  #@##k..#.....#..h#'#...#.....#...#.#...+.....+...##+# ####### #+# ###. ......... .#... k   wyvern (asleep)# .. #< h   jackal (asleep)######.######.### h.  Examine these monsters (by pressing [x] to enter examine mode, and then ;iSO[37m[+] tocycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is saferto fight through.You encounter a wyvern and a jackal.h.h==20 _The jackal barks!;io######## Steakencan the Covered##...####.. Human#.....###########... Health: 24/24 ========================#......'...†...'.... Magic: 4/4========================#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8##.##;i'##. SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ==-------  Time: 220.4 (0.0)#k..#.....#h..##' b) +0 quarterstaff;iU#...#.....#...##. Nothing quivered#...+.....+...##.#+# ####### #+# ###.#. ......... .# #... k   wyvern (asleep)# ........... # #..< h   jackal;is######.#######...####;iwhile selecting them in examine mode) to find out which of these cages is saferto fight through.You encounter a wyvern and a jackal. ;ii_The jackal barks!  Press: ? - help, v - describe, . - travel;i'The floor.;i  @h  to fight through.You encounter a wyvern and a jackal. _The jackal barks!  Press: ? - help, v - describe, . - travelHere: a jackal (fire blocked by an iron grate)  The floor.;i6 khwyvern (asleep, fire blocked by an iron grate);iVxbkhjackal (;i}khwyvern (asleep, fire blocked by an iron grate);iW bkhjackal (;i!khwyvern (asleep, fire blocked by an iron grate);ibkhjackal (;iD######## Steakencan the Covered##...####.. Human;iu#.....###########... Health: 24/24 ========================#......'...†...'.... Magic: 4/4========================;i>#.....###########... AC: 2Str: 16##...####.. EV: 10;i Int: 8##.####. SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ==-------  Time: 220.4 (0.0)#k..#.....#h..##' b) +0 quarterstaff;i-#...#.....#...##. Nothing quivered#...+.....+...#;iP#.#+# ####### #+# ###.;ir#. ......... .# #... k   wyvern (asleep)# ........... # #..< h   jackal;is######.#######...####;ito fight through.You encounter a wyvern and a jackal. _The jackal barks!  Press: ? - help, v - describe, . - travel;iUHere: a jackal (fire blocked by an iron grate)  The floor.;i;i;i. _;iSA;iW The rat is heavily wounded. _The rat closely misses you. The rat bites you.  You hit the rat.  You kill the rat! _The rat squeaks loudly. _You closely miss the rat. The rat bites you but does no damage. _You hit the rat but do no damage. The rat bites you. _You barely miss the rat. The rat bites you but does no damage. x2  You hit the rat. _You kill the rat! ;iW_You hit the rat but do no damage. The rat bites you but does no damage. _You closely miss the rat. The rat misses you. The rat bites you.  You sock the rat! _You kill the rat! _You start resting. _HP restored. _You start waiting. _Done waiting.  ;iXExamine these monsters (by pressing [x] to enter examine mode, and then [+] tocycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is saferto fight through.You encounter a wyvern and a jackal. _The jackal barks!;i4X_You start resting. _HP restored.open the door. _You encounter a rat.re is an open door here.  You sock the rat! _You kill the rat! _You see here a rat corpse. _You see here a rat corpse.  You see here a rat corpse.  Item here: a rat corpse.  You open the door.  You encounter 3 rats.The rat squeaks loudly. x2  Rather than storm the room and get swarmed by monsters, you can also step backand wait (with [.]) for them to come to you.;iXThere is an open door here.  You hit the rat.  The rat is heavily wounded. _The rat closely misses you. The rat bites you.  You hit the rat.  You kill the rat! _The rat squeaks loudly. _You closely miss the rat. The rat bites you but does no damage.;iN;iiW;ig_u######## Steakencan the Covered##...####.. Human#.....###########... Health: 24/24 ========================#......'...†...'.... Magic: 4/4========================#.....###########... AC: 2Str: 16;i_##...####.. EV: 10Int: 8##.####. SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@#;i_#. Noise: ==-------  Time: 220.4 (0.0);i+`#k..#.....#h..##' b) +0 quarterstaff;iJ`~#...#.....#...#;i`#. Nothing quivered#...+.....+...##.#+# ####### #+# ###.#. ......... .# #... k   wyvern (asleep);ia# ........... # #..< h   jackal######.######;i&a!#...####;iIa`to fight through.You encounter a wyvern and a jackal. ;iga/_The jackal barks!  ;iaPress: ? - help, v - describe, . - travelHere: a jackal (fire blocked by an iron grate) ;ia+_The floor.;ih;i%i;iKp;ieq;i ######## Steakencan the Covered##...####.. Human#.....###########... Health: 24/24 ========================#......'...†...'.... Magic: 4/4========================#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8##.####. SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ==-------  Time: 220.4 (0.0)#k..#.....#h..##' b) +0 quarterstaff#...#.....# m...##. Nothing quivered#...+.....+...##.#+# ####### #+# ###.#. ......... .# #... k   wyvern (asleep)# ........... # #..< h   jackal######.#######...#### _The jackal barks!  Press: ? - help, v - describe, . - travelHere: a jackal (fire blocked by an iron grate) _The floor.  Press: ? - help, v - describe, . - travelThe floor.;i> @h  Press: ? - help, v - describe, . - travelHere: a jackal (fire blocked by an iron grate) _The floor.  Press: ? - help, v - describe, . - travelHere: a jackal (fire blocked by an iron grate);iPkhwyvern (asleep, fire blocked by an iron grate);iLh######## Steakencan the Covered##...####.. Human#.....###########... Health: 24/24 ========================#......'...†...'.... Magic: 4/4========================#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8##.####. SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ==-------  Time: 220.4 (0.0)#k..#.....#h..##' b) +0 quarterstaff#...#.....;ih#...##. Nothing quivered#...+.....+...##.#+# ####### #+# ###.#. ......... .# #... k   wyvern (asleep)# ........... # #..< h   jackal######.#######...####Press: ? - help, v - describe, . - travelHere: a jackal (fire blocked by an iron grate) _The floor.  Press: ? - help, v - describe, . - travelHere: a wyvern (asleep, fire blocked by an iron grate)  The floor.;ihi;i+p;iq. _;i;c;i2h The rat is heavily wounded. _The rat closely misses you. The rat bites you.  You hit the rat.  You kill the rat! _The rat squeaks loudly. _You closely miss the rat. The rat bites you but does no damage. _You hit the rat but do no damage. The rat bites you. _You barely miss the rat. The rat bites you but does no damage. x2  You hit the rat. _You kill the rat! _You hit the rat but do no damage. The rat bites you but does no damage. ;ih_You closely miss the rat. The rat misses you. The rat bites you.  You sock the rat! _You kill the rat! _You start resting. _HP restored. _You start waiting. _Done waiting.  Examine these monsters (by pressing [x] to enter examine mode, and then [+] tocycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is saferto fight through.;iYifYou encounter a wyvern and a jackal. _The jackal barks!;iUf_You start resting. _HP restored.open the door. _You encounter a rat.re is an open door here.  You sock the rat! _You kill the rat! _You see here a rat corpse. _You see here a rat corpse.  You see here a rat corpse.  Item here: a rat corpse.  You open the door.  You encounter 3 rats.The rat squeaks loudly. x2  Rather than storm the room and get swarmed by monsters, you can also step backand wait (with [.]) for them to come to you.There is an open door here.  You hit the rat.  The rat is heavily wounded. _The rat closely misses you. The rat bites you.  You hit the rat.  You kill the rat! _The rat squeaks loudly. _You closely miss the rat. The rat bites you but does no damage.#...+.....+...##.cj#...k#..{#...{ {#4}E==}}l} #... #...####....# .##### ]. (######### #.##### #..<.......@# #.###.# ######### #.# #.#...~~~ You unwield your +0 quarterstaff.300J=iJ=i ,J=i!J=ijJ=i,J=i:J=iJ=iJ=i4J=iJ=iLJ=iCJ=iJ=iWJ=iUJ=i ,J=iJJ=iJ=in,J=ixJ=ii J=iM ##### #... #..<#. #...J=i:#..#############..@...### ---#####....####  #§≈...≈≈≈##J=i|§§≈.~≈(≈≈#≈†§J=i߶..≈≈≈###§≈≈.~≈###J=ij##§#.######.J=i[##.##J=i1.47.1 (9.0J=i!J=i.K---8.1 (10.0)J=i0J=i _Remember, you can rest up with [5].N=irN=iwXN=iyN=iyN=izN=i{N=i~N=i~N=i#N=ic N=iw*..§§ ♣...... ♣....###.. ♣♣....§ #.... ....... ##...#.......  #..........  #.....#  N=iˈl #@###  ##..######......### #####....#### #§≈...≈≈≈## N=iV#§§≈.~≈(≈≈# N=ih#≈†§..≈≈≈## N=i,;#§≈≈.~≈### N=iG1##§#.###N=i252.1 (4.0)N=iN=iڛ+3.1 (5N=iN=i@ _Find the exit! Remember that you can autoexplore using [o].R=iq R=i R=iI R=i R=ie R=i R=i BR=iQ R=i R=i7 R=i R=i R=i7 R=i R=i\ EYou encounter a rat.R=i$ k #.r..#..  .§§§...  ###.§§.. ..# ..§§§. ♣... ....♣ ♣.... ###...♣♣....§R=i$ ........##.@.#......§#............###.....### ###.###R=i\% ##..##########......### r   rat (asleep)#####....#### #§≈...≈≈≈# #§§≈.~≈(≈≈R=i' K.r6.1 (3R=iN. JrR=i{/ 27.1 (4 _R=i4 9§R=i76 U=i Steakencan the Covered#....#..Human.r§§...Health: 29/29 ========================###*§§.. ..#Magic: 5/5========================..*§§. ♣...AC: 2Str: 16.*..♣ ♣....EV: 10U=i2 Int: 8###*..♣♣....§SH: 0Dex: 14#..*.........XL:  3 Next:  6% Place: Dungeon:2U=iS G##.@.#......§U=ir Noise: ---------  Time: 357.1 (0.0)#............U=i re) +0 shortbow###.....###U=i jFire: e) +0 shortbow###.###U=i( ##..##########......###r   rat#####....#####§≈...≈≈≈##§§≈.~≈(≈≈ _Find the exit! Remember that you can autoexplore using [o]. _You encounter a rat.U=iI ^Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineU=ig ?Aim: a rat (thin mist, 59% to hit)W=i{;Steakencan the Covered#)...#..Human.)§§...Health: 29/29 ========================###)§§.. ..#Magic: 5/5========================..)§§. ♣...AC: 2Str: 16.)..♣ ♣....EV: 10Int: 8###)..♣♣....§SH: 0Dex: 14#..).........XL:  3 Next:  6% Place: Dungeon:2W=it|[##.@.#......§Noise: ---------  Time: 357.1 (0.0)#............e) +0 shortbow###.....###Fire: e) +0 shortbow###.#####..##########......###r   rat#####....#####§≈...≈≈≈##§§≈.~≈(≈≈ _Find the exit! Remember that you can autoexplore using [o]. _You encounter a rat.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (thin mist, 59% to hit)W=iYD§rW=iH`.§....W=i?7===8.5 (1.4W=i 9§W=i b _You shoot an arrow. The arrow barely misses the rat.Z=i nnSteakencan the Covered#....#..Human.§§§...Health: 29/29 ========================###r§§.. ..#Magic: 5/5========================..*.§. ♣...AC: 2Str: 16.*..♣ ♣....EV: 10Int: 8###*..♣♣....§SH: 0Dex: 14#..*.........XL:  3 Next:  6% Place: Dungeon:2##.@.#......§Z=inNoise: ===------  Time: 358.5 (0.0)#............e) +0 shortbow###.....###Fire: e) +0 shortbow###.#####..##########......###r   rat#####....#####§≈...≈≈≈##§§≈.~≈(≈≈Press: ? - help, Shift-Dir - straight lineAim: a rat (thin mist, 59% to hit) _You shoot an arrow. The arrow barely misses the rat.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (59% to hit)Z=i ]Steakencan the Covered#)...#..Human.)§§...Health: 29/29 ========================###)§§.. ..#Magic: 5/5========================..).§. ♣...AC: 2Str: 16.)..♣ ♣....EV: 10Int: 8###)..♣♣....§SH: 0Dex: 14#..).........XL:  3 Next:  6% Place: Dungeon:2##.@.#......§Noise: ===------  Time: 358.5 (0.0)#............Z=i /e) +0 shortbow###.....###Fire: e) +0 shortbow###.#####..##########......###r   rat#####....#####§≈...≈≈≈##§§≈.~≈(≈≈Press: ? - help, Shift-Dir - straight lineAim: a rat (thin mist, 59% to hit) _You shoot an arrow. The arrow barely misses the rat.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (59% to hit)Z=i .r.§§...9.9 (1.4Z=i 9§Z=i '  Aim: a rat (thin mist, 59% to hit) _You shoot an arrow. The arrow barely misses the rat.  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineZ=i/ Aim: a rat (59% to hit) _You shoot an arrow. The arrow closely misses the rat.[=iNSteakencan the Covered#....#..Human.§§§...Health: 29/29 ========================###.§§.. ..#Magic: 5/5========================..r§§. ♣...AC: 2Str: 16.*..♣ ♣....EV: 10Int: 8###*..♣♣....§SH: 0Dex: 14#..*.........XL:  3 Next:  6% Place: Dungeon:2##.@.#......§Noise: ===------  Time: 359.9 (0.0)#............e) +0 shortbow###.....###Fire: e) +0 shortbow###.#####..#######[=i,###......###r   rat#####....#####§≈...≈≈≈##§§≈.~≈(≈≈Press: ? - help, Shift-Dir - straight lineAim: a rat (59% to hit) _You shoot an arrow. The arrow closely misses the rat.Fire: e) +0 shortbow[=iRpPress: ? - help, Shift-Dir - straight lineAim: a rat (thin mist, 59% to hit)[=iX Steakencan the Covered#....#..Human.§§§...Health: 29/29 ========================###.§§.. ..#Magic: 5/5========================..r§§. ♣...AC: 2Str: 16.)..♣ ♣....EV: 10Int: 8###)..♣♣....§SH: 0Dex: 14#..).........XL:  3 Next:  6% Place: Dungeon:2##.@.#......§Noise: ===------  Time: 359.9 (0.0)#............e) +0 shortbow###.....###Fire: e) +0 shortbow[=i ###.#####..##########......###r   rat#####....#####§≈...≈≈≈##§§≈.~≈(≈≈Aim: a rat (59% to hit) _You shoot an arrow. The arrow closely misses the rat.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (thin mist, 59% to hit)  You shoot an arrow. The arrow hits the rat.[=itO{§r.r[=iV;..[=iW.61.3 (1.4[=iu]A§§[=i_g_You shoot an arrow. The arrow closely misses the rat.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight linethin mist, 59% to hit)  The arrow hits the rat. _The rat is heavily wounded.\=iz1Steakencan the Covered#....#..Human.§§§...Health: 29/29 ========================###.§§.. ..#Magic: 5/5========================..§§.. ♣...AC: 2Str: 16....♣ ♣....EV: 10Int: 8###r..♣♣....§SH: 0Dex: 14\=i{I#..*.........XL:  3 Next:  6% Place: Dungeon:2##.@.#......§Noise: ===------  Time: 361.3 (0.0)#............e) +0 shortbow###.....###Fire: e) +0 shortbow###.#####..##########......###r   rat#####....#####§≈...≈≈≈##§§≈.~≈(≈≈Aim: a rat (thin mist, 59% to hit)  You shoot an arrow. The arrow hits the rat. _The rat is heavily wounded.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (heavily wounded, 59% to hit)\=i Steakencan the Covered#)...#..Human.)§§...Health: 29/29 ========================###)§§.. ..#Magic: 5/5========================..)§.. ♣...AC: 2Str: 16.)..♣ ♣....EV: 10Int: 8###)..♣♣....§SH: 0Dex: 14#..).........XL:  3 Next:  6% Place: Dungeon:2##.@.#......§Noise: ===------  Time: 361.3 (0.0)#............e) +0 shortbow###.....###Fire: e) +0 shortbow###.#####..##########......###\=i 2r   rat#####....#####§≈...≈≈≈##§§≈.~≈(≈≈Aim: a rat (thin mist, 59% to hit)  You shoot an arrow. The arrow hits the rat. _The rat is heavily wounded.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (heavily wounded, 59% to hit)\=iX 9.r\=i_ z.§.§§§.\=i` -2.7 (1.4\=if \=iOh MYou shoot an arrow. The arrow hits the rat. _The rat is heavily wounded.\=ih LFire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: a rat (heavily wounded, 59% to hit) _You shoot an arrow. The arrow closely misses the rat.`=inSteakencan the Covered#....#..Human.§§§...Health: 29/29 ========================###.§§.. ..#Magic: 5/5========================..§§§. ♣...AC: 2Str: 16....♣ ♣....EV: 10Int: 8###...♣♣....§SH: 0Dex: 14#..r.........XL:  3 Next:  6% Place: Dungeon:2##.@.#......§Noise: ===------  Time: 362.7 (0.0)#............e) +0 shortbow###.....###`=i0Fire: e) +0 shortbow###.#####..##########......###r   rat#####....#####§≈...≈≈≈##§§≈.~≈(≈≈Press: ? - help, Shift-Dir - straight lineAim: a rat (heavily wounded, 59% to hit) _You shoot an arrow. The arrow closely misses the rat.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (heavily wounded, 59% to hit)`=ir Steakencan the Covered#)...#..Human.)§§...Health: 29/29 ========================###)§§.. ..#`=i Magic: 5/5========================..)§§. ♣...AC: 2Str: 16.)..♣ ♣....`=i EV: 10Int: 8###)..♣♣....§`=i SH: 0Dex: 14#..).........`=i XL:  3 Next:  6% Place: Dungeon:2##.@.#......§`=iL DNoise: ===------  Time: 362.7 (0.0)#............e) +0 shortbow###.....###`=i $Fire: e) +0 shortbow###.#####..##########......###r   rat#####....#####§≈...≈≈≈##§§≈.~≈(≈≈Press: ? - help, Shift-Dir - straight lineAim: a rat (heavily wounded, 59% to hit) `=i _You shoot an arrow. The arrow closely misses the rat.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (heavily wounded, 59% to hit)`=iha y .§.§..r _You shoot an arrow. The arrow closely misses the rat.  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: a rat (heavily wounded, 59% to hit)  You shoot an arrow. The arrow closely misses the rat.The rat twitches its whiskers.`=ib 76---`=ib &4.1 (1.4`=ih ?§§`=ij d _The rat closely misses you. The rat bites you.b=iCSteakencan the Covered#....#..Human.§§§...Health: 26/29 =====================---###.§§.. ..#Magic: 5/5========================..§§§. ♣...AC: 2Str: 16....♣ ♣....EV: 10Int: 8###...♣♣....§SH: 0Dex: 14#..r.........XL:  3 Next:  6% Place: Dungeon:2##.@.#......§Noise: ===------  Time: 364.1 (0.0)#............e) +0 shortbow###.....###Fire: e) +0 shortbow###.#####..##########......###r   rat#####....#####§≈...≈≈≈##§§≈.~≈(≈≈b=iaDYou shoot an arrow. The arrow closely misses the rat.The rat twitches its whiskers. _The rat closely misses you. The rat bites you.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (heavily wounded, 59% to hit)b=i]eSteakencan the Covered#)...#..Human.)§§...Health: 26/29 =====================---###)§§.. ..#Magic: 5/5========================..)§§. ♣...AC: 2Str: 16.)..♣ ♣....EV: 10Int: 8###)..♣♣....§SH: 0Dex: 14#..).........XL:  3 Next:  6% Place: Dungeon:2##.@.#......§Noise: ===------  Time: 364.1 (0.0)#............e) +0 shortbow###.....###Fire: e) +0 shortbow###.#####..##########......###r   rat#####....####=i-fH#§≈...≈≈≈##§§≈.~≈(≈≈You shoot an arrow. The arrow closely misses the rat.The rat twitches its whiskers. _The rat closely misses you. The rat bites you.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (heavily wounded, 59% to hit)b=i.§.§..rThe rat twitches its whiskers. _The rat closely misses you. The rat bites you.  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight line  Aim: a rat (heavily wounded, 59% to hit)  You shoot an arrow. The arrow barely misses the rat.7=5.5 (1.4b=i?§§b=i; _The rat bites you but does no damage.c=iSteakencan the Covered#....#..Human.§§§...Health: 27/29 ======================--###.§§.. ..#Magic: 5/5========================c=i2!..§§§. ♣...AC: 2Str: 16....♣ ♣....EV: 10Int: 8###...♣♣....§SH: 0Dex: 14c=i#..r.........XL:  3 Next:  6% Place: Dungeon:2##.@.#......§Noise: ===------  Time: 365.5 (0.0)#............e) +0 shortbow###.....###Fire: e) +0 shortbow###.#####..##########......###r   rat#####....#####§≈...≈≈≈##§§≈.~≈(≈≈Aim: a rat (heavily wounded, 59% to hit)  You shoot an arrow. The arrow barely misses the rat. _The rat bites you but does no damage.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (heavily wounded, 59% to hit)c=iPSteakencan the Covered#....#..Human.§§§...c=iPHealth: 27/29 ======================--###.§§.. ..#Magic: 5/5========================..§§§. ♣...AC: 2Str: 16....♣ ♣....EV: 10Int: 8###...♣♣....§SH: 0Dex: 14#..r.........XL:  3 Next:  6% Place: Dungeon:2##.@.#......§Noise: ===------  Time: 365.5 (0.0)#............e) +0 shortbow###.....###Fire: e) +0 shortbowc=iQ###.#####..##########......###r   rat#####....#####§≈...≈≈≈##§§≈.~≈(≈≈ _The rat bites you but does no damage.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (heavily wounded, 59% to hit)  You shoot an arrow.  The arrow hits the rat but does no damage.c=ij  The rat is heavily wounded.c=i]4---6.9 (1.4c=iMc=iX( _The rat bites you.c=iKUSteakencan the Covered#....#..Human.§§§...Health: 24/29 ===================-----###.§§.. ..#Magic: 5/5========================..§§§. ♣...AC: 2Str: 16....♣ ♣....EV: 10c=ieInt: 8###...♣♣....§SH: 0Dex: 14#..r.........XL:  3 Next:  6% Place: Dungeon:2##.@.#......§Noise: ===------  Time: 366.9 (0.0)#............e) +0 shortbow###.....###Fire: e) +0 shortbow###.#####..##########......###r   rat#####....#####§≈...≈≈≈#c=iJ1#§§≈.~≈(≈≈The arrow hits the rat but does no damage.  The rat is heavily wounded. _The rat bites you.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight linec=iwoAim: a rat (heavily wounded, 59% to hit)d=iE\Steakencan the Covered#....#..Human.§§§...Health: 24/29 ===================-----###.§§.. ..#Magic: 5/5========================..§§§. ♣...AC: 2Str: 16....♣ ♣....EV: 10Int: 8###...♣♣....§SH: 0Dex: 14#..†.........XL:  3 Next:  6% Place: Dungeon:2##.@.#......§Noise: ===------  Time: 366.9 (0.0)#............e) +0 shortbow###.....###d=iwFFire: e) +0 shortbow###.#####..##########......###r   rat#####....#####§≈...≈≈≈##§§≈.~≈(≈≈The rat is heavily wounded. _The rat bites you.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (heavily wounded, 59% to hit)  You shoot an arrow. The arrow hits the rat.d=iJRd=id=i588.3 (1.4d=id=i=_The rat bites you.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight line  Aim: a rat (heavily wounded, 59% to hit)  You shoot an arrow. The arrow hits the rat. _You kill the rat!g=iQ+3g=i>,g=i25=g=i3g=i5,g=i56g=i8,g=i9g=iM;~6==g=i;g=io=g=i=g=iT>g=i<@g=i@g=iAg=i C,g=iCg=i.Eg=ivEh7==g=i@Fg=ikHg=iHg=idIg=iYK,g=iLg=iM,g=iNg=iPg=iPh8==g=iwQg=iSg=iNSg=i Tg=iU,g=i9Vg=iW,g=iWg=iYg=i_Z9=g=iZg=i\g=iX]D9=g=i]g=iMa1 _HP restored.g=icc  You encounter a rat.g=ig;M#.....r.#....#... .§§§..... ###§§§... ..#...§§.. ♣. ....♣ ♣....##...♣♣....§g=ih#..@.........---#...#§............###.....###.r   rat (asleep)g=i0h1g=io086.3 (18.0)g=ioO---7.3 (19 _g=itS§§§§g=iwp _You see here a rat corpse.h=i Steakencan the Covered##.....r.Human#....#*..Health: 29/29 ========================.§§§.*...Magic: 5/5========================###§§§*.. ..#AC: 2Str: 16...§§*. ♣...EV: 10Int: 8...*♣ ♣....SH: 0Dex: 14###.*.♣♣....§XL:  3 Next:  8% Place: Dungeon:2#..@.........Noise: ---------  Time: 387.3 (0.0)##...#......§e) +0 shortbow#............h=i Fire: e) +0 shortbow###.....######.#####..#######r   rat (asleep)###......########....#####§≈...≈≈≈# _HP restored. _You encounter a rat. _You see here a rat corpse.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 98% to hit)i=i 3Steakencan the Covered##.....†.Human#....#...Health: 29/29 ========================.§§§.....Magic: 5/5========================###§§§... ..#AC: 2Str: 16...§§.. ♣...EV: 10Int: 8....♣ ♣....SH: 0Dex: 14###...♣♣....§XL:  3 Next:  8% Place: Dungeon:2#..@.........Noise: ---------  Time: 387.3 (0.0)##...#......§e) +0 shortbow#............i=i Fire: e) +0 shortbow###.....######.#####..#######r   rat (asleep)###......########....#####§≈...≈≈≈# _You encounter a rat. _You see here a rat corpse.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 98% to hit)  You shoot an arrow. The arrow hits the rat.i=i {))))))i=i! X......i=i% @10===8.7 (1.4i=iF* L§§§i=iB+  _You see here a rat corpse.  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 98% to hit)  You shoot an arrow. The arrow hits the rat. _You kill the rat!k=ih3k=iik=ijk=iSmk=ipBk=iPrk=irk=i\sk=iNuk=iwk=iMwk=ixk=iTzk=i{k=i[|k=i[}k=ik=ik=ik=ik=i@k=i4k=i}k=iJk=iˉk=ik=ik=i݌k=ik=iΏk=ik=ik=ik=iTk=ik=iHk=ik=iNk=iԘk=iQk=ik=ic  You encounter a rat.k=ibq#### ###..#### ###.......# ##.....@..#.# ---k=i##....#......# #.§§§.....##.... ###§§§......# ..r#..§§§..♣♣.... ..##....♣♣♣...... r   rat (asleep)k=ig###...♣♣....§§§#..†........§§§.##...#......§ ####k=i^/90.0)k=i3O---9.7 (11 _k=i$N§§k=iĴp _You see here a rat corpse.m=i3#######..#######.......###.....†..#.##....#@.....# #.§§§.....##....##§§§......# ..r #..§§§..♣♣.... .. ##....♣♣♣...... ###...♣♣....§§§. #..†........§§§. ##...#........§.###  #...... #.. m=iU=L.§m=iH>:400.7 (1.0) _m=iEx§§§§§.§m=i+Fm=i2%#######..#######.......#.....†..#.###....#......# #.§.§.@...##....###§§§......# ..r #..§§§..♣♣....... ##....♣♣♣...... ###...♣♣....§§§. #..†........§§§. ##...#......§.§.## #............ m=iI3 #. ###.....###  #m=i:m=i+;&1m=i>Av§§§§§m=iBm=i #######..#######.......#.....†..#.#.#......# #.§.§.....##....###§§§@.....# ..r #..§§§..♣♣....... ##....♣♣♣.... ###...♣♣....§§§. #..†........§§§. ##...#......§.§.# #......   ###.....###  # ###.###  #m=i m=i &2m=i X§.§§m=ib o=iu~M ####  ###..### ###.......#  ##.....†..##....#......#  #.§.##....###§§§......# ..r..§§§..♣♣.......o=i~##....♣♣♣.........####..o=iU§3o=iw>§§§o=io=i;!M ####  ###..### ###.......#  ##.....†..#.##...@#......#  #.§§§.....##....###§§§......# ..r#..§§§..♣♣.......§.§.§....4o=i<@M§§§o=iuAo=i`  #### ###..#### ###.# ##.....†..#.# ##..@.#......# #.§§§.....##....o=ia q ###§§§......# ..r #..§§§..♣♣.... ##....♣♣♣..... ###...♣♣....§.§. #..†........§§§.o=i0a ##...#......§.§. #.o=ih 5..o=ii &5o=ixn 7§o=ip p=ig #### ###..#### ###.# ##.....†..#.# ##.@..#......# #.§§§.....##.... ###.§§......# ..r #..§§§..♣♣..... ##....♣♣♣...... ###...♣♣....p=i§.§.  #..†........§§§. ##...#......§.§.  #.p=ip=iF&6p=iK§§p=ip=iN #######..#######.......##.....†..#.###....#.....#.§@§.....##....###.§.# ..rp=i9..§§§..♣♣.......#........###.....###p=i›3§p=i &7p=iP§@§p=ijp=i #######..#######.......##.....†..#.###....#......§§§.....##....###§@§......# ..r#..§§§..♣♣.......##....♣♣♣....... #...#..###.....####.###p=ifp=i&8p=i޶9§p=is=iX  #######..#######.......##.....†..#.###....#......§§§.....##....###§.# ..r#..§@§..♣♣.......#....♣♣♣....... s=i ###...♣♣....§.§.####.#####..#######s=iI s=i &9s=i B§§s=i s=iE5 T #######..#######.......##.....†..#.###....#.....#.§§§.....##....###.# ..r..§§§..♣♣.......##..@.♣♣♣. ###...♣♣....§.§..†........§§#.....####.###......###s=i-= s=i= '10s=iC [§§§§§s=i/E t=i M ####  ###..###t=iO  ###.......#  ##.....†..###....#......#  #.§§§.....##....##§§§......# ..r#..§@§..♣♣.##....♣♣♣......##...♣♣....§.t=i{ ?#..†........§§§.#..t=i ...##t=i ;##.t=i, t=i &1t=i\ ^§§§§§§t=i t=i {M ####  ###..### ###.......#  ##.....†..##....#......#  #.§§§.....##....###§@§......# ..r..§§§..♣♣.......##....♣♣♣......###...♣♣....§.§..####.###t=ib 1.t=i &2t=i) B§§t=i u=i D#### ###..#### ###.......# ##.....†..#.# u=ig ##....#......# #..§§.....##.... ###§§@......# ..r #..§§§..♣♣. ##....♣♣♣.u=i¸ 2 u=i ##...#..#.......u=i y.....###.....#### u=i@ u=i 6§u=ib &3u=iV u=ie u=is #### ###..#### ###.......# ##.....†..#.# ##....#......# #.§§§.....##.... ###§# ..r #..§§§..♣♣. ##....♣♣♣....... ###...♣#..†...##...#......§.§. # #............ # ###.....#### # ###.### # u=iYt u=i} <4u=i u=iI y=i,y=i-y=i.y=i+2y=i3y=i4y=i9,y=i:y=i*;y=i=y=ii  A rat comes into view.#### ####..#### .####.......#.# ##.....†..#.# ##....#......# . #.§§§.....##..... ###§§§......#...r. #..§§§..♣♣.. ##....♣♣♣......... ###...♣♣....§§§..# #..†........§§§...##...#......§§§.## ######............#### #.... r   rat (asleep)###.....###### #..<.###.### #....##..############7.7 (38.7 (4 _§§§=ij>;19H§§§z=iSteakencan the Covered#### #Human###..#### .#Health: 29/29 ========================###.......#.#Magic: 5/5========================##.....†..#.#AC: 2Str: 16##....#......# .EV: 10Int: 8#.§§§.....##.....SH: 0Dex: 14###§§§......#.**r.XL:  3 Next: 10% Place: Dungeon:2#..§§§..♣♣@***....Noise: ---------  Time: 418.7 (0.0)##....♣♣♣.........e) +0 shortbow###...♣♣....§§§..#Fire: e) +0 shortbow#..†........§§§...##...#......§§§.## ######............#### #.... =i~mr   rat (asleep)###.....#######..<.###.####....##..############ _You encounter a rat. _You see here a rat corpse. _A rat comes into view.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 98% to hit){=iqdSteakencan the Covered#### #Human###..#### .#Health: 29/29 ========================###.......#.#Magic: 5/5========================##.....†..#.#AC: 2Str: 16##....#......# .EV: 10Int: 8#.§§§.....##.....SH: 0Dex: 14###§§§......#...†.{=iqXL:  3 Next: 10% Place: Dungeon:2#..§§§..♣♣@.......Noise: ---------  Time: 418.7 (0.0)##....♣♣♣.........e) +0 shortbow###...♣♣....§§§..#Fire: e) +0 shortbow#..†........§§§...{=ir@##...#......§§§.## ######............#### #.... r   rat (asleep)###.....#######..<.###.####....##..############ _You see here a rat corpse. _A rat comes into view.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 98% to hit)  You shoot an arrow. The arrow hits the rat.{=iya))))){=i>.....{=i~2===20.1 (1.4  Fire: e) +0 shortbow{=iMPress: ? - help, Shift-Dir - straight line  Aim: a rat (asleep, 98% to hit)  You shoot an arrow. The arrow hits the rat. _You kill the rat!  Your Stealth skill increases to level 1!{=i _§§§{=i# _You kill the rat!  Your Stealth skill increases to level 1!  One of your skills just reached a milestone. The skills you use areautomatically trained whenever you gain experience, by killing monsters. By  default, experience goes to skills you actively use. To view or manage your _skills, type m.}=i);#### # ###..#### .# .###.......#.# .###.....†..#.# .####....#......#...#.§§§.....##...###§§§......#...†.##..§§§..♣♣.###....♣♣♣.###...♣♣....§§§..##..†........§§§.##...#......§§§.### ##....#### #.###.....###### #..<.###.### #.##..# #}=iV4}=iu5=---10 _}=iA:§}=iC}=i6#### # #####..#####.##.###.......#.##.# ##.....†..#.#..###....#......#....##.§§§.....##..###§§§......#...†.# #..§§§..♣♣.# ##....♣♣♣.####...♣♣....§§§..##.#..†........§§§.##...#......§§§.#### ##.#### #.###.....###### #..<.}=i###.### #.##..# #}=i},}=i,#---}=iN-2}=i5L§§}=i-7}=i[ >#### # ## ###..#####.##.. ###.......#.##.# ##.....†..#.#..### ##....#......#....##.§§§.....##.####§§§......#...†.# #..§§§..♣♣.# ##....♣♣♣.# ###...♣♣....§§§..##.r#..†.§§§.....##...#......§§§.#### ##.#### #.r   rat (asleep)###.....###### #..<....###.### #.##..# #..3§§}=i T _You encounter a rat.~=iH<#### # ## ###..#####.##.. ###.......#.##.# ##.....†..#.#..### ##....#......#....## #.§§§.....##.# ###§§§......#...†.# #..§§§..♣♣.# ##....♣♣♣.# ###...♣♣.....§§..##.r.#..†.§§§..... ###...#.§§.#### ##.#### #.####.....###### #..<.###.### #.###..# #~=i=2r.~=iG_§r~=iH/==4~=iTV§§§§~=i[- _The rat squeaks loudly.~=iD Steakencan the Covered#### # ##Human###..#####.##..Health: 29/29 ========================###.......#.##.#Magic: 5/5========================##.....†..#.#..###AC: 2Str: 16##....#......#....##EV: 10Int: 8#.§§§.....##.......#SH: 0Dex: 14###§§§......#...†.#XL:  3 Next: 12% Place: Dungeon:2#..§§§..♣♣....@*..#Noise: ==-------  Time: 424.1 (0.0)##....♣♣♣.......***#e) +0 shortbow###...♣♣....§§§..##r..Fire: e) +0 shortbow#..†........§§§..... ###...#.......§§.####~=iiE  ##########............#### #.......# r   rat###.....#######..<.....###.####.......###..################ _skills, type m. _You encounter a rat. _The rat squeaks loudly.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (59% to hit)=ifSteakencan the Covered#### # ##Human###..#####.##..Health: 29/29 ========================###.......#.##.#Magic: 5/5========================##.....†..#.#..###AC: 2Str: 16##....#......#....##EV: 10Int: 8#.§§§.....##.......#SH: 0Dex: 14###§§§......#...†.#XL:  3 Next: 12% Place: Dungeon:2#..§§§..♣♣....@)..#Noise: ==-------  Time: 424.1 (0.0)##....♣♣♣.......)))#e) +0 shortbow=i5f###...♣♣....§§§..##)))Fire: e) +0 shortbow#..†........§§§..... ###...#.......§§.#### ##########............#### #.......# r   rat###.....#######..<.....###.####.......###..################ _skills, type m. _You encounter a rat. _The rat squeaks loudly.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (59% to hit)=irr.You encounter a rat.The rat squeaks loudly.  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: a rat (59% to hit)  You shoot an arrow. The arrow barely misses the rat.=iîw...#...=5.5 (1.4=i§§§§ _The rat twitches its whiskers.=i)uSteakencan the Covered#### # ##Human###..#####.##..Health: 29/29 ========================###.......#.##.#Magic: 5/5=========================i##.....†..#.#..###AC: 2Str: 16##....#......#....##EV: 10Int: 8#.§§§.....##.......#SH: 0Dex: 14###§§§......#...†.#XL:  3 Next: 12% Place: Dungeon:2#..§§§..♣♣....@**.#=iNoise: ===------  Time: 425.5 (0.0)##....♣♣♣........*r#=ie) +0 shortbow###...♣♣....§§§..##...Fire: e) +0 shortbow=i" #..†........§§§..... ###...#.......§§.#### #########=iG#............#### #.......# r   rat###.....######=imS#..<.....###.####.......###..#######=i#########Aim: a rat (59% to hit)  You shoot an arrow. The arrow barely misses the rat. =i_The rat twitches its whiskers.Fire: e) +0 shortbow=ifPress: ? - help, Shift-Dir - straight lineAim: a rat (59% to hit)=iiSteakencan the Covered#### # ##Human###..#####.##..Health: 29/29 ========================###.......#.##.#=iͰ Magic: 5/5========================##.....†..#.#..###AC: 2Str: 16##....#......#....##EV: 10Int: 8#.§§§.....##.......#SH: 0=i;Dex: 14###§§§......#...†.#XL:  3 Next: 12% Place: Dungeon:2#..§§§..♣♣....@)).#=iYNoise: ===------  Time: 425.5 (0.0)##....♣♣♣........))#e) +0 shortbow###...♣♣....§§§..##...Fire: e) +0 shortbow#..†........§§§..... ###...#.......§§.#### ##########............#### #.......# r   rat###.....#######..<.....###.####.......###..################Aim: a rat (59% to hit)  You shoot an arrow. The arrow barely misses the rat. _The rat twitches its whiskers.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (59% to hit)=i46r.=i:8....=i;-6.9 (1.4=i5BT§§§=iDMYou shoot an arrow. The arrow barely misses the rat. _The rat twitches its whiskers.=iDFire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: a rat (59% to hit) =iE]_You shoot an arrow. The arrow closely misses the rat.=iedSteakencan the Covered#### # ##Human###..#####.##..Health: 29/29 ========================###.......#.##.#Magic: 5/5========================##.....†..#.#..###AC: 2Str: 16##....#......#....##EV: 10Int: 8#.§§§.....##.......#SH: 0Dex: 14###§§§......#...†.#XL:  3 Next: 12% Place: Dungeon:2#..§§§..♣♣....@**r#=i,3Noise: ===------  Time: 426.9 (0.0)##....♣♣♣..........#e) +0 shortbow###...♣♣....§§§..##...Fire: e) +0 shortbow#..†........§§§..... ###...#.......§§.#### ##########............#### #.......# r   rat###.....#######..<.....###.####.......###..################Press: ? - help, Shift-Dir - straight lineAim: a rat (59% to hit) _You shoot an arrow. The arrow closely misses the rat.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (59% to hit)=i12Steakencan the Covered#### # ##Human###..#####.##..Health: 29/29 ========================###.......#.##.#Magic: 5/5========================##.....†..#.#..###AC: 2Str: 16##....#......#....##EV: 10Int: 8#.§§§.....##.......#SH: 0Dex: 14###§§§......#...†.#XL:  3 Next: 12% Place: Dungeon:2#..§§§..♣♣....@..†#Noise: ===------  Time: 426.9 (0.0)##....♣♣♣..........#e) +0 shortbow###...♣♣....§§§..##...Fire: e) +0 shortbow#..†........§§§..... ###...#.......§§.#### #########=i2#............#### #.......# r   rat###.....#######..<.....###.####.......###..################Aim: a rat (59% to hit) _You shoot an arrow. The arrow closely misses the rat.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (59% to hit)  You shoot an arrow. The arrow hits the rat.=i9W))=i0..=i548.3 (1.4=iO§§§=iG _You kill the rat!=ic _=i ,=i ,=i ,=i =i =iQ =i =iX =i$ =i\ ,=iR =i =i ###..#####.##.. ###.......#.##.# # #.....†..#.#..### ># ....#......#....## #.# §§§.....##.......# #.## §§§......#...†.# #... §§§..♣♣.......†### ...♣♣♣..........#....# ...♣♣....§§§..##@..# ---32.3 (4.0 †........§§§.....### ..#.......§§.##### ######### ..........#### #.......##### .....###### #..<........=iF # ##.### #.......###.#  ##..####### ######### #.# ###......### ###.######.... ##.....=i 7§=i G---3.3 (5=i I§§=iO 6 _Found an exit from the tutorial.=i& =i& =iR( =i* =i+ =i 0 B=i0 =i1 =i1 =i2 =i4 =i5 =i5 =i7 =i79 =i9 =i: =i)< =i= =i= =i> =iA =iB =iC =iC =iD =iG ,=i H =iK  =iuQ  ### #### ..#####.##..>### ..#.##.# #.>.## =iOR †..#.#..### #@# ......#....## ##.# .##.......###.## #...†.# ##...# ♣♣.......†###....# ♣..........#....## ....§§§..##...### ....§§§.....### ....§§§.##### #########=iX ,40.3 (7=i<` Congratulations! You've survived your first batch of monsters! To exit thetutorial, simply go down these stairs.=i` +1.3 (8=i"g =ih ) _Found two exits from the tutorial.=ii V _There is an exit from the tutorial here.=iO J=iR =iV 22.3 (1 _=iY =ij`   notify_dgn_event: Lua error:...wl-master/crawl-git-a667b5b5df/data/dat/dlua/lm_trig.lua:240: Triggerabletype TriggerableFunction at (41, 22) has no triggerers for dgn_event 0=ib =id Tutorial 2 summary: Combat Weapons[,] pick up an item[e] equip an item=id [[Q] adjust your quiver Monsters[x] examine a monster[xv] read a more detailed description[v] fire held weapon[ff] fire quiver at pre-targeted monster[shift-tab], [p] fire quiver at closest monster=iMe T[f+] target another monster Resting[.] wait and rest a single turn[5] wait and rest up to 100 turns Hit any key to exit...=i =il =i" ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l