o:jP Player: SunshineJesse Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-06-23.11:37:11.ttyrec Time: (1782214631) Tue Jun 23 11:37:11 2026 o:j#Q [?1051l[?1052l[?1060l[?1061ho:jXTV)0[?7h[?25l[?1co:j[o:j,`o:jkWelcome, SunshineJesse. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Gnoll Conjurero:jo:jo:jWelcome, SunshineJesse the Gnoll. Please select your background. WarriorAdventurerMage a - Fighteri - Artificero:jq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderero:jks - Summoner d - Hunterl - Delvert - Necromancer e - Brigando:jCWarrior-mageu - Forgewright Zealotm - Warpero:jhv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo:jYo - Enchanterx - Air Elementalist h - Chaos Knighto:jּ=p - Reavery - Earth Elementalistz - Alchemist Conjurers begin with the Magic Dart spell, and can learn other non-elemental spells to reliably blast their foes. + - Recommended backgroundo:j * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species o:j><? - Help Tab - Gnoll Conjurero:jo:jxo:jiSunshineJesse the ConjurerGnollHealth: 13/13 ========================Magic: 6/6========================AC: 2Str: 6EV: 12Int: 17SH: 0Dex: 10XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: Magic Darto:j#####......#.ß.ß.ß##.......#@.≈≈≈≈≈≈##.......#.ß.ß.ß......#####o:jo:j#Welcome, SunshineJesse the Gnoll Conjurer.It's a long way down to the Orb of Zot, but that shouldn't be any trouble.o:j2o:j>Press ? for a list of commands and other information.o:jo:j[ _Found a staircase leading out of the dungeon.o:j 3o:j o:j o:j o:j P _o:ji o:j o:jb o:j0 o:j o:j o:j o:j7 o:j? o:j o:j o:j o:j7 o:j o:jd o:j o:j o:j o:j o:jm o:j ,o:j+ o:j o:j Xo:j o:ja o:j o:j o:j o:j o:j o:j o:j o:j o:j o:j o:j o:j) o:j2 o:j o:j6 o:jt o:jq o:j o:j o:jA o:j o:j JThere is an empty arch of ancient stone here.o:jD 5 _o:j1 o:jI o:jH! o:j! o:j! o:j# o:jp% ,o:j4& o:jR( o:j16 y................. ############# ....# #...........# #.... #.ß.ß.ß.ß.ß.## ...# .............####...# .≈≈≈≈≈≈≈≈≈≈≈.∩......# .............###@.### 17.0 (17.0) #.ß.ß.ß.ß.ß.###.. #...........# #.#.##.#.> ############# #. .# #.. ..∆ ### ...###o:j = o:j$C ,8.0 (18o:jJH o:j%K 3 _Found a stone staircase leading down.o:jz3o:j|o:j~o:jo:jBo:jLo:jo:j%o:jo:jڋo:jo:jo:jo:jo:jVo:jo:jo:jo:j7o:jo:j>,o:jko:j=o:jo:j&o:jo:j5o:jo:jo:j)o:jh#  #.  .. ∆  ..#.# #.#  ..#.# #.#  ....####.#  .#.......##  o:jl..#.......############.# .......@......# ..#....#..############## ..#....#..#.##  .....#.......#  ##...#...##.##  .....#......#    #..###...####    .........#   .#.##.#.>#  o:j/'36o:j,7.0 (19o:jVo:j` _c - a scroll labelled YRICAUKOMPo:jEo:jco:j,,o:jo:j o:jc ,o:jQE  You encounter a dart slug.o:j'zJ###  .# #w #..  . #. ##.## ## o:j[{ #.#. #... ..#  #. .#. #..# #.#  .. !. #..# #.#  ...#.# #.# #. #..###.#  #..#.# #.##.#.###......#  #....####.##...@...###..#  #.#.......####..........#  #..#.......############.# Magic Dart  #.......................# .#..#....#..############## ..#....#..#.##   w   dart slug (asleep)......#.......#   ####...#...##.##   ∩......#......#  o:j-52.0 (15o:jm,3.0 (16o:jNo:j&] _Found a smoky emerald potion.o:j o:joo:jٛv _A dart slug is nearby!o:j4 " ###  .# #w #..  . #. ##.## ##  #.#. #... ..#  #. .#. #..# #.#  .. !. #..# #.#   #.# #. #..###.#   #.##.#.###......#  #...@...###..#  ###..........#  ##########.#  .......#   ∩o:j h ###  .# #w #..  . #. ##.## ##  #.#. #... ..#  #. .#. #..# #.#  .. !. #..# #.#   #.# #. #..###.#   #.##.#.###......#  #...@...###..#  ###..........#  ##########.#  .......#  o:j " ∩o:j| o:j o:j o:j" ` _A dart slug is nearby!o:j2 @#. #..# ### # #w.# #..   . #..###.## ##  #.#..##... ..#  #. .#..##..# #.#  .. !.. #..# #.#  ...#.# #.# #.# #..###.#  #..#.# #.##.#@###......#  o:j s #....####.##.###..#  ####..........#  #..#############.# #.......................# #.#..#....#..############## #....#..#.##......#.......# .####...#...##.##o:j; D.wo:j Cwo:jX 84.0) _o:jb' o:j[M ...# #. ##.# #..# #.. . #w.###.## ## #. .##..#.#..# ......!..##..# . #@# #..####.# #.##.#.###.......####.##.......####.#.......####..........#####o:j,\_w   dart slugo:j{co:jAd&5o:jjo:jlo:j @***o:j~o ...  The magic dart hits the dart slug but does no damage.o:jB ```````The dart slug launches a dart at you.o:j'm...@...o:j)_5----=6o:j/o:j2O _The slug dart misses you.o:j *** The magic dart hits the dart slug.o:jN ...  The dart slug is heavily wounded.o:jƱ ```The dart slug launches a dart at you.o:j:2...o:j;8/13 ----------4--------7o:jBo:jD- _The slug dart hits you.o:j0 *** The magic dart hits the dart slug.o:j2...o:jm3--------8o:jo:j] _The dart slug is almost dead.o:j y †The magic dart hits the dart slug.o:j N***o:jMH ,...o:jO ----------2--------39Magic Darto:jV o:jX M _You kill the dart slug!o:j1Do:jDo:jFo:jMHo:jL9==o:jNMo:jjO,o:jXPo:jNRo:j?S:----o:jSo:jDUo:jzUp10/13====o:jVo:j-Xo:jCZl3====o:jZ,o:j[o:jz],o:jX^o:j`o:jaP==o:jd1======o:jdo:jho:jio:jjo:jko:jTlo:jmo:j...#†.###.## ## #..#.#..##... ..# #.##..#.#..##..# #.# #...##..# #.#9.0 (1.0) ...#.####.##.#.###..###.# #..#.# #.##.#.###......# #....####.##.....###..# #.#.......####..#  ## #..#.......##########.#  .. #..# ####.#..#....#..## ...#....#....#..#.##o:j, o:j0100.0 (2.0)o:jo:j; _Found a stone staircase leading down.o:jQt o:jt o:j5u o:jGx o:jy o:j~ no:j o:j o:j~ o:jʂ o:j` o:j, R  There is a stone staircase leading down here.o:j i .#  .#  ##.# # ...###.# #. #.. ...# .. #.# #..# ### [##.#.###.###..# #.. ..>...#†.###.## ##3.0 (3 ###.#.##..#.#..##... ..# #.##..#.#..##..# #.# #..........##..o:j] # #.# ...#.####.##.#.###..###.# #..#.# #.##.#.###......#  #....####.##.......###..#  #.#.......####..........#   ## #..#.......############.# o:j o:j d4.0 (4 _Found a robe.o:j@ 3o:jB o:j%E o:jG o:jK Bo:j9M o:jM o:jN o:j^P o:jR ,o:j T o:j%W o:jY ,o:j^ o:jc o:j`e ,o:jf o:j)i o:jvk o:jk o:jm o:jo o:jSq o:jq o:jr o:jt o:jv ,o:j x o:jy o:j{ o:j/| o:j>} o:j <  You see here a +0 robe.o:j o:jN  _o:j# o:j o:j o:j! ,o:j o:j o:jB o:jÑ o:j o:j4 o:j o:j o:jT o:jN ,o:jr o:jA o:j; o:j o:jA o:j o:j¥ ,o:j٦ o:j o:j o:j o:j o:j. o:j  You encounter a goblin. It is wielding a +0 club.o:j #. g #. .. #.##### .. #.....# # #.....#.# #.........# #  #.....# ...  #@###.....  #..........  #.###...... .# Magic Dart#####.###..... .# #.......... #......##........###g   goblin (asleep) #......##....##.. ...# #......##....##.# #..# [##.#.###.###..#o:j 021.0 (17.0)o:j} 32.0 (18 _o:j8 o:j o:j9 #. g #. .. #.#####  .. #.....# #  #.#.....#.#  #.........# #  #.....# ...  #@#  #..........  #.###...... .#  #####.###..... .#  #......  #...... #......  #......#  [##.#.o:jz #. g #. .. #.#####  .. #.....# #  #.#.....#.#  #.........# #  #.....# ...  #@#  #..........  #.###...... .#  #####.###.....  #...... #...... #......  #......#  [##.#.o:jo:j˒o:jo:j] _A goblin is nearby!o:j}9 #. g #. .. #.#####  .. #.....# #  #.#.....#.#  #.........# #  #.....# ...  #@#  #..........  #.###...... .#  #####.###..... .#  #......  #...... #......  #......#  [##.#.o:j@ #. g #. .. #.#####  .. #.....# #  #.#.....#.#  #.........# #  #.....# ...  o:j"#@#  #..........  #.###...... .#  #####.###.....  #...... #...... #......o:j,  #......#  [##.#.o:jo:j(o:j.o:j=1] _A goblin is nearby!o:j h #.. #.g #. $.. #.##### .. #.....# # #.#.....#.# #.........# ##.@...# ...#.#.###...#.#..........  ..#.###...... .# #####.###..... .# #............###.#  #......##........###. #......##....##.. ... #......##....##.# #..o:joo:jw13.0)o:j|o:j~* _Found 7 gold pieces.o:j  #.## #.##. #.##.g #.# $.. #.##### .. #.....# # #.#.....#.# #..@......# ##.#.....#....... #.#.####. #.#...... ..#.###...... .#.. #####.###..... .#. #............###.# #......##........### #......##....##.. o:j '.go:jr Qgo:j 0===4o:j o:jn @ _The goblin shouts! You hear a loud squeak.o:jD T )  The magic dart hits the goblin!o:j u***o:jI ,...o:j 5----4--5Magic Dart _You kill the goblin!o:jm+3o:j-o:jn5,o:j7Xo:j8,o:j9o:j3<o:j<:----o:j>o:jA,o:jNBo:jxD,o:jEo:jG,o:jFIo:jKo:jiM,o:jpOo:jON6====o:jQo:jTo:jW,o:jGXo:j[Zo:j^c  You encounter a rat.o:js# ## #. r.#.# #.# #.#.# #.. #.#.# #...#.#.# #$.)#.#.#####.....#.....# # #@#.....#.# --- #.........# # #.#.....#.....Magic Dart ...#.#.###..... #.###.#.......... ... ..#.###...... .# r   rat (wandering) ... #####.###..... .#... #.o:j(u.....###.#... #......##........#o:j}.30.0)o:jNo:jM-6.0 (11 _o:joo:jo:jc< # ### #. r.#.#  #.# #.#.#  #.. #.#.#  #...#.#.#  #$.)#.#  #.....# #  #@#  #.........# #  #.#.....#.....  ...#.#.###.....  #.###.#...  ... ..#.###  ...   ...  ... o:jA # ### #. r.#.#  #.# #.#.#  #.. #.#.#  #...#.#.#  #$.)#.#  #.....# #  #@#  #.........# #  #.#.....#.....  ...#.#.### o:ji#.###.#... ... ..#.###  ...   ...  ... o:j&o:jo:j*o:j o:j?T_A rat is nearby!o:j # ### #. r.#. ...#.#.# $.)#.#.##### #.... #.#.#.#.....#.# # #.........# # #.#.....# ...#.#.###..... #.###.#....  ... ... ... #####.###..... ......###o:j >.ro:j. o:j, 87.0 (1.0) _o:j o:j o:jۆ u****ro:jD.ro:j_,...o:jQ_5----=8o:jo:jE _The magic dart hits the rat but does no damage.o:j # ### #. ..#.#  #.# #r#.#  #.. #.#.#  #...#.#.#  #$.)#.#  #....@# #  #.#.#.#  # #.. #  #.#.  ...#.#  #.###.#  ...  o:jB ...   ... o:jY # ### #. ..#.#  #.# #r#.#  #.. #.#.#  #...#.#.#  #$.)#.#  #....@# #  #.#.#.#  # #.. #  #.#. ...#.# o:j#.###.#  ...   ...   ... o:jo:jo:jlo:j5Z _A rat is nearby!o:jHs †The magic dart hits the rat!o:jx***o:jZP,...o:jU4--------59Magic Darto:j|[o:j^G _You kill the rat!o:jre o:jQf o:j#g o:jm no:jvn o:jp ,o:jq o:jus o:js :----o:j:u o:jv o:jNw o:jw o:jy ,o:jz o:j4| ,o:j} o:j& f5====o:j o:j o:j́ o:j o:ju o:j o:j o:j' o:j o:j o:j o:j <====o:jD o:j o:j0 o:j o:j o:j o:j o:jp o:j o:jn o:jC o:j o:j} o:j@ ,o:j o:j o:j N6====o:j\ o:j o:j ,o:j o:jϢ o:j o:jפ o:j o:jƨ <  You see here a +0 club.o:jЪ o:jU  _o:j o:j} o:j+ o:j <====o:js o:jc ,o:jc o:jη @ _You now have 7 gold pieces.o:js o:j o:j o:j{ o:j* o:jw o:jE o:j o:j o:j o:j o:j o:j o:j o:j) o:j o:jz o:j o:j o:j o:js o:j o:j o:j o:j ,o:j, o:j o:j ,o:jX o:jm o:j o:j o:jO o:ju o:j #.....#.##.###†#.# #..##.#.# #...#.#.# #..)#.#.##### #.....#.....# # #.#.#.#.....#.# #.#.#.........# # #@#.#.#.....#.....-71.0 (32.0) #........#.#.###.............#.###.#.....................#.###...............####.###......[........#..#..........#......##.............#.#......##... #o:j ###...o:j o:jR F-2.0 (33o:j o:jI ( _Found a ring mail.o:j3o:jo:j[o:jo:jBo:j(f  You encounter a quokka.o:jm #.###†#.# #..##.#.# #...#.#.#. #..)#.#.#####.. #.....#.....# #.r# #.#.#.#.....#.#.. #.#.#.........##.##.#.#.#.....#....#..@.....#.#.####........#.###.#..........#.###Magic Dart######.####.[..#.......#..###.... r   quokka (asleep)##.#......##....#.#.#......##.....#.....[##.#.#o:j13.0 (1.0)o:j:24.0 (2 _o:j&o:j o:js% #.###†#.#  #..##.#.#  #...#.#.#  . #..)  .. #.. #  .r# #.#  .. #.#  #.##.#.#.# #..@.....# #........#.### ........... #..........# #.[........# #..........# #........#.# #........#.# [o:jrV+ #.###†#.#  #..##.#.#  #...#.#.#  . #..)  .. #.. #  .r# #.#  .. #.#  #.##.#.#.# #..@.....# #........#.### ........... #..........# #.[........# #..........# #........#.# o:jAW#........#.# [o:jao:jfo:jmo:j6p] _A quokka is nearby!o:jw #.###†#.# #..##.#.## #...#.#.#. #..)#.#.#####. #.....#.....# # .r### #.#.#.#.....#.# ... #.#.#.# #.##.#.#.#.....# #.@......#.#.### #.#.###.#.....#.####.#####.### #.[o:j.# #.#......## #.#.#......## #.#.#......## .#.....[##.#.o:jo:j25.0 (1 _o:jUo:jFo:j ***r    The magic dart hits the quokka.o:jO= Y.ro:j> O.ro:jE #.o:jI _5----=6o:jN o:j`Q ^ _The quokka is heavily wounded.o:jGR * The magic dart hits the quokka.o:juY.ro:j{o:jg4--------7o:jo:j_ _The quokka is severely wounded.o:jL †o:j<The magic dart hits the quokka.o:jRo:jJ:o:jH3--------78Magic Darto:jPo:j!VJ _You kill the quokka!o:jf 3o:jh o:jek o:jk o:jAp Bo:jq o:js ,o:j%u o:jUw P----o:jx o:jz ,o:jl o:jƆ ,o:j o:j o:jh P4====o:j; o:jَ o:j o:jr o:j o:j6 o:jX 0====5========o:j o:j, o:j o:jq o:j% ,o:j o:j o:j= o:jS o:j ,o:j o:j[ ,o:j o:j6 d6====o:j o:j o:j o:j" o:j/ o:j^ o:jQ ,o:j o:j$ b  You see here a quokka corpse.o:ji( 5 _o:j) o:jF+ o:jx- o:j- <====o:j3 ,o:j4 o:j4 o:j6 o:j: Bo:j ; o:jA o:jLD o:jD o:jE o:jG o:jJ ,o:jJ o:j M o:j O o:jO o:jP o:jZR o:j T o:jDT o:j"U o:jV o:jX o:jY o:jY o:j\ o:j_  You encounter a goblin. It is wielding a +0 club.o:jl G #.#### #..... #.###† #..##. ######## #...#. #......# #..)#. #......# #.....#.######......#####.#.##......@..........#.#.#-.......#......##†##.#.##########.....Magic Dartg...... #........#.##....... ........... ###....## g   goblin (asleep)....... #.[........#........ #....#.#........#.#.o:jx 1216.0 (38.0)o:j#} M-7.0 (39 _o:jo o:jX o:j  #.###† ########  #......# #..) #......#  #.######......# #......@......... .......#......##† .......#########.. g......  .......  .......  ....... #.[ ....... o:ju #.###† ########  #......# #..) #......#  #.######......# #......@......... .......#......##† .......#########.. g......  .......  .......  ....... #.[ ....... o:jo:j$ _A goblin is nearby!o:jI #.###† ########  #......# #..) #......#  #.######......# #......@......... .......#......##† .......#########.. g......  .......  .......  ....... #.[ ....... o:ju #.###† ########  #......# #..) #......#  #.######......# #......@......... .......#......##† .......#########.. g......  .......  .......  ....... #.[ ....... o:jzo:j~o:j}o:jА] _A goblin is nearby!o:jЦQ #.... #.### #..########## #...# #......# #..)# #......# #...#.######......#####.#.##...........#.#.#.#......##†##.#.#.#########......o:jg......# #........#.#... ........ ####... #.[.... #..#...# ##.# #.#.#o:jo:jN8.0 (1.0) _o:jDo:j2! [ #.## #..######## #... #......# #..)# #......# #...#.######......#####.####.................#.#..#......##†##.#.#.#########......#.g......# #........#...........###..# #.[..# #...# ##.###+######## #.#. .9o:jZ v )The magic dart hits the goblin.o:j` z****o:j +....o:jZ* 5----8=20Magic Darto:j 2 o:j2 J _You kill the goblin!o:jo:jo:jo:jJ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)o:jo:jo:jo:jo:juP _o:jo:jo:joo:jo:j o:jo:j:----o:j^o:j,o:j o:ju,o:jo:j(o:jo:jo:jo:j%o:jKo:joo:jYN6====o:jo:jTo:jeo:jo:jeo:jYo:jo:jTo:jo:jo:j$o:j{o:jo:jJo:jo:j<====o:jA o:j o:jPo:jo:jo:jo:j,o:jwo:jo:jo:jo:jWo:jo:jo:jo:j o:jz#o:jH%o:j%o:j&o:j)o:j@,  You encounter a kobold. It is wielding a +0 dagger and quivering stones.o:j49###..# #.# #.# o:j4#.#######.# ######## # #......# -K#####.# #  #.##########Magic Darto:j$5 ###....... #........#......##†#o:jG5 #........#########K   kobold (missile, asleep)o:jv5 #.)......#####...... ............o:j5C...............###......o:j5!o:j H0388.0)o:jJM-9.0 (19 _o:jRo:jkVo:j ### ..# #.# #.# #.# #######.#  o:j #......@#   #K#####.#   #.# ###.. #.....† #....... #.)...... ...........o:jg ### ..# #.# #.# #.# #######.#   #......@#   o:j_#K#####.#   #.# ###.. #.....† #....... #.)...... ...........o:jo:j.o:jo:j] _A kobold is nearby!o:j^  ### ..# #.# #.# #.# #.# # #.# #......# #K#####.# #......# #.######...... ###..o:jR_  #........#......##† #........# #.)......##### ........... .###o:jh o:jk 940.0) _o:jq o:jt o:j# v )The magic dart hits the kobold!o:j X****o:j) o:j+c %....o:jm 5----9=1Magic Darto:jrt o:j.w J _You kill the kobold!o:j7o:j5<o:jAo:jD _You can't see any susceptible monsters within range! (Use Z to cast anyway.)o:jo:jo:jo:jo:jf _o:jo:jo:jo:j" o:j o:j& :----o:j o:jo:jo:jo:jo:jPo:jo:j,o:jo:jo:j7o:j=o:j1o:j#6o:j+====o:jo:jo:j!o:j!o:j"o:jU$o:j%o:j>&o:j3'o:j(o:j*,o:j+o:j-o:j/o:j/&====o:j 0o:j/1o:j2o:j4o:j:5o:jT6o:jL8o:j :o:jT:o:j~;o:j-?$  Things that are here:o:jCk  a +0 dagger; 3 stones; a kobold corpseo:jsEo:jE _o:j'Go:jHo:jJo:jKo:jKo:j|Oo:j&Qo:jQo:jRo:j4Uo:j>Wo:j|Wo:jXo:j[o:j\o:j\o:j ^o:jL`o:jebo:jbo:j!do:jfo:j io:jbio:jjo:j%mo:j0~(∆ #######.# #######.......# #.....#)#####.# #.....#...# #.######.....###.###.............#........#......#........######.#.#####.#.)......#####.>...........-63.0 (22.0).#.##...............###.o:j~...................# #...###...............# ##...............# #.########+##   ∆ o:jo:jF-4.0 (23o:jo:js; _Found a stone staircase leading down.o:j3o:jo:jvo:j,o:jR,o:j o:jRo:jxo:jo:j,o:jRo:jDo:j.o:jwo:jo:jo:jo:j o:jo:jo:jOo:jo:jo:jo:jjo:jo:jo:jo:jLo:jo:jmo:jo:jo:jo:jFo:jo:jho:jo:jo:jo:j[o:jo:jo:jo:j,o:j o:jo:juo:jo:jo:j o:jo:j,o:j,o:j]o:j-M _You now have 19 gold pieces (gained 12).o:j( o:jg o:j[ o:j o:jo:j,o:jo:jo:jQo:jo:j^o:jo:jo:jo:jso:jo:jo:jo:jo:j!o:j+"o:j"o:j5#o:j%o:jk&o:j&o:jQ'o:j(o:j *o:j?*o:j*o:j,o:j-o:j..o:j/o:j1o:j3,o:j3o:j4o:j6o:j6o:j7o:j8o:j9o:j:o:j;o:j<o:j=o:j=o:j"?o:j/@o:jAo:j3Bo:jBo:jMDo:jE,o:jFo:jgHo:jJo:jFJo:j-Ko:jLo:jNo:jNo:jPo:jQo:jbSo:jSo:jTo:jVo:jWo:jsXo:j Yo:j[Zo:j[o:j"\o:j\o:j`o:jdXo:jrfo:jfo:j`go:j(io:jYjo:jjo:jko:j%mo:jno:joo:joo:jqo:jro:j1so:j7to:juo:jwo:jqwo:j xo:jyo:j{o:j|,o:j*~o:jo:jo:jvo:jo:j5,o:j6o:j,o:jo:jM _You now have 30 gold pieces (gained 11).o:jY3o:j,o:j-o:j<o:jo:jo:jBo:jo:jo:jco:j#o:jo:jo:j o:jo:jo:jo:jo:j6o:jo:jJo:j= o:jG_You now have 40 gold pieces (gained 10).o:jSo:jo:jo:j(o:j,o:j o:jro:jo:j o:jo:jo:j o:j\o:jJo:jo:jo:jo:j$o:jo:jSo:jo:jo:jo:jo:jFo:jo:jo:jo:jo:jpo:jo:jo:j2o:jo:jo:jM,o:jo:ju o:j o:jW o:j o:jF o:j ,o:jx o:j o:j o:ji o:j o:j o:j o:j- o:j o:j o:j o:j ,o:j o:j` o:jg ,o:jr o:j o:jZ o:j o:j o:j ,o:jy o:j o:j, o:ju o:j2 o:jR! o:j;# ,o:j# o:jt% o:j& o:j;' o:j' o:jQ) o:jk+ o:j+ o:jw, o:j,/ o:j0 ,o:j1 o:jW3 o:j 5 ,o:j5 o:j7 o:j9 o:j9 o:j: o:jq< o:jG> ,o:j~? o:jA o:jVC ,o:j&D o:jE o:jH ,o:jH o:j J o:j~ &o:j2 o:j o:j o:j ,o:jA o:j= o:jه o:j o:j{ o:j o:j o:jc o:j o:j o:jU o:j o:j o:jW o:j o:jՑ o:jw o:j( o:j <######..##.###.ß.ß.ß.ß.............##..............####<.≈≈≈≈≈≈≈≈≈.........# ##..............# ###.ß.ß.ß.ß.........####.#....[.............####........####.# .# ##.###### ∆ 358.0 (94########.###.......#  #...........#  #####.......# #.......# #### o:jŮ o:jO ,9.0 (95o:jE o:j # _Found a robe.o:jO o:jȐ o:jݑ o:jJ o:j s  You encounter a quokka and a goblin.o:jY  ........# #.......########..##.###.ß.ß.ß.ßg.....##...........####<.≈≈≈≈≈≈≈≈..# ##..........# ###.ß.ß.ß.ßr..####.#........[.......#########..####.# ..........# ##.###### ∆#########.###.#Magic Dart #....######.#o:j/ * #.......#r   quokka (asleep)#########g   goblin (asleep)o:jI ,0.0)o:j4 360.0 (1 _o:j5 o:j o:jK   ########..## g.......... ..........####< ..........#  ..........#  r.........####. .[............. .......@..####.#  ..........#   #########.#  #...  #####o:j~Kc     o:jP   ########..## g.......... ..........####< ..........#  ..........#  r.........####. .[............. .......@..####.#  ..........#   #########.#  #... #####    o:jq o:j6o:jWo:jQo:jod _There are monsters nearby!o:jU###...##.# ######## ........# #.......#########..##.###.ß.ß.ßg....##........#.####<.≈≈≈≈≈≈≈#.# ##........#.# ###.ß.ß.ß#r####.#.......#.[......#########...####.# ..........# ##.################.###.# #....######.# #.......##########o:jo:j-1 _o:jo:jo:jy ###...##.#  ........# ##..##.###.ß.ß.ß.g...## #.####<. #.# ## #.# ###.ß.ß.ß #r.####.# #.[. #.####.# #.# ##.######  #.###.# #....# #####.# #.#  #o:jno:j&2o:jYo:jo:j f****ro:j Y.ro:j %....o:j _5----=3o:jo o:j̫ H _The magic dart hits the quokka but does no damage.o:j- *** The magic dart hits the quokka.o:j' N[ro:j\ ..o:j5 g4--------4o:j o:j a _The quokka is moderately wounded.o:j ###...##.#  ........# #.#..##.###.ß.ß. ..g..## #.####<. #.# ## #.# ###.ß.ß. #.####.# #.[r. #.####.# #.# ##.######  #.###.#  #....# #####.# #.#  #.ro:jBo:j.-5o:jG"o:j%o:j/Yn  The magic dart hits the quokka.o:jn  The quokka is severely wounded.o:j1----3--------=6o:j@o:j. _The quokka bites you. x2o:j n  The magic dart hits the quokka.o:j_ i  The quokka is almost dead.o:j@! m2--------7o:j) o:j|+ S _The quokka barely misses you.o:jf †The magic dart hits the quokka.o:j!g   goblin (asleep)o:jZo:jc###...##.# ###### SunshineJesse the Conjurer........# #..... Gnoll.##########..##.###.ß.ß. Health: 11/13 ====================----..g............##...... Magic: 1/6====--------------------#..........####<.≈≈≈≈≈ AC: 2Str: 6#..........# ##...... EV: 12Int: 17o:jZ2#..........# ###.ß.ß. SH: 0Dex: 10#..........####.#..... XL:  1 Next: 110% Place: Dungeon:1#.[.†@..........###### Noise: =--------  Time: 368.0 (1.0)#..........####.#-) Nothing wielded#..........# ##.###### Cast: Magic Dart##########.###.......##...........######.......# g   goblin (asleep)#.......##########The quokka is severely wounded. _The quokka bites you. x2  The magic dart hits the quokka.  o:jThe quokka is almost dead. _The quokka barely misses you.The magic dart hits the quokka.o:jl _You kill the quokka!You have reached level 2!o:j/  --more--o:j5 7/19=7-----2 4% o:jl= o:jM? 4 _o:jQ< #...##.# ###...##.# ###### ........# #...##########..##.###.ß.ß..g....##..... #.####<.≈≈≈≈ #.# ##....o:jS= #.# ###.ß.ß #...####.#.... #.[.†...........##### #.####.#  #..........# ##.##############.###. #....#####. #.......########o:jFo:j5S5-9 _o:jZo:j\o:jV;T )  The magic dart hits the goblin.o:jAv***o:j,...o:j8/20=0----8=70Magic Darto:jo:jJ _You kill the goblin!o:j4o:j5o:jŦK _You are out of magic!o:jo:jgo:jo:jH _No target in view!o:j0 o:j11 o:jw3 o:j5 o:j: h9= _o:jQ; o:j; K1===o:jK= o:j? ,o:jA o:jC ,o:j'E o:jVG o:jG j20===o:j$I o:jK Q===o:jM o:jO o:jO o:j Q o:jS ,o:jT o:j;W P==o:j4X o:jZ ,o:j\ o:jo^ ,o:j_ o:j(b o:jrb U2===o:jc o:je ,o:jrg o:jui ,o:jk o:jl ,o:jn o:jp Q===o:jr o:jst ,o:ju o:jex ,o:jz o:j| ,o:j} o:jh ,o:jЁ o:jn ,o:j] o:j 93o:j 3====o:jF o:j# o:jo o:jۍ o:j o:j8 o:j o:j& ,o:jq o:jt o:jϙ <====o:j o:j" o:jy o:je o:j ,o:j o:j6 ,o:jħ o:j9 o:j o:j o:j] ,o:j o:j o:jD O4===o:jf o:jж ,o:jM o:j ,o:j o:j ,o:jQ o:j Q===o:jV o:j o:j[ o:j o:jM ,o:j o:j ,o:j o:j= o:j o:jf o:jH o:j o:j o:j o:j P5====o:jw o:j! o:jX o:j o:j o:j o:j* o:j o:j o:jL o:jF R====o:j o:j: o:j o:j o:j o:j" o:j] o:j ,o:j[ o:j ,o:j o:j ,o:j5 o:jl c6===o:j o:j o:j  o:jT o:j o:j o:j: o:j, ,o:j o:jd o:j ;===o:j. o:j ,o:j` o:jQ o:j o:j( o:j_ ,o:j o:j! ,o:j{" o:jN$ ,o:j% o:j' d7====o:jD) o:j, o:j{. ,o:j/ o:j1 o:j3 ,o:jM5 o:j>7 o:j9 o:jn9 o:j: o:j< o:j"? o:jd? <====o:j@ o:jwD <  You see here a +0 club.o:jeF o:jF  _o:jH o:jnK o:jdM o:jM o:j O o:jgQ o:jS ,o:jT o:jW o:j7Z ,o:j[ o:j] o:jA_ ,o:ji` o:jKc o:jd o:jze o:je o:jg o:jri o:ji o:jj o:jl o:j7w C#.........# #...#..##.#  ## #...#..##.#  .. #####..##.# #### [### ###..##.# ... ... .....##.# ∆ #.# #.# #...##.# #.###.# ###...##.# ######+###....@# ........# #-443.0 (73.0)o:jx #.......##########..##.###.ß#.........)............##...#.......##..........####<.≈≈#.......##..........# ##........##..........# ###.ß........##..........####.#....########.[.†...........###..#..........####.#o:j' o:j F-4.0 (74o:j( o:j ( _Found a ring mail.o:j 3o:j o:j o:j o:j ,o:j Bo:jl o:j o:j ,o:j o:j o:j o:j o:j o:j o:j ,o:j= o:j& A  You see here a +0 ring mail.o:j o:ju  _o:j o:j  o:jM o:j o:j o:j* o:j! o:j! o:je" o:j$ o:jr& ,o:j_' o:jX) o:j;+ ,o:j, o:j{. o:ji0 o:j0 o:j}1 o:j3 o:j5 o:j5 o:j6 o:j8 o:j: o:j; o:j; o:j= o:jk@ ,o:j>A o:jD ,o:jE o:jJ L _You now have 47 gold pieces (gained 7).o:jK 3o:jPM o:j'P o:jR o:jlR o:jS o:jd %   ##.##.#   #......   #...#..   ############...#..   #.........######..   #.######[#######.. o:je   #.#...............   #.###.###.#####...   #@# #.###.# ###.61.0 (17   ###'###.....# .....   #.......##########   #.........).........   #.......##.......   #.......##..........    ........##..........o:jf     %........##...    o:jBf b..########.[.†......o:jif ^  _You open the door.o:ji P _Found an inkwell talisman.o:jo:jo:jo:j\o:j o:j&: _o:ju@  There is an open door here.o:jo:jr _o:jo:jo:jo:jo:jo:j,o:jo:jRo:jx o:j o:j o:j o:jo:jo:jo:j o:j,o:jo:jo:jo:jGo:j"o:j8%o:j%o:j'o:j~+o:j@.o:jR/o:j0o:j5o:jsno:jto:j'vo:jzo:j|,o:j=~o:jo:jo:j-o:jo:jo:jo:j`o:jDo:jMo:jo:j{o:j3o:jO<  You see here a +0 club.o:j o:j( _o:jo:jo:jlo:jho:jo:j9o:jo:jo:jټo:jo:jyo:jo:jxo:jEo:jo:jRo:jo:jo:jo:j)o:jo:jo:j,o:jBo:jqo:j{o:jo:jo:jo:jwo:jo:jo:j*o:jo:jo:jo:jmo:j,o:jCo:jo:jLo:jo:j}o:jo:jyo:jo:jQo:jo:jo:j6o:jo:jwo:jo:jo:jo:jo:j7o:jo:jo:jH o:j o:j o:j o:j o:jo:jo:jo:jo:jAo:jo:jto:jo:jo:jPo:jo:jTo:jo:jo:jo:jo:j!o:jy!o:j;"o:j#o:j%o:j&o:j&o:j`,o:j.o:j/o:j0o:j3o:j5,o:j6o:jE9o:j9;,o:jZ<o:j Co:jDo:jEo:jFo:jHo:jT,o:jWo:jYo:j]\o:j]o:j$^o:j`o:jb,o:jco:jlno:j oo:jro:j"u,o:jvo:jvo:jyo:jyo:jzo:jj|o:j?~,o:jo:j-o:jo:jɆo:jo:jXo:j!o:jo:jo:jEo:jco:jo:jo:jzo:jo:joo:jdo:jo:j,o:jo:jo:j,o:jso:jo:jpo:jo:jo:jo:jp,o:jxo:jo:jo:jPo:jo:j#o:jo:j0o:jo:jo:j)o:jo:jo:jAo:j}o:jo:jo:jo:jfBo:jZo:j,o:jo:j1o:jKo:jo:jo:jo:jo:jo:j$o:jo:j<o:jo:jo:jo:jiBo:jo:j,o:jo:jo:jo:jo:jMo:jo:j,o:jo:jSo:jo:j,o:j4o:jEo:jo:j?o:jvo:jo:j5o:jo:jo:j,o:jo:jso:j,o:jo:jo:j  You encounter a goblin. It is wielding a +2 dagger of venom.o:jjW #.######..#.......###### #......#...........  #############.#..#....#..#######  #...........#....#....#..#.## ##.ß.ß.ß.ß.ß.##......#.......# #.............####...#...##.## <.≈≈≈≈≈≈≈≈≈≈≈.∩......#......# #.............###..###...#### o:j1##.ß.ß.ß.ß.ß.###@........# .#...........# #.#.##.#.># .############# #.#.##.#..# Magic Dart .#  ..#....#... .###### ∆ ###... ......# .###g   goblin (asleep) ......# .o:jV ......# .g ......#o:j".537.0 (76o:j)38.0 (77 _o:j1o:j4o:j  #. #......#........  .#..#....#  ...#.... .....# #...# <∩......# ##..###...#### #@........#  #.#.##.#.>#  #.#.#  ..#  ∆ ###....  .###  . .go:j #. #......#........  .#..#....#  ...#.... .....# #...# <∩......# ##..###...#### #@........#  #.#.##.#.>#  #.#.#  ..# ∆ ###. .###  .o:j" .o:jo:jo:jo:j] _A goblin is nearby!o:jhD......#..........#############.#..#....#..#######...........#....#....#..#.## ##.ß.ß.ß.ß.ß.##......#....... #.............######.# <.≈≈≈≈≈≈≈≈≈≈≈.∩......#......# #.............###..###...### ##.ß.ß.ß.ß.ß.###.........# .#...........# #@#.##.#.>############ #.#.##.#.. ..#....#...##### ∆ ###.........# .###. o:j5\g.. ######o:jo:jM89.0 (1.0) _o:jvo:jCo:j #############.#..#....#..#######...........#....#....#..#.## ##.ß.ß.ß.ß.ß.##......#....... #.............####...#...##.# <.≈≈≈≈≈≈≈≈≈≈≈.∩......#......# #.............###..###...### ##.ß.ß.ß.ß.ß.###.........# .#...........# #.#.##.#.>###########. ........#....#...o:j }##### $#######.... .....# .###.g... #######.+ o:j o:j '40o:j o:j * _Found 9 gold pieces.o:j...........#...## ##.ß.ß.ß.ß.ß.##......#....... #.............####...#...##.# <.≈≈≈≈≈≈≈≈≈≈≈.∩......#......# #.............###..###...### ##.ß.ß.ß.ß.ß.###.........# .#...........# #.#.##.#.>#############. .......@#....#...o:j##### $#######....... .....# .######.g...# #######.+ .###o:jo:j &1o:j o:jo:j ***g  The magic dart hits the goblin.  The goblin is heavily wounded.o:jt&g.o:j{+...o:ja6----===2o:jo:j( _The goblin shouts!o:jv )The magic dart hits the goblin.o:jL**o:j-..o:jǎ5-------12--3Magic Darto:jo:j~J _You kill the goblin!o:jo:j9--o:jXo:j2H _No target in view!o:j^#.ß.ß.ß.ß.ß.##......#.......# .............####...#...##.## .≈≈≈≈≈≈≈≈≈≈≈.∩......#......# .............###..###...#### ß.ß.ß.ß.ß.###.........# ...........# #.#.##.#.># ###############.#.##.#..# o:j^h# ........#....#... ###### $#######@....... ....# #.####### ..) # .....# ......# ###### .....#.+ ####..###...#o:jfo:jm5-4 _o:jso:jup:jt- .............######.# .≈≈≈≈≈≈≈≈≈≈≈.∩......# ............###..###...### #.ß.ß.ß.ß.ß.###.........# ..........# #.#.##.#.>##############.#.##.#.. # ........#....#... #p:j. ##### $#######........ .....# #@######.#....).# #......##.##.##p:j>V-5p:jhp:j:[ ≈≈≈≈≈≈≈≈≈≈≈.∩......#......# ...........###..###...#### ß.ß.ß.ß.ß.###.........# ...........# #.#.##.#.># #############.#.##.#..#  ........#....#... #### $#######........ ....# ####.######. p:j[ # #....@.# # #......# # #......# ##### .......#.+ #####..### ...###.###.p:j| R6p:js x _You see here a +2 dagger of venom.p:jp:jhAEquip or unequip which item?  - - Unarmed (current attack) Inventory Items Armour (go to first with [)  a - a +0 robe (worn) p:jFloor Items ([,] to select) Hand Weapons a +2 dagger of venomp:jԮ\[?] describe selected [!] equip|wield|wear[tab] equip|unequip p:jp:jp:jԓ^≈≈≈≈≈≈≈≈≈≈≈.∩......#......#SunshineJesse the Conjurer ............###..###...####Gnoll .ß.ß.ß.ß.ß.###.........#Health: 20/20 ======================== ...........# #.#.##.#.>#p:j5Magic: 5/7=================------- ##############.#.##.#..#AC: 2Str: 6........#....#...EV: 12p:j_Int: 17 ##### $#######........SH: 0p:jݔ<Dex: 10 ....#####.######.XL:  2 Next: 12% Place: Dungeon:1 ....##....@.#Noise: ---------  Time: 546.0 (0.0) ....##......#p:j.-) Nothing wielded p:jN....##......#p:j2%Cast: Magic Dart p:jS##### .......#.+#####..###p:jt,...#p:jj##.###.  p:j8The goblin is heavily wounded. p:jЕz_The goblin shouts!  The magic dart hits the goblin. _You kill the goblin! p:j_No target in view! _You see here a +2 dagger of venom.p:jX  Your +2 dagger of venom begins to drip with poison!p:jM5 (0.5b) +2 dagger (venom)p:jWp:j7 _b - a +2 dagger of venom (weapon)p:jo-p:j1p:j6p:j8p:j3p:jp:jp:j=p:j/,p:jc6===p:j)p:j[,p:j(p:jB,p:jp:jp:jtp:jp:jp:jG;===p:j p:j[,p:jp:jJp:jp:jp:j),p:jp:jp:j#p:jp:j7====p:j1==== _You now have 56 gold pieces (gained 9).p:jp:jtp:jp:jL p:j ,p:jB p:j3 p:j p:j p:j p:jp:jp:jDp:jup:jp:j,p:j:p:j!p:j"p:jL#p:jx%p:j&p:jT'p:j}(p:j)p:jJ+p:j+p:j,p:j-p:j/p:j0p:j0p:j3p:jY5p:j5p:j6p:ji7p:j8p:j8p:j`9p:jf:p:j;p:j<p:ja<p:jE>p:j>p:j ?p:j?p:jAp:jHEp:jEp:j]Fp:jGp:jHp:jH,p:jDJp:jKp:jKp:jLp:j#Np:jOp:jOp:jxPp:jQp:j;S,p:jSp:j/Up:jVp:jWp:jWp:jYp:j[p:j[p:j\p:jK]p:j^p:j^p:j_p:j`p:jap:jap:jbp:j'cp:jdp:jdp:j ep:j*fp:jhBp:j,jp:jjp:jGkp:jhonp:jWpp:jqp:jqp:jGrp:j>tp:jHu,p:jup:jvp:jwp:jxp:jQxp:j?zp:j|g  You encounter 3 jackals.p:j|v......# #.# #......# # #.####......# #########.........#.+  #...#######..###  #.#.#........# #.#.###.###.##  #.#.# #.# #.#  #.#.# #.# #.#  #.#.# #.# #@#  ###.#.###.# #...h..hh  #.........# #########p:j$Magic Dart  #####.###.##.#########.........hhh 3 jackals (asleep)#.#######.#.##.#p:jPT609.5 (63.0).hp:jfz h.  The jackal barks! You hear a bark!p:j+h.p:jOhhp:j%chhh2 wandering)p:j6==10.5 (64p:jPp:jn _The jackal pauses to sniff the ground.p:j)= #.#   #.####......# .........#.+  #...#..###  #......# #.#.###.###.## #.#.# #.# #.# #.#.# #.# #.# #.#.# #.# #@#  ###.#.###.# #....hhh.  #.........# #########  #####.###.# #. #..  #.# #.#p:jF*p:jg #.#   #.####......# .........#.+  #...#..###  #......# #.#.###.###.## #.#.# #.# #.# #.#.# #.# #.# #.#.# #.# #@#  ###.#.###.# #....hhh.  #.........# #########  #####. #. #..  #.# #.#p:j_p:jp:jjp:jDd _There are monsters nearby!p:j z ***The magic dart hits the jackal.p:jK hThe jackal is moderately wounded.p:j6L /h.p:jR ..h 4 jackals (2 wandering)p:j4Y j6-----1.5 (1.0)p:j_ p:ja W _You encounter a jackal.p:jg .# #.####......# ########.........#.+  #...#######..### #.#.#........# #.#.###.###.## #.#.# #.# #.# #.#.# #.# #.# #.#.# #.# #.###########.#.###.# #.@.h.hhh.#.........# #########.#####.###.#  #.#########.........p:j #.#######. #.# ###p:j /h.p:j .h.p:j? -h.p:jS gh..hp:j p:ju @-2p:j p:j T _The jackal closely misses you.p:jeh..hhh1 very poisoned)You encounter a jackal. _The jackal closely misses you.You hit the jackal. T is poisoned.heavi  The jackal barks!  The jackal bites you.p:jhu19--====3p:jmp:j8p' _The jackal barks!p:jj †You hit the jackal.p:j"+h.p:j-h.p:jS 3 jackalsp:j20==20===-4p:jp:jJ _You kill the jackal!p:j[j †You hit the jackal.p:j]]h.h.p:j ^+h.p:j^.h.p:jeL 2p:j}hu----9---5p:jmp:jpJ _You kill the jackal!p:j# #.####......# ...#.+ #...#..### #.#.#........# #.#.###.###.## #.#.# #.# #.# #.#.# #.# #.# #.#.# #.# #.####.#.###.# #..@h.h...##.# #.  #####.###.# p:j`X#.#. p:j/h.p:j#p:jA--6p:jNp:j  You hit the jackal. _You kill the jackal! _The jackal closely misses you.  Things that are here:p:jv _a jackal corpse; a jackal corpsep:jI (1 very poisoned)You hit the jackal. The jackal is poisoned.  The jackal is moderately wounded.p:jJV19--7p:jcPp:jRi _The jackal bites you. The jackal barely misses you.p:j †You hit the jackal. The jackal looks as sick as possible!  The jackal is almost dead.p:j +h.p:j q   jackalp:j5_20==378p:j3p:jeJ _You kill the jackal!p:jSF p:jF -9.4 (0.9p:jL p:jTO _You miss the jackal. The jackal barely misses you.p:j j †You hit the jackal.p:jM (p:jh 7====4520.4 (1.0Magic Dartp:jI p:j@ J _You kill the jackal!p:j&B p:jE p:j J p:jL H _No target in view!p:j p:j/ p:j$ p:j H _No target in view!p:jW p:jY p:j^ p:ja H _No target in view!p:jN p:j p:j p:j H _No target in view!p:j> p:j@ p:jD p:jG H _No target in view!p:jE p:j/ p:j\ p:j C _No target in view!p:j_6 p:j8 p:j= p:j? p:j_ p:j p:j5 p:j p:j;p:j<p:jAp:j(Dp:jp:j'p:jp:jҾp:jp:jp:j$p:jUFp:jY} _ _ You see here a jackal corpse.== _p:j2^Xp:j^p:j ap:jvh====p:jwp:jgxp:jxp:jzp:j{p:j|p:jL|p:js}p:j;p:j}p:j€p:jHp:jقp:jp:jp:j҄p:jp:jSp:jp:jp:jS,p:jp:j p:jHp:jp:j،p:j;p:jp:j4p:jp:jp:j p:jGp:jқp:jp:j;p:jp:j+p:jp:jgp:jp:jp:jp:j.p:jp:j+p:jp:jp:jp:jJp:jp:j_p:j p:jDp:jp:j[p:jp:jZp:jp:jİp:jp:jp:j޲p:j+p:jp:jp:jp:j˵p:jp:jp:jзp:j p:j[p:jwp:j׺p:j(p:jp:jp:jҽp:j p:jp:jp:jp:jp:jp:jp:jF,p:jp:jp:jp:jp:jp:j#p:jp:jp:j%p:jp:jp:jp:jp:jp:jy,p:jp:jp:jp:j6p:jp:jp:j,p:jRp:j=p:j",p:jp:j=p:j)p:jp:jp:jp:j,p:j9p:jp:j,p:jp:jp:jp:j p:jp:jp:j,p:jlp:jp:jW,p:jp:jxp:jp:jp:j[p:jp:jBp:jp:j,p:jp:j:,p:jp:jp:jp:jmp:jp:j@p:jfp:jAp:jp:jp:jp:jp:j@p:jp:jp:j v  You encounter a kobold and a hobgoblin.p:j ######.  ..# Kg#  ..# #.#  ..# #.# #.+ #.# ### #.# ##.# #p:j#.#   #.####### #@#  -  #.......# #.#  ############.# #.# Magic Dart ††.....#####.# #.# ######.......###.# #.............#  g   hobgoblin (asleep)#.#############  K   kobold (asleep)#.#  ####.#  p:ja070.4 (50.0)p:jM-1.4 (51 _p:jc!p:j$p:jpE7 Kg#  #.#  #.#  #.#  #.# ##.# ##.#   #@#  .# #.# .# #.# ††.....#####.# #.# .......###.#  #.......#  #.###  #.#.#p:jU+ Kg#  #.#  #.#  #.#  #.# #.# #.#   #@#  .# #.# .# #.# ††.....#####.# #.# .......###.#  #.......#  #.###  #.#.#p:jp:jp:j.p:jid _There are monsters nearby!p:jp7 Kg#  #.#  #.#  #.#  #.# ##.# ##.#   #@#  .# #.# .# #.# ††.....#####.# #.# .......###.#  #.......#  #.###  #.#.#p:jk_ Kg#  #.#  #.#  #.#  #.# #.# #.#   #@#  .# #.# .# #.# ††.....#####.# #.# .......###.#  #.......#  #.###  #.#.#p:jpp:jsd _There are monsters nearby!p:j...... ######.#.Kg ..#.+## # ####### #. #.......# #. ############.# #. ††.....#####.# #. ######.###...............#############  #.p:jp:j82.4 (1.0) _p:jp:jƙp:j #... ......# ######.#.Kg ..#.+## # ###### #...... ####### ††.....#####.# #########............############p:j <3p:j p:j p:j T )  The magic dart hits the kobold.p:jg S****p:j_ y .gYou kill the kobold!p:j m...gp:j j6----50===4p:j A _The hobgoblin shouts!p:jgW .  The magic dart hits the hobgoblin.p:j'x***p:j8...5-------8--5Magic Dart _You kill the hobgoblin!p:jp:j9--p:jp:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)p:ji _p:j8onp:j#pp:j4r9---p:jrp:jtp:jvp:jSvp:j wp:jb~6===p:j~p:jOp:jp:jp:j ,p:jpp:j,p:jp:j p:jj;===p:jp:jD,p:j{p:jp:jp:jp:jp:jߐp:jXp:jd,p:jŸp:jp:jN7====p:jp:j1p:j p:jop:jp:jGp:jp:j.p:jp:jp:j~p:j,p:jYp:j~p:jv<====p:jp:jp:jp:jp:jp:jep:jp:jp:jZp:j\<  You see here a +0 whip.p:j^p:j _p:jNp:jp:jp:jp:jp:jYp:j p:jQp:jp:j5p:j,p:jp:jp:jp:jHp:jHp:jcp:jHp:jp:jp:j=p:jWp:jp:jp:jnp:jp:jDp:jp:j^p:jp:j,p:jp:jp:jD p:j p:j p:jz p:j8 p:j p:j| p:jP p:jh p:j p:j8 p:j p:j ,p:jm p:j p:j p:jm p:j p:j p:j# p:jU# p:j$ p:j' p:j* p:jp* p:j+ p:je- p:j. p:j/ p:j/0 p:j#3 p:j4 p:j4 p:j5 p:j~9 p:j: p:jd; p:j; p:j= p:j> p:j? p:j? p:jC p:j4E p:jE p:jSF p:jG p:jJ Bp:jR np:jR p:jR p:jS p:jT p:jU p:jU p:jRV p:jW p:jSX p:jX p:jX p:jZ p:jB[ ,p:j[ p:j] p:jF^ ,p:j^ p:j_ p:ji` p:j` p:jLa p:jjc p:jc p:j3d p:jqd p:jf ,p:jf p:jGg p:jh p:j$i p:j^i p:ji p:jk p:jn ,p:jzo p:jr Xp:jt p:ju ,p:jv p:jv p:jwx p:jx p:j*y p:j| p:j~ ,p:j p:j p:j ,p:j p:jڃ p:j p:jԄ p:j< p:jR p:j p:j p:j p:j3 p:j ,p:jT p:jˎ p:j ,p:j p:j@ p:j ,p:jd p:j p:jח p:j" p:j p:jG p:jğ ,p:j p:j@ p:j[ p:jХ p:j p:j p:jw p:jɱ p:j p:j, p:j ,p:j1 p:jѻ p:jn p:j p:j p:j p:j ,p:j2 p:j p:jG ,p:j+ p:jY p:j p:j p:jh p:j p:j p:j p:j+ p:j' p:j$ p:jz p:j p:j p:jM p:j p:j p:j{ p:j p:j p:j[ p:j p:j p:j@ p:jO p:ji p:jv p:j p:j p:jp p:j- p:j p:j@ p:j p:j p:jX p:j p:j p:jx Bp:j R  There is a stone staircase leading down here.p:j3 p:j4  _p:j p:j] p:j p:j- p:j p:j@ p:j ! p:j! p:j" p:j& p:j' p:j' p:j) p:j, p:js- p:j- p:j. p:j1 p:j2 p:j"3 p:jj4 p:j6 p:j8 ,p:j9 p:j1< p:jEG p:jH p:j] vp:j^ p:j` Bp:jb p:jd p:je p:j>f p:jfg p:ji p:jni p:jj p:jl p:jm ,p:jOn p:j?p p:jo p:j> p:j> p:j p:jў i  You encounter a dart slug.p:j2 #.........# # #.#.....#........ ..#.#.###....... ###.#........... ..#.###....... #####.###..... w ...........## ......##........###.# p:j $......##....##.@....# -......##....##.###..# ### #.....[##.#.###.###..# #.. Magic Dart .......>...#†.###.## ## ..#.##..#.#..##... ..# ...######.#.##..#.#..##..# #.# w   dart slug (asleep) .......##.#..........##..# #.# ###.....#.####.##.#.###..###.# p:jE # ####..#.# #.##.#.###......#p:j 278005.0)p:ju M-16 _p:ju p:j 3 #....#...#...#........#..... w.#....###.#........###.# #.@....# #.###..# ### [#.###..# #.. p:j >...#† ## #.. ..# #.. #.# ... #.# #.# #  #. p:j!  #....#...#...#........#..... w.#....###.#........###.# #.@....# #.###..# ### [#.###..# #.. >...#† #.. #.. #.# ... #.#p:j" i  #.p:j) p:ja. p:j4 p:j7 ` _A dart slug is nearby!p:j$ #....#...#...#........#..... w.#....###.#........###.# #.@....# #.###..# ### [#.###..# #.. >...#† ## #.. ..# #.. #.# ... #.# #.# #p:j%5  #. p:j2 #....#...#...#........#..... w.#....###.#........###.# #.@....# #.###..# ### [#.###..# #.. >...#† #.. #.. #.# ... #.#  #.p:j:p:j?p:jEp:jG` _A dart slug is nearby!p:jm **w    The magic dart hits the dart slug.p:jKw..6----=2.0)p:j@ p:jd _The dart slug is moderately wounded.p:j **The magic dart hits the dart slug.p:jWG.wp:j^ .p:j2`d5-------3p:jWgp:jvia _The dart slug is heavily wounded.p:jJ * The magic dart hits the dart slug.p:jR G.wp:jY p:j[ f4-------4p:ja p:jc ] _The dart slug is almost dead.p:j #....#...#...#........#..... ..#....###.#.......w###.# #.@....# #.###..# ### [#.###..# #.. >...#† ## #.. ..# #.. #.# ... #.# #.# #  #. p:j1 #....#...#...#........#..... ..#....###.#.......w###.# #.@....# #.###..# ### [#.###..# #.. >...#† #.. p:j1H#.. #.# ... #.#  #.p:j8p:j:p:j@p:jKD` _A dart slug is nearby!p:j%W .  The magic dart hits the dart slug.p:j(p:jrp:j-{3-------755Magic Dartp:jp:j^M _You kill the dart slug!p:jp:jyp:jYp:jbp:jp:jXp:jp:jHp:jp:jp:jA9---p:jp:j p:jTp:jdp:jp:jO4===p:jp:j;,p:j<p:j p:jDp:jap:jz,p:jfp:jp:j;===p:jp:jp:j[p:jp:j],p:jIp:jp:j>p:jp:jp:jp:jp:j,p:jfp:jgp:jP5====p:j}p:jp:jp:jp:jp:jp:jtp:jp:jp:j3p:jp:jG<====p:jp:jp:jCp:jp:jp:j`p:jp:j^p:jp:j p:j)p:j|p:jp:jS,p:jMp:jp:jM6===p:j@p:j[Bp:j,p:jp:jp:j p:jp:j Q===p:j p:j p:j p:j p:j ,p:jp:jp:jp:jrp:jp:j%p:jkp:jAp:jp:j(p:jp:j+N7====p:jp:jp:j-p:jtp:jp:jp:jp:jo p:j p:j$p:j&,p:j'p:j(p:jB+p:j+<====p:jl,p:j-p:j.,p:j/p:j?1p:jC2p:j2p:j03p:j4p:j#6p:j6p:j6p:j:p:j;p:j;p:jo<p:j=p:j>p:jY?p:j?p:jGAp:jMB,p:jBp:j[Dp:jE,p:j>Fp:jGp:jOI,p:jIp:j@Kp:joL,p:jLp:jMp:jnOp:jOp:jPp:j7Sp:j7U,p:j Vp:jWp:jYp:j]Yp:jZp:j[p:j2]p:j]p:j^p:j_p:jgi,p:jjp:j^lp:jfnp:jnp:jzpp:jrp:jt,p:jup:jwp:jyp:jyp:jzp:j|p:j/~p:j~p:jfp:jip:j,p:jXp:j             ### ## ###.. #.#  ....# ##########@####  - ....# #.............#  ....# #.########.####  # #.# #.#  ....# #.# #.#  ###.# #.# #.#   .###.# #.#   ......# #.#  p:j   ##. ### #.#   p:j{1844.4 (59.0)p:jF-5.4 (60p:jp:ja _e - 2 scrolls labelled QEATWOHOASp:j p:j| 3p:j p:jE p:j p:j Xp:j$ p:j" p:j p:jI p:j p:j p:j> p:jx p:j p:j p:j p:j p:j8 p:jO p:j p:j? p:j p:j p:j, p:jp p:j p:j p:jT p:j p:j p:j1 p:j p:j p:j p:jV p:j p:j> p:j p:j p:jc p:j p:ji p:jF p:j p:j* p:j p:j p:jO p:j p:j p:j  p:j p:j? p:j p:j p:j p:j| p:j p:jA p:j p:jL p:j p:j# p:jM$ p:j$ p:j$ p:j' p:jb( p:j( p:j( p:j , p:j~- ,p:j- p:jp0 p:j0 p:j81 p:j1 p:j3 p:j4 p:j4 p:jJ5 p:j(7 p:j7 p:jy8 p:j8 p:j: p:j; p:j; p:j< p:jr> p:j> p:j"? p:j? p:jA p:jB ,p:j7C p:jE p:jE p:j F p:jOF p:j)H p:jH p:j-I p:jI p:jcK p:jNL p:jL p:j2M p:jN p:jO ,p:j\P p:jQ p:jR ,p:j#S p:jT p:jbU p:jU p:j4V p:j\W p:jX ,p:jsY p:jZ p:j[ p:j\ p:j\ p:j*^ p:j/_ p:jm_ p:j` p:j]a p:jc ,p:jc p:je p:jf ,p:jg p:jch p:ji p:ji p:jpj p:j l p:j\m ,p:jn p:jo p:jp ,p:jLq p:jt p:j2v ,p:jv p:jx p:jRz ,p:jz p:j| p:j} ,p:j~ p:j p:j| p:jǁ p:j p:jЄ p:j= p:j p:j6 p:j p:j ,p:jf p:j p:j+ ,p:j p:jƒ p:j ,p:j9 p:jO p:j p:j p:j p:j p:j7 ,p:j p:j p:j p:je p:j p:j p:j p:je p:j p:j p:j} g  You encounter 2 jackals.p:jŲ ~  ######  #.##..##.  #.#####.....  #.....#.# #####.#.##.  #.###†#.# #........?h  #..##.#.# #.#........  #...#.#.# #.#.......h  #..)#.#.#####.#@#  #.....#.....#.#.# ##.#.#.#.....#.#.# #######.# Magic Dart#.#.#.........#.####.......# p:j[ ##.#.#.#.....#........########### .......#.#.###........# #........ hh 2 jackals (asleep)#.###.#............# #.####### .........#.###........# #.# .....#####.###........# #.#p:j -96.4 (51p:j ,7.4 (52p:jn p:j| c _Found a scroll labelled YRICAUKOMP.p:jۼ ### ## # #.# #..## #.##### ..... # #.....#.# #####.#.##.# #.###†#.# #........?h# #..##.#.# #.#.. #...#.#.# #.#.@.....h# #..)#.#.#####.#.########.....#.....#.#.# #.#.#.#.....#.#.# #######.# # #.#.#.........#.####.......# #.#.#.#.....#........############...#.#.###........# #.........#.###.#............# #.########...#.###.# #.# #p:j818.4 (1.0)p:jp:j]p:j *****h1 asleep)The magic dart hits the jackal.p:jhD 1h.p:j{M $....p:jN _6----=9p:j Y p:j[ ^ _The jackal is heavily wounded.p:jbz ****The magic dart hits the jackal.p:j^h.h.p:j!..p:j f5-------900p:jp:jZ _The jackal is almost dead.p:j# ## # .# ##..##. .##### ...... # .....#.# #####.#.##.# .###†#.# #........?h## ..##.#.# #.#..@....... ...#.#.# #.#....h... ..)#.#.#####.#.######## .....#.....#.#.# .#.#.#.....#.#.# #######.# # .#.#.........#.####.......# #. .#.#.#.....#........############...#.#.###........# #.......... .#.###.#.....# #.########.h.p:jp:jo.-1p:j:p:j!p:jZ  You barely miss the jackal.The jackal is almost dead.p:jn_18---=2p:jfp:j{+ _The jackal bites you.p:jv †The magic dart hits the jackal.p:j|h   jackal (p:j{---4-------833p:jh` _You kill the jackal!p:jU ### # # ###..##. ##### ...... # #.# #####.#.##.# ###†#.# #.?h###.#.# #.#...@......h#.#.# #.#.#)#.#.#####.#.#p:jx' #.....#.#.# #.#.#.....#.#.# #.# # #.#.#.####.# #.# hh 2 jackals (asleep) #.#.#.....#.#.##.#.###.# #. #.###.#.# #.#.#p:j .hYou encounter a jackal.p:j1h.p:jENhhp:j/==4p:jp:j`# _The jackal barks! x2p:jxs _You see here a jackal corpse.p:j #### #  ####..##.  ....... # #.# #####.#.##.# †#.# #.?.###. ##.#.# #.#...†@.h..h.#.#.# #.#.###. )#.#.#####.#.# .#.#.####.# #.# .#.#.....#.#.##.#.###.# #. .###.#.# #.#.#h.h.h.p:jOs9=--5p:jp:jܟS _The jackal barely misses you.p:j h.  You closely miss the jackal. Your bite misses the jackal.p:jH p:j A--6p:j$ p:j S _The jackal barely misses you.p:j] .hYou hit the jackal. The jackal is poisoned.  The jackal is severely wounded.p:jVx(1 very poisoned)----7.3 (0.9 _The jackal closely misses you.p:j   You closely miss the jackal.The jackal is almost dead.The jackal barely misses you. The jackal closely misses you.p:j8-5====8.2p:j{p:jj _The jackal bites you. The jackal closely misses you.p:jyO .  You closely miss the jackal.The jackal is almost dead.p:jW    jackalYou kill the jackal!p:j&]6919.2 (1.0p:jdp:jgT _The jackal closely misses you.p:j  You barely miss the jackal. Your bite misses the jackal.p:jU9=10p:jp:j=> _The jackal bites you but does no damage.p:jL (very poisoned)You hit the jackal but do no damage. The jackal is poisoned.p:jN&1p:jTp:jW _The jackal misses you. The jackal barely misses you.p:jN  extremely poisoned)You hit the jackal. The jackal looks as sick as possible!  The jackal is moderately wounded.p:jOz8-====2.1 (0.9p:jp:j+ _The jackal bites you.p:j?J .  You hit the jackal.p:jc.p:j  SunshineJesse the ConjurerGnollHealth: 18/20 =====================---p:j#### #Magic: 5/7=================-------####..##.AC: 2Str: 6 ####....... #EV: 12Int: 17 p:j8...#.# #####.#.##.#SH: 0p:j`Dex: 10 ##†#.# #........?.###.p:jXL:  2 Next: 100% Place: Dungeon:1 ##.#.# #.#...†@.......Noise: =--------  Time: 913.1 (1.0) p:j.#.#.# #.#........###.b) +2 dagger (venom) )#.#.#####.#.########Cast: Magic Dart ...#.....#.#.# .#.#.....#.#.# #######.# ### .#.........#.####.......# #.#  .#.#.....#........############.##p:j/  ...#.#.###........# #............  .###.#............# #.########.##p:jV You hit the jackal but do no damage. The jackal is poisoned. p:j*_The jackal misses you. The jackal barely misses you.You hit the jackal. The jackal looks as sick as possible!  The jackal is moderately wounded. _The jackal bites you.  p:jYou hit the jackal.p:j _You kill the jackal!You have reached level 3!p:j/  --more--p:j  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity?  p:jF23/25=6/9-93 0% Magic Dart p:jM p:j[S _You feel clever. x2 p:jJ;  p:j;  p:jD  p:jG  p:jK f _ p:jM  p:jP ~4== p:jyQ  p:jeS  p:jS 7- p:jV  p:jSX  p:jX N7== p:jY  p:j[  p:j \  p:j\  p:j_  p:j_ h5== p:j*a  p:jb  p:jc  p:j+d  p:jf  p:jWf $== p:j|f  p:jg  p:ji , p:jj  p:jl  p:jl #= p:jl  p:jm  p:j%p , p:j3q  p:jr , p:jt  p:ju  p:jv #8 p:j6v *=== p:jMw  p:j y , p:j(z  p:j{ , p:j}  p:j~  p:j~  p:j  p:jR  p:j ;=== p:j  p:jA  p:j{  p:j  p:jq , p:ja  p:jG , p:jN  p:j͌ , p:jۍ  p:j  p:jޏ 79=== p:j  p:j9  p:jc  p:j , p:j8  p:j]  p:j  p:j  p:j  p:j4 , p:jޞ  p:j { _c - 2 scrolls labelled YRICAUKOMP (gained 1) p:j  p:j ;=== p:j  p:j  p:jn , p:jݨ  p:j  p:jګ  p:j0  p:jH  p:j  p:j  p:je  p:j  p:j  p:j , p:j˴  p:j3  p:j , p:jT  p:js  p:j , p:j5  p:j  p:j  p:j  p:j  p:j  p:j  p:j  p:jo  p:j  p:j , p:j_  p:j  p:j  p:j  p:j  p:j'  p:jK  p:j  p:j_  p:j(  p:jz  p:j  p:j  p:j  p:j , p:j  p:j  p:j  p:j;  p:j  p:j!  p:j , p:jX  p:j  p:j k  You encounter a ball python. p:j   ##########  #.# ##########..##.#  #.##### S......@.......# #####-  #.....#.#########.#.##.# #...#  p:j C #.###†#.# #..........###.#.#Magic Dart  #..##.#.# #.#...†..........#  #...#.#.# #.#........###.###  #..)#.#.#####.#.######## #.# S   ball python (constriction, asleep)  #.....#.....#.#.# #.# ##.....#.#.# #######.#.#.####.......# p:j 055.1 (42.0) p:j M-6.1 (43 _ p:jr  p:ji  p:j   ##########  #.# ##########..##.#   S......@.......# #####  #########.#.##.# #...#  #.###†#.#  p:j~ .....   †..........#   ...  #..)### #.#   #.#   p:j -   p:j*  ##########  #.# ##########..##.#   S......@.......# #####  #########.#.##.# #...#  #.###†#.# .....    p:jNw†........   ...  #..)### #.#     p:j p:jh p:j p:jb _A ball python is nearby!!p:jMH  ##########  #.# ##########..##.#   S......@.......# #####  #########.#.##.# #...#  #.###†#.# .....   †..........#   !p:jwN...  #..)### #.#   #.#    !p:j*  ##########  #.# ##########..##.#   S......@.......# #####  #########.#.##.# #...#  #.###†#.# .....   !p:jw†........   ...  #..)### #.#    !p:j`!p:j1!p:j !p:jKb _A ball python is nearby!!p:j- ### ####### #.##..##.# #.#####.S........# ##### #.....#.#.#.##.# #...# #.###†#.# #..........###.#.# #..##.#.# #.#...†.......!p:jQ...# #...#.#.# #.#........###.### #..)#.#.#####.#.######## #.#  #.....#.....#.#.# #.# ###.#.#.#.....#.#.# #.# ..#.#.#.#.####.#!p:j!p:jZ87.1 (1.0) _!p:j!p:j!p:j!{ †The magic dart hits the ball python!!p:j%A*****!p:j~ .....!p:j\ 8---2=8Magic Dart _You kill the ball python!!p:j!p:jWm _Your Spellcasting skill increases to level 5!!p:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)!p:j_!p:j Spells (Memorise)TypeFailure Level !p:j a - Searing RayConjuration1% 2  b - Fulminant PrismConjuration/Alchemy 26% 4 !p:jS c - Iskenderun's Mystic Blast Conjuration/Translocation 26% 4 11 spell levels left !p:j][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit#p:j #p:j/#p:jF  SunshineJesse the Conjurer  Gnoll  Health: 25/25 ========================  Magic: 8/9=====================---AC: 2Str: 6EV: 12Int: 19##########SH: 0Dex: 10#.# ###########..##.#XL:  3 Next:  2% Place: Dungeon:1#p:jp#.#####.†.....@........# ##### Noise: =--------  Time: 958.1 (0.0)#.....#.#########.#.##.# #...# b) +2 dagger (venom)#.###†#.# #..........###.#.# Cast: Magic Dart#..##.#.# #.#...†..........##...#.#.# #.#........###.####..)#.#.#####.#.######## #.##.....#.....#.#.##.# ###.#.#.#.....#.#.# #######.# ..#.#.#.........#.####.......# _A ball python is nearby! _A ball python is nearby!The magic dart hits the ball python! _You kill the ball python! _Your Spellcasting skill increases to level 5! _You can't see any susceptible monsters within range! (Use Z to cast anyway.)#p:j#p:jMemorise Searing Ray, consuming 2 spell levels and leaving 9? Y - Yes  N - No#p:jS#p:jFF  SunshineJesse the Conjurer  Gnoll  Health: 25/25 ========================  Magic: 8/9=====================---AC: 2Str: 6EV: 12Int: 19##########SH: 0Dex: 10#.# ###########..##.#XL:  3 Next:  2% Place: Dungeon:1#p:j#.#####.†.....@........# ##### Noise: =--------  Time: 958.1 (0.0)#.....#.#########.#.##.# #...# b) +2 dagger (venom)#.###†#.# #..........###.#.# Cast: Magic Dart#..##.#.# #.#...†..........##...#.#.# #.#........###.####p:j #..)#.#.#####.#.######## #.##.....#.....#.#.##.# ###.#.#.#.....#.#.# #######.# #p:jA ..#.#.#.........#.####.......# _A ball python is nearby! _A ball python is nearby!The magic dart hits the ball python! _You kill the ball python! #p:ju_Your Spellcasting skill increases to level 5! _You can't see any susceptible monsters within range! (Use Z to cast anyway.)#p:jF:-9.1 (1 _#p:j#p:j@#p:jF-60.1 (2#p:j #p:j#p:j+1.1 (3#p:jS#p:jD _You start memorising the spell. You continue memorising. x2#p:j#p:jG##p:j%c _You finish memorising. Spell assigned to 'b'.$p:jQuiver which action? ([-] to clear)  a - Cast: Magic Dart  b - Cast: Searing Ray [&] all spells[!] focus mode: off|on%p:j%p:j   SunshineJesse the Conjurer  Gnoll  Health: 25/25 ========================  Magic: 8/9=====================---AC: 2Str: 6EV: 12Int: 19##########SH: 0Dex: 10#.# ###########..##.#XL:  3 Next:  2% Place: Dungeon:1#.#####.†.....@........# ##### Noise: ---------  Time: 961.1 (0.0)#.....#.#########.#.##.# #...# b) +2 dagger (venom)#.###†#.# #..........###.#.# Cast: Searing Ray#..##.#.# #.#...†..........##...#.#.# #.#........###.###%p:jo #..)#.#.#####.#.######## #.##.....#.....#.#.##.# ###.#.#.#.....#.#.# #######.# ..#.#.#.........#.####.......#The magic dart hits the ball python! _You kill the ball python! _Your Spellcasting skill increases to level 5! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'.%p:jT %p:j %p:jo &p:j3&p:j&p:jT&p:jI| _&p:j#&p:jx&p:j&p:j,&p:j&p:j&p:jM9===&p:j&p:j&p:j,&p:j"&p:je  ### # #.##..##.# #.#####.†....@..# #####7.1 (6 #.....#.#.#.##.# #...# #.###†#.# #.###.#.#  #..##.#.# #.#...†.#  #...#.#.# #.#.###.###  #..)#.#.#####.#.# #.#  #.....#.....#.#.# #.# ####.#.#.#.....#.#.# #.# ...#.#.#.#.####&p:j2 .#&p:j&p:j;%&p:j'E _Done exploring.&p:j?I&p:jQ..0&p:jV&p:jtZ&p:j\E _Done exploring.&p:j&p:j&p:j&p:jsJ&p:j?E _Done exploring.'p:j1'p:jK3Where to? (? - help)  D - Dungeon 'p:j\.'p:j89[?25h[?0c 'p:j8b SunshineJesse the Conjurer  Gnoll  Health: 25/25 ========================  Magic: 9/9========================AC: 2Str: 6EV: 12Int: 19##########SH: 0Dex: 10#.# ############..##.#XL:  3 Next:  2% Place: Dungeon:1#.#####.†....@.........# ##### Noise: ---------  Time: 967.1 (0.0)#.....#.#########.#.##.# #...# b) +2 dagger (venom)'p:j&9Q#.###†#.# #..........###.#.# Cast: Searing Ray#..##.#.# #.#...†..........##...#.#.# #.#........###.###'p:j9#..)#.#.#####.#.######## #.##.....#.....#.#.##.# ####.#.#.#.....#.#.# #######.# ...#.#.#.........#.####.......# _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'. _Done exploring. 'p:j9_Done exploring. _Done exploring.  What level of the Dungeon? (default 1, ? - help) 'p:j} [?25l[?1c'p:j$ 42'p:j 'p:j 'p:j 'p:j [ _'p:j ,'p:jt 'p:jy 'p:jܭ ,'p:jB 'p:j* 'p:jL 'p:j 'p:j 'p:j̷ 'p:j 'p:j: 'p:j 'p:j 'p:jҾ 'p:j 'p:j 'p:j 'p:jG ,'p:j 'p:j@ 'p:j ,'p:j 'p:j 'p:j, 'p:j 'p:j 'p:j 'p:j 'p:j3 'p:j 'p:j 'p:j 'p:j 'p:jN 'p:jX 'p:j3 'p:js 'p:j 'p:j# 'p:jt ,'p:jE 'p:jB 'p:j- 'p:j 'p:j 'p:j 'p:j 'p:j 'p:j 'p:j 'p:jB ,'p:j 'p:j 'p:j 'p:j 'p:j 'p:jc 'p:jz ,'p:ja 'p:j 'p:j ,'p:j 'p:j 'p:j ,'p:j^ 'p:j 'p:j| 'p:j 'p:j, 'p:j 'p:j8 'p:jf 'p:j 'p:j2Y  There is a stone staircase leading down here.'p:j'p:jW'p:j2$ _'p:jy(p:jTJ 2  You climb downwards.(p:jjU(p:j:V(p:jV(p:j,Y _You encounter a frilled lizard and 2 jackals.There is a stone staircase leading up here.(p:j(p:j < #.. #.# #.##.##.# # #.#  #.#.#####.#  #l..# 91.6 (24.5) ###.##.....  #.# ... Searing Ray #.# . (p:j ... #h# hh 2 jackals (asleep) #h#  l   frilled lizard (asleep) #.# (p:j (p:j(p:jBd _There are monsters nearby!(p:jG(p:jEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +2 dagger of venom (weapon) Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip (p:jS (p:j (p:j, SunshineJesse the Conjurer#..Gnoll#.#Health: 25/25 ========================#.#Magic: 9/9========================#.#AC: 2Str: 6#.#EV: 12Int: 19# #.#SH: 0Dex: 10#.#.#####.#XL:  3 Next:  2% Place: Dungeon:2#..@...l..#Noise: ---------  Time: 991.6 (0.0)###.##.....b) +2 dagger (venom)#.# ...Cast: Searing Ray#.# ....#h#hh 2 jackals (asleep)#h#l   frilled lizard(p:j-  (asleep)#.# _What level of the Dungeon? (default 1, ? - help) _There is a stone staircase leading down here.  You climb downwards. _You encounter a frilled lizard and 2 jackals.There is a stone staircase leading up here. _There are monsters nearby!(p:jm P  Okay, then.(p:jM (p:j (p:j$ . _)p:j! .  You focus your ray upon the frilled lizard.  The searing ray hits the frilled lizard.)p:j&L****)p:jm ....  You kill the frilled lizard!)p:j7------4==2.6 (1ontinue: Searing RayRay )p:jQ)p:jf _(Press . to maintain the ray.))p:jC#..###..#.#####.#.<.....###@##..... #.# ... .... #h#.)p:j)p:jРt--3ast: Searing Ray)p:j)p:j+< _You stop channelling your searing ray.)p:jD ##.#.#.#####.##..<......####.##..... #@#  ... ##h##.)p:jL Yhh1 asleep))p:jM A--4)p:jR )p:jT )p:j, { .  You focus your ray upon the jackal. The searing ray hits the jackal!)p:j ****h   jackalYou kill the jackal!)p:j $ h.  The searing ray misses the jackal.)p:jO* )..)p:j- 5-----------8==5ontinue: Searing RayRay )p:jf3 )p:j5 f _(Press . to maintain the ray.)*p:j **** The searing ray hits the jackal.*p:jE98h.*p:j;6h.*p:j`@".*p:jBA4----------6+ *p:jE*p:jjH_ _The jackal is severely wounded.*p:jk W .  The searing ray hits the jackal.*p:j\*****p:j2....*p:j~3-----12==7Searing Ray++ *p:j!*p:j˟J _You kill the jackal!*p:jl *p:jm *p:jm *p:j?r K  You stop channelling your searing ray.*p:j^s E _*p:jx _*p:j>y T4==*p:jy *p:j ,*p:j *p:jY *p:jǂ *p:j *p:j^ *p:j *p:j *p:j *p:j :==*p:j~ *p:jN *p:jي *p:j[ *p:j *p:jt *p:j *p:jُ ,*p:jC *p:jґ *p:j- *p:j *p:ji *p:j” O5===*p:j *p:jr *p:j *p:j *p:j ,*p:j_ *p:j* ,*p:j *p:j *p:j4 ;===*p:j *p:jv *p:jП *p:j *p:jz ,*p:jޡ *p:jn *p:j *p:j *p:j ,*p:j *p:j6 *p:j O6===*p:j *p:j ,*p:jZ *p:j= ,*p:j *p:j B*p:jM *p:j *p:j J===*p:j *p:j0 *p:j *p:j+ *p:j *p:j *p:j *p:j *p:j{ *p:j *p:j *p:j *p:j B*p:j *p:j: N7==*p:j *p:jH *p:jr *p:j *p:j ,*p:j/ *p:j ,*p:j6 *p:j *p:jq 3==*p:j *p:ja ,*p:j *p:j+ *p:j ,*p:jI ,*p:j *p:j ,*p:jy *p:j c8===*p:j *p:j ,*p:j *p:jY ,*p:j *p:j *p:j *p:j= *p:j *p:jX ;===*p:j *p:j ,*p:j *p:j8 *p:jw *p:j *p:jM ,*p:j *p:jb ,*p:j *p:j *p:j! M9===*p:jw *p:j!  *p:j{ ._Magic restored.*p:j f  You encounter a jackal.*p:j t##.#.#.#####.#..<.....##.##..... #.#  --#........h....#.####.##.....ast: Searing Ray #.# ##.#h   jackal (asleep).*p:j T1046.6 (49.0)h.*p:j Nh*p:j K====7.6 (50*p:j  *p:ji ' _The jackal barks!+p:j #.# #.# # #.# #.#.# #.#.#  #..<.  ###.#  #.# ...  #@# .  #.......h.....  #.####.##.....  #.# ##.#  #.# #.# #.# +p:j1..#+p:j  #.# #.# # #.# #.#.# #.#.#  #..<.  ###.#  #.# ...  #@# .  +p:j#.......h.....  #.####.##.....  #.# ##.# #.# #.# #.# ..# +p:j +p:j+p:j3+p:j] _A jackal is nearby!+p:jdb#.# # #.# #.#.# #.#.#####.##..<......#####.##.....# #.# ....#######.##......#......@h.....##.####.##. #.# ##.###.##.##.# ..#.#+p:jg} KThe jackal bites you but does no damage.+p:jEnK   kobold (wandering)+p:jne=---8.6 (1.0) +p:jMt+p:jwx _You encounter a kobold. It is wielding a +0 short sword.+p:j$ †You hit the jackal. The jackal is poisoned.  The jackal is heavily wounded.+p:jK.K+p:j3K   kobold (wandering)+p:j6---9Searing Ray+p:j/+p:j!J _You kill the jackal!+p:j#.# # #.# ##.#.# .##.#.#####.# #..<......## ###.##.....# #.# .....#######.##.#.....K# #.####.##.#.# ###.##.# ##.##.# ..#.#+p:j/K.+p:j+p:j`===-50Searing Ray+p:jЏ+p:js _You see here a jackal corpse.+p:j1 U#.# # #.# .# #.#.# .# #.#.#####.# #..<......## ###.##.....# #.##.....#######.##.#.†@..K.# #.####.##.#.#####.# #.# +p:j4 /K.+p:j: +p:j; G-1 _+p:j\A +p:jC +p:jI ****K  You focus your ray upon the kobold. The searing ray hits the kobold.  The kobold is moderately wounded.,p:jH K.  The kobold shouts!  (Press . to maintain the ray.),p:jO..,p:j|PY7------====,p:jT2ontinue: Searing RayRay ,p:jV,p:jX' _You hear a shout!,p:jK  You barely miss the kobold.The kobold is moderately wounded.,p:j=---3.5 (0.9ast,p:j(,p:jo< _You stop channelling your searing ray.,p:j@F #.# # #.# .#  #.#.# .#  #.#.#####.#  #..<......##  ###.##.....#  #.##.....###  ######.##........  #.......†@K...#  #.####.##........  #.#####.####  #.# #  #.# #.# ..# .#,p:j@ #.# # #.# .#  #.#.# .#  #.#.#####.#  #..<......##  ###.##.....#  #.##.....###  ######.##........  #.......†@K...#  #.####.##........  #.#####.####  #.# # #.# #.# ..# .# ,p:j,p:j:---,p:j,p:jo] _A kobold is nearby!,p:j^ )You focus your ray upon the kobold. The searing ray hits the kobold.,p:jkI****,p:j>E )...  You kill the kobold!,p:jeK 5-----------8=4.5 (1.0ontinue: Searing RayRay ,p:j7Q ,p:j2T f _(Press . to maintain the ray.),p:j! 3,p:j# ,p:j)  You stop channelling your searing ray.  You encounter a goblin. It is wielding a +0 club.,p:j1 gast: Searing Ray g   goblin (wandering),p:j4 %0,p:j : :,p:jd? E--5.5 (1 _,p:j.C ,p:jE -p:j #.# # #.# .#  #.#.# .#  #.#.#####.#  #..<......##  ###.##.....#  #.##.....###  ######.##.......g  #.......†@)...#  #.####.##........  #.#####.####  #.# #  -p:jo#.# #.# ..# .#-p:j-n #.# # #.# .#  #.#.# .#  #.#.#####.#  #..<......##  ###.##.....#  #.##.....###  ######.##.......g  #.......†@)...#  #.####.##........ -p:j)/ #.#####.####  #.# # #.# #.# ..# .# -p:j4-p:jy79---p:j=-p:j?] _A goblin is nearby!-p:j:#.# # #.# .# #.#.# .# #.#.#####.# #..<......## ###.##.....# #.##.....#######.##.g.#.†.@...# #.####.##.#.#####.##.# .##.# ##.# -p:jg.-p:j-p:j-6 _-p:j-p:j $  Things that are here:-p:jsw _a +0 short sword; a kobold corpse-p:j/J-p:jE3 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)-p:jL7#.# # #.# .# #.#.# .# #.#.#####.# #..<......## ###.##.....# #.##.....#######.##......g.#.†.)@..# #.####.##.#.#####.# #.# .##.# ....# #..# .#-p:jBOg.-p:jV-p:j;ZC7Searing Ray _-p:ja-p:jrc-p:jCN M#.# # #.# #.# #.#.# #.# #.#.#####.# #..<......## ###.##.....# #.##.....#######.##.....g.#.†.).@.# #.####.##.#.#####.##.# #.##.# #.#-p:j O #.# #.. ..# ##..# .#-p:jPP ).g.-p:j[W -p:jX D-----8-p:jB_ -p:j` -p:j!. * You focus your ray upon the goblin. The searing ray hits the goblin.-p:j g  The goblin is heavily wounded.(Press . to maintain the ray.)-p:j 3-----==9ontinue: Searing RayRay -p:j -p:j T _The goblin closely misses you..p:jkNu )The searing ray hits the goblin!.p:jQF*.p:j{*).p:j-----2060Searing Ray+ .p:j*.p:jJ _You kill the goblin!.p:j8*.p:jy.).p:j2---1++ .p:j.p:j .p:j .p:jA .p:jo .p:j K  You stop channelling your searing ray..p:jg x _.p:ji .p:j .p:jG ,.p:j .p:j 9---.p:jY .p:jB ,.p:jq .p:jٸ ,.p:j .p:jм .p:j0 .p:j .p:j k3===.p:j3 .p:j ,.p:j .p:j ,.p:j .p:jo ,.p:j+ .p:jm Q===.p:j" .p:j ,.p:jE .p:j ,.p:j .p:j: .p:j .p:jn .p:j. ,.p:j .p:jz .p:j T4==.p:j, .p:j .p:jt .p:j .p:jP ,.p:j .p:j .p:j .p:j .p:j$ .p:ju :==.p:j .p:j .p:j .p:j .p:j ,.p:j` .p:jw ,.p:j .p:j ,.p:j< .p:jh .p:j O5===.p:j( .p:j3 .p:jw .p:j{ .p:j ,.p:j .p:j ,.p:j .p:j0" .p:j" ;===.p:j# .p:jd& ,.p:j' .p:j) ,.p:jB+ .p:j- .p:j- .p:j. .p:j1 ,.p:jk2 .p:j14 .p:j4 O6===.p:j5 .p:j7 ,.p:j!9 .p:j0; ,.p:j< .p:j> .p:j> .p:j? .p:j!B .p:jbB .p:jB 4===.p:jOD .p:jKF .p:jF .p:jG .p:jJ .p:jfJ .p:j\K .p:jM ,.p:jO .p:jQ ,.p:jR .p:jRT .p:jT N7==.p:jU .p:j)X ,.p:jY .p:j\ ,.p:j^] .p:j(` ,.p:ja .p:jc .p:j d :==.p:j$e .p:jg ,.p:jvi .p:jgl ,.p:jm .p:jo .p:jp .p:jms B.p:jt .p:jv .p:jLw F8===.p:jrx .p:j{ ,.p:j| .p:j~ ,.p:j$ .p:j ,.p:jك .p:jF .p:j ;===.p:j҈ .p:j= .p:j) .p:j .p:j ,.p:jo .p:jq ,.p:j̗ B.p:j/ .p:j} ,.p:j+ .p:jן c9===.p:jO .p:j .p:j .p:j .p:j .p:j .p:jv ,.p:j+ .p:jU .p:j .p:j .p:j6 .p:j $  Things that are here:.p:j _  a +0 club; a goblin corpse.p:jS n=== _.p:j .p:j .p:jn .p:j7 .p:j .p:j ,.p:j .p:j .p:j .p:j| .p:j .p:j .p:j> .p:j .p:j^ .p:j .p:j ,.p:j .p:js .p:jV .p:j .p:j .p:j .p:j ,.p:j .p:j .p:jh ,.p:j .p:j .p:j  ,.p:jU .p:j .p:j ,.p:j: .p:jX .p:j ,.p:j .p:j# .p:j$ .p:jZ' ,.p:jS( .p:j) .p:j+ .p:j, .p:j, .p:j. .p:j0 ,.p:j2 .p:j&=  .#.# #.# .#.#####.# ..<......## ##.##.....#  #.##.....######## ##.##............. ....†.)..)######## ##.##............#  #.#####.#######@# --  #.# #.# ##.# #.## #######.ast: Searing Ray #.# #..#  ..# ##.#  .# #.##.##.##.#You pick up a parchment of Passwall and begin reading....p:j-G x145.5 (84.0)--6.5 (85.p:jcK .p:j#  #.# .# ##.# .### .#...# ######## ## ............ #..# /p:jz n)..)######## #@# --73.5 (20.0) ...........# #.# ##.#######.#####.######ast: Searing Ray #.# #............##.## #######.####.##..# #.#  ##.# #.. ∆#.# /p:j #...#.# #.###/p:jv/p:j)e===--4.5 (21/p:j/p:jL; _Found a stone staircase leading down.0p:jzI0p:j0p:j0p:j<0p:jn0p:j0p:j,0p:jn0p:j0p:j0p:jG0p:j0p:j0p:j0p:jl0p:j0p:j0p:j0p:js0p:j0p:j0p:j0p:j0p:j>0p:j%0p:j,0p:j0p:jOR  There is a stone staircase leading down here.0p:j0p:j _0p:j0p:j0p:j0p:j70p:j~0p:j0p:jM0p:j0p:jG0p:j0p:j]0p:j0p:j0p:jq0p:j>0p:j0p:j0p:j0p:jB0p:j0p:j0p:j60p:jJ0p:jA0p:jt0p:j0p:j0p:j 0p:jr0p:jg 0p:j 0p:jN 0p:jw0p:j0p:j0p:j0p:j 0p:j0p:j0p:j0p:j 0p:j4!0p:j4"0p:j#0p:j%0p:j&0p:j(0p:j*0p:j,0p:j-0p:j.0p:jz00p:j20p:jb30p:jL40p:j|70p:j?A0p:jA 0p:j@B 0p:j}B 0p:jB ... 0p:jB 0p:j+C 0p:jCK#.# 0p:jC 0p:jxD 0p:jDK#.# 0p:jD 0p:jOE 0p:jEo## #.# 0p:jE 0p:jF 0p:jVFO#.. [.. 0p:jF 0p:jF 0p:jGGo#.# #.# 0p:jG 0p:jG 0p:jHY#.###.# 0p:jHH 0p:jH 0p:jHE#...#@###.##0p:jH 0p:j*I&97.5 (230p:jbI 0p:jIU#............0p:jI 0p:jJ 0p:jSJ#...#.###.###0p:jJ 0p:jJ 0p:jK~#..##.# 0p:jK 0p:jEL ########..##.#.. 0p:jL 0p:jLy #...............0p:jL 0p:j7M. 0p:jM #.##########.#.# 0p:j1N  0p:jN. 0p:jNA #>#0p:j:O*# 0p:jsO  0p:jO. 0p:j-PA #.#0p:jkPC .# 0p:jP  0p:jQ/ 0p:jGQ0p:jXX0p:jZ0p:jZ%8.5 (240p:jH_0p:jb 0p:jnc0p:jc_Found a leather armour.0p:j)u0p:j,0p:jB,0p:j0p:j\0p:j0p:j'0p:j?0p:jÞ0p:jΡ0p:j$0p:j 0p:jy0p:j0p:j40p:ja0p:j­0p:j0p:jH0p:jR0p:j0p:jѶ0p:j0p:jc0p:jٻ0p:j0p:j0p:j0p:jl0p:jw0p:j0p:j0p:j0p:j0p:j 0p:j0p:jt0p:jS0p:jP0p:j=0p:j0p:jy0p:j|0p:ji0p:jn0p:j0p:j0p:j0p:jM0p:j 0p:j0p:j0p:j0p:j0p:j0p:j0p:j.0p:j0p:j0p:j|0p:j00p:j0p:j 0p:j  0p:jt/You encounter an endoplasm.0p:j0p:jk 0p:j 0p:jS 0p:j 0p:j 0p:j" 0p:jf 0p:j ########0p:j  0p:j) .J......0p:ji  0p:j G #@# 0p:j 0p:jL I #.# 0p:j 0p:j S #.#### 0p:j 0p:j< S #....#0p:j  0p:jT O####.#0p:j  0p:j% )#.#0p:j{  J   endoplasm (asleep)0p:j  0p:j K######.#####0p:jA  0p:j K#..........#0p:j  0p:j> L...####.###.#0p:jC 0p:j '214.5 (160p:jp: P5.5 (17 _0p:j ######### J.......# #@# #.# #.####  #....#  ####.#  #.#  .#####  .....#  .###.# 1p:jPi ######### J.......# #@# #.# #.####  #.... ####. #.#  . . .1p:j1p:j1p:j1p:jia _An endoplasm is nearby!1p:j> ######### J.......# #@# #.# #.####  #....#  ####.#  #.#  .#####  .....#  .###.# 1p:jjE1p:j ######### J.......# #@# #.# #.#### 1p:j5 #.... ####. 1p:j\U#.#  1p:j;. 1p:j;. 1p:j0.1p:j1p:j1p:ja1p:ja _An endoplasm is nearby!1p:j##########.J.....@.#########.# #.#  #.#### #....#####.#1p:j] #.# ######.##### #..........#1p:j1p:j86.0) _1p:j1p:j "1p:j; 1p:j< #1p:j< '.J1p:j)= *.#1p:jo= +#.#1p:j= 6 #.#1p:j= # #.1p:j7> ####1p:jt> # #.1p:j> ...#1p:j;? - ####.# 1p:j? 1p:j=@ * #.# 1p:jv@ 1p:j@ 3 ######.##### 1p:jA 1p:jYA * #1p:jA .#1p:jA 1p:jI 1p:jK 1p:jKL 71p:jQ 1p:jT 1p:jJ1p:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2p:jO2p:j9R2p:jdX2p:jC[ 2p:j[_You can't see any susceptible monsters within range! (Use Z to cast anyway.)2p:j #.J.##.# #.#  #.####  #....# ####.#  #.#  ######.#####  #2p:j.#2p:jR2p:jC8Searing Ray _2p:j2p:j2p:j2p:jx****J   _An endoplasm is nearby!An endoplasm is nearby!You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You focus your ray upon the endoplasm. The searing ray hits the endoplasm.  The endoplasm is almost dead.2p:j0 ~ .J  The endoplasm quivers.2p:j:8 ..2p:j9 7------==9ontinue: Searing RayRay 2p:j%I | _(Press . to maintain the ray.)3p:j_X .  The searing ray hits the endoplasm!3p:jJ****3p:j....3p:j56--------7--20Searing Ray+ 3p:j,3p:jaM _You kill the endoplasm!3p:j3p:j3p:j1  You stop channelling your searing ray. _--7====8======9===3p:ju[40m===3p:jX3p:j@  You encounter a ball python.###..#..##########.......#########--S.####.#######..........#. #.######### Cast: Searing Ray #. .#.. #.##. #.#S   ball python (constriction, asleep).! #.### #.# ..#65.5 (45.0)3p:jHj6.5 (46 _Found a bubbling ruby potion.3p:jڀh ### .. 3p:j}4#. ######.#########  #......@....... S.####.#######.......... #. #. #. #.#  .. #.#  #. #.#  .! #.#  3p:jH## #.#  ..# 3p:j & ### .. #. ######.######### 3p:je K #......@....... S.####.#######.......... #. #. #.  ..  #. #.#  .! 3p:j( z ##  ..#3p:j~ 3p:j" 3p:j( 3p:j* b _A ball python is nearby!3p:j  #### ..# #.# ######.# #.........S.####.#......... #.# #. #.# #.# ... #.# #.# #.# .!# #.# ### #.#  ..#3p:j 87.5 (1.0) _3p:j 3p:jr 3p:j! #### ..# #.# ######.# #..S.####.#. #.# #. #.# #.# ... #.# #.# #.# .!# #.# 3p:j### #.#  ..#3p:j3p:j,&83p:j 3p:j 4p:jV #### ..# #.# ######.# #..S.####.#.. #.# #.# #.# #.# ... #.# #.# #.# .!# #.# ### #.#  ..#4p:j4p:j{99Searing Ray4p:j~4p:j4p:j #### ..# #.# ######.# #..S.####.#.. #.# #.### #.# #.#  ... #.# #.# #.#  .!# #.#  ### #.#  ..#4p:jL4p:j'704p:j4p:jL4p:j  .  You focus your ray upon the ball python.  The searing ray hits the ball python.4p:j_****4p:jcz ....  You kill the ball python!4p:jJh7------9==1ontinue: Searing RayRay 4p:jm4p:jDpf _(Press . to maintain the ray.)4p:jL 34p:j 4p:j3   You stop channelling your searing ray. _------8======4p:j n4p:j ,4p:jD 4p:j ,4p:j 4p:jݹ c9===4p:j} n4p:j 4p:j ,4p:j 4p:j 4p:jC 4p:j 4p:j 4p:j 4p:j 4p:j ;===4p:j 4p:j 4p:j ,4p:j 4p:j 4p:jM ,4p:j} 4p:j 4p:j ,4p:j 4p:ji 4p:j 4p:j 4p:j 4p:j f#.#######.##########..............########......####.#######.............. #.# #.#############.####.#######.##...........##.###.####.###..##.# .......@# ##.# --##.###### #.#  ..# Cast: Searing Ray  96.5 (25.0)4p:j 4p:j @--7.5 (264p:jl 4p:j Z _f - a bubbling ruby potion5p:j-35p:j5p:jC5p:j5p:j5p:jl5p:j5p:j,5p:j5p:j####  ..#  #.# ######.#########  #..............###......####.#######................. #.# #.################.####.#######.# #........@..##.# 300.5 (3.0)##.####.###..##.# 5p:j........# ..##.# ##.###### ..##.#.....##..##.##.>....##5p:jp 5p:j3 +1.5 (45p:j5p:j/; _Found a stone staircase leading down.5p:j5p:j35p:jU5p:j5p:j5p:j,5p:j5p:j5p:jC,5p:j5p:jF5p:j~5p:j5p:j75p:j5p:j5p:j: 5p:j 5p:j 5p:jU 5p:j 5p:jC 5p:jh5p:j5p:j25p:j5p:j5p:j5p:j5p:jM5p:j>5p:jc  You encounter a bat.5p:j  ..... #.# #.##############.####.#######.##...........##.# ##.####.###..##.# # #..##.#  ##.###### #..##.#  #.....#  ...#######..##.###5p:j! .......@...>...... ...###.###.###.##. #. #.# .# #. ... .... #..# ... ...#  b   bat (asleep)#.b ##.###. .#5p:j**,10.5 (95p:jl,61.5 (10.0) _5p:j15p:j!35p:j"  ..... #.#    ...##.#  ..##.#   #..##.#   #..##.# 5p:j"  #.....#  ...#######..##.###  .......@...>......  ...###.###.###.##.  #. #.# .#  #. ... ..  .. #..# .  .. ...#  #.b ##.#  ##. .# 5p:j  ..... #.#    ...##.#  ..##.#   #..##.#   #..##.#  #.....#  ...#######..##.###  .......@...>......  ...###.###.###.##.  5p:j #. #.# .#  #. ...  .. #..#  .. ...#  #.b  ##.  5p:j 5p:j 5p:j 5p:jg Z _A bat is nearby!5p:j_I  #####.####.#######.#  #...........##.##.####.###..##.# ........# #..##.# ##.###### #..##.# ## #.....##...#######..##.###.........>...... ...###@###.###.##. #.# #.# .# #.. ... .. ...##..# . .......##.b.###.# ##.## .# #.##..5p:jP 5p:jR 82.0) _5p:j\ 6p:j6p:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)6p:j~ #...........##.####.###........# ##.##### #....#...#######..##.###............>...... ...###.###.###.## #@# #.# .# ....... .....##..#. ........###.b.####.##  #.##.. ...#####b.b.b.b3Searing Ray _6p:jR****6p:j/ b...  You focus your ray upon the bat. The searing ray misses the bat.(Press . to maintain the ray.)6p:j17------==4ontinue: Searing RayRay 6p:j;6p:jg=u _The bat barely misses you. The bat hits you but does no damage.6p:jq E           ##   #...######  ......>  ...###.#  #@# #.# .#  6p:jr #b....... ..  ...##..#. .  ........#  ##...###.#  ##.## .#  #.# #.. ... #.#6p:j            ##   #...######  ......>  ...###.#  #@# #.# .#  #b....... ..  6p:j _...##..#. .  ........#  ##...## ##.## .#  #.# #.. ... #.#6p:jn 6p:j} 6p:j 6p:jx Z _A bat is nearby!7p:jhwR****7p:jL.b.b7p:j-....7p:j6---------5+ 7p:j 7p:j,  _The searing ray misses the bat. The bat barely misses you.7p:j՗T .  The searing ray hits the bat.7p:jG***7p:j($+...7p:j1*5-----31--6Searing Ray++ 7p:j.7p:j0G _You kill the bat!7p:ji 7p:jZ 37p:jK  You stop channelling your searing ray. _7p:j 7p:jQ 7p:j 7p:jK 7p:j 7p:j 7p:j 7p:j 7p:jW 7p:j ---7p:jY 7p:j{ 7p:j 7p:j 7p:j 7p:jL 7p:jE 7p:j 67p:j ===7p:j 7p:j 7p:j 7p:j 7p:j* 7p:jN 7p:jR 7p:j_ 7p:js 7p:jW 7p:j` 7p:jI 7p:j 7p:j8 ===7p:j 7p:j! 7p:j$ 7p:j% 7p:j=& 7p:jH( 7p:j8) 7p:j-* 7p:j+ 7p:j, 7p:j- 7p:j/ 7p:jb0 7p:j1 7p:j3 7p:j4 7p:j$5 77p:j5 ==7p:j5 7p:j6 7p:j&9 7p:j*: 7p:j9; 7p:jd= 7p:jx> 7p:j? 7p:jA 7p:jB 7p:j D 7p:jF 7p:jG 7p:jH ==7p:jI 7p:jJ 7p:jL 7p:j M 7p:jN 7p:j]P 7p:jeQ 7p:jR 7p:jT 7p:jU 7p:jV 7p:jtX 7p:j7Y 7p:j-Z 7p:jZ\ 7p:jo] 7p:j] 87p:jv^ ===7p:j^ 7p:j@` 7p:jb 7p:jc 7p:jd 7p:jf 7p:jg 7p:jh 7p:jj 7p:jik 7p:jl 7p:jUn 7p:j}o 7p:jo ===7p:jAp 7p:jq 7p:jr 7p:jt 7p:j(u 7p:j"w 7p:jx 7p:jy 7p:j{ 7p:j| 7p:j} 7p:j~ ,7p:js 7p:jπ ,7p:j΁ 7p:j y9===7p:j 7p:j; 7p:j 7p:j 7p:jڊ 7p:jٌ 7p:jU 7p:j 7p:j ===7p:jZ 7p:j B7p:jm 7p:jݦ g  You encounter 2 jackals.7p:j ...###.###.###.##. #.###.##...# ##......... .. #.###...##..#.. . #...........#  #####...###.#  ##.## .## #######.###h.h# #.......@....... -#.#####.####...# #####.# #. ## #... Cast: Searing Ray#.# #. #.### #.# #.# 7p:j T#>##.#.# #.# #.# hh 2 jackals (asleep)#.#.#####.# #.##..<......###.####.##.....#.#7p:j 057.5 (41.0)7p:jټ 38.5 (42 _7p:j 7p:jv 8p:j   #.##  ##... ..  #.###...# .  #...........#  #####...###.#  ##.## .##  #######.###h.h#  #.......@.......  #.#####.####...#  #.# #. ##  #.# #.  8p:j# #.# #.# #>#  #.#.# #.# #.#  #.# #.#  #..<......## #.#   #.# 8p:j   #.##  ##... ..  #.###...# .  #...........#  #####...###.#  ##.## .##  #######.###h.h#  #.......@.......  #.#####.####...#  #.# #. ##  #.# #.  # #.# #.# #> #.#.# #.# #.#  #.#  #..<......## 8p:j   _There are monsters nearby!8p:j>...###.###.###.##. #.###.##...# ##......... .. #.###...##..#.. . #...........# #####...###.# ##.## .## #.###h.h#.#.#.#####.####...## ##.# #. ## #.#.# #. #.## #.# #.#.#.# #.# #.# #.#.#####.#..<...... 8p:j8p:jB89.5 (1.0) _8p:j8p:j...###.###.###.##. #.###.##...# ##.. .. #.###...##..#.. . #...........# #####...###.# ##.## .## #.###h.h#.##.#.#####.####...### ##.# #. .## #.#.# #. ##.# #.#.# #.# #.# 8p:j~8p:j'608p:j8p:jz8p:jz ...###.###.###.##. #.###.##...# ##. .. #.###...##..#.. . #.# #####...###.# ##.## #.## #.###h.h#.##.#.#####.####...#### ##.# #. #.## #.#.# #. .# #.## #.# #.# S#.#.# #.# ## #.# #.#.#####.# #.# S   ball python (constriction, asleep) 8p:j 8p:j> &18p:j 8p:j \ _You encounter a ball python.9p:j~ †The helpless jackal fails to defend itself.  You puncture the jackal!   jackal9p:jr 52 _You kill the jackal!9p:j9p:jl _Your Invocations skill increases to level 1!9p:j...###.###.###.##. #.###.##...# ###......... .. ##.###...##..#.. . ##..# ######...###.# ###.####.## ##.###†.h#.##.##.##.#####.####...##### ##.# #. ##.## #.#.# #. .# #.## #.# #.# .#.#.# #.# ### #.# #.#.#####.# #.# 3 _9p:jq...###.###.###.##. #.###.##...# ###......... .. #.#.###...##..#.. . #.#...# #.#####...###.# #.##.####.## #.#.###†.h#.##.##.#.##.#.#####.####...#######.#.# #. ##.## #.#.# #. #.# #.## #.# #.# #  #.#.# #.# #### #.#  #.#.#####.# #.# 49p:j .  The helpless jackal fails to defend itself.  You puncture the jackal!9p:joS   ball python (constriction, asleep)9p:j^595.4 (0.99p:j9p:j<J _You kill the jackal!9p:jk  ...# ####......... ...9p:jW #.###...##..#.. ..........# ####...### ##.####.## ########.###†..#.##.##..................#####.####.@.############# #. ##.## #....... #.# ########9p:j # #.S>#.###.### .<......####.##..... ####### #9p:jO9p:j[-6.4 (1.09p:j9p:j9p:jS@##......... ...#.###...##..#.. ..........# ####...###.# # ##.####.##.########.###†..#.##.##...................######.####...############# #. ##@## #.......9p:j@ #.# ######### #.S># .###.### .<......##9p:jA##.##..... ####### # ###........ #.9p:j?A9p:jH9p:j3J&79p:jO9p:jQ9p:jw#.###...##..#.. ..........# ####...###.# # ##.####.##.#######.###†..#.##.#9p:jz#..................#####.####...############# #. ##.## #....... #@# ######### #.S...# #># .####.# #.### .<......####.##..... ####### # ###........ #. ......†.)..)######## #.#9p:jb9p:j&89p:j9p:jG9p:jJA †The helpless ball python fails to defend itself.  You puncture the ball python!9p:jK)9p:jXSk419.3 (0.9Searing Ray9p:jy_e _You kill the ball python!9p:j-9p:j9p:j7^ _No target in view!9p:jW9p:jY9p:j?`9p:jseH _No target in view!9p:j9p:j9p:j9p:jNH _No target in view!9p:jp 9p:jvq 9p:jw 9p:jy H _No target in view!9p:jp  _No target in view!9p:j%? 9p:j&A 9p:jG 9p:jI C _No target in view!9p:jJ 9p:j 9p:j 9p:j 9p:j 8 9p:j : 9p:j@ 9p:jA 9p:jd 9p:j ;9p:j; 9p:j= 9p:jE 9p:jG 9p:j 9p:je 9p:js 9p:j 9p:j39 9p:j2; 9p:jA 9p:jfD 9p:j!9p:j-"9p:j"9p:j@%9p:jq'9p:j,: _9p:jd-9p:j/9p:j 09p:j09p:jM<f _ You see here a ball python corpse.9p:j/>9p:j> _9p:j?9p:j@9p:jB9p:jB9p:j6C9p:jD9p:jF,9p:jF9p:jN9p:jO9p:jbO9p:jO9p:jQ9p:j S9p:juS9p:j:T9p:jOW9p:jX9p:jY9p:jY9p:j\g  You see here a ball python corpse.9p:jv_K _9p:jZ`9p:ja9p:jb9p:jb9p:jc9p:je,9p:jpf9p:jnh9p:jj _You see here a ball python corpse.  You encounter a bat.9p:j,u...###.###.###.##.   #.###.##...##### ##............#..#.###...##..#... .#.###...........# b# #.######...###.# .# #..9p:jvp ##.####.##.# #..#######.###†..#.##.# ##..............@....# #...#####.####...##############..# #. ##.## #..........Searing Ray #. #.##### #.########## #.# #.†...# #>9p:jdv# .#.# #.# #####.# #.# b   bat (asleep) .#.#####.# #.#.# 9p:jw..<......## #.# #.# ##.##.....# #.# #.#9p:j|=.b80.3 (11.0)9p:jM}J.b.b9p:jNb9p:j_31.3 (12 _9p:j9p:j:p:j+V   #.###.##...#  :p:j##............  #..#... .  ..# .#  #.# .#  ##.####.##.#  .###†..#b##.#  .......@....# :p:j~ ####...######  #.# #. ##.##  #.# #. #.#####  #.# #.# #.†...# #># :p:j, #.#  #.#  #.# #.# < #.# #.#  #.# #.# :p:j^:p:j\~   #.###.##...#  ##............  #..#... .  ..# .#  #.# .#  ##.####.##.#  .###†..#b##.#  .......@....#  ####...######  #.# #. ##.##  #.# #. #.#####  #.# #.# #.†...# #> #.#  #.#  #.# < #.#  #.# [39;49:p:j{m _A bat is nearby!:p:j b.  You hit the bat. The bat is poisoned.  The bat is moderately wounded.:p:j "b.:p:j   bat (very poisoned)=2.0) :p:j:p:jI _The bat misses you.:p:jgTs .  You focus your ray upon the bat. The searing ray hits the bat!:p:jZR***:p:jk ...  You kill the bat!:p:jC7------3=3ontinue: Searing RayRay :p:jm:p:j'f _(Press . to maintain the ray.):p:j93:p:j:p:jUK  You stop channelling your searing ray.:p:j5/ _:p:jn:p:j:p:j5------:p:j@:p:j:p:j.:p:jx:p:j:p:j:p:j_:p:j:p:jR:p:j :p:jG:p:jM8===:p:j`:p:j:p:j:p:j:p:j:p:j:p:jz:p:j:p:j:p:jc:p:j:p:jW4===:p:j:p:j:p:j2:p:j:p:j2?9===:p:jP5:p:j6:p:j6:p:j6:p:jZ9:p:j:,:p:j*;:p:j<;p:j~...###.###.###.##. #.##.###.##...#># #####.##............# #...[ #.###...##..#... .# #.###. #...###.###. #####...###.##.#...#.###.####.##.# #... ######.###†..#.##.# #...#.# .....@.# #..##--4029.0) #####.####...##############..## # #. ##.## #...;p:jwast: Searing Ray # #. #.##### #.###. # #.# #.†...# #># #.# # #.# #####.# #.# .# ;p:j' ;p:jj-G--3.3 (20;p:j2;p:jv; _Found a stone staircase leading down.;p:j";p:j;p:j;p:j;p:j===;p:j;p:j;p:j;p:j_;p:j;p:j;p:j;p:j\;p:j;p:jf;p:jJ;p:j;p:j;p:j;p:jv,;p:j;p:jR  There is a stone staircase leading down here.;p:j;p:j _;p:j0;p:j);p:j,;p:jU;p:j;p:j,;p:jy;p:j;p:j;p:jb;p:j;p:jJ;p:j,;p:j4;p:j>;p:jZ,;p:jG;p:j;p:j,;p:j;p:ju;p:j;p:j;p:j;p:j;p:j,;p:j;p:j ;p:je ;p:j ;p:j8 ;p:j;p:jX,;p:j#;p:j;p:j;p:jv;p:j ;p:j;p:j,;p:j;p:jF;p:j;p:j;p:j;p:j;p:j#,;p:j ;p:jS!;p:j&#,;p:j?$;p:j%;p:jd',;p:jY(;p:j~*;p:j+;p:j+;p:j,;p:j-;p:j/,;p:j0;p:j?2;p:j3,;p:j4;p:j6;p:j8,;p:jg9;p:jG;;p:jj<;p:j<;p:jV=;p:j>;p:j{@,;p:jrA;p:j*C;p:jTD;p:jD;p:jE;p:jaG;p:jI,;p:jI;p:jK;p:jkM,;p:j'N;p:j0P;p:jQ;p:j R;p:jR;p:jvT;p:jp:j ..# ##.# #.. ..) .# #.#  #.#  #.# #.#  #.#  #.#####  ..##.#..K ..) #.......###### † #@.....#  #.......####<#  ........# #.#  #.......# #.# #...< #.......# #. #.......####.. ####..... ######>p:j<0 ..# ##.# #.. ..) .# #.#  #.#  #.# #.#  #.#  #.#####  ..##.#..K ..) #.......###### † #@.....#  #.......####<#  ........# #.#  #.......# #.# #...< #.......# #. #.......####.. ####..... ###### >p:j07>p:j*:>p:j@>p:jC] _A kobold is nearby!>p:j$ )You focus your ray upon the kobold. The searing ray hits the kobold.>p:j3M**>p:j ).  You kill the kobold!>p:j7------50==2.3 (1.0)ontinue: Searing RayRay >p:j>p:jf _(Press . to maintain the ray.)>p:j^J >p:j K >p:jK >p:jO K  You stop channelling your searing ray.>p:jP / _>p:j|T >p:jeU R------>p:jeV >p:jW ,>p:jX >p:jZ ,>p:j[ >p:j] ,>p:j^ >p:j ` >p:jI` 78===>p:jx` >p:ja >p:jc ,>p:j4d >p:je >p:jPf >p:jg >p:jh ,>p:j?i >p:jj >p:j_k ;===>p:jNl >p:jn ,>p:j-o >p:js ,>p:jz >p:j{ ,>p:j=} >p:jp >p:j >p:j{ >p:j >p:j M9===>p:jƃ >p:j >p:jA >p:j >p:j >p:j >p:j* >p:j >p:jC >p:j X>p:je >p:j >p:j ;===>p:j >p:j^ >p:j >p:jg >p:j2 >p:j $  Things that are here:>p:j k  a +0 dagger; 3 stones; a kobold corpse>p:jݨ >p:j  _>p:j >p:j >p:jЮ >p:jQ >p:j >p:j> >p:j >p:j& >p:j( >p:jP >p:j >p:j >p:j* >p:j >p:j >p:j >p:j >p:j >p:j >p:j >p:j >p:j >p:jd >p:j >p:j >p:js >p:j >p:jf >p:j >p:j >p:j] >p:j >p:jx >p:jw >p:j >p:j >p:j\ >p:jN >p:j >p:j >p:j >p:j >p:jG >p:j >p:j >p:ju >p:j >p:j >p:j >p:jM >p:j& >p:j >p:j >p:jl >p:ji >p:j >p:j >p:jw >p:j >p:j, >p:j >p:j >p:j >p:jO >p:j >p:j >p:j >p:jK >p:j >p:j >p:j >p:jU >p:j >p:j >p:j >p:j^ >p:j >p:j0 >p:j3 >p:j ,>p:j >p:j >p:j >p:jb >p:j >p:j >p:j- >p:j >p:ja >p:j/ >p:j >p:j >p:j >p:jn ,>p:j >p:j^ >p:jO >p:j ,>p:j >p:jA ,>p:j >p:j >p:j >p:j >p:jb >p:j >p:j >p:j >p:jg >p:jI! >p:j! >p:jt" ,>p:j$ >p:j% >p:j}% >p:j% >p:j' >p:jz( ,>p:j) >p:j* >p:j+ >p:jK, >p:j, >p:j- >p:jW/ ,>p:j/ >p:j1 >p:j2 >p:j2 >p:j[3 >p:j~4 >p:j5 >p:jX6 ,>p:j8 >p:jr; i  You encounter a dart slug.>p:j,D  #.#  #. #.#  #. #.#  #. #.#  #w ####.#>p:jD & #. #...... #.  #.##.# #.#####.##.# #.......##.##-->p:jD j ################... ##>p:j)E ast: Searing Ray  w   dart slug (asleep) >p:jE )>p:jVO 1600.3 (58.0)>p:jS N--1.3 (59 _>p:jX >p:jNZ ?p:j < #.#  #. #.#  #. #.#  #. #.#  #w  #. #... #. #.##. #.###########.##.#  #.@...........##.?p:j y ##########...?p:j# #.#  #. #.#  #. #.#  #. #.#  #w  #. #... #. #.##. #.###########.##.#  #.@...........##.?p:j ##########...  ?p:ji?p:j?p:j5?p:j\` _A dart slug is nearby!?p:jP #.. .#. #.# #.# #.# #.. #.# #.# #. #w# ####.# #.# #..... #.# #.##.# #@###########.##.?p:j6Q #.............##.#################..###?p:j)W?p:jjX82.3 (1.0) _?p:j\?p:j^?p:j6 ****w  You focus your ray upon the dart slug. The searing ray hits the dart slug.?p:j_ .w..  The dart slug is severely wounded.(Press . to maintain the ray.)?p:je ````The dart slug launches a dart at you.?p:jY..@.?p:j7------==3ontinue: Searing RayRay ?p:j?p:jO _The slug dart misses you.?p:jG **** The searing ray hits the dart slug.?p:j X.w..?p:j g6----------?p:ji D4+ ?p:j ?p:j ] _The dart slug is almost dead.@p:jX .  The searing ray hits the dart slug.@p:jY**** @p:j4>1....@p:jK5-----8--5Searing Ray++ @p:jrM@p:jO7 _You kill the dart slug!@p:jO@p:j3@p:j@p:jK  You stop channelling your searing ray.@p:j/ _@p:jb@p:j@p:j9---@p:j @p:j[@p:j@p:j@p:j!@p:j}O6===@p:j@p:jд@p:jB,@p:jF@p:j@p:j۶@p:j@p:j@p:jt@p:jX@p:j%===@p:j@p:j)@p:j @p:j@p:j@p:j)@p:jx@p:j@p:j0@p:j@p:jϿ@p:j@p:j@p:j^@p:j@p:j N7==@p:j@p:j@p:j_@p:j@p:j@p:j@p:j[@p:j@p:j@p:jK@p:j]@p:j3==@p:jzX@p:j@p:j@p:j&@p:jZ@p:j,@p:j@p:j,@p:j@p:j@p:jI@p:j@p:jM8===@p:j-@p:j@p:j@p:jX@p:ja@p:jy,@p:j,@p:jV@p:j'g===@p:j@p:j@p:j@p:jj@p:j@p:jm@p:jm@p:j@p:jP@p:j]@p:j@p:j@p:j@p:jM9===@p:j@p:jb@p:j"@p:jy@p:j@p:jH@p:j ,@p:j@p:j@p:jx@p:j@p:j!@p:jm@p:j===@p:j]@p:j@p:jc  You encounter a bat.@p:j#.......†#.b#.####.##.###.# #.# ## ..## #.# #.###.. #..# @p:jz#.#. #.# #.#@# #.# #...# #.# #.### #.# Cast: Searing Ray #.#####.#.##.......#.##.##.### b   bat (asleep)#.###########.##.##.............##.###################....@p:j@p:jT 045.3 (40.0)@p:jo 36.3 (41 _@p:j$@p:j @p:j H † #.b  #.#  #.# #.#  #.# #.#  ## ..## #.#  #.###.. #..#  #.#..# #.#  #.#@# #.# @p:j  #...# #.#  #.### #.#  #.#  #.#  #.#  #. @p:ja  † #.b  #.#  #.# #.#  #.# #.#  ## ..## #.#  #.###.. #..#  #.#..# #.#  #.#@# #.#  #...# #.#  #.### #.#  #.#  #.#  @p:jb #.#  #.@p:jg @p:jzh @p:jl @p:jo Z _A bat is nearby!Ap:jPQ#####.####......†b#.######. .#.# # ..####### ##.###.........##.#..#...#.### #.###.####........# ##############.##.#.............##.###Ap:jNXAp:jZ87.3 (1.0) _Ap:j`Ap:jaAp:j{ ######.####......† #.b#.### ## #.#.# # #..####### ##.###@........##.#..#######.##....### #####.###......Ap:ji ##############.##.#Ap:j Ap:j>&8Ap:jAp:jAp:jAAp:j8Ap:jAp:j] _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ap:j /## ######.####......† #.b#.#### #. #.#.# # #.@####### ##.###.........##.#..########.#...#.### #.# ###.###...... ###Ap:j0).b.Ap:je1&.bAp:j1%.bAp:j7NbAp:j8C9Searing Ray _Ap:jL=Ap:j>Ap:j Eb..bAp:jױ Ap:j ]4-=50Ap:j( Ap:j a _You closely miss the bat. The bat hits you.Ap:jg **** You focus your ray upon the bat. The searing ray hits the bat.Ap:ju .b  The bat is heavily wounded.(Press . to maintain the ray.)Ap:jv '.bAp:j} ,...Ap:j~ 7------=1ontinue: Searing RayRay Ap:j Ap:jM P _The bat barely misses you.Bp:jLt  ### † #..  # #.#  #.#.# #.#  #.#.# #.#  ## #.@# #.#  Bp:jXu##.###b....... #..#  #.#..####### #.#  #.#.# #.#  #...# #.#  #.### #.#  #.#  #.#  #.# Bp:j 4  ### † #..  # #.#  #.#.# #.#  #.#.# #.#  ## #.@# #.#  #.###b....... #..#  #.#..####### #.#  #.#.# #.#  #...#  #.### #.#  #.#  #.#  #.# Bp:j4Bp:jBp:jBp:jZ _A bat is nearby!Bp:j_R****Bp:j b...  The searing ray misses the bat. The bat completely misses you.Bp:jr6---------2+ Bp:j _The bat closely misses you. The bat misses you.Bp:jG V †  The searing ray hits the bat.Bp:jf" ****Bp:j3 4†...Bp:j 5=5-----60=3Searing Ray++ Bp:j Bp:j G _You kill the bat!Cp:joR****Cp:jv8†...Cp:jH 4--------4ast: Searing Ray Cp:j,%Cp:j'> _You finish channelling your searing ray.Cp:jP3Cp:jCp:jHCp:j=Cp:jCp:jCp:j9---Cp:jqCp:jCp:jO5===Cp:jCp:jCp:jCp:jCp:jCp:j,Cp:jCp:jkCp:jCp:jCp:ji;===Cp:jCp:j1,Cp:jCp:jCp:j`Cp:jCp:jCp:jhCp:jCp:jCp:jXCp:jCp:jCp:jgO6===Cp:jCp:j,Cp:jxCp:jCp:jfCp:jCp:j,Cp:joCp:jfCp:jQ===Cp:j.Cp:jCp:jCp:jCp:j Cp:jyCp:jYCp:j,Cp:jCp:j,Cp:jCp:j5N7==Cp:jCp:jYCp:jO ,Cp:jy Cp:j Cp:jJ Cp:js Cp:j Cp:jJ Cp:jWCp:j:==Cp:jCp:j)Cp:jyCp:jCp:jCp:jCp:jCp:jCp:jCp:jzCp:jCp:jCp:jqCp:juCp:jCp:j&F8===Cp:jCp:jCp:jCp:jCp:jCp:j'Cp:jxCp:jCp:jCp:jCp:jCp:j[ ;===Cp:j Cp:j!Cp:jI"Cp:j"Cp:j#Cp:j4$Cp:j$Cp:j&,Cp:j@'Cp:jt(,Cp:j(Cp:j:*Cp:j*M9===Cp:j+Cp:jv,Cp:j:-Cp:j-Cp:j-Cp:j/Cp:jK0Cp:j0Cp:jK1Cp:j2Cp:jX3Cp:j3Cp:j'4Cp:j5Cp:j6Cp:j7;===Cp:jW8Cp:j9Cp:j@:Cp:j:Cp:j:;Cp:je<Cp:jC=Cp:j=Cp:j>Cp:j>Cp:j?Cp:jh@Cp:j@Cp:jrACp:jBCp:jBCp:jNCCp:jwDCp:jE,Cp:jBFCp:jGCp:jXHCp:jHCp:jHCp:j!JCp:jJCp:jLKCp:jKCp:jLCp:jMCp:jNCp:jINCp:jOCp:jPCp:j QCp:jqQCp:j SCp:jSCp:jT,Cp:j0Cp:jh1Cp:j1Cp:j2Cp:j'3Cp:j4Cp:jg4Cp:j4Cp:j6Cp:j7,Cp:jH8Cp:j9Cp:j:Cp:j:Cp:jE;Cp:jm=Cp:jn>Cp:j%?Cp:jA,Cp:j|ACp:jACp:jBCp:jCCp:jDCp:jDCp:jTECp:j;GCp:jIj  You encounter an endoplasm.Cp:jP      #########.# #.........# #.##.####.# #.##.# .#  #.##.##J#   Cp:jQ#.##@...#   #.#  #.# Searing Ray #.# #.# #.#Cp:j RJ   endoplasm (asleep) #%# #.# #.# ###Cp:jV;.J33.3 (21Cp:j[QJCp:jw\,4.3 (22Cp:jQaCp:jxd^ _The endoplasm quivers.Dp:j #########.#  #.........#  #.##.####.#  #.##.# .#  #.##.##.#  #.##@.J.#  #.#######  #.# #.# #.# #.# #%# #.# Dp:j%#.#Dp:j!0 #########.#  #.........#  #.##.####.#  #.##.# .#  #.##.##.#  #.##@.J.#  #.#######  #.# #. #. #.# #% #. #.#Dp:j7Dp:jt8Dp:j`=Dp:j?a _An endoplasm is nearby!Dp:j" .  You focus your ray upon the endoplasm. The searing ray hits the endoplasm.Dp:js***Dp:jdg ...  You kill the endoplasm!Dp:j7------4==5.3 (1.0)ontinue: Searing RayRay Dp:jDp:jf _(Press . to maintain the ray.)Dp:jJ3Dp:jrDp:jBH _No target in view!Dp:jS    #########.#  #.........#  #.##.####.#  #.##.#∩.#  #.##.##.#  #.##.@..#  #.#######  #.# # #.# Dp:j# #.# # #.# # #%# # #.#  #.# #Dp:jDp:j--6ast: Searing Ray Dp:jDp:j=c _You stop channelling your searing ray. Found Aghurer's Antique Armour Shoppe.Ep:j(E    #########.#  #.........#  #.##.####.#  #.##.#∩.#  #.##.##.#  #.##..@.#  #.#######  #.# #  #.# #. #.# #. #.# #. #%# # #.#  #.# #Ep:j*A--7Ep:j0Ep:j2Ep:j~Ep:jm3Ep:jEp:j;Ep:j~------Ep:jpEp:jEp:jEp:jXEp:jEp:j#Ep:jTEp:jEp:jEp:j-Ep:jM8===Ep:j:Ep:jXEp:jEp:j/Ep:jyEp:jEp:jhEp:j6,Ep:jEp:jEp:ja;===Ep:jEp:jEp:jaEp:jEp:j,Ep:j~Ep:jEp:jEp:jXEp:j,Ep:jEp:jEp:jr#9Ep:j*===Ep:jEp:jEp:jĦ,Ep:j.Ep:j#Ep:j~Ep:jèEp:jEp:jWEp:jWelcome to Aghurer's Antique Armour Shoppe! What would you like to do?  a -  217 gold a runed cloak  b - 1537 gold glowing ice dragon scalesc -  58 gold a leather armour  d -  58 gold a leather armour  e -  58 gold a leather armour  f -  130 gold a pair of boots  g -  130 gold a pair of boots  h -  130 gold a pair of gloves  i -  116 gold a scale mail You have 56 gold pieces. [Esc] exit[!] buy|examine items[a-i] mark item for purchase [/] sort (type)[A-I] put item on shopping listHp:jHp:jYHp:j/ SunshineJesse the Conjurer  Gnoll  Health: 25/25 ========================  Magic: 9/9========================  AC: 2Str: 6  #########.#EV: 12Int: 19  #.........#SH: 0Dex: 10  #.##.####.#XL:  3 Next: 64% Place: Dungeon:2  #.##.#@.#Noise: ---------  Time: 1754.3 (17.0)  #.##.##.#b) +2 dagger (venom)  #.##....#Cast: Searing Ray  #.#######  #.##  #.##.   #.##.   #.##.   #%### You focus your ray upon the endoplasm. The searing ray hits the endoplasm.  You kill the endoplasm! _(Press .p:j`9;49m to maintain the ray.) _No target in view! _You stop channelling your searing ray. Found Aghurer's Antique Armour Shoppe.  There is an entrance to Aghurer's Antique Armour Shoppe here.Hp:jb _Hp:jMHp:jN3Hp:jQHp:jA _Hp:j,Hp:jHp:jHp:jHp:j),Hp:jȯHp:jɰHp:jHp:jHp:j1Hp:jHp:j¼Hp:j#,Hp:jHp:jHp:j?Hp:jJ,Hp:jHp:jHp:j.Hp:jtHp:jGHp:jHp:jzHp:jHp:j,Hp:jBHp:jdHp:jBHp:jeBHp:jHp:jHp:j,Hp:jKHp:jHp:jHp:j,Hp:jHp:jHp:j@Hp:jHp:j;Hp:jjHp:jHp:jNHp:jHp:j!Hp:jHp:jHp:j,Hp:jHp:jHp:j),Hp:jHp:jHp:j  ,Hp:j Hp:j Hp:j ,Hp:j Hp:jc Hp:j Hp:j Hp:j Hp:jP Hp:j ,Hp:j Hp:j Hp:jw Hp:j Hp:j Hp:j Hp:j Hp:j Hp:j Hp:j Hp:j Hp:j Hp:j; Hp:j= ,Hp:j7? ,Hp:j? Hp:j@C Hp:jD ,Hp:j*E Hp:j7F Hp:jH BHp:j\J Hp:jY ,Hp:jZ Hp:j\ Hp:j] Hp:j[b Hp:jb Hp:jd Hp:jd Hp:jVe Hp:jf Hp:j6i Hp:ji Hp:jk Hp:jhm Hp:jyn Hp:jo Hp:jo Hp:jq Hp:jCr Hp:jr Hp:j8s Hp:j t Hp:j?u Hp:j9v ,Hp:jw Hp:jnx Hp:jx Hp:j9y Hp:jz Hp:jm{ Hp:jj| ,Hp:jb~ Hp:jI Hp:j Hp:jB Hp:j Hp:j Hp:jN Hp:j Hp:j+ Hp:j ,Hp:j Hp:jߔ Hp:j Hp:j# ,Hp:j Hp:j Hp:jB Hp:j Hp:j( Hp:j} Hp:j ,Hp:jV Hp:j+ Hp:j Hp:jݠ Hp:j Hp:jߢ Hp:jX ,Hp:j Hp:j Hp:j Hp:jv Hp:j Hp:j6 Hp:j ,Hp:j Hp:j Hp:j Hp:j Hp:jc Hp:j Hp:j ,Hp:jz Hp:jij Hp:j۴ Hp:j: Hp:j5 Hp:j Hp:jW Hp:jƸ Hp:j- Hp:j Hp:j Hp:j Hp:jj Hp:j Hp:j Hp:jb Hp:jC Hp:j Hp:j^ Hp:j Hp:j> Hp:j Hp:j^ Hp:j Hp:j4 Hp:j Hp:j Hp:j Hp:jy Hp:je ,Hp:j6 Hp:j  You kill the endoplasm! _(Press . to maintain the ray.) _No target in view! _You stop channelling your searing ray. Found Aghurer's Antique Armour Shoppe. _You now have 66 gold pieces (gained 10).Hp:jc XHp:j `Hp:j Hp:j" Hp:j+ Hp:j- Hp:j . Hp:j. Hp:j/ Hp:j;2 Hp:j3 ,Hp:j3 Hp:j5 Hp:j7 ,Hp:j8 Hp:j3: Hp:j< ,Hp:j'= Hp:j*? Hp:j~A ,Hp:jB Hp:j5D Hp:jE Hp:jgF Hp:j(G Hp:jO Hp:jQ Hp:jR Hp:jIS Hp:jU Hp:jV Hp:jW Hp:jVX Hp:jZ Hp:j[ Hp:j\ ,Hp:j^ Hp:ja` ,Hp:jca Hp:jb Hp:jdd ,Hp:jEe Hp:je Hp:j)g Hp:jg Hp:j?h Hp:jck Hp:jsl Hp:j0m Hp:jm Hp:j>p Hp:jq Hp:jir Hp:js Hp:jtt Hp:jv ,Hp:j`w Hp:j7y Hp:j4{ ,Hp:j| Hp:j} Hp:j9 ,Hp:jā Hp:j Hp:j Hp:j Hp:j& Hp:jY Hp:j Hp:jf Hp:j Hp:j Hp:jp ,Hp:j Hp:j Hp:j ,Hp:j Hp:jҙ Hp:jf Hp:j Hp:jq Hp:j Hp:j Hp:j Hp:jv Hp:j Hp:jީ Hp:jx Hp:jf Hp:j Hp:j Hp:j Hp:j` Hp:j Hp:jp Hp:j Hp:j Hp:j˸ Hp:j Hp:j# Hp:j Hp:j Hp:jc ,Hp:j Hp:j Hp:jr Hp:j Hp:j Hp:j d  You see here a jackal skeleton.Hp:j Hp:j  _Hp:jY Hp:j Hp:jN Hp:j Hp:j Hp:j Hp:j} Hp:j Hp:j Hp:j Hp:j Hp:j Hp:j Hp:j Hp:jA Hp:j Hp:jE Hp:j Hp:j ,Hp:j Hp:j $  Things that are here:Hp:j a  a +0 club; a goblin skeletonHp:jE Hp:jM  _Hp:j Hp:j] Hp:j Hp:j Hp:j5 Hp:j1 Hp:j&! Hp:j! Hp:j$ Hp:j% Hp:j( ,Hp:j) Hp:j+ Hp:j- ,Hp:j1 ,Hp:j2 Hp:j2 Hp:jh3 Hp:j4 Hp:jN6 Hp:j7 ,Hp:jg8 Hp:j9 Hp:j3: Hp:j: Hp:j; Hp:j< Hp:j= ,Hp:jz> Hp:jd? Hp:j? ,Hp:jA Hp:jC ,Hp:jD Hp:jF Hp:jG Hp:jG Hp:jI Hp:jK Hp:jL ,Hp:jN Hp:jO Hp:jQ Hp:j8R Hp:jS Hp:j!U Hp:jV ,Hp:j:X Hp:j.] Hp:j<^ Hp:j^ Hp:j_ Hp:ja Hp:jb Hp:jb Hp:jb Hp:j e Hp:jg BHp:jh Hp:jli Hp:jj Hp:jnj Hp:jw .........# #..##.#.# ########## #.###.#.# .......# #.##.#.# ######.#####.###### #.#.# #............# #.#.# Hp:jx # #######.####.# ##.#.# #  #.####.####..#.# #  #.....).....##.###### #  #....@...............917.3 (163.0) #  #.###..........###### #  #.# #..###..#### #  #.###..# #..# ############.##...# #..# #..)........).....# #..# ...#########.##..÷###..# Hp:jy .#......# #........#..# ...####<# #...........#Hp:j| Hp:jу Hp:j_ T _Key pressed, stopping explore.Hp:j IHp:j۰ Hp:jֲ Hp:j+ P _Hp:j̹ Hp:jS Hp:jJ Hp:j Hp:j ,Hp:j Hp:j Hp:j Hp:j Hp:j Hp:j Hp:j ,Hp:j Hp:j Hp:j ,Hp:j Hp:j Hp:j Hp:jz Hp:j Hp:j Hp:jy ,Hp:j Hp:j\ Hp:j Hp:j@ Hp:j Hp:jh Hp:j Hp:j7 Hp:j Hp:j Hp:j> Hp:j ,Hp:j! Hp:j ,Hp:j Hp:j Hp:j Hp:j Hp:jY Hp:j Hp:j Hp:j< Hp:j Hp:j Hp:j c  You encounter a rat.Hp:j?  #.#.#    #.#.# .#   #.#.# .#   #.#.# r#  Hp:j ...# #.#.# .#  ##.# ##.#.# .#  ##.####..#.# .#  ..).....##.######.#  ................@.#  #..........########  #..###..####  #..# #..# ...# #..# ...# #..#  r   rat (asleep)÷###..# .....#..# .....# Hp:j 331.3 (14.0)Hp:j 32.3 (15 _Hp:j Hp:jG Ip:j>: #.#.#  Ip:jI:#.#.# .#  #.#.# .#  #.#.# r#  #.#.# .#   .#  .# )#.######.# ................@.# ..########   #..#Ip:j!I #..# #..#÷Ip:jIp:j^7 #.#.#  #.#.# .#  #.#.# .#  #.#.# r#  #.#.# .#   .#  .# )#.######.# ...............@.# ..########   #..# #..# #..#÷Ip:jg4Ip:jzIp:jD _A rat is nearby!Ip:j<Ip:j#.#.# #.#.# #.#  #.#.# #.#   #.#.# #.#  ### #.#.# #r#  ..# #.#.# #.#  #.# ##.#.# #.#  #.####..#.# #.#  .).....##.######@#  .......#  ..........######## ..###..#### # #..#  # #..#  # #..#  .÷###..#  #..#  Ip:jSIp:jʝN3.0)Searing Ray _Ip:jIp:jVIp:jO0   #.#.# #.#  #.#.# #.#  #.#.# #.#  #.#.# #r#  #.#.# #.#   #.#  #.# .)#@# Ip:jP........# .########   #..# #..# #..# .÷Ip:jA    #.#.# #.#  #.#.# #.#  #.#.# #.#  #.#.# #r#  #.#.# #.#   #.#  #.# )#@# ........# .######## Ip:j&  #..# #..# #..#÷Ip:j 4Ip:j Ip:j Z _A rat is nearby!Ip:j .  You focus your ray upon the rat. The searing ray hits the rat!****Ip:jx 8 ...Ip:jx 9.  You kill the rat!Ip:jy 7------6==4ontinue: Searing RayRay Ip:j^ f _(Press . to maintain the ray.)Jp:jjJp:j}3Jp:jK  You stop channelling your searing ray.Jp:j _Jp:j1Jp:j<------Jp:j Jp:juJp:jJp:j,Jp:jJp:jJp:j[Jp:jJp:jJp:jTJp:jBJp:jM8===Jp:jMJp:j}Jp:jJp:j=Jp:jyJp:jJp:j/Jp:j\Jp:jϬJp:jJp:jJp:jWJp:j4===Jp:j0Jp:jJp:jRJp:jȰJp:jJp:jJp:jֲJp:jӳJp:j0Jp:jJp:jJp:j%Jp:jtJp:jJp:jJp:j0F9===Jp:jJp:jgJp:jNJp:jJp:j Jp:jJp:jȿJp:j:Jp:jJp:jJp:jJp:jVJp:jJp:jJp:jJp:j;===Jp:jJp:jJp:jJp:j\Jp:jJp:jJp:j,Jp:jYJp:juJp:jJp:jJp:jpJp:jJp:j,,Jp:jJp:jJp:jOJp:jJp:j3Jp:j\Jp:jLJp:jJp:jcJp:jFJp:j,Jp:jFJp:jJp:jJp:jJp:jMJp:jJp:jJp:j:Jp:jJp:jJp:j,Jp:j7Jp:j XJp:jJp:jv,Jp:jJp:jtJp:j!,Jp:jJp:j Jp:j!Jp:jY",Jp:j'Jp:j(Jp:j)Jp:j)Jp:j0Jp:j1Jp:j1Jp:j2Jp:j8Jp:j7:Jp:j:Jp:j,;Jp:j@Jp:j:E,Jp:jHJp:jJJp:jMBJp:jQJp:jTBJp:jXJp:j?ZJp:jZJp:j([Jp:j_Jp:j[a,Jp:jaJp:j/fJp:jg,Jp:jJp:j_>Jp:j?Jp:j+@,Jp:j8AJp:jB,Jp:jBJp:jRCJp:jDJp:jzE,Jp:jEJp:jHXJp:jIJp:jJ,Jp:jvJJp:j:LJp:jLJp:jMJp:jmMJp:jOJp:jOJp:jJP,Jp:jQJp:jiR,Jp:jRJp:j;UJp:jUJp:jVJp:jsVJp:jXJp:jZ,Jp:jZJp:j\Jp:jO]Jp:j]Jp:j7^Jp:jF_Jp:j`Jp:j{`Jp:jaJp:j}bJp:j=dBJp:j~            ####   #...   #.##  ###############.##  #.................  #@#############.##--Jp:j%203905.0)  #######.#   #.#......# Cast: Searing Ray   #.##.###### #.##.# #.########.### #............# ##########.#.# #.#.#Jp:jˋ9--Jp:jJp:jE _Done exploring.Jp:j7Jp:jT3Jp:je.................0.0) _Done exploring.Jp:j3Jp:jJp:jJp:j,Jp:jE _Done exploring.Kp:juKp:jeWhere to? (Tab - D:2, ? - help) Kp:ja6 D - Dungeon Kp:jgKp:j'[?25h[?0cKp:jLA SunshineJesse the Conjurer Gnoll Health: 25/25 ======================== #### Magic: 9/9======================== #... AC: 2Str: 6Kp:jB #.## EV: 12Int: 19 ###############.## SH: 0Dex: 10 #................. XL:  3 Next: 66% Place: Dungeon:2 Kp:je0#@#############.## Noise: ---------  Time: 2039.3 (0.0) #.#######.# b) +2 dagger (venom) #.##......# Cast: Searing RayKp:j #.##.###### #.##.# #.########.###Kp:j= #............# ##########.#.# #.#.# Kp:j=_(Press . to maintain the ray.) _You stop channelling your searing ray. _Done exploring. _Done exploring. _Done exploring.  Kp:jQWhat level of the Dungeon? (default 2, ? - help) Kp:jK U[?25l[?1c3Kp:jx Kp:j Kp:j _Kp:j! Kp:j BKp:j Kp:jw BKp:j Kp:j BKp:j Kp:j Kp:j ,Kp:j Kp:j` Kp:j ,Kp:jm Kp:j ,Kp:jO Kp:j Kp:j BKp:j Kp:j ,Kp:j' Kp:j Kp:jJ BKp:j/ Kp:j ,Kp:j Kp:j Kp:j ,Kp:jH Kp:j Kp:j ,Kp:jX Kp:jt Kp:j Kp:j Kp:jO Kp:jK Kp:j Kp:js Kp:j Kp:j Kp:j_ Kp:j Kp:j Kp:j Kp:j ,Kp:jT Kp:j Kp:j1 Kp:j ,Kp:jk Kp:j Kp:j Kp:j1 Kp:j} Kp:j ,Kp:jc Kp:j Kp:jk Kp:j ,Kp:j Kp:j Kp:j% Kp:j Kp:j Kp:jE Kp:j Kp:j Kp:j- Kp:j Kp:j Kp:j+ Kp:j! Kp:j# ,Kp:j# Kp:j% Kp:j_' Kp:j' Kp:j( Kp:j* Kp:jU+ Kp:j+ Kp:j:, Kp:j- Kp:j/ Kp:j/ Kp:j.0 Kp:j1 Kp:j#2 Kp:j2 Kp:j3 Kp:j,6 Kp:j7 Kp:jO8 ,Kp:j: Kp:j; Kp:j< Kp:j< Kp:j> Kp:jD@ ,Kp:j@ Kp:jB Kp:jC Kp:j2D Kp:jD Kp:joF Kp:jLG Kp:jG Kp:j;H Kp:jYI Kp:jJ ,Kp:jJK Kp:jL Kp:jM Kp:j*N Kp:jN Kp:jO Kp:jhQ Kp:jQ Kp:jVR Kp:jT Kp:j%U Kp:jU Kp:jsV Kp:jX Y  There is a stone staircase leading down here.Kp:jY Kp:jZ Kp:j[ $ _Kp:jr\ Kp:jy J 3  You climb downwards.Kp:j² ,Kp:j Kp:j _You encounter an adder.Found a maw talisman and a ring mail. Found a stone staircase leading down.  There is a stone staircase leading up here.Lp:j2Lp:jC #........# Lp:j/D#........# #......S.+  #........##  #.........#  #.......[.#  #.........#  #......@..# 80.8 (41.5) #......%..#  #####.#...#  #.#.### Lp:jD. .>. ## #.# S   adder (asleep) #.# #.# Lp:jMLp:j~PLp:jQT] _An adder is nearby!Tp:j QUp:jcJ..#S.+ #.[<......%#####.#...#.#.### ...>.###.#Up:jN1.8 (1.0)Searing Ray _Up:j6%Up:jUp:j ..#S.+ #.[.<......%Up:j +#####.#...#.#.### ...>.###Up:jY Up:j/ &2Up:j; #%Up:jH Up:jp Up:j0 ..#S.+ #.[.<......%#####.#...#.#.### ...>.###3Up:jX Up:j9W########..#S.+ ##.[.<......%#####.#...#.#.### ...>.Up:jnUp:j&4Up:jA 9%Up:j7Vp:jO †The helpless adder fails to defend itself.  You puncture the adder!Vp:j(Vp:j,&6/26915.7 (0.9Searing Ray  Your Staves skill increases to level 1!Your Ranged Weapons skill increases to level 1!  Your Throwing skill increases to level 1!  Your Armour skill increases to level 1!Your Shields skill increases to level 1!  Your Unarmed Combat skill increases to level 1!Vp:j5Vp:j^8k _Your Evocations skill increases to level 1!Vp:jV3Vp:jVp:jXVp:jVp:j: _Vp:jXVp:jr7 _You open the door.Vp:j3Vp:jVp:j  There is an open door here. _Vp:jVp:jBVp:jVp:j,Vp:jOVp:jjVp:jo,Vp:jVp:jVp:j Vp:j BVp:j{Vp:jeVp:j Vp:jVp:j5,Vp:jVp:jfVp:jGVp:jVp:j!Vp:j/%Vp:jG)Vp:j*Vp:j*Vp:j-Vp:j1,Vp:jE6,Vp:jX9Vp:j9Vp:j_:Vp:jv;Wp:j Wp:j Wp:jWp:jWp:j",Wp:j#Wp:j%Wp:j(,Wp:j)Wp:j+Wp:j6,Wp:jW8,Wp:j;BWp:j)=Wp:j. #.#####.# #.#  #.# #.#  #.# #.#  #.#  #.#  #.#  #.#  #@# 105.7 (20.0) #.#  #.#  #.# #.# #.# ..# .># Wp:jWg∆6.7 (21Wp:joeQ _Found a stone staircase leading down.Wp:jWp:jE3Wp:jWp:j Wp:j[ ,Wp:j,Wp:j,Wp:j5Wp:j,Wp:jWp:jWp:j2,Wp:j Wp:jWp:j;Wp:j,Wp:j%XWp:j&Wp:jP)Wp:j)Wp:jM*Wp:j,Wp:j/Wp:jY0Wp:j0Wp:j2Wp:j35,Wp:jm6Wp:j{9Wp:jE #.#.# #.#.#.## #.#.#.##. #.#.#.##.###.#.#.##...#.#.#.##.....#.#..####.....#.......@..># ∆15.7 (9.0)..####.#.####.#.##.#.##.#.##.#.##.#+#).∆Wp:jMWp:jP/6.7 (10.0)Wp:jUWp:j~Y# _Found a club.Wp:j`O3Wp:jSWp:j TWp:j0Yk  You encounter a ball python.Wp:ja! #.# #.#.#.# #.#.#.# # #.#.#.# #.#.#.# #.###.#.#.##...#.#.#.# #.....#.# ..####@....# .........># ∆...####.#.### #.Wp:jbT#.# #.#.# #.#.#S   ball python (constriction, wandering) #.#.# #S#+#).Wp:j/e,0.0)Wp:j҉e7.7 (1 _Wp:j!  #.#  #.#.#.#  #.#.#.#  # #.#.#.#  #. #.#.#.#  #.###.#.#.#  #...#.#.#.#  #.....#.#  ..####@....#  ...........># ∆  ...####.#.###  Wp:jI! #.#.#  #.#.#  #.#.#  #.#.#  #S#+#  ).Wp:jo H #.#  #.#.#.#  #.#.#.#  # #.#.#.#  #. #.#.#.#  #.###.#.#.#  #...#.#.#.#  #.....#.#  ..####@....#  ...........># ∆  ...####.#.###  #.#.#Wp:j  #.#.# #.#.#  #.#.# #S#+# ).Wp:j Wp:j Wp:j Wp:jp b _A ball python is nearby!Wp:j{J #.#.###..# #.###.#.#...# #.....#.#...####...........@...># ∆####.#.###  #.#.# .##S#+)..  ∆S.Wp:jfOWp:jR-8 _Wp:j]Xp:jQ#.#.. #.##..# #.....#....####............># ∆...####@#.###  Xp:j#.#.# #S.#+)..... ∆ Xp:j5S.Xp:jE.SXp:jXp:j99Searing RayXp:j Xp:j Xp:j#. #.##.. #.....#.#...####.....#...........># ∆...####.#.###  #@#.# S.#+).. ... ∆ Xp:jF.SXp:j1Xp:j4'20Xp:jnXp:j-Xp:j7. #.##..#.#.# #.....#...####............># ∆####.#.###  #.#.# S#+)..... ∆ .....Xp:j_F.SXp:jXp:j&1Xp:jXp:jXp:j ) #.##..#.#.# #........####............># ∆####.#.###  #.#.# +).S... ∆..... b   bat (asleep).....S   ball python (constriction, wandering)#b.....Xp:jo .Xp:j )Xp:jT [2Searing RayXp:j Xp:j T _You encounter a bat.Xp:jԕ Xp:jC Xp:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Yp:jY.. #........####............># ∆####.#.###  #.#.# +).. ....S ∆#......#.......#b.......S   ball python (constriction, wandering).........S.S)3Searing Ray _Yp:jwe( #.......####............># ∆####.#.###  #.#.# +#.).S......#.......!..#......o.......b...o   orc...r   quokka (asleep)r..b   bat (asleep)S   ball python (constriction)Yp:j( .bYou encounter an orc and a quokka.Found a fizzy coppery potion.Yp:j\>.bYp:jRv o.  The orc shouts!Yp:jI.bYp:js7r.Yp:jŒE orwandering)bwandering)The ball python misses you. The ball python closely misses you. x2Yp:jU5-  2  ===4Constr Yp:juYp:jz _The ball python grabs you. The ball python constricts you.Yp:j   #.....#  .....># ∆  #.#.###  #.#.#  #.#.#  #.#.#  #.#.#  #@#+#  #.).S......  Yp:j:@#.....o.!..  #..........  #..........  #..........  #.......r..  #...b...... Yp:jQ"   #.....#  .....># ∆  #.#.###  #.#.#  #.#.#  #.#.#  #.#.#  #@#+#  #.).S......  #.....o.!..  #..........  #.......... #..........  #.......r..  #...b...... Yp:j4WYp:jX0Yp:j_Yp:jbd _There are monsters nearby!Yp:j .  You focus your ray upon the ball python.  The searing ray hits the ball python!Yp:j W**** Yp:j#t b.  You kill the ball python!b.r.Yp:ju 9o.Yp:j~ &b.Yp:j g....bYp:j 7------12 3-5ontinue: Searing RayRay Yp:j= Yp:j f _(Press . to maintain the ray.)Zp:j# ∆...####.#.###. #.#+# #.)bo......#.......!......r..o   orc..b   bat (very poisoned).......#...w......[p:jL†[p:jLN3r[p:j8O9o.[p:jW.r   quokka (wandering)[p:j[R--5-30[p:j5b[p:joG _You kill the bat![p:jx###...#.#. #.....#####.....# ........># ∆[p:j;9...####.#.###.#. #o#+# .)†.....#.......!#.......#...........r..[p:j7o.[p:j$[p:j&h2---=1[p:jo _The orc attacks as it pursues you! The orc hits you with a +0 club.[p:j,  You hit the orc. You bite the orc, but do no damage.The orc is heavily wounded.[p:j_3=-2[p:jA g _The orc closely misses you.\p:jQG )  You hit the orc.\p:jB[-\p:j5c#.###.#.#.#SunshineJesse the Conjurer#...#.#.#.#Gnoll\p:jc#.....#.#Health: 23/26 =====================---...####.....#Magic: 6/9================--------...........># ∆AC: 2Str: 6...####.#.###EV: 12Int: 19#.#.#SH: 0Dex: 10#.#.#\p:jdXL:  3 Next: 102% Place: Dungeon:3#@#.#Noise: =--------  Time: 2133.7 (1.0)#)#.#b) +2 dagger (venom)#.#+#Cast: Searing Ray#.)†.......#.......!..#..........#..........#.......r..\p:j e#.......... _You kill the bat! _The orc attacks as it pursues you! The orc hits you with a +0 club.  You hit the orc. You bite the orc, but do no damage.The orc is heavily wounded. _The orc closely misses you.You hit the orc.\p:jj _You kill the orc!You have reached level 4!\p:jp/  --more--\p:j. 8/327/11-74 1% Searing Ray\p:jZ R _You feel stronger.]p:jX]p:jg]p:j\]p:j]p:j,98]p:jF== _]p:jk]p:j]p:j7]p:j]p:jR]p:jH]p:j]p:j ]p:j]p:j]p:j9i30===]p:j,]p:j]p:jX]p:j%]p:j]p:j]p:j]p:j,]p:jt]p:j]p:jn1==9]p:j)==]p:jF]p:jI]p:j]p:j]p:jJ ]p:j ]p:j ]p:j]p:j]p:j]p:j;]p:j2====]p:j]p:j1 _HP restored.]p:ju]p:j]p:j+]p:j]p:j ]p:j#]p:j#]p:j$]p:j&]p:j'l=10/11==]p:j(]p:j+,]p:j{,]p:j}.,]p:j/]p:j0]p:j61]p:j1]p:jL3]p:j3:==]p:j14]p:j5]p:j5]p:jj6]p:j:m  A ribbon worm comes into view.]p:jB-w   ribbon worm (wandering)w]p:jD055.7 (22.0)]p:joN]p:j#QM-6.7 (23 _]p:jY]p:jA\]p:jGj"   #...#.#.#.#  #.....#.#  #.....#  .....># ∆  #.#.###  #.#.#  #.#.#  ]p:j{kk#@#.#  #)#.#  #.#+#  #.)†.  #.......!..  #..........  #..........  #.....w.r..   ]p:j$ "   #...#.#.#.#  #.....#.#  #.....#  .....># ∆  #.#.###  #.#.#  #.#.#  #@#.#  #)#.#  #.#+#  #.)†. #.......! #..........  #..... #..... ]p:j ]p:j ]p:jx _A ribbon worm is nearby!]p:j 4]p:j ]p:jh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)]p:j/ o.. #........####............># ∆####.#.###  #.#.# .#+#.)†..............!#........#.......#.....w......w]p:j\1 ]p:jN2 4w.]p:jnF ]p:jH 87.7 (1.0) _]p:jR ]p:jV M _You see here a +0 club.]p:jN  #.......####............># ∆####.#.###  #.#.# )+#.)†.......#.......!..#..............w.....]p:jw ....... ]p:j ;w.]p:j. ]p:jI C8Searing Ray _]p:jh ]p:j ]p:j...####.....# ...........># ∆...####.#.###  #.#.# #.#.# #.#.# #)#.# ###.#+######]p:j#.)†@.......#.......!#..#.....w#.......#.#.#.]p:jW;w.]p:j ]p:jV1===9]p:j]p:j6^p:j=0 ****w  You focus your ray upon the ribbon worm.  The searing ray hits the ribbon worm.^p:j3 rThe ribbon worm is moderately wounded.^p:j..w.r   quokka (wandering)^p:j9/11 -----==60ontinue: Searing RayRay ^p:j^p:jRf _(Press . to maintain the ray.)^p:j **** The searing ray hits the ribbon worm!^p:j͓W.r^p:jXw..^p:j c.... ^p:j:8---------1+ ^p:j^p:j_ _The ribbon worm is almost dead.^p:j~` \ .  The searing ray hits the ribbon worm!^p:je P****^p:j &....^p:j ; 7----4=-2Searing Ray++ _You kill the ribbon worm!^p:j5 ^p:j n _Your Shapeshifting skill increases to level 1!_p:jQJ****_p:jC....._p:j6-----3ast: Searing Ray _p:j_p:jz> _You finish channelling your searing ray._p:jY_p:jt_p:j/_p:j,_p:jg_p:j!_p:jt_p:j܎_p:j_p:j_p:j_p:j_p:jAN7==_p:j_p:j9_p:j_p:jK_p:jr_p:j_p:j̦_p:j,_p:jL_p:jů:==_p:jְ_p:jұ_p:j _p:j_p:j϶_p:j,_p:jݼ_p:j_p:j_p:jy_p:jh  A quokka comes into view._p:j8==-r   quokka (wandering)r_p:j074.7 (11.0)_p:j_p:j35.7 (12 __p:jJ_p:j_p:j   .....># ∆  #.#.###  #.#.# #.#.# #.#.# #)#.# ###.#+######  _p:jf#.)†@.......  #.......!...  #...........  #...........  #...........  #...........  #...........  #......r.... _p:j7    .....># ∆  #.#.###  #.#.# #.#.#_p:j  #.#.# #)#.# ###.#+######  #.)†@.......  #.......!...  #...........  #........... #........... #...........  #........... #......r.... _p:j)0 _p:j3 _p:j< _p:j? ] _A quokka is nearby!_p:jRV ~...........># ∆...####.#.###  #.#.# #.#.# #.#.# #)#.# ###.#+########.)†.........#....@..!_p:jW W#..#.#.#.#.#......r#.._p:jY Ar._p:jtZ Ar._p:jc `r_p:jti N6.0)Searing Ray __p:jp _p:jt _p:jWp S####.#.###  #.#.# ##.)###.#+#######.)†...............!_p:jq .r.$_p:js >r._p:j | _p:j%} &7_p:j! _p:j݆ * _Found 5 gold pieces._p:j #.#.# #..)###.#+#######.)†...............!.r.$._p:j&_p:j'B===_p:j) 8_p:j._p:j1S _The quokka barely misses you.`p:jW%  (very poisoned)You hit the quokka. The quokka is poisoned.  You bite the quokka, but do no damage.The quokka is moderately wounded.`p:j4W29---9`p:j`p:j+ _The quokka bites you.`p:j;~ †You hit the quokka.`p:jE)`p:jgMd780Searing Ray`p:juT`p:jXWJ _You kill the quokka!`p:jX`p:j`p:j0`p:j^H _No target in view!`p:j= 3`p:j^@ `p:jkD `p:jiE $ _`p:jJ `p:jK n30=--`p:jM `p:j[Q ,`p:jS `p:jV `p:j{W L9==`p:jX `p:jd\ ,`p:j,^ `p:ja `p:jzd `p:jd a1==`p:jf `p:jjj `p:jj `p:jl `p:j;p `p:jp :==`p:js `p:ju `p:jjv `p:j6x `p:j| `p:j| h2==`p:jT~ `p:j B`p:ju f10/11==`p:jx `p:j `p:j `p:j `p:jސ `p:j{ 9=`p:j `p:jו `p:jU `p:j `p:jњ `p:jf :==`p:j `p:jz ,`p:j) `p:j `p:j `p:j= `p:j `p:j? `p:j `p:j `p:j F1===`p:j `p:j _Magic restored.`p:j B`p:j5 B`p:j~ `p:j ...........># ∆ ...####.#.###  #.#.#  #.#.#  #.#.#  #)#.#  ###.#+########  #.)†#  `p:j p#.......@....#  -#............#  #.....#  #....†#  #...#  #...#   #...#   #...#   #..........$.#  `p:j `p:j 1203.7 (23.0)`p:j' d===-4.7 (24`p:j `p:jJ Z _j - a fizzy coppery potion`p:jv `p:j.x `p:jx `p:j{ `p:j  `p:j `p:jԃ ,`p:jo ,`p:j؇ `p:j~ `p:j΋ `p:jK `p:j$ `p:j `p:jF P  You encounter an adder.`p:j `p:j ; #.#.#   #)#.#  ###.#+######## #.)†.........# #............# #............#`p:j W #............#  #....†.......#  #....@.#  #............#  #............#  #............#  #...$.#  #...#   S   adder (asleep) #   S.#    `p:j* 7.7 (3.0)S?Found a scroll labelled TAR VIECUHOENN.`p:jʮ FS`p:j +8.7 (4`p:j- `p:jO / _The adder hisses angrily.ap:j-P #.#.# #)#.# ###.#+########  #.)†.........#  #............#  #............#  #............#  #....†.......#  #..........@.# ap:j< #............#  #............#  #............#  #..........$.#  #............#  .......S.#  .......?.# ap:jI #.#.# #)#.# ###.#+########  #.)†.........#  #............#  #............#  ap:jJ#............#  #....†.......#  #..........@.#  #............#  #............#  #............#  #..........$.#  #............#  .......S.#  .......?.# ap:jRap:jUap:j:\ap:jf_] _An adder is nearby!ap:j)###.#+########.)†.................†............$. S?.ap:j7S.ap:j&8S.ap:jap:jH9.7 (1Searing Ray _ap:jap:jap:ja k###.#+########.)†............†.S. ?.#########ap:jc AS$ap:j l ap:jim '10ap:j(y ap:j# .You focus your ray upon the adder. The searing ray hits the adder!ap:j) ****ap:j .$..  You kill the adder!ap:jF 9/11 -----21==1ontinue: Searing RayRay ap:j ap:jf f _(Press . to maintain the ray.)ap:j R****ap:jo\.$..ap:j2q8---------2+ ap:j yap:jbp:j6***bp:j*bp:jYv\.$..bp:jz7------3++ bp:jbp:j<bp:jg73bp:jo9bp:j>K  You stop channelling your searing ray.bp:j?/ _bp:jEIbp:jFbp:jK,bp:jLbp:jYObp:jO8--bp:jQbp:ja,bp:jdbp:jhd8==bp:jjbp:j o,bp:jpbp:j+tbp:jtbp:jvbp:jdy,bp:jzbp:juf==bp:jzbp:jbp:jbp:jbp:j&bp:j}bp:jӋ,bp:jJbp:j#bp:jL9==bp:jʑbp:jҔ,bp:jŕbp:j<bp:j bp:jbp:j ,bp:jbbp:jbp:j:==bp:jbp:j,bp:jbp:jp,bp:jbp:jbp:jybp:jZbp:j|10/11==bp:jbp:jJbp:jVbp:j,bp:jMbp:j&,bp:j}bp:jbp:j:==bp:jpbp:jO,bp:jbp:j,bp:jbp:jbp:j*bp:jbp:jbp:jbp:jpbp:jbp:j\M1===bp:jbp:jbbp:jbp:jkbp:jVbp:j/bp:jbp:j!bp:jbp:jUbp:jFbp:j4bp:jL _You now have 71 gold pieces (gained 5).bp:jbp:j;===bp:jbp:jbp:j]bp:j,bp:j bp:j bp:j bp:j bp:j ....†......................... .  . #########ast: Searing Ray bp:j#050.7 (37.0)bp:j%,1.7 (38bp:j*bp:jI-d _h - a scroll labelled TAR VIECUHOENNbp:j%bp:j3bp:jBbp:j.bp:j,bp:jbp:jbp:jbp:j bp:j;bp:j6bp:jbp:jbp:jobp:jbp:jXbp:j@bp:jNbp:jbp:jbp:jEbp:jvbp:jbp:jbp:jbp:jbp:jbp:jbp:j bp:jbp:jbp:jbp:jIbp:jbp:jm ,bp:j bp:j bp:j ,bp:j bp:jp bp:j ,bp:j bp:jj bp:j' bp:j bp:j bp:jK bp:j ,bp:j_ bp:jh bp:j5# ,bp:j$ bp:j' bp:jZ* ,bp:j+ bp:j- bp:j 1 bp:j1 bp:j2 bp:jR6 _  You see here a bat corpse.bp:j9 bp:j9  _bp:j: bp:jK< bp:j> ,bp:j(@ bp:jC <  You see here a +0 club.bp:jE bp:jF  _bp:j|G bp:jOI bp:jgK bp:jK bp:jzL bp:jN bp:jP ,bp:jQ bp:jTS bp:jU bp:j7V bp:jxW bp:jX bp:j[ ,bp:jz] bp:j^ bp:j` bp:j` bp:j'b bp:jgc bp:j~e bp:jf bp:jlf bp:j(h bp:jyi ,bp:jj bp:jwj bp:jk ,bp:jvl bp:jo bp:jSp bp:jp bp:jp bp:js bp:ju ,bp:j v bp:jx bp:jy c  You encounter a bat.bp:jX  #.# #.#  #.# #.#  # #.#  .. #.#  .. .# #.#  #.### #.#.#.#  b.. #.#.#.#  bp:j #.## #.#.#.#  #.@# #.#.#.#  ##.###.#.#.#  #...#.#.#.# Searing Ray###.....#.#∆ ...####.....#...........># ∆ b   bat (asleep)...####.#.###bp:jB #.#.##.#.#bp:j( -80.7 (29bp:j" 31.7 (30 _bp:j bp:j bp:jD w #.# #.#  #.# #.#  # #.#  .. #.#  .. .# #.#  #.###   b..   #.##   #.@#   ##.# bp:j  #...  ###..  ∆ ...####.....#  ....># ∆  .#.###  #.#.#  #.#.# bp:j D #.# #.#  #.# #.#  # #.#  .. #.#  .. .# #.#  #.###   b..   #.##   #.@#   ##.#  #...  ###.. ∆ ...####. ....># ∆  . #.#.# #.#.#bp:jJbp:jBLbp:j%Rbp:jTZ _A bat is nearby!cp:j #.# #.#  #.# #.#  # #.#  .. #.#  .. .# #.#  #.###   b..   #.##   #.@#   ##.#  #...  ###..  ∆ ...####.....#  ....># ∆  cp:jH`.#.###  #.#.#  #.#.# cp:j0 #.# #.#  #.# #.#  # #.#  .. #.#  .. .# #.#  #.###   b..   #.##   #.@#   ##.#  #...  ###.. ∆ ...####. ....># ∆  . #.#.# #.#.#cp:j>7cp:jS8cp:j=cp:jk@Z _A bat is nearby!cp:j%S####.# #.# #.# #.# #.# #.### #.#. #.#.. .# #.##.#### #.#.#.##.b..# #.#.#.# #@## #.#.#.# #..# #.#.#.##.###.#.#.# #...#.#.#.# ###.....#.#∆ ...####.....#  ...........># ∆...####.#.### #.#.#cp:j[cp:jW]82.7 (1.0) _cp:jccp:jBcp:jH. .  cp:jIEYou focus your ray upon the bat. The searing ray hits the bat.cp:jNP***cp:je ...  You kill the bat!cp:j79/11 -----2==3ontinue: Searing RayRay cp:jcp:jf _(Press . to maintain the ray.)cp:jcp:j3cp:jJK  You stop channelling your searing ray.cp:jYE _cp:jIcp:j,cp:jcp:jRQ-----cp:jcp:j,cp:jTcp:js,cp:jcp:j|10/11==cp:jcp:jF,cp:jJcp:jյcp:j4cp:jcp:j{cp:j cp:jǼcp:jPP==cp:j8cp:jcp:jcp:j7,cp:j cp:jcp:jW,cp:jcp:jM1===cp:j8cp:jFcp:jnXcp:je,cp:jcp:jGcp:j,cp:jcp:jcp:jcp:jQ===cp:jcp:jT Bcp:j cp:j ,cp:j cp:j cp:j cp:jJ   You encounter an adder. #......%..#∆ #####.#...# #.#.###.  ...>. #S.#### ####.# #......# #.# #....... #.# #.......##### #......!@...### #--......####...# .# #..... ###.#### #.#.# Cast: Searing Ray #### #....# #.#.# ####.## #.#.# cp:jM #..# #.#.# S   adder (asleep) ##.###.#.# #...#.#.# ###.....#309.7 (26.0)cp:jY l--10.7 (27 _cp:j  ∆  ....>.  S.####   ......# #.#  ....... #.#  .......#####  ......!@...###  ......####...# .#  ..... ###.####  #### #....#  ####.##  #..#  cp:j~| ∆  ....>.  S.####   ......# #.#  ....... #.#  .......#####  ......!@...###  ......####...# .#  ..... ###.####  #### #....#  ####.##  #..#  cp:jcp:j.cp:jcp:j] _An adder is nearby!dp:jW #......<.. #......%..∆#####.#...# #.#.#..  ...>. S.#######.# )## #.# .# #.# .@#####  .!....### ..####...# .# ....... ###.#### #.#.####### #....# #.#.####.## #.#.dp:jY #..# #.#.#.###.#. #...#.#.dp:jnb9∆dp:je11.7 (1.0)dp:jm8%dp:jq# _Found a mace.dp:jA #...... #......< ∆ #......% ∆#####.#..## #.#.#..  ...>...S.#######.#)# #.#dp:jC.# #.#..##### .!....### .####...# .#........# ###.#### #.########## #....# #.#####.## #.# #..# #.##.###.#dp:jWdp:jZ&2dp:jfdp:jhdp:j{o4dp:jwtdp:jz _You can't see any susceptible monsters within range! (Use Z to cast anyway.)dp:j9  # #...... #......< ∆ #......% ∆#####.#.### #.#..  ...>#..S.#######.)dp:j; # #..# #...##### .!....###.####...# ..........# ###.#### #.########## #....# #.####.## #. #..# #.dp:jC dp:jF C3Searing Ray _dp:j{O 8%dp:jQ dp:j 1 ****S    You focus your ray upon the adder. The searing ray hits the adder!  The adder is almost dead.dp:j? hThe adder hisses angrily.  (Press . to maintain the ray.)dp:jA C.Sdp:jI ..h   hound (wandering)S   adderdp:jUL 9/11 -----==4ontinue: Searing Raydp:jCM =Ray dp:j$V dp:jUY V _You encounter a hound.ep:jC †The searing ray hits the adder.ep:jjJN****ep:jQG.hep:j=.hep:jT.†..ep:j8-------38--5Searing Ray+ ep:jep:jI _You kill the adder!ep:jo  # # #...... ∆ #...... ∆ #####.#### #.#.. ...#.h.†##### #####..)...@..## #ep:j8q '#.# ##.######.!....####.####...##.# ###.#### ## #....# # ####.## # #..# #ep:jr @.hep:j:z ep:j| --6ast: Searing Rayep:j ep:j < _You stop channelling your searing ray.ep:j # # # ∆ # ∆ #####.### #...  ##..h†#####  #..)..@...##  #.#  #.##### #.!....###  #.####...# #.# ###.####  # #....# ####.## #..#h.ep:j.ep:j (ep:j[7Searing Rayep:jaep:jfp:jjhfp:jifp:jpfp:jtH _No target in view!fp:j'fp:jfp:jfp:jH _No target in view!fp:jPfp:jTfp:j\fp:jz_H _No target in view!fp:j3fp:jpfp:jfp:jDH _No target in view!fp:jGfp:jGNfp:jQfp:jTH _No target in view!fp:jd3fp:jefp:jhfp:jii$ _fp:jm _No target in view! _ A hound comes into view.fp:jthSearing Rayh   hound (wandering)fp:jv%8fp:j|fp:jj--9.7 (2 _fp:jN  ∆  ∆  ####### ....... ##...h#####  #..)..@...##  #..........#  #..........#####  #.........!....###  #.........####...#  #.........#   ###########     #..# fp:j 2 ∆  ∆  ####### ....... ##...h#####  #..)..@...##  #..........#  #..........#####  #.........!... fp:j N#.........#### #.........#   ###########   #..#fp:j fp:jk fp:j fp:j \ _A hound is nearby!fp:jc hhYou closely miss the hound.The hound barks!  The hound stops to sniff the ground.fp:j|0--====20.6 (0.9fp:jfp:j * _The hound bites you.gp:j  (very poisoned)You hit the hound. The hound is poisoned.  The hound is moderately wounded.gp:jN26-----=---1.5gp:jgp:jVg _The hound barely misses you. The hound bites you.gp:jm  You closely miss the hound.The hound is heavily wounded.gp:jqo4----9==---2.4gp:jgp:j* _The hound bites you.gp:j  You barely miss the hound.The hound is severely wounded.gp:j-3.4 (1.0gp:jgp:j R _The hound barely misses you.gp:j  You closely miss the hound. Your bite misses the hound.The hound is severely wounded.gp:j-4.3 (0.9gp:jgp:jz _The hound bites you but does no damage. The hound barely misses you.gp:j †You barely miss the hound.The hound is severely wounded.gp:j(gp:je 8-905.2Searing Ray  Your Translocations skill increases to level 1!Your Forgecraft skill increases to level 1!  Your Fire Magic skill increases to level 1!  Your Ice Magic skill increases to level 1!  Your Air Magic skill increases to level 1!Your Earth Magic skill increases to level 1!gp:j  gp:j+ h _Your Alchemy skill increases to level 1!gp:jjt gp:jx gp:jE gp:jɁ H _No target in view!gp:j gp:j! gp:j- gp:jv0 H _No target in view!gp:j gp:jӃ gp:jB gp:jÍ H _No target in view!gp:j8 gp:j2 gp:j,# gp:j& H _No target in view!gp:j gp:jԂ gp:j= gp:j H _No target in view!gp:je gp:j gp:j gp:j #No target in view!gp:j, gp:j gp:jH gp:jC gp:j gp:j gp:j# gp:j& gp:jo gp:j̇ gp:j gp:j gp:j"gp:j&gp:jr,gp:j"/gp:jxgp:jygp:jzgp:jH~gp:jA== _gp:jg5gp:j,gp:j*gp:j Bgp:jgp:jP10/11==gp:jgp:jKgp:ja6=gp:j ,gp:jgp:j,gp:jegp:jP==gp:jgp:j^97gp:jE==gp:jΪgp:j,gp:jVgp:jİgp:jjgp:jgp:j(gp:jȴgp:jWgp:jgp:j̸8==1===gp:jgp:jgp:jgp:jɽgp:jÿ,gp:jgp:jgp:jrgp:j5gp:jgp:j_9====gp:jgp:jgp:jgp:jgp:j_gp:jgp:jgp:jgp:jgp:jmgp:jngp:jb30=gp:j,gp:jgp:jBgp:jC,gp:jgp:jd~1==gp:jgp:j,gp:jgp:j,gp:jpgp:j gp:j, gp:j gp:jgp:jih2==gp:jgp:j9gp:jgp:jogp:jIgp:jgp:j5"gp:j"gp:j#gp:j&gp:jT)gp:j)gp:j+gp:j-gp:jb0gp:jI19=gp:j2hp:j/R∆#......%∆#####.#########.##....... ...>. ##...†#########.# #..)......###.# #..........##.# #..........##### #.........@....###-#.........####...#.##.........# ###.#### #.#.########### #....# #.#. ####.## #.#. #..# #.#.  ##.###.#.hp:j ...#.#. ###..... hp:jW 059.2 (34.0)hp:j G-60.2 (35hp:j8%hp:jW _k - a glowing white potionhp:j hp:jY 3hp:jhp:jhp:j,hp:jBhp:jzhp:jhp:jhp:jw,hp:jhp:j% hp:j",hp:j$hp:j_(hp:jz+hp:jF,hp:j,hp:j..hp:j0hp:j1hp:jY2hp:j7b  You see here an adder corpse.hp:j^;hp:jV< _hp:j=hp:j?hp:jC,hp:j&Ehp:jFhp:jJ,hp:jLhp:jOhp:jETBhp:jVhp:jZhp:j[hp:j[hp:jt^hp:j߃Xhp:j,hp:j_hp:jBhp:jNhp:j"hp:jhp:jhp:jhp:j?hp:j,hp:jhp:j] #.# #.# .#  #.# .#  ######.# .#  .....#.##.#  ......#.#∆  #.....# ∆ #.@..############## ###................ #######...†###### #..)......##..........#hp:j#..........##..........#.........###.........#hp:j0-76.2 (16hp:j,7.2 (17hp:j8hp:joY _l - a fizzy purple potionhp:juhp:jv3hp:j-yhp:j4{hp:j{hp:jXhp:j hp:j˃hp:j .# .#  #.#  #.# .# #.# .#.########.# .# >.......#.##.# #....@...#.# ∆ 9.2 (2.0)....####.....# ∆ .....#########..............#######...†### #..)......  #..  #.. hp:jo #.. hp:jkhp:jo,80.2 (3hp:j hp:j!; _Found a stone staircase leading down.hp:j0hp:jhp:jhhp:j+,hp:jhp:jhp:j hp:j hp:jH hp:j hp:j nhp:j/   There is a stone staircase leading down here.  You encounter a ball python.#...S....... ..... .#... .#... #.# #.# #.# .# #.# #.# .# #@########.# .#  #>.......#.##.# ####........#.# #....####.....##....# #....##....# ###.S   ball python (constriction, asleep)#....# #######.#....# #.......# #..hp:j4< +9.2 (9hp:jLI hp:jJ 090.2 (10.0) _hp:jQ hp:jV hp:j=  #...S..  ..... ..... .#  ... .#  ... #.#  #.# #.# .#  #.# #.# .#  #@# .#  #>.......  ####.....  #....####        hp:jЙ F   hp:j=1 #...S..  ..... ..... .#  ... .#  ... #.#  #.# #.# .#  #.# #.# .#  #@# .#  #>.......  ####.....  #....####    hp:j2K      hp:j.7hp:j{9hp:j}>hp:jAb _A ball python is nearby!ip:j4^##.#######...S....#....... #........... ...  .########.# >.......#.#####........####.....#....########......########ip:j<ip:jP>81.0) _ip:jbBip:jMip:j6! #.. ##.#######S.......... #..........#.......... #..........#.#  .########.# >.......#.#####........####.....# ....########......#######ip:jo)ip:j+&2ip:j+0ip:j!2ip:j~## #.. ##.#######S  #..@.......#.# ###.####### .########.# >.......#.#####........####.....#....########......ip:jip:j93Searing Rayip:jcip:j ip:j|r .  You focus your ray upon the ball python.  The searing ray hits the ball python!ip:jv****ip:jZ z ....  You kill the ball python!ip:j& 9/11 -----1==4ontinue: Searing RayRay ip:j ip:j f _(Press . to maintain the ray.)ip:j 3ip:j= ip:j| K  You stop channelling your searing ray.ip:js / _ip:j _ip:j. ,ip:jڬ ip:j_ ip:j ;-----ip:j ip:j ip:j ip:j ip:j& ,ip:j ip:j9 ip:j P10/11==ip:jٹ ip:j ip:ji ip:jݼ ip:j ,ip:j ip:j ,ip:j ip:j+ ip:j P==ip:j ,ip:j ip:j ,ip:j ip:j` ip:j ip:j ip:j( 1===ip:jip:jbip:jip:jip:jrip:jip:jip:jip:j(,ip:jip:jHip:jip:j;===ip:jip:jip:j ,ip:jZ!ip:j"ip:j#,ip:jm$ip:j%ip:jk',ip:j(ip:j)ip:j;*ip:j*,ip:j,ip:j-ip:j&.,ip:j>ip:j@ip:jA,ip:j4Cip:jhF,ip:jmGip:jJip:jL,ip:jMip:jTXip:jUip:jW,ip:j Yip:js[ip:j],ip:j^ip:jaip:jb,ip:jcip:jeip:jeh,ip:jspip:jrip:j_sip:jsip:jh############ #..........##### ###.########.....# ip:js#..........#.....####### #..........#.... -- #..........#.##+# #..........#.#  ast: Searing Ray #..........#.# ∆ ###.########.#.##.##.# .##.########.# .##>.......#.##.#####........#.# ∆ip:j1428.2 (34.0)ip:j&G--9.2 (35ip:jwip:js. _c - a +4 ring of slayingjp:jfjp:jg3jp:jhjp:jp...................jp:jHy+0.0)'#.#.#.#.#.#.jp:j6jp:jM======30.2 (1jp:jS _As you open the door, it creaks loudly!jp:j3jp:jjp:j\jp:jjp:jjp:j,jp:jۭjp:jFjp:j,jp:jjp:jvc  You encounter a bat.jp:j ####### ###### ......##### #.....##.....# #..... ....#.....######### #..... ....#...........@.# #.....------ ....#.##'########.# #..... ....#.##.# ..#jp:j#..... ....#.##.# ∆..# #.....##.##.# ..##..... #.##.# ...#..... b   bat (wandering) #####.##.# ..###..... ....#.##.# .b##..... .......#.# ∆ #.....jp:ju+8.2 (8jp:j4∆jp:jcn------9.2 (9 _jp:jF .######### ........@.# ########.#  ..#  ∆..#  ..#   ...  ..##  .b#  ∆ jp:j~ .######### ........@.# ########.#  ..#  ∆..#  ..#   ...  ..##  .b#  ∆ jp:j jp:jȇ jp:jH jp:j[ Z _A bat is nearby!kp:j[z ############# .....######...... ####.....# #. ...#.....##########.#.............# #.#.##'########@# #.#.##.# #....#.#.##.# #..?..# #. ####.##.# #.....# #.  #.##.# #...... #. ####.##.# #.....###. ...#.##.# #....b# #...#.# #....)# #. ###.....# ∆ #####.#kp:jI.bkp:j;b)kp:j5b.kp:jkp:jk,40.2 (1kp:jkp:j!r _Found a scroll labelled PEUNEPP KITZ and a dagger.kp:jQ ############# .....#####...... ####..... ...########........##'########.##.# #...@.#? ###.  . ##### ...b..# .....) ###....)..####.#  #....############### kp:j6b.kp:jz.bb.kp:jkp:j91Searing Raykp:jkp:j'% _Found a dagger.kp:j=  ############# .....#####...... ####..... ...########........##'########.##.# #.....? ###.  .. ###b..### ......# ...) ###....)..####.#  #....############### ##....................kp:j 6b.kp:j F.bkp:j F.bkp:j$ kp:j &2kp:j kp:j kp:j w †  You focus your ray upon the bat. The searing ray hits the bat!kp:j ****kp:j^{x ...†  You kill the bat!kp:j9/11 -----2==3ontinue: Searing RayRay kp:jGkp:jrf _(Press . to maintain the ray.)lp:jaKlp:jMEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +2 dagger of venom (weapon) Armour (go to first with [) lp:jN a - a +0 robe (worn) Jewellery (go to first with "=)c - a +4 ring of slaying[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip mp:jtV mp:j.^ mp:jNg 0SunshineJesse the Conjurer ############# Gnoll .....######...... Health: 32/32 ======================== ####.....##...... Magic: 9/11===================----- ...#.....##########...... AC: 2Str: 7 ...#.............##...... EV: 12Int: 19 ...#.##'########.###...... SH: 0Dex: 10 ...#.##.# #.....##...... XL:  4 Next: 92% Place: Dungeon:3 ...#.##.# #..?@.##...... Noise: ==-------  Time: 2443.2 (0.0) ####.##.# #.....#mp:j,i #...... b) +2 dagger (venom)#.##.# #.......#...... Continue: Searing Ray ####.##.# #.....### #...... Ray ...#.##.# #..†..##...... ......#.# #....)##......  ###.....# #..)..######.# #....################.# ###....................  _A bat is nearby! _Found a scroll labelled PEUNEPP KITZ and a dagger. _Found a dagger.  You focus your ray upon the bat. The searing ray hits the bat!  You kill the bat! _(Press . to maintain the ray.)mp:jYq D  c - a +4 ring of slaying (worn)mp:jVt --7 (0.5ast: Searing Ray mp:jz mp:j} < _You stop channelling your searing ray.np:j|i3np:jknp:jmnp:j-sXnp:j[tnp:jvnp:j^wnp:jZxnp:j{,np:jP}np:j,np:jtnp:jnp:jnp:jnp:jOnp:jP10/11==np:j7np:jԌnp:jZnp:jَnp:jlnp:jnp:jOnp:j,np:j*np:jnp:je:==np:jXnp:jnp:jnp:jPnp:jҡ,np:jnp:jƥnp:jJnp:jSnp:jnp:jM1===np:jnp:jEnp:jnp:jnp:jrnp:j_# .##### ##.....# #.#.....######### #.#...# #.#.##'########.## #.#.##.# #.....# #.#.##.# #..@..# #--#.##.# #.....# #np:j`s #.##.# #.. ##.##.# #.....#### #.#.##.# #..†..# #.#.# #....)# ##.....# #..)..# #####. # #....######### #. # ###. np:j 059.7 (16.0)np:j-60.7 (17np:jnp:jb _m - a scroll labelled PEUNEPP KITZnp:jSR3np:jTnp:j#Vnp:j]Xnp:j._np:j`;===np:j`np:jbnp:jgmnp:jnnp:jzonp:jqnp:jt,np:jwnp:jxnp:jznp:jA{np:j?|np:j}np:jnp:jWnp:jnp:jRnp:jnp:jnp:jnp:j@np:j,np:jNjnp:jnp:jK  You encounter an orc wizard. It is wielding a +0 dagger.np:jߛ #o# ##.# ##########  #.# #........#  #.# #........# ######## #.# #........# ........# #.# #........# ##'########.## #.# #........### ##.# #.....# #@# #......†.'.# #.....# #.# #........## ##.# #.....###.# #.........#np:je.# #.........# #.......[.# ##.# #.....##### #.........# ##.# #..†..# #......<..#. o   orc wizard (asleep) .#.# #....)# #......%..#. ...# #..)..# #####.#...#. ..############### #.#.###.np:jܦ18.7 (8.0)np:j329.7 (9 _np:j9%np:jnp:jM  #o# ##.#   #.#   #.#   #.#   #.#   #.#   #@# † #.....# #.#  #.....###.#  #.........# [ ###  #..†..# < #....)# % #..)..#  np:jx  #o##.#   #.#   #.#   #.#   #.#   #.#   #@# † #.....# #.#  #.....###.#  #.........# [ ###  #..†..# < #....)# % #..)..#  np:j np:j np:j? np:jk b _An orc wizard is nearby!np:j K #o#  ######## ##### ######## ............#  '########.#..###...# #.†.'...# #.#.###......[...#####.o 2 orc wizards (asleep) #†..<#..)......%.# #..)..# #####.#...np:j$np:jp,70.7 (1np:j@% _You encounter an orc wizard. It is wielding a +0 dagger.op:jUo #o#  ######## ##### ######## ............#  '########.#..###†.'. ####.....[...#####.op:j o   orc (asleep) #†..<#..)......%op:j  ooYou encounter an orc. It is wielding a +0 mace.op:jooooop:j)/==1op:j9%op:j1? _The orc shouts! The orc wizard shouts! x2op:jo.oo #o#  ######## ##### ######## ............#  '########.#..###†.'. ####.op:ju....[o 2 orcs (1 wandering)...#####. #†..<op:j4 oYou encounter an orc. It is wielding a +0 falchion.op:jmF.oop:j^N.oop:j[looo 3 orcsop:jA=2Searing Rayop:jYop:j:s _You encounter an orc. It is wielding a +0 hand axe.op:jO##ooo. #o#  o# ######### ##### ######## ............#  '########.#..###†.'. ####.....[...#####.op:j D.oop:jIop:j4*op:j-    orc wizardThe orc wizard mumbles some strange words.The orc wizard flickers and vanishes!op:jZ\ g{oop:je op:jWg &3op:jm op:j~p _Deactivating autopickup; reactivate with Ctrl-A.op:j ##oo.o #{#  o# ######### ##### ######## ............# #'########.#..###op:j †.'. ####.....[op:jy N.oop:j' -o.op:jÜ E  The orc hits you with a +0 mace.op:j, :*op:jy ooo 3 orcs  The orc wizard gestures wildly while chanting.op:jF8{op:jX27----4op:j op:j" ; _The orc wizard flickers and vanishes!pp:jvD ****You focus your ray upon the orc. The searing ray hits the orc.  The orc is moderately wounded.The searing ray hits something! The searing ray hits the orc.pp:jz' o{{oThe orc is almost dead.(Press . to maintain the ray.)pp:j)3-------9/11 ------5ontinue: Searing RayRay pp:j0pp:j36 _The orc hits you with a +0 mace.pp:jIR )  The searing ray hits the orc!pp:j! )You kill the orc!The searing ray hits something! The searing ray hits the orc!pp:j[****   orcpp:j0s.o.)pp:j85{pp:j<SunshineJesse the ConjurerGnoll###Health: 23/32 =================-------#..Magic: 8/11=================-------#o#AC: 2Str: 7#{#EV: 12Int: 19#.#SH: 0Dex: 10 ##)# ##########XL:  4 Next: 100% Place: Dungeon:3 ######@# #........#Noise: ==-------  Time: 2476.7 (1.0) ....##.# #........#pp:j>b) +2 dagger (venom) ....######### #.# #........#Continue: Searing Ray ............# #.# #........#Ray+ ##'########.## #.# #........### ##.# #.....# #.# #......†.'.. o   orc ##.# #.....# #.# #........##. ##.# #.....###.# #.........#. ##.# #.........# #.......[.#.The orc is almost dead.(Press . to maintain the ray.) _The orc hits you with a +0 mace.  The searing ray hits the orc!  You kill the orc!The searing ray hits something! The searing ray hits the orc!pp:j? _You kill the orc!You have reached level 5!pp:jK/  --more--qp:jt7/372---5 0% qp:jqp:j54 _qp:j t )The searing ray hits something!qp:j ****Reactivating autopickup.qp:j@ M)oqp:j: .)  You feel a bit more experienced. The searing ray misses the orc.Something hits you.qp:jQ 26-7---22-7++ qp:j\ qp:j _Deactivating autopickup; reactivate with Ctrl-A.qp:j r )The searing ray hits the orc!qp:jb ****qp:jʂ )).)  You kill the orc!You finish channelling your searing ray.qp:jz 6----4-8ast: Searing Rayqp:j qp:jT ` _Something completely misses you.rp:j zrp:jK|rp:jGrp:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)rp:je  Something hits you but does no damage.27=09.7 (1 _rp:jrp:j< 3rp:j > rp:j-B b  Something hits you.rp:jI rp:jPR &0rp:jW j26-80.7 (1 _rp:jZ rp:jy\ sp:jDsp:j[h3---1sp:jsp:jbo _You closely miss something. Something hits you.sp:jL4sp:j519----7==2.6 (0.9sp:j<sp:j8>o _You closely miss something. Something hits you.sp:jsp:jk6----3.5sp:j;sp:jxo _You closely miss something. Something hits you.sp:j& sp:j} _14---=4.4sp:jj" sp:j% _You puncture something! Your bite misses something. Something hits you.sp:jՒ g )You hit something.sp:j g  Reactivating autopickup.sp:j߯ -46-5.3 _You feel a bit more experienced.sp:j $M##..)) #.#  ######## ####. ....######### #.# #........##.#sp:j?( sp:j) s==--6.3 (1.0sp:jU0 sp:j= $  Things that are here:sp:j? W _a +0 dagger; a +0 robe; a +0 macesp:j vM##..))   )# ######### ####. ....#sp:j1 #.# #........##.#sp:j sp:j Y5-7 _sp:j sp:j| sp:jui VM###..) #.#  )# ######### ######.# #........##.#8sp:jIl o _Items here: )) [[ ††.sp:j3 M########........) #.# ##)# ###########.#sp:j sp:j -9 _sp:jǽ sp:j $  Things that are here:sp:j r _a +0 falchion; an orc corpsesp:j{8 rM########.......)#######)#.##.#sp:j@ sp:jB 88==sp:jC '90 _sp:jH sp:jJ sp:j sp:j sp:jx sp:j? sp:j"" sp:jb# sp:j) sp:j`+ sp:j sp:jV sp:j sp:je tp:j 3tp:jMtp:jtp:j16=tp:jtp:jtp:jmtp:jtp:jX&==7==9==8===9=tp:j,tp:jtp:jI10/12==tp:jtp:j tp:j L20=tp:j tp:j,tp:j/tp:j,tp:j,tp:j!1===tp:j~$tp:j&tp:j'tp:j*tp:j-,tp:jf/tp:j1tp:j=2E1==tp:j)3tp:j5tp:jS>2==tp:jBf==tp:jCtp:jFtp:jeGK3=tp:j%Htp:jJ,tp:j_Ltp:jO,tp:jhQtp:jTb2==tp:jUtp:jXtp:jkYL4=tp:jp[tp:j],tp:j^tp:jb,tp:jdtp:j%g:==tp:jgtp:jxtp:jN|tp:j{}W5==tp:jg~tp:jZtp:jtp:j"tp:jÅ,tp:j<tp:j~,tp:j tp:jOtp:jK6=tp:jutp:j7tp:jtp:j9tp:jBtp:j],tp:jAtp:jz27=tp:jMtp:j,tp:j^,tp:j[tp:j8==tp:jtp:jg,tp:jrtp:jtp:jDtp:jtp:jtp:jttp:jutp:jmtp:j:U9=tp:j,tp:jtp:jtp:j,tp:jtp:j(,tp:jtp:jb30=tp:jtp:j{tp:j)tp:jtp:j,tp:jtp:j,tp:jtp:jI91tp:j)E==tp:jtp:j,tp:j4tp:j,tp:jtp:jtp:j1tp:j$2=3=tp:j&,tp:jO)tp:j+,tp:j .tp:j34==tp:j5tp:j:,tp:jW<tp:j>,tp:j?tp:j(D5=tp:jEtp:jFtp:jHtp:jK,tp:jLtp:jN,tp:j Ptp:jRa6=tp:jUtp:jV,tp:jWtp:jZ,tp:j[tp:j]tp:j^tp:j_tp:jb~7==tp:jctp:jgtp:jIi,tp:j~jtp:jltp:j_sntp:j[ttp:jw,tp:jxtp:j^y9=tp:j^ztp:jw|tp:j~tp:jZtp:jtp:jtp:jЉ,tp:jGtp:jtp:jotp:jtp:j9Xtp:jtp:jqtp:jP,tp:jtp:j\tp:jWtp:j˿   SunshineJesse the Conjurer  Gnoll  Health: 37/37 ========================  Magic: 12/12 ========================AC: 2Str: 7EV: 12Int: 19SH: 0Dex: 10####################XL:  5 Next: 46% Place: Dungeon:3#...........@......@Noise: ---------  Time: 2582.3 (92.0)#)##################b) +2 dagger (venom)tp:j#)#Cast: Searing Ray#.##)# ###########.# #........#@   Jessica (asleep)#.# #........# ## #.# #........# .# #.# #........#Things that are here: _a +0 dagger; a +0 robe; a +0 mace _Items here: )) [[ ††.  Things that are here: _a +0 falchion; an orc corpseYou encounter Jessica the Apprentice Sorceress. She is wielding a +0 club.tp:j-/  --more--up:jޚup:j}up:jup:j:< 3.3 (93 _up:jyup:jup:jrQ##............@.#)##)# #.# #.# up:j {up:j|14.3 (1.0)up:jup:jup:jQW##.@.#)##)#  #.#  #.# #.# up:jXup:jZ&5up:jRcup:jV ##.@.  #)##)#  #.#  #.# #.# up:jup:j96Searing Rayup:j9up:j>vp:jTO ##.@. #)# #)# #.# #.# #.# vp:j8 vp:j &7vp:j'vp:j]vp:jxt7 .@. )# )# .# .# #.# vp:j|vp:j}&8vp:j9vp:j4vp:j    @. # #  #  # #  # #.#  # #.#  # #.#  # #.#  vp:j.vp:j&9vp:jvp:j;vp:j{ )The helpless Jessica fails to defend herself.  You puncture Jessica!vp:jJRvp:jl7090.2 (0.9Searing Rayvp:jrvp:j<G _You kill Jessica!vp:jvp:jvp:jvp:j"H _No target in view!vp:jsvp:juvp:jzvp:j|H _No target in view!vp:jvp:jHvp:jvp:jH _No target in view!vp:jovp:j;qvp:j!vvp:jxH _No target in view!vp:jvp:jvp:jvp:jKH _No target in view!vp:j:cvp:jdvp:jivp:j}l@ _No target in view!vp:jvp:j5 vp:jvp:jPvp:j]vp:j_vp:jdvp:jfvp:j vp:jE vp:jvp:jvp:j,]vp:j{^vp:jMcvp:jfvp:j6vp:jvp:jvp:j/vp:jvp:jvp:jvp:j 3vp:j vp:jvp:jvp:j: _vp:j# _ Things that are here:vp:j 9  a +0 club; a +0 robevp:jvp:j _vp:jvp:jLvp:j!,vp:j"vp:j$vp:j%vp:j&vp:j'vp:j)vp:j+,vp:j-vp:j.vp:jw0vp:j0vp:j1vp:jj3vp:j<vp:j=vp:j->vp:j]@vp:jYFvp:jPGvp:j Hvp:jIvp:jK,vp:jkLvp:jPvp:jQ,vp:jT{ _c - 4 scrolls labelled YRICAUKOMP (gained 1)vp:jV3vp:j$Wvp:jWvp:jXvp:jY,vp:j\vp:jD]vp:j],vp:j_vp:jaj  You encounter an endoplasm.vp:j9i/ ##################  .......).........#  ################.#   #.#   #@#   #.#  ...##.#  ...##.#  ...# #.#  vp:jjZ...# #.#   J   endoplasm (asleep) ...#### #.# .†.'..# #J# ...##.# vp:jq1603.2 (13.0)vp:j}s34.2 (14 _vp:jxvp:jzvp:jq ### .).........# #.#  #.#  #@#  #.#  #.#  #.#  #.#  #.#  #.# .†.'..# #J# vp:joo A### .).........# #.#  #.#  #@#  #.#  #.#  #.#  #.#  #.#  #.# †.'..# #J# vp:ju vp:jLw vp:jc| vp:j a _An endoplasm is nearby!vp:j### .).........# #.#  #.#  #@#  #.#  #.#  #.#  #.#  #.#  #.# .†.'..# #J# wp:j A### .).........# #.#  #.#  #@#  #.#  #.#  #.#  #.#  #.#  #.# †.'..# #J# wp:j%Jwp:ja _An endoplasm is nearby!wp:j6 ################## .......)......... ################. #.. #### ...#### .wp:j;†.'..J..##..wp:jwp:j85.0) _wp:j"wp:j9=  ################## .......)......... ################ #### ...#### .†.'..J..##..[6wp:j< ################## .......)......... ################ #### ...#### .†.'..J..##..[.wp:jĒwp:j97Searing Raywp:jcwp:jewp:jNM ################## .......)......... ################ #### ...#### .†.'..J..##..[.<8wp:jܕ .......)......... ################ #### ...#### .†.'..J..##..[.<%wp:j@ wp:j͞ &9wp:j 8%wp:j wp:j1 ################ #### ...#### .†.'..J..##..[.<%. #.wp:j wp:jf '10wp:jQ 8%wp:j wp:jc .  The helpless endoplasm fails to defend itself.  You impale the endoplasm!!wp:ji Swp:jun j21.1 (0.9Searing Raywp:j!t 8%wp:j2 M _You kill the endoplasm!wp:j wp:j wp:jk wp:j8 H _No target in view!wp:jÚ wp:j wp:j$ wp:j4 H _No target in view!wp:j wp:j, wp:j wp:j> H _No target in view!wp:j wp:j wp:jx wp:jF H _No target in view!wp:j- wp:jt wp:j wp:j. H _No target in view!wp:j wp:ju wp:j wp:jn C _No target in view!wp:j wp:j) wp:j wp:j wp:jȐwp:jwp:jwp:jfwp:jwp:j3wp:jGwp:j"wp:j$ _wp:jwp:j&wp:j,wp:jwp:j,wp:jwp:jUwp:j(,wp:jwp:jwp:j,wp:jIwp:jwp:jwp:jYwp:jwp:jwp:jwp:j,wp:jwp:jwp:j,wp:jwp:jwp:j-,wp:jwp:jwp:j@,wp:jTwp:jc,wp:jwp:jwp:j wp:j,wp:jwp:jwp:j,wp:jwp:j wp:j wp:jJ wp:j wp:j wp:jwp:j(wp:jwp:jwp:j,wp:jwp:jvwp:j ,wp:jwp:jwp:jwp:j,wp:jwp:j!m _ You encounter a frilled lizard.wp:j(b #.........#.# #.# #.......[.#.# #.# #.........#.# #.#  #......<..#.##########.#  #......%..#.#..........#  #####.#...#.#.##########  #.#.###.#.#  ...>. #.#.#  ####.# #.  #.# #.  #.# #. ## #. ### #. # .# #.wp:j*@ l   frilled lizard (asleep) ##.#### #.#.#.    #....# #.#.#.#l#    ####.## #.#.#.#  wp:j1030.1 (19.0)wp:j231.1 (20 _wp:j<?%xp:j`  #.#  [.#.# #.#  xp:j #.#  <..#.###.#  #..........#  #.#  #.#  ...>. #.#.#   #.#@#  #.# #.#.#  #.# #.#.#  #.#.#  #.#.#  .# #.#.#  #.#   #l#   xp:jZ  #.#  [.#.# #.#   #.#  <..#.###.#  xp:j6\T#..........#  #.#  #.#  ...>. #.#.#   #.#@#  #.# #.#.#  #.# #.#.#  #.#.#  #.#.#  .# #.#.#  #.#   #l#   xp:jdxp:jy _A frilled lizard is nearby!xp:j }N  #.#  [.#.# #.#   #.#  <..#.###.#  #..........#  #.#  #.#  ...>. #.#.#   #.#@# xp:ju~, #.# #.#.#  #.# #.#.#  #.#.#  #.#.#  .# #.#.#  #.#   #l#   xp:j  #.#  [.#.# #.#   #.#  <..#.###.#  #..........#  #.#  #.#  ...>. #.#.#   #.#@#  xp:jkC#.# #.#.#  #.# #.#.#  #.#.#  #.#.#  .# #.#.#  #.#   #l#   xp:jxp:j xp:j&xp:j)e _A frilled lizard is nearby!xp:j:[...<..#.##########.%..#.#..........####.#...#.#.######### #.#.###.#.# ...>. #.#.####.# #.#. ## .### ....# ##.#### #.#.  #....l###.##.  #..xp:jDxp:jcH82.1 (1.0) _xp:jROxp:j%Qyp:jQ .<..#.#########%..#.#.........####.#.######### #.#.###.#.# ...>. ####.# ## .### ....# ##.#### #.#.  #....l###.##.  #..#.##yp:jByp:j&3yp:jyp:j5yp:jp <..#.#########%..#.#.........####.#.######### #.#.###.#.# ...>. ####.# ## .### ....# ##.#### #.#.  #....l###.##.  #..#.## #...yp:j+yp:j94Searing Rayyp:j8%yp:jyp:j2%..#.#.........####.#.######### #.#.###.#.# ...>. ####.# ## .### ....# ##.#### #.#.  #....l###.##.  #..#.## #...##....yp:j6t5%yp:jyp:j####.#.######### #.#.###.#.# ...>. ####.# ## .### ....# ##.#### #.#.  #....l###.##.  #..#.## #...##.......####....yp:j| yp:j&6yp:jyp:j@yp:jh #.#.###.#.# ...>. ####.# ## .### ....# ##.#### #.#.  #....l###.##.  #..#.## #...##.......####............># ∆yp:joyp:jq&7yp:juyp:jwyp:j †The helpless frilled lizard fails to defend itself.  You puncture the frilled lizard!yp:j_Syp:j b8.0 (0.9Searing Rayyp:jyp:jR _You kill the frilled lizard!yp:jqyp:j(syp:jHxyp:j#{H _No target in view!yp:jyp:jyp:jCyp:jEH _No target in view!yp:jȁyp:j5yp:j/yp:jjH _No target in view!yp:jryp:jyp:jyp:jH _No target in view!yp:j̉yp:jyp:jyp:j'H _No target in view!yp:jyp:jyp:jyp:jC _No target in view!yp:jFyp:jyp:jyp:jۗyp:jyp:j3yp:jyp:jyp:j: _yp:ji _ You see here a frilled lizard corpse.yp:jyp:j _yp:jDyp:jyp:jyp:j,yp:jXyp:jyp:jyp:jKyp:jwyp:j$yp:j,yp:jByp:j}yp:j:yp:jyp:j{yp:jyp:jfyp:j9yp:j)yp:jyp:jyp:jyp:jEyp:j-yp:jyp:jyp:jyp:jyp:j<yp:jL _You now have 80 gold pieces (gained 9).yp:jyp:j3yp:jyp:jMyp:j,yp:j-yp:jUyp:j,yp:jkyp:jyp:j,yp:jyp:jPyp:j,yp:j_yp:jyp:j,yp:jPyp:j%yp:jyp:jyp:j>yp:jyp:jyp:jeyp:jyp:j,yp:jcyp:jyp:jyp:jWyp:jyp:jKyp:jyp:jtyp:j yp:jyp:j,yp:jyp:jM#.# #.#.#  #.#.#  #.#.#  .# #.#.#  #.#.#.#.# ###  #.#.#.#†# . #.#.#.#.#  #.#.#.#.#  #.#.#.#.#  #.#.#.#.# #.#  ....#.#.# #.#  yp:j 2#.....#.########.#  .....>#..........#  #.#.##############  #.#.# #.#.# #.#.# yp:j060.0 (22.0)yp:j,1.0 (23yp:jyp:j%U _n - a sapphire potionyp:jr yp:jYs 3yp:jOt yp:jNu yp:j v ,yp:j{ yp:j| ,yp:j} yp:j~ yp:j\ ,yp:j yp:j ,yp:j7 yp:j yp:j yp:j ,yp:jx yp:jB yp:j ,yp:j yp:j yp:j ,yp:j yp:j}  ...>. #.#.# ####.# #.#.#  #.# #.#.#  #.# #.#.#  #.#.#  #.#.#  .# #.#.# yp:jٓ ### #.#.#.#.########## ...# #.#.#.#†#.@......# 9.0 (8.0)#.## #.#.#.#.#.######.#  #..# #.#.#.#.#. #.#  ##.###.#.#.#.#. #.#  #...#.#.#.#.#. #.#  ###.....#.#.#< #.# ...####.....#.########.# ...........>#..........# ...####.#.############## yp:j yp:j& ,70.0 (9yp:j\ yp:j 9 _Found a stone staircase leading up.zp:jTzp:j>V3zp:jiWzp:jXzp:jhYzp:j^zp:jkzp:jVmzp:jun,zp:jeszp:jtzp:ju,zp:jyzp:jzzp:j{,zp:jzp:j,zp:jzp:j҆zp:jzp:j,zp:jXzp:jpzp:j?zp:jzp:j],zp:jzp:j zp:j ,zp:jzp:jzp:j,zp:jzp:jzp:jmzp:jzp:jAzp:j zp:j!,zp:jo%zp:j&zp:j',zp:j+zp:j,zp:j-,zp:j1zp:j2zp:j23,zp:j7zp:jT9,zp:jJ:zp:js>zp:j?,zp:j|@zp:jDzp:jF,zp:jsGzp:jBNj  You see here a frilled lizard corpse.zp:jnOzp:jzp:j?zp:j@zp:jCzp:j:Ezp:jE,zp:jIzp:jWKzp:jNL,zp:j)Pzp:jTR,zp:jSzp:jVzp:jY,zp:jYzp:j\$  Things that are here:zp:jYa9  a +0 club; a +0 robezp:jbzp:jc _zp:jZdzp:jgzp:jizp:jizp:jjzp:jmzp:jo,zp:jzpzp:jtzp:jhuzp:j!v,zp:jzzp:j{,zp:j}zp:jzp:j,zp:j0zp:jzp:j,zp:jzp:jOzp:jzp:j^,zp:jzp:jzp:jo,zp:j zp:j֖zp:j,zp:jzp:j-zp:jzp:jzp:jzp:j",zp:jTzp:jazp:j,zp:jzp:jzp:j,zp:jzp:jzp:jzp:jzp:jKzp:j$zp:jzp:j@zp:jzp:jݼzp:jվzp:jzp:jazp:jJzp:jzp:jzp:j4zp:j$  Things that are here:zp:jc  a +0 falchion; an orc skeletonzp:jzp:j _zp:jzp:j\  Items here: )) [[ ÷÷.zp:jJzp:jN _zp:j1zp:j}zp:jfzp:jZzp:jzp:j$  Things that are here:zp:jF  a +0 dagger; a +0 robe; a +0 macezp:jzp:j _zp:jazp:jbzp:j/,zp:jzp:jzp:j=zp:jzp:jzp:jzp:j zp:jzp:jzp:j zp:jb ,zp:j5zp:j3zp:j+zp:jzp:jzp:jzp:j,zp:jzp:jBzp:jzp:j"zp:j$,zp:j%zp:j(zp:j*zp:j+zp:j_,zp:j/zp:j42,zp:ja3zp:j6zp:j;8zp:j8zp:j9zp:j<zp:j>zp:j?zp:jx@zp:jUCzp:joEzp:jF,zp:jnIzp:jcKzp:j Lzp:jLzp:jOzp:jPzp:jQzp:jkRzp:j[Tzp:jV,zp:jVzp:jXzp:jYzp:j|Z,zp:j>\zp:jt]zp:j!^,zp:j_zp:j`zp:ja,zp:jTczp:jDdzp:jd,zp:jfzp:jgzp:jYh,zp:jjzp:jlzp:j:m,zp:jnzp:jozp:jEpzp:jpzp:jhrzp:j?szp:js,zp:juzp:jvzp:jyw,zp:jayzp:jzzp:j_{,zp:j)}zp:j4~zp:j~,zp:jzp:jlzp:jzp:jzp:jzp:jzp:j:,zp:jzp:jÇzp:j|,zp:j*zp:jzp:jvzp:jtzp:j$zp:jRzp:jÏ,zp:j^zp:jzp:j\,zp:jړzp:jAzp:j,zp:j?zp:jzp:ja,zp:jzp:jvzp:j2zp:jzp:jzp:jzp:jy,zp:jzp:j1zp:jzp:jpzp:jXzp:j,zp:jzp:jzp:j@zp:jϫzp:jTzp:j{zp:jzp:jIzp:jίzp:jzp:j2zp:jƳzp:jNzp:jzp:j/  You encounter an orc. It is wielding a +0 falchion of protection.zp:j? #.########.##.#  #>.......#.##.#  ####........#.#  #....####.....#  #....# #....##### zp:j#....# ###....... #....# #######. #######....# #.. .......@...# #.. ...........# #.. ........#### #.. ........# #.. ......... #.. ......... ### o   orc (asleep) ......$.. o......... zp:j2804.0 (134.0)zp:j355 _zp:jzp:jzp:j@ .##.#  #>.......#.##.#  ####........#.#  #....#  #....#  #....#  #....#  #######....#  .......@...#  ...........#  ........####  ........#  .........  .........  ......$.. o.........zp:j. .##.#  #>.......#.##.#  ####........#.#  #....#  #....#  #....#  #....#  #######....#  .......@...#  ...........#  ........####  ........#  .........  .........  ......$.. o......... zp:j5zp:jc9zp:j?@zp:j?C[ _An orc is nearby!zp:jh@ .##.#  #>.......#.##.#  ####........#.#  #....#  #....#  #....#  #....#  #######....#  .......@...#  ...........#  ........####  ........#  .........  .........  ......$.. o.........zp:j  .##.#  #>.......#.##.#  ####........#.#  #....#  #....#  #....#  #....#  #######....#  .......@...#  ...........#  ........####  ........#  .........  .........  ......$.. o......... zp:jC zp:jN zp:jQ zp:j [ _An orc is nearby!zp:j6 k #>.......#.##.# ####........#.# #....####.....# #....# #....#### #....# ###...... #....# ###############....# ...........# ##.# ###### ##.#  ##.. ##.. ##$.... o............####zp:j #'##.....o.o==6.0)zp:j ; _The orc shouts!zp:j>X ####........#.# #....####.....# #....# #....### #....# ###..... #....# ##############....#  #...........# # #.# # ##### # #.#  # #.... # #..... #o....$......#..............#.#####'##.....#. #. .....zp:j ;o.zp:jgzp:jB--7Searing Rayzp:jzp:j{p:jt ****You focus your ray upon the orc.{p:j o.  The searing ray hits the orc but does no damage.{p:ja ,...{p:j 0----==8ontinue: Searing RayRay {p:j {p:j f _(Press . to maintain the ray.)|p:j<X****|p:j6 9o.|p:j-....|p:j!9/12 --------9+ |p:jO|p:jU _The searing ray misses the orc.|p:jɤ **** The searing ray hits the orc.|p:jk0 o...  The orc is moderately wounded.|p:j<2 8----==10++ |p:j9 |p:j; P _The orc barely misses you.|p:j ****The searing ray hits the orc but does no damage.|p:j[ o... The orc is moderately wounded.You finish channelling your searing ray.|p:j7----1ast|p:jLj _The orc completely misses you.}p:j **** You focus your ray upon the orc. The searing ray hits the orc.}p:jٚ  o...  The orc is almost dead.(Press . to maintain the ray.)}p:jӜ3---5------2ontinue: Searing RayRay }p:j^ _The orc hits you with a +0 falchion of protection.}p:jDg )You hit the orc.}p:jNb   You kill the orc!}p:jye4/38---4-9 (0.9ast: Searing Ray}p:j;h}p:jBk< _You stop channelling your searing ray.~p:jN' #....####.....# #....# #....## #....# ###.... #....# #############....#  #...........#  #.#  #####  #.#   #............  #... $...... #.. #.#####'##..... #. #.# ..... # .# ~p:jV:∆~p:j.[V--3.9 (1.0~p:j`~p:jc$  Things that are here:~p:j*fp _a +0 falchion of protection; a +0 leather armour~p:j3~p:j~p:j~p:ju5=6==-- _~p:jB~p:j~p:j~p:jq~p:j-~p:jO~p:j~p:j+~p:j~p:jh6===~p:j~p:j~p:jB~p:j7~p:j; ,~p:j ~p:j~p:j?~p:j>~p:j~p:jO|7=7==~p:j~p:jl,~p:j~p:j#,~p:j~p:j+ ,~p:j!~p:jZ$~p:j$8====~p:j2&~p:j(,~p:j)~p:j,,~p:j.~p:j/~p:j+0N8==~p:j 1~p:jE3~p:j39=~p:j4~p:j6,~p:j7~p:j9~p:jS<,~p:j=P==~p:jq?~p:jA~p:jLB~p:jIC~p:jE~p:j5F~p:jbG~p:jI,~p:jK~p:jM~p:jNN9==~p:jO~p:j"R,~p:jS~p:jU,~p:jCW~p:jY~p:jZ~p:j[~p:jfP==~p:j=h~p:jDk,~p:jl~p:j  #.#####'##.....  #. #.# .... #∆ .# .. ~p:j ~p:j ~p:j ~p:jN ] _A goblin is nearby!p:jiVM#....# #....###....# ###.....#....# ##############....# #...........# ##..# ##.p:jW#### ##....)...#######.....##.##.......$ #..#.#####'###. #.# ..... #∆ #.# ..g #.# ....p:je g)g  The goblin shouts!  The goblin unwields a +0 dagger. The goblin wields a +0 sling.p:jk[)))))))p:je)@.....p:j4:==4.9 (1.0)p:j1p:j%{ _The goblin shoots a sling bullet. The sling bullet barely misses you.p:j B#....# ###......#....# ###############....# #.#...........# #.#...# #.#.#### #.#....)...#######.#..............#.#.##.......$p:jC #..#.#####'###. #.# .#∆ #.# ...g #.# ....#. .p:jXKp:jO/--5p:j\Vp:jzXp:jjz#....# ###############....# #..#...........# #.#...# #.#.#### #.#....)...########.#...............#.#.####.......$ #..#.#####'##p:jD#. #.# .#∆ #.# ...g #.# .....#. .. ..p:jp:j X)))))))p:jƓx)..@...p:j__====6Searing Rayp:jvp:j=t _The goblin shoots a sling bullet. The sling bullet misses you.p:j f########....# #..)#...........# #.#....# #.#.#### #.#....)...######## #.#................ #.#.#####.......$ #..#.#####'###. #.##.#∆ #.##...g #.##.....#. .. #.#.p:j p:j" >))p:jx ,..p:jLz U6--7p:j& p:jӄ R _The goblin shoots a sling bullet. The sling bullet hits you.p:j T****p:j, g.  You focus your ray upon the goblin. The searing ray misses the goblin.p:j4 +....p:j6 9/12 ----8ontinue: Searing RayRay p:j$? p:jA f _(Press . to maintain the ray.)p:j $The searing ray hits the goblin.****p:j"U.$..p:jU8-------9Searing Ray+ p:jip:j@"J _You kill the goblin!p:j/3p:j1p:j6K  You stop channelling your searing ray.p:j77=-9== _p:j=Ip:j>p:j@,p:jAAp:jCp:jDp:j'Ep:jG98p:j\Hb====p:jIp:jK,p:jMp:jmO,p:j;Qp:jQS,p:j(Up:j#Wp:jWl=10/12==p:jYp:j[p:jA\p:j~]p:j_,p:jap:jOd,p:jep:jgp:juh:==p:jip:jl,p:jmp:jo,p:jqp:j+tp:jtL1==p:jup:jx,p:jyp:j{p:j|p:j}p:j,p:j`p:j`p:j:==p:jp:j7p:jp:jŔp:jHp:jp:jQp:jp:jrp:jp:jp:jL2==p:j(p:j_p:j,p:j.p:jlp:jp:jp:jp:j2,p:jp:j_L _You now have 86 gold pieces (gained 6).p:jP==p:jp:jp:j ........###)...########............####... ...#####'##--87.9 (28.0) #.##..$∆.ast: Searing Ray ...<.......p:jp:jF-8.9 (29p:j. p:j9 _Found a stone staircase leading up.p:jy(3p:j+p:j.p:j0p:jA5,p:j5p:jB8p:jy8p:j7:p:jp@  You now have 89 gold pieces (gained 3).  Things that are here:p:j>Bp:jTH< _a +0 sling; a +0 daggerp:jJp:jJp:jLp:jOp:jPp:jPp:jQp:jSp:jTp:jTp:jUp:jtVp:jW,p:jXp:jYp:j&[p:jF[p:jD\p:j&^p:j_p:j `p:j`p:jbp:jcp:jcp:jdp:jfp:jh,p:j'jp:jlp:jo,p:jqp:j(sp:jQu,p:jwp:jmxp:jkzp:jzp:j{p:j5~p:jf  You encounter an adder.p:je #.##..........  ###.............  #...##..........  #.###...##..........  #.........<......... p:ju #####...##..........  #...##......... ######...##........ #......#### #......?......#p:j #......##......#p:j#.....^##........$....#p:jˋS   adder (asleep)#......#p:jv#....S..#p:j.902.9 (14p:j33.9 (15 _p:j٣p:jp:j  #.##.  ###...  #...#  #.###...##  #.........<  #####...#  #...##.........  ######...##........  #......@......####  #......?......#  #.............#  #.............#  #.....^.......#  #........$....#  #.............#  #....S........# p:j M #.##.  ###...  #...#  #.###...##  #.........<  #####...#  #...##.........  ######...##........  #......@......####  #......?......#  #.............#  #.............# #.....^.......# #........$....#  #.............# p:j4 #....S........# p:jӯ p:jq p:j p:jv ] _An adder is nearby!p:j?###.... #...##.#.###...##. #.........<. #####...##. #...##...######...##.. #.............#### #p:j5?......#  #.......# #.# #.....^.# #........$....# #......# #....S.# #.....[.p:jL$p:j'14.0)p:j.p:jC1( _Found a ring mail.p:j...###.###...##........<####...##... .. ######...##.. .............#### ? .^...$.S.[#############p:jp:j&5p:jp:jmp:jp:j+p:jp:jk p:j_You can't see any susceptible monsters within range! (Use Z to cast anyway.)p:j/_#.##........<####...##... . ######...##. .............#### ? .^...$.S.[p:j\ ############# p:jjp:jdC6Searing Ray _p:jv p:j p:j m........<####...##... .. ######...##. .............#### ? ....$.S.[############# p:j- 8S.p:jK uS==7p:j p:j' ( _The adder hisses angrily.p:j L _There is a shaft here.p:j'= **** You focus your ray upon the adder. The searing ray hits the adder!p:j S.The adder is severely wounded.p:j .[(Press . to maintain the ray.)p:j 0----8ontinue: Searing Rayp:j8 =Ray p:jb p:j R _The adder barely misses you.p:j`V .  The searing ray hits the adder.p:je\****p:j|...[p:jg9/12 ------839Searing Ray+ p:jRp:jI _You kill the adder!p:j8R****p:j...[p:j8------10++ p:jp:jp:j p:j_ p:jJ p:ja K  You stop channelling your searing ray.p:j x _p:j p:ja ,p:j7 p:j N--p:j p:j"4 9====10/12====1==p:j5 p:jV7 ,p:j8 p:j; ,p:jv< p:jr> ,p:j`@ p:j.B p:jgB :==p:jID p:j=F ,p:jG p:j J ,p:jK p:jM p:jM p:jO p:jQ p:jdR L2==p:jT p:jhW p:jrY ,p:jn[ p:j] p:j_` ,p:jb p:jd p:j f p:j?f p:ji p:jm p:jn :==p:jo p:jt { _c - 5 scrolls labelled YRICAUKOMP (gained 1)p:j1w p:jdw p:jx p:jL{ p:jP} p:j~} p:jJ p:jv p:j ,p:j; p:j p:j ,p:j p:jZ ,p:jX p:j N _You now have 104 gold pieces (gained 15).p:j 3p:jΘ p:j p:j p:j p:jk p:j p:jݣ p:j p:j p:j p:jש ,p:j3 p:j p:j} p:j p:j p:j p:jȲ ,p:j% p:j p:jɷ ,p:jO p:j p:j p:j1 p:j1 p:j4 np:j ,p:j p:j p:j= ,p:jh p:j p:j p:j p:ja p:j p:j ,p:j p:j p:j p:j p:j p:jB p:j p:jt p:jF p:j p:j   You encounter a kobold. It is wielding a +0 short sword and quivering stones............... #.........# ### ................############ # ................## ................# #'##............# #.##..).........# #.##............# #.##............######.. ∆ #............... -- ..##............######.K ..##............# ast: Searing Ray ....<...........# ..##............# ..##............# K   kobold (missile, asleep) ..##............# .......########## ......p:j- 3[30m.#p:ju 062.9 (52.0)p:j1 33.9 (53 _p:j p:j p:j-   ....... .......#.......#.......#).........#.......#.......######.. ∆ .......@....... .......######.K .......#<...........#.......#.......#.........#.########## .......#p:ji  ....... .......#.......#.......#).........#.......#.......######.. ∆ .......@....... .......######.K .......#<.........................#..........######### .......p:jXJp:j:] _A kobold is nearby!p:j`  ....... .......#.......#.......#).........#.......#.......######.. ∆ .......@....... .......######.K .......#<...........#.......#.......#.........#.########## .......#p:j7  ....... .......#.......#.......#).........#.......#.......######.. ∆ .......@....... .......######.K .......#<.........................#.........p:j.######### .......p:jp:jp:j p:j] _A kobold is nearby!p:j: #.# ###.......# #......# #....# '##....# .##..)...# .##..# .##.######..) ∆ ..##.######.K.##..# <...###....###.....# ##............p:j########### .#p:jp:j|14.9 (1.0)p:jp:j$ _Found a flail.p:jV #.# ###.## #......# #.....# ##......# ##..).........# ##...# . ##.######..). ∆ .. ##.######.K.. ##...# .<.....# ##......# ##......# ##. #p:j_p:jQf&5p:jFhp:jjp:jI  #.# ###.## #.# ## # #.# # #..).........# .....# ...######..).. ∆ .. #.######.K.. #....# ..<.....# . .# #p:jO KK)The kobold shouts! You hear a shout!p:jT @((((p:j @@...p:j C===6Searing Rayp:jg p:jL n _The kobold throws a stone. The stone closely misses you.p:j  #.# ###.## #.# ####.# #. .# #### ..).# ...# ....# ..# .######..)... ∆ .. .######.K.. ....# .. <.p:j # ... .# ... .# .. .# . #p:j p:j6 8((p:j. &..p:j ]7---7p:jY p:j D _The kobold throws a stone. The stone hits you.p:j **** You focus your ray upon the kobold. The searing ray hits the kobold.p:j KThe kobold is severely wounded.(Press . to maintain the ray.)p:jE6K.p:jB....K 2 kobolds (missiles)p:j58=p:j0----=-8ontinue: Searing Rayp:j=Ray p:jp:j  You encounter a kobold. It is wielding a +0 dagger and quivering poisoned _darts.p:ju )The searing ray hits the kobold!p:j:****   kobold (missile)p:jw.p:j]~T.)..p:j9/12 -------9Searing Ray+ p:jop:jfJ _You kill the kobold!p:j p:jU 7-p:j p:jD H _No target in view!p:jWp:jYp:jk`p:jBcH _No target in view!p:j/3p:jv0p:j4  You stop channelling your searing ray.  A kobold comes into view.p:j=ast: Searing RayKK   kobold (missile)p:j@&0p:j'Hp:jHNE-70.9 (1 _p:j[Sp:jβ    ### ) ....  ..... ...######..)... ∆ .......@.)..... ...######......  ..... < K...  ...  ..  . p:jJ    ### ) ....  ..... ...######..)... ∆ .......@.)..... ...######......  ..... < K... ... ..  .p:jcRp:jRU8-p:j[p:j^] _A kobold is nearby!p:j,< #.# ###.## #....## ####.## #.# ######. .).# ...#.# ..#######..).... ∆ ...#)..######....## .. .# ..K.# ....# .....# ......# .......#p:j6p:j{< ((The kobold throws a dart. The dart hits you!p:j^-..p:j&=======1Pois p:jp:jQ _You are poisoned.p:j E.############ #....# #####.##  #.# ######### ##.# )# #......... ..# #.###.######..).....∆ ........)....... ......######@....##p:j3 .# #. # #..K# #....# #.# #.# .########## #.# .# ########## .# #p:jl p:j6 7K.p:j p:j u6====----p:j 2p:j6 p:j $ _You feel sick.p:j j )You hit the kobold.p:j You kill the kobold!p:j 4-----4=-3.8 (0.9Searing Rayp:jD p:j $ _You feel sick.p:jup:j7-p:jnp:jp:jK3-p:j p:j 3 _You feel sick.p:ji~2-10/12==p:jp:j3 _You feel sick.p:jp:jcp:j`~ _You feel sick.1-p:jp:j+"U _You feel sick. _You feel sick.  p:j"a0--p:j#p:j&j _You are no longer poisoned.p:j9':==p:j(p:j6+a1=p:j,p:j.,p:j0p:j2p:j2L1==p:j:4p:j6p:j6h2==p:j\8p:jp:,p:j;p:j=p:j=p:j@p:jAP==p:jUCp:j(Ep:jEU3=p:jbGp:jIp:jIp:jKp:j N,p:j"Pp:jRp:jRL2==p:jqTp:jVp:jVK4=p:j Yp:jZp:j[p:j7]p:jq_,p:jap:j-dp:jd:==p:j}fp:jip:jUih5==p:jjp:jmnp:jnp:j|qp:jKsp:j tp:jup:jxp:jxp:jyp:j|p:j}N6=p:jp:j,p:jp:j,p:jp:j!p:jep:jip:jp:j=K7=p:j}p:jp:jp:jp:jH,p:jp:j~8==p:jp:j$-p:j######.##  #..# # ########## ##.## #............ .# #.#########..).....? .........)........ ......######.....#### #. # #...# #.# #.p:jw# #.## ########## #.#. # ###########. #  #. # #.p:j23006.8 (33.0)p:j&F-7.8 (34p:jp:jJ _Found a scroll labelled WUEZI QIUSS.  Things that are here: _a +0 dagger; 5 poisoned dartsp:j)3p:j,p:jTp:jUp:j[: _p:jM_p:jap:jbp:jdp:jfp:jiO=p:jkp:j(op:jq,p:jsp:jVvp:jx,p:j"{p:j ~p:j,p:jp:jp:jV,p:jp:j #.........####...# .# #.#  #.........# ###.#### #.#.#.############# #....# #.#.#.#####.## #.#.#.###..# #.#.#.## ########### ##.###.#.#.# #.........# #...#.#.#.## #.........########.....#.######..).....####.....#).............>#######.......####.#.#### #.).....# #.#.## #.......# #.#.# ..# #.........####### #.#.# ..# #.........# #)#.# ..# #.........####.#+##p:jl# ### #.........##.)†....p:j214.8 (7.0)p:jA+5.8 (8p:jp:ja _o - a scroll labelled WUEZI QIUSSp:j9 3p:j; p:jB p:jD p:jH ,p:j%I p:jJ ,p:jK p:jM p:j O p:j^O p:j^P p:jhR p:j X Xp:j{Y ,p:jZ p:j\ p:j^ p:ji^ p:jy_ p:ja p:jb p:jb p:jc p:je p:jg p:jqg p:jh p:ji p:jhr p:j9s p:jbt p:jt p:ju p:jcw p:jx ,p:j z p:jz p:jF| ,p:j| p:j ~ p:j~ ,p:j p:j p:jݖ p:jP p:j p:j p:j   You encounter an endoplasm.......### #.# #.#.# .####...# #.#J#.#.# # ###.#### #.#.#.#.########## ## #....# #.#.#.#†#........#  ####.## #.#.#.#.#.######.#  #..# #.#.#.#.#.# #.# ###### ##.###.#.#.#.#.# #.# ...# #...#.#.#.#.#.# #.# ...########...@.#.#.#<# #.# .......####.....#.########.#p:j  .................>#..........# .........####.#.##############.........# #.#.#.........# #.#.# J   endoplasm (asleep)...####### #.#.#...# #)#.# .....# ###.#+########30.8 (15.0)1.8 (16 _p:j p:j #.# #.#.#  #.#J#.#.#   #.#.#   #.#.#.#†   #.#.#  #..# #.#.# #.#  ##.###.#.# #.#  #...#.#.# #.# #...@.#.#.#<# #.# .###.....# ..............># ###.#.### p:j #.#.# #.#.# #.#.# #)#.#  p:jv #.# #.#.#  #.#J#.#.#   #.#.#   #.#.#.#†   #.#.#  #..# #.#.# #.#  ##.###.#.# #.#  #...#.#.# #.# p:jw#...@.#.#.#<# #.# .###.....# ..............># ###.#.### #.#.# #.#.# #.#.# #)#.# p:jlp:jp:jp:ja _An endoplasm is nearby!p:jw+ #.# #.#.#  #.#J#.#.#   #.#.#   #.#.#.#†   #.#.#  #..# #.#.# #.#  ##.###.#.# #.#  #...#.#.# #.# #...@.#.#.#<# #.# .###.....# ..............># ###.#.###p:jC,  #.#.# #.#.# #.#.# #)#.#  p:jc #.# #.#.#  #.#J#.#.#   #.#.#   #.#.#.#†   #.#.#  #..# #.#.# #.#  ##.###.#.# #.#  #...#.#.# #.# #...@.#.#.#<# #.# .###.....# p:jU..............># ###.#.### #.#.# #.#.# #.#.# #)#.# p:jp:jp:j9w _An endoplasm is nearby!p:jQ6##### #.# #.#.# ....### #.#J#.#.# ####...# #.#J#.#.#  ###.#### #.#.#.#.########## # #....# #.#.#.#†#........# ####.## #.#.#.#.#.######.#  p:jI7H#..# #.#.#.#.#.# #.# ##### ##.###.#.#.#.#.# #.# # #...#.#@#.#.#.# #.# ########.....#.#.#<# #.# .....####.....#.########.# .......>#..........#####.#.############### #.#.# J 2 endoplasms (asleep).....# #.#.######## #.#.## p:j7P #)#.#p:j?p:jB12.0)p:j-Ip:jKE _You encounter an endoplasm.p:jLp:j8\ ##### . .....## ####...# #.#J#.#.# ###.###.######### # #....# †#.......####.##### #..# ##### ##.## #...#.#p:j8.########.....#.#.#<# ####.....#.########........>#..........###.#.##############......###### #.p:j\JJ1 asleep)p:j&3p:jsp:j@p:j!M## ##### . .....##J###...# #.#J#.#.# ###.###.######### # #....# †#.......####.##### #..# ##### ##.## #...#.#.########.....#.#.#<# ####.....#.########........>#..........###.#.##############......p:j%p:j\&94Searing Rayp:j&Xp:jқT### ## ##### . .....##J###...# #.#J#.#.# ###.###p:j.######### # #....# †#.......####.##### #..# ##### ##.## #...#.#.########.....#.#.#<# ####.....#.########........>#..........###.#.##############p:j%p:jH&5p:jӪp:jp:j[<... ...>.### ## ##### . .....##J###...# #.#J#.#.# ###.###.######### p:j=# #....# †#.......####.##### #..# ##### ##.## #...#.#.########.....#.#.#<# ####.....#.########........>#..........###.#.##############p:jCp:jD&6p:jcJp:jLp:jW####.#.## ... ...>.### ## ##### . .....##J###...# #.#J#.#.# ###.###.######### # #....# †#.......####.##### #..# ##### ##.## #...#.#.########.....#.#.#<# ####.....#.########........>#..........p:jY7p:j.. _You encounter an endoplasm. _An endoplasm is nearby! _An endoplasm is nearby! _You encounter an endoplasm.  The helpless endoplasm fails to defend itself.  You impale the endoplasm!!p:j4uJ   endoplasmp:j8558.7 (0.9p:j8>p:j@M _You kill the endoplasm!p:jv #####.#...#.#.########## ####.#.## ... ...>.### ## ##### . .....##J###...#  ###.###.######### # #....# †#.......####.##### #..# ##### ##.## #...#.#.########.....#.#.#<# ####.....#.########p:ji  The endoplasm freezes you.p:j]4---9.7 (1.0p:jp:jW% _You are frozen.p:j?K .  You hit the endoplasm.p:jTF(p:j2Kl7=40Searing Rayp:jIQp:j!TM _You kill the endoplasm!p:jp:jp:jp:jH _No target in view!p:j:p:j<p:juAp:jCH _No target in view!p:jwp:jCp:j p:jRH _No target in view!p:jMp:jp:jp:jNH _No target in view!p:jp:jfp:jMp:jH _No target in view!p:jp:jp:jop:jC _No target in view!p:jp:jip:jp:jp:j/*p:j,p:j0p:jb2p:jp:jp:j>p:jp:jp:jp:jp:jCp:jp:jp:jp:jZp:jZ] p:j ^ 3p:j` p:j$e 5=-- _p:je p:jf ,p:jHg p:jh p:j)i U6=p:ji p:jj p:jj p:j'k p:j2l ,p:jl p:jm p:jm p:j4n p:j)o p:jo K7=p:jo p:j q ,p:jnq p:jr ,p:jr p:js p:js p:jtt p:ju p:jv R8==p:j$v p:jv p:jz p:j{ ,p:j3| p:jq~ p:jg p:j p:j p:j p:j p:jP p:jԄ p:j p:jÆ p:jx 9=p:jq p:j( p:j ,p:j p:jE p:jܐ p:j< p:j p:jĔ p:jS ,p:j p:jΜ Q _ There is a stone staircase leading down here.p:jk p:j  _p:jB p:j p:jƣ p:j p:j p:j p:j ,p:j Xp:j p:j' p:jճ ,p:j p:j1 p:j ,p:j p:j p:j p:j$ p:j p:jJ p:j1 p:j ,p:j p:j{ ,p:j( p:j p:j p:j p:j p:j p:jA p:j p:j` p:j p:j^ p:j p:j p:j p:j- ,p:j p:jc p:j` ,p:jm p:jo p:j p:j p:j% p:j< Xp:j p:j p:j p:j p:j p:jo ,p:j p:j" p:j$ ,p:j& p:j* p:j@- p:j- p:j. p:j3 p:jk5 ,p:j7 p:j; p:j< p:j7= p:j}> p:j*C p:j%E ,p:jF p:jJ p:jzK p:jK p:jL p:jP p:jgR ,p:jS p:jV p:j` ,p:jza p:j&e p:juf p:jf p:jg p:jk p:j*m p:jxm p:jn p:jp p:jr p:jLr p:jr p:jt p:ju p:j0v p:jw p:jx p:jy p:jz p:jz p:j2| p:j2} p:jm} p:j~ p:j! p:j p:jW p:j p:jJ p:jS p:j p:j1 p:j p:j p:j4 p:jȈ p:j p:j ,p:j7 p:j p:j p:j p:jܔ p:jl p:j p:jh p:jt p:j. p:j p:j p:jp p:j p:j] p:j p:j p:j[ p:j p:j_ p:jϩ p:jw p:j p:j p:j p:j p:j p:jP p:j& p:jj p:jW p:j p:j/ p:jC p:j0  #....# ###.   p:j z #....# ##    ########....#    #...........#    #...........#    #........####   p:j 5 #....)...##########   #..................   #.@................-104.7 (64.0)   #...................   #.............   #.#####'##..........   #. #.##..).......   #( #.##..........    # #.##..........   ###.............p:j Q   p:j _#...##.......... p:j p:j[ F-5.7 (65p:j p:j - _Found 4 poisoned darts.p:jM p:jN p:jO p:j T p:jmV p:jV p:jPZ ,p:j[ p:j!\ p:j_] p:j$f p:jp:j,p:jp:jn,p:jVp:j*p:jmp:j,p:j!p:j?Bp:j(p:j(p:j),p:j*,p:j+p:j-p:jI/,p:j0p:jB`p:jK##+#+####......##....>.#.....p:jb#...?#... #.####### #@......#78.2 (36.0 #######.# #.##.##.##.##.##.##.#p:j,p:jC,9.2 (37p:j'O _Found an escape hatch in the floor.p:j>p:jp:jp:jpp:jBp:jp:j~  You encounter an orc. It is wielding a +0 mace.p:jv##+#+####......###.##....>...o#......# #...@..# #......# ##.####### #.......########.##.# o   orc (asleep)#.##.##.#p:j281.2 (2.0)p:j22.2 (3 _p:j p:j5 _You see here a scroll labelled FEICWE QOAHODA.p:j9! ##+#+###  #......###.#  #....>...o  #......#  #...@..#  #......#  ##.#######  #.  #  #.#  #.#  #.#  #.# p:j ##+#+###  #......###.#  #....>...o  #......#  #...@..#  #......#  ##.#######  #. # #.#  #.# #.# #.#p:jp:j'q _An orc is nearby!p:ji. ! ##+#+###  #......###.#  #....>...o  #......#  #...@..#  #......#  ##.#######  #.  #  #.#  #.#  #.#  #.# p:j  ##+#+###  #......###.#  #....>...o  #......#  #...@..#  #......#  ##.#######  #. # #.#  #.# #.# #.# _An orc is nearby!p:j5] ##+#+### #......###.##....>...o.##....@.# #...?..# #......# ##.########.......########.# p:js {3.2 (1Searing Ray _p:jT##+#+### #......###.# #....>...o.# #.....@# #...?..# #......# #.#######.# 4p:jE )  You focus your ray upon the orc. The searing ray hits the orc!****p:j] oYou kill the orc!(Press . to maintain the ray.)p:jf..)o   orc (wandering)p:jk0----8==5ontinue: Searing RayRay p:jqp:j{ _You encounter an orc. It is wielding a +1 falchion of electrocution.p:j w##+#+### #......###o# #....>.@.).##......######...?..# #......# ##.########.......# #######.# p:j1$ U.op:j- ~--6astp:j|J p:jS < _You stop channelling your searing ray.p:ju ####+#+### ..#......###.# #....>..@o.# #......##### #...?..# #......###.########.# p:j Xoop:j 3----=-7 _The orc hits you with a +1 falchion of electrocution.p:jg ** You focus your ray upon the orc. The searing ray hits the orc.p:j o.  The orc is severely wounded.(Press . to maintain the ray.)p:j'4=---8/12 --------=8ontinue: Searing RayRay p:jp:jI _The orc misses you.p:jr )The searing ray hits the orc.p:jHG**p:jI,).p:j 7------909Searing Ray+ p:jp:jOG _You kill the orc!p:jT###o....#..#..## ##+#+### ... #......###.# #....>...@.# #......##### #...?..# #......# ##.##.# o   orc (wandering)  .  You stop channelling your searing ray.   You encounter an orc. It is wielding a +0 falchion.p:jy--90ast: Searing Ray p:jSp:j/ _The orc leaves your sight.  Things that are here: _a +1 falchion of electrocution; a +0 leather armour; a +0 macep:j"$p:j %p:jT&p:j5*p:j.: _p:j35==8==p:j{6,p:j7p:j&<P  An orc comes into view.p:jQ p:jo--Searing Rayo   orc (wandering)p:j"*3.2 (3p:ja.p:j/24.2 (4 _p:j:p:j! ###  ...  ..#  o.#  ..##  ##+#+### ...  #......###.# #....>...@.# #......##### #...?..# #......#    #.# #.#p:jR ###  ...  ..#  o.#  ..##  ##+#+### ...  #......###.# #....>...@.# #......##### #...?..# #..    #.# #.#p:jfp:jNj[ _An orc is nearby!p:jR@ )You focus your ray upon the orc. The searing ray hits the orc!p:jFXX****p:jq )...  You kill the orc!6----1==5.2 (1ontinue: Searing RayRay p:j7p:jf _(Press . to maintain the ray.)p:j   You stop channelling your searing ray.6= _7=7==--p:j!,p:j#p:j!'8====p:j(p:j,1 _HP restored.p:jN^?=8====p:jl9====p:jp:j,10/12==p:j==p:j+p:j,L1==p:j*5p:jr;Bp:je?,p:jAp:jHBp:jS==p:jWp:jXp:jYp:j]p:j^L2==p:j_p:jf4 _Magic restored.p:jjjIp:jpBp:jqp:jup:jq{,p:j|p:jp:j·f==p:jp:jX,p:j... ..# ).# ..####+#+### ...#......###.# #....>...).# #......##### #...@..#-- #......# ##.#######ast: Searing Ray  #.......# #######.# #.# #.# #.# #.#p:jݸ1243.2 (48.0)p:j׻G--4.2 (49p:j"p:j p:j^_q - a scroll labelled FEICWE QOAHODAp:jZ 3p:jn[ p:j_ p:jnc p:j p:j2 p:j{ Bp:jO  p:ju 1_You open the door.p:j 3p:jK p:j  p:jf : There is an open door here.p:j p:jz  _p:j p:j   You open the door.  You encounter a ball python and a clockroach.p:j p:jS ∆. #...###. .....#..+# ###.......#.# ....B..S..#.# ..#....<#.# ).# ...#.# ..## ##'#'### ... #..@...###.# #....>...).# #......#####Searing Ray.....#......###.#######B   clockroach (asleep, warded)#.......#S   ball python (constriction, asleep):jq p15H#######.#  #.#p:j 250.2 (6.0)p:j  21.2 (7 _p:j* p:jaD [ _Found an escape hatch in the ceiling.p:jrO ∆. #...###. .....#..+# ###  .......#.# ...  .B..S..#.# ..#  ....<#.# ).#  ...#.# ..##  ##'#'### ...  #..@...###.#  #....>...).#  #......#####  #......#  #......#  ##.#######  #.  ## p:j / #.# p:j- ∆. #...###. .....#..+# ###  .......#.# ...  .B..S..#.# ..#  ....<#.# ).#  ...#.# ..##  ##'#'### ...  #..@...###.#  #....>...).#  #......#####  #......# #......# ##.#######  #.p:jD{  ## #.#p:j<p:j*p:jz _There are monsters nearby!p:j p:j †You focus your ray upon the ball python.  The searing ray hits the ball python.p:j*V****p:jD †..'  You kill the ball python!p:jVU 0----2==2.2 (1ontinue: Searing RayRay _(Press . to maintain the ray.)p:jIZl _Your Invocations skill increases to level 2!p:jN****p:jF†..'p:jѺ9/12 --------3+ _p:jp:jp:jO%..#(.##...###. #.....#..+# ###.......#.# .....B..†..#.# ..#.......<#.# ).........#.# ..## ##@#'### ... #......###.# #....>...).# #......#####  #......# #......# #.#####p:j## #.......########.#p:j[p:j[--4ast: Searing Ray p:jp:jj _You stop channelling your searing ray. Found 3 large rocks.p:jd p:jK_There is an open door here.p:j0.....#. .....#.....#(..##...###.. #.....#..+# ###.......#.# ...#..B..†..#.# ..##<#.# ).#......@.#.# ..###.######'#'### ... #......###.# #....>...).# #......##### #......# #......###.####### #.......#p:jTv5Searing Ray _p:j3n$........##.........#..........#.....#(....##...###... #.....#..+# ###.......#.# ... #..B..†..#.# ..# #<#.# ). #........#.# ..###.######'#'### ... #......###.# #....>...).# #......##### #......#p:j #......##.#######p:j~p:jѠ&6p:j2p:j+ _Found 12 gold pieces.p:j  $........##..........#.........#.....#(.....###...###....#.....#..+# ### #.#.# ... #..B..†..#.# ..# #.<#.# ).# #.#.# ..## #.######'#'### ...# #......###.# #....>...).# #......##### #......# #......#  ##.#p:j p:j A--7p:j p:j p:jm ##$........##...........#..........#.....#(.....###...###....#.....#..+# ### #.#.# ... #..B..†..#.# ..# #.<#.# ).# #.#.# ..## #.######'#'### ...  # #......###.# #....>...).# #......##### #......#  #......#  ##.#p:jz ]BBp:j{ .=8p:j p:jh P _The clockroach misses you.p:jwp:jy4---10/12==9.1 (0.9p:j _You barely miss the clockroach. The clockroach bites you.p:j   very poisoned, warded)You hit the clockroach. The clockroach is poisoned.  The clockroach is moderately wounded.p:jd3----60.0p:jp:j/ _The clockroach bites you.p:j .  You closely miss the clockroach.The clockroach is severely wounded.p:j p:j+ $p:jD5 SunshineJesse the Conjurer##$........##....Gnoll........#........Health: 34/38 =====================---....#.....#(....Magic: 10/12 ====================----...###...###...AC: 2Str: 7....#.....#..+# ###EV: 12Int: 19#.........#.# ...SH: 0Dex: 10#.....†..#.# ..#XL:  5 Next: 116% Place: Dungeon:4#...@...<#.# ).#Noise: =--------  Time:p:j6 - 3260.9 (0.9)#........#.# ..## b) +2 dagger (venom)#.######'#'### ...Cast: Searing Ray# #......###.##....>...).##......######......##......###.####### _You barely miss the clockroach. The clockroach bites you.  You hit the clockroach. The clockroach is poisoned.  The clockroach is moderately wounded. _The clockroach bites you.  You closely miss the clockroach.The clockroach is severely wounded.p:jc7 _You kill the clockroach!You have reached level 6!p:jpA /  --more--p:j?9/44=3--6 8% Searing Rayp:jp:jd4 _p:j _40--p:j1=1==p:j p:j' 2===p:j( b2==p:j6) p:j+ a3=p:j2 p:jJ4 p:j4 p:jn6 p:ju: ,p:j; p:j@> p:j> 4====p:j@ p:jC p:jC p:j{E p:jtH ,p:jJ p:jY p:jZ p:j'] p:jLd =3==p:je p:ji ,p:jk p:jo p:j/s i  You encounter a hobgoblin.p:j~  #.g#.....#..  #.......... ###$........##....#........#........#....#.....#(.... #...###...###... #....#.....#..+# ###..#.# ...-#.....†..#.# .. #.......<#.# ).# #........#.# ..###.######'#'### ...#. #......##p:j #.#g   hobgoblin (asleep)#. #....>...).##. #.##### #......#p:jޔ }82.9 (22.0)-3.9 (23 _p:j˩ p:jp q #.g#.....#..  #..........  ###$........##....  #........#........  #....#.....#(....  #...###...###...  #....#.....#..+# ###  #...@.....#.# ...  ##.....†..#.# ..#  #.......<#.# ).#  #........#.#  #.######'#'### ...  #. #....  #. #....>...).#  #.    p:jO= #.g#.....#..  #..........  ###$........##....  #........#........  #....#.....#(....  #...###...###...  #....#.....#..+# ###  #...@.....#.# ...  ##.....†..#.# ..#  #.......<#.# ).#  #........#.#  #.:jy>W0m######'#'###  #. #....  #. #....>...) #.   _A hobgoblin is nearby!p:jq #.g#.....#..  #..........  ###$........##....  #........#........  #....#.....#(....  #...###...###...  #....#.....#..+# ###  #...@.....#.# ...  ##.....†..#.# ..#  #.......<#.# ).#  #........#.#  #.######'#'### ...  #. #....  #. #....>...).#  #.    p:j #.g#.....#..  #..........  ###$........##....  #........#........  #....#.....#(....  #...###...###...  #....#.....#..+# ###  #...@.....#.# ...  ##.....†..#.# ..#  p:jU#.......<#.# ).#  #........#.#  #.######'#'###  #. #....  #. #....>...) #.  p:jp:jp:jv _A hobgoblin is nearby!p:jk ..###...### #.g#.....#.. #..#  ###$........##.... #........#........ #....#.....#(.... #...###...###... #....#@....#..+# #######.........#.# ...#.....†..#.# ..# #.......<#.# ). #........#.# ..# :jw0m#.######'#'### ... #. #......###.# #. #....>...).##. #.#####p:j/N4.9 (1.0) _p:jCp:jtJ#...#.....#....###...### p:j#.g#.....#... #.. ###$........##.... #........#....#....#.....#(.#...###@..###... #....#.....#..+# ### ####.........#.# ... ##.....†..#.# ..##.......<#.# ).##........#.# ..###.######'#'### ...#. #......###.##. #....>...).#p:j.ggp:j p:j Y=====5Searing Rayp:jp:j+ _The hobgoblin shouts!p:j  #.........#...#.....#. ..###...###.. #..#.....#... #.g........#  ###$........##.... #........#........ #....#@....#(.... #...###...###...  #....#.....#..+# #######.........#.# ...p:j: #.....†..#.# ..# #.......<#.# ). #........#.# ..# #.######'#'### ... #. #......###.#p:j F.gp:jp /Sp:jL S   ball python (constriction, wandering)p:j| 0---6p:j p:j \ _You encounter a ball python.p:j  #... .....## #.S........#...#..... ..###...###.. #..#.....#... #....#  ###$.g......##.... #....@...#........ #....#.....#(.... #...###...###...  #....#.....#..+# ######.........#.# ..p:j #.....†..#.# .. #.......<#.# ). #........#.#  #.######'#'### ..p:jG.Sp:jp:j1=--p:j7p:jy p:j"W _The hobgoblin closely misses you.p:jE .  You puncture the hobgoblin!.SS   ball python (constriction, wandering)p:j(M98.8 (0.9 _You kill the hobgoblin!p:jO ..........+ #.........## #.........#...#..... .S###...###.. #..#.....#... #..#  ###$@.......##.... #........#........ #....#.....#(.... #...###...###... #....#.....#..+# #####.........#.# ##.....†..#.#  #.......<#.# ) #........#.# :jBQ9;49m.S-9.8 (1.0p:jvap:j R###..........+ ##........ ##...#.....#.. ...###...###S#.....#... #..# ###$........###........#.........#.....#(....###...###.......#.....#..+# #####.......##.....†...<)p:j RSS)p:j$ /=90p:j1 p:j Q _The ball python misses you.p:jr[ M .  You hit the ball python.p:jd Tp:jz p:j{ [1.7 (0.9Searing Rayp:j= p:j7 O _You kill the ball python!p:j p:j p:j ^ _No target in view!p:j2  _No target in view!p:j1 p:jX p:j p:jѫ H _No target in view!p:j%p:j)p:j#1p:j4H _No target in view!p:jRp:j p:jp:jXH _No target in view!p:j%p:jV,p:j]AY _No target in view!p:jzjp:jCnp:j7up:jaxp:jp:j%p:jp:jp:jDmp:jqp:jdyp:j|p:jXp:jp:jp:jp:jqp:j;p:jma _ _You now have 116 gold pieces (gained 12).p:jp:jp:jo p:jN p:j ,p:j>&p:jzq  You encounter a bullfrog.#..#F#### ..... ### # .#####.#  ## - #.##  #....###..### .#######.........#.................+########.........## F   bullfrog (asleep) #...........#####...#.....#..+......###...###...F307.7 (16.0)p:j֭A.FF===8.7 (17Searing Ray _The bullfrog gives a loud, deep croak! You hear a shout!p:j| # .. #.#### ..F.. ...### #  #...#####.#  #@.......#  #.##.....##  #....###..###  .#######.  ..  . p:jGi #.  #####.  +...... p:jK # .. #.#### ..F.. ...### #  #...#####.#  #@.......#  #.##.....##  #....###..###  .#######. .. .  #. #####. +......p:jzRp:jUp:jh[p:j-__ _A bullfrog is nearby!p:j s p:jt ##.. #.#######..F... #.....### ######.##........ #.##.....##  #....###..## .#######.# .........+########## #......... #####...#.....p:jv F.Fp:jJ| p:j} B---9.0) _p:j p:j? p:j~Z  (very poisoned)You hit the bullfrog. The bullfrog is poisoned.  The bullfrog is moderately wounded.p:j\ 36-----==-10.6 (0.9p:jm p:jv , _The bullfrog hits you!p:jE extremely poisoned)You hit the bullfrog. The bullfrog looks as sick as possible!  The bullfrog is moderately wounded.p:jPq29---------1.5p:jp:je _The bullfrog misses you. The bullfrog hits you!p:j KYou puncture the bullfrog! The bullfrog looks as sick as possible!  The bullfrog is severely wounded.The bullfrog hits you.p:j% K   koboldp:j&u4-------2.4p:j$3 _You encounter a kobold. It is wielding a +0 whip.p:j? .  You closely miss the bullfrog.The bullfrog is almost dead.p:jӷG.Kp:jeK   koboldp:jp:jN--4--3-3.4 (1.0  Your Ranged Weapons skill increases to level 2!  Your Throwing skill increases to level 2!Your Armour skill increases to level 2!  Your Dodging skill increases to level 5!  Your Shields skill increases to level 2!Your Unarmed Combat skill increases to level 2!p:jp:j k _Your Evocations skill increases to level 2!p:ja##.. # #K######.# #........# #...@.### #.....###...#####.#... ##......... #.##...## #....###..## .#######.# ........+########## #.........p:jO*G.Kp:ji2p:j45-4 _p:j'=p:j)Jp:jm, ### ... # #.######.# #.K......# #..@..### #.###...#####.#.. ##.#... #.##...##... #....##..##### .#######.#  .+  #.##  #.p:j-`5=5p:jvi _The kobold barely misses you.p:j%p:jd1--6.3 (0.9p:j p:jm!y _You completely miss the kobold. The kobold hits you with a +0 whip.p:j4p:jct _You are too injured to fight recklessly!p:jn p:j$ p:j p:j\ ^ _You are too injured to fight recklessly!p:j Jp:j ^ _You are too injured to fight recklessly!p:j p:j p:j~ p:j ^ _You are too injured to fight recklessly!p:jF p:j  _You are too injured to fight recklessly!p:jM p:jS p:j p:jv Y _You are too injured to fight recklessly!p:j p:jԙ p:jM p:j p:j p:jv p:jr# p:jwF4p:jJp:jFMp:jp:jp:jp:j ?)  You hit the kobold.p:j Rp:j x--7.2Searing Rayp:jd p:j# J _You kill the kobold!p:jp:j2=-4==3=p:jp:j*p:j7p:j5==  You encounter a hobgoblin.g-Searing Rayg   hobgoblin (wandering)p:j  p:j-24.2 (7.0p:jp:jL-5.2 (8 _p:jp:j ### .g. #  #.######.#  #.)......#  #..@..### #  ......###...#  ..... ##........#  .... #.##.....##  ... #....#  ##   p:j6 p:j0h ### .g. #  #.######.#  #.)......#  #..@..### #  ......###...#  ..... ##........#  .... #.##.. ... #....# ##   p:jGp:j` _A hobgoblin is nearby!p:j'] .  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin!***p:j{ 8 ..)  p:j 7You kill the hobgoblin!p:j 4=2----40==6.2 (1ontinue: Searing RayRay p:j p:j8 f _(Press . to maintain the ray.)p:jȣH***p:j2,..)p:j(71--------7+ p:jL=p:j?p:j@ b Spells (Memorise)p:j@ TypeFailure Level  a - PasswallEarth19% 3b - Fulminant PrismConjuration/Alchemy19% 4  c - Iskenderun's Mystic BlastConjuration/Translocation 19% 4 12 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] helpp:j*A <[Esc] exitp:j` p:jOf p:jQl p:jr SunshineJesse the ConjurerGnollHealth: 24/44 =============-----------Magic: 11/14 ==================------###AC: 2Str: 7...#EV: 12Int: 19#.######.#SH: 0Dex: 10#.)......#XL:  6 Next: 40% Place: Dungeon:4#..@..### #Noise: ---------  Time: 3327.2 (0.0)......###...#####.#b) +2 dagger (venom)..... ##........#Continue: Searing Rayp:j|s .... #.##.....##Ray+ ...#....###..##### .#######.........# .................+ ########.........## #...........  _You kill the kobold! _You encounter a hobgoblin. _A hobgoblin is nearby!You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin!  You kill the hobgoblin! _(Press . to maintain the ray.)p:j p:jr Memorise Fulminant Prism, consuming 4 spell levels and leaving 8? Y - Yes  N - Nop:j-p:jSunshineJesse the ConjurerGnollHealth: 24/44 =============-----------Magic: 11/14 ==================------###AC: 2Str: 7...#EV: 12Int: 19#.######.#SH: 0Dex: 10#.)......#XL:  6 Next: 40% Place: Dungeon:4#..@..### #Noise: ---------  Time: 3327.2 (0.0)......###...#####.#b) +2 dagger (venom)..... ##........#Continue: Searing Ray.... #.##.....##Ray+ ...#....###..##### .#######.........# .................+ ########.........## #...........  p:jQ[39;49m_You encounter a hobgoblin. _A hobgoblin is nearby!You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin!  You kill the hobgoblin! _(Press . to maintain the ray.)  This spell is quite dangerous to cast!8.2 (1ast: Searing Ray p:jJp:jg _A hobgoblin is nearby!  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin!  You kill the hobgoblin! _(Press . to maintain the ray.)  This spell is quite dangerous to cast! _You stop channelling your searing ray.p:j+9.2 (2p:jp:j>p:j. H530.2 (3p:jc%p:j-p:j.+1.2 (4p:j4p:j;p:j>+2.2 (5p:jBp:jF _You start memorising the spell. You continue memorising. x4p:jIp:j/Qp:jUTc _You finish memorising. Spell assigned to 'c'.p:jw p:jM p:j p:j p:jnp:jM6=2== _7===3==8=p:jm==9=4==p:j30=p:j==1=p:jp:j|p:j<p:jD,p:jp:jp:jN32=p:jp:j,p:jp:jUp:jp:jp:jp:j.j3==p:jp:j,p:jp:j,p:jBp:jp:jgp:jU4=p:j(p:jY Bp:j=p:jp:jp:j],p:j!p:jY$a5=p:jb%p:jB(,p:jk,p:j'3Bp:j86=p:j=Bp:j@p:jB,p:jCp:jFp:jFK7=p:jGp:jJ,p:jWKp:jPBp:jyQ,p:jY8=p:j \,p:j\p:j^,p:j`p:j_b,p:jcp:jep:jMfK9=p:jgp:jWj,p:j~kp:jnBp:jsp:jtV40=p:jup:jex,p:jQzp:j}Bp:jY,p:j p:jp:jK1=p:jp:j,p:jɇp:jp:jp:jp:j*Xp:jוU2=p:jp:jș,p:jp:j3p:jp:jp:jp:j K3=p:j$p:j-p:jЧ,p:j,p:jBp:j4==p:j_p:j,p:j2p:jp:jp:jp:jp:jp:j,p:jp:jkp:jp:j9=p:jp:jp:jlp:jp:jwp:jp:jp:jp:jp:jp:jp:jp:jp:j}p:jp:jp:jp:jWBp:j5p:jBp:j,p:je,p:jqp:jp:jJBp:jp:j62,p:j25p:j:p:j @Xp:j^C,p:jEp:jGp:j$I,p:jJp:jLp:jNp:jWOp:jAPp:jT@  There is an open door here.p:jl _p:jmp:jVnp:jnp:jGU########.....########.....'.....# #.....#####.## ###.....# #.#... #.......# #.#.....#....########.#>......@...........#425.2 (93.0)^#########.##### # #.)....#### ....###.....# ........###.. ..# ##. # #. ..# #.######..#####6.2 (94 _Found a stone staircase leading down.p:jt3p:jp:j<  You encounter an endoplasm.p:jq ####### #.....# #.....'.....# #.....#####.#### ###.....# #.#.. #.......# #.#.#....#.#.>....#J..^...#... # #.)p:jk@### ....###..... ..### .# ## J   endoplasm (asleep) .# # .# # ######..####p:j?^0.0)7.2 (1 _p:jop:j,p:j #######  #.....#  #.....'  #.....#  #### ###.....# #.#  ..... #.......# #.#  ......#....####  .>.....@.......  J..^...######## ....... # #.) #######   p:jO    p:j #######  #.....#  #.....'  #.....#  #### ###.....# #.#  ..... #.......# #.#  ......#....####  .>.....@.......  J..^...######## ....... # #.) #######       p:jip:jOp:jp:jOa _An endoplasm is nearby!p:jso #######  #.....#  #.....'  #.....#  #### ###.....# #.#  ..... #.......# #.#  ......#....####  .>.....@.......  J..^...######## ....... # #.) #######       p:j  #######  #.....#  #[39;49m.....'  #.....#  #### ###.....# #.#  ..... #.......# #.# p:ju  ......#....####  .>.....@.......  J..^...######## ....... # #.) #######     p:j "  p:j p:jP p:j p:j3 a _An endoplasm is nearby!p:j/   #######   #.....#   #.....'.....#   #.....#####.#  ######.....# #.#  #......#.# #.#  #......#....#.#  #.>....@..#  #J..^...#.  #p:jC1\.. # #.)  ##. ....###  ## .###   .#   .#   .#   ######..p:j8p:j;-8 _p:jAp:j4Cp:jt|   #######   #.....#   #.....'.....#   #.....#####.#   ####.....# #.#   #......#.......# #.#   #......#....p:j}#.#   #.>.#   #J..^...#.   #.. # #.)  #... ....###   ##....  ...#   .p:j}.#   .#   ######..p:j"p:j&9p:jp:jp:j   #  #.....#  #.....'.....#  #.....#####.#  ###.....# #.#  #......#.......# #.#  #......#....#.#  #.>.#  #J..^...#.  #.# # #.)  #........###  ##.  .#  .#   .#  ######..30Searing Rayp:jR: n   #  #.....  #.....'.....  #.....#####.  ###.....# #. p:j; K #......#.......# #.  #......#....#.  #.>.  #J..^...#.  #.# # #.  #.###  ##.  .  .  .  ######..p:jY< p:j? !J.p:jE RJp:j0G &1p:jK p:jN ^ _The endoplasm quivers.p:jg >You focus your ray upon the endoplasm. The searing ray hits the endoplasm!p:jʶ s***p:j> .>.  You kill the endoplasm!p:jE2----1==2ontinue: Searing RayRay p:jJp:j`Mf _(Press . to maintain the ray.)p:j<  You stop channelling your searing ray. _----3====4==p:j+Xp:jp:j,p:jp:j>p:j2,p:jp:jp:jp:j@:==p:jp:j`p:jp:jp:jp:jݨp:jp:j!p:j~p:jp:j(,p:jҰp:jop:jp:j,p:jp:jH,p:jp:jGp:jp:jp:jp:j1  You see here a +0 whip. _p:j)p:jl#np:j);p:j<p:j<p:j>p:j@p:jAp:jAp:jDp:jcFp:jFp:j\Gp:jIp:jk  You encounter a kobold. It is wielding a +0 whip. ######.###.#### ....####### K#......# ....'.....# ..###.. ....#####.# #.#§#.# ....# #.# .###. ....# #.# ... .########.# #.# ..........# #@#-- #########.######.# ####### #.)......#Cast: Searing Ray ......###.....#### # ..........###...#####.# ..........# ##........#K   kobold (asleep) ..........# #.##.....## ..........#p:j^l/ #....###..### ########..#######.........#70.2 (38.0)--1.2 (39 _p:jEo #.###.####  K#......#  ..###..  #.#§#.#  #.# .###. #.# ... #.# #@##.# #.)......# ......#### # .........        p:jV  #.###.####  K#......#  ..###..  #.#§#.#  #.# .###. #.# ... #.# #@##.# #.)......# ......#### ........    p:jq p:jF p:ju! ] _A kobold is nearby!p:j  #.###.####  K#......#  ..###..  #.#§#.#  #.# .###. #.# ... #.# #@##.# #.)......# ......#### # .........        p:j #.###.####  K#......#  ..###..  #.#§#.#  #.# .###. #.# ... #.# #@##.# #.)......# ......#### ........    p:jp:jp:jp:j] _A kobold is nearby!p:jJp:jg . ..# ##### #.###.########## K#......#'.....# ..###..####.# #.#§#.##.###.#...# #.# #.....######### ..........# #.##.######. ####### #.)...........###.....#### ##...#######...###.....## ..........# #....###..###p:jG.Kp:jMKp:jN2.2 (1.0)Searing Ray _p:jp:jNp:jFC## ## . ..# ###### #.###.#### #.####### .#......#.#.'.....# K.###....#####.# #.#§#.#.# #.# #.###.#....# #.# #.@...#########.# ###.### ...........# #.####.######.# ######## #.)......####.....#### # #.###...#####.# #.# ##........ #.# #.##.....##.Kp:jJp:jL&3p:jnep:jN\## ## . ..# ####### #.###.#### # #.....####### .#......#.# #.....'.....# ..###.... #.....#####.# #K#§#.# #.....# #.# #@###.#....# #.# #.....#########.# ###.### ............# #.####.######.#p:j]U######## #.)......# .###.....#### # ##.###...#####.#  #.# ##........p:jf9≈p:jg.=4p:jHqi _The kobold barely misses you.p:jy )  You focus your ray upon the kobold. The searing ray hits the kobold!p:jV***p:j$n ..)  You kill the kobold!p:j?)2----=5ontinue: Searing RayRay p:j5/p:j!2f _(Press . to maintain the ray.)p:jY 3p:j: p:j K  You stop channelling your searing ray.p:j x _p:j p:j ,p:j p:j! P----p:j" p:j% ,p:j& p:j( p:jN) L3==p:jl* p:j, p:j- p:jW. p:j0 ,p:j}2 p:j5 ,p:j7 p:j6; f==p:j@ np:jB p:j&D p:jD L4==p:jE p:jH p:j4J ,p:jiK p:jO <  You see here a +0 whip.p:jQ p:jR  _p:jS p:jgU p:j X ,p:jhY p:ju\ p:j^ p:j^ :==p:j_ p:ja p:jc ,p:jpe p:jpg p:jzi p:j=j p:jj p:jpm p:jp  You encounter an orc. It is wielding a +0 short sword.p:jy  ############## p:jz o......@.....#--  ##############.###.#### #  #.....########.#......#.#ast: Searing Ray  #.....'.....##...###....  #.....#####.####)#≈#.#.. ####.....# #.# #.###.#o   orc (asleep) .#p:j3{ >.# #.# #..... .#....########.# ###.## .....# #.#p:j 0949.0)p:j% N--5.2 (20 _p:ja p:j` p:j ##############  o......@.....#  ########.###.#### #  .#  ...  ##)  #.# #.###.#  #.# #.....#  ###.###  #.# p:jE ##############  o......@.....#  ########.###.#### #  .#  ...  ##) #.# #.###.#  #.# #... ###.# p:jMp:jZPp:jVp:jBY[ _An orc is nearby!p:j52!#p:j2.o......# #.###.#### # #.....#.#......#.# #.....'.....##...###.... #.....#####.####)#≈#.#..p:jd3G#.....# #.# #.###.# ..#.# #.# #.....# ..#....#.# ###.### .# #.#p:j<p:jYiU6.2 (1.0) _p:j(#.o.# #.###.#### # #.....#.#......#.#  #.....'.....##...###....  #.....#####.####)#≈#.#..#.....# #.# #.###.# ...#.# #.# #.....# p:jX...#....#.# ###.### .# #.#p:jbp:j&7p:jp:j p:jF )#.o.# #.###.#### # #.....#.#......#.#  #.....'.....##...###....  #.....#####.####)#≈#.#..#.....# #.# #.###.# ....#.# #.# #.....# ....#....#.# ###.### .# #.#p:jIM p:jaO 98Searing Rayp:j3T p:jlW p:j&X#.o.# #.###.#### # #.....#.#......#.#  #.....'.....##...###....  #.....#####.####)#≈#.#..#.....# #.# #.###.# .....#.# #.# #.....# .....#....#.# ###.### >.# #.#p:j.p:ji/&9p:j5p:j58p:j[#.o.# #.###.#### # #.....#.#......#.#  #.....'.....##...###....  #.....#####.####)#≈#.#..#.....# #.# #.###.# ......#.# #.# #.....# ......#....#.# ###.### .>.# #.#p:jE.op:jhTop:jyG====500p:j<p:j% _The orc shouts!p:j  You closely miss the orc. You bite the orc.p:j΢b=---1.1 (0.9p:j6p:jW _The orc is almost dead.p:je )You hit the orc.p:j(p:j2---2.0Searing Rayp:jۣp:jWG _You kill the orc!p:j7} p:j_~ p:jG p:jކ H _No target in view!p:j׫ p:j p:j p:j p:j p:j" : _p:j C  You see here a +0 short sword.p:j p:j  _p:jl p:j p:j p:j" p:j} p:jѿ p:j p:j p:jw p:j p:j p:j p:jy p:j p:ja p:j p:j7 p:jx p:j p:j p:j p:jC p:j p:j$ p:j p:j p:jB p:j p:j p:j p:j p:j= p:j p:j p:j p:j p:jU p:j p:j p:j p:j p:j p:jC p:j p:j p:j p:j p:j= p:j} p:j} p:j{ p:j p:j p:j p:jA p:j p:j p:j p:j p:j_ p:j p:j p:j p:j* p:jf p:jy p:j ,p:ji p:j& p:j p:jR p:j p:jl p:j p:j ,p:j/ p:j p:jW p:j p:j p:j4 ,p:j p:j p:j p:j) p:jo p:jj p:j| p:j p:j= p:j p:j p:j p:jJ p:jG p:jz p:j p:j p:j. p:jk p:j p:j p:j5 p:j p:jO p:j p:j p:j k  You encounter a ball python.p:j /#######.##.##.....# #.#.......S -#.###########................).........########################.## #.....########.#. p:j #.....'.....##... S   ball python (constriction, asleep) #.....#####.####) ####.....# #.# #. ##.......# #.# #.p:j" 031.0 (29.0)p:j$ M-2.0 (30 _p:j) p:j+ p:j%   #....###########.#  #.#.......@......S  #.################ #................).p:jc )  #.#   #.# p:jH:   #....###########.#  #.#.......@......S  #.################ #................). )  #.#  p:j";/ #.# p:j@p:jBp:jHp:jKb _A ball python is nearby!p:jA0 p:jX  #....###########.#  #.#.......@......S  #.################ #................). )  #.#   #.# p:j!   #....###########.#  #.#.......@......S  #.################ #................). )  #.#  p:jk"/ #.# p:j(p:j*p:j41p:j|4b _A ball python is nearby!p:jp"###### #.##.# #....#.##.#........S.#.##................)..#.##.....#.#.#.....'.....##...##.....#####.####)##.....# #.# #.##......#.# #.# #.3.0 (1.0) _p:jen###### #.##.# #....#.##.#.S.#.##.).#.###.#.....#.#.#.....'.....##...##.....#####.####)#≈#.....# #.# #.##......#.# #.# #.p:jOp:j׳/S.p:jNS)p:jǺ94Searing Rayp:jp:j5 _The ball python hisses angrily.p:j6] ###### #.##.# #....#.##.#.S.#.##.).##.###.##.....#.#.#.....'.....##...##.....#####.####)#≈##.....# #.# #.##......#.# #.# #.p:j_ /S.p:js p:js &5p:jz p:j| p:jg .You focus your ray upon the ball python.  The searing ray hits the ball python.p:j t****p:jO ....  You kill the ball python!p:jS 2----==6ontinue: Searing RayRay p:jY p:jB] f _(Press . to maintain the ray.)p:jp:jfp:jp:jz  You stop channelling your searing ray. _p:j~!_p:j",p:j"p:j%p:j7&:----p:jl&p:j^(p:j(p:jb)p:jv+,p:j+p:jm.b3==p:jH/p:j;1,p:j2p:j*4,p:j4p:j7,p:j7p:jU9p:j9:==p:j:p:j<p:j<p:j9=p:j?,p:jAp:jBp:jBL4==p:jUF,p:j&Gp:joGp:jCJp:jLp:j,p:jx==p:j,p:jp:jԢp:j~p:jp:jp:jep:jxp:j,p:jp:j?p:jIp:j%,p:jp:j,p:j,p:j,p:jp:jp:jRp:jp:jTp:jp:j p:j7 p:j p:jp:j4p:jp:jp:jp:j,p:jp:jp:j   You open the door.  You encounter an adder.p:j,.######.# #.# .)......# #.# .....#### #.# .###...#####.# .# ##........# .# #.##.....## .# #....###..#### .#######.........####... .......@'.-- ########.........##...##  #........... .S. Cast: Searing Ray ...#.....#... .+......###...###..+######..#.....#...#S   adder (asleep)#..........#...:jP-9;49m ###.........##.... #........#........p:je6090.0 (54.0)p:j9N--1.0 (55 _p:j?p:jAp:jD" #.# .) #.# #.####.# ....# #.##.....## #....###..####........####... .......@'...... ........##...##  p:j/8#........... .S.  ..#.....#... .  .###...###..+  ..#.....#...#  #..........#...  ###.........##....   p:jq8 #.#) #.# #.####.# ....# #.##.....## #....###..####........####... .......@'...... ........##...##  #........... .S.  ..#.....#... .  .###...###.  ..#.....#...#  #..........#.. ###.........##... p:jx@p:j^Ip:jQPp:jS] _An adder is nearby!p:j 8######.# #.# )......# #.# #### #.# ###...#####.# # ##........# # #.##.....## # #....###..#### . #...####..@..##...##.#... ..S.#####...#.....#...#..+......###...###..+ ..######..#.....#...# .#...#...###..##.... p:j; p:jr 82.0 (1.0) _p:j! p:j% Q _There is an open door here.p:j .# #.# ......# #.# #### #.# ...#####.#  ##........#  #.##.....##  #....###..#### #..####.'.##...##.#.......S.  #####...#.....#...#...#+......###...###..+ ..+  ######..#.....#...# .#p:j. #..........#... ####.........##.... p:jP p:j C3Searing Ray _p:j" p:j?$ p:j~(`.....# #.# #### #.# #...#####.# .....# ..##.....#..  #....###..#### ###... #####.........####.... ......'.... #####.........##@..##..  #.....S.. #####...#.....#...#...## +......###...###..+ ..+ ######..#.....#...# .#  #..........#... # ###.........##....#........#........#....#.....#(....p:j-6S.p:j75FSp:j5/==4p:j3=p:j?/ _The adder hisses angrily.p:j$ 2# #.# #### #.# ...#####.# #.# .# #.##.....## ..# #....###..#### ###...#.####......#'..##.@S##.. #....#.....#...#...##. ......###...###..+.p:jR ..+..#.....#...# ..##..........#.....# ###.........##......#........#..........# p:j%p:j.-5p:j  _The adder barely misses you. The adder closely misses you.p:j  You hit the adder.  The adder is severely wounded.p:jZE-9 (0.9p:j$p:j6'S _The adder closely misses you.p:j,  You miss the adder.The adder is severely wounded.p:j^- (6.8p:j3 p:j6 = _The adder bites you but does no damage.p:jYu (very poisoned)  You hit the adder. The adder is poisoned. Your bite misses the adder.The adder is severely wounded.p:jv V3-7.7p:j{ p:j~ * _The adder bites you.p:j _ #.# #.# #  .#  ..# .#### ###...# ....####......# ....'.......... #.@S##..  ............... ....#...#...##. ...###..+...+ ....#...# ..#  #..........#.....#  .....##......  .#..........#  (....p:j!e #.# #.# #  .#  ..# .#### ###...# ....####......# ....'.......... #.@S##..  ............... ....#...#...##. ...###..+...+....#...# ..#  #..........#.....#  .....##......  .#..........#  (p:j(p:j)p:j0p:j2] _An adder is nearby!p:jZ .You focus your ray upon the adder. The searing ray hits the adder!p:jF*p:jB"a .You kill the adder!p:j*-2----6=8.7 (1.0ontinue: Searing RayRay p:j 0p:j/3f _(Press . to maintain the ray.)p:jjp:jkp:jTlp:j qK  You stop channelling your searing ray.p:jv _4=p:jQwp:jyp:jzp:jzp:j#}P----p:j ~p:j,p:jp:jh=3==p:jp:jp:jp:jp:jp:jcp:jɉp:jp:jL,p:jԍp:jJf==p:j,p:jp:jvp:j–p:jp:jp:j2L4==p:jǚp:jep:jr ##.# #.# ..# #.# #### #.#  ..#####.# # ........# # .##.....## ..# ....###..#### ####...# ######## ............'...@.......--p:j'6113.0) ###.##...##  #....................ast: Searing Ray ###...#.....#...#...##.( .....###...###..+...+ ####..#.....#...#..# #......#  ###p:j..##......  #........#..........#p:jp:jiG--2.7 (14p:j<p:j) _Found 2 boomerangs.p:j p:jǺ Ip:jX ,p:j ,p:j8 p:j p:jt p:j p:j p:j :==p:j@ p:j p:j ,p:j; p:j p:j p:j p:j p:j p:jo  #.# #...#  #.# #...#  #.# #...# ##.# #...# # #...# ..## #...# ##..#### ####...# # .......####......#.#.:'.....>7.7 (5p:jf .0) .......##...##........# ....#.## .#.....#...#...##.(# .. ###...###..+...+ ..# #. .#.....#...#...# ..# .........#.....# ... ........##...... #.# p:j p:jK +8.7 (6p:j p:j ; _Found a stone staircase leading down.p:j3p:jp:jUp:jmp:j_Bp:j#p:jp:jp:j1p:jp:j&p:j)p:j+p:j[p:jp:jp:jp:jj,p:jp:jt  #...#  #...#  #...#  p:j#...#  #...###  #...#..  #...#.#### ### ####...#.#..# ####......#.#.@#.# p:jW'...............># ##...##..#.# .............#.##. p:jf 8..#...#...##.(#... ##..+...+...####.##...#...#...# ..#.....#.... .##.#.#.  You pick up a parchment of Soul Splinter and begin reading...p:j ,23.7 (5p:j +4.7 (6p:jq p:j F _You add the spell Soul Splinter to your library.p:jر 3p:jb p:jݵ p:j p:j Bp:jӾ p:j p:j p:j p:jV p:j p:j p:j- R  There is a stone staircase leading down here.p:j p:j@  _p:j8 p:je p:jT p:j p:j< p:jp p:ja p:jL p:j p:j| p:j ,p:j( p:j p:j% ,p:jS p:jK p:j ,p:j p:j} p:j p:j p:jk p:j p:j p:j8 p:j p:j p:j p:jJ p:j p:jE p:jt p:j p:j p:j p:j p:jZ p:j p:j5 p:j ,p:j= p:jP p:j! ,p:jV" p:j$ p:j)& p:j& p:j' p:j+ p:j,- ,p:jK. p:j89 p:j; ,p:j= p:j{> p:j@ ,p:j6C p:jG p:jJ ,p:jK p:jmM p:jDO p:jO p:j[P p:jQ p:jS p:jDT p:jT p:jV p:jRX ,p:jY p:j[ p:j] p:j ^ p:j^ p:j` p:jl #..........##.####.###### ..#(.... #...........# .###... ######.####.# ..#..+# #######.####.# ....#.# .............# .†..#.# ..#####.###### ...<#.# ).# #.# ....#.# ..#####.# ###'#'### ...#.@..#49.7 (25.0)  #......###.# #.### p:jm  #....>...).#..>  #########  #......#  #......#  ##.#######  #.......#  #######.#p:jft p:ju -50.7 (26p:ja{ p:j"~ ; _Found a stone staircase leading down.p:jup:jmvp:jwwp:jLzp:jM}g  You encounter an iguana.p:j H.#.##.####.######.#(.... #...........# ..###... ######.####.#.#..+# #.####.#.#.# .......# ..†..#.# ..#####.######.<#.# ).# #.#.#.# ..#####.##'#'### ...#@...# #......###.# #.#### #....>...).#..>lSearing Ray  p:j9 #......##########  #......# #......#l   iguana (asleep)  ##.#  #.#  #.#p:jF,0.0)p:jږ21.7 (1 _p:jp:jp:j (....        †..#.#  <#.# ).# #.#  ..#####.#  ...#@...#   #.####  #....>...).#..>l  #####          p:jz& (....        †..#.#  <#.# ).# #.#  ..#####.#  ...#@...#   #.####  #....>...).#..>l  #####          p:jp:jp:jp:j-^ _An iguana is nearby!p:jD  **l  You focus your ray upon the iguana. The searing ray hits the iguana.p:j l.  The iguana is moderately wounded.p:j p:jO 2----==2ontinue: Searing RayRay p:j* p:j f _(Press . to maintain the ray.)p:j~e **The searing ray hits the iguana.p:j g  The iguana is heavily wounded.p:ji l>g   goblinYou encounter a goblin. It is wielding a +0 dagger.p:j32-------1------3+ p:jp:j+ _The iguana bites you!p:jNy †The searing ray hits the iguana!p:j%U**g   goblinp:jg.p:js8>p:j"-------0---594++ p:jp:jJ _You kill the iguana!p:j@  (....        †..#.#  <#.# ).# #.#  ..#####.#  ...#@...#   #g####  #....>...).#..>.  #####      p:j/ N    p:jM  (....        †..#.#  <#.# ).# #.#  ..#####.#  ...#@...#   #g####  #....>...).#..>.  #####          p:jh p:jV p:j p:j ] _A goblin is nearby!p:j  p:j~ ** The searing ray hits the goblin.p:j<> g>The goblin is severely wounded.You finish channelling your searing ray.p:j?3=9/14 ---5astp:jDFp:j IS _The goblin barely misses you.p:js )You focus your ray upon the goblin. The searing ray hits the goblin.p:jzN**p:j2 )>You kill the goblin!p:jb 7-----6ontinue: Searing RayRay p:j]p:jf _(Press . to maintain the ray.)p:j̀ 3p:j p:j| K  You stop channelling your searing ray.p:jE / _p:jf p:j# p:j O8=--p:j p:j p:j[ U4=p:j p:j p:j p:jW p:j ,p:j p:j p:jn 9=p:j p:jȫ p:jD K5=p:jE p:j ,p:j p:j p:j N9==p:jI p:j p:j U6=p:jm p:j p:j| p:j p:j ,p:jv p:j p:j :==p:j p:j p:jj D7=p:jR p:j ,p:j p:j p:j R10/14==p:j p:j p:j p:j p:jF p:j U8=p:j p:j* ,p:jZ p:j p:j: :==p:j" p:j` p:j K9=p:j p:j p:jF p:jS p:jW ,p:jx p:j p:j2 #1p:jk (=p:jz p:j p:j] V40=p:jz p:jP ,p:j p:j p:j p:j p:j p:j 2=p:j p:j p:j K1=p:j p:jK ,p:jH p:j} p:j E2==p:j p:jA p:j p:j 2=p:jP Bp:j_ p:j :==p:j p:j p:j\ K3=p:j p:j p:j p:j p:j p:j; L3==p:jJ p:jt! p:j! p:j" p:j$ p:j% h4==p:j& p:j( p:jC) p:j$* p:j, p:j!- :==p:j. p:j10 p:j0 p:j8 p:jP< p:j< 9=p:j> p:jA p:jA L4==p:jC p:jD p:j#G p:jG p:jhH p:j K $  Things that are here:p:jL L  a +0 dagger; an iguana corpsep:j!M p:jO p:j5P  _p:jQ p:jU p:jX p:jX p:jY p:j] R  There is a stone staircase leading down here.p:j_ p:j[` A== _p:ja p:jc p:je p:j:f p:j1g p:jk p:jn p:j o p:jp p:jIr p:jt p:jt p:ju p:jOx p:j z p:joz p:jh{ p:j7 @  You see here a +0 falchion.p:jЁ p:jO  _p:j p:j p:j p:j p:j5 p:j p:j p:jc p:jē p:j p:j p:j p:jg p:j p:jY p:j p:j p:jQ p:jի p:jV p:j p:j° p:j p:jK p:j p:j4 p:j p:j p:j. p:jZ p:j ,p:j p:jF p:j p:ji p:jx p:j p:js p:j p:j> p:jm p:j p:j p:j p:j p:j p:j< p:j p:j p:j p:jc p:j' p:j p:j p:j= p:j p:j p:j ,p:j p:j p:j p:j p:j/ p:j p:j p:jI p:j p:j p:jL p:j p:j6 p:j p:j ,p:jo p:j p:j Bp:j p:jb ,p:j p:jb p:j p:jj ,p:j p:j p:jK ,p:jA p:j ,p:j p:j p:j%  #.......<#.# ### #........#.# # #.######'#'### # #.# #......### #.# #....>...) #.# #......### p:j& 0#.# #......# :..######.# #......# .......@..# ##.#######--734.7 (78.0) ##.######## #.......# #######.# Cast: Searing Ray  #.# #.# #.# p:jk'  #.#  #.#  #.# p:j. p:j/0 G--5.7 (79p:j-6 p:j8 e _Found a parchment of Iskenderun's Mystic Blast.p:jP Ip:j p:j p:j p:j p:j ,p:j# p:j p:jW p:j p:j p:j p:j p:j! p:j" p:jk# p:j% p:j% p:j& p:j ) p:j+ p:jy+ p:j+ p:j- p:j/ ,p:j0 p:j5 {  You see here a parchment of Iskenderun's Mystic Blast.p:j7 p:jU8  _p:j%9 p:j: p:j= ,p:j&> p:jq? p:jA ,p:jcC p:jVE p:jsG p:jG p:jH p:jYJ p:jtL p:jL p:jM p:jO p:jQ p:jR p:jdR p:jUT p:jTV p:jV p:jOW p:jX p:jA[ ,p:jP\ p:j] p:j` p:jx` p:j` p:jUb p:jEd ,p:j8e p:jf p:jh p:j>i p:ji p:jbl p:jn i  You encounter a hobgoblin.p:jqw 5 ###......g #.....#... #....#.... #...#...$ #....#....# ####.....##. #.### #. #.@.# #.p:j@x 8 ###.####### #.#.......# #.#...###.### #.##..#⌠#...# #.##.###...# #. g   hobgoblin (wandering)#....:..######.#..............∆ ...######.#######p:j{ 3.54.7 (1p:j 5.7 (20 _The hobgoblin leaves your sight.p:jU3p:j.Wp:jXp:j[p:j5\p:janp:j"cp:jdp:j_ep:jep:j  A hobgoblin comes into view.+... #.?.g...###### #...... #. #...... ###. #...... #... #....# #.#....##..#...$# #..#...@#######.....#  ##.###.###  .. #...####.####### #..... g   hobgoblin (wandering)...###.####..#⌠#...# ##.###...#p:j09.7 (4.0)p:jjp:jk360.7 (5 _p:jp:jp:jb #.?.g...  #......  #......  #......  #....#  #....# p:j], #...$#  #...@##  #.....#  #.###.###  .. #...#  ## ###.  #..  #...  ##..#  p:jo) p:jQ #.?.g...  #......  #......  #......  #....#  #....#  #...$#  #...@##  p:jR{#.....#  #.###.###  .. #.. ## ###. #..  #... ##..# p:jS p:jZp:j ]p:jcp:jf` _A hobgoblin is nearby!p:j ^ #.?.g...  #......  #......  #......  #....#  #....#  #...$#  #...@##  #.....#  p:j #.###.###  .. #...#  ## ###.  #..  #...  ##..#   p:jJ  #.?.g...  #......  #......  #......  #....#  #....#  #...$#  #...@##  #.....#  #.###.###  .. #.. ## ###. #..  #... ##..# p:jC p:j^ p:jŽ ` _A hobgoblin is nearby!p:j #####.......+.....?.g...#####. ###....... ....#####....# # #.###.## ... #...#### ###.######.......#...###.####..#⌠p:j} >.gp:j p:j( 21.7 (1 _p:j p:j R _You see here 17 gold pieces.p:j9g? $.....#. #####........' +.....?..g.... #####.. .###......$# ...####....# # #.###.## ... #...# ### ###.######......#...###.##p:jQnp .gFound 12 gold pieces.p:jIo{ gThe hobgoblin shouts! You hear a bark!p:jwgg 2 hobgoblins (1 wandering)p:jMyC===2Searing Rayp:jp:jZ _You encounter a hobgoblin.p:jvW∆########......### $g....#.. #####.'. +.....?.......# #####g....# ...####.........#p:j]{.$# ...####....# # #.###.## ... #...##### ###.######....#p:jR2hp:j8G.gp:jE.gp:jU'hp:j!h   houndgg 2 hobgoblins (1 wandering)p:jd#0---3p:j *p:j,V _You encounter a hound.p:jZ †You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin.p:jb****g   hobgoblin (p:j .hYou kill the hobgoblin!(Press . to maintain the ray.)p:jG.gp:j*..†.gp:j2----60===4ontinue: Searing RayRay p:j p:j+ _The hobgoblin shouts!p:jě ##.........#..:##########.#.........#### #.#...$.....#.. ######.........'. +......##.?...g...# ######.#.......h.#  #.#....†....# ####.....@...##.##....######.#....# #...##...$# #....#....## ####.#.....# ###.###.### #p:jF... #...# p:j4 ##### ###.####### #.hp:jF.gp:jpl  You stop channelling your searing ray. Found a parchment of Flame Wave.p:j0-----5astp:jnp:j * _The hound bites you.p:j **** You focus your ray upon the hound. The searing ray hits the hound!p:jba .gThe hound is heavily wounded.(Press . to maintain the ray.)p:jka'..hp:jmB38----0-------=-6ontinue: Searing RayRay p:jvp:jx* _The hound bites you.p:j;   (very poisoned)You hit the hound. The hound is poisoned. You bite the hound, but do no damage.The hound is severely wounded.You stop channelling your searing ray. The hound barely misses you.p:j# 6---7.6 (0.9astp:j p:j j _The hobgoblin hits you. The hound barely misses you.p:j>  You hit the hound.  The hound is almost dead.p:j i3---8.5p:j p:j l _The hound bites you. The hobgoblin closely misses you.p:jw .  You focus your ray upon the hound. The searing ray hits the hound.p:j****g   hobgoblinp:j,~ '...  You kill the hound!(Press . to maintain the ray.)p:jʆ?29----8/14 -------74=9.5 (1.0ontinue: Searing RayRay p:jvp:j- _The hobgoblin hits you.p:jU****p:jD9'...p:jNF30=-------70+ p:j\Np:jOQO _The hobgoblin misses you.p:j  You closely miss the hobgoblin. You stop channelling your searing ray.p:j28--1.4 (0.9astp:jS p:j - _The hobgoblin hits you.p:jD r †You puncture the hobgoblin!p:j&Q Rp:jV ]2.3Searing Rayp:j` c _You kill the hobgoblin!p:j p:jm p:j p:j/ H _No target in view!p:j3p:j.p:jp:j: _p:j͛i9-p:jp:jw,p:jp:j,p:j8p:jqp:jp:j2p:jp:j30=9==p:jp:jH,p:jp:jfp:j p:jsp:j,p:jK1=p:jp:j+P==p:jp:j!,p:jp:jt,p:jp:jp:jm32=10/14==p:jKp:jQ,p:j1p:j,p:jp:j,p:jp:j-p:j3====p:jkp:jp:jp:jp:jlp:jp:jp:jp:jD1=p:jp:jop:jN4=p:jvp:j,p:j}p:jp:jp:jp:jp:jlf5==p:jp:j,p:jp:j p:j p:j p:jep:jE2==p:jUp:jQk6=p:j4p:jr,p:j.p:j,p:jtp:jp:j5 :==p:j!p:j $p:j$D7=p:j&p:j(p:j(p:j*p:j,p:j[-E3==p:j.p:j&1p:j1U8=p:ji3p:j]6,p:j@9p:j<,p:j,=p:j&@p:j@:==p:j5Bp:jPp:jQK9=p:jSp:jrVp:jVp:jXp:jZp:jw[p:j\p:jW_b4==p:jap:jcp:jPdO40=p:jep:jh,p:jip:jk,p:j.mp:jop:jRp:==p:j v1=p:j-x,p:jp:jp:jp:jOp:jMp:jU2=p:jgp:jp:j%p:jSp:jHp:jp:jp:jE,p:j>p:jp:jK3=p:j9p:j"p:jp:jp:jp:j.p:jp:jMp:jp:jϯp:j p:jh4==p:jȳp:jp:jP,p:jp:j¹p:jû,p:jռp:jp:jp:jqp:jlp:jSp:j9=p:jp:j _You now have 133 gold pieces (gained 17).p:jQp:j,p:j7p:jwp:j,p:jp:j,p:j#..........# #.# #..........# # #########..###### ############.... #..:......######## #.........####  #...$.....#.. #### #.........'. +. #.@.......# ####- #.........#  #....††...#  #.........# # ##....##### # #....#  #:jm....# #....## #.....#840.3 (68.0)-1.3 (69 _u - a scroll labelled TAQABRINAPHp:jDIp:jD"p:j%,p:j*,p:j>+,p:jE,p:j 0,p:jl1p:j4N _You now have 145 gold pieces (gained 12).p:j6p:j6p:j7p:j9p:j;,p:j<p:jF #.........######## #.)......#########........###.....######..........###... #..........# ## #..........# #. #..........# #...p:jG #########..###############.....#.#######.#### ##.........#.. #####.........'. +....#.........#. #####.........##....††...### #.........##. ##....######. You pick up a parchment of Flame Wave and begin reading...p:jHM16.3 (5.0)p:jFP+7.3 (6p:jUp:jnXC _You add the spell Flame Wave to your library.p:jp:j3p:jp:jyp:jnp:jّp:jp:j,p:jp:jp:jp:jp:j,p:j9p:jp:jǟp:jp:jtp:jߢp:jp:jp:j,p:j$p:j@  There is an open door here.p:jnp:j _p:jap:jp:j,p:jp:j9p:j,p:jSp:jPp:jn,p:jp:jp:jZ,p:jpp:jRp:j7p:jp:jp:jZp:jp:jr,p:j2p:j,p:jjp:jp:jp:jp:jgp:jp:j,p:jp:j2p:j<p:jp:jp:j2p:j,p:jp:jp:j,p:jp:jp:j$,p:jp:jp:j,p:jp:jHp:j'p:jp:jp:jtp:jNp:j,p:jp:jp:j,p:j{p:jzp:j ,p:j4p:j"p:j,p:jpp:j,p:jp:jp:jABp:jp:j5p:jp:j=p:j p:j<p:jp:jp:j p:j p:j[ p:j p:j p:j p:j! p:j p:j p:j ,p:j p:j p:j p:j^ p:j p:jq p:j p:j+ p:j p:j (  ####.###.#  #............# #..  #.############ ## #.## #.# p:j^ #.## #.#  #.#  #@#  #.# ∆ .  #.#.  #.#  #.#  ...  ###  p:j" 083.3 (36.0)p:j# ,4.3 (37p:j' p:j* Q _p - a pink potionp:jM p:jO 3p:jO p:j0Q p:joU np:jkV p:jBW p:jX p:jY p:jpY p:jZ p:j4\ p:j\ p:j\ p:j^ p:j_ p:jv_ p:j_ p:ja p:jd j  You encounter a shadow imp.p:jl  #.## #.## #.# #.#   #.# ∆ .. #.# .. #.# ..p:jnm  ###.### #...@.# #####.#   .# Searing Ray  5#  !#  ..5   shadow imp (asleep)  ##  p:jv 19.3 (5.0)p:jw ,90.3 (6p:jy} p:j \ _Found a murky golden potion.p:jS #.# #.# #.# #.# #.# ∆  #.# #.# ###.### #...@.# #####.# .# 5# !# .. ##p:jj #.# #.# #.# #.# #.# ∆  #.# #.# ###.### #...@.# #####.# .# 5# !# .. ##p:jqop:jqp:jIup:j!xa _A shadow imp is nearby!p:j #.# #.# #.# #.# #.# ∆  #.# #.# ###.### #...@.# #####.# .# 5# !# .. ##p:j5 #.# #.# #.# #.# #.# ∆  #.# #.# ###.### #...@.# #####.# .# 5# !# .. ##p:j]<p:j>p:jEp:j.Ha _A shadow imp is nearby!p:jXq #.#  #.#  #.# # #.# ∆ ... #.#  . #.# ..  ###.###p:jY-  #.....#  #####@#  #.#  #5#  #!# #.. ###   p:j_p:ja21.3 (1 _p:jfp:jip:j ****5  You focus your ray upon the shadow imp.p:jt [ .5!p:ju .  The searing ray hits the shadow imp but does no damage.  (Press . to maintain the ray.)p:j4z 8*p:jN n  The shadow imp gestures at you.p:jK 8@p:j 37----2----==2ontinue: Searing Rayp:jf =Ray p:j p:j 4 _Pain shoots through your body!p:j  ∆ ...# . ###.### #.....##### 5!..## p:j p:j 3-------3astp:j p:j U _You stop channelling your searing ray. The shadow imp hits you.p:j #.# #.# #.# ∆  #.# #.#..  ###.### #.....# #####.# #@# #5# #!# #.. ###p:jQ!p:juA #.# #.# #.# ∆  #.# #.#..  ###.### #.....# #####.# #@# #5#p:j #!# #.. ###p:jp:j8-p:jp:jka _A shadow imp is nearby!p:jn *** You focus your ray upon the shadow imp. The searing ray hits the shadow imp.p:j[R 5!.  The shadow imp is moderately wounded.(Press . to maintain the ray.)  The shadow imp grins evilly.0-------=4ontinue: Searing RayRay p:jp:jX _The shadow imp closely misses you.p:jl *** The searing ray hits the shadow imp.p:j" 5!.  The shadow imp is severely wounded.p:j 29-----9/14 -----5+ p:j p:j . _The shadow imp hits you.p:j [ .  The searing ray hits the shadow imp.p:j U***p:j̓U.!.p:jj 30=--8----86Searing Ray++ _You kill the shadow imp!p:jp:j:n _Your Shapeshifting skill increases to level 2!p:jp:jp:jOp:jK  You stop channelling your searing ray.p:j _9==p:jp:jp:jRp:jp:ja1=p:jp:jp:jp:jp:jE:==p:jp:jp:jQp:jp:j;p:jN32=p:j~p:j=p:jR10/14==p:jp:jp:jHp:jp:jc3==p:j3p:jdp:jp:jp:jP==p:jp:j0p:jp:j5p:jk4=p:jdp:ja1=p:jp:j6 ,p:j p:j p:j p:jR p:jj p:j K5=p:j< p:jGp:j9=p:jOp:j]p:jp:j7p:j<p:jp:j>p:jop:j6=2==p:jp:j p:j]p:jp:j,p:jp:jp:jKK7=p:jp:jp:jk:==p:jp:jXp:jp:j p:j!p:jV"p:j"p:j$p:j}$8=3==p:j$p:j &p:j&p:j%'p:jJ(p:j(p:j)p:j*,p:jR+p:j,p:j,f9===p:jH-p:j.,p:j/p:j0p:j@1p:j1p:j2p:jp3@40=p:j3E4==p:jK4p:jT5p:j7p:j8p:j$:,p:j:p:j<p:j<,p:j=p:j>e1===p:j4?p:j6@p:j@p:jAp:jpBp:jBp:jcCp:j E,p:jEp:j Gp:jGU2=p:jGp:j!JXp:jJ,p:jDKp:jKa3=p:jzL,p:jLp:j=N,p:jNp:jYPp:jPp:jQp:jRp:j-Sh4==p:jSp:jQUp:jV,p:jjWp:jXp:jqYp:jYp:jJZp:jc4∆ ......  ###.### #.....# ##. #. #.--.....########ast: Searing Ray p:j5i1950.3 (54.0)p:jjG--1.3 (55p:jnp:jqY _s - a murky golden potionp:j7p:j53p:jKp:jp:j[=p:j9p:jp:j,p:j'p:j)p:jp:jp:jp:jP,p:jp:jp:jp:j9p:jp:jp:jp:j,p:jp:j0p:j,p:j|p:j1z  You encounter an endoplasm and a dart slug.p:jXf #.#  #....: #.# ###. #.. #.# ∆...w ...##### #.# ..... ... #.# ..... ..p:j=6 ###.### ...... #.....# ###...... #####.# #..J..... #.# #.# #.# ∆ #.####.# Searing Ray #......# ######## w   dart slug (asleep) J   endoplasm (asleep)p:j9J.9.3 (8.0)p:j$QJp:j,60.3 (9p:jVp:j,^ _The endoplasm quivers.p:j}  #.##....: #.# ###.  #.# ∆...w  #.# ..... ...  #.# ..... ..   ......   ###...... p:j "  #.J......  #.# #@# #.# #.# ∆  #.####.# #......# ########p:jS #.##....: #.# ###.  #.# ∆...w  #.# ..... ... p:jUJ #.# ..... ..   ......   ###......   #.J......  #.# #@# #.# #.# ∆  #.####.# #......# ########p:jZp:j)\p:jap:jdd _There are monsters nearby!p:jU #.##....: #.# ###.  #.# ∆...w  #.# ..... ...  #.# ..... ..   ......   ###......   #.J......  #.# #@# p:jW#.# #.# ∆  #.####.# #......# ########p:jQ #.#p:jZ#....: #.# ###.  #.# ∆...w  #.# ..... ...  #.# ..... ..   ......   ###......   #.J......  #.# #@# #.# #.# ∆  #.####.# #......# ########p:jyp:j1p:jp:jd _There are monsters nearby!p:j   (very poisoned)You hit the endoplasm. The endoplasm is poisoned.  The endoplasm is severely wounded.The endoplasm freezes you.p:jf39---=1.2 (0.9p:jp:j% _You are frozen.p:j6H .  You focus your ray upon the endoplasm. The searing ray hits the endoplasm.p:jMa****p:jz ....  You kill the endoplasm!p:j*2----9=2.2 (1.0ontinue: Searing RayRay p:jp:jxf _(Press . to maintain the ray.)p:j  #.# ##.###..   #.#  ## #....: #.# #####.. #......   #.# .?...w....######   #.# ........#   #.# ...#  p:j  ###.### .#   #.....# ####   #####.# #.@........   #.# #.#.......#   #.# #.#.....$..   #.####.#######. #......# ########     p:j6 K  You stop channelling your searing ray.p:j 40-----3ast: Searing Ray p:j; p:j u _Found 9 gold pieces and a scroll labelled YRICAUKOMP.p:j & #.# ##..#⌠#. #.#  ##.###.. #.#  ### #....: #.# ######... #....... #.# #.?...w....######. #.# #.#. #.# #..#.  ###.### #.#.  #.....# ####  #####.# #.....p:jj  #.# #.#.......# #.# #.#.....$... #.####.#######.# #......# . ######## p:jݛ p:jn A--4p:j p:j% p:jK+#.# #...###.####.# ##..#⌠#...##.#  ##.###...##.#  #####....:..##.# ######....#.......#.# #.?...w....######.##.# #.#.# #.# #.#.####.### #.#.##.....# ####.######.# #...p:j, ..#.# #.#.......#.##.# #.#.....$.....##.####.#######.###......# ...##########p:j4p:j:95Searing Rayp:j@p:jUBp:jY_#.# #.......# #.# #...###.### #.# ##..#⌠#...# #.#  ##.###...# #.#  #####....:..###.# ######....#.........#.# #.?...w....######.##.# #.#.#  #.# #.#.# ###.### #.p:jp#.# #.....# ####.# #####.# #......#.# #.#.......#.##.# #.#.....$...S ..# S   adder (asleep)#.####.#######.###w   dart slug (asleep)#......# ...##########p:j p:jC----6p:jnp:jW _You encounter an adder.p:j$#.############ ###.####### #.# #.......# #.# #...###.### #.# ##..#⌠#...# #.#  ##.###...# #.#  #####....:..####.# ######....#..........#.# #.?...w....######.####.# #.# #.#  #.# #.# #.#  ###.### #.# #.#  #.....# ###p:jb# #.#  #####.# #......#.# #.#..........# #.# #.# #.#.....$...S. ..##.####.#######.#####......# ...p:jhK.wp:j[Mwp:j^T1=7p:j>"p:j#p:j  You hit the dart slug.  The dart slug is lightly wounded.=8.1 (0.9p:jp:j.O _The dart slug misses you.p:j †You puncture the dart slug! The dart slug is poisoned.  The dart slug is almost dead.The adder hisses angrily.p:j9S.p:jQSp:j"3==809.0Searing Rayp:j(p:j:,M _You kill the dart slug!p:j#.##.......# #.# #...###.####.# ##..#⌠#...# #.# ###...# #.# #####....:..#####.# ######....#...........#.# #.?........######.####p:j0#.# #....†.....# #.# #.# #....@.....# #.# ###.### #.# #.# #.....# ###.# #.# #####.# #.... ...  #.# #.#S.## #.##.# #.#.....$...... ..# #.####.#######.######......# ...######## ##p:jm9S.p:jp:jI-70.0 (1.0Searing Rayp:jp:j]p:jk #.# #...###.####.# ##..#⌠#...#  #.# ###...#  #.# ######....:..######.# ######....#............#.# #.?........######.######.# #....†.....# #.#  p:j R#.# #..........# #.# ##.### #.# #.# .....# ###.# #.# ###.# #...S..... ...  #.# #.#..### #.##.# #.#.....$...... ..##.####.#######.#####. #......# ...######## ### p:j 9S.p:jNp:jf2==1p:j)p:j,R _The adder barely misses you.p:jg\  You hit the adder.  The adder is lightly wounded.p:jo+9 (0.9p:j p:jR _The adder barely misses you.p:jI  You completely miss the adder.The adder is lightly wounded.p:j E==2.8p:jg p:j" R _The adder barely misses you.p:j  (very poisoned)  You puncture the adder! The adder is poisoned.  The adder is almost dead.p:j `38--=3.7p:j߲ p:jG * _The adder bites you.p:j* .You hit the adder but do no damage. The adder looks as sick as possible!  The adder is almost dead.p:j1 )p:j9 9=-4-4.6Searing Rayp:j? p:j`B I _You kill the adder!p:j] p:j̠ 8-p:js p:j H _No target in view!p:j-! p:j% p:j5, p:j. H _No target in view!p:j| p:j p:j p:j H _No target in view!p:j[+ p:j/ p:j7 p:ja9 H _No target in view!p:jh p:j p:j p:jF H _No target in view!p:jX* p:j/ p:j15 p:j7 C _No target in view!p:j؅ p:j[ p:j6 p:jO p:j2p:jO6p:j<p:j.?p:j#p:jp:jlp:jp:j p:j p:jJp:jp:jrp:jwp:j~p:jp:jFp:jp:jZp:jp:jtsp:jEup:j{p:j}p:jEsp:jXtp:jJup:jwp:j4|i4== _p:j|p:jE}p:j~p:j܀p:jMV40=p:jp:j„p:j.p:j;p:j?p:j:==p:jp:jp:j6p:j,p:jK1=p:j$p:jTp:jBp:j,p:jIp:jϛ,p:jUp:jMp:jßU2=p:jNp:j p:jxp:j_p:jI,p:jp:jl,p:j۪p:ja3=p:jOp:j~,p:jαp:jp,p:jp:jp:jh4==p:j~p:jp:j,p:jܾp:jp:j,p:jp:jp:jp:jHp:jDp:j:p:j5p:j9=p:jp:j,p:jp:jJ _You now have 154 gold pieces (gained 9).p:jp:jFp:j'p:jp:jp:jp:jp:jp:j,p:jp:jp:j p:jp:j!p:jp:jBp:jep:j,p:jp:j\p:jhp:jp:jp:j,p:jp:j { _c - 6 scrolls labelled YRICAUKOMP (gained 1)p:j p:j p:j p:jp:jp:jp:j?p:jOp:j,p:jyp:jap:j),p:jVp:jp:j:p:jp:j^ p:jK"p:j $p:j$p:jQ%p:j`'p:j),p:jt*p:j+p:j-p:j=.p:j.p:j62p:j#4p:j4p:j25p:j7p:jt@# #....†.....# #.# # #..........# #.# ### #..........# #.# ..# ###..........#### #.# #.# #................ ... #.# #.#..........#### #.# #.# #.#.............. ..# #.####.#######.#####...% ......# #..@....... -4014.6 (40.0) ######## ######.#.#.  ...  p:jB-. p:jlGp:jIIF-5.6 (41p:jOp:j=R- _Found a quill talisman.p:jp:j3p:j_p:j  You encounter a kobold. It is wielding a +0 club.p:j#A #....†.....# #.#  #..........# #.#  #..........# #.# # ###..........#### #.# .# #.......... ... .# #.#..........#### #.# .# #.#........p:j...# .####.#######.#####...%# ......# #. ######.#.#.#...#.#K...#K   kobold (asleep)p:j,0.0)p:jA26.6 (1 _p:j0p:jTp:jh{  #....† #.#   #.#   #.#   #.#   ...   #.#  ...# #.#####...%#  #...@.......  ######.#.#.#  .....  .#.#  K..  .#  . p:j  #....† #.#   #.#   #.#   #.#   ...   #.#  ...# #.#####...%#  #...@.......  ######.#.#.#  .....  .#.# K.. .#  . p:j! p:j p:j% p:j( ] _A kobold is nearby!p:j) #....†.....# #.# #.# #.#  #.# #.# # ###.#### #.# # #. ... # #.#.######.# # #.#.....# ####.#######.#####...%## #....p:j  ######.#.#.#....#.#.#....K..#.#.#........#.#.#.p:j p:jI C7Searing Ray _p:ji p:j p:jv#..........# #.# #.# #.#  ###.#### #.##  #...... ....  #.#######.#  #.#.......# ##.#######.#####...%##. ....# #............. ##### ######@#.#.#.# #.......#.#.#.#.##...K...p:j$#.#.#.#.##.......#.#.#.#.##.......p:jT p:j &8p:jp:jp:jB{ )  You focus your ray upon the kobold. The searing ray hits the kobold!p:j`****p:ju ..).  You kill the kobold!p:j&2----==9ontinue: Searing RayRay p:jp:j f _(Press . to maintain the ray.)p:jNqT****p:j8..).p:j1--------20+ p:jp:jp:j 3p:j p:jZ K  You stop channelling your searing ray.p:jy / _p:j. Ip:j p:j ,p:jk p:jS p:j 8--p:j p:jI p:j p:j p:j p:jI E2==p:jy p:j ,p:j\ p:j ,p:j p:j ,p:j p:j P==p:j p:jk p:j p:j^ p:j# ,p:jF p:jQ b3==p:jK ==4==p:jU np:jxX ,p:jsY p:j0\ p:j] P==p:j_ p:jc p:jr p:jt p:j*u p:jw p:j4z ,p:j| p:j ~ p:j ,p:j| p:j$ p:jB p:j p:j p:j p:j p:j p:j p:j p:j p:j p:j: p:jy p:j p:j p:j p:j p:jߣ p:j p:j p:jB ,p:j p:jE N _You now have 170 gold pieces (gained 16).p:j= p:j p:j p:jʳ p:j ,p:j> p:jB p:j p:jn p:j/ p:jf p:j p:j p:j p:j p:j p:j` p:j p:j p:j3 ,p:j p:j p:j ,p:j p:j p:j" p:j p:jJ p:j p:j7 p:j* p:j p:j p:j\ p:j p:j np:j p:j Bp:j p:j ,p:jN p:j p:j"" p:j" p:j# p:j, p:j6/ p:j/ p:j0 p:jp9 p:j0< ,p:j> p:jG p:jI ,p:jK p:jT p:j V p:jV p:jW p:jm_ p:jma ,p:jFc p:jk p:jCm p:jm p:j o p:ju p:jz ,p:j| p:j C  You see here a quill talisman.p:j p:j^  _p:j p:j p:j{ Bp:j p:j p:j p:j= p:j p:j۩ p:j p:jl p:jh p:j p:j. p:j۴ p:j p:j< ,p:j p:j p:j p:je p:j p:j p:j ,p:j p:jw p:j4 p:j p:j p:j p:j ,p:j p:j p:j p:jj p:jA p:j# p:jm p:j p:j? p:jF p:j p:j% p:j p:j p:jx ,p:j p:j p:j' p:j p:j p:j p:j p:j p:j6 p:j p:j p:j: p:j p:j: p:j p:j ,p:j) p:j# p:j p:j p:j p:j ,p:j p:j p:j` p:j p:j p:j# p:jA% ,p:jC& p:j) p:j+ p:j-, p:j- p:j/1 p:j 3 p:j3 p:j4 p:jM8 p:j9 p:j: p:j; p:jg? p:jA ,p:j@C p:j(G p:jZI p:jI p:jaK p:j!O p:jQ ,p:jbS p:jV p:jX ,p:jZ p:j] p:j(` p:j` p:j b p:je p:j~g p:jg p:ji p:jl p:jo p:jo p:jp p:jIt p:jv p:j$w p:jx p:jI{ p:je} ,p:j~ p:j p:j0 p:j׃ p:j p:j p:j p:j p:j p:j ,p:ji p:j p:j p:j9 p:j p:jG ,p:jK p:j p:j ,p:j1 p:j p:j p:j p:j p:j. p:j] ,p:j5 p:j p:j ,p:j p:j p:j7 p:j p:j p:j p:j ,p:j p:j p:j p:j p:j p:j4 p:j~ p:j ,p:j p:j v  You encounter an orc priest and an orc.p:j ^ ...o...#  ..#.#..#  #......  .#.#o  #...# ....  #...# #..  p:jW #...# #.#  #...# #@# --#...#######.# #...#.......# ast: Searing Ray#...#.#############...#.#..#.##.. ###......#.#..#.##.# o   orc priest (asleep) ...............>##.# o   orc (asleep) #...##........#.##.# ...........#.##.##.#p:j4 o12202.0)  The orc shouts! The orc priest shouts!p:jT O.op:jl  ooooo 2 orcsYou encounter an orc. It is wielding a +0 whip.The orc priest mumbles some strange prayers to Beogh against you.Beogh smites you!p:j t31--------===33p:j p:j ' _You hear a shout!p:j{C .......#  ..#o#..#  #......  .#.#o  #...# .... #...# #.o #...# #.# #...# #@# #.# ......# #...#.#########  . .p:jD ......>##.# . . p:j .......#  ..#o#..#  #......  .#.#o  #...# .... #...# #.o #...# #.# #...# #@# #.# p:jߚ......# #...#.#######  .. ......>##.# ..p:jp:jp:jp:j^d _There are monsters nearby!p:j  .......#  ..#o#..#  #......  .#.#o  #...# .... #...# #.o #...# #.# #...# #@# #.# ......# p:j< #...#.#########  . . ......>##.# . . p:j1 .......#  ..#o#..#  #......  .#.#o  #...# .... #...# #.o #...# #.# #...# #@# #.# ......# #...#.#######  .. ......>##.# ..p:j&p:jop:jz _There are monsters nearby!p:jh ***You focus your ray upon the orc. The searing ray hits the orc.p:j .oThe orc is moderately wounded..op:jO.op:j~ o(Press . to maintain the ray.)p:j .o 3 orcsp:jb2----4.0)ontinue: Searing RayRay  _You encounter an orc. It is wielding a +0 dagger.p:j^ r )The searing ray hits the orc!p:j% ~*** 2 orcsp:j0bK.op:jjQ.op:j-lP.op:jDuP..)p:j|--------1------5-5+ p:jp:j>G _You kill the orc!p:jkH***p:j>.o.op:jm@S.op:jF"..p:jH32=0------6++ p:j6Op:jPp:j) o. .oYou barely miss the orc priest. You stop channelling your searing ray.p:j/ p:jL1 =-7.5 (0.9astp:jP f _The orc priest misses you.p:j .p:j 28--You barely miss the orc priest. You stop channelling your searing ray. _The orc priest misses you.  You completely miss the orc priest. The orc priest hits you with a +0 club.  The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make yourchoice!"  (press Y on the ability menu to convert to Beogh)p:j   --more--p:j p:jc o   orcp:jԤ r 8.4Beogh _p:jª p:jy p:j )You focus your ray upon the orc priest. The searing ray hits the orc priest!  The orc priest is heavily wounded.The searing ray hits the orc!p:jp*** p:j7oThe orc priest is heavily wounded.  The searing ray hits the orc!  You kill the orc!  (Press . to maintain the ray.)  The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make yourchoice!"p:j@.)oo   orcp:jDA5----8/14 -----6=9.4 (1.0ontinue: Searing RayRay Beogh p:jLp:jTO= _The orc priest hits you with a +0 club.p:j]k *** The searing ray hits the orc priest!p:jb o.  The orc priest is almost dead.p:jMH.op:j1--------30+ Beogh p:jp:j = _The orc priest hits you with a +0 club.p:jRCp:jDp:jJp:jM^ _You are too injured to fight recklessly!p:jnq p:js p:jPw p:jy ^ _You are too injured to fight recklessly!p:jp:j6!p:j>&p:j(^ _You are too injured to fight recklessly!p:jCp:jp:j}p:j^ _You are too injured to fight recklessly!p:jl )You hit the orc priest.p:j )oYou kill the orc priest!p:jo   orcp:jp:jySunshineJesse the Conjurer.......#Gnoll..#.#..#Health: 21/44 ===========-------------#......Magic: 8/14=============-----------.#.#.AC: 2p:j]Str: 7#...# ....EV: 12Int: 19#...# #).SH: 0Dex: 10#...# #o#XL:  6 Next: 101% Place: Dungeon:4#...# #@#Noise: =--------  Time: 4131.3 (0.9)#...#######.#b) +2 dagger (venom)#...#.......#Cast: Searing Ray#...#.#############...#.#..#.##.. ###......#.#..#.##.#o   orc p:j̴+...............>##.# #...##........#.##.# ...........#.##.##.# _You are too injured to fight recklessly! _You are too injured to fight recklessly! _You are too injured to fight recklessly! _You are too injured to fight recklessly!  You hit the orc priest.  You kill the orc priest!p:jap:j18 - p:j_You stop channelling your searing ray.  You have reached level 7!p:jT/  --more--p:j}4/505-7 0% p:jp:j!4 _p:j9Z   orc (very poisoned)You hit the orc. The orc is poisoned.  The orc is severely wounded.p:j[L20--2.2p:j=bp:jd p:je,_The orc hits you with a +0 falchion.p:jt e )You hit the orc.p:j& (p:j j13.0 (0.8Searing Rayp:j p:jf G _You kill the orc!p:jv GM#.#.####.....#.#..##......# #.#.#..#......#..# #.######.#...#.......#.####....p:j} p:j w21=--4.0 (1.0p:jЅ p:j o _Items here: ))) [ ††.p:j2p:j%3p:j4p:jg6p:j{7>- _p:jh<Xp:j>p:j>K2=p:j?p:jAp:jJBN9==p:j Cp:j9Ep:jEp:jFp:jHp:jVIp:jWJp:jELp:jLS3=p:j Np:jOp:jmP:==p:jQp:jsSp:jSp:jTp:jVp:jCWK4=p:jwXp:jZp:j.[R10/15==p:jT\p:j[^,p:j_p:jap:jkbp:j3cp:j$ep:jeS5=p:jgp:jSip:ji:==p:jjp:jlp:jlp:j'np:jepp:jpp:jqp:jsp:jkt{6=1=p:jup:jwp:jZxp:jjyp:jv{p:j{p:j|p:j~p:j97p:jp:j}p:j9=p:jp:j6p:j܆p:jp:j,p:jp:jDp:j8=2==p:jp:j3,p:jap:jp:jp:jp:jŗp:jK9=p:j~p:jϛp:ji:==p:jFp:j>p:jp:jp:jhp:jݢp:jp:jp:j}30=3=p:jp:j,p:jp:jp:j#p:jp:j_p:jK1=p:jp:jĿp:jD9=p:jp:jp:jp:jp:jp:j2p:jp:jp:j=2=p:j@E4==p:jp:jp:jp:jWp:jp:jp:jp:j',p:jp:jp:jM^3===p:jp:jf,p:jqp:jp:jp:jp:jZp:jS4=p:j p:jp:jL5==p:jp:jp:j(p:j.p:j.p:jp:jp:jp:j$K5=p:jp:jqP==p:jYp:jDp:jp:jp:jp:jN36=p:jbp:j,p:jp:jJ,p:jp:j p:j* p:j p:j p:jK W7=p:j{p:jp:j_p:jp:j{,p:jp:j98p:jE(=p:j2p:j%p:jp:j p:jp:jqp:jTp:j p:jd!p:j+"p:j#p:j$N9=p:jg%p:j+'p:j'p:j](p:jr*,p:j+p:jR-p:j-p:j.p:j0p:jd1E40=p:j:2p:jd4,p:ji5p:jI7p:j7p:j\8p:j;1=p:j=,p:j>p:jd@,p:jAp:jC,p:jDp:jSFa2=p:jcGp:jH,p:jJp:j L,p:j Mp:jNp:j$OU3=p:j)Pp:jQp:j`Rp:jTSp:jU,p:jUp:jxW,p:jXp:j Zp:jZK4=p:j[p:jW]p:j]p:j^p:jZ`,p:jap:jcp:jBdN5=p:jep:j)g,p:jChp:jTj,p:jFkp:jl,p:jnp:jjpa6=p:jqp:j\s,p:jtp:j{up:j"vp:jvp:jxp:j yp:jyp:j |p:j|N7=p:j\}p:j,p:jp:ju,p:jp:j,a8=p:jsp:jp:jp:jap:ja,p:j p:j,p:jcp:j0p:jȠU9=p:jԡp:jp:jp:j`p:j{,p:jp:jܪp:jvE50=p:jYp:j}p:jp:j$p:jp:j$  Things that are here:p:j_  a +0 dagger; an orc corpsep:jp:j/ _p:jp:jۿp:j2,p:j[p:jp:jd # #.  #.#.#  #.#.#####  ##.......#  ....#.#..#   #......#   #.#.#..#  #...# #....@.# -24006.0)#...# ##)..#.# p:j@#...# #)#.#.# #...# #.#.#.# #...#######.#.#<#  ...#.......#...#     #...#.#########.#    ###...#.#..#.##...#    ......#.#..#.##.#   p:jp:jH=17p:jp:j9 _Found a stone staircase leading up.p:jHp:jIp:jJp:jDNp:jPp:jUBp:jVp:j^Wp:j7Xp:jZp:jm]p:j]p:j&_p:jap:j dp:jdp:jfp:jThp:jjp:jAkp:j##.# #w  .......#.##.# p:jċ.344.0 (56p:jq35.0 (57 _p:jbp:j+p:ji$..# #..........# .#<..# ......# #.# .........#.#..# #.# ......# #.#  #.#.#..# #.#  #......# #.#  ##)..#.########.#  #)#.#.#.@......#  #.#.#.#.######## .#<#. ..#. #. #. #. >##.# #w p:j..# #..........# .#<..# ......# #.# ........#.#..# #.# ......# #.#  #.#.#..# #.#  #......# #.#  ##)..#.########.#  #)#.#.#.@......#  #.#.#.#.######## .#<#. ..#. #. #. #. >##.# #w p:jp:jp:jp:j!b _A ribbon worm is nearby!p:jq $..# #..........# .#<..# ......# #.# .........#.#..# #.# ......# #.#  #.#.#..# #.#  #......# #.#  ##)..#.########.#  #)#.#.#.@......#  #.#.#.#.######## .#<#. ..#. #. #. #. >##.# #w p:j< ..# #..........# .#<..# ......# #.# ........#.#..# #.# ......# #.#  #.#.#..# #.#  #......# #.#  ##)..#.########.#  #)#.#.#.@......#  #.#.#.#.######## .#<#. ..#. #. #. #. >##.# #w p:j  p:jB p:j p:ju b _A ribbon worm is nearby!p:j t..#<...#.#.############.# ..######.......# #.# ..........#.#..# #.# ..######......# #.# .# #.#.#..# #.# .# #......# #.# .# ##)..#.########.# .# #)#.#.#........# .# #.#.#.#@######## .#######.#.#<#.# .#.......#...#.# .#.#########.#.#p:jA Y .#.#..#.##...#.# .#.#..#.##.###.# .......>##.# #w# #.##.# #.# #.##.##.# p:j p:j 86.0 (1.0) _p:j p:j p:j+H#####.......# ........#.#######.... #.#.#...#)..#.####### #)#.#.#.........#############.#.#<#@# .......#...#########..#.##..##......>##.# #w#..#.# .##.(#...p:jPp:jQ&7p:j>Wp:jXp:j̸........#.#######.... #.#.#...#)..#.####### #)#.#.#........#############.#.#<#.# .......#...#########..#.##..##......>##.# #w#..#.# .##.(#... .+...####.##.###p:jp:j98Searing Rayp:jsp:jp:j######.... #.#.#...#)..#.####### #)#.#.#........#############.#.#<#.# .......#...#########..#.##..##......>##.# #w#..#.# .##.(#... .+...####.##.## .#...#.........p:jp:j&9p:jp:jbp:j^ #.#.#...#)..#.####### #)#.#.#........#############.#.#<#.# .......#...#########..#.##..##......>##.# #w#..#.# .##.(#... .+...####.##.## .#...#..........p:jYgp:jnh'50p:jmp:jgop:j...#)..#.####### #)#.#.#........#############.#.#<#.# .......#...#########..#.##..##......>##.# #w#..#.# .##.(#... .+...####.##.## .#...#.......... ...#.#p:jnp:j&1p:jap:jp:jTG †The helpless ribbon worm fails to defend itself.  You impale the ribbon worm!!p:j'OSp:jDT`9 (0.9Searing Rayp:jTZp:j\O _You kill the ribbon worm!p:j #)..#.####### #)#.#.#........#############.#.#<#.# .......#...#########..#.##..##......>##.# #..#.##.# ..##.####.######  p:jp:j-2.9 (1.0p:j^p:jzx _You see here a ribbon worm corpse.p:jY:  #)#.#.#........#############.#.#<#.# .......#...#########..#.##..##......>##.# #†#.#.# .##.(#...#.# ..##...........#  p:jdAp:j D-3 _p:jHp:jbJp:j .#############.#.#<#.# .......#...#########..#.##..##......>##.# #†#..#.# .##.(#... .+...####.##.##p:jV#.# ..#######.####.#  p:jǼp:j&4p:jp:jp:jy ######.#.#<#.# .......#...#########..#.##..##......>##.# #†#..#.# .##.(#... .+...####.##.## .#...#.........#.# .########.####.#  p:jwp:jM&5p:jp:jψp:jG .......#...#########..#.##..##......>##.# #†#..#.# .##.(#... .+...####.##.## .#...#..........#.# .#.............#  p:jp:jo&6p:jFp:jp:jCA #########..#.##..##......>##.# #†#..#.# .##.(#... .+...####.##.## .#...#.......... ...#.##.# ....#####.######  p:jKp:jL&7p:j*Qp:jRp:j ..#.##..##......>##.# #†#..#.# .##.(#... .+...####.##.## .#...#.......... ...#.###.####.######.# ##).# #.#  p:j9p:jT&8p:jp:jp:j2D ##......>##.# #†#..#.# .##.(#... .+...####.##.## .#...#.......... ...#.###.####.#####..........#.##..#####.#  p:j9p:j;&9p:j@p:jKBp:j\p:jp:j"p:jp:jRp:jp:jp:jFp:jp:jp:jp:jD,p:jp:jp:jNp:jp:jp:jx+...### .#...#.........#.#.......#.#.........#..##.####.######..##...........#..#######.####.#.#######.####.#.#....64.9 (5..# ##).# #.#  #..  #...#....# ##.#.#)######## .).#..>.........###############p:jp:jp:jYE _Done exploring.p:jC 3p:j1D p:jr F.....0p:jw p:jz p:j E _Done exploring.p:jp:jp:j6p:j6p:jp:jp:j E _Done exploring.p:jp:j^p:jp:jΫp:jp:j]p:j̴E _Done exploring.p:j , p:j- eWhere to? (Tab - D:4, ? - help) p:jQ- 6 D - Dungeon p:j]p:ju[?25h[?0c.+...####.##.###.#  SunshineJesse the Conjurer .#...#.........#.#  Gnoll .#.............#.#p:jf.  Health: 50/50 ======================== ...#.#.........#.#  Magic: 15/15 ======================== ..##.####.######.#  AC: 2Str: 7 ..##...........#.#  EV: 12Int: 19 ..#######.####.#.#  SH: 0Dex: 10 .########.####.#.#p:j  XL:  7 Next:  1% Place: Dungeon:4 .#.............#@#  Noise: ---------  Time: 4364.9 (0.0) ....#####.######.#  b) +2 dagger (venom) ##).# #.# #.#  Cast: Searing Ray#..#####.# #.# #...#....# #.# ##.#.#)#########.#   .).#..>..........#   ##################     p:j_You see here a ribbon worm corpse. _Done exploring. _Done exploring. _Done exploring. _Done exploring.  What level of the Dungeon? (default 4, ? - help) p:jA [?25l[?1cp:j45p:jp:jp:j p:j _p:jp:j*,p:jp:jtXp:jp:jvp:jp:j p:jp:j_p:jp:j p:jyp:jp:j+p:jwp:jsp:j,p:jp:jp:jp:jp:jp:jp:jp:jRp:jp:jp:jKp:jp:jYp:jp:jp:jp:jp:jp:jp:j3p:jp:jp:jZ,p:jqp:jp:jH,p:j p:j Y  There is a stone staircase leading down here.p:j p:jp:j$ _p:jGp:j\ p:jt]  You climb downwards.  You hear the sound of rushing water.p:j6 /  --more--p:j  There is an entrance to a sewer on this level. Hurry and find it before the  portal rusts away!  You hear the hiss of flowing sand.p:j1/  --more--p:jy} 5  There is an entrance to an ossuary on this level. Hurry and find it before the  portal is buried!p:j D ##._..._..  # #.!.......  #.#._..♣.._.  . .........  #..._..._..  ###.#..l_....  #............  #....@.#  #......# p:jH  #......#  #......# #......# #......# ∆l   iguana (asleep) #....r.# r   quokka (asleep) #......# p:jd C82.4 (17.5)Searing Rayp:j p___p:j  p:j* _You encounter an iguana and a quokka.Found 2 fuming pink potions. Found seven altars.p:j a _There is a stone staircase leading up here.p:j? f..._...# ##._..._..##.#.!.......##.#._..♣.._#.......... #..._..._###.#..l_#.......#....<.#.#....#......# .. .#......# ...#......# ...#......# ..#......# ∆ .#....r.##......#p:jG p:jI 03.4 (1.0) p:jP R__p:jS 7 _Found a burning altar of Makhleb.p:jG  .  The helpless iguana fails to defend itself.  You impale the iguana!!p:j .r   quokka (asleep)p:j j84.3 (0.9Searing Rayp:j :_p:j J _You kill the iguana!p:j##....### #..._...# ##._..._..# #.#.!.......###.#._..♣.._..##.......... #..._..._###.#..@_#..........#....<.#.#....#......#.......#......##...#......# ....p:j͂<#......# #....#......# #[..#....r.#p:jp:j-5.3 (1.0p:jL__p:j( _Found a ring mail.p:j... .# ##....### #..._...# ##._..._..# #.#.!.......## #.#._..♣.._..###.......... #..._.@._###.#..._#..........#....<.#.#..#......#.....#......##.....#......# ......#......# #.....##......# #[..p:jp:j&6p:jT__p:j^p:jik.###.## #.#.....# ##....### #..._...# ##._..._..# #.#.!.......## #.#._..♣.._..####.......@......# #..._..._###.#..._#...............##....<.#.##......#..##......##.......##......# ..#......# #.....#p:jtp:jy&7p:jl___p:jp:j8 ## #. .. ..###.## #.# ......# ##....### #..._...# ##._..._..# #.#.!.......## #.#._..♣.@_..### #..............#  #..._..._###.#..._.p:j %#...............###....<.#.#..#......#........#.#......##.#......# ..p:j 9∆p:j &8p:j g___p:j7 p:j[## #. .. ..###.## #.#∆ ......# #..# ##....###..# #..._.....# # ##._..._..# #.#.!.## p:j#.#._..♣..@..### #.# #..._..._.###.#..._.#.......##...#......#.p:j#.#......##.### p:jp:j&9p:jF____p:jBi _There is a snail-covered altar of Cheibriados here.p:jR  You kneel at the altar of Cheibriados.p:j/  --more--p:jDp:jNEnCheibriados the Contemplative Cheibriados is a god of deliberation. Those following Cheibriados travel more slowly the further they progress in their faith, and are forbidden from using any means to hasten themselves. In the process of so imitating their god, they p:jF)attain perfection of mind and body, and the mysteries of time unfold before them. Especially devout followers may even momentarily abandon the flow of time and its needless disturbances. Favour - Cheibriados is neutral towards you. Granted powers:(Cost)Cheibriados slightly slows your movement. Cheibriados supports your attributes. (+0) Cheibriados slows the effects of poison on you. You can bend time to slow others.(3 MP, Piety-)You can warp the flow of time around you.(4 MP, Piety-, Instant)You can inflict damage on those overly hasty.(5 MP, Piety--)You can step out of the flow of time.(10 MP, Piety---)[!]: Overview|Powers|Wrath [J/Enter]: join religionp:jp:j#p:j#SunshineJesse the Conjurer## #...Gnoll..###.## #.#∆Health: 50/50 ========================......# #..#Magic: 15/15 ========================##....###..#AC: 2Str: 7#..._.....#EV: 12Int: 19# ##._..._..#SH: 0Dex: 10#.#.!.......##XL:  7 Next:  8% Place: Dungeon:5p:ja#.#._..♣..@..###Noise: ---------  Time: 4389.3 (0.0)#..............#b) +2 dagger (venom)#..._..._........Cast: Searing Ray###.#..._..........#...............####....<.#.#........#......#........#..#......##.......###p:jB#......# .......#p:j:The helpless iguana fails to defend itself.  You impale the iguana!! _You kill the iguana! _Found a ring mail. _There is a snail-covered altar of Cheibriados here.  You kneel at the altar of Cheibriados.p:jo  Cheibriados welcomes you!p:j/  --more--p:jA  Cheibriados begins to support your attributes as your movement slows.p:j4 p of Cheibriados ......8201390.3 (1p:j} ^___p:j4 x _Cheibriados is now slowing the effects of poison on you.p:j## #.....###.## #.#∆....# #..# ##....###..# #..._.....# # ##._..._..# p:jW#.#.!.......##.#._..♣.._..####..........@...# _..._...###.#..._...#.........#####....<.#.#.#......#........##......######......##.##......# #p:jp:jE-1.6 (1.3p:j/U__p:j!p:j0..###.## #.#∆....# #..# ##....###..# p:j2#..._.....# # ##._..._..# #.#.!.......##.#._..♣.._..####..............##..._..._....###.#..._...#.........#####....<.#.#p:j.#......#........##......######......##.##......#####......# #[p:jp:j-2.8 (1.2p:jLM__p:jYp:j{ s....# #..# ##....###..# #..._.....# # ##._..._..# #.#.!.......##.#._..♣.._..### ####..............##...._..._..###.#..._...h#.........####p:jo| #....<.#.#. #......#...#...#......#######......##.# h   hound (asleep)#......#####......# ##[..###....r.#p:j6 p:j -4.1 (1.3p:j f___p:j V _You encounter a hound.p:j##....###..# ..._.....# # ##._..._..# .#.!.......##_..♣.._..### ###.............##.... #..._..._.......###.#..._..h........####..<.#.#..# p:j..#..#.....#########.....# ##[..##r.# ####.p:jk3h.p:j~/h.p:jEhp:jl(5.4p:j7_p:jp:jI?W......# ##....###. #..._.....# ##._..._..# #.#.!.......## #.#._..♣.._..### #####..............##....# #..._..._.  ###.#..._..h..#p:j?1#...............####..##....<.#.#.#  #......#..#.....  #......##.#######......##..  #......###...  p:j @#......# ##[..###....r.# ####p:jB1h.p:j)C/h.p:jPJp:jiK@6.6 (1.2Searing Rayp:jQR__p:jSp:jQ ......# #..# ##....###..# #..._.....#  p:j # ##._..._..#  #.#.!.## ##.#._..♣.._..### .####  #.##....##..._..._. ###.#..._.h....# #.####..# #....<.#.#........# #......#.#..... #......##.###### #......##.p:j # #......###.....## p:jܐ F=7.8p:j j___._p:jz { _The hound closely misses you. The hound bites you but does no damage.p:j  You hit the hound.  The hound is moderately wounded.p:jJ -8.6 (0.8p:j A__p:j V _The hound completely misses you.p:j--  (very poisoned)You hit the hound. The hound is poisoned. Your bite misses the hound.The hound is heavily wounded.p:j.]47--9.5 (0.9p:j5\___p:j@8* _The hound bites you.p:j _ You puncture the hound!  The hound is almost dead.p:j/400.3 (0.8p:jH__p:j¥= _The hound bites you but does no damage.p:j~  †You hit the hound.  You kill the hound!p:j(p:j9/51=-151.1Searing Rayp:j"H__p:j5%k _Cheibriados appreciates the change of pace.p:jc......# #..# ##....###..# #..._.....# # ##._..._..# ## #.#.!.## .# #.#._..♣.._..### .#### #.##....##..._..._.l.#..._.....# .####..# p:j....<.#.#........# ... ......#........#..... . ......##....... ......##.......# l   iguana (asleep) ......###.....## ......# ##[..## p:jp:j5-2.4 (1.3p:jR__p:j{Q _You encounter an iguana.p:j(r _You see here a hound corpse.p:jv ;......# #..# ##....###..##.#..._.....# .  ##._..._..# .## .#.!.## ..# .#._..♣.._..####.#### .##....# #..._..._.l..#..._.†@...# p:jP ####..# <.#.#........# .... #........#........##.......###### #..##.......# .###. p:jp:jI-3.7 _p:jb__._p:j%p:jZ......# #..#  ##....###..##.  #..._.....# #. ##._..._..# #.## #.!.## ..# #._..♣.._..####.#### ##....# ..._..._.l. .#..._.†.@..# p:j####..# <.#.#........# ..... #........#......##.########.##.# .###.....## > p:jp:jra50=5.0p:jJ__p:jd; _Found a stone staircase leading down.p:jW......# #..# ##....###..##. #..._.....# #. ._..._..# #.## .!.## ..# p:j._..♣.._..####.#### ##....#_..._.l. #..._.†..@.# ####..# <.#.#........##..... #.#..........##.########...###.# #.###.....## p:j.>.# ##[..## .. p:jp:j8;6.3Searing Rayp:j"Q__p:j$p:jul# #..# ....###..##. ..._.....# #. ._..._..# #.## !.## #..# _..♣.._..####.#### ##....######._..._.l...? ..._.†...@# ####..# <.#.#.##..... #.#..........p:jvw##.########...###.# #... ###.....## .>. p:j1p:j(7.6p:jR__p:jYc _Found a scroll labelled YRICAUKOMP.p:jc p:j p:j p:jm p:j&x p:jy p:j p:j p:j p:j" p:j) p:jn+ p:j׊ p:j p:j p:j ##.## #.#∆ ....# #..# .###..##. ._.....# #. _..._..# #.## .......## #..# ♣.._..####.#### .........##....######.# _..._....@.l...?.p:j ._†....######## ..........####..# #.#.##.....#..#..........##.########...# ##.. #...###....>. .# ##[..##..p:jz3l1=8.9p:j4t__ __p:j7p:j&e.## #.#∆ # #..# ###..##. _.....# #. ..._..# #.## ## #..# ♣.._..####.#### ##....######.# p:j f<..._.l...?._.†....#.####..# #.#.##..... #.#.......... ##.########...# p:jfnp:jo)10.2p:jUu9_p:jwp:j@a† _Found a stone staircase leading down. _p:j9ALFound a scroll labelled YRICAUKOMP.  The helpless iguana fails to defend itself.  You puncture the iguana! The iguana is poisoned.  The iguana is almost dead.  You kill the iguana!p:jH(p:j~O=211.1 (0.9Searing Rayp:j0VR__p:jYk _Cheibriados appreciates the change of pace.p:j] .## #.#∆ # #..# ###..##. p:j] _.....# #. _..# #.## ## #..# ♣.._..####.#### ##....######.#_....?. _.†....#.p:jN^ ####..# .#.##..... p:jx 2.4 (1.3 __ _You see here an iguana corpse.p:jm ## #.#∆ # #..# ###..##. .....# #. _..# #.## ## #..# .._..####.#### ##....######.#_.†@..?. .†....#p:jn .####..# p:jEw p:j8y 43.6 (1.2 _p:j 9_p:j p:j\  #.#∆ # #..# ###..##. # #. _..# #.## ## #..# _..####.#### ###....######.####+ _.†.@.?.†....#.####..# . p:j"ep:jf(4.8p:jl8 _p:jnp:jLb #.#∆  #..# ..##. # #. ## ..# #.## .+## #..# .# _..####.#### .# ##....######.####+# .†..@?.†....#....$####..# #.# p:jnWp:jX-6.1 (1.3p:jpA _Found 10 gold pieces.p:j5#.#∆  #..# ....##. ####.# #. ....## # #.## ....+ ## #..# ...# ..####.#### ..# ##....######.####+#†...@.†....#....$.####..# ##.# p:j@p:j6(7.4p:j"p:j+p:j-+8.4 (2p:jx3p:j 6l _c - 8 scrolls labelled YRICAUKOMP (gained 1)p:j #.#∆ #..# .. ..##. #####. # #. #.....## # #.## #......+ ## #..# .....# ####.#### ...# ##....######.####+#†.†....#....$.####..# .##.###..... .# .##. .##...# .## #... ..## .>. .. p:j d∆9.7 (1p:jy p:jt p:jְ ^#.#∆ ..# .. ##. #####. # #. #.....## ∆  #.## #......+  #..# .....# ####.#### ...# ##....######.####+#†.†....#....$.####..# #.##.###.##..... ##. #.# ##...# #.## #... ...## p:jx i.>. ... p:jG p:jʼ )21.0p:j1 p:j, p:j=.#∆ # .. ##. #####.  #. #.....## ∆  #.## #......+  #..# .....# .#### ...# ##....######.####+####.†.†....#p:j9....$.####..# #.##.###.##..... #.# ..##. #.# .##...# #.# ..# #... ... #. ## .>. ... .. p:jp:j(2.3p:jp:jp:j#∆ # .. . #####. #. #.....## ∆ #.## #......+ #..# .....# p:j<j.#### ...# ##....######.####+####.†.$†....#....$. ####..# #.##.###.##..... #.# ..# . #. #.# #.# p:j#...# #.# .. # #... ... #p:j#. .>. ..p:j2 p:jl OFound 12 gold pieces.p:j.p:j  You encounter an ogre. It is wielding a +0 giant club.p:j(3.6p:jFp:jR1 _The ogre leaves your sight.p:j+t∆  .. . #####. p:jt. #.....## ∆ .## #......+ ..# .....# .#### ...# ....######.####+####..>†.$. †....#p:j(u....$...# #.##.###...###..... #.##..# #.O . #.###.#p:j\u #...# #.# .. O   ogre (wandering)p:ju #... ... ##. p:ju.>. ... .. p:jx.p:j )p:j(4.9p:jp:jɉW _Found a stone staircase leading down. The ogre leaves your sight.p:j$ x####+#####.......##....ß.(#...>....ß......'p:j, p:j0 ,50p:j7 p:ji9 @ _You open the door.  Found 2 poisoned darts.p:j:< a _Found a staircase to the Ecumenical Temple.p:j1sM ∆  .. ####+#######. #....... ##....ß.(### #......+...>...# ..# .....#..ß....##### ...#.......# #....######.####@####..> .......†..............$ †....########....$...... ###..##.##.###...#.#.p:j|p:j!47.1 (1.2 _p:jp:jQ _There is an open door here.p:jM ∆  .. ####+#######. #....... ##....ß.(## #......+...> ..# ..ß#### ...#...@...# #....######.####'####..> .......†..............$. p:jӻ†....########....$......#...##..###p:jp:j48.4 (1.3 _p:jp:jtp:j. ∆ .. ####+#### . #####. #............##....ß.(##.+...>....# .....#..ß. #.#### .p:j...######.####@####..> .......†..............$. †....########....$......#...##..###p:j>.>. ... ..p:jȠp:j(9.7p:jLp:jQ _There is an open door here.p:j  ∆ .. ####+#### . #####. #............##....ß.(p:jV!##.+...>...# ..# .....#..ß....# #.#### ...#.......#...######.####'####..> p:jw!.......†........@.....$. p:j!9†....########....$..... ###..# #.##.###...#p:j!M.#...p:j!p:j&+p:j.530.9 (1.2 _p:jK4p:j6p:j=#.. ####+#### #. #####. #.......# #. #.....##....ß.(# #.## #......+...>...# #..# .....#..ß....# ##.#### ...#.......# ##....######.####'####..> ........†..............$. .†....########..@.$...... ####..# #.##.###...# ..##..... #.##..# #.. #.......... #.###.# # ########...# #.# .. #... ... ##.O   ogre (wandering) # .>. :j40m... .O .. ## p:j .  You hear the slow rusting of a very distant drain.p:jB   You hear the slow hiss of an avalanche of sand nearby.p:j(2.1p:jp:j'1 _The ogre leaves your sight.p:j p:j p:j~ p:j p:jp.# .. ####+#### ##. #####. #.......#  #. #.....##....ß.(#  #.## #......+...>...#  #..# .....#..ß....##.#### ...#.......# .##....######.####'####..>.†.$. ..†....p:j ##.@..$...... .####..# #.##.###...#.##..... #.##..# #.. .#. #.###.# # .#...# #.# .. .#p:jB  #... ... ##. ## .>. ... .. # .. .. ##p:jp:jL-3.4 (1.3p:jJp:j p:j #. #####. #.......# # #. #.....##....ß.(# #.## #......+...>...# # #..# .....#..ß....# ####.#### ...#.......# ..##....######.####'####..>.........†..............$.†....########....$......####..# #@##.###...# .p:j ...##..... #.##..# #..#.......... #.###.# # ..########...# #.# ...# #... ... ##.# .>. ... .. .. ... ##p:j: * .....p:j p:j -4.6 (1.2p:jګ p:jح p:j^ # .....##....ß.(  #.## #......+...>...# # #..# .....#..ß....# ####.#### ...#....... ..##....######.####'####..>........†..............$.†....########....$.....p:j_####..# #.##.###...#..##......# #..#..........#.# ########...# #.# .. ...........#p:jcgp:jBi-5.9 (1.3p:jFyp:jzp:jfO? #.##.+...>... # #..# .....#..ß.... ####.#### .... ..##....######.####'####..>........†..............$.†....########....$.....####..# #.##.###...#..##......# #..#..........#.# #p:jO#######...# #.# ..  #... ... ##. .# .>...... .. ##  ........ ## .......#.p:jOy........#.....?$.p:jYp:ju\-7.1 (1.2p:jbp:j&ey _Found a scroll labelled QAECVI VE KUG and 17 gold pieces.p:j% # #..# .....#..ß. ####.#### . ..##....######.####'####..>........†..............$.†....########....$.....####..# #.##.###...#..##......# #..#..........#.# ########...# #@# ..  #.......# ##. .##.>....... .. ## #...........# ## #...#.O.#.....O   ogre (wandering)#...? $..########### ##p:j 7O.p:j .p:j )p:j -8.4 (1.3p:j p:j 1 _The ogre leaves your sight.p:j,  ###.#### . ..##....######.####'####..>........†..............$.†....########....$.....####..# #.##.###...#..##......# #..#..........#.# ########...###.## ..  #.....@.# ##. .#>.......O... ## #....#.##..O   ogre (wandering)#.Op:jp p:j̪ ;9.7Searing Rayp:j p:j@ p:j|Q.##....######.####'####..>p:j<.......†..............$. †....########....$...... p:j!####..# #.##.###...# .##..... #.##..# #.. #.......... #.###.# # p:j########...###.## .. # #.......####.## ## #.>...... # #....O#.## #.#....# #.#....##...?.....# $..#p:j,t########### ### p:j4O.p:jUOp:jH====41.0p:jp:jz& _The ogre shouts!p:jJ  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.p:j .##....######.####'####..>  SunshineJesse the Conjurer .........†..............$.  Gnoll of Cheibriados ...... ..†....########....$......  Health: 51/51 ======================== .####..# #.##.###...#  Magic: 13/15 ====================---- ...##..... #.##..# #..  AC: 2Str: 8 .#.......... #.###.# #  EV: 12p:j Int: 20 .########...###.## ..  SH: 0Dex: 11 p:j .# #.......####.##  XL:  7 Next: 21% Place: Dungeon:5 p:jz ## #.>....@*O.....  Noise: ====-----  Time: 4441.0 (0.0) # #...........#.##  b) +2 dagger (venom) #.........#....#  Cast: Searing Rayp:j ~ #.........#....#  p:j c#...?.....# $..#  p:j ########### ###  O   ogrep:j $p:j  p:j ._The ogre shouts!  p:j* Casting: Searing Ray (safe; 1% risk of failure)  p:jA Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  p:jX ;Press: ? - help, Shift-Dir - straight linep:jo PAim: an ogre, wielding a +0 giant club (91% to hit)p:jV.##....######.####'####..>SunshineJesse the Conjurer .........†..............$.Gnoll of Cheibriados ...... ..†....########....$......Health: 51/51 ======================== p:j.####..##.##.###...#Magic: 13/15 ====================---- ...##..... #.##..# #..AC: 2Str: 8 p:j'.#.......... #.###.# #EV: 12Int: 20 p:jm.########...###.## ..SH: 0Dex: 11 p:j.##.......####.##XL:  7 Next: 21% Place: Dungeon:5 p:j###.>....@****...p:jַNoise: ====-----  Time: 4441.0 (0.0) #p:j4D#...........#.##b) +2 dagger (venom)#.........#....#Cast: Searing Ray#.........#....##...?.....# $..#p:jZ########### ###O   ogrep:j~Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.p:jAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linep:jǸAim: an ogre, wielding a +0 giant club (91% to hit)  You focus your ray upon the ogre. The searing ray hits the ogre.p:j'=O.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an ogre, wielding a +0 giant club (91% to hit)  You focus your ray upon the ogre. The searing ray hits the ogre.  The ogre is lightly wounded.p:j..p:jkm==--2.0 (1ontp:jlinue: Searing RayRay p:j} p:jf _(Press . to maintain the ray.)p:j  **** The searing ray hits the ogre!p:jݘ9 O...  The ogre is heavily wounded.2---3+ p:jrp:jyU _The ogre completely misses you.p:j **** The searing ray hits the ogre.p:jI O...  The ogre is severely wounded.p:jJ1---4++ p:jRp:jTQ _The ogre barely misses you.p:j< )The searing ray hits the ogre!  You kill the ogre!p:jq I****p:jR )...  Cheibriados appreciates the change of pace.p:jh *0---45ast: Searing Ray  Your Translocations skill increases to level 2!Your Forgecraft skill increases to level 2!  Your Fire Magic skill increases to level 2!Your Ice Magic skill increases to level 2!Your Air Magic skill increases to level 2!Your Earth Magic skill increases to level 2!p:jo p:j r h _Your Alchemy skill increases to level 2!p:ji=##....######.####'####..> †.......$. †....#....$...... ####..# #.##.###...# ##..... #.##..# #.. #.p:ji.. #.###.# # #...###.## .. # #.####.#p:ji #.>.....@.p:jj #.p:j'jH#.##.p:j9jN#....# p:jJj6#.#.p:j[j:...##.p:jlj4#p:j}jE ####p:joqp:jPu=--6.3 (1.3 _p:jzp:j|$  Things that are here:p:j~u _a +0 giant club; an ogre corpsep:j&....######.####'####..> †.$. †....#....$...... ..# #.##.###...# ##..... #.##..# #.. . #.###.# # p:jzP...###.## ..  #.####.# #.>.....)p:j\#.#.##.p:j#....# #.#....#p:j"#...?.....#$..### ####p:jp:j h1=--7.6 _p:j&p:j(p:j ....######.####'####..> †.$. ....#....$...... ..# #.##.###...# ##..... #.##..# #..  #.###.# # ...###.## .. ##.####.####.#.>.....).#.#.##.#....# #.#....##...?.....##$..###.p:j^ 9∆p:j -8.8 (1.2p:j p:j p:jb1 ######.####'####..> †.$. #....$...... ..# #.##.###...# ..... #.##..# #..  #.###.### # ...###.## ...# ∆ #.####.####.##.>.....).#.p:j1 #.##.#....# #..#..##...?.....##$..#p:j1 c##### ####p:j; p:j7? .50.1 (1.3p:jUF p:jHH p:jG######.####'####..> †........$. #....$...... ..# #.##.###...# ..... #.##..# #..  #.###.### # ...###.## ...# ∆ #.####.####.##.>.....).#.#.##.#....# p:j}#..#....##...?...################p:j(p:j(1.4p:jp:jHp:jΪ|######.####'####..> †..............$. #....$...... # #.##.###...#  #.##..# #..  #.###.### # ...###.## ...# ∆ #.p:jn####.####.##.>.....).#.#.##.#....# #...#....##...?.....##$..#######p:jp:j׶D=2.7p:jp:jԾp:j######.####'####..> †........$. #....$...... # #.##.###...#  #.##..# #..  #.###.### # ...###.## ...# ∆ #.####.####.##.>.....).  #.#.#.  #..#....#  #...#....#  #...?.....##$..#  #####p:j p:j (4.0p:jp:jqp:j" .####'####..> †.$. ....$......  #.##.###...#  #.##..# #.. p:jf#  #.###.### # ...###.## ...# ∆##.####.####.##.>.....). #.#.#.S #..#....# #.#....# #...?.....##$..# # S   adder (asleep)p:j, p:j9. W2==5.3p:j4 p:j7 W _You encounter an adder.p:j i.####'####..> †.$. ....$...... #.##.###...### #.##..# #...# #.###.### #.# ...###.## ...# =# #.####.####.# #.>.....). .#.#.S. .#....#  p:j@ p:j (6.6p:j p:j T _Found a wooden ring.p:j,?i.####'####..> .$. ....$...... #.##.###...###  #.##..# #...#  #.###.### #.# ###.## ...# #=# .####.####.# .>.....).#.#.S.#....# .  .p:jHp:j&J(7.9p:jM]p:j)`p:j&|.####'####..> $. ....$...... #.##.###...### #.##..# #...#  #.###.### #.# ###.## ...# #=# ####.####.# >.....)..#.#.S.#....# ..#....# .  ..p:jp:j ;9.2Searing Rayp:j֯p:jp:j%.####'####..> $. ....$...... #.##.###...### #.##..# #...#  #.###.### #.# ###.## ...# #=# ####.####.# .....)..#.#p:j^.S.#....# ..#....# ... ?.....##$..# ### p:jp:j"K==60.4 (1.2p:j7p:j9p:j: .####'####..> $. ....$......  #.##.###...###  #.##..# #...#  #.###.### #.# .## ...# #=# ####.####.#)..#.#.S....S#....# #.#....# .. p:j .....##$..# ## S 2 adders (asleep)p:jd p:j [3=1.7 (1.3p:j: p:j W _You encounter an adder.p:j####'####..> $. ....$...... #.##.###...### #.##..# #...# #.###.### #.# .## ...# #=# ####.####.#).##.#.S....S##....# ##......##....# ......###$..# ## p:jǮp:j$-2.9 (1.2p:jgp:jPp:j †The helpless adder fails to defend itself.  You impale the adder!!  You kill the adder!p:jR   adderp:jTj33.7 (0.8Searing Rayp:jp:jk _Cheibriados appreciates the change of pace.p:j.........$. $...... .##.###...### .##..# #...# .###.### #.# .## ...# #=# ..####.####.###########)...................# ..#.########S# #....# ##......# #....# p:jv......# ##$..# ######## #########p:jEp:j-5.0 (1.3p:jضp:j?s _You see here an adder corpse.p:j e####'####..>......$. #....$...... #.##.###...### #.##..# #...# #.###.### #.# #.## ...# #=# .####.####.###########).............#...#.########.†....S#.#....##......#.#....# #......# ....##$..######### ##########p:jޣ 6S.p:j; 2S.p:j ESp:j W=6.3Searing Rayp:j= p:j / _The adder hisses angrily.p:jd&.####'####..>.$. ##....$......  #.##.###...###  #.##..# #...#  #.###.### #.# ##.## ...# #=#.####.####.#.).S..#.#.p:j?'#.†.....#.#....# ##......#.#....# #......#.##$..# #########p:j}(1S.p:jw.p:j/(7.6p:j"5p:j7p:j+#.####'####..>.$.#....$...... #.##.###...### #.##..# #...# #.###.### #.##.## ...# #=#.####.####.#.).S...#.#.#.†.....#.#....# ##......#.#....# #..# ?.....##$..# ######p:j+p:j-1S.p:j-/S.p:j4p:j564==p:j5&8.8 (1.2p:ja;p:jb=p:j(#.####'####..>.$.#....$...... #.##.###...### #.##..# #...# . #.###.### #.# .###.## ...# #=#.####.####.# >.....).S.....#.#.#.†.....#.#....# ##......#.#....# #.....# p:j.?.....##$..# #########p:j1S.p:j#/S.p:jPp:j.70.1 (1.3p:jp:jvp:jk .####'####..> $. ....$...... #.##.###...### #.##..# #...#  #.###.### #.# ###.## ...# #=# ####.####.# .....).S.# #.#.†.....# #....# ##......# #....# #......# ?.....##$..# ######## p:j p:j `48--=1.4p:j p:j[ * _The adder bites you.p:j'  You puncture the adder!  The adder is almost dead.p:j'5=2.2 (0.8p:j .p:j<= _The adder bites you but does no damage.p:j †You hit the adder.  You kill the adder!p:j͛(p:j٢9=-==6-3.1 (0.9Searing Rayp:j¨p:j4v _Cheibriados thoroughly appreciates the change of pace.p:j :.####'####..> $. ....$......  #.##.###...###  #.##..# #...#  #.###.### #.# .## ...# #=# ####.####.# )..# #.#.†.....# #....# ##......# #....# #......# .....##$..# #######p:j!4# p:j(p:j+V--4.4 (1.3p:j/p:jO3s _You see here an adder corpse.p:j_ ?#.####'####..>.$.#....$...... #.##.###...### #.##..# #...# #.###.### #.##.## ...# #=#.####.####.#.)†.#.#.#.†.....#p:j` F.#....# ##......#.#....# #..# ?.....##$..# ######p:j'j p:jl f5==-5.7 _p:js p:ju p:jFR#.####'####..>.$.#....$...... #.##.###...### #.##..# #...# . #.###.### #.# .###.## ...# #=#.####.####.# >.....).†.#.#.#.†.....#.#....# ##......#p:jM.#....# #.....# .?.....##$..# #########p:jp:jla50=7.0p:jDp:jUp:jKp:jaNp:jSp:jUp:jo` #.####'####..>.$.#....$...... #.##.###...### #.##..# #...#. #.###.### #.#.###.## ...# #=#.####.####.p:ja # .>.....).†.#.#.#.†.....#.#....# ##......#.#....# #......# ..?.....##$..# ##p:jh p:jk (8.3p:j0q p:j s p:j M ...#.......# ###.####'####..> ..............$ #####....$...... ###...##  ..# #..p:j  #.###.### #.###.## ...# #=# ......####.####@########## .>.....)...........†....#.########.†. ........#....# ##......#p:j p:j V1=9.6p:j9 p:j p:jzM.ß  ...#.......# ###.####'####..> ..............$ #####....$...... ###...##  ..# #.. #.###.### #.###.## ...# #@# ......####.####.########## .>.....)...........†.... ..........#.########.†.....#..p:jip:jF==80.9p:jLp:jp:j+1.9 (2p:jUp:jԬ1 _d - a +4 ring of protectionp:jNM+...> .ß....# p:jE ...#.......# ###.####'####..> ..............$ #####....$...... ###...##  ..# #.. #.###.##p:j###.## ...# #.# ......####.####.########## .>.....)...........†.......######p:j4p:jW%  p:j\You hear the slow rusting of a very distant drain.p:j+3.2 (1p:jvp:jv _You hear the slow hiss of an avalanche of sand nearby.p:jM##....ß.(+...> .ß....#  ...#.......# p:j###.####'####..> ..............$ #####....$...... ###...##  ..# #.. #.###.########.## ...# #.# p:jw.......####.####.###########p:jp:jD=4.5p:jp:jp:j .##....ß.(#.+...>...#...#..ß....#..  ...#.#..#.####'####..> †..$.#....$...... #.##.###...### . #.##..# #.@.#. #.###.######.#p:j .###.## ...# #.# #.####.####.## #.>.....).....†.#.#.########.†.....# .#....# ##......# .#....# #......# ...?.....##$..# #p:j p:j (5.8p:j p:j p:jcp:jp:jp:j-p:jP.##....ß.(#.+...>...#...#  .....#..ß....#...# ...#.......#...#p:jQ)#.####'####..># .†.$.##....$...... #.##.###...###. #.##..# #@..#. #.###.######.# #...###.## ...# #.#  #.####.####.#  #.>.....)....†.# #.#.########.†.....# #p:j:R$.#....# ##......# #.#....# #......# #...?.....##$..# #p:j[p:j\(7.1p:j`cp:jlep:j M####. #.......##....ß.( ......+...>..ß  ...#.......#... #####.####'####..> .†..............$.# #######....$......#  #.##.###..@### ..####.. .... #.###.######. p:j0#...###.## ...# #.##p:jp:j(8.4p:jGp:j, p:jPM .. ####+### ####. #.......##....ß.( ......+...>..ß  ...#.......#... #####.####'####..> .†..............$ #######....$....@.#  #.##.###...### ..####...# .... #.###.######.#p:jzp:j(9.7p:jp:jip:j!zM  .. ####+#######. ####. #.......##....ß.( ......+...>..ß  ...#.......#... #####.####'####..> .†.......... p:j~"#######....$......#  #.##.###...## .. #.##..####...#..##p:j+p:j~.)91.0p:jY5p:j>p:ji@+2.0 (2p:jp:j? _You now have 182 gold pieces (gained 12).p:jaM  .. ####+#######. ####. #.......##....ß.( ......+...>..ß  ...#.......#... #####.####'####.@> .†.......... #######....$......# #.##.###...####p:jkp:jm+3.3 (1p:jtp:jvp:j>M#  .. ####+#######. ####. #.......##....ß.( ......+...>..ß  ...#.......#.@. #####.####'####..> .†........... #######....$......#p:j p:j(4.6p:jp:jfp:j }M.# ..  .. ####+#######. ####. #.......##....ß.( ......+...>..ß  ...#.......#... #####.####'####..> .†................#p:j}<.#.##p:jͅp:j(5.9p:jp:jp:j{M ..## ..  .. ####+#######. ####. #.......##....ß.( ......+...>..ß p:j ...#.......#... #####.####'####..>#######p:jTp:j}(7.2p:jp:jp:jY{M ... .### ...#  .. ####+#######.. ####. #.......##....ß.( ......+...>..ß...#.......#...#.###..p:jS`p:jhb(8.5p:jgp:jip:jM . .## ...##  .. ####+#######....# ####. #.......##....ß.( ......+...>.....#..ß....#...##...##p:jp:j(9.8p:jL p:jI p:j4ap:jJbp:jgp:jip:j ##..#. .. .### ...## .. ####+#######....# . #.#..@# ##....ß.(#...# +...>...#...# ....$......# p:j p:jG *501.1p:j p:j" p:jq#..# #... ## .... .#..###. #..... ....###  #<...##  .. ####+#######@...# ##. #.......#...###.....##....ß.(#...# ...+...>...#...# . ....#..ß....#...#  ...#.......#...# p:jZrC###.####'####..># ................# #####....$......#p:j{1<p:j}(2.4p:jTp:j9 _Found a stone staircase leading up.p:j#..# #... ## .... ..#..###. ###..... .......### p:jlE #<.@.## .. ####+#######....# #. #.......#...###..... ##....ß.(#...# .....+...>...#...# ##..) ...#..ß....#...# .. ...#.......#...# . ##.####'####..># p:j4.........p:j`9∆p:jW(3.7p:jp:j$ _Found a sling.p:jz .   #..# ∆# ####.... .. #..###.#####.....#......@## ..####<...##  .. ####+#######....# ##. #.......#...###.....##....ß.(#...# .......+...>...#...# ##..).#..ß....#...#.  ...#.......#...#. ###.####'####..>#p:jT>5.0p:j`p:jp:j?.  #..# ∆#... #####.... #..  #..###.# #### #.......###  ..####<...## p:jh@E.. ####+#######....# #. #.......#...###.....##....ß.(#...# ......+...>...#...# ##..) ...#..ß....#...# .. ...#.......#...# .p:jJp:jL(6.3p:jSp:jjVp:jÙ p:jj p:j: p:j p:j$p:j&p:j+p:j878 M.  # ∆ #######..#.... #.......# #..###p:j9?###.....# #.......### ..####<...##..p:jAp:jC(7.6p:jIp:j"Qr.  #..# ∆ #... ########.... #.@.....#p:jQf #..###.###########.....# #.......### ..####<...## . ####+#######....# #.......#...###.....p:jQ4##....ß.(#...# ......+...>...#...# ##..)p:jYp:j[(8.9p:jbp:jdp:jcp:jVp:jp:jIp:j p:j' p:j p:jv q:j_r. #..# ∆ #... #..# #.... #.# #..###.# q:jIs####.....# #.......###..####<...##  ####+#######....#  #.#... ##....ß.(#... q:j{q:js})10.2q:j}q:jUq:jyD. #..# ∆##... #..# #.... #.# #..###.# ####.....# #.......###..####q:j_zF q:j^q:j(1.5q:jq:j!q:jO/. ##..# ?# #... #..# #.... #.# #..###.#q:j0 ####.....# q:jY9q:jW;(2.8q:jzAq:jCg _Found a scroll labelled FEICWE QOAHODA.q:j . ### #..# .?# #... #..# #.... #.# q:j #..###.# ####.....# q:jE q:j҉ (4.1q:j q:j q:j ###.. #. . #.### q:j #..# #..?# #... ########.... #....... #..###.#############.......###  ..####<...## #+#######....#..#...###.....q:j; ß.(#...# ......q:j$ q:jԳ (5.4q:j q:jܺ q:j     ###  ..  q:jVW #.  . #.###  #..# #..@#  #... #######..#  #.... #....... q:j| #..###.####### #### q:ju #.......###    q:j ..####<...##    +#######....# q:j\  ..#...###.....   q:j!q:j{#(6.7q:jL(q:ji.q:j/+7.7 (2q:j+3q:j5p _q - 2 scrolls labelled FEICWE QOAHODA (gained 1)q:jc  ###  ..  #.  q:j8d m . #.###  #..# #.@.#  #... #######..#  #.... #.......##  #..###.#######  q:jed j ####.....#  #.###  q:jd Z ..####<...## #+q:je ]#....#.#...###.....q:j_l q:jyn +9.0 (1q:jnr q:jt q:j` #### ..# #.#  .  #@### #..# #...#q:j  #... #######..##.... #.......## #..###.####### ####..... #.......#  ..####<## ##+#######....#q:jN q:j )20.3q:j% q:jH q:jLq:j Mq:j"Qq:jn q:j`p q:j1 ## #### ##.? ... #....######.# #.# ####....## #..#.## #.##q:j 2c.## ... #..# ...# #########.# ##.. #.### ##..#q:j.24 #...# q:jE2n #... #..#q:j::∆q:j<(8.5q:jAq:jtCq:jda ### #### ##.?# ... #....######.# #.# ####....## #..#.##q:j #.##.##  ... #.#  ∆ ...# #.#  ##.. #.###  ##..# #...# q:jbn #... #..#q:j9q:j(9.8q:jq:jq:j`" ## #### ##.?## ...#...@######.##...##........##. ####....## #..#.## #.##.######### ... #.........#q:j6∆ ...# #########.#  #.### #..# #...# q:jVq:j)41.1q:jfq:jsq:j?* ## #### ##.@## ... #....######.# #...##........##... ####....###.# #..#.##... #.##.#########q:jW@### ... #.........#∆ ...# #########.#   #.#q:jiEq:j\F(2.4q:jIq:jLq:jM+3.4 (2q:j5Pq:jRl _c - 9 scrolls labelled YRICAUKOMP (gained 1)q:jљ R########..## ... #.@..######.##...##........# #... ####....## #.#. #..#...... #.##.############ ## ... #.........# ∆# #########.# ##.. #.# ##..# #..q:jj q:j +4.7 (1q:j' q:jh q:jmQ##.# ########.. ##..## ...#.#....######.##..@##........# #...#####....## #.#.. #..#....... #.##.########q:jQS### ##..... #......... ∆ ....# #########. ##... #. ##..# #. #... #######q:j\q:jjE6.0q:jm, # #.### #### #### ...##..## ... #.#....######.# #.@.##.# #...#####....## #.#..# #..#.## ........#.##. ###.##..... ##! ....# #.. ##...# #.. ##..# # #... q:jq:j(7.3q:jq:j[ _Found a fuming pink potion.q:j Z L #  #.######## #####....##..## ... #@#....######.# #...##........# #...#####....## #.#..# #..#.## ........#.##.#########.##..... #....... #!. ....# ######## ..# ##...#.. ##..#q:jhb q:jd (8.6q:jmi q:jRk q:j@^ #   #.###### #####..@.##..## ...####.#....######.# #...##........# #...#####....## #.#..# #..#.## ........#.##.#####q:j}A]###.##..... #...... #!. ....# ####### ..#...# q:j q:j(9.9 q:j  q:j q:j q:jͮ q:j> q:j q:j ##.##.. #. #.########  #.@..##..## ... ####.#....######.# #...##.# #...#####....## #.#..# #..#.## ........#.##. ###.##..... # q:j  #!. ....#  ..# ##...# q:jW  q:j )51.2 q:j!  q:j#  q:j#G## ### ..# #.#   #@###### ## #....##..## ..####.#....######.# #...##........# #...#####....## #.#..# #..#.##  ........#.##.### ###.##..... #....  #!. ....# #####  q:jr[2.5 q:j8mM.. ...### ....###..  ######## ##....##..## ..####.#....######.#...# .#. q:j0t9∆ q:ju(3.8 q:jY} q:jH q:jz ∆ . ....### .......####.@.####.#   #.###### # #....##..## .####.#....######. #...##........ #...#####....# #.#..# #..#. q:jN ........#.##.## q:jC q:j(5.1 q:j q:j q:j. ∆......####.### #@..# ###.# #.##  #....##..## ####.#....###### #...## #...#####.... #.#..# #..#. .#.##. q:j q:j8(6.4 q:j q:j  q:j3# ∆ #### .......@.###......##...#..... ###.# .... #.######### #....##..######.#....##### #...##.. #...#####... #.#..# #..#. q:j q:j(7.7 q:j! q:j> q:jsA######...$...........####.###[......##...# q:jt.. ###.#... #.###### #....##..## ####.#.... #...## #...##### #.#..# #..# q:j(} q:jf(9.0 q:j q:j4: _Found a ring mail and 8 gold pieces. q:jz ###.....$.##.##.##.##.#####.###.[......##...#.####.#.# #.#.## #....##..## ####.#.... #...## #...##### #.#..# #.. q:j  q:j )60.3 q:j  q:j  q:jT # #.....$.# #.# #.# #.# #.#### #.### q:j#.[......##...##.####.##.# #.#..# #....##..##. ####.#.... #...## #...##### #.#..# # q:j q:j3(1.6 q:j q:j4 q:j#&######### #.....$.# #.......# #.# #.# #.#####....###[##...# #..####.# #.# #.########...######## #....##..## ####.#....# #...##.. #...#### #.#..# ........# q:j/ q:jR3(2.9 q:j8 q:j: q:j7&######### #.....$.# #.......# #.# #.# #.#####....### q:j #.[##...# #..####.# #.# #.########....######## #....##..##.. ####.#....#. #...##. #...### #.#..# ........###.##... q:jb q:jo(4.2 q:j q:j q:j Q # #.....$.# #.# #.# #.# #.#### ##.### #.[......##...# #.####.# #.# #.S....# #....##..#.. q:jL  ####.# #. #...### #...S   adder (asleep) #.#..#  ###.##.. q:j  q:j_ (5.5 q:j@  q:j W _You encounter an adder. q:j~ # #.....$.# #.# #.# #.# #.#### ##.### #.[......##...# #.####.# #.# #. S.... q:j~# #....## ##... ####.# #.# #... #. #...# . #.#.. #   ###.##.  q:j q:j[(6.8 q:j q:j q:j0@ #.....$.# #.......# #.# #.# #.#####....### #.[##...# #..####.# #.# #.##### q:j8..S....######## #.....###... ####. #.## #. #. #...  #.#. S   adder (asleep)#..... ###.## #!. q:j9∆ q:j(8.1 q:j q:j q:jn #.......# #.# #.#∆ #.#### ##....### #.[##...# #..####.#.######.# #.####...S...@######## #.... q:j###......# ####. #.####..... #. #. #### #  #.##.... .###.##. #!. ..# q:j9∆ q:j_;9.4Searing Ray q:j  q:jY  q:j #.# #.# #.# ∆ #.#### ∆ ##.### #.[......##...# #.####.#.######.# #..S..@.# q:jH# #.....###......# ####. #.####..... # #. #### # .. #. #..  ... ###. #.## #! .. q:j1h q:j̰h   hound (wandering)S   adder (asleep) q:j)70.7 q:j q:j+V _You encounter a hound.q:j #.# #.......# #.......# ∆ #.......#### ∆ ##...### #.[......##...# #..####.#.######.# #..S.@..## #.h.###......# ####q:j#. #.####..... # #.# #### # ..# # #..#  .... ### #.##. # q:j5h.q:jdJ.Sq:j"<.hq:j} S  The adder hisses angrily.q:j1==2.0q:jq:jbR _The adder barely misses you.q:j}: .  You puncture the adder!  You kill the adder!q:jq<<.hq:jC>.q:jG389 (0.9q:jMq:jPk _Cheibriados appreciates the change of pace.q:ju  #.# #.# #.......# ∆ #.......#### ∆ ##..........### #.[......##...#. #........####.#.######.# #..h@...## #.###......# q:j/ .. #.####..... . #.# #### ..# #..#  ....  #.##. q:j Ghhq:j c0--4.2 (1.3q:j q:j\ h _The hound bites you. The hound closely misses you.q:j^  You barely miss the hound. The hound bites you but does no damage.q:jG-5.1 (0.9q:jtq:jK _The hound misses you.q:j7q:j851=q:jRB76.0q:j4C _You closely miss the hound. Your bite misses the hound. The hound misses you.q:j (very poisoned)You hit the hound. The hound is poisoned.  The hound is lightly wounded.q:j&9q:jq:j3 _The hound closely misses you. The hound barely misses you.q:j|  extremely poisoned)You hit the hound. The hound looks as sick as possible!  The hound is moderately wounded.q:j(7.8q:jU q:jd  q:j H_The hound completely misses you.q:ja  You hit the hound. The hound looks as sick as possible!  The hound is severely wounded.q:j (8.7q:j q:jT S _The hound closely misses you.q:j%  You closely miss the hound.The hound is severely wounded.q:j\ X48--9.6q:jC q:jú - _The hound bites you. x2q:j0  You miss the hound.The hound is severely wounded.q:j@1)80.5q:j6q:jg9S _The hound closely misses you.q:jH  You hit the hound.  The hound is almost dead.q:j(1.4q:jq:jR _The hound barely misses you.q:j* †You puncture the hound!  You kill the hound!q:j (q:j  --552.3Searing Ray _Cheibriados thoroughly appreciates the change of pace.q:j q:j h _Your Stealth skill increases to level 5!q:jf#.# #.......# q:jǑ.∆ #.......####∆ ##..........### #.[......##...# .#........####.# ....######........# #.#q:jQ[......†....######## #........###@.....# ####... #.####..... . #.# #### #q:jܒ ..# ##..# ...... ### #.##.   #. . . .q:jD q:j{v  You hear the rusting of a drain nearby.q:j:c9=-3.6 (1.3q:jdq:j{ _You hear the slow hiss of a very distant avalanche of sand.q:jO ∆.###∆ ##....### #.[##....q:j<........####...######........# #.##.....†....######## #.......###......# #### #@####.....   #### . ###. .#q:jm q:jIq:jB-4.9q:jq:jtq:j Z ∆###∆ ##..........### #.[......##...........####...######........# #.##..†....######## #...q:j y###......# #### #.####.....   #### #.. ##..q:j: V#.. .#q:j q:j8 (6.2q:j q:j q:j## #. #...##### ..###.## #.#$# q:j-....# #..#.# .. ####q:j.v##....###..##.# #####. #...#..._.....# #.# #.....##.q:j8.# ##._..._..# #.## #......+.q:j.O#.#.!.......## #..# .....#..ß#.#._..♣.._..####.#### ...#.q:j.q:j5q:j7*600.7q:j<U__q:j ?q:jG#....# ###.###.##.#  #!. .#. #.# ..# ###. #.# .. .. #.#  . #.#### .. #....####...#####......# ## #. #..@##### ..###.## #.#$# ....# #..#.# q:jK.. ####+##....###..##.# #####. #....#..._.....# #.# #.....##. # ##._..._..# #.## #......+...> #.#.!.......## #..# .....#..ß #.#._..♣.._..####.#### ...#.... #..............##....######.####'q:jpq:jG(2.0q:j?!;_q:j#q:j F ## #!.  ..# ## .  #.#### .. #....####...####......# ## #. #...#####..###.## #.#@# q:j#  ......# #..#... ####+##....###..######. #.........  #..._..._.............†......... q:j q:j (3.3q:j g___q:j q:j +4.3 (2q:j 8_q:j ? _You now have 194 gold pieces (gained 12).q:j>M..###.####!. ..# ##.. #. #.# . #.#### ......####...# ####......### #. #..@#####..###.## #. ......# #.. .. ####+##....###..##.# #####. #....... ..q:jq:j7+5.6 (1q:jKM__q:jƝq:jV##..## ......#....# ###.##.#.##.# #!. ...#. #.# ..# ##.#. #.# .. ##.. #.# #. #.#### ...#q:j0W #....####...# ####..@...# ### #. #...######..###.## #.#.#  .......# #..#.# .. ####+#q:jWW##....###..##.# #####. #.  #..._.....# #.# #.....##....ß q:jW ##._..._..# #.## #......+...> q:jXX.#.!.......## #..# .....#..ß .#._..♣.._..####.#### ...#.....q:j^q:jCa(6.9q:jeT__q:j>hq:j ##..## .##....# ###.##.#.##.# #!. .#. #.# ..# ##.#. #.# # .. ##... #.# #.q:j #.. #.#### #...##.#....####...# ####...@..# # ## 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###.##..... #. .##.# q:jp N#.#####!......# # . #.# #.... ..# ##...# . #.# #..##..# ##..#  #.# ###.@...# #... # q:jMq 9 #.#### ###...##.$# #.... #.#....####...#.# .# #..###.####......###..# # ####.#...##### ##.# #.# # #.#.# q:jq `.# ..####<.. # #..#.# .. ####+#.. ###..##.# #####.##.#...##q:jq # #.# #.....##....ß.(#...#q:jx q:j-{ (7.4q:jހ q:j q:j X#.####..... #...##.# #.# #### #...#####....## # #.#..###..#.## ..## ........#.##.## q:jE## ###.##..... #. ##.# #.#####!......# #  #.# #.... ..# ##...#  #.# #..##..# ##..#  #.# ###..@..# #... ##.#### ###...##.$# #.... #.q:jt,#....####...#.# ..# #..###.#####......###..#..# ####.....#q:j#...##### ##.#... #.#  #.#.# .#.#.# ..####<.  #..#.# q:j...####+#...##.# #####.##.q:j,#...# q:jq:j(8.7q:j"q:j !q:jE!.####..... #...##.# .# #### #...#####....## # #.#..###..#.## ## ........#.##.## q:j## ###.##..... #. #.# #.#####!......# # #.# #.......# ##...# #.# #..##..# ##..# #.# q:jFc###...@.# #... # #.#### ###...##.$# #.... #. #....####...#.##..# #..###.# ####......###..#q:jm#...##### ##.#... #.q:j)##.#.# q:j.#.#.# ..####<...# q:jh#..#.# ...####+#....q:j  #..##.# #####.##.q:j 6#...###. q:jE# #.# #.....##....ß.(#...# . q:jq:j.20.1 (1.4q:jq:j=q:j,# #### #...#####....## ##.#..###..#.## #........#.##.###### ## ###.##..... #....... .q:j-g# #.#####!......# ######## .# #.......# ##...# q:jn-.# .##..# ##..# .# q:j-L###.....# #... ##### .#### ###...##.@# #.... #.... q:j-....####...#.##..# #..###.### ###......###..#..# ####.....# q:j8.! #...##### ##.#... #.......###.#.# .#.#.# ..####<... #..#.# ...####+#######. ..##.# #####.##.......#...### q:j]..# #.# #.....##....ß.(#...# . q:j.# #.## #......+...>...#...# #q:j86q:jS9-1.4 (1.3q:j>q:j5Fq:j"H+2.4 (2q:jMq:jP? _You now have 207 gold pieces (gained 13).q:jbM###.............####..#####....## #  #.#..###..#.## # ........#.##.######## ###.##..... #.......#.#####!......# #########.......# ##.q:jy #..##..# ##..#  ###... ##### .#### ###...##.... #.... ....####...#.# #..###.### ###......###..#..# ####.....#q:j3#..q:joq:j+3.7 (1q:j)q:j9q:j G ^M.....# ####.#....###### ####.............####..#####....## #  #.#..###..#.## # ........#.##.####### ###.##..... #.......q:j}G 1#.#####!......# #########.......# ##. #..##.@# ##..#  ###... ##### .#### ###...##.... #.... ....####...#.##..# #..###.###q:jVH G#.#q:jO q:jR (5.0q:jX q:jY q:jDn ####..... #...##....... # #######....# #..###..#.## #........#.##.###### .## ###.##..... #........#####!......# #########.......# ##...#  #..##..# ##q:j###....@# #... #####q:j 8### ###...##. #.... ....####...#.# #..###.####.# .# #.# #.....##....ß.(#...# .. q:jq:j(6.3q:jq:j%q:j  #######....# #..###..#.## #........#.##.###### .## ###.##..... #.......q:jS9#.#####!......# #########.......# ##...#  #..##..# #####.....# #... ######## ###...##. #.... ....####...#.# #..###.### ###......###..####.....# q:j#.. # #.## #......+...>...#...# # q:jq:jq:j-7.7 (1.4q:jq:jq:jh#  #..###..#.## #........#.##.###### .## ###.##..... #.......#.#####!......# ########.......# ##...#  #..##..# ##q:js###.....# #... ######## ###...##. #.... ....####...# #..###.### ###......###..####.....# q:j #...##### ##.#... #.......####q:j?#q:j:... q:jZ## #..# .....#..ß....#...#q:jq:j(9.1q:jq:jmq:jOX #........#.##.###### .## ###.##..... #.......#.#####!......# #########.......# ##...#  #..##..# #####.....# #... ######## ###...##. #.... ....####...#q:jPO #..###.### ###......###..####.....#  #...##### ##.#...# #.......####.# .#.#.# ..####<...##.... .####.#### ...#.......#...#q:jWq:jY.30.4 (1.3q:j`q:jCbq:j[  ## ###.##..... #........ # #.#####!......# ######### # #.......# ##...# # q:j\ n##..# ##..# # # ###.....# #... ###### #### ###...##..# #.... #..... ...####...#.##..# #..###.#### ##......###..#..## ####.....# ...##### ##.#..@# #.......## q:jE\ 2#.#.# .#.#.# ..####<... ..#.# ...####+#######....# q:jp\ e.##.# #####.##.......#...###... q:j\ b# #.# #.....##....ß.(#...# .  #.## #......+...>...#...# ##q:j\ [#..# .....#..ß....#...#q:j\ ##.#### ...#....##....######.####'####..>q:j] 3#q:j7d q:je (1.7q:jj q:jl q:jGq:jq:jq:jq:jq:jBq:j |  You hear the rusting of a very distant drain.q:j q:j q:j  _You hear the slow hiss of a distant avalanche of sand.q:jq:jq:jq:jq:jq:jq:jq:jq:jq:jq:jeq:jq:j q:j0!q:j!q:je#q:j%q:jq%q:j&q:je'q:j(q:j7)q:j)q:jx+q:j-q:j-q:j-q:j/q:j[1q:j1q:j2q:j4q:j6q:jV6q:jG7q:j8q:j:,q:j;q:j=q:j>,q:j?q:jjBe  You see here an iguana skeleton.q:jCq:jiD _q:jEq:jFq:jtGq:jGq:jPHq:jIq:jKq:jcKq:jLq:jU##.## #.#.# #.#.#.# ..## .....# #..#.# #...####+ #....###..##.# #####.##....... ..._.....# #.# #.....##....ß.( ._..._..# #.## #......+...>... !.......## #..# #......#..ß....# _..♣.._..####.####......#....... q:jDV......##....######.####'#### ._..._..........@..÷.............52.5 (20.8) q:jgV..._........÷....########....$...q:jV .........####..# #.##.###. <.#.#........##..... #.##..### q:jV..#........#.......... #.###.### ..##.......########...###.## ...#q:jV  ..##.......# #.......####.#  q:jW5..###.....## #.>.....).....  ##[..## #...........#.#q:j#WE q:jpZq:j`q:jb"q:j"q:jQ"q:jG"q:j"q:jX"q:j"q:jKR  You see here an iguana skeleton. _"q:jX"q:jL"q:jw"q:j"q:j"q:j"q:j]"q:j"q:j"q:jm"q:j"q:jY"q:j"q:jP"q:j"q:j"q:j+"q:j"q:j"q:j+"q:j| "q:j ,"q:jb "q:j"q:j"q:j"q:j"q:j"q:jQ"q:j"q:j"q:j"q:j,"q:j"q:j"q:j!,"q:j""q:j+ ##.#...# #.......###  #.#.#.# ..####<...##  #...####+#######....# ####.##.......#...###..... ....##....ß.(#...# ...... "q:j(,S......+...>...#...# ##..) ......#..ß....#...# .. #.......#...# . #####.####'####.@>#"q:jX,76.3 (23 .÷................# "q:jy,#######....$......# #.##.###...##"q:j,f# #.##..####"q:j,#.. #.###.######.# "q:j!-u#...###.## ...# #.#  #.......####.####.###########  #.>.....)...........†#"q:jO0"q:j6"q:jt8#q:j/#q:j#q:j#q:jF#q:j/#q:jB#q:j#q:j3#q:j#q:j#q:je,#q:j#q:j#q:j#q:j6#q:j#q:jX#q:j,#q:jy#q:j#q:j1,#q:jλ#q:jټ#q:j  You hear the brisk rusting of a very distant drain.#q:j2#q:jd#q:j###!......# #########.# ....# ##...# #.### ##..# ##..# #...# ....# #... #######..# ##..# #.... #.......## ##..# #..###.####### #..## ####.....#  #...# #.......## .#.#.# ..####<.@.##85.5 (9.2) #q:jh...####+#######....#.##.......#...###..... ..##....ß.(#...# .......+...>...#...# ##..)#..ß....#...# .. ...#.......#...# . ##.####'####..># ........#q:j#q:j#q:jGv _You hear the hiss of an avalanche of sand very nearby.$q:jC$q:jD$q:jFE$q:jM$q:jO,$q:jS,$q:jU$q:jV$q:j0W$q:jY$q:j[,$q:j,]$q:j_$q:j+a$q:jba$q:jhb$q:jd$q:j\g$q:jg$q:ji$q:jyk$q:j-n,$q:jo$q:jq$q:jvt$q:jt$q:ju$q:j #... #######..#  #.... #.......##  #..###.#######  ####.....# ######  #.......### #....#  ..####<...###....### $q:j#+#######....##......#....#...###.....^...#.ß.(#...# #....@....#$q:j+94.6 (9.1>...#...# ####..)...# $q:jIß....#...# #......# $q:jh}...#...# #......# $q:j#'####..># #......#$q:j......# #......#$......# ########$q:jɂD.###...### #..####$q:j%...#$q:jE$q:j$q:j'q:j='q:j'q:j~'q:j3(q:j>(q:j>(q:jVm(q:js(q:j#t(q:j@u(q:jw(q:jy(q:jhz(q:j;|(q:j}(q:j2,(q:jZ(q:jf(q:jS(q:j (q:j;(q:j1(q:j4(q:jg(q:js(q:j(q:j,(q:jܑ(q:jo(q:j(q:ja(q:j(q:j(q:j(q:jř(q:j (q:jѣ(q:j(q:jM(q:j(q:jZ(q:jԩ(q:j2(q:j(q:jF(q:j-B(q:j(q:j(q:jr(q:j˯(q:j(q:j,(q:j+(q:j޲(q:jcB(q:j##........# #####....## .###..#.## ...#.##.######### ..... #.........# ....# #########.# #...# #.###  ##..# #...#  #... #######@.# 714.4 (19.8) (q:jU #.... #.......##  #..###.#######  ####.....# ######  #.......### #....# (q:j} ..####<...###....### #+#######....##......# .....#...#(q:j##.....^...# ..ß.(#...# #.........#(q:j(q:j(q:j(q:j*q:j*q:je*q:j*q:j *q:j*q:j*q:j'*q:j1*q:j*q:j*q:j2*q:j,*q:j*q:j@ #### #..## ....######.# ##........# #####....## ..###..#.## *q:j7....#.##.######### #..... #........@# 9.7 (5.3) .....# #########.#  ##...# #.###..# #... #... #######. #.... #.......## #..###.####### # ####.....# ###### # #.......### #*q:j&....#*q:j*q:j.*q:j+q:jͱ+q:j+q:j+q:jĹ,q:jM ,q:j ,q:jK ,q:j,q:j,q:j,q:j,q:j,q:j,q:j{,q:ji,q:j,q:j ,q:j|,q:j,q:j,q:j ,q:j` ,q:jp!,q:j",q:j,#,q:jy#,q:j$,q:j%,q:j;&,q:j}&,q:j',q:j(,q:j(,q:jI),q:j)*,q:j+,q:j+,q:jM,,q:j-,q:j.,q:j.,q:j[/,q:j0,q:j1,q:j12,q:j2,q:j:  ..# #...# ###.#  #.##########  #....##..## ...  ####.#.....# #...##..#34.2 (14.5) #...#####....##,q:j;" #.#..###..#.##  ........#.##.######### # ###.##..... #.........# .#####!......# #########.# ,q:j;h.......# ##...# #.### #..##..# ##..# #...# ##.....# #... #######..#,q:j4>,q:jB,q:jTD-q:jڎ-q:j-q:j-q:jp-q:j -q:j -q:j6 -q:jn -q:j  You hear the brisk rusting of a very distant drain.-q:jC -q:jD You see here an iguana skeleton.  You hear the brisk rusting of a very distant drain. _hiss of an avalanche of sand very nearby.  brisk rusting of a very distant drain. _hiss of an avalanche of sand very nearby.-q:j 3-q:jU -q:j -q:j~ -q:j -q:jH -q:jH $  You hear the brisk rusting of a very distant drain. _hiss of an avalanche of sand very nearby.  brisk rusting of a very distant drain-q:j . _hiss of an avalanche of sand very nearby.Found a stone staircase leading down.-q:jw -q:j -q:j$ -q:j -q:j -q:j -q:j -q:j  .#  . .#>.. .######## #####..... ....##..## #.@.......40.8 (6.6) -q:jB ###.#....######.###.....#...##........# ...#...#####....## .  #.#..###..#.## -q:j  ........#.##.######### ###.##..... #.........###!......# #########.# -q:j% ....# ##...# #.###-q:j -q:jC -q:j1 .q:jon.q:jn.q:jo.q:j7v.q:jw.q:j|B.q:j}.q:j}.q:j~.q:jH _Found a stone staircase leading up..q:jr.q:j.q:j.q:j.q:ji,.q:j.q:j_.q:j`,.q:j".q:jQI#######...## ##.....## #.......#  #.......#  #.......#  #..@...# 7.3 (6.5.q:j# #####......## #..## #...........# ....######.###.......# .##........# #......<# .#####....## ##.....## ..###..#.## ##.....# ....#.##.###########.. #..... #.........#.q:jӖ"#.q:j.q:j..q:jc _There is a stone staircase leading down here./q:jII/q:jtL/q:jN/q:j3S$ _/q:jS,/q:jT/q:jU/q:jpV/q:j2X/q:j!Z/q:jZ/q:ja[/q:j\/q:j^/q:j_/q:j&`/q:j{iR##.....## #.......# #.......#  #.......#  #..>...#  #####......##  # #...........#  ######.###.......#  .......# #......@#  52.6 (5.3....## ##.....##  .## ##.....#  /q:jjH#.##.###########..#  .. #..# #.#   #########.# +#    #.###   # #...#    ... #######..#   /q:jn/q:js/q:jua _There is a stone staircase leading up here./q:jx/q:j/q:j3/q:j& /q:j/q:j8/q:j~/q:j/q:j/q:jf _/q:j/q:j/q:j}/q:j/q:jX/q:j/q:j'.......>...# ##### # #.... ######.###.......# .......# #......<# ##....## ##.....#..#.## ##.....## /q:j#.##.###########@.#6.5 (3.9 .. #.........# ##.# .# #########.# +# .... #.......##  #..###.#######   ###.....# ######  /q:j-/q:jA/q:j0q:jY8 #..>...#  #####......# #...........#  #####.###.#  ......# #......<#  #....## ##.....##  ..#.## ##..... .##.###########..#  . #.........# ##@#  # #########.# #+#   #.###  .0q:j9 # #...#   #######..#  #.......##  #..###.#######  ##.....# ###### ......### #....#  0q:jd? 0q:jA -7.8 (1.30q:jD 0q:jF 1q:jʗ1q:j1q:j1q:jܟ1q:j '#.##Z##.+###Z   orc draugr (dormant)1q:j 7  You open the door.1q:j ?80Searing Ray1q:jf 1q:jq z _You encounter an orc draugr. It is wielding a +0 scimitar.1q:j S#####......##........... #####.###...... ......# #......< #....## ##.....# ..#.## ##.....####.###########.. #.........# ## # #########.# #@# .# #.####...##Z. #######..##.+. #.......##### #..###.####### #.....# ###### ......### #.... ####<...####1q:j 1q:j .60.1 (1.31q:j 1q:j Q _There is an open door here.2q:jq..... #####.###...... ......# #......< #....## ##.....# ..#.## ##.....####.###########.. #.........# ## # #########.# #'# .# #.###..##Z. #######..##.+. #.......##### #..###.####### #.....# ###### 2q:j......### #.... ####<...#####......2q:jN2q:jq/1.4 _2q:j 2q:j 2q:j )The helpless orc draugr fails to defend itself.  You impale the orc draugr!!  You destroy the orc draugr!2q:jS2q:jb2.2 (0.8Searing Ray2q:j2q:j k _Cheibriados appreciates the change of pace.2q:j #####.### ......# #......< #....## ##.....# ..#.## ##.....####.###########.. #.........# ## # #########.# #'# .# #.####... .. #######..##.+. #.......##### 2q:j.#...###.....^...#  2q:j2q:jL-3.5 (1.32q:j2q:j!Q _You see here a +0 scimitar.2q:jT$  ......# < #....## ##.....# ..#.## ##.....####.###########.. #.........# ## 2q:j% =# #########.# #'# .# #.####...##). #######..##@+. #.......##### #..###.#######  (#...# #.........#  2q:j, 2q:jG. /4.8 _2q:j3 2q:j5 2q:j"r Z+#+#'...+...#..++#2q:jy 2q:j{ M======502q:j܁ 2q:jĄ = _As you open the door, it creaks loudly!3q:jr # #......<#  ....## ##.....##  .#.## ##.....##  ##.#..#   #.# ##.#   #.# #'#  # #.####.#  # #...##)#+#+#  . #..##.@...+   #.#####...#  3q:jts..###.# ...+  #.....# ###### +#+#  ### #....#  <...###....###  ....##......#  #...###.....^...#  #...# #.#  3q:jfz3q:j|N------7.1 (1.33q:j3q:jzQ _There is an open door here.3q:j5r# #......<#  ## ##.....##  #.## ##.....##  #.#..#  #.# ##.#  #.# #'#   #.####.#   #...##)#+#+#   #..##.'@..+  .3q:j' #.#####...#  .###.# +...+  .....# ###### #+#+#  ### #....#  <...###....###  ....##......#  ...###.....^...# 3q:j ...# #.#  3q:j 3q:jqN------8.4 _3q:jŦ3q:j3q:j *####Z#'Z   human zombie (dormant)3q:j 7  You open the door.3q:j@ ?90Searing Ray3q:jӸ 3q:j$ ] _You encounter a human zombie.4q:j{###.##..# #......< ...## ##.....##  ##.....############. #.........# ##.# #########.# #'######.#Z#  #...##)#@#+#  #######..##.'...+ #.......#####...####.####### +...+.# ###### #+#+# ....###  <...### ###....##...#^4q:j4q:j\.70.7 (1.34q:j4q:j[Q _There is an open door here.4q:jC ZZ  The helpless human zombie fails to defend itself.  You impale the human zombie!!  The human zombie is heavily damaged.4q:je47--=1.6 (0.94q:j!&4q:j(0 _The human zombie hits you.4q:jX h....# <## ##.....# #.## ##.....###########..........# ## #########.# #'### 4q:jY $#.####.#Z..##)#'#+########..##.'@..+ . #.......#####...####.####### +...+....# ###### #+#+#### #....# ##<...#####....4q:jY S.. ...###.....^ .4q:jY 4q:j[ J.Z4q:ja 4q:jb d8---2.9 (1.34q:jj 4q:jl 4q:j, ## ##.....# #.## ##.....###########..........# ## #########.# #'### #.####.#...##)#Z#+########..##.'...+ . #.......#####@..#4q:j X###.####### +...+....# ###### #+#+#### #....# ##<...#####...... ...###.....^ .###..)4q:jD'Z4q:j4q:jsB-4.24q:j4q:jN5q:j#.## ##.....###########..........# ## #########.# #'### #.####.#...##)#'#+########..##.'Z..+ . #.......#####...#5q:j###.####### +@..+....# ###### #+#+#### #....# ##<...#####...... ...###.....^ .###..) #...5q:jJ.Z5q:j5q:j (5.55q:ju5q:j5q:j  You puncture the human zombie!  The human zombie is severely damaged.5q:j59=5q:j(.=6.4 (0.95q:j5q:jQR _The human zombie misses you.5q:j>  You hit the human zombie.5q:j(7.35q:j5q:jbe _The human zombie is severely damaged.5q:j  You puncture the human zombie!  The human zombie is almost destroyed.5q:j̼ V7-8.25q:j 5q:j$ 0 _The human zombie hits you.6q:j  You closely miss the human zombie.The human zombie is almost destroyed.6q:jg-9.0 (0.86q:j6q:jZ _The human zombie closely misses you.6q:j  You barely miss the human zombie. You bite the human zombie.6q:j#Y8-9 (0.96q:jm6q:je _The human zombie is almost destroyed.6q:jXF  You hit the human zombie.  The human zombie is almost destroyed.6q:jG )80.86q:jQN 6q:j2Q Z _The human zombie closely misses you.6q:jMY } .You puncture the human zombie!6q:jI` R6q:jOi 631.7Searing Ray _You destroy the human zombie!6q:j]o 6q:jq l _Your Invocations skill increases to level 3!6q:jM...## ##.....##  ##.....############. #.........# ##.# #########.# #'######.#.#  6q:j;#...##)#'#+#  #######..##.'...+ #.......#####@..####.####### +...+6q:j .# ###### #+#+# ....### #....#6q:j-. 6q:j6q:jS9=-6q:j3.0 (1.3 _6q:jk6q:j7q:j2y #.## ##.....###########..........# ## #########.# #'### #.####.#...##)#'#+########..##.'...+ . #.......#####...####.####### +@..+....# ###### #+#+#### #....#  ...# #......#  7q:j7q:jB-4.37q:jN7q:jK7q:jZ%###Z'##Z   orc zombie (dormant)7q:je ZZAs you open the door, it creaks loudly!7q:jfD======57q:jf0Searing Ray7q:jl7q:jm 7q:jmG_You encounter an orc zombie.7q:j qU _Found a sand-covered staircase.7q:jU4 .#.## ##.....## #.#..#  #.# ##.#  #.# #'### # #.####.#.# # #...##)#'#+# . 7q:j4 e#..##.'...+ . #.#####...# .###.# #Z@...+ #.....# ########+#+# 7q:j4 .### #....# #<...###....### #....##......#7q:j5  #...###.....^...# #...# #7q:jI5 .# #...# ####..)...# 7q:jk5 a#...# #......# 7q:j3@  You hear the brisk rusting of a very distant drain.You hear the brisk hiss of an avalanche of sand.7q:jA ==-----6.6 (1.37q:jG 7q:jH ' _The orc zombie hits you.7q:jjK Q _There is an open door here.8q:j'  You hit the orc zombie. You bite the orc zombie.  The orc zombie is severely damaged.8q:j(K-----7.5 (0.98q:j498q:jt;X _The orc zombie closely misses you.8q:jIs ∩You puncture the orc zombie!8q:jR8q:je48.4Searing Ray8q:j8q:jQ _You destroy the orc zombie!8q:jMl .#.## ##.....## .##.#..# . #.# ##.# # #.# #'### .#8q:jl  #.####.#.# .# #...##)#'#+# . #..##.'...+ . #8q:jm c.#####...# 8q:j8m #..###.8q:jWm # #@'...+ 8q:jm #.....# ########+#+#8q:jm y .### #....# 8q:jm S#<...###....### 8q:jn #....##......# .#...###.....^...# 8q:j*n (#...# #.# 8q:jDn D.#...# ####..)...#8q:j}n  .#...# #......# 8q:jEw 8q:j0y 5-9.7 (1.38q:j~ 8q:j ] _There is a sand-covered staircase here.9q:jl9q:j8-9q:j%9q:j9q:j =50900 _9q:j 9q:j an Ossuary  The world spins around you as you enter the gateway.  You enter an ossuary!9q:j/X  ###  9q:j+#z#   ###   ##.##   ##...##   9q:jQ##.....##   9q:j#...@...+   9q:jh#z#.......+   9q:j###...∩...+  9q:j;K##.....## 9q:jX##...## ##.##9q:jw zzz 3 weeping skulls (1 dormant) 9q:j### #z#  You encounter 3 weeping skulls.9q:jF1-2.2 (2.59q:j299q:j;k _The weeping skull gives a chilling moan.  Found a gate leading back out of this place.9q:j>c _There is an empty arch of ancient stone here.:q:jm:q:jSq:q:jx:q:j{ _You can't see any susceptible monsters within range! (Use Z to cast anyway.):q:jR:q:jYR:q:jT:q:jX:q:jg]: _:q:j_:q:j_:q:j_D1=:q:ja:q:j1f1 _HP restored.:q:ji:q:ji:q:j4k:q:jn:q:jq:q:jr:q:js:q:j:q:jb _An orc zombie is nearby!:q:jŢ #... #... #..# #..#∆ #..#∆ .# #..####..#.### #.#z# #.Z:q:j9 ### #..####..Zß##.## #..#∆ Z##...###..#∆##.....##..####..#...∩...'........ gnoll zombie (dormant):q:jo #z#.......'.......⌠ Z   orc zombie (dormant):q:j @###...∩...'........ Z   human zombie (dormant) :q:j L∆∆∆:q:j 19.6 (1.3):q:j :q:j p _You encounter a human zombie and a gnoll zombie.:q:ju #... #... #..# #..#∆ ##..#∆ .# #..####..#.### #.#z# #.Z.### #..####..Zß.:q:jou !##.## #..#∆ .Z.##...###..#∆ .##.....##..#...∩...'........ ∆ #z#.:q:ju '.......⌠ ∆ ###...∩...'........ ∆ :q:j~ :q:j )10.9:q:j :q:jƊ ;q:j,#... ..#... .#..# .##..#∆ .# #..#∆ ..# ##..####..#..#### #.#z# #.Z.;q:j<-### #..####..Zß.##.## #..#∆ ..Z.##...###..#∆ ...##.....##..####.. ####...∩...'. ∆  #z#.'.⌠ ∆  ;q:jk-}###...∩...'. ∆ ;q:jr7;q:j9;2.2Searing Ray;q:j@;q:j|B;q:j#... .... #... ... #..# ..# #..#∆ ..# #..#∆ ..# +# #..####..#..#.### #.#z# #.Z.### #..####..Zß.##.## #..#∆ ...Z.##...###..#∆ ...##.....##..####..####.#...∩...'........#∆ #z#.'.......⌠#∆ ###...∩...'........#∆ ;q:jKZ.;q:jWZ;q:j(3.5;q:j;q:jd;q:j ****You focus your ray upon the human zombie.  The searing ray hits the human zombie!;q:jP 9 Z.The human zombie is lightly damaged.Z.Z.;q:jBV Y.Z..;q:j~V mZZ;q:jW W3----==;q:jW 40ontinue: Searing RayRay ;q:j}_ ;q:ja f _(Press . to maintain the ray.)q:j]  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>q:j"   SunshineJesse the Conjurer #... ....  Gnoll of Cheibriados ...... #... ...  Health: 47/51 ======================-- #..# ..#  Magic: 9/15==============---------- #..#∆ ..#  AC: 2Str: 8 #..#∆ ..# +#  EV: 12Int: 20 #..####..#..#.  SH: 0Dex: 11 ### #...Z.........  XL:  7 Next: 64% Place: an Ossuary #z# #..@ZZ........  Noise: ---------  Time: 4824.1 (0.0) ### #..####[>q:j" 40m...ß...  b) +2 dagger (venom) ##.## #..#∆ .......  Cast: Searing Ray ##...###..#∆ .......  ##.....##..####..####.  #...∩...'........#∆  Z   gnoll zombie  #z#.......'.......⌠#∆  Z   orc zombie  ###...∩...'........#∆  Z   human zombie ##.....##..####.. _The human zombie barely misses you.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a human zombie (almost destroyed, 86% to hit)?q:jg~4  SunshineJesse the Conjurer #... ....  Gnoll of Cheibriados ...... #... ...  Health: 47/51 ======================-- #..# ..#  Magic: 9/15==============---------- #..#∆ ..#  AC: 2Str: 8 #..#∆ ..# +#  EV: 12Int: 20 #..####..#..#.  SH: 0Dex: 11 ### #.............  XL:  7 Next: 64% Place: an Ossuary ?q:jW#z# #..@ZZ........  Noise: ---------  Time: 4824.1 (0.0) ### #..####...ß...  b) +2 dagger (venom) ##.## #..#∆ .......  Cast: Searing Ray ##...###..#∆ .......  ##.....##..####..####.  #...∩...'........#∆  Z   gnoll zombie  #z#.......'.......⌠#∆  Z   orc zombie  ###...∩...'........#∆  Z   human zombie ##.....##..####.. Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line?q:jAim: a human zombie (almost destroyed, 86% to hit)  You focus your ray upon the human zombie.  The searing ray hits the human zombie!?q:j- #... ....  #... ...  #..# ..#  #..#∆ ..#  #..#∆ ..# +#  .#..#.  ### #...*.........  #z# ......  ### ..ß...  ##.## #..#∆ .......     #...∩...'..  .'..?q:j-  ∩...'.. ?q:j Z.Press: ? - help, Shift-Dir - straight line: a human zombie (almost destroyed, 86% to hit)  You focus your ray upon the human zombie.  The searing ray hits the human zombie!  You destroy the human zombie!  (Press . to maintain the ray.)?q:j?q:j 72==5.1 (1ontinue: Searing RayRay ?q:j &?q:j;)Y _The gnoll zombie barely misses you.?q:j  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?q:jI=  SunshineJesse the Conjurer #... ....  Gnoll of Cheibriados ...... #... ...  Health: 47/51 ======================-- #..# ..#  Magic: 7/15===========------------- #..#∆ ..#  AC: 2Str: 8 #..#∆ ..# +#  EV: 12Int: 20?q:jK #..####..#..#.  SH: 0Dex: 11 ### #...Z.........  XL:  7 Next: 72% Place: an Ossuary #z# #..@Z.........  Noise: ==-------  Time: 4825.1 (0.0) ### #..####...ß...  b) +2 dagger (venom) ##.## #..#∆ .......  Continue: Searing Ray ##...###..#∆ .......  Ray  ##.....##..####..####.  #...∩...'........#∆  Z   gnoll zombie  #z#.......'.......⌠#∆  Z   orc zombie  ###...∩...'........#∆  ##.....##..####.. [3?q:jL59;49m_The gnoll zombie barely misses you.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc zombie (93% to hit)@q:jSunshineJesse the Conjurer#... ....Gnoll of Cheibriados ......#... ...Health: 47/51 ======================--#..# ..#Magic: 7/15===========-------------#..#∆ ..#AC: 2Str: 8#..#∆ ..# +#EV: 12Int: 20#..####..#..#.SH: 0Dex: 11### #...*.........XL:  7 Next: 72% Place: an Ossuary#z# #..@Z.........Noise: ==-------  Time: 4825.1 (0.0)### #[3@q:joi9;49m..####...ß...b) +2 dagger (venom)##.## #..#∆ .......Continue: Searing Ray##...###..#∆ .......Ray ##.....##..####..####.#...∩...'........#∆Z   gnoll zombie#z#.......'.......⌠#∆Z   orc zombie###...∩...'........#∆##.....##..####..Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc zombie (93% to hit)  You focus your ray upon the orc zombie. The searing ray hits the orc zombie.@q:jq`ZRestarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc zombie (93% to hit)  You focus your ray upon the orc zombie. The searing ray hits the orc zombie.  The orc zombie is heavily damaged.(Press . to maintain the ray.)@q:jNs286.1 (1@q:jw@q:jy _The gnoll zombie completely misses you. The orc zombie barely misses you.@q:j! .The searing ray hits the orc zombie.@q:j'F*@q:j .You destroy the orc zombie!@q:j6--7+ @q:j@q:jR _The gnoll zombie misses you.@q:j  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aq:j uC  SunshineJesse the Conjurer #... ....  Gnoll of Cheibriados ...... #... ...  Health: 48/51 ======================-- #..# ..#  Magic: 4/15======------------------ #..#∆ ..#  AC: 2Str: 8 #..#∆ ..# +#  EV: 12Int: 20 #..####..#..#.  SH: 0Dex: 11 Aq:ju### #.............  XL:  7 Next: 72% Place: an Ossuary #z# #..@Z.........  Noise: ==-------  Time: 4827.1 (0.0) ### #..####...ß...  b) +2 dagger (venom) ##.## #..#∆ .......  Continue: Searing Ray Aq:j>vA##...###..#∆ .......  Ray+  ##.....##..####..####.  #...∩...'........#∆  Z   gnoll zombie  #z#.......'.......⌠#∆  ###...∩...'........#∆  ##.....##..####.. Aq:jmv_The gnoll zombie misses you.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aq:jv!Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll zombie (96% to hit)Aq:jBSunshineJesse the Conjurer#... ....Gnoll of Cheibriados ......#... ...Health: 48/51 ======================--#..# ..#Magic: 4/15======------------------#..#∆ ..#AC: 2Str: 8#..#∆ ..# +#EV: 12Int: 20#..####..#..#.SH: 0Dex: 11### #.............XL:  7 Next: 72% Place: an Ossuary#z# #..@****......Noise: ==-------  Time: 4827.1 (0.0)### #Aq:j}..####...ß...b) +2 dagger (venom)Aq:jd##.## #..#∆ .......Aq:jContinue: Searing Ray##...###..#∆ .......Ray+ ##.....##..####..####.#...∩...'........#∆Z   gnoll zombie#z#.......'.......⌠#∆Aq:jp###...∩...'........#∆##.....##..####..Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll zombie (96% to hit)  You focus your ray upon the gnoll zombie.  The searing ray hits the gnoll zombie!Aq:jAq:j9Z...Aq:j\Press: ? - help, Shift-Dir - straight line  Aq:j?Aim: a gnoll zombie (96% to hitAq:jk )  Aq:j3You focus your ray upon the gnoll zombie.  Aq:j-The searing ray hits the gnoll zombie!  Aq:jXThe gnoll zombie is heavily damaged.  Aq:jS(Press . to maintain the ray.)Aq:jEAq:j7Aq:j*5Aq:j==Aq:jٙ$8.1 (1Aq:j= Aq:jWAq:j Aq:jdAq:j"_The gnoll zombie hits you.Aq:j **** The searing ray hits the gnoll zombie!Aq:js WZ...Aq:jt 4--9+ Aq:jz Aq:j} e _The gnoll zombie is almost destroyed.Aq:jdt .The searing ray hits the gnoll zombie.Aq:jOz I****Aq:j]:....Aq:j 83----330Searing Ray++ Aq:j? Aq:jS _You destroy the gnoll zombie!Bq:j&IBq:jK  You stop channelling your searing ray.Bq:j / _Bq:j" _Bq:ja9=Bq:jBq:jBq:j8--Bq:jBq:jBq:jT4==Bq:jBq:jBq:jIBq:jBq:jBq:j^V50=Bq:jBq:j,Bq:jTBq:jBq:j:==Bq:jBq:jBq:j51=Bq:j Bq:j Bq:j ",Bq:j"Bq:j$Bq:j$T5==Bq:jk%Bq:j&,Bq:j}'Bq:j(Bq:j)#=Bq:jR)Bq:j *Bq:jT+Bq:j+Bq:jV,Bq:j1-Bq:je-:==Bq:j-Bq:j.Bq:j.Bq:jO/Bq:j0Bq:j<1Bq:j?2Bq:j3Bq:j4#6Bq:j940=Bq:j4Bq:jQ6Bq:j6Bq:jK7Bq:j8Bq:jQ8Bq:j8Bq:j9Bq:j9Bq:jq:Bq:j;Bq:j<9=Bq:j<Bq:j&>Bq:jv>Bq:j?Bq:j@,Bq:jeABq:jBBq:j+CBq:jCBq:jzE97Bq:jE1==Bq:jAFBq:jG,Bq:jGBq:jhIBq:jIBq:jiJBq:jKBq:jKBq:jLBq:j!NBq:jrN:==Bq:j3OBq:jPBq:jQBq:jQBq:jjSBq:jSBq:jTBq:jvVc8=Bq:jWBq:jX,Bq:jTYBq:jZBq:jZBq:jw[Bq:j]Bq:jo]Bq:j]Bq:jJ_O=Bq:j_Bq:j3aBq:jaBq:j5bBq:jgcBq:jcBq:j;dBq:jeBq:j!f%9Bq:jDf)==Bq:jfBq:j,hBq:jahBq:j]iBq:jjBq:jjBq:jakBq:jlBq:jmBq:jmBq:joBq:jo3==Bq:jpBq:jqBq:j!rBq:jrBq:j u,Bq:jyuBq:j%wBq:jwR10/15==Bq:jxBq:jyBq:j@zBq:jzBq:j|Bq:jl}Bq:j~Bq:jBq:jBq:jBq:j^Bq:j:==Bq:jBq:j5Bq:jxBq:j4Bq:j,Bq:jBq:jLjBq:j%1Bq:j<(=Bq:j׉Bq:jDBq:jBq:jBq:jBq:jҍBq:jBq:jBq:j1Bq:jݐBq:jABq:j9=Bq:jFBq:jǔBq:j Bq:j{Bq:j,Bq:j͖Bq:jBq:jǗ62==Bq:jBq:j/Bq:jBq:j#Bq:jzBq:j<Bq:jdBq:jBq:jABq:jqBq:jÛBq:jBq:jɜ$==Bq:jޜBq:j.Bq:jBq:jBq:jqBq:jBq:jBq:j'Bq:jBq:j#3Bq:j(=Bq:jBq:jBq:jBq:jHBq:j Bq:jUBq:jҧBq:jH,Bq:jBq:jTBq:j٫9=Bq:jtBq:jBq:j0Bq:jBq:j,Bq:jlBq:jBq:j}Bq:jBq:jBq:jBq:jHL4==Bq:j)Bq:jBq:jBq:jBq:jBq:j,Bq:jBq:jBq:jջBq:jBq:jBq:j:==Bq:jwBq:jBq:j4Bq:jjBq:jBq:j,Bq:jBq:jL5==Bq:jgBq:j4 _Magic restored.Bq:j!3Bq:jzBq:jBq:jBq:j)Bq:jBq:jBq:j,Bq:jBq:jBq:jnBq:j3==Bq:jBq:jBq:j,Bq:jJBq:jBq:j$,Bq:jBq:jBq:j>Bq:jBq:jBq:j"Bq:j@Bq:jBq:jBq:jBq:j9z#..# ##..##..#∆+...# .... #..#∆ ...#++#.... #..####..#..#..⌠ ### #.............# #z# #.............#∆ ### #..####...ß...#∆ Bq:j[#.## #..#∆+........# ...###..#∆+.....@..# --924.8 (94.7) ....##..####..####.....# .∩...'........#∆ $.... ast: Searing Ray .....'.......⌠#∆ _... .∩...'........#∆ $.. Bq:j)....##..####..# .# ...###..#∆ .... . Bq:jN#.## #..#∆ ... ### #..#Bq:jBq:jI--6.1 (96.0Bq:jBq:jC _Found an ancient bone altar of Kikubaaqudgha.Bq:j Bq:jo Bq:j Bq:j Bq:j Bq:jp ,Bq:j_ Bq:j Bq:j Bq:jt Bq:jC Bq:j ~  You encounter an orc zombie and a gnoll zombie.Bq:j33 +#..#∆+...# #....#..#∆+...#++#.... #..####..#..#..⌠ # #.............#  #..#∆  #..####...ß...#∆ Bq:j3  #..#∆+........# # Z .###..#∆+........#.#....##..####..####@....#'........#∆+..$....+ ..'.......⌠#∆+..._...+ '........#∆+....$..+.##..####..# ##.....##Bq:j4 8###..#∆ .... ..#.#... Z   gnoll zombie (dormant) Bq:j+4 ## #..#∆ ... ..#+#...Bq:jP4 tZ   orc zombie (dormant) #Bq:jv4  #..# ..# .Zß # #...Bq:j4 !Bq:jD 18.8 (2.7)Bq:jSH ,30.2 (4.1 Bq:jH _Bq:j}O Bq:jP Bq:jk   #....  ...#++#....  #..#..#..⌠ # ........# # ........#∆ # #...ß...#∆ ........# # Z Bq:jmle........#.#.... #@....# +..$....+ +..._...+ +....$..+  ##.....##  .... ..#.#...  #..#∆ ... ..#+#.... # #..# ..# .Zß # #...Cq:j_z  #....  ...#++#....  #..#..#..⌠ ........# ........#∆ Cq:jJ&#...ß...#∆ ........# # Z ........#.#.... #@....# +..$....+ +..._...+ +....$..+ ##.....## .... ..#.#...  #..#∆ ... ..#+#....  #..# ..# .Cq:j0 Cq:jCq:jDCq:jCq:jd _There are monsters nearby!Cq:j#..#∆+...#++#.... #..####..#..#..⌠ Cq:j#.............# .  #.#∆ ..  #..####...ß...#∆ .ßZ#..#∆+........#+# ..Z.Cq:jY#..#∆+........#.#.......####..####.....## Cq:j'........#∆+..@....+'.Cq:j⌠#∆+..._...+ '.#∆+....$..+ Cq:jZW##..####..# ##.....## ###..#∆ .... ..#.#... # #..#∆ ... ...#+#.hound  #..# ...# .ZßZgnoll zombie (dormant) Cq:j #... .... ....ZZ 2 orc zombies (dormant) Cq:jbSZ.Cq:juLZ.Cq:j3NZCq:jv -1.5 (1.3Cq:jSCq:jh _You encounter an orc zombie and a hound zombie.Cq:jR _You see here 13 gold pieces.Cq:jk#..####..#..#..⌠  #.............# .....#..#∆ ....#..####...ß...#∆ ...ßZ#..#∆+........#+#...Z. #..#∆+........#.#..... Cq:jQ ..####..####.....## '........#∆+..$....+ '.⌠#∆+.+ '.#∆+....$..+ ##..####..# ##.....## ##..#∆ .... ...#.#...  #..#∆ ... ....#+#..Z Cq:j' #..# .Zß...# ..Zß..Cq:j6#... ...... ....Z 2 gnoll zombies (dormant) ..... .Cq:jO SZ.Cq:j MZ.Cq:j*UZ1 dormant)Cq:j+;2.8Searing RayCq:j5Cq:jt7V _You encounter a gnoll zombie.Cq:j:k _There is an ancient bone altar of Kikubaaqudgha here.Cq:j e#..#∆+...#++#.... #..####..#..#..⌠ .#..# #.....# .. #.............#∆ ...... #..####...ß...#∆ ...ßZ....#∆+........#+#...Z. ..#∆+........#.#..... #..####..####.....## Cq:j3! 5'.#∆+..$.@..+ '.⌠#∆+..._...+ '........#∆+....$..+ ..####..# ##.....## #..#∆ .#.#.Z. #..#∆ ... ....#+#.Z.. Cq:j_! #..# .Zß...# ...ß.. #... ...... ...... Cq:j! V..... .....Cq:jt$ SZ.Cq:j% U.ZCq:j:& =Z.Cq:je& Cq:j& QZ.Cq:j0 UZ1 dormant)Cq:jA2 /4.1 _Cq:j*; Cq:j= Eq:j #..#∆+...# #....  #..#∆+...#++#....  #..####..#..#..⌠ .#..#..  #.# .......  #.............#∆ ....... Eq:jP #..####...ß...#∆ ...ß...  #..#∆+.#+#...ZZ.#..#∆+........#.#...... ##..####..####..@..## .'..#∆+..$....+ .'Eq:j⌠#∆+..._...+ .'........#∆+....Z..+#..####..# ##.....##Eq:j#..#∆ .... ...#.#Z Eq:jM #..#∆ ... ....#+#....    gnoll zombie Eq:j) #..# .Zß...# ...ß..#... ............Eq:jHZ$Eq:jmY.ZEq:jR>Z.Eq:jwEq:j|DZZEq:j(5.4Eq:jEq:j5Eq:jx ##..#  ∆+...#++#.... ####..#..#..⌠ .#..#.......# ...................###...ß...#∆ ...ß...  ......#+#...Z..∆+........#@#...Z.. ##..####..####.....##Eq:jy.#∆+..$.⌠Z. .'........#∆+....$..+###..# ##....Z## #. ...#.#... ∆ ... ....#+#....# .Zß...# ...ßEq:j;{?Z_Eq:j|RZ.Eq:j)}PZ.Eq:jVEq:jJ(6.7Eq:jEq:j‘Eq:j[####!##p#'p   burial acolyte (asleep)houndZ   gnoll zombieEq:j_ Z$You open the door.  You encounter a burial acolyte. It is wielding a +0 dagger.Eq:jih  The hound zombie barely misses you.Eq:jj4=70Eq:jrEq:j"x= _The hound zombie bites you but does no damage.Eq:jy _Found a murky golden potion and a fizzy coppery potion.Eq:j#L y. .... ##..#  ∆+...#++#.... ####..#..#..⌠ .#..##...........#!#....###...ß...#p#...ß...  ∆+........#.#...Z.. ##..####..####..Z..##.#∆+..$....+⌠#∆+..._Z..+ .'........#∆+....$..+###..# ##.....## #. ...#.#... Eq:jM }∆ ... ....#+#....Eq:j]O QZ.Eq:jO QZ.Eq:ji Eq:jkj <-9.0 (1.3 _Eq:ju Eq:jx Q _There is an open door here.Eq:jw )The helpless burial acolyte fails to defend itself.  You impale the burial acolyte!!  You kill the burial acolyte!Eq:jz ZCheibriados appreciates the change of pace.Eq:jy Z   hound zombiegnollorcEq:j <85=8 (0.8Eq:j Eq:jl R _The hound zombie misses you.Fq:jr.. .... ##..#  ∆+...#++#.... ####..#..#..⌠ .#..##...........#!#....###...ßß...  '∆+........#Z#...Z.. ##..####..####...Z.##.#∆+..$Z...⌠#∆+..._...+ .'........#∆+....$..+###..# ##.....## #. ...#.#...Fq:jQZ.Fq:jRZ.Fq:jMQZ.Fq:jFq:jA.41.1 (1.3Fq:jFq:jZ _The hound zombie bites you but does no damage.  Things that are here:Fq:j _a +0 dagger; a +0 robe; a murky golden potionFq:j;_.. .... ##..#  ∆+...#++#.... ####..#..#..⌠ .#..##.........###...ß...#)#...ß...  ∆+........#Z#...Z.. ##..####..####..Z..##.#∆+..$...⌠#∆+..._.. .'........#∆+....$..+###..# ##.....##Fq:j5Z'Fq:jMZ.Fq:jMZ.Fq:jIFq:j-2.5 (1.4Fq:j[? _The hound zombie closely misses you. _You see here a fizzy coppery potion.Fq:jFq:j4Fq:jFq:jlFq:jЂ ****  _You see here a fizzy coppery potion.  You focus your ray upon the hound zombie.e searing ray hits the hound zombie!  The hound zombie is moderately damaged.  The searing ray hits the orc zombie.  The orc zombie is severely damaged.Fq:j.  ZZZ.The searing ray misses the gnoll zombie.(Press . to maintain the ray.)Fq:js 3----=30ontinue: Searing RayRay Fq:j Fq:j ] _The hound zombie completely misses you.Gq:jF '  The searing ray hits the hound zombie.  The hound zombie is heavily damaged.The searing ray hits the orc zombie!Gq:jP ****   You destroy the orc zombie!The searing ray hits the gnoll zombie!Gq:j Z.The gnoll zombie is severely damaged.Gq:j/UZ.Gq:j2-----4+ Gq:jPGq:jR _The hound zombie misses you.Gq:jS **** The searing ray misses the hound zombie.The searing ray hits the gnoll zombie.Gq:jY ZZ..The gnoll zombie is almost destroyed.Gq:j1----5++ Gq:jGq:ju\ _The hound zombie barely misses you. x2Gq:je '  The searing ray hits the hound zombie!  The hound zombie is almost destroyed.The searing ray hits the gnoll zombie!Gq:jlz**** Gq:jJ Z'..You destroy the gnoll zombie!You finish channelling your searing ray.Gq:j0---6=6astGq:jGq:jY _The hound zombie barely misses you.Gq:j )You hit the hound zombie.  You destroy the hound zombie!Gq:j )Gq:j>r7-7.3 (0.8Searing RayGq:j;Gq:j- v _Cheibriados thoroughly appreciates the change of pace.Hq:jsS3Hq:j UHq:j[XHq:j[M1=Hq:j\Hq:j>^Hq:jz^Hq:j~_Hq:jaHq:jmaHq:jbHq:j/eHq:jeHq:jfHq:jhO=Hq:jiHq:jkHq:j lHq:jlHq:jn,Hq:joHq:jqHq:jrL2==Hq:jrHq:jtHq:jtHq:jCHq:j)Hq:jHq:jSHq:jDHq:jzHq:jHq:jHq:j:==Hq:jHq:j2Hq:jHq:jHq:jI,Hq:jHq:ja3=Hq:jiHq:j,Hq:jGHq:j ,Hq:j=Hq:jHq:jAHq:j-Hq:j4Hq:j9=Hq:jHq:jH,Hq:j8Hq:jHq:jCHq:j>Hq:j/Hq:jL4==Hq:j]Hq:j Hq:jCHq:jHq:j,Hq:jHq:j,Hq:j Hq:jHq:j:==Hq:jsHq:jŸ,Hq:jHq:jY,Hq:j5Hq:jHq:jHq:j.Hq:j3n _You start resting.Magic restored.Hq:jG--Hq:j!077.3 (30.0)Hq:jj5==-8.3 (31 _Hq:jHq:jIq:j  What are your orders?  t - Bark!  Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.Iq:j7Iq:jR======9.3 (1.0)Iq:jIq:j- _You bark for attention!Iq:jIq:jIq:jEIq:jIq:jj,Iq:jIq:jIq:jqIq:jIq:j:==Iq:jIq:jIq:j1Iq:jIq:j Iq:j> Iq:j Iq:j Iq:j Iq:j Iq:j _You start waiting.A gnoll zombie comes into view.Iq:je ------Z   gnoll zombie (wandering)ZIq:jm ,85.3 (6Iq:j7 ;Iq:ji Q------6.3 (7 _Iq:j% Iq:j' Jq:jKgRZ.Jq:jmJq:jn+7.3 (1Jq:juJq:jwJq:j2RZ.Jq:jJq:j&8Jq:jJq:jJq:j Jq:jT &9Jq:j+ Jq:jTQZ.Jq:j]Jq:js^:90Searing RayJq:jsJq:j?vKq:j+QZ.Kq:jKq:j &1Kq:j'Kq:jj(Kq:j=QZ.Kq:jqFKq:jG&2Kq:jqNKq:jRKq:j5Z'Kq:j+Y3Kq:j **** You focus your ray upon the gnoll zombie.  The searing ray hits the gnoll zombie.Kq:jƥ Z'..The gnoll zombie is moderately damaged.Kq:j 83----Kq:jp ==4ontinue: Searing RayRay Kq:j Kq:j f _(Press . to maintain the ray.)Lq:j> **** The searing ray hits the gnoll zombie!Lq:j Lq:j!Lq:jFZLq:j'Lq:j%#.Lq:j.Lq:j/The gnoll zombie is severely damaged.Lq:jLq:jLq:je2Lq:j -----Lq:j5Lq:j%+ Lq:juLq:jLq:jr Lq:j)Lq:j5_The gnoll zombie barely misses you.Lq:j@Lq:j[} )The searing ray hits the gnoll zombie!Lq:jy\****Lq:jD?v)'..Lq:j D1---86Searing Ray++ Lq:j^KLq:j[NS _You destroy the gnoll zombie!Lq:j Lq:j Lq:jʭ Lq:j K  You stop channelling your searing ray.Lq:jж x _Lq:j Lq:jʹ Lq:j Lq:jP Lq:j0 Lq:j~ 62==Lq:j Lq:jо Lq:j Lq:jV Lq:j| Lq:jd Lq:j Lq:j Lq:j5 Lq:j~ Lq:jZ Lq:j[ Lq:j :==Lq:j Lq:j Lq:jY Lq:j Lq:j Lq:j Lq:j Lq:jf Lq:j K3=Lq:j Lq:j m  An orc zombie comes into view.Lq:j --ast: Searing RayZZ   orc zombie (wandering)Lq:j 25007.3 (11.0)Lq:jZ Lq:j N--8.3 (12 _Lq:j Lq:j Lq:j]  #... .....  #... ....  #..# ##..#   #....       ### Lq:j; #@#  #)#  #'# #.# ..Z.## $....+ ._...+ ...$..+   Mq:j  #... .....  #... ....  #..# ##..#   #....     Mq:j  ###  #@#  Mq:jo#)#  Mq:j#'# #.#Mq:j'e..Mq:jO$....+ ._.Mq:jv...$. Mq:j4Mq:jMq:jMq:jb _An orc zombie is nearby!Mq:jB ****Z  You focus your ray upon the orc zombie. The searing ray hits the orc zombie.Mq:jN{ Z.The orc zombie is heavily damaged.Mq:jރ?)'Mq:jV1---==Mq:j9.0)ontinue: Searing RayRay Mq:jMq:j9f _(Press . to maintain the ray.)Mq:j .The searing ray hits the orc zombie.Mq:j a****Mq:j) y)'..Mq:j 0------10Searing Ray+ Mq:jD Mq:ji Q _You destroy the orc zombie!Nq:jZ3Nq:j[Nq:jn_K  You stop channelling your searing ray.Nq:jtc[ _Nq:jcNq:jdNq:jfNq:j,gNq:j hNq:jjNq:jjM1=Nq:jkNq:jmNq:j@mNq:jmNq:jnNq:j=oNq:j%pNq:j.r,Nq:j sNq:jtNq:ju9=Nq:jlvNq:j7xNq:jlxNq:jvyNq:jzNq:j{Nq:ju{Nq:j|Nq:j|#2Nq:j})==Nq:j~Nq:jNq:jNq:jNq:jNq:jNq:jރNq:j,Nq:j1Nq:jNq:j]:==Nq:jkNq:jm,Nq:jNq:jXNq:jNq:jNq:jnNq:jǒ#3Nq:j(=Nq:jNq:jܕNq:j"Nq:jNq:jNq:j7Nq:jNq:jЛNq:jNq:jNq:jENq:j9=Nq:j>Nq:j,Nq:jNq:jΣNq:j Nq:jVNq:jۦNq:j Nq:jHE4==Nq:j]Nq:jNq:jRNq:jiNq:jNq:jNq:jNq:j}Nq:jʯNq:jNq:jNq:j:==Nq:j˴Nq:jNq:jNq:j6Nq:jNq:jNq:jNq:jڼNq:jNNq:j3Nq:jNq:j3L5==Nq:jNq:jG _Magic restored. _j - 2 fizzy coppery potions (gained 1)  s - 2 murky golden potions (gained 1)  Things that are here:Nq:j; _a +0 dagger; a +0 robeNq:j:==Nq:jNq:jNq:j@  There is an open door here.Nq:jNq:j^ _Nq:jNq:jNq:jXNq:jd _You now have 220 gold pieces (gained 13).Nq:jyINq:jZ  There is an ancient bone altar of Kikubaaqudgha here.Nq:jFNq:j _Nq:j/Nq:jNq:jNq:jPNq:j N _You now have 238 gold pieces (gained 18).Nq:j Nq:j2Nq:jNq:jNq:jkNq:jNq:jNq:jVNq:j,Nq:j}Nq:j|Nq:j Nq:jr Nq:j$!Nq:j"Nq:j$Nq:j%Nq:jt&Nq:j(Nq:jG+%  Nq:j+EYou encounter a marrowcuda.Nq:j3........#∆+.......+ .......⌠#∆+..._...+ .. ........#∆+.......+ ... ..####..# ##.....####..# Nq:j4J..#∆ ........#.#........ ..#∆ ........#+#........ ..# ..ß...# #...ß...# ... Nq:j84 #........  ..... #@....... --Nq:j4 Nq:j4#..F..#..#..#  #.....#++#.ast: Searing Ray Nq:j5∆∆#.....#∆∆  #.....#Nq:jE5 ........ F   marrowcuda (dormant) Nq:jl5x.....^... ######### Nq:j5 Nq:j?063.3 (53.0)Nq:jcA54.7 (54.4 _Nq:jGNq:jIOq:j Oq:j 3----Contam: 10% 5.7 (1.0) Oq:j Oq:j* I _You miscast Searing Ray. Nothing appears to happen.Pq:j.  ****F  You focus your ray upon the marrowcuda. The searing ray hits the marrowcuda!Pq:jճ ⌠FThe marrowcuda is moderately damaged.Pq:jX ..(Press . to maintain the ray.)Pq:jz1-------==6ontPq:j^linue: Searing RayRay Pq:jpPq:j@X _The marrowcuda closely misses you.Pq:jz ****The searing ray hits the marrowcuda.Pq:j F...The marrowcuda is heavily damaged.Pq:j0----7+ Pq:j Pq:jEX _The marrowcuda closely misses you.Pq:j X****Pq:j bF...Pq:j 9/15 ----8++ Pq:j Pq:j _The searing ray misses the marrowcuda. The marrowcuda barely misses you.Qq:juX****Qq:j  F...The searing ray misses the marrowcuda.You finish channelling your searing ray.8-----9astQq:j Qq:j  _The marrowcuda misses you. The marrowcuda closely misses you.Qq:jB, **** You focus your ray upon the marrowcuda. The searing ray hits the marrowcuda.Qq:jb F...The marrowcuda is severely damaged.(Press . to maintain the ray.)6-----=70ontinue: Searing RayRay  _The marrowcuda closely misses you.Qq:j' .The searing ray hits the marrowcuda!  You destroy the marrowcuda!Qq:j / _****Qq:j T....Qq:j Qq:j ........#∆+.......+SunshineJesse the Conjurer .......⌠#∆+..._...+ ..Gnoll of Cheibriados ...... ........#∆+.......+ ...Health: 51/51 ======================== ..####..# ##.....####..#Magic: 6/15=========--------------- Qq:j ..#∆ ........#.#........AC: 2Str: 8 ..#∆ ........#+#........EV: 12Int: 20 Contam: 10% ..# ..ß...# #...ß...#SH: 0Dex: 11 ... ...... #........XL:  7 Next: 101% Place: an Ossuary..... #@.......Noise: ==-------  Time: 5071.7 (1.0)#..⌠..#..#..#b) +2 dagger (venom)#.....#++#...Qq:jB 2Continue: Searing Ray∆∆#.....#∆∆ ..Ray+ #.....#.............^...#########  You focus your ray upon the marrowcuda. The searing ray hits the marrowcuda.  The marrowcuda is severely damaged.(Press . to maintain the ray.) _The marrowcuda closely misses you.The searing ray hits the marrowcuda!  You destroy the marrowcuda!Qq:j Qq:j w _Cheibriados thoroughly appreciates the change of pace.Qq:j HYou have reached level 8!Qq:j# /  --more--Rq:jٹ7/57628 0% Searing RayRq:jRq:jO _You feel agile.Rq:j z 3Rq:jz Rq:j0 K  You stop channelling your searing ray.Rq:jQ a8%  _Rq:jƒ Rq:j6 76Rq:jE Rq:jH Rq:j 74Rq:j Rq:jŠ Rq:j 72Rq:j Rq:j Rq:j 71Rq:j Rq:jN Rq:j #7Rq:j :=Rq:j Rq:j Z _Your magical contamination has completely faded away.Rq:j2 Rq:j% Rq:j Rq:jV Rq:jB Rq:jS Rq:j Rq:j Rq:jv Rq:j 9=Rq:j Rq:jW Rq:j Rq:jا Rq:j٩ Rq:j Rq:j Rq:j7 Rq:j T8==Rq:j Rq:jr Rq:jӰ Rq:jӱ Rq:j Rq:j' Rq:jz Rq:j Rq:j Rq:j. Rq:jO Rq:j :==Rq:j} Rq:j Rq:j Rq:j Rq:j Rq:j" Rq:jg Rq:jg Rq:j M9=Rq:j Rq:j Rq:jY Rq:j Rq:j Rq:jl Rq:j Rq:j Rq:j Rq:j? Rq:j Rq:jW 9=Rq:j Rq:jo Rq:j Rq:j Rq:j Rq:jT )10/16Rq:j )==Rq:j` Rq:j ,Rq:j Rq:j Rq:jg Rq:jG Rq:j ,Rq:j Rq:j Rq:jZ :==Rq:jt Rq:j Rq:j Rq:j Rq:j ,Rq:j Rq:jX Rq:j M1=Rq:j Rq:j Rq:j Rq:j2 Rq:j Rq:jT Rq:j6 Rq:j Rq:j6 Rq:j) Rq:j Rq:ja 9=Rq:j Rq:jB Rq:j Rq:jd Rq:j Rq:j Rq:j' Rq:jb Rq:j N2==Rq:j Rq:j Rq:j( Rq:j Rq:j Rq:j' Rq:j Rq:jt ,Rq:j Rq:j Rq:j Rq:j 3==Rq:j" Rq:j Rq:jg Rq:jR Rq:j Rq:j 53=Rq:j Rq:j Rq:j Rq:j Rq:j Rq:j ,Rq:j Rq:jF" Rq:j" Rq:jV# Rq:j$% Rq:j% 9=Rq:j& Rq:j{( Rq:j( Rq:j) Rq:j+ Rq:j+ Rq:j, Rq:j. Rq:j. #4Rq:j/ )==Rq:j/ Rq:j2 ,Rq:jI3 Rq:j5 Rq:jL5 Rq:j>6 Rq:j/8 Rq:jq8 Rq:j]9 Rq:j: Rq:j^; :==Rq:jK< Rq:j> ,Rq:jh> Rq:j? ,Rq:j? Rq:jA Rq:j B 55=Rq:j0B Rq:jC Rq:jD Rq:jD Rq:jE Rq:jlG ,Rq:jQH Rq:jI Rq:j"J Rq:jJ Rq:jSL Rq:jL 9=Rq:jM Rq:jTO ,Rq:jP Rq:jR 96Rq:jR )==Rq:jS Rq:jEV Rq:jW Rq:j;X Rq:jY Rq:jZ Rq:j\ Rq:j] Rq:j] Rq:ja Rq:jb Rq:jc Rq:jc Rq:jf B  There is a dry fountain here.Rq:jh Rq:jyi A== _Rq:jj Rq:jgl Rq:jhn Rq:jn Rq:jo Rq:j q Rq:jBs Rq:js Rq:jt Rq:jx Rq:j{ ,Rq:j| Rq:j} Rq:j Rq:j0 Rq:j Rq:j Rq:jƇ Rq:j Rq:j Rq:j = _You open the large door.Rq:j Rq:jǏ Rq:j Rq:j3 E  There is a large open door here.Rq:j Rq:j  _Rq:jQ Rq:jS Rq:j Rq:ji Rq:jD { _v - 2 scrolls labelled TEPABICIAL (gained 1)Rq:j= Rq:j Rq:j{ Rq:jy ,Rq:j Rq:j- } _y - 3 scrolls labelled QEINLO JIMAE (gained 2)Rq:j Rq:j Rq:j Rq:j E  There is a large open door here.Rq:j Rq:j"  _Rq:j Rq:jٴ Rq:j Rq:j5 Rq:j Rq:j Rq:jƻ Rq:j Rq:jҼ Rq:jS Rq:j Rq:j9 Rq:j Rq:jU Rq:j Rq:j& Rq:j Rq:j Rq:j Rq:j Rq:j Rq:j Rq:j Rq:j Rq:j} Rq:j Rq:j ,Rq:jY Rq:j Rq:jn Rq:j Rq:jB Rq:j Rq:j Rq:jf Rq:j Rq:j Rq:jr E  You open the large door.  Rq:j YYou encounter an orc zombie and a gnoll zombie.Rq:j1 q ##.....##..####..####.....####.  ##...###..#∆+........#.#......  ##.## #..#∆+........#+#...... Rq:j ### #..####...ß...# #...ß.. #z# #.............# #...... .............###...... .####..#..#..⌠..#..#. #Z'...#''#.....#++#. #Z'@..#..#.....#∆∆--Rq:j8 g .####..####.....#...................ast: Searing Ray ...........Rq:j\ ...^.....#####################Rq:j  Z   gnoll zombie (dormant) Rq:j Z   orc zombie (dormant) Rq:jd 1169.8 (98.1)Rq:jn O--70.8 (99 _Rq:j Rq:j Sq:j)  .......  ##.## ....... ### ...ß...#  #z# .......#  .......###. .####..#..#..⌠.. Sq:j#Z'...#'' #Z'@..#..  .####..#  .....  ........^.....  Sq:jQ <####### Sq:j(Sq:jC  .......  ##.## ....... ### ...ß...#  #z# .......#  .......###. Sq:j .####..#..#..⌠.. #Z'...#'' #Z'@..#..  .####..#  .....  Sq:jѹ........^ ####### Sq:j?Sq:jSq:j Sq:jNd _There are monsters nearby!Sq:j  ##.....##..####..####.....#### ##...###..#∆+........#.# ##.## #..#∆+........#+# ### #..####...ß...# #...ß #z# #.............# # .............### .####..#..#..⌠..#..#Sq:j  #Z'...#''#.....#++# #Z@...#..#.....#∆∆ .####..####.....# ............ ..........^..... ##########Sq:j) Sq:j 82.1 (1.3) _Sq:j Sq:j$ V _There is a large open door here.Sq:jp .The helpless orc zombie fails to defend itself.  You skewer the orc zombie like a kebab!!!Sq:jx& Sq:j'|+9 (0.8Sq:jLSq:jj Sq:jK_You destroy the orc zombie!Tq:j .The helpless gnoll zombie fails to defend itself.  You impale the gnoll zombie!!Tq:jè& Tq:jZ]3.7Searing RayTq:jʵTq:jS _You destroy the gnoll zombie!Tq:j~Tq:jrTq:jTq:jH _No target in view!Tq:jjTq:j3Tq:jTq:jTq:jP _Tq:jTq:jTq:jTq:jTq:jSTq:jTq:jdTq:jTq:jmTq:jTq:jTq:jTq:jTq:jTq:jTq:j=Tq:jTq:jFTq:jTq:jTq:jTq:j1Tq:jTq:jkTq:jTq:jTq:jTq:jTq:j Tq:jH Tq:j Tq:j Tq:jTq:j2Tq:jTq:jTq:jTq:jGTq:jTq:jTq:jmTq:jTq:jTq:jCTq:jTq:jQTq:jTq:jTq:j!Tq:j!Tq:j"Tq:j$Tq:j&Tq:j 'Tq:j'Tq:j)Tq:j=+Tq:j+Tq:jO,Tq:j.Tq:jS0Tq:j0Tq:jt1Tq:j4= _You open the large door.Tq:j$7Tq:jv7Tq:j 8Tq:jN;E  There is a large open door here.Tq:j<Tq:jw= _Tq:j>Tq:j@Tq:j@Tq:jATq:jDN _You now have 249 gold pieces (gained 11).Tq:jCGTq:jGTq:j(HTq:jBKTq:jKTq:jLTq:j)SN _You now have 266 gold pieces (gained 17).Tq:jbUTq:jUTq:jUVTq:j\E  There is a large open door here.Tq:j_Tq:j3a _Tq:jaTq:jGdTq:jfTq:jRgTq:jhTq:jiTq:j[lTq:jlTq:j>mTq:jnTq:jpTq:jZqTq:jrTq:jtTq:jhvTq:jvTq:j=wTq:jyTq:jD{Tq:j{Tq:jp|Tq:j}Tq:jTq:jTq:jTq:jRTq:jֆ,Tq:jTq:j= _You open the large door.Tq:j3Tq:jTq:jE  There is a large open door here.Tq:j|Tq:j: _Tq:jwTq:jc #..# ##..#  #..#∆+...# #....  #..#∆+...#++#....  #..####..#..#..⌠ .#. ### #.......####z# #.............#.#### #..####...ß...#)#...ß##.## #..#?'........#'#....Tq:jB##...###..#@'........#.#....##.....##..####..####.....###...∩...'..#∆++#z#.......'.⌠#∆+..._...+###...∩...'........#∆+.......+##.....##..####..####.....### ##...###..#.'........#.#.... ##.## #..#.'........#+#.... ### #..####...ß...# #...ßTq:jE Tq:j¿1216.1 (42.4)Tq:j`,7.1 (43Tq:jTq:jRe _z - a scroll labelled FIBROTO ZIARALLTq:j Tq:j Tq:j~ Tq:j Tq:j" Tq:j Tq:j XTq:j { _e - 3 scrolls labelled QEATWOHOAS (gained 1)Tq:j Tq:j Tq:jX Tq:j E  There is a large open door here.Tq:j Tq:j 5 _Tq:j Tq:jN Tq:j Tq:j Tq:j Tq:j ,Tq:jD Tq:j Tq:jD Tq:j Tq:j Tq:ju Tq:j Tq:j Tq:j Tq:j Tq:jd Tq:j Tq:j Tq:j = _You open the large door.Tq:j) Tq:j Tq:jl Tq:j Tq:je Tq:j Tq:j Tq:j Tq:j Tq:j; Tq:j Tq:j Tq:j Tq:j Tq:j4 Tq:j Tq:j Tq:jW Tq:j^ Tq:jl Tq:jE Tq:j Tq:j Tq:j XTq:j] Tq:jy Tq:j Tq:j Tq:j+ Tq:j Tq:j Tq:j Tq:j Tq:jX Tq:j Tq:j! Tq:j# Tq:j& Tq:jI& Tq:j\' Tq:jK) Tq:jl+ Tq:j+ Tq:j, Tq:j. Tq:j0 Tq:j0 Tq:j1 Tq:j4 Tq:j5 Tq:j6 Tq:jI7 Tq:j?: Tq:jc< Tq:j< Tq:j= Tq:j? Tq:jLB Tq:jB Tq:jC Tq:jE Tq:jG Tq:jH Tq:jH Tq:jAJ Tq:jmL Tq:jL Tq:jM Tq:j Q Tq:j S Tq:jzS Tq:jS Tq:jU Tq:jmW Tq:jW Tq:j"X Tq:j[ Tq:j^  You open the large door.  You encounter a mummy and an orc zombie.Tq:jd  ###################### Tq:jwe .......^.............. ...................... .####.....####..####.. .#..#.....# #..@'M# .#''#.....# #...'Z# Tq:jf .#..#..⌠..#..#..#### Searing Ray ......###....... ......#.#....... ..ß...#)#...ß...##M   mummy (dormant) Tq:jFf V......#'#........ ∆Z   orc zombie (dormant) ......#.#........ Tq:jzf 7.####.....##Tq:jn /55.2 (38.1Tq:j p 36.2 (39 _Tq:jv Tq:jy  _Found a viscous coppery potion.Tq:jpf `####### ^........ ............ .#..####.. .....# #..@'M# .....# #...'Z# ..#.#..#### .Tq:jf ......... ........)#...ß...##........ ∆........Tq:j####### ^........ ............ .#..####.. .....# #..@'M# Tq:jmj.....# #...'Z# ..#.#..#### ........ ......)#...ß...##........ ∆.......Tq:j Tq:jKTq:jTq:jTq:jOd _There are monsters nearby!Uq:j\^######### ^.............. ................. ####.....####..####.. #..#.....# #...@M# #''#.....# #...'Z# #..#..⌠..#..#..#### Uq:j]2... .....#.#.........ß...#)#...ß...## #'#........ ∆ #.#........ Uq:jfUq:j)h87.5 (1.3) _Uq:joUq:jPrV _There is a large open door here.Uq:j  !The helpless mummy fails to defend itself.  You impale the mummy!!Uq:jZ   orc zombie (dormant)Uq:j528.4 (0.9Uq:jUq:ju7L _You destroy the mummy!Uq:j% .The helpless orc zombie fails to defend itself.  You impale the orc zombie!!Uq:j~ )Uq:j+ ]9.3Searing RayUq:j Uq:j Q _You destroy the orc zombie!Uq:j8 Uq:j: Uq:j@ Uq:jEC H _No target in view!Vq:jE_Vq:j`Vq:j`Vq:jbVq:jdVq:ji: _Vq:jxo ### ^....... ..... .....####..####.. ..#.....# #...'@# ''#.....# #...'.# ..#..⌠..#..#..#### ###........#.#......... Vq:jpEß...#)#...ß...###'#........ ∆#.#........ Vq:jtu.60.7 (1.4Vq:j!w+1.7 (2Vq:j{Vq:j}\ _t - a viscous coppery potionVq:jlVq:jlVq:jGmVq:j6pVq:jqVq:juQ  Vq:j%v There is a large open door here.Vq:jpxVq:jy _Vq:jyVq:j_{Vq:jH}Vq:j}Vq:j>~Vq:jVq:jjVq:jVq:jHVq:jVq:jVq:jVq:jVq:jVq:jfVq:jVq:jhVq:jVq:jVq:jgVq:jڒVq:jVq:j  You open the large door.  You encounter a mummy and a hound zombie.Vq:j0...................... .####.....####..####.. .#..#.....# #...'.# .#''#.....#++#...'.# .# .#..#..⌠..#..#..####..#.###.............##.#.............# ..ß...#)#...ß...####..#Vq:j`....#'#.......@'M# .# ......#.#........'Z#####.....####..####Searing Ray#∆+.......+ #... ⌠#∆+..._...+ #⌠.. .#∆+.......+ #...M   mummy (dormant)Vq:j4]####.....####..##Z   hound zombie (dormant)..#.#........ ∆ ......#+#........Vq:j.71.0 (9.3Vq:j62.0 (10.3) _Vq:jֱVq:j~ _Found 2 bubbling ruby potions.Vq:j #..  #...'.# #++#...'.# .# .#..#.. ........ Vq:jFZ....... )#...ß...####..# .......@'M# .# ........'Z# .####..####  #... #⌠.. #...#..##.... ∆Vq:j+ #..  #...'.# #++#...'.# .# .#..#.. ........ ....... )#...ß...####..# .......@'M# .# ........'Z# Vq:jv.####..####  #... #⌠.. #...#..##.... Vq:jVq:j^Vq:jiVq:jժd _There are monsters nearby!Vq:j G ####.....####..####.. #..#.....# #...'.# #''#.....#++#...'.# .# Vq:j>! #..#..⌠..#..#..####..# ###.............# #.#.............# ß...#)#...ß...####..# #'#.M# .# #.#.'Z# Vq:jy! ####.....####..#### #∆+..._...+ #⌠.. #∆+.Vq:j! (+ #... ####.....####..## #.#........ ∆ Vq:j! Vq:j) MZMZVq:j+ 8=3.3 (1.3) Vq:j3 Vq:j3 R _The hound zombie barely misses you.Vq:j5 V _There is a large open door here.Vq:jԸ Vq:j j42-------=4.1 (0.8Vq:jR Vq:j8 _You barely miss the mummy. The hound zombie bites you. The mummy hits you!Wq:j \  You hit the mummy.  The mummy is lightly damaged.Wq:jv38---------9Wq:j Wq:j 1 _The hound zombie bites you.Wq:j  You hit the mummy.  The mummy is moderately damaged.Wq:jǕJ--5.7Wq:jWq:jRm _The hound zombie barely misses you. The mummy hits you.Wq:jL *You focus your ray upon the mummy. The searing ray hits the mummy.Wq:j&( M  The mummy is heavily damaged.(Press . to maintain the ray.)Wq:jh) 6-4---=6.7 (1.0ontinue: Searing RayRay Wq:j5 Wq:j#8 v _The hound zombie bites you. The hound zombie closely misses you.Wq:j ~ !The searing ray hits the mummy!Wq:j *Z   hound zombieWq:j% !You destroy the mummy!Wq:j,5--3-----347+ Wq:j3Wq:j61 _The hound zombie bites you.Xq:j:>8*Xq:j80!Xq:j2---8++ Xq:jbXq:j3D _The hound zombie bites you but does no damage.Xq:j[M  You puncture the hound zombie!  The hound zombie is moderately damaged.Xq:jN--9.6 (0.9astXq:jdVXq:jXX _You stop channelling your searing ray. The hound zombie bites you.Xq:j   You hit the hound zombie.  The hound zombie is heavily damaged.Xq:jg C-80.5Xq:j0s _The hound zombie closely misses you. x2Xq:j * You focus your ray upon the hound zombie.  The searing ray hits the hound zombie!Xq:j Y ZThe hound zombie is almost destroyed.(Press . to maintain the ray.)Xq:jZ 0----=1.5 (1.0ontinue: Searing RayRay Xq:ja Xq:jd Z _The hound zombie closely misses you.Xq:j .The searing ray hits the hound zombie!  You destroy the hound zombie!Xq:j G*Xq:j.l 4.Xq:j -6/58---52Searing Ray+ Your Staves skill increases to level 3!Your Ranged Weapons skill increases to level 3!Your Throwing skill increases to level 3!  Your Armour skill increases to level 3!Your Shields skill increases to level 3!Your Unarmed Combat skill increases to level 3!Xq:j Xq:j k _Your Evocations skill increases to level 3!Yq:j>@*Yq:jJ*@.Yq:j-9/16 --3++ _Yq:jr2Yq:j3Yq:jYq:jYq:jYq:jےK  You stop channelling your searing ray.Yq:je7= _Yq:jIYq:jYq:j,Yq:jYq:j@Yq:jҝe8=--Yq:jYq:jyYq:jҠYq:jYq:jRYq:jӣR10/16==Yq:jǤYq:jHYq:jYq:jYq:jYq:jQS9=Yq:j+Yq:j,Yq:jYq:jYq:j:==Yq:jYq:jbYq:jޱL40=Yq:jYq:joYq:jYq:jĵYq:j'Yq:j~M1=Yq:jYq:jCYq:j91Yq:jIYq:j ,Yq:j/Yq:j=Yq:jYq:jN42=Yq:jYq:jYq:jN2==Yq:jYq:j,Yq:jYq:j;Yq:jW3=Yq:jYq:j"Yq:jkYq:jYq:jYq:j):==Yq:jYq:jtYq:jYq:jYq:jrYq:jK4=Yq:j4Yq:ja3=Yq:jYq:jaYq:jYq:jYq:j]k5=Yq:jKYq:jYq:jYq:jYq:jYq:j*9=Yq:jYq:j?,Yq:j>Yq:jQYq:jK6=Yq:jYq:jYq:jL4==Yq:jYq:j^Yq:jYq:jYq:jtYq:jtU7=Yq:jIYq:j,Yq:jYq:jYq:j/:==Yq:jYq:j,Yq:jQYq:jYq:j1Q85=Yq:j9Yq:jYq:jYq:jA Yq:j Yq:j Yq:j Yq:jGYq:jK9=Yq:jYq:jYq:jk9=Yq:j[Yq:jYq:jUYq:jYq:jYq:j V50=Yq:jYq:jYq:j5L6==Yq:jhYq:jYq:j:Yq:jOYq:j ,Yq:j!Yq:j"Yq:jC#K1=Yq:ji$Yq:j%Yq:j]&:==Yq:j'Yq:j(,Yq:j)Yq:j)+Yq:jx+U2=Yq:j),Yq:j-,Yq:jC.Yq:j/Yq:j0Yq:j1Yq:j2,Yq:j~3Yq:jj5Yq:j*6%3Yq:jd6Yq:j8,Yq:j9Yq:jl;,Yq:j9<Yq:j=Yq:jX>K4=Yq:j)?Yq:j@Yq:j@Yq:jAYq:jC,Yq:j7EYq:jHBYq:jIYq:j>J#5Yq:jhJ2=Yq:jKYq:jM,Yq:j=NYq:jO,Yq:jPYq:jzRYq:jRK6=Yq:jSYq:jV,Yq:jVYq:jX,Yq:jYYq:jL[Yq:j[Yq:jneYq:jfYq:jtg#7Yq:jg2=Yq:jhYq:jzj,Yq:jlYq:jVnYq:jnYq:joYq:jqYq:jrK8=Yq:jrYq:jw1 _HP restored.Yq:jxYq:j yYq:jyYq:jT},Yq:j}Yq:jEu _f - 3 bubbling ruby potions (gained 2)Yq:j3Yq:jUYq:jƈE  There is a large open door here.Yq:jYq:jD@= _Yq:jYq:jYq:jYq:j6Yq:j-Yq:jYq:jIYq:jYq:jYq:jpYq:j,Yq:jYq:jYq:jYq:jYq:jYq:jYq:jϩBYq:jYq:j,Yq:jYq:jYq:jkYq:jYq:jƴYq:jTYq:j,Yq:jŸYq:jvYq:j˿XYq:j2,Yq:jTYq:j7Yq:j ,Yq:jYq:jAYq:jU,Yq:jYq:jYq:j  You open the large door.  You encounter a burial acolyte and a weeping skull.Yq:jß...#)#...ß...####..# ......#'#........'.#..# ......#.#........'.#..# .####.....####..####..# .#∆+.......+ #........# Yq:j>]⌠#∆+..._...+ #⌠......^# .#∆+.......+ #........# .####.....####..####..#.#.#'p#..#--.#+#Yq:jO.'z#..# ..ß...# #...ß...####..#ast: Searing Ray Yq:j[......# #........ ..# ......###........ .#..#..⌠..#..#..#Yq:jz   weeping skull (dormant) .#''#.....#++#...p   burial acolyte (asleep)#..#.....#∆∆#...Yq:jU5####.....#Yq:j( p!377.7 (94.2)  The burial acolyte shouts!Yq:j3z!Yq:jA°°zpYq:jK====8.7 (95Yq:jC°°Yq:j7 _The weeping skull gives a chilling moan.Yq:j _Found a fizzy purple potion and a fuming pink potion.Yq:jC) ....'.#..# ....'.#..# #..####..#  #........#  #⌠......^#  #........# .####..####..# .......@p°#..# .......°z!#..#  #...ß...####..#  #........ ..# .........#..#..##++#...#...Yq:jC-) ....'.#..# ....'.#..# #..####..#  #........#  #⌠......^#  #........# .####..####..# .......@p°#..# .......°z!#..#  #...ß...####..#  #........ ........#..#..#Yq:j,#++#...#...Yq:jYq:jYq:jYq:jƭd _There are monsters nearby!Yq:j ** You focus your ray upon the burial acolyte.  The searing ray hits the burial acolyte!Zq:jaq ○@p!○.The burial acolyte is heavily wounded.(Press . to maintain the ray.)  The burial acolyte hits you with a +0 dagger.Zq:jbzP: 45/57 (58)------P: 14/16 ---==--9.7 (1.0)ontinue: Searing RayRay DrainZq:jjB○○Zq:j5mp _The weeping skull touches you. You feel drained.Zq:jB ** The searing ray hits the burial acolyte.Zq:jK( °@p○○The burial acolyte is severely wounded.The weeping skull touches you.Zq:j_)3------3-------80+ DrainZq:jI2:○Zq:j4C _The burial acolyte hits you with a +0 dagger.Zq:jؐ)weeping skull touches you.burial acolyte hits you with a +0 dagger.!  You kill the burial acolyte!  Cheibriados appreciates the change of pace.  You can now bend time to slow others.Zq:jSG**Zq:j.$ ○)○○Cheibriados raises the support of your attributes as your movement slows.Zq:j+ ***The weeping skull unleashes gushing sobs.Zq:j☼○.@)°°°z°Zq:j *ealth: 43/58 -agic: 12/16---913111+  _The wave of grief passes through you.Zq:jRb°z°Zq:ji _Your life force feels restored.Zq:j- :**Zq:j-  ○°○@)!..z!°You finish channelling your searing ray.Zq:j3 2-1----2astZq:jԳ 9○Zq:j 4 _The weeping skull touches you.[q:j% ○☼You hit the weeping skull.  The weeping skull is moderately damaged.[q:j ***The weeping skull's misery overflows.[q:jVw○○°@○○[q:jgWG-3.6 (0.9[q:jReU○○°[q:jg; _The wave of grief passes through you.[q:j  * You focus your ray upon the weeping skull.  The searing ray hits the weeping skull.[q:j9 °°°○°z.The weeping skull is moderately damaged.(Press . to maintain the ray.)[q:j}iP: 37/57 (58)--P: 9/16 -----=4.6 (1.0ontinue: Searing RayRay Drain[q:jc°°@°○[q:jp _The weeping skull touches you. You feel drained.[q:j *The searing ray hits the weeping skull but does no damage.[q:jUV zThe weeping skull is moderately damaged.[q:j _ ***The weeping skull's misery overflows.[q:j"2○○[q:j.@°°.[q:j}---5+ Drain[q:jx9○°°[q:j ○[q:jj; _The wave of grief passes through you.[q:j* *The searing ray hits the weeping skull.[q:jm )°.z°The weeping skull is heavily damaged.[q:j 8-6++ Drain[q:j J○○[q:j Z _The weeping skull barely misses you.[q:j * The searing ray hits the weeping skull![q:j;  °°!.°z!The weeping skull is severely damaged.You finish channelling your searing ray.[q:j=8=-7---7astDrain\q:jY°°°\q:jhS _The weeping skull misses you.\q:j * You focus your ray upon the weeping skull.  The searing ray hits the weeping skull.\q:jPI ..○@)○.z°The weeping skull is almost destroyed.(Press . to maintain the ray.)\q:jK 1---5-----8ontinue: Searing RayRay Drain\q:jS9○\q:jU4 _The weeping skull touches you!\q:j  *The searing ray hits the weeping skull but does no damage.\q:j˟ zThe weeping skull is almost destroyed.\q:jA ***The weeping skull's misery bubbles over.\q:j0 |°°@.\q:j2 4----9+ Drain\q:j: 8°\q:j= ; _The wave of grief passes through you.]q:j '  The searing ray hits the weeping skull!  You destroy the weeping skull!]q:jG*]q:j*..°@)°']q:j ealth: 32/58 ---agic: 3/16---990Searing Ray+  _Cheibriados appreciates the change of pace.]q:j]q:j8°]q:ji _Your life force feels restored.]q:j]q:j]]q:j>]q:jȈK  You stop channelling your searing ray.]q:jj\4== _]q:jȍ,]q:jM]q:j]q:j,]q:j]q:j]q:j93]q:jY]q:j]q:j :==]q:j]q:j]q:j]q:j]q:j]q:j9S4=]q:j]q:j]q:jS5=]q:j>]q:jʪ]q:j]q:jb]q:jǸ,]q:j[]q:j]q:j K5=]q:j]q:j]q:j79=]q:j]q:j]q:j]q:jm]q:j]q:j496]q:j]q:jw]q:j#6]q:j1==]q:jM]q:j^]q:j]q:j]q:j]q:j7]q:j]q:j]q:j!S7=]q:j]q:j]q:j[$==]q:j]q:j]q:j8=7=]q:jt]q:j]q:j-]q:j]q:j(]q:jr]q:j]q:jB]q:j9==]q:jj]q:j]q:j- ]q:j 40=8==]q:jI]q:j,]q:j]q:j2]q:j]q:jH]q:j]q:j891]q:j ==]q:j!]q:j"]q:j$,]q:jD&]q:j(]q:j))~42=9=]q:jY+]q:jb-,]q:j/]q:j 2,]q:j 4]q:jm6m3=]q:jZ8]q:ji<O=]q:j=]q:j?]q:jR@]q:jA]q:jgD]q:jDR10/16==]q:jE]q:jH]q:jHK4=]q:jI]q:jL,]q:juM]q:jO,]q:jP]q:jBS]q:jSh5===]q:jT]q:jwW,]q:jX]q:jF]B]q:jG_]q:j_M1=]q:j`]q:jc]q:jcK6=]q:je]q:jRg,]q:jh]q:jTk,]q:jl]q:jn]q:jno`7==]q:jp]q:j*{,]q:j|]q:j,]q:j]q:j(]q:jN2==]q:jN]q:j/;8]q:j]q:j-,]q:j ]q:jh]q:j]q:j]]q:j]q:jh9===]q:j]q:j6,]q:j]q:ja3=]q:jq]q:j]q:jcV50=]q:jǟ]q:j,]q:j9]q:jF,]q:j]q:jO=]q:j]q:j]q:j1K1=]q:j]q:j^,]q:j]q:j+b4==]q:j]q:j]q:jٳU2=]q:jP]q:j<,]q:j˷]q:jL,]q:j]q:jI]q:j:==]q:j]q:j]q:jȾ%3]q:jY]q:j]q:j]q:j]q:j]q:j7K5=]q:j]q:ja4=]q:j]q:jF,]q:j}]q:j,]q:j#]q:ji]q:j9=]q:j]q:jk5=]q:j]q:jRb6==]q:jG]q:j]q:j]q:j]q:ja6=]q:js]q:j]q:j]q:j]q:j]q:j :==]q:j]q:j]q:j]q:j]q:j7=]q:j]q:j]q:j4]q:jpa8=]q:j]q:j@]q:j,]q:j]q:jL  There is a large open door here.  Things that are here:]q:jIk  a +0 dagger; a +0 robe; a human corpse]q:jU]q:j _]q:jD]q:j,]q:jy ]q:jt _l - 2 fizzy purple potions (gained 1)]q:j"]q:jw9=]q:j]q:jB ..#'#........'.#..# #.#........'.#..# ###.....####..####..# ∆+.......+ #........# ∆+..._...+ #⌠......^# ∆+.......+ #........# ###.....####..####..# ...#.#........).#..# #+#..'@#..# -- ]q:j  ß...# #...ß...####..# ..# #........ ..# ast: Searing Ray ###........#..⌠..#..#..# ''#.....#++#....#.....#∆∆#... ###.....#....]q:j'1485.7 (95.1)]q:jt(G--6.7 (96]q:j+]q:jK.X _x - a fuming pink potion]q:j 3]q:j]q:j]q:j]q:j,]q:jE  There is a large open door here.]q:j9]q:j _]q:j]q:jp]q:j]q:j]q:j]q:j]q:j]q:j]q:jg]q:j]q:j4,]q:j]q:j]q:j[ ,]q:j ]q:j> ]q:j1 ]q:j ]q:j ]q:j ]q:j ]q:j3 ]q:j ]q:j = _You open the large door.]q:jP 3]q:jR ]q:jP ]q:jF ]q:j ]q:j; ]q:j ]q:j ]q:j7 ]q:j ]q:jq! ]q:j" ]q:j" ]q:jg# ]q:j % ]q:jM& ]q:j& ]q:j' ]q:j( ]q:j) ]q:j%* ]q:jY* ]q:j5/ ]q:j0 ,]q:j'1 ]q:jF3 ]q:j74 ,]q:j5 ]q:jo6 ]q:jq8 ,]q:j8 ]q:jD: ]q:j; ,]q:j< ]q:j> ]q:j1@ ]q:jA ,]q:j?D ]q:j7E ]q:jE ]q:jvF ]q:j&I ]q:jQK ,]q:jL ]q:j O ]q:jQ ]q:jQ ]q:j.S ]q:jT ]q:jV ,]q:jW ]q:j[ ]q:j] ]q:jP^ ]q:j^ ]q:jPc = _You open the large door.]q:jg I]q:jgq:j@,gq:j>Bgq:jCgq:jC#1gq:j&Dgq:jEgq:j_GO=gq:jHgq:jJ,gq:jKgq:jMi2=gq:j@Ogq:jQgq:jR%2gq:jWR(=gq:jSgq:jUgq:jLVgq:j-Wgq:jcgq:jdK3=gq:jegq:jh,gq:jSkgq:jmgq:jkn2=gq:jpgq:jrgq:jsgq:jugq:jwgq:j0x#4gq:jaxa=3==gq:j~ygq:j{,gq:j|gq:j7gq:jgq:jgq:jgq:jjK5=gq:j}gq:j:gq:j:==gq:jgq:j,gq:j gq:jgq:jjgq:jgq:jOgq:j=64gq:jѐ(=gq:jgq:jgq:jgq:jgq:jgq:jgq:j|gq:jgq:jS7=gq:jgq:jhO=gq:jgq:jWgq:jgq:jgq:jgq:jgq:jgq:jgq:jsz8=5==gq:jgq:jgq:jgq:jRgq:j,gq:jgq:jngq:j²S9=gq:j޳gq:jֵgq:jD$==gq:jgq:jgq:j]gq:jҹgq:jwgq:jgq:jaD6=gq:j>gq:jggq:jL40=gq:jgq:jgq:jbgq:jgq:j9,gq:jgq:jgq:jO#1gq:j(=gq:jgq:jDgq:jgq:jgq:jgq:jgq:jgq:jgq:jKL7==gq:jWgq:jPgq:jN42=gq:jgq:j gq:jjgq:jgq:jlgq:jgq:j6gq:jZgq:jj3===gq:jfgq:jy,gq:jgq:jgq:jqgq:jgq:jgq:jaK4=gq:jgq:jgq:jgq:jgq:jgq:jgq:jBgq:j,gq:jgq:j gq:jU5=gq:jgq:jgq:jgq:jJgq:jgq:jugq:j3gq:jgq:j.#6gq:jk(=gq:jgq:jgq:jgq:jgq:j gq:j gq:j gq:j ,gq:j=gq:jgq:jU7=gq:j\gq:j!,gq:jgq:jK,gq:jgq:jgq:j)%8gq:j4gq:j0gq:jgq:jPgq:j:!gq:j!gq:j"gq:j%,gq:j%gq:j'gq:j (K9=gq:jr)gq:j+gq:j{+gq:j,gq:j4.gq:j.gq:j/gq:js1gq:j1V50=gq:j2gq:j5gq:ju5gq:j5gq:j7gq:j8gq:jS9gq:j:gq:j?;gq:jL<gq:j=gq:j1>gq:jm>D1=gq:j?gq:j]Agq:jAgq:jBgq:jnDgq:jDgq:jEgq:jUGgq:jGU2=gq:jHgq:jJgq:jJgq:jVgq:jXgq:jxYgq:j[gq:j^gq:j^%3gq:jF`gq:jc,gq:jegq:jggq:j4hgq:j2igq:jjgq:j+kgq:jkgq:jmgq:jmK4=gq:jogq:jpgq:j4qgq:j7rgq:jsgq:jsgq:jtgq:jMvgq:jvU5=gq:jwgq:jygq:jzgq:jzgq:j"|,gq:jR}gq:ju~gq:j~gq:jgq:jgq:j@K6=gq:jgq:jgq:jgq:j'gq:jDgq:jgq:jgq:jŒgq:j1#7gq:j2=gq:j~gq:jbgq:jƐgq:jgq:j,gq:jUgq:jWgq:jgq:jgq:jgq:j58=gq:j!gq:jgq:jgq:jgq:jgq:jgq:jΩ@  There is an open gate here.gq:j̫gq:jc _gq:jgq:jtgq:j$gq:j_gq:jγgq:jgq:j:9=gq:jgq:jDgq:j|gq:jgq:j^gq:jgq:jgq:jgq:jvgq:jlgq:j _You open the door.gq:jgq:j%gq:jgq:jgq:jgq:jgq:jgq:jgq:j9gq:jgq:jGgq:jgq:jX7 _You open the gate.gq:j'gq:jgq:jgq:j@  There is an open gate here.gq:j&gq:j _gq:jSgq:jYh ### #......###..........  #z# #......#.#..........  ### #..###)#...ß...### ##.## #..#.'.#'#........'. #...###..#.'........#.#........'. .....##..####..####.....####..###∩...'........#!'.......'.#.....gq:j..'.......⌠#?'..._...'.#⌠....∩...'........#@'.......'.#.....- .....##..####..####.....####..### #...###..#.'.#.#........). ##.## #..#.'.#'#........'.  ### #..###.#...ß...###  #z# #......#.#..........  #......###..........  #..####..#..#..⌠..#..#..###  #..#.'...#''#.....#''#...'. gq:jJ 2734.5 (162.7)gq:jq,53gq:j=gq:jT _D - an orange potiongq:jBU gq:jU gq:jV gq:j.[ gq:ja] gq:jb Bgq:jWc gq:j$d gq:j8h | _c - 10 scrolls labelled YRICAUKOMP (gained 1)gq:jXj gq:jj gq:jk gq:jyo gq:jo gq:jp gq:jTw t _s - 4 murky golden potions (gained 1)gq:jy 3gq:jz gq:j~ @  There is an open gate here.gq:j׀ gq:jG  _gq:j΂ gq:j gq:j gq:j4 gq:j gq:jl gq:j͍ gq:j gq:j7 gq:j gq:j gq:j gq:jc gq:jė gq:j gq:j gq:j= gq:j gq:jv gq:j+ gq:j gq:j gq:jf gq:j gq:j gq:jʨ gq:jʪ gq:j9 gq:j gq:j- gq:j gq:j& gq:jϰ gq:j gq:j7 gq:j gq:j gq:j gq:jʷ gq:j. gq:j gq:jo = _You open the large door.gq:j gq:j gq:jo gq:j% E  There is a large open door here.gq:j gq:j  _gq:j gq:j ,gq:j~ gq:j N _You now have 284 gold pieces (gained 18).gq:jr 3gq:jI gq:jw Bgq:j M _You now have 289 gold pieces (gained 5).gq:j 3gq:j8 gq:j& E  There is a large open door here.gq:jr gq:jN  _gq:j gq:jB gq:j gq:j gq:j gq:jc gq:j gq:jr gq:jC gq:j gq:j gq:jf gq:j6 gq:j gq:jL ,gq:j gq:j  gq:j gq:ja gq:jT gq:j gq:j# gq:j gq:j gq:j gq:j gq:j7 gq:j( gq:j gq:jx gq:j  gq:j! gq:j! gq:j?# gq:j# gq:jm$ gq:j& gq:jK( gq:j( gq:j) gq:j+ gq:j. gq:j./ gq:j0 gq:jf2 gq:j4 ,gq:j-6 gq:j7 gq:j~9 gq:j9 gq:jG; gq:j= gq:j%? gq:j? gq:ju@ gq:j7G = _You open the large door.gq:jPI gq:jI gq:jJ gq:jM gq:jO gq:j{O gq:jP gq:jR gq:jT gq:jT gq:jV gq:jW gq:j_Y gq:jY gq:jkZ gq:j[ gq:j_] gq:j] gq:jf^ gq:j_ gq:j7a gq:j|a gq:jb gq:jnc gq:jd ,gq:je gq:jg gq:jNh gq:jh gq:j=i gq:je|  #################### ....^..............# ...................# #.....####..####..# #.....#..#...'.#..# '#.....#''#...'.#..# #..⌠..#..#..####..# .###..........@..# 93.9 (58.4)#.#.............# ...#)#...ß...####..# ...#'#........'.#..# ...#.#........'.#..# ##.....####..####..# '.......'.#..# '..._...'.#⌠......^# '.......'.#........#gq:jn gq:j gq:j E _Done exploring.hq:j3hq:j=hq:j .......#...........0.0) .... '.hq:jhq:jhq:j'E _Done exploring.hq:jnhq:j4hq:jhq:j 4hq:jhq:jE _Done exploring.iq:jp:iq:j>Read which item? Scrolls  c - 10 scrolls labelled YRICAUKOMP  e - 3 scrolls labelled QEATWOHOAS  h - a scroll labelled TAR VIECUHOENN  m - a scroll labelled PEUNEPP KITZ  o - a scroll labelled WUEZI QIUSS  q - 2 scrolls labelled FEICWE QOAHODA  u - a scroll labelled TAQABRINAPH  v - 2 scrolls labelled TEPABICIAL  y - 3 scrolls labelled QEINLO JIMAE  z - a scroll labelled FIBROTO ZIARALL [!] read|quaff[?] describe selectedjq:jijq:jNjq:jSunshineJesse the Conjurer ####################jq:jGnoll of Cheibriados *..... ....^..............#Health: 58/58 ======================== ...................#Magic: 17/17 ======================== ##.....####..####..#AC: 2Str: 9 .#.....#..#...'.#..#EV: 13Int: 21 '#.....#''#...'.#..#jq:jSH: 0Dex: 13 .#..⌠..#..#..####..#XL:  8 Next: 32% Place: an Ossuary ...###..........@..#Noise: ---------  Time: 5793.9 (0.0) ...#.#.............#jq:jb) +2 dagger (venom) ...#)#...ß...####..#Cast: Searing Ray ...#'#........'.#..# ...#.#........'.#..# ##.....####..####..# '.......'.#........# '..._...'.#⌠......^# '.......'.#........# _You now have 289 gold pieces (gained 5). _There is a large open door here. _You open the large door. _Done exploring. jq:jEf_Done exploring. _Done exploring.jq:j P  Okay, then.jq:jyjq:jjq:jA. _kq:j%Ikq:jkq:jnkq:jn: _kq:jͷkq:jkq:jkq:jOkq:jckq:j+kq:jkq:j[kq:jBkq:jZkq:jkq:jkq:jkq:jkq:jkq:jkq:jkq:j,kq:jkq:jkq:j,kq:jykq:j5kq:jkq:jkq:jkq:jkq:j;kq:jkq:jkq:jkq:jkq:jPkq:jkq:jkq:jkq:j:kq:jSkq:j kq:jJ kq:j kq:j kq:j kq:jY kq:j kq:j- kq:j #..#.'...#''#.....#''#...'.#..#  #..####..#..#..⌠..#..#..####..#  #.............###.............#  #.......#.#.............#  #..####...ß...#)#...ß...####..# # #..#.'........#'#........'.#..# kq:j *###..#.'........#.#........'.#..##..####..####.....####..####..#'........#.'..@....'.#........#811.6 (17.7)'.......⌠#.'..._...'.#⌠......^#'........#.'.......'.#........# .##..####..####.....####..####..# ###..#.'........#.#........).#..# # #..#.'........#'#........'.#..#  kq:jX  #..####...ß...#.#...ß...####..#   #.............#.#.............#   #.............###.............# kq:j  kq:j! kq:j" mq:jEImq:jHmq:jKmq:jKmq:jOmq:jPmq:jSmq:jSmq:jTmq:jwWmq:jYmq:jZmq:j[mq:j]mq:j_mq:jB`mq:jqamq:jcmq:j"fmq:jfmq:jgmq:jjmq:j.lmq:jlmq:jmmq:jomq:j=rmq:jrmq:j,smq:j4umq:jwmq:jwmq:j3xmq:jzmq:j{mq:j|mq:j|mq:j~mq:jmq:jmq:jǁmq:jmq:j/mq:jmq:j:mq:jmq:j!,mq:j'mq:jmq:jmq:j mq:jmq:jmq:jȓmq:jwmq:jmq:jޘ@  There is an open gate here.mq:jKmq:jޛ _mq:jmq:jmq:jWmq:jԥmq:jmq:jUM _The weeping skull gives a chilling moan.mq:jx3mq:jfmq:jʲmq:jmq:jmq:j$mq:j) #..#.'...#'' #..####.. ### #............ #z# #............ ### #..####...ß.. ##.## #..#.'....... ##...###..#.'....... ##.....##..####..### #...@...'........#.'.35.9 (24.3 #z#.......'.......⌠#.'. ###...∩...'........#.'.mq:j ##.....##..####..### ##...###..#.'....... ##.## #..#.'....... zzz 3 weeping skulls (1 wandering, 1 dor…) ### #..####...ß.. #z# #.... #.mq:jMmq:j<mq:jc _There is an empty arch of ancient stone here.nq:j]i###..#..### #............z#####...ß##.## #..#.'.....##...###..###.....##..####..#######...∩...'........#.'.#z#...@...'.......⌠##...∩. ##.....##..####..#### ##...###..#.'....... ##.## #..# ### #..####...ßzzznq:j^j........#####..#..#nq:jgnq:jk87.3 (1.4) _nq:jqnq:jsoq:j7### #............z#####...ß##.## #..#.'.....##...###..###.....##..####..#######...∩...'........#.'.z#....⌠###. ##.....##..####..#### ##...###..#.'....... ##.## #..# ### #..####...ßz........#  #..####..#..#.'...#''oq:jVzz)oq:j(8.7oq:joq:jOj _There is a gate leading back out of this place here.oq:j% oq:j) oq:jI/ oq:j6 oq:jt< 390 _oq:j= oq:jp  Welcome back to the Dungeon!  You hear the sound of rushing water.oq:j /  --more--pq:j Dungeon:5  There is an entrance to a sewer on this level. Hurry and find it before the  portal rusts away!pq:j..#.## ##.....##  .##.###########..#  . #.........# ##.#  # #########.# #'###  .##.####.#.#  .##...##)#'#+#  .. #######..##.'...+  ... #.......#####...#  pq:jŠ#..###.####### #@'...+  ##.....# ########+#+#  ......### #....#  ####<...###....###  #####....##......#  .#...###.....^...#   (#...# #.........#    .#...# ####..)...#    .#...# #......#   pq:jS .41.2 (2.5pq:j pq:jI B _The walls and floor vibrate strangely for a moment.pq:j\ Y _There is a collapsed entrance here.qq:j`3qq:jaqq:jcqq:jAfqq:jk: _qq:jTl@  There is an open door here.qq:joqq:jo _qq:jpqq:jtqq:jw  You open the door.  You encounter an orc zombie.qq:j}#.## ##.....##  #.##..#  #..# ##.#  ##.# #'### qq:j~x  #.####.#.#   #...##)#'#+#   #######..##.'...+  . #.......#####...#  .###.####### #.'@..+  qq:jg&.....# ########'#+#  ### #....# +Z# Searing Ray<...###....##### ....##......#  ...###.....^...#  Z   orc zombie (wandering) ...# #..# ..# ####..)...# ..# #......# qq:j-3.9 (2.7qq:j24.9 (3 _qq:jqq:jqq:j     ##.#  #'###  #.####.#.#  )#'#+#  '...+ . ###...#  #.'@..+  ########'#+#   +Z# <###  ^...#       qq:ji     ##.#  #'###  #.####.#.#  )#'#+#  '...+  ###...#  #.'@..+  ########'#+#   +Z# <###  ^...#       qq:jKm qq:jo b _An orc zombie is nearby!qq:j}     ##.#  #'###  #.####.#.#  )#'#+#  '...+ . ###...#  #.'@..+  ########'#+#   +Z# <###  ^...#       qq:j 1    ##.#  #'###  #.####.#.#  )#'#+#  '...+  ###...#  #.'@..+  ########'#+#  qq:jE Q +Z# <###  ^...#       qq:jqq:j9qq:j4qq:jXb _An orc zombie is nearby!rq:j=p#########..........# ## #########.# #'### #.####.#...##)#'#+########..##.'...+ . #.......#####...####.####### #.'...+....# ########@#+#### #....# +Z# rq:j4##<...######......# ...###.....^ .###..) #...rq:jSZZrq:j65=6.3 (1.4rq:j _The orc zombie barely misses you. _There is an open door here.rq:j .You hit the orc zombie. You bite the orc zombie.rq:jSSrq:j$b7.1 (0.8Searing Rayrq:jD0g _You destroy the orc zombie!rq:j3rq:jrq:j rq:j rq:jc _You open the door.rq:jT3rq:jrq:jrq:jDrq:jrq:jarq:j7 _You open the door.rq:jrq:j rq:j rq:jo#rq:j%rq:j[&rq:j'rq:j*7 _You open the door.rq:jD,rq:j,rq:j}-rq:j.0rq:j3  You open the door.  You encounter an orc zombie.rq:j9f.## ##.....##  ## ##.....##  ##..#  ........# ##.#  rq:j:#######.# #'###   #.####.#.#   #...##)#'#+##  #######..##.'...'Z#   #.......#####..@## - rq:jk;##.####### #.'...'.#  ...# ########'#'#+#  Searing Ray ..### #....#.'.#.# <...###....####### #....###  Z   orc zombie (wandering) .###.....^...# rq:j;# #.........# # ####..)...# rq:j>\Z.54.1 (7.0sq:jsq:j?L-5.1 (8 _sq:j sq:jJ sq:jo ZZ  You hit the orc zombie.sq:j3=9 (0.8sq:jsq:j;c _The orc zombie is severely damaged.sq:jV  You hit the orc zombie.  The orc zombie is severely damaged.6.7sq:jZ sq:j] P _The orc zombie misses you.sq:ji.Q '  You puncture the orc zombie!sq:j4Rsq:jf:b7.6 (0.9Searing Raysq:j"@sq:j}BQ _You destroy the orc zombie!tq:j|tq:j5tq:jHtq:j H _No target in view!tq:j _tq:jBj _You open the door.tq:jtq:jL@  There is an open door here.tq:j2#.###....... ..# #......<# .## ##.....## ## ##.....#####..# ........# ##.# #######.# #'#####  tq:j#.####.#.#.+  #...##)#'#-  #######..##.'..  #.......#####...## ##.####### #.'...'.#  ...# ########'#'#+#  .tq:jЪ #### tq:j##'.#61.4 (3.8tq:jtq:jL======2.4 (4tq:jTtq:j= _As you open the door, it creaks loudly!tq:j-tq:jtq:jqtq:jtq:jtq:jktq:jXtq:j3  There is an open door here.  You open the door.  You encounter an elf zombie.tq:j ##.....# ##########.. .......# ##. tq:j!####.# #'#######   #.####.#.#.'.#   #...##)#'#'###  .##.'...'.#  tq:j)#.......#####...###  #.####### #.'...@.#  ------ ..# ########'#'#'#  .### #....#.'.#.#Z#  Searing Ray tq:j...###....#########  .##......#  ###.....^...#  Z   elf zombie (dormant) # #.........# tq:j ####..)...#  # #......# tq:j^-6.5 (4.1tq:jQ------7.5 (5 _tq:j5 tq:j@ tq:j     ##.#  #'#######  #.####.#.#.'.#  #...##)#'#'### #.'...'.# ###...### tq:j  #.'...@.#  ########'#'#'#  #.#Z# #####  ^...# #  #  #  tq:j_ _    ##.#  #'#######  #.####.#.#.'.#  #...##)#'#'### #.'...'.# ###...###  #.'...@.#  ########'#'#'#  tq:jla #.#Z# #####  ^...#       tq:j;g tq:jEi tq:jn tq:jq b _An elf zombie is nearby!tq:j[u########..#  ......# ##.#  #####.# #'#######   #.####.#.#.'.#  #...##)#'#'###  ######..##.'...'.#  .......#####...###  tq:jv.####### #.'...'.#  .# ########'#'#@#  ### #....#.'.#.#Z#  ..###....#########  ......#  ##.....^...#   #.........#   ####..)...#   #......#   #......#  tq:j~tq:j>+8.9 (1.4 tq:j _tq:jWtq:j߉Q _There is an open door here.uq:jҾZZ  An elf zombie is nearby! _The helpless elf zombie fails to defend itself.  You stick the elf zombie like a pincushion!!!  You bite the elf zombie.  The elf zombie is heavily damaged.uq:jd4--=9.7 (0.8uq:juq:j. _The elf zombie hits you.uq:j/e  You closely miss the elf zombie.uq:j0.70.6 (0.9uq:j6uq:j8b _The elf zombie is heavily damaged.uq:j  You hit the elf zombie.  The elf zombie is heavily damaged.uq:j3(1.5uq:jOuq:jX _The elf zombie closely misses you.uq:j  You closely miss the elf zombie.The elf zombie is heavily damaged.uq:jb1---2.4uq:jtuq:j. _The elf zombie hits you.vq:j,f  You hit the elf zombie.vq:j[2-3.2 (0.8vq:jvq:jV c _The elf zombie is severely damaged.vq:j#w  You puncture the elf zombie! You bite the elf zombie.  The elf zombie is almost destroyed.vq:jx0=4.0vq:j}vq:jA _The elf zombie hits you but does no damage.vq:je  You closely miss the elf zombie.vq:j.-8vq:j vq:j"c _The elf zombie is almost destroyed.vq:j  You barely miss the elf zombie.The elf zombie is almost destroyed.vq:jG-5.7 (0.9vq:j!vq:jX _The elf zombie closely misses you.vq:j[  You closely miss the elf zombie.The elf zombie is almost destroyed.vq:j 016.6vq:jq vq:j . _The elf zombie hits you.vq:j[ A  You puncture the elf zombie!vq:j -7.4 (0.8vq:jz vq:jԯ c _The elf zombie is almost destroyed.vq:j  You hit the elf zombie.  The elf zombie is almost destroyed.vq:j Y45---8.2vq:jE vq:j . _The elf zombie hits you.vq:j3  You completely miss the elf zombie.The elf zombie is almost destroyed.vq:j@ (9.0vq:j vq:j A _The elf zombie hits you but does no damage.vq:j* } .You puncture the elf zombie!vq:j0 Svq:jW; ---68Searing Ray _You destroy the elf zombie!vq:j< vq:j@ vq:juC n _Your Shapeshifting skill increases to level 3!vq:j 4 ......# ## #####.# #'#######  #.####.#.#.'...##)#'#'## ######..##.'...'. .......#####...###vq:j ####### #.'...'. ########'#'#' ### #....#.'.#. ..#########...# #......#  vq:j vq:j k6=-81.1 (1.3 _vq:j vq:j vq:j vq:j vq:j 1-vq:jo vq:j vq:j vq:j vq:j vq:jԪ vq:j; vq:j= vq:jcB vq:jD vq:j vq:j vq:jD vq:j˩ vq:j4vq:j5vq:j:vq:j<vq:jvq:jtvq:j7vq:jvq:jI2vq:j3vq:jK9vq:j:wq:j/Fwq:jGwq:jKLwq:jNwq:j<3wq:j3wq:jy4wq:jm6wq:j;wq:j;U7=wq:j<wq:j=wq:j=wq:j>wq:j^@,wq:j Awq:j?Bwq:jnB%8wq:jCwq:jD,wq:jNEwq:jFwq:jFwq:jGwq:jH,wq:jPIwq:jJwq:jJK9=wq:jKwq:j,M,wq:j;Nwq:jsOwq:jOwq:jPwq:jQwq:jQ$50wq:jR2=wq:jRwq:j:Twq:jnTwq:j+Uwq:jVwq:jVwq:jWwq:jX,wq:jYwq:j%[wq:jZ[#1wq:j[(=wq:j'\wq:j]wq:j]wq:j^wq:j_wq:jB`wq:j`wq:jbwq:jbN2=wq:jcwq:jdwq:j'ewq:jewq:jKgwq:jzgwq:jlhwq:jiwq:jj%3wq:jjwq:j"lwq:jTlwq:jZmwq:jdnwq:jnwq:jYowq:jpwq:jpwq:jqwq:jrwq:j5s#4wq:jYs(=wq:jtwq:jAuwq:jnuwq:j*vwq:jdwwq:jwwq:jxwq:jywq:j'zU5=wq:jzwq:j|wq:jJ|wq:j|wq:j;~,wq:j~wq:j,wq:jwq:jwq:j.K6=wq:jwq:j,wq:j{wq:jwq:j΅wq:jlwq:jwq:jU7=wq:jшwq:jwq:jΉwq:jwq:j,wq:j܌wq:j׍wq:jwq:jЎwq:j@wq:jpK8=wq:jwq:j1 _HP restored.wq:jwq:j#wq:jіwq:jo@  There is an open door here.wq:jPwq:j _wq:jwwq:j@  There is an open door here.wq:jzwq:j _wq:jwq:jwq:jwq:jK9=wq:j|wq:jZwq:j wq:jUwq:jTwq:j:wq:jwq:j@wq:jwq:j~@  There is an open door here.wq:jqwq:j _wq:jwq:j@  You see here a +0 scimitar.wq:j%wq:j _wq:jwq:jwq:jwq:jwq:jVwq:j@  There is an open door here.wq:jwq:ja _wq:jwq:jQwq:jwq:jBwq:jtwq:j!wq:jwq:j,wq:j6wq:jVwq:jwq:jwq:jwq:jwq:jwq:jwq:jwq:jwq:jwq:j`wq:jawq:jwq:jrwq:jwq:jwq:jwq:jwq:jwq:jwq:jlwq:j8,wq:jwq:jwq:j,wq:jqwq:jgwq:jwq:j%wq:jwq:jwq:jwq:jwq:jwq:jwq:j+wq:j]wq:j wq:j@ wq:j wq:j=wq:jwq:jwq:j0wq:jwq:jtwq:jwq:j,wq:jwq:jwq:j$wq:jwq:j wq:j$ wq:jH!wq:j!wq:j/"wq:j$wq:j%wq:j%wq:jZ&wq:jR(wq:j),wq:j4*wq:jF+wq:j+wq:j,wq:j,wq:j-wq:j3/,wq:j/wq:j1wq:j2wq:j2wq:j3wq:j6wq:j7wq:j7wq:j8wq:jW;wq:jz<wq:j<wq:j=wq:j?wq:jAwq:jAwq:j2Cwq:jEwq:jGwq:jGwq:j%Iwq:jJwq:jLwq:jEMwq:jMwq:jOwq:j?Qwq:j)R,wq:j_Twq:jUwq:jUwq:jVwq:jXwq:jQZwq:jZwq:jr[wq:j]wq:j_Bwq:jbwq:jbwq:jcwq:jzgs _x - 2 fuming pink potions (gained 1)wq:jhwq:j*iwq:jiwq:jkwq:jmwq:jnwq:jcowq:jipwq:jqwq:jqwq:jcrwq:jtwq:jvwq:jwwq:jxwq:jxwq:j0zwq:jzwq:j){wq:j|wq:j@~wq:j{~wq:jwq:jXwq:j\wq:j,wq:jwq:jwq:jRwq:jwq:jQwq:jvwq:jpwq:jwq:jwq:j^wq:jwq:j<wq:jBwq:jwq:jwq:jZwq:jwq:jnwq:j9,wq:jwq:jwq:j8wq:jgwq:jwq:jawq:jwq:jwq:jثwq:jwq:jٯwq:j@wq:j?wq:jtwq:j,wq:jöwq:jTwq:jwq:j#wq:j7wq:jwq:jwq:j>wq:jXwq:jwq:jwq:jwq:jIwq:jwq:jwq:j wq:jWwq:jwq:jwq:jlwq:jwq:jwq:jBwq:jtwq:j'wq:j{wq:jwq:jwq:j\wq:jwq:jwq:jPwq:jhwq:jqwq:j.wq:jpwq:jwq:jLwq:jHwq:jwq:jwq:jswq:j,wq:jwq:jwq:j* wq:j/ wq:jM _You now have 297 gold pieces (gained 8).wq:j3wq:jwq:j+wq:jVwq:jwq:jwq:jswq:jwq:j9 wq:jS!wq:j#wq:j%wq:j4&wq:j'wq:j*wq:jR,wq:j,wq:j-wq:j>0wq:jy2wq:j2wq:j3wq:j/6wq:j8wq:j8wq:j9wq:j(<wq:j>wq:j>wq:j@wq:jCwq:jEwq:j$Fwq:jGwq:jIwq:jK,wq:jMwq:j&Owq:j;Qwq:jQwq:j3V,wq:jXu  You encounter a white imp and a gnoll.wq:j8e #.......#  #.......#  #.......#  ∆ #.......####  ∆ ##..........## 5 #.[......##... wq:jej... #........####. .....######........# #. .......@....######## #. ......###......###### ## ........#.####......### wq:je} .... #.#.# ######...## wq:je#.. #...# ###..# wq:j(f## ##..## ##.. j   gnoll (asleep) wq:jUfE#....# ##### 5   white imp (asleep) #.##.# #.### wq:jf}#. #.# #....wq:j]p36031.9 (150.8)wq:jr63.3 (152.2 _wq:jywq:jt _You see here a hound skeleton.wq:jv #.......#  #.......#  #.......#  ∆ #.....  ∆ ##.... 5 #.[.. j... #.... .....######........#  .......@....#  ......###......  ........#.####......###  .... #.#.# ... #.. #...# ###.. ##  ##..     #. #.# wq:jYf #.......#  #.......#  #.......#  ∆ #.....  ∆ ##.... 5 #.[.. j... #.... wq:j1Z.....######........#  .......@....#  ......###......  ........#.####......###  .... #.#.# ... wq:jbZ#.. #...# ###.. ##  ##..wq:jZ/  wq:jZ   wq:jZT#. #.# wq:jcwq:jewq:j$lwq:jnd _There are monsters nearby!wq:j>I " #.......#  #.......#  #.......#  ∆ #.....  ∆ ##.... 5 #.[.. j... #.... wq:jI .....######........#  .......@....#  ......###......  ........#.####......### wq:jI ! .... #.#.# ...wq:jI G #.. #...# ###.. ##  ##..wq:jJ   wq:jJ  wq:j3J (  #. #.# wq:jJJ wq:j  #.......#  #.......#  #.......#  ∆ #.....  ∆ ##.... 5 #.[.. j... #.... .....######........#  .......@....#  ......###......  ........#.####......###  .... #.#.# ... #.. #...# ###.. ##  ##..    wq:j Y #. #.# wq:j wq:js wq:jT wq:j d _There are monsters nearby!wq:j[ * #.......# #.......## #.......##. ∆ #.......#####.j ∆ ##....#5.. #.[......##wq:j[ #j... #........#####.....######..# #÷....## #.###......###### ....#.####......###wq:j!\ s#.....##.#.# ######...wq:jn\ #...# #...# ###.. #### ##..##wq:j\  ##. jj 2 gnolls (1 polearm, asleep)wq:j\ a #....#  #.##.#wq:j\  #. #. #.# #wq:j] wq:jl .jYou encounter a gnoll. It is wielding a +0 spear.wq:jm .j.5wq:jn R.5wq:jp jThe gnoll shouts! x2; The white imp shouts!wq:jr J.jwq:jcr :.jwq:jr wq:j} 7 jjj 3 gnolls (1 polearm, 1 wandering)5You encounter a gnoll. It is wielding a +0 flail.wq:j N===4.7 (1.4)Searing Raywq:jY wq:jА - _You hear a loud squeak.xq:j #.##....# #.# #..... #.# #.....∆ #. #....$ ##. #.j... #.[......## #..5j. #.#..j..######.# #.÷....## #.###......###### #...#.####......#.....##.#.# ######... ##...# #...# ### #### ##..## ## #....#  #.##.# #. q:jKm40m#. #.# #xq:j5j.xq:jx .jFound 9 gold pieces.xq:j@.5xq:jxq:jcxq:j_6---6.1xq:jxq:jC _The gnoll hits you from afar with a +0 spear.xq:j] #.# #....# #.# #..... #.# #.....∆ #.##j...$ ##.##..... #.[......##.#...j. #.###...5.######.# ##....j..@÷....## ##.###......###### ##...#.####......###.....##.#.# ######...###...# #...# ###.#### ##..## ##.#....# ##.##.# #.##. #.# #.xq:j 6j.xq:ji Q.jxq:j .5The gnoll attacks as it pursues you!.jxq:j 6j.xq:j .xq:jϙ Z.5xq:j xj 2 gnolls (1 polearm)xq:j@ n47-------7.5xq:j5 xq:j F _The gnoll hits you from afar with a +0 spear. x2xq:jZ 3#.# #....# #.# #j.... #.# #.....∆ #.xq:j[ #### #....$ ##.##..... #.[......##.#..... #........####.##....j######.# #.#......j.@....##xq:j=[ P #.#......5###......###### ##.........#.####......### xq:j[ <##.....##.#.# ######...###...# #...# ###..##### ##..## ##.#....# ##.##.# #.##. #.# #.xq:j] E.jxq:jY` O.jxq:j^c .  The gnoll attacks as it pursues you! The gnoll closely misses you.The gnoll attacks as it pursues you!xq:jvj A5xq:jk |39-------=8.8 (1.3xq:j~ xq:j < _The gnoll hits you from afar with a +0 spear!xq:j t _You see here a hound skeleton.xq:j8#.# #....# #.# #j.... #.# #.....∆ #.#### #....$ ##.##..... #.[......##...##..... #........####.###.....######.# #.##......jj÷@...## #.#.xq:j###......###### ##.......5.#.####......### ##.....##.#.###...# #...# ###..##### ##..## ##.#....# ##.##.# #.##. #.# #.xq:j.j5xq:j?G.jxq:j}.5   white impxq:j^5--40.2 (1.4 xq:j _xq:j:xq:jyq:j ****You focus your ray upon the gnoll. The searing ray hits the gnoll!  The gnoll is heavily wounded.yq:j_ 5.  The searing ray misses the gnoll.(Press . to maintain the ray.)yq:jg .5jjThe gnoll hits you with a +0 flail.yq:jh$0-------5---==10ontinue: Searing RayRay yq:j pyq:jwrC _The gnoll hits you from afar with a +0 spear.yq:j**** _The gnoll hits you from afar with a +0 spear.  The searing ray hits the gnoll.  The gnoll is severely wounded.  The searing ray hits the gnoll!  The gnoll is heavily wounded.  The searing ray hits the white imp.yq:j- .5jjThe white imp is lightly wounded.yq:ja1----4-----2+ yq:jyq:jÛ _The gnoll misses you. The gnoll barely misses you.yq:j\ )The searing ray hits the gnoll!  You kill the gnoll!yq:jp )Cheibriados appreciates the change of pace.The searing ray hits the gnoll.  You kill the gnoll!yq:j s N ****yq:jCs x5   white imp  yq:jUs UCheibriados appreciates the change of pace.yq:j j.5yq:j. B..5)j   gnoll (wandering)5   white impyq:j 3---93++ yq:j yq:j [ _The searing ray misses the white imp.yq:j;u **** The searing ray hits the white imp.yq:j .jThe white imp is moderately wounded.yq:ji N)5yq:jt.yq:j=2----4astyq:jc yq:jT > _You finish channelling your searing ray.zq:j)= ****j  You focus your ray upon the white imp. The searing ray misses the white imp.The searing ray hits the gnoll!zq:j3} .jThe gnoll is heavily wounded.zq:j= )5(Press . to maintain the ray.)zq:j+?26--0----=5ontinue: Searing RayRay zq:j)Fzq:jdHH _The white imp hits you. The white imp freezes you.zq:jzq:j׻zq:jzq:j^ _You are too injured to fight recklessly!q:jb  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:j$ #.......#  SunshineJesse the Conjurer #....# #.......#  Gnoll of Cheibriados *..... #j.... #.......#  Health: 26/58 ==========-------------- #.....∆ #.......####  Magic: 8/17===========------------- #....$ ##..........### AC: 2q:jcStr: 9 #..... #.[......##...# EV: 13Int: 21 #..... #........####.# SH: 0Dex: 13 ##.....######........# #.# XL:  8 Next: 39% Place: Dungeon:5 q:jS#......j)5@...######## #.. Noise: ==-------  Time: 6045.2 (0.0) q:j#.......###......###### ### b) +2 dagger (venom) #.........#.####......###  Continue: Searing Ray ##.....##.#.# ######...##  Ray  ##...# #...# ###..## #### ##..## ##... j   gnoll #....# ###### 5   white imp #.##.# #.#### #. #.# #..... _You are too injured to fight recklessly!  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:j\Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (moderately wounded, 81% to hit)q:j# #.......#SunshineJesse the Conjurer#....##.......#Gnoll of Cheibriados *.....#j....#.......#Health: 26/58 ==========--------------#.....∆ #.......####Magic: 8/17q:j ===========-------------#....$ ##..........### AC: 2Str: 9#..... #.[......##...# EV: 13Int: 21#..... #........####.# SH: 0Dex: 13q:j '##.....######........# #.# XL:  8 Next: 39% Place: Dungeon:5q:j b#.....****@...######## #.. Noise: ==-------  Time: 6045.2 (0.0)q:j w#.......###......###### ### b) +2 dagger (venom)#.........#.####......###q:j{ Continue: Searing Ray##.....##.#.# ######...## Ray ##...# #...####..###### ##..####... j   gnoll#....#q:j ###### 5   white imp#.##.##.#####. #.##.....q:j Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineq:j 6Aim: a white imp (moderately wounded, 81% to hit)  You focus your ray upon the white imp. The searing ray hits the white imp.  The white imp is almost dead.The searing ray hits the gnoll.q:j 2.jPress: ? - help, Shift-Dir - straight line  Aim: a white imp (moderately wounded, 81% to hit)  You focus your ray upon the white imp. The searing ray hits the white imp.  The white imp is almost dead.  The searing ray hits the gnoll.  The gnoll is severely wounded.q:j ..j5(Press . to maintain the ray.)q:j ****The white imp gestures at you.q:j6 ;@...q:j7 `7=6.2 (1q:j_= q:j@ S _The puff of frost misses you.q:j= )The searing ray hits the white imp!  You kill the white imp!q:j>K )Cheibriados appreciates the change of pace.The searing ray hits the gnoll.  You kill the gnoll!q:jO u****q:jA >..))q:j =417Searing Ray+ q:j q:jJ k _Cheibriados appreciates the change of pace.q:j #.# #....# #q:j).# #j.... #.# #.....∆ #.#### #....$ ##. #..... #.[......##... #..... #........####. ##.....######.# #. #q:j!.)@....## # #.###......###### q:j1 #.........#.####......### ##.....##.#.# ######...## ##...# #...# ###..q:js #### ##..## ## #....#  #.##.# #.q:j #. #.# #q:jq:j--8.6 (1.4ast: Searing Ray q:j-q:jR _You stop channelling your searing ray.  Things that are here:q:jr _a +0 flail; a hound skeletonq:jɜ #.# #....# #.# #j.... #.# #.....∆ #.#### #....$ ##. #..... #.[......## #..... #........#### ##.....######.# # #.@)....## # #.###......###### q:j' #.........#.####......### ##.....##.#.# ######... ##...# #...# ###.. #### ##..## ## #....#  #.##.# #. #. #.# #q:jq:j{k8--9.9 (1.3 _q:jRq:j^$  Things that are here:q:jԷ| _a +0 flail; a +0 spear; a gnoll corpseq:j q:j q:j q:j3 q:j #.# #....# #.# #..... #.# #.....∆ #. #....$ ##. #..... #.[......## #..... #. ##.....######.#  #)....#q:jza#  #.###......######  #...#.####...... ##.....##.#.# ######... ##...# #...# ### #### ##..## ## #....#  #.##.# #. #. #.# #q:jq:j551.3 (1.4 _q:jq:jq:j_ #.# r.## #.# #....## #.# #.....## #.#  #.....)# ### #....$.# ##.. #...... #.[...... #.....# #..## ##....@######........# #.))....## ####......#### q:j....#.####......#..##.#.# ######....###...#r   rat (wandering)#### ##..##  #....# ## #.##.# #.q:js .  You encounter a rat.q:jRq:j}^9=2.7q:jq:j@D _Found a long sword. The rat leaves your sight.q:jOM#######r## ..### ## # .)# ##$.# ##....# #.[  ###.....######........))....######## #.......###......######r   rat (wandering).....q:j0~q:jRq:jX9=4.1q:jq:j˲0 _The rat leaves your sight.q:j5 M## #######r~## #..### ## # .)# ##$#....# #.[ # ###.....######........q:j; |#.......))....#########r   rat (wandering)..#### ##.q:j .q:j Rq:j -5.4 (1.3q:j q:j 0 _The rat leaves your sight.q:j}pM## #######.~## #..### ## # .)# ###....[ # #q:j9q##.....######........#.##...##q:jF30=6.77.7 (2 _You now have 306 gold pieces (gained 9).q:jv###  #########.~##  #.### #.# # #.# #.....## #. #...@.)# ##q:j<Y #......# ##.. #......# #.[...... #.....## #.# ##.....######........# #.))....## #.###......#### ....#.####......##.#.# ######.q:jf q:j$I=9.1 (1.4q:jY*q:jN,q:j '###  #######.~##  #.## #. # #. #..@..## #. #.....)# # #......# ##.q:j  #......# #.[...... #.....## #. ##.....######........ #.))....## ####......#### ....#.####....q:j q:jC y110/17==60.5q:j q:j q:jD ####  #######~.~##  ### # # # #.....## # #.....)# # #......# ## #......# #.[ #.....## # ##.....######....... #q:jE .))....## ####......###q:j;N q:jQ -1.8 (1.3q:j/X q:jY q:j J######  ######r~~~.~###  #### ## # #.....## # #.....)# # #......# ## #......# #.[r   rat (wandering) #.....## # ##.....######...... #.))....#####q:j <~rq:j# q:j ^2=3.1q:j* q:jW q:j0: q:j< q:jNC q:jD q:jg q:jR q:j- q:js q:j0 q:j2 q:jL9 q:j: q:jh## ~r~~.~### # #@.#### # ##....## # #.....## # #.....)# # #......# ## #......# #.[ #.....## # ##.....###### #.))....q:ji<~rq:jk,rq:jplr 2 rats (wandering)q:jr@4.5 (1.4Searing Rayq:j xq:jz q:jSzN_You encounter a rat.q:jn #########  ####~r~~r~.@###  #########..### ##....## # #.....## # #.....)# # #......# ## #......# #.[ #.....## # ##.....######....q:j | ~rYou enter the shallow water.q:j 9~rq:j q:j 3=1===6.5 (2.0Water q:j% q:j ? _Moving in this stuff is going to be slow.q:j\Y        #  #~~r~~r@~### #  ~#..#### #   ##....## #   #.....## #   #.....)# #   #......# ##   #......# #.[   #.....## #  q:j&ZK ##.....######q:j\9~rq:jQb\rr1 wandering)q:jgc77.9 (1.4q:j/iq:jk> _The rat splashes around in the water. x2q:j ~You hit the rat.  You kill the rat!q:jw rCheibriados appreciates the change of pace.q:jF r   river rat (wandering)r   rat (wandering)q:jl5=8.7 (0.8q:j_q:j~Z _You encounter a river rat.q:j          #   #~~~r~@.~### #  #r#..#### #   ##....## #   #.....## #   #.....)# #   #......# ##   #......# #.[  #.....## #  q:jf K ##.....######q:j. | ~rYou enter the shallow water.q:j޾ Ir~q:j N~rq:jc 9r~q:j q:j 4=-70.7 (2.0Water q:jT q:j ? _Moving in this stuff is going to be slow.q:j: t         #   #~~~r@~.~### #  #r#..#### #  ##....## #  #.....## #  #.....)# #  #......# ##  #......# #.  #.....## # q:j; K ##.....######q:j< 1~q:jC rr   ratq:jD I==2q:jJ q:jGM a _The rat bites you but does no damage. The rat splashes around in the water.q:j †You hit the rat.  You kill the rat!q:j Rq:j 5=2=3.5 (0.8Searing Rayq:j q:jY k _Cheibriados appreciates the change of pace.q:j\"          #   #~~~@~~.~###   #~#..####   ##....##   #.....##   #.....)#  #......#   #......# #  #.....## #  ##.....######q:j0* q:j6+ 4-5.5 (2.0q:j/ q:j<3 p _You see here a rat corpse.q:j          #  #~~@†~~.~###  #~#..####  ##....##  #.....##   #.....)#  #......#   #......#   #.....##   ##.....q:j q:jƻ b6-7 _q:j q:j q:j,9 Z         #  #~@~†~~.~###  #~#..#### # ##....##  #.....##   #.....)#  #......#  #......#  #.....##  ##.....q:jC q:jD %9q:jI q:jEJ q:j֬          #  #@~~†~~.~###  #~#..####  #~ ##....## #~ #.....## #r #.....)# #B #......# r   river rat (wandering) #B #......# BB 2 clockroaches (asleep, warded) #~ #.....## q:jޭ K ##.....###q:j 8r.q:jx Jr~q:j YBB1 asleep, warded)q:j 7=3===81Searing Rayq:j q:j* ] _You encounter 2 clockroaches.q:j+ q:j- q:jZ2 q:j3 q:j4 q:j' q:j q:j q:jAq:j#Cq:jPIq:jKq:jq:jq:jq:jq:jq>q:jN@q:jUq:jq:jWq:jCYq:j_q:j`q:j[l       ########## ~~~†~~.~### ########..####  #r# ##....##  #~# #.....##  #.# #.....)#  #B# #......#  #B# #......#  #~# ##  ##~##.....##  ..)q:ja?B~q:jyb;B~q:j d{ B.  The river rat squeaks loudly.q:jlrrBq:jm5-====3.4 (1.9q:jsq:jwp _The river rat closely misses you. The river rat bites you.q:jA ?B~q:j. B(poisoned)q:j a=---4.2 (0.8q:j q:j x _You hit the river rat but do no damage. The river rat is poisoned.q:j~The river rat closely misses you. The river rat bites you. _You hit the river rat but do no damage. The river rat is poisoned.  You hit the river rat.looks as sick as possible!  The river rat is severely wounded.  You kill the river rat!q:j;B~q:jaBB 2 clockroaches (warded)q:jY2---5.0q:j q:jl k _Cheibriados appreciates the change of pace.q:jk B.  You hit the clockroach. The clockroach is poisoned.q:jr?1 very poisoned, ward…)q:jsG==9 (0.9q:jyq:jb _The clockroach is heavily wounded.q:jo~You hit the clockroach. The clockroach is poisoned. _The clockroach is heavily wounded.You hit the clockroach.  The clockroach looks as sick as possible!  The clockroach is almost dead.  You kill the clockroach![39;49mq:j@_   clockroach (warded)q:j|-4=56.7 (0.8q:jeq:jk _Cheibriados appreciates the change of pace.q:jN+############~~~†~~.~###~########..#### ##....##B #.....##.)~.##~# #.......)#q:j[FCheibriados appreciates the change of pace.The clockroach bites you.splashes around in the water. x2  The clockroach bites you.  The clockroach splashes around in the water.  The clockroach closely misses you.q:j\b3-8.7 (2.0q:jaq:jddB _The clockroach splashes around in the water.q:jZ\  Your unstable footing causes you to fumble your attack.q:j4-9.5 (0.8q:jq:jUE _The clockroach splashes around in the water. x2q:j9-  very poisoned, warded)  You puncture the clockroach! The clockroach is poisoned.  The clockroach is severely wounded.The clockroach misses you.q:jn:g4===90.3q:j@q:jlBE _The clockroach splashes around in the water. x2q:j†The clockroach misses you.  You completely miss the clockroach.  You bite the clockroach, but do no damage.The clockroach is severely wounded.  You kill the clockroach!q:jSq:j==8-1.2 (0.9Searing Rayq:j.q:jk _Cheibriados appreciates the change of pace.q:jX ############~~~†~~.~###~########..#### ##....## #.....##.)~. #........ q:j_q:ja5==--3.2 (2.0q:jeq:jhw _You see here a clockroach corpse.q:jA ############~~~†~~.~###~########..#### ##....##† #.....##)~.# ##.....## q:jMq:jqt5-4.5 (1.3 _q:jq:jq:jZ ############~~~†~~.~###~########..#### ##....##† #.....##.).# ##...### q:jRaA  You enter the shallow water.q:jbd6.5 (2.0Water q:jfq:jh? _Moving in this stuff is going to be slow.q:jA ############~~~†~~.~###~########..#### ##....##† #.....##.)~.##~##Water  #### # q:jaq:jA68q:jq:jq:jB` ############~~~†~~.~###~########..#### ##....##† #.....##.)~.##~~..~~~# ########.......) # # q:j&hq:jis6===100q:jZoq:jpq:jq:j\q:jq:j?q:ja q:ja q:jjg q:jHi q:jT q:j q:j q:jj q:jk q:jq q:js q:jt q:j q:j q:j q:j ##~~~†~~.~### #~########..#### #~# ##.... #†# . #.# #.....)#  #~# #......#  #~# q:jO#......#  #~#######r#.....##  ##@~..~~~##.....# #######.......))  #.## #..q:j ### ###. r   river rat (asleep) q:jU##   #. #.q:jq:j0[7=2q:j}#q:j &Z _You encounter a river rat.q:jW6X ##~~~†~~.~### q:j6 #~#..####  #~# ##....##  #†# #.....##  #.# #.....)#  #~# #......#  #~# #......#  #~#r#.....##  ##~@..~~~##.....# #.)). #.# #.q:j6C# ##.....##.#q:j7X ##...###. q:j/7Y#### ##. q:jM7\#. #.#q:j*?q:jj@#8q:j@0=4q:jFq:jGq:j " ##~~~†~~.~###  #~#..####  #~# ##....##  #†# q:j #.....##  #.# #.....)#  #~# #......#  q:jB ^#~# #......#  q:j_ &#~#q:j{ \r#.....##  q:j ##~~@.~~~##.....# #q:j ..)).q:j 0 #.q:j >###. #.q:j E#. ##.....##.#.q:j X ##...###. q:j2 Y#### ##. q:jL F#. #.#q:jd q:j2 q:j 75.9 (1.4q:j8 q:j q:jw  ##~~~†~~.~###  #~#..####  #~# ##....##  #†# #.....##  #.# #.....)#  q:j'x (#~# #......# # #~# #......# # #~#q:jKx r#.....## # q:jkx ##~~.@~~~##.....# #q:jx M.)). q:jx ;#.###. q:jx =#.#.# q:jx =##.....##.#.# q:jx <##...###...# q:j y [#### ##..# q:j1y ^#. #.##.q:j q:j 7===7.3Searing Rayq:j: q:j q:jj  ##~~~†~~.~### # #~#..#### # #~# ##....## # #†# #.....## #q:j  #.# #.....)# # #~# #......# # #~# #......# #. #~#q:j* )r#.....## #. ##~~..@~~##.....######. #q:jT M.)). q:j~ O#.###. #.q:j 3#.#  q:j y##...###...#  #### ##..#q:j  #....# #.##.#q:jV A  You enter the shallow water.q:j 9=9.3 (2.0Water q:j q:j ? _Moving in this stuff is going to be slow.q:jS  ##~~~†~~.~### #. #~#..#### #. #~# ##....## #. #†# q:j#T #.....## #. #.# #.....)# #. #~# #......# ##. q:jLT #~# #......# #.[q:juT B #~#q:jT r#.....## #. ##~~..~@~##.....######.q:jT ? #.q:jT R))....# #.q:jT *###. q:jU >#.#.# q:j4U < ##...###...# q:jKU q:jNZ Q~rq:jb rThe river rat squeaks loudly.q:j d j40=====11q:j-j q:jBl O _The river rat misses you.q:j  (very poisoned)You hit the river rat. The river rat is poisoned.  The river rat is lightly wounded.q:j8 >37-q:jj Z=---2.1 (0.8q:j q:jY . _The river rat bites you.q:j#t  You completely miss the river rat.The river rat is moderately wounded.q:jt @==---q:ju 9q:j{ q:j6} O _The river rat misses you.q:ja ~The river rat is moderately wounded. _The river rat misses you.  You hit the river rat.  q:j The river rat looks as sick as possible!  The river rat is severely wounded.  You kill the river rat!q:jN (q:jO -503.7Searing Rayq:jq:j*k _Cheibriados appreciates the change of pace.q:jq:jxq:jq:jEq:j 1 ##~~~†~~.~### #.   #~#..#### #.   #~# ##....## #.   #†# .#.....## #.   #.# .#.....)# #.   #~# ~#......# ##.  q:j f #~# ~#......# #.[.   #~#~#.....## #.   ##~~..~~@##.....######.   #.))....#   q:j" Y#.###.   #.#.#  q:jD  ##.....##.#.# # q:jc q:j q:j P8-5.7 (2.0q:j9 q:j8 q:jy ########## #### ##~~~†~~.~### #. #~########..#### #. #~# ~##....## #. #†# #.#.....## #. #.# #.#.....)# #. q:jc##~# #~#......# ##.. #~# #~#. #.[ #~#######@#.....## #. ##~~..~~~q:jc######.... #########.q:j))....### #.###...... #.........#.####. ##.....##.#.# ## q:jI##...###...# #### ##..## q:j0#....#q:jq:j?-7q:j7q:jq:jM ########## ####~~~†~~.~### #######..#### ~~##....## †#..q:jAa)# #. .[~#######~ ##~~..~~~##.....######....########q:jcS))....####.......###......q:jq:j[9=9q:j q:jۦq:jM ########## ####~~~†~~.~### #######..#### ~~##....## †#..)# #.q:j_ .[~#######~ ##~~..~~~##.....######.... Water #q:j.wq:j'w   dart slug (wandering)q:j(k40=21Searing Rayq:jq:jZ _You encounter a dart slug.q:j Z ########## ####~~~†~~.~### #######..#### ~w##....## †#.)# #. .[~#######~ ##~~..~~~##.....######....########))....######..............#.####.##.....##.#.# ##q:j Swwq:j 73.1 (1.4q:j q:j q:jR k ########## ####~~~†~~.~### #######..#### ~##.~~~w##....## †#q:jTS ..)# #. .[~#######~ ##~~..~~~##.....######....########))....######.....q:jS -.........#.####.q:j*] q:jc t  The dart slug launches a dart at you.q:je q:j h36--=4.5q:jO q:jJ - _The slug dart hits you.q:jEN (very poisoned)You hit the dart slug but do no damage. The dart slug is poisoned.  The dart slug misses you.7=-5.3 (0.8q:jLq:jROA _The dart slug splashes around in the water.q:jiz †You hit the dart slug.  The dart slug looks as sick as possible!  The dart slug is heavily wounded.q:jfRq:jb6.2 (0.9Searing Rayq:jq:j}M _You kill the dart slug!q:j5          ##########  ###   ##~~~†~~.~### q:jӍ #   #~########..## #   #~##.~~~@## #   #†#.#####.#.....## #   #.# #.#.....)# # q:j  #~# #~#......# ##  q:jT} #~# #~#......# #.[   #~#######~#.....## #  ~~..~~~##.....######... q:jx #########.))....##   ####....q:jŽq:j A  You enter the shallow water.q:jl-8.2 (2.0Water q:jJq:jJ8 _Moving in this stuff is going to be slow.q:jv _You see here a dart slug corpse.q:jXV q:jW 7-q:j<] q:j^ q:j        #   ##~~~†~~.~### #   #~##..#### #   #~##.~~@†##....## #   #†#.#####.#.....## #  q:j> O #.# #.#.....)# #   #~# #~#......# ##   #~# #~#......# #.[  #~#~#.....## #  q:ju s ##~~..~~~##.....######   #q:j s.))....   #.###q:j| q:jZ [8=30 _q:j q:j q:j'       #   ##~~~†~~.~### #  #~#q:j/q#..#### #  #~##.~@~†##....## #  #†#.#####.#.....## #  #.# #.#.....)# #  #~# #~#......# ##  #~# #~#......# #.q:jr  #~#~#.....## #  ##~~..~~~##.....######q:j  #.))....  #.###q:jq:jz0q:j2[9=2q:j8q:j\:q:j !       #   ##~~~†~~.~###   #~##..####   #~##.@~~†##....##  q:j #†#.#####.#.....##   #.# #.#.....)#   #~# #~#......#   #~# #~#......# #  #~#~#.....## #  ##~~..~~~##.....###### q:j\ #.))  #.###q:j q:j*%4q:jq:jl q:jR       #  ##~~~†~~.~###  #~##..####  #~##@~~~†##....##  #†#.#####.#.....##  #.#~ #.#.....)#  #~#~ #~#......#   #~#S #~#......#  #~#######~#.....## S   adder (asleep)  ##~~..~~~##.....  #.))  #.###.q:juq:j|40=5.6 (1.4Searing Rayq:jq:jW _You encounter an adder.q:j      ########## ~~~†~~.~###  #~########..####  #~##.~~~†##....##  #†#@#####.#.....## q:jW  #.#~# #.#.....)#  #~#~# #~#......#  #~#S~ #~#......#  #~#######~###  ##~~..~~~##.....####  #######..)).q:j  #.###  #...#q:j q:j (7.0q:j q:j` q:j############~~~†~~.~###~########..######.~~~†##....##†#.#####.#.....##.#@# )~~.S~######q:jD#~~..~~~##### #########.......)). ###..#.....##q:jA  You enter the shallow water.q:jf18.9 (1.9Water q:jq:j? _Moving in this stuff is going to be slow.q:j[############~~~†~~.~###~########..######.~~~†##....##†#.#####.#.....##.#~# )~~.S~~~########~~..~~~#q:jS\## #########.......)). ###..#.....## ##...###..q:jdq:jXe-40.9 (2.0q:jUkq:jlq:jO"†  The helpless adder fails to defend itself.  You impale the adder!!  You kill the adder!  Cheibriados appreciates the change of pace.q:jpUSq:jZl11.7 (0.8Searing Rayq:j_q:job( _You hear a splash.q:j   ########## ##~~~†~~.~### #~########..#### q:j( X#~##.~~~†##.... #†#.#####.#. #.#~# #.#.....)#  q:jb #~#~###~#~#......#  #~#†@~~##~#......# q:j #~#######~#.....##  ##~~..~~~##.....##### q:j x#######.......))..  #.###q:j" Y #..#. q:jX ;###.#. q:jw a###... ## q:j q:jH ]42=3.7 (2.0q:j q:j q:j5  #  ##~~~†~~.~###  #~#..####  #~##.~~~†##....##  #†#.#####.#.....##  #.#~# #.#.....)#  #~#~###~#~#......# # #~#†~@~##~#......# # #~#######~#.....## # ##~~..~~~##.....# #.)). #.###. #.#.# ##.....##.#.# ##...###...# #### ##..#q:jq:j9q:j3q:j=q:jk5q:jq:jpM  # # ##~~~†~~.~### # #~#..#### # #~##.~~~†##....## # q:jM#†#.#####.#.....## # #.#~# ##.#.....)# # #~#~###~#~#......# # q:jPNT#~#†~~@##~#......# #. #~#######~#.....## #. ##~~..~~~##.....######. q:jNr#.)). #.###.q:jN= #.#.#q:jJO ##.....##.#.#  ##...###...#  #### ##..#q:jVq:j0X%7q:jiq:j\     ######## # ##~~~†~~.~### #. #~########..#### #. #~##.~~~†##....## #.q:j #†#.#####.#.....## #. #.#~#.~##.#.....)# #. #~#~###@#~#......# # q:j#~#†~~~##~#. #.[ q:j}$#~#######~#.....## #. ##~~..~~~###### #########.))....# #.q:jr###.... #.........#.### q:jv##.....##.#.# ##...###...#q:j"q:j##4q:j#0=9q:j*q:j+q:jj *       ##########  #  ##~~~†~~.~###  #q:j1 f  #~########..## #  #~##.~~~†## #  #†#.#####.#.....## #  #.#~#.@##.#.....)# #  #~#~###~#~#......# ##  #~#†~~~##~#......# #  #~#######~#.....## # q:jt ~~..~~~##.....######. #########.))  ####...q:j V  ....#.## ..##.#.#q:j q:j= q:j &51q:j q:j q:jq:jq:j՚q:jۜq:j5=q:jq:jZq:jآq:jHq:jq:jZZ6=q:j,q:jq:jq:jӨq:j/q:j97q:j2=q:jxq:j;,q:jq:j,q:jkq:j߰q:j1%8q:j{q:jq:j'q:jq:j6,q:jq:jpq:jq:j޶q:jq:j>K9=q:jq:jhq:jq:jq:j q:jnq:jq:jq:j-$50q:j`2=q:j̽q:jDq:jq:jq:j-q:juq:jq:jq:jOq:jq:j$q:j#1q:j(=q:j'q:jq:jq:jEq:jq:jq:jFq:jcq:j#2q:j)2=q:jvq:jq:jq:jJq:j(q:jgq:jq:jq:jq:j8q:jq:j%3q:jq:jlq:jq:j3q:j<q:jq:jq:j2q:j#4q:j(=q:j?q:jq:jq:jGq:juq:jq:j0q:jcq:jq:jq:j3q:j#5q:j2=q:jRq:jzq:jq:j_q:jq:jq:jq:j q:jaq:jD6=q:jq:jq:j'q:jkq:j_q:jq:jq:jq:jAq:jqN7=q:jq:jq:jAq:jq:jq:jq:jRq:jwq:jq:j4q:jq:j"q:jHD8=q:jq:jq:j?q:jq:jq:jq:j q:jJ q:j q:jDq:j{q:jq:jq:jq:jq:j9=q:jq:j%q:j'q:j%(q:j(q:j*/q:j0q:jZ1q:j1q:j7q:j8q:j|9(q:j:q:j@q:jq:j q:jq:jq:j+ A  You enter the shallow water.q:j )Water q:j q:jX q:jN _Moving in this stuff is going to be slow.q:jcq:jq:jlq:jq:j"q:j#q:j$q:j,q:jf.q:j.q:j;/q:jc:e  You see here a dart slug corpse.q:j=E _q:j3>q:jFq:jH3q:jIq:jSq:jdWA  You enter the shallow water.q:jW?Water q:jXq:j`aN _Moving in this stuff is going to be slow.q:jcq:jdq:jdq:jkq:jmq:jmq:jnq:jj}Xq:j~q:jq:j"q:jq:jq:j3q:jq:j&q:jq:jTq:jq:j}q:jq:j{q:jQq:jA  You enter the shallow water.q:j=?Water q:jvq:jzN _Moving in this stuff is going to be slow.q:jq:juq:jq:j޴q:jBq:jq:jq:jMq:jսq:j<q:jq:jq:jq:jq:jq:jq:jq:jy(q:jq:jq:jOA  You enter the shallow water.q:j)Water q:jq:jaq:j  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow waterq:j.4. _Moving in this stuff is going to be slow.q:j _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow waterq:j(. _Moving in this stuff is going to be slow.  You see here a clockroach corpse.q:jq:j+ _q:jxq:jq:j~q:jq:jq:jq:jq:jq:jq:jq:jq:jq:jhq:jq:jq:jq:jq:jq:jq:jq:j_q:j;_  You see here a rat corpse.q:jq:j _q:jq:jq:j<q:jq:jq:jq:jq:j(q:jq:j<q:jB A  You enter the shallow water.q:j ?Water q:j q:jN _Moving in this stuff is going to be slow.q:jfq:j(q:jq:j]q:jZq:jq:jq:jq:jJ,q:j q:j6#q:jJ%q:j%q:je'q:j)q:j,q:j_,q:j5q:j8q:j'<q:j<q:j?q:jBq:jyE,q:j5Gq:j^Lq:j}Nq:jNq:jPq:jSq:jUq:jHVq:j!Xq:jZq:j]q:j]q:j_q:jQbq:jdq:jdq:jfq:jhq:jjq:jkq:j~lq:jnq:jpq:j*qq:jrq:jytq:jvq:jvq:jxq:jzq:j{q:j |q:j?}q:jq:jq:jiq:jkq:jq:j+q:jq:j q:jNq:j`q:jq:j%q:jEq:j0q:jpq:jq:jq:j͔q:jq:j\q:juq:jݘ,q:jq:jKq:j=q:jq:jq:jڞq:jџq:jq:jq:jaq:jP,q:j\q:jѨq:jtq:jq:jq:jq:j'q:jmq:j|q:j?q:j^q:jq:jq:jq:jq:jٻq:jq:j׾q:jbq:jq:jq:jq:j$q:jbq:jq:j}q:jcq:jq:jq:j[,q:jq:js _x - 4 fuming pink potions (gained 2)q:jq:jq:j q:jvq:jk,q:j)q:jq:jq:j^q:jq:jq:jMq:jq:j0q:jq:jq:jq:jq:jq:jq:j q:jq:jq:j,q:jq:jq:jq:j;q:jq:j4q:jNq:jq:j0q:jq:jq:jq:jgq:jq:j,q:jq:jq:jq:j(q:jq:j q:j# q:jp q:j q:j'q:jq:jq:jq:jN  There is a burning altar of Makhleb here.q:jq:j _q:jq:j9q:j q:j<q:jq:jq:j,q:jq:jw q:j"q:jK"q:j#q:j$q:j%q:jJ&q:j'q:j"*q:j*q:j3+q:j+q:j{-q:jv.q:j.q:jf/q:j^7q:jK8q:j8q:j9q:j<q:j5>q:j>q:j;?q:jHAq:jB,q:jPDq:jOGq:jHq:jHq:jIq:jUMq:jNq:jNq:jOq:jRq:jgTq:jTq:jiUq:jXq:j|Zq:jZq:j\q:j^q:j`q:j:aq:j/bq:jfc  You see here a hound skeleton.q:jhq:j i _q:jjq:jlq:j[nq:jnq:joq:jrq:jvsq:jsq:jtq:jvq:jAx,q:j0yq:j{q:j}q:j}q:j~q:jq:j ,q:j@q:jxq:j9q:jq:jmq:jq:j΍q:jq:j q:j@q:j,q:jLq:j0._..####.####......#.......#...# ......##....######.####'####..># _.............÷................# .......÷........$......# ......####..##### #.##.###...## ........##......## #.##..####... ......#..........# #.###.######. ......########...###.## ...# #. ......# ##.@.....####.####.q:jl368.1 (216.4) .....## #.>.....).......... #[..## #...........#.###### #### #.........#....# #.........#....# #...?.....##$..# ################ q:j֣q:j~q:jMq:j\T _Key pressed, stopping explore.q:jl3q:jq:jq:jZq:j: _q:jq:jfq:jq:jq:j! q:j ......##......## #.##..###.#..........# #.###.######. .....########...###.## ...# ## ##.......####.####.#### ##.>.....)........... [..## #...........#.###### ### #.........#....#  #.........#.  #..$..#  ################  q:j275.1 (7.0)q:j +6.1 (8q:jq:jc _B - a scroll labelled QAECVI VE KUGq:j?q:j@q:j}Aq:jEq:jFq:j/K,q:j Lq:jM,q:jNq:jSQq:jSq:jTq:jCUq:jWq:jYq:jYq:jZq:jg]q:jd_,q:j`q:j6bq:jcq:j,dq:jeq:jgq:jhq:j iq:jiq:jkq:jCmq:jmq:jTnq:joq:j^qq:jqq:jrq:jtq:ju,q:jzN _You now have 323 gold pieces (gained 17).q:jy{q:j{q:j_|q:j~q:jq:jOq:jq:j߃q:j]q:jq:jq:jq:j,q:jq:jq:jq:jq:jq:jzq:jq:jq:jq:jq:jq:j#q:jq:jq:jڛq:jLq:jq:jq:jq:jq:j"q:jWq:jsq:jq:j/q:jq:j%q:jkq:jN _You now have 333 gold pieces (gained 10).q:jq:jJq:jRq:jq:jq:jgq:jCq:j@  There is an open door here.q:j q:j _q:jq:jq:jq:jX  There is a staircase to the Ecumenical Temple here.q:jq:jc _q:jq:jq:jq:jq:jq:jaq:jq:j/q:jhq:j7 _You open the door.q:jq:j7q:jNq:j@  There is an open door here.q:jq:jt _q:jq:jq:jq:jq:jq:jq:jq:jq:jq:jSq:jq:j&q:jq:jq:jq:jLq:jqq:j q:j q:jv q:j+q:jq:j,q:jq:jq:jq:jq:jq:j"@  There is an open door here.q:jW$q:j$ _q:j%q:jl)q:j +q:j}+q:j1,q:j0q:j1q:j1q:j3q:jj7q:j9q:jM9q:jB:q:j?7 _You open the door.q:j@q:j[Aq:jWBq:jOG@  There is an open door here.q:jIq:j7J _q:jJq:j?Nq:jOq:jZOq:jOq:j.Sq:jTq:j:Uq:jVq:jiYq:j%[q:j[q:j\q:jbXq:jfq:jRgq:jgq:jbhq:jkq:jkq:jYlq:jlq:j*qYou open the door. _There is an open door here. _You open the door. _There is an open q:jrqQdoor here.  You see here an iguana skeleton.q:jrq:j?s _q:jsq:j.vq:jwq:jwq:jxq:je{q:j|q:j}q:j}q:jVq:jq:j*q:jq:j:q:jq:jq:jq:jq:jĊq:jq:jq:jq:j9,q:j_q:jq:jeq:jq:jq:j*q:jGq:jq:jțq:j,q:jq:jƠq:j q:jq:jpq:jq:jq:j_q:jEq:jq:jq:jq:jDq:jq:jq:joq:jq:j?q:jq:jq:j q:jKq:jq:jq:jKq:jq:j'q:jpq:j,q:jq:jxq:jh  A quokka comes into view.q:j #.###....#.# ## #.##..._.....###.# #. #.##._..._..## #.## #. #.#.........## #..# #. q:j#.#._..♣.._..####.#### #.......##.... ##..._..._.............###.#..._........÷....###......@........####..###....<.#.#........##....#......#........#.......#......##.......#########......##.......##q:j#......###.....### r   quokka (asleep)q:jE#......# ##[..####....r.# #####q:j###......#q:j #q:j1468.2 (92.1)q:j 59.6 (93.5 _q:j____q:jQq:j*    #.##..._.....###.#  #.##._..._..## #.##  #.#.........## #..#  #.#._..♣.._..# #.............q:jg+  ##..._..._...... ###.#..._........÷.... #......@........####. #....<.#.#........##. #......#........#... #......##...... #......##.......#  q:j+ #......###.....##  #......# ##[..##  #....r.# ##### q:j+ / q:j:    #.##..._.....###.#  #.##._..._..## #.##  #.#.........## #..#  #.#._..♣.._..# #............. ##..._..._....q:jQ .. ###.#..._........÷.... #......@........####. #....<.#.#........##. #......#........#... #......##...... #......##.......#  #......###.....##  #......# ##[..##  q:j #....r.# #####  q:j q:j4 q:js q:js ] _A quokka is nearby!q:j@ P   #.##..._.....###.# q:j  #.##._..._..## #.##  #.#.........## #..#  #.#._..♣.._..# #............. ##..._..._...... ###.#..._........÷.... q:j Q#......@........####. #....<.#.#........##.q:j  #......#........#...q:j  #......##...... q:j ##......##.......#  q:j# ##......###.....##  q:j8 ##......# ##[..##  q:jL Q#....r.# #####  q:j` "q:jL   #.##..._.....###.#  #.##._..._..## #.##  #.#.........## #..#  #.#._..♣.._..# #............. ##..._..._....q:j M.. ###.#..._........÷.... #......@........####. #....<.#.#........##. #......#........#... #......##...... #......##.......#  q:j5M#......###.....##  q:jlM}#......# ##[..##  #....r.# ##### q:jM q:jVq:jYq:j bq:jq:jv>q:j?q:jq:jZq:jq:jRq:j q:jM q:j q:jq:jqq:jq:jq:jq:jYq:jq:jq:jBq:j#q:j%q:j%q:jH'q:j+q:j"-q:jk-q:j.q:jG2q:j4q:jF4q:j85q:j6q:j7q:jD8q:j9q:j==q:j?q:j5?q:j@q:jCq:j~Eq:jEq:jFq:j Jq:j@Kq:j}Kq:j!Lq:jMq:jqOq:jOq:jPq:j/Sq:jTq:jTq:jDUq:jVq:j5Xq:jxXq:jWYq:j.[q:j\,q:j]q:j _q:jr`,q:j`q:jaq:j4bq:jhbq:jbq:jcq:jdq:j!dq:jdq:j_fq:jg,q:j7hq:j jq:j"kq:jkq:jlq:jnq:jpq:jpq:jqq:jsq:jtu,q:jvq:jxq:j1zq:jwzq:j{q:j*......##....######.####'####..># _.............÷........# .......÷....########....# ......####..##### #.##.###...### ........##......## #.##..####...# ......#..........# #.###.######. ......########...###.####.# ......# ##.......####.####.# .....## ##.@.....)..........514.4 (35.0) q:j#[..## #...........#.###### ##### #.........#....# #.........#....##.........##...#################q:jψq:jBq:jc _There is a stone staircase leading down here.q:jG q:j' q:j" q:j$# q:jS4q:jq:jN5.4 (1.0) _q:jq:jT< &6q:jB , .#  $ ##. ... #.# #.# #.# #@# #.# #.#  #.#q:jDC  #.# #.##.##.#q:jl 6.9 (2.5 _You climb downwards.  Found 10 gold pieces. _There is a stone staircase leading up here.q:jk q:jv +Read which item? Scrolls  c - 10 scrolls labelled YRICAUKOMP  e - 3 scrolls labelled QEATWOHOAS  h - a scroll labelled TAR VIECUHOENN  m - a scroll labelled PEUNEPP KITZ  o - a scroll labelled WUEZI QIUSS  q - 2 scrolls labelled FEICWE QOAHODA  u - a scroll labelled TAQABRINAPH  v - 2 scrolls labelled TEPABICIAL  y - 3 scrolls labelled QEINLO JIMAE  z - a scroll labelled FIBROTO ZIARALL  B - a scroll labelled QAECVI VE KUG [!] read|quaff[?] describe selectedq:j?[ q:j] q:jh |SunshineJesse the Conjurer.#Gnoll of Cheibriados *.....$Health: 58/58 ========================##.Magic: 17/17 ========================...AC: 6Str: 10#.#EV: 13Int: 22#.#SH: 0Dex: 14#.#XL:  8 Next: 51% Place: Dungeon:6#@#Noise: ---------  Time: 6516.9 (0.0)#.#b) +2 dagger (venom)#.#Cast: Searing Ray#.##.##.##.##.# _d - a +4 ring of protection (worn) _Okay, then. _There is a stone staircase leading down here. _You climb downwards.  Found 10 gold pieces. _There is a stone staircase leading up here.q:ji  As you read the scroll labelled YRICAUKOMP, it crumbles to dust.  It is a scroll of identify.q:jr /  --more--q:j1q:jWIdentify which item? (\ to view known items) Scrolls (select first with ?)  e - 3 scrolls labelled QEATWOHOAS  h - a scroll labelled TAR VIECUHOENN  m - a scroll labelled PEUNEPP KITZ  o - a scroll labelled WUEZI QIUSS  q - 2 scrolls labelled FEICWE QOAHODA  u - a scroll labelled TAQABRINAPH  v - 2 scrolls labelled TEPABICIAL  y - 3 scrolls labelled QEINLO JIMAE  z - a scroll labelled FIBROTO ZIARALL  B - a scroll labelled QAECVI VE KUG Potions (select first with !)  d - a smoky emerald potion  f - 3 bubbling ruby potions  j - 2 fizzy coppery potions  k - a glowing white potion  l - 3 fizzy purple potions  n - a sapphire potion  p - a pink potion  s - 4 murky golden potions  t - a viscous coppery potion  x - 4 fuming pink potions[?] describe selectedq:jVq:jq:jK0SunshineJesse the Conjurer.#Gnoll of Cheibriados *.....$Health: 58/58 ========================##.Magic: 17/17 ========================...AC: 6Str: 10#.#EV: 13Int: 22#.#SH: 0Dex: 14#.#XL:  8 Next: 51% Place: Dungeon:6#@#q:jӑ$Noise: ---------  Time: 6516.9 (0.0)#.#b) +2 dagger (venom)#.#Cast: Searing Ray#.##.##.##.##.# q:j_There is a stone staircase leading down here. _You climb downwards.  Found 10 gold pieces. q:jS_There is a stone staircase leading up here.  q:jfbAs you read the scroll labelled YRICAUKOMP, it crumbles to dust.  It is a scroll of identify.q:jߠq:jf+7.9 (1q:jǦq:jY _f -> e - 3 potions of enlightenment; c -> i - 9 scrolls of identifyq:j&Read which item? Scrolls  i - 9 scrolls of identify  e - 3 scrolls labelled QEATWOHOAS  h - a scroll labelled TAR VIECUHOENN  m - a scroll labelled PEUNEPP KITZ  o - a scroll labelled WUEZI QIUSS  q - 2 scrolls labelled FEICWE QOAHODA  u - a scroll labelled TAQABRINAPH  v - 2 scrolls labelled TEPABICIAL  y - 3 scrolls labelled QEINLO JIMAE  z - a scroll labelled FIBROTO ZIARALL  B - a scroll labelled QAECVI VE KUG [!] read|quaff[?] describe selectedq:jq:j/SunshineJesse the Conjurer.#Gnoll of Cheibriados *.....$Health: 58/58 ========================##.Magic: 17/17 ========================...AC: 6Str: 10#.#EV: 13Int: 22#.#SH: 0Dex: 14#.#XL:  8 Next: 51% Place: Dungeon:6#@#Noise: ---------  Time: 6517.9 (0.0)#.#b) +2 dagger (venom)#.#Cast: Searing Ray#.##.##.##.##.# _You climb downwards.  Found 10 gold pieces. _There is a stone staircase leading up here.  As you read the scroll labelled YRICAUKOMP, it crumbles to dust.  It is a scroll of identify. _f -> e - 3 potions of enlightenment; c -> i - 9 scrolls of identifyIdentify which item? (\ q:j0Oto view known items) Scrolls (select first with ?)  e - 3 scrolls labelled QEATWOHOAS  h - a scroll labelled TAR VIECUHOENN  m - a scroll labelled PEUNEPP KITZ  o - a scroll labelled WUEZI QIUSS  q - 2 scrolls labelled FEICWE QOAHODA  u - a scroll labelled TAQABRINAPH  v - 2 scrolls labelled TEPABICIAL  y - 3 scrolls labelled QEINLO JIMAE  z - a scroll labelled FIBROTO ZIARALL  B - a scroll labelled QAECVI VE KUG Potions (select first with !)  d - a smoky emerald potion  j - 2 fizzy coppery potions  k - a glowing white potion  l - 3 fizzy purple potions  n - a sapphire potion  p - a pink potion  s - 4 murky golden potions  t - a viscous coppery potion  x - 4 fuming pink potions  D - an orange potion[?] describe selectedq:jBq:jkSunshineJesse the Conjurer.#Gnoll of Cheibriados *.....$Health: 58/58 ========================##.Magic: 17/17 ========================...AC: 6Str: 10#.#EV: 13Int: 22#.#SH: 0Dex: 14#.#XL:  8 Next: 51% Place: Dungeon:6#@#Noise: ---------  Time: 6517.9 (0.0)#.#b) +2 dagger (venom)#.#Cast: Searing Ray#.##.##.##.##.# _You climb downwards.  Found 10 gold pieces. _There is a stone staircase leading up here.  As you read the scroll labelled YRICAUKOMP, it crumbles to dust.  It is a scroll of identify. _f -> e - 3 potions of enlightenment; c -> i - 9 scrolls of identify  As you read the scroll of identify, it crumbles to dustq:jl.8.9 (1 _s -> c - 4 potions of curingq:j<&Read which item? Scrolls  i - 8 scrolls of identify  e - 3 scrolls labelled QEATWOHOAS  h - a scroll labelled TAR VIECUHOENN  m - a scroll labelled PEUNEPP KITZ  o - a scroll labelled WUEZI QIUSS  q - 2 scrolls labelled FEICWE QOAHODA  u - a scroll labelled TAQABRINAPH  v - 2 scrolls labelled TEPABICIAL  y - 3 scrolls labelled QEINLO JIMAE  z - a scroll labelled FIBROTO ZIARALL  B - a scroll labelled QAECVI VE KUG [!] read|quaff[?] describe selectedq:jSunshineJesse the Conjurer.#Gnoll of Cheibriados *.....$Health: 58/58 ========================##.Magic: 17/17 ========================...AC: 6Str: 10#.#EV: 13Int: 22#.#SH: 0Dex: 14#.#XL:  8 Next: 51% Place: Dungeon:6#@#Noise: ---------  Time: 6518.9 (0.0)#.#b) +2 dagger (venom)#.#Cast: Searing Ray#.##.##.##.##.# _There is a stone staircase leading up here.  As you read the scroll labelled YRICAUKOMP, it crumbles to dust.  It is a scroll of identify. _f -> e - 3 potions of enlightenment; c -> i - 9 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _s -> c - 4 potions of curingq:j:q:jIdentify which item? (\ to view known items) Scrolls (select first with ?)  e - 3 scrolls labelled QEATWOHOAS  h - a scroll labelled TAR VIECUHOENN  m - a scroll labelled PEUNEPP KITZ  o - a scroll labelled WUEZI QIUSS  q - 2 scrolls labelled FEICWE QOAHODA  u - a scroll labelled TAQABRINAPH  v - 2 scrolls labelled TEPABICIAL  y - 3 scrolls labelled QEINLO JIMAE  z - a scroll labelled FIBROTO ZIARALL  B - a scroll labelled QAECVI VE KUG Potions (select first with !)  d - a smoky emerald potion  j - 2 fizzy coppery potions  k - a glowing white potion  l - 3 fizzy purple potions  n - a sapphire potion  p - a pink potion  t - a viscous coppery potion  x - 4 fuming pink potions  D - an orange potion[?] describe selectedq:jq:j>SunshineJesse the Conjurer.#Gnoll of Cheibriados *.....$Health: 58/58 ========================##.Magic: 17/17 ========================...AC: 6Str: 10#.#EV: 13Int: 22#.#SH: 0Dex: 14#.#XL:  8 Next: 51% Place: Dungeon:6#@#Noise: ---------  Time: 6518.9 (0.0)#.#b) +2 dagger (venom)#.#Cast: Searing Ray#.##.##.##.##.# _There is a stone staircase leading up here.  As you read the scroll labelled YRICAUKOMP, it crumbles to dust.  It is a scroll of identify. _f -> e - 3 potions of enlightenment; c -> i - 9 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _s -> c - 4 potions of curingq:j'  As you read the scroll of identify, it crumbles to dust.9.9 (1q:j6Z _j - 2 potions of moonshineq:j;q:jV@Read which item? Scrolls  i - 7 scrolls of identify  e - 3 scrolls labelled QEATWOHOAS q:jBK h - a scroll labelled TAR VIECUHOENN  m - a scroll labelled PEUNEPP KITZ  o - a scroll labelled WUEZI QIUSS  q - 2 scrolls labelled FEICWE QOAHODA  u - a scroll labelled TAQABRINAPH  v - 2 scrolls labelled TEPABICIAL  y - 3 scrolls labelled QEINLO JIMAE  z - a scroll labelled FIBROTO ZIARALL  B - a scroll labelled QAECVI VE KUG [!] read|quaff[?] describe selectedq:j SunshineJesse the Conjurer.#Gnoll of Cheibriados *.....$Health: 58/58 ========================##.Magic: 17/17 ========================...AC: 6Str: 10#.#EV: 13Int: 22#.#SH: 0Dex: 14#.#XL:  8 Next: 51% Place: Dungeon:6#@#Noise: ---------  Time: 6519.9 (0.0)#.#b) +2 dagger (venom)#.#Cast: Searing Ray#.##.##.##.##.#It is a scroll of identify. _f -> e - 3 potions of enlightenment; c -> i - 9 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _s -> c - 4 potions of curingAs you read the scroll of identify, it crumbles to dust. _j - 2 potions of moonshineq:jȋ q:ja qIdentify which item? (\ to view known items) Scrolls (select first with ?)  e - 3 scrolls labelled QEATWOHOAS  h - a scroll labelled TAR VIECUHOENN  m - a scroll labelled PEUNEPP KITZ q:j͜  o - a scroll labelled WUEZI QIUSS  q - 2 scrolls labelled FEICWE QOAHODA  u - a scroll labelled TAQABRINAPH  v - 2 scrolls labelled TEPABICIAL  y - 3 scrolls labelled QEINLO JIMAE  z - a scroll labelled FIBROTO ZIARALL  B - a scroll labelled QAECVI VE KUG Potions (select first with !)  d - a smoky emerald potion  k - a glowing white potion  l - 3 fizzy purple potions  n - a sapphire potion  p - a pink potion  t - a viscous coppery potion  x - 4 fuming pink potions  D - an orange potion[?] describe selectedq:jH q:jM q:j&U SunshineJesse the Conjurer.#Gnoll of Cheibriados *.....$Health: 58/58 ========================##.Magic: 17/17 ========================...AC: 6Str: 10#.#EV: 13Int: 22#.#SH: 0Dex: 14#.#XL:  8 Next: 51% Place: Dungeon:6#@#Noise: ---------  Time: 6519.9 (0.0)#.#b) +2 dagger (venom)#.#Cast: Searing Ray#.##.##.##.##.#It is a scroll of identify. _f -> e - 3 potions of enlightenment; c -> i - 9 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _s -> c - 4 potions of curingAs you read the scroll of identify, it crumbles to dust. _j - 2 potions of moonshineq:jn  As you read the scroll of identify, it crumbles to dust.20.9 (1q:ju q:jy a _l -> w - 3 potions of heal woundsq:j{< &Read which item? Scrolls  i - 6 scrolls of identify  e - 3 scrolls labelled QEATWOHOAS  h - a scroll labelled TAR VIECUHOENN  m - a scroll labelled PEUNEPP KITZ  o - a scroll labelled WUEZI QIUSS  q - 2 scrolls labelled FEICWE QOAHODA  u - a scroll labelled TAQABRINAPH  v - 2 scrolls labelled TEPABICIAL  y - 3 scrolls labelled QEINLO JIMAE  z - a scroll labelled FIBROTO ZIARALL  B - a scroll labelled QAECVI VE KUG [!] read|quaff[?] describe selectedq:j, wSunshineJesse the Conjurer.#Gnoll of Cheibriados *.....$Health: 58/58 ========================##.Magic: 17/17 ========================...AC: 6Str: 10#.#EV: 13Int: 22#.#SH: 0Dex: 14#.#XL:  8 Next: 51% Place: Dungeon:6#@#Noise: ---------  Time: 6520.9 (0.0)#.#b) +2 dagger (venom)#.#Cast: Searing Ray#.##.##.##.##.#As you read the scroll of identify, it crumbles to dust. _s -> c - 4 potions of curingAs you read the scroll of identify, it crumbles to dust. _j - 2 potions of moonshineq:jY3 As you read the scroll of identify, it crumbles to dust. _l -> w - 3 potions of heal woundsIdentify which item? (\ to view known items) Scrolls (select first with ?)  e - 3 scrolls labelled QEATWOHOAS  h - a scroll labelled TAR VIECUHOENN  m - a scroll labelled PEUNEPP KITZ  o - a scroll labelled WUEZI QIUSS  q - 2 scrolls labelled FEICWE QOAHODA  u - a scroll labelled TAQABRINAPH  v - 2 scrolls labelled TEPABICIAL  y - 3 scrolls labelled QEINLO JIMAE  z - a scroll labelled FIBROTO ZIARALL  B - a scroll labelled QAECVI VE KUG Potions (select first with !)  d - a smoky emerald potion  k - a glowing white potion  n - a sapphire potion  p - a pink potion  t - a viscous coppery potion  x - 4 fuming pink potions  D - an orange potion[?] describe selectedq:j q:j q:j eSunshineJesse the Conjurerq:j .#Gnoll of Cheibriados *.....$Health: 58/58 ========================##.Magic: 17/17 ========================...AC: 6Str: 10#.#EV: 13Int: 22#.#SH: 0Dex: 14#.#XL:  8 Next: 51% Place: Dungeon:6#@#Noise: ---------  Time: 6520.9 (0.0)#.#b) +2 dagger (venom)#.#Cast: Searing Ray#.##.##.##.##.#As you read the scroll of identify, it crumbles to dust. _s -> c - 4 potions of curingAs you read the scroll of identify, it crumbles to dust. _j - 2 potions of moonshineq:j As you read the scroll of identify, it crumbles to dust. _l -> w - 3 potions of heal woundsq:jt ]  As you read the scroll of identify, it crumbles to dust.q:jn +1.9 (1q:j q:j b _B -> t - a scroll of teleportationq:jߙ q:j/ <Read which item? Scrolls  t - a scroll of teleportationi - 5 scrolls of identify  e - 3 scrolls labelled QEATWOHOAS  h - a scroll labelled TAR VIECUHOENN  m - a scroll labelled PEUNEPP KITZ  o - a scroll labelled WUEZI QIUSS  q - 2 scrolls labelled FEICWE QOAHODA  u - a scroll labelled TAQABRINAPH  v - 2 scrolls labelled TEPABICIAL  y - 3 scrolls labelled QEINLO JIMAE  z - a scroll labelled FIBROTO ZIARALL [!] read|quaff[?] describe selectedq:jv q:j q:jsuSunshineJesse the Conjurer.#Gnoll of Cheibriados *.....$Health: 58/58 ========================##.Magic: 17/17 ========================...AC: 6Str: 10#.#EV: 13Int: 22#.#SH: 0Dex: 14#.#XL:  8 Next: 51% Place: Dungeon:6#@#Noise: ---------  Time: 6521.9 (0.0)#.#b) +2 dagger (venom)#.#Cast: Searing Rayq:ji#.##.##.##.##.#As you read the scroll of identify, it crumbles to dust. _j - 2 potions of moonshineAs you read the scroll of identify, it crumbles to dust. _l -> w - 3 potions of heal woundsAs you read the scroll of identify, it crumbles to dust. _B -> t - a scroll of teleportationq:jq:jIdentify which item? (\ to view known items) Scrolls (select first with ?)  e - 3 scrolls labelled QEATWOHOAS  h - a scroll labelled TAR VIECUHOENN  m - a scroll labelled PEUNEPP KITZ  o - a scroll labelled WUEZI QIUSS  q - 2 scrolls labelled FEICWE QOAHODA  u - a scroll labelled TAQABRINAPH  v - 2 scrolls labelled TEPABICIAL q:jN y - 3 scrolls labelled QEINLO JIMAE  z - a scroll labelled FIBROTO ZIARALL Potions (select first with !)  d - a smoky emerald potion  k - a glowing white potion  n - a sapphire potion  p - a pink potion  t - a viscous coppery potion  x - 4 fuming pink potions  D - an orange potion[?] describe selectedq:j q:j SunshineJesse the Conjurer.#Gnoll of Cheibriados *.....$Health: 58/58 ========================##.Magic: 17/17 ========================...AC: 6Str: 10#.#EV: 13Int: 22#.#SH: 0Dex: 14#.#XL:  8 Next: 51% Place: Dungeon:6#@#Noise: ---------  Time: 6521.9 (0.0)#.#b) +2 dagger (venom)#.#Cast: Searing Ray#.##.##.##.##.#As you read the scroll of identify, it crumbles to dust. _j - 2 potions of moonshineAs you read the scroll of identify, it crumbles to dust. _l -> w - 3 potions of heal woundsAs you read the scroll of identify, it crumbles to dust. _B -> t - a scroll of teleportationq:j! [m  As you read the scroll of identify, it crumbles to dust.2.9 (1q:j q:j! Y _z -> f - a scroll of fearq:jaq:jeRead which item? Scrolls  f - a scroll of fear  t - a scroll of teleportationq:jffi - 4 scrolls of identify  e - 3 scrolls labelled QEATWOHOAS  h - a scroll labelled TAR VIECUHOENN  m - a scroll labelled PEUNEPP KITZ  o - a scroll labelled WUEZI QIUSS  q - 2 scrolls labelled FEICWE QOAHODA  u - a scroll labelled TAQABRINAPH  v - 2 scrolls labelled TEPABICIAL  y - 3 scrolls labelled QEINLO JIMAE [!] read|quaff[?] describe selectedq:j SunshineJesse the Conjurer.#Gnoll of Cheibriados *.....$Health: 58/58 ========================##.Magic: 17/17 ========================...AC: 6Str: 10#.#EV: 13Int: 22#.#SH: 0Dex: 14#.#XL:  8 Next: 51% Place: Dungeon:6#@#Noise: ---------  Time: 6522.9 (0.0)#.#b) +2 dagger (venom)#.#Cast: Searing Ray#.##.##.##.##.#As you read the scroll of identify, it crumbles to dust. _l -> w - 3 potions of heal woundsAs you read the scroll of identify, it crumbles to dust. _B -> t - a scroll of teleportationAs you read the scroll of identify, it crumbles to dust. _z -> f - a scroll oq:j f fearIdentify which item? (\ to view known items) Scrolls (select first with ?)  e - 3 scrolls labelled QEATWOHOAS  h - a scroll labelled TAR VIECUHOENN  m - a scroll labelled PEUNEPP KITZ  o - a scroll labelled WUEZI QIUSS  q - 2 scrolls labelled FEICWE QOAHODA  u - a scroll labelled TAQABRINAPH  v - 2 scrolls labelled TEPABICIAL  y - 3 scrolls labelled QEINLO JIMAE Potions (select first with !)  d - a smoky emerald potion  k - a glowing white potion  n - a sapphire potion  p - a pink potion  t - a viscous coppery potion  x - 4 fuming pink potions  D - an orange potion[?] describe selectedq:jKu q:jC{ q:j SunshineJesse the Conjurer.#Gnoll of Cheibriados *.....$Health: 58/58 ========================##.Magic: 17/17 ========================...AC: 6Str: 10#.#EV: 13Int: 22#.#SH: 0Dex: 14#.#XL:  8 Next: 51% Place: Dungeon:6#@#Noise: ---------  Time: 6522.9 (0.0)#.#b) +2 dagger (venom)#.#Cast: Searing Ray#.##.##.##.##.#As you read the scroll of identify, it crumbles to dust. _l -> w - 3 potions of heal woundsAs you read the scroll of identify, it crumbles to dust. _B -> t - a scroll of teleportationAs you read the scroll of identify, it crumbles to dust. _z -> f - a scroll of fear:j 39;49mq:j ]  As you read the scroll of identify, it crumbles to dust.q:j +3.9 (1q:jP q:j 9 _u -> w - a scroll of enchant weaponq:j_q:jHi2Read which item? Scrolls  f - a scroll of fear  t - a scroll of teleportationi - 3 scrolls of identify  w - a scroll of enchant weapon  e - 3 scrolls labelled QEATWOHOAS  h - a scroll labelled TAR VIECUHOENN  m - a scroll labelled PEUNEPP KITZ  o - a scroll labelled WUEZI QIUSS  q - 2 scrolls labelled FEICWE QOAHODA  v - 2 scrolls labelled TEPABICIAL  y - 3 scrolls labelled QEINLO JIMAE [!] read|quaff[?] describe selectedq:jq:jq:j9SunshineJesse the Conjurer.#Gnoll of Cheibriados *.....$Health: 58/58 ========================q:jT##.Magic: 17/17 ========================...AC: 6Str: 10#.#EV: 13Int: 22#.#SH: 0Dex: 14#.#XL:  8 Next: 51% Place: Dungeon:6#@#Noise: ---------  Time: 6523.9 (0.0)#.#b) +2 dagger (venom)#.#Cast: Searing Ray#.##.##.##.##.#As you read the scroll of identify, it crumbles to dust. _B -> t - a scroll of teleportationAs you read the scroll of identify, it crumbles to dust. _z -> f - a scroll of fearAs you read the scroll of identify, it crumbles to dust. _u -> w - a scroll of enchant weaponIdentify which item? (\ to view known items) Scrolls (select first with ?)  e - 3 scrolls labelled QEATWOHOAS  h - a scroll labelled TAR VIECUHOENN  m -q:jx a scroll labelled PEUNEPP KITZ  o - a scroll labelled WUEZI QIUSS  q - 2 scrolls labelled FEICWE QOAHODA  v - 2 scrolls labelled TEPABICIAL  y - 3 scrolls labelled QEINLO JIMAE Potions (select first with !)  d - a smoky emerald potion  k - a glowing white potion  n - a sapphire potion  p - a pink potion  t - a viscous coppery potion  x - 4 fuming pink potions  D - an orange potion[?] describe selectedq:j,Rq:jZq:jAoSunshineJesse the Conjurer.#Gnoll of Cheibriados *.....$Health: 58/58 ========================##.Magic: 17/17 ========================...AC: 6Str: 10#.#EV: 13Int: 22#.#SH: 0Dex: 14#.#XL:  8 Next: 51% Place: Dungeon:6#@#Noise: ---------  Time: 6523.9 (0.0)#.#b) +2 dagger (venom)#.#Cast: Searing Ray#.##.##.##.##.#As you read the scroll of identify, it crumbles to dust. _B -> t - a scroll of teleportationAs you read the scroll of identify, it crumbles to dust. _z -> f - a scroll of fearAs you read the scroll of identify, it crumbles to dust. _u -> w - a scroll of enchant weapon q:jpp[40m As you read the scroll of identify, it crumbles to dust.4.9 (1q:j+tq:jVvR _h -> S - a scroll of silenceq:j03Read which item? Scrolls  f - a scroll of fear  t - a scroll of teleportationi - 2 scrolls of identify  w - a scroll of enchant weapon  S - a scroll of silence  e - 3 scrolls labelled QEATWOHOAS  m - a scroll labelled PEUNEPP KITZ  o - a scroll labelled WUEZI QIUSS  q - 2 scrolls labelled FEICWE QOAHODA  v - 2 scrolls labelled TEPABICIAL  y - 3 scrolls labelled QEINLO JIMAE [!] read|quaff[?] describe selectedq:jzq:jq:jSunshineJesse the Conjurer.#Gnoll of Cheibriados *.....$Health: 58/58 ========================##.Magic: 17/17 ========================...AC: 6Str: 10#.#EV: 13Int: 22#.#SH: 0Dex: 14#.#XL:  8 Next: 51% Place: Dungeon:6#@#Noise: ---------  Time: 6524.9 (0.0)#.#q:jb) +2 dagger (venom)#.#Cast: Searing Ray#.##.##.##.##.#As you read the scroll of identify, it crumbles to dust. _z -> f - a scroll of fearAs you read the scroll of identify, it crumbles to dust. _u -> w - a scroll of enchant weapon  As you read the scroll of identify, it crumbles to dust. _h -> S - a scroll of silenceq:j?q:jIdentify which item? (\ to view known items) Scrolls (select first with ?)  e - 3 scrolls labelled QEATWOHOAS  m - a scroll labelled PEUNEPP KITZ  o - a scroll labelled WUEZI QIUSS  q - 2 scrolls labelled FEICWE QOAHODA  v - 2 scrolls labelled TEPABICIAL  y - 3 scrolls labelled QEINLO JIMAE Potions (select first with !)  d - a smoky emerald potion  k - a glowing white potion  n - a sapphire potion  p - a pink potion  t - a viscous coppery potion  x - 4 fuming pink potions  D - an orange potion[?] describe selectedq:j;q:j@q:jFSunshineJesse the Conjurer.#Gnoll of Cheibriados *.....$Health: 58/58 ========================##.Magic: 17/17 ========================...AC: 6Str: 10#.#EV: 13Int: 22#.#SH: 0Dex: 14#.#XL:  8 Next: 51% Place: Dungeon:6q:jvG#@#Noise: ---------  Time: 6524.9 (0.0)#.#b) +2 dagger (venom)#.#Cast: Searing Ray#.##.#q:j.H#.##.##.#As you read the scroll of identify, it crumbles to dust. _z -> f - a scroll of fearAs you read the scroll of identify, it crumbles to dust. _u -> w - a scroll of enchant weapon  As you read the scroll of identify, it crumbles to dust. _h -> S - a scroll of silenceq:jeX]  As you read the scroll of identify, it crumbles to dust.q:jZ+5.9 (1q:j0`q:j W - a scroll of brand weaponq:j%,Read which item? Scrolls  f - a scroll of fear  t - a scroll of teleportationi - a scroll of identify  w - a scroll of enchant weapon  W - a scroll of brand weapon  S - a scroll of silence  e - 3 scrolls labelled QEATWOHOAS  o - a scroll labelled WUEZI QIUSS  q - 2 scrolls labelled FEICWE QOAHODA  v - 2 scrolls labelled TEPABICIAL  y - 3 scrolls labelled QEINLO JIMAE [!] read|quaff[?] describe selectedq:j q:jSunshineJesse the Conjurer.#Gnoll of Cheibriados *.....$Health: 58/58 ========================##.Magic: 17/17 ========================...AC: 6Str: 10#.#EV: 13Int: 22#.#SH: 0Dex: 14#.#XL:  8 Next: 51% Place: Dungeon:6#@#Noise: ---------  Time: 6525.9 (0.0)#.#b) +2 dagger (venom)#.#Cast: Searing Ray#.##.##.##.##.#As you read the scroll of identify, it crumbles to dust. _u -> w - a scroll of enchant weapon  As you read the scroll of identify, it crumbles to dust. _h -> S - a scroll of silenceAs you read the scroll of identify, it crumbles to dust. _m -> W - a scroll of brand weaponq:jq:jIdentify which item? (\ to view known items) Scrolls (select first with ?)  e - 3 scrolls labelled QEATWOHOAS  o - a scroll labelled WUEZI QIUSS  q - 2 scrolls labelled FEICWE QOAHODA  v - 2 scrolls labelled TEPABICIAL  y - 3 scrolls labelled QEINLO JIMAE Potions (select first with !)  d - a smoky emerald potion  k - a glowing white potion q:j n - a sapphire potion  p - a pink potion  t - a viscous coppery potion  x - 4 fuming pink potions  D - an orange potion[?] describe selectedq:j q:jSunshineJesse the Conjurer.#Gnoll of Cheibriados *.....q:j $Health: 58/58 ========================##.Magic: 17/17 ========================...AC: 6Str: 10#.#EV: 13Int: 22#.#SH: 0Dex: 14#.#XL:  8 Next: 51% Place: Dungeon:6#@#Noise: ---------  Time: 6525.9 (0.0)#.#b) +2 dagger (venom)#.#Cast: Searing Ray#.##.##.##.##.#As you read the scroll of identify, it crumbles to dust. q:jd _u -> w - a scroll of enchant weapon  As you read the scroll of identify, it crumbles to dust. _h -> S - a scroll of silenceAs you read the scroll of identify, it crumbles to dust. _m -> W - a scroll of brand weaponq:jd  As you read the scroll of identify, it crumbles to dust.q:jVE6.9 (1 _o -> A - a scroll of acquirementq:jyq:jRead which item? Scrolls  f - a scroll of fear  t - a scroll of teleportation  A - a scroll of acquirementw - a scroll of enchant weapon  W - a scroll of brand weapon  S - a scroll of silence  e - 3 scrolls labelled QEATWOHOAS  q - 2 scrolls labelled FEICWE QOAHODA  v - 2 scrolls labelled TEPABICIAL  y - 3 scrolls labelled QEINLO JIMAE [!] read|quaff[?] describe selectedq:j q:j q:js SunshineJesse the Conjurer.#Gnoll of Cheibriados *.....$Health: 58/58 ========================##.Magic: 17/17 ========================...AC: 6Str: 10#.#EV: 13Int: 22#.#SH: 0Dex: 14#.#XL:  8 Next: 51% Place: Dungeon:6#@#Noise: ---------  Time: 6526.9 (0.0)#.#b) +2 dagger (venom)#.#Cast: Searing Ray#.##.##.##.##.#As you read the scroll of identify, it crumbles to dust. q:jͩ *_h -> S - a scroll of silenceAs you read the scroll of identify, it crumbles to dust. _m -> W - a scroll of brand weapon  As you read the scroll of identify, it crumbles to dust. _o -> A - a scroll of acquirementq:jխ q:j Choose an item to acquire.  a - the amulet "Veera" {Spirit Harm Str-4 Slay+3}b - a manual of Ranged Weapons  c - a wellspring talisman  d - 888 gold pieces (you have 333 gold) [!] acquire|examine items [a-d] select item for acquirement[Esc] exitq:j   a - the amulet "Veera" {Spirit Harm Str-4 Slay+3}  d + 888 gold pieces (you have 333 gold) Acquire 888 gold pieces? (y/N)q:jN q:j TSunshineJesse the Conjurer.#Gnoll of Cheibriados *.....$Health: 58/58 ========================##.Magic: 17/17 ========================...AC: 6Str: 10#.#EV: 13Int: 22#.#SH: 0Dex: 14#.#XL:  8 Next: 51% Place: Dungeon:6#@#Noise: ---------  Time: 6526.9 (0.0)#.#b) +2 dagger (venom)#.#Cast: Searing Ray#.##.##.##.##.#As you read the scroll of identify, it crumbles to dust. _h -> S - a scroll of silenceAs you read the scroll of identify, it crumbles to dust. _m -> W - a scroll of brand weapon  q:j As you read the scroll of identify, it crumbles to dust. _o -> A - a scroll of acquirementq:j +7.9 (1q:jr q:j 5 _Something appears at your feet!q:jIq:jK&8q:j:Qq:jRA _You now have 1221 gold pieces (gained 888).q:jn[?25h[?0c  Search for what [Enter for "armor", or ? for help]? q:j+ [?25l[?1cq:jwG q:jI 13 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] a - a +0 robe (worn) Results elsewhere ([,] to cycle)  b - [D:5] a ring mail (4 further duplicates)c - [D:4] a +0 leather armour (1 further duplicate)  d - [D:4] a +0 ring mail (2 further duplicates)  e - [D:3] a +0 robe (3 further duplicates)  f - [D:2] a leather armour  g - [D:2] a leather armour (58 gold) (2 further duplicates)  h - [D:2] a pair of boots (130 gold) (1 further duplicate)  q:jJ i - [D:2] a pair of gloves (130 gold)  j - [D:2] a runed cloak (217 gold)k - [D:2] a scale mail (116 gold)  l - [D:2] glowing ice dragon scales (1537 gold)m - [D:1] a robeq:jwA runed cloak. It can be found on Level 2 of the Dungeon. A cloth cloak. Base armour rating: 1 It can be maximally enchanted to +2. Stash search prefixes: {in_shop} {ego} {branded} {cloak armour} {cloak armor} q:j{auxiliary armor} {auxiliary armour} Menu/colouring prefixes: unidentified armour _________________ “O Bell my wife, why dost thou flyte?  Now is now, and then was then:  Seek now all the world throughout,  Thou kens not clowns from gentlemen:  They are clad in black, green, yellow and blue,  So far above their own degree.q:j 13 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] a - a +0 robe (worn) q:jڴResults elsewhere ([,] to cycle)  b - [D:5] a ring mail (4 further duplicates)  c - [D:4] a +0 leather armour (1 further duplicate)  d - [D:4] a +0 ring mail (2 further duplicates)  e - [D:3] a +0 robe (3 further duplicates)  f - [D:2] a leather armour  g - [D:2] a leather armour (58 gold) (2 further duplicates)  h - [D:2] a pair of boots (130 gold) (1 further duplicate)  i - [D:2] a pair of gloves (130 gold)  j - [D:2] a runed cloak (217 gold)  k - [D:2] a scale mail (116 gold)  l - [D:2] glowing ice dragon scales (1537 gold)  m - [D:1] a robe q:j q:j q:ji SunshineJesse the Conjurer.#Gnoll of Cheibriados *.....$Health: 58/58 ========================##.Magic: 17/17 ========================...AC: 6Str: 10#.#EV: 13Int: 22#.#SH: 0Dex: 14#.#XL:  8 Next: 51% Place: Dungeon:6#@#Noise: ---------  Time: 6528.9 (0.0)#.#b) +2 dagger (venom)#.#Cast: Searing Ray#.##.##.##.##.# _m -> W - a scroll of brand weapon  As you read the scroll of identify, it crumbles to dust. _o -> A - a scroll of acquirement _Something appears at your feet! _You now have 1221 gold pieces (gained 888).  Search for what [Enter for "armor", or ? for help]? armorq:jy q:j q:j q:j7 . _q:j'q:j(Where to? (Tab - D:5 @ (x,y), ? - help)  D - Dungeon  T - Temple q:jZ[?25h[?0cSunshineJesse the Conjurer.#Gnoll of Cheibriados *.....$Health: 58/58 ========================##.Magic: 17/17 ========================...AC: 6Str: 10#.#EV: 13Int: 22#.#SH: 0Dex: 14#.#XL:  8 Next: 51% Place: Dungeon:6#@#Noise: ---------  Time: 6528.9 (0.0)#.#b) +2 dagger (venom)#.#Cast: Searing Ray#.##.##.##.##.#As you read the scroll of identify, it crumbles to dust. _o -> A - a scroll of acquirement _Something appears at your feet! _You now have 1221 gold pieces (gained 888). _Search for what [Enter for "armor", or ? for help]? armor  What level of the Dungeon? (default 5, ? - help) :j mq:j [?25l[?1cq:j$42q:jtq:jBq:j/ _q:jCq:jȰ&5q:j,q:j q:jq:j0! _You climb upwards.q:jHR  There is a stone staircase leading down here.q:j%q:j6 _q:jq:jaq:jq:jq:j5q:jq:j'q:jq:jq:jq:j_q:jeq:jq:jq:j$q:jq:jq:jq:jq:jq:jq:jq:jq:jq:jq:jYq:jq:jMq:jH q:j q:j[ q:j q:jc  You see here a hound skeleton.q:jq:j _q:jLq:jq:j,q:jAq:jH"q:j''q:j'q:j*q:jD`q:jFq:jH,q:jJq:jLq:jNq:jAOq:jPq:jSq:jUq:jVq:jWq:jZq:j\q:j^q:jl`q:jbq:jXeq:jeq:jgq:jBX  There is a stone staircase leading up here.q:j\q:jiq:jR% _q:jq:j&4q:jzq:jSq:jq:j! _You climb upwards.q:jR  There is a stone staircase leading down here.q:jq:j,6 _q:j$  Things that are here:q:jd  a +0 dagger; an iguana skeletonq:j\L _q:jq:j\q:jq:jq:jq:j,q:jq:jq:jq:j q:jyq:j'q:j,q:j6q:j q:j,q:jRq:j[q:jq:jq:jSq:jjq:jq:jq:j q:jQ'q:j@+,q:j?-q:j0q:j(4,q:j7q:j@:q:jf<q:j<q:j>q:j@q:jBq:j Cq:jNHq:jBJq:jKq:j1Lq:jLq:jNq:jP,q:jQq:jSq:jfT,q:jTq:j(Vq:jWBq:j.Yq:jZBq:j_]q:j]q:j]q:jeq:jfq:ji,q:j_jq:jjq:jkq:jmq:jsq:jetq:j vq:j2xq:jy,q:jzq:j}X  There is a stone staircase leading up here.q:j~q:j q:j% _q:jq:j'&3q:jq:j-q:jq:j! _You climb upwards.q:jN  There is a stone staircase leading down here. _q:jA  You see here a maw talisman.q:jwq:jf _q:jgq:jsX  There is a stone staircase leading up here.q:jq:jV; _q:jvq:j<2q:jq:j7 _You climb upwards.q:j)(.......# #.# #.############# .#####.####.#######.## .# #...........##.## .#####.####.###..##.## ............# #..##.## ######.###### #..##.# .## ##.## #.....#### #.###...#######..##.###########.. ##..............@...............#607.7 (78.8) q:j(h#.###...###.###.###.##.########## .## ##.## #.###.##...#>### .# #.# ##............##. .# #.###...##..#...#.##. .# #...........##.##.##.  .# #####...###.##.##.##.  q:j).### ##.####.##.##.##.  ...########.###†..#.##.##. q:jL,q:j:2q:jM4c _There is a stone staircase leading down here.q:jn[?25h[?0c  Search for what [Enter for "armor", or ? for help]? q:j [?25l[?1cq:j q:j 13 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] a - a +0 robe (worn) Results elsewhere ([,] to cycle) q:j b - [D:2] a leather armourc - [D:2] a leather armour (58 gold) (2 further duplicates)  d - [D:2] a pair of boots (130 gold) (1 further duplicate)  e - [D:2] a pair of gloves (130 gold)  f - [D:2] a runed cloak (217 gold)g - [D:2] a scale mail (116 gold)  h - [D:2] glowing ice dragon scales (1537 gold)i - [D:3] a +0 leather armour (1 further duplicate)  j - [D:3] a +0 ring mail (2 further duplicates)  k - [D:1] a +0 robe (3 further duplicates)  l - [D:1] a ring mail (4 further duplicates)  m - [D:1] a robeq:jo A runed cloak. A cloth cloak. Base armour rating: 1 It can be maximally enchanted to +2. q:j Stash search prefixes: {in_shop} {ego} {branded} {cloak armour} {cloak armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: unidentified armour _________________ “O Bell my wife, why dost thou flyte?  Now is now, and then was then:  Seek now all the world throughout,  Thou kens not clowns from gentlemen: q:j8 They are clad in black, green, yellow and blue,  So far above their own degree.  Once in my life I'll take a view; q:j` ` For I'll have a new cloak about me.” (g)o to location.q:j SunshineJesse the ConjurerGnoll of Cheibriados *.....Health: 58/58 ========================Magic: 17/17 ========================AC: 6Str: 10EV: 13Int: 22SH: 0Dex: 14XL:  8 Next: 51% Place: Dungeon:2Time: _There is a stone staircase leading down here. _You see here a maw talisman. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.  Search for what [Enter for "armor", or ? for help]?  _q:jf,q:jq:jlq:jq:jG,q:jq:jXq:jZq:jEq:jq:j7q:jq:j,q:jq:jwq:j,q:jq:jq:j|,q:j!q:jZq:j q:joq:j q:jgq:j^Bq:jqq:jq:j]q:jq:jq:jW,q:jq:jq:j`q:jq:jq:jtq:j5q:j_ nq:j q:j q:jq:jq:jq:jq:jBq:jq:j},q:jq:jq:jq:j@,q:j,q:j@q:jsq:jq:ju q:j q:j q:jJ$Bq:j$q:j(Xq:j1`q:j2q:j 3q:jc3q:j3q:jK5,q:j5q:j5q:j+8Xq:j8q:j~9q:j9q:j9q:j;q:j;q:j;q:jG<q:jr>q:j9?q:j?q:j@q:j(Aq:jAq:j'Bq:jbBq:jCq:jD,q:j Eq:jEq:jGq:jgGq:jGq:jHq:jIq:jJq:jJq:jKq:jLq:jMq:jMq:jNq:jOq:j,Pq:jPq:jRq:jRq:jRq:jSq:jTq:jUq:j`q:jaBq:j]c,q:jcq:jeBq:jgq:j6iq:jiq:j-jq:jkq:jrm,q:j{nq:jApq:jq,q:jrq:j1tq:ju,q:jw,q:j٘: #............# ##.#.#  ##########.#.# ##.##  #.#.##.#  #.#.##.#  #.#.##.#  #########.#.##.#  #.........#.##.##  #.##.####.#.##...  #.##.#@.#.#.## ###. Noise: --------- 6677.8 (70.1)  #.##.##.#....##. b) +2 dagger (venom)  #.##....###..##. Cast: Searing Ray  #.#######....##.  #.# ####.##.  #.##.##.   #.##.##.   #.##.##.   #%##.###  _There is an entrance to Aghurer's Antique Armour Shoppe here.q:jq:jWelcome to Aghurer's Antique Armour Shoppe! What would you like to do?  a -  217 gold a runed cloak  b - 1537 gold glowing ice dragon scalesc -  58 gold a leather armour  d -  58 gold a leather armour  e -  58 gold a leather armour  f -  130 gold a pair of boots  g -  130 gold a pair of boots  h -  130 gold a pair of gloves  i -  116 gold a scale mail You have 1221 gold pieces. [Esc] exit[!] buy|examine items[a-i] mark item for purchase [/] sort (type)[A-I] put item on shopping listq:jK + After the purchase, you will have 1004 gold pieces.[Enter] buy marked itemsq:j  a +  217 gold a runed cloak  b - 1537 gold glowing ice dragon scales Purchase items for 217 gold? (y/N)q:ja - 153glowing ice dragon scales  b -  58 gold a leather armour130pair of bootsgloves16scale mail hHq:jD q:j[ q:j` Z #............# ##.#.# SunshineJesse the Conjurer  ##########.#.# ##.## Gnoll of Cheibriados *.....  #.#.##.# Health: 58/58 ========================  #.#.##.# Magic: 17/17 ========================  #.#.##.# AC: 6Str: 10  #########.#.##.# EV: 13Int: 22 q:j" I #.........#.##.## SH: 0Dex: 14  #.##.####.#.##... XL:  8 Next: 51% Place: Dungeon:2  #.##.#@.#.#.## ###. Noise: ---------  Time: 6677.8 (0.0)  #.##.##.#....##. b) +2 dagger (venom)  #.##....###..##. Cast: Searing Ray  q:j +#.#######....##.  #.# ####.##.  #.##.##.   #.##.##.   #.##.##.q:j    #%##.###  _You see here a maw talisman. _There is a stone staircase leading up here. _You climb upwards. q:j[ _There is a stone staircase leading down here. _Search for what [Enter for "armor", or ? for help]? _There is an entrance to Aghurer's Antique Armour Shoppe here.q:j h  e - a +1 cloak of poison resistanceq:j# q:jG q:jԣ p _Thank you for shopping at Aghurer's Antique Armour Shoppe!q:j+iq:j}mEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +2 dagger of venom (weapon) Armour (go to first with [)  a - a +0 robe (worn)  e - a +1 cloak of poison resistance Jewellery (go to first with "=)  c - a +4 ring of slaying (worn)  d - a +4 ring of protection (worn)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip q:jq:jq:j$. #............# ##.#.# SunshineJesse the Conjurer  ##########.#.# ##.## Gnoll of Cheibriados *.....  #.#.##.# Health: 58/58 ========================  #.#.##.# Magic: 17/17 ========================  #.#.##.# AC: 6Str: 10  #########.#.##.# EV: 13q:j&Int: 22  #.........#.##.## SH: 0Dex: 14  #.##.####.#.##... XL:  8 Next: 51% Place: Dungeon:2  #.##.#@.#.#.## ###. Noise: ---------  Time: 6677.8 (0.0)  #.##.##.#....##. b) +2 dagger (venom)  #.##....###..##. Cast: Searing Ray  #.#######....##.  #.# ####.##.  #.##.##.   #.##.##.   #.##.##.   #%##.###  _You climb upwards. _There is a stone staircase leading down here. _Search for what [Enter for "armor", or ? for help]? _There is an entrance to Aghurer's Antique Armour Shoppe here.  e - a +1 cloak of poison resistance _Thank you for shopping at Aghurer's Antique Armour Shoppe!q:j-q:j/ _q:jg4q:j;f  You start putting on your armour.q:jB+8.8 (1q:jBq:j Iq:jJ+9.8 (2q:jOq:jTq:jU,80.8 (3q:jZq:jq`q:ja+1.8 (4q:jfq:jfmA2.8 (5q:jrq:j$u 8 _You continue putting on your +1 cloak of poison resistance. x5  You finish putting on your +1 cloak of poison resistance.q:j&vq:juzq:jS _You feel resistant to poison.q:j"y q:jy $q:j5z Where to? (Tab - D:2 @ (x,y), ? - help)  D - Dungeon  T - Temple q:jq:j'#[?25h[?0cq:j_) #............# ##.#.# SunshineJesse the Conjurer  ##########.#.# ##.## Gnoll of Cheibriados *.....  #.#.##.# Health: 58/58 ========================  #.#.##.# Magic: 17/17 ========================  #.#.##.# AC: 8Str: 10  #########.#.##.# EV: 13Int: 22  #.........#.##.## SH: 0Dex: 14  #.##.####.#.#q:j#... XL:  8 Next: 51% Place: Dungeon:2  #.##.#@.#.#.## ###. Noise: ---------  Time: 6682.8 (0.0)  #.##.##.#....##. b) +2 dagger (venom)  #.##....###..##. Cast: Searing Ray  #.#######....##.  #.# ####.##.  #.##.##.   #.##.##.   #.##.##.q:j2g   #%##.###  _Thank you for shopping at Aghurer's Antique Armour Shoppe!  You start putting on your armour. _You continue putting on your +1 cloak of poison resistance. x5  You finish putting on your +1 cloak of poison resistance. _You feel resistant to poison.  What level of the Dungeon? (default 2, ? - help) q:jM [?25l[?1cq:jĹ 6q:jw 3q:j q:j q:j _q:j ,q:j6 ,q:j q:j= Bq:j Xq:j Xq:j q:j q:jX q:j q:j q:j) q:j ,q:j Xq:j Xq:jJ Xq:j> q:j, q:j q:jg! q:jg* q:j60 Bq:j1 q:j2 q:jT3 q:j4 q:j8 q:j>9 q:j9 q:j: q:j= q:j8@ Bq:j-H q:jK_ ,q:jg nq:j|k Bq:jbl q:jo q:jwp ,q:jp q:jCt q:j} q:j~ q:j q:j, q:j' q:j vq:j q:jD q:j߫ q:j q:j q:j, q:j q:j q:jq q:jD q:j1 Bq:j q:j q:jo Bq:jm q:j q:j q:j q:jf q:jO ,q:j q:jV q:j q:j q:j q:j q:j ,q:jN q:j q:je q:j5 Bq:j< Xq:j q:j ,q:j q:jg q:j q:j: ,q:j q:j, Xq:j ,q:j q:j q:jS ,q:jE ,q:j ,q:jS q:j q:j Bq:jQ  You start putting on your armour. _You continue putting on your +1 cloak of poison resistance. x5  You finish putting on your +1 cloak of poison resistance. _You feel resistant to poison.  There is a stone staircase leading down here.q:j q:j q:j $ _q:j> q:j &3q:jH ,q:j q:j # _You climb downwards.q:j P  There is a stone staircase leading up here.q:jX" q:j" _q:j' q:jU- A  You see here a maw talisman.q:j/ q:j0 _q:j%2 q:j4 q:jb6 q:j6 q:jM8 q:j*: q:jg@ q:jA q:jHB q:jE Z  There is a stone staircase leading down here.q:jhG q:jCI q:joJ % _q:jK q:js &4q:jxt q:j;u q:j v q:jx # _You climb downwards.q:j N  There is a stone staircase leading up here. _q:jr q:j q:j q:j q:j ,q:jE ,q:jG q:j q:j ,q:j q:j q:j ,q:j q:j Z  There is a stone staircase leading down here.q:j q:j0 q:j % _q:j q:jm&5q:jq:j>q:jTq:j0 q:j|_You climb downwards.q:jP  There is a stone staircase leading up here.q:j+ q:j  _q:j q:jq:jq:j,q:jXq:jq:jq:jZq:j%q:j&q:jq:jzq:j"You climb downwards. _There is a stone staircase leading up here.down here. _You climb downwards. _There is a stone staircase leading up here.  down here.q:j$q:j&q:j5; _q:j6 _There is a stone staircase leading up here.down here. _You climb downwards. _There is a stone staircase leading up here.down here.  You climb downwards.q:j,q:jq:j _You encounter a bombardier beetle.There is a stone staircase leading up here.q:jjq:j-L   #.#   #.#    q:jռo#.#    #B#    ∆ ..#    q:j#.#    .######.#   q:j) q:j.......@#  796.8 (114.0) .######## q:j   Searing Ray       B   bombardier beetle (asleep) q:jf    q:j. q:jmq:jq:jph _A bombardier beetle is nearby!q:jfF<.q:j3h ##B∆ ..######......<.########q:jq4<q:jM08.2 (1.4) q:jq:j9 _Found a stone staircase leading up.q:j.v#< #.##.####B....$...######........<.########q:jw9.6 _Found 18 gold pieces.q:j#< #.##.####B....$...###########.......<.########q:j8q:je*801.0q:j\q:jq:jU †The helpless bombardier beetle fails to defend itself.  You impale the bombardier beetle!!q:j\ Rq:j f h59 (0.9Searing Rayq:jk q:jm U _You kill the bombardier beetle!q:juq:j Read which item? Scrolls  f - a scroll of fear  t - a scroll of teleportationw - a scroll of enchant weapon  W - a scroll of brand weapon  S - a scroll of silence  e - 3 scrolls labelled QEATWOHOAS  q - 2 scrolls labelled FEICWE QOAHODA  v - 2 scrolls labelled TEPABICIAL  y - 3 scrolls labelled QEINLO JIMAE [!] read|quaff[?] describe selectedq:jq:jq:j  SunshineJesse the Conjurer#.#  Gnoll of Cheibriados *.....#.#  Health: 58/58 ========================<.#  Magic: 17/17 ========================#.#  AC: 8Str: 10#.#  EV: 13Int: 22#.#  SH: 0Dex: 14##.####†#  XL:  8 Next: 55% Place: Dungeon:6....$..@#  Noise: ---------  Time: 6801.9 (0.0).######.#  b) +2 dagger (venom).######.#  q:jvCast: Searing Ray.......<# .########          _A bombardier beetle is nearby! _Found a stone staircase leading up. _Found 18 gold pieces.  The helpless bombardier beetle fails to defend itself.  You impale the bombardier beetle!! _You kill the bombardier beetle!q:j  Okay, then. _q:jjq:jq:jЖq:jq:jq:jP _q:jVq:jq:jsq:j:,q:j&t _You now have 1022 gold pieces (gained 18).q:j,q:jWq:j;,q:j9q:jq:jq:jq:jWq:jq:jq:jq:jlq:jzq:jq:jq:jHq:jVq:jq:jq:jXq:jq:jbq:jAq:jq:jq:j q:j q:jz q:j q:jq:jq:jq:ju,q:jH,q:jq:j=q:jYq:jj$q:j+q:jt?q:jA,q:jmCq:jEq:jFq:j.Gq:jHq:jJq:j]Jq:jTfq:jrq:jrq:jrq:jtq:jvq:jywq:j-xq:jxq:j |q:jBq:jXq:jVq:jq:jYq:jq:jq:jq:jq:jgq:j1q:jq:jDq:jGq:jq:j6q:jq:jq:jG,q:j֔q:jq:jq:j,q:jq:jq:jq:j<2 _You now have 1032 gold pieces (gained 10).q:j]tq:ju,q:jcxq:jzBq:j|q:j}q:jz~q:jq:jcBq:jmnq:jq:jِq:j&q:jӒq:j3Bq:jlq:jq:j,q:j_&q:j#.#.#  #.#.  #..  #.# ## #.##### #.##########.....### ..#>#.................##........#######.###..#.# ##.# #.###.93.5 (91.6) #.#.# #..#.# #.#.# #.#... #.#.# #.##.#.#.# #.#...........# #.# #.#..########.#######.###.#..#....................#..###############.######..#q:jW.4.9 (93.0q:j)q:j ; _Found a stone staircase leading down.q:j q:j q:j q:j q:jP q:j q:jo Xq:j9 q:j q:jF q:j q:j q:j q:jN P q:jV L There is a stone staircase leading down here.q:j#'  _q:j* q:j\. Bq:j+0 q:j2 ,q:j;3 q:j5 q:j 8 ,q:j: ,q:jA q:j%D Bq:jE q:jgG q:jG q:j9I q:jI q:jhL q:jL q:jLM q:jN q:j Q ,q:juQ q:jR q:jaT ,q:j_U q:jZ Bq:j\[ q:j*] q:j_ ,q:jJ` q:ja q:jc q:jOd q:jd q:jg q:j@i q:ji q:jj q:jk q:j n ,q:jn q:jJq q:jUs q:js q:jPt q:jv q:jy Bq:j~ q:jb q:j q:j q:j q:j+ q:j q:j q:j q:jt Bq:j q:j q:jg q:j0 q:j q:j" q:j q:j q:j q:j q:jқ q:jY ,q:j Bq:jl q:j| q:j q:jt q:jU q:j q:jլ ,q:j q:j` q:j q:jF q:jͳ q:j q:j q:j q:j3 q:j q:j q:j q:jc q:j@ q:j& q:j q:j q:j q:j q:j q:j q:j q:j q:j q:j% q:jD q:j q:j\ q:j q:j q:j Bq:j q:j q:j q:j1 q:j= q:j q:j ,q:j q:j q:jI q:j q:j q:j q:jc q:j q:jP q:jK q:j q:j q:j' q:j q:jh q:j q:j q:j" q:j& q:j( q:j* Bq:jF+ q:j, ,q:j1 nq:j A q:j&C q:j^F q:jN q:jO q:jY q:j[ ,q:jk vq:jo nq:jp ,q:j.q q:jr ,q:j_s q:jKt q:ju q:ju q:ju q:jv q:j~w q:jw q:jx q:jy q:jy q:jz q:jPz q:j*{ q:j| ,q:j } q:j} q:j~ q:jP q:j q:j( q:j~ q:j q:j q:j q:j Bq:jC q:jF ,q:j7 q:j? q:j q:j q:jC q:j q:jѐ q:j/ q:jl q:j q:j ,q:j q:j q:jU ,q:j q:j% q:jf q:j q:j q:jH q:j q:jڝ q:j q:j q:jN q:j q:j q:jj q:j} Xq:j ,q:j' q:jc q:j q:jN q:j q:j nq:j' h  You encounter a bullfrog.q:j #####.#.# #.##.#.....#.# #....#.#####.# ####.#.# #.# #. #.# #. #.# ## #.#q:j2  #.# ##........# #...#.#### #..## .# .... .# ....# #F   bullfrog (wandering)q:jg  .##.F #. #.# q:j 37032.1 (137.2)q:j 4∆q:j 63.5 (138.6 _q:j q:jJ q:jR  #####.#.#  #.....#.#  #.#  #.# #.#  #.#  #.#  #.# #.#q:j% 1 #@# #........#  #...#.####  #..## .#  .... .#  ....# #  .##.F #. #.#∆q:j 9 #####.#.#  #.....#.#  #.#  #.# #.#  #.#  #.#  #.# #.# #@# #........#  #...#.####  #..## .# .... .# ....# #  .##.F #. #.# q:j4q:jq:j!_ _A bullfrog is nearby!q:j.h #####.#.#  #.....#.#  #.#  q:jl/#.# #.#  #.#  #.#  #.# #.# #@# #........#  #...#.####  #..## .#  q:j/l.... .#  ....# #  .##.F q:j/7#. #.#∆q:j" #####.#.#  #.....#.#  #.#  #.# #.#  #.#  #.#  q:jj#.# #.# #@# #........#  #...#.####  #..## .# .... .# q:j>2....# #  .##.F #. #.# q:jq:jq:jq:j_ _A bullfrog is nearby!q:j_........#######.#  .# .#. .##.#####.##.@......# #.##### .# .... .#....# ##.##.F #. #.#∆ F.F.∆4.9 (1.4)Searing Ray _q:j`q:jeq:j#######   # ##.#####.#....... #.###### .# ..F.. .#......#. #.#.##....# #. #.#∆##∆#. F.F.F.q:j%q:j(6.3q:jǡq:jq:jx Y *F  You focus your ray upon the bullfrog. The searing ray hits the bullfrog.  The bullfrog is moderately wounded.q:jE FThe bullfrog croaks.  (Press . to maintain the ray.)q:j6] I5---====70ontinue: Searing RayRay  _The bullfrog hits you but does no damage.q:j * The searing ray hits the bullfrog!q:jU FThe bullfrog is severely wounded.4-----==--8+ q:jq:j _The bullfrog barely misses you. The bullfrog closely misses you.q:j *The searing ray hits the bullfrog.q:jM FThe bullfrog is severely wounded.q:jq1---3---q:jd--9++ q:j#B _The bullfrog hits you!q:jM * The searing ray hits the bullfrog.q:j FThe bullfrog is almost dead.You finish channelling your searing ray.q:j0----2---40astq:jnq:jVl _The bullfrog barely misses you. The bullfrog hits you.q:j ;*q:jm  FYou focus your ray upon the bullfrog. The searing ray misses the bullfrog.(Press . to maintain the ray.)q:jp p0----1ontq:jp linue: Searing RayRay q:jqv q:jy U _The bullfrog barely misses you.r:j m †The searing ray hits the bullfrog!  You kill the bullfrog!r:j.rF*r:j,†r:j1=--632Searing Ray+ r:j+r:jG2k _Cheibriados appreciates the change of pace.r:j\AIr:j^EK  You stop channelling your searing ray.r:jGE _r:jKIr:jLk2=r:jQr:jATr:jTr:jUr:jwbr:jCd,r:jQm31=r:j(nr:jiz`4==r:j|Br:j5=2=r:jr:j r:jjK6=r:jDr:jOr:j9=r:ja 7=3==r:jr:j7r:jr:j,r:jXr:jir:jԖr:j r:j:r:j58=r:j3==r:j}r:j1 _HP restored.r:j\r:jLr:jBr:j<r:jK4=r:jwr:j˪r:j/9=r:j%r:jȭr:j5r:jfr:jCr:jr:jµr:jr:j9=r:jظr:jr:jr:jr:jr:j;r:jr:jr:j#5r:j)==r:jr:jr:jr:jrr:j r:j`r:jdr:j"r:j}r:jpr:j r:j:==r:jr:j,r:jr:jr:j~r:j#6r:j(=r:jr:j,r:jr:jr:jr:jr:jr:jr:jr:jdr:j9=r:jr:jr:j>r:jr:j,r:j`r:jr:jL7==r:jr:j  r:j!_Magic restored.==r:j(Br:j(,r:jK)r:jO-O _You now have 1051 gold pieces (gained 19).r:j3/r:j/r:j0r:j1r:j;3r:j3r:j3r:j6r:j7,r:jX8r:j9r:j:r:j@;r:j>Br:j>?r:j1@r:jAr:jBr:jBr:jCr:jDr:j6Fr:jFr:jyGr:jJr:jmLr:jLr:jtMr:jfOr:jPr:j&Qr:jQr:jSr:jTr:jDUr:jUr:j/Wr:jUXr:jXr:jYr:j9[r:jx\r:j\r:jI]r:j^r:j `r:j``r:j`r:j}cr:jcr:j5dr:jdr:jfr:jkr:jMlr:jmr:j4nr:jor:jpr:j{pr:jqr:jSsr:jsr:j9tr:jaur:jvr:j$wr:jdwr:j yr:j zr:j|zr:j {r:j-|r:j},r:jt~r:jr:j_r:jr:j{r:j,r:jr:jr:j\r:jnr:jňr:jr:j%r:j,r:jRr:jr:j r:j\r:jr:jTr:jr:jr:jQr:jr:jr:j,r:jqr:jr:j!r:j^r:jǝr:jr:j3r:jr:jr:j\r:jҥr:jĦr:jr:jr:jܪr:j2r:jr:jr:jIr:jr:jr:jr:jcr:jr:jr:jr:j,r:j r:j,r:jr:jPr:jkBr:jsr:j,r:jIr:jr:j,r:j\r:jr:jr:j2r:jjr:jr:jr:j8r:jr:jr:j,r:jr:jr:jr:j,r:jPr:jQr:jr:jr:j!r:jr:j$r:jr:jr:j#r:jdr:jr:j(r:jEr:j~r:jr:jr:jr:jr:jr:jr:jf  You encounter an adder.r:j.# #.##.####### .# #.#......... .#  .# #.#..####### .# .###.#..# .# .....#..#r:j S# ######..## .# # #...##### #.#  # #.......####.#  # #..........@.# r:j [ -- # #.##.##.####.#  # #.##.##.# #.#   Cast: Searing Ray # #.##.##.# #.#  # #.##.##.####.#  r:j4# #............#   S   adder (asleep) # ####..######.#r:jXq ##..######.# r:j[#........<# r:j2163.1 (120.8)r:jQ--4.5 (122.2 _r:jr:jI a _There is a stone staircase leading up here.r:j    .#   .#  .#  S#  .# # #...##### #.# # #.......####.# # #..........@.# # #.##.##.####.# # .# #.# # .# #.# # .####.# # .......# # ####...# # #...#  #..<# r:jk M   .#   .#  .#  S#  .#  #...##### #.#  #.......####.#  #..........@.#  #.##.##.####.#  .# #.#  r:jl .# #.#  .####.#  .......#  ####...#  #...#  #..<# r:j4s r:jv r:jk| r:j ] _An adder is nearby!r:j    .#   .#  .#  S#  .# # #...##### #.# # #.......####.# # #..........@.# # #.##.##.####.# # .# #.# # .# #.# # .####.# # .......# # ####...# # #...#  #..<# r:j=   .#   .#  .#  S#  .#  #...##### #.#  #.......####.#  #..........@.#  #.##.##.####.#  .# #.#  .# #.#  .####.#  .......#  ####...#  #..r:jg.#  #..<# r:jr:jr:jr:j] _An adder is nearby!r:j5# #.#......#  # #.##.####### ###  # #.#......... ..#  # #.#..####### #.#  ###.#..# r:j#.#  ....#..# #S#  #####..## #.#   #...##### #.#   #.......####@#   #..........<.#   #.##.##.####.#   #.##.##.# #.#   #.##.##.# #.#   #.##.##.####.#   #............#   ####..######.#  #..######.#  r:j-r:j85.9 (1.4) _r:jr:j r:j.#.###......# #.####### ##....... . ###### ###. ....#..# S #####..## ##### ...####.........<## ##.##.####...........###r:j@>7.3r:jMr:j6r:j`###....#.###......# #.####### ##....... . ###### ###. ....#..# S #####..## ##### ####.........<## ##.##.####...........8.7r:j .  The helpless adder fails to defend itself.  You perforate the adder like a sieve!!!  You kill the adder!r:jRr:j% j49.5 (0.8Searing Rayr:j` r:j> k _Cheibriados appreciates the change of pace.r:jɘ Ir:ju r:j r:jd Xr:j r:jA r:j r:j! r:j r:j r:jj r:jܩ r:j] r:j r:jI r:j ,r:jf r:j r:j r:jw ,r:j r:jb ,r:j r:j r:j{ r:j< r:j| r:j! r:j r:jx ,r:jU r:j r:j r:ji r:j_ r:j r:j r:j} r:jW r:jg r:j r:j r:j r:j r:j r:j r:j` r:j r:j% r:jz r:j] r:j r:j r:jx r:j; r:ju r:j r:jc r:j r:j r:j r:ji r:j Xr:j r:j ,r:j= r:ju r:j+ r:j ,r:j Xr:jC ,r:j r:j r:j'r:jU,r:jr:jvr:j,r:jr:j[r:j r:j r:j r:j r:jr:jr:j~r:j%r:jr:j,r:jr:jr:j.r:jr:jr:jm!r:jT#r:j#r:j'%  r:jH(+There is a stone staircase leading up here.r:j)r:j/ _r:ju0r:j1r:j)2r:j2r:j74r:j?r:j@,r:jEr:jEKr:jMr:jMr:jYRXr:jSr:j Ur:jsUr:jUr:jWr:j0Yr:jYr:jYr:j]r:j^r:j_r:j_r:jbr:j@cr:jcr:jcr:jer:j3jr:jjr:j3kr:j(mr:jcnr:jnr:j7or:jpr:jrr:jrr:jHsr:jtr:j2vr:jvr:jvr:j}xr:j(zr:jzr:jzr:jg|r:j}r:jH~r:j~r:j5r:j_,r:j r:jnr:j'r:jr:jۆr:jr:jr:j\r:j(r:jAr:j: #.# #.#  #.# #.#  #.# #.#  #####.#####.#  ..#†.......#  #.#...#.###########r:jP ######^#..###.##........ ............##.#.####### ###...@..#.#.##.# 236.7 (67.2) #.#.##....###.#  # #. #.#.## #.#  ∆#. #.#.# #.# r:j#. #.#.## #.# #. #....###.# #. #........# #) ##...##### ##.##r:j.r:jޤ.8.1 (68.6r:j۪r:j%& _Found a trident.r:jd3r:jr:jr:jr:jOBr:jIr:jr:j r:jr:jd #.# #.# #.# #.# #.# #.# #####.#####.# ..#†.......# #.#...#.##^#..###.##......##.#. ###.@....#.#.##.#40.9 (2.8) #.#.##....###.# #.#.##.#.## #.# #)#.##.#.# #.##.##.#.## #.##.##....###.##.##..#.#)###...#####..# ##.##r:j-r:j-2.3 (4.2r:jHr:j$ _Found a sling.r:jj3r:jlr:j0pr:jrr:j)sr:jmw,r:jwr:j0xr:j+yr:jvzr:j{r:jH|r:j7~r:jr:jr:j@r:jr:jpr:jr:j\r:j@r:j/r:jr:jr:jr:jr:j-r:jr:j_r:jr:jr:jr:jr:jIr:jr:jr:jer:jAr:jr:j r:jO _You now have 1071 gold pieces (gained 20).r:jr:jor:jr:j+r:jjr:jĥr:jDr:jNr:jݩr:j+r:jr:jr:jr:jr:jr:j1r:j]r:jr:jnr:jr:jr:jUr:jfr:jrr:jr:jar:jr:jr:jr:jOr:jr:j r:j-r:jr:jr:jr:jr:j>r:jr:jr:jir:jr:j7r:j-r:j_,r:jr:jr:j+u##)#.########## #........#..... #..........#########.#...@#.#.###########^72.7 (30.4)#...###..............##.. #.#.#########...#..#.##.# #.#.#?... ..# #.#..... .### #)#. ###. #. #.#.  # #.#.  #.#. r:jir:jN.4.1 (31.8r:jwr:jQ* _Found a short sword.r:j4 r:jU5 r:j<6 r:j9 r:j ; r:j? Xr:j@ r:jA r:j C r:jD ,r:j7F r:jG r:jI ,r:jJ r:jL r:jcN ,r:j:O r:jR ,r:jR r:jU } _y - 4 scrolls labelled QEINLO JIMAE (gained 1)r:jV r:jBW r:ji <r:jk Br:jm r:jn r:jn r:jDo r:jkp r:j q r:jlq r:jq r:js r:jt ,r:j.u r:j-v r:jv r:jLw r:jw r:jx r:jy r:jnz r:jz r:j{ r:j| r:j| r:jI} r:j%~ r:j r:j r:j r:j r:j؂ ,r:j5 r:j r:j' ,r:j r:jY r:j ,r:j r:j r:j܊ r:j9 r:j r:j( vr:j= ,r:j r:jc r:j+ r:jf r:j r:jQ r:j۞  You encounter a centaur. It is carrying a +0 orcbow.r:j \####...# ###.#####.# #.# #.# #.# #.# #.# #@# ∆ #...........c. ##############  r:j c   centaur (launcher, asleep) r:jh 0317.1 (43.0r:j 58.5 (44.4 _r:j r:j) r:j  ####...# #  #.###  #.# #.# #.# #.# #.# #.# #@# ∆  #...........c.  ############## r:jY ####...# #  #.###  #.# #.# #.# #.# #.# r:j#.# #@# ∆  #...........c.  ##############  r:jr:jEr:jߠr:j^ _A centaur is nearby!r:jq #.### #.#.#  #.# #.# #.# #.# #.# #.####.#####$..#......@....c..###############r:jr:j19.9 (1.4)r:jj@ _Found 7 gold pieces.r:jk#.### #.##.# .#.# #.# #.# #.# #.# ##.####.#####$.#.c.#r:jr:j<21.3Searing Rayr:jrr:jr:jEL#.### #.#)#.# .#.# #.# #.# #.# #.# ##.#.####.#####$.#.c.#r:jr:jqr:jl(2.7r:jr:jYr:j[ s#.### #.#)##.# ..##.# #.# #.# #.# #.# ###.#.####.#####$.#.c....##r:j >4.1r:j r:j r:j,~ #.### #.#)##.# ..# #.# #.# #.# #.# ##.# ####.#.####.#####$.#.c....# # r:j cc)The centaur shouts!  The centaur hits you.  The centaur kicks you but does no damage.r:j v5--====5.5r:j r:j l _The centaur closely misses you. The centaur kicks you.r:j7  You hit the centaur.  The centaur is moderately wounded.The centaur hits you but does no damage.1---=---6.4 (0.9r:j r:jA _The centaur closely misses you. The centaur hits you. The centaur kicks you.r:jp  , extremely poisoned)You puncture the centaur! The centaur looks as sick as possible!  The centaur is severely wounded.r:j0--=--7.3r:jr:j c _The centaur hits you. The centaur misses you.r:j ****You focus your ray upon the centaur. The searing ray hits the centaur.r:j c... The centaur is severely wounded.(Press . to maintain the ray.)  The centaur closely misses you.1=5---8.3 (1.0ontinue: Searing RayRay  _The centaur kicks you but does no damage.r:j >****r:j5  c...  The searing ray misses the centaur. The centaur misses you.The centaur kicks you.  The centaur hits you but does no damage.0-4------9+ r:j3< r:j= M _The centaur misses you.r:j] #.### #.#) #.#..#  #.# #.# #.# #.# #  #.# ####...  #.####.#####$......  #..........@c....#  ################## r:j~r:j #.### #.#) #.#..#  #.# #.# #.# #.# #  #.# ####...  #.####.#####$......  r:jY"#..........@c....#  ##################   r:jr:jY- _A centaur is nearby! )The searing ray hits the centaur.  You kill the centaur!**** r:j>0)...r:jV r:jW r:jX 1/59r:j"Y-r:jY3r:j Z---r:jzZ7r:jZ=r:jP[ 30r:j["Searing Rayr:jH\%++ r:jj^h_Cheibriados thoroughly appreciates the change of pace.r:j^r:jer:jw r:jwf_Your Invocations skill increases to level 4!r:j8r:jr:jÏr:jeK  You stop channelling your searing ray.r:jΗX _r:j2K2=r:jr:jc,r:jtr:jr:jK4=r:jQr:jVr:j#3r:jݡ2=r:jѢr:jr:jsr:jr:jr:jir:j+r:jr:j69=r:j_r:jr:j%4r:jr:jWr:jͳ#5r:j)==r:j r:jr:jar:jbr:jr:juK5=r:jr:jPr:jr:jr:jr:j@:==r:jr:j2r:jr:jmr:jMr:jU6=r:jr:jJr:jK6=r:jr:jvr:jr:jr:jPr:jD7=r:jr:jr:j r:j~r:j9=r:jGr:jr:j(,r:jr:jk8=r:jr:jNr:jL7==r:j>r:j}r:jr:j9=r:jtr:j"Br:j$  Things that are here:r:jbb  a +0 orcbow; a centaur corpser:jDr:jr:j:== _r:jr:jr:jcr:jq r:j N _You now have 1078 gold pieces (gained 7).r:jr:jK9=r:jWr:jzr:jr:jr:jr:jr:j9r:jr:jr:j"r:jS"e  You encounter a jelly.r:j.####...# # #.#.##.....#.### ## #.#)###...##.# .. ..# ##.###.# .##.##.# .##.##.# ###.# #.##.# ...###### #.#r:j/, #####.... #.####.#####....@......J-- #...........)....# ##################ast: Searing Ray J   jelly (wandering)r:jJ5LJ.64.4 (34.1)r:j;OJr:j>I--5.8 (35.5r:jZDr:jGZ _The jelly quivers.r:j5   #  #.### ## #.#) #.# .. ..#  #.# .# #.#  #.# .# #.#  #.# ###.# #.#  #.# ...###### #.#  r:j6 #.# #####........ .. #....@.....J. ...)....####### #########r:jU   #  #.### ## #.#) #.# .. ..#  #.# .# #.#  #.# .# #.#  #.# ###.# #.#  #.# ...###### #.#  #.# #####........ .. r:j G#....@.....J. ...)....####### #########  r:j r:j2 r:j+ r:j \ _A jelly is nearby!r:j ####...# # #.#.##.#.### ### #.#)###...##.# #.. ..# ##.## #.# #.# #.# #.# #.# #.# r:j #.# ####.# #.# #.# ....######. #.# #.# #####... .####.#####.....@....J. .)....## r:j 1J.r:j> r:j N7.2 (1.4)Searing Ray _r:j r:jd r:ju####...# # #.#.##.#.### ### #.#)###...##.# #.. ..# ##.## #.# #.# #.# #.# #.# #.# #.# #####.# #.# #.# .....######.# #.# #.# #####... ####.#####.J...#)....### r:jVw1J.r:jw/J.r:jr:j>8.6r:jr:jI **** You focus your ray upon the jelly. The searing ray hits the jelly!r:j J...  The jelly is heavily wounded.(Press . to maintain the ray.)r:j!5---==90ontinue: Searing RayRay r:jr:joS _The jelly closely misses you.r:j .  The searing ray hits the jelly!  You kill the jelly!r:j4G**** r:jK....r:j]L4-----770Searing Ray+ Your Translocations skill increases to level 3!  Your Forgecraft skill increases to level 3!Your Fire Magic skill increases to level 3!  Your Ice Magic skill increases to level 3!Your Air Magic skill increases to level 3!Your Earth Magic skill increases to level 3!r:j)dr:jfh _Your Alchemy skill increases to level 3!r:je Ir:j) K  You stop channelling your searing ray.r:j , _r:j Ir:jW r:j ,r:j r:j r:j4 L5==r:j:! r:jn# ,r:j$ r:jf& r:j& r:j' r:j) ,r:j + r:j, r:j- :==r:j9. r:j10 r:j0 r:j1 r:j3 ,r:j4 r:j6 a6=r:j$ =7====r:j r:jA r:jB r:jA ,r:jӇ r:j; r:jz ,r:j r:j r:j} ,r:jE r:j r:j ,r:j= r:j r:j8 ,r:j r:jٖ r:j ,r:j r:j r:j0 r:j r:j r:j r:j; r:j r:j1 r:j r:jء r:j! r:jϢ r:j r:j r:j r:jŦ r:j r:j r:j r:jЪ r:jլ r:j ,r:j r:jp Br:j r:j r:j8 ,r:j r:jV r:j r:j r:je r:jd r:j r:j' r:js r:j r:j r:j r:j r:j r:jZ ,r:j r:j r:j r:j# r:j r:j r:j r:j r:j r:j] r:j r:j r:j_ r:j r:jC ,r:j r:j( r:jG ,r:j r:jP r:j ,r:j r:j r:j ,r:jK r:j) r:j ,r:j r:j r:j ,r:j r:jF r:j r:j r:j. r:j r:j r:jY r:jV r:jm r:j r:j r:jM r:j r:j ,r:j r:j! r:j4# ,r:j$ r:j% r:j' ,r:j( r:j* r:j+ ,r:j, r:jP. r:j/ ,r:j0 r:ja3 $  Things that are here:r:j4 b  a +0 orcbow; a centaur corpser:j5 r:j6  _r:j?7 r:je8 r:j8: ,r:j5; r:j#< r:j= r:j= r:j> r:jv? r:jA Br:j;C r:jHD r:jD r:jZE r:jqF r:jH r:jiH r:jlI r:jJ r:jL r:j@M r:jM r:jN r:jO r:jO r:jP r:j2Q r:jR ,r:juR r:joS r:jHT r:jT r:jT r:jU r:jV r:j1W r:jlW r:jlY r:jZ r:j`Z r:jZ r:j[ r:jU\ r:j\ ,r:j] r:j_^ r:j^ r:j^ r:j#` r:j` r:ja r:ja r:jb r:jc r:jc r:jAd r:jfe r:j2f r:jsf r:jf r:j:h r:jh r:ji r:jbi r:jj r:jnk r:j)l r:jl r:jm r:jn r:j'o r:jo r:j>q r:jr ,r:jr r:jQt r:jt ,r:ju r:jVw r:jw r:j Xr:j r:j˕ ,r:j* r:j r:j ,r:jP r:j r:jm r:j͛ r:jz r:j r:j) ,r:j r:j r:j  r:j, r:j r:j r:j r:jv ,r:j r:jΰ F   ∆    #.    #.   ∆ #.    .   .#r:jO    ###.#   #.$>#   #@# #.--498.1 (127.5)  #.# #.  ##.# .#)r:j ast: Searing Ray  #..# ##.#.####### r:j #.## #..#........ #.# #.##........  r:jױ #.# #.##....#.#.  r:j #.# #.##...###..  #.# #.###...#.#. r:j= r:j J--9.5 (128.9r:j r:jU ; _Found a stone staircase leading down.r:j4 3r:j r:j) r:j r:j r:j r:jl ,r:j O _You now have 1092 gold pieces (gained 14).r:j r:j r:j r:jC R  There is a stone staircase leading down here.r:j r:jv  _r:j4 r:j r:j) q  You encounter a bombardier beetle.r:jE '   #.# .. #.# ..B  #.# .... ∆ #.# #.... #.##..... #[####.#...... #.............   ##r:j%   #..>  #.###  #.# #. ##.# .#) B   bombardier beetle (asleep) #..# ##.#.######### #.## #..#........#. #.# #.##..........r:j}O∆506.1 (6.6)r:jM-7.5 (8.0r:j]r:j# _Found a robe.r:j  #.# ∆..  #.# ..B  #.# .... ∆  #.# #.... r:j"p #.##.....  #[####.#......  #.............  #@# ###.# #..># #.### #.  #.# #.  ##.# .#)  #..#  #.##  #.# r:j : #.# ∆..  #.# ..B  #.# .... ∆  #.# #....  #.##.....  #[####.#......  #.............  #@# ###.# #..># #.###  #.#  ##.# .#)  #..#  #.##  #.# r:jr:jr:jr:jQh _A bombardier beetle is nearby!r:j  #. . #.# ∆... #.# ..B.  #.# .∆ #.#   #.# #[####.# #......@......$ ######.#....... ###.##.....# #..># #....# #.### #.#.# #.# .#.# ##.# .#) r:j#..# ##.#.########## #.## #..#.#r:j9∆r:j-8.9 (1.4r:j&r:j)+ _Found 18 gold pieces.r:j #    .#   #. ∆ .#   #.# !...#   #.# ..B.. #   #.# .....# ∆ #   #.# #    #.# #[####.#. #.............$ r:j######.#........ ###.##.....# #..># #....# #.### #.#.#  #.# .#.# ##.# .#)# #..# ##.#.###########r:j r:j )10.3r:j} r:j ] _Found a glowing white potion.r:j  .####. ########. ...#. #. l..#. #.# .!....##. #.# >..B..# #. r:jb #.# .....## ∆ #. #.#### #.# #[####.#. #.............$.# ######.#........ ###.##.....###r:j  #..>###....#  #.### #.#.# l   iguana (asleep) r:j= #.# .#.# ##.# .#)#r:jf  You encounter an iguana.Found a parchment of Alistair's Walking Alembic.r:j @1.8 (1.5Searing Rayr:j r:j ; _Found a stone staircase leading down.r:j....... .####.#########. ...#.##. ##l.......#.##.##..!....# #.##.#..>..B..# #.##.##......## ∆ #..#.## ### #.##[####.#...#.............$.#######.#........####.##.....####..>###....# #.### ##.#.#.# .#.#r:jr:j&3.2 (1.4r:jr:jhr:jo ****B  You focus your ray upon the bombardier beetle.  The searing ray hits the bombardier beetle!r:jyu  B...  The bombardier beetle is heavily wounded.(Press . to maintain the ray.)r:j'} **The bombardier beetle sprays incendiary fluid at you.The burning spray hits you.r:jqrl..lr:jF5---===40ontinue: Searing RayFire Ray r:jOr:jm _You are covered in liquid fire! Move or burn!r:jW` .  The searing ray hits the bombardier beetle!r:j'****l   iguanar:jl :lYou kill the bombardier beetle!r:ju.....r:jaR6/60--4-----81---5+  _The liquid fire burns you! r:jhf .############. ........##. ##:##.l!....# #..>.##......## ∆. r:jLg#......## ###... #[####.#........$.#######.#..#  ###.##.....##..>###....# ### ##.#.# #) r:j1k .lYou stop channelling your searing ray.  You shake off some of the fire as you move. r:jkS>l r:jqu r:j~v49--------6.6 (1.4ast r:jn} r:jZ _The liquid fire burns you! r:j,########. ........##. ##:##..!....# #..>.#.l....## ∆.##......## ####... #[####.#........ r:j6$.#######.#..#  ###.##.....##..>####### ##.# #)..# ##.#.############# r:j1.l8.0 _You shake off the liquid fire. r:j>........##. ##:.##..!....# ..>.#......## ∆.##l.....## ####......... #[####.#........$.#######.#..#  ###.##.....## r:j>..>####### ##.# #)..# ##.#.############### #..#........#..... r:j@D.l r:j@E.l r:jI r:jK50=--5==9.5 (1.5 r:jPS r:jyT r:j[  r:j 6=20.4 (0.9 r:j"  r:j Z _You hit the iguana but do no damage. r:j# **** You focus your ray upon the iguana. The searing ray hits the iguana! r:j ...lThe iguana is heavily wounded.(Press . to maintain the ray.) r:j@3---=1.4 (1.0ontinue: Searing RayRay  r:j) r:jS _The iguana barely misses you. r:jlN**** r:j Z...l43---2-----2+  _The searing ray misses the iguana. The iguana bites you! r:jp! .  The searing ray hits the iguana!  You kill the iguana! r:j&  r:j. **** r:jl ..... r:j ---1---43Searing Ray++  r:j  r:j k _Cheibriados appreciates the change of pace. r:j N**** r:jn 2.... r:jƘ 0----4ast: Searing Ray  r:j  r:j > _You finish channelling your searing ray. r:j, r:j r:j r:j r:j^;4 r:jE r:jM1= r:j\ r:j r:j7 r:j r:j r:jK5= r:j r:jR r:j r:jQ r:j r:jb9= r:j  r:jq , r:jk  r:j6=2= r:je r:j5! r:j! r:j$ r:j' r:j}( r:j* r:jV- r:j-%7 r:j6/ r:j1 r:jY29= r:jI4 r:j76 r:j6 r:jB8 r:j!; r:j;K8= r:j = r:j? r:jS@N3== r:j B r:jD r:jD r:jF r:jH r:jRI r:jK r:jM r:jwMU9= r:jN r:j6Q r:jQ:== r:j&S r:jU r:j5V r:jW r:jZb50= r:j\ r:j_a4= r:ja r:jc, r:je r:jhk1= r:jj r:j m, r:jHo r:jPq r:jq9= r:jKs r:ju r:ju r:j*x r:jhz r:jzR25== r:j| r:j r:j^ r:j r:j: r:j r:jY r:j r:jnK3= r:jZ r:jŒ r:j6:== r:j r:j2 r:j r:jY r:j r:jdU4= r:jB r:j r:jK6= r:j r:jj r:jɟ r:j) r:j^ r:j r:j: r:j r:jK5= r:j[ r:j r:j9= r:jp r:j, r:jV r:j96 r:jӵ2= r:j r:jo r:jL7== r:j r:j, r:j׿ r:jH r:j%7 r:j r:j== r:j, r:j r:j r:jIK8= r:j r:j, r:j r:j_, r:j r:jp r:jU9= r:j r:j, r:j r:j<, r:jY r:j:60 r:jU(= r:j r:j r:jZ, r:j< r:j r:j  r:j  r:jy  r:j r:j r:j r:j r:j r:jO= r:j' X r:j#O _You now have 1110 gold pieces (gained 18). r:jR&3 r:j.( r:j + r:j'4X r:j4 r:j5 r:jm6 r:j: r:j; r:jo; r:j= r:j> r:jA r:jD r:jsF r:jVH r:jJ, r:jK r:jO, r:jP r:jTu _k - 2 glowing white potions (gained 1) r:jV3 r:jW r:je  #. #. #. ..#####. ...... .# .####..############.# #.. #... #.# #. ##@........ #.#-- r:jf#.##.......###.# #.#..>.....#.# #.##......## ∆# #.. #.###......##.# ### #.##..........#.##[####.#.............##...............## ######.#........#  You pick up a parchment of Alistair's Walking Alembic and begin reading... r:jn095.8 (71.4) r:j!q,6.8 (72 r:jv r:jxS _You add the spell Alistair's Walking Alembic to your library. r:jY0 r:j!13 r:j3 r:j_5 r:j&:, r:j: r:jG< r:j< r:jt= r:j!? r:jA r:jlA r:jA r:jC r:jE, r:jgF r:jH r:jOJ r:jJ r:jmK r:jL r:jN, r:j~O r:jP r:jnR r:jR r:jdS r:jT r:jV, r:j#W r:jY r:j[ r:j[ r:j\ r:j^ r:j`, r:jYa r:j%c r:je, r:jFf r:jvh r:j,j r:jwj r:jgk r:jbm r:jn, r:jo r:jQq r:jr r:jr r:js r:ju r:j%w r:jw r:jx r:j #.#..#####..######.#...............#.#..####..##################.#..# #.........#...............# #.##########.###.........#.# #.# #.##.......##.# # #. #.#..>.....##.# #.#########.##......###@# #..........#.###......##.# ###########.##..........#.#  ####.#.............# # ..............##### ####.#........## ###.##.....#### r:j. #..>###....## #.### ##.#.# # You pick up a parchment of Fugue of the Fallen and begin reading... r:j0617.9 (21.1 r:j,8.9 (22 r:j r:jL _You add the spell Fugue of the Fallen to your library. r:j& r:j r:jD r:j r:jR r:jyX r:j r:j r:jm r:j r:j r:jJ r:j r:j, r:je r:j. r:jS r:j r:j r:j r:j, r:j r:jE r:j r:jk r:j r:j^ r:j r:j r:j r:j r:j r:j= r:j r:jg  r:j  r:jV  r:j  r:j r:j r:jW r:j r:j; r:j%  r:jZ]You encounter a wight. It is wielding a +3 halberd. r:jo=G ........## ##..# ######.###.##### . ##..#>#.... . #.## z## #..####.#.#  ##.# #..####.#.# ###..# #.......#.# .#...# #..#  #.#.@#####..######.#  #.#................#  #.#..####..#######.##Searing Ray  ############.#..# #............  #....# #.##########  #.## r:jM>...#.# #.# z   wight (polearm, dormant).##.......##.#.# #.##..>.....##.#.# #.###########......###.#.# #............ r:jK/37.1 (18.2 r:jP58.5 (19.6 _ r:jV r:j] r:jK   ##..#  #. . ##..#> .  z##   ##.#   ###..#   .#...#   #.#.@#  #.#.........  #.#..####..#  #..#  ...#  ..#.# #.#  #.#.# #.#  #.#..>#.#.#  .#.#  r:j7<  ##..#  #. . ##..#> .  z##   ##.#   ###..#   .#...#   #.#.@#  #.#.........  #.#..####..#  #..#  ...#  ..#.# #.#  #.#.#  r:j8  #.#..>#.#.#  .#.#  r:j? r:jC r:jH r:jJ\ _A wight is nearby! r:j   ##..#  #. . ##..#> .  z##   ##.#   ###..#   .#...#   #.#.@#  #.#.........  #.#..####..#  #..#  ...#  ..#.# #.#   r:j_#.#.# #.#  #.#..>#.#.#  .#.#  r:jRE  ##..#  #. . ##..#> .  z##   ##.#   ###..#   .#...#   #.#.@#  #.#.........  #.#..####..#  #..#  ...#  ..#.# #.#  #.#.#   r:j~ #.#..>#.#.#  .#.#  r:j! r:jb& r:j*, r:j/\ _A wight is nearby! r:j.D######...###.#z........## ##..# #.#######.###.#######..#>#...... .......## z# #########......#..@# #.#..#####..######................#  #.#..####..#######.#############.#...................########## zz 2 wights (1 polearm, dormant)# r:jE0...#.#...#..>.....##.#.# #.########### r:jS r:j(W140.0 (1.5) r:j^ r:j`r _You encounter a wight. It is wielding a +0 dagger. r:j{c #..#.#.########...###.## z........## ##..# #z#.#######.###.#####.##..#>#....... .......## z# #########......#...# #.#..#####..###### r:jX#.#................# ###..#######.#############.#...........z 3 wights (1 polearm, dormant)....############..#..# r:j r:j@(1.5 r:jB  r:jkr _You encounter a wight. It is wielding a +4 dagger. r:j#BA#.# #..#.#.# #######...###.# z........## ##..# #z#.#######.###.######.##..#>#.....#.. .......##z# #########......#...# .#..#####..#######.#................# #.#..####..#######.#############.#...............############..2.9 (1.4 r:jF r:jG r:j< )The helpless wight fails to defend itself.  You impale the wight!!  You destroy the wight! r:j?G.z r:jwFzz 2 wights (1 r:jf 913.7 (0.8 _Cheibriados appreciates the change of pace. r:jo r:jqh _Your Dodging skill increases to level 6! r:j ***You focus your ray upon the wight. The searing ray hits the wight. r:j| .zThe wight is moderately damaged. r:j=~ D.z r:j f)z r:j* 5---==4.7 (1.0ontinue: Searing RayRay  r:j  r:j f _(Press . to maintain the ray.)r:j ***The searing ray hits the wight but does no damage.r:jWG.zr:j D.zr:j@.4------5+  _The wight is moderately damaged.r:jM ***The searing ray hits the wight.r:jH zThe wight is moderately damaged.The wight hits you with a +4 dagger..r:j$zr:j.zz 3 wightsr:j56--3---=6r:j<++ r:jr:jp _You encounter a wight. It is wielding a +0 mace.r:jm H***r:jS .zThe searing ray misses the wight. x2  You finish channelling your searing ray.r:j 6zr:jn 2----7astr:j r:j6 R _The wight barely misses you.r:j< ***You focus your ray upon the wight. The searing ray hits the wight.  The wight is heavily damaged.r:jE .zzThe searing ray misses the wight.(Press . to maintain the ray.)r:j7--0----=8ontinue: Searing RayRay r:jr:jd< _The wight hits you but does no damage.r:j )The searing ray hits the wight!  You destroy the wight!r:jj *** 2Cheibriados appreciates the change of pace.The searing ray hits the wight!r:j<\ h.z..r:je --79+ r:jh r:jtj ] _The wight is heavily damaged.r:j ***The searing ray hits the wight.r:jT ..zThe wight is heavily damaged.r:jW9/17 --50++ r:j]r:j5jR _The wight barely misses you.r:jZ )The searing ray hits the wight!  You destroy the wight!***   wightr:jg  zCheibriados appreciates the change of pace.You finish channelling your searing ray..zr:jm..z 2 wightsr:jqr:jy#..##.###.#SunshineJesse the Conjurer#..#.#.##.#Gnoll of Cheibriados *.....#######...###.#.#Health: 58/60 =======================-# .........## ##..#Magic: 8/17===========-------------#.#.#######.###.##### AC: 8Str: 10#.#. ##..#>#..... EV: 13Int: 22#.. #.........## SH: 0Dex: 14#z## #..####.#.# XL:  8 Next: 103% Place: Dungeon:6##@# #..####.#.# Noise: ==-------  Time: 7651.7 (1.0)###..# #.......#.# b) +2 dagger (venom).#..r:jz.# #..######.# Cast: Searing Ray#z#..#####..######.##.#................##.#..####..#######.## zz 2 wights############.#..# #............#...............# #.############.###.........#.# #.#The wight is heavily damaged. _The wight barely misses you.The searing ray hits the wight!  You destroy the wight!Cheibriados appreciates the change of pace.You finish channelling your searing ray.r:jP{ _You encounter a wight. It is wielding a +0 scimitar.You have reached level 9!r:jܞ/  --more--r:jz  Your experience leads to an increase in your attributes!Your base attributes are Str 7, Int 19, Dex 11.Increase (S)trength, (I)ntelligence, or (D)exterity? r:je62/65-8--49 1% r:j4mr:juS _You feel clever. x2r:j~ ***You focus your ray upon the wight. The searing ray hits the wight!r:jf z.  The wight is severely damaged.r:j+ ..z(Press . to maintain the ray.)r:jr 0-6---2ontinue: Searing RayRay r:jB r:j : _The wight hits you with a +0 dagger.r:jH ***The searing ray hits the wight.r:j,9z.r:j% ..zThe wight is almost destroyed.r:j'55--5----3+ r:jZ-r:j/: _The wight hits you with a +0 dagger.r:j )The searing ray hits the wight.  You destroy the wight!r:j***   wightr:ju ..)Cheibriados appreciates the change of pace.r:j--4---54++ r:jѻr:jR _The wight barely misses you.r:j.#.#######...###.# .........## ##..#.#######.###.######.#. ##..#>#..... #..........## #)######.#.# #.###z.....#..r:j9######.#..####.#...............#.#..####..#######.##############.#..# #.........................################.##r:jr  You stop channelling your searing ray. The wight hits you with a +0 scimitar.r:jP: 49/64 (65)--P: 5/18 =-6.1 (1.4astDrainr:jr:jQ _You feel drained.r:j)q  You hit the wight.  The wight is moderately damaged.-9 (0.8r:j]i _The wight closely misses you.r:jO> *You focus your ray upon the wight. The searing ray hits the wight.r:j zThe wight is moderately damaged.(Press . to maintain the ray.)r:j3--=7.9 (1.0ontinue: Searing RayRay Drainr:jr:j&< _The wight hits you but does no damage.r:j\  * The searing ray hits the wight!r:jN zThe wight is severely damaged.50--2----8+ Drain _The wight barely misses you.r:jU * The searing ray hits the wight.r:j]A zThe wight is almost destroyed.1---9Searing Ray++ Drainr:jer:jOgS _The wight closely misses you.r:jP )The searing ray hits the wight!  You destroy the wight!r:jԦ F*r:jY4 )Cheibriados appreciates the change of pace.r:j!B X ealth: 50/65 agic: 0/18--860ast: Searing Ray  _You finish channelling your searing ray.r:jI r:jK i _Your life force feels restored.r:j3r:jr:jr:j$ _r:j11=r:jr:jMr:jar:jr:jhr:j r:j r:jG K2=r:j r:jO=r:jDr:j,r:jr:jr:j3=2=r:jr:j,r:j6r:jYr:jr:jr:j ,r:j",r:jM$W4=r:j$r:j&,r:j*v3==r:jE+r:j -95r:j-(=r:j30r:j2r:j+4r:j6,r:jL7r:j7r:j9~6===r:j:r:ju<,r:j0>r:j>r:j!?r:js?r:j@r:j@AI4=r:jAr:jCr:jzCK7=r:jEXr:j>G,r:j4Hr:jI}8==r:jRJr:jJKr:jKr:j%Lr:jpMr:jMS5=r:jNr:jOr:j*P%9r:jPr:jQr:jQr:jpRr:jtSr:jSr:jhTr:jUr:jU9=r:jjVr:jrWr:j+XL60=r:j[r:j]r:j^T6==r:j`r:j"a,r:jxbr:jsdk1=r:jDpr:jqr:jXrr:jtr:jwr:jx:==r:jzr:j|r:jE}%2r:j>r:jr:jS7=r:jHr:jgr:jՄr:j r:j,r:j)r:jr:j(K3=r:jQr:jr:j9=r:jr:j1r:jr:jr:j4r:jU4=r:jr:j]r:jؗS8=r:j٘r:j,r:jțr:jr:jD5=r:jԞr:j[r:jr:jr:j"r:j9=r:jr:j r:jr:jer:jr:j-f=9==r:j2r:jիr:j9r:jr:j_,r:jkr:j)r:jxr:jr:jr:jH:==r:jr:jr:jr:jr:jк?10/18r:j'(=r:jOr:jڽr:jXr:jr:j,r:jr:jNr:jr:jr:jr:jy9=r:jr:jr:j2r:jr:jr:jM1=r:jr:j%r:j|r:j{r:ju,r:jr:j,r:jTr:jO=r:jr:jr:j+r:jr:jYr:jr:j<r:jDr:jN2==r:jr:jr:j;r:jhr:j,r:jr:j,r:j$r:jr:j:==r:jhr:jr:jr:jir:jr:jzM3=r:jr:j:r:jr:j%r:j,r:jcr:jV,r:jr:jO=r:j r:j r:js r:j\ r:j"r:jD4=r:jr:j,r:jr:j5r:jr:jr:j;,r:jr:jO=r:jr:j2r:jr:jr:jJ!r:j!L5==r:jg#r:j$,r:j%r:jl'r:j'r:j(r:ju*,r:j+r:jq-P==r:jS.r:j0,r:jh1r:j2r:jW3r:j54r:j5r:jX6D6=r:j\7r:j8r:j>9r:j9r:jE,r:jFr:jJ,r:jKr:j!Nr:jN9=r:jOr:j/Q,r:jRr:jUa7=r:jUr:j0Wr:jWr:jXr:jY,r:j"[r:j\,r:j^r:j_O=r:jar:jb,r:jf8==r:j=ir:jij,r:jkr:jKyDM#.# #..#.#.# #######...###.# .........## ##..# #.#.#######.###.######.##..#>#.....#.. .......##)# ######--###).......#...# #.#..#####..######.#.#.#.#r:j" #..##.###.## #..##.###.# #..#.#.##.# #######...###.#.# # .........## ##..#  #.#.#######.###.#####.# ##..#>#......# #.........# #@## #..####.#.# ##.# #..####.#.# ###).# #.......#.# .#...# #..######.# #.#..#####..######.#r:jWg #.#................#  #.#..####..#######.#  ############.#..# #...........  #......# #.########## r:j2770.4 (109.5)r:jJ--1.9 (111.0r:jr:jl _Items here: )))) [[[[.r:jBur:jH _==r:j Jr:jLr:jN,r:jOr:jSr:jIU,r:jeVr:j\Br:jkcXr:jjdr:jir:jpBr:jwXr:jуr:jr:j]r:j.r:jr:jŒ,r:jr:j}r:jr:jr:jr:jr:j0r:jr:jqr:jr:jTr:jr:jr:jBr:jZr:jr:jnr:jr:jmr:jr:jr:jr:j^,r:jªr:jr:j(,r:jsr:jlr:jͰr:jr:jTr:jKr:j r:jWr:jr:jGr:jڴr:ja,r:jypr:j  ##. ################.## #...............# #.##############.##  #.## ##.#  #..# ##.  ##.# #  #.# #.  ############.816.4 (44.5) .# #............  #.# #.###........  #.# #.##.......#  #.# #.#..>.....# r:j' #.# #.####  #.# #.###......#  #.# #.##  #[####.#..........r:jr:jJ[ _Done exploring.r:j| r:j 3r:j .........................0.0)r:jj r:j[ r:jb E _Done exploring.r:jKr:j*M3r:j cr:jri,r:j kE _Done exploring.r:j r:j QRead which item? Scrolls  f - a scroll of fear  t - a scroll of teleportationw - a scroll of enchant weapon  W - a scroll of brand weapon  S - a scroll of silence r:j  e - 3 scrolls labelled QEATWOHOAS  q - 2 scrolls labelled FEICWE QOAHODA  v - 2 scrolls labelled TEPABICIAL  y - 4 scrolls labelled QEINLO JIMAE [!] read|quaff[?] describe selectedr:jr:jr:jVq ##.# SunshineJesse the Conjurer ################.## Gnoll of Cheibriados *..... #...............## Health: 65/65 ======================== #.##############.## Magic: 18/18 ======================== #.####.# AC: 8r:j Str: 10 #..###. EV: 13Int: 24 ##.##. SH: 0Dex: 14 #.##. XL:  9 Next:  8% Place: Dungeon:6 r:j~~#@# ############. Noise: ---------  Time: 7816.4 (0.0) #.# #............ b) +2 dagger (venom) #.# #.###........ Cast: Searing Ray r:j߽#.# #.##.......## #.# #.#..>.....## #.# #.##......###  r:j<{#.# #.###......##  #.# #.##.........  #[####.#..........  r:j|_You finish channelling your searing ray. _Your life force feels restored. _Items here: )))) [[[[. _Done exploring. r:jf_Done exploring. _Done exploring.r:jP  Okay, then.r:jr:jr:j. _r:jA!Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +2 dagger of venom (weapon) Armour (go to first with [)  a - a +0 robe (worn)  e - a +1 cloak of poison resistance (worn) Jewellery (go to first with "=)  c - a +4 ring of slaying (worn)  d - a +4 ring of protection (worn)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip r:jr:jÜr:jq ##.# SunshineJesse the Conjurer ################.## Gnoll of Cheibriados *..... #...............## Health: 65/65 ======================== #.##############.## Magic: 18/18 ======================== #.####.# AC: 8r:jTStr: 10 #..###. EV: 13Int: 24 ##.##. SH: 0Dex: 14 #.##. XL:  9 Next:  8% Place: Dungeon:6 #@# ############. Noise: ---------  Time: 7816.4 (0.0) #.# #............ b) +2 dagger (venom) r:jޣ#.# #.###........ Cast: Searing Ray #.# #.##.......## #.# #.#..>.....## #.# #.##......###  #.# #.###......##  r:jb#.# #.##.........  #[####.#..........  _Your life force feels restored. _Items here: )))) [[[[. _Done exploring. _Done exploring. _Done exploring. _Okay, then.r:jKP  Okay, then.r:jb _r:jPr:jQWhere to? (Tab - D:6, ? - help)  D - Dungeon  T - Temple r:j r:j [?25h[?0c ##.# SunshineJesse the Conjurer r:j ################.## Gnoll of Cheibriados *..... #...............## Health: 65/65 ======================== #.##############.## Magic: 18/18 ======================== #.####.# AC: 8Str: 10 #..###. EV: 13Int: 24 ##.##. SH: 0Dex: 14 #.##. XL:  9 Next:  8% Place: Dungeon:6 #@# ############. Noise: ---------  Time: 7816.4 (0.0) #.# #............ b) +2 dagger (venom) #.# #.###........ Cast: Searing Ray r:j& C#.# #.##.......## #.# #.#..>.....## #.# #.##......###  #.# #.###......##  #.# #.##.........  #[####.#..........  _Done exploring. _Done exploring. _Done exploring. _Okay, then. _Okay, then.What level of the Dungeon? (default 6, ? - help) r:j [?25l[?1cr:jX7r:j3r:jr:jr:jK[ _r:jr:jr:jr:j'Br:jr:jr:j,r:jr:j)r:jlr:jY,r:jr:jr:j r:jr:jGDone exploring. _Okay, then.You see here a +0 robe. _r:jiH,r:jJY  There is a stone staircase leading down here.r:jRNr:jPr:j;Q$ _r:jHSr:j<7r:jr:jr:j _You climb downwards.  Found a parchment of Call Canine Familiar.  Found a stone staircase leading up.r:j_    .#   .#   ####.####   #.......#   #.......#   #.......#  ......#  ......# 40.3 (23.9) .....<#  ....:.#  #.######  .#  .#  .#  .#r:j, r:jr:jr:jXa _There is a stone staircase leading up here.r:jr:jr:jr:jBr:jsr:j-$ _r:j,r:jr:j r:j r:j"r:j$r:jg%r:jG&r:j+(r:j+r:jj+r:j,r:j-r:jW1r:j1r:j2r:jCe  .# ####.####  #.......#  #.......#  #.......#  #.......#  #<......#  #......<#  #.....@.#  ##.######  #.#  #.# #.# #.# #.# #.  You pick up a parchment of Call Canine Familiar and begin reading...r:jJ17.4 (7.1)r:j+8.4 (8r:j,r:jlM _You add the spell Call Canine Familiar to your library.r:jr:j3r:jr:jCr:jBr:jbr:jr:jWr:jr:j7,r:jr:j r:j< ,r:j r:j| r:j,r:jr:jr:jr:jr:jr:jr:jr:jz,r:jr:ji  You encounter a sky beast.r:j&    #F.   #.#   #.#   #.#   #.#   #.#   #.#   #@#   ####.####  #.......#  #.......#  #.......#  #.......#F   sky beast (asleep)  #<......#  #......<# #.......#r:j..58.3 (9.9r:j>169.7 (11.3) _r:j5r:j>rr:ju  #F. #.# #.# #.# #.# #.# #.# #@# ####.####  #.......#  #.......#  #.......#  #.......#  #<......#  r:j'v S#......<#  ..# r:j " #F. #.# #.# #.# #.# #.# #.# #@# ####.####  #.......#  #...... #....... #.......#  #<......# #......<# .r:jO r:j r:j r:j6 ` _A sky beast is nearby! r:j8#F. #.# ###.###............#.......##.......##<......#.< r:j  r:j$961.1 (1.4) _ r:j r:j r:j #F. #.# ###.###.................<...... r:jN r:j(2.5 r:j r:j r:j## #F. ###.###...... r:j֟D.F r:jWF r:jj@4.0 (1.5Searing Ray r:jȯ r:j{ r:jt ## .##..F ###.### r:jM} D.F r:jڂ  r:jӃ 5=5.4 (1.4 r:jƘ m _The sky beast closely misses you. r:j|  You closely miss the sky beast. You bite the sky beast. r:j-6.2 (0.8 r:j! r:j#7 _The sky beast is lightly wounded.!r:jd  (extremely poisoned)You puncture the sky beast!  The sky beast looks as sick as possible!  The sky beast is moderately wounded.!r:j0=7.0!r:jA!r:jv- _The sky beast hits you.!r:j *** You focus your ray upon the sky beast. The searing ray hits the sky beast!!r:jec ..F The sky beast is severely wounded.(Press . to maintain the ray.)!r:jd6---8.0 (1.0ontinue: Searing RayRay !r:jqm!r:jpW _The sky beast closely misses you.!r:jA †The searing ray hits the sky beast.  You kill the sky beast!!r:jEV***!r:j{J..†!r:jC5----149Searing Ray+ Your Staves skill increases to level 4!  Your Ranged Weapons skill increases to level 4!Your Throwing skill increases to level 4!  Your Armour skill increases to level 4!Your Shields skill increases to level 4!Your Unarmed Combat skill increases to level 4!!r:j!r:jk _Your Evocations skill increases to level 4!!r:j "  You stop channelling your searing ray. _!r:j0 !r:j ,!r:j !r:jX K6=!r:j !r:j ,!r:j !r:j ,!r:j !r:j0 !r:j !r:j) !r:j !r:jB 9=!r:j !r:j !r:j ,!r:j$! !r:j" ,!r:j$ !r:j% a7=!r:j' !r:j|( !r:j( !r:jj+ ,!r:j+ !r:jK. !r:j. ,!r:j1 O=!r:j~2 !r:j4 !r:j<5 !r:j5 !r:j7 !r:j%8 L8==!r:jr8 !r:j: 4 _Magic restored.!r:j= !r:jB> 3!r:jC e  You see here a sky beast corpse.!r:jE f  You encounter 2 wights.!r:jN   # .# .##.#####....z..z.--†.ast: Searing Ray #.# #.#zz 2 wights (dormant)...!r:j?Y 087.4 (18.4)!r:jZ P--8.8 (19.8 _!r:ja !r:j3h "r:jGe ## .# .# ##.#####.  #...z..z.  #@# #†# #.# #.# #.# #.#"r:j`Hm #.# ####.####   "r:j~ ## .# .# ##.#####.  #...z..z.  #@# #†# #.# #.# #.# #.# #.# ####.# "r:j"r:j"r:j%"r:jd _There are monsters nearby!"r:jPs  #. #. #.  .##  ..#  .#  ##.#####.: #.@.z..z.. "r:j#.######z. #†#  #.# #.# #.# z 3 wights (dormant) #.#  #.# ####.####"r:j  You encounter a wight. It is wielding a +4 battleaxe."r:j2190.2 (1.4) "r:j "r:j? _Found a parchment of Leda's Liquefaction."r:j   #.  #.  #.  #.##  ..#  #.#  ##.#####.:. #..@z..z..z #.######z. #†#  #.# #.# #.# z 4 wights (dormant) #.# #.# "r:j "r:j E==1.6"r:j "r:j w _You encounter a wight. It is wielding a +2 short sword."r:jb )The helpless wight fails to defend itself.  You stick the wight like a pincushion!!!  You destroy the wight!"r:j @ 3"r:j "r:j/ 572.4 (0.8"r:j  _Cheibriados appreciates the change of pace.#r:j  #.  #.  #.  #.##  ..#  #.# # ##.#####.:. #...@..z..z. #.######z. #†# #  #.# #r:j/z.#r:jM^z2 dormant)#r:jV-3.9 (1.5#r:jõ#r:jh$  Things that are here:#r:jT _a +5 mace; a +0 robe#r:j}  #.  #.  #.  #.##  ..#  #.# ## ##.#####.:. #...)@z...z.s #.######z...f #†# ##  #.# f   sleepcap (wandering) #.# #r:jIs   scorpion (asleep) #.# zzz 3 wights (2 dormant) #r:j2f.#r:jʘ f.  You encounter a scorpion and a sleepcap.#r:jzfz1#r:jP: 52/63 (65)-----==5.4Drain#r:j#r:j _The wight misses you. The wight hits you with a +2 mace! You feel drained.#r:j} }  You hit the wight. You bite the wight, but do no damage.#r:j~ p3=-----6.2 (0.8#r:jچ #r:j6 ` _The wight is moderately damaged.#r:jR ****You focus your ray upon the wight.  The searing ray hits the wight but does no damage.#r:jAI f.  The wight is moderately damaged.(Press . to maintain the ray.)#r:jhJ4z.#r:jK3z.#r:j"`zz.zzwandering)#r:jaD40/61-----P: 16/18 ---=7.2 (1.0ontinue: Searing RayRay Drain#r:j r _The wight hits you with a +2 mace! You feel drained.$r:j5****The wight hits you with a +2 mace! You feel drained.The searing ray hits  The wight is heavily damaged.  The searing ray hits the wight.  The wight is moderately damaged.  The searing ray hits the sleepcap but does no damage.$r:j1f.$r:jμ z:The sleepcap is severely damaged.$r:jF`zzz$r:j=39-----5----8+ Drain$r:j$r:j8 _The wight hits you with a +2 mace.$r:j)M.  The searing ray hits the wight!  The wight is almost destroyed.The wight is severely damaged.!  You destroy the sleepcap!$r:j****s   scorpion (asleep)zzz 3 wights$r:jW- .zCheibriados appreciates the change of pace.$r:jY77zzz.$r:jv<40/624---9++ Drain$r:jD$r:jfFR _The wight barely misses you.$r:j@ )The searing ray hits the wight!  You destroy the wight! **** 2Cheibriados appreciates the change of pace.The searing ray hits the wight.  The wight is severely damaged.$r:j9 z.  The searing ray hits the wight but does no damage.$r:jP,z.$r:j33---20900astDrain$r:j$r:j > _You finish channelling your searing ray.$r:jd )You focus your ray upon the wight. The searing ray hits the wight.  You destroy the wight!$r:j&  ****   wightCheibriados appreciates the change of pace.The searing ray hits the wight.$r:jzY z.  The wight is moderately damaged.$r:jb :)z..$r:j.j 41----41ontinue: Searing RayRay Drain$r:js $r:jt f _(Press . to maintain the ray.)%r:j **** The searing ray hits the wight.%r:j_1z.%r:jn..1----2+ Drain%r:jp%r:j9t^ _The wight is severely damaged.%r:ja )The searing ray hits the wight.  You destroy the wight!Cheibriados appreciates the change of pace.%r:j:I****%r:je0)...%r:jp %r:j%zDestroyer*ealth: 41/65 agic: 10/18-14557=3Searing Ray+  _Cheibriados raises the support of your attributes as your movement slows.Your life force feels restored.Your Stealth skill increases to level 6!%r:jե%r:jdm _Your Conjurations skill increases to level 8!%r:j6 >****%r:jú 1s.%r:j v)...s%r:j 9/18 ----4ast: Searing Ray %r:j %r:j > _You finish channelling your searing ray.%r:j^3&   #.  #.  #.  #.##  ..#  #.# ###  ##.#####.:...  #...@.)....s.  #.######.....  #†# ###   #.#  %r:jf5 #.#  #.#   #.#   #.#   ####.####%r:j6`s.s.%r:jl?%r:j@Ad2--5.7 (1.5&r:j&r:j$  Things that are here:&r:j T _a +5 mace; a +0 robe&r:jz   #.  #.  #.  #.##  ..#  #.# ###  ##.#####.:...  #..@).)..s...  #.######..... &r:j| #†# ###   #.#   #.#  #.#   #.#   #.#   ####.####&r:j}`s.s.&r:jj&r:j{E7.2Searing Ray _&r:j&r:jR   #.  #.  #.  #.##  ..#  #.# ###  ##.#####.:...  #.@.).)s.....  #.######.....  #†# ###  #.#  #.#  #.#  #&r:j.#  #.#   ####.####&r:j_1s.&r:jAs)&r:j"&r:j#\10/18=8.7&r:j*&r:j+&r:j4 >****&r:j s.You focus your ray upon the scorpion. The searing ray misses the scorpion.&r:j d.s.)&r:jP 38/18 ---==90ontinue: Searing RayRay &r:j` &r:j f _(Press . to maintain the ray.)&r:j **** The searing ray hits the scorpion!&r:j&Es)&r:j.6.)&r:j/7-----10+ &r:js6&r:j8a _The scorpion is severely wounded.'r:j"M>****'r:j7\s).)'r:j 6---1++ 'r:j'r:j _The searing ray misses the scorpion. The scorpion barely misses you.'r:j **** The searing ray hits the scorpion.'r:jd s).)The scorpion is almost dead.You finish channelling your searing ray.4=5---=2ast'r:jBh'r:j jA _The scorpion stings you but does no damage.'r:j .  You focus your ray upon the scorpion. The searing ray hits the scorpion!  You kill the scorpion!'r:j% I****'r:jm .).)Cheibriados appreciates the change of pace.'r:jw =3----303ontinue: Searing RayRay 'r:j 'r:jc f _(Press . to maintain the ray.)(r:j  #.  #.  #.  #.##  ..#  #.# ###  ##.#####.:...  #..@).)......  #.######.....  #†# ###  (r:j #.#  #.# #.# #.# #.# (r:j(r:jR4=---5.2 (1.5ast: Searing Ray (r:jR _You stop channelling your searing ray.(r:j[  #.  #.  #.  #.##  ..#  #.# ###  ##.#####.:...  #...@.)......  #.######.....  #†# (r:jv### (r:jI(r:jd5--6.6 (1.4(r:j(r:jB$  Things that are here:(r:jhT _a +5 mace; a +0 robe(r:j[]2  #.  #.  #.  #.##  ..#  #.# ###  ##.#####.:...  #...)@)......  #.######.....  #†# ### (r:j^8(r:jf(r:jh48.1 (1.5 _(r:jqo(r:jcq(r:jJ   #.  #.  #.  #.##  ..#  #.# ## ##.#####.:. #...).@......# #.######. #†# ## (r:j (r:j I69.5 (1.4(r:j (r:j j _Items here: ))) [[[.)r:j)r:j[Pick up what? 5/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +2 mace  b - a +2 short sword  c - a +4 battleaxe Armour (select all with [))r:jcd - a +0 robe  e - a +0 robe  f - a +0 robe [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]*r:j M*r:jT*r:j]K SunshineJesse the Destroyer  #.Gnoll of Cheibriados **....  #.Health: 46/65 ================--------  #.Magic: 4/18=====-------------------  #.##AC: 8Str: 11  ..#EV: 14Int: 25  #.# #####SH: 0*r:j^Dex: 15  ##.#####.:....XL:  9 Next: 30% Place: Dungeon:7  #...).@......#Noise: ---------  Time: 7919.5 (0.0)  #.######......b) +2 dagger (venom)  #†######Cast: Searing Ray  #.#  #.#  #.#  #.#  #.#  *r:j@_####.#### _(Press . to maintain the ray.) _You stop channelling your searing ray.  Things that are here: _a +5 mace; a +0 robe _Items here: ))) [[[.  Okay, then.*r:j=e*r:jZg*r:jl*r:jn. _*r:jQ/3*r:j1*r:j#5*r:j5$ _*r:j:5=*r:j;*r:j=*r:j>N47=*r:j?*r:jA,*r:jbC*r:jE,*r:jbG*r:jI8==*r:jDK*r:j4M*r:jM*r:jN*r:jP*r:jqQT6==*r:j:R*r:jT,*r:jU*r:jW*r:j1XK9=*r:jsY*r:j[,*r:j\*r:j6_*r:j_:==*r:j`*r:jc:50*r:jc2=*r:jd*r:jf*r:jgS7=*r:j7h*r:jj*r:j'k*r:jr*r:jv;1*r:jw*r:j {,*r:jl|*r:j *r:j9=*r:jÀ*r:j{,*r:j*r:j`92*r:jg^=8=*r:jp*r:j՗,*r:j*r:j-,*r:j*r:jˡ*r:j[U3=*r:j1*r:j*r:j9=*r:j*r:jy*r:j*r:j *r:jm*r:j%4*r:j*r:j?99*r:j1==*r:jδ*r:jb,*r:j*r:j*r:j(*r:j*r:j#*r:jK5=*r:jb*r:j*r:j:==*r:j*r:j,*r:j*r:jj*r:j6=10/18=*r:j*r:j,*r:j*r:j*r:j*r:j[w7=*r:j*r:jY*r:j9=*r:j*r:jw,*r:j%*r:jc1=*r:j}*r:j98*r:j,2=*r:j*r:j*r:j(*r:j*r:j*r:j~*r:j*r:jQ*r:jW9=*r:j*r:jI,*r:jz2==*r:j*r:j*r:j5L60=*r:ja*r:jz,*r:j*r:j,*r:j *r:j/*r:j:==*r:j#1=*r:ja&,*r:j(*r:j*c3=*r:jb,*r:j.;2*r:jm0*r:ji2*r:j2*r:j4*r:jz6,*r:j98*r:j|:*r:j!;g3==*r:j<*r:j>*r:j#?*r:j@*r:j[B94*r:jB(=*r:jC*r:jGF,*r:jG*r:jI*r:jdJU4=*r:jcK*r:jM,*r:jN*r:jP*r:jXQ9=*r:jJR*r:jT*r:j%UK5=*r:jsV*r:jY+_You stop channelling your searing ray.  Things that are here: _a +5 mace; a +0 robe _Items here: ))) [[[. _HP restored.*r:jZL5==*r:ju[*r:jg,*r:ji*r:j:l,*r:jo*r:jr*r:jr9=*r:js*r:j=v*r:jv:==*r:j:x*r:j\z*r:jz*r:j5|*r:jL~*r:j~K6=*r:j*r:jځ*r:jU*r:j*r:jj*r:j܅*r:jl*r:j_*r:j*r:j*r:jO=*r:js*r:j*r:j^*r:jy*r:jߒ,*r:j=*r:jl*r:jK7=*r:j*r:j,*r:j*r:j,*r:jd*r:jZ,*r:jA*r:jp*r:jN9=*r:j3*r:jc,*r:jK*r:ji*r:jWL8==*r:j*r:j*r:j*r:j>*r:j*r:jW*r:j~*r:j*r:jp*r:j*r:j*r:j*r:j*r:j|  #§ #. #§ #..# §## *r:jo#. .. ... #.###.##.# ..# ...#  #.# #.#######  ##.#####.#  #...).)......# #.######........ #†# #######... #.# #.    #.#  You pick up a parchment of Leda's Liquefaction and begin reading...*r:j"`§§8006.9 (87.4)*r:jI==7.9 (88*r:j&L§§*r:j(L _You add the spell Leda's Liquefaction to your library.*r:j:*r:jW*r:j*r:jg*r:j*r:j ,*r:j*r:j/,*r:j*r:jZ% #ß ## #§  #° #§  #..# #☼####. .. ○○°##°##°#  ..##...@# 10.8 (2.9)*r:jw& #.#####.####### ##.#####.......# #...).)......#... #.######........# #†# #######... #.##.  #.#  #.#*r:j(*r:j.\§§☼*r:j0i _You're in a travel-excluded area, stopping explore.*r:jn 3*r:jĵ *r:ji Y§☼0.0..*r:j *r:j B§§*r:j i _You're in a travel-excluded area, stopping explore.,r:jf2 #ß##§#. #§..# #☼###. .. ○○° ###°##°# ..##....#.#####@#########.#####.......#...).)......#...##........#..##.#,r:jAiY§☼°°,r:j l42.3 (1.5 _,r:jRrL§§,r:jt,r:jY,r:j[,r:jH^,r:jd,r:jth,r:jlnX,r:jp,,r:j%r,r:jRt,r:jt,r:jzX,r:j {,r:j,r:j`,,r:j,r:j,r:jÒ,r:j,r:j,r:j,r:jט,,r:j,r:jL,r:j=,,r:j",r:j,r:j2,r:jq,r:jv,r:j,r:j,r:j3,r:j,r:j=,r:j,r:j*,r:j},r:j,r:jl,r:j,r:jT,r:j,r:ju,r:j,r:j,r:j,r:j,r:j#,r:j%,r:j,r:j,r:j,r:j,r:j,r:jZ,,r:j,r:j,r:j,r:jc,r:ji,r:j,r:j,r:j,r:j,r:j v,r:j ,r:jo ,r:j ! #§ #..# .# ##°####..#  ...........# ###.##.####.##### .##....# #.....# .#####.#######.## .#####.......#.## +++ ..).)......#....###....> ######........#.@.......47.4 (35.1) # #######....#######. # #.#.## # #...# # #.... # #..### # #.[3,r:j! 4m.# #### #..# ...# #..#,r:j) ,r:j+ .8.9 (36.6,r:j5 Q _Found a stone staircase leading down.,r:jL ,r:j]M ,r:jTN ,r:jlS ,r:jE\ ,r:j:_ ,r:j_ ,r:jY` ,r:j d ,,r:jd ,,r:jg ,r:ji ,r:j,j ,r:jj ,r:jen ,r:jo ,r:jwo ,r:jo ,r:jK   You open the gate.  You encounter 3 howler monkeys.§ #..# § #..# ..♣♣. °####..# ..♣♣.. .......# ..♣♣♣#♣♣♣... #.####.##### .hhh......# ..# #.....# ........# #.#######.## ......# #.......#.## ###'''##### ......#....###..@.>........#.........#.#########....#######...#Searing Ray #.#.## #.#... #...# .# ## #.... #hhh,r:ji  3 howler monkeys (asleep) #..### #..# ,r:j i.h57.6 (8.7),r:j J.h,r:j" C.h,r:j Zhhh1 wandering),r:j 5===8.6 (9,r:jt ,r:j D _The howler monkey howls! x2; You hear a shout!-r:jF #..# #..# ..♣ ♣.  ..♣ ♣..  ..♣♣♣#♣♣♣...  ....h.....#   hh......#  ......#  ###'''##### #..@.>..... #.........#.### ..#######...#   #.#...  #...# .# ##  #.... #   #..# #..#-r:jE #..# #..# ..♣ ♣.  ..♣ ♣..  ..♣♣♣#♣♣♣...  ....h.....#   hh......#  ......#  ###'''##### #..@.>..... #.........#.### ..#######...#   #.#... #...# .# ## #.... #   #..# #..#-r:j-r:jz _There are monsters nearby!-r:j # #...# ..♣  § #..# ...♣  ♣ °####..# #...♣ ♣ .......# #...♣♣♣#♣♣♣... #.####.#####.....h.....# -r:j= ,..# #.....##.hh......#.######.......# #.......#.## ###@''##### ......#....###....>.............#.........#.### #######....#######...##.###.#...#.# ##.. ###-r:j P.h-r:j J.h-r:j7I.h-r:j C.h-r:j-r:j7--60.1 (1.5-r:j"-r:j#V _The howler monkey barely misses you. x2-r:j=&Q _There is an open gate here.-r:jn ***You focus your ray upon the howler monkey.  The searing ray hits the howler monkey!-r:ji .hThe howler monkey is severely wounded.(Press . to maintain the ray.)-r:j<| ....h.hh2 catching breath)  The howler monkey hoots and howls with incredible vigour! x2-r:ju~6---=========10ontinue: Searing RayRay -r:jU-r:jBC _The howler monkey howls! You hear a shout! x3.r:jO †The searing ray hits the howler monkey!  You kill the howler monkey!.r:jAl*** 2 howler monkeys (1.r:jFr ..†  Cheibriados thoroughly appreciates the change of pace.The howler monkey hits you but does no damage.  The howler monkey hoots and howls with incredible vigour!.r:jO59---5----3-2+ .r:jW.r:jY1 _The howler monkey hits you..r:jG,H***.r:j3h..r:jj[..†.r:j[60=--4---=--------3++ .r:j.r:jD _The howler monkey hits you but does no damage..r:jp .hYou puncture the howler monkey! The howler monkey is poisoned.  The howler monkey is heavily wounded..r:jy <1 very poisoned, 1 …).r:jz =------9 (0.8ast.r:j .r:j _You stop channelling your searing ray. The howler monkey closely misses you..r:j .  You focus your ray upon the howler monkey.  The searing ray hits the howler monkey!  You kill the howler monkey!.r:j ****   howler monkey (catching breath).r:j] .hCheibriados appreciates the change of pace..r:j^ j(Press . to maintain the ray.).r:jqa jYou encounter a gnoll. It is wielding a +0 spear..r:j:m ....jj 2 gnolls (1 polearm)You encounter a gnoll. It is wielding a +0 club..r:jv =2----54.9 (1.0ontinue: Searing RayRay .r:j~ .r:j [ _The howler monkey closely misses you./r:jM****/r:jq.j.j/r:j}4..../r:j~1---5+ /r:jP/r:jZ _The howler monkey barely misses you./r:j .jYou closely miss the howler monkey. You bite the howler monkey.  The howler monkey is lightly wounded./r:jOL.j/r:j{ WYou stop channelling your searing ray./r:j W   phantomh   howler monkeyjj 2 gnolls (1 polearm)You encounter a phantom./r:j-6.7 (0.8ast/r:j /r:j [ _The howler monkey closely misses you.0r:j"§ #..# ..♣ #§ #..# ...♣♣W #°####..# #.jj♣.. ........# #...♣♣♣#♣♣♣... ##.####.#####...........# ...# #.....##... ##.#######.## #..†h#.......#.## ###'''##### )#....###.@..>..... ##........#.........#.###  #######....#######...#  #.#.## #.#... #... .# ## #.... # h   howler monkey #..###0r:j"d[16;7H #..#  #..#0r:j,'W.h0r:j\.W   phantomh   howler monkey (catching breath)=========8.1 (1.4 _The howler monkey hoots and howls with incredible vigour!0r:j/ #§ #..# ...♣♣. ##°####..# #.jj♣W. .........# #...♣♣♣#♣♣♣... .##.####.#####...........# ....# #.....##.... ###.#######.## #..†#.......#.## ###h''##### .)#....###....>..... ###........#....@....#.###  #######....#######...# 0r:j# #.#.## #.#... #... .# ## #.... # #..### h   howler monkey (catching breath) #..# # #..# # #..#0r:jO0W0r:jU'h0r:jj .WThe howler monkey attacks as it pursues you!0r:ja.W   phantomh   howler monkey (catching breath)0r:j`2=--------9.50r:j0r:j^ _The howler monkey completely misses you.0r:jb 7 #§ #..# ...♣ ♣.  ##°####..# #.jj♣ ♣..........# #...♣♣♣#♣♣♣... #.##.####.#####........W..# #....# #.....##.........##.0r:j #.## #..†....##.#.## ###'''##### ).)......#....###.h..>.....#.#.#.### #....#...# #.#.## #.#...  #...# .# ##  #.... # #..### #..# ## #..# .#0r:j B #..#0r:jD U.h0r:j 1W.0r:j 0r:j P=========71.0 (1.50r:jT 0r:jm y _The howler monkey hoots and howls with incredible vigour!0r:jF|  #§ #..# ...♣0r:j  ♣. # ##°####..# #.jj♣ ♣.. ...........# #...♣♣♣#♣♣♣... ##.##.####.#####.W...# ##....# #.....##.........##.#######.## #..†....##.#.## ###'''##### .).)......#....###....>.....#.#..@.h....#.### #######....#...# #.#.## #.#... #...# .# ## #.... # #..###h   howler monkey (catching breath)0r:j~ #..# ### #..# ..# #..#0r:j] 2j0r:j5 3h.0r:j# 2j0r:j R.j0r:jp tjj 2 gnolls (1 polearm)0r:jb 3=3==--------2.50r:j/ 0r:j D _The howler monkey hits you but does no damage.1r:j+ **** You focus your ray upon the howler monkey.  The searing ray hits the howler monkey!1r:jۮ 'jThe howler monkey is severely wounded.'j1r:jH h...  (Press . to maintain the ray.)1r:j1---=-------30ontinue: Searing RayRay 1r:jr1r:jZ _The howler monkey barely misses you.1r:j **** The searing ray hits the howler monkey.1r:j" WThe howler monkey is almost dead.1r:j# T.j1r:j_% N.j1r:j/ yhjj.W   phantomh   howler monkeyjj 2 gnolls (1 polearm)1r:jx0 0----4+ 1r:j,8 1r:j: D _The howler monkey hits you but does no damage.2r:j †The searing ray hits the howler monkey.  You kill the howler monkey!2r:j****jj 2 gnolls (1 polearm)  The searing ray hits the howler monkey.  You kill the howler monkey!  Cheibriados appreciates the change of pace.  The searing ray hits the gnoll!  The gnoll is severely wounded.  The searing ray hits the gnoll!2r:jG'W j.  The gnoll is almost dead.2r:jJ>†j..2r:jQ4=9/19 ---85++ 2r:jX2r:j[R _The gnoll barely misses you.2r:j ****The searing ray hits the gnoll.2r:j .jThe gnoll is almost dead.You finish channelling your searing ray.2r:j]7j..2r:j38----62r:j9ast2r:j2r:jeC _The gnoll hits you from afar with a +0 spear.2r:jҔ )You focus your ray upon the gnoll. The searing ray hits the gnoll.  You kill the gnoll!2r:j#T) _The gnoll hits you from afar with a +0 spear.  You focus your ray upon the gnoll. The searing ray hits the gnoll.  You kill the gnoll!  Cheibriados appreciates the change of pace. 2r:jJ****2r:j. .WCheibriados appreciates the change of pace.2r:jDA)W..2r:j2J6----9=7ontinue: Searing RayRay 2r:jQ2r:jQTf _(Press . to maintain the ray.)3r:j>****3r:j/97W)3r:jL..-----8+ 3r:jYMY _The searing ray misses the phantom.3r:jsC ****The searing ray hits the phantom.3r:jPz W)..  The phantom is lightly damaged.3r:j)45-==9++ 3r:j3r:j> _The phantom hits you but does no damage.3r:jO **** The searing ray hits the phantom!3r:jU W)..  The phantom is heavily damaged.You finish channelling your searing ray.3r:ja 4--80ast3r:jS 3r:j M _The phantom misses you.3r:j*\ **** You focus your ray upon the phantom. The searing ray hits the phantom!3r:j. W)..  The phantom is almost destroyed.(Press . to maintain the ray.)3r:j2----1ontinue: Searing RayRay 3r:j3r:jEU _The phantom closely misses you.4r:jL[ )The searing ray hits the phantom.  You destroy the phantom!****4r:jm))..6/66=1----432Searing Ray+  _Cheibriados appreciates the change of pace.5r:j1R #§ #..# ...♣ ♣. .# ##°####..# #.jj♣5r:jg ♣..  ...........# #...♣♣♣#♣♣♣...#.##.####.#####.W...# .##....# #.....##.........# .#####.#######.## #..†....# .#####.#.## ###'''##### ..).)......#....###....>.....#.#.@.))....#.### # #######....#...# # #.#.## #.#... #5r:j] #...# .# ## # #.... # # #..### # #..## #..# ...# #..#5r:jg5r:j--3.9 (1.4ast: Searing Ray 5r:j5r:j)< _You stop channelling your searing ray.5r:j ..# ##°####..# #.jj♣. . ...........# #...♣♣♣#♣♣♣... .###.##.####.#####.......W...# ..##....# #.....##...... #.#####.#######.## #..† #.#####.......#.## ###'''##### ...).)#....###....>..... .######........#...))....#.### †# #######...@#######...# .# #.#.## #.#... .# #... .# ## .# #.... # .# #..5r:jn [40m### .# #..# .#### #..# ....# #..#..#5r:j5r:jRBx2=--5.4 (1.55r:j_Q6r:j,#. ...........# #...♣♣♣#♣♣♣... #.###.##.####.#####.......W...#  ..##....# #.....##......  #.#####.#######.## #..†#.#####.......#.## ###'''#####..).)......#....###....>..... #.######........#...))....#.### #†# #######....#######...# #.# #.#@## #.#... #.# #... .# ## #.# #.... # #.# #..### #.# #..# #.#### #..# .....#6r:j[13G #..#.# #.. .....#6r:j [6.96r:j #.###.##.####.#####.......W...#  ..##....# #.....##...... #.#####.#######.## #..†#.#####.......#.## ###'''#####  #...).)......#....###....>.....  #.######........#...))....#.###  #†# #######....#######...#  #.# #.#.## #.#...  #.# #.@.# .# ##  #.# #......<.. #  #.# #..#######  #.# 6r:j #..##.#### #..# ......# #..#.# #..#.# ...# ......#6r:j6r:jt<=8.46r:j<6r:j9 _Found a stone staircase leading up.6r:j  ..##....# #.....##...... #.#####.#######.## #..†#.#####.......#.## ###'''##### #...).)......#....###....>..... #.######........#...))....#.### #†# #######....#######...#  #.# #.#.## #.#... #.# #...##### .# ## #.# #@.....<.. #  #.# #..#######  #.# #..# ###.#### #..# :j 0m.......# #..# .# #..#.# ...#.# ##.# <......#9.96r:j 8r:j8r:j Spells (Memorise)TypeFailure Level  a - Soul SplinterNecromancy1% 1b - Call Canine FamiliarSummoning4% 3  c - Fugue of the FallenNecromancy4% 3  d - PasswallEarth8r:jߟ4% 3  e - Flame WaveConjuration/Fire6% 4  f - Iskenderun's Mystic BlastConjuration/Translocation 6% 4  g - Leda's LiquefactionAlchemy/Earth16% 4  h - Alistair's Walking AlembicAlchemy/Forgecraft41% 5 14 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit9r:j 9r:j 9r:j\ : ..##....# #.....##.........# SunshineJesse the Destroyer#.#####.#######.## #..†....#Gnoll of Cheibriados **....##.#####.......#.## ###'''##### Health: 66/66 ========================#...).)......#....###....>..... Magic: 2/19==----------------------#.######........#...))....#.### AC: 8Str: 11#†# #######....#######...#EV: 14Int: 25#.##.#.###.#... SH: 0Dex: 15#.#9r:j @#...##### .# ## XL:  9 Next: 43% Place: Dungeon:7#.##@.....<.. #Noise: ---------  Time: 8089.9 (0.0)#.##..#######b) +2 dagger (venom)#.##..#Cast: Searing Ray ###.#####..# .......##..# .......##..# .......#...# .......###.# <......# _The phantom closely misses you.The searing ray hits the phantom.  You destroy the phantom! _Cheibriados appreciates the change of pace. _You stop channelling your searing ray. _Found a stone staircase leading up.9r:j 9r:j} Memorise Iskenderun's Mystic Blast, consuming 4 spell levels and leaving 10? Y - Yes  N - No:r:j:r:jq ..##....# #.....##.........# SunshineJesse the Destroyer#.#####.#######.## #..†....#Gnoll of Cheibriados **....##.#####.......#.## ###'''##### Health: 66/66 ========================#...).)......#....###....>..... Magic: 2/19==----------------------#.######........#...))....#.### AC: 8Str: 11#†# #######....#######...#EV: 14Int: 25#.##.#.###.#... SH: 0Dex: 15#.##...##### .# ## XL:  9 [40:r:jzmNext: 43% Place: Dungeon:7#.##@.....<.. #Noise: ---------  Time: 8089.9 (0.0)#.##..#######b) +2 dagger (venom)#.##..#Cast: Searing Ray ###.#####..# .......##..# .......##..# .......#...# .......###.# <......# _The phantom closely misses you.The searing ray hits the phantom.  You destroy the phantom! _Cheibriados appreciates the change of pace. _You stop channelling your searing ray. _Found a stone staircase leading up.:r:jhX3=90.9 (1:r:j:r:jo _This spell is dangerous to cast!:r:j +1.9 (2:r:j:r:j:r:j+2.9 (3:r:j !:r:j):r:j++3.9 (4:r:jQ1:r:j9:r:j;G=4.9 (5:r:jYo _You start memorising the spell. You continue memorising. x4:r:j _You finish memorising. Spell assigned to 'd'.;r:j ;r:j" & Spells (Memorise)TypeFailure Level  a - Soul SplinterNecromancy1% 1b - Call Canine FamiliarSummoning4% 3  c - Fugue of the FallenNecromancy4% 3  d - PasswallEarth4% 3  e - Flame WaveConjuration/Fire6% 4  f - Leda's LiquefactionAlchemy/Earth16% 4  g - Alistair's Walking AlembicAlchemy/Forgecraft;r:jh# 41% 5 10 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit>r:jn >r:ju >r:j) I ..##....# #.....##.........# SunshineJesse the Destroyer#.#####.#######.## #..†....#Gnoll of Cheibriados **....##.#####.......#.## ###'''##### Health: 66/66 ========================#...).)......#....###....>..... Magic: 3/19===---------------------#.######........#...))....#.### AC: 8Str: 11>r:jO #†# #######....#######...#EV: 14Int: 25#.##.#.###.#... SH: 0Dex: 15#.##...##### .# ## XL:  9 Next: 43% Place: Dungeon:7#.##@.....<.. #Noise: ---------  Time: 8094.9 (0.0)#.##..#######b) +2 dagger (venom)#.##..#Cast: Searing Ray ###.#####..# .......##..# .......##..# .......#...# .......###.# <......# >r:j _Cheibriados appreciates the change of pace. _You stop channelling your searing ray. _Found a stone staircase leading up. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'd'.>r:jȋ >r:j` Memorise Flame Wave, consuming 4 spell levels and leaving 6? Y - Yes  N - No?r:jV ?r:jk  ..##....# #.....##.........# SunshineJesse the Destroyer#.#####.#######.## #..†....#Gnoll of Cheibriados **....##.#####.......#.## ###'''##### Health: 66/66 ========================#...).)......#....###....>..... Magic: 3/19===---------------------#.######........#...))....#.### AC: 8?r:j Str: 11#†# #######....#######...#EV: 14Int: 25#.##.#.###.#... SH: 0Dex: 15#.##...##### .# ## XL:  9 Next: 43% Place: Dungeon:7#.##@.....<.. #?r:j hNoise: ---------  Time: 8094.9 (0.0)#.##..#######b) +2 dagger (venom)#.##..#Cast: Searing Ray ###.#####..# .......##..# .......##..# ?r:j .......#...# .......###.# ?r:j ~<......# _Cheibriados appreciates the change of pace. ?r:jj/ _You stop channelling your searing ray. _Found a stone staircase leading up. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'd'.5.9 (1?r:j(P  ?r:jQ i_This spell is dangerous to cast!?r:j) 4==6.9 (27.9 (38.9 (4?r:j ?r:j" ?r:jg ?r:j $9.9 (5?r:j ?r:j^ $ ?r:j _You start memorising the spell. You continue memorising. x4?r:j ?r:j% ?r:j  ?r:jز ]_You finish memorising. Spell assigned to 'e'.@r:j4I@r:j=W== _@r:jmCB@r:jb5=@r:jo@r:jouO=@r:jw@r:j5z@r:jz@r:j8{@r:j,@r:j@i6=@r:jp@r:jŃ@r:jƄ@r:j@r:j=7==@r:jF8====@r:j@r:jv@r:jx i9=@r:j@r:jq;$=10/19=@r:jTEB@r:jG,@r:jI@r:jARX@r:jS9=@r:j\@r:jg,@r:jh@r:j[l@r:jmM1=@r:jVn@r:j_q@r:jq@r:jr@r:j`v,@r:jw@r:jyz@r:jz@r:jf|@r:jm@r:j O=@r:j$,@r:j@r:j@r:jN2==@r:j@r:j,@r:jc@r:j@r:jP@r:j@r:jU,@r:jZ@r:jhP==@r:j@r:j.(3==@r:jc,@r:j@r:j2@r:jM4=@r:j@r:j,@r:j@r:j@r:j0,@r:j@r:j@r:j@r:j)@r:j?9=@r:j@r:j ,@r:j@r:jX@r:jD5=@r:jQ@r:j@r:jN@r:ju@r:j @r:j @r:j @r:j,@r:j@r:jO=@r:j@r:jJ,@r:jl@r:j@r:jRL6==@r:j@r:j @r:j!@r:j2"@r:j%,@r:jH'@r:j),@r:j+@r:j.P==@r:jY/@r:jX2,@r:jV3@r:j7  You encounter a gnoll sergeant. It is wielding a +0 spear.@r:j"Djj   gnoll sergeant (polearm, wandering)@r:j'G0176.9 (77.0)@r:jtO@r:jR37.9 (78 _@r:jZ@r:j_@r:j     ###.## #..†....#  ..#.##  #...).)#....###....>  ...#..j))  #†# #....#  #.# #.#.##  #.# #...##### .#  #.# #@.....<.. #  #.# #..#######  #.# #..# #..#@r:j #..# #..# ...# ##.# <@r:j]     ###.## #..†....#  ..#.##  #...).)#....###....>  ...#..j))  #†# #....#  #.# #.#.##  #.# #...##### .#  #.# #@.....<.. #  #.# #..#######  #.# #..# #..# #..# #..# ...# ##.# <@r:jk 4@r:jq @r:jt e _A gnoll sergeant is nearby!@r:j 6 3    ###.## #..†....#  ..#.##  #...).)#....###....>  ...#..j))  #†# #....#  #.# #.#.##  #.# #...##### .#  #.# #@.....<.. #  #.# #..#######  #.# #..# #..# #..# #..# ...# ##.# <@r:j     ###.## #..†....#  ..#.##  #...).)#....###....>  ...#..j))  #†# #....#  #.# #.#.##  #.# #...##### .#  #.# #@.....<.. #  #.# #..#######  #.# #..# #..# #..# #..# ...# ##.# <@r:j  _A gnoll sergeant is nearby!Ar:j #.#####.#######.## #..†....#  ##.#####.......#.## ###'''######...).)......#....###....>.....  #.######........#..j))....#.###  #†# #######....#######...#  #.# #.#.## #.#...#.# #...###### .# ##  #.# #......<.. #  #.# #.@#######  #.# #..# ##.#####..# ...... # ...## ##.#r:jG 7m# #.# .....<#Ar:j! 0jAr:j E.jAr:j.j   gnoll sergeant (polearm, wandering)Ar:j1|7=9.3 (1.4)Searing Ray _Ar:jAr:jLBr:j..##....# #.....##......#####.#######.## #..†....# ##.#####.......#.## ###'''##### #...).)......#....###....>..... #.######........#...))....#.### #†# #######...j#######...# #.# #.#.## #.#... #.# #...####### .# ## #.# #..@...<... # #.# #..########.# #..# #.#### #..## #r:jAm..## #..# # ...## ##.## #.#Br:j K.jBr:ja80.8 (1.5Cr:ji/ ***j)You focus your ray upon the gnoll sergeant.  The searing ray hits the gnoll sergeant.  The gnoll sergeant is lightly wounded.Cr:jr .j.  The gnoll sergeant shouts!  (Press . to maintain the ray.)Cr:jq#2--5---====10ontinue: Searing RayRay Cr:jmCr:jL _The gnoll sergeant hits you from afar with a +0 spear.Cr:j ***The searing ray hits the gnoll sergeant but does no damage.Cr:j .j.  The gnoll sergeant is lightly wounded.Cr:j 3--4----=---2+ Cr:jՖ Cr:j E _The gnoll sergeant hits you but does no damage.Cr:j H***Cr:j] .j.  The searing ray misses the gnoll sergeant.Cr:j_ 54---3--=--3++ Cr:jg Cr:jk L _The gnoll sergeant hits you from afar with a +0 spear!Cr:j *** The searing ray hits the gnoll sergeant.Dr:jA .j.  The gnoll sergeant is moderately wounded.You finish channelling your searing ray.--4ast _The gnoll sergeant hits you but does no damage.Dr:jQ ***You focus your ray upon the gnoll sergeant.  The searing ray hits the gnoll sergeant.Dr:j; jThe gnoll sergeant is heavily wounded.(Press . to maintain the ray.)  You hear a shout!Dr:j' .j.j   gnoll (polearm)You encounter a gnoll. It is wielding a +0 spear.Dr:jf5=--1---==5ontinue: Searing RayRay Dr:j Dr:j_V_The gnoll sergeant closely misses you.Dr:jb Q#.###.##.####.#####.W...#..##....# #.....##.........#  .#######.## #..†....# #.#####.......#.## ###'''#####..).)......#....###....>..... #.######........#...))....#.### #†# #######...j#######...# Dr:jAc #j## #.#...####### .# ##....<... ######### #.####..#Dr:jbt  You stop channelling your searing ray. The gnoll hits you but does no damage.  The gnoll sergeant barely misses you. The gnoll hits you but does no damage.Dr:ju o--7.3 (1.5astDr:j} Dr:j, [ _The gnoll sergeant barely misses you.Dr:jx , poisoned)You hit the gnoll sergeant but do no damage.The gnoll sergeant is poisoned.Dr:j y H--8.1 (0.8Dr:j Dr:j f _The gnoll sergeant is heavily wounded.Dr:j ( very poisoned)You hit the gnoll sergeant but do no damage.The gnoll sergeant looks even sicker.  The gnoll sergeant is heavily wounded.Dr:jd ^6=9Dr:j Dr:j _The gnoll sergeant barely misses you. The gnoll closely misses you.Er:j  You closely miss the gnoll sergeant.The gnoll sergeant is heavily wounded.The gnoll sergeant closely misses you.Er:jxk1-----9.7Er:jEr:jHC _The gnoll hits you from afar with a +0 spear.Er:jRextremely po…The gnoll sergeant closely misses you.The gnoll hits you from afar with a +0 spear.hit the gnoll sergeant but do no damage.The gnoll sergeant looks as sick as possible!  The gnoll sergeant is heavily wounded.  but does no damage.90.4 (0.7Er:jX[ _The gnoll sergeant hits you but does no damage.Er:j]  You hit the gnoll sergeant.  The gnoll sergeant looks as sick as possible!Er:j,_ ^2==1.2 (0.8Er:jg Er:jj g _The gnoll sergeant is severely wounded.Er:j| & Er:j ?)The gnoll sergeant looks as sick as possible! _The gnoll sergeant is severely wounded.  almost dead.  You kill the gnoll sergeant!Er:jl  j   gnoll (polearm)  Cheibriados appreciates the change of pace.Er:j1 f 2--72.0 Er:j >_The gnoll misses you.Er:j Er:j n _Your Shapeshifting skill increases to level 4!Fr:jRe ...........# #...♣♣♣#♣♣♣... #.###.##.####.#####.W...#..##....# #.....##.........#  .#######.## #..†....# #.#####.......#.## ###'''#####..).)......#....###....>..... #Fr:je.######........#...))....#.### #†# #######...j#######...# #.#@## #.#...####### .# ##....<... ######### #.####..Fr:jsFr:jt-3.5 (1.5Fr:j|Fr:j _The gnoll completely misses you. The gnoll hits you but does no damage.  Things that are here:Fr:j _a +0 spear; a +0 scale mail; a gnoll corpseFr:j>  You hit the gnoll.  The gnoll is heavily wounded.Fr:j?504.3 (0.8Fr:jKFr:j M9 _The gnoll hits you with a +0 spear.Fr:jc  , very poisoned)You hit the gnoll. The gnoll is poisoned.Fr:j@ c1==5.1Fr:j Fr:j Y _The gnoll is almost dead.Fr:j{ )You barely miss the gnoll.The gnoll is almost dead.You kill the gnoll!Fr:j (Fr:jՉ c89Searing RayFr:j Fr:j k _Cheibriados appreciates the change of pace.Gr:j(Gr:jT+Gr:j$4Gr:jJ6H _No target in view!Gr:j`3Gr:j bGr:jfGr:jk: _Gr:jlGr:jlM3=Gr:jnGr:jqGr:j8r%2Gr:jsGr:jv,Gr:jxGr:j|Gr:jg|Gr:j}Gr:joGr:jg3==Gr:jGr:j},Gr:jpGr:jWGr:jM4=Gr:j-Gr:jk4=Gr:jGr:jL,Gr:jGr:j!,Gr:j<Gr:jGr:j9=Gr:jGr:jͥGr:jK5=Gr:j֧Gr:jGr:jʪK5=Gr:jGr:j,Gr:jVGr:jrGr:jU6=Gr:j'Gr:jGr:jGr:jGr:jGr:j29=Gr:jGr:j9Gr:j%7Gr:jbGr:j$b6==Gr:jqGr:jQ,Gr:jGr:jKGr:jK8=Gr:jJGr:jWGr:jGr:jGr:jGr:j3==Gr:jGr:jk9=Gr:jGr:jyGr:jGr:jGr:j9Gr:jK7=Gr:jTGr:j,Gr:jGr:j<60Gr:jK Gr:j ,Gr:j0Gr:jGr:j[9=Gr:joGr:jCGr:jK1=Gr:jGr:jYGr:jK8=Gr:jsGr:j&BGr:j'92Gr:j0(2=Gr:j)Gr:j,,Gr:j.Gr:j1Gr:j29=Gr:j3Gr:jQ6Gr:j6%3Gr:jO8Gr:j;Gr:j<L9==Gr:j=Gr:j@,Gr:jBGr:jE,Gr:jIGGr:j&JGr:jJK4=Gr:jBLGr:jvOGr:jeQP==Gr:j#U,Gr:jLWGr:jZGr:jZU5=Gr:j\Gr:j_,Gr:jaGr:jd,Gr:jgGr:jsiGr:jiK6=Gr:jkGr:j)rGr:jvGr:jvGr:jwGr:j)zGr:j},Gr:jGr:j`Gr:j,Gr:jGr:j@Gr:jYGr:j9=Gr:jXGr:jGr:jGr:jGGr:jyGr:jGr:jץGr:j%Gr:jaGr:jѪGr:jGr:jGr:jGr:jGr:jbGr:jGr:jGr:j0Gr:j}Gr:j1Gr:j}Gr:j<Gr:jؽ,Gr:joGr:jGr:jGr:jGr:jGr:j(Gr:jGr:j:Gr:jGr:j@Gr:jGr:jdGr:jGr:j9Gr:jGr:j,Gr:jGr:j,Gr:jiGr:j Gr:j,Gr:j|Gr:jGr:jAGr:jGr:jGr:jGr:j"Gr:jwGr:jGr:jZGr:j,Gr:jGr:jGr:jGr:jKGr:jGr:jGr:jGr:jGr:jrGr:jGr:jQGr:jGr:jGr:jGr:jbGr:jGr:jGr:jNGr:jnGr:jGr:jGr:jLGr:j"Gr:jpGr:jGr:jGr:jd,Gr:j: Gr:j Gr:jGr:juGr:jGr:jGr:jGr:jmGr:jGr:j)Gr:j,Gr:jGr:jGr:jGr:j+Gr:j Gr:jj$XGr:j%Gr:j(Gr:j\(Gr:j)Gr:j*Gr:j,Gr:j0-Gr:j(0Gr:jv2Gr:j4,Gr:j/5Gr:j6Gr:j8Gr:j9Gr:j:Gr:j;Gr:jE=Gr:j=Gr:j=Gr:j1@Gr:j8B,Gr:j4CGr:jkEGr:jGGr:jGGr:jHGr:jKGr:jOXGr:j,QGr:jtQGr:jRGr:jSGr:jU,Gr:jVGr:jmXGr:jZGr:jZGr:j[Gr:j ]Gr:j_Gr:jm_Gr:j_Gr:jhc,Gr:jcGr:jgt _j - 3 potions of moonshine (gained 1)Gr:jjIGr:jEmGr:j p,Gr:j+qGr:j9sGr:ju,Gr:jwGr:jwxGr:jH{,Gr:j|Gr:jGr:jTGr:jGr:jGr:j(Gr:jGr:jGr:jUGr:jGr:jV,Gr:j׏Gr:j͑Gr:j!Gr:jxGr:jGr:j!......# ......### #.# ........# #.# #.....#.# #.# .....#.# #.# ##.###.# ##.##  #.# #.# ##...## .# Gr:ju##.###.# ##.....##..# ........### #...@......# -........# #.........## .###.#.# #.#....#### .# #.#.# #......# ....###.#.###......#.................# #.#####....###.....# #. #.#.## #....... Gr:j2x#.#.# ###..?...Gr:j,2320.4 (124.5)Gr:jF-15Gr:jGr:jC0 _c - a wand of iceblast (8)Gr:j3Gr:j҃Gr:jGr:jGr:j0BGr:jۏGr:jYGr:jGr:jRGr:jƕGr:jGr:jGr:jWGr:j,Gr:jGr:jGr:jԠ,Gr:jԡGr:jGr:j,Gr:jçGr:jGr:j],Gr:jGr:jGr:jt,Gr:jGr:ju,Gr:j/Gr:j~O _w - 2 scrolls of enchant weapon (gained 1)Gr:jRGr:jGr:jGr:jGr:jGr:jGr:jqGr:jZGr:j>,Gr:jGr:jCGr:jGr:jGr:jrGr:jGr:j@,Gr:jGr:j0Gr:j,Gr:jpGr:jGr:jX,Gr:jGr:jGr:j?Gr:j,Gr:jGr:jBGr:jGr:jGr:jlGr:jGr:jGr:j,Gr:jGr:jGr:j,Gr:jAGr:j/Gr:j,Gr:j,Gr:jGr:j<Gr:jGr:jV,Gr:jGr:jGr:jGr:j+Gr:j,Gr:j6Gr:jGr:j9Gr:jGr:jGr:jGr:j Gr:j Gr:j Gr:jGr:jGr:j]Gr:jGr:jZ,Gr:jCGr:jGr:jcGr:jGr:jGr:jPGr:jGr:jGr:jGr:j!Gr:j %,Gr:j#&Gr:j'Gr:jc*,Gr:j+Gr:j6#.# #.# #. #.# ## #. .## .#. .### #. ##.## ...## . #.##...## ....##. .#.....## ........# ##.......##.....## #@........# ....#### ##.......# ....# ##.....## ....# ##...##Gr:j6.# ##.## ....################.#####.# ...........................#.............############# ################Gr:jWFu70.2 (48.8)1.2 (49Gr:jdGR _f - a green potionGr:j 3Gr:jQ Gr:j Gr:jl Gr:j XGr:j+c Gr:jd Gr:j;e Gr:jg ,Gr:jg Gr:jEj Gr:jm  You encounter an orc. It is wielding a +0 dagger.Gr:ju N ..##########o..  #.......  #.# #@#  Gr:j0v J#.# #.#  #.# #.#  ## #.# #.#  .#.# #.#  .# #.###.## o   orc (asleep) # ..# #.####.##...#Gr:jv "##..# #......#.....## ....# .......##Gr:j7 /87.4 (16.2Gr:j 58.9 (17.7 _Gr:j Gr:j Gr:jd  ..##########o..  #..............  #.# #@# #.# #.# #.# #.#  ## #.# #.#  . #.# #.#  .# #.###.## # ..# ...##  .#.....##  . Gr:j  ..##########o..  #..............  #.# #@# #.# #.# #.# #.#  ## #.# #.#  . #.# #.#  .# #.###.## ..# Gr:j ... .#.... .Gr:jGr:jLGr:j Gr:j [ _An orc is nearby!Hr:j ..##########o..  #..............  #.# #@# #.# #.# #.# #.#  ## #.# #.#  . #.# #.#  .# #.###.## # ..# ...##  .#.....##  . Hr:jM ..##########o..  #..............  #.# #@# #.# #.# #.# #.#  ## #.# #.#  . #.# #.#  .# #.###.## ..# ... .#.... .Hr:jHr:jHr:j&Hr:j[ _An orc is nearby!Hr:j..##########o#.......@.......##.###.####.#.##.# #.#  #.# #.### #.# #.# #.# #.#  .# #.###.## Hr:jO ..# #.####.##...## #..# #......#Hr:jee90.4 (1.5)Searing Ray _Hr:jHr:jZHr:j!v!#Hr:jv..#..#o.#.###.###.####.#.##.# #.# #.# #.#Hr:jwx## #.# #.#Hr:jTw5. #.# #.#  .# #.###.## ..# #.####.##...## Hr:j~Hr:j(1.9Hr:j1Hr:j=Hr:j}EJ....#..# ...#..#o.#.# ##.###.####.#.## #.# #.# # Hr:jF . #.# #.# Hr:j:HU.oHr:jOToHr:jPc5-=3.3 (1.4Hr:j)VHr:jYX8 _The orc hits you with a +0 dagger.Hr:j1 Hr:jR2 -4.1 (0.8Hr:j8 Hr:j: N _You barely miss the orc.Hr:j_   orc (very poisoned)You hit the orc. The orc is poisoned.  The orc is heavily wounded.Hr:j_ &9Hr:j Hr:j : _The orc hits you but does no damage.Ir:j  extremely poisoned)You hit the orc. The orc looks as sick as possible!  The orc is severely wounded.Ir:jV6=5.7Ir:jVIr:jP _The orc barely misses you.Ir:j )You puncture the orc!  You kill the orc!Ir:j(Ir:jb6.4 (0.7Searing RayIr:j Ir:j"k _Cheibriados appreciates the change of pace.Ir:j'bIr:jv _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ir:jm Ir:j Ir:j Ir:j Ir:jS Ir:j׵  _  You see here a +0 dagger. _=Ir:j Ir:j Ir:j~ `Ir:j Ir:j61 ,Ir:j1 Ir:j3 Ir:j~7 Ir:j7 Ir:j9 Ir:j\H v#....##### #######........... ......)....#####.#  ##.####.#.## #.#  #.# #.#.# #.#  #.# #...# #.#  #.# #..## #.#  #.# #...#  ##.## #.........@#  - #...####.#########  Ir:jI .....###.#  ......##.#  .......#.#  ......##.#    .....###.#    #...## #.#    ##.##   Ir:jP 1423.3 (26.9)Ir:j5R F-4.3 (27Ir:j] Ir:jJa . _i - a scroll of identifyIr:jUIr:jVIr:jWIr:jZIr:j]Ir:j]Ir:ja,Ir:j2bIr:jbIr:jcIr:j+fIr:jhIr:jhIr:jiIr:jkIr:j\mIr:jmIr:jmnIr:jpIr:jqIr:j rIr:j^rIr:jsIr:jvIr:jwIr:jwIr:jxIr:jzIr:j{Ir:j{Ir:jIr:jpIr:jցIr:jlIr:jTIr:j׆Ir:jGIr:jIr:j։Ir:jIr:j;Ir:j,Ir:jُIr:jIr:jIr:jܓIr:jԖIr:jMIr:jIr:j[Ir:j"Ir:jIr:jsIr:jȟIr:j=Ir:jIr:j٤Ir:jGIr:jIr:jIr:jIr:jpIr:j Ir:j BIr:jIr:jIIr:j±Ir:jIr:jiIr:jIr:j!Ir:jiIr:jIr:jc #   ##.   ###...#####  .......@..# Ir:jFh510 >##...###.#  .. .###.# #.# Ir:j .....##.# #.#  ..#..##.####.#  ............#Ir:jy  #....#####..#  Ir:j#....# #..#  #....#####..#Ir:j Ir:jIr:jR.2.8 (28.5Ir:jIr:j; _Found a stone staircase leading down.Jr:j9 Jr:j# 3Jr:jp ,Jr:jj XJr:jԝ Jr:j Jr:jʠ Jr:j ,Jr:j^ Jr:j Jr:j ,Jr:j Jr:jǪ Jr:jg Jr:j9 Jr:jr Jr:jP Jr:jô Jr:j Jr:j; Jr:j Jr:j ,Jr:j# Jr:j Jr:jJ ,Jr:j Jr:j~ Jr:j ,Jr:j Jr:j Jr:j   You encounter a water moccasin.Jr:jc  S.# #.# #.# #.#  #.#  #.#  #.#   #@#  Jr:j  #.#   #.#   #.#  Jr:j  #.#   #.# Jr:j v   S   water moccasin (asleep) #.#    #.#  Jr:j@ 1  Jr:je q##.##   Jr:j /69.1 (16.3Jr:j 670.6 (17.8 _Jr:j Jr:js Jr:j  S.# #.# #.# #.# #.# #.# #.# #@# #.# #.# #.# #.# #.# #.# #.# ##.## Jr:jI< S.# #.# #.# #.# #.# #.# #.# #@# #.# #.# #.# #.# #.# #.# #.# ##.## Kr:jKr:j*Kr:jKr:j}e _A water moccasin is nearby!Kr:j S.# #.# #.# #.# #.# #.# #.# #@# #.# Kr:jf#.# #.# #.# #.# #.# #.# ##.## Kr:j~ S.# #.# #.# #.# #.# #.# #.# #@# Kr:j#.# #.# #.# #.# #.# #.# Kr:j#.# ##.## Kr:jхKr:j5Kr:j Kr:jwe _A water moccasin is nearby!Kr:j##S....... #.# Kr:jE.SKr:jcD.SKr:jWSKr:jD2.1 (1.5)Searing RayKr:jKr:jh8 _The water moccasin hisses angrily.Kr:ji##..SKr:jJjD.SKr:j!lE.SKr:jXqKr:jr(3.6Kr:jvKr:jxKr:jq  You hit the water moccasin.  The water moccasin is lightly wounded.  The water moccasin barely misses you.Kr:jr 5=4.4 (0.8Kr:jx Kr:j+} F _The water moccasin bites you but does no damage.Kr:j ****You focus your ray upon the water moccasin.Kr:j=J ...SThe searing ray misses the water moccasin.(Press . to maintain the ray.)Kr:jK7---=5.4 (1.0ontinue: Searing RayRay Kr:jpXq _The water moccasin barely misses you.Lr:j݇ **** The searing ray hits the water moccasin.Lr:jg ...SThe water moccasin is moderately wounded.Lr:j6----6+ Lr:jLr:j"F _The water moccasin bites you but does no damage.Lr:jU **** The searing ray hits the water moccasin!Lr:j ...SThe water moccasin is severely wounded.Lr:jv59---5---7++ Lr:j Lr:jKr _The water moccasin bites you! The water moccasin misses you.Lr:jN****Lr:j ...SThe searing ray misses the water moccasin.You finish channelling your searing ray.Lr:jF8---4----8astLr:jSI _The water moccasin bites you.Lr:j@ .You finish channelling your searing ray. _The water moccasin bites you.  You focus your ray upon the water moccasin.  You kill the water moccasin!  Cheibriados thoroughly appreciates the change of pace.Lr:jE ****Lr:j ....Cheibriados raises the support of your attributes as your movement slows.Lr:j 92---26654=9ontinue: Searing RayRay Lr:j? Lr:j f _(Press . to maintain the ray.)Mr:j   You stop channelling your searing ray.3=- _Mr:j3Mr:j*60Mr:j=1=Mr:jMr:jOy4=Mr:jȼ,Mr:j7Mr:j2=Mr:jMr:jfMr:jMr:jKMr:jq9=Mr:jMr:j-;3Mr:jMr:ja5=Mr:j4=Mr:jMr:jMr:j}Mr:jMr:j9=Mr:jwMr:jMr:jU5=Mr:jfMr:j8b6==Mr:j%,Mr:jt56===Mr:jMr:j&,Mr:jMr:jMr:jNg=7=Mr:j6Mr:jcMr:jMr:jMr:j&Mr:jdMr:jMr:ja,Mr:jMr:jMr:j2=Mr:jMr:j,Mr:jMr:jMr:jMr:j3Mr:jMr:jK8=Mr:j^Mr:j,Mr:j=Mr:j,Mr:jBMr:j4Mr:j:Mr:j|9=Mr:jMr:jtMr:jMr:jMr:jMr:jL9==Mr:j@Mr:jMr:j"Mr:j/Mr:j.Mr:jMr:jMr:j3 f==Mr:j Mr:j Mr:j ,Mr:jdMr:j9Mr:jXMr:j^########### >......@..# --527.4 (48.0)#########.#  #.# Cast: Searing Ray  #.# #.# #.# #.# #.# #.#Mr:j"_--8.9 (49.5Mr:j{(Q _Found a stone staircase leading down.Mr:jzLMr:jbMr:jf,Mr:j;gMr:jlMr:jPnMr:jp,Mr:js,Mr:jMtMr:jt,Mr:ju}Mr:jMr:jMr:jMr:j(Mr:jR  There is a stone staircase leading down here.Mr:jsMr:jg _Mr:jMr:jMr:jݕMr:jMr:jMr:jpMr:jMr:jMr:juMr:jMr:jMr:jBMr:jMr:jmMr:j,Mr:jIMr:jMr:j*,Mr:jMr:jMr:jg,Mr:jYMr:j˲Mr:j,Mr:j0,Mr:j:,Mr:jMr:jMr:j,Mr:jҿMr:jMr:jMr:j /.###.#.####..###...##.## #.##.## #.# #.# #.# #.# #.########## 61.9 (33.02.9 (34 _c - a scroll labelled ZIFIYSO IVETUMr:j Mr:j Mr:j ,Mr:jB Mr:j Mr:j Mr:j" Mr:jI Mr:j$ Mr:j4 ,Mr:j Mr:j Mr:jN Mr:j Mr:j Mr:j$ Mr:j Mr:j Mr:j Mr:ja Mr:j XMr:j| Mr:j BMr:js ,Mr:j Mr:j$ Mr:j ,Mr:j  Mr:j Mr:j: Mr:j #.# #.#############.# #..>.........##.# ############.#♣.#.##.#♣.. #######.#####..#.# #♣♣♣... ..............##.# ..W...# #######.#####..#.# .....# #.# #.# ....# #@# #.# ''##### #.# #.# .>.......# #.# ..#.####### #.# #...# #.##.#... #.#.# ## #.## #.# ##.610.9 (48r:j} D8H1.9 (49Mr:j 3 _f - a ring of positive energyMr:jMr:j3Mr:jMr:jMr:jMr:jWMr:jJh4=- _Qr:jNIQr:j.OQr:jnQQr:jQQr:jRQr:jUQr:jcUK7=Qr:jVQr:jXQr:jX?5=Qr:j)YQr:jZQr:j|\Qr:j\Qr:j]Qr:j`Qr:jaQr:jbQr:jTgK6=Qr:jg2=Qr:jk,Qr:jlQr:jnQr:jpQr:jq#8Qr:j2q(=Qr:jrQr:jtQr:jFuQr:jAvQr:jbxQr:jx#=Qr:jxQr:jGzQr:j |Qr:j_|Qr:je}Qr:jFQr:j9=Qr:j-Qr:j],Qr:j,Qr:jKQr:jQr:jQr:jpL9==Qr:jŒQr:jմ--ast: Searing Ray ####### #..... ###'''### ##.## ##.###.###.....@.....##.##...♣♣♣#♣♣♣...#.##...♣♣ . ####.###...♣♣ #...##...♣♣ #.##.##...♣ ##.###.#.##...♣ #..# #.#.##...# #### #.  ..##...♣ #.207.0)--2.4 (18.5 _You see here a +2 whip of freezing.Qr:j#Qr:jQr:jͬQr:j]Qr:joQr:jȷP _Qr:jQr:jQr:j0Qr:j@Qr:j/Qr:j:==Qr:jƿQr:j|Qr:jGQr:jQr:jQr:j*Qr:jQr:jQr:jQr:jQr:jOnQr:jQr:jQr:jMQr:j,Qr:jQr:j_Qr:j,Qr:j,Qr:j,Qr:jQr:jGQr:j,Qr:j Qr:j Qr:jN,Qr:j{Qr:jQr:jK,Qr:jQr:jQr:jZQr:j=Qr:jf,Qr:ji@  There is an open gate here.Qr:jlQr:jRm _Qr:jNQr:j,Qr:j Qr:jcQr:jQr:j2Qr:jKQr:jQr:jQr:jm,Qr:jQr:jBQr:jAQr:jBQr:jC,Qr:jQr:jBQr:jDQr:j,Qr:jQr:jQr:jPQr:jQr:jڝQr:j@Qr:j|Qr:jҠQr:j Qr:jyQr:j%Qr:jjQr:jѣQr:jQr:jQr:jKQr:jQr:j3Qr:jQr:j+Qr:jQr:jQr:jQr:j8Qr:j Qr:jBQr:j:Qr:jQr:j_Qr:j+Qr:j]Qr:jQr:j,Qr:j8Qr:jQr:jӼQr:j Qr:jQr:jQr:jQr:jCQr:jQr:jQr:j,Qr:jQr:j,Qr:jQr:j%Qr:jQr:jsQr:jP,Qr:jQr:j Qr:jQr:j,Qr:jQr:jTQr:jQr:j}Qr:jwQr:jvQr:jQr:jQr:jwQr:j,Qr:jLQr:jzQr:jXQr:j,Qr:jqQr:jnQr:j,Qr:jwQr:jQr:jQr:jGQr:jQr:jRQr:jaQr:jQr:j[Qr:jxQr:j,Qr:j~Qr:jQr:jkQr:jQr:jQr:jDQr:jQr:j-Qr:jQr:jQr:j,Qr:jQr:jQr:j_,Qr:jQr:j`Qr:j2 ,Qr:j Qr:j@ Qr:j ,Qr:j Qr:jQr:j]BQr:jg,Qr:jF3Qr:jw:Qr:j:Qr:jW=Qr:jC>Qr:j>Qr:j?Qr:j(AQr:jB,Qr:j`CQr:jEQr:jF,Qr:jGQr:jxIQr:jJQr:jJQr:jTKQr:j`MQr:jN,Qr:jBQr:jLQr:j,Qr:j^Qr:j Qr:j,Qr:jQr:jgQr:jQr:jQr:jDQr:jQr:jf,Qr:j_Qr:jQr:jѭQr:jQr:jQr:jQr:jQr:jSQr:j,Qr:jVQr:j۴Qr:j-Qr:j5Qr:j,Qr:jQr:jQr:jPBQr:jܼQr:jQr:jDQr:j Qr:jDQr:jk,Qr:jQr:j7Qr:jQr:jyQr:jQr:j^Qr:j'Qr:j[Qr:jQr:jJQr:j.Qr:jrQr:jQr:jsQr:jQr:j5Qr:jbQr:j4XQr:jQr:joQr:jQr:jQr:jQr:j,Qr:jQr:jTQr:j,Qr:j^Qr:jwQr:j,Qr:jwQr:jiQr:jQr:jQr:jQr:jQr:j,Qr:jQr:jPQr:jl,Qr:jRQr:jXQr:jQr:jQr:j6Qr:jQr:jQr:jdQr:jQr:jrQr:jQr:jQr:jjQr:j_Qr:jFQr:jQr:jQr:j4Qr:j ,Qr:j( Qr:j@ Qr:j,Qr:jQr:j$Qr:jQr:jQr:j-Qr:jQr:j,Qr:jQr:jQr:jQr:jQr:jQr:j$Qr:j,Qr:jF Qr:jb"Qr:jm#Qr:j#Qr:jW$Qr:j&Qr:j&Qr:jG'Qr:j'Qr:j)Qr:j*Qr:j*Qr:j+Qr:j-Qr:jm/,Qr:ja0Qr:j1Qr:jn3,Qr:jC4Qr:j5Qr:j>7Qr:j7Qr:j7Qr:j9Qr:jb;,Qr:j<Qr:j=Qr:jO?,Qr:jG@Qr:j2BQr:juD,Qr:jEQr:jGQr:jKQr:j0MQr:jENQr:jOQr:jQ,Qr:jSQr:jTQr:jV,Qr:jXQr:jYQr:j[,Qr:j\Qr:j^Qr:j)aBQr:jcQr:je,Qr:jfQr:jiQr:jjQr:jHkQr:jlQr:jpQr:j|rQr:jrQr:jsQr:j vQr:jwQr:jxQr:jzQr:j|Qr:jQr:jQr:jQr:j+Qr:jtQr:jчQr:jQr:jQr:j:Qr:jQr:jQr:jTQr:ju; #...♣ #).##.##...♣ #..##.##...# Qr:j4..° #ß ..##...♣ .# ## #..#...♣  #..# #§ #..#...♣  #..# #§ #..##...Qr:j   #..####.####..###..  #.@...........# ##958.5 (236.1)  #.###.##.####.#####  #..##....# #....  ##.#####.####### Qr:j; ##.#####.......#.#  #...).)......#....# Qr:jb[ #.######........#. 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Things that are here: _a +0 spear; a gnoll skeletonThings that are here: _a +0 club; a howler monkey skeletonpr:j%e§§§pr:jy(-9.6 (1.5pr:j?S§§pr:j  # ##. #ß ..#..# ## #. ..# #§ #..#...♣♣ ..# #§ #..##...♣♣ ..####§####..###...♣♣ ............# ##...♣♣♣####.##.####.#####...##...@# #.....##....####.#######.####..÷.#.#####.......#.## ###''#...).)......#....###....#.######........#...))... #######...)#######  #.#)##  pr:j ` ..#######...<....pr:j F§§pr:j )41.1pr:j  9§pr:j  pr:jAM)..##...♣# ### ##. #ß ..#..# ## #. ..# #§ #..#...♣♣ ..# #§ #..##...♣♣ ..####§####..###...♣♣ .............# ##...♣♣♣####.##@####.#####...##....# #.....##....pr:jSB-####.#######.####..÷.##.#####.......#.## ###''.. ##pr:jNs§☼☼2.6pr:jVG§§☼pr:jZXqr:j0qr:j2Really walk into that cloud of flame? Y - Yes  N - Norr:jjrr:jl#).##.##...♣SunshineJesse the Destroyer#..# ### #.##...#Gnoll of Cheibriados **....#... #ß ..##...♣Health: 66/66 ========================#..# ## #..#...♣Magic: 19/19 ========================#..# #§ #..#...♣♣AC: 8Str: 12#..# #§ #..##...♣♣EV: 14Int: 26#..####§####..###...♣♣SH: 0Dex: 16#......☼☼.....# ##...♣♣♣# XL: rr:j~l 9 Next: 55% Place: Dungeon:7#.###.##@####.#####...... Noise: ---------  Time: 9242.6 (0.0)#..##....# #.....##..... b) +2 dagger (venom)##.#####.#######.####..÷. Cast: Searing Ray##.#####.......#.## ###''#...).)......#....###....#.######........#...))... #.# #######...)####### #.##.#)## # #.##...########  _Partly explored, can't reach some places.  Things that are here: _a +0 spear; a gnoll skeletonThings that are here: _a +0 club; a howler monkey skeletonOkay, then.rr:j`§☼rr:j]. _rr:j6V ` ..# ### #.##...#. #ß .♣# ## #....# #§ #.♣...##...♣♣..####§####..###...♣♣......☼☼.....# ##...♣♣♣#.###.##.####.#####.......##...@# #.....###.#####.#######.####..÷####.......#.## ###''..###.##......<.... rr:jX >☼○○rr:j|[ 44.1 (1.5 _rr:jc ;§rr:jh rr:j^ . #ß .♣# ## #....# #§ #.♣...##...♣♣..####§####..###...♣♣......☼○○....# ##...♣♣♣####.##.####.#####.......##....# #.....###.#####@#######.####..÷####.......#.## ###''...).)......#....###....##........#..##.##..######### rr:j@°°°°rr:j4j5.6§sr:j$ # ## #....# #§ #.♣..# #§ #..##...♣♣..####§####..###...♣♣......°°°....# ##...♣♣♣####.##°####.#####.......##....# #.....###.#####.#######.####..÷......#.## ###''...).)......#....###.....######........#...))#.##..#sr:jm§○..7.1§sr:j`#..# ## #..#...♣ #..# #§ #..#...♣♣ #..# #§ #..##...♣♣ #..####○####..###...♣♣ #......°°.....# ##...♣♣♣#♣#.###.##.####.#####.#..##....# #.....##.##.#####.#.####..÷.##.#####.#.## ###'#...).)......#....###....>#.######.#...)).#.# #...)#.#.# #.#)## ##.# #...##.# sr:j7[34m#......<.#.# #..# sr:j$a§..°sr:jn&(8.6sr:j.B§§sr:jn0sr:j"#..# ## #..#...♣ #..# #§ #..#...♣♣ #..# #§ #..##...♣♣ #..####○####..###...♣♣ #.............# ##...♣♣♣#♣#.###.##°####.#####.#..##....# #.....##.##.#####.#.####..÷.sr:j ###.#####.#.## ###'''##...).)......#....###....>.#.######.#...))....##.# #...)#.#.# #.#)## ##.#.# #...#sr:j#.#.# #......<.#.# #..# sr:j-sr:j/)50.1sr:jsr:jFsr:jvbsr:jgRead which item? Scrolls  f - a scroll of fear  t - a scroll of teleportationi - a scroll of identify  w - 2 scrolls of enchant weapon  W - a scroll of brand weapon  S - a scroll of silence  c - a scroll labelled ZIFIYSO IVETU  e - 3 scrolls labelled QEATWOHOAS  q - 2 scrolls labelled FEICWE QOAHODA  v - 2 scrolls labelled TEPABICIAL  y - 4 scrolls labelled QEINLO JIMAE [!] read|quaff|evokesr:jhG[?] describe selectedur:jؤ ur:j ur:j- #..# ## #..#...♣SunshineJesse the Destroyer#..# #§ #..#...♣♣Gnoll of Cheibriados **....#..# #§ #..##...♣♣Health: 66/66 ========================ur:j #..####○####..###...♣♣Magic: 19/19 ========================#.............# ##...♣♣♣#♣♣ AC: 8Str: 12#.###.##°####.#####........ EV: 14Int: 26ur:jɶ #..##....# #.....##....... SH: 0Dex: 16ur:j B##.#####.#######.####..÷... XL:  9 Next: 55% Place: Dungeon:7##.#####..@....#.## ###'''# Noise: ---------  Time: 9250.1 (0.0)ur:j v#...).)......#....###....>. b) +2 dagger (venom)#.######........#...))....# Cast: Searing Ray#.# #######...)#######..#.#ur:j #.#)## ##.#.##...#########.#.##......<......#.##..############.##..# ur:j) _Partly explored, can't reach some places.  Things that are here: _a +0 spear; a gnoll skeletonur:jH Things that are here: _a +0 club; a howler monkey skeleton _Okay, then.ur:ji ur:jb ur:j? Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled ZIFIYSO IVETU  e - 3 scrolls labelled QEATWOHOAS  q - 2 scrolls labelled FEICWE QOAHODA  v - 2 scrolls labelled TEPABICIAL  y - 4 scrolls labelled QEINLO JIMAE Potions (select first with !)  d - a smoky emerald potion  f - a green potion  k - 2 glowing white potions  n - a sapphire potion  p - a pink potion  t - a viscous coppery potion  x - 4 fuming pink potions  D - an orange potion[?] describe selectedwr:jwr:j#..# ## #..#...♣SunshineJesse the Destroyer#..# #§ #..#...♣♣Gnoll of Cheibriados **....#..# #§ #..##...♣♣Health: 66/66 ========================#..####○####..###...♣♣Magic: 19/19 ========================#.............# ##...♣♣♣#♣♣ AC: 8Str: 12#.###.##°####.#####........ EV: 14Int: 26#..##....# #.....##....... SH: 0Dex: 16##.#####.#######.####..÷... XL:  9 Next: 55% Place: Dungeon:7##.#####r:jZ49m..@....#.## ###'''# Noise: ---------  Time: 9250.1 (0.0)#...).)......#....###....>. b) +2 dagger (venom)#.######........#...))....# Cast: Searing Ray#.# #######...)#######..#.##.#)## ##.#.##...#########.#.##......<......#.##..############.##..# _Partly explored, can't reach some places.  Things that are here: _a +0 spear; a gnoll skeletonThings that are here: _a +0 club; a howler monkey skeleton _Okay, then.  As you read the scroll of identify, it crumbles to dust.1.1 (1 _x -> L - 4 potions of lignificationxr:jlxr:jXWhere to? (Tab - D:7 @ (x,y), ? - help)  D - Dungeon  T - Temple xr:jt xr:j [?25h[?0c#..# ## #..#...♣SunshineJesse the Destroyer#..# #§ #..#...♣♣Gnoll of Cheibriados **....#..# #§ #..##...♣♣xr:j Health: 66/66 ========================#..####○####..###...♣♣Magic: 19/19 ========================#.............# ##...♣♣♣#♣♣ AC: 8Str: 12#.###.##°####.#####........ EV: 14Int: 26#..##....# #.....##....... SH: 0Dex: 16xr:jؙ ##.#####.#######.####..÷... XL:  9 Next: 55% Place: Dungeon:7xr:j Q##.#####..@....#.## ###'''# Noise: ---------  Time: 9251.1 (0.0)#...).)......#....###....>. b) +2 dagger (venom)xr:j4 W#.######........#...))....# Cast: Searing Ray#.# #######...)#######..#.#xr:j^ #.#)## ##.#.##...#########.#.#xr:j T#......<......#.##..############.#xr:j p#..#Things that are here: _a +0 club; a howler monkey skeleton xr:jΚ _Okay, then.As you read the scroll of identify, it crumbles to dust. _x -> L - 4 potions of lignificationxr:j QWhat level of the Dungeon? (default 7, ? - help) zr:j?3 [?25l[?1czr:jE48zr:jGzr:jPSzr:jUzr:jlY[ _zr:j[zr:j[zr:jS]zr:j>`zr:j3bzr:jtbzr:jczr:jfzr:ji,zr:jkzr:jozr:jqzr:jqzr:j.szr:j"vzr:jyzr:j]yzr:j{zr:j}zr:j׀zr:jzr:jzr:j*zr:j>zr:jzr:jzr:jzr:jzr:jzr:jzr:jzr:j(zr:jqzr:j1zr:j _a +0 club; a howler monkey skeleton _Okay, then.  As you read the scroll of identify, it crumbles to dust. _x -> L - 4 potions of lignification _What level of the Dungeon? (default 7, ? - help) Things that are here:zr:jh  a +0 club; a howler monkey skeletonzr:jzr:j _zr:jzr:j5zr:jzr:j0zr:j1zr:jnzr:j},zr:jzzr:jzr:j,zr:jzr:j$zr:jzr:jzr:jzr:jo  There is a stone staircase leading down here.zr:jzr:jX$ _zr:jzr:j&8zr:j,zr:j]zr:j`# _You climb downwards.zr:jy  ##  #. ##. ##.# #.@#76.1 (25.0) #.#.# .. ..# ## . #. # zr:jWzr:jzr:ja _There is a stone staircase leading up here.zr:j6hzr:jlkEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +2 dagger of venom (weapon) Armour (go to first with [)  a - a +0 robe (worn)  e - a +1 cloak of poison resistance (worn) Jewellery (go to first with "=)  c - a +4 ring of slaying (worn) zr:j?l d - a +4 ring of protection (worn)f - a ring of positive energy[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip {r:j{r:j{r:jW{r:j[SunshineJesse the DestroyerGnoll of Cheibriados **....Health: 66/66 ========================Magic: 19/19 ========================##AC: 8Str: 12#.EV: 14Int: 26##.SH: 0Dex: 16##.#XL:  9 Next: 55% Place: Dungeon:8#.@#Noise: ---------  Time: 9276.1 (0.0)#.#.#b) +2 dagger (venom).. ..#Cast: Searing Ray## .###{r:ju#.# _What level of the Dungeon? (default 7, ? - help) Things that are here: _a +0 club; a howler monkey skeleton _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.{r:jP  Okay, then.{r:j{r:j{r:j&. _{r:j& _{r:ji+B{r:j,{r:j/,{r:j0{r:jg2{r:j5{r:j6,{r:j<9{r:j:,{r:j;{r:jm<{r:j?{r:j@{r:j@{r:jA{r:jmIX{r:jMX{r:j2Q,{r:j5R{r:jR{r:jV{r:jX{r:jfX{r:j\,{r:j@]{r:jF_O _You now have 1128 gold pieces (gained 18).{r:jXa3{r:ja{r:j4c{r:jf{r:jg{r:jg{r:jh{r:j{r:j{r:j{r:j{r:j{r:j{r:j,{r:j9{r:j{r:j {r:jZ {r:j {r:jT{r:j{r:j {r:jG{r:j{r:j{r:j8{r:jk{r:j{r:j@{r:j{r:j{r:jB{r:jf {r:j {r:j {r:j"{r:j%{r:jg%{r:j%{r:jH'{r:j*,{r:j|*{r:ja+{r:jw-,{r:j-{r:j/{r:j2,{r:j23{r:j8{r:j=  You encounter an orc warrior, an orc and an orc priest.{r:jD### .... ..oo.####!.o.... # #. #.Searing Ray #.{r:jfE` #.# #.#o   orc warrior (asleep)#.#o   orc priest (asleep)#.#o   orc (asleep)#.#{r:jW1325.1 (49.0){r:j-6.6 (50.5 {r:jj _Found a cyan potion.{r:j ### .... ..oo.#### !.o.....# #@# #.# #.# #.# #.# #.# #.# #.# #.#{r:j{r:j/  ### .... ..oo.#### !.o.....# #@# #.# #.# #.# #.# #.# #.# #.# #.#{r:j<{r:j+{r:jz _There are monsters nearby!{r:j ) ### .... ..oo.#### !.o.....# #@# #.#{r:jw  #.# #.# #.# #.# #.# #.# #.#{r:jW  ### .... ..oo.#### !.o.....# #@# #.# #.# #.# #.# #.# #.# #.# {r:j A#.#{r:j {r:j {r:j {r:jP d _There are monsters nearby!|r:j: ****o    You focus your ray upon the orc priest. The searing ray hits the orc priest!  The orc priest is severely wounded.|r:jS|r:jq .oThe orc priest shouts!  |r:jvW(Press . to maintain the ray.)|r:jl oThe orc warrior shouts!|r:j5"& |r:j"{oYou encounter an orc priest. It is wielding a +0 dagger.|r:j#J.o|r:j$G.o|r:j3 o..o.o.oo..|r:jE4oo 2 orc priestso   orc wizardo   orcYou encounter an orc wizard. It is wielding a +0 dagger.|r:j6x7---===7.6 (1.0)ont|r:jm6linue: Searing RayRay |r:jq>|r:j/HS _The orc priest shouts! The orc shouts! The orc wizard shouts!|r:j  )The searing ray hits the orc priest!  You kill the orc priest!|r:jܖ )Cheibriados appreciates the change of pace.The searing ray hits the orc!  You kill the orc!|r:j****   orc priest|r:j" .oCheibriados appreciates the change of pace.|r:j">.o|r:j($J.o|r:j..9)..|r:j56----78+ |r:jr=|r:j@' _You hear a croak.}r:jO###.....o.).####!.o.o... #.....#.#.########.##}r:j0o}r:jO"o   orc warrior}r:jg$q---30.1 (1.5ast}r:j,}r:j0< _You stop channelling your searing ray.}r:j9M###....o.).####!.o.o.o. ########.##.........#####}r:jO.o}r:j}r:jD---1.6}r:jr}r:jM}r:jM,###....o.).####!.o.o... #o.#######.##.........############......}r:jj/.o}r:j/N.o}r:j0O.o}r:j@ o   orc priest  The orc priest mumbles some strange prayers to Beogh against you.}r:jB51------7==3.1}r:jJ}r:jL' _Beogh smites you!}r:jz\ ###....o.).####!.o.o.o. #o.#######.##.........############...... ##.###}r:jP_ N.o}r:j` F.o}r:ja *o}r:jl eo   orc wizard}r:j=m 0-4.6}r:j }r:j%  **** You focus your ray upon the orc warrior.  The searing ray hits the orc warrior but does no damage.  The searing ray hits the orc priest!}r:jӦ .oThe orc priest is severely wounded.}r:j| E.o}r:j .o(Press . to maintain the ray.)}r:j 5---==50ontinue: Searing RayRay }r:j }r:j X _The orc warrior barely misses you.~r:j)(Press . to maintain the ray.) _The orc warrior barely misses you.warrior.  The orc warrior is lightly wounded.  The searing ray hits the orc priest!  You kill the orc priest!~r:j6F ****o   orc wizard  Cheibriados appreciates the change of pace.The searing ray hits the orc wizard.~r:j6 o).oThe orc wizard is moderately wounded.~r:j=:*~r:j   The orc wizard casts a spell.The orc wizard flickers and vanishes!~r:j: {Deactivating autopickup; reactivate with Ctrl-A.~r:jK>2------4----96+  _The orc warrior misses you.~r:j! **** The searing ray hits the orc warrior!~r:jYG.)~r:j .oThe orc warrior is moderately wounded.3--7++  _The orc warrior closely misses you.~r:j& ****The searing ray hits the orc warrior.~r:j:O ).  The orc warrior is heavily wounded.~r:jo m .oYou finish channelling your searing ray.-8ast _The orc warrior barely misses you.~r:j  You closely miss the orc warrior.The orc warrior is heavily wounded.46---~r:jم9.3 (0.7~r:j~r:jA _The orc warrior hits you with a +0 war axe.r:j2@  (extremely poisoned)You puncture the orc warrior!  The orc warrior looks as sick as possible!47=-=40.1 (0.8r:j8r:jE=d _The orc warrior is severely wounded.r:jK  You hit the orc warrior but do no damage.The orc warrior looks as sick as possible!  The orc warrior is severely wounded.r:jH`36----9r:jW _The orc warrior hits you with a +0 war axe!r:j|M _The orc warrior hits you with a +0 war axe!  You hit the orc warrior but do no damage.  The orc warrior looks as sick as possible!  The orc warrior is severely wounded.r:jF]23---------1.7r:j6r:jA _The orc warrior hits you with a +0 war axe!r:j  You barely miss the orc warrior.The orc warrior is almost dead.r:jӪ 0-2.5r:j r:j Y _The orc warrior closely misses you.r:j8r:jO>8-r:j3r:j^ _You are too injured to fight recklessly!r:j%  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.r:j y ### SunshineJesse the Destroyer .... Gnoll of Cheibriados **.... .o.).#### Health: 23/66 ========---------------- !.o.o...# Magic: 11/19 =============-----------r:jyn #.# AC: 8Str: 12 #)# EV: 14Int: 26 #.# SH: 0Dex: 16 #o# XL:  9 Next: 59% Place: Dungeon:8 #@#r:jz Noise: =--------  Time: 9342.5 (0.0) #.#r:jz b) +2 dagger (venom) #.# Cast: Searing Ray #.# #.# #######.## o   orc warrior (extremely poisoned) .........#####  r:j{#######......#  ##.###.# Casting: Searing Ray (safe; 1% risk of failure)  r:jL{Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight liner:j{Aim: an orc warrior, wielding a +0 war axe and wearing a +0 plate armour  (almost dead, extremely poisoned, 83% to hit)r:j5###SunshineJesse the Destroyer....Gnoll of Cheibriados **.....o.).####Health: 23/66 ========----------------!.o.o...#Magic: 11/19 =============-----------#*#AC: 8Str: 12#*#EV: 14Int: 26#*#SH: 0Dex: 16#*#XL:  9 Next: 59% Place: Dungeon:8#@#Noise: =--------  Time: 9342.5 (0.0)#.#b) +2 dagger (venom)#.#Cast: Searing Ray#.##.########.##o   orc warrior (extremely poisoned).........############..:jč 40m....###.###.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 war axe and wearing a +0 plate armour  (almost dead, extremely poisoned, 83% to hit)  You focus your ray upon the orc warrior.r:jO 0)Aim: an orc warrior, wielding a +0 war axe and wearing a +0 plate armour  (almost dead, extremely poisoned, 83% to hit)  You focus your ray upon the orc warrior.  The searing ray misses the orc warrior. The searing ray hits something.Press . to maintain the ray.)  You kill the orc warrior!r:j .r:j'(T.)r:jB; 465=3.5 (1ontinue: Searing RayRay _Cheibriados appreciates the change of pace.r:jPr:j[Tl _Your Invocations skill increases to level 5!r:jѯN****r:j!Tr.).)r:jV3-4+ r:j]r:jL`S _Something hits you.r:j N****r:j" r.).)r:j+ |  You hear some strange, mumbled words.  A magic dart appears from out of thin air!r:jз 8{r:jh 0-0--5r:j۹ <++ r:j r:j . _The magic dart hits you.r:jDN****r:jM .).{You finish channelling your searing ray.r:jT1-9/19 --r:jo6ast: Searing Ray r:jtr:j'f _Something hits you but does no damage.r:j 3  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.r:j r:j r:j` r:jw _You can't see any susceptible monsters within range! (Use Z to cast anyway.)r:j@   Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.r:jF  ### SunshineJesse the Destroyer .... Gnoll of Cheibriados **.... .o.).#### Health: 21/66 =======----------------- !.o.o...#r:j1G x Magic: 7/19========---------------- #.# AC: 8Str: 12 #)# EV: 14Int: 26 #.#r:j`G  SH: 0Dex: 16 #{#r:jG  XL:  9 Next: 65% Place: Dungeon:8 #@#r:jG \ Noise: =--------  Time: 9346.5 (0.0) #.# b) +2 dagger (venom)r:jG  #.# Cast: Searing Rayr:jH I #.#r:j?H d #.# #######.##r:jbH K  .........##### r:jH z  #######......#  r:jH D ##.###.#   r:jH _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  r:j I Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.r:j=I Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight liner:j @*@r:jM###SunshineJesse the Destroyer....Gnoll of Cheibriados **.....o.).####Health: 21/66 =======-----------------!.o.o...#Magic: 7/19========----------------#*#AC: 8Str: 12#*#EV: 14Int: 26#*#SH: 0Dex: 16#*#XL:  9 Next: 65% Place: Dungeon:8#@#Noise: =--------  Time: 9346.5 (0.0)#.#b) +2 dagger (venom)#.#Cast: Searing Ray#.##.########.##.........############......###.###.# _You can't see any susceptible monsters within range! (Use Z:j99;49m to cast anyway.)  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight liner:j60.).{  Casting: Searing Ray (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  You focus your ray upon something.  (Press . to maintain the ray.)=7.5 (1ontinue: Searing RayRay r:jb7r:j:f _Something hits you but does no damage.r:jM&*r:j8(***r:j8.).{6-8+  _The searing ray hits something. Something completely misses you.r:j )The searing ray hits something!  Cheibriados appreciates the change of pace.r:j ****Reactivating autopickup.r:j< x.).)r:jF 2=5--69++ r:jaK r:jN 6 _You feel a bit more experienced.r:j N****r:j r.).)r:j 4----50ast: Searing Ray r:j r:j > _You finish channelling your searing ray.r:jgu ....o.).####!.o.o... #).).##.#...##.#5=--2.0 (1.5r:j$ d o.).####!.o.o... #).)....#......#r:j2 r:j3 ^3=3.5r:jP: r:jL r:jr  !.o.o... #).)..#######.###..#...####r:j r:j٦ -5.1 (1.6r:j r:jB r:j   #).)..#######.##.........#######...#..###.##r:j r:j G46.6 (1.5r:jJ r:j r:j  ).)..#######@##.........############......#..###.#r:j r:j i6==8.1r:jW r:j r:jG .)..#######.##.......@.############......# ##.###.##.####.#r:j2n5=9.6r:j'r:j2ur:jJ7,r:jcAr:jE76r:j#FD==r:j6Gr:jnKi7=r:jKr:jQ,r:jQr:jzXr:je77r:j"hr:jo,r:jqr:jur:j8v9=r:jexr:j|r:j|T28=r:j#r:j"r:jfT8==r:jȅr:j,r:jЊr:j"r:j^K9=r:jr:jlr:jr:j~r:jr:j8:==r:j(r:j?r:jr:jnr:j̣r:j[309=r:jur:jmBr:jvr:jr:jr:jr:jS1=r:j r:jr:j9=r:jݾr:jr:jr:jr:jr:jWK2=r:jhr:jr:jQ10/19=r:j?r:j,r:jr:jr:jS3=r:jhr:j>r:jr:jr:j r:jx 9=r:j{r:j>,r:jTr:j4=1=r:j>r:jr:jr:jV r:jO%,r:j&r:j+r:jJ+95r:j.r:j0r:j09=r:j2r:j6r:j6r:j8r:j<r:jS<6=2==r:j=r:jA,r:jBr:jG,r:jGr:jLa7=r:jNr:jVRr:jR:==r:jDTr:jW,r:jYr:j^}83=r:j[_r:jcr:jcr:jer:jj,r:j]9==40=4=1=2=5=3==r:j,r:jMr:jǺr:jcL6==r:jr:j i4=r:jjr:jr:jr:jr:jz,r:jr:jxr:j^5===r:jnr:j,r:jr:j>a7=r:j~r:je6r:j,r:jr:jI,r:j)r:j(r:je9=r:jr:jNr:jN47=r:jr:j,r:jr:jSr:j K8=r:j8=r:j,r:jr:jm,r:jr:j>r:jW9=r:j r:j",r:j#r:j1'b9==r:jg(r:j,4 _Magic restored.r:j{-L50=r:j .r:jC2,r:j}3r:j7,r:jT9r:j>~1===r:j>r:jB,r:jCr:jH,r:jIr:j'M,r:jMr:jPr:j Q%2r:jRr:j+Vr:j`Vr:jpWr:jXZ,r:j[r:j]a3=r:j_r:j&b,r:j(cr:jfBr:jjU4=r:j]jr:j:kr:jbo,r:jpr:j5=6=78=9=r:jr:jr:jݸr:jr:jDr:jr:j$R60r:j&r:jYr:j3r:jr:jm,r:j,r:jhr:jw1=r:j,r:jr:jF,r:jr:j3r:j|N2=r:j`r:jvr:jr:jnr:j=,r:jlr:jr:j%3r:j0r:j,r:j~r:jFr:j8r:jr:j!r:jK4=r:j%r:j',r:j(r:jl-k5=r:jJ4r:j8,r:j9r:jQ=,r:js>r:jEa6=r:jNNr:jT1 _HP restored.r:j?\3r:j]r:jbr:jefr:jgr:jgr:jGjr:j_s,r:jtr:jvr:j~e=r:jr:j,r:jr:jTr:jl,r:jrr:jr:j0r:jr:jr:j4W  Items here: )) [[.r:j5 _r:j>r:jr:j,r:jOr:j$  Things that are here:r:j4_  a +0 dagger; an orc corpser:jr:jE _r:jrr:jRr:j### .... ...).#### !...)..@# 506.6 (147.0).....##.# >.. #)# # #.##)##.##.##.# #.#r:jr:j/8.1 (148.5r:jtr:jp9 _Found an escape hatch in the floor.r:j$e3r:jgr:jlr:jrr:jv,r:j_vr:j|,r:ju~r:jvr:jr:jKr:jr:j֎C  You see here a +0 short sword.r:jr:jt _r:jkr:jr:jgr:jr:jr:jsr:j,r:jr:jr:j,r:jEr:j8# #.######## .........# #.##...).#### #...@...)...# #..#.....##.# .... #>....##)#.... ###.####.#... #.# #)#.. #.# #.#. #.# #.# #.# #.# #.#r:jo318.9 (10.8)r:j,9.9 (11r:jr:jyQ _l - a cyan potionr:j 3r:ju r:j r:j r:j Br:j  You encounter a gnoll sergeant. It is wielding a +0 trident.r:j `..#.#.##.######## ..........# #.##...).#### #.......)...# #.@#.....##.#........#>....##)#......#####.####.#.. #.# #)###... #.# #.# #... #.# #.#j   gnoll sergeant (polearm, wandering) #.. #.# #.##.j #.#  #.#r:j 221.4 (1.5)r:ju 0∆r:jj 43.0 (3.1 _r:j= r:jr( r:js  .. #. #. ###.########  ..........#  #.##...).####  #.......)...#  #.@#r:j I  ........#>)#  ......###  ...... #.# #)#  ##... #.# #.#  #... #.# #.#  #.. #.# #.#  #.j ∆ #.#  #.# r:j~ .. #. #. ###.########  ..........#  #.##...).####  #.......)...#  #.@#  ........#>)#  ......###r:j}  ...... #.# #) ##... #.#  #... #.# #.#  r:j#.. #.#  #.j ∆  #.#r:j#r:jf&r:j{ _A gnoll sergeant is nearby!r:j˴.. #.  #. ###.######## ..........# #.##...).#### #..@....)...#  #..#.....##.# ........#>....##)# ......#####.####.#...#.# #)###... #.# #.##...#.. #.# #.##.j ∆r:jvr:j44.5 (1.5 _r:jgr:jr:jl u..#. #. ###.########..........# #.##...).#####.......)...# #..#@....##.# r:j N........#>....##)# ......#####.####.# ...... #.# #)###... #.# #.#... #.# #.##.. #.j ∆ #.#r:j!  r:j r:j (6.0r:jA r:j r:j ..#. #. ###.########..........# #.##...).#####.......)...# #..#.....##.# ........#>@...##)# ......#####.####.# ...... #.# #)# ##... #.# #.#... #.#.. #.# #.##.j ∆ .# #.# ## #.########.#r:jD r:jZ (7.5r:j8r:jr:jr:j}r:jFBr:j r:j,r:jJr:j|r:j۴r:jr:jr:jr:jKr:jm,r:jr:jXr:j r:jr:jr:jr:jr:j>r:jr:j$ r:jr:jr:jr:j",r:jK#r:j/r:j80r:j2r:jf8r:j8r:j:r:jN@r:j@r:jBr:jI,r:jAJr:jOr:jOr:j Wr:j]r:j^r:jcr:juj,r:jkr:jp,r:jssr:jx,r:j{r:jr:jSr:jer:j _You start waiting.r:j<jj   gnoll (wandering)r:j/53.5 (26.0)r:jNX4.5 (27r:j p _You encounter a gnoll. It is wielding a +0 whip.r:jv  What are your orders?  t - Bark!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.r:jJ.jr:j2Wjr:jR======5.5 (1.0)r:jr:jc _You bark for attention! You hear a shout! The gnoll shouts! You hear a shout!r:j].. #. #. ###.# .j........# #.##...).#### #.......)...# #..#.....##.# .#>.@..##)# r:j......#####.####.# ...... #.# #)# ##... ##... ##.. #.# #.# #.j ∆ .# r:jlj.jr:j@N.jr:jipj 2 gnolls (1 polearm)r:jza------7.0 (1.5Searing Rayr:j,r:jls _You encounter a gnoll. It is wielding a +0 halberd.r:j> z.. #. #. ###.# ..........# #.##...).#### #jj.....)...# #..#.....##.# .#>..@.##)# ......#####.####.# ...... #.# #)# ##... #.# #.##... #.# #.##.. #.# #.# #.j ∆ ..# #.#### #.# r:jdB J.jr:j6D E.jr:jF F.jr:jO r:jTQ G------8.5r:jTZ r:j\ r:j .. #.  #. ###.######## ..........# #.##...).#### r:j 8#.j.j...)...#  #..#....@##.# ..#>....##)# ......#####.####.# ...#.# #)###... #.#.r:j D#.# #.# #.. #.#.j ∆ .. #.#r:j J.jr:j@ +jr:j  H.jr:j[ E.jr:jt! j   gnoll sergeant (polearm)jj 2 gnolls (1 polearm)r:j# )60.0r:j- r:j*X r:j .. #.  #. ###.######## ..........# #.##...).#### #j..jj..)@..#  #.j#.....##.# ..#>....##)# ......#####.####.#...#.# #)###... #.# #.# jjj 3 gnolls (2 polearms, 1 wandering)#.#.# #.##.. ##.j ∆ ..j.j.j.j.j.jr:jN[39;49m.jr:jH.j   gnoll sergeant (polearm)jjj 3 gnolls (2 polearms)1.5r:j*r:jOq _You encounter a gnoll. It is wielding a +0 spear.r:j  ****You focus your ray upon the gnoll. The searing ray hits the gnoll!  The gnoll is severely wounded.The searing ray hits the gnoll!r:j$ .jThe gnoll is heavily wounded..jr:j& .j(Press . to maintain the ray.)r:je> <j)7---==20ontinue: Searing RayRay r:jOC R _The gnoll barely misses you.r:jT )The searing ray hits the gnoll!  You kill the gnoll!r:j> **** 2 gnolls (1 polearm)Cheibriados appreciates the change of pace.The searing ray misses the gnoll. The searing ray hits the gnoll.r:j.j.j.j)6----7-3+  _The gnoll is heavily wounded.r:j $The searing ray hits the gnoll!  You kill the gnoll!r:j"B) _The gnoll is heavily wounded.The searing ray hits the gnoll!  You kill the gnoll!  Cheibriados appreciates the change of pace.r:j*****  You kill the gnoll!  Cheibriados appreciates the change of pace.The searing ray hits the gnoll!  You kill the gnoll!  Cheibriados appreciates the change of pace.The searing ray hits the gnoll sergeant.r:j<.jr:jƹ:$)r:j&5---8-4++ r:jr:j>< _The gnoll sergeant is lightly wounded.r:jO, **** The searing ray hits the gnoll sergeant!r:j )jThe gnoll sergeant is heavily wounded.r:j> .)j)4----5astr:jM r:j > _You finish channelling your searing ray.r:j **** You focus your ray upon the gnoll sergeant.  The searing ray hits the gnoll sergeant!r:jZQ .)j) The gnoll sergeant is almost dead.(Press . to maintain the ray.)r:jR0---2---==6ontinue: Searing RayRay r:j_r:jbN _The gnoll sergeant hits you from afar with a +0 trident.r:j ****The searing ray hits the gnoll sergeant but does no damage.r:j. .)j)The gnoll sergeant is severely wounded.r:j1---7+ r:j/r:jT _The gnoll sergeant misses you.r:j $The searing ray hits the gnoll sergeant!  You kill the gnoll sergeant!r:j K****r:j| N.)$)r:j] 1=--1--72-8Searing Ray++ r:jA r:jU k _Cheibriados appreciates the change of pace.r:j9r:j:r:j<r:jDK  You stop channelling your searing ray.r:jF/ _r:jKr:jP3r:j"Rr:jW,r:jpYr:j^r:j*_p2=--r:jbr:j9fr:jGgN2==r:jir:jHn,r:jpr:jtr:jdu%3r:j`wr:j{,r:j~r:jP==r:j҅r:jr:jK4=r:jr:jǒr:jEr:jr:jr:j;M3=r:jpr:jr:joU5=r:jr:jΪr:j2r:jr:j=r:jr:jr:jxr:j79=r:j߼r:jw6=r:jl1 _HP restored.r:j@M4=r:jr:j,r:jWr:j,r:jr:jmr:j9=r:jr:j`r:j9=r:jr:jr:j`r:jr:jSr:jK5=r:jr:jL r:j r:j r:j r:jbr:jsr:jV,r:j:r:j r:j 9=r:j##r:j'r:j )r:j+*r:j.r:jF/L6==r:j1r:jB6r:j6r:j*9r:j6=r:j=r:j?r:j@D,r:jpN|==r:joQr:jRr:jTr:jlXr:jYr:jZr:j^r:j(_K7=r:jcr:j5e,r:jgr:jkr:jlr:jmr:jxsr:j ur:jxr:j|r:jq}9=r:jar:j,r:j4r:jr:j`K8=r:jr:j-r:jƠr:jԣr:j r:jr:jgr:jr:jr:jLr:jr:j=9=r:j<r:jýr:j@r:jSr:jr:jdL9==r:j#r:j=4 _Magic restored.r:jr:jYr:jr:jC  You see here a +0 short sword.r:jr:jr:j;SunshineJesse the DestroyerGnoll of Cheibriados **......Health: 66/66 ========================#.Magic: 19/19 ========================#.AC: 8Str: 12###.########EV: 14Int: 26..........#SH: 0Dex: 16#.##...).####XL:  9 Next: 72% Place: Dungeon:8#.....)@)...#Noise: ---------  Time: 9619.1 (50.6)r:j#..#.....##.#b) +2 dagger (venom)........#>....##)#Cast: Searing Ray......#####.####.#...... #.# #)###... #.# #.#F   Prince Ribbit (wandering)#... #.# #.##..#F# #.##.j ∆ ..# #.# _Cheibriados appreciates the change of pace. _You stop channelling your searing ray. _HP restored. _Magic restored.  You see here a +0 short sword.  You encounter Prince Ribbit.r:jL/  --more--r:j r:j 8-r:j r:jZ r:j ? 20.7 (52.2 _r:j r:j _You stop channelling your searing ray. _HP _Magic restored.  You see here a +0 short sword. _Items here: $ ))) [[ ††.r:j/..#####.######## .......... #.##...).####....)$)...#..#...@.##.#........#>....##)######.####. #.# #)##... . r:j81 Fj ∆ .. ##r:j28F.r:j48F.r:j]>r:jDN2.3 (1.6)Searing Ray _r:jNr:jPr:jf..#####.######## .......... #.##...).####....)$)...##..#.....##.#........#>)#####.####. #.# #)##... #F# #. . j ∆ . #########.##r:j]F..Fr:jAQ.Fr:jEr:j(3.9r:j r:jr:j  #. #.###.######## ..........# #.##...).#### #.....)$)...# #..#.....##.#........#>....##)# #####@####.# ...... #.# #)# ## #.# #.# #... #F# #.# # #.# #.# #.j ∆ ..# #.# ### #.########.## .........#####F.F.5.4 (1.5r:j}FF  extremely poisoned)You encounter Prince Ribbit. _Items here: $ ))) [[ ††.  You puncture Prince Ribbit!  Prince Ribbit looks as sick as possible!  Prince Ribbit croaks.  Prince Ribbit is moderately wounded.r:jrL====6.2 (0.8r:j%r:jZ _Prince Ribbit completely misses you.r:j- { **** r:j `You focus your ray upon Prince Ribbit. The searing ray hits Prince Ribbit!r:jqd  F§Prince Ribbit is severely wounded.(Press . to maintain the ray.)r:jm 0...r:jo 7---==--7.2 (1.0ontr:jTo linue: Searing RayRay r:j{w r:j0z + _Prince Ribbit blinks!r:jMH***r:jP.Fr:j!..r:j5----6------8+ r:j{r:j#S _The searing ray misses Prince Ribbit. Prince Ribbit hits you!r:j *** The searing ray hits Prince Ribbit!r:jS .  Prince Ribbit is almost dead.You kill Prince Ribbit!r:js^...r:j:W ----5---849Searing Ray++ _Cheibriados appreciates the change of pace.r:jlr:jm _Your Spellcasting skill increases to level 7!r:j  You stop channelling your searing ray.7 _6==8=r:jܴBr:jKr:jr:jr:j9===r:jr:jir:jur:jgr:jr:j#r:jr:j#7r:j(=r:jdr:jDr:j&60r:jr:jr:jr:jr:jr:j4r:jr:jRr:j#1r:j=r:j 2=r:jr:j,r:jr:j[ r:j K8=r:j r:jr:jh#2r:j2=r:jr:jyr:jr:jr:jr:j7r:j!r:j#%r:j%W3=r:j'r:j+r:j+r:j-r:j>1r:j2L9==r:j4r:j8r:jL9r:jJ;r:j?r:j@K4=r:j Br:j r:j9 r:jR r:jr:j:==r:jr:jr:jU5=r:jr:jr:j! r:j:"r:j%r:j[&r:j (r:j|+r:j+K6=r:jE.r:j(2r:j6r:jT7r:j9r:j<r:jAr:jBr:j,Dr:j:Gr:j!Kr:jwKr:jMr:jWO  You now have 1163 gold pieces (gained 35).r:jkX9=r:jmZr:jgl_ _Items here: ))) [[ ††.r:jsr:jtr:jvr:j&yr:j#}r:j}r:jr:j$r:jr:jr:jr:jr:jr:j,r:jr:j7r:jr:j~r:jor:jr:j[r:jr:j/r:jur:j ###  ..#  #.#  # #.#  ....####--74.2 (45.0) #............# #..##.##...).####r:jast: Searing Ray  #> #.....)))...# # #..#.....##.# ........#>....##)#......#####.####.#......  #)#r:j o##.... #.# #.r:jr:jRI--5.8 (46.6r:jzr:jc; _Found a stone staircase leading down.r:jr:jr:jńr:jr:jАr:jr:j,r:jřr:j(r:jr:jr:jr:jr:jZr:jnr:j ,r:jϰr:jr:jٸr:j=r:jdr:jr:jr:jοr:j:r:jQr:jr:jr:jr:j*r:jr:jbr:jgr:jr:jr:j1r:jr:j+=X _You now have 1174 gold pieces (gained 11).r:j-@,r:j@r:jYCr:j:E,r:jEr:jHr:j9K  You encounter a kobold. It is wielding a +2 short sword of venom.r:jS###################................###.####.#####.###.# #.......#####.# #.# ..#..@........###.############.........#.#. #..##.##..r:j)T # #. #>.##..... #. #..##..#.. .K ........#>. K   kobold (asleep) .. ......##### .. ...... # ##.... #r:j_0705.9 (30.1r:jd57.5 (31.7 _r:jZkr:j=rr:j@f ################## #................##.####.#####.###.#####.......#####.# #.#.....#...........###.### #...@########........ ##.#.# #..##.## # #.# #>.##.. #.# #..##..# .K# ........#> ... #### ... ......##.# ##.... #...r:jo r:jp D9.1 (1.6)Searing Rayr:ju r:j x r:j##################................##.####.#####.#######.......# .....#...........###.### #....########........##.#@# #..##.## # >.##... ..##..#.K........#>..####r:jDK KK 2 kobolds (1 wandering, 1 asleep)##.# ## . ... r:j>r:j.10.6 (1.5r:joAr:jEDs _You encounter a kobold. It is wielding a +0 dagger.r:jJ##################................##.####.#####.#######....... .....#...........###.### #....########........##.#.# #..##.## # >.##... ..##..#.K........#>....####KK#K##.## ##K   kobold brigand (missile, asleep)KK . #... KKKKK 5 kobolds (1 missile, 2 wandering,…).#..j ∆r:j\LKKr:jr:j.r:j1K.r:j7K.r:jzfKK.r:jQK)r:j$ (2.1r:j'r:jl+  You encounter a kobold brigand and 3 kobolds.The kobold brigand is quivering curare-tipped darts. A kobold is quivering _stones.r:jz  )You focus your ray upon the kobold. The searing ray hits the kobold!  You kill the kobold!Cheibriados appreciates the change of pace.r:js ****KKKK 4 kobolds (1 missile, 2 wandering, r:j 4 K.  Cheibriados raises the support of your attributes as your movement slows.(Press . to maintain the ray.)r:j 9K.r:jr 7K.r:j .).K...KKKKK)r:j 7---377===30ontinue: Searing RayRay r:j( r:j+ : _The kobold shouts! You hear a shout!r:joR****r:j7mK.K.r:jCi KThe kobold shouts!r:j9K.r:j>.Kr:j( KYou encounter a kobold. It is wielding a +0 short sword.r:j9K.r:j0  .KKKKK 6 kobolds (2 missiles, 2 wandering)You encounter a kobold. It is wielding a +0 short sword and quivering stones.r:jĽB6----r:j5Z4+ r:j]r:j_' _You hear a shout!r:jY)You encounter a kobold. It is wielding a +0 short sword and quivering stones.searing ray hits the kobold brigand!  The kobold brigand is moderately wounded.  The searing ray hits the kobold!  You kill the kobold!r:j )Cheibriados appreciates the change of pace.The searing ray hits the kobold.  You kill the kobold!r:j**** KKKK 4 kobolds (1 missiler:jk K.  Cheibriados appreciates the change of pace.The kobold shouts!r:jl9K.r:jm8K.r:jn2K.r:jI{ K).)KKKKK)The kobold brigand hits you with a +0 dagger.r:j 5-5---5++ r:j?r:jɍ' _You hear a shout!r:jS6 ****The searing ray hits the kobold brigand.r:jʾ K.  The kobold brigand is heavily wounded.You finish channelling your searing ray.r:jп 8K.r:j, 9K.r:j( 2K.r:jR }K).)r:j 4----6astr:j# r:j E _The kobold brigand hits you but does no damage.r:je **** You focus your ray upon the kobold brigand.  The searing ray hits the kobold brigand!r:jT K.  The kobold brigand is almost dead.(Press . to maintain the ray.)K..KK.K.6=2----7ontinue: Searing RayRay  _The kobold brigand hits you but does no damage.r:j  )The searing ray hits the kobold brigand.  You kill the kobold brigand!r:j )Cheibriados appreciates the change of pace.The searing ray hits the kobold.  You kill the kobold!r:j)  The searing ray hits the kobold.  You kill the kobold!  Cheibriados appreciates the change of pace.The searing ray hits the kobold!  You kill the kobold!  Cheibriados appreciates the change of pace.r:j9****KK 2 kobolds (1 missile)r:j6K.r:j9K.r:j\]).)r:j*=--88+ r:jr:jm _You can now warp the flow of time around you.r:j )The searing ray hits the kobold!  You kill the kobold!r:j ****   kobold (r:jE 7K.r:jj `).)r:j* 1--9++ r:j r:j k _Cheibriados appreciates the change of pace.r:j{W )The searing ray hits the kobold!  You kill the kobold!r:j\_****r:j0 )).)Cheibriados appreciates the change of pace.r:jW0----20ast: Searing Rayr:jr:j> _You finish channelling your searing ray.r:j- _You can't see any susceptible monsters within range! (Use Z to cast anyway.)r:jj b ##################................##.####.#####.#######...... .....#...........###.### #....########........#.#.# #..##.## # >.##... ..##..#.......)........#>#####....r:j@ #####...)..#.. ..#r:j 1or:j ro   orc wizard (wandering)r:j 5-1.7 (1.6r:j r:j _You encounter an orc wizard. It is wielding a +0 dagger.Things that are here:r:j b _a +0 whip; a +0 dagger; a curare-tipped dartr:j 6................##.####.#####.#######...... .....#...........###.### #....########........#.#.# #..##.## # >.##...#####.#)..##..#...............#>#####...............####r:j  #...)............ ##.####.###... ..# # ...#.#  #.o j ∆#. ##r:j 8o.r:j I.or:j 0or:j7 Vo 2 orc wizards (1 wandering)r:j B-3.3r:j& r:j2 q _You encounter an orc wizard. It is wielding a +0 dagger.r:j[5 _Items here: ( )))) ††.r:jr:j-Pick up what? 6/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 short sword  b - a +0 short sword  r:j?c - a +0 whip  d - a +2 short sword of venom Missiles (select all with ()e - 7 stones Carrion r:j^a kobold corpse r:ja kobold corpse [Up|Down] selectr:jB[Esc] exit r:jLetters toggle [.|Space] toggle selected[top]r:jl  d + a +2 short sword of venom[Enter] accept (1 chosen)r:jǕr:jr:j#................#SunshineJesse the Destroyer##.####.#####.###.#Gnoll of Cheibriados ***...####.......#####.# #.#Health: 66/66 ========================.....#...........###.### Magic: 10/19 ============------------#....########........ AC: 8Str: 13##.#.##..##.##. EV: 14Int: 27# #.##>.##.... SH: 0Dex: 17#####.#)##..##..#. XL:  9 Next: 88% Place: Dungeon:8.......@# ........#> Noise: ---------  Time: 9723.3 (0.0)#####...............#### b) +2 dagger (venom)#...:jxm)............Cast: Searing Ray#.##.####.###....... ..# # #...#.# ..##..oo 2 orc wizards (1 wandering)#o. ..##.j ∆#o #..## _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You encounter an orc wizard. It is wielding a +0 dagger.Things that are here: _a +0 whip; a +0 dagger; a curare-tipped dart _You encounter an orc wizard. It is wielding a +0 dagger. _Items here: ( )))) ††.r:jZ  g - a +2 short sword of venom*r:js  The orc wizard casts a spell at you.r:j`oor:j, @ooYou are confused.r:j/r:j`0P4.3 (1Conf r:jU<r:j|=, _The orc wizard shouts!r:jF  #.# ##.####.#####.###.# ####.......#####.# #.# .....#....###. #....## ##.#.# #..##.##r:jCG  #.#.# #>.###.#)# #..##..#)# .##. #...). #.##.####.###.... ... ..# # #... #.## ..# #.. #o. ..# #.j ∆ #o #..# r:j4g r:j r:j 0*r:je    orc wizard  The orc wizard casts a spell.The orc wizard flickers and vanishes!r:j8 9o.r:j 2{r:j e1===5.8 (1.5r:j r:jb _Deactivating autopickup; reactivate with Ctrl-A.r:j  #.# ##.####.#####.###.# ####.......#####.# #.# .....#...###. #....# ##.#.# #..##. #.#.# #>.###.#)# #..##...)# .#. #...). #.##.####.###.... ... ..# # #... #.## ..# #.. #{o ..# #.j ∆ #. #..#r:jL r:j) o.o..--7.4 (1.6r:j#.# ##.####.#####.###.# ####.......#####.# #.# .....#...###.##....#.##.#.# #..##.##.#.# #>.##.#.#)# #..##..#.)# .##.##...). #.##.####.###.... .o. ..# # #...r:jw#.## ..# #.. #.. ..#. #..#r:j(r:j9o.r:j]--8.9 (1.5r:jr:jMr:jV #.# ##.####.#####.###.# ####.......#####.# #.# .....#...###. #....# ##.#.# #..##. #.#.# #>.## #.#)# #..##.. .)# . #. #...). #o##.####.###.... ... ..# # #... #.## ..# #..r:j #.. ..# #.j ∆ #. #..#r:j r:j 9o.r:j 5o.r:j r:jr:jN30.5 (1.6Searing Rayr:jr:j W _You feel less confused.r:j 68 #.r:j7 ##.####.#####.###. ####.......#####.# #. .....#..###. #....# ##.#.# #..##. #.#.# #>.###.#)# #..##.)# #o. #...). #.##.####.###.... ... ..# # #... #.## ..# #.. #.. ..# #.j ∆ #. #..#r:j8r:j:5o.r:j<r:j? r:j=@oThe orc wizard closely misses you.r:jGIo   orcr:jjJ~2====2.1r:jRr:jo _You encounter an orc. It is wielding a +0 club.r:ji  # ##.####.#####.### ####.......#####.# # .....#.### #....# ##.#.# #..## #.#.# #>.###.#)# #..##.o.)# #r:jj . #...). #.##.#.###.... ... .o# # #... #.## ..# #.. #.. ..# #.j ∆  #. #..#r:j8m r:jo 3or:j~ .o   orcr:jU }  The orc wizard gestures at you while chanting.r:j2$ r:j% 5=3.6 (1.5r:jB. r:j1  r:jR2 1_The puff of flame hits something!r:jTO r:j1z D # ##.####.#####. ####.#####.#  .....#. #....# ##.#.# #.. #.#.# #>.#.#)# #...o.)# # #...) #.##o####.### ... ..# # #... #.## ..# #.. #.. ..# #.j  #. #..#o.oo   orc-5.1 _Something barely misses you. Something hits you but does no damage.r:j-o.r:j r:jr:jE-8 (0.7r:jr:j0 _You barely miss something.r:j) o.  You hit the orc wizard. The orc wizard is poisoned.r:j/7  (very poisoned)  The orc wizard is moderately wounded.==6.6 (0.8r:jC n _The orc wizard closely misses you.r:jg  You hit the orc wizard. You bite the orc wizard.  The orc wizard is almost dead.r:j 5-3=7.3 (0.7r:jj r:jп ? _The orc wizard hits you with a +0 dagger.r:jD  You closely miss the orc wizard.8.1 (0.8r:jI r:j ^ _The orc wizard is almost dead.r:j )You hit the orc wizard.  You kill the orc wizard!r:j o   orcr:j7 /909r:j:  _Cheibriados appreciates the change of pace.r:jD#.##.####.#####.#####.#####.# #.....#.#r:jjE#....#.##.#.# #..##.#.# #>.##.#)# #..#..o.)# .#.#...).#.##.####.###.... ..##.## ..# #.. #.. ..# #.j ∆ r:jSr:jTg2--40.5 (1.6r:j5]8{r:j_l _Something hits you. x2  Things that are here:r:jSb{ _a +0 dagger; a +0 robe; an orc corpser:jzr:jI=1.3 (0.8r:jr:j _You closely miss something. Something hits you but does no damage.r:jnAr:jB-2.0 (0.7r:jI.r:j%3Y _You hit something but do no damage.r:j )You hit something.  Cheibriados appreciates the change of pace.r:j> o.  Reactivating autopickup.r:j1r:jnW3/67-7r:jr:jP6 _You feel a bit more experienced.r:j"r:j"c44=3.5 (0.8r:j*r:jj. _You barely miss the orc. The orc misses you.r:jyX  You hit the orc.  The orc is lightly wounded.r:j W59-4.3r:jءr:j6 _The orc hits you with a +0 club.r:j )   orc (very poisoned)You hit the orc. The orc is poisoned.r:j*-5.0 (0.7r:j2r:j"6\ _The orc is severely wounded.r:j[i )You hit the orc.  You kill the orc!r:js(r:j8 (0.8Searing Ray _Cheibriados appreciates the change of pace.r:j#.##.####.#####.###.####.......#####.# #......#.###.#....#.##.#.# #..##.#.#.# #>.##.#.#)# #..##..)@..)# .#.##...). #.##.####... ..#.## ..# r:jmr:jt 60-=-7.4 (1.6r:j(r:j/l _Items here: )) [[ †.r:j#.###.####.#####.###.#####.......#####.# #.#.....#..###.##....#.##.#.# #..##.##.#.# #>.##.#.#)# #..##..))@.)# .#.##...). #.##.####....#.## ..#.. ..##.r:j͞r:jAI-9.0 _r:jbr:j:r:jv#.# ##.####.#####.###.# ####.......#####.# #.# .....#...###.##....#.##.#.# #..##.##.#.# #>.##.#.#)# #..##..#.)).@)# .##.##...). #.##.####.#... ..# # #... #.. ..#. #..#r:j3or:j*6o.r:j4o   orc (wandering)r:jz7]15=50.6r:jAr:j\Jv _You encounter an orc. It is wielding a +0 short sword.r:jٲ#.# ##.####.#####.###.# ####.......#####.# #.# .....#....###.##....##.##.#.# #..##.##.#.#.# #>.##.#.#)# #..##..#..))..@# .#>#.##...). #.##.####.###....... .r:jy#o## ..# #.. #.. .#. #..##r:jߵ;o.r:jfF.or:jr:jk;2.2Searing Rayr:jr:jo _Items here: ( ))) ††.r:jJ1r:j6r:j=?r:jAr:jA#.####.#####.###.#####.......#####.# #.# .....#...........###.## #....########....... ##.#.# #..##.## #.#.# #>.##..##########.#)# #..##..# ........))..)####..........# ##########.@.......### #...).  #.##.####.###......o ..# # ##.## ..# #. ..# #.j :jBm∆ #. #..# # .# r:jC.r:jyM)r:j.Q2=3.8Searing Ray _r:jGYr:j[r:jr:jr:jr:jH _No target in view!r:j?Vr:jpXr:jacr:j&gH _No target in view!r:j3r:jr:j5r:j*: _r:jr:jD[3=6r:jF===r:jr:jf  An orc comes into view.r:jo   orc (wandering)or:j"-5.8 (2.0r:j6r:j26.8 (3 _r:jr:jr:j< ####...... .....#...........###.## #....########.......#.#.# #..##.## >.##...##########.#)..##..#........))..)####........##########.......## #..@) ##.####.###... ..# # #... #.## ..#.. j ∆. #.o # . ..r:jN@ .o.or:jJ r:jL -8.4 (1.6r:jNU r:jW r:jK.....#.....###.### #....########........##.#.# #..##.###.#.# #>.##....##########.#)# ###..##..#........))..)####..........#>##########........### #...) #.##@####.###.... #......# # #... #.###..# #.. r:j7P#.. #..# #.j ∆#. #..## ...# # #..o .#... #r:jS.or:jr:j1460.0r:jr:jr:j9 #....########........#.#.# #..##.## >.##...##########.#)# ###..##..#........))..)####..........#>##########...............#### #...)............ ###.##.####.####.....@# # #... ### #.. #.. j ∆  .# .#.....#..o#. ....r:jl<6o.r:j<9o.r:jCHr:jvLX==1.6Searing Rayr:jTr:jiWr:jt#.#.# #..##.## >.##...##########.#)# ###..##..#........))..)####..........#>##########.......#### #...).. ###.##.####.###......# # #... #.### #.. #.. j ∆   .o# .#.....#.. .....#. ##...r:jq8o.r:jZ8o.r:j̭r:j5=7=3.2r:jSr:jr:j`[oor:ja5=4.0 (0.8r:jur:jN _You barely miss the orc.r:j )You hit the orc. You bite the orc.  You kill the orc!Cheibriados appreciates the change of pace.r:j)r:j`y45888Searing Rayr:jr:j _Cheibriados raises the support of your attributes as your movement slows.r:jrr:j!r:jv*r:j-H _No target in view!r:jr:j*r:j[r:j2H _No target in view!r:j#r:j&r:j?.r:j1H _No target in view!r:j4r:jr:jH _No target in view!r:j&r:j(r:j0r:j 4H _No target in view!r:jXr:jr:jr:jC _No target in view!r:j<r:j]?r:j-Gr:jBJr:jr:jr:jQr:jr:j4 r:j 7 r:jL> r:jA r:j٣ r:jĦ r:jػ r:jԿ r:jZ@ r:j#B r:j`J r:jM r:jN r:j6O r:jP r:jU r:jY r6= _r:j^ O=r:jy_ r:jc ,r:j/e r:ji r:jj y7=8=r:jm r:jq ,r:js r:jnw r:jw r:jy r:j} ,r:j r:j߃ r:jN #=r:jÄ (=r:j r:jA ,r:j^ r:j/ r:j L9==r:j r:j r:j r:j+ r:j r:j # _ Things that are here:r:j d  a +0 short sword; an orc corpser:j r:j  _r:jG r:j r:jj r:jְ r:j r:jm r:j ........))..)####.........##########...............## #...)............  ###.##.####.###....  #......# # #... #.###..# # #.. #).# #.j ∆ #..###..#  #....@..# -79.6 (14.8) #.##.#........  ...#........r:j  .........##...#.#.#.###.... ......#. ####. .#.# #. .#> ..r:jw r:j f==-81.2 (16.4r:j r:jr ; _Found a stone staircase leading down.r:j3r:jr:j0r:j73r:j8Br:js:,r:j;r:jt=r:j?r:j@r:j@r:j Fr:jHr:jIr:jIr:jKr:j;Nr:jNr:jOr:jPr:jR,r:jSr:jfYr:j[r:j!\r:j\r:jcr:jGer:jer:jr:j̪,r:jTr:jr:jr:j,r:jmr:jwr:jj#####.#)# ###..##..##.# ...))..)####..........#>....##)# #####...............#####.####.##...)............# #.# #)####.##.####.###....# #.# #.##......# #.# #...^# #.# #.##.###..# #.# #....#####.# #.# #.. #).# #.# #...•......# #.# #..###..# #.# #@# .# ### #.#800.4 (19.2 #.......####.###.#..##########.## #.##.#..........................#...#...............#########... .........##...##.##:j37m.## ##.# #.#.###..........# .# #...  ..#. #####...#### # #...  # #. ##.###... ..#.###.# r:j r:j0.2.0 (20.8r:jr:j+ _Found 2 flux baubles.r:j\3r:j[]r:j`r:j@cr:j|dr:j/h,r:jcjr:jjr:jlr:jur:jr:jdr:jr:jr:jr:jr:jލr:jr:jr:jLr:j r:jĕr:jr:jsr:j,r:jr:jr:jr:jr:j,r:jr:jRr:jzr:jЩr:jr:jr:jr:j]r:jr:jr:jv _w - 4 potions of heal wounds (gained 1)r:jVIr:jr:jr:jr:jvr:jr:jr:j ,r:j r:jQr:jr:jr:jKr:jr:j?r:jr:jr:jjr:jr:jr:jr:jor:jr:jr:j7r:jr:jXr:jr:jr:jr:jMr:jr:jr:jr:jyr:jr:j3r:j,r:jfr:j=r:j ,r:jr:jr:jN,r:jr:jUr:jr:jr:jr r:j r:j r:j r:jg r:jr:j,r:jr:jQr:jr:jr:jqr:jr:jur:jr:jCr:jr:jf  You encounter a wyvern.r:j+4 #..#..#  ##...##  ##.##  #.#  ##### #.#  #...#####.#  #.........#  #...#######  ......#@## . ##### #.#  #.# ..# ..# ..##  k   wyvern (asleep) .# #k r:jz./54.2 (52.2r:j155.8 (53.8 _r:j6r:j39r:jj #..#..#  ##...##  ##.##  #.#  ##### #.#  #...#####.#  #.........#  #...#  #@##  ##### #.#  #.# ..# ..# ..##r:j6o .# #kr:j` #..#..#  ##...##  ##.##  #.#  ##### #.#  #...#####.#  #.........#  #...#  #@##  ##### #.#  #.# ..# ..# r:j...## .# #k r:j\r:j޳r:jr:j=] _A wyvern is nearby!r:jr  #..#..#  ##...##  ##.##  #.#  ##### #.#  #...#####.#  #.........#  #...#  #@##  ##### #.#  #.# ..# ..# ..##r:j o .# #kr:j[ l #..#..#  ##...##  ##.##  #.#  ##### #.#  #...#####.#  #.........#  #...#  #@##  ##### #.#  #.# ..# ..# ..## .# #k r:jp r:j/ r:j r:j ] _A wyvern is nearby!r:ju&#...# ##.##  #.# ##### #....#####.......#...######......#.## .##### #@# ##  .....###.# #k.r:jlr:j87.4 (1.6) _r:j2r:jr:jC$= ##.##  #.# #####...#####........#...######......#.## .##### #.# ##  #.........####...###.# #k .r:j+r:j.(9.0r:j~2r:j5r:jw  #.##### #.# #...#####.# #.........####...#######......#.##  #####.#.## ##.#.# #..@.#.........######...## ## #k #.  #.  #.r:j r:jG <60.6Searing Rayr:jh r:j r:j/F #####...####.....###...######......#.## #####.#.# # ##.# #####........#####...# ##.##  #k.2.2r:j-...####.....###...######......#.## #####.#.# # ##.# #####........#####..@## ##.##  #k .r:jr:j(3.8r:jr:jr:j #.........####...#######......#.##  #####.#.# ##.#.# #####....# .........# #####...## r:jڊ## #k #.# #.# #.. #.# #.# ..#r:jiJJ.r:joJ   jelly (wandering)r:j(5.4r:jUr:jDV _You encounter a jelly.r:j^ †The helpless wyvern fails to defend itself.  You stick the wyvern like a pincushion!!!  You kill the wyvern!r:j8J.r:jH##J   jelly (wandering)r:j0r:j8#.........#SunshineJesse the Destroyer###...#######Gnoll of Cheibriados ***.........#.##Health: 67/67 ========================#####.#.#Magic: 19/19 ========================##.#.#AC: 8Str: 14#####....#EV: 15Int: 28.........#SH: 0Dex: 18#####...##XL:  9 Next: 100% Place: Dungeon:8##@##Noise: ---------  Time: 9866.1 (0.7)#†#b) +2 dagger (venom)#.#Cast: Searing Ray#.##..#J#J   jelly (wandering)#r:jw9.#..#Your Translocations skill increases to level 4!Your Forgecraft skill increases to level 4!Your Fire Magic skill increases to level 4!Your Ice Magic skill increases to level 4!Your Air Magic skill increases to level 4!Your Earth Magic skill increases to level 4!r:jt:Fire MagicIce MagicAirEarth Magic skill increases to level 4!lchemyr:jK;b have reached level 10!r:j,F/  --more--r:j }73/7320/2010 0% Searing Rayr:jr:j4 _r:j] ###...######......#.## #####.#.#  ######............######...## ##.##  #@# ..J#..#r:jy^ r:j_ ;J.r:j$f r:j 7.7 (1.6Searing Ray _ _You see here a wyvern corpse.r:jD ......#.## #####.#.#  ##.#.######....#.........######...# ##.##  #†# J##.#)r:j v J.  Found a rapier.r:j J  The jelly quivers.r:j 0=9.3r:j $ r:j2> < _The jelly hits you but does no damage.r:j **** You focus your ray upon the jelly. The searing ray hits the jelly!r:j0  J...  The jelly is heavily wounded.(Press . to maintain the ray.)r:j2 18---=700ontinue: Searing RayRay r:j= r:jO@ < _The jelly hits you but does no damage.r:j .  The searing ray hits the jelly!  You kill the jelly!r:j\****r:j2....r:ju7----11Searing Ray+ r:jr:jLk _Cheibriados appreciates the change of pace.r:jr:jr:jr:jFK  You stop channelling your searing ray.r:jx _r:jr:j}r:jr:jr:jkr:j|K8=r:jr:jr:jr:jr:jPBr:jE!r:j!r:jI#r:j&r:j'9=r:j0(r:jJ+,r:jd,r:js0w9=r:j2r:j3r:j3r:j6r:j2:r:j;r:j=,r:jz>r:j@r:jsA9=r:joBr:jND,r:jEr:jGr:jHM20==r:jIr:jJr:jnLr:jLr:jMr:jAOr:jQr:j Rr:jRr:j.Y  You encounter a white imp.r:j-dg ##.#.# #####....# .........# #####...##  ##.##  #†# #.# #.#########.@.......--#.#######5#.# ast: Searing Ray ..###.##)# 5   white imp (asleep)#.# ∆#..r:jKgU590.5 (19.2).r:jg:5.r:joy∆5r:jq7==2.1 (20.8r:jswr:j,z+ _The white imp shouts!r:j`b r:jyc r:jm r:jd+  #####....# .........# #####...## ##.## #†# #.# #.########  #.@....5..  #.#######.  #.# ..# ∆  ##.# #)# #.# ∆ r:jP,6 #..r:jVy  #####....# .........# #####...## ##.## #†# #.# #.########  #.@....5..  #.#######.  r:j#.# ..#  ##.# #)# #.#  #.. r:jr:jRr:jr:j` _A white imp is nearby!r:j/  #####....# .........# #####...## ##.## #†# #.# #.########  #.@....5..  #.#######.  #.# ..# ∆  ##.# #)# #.# ∆  #..r:jV  #####....# .........# #####...## ##.## #†# #.# #.########  #.@....5..  #.#######.  #.# ..#  ##.# #)# #.#  #.. r:jAr:jr:jr:j` _A white imp is nearby!r:j5/ r:j/ ##.#.# #####....# .........# #####...## ##.## #†# #.# #.##..@...5..##.#.##.# ..##.##)# #.# ∆#..r:j; r:jdE ***The white imp gestures at you.r:j (...r:j 69--==3.7 (1.6)Searing Rayr:j r:jk 1 _The puff of frost hits you.r:jA **** You focus your ray upon the white imp. The searing ray hits the white imp!r:jm} ...5The white imp is almost dead.(Press . to maintain the ray.)r:j ***The white imp gestures at you.r:jm(...r:jf1----18---40ontinue: Searing RayRay r:jJr:j 1 _The puff of frost hits you!r:j .  The searing ray hits the white imp!  You kill the white imp!r:j'L****r:j....r:j7------5Searing Ray+ r:jr:jk _Cheibriados appreciates the change of pace.r:jr:jrr:jsr:jӑK  You stop channelling your searing ray.r:j _[m2--r:jr:jr:jr:jr:jsr:jƛK8=r:jr:jUr:jÞ%3r:jr:j,r:jFr:jr:jKr:j+r:j_94r:j̧B==r:jur:j#r:jlr:jr:jr:jyK9=r:jLr:jbr:jWU5=r:jer:jsr:jr:jr:j+6=20==7===8=970=1=23=:j37mr:jr:j=r:jr:jr:jtr:jr:j9=r:jr:j r:j,r:jr:jMr:j r:j r:jr:j$r:jC,r:jr:j">  You see here a +0 rapier.r:j$r:jD% _r:j%r:j9'r:j(r:j=)r:j)r:j+r:j,r:jI-r:j-r:j0/r:j0,r:jQ1r:j5>  You see here a +0 rapier.r:j6r:j07 _r:jb8r:jJ9r:j;r:j<r:j<r:j=r:jG?r:j?r:j@r:jAr:jBr:j Cr:jCr:jDr:jF,r:j,Gr:jxHr:jIr:j7Jr:jJr:jLr:jcN,r:jOr:jPr:j]Rr:jRr:j4Sr:jTr:jmV,r:j"Wr:jZYr:j*[,r:j\r:j]r:j_r:j_r:j`r:jcr:jcr:jXdr:jer:jgr:jhr:jAir:jBjr:jmkr:jlr:jmr:j`mr:jnr:jpr:j]pr:jpr:jrr:j2ur:jur:jvr:jyr:jن ##### # ##### #...##### #..:# #........ ...## ###...##### ..........#.## #..######.#.#.. #..# ##.#.#...!###..#####....#.........#--975.1 (79.4).>.<###..#####...##. #..# ##.##ast: Searing Ray  #..# #†# #..# #.# #..# #.######## #..# #......... #..# #.#####r:jia##..#####..######.#r:jPr:jؑ.6.7 (81.0r:jr:j\ _Found a stone staircase leading up and a stone staircase leading down.r:jx r:j< r:jG r:j r:j r:j| ,r:j r:j] j  You encounter an ice beast.r:j A #####  ##### #... #..:# # ...## ###...### ....#.##.... #..######.#.#...Y #..# ##.#.#..!###..#####....#....#..>.<###..#####...##.... #..# ##.##Searing Ray.... #..# #†#.#. #..# #.## #..# #.Y   ice beast (asleep) #..# #. #..# #.###### .#####..######.#r:j$ 18.3 (1.6)r:j' 49.9 (3.2 _r:j. r:jE1 r:jN #####  #####  #..:#  ...##  ###   .... #..#  ....Y #..#   .....!###..####  .......@.......  ...>.<###..####  ..... #..# ##.##  .... #..# #†#  .#. #..# #.#  # #..#  #..#  r:j,?#..#   r:j #####  #####  #..:#  ...##  ###   .... #..#  ....Y #..#   .....!###..####  .......@.......  ...>.<###..####  ..... #..# ##.##  .... #..# #† .#. #..#  # #..#  #..#  #..#  r:j1r:jr:jFr:ja _An ice beast is nearby!r:j #####..# ##### #...... #..:# #.. ...## ###...##.# .#.##... #..######.#.#.Y. #..# ##.#.#.!###..#####....#...#.>.<###..#####...##.. #..# ##.##... #..# #†#.#.### #..# #.## #. #..# #.. #..# #. #..# #.  .#####..######.#r:jEr:jS581.5 (1.6 _r:jlr:j0r:j9 ***Y  You focus your ray upon the ice beast. The searing ray hits the ice beast!r:jF .YThe ice beast is moderately wounded.r:j!..r:j18---==20ontinue: Searing RayRay r:j}r:jf _(Press . to maintain the ray.)r:jd ***The searing ray hits the ice beast.r:j ..YThe ice beast is heavily wounded.r:j 7----3+ r:j r:jm @ _The ice beast hits you but does no damage.r:j$ *** The searing ray hits the ice beast.r:j߯ ..YThe ice beast is severely wounded.r:j6--4++ r:jr:j9@ _The ice beast hits you but does no damage.r:jr !The searing ray hits the ice beast!  You kill the ice beast!r:jV***r:jn ..!Cheibriados appreciates the change of pace.r:j5--45ast: Searing Rayr:j4r:j> _You finish channelling your searing ray.r:jG ##### ..# ##### #... ... #..:# # .. ...## ###...#.## .#.###.# #..######.#.##.# #..# ##.#.##......!###..#####....#.##....>.<###..#####...###r:jT.# #..# ##.##.# #..# #†#.#.#### #..# #.#.# #. #..# #. . #..# # .. #..# #.  .#####..######.#r:j7r:j6--7.1 (1.6r:j>r:jxr:jytM#.. ###..# #####... #..:# #.... .. ...## ###...#####.## ..........#.#####.# #..# ##.#####..#####......................>.<###..#####...###.......# #..# ##.##. . .. .. r:j.{r:j_6=--8.7r:jLr:jƋr:j[+9.7 (2r:jkr:jb _c - 5 potions of curing (gained 1)r:j4  #..##### ..# #####...... #..:. .. ...## ###...#######.## ..........#.#.......# #..######.#.#  ##..#####..............#....>.<###..#####...#...# #..# ##.## .. .....#####..######.#r:jv< r:jH? ,91.3 (1r:jD r:jDG r:j #.. ##### ..# ##### #...#... #..:# #... ...## ###...#######.## .#.## #.# #..######.#.# #.# #..# ##.#.# #.###..#####....# .# #....>.<###..#####...## #.# #..# ##.## .#...#.####r:je .#.#. #..# #.#. .. #..# #... #..# #.# r:j r:j_ (2.9r:jr:jr:jE#.. ##### ..# ##### #...#... #..:# #... ...## ###...#######.## .#.## #.......# #..######.#.# #.......# #..# ##.#.# #.###..#####....# .# #....>.<###..#####...## #.......# #..# ##.## ........# #..#r:j'F...#.###.#.#. #..# #.#. .. #..# #... #..# #.# r:j)Or:jlQx7==4.6 (1.7r:jYr:j[[r:j#.. ##### ..# ##### #...#... #..:# #... ...## ###...#######.## ....#.## #.......# #..######.#.# #.......# #..# ##.#.# #.###..#####....# .# #....>.<###..#####...## #.......# #..# ##.## ........# #.....#.#### #..#.#.#. #..# #.#. .. #..# #... #r:j%q..# #.# r:jr:jR-6.2 (1.6r:jr:jzr:jy07#.. ##### #..# ##### #...#... #..:# #... ...## ###...#######.## ..........#.## #.......# #..######.#.# #.......# #..# ##.#.# #.###..#####....# .# #....>.<###..#####...## #.......# #..# ##.## ........# #...#.#### #r:jA1.#.#. #..# #.#. .. #..# #... #..# #.#. r:jU9r:jVr:j^W&7.9 (1.7r:j1^r:jnar:j` M#.. #### # #########... #..:# #........ .. ...## ###...##########.## ..........#.##.###....# #..# ##.##.......###@.#####.......................>.<###..#####...###.......# #..# ##.##r:jma c#..# r:j*j r:j} 8==9.5 (1.6r:j-M##.. #### # #########... ##..:# #........ .. ....### ###...##########.## ..........#.##### #@.# ##.##.......###..#####.......................#....>.<###..#####...##..#..#r:j}r:j210001.1 (1.6)r:jr:j->M##.##.. #### ..# #########....##..:# #........ .. .....#######...##########.###..........#.##### #..# ##.#r:j>####..#####......................###..####..#r:j g[2.7r:jM.##.##.. #### ..# #########....##..:# #........ .........#######...##########.###.@........#.####..###### #..# ##.##.......###..#####....##..#r:jf[4.3r:j~QM#.##.##.. #### .# ###########..:# #........ .......@.#######...##########.###..........#.####..#######.......# #..# ##.#.###..#r:jr:j9==6.0 (1.7r:jDM### #..#.##.##.. #### ..# #########....##.@:# #........r:j) .........#######...##########.###..........#.###.......###..######.#.##..#r:jdr:jp(7.7r:j'r:jUr:jQLr:jNr:jSr:j;Ur:j### #..##.##..###.##.#.#.. ##### #...# ##### #...#####.....##..@# #..#######...#######.###..........#.## #.###..### r:jr:jo(9.4r:jr:j  You pick up a book of Minor Magic and begin reading...10.4 (2r:j/b _You add the spells Blink and Call Imp to your library.r:jZ20=====r:j_nr:jpJr:jqr:jtr:jtr:jZur:jur:jxr:jJ.........##..#.#.#.###..........#. #####..#.# #. ### #> .. #.. #####.### ## ..[.....# #  #.#@###..# 29.0 (18.6) #####........#  r:jC........######  #####.#.# ####....# #### .......#.###### #...  #####....##...# #...  #.........#######...  ######.###..........#.# r:jːr:j:/30.6 (20.2r:jr:jQ- _Found a leather armour.r:jur:jIr:j| ...#...... .........###. #.#.#.###..... ....#. ### #. #.# #.r:j7# #< #> .. # #.  .######.### #...[...@.# #0.0)######.#.###..# #####........# ........#######.#.## ####....# ### .......#.###### ######....##...# # #.........#######..r:j̼r:j-2.3 (1.7r:jr:j9 _Found a stone staircase leading up.r:j= r:j)> r:j? r:j B r:jxH Xr:jhL  You encounter a gnoll bouda. It is wielding a +0 whip.r:j/U #.##.# ..j ...#.... ... .........## #.# #.#.#.###... ... ....#. ### #.# #.# #. #<# #> ..  #.#  #######@### ....[.....# ########.#.###..# #####........# ........########.#.## j   gnoll bouda (asleep) ####....# ## .......#.###### #.#####....##...# #.r:j V !r:jB` I∆3.9 (1.6r:jmc 45.5 (3.2 _r:ji r:jEr r:jdR D ∆..j  ...  #.#  ...   #.# #.# #.  #<# #> ..  #.# #@###  ....[.....# #  #######.#.###..#  #####........#  ........######  #####.#.##  ####....#  .......#.   r:j[ ∆..j  ...  #.#  ...   #.# #.# #.  #<# #> ..  #.# #@###  ....[.....# #  #######.#.###..#  #####..... ........### #####.#.##  ####....#  .......#.   r:j*r:jor:jXr:j b _A gnoll bouda is nearby!r:jL......### ... #.##∆..j ...#........ .........###.# #.#.#.###....... ....#. ####.# #.# ##<# #> .. #@# #######.### ....[.....# #######.#.########................###########.#.## ####....# #.......#.#####r:j~Y.jr:j|.jr:j8 jj   gnoll (wandering, swift)You encounter a gnoll. It is wielding a +0 flail.r:je6==7.2 (1.7r:jr:jf' _You hear a shout!r:j###..# ...jj #.......### .j. #.##∆... ...#.......j .........####.## #.#.#.###....... ....#. ####.# #.# ###> .. #.# #######.### ....[.....# ###.########................######jj 3 gnolls (wandering, swift)#####.### ####....# #r:jz9 .jr:jYou encounter 2 gnolls..j.j..j.jr:ju| jj 2 gnolls (1r:j wandering, swift)The gnoll shouts! x28.8 (1.6Searing Rayr:jr:j!+ _The gnoll leaves your sight.r:j8a _There is a stone staircase leading up here.r:j ****You focus your ray upon the gnoll bouda.  The searing ray hits the gnoll bouda.r:jp .jThe gnoll bouda is lightly wounded.  (Press . to maintain the ray.)r:jN~ .j.jjr:j .jj 3 gnolls (r:j 18---=90ontinue: Searing RayRay r:j r:jh ' _The gnoll shouts!r:j ' r:j )The searing ray misses the gnoll bouda. The searing ray hits the gnoll!  You kill the gnoll!r:js /***r:j M* 2r:jV+N.jr:j,.j.j.jr:jx5r:jPr:jrQ7-------40+ r:jZr:j\gk _Cheibriados appreciates the change of pace.r:jjq**** _Cheibriados appreciates the change of pace.The searing ray hits the gnoll bouda.  The gnoll bouda is moderately wounded.  The gnoll is heavily wounded.  The searing ray hits the gnoll!r:jVM)jr:j .jThe gnoll is almost dead.r:jLjjr:j'6--==-1++ r:j r:jY _The gnoll bouda closely misses you.r:jb )  The searing ray misses the gnoll bouda. The searing ray hits the gnoll!  You kill the gnoll!r:j-w****   gnollr:j%.jThe searing ray misses the gnoll bouda. The searing ray hits the gnoll!  You kill the gnoll!  Cheibriados appreciates the change of pace.  You finish channelling your searing ray.  The gnoll bouda gazes fiercely through you!  You feel your attacks grow feeble.r:jo).jr:j!5--=2astWeak r:jb$r:j>'Y _The gnoll bouda closely misses you.r:j ) _The gnoll bouda closely misses you.You focus your ray upon the gnoll bouda.  The searing ray hits the gnoll bouda.  The gnoll bouda is heavily wounded.  The searing ray hits the gnoll!  You kill the gnoll!r:j; \****r:j\ ) ).)jCheibriados appreciates the change of pace.(Press . to maintain the ray.)r:jΔ 64---3-----3ontinue: Searing RayRay r:j r:jM > _The gnoll bouda hits you with a +0 whip!r:j )The searing ray hits the gnoll bouda!  You kill the gnoll bouda!r:jP****r:jΐ`).))r:jî5/74------5-4Searing Ray+ Your Staves skill increases to level 5!r:j;RYour Ranged Weapons skill increases to level 5!Your Throwing skill increases to level 5!  Your Armour skill increases to level 5!  Your Shields skill increases to level 5!Your Unarmed Combat skill increases to level 5!r:jr:j<k _Your Evocations skill increases to level 5!r:jX r:j r:jr:jK  You stop channelling your searing ray.r:jYE _r:jr:jr:jr:jr:ju/6 _Your attacks no longer feel as feeble.74=8==9=5==r:j/70r:jX==6=1=r:jMr:jr:jr:jkr:jD9=r:jr:jEr:jU2=r:j`r:j r:j K7=r:j r:jr:jvr:jmr:j r:ju%3r:jr:j-,r:jgr:jr:j)9=r:j!r:ja!r:j!K4=r:j#r:jU%r:j%K8=r:j+'r:jU*r:j*r:jD,r:jR.r:j.r:j/r:j2r:j"39=r:jT4r:j,6r:j69=r:j8r:jf:r:j:r:j;r:j=r:j>K9=r:j?r:j\Br:jBr:jCr:jE,r:jFr:j-Ir:jrIr:jJr:j;Mr:jM9=r:jOr:jQ,r:j?Sr:jUr:jUM20==r:jWr:jcr:j!h,r:j .. #.########.#....[.#r:jP #...) .# ###.##. .# #......# #.# #.###..# ##.## #.. #).# ##...## #..###..# ##.....## #. #.# #.##.# #@....# ...# ##.).## . #######.####.#.#.### .).......#.  #)####.#.#. #<# #> ..r:jͿ #.# #.###  ....[.....# #r:j095.7 (50.9)r:jI--7.3 (52.5r:j}r:j _You see here the +5 leather armour of Ashenzari's Scorn {Dex+3}.r:j 3r:j r:jv r:j r:j$ : _r:j=* r:j*/ r:j/ r:j<1 r:j3 r:j@ ,r:jcF r:jI r:jM r:jjN r:j....########.# ###.##.# ##.............###...##r:j5` 7.142.9 (45.6r:jl Wkr:jo .4.6 (47.3r:jw r:jz 3 _The wyvern leaves your sight.r:j3r:jr:jr:j" r:j$,r:j &r:jer:j.r:j+r:j/r:j3r:j4r:ju6r:j<=r:j@,r:jCr:jjEr:j(Ih  A wyvern comes into view.r:jX .....#...........###.### #...k########.. ##.#.# #..##.##. #.#.# #>.##....############.#)# ###..##..#.#.........))..)####..........#>#.##########...............####.# #...)............#  #.# ###.##@####.###....#  #.# #......# #.# #...^#  #.# ##.###..# #.# #....###r:jY@##.## #..# #).# #.# #...•.......## #..###..# #.# #.#..#### #.....## #.......####.###.#..#### k   wyvern (wandering) .......# #.##.#.................. #[....####....#...............### ##.).###..........##...##.##.##r:jh^51.0 (6.4).k.kr:jfr:ji42.6 (8.0 _r:jrr:jtr:j%c 4r:jj r:jl _You can't see any susceptible monsters within range! (Use Z to cast anyway.)r:jw>####.......#####.# #.# .....#...........###.###....########.......##.#...##.## #.#k# #>.##...###########.#)# ###..##..#.........))..)####..#>#########...### #...@........###.##.####.###.... #......^#  #.# ##.###...####  ##.##  #)..•.... ##...## #..###..# #.# #.....## #.......####.###.#..#### .......# #.##... #[:j?m....####....#...............###.k)kr:jLr:jNJ4.2 (1.6Searing Ray _r:j7Xr:j-Z$  Things that are here:r:j] _a +0 short sword; a +0 dagger; a kobold skeletonr:jr ****kYou focus your ray upon the wyvern. The searing ray hits the wyvern.  The wyvern is lightly wounded.r:jp )kThe wyvern hisses angrily.r:j .)(Press . to maintain the ray.)r:j18---==50ontinue: Searing RayRay r:jֲr:j> _The wyvern bites you but does no damage.r:jk **** The searing ray hits the wyvern!r:j .))kThe wyvern is moderately wounded.r:jR 69--7----6+  _The wyvern bites you.r:j **** The searing ray hits the wyvern!r:jU .))kThe wyvern is severely wounded.r:jW 70--6--7++ r:jq r:jt W _The wyvern closely misses you. x2r:j: ****The searing ray hits the wyvern.r:jFM .))r:jkThe wyvern is severely wounded.You finish channelling your searing ray.r:j5--8astr:jr:jS _The wyvern barely misses you.r:j< .You focus your ray upon the wyvern. The searing ray hits the wyvern!  You kill the wyvern!r:j\(****r:j' .)).Cheibriados appreciates the change of pace.r:j!3----109ontinue: Searing RayRay r:jr:jr:jDf _(Press . to maintain the ray.)r:jir:jjr:j&nr:jxK  You stop channelling your searing ray.r:j}r:j~1=4=-- _r:j+,r:jDr:jr:jr:j2=r:jr:jr:jk5===r:jr:j$  Things that are here:r:jf  a +0 short sword; an orc skeletonr:jB3 _r:j;r:jr:j,r:j)r:jr:jr:j~r:jK4=r:jr:j6===r:jr:js,r:jr:jr:j/r:jr:j r:jrr:jr:j}9=r:j`r:jr:jRr:jh7==r:jr:j}r:j r:j r:jr:jxr:j)r:jj+r:jr/r:j9r:j=r:jm>h8==r:j#@r:jBr:j Hr:jIr:jJr:jUMr:jQ,r:j Sr:jUr:jXr:jZr:jZr:jc]r:j-br:jch9==r:jer:j" #.# #...). #.# ###.##. #.# #......# #.# ##.###..# ##.## #..# #).# ##...## #..###..# ##.....## #.......# #.......# #.##.#... ##@....####....#...--90.1 (30.9) ##.).###.......... #######.####.#.#.###.. Cast: Searing Ray  .......).......#.#  #######)####.#.#.# #<# #>....##### :jJl34m#.# ##......... #######.### #..####### ....[.....# #..#--r:j1r:j _You see here the +5 leather armour of Ashenzari's Scorn {Dex+3}.r:j r:j< 11.1 (1.0)r:j r:j ~ _h - the +5 leather armour of Ashenzari's Scorn {Dex+3}r:jr:j Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +2 dagger of venom (weapon)  g - a +2 short sword of venom Armour (go to first with [)  a - a +0 robe (worn)  e - a +1 cloak of poison resistance (worn) r:j! h - the +5 leather armour of Ashenzari's Scorn {Dex+3} Jewellery (go to first with "=)  c - a +4 ring of slaying (worn)  d - a +4 ring of protection (worn)f - a ring of positive energy[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip r:jr:jWr:j=#.#r:j#...). SunshineJesse the Destroyer#.# ###.##.# Gnoll of Cheibriados ***...#.# #......# Health: 74/74 ========================#.# ##.###..# Magic: 19/20 ======================--##.## #..# #).# AC: 8Str: 14##...## #..###..# EV: 15Int: 28##.....## #.......# SH: 0Dex: 18#.......# #.##.#... XL: 10 Next: 10% Place: Dungeon:8##@....####....#... Noise: ---------  Time::j937m 10191.1 (0.0)##.).###.......... b) +2 dagger (venom)#######.####.#.#.###.. Cast: Searing Ray.......).......#.# ##########)####.#.#.##<# #>....######.# ##.........#######.### #..#######....[.....# #..# _(Press . to maintain the ray.) _You stop channelling your searing ray.  Things that are here: _a +0 short sword; an orc skeleton _You see here the +5 leather armour of Ashenzari's Scorn {Dex+3}. _h - the +5 leather armour of Ashenzari's Scorn {Dex+3}r:j*r:jr:jr:jr:j+2.1 (1r:jr:jr:j^+3.1 (2r:jr:jr:j+4.1 (3r:j"r:j+r:j.[20==5.1 (4r:jF5r:j'>r:j@+6.1 (5r:jTr:jHV 6 _You start removing your armour. You continue removing your +0 robe. x5r:jXr:jcr:jm  You finish removing your +0 robe.  You start putting on your armour.r:jp+7.1 (6r:j}yr:jr:j@+8.1 (7r:jSr:jEr:jЕH==9.1 (8r:jӜr:jp200.1 (91.1 (10.0)r:jCr:jp 1421 _You continue putting on the +5 leather armour of Ashenzari's Scorn {Dex+3}. x5  You finish putting on the +5 leather armour of Ashenzari's Scorn {Dex+3}.r:jr:j/r:jO _You feel agile.r:jg r:jk Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +2 dagger of venom (weapon)  g - a +2 short sword of venom Armour (go to first with [) r:jl  e - a +1 cloak of poison resistance (worn)  h - the +5 leather armour of Ashenzari's Scorn (worn) {Dex+3}a - a +0 robe Jewellery (go to first with "=)  c - a +4 ring of slaying (worn)  d - a +4 ring of protection (worn)f - a ring of positive energy[?] describe selected r:jl [!] equip|wield|wear|put on[tab] equip|unequip r:jr:jr:jg#.##...). SunshineJesse the Destroyer#.# ###.##.# Gnoll of Cheibriados ***...#.# #......# Health: 74/74 ========================r:j\#.# ##.###..# Magic: 20/20 ========================##.## #..# #).# AC: 14Str: 14##...## #..###..# EV: 15Int: 28##.....## #.......# SH: 0Dex: 21#.......# #.##.#... XL: 10 Next: 10% Place: Dungeon:8##@....####....#... Noise: ---------  Time: 10201.1 (0.0)##.).###.......... b) +2 dagger (venom)#######.####.#.#.###.. Cast: Searing Ray.......).......#.# ##########)####.#.#.##r:jA<# #>....######.# ##.........#######.### #..#######....[.....# #..# _You start removing your armour. You continue removing your +0 robe. x5  You finish removing your +0 robe.  You start putting on your armour. _You continue putting on the +5 leather armour of Ashenzari's Scorn {Dex+3}. x5  You finish putting on the +5 leather armour of Ashenzari's Scorn {Dex+3}. _You feel agile.r:j r:j You unwield your +2 dagger of venom.  Your +2 dagger of venom stops dripping with poison.  Your +2 short sword of venom begins to drip with poison!r:j+2.1 (1r:j-Ug) +2 short sword (venom)r:jRr:j < _g - a +2 short sword of venom (weapon)r:j 3r:j r:jLr:j>r:jAr:jD,r:jFr:jZSr:j"W,r:j[r:jO]r:jb,r:jdr:jfr:j4ir:jir:jjr:jmr:jo,r:jpr:jOzr:jy|,r:ju}r:jr:jȀr:jr:jr:j΃r:j?,r:jr:j͇r:j֔r:jd,r:jr:jߛr:jBr:jr:jr:jr:jrr:jr:jr:jթr:j5r:jfr:jޭr:j0r:jr:jgr:j r:jBr:jF  You see here a +0 leather armour.r:jr:j  _r:jr:jTr:jhr:j'r:jr:jMr:jr:j\r:jr:jr:j$r:jr:jr:jr:jr:jr:jr:jer:jr:j~r:jr:jr:j ,r:j r:j}r:j{r:jr:jr:jtr:jr:jr:j>r:jr:j,r:jr:jo!r:jJ#r:j#r:j%%r:j^'r:j!)r:j)r:j-,r:j-r:j-r:j/r:j1r:jq2r:j2r:jh4r:j%5r:j6r:j&7r:j8r:jo9r:j:r:j;,r:jR=r:j`>,r:j>r:jf@r:jCBr:jCr:jDr:jE,r:j Gr:jGr:jGr:j.Hr:jIr:jMK,r:jKr:jLr:jlNBr:jOr:jVQBr:j)Sr:jTr:jVU,r:jIVr:j:XBr:jYr:jRZ,r:jZr:j[r:j\r:j\r:js]r:j^r:j_r:ju`r:j`r:jar:jHc,r:jcr:j[er:jhnr:j/ir:jir:jjr:jkkr:jkr:j lr:jmr:j6rr:jrr:jYsr:jHwXr:jwr:jxr:jyr:jyr:jizr:jlr:jr:jr:jnr:j,r:jr:j-r:jޅr:j;r:jx,r:j,r:jr:jbr:jr:jgr:jr:j'r:j8r:j}r:jюr:j r:jr:jr:jr:jr:jȔr:jr:jr:j<r:j r:jYr:jϘr:jřr:j͚r:j r:jmr:jr:jϝ,r:j=r:jr:jǟr:jr:jxr:j,r:jr:jrO _You now have 1185 gold pieces (gained 11).r:j3r:jr:j3r:jvBr:jhr:jEnr:j̭,r:jznr:j2r:jcr:jȶr:jз,r:jLr:jNr:jBr:jdXr:jžr:j'r:jr:jr:jr:jr:jr:j,r:jr:jOS#.###..#. .. #..# # #......# #.....## #..# #####..# #<.....#####..#######.# #...)...............#.#######......#############.............# #.########..$# #.#########.###..........@##330.6 (128.5)############# r:jr:jr:j,2.3 (130.2r:jr:j r:j&5_Found an escape hatch in the ceiling.r:jsFr:j=Gr:jxGr:jJr:jKr:j=PBr:j`Qr:jQr:jRr:jKTr:j?Vr:juVr:j9_Xr:j`N _You now have 1191 gold pieces (gained 6).r:jcr:jer:jfr:jgr:j8jr:jtjr:jkr:j.## ####.......# #..# ##. .# #..∆ .........# #..# #† .# #.# #...#.#### #..# #. .# ##.# #.#.#.# #..# # .###..# #.....# #..# #. ......# #.....## #..# #. ####..# #<.....#####..######.##.# #...)................#.#######...@..#############.#.............###)#.########...###.#.#########.###.#...........################78 :j˛mM.# >.<###..#####.# #### #####..∆ .........† ..#.#### ###.#### .........## #..# ####.<.....#####..########.# .............#######......#############.............##)#.########...###.#r:j241.6 (9.3)r:jm,3.2 (10.9)r:jZr:j#} _You see here a +1 arbalest of freezing.r:j| r:j2 3r:j0 r:jj r:j P _r:j1 ,r:j r:jk" r:j^$ r:j$ r:j% r:j' r:j) r:j* r:j+ r:j- r:j+0 r:jt0 r:j2 r:jn5 r:j7 ,r:j9 r:j< r:j? r:j? r:jA r:jC r:jE r:j#F r:jG r:j#J r:j?M Br:jpO r:jtQ r:jQ r:jR r:jT r:j6W ,r:jX r:jY r:j[ r:j[ r:j\ r:jRu   #.# #.# #.....   #.# #.# ######.#   #.# #.# ##.......###   #.# #.# .##.......# #   #.# .###. #.......###   ##.# ... ..........   #..# #.# #....>.<###   #.## #####.####.......# #   #.# #..@......# #   #.# #.#######...#.#### #   #.# ##.# #.#.#.# #   #.###..# #.....# #   #...r:ju ...# #.....## #   #####..# #<.....###   ##.# #...).......  #.#######......#####  #.............##r:j| /62.7 (19.5r:j]~ ,3.7 (20r:j r:j c _h - a scroll labelled VIKKOE UCLYIWr:jr:j,r:jpr:jr:jer:j r:jr:jr:jVr:jr:jr:jr:jr:j_r:jr:jt,r:j' r:j r:j"r:jU"r:j"r:j#r:j$,r:jN%r:j~&r:jV'r:j'r:j(r:j)r:jw+,r:j+r:j .r:jz.r:j.r:j/r:jO1r:j5r:j.6r:jj7r:j8r:j9r:j9r:j:r:j<r:j=r:j+>r:j?r:jAr:j9Cr:jCr:jr:jr:jǷr:jr:jmr:jr:jžr:jr:jer:jr:jr:jr:jr:jr:jr:jr:jzr:j r:j3r:j,r:jr:jA  You see here 2 flux baubles.r:jr:j@ _r:jWr:jr:jr:jr:jr:j>r:j,r:jr:jr:jnr:jr:jr:j r:jfr:jr:jr:jr:j,r:jr:jr:jr:jr:jr:j r:ji r:j r:j r:jr:j r:j`r:jr:jr:jr:jr:jr:jr:jr:jb r:j{!r:jz*r:j+r:j8-,r:j-r:j2r:j4,r:j5r:j6r:j;Br:j/<r:j>,r:j?r:jAXr:jBr:jC,r:j|Dr:jEr:j5Fr:jvFr:jEGr:jGr:jPI,r:jIr:jJr:j Lr:jRLr:jLr:jMr:jpNr:jNr:jqOr:jmSr:jTr:jBUr:jUr:jvWr:jY,r:jYr:j[r:j"\r:j`\r:j\r:j%^r:jS`Br:jar:jbBr:jdr:jdr:j4er:jer:jgr:jjh  You encounter a bullfrog.r:jS #.###.# ##.#.#  #..#..# ##.#..#  ##...## ##.###.##  ##.## ##.## ##.## r:j. #.# #.## ##.# # #.# ##.## ##.## #####.# ##.###.## ......# ##.#.<# ####### ##@#.# #  #.......#  #.###.###  #.# #.# #.#F   bullfrog (asleep) #.#r:jF .F# r:jˎ2552.7 (189.0)r:j64.3 (190.6 _r:jr:jǙr:j Q  ##.#.#   ##.#..#   ##.  ##.## ##.## ##.##  #.# #.## ##.# # #.# ##.## ##.##  ##.###.##  ##.#.<#  ##@#.# # #.......#  #.###.###  #.# #.# #.# #.# .F#r:j2n   ##.#.#   ##.#..#  r:jKy  ##.  ##.## ##.## ##.##  #.# #.## ##.#  #.# ##.## ##.##  ##.###.##  ##.#.<#  ##@#.#  #.......#  #.###.###  #.# #.# #.# #.# .F# r:jz r:j} r:j> r:j _ _A bullfrog is nearby!r:jg.#.##.#..#...## ##.###.## ##.## ##.## ##.## #.# #.## ##.# ###.## ##.## #### ##.###.## ..... ##.#.<# ####### #####.#. #....@..# #.###.## #.# .F##r:jn85.9 (1.6) _r:jr:jar:jV#...## ##.###.## ##.## ##.## ##.## #.# #.## ##.# ##.## ##.# #### ##.###.## ..... ##.#.<# ####### #####.#. #......r:j_ #.###@### #.# .F## ######r:j[VC7.6 (1.7r:jYr:j>\r:j ##.## ##.## ##.## #.# #.## ##. ##.## ##.# #### ##.###.## ..... ##.#.<# ####### #####.#.# # #.......# #.###.### #@# .F## ###### .....r:jir:j=@9.2 (1.6Searing Rayr:jur:jH  #.# #.## ##. #r:jʥ p#.## ##.# #### ##.###.## ..... ##.#.<# ####### #####.#.# # #....... #.###.## #.# .F## ###### ..... ####r:j r:j r:j &60.9 (1.7 r:j1 r:j r:j r##.## ##.# #### ##.###.## ..... ##.#.<# ####### #####.#. # #...... #.###.## #.# .F### ###### ..... #### r:j\ r:j (2.6r:j6 r:jv r:jf### ##.###.## ..... ##.#.<# ####### #####.#. # #...... #.###.## #.# #..o..F#o.##### ###### ..... ####oo 2 orcs (asleep) ∆r:j35r:j 6(4.3r:j4=r:j8@U _You encounter 2 orcs.r:j  †The helpless bullfrog fails to defend itself.  You stick the bullfrog like a pincushion!!!  You kill the bullfrog!r:jz.oo 2 orcs (asleep)r:j+325.0 (0r:jK&r:j)k _Cheibriados appreciates the change of pace.r:j`e .......# ##.#.<####### #####.#.# #.......# #.###.### # #.# # #.# # #.# ###.###.##..o.@†# #o.##### # ####### ......# #####.# ∆ r:jn r:jo ,6.6 (1.6 r:jw r:jy r:j J.# ##.#.<# ..# #####.#.# .## #.......# .# #.###.### .# #.# .# #.# .## #.## ##.###.# #r:j  #..o@.†# #o.##### #.# # .##.#  ∆8.3 (1.7 r:jn r:j r:jkE )The helpless orc fails to defend itself.  You spit the orc like a pig!!!  You kill the orc!r:jLo   orcr:jQ,9.1 (0.8 r:j^Xr:jE[k _Cheibriados appreciates the change of pace.r:j y.# ##.#.<#.# #####.#.# #.## #.......# #.# #.###.### #.##o #.# ..##o #.# ..# #o #.# .## ##.###.## #..@..†# #r:j  #o.##### # #..# #...# #..#.# #..o   orc warrior (polearm, asleep) ##..oo 2 orc priests (asleep) # ∆ #..o   orc (asleep) #r:j2r:j3-70.7 (1.6 r:j;r:j=h _You encounter an orc warrior and 2 orc priests.r:j@O _You see here a +0 dagger.r:j"i#...#####.###.## #.........# ##.#.<#..####### #####.#.# .#.## #.......# .#.# #.###.### .#.# #o# #.#.# #o# #.# ...#r:j= #o# #.# ..## ##@###.# .## #..)..†# †# #o.##### .# #..########## #..# .........# #..# .#######.# #..# .# #..# .#∆ #..r:j) ooooo)oooThe orc priest shouts! x2; The orc warrior shouts! The orc shouts!  The orc warrior hits you with a +0 glaive!r:j]r:j;o.r:j  The orc priest begins to cast a cantrip, but forgets the words!The orc warrior hits you with a +0 glaive!r:jIr:jv|  The orc priest looks encouraged for a moment.r:jw48---------====2.3r:j<r:jJQ _The orc closely misses you.r:j , very poisoned)You hit the orc warrior. The orc warrior is poisoned.  The orc warrior is lightly wounded.r:j9---------=---3.1 (0.8 r:j _The orc warrior completely misses you. The orc closely misses you.r:j )is lightly wounded. _The orc warrior completely misses you. The orc closely misses you. r:jb D You focus your ray upon the orc warrior.  The searing ray misses the orc warrior. The searing ray misses the orc priest.searing ray hits the orc priest!  You kill the orc priest!r:jR ****   orc priestr:jZ  .)ooCheibriados appreciates the change of pace.(Press . to maintain the ray.)r:jj 18---3=--4.1 (1.0ontinue: Searing RayRay r:jr:j _The orc warrior barely misses you. The orc completely misses you.r:j1< ****  The searing ray hits the orc warrior.  The orc warrior is moderately wounded.The searing ray hits the orc priest.r:j .)ooThe orc priest is moderately wounded.The orc warrior barely misses you.The orc priest mumbles some strange prayers to Beogh against you.34----7----5+ r:jb _Beogh smites you! The orc hits you but does no damage.r:j6r:jr:jkr:j^ _You are too injured to fight recklessly!r:j r:js r:j( r:j+ ^ _You are too injured to fight recklessly!r:j  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.r:j*#...#####.# ##.###.##  SunshineJesse the Destroyer #.........# ##.#.<#  Gnoll of Cheibriados ***... #...####### #####.#.#  Health: 34/74 ===========------------- .#.## #.......#  Magic: 13/20 ===============--------- .#.# #.###.###  AC: 14Str: 14 .#.# #*# #.#  EV: 15Int: 28 ...# #o# #.#  SH: 0Dex: 21 ...# #o# #.#  XL: 10 Next: 13% Place: Dungeon:8 ..## ##@###.#  Noise: ==-------  Time: 10575.1 (0.0) .## #*o***†#  g) +2 short sword (venom) †# #**###:j+0m##  Continue: Searing Ray .# #**# Ray+ .######### #..# .........# #..# o   orc warrior (polearm, very poisoned) .#######.# #..# o   orc priest .# #..# o   orc .# ∆ #.. _You are too injured to fight recklessly! _You are too injured to fight recklessly!  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activater:jY#...#####.# ##.###.##  SunshineJesse the Destroyer #.........# ##.#.<#  Gnoll of Cheibriados ***... #...####### #####.#.#  Health: 34/74 ===========------------- .#.## #.......#  Magic: 13/20 ===============--------- r:jZ.#.# #.###.###  AC: 14Str: 14 .#.# #)# #.#  EV: 15Int: 28 ...# #o# #.#  SH: 0Dex: 21 ...# #o# #.#  XL: 10 Next: 13% Place: Dungeon:8 ..## ##@###.#  Noise: ==-------  Time: 10575.1 (0.0) .## #.))..†#  g) +2 short sword (venom) †# #..#####  Continue: Searing Ray .# #..# Ray+ .######### #..# r:jZ.........# #..# o   orc warrior (polearm, very poisoned) .#######.# #..# o   orc priest .# #..#r:j@[ o   orc .# ∆ #..Casting: Flame Wave (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activateA wave of flame ripples out! The flame wave engulfs the orc warrior.  r:j[The orc warrior is heavily wounded.The flame wave engulfs the orc!  You kill the orc!r:jGbU   ##.#.<#  ###  #..  #.#  #)# #.#  #o# #.# r:j+c ### #.#  ##@###.#  ####..†# †# ##  #..# #..# #..# #..# #..# ∆ r:j o.))The orc warrior is heavily wounded.  The flame wave engulfs the orc!  r:j :You kill the orc!  Cheibriados appreciates the change of pace.(Press . to intensify the flame waves.)  The orc warrior closely misses you.r:j r:jQX r:j] 5======6.1 (1astWaver:js r:ju m _The orc priest looks encouraged for a moment.r:jF) _The orc priest looks encouraged for a moment.A wave of flame ripples out! The flame wave engulfs the orc warrior!  The orc warrior is almost dead.  The flame wave engulfs the orc priest!!  You kill the orc priest!  Cheibriados appreciates the change of pace.r:jj######## r:j1, )r:jP1o.))...  Cheibriados raises the support of your attributes as your movement slows.r:j62-5924=======7r:j7;+ r:jBg _The orc warrior misses you.r:jHV' r:jV)A wave of flame ripples out! The flame wave engulfs the orc warrior!  You kill the orc warrior!r:jE^k############r:j zCheibriados appreciates the change of pace.Your wave of flame reaches its maximum intensity and dissipates.r:j))).))......z   wightr:j1--78Searing Rayr:jr:jZu _You encounter a wight. It is wielding a +2 battleaxe.r:jc   ##.#.<#  ###  #..  #.#  #)# #.#  #)# #.#  #)# #.#  ##@###.#  #.))..†# †# #..#####  #..# #..# #..#r:jcw #..# #z.# ∆ #..r:jx   ##.#.<#  ###  #..  #.#  #)# #.#  #)# #.#  #)# #.# r:jy ##@###.#  #.))..†# †# #..#####  #..# #..# #..# #..# #z.# ∆ r:j3r:jr:jr:j\ _A wight is nearby!r:jM#### ##.## ##.#######r:jU##.###.##......# ##.#.< #...####### #####.##.......###.### .#)).r:j #@# .####.###.# .##r:jn#.))..†# †##..######z.#r:j.zr:jz   wight.62=-------9.7 (1.6 _r:jr:j$  Things that are here:r:jT _a +0 glaive; a +0 plate armourr:jz M .## ##. ##### ##.## ##.#########.###.##......# ##.#.< #...####### #####.##.......###.### .#). #)# .##r:j9{ #.###. .###.))..†##..###.z#r:j)} .zr:j~ 4z.r:jW z   wight.r:jÈ U-------81.4 (1.7 _r:jl r:j T _You see here a +0 morningstar.r:j I##.## ##.## ##.# .## ##. ##### ##.## ##.#########.###.##......# ##.#.< #...####### #####.##.......###.### .#r:j ). #)# .###.###. .##))..† †#..##### #..########z.......r:j 5z.r:j:" {7=3.1 _r:jy% r:j) T _You see here a +0 short sword.r:j##...## ##.###.## ##.## ##.## ##.# r:jq.## ##. ##### ##.## ##.#########.###.##......# ##.#.< #...####### #####.#.##......###.### .#)). #)# r:j6.###.###. .##))..† †r:jj.##### #.z########r:jr:jz5z.r:j r:j0z.r:j2r:jf%3r:jƿW==4.8 _r:jr:jr:jߞr:jdr:jr:jmr:ji@..#..# ##.#..# ##...## ##.###.## ##.## ##.## ##.# .## ##. ##### ##.## ##.#########.###.##......# ##.#.<# r:j##...####### #####.##......#.###.####)). #)# .###.###. .##z)..† †#### r:j?z)r:j@z.r:jr:jbi8=6.5Searing Rayr:jr:jr:jv+ p#..#..# ##.#..# ##...## ##.###.## ##.## ##.## ##.## #.# #.## ##.#  #.# ##.## ##.## ...#####.# ##.###.## .# ##.#.<# ...# #####.#.# #.## #.# #.# #.###.### #.# #)# #.# # #)# #.## #z# #.### ##.###.# # #..##### r:j. @z)r:j~0 /zr:j8 Cz 2 wightsr:jP; H98.1 (1.6 r:jB r:jJ _You encounter a wight. It is wielding a +6 hand axe of freezing.r:jF{#..#..# ##.#..# ##...## ##.###.## ##.## ##.## ##.## #.# #.## ##.#  #.# ##.## ##.## #####.# ##.###.## # ##.#.<# # #####.#.# .## #.# .# #.###.### .# #)# #.# # #z# #.## # ## ##.###.# #. #.z##### r:jJ0zr:jSaz   wightr:jT(9.7r:jL]r:jar:j#..#..# ##.#..# ##...## ##.###.## ##.## ##.## ##.## #.# #.## ##.#  #.# ##.## ##.## #####.# ##.###.## # ##.#.<# # #####.#.# ## #.# # #z###.### # #)# #.# # #z# #.# # #)# #.# ##.###.#  #.))..†#r:j Q#.z##### r:j4 3z.r:jG <.zr:jr:j404==91.3r:j r:js r:j#.###.# # #..#..# ..# ##..#.## ##.## ##.## ##.##  #.# #.## ##.# # #.# ##.## #####.# ##.###.#.....# ##.#.<# ##### #####@#.# #..z....#  #.###.### #)# #.# #z# #.# #)# #.# ##.###.##.))..†#r:j>[40m#.z#####r:jQ@.zr:jOr:j0=2.9r:jr:j{ _The wight attacks as it pursues you! The wight completely misses you.r:jK0 B#..#..# #.#  #.###.# #  #..#..# ..#  ##..##.###.## ##.## ##.## ##.##  #.# #.## ##.#  #.# ##.## ####.# ##.###.## r:j'1 3.....# ##.#@<# ##### #####.#.# #...z...# #.###.####)# #.##z# #.# )# #.###.###.##.))..†#r:j3 7z.r:j? t1=4.5r:jE r:jI R _The wight barely misses you.r:j#..#..# ###.# #.###.# ##.#.# #..#..# ##.#..# ##...## ##.###.##  ##.## ##.## ##.## r:jR#.# #.## ##.# #.# ##.## ##.## .# ##.###.## # ##.#.@#  #####z#.# #.......# #.###.### #z# #.# #)# #.###.###.# r:j2z.r:j>1zr:jbCz 2 wightsr:j4-6.2 (1.7 r:jr:ja _There is a stone staircase leading up here.r:jT N-r:j r:j? A.zr:j 5====70 r:j r:j' ===7. _The wight misses you.r:j1  #..#...♣♣ ♣♣...# #.#  #..##...♣♣ ♣♣...## #.# ###..###...♣♣ ♣♣...########.# .....# ##...♣♣♣#♣♣♣...##......... ####.#####...........##########.# # #.....##.........###### #.# #######.####..÷....##....## #.# ......#.## ###'''######.#.#####.#....###...z@......###......# r:jU2 .......#...))....#.####.#.####### #####...)#######...#####.###.#)## ##.#......##...#########.#.#######......<......#.#   wight#..#######r:j2 #####.##..# #.##..# #.#r:j P2-8.7 (2.5 r:jF r:j ! _You climb upwards.r:j$ c _There is a stone staircase leading down here.r:jo **** You focus your ray upon the wight. The searing ray hits the wight.r:j ...z The wight is moderately damaged.(Press . to maintain the ray.)r:jN#B3---==9.7 (1.0ontinue: Searing RayRay  _The wight misses you.r:j3:****r:jK>...zr:jQ\32-----600+ r:jcr:jf _The searing ray misses the wight. The wight barely misses you.r:j **** The searing ray hits the wight.r:j ...zThe wight is heavily damaged.r:j3 1--=1++ r:j r:j R _The wight barely misses you.r:j> u )The searing ray hits the wight!  r:j =You destroy the wight!r:j L****r:ji ...)Cheibriados appreciates the change of pace.r:jwt -82ast: Searing Rayr:j} r:j > _You finish channelling your searing ray.r:jRr:jr:jtr:j"r:ji4=r:j}r:jr:jr:jBr:jr:jYr:j0r:jwr:jr:jr:j_K5=r:jKr:jc2=r:jr:jrr:jr:jr:j,r:j796r:jr:jr:j r:jr:jr:j9=r:jr:jr:jS7=r:jr:jr:j8M3=r:j]r:j%,r:j r:j a8=r:jr:j#r:jr:j"r:jr:j9=r:jr:jNO9r:j1r:jr:jM4=r:j r:j]#,r:j#%r:j'j50=r:j)r:j",,r:j-r:j/9=r:j#0r:j1r:j2=a1=r:j@r:jCr:jCN5==r:jFr:jYIr:j Jr:jWLr:j Or:jjO92r:jQr:jaTr:jTr:jVr:j_YP==r:j[r:jI_r:j_D6=r:jbr:jcd53=r:jRfr:ji,r:jjr:j[m,r:jlor:jGr4==r:j!tr:jvr:j wr:jxr:jzr:j8{K7=r:j|r:j?r:j%5r:jr:j,r:jr:j ,r:j҉r:j}6==r:jގr:jב,r:jr:ja8=r:jr:jr:jU7=r:jr:jnr:j˞r:jNr:jw,r:jr:jr:jgW8=r:jGr:jr:jr:jr:jer:jK9=r:jr:jPr:jK9=r:jBr:jԻ,r:jUr:jȿr:j r:jr:jr:jkR60==r:jr:j5r:j,r:jr:jn _You start resting.Magic restored.r:j'--r:j054.7 (52.0)r:j@l20==--5.7 (53 _r:jr:jr:j 3r:j r:j 1r:j ==r:j K2=r:j r:j ,r:j r:j] ,r:j' r:j r:j| U3=r:j r:jG r:j r:j- r:jT1 ,r:j3 r:j7 r:j88 %4r:j9 r:jl= ,r:jg? r:jB r:jB r:jC r:jF r:jF K5=r:jaH r:jK ,r:j/M r:jO ,r:j9Q r:jS r:jS U6=r:jU r:jW ,r:jY r:j[ r:j\ r:j] r:j` ;7r:jb r:jd ,r:jdf r:jh r:j _You finish channelling your searing ray.r:j%r:j(r:jE0r:j2 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)r:jR 3r:j V r:jZ `5==r:j` Br:jb r:je k2=r:jEh r:jk r:jk r:jm r:jt f==r:jmv r:jv %3r:jx r:j| r:j*} S6=r:jK r:j ,r:j r:j k _You start resting.HP restored.r:j '--r:j ,24.7 (8r:j s4=--5.7 (9 _r:j? r:j r:jHQr:j4Rr:j9Tr:j/Xr:j"],r:j!_O=r:jfXr:jrk{=7=r:jlr:jo,r:jrr:jutr:jtr:jr:jr:j2r:jr:jr:j9=r:jAr:jr:j r:jTr:jҝr:jZS8=r:jr:jpr:jʣr:jr:jN,r:jr:j&,r:j:r:jr:j^9=r:j;r:j/r:jr:jr:jr:jS9=r:jr:jr:j+r:j3r:jr:jr:jr:j,r:jLr:j0r:j9=r:jWr:j,r:jr:jr:jf10/20==r:jr:jr:jr:jr:j r:jf r:jqr:j,r:jr:jr:j:==r:jr:jr:jN11=r:jr:j#,r:j%r:j(r:jA)r:j*r:j-r:j,.r:j/r:j2r:j%39=r:j4r:j7r:j8r:j":r:j)=r:j=M2=r:jBBr:jDr:jGr:jHr:j{Ir:jM,r:jvNr:j$RO=r:j$Tr:jX,r:jYr:jm\r:j\M3=r:j^r:jha,r:jor:jt,r:jdxr:jE|r:j|r:j~~r:jWr:j9=r:jr:jȇr:j+r:jr:jČr:j5M4=r:jr:jr:jlr:j0r:jmr:jݗr:jr:j,r:jr:jkr:j9=r:j/r:j,r:jr:jr:jN5==r:jpr:jZr:jr:jɲr:j{r:jȵr:jDr:jr:j^r:jr:jGr:j:==r:jXr:j2,r:jr:jIr:jK6=r:j>r:jr:jwr:jr:jr:jr:jWr:j9r:jr:jr:jMr:j9=r:jr:j|r:jr:jYr:jEa7=r:j4r:jr:jMr:jar:jb,r:jr:jfr:jr:jyr:jO=r:jr:jM,r:jr:jr:jK8=r:jr:j9r:jr:jr:j",r:j%r:j)r:j)r:j_,r:j0r:j09=r:j2r:j5r:j6K9=r:j8r:j"<r:j<r:jr>r:jAr:jtAr:jQCr:j$Fr:jFr:jTHr:jxKr:jK9=r:j0Nr:jQr:jQr:jWSr:j{Wn _You start resting.Magic restored.r:jfr:jr1804.7 (79.0)r:jEvc20==5.7 (80 _r:jr:jmr:j*rr:j{r:jbr:jc16.7 (1.0)r:jQr:j C==8r:j  #..#..# ###.# #.###.# ##.#.#..#..# ##.#..# ##...## ##.###.##  ##.## ##.## ##.##  #.# #.## ##.#  #.# ##.## ##.## ###.# ##.###.## ##.#z@# ##### #####.#.# #.......#  #.###.### #)# #.# #z# #.# z   wight #)# #.# ##.###.# #.))r:j ..†#  You climb downwards. The wight hits you with a +5 war axe! You feel drained.r:j5 P: 55/71 (74)------===8.2 (2.5Searing RayDrainr:j@@ r:j\A D _The wight misses you.r:jIE w _There is a stone staircase leading up, spattered with blood here.r:j7 * You focus your ray upon the wight. The searing ray hits the wight!r:j zThe wight is almost destroyed.(Press . to maintain the ray.)r:jP: 18/20 ----9.2 (1.0ontinue: Searing RayRay Drainr:j.r:j]< _The wight hits you but does no damage.r:jq )The searing ray hits the wight.  You destroy the wight!r:jzF*r:jf*)r:j*6/72------7----4-10Searing Ray+ Drainr:jr:jk _Cheibriados appreciates the change of pace.r:jd4*r:jj)6--1++ Drainr:j#r:jc r:jod r:je r:ji K  You stop channelling your searing ray.r:jn Drain _7=r:j2 |7=8=r:jg r:j =r:j r:j Q98=r:jS r:j r:j r:j r:j r:j r:j r:j# r:j L60=r:j> r:j =r:j r:j r:j? 1=9=r:j׼ r:jؾ r:jC r:j r:j r:j r:j r:j r:j %2r:j6 r:jT r:j 9=r:j r:j ,r:j r:j r:j{ {3=20==r:j r:j _Magic restored.r:j r:j r:jY U4=r:j r:j r:j( :==r:j@ r:j= r:j r:j r:j r:j %5r:j{ r:j r:j r:j r:j r:j r:j r:j r:jL K6=r:j} r:j r:j r:jA r:j\ r:j r:jm r:j> r:j r:j7 r:j0 r:j U7=r:j] r:j ,r:j r:j{ r:j  r:j0 r:jD! r:j)" %8r:je r:jh ,r:jj r:jxm r:jm r:jPo r:j~q r:jr K9=r:js r:ju r:ju r:j!w r:jy r:jz r:j{ r:j} r:j1~ V70=r:j r:j r:j r:jă r:j r:jR r:j r:j r:j4 %1r:j- r:j ,r:ja r:j r:j r:j r:j r:jM K2=r:jۚ r:j j--ast: Searing Ray r:j   #..#..# ###.#  #.###.# ##.#.#  #..#..# ##.#..#  ##...## ##.###.## ##.## ##.## ##.## #.# #.## ##.# #.# ##.## ##.###.# ##.###.##.# ##.#@<## #####.#.# #.......# #.###.###  #)# #.# #z# #.# #)# #r:jͲ .# ##.###.#  #.))..†# _HP restored.r:jϺ 060.2 (49.0)r:j H--1.9 (50.7r:j r:j _Items here: ))) [[[.r:j^3r:j`r:j[jr:jlr:jZq: _r:jsr:jvr:j3wr:jjyr:jp|r:j=r:j r:jr:jr:jir:j-r:jr:jw,r:jr:jWC  You see here a +0 short sword.r:jr:jI _r:jVr:jC  You see here a +0 morningstar.r:jr:j _r:jQr:j$  Things that are here:r:jC  a +0 plate armour; a +0 glaiver:jxr:j  _r:jr:j,r:j+r:jr:jr:j $  Things that are here:r:jJ  a +0 leather armour; a +0 morningstarr:j r:j _r:jr:jr:jr:jr:jr:j]r:j,r:jr:jr:jgr:jr:jr:jEr:jd,r:j>r:j r:jf r:j r:j r:jr:jSr:jr:jGr:jr:jr:jsr:jr:jr:j_r:jr:jr:j!r:j,r:j r:j#r:j$r:j3%r:j%r:jB'r:j'r:j(r:j(r:j)r:jJ+,r:jE,r:j,r:j-r:j.,r:j/r:j0r:j%1r:jz1r:j5r:j7r:j7,r:j9r:j<  You encounter an orc. It is wielding a +0 short sword.r:jX#######.# #..# ##.# #..# ...# ∆ #..# ##.# #.######..#)# #........#  #.### ∆ ########.#  #.. #.#  ###########.# #....@..# ....#######o  ∆  o   orc (asleep) r:j 0905.7 (43.8r:j47.4 (45.5 _r:jr:j-r:jxH&  #..#  #..#  ∆ #..#  ..#  #)# ...#  #.### ∆ .#  #...# #.#  ##### #######.#  #....@..#  ....#######  o  ∆r:j  #..#  #..#  ∆ #..#  ..#  #)# ...#  #.### ∆ .#  #...# #.#  ##### #######.#  #....@..#  ....#######  o  ∆  r:j9r:jr:j!r:j4[ _An orc is nearby!r:jW  #.#.# #..##.# #..#.# ∆ #..##.# #.######..# #)# #........# #.### ∆ #.# #...# #.# ##### #.# #...@...#.##o# ∆r:jX r:j` r:j^c 79.1 (1.7) _r:ji r:jyk r:jS  #.#.# #..##.# #..#.# ∆ #..##.# #.######..# #)# #.# #.### ∆ #.# #...# #.# ##### #.# #.#.##o## ∆r:jT -10.7 (1.6r:jfY r:jZ r:jC #.#.# #..##.# #..#.# ∆ #..##.# #.######..# #)# #.# #.### ∆ #.# #...# #.# ##### #.# #.##......##o##.# .:..####r:j r:j"=2.3Searing Rayr:j,r:j/` _Found a parchment of Call Canine Familiar.r:j.V ***r:j!/*o  You focus your ray upon the orc. The searing ray hits the orc.  The orc is almost dead.r:j r:jro.  The orc shouts!r:j-..r:j18---===30ontinue: Searing RayRay Drainr:j| _(Press . to maintain the ray.)r:j 5  #..#  #..#  ∆ #..#    #)#   #.### ∆   #...# #.#  ##### #######.#  #.@.....#  #...o..#######  ###.##. # .: ..# ###r:j-T   #..#  #..#  ∆ #..#    #)#   #.### ∆   #...# #.#  ##### #######.#  #.@.....#  #...o..#######  ###.##. # .: ..# ### r:jz  _An orc is nearby!r:j )The searing ray hits the orc!  You kill the orc!r:jҦ _****r:jE0 V.)..r:jJ V7----5---4Searing Ray+ Drain _Cheibriados appreciates the change of pace.r:j= r:jA Welcome to Axtelira's Antique Armour Emporium! What would you like to do?  a -  120 gold a chain mail  b -  180 gold a glowing chain mail  c -  140 gold a glowing ring maild -  18 gold a robe  e - 1300 gold shadow dragon scales You have 1191 gold pieces. [Esc] exitr:jrB [!] buy|examine items[a-e] mark item for purchase [/] sort (type)[A-E] put item on shopping listr:j~r:j #..# #.#######.# #..#SunshineJesse the Destroyer ##..######.##..#Gnoll of Cheibriados ***... ...........#∆ #..#HP: 72/72 (74) ======================== ##########.# #.######..#MP: 20/20========================#)##........#AC: 14Str: 15#.### ∆ ########.#EV: 16Int: 29#...#######.#SH: 0Dex: 22######...########.#XL: 10 Next: 25% Place: Dungeon:8#.@.##.......#Noise: ---------  Time: 10940.2 (6.7)#...)..#######g) +2 short sword (venom)###.##.#Cast: Searing Ray#.#.:#Drainr:jƦ#...###### _Cheibriados appreciates the change of pace. _You stop channelling your searing ray. _Found Axtelira's Antique Armour Emporium.  Things that are here: _a +0 short sword; a +0 leather armour  There is an entrance to Axtelira's Antique Armour Emporium here. _r:jd* _r:jq0Br:jr4r:j6r:j(7r:jB  Things that are here:r:jCJ  a +0 short sword; a +0 leather armourr:jEr:jWF _r:jGr:jgr:jui,r:jjr:jkr:jRlr:jmr:j+{r:j5,r:jr:j_r:jILr:j~r:j- ..#####...## ##.###.# ..# ##.## #.[)..÷## #†#  #..##### ..# #.# #..# ..# #.######### #..# ..# #.........# #..# ..# #.#######.# #..# ..######.# #.# #..# .........# #@# #..# r:j7########.# #.######..# #)# #...#........##.####$##########.##...###### #.#######...########.##.∩.##.......##...)..##########.##.#r:j080.7 (40.5)r:j*+1.7 (41r:jr:j/ _i - 3 scrolls of identifyr:jX r:j2nr:j4r:j5r:j6r:jXr:j h,r:j=nr:jBr:j-$ # #..# #.# #..#  #..# #.######### #..#  #..# #.........# #..#  #..# #.#######.# #..# ###..######.# #.# #..#..........# #.# #..# ###########.# ####.######..# #)# #...#........# #.####@##########.#9.4 (7.7) #...###### #.# ######...########.# #.∩.##.......# #...)..####### ###.##.# #.#.:# #...## ##### _You now have 1209 gold pieces (gained 18).r:jr:jr:j[E _Done exploring.r:j8r:jr:jr:jQ....0.0r:jY3r:jE _Done exploring.r:j8 Ir:j  _Done exploring.r:j. r:j b - 2 potions of brilliancer:j3`Read which item? Scrolls  f - a scroll of fear  t - a scroll of teleportationi - 2 scrolls of identify  w - 2 scrolls of enchant weapon  W - a scroll of brand weapon  S - a scroll of silence  c - a scroll labelled ZIFIYSO IVETU  e - 3 scrolls labelled QEATWOHOAS  h - a scroll labelled VIKKOE UCLYIW  q - 2 scrolls labelled FEICWE QOAHODA  v - 2 scrolls labelled TEPABICIAL  y - 4 scrolls labelled QEINLO JIMAE [!] read|quaff|evoke[?] describe selectedr:jB# #..# #.##..#SunshineJesse the Destroyer#..# #.######### #..#Gnoll of Cheibriados ***...#..# #.........# #..#HP: 72/72 (74) ========================#..# #.#######.# #..#MP: 20/20======================== ###..######.# #.# #..#AC: 14Str: 15 ............# #.# #..#EV: 16Int: 29 ###########.# ####.######..#SH: 0Dex: 22#)# #...#........#XL: 10 Next: 25% Place: Dungeon:8#.####@##########.#Noise: ---------  Time: 10990.4 (0.0)#...#######.#g) +2 short sword (venom):jC|0m######...########.#Cast: Searing Ray#.∩.##.......#Drain#...)..##########.##.##.#.:##...####### _You now have 1209 gold pieces (gained 18). _Done exploring. _Done exploring. _Done exploring.  As you read the scroll of identify, it crumbles to dust. _k -> b - 2 potions of brilliancer:jFIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled ZIFIYSO IVETU  e - 3 scrolls labelled QEATWOHOAS  h - a scroll labelled VIKKOE UCLYIW  q - 2 scrolls labelled FEICWE QOAHODA  v - 2 scrolls labelled TEPABICIAL  y - 4 scrolls labelled QEINLO JIMAE Potions (select first with !)  d - a smoky emerald potion  f - a green potion  l - a cyan potion  n - a sapphire potion  p - a pink potion  t - a viscous coppery potion  D - an orange potion[?] describe selectedr:jr:j# #..# #.##..#SunshineJesse the Destroyer#..# #.######### #..#Gnoll of Cheibriados ***...#..# #.........# #..#HP: 72/72 (74) ========================#..# #.#######.# #..#MP: 20/20======================== ###..######.# #.# #..#AC: 14Str: 15 ............# #.# #..#EV: 16Int: 29 ###########.# ####.######..#SH: 0Dex: 22#)# #...#........#XL: 10 Next: 25% Place: Dungeon:8#.####@##########.#Noise: ---------  Time: 10990.4 (0.0)#...#######.#g) +2 short sword (venom)######r:j3p...########.#Cast: Searing Ray#.∩.##.......#Drain#...)..##########.##.##.#.:##...####### _You now have 1209 gold pieces (gained 18). _Done exploring. _Done exploring. _Done exploring.  As you read the scroll of identify, it crumbles to dust. _k -> b - 2 potions of brilliancer:j]  As you read the scroll of identify, it crumbles to dust.r:j*1.4 (1r:j r:jP _D -> h - a potion of haster:jIr:j_6[Read which item? Scrolls  f - a scroll of fear  t - a scroll of teleportationi - a scroll of identify  w - 2 scrolls of enchant weapon  W - a scroll of brand weapon  S - a scroll of silence  c - a scroll labelled ZIFIYSO IVETU  e - 3 scrolls labelled QEATWOHOAS  h - a scroll labelled VIKKOE UCLYIW  q - 2 scrolls labelled FEICWE QOAHODA  v - 2 scrolls labelled TEPABICIAL  y - 4 scrolls labelled QEINLO JIMAE [!] read|quaff|evoke[?] describe selectedr:jt# #..# #.##..#SunshineJesse the Destroyer#..# #.######### #..#Gnoll of Cheibriados ***...#..# #.........# #..#HP: 72/72 (74) ========================#..# #.#######.# #..#MP: 20/20======================== ###..######.# #.# #..#AC: 14Str: 15 ............# #.# #..#EV: 16Int: 29 ###########.# ####.######..#SH: 0Dex: 22#)# #...#........#XL: 10 Next: 25% Place: Dungeon:8#.####@##########.#Noise: ---------  Time: 10991.4 (0.0)#...#######.#g) +2 short sword (venom):j0m######...########.#Cast: Searing Ray#.∩.##.......#Drain#...)..##########.##.##.#.:##...####### _Done exploring. _Done exploring.  As you read the scroll of identify, it crumbles to dust. _k -> b - 2 potions of brilliance  As you read the scroll of identify, it crumbles to dust. _D -> h - a potion of hasteIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled ZIFIYSO IVETU  e - 3 scrolls labelled QEATWOHOAS  h - a scroll labelled VIKKOE UCLYIW  q - 2 scrolls labelled FEICWE QOAHODA  v - 2 scrolls labelled TEPABICIAL  y - 4 scrolls labelled QEINLO JIMAE Potions (select first with !)  d - a smoky emerald potion  f - a green potion  l - a cyan potion  n - a sapphire potion  p - a pink potion  t - a viscous coppery potion[?] describe selectedr:jr:j# #..# #.##..#SunshineJesse the Destroyer#..# #.######### #..#Gnoll of Cheibriados ***...#..# #.........# #..#HP: 72/72 (74) ========================#..# #.#######.# #..#MP: 20/20======================== ###..######.# #.# #..#AC: 14Str: 15 ............# #.# #..#EV: 16Int: 29 ###########.# ####.######..#SH: 0Dex: 22#)# #...#........#XL: 10 Next: 25% Place: Dungeon:8#.####@##########.#Noise: ---------  Time: 10991.4 (0.0)#...#######.#g) +2 short sword (venom)######r:j\i...########.#Cast: Searing Ray#.∩.##.......#Drain#...)..##########.##.##.#.:##...####### _Done exploring. _Done exploring.  As you read the scroll of identify, it crumbles to dust. _k -> b - 2 potions of brilliance  As you read the scroll of identify, it crumbles to dust. _D -> h - a potion of haster:j]  As you read the scroll of identify, it crumbles to dust.r:jz*2.4 (1r:jr:j37 _t -> B - a potion of berserk rager:j.Z 3r:jD[ r:j C0r:j [ _Done exploring.r:jGrWhere to? (Tab - D:8 @ (x,y), ? - help)  D - Dungeon  T - Temple r:j<r:j[?25h[?0c# #..# #.##..#SunshineJesse the Destroyer#..# #.######### #..#Gnoll of Cheibriados ***...#..# #.........# #..#HP: 72/72 (74) ========================#..# #.#######.# #..#MP: 20/20======================== ###..######.# #.# #..#AC: 14Str: 15 ............# #.# #..#EV: 16Int: 29 ###########.# ####.######..#SH: 0Dex: 22#)# #...#........#XL: 10 Next: 25% Place: Dungeon:8#.####@##########.#Noise: ---------  Time: 10992.4 (0.0)#...#######.#g) +2 short sword (venom)######...##r:j######.#Cast: Searing Ray#.∩.##.......#Drain#...)..##########.##.##.#.:##...#######As you read the scroll of identify, it crumbles to dust. _D -> h - a potion of hasteAs you read the scroll of identify, it crumbles to dust. _t -> B - a potion of berserk rage _Done exploring.  What level of the Dungeon? (default 8, ? - help) r:jĤ [?25l[?1cr:jշ 9r:j? 3r:jM q _r:jY r:jS r:jE r:jA r:jX r:jA r:j r:jr:jr:j r:j r:j r:jr:j,r:jr:jdr:jr:j,r:j;`r:j.?r:jBr:jCr:j3Dr:jHr:j"LBr:jQpr:j?rr:jr,r:jsr:jy`_D -> h - a potion of haste  As you read the scroll of identify, it crumbles to dust. _t -> B - a potion of berserk rage _Done exploring.  You see here a wyvern skeleton.r:jt{r:j&| _r:j|r:jgr:jBr:jr:j+r:j{r:jr:jr:jr:jr:j,r:juBr:j>r:jw,r:jr:jr:j,r:jr:jr:j4r:j8r:j[r:jc,r:jr:jr:jW  There is a stone staircase leading up here. _r:jr:jr:j  There is a stone staircase leading down here. _r:j*%9r:j _You climb downwards.  Found a stone staircase leading down.   ...#   ...#   #..#   #..#   #..#   #>.#   #..#   #@.#  1046.6 (54.2).........#  .........#  .......###  .......  .....##   .....   .....     r:jE r:jr:j]w _There is a stone staircase leading up here.r:jM r:j <Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  g - a +2 short sword of venom (weapon)  b - a +2 dagger of venom Armour (go to first with [)  e - a +1 cloak of poison resistance (worn)  h - the +5 leather armour of Ashenzari's Scorn (worn) {Dex+3}r:j wa - a +0 robe Jewellery (go to first with "=)  c - a +4 ring of slaying (worn)  d - a +4 ring of protection (worn)f - a ring of positive energy[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip r:jB  SunshineJesse the Destroyer...#  Gnoll of Cheibriados ***......#  HP: 72/72 (74) ========================#..#  MP: 20/20========================#..#  AC: 14Str: 15#..#  EV: 16Int: 29#>.#  SH: 0Dex: 22#..#  XL: 10 Next: 25% Place: Dungeon:9#@.#  Noise: ---------  Time: 11046.6 (0.0).........#  g) +2 short sword (venom).........#  Cast: Searing Ray.......###  Drain....... .....##  :jJ;49m.....  .....     _You see here a wyvern skeleton. _There is a stone staircase leading up here. _There is a stone staircase leading down here. _You climb downwards.  Found a stone staircase leading down. _There is a stone staircase leading up here.r:j"  Okay, then. _r:jX_r:jf _r:j...#  ...#  #..#  #..#  #..#  #>.#  #..# .#+#####<.# .......@..# .# ### .#  ### .  . .  r:j 9.9 (3.3  A malevolent force fills the Dungeon... and a teleportation trap spontaneouslymanifests!r:j/  --more--r:j..#####.  .#...#.  ###.....### ##..@......## .#..P........## ...PP..h......#+ .....Y>k....... .l@.P..... .#..P..#.. .##r:je...## . ###.....### . +##.### . .. Y   elephant (trample, asleep) .. @   Maggie (polearm, asleep) ... l   basilisk (asleep) h   black bear (asleep)(…)r:jW  You are hurled through space towards some monsters! Searing Ray  You encounter a black bear, an elephant, a wyvern, a basilisk and Maggie theVainglorious.Maggie is wielding a +3 glaive of flaming.  --more--r:jr:jcg _Found a staircase to the Lair.r:j †The helpless basilisk fails to defend itself.  You skewer the basilisk like a kebab!!!  You kill the basilisk! .hCheibriados appreciates the change of pace.Maggie shouts! The black bear growls angrily. .YThe wyvern bites you but does no damage..@r:jL|kY)@)∆h   black beark   wyvernr:jR ealth: 61/74 -----agic: 20/21--9====50.6 (0.7 _The wyvern bites you!r:jai _Your life force feels restored.r:j  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.r:j .@The black bear is knocked back by the mystic blast.mystic blast hits the elephant!  The elephant is lightly wounded.  The mystic blast hits the wyvern!  The wyvern is moderately wounded.  The wyvern is knocked back by the mystic blast.r:j( r:j h>  2=----16------=1.6 (1.0  _The elephant closely misses you. x2r:jȭW  Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.r:jTT   SunshineJesse the Destroyer ..#####. Gnoll of Cheibriados ***... .#...#. Health: 62/74 ====================---- ###.....###  Magic: 12/21 =============----------- ##.........## . AC: 14Str: 15 #..P*******.## . EV: 16Int: 29 ..PP*h@****..#+ . SH: 0Dex: 22 ....***k***.... . XL: 10 Next: 29% Place: Dungeon:9 ....**Y@*P*.... . Noise: =====----  Time: 11051.6 (0.0) #..P*******.#.. . g) +2 short sword (venom) r:jU r##..*******## . Cast: Searing Ray ###*****### . +##.### . .. Y   elephant (trample) .. @   Maggie (polearm) ... ∆  h   black bear  k   wyvernThe wyvern is knocked back by the mystic blast. _The elephant closely misses you. x2  Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.r:j#W )Casting: Flame Wave (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activater:jSunshineJesse the Destroyer..#####.Gnoll of Cheibriados ***....#...#.Health: 62/74 ====================----###.....###Magic: 12/21 =============-----------##.........##. AC: 14Str: 15#..P........##. EV: 16Int: 29..PP.h@......#+. SH: 0Dex: 22......###....... XL: 10 Next: 29% Place: Dungeon:9......#@#P...... Noise: =====----  Time: 11051.6 (0.0)#..P..###...#... g) +2 short sword (venom)##....r:j'k.....##. Cast: Searing Ray###.....###.+##.###...Y   elephant (trample)..@   Maggie (polearm)... ∆h   black beark   wyvernConfirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activateA wave of flame ripples out! The flame wave engulfs the elephant!  The elephant is moderately wounded.The flame wave engulfs the wyvern.r:j+.hasting: Flame Wave (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activate  A wave of flame ripples out! The flame wave engulfs the elephant!  The elephant is moderately wounded.  The flame wave engulfs the wyvern.  The wyvern is heavily wounded.r:j;g k.Y@....  (Press . to intensify the flame waves.)  The wyvern barely misses you. The elephant tramples you! You hold your ground!r:j<x54---=2.6 (1r:jy=>Wave r:jEr:jG _The elephant barely misses you. Maggie closely misses you.r:jre############@############   heavi  The wyvern is severely wounded.The flame wave engulfs Maggie!!  Maggie is moderately wounded.  The flame wave engulfs the fungus!!r:j u.@....hk...Y@.P..........  The fungus is lightly damaged.  The wyvern misses you. The black bear closely misses you.r:j' The black bear claws you but does no damage.  The black bear barely misses you. The wyvern bites you!  The elephant misses you.elephant trunk-slaps you but does no damage.r:j 42-------1-=======3+ r:jb r:j( S _Maggie completely misses you.r:j r:j>A wave of flame ripples out! The flame wave engulfs the black bear!  You kill the black bear!r:jD*†You kill the black bear!  Cheibriados appreciates the change of pace.flame wave engulfs the elephant.  The elephant is severely wounded.r:jZtThe flame wave engulfs the wyvern!wyvern!r:j ########################@######################  ... ∆  Cheibriados thoroughly appreciates the change of pace.The flame wave engulfs Maggie!  Maggie is heavily wounded.The flame wave engulfs the fungus!!r:j .  The fungus is moderately damaged.Your wave of flame reaches its maximum intensity and dissipates.r:j! .........@......>†.....Y@......................  A nearby fungus withers and dies.Maggie hits you but does no damage. The elephant closely misses you.r:j/3----10--364r:jOer:jtF _The elephant trunk-slaps you but does no damage.r:jk..#####. .#...#. ###.....### ##.## .##..P.## ...PP..@......#+#.......>†........Y..#..P.#.r:jȴT.##.## .###.....### .+##.### ... ... .r:j †YMaggie barely misses you. The elephant tramples you. You stumble backwards!r:j39-11==------5r:jr:jN _The elephant misses you.r:jH  Casting: Flame Wave (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.r:j  SunshineJesse the Destroyer ..#####. Gnoll of Cheibriados ***... .#...#. Health: 39/74 ============------------ ###.....###  Magic: 7/21========---------------- ##.........## .# AC: 14Str: 15 #..P.*******## .. EV: 16r:jInt: 29 ..PP.*@*****.#+# .. SH: 0Dex: 22 .....*******.... .. XL: 10 Next: 36% Place: Dungeon:9 .....**Y@***.... .. Noise: =--------  Time: 11055.6 (0.0) #..P.*******#... .. g) +2 short sword (venom)r:j ##...******## .. Cast: Searing Ray ###.****### .. +##.### .. .. Y   elephant (trample) ... @   Maggie (polearm) .... ∆ Maggie barely misses you. The elephant tramples you. You stumble backwards! _The elephant misses you.Casting: Flame Wave (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activater:j SunshineJesse the Destroyer..#####.Gnoll of Cheibriados ***....#...#.Health: 39/74 ============------------###.....###Magic: 7/21========----------------##.........##.# AC: 14Str: 15#..P........##.. EV: 16Int: 29..PP..@......#+#.. SH: 0r:j ZDex: 22......>###........ XL: 10 Next: 36% Place: Dungeon:9......†#@#........ Noise: =--------  Time: 11055.6 (0.0)#..P...###..#..... g) +2 short sword (venom)##.........##.. Cast: Searing Ray###.....###..+##.###....Y   elephant (trample)...@   Maggie (polearm).... ∆ _The elephant misses you.r:j Casting: Flame Wave (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activateA wave of flame ripples out! The flame wave engulfs the elephant.r:j"†..Y@....  Confirm with . or Enter, or press ? or * to list all spells.s:jfIPress: ? - help, Dir - look around, f - activate  A wave of flame ripples out! The flame wave engulfs the elephant.  The elephant is severely wounded.  (Press . to intensify the flame waves.)s:jO& s:ji****Maggie casts a spell at you.s:j †@..  The bolt of fire misses you. The elephant closely misses you.s:j======6.6 (1Wave s:j-s:jMY _The elephant completely misses you.s:j&############@############ Maggie casts a spell at you.The bolt of fire misses you. The elephant closely misses you. _The elephant completely misses you.A wave of flame ripples out! The flame wave engulfs the elephant.  The elephant is severely wounded.  The flame wave engulfs Maggie!s:j" @....>†...†Y@............  Maggie is severely wounded.Maggie says, "Fear not. I will immortalise you in the tale of my first kill."s:jo8 ****Maggie points at you and mumbles some strange words.s:j,†@..76--=======7+ s:j\s _The bolt of fire hits you. The elephant barely misses you. x2s:jG  ########################@#################### A wave of flame ripples out! The flame wave engulfs the elephant.  The elephant is almost dead.The flame wave engulfs Maggie.s:jK  ........@......>†.....†Y@....................  Maggie is severely wounded.Your wave of flame reaches its maximum intensity and dissipates.  Maggie hits you but does no damage. The elephant completely misses you.s:jѲ h5---8s:jW s:jS F _The elephant trunk-slaps you but does no damage.s:j  s:j޲8Casting: Flame Wave (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:jI4  SunshineJesse the Destroyer ..#####. Gnoll of Cheibriados ***... .#...#.s:j Health: 37/74 ============------------ ###.....###  Magic: 1/21=----------------------- ##.........## .# AC: 14Str: 15 #..P.*******## .. EV: 16Int: 29 ..PP.*@*****.#+# .. SH: 0Dex: 22 .....*******.... .. XL: 10 Next: 36% Place: Dungeon:9 .....**Y@***.... .. Noise: =======--  Time: 11058.6 (0.0) #..P.*******#... .. g) +2 short sword (venom) ##...******## .. Cast: Searing Ray ###.****### .. +##.### .. .. Y   elephant (trample)[0;10s:jm ... @   Maggie (polearm) .... ∆ Maggie hits you but does no damage. The elephant completely misses you. _The elephant trunk-slaps you but does no damage.  Casting: Flame Wave (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activates:jrSunshineJesse the Destroyer..#####.Gnoll of Cheibriados ***....#...#.Health: 37/74 ============------------###.....###Magic: 1/21=-----------------------##.........##.# AC: 14Str: 15#..P........##.. EV: 16Int: 29..PP..@......#+#.. SH: 0Dex: 22......>###........ XL: 10 Next: 36% Place: Dungeon:9......†#@#........ Noise: =======--  Time: 11058.6 (0.0)#..P...###..#...s:jwt.. g) +2 short sword (venom)##.........##.. Cast: Searing Ray###.....###..+##.###....Y   elephant (trample)...@   Maggie (polearm).... ∆ _The elephant trunk-slaps you but does no damage.  Casting: Flame Wave (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activateA wave of flame ripples out! The flame wave engulfs the elephant.s:jq†..Y@....  Confirm with . or Enter, or press ? or * to list all spells.Press: ? - help, Dir - look around, f - activate  A wave of flame ripples out! The flame wave engulfs the elephant.  The elephant is almost dead.  (Press . to intensify the flame waves.)======-9.6 (1Searing RayWave  _Maggie completely misses you. The elephant misses you. x2s:j[M############@############ _Maggie completely misses you. The elephant misses you. x2  A wave of flame ripples out! The flame wave engulfs the elephant.  The elephant is almost dead.The flame wave engulfs Maggie!s:j : @....>†...†Y@............  Maggie is almost dead.s:j 80-=======60+  _Maggie misses you. The elephant misses you. The elephant completely misses you.s:jj  Without enough magic to sustain it, your Flame Wave dissipates.71==------1 _Maggie misses you. The elephant misses you. The elephant trunk-slaps you.s:jģ  , very poisoned)You hit the elephant but do no damage. The elephant is poisoned.  You bite the elephant, but do no damage.s:j L------2.3 (0.7s:j s:j \ _The elephant is almost dead.s:jj †  You bite the elephant, but do no damage. _The elephant is almost dead.  You hit the elephant.  You kill the elephant!  Cheibriados appreciates the change of pace.  You can now inflict damage on those overly hasty.s:j a  ..#####. .#...#. ###.....###  ##.........##  #..P........##  ..PP..@......#+#  ......>†........  s:j ......††@.......  #..P........#...  ##.........##  ###.....###  +##.###  .. @   Maggie (polearm) ... .... ∆ Cheibriados raises the support of your attributes as your movement slows.s:j  ..#####. s:j.#...#. ###.....###  ##.........##  #..P........##  ..PP..@......#+#  ......>†........  ......††@.......  #..P........#...  ##.........##  ###.....###  +##.###  .., mesmerising) ... ....   Maggie attempts to bespell you!s:j$*6303473.1 (0.8Mesm s:j.s:ju5] _You are mesmerised by Maggie!s:j,  ...#####. .#...#.  ###.....#  ##.........##  #..P..##   ..PP..@#+#  ......>.  ......††........  #..P..#... .........## ###.....### +##.###. .. ....... ∆s:j ^  Maggie barely misses you.s:j H84.8 (1.7s:j s:jF b _Maggie draws you further into her thrall.s:j s _You see here a wyvern corpse.s:j , very po…)You hit Maggie. Maggie is poisoned.s:j| F=5.5 (0s:j s:j V _Maggie is almost dead.s:jQy  You barely miss Maggie.  Maggie is almost dead.s:jRz'6.2s:jׂs:j|P _Maggie closely misses you.s:jP )  Maggie is almost dead. _Maggie closely misses you.  You are no longer mesmerised.You kill Maggie!s:j'^......#####..#...#.................P..........PP..)............>@.............††.........P........#.....................s:j;M 95559 _Cheibriados appreciates the change of pace.Your Stealth skill increases to level 7!Your Invocations skill increases to level 6!s:jBs:jDn _Your Shapeshifting skill increases to level 5!s:j . #.. ....#####.. .#...#.  ###.....#  ##.# #..P..##  PP..s:j o#+# .>†. .......††........ .#..P..#............#####.....###+##.### ... ...s:j s:j f2=-8.6 (1 _s:jk s:j% $  Things that are here:s:j= n _a +3 glaive of flaming; +0 steam dragon scaless:jE s:jH +Pick up what? 8/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +3 glaive of flaming Armour (select all with [)b - +0 steam dragon scales [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]s:j  b + +0 steam dragon scales[Enter] accept (1 chosen)s:jOs:js:j=SunshineJesse the Destroyer...#..Gnoll of Cheibriados ****.......Health: 39/74 ============------------..#####..Magic: 2/21==----------------------.#...#.AC: 15Str: 16###.....###EV: 16Int: 30##.........##SH: 0Dex: 23.#..P........##XL: 10 Next: 55% Place: Dungeon:9...PP..@......#+#Noise: ---------  Time: 11068.6 (0.0).......>†........g) +2 short sword (venom).......††........Cast: Searing Ray.#..P........#...##.........##s:j-[14;12H###.....###+##.###...... _Cheibriados appreciates the change of pace.Your Stealth skill increases to level 7!Your Invocations skill increases to level 6! _Your Shapeshifting skill increases to level 5!Things that are here: _a +3 glaive of flaming; +0 steam dragon scaless:j&^409.6 (1s:js:jS 0 _i - +0 steam dragon scaless:jRC3s:j9Gs:jJs:jKs:jPBs:jRs:jg1=3=s:jFl,s:j,s:j2==34=4=s:je=s:js:js:js:js:jw5=5=s:js:j,s:jCs:js:js:js:js:j626s:js:js:j2=s:jXs:jNs:js:j87=6=s:js:jL,s:jGs:js:ja s:jZ"s:j%s:jl&K8=s:jz(s:j+s:j+9=s:jH-s:j0s:j31s:j2s:j5s:j6[97==s:jJ8s:jY;s:j;s:j|=s:j@,s:jA s:j, s:j s:j s:jrq50=== s:j>  s:j  s:jq  s:j s:jz s:jS8= s:jV s:j s:j{K1= s:j s:j s:jR s:j s:j$B s:j'a2= s:j+ s:j9, s:j,=9= s:j- s:j/ s:j1 s:j2 s:j3 s:j6 s:j[7N53= s:j9 s:jz< s:j= s:j> s:jkB s:jB9= s:jH s:jK s:jLW4= s:jN s:j0R s:jRe10/21= s:jT s:jW s:jX s:j.Z s:ju] s:j^%5 s:j|a s:j_d s:jd s:j*g s:ji s:j_j9= s:j~m s:jpo s:j*pK6= s:jIr s:jYv s:jvG11= s:j{y s:j{, s:j} s:j/ s:jU7= s:jԃ s:js s:j s:j؈ s:jr s:j9= s:j s:j s:j s:j s:j s:j&=82= s:j{ s:j s:j, s:j s:j^ s:jΤ s:jצ s:j s:jK9= s:j s:jO= s:ju s:j| s:j s:jѸ s:jQ60=3= s:jV s:j s:j s:jH s:j s:jx s:j s:j s:j} s:jB%1 s:ja s:j s:j,9= s:j s:j s:jA s:j s:jj s:j52= s:j;G4== s:j s:j& s:j s:j s:j1 s:j s:j s:j s:jT s:jN3= s:j s:jK s:j:== s:j s:j, s:jQ s:j s:jS45= s:j s:j s:j s:j@  s:j  s:j  s:j s:j s:j>K5= s:jD s:j s:j89= s:j. s:jl! s:j! s:j# s:j(a6= s:j* s:jB.k6= s:jv0 s:j>7 s:j?2= s:j@ s:jCa7= s:jnE s:jiI, s:j1L s:jO s:j|PK8= s:jYX s:jn[ s:j\9= s:j` s:j}a s:jbU9= s:jd s:j|ha8= s:j^l s:jn, s:jMq s:j70= s:j s:jχa1= s:j&9= s:j, s:j s:j^ s:jܚU2= s:j= s:j320= s:j s:jSB s:jӺ, s:j s:j s:jXK4= s:j s:j1 _HP restored. s:j9= s:j s:j s:j s:j^ s:j s:jbL1== s:j; s:j4 _Magic restored. s:j s:jm9= s:j s:jz s:jF s:j) s:j s:j6 s:j) s:j s:j% s:j  s:j  s:j\ :== s:j" s:j s:j s:j s:j s:j s:j, s:j s:j" s:jJ# s:j# s:j& s:j+M _You open the door. s:j+ s:j, s:j2@  There is an open door here. s:j5 s:ji6 _ s:j7 s:j9 s:jI/ #..##### #####..#...# ..........#...# ...#......)#...# ...#.......#...#....#.......#...#....#......##'##....#....@........194.2 (124.6)#####......#..#...#....### ###.....#######.........##.#..P........##...PP..)......#+#.......>†...............††........ s:jPR s:jU,5.9 (126.3 s:jx\ s:jb+ _Found a quarterstaff. s:j_x3 s:jy s:j#~ s:j s:j, s:jȈ s:jT s:jЋ s:jW s:j s:j s:j s:j s:jw s:j s:j s:j͝ s:j s:jT s:j? s:j s:j s:jY s:j s:jͪ s:j s:j, s:j_v s:jU s:jQ s:j s:j s:j  s:j, s:j s:j s:j, s:j" s:j s:j-, s:jX s:j s:j s:j|  You encounter a wyvern. s:jH#.#..P........## #...PP..)......#+ #.......>†....... #.......††....... #.#..P........#.. #.##.........##.. #.####.....### .####...#+##.###..# ...k..........# ... ........#.... ∆..........#....#####.##.... #.+ k   wyvern (asleep)... #.#.. .# ∆  s:j*P∆224.8 (28.9) s:j2/56.5 (30.6 _ s:j7 s:j8 s:jk #.  #...PP..) ∆ #.......>† #.......†† #.# #.# s:jܢ . #.###  ....####...#  .......@...# ...  k..........# ...  ...........#.... ∆  ...........#  ....#####.##  .... #.+  ... #.#  .. .# ∆  s:j<. #.  #...PP..) ∆ #.......>† #.......†† #.# s:jj>#.# . #.###  ....####...#  .......@...# ...  k..........# ...  ...........#.... ∆  ...........# ....#####.## .... #.+  ... #.# .. .#   s:jYG s:jK s:jIS s:jV] _A wyvern is nearby! s:j4 Y #.#..P.## #...PP..)......# ∆ #.......>† #.......†† #.#..P.#. #.##.##.. #.####.....### .####...#+##.###....# ...#k.# ...+.#.... ∆#.##....#####.###.... #.+#... #.##... .# ∆ s:j  s:j 88.2 (1.7) _ s:j3  s:j  s:j 3 #.#..P. #...PP..)...... ∆ #.>†## #.††... #.#..P.#... #.##.##.. #.####.....###.####...#+##.###.# ...#k.# ... + s:j# O.#.... ∆  #.#  #....#####.## #.... #.+ #.... #.# #.... .# ∆ s:j  s:j (9.9 s:j!  s:j"  s:jY #.#..P. #...PP..) ∆ #.>†##### #.††#...... #.#..P.... #.##... #.####.....###.####...#+##.###.# ...#k.# ... +.#....  #.#  #....#####.## #.... #.+ s:j܀ #.... #.#  #.... .# ∆ s:j= s:j<31.6Searing Ray s:jK s:j s:jX!  #.#..P #...PP..) ∆ #.>† ## #.††#......# #.#..P.# #.##..# #.####......####...#+##.###.# ...#k.# ... +.#.... #.# #....#####.## #....# #.+ #....# #.# #....# .# ∆ s:j?+ s:jq-(3.3 s:j,5 s:j}7 s:j #.#..P #...PP..) ∆ #.>† # #.††#......# #.#..P.# #.##.# #.####......####...#+##.###.# ...#k.# ... +.#.... #.# #....#####.## #....# #.+  #....# #.#  #....# .# ∆ s:j s:j(5.0 s:jJ s:j s:jNj #.#..P #...PP..) ∆ #.>† # #.††.###......# #.#..P.# #.##.# #.####......####...#+##..# ...#k.# ... +.#.... #..# #....#####.## #....# #.+  #....# #.#  #....# .# ∆ s:j s:j[ s:j4!6.7 s:jE s:jH s:j †The helpless wyvern fails to defend itself.  You spit the wyvern like a pig!!!  You kill the wyvern! s:j ) s:j i607.4 (0Searing Ray s:j,  s:j3 v _Cheibriados thoroughly appreciates the change of pace. s:j; s:j= s:j> s:j@ s:j  You see here a wyvern corpse. s:j6v  #...PP..)∆ #.......>†. ######## #.††..###......# #.#..P.......# #.##..# #.####.####...#+##.#..........# ... ######.#40.1 (2.....' s:j].#....#.....#.# #.....#....#####.###.... #....# #.+ s:j.l#.>.. #....# #.#+... #....# .# ∆#... #....# _You open the door. _Found a stone staircase leading down. s:jG s:jH s:jI s:jK s:jM s:j/R: _ s:jaS@  There is an open door here. s:jFV s:jV _ s:jiW s:jX s:jZ, s:jZ[ s:jE^ s:j` s:j` s:ja s:jc s:jd, s:jFe s:jg s:jh s:ji s:jj s:jzk s:j m s:jm s:j3n s:jp s:jtB s:j`v7 _You open the door. s:j4x s:jx s:jy s:j~  s:j؅: There is an open door here. s:j6 s:j _ s:j s:j^ s:j6 s:j s:j~ s:jّ s:j{ s:j, s:j s:j s:jx s:j s:j s:j^ s:j, s:j s:jڡ s:jΣ, s:j s:j s:j_, s:jq s:jC s:jV, s:jͭ s:j s:jB s:j! ##..#.....#....# #..#.....#....#  #..#.....#....  #..#######...  #...... ###........## ......# ......# ..........@..# ##########...#  #####  You pick up a parchment of Slow and begin reading... s:j 70.0 (29.9)1.0 (30 _You add the spell Slow to your library. s:jO 3 s:ji s:j s:jo s:jB s:j s:j s:j s:jF s:j, s:j$ s:j s:j, s:j s:j! s:j" s:j# s:j# s:j' s:j ), s:j) s:j, s:j-, s:jx. s:j2 s:j44 s:j4 s:j<5 s:j7 s:ji9, s:jA: s:j< s:j> s:j> s:j@? s:jA s:j;C s:jC s:j3D s:jG s:jH s:jmI s:jJ s:jL s:jYO, s:jP s:jTS s:jW s:jW s:jX s:j\ s:j_ s:j{` s:ja s:jd s:j}g s:jg s:jQi s:jl s:jo s:j{o s:jp s:j9t s:j9P..#....# #.+ ..#....# #.# ..#....# #.# ∆ . ..#....# #.# .. ..#....# #.########... ..#....#####............ ###............) .....................# ..###....@!..!#300.1 (29.1  s:j..# #................# ..# #................# ..# #................# ..# #########........# ####........########### s:j s:j4.1.8 (30.8 s:j2 s:j) _Found a great mace. s:j$  s:j%  s:ju'  s:j\*  s:j-  s:j/2 , s:j'4  s:j4  s:j5  s:ju: q _c - 6 potions of curing (gained 1) s:j<  s:jZ=  s:j>  s:j[B  s:jD  s:jE  s:jF  s:jK  s:j7N , s:jY  _c - 7 potions of curing (gained 1) s:j4]  s:ja I s:jd  s:je  s:jf  s:jh  s:jk , s:jum  s:j͋  s:j  s:j  s:j  s:jF  s:j , s:j  s:j8  s:jЯ  s:j  s:jձ  s:j  s:j  s:jo  s:jp  s:j0 7 _You open the door. s:j 3 s:j  s:j  s:j: r  There is an open door here. _ _t - 2 scrolls of teleportation (gained 1) s:jX  s:j8[  s:j] , s:j8g  s:ji  There is an open door here. _ s:jOk  s:jm  s:jn  s:jRo  s:jq  s:jus  s:js  s:jTu  s:jiw  s:j6y , s:jz  s:j{  s:j?}  s:j}  s:jR~  s:j , s:j}  s:jA q _c - 8 potions of curing (gained 1) s:j  s:jP 3 s:j  s:j]  s:jnj  s:j  s:j5  s:j  s:j  s:ja  s:j  s:jf , s:j$  s:j  s:j  s:jw  s:j  s:j_  s:j  s:j  s:jv  s:j.  s:jϣ  s:jJ  s:jݤ  s:j4  s:jŧ  s:j1  s:j  s:j  s:j  s:j  s:jY  s:jN  s:j  s:j  s:j  s:j=  s:j  s:jY  s:jI  s:jd 7 _You open the door. s:jj 3 s:j  s:j  s:j  s:j  s:j%  s:j @  There is an open door here. s:j\  s:j  _ s:j  s:j  s:j{ , s:jo  s:j  s:jk , s:j  s:j , s:jo  s:j l _p - 2 pink potions (gained 1) s:jJ  s:j  s:j  s:jE  s:j# , s:j  s:j  s:j  s:j  s:j  s:j  s:j  s:j~  s:j  s:j& = _You open the large door. s:jb I s:j6 E  There is a large open door here. s:j  s:ji  _ s:j  s:j  s:j B s:j  s:j , s:j  s:j  s:j  s:jT  s:j  s:jn  s:j/ , s:j  s:jh  s:j  s:j@  s:j  s:j?  s:jz@  s:jB , s:jdC  s:j{G B s:jU  s:jR| ~ s:j  s:j̋  s:j) B s:j  s:j  s:j  s:j  s:j  s:jɓ  s:jD  s:j  s:j9  s:j  s:j  s:j  s:j $  s:jf _You open the door. s:j  s:j  s:jo  s:j @  There is an open door here. s:j! K _ s:j B s:j^  s:j  s:j , s:j  s:j  s:j B s:j  s:j, , s:j϶  s:j 7 _You open the door. s:j    ... ..# ## ...#+####..#  .# ... ...........#### .# ...# .<............# .# ...# ...# .#....# .# .#....# #...# ##....# #..#@#####..# 446.4 (144.6).....# #..#.....#..# ......# #..#.....#..# ..### #..#.....#>.# ##### #..#.....#..# ..###..#'#####<.#   ...###...........#   ....#+#### #...........#   .........# #.........###   s:j  s:j ,8.1 (146.3 s:j  s:j8 4 _Found an escape hatch in the ceiling. s:jx Q _There is an open door here. s:j s:j s:jL s:jH _No target in view! s:jY s:j[3 s:j_ s:ja s:jfP _ s:jg, s:jCs s:j8t s:jt s:jw s:jy s:j`z s:jz s:j| s:j~ s:j4 s:j s:jv s:j, s:jA s:j s:jM s:j s:j s:j s:j8 s:j s:je s:jm s:jՓ s:jW s:j s:j  s:j1_You open the door. s:j-3 s:j| s:j@  There is an open door here. s:j5 _ s:j? s:j8 s:j- s:j s:jD s:j s:j, s:j  .<#   +... ..#   #... ..#   #..######.#   #..#....#.##   #..#....#..#   ######..#....#..#   ........#....#@.#  74.7 (26.6)  ........#'####..#   ................####   .<............#   ...# #..............#  ..# #...............#  .# #####...........[ s:j40m#   #..#'#####..#  # #..#.....#..#  6.4 (28.3 _Found a stone staircase leading up. s:j s:j3 s:j s:j2X s:jl, s:jo s:j s:jw, s:j` s:j{ s:j s:j s:j s:j; P  There is a stone staircase leading up here. s:j  s:j  _ s:j  s:j  s:j  s:j  s:j  s:j  s:jr# , s:jP%  s:j'  s:jq)  s:jH,  s:j,  s:j/  s:j1  s:jN2  s:j2  s:j5  s:j6  s:j67  s:j8  s:j:  s:j<  s:jT=  s:j >  s:jE@  s:j,B , s:jC  s:jE  s:jG  s:jH  s:jH  s:jK  s:jM  s:jM  s:jN  s:j;R  s:jnT  s:j U  s:jU  s:jW  s:jY  s:j\Z  s:jh[  s:j@]  s:jn_ , s:j`  s:jb  s:j8e  s:je  s:jf  s:jj  s:j/m  s:jm  s:j~n  s:j.}   ####  .########### #..#  ...........#####..#  ..................#  ..................#  ................###  s:j ###............#  s:j ####@.......<# 513.1 (36.7 ......'.........#  ......#.........#  .<....#..######.# ..... #..#....#.## ..... #..#....#..# #######..#....#..# ........#....#..# #..##### ........#'####..# _You open the door. s:j Y _Found a stone staircase leading up. s:jr 3 s:j!t  s:j!w  s:jE ####.########### #..# ...........#####..# ..................# ..................# ................#### ###......# ..>.####..<#.........#0.0).# s:jт ..#<....#..######.#......#..#....#.##..#..#....#..#########..#....#..# ........#....#..##..##### ........#'####..# ##..#...# .........#### s:jֈ  s:jˍ -4.8 (1.7 s:ju  s:j 4 _Found a stone staircase leading down. s:j Q _There is an open door here. s:j´ s:j$ s:j s:j޹ s:j s:j2| _ s:j s:jX s:j #### .########### #..# ...........#####..# ..................# ..................# ................##########............#...>.####........<#..'...# s:j!8.2 (3.4>...#...####..<....#..######.# +.......#..#....#.## #.......#..#....#..# #########..#....#..# ........#....#..# #..##### ........#'####..####..#...# ...###  s:j s:j-9.9 (5.1 s:j s:jC9 _Found an escape hatch in the floor. s:j3 s:jG s:j2..'0.0 s:jO s:j> s:jT _Key pressed, stopping explore. s:jI s:j s:j s:j@P _ s:j s:j# s:j s:j`K  There is a stone staircase leading up here. _ s:j7 _You open the door. s:j> 3 s:jb  s:j @  There is an open door here. s:j  s:j  _ s:j  s:j  s:j , s:j  s:j  s:jN  s:j  s:j  s:jp+ , s:j-  s:j.  s:j_1  s:j3  s:j24  s:j4  s:j8  s:jL 4 s:jNN  s:jO  s:jQ  s:jR  s:j}S  s:j%U  s:jV  s:jUW  s:jFX  s:j]  s:j_  s:j `  s:jCa  s:jb  s:jvd  s:je  s:jf  s:jg  s:j9i , s:j#j  s:jl  s:jn  s:jn  s:j N ###########...........@.##0.0)#+####....#  #(.ß#.#.############## #....#.#......#.. #.........#$#. #... #)#. +................. .#.. #.................  #......######...## 5.9 (1.7 _Found a club.s:jA3s:js:jus:jCs:jBs:js:js:js:js:j,s:js:j8s:j,s:js:js:j`s:js:js:js:js:js:js:jss:js:jGs:j@s:j7 _You open the door.s:j3s:js:j@  There is an open door here.s:js:j _s:js:js:jss:jVs:j6s:js:js:j s:js:js:js:js:js:j,s:j(s:j2O _You now have 1226 gold pieces (gained 17).s:jjs:js:js:jr<  You see here a +0 club.s:j7s:j _s:js:js:jfs:js:j s:j. s:j s:js:js:jxs:j6s:js:js:j7 _You open the door.s:j3s:js:j@  There is an open door here.s:j s:j0! _s:jd"s:j$s:j',s:jR(s:j*s:j,,s:j-s:j/s:j1,s:j3s:jf6s:j6s:j7s:j<O _You now have 1247 gold pieces (gained 21).s:j?3s:jQ@s:jRCs:j+Es:j"Fs:jFs:jHs:jJs:jkKs:jBLs:jQPs:jQ,s:jjSs:jUs:jW,s:jXs:j[s:j+\s:j\s:jw]s:j5_s:j`s:jAas:j7bs:jds:je,s:jgs:jGis:jjs:jbks:jls:jps:jrs:j3ss:jss:jvs:jws:j\xs:jCys:j {s:j|s:j}s:j}s:j߀s:j,s:js:jυs:jÇ,s:jQs:j}s:j~,s:js:js:js:j3s:js:jBs:j\,s:js:js:js:js:js:js:jޭ,s:js:js:j,s:jhs:j s:jMs:js:j s:js:j~,s:j0s:js:jG,s:js:js:j.,s:js:js:js:j_s:j s:j9s:j,s:js:j`s:jZ,s:js:jPs:js:j ,s:j6s:j,s:jfs:js:jBs:j!,s:j&s:js:j s:js:js:jrs:js:js:js:js:js:j7s:js:js:jnBs:jHs:js:jDs:js:j?s:j,s:js:js:jOs:js:jEs:j6s:j<,s:j]s:j7 _You open the door.s:j s:j s:jM s:j@  There is an open door here.s:jh  You encounter a bullfrog.s:j#....#.....+.......#..# ....#.....#....####..# ....#.....#....#.....# ∆ ....#.....#....#.....# ....#.....#....#.....# ....#+###+#....#.....#∆ s:j%T...............#.....# ...............'.....# .....########..#@....### .....# #..#.....#.. .....# #..#.....# .....# #..###...... # .....# #... .....! # ...... ∆..... #..$.. # F   bullfrog (asleep)s:j%6 ..... ..... # ...... ##F.. # #s:j32713.3 (107.4)s:j6,5.0 (109.1s:jQ>s:j@U _Found a green potion.s:j{. ..#....####..# ..#....#.....# ..#....#.....# ..#....#.....# .+#....#.....# ∆ ............#.....# ......'.....# ..#@....#  #..#.....# s:jG #..#.....#  #..###......  #... .....!   #..$..  ..... .....   ##F.. s:j. .#....####..# .#....#.....# .#....#.....# .#....#.....# .+#....#.....# ∆ ............#.....# ......'.....# ..#@....#  #..#.....#  #..#.....#  #..###......  #... .....!   #..$..  ..... .....   ##F.. s:jz4s:j|s:j_ _A bullfrog is nearby!s:ja..#.....#....####..# ..#.....#....#.....# ∆ ...#.....#....#.....#  ..#.....#....#.....# ..#+###+#....#.....# ∆............#.....#  ...........'.....# ########..#.....# ###s:j# #..#.@...# ...# #..#.....# ## #..###.......#.# #... .....!#. ∆..... #..$...#. ..... ....#..##F#. ..#.#.s:j s:j86.7 (1.7) _s:js:jis:j #.....#....#.....# ∆#.....#....#.....#  #.....#....#.....# #+###+#....#.....# ∆..........#.....#  s:j ..'.....# ########..#.....# ##### #..#.....# ....# #..#..@..# ## #..###........#.# #... #.....!#. ∆.....##..$...#. ..... ....#..##F...#s:j4 #. ....##.....##.##.#s:j s:jK (8.4s:j s:j s:jdw#.....#....#.....#  #.....#....#.....# #+###+#....#.....# ∆..........#.....#  '.....# ########..#.....# ###### #..#.....# .....# #..#.....###### ## #..###.@....... #.# #... #.....!#. ∆.....##..$...#.s:jf ..... #....#.......###F...## #. ....# #.....# #.##....# #.##.#.s:jns:jr<20.1Searing Rays:jys:jzs:jM#.....#....#.....# # #+###+#....#.....# ∆ ...........#.....#  '.....# ########..#.....# ###### .# #..#.....# ...... .# #..#.....####### # .s:j# #..###.........# #. .# #... #..@..!#. ∆.....##..$...#. ..... #....#.......###F...### #. ....# #.....# #.###....# #.##.....+ #.#..#...Ps:jGs:j (1.8s:js:js:j/j ****F  You focus your ray upon the bullfrog. The searing ray hits the bullfrog!  The bullfrog is heavily wounded.s:jٳ F.  The bullfrog gives a loud, deep croak!s:jm....s:j19---====20onts:jlinue: Searing RayRay s:js:jf _(Press . to maintain the ray.)s:j  o..#.....# ∆ ..#.....#.'.....#s:j #.....#  #..#.....#  #..#.....#######  #..###.........#  #... #..@..!....  ##..$......  ..... #.F.......  ###....###  ....#  ....#  ....#  ....+ s:j ..#.....# ∆ ..#.....#.'.....##.....#  #..#.....#  #..#.....#######  #..###.........#  #... #..@..!....  ##..$......  ..... #.F.......  s:j $###....###  ....#  ....#  ....#  ....+ s:j) s:j^ s:j s:j _ _A bullfrog is nearby!s:j~, ** The searing ray hits the bullfrog.s:jo 8F.s:j p  The bullfrog is severely wounded.s:j Q1-8s:j8 ----=---3+ s:j3 s:j , _The bullfrog hits you.s:jy} †The searing ray hits the bullfrog!  You kill the bullfrog!s:jӂx**s:j 6†.s:j -7--2=--4Searing Ray++ s:j6 s:j"k _Cheibriados appreciates the change of pace.s:jC D**s:j<†.s:j6---5ast: Searing Ray s:jYs:jP> _You finish channelling your searing ray.s:jz~ s:j s:ji s:jт s:j 27=s:j ,s:jt s:j 3=4=8==s:j s:j 9=s:jq s:j/ ,s:j s:j s:j* K9=s:jP s:je s:j s:j[ s:j s:j ,s:j] ,s:j s:j s:j& 9=s:j s:j ,s:j/ s:j s:j! L20=s:jb s:j& ,s:jo s:j s:j s:jc s:j s:j6 s:jR s:j s:j 9=s:j s:j s:j( L1==s:j< s:jU s:j@ s:j s:j s:j s:j s:j s:jG _You now have 1267 gold pieces (gained 20).s:je s:jr s:jW :==s:j s:j ,s:j s:jC m _f - 2 green potions (gained 1)s:j s:j s:j% s:j! s:jl# s:j# s:j$ s:jQ& s:jT( s:j( s:j) s:j* s:j+ s:jH, s:j, s:jO. s:j : ...#.....# ∆#...... ...#.....# .. #.......'.....# #.# #..##### #..#.....# ..#######..#...# #..#.....# ∩..........#... #..#.....####### .. #......)#...# #..###.........##.# #.......#...# #... #..........#.#.#.......#...# .....##.†.......@...#.......##'##--64.8 (3s:j; 9.0)... #.............#........ ......###....#####..#.....######....# ..#.....#...##....# .#.####.....###....# .#.##.........#....+ #.#..P......+....# #...PP..)..∆#.......>†...s:j B s:jBE H-6.5 (40.7s:jK s:jM @ _Found Kidghimin's Antique Weapon Emporium.s:j3 s:j4 s:jp5 s:j6 s:jZ8 s:j8 s:ju= Xs:j= s:j? s:jA s:j.B ,s:j-D s:j,F s:jPH ,s:jN s:j W Welcome to Kidghimin's Antique Weapon Emporium! What would you like to do?  a -  300 gold a runed broad axe  b -  200 gold an ivory falchion  c -  325 gold a runed great swords:j$X d -  100 gold a halberd  e -  225 gold a faintly glowing orcbowf -  137 gold a rapier  g -  75 gold a shortbow  h -  162 gold a runed war axei -  87 gold a war axe You have 1267 gold pieces. [Esc] exit[!] buy|examine items[a-i] mark item for purchase [/] sort (type)[A-I] put item on shopping lists:jG  a -  300 gold a runed broad axe  b +  200 gold an ivory falchion After the purchase, you will have 1067 gold pieces.[Enter] buy marked itemss:jY Purchase items for 200 gold? (y/N)s:jT   b -  325 gold a runed great sword  c -  100 gold a halberd  d -  225 gold a faintly glowing orcbow  e -  137 gold a rapier 75shortbow  g -  162 gold a runed war axe  h -  87 gold a war axe hHs:jj<s:jKs:j I..####..##...+>... SunshineJesse the Destroyer ..#.....# #. ..$...##...####. Gnoll of Cheibriados ****.. ..#.....# #. ..... #.......'. Health: 74/74 ======================== s:j ..#.....# #. .... ##......#. Magic: 21/21 ======================== ..#.....#. #.∆... #......## AC: 15Str: 16 ..#.....#.. #. .. #........ EV: 16Int: 30 ..'.....#... #.#.# #..#####. SH: 0Dex: 23 ..#.....#....##...#######..#...#. XL: 10 Next: 62% Place: Dungeon:9 ..#.....#.......@..........#...#. Noise: ---------  Time: 11773.3 (6.8) ..#.....#######...##......)#...#. g) +2 short sword (venom) ..###.........##.###.......#...#. Cast: Searing Ray ... #..........#.#.#.......#...#. ....##.†...........#.......##'##. ....[39s:jK ^;49m #.............#.............  .....###....#####..#.....#####... #....# ..#.....#...#... #....# ..#.####.....###  _Cheibriados appreciates the change of pace. _You finish channelling your searing ray. _You now have 1267 gold pieces (gained 20). _f - 2 green potions (gained 1) _Found Kidghimin's Antique Weapon Emporium.  There is an entrance to Kidghimin's Antique Weapon Emporium here.s:jYou finish channelling your searing ray.now have 1267 gold pieces (gained 20). _f - 2 green potions (gained 1) _Found Kidghimin's Antique Weapon Emporium.  There is an entrance to Kidghimin's Antique Weapon Emporium here.  j - the +6 falchion of the Jolly Stories {heavy, rPois Str+2 Dex+3}s:js:j0t _Thank you for shopping at Kidghimin's Antique Weapon Emporium!s:j""s:jH&Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  g - a +2 short sword of venom (weapon)  b - a +2 dagger of venom  j - the +6 falchion of the Jolly Stories {heavy, rPois Str+2 Dex+3} Armour (go to first with [)  e - a +1 cloak of poison resistance (worn)  h - the +5 leather armour of Ashenzari's Scorn (worn) {Dex+3}a - a +0 robe  i - +0 steam dragon scales Jewellery (go to first with "=)  c - a +4 ring of slaying (worn)  d - a +4 ring of protection (worn)f - a ring of positive energy[?] describe selected [!] equip|wield|wear|put ons:j'y[tab] equip|unequip s:j s:j ..####..##...+>... SunshineJesse the Destroyer ..#.....# #. ..$...##...####. Gnoll of Cheibriados ****.. ..#.....# #. ..... #.......'. Health: 74/74 ======================== ..#.....# #. .... ##......#. Magic: 21/21 ======================== ..#.....#. #.∆... #......## AC: 15Str: 16 ..#.....#.. #. .. #........ EV: 16Int: 30 ..'.....#... #.#.# #..#####. SH: 0Dex: 23 ..#.....#....##...#######..#...#. XL: 10 Next: 62% Place: Dungeon:9 ..#.....#.......@..........#...#. Noise: ---------  Time: 11773.3 (0.0) ..#.....#######...##......s:j [32m)#...#. g) +2 short sword (venom) ..###.........##.###.......#...#. Cast: Searing Ray ... #..........#.#.#.......#...#. ....##.†...........#.......##'##. .... #.............#.............  .....###....#####..#.....#####... #....# ..#.....#...#... #....# ..#.####.....###  _You now have 1267 gold pieces (gained 20). _f - 2 green potions (gained 1) _Found Kidghimin's Antique Weapon Emporium.  There is an entrance to Kidghimin's Antique Weapon Emporium here.  j - the +6 falchion of the Jolly Stories {heavy, rPois Str+2 Dex+3} _Thank you for shopping at Kidghimin's Antique Weapon Emporium!s:j(  You unwield your +2 short sword of venom.  Your +2 short sword of venom stops dripping with poison.  You feel stronger. You feel agile.s:j? 8764.3 (1j) +6 falchion of the Jolly Stories {heavys:j x _j - the +6 falchion of the Jolly Stories (weapon) {heavy, rPois Str+2 Dex+3}s:jLYou feel stronger. You feel agile. _j - the +6 falchion of the Jolly Stories (weapon) {heavy, rPois Str+2 Dex+3}r movement speed is very slow. Your attack delay is about 1.5.damage rating with the +6 falchion of the Jolly Stories {heavy, rPois  Str+2 Dex+3} is about 33 (Base [8 + 6 (Hvy)] x 140% (Dex) x 121% (Skill) + 10  (Ench + Slay)).s:j@Ns:jUs:jVe _Your base attributes are Str 7, Int 21, Dex 11.s:j s:j\ s:j˞ s:j F _Unknown command.s:j_s:jas:jm$ _s:j,s:j,s:j5s:js:js:jQs:js:js:jps:js:js:jfs:js:jws:j s:j s:js:jKs:js:jWs:j,s:js:j#,s:j[s:jO _You now have 1085 gold pieces (gained 18).s:j+"3s:je#s:j%s:j(s:j(s:j*s:jF..# #####.......#..........# ...........#......... ..# ..........#.....######..# ..........#.....#......#..# #.......###...#..... .####..# #.........#...+>#.....# #........##.. .#.....# #........#.......'. .#.....# #..@.....##......#. .s:jHU#.....#. #.|.......#......### .#.....#.. #.#.......#........ .'.....#... #.#.#.....#..#####. .#.....#....##...#######..#...#. .#.....#∩....#...# .#.....#######...##......)#...# .###.........##.###.......#...# .. #..........#.#.#.......#...#..s:jO.# ....# .# ...#.....#####.# ...#.....#.....#..# #.###...#####..# #...#...+>s:j Q.#.....# #........##...#### ..#.....# #........#.......' ..#.....# #........##......# ..#.....#. #..#......## ..#.....#.. #.#.#........ ..'.....#... #.#.#.....#..##### ..#.....#....##...#######..#...# ..#.....#.......∩..........#...# ..#.....#######...##)#...# ..###.........##.###.......#...# ... #..#.#.#.#...#..##.†.....#.##'##s:jY090.6 (16.3)s:j<].2.3 (18.0s:jbs:jkr _You see here a staff of air.s:j~s:j 3s:j? s:jZ s:j P _s:j s:jt s:jU s:j s:j ,s:j` s:j s:j s:jb s:j_ s:jh s:j! ,s:jB# s:jP& s:j( s:jC) s:j* s:j+ s:j(. s:j. s:j/ s:j5 s:j9  You open the door.  You encounter an orc warrior, an orc wizard and 2 orcs.s:jE #............ '................................ #............................ #......######...######. #......# .. #...#.......# ...#####.......#............# ...............#......# ...............###.....# .......@..#.......#..#####'##...#..####..# .o.#.........#...+>Searing Ray..#.....#.o.o.#........##...###..#.....#.....#........#........#.....#...o.#........##...... o   orc warrior (asleep)..#.....#.|.......#...... o   orc wizard (asleep).#.....#.#.......#...... oo 2 orcs (asleep)'.....#... #.#.#.....#..####s:jQ .804.3 (12s:jS 35.3 (13 _s:j\ s:jd s:j ######## .. #...#....... ...#####....... ............... ............... .......@........#####'#....... .o.#.......>.o.o.#.......#.....#.......#...o.#.......#.....#.|.....#.....#.#..... s:j######## .. #...#....... ...#####....... ............... ............... .......@........#####'#....... .o.#.......>.o.o.#.......#.....#.......#...o.#.......#.....#.|.....#.....#.#..... s:j:s:jss:js:j?d _There are monsters nearby! s:j:######## .. #...#....... ...#####....... ............... ............... .......@........#####'#....... .o.#.......>.o.o.#.......#.....#.......#...o.#.......#.....#.|.....#.....#.#.....  s:jX######## .. #...#....... ...#####....... ............... ............... .......@........#####'#....... .o.#.......>.o.o.#.......#.....#.......#...o.#.......#.....#.|.....#.....#.#.....  s:j s:j s:ja s:jd _There are monsters nearby! s:j|4.' .# .#######...######### ß#......#....#...#.......#.#....#####.#.#.........# #.#.#.....## #.#.#.....#. +.#..#####@#.......###...# #....####..#...o.#.........#...+> #....#.....#.o.o.#........##...## #....#.....#.....#........#...... #....#.....#...o.#........## #....#.....#.....#.|.......#.#.....#.....#.#.......#.'.....#.....#.#.#.....#..### ###..#.....#....##...#######..#..o. ooo1 asleep)The orc warrior hits you with a +0 flail!65---==7.0 (1.7) s:j s:j{ _The orc shouts! s:jg _There is an open door, spattered with blood here. s:j) o.  You hit the orc warrior.  The orc warrior is lightly wounded.  The orc wizard shouts! s:j8o. s:jooo s:j====8.5 (1.5  _The orc warrior closely misses you. The orc hits you but does no damage. s:jY o.   wizard shouts! _The orc warrior closely misses you. The orc hits you but does no damage.slash the orc warrior!  You bite the orc warrior, but do no damage.The orc warrior is severely wounded.  The orc warrioroo s:jJ .oThe orc completely misses you. The orc wizard barely misses you. s:j~  ===-10.0 s:j  s:j X _The orc warrior barely misses you.!s:jG  ****You focus your ray upon the orc warrior.  The searing ray hits the orc warrior.  The orc warrior is severely wounded.!s:j` o.  !s:jThe searing ray misses the orc.(Press . to maintain the ray.)!s:j oo..  The orc warrior barely misses you.*!s:js  The orc wizard casts a spell at you.!s:j~8@!s:jr76---19-----10ontinue: Searing RayConf Ray !s:j!s:jQ _You are confused.!s:j R.o!s:j_  You stop channelling your searing ray. The orc warrior completely misses you.3---2ast: Searing Ray !s:jh!s:jb? _The orc wizard hits you with a +0 dagger.!s:jy/M-!s:j>8!s:j:Y _You're too confused to cast spells."s:jT8o."s:j`  You're too confused to move! The orc warrior misses you.3"s:jh"s:juA _The orc wizard hits you but does no damage."s:j? .oYou bump into the stone wall."s:jJ N  The orc warrior hits you with a +0 flail."s:j9L ?-4"s:jU "s:jEW A _The orc wizard hits you but does no damage."s:j 8o."s:j  You bump into the stone wall. The orc warrior closely misses you."s:j% A---5"s:jr "s:j A _The orc wizard hits you but does no damage."s:j## #.'.#....................... ..#......######...######### .ß#......#....#...#.# ##.#....#####.# ..#.#...... .#.#.#.....# .#.#......@.........#.....# .+.......#..#####'#.......###...# .#....####..#..ooo#.........#...+ "s:j].#....#.....#....o#........##...# .#....#.....#.....#. .#....#.....#.....#.# +#....#.....#.....#.|.#o   orc.#.....#.....#.#.......#.... ......'.....#.....#.#.#.....#..##"s:j]Lo."s:j63o."s:j:*o"s:jϬ-."s:j1o."s:j7o'"s:j1o"s:jNo   orc wizardo   orc"s:j420=-6.7 (1.7Searing Ray"s:jm _You feel less confused.#s:j,N-#s:j#s:ja#s:j#`#s:jRa#s:ji#s:jSk#s:jբ .  You hit the orc warrior.  The orc warrior is almost dead.#s:jy 1o#s:je Eoo#s:jѦ #s:j R.o #s:j 4=8.2 (1.5 #s:j #s:j. B _The orc warrior hits you but does no damage.#s:j The orc warrior is almost dead.arrior hits you but does no damage.  You closely miss the orc warrior. Your bite misses the orc warrior.The orc warrior is almost dead.The orc warrior hits you with a +0 flail.  izard hits you but does no damage. x2#s:j^ V1-9.7#s:j #s:j \ _The orc warrior completely misses you.$s:jk  You closely miss the orc warrior.You bite the orc warrior, but do no damage.The orc warrior is almost dead.$s:j&}21.2 _The orc warrior misses you. The orc wizard barely misses you.$s:ji8 _The orc warrior misses you. The orc wizard barely misses you.  You completely miss the orc warrior.  The orc warrior is almost dead.  The orc warrior hits you with a +0 flail!  The orc wizard hits you but does no damage.  izard clos$s:j:54---1====2.7$s:jSX _The orc warrior hits you but does no damage.$s:j'  You closely miss the orc warrior.The orc warrior is almost dead.The orc warrior barely misses you.$s:j4)0-4.2$s:j<$s:j?A _The orc wizard hits you but does no damage.$s:ji ! _The orc wizard hits you but does no damage.  You hit the orc warrior but do no damage.  You bite the orc warrior.  The orc warrior hits you with a +0 flail.  51----5.7 _The orc wizard closely misses you. The orc warrior barely misses you.%s:j  Casting: Searing Ray (safe; 1% risk of failure)  %s:jR\Confirm with . or Enter, or press ? or * to list all spells.&s:jt )  You erupt in a blast of force! The mystic blast hits the orc!  &s:j9You kill the orc!&s:j6))The orc warrior is almost dead.  The mystic blast hits the orc wizard!  The orc wizard is almost dead.  The orc wizard is knocked back by the mystic blast.  The orc wizard slams into the stone wall! wizard! oCheibriados appreciates the change of pace.&s:jo   orc&s:j2-17-----3=====60 &s:j&s:jAB _The orc warrior hits you but does no damage.&s:j&> W  Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'s:j'c )You erupt in a blast of force! The mystic blast hits the orc!!  You kill the orc!'s:jo )Cheibriados appreciates the change of pace.The mystic blast hits the orc warrior!  You kill the orc warrior!'s:jzR's:j_3/753----------67Searing Ray's:j's:jk _Cheibriados appreciates the change of pace.'s:j:t##. .'.#.#......######...###. 's:j ß#......#....#...#.#. #.#....#####.#.#.#. #.#.#.....# #.#..#.....#. +.#..#####)#.###...#. #....####..#..o.)#...#...+> #....#.....#.....#........##...# #....#.....#.....#........#. #....#.....#.....#........##. #....#.....#.....#.|.......#.'s:jBu#.....#.....#.#.#.'.....#.....#.#.#.....#..#'s:j-'s:jM-----9.4 (1.7's:jA's:j0$  Things that are here:'s:jȴQ _a +0 flail; a +0 chain mail's:j. 3's:j5 's:j9 's:j`H 54= _4==---'s:jZX 5='s:jY 's:j^ :=='s:j_ 's:jFd 's:jd %6's:jg 's:jv 's:j M5='s:jI 's:j- ,'s:j 's:j 's:j K7='s:j^ 's:j' 's:j; 's:j 's:j 's:jL 9='s:j 's:jW 's:j 8=6='s:j 's:j 's:j 's:j 's:j 's:j 's:j 's:j 's:j' 's:jt 's:jl 's:jp W9='s:j 's:j7,'s:jB's:j 's:jJ K7='s:j+ 's:j's:jL60='s:j's:j's:j's:j's:jT's:j^'s:j's:jz"'s:j#e1=='s:j %'s:j('s:jE)'s:jE+'s:j0.'s:j.K8='s:j0's:j4's:j4%2's:jz6's:jb9's:j:'s:j;'s:j>'s:j?'s:j]A's:j>D's:jDe3=='s:j\G's:j K's:jK's:jM's:jQ's:jQK9='s:j.T's:jhr4=5='s:j w's:j}'s:j}'s:j's:jӆb20='s:j-'s:j='s:jK6='s:j's:jT=7='s:j's:jb1=='s:jX's:j$;8's:jݹ's:j5's:jռ's:j's:j's:jA:=='s:j"'s:j's:jaK9='s:j's:j,'s:j@'s:j 's:j's:jS's:j's:jV70='s:j's:j 's:j's:j*'s:j's:jd's:j's:j's:jt%1's:j's:j.'s:j's:j's:j5,'s:j?'s:j's:jK2='s:j* 's:jK 's:j 's:j|'s:j,'s:j's:jq's:j?3='s:j's:j!X's:j%,'s:j5('s:j.;4's:jw6's:j;,'s:j?(s:jE(s:j(s:j(s:j(s:j'(s:jW (s:j (s:j K5=(s:j(s:jk(s:j6,(s:j9(s:j>(s:jA(s:jB(s:jD(s:jI(s:jZL(s:jM(s:jO(s:jGT(s:j+W(s:jW9=(s:jY(s:j](s:j`(s:ja(s:jb(s:jg(s:jfi(s:jj(s:j|l(s:j4p(s:jKs(s:jt(s:jTv(s:jy(s:j|(s:jd}(s:jn(s:j(s:j(s:j(s:j}(s:j4(s:j(s:j(s:jʎ(s:jE(s:jo(s:j(s:jM(s:jSf  There is an entrance to Kidghimin's Antique Weapon Emporium here.(s:j(s:jc _(s:j(s:j:(s:j(s:j(s:j(s:jޥ(s:j(s:jB(s:j`(s:jG(s:jl(s:j(s:j(s:j(s:jĴ(s:jC(s:j(s:j(s:j=(s:j(s:j`(s:jԿ(s:j(s:j(s:j(s:j(s:j(s:jz,(s:j(s:j(s:jc(s:j(s:j(s:j}(s:j(s:jp(s:j(s:jD.. ##.#.##...# ...##.†...###'## ... #...#...###....#####..#.....##### #....# #..#.....#...# #....# #..#.####.....####(s:j #....# #..#.##.........## #....+ #..#.#..P........ +....# #@.#...PP..).....-----932.1 (102.7) ..)......#.......>†....  . ########..#.......††.....  ..###......#..#.#..P........  ...........#..#.##.........##  ...........#..#.####.....####  ...........####...#+##.###.................#......########†..........#.....##...(s:j&(s:j,3.8 (104.4(s:j?(s:j' _Found a hand axe.(s:js(s:j(s:j\(s:j(s:jNX(s:jj,(s:j5(s:jI(s:j(s:jf(s:j(s:j+(s:j^(s:j:,(s:j (s:jS (s:j (s:jm (s:jR(s:j|,(s:j(s:j(@  You see here a +0 hand axe.(s:j^+(s:j;, _(s:j,(s:j/(s:j41(s:j1(s:jm5 (s:j51_You open the door.(s:j7(s:j)8(s:jV9(s:ju>@  There is an open door here.(s:j@(s:j%A _(s:jB(s:jD(s:jUF(s:jF(s:jdG(s:jH(s:jHJ(s:jJ(s:jIK(s:jL(s:j9N(s:jN(s:jLO(s:jXR(s:jS(s:jU(s:jU(s:jX7 _You open the door.(s:j[(s:j[(s:j\(s:j/c@  There is an open door here.(s:jqe(s:jf _(s:jg(s:jCj(s:jl(s:jm(s:jEn(s:jfp(s:jcr,(s:js(s:ju(s:jIw(s:jw(s:jx(s:jO}(s:j(s:j[(s:j (s:j(s:jl  You encounter a steam dragon.(s:jr ......#.......... ......###....##### #.....#....#...# #.....#....#...# #.....#....#...# #.....#....'...#. #.....'....#####. D..#+###.....#....).....(s:jg .......@.....#.##############.......###......# #................# #.........#. #......... #.................. D   steam dragon (asleep) .$.....#######÷..... .......#.....'...... #...#.....#......(s:j&366.6 (32.8)(s:ju58.4 (34.6 _(s:jK(s:j(s:j ......### #.....# #.....# #.....# #.....#....' #.....'....#####. D..#+###.....#....)..... (s:j.......@.....# ######.......# #......... #......... #......... #......... .$.....#######÷ .......#(s:jC ......### #.....# #.....# #.....# #.....#....' #.....'....#####. D..#+###.....#....)..... .......@.....# ######.......# #......... #......... #......... #......... .$.....#######÷ .......#(s:j.F _A steam dragon is nearby!(s:js  ......# ......###....##### #.....#....#...# #.....#....#...# #.....#....#...# #.....#....'...#. #.....'....#####.D..#+###.....#....)..........#.#.######.###......# #.# #.# #. # .$.....#÷ .......#.....' #...#.....#(s:j| (s:j 970.1 (1.7) _(s:j (s:j )s:j@ ......# ......###.... #.....#....#... #.....#....#... #.....#....#...)s:jB_. #.....#....'...#.. #.....'....#.D..#+###.....#....)#.#.#.######.###...... #. #. #. # .$.....#÷ .......#.....' #...#.....#)s:jU)s:jX(1.8)s:jF`)s:ja)s:j&* ......# ......###..... #.....#....#.. #.....#....#... #.....#....#... #.....#....' #... #.....'.... #.D..#+###.....#....) #.#. #.######.### #. #.. #... #.... .$.....#÷)s:j+j .......#.....' #...#.....#)s:jj3)s:j5;3.5Searing Ray)s:jO<)s:j>>)s:jH ......#....... ......###.......... #.....#....#..... #.....#....#.... #.....#....#... #.....#....' #.... #.....'.... #.D..#+###.....#....) #.#. #.######.### #..)s:ji #.... #..... #..... .$.....#÷ .#.....' #...#.....#)s:jp)s:jx(5.2)s:j)s:j)s:jO ' ****DYou focus your ray upon the steam dragon.  The searing ray hits the steam dragon.  The steam dragon is lightly wounded.)s:jE = .D)s:j =The steam dragon hisses angrily.)s:jM ,....)s:jF W19---==)s:j 60ontinue: Searing RayRay )s:j$ )s:j& f _(Press . to maintain the ray.))s:jy **** The searing ray hits the steam dragon.)s:ja@.D)s:jQ...)s:j8-----7+ )s:j)s:jіg _The steam dragon is moderately wounded.*s:jp:*****s:jy ...DThe searing ray misses the steam dragon.*s:jl7---8++ *s:j*s:j _The steam dragon closely misses you. The steam dragon misses you.*s:j ****The searing ray hits the steam dragon!*s:j[ ...DThe steam dragon is heavily wounded.You finish channelling your searing ray.  The steam dragon misses you.*s:j\t6--=9ast*s:j3],*s:jd*s:j0gD _The steam dragon claws you but does no damage.*s:j~  The steam dragon claws you but does no damage.  You slash  The steam dragon is severely wounded.The steam dragon bites you but does no damage.  The steam dragon claws you but does no damage.  The steam dragon closely misses you.*s:jA [7=80.7 (1.5 *s:j Z _The steam dragon claws you but does no damage.*s:j .You slash the steam dragon!  You kill the steam dragon!*s:j R*s:j f702.2Searing Ray*s:j *s:j k _Cheibriados appreciates the change of pace.*s:j*s:jZ*s:j`*s:jH _No target in view!+s:j _+s:jb=+s:ja8=+s:j:,+s:j,+s:j+s:j%+s:j+s:j+s:j+s:j^+s:j9O=+s:j+s:jà+s:jbK9=+s:jء+s:j+s:j>+s:j+s:jߥ+s:je+s:j+s:jd,+s:j+s:j+s:j˫9=+s:j`+s:j+s:jg+s:j+s:j+s:jL20=+s:ju+s:j2+s:jӶ+s:j^+s:jr+s:j+s:j+s:j'+s:j+s:jJ+s:j+s:jg9=+s:j+s:jg+s:j +s:j+s:j+s:jiL1==+s:j'+s:j+s:j+s:j+s:j_+s:jkn==+s:j+s:j+s:j,+s:j+s:j+s:jQ+s:j+s:j+s:j+s:j+s:j9+s:j[+s:j+s:j,+s:j9+s:j+s:jM+s:j+s:jN _You now have 1093 gold pieces (gained 8).+s:j`+s:j +s:j +s:j +s:j +s:j< +s:j +s:jx+s:j+s:jo+s:j+s:j+s:j+s:j0+s:j+s:j+s:j+s:j.+s:j+s:j%X+s:j}'+s:j(+s:j)+s:j *+s:j.+s:j/+s:j0+s:j0+s:jM3+s:jV4+s:j4+s:j5+s:j8+s:jC;+s:j;,+s:j=+s:j?,+s:jY@+s:jA+s:j0D+s:jD+s:jE+s:j?G+s:jH+s:jCI+s:jI+s:j L+s:jJM+s:jM+s:jJO+s:jX+s:j1[+s:j,\,+s:jO`+s:ja+s:ja+s:j$b+s:j.d+s:j.f,+s:jf+s:ji+s:j.k+s:jk+s:j;l+s:jn+s:j'p+s:jp+s:j|q+s:jr+s:jbt+s:jJu+s:ju+s:j}+s:j~+s:j+s:j܀+s:j +s:jq+s:j+s:jӆ+s:j'+s:j ,+s:j+s:j+s:j+s:j1+s:jK+s:j3+s:j+s:j!+s:j+s:j?+s:j+s:j^+s:jŝ+s:j+s:jo+s:j+s:j+s:j+s:jl+s:j+,+s:j;+s:j+s:j!+s:j+s:j+s:jv+s:j+s:jo+s:j+s:j+s:j6+s:j˴+s:j+s:j+s:j+s:j3+s:jd+s:j+s:jA+s:j+s:j+s:j+s:j+s:j+s:jj+s:jw+s:j+s:j+s:j+s:j+s:j+s:j+s:j+s:j+s:j+s:j+s:jI+s:j+s:j,+s:j+s:j +s:j+s:j+s:j+s:j+s:j+s:j+s:j+s:j7+s:j+s:jx+s:j+s:j+s:j+s:j+s:j+s:jv+s:jt,+s:jj7 _You open the door.+s:ji3+s:jG+s:j+s:j   #.....# #... #   #....[.....##.÷....  ... ..  ... .##...  ..##+##.....#...   #.......#...#.....#...  #.......#...#.....#....  #.......#...#.....#...   #..@.#...#.....'....--2094.9 (112.7)   #....#'###.....  #..............#.###  #.######.......###  #.# #.  #.# #.  #.# #...........  #.######..........  #............#######+s:j8+s:jG--6.6 (114.4+s:j+s:j- _Found a leather armour.+s:j+s:j+s:jc+s:j!B+s:j+s:jJ+s:j+s:j+s:j,+s:j+s:jA+s:j+s:jJB+s:j>+s:j+s:j}+s:jd+s:ju+s:j}+s:j(+s:j# +s:j +s:j +s:j+s:j+s:j+s:j+s:j+s:j+s:j+s:jl+s:jC+s:j%+s:jD+s:jF,+s:jH+s:jR+s:jT+s:jU+s:jV+s:jb+s:jd+s:jCe+s:je+s:jr+s:ju,+s:jv+s:jB+s:j+s:j„+s:j+s:jc+s:j+s:j+s:j+s:jE+s:j+s:j+s:j+s:j0+s:jԳ+s:j+s:j+s:j+s:j+s:j+s:j+s:j+s:j+s:j+s:j+s:j+s:j+s:j+s:j+s:j@  There is an open door here.+s:j&+s:jG _+s:j+s:j+s:jP,+s:j+s:j+s:j+s:jg +s:j +s:j>+s:jK+s:j,+s:j+s:j+s:j!,+s:jG"+s:j+B+s:j4-+s:j4+s:jH6+s:jY7,+s:j==+s:j|>+s:j?+s:j?+s:jD+s:jQF+s:j G+s:jG+s:jL+s:jgN+s:jN+s:jO+s:jV+s:j\+s:jp]+s:j^+s:jAd+s:jiB+s:jl+s:jmn+s:jo+s:jo+s:jt+s:j+s:jR+s:j+s:j$+s:jՉ+s:jA+s:jx+s:j+s:j+s:j+s:jĘ+s:j(+s:jޛ+s:j +s:jh+s:j,+s:j[+s:j+s:j+s:j;+s:jR+s:jp+s:jb+s:j+s:j+s:j+s:j+s:j~+s:j+s:j+s:je+s:j=+s:j+s:jk+s:jB+s:j+s:j+s:j +s:j!+s:j+s:j+s:j++s:j+s:j,+s:j+s:j +s:j  You open the door.  You encounter a steam dragon.+s:j..#.......##'##....# #..#'#### .#................#.....#..#. .#.....#####......#.....#..# +s:j.#.....#...#....###....D#..#. .#.####.....#####.......#..#. .#.##.........## ..... #..#'#### .#.#..P........##... #.... .#...PP..)......#'#### #.... .#.......>÷.....@....# #.... .#.......÷÷..........# #.... .#.#..P........#.....# #....... .#.##.........##.....####.......# .#.####.....####.......# ##...#+##.###...........D   steam dragon (asleep) .....#......#........... .....#.....##...######'####+s:jk .....#.....#....#.........#......+s:j+4187.3 (90.7)+s:jq038.3 (91 _+s:j%9+s:j:+s:j-g . .......###......#...##.........#####.............## ..... ......##... )......#'#### >÷.....@....# ÷÷..........# ......#.....# .....##.....#...####........###.....................######'#+s:j . .......###......#...##.........#####.............## ..... ......##... )......#'#### >÷.....@....# +s:j g÷÷..........# ......#.....# .....##.....#...####........###.....................######'#+s:j +s:j +s:j +s:j c _A steam dragon is nearby!+s:j I. .......###+s:j P......#...##.........#####.............## ..... ......##... )......#'#### >÷.....@....# ÷÷..........# ......#.....# .....##.....#...####........###.....................######'#+s:jd3. .......###......#...##.........#####.............## ..... ......##... )......#'#### >÷.....@....# ÷÷..........# ......#.....# .....##.....#...####........###.....................######'#+s:jO+s:jg+s:j@+s:j c _A steam dragon is nearby!,s:j1}#.......#...#....# #####......... #.......##'##....#.....#..#'##### #................#.....#..#.....# #.....#####......#.....#..#.....# #.....#...#....###....D#..#.....# #.####.....#####.......#..#..... #.##.........###.......#..#'##### #.#..P........##.......#. #...PP..)......#@#### #. #.>÷.# #. #.......÷÷..........# #.. #.#..P.....# #.# #.##.........##.....####.####.....####...## #...#+##.###.....#................#.....##...######'####.,s:j|.DD.,s:jWD,s:j E90.0 (1.7)Searing Ray,s:j,s:jZ/ _The steam dragon hisses angrily.,s:jQ _There is an open door here.,s:j:.#...#....# #..... .#...#....#.#####.......... .##'##....#.....#..#'#####. ................#.....#..#.....#. .....#####......#.....#..#.....#. .....#...#....###.....#..#.....#> .####.....#####....D..#..#.....#. .##...###.#..#'#####< .#..P........##.@.....#. ...PP..)......#'####..#. .>÷..........# #.# .......÷÷..........# #.. .#..P.....# #.### .##.........##.....##### .####.....####........####+##.###............#................,s:jHK.D,s:j(J.D,s:j,s:j/1.7 _,s:jF,s:jM,s:jX **** You focus your ray upon the steam dragon.  The searing ray hits the steam dragon!,s:j / D...  The steam dragon is moderately wounded.(Press . to maintain the ray.)  The steam dragon bites you but does no damage.,s:j 19---==20ontinue: Searing RayRay ,s:j ,s:jQ Z _The steam dragon closely misses you.,s:j ****The searing ray hits the steam dragon.,s:jZ D...  The steam dragon is moderately wounded.The steam dragon completely misses you.,s:j 8----3+ ,s:j͑ ,s:j D _The steam dragon claws you but does no damage.-s:j ****The searing ray hits the steam dragon.-s:ja D...(catching breath)The steam dragon is moderately wounded.-s:jSi **  The steam dragon breathes steam at you.-s:jUU§§§§@-s:j67---7--======4++ -s:j-s:j1 _The ball of steam hits you!-s:j ****The searing ray hits the steam dragon.-s:jj D...§  The steam dragon is heavily wounded.You finish channelling your searing ray.  The steam dragon bites you but does no damage.-s:jl8---6--==----5ast-s:jt-s:jxY _The steam dragon barely misses you.-s:j **** You focus your ray upon the steam dragon.  The searing ray hits the steam dragon.-s:j1 ...D...You focus your ray upon the steam dragon.  The searing ray hits the steam dragon.  The steam dragon is severely wounded.  (Press . to maintain the ray.)are engulfed in a cloud of scalding steam.team dragon bites you but does no damage.-s:jY2 4-------6ontinue: Searing RayRay -s:j9 -s:j; D _The steam dragon claws you but does no damage.-s:j!>****.s:jm D...(catching breath)The searing ray misses the steam dragon.You are engulfed in a cloud of scalding steam..s:jt **  The steam dragon breathes steam at you..s:j;t§§§§@.s:j--======7+ .s:j\ .s:j S _The ball of steam misses you..s:jO **** The searing ray hits the steam dragon..s:ja D...(catching breath)The steam dragon is almost dead.You are engulfed in a cloud of scalding steam..s:j8 **  The steam dragon breathes steam at you..s:jnP§@'.s:jip47------3--8++ .s:j|x.s:jz2 _The ball of steam hits you!!.s:jg §  The searing ray hits the steam dragon!  You kill the steam dragon!.s:jm s****.s:j §..§....§  Cheibriados appreciates the change of pace.You finish channelling your searing ray..s:j K0/76---------2---4==----9ast: Searing Ray.s:jz $ .s:j0 6_You are engulfed in a cloud of scalding steam./s:jD/s:j./s:j4----/s:j/s:jf _You are in a cloud of steam!/s:jd/s:jJg/s:jm/s:j#pf _You are in a cloud of steam!/s:j M).......#####.........##'##'####/s:jLJ .....####......#. .....#...#....###>##.....##......#.#..###§@.§#'#####<#..P........##§§...PP..)......#§####..#. .......>÷..........# .#.........#.........#.. ...##...####...../s:jV ..@..'......#...##..####../s:jW n1-----201.4 (1.7 /s:j _/s:j: /s:jg /s:j/s:jt/s:j8/s:j/s:j\/s:j /s:j§@§--20..§/s:j/s:j"/s:j#f _You are in a cloud of steam!0s:jW0s:j0s:j0s:j f _You are in a cloud of steam!0s:j-M.##.<).......#####.........##'##'####.....####......#. .....#...#....###>##.....#####.@......#.#..###§§#'#####<#..P........##..§.. ...PP..)......#'####..#..........# 0s:j5..#####..0s:jL....0s:j2=3=4.2 (1.8 _0s:j$0s:jR'0s:j>7 30s:j-; 0s:jG 0s:jnU 3==4==45===0s:jV B0s:jAX 0s:j/Y ;50s:jY (=0s:jZ 0s:j[ 0s:jV\ K6=0s:j] 0s:jBt 7=6=8=9==0s:j4v w7=0s:jxw P500s:jMx 0s:j} 0s:jm {=0s:j 1=0s:j a8=0s:j 2=0s:jw ,0s:j e=0s:j 0s:j 930s:j, 0s:j u9=54=0s:j O=0s:j̣ 0s:jʲ 5=20=60s:jS 0s:j˸ 0s:j 9=0s:j 0s:js 0s:j K7=0s:j3 0s:js 0s:j L1==0s:j 0s:ji 0s:jI ,0s:j 0s:j5 U8=0s:jd ==0s:j ,0s:j 0s:j 0s:j% %90s:j 0s:j, 0s:j &600s:jk 0s:j ,0s:jt 0s:j ,0s:j 0s:j 0s:j K1=0s:jU 0s:j 0s:j 0s:j` 0s:j 0s:j 0s:j 0s:j, 0s:j U2=0s:jQ 0s:j 0s:j" 0s:j 0s:j 0s:j~ 0s:j 0s:j 0s:j %30s:j 0s:j ,0s:j 0s:j ,0s:j 0s:j 0s:jS K4=0s:ja ,0s:j 0s:jb 0s:j ,0s:jk 0s:j 0s:j0 U5=0s:jc 0s:jW 0s:j 0s:j 0s:j B0s:j 0s:j %60s:j; 0s:jY 0s:j 0s:jC 0s:j ,0s:j 0s:jz B0s:j9 0s:j K7=0s:j8 0s:j ,0s:j 0s:jq ,0s:j$ 0s:ja 0s:j U8=0s:j 0s:j7 0s:j ,0s:jq 0s:j3 0s:j 0s:j 0s:j_ %90s:j 0s:j 0s:j? 0s:j 0s:j" ,0s:j>% 70=0s:j& B0s:j' 0s:j( ,0s:j* 0s:j 0s:j!? ,0s:j}@ 0s:jF 0s:j:H 0s:jI ,0s:jL 0s:jIO B0s:j{Q 0s:jfS 0s:jT 0s:jT 0s:jeV 0s:jX 0s:jX 0s:j;Y 0s:jZ 0s:j \ 0s:j_] ,0s:j _ 0s:jS` 0s:j` ,0s:jb 0s:jd 0s:jd 0s:j0e 0s:jf 0s:jg 0s:ji 0s:jhj 0s:juz 0s:j{ B0s:jU R  There is a stone staircase leading down here.0s:jq 0s:j2  _0s:jI n0s:j 0s:j| ,0s:j 0s:j" 0s:ja ,0s:j 0s:jx 0s:j ,0s:jߡ 0s:j 0s:j$ B0s:j 0s:j 0s:j ,0s:jǶ 0s:jE ,0s:j 0s:jϼ 0s:j> ,0s:j 0s:j 0s:j ,0s:j 0s:ji 0s:j^ ,0s:j 0s:j 0s:j 0s:j 0s:j 0s:j 0s:jK ,0s:j- 0s:j 0s:j 0s:j6 0s:j 0s:j? 0s:jy ,0s:j 0s:j 0s:j 0s:j_ 0s:j 0s:jr 0s:jk 0s:j ,0s:j? 0s:j ,0s:j 0s:j 0s:j: 0s:j~ 0s:ju 0s:j 0s:j ,0s:jX 0s:j 0s:j 0s:j ,0s:j 0s:j 0s:j 0s:j 0s:jC 0s:j ,0s:jc 0s:jJ 0s:j\ ,0s:j 0s:j 0s:j ,0s:j 0s:j 0s:j 0s:j 0s:j 0s:j 0s:j 0s:j" 0s:j 0s:j 0s:j ,0s:jN 0s:j 0s:j% B0s:jF 0s:j B0s:j`S ########.###########..........#..........#..........# ##........########### ######.....................####........................ .....#...................435.2 (231.0)....#..........................# .....#.....#########............#..#.....#.....>.####........<####...#..........'.#...+>.........#......##...####..<....#..######......#.......'.......#..#....#.# ......##......#0s:j8U =#..#....#..0s:jW 0s:j] 0s:j_ E _Done exploring.0s:j<30s:jg>0s:j*|0.0)..................0s:jЁ0s:j0s:jE _Done exploring.1s:j71s:jj31s:j41s:j1s:jE _Done exploring.2s:j2s:j@=Read which item? Scrolls  f - a scroll of fear  t - 2 scrolls of teleportationw - 2 scrolls of enchant weapon  W - a scroll of brand weapon  S - a scroll of silence  c - a scroll labelled ZIFIYSO IVETU  e - 3 scrolls labelled QEATWOHOAS  h - a scroll labelled VIKKOE UCLYIW  q - 2 scrolls labelled FEICWE QOAHODA  v - 2 scrolls labelled TEPABICIAL  y - 4 scrolls labelled QEINLO JIMAE [!] read|quaff|evoke[?] describe selected3s:jc33s:jz;3s:jB########SunshineJesse the Destroyer .......###########Gnoll of Cheibriados ****.. .................#Health: 76/76 ======================== .................#Magic: 21/21 ======================== .................### AC: 15Str: 18 .................########### #. EV: 17Int: 30 ######.....................#####. SH: 0Dex: 26 .....#........................... XL: 10 Next: 74% Place: Dungeon:9 .....#..........@................ Noise: ---------  Time: 12435.2 (0.0) 3s:jD.....#..........................# j) +6 falchion of the Jolly Stories {heavy .....#.....#########............# Cast: Searing Ray .....#.....#.....>.####........<# .....###...#..........'.........# .......#...+>.........#.........#  ......##...####..<....#..######.#  ......#.......'.......#..#....#.#  ......##......#.......#..#....#..  _You are in a cloud of steam! _There is an open door here. _There is a stone staircase leading down here. _Done exploring. _Done exploring. _Done exploring.3s:jJP  Okay, then.3s:j5N3s:j^S3s:jU. _3s:j2 3s:j4 Where to? (Tab - D:9, ? - help)  D - Dungeon  T - Temple L - Lair4s:jQ4s:j][?25h[?0c########SunshineJesse the Destroyer .......###########Gnoll of Cheibriados ****.. .................#Health: 76/76 ======================== .................#Magic: 21/21 ======================== .................### AC: 15Str: 18 .................########### #. EV: 17Int: 30 4s:j_h######.....................#####. SH: 0Dex: 26 .....#........................... XL: 10 Next: 74% Place: Dungeon:9 .....#..........@................ Noise: ---------  Time: 12435.2 (0.0) .....#..........................# j) +6 falchion of the Jolly Stories {heavy .....#.....#########............# Cast: Searing Ray .....#.....#.....>.####........<# .....###...#..........'.........# .......#...+>.........#.........#  ......##...####..<....#..######.#  ......#.......'.......#..#....#.#  ......##......#.......#..#....#..  _There is a stone staircase leading down here. _Done exploring. _Done exploring. _Done exploring. _Okay, then.What level of the Dungeon? (default 9, ? - help) 4s:j [?25l[?1c4s:j. 5104s:j0 4s:jB 4s:jD E _4s:jJ X4s:jK 4s:jM 4s:jO ,4s:j>Q 4s:jS 4s:jT 4s:jjU 4s:jU 4s:jW 4s:jY 4s:j!i 4s:jMj 4s:jl 4s:jm 4s:jn 4s:j%o 4s:jTq 4s:jr 4s:jjs 4s:jt 4s:jBv 4s:jsx ,4s:j~ 4s:j @  There is an open door here.4s:j 4s:j)  _4s:j 4s:j 4s:j 4s:j 4s:jd 4s:j 4s:j 4s:j3 4s:j 4s:j 4s:j 4s:j( 4s:j+ 4s:j 4s:jҘ 4s:j] 4s:j 4s:jׯ Y  There is a stone staircase leading down here.4s:j6 4s:j 4s:j] $ _4s:j7 4s:j+'104s:j4s:j44s:jm4s:jU _You climb downwards.  Found a leather armour and 14 gold pieces.4s:jD2   #########  #  $.#  #   #  #  .[#  # 60.0 (24.8)4s:j& #  #+#######          ∆   4s:j4s:j4s:jUa _There is a stone staircase leading up here.5s:j5s:j5s:j5s:j}5s:j5s:jP _5s:j5s:j5s:jT5s:jƝ5s:jX5s:jP5s:j5s:j5s:j+5s:jO _You now have 1107 gold pieces (gained 14).5s:j5s:j5s:j5s:j5s:j'5s:j5s:j5s:jf5s:jB5s:j5s:jX,5s:jL,5s:j,5s:j 5s:j5s:jx,5s:j15s:j5s:j5s:jc5s:j5s:jt5s:j,5s:j5s:j%  5s:j!You see here a +0 leather armour.5s:j 5s:jo 5 _5s:jX5s:j5s:j=,5s:jX5s:j7 _You open the door.5s:j$5s:j%5s:j&5s:j/+@  There is an open door here.5s:js05 _5s:j4,5s:j65s:js7,5s:j>95s:j=5s:jr>,5s:jP5s:jWc #............# #............# #.....[......# #...........<# #............# 5s:j#......[# #.......# +.......# #......<# ##'###### 6s:j%###.# #...# ##'#########..@.......#.#.#.+......K#..#.#.6s:j6s:jE9.7Searing Ray _6s:j56s:j6s:jG >#.# +.# #......<# ##'###### ###.# #...# ##'##########...........#.#.#.+......K#..#.#.#########+##6s:j 6s:j )21.46s:j 6s:j 6s:jW+.# #......<# ##'###### ###.# #...# ##'###########...........#.##.##.#+......K....##.....##.##.##########+### 6s:j6s:j[(3.16s:j6s:jl7s:j[r#......<# ##'###### ###.# #...# ##'###########...........# #.# #.# #.# +......K....# #.....# #########+### 7s:j~ KKThe kobold geomancer shouts!7s:jG====4.87s:j؆7s:j$G _The kobold geomancer hits you but does no damage.7s:jH  You slash the kobold geomancer!  The kobold geomancer is moderately wounded.The kobold geomancer misses you.7s:jKa==--6.3 (1.5 7s:jP7s:jSa _The kobold geomancer completely misses you.7s:jf%  You barely miss the kobold geomancer.The kobold geomancer is moderately wounded.7s:j3' V---7.9 (1.6 7s:j, 7s:jE/ G _The kobold geomancer hits you but does no damage.7s:j  You slash the kobold geomancer!  The kobold geomancer is heavily wounded.The kobold geomancer hits you but does no damage.7s:j b3-=9.4 (1.5 7s:j  7s:j E _The kobold geomancer hits you with a +0 dagger.8s:j-_  You closely miss the kobold geomancer. Your bite misses the kobold geomancer.The kobold geomancer is heavily wounded.8s:j0a1-30.98s:jVf8s:j3iG _The kobold geomancer hits you but does no damage.8s:jE )You slice the kobold geomancer!!  You kill the kobold geomancer!8s:j)8s:j4-7=2.6 (1.7Searing Ray8s:j8s:j;k _Cheibriados appreciates the change of pace.8s:jߤ8s:jh8s:j8s:jӳ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)8s:j 8s:jy 8s:j| 8s:jw 8s:j+ $ _8s:j Q58s:j 8s:jb ,8s:j 8s:j ,8s:j 8s:j- a6=8s:jx 8s:jy 1 _HP restored.8s:j 38s:j 8s:j $  Things that are here:8s:j5 l  a +0 dagger; a +0 robe; a kobold corpse8s:jm 8s:jY  _8s:jN 8s:j 8s:j 8s:jE 8s:j= 8s:j 8s:j  8s:j{ 9=8s:j 8s:j 8s:j: ,8s:j M _You open the door.8s:j 8s:jF 8s:jC 8s:j\ @  There is an open door here.8s:j 8s:j0  _8s:j  8s:j 8s:j " 8s:jb" 8s:j# 8s:jq& 8s:j) 8s:j^) 8s:j* 8s:j+ 8s:j- 8s:j- 8s:j. 8s:jB1 8s:jx4 ,8s:j95 8s:jH8 8s:j-; 8s:j; 8s:j; 8s:j= 8s:j@ ,8s:jA 8s:jB 8s:jE 8s:jkE 8s:jE 8s:j=G 8s:jI 8s:jJ 8s:jJ 8s:jK 8s:jN ,8s:jFO 8s:jQ 8s:jS 8s:jAT 8s:jT 8s:jSV 8s:jX 8s:jX 8s:j!Y 8s:jZ 8s:j\ 8s:j] 8s:j{] 8s:j^ 8s:ja 8s:jea 8s:ja 8s:jic 8s:je 8s:je 8s:je 8s:jsg 8s:j\i 8s:ji 8s:jj 8s:jjk 8s:jm ,8s:jn 8s:jPp 8s:j:r ,8s:js 8s:jt 8s:jw ,8s:jex 8s:j6z 8s:j| 8s:j4} 8s:j~ 8s:j 8s:j 8s:jp 8s:jR 8s:jY 8s:jd 8s:j 8s:j 8s:j 8s:jH 8s:j 8s:j 8s:j 8s:j 8s:j< 8s:jϗ 8s:j 8s:j 8s:jٜ 8s:j 8s:j 8s:j ,8s:ju 8s:j 8s:jե ,8s:j 8s:j 8s:j ,8s:j} 8s:j. 8s:j1 ,8s:j 8s:j. 8s:jH B8s:j 8s:jx ,8s:j 8s:jO B8s:j 8s:j 8s:j 8s:jJ 8s:j 8s:j 7 _You open the door.8s:j 38s:j 8s:j @  There is an open door here.8s:j 8s:j!  _8s:j 8s:j 8s:j 8s:j 8s:j 8s:j 8s:j ,8s:j 8s:jZ 8s:j ,8s:j 8s:j 8s:j7 ,8s:jk 8s:j 8s:j 8s:j 8s:j1 8s:jQ 8s:j 8s:j' 8s:jF 8s:j1 8s:jB ,8s:j 8s:j 8s:j 8s:j 8s:j6 8s:j. 8s:jx ,8s:j 8s:j+ 8s:j ,8s:jh 8s:ja 8s:j5 B8s:j 8s:jp 8s:j 8s:j 8s:j 8s:j 8s:j` ,8s:j 8s:j 8s:jC 8s:j 8s:j 8s:j ,8s:jl 8s:jg 8s:j ,8s:jD 8s:jV 8s:jJ 8s:j~ 8s:j 8s:j 8s:j ,8s:j 8s:j 8s:j ,8s:jK 8s:j 8s:j ,8s:jE 8s:j 8s:j*" 8s:j\" 8s:jV# 8s:jc% 8s:j ' 8s:j' 8s:j( 8s:j* 8s:j*- 8s:jW- 8s:j./ 8s:j~0 8s:j2 8s:j3 8s:j 4 8s:j5 8s:j 8 ,8s:j8 8s:j: 8s:j!= 8s:jY= 8s:j"> 8s:j? 8s:jA 8s:j B 8s:jB 8s:j8D 8s:j(F 8s:jF 8s:jdG 8s:j!K ,8s:jK 8s:jN O _You now have 1121 gold pieces (gained 14).8s:j2Q 8s:jQ 8s:j=R 8s:j T 8s:jV ,8s:jW 8s:jX 8s:j[ ,8s:jp\ 8s:j*^ 8s:j` 8s:j` 8s:ja 8s:j~b 8s:jd 8s:jd 8s:jie 8s:jYg 8s:jgi 8s:ji 8s:j'j 8s:jk 8s:jzm 8s:jm 8s:jxn 8s:jo 8s:jEq ,8s:jq 8s:js 8s:j/u 8s:jhu 8s:ju 8s:jBx 8s:j  #  .######+###### ∆∆ #.#..........# ∆ ∆∆#.+..........# ∆∆∆ ∆#.#..........## ∆∆∆ ∆#............##) ##.#..........#.....#####..#...............###...........#--674.6 (142.0)..## #..........########### ############# 8s:j 8s:j1 :∆8s:j G--6.3 (143.78s:j 8s:j $ _Found a spear.8s:j* 38s:j+ 8s:j. 8s:j4 ,8s:j8 ,8s:j4; 8s:j; 8s:j< 8s:j> 8s:jI X8s:jR  # ∆ .######+### ∆∆ #.#..∆ ∆ ∆∆#.+... ## ∆∆∆ ∆#.#..[.####. ∆∆∆ ∆#..#...)..## ##.#.#.!.....#####..#.#....###........81.4 (5.1)#....## #........#### 8s:j[ 8s:j] -3.1 (6.88s:jd 8s:jf + _Found a plate armour.9s:j39s:j9s:j09s:j\9s:j,9s:jy9s:j}9s:j9s:j 9s:j9s:j,9s:j9s:jZ9s:je9s:j9s:j9s:j9s:j,9s:jF9s:j9s:jR9s:j]9s:j$ 9s:jP_j - 4 potions of moonshine (gained 1)9s:j9s:j49s:jc69s:j 99s:j)<,9s:jg=9s:j@9s:jO  You see here a +0 plate armour.9s:jV9s:ji[K _9s:j`B9s:jAh9s:jk,9s:jx9s:jX{9s:j,9s:j9s:j.9s:jB9s:j9s:jA9s:ju9s:jŤ9s:j9s:jH9s:j*9s:j9s:j,9s:ju9s:jg9s:j9s:j9s:j9s:j9s:j,9s:jt9s:j9s:j,9s:j$9s:j9s:j9s:jW9s:jj9s:j9s:j,9s:jW9s:j9s:j`,9s:jl9s:j 9s:j1_You open the door.9s:j9s:j9s:j9s:jh @  There is an open door here.9s:jS9s:j/ _9s:j9s:j;9s:j,9s:jZ9s:j9s:j9s:j9s:jB"p _g - 2 potions of magic (gained 1)9s:j$9s:jI%9s:j&9s:j_+B9s:jb/m _f - 3 green potions (gained 1)9s:j59s:j69s:jj79s:jBX9s:j[D7 _You open the door.9s:jF39s:jG9s:jI@  There is an open door here.9s:jM9s:jN _9s:jvO9s:jW9s:jeb:   You encounter an orc wizard, a wraith, a killer bee, 2 cyclopes, 3 centaurs and an orc warrior.  The orc wizard is wielding a +1 dagger of draining. A centaur is carrying a +0  orcbow. A centaur is carrying a +0 shortbow. A centaur is carrying a +0 orcbow. The orc warrior is carrying a +0 orcbow.9s:j1##..# ##...#### ##.......## #....###..# ###.#.##.##.# #.....#...'.# #.....##.##.# #..#####'#....# #.## ∆ #@#####.######+####.# +#'o?[##.#.# ∆ $Wc::#.+........Searing Ray#.## ###[):C$#.#........#[.####.#$[yC)#..........##...)..##cco##.#........ CC :jR40m2 cyclopes (missiles, asleep)#.......#####..#........ W   wraith (dormant)#............###........ o   orc warrior (launcher, asleep)#...........## #........ ccc 3 centaurs (launchers, asleep) (…)748.0 (64.9)9.0 (65 _9s:jR9s:j\F _Found ten items.:s:j4:s:j_:s:j<F _Unknown command.=s:j=s:j\S50.0 (1.0)Brill =s:j=s:jw=s:j@` _You feel clever all of a sudden.?s:j8##...######.......#....###..# ###.#.##.##.# #.....#...'.# #.....##.##.# #..#####'#....##.## ∆ #.#####.######+#####.# +#@o?[##.#.........?s:jf9F#.# ∆ #$Wc::#.+.#.## ###[):C$#.#.#[.####.#$[yC)#...##...)..##cco##.#.......#####..#.#............###.#.....## #.?s:j9V############# ##########?s:j I?s:j J,1.7 (1.7?s:jV?s:jfYQ _There is an open door here.?s:j   Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@s:j; ##...#### SunshineJesse the Destroyer ##.......##  Gnoll of Cheibriados ****.. #....###..#  Health: 76/76 ======================== ###.#.##.##.#  Magic: 19/21 =====================--- #.....#...'.#  AC: 15Str: 18 @s:jA#.....##*##.#  EV: 17Int: 30 #..#####*#....#  SH: 0Dex: 26 @s:jv#.## ∆ #*#####.######+#### XL: 10 Next: 77% Place: Dungeon:10 @s:j#.# +#@o**##.#......... Noise: ---------  Time: 12751.7 (0.0) @s:j#.# ∆ #*Wc*:#.+......... j) +6 falchion of the Jolly Stories {heavy @s:j[X#.## ###***C$#.#......... Cast: Searing Ray #[.####.#**yC)#........... Brill  ##...)..##cco##.#......... #.......#####..#......... CC 2 cyclopes (missiles, asleep) @s:j#............###......... W   wraith (dormant) @s:j#...........## #......... o   orc warrior (launcher, asleep) ############# ########## ccc 3 centaurs (launchers, asleep) (…)@s:j _You feel clever all of a sudden. _There is an open door here.  Casting: Searing Ray (safe; 1% risk of failure)  @s:j#MConfirm with . or Enter, or press ? or * to list all spells.@s:jQ)Casting: Flame Wave (dangerous; 3% risk of failure)  Press: ? - help, Dir - look around, f - activate@s:j;  ##...#### SunshineJesse the Destroyer ##.......##  Gnoll of Cheibriados ****.. #....###..#  Health: 76/76 ======================== ###.#.##.##.#  Magic: 19/21 =====================--- #.....#...'.#  AC: 15Str: 18 #.....##.##.#  EV: 17Int: 30 #..#####'#....#  SH: 0Dex: 26 #.## ∆ #.#####.######+#### XL: 10 Next: 77% Place: Dungeon:10 #.# +#@)?[##.#......... Noise: ---------  Time: 12751.7 (0.0) #.# ∆ #$Wc::#.+......... j) +6 falchion of the Jolly Stories {heavy@s:j< | #.## ###[):C$#.#......... Cast: Searing Ray #[.####.#$[yC)#........... Brill  ##...)..##cco##.#......... #.......#####..#......... CC 2 cyclopes (missiles, asleep) #............###......... W   wraith (dormant) #...........## #......... o   orc warrior (launcher, asleep) ############# ########## ccc 3 centaurs (launchers, asleep) (…)Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (dangerous; 3% risk of failure)  Press: ? - help, Dir - look around, f - activate@s:j< You feel a surge of power! A wave of flame ripples out!  The flame wave engulfs the orc wizard!!  You kill the orc wizard!@s:j*]     #....###..#  #.##.#  ...'.#      #.## ∆ ####### #.# +#@#?[# #.# ∆ ###c::# #.## $# #[)# ##...)..##cco## #### W       Press: ? - help, Dir - look around, f - activate  You feel a surge of power! A wave of flame ripples out!  The flame wave engulfs the orc wizard!!  You kill the orc wizard!  Cheibriados appreciates the change of pace.The flame wave engulfs the wraith!@s:j M y:The wraith is moderately damaged.(Press . to intensify the flame waves.)  The centaur shouts! The killer bee buzzes angrily. The cyclops shouts! x2@s:j 1c.@s:j 5c.@s:j l .)$WcCCoCC)o)ccc) The centaur shouts! x2; The orc warrior shouts!@s:j )))The centaur wields a +0 orcbow. The centaur shoots an arrow.@s:jb 4o.@s:jd Ay)@s:jh Jc:@s:jh Jc$@s:j%i 1C.@s:j .@)The arrow closely misses you. The wraith hits you but does no damage.@s:j >)))@s:jA.@)8======2.7 (1Wave @s:jlFh _The centaur shoots an arrow. The arrow misses you.As:jW $A wave of flame ripples out! The flame wave engulfs the killer bee!!  You kill the killer bee!As:jg)flame wave engulfs the centaur!  The centaur is heavily wounded.  The flame wave engulfs the centaur!  The centaur is severely wounded.  The flame wave engulfs the centaur!!centaur!As:jr1 ##########  2 centaurs (launchers)Cheibriados appreciates the change of pace.The flame wave engulfs the cyclops!As:jG '.)?$Wcc)CThe cyclops is moderately wounded.As:j ))The centaur wields a +0 shortbow. The centaur shoots an arrow.As:j| @$The arrow closely misses you. The orc warrior unwields a +0 scimitar.As:j )))The orc warrior wields a +0 orcbow. The orc warrior shoots an arrow.As:j3Ccc.As:jJEv$)[ As:jHM1--8-81=======3+ As:jZNAs:jnAs:jzrQ _The arrow hits you but does no damage. The wraith hits you.As:j)orc warrior wields a +0 orcbow. The orc warrior shoots an arrow. _The arrow hits you but does no damage. The wraith hits you.  A wave of flame ripples out! The flame wave engulfs the wraith.  The wraith is almost destroyed.flame wave engulfs the centaur!  You kill the centaur!As:j*5)flame wave engulfs the cyclops!  The cyclops is moderately wounded.  The flame wave engulfs the cyclops!  The cyclops is heavily wounded.As:j)################## As:jI) C:Cheibriados appreciates the change of pace.Your wave of flame reaches its maximum intensity and dissipates.As:j* 8o.As:j[+ 7C.As:j8 .'.?[$W.))C:.$o:.As:jB --7--64As:jP As:jS T _The wraith closely misses you.Bs:jH  Casting: Flame Wave (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Bs:jj ##...#### SunshineJesse the DestroyerBs:jk& ##.......##  Gnoll of Cheibriados ****.. #....###..#  Health: 71/76 ======================-- ###.#.##.##.#  Magic: 15/21 =================------- #.....#...'.#  AC: 15Str: 18 #.....##*##.#  EV: 17Int: 30 #..#####*#....#  SH: 0Dex: 26 Bs:j#l##.## ∆ #*#####.######+#### XL: 10 Next: 86% Place: Dungeon:10 #.# +#@C**##.#......... Noise: =======--  Time: 12754.7 (0.0) Bs:jNl#.# ∆ #*W**:#.+......... j) +6 falchion of the Jolly Stories {heavy #.## ###*C**$#.#......... Cast: Searing Ray Bs:jvl#[.####.#*o**)#........... Brill  ##...)..##...##.#.........Bs:jl #.......#####..#......... CC 2 cyclopes (missiles) Bs:jl#............###......... W   wraith Bs:jl#...........## #......... o   orc warrior (launcher) ############# ##########Bs:jl\Your wave of flame reaches its maximum intensity and dissipates. Bs:j m0_The wraith closely misses you.Bs:jCm)Casting: Flame Wave (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Bs:jkm)Casting: Flame Wave (dangerous; 3% risk of failure)  Press: ? - help, Dir - look around, f - activateBs:j*  ##...#### SunshineJesse the Destroyer ##.......##  Gnoll of Cheibriados ****.. #....###..#  Health: 71/76 ======================-- ###.#.##.##.#  Magic: 15/21 =================------- #.....#...'.#  AC: 15Bs:jV+ Str: 18 #.....##.##.#  EV: 17Int: 30 #..#####'#....#  SH: 0Dex: 26 #.## ∆ #.#####.######+#### XL: 10 Next: 86% Place: Dungeon:10 #.# +#@C?[##.#......... Noise: =======--  Time: 12754.7 (0.0)Bs:j+  #.# ∆ #$..):#.+......... j) +6 falchion of the Jolly Stories {heavy Bs:j+ #.## ###)C:.$#.#......... Cast: Searing Ray Bs:j+ #[.####.#$o:.)#........... Brill  ##...)..##...##.#.........Bs:j ,  #.......#####..#......... CC 2 cyclopes (missiles)Bs:j+,  #............###......... W   wraithBs:jN,  #...........## #......... o   orc warrior (launcher)Bs:j|, x ############# ##########Press: ? - help, Dir - look around, f - activateBs:j, You feel a surge of power! A wave of flame ripples out!  The flame wave engulfs the cyclops.  The cyclops is heavily wounded.Bs:j, ~The flame wave engulfs the wraith!  You destroy the wraith!Bs:j5 [    #....###..#  #.##.#  ...'.#   Bs:j7    #.## ∆ ####### #.# +#@#?[# #.# ∆ ###.):# #.## $# #[)# ##...)..##...## #### o   orc warrior (launcher)Bs:jG7 M    Bs:jo[You feel a surge of power! A wave of flame ripples out!  The flame wave engulfs the cyclops.  The cyclops is heavily wounded.  The flame wave engulfs the wraith!  You destroy the wraith!  Cheibriados appreciates the change of pace.Bs:j .C$.  (Press . to intensify the flame waves.)Bs:j]'(Bs:j5 $The cyclops throws a large rock. The large rock hits you!!Cs:j53------91======-5.7 (1Wave Cs:j Cs:jM _The cyclops misses you.Cs:j$########## _The cyclops misses you.  A wave of flame ripples out! The flame wave engulfs the cyclops!  Cs:jThe cyclops is severely wounded.  The flame wave engulfs the orc warrior!  The orc warrior is moderately wounded.  The flame wave engulfs the cyclops!Cs:j@e '.C?$..oC:The cyclops is almost dead.Cs:jUm9)Cs:j;$Cs:j54=-----=======6+ Cs:jCs:j] _The orc warrior shoots an arrow. The arrow hits you but does no damage.Cs:jTj (A wave of flame ripples out! The flame wave engulfs the cyclops!Cs:j#y ( _The orc warrior shoots an arrow. The arrow hits you but does no damage.  A wave of flame ripples out! The flame wave engulfs the cyclops!  You kill the cyclops!  The flame wave engulfs the orc warrior!!  The orc warrior is almost dead. Cs:j ##################o   orc warrior (launcher)Cs:j  .'.(?[$..)o(:.$[:.  You kill the cyclops!Your wave of flame reaches its maximum intensity and dissipates.Cs:jf ?))Cs:jq S@$Cs:jn Cs:jI ##...####SunshineJesse the Destroyer##.......##Gnoll of Cheibriados ****..#....###..#Health: 54/76 =================-------###.#.##.##.#Magic: 14/21 ================--------#.....#...'.#AC: 15Str: 18Cs:j #.....##.##.#EV: 17Int: 30#..#####'#....#SH: 0Dex: 26#.## ∆ #.#####.######+#### XL: 10 Next: 115% Place: Dungeon:10#.# +#@(?[##.#......... Noise: =======--  Time: 12757.7 (1.0)#.# ∆ #$..):#.+......... j) +6 falchion of the Jolly Stories {heavyCs:j1 8#.## ###o(:.$#.#......... Cast: Searing RayCs:ja [#[.####.#$[:.)#........... Brill ##...)..##...##.#.........#.......#####..#......... o   orc warrior (launcher)Cs:j7 #............###.........#...........## #.........############# ##########Your Forgecraft skill increases to level 5!Your Fire Magic skill increases to level 5!Your Ice Magic skill increases to level 5!Your Air Magic skill increases to level 5!Your Earth Magic skill increases to level 5!Your Alchemy skill increases to level 5!Ice MagicCs:jҶ >AirEarth Magic skill increases to level 5!lchemyvocations skill increases to level 6! have reached level 11!Cs:j /  --more--Es:jr8/812--1 7% Es:jEs:j4 _Es:j`##.......##....###..###.#.##.##.....#...'#.#######'#....### ∆ #.#####.######+#### +#'(?[##.#.........∆ #@..):#.+Es:j\a# ###o(:.$#.#[.####.#$[:.)#..#...)..##...##.# #.......#####......#### ############ ########## Es:jr  The orc warrior unwields a +0 orcbow. The orc warrior wields a +0 scimitar.  The orc warrior hits you but does no damage.Es:jetZ=------9.4 (1.7Es:jiEs:j< _The orc warrior closely misses you.Es:jeEs:j҄Q _You see here 7 gold pieces.Es:jM2  You barely miss the orc warrior.The orc warrior is almost dead.51--=-----60.9 (1.5Es:jQEs:jSB _The orc warrior hits you with a +0 scimitar!Es:jS )You hit the orc warrior but do no damage.You bite the orc warrior.  You kill the orc warrior!Es:jc )Es:j} --5=8-2.4Searing RayEs:j< Es:j$ k _Cheibriados appreciates the change of pace.Es:jw 6 ....###..###.#.##.##.....#...'#.#######'#....### ∆ #.#####.######+#### +#'(?[##.#.........Es:jx ∆ #$..):#.+# ###@(:.$#.#[.####.#$[:.)#..#...)..##...##.#Brill Es:jr Es:j q2--4.2 (1.8Es:jљ Es:j m _Items here: ))) [[ †.Fs:jzM#.......# #....###.##.#.##.##...'Fs:j5{{...##.##.# .#####'#....# # ∆ #.#####.######+#### +#'(?[##.# ∆ #@..):#.+Fs:j\{.## ###)(:.$#.#Fs:j}{[.####.#$[:.)#..##...)..##...##Fs:j{`#.......#####..#.........Fs:jFs:jM-5.9 (1.7 _Fs:jZFs:jkFs:jF36.9 (2Fs:j3Fs:jj? _You now have 1128 gold pieces (gained 7).Fs:j#iM ##...#### #.......# #....###.##.#.##.##...'...##.##.# .#####'#....# # ∆ #.#####.######+#### +#@(?[##.# ∆ #...):#.+Fs:j.## ###)(:.$#.#[.####.#$[:.)#..##...)..##...##.#.........Fs:jFs:jFs:jw6==8.6 (1Fs:j$Fs:jIg _There is an open door, spattered with blood here.Fs:jV ` ##..#  ##...## ##.......## #....###..# ###.#.##.##.# #.....#...'.# #.....##.##.#  #..#####'#....# Fs:jW  #.## ∆ #@#####.######+### #.# +#'(?[##.# #.# ∆ #...):#.+ #.## ###)(:.$#.#Fs:jFW  #[.####.#$[:.)#.Fs:jhW #...)..##...##.# ######..# #Fs:jW ..### #...........## #........Fs:jUp Fs:jr j4=70.4 (1.8 _Fs:j| Fs:j|} Gs:jhz#....'#.:..###..#### #Gs:jCnA10Gs:jyGs:j{! _You open the door.Gs:j@}U _Found a parchment of Hailstorm.Hs:j .####....## #....###..####.#.##.##.# #.....#...'.# #.....##.##.# #..#####'#....# #.##.(##.#####.######+## #.#....@#'(?[##.#....... #.#.:..##...):#.+ #.##..###)(:.$#.#Hs:j7 x #[.####.#$[:.)#. ##...)..##...##.# #.......#####..# #......### # # ############# ########Hs:j Hs:ji Z5=3.2 (1.8Hs:jo  Hs:j _Found 3 poisoned darts.Hs:j Q _There is an open door here.Ks:jTf# #### ##.......##  #....###..# ###.#.##.##.# #.....#...'.# #.....##.##.# #..#####'#....# #.##.(##@#####.######+####.#....'#'(?[##.#.Ks:j>U#.#.:..##...):#.+.#.##..###)(:.$#.##[.####.#$[:.)#...##...)..##...##.#.#.Ks:jU#####..#.#.#.#...........## #........Ks:jasKs:jYw7==4.9 (1.7 _Ks:jKs:jKs:jK}##...######.......#....###..# ###.#.##.##.# #.....#...'.# #.....##.##.# #..#####'#....##.##.(##.#####.######+#####.#....'#@(?[##.#.........Ks:j}#.#.:..##...):#.+.#.##..###)(:.$#.#.#[.####.#$[:.)#...##...)..##...##.#.......#####..#.#.....###.Ks:j}#.## #.############# ##########Ks:j=Ks:jH66.7 (1.8Ks:jKs:jg _There is an open door, spattered with blood here.Ks:jP ##...#### ##.## #....###..# Ks:j ###.#.##.##.# #.....#...'.# #.....##.##.# #..#####'#....# Ks:j u#.##.(##.#####.######+#Ks:j #.#....'#'@?[##.#.Ks:j 4#.#.:..##...):#.+.#.##..###)(:.$#.#.Ks:jj #[.####.#$[:.)#.Ks:j ##...)..##...##.#.#.#####..#.#.###.#.## #.# #Ks:j I8.4 (1.7 _Ks:j" Ks:j% $  Things that are here:Ks:j( _2 large rocks; a +1 dagger of draining; a +0 robeKs:j ]##...#### ##.## #....###..# ###.#.##.##.# #.....#...'.# #.....##.##.# #..#####'#....# #.##.(##.#####.######+##.#....'#'(@[##.#.#Ks:j |#.#.:..##...):#.+.##.##..###)(:.$#.#.##[.####.#$[:.)#.###...)..##...##.#.#Ks:j A#.#####..#.#.Ks:j B###.#.## #.Ks:j Q## #Ks:j Ks:jy !7Ks:j x8==80.2 (1.8 _Ks:j Ks:j Ks:j$ *1.2 (2Ks:j&! Ks:j# @ _w - 3 scrolls of enchant weapon (gained 1)Ls:jT +##...#### ##.## #....###..# ###.#.##.##.# #.....#...'.# #.....##.##.# #..#####'#....# #.##.(##.#####.######+###### #.#....'#'(.@##.#.# #.#.:..##...):#.+.# #.##..###)(:.$#.#.##[.####.#$[:.)#.###...)..##...##.#.#.#.#####..#.#.###.##.## #.## #Ls:j!Ls:j#]58=2.9 (1.7Ls:jp.Ls:j`2 _You see here the +3 ring mail of Death's Door {Rampage Str+2 Int-3 Slay+3}.Ns:jLNs:jBMNs:j5ZNs:jcNs:jd$ _Ns:jRhNs:jlNs:jmA9=Ns:j?ma9==Ns:j=pNs:jrNs:jrNs:jtNs:jwNs:jwNs:j {Ns:j-Ns:j160Ns:jJNs:jq _You feel a little less clever now.Ns:j9=Ns:jFNs:jNs:jNs:jNs:jNs:jڔz1=20=Ns:jNs:jNs:jNs:j՚Ns:j9,Ns:jWNs:j Ns:jNU2=Ns:jNs:j9=Ns:j[Ns:j4Ns:jNs:j߸K1=Ns:jźNs:jdNs:jӿ%3Ns:jNs:jBNs:jwNs:jNs:jo,Ns:j Ns:jNs:j P4=Ns:jNs:j,Ns:j{Ns:jkNs:jNs:jE2==Ns:j$Ns:j!4 _Magic restored.Ns:jwK5=Ns:jaNs:j,Ns:jzNs:jNs:jNs:j'Ns:jNs:jU#6Ns:jxE===Ns:j$ Ns:jJNs:j~Ns:jxNs:jpNs:jNs:jNs:j`Ns:j%7Ns:j4Ns:jE#Ns:jt#Ns:j&Ns:j*Ns:j9+Ns:j,Ns:js/Ns:j/Ns:j 8Ns:j@Ns:j@K8=Ns:j/DNs:jHNs:j;INs:j-KNs:jPN,Ns:j8PNs:jRNs:jSU9=Ns:j^UNs:jX,Ns:j}ZNs:j#],Ns:j _Ns:j(cNs:jc&70Ns:jfNs:ji,Ns:jkNs:jnNs:jnNs:jpNs:jsNs:js#1Ns:js(=Ns:j~Ns:jNs:jՄNs:jȆNs:jljNs:j Ns:jNs:j?Ns:j{U2=Ns:jNs:jNs:jyNs:jWNs:j6Ns:j~Ns:jâNs:jdNs:j%3Ns:j Ns:j,Ns:jNs:jNs:jϳNs:jNs:jNs:j%4Ns:jNs:j Ns:j>Ns:jKNs:jj,Ns:jvNs:ja5=Ns:jNs:jNs:jNNs:jNs:j,Ns:jNs:j6Ns:jnU6=Ns:jNs:j,Ns:j&-7Ns:j/w8=Ns:j1Ns:jQ1Ns:jO3Ns:j6Ns:j7Ns:j5:Ns:j8=Ns:jv=#9Ns:j=2=Ns:j\@Ns:jCNs:jADNs:jGNs:jKNs:jLNs:jONs:jTNs:jDU&80Ns:jXNs:j]Ns:j4]Ns:j`Ns:jd,Ns:jgNs:jva1=Ns:jU}Ns:jKNs:j Ns:jKNs:jNs:jИ4 ##.......##....###..###.#.##.##.....#...'#.#######'#....###.(##.#####.######+######Ns:j7....'#'(.[##.#..........:..##...@:#.+#..###)(:.$#.##[.####.#$[:.)#..Ns:jY.Ns:jx  Ns:jYou pick up a parchment of Metabolic Englaciation and begin reading...  You add the spell Metabolic Englaciation to your library.Ns:j853.7 (70.8)4.7 (71 _You see here a +0 orcbow.Ns:jC3Ns:jNs:juNs:jNs:j,Ns:jx ##.## #....###..# ###.#.##.##.# #.....#...'.# #.....##.##.# #..#####'#....# #.##.(##.#####.######+###### #.#....'#'(.[##.#.Ns:j/# #.#.:..##...)@#.+.# #.##..###)(:.$#.#.##[.####.#$[:.)#.##.##...)..##...##.#.#.Ns:jQA#.#####..#.#.Ns:jp###.#.#.Ns:j7## #.##.Ns:j3# #Ns:j[You pick up a parchment of Kiss of Death and begin reading...Ns:j16.5 (1.8)Ns:jG=7.5 (2Ns:jNs:jrF _You add the spell Kiss of Death to your library.Ns:j 3Ns:j$ Ns:j#' Ns:j, Ns:jH, Ns:j0 Ns:j4 Ns:j4 Ns:j[7 Ns:j< O _You now have 1149 gold pieces (gained 21).Ns:jB 3Ns:jD Ns:jrH Ns:jvM Ns:jM Ns:jP Ns:j[ 5  #....###..###.#.##.##.# #.....#...'.# #.....##.##.# #..#####'#....#Ns:j\  #.##.(##.#####.######+###### #.#....'#'(.[##.#..........# #.#.:..##...).#.+..#Ns:j8\  #.##..###)(@..#.#..#Ns:jY\  #[.####.#$[:.)#Ns:jx\ .. ##...)..##...##.#..#Ns:j\ c #.......#####..#.Ns:j] l #............### #.## #.# ############# ############  You pick up a parchment of Construct Spike Launcher and begin reading...Ns:jg .63.6 (6.1Ns:j^i +4.6 (7Ns:j#s Ns:ju Q _You add the spell Construct Spike Launcher to your library.Ns:jxNs:jNs:jNs:jNs:jNs:j,Ns:j|h  You see here a +0 barding of earth.Ns:jK _Ns:j*Ns:jdNs:jNs:jO _You now have 1161 gold pieces (gained 12).Ns:j(3Ns:j6Ns:j\  Items here: ))) [[ †.Ns:jNs:j} _Ns:j"Ns:j&Ns:j+Ns:j+Ns:j-Ns:j1V  There is an open door, spattered with blood here.Ns:j6Ns:j7 _Ns:j;Ns:j>Os:jWOs:jOs:jOs:j @  There is an open door here.Os:jOs:ja _Os:jOs:jOs:jOs:jLOs:j!Os:j[$Os:j.,Os:j3Os:j'D   ##.......##   #....###..#   ###.#.##.##.#   #.....#...'.#   #.....##.##.#   #..#####'#....# Os:jD  #.##.(##.#####.#####   #.#....'#'(.[##.#....   #.#.@..##...).#.+.... Os:jD|  #.##..###)(...#.#....   #[.####.#.[:.)#...... Os:jD  ##...)..##...##.#   #.......#####..# Os:j^ET  #............###....   #...........## #....  ############# #####  You pick up a parchment of Hailstorm and begin reading...Os:jP083.0 (18.4)Os:jR,4.0 (19Os:jYOs:jo\B _You add the spell Hailstorm to your library.Os:jo3Os:jOs:jOs:jBOs:jOs:jOs:j?Os:jOs:jOs:jOs:jOs:jOs:j٩@  There is an open door here.Os:jܭOs:j% _Os:jjOs:jҼOs:j Os:jSOs:jlOs:j@  There is an open door here.Os:jOs:j _Os:jOs:jOs:jOs:jOOs:jOs:jgOs:jOs:j/Os:jOs:jN@  There is an open door here.Os:jOs:j _Os:j Os:jOs:j,Os:jtOs:j(Os:j,Os:jOs:jOs:jOs:jAOs:jOs:j!Os:j%Os:j%Os:j(Os:jv1Os:jq5Os:j5Os:j7Os:j"<Os:j?Os:j?Os:j5BOs:jgF7 _You open the door.Os:jJOs:j 5---5+ Qs:jUF Qs:jEI O _The hornet misses you. x2Qs:jp †The searing ray hits the hornet!  You kill the hornet!Qs:jJ ****Qs:j  Cheibriados appreciates the change of pace.Qs:jQs:jb...†Qs:jY Y 9-4/23---12=6Searing Ray++ _Something closely misses you.Qs:j(Qs:jB+m _Your Spellcasting skill increases to level 8!Rs:j#-IRs:j3  You stop channelling your searing ray.  Something hits you!Rs:j>Sast: Searing Ray Rs:jUC&0Rs:jJRs:j?Ou52---7.1 (1Rs:jURs:jJXf _Something hits you but does no damage.Rs:j\Rs:jRs:jqRs:jRs:ju  Something hits you but does no damage.Rs:jۣ8-Rs:j,%0Rs:jRs:j}28.1 (1 _Rs:jRs:j`Rs:jX{ 3Rs:jv| Rs:j8} Rs:j} Rs:j\~ Rs:j Rs:ja j3--Rs:j b  Something hits you!Rs:j W5=--Rs:j\ %9Rs:j Rs:j} Rs:jW s46--=50.1 (2 _Rs:j6 Rs:j߫ Ss:juM .. . .###Ss:j#####....#. < ## ##..# #....  Ss:j ##...#### #<!#.......## #......... Ss:j$ #....###..# #........$. Ss:jc##.#.##.##.# ###'#######Ss:jSs:jSs:jBSs:j*Ss:jSs:jbd4--1.8 (1.7Ss:jSs:jL _Something hits you.Ss:js _You see here a hornet corpse.Ss:j  ....############..............<#.##.Ss:jW e##...#### #<.†!##.......## #......###..# #........$ ##.#.##.##.# ###'####### .#....##...).#.'..........# ... Ss:j Ss:j Ss:jn Ss:j Ss:j- (3.5Ss:j Ss:j i _Something hits you but does no damage. x2Ts:j&G ..#Ts:j 's###########..............<#Ts:j''0.##.Ts:jB'##...#### #<.†!Ts:j'##.......## #........###..$ Ts:j'p##.#.##.##.# ###'####### Ts:j'.....#...'.# #.#### Ts:j(v .##..###)(...#.#..........####.#Ts:j(Ts:j)Ts:j)Ts:jS+Ts:j4Ts:j856==5.3 (1.8Ts:j@BTs:jD\ _Something barely misses you.Ts:j #######..............<#.##.Ts:j##...#### #<.†!##.......## #........###..# #........$ ##.#.##.##.# ###@####### Ts:j.....#...'.# #.#### #.##.### #....##Ts:j<# Ts:jX[.####.#.[:.)#............##...Ts:jTs:jիTs:jTs:jTs:jTs:jӸTs:j_0--7.1Ts:jTs:jL _Something hits you.Ts:jhQ _There is an open door here.Ts:jZ  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Us:j! #.# ######....#  SunshineJesse the Destroyer #.# #..........  Gnoll of Cheibriados ****.. #.# #.........<  Health: 40/81 ===========-------------  ##.# #..........  Magic: 12/23 ============------------  ##..# #..........  AC: 15Us:jKStr: 18  ##...#### #******...!  EV: 17Int: 30  ##.......## #******....  SH: 0Dex: 26 Us:jn #....###..# #******..$.  XL: 11 Next: 12% Place: Dungeon:10 Us:j;##.#.##.##.# ###@#######  Noise: =--------  Time: 12957.1 (0.0) .....#...'.# #*####  j) +6 falchion of the Jolly Stories {heavy .....##.##.### #**..##  Cast: Searing Ray ..#####'#....######..# .##.(##.#####.######'###### .#....'#'(.[##.#..........# ##  .#....##...).#.'..........# ...Us:j'{  .##..###)(...#.#..........####.#   Us:jFN[.####.#.[:.)#............##...   Us:jk_There is an open door here.  Casting: Searing Ray (safe; 1% risk of failure)  Us:jMConfirm with . or Enter, or press ? or * to list all spells.Us:jCasting: Flame Wave (dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activateUs:jz#.# ######....#SunshineJesse the Destroyer#.# #..........Gnoll of Cheibriados ****..#.# #.........<Health: 40/81 ===========-------------##.# #..........Us:jMagic: 12/23 ============------------##..# #..........AC: 15Str: 18##...#### #<.†......!EV: 17Int: 30  ##.......## #..........SH: 0Dex: 26  Us:jK#....###..# #.###....$.XL: 11 Next: 12% Place: Dungeon:10 ##.#.##.##.# ###@#######Us:jHNoise: =--------  Time: 12957.1 (0.0) .....#...'.# ######j) +6 falchion of the Jolly Stories {heavy Us:j.....##.##.### #....##Cast: Searing Ray ..#####'#....######..# .##.(##.#####.######'###### .#....'#'(.[##.#..........# ## Us:jM.#....##...).#.'..........# ... .##..###)(...#.#..........####.# [.####.#.[:.)#............##... _There is an open door here.  Casting: Searing Ray (safe; 1% risk of failure)  Us:jUConfirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activateUs:jQ.  Casting: Searing Ray (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Us:jxQasting: Flame Wave (dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activate  A wave of flame ripples out! The flame wave engulfs something!  (Press . to intensify the flame waves.)Us:jRUs:jW\).....Us:j_1=======8.1 (1Wave Us:jgUs:jjf _Something hits you but does no damage.Us:j V#############Us:jWa )...Us:jn .............  A wave of flame ripples out! The flame wave engulfs something!Us:jiq 11-=======9+ Us:j"z Us:j| _ _Something barely misses you. x2Us:j?S #  A wave of flame ripples out! The flame wave engulfs something!!  Cheibriados thoroughly appreciates the change of pace.Cheibriados raises the support of your attributes as your movement slows.Us:jZ #####################Reactivating autopickup.Vs:j7{ <.†..................  You feel a bit more experienced.Vs:jE=0--9817660Vs:jVs:jV _Your wave of flame reaches its maximum intensity and dissipates.Ws:j>Ws:jWs:jWs:jWs:j?#o21=Ws:j&Ws:j*'Ws:j)Ws:jw.Ws:j.Ws:j1Ws:j65Ws:j593Ws:j?8Ws:j<Ws:j=9=Ws:j8CWs:jMWs:jMWs:jQRWs:jWWs:jWWs:jXU4=12Ws:j1X(=Ws:j\[Ws:j_,Ws:jbWs:j-gWs:jjgWs:jiWs:j+nWs:jnK5=Ws:jUtWs:juWs:jv9=Ws:jyWs:j|Ws:j,}73=Ws:jT}Ws:jWs:jWs:j 96Ws:jWs:jWs:jWs:j}Ws:jiWs:jWs:jGWs:jWs:jٚ#7Ws:j(=Ws:jWs:jݡWs:jEWs:jWs:jWs:jM4=Ws:jWs:jWs:jjS8=Ws:j Ws:j6Ws:jqWs:j Ws:j,Ws:jWs:jWWs:j#9Ws:j8==Ws:jFWs:jdWs:jM5=Ws:jWs:j4Ws:jWs:jWs:jWs:j1:50Ws:j|Ws:jWs:jWs:j_Ws:jrWs:j9=Ws:jWs:jVWs:j#1Ws:j0=Ws:jWs:jhWs:jF6=Ws:jVWs:j,Ws:j Ws:jWs:jK2=Ws:jWs:jcWs:jWs:jWs:j_Ws:j9=Ws:jbWs:je"Ws:j"!3Ws:j"F7=Ws:j %Ws:jd)Ws:j)Ws:j3,Ws:j-0,Ws:jH2Ws:j6Ws:j6#4Ws:j70=Ws:jU9Ws:j=Ws:jM=9=Ws:jM)5=8=Ws:jNWs:j&RWs:j\RWs:j2TWs:jWWs:j:X96Ws:j"ZWs:j]Ws:j|]9=Ws:j_Ws:jcWs:j@d#9Ws:jfd(=Ws:jfWs:jiWs:j j#7Ws:j,jWs:jlWs:jpWs:j'qWs:jsWs:jvWs:jvWs:jTyWs:j*}Ws:jq}&58Ws:j}D==Ws:jWs:j_Ws:jWs:jWs:jWs:j620=Ws:j&Ws:j1Ws:jSWs:j%9Ws:j2=Ws:jWs:jvWs:jWs:jgWs:j),Ws:jIWs:jLWs:jX60=Ws:jZWs:j,Ws:jWs:jWs:jWs:j51=Ws:jWs:jWs:jWs:j9#1Ws:j[(=Ws:jWs:j,Ws:jWs:jWs:jWs:jWs:jWs:jHWs:jj82=Ws:j(=Ws:jWs:jJWs:jzWs:jD2=Ws:jHWs:jWs:jWs:j&Ws:jWs:j%3Ws:j,Ws:j_,Ws:jWs:jgWs:j9=Ws:jWs:j Ws:j Ws:j Ws:jb Ws:j #4Ws:j /3==Ws:j Ws:j Ws:j? Ws:j! Ws:jB Ws:j Ws:j Ws:jA Ws:j #5Ws:j (=Ws:j Ws:j> Ws:j :==Ws:j+# Ws:jo' Ws:j8( Ws:j) Ws:j- Ws:j- Ws:j- N6=Ws:jC0 Ws:jw4 ,Ws:j6 Ws:j4: Ws:jw: Ws:j = Ws:j@ Ws:jA %7Ws:j-L Ws:jLQ Ws:j~Q Ws:jT Ws:jY ,Ws:jD_ ,Ws:j_ 58=Ws:j_ Ws:ja Ws:jf Ws:jf Ws:ji Ws:jl Ws:jm Ws:jo Ws:js Ws:jt #9Ws:jet 2=Ws:jv Ws:jz Ws:j { Ws:j~} Ws:j Ws:jׁ Ws:j Ws:j̇ Ws:j &70Ws:j$ Ws:j Ws:jA Ws:j0 Ws:j ,Ws:j Ws:jj Ws:j Ws:jݙ D1=Ws:j Ws:j Ws:jD Ws:jM Ws:j Ws:j5 Ws:j Ws:jZ Ws:j Ws:j N2=Ws:j Ws:jŰ ,Ws:j Ws:j Ws:jL Ws:j Ws:j Ws:jm %3Ws:je Ws:j Ws:j Ws:j Ws:jB Ws:j| Ws:j Ws:j Ws:jA %4Ws:j? Ws:j Ws:j Ws:j Ws:j| Ws:j Ws:j Ws:j Ws:j Ws:j D5=Ws:j Ws:j ,Ws:j< Ws:j ,Ws:j= Ws:j Ws:j U6=Ws:j Ws:j Ws:j Ws:jk Ws:j Ws:j Ws:j Ws:j Q7Ws:j Ws:j Ws:jD Ws:j Ws:j' Ws:j> Ws:j Ws:j Ws:j D8=Ws:jV! Ws:jY% Ws:j% Ws:j' Ws:j* Ws:j+ Ws:jE- Ws:j61 Ws:jo1 Ws:j1 N9=Ws:j3 Ws:ja7 Ws:j7 Ws:j9 Ws:j= Ws:j> Ws:j? Ws:jGC Ws:jC &80Ws:jE Ws:jI ,Ws:jK Ws:jN ,Ws:jP Ws:jT Ws:j3U K1=Ws:jW Ws:jZ Ws:j^ Ws:j._ Ws:j_a Ws:jXd Ws:jh Ws:jdh Ws:joj Ws:jl Ws:jXo Ws:jo Ws:jp Ws:js Ws:jw Ws:jw 9=Ws:jx Ws:jz Ws:j} Ws:j~ Ws:j~ Ws:j߀ Ws:jY Ws:j Ws:j Ws:j ,Ws:j Ws:j N _You now have 1164 gold pieces (gained 3).Ws:j Ws:j Ws:jS Ws:j“ Ws:jO Ws:j Ws:j Ws:jӛ Ws:j Ws:j Ws:j f _h - 2 potions of haste (gained 1)Ws:j Ws:j٢ Ws:j Ws:j, Ws:jͱ  >...  ... ∆  ... ..# #### #.# ######....## #.# #..........# #.# #.........<# Ws:jE v.# #.......@..# -------3096.9 (136.8)# #..........# #### #<.†.......# ...## #..........##..# #..........# Ws:js X##.##.# ###'######## #...'.# #.#### ##.##.### #....## Ws:j <##'#....######..#Ws:j Ws:j L-------8.6 (138.5Ws:j$ Ws:j ; _Found a stone staircase leading down.Ws:jb IWs:jo Ws:ji XWs:jp BWs:j Ws:j ,Ws:j Ws:j Ws:ja ,Ws:j Ws:j Ws:jH ,Ws:jI Ws:j Ws:j! Ws:ji Ws:j Ws:j6 Ws:jv ,Ws:j Ws:jT Ws:j Ws:j Ws:jE Ws:j Ws:j)! Ws:jm! Ws:j/# Ws:j' ,Ws:j( Ws:j- N _You now have 1170 gold pieces (gained 6).Ws:j0 3Ws:j}1 Ws:j3 Ws:j76 Ws:j6 Ws:j8 Ws:j; Ws:j< Ws:j'= Ws:j1A O _You now have 1189 gold pieces (gained 19).Ws:jD Ws:jD Ws:jF Ws:jH Ws:jK ,Ws:jM Ws:jO Ws:jR ,Ws:jS Ws:jU Ws:jX Ws:j0Y Ws:joZ Ws:j\ Ws:j_ Ws:j_ Ws:j` Ws:jb Ws:j#e ,Ws:jZf Ws:js   ###+######## #..@.......# #..........# #..........# #..........# #..........# +..........+ #>Ws:js j.........# #..........# #..........#You pick up a book of the Hunter and begin reading...Ws:jy 4130.3 (31.7)Ws:j{ ,1.3 (32Ws:jE Ws:j c _You add the spells Sigil of Binding and Dimensional Bullseye to your library.Ws:j_3Ws:jg_Ws:jbWs:jeWs:j fWs:jiM _You open the door.Ws:jkWs:j+lWs:jmWs:j#q@  There is an open door here.Ws:jNtWs:jt _Ws:juWs:jxWs:jzp  You encounter a vampire mosquito.Ws:jQ..#..#..#y.###....Ws:j..##.# .@.# ###'######## #..........# Searing Ray#..........##..........Ws:j.##..........# y   vampire mosquito (wandering)#..........#+..........+#>...Ws:j/8.5.8 (4.5)Ws:j9(Ws:j-7.5 (6.2Ws:j5Searing RayWs:jKWs:jI= _The vampire mosquito leaves your sight.Xs:jb3Xs:jXs:jaXs:j p  You encounter a vampire mosquito.Xs:j:#.......# ..y....# .y....# .....### ...... ...# ####.# #...@# Xs:j[###'######## #....# #.#Xs:j4#.# Xs:jyy 2 vampire mosquitoes (wandering) Xs:j Xs:jHy.0.0Xs:j0y.Xs:jU.Xs:j1y.Xs:j.Xs:j#(Xs:j(-9.3 (1.8Xs:j,Xs:j/@ _The vampire mosquito leaves your sight. x2Xs:j'/Xs:j/Xs:j 0Xs:j2Xs:jQ5r  A vampire mosquito comes into view.Xs:j!=M###y######..... #y......####.........Xs:j=#.......##### #....# ##'########..........##.#yy 2 vampire mosquitoes (wandering)Xs:j@U.y0.0Xs:jzA#.Xs:jA$yXs:j>BG.yXs:jC7y.Xs:jCG.yXs:jhD@.yXs:jpJXs:jNK41.1 (1.8Searing Ray _Xs:jQXs:jSXs:j @ ####.#### #.......# ##.......# .....y...# #..y....###  #.........  #.......# ####@#Xs:j  #....# ###'########  #..  #.  #  Xs:j (  Xs:jB H   Xs:j\ V ####.#### #.......# ##.......# .....y...# #..y....###  #......... Xs:j]  #.......# ####@# #....# ###'########  #.. #.Xs:j] Y #  Xs:j] (  Xs:j] Xs:jc Xs:jKd Xs:jh Xs:jj d _There are monsters nearby!Ys:j1.q ****y1 wandering)You focus your ray upon the vampire mosquito.  The searing ray hits the vampire mosquito!  The vampire mosquito is moderately damaged.Ys:j_ .y  The vampire mosquito buzzes angrily.Ys:j&&.yYs:jq .yYs:j%.yYs:jйc.yYs:j61---====20ontYs:jlinue: Searing RayRay Ys:jYs:jrf _(Press . to maintain the ray.)Ys:j2 ****The searing ray hits the vampire mosquito.Ys:j3'.yYs:j9 ...y  The vampire mosquito is heavily damaged.The vampire mosquito bites you but does no damage.Ys:j?B0----Ys:je==--3+ Ys:jYs:jY _The vampire mosquito misses you. x2Ys:jc ****The searing ray hits the vampire mosquito.Ys:jp n...y  The searing ray hits the vampire mosquito.  The vampire mosquito is heavily damaged.  The vampire mosquito bites you.draws vitality from your injuries!  The vampire mosquito bites you but does no damage. x2vampire mosquito bites you.Ys:j 76--19----4++ Ys:j] Ys:jD M _The vampire mosquito draws vitality from your injuries!Ys:jp M****Ys:jw...y  The searing ray misses the vampire mosquito.You finish channelling your searing ray.  The vampire mosquito closely misses you.  The vampire mosquito closely misses you.  bites you.Ys:j2---8---5Ys:j9astYs:jYs:jM _The vampire mosquito draws vitality from your injuries!Zs:jА ****You focus your ray upon the vampire mosquito.  The searing ray hits the vampire mosquito!Zs:j...y  The vampire mosquito is severely damaged.(Press . to maintain the ray.)  The vampire mosquito completely misses you.  The vampire mosquito completely misses you.  bites you.Zs:j1-7--=6ontZs:jM linue: Searing RayRay Zs:j&Zs:j0M _The vampire mosquito draws vitality from your injuries!Zs:j{y ****The searing ray hits the vampire mosquito!Zs:j...y  The searing ray hits the vampire mosquito!  The vampire mosquito is almost destroyed.The vampire mosquito bites you.draws vitality from your injuries!  Zs:j.Gbites you.vampire mosquito draws vitality from your injuries!Zs:jj64---6--7+ Zs:jY Zs:jvK _The vampire mosquito bites you but does no damage. x2Zs:jF .  The searing ray hits the vampire mosquito.  You destroy the vampire mosquito!Zs:jK ****   vampire mosquitoZs:j  ....  Cheibriados thoroughly appreciates the change of pace.The vampire mosquito bites you.  The vampire mosquito draws vitality from your injuries!Zs:j 1---5--88++ Zs:j= Zs:j_ V _The vampire mosquito misses you.[s:j  You slice the vampire mosquito!! You bite the vampire mosquito.  The vampire mosquito is almost destroyed.You stop channelling your searing ray.[s:jbt2=9.6 (1.5ast[s:j[s:ja _The vampire mosquito closely misses you. x2[s:j,You stop channelling your searing ray.closely misses you. x2  You miss the vampire mosquito.  The vampire mosquito barely misses you.  [s:j2--51.1[s:jc[s:ja _The vampire mosquito completely misses you.[s:jt# .  You slice the vampire mosquito!!  You destroy the vampire mosquito![s:j6) ([s:jO2 36=20--2.6Searing Ray[s:j  _Cheibriados thoroughly appreciates the change of pace. _No target in view![s:j: [s:j< [s:jA [s:jD H _No target in view![s:j* [s:jJ [s:jS [s:ji H _No target in view![s:jw [s:j2 [s:jJ [s:j H _No target in view![s:jy [s:jI [s:j; [s:jʉ H _No target in view![s:j [s:jT [s:jz [s:j C _No target in view![s:j [s:j% [s:j [s:j [s:j [s:j [s:j [s:j" [s:j` [s:ja [s:jb [s:jc [s:j [s:j- [s:ju [s:j4 [s:jy [s:jŌ [s:j [s:j [s:j X70=[s:j [s:j [s:jʐ [s:jT [s:j8 [s:j L20=[s:j [s:jݓ [s:j$ [s:j [s:j\ [s:j K1=[s:je [s:jM [s:j [s:j [s:jK [s:j 9=[s:jR [s:j} [s:jߜ 2=1=[s:jz [s:j [s:j7 [s:j [s:j [s:j [s:jo [s:jZ [s:j %3[s:j3 [s:j\ [s:ji 9=[s:j [s:j ,[s:j [s:js [s:j #4[s:j .2=[s:j [s:jت [s:j [s:j [s:j [s:j [s:j߭ [s:j [s:j K5=[s:j̯ [s:j [s:jH 9=[s:j [s:j! [s:j L3==[s:j [s:j) [s:jy U6=[s:j [s:jn [s:j [s:j [s:j[ [s:j [s:jϷ [s:jW [s:j X7==[s:j [s:jq [s:j [s:j [s:jܺ [s:j+ [s:j [s:j [s:jq K8=[s:j [s:j? [s:j [s:j [s:j6 [s:j [s:j [s:jE [s:j U9=[s:jw [s:j0 [s:ji [s:j [s:j [s:j> [s:j [s:j [s:j@ &80[s:j [s:jP ,[s:j [s:j [s:j8 [s:j) [s:j [s:j K1=[s:j [s:j [s:j [s:j$ [s:j [s:jg [s:j` [s:j [s:jX [s:j [s:j [s:j- [s:j- [s:j [s:j [s:jW 9=[s:j [s:j [s:jH [s:jq [s:j [s:j( [s:j, ,[s:j [s:jm [s:jO [s:j} [s:j [s:jv [s:j} [s:j [s:j [s:j [s:j [s:j [s:jP [s:ju [s:jY ,[s:j [s:jn [s:j [s:j5 [s:j [s:j [s:j} [s:j ,[s:j``#.. #.. ∆#.. ####. #. ####.#### #+####.......# ####......##.......# #.@'......-226.9 (74.3).........# ##.##......#.......###..# >....[s:j #...........## ....#.......##### #########.## # #....# # ###'######## ## #..........# #.  _You open the door.[s:j[ _Found a stone staircase leading down.\s:j\s:j\s:jq\s:j#\s:jP _\s:j/@  There is an open door here.\s:j\s:j! _\s:j\s:j\s:j\s:j \s:j \s:js!\s:j",\s:j"\s:j $\s:j$\s:j$\s:jF%\s:jN&\s:jG'\s:j'\s:j(\s:j*\s:j,,\s:j,\s:j-\s:j.\s:j6/\s:j/\s:j0\s:jg1\s:j1\s:j2\s:ji?∆#.........######'##### #.# #.## ### ###+######### #..# ..# ####...........# ####'#### ..# #..'...........# #......[# ..# ##.##...........+ #.......# ..###..##.>.....@...# +.......#- ......###.......$...# #......<# ..##### ##########+## ##'###### .#####.# .##...# ###### ##'####### .....# #.......... .....# #.......... .....# #.........\s:j+C/42.8 (15.9\s:j1E,3.8 (16\s:j I\s:jO0 _k - an amulet of chemistry\s:jd\s:j\s:j\s:j\s:j4\s:j+,\s:j B\s:jYO _You now have 1202 gold pieces (gained 13).\s:j{\s:j\s:jo\s:j\s:j&\s:jr\s:jf\s:j\s:jM\s:j\s:j%\s:j7 _You open the door.\s:j3\s:j\s:j@  There is an open door here.\s:j\s:j _\s:j0\s:j\s:j \s:jb\s:j\s:j/\s:jX\s:j4\s:j\s:j\s:jU7 _You open the door.\s:jI3\s:j\s:j@  There is an open door here.\s:j\s:j _\s:j3\s:j\s:j\s:j \s:j8\s:jF\s:j ,\s:j \s:j \s:j \s:j \s:jo \s:j`@  There is an open door here.\s:j\s:jk _\s:j9\s:jC\s:jk\s:j\s:j7\s:j6\s:j\s:j\s:j\s:jQ\s:j\s:j=\s:j\s:jc!\s:j"\s:j"\s:j$\s:j%\s:j&\s:j3'\s:j'\s:j@)\s:j*\s:jM+\s:j ,\s:j-\s:j.\s:jD/\s:j 0\s:jN2\s:j3,\s:j4\s:j7open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.\s:j8\s:j8\s:jo9\s:j:\s:j<,\s:j<\s:jI@There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.\s:j@\s:jA _\s:j#B\s:jD\s:jD\s:j1E\s:jE\s:j`H\s:jI\s:jI\s:jJ\s:jsR +#....>....+ #............../.# #...............# #....... ....... #.....[. ..... #....... ∆ ... #....... #'# ######' \s:jR #. ##@# #90.6 (46.8  #. #..# #. ##.#### ###'######### #.. ......# ####...........# ####' ......# #..'...........#####.... ......# ##.##...........'..##....\s:jS.###..##.>.........##..+.....###...........#####.##### ##########'## ##'##You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door\s:jS .\s:jV _There is an open door here. _You open the door. _There is an open door here. _You open the door. _Found a stone staircase leading down.\s:jJ3\s:jL\s:jO\s:jQ\s:jV: _\s:jY@  There is an open door here.\s:jN[\s:j \ _\s:j]\s:ja\s:j4c\s:jc\s:jd\s:j\g\s:jYi\s:ji\s:jj\s:jl\s:jn\s:jIo\s:jp\s:jr\s:j(u,\s:jrv\s:j&###########.........# ###########.........# #..#.........# +..#....>....+ #......... #.......@.# #......... +.........# #......... #.........# #.....[. #.........# #......... #..!......# #..... \s:j ######'#### ######'### ##.# #.# #..# #.###### ###'# #..#\s:j.301.4 (10\s:jO,2.4 (11\s:j?\s:j. _a - a wand of flame (12)\s:jv 3\s:j \s:jw \s:jv \s:j ,\s:j \s:j) \s:j \s:j \s:j \s:j ,\s:j \s:j \s:j< \s:j \s:j \s:j  \s:js \s:j \s:j \s:j ,\s:j \s:j# p _n - 2 sapphire potions (gained 1)\s:j% 3\s:jD& \s:jD( \s:jb) \s:j) \s:j* \s:j+ \s:j}, \s:j, \s:j - \s:j. 7 _You open the door.\s:j/ \s:j0 \s:j0 \s:j13 \s:j3 \s:jM4 \s:jw4 \s:j6 @  There is an open door here.\s:j@7 \s:j 8  _\s:j|8 \s:j]: \s:jM; \s:j; \s:j; \s:j= \s:jl> \s:j> \s:j> \s:j)@ \s:j@ \s:jA \s:jmA \s:jxC \s:jD \s:jD \s:jE \s:jI 7 _You open the door.\s:j6K 3\s:jK \s:j7N @  There is an open door here.\s:jO \s:jP  _\s:jQ \s:jxS \s:jT \s:jU \s:jU \s:jd  ########## #......... ######## ## #.......######....> #.'....#. #.......####.'....... +.......# ###...... #......... ######+#..   #.##.#\s:je  #.#..# ####.#### ###'#### \s:j`j /33.5 (31.1\s:jm ,4.5 (32\s:jlq \s:js . _i - a scroll of identify]s:jf]s:jBg]s:jg]s:ji]s:jk]s:joX]s:jo]s:jq,]s:jhs]s:js]s:jGt]s:j`v]s:jw]s:jw]s:jx]s:jz7 _You open the door.]s:j{]s:j3|]s:j|]s:j@  There is an open door here.]s:jS]s:j+ _]s:jv]s:j;]s:j,]s:jn]s:j]s:j]s:jӎ]s:j]s:jj]s:j{,]s:j]s:j]s:j]s:j]s:j]s:j{]s:j]s:jޚ]s:jv]s:jȜ]s:j]s:j#]s:jў]s:jU]s:jX]s:j~]s:j]s:jǨ]s:jM]s:jȬ]s:j]s:j]s:j]s:j}]s:j]s:j]s:j]]s:jҵ]s:j]s:j]s:j]s:j ]s:jY]s:j]s:j]s:j`,]s:jt]s:j]s:jk]s:j]s:j]s:j]s:j ]s:j]s:jl _p - 3 pink potions (gained 1)]s:j]s:j=]s:jT]s:j]s:j]s:jq]s:j]s:j]s:j]s:j]s:j]s:j]s:j]s:j0]s:j]s:j]s:j,]s:j]s:j]s:j]s:j1]s:j]s:j]s:j ,]s:j]s:j]s:j]s:j]s:j]s:j]]s:j,]s:jG]s:j% #.........# #.......#.........# ###.......#.........#####.........#...............#.......#.........########.........# ######.##### ######.# #.### #....# #..@# ###'####86.8 (52.3 ###'# #..... ... #.... ∆ ..... #... .......∆ #........... #...........>.....# +..................# #>...... #....... _You open the door.]s:j'Y _Found an escape hatch in the floor.]s:j6 ]s:j6 ]s:j6 ]s:j: ]s:jC= ]s:j|B : _]s:jC @  There is an open door here.]s:jE ]s:jF  _]s:jG ]s:jK ]s:j-M ]s:jM ]s:jN ]s:j*Q ]s:jR ]s:jGS ]s:j@T ]s:jV ]s:jX ]s:jQY ]s:jZ ]s:j\ ]s:jm] ]s:j ^ ]s:j^ ]s:jNa ]s:ja ]s:jb ]s:jre o _f - 2 scrolls of fear (gained 1)]s:j1g ]s:jwg ]s:jRh ]s:jvj ]s:jk ]s:jl ]s:jNm ]s:j.....###.+..........+ ]s:j C.............# ###>.........# #####'######## #..........##..### #..........###...# ####.##########.# ######....###.# #..........##.# #.........<#]s:j 452.4 (65.6'......................##.##.....]s:j ]s:j M======3.4 (66]s:j ]s:jA = _As you open the door, it creaks loudly!]s:j]s:jv3]s:j#]s:j`%]s:jL),]s:j*@  There is an open door here.]s:j>,]s:j, _]s:j-]s:j/]s:jY1]s:j1]s:j2]s:j4]s:j6]s:j6]s:j7]s:j"9]s:j:]s:j:]s:j;]s:j`=]s:j>]s:j ?]s:j?]s:jQA^s:j,^s:j`^s:j.^s:jF^s:j^s:jJ^s:jg^s:jt^s:j^s:j^s:j ^s:j ^s:j ^s:j~ ^s:j ^s:jE^s:j^s:jO^s:j^s:j,^s:j^s:jj _You open the door.^s:j ^s:j@  There is an open door here.^s:j ^s:j _^s:j"^s:j^s:j^s:j ^s:j ^s:j!^s:jd#,^s:j#^s:j{%^s:jT&^s:j&^s:j,'^s:jn(^s:jK)^s:j)^s:j)^s:j',^s:j,^s:j?-^s:j-^s:ja/^s:jO0^s:j0^s:j0^s:j}2^s:jr3^s:j3^s:j)4^s:jm5^s:j/6^s:j]6^s:j6^s:j8^s:j.=^s:j>^s:j?^s:j?^s:jS@^s:jA^s:j B^s:jxB,^s:jwD^s:jF  You encounter a kobold demonologist. It is wielding a +0 dagger.^s:jUM&..# #.# #....... ........# #.# #....... ........# ^s:jM-##.# #....... ........# ########...####....... ........####.............+......) ........'....####..#######...........###### #..## #.......^s:jbN...# #.## #..........# #@# ########------ #.####### #..# ## #....## #.## ##. ......# #.#.. .....<# #. #.# ......# ..#.# K   kobold demonologist (asleep) ^s:jNC......# .# ###.# ......# #K ##...# ......# #..###^s:jW/98.4 (45.0^s:jXV------500.1 (46.7 _^s:j]^s:je^s:j #.#  #.#  ##.#  ##..........) ........'....####.. #..##  #.##  #@#  #..#  #.##  #.<# #. .. .#  #K ^s:j #.#  #.#  ##.#  ##..........) ........'....####.. #..##  #.##  #@#  #..#  #.##  #.<# #. .. .#  #K ^s:j ^s:j:^s:j؊^s:jWj _A kobold demonologist is nearby!^s:j .# #.# #.###.# #.# ########...####.####.............+.'....####..#######...... .........###### #..## #.# #.# #.##.# ####### ##.#######.# #....## #.## .......# #. <# #.# #..# ..# #..# .#####..##K....# #.^s:jՊ e #..#.# #.##^s:j6 ^s:j֒ 81.9 (1.8) _^s:j ^s:j ^s:j #########...######.............+'....####..############# #..##  #.## ##.# ###### ##.######. ...## ### ....... .^s:jP R<..####K ##..#...##.## #########.#^s:ji ^s:j (3.7^s:j ^s:j _s:j\########...######.............+'....####..############# #..##  #.## ##.# _s:j]###### ##.######..# ...## ### ....... .<..#.####K ##.....##.## #########.# ._s:ja6K._s:ji KThe kobold demonologist shouts!_s:jm_s:j_s:jJ===5.4 (1.7Searing Ray_s:j(_s:jq} _The kobold demonologist casts a cantrip, but nothing happens._s:j1Q###.............+'....####..############# #..##  #.## ##.# ###### ##.######..# ...## ## ....... .<.#.#K###. ##....#### #########._s:jQi# . ...###_s:jR6K._s:jX_s:jY5--7.2 (1.8 _s:j^_s:j`J _The kobold demonologist hits you but does no damage._s:j@ *You focus your ray upon the kobold demonologist._s:j KThe searing ray misses the kobold demonologist.(Press . to maintain the ray.)_s:j$1---=-80_s:j_yontinue: Searing RayRay _s:j_s:ja _The kobold demonologist closely misses you._s:j *The searing ray hits the kobold demonologist._s:jSq z KThe kobold demonologist is lightly wounded._s:jt _s:j _s:jj 0----9+ _s:j _s:j v _The kobold demonologist looks encouraged for a moment._s:j} <*_s:j]  K44   ice devil (summoned)K   kobold demonologistThe searing ray misses the kobold demonologist._s:j 19--=10++ _s:j _s:j s _The kobold demonologist mumbles some strange words.`s:j * The searing ray hits the kobold demonologist!`s:j! 4.  The kobold demonologist is moderately wounded.You finish channelling your searing ray.`s:jd'2K`s:j)8---1ast`s:jB/`s:j9` _The kobold demonologist barely misses you.`s:j *You focus your ray upon the kobold demonologist.  The searing ray hits the kobold demonologist!`s:j KThe kobold demonologist is heavily wounded.(Press . to maintain the ray.)`s:j"`s:jGz  The kobold demonologist miscasts a cantrip.`s:j359-------6----2ontinue: Searing RayRay `s:j`s:j8H _The ice devil hits you. The ice devil freezes you!`s:j8 * The searing ray hits the kobold demonologist!`s:j^Q KThe kobold demonologist is almost dead.The kobold demonologist hits you but does no damage.`s:j*R |--3+ `s:joY `s:j_[ @ _The ice devil hits you but does no damage.`s:jc §  The searing ray hits the kobold demonologist!  You kill the kobold demonologist!Cheibriados appreciates the change of pace.`s:jyd ))`s:jq O*`s:j )-------5-44Searing Ray++ `s:j`s:jb _The ice devil disappears in a puff of smoke!as:jas:jas:jDas:jK  You stop channelling your searing ray.as:jd60 _as:jas:jas:jo as:j as:j as:j as:jb #1as:j X=6=as:jg as:jas:jas:jas:jas:jas:jas:jas:j?2=as:jas:jas:j4as:jz9=as:j#as:j{,as:jsas:jas:j3#3as:j]07=as:j6as:jas:jas:jas:j ,as:j!as:j!as:jD"%4as:j#as:j-$as:jb$9=as:j~/as:j0as:jD1#8as:jp1(=as:je2as:j3as:j4K5=as:j6as:j8as:j8as:jM9as:j:as:j:as:j"<as:j>as:j!?9=as:jA@as:j6Bk6=as:jCas:jsDas:jDas:jDD9=as:jFas:jGas:jHas:j Ias:j~Jas:jJ%7as:jLas:j,M,as:jNas:jkOas:jO#=as:jOas:jQas:jhRas:jR#8as:jR(=as:jTas:jIUas:jU620=as:jUas:jVas:jX,as:j~Yas:j3[as:jy[N9=as:j8\as:j]as:j_^as:j _as:j>`as:j`9=as:juaas:jbas:jc$70as:j)c.1=as:jMdas:jeas:jeas:j]fas:jgas:jhas:jhas:jias:jjK1=as:jkas:jmas:jPm9=as:j@nas:joas:joas:jpas:jqas:jras:jFr|2=2=as:jUsas:jtas:jtas:juas:j w,as:j&xas:jRyas:jy%3as:jzas:j{as:j |9=as:j|as:j]~as:j~#3as:j )==as:jas:j_as:j%4as:jڂas:j,as:jas:jas:jWas:jas:jas:jS25=as:j3==as:jDas:jeas:jas:j~as:jˍ,as:jas:jʏas:j9U6=as:jas:jLas:jas:jXas:jqas:jas:jmas:jas:j%7as:jϗas:jas:j`as:jas:jQas:jas:j\as:jas:jK8=as:jɞas:j},as:juas:jas:j.as:jɣas:jas:jV?9=as:jas:jgas:jsas:jas:jas:jةas:jas:jas:j"as:jf&80as:j&as:jPas:jas:j[as:j,as:jas:j as:j51=as:jas:jas:jas:jLas:jas:jnas:j$  Things that are here:as:j۽;  a +0 dagger; a +0 robeas:jZas:j _as:jas:jtas:jas:jas:jas:j(as:jcas:j9=as:jas:jras:jas:jas:jas:jas:j%as:j{as:j6as:jas:jas:j/as:jas:jas:jqas:jas:jas:jas:j,as:jas:jas:jas:j as:jas:j7 _You open the door.as:jas:jJas:jas:j@  There is an open door here.as:jas:j _as:jBas:jas:jDas:jas:j as:j-as:jas:jMas:jas:jas:jNas:jas:jas:jzas:jas:jMas:jas:jVas:jas:jSas:jas:jas:jas:jas:jKas:j#as:jas:j7as:jas:jas:jwas:jas:j as:j0as:j5as:jtas:jas:jas:jas:jas:jWas:j5as:jPas:jas:jas:jas:jD,as:jas:j4as:jP,as:jas:j4@  There is an open door here.as:jas:j _as:jas:j_"as:j#as:j#as:jf$as:j'as:jO(as:j(as:j-)as:j<+as:je,as:j,as:jw-as:j/as:jb1,as:j2as:j4as:j5as:j5as:j6as:j8as:j9as:j:as:j:as:j<as:j>,as:j?as:jB$  Things that are here:as:j^D;  a +0 dagger; a +0 robeas:j=Fas:jF _as:jGas:jIas:jJas:j1Kas:jKas:jMas:jOas:jOas:jiPas:jRas:jTas:jlTas:jUas:jVas:jXas:jXas:j Zas:j[as:j]as:j]as:jv^as:j_as:jsaas:jaas:jbas:jpdas:jeas:jeas:jfas:j has:j9ias:jias:j5jas:jRtas:j=uas:juas:jvas:jyas:jxzas:jzas:j{as:j ~as:j"as:jsas:jas:jSas:jUas:jas:jas:j6as:jas:jÇas:jSas:j$as:j̋as:jAas:jٌas:jas:jas:j]as:j0as:jas:j˔as:jtas:jas:j@  There is an open door here.as:jas:jD _as:j`as:jnas:jas:jNas:j`as:j[as:jas:jas:jas:jas:jas:jas:jas:jݭas:jLas:jas:j°as:jas:jas:jas:jas:j8as:jwas:jas:jas:j]@  There is an open door here.as:j as:j _as:jcas:jSas:jas:jMas:jas:jas:jas:jas:jas:j,@  There is an open door here.as:jas:j _as:jfas:jcas:jas:jhas:jas:jas:j#as:jlas:jhas:jKas:jas:jas:jas:jas:jas:j2as:j,as:jas:jas:jas:j as:jas:jas:jYas:jas:j7 _You open the door.as:jYas:jas:j^as:j@  There is an open door here.as:j@as:j _as:jas:j^as:jas:j+as:jas:j8as:j3as:jwas:jas:jh as:jBas:jas:jas:jas:jas:jKas:jqas:jas:jas:j1@  There is an open door here.as:j as:j! _as:j"as:j%as:j&as:j'as:j(as:j7+as:j,as:j.,as:j0as:jJ2,as:je3as:j/6as:j7as:jj8as:j9as:j<as:j=as:j=as:j>as:jAas:jBas:jCas:j>Das:j\Fas:j\Oas:jOas:j3Qas:jSas:jlUas:jVas:jVas:jkYas:jZas:j$[as:j\as:j"`@  There is an open door here.as:jaas:jc _as:jrcas:jeas:jfas:jYgas:jgas:jjas:jk,as:jlas:jwnas:joas:jp,as:jras:jsas:jsas:juas:j y@  There is an open door here.as:jzas:j{ _as:jf|as:jc~as:jas:j=as:jQas:jIas:jas:jas:jas:jas:jR,as:jIas:jas:jas:jas:jas:jas:jeas:j˒as:jas:jas:jas:jas:j;as:j as:jc ##### # ######### # #.......# #.... as:j8#.......######.... #.......'....#.... #.......####.'.... +@......# ###...-- #.......# #... ######'## #...ast: Searing Ray  ..## #..#### #######..## #.## #...# #.# #  #.........# ####.#### ###  #.........# #.......# ####..  #.........# ###.......# #..'.. as:j7##.#.'745.6 (231.4)##as:jas:jM======62as:jas:j= _As you open the door, it creaks loudly!as:j4Ias:jas:j!as:j,as:j@  There is an open door here.as:j5 _as:jas:jas:jlas:j,as:jas:jp ### # ######### # ###.......# # +.#.......######.. #@#.......'....#------ #.#.......####.'.'.......# ### ∆ ###.......# #.. as:jR ######'## #.. ..## #..# ## as:j g #######..## #.  #..# #.#  #..# ####.#### #as:jI~###.#.'51.8 (5.2)as:jas:jL======2.8 (6as:j% as:j'# _As you open the door, it creaks loudly! _There is an open door here. _As you open the door, it creaks loudly!as:j 3as:jn as:jL as:j as:j] Xas:j as:j as:j As you open the door, it creaks loudly! _There is an open door here. _As you open the door, it creaks loudly!  There is an open door here. _as:jͪ as:j as:j{ as:jƬ as:j as:j˯ as:j as:j as:j as:jγ ,as:j9 as:jo as:j as:j\ as:j as:j has:jm as:j as:jS as:j as:j as:j Bas:jW as:jH ,as:j as:j9 as:jk as:j as:jz as:j as:jA as:j as:j ,as:j> as:j! as:jZ! as:j! as:j" as:j$ as:j& as:j& ,as:jJ) as:j* as:j + as:j5 as:jL8 as:jS As you open the door, it creaks loudly! _There is an open door here. _As you open the door, it creaks loudly! _There is an open door here. _S - 2 scrolls of silence (gained 1)as:jXT 3as:j:` Xas:ji as:j~k as:jl as:jn as:jFy as:j} Bas:j as:j as:j as:jk as:j2 as:jۓ Bas:j as:j% as:j as:j as:jT as:j3 as:j as:jm as:j as:jc ,as:j as:j[ as:j6 as:j` as:j as:j as:j as:j as:jd as:jq as:j. Bas:j as:j as:j as:j as:j as:jJ @  There is an open door here.as:j as:j  _as:j as:j" as:j as:jH as:jb as:j as:j) ,as:j as:j$ as:ju% as:j & as:j' as:j- as:j. as:j/ as:j 1 as:j8 @  There is an open door here.as:jU: as:j);  _as:j< as:j\B as:jWC as:j{D ,as:jkI as:jJ as:jK as:jK as:jqQ as:jR as:jJS as:jS as:jZ @  There is an open door here.as:j] as:j]  _as:j~^ as:jg  There is a stone staircase leading down here. _as:jh as:j_p Xas:js as:j1u Bas:jy as:jpy as:jy as:jz as:j} as:j~ as:j~ as:j as:j as:j as:j? as:jL as:jl as:j as:j as:j as:j as:j as:jk ,as:j as:jp as:jq as:jי as:jR as:j ,as:j as:j as:j as:jS as:ji as:jc as:jt as:jն as:j as:j7 @  There is an open door here.as:j as:j  _as:j: as:j as:j as:jt as:j as:j: as:j as:j as:j> as:jH as:j ,as:j as:j as:jS ,as:jQ as:j @  There is an open door here.as:j as:jw  _as:j_ as:j^ as:j as:j* as:j as:j as:j as:j as:j as:j8 as:j ,as:jn as:j as:j as:j as:j as:j as:j5,as:jas:jas:jas:jV,as:js as:jP as:j as:js as:j as:jC,as:jas:jas:jqas:jas:jas:jkas:j7as:jas:jas:j~as:jas:jas:jas:jas:j ,as:jas:jas:j Bas:j^#Bas:j%,as:j&,as:jB'as:j )as:j)*,as:j*as:j-@  There is an open door here.as:j/as:j/ _as:j0as:j1as:j^2as:j2,as:j4as:j?5as:j|5as:j5as:j1Fas:j'Gas:jH,as:jKas:jL,as:jMas:jOas:jGQ,as:j"Ras:jTas:jUas:jeVas:jXas:j[as:j]as:j^as:j^as:j aas:jbas:jcas:jcas:jfas:jDgas:jgas:j^has:jjas:jqBas:j.###.# .##..# .##.## '######.# .....# ###.########## ##.#.# #............# ...#.# #............# .##### ###............# .#...# #.......@......# ------937.6 (184.8) ##.#.####.#............# ...#.##...#............# as:j4####.'..###............# .....#### ############## ###### as:j=------as:jas:jE _Done exploring.bs:j93bs:jj;bs:j b......0.0)....'. ....bs:j-gbs:j:lbs:jko bs:jo7_Done exploring.bs:j}bs:jbs:j;bs:j"bs:j"bs:j!(bs:jZ*Xn open door _Done exploring.bs:j bs:j KRead which item? Scrolls  f - 2 scrolls of fear  t - 2 scrolls of teleportationi - a scroll of identify  w - 3 scrolls of enchant weapon  W - a scroll of brand weapon bs:j  S - 2 scrolls of silence  c - a scroll labelled ZIFIYSO IVETU  e - 3 scrolls labelled QEATWOHOAS  h - a scroll labelled VIKKOE UCLYIW  q - 2 scrolls labelled FEICWE QOAHODA  v - 2 scrolls labelled TEPABICIAL  y - 4 scrolls labelled QEINLO JIMAE [!] read|quaff|evoke[?] describe selectedcs:j8 cs:jn= cs:jD .###.#SunshineJesse the Destroyer .##..#Gnoll of Cheibriados ****.. .##.##Health: 81/81 ======================== '######.#Magic: 23/23 ======================== .....# ###.##########AC: 15cs:jE Str: 19 ##.#.# #............#EV: 18Int: 31 ...#.# #............#SH: 0Dex: 27 .##### ###............#XL: 11 Next: 24% Place: Dungeon:10 .#...# #.......@......#Noise: ---------  Time: 13937.6 (0.0) ##.#.####.#............#j) +6 falchion of the Jolly Stories {heavy ...#.##...#............#cs:j3F Cast: Searing Ray ####.'..###............# .....#### ############## ###### _There is an open door here. cs:jeF z_There is an open door here. _There is an open door here. _Done exploring. cs:jF f_Done exploring. _Done exploring.cs:j3M v _Done exploring.  Okay, then.cs:jQ cs:jV cs:jX . _ds:j ds:jfWhere to? (Tab - D:10, ? - help) ds:jhR D - Dungeon  T - Temple L - Laires:jes:j'A[?25h[?0c.###.#es:jSunshineJesse the Destroyer .##..#Gnoll of Cheibriados ****.. .##.##Health: 81/81 ======================== '######.#Magic: 23/23 ======================== .....# ###.##########AC: 15Str: 19 ##.#.# #............#EV: 18Int: 31 ...#.# #............#SH: 0Dex: 27 .##### ###............#es:jXL: 11 Next: 24% Place: Dungeon:10 .#...# #.......@......#Noise: ---------  Time: 13937.6 (0.0) ##.#.####.#............#j) +6 falchion of the Jolly Stories {heavy ...#.##...#............#Cast: Searing Ray ####.'..###............# .....#### ############## ###### _There is an open door here. _Done exploring. es:j._Done exploring. _Done exploring. _Okay, then.What level of the Lair of Beasts? (default 1, ? - help) es:j [?25l[?1ces:j41es:jbes:jes:j0es:jtE _es:jes:jes:jes:jes:jes:j+es:jes:jAes:jles:jfes:jes:jfes:j&es:j3es:jes:j es:j es:j es:j es:jF es:jes:jhes:jes:jes:jes:jwes:jes:j@es:jles:j$es:jhes:jes:jaes:j,es:jes:jes:js es:j es:j!es:j#es:j$,es:j(%es:j3'es:jU(es:j(es:j)es:j^+es:j4,es:j,es:j,es:j/es:j1es:jr1es:j2es:j4es:j>6,es:j,7es:j(:es:j`;es:j;es:j<es:jf?es:j@es:j Aes:jBfs:j@  There is an open door here.fs:jfs:j _fs:jfs:j fs:j~ fs:j fs:j6fs:j fs:jfs:jfs:jEfs:jfs:j/fs:j~fs:jfs:jfs:j,fs:jfs:j fs:j"fs:j"fs:j#fs:j%fs:j',fs:j(fs:j*fs:jf,fs:j,fs:j-fs:j/fs:jO1fs:j1fs:j2fs:j6@  There is an open door here.fs:j7fs:j8 _fs:j9fs:jX;fs:j =fs:jJ=fs:j>fs:jUfs:jWfs:jXfs:jYfs:jZ\@  There is an open door here.fs:jF^fs:j^ _fs:j*`fs:jafs:j+cfs:jtcfs:jvdfs:j$ffs:jgfs:jgfs:jhfs:jjfs:jlfs:j]lfs:jSmfs:jnfs:jgpfs:jpfs:jqfs:j4tW  There is a stone staircase leading up here.fs:j8ufs:jvfs:jWw$ _fs:jRxfs:jA)9fs:jfs:jVfs:jلfs:jӆ! _You climb upwards.fs:jR  There is a stone staircase leading down here.fs:jfs:j _fs:jfs:jfs:j,fs:jGfs:j>fs:jfs:jifs:jfs:j_fs:jfs:jefs:jhfs:j@  There is an open door here.fs:jfs:jV _fs:jfs:jd  You see here a wyvern skeleton.fs:jfs:j _fs:jfs:j;fs:jfs:j}fs:jefs:jqfs:jfs:jfs:j&fs:jfs:jfs:jfs:jufs:jfs:jfs:jfs:jvfs:jfs:jfs:jfs:j^fs:jtfs:jfs:jfs:jMfs:j fs:jfs:j<fs:jmfs:jfs:jI fs:j fs:j fs:jfs:j=fs:jfs:jfs:jbfs:j#fs:jfs:jfs:jqfs:jfs:jfs:j;fs:j fs:j#fs:jT#fs:j$fs:jz'fs:j\*fs:j*fs:jq,fs:j.fs:jA1fs:j1fs:j3fs:j^6fs:jt8fs:j8fs:j:fs:j<fs:j1?fs:jq?fs:jAfs:jCfs:j]Ffs:jFfs:j~Hfs:jJS  There is a staircase to the Lair here.fs:jLfs:jGOfs:jP% _fs:j0Rfs:j0Generating dungeon...o\\/o/ fs:j*building the Dungeonfs:j< \o\fs:j@B < /o/gs:jW < \o\gs:j < /o/gs:j < \o\is:j-tbuilding the Lair of Beasts /o/is:j]is:j(SunshineJesse the DestroyerGnoll of Cheibriados ****..Health: 81/81 ========================Magic: 23/23 ========================AC: 15is:jStr: 19EV: 18Int: 31SH: 0Dex: 27XL: 11 Next: 24% Place: Lair:1Time: _You climb upwards. _There is a stone staircase leading down here. _There is an open door here. _You see here a wyvern skeleton. _There is a staircase to the Lair here.  You climb downwards. Welcome to the Lair of Beasts!is:j,is:jis:jYsee here a wyvern skeleton.aircase to the Lair  You climb downwards. Welcome to the Lair of Beasts! _You encounter a black mamba.  Found an eel talisman.  There is a staircase back to the Dungeon here.is:jtis:jC#.......##.......##.......P#.......# .#......S#####..#..............P..............#......@......%Noise: --------- 14043.8 (106.2)...............j) +6 falchion of the Jolly Stories {heavy...............Cast: Searing Ray.................#########....#....S   black mamba (asleep).....is:jvis:jis:jb _A black mamba is nearby!ps:japs:jSps:jps:jVps:j ps:jj! ?Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  j - the +6 falchion of the Jolly Stories (weapon) {heavy, rPois Str+2 Dex+3}  b - a +2 dagger of venom  g - a +2 short sword of venom Armour (go to first with [)  e - a +1 cloak of poison resistance (worn)  h - the +5 leather armour of Ashenzari's Scorn (worn) {Dex+3}a - a +0 robe  i - +0 steam dragon scales Jewellery (go to first with "=)  c - a +4 ring of slaying (worn)  d - a +4 ring of protection (worn)f - a ring of positive energy  k - an amulet of chemistry[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip qs:jtqs:jqs:j=SunshineJesse the Destroyer#.......#Gnoll of Cheibriados ****..#.......#Health: 81/81 ========================#.......PMagic: 23/23 ========================#.......# .AC: 15Str: 19#......S#####..EV: 18Int: 31#..............SH: 0Dex: 27P..............XL: 11 Next: 24% Place: Lair:1#......@......%Noise: ---------  Time: 14043.8 (0.0)...............j) +6 falchion of the Jolly Stories {heavy...............Cast: Searing Rayqs:jJy.................#########....#....S   black mamba (asleep)..... _There is a staircase to the Lair here.  You climb downwards. Welcome to the Lair of Beasts! _You encounter a black mamba.Found an eel talisman.  There is a staircase back to the Dungeon here. _A black mamba is nearby!qs:j~P  Okay, then.qs:jqs:jqs:j qs:j . _rs:jгrs:jrs:jrs:jrs:j24.8 (1 _rs:jsrs:j.Dungeon:9rs:j!........#.......##'##....#.....#. ........#................#.....#. .#####..#.....#####......#.....#. .#...#..#.....#...#....###.....#. .#...#..#.####.....#####.......#. .#...#..#.##.........###.......#. .'...#..#.#..P........##.......#. .#####..#...PP..)......#'####..#. .)......#.......@÷..........#..#. ######..#.......÷÷..........#..#. .....#..#.#..P........#.....#..#. .....#..#.##.........##.....####. .....#..#.####.....####.......... .....####...#+##.###............. ............#......#.............  #÷..........#.....##...######'###  '...........#.....#....#......... rs:job6.3 (2.5Searing Rayrs:jT _You climb upwards. Welcome back to the Dungeon!rs:jؖ\ _There is a staircase to the Lair here.rs:j rs:j Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  j - the +6 falchion of the Jolly Stories (weapon) {heavy, rPois Str+2 Dex+3}  b - a +2 dagger of venom  g - a +2 short sword of venom rs:jf )Armour (go to first with [)  e - a +1 cloak of poison resistance (worn)  h - the +5 leather armour of Ashenzari's Scorn (worn) {Dex+3}a - a +0 robe  i - +0 steam dragon scales Jewellery (go to first with "=)  c - a +4 ring of slaying (worn)  d - a +4 ring of protection (worn)f - a ring of positive energy  k - an amulet of chemistry[?] describe selected [!] equip|wield|wear|put onrs:j y[tab] equip|unequip ss:j. ss:j4 S........#.......##'##....#.....#. SunshineJesse the Destroyer ........#................#.....#. Gnoll of Cheibriados ****.. .#####..#.....#####......#.....#. Health: 81/81 ======================== ss:j[5 .#...#..#.....#...#....###.....#. Magic: 23/23 ======================== .#...#..#.####.....#####.......#. AC: 15Str: 19 .#...#..#.##.........###.......#. EV: 18Int: 31 .'...#..#.#..P........##.......#. SH: 0Dex: 27 .#####..#...PP..)......#'####..#. XL: 11 Next: 24% Place: Dungeon:9 .)......#.......@÷..........#..#. Noise: ---------  Time: 14046.3 (0.0) ss:j5 ######..#.......÷÷..........#..#. j) +6 falchion of the Jolly Stories {heavy .....#..#.#..P........#.....#..#. Cast: Searing Ray .....#..#.##.........##.....####. .....#..#.####.....####.......... .....####...#+##.###.............  ............#......#.............  #÷..........#.....##...######'###  '...........#.....#....#.........ss:j<6  Found an eel talisman.  There is a staircase back to the Dungeon here. ss:jp6 _A black mamba is nearby! _Okay, then. _You climb upwards. Welcome back to the Dungeon! ss:j6 G_There is a staircase to the Lair here.ss:j? ss:jD _ss:jP ss:j\  You start putting on your amulet.7.3 (1ss:j"a ss:je ss:jLh +8.3 (2ss:jQo ss:jsx ss:j1| +9.3 (3ss:j ss:jŽ ss:j ,50.3 (4ss:j ss:j ss:j +1.3 (5ss:j ss:j# m _to the Lair  You start putting on your amulet.ss:j You continue putting on your amulet of chemistry. x5  You finish putting on your amulet of chemistry.  You feel a deeper understanding of alchemy.  k - an amulet of chemistry (worn)ss:j ss:j= ss:j j _The amulet throbs as it attunes itself to your body.ts:j*ts:jEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with )) ts:j  j - the +6 falchion of the Jolly Stories (weapon) {heavy, rPois Str+2 Dex+3}  b - a +2 dagger of venom  g - a +2 short sword of venom Armour (go to first with [)  e - a +1 cloak of poison resistance (worn)  h - the +5 leather armour of Ashenzari's Scorn (worn) {Dex+3}ts:jTa - a +0 robe  i - +0 steam dragon scales Jewellery (go to first with "=) ts:j~ c - a +4 ring of slaying (worn)  d - a +4 ring of protection (worn)  k - an amulet of chemistry (worn)ts:jf - a ring of positive energy[?] describe selected ts:jט[!] equip|wield|wear|put on[tab] equip|unequip vs:jd vs:j2 vs:j0 ........#.......##'##....#.....#. SunshineJesse the Destroyer ........#................#.....#. Gnoll of Cheibriados ****.. .#####..#.....#####......#.....#. Health: 81/81 ======================== .#...#..#.....#...#....###.....#. Magic: 23/23 ======================== .#...#..#.####.....#####.......#. AC: 15Str: 19 .#...#..#.##.........###.......#. EV: 18vs:jՙ $Int: 31 .'...#..#.#..P........##.......#. SH: 0Dex: 27 .#####..#...PP..)......#'####..#. XL: 11 Next: 24% Place: Dungeon:9 .)......#.......@÷..........#..#. Noise: ---------  Time: 14051.3 (0.0) ######..#.......÷÷..........#..#. j) +6 falchion of the Jolly Stories {heavy vs:j <.....#..#.#..P........#.....#..#. Cast: Searing Ray .....#..#.##.........##.....####. .....#..#.####.....####.......... .....####...#+##.###.............  ............#......#.............  #÷..........#.....##...######'###  '...........#.....#....#......... You start putting on your amulet. _You continue putting on your amulet of chemistry. x5  You finish putting on your amulet of chemistry.  vs:j You feel a deeper understanding of alchemy.  k - an amulet of chemistry (worn) _The amulet throbs as it attunes itself to your body.vs:j  You unwield the +6 falchion of the Jolly Stories {heavy, rPois Str+2 Dex+3}.  Your +2 short sword of venom begins to drip with poison!vs:j¬ 7742.3 (1g) +2 short sword (venom)vs:j vs:j < _g - a +2 short sword of venom (weapon)ws:j ws:j  Spells (Memorise)TypeFailure Level ws:j/  a - Kiss of DeathConjuration/Necromancy 1% 1b - SlowHexes1%ws:jW 71  c - Soul SplinterNecromancy1%ws:j 91  d - BlinkTranslocation1%2  ws:j ee - Call ImpSummoning1%2  f - Construct Spike LauncherForgecraftws:j D1%2  g - Call Canine FamiliarSummoning1%ws:j_ Z3  h - Fugue of the FallenNecromancy1%3  i - Hailstormws:j &Conjuration/Ice1%3  ws:jˆ Yj - PasswallEarth1%3  k - Sigil of BindingHexesws:j G1%3  l - Dimensional BullseyeHexes/Translocationws:j# 5% 4  m - Leda's LiquefactionAlchemy/Earth5% 4  ws:jP n - Alistair's Walking AlembicAlchemy/Forgecraft16% 5  o - Metabolic Englaciationws:j Hexes/Ice16% 5 11 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit{s:ju{s:j{s:j ........#.......##'##....#.....#. SunshineJesse the Destroyer ........#................#.....#. Gnoll of Cheibriados ****.. .#####..#.....#####......#.....#. Health: 81/81 ======================== .#...#..#.....#...#....###.....#. Magic: 23/23 ======================== .#...#..#.####.....#####.......#. AC: 15Str: 17 .#...#..#.##.........###.......#. EV: 17Int: 31 .'...#..#.#..P........##.......#. SH: 0Dex: 24 {s:jQ.#####..#...PP..)......#'####..#. XL: 11 Next: 24% Place: Dungeon:9 .)......#.......@÷..........#..#. Noise: ---------  Time: 14052.3 (0.0) ######..#.......÷÷..........#..#. g) +2 short sword (venom) .....#..#.#..P........#.....#..#. Cast: Searing Ray .....#..#.##.........##.....####. .....#..#.####.....####.......... .....####...#+##.###.............  ............#......#.............  #÷..........#.....##...######'###  '...........#.....#....#......... You feel a deeper understanding of alchemy.  {s:j;k - an amulet of chemistry (worn) _The amulet throbs as it attunes itself to your body.  You unwield the +6 falchion of the Jolly Stories {heavy, rPois Str+2 Dex+3}.  Your +2 short sword of venom begins to drip with poison! _g - a +2 short sword of venom (weapon){s:jP  Okay, then.{s:j{s:j{s:j. _{s:j {s:jۏ {s:jј {s:j K _You can't go up here!|s:j|s:jQ|s:j |s:j|s:j23.3 (1 _|s:j\"|s:j* .Lair:1|s:j3 * #.......# #.......# #.......P #.......# .  #......S#####..  #..............  P..............  #......@......%  ...............  ...............  ............... ..#########.... # .... S   black mamba (asleep) ... |s:je4 6.. |s:jҠ @4.8 (2.5Searing Ray|s:j |s:j G _You climb downwards. Welcome back to the Lair of Beasts!|s:jګ d _There is a staircase back to the Dungeon here.}s:j+ ****SYou focus your ray upon the black mamba.  The searing ray hits the black mamba.  The black mamba is lightly wounded.}s:j .SThe black mamba hisses angrily..S}s:j+2.}s:jR1---==5.8 (1.0ontinue: Searing RayRay }s:j6}s:jf _(Press . to maintain the ray.)}s:j؛ **** The searing ray hits the black mamba!}s:j' ...SThe black mamba is moderately wounded.The black mamba bites you but does no damage.}s:jg*78-0----6+ }s:j20}s:j"30 _The black mamba bites you.}s:ja$ N****}s:j ...SThe searing ray misses the black mamba.}s:j 9-19---7++ }s:jw }s:jĸ F _The black mamba bites you but does no damage. x2}s:j$ ****The searing ray hits the black mamba.~s:jf SThe black mamba is moderately wounded.You finish channelling your searing ray.~s:j*r .SYou encounter a water moccasin.~s:j{ ...SS   water moccasin (wandering)The black mamba misses you.~s:j}8--=8ast~s:j~s:jC _The black mamba bites you but does no damage.~s:j ) ****You focus your ray upon the black mamba.  The searing ray hits the black mamba but does no damage.~s:j" S.The black mamba is moderately wounded.(Press . to maintain the ray.)  The water moccasin hisses angrily.~s:jZ...SS~s:jz6---9ontinue: Searing RayRay ~s:j]~s:j`C _The black mamba bites you but does no damage.~s:j ****The searing ray hits the black mamba.~s:jH S.The black mamba is heavily wounded.~s:j!I @S.~s:jYQ T...S~s:j"T 7---60+ ~s:j[ ~s:jE^ s _The black mamba bites you. The black mamba barely misses you.~s:j/IN****~s:j AS.~s:jT...S~s:jT1--5--1++ ~s:je~s:j{ _The searing ray misses the black mamba. The black mamba bites you. x2s:jPN****s:j S.The searing ray misses the black mamba.You finish channelling your searing ray.s:jT...Ss:jc4---2asts:j"s:jaF _The black mamba bites you but does no damage. x2s:j=[ **** You focus your ray upon the black mamba.  The searing ray hits the black mamba!s:jy S.The black mamba is severely wounded.s:jC ...s:jS(Press . to maintain the ray.)  The black mamba misses you. The water moccasin barely misses you.s:j_69--2s:j0---=3ontinue: Searing RayRay s:js:jL 0 _The black mamba bites you.s:j  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:jL   SunshineJesse the Destroyer #.......# Gnoll of Cheibriados ****.. #.......# Health: 69/81 ====================---- #.......P Magic: 8/23========---------------- #.......# .  AC: 15Str: 17 #...****#####..  EV: 17Int: 31 s:jM #...*******....  SH: 0Dex: 24 P...***S***....  XL: 11 Next: 24% Place: Lair:1 #...***@***...%  Noise: ==-------  Time: 14063.8 (0.0) s:j&N ....****S**....  g) +2 short sword (venom) ....*******....  Continue: Searing Ray ....*******....  Ray  ..#########....  # ....  S   black mamba ...  S   water moccasin .. The black mamba misses you. The water moccasin barely misses you. s:j]N _The black mamba bites you.  Casting: Searing Ray (safe; 1% risk of failure)  s:jN Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (dangerous; 2% risk of failure)  s:jN WPress: ? - help, Dir - look around, f - activates:jL  SunshineJesse the Destroyer #.......# Gnoll of Cheibriados ****.. #.......# Health: 69/81 ====================---- #.......P Magic: 8/23========---------------- #.......# .  AC: 15Str: 17 #.......#####..  EV: 17Int: 31 #..............  SH: 0Dex: 24 P..............  XL: 11 Next: 24% Place: Lair:1 #......@......%  Noise: ==-------  Time: 14063.8 (0.0) ........S......  g) +2 short sword (venom) ...............  Continue: Searing Ray s:jX...............  Ray  ..#########....  # ....  S   black mamba ...  S   water moccasin .. Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activateA wave of flame ripples out! The flame wave engulfs the black mamba!  You kill the black mamba!s:j #.......# #.......# #.......P #.......# .  #...##..  #.......  P.....###......  #.....#@#.....%  ......###......  ........  ........  ..#########.... # .... S   water moccasin ... .. Flame Wave (dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activate  A wave of flame ripples out! The flame wave engulfs the black mamba!  You kill the black mamba!  Cheibriados thoroughly appreciates the change of pace.  The flame wave engulfs the water moccasin!s:jQ s:j....@...SThe water moccasin is heavily wounded.(Press . to intensify the flame waves.)9======4.8 (1astWave s:js:j[ _The water moccasin barely misses you.s:j1 ############@############ s:j<2cA wave of flame ripples out!  The flame wave engulfs the water moccasin!s:j~ ............@..s:jz...S......The water moccasin is severely wounded.The water moccasin misses you.s:j*=======5+ s:js:jZF _The water moccasin bites you but does no damage.s:j ~.The water moccasin misses you. _The water moccasin bites you but does no damage.  A wave of flame ripples out!  The flame wave engulfs the water moccasin!  You kill the water moccasin!s:j #####################@########################s:j8  .....................@........................Cheibriados thoroughly appreciates the change of pace.s:jF 707-306Searing Rays:j;M s:jP V _Your wave of flame reaches its maximum intensity and dissipates.s:j} s:j~ s:j s:j Bs:j> s:jG s:j s:j$ s:j K1=s:j s:j s:j 7-s:j 8=2=s:jJ s:j s:j s:j5 s:j ,s:jԭ s:jׯ s:jT W3=s:j s:j3 9=4=s:j& s:jT s:j K5=s:j s:jv s:j e10/23=s:jy s:jF s:j s:j s:j s:j< U6=s:j s:j =s:jj s:j %7s:jq s:j s:jL S1=s:j s:ji s:j s:j0 s:j s:j/ K8=s:jY s:j s:j7 s:j s:j_ s:j 9=s:j@ s:j 9=12=s:j Bs:j s:j2 ,s:j s:j s:j &80s:j) ,s:j 9=s:jS! s:jU# s:j# s:j% s:j( k _You start resting.HP restored.s:j3 >-------s:ju? 098.8 (32.0)s:j)G 1=3=-------9.8 (33 _s:j8N s:jP s:jX s:j s:j{s:j{s:js:jBs:j s:j s:j s:jAs:js:jK==s:jGs:js:jnM4=s:js:j6s:js:js:js:jvs:j s:jW#,s:j$s:j&s:jm'9=s:j(s:j*s:j,+s:j,s:j.s:ja/M5=s:j0s:jN3s:j3s:j4s:j@7s:j7s:j8s:j;s:j;s:jG<s:j=s:j>9=s:jg?s:jAs:j0BM6=s:jCs:jEs:j(Fs:jGs:jIs:j,Js:jKs:jMs:j'Ns:jOs:jRs:jS9=s:jTs:j%Ws:jWs:jYs:j*[s:j[M7=s:j]s:j_s:j`s:jdas:jcs:jcs:jes:jh,s:jis:j5ls:jl9=s:jKns:js:js:j^s:jZs:js:js:j s:j s:js:js:js:jLs:j:==s:j*s:jhs:jBs:js:j"s:jz"s:jv#s:j%s:j2(s:j(s:j)s:ja-s:j/s:j0s:j 1s:j'3s:j4s:jP5s:j%6s:jl9s:j:s:jN;s:j;s:j=s:j[?,s:j)@s:jMBs:j&K}................# ..#########.....# # ##.....#  #......#  ##.....##   #......#   #.....##   ##.....#   ##  74.0 (42.2)[#  #.#.#####.#P#   # #####         s:jK      s:j'Rs:jT.5.7 (43.9s:jYs:j\) _Found a chain mail.s:j3s:js:jf"  You see here a +0 chain mail.s:j!& _s:j&s:jU(s:j*s:j*s:j+s:jW-s:j.s:j/s:jx/s:j01s:j2s:j2s:j3s:j5s:j6s:j7s:j7s:j9s:j;s:j\<s:j-=s:j>s:j@s:j@s:jVAs:jlCs:jEs:jfFs:jqGs:jIs:jJs:jKs:jKs:j9Ms:j0Os:jOs:jtPs:jRs:jSs:jJTs:jUs:jVs:js:j,s:js:jys:js:j&s:js:js:jͨ,s:j@s:js:js:js:j"s:js:j8s:js:js:jds:js:js:j\s:j޹s:js:jCs:j{s:jɽs:jfs:js:j3s:js:jls:js:jKs:js:j s:js:jUv _w - 5 potions of heal wounds (gained 1)s:js:js:j s:js:js:jps:js:j/s:js:jas:js:jes:js:js:js:jXs:js:js:js:jEs:jBs:j s:js:js:js:jos:js:js:j8s:j&s:j:s:js:js:js:js:jHs:j s:js:j s:j s:j- s:jfs:jCs:js:js:jjs:j>s:js:js:js:js:js:js:js:j s:j!s:j="s:jE$s:j&,s:jD+,s:j+s:j+s:jX-s:j/s:j0s:j91s:j2s:j5s:j6s:j6s:j_:f _h - 3 potions of haste (gained 1)s:j|<s:j<s:j=s:j?s:jAs:jBs:j/Cs:jFs:jIs:j-Js:jKs:j.Ms:jPs:jPs:jT,s:j\s:jgs:jhs:joks:jms:jms:jHns:jFps:j8rs:jrs:jwss:jvs:j$xs:jxs:jys:j{s:j}s:jB~s:js:j&s:j#s:js:j^s:js:js:js:j݈s:js:js:jis:jDs:jBs:js:js:js:j7s:js:j|s:j%s:js:js:j,s:js:js:j4s:js:j%s:js:js:jJs:js:js:j(s:js:jާs:j1s:j<s:js:j:s:jps:jMs:jʮs:jrs:jes:j,s:j̳s:j״s:js:js:js:j߼s:jXs:js:jX,s:j<s:j9s:js:js:js:jIs:js:js:js:j?s:js:js:js:j.s:jas:js:js:js:js:j.s:j8s:js:j^s:jls:js:jhs:js:js:js:js:js:j-s:j^s:js:js:j)s:j2s:j,s:jts:j{s:j,s:js:j^s:j0s:js:js:js:js:js:js:jps:js:js:j[s:jxs:jn  You encounter a water moccasin.s:j< #..##  ... #...#  .... #...# S...# #...## .....#########....######..................................................................#####............## ##..............## #.####..P####.....P# # ##### #.....## ###.....# #s:jn########......## #### S   water moccasin (asleep)...............###.#......................#.#######P##.########s:j2329.6 (153.9)s:j@T31.3 (155.6 _s:j! Z #..##  ... #...#  .... #...#  S...#   .....#########. ............... ....................... ..................#####. .......@.........##  .................##  .####..P####.....P#  ##### #.....##  ##.....#  ......##  ........###. .............s:j  #..##  ... #...#  .... #...#  S...#   .....#########. s:j B............... ....................... ..................#####. .......@.........##  .................##  .####..P####.....P#  ##### #.....##  ##.....#  s:j0 ......##  ........###. .............s:j, s:jc 4s:j e _A water moccasin is nearby!s:j  #..##  ... #...#  .... #...#  S...#   .....#########. ............... ....................... ..................#####. .......@.........##  .................##  s:j .####..P####.....P#  ##### #.....##  ##.....#  ......##  ........###. .............s:j@C #..##  ... #...#  .... #...#  S...#   .....#########. ............... ....................... ..................#####. .......@.........##  .................##  .####..P####.....P#  ##### #.....##  ##.....#  ......##  ........###. .............s:jYIs:jbMs:jSs:jWVe _A water moccasin is nearby!s:jh #.. . #..## #...#..... #...S...# #...## #########....#####.................###..........##.................## ..####..P####.....P#. ##### #.....## ##.....#  ########......## ### ........###.# ....................3.1 (1.8) _s:jNh#.... #.. #.... #..###..... #...##..... #...#.S...# #...## ##########....#####.......###.###..................###..####..P####.....P##. ##### #.....##. ##.....# ######## # ###s:jTs:jX-4.8 (1.7s:j_s:jas:j5 ......  #..... #..  #..... #..## #..... #...# #..... #... #.S...## #...## ###########....###.##....#..###.....###..................## #..####..P####.....P#s:j6K #.. ##### #.....##.. ##.....# ######## #s:j?>s:jqA@6.6 (1.8Searing Rays:jGs:jIs:j( 1.# ......#  #...... #..  #.....# #..## #.....# #...# #..... #... #.S...## #...##  ###########....##..##... #.......## ......###..................## #..####..P####.....P# #.. ##### #.....##.. ##.....#s:j/ s:jk2 (8.4s:j7 s:j: s:j8 d .# ......# #...... #.. #.....# #..## #.....# #...# #.....# #...# #.S...## #...## ##...@..##....# #. #.## ##.## #..####..P##.....P# s:j9  #.. ##### #.....##  .. ##.....#s:jB s:jjD )40.2s:jeJ s:jL s:j| .# ......## #...... #.. #.....# #..## #.....# #...# #.....# #...# #.S...## #... ##..@...##....# #. #.s:j| ##. #..####..P####.....P #.. ##### #.....  .. ##.....#s:jHs:j(2.0s:js:jCs:jN †The helpless water moccasin fails to defend itself.  You skewer the water moccasin like a kebab!!!  You kill the water moccasin!s:jURs:j `h27 (0.7Searing Rays:jfs:j=iv _Cheibriados thoroughly appreciates the change of pace.s:j s:j s:j s:j s:jK s:j( Bs:j s:j) s:j s:jR s:j s:jL s:j1 s:j s:j, s:j s:j s:j& s:jw s:j s:j s:j" s:j s:j ,s:j Xs:j s:j s:j s:j s:j s:j s:jT s:j s:j s:jN s:j s:jV s:j3 s:ja s:j s:j> s:j s:jT s:j s:j s:jW s:j 3  PP_PP#   .PPP#   P....    ... .......#  s:j e ... ......##   #.## #......#   #..# #.....#   #@.# #.....# 67.5 (24.8) s:j A #..# #.....#   #.### #.†...##   ##...######......##  #.................. s:j  ##....#####.  #....# #......... s:j+  #....# #.........  #....# ##........s:j7 s:j" .9.2 (26.5s:j' s:j+ 9 _Found a blossoming altar of Fedhas.s:j Is:j s:jms:js:j,s:j#.PPP.##...P.#.PP_PP##.P.PPP###### #.P.......>. #.................# #.........>.###.#71.0 (1.8).# ....#  #..# #.....# s:j' 3#.### #.†...##... ......... ..#...s:j)s:j5--2.7 (3.5s:j3s:j6_ _Found an escape hatch in the floor. Found a stone staircase leading down.s:jUIs:j+Xs:js:j s:js:j(s:js:js:js:js:js:jOs:jks:js:js:j+s:js:j s:j/s:jVs:js:jZs:js:j*s:js:js:jKs:jKs:js:jMs:jas:j s:j s:j s:jzs:js:js:j1s:j1s:js:jYs:js:js:jvs:js:js:js:j!s:j#"s:jg#s:j'%s:j_'s:j's:j(s:j +s:j,s:j -s:j\.s:j/s:j2s:jr2s:j;3s:j4s:jg<   .....♣  #.....♣  #.....♣♣  #......♣  #......>s:j=  #.....   ##..#  .# 400.9 (28.2) #.##  #...#  ####.### #....#.# #.##.. #.PPP.#  ##...P.#s:jJ=  #.PP_PP#s:j#Ds:jE.2.7 (30.0s:j~Is:jL; _Found a stone staircase leading down.s:js:js:j1s:js:js:j6Bs:js:jXs:js:j+s:js:j:s:js:js:jUs:js:jms:js:j  ##.[..##♣ #......#~  #.......  ......♣  #.....♣  #.....♣♣ #......♣♣~. #.@....>~~.9.8 (7.1s:j) #........~. ##..#####... ..## ##.## ...# ####.### #....#.# #.##..#s:js:j.11.5 (8.8s:jfs:j# _Found a robe.s:j s:j s:j s:j s:jx s:j Bs:j s:j3 s:j3 s:j s:jA s:j s:j s:jx s:j3 ,s:j s:j s:j6 s:jR s:j s:j? s:j s:j s:j s:js:js:jms:js:j3 s:j s:j s:js:jCs:js:js:js:j|s:j  You enter the shallow water.  Moving in this stuff is going to be slow.  You encounter an electric eel.s:j;. #....#  #....#  #....#  #....#  #....#  ##.[..##♣♣  #......#@♣  #.......♣~~.~~~♣  #......♣♣~S.~~P♣ Searing Ray ##.....♣ ~~.~~P♣ #.....♣♣PP.~P~♣ #......♣♣~.~~~~S   electric eel (asleep) s:j/d#......>~~.~P~~ #........~.~~~~ ##..#####...s:jK:027.2 (15.7)s:j;<l9.5 (18.0Water _s:jBs:j.Es:j      ##.[..##♣♣ #@♣ #.......♣~~.~~~♣  s:jhF#......♣♣~S.~~P♣  ##.....♣ ~~.~~P♣  #.....♣♣PP.~P~♣  #......♣♣~.~~~~  #......>~~.~P~~  #........~.~~~~   s:jb      ##.[..##♣♣ #@♣ #.......♣~~.~~~♣  #......♣♣~S.~~P♣  ##.....♣ ~~.~~P♣  #.....♣♣PP.~P~♣ #......♣♣~.~~~~ s:jcM #......>~~.~P~~ #........~.~~~~ s:jks:jXls:jrs:jud _An electric eel is nearby!s:jz'  ****S    You focus your ray upon the electric eel.  The searing ray hits the electric eel!s:j*" ~S.~The electric eel is severely wounded.(Press . to maintain the ray.)s:j8M ****The electric eel shoots out a bolt of lightning at you!The bolt of electricity hits you. The bolt of electricity misses you.The bolt of electricity hits the electric eel.s:jtz@~S.s:j v75--1---===30s:jv.0)ontinue: Searing RayRay Water s:j}s:j: _The electric eel completely resists.s:j3 ~The searing ray hits the electric eel!  You kill the electric eel!s:j3***s:jj**s:jM[~~.~s:j--0----3--1Searing Ray+ Water s:js:jk _Cheibriados appreciates the change of pace.s:jQj b  You stop channelling your searing ray. _61=78==s:jp K2=s:j6 9=s:j =803==1= _HP restored.  You encounter an electric eel.#....# P.~~~♣#....# ~.~~~♣##....# ~.~~~S##....# ~.~P~♣#....# ~.~~♣###.[..##♣♣~.PPP##......#~♣~.~P~##.♣@~.~~~♣---#......♣♣~~.~~P♣ ##.....♣♣~~.~~P♣ ast: Searing Ray .....♣♣PP.~:jx mP~♣ #......♣♣~.~~~#......>~~.~PS   electric eel (asleep)#........~.~~~##..#####........#..##s:jp 0498.0)s:j l==-51.8 (20.3 _s:j: s:j= s:j  P.~~~♣   ~.~~~♣#   ~.~~~S#   ~.~P~♣   ~.~~♣#  ##.[..##♣♣~.PPP#  #~♣~.~P~#  ♣@~.~~~♣  ♣~~.~~P♣  ♣~~.~~P♣  ♣PP.~P~♣  ♣♣~.~~~~♣  >~~.~P~~~  ~.~~~~~  .......  #..##s:j@  P.~~~♣   ~.~~~♣#   ~.~~~S#   ~.~P~♣   ~.~~♣#  ##.[..##♣♣~.PPP#  #~♣~.~P~#  ♣@~.~~~♣  ♣~~.~~P♣  ♣~~.~~P♣  ♣PP.~P~♣  ♣♣~.~~~~♣ s:jS>~~.~P~~~  ~.~~~~~ ....... #..##s:jAs:jFs:jCs:jd _An electric eel is nearby!s:jɲ, PP~.~~P♣ #....# PP.~~~♣ #....# ~~.~~~♣# #....# ~~.~~~S##....# ♣~.~P~♣ ....# ♣~.~~♣# ##.[..##♣♣~.PPP# #......#~♣@.~P~# #.♣~~.~~~♣ #......♣♣~~.~~P♣ s:jƳ|##.....♣♣~~.~~P♣ #.....♣♣PP.~P~♣#......♣♣~.~~~~♣ #......>~~.~P~~~≈........~.~~~~~~##..#####........s:js:j74.1 (2.3) _s:js:jus:j[♣PP~.~~~#  ♣♣PP~.~~P♣ #....#~~PP.~~~♣ #....# ~~~.~~~♣# #....# ~~.~~~S##....# ♣~.~P~♣ ....# ♣~.~~♣# ##.[..##♣♣~@PPP# #......#~♣~.~P~# #.s:jVT♣~~.~~~♣ #......♣♣~~.~~P♣ ##.....♣♣~~.~~P♣#.....♣♣PP.~P~♣ #......♣♣~.~~~~♣#......>~~.~P~~~≈........~.~~~~~~s:jQs:jzM5.9 (1.8Searing Rays:j|s:j%s:j1 #♣~~.~~~# PP~.~~~#  ♣♣PP~.~~P♣ #....#~~PP.~~~♣ #....#♣~~~.~~~♣# #....#♣~~~.~~~S##....# ♣~.~P~♣ ....# ♣~.@~♣# ##.[..##♣♣~.PPP# #......#~♣~.~P~# #.♣~~.~~~♣#.##.....♣♣~~.~~P♣ #.....♣♣PP.~P~♣#......♣♣~.~~~~♣#......>~~.~P~~~≈s:j A  You enter the shallow water.s:j6 =8.3 (2.4Water s:jC s:j^ ? _Moving in this stuff is going to be slow.s:jځ#♣~~.~~~# ♣PP~.~~~# ♣♣PP~.~~P♣ #....#~~PP.~~~♣ #....#♣~~~.~~~♣# #....#♣~~~.~~~S# #....# ♣~.~P~♣ #....# ♣~.~@♣# ##.[..##♣♣~.PPP# #......#~♣~.~P~# #.♣~~.~~~♣ ##.....♣♣~~.~~P♣ 60.7s:jf~~.~P## #♣~~.~~~# PP~.~~~#  ♣♣PP~.~~P♣ #....#~~PP.~~~♣ s:jT#....#♣~~~.~~~♣# #....#♣~~~.~~~S##....# ♣~.~P@♣ ....# ♣~.~~♣# ##.[..##♣♣~.PPP# #......#~♣~.~P~# #.♣~~.~~~♣#......♣♣~~.~~P♣ ##.....♣♣~~.~~P♣#.....♣♣PP.~P~♣#......♣♣~.~~~~♣s:js:j,3.0 (2.3s:js:j@s:j†  You enter the shallow water. _Moving in this stuff is going to be slow.  The helpless electric eel fails to defend itself.  You perforate the electric eel like a sieve!!!  You kill the electric eel!  Cheibriados appreciates the change of pace.s:jg(s:jb7 (0.7Searing Rays:js:j,( _You hear a splash.s:jԴ s:jv s:jj s:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)s:j3s:j/s:j?s:js:jK: _s:j0s:j"s:j#s:j$s:jq's:j*s:j++s:j,s:jM/s:j1s:j@2(s:j3s:j6s:j;9s:j9s:j ;s:je=s:j?s:j=@s:jNAs:j3Cs:j2Fs:jFs:jGs:jJs:j-Ls:jLs:jMs:jPs:jRs:jSs:jTs:jVs:jXs:jUYs:j Zs:j[s:j]s:j#^s:j_s:jas:j_bs:jbs:jcs:j es:j{fs:jfs:jzgs:jis:j]ks:jks:jls:jbns:j ps:jxq,s:jpss:j-us:jus:jNvs:j6xs:j}s:jf~s:js:js:js:js:js:jos:jDs:js:j",s:js:js:jPs:js:j—s:js:jMs:js:j;s:js:js:jss:js:js:jHs:j¤s:jUs:jŦs:jks:js:js:j`s:j.s:jGs:js:j_s:js:js:js:jWs:jOs:js:j,s:js:js:jus:jȽs:js:jؿs:jrs:js:j^s:js:j~s:js:jqs:js:jws:js:js:j s:js:j%s:js:j=s:js:jqs:js:js:js:jGs:j%s:jFs:js:js:jas:js:jts:js:js:js:jBs:js:js:jhs:j]s:js:js:j^s:js:jBs:jvs:js:jWs:js:js:js:js:j9s:j>s:j|s:j,s:j"s:j s:j. s:j s:j s:js:js:jas:j+,s:js:js:js:js:j s:j,!s:j%"s:jS$s:ji&s:j&s:j's:jp+s:jH-s:j .s:j1,s:jH2s:j2s:j3s:jM7Xs:j;s:jE<s:jRs:jZ #...............##SunshineJesse the Destroyer......+...#.........Gnoll of Cheibriados ****..#####.#...#.....###Health: 81/81 ========================#..#.#......##Magic: 23/23 ========================#............#AC: 15Str: 17#.............#EV: 17s:jx\Int: 31##...###P##..##SH: 0Dex: 24#... ####...#XL: 11 Next: 33% Place: Lair:1.. #..@##Noise: ---------  Time: 14555.5 (91.8)##.........g) +2 short sword (venom)#.....w###Cast: Searing Ray..................#...........# .w   Gastronok (asleep)###.###...### #..#You perforate the electric eel like a sieve!!!  You kill the electric eel!Cheibriados appreciates the change of pace. _You hear a splash. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter Gastronok the Ponderous. He is wearing a +1 hat of intelligence.s:jq/  --more--s:j8 s:j@ 1Searing Rays:jG s:j`M > 7.2 (93.5 _s:jNP s:jZ s:j\......+...#.. #####.#...#.....###  #..#.#......## #............# #....# ##...###P##..## ... ####...# .. #...######.# ##..@............w####..................#....# .###.###...# s:j\ ## ..# ..#s:jXds:jf/8.9 (1.7) s:j## ##..# . s:jznC60.7 (1.8 s:j(ts:jw You kill the electric eel!  Cheibriados appreciates the change of pace.hear a splash. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a stone staircase leading down.s:j +...#. .#...#.....### #..#.#......## #.#  #.#  ##...###P##..## #... ####...# .. #...######.##.##.#.....w#####.... .#.....#...###.###...# ..>$## ##..# ..#..# ...s:ji s:j> (2.5s:jm s:j + _Found 12 gold pieces.s:jC ww  extremely poisoned)The helpless Gastronok fails to defend himself.  You skewer Gastronok like a kebab!!! Gastronok looks as sick as possible!  You bite Gastronok.s:j,3.2 (0.7 s:js:jb` _Gastronok is moderately wounded.s:j  ****You focus your ray upon Gastronok. The searing ray hits Gastronok!s:j  wb.r...s:j)|r   river rat (summoned)b   bat (summoned, wandering)Gastronok is heavily wounded.(Press . to maintain the ray.)s:j1---==4.2 (1.0ontinue: Searing RayRay s:jas:j{~ _Gastronok's eyestalks quiver as he mumbles some strange words.s:jʘO **s:jC**The searing ray hits Gastronok!s:jGb.s:j! .b  Gastronok is heavily wounded.s:j1"Dr.s:j%+gw...)s:j-0----5+ s:j;6s:j9: _The bat hits you but does no damage.s:j| **** The searing ray hits Gastronok!s:j Eb.s:j .b  Gastronok is severely wounded.s:j w...The bat barely misses you. Gastronok closely misses you.s:j> 19--6++ s:j s:jA# W _The river rat closely misses you.s:j- ****The searing ray hits Gastronok.s:jf. bs:jh.Gastronok is severely wounded. s:j(i`.b  You finish channelling your searing ray.s:jNsPw...s:j0u8--7asts:j"}s:j݀t _The bat hits you but does no damage. The river rat misses you.s:jڮ ****You focus your ray upon Gastronok. The searing ray hits Gastronok!s:j6 b.Gastronok is severely wounded.s:juE6 w...(Press . to maintain the ray.)  The bat completely misses you.Gastronok gurgles.s:jAK8*s:j#  Gastronok looks at you and mumbles some strange words.s:j@b.s:j5~ @You feel yourself slow down.s:j7--8ontinue: Searing RaySlow Ray s:js:jV _The river rat barely misses you.s:j ****The searing ray hits Gastronok.s:j.5 tb..bs:j6 +.bs:j7E  w.r.#.. r   rat (summoned)Gastronok is severely wounded.The bat misses you.The river rat bites you but does no damage.s:jG 6--9.7 (1.5+ s:j~O s:jR X _Gastronok casts a spell.s:j ****The searing ray hits Gastronok.s:j b.Gastronok is almost dead..bs:j<Br.s:jr.b.s:jǰPw...s:j?74---5--71.2++ s:js:j _The bat misses you. The river rat bites you! The bat misses you.s:jDa ****The searing ray hits Gastronok!s:j s:j"s:ji §  s:j4Gastronok is almost dead.s:j You finish channelling your searing ray.  You kill Gastronok!s:jT s:j s:j@§s:j-The bat disappears in a puff of smoke!s:js:j s:jE!!s:j#%g§The river rat disappears in a puff of smoke!s:j%,[s:j1@p.... s:j>_ 6/83---4--502.7ast: Searing Ray _The rat disappears in a puff of smoke!Your Dodging skill increases to level 8!Your Conjurations skill increases to level 9!s:j8fs:j2il _Your Invocations skill increases to level 7!s:jIs:j5s:js:jئs:j7=5=s:js:js:js:j2s:jU8=s:j!s:js:j8s:js:jhs:j+96s:jE==s:j+s:j̻s:js:jgs:jRs:jӿL80=s:js:jXs:js:js:js:j#1s:j=7==s:js:j ,s:js:js:jX%2s:js:js:jj8==s:j s:j#k _You start resting.HP restored.s:jT--...s:j090.7 (18.0)s:j4u3=--2.2 (19.5 _s:j+s:j:s:j 3s:j s:j s:j]% ,s:j% s:j& s:jE( s:j* s:jT+ #9s:j+ E==s:j- s:j;/ s:j/ 9=s:j/1 s:jA4 s:j4 s:j5 s:j8 s:j8 s:j9 s:j*= s:j> i20==s:j? s:jA s:jlB s:jC s:jF s:jG s:jI s:j6M W _You start resting.s:jW g1==s:jOa .605.7 (13s:jd 87.2 (15.0s:jj s:j n [ _You feel yourself speed up.s:jXm##.#...#.....###  #..#.#......##  #...... #..# ##...###P##..## ... ####...# #.. #...######.##.. ##............s:jYN#.....@#####. ................#..#.....+.#.....#.###.###...# ..>$# ## ##..# ....P #..# .P..# #..#s:jcs:j3i18.9 (1.7)s:jnps:j!s$  Things that are here:s:j~ _a +1 hat of intelligence; the elephant slug corpse of Gastronoks:j*?s:j?DEquip or unequip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with )) s:jD8 g - a +2 short sword of venom (weapon)  b - a +2 dagger of venom  j - the +6 falchion of the Jolly Stories {heavy, rPois Str+2 Dex+3} Armour (go to first with [)  e - a +1 cloak of poison resistance (worn)  h - the +5 leather armour of Ashenzari's Scorn (worn) {Dex+3}a - a +0 robe  i - +0 steam dragon scales Jewellery (go to first with "=)  c - a +4 ring of slaying (worn)  d - a +4 ring of protection (worn)  k - an amulet of chemistry (worn)f - a ring of positive energy s:jTEFloor Items ([,] to select) Armour a +1 hat of intelligence[?] describe selected [!] equip|wield|wear|put ons:jFy[tab] equip|unequip s:jjs:jhs:jO##.#...#.....###SunshineJesse the Destroyer#..#.#......##Gnoll of Cheibriados ****..#............#Health: 83/83 ======================== #.............#Magic: 21/23 =====================--- ##...###P##..##AC: 15Str: 17  #... ####...# #EV: 17Int: 31.. #...######.##..SH: 0Dex: 24##.............XL: 11 Next: 50% Place: Lair:1s:j#.....@#####.Noise: ---------  Time: 14608.9 (0.0)................#g) +2 short sword (venom)...........#.....+Cast: Searing Ray...........#.....#.###.###...# ..>$### ##..# ....P#..# ....P..# #..# s:jN_You start resting. _HP restored. _You start resting. _You feel yourself speed up.Things that are here: _a +1 hat of intelligence; the elephant slug corpse of Gastronoks:jus:j2 _s:js:jNf  You start putting on your armour.s:j.+9.9 (1s:js:j-s:j,10.9 (2s:js:js:j+1.9 (3s:js:j s:j9 Y2=2.9 (4s:jp s:j- s:j|/ A3.9 (5 64 _You continue putting on your +1 hat of intelligence. x5  You finish putting on your +1 hat of intelligence.s:j1 P _You feel clever.s:jS#s:j$s:j%s:j*s:j*$ _s:j.s:j#/s:j/s:j`1s:j3s:jq49=s:j5s:j7s:j08s:j9s:jD<s:j<L3==s:j=s:jA4 _Magic restored.s:jDs:j'Es:jFs:jIs:jLs:jLs:jMs:jOs:jQs:j-Rs:jBSs:jTs:jWs:jW:==s:jXs:jZs:j\s:j]s:j]s:j`R  There is a stone staircase leading down here.s:j@cs:jc _s:jds:jgs:jZhs:j$is:j#lO _You now have 1214 gold pieces (gained 12).s:jns:jos:j ps:j-rs:jss:jss:jus:jYws:jys:jys:jzs:j}7 _You open the door.s:j~s:jEs:j/s:jv@  There is an open door here.s:jІs:jg _s:j`s:j[s:jws:js:j|s:jJs:js:jvs:js:js:j6,s:js:jws:j~s:jٖs:j!s:j]s:jZs:jҙs:jКs:js:j6s:js:jOs:jns:j,s:jXs:jؤs:jK,s:js:j&s:j0s:jʩs:jks:j]s:j,s:js:jTs:j|s:js:jKs:js:j7s:js:jIs:js:js:js:jNs:js:js:jBs:js:js:js:j%s:jts:jTs:js:js:js:js:j=s:js:j[s:jys:j s:jxs:j<s:js:j,s:j,s:js:j5s:js:js:j=s:js:js:js:js:js:j{s:js:j s:js:js:jYs:j s:j s:j s:j s:j>Xs:js:j0s:jCs:jYs:js:js:jI _i - 2 scrolls of identify (gained 1)s:j s:j3!s:j+"s:j{$s:j>&s:j&s:jt(s:j*s:j-s:j-s:jG.s:jd0s:j/2s:j2s:j3s:j5s:j7s:jk8s:jK9s:j;s:j<s:j[=s:j>s:jAs:jCs:jIDs:jEs:jIs:jLs:jLs:jMs:jBPs:jZRs:jRs:jSs:jVs:j*Xs:jXs:jZs:j\s:jq^s:j^s:jh`s:jbs:jd,s:jes:jhs:jjs:j>ks:jfls:jqs:j1ss:jss:jts:jws:j\z,s:j{s:j.}s:js:jGs:js:jfs:jCs:js:js:j>s:j܍s:jYs:js:js:js:js:j7s:jNs:js:jCs:jΚs:js:j,s:j2s:j;s:js:js:js:jqs:jժs:j`s:j|s:js:js:j4s:js:js:js:js:jps:jJs:j?s:js:j(s:js:jds:js:js:j:s:js:j(s:js:js:js:j4s:js:j5s:js:js:jrs:jFs:j~s:js:js:js:js:j2s:jJs:js:jhs:js:js:js:js:j|s:j s:j2s:jds:js:js:js:j~s:j;s:js:js:js:jvs:js:js:js:js:js:j~s:jA  You enter the shallow water.s:j?Water s:jks:jN _Moving in this stuff is going to be slow.s:js:j`s:js:js:j#s:j#s:j$s:j's:jo)s:j)s:j+s:j,s:jH0s:j0s:j1s:j3s:jm5s:j6s:j6s:jY9s:j;,s:j<s:j9?s:jnBs:jCs:jCs:jmFs:jHs:jgIs:jJs:j9Ms:jPs:j!Qs:jRs:jTs:jWs:jXs:jYs:j\s:j`s:j`s:jbs:jds:jlhs:jhs:jjs:jns:j~qs:jqs:juts:jvs:jzs:jW{s:j_}s:jŀs:js:jrs:j|s:jis:js:j~s:jcs:js:jޘs:j(s:js:js:jA  You enter the shallow water.s:jV?Water s:jFs:j֩N _Moving in this stuff is going to be slow.s:jNs:js:js:j s:jz+  ##.....♣♣~~.~~P♣ ♣~≈~~~~~# #.....♣♣PP.~P~♣♣ ♣♣♣~≈P~~P♣~ #......♣♣~.~~~~♣♣♣~~~≈~~~~~# #......>~~.~P~~~≈~P~≈~≈~~~~~ #........~.~~~~~~~~~~~~~~♣.. ##..#####.................... #..## #....~~~~~~~≈~~~~~~P..##.## ###♣~~P~~~≈≈~~P~~P~♣#.#...# ♣~@~~P≈≈≈≈~~~~P♣..799.4 (185.5)####.### #~~~~~≈~≈~~~~♣♣...#....#.# ##~~PP~~≈~~♣♣♣s:j#.##..# #.♣~P~~~♣♣♣#.PPP.# #.#P~~~P♣##...P.# #...♣~♣♣♣#.PP_PP# P....~♣  #.P.PPP###### P.. . )  ##.P.......>.s:jus:jZ0801.8 (187.9s:j)s:j% _Found a dagger.s:j is:jCjs:jms:jss:j}Bs:j~s:j@s:jjs:js:js:jӋs:j9(s:jPs:j s:js:jYs:js:j6s:jys:jss:js:jps:jFs:js:js:j/s:js:jIs:js:j#s:j[s:jܹs:jws:jVs:js:j s:js:j s:js:js:js:j>  You see here a +0 dagger.s:j9s:j _s:jXs:js:js:js:j_s:j@s:js:j/s:j:s:js:j s:js:js:j s:j/ c  You encounter a yak.s:j_###♣~~P~~~≈≈~~P~~P~♣#. ♣~~~~P≈≈≈≈~~~~P♣...Y #~~~~~≈~≈~~~~♣♣..... ##~~PP~~≈~~♣♣♣...... .♣~P~~~♣♣♣ ......  #.#P~~~P♣ # #...♣~♣♣♣###....... P....~♣♣........... #####P.....)....@.....# ..>.......#######..#..# ..........# ### ...>......## #####......# #..  #.....## #..##s:jKY   yak (asleep) #.....# #...# #.....# #...# #.†...## #...## ###s:j'327.9 (26.1)s:j/59.7 (27.9 _s:jE9s:jc<s:j$   ♣~~♣...Y  #~~.....  ##~......  #. ......  #. #......  ##...♣~♣♣♣###.......  #P....~♣♣........... ...)....@.....# >.#######..#..#  ### > #..   #..##   #...#   #...#  #.†...##  s:j>&   ♣~~♣...Y  #~~.....  ##~......  #. ......  #. #...... s:jo ##...♣~♣♣♣###.......  #P....~♣♣........... ...)....@.....# >.#######..#..#  ### >    #..##        #.†...##  s:jns:js:j4s:jZ _A yak is nearby!s:j    ♣~~♣...Y  #~~.....  ##~......  #. ......  #. #......  ##...♣~♣♣♣###.......  #P....~♣♣........... ...)....@.....# >.#######..#..#  ### >s:j #..   #..##   #...#   #...#  #.†...##  s:j݁    ♣~~♣...Y  #~~.....  ##~......  #. ......  #. #......  ##...♣~♣♣♣###.......  #P....~♣♣........... ...)....@.....# >.#######..#..#  ### >    #..##        #.†...##  s:j& s:jÎ s:j s:j Z _A yak is nearby!s:j7 #....~~~~~~~≈~~~~~~P.. ###♣~~P~~~≈≈~~P~~P~♣#..#♣~~~~P≈≈≈≈~~~~P♣...Y#~~~~~≈~≈~~~~♣♣##~~PP~~≈~~♣♣♣.#.♣~P~~~♣♣♣ ..#P~~~P♣ ##...♣~♣♣♣###  #P....~♣♣...... ####P.....)..........###>#######..#..#......# #### .# ..>......##  P# ####. #.. # #.....##..## #.....# #...#s:j s:j 931.4 (1.7) _s:j s:j[ s:j{................# ....~~~~~~~≈~~~~~~P...# ##♣~~P~~~≈≈~~P~~P~♣#..#♣~~~~P≈≈≈≈~~~~P♣...Y#~~~~~≈~≈~~~~♣♣##~~PP~~≈~~♣♣♣.#.♣~P~~~♣♣♣ ♣..#P~~~P♣ ##...♣~♣♣♣###  #P....~♣♣... s:j###P.....)..........#### >#######..#..#......# ####..# .>......## ..P# ###. #..###.....##..###.....# #...# #s:js:j (3.1s:js:js:j   What are your orders?  t - Bark!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.s:jb YYou bark for attention! The yak bellows! You hear a bellow! x5s:jc.Ys:jdC.Ys:jnoYYY 3 yakss:jp`======40Searing Rays:jws:jKzW _You encounter a yak. x2s:jO ....~~~~~~~≈~~~~~~P...# ##♣~~P~~~≈≈~~P~~P~♣#..#.  ♣~~~~P≈≈≈≈~~~~P♣.....Y#~~~~~≈~≈~~~~♣♣...Y...#~~PP~~≈~~♣♣♣.......Y #.♣~P~~~♣♣♣ ♣.#P~~~P♣ ####...♣~♣♣♣###.P....~♣♣.... ##.).#### s:j >.......#######..#..# . ###># .P# ###......#..##  #.## ..#s:jL G.Ys:j8 E.Ys:j G.Ys:j 0Ys:je C.Ys:j tY.Y.s:jֽ ;Y.s:jf jY 4 yakss:j M------5.9 (1.8 s:j s:jA T _You encounter a yak.s:jb#♣~~P~~~≈≈~~P~~P~♣#..#.  ♣~~~~P≈≈≈≈~~~~P♣......#~~~~~≈~≈~~~~♣♣....Y##~~PP~~≈~~♣♣♣........♣~P~~~♣♣♣ ♣...Y.Y..Y#.#P~~~P♣ ##........Y##...♣~♣♣♣###.......Y#P....~♣♣...... ##P.....)..#### .......#######..#..# .# ####..# ># ..P. s:j## #..## #  #.....## #..## # YYYYYY 6 yaks (2 wandering)#.....# #...# ###.....# #...# #.#.†...##...######s:jC.Ys:j=Y.s:jG.Ys:jnE.Ys:jD.Ys:j:.Y.Ys:j8Y.s:j .Y.Ys:j?Y.s:jVG.Ys:jNcYYYYY1s:j;G------7.7s:js:j` U _You encounter 2 yaks.s:jn♣~~~~P≈≈≈≈~~~~P♣...... #~~~~~≈~≈~~~~♣♣.. ##~~PP~~≈~~♣♣♣......Y.♣~P~~~♣♣♣ ♣...Y....#.#P~~~P♣ ##..... ##...♣~♣♣♣###...YY..Y.. #P....~♣♣.........Y.... #P.....)..#### ......#######..#@.# # ####..# # #..P.. # #..## # #.....## #..## #. #.....# #...# ##. #.....# #...# #.. #.†...##...###### #......#########....#######.#.##.s:j[p@.Ys:jHqd.Ys:jqs:jrz.YY.s:jrC.Ys:jsA.Ys:ju.Y.Ys:juC.Ys:j]vC.Ys:jBWYs:ja0=9.5s:js:j; _The yak gores you but does no damage.s:j#~~~~~≈~≈~~~~♣♣.. ##~~PP~~≈~~♣♣♣..  #.♣~P~~~♣♣♣ ♣..s:j]#P~~~P♣ ##.....Y.... ##...♣~♣♣♣###....Y..... P....~♣♣........YY....)........YY#### ......#######..#..#  #### #..P#.. #......#s:j@ ### .##.†...#### ######.....#########....#######.#. ..........................Y..Y.Y.Y.Y.Y.Y.Y41.3 _The yak misses you.s:j#~~PP~~≈~~♣♣♣.  #.♣~P~~~♣♣♣ [40m♣..#P~~~P♣ ##.. ##...♣~♣♣♣###.... P....~♣♣........YY..)........YY#### ......#######..#YY#  ####..### #@.P#.. #......#s:j6z### .##.†...### ######.....#########....#######.#. .......................... #s:j.YY.Y.s:j.C.Ys:jBmY.s:jJ.Y.Ys:js:jL4-3.0 (1.7 s:j>s:js:jZ  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:jo##~~PP~~≈~~♣♣♣..........  SunshineJesse the Destroyer  #.♣~P~~~♣♣♣ ♣..........  Gnoll of Cheibriados ****..  #.#P~~~P♣ ##..........  Health: 83/83 ======================== ##...♣~♣♣♣###..........  Magic: 19/23 ===================----- #P....~♣♣........Y.....  AC: 16Str: 17 #P.....).......*YY####  EV: 17Int: 34 ......#######..#*Y# SH: 0Dex: 24 s:jn-......# ####YY##  XL: 11 Next: 50% Place: Lair:1 ......## #@*P# .. Noise: ---------  Time: 14843.0 (0.0) #......# #**## #. g) +2 short sword (venom) #.....## #**## #. Cast: Searing Ray #.....# #***# ##. #.....# #...# #.. #.†...## #...## ######. YYYYYY 6 yaks #......#########....#######.#.##. ................................. #................................ _The yak gores you but does no damage. _The yak misses you.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:j)Casting: Flame Wave (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activates:jS##~~PP~~≈~~♣♣♣..........SunshineJesse the Destroyer#.♣~P~~~♣♣♣ ♣..........Gnoll of Cheibriados ****..#.#P~~~P♣ ##..........Health: 83/83 ======================== ##...♣~♣♣♣###..........Magic: 19/23 ===================----- #P....~♣♣........Y.....AC: 16Str: 17 #P.....)........YY####EV: 17Int: 34 ......#######..#.Y#SH: 0Dex: 24 s:j......# ########XL: 11 Next: 50% Place: Lair:1 ......###@#P#.. Noise: ---------  Time: 14843.0 (0.0) #......#######. g) +2 short sword (venom) #.....###..###. Cast: Searing Ray #.....##...###. #.....##...##.. #.†...###...## ######. YYYYYY 6 yaks #......#########....#######.#.##. ................................. #................................Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateA wave of flame ripples out! The flame wave engulfs the yak!  The yak is moderately wounded.The flame wave engulfs the yak!s:jQm qY.asting: Flame Wave (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate  A wave of flame ripples out! The flame wave engulfs the yak!  The yak is moderately wounded.  The flame wave engulfs the yak!  The yak is moderately wounded.s:jSn :Y.s:jp .Y(Press . to intensify the flame waves.).Ys:jq :Y.s:j} EY..s:j~ ======4.0 (1Wave s:j_ s:j߉ P _The yak barely misses you.s:j CM##########The yak is severely wounded.The flame wave engulfs the plant!! The plant begins to die.  The plant is lightly damaged.  The flame wave engulfs the yak!!s:jI .Y.Ys:jK Y.The yak is heavily wounded.s:jL A.Ys:jW VYYP....s:jIX 8-=======5+ s:j` s:jtd _The yak barely misses you. The yak closely misses you.s:j& .A wave of flame ripples out! The flame wave engulfs the yak!  You kill the yak!s:j4################ 5 yaksThe plant is lightly damaged.  The flame wave engulfs the yak!  The yak is severely wounded.  The flame wave engulfs the yak.s:juE Y.The yak is lightly wounded.  Your wave of flame reaches its maximum intensity and dissipates..YYYY.P.......7--26 _The yak misses you. The yak barely misses you.s:j"B.Ys:j{$A.Ys:j-&5Y.s:j0s:j0T=------7s:j9s:jW=; _The yak gores you but does no damage.s:jH  Casting: Flame Wave (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:j##~~PP~~≈~~♣♣♣..........  SunshineJesse the Destroyer  #.♣~P~~~♣♣♣ ♣..........  Gnoll of Cheibriados ****..  #.#P~~~P♣ ##..........  Health: 83/83 ======================== ##...♣~♣♣♣###..........  Magic: 13/23 =============----------- #P....~♣♣..............  AC: 16Str: 17 #P.....).......*Y*####  EV: 17Int: 34 ......#######..#Y*# SH: 0Dex: 24 ......# ####YY##  XL: 11 Next: 52% Place: Lair:1 ......## #@YP# .. Noise: =--------  Time: 14847.0 (0.0) #......# #**## #. g) +2 short sword (venom) #.....## #**## s:j, #. Cast: Searing Ray #.....# #***# ##. #.....# #...# #.. #.†...## #...## ######. YYYYY 5 yaks #......#########....#######.#.##. ................................. #................................ _The yak misses you. The yak barely misses you. _The yak gores you but does no damage.  Casting: Flame Wave (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activates:j ##~~PP~~≈~~♣♣♣..........SunshineJesse the Destroyer#.♣~P~~~♣♣♣ ♣..........Gnoll of Cheibriados ****..#.#P~~~P♣ ##..........Health: 83/83 ======================== ##...♣~♣♣♣###..........Magic: 13/23 =============----------- #P....~♣♣..............AC: 16Str: 17 #P.....)........Y.####EV: 17Int: 34 ......#######..#Y.#SH: 0Dex: 24 ......# ########XL: 11 Next: 52% Place: Lair:1 ......##s:j? #@#P#.. Noise: =--------  Time: 14847.0 (0.0) #......#######. g) +2 short sword (venom) #.....###..###. Cast: Searing Ray #.....##...###. #.....##...##.. #.†...###...## ######. YYYYY 5 yaks #......#########....#######.#.##. ................................. #................................Press: ? - help, Dir - look around, f - activateA wave of flame ripples out! The flame wave engulfs the yak!  The yak is almost dead.The flame wave engulfs the yak.  The yak is almost dead.The flame wave engulfs the yak.s:j2 .The yak is almost dead.  The flame wave engulfs the yak.  (Press . to intensify the flame waves.)s:j4 .YA nearby plant withers and dies.s:j~@ MYYY..s:jA 4=======8.0 (1Wave s:jI s:jL z _The yak gores you but does no damage. x2; The yak barely misses you.s:j˳ †A wave of flame ripples out! The flame wave engulfs the yak!  You kill the yak!s:j/ †Cheibriados appreciates the change of pace.The flame wave engulfs the yak.  You kill the yak!s:j, ] ##########s:j  3 yaksThe yak is almost dead.The flame wave engulfs the yak!  The yak is severely wounded.The flame wave engulfs the yak!s:jG.Ys:j YY†.....The yak is heavily wounded.s:j3-6=======9+ s:js:jH P _The yak barely misses you.s:j{M.The yak is heavily wounded. _The yak barely misses you.  A wave of flame ripples out! The flame wave engulfs the yak!.  You kill the yak! ################ 2 yaksCheibriados appreciates the change of pace.The flame wave engulfs the yak!s:j .YThe yak is almost dead.Your wave of flame reaches its maximum intensity and dissipates.s:j( |....Y†........s:j  2--850 _The yak misses you.s:j$n _Your Shapeshifting skill increases to level 6!s:j]s:j^T=------1s:jhs:j`k _The yak misses you. The yak closely misses you.s:j2  Casting: Flame Wave (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:js:jf##~~PP~~≈~~♣♣♣..........  SunshineJesse the Destroyer  #.♣~P~~~♣♣♣ ♣..........  Gnoll of Cheibriados ****..  #.#P~~~P♣ ##..........  Health: 83/83 ======================== ##...♣~♣♣♣###..........  Magic: 8/23========---------------- #P....~♣♣..............  AC: 16Str: 17 s:j϶#P.....).......***####  EV: 17Int: 34 ......#######..#**# SH: 0Dex: 24 ......# ####YY##  XL: 11 Next: 58% Place: Lair:1 ......## #@**# .. Noise: =--------  Time: 14851.0 (0.0) #......# #**## #. g) +2 short sword (venom) #.....## #**## #. Cast: Searing Ray #.....# #***# ##. #.....# #...# #.. #.†...## #...## ######. YY 2 yaks #......#########....#######.#.##. ................................. #................................ _Your Shapeshifting skill increases to level 6! _The yak misses you. The yak closely misses you.Casting: Flame Wave (dangerous; 1%:jdm risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activates:j \##~~PP~~≈~~♣♣♣..........  SunshineJesse the Destroyer  #.♣~P~~~♣♣♣ ♣..........  Gnoll of Cheibriados ****..  #.#P~~~P♣ ##..........  Health: 83/83 ======================== ##...♣~♣♣♣###..........  Magic: 8/23========---------------- #P....~♣♣..............  AC: 16Str: 17 s:j }#P.....)..........####  EV: 17Int: 34 ......#######..#..# SH: 0Dex: 24 ......# ####†Y##  XL: 11 Next: 58% Place: Lair:1 ......## #@†.# .. Noise: =--------  Time: 14851.0 (0.0) #......# #..## #. g) +2 short sword (venom) #.....## #..## #. Cast: Searing Ray #.....# #...# ##. #.....# #...# #.. #.†...## #...## ######. YY 2 yaks #......#########....#######.#.##. ................................. #................................Casting: Flame Wave (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:j Casting: Flame Wave (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateA wave of flame ripples out! The flame wave engulfs the yak!  You kill the yak!s:j4 }†Press: ? - help, Dir - look around, f - activate  A wave of flame ripples out! The flame wave engulfs the yak!  You kill the yak!  Cheibriados appreciates the change of pace.  The flame wave engulfs the yak!!s:j    ♣..........   ##.......... ......... ........ )  ########  #@#.#  ##### s:jI S #..##  #...#  #...# †...## #...## #.... ...... s:j+U †††..Cheibriados appreciates the change of pace.s:j`63======2.0 (1Searing RayWave s:jhs:jko _(Press . to intensify the flame waves.)s:jS|s:jh}s:j'~s:j s:jC You stop channelling waves of flame.s:j· _9=s:jys:js:js:jŌs:jߎBs:jpXs:j89=s:js:j s:j˜e10/23=s:js:js:jts:j/s:j s:js:j6s:jנs:jOs:js:js:j9=s:js:js:jws:j%s:js:jHS1=s:js:js:j^s:jدs:j\s:js:j2s:js:js:j!s:js:j<9=s:js:js:j+N12=s:js:j/s:js:jHs:js:jOs:j s:jvs:js:jes:js:j;9=s:js:js:j1s:js:js:jb73=s:js:j"s:js:jVs:j1s:js:jgs:js:js:js:jus:js:ju#=s:js:jjs:jDs:js:jes:js:j74=s:jcs:js:js:js:js:js:jts:js:jT,s:js:js:jx9=s:js:js:jpM5=s:js:jis:js:j\s:jcs:js:js:jxs:js:jzs:jUs:j#=s:js:js:jKs:js:jcs:jqs:jM6=s:js:j5s:js:js:js:js:js:j:s:js:j&s:js:j9=s:js:j s:j M7=s:j s:j s:js:jcs:js:j,s:js:jWs:js:js:j9=s:js:js:j<s:js:jOs:jK8=s:js:js:js:jas:j!s:j!s:j!s:j$s:j$s:j"%s:j&s:j'9=s:j's:j)s:j'*59=s:j+,s:j,s:jJ-s:j-s:j/0s:j0s:jh1s:j2s:jQ3s:j4s:j5s:j{69=s:j$7s:j8s:j29s:j9s:j;s:j2<L20=s:j<s:jA>s:j>s:j2?s:j!As:jAs:j Bs:juCs:jCs:jpDs:jEs:jF9=s:jGs:j%Is:jIK1=s:jJs:jLs:jMs:jMs:jOs:jrOs:jdPs:j5Rs:jRs:jSs:j=Ts:jT#=s:jTs:jAUs:j8Ws:jWs:jXs:jYs:jYK2=s:j2Zs:j[s:j_\s:j\s:j]s:jG^s:j^s:jr`s:j`s:jKas:jbs:j_c9=s:jcs:je,s:jfs:jNix3==s:j>ms:j s:j@? s:j@ s:jWB s:j"D s:jD s:jE s:jG s:jwI s:jI s:j;K s:jQM s:j_O s:j s:j s:j s:jH s:j s:jW s:j s:jB s:j s:j s:j s:j s:j s:j s:j" s:j s:jC s:j s:j s:j: s:j s:j s:j s:j ,s:j s:j s:jE s:j s:jJ s:j s:jG s:j s:jE s:j s:j  s:j s:j s:j$ s:j s:jF s:j s:j s:j s:j s:j1 s:j  s:j s:j s:j s:j s:j s:j, s:jx s:jH ,s:jR s:j s:j s:j s:j s:j " s:j# s:j%$ s:j% s:j,& s:j' s:j' s:j( s:j* s:j+ s:j@, s:j, s:jO. s:j/ s:j0 s:jj0 s:j1 s:jW3 ,s:jo5 ,s:jP6 s:j6 s:j`7 s:jeA ....# #..........#### #....# #...................## #....# ##..................## #....# #..####..P####.....P# #....# #... ##### #.....## #....# ...# ##.....# s:jOB P.....∆ ...##########......## ## ....................###. .......@..............------5177.6 (325.6) ###.##.#######P##.###### ## ###### s:jD =------s:jK s:jN T _Key pressed, stopping explore.s:jv Is:j;x s:jx s:j} P _s:j~ s:jL s:j s:j s:j΃ s:jI s:j s:j s:jg s:jň s:j s:jI s:jލ s:jX s:j= s:jN s:j s:j_ s:j s:j" s:jŗ s:j0 s:j s:j֚ s:j s:j s:j s:j s:j s:j s:j s:j s:j2 s:j s:j s:j+    #.....   ##....#####......   #....# #.......   #....# #..............   #....# ##.............   #....# #..####..P#### s:j   #....#####...# #####  ##....#.##...# ##  #P##########  ......................  #......................  ####.#######.##.#######  ######## #    s:j5 b You pick up a parchment of Teleport Other and begin reading...s:j 395.6 (18.0)s:j ,6.6 (19s:j s:j G _You add the spell Teleport Other to your library.s:js:js:jqs:j)s:j3s:js:j,s:jts:js:js:js:j|s:js:js:js:jqs:js:js:j#s:js:j.s:j2s:jOs:js:jIs:j s:js:j s:jxs:jis:j/s:js:js:jBs:jos:jNs:j]s:js:js:js:j/ s:j s:j5s:js:jPs:j(s:jMs:js:js:jus:js:j0s:js:j s:jw$s:jM&s:j&s:j's:j*s:jg,s:j>-s:j-s:j(0s:jt1s:j1s:ja2s:jQ5s:j6s:j47s:j7s:j:s:j;s:ju<s:j<s:j8?s:j@s:jEAs:jAs:js:j<s:js:j%s:js:js:j,s:j s:j s:j s:j* s:js:jJs:js:js:jts:j\s:j}s:js:j,s:js:js:jM s:j!s:j$s:j's:j(s:j)s:j,s:j/s:j0s:j1s:j4s:j7s:j8s:j9s:j<s:j>s:jm?s:jAs:jCs:jEs:jHFs:jGs:jJs:jMs:j}Ms:j/Os:j]Qs:jTs:jTs:j3Vs:jXs:j_[s:j[s:j]s:j_s:jXas:jas:jbs:jcs:jes:jes:j fs:jxgs:jhs:jfis:jjs:jls:jms:jwns:j`os:jMqs:jss:jlss:jts:jvs:j1ys:jys:jwzs:js:jŅs:jcs:j;s:jƉs:jys:js:js:jސs:j-s:js:js:jGs:js:j|s:js:js:jes:js:j3s:js:js:js:js:js:js:j?s:j<s:jUs:js:j?s:j s:js:js:js:jqs:js:js:js:js:j@s:js:js:js:j6s:jGs:js:js:js:js:j$s:j3s:js:js:jPs:js:jus:js:js:js:jfs:js:j6s:jxs:js:js:js:j s:js:js:j/s:jns:js:js:js:jgs:j_s:j?k  You encounter a black mamba.s:j   ##########P#.#P  #S.....  #.....##....####  #....# #~~.~P###  #....##♣~~.~~~##  .....P♣PP~.~~~#...  #....♣♣PP~.~~P♣#..  #....#~~PP.~~~♣♣. s:j #@...#♣~~~.~~~♣#.#  #....#♣~~~.~~~†#.P  #....##♣♣~.~P~♣#   #....# ♣~.~~♣#  ##.[..##♣♣~.PPP# #......#~♣~.~P~#S   black mamba (asleep) #.......♣~~.~~~♣ #......♣♣~~.~~P♣ ##.....♣♣~~.~~P♣s:j2299.3 (102.7)s:j!8301.0 (104.4 _s:jS)s:j~+s:j\ #S..... #..... #....#  #....## .....P♣ #....♣s:j]6 #....# #@...# #....# #....#  #....#   ##.[..#  #......  #.......  #......♣♣  ##. s:jL  #S..... #..... #....#  #....## .....P♣ #....♣ #....# #@...# #....# #....#  #....#  ##.[..# #......  #....... #......♣♣ ##.s:jzs:js:j0s:jb _A black mamba is nearby!s:j) { ##################P#.#PS...............##....# #~~.~P###....##♣~#.....P♣~#.♣♣PP~.~~P♣#..~~PP.~~~♣♣.♣#.#....#♣~~~.~~~†#.P....##♣P~♣# #....# ♣~.~~♣#.[..##♣♣~.PPP.....#~♣~.~P~#......♣~~.~~~..s:j s:jڐ 82.7 (1.7) _s:j s:jI s:j}   ##################P#.#PS...............##....#  #~~.~P###....##♣~##.....P♣~#.♣♣PP~.~~P♣#..~~PP.~~~♣♣♣#.#♣~~~.~~~†#.P#♣P~♣# #....# ♣~.~~♣#.[..##♣♣~.PPP#~♣~.~P~#.~s:j s:jo -4.5 (1.8s:j$ s:jq s:j@ -  ##################P#.#PS...............##....#  #~~.~P##....##♣~##.@...P♣~#.##....♣♣PP~.~~P♣#..~~PP.~~~♣♣♣#.#♣~~~.~~~†#.P#♣♣~.~P~♣#s:jN! #....# ♣~.~~♣#.[..##♣♣~.PPP#~♣~.~P~#s:j%-s:jo.;6.3Searing Rays:j7s:j:s:j  ##################P#.#PS...............##....#  #~~.~P###@...##♣~#.....P~#.##....♣♣PP~.~~P♣#..~~PP.~~~♣♣♣#.#♣~~~.~~~†#.P#♣P~♣# #....# ♣~.~~♣#.[..##♣♣~.PPPs:j>8.1s:j s:j h ~  ##################P#.#PS...............##....#  #~~.~P###....##♣~##.....P~#.##....♣♣PP~.~~P♣#..~~PP.~~~♣♣♣#.#♣~~~.~~~†#.P#♣P~♣# #....# ♣~.~~♣s:j;r s:js (9.9s:j{ s:j~ s:j -  ##################P#.#PS...............##....# ##~~.~P##....##♣~##.....P~#.##....♣♣PP~.~~P♣#..~~PP.~~~♣♣♣#.#♣~~~.~~~†#.P#♣P~♣#s:j s:j )11.7s:j s:j s:jn^ .The helpless black mamba fails to defend itself.  You spit the black mamba like a pig!!!  You kill the black mamba!s:j{e <.s:ju j82.4 (0.7Searing Rays:j{{ s:j{~ v _Cheibriados thoroughly appreciates the change of pace.s:j s:j s:j s:j H _No target in view!s:jB s:jXE s:j6L s:jdO H _No target in view!s:j s:j s:j s:j H _No target in view!s:j

m - 3 potions of mights:jRs:jRead which item? Scrolls  f - 2 scrolls of fear  t - 2 scrolls of teleportations:ji - a scroll of identify  w - 3 scrolls of enchant weapon  W - a scroll of brand weapon  S - 2 scrolls of silence  c - a scroll labelled ZIFIYSO IVETU  e - 3 scrolls labelled QEATWOHOAS  h - a scroll labelled VIKKOE UCLYIW  q - 2 scrolls labelled FEICWE QOAHODA  v - 2 scrolls labelled TEPABICIAL  y - 4 scrolls labelled QEINLO JIMAE [!] read|quaff|evoke[?] describe selecteds:j s:j SunshineJesse the Destroyer...Gnoll of Cheibriados ****..^.Health: 83/83 ========================##..Magic: 23/23 ========================#P..AC: 16Str: 17#...####EV: 17Int: 34..#...#.P#SH: 0Dex: 24.........#XL: 11 Next: 68% Place: Lair:2#....@.#Noise: ---------  Time: 15518.8 (0.0)#..#P$..P#g) +2 short sword (venom)##...P#Cast: Searing Ray#...P##.....###.....####.# _There is a stone staircase leading down here. _You climb downwards.  Found 7 gold pieces. _There is a stone staircase leading up here.  As you read the scroll of identify, it crumbles to dust. _f -> m - 3 potions of mights:jXB<Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled ZIFIYSO IVETU  e - 3 scrolls labelled QEATWOHOAS  h - a scroll labelled VIKKOE UCLYIW  q - 2 scrolls labelled FEICWE QOAHODA  v - 2 scrolls labelled TEPABICIAL  y - 4 scrolls labelled QEINLO JIMAE Potions (select first with !)  d - a smoky emerald potion  l - a cyan potion  n - 2 sapphire potions  p - 3 pink potions[?] describe selecteds:j-V s:jF\ s:jAe SunshineJesse the Destroyer...Gnoll of Cheibriados ****..^.Health: 83/83 ========================##..Magic: 23/23 ========================#P..AC: 16Str: 17#...####EV: 17Int: 34..#...#.P#SH: 0Dex: 24.........#XL: 11 Next: 68% Place: Lair:2#....@.#Noise: ---------  Time: 15518.8 (0.0)#..#P$..P#g) +2 short sword (venom)##...P#Cast: Searing Ray#...P##.....s:jf ###.....####.# _There is a stone staircase leading down here. _You climb downwards.  Found 7 gold pieces. _There is a stone staircase leading up here.  As you read the scroll of identify, it crumbles to dust. _f -> m - 3 potions of mights:j | ]  As you read the scroll of identify, it crumbles to dust.s:j +9.8 (1s:jM s:j V _p -> A - 3 potions of attractions:jks:jLms:jHns:j*qs:jxus:j7vs:jzs:j{s:j|s:j~s:jN _You now have 1221 gold pieces (gained 7).s:js:j.s:js:j4s:js:j{s:js:jYs:jFh  You encounter a bullfrog.s:j8....## ^..#.## ##...# #..#P...###P.##...#####P...#...#.P# ............# ##....<.## #.@#P...P#s:j #....##...P#F....#####...P#.### #...... ###....# .####F   bullfrog (asleep) .# P#s:jvb26.1 (6.37.9 (8.1 _s:js:js:j9#U   ^..#.  ## ##...#  #..#P...#  ##P.##...####  #P...#...#.P#  ............#  ##....<.##  #.@#P...P#  #....#  F....####  .###     .####  .#  P# s:j   ^..#.  ## ##...#  #..#P...#  ##P.##...####  #P...#...#.P#  ............#  ##....<.##  #.@#P...P#  #....#  F....####  .###   .####  .# P# s:ju4s:j,s:j_ _A bullfrog is nearby!s:j  ^..#.## ##...# #..#P...#s:j z#P.##...######P...#...#.P# ............# #. ##....<.###..#..#P...P##..@.##...P#.F....#####...P#..### #...... ###....# .#### .#  P# s:jP J9.6 (1.7 _s:j s:j s:j. ^..#. ##.##...# #..#P...# ##P.##...#### ##P...#...#.P# ............# #..##....<.## #..#..#P...P# #.@..##...P#.F....#####...P#.###. #....... .. ###....###. .#####. .##. P#..s:j>s:j)31.3s:js:js:j ^..#. ##.##...# #..#P...# ##P.##...#### ##P...#...#.P# ............# #..##....<.## #..#..#P...P# #@...##...P#P..F....#####...P#.###.# #......#. ..# ###....#s:jμs ##.# .#### #.P .# #.P P# ...s:jRs:jj@3.1 (1.8Searing Rays:j+s:js:j/##.##...# #..#P...###P.##...######P...#...#.P# ............# #..##....<.### #..#..#P...P####..###....##...P##P..F..@.#####...P#.....###.# #......##. ..# ###....# ##.# .#### #.P .# #.P P#s:j .... .#.s:jB4.8 (1.7 s:j?s:jݵs:j ` ##.##...# #..#P...# ##P.##...#### ##P...#...#.P# ............# #..##....<.## ## #..#..#P...P# ###..###....##...P# #P..F.@..#####...P#.###.# #......#.# ..# ###....## ##.# .#### #.P .# #.P P# .... .#.s:j2 s:jk ,6.6 (1.8 s:j s:j s:j  ##.##...# #..#P...# ##P.##...#######P...#...#.P##......##. #..##....<.## ##. #..#..#P...P#s:j  ###..###....##...P# #P..F@...#####...P#.###.# #......#.#. ..# ###....# # ## ##.# .####  #.P .# #.P P#  ....  .#.s:jk s:j !8.4s:j s:j s:jk †The helpless bullfrog fails to defend itself.  You stick the bullfrog like a pincushion!!!  You kill the bullfrog!s:jl@#s:jmj99.1 (0.7Searing Rays:js:jv _Cheibriados thoroughly appreciates the change of pace.s:j>s:jRs:jjs:js:js:j6,s:jd  You see here a bullfrog corpse.s:jys:j _s:jXs:j"s:j>-Xs:j*Is:jKs:jMs:jNs:jOs:jOs:jUBs:jVs:jYs:j]s:jh^s:j_s:jDcs:jLfs:j gs:jhs:jins:j2os:jos:jrqs:j?ts:jws:jxs:j%zs:j|s:jcs:js:js:js:j0,s:js:jJs:j6s:js:jTs:jwB.........###.###. ..#####.#.# ..#. #..###. #.#####.#..##..#.#. ##.# #.P#.........####..# #.P##..#.....#P.#..#.##.........:.##............#. #P.#.#.....#....### #..)@.#..#.###.##  #........### ##  ###P......... ∆  ##P##..########...#..#### s:j  s:j #...###.#.. ##. ..#####.#.# ..#.. #..###.# #.#####.#.##..#.#.# ##.# #.P #.........####..# #.P ##..#.....#P.#..#.## .....:.##......# #P.#.#.....#....### #..@..#..#.###.## #.### ## ###P. ∆ ##P##..## ####...# ..###  ..#s:jM069.5 (30.4)s:j/71.3 (32.2s:j _You see here the +1 dagger "Messofaf" {devious, rF+ Str-3 Int+2 Dex+2}.s:jZ Is:j` s:jd s:jrj : _s:jk s:j2p s:jbq s:js s:j U  ###..###.. ## P..###P..†.. #. #........... ##. ..#####.#.# ..#... #..###.# #.#####.#...##..#.#.# ##.# #.P#.........####..# #.P.##..#.....#P.#..#.##..........@.##............###..#P.#.#.....#....###..)..#..#.###.###........### #####P......... ∆###.#You pick up a parchment of Olgreb's Toxic Radiance and begin reading...s:jZ 14.9 (3.6)s:jO +5.9 (4s:jr s:jߦ P _You add the spell Olgreb's Toxic Radiance to your library.s:j###..###.## P..###P..†....##. #..###.# .. ##. ..#####.#.# ..# ... #..###.# #.#####.# ...##..#.#.# ##.# #.P #...####..# #.P .##..#.....#P.#..#.##..##.#.##..#P.#.#.....#....### #..)..#..#.###.## #.......###P.....##P##..########...# s:jڕs:j-7.7 (1.8s:js:j>s:jɭY ## P..###P..†....###. #.........###.# .. ##. ..#####.#.# .. #..###.# #.#######..#.#.# ##.# #.P #.........####..##..#.....#P.#..#.##............##............###..#P.#@#.....#....###  #..)..#..#.###.## .......### ## #..###s:jQs:j(9.5s:js:j1s:j4 s:j. #.........###.# .. ##. ..#####.#.# ... #..###.# #.#####..##..#.#.# ##.# #.P #.........####..##..#.....#P.#..#.##............##............###..#P.#.#.....#....###  #..)@.#..#.###.## ......### ## ##P......... ∆ s:j(#s:js:j)81.3s:j)s:jѥs:j^1 U #. #.###.# .. ##. ..#####.#.# ..# ... #..###.# #.#####.# ...##..#.#.# ##.# #.P #.........####..# #.P .##..#.....#P.#..#.## .........##..# ##..#P.#.#.....#....### #..@..#..#.###.## #.### ## ###P. ∆ ##P##..## ####...# ..###  ..#s:j: s:j<= -3.0 (1.7s:jsC s:jXH _You see here the +1 dagger "Messofaf" {devious, rF+ Str-3 Int+2 Dex+2}.s:js:j,40s:js:jk  _m - the +1 dagger "Messofaf" {devious, rF+ Str-3 Int+2 Dex+2}s:j͊ s:j? Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  g - a +2 short sword of venom (weapon)  b - a +2 dagger of venom  j - the +6 falchion of the Jolly Stories {heavy, rPois Str+2 Dex+3}  m - the +1 dagger "Messofaf" {devious, rF+ Str-3 Int+2 Dex+2} Armour (go to first with [)  e - a +1 cloak of poison resistance (worn)  h - the +5 leather armour of Ashenzari's Scorn (worn) {Dex+3} s:jܐ  l - a +1 hat of intelligence (worn)a - a +0 robe  i - +0 steam dragon scales Jewellery (go to first with "=)  c - a +4 ring of slaying (worn)  d - a +4 ring of protection (worn)  k - an amulet of chemistry (worn)f - a ring of positive energy[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip s:j&  m - the +1 dagger "Messofaf" {devious, rF+ Str-3 Int+2 Dex+2}. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 6.6  At current training (3%) you reach 10.0 in about 3.4 XLs.  Current attack delay: 0.6. Damage rating: 11 (Base 4 x 135% (Dex) x 125% (Skill) + 5 (Ench + Slay)). Devious: It has an increased chance to perform stab attacks against vulnerable targets, and temporarily increases the wielder's EV and slaying each s:j qtime they do so. rF+: It protects you from fire. Str-3: It affects your strength (-3). Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). If you switch to wielding this weapon: Your EV would increase by 0.5 (17.6 -> 18.1). Your spell failure would improve trivially. s:j2WEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  g - a +2 short sword of venom (weapon)  b - a +2 dagger of venom  j - the +6 falchion of the Jolly Stories {heavy, rPois Str+2 Dex+3}  m - the +1 dagger "Messofaf" {devious, rF+ Str-3 Int+2 Dex+2} Armour (go to first with [) s:jW e - a +1 cloak of poison resistance (worn)  h - the +5 leather armour of Ashenzari's Scorn (worn) {Dex+3}  l - a +1 hat of intelligence (worn)  a - a +0 robe  i - +0 steam dragon scales Jewellery (go to first with "=)  c - a +4 ring of slaying (worn)  d - a +4 ring of protection (worn)  k - an amulet of chemistry (worn)  f - a ring of positive energy  [?] describe selected s:jX[!] equip|wield|wear|put on[tab] equip|unequip s:jM s:j#. #.........###.# SunshineJesse the Destroyer.. ##. ..#####.#.# ..# Gnoll of Cheibriados ****..... #..###.# #.#####.# Health: 83/83 ========================...##..#.#.# ##.# #.P Magic: 23/23 ========================#.........####..# #.P AC: 16Str: 17s:j[ .##..#.....#P.#..#.##... EV: 17Int: 34.........##............# SH: 0Dex: 24##..#P.#.#.....#....### XL: 11 Next: 69% Place: Lair:2#..@..#..#.###.##Noise: ---------  Time: 15584.0 (0.0)#........### ##s:j-g) +2 short sword (venom)###P......... ∆Cast: Searing Ray##P##..########...#..###..# _You see here a bullfrog corpse. _You see here the +1 dagger "Messofaf" {devious, rF+ Str-3 Int+2 Dex+2}.  You pick up a parchment of Olgreb's Toxic Radiance and begin reading... _You add the spell Olgreb's Toxic Radiance to your library. _You see here the +1 dagger "Messofaf" {devious, rF+ Str-3 Int+2 Dex+2}. _m - the +1 dagger "Messofaf" {devious, rF+ Str-3 Int+2 Dex+2}s:jP  Okay, then.s:jOs:j0s:j. _s:js:js:js:jN _There are no items here.s:j0E s:jJ Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  g - a +2 short sword of venom (weapon)  b - a +2 dagger of venom  j - the +6 falchion of the Jolly Stories {heavy, rPois Str+2 Dex+3}  m - the +1 dagger "Messofaf" {devious, rF+ Str-3 Int+2 Dex+2} Armour (go to first with [)  e - a +1 cloak of poison resistance (worn) s:j}J  h - the +5 leather armour of Ashenzari's Scorn (worn) {Dex+3}  l - a +1 hat of intelligence (worn)a - a +0 robe  i - +0 steam dragon scales Jewellery (go to first with "=)  c - a +4 ring of slaying (worn)  d - a +4 ring of protection (worn)  k - an amulet of chemistry (worn)s:jJ f - a ring of positive energy[?] describe selected [!] equip|wield|wear|put ons:jJ y[tab] equip|unequip s:jls:jAts:j}#. #.........###.# SunshineJesse the Destroyer.. ##. ..#####.#.# ..# Gnoll of Cheibriados ****..... #..###.# #.#####.# Health: 83/83 ========================...##..#.#.# ##.# #.P Magic: 23/23 ========================#.........####..# #.P AC: 16Str: 17.##..#.....#P.#..#.##... EV: 17Int: 34.........##............# SH: 0Dex: 24##..#P.#.#.....#....### XL: 11 Next: 69% Place: Lair:2#..@..:j3m#..#.###.##Noise: ---------  Time: 15584.0 (0.0)#........### ##g) +2 short sword (venom)###P......... ∆Cast: Searing Ray##P##..########...#..###..#You pick up a parchment of Olgreb's Toxic Radiance and begin reading... _You add the spell Olgreb's Toxic Radiance to your library. _You see here the +1 dagger "Messofaf" {devious, rF+ Str-3 Int+2 Dex+2}. _m - the +1 dagger "Messofaf" {devious, rF+ Str-3 Int+2 Dex+2} _Okay, then. _There are no items here.s:jP  Okay, then.s:js:js:j. _s:jOs:j*Gear: 13/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  g - a +2 short sword of venom (weapon) s:j b - a +2 dagger of venom  j - the +6 falchion of the Jolly Stories {heavy, rPois Str+2 Dex+3}  m - the +1 dagger "Messofaf" {devious, rF+ Str-3 Int+2 Dex+2} Armour (go to first with [)  e - a +1 cloak of poison resistance (worn) s:j$ h - the +5 leather armour of Ashenzari's Scorn (worn) {Dex+3}  l - a +1 hat of intelligence (worn)a - a +0 robe  i - +0 steam dragon scales Jewellery (go to first with "=)  c - a +4 ring of slaying (worn)  d - a +4 ring of protection (worn)  k - an amulet of chemistry (worn)f - a ring of positive energys:jYi - +0 steam dragon scales. The scales of a steam-breathing dragon. Unlike the scales of some larger dragons, it does not provide its wearer with much protection (beyond a resistance to scalding steam), but it is extremely light and supple. Base armour rating: 5 Encumbrance rating: 0 It can be maximally enchanted to +5. If you switch to wearing this armour: Your AC would decrease by 2.4 (16.2 -> 13.8). Your EV would decrease by 0.4 (17.6 -> 17.2). Your spell failure would improve trivially. You took it off Maggie on level 9 of the Dungeon. Stash search prefixes: {inventory} {rSteam} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “His scales are his pride, shut up together as with a close seal. One is so (w)ear, (d)rop, (=)adjust, or (i)nscribe.s:j  Gear: 13/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  g - a +2 short sword of venom (weapon)  b - a +2 dagger of venom  j - the +6 falchion of the Jolly Stories {heavy, rPois Str+2 Dex+3}  m - the +1 dagger "Messofaf" {devious, rF+ Str-3 Int+2 Dex+2} Armour (go to first with [)  e - a +1 cloak of poison resistance (worn) s:j4  h - the +5 leather armour of Ashenzari's Scorn (worn) {Dex+3}  l - a +1 hat of intelligence (worn)  a - a +0 robe  i - +0 steam dragon scales Jewellery (go to first with "=)  c - a +4 ring of slaying (worn)  d - a +4 ring of protection (worn) s:j[ _ k - an amulet of chemistry (worn)  f - a ring of positive energys:jcps:jws:j##. #.........###.# SunshineJesse the Destroyer.. ##. ..#####.#.# ..# Gnoll of Cheibriados ****..... #..###.# #.#####.# Health: 83/83 ========================...##..#.#.# ##.# #.P Magic: 23/23 ========================#.........####..# #.P AC: 16Str: 17s:j*.##..#.....#P.#..#.##... EV: 17Int: 34.........##............# SH: 0Dex: 24##..#P.#.#.....#....### XL: 11 Next: 69% Place: Lair:2#..@..#..#.###.##Noise: ---------  Time: 15584.0 (0.0)#........### ##g) +2 short sword (venom)###P......... ∆Cast: Searing Ray##P##..########...#..###..# _You add the spell Olgreb's Toxic Radiance to your library. _You see here the +1 dagger "Messofaf" {devious, rF+ Str-3 Int+2 Dex+2}. _m - the +1 dagger "Messofaf" {devious, rF+ Str-3 Int+2 Dex+2} s:j_Okay, then. _There are no items here. _Okay, then.s:j,s:jJs:js:js:jZs:jZs:j^\s:j^s:j'as:j e: _s:jwes:jhs:j2is:j:js:jls:jps:jqs:j,rs:j7ts:jws:jxs:jAys:j|s:jbs:js:js:j؃s:js:j}s:jbs:jPs:jSs:js:jۍs:js:js:jӓs:js:jss:js:js:j1s:js:jݣs:js:js:js:j _You see here the +1 dagger "Messofaf" {devious, rF+ Str-3 Int+2 Dex+2}. _m - the +1 dagger "Messofaf" {devious, rF+ Str-3 Int+2 Dex+2} _Okay, then.There are no items here. _Okay, then.  You encounter a rime drake.s:jzQ k....# .#.. ## #. ... .# #. #..##.. ##.#.####..... ∆ ###...####..P..###P..†#.#.P#....##.. #.........##......@###.# ..#####.#......#...##..###.# #.##s:j }# #.....##..#.#.# ##.##.P.#.........####..##.#.##..#.....#P.#..#.#...........##........ k   rime drake (asleep)#.###..#P.#.#.....#...#.....P#.....#..#.###.#.####..#........### #s:j^1601.9 (17.9)s:j53.7 (19.7 _s:j|s:js:jh  k.... .#.. ##  ... .#  #..##..  #.####..... ∆  ..........##† #.#.P#....##..  ##......@###.#  .....#...#  # #.....# ##.#  #.P.#..  #.#.##. #........ #.###..#P. #.....P#...  s:j&  k.... .#.. ##  ... .#  #..##..  #.####..... ∆  ..........##† #.#.P#....##..  ##......@###.#  .....#...#  # #.....# ##.#  #.P.#.. #.#.##. #........ #.###..#P. #.....P#...  s:j,/ s:j8 s:j6@ s:jXC a _A rime drake is nearby!s:j" .#.... k....  ##.. ## # ... .### # #..##...# ## #.####...... ∆ ###...........####..P..###P #.#.P#.@..##.. #....... ##.......###.# ..#####......#...##..###.# #.#####.....##..#.#.# ##.# #.P.#.........####..# #.#.##..#.....#P.#..#s:j 9 #...........##.... #.###..#P.#.#.....#. #.....P#.....#..#.##s:j| s:j 85.5 (1.8) _s:j s:j s:j. ..##..#..... k....#  #..# ##   ...# .###  #..##...#. # #.####.......=. ###......##..P..###PP#.#.P#....##.. #....... ##.......###.# ..#####. .....#...##..###.# #..####.....##..#.#.# ##. #.P.#.........####.. #.#.##..#.....#P.# #...........##.... #.###..#P.#.#.....#.s:js:j-7.2 (1.7s:js:j6 _Found a ring of positive energy.s:jo## .. .#. ..##..#.....k....# #..# ##  ...# .###  #..##...#.  #.####@......=. ##...........####..P..###P.P#.#.P#....##.. #..... ##.......###.# ..##### .....#...##..###.# #.####.....##..#.#.# ### #.P.#.........#### #.#.##..#.....#P.# #...........##....s:jrC.ks:j~dkcatching breath)s:j **The rime drake breathes ice at you.The icy flash freeze hits you!!s:j\..s:j8!61-------====9.0 (1.8Searing RayFrozen s:j's:j-W _You are encased in ice.s:jL ##.## .. .#.... ..##......#.....P......# .k#..# ## #...# .###  #@.##...#  #.####.......=. ##...........####..P..###P.P#.#.P#....##.. #......##.......###.# ..#### .....###.# s:j .####.....##..#.#.# ###P.#....###.##..#.....#P.#s:jlJ(catching breath)s:jH *The rime drake breathes ice at you.s:j.C.ks:je; The icy flash freeze hits you! The rime drake misses you.s:jL=w49----------11.7 (2.7s:jDs:jGX _The rime drake closely misses you.s:j$   You hit the rime drake. You bite the rime drake.s:j~ a=---2.3 (0.6s:j s:jV e _The rime drake is moderately wounded.s:jQ  You hit the rime drake but do no damage.The rime drake is moderately wounded.The ice encasing you melts away.50s:jV------3.0 (0.7s:js:j~#X _The rime drake closely misses you.s:j=! (very poisoned)You puncture the rime drake! The rime drake is poisoned.  The rime drake is heavily wounded.=7s:jICs:jFB _The rime drake bites you but does no damage.s:j **** You focus your ray upon the rime drake. The searing ray hits the rime drake!s:jFn ...kThe rime drake is severely wounded.(Press . to maintain the ray.)s:jo1---4.7 (1.0ontinue: Searing RayRay s:jws:j{P _The rime drake misses you.s:j ****The searing ray hits the rime drake.s:jy ...kThe rime drake is severely wounded.s:j{ 10----5+ s:jă s:j B _The rime drake bites you but does no damage.s:jM****s:j= ...k , catching b…)The searing ray misses the rime drake.s:jC ****The rime drake breathes ice at you.s:jT@...s:jF19--=6++ s:js:j= _The icy flash freeze misses you. The rime drake misses you.s:j .The searing ray hits the rime drake!  You kill the rime drake!s:j****s:j, ....Cheibriados appreciates the change of pace.s:j2 8--73-7ast: Searing Ray _You finish channelling your searing ray.s:jJs:jh _Your Stealth skill increases to level 8!s:j=a s:ja s:jx N2=9= _s:j~ w3=s:jq s:jˁ 9=s:j s:j: s:j s:j& -420=s:j/ s:j8 95s:j s:j s:j 9=s:jӦ s:ji s:j 51=s:j. s:j s:jί s:jd S6=s:j; s:j. s:j s:j s:j s:j s:jԼ s:j s:j ]7==s:j s:j s:j s:j s:jh s:j K2=s:j s:j 8s:jD s:ju s:j s:ja j59==s:j s:j s:jS L3==s:j s:j 4 _Magic restored.s:jC s:j s:j s:j s:jo s:jW s:j5 X60=s:j s:j s:j :==s:j4 s:j_ s:j s:j7 s:j s:j? %1s:j s:ja s:j{ s:jM s:j s:j s:j s:j s:jF %2s:j s:jo s:j s:ji s:j$ Xs:j$ K3=s:j& s:j) s:jg) s:j-+ s:j . s:j. s:jB0 s:j2 s:j]3 #4s:j3 2=s:jq5 s:jd8 s:j"9 s:j: s:j= s:j > s:j@ s:jB s:j6C %5s:jD s:jG s:j_H s:jJ s:jM s:jTN s:jO s:jS s:jqS K6=s:jaU s:jLX s:jX s:jZ s:jd] s:j] s:j@_ s:ja s:jdb #7s:jb 2=s:jd s:j]f s:jf s:jh s:jzk s:jl s:jm s:jMp s:jp %8s:j]r s:j#u s:ju s:jFw s:jz s:j6{ s:j| s:j s:j %9s:jʁ s:j s:jT s:j s:j s:ja s:jS s:j3 s:j s:j܏ E70=s:j s:j s:jR s:j s:j+ s:j s:j s:j s:j U1=s:jw s:jD s:j s:j$ s:j s:jD s:j s:j s:j %2s:j̯ s:j s:j s:jG s:j s:jv s:j s:j s:j! #3s:jL (=s:j s:j< s:j s:jG s:j s:jp s:j s:j s:j #4s:j 2=s:j s:jk s:j s:jZ s:j ,s:jn s:jD s:j %5s:je s:j s:jI s:j s:j s:jb s:j s:jr s:j %6s:j} s:jI s:j s:j s:j s:j s:j s:j s:jr #7s:j (=s:j s:j s:j s:j[ s:j s:je s:j s:js s:j  U8=s:j s:j/ s:j s:j s:j? s:j s:j s:j s:j/ %9s:j s:j s:jI! s:j" s:j% ,s:jQ' s:j%* s:j|* L80=s:j?, s:j/ s:jf/ s:j0 s:j3 s:j3 s:j4 s:j7 s:jW8 U1=s:j9 s:jH< s:j< s:j= s:jp@ s:j@ s:jA s:jD s:j;E %2s:jF s:jBJ s:jJ s:jK s:jN s:jN s:jOP s:jUS s:jS K3=s:j(U s:j6Y 1 _HP restored.s:j2\ s:j\ s:j^ s:j` s:jZe ,s:je s:jh s:jtk s:jk s:jLm s:jo s:jr s:jVs 9=s:jt s:j&w s:jz s:j{ s:j| s:j~ s:j s:j s:j s:j| s:j s:j s:j s:jћ ##. .#.####.. .# .# ##........##.. .# #......#..... .# ##P.P......# ###P....#..#### # #.....#...##.###.###..# #..#..#..##...#..P..# ##.##..s:j #.####.......@.....# ###..###.---...........####..P..###P..†.....P#.#.P#....##...#.........###.##.......###.##..#####.#.# .....#...##..###.# #.#####..####.....##..#.#.# ##.# #.# #.P.#.........####..# #.#.#.##..#.....#P.#..#.##.#...........##...........s:jg 2725.2 (107.5)s:j G--68s:j s:j 3 _n - a ring of positive energys:jG)s:j>*s:j*s:jH.s:j6ns:j6s:jb7s:j9s:j;s:j><s:j<s:jl>s:j"@s:j@s:j As:j5Bs:jD,s:jEs:jGs:jIs:jIs:jcJs:jKs:jMs:jMs:jaNs:jOs:jQs:jYRs:jRs:jmUs:j Xi  You encounter a cane toad.s:j` ..P   P.F   #.#  #..# #  ....###.  s:j`D#.##... #. .##.##.#  .####.....#.@#..# # .......##.......# # ....#......####.## ## P......## #...# ###Ps:ja ..#..#####..## # #.. #...##.###.###..# #..# F   cane toad (asleep) ##..##...#..P..# ##.###.####.............# ###..##....s:jGaB####..P..###P..†s:jl340.6 (14.4)s:jn52.4 (16.2 _s:j us:j`ws:j5K ..P P.F #.## #..# #  ....###.  #.##...  ##. .##.##.#  #.@#..#  #.......#  ....#......####.##  P......## #...#  ..#..## #  #..  #..P..#  .  †s:jS ..P P.F #.## #..# #  ....###.  #.##...  ##. .##.##.#  #.@#..#  s:jT#.......#  ....#......####.##  P......## #...#  ..#..## #  #..  #..P..#  .  †s:j\s:j^s:jds:jg` _A cane toad is nearby!s:j&%,#..PP.F ## ##..# #....###. #.##... ##. .##@## ####.....#..#..#...##.......#  ....#......####.## ##P......## #...# ###P..#..#####..## ....##.###.###..# #.. ##..##...#..P..# ## #.####.............# ###..##s:j=/9∆s:jZ84.2 (1.8) _s:j&`s:jbs:j3  .∆ ..#..PP.F  #.## ##..## ##....###. #@##... ##. .##.## ####.....#..#s:j4 Y...##.......#  ....#......####.# ##P......## #...# ###P..#..#####..## .#...##.###.###..# #.. ##..##...#..P..# ##s:j@< s:j? ;6.0Searing Rays:jE s:joG s:j < *#..# .∆...##..PP.F  #.## #..## ##.@..###. ##.##.....s:j<  ##. .##.##.#.§§ ####.....#..#..# §...##.......#  ....#......####.# ##P......## #...# ###P..#..#####..## ....##.###.###..# #..s:jE s:jpH (7.8s:j N 9§§s:jQ s:j *P. ###..#P....# $...##...P#P.F  #.## ##@.## #....###.  ##.##.....s:j]+ ##. .##.##.#.§§####.....#..#..# #§...##.......#  ....#......####.# ##P......## #...# ###P..#..#####..## .s:jO5v§..9.5 (1.7 s:jB::§s:jv=+ _Found 13 gold pieces.s:jQ4#. #P. ..###..#...P....# ..$...#....P##P.F #@## ##..## ##....###.  s:j 5##.##..... ##. .##.##.#§.§####.....#..#..# #....##.......#  ....#......####.# ##P......## #...# ###Ps:jC8.s:jE-51.3 (1.8 s:j^Ms:j]Ps:j .The helpless cane toad fails to defend itself.  You perforate the cane toad like a sieve!!!  You kill the cane toad!s:jɎg..s:jj82.0 (0.7Searing Rays:j5s:jk _Cheibriados appreciates the change of pace.s:j s:jl s:j s:j s:j s:j! ,s:j# s:j% s:j2& s:j@' s:jh) s:j^- s:j- s:j<0 s:j1 s:j4 s:j]5 s:j6 s:jF; s:j; s:j< s:jr@ O _You now have 1234 gold pieces (gained 13).s:jC s:jbD s:jwE s:jwG s:jJ s:jZJ s:jaK s:jM s:jO s:j P s:j=Q s:jR s:jkU s:jU s:jV s:jX s:j[ s:j\ s:j\ s:j^ s:j` s:jxa s:jb s:je s:jZg s:jg s:jh s:jj s:jl s:jam s:jLn s:jcp s:jr s:j s s:jt s:jv s:jy s:jZy s:jz s:j| s:j s:jq s:j s:j s:j s:j s:jt s:j s:j s:j s:jl s:j s:j$ s:j s:jݓ s:j s:jq s:j s:jd s:j͢ s:j s:jr s:j Bs:j= s:j s:j s:j s:j s:j\ s:j s:j s:j s:j s:j@ s:jT s:jͿ s:j s:j8 s:j& s:j s:j s:j s:j d  You encounter 2 yaks.s:j5 ## ## #.## #P... YY.# #P.#. .P.####..... ##.P.#.. ... >...s:j ... #.##..# ##.. ##.#..#...##.# #..@.....$.#.## #.#####...######..# ##..# # .###...#.## #P.## ..........###..## ########...P....# s:jA c YY 2 yaks (asleep) ##........## #.........P###.##.P#P..#s:j 097.5 (45.5)s:j .9.2 (47.2s:j s:jh ; _Found a stone staircase leading down.s:j  ## ## #.##  #P... YY.#  #P.#. .P.#  ###..... ##.P.  #.. ... >...  s:jۭz... #.##..# #  #.. ##.#..#...#  #.# #..@.....$.  #.## #.#####...#   ##..# # .#.## #P.##...###..##...P....# ##........## #.........P# ..#s:j ## ## #.##  #P... YY.#  #P.#. .P.#  ###..... ##.P.  #.. ... >...  ... #.##..# #  #.. ##.#..#...# s:j #.# #..@.....$.  #.## #.#####...#   ##..# # .#.## #P....###....P....# ##...... #........ .s:js:j s:js:jd _There are monsters nearby!s:jlP. .  ##.##. #.## #P.... .YY #P.#..# .P.####.......##.P.##.. ... .>... ... #.##..# # #.. ##.#@.#...# #.# #........$.. #.## #.#####...#  #####..# ##..# .## s:j^###...#.## #P.## .# .........###..## # #######...P....###........###.........P#s:js:j:801.0 (1.8) _s:js:jx s:jc . #YP. . #.#. ##.##. .#.## #P.... .YY #P.#..# .P.# ###.......##.P.##.. ......>....# ... #.##.@# # #.. ##.#..#...# s:jdg#.# #........$..  #.## #.#####...##  #####..# ##..# ..## ##...#.## #P.## ..# Y 3 yaks (asleep) ........###..## .P# ######...P....# .####s:jms:jp;2.8Searing Rays:jBvs:jxT _You encounter a yak.s:j׺ . . .. . . #YP. . .#.#. ##.##. #.#.## #P.... ..YY #P.#..# #.P.# ###.......##.P.# #.. ......>.@..# s:j ... ##.##..##.## #.. ##.#..#...# #.# #........$..  #.## #.#####...######..# ##..# ..## #...#.## #P.## ..# .......###..## .P# #####...P....# .#s:jm s:j ,4.5 (1.7 s:j s:jU s:jcW[## .. .# .. . . #Y P. . .#.#. #.##. ##.#.#.... ..YY.# #P.#..# #.P##.......##@P#.. ......>....# ... ##.##..##.##s:jZXf. ##.#..#...# #........$..  #.## #.#####...#######..# ##..# ..## #...#.## #P. .......###..## .Ps:j`cs:j2f,6.3 (1.8 s:jns:jnqs:j5 .. ## .. .#.. .# ..# . . #Y. P. . .#.#.Y#.##.###.#.#........YY.# #P.#..# #@P##.......##.P#.. ......>....# ... ##.##..##.##s:j2. ##.#..#...# #........$.. Y 4 yaks (asleep)  #.## #.#####...### #####..# ##..# ..## #...#.## #P.s:j9∆s:j(8.1s:j4s:j%T _You encounter a yak.s:j-q .The helpless yak fails to defend itself.  You skewer the yak like a kebab!!!  You kill the yak!s:j:| .YCheibriados appreciates the change of pace.s:j~ | YThe yak bellows! x2; You hear a bellow!s:jJ @Y.s:j Y#Y.YYYY1 wandering)You encounter a yak.s:j1 =80===8 (0.7 s:j s:j. & _The yak bellows!s:j X∆ .. # ### .. .# ###.. .# Y.## .... . #...P. . ..#.#YY ##.##.###.#Y## #P........@. #P.#..#.#.P.####.......##.P.# s:j 6#.. ......>....#... ##.##..##.###.. ##.#..#...# #.# #........$..  #.## #.#####...### ####..# ##..# ..##s:jw {.Ys:j e YThe yak bellows!s:j nYY 5 yakss:j K====10.5 (1s:j s:j T _You encounter a yak.s:j .YYou puncture the yak! The yak is poisoned.  The yak is moderately wounded.s:j J(1 very poisoned)s:jRa==--1.1 (0.6 s:jos:j Q _The yak closely misses you.s:jrG .YYou hit the yak. The yak looks as sick as possible!.s:j>HG.Ys:jHC.Ys:jPn 4 yaks (1 extremely poisoned)s:jQT---8 (0.7 s:jNYs:jg[[ _The yak is heavily wounded.s:j: o  You puncture the yak! The yak looks as sick as possible! You bite the yak!s:j 4=2.4 (0.6 s:jp s:j W _The yak is almost dead.s:js:jFBP _The yak barely misses you.s:j5  You hit the yak.s:j*7 (0.6 s:jgs:j1 _The yak is lightly wounded.s:j#  You closely miss the yak.The yak is lightly wounded.s:j'(6.3s:j1s:j4P _The yak barely misses you.s:jm extremely poisoned)You hit the yak. The yak looks as sick as possible!  The yak is heavily wounded.s:jB59s:jks:jo( _The yak gores you.s:jC :  You puncture the yak!s:jE 0=7.5s:jM s:j3O W _The yak is almost dead.s:j$ †  You puncture the yak! _The yak is almost dead.  You hit the yak. The yak looks as sick as possible!  You bite the yak, but do no damage.The yak is almost dead.  You kill the yak!s:j8 C.Ys:jL x   yaks:j X69-8.2 (0.7 s:jt s:jq k _Cheibriados appreciates the change of pace.s:j= (very poisoned)You hit the yak. The yak is poisoned.  The yak is lightly wounded.s:j@ s1---8 (0.6 s:jI s:jL ( _The yak gores you.s:j s:je s:j( s:j ^ _You are too injured to fight recklessly!s:j N s:jN s:j-V s:jY ^ _You are too injured to fight recklessly!s:j s:j s:j s:jd ^ _You are too injured to fight recklessly!s:j # s:j$ s:j, s:j_0 ^ _You are too injured to fight recklessly!s:j= s:j( s:jͣ s:jڦ ^ _You are too injured to fight recklessly!s:j s:j s:jp s:j V _You are too injured to fight recklessly!s:j s:j s:j3 s:jN s:jFs:jHs:j=Ps:jSs:js:js:js:js:jks:j>!s:j(s:j+s:j4[s:jb]s:jds:jgs:j4s:js:js:j_s:jHas:jhs:jls:js:js:js:js:jps:jrs:jys:j}s:j^s:js:j(s:js:j^^s:j`s:jgs:jjs:js:js:jbs:jPs:jos:jqs:j*xs:jzs:j?  You closely miss the yak. You bite the yak.9.5 (0.7  _The yak is lightly wounded.s:j( s:jNp You completely miss the yak.The yak is lightly wounded.s:jk)30.2s:js:j=Q _The yak closely misses you.s:j extremely poisoned)You hit the yak. The yak looks as sick as possible!  The yak is moderately wounded.s:j4e2=-9s:jrs:j-T _The yak completely misses you.s:jj  You hit the yak but do no damage. The yak looks as sick as possible!s:jk ,1.5 (0.6 s:j\s s:j7v ^ _The yak is moderately wounded.s:j  You barely miss the yak.The yak is moderately wounded.s:j ,2.2 (0.7 s:j s:j ; _The yak gores you but does no damage.s:j0  You hit the yak. The yak looks as sick as possible! Your bite misses the yak.s:jCThe yak is heavily wounded.33---=8 (0.6  _The yak gores you!s:j.  You hit the yak. The yak looks as sick as possible! You bite the yak.s:j[0-3.4s:js:j\ _The yak is severely wounded.s:jv  You hit the yak. The yak looks as sick as possible!  The yak is severely wounded.s:j։b4----4.1 (0.7 s:jps:jKT _The yak completely misses you.s:j2X  You hit the yak. The yak looks as sick as possible!s:jX4*7 (0.6 s:j;s:j>W _The yak is almost dead.s:j †  You hit the yak. The yak looks as sick as possible! _The yak is almost dead.  You hit the yak.  You kill the yak!  Cheibriados appreciates the change of pace.  You can now step out of the flow of time.s:j (s:j *8855915.3Searing Rays:j% s:j( _Cheibriados raises the support of your attributes as your movement slows.s:j S ## ∆ #.. ##  ####.. .# ###....# ..## ...... #...#P. . ..#.#...###.##.###.#@## #P.........†.#  #P.#..#.#.P.####.......##.P.#s:j #.. ......>....#... ##.##..##.###.. ##.#..#...##.# #........$..  #.## #.#####...###s:j 9∆s:j? l35=-7.1 (1.8s:js:jp _You see here a yak corpse.s:js:j=s:jSs:js:j1: _s:js:j=s:js:jW s:j K6=s:j. s:j\s:js:js:jts:js:jAs:js:j97s:js:j;s:js:j,8s:jR59=s:j7Bs:j{9s:j9s:j:s:j,=s:j=L40=s:j>s:jAAs:j{As:jBs:jDs:jGEs:jYFs:jHs:j>I91s:j}Js:jLs:jLs:jMs:jjPs:jPs:jQs:jTs:j\TS2=s:jUs:joXs:jXs:jYs:j!\s:jd\s:jv]s:j_s:j`K3=s:jas:jcs:jcs:jds:jh,s:jhs:jjs:jGk94s:j*ls:j o,s:jos:jq,s:jqs:jts:jtS5=s:jus:j)w,s:jws:jVzs:jzs:j9{s:ji|s:j|K6=s:jG}s:jFs:js:js:jp,s:js:jes:jD97s:js:js:js:jۈs:j8,s:js:jڌs:j098s:jۍs:js:jǐs:js:jhs:js:j s:js:jS9=s:jØs:j$s:js:js:j,s:js:j3s:jL50=s:j;s:jΤs:js:j's:jMs:js:js:jRs:j91s:j,s:js:js:jMs:j5s:js:js:js:jS2=s:js:j(s:js:js:js:js:jvs:js:js:js:js:jWK3=s:js:jFs:js:js:js:js:js:js:jJ94s:js:j s:js:js:j,s:jbs:js:j\95s:js:jls:js:js:j*s:js:jgs:js:jvS6=s:j^s:js:jPs:js:js:js:js:j1s:jK7=s:js:j's:js:js:js:jas:js:js:jc98s:js:js:j"s:js:j s:j* s:j s:js:jN59=s:j*s:j s:jgs:js:jI,s:js:js:jX60=s:js:ji!s:j!s:j"s:jY&s:j&s:j (s:ju*s:j*%1s:j-s:j0s:jD0s:jU1s:j^3s:j3s:j4s:j[7s:j7%2s:j8s:j:s:j(;s:jO<s:j?s:j\?s:j@s:jCs:jbCK3=s:j~Ds:j`Gs:jGs:jHs:jKs:jKs:jvLs:j6Os:jsOU4=s:jPs:jRs:jRs:jSs:jVs:j?Ws:jwXs:jZs:jZ%5s:j\s:j^s:jF_s:j`s:jbs:jcs:jdds:jgs:jgK6=s:jis:jl,s:jms:j qs:jSqs:jrs:jts:jus:jIuN7=s:jvs:j)ys:jbys:jtzs:j|,s:j}s:js:j1%8s:js:jcs:js:js:js:js:js:js:j|%9s:jss:j2s:js:js:j,s:jٕs:jes:jL70=s:j s:j,s:j s:j,s:j's:j>s:jU1=s:js:j5s:js:js:j+s:jqs:jɮs:js:j6%2s:jks:jIs:js:jͶs:jKs:js:js:jps:jžK3=s:js:js:js:js:j%,s:j>s:jQs:j#4s:j2=s:j9s:js:jds:js:jQs:js:jos:jfs:j%5s:jFs:js:j9s:j s:js:js:js:j@s:j%6s:js:j,s:jPs:j@s:js:js:js:jK7=s:js:js:j\s:jgs:j"s:j[s:jzs:jRs:jU8=s:js:js:js:jAs:jn s:j s:j s:j s:j' %9s:j1 s:j s:jb s:jq s:j s:j s:jc s:j b80=s:j s:j s:jE s:j( s:j s:j s:j s:j s:je U1=s:j~ s:jn! s:j! s:j" s:j$ s:j7% s:jn& s:j) s:j) %2s:j + s:j- s:j- s:j. s:jh1 s:j1 s:j3 s:j*5 s:j5 K3=s:j6 s:j9 s:j< s:jh= s:j9> s:j@ $  Things that are here:s:j#C   a yak corpse; a yak corpses:jE s:jF  _s:jG s:jI s:jM s:j&N s:jEO s:jQ s:j#T s:jT 9=s:jIV s:jX s:je[ s:j[ s:j\ s:j^ s:jna s:ja s:jc s:je s:jh s:jh s:jkj s:juo s:jo s:jp s:jt O _You now have 1252 gold pieces (gained 18).s:jty 3s:j%z s:j$| s:j~ s:j~ s:j s:ju s:j s:j s:j s:jˈ s:j} m  You encounter a komodo dragon.s:j P. . ..#.#...# ##.##.###.#†## #P.........†.# #P.#..#.#.P.## .......##.P.#  ......>....# ##.##..##.## ### ##.#..#...###P####............@...#- # #.#####...####.P.# # ##..# #..## #P..#Searing Ray # #P.## ##..# l...# ###..## #.P# .#.# .P....# #..# .# #l   komodo dragon (asleep) ......## .. . ......P# P. ## #.P#P..#s:j{ 36001.1 (164.0)s:jN 62.9 (165.8 _s:j s:j s:jx  P. . †##†.#.##.#  >....#  ##.## ###  #...###P####  .......@...# # #...####.P.# # ##..# #..## #P..# # #P.## ##..# l...#  #.P# .#.#  #..# .# # s:jD b .. .  P. ## s:jA L P. . †##†.#.##.#  >....#  ##.## ###  #...###P####  .......@...#  #...####.P.#  ##..# #..## #P..#  #P.## ##..# l...# #.P# .#.# #..# .# #  .. .s:j~B b P. ##s:joI s:jAM s:jS s:jX d _A komodo dragon is nearby!s:j&1H P. . †##†.#.##.#  >....#  ##.## ###  #...###P####  .......@...# # #...####.P.# # ##..# #..## #P..# #s:j2 #P.## ##..# l...#  #.P# .#.#  #..# .# #  .. .  P. ## s:j P. . †##†.#.##.#  >....#  ##.## ###  #...###P#### s:j .......@...#  #...####.P.#  ##..# #..## #P..#  #P.## ##..# l...# #.P# .#.#s:j%D #..# .# #  .. . P. ##s:js:jȘs:j͠s:jAd _A komodo dragon is nearby!s:js:j!s:jos:jR _No reachable target in view!s:j#'s:jh*s:j1s:j4R _No reachable target in view!s:j@ P. . ..#.#...# .##.###.#†## P.†.# P.#..#.#.P.## ##.P.# ......>....#  ##.##..##.## ### ##.#..#...###P#### s:j #.....@..#  #.#####...####.P.#  ##..# #..## ##P..# ..## #.P# ..#.# P....# #..# ..### ## .. ...P# P. #.## s:j s:j 84.7 (1.8) _s:j s:jq s:js:j. . ..#.#...# .##.###.#†## .†.# .#..#.#.P.## ##.P.# >....# ##.##..##.## ###  ##.#..#...###P####  #.#  s:j#.#####...####.P.# ##..# #..## ##P..# #P.## ##..# #l...#..## #.P# #..#.# ....# #..# #..### s:j$## .. #...P# P. .#.## s:j s:js:j(6.5s:js:js:jɮ . ..#.#...# ##.###.#†## †.# #..#.#.P.## ##.P.# >....# .##..##.## ### ##.#..#...###P#### #.# s:jv#.#####...####.P.# ..# #..## ##P..# P.## ##..# #l...# # #..# #..### #P..#s:js:j*(8.3s:js:jls:j.##.###.#†## ........†. #..#.#.P.# ....##.P.# >... #.##..##.## ### #s:jBa#.#..#...###P####................#####...####.P.# #..## ##P..# P.## ##..# #l...# ..## #.P# #..#.#..s:j## .. . P# Ps:jϢ=.#.## s:jp#P..# #...#.#s:js:js:j)10.1s:js:j5s:j: `........†. #..#.#.P.# ....##.P.# >... #.##..##.## ### ##.#..#...###P####................# ######...####.P.#.#.# #..## ##P@.# P.## ##..# #l...# ..## #.P# #..#..## .. .P# P.#.## #P..# #...#.# .## #s:j [1.9s:jf † _A komodo dragon is nearby! _No reachable target in view! _No reachable target in view!  The helpless komodo dragon fails to defend itself.  You stick the komodo dragon like a pincushion!!!  You kill the komodo dragon!s:j )s:j"j52.6 (0.7Searing Rays:js:jk _Cheibriados appreciates the change of pace.s:js:js:j s:jl s:j s:jBs:js:js:js:js:js:j%s:js:js:jgs:jIs:j s:j!s:j<$s:j$s:j&%s:j&s:j)s:j)s:j*s:j,s:j.s:j5/s:j50s:j2s:jV5i  You encounter a cane toad.s:j>V##.#..#...###P####..............### ∆ #.#####...####.P.#.# #..# #..## ##P..## s:j?P.## ##..# #†...# ..## #.P# #..#.# ...# #..# #..### ...## .. #...# ...P# P. #.#@## s:jQ?X#P..# ##...# ##.## .# ##..## # §.... s:jv?D#....###. ....... s:j?c##.##..... §§...........##s:j??F   cane toad (asleep)#.##.#..§ §#.#...##.#^..#. #s:j?..#..# #..####..F##.##...# ......# #..#P...#s:jaLa25.2 (12.6)..s:j&P57.0 (14.4 _s:jjWs:jcYs:j/...### ∆ .P.#.#  #..## ##P..##  ##..# #†...#  #.P# #..#.#  #..# #..###  .. #...# P. #.#@##s:j) ##...# #...# # ..... .......  §........  §#.#...##.#^..#.  #..####..F##.##...#   s:j% <...### ∆ .P.#.#  #..## ##P..##  ##..# #†...#  #.P# #..#.#  #..# #..### s:j  .. #...# P. #.#@## ##...# #...# # ..... ....... §........  §#.#...##.#^ #..####..F##.# s:jي s:j s:jq s:j@ ` _A cane toad is nearby!s:jk@ ................### ∆#####...####.P.#.# .# #..## ##P..# P.## ##..# #†... ..## #.P# #..#...### .. ##...# P# P. #.#.# #P..# ##.@.##.#s:jA ` .## # ...........###. #.........#.##..... §§.....###..§#§#.#...##.#^..#. #..#..# #..####..F##.##...# ......# .. ###.#..#P .####.####P.##...####s:jK s:jN 18.8 (1.8)s:jU s:j3Y 5 _Found a staircase to the Swamp.s:j$#####...####.P.#.# .# #..## ##P..# P.## ##..# #†... ..## #.P# #..#..# #..### .. ##...# P# P.#.## #P..# ##...#.# .## # #§.......#....###. #§#..##.##..... §§s:j...###..§#§#.#...##.#^..#. #..#..# #..####..F##.##...# ......# .. ###.#..#P. .####.## ##P.##...#### # #...###P...#...#.Ps:j!A§§s:j )30.6s:jEB§§s:j\s:j~H.# #..## ##P..# P.## ##..# #†... ..## #.P# #..#..# #..### .. ##...# P# P. #.#.## #P..# ##...#.#####...###.## # #§§..@...#....###. #§#..##.##....§§§§....##s:jDI#...#§#.#...##.#^..#. #..#..# #..####..F##.##...# ......# .. ###.#..#P. .####.## ##P.##...#### # #...###P...#...#.P ####..## # #.............s:jTo..§§§§s:j\;2.4Searing Rays:jcn§§§§#§s:jfs:j yP.## ##..# #†... ..## #.P# #..#..## .. ##...# P# P. #.#.## #P..# ##...#.#####...###.## # #§§......###....###. #§#§..##.##......§§...###...#§#§#...##.#^..#. #..#..# #..####..F##.##...# ......# .. ###.#..#P. .####.## ##P.##...#### # #...###P...#...#.P ####..## # #............. #.###.###..#..##....<##..§s:jM (4.2s:j G§§§§§s:j s:j˃ ..## #.P# #..#..## .. ##...# P# P. #.#.## #P..# ##...#.#####...###.## # #§.......###....###.##§#..###.##......§§§§...###...#§#§#...##.#^..#. #..#..# #..####..F##.##...# ......# .. ###.#..#P .####.## ##P.##...#### # #...###P...#...#.P ####..## # #............. #.###.###..#..##....<##..#..P..# ##.##..#..#P...Ps:j v§.§§§§§..s:jg (6.0s:j S§§s:j\ ..## .. ##...# P# P.#.## #P..# ##...#.#####...###.## # #§.......###....###.##§#§.§......##s:j U#.##.....§§§§.....##s:j0 #...#§#§#.@.##.#^..#. #..#..# #..####..F##.##...# ......# .. ###.#..#P .####.## ##P.##...#### # #...###P...#...#.P #s:j c###..## # #............. #s:jq 9.###.###..#..##....<##s:j ..#..P..# ##.##..#..#P...P ..........# ###..###....##s:j] §...§§>§.FFThe cane toad croaks.s:j G====7.8s:j T§§§s:j _The cane toad misses you. The cane toad barely misses you.s:j] §§§You hit the cane toad.  The cane toad is lightly wounded.s:j^a=---8.4 (0.6 s:j gT§§§§§§s:jlV _The cane toad barely misses you.s:j\+ §§You hit the cane toad.  The cane toad is lightly wounded.s:j-H---9.1 (0.7 s:j49§s:j,8O _The cane toad misses you.s:jD §.§..§ You hit the cane toad.  You bite the cane toad, but do no damage.The cane toad is moderately wounded.s:j!*7 (0.6 s:j(u§§§§§s:jE+B _The cane toad stings you but does no damage.s:j, ....#§§..§You hit the cane toad but do no damage.The cane toad is moderately wounded.s:jR)40.3s:jt=§§§s:jϭB _The cane toad stings you but does no damage.s:j ...§.§§You closely miss the cane toad. You bite the cane toad.s:j',1.0 (0.7 s:j"J§§s:j%d _The cane toad is moderately wounded.s:j߉ §#§...§§....You hit the cane toad but do no damage.The cane toad is moderately wounded.s:j*6 (0.6 s:jВI§§§§s:jZ _The cane toad completely misses you.s:j$ §§§(very poisoned)You hit the cane toad. The cane toad is poisoned. You bite the cane toad.  The cane toad is heavily wounded.s:j,2.3 (0.7 s:j9§s:j_W _The cane toad closely misses you.s:j$= .§§ extremely poisoned)You hit the cane toad.  The cane toad looks as sick as possible!  The cane toad is heavily wounded.s:j(3.0s:ja§§§§§s:j&B _The cane toad stings you but does no damage.s:j/  .§§.You closely miss the cane toad. You bite the cane toad.  The cane toad is severely wounded.s:j1*6 (0.6 s:j 9M§§§§§s:j<W _The cane toad closely misses you.s:j §...§. You hit the cane toad.s:j,4.3 (0.7 s:jg§#§.§s:jR] _The cane toad is almost dead.s:j  †You hit the cane toad.  The cane toad is almost dead.You kill the cane toad!s:j)K....s:j6e95.0Searing Rays:j.>I§§s:j;Ak _Cheibriados appreciates the change of pace.s:j0s:js:jms:j#H _No target in view!s:j?;s:j=s:jYFs:jDJH _No target in view!s:jZ s:j< s:j֐ s:j- s:jq s:j# s:j : _s:j e  You see here a cane toad corpse.s:j# s:j  _s:j   There is a staircase to the Swamp here. _s:j s:j Bs:j s:j s:j3 s:j s:j s:jW s:j s:j s:j s:j s:j s:j s:j s:j. s:j s:jt s:j s:j# s:j s:j s:jQ s:jo s:j. s:j s:j s:j ,s:j s:j s:j s:jr s:j s:j s:j s:j( s:j5 s:jk s:j s:jq s:j s:j s:j s:j s:j s:jo s:j s:j s:j s:j s:j s:j! s:j" s:j_/ s:j2 s:j+3 s:j3 s:j5 s:j9 ,s:j9: s:j? s:j6B s:j#C s:jC s:jF s:jH s:jI s:jJ s:jL s:jO s:jeO s:j\P s:jR s:jBU s:jU s:jV s:jY s:jh[ s:j[ s:j\ s:j]_ s:jb s:jb s:jc s:jf s:jqi s:ji s:jDk s:jim s:jvo s:jo s:jfq s:jSs s:jUu s:ju s:j w s:jx s:j { s:ja{ s:jj| s:j~ s:j s:j. s:j s:j s:jׅ s:jP s:j s:j s:j s:ja s:j s:jB s:j s:jc s:jE s:j s:j s:j s:jٖ s:j6 s:j s:j s:jŜ s:j6 s:j s:j s:jʣ s:jɥ s:j s:j s:j s:j s:j s:j s:j s:jv s:jD s:j s:j s:j, s:j1 s:j s:jþ s:j s:j s:j3 s:j s:j s:j s:jP s:j? s:jQ s:j s:j{ s:jW s:j$ s:j s:jI s:j s:j6 s:jM s:j s:j s:j s:j s:j s:j O _You now have 1269 gold pieces (gained 17).s:j  ###  ##..### #..[.....  #@# ## -137.8 (92.8) s:j A#.# #.. ## #.# ####.. .# #.####....# ..## ##.#P......##...# #P....#..#.# ##.##.###.#÷## #P.........÷s:j # ##P.#..#.#.P.##s:j5 s:j H-9.6 (94.6s:jz s:j + _Found a plate armour.s:jX s:j.Y s:j6Z s:j] s:j` s:jid Bs:jaf s:jg s:jg s:jj s:jm s:jm s:jn s:jz D  You see here a +0 plate armour.s:j| s:j}  _s:j~ s:jT s:j/ s:j s:j s:j^ s:jp s:jׇ s:j s:j s:jQ s:jތ s:jݍ s:jM s:jϑ s:jP s:j s:j{ s:j s:j s:j s:j s:j՜ s:jb s:js s:j s:j s:jD s:jl s:jZ s:j{ s:jީ s:j s:j s:jv s:j% s:j s:j s:jC s:j s:jH s:j4 s:j s:j\ s:j s:jƽ s:j s:j s:j s:ji s:j ,s:j s:j s:jE s:j s:j` s:j* s:j s:j s:j s:j s:j s:j s:j s:j s:j s:j] s:jL s:j= s:j s:j s:j s:j s:j s:j s:j s:j s:j s:j s:j s:je s:j s:j? s:j s:j s:j s:jE s:j# s:j s:j s:jU s:jI s:jY s:jzs:jb,s:js:jKs:js:js:jB s:j s:j' s:js:js:jYs:js:js:jks:jNh  You encounter a bullfrog.s:j"k ###### #### #.##.####PP####### .................# .#######.#P###...# .# ##### ##P ###......... ###.#....#### .#.......## .####.#....~~ ..###..$.~~~~ F   bullfrog (asleep) .##...~~~≈~ ..F..~~~~≈≈~ .##s:jh-/95.4 (55.8s:j057.2 (57.6 _s:j8s:j:s:j'} ####PP####### .................##...# ##### ##P@# #.........  #.#....####  .......##  ##.#....~~  ##..$.~~~~  ...~~~≈~  F..~~~~≈≈~ s:j ####PP####### .................##...# ##### ##P@# #.........  #.#....####  .......## ##.#....~ ##..$.~~~~  ...~~~≈~ F..~~~~≈≈~s:j!s:j#%s:j,s:j0_ _A bullfrog is nearby!s:j~ ####PP####### .................##...# ##### ##P@# #.........  #.#....####  .......##  ##.#....~~  ##..$.~~~~  ...~~~≈~  F..~~~~≈≈~ s:jr ####PP####### .................#s:j#...# ##### ##P@# #.........  #.#....####  .......## ##.#....~ ##..$.~~~~  ...~~~≈~ F..~~~~≈≈~s:j !s:j#s:jA*s:jI9_ _A bullfrog is nearby!s:j?j ###### #### #.##.####PP####### ................. .#######.#P###. ##### ##P.######. # #.@.......#.#....#### ........## ###.#....~~. ##..$.~~~~# ....~~~≈~≈~. F..~≈~~###..#.~~≈~.~~ s:jos:j's89.0 (1.8) _s:jys:j|s:jA  ###### #### #.##.####PP####### .................#######.#P### ##### ##P.######. # #........#.#@...#### .#.........## #..##.#....~~..s:jA  ##..$.~~~~~~# ....~~~≈~≈~. #F..~~~~≈≈~###..#.~~≈~. #>.~~≈~≈.<s:jhN 8<s:jR *200.8s:jZ s:j_ \ _Found a stone staircase leading down and a stone staircase leading up.s:jC$ ####### #### .#.##.####PP####### ..................########.#P###...#.# ##### ##P.######.# ##......... .###.####.#....#### ..##..... .####.#....~~....# ##..$.~~~~~~# ....~~~≈~≈~ #..#F..~~~~≈≈~~ #.## #..#.~~≈~.~~ #  #>.~~≈~≈.<~~ #.. .~≈≈~s:jks:jc;2.6Searing Rays:jYs:js:j] ****F    You focus your ray upon the bullfrog. The searing ray hits the bullfrog!  The bullfrog is moderately wounded.s:jY F.The bullfrog gives a loud, deep croak!s:j*kF...s:jo1---===30ontinue: Searing RayRay s:jWz| _(Press . to maintain the ray.)s:j% **** The searing ray hits the bullfrog!s:jn9F.s:jo9F.s:j/x6..s:jy0-------4+ s:js:j̊a _The bullfrog is severely wounded.s:je †The searing ray hits the bullfrog!  You kill the bullfrog!s:jk \****s:j s:j E†...s:j s:j +s:j SunshineJesse the Destroyer ####### ####Gnoll of Cheibriados *****. .#.##.####PP#######Health: 83/83 ======================== ..................#Magic: 19/23 ===================----- ..#######.#P###...#AC: 16Str: 18 ..# ##### ##P.######.EV: 18Int: 35 .####.........SH: 0Dex: 25 .###.####.#....####XL: 11 Next: 100% Place: Lair:2 s:j 3..##.....@...##Noise: ==-------  Time: 16205.6 (1.0) ..## #..##.#†...~~..g) +2 short sword (venom) ...###..$.~~~~~~Continue: Searing Ray ..##....~~~≈~≈~Ray++ #..s:jo )#...~~~~≈≈~~ #.###..#.~~≈~.~~ ##>.~~≈~≈.<~~#.. .~≈≈~~~The bullfrog gives a loud, deep croak! s:j 2_(Press . to maintain the ray.)  The searing ray hits the bullfrog! _The bullfrog is severely wounded.The searing ray hits the bullfrog!  You kill the bullfrog!s:j _Cheibriados thoroughly appreciates the change of pace.You have reached level 12!s:j /  --more--s:jJ9/894-62 0% Searing Rays:js:jOP _You feel clever.s:j s:jU s:jw s:j K  You stop channelling your searing ray.s:j E _s:j~ s:j. s:j s:jes:jwL20=s:jOs:js:j8s:jWs:j s:jr s:j s:j2s:js:js:j|s:jQ9=s:j? s:j#s:jO$s:j{$D1=s:jj&s:j)s:j"*s:jn+s:j)/s:j/s:j1s:j3s:j4s:j5s:j%8s:j89=s:j :s:j<s:jA=K2=s:j>s:jBs:jVCs:jrDs:jGs:jGs:jHs:jKs:jLs:j]Ms:j~Os:j*P9=s:jQs:jSTs:jTs:jIVs:jgXs:jX#3s:j#Y(=s:jpZs:j]s:j^s:jF_s:jas:jas:jcs:jfs:jfs:jgs:jis:jj9=s:jks:jJos:jpK4=s:j"qs:j^ts:jvs:j ws:jxs:jzs:j}s:j ~s:js:j=s:js:js:j3O _You now have 1289 gold pieces (gained 20).s:j2s:j9=s:js:jd  You see here a bullfrog corpse.s:j s:j  _s:j7s:js:jHs:js:js:jBs:jПs:js:js:js:js:j s:j֧s:jҩs:jҫs:js:jBs:js:js:jts:js:js:j6s:j',s:js:jռs:j6s:js:j#s:js:js:j!s:jis:js:js:js:j s:js:js:j3s:js:j s:js:jus:js:js:j/s:js:js:js:jRs:js:js:j(s:js:j8s:j8s:js:j s:js:j~s:j$s:js:js:jas:j\s:j(s:js:j8s:jBBs:js:j,s:j}s:j_ s:j s:j s:j s:jYs:js:jls:js:j,s:j.s:js:js:j s:jw s:j"s:j=#s:j/%s:jA&s:j&s:jM.s:jIZs:jzKs:jMs:j}Ns:jOs:jRs:j{Ts:jTs:jUs:jWs:jYs:j8Zs:j@[s:j\]s:j#`s:j`as:jIbs:jcs:jWfs:jfs:j hs:jjs:jeqXs:j+ts:jts:jus:jws:j0ys:jys:jfzs:j|s:jY,s:jDs:j8s:j,s:jWs:jws:js:j)s:j,s:js:js:jTs:js:j̧s:jq,s:jws:jTs:js:js:js:j,s:js:js:js:jqs:js:js:jBs:jIs:js:js:j{s:jxs:js:js:js:js:jYs:jO _You now have 1308 gold pieces (gained 19).s:jgs:js:jqs:j~s:j,s:js:js:j,s:js:js:j..# ##.##...~~~~≈≈~~ .##..##..#.~~≈~.~~ .P..##>.~~≈~≈.<~~..........P#....~≈≈~~~≈PP.#..#.P##...~~≈~~≈~~ ############...#.~≈~≈~≈~ s:j ##P#### #...P.~.~~~~~ .....### #P......~.~.. ###.P.#.# #..##@..##.##--338.4 (132.8)  ##P..## #####..##  #†...# #...# ast: Searing Ray  #..#.# #..##  #..### ...#  ##...# #..#  #.#.## ....##...# #>.. ####...###s:j[s:jH--40.3 (134.7s:js:j9 _Found an escape hatch in the floor.s:jts:jCs:js:js:js:jXs:js:js:jks:js:j:s:js:js:js:j1s:js:ju s:j4 s:j s:jQ s:jYs:js:js:js:j<s:js:jys:jjs:j's:jAs:js:js:jL!s:j#s:j$s:j$s:j&s:j(s:j)s:j3*s:j+s:j.s:j/,s:jg0s:j2s:j3s:j3s:j6s:j'8s:j8s:j 9s:j:s:j=s:j=s:j>s:j/@s:jBs:jBs:jCs:j=Fs:jqHs:jHs:jIs:jKs:jMs:jKNs:jNs:jZRP  There is an escape hatch in the floor here.s:jUTs:jU _s:jaVs:jXs:j]s:j#^s:jo_s:j2as:jRcs:jcs:jds:jSgs:jhs:jis:jks:jls:jos:jps:j=qs:jrs:jts:j]us:jNvs:jws:j=z,s:j{s:j}s:j&s:js:j=s:jŁs:j؃s:j0s:js:js:js:js:jƈs:js:jƌs:js:js:js:js:js:js:jus:j!s:jps:j5s:js:js:jKs:js:jhs:jKs:js:jNs:js:jAs:js:js:js:jzs:jٲs:js:js:js:jQs:js:jjs:jns:j+s:js:js:js:j>s:js:j s:js:js:jss:jPs:js:jps:jZs:jqs:j~s:js:j|s:js:j\s:js:jOs:js:js:j9s:js:js:js:j=s:jEs:js:jTs:js:js:js:jP/#.~~≈~.~~ ~~≈~≈.<~~ ~..P.#  ..~≈≈~~~≈ ).P.P##  .~~≈~~≈~~ ...P.#  s:j#.~≈~≈~≈~ .....  P.~.~~~~~ ...#  ....~.~.. ..#  #...##.## #.#  #..## #@#  420.1 (79.8) #...# #.# s:j) #..## .## s:j ...# ..# ∆ #..## ### #### #.## .#  ....###.###..###.##.#   #>..................#   s:j###..P##.#..###....##    #.########## #..### s:j|E s:js:j.1.9 (81.6s:j/ s:j) _Found a long sword.s:js:js:jKs:j s:js:js:j,s:jn  You encounter a water moccasin.s:j&..~~~≈~≈ .~~~~≈≈~~≈~.##S #.~~≈~.~~≈~~#P. # s:jO~~≈~≈.<~~≈~..P.# .# ..~≈≈~~~≈~~).P.P###. .~~≈~~≈~~ ....P.#. #.~≈~≈~≈~ #..... P.~.~~~~~~~.#... ....~.~.......P....##.##.###P#. #...##.# #..###.## ...S   water moccasin (asleep). ..###..###.>................s:j13.7 (1.8)s:j 45.5 (3.6 _s:jCs:jIQ ~.##S ~~#P. # <~~≈~..P.# .# ~~).P.P###.  ....P.#.  #..... ~~.#....# .....P.@# .###P##.#  #.#  #.#  #.##  #..# ∆  ### #### #.## .# #.##.# #> s:j ~.##S ~~#P. # <~~≈~..P.# .# ~~).P.P###.  ....P.#.  #..... ~~.#....# .....P.@# .###P##.#  #.#  #.#  #.##  #..# ∆  ### #### #.## .# #.##.# > s:jW s:j s:j s:j e _A water moccasin is nearby!s:jz ..~~~~~~ ..~~~≈~≈~~~ .. ..~~~~≈≈~~≈~.##S  .#.~~≈~.~~≈~~#P. # ~~≈~≈.<~~≈~..P.## .# ..~≈≈~~~≈~~).P.P###.## ..~~≈~~≈~~ ~....P.#... .#.~≈~≈~≈~ #.....# P.~.~~~~~~~.#..@.# .....~.~.......P..#s:j]{  #...##.##.###P##.# #..#### #.# #...# #.# #..## #.##  .# #..# ∆ ##..## ### #### #.## .# ....###.###..###.##.# s:j3 s:jN 47.3 (1.8 _s:j s:j\ s:j0#†...~~...~~~~~~. .~~~≈~≈~~~ ...~~~~≈≈~~≈~.##S #.~~≈~.~~≈~~#P. # .~~≈~≈.<~~≈~..P.## .# .~≈≈~~~≈~~).P.P###.###.~~≈~~≈~~~~....P.#....##.~≈~≈~≈~ #..@..#P.~.~~~~~~~.#....#..# .....~.~.......P..# #s:jR.##.##.###P##### ##... .#..#### ...# #..# ∆ #..## ### #### #.## .#s:ju!A.Ss:j!A.Ss:j"A.Ss:j@,WSs:je/;9.1Searing Rays:j9s:j<s:jk......###.. #†...~~..~. .... #....~~~~~~. .... ..~~~≈~≈~~~ ...# ..~~~~≈≈~~≈~.##..  .#.~~≈~.~~≈~~#P.. # >.~~≈~≈.<~~≈~..P.## .# ..~≈≈~~~≈~~).PSP###.### ..~~≈~~≈~~~~...@P.#....# s:jl .#.~≈~≈~≈~~~.#.....#  P.~.~~~~~~~.#....#..# ......~.~.......P..# .# .##...##.##.###P##.# #..#### #.# #...# #.# ..#..## #.##  .# #..# ∆ s:jys:j]{_8-=30.9s:js:jy _The water moccasin bites you. The water moccasin barely misses you.s:jg **** You focus your ray upon the water moccasin.  The searing ray hits the water moccasin!s:j O ...SThe water moccasin is moderately wounded.(Press . to maintain the ray.)  The water moccasin completely misses you.s:j 2--=10ontinue: Searing RayRay s:j s:j/ \ _The water moccasin closely misses you.s:jw N****s:j+ ...SThe searing ray misses the water moccasin.s:jl-9=1----2+ s:j6s:j9\ _The water moccasin closely misses you.s:jWG **** The searing ray hits the water moccasin!s:j ...S The water moccasin is severely wounded.s:j0--=3++ s:js:j\ _The water moccasin closely misses you.s:j **** The searing ray hits the water moccasin.s:jd ...SThe water moccasin is severely wounded.You finish channelling your searing ray.  The water moccasin bites you.s:j>f7-19--4asts:jns:j sF _The water moccasin bites you but does no damage.s:j5 **** You focus your ray upon the water moccasin.  The searing ray hits the water moccasin.s:j3...SYou focus your ray upon the water moccasin.  The searing ray hits the water moccasin  The water moccasin is almost dead.  (Press . to maintain the ray.)  The water moccasin bites you.  You are poisoned.s:j==-8--5ontinue: Searing RayPois Ray s:js:j5 _The water moccasin poisons you!s:jN^ †The searing ray hits the water moccasin!  You kill the water moccasin!s:jAe****s:j ...†Cheibriados thoroughly appreciates the change of pace.s:j r91-7--16Searing Ray+ Your Staves skill increases to level 7!Your Ranged Weapons skill increases to level 7!  Your Throwing skill increases to level 7!Your Armour skill increases to level 7!  Your Shields skill increases to level 7!Your Unarmed Combat skill increases to level 7!s:js:jk _Your Evocations skill increases to level 7!s:j٪s:j7-s:j!s:jK  You stop channelling your searing ray.s:j06s:j _You feel sick. _You feel sick.5 _You feel sick.48= _You feel sick. _You feel sick.3=- _You feel sick.-s:j4e=s:j=2=s:j?K9=s:j@s:jD%  s:jLE(s:jo  _You are no longer poisoned.s:j^qW3=s:jrs:j1vs:jvL20=s:jZxs:jz|s:j"}K4=s:js:j7s:js:js:j s:js:j.s:j؍s:jDg5==s:jFs:jUs:jҔK1=s:jDs:jӘs:j/s:j4s:js:jn%6s:jxs:j|s:jؤs:j+s:js:j9=s:jus:j3s:j̱Q72=s:j[s:js,s:j1s:jp,s:jYs:ja8=s:js:js:j9=s:js:js:js:js:jo9=3=90s:js:js:j9=s:js:js:j{y1=4=s:jns:js:j  You see here a water moccasin corpse.s:js:j _s:jbs:j2s:js:js:js:jN s:j9%_==s:jQ&s:j&)s:j+s:j>,s:j0s:j3s:j6s:jz7s:jV9s:j;s:j?s:j?s:jDAs:j&Es:j6Hs:jHs:jIs:jMs:jPs:jzQ,s:jB[s:j^,s:je`s:jeXs:j\hs:j@j,s:j4l,s:jms:jans:jns:j#ps:jk  You encounter a black mamba.#### ##...## ##..~##.....#####  .~~..~............#  ~~~~~~.........#..#  ~~≈~≈~~~.....##..##  ~~≈≈~~≈~.##..###..#  ~≈~.~~≈~~#P..# #.##  ~≈.<~~≈~..P.## #.#  ≈≈~~~≈~~).P†P###@###  -- ≈~~≈~~~~....P.#....#  ≈~≈~≈~~~.#.....#.###  ast: Searing Ray .~~~~~~~.#....#..#  .~.~.......P..##.#  .##.##.###P##.##..#  S :jkm  black mamba (asleep) ## ## ## #.##.## # #.##.S  #.## 98.1 (61.2)--9.9 (63.0 _s:js:jn  #### ....# ...#..# .##..## .###..# .# #.## <.## #.# ).P†P###@### .P.#....# ..#.### ...#..# ..P..##.# #P##.##..#  ## ## #.##.##  #.##.S  #.## s:j5(   #### ....# ...#..# .##..## .###..# .# #.## <.## #.# ).P†P###@### .P.#....# ..#.### ...#..# ..P..##.# s:j) #P##.##..#  ## ## #.##.##  #.##.S  #.## s:j.0 s:j2 s:jB x _A black mamba is nearby!s:j~   #### ....# ...#..# .##..## .###..# .# #.## <.## #.# ).P†P###@### .P.#....# ..#.### ...#..# ..P..##.# #P##.##..#  ## ## #.##.##  #.##.S  #.## s:ju  #### ....# ...#..# .##..## .###..# .# #.## <.## #.# ).P†P###@### .P.#....# ..#.### ...#..# ..P..##.# #P##.##..#  ## ## #.##.##  #.##.S  #.## s:j"s:j%s:jw,s:j/b _A black mamba is nearby!s:jV###..~##.....##### .~~..~............ ~~~~~.#≈~≈~~~.....##..#≈~~≈~.##..###..≈~.~~≈~~#P..# #.#.<~~≈~..P.## #.# ≈≈~~~≈~~).P†P###.###~~≈~~~~....P.#.@..#≈~≈~~~.#.....#.## .~~~~~~~.#....#..# .~.......P..####.##.###P##.##..# ## ## ## #.##.# .# S #s:jW~# .# ∆s:jbs:j'e:501.7 (1.8) _s:j>|s:j~s:j>~~..~............ ~~~~~#≈~≈~~~.....##..#≈~~≈~.##..###..≈~.~~≈~~#P..# #.#.<~~≈~..P.## #.# ≈≈~~~≈~~).P†P###.###~~≈~~~~....P.#....≈~≈~~~.#.....#@### .~~~~~~~.#....#..# .~.......P..####.##.###P##.##..# ## ## ## #.##.# .# s:j?jS ## .#.?# ### #### #.## .#s:jLLs:jMN(3.5s:jVs:jZ` _Found a scroll of teleportation.s:jT~~~~~#≈~≈~~~.....##..#≈~~≈~.##..###..≈~.~~≈~~#P..# #.#.<~~≈~..P.## #.# ≈≈~~~≈~~).P†P###.###~~≈~~~~....P.#....#≈~≈~~~.#.....#.### .~~~~#.@# .~.......P..####.##.###P##.##..# ## ## ## #.##.## .# S ## .#.?# ### #### #.##..# .###.###..###.##.# 5.4 (1.9Searing Rays:j*\≈~≈~~~.....##..#≈~~≈~.##..###..≈~.~~≈~~#P..# #.#.<~~≈~..P.## #.# ≈≈~~~≈~~).P†P###.###~~≈~~~~....P.#....≈~≈~~~.#.....#.## .~~~~~~~.#....#..# .~.......P..####.##.###P##.##..# ## ## ## #.##.## s:j+.# S ## .#.?# ### #### #.##..# .###.###..###.##.# ...............s:j6s:j9(7.3s:jAs:jGCs:j*8 ≈~~≈~.##..###.. ~≈~.~~≈~~#P..# #.#.<~~≈~..P.## #.# ≈≈~~~≈~~).P†P###.###~~≈~~~~....P.#....≈~≈~~~.#.....#.## .~~~~.#..# .~.......P..##.####.##.###P##.##@.# ## ## ## #.##.# .# S ### .#.?# ### #### #.##..# .###.###..###.##.# ...............P##.#..###....#s:jA s:jD ,9.1 (1.8 s:jzL s:jxO s:j&≈~.~~≈~~#P..# #.#.<~~≈~..P.## #.# ≈≈~~~≈~~).P†P###.###~~≈~~~~....P.#....≈~≈~~~.#.....#.## .~~~~#..# .~.......P..##.####.##.###P##.##.. ## ## ## #.##@## .# S ### .#.? # ### #### #.##..# .###.###..###.##.##...............P##.#..###....# ########## #..### s:jss:j)10.9s:jY&s:jC)s:jN .The helpless black mamba fails to defend itself.  You perforate the black mamba like a sieve!!!  You kill the black mamba!s:j_.s:jtj51.5 (0.6Searing Rays:js:jk _Cheibriados appreciates the change of pace.s:jhis:j#js:jjs:j7ms:j%os:j)s,s:j _t - 3 scrolls of teleportation (gained 1)s:js:j,,s:js:js:jjs:j ,s:js:jqo....###.###..###.##.## #>..................# ###..P##.#..###....##  #.########## #..###  ### ##..# # #...#  ##.### # ##.#)#  #.@.# 34.7 (23.2) #### #.........# .P# #...##...## ...# #.. #.### .<.## #. ## s:j<..P# #P#  .P#  ......  s:jBs:jY.6.6 (25.1s:jTs:jE% _Found a rapier.s:js:j]s:js:js:js:j#Bs:j׷s:jYs:jظs:j>  You see here a +0 rapier.s:j9s:j _s:j8s:js:jvs:js:js:js:js:js:js:jos:jws:js:js:js:js:jus:j5s:jXs:j6s:js:js:js:j&s:js:jms:js:j@s:js:j6s:js:j,s:j\s:js:j)s:js:jWs:js:js:js:js:j<s:j(s:js:js:js:jWs:js:js:j s:j s:jj s:js:js:js:jXs:js:jns:j,s:js:jts:jEs:j &s:jD's:jj)s:j+s:j+s:j#-s:j.s:j0s:j1s:j{2s:j4s:j6s:j7s:j!8s:jQ:s:j:=s:j=s:j6?s:jeAs:jJDs:jDs:jEs:jHs:jJs:jDKs:jBLs:jOs:jQs:jfRs:jaSs:j"Us:jWs:jjWs:jjXs:j&[s:jd],s:j^s:j`s:jbs:jccs:jds:jfs:j"hs:jhs:jis:jks:jms:jDns:jmos:j,qs:jSss:jss:jts:jAws:jSys:jys:jzs:jI|s:j~s:jq~s:js:js:js:js:js:js:js:js:js:j s:jjs:jˋs:jnjs:js:js:j3,s:j֐s:jGs:js:js:jAs:j,s:js:js:j6,s:jךs:jes:js:j?s:js:js:js:js:jHs:js:jR,s:js:jis:js:js:js:js:j\s:js:j4O _You now have 1324 gold pieces (gained 16).s:js:js:j8s:j1Xs:js:jms:js:js:jYs:jvs:js:js:js:js:js:js:j%s:js:js:jPs:j s:j+s:js:js:js:j s:js:js:js:js:j~,s:j9s:js:jJs:js:js:js:js:js:jLs:j6s:js:j's:js:j s:j s:js:j7s:js:js:j]s:js:j s:j#s:j#s:j,$s:j&s:j's:j<(s:j)s:jx*s:jt,s:j,s:jv-s:j0s:j$2s:j2s:jk3s:j5s:j7s:j 8s:j8s:j:s:j>s:j>s:jY?s:j@s:jBs:jCs:j~Cs:jIXs:jJs:jLs:jlMs:j+Ns:jTPs:jZ # #.P.#.........## ## #.#.##..#.....#P . #...........##.. . #.###..#P.#.#... #. #.....P#.....#.. #.# #.####..#........ ..#######.####P..... P#.#.#.#...#P.# ##P##.. s:jO[[)......@......## ####..667.2 (130.6) .###..#####..#.#### #..# ## ##..##..P###..# #P............# ####.###.#..### ### ###### s:jcs:j}f,9.0 (132.4s:jls:jp# _Found a whip.s:js:jZs:js:js:js:j;s:js:j s:js:jOs:j\s:j(s:j"s:js:js:j s:j/ s:j s:js:j"s:j^s:js:js:jSs:js:j s:jcs:js:j!s:js:js:j s:j"s:j+#s:j@$s:j&s:j)s:jE*s:j+s:jC-s:jS/s:j/s:j0s:jL3s:jf5s:j5s:j6s:j Cs:jDs:jEs:jEs:jMIs:jLs:jLs:jNs:jSPs:jRs:jSs:jPUs:jMWs:jYs:jfZs:j~[s:j]s:j_s:j`s:j"as:jcs:je,s:jfs:jhs:jujs:jjs:jls:jbos:jOs,s:j}ts:jivs:jdys:jys:jzs:j|s:j~s:jos:jŀs:j1s:j,s:jڈs:jys:jRs:js:js:js:j+m  You encounter a komodo dragon.s:j  .####.....#..  .### #..........##.....  .... ........#......###  .... ....P#P......## #  .P.##...P ..#..#####  .#...## #...##.##  l.##.......### ##..##  ..!.(.....##.####.......   #@.............###  s:jPj ###...P#.#.P#....#  #..###..#...##.......##  #................#...##.  #.#####.P...####.....##.  #####.## #.P.#.... l   komodo dragon (asleep)  ###..# #.#.##..#  #.#.P# #........  s:jb##..## #.###..#Ps:jA4714.6 (45.6)s:j.6.5 (47.5s:js:j_ _Found 2 boomerangs and a potion of haste.s:j ^ .### #...... .... ...... .... ....P#  .P.##...P  #..#...##  l.##.......###  ..!.(.....##.## #@....... ###...P#.# .#...# s:j ........ ..### #####.##  ###..#  #.#.P#  ##..## s:jG P .### #...... .... ...... .... ....P#  .P.##...P  #..#...##  l.##.......###  ..!.(.....##.## #@....... ###...P#.# .#...# s:jH ........ ..### #####.## ###..# #.#.P# ##..## s:jQ s:jAU s:j\ s:j_ d _A komodo dragon is nearby!s:j/Q  ##. .##. . ..#.####.....# #.### #..........##.... ...... ........#......# ... ....P#P......##  s:j0I.P.##...P# ..#..##  #..#...## #...##.# #l.##.......### ##..## ...!.(.@...##.####...... #F.##.P#..........  ....###...P#.#.P#....  #..###..#...##.......##  #................#...## s:j41#.#####.P...####.....## #####.## #.P.#... F   bullfrog (asleep)  ###..# #.#.##  #.#.P# #.......s:jC<s:j?18.3 (1.8)s:jiHs:jKY _You encounter a bullfrog.s:je  ##. .##  .. .. ..#.####.....#  #.###P #...##  ...... ........#......  .... ....P#P......##  .P.##...P# ..#..  #..#...## #...##.s:j~fU  .#l.##.### ##..##  #...!.(@....##.#### #F.##.P#.  ....###...P#.#.P#.... s:jfI #..###..#...##.  #..........#...  #.#####.P...####..... s:jogF# #####.## #.P.#  ###..# #.#.##  #.#.P# #s:jrs:ju)20.1s:je~s:js:j'   ##. .  .. ... ..#.####.....#  #.###P.#..........##  ...............#......  ....#....P#P......##  .P.##...P# ..#.. # #..#...## #...##  #.#l.##.### ##..##  #...!.@.....##.####s:j(   ##F.##.P#.  #. ....###...P#.#.P#  #..###..#...##.  #..........#...  #.#####.P...####.....  #. #####.## #.P.# . ###..# #.#.##  #.#.P# #s:jx2 s:j5 ;1.9Searing Rays:j< s:ji@ P _You see here 2 boomerangs.s:j|+s  ##. .  .. ... ..#.####.....  #.###P.#..........##  ...............#  ....#....P#P...... # .P.##...P# ..#..  #. #..#...## #...  #.#l.##.### ##..  #...!@(.....##.####  ##F.##.P#  #......###...P#.#.P#  ###..###..#...##  #..# s:j- #.#####.P...####  #. #####.## #.P.#  . ###..# #.#.  #.#.P# #s:j6s:j9/3.7 _s:jFAs:jCs:j  ##.   .. ... ..#.####  ##.###P.#.##  .......# #.....#....P#P......  #...P.##...P# ..#..  #.. #..#...## #...  #.#l.##s:jK.### ##..  #...@.(.....##.####  ##F.##.P#  #......###...P#.#.P#  ###..###..#...##  #..#  #.#####.P...####  #. #####.## #.P.  .. ###..# #.#.  #.#.P# #s:j!<F.s:j!K.ls:jo":F.s:j$ .FThe komodo dragon hisses angrily.s:jw0 FlF  The komodo dragon closely misses you.s:j11==5.5s:j :s:j<# _The bullfrog croaks.s:jX?u _You see here a potion of haste.s:jx ** You focus your ray upon the bullfrog. The searing ray hits the bullfrog!s:jY  .FThe bullfrog is heavily wounded.(Press . to maintain the ray.)s:j 2--====60ontinue: Searing RayRay s:js:j _The bullfrog closely misses you. The komodo dragon barely misses you.s:j ** The searing ray hits the bullfrog!s:j .FThe bullfrog is severely wounded.The bullfrog closely misses you. The komodo dragon bites you!!s:j72------1---===-7+ s:js:jY _The bullfrog completely misses you.s:jj ** The searing ray hits the bullfrog.s:jQ .FThe bullfrog is almost dead.s:jS67-------0----8++ s:j\s:j(`j _The bullfrog hits you. The komodo dragon misses you.s:jR ##. . .. ... ..#.####. ##.###P.#.##. .......#. #.....#....P#P......# #...P.##...P# ..#..# #.. #..#...## #...# #.#.F##.### ##..# #..l!@(.....##.####. ##..##.P#. #......###...P#.#.P#. ###..###..#...##. #..#. #.#####.P...####. s:jSU#. #####.## #.P.# .. ###..# #.#.# #.#.P# #.s:jqV7.Fs:jcb  You stop channelling your searing ray. The bullfrog hits you.s:jd-1=--30.4 (1.9asts:j]ns:jvV _The bullfrog closely misses you.s:j. !You focus your ray upon the bullfrog. The searing ray hits the bullfrog!  You kill the bullfrog!s:j1   ****   Cheibriados appreciates the change of pace.The searing ray hits the komodo dragon!s:j .lThe komodo dragon is moderately wounded.s:j4....s:j͢19--=10ontinue: Searing RayRay s:js:jĮf _(Press . to maintain the ray.)s:j ****The searing ray hits the komodo dragon!s:jmT ...lThe komodo dragon is moderately wounded.The komodo dragon hisses menacingly.s:jlU8---2+ s:j\s:jF_Z _The komodo dragon barely misses you.s:jK ****The searing ray hits the komodo dragon.s:j ...lThe komodo dragon is heavily wounded.s:j 87--3++ s:j7 s:j E _The komodo dragon bites you but does no damage.s:j ****The searing ray hits the komodo dragon.s:j ...lThe komodo dragon is heavily wounded.You finish channelling your searing ray.s:j6--4asts:jQ&s:j|)[ _The komodo dragon closely misses you.s:j\ **** You focus your ray upon the komodo dragon.  The searing ray hits the komodo dragon!s:j ...lThe komodo dragon is severely wounded.(Press . to maintain the ray.)s:j]60--4---5ontinue: Searing RayRay s:jKs:j}2 _The komodo dragon bites you!s:j5 ****The searing ray hits the komodo dragon.s:j ...lThe komodo dragon is severely wounded.s:jU1=---6+ s:js:j[ _The komodo dragon closely misses you.s:j :****s:jtE ...lThe searing ray misses the komodo dragon.s:jrF 3--7++ s:jQN s:jCQ Z _The komodo dragon barely misses you.s:jƞ **** The searing ray hits the komodo dragon!s:jt- ...lThe komodo dragon is almost dead.You finish channelling your searing ray.s:j.47----12--=8asts:j[6s:jr92 _The komodo dragon bites you!s:j r !You focus your ray upon the komodo dragon.  The searing ray hits the komodo dragon!  You kill the komodo dragon!s:j;xv****s:j ...!Cheibriados appreciates the change of pace.s:j]8----0---89ontinue: Searing RayRay s:jqs:jf _(Press . to maintain the ray.)s:jPx s:j7y s:jRz s:j z  You stop channelling your searing ray. _s:j 91=-s:j s:j s:jy s:j s:j s:j| s:jؐ s:jΓ s:j8 T50=s:j s:jN s:jҘ 9=s:j s:j s:jy S2=s:jΠ s:j. s:j K1=s:j" s:jʧ s:j+ s:ja s:jޫ s:j: s:j^ s:jj s:j K2=s:j s:j5 s:jŵ N13=s:j s:jX s:jں s:j s:j s:jI 93s:j s:jV s:j s:jw s:jj O=s:j| s:jd s:j S4=s:jx s:jR c4=s:j Xs:j s:j$ K5=s:jG s:j ,s:jJ s:j s:j K6=s:j s:j s:j M5=s:jf s:j s:jY s:j s:j s:j S7=s:j' s:j#,s:js:js:js9=s:js:j~ s:jm {8=6=s:j6 s:js:jbs:js:jRs:js:js:js:j99s:js:js:j9=s:js:j"s:j"M7=s:j$s:j&s:j&:60s:j(s:jX,,s:j-s:j0s:j0s:j2s:j5s:j6l1==s:j7s:j9s:jm:s:j;s:j>s:jW?K8=s:j@s:jFCs:jCK2=s:j]Es:jIs:j{Is:jbKs:jMs:jDN93s:jOs:jRs:j8S9=s:jUs:j1Ws:jWK9=s:jFYs:j\s:j9]94s:j^s:j`s:j*as:jtbs:jf,s:jggs:jis:jjj65==s:jls:j%os:joL20=s:j5qs:jss:j%ts:jus:jxs:j^yW6=s:jzs:jH}s:j}s:j~s:j s:j9=s:js:js:jQ71=s:js:js:js:js:js:js:j s:js:jd%8s:js:js:j 9=s:js:jW,s:js:jts:j!y9=2=s:js:jbs:js:jms:j s:jV70=s:js:j&s:js:js:jAs:j˳9=s:j.s:js:jHQ13=s:j~s:jhs:j׼s:j;s:js:j,s:jQs:js:j?%2s:js:j s:j9=s:js:js:jK4=s:js:jUs:j#3s:j (=s:js:js:j2s:j0s:j;s:js:js:js:jg4==s:js:jDs:js:j's:js:j]s:j*s:js:jG%5s:j#s:js:js:j4s:j s:jg s:jX s:j*s:jK6=s:j;s:js:jDs:js:js:jzU7=s:js:js:js:jys:j!s:j*"s:jN#s:j&s:j&%8s:j's:j),s:j,s:jw-s:j-s:jW/s:j1s:j<2%9s:j3s:jb6s:j6s:j 8s:j?:s:j:s:j <s:j>s:j`?L80=s:j@s:j|s:js:js:js:j:s:j%s:jw s:j U1=s:js s:js:js:j1s:js:js:js:js:j%2s:js:j(s:js:jfs:j s:j!s:j"s:j%s:j&%3s:j's:j+,s:jp-s:j/s:j0K4=s:j02s:j+4,s:j 5s:jE7s:j7s:j9s:j;s:j<U5=s:j=s:j@s:jx@s:jBs:j6Es:jEs:jGs:j#Is:jI%6s:jKs:jNs:jNs:jOs:jRs:jhSs:jTs:j^X;7s:jZs:j\s:ju]s:j}^s:jas:jGbs:jZcs:j@fa8=s:jgs:j2ks:jls:jls:jos:jps:jqs:j&us:juU9=s:jws:j*zs:jzs:jL|s:j,s:js:jNs:j?s:jȅ&90s:jɇs:jOs:jϋs:js:j)s:jƐK1=s:jds:jPs:js:js:jșs:j  h - 4 potions of haste (gained 1)  Things that are here:s:jys:j's:jF _a komodo dragon corpse; a bullfrog corpses:j4s:js:j1s:j"s:js:j19=s:jBs:jWs:js:js:js:js:js:jws:jۼs:js:jUs:js:js:js:j8s:js:j s:jzs:js:j-s:jts:jus:js:js:jHs:jss:js:js:j{s:j"s:j#s:js:js:js:js:jps:js:js:j4s:js:js:j s:j`s:js:js:jOs:js:js:jws:jus:j~s:jKs:js:jOs:jS s:j s:j s:jAs:j .###...#.##  ............#  .#########..  ..# ##  #..### #....  #P....# ##.#  P.P.#}# ###  ###.PP.P..   ##.@......> --893.5 (154.1)s:jy  #P.#..#.#..   ##.##..... ##. Cast: Searing Ray   #..# ......#.####  ##.###P.#....# ...............# #.....#....P#P.....  #...P.##...P# ..#.  ###...#..#...## #s:j%s:j(G--5.4 (156.0s:jj/s:j2; _Found a stone staircase leading down.s:j٤ 3s:j s:j s:j# s:j' ,s:j s:jE s:jп s:j s:j s:j ,s:j s:j s:j" ,s:j s:j s:j  .###...#.## #P. #............### ##.#########...P. #..# ##..... ##..### #..... ##P....# ##.##.P#P. #P.P.#}## ########. ###.PP.P..#P#####. ##......@.>....<#..902.6 (7.2)s:j ` #P.#..#.###. ##.##......# ##. .##. #..##......#.####.....# ##.###P.#..........##.... #...............#......## ##.....#....P#P......##  #...P.##...P# ..#..#### ###...#..#...## #...##.#s:jd s:j; -4.4 (9.0s:j s:j 9 _Found a stone staircase leading up.s:jvks:jls:jins:jtrs:jzvs:j{Bs:j|s:ji}s:js~s:j  #.## #.#  #####..#   .###...#.## #P.## #............###..## .#########...P....#  #..# ##........# #..### #.........P  ##P....# ##.##.P#P. #P.P.#@## ########.# s:jX##.PP.P..#P### ##. ##........>....<. #.. #P.#..#.#..#.##.# ##.# ##.##......### ##. .##.# #..##......#.####.....#..s:j0T ##.###P.#..........##..... #...............#...... .....#....P#P......## s:j-8.2 (3.8s:j+9.2 (4s:js:jW _g - a +0 condenser vanes:j0s:js:js:js:js:j,s:js:js:j`s:j"s:js:j s:j s:j!s:j$s:j=&s:j&s:j's:j)s:j+s:jE,s:j-s:j.s:j0s:j<1s:j1s:j3s:j95s:j5s:j6s:j8s:j9s:j9s:jn  There is a stone staircase leading up here. _s:js:js:jms:j1s:js:js:jZs:jKs:js:js:js:j]s:js:js:j3s:js:jxs:js:j%s:js:jKs:j?,s:js:js:jIs:js:js:js:js:js:j"s:js:jMs:js:js:jss:j"s:js:js:js:js:j<s:js:j1s:js:jVs:js:jJs:js:jxs:js:j!s:js:js:js:js:j7  #...............#....  ##.....#....P#P...... #...P.##...P###..#..  ###...#..#...## ###...  #.#..##.......### ##..  ##...÷.(.....##.####..  ##..##.P#...  #......###...P#.#.P#  ###.@###..#...##.....73.1 (63.9)  #................#  #.#####.P...###  #.# #####.## #.P.  ... ###..# #.#.  #.. #.#.P# #...  ##. ##..## s:jK [34m#.##  #< ##.# #... ##.###.##s:js:jE.4.9 (65.7s:js:j; _Found an escape hatch in the ceiling.s:jm s:j- s:j s:j s:j s:j s:j Bs:j Bs:jƧ s:j s:j֬ s:j\ s:jL s:j s:j s:j\ s:jS s:j s:j s:j\ s:j s:j R  There is an escape hatch in the ceiling here.s:j# s:j  _s:j s:j s:j s:j s:j s:j s:jL s:j s:j s:j s:j s:j[ s:j% s:j s:j s:jJ s:j s:j s:j s:j s:j s:j s:j s:jR s:jb s:j: s:j s:ja s:j5 s:j@ s:j s:j s:j s:j <  You see here a +0 whip.s:j s:j+  _s:j s:j s:jb s:j s:j s:j s:j s:jn s:jn s:j1 s:j! s:j! s:j# s:j0& s:j' s:j'( s:jK) s:j(, s:jR. s:j/ s:j/ s:ju2 s:j5 ,s:jN6 s:j8 s:jj: s:j: s:jb; s:j= s:jD? s:j? s:jM@ s:jA s:jhC s:jC s:j9D s:j$F s:jG s:j s:j s:ja s:jl s:jӱ s:jL s:j s:jk s:j s:j\ ,s:j s:j s:j s:jB s:jƼ s:j s:j s:jL s:j s:jO s:j s:jg s:j s:j? s:j s:j s:j^ s:jJ s:j s:jb s:j< s:j s:j8 s:j s:j@ s:j s:jc s:j s:jR s:j] s:j ,s:j s:j s:j s:j s:j s:j s:j s:j s:j s:j6 s:j ,s:j s:j. s:jK s:j s:j s:j s:j s:jY s:jz s:jy s:j s:j| s:j s:j s:j s:j0 s:js s:j s:j< s:j s:j_ s:j" s:j s:j s:j s:j7 s:j s:j s:j s:j s:j s:j/ s:j s:j^ s:j_ ,s:j s:j s:j s:j s:j s:j= s:j ,s:j s:j.! s:jc" s:j" s:j}# s:j$ s:jp& s:j& s:jz' s:j~) s:jV+ s:j+ s:jW, s:j- s:j-/ s:j/ s:j/ s:j3 s:jW5 s:j5 s:j]6 s:jZ8 s:j9 s:j: s:j: s:jQ< s:j)> ,s:j> s:jf@ s:jA s:jUB s:jB s:jSD s:jF s:jF s:jF s:jH s:jJ s:jhJ s:j=K s:jK s:jL s:jLM s:jM s:jN s:jO s:jO s:j*P s:jpQ s:jR s:j.S s:jS s:jT s:jV s:jUV s:jV s:jW s:j3Y s:jY s:jY s:j^ s:j_ s:j_ s:j` s:jMb s:jc s:jc s:jd s:j_f s:jg s:jg s:jah s:ji s:j&k s:jk s:j*l s:j%m s:jn s:j-o s:jo s:jp s:jnr s:jr s:j_s s:jt s:jv ,s:jNw s:jx s:jz s:j{ s:j{ s:jS} s:j s:j s:j s:jj s:j9 s:j s:j\ s:j s:jk A  You enter the shallow water.s:j ?Water s:j s:ji N _Moving in this stuff is going to be slow.s:j s:jE (s:j s:j s:j A  You enter the shallow water.s:j| ?Water s:j} s:j٢ N _Moving in this stuff is going to be slow.s:j¥ >s:jç s:j s:j s:j s:jh s:j s:jt s:j s:j/ s:j s:j s:j s:j s:jr s:j s:j s:j s:j s:j s:j s:j+ s:j s:j s:j` s:j s:j s:j s:j s:j s:j B  You see here a +0 long sword.s:j s:j  _s:j s:j# s:j* A  You enter the shallow water.s:j+ ?Water s:j. s:j[2 N _Moving in this stuff is going to be slow.s:j4 s:j;5 (s:j6 s:j9 s:jd; s:j; s:j= s:j? s:jB s:jB s:jJC s:jD s:j-F s:jF s:jG s:jK s:jEN s:jN s:jO s:jR s:jwS ,s:jT s:jV s:jX s:jqX s:jY s:j[ s:j*] s:j] s:jN^ s:j_ s:ja s:jb s:jlb s:je s:jf s:jDg s:jg s:ji s:jqj s:jj s:j'k s:jm s:jn s:jn s:jgo s:jz s:j$| s:j| s:j| s:j s:jR s:j׃ s:j+ s:jG s:jڈ s:j7 s:j҉ s:jY s:j@ s:j s:jN s:j9 s:jʗ s:jY s:jz s:jמ s:j2 s:jܡ s:j s:j s:j s:j s:j s:j6 s:jԲ s:j- s:j s:j s:j s:j s:j s:j s:jw s:j s:j4 s:j5 s:j s:j s:j s:j. s:j s:j^ s:j s:jC l  You see here a water moccasin skeleton.s:jK s:j  _s:j} s:j s:j s:j s:j s:j s:jq s:j s:j s:j s:j s:j? s:j s:j:s:jks:js:js:jks:j s:jK s:j s:jv s:js:js:j3s:js:jss:js:jks:j6s:js:js:js:j:s:jFs:js:js:js:j!s:j"s:j!#s:j$s:j&s:j&s:j's:j*s:jG-Bs:jPhs:jwTBs:jUs:jYBs:jZs:j\s:j^s:jpbBs:jcs:j$ds:jds:jfs:jVhs:jhs:jkks:j#P#..##....###.###..###.##.## ####.#.#>..................# ## ##.####..P##.#..###....## .####.# #.########## #..### ...##.# ### ##..# ......### #...# #.#^..#.# ##.### #.##...## ########.#)# ..#P...# #@##.##...## 7265.0 (290.1) P.##...#### ##.........# ...#...#.P# #...##...## ..........# #..P##.### ..##....<.## #.:j933m###### ..#..#P...P# #.## #....##...P# #..# ..#####...P######.P# #.# #...........##s:js:j<s:jE _Done exploring.s:jIs:j*.............#...s:j...0.0).............s:js:j?s:j5E _Done exploring.s:j=s:j`3s:j4s:j<s:jBE _Done exploring.s:js:jrs:js:j;s:j@s:jBs:jEE _Done exploring.s:jOs:j`QWhere to? (Tab - Lair:2, ? - help) D - Dungeon T - Temple  L - Lair  S - Swamp s:jEs:j_[?25h[?0c#P#..##....###.###..###.##.##SunshineJesse the Destroyer ####.#.#>..................#Gnoll of Cheibriados *****. ## ##.####..P##.#..###....##Health: 91/91 ======================== s:jN`.####.# #.########## #..###Magic: 24/24 ======================== ...##.# #####..#AC: 16Str: 18 ......####...#EV: 18Int: 36 #.#^..#.###.###SH: 0Dex: 25 #.##...##########.#)#XL: 12 Next:  8% Place: Lair:2 ..#P...##@##.##...##s:j`CNoise: ---------  Time: 17265.0 (0.0) P.##...#### ##.........#g) +2 short sword (venom) ...#...#.P# #...##...##Cast: Searing Ray ..........# #..P##.### s:j`Z..##....<.## #.###### ..#..#P...P# #.## #....##...P# #..# ..#####...P######.P# s:ja#.# #...........## _You see here a water moccasin skeleton. _Done exploring. s:ja_Done exploring. _Done exploring. _Done exploring.  What level of the Lair of Beasts? (default 2, ? - help) s:j>6 [?25l[?1cs:jO43s:jPs:j`s:jYbs:jgE _s:jjs:j_ls:jms:jms:j]ss:jus:j"vs:jvs:j-|s:j~s:jd~s:js:jÄs:jfs:js:js:j6s:jɎs:j`s:jos:jUs:jls:js:jos:j,s:js:js:j]s:jTs:j<s:js:js:j̩s:j[s:js:js:js:js:js:jhs:j7s:j>s:js:js:jAs:js:j&s:jKs:js:jms:js:js:js:js:j>s:jxs:js:j,s:js:j)s:jcs:js:js:jns:j s:js:j%s:js:js:js:js:j7s:js:js:js:j s:j7s:js:jXs:js:js:js:j"s:jGs:js:js:js:js:js:jQs:js:jXs:jAs:js:j|s:jCs:js:jAs:js:j s:j s:j4 s:j s:jms:j0s:js:jUs:js:js:js:j,s:jes:js:j s:jes:j s:jC!s:j^"s:jN$s:j_&s:j&s:j's:jv)s:j+s:jY,s:j-s:j/s:j1s:j$2s:jU3s:jM5s:j7s:j"8s:j8s:j=;s:j<s:j;=s:j>>s:jAY  There is a stone staircase leading down here.s:jCs:jjEs:jF$ _s:joGs:j&3s:jhs:jas:jzs:jx _You climb downwards.  Found a scroll labelled QEATWOHOAS.s:j(L #...~~~.~  ...P~~~  ##..?P~~ s:jj)M #.....~.  #.....#  #.....#  ##.....#  #P....@# 333.1 (68.1) #P.....#  .........  s:j)#.##..#### # ### s:j-s:jm3s:j67a _There is a stone staircase leading up here.s:j s:j Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  g - a +2 short sword of venom (weapon)  b - a +2 dagger of venom  j - the +6 falchion of the Jolly Stories {heavy, rPois Str+2 Dex+3}  m - the +1 dagger "Messofaf" {devious, rF+ Str-3 Int+2 Dex+2} Armour (go to first with [)  e - a +1 cloak of poison resistance (worn)  h - the +5 leather armour of Ashenzari's Scorn (worn) {Dex+3}  l - a +1 hat of intelligence (worn)a - a +0 robe  i - +0 steam dragon scales Jewellery (go to first with "=)  c - a +4 ring of slaying (worn)  d - a +4 ring of protection (worn)  k - an amulet of chemistry (worn)f - a ring of positive energy  n - a ring of positive energy[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip s:jv s:j~ s:jL SunshineJesse the Destroyer#...~~~.~Gnoll of Cheibriados *****....P~~~Health: 91/91 ========================##..?P~~Magic: 24/24 ========================#.....~.AC: 16Str: 18#.....#EV: 18Int: 36#.....#SH: 0Dex: 25##.....#XL: 12 Next:  8% Place: Lair:3#P....@#Noise: ---------  Time: 17333.1 (0.0)#P.....#g) +2 short sword (venom).........Cast: Searing Ray#.##..##### ### _Done exploring. _What level of the Lair of Beasts? (default 2, ? - help) _There is a stone staircase leading down here. _You climb downwards.  Found a scroll labelled QEATWOHOAS. _There is a stone staircase leading up here.s:j P  Okay, then.s:j s:j s:jۜ . _s:j$s:j>8Read which item? Scrolls  f - 2 scrolls of fear  t - 3 scrolls of teleportationw - 3 scrolls of enchant weapon  W - a scroll of brand weapon  S - 2 scrolls of silence  c - a scroll labelled ZIFIYSO IVETU  e - 3 scrolls labelled QEATWOHOAS  h - a scroll labelled VIKKOE UCLYIW  q - 2 scrolls labelled FEICWE QOAHODA  v - 2 scrolls labelled TEPABICIAL s:jH y - 4 scrolls labelled QEINLO JIMAE [!] read|quaff|evoke[?] describe selecteds:j s:j s:j SunshineJesse the Destroyer#...~~~.~Gnoll of Cheibriados *****....P~~~Health: 91/91 ========================##..?P~~Magic: 24/24 ========================#.....~.AC: 16Str: 18#.....#EV: 18Int: 36#.....#SH: 0s:j RDex: 25##.....#XL: 12 Next:  8% Place: Lair:3#P....@#Noise: ---------  Time: 17333.1 (0.0)#P.....#g) +2 short sword (venom).........Cast: Searing Ray#.##..##### ### _What level of the Lair of Beasts? (default 2, ? - help) _There is a stone staircase leading down here. _You climb downwards.  Found a scroll labelled QEATWOHOAS. _There is a stone staircase leading up here. _Okay, then.s:j& P  Okay, then.s:j' s:jv5 s:jTO . _s:j6Is:jYs:j _  You encounter a water moccasin and a naga.s:j ....~~P.SN..P .#.~~~.....~ #...~~~.~.~~ ...P~~~~~~~ ##..?P~~~~~~ #.....~... #.....#s:j' #..@..# ##.....# #P....<# #P.....# ..........##.##..####S   water moccasin (asleep)## ####N   naga (constriction, asleep)s:jj-4.9 (1.8s:j\46.7 (3.6 _s:jgs:j5{s:j .....~~...>N.~~.....~~P.SN..P#.#.~~~....#...~~~.~.#...P~~~~~~~.##..?P~~~~~~##.....~......#...@.# #.....# ##.....# #P....<# #P.....#s:j J.......... ##.##..####N 2 nagas (constriction, asleep)## ####s:jw   You encounter a naga. It is wielding a +0 flail.s:j# -8.5 (1.8s:ji s:j 9 _Found a staircase to the Snake Pit.s:jR ~~...N~......~~...>N.~~.....~~P.SN..P#.#.~~~....#...~~~.~.#...P~~~~~~~.##..?P~~~~~~###.....@.......s:j ##.....#......#.....# .....##.....# .l###P....<# ..# #P.....# #.l   basilisk.......... S   water moccasin (##.##..####NNN 3 nagas (1 polearm, constriction, as…)## ####s:j1 .S  You encounter a naga. It is wielding a +0 flail. _Found a staircase to the Snake Pit. s:jn  You enter the shallow water.  Moving in this stuff is going to be slow. and a basilisk.  The naga is wielding a +0 vampiric glaive.l..S.N.NN.~Sl.~Slwandering)SNNN2 ==40.9 (2.4Searing RayWater  _The naga shouts! The water moccasin hisses angrily.s:jC>Nl.s:j6Hq.NN.s:jj3NN0--1.6 (0.7 _You closely miss the water moccasin. The water moccasin bites you.s:j-+....~~....~..~~......~~...>..~~~......~~PN.N..P~~.#.#.~~~...N.~~~.#...~~~.~.~~~.P#...P~.# ##..?PS~~~~~##.....~@..l...###.....#.#.....##.....###.....# #..##P....<# ...##P.....# .#.#.. . .##.##..#### #. s:j l.The water moccasin bites you.s:j8.Ns:j|<.N.s:j @.Ns:j N1The water moccasin bites you but does no damage.s:jz81----3.4 (1.8s:j?s:j23 _The water moccasin bites you.s:ju'  ...~~~.....~ .~.....>..~.....~~P.....P#.#.~~N.N...~~~.~~~.~N~~~.P...P~~~~~~~.# ##..?PS@~l~~###.....~.###.......s:jI) 6 #.....##.....# #..###<# ...#  #P.....# .#.#.......... ....##.##..#### #.s:j2 l~You enter the shallow water.  Moving in this stuff is going to be slow.  The naga shouts! The basilisk hisses angrily.s:j4 9.Ns:jB NlNThe water moccasin misses you.s:jK *The naga spits poison at you.The splash of poison hits you.  You are poisoned.s:j Y ~You resist.s:jv *****The naga spits poison at you.s:j:~  ~~@..2The splash of poison misses you. The water moccasin barely misses you.s:j:  *The naga spits poison at you.s:j5 C~Ns:jK  ~The splash of poison hits you. You resist. The water moccasin misses you.The basilisk bites you but does no damage.  The basilisk splashes around in the water.s:j 79==---====5.8 (2.4Pois Water s:jn. s:j3 J _The naga misses you.s:jd  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:j"  SunshineJesse the Destroyer ...~~~.....~~~.  Gnoll of Cheibriados *****. ....~~....~..~~.  Health: 79/91 ====================---- .....~~...>..~~~.  Magic: 20/24 ====================---- .....~~P.....P~~.  AC: 16Str: 18s:j #.#.~*******~~~.  EV: 18Int: 36 #...**NN*N*~~.P  SH: 0Dex: 25 #...P******~.#  XL: 12 Next:  8% Place: Lair:3 ##..*PS@l**~###  Noise: ====-----  Time: 17345.8 (0.0) #...*******...#  g) +2 short sword (venom) ##..***#***....  Cast: Searing Ray #..***##**...#  Pois Water  ##.....# #..### s:j #P....<# ...#  l   basilisk #P.....# .#.#  S   water moccasin .......... ....  NNN 3 nagas (1 polearm, constriction, 2 …) ##.##..#### #. The basilisk splashes around in the water. s:j07_The naga misses you.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activates:j SunshineJesse the Destroyer...~~~.....~~~.Gnoll of Cheibriados *****.....~~....~..~~.Health: 79/91 ====================----.....~~...>..~~~.Magic: 20/24 ====================----.....~~P.....P~~.AC: 16Str: 18#.#.~~~.....~~~.EV: 18Int: 36#...~~NN~N~~~.PSH: 0Dex: 25#...P~###~~~.#XL: 12 Next:  8% Place: Lair:3##..?P#@#~~~###Noise: ====-----  Time: 17345.8 (0.0)#.....###.....#g) +2 short sword (venom)##.....#.......Cast: Searing Ray#s:ji [32m.....##.....#Pois Water ##.....# #..####P....<# ...#l   basilisk#P.....# .#.#S   water moccasin.......... ....NNN 3 nagas (1 polearm, constriction, 2 …)##.##..#### #.Casting: Flame Wave (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateA wave of flame ripples out!  The flame wave engulfs the water moccasin!  The water moccasin is moderately wounded.The flame wave engulfs the basilisk!s:j&*N.The flame wave engulfs the basilisk!  The basilisk is moderately wounded.  (Press . to intensify the flame waves.)  You feel sick.  You hear a howl! x3water moccasin is engulfed in a cloud of scalding steam.s:jE/~NYou hear a howl! x3  The water moccasin is engulfed in a cloud of scalding steam.  The water moccasin closely misses you.  The basilisk is engulfed in a cloud of scalding steam.  The basilisk bites you.basilisk splashes around in the water.s:j1r h  The naga barely misses you.s:j@ ~~.....~....~....>.P.......§§§S@l§.. 1h   wolf  s:jAYou encounter a wolf.The water moccasin is engulfed in a cloud of scalding steam.s:jwBf6==6.8 (1s:jBNWave Water s:j@Ls:jO[ _The water moccasin barely misses you.s:j#§water moccasin is engulfed in a cloud of scalding steam. _The water moccasin barely misses you.  A wave of flame ripples out! The flame wave engulfs the naga!  The naga is severely wounded.flame wave engulfs the water moccasin!  You kill the water moccasin!s:j3 §  Cheibriados thoroughly appreciates the change of pace.The flame wave engulfs the basilisk!!  You kill the basilisk!s:jAD############@############NNN 3 nagas (1 polearm, constriction, 1 …)h   wolf  s:jzBDCheibriados appreciates the change of pace.plant! The plant begins to die.  The plant is lightly damaged.  The flame wave engulfs the naga!  The naga is moderately wounded.  The flame wave engulfs the naga.s:j2 .h  The naga is lightly wounded.  You are engulfed in a cloud of scalding steam.  You feel sick. §NYou hear a howl!  The naga is engulfed in a cloud of scalding steam.  The naga misses you. h.The naga is engulfed in a cloud of scalding steam.s:j h  The naga misses you. The naga closely misses you.s:j...~...~...~~...~~.#.~~~~.#...~§§N§.~~~.P#...P§NN§§~~.##..?P§@§§~~#.§.....#..h 2 wolvess:j15-19-10=======7+ Water s:js:j]U _You encounter a wolf.s:jTl §  A wave of flame ripples out! The flame wave engulfs the naga!  You kill the naga!Cheibriados appreciates the change of pace.s:je} L§flame wave engulfs the naga.  The naga is heavily wounded.  The flame wave engulfs the plant!!  The plant is lightly damaged.  The flame wave engulfs the naga!!  You kill the naga!s:jӅ :###############@#######################   naga (constriction)s:j h.!!  You kill the naga!  Cheibriados appreciates the change of pace.Your wave of flame reaches its maximum intensity and dissipates.  You are engulfed in a cloud of scalding steam.  You feel sick.s:j 3.hs:j j h  The plant is engulfed in a cloud of scalding steam.s:j s:j*C~...~~§§§§.§§§N§§P§@§§..§.......#......##.., catching breath)h 3 wolves  You encounter a wolf.s:j  **The naga spits poison at you.s:j_I@.s:j4-8--38s:js:jdV _The splash of poison misses you.s:jz   s:jH OCasting: Flame Wave (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:jT   SunshineJesse the Destroyer ...~~~.....~~~.  Gnoll of Cheibriados *****. ....~~....~..~~.  Health: 74/91 ===================----- .....~~...>..~~~.  Magic: 14/24 ==============---------- .....~~P.....P~~.  AC: 16Str: 18 #.#.~~~...**~~~.  EV: 18Int: 36 s:j `#...~******~~.P  SH: 0Dex: 25 #...P**N**~~.#  XL: 12 Next: 13% Place: Lair:3 ##..?P*@**~~###  Noise: =======--  Time: 17348.8 (0.0) #...*******...#  g) +2 short sword (venom) ##..***#***....  Cast: Searing Ray #..***##**...#  Pois Water  ##.....# #..###  #P.h..<# ...#  N   naga (constriction, catching breath) #P.....# .#.#  hhh 3 wolves ..hh...... ....  ##.##..#### #. The naga spits poison at you. _The splash of poison misses you.s:j8 Casting: Flame Wave (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activates:j i  SunshineJesse the Destroyer ...~~~.....~~~.  Gnoll of Cheibriados *****. ....~~....~..~~.  Health: 74/91 ===================-----s:j .....~~...>..~~~.  Magic: 14/24 ==============---------- .....~~P.....P~~.  AC: 16Str: 18 #.#.~~~.....~~~.  EV: 18Int: 36 #...~§§§§.§~~.P  SH: 0Dex: 25 #...P§§§§§~~.#  XL: 12 Next: 13% Place: Lair:3 ##..?P§@§§~~###  Noise: =======--  Time: 17348.8 (0.0) #.....§.......#  g) +2 short sword (venom) ##.....#.......  Cast: Searing Ray #.....##.....#  Pois Water  ##.....# #..### s:j #P.h..<# ...#  N   naga (constriction, catching breath) #P.....# .#.#  hhh 3 wolves ..hh...... ....  s:j##.##..#### #. Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateA wave of flame ripples out! The flame wave engulfs the naga!!  You kill the naga!Cheibriados appreciates the change of pace. ~~~.  .~~.  >..~~~.  .P~~.  ~~~.    ###§~~.#  ##..?P#@#  #.....###.....#  ##......  #.....#  ##.....# #..### #P.h..<# ...#hhh 3 wolves #P.....# .#s:jM.# ..hh...... ....  s:jh.You kill the naga!  Cheibriados appreciates the change of pace.  You hear a splash. x2  (Press . to intensify the flame waves.)  You are engulfed in a cloud of scalding steam.  You feel sick.s:jFh.s:jc-.hs:j Gh.s:jEh.s:j@h.s:j3.....~~~....~..~~...>..~~~.§....P~§....~)§§§§§§§~§§@§~§§..s:j2 34======-9.8 (1Wave Water s:j+s:j0I _The plant is engulfed in a cloud of scalding steam.s:j y...~~~.....~~~.....~~....~..~~.....~~...>..~~~. .....~~P§....P~~. #.#.~~~§....~~~. #.§.§§§)§§§~~.P #..§P§§§§§~§.# ##.§?P§~§~§~### #.....@.......# ##.....#....... #..h..##.....###.....# #..### #Ph...<# ... #Ph....# .#.#.......... ....s:j  ##.##..#### #. ## ####s:jn% .You stop channelling waves of flame.  You are engulfed in a cloud of scalding steam.  You feel very sick.s:jn0 §  A nearby plant withers and dies.The plant is engulfed in a cloud of scalding steam.s:j1 Eh.s:j2 Fh.s:j3 ?h.s:j87 h.A nearby plant withers and dies.s:jE8 ?h.s:j3; h  The wolf bites you. The wolf completely misses you.s:j; Fh.s:jh< ?h.s:j> h.You encounter a wolf.s:j? 3.hs:js? Gh.s:jZ .~~....~..~~.~~...>..~~~~~P§....P~~§~§....~~..~§§)§.~~~...~§§§~~~.?.~~†~~h 4 wolvess:j\ 59=----5==------52.3 (2.5s:jDh s:jhl U _The wolf completely misses you.s:j 1 h.You hit the wolf. The wolf is poisoned. Your bite misses the wolf.The wolf is moderately wounded.You are engulfed in a cloud of scalding steam.s:j9 ...>....~)~§(1 very poisoned)s:j o7---------9 (0.6s:j s:j M _The wolf misses you. x3s:j_  Casting: Flame Wave (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:jߪ ...~~~.....~~~.  SunshineJesse the Destroyer ....~~....~..~~.  Gnoll of Cheibriados *****. .....~~...>..~~~.  Health: 57/91 ===============--------- .....~~P.....P~~.  Magic: 11/24 ===========------------- #.#.~§~.....~~~.  AC: 16Str: 18 #..*******~~~.P  EV: 18Int: 36 #..*******~~.#  SH: 0Dex: 25 ##.*******~~###  XL: 12 Next: 14% Place: Lair:3 #..**h@***....#  Noise: =--------  Time: 17352.9 (0.0) s:js##.**hh#**.....  g) +2 short sword (venom) #.****##*....#  Cast: Searing Ray ##.****# #..###  Pois Water  #P....<# ...#  #Ph....# .#.#  hhhh 4 wolves (1 very poisoned) .......... ....  ##.##..#### #.  ## ####You are engulfed in a cloud of scalding steam. _The wolf misses you. x3  Casting: Flame Wave (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activates:j  ...~~~.....~~~.  SunshineJesse the Destroyer ....~~....~..~~.  Gnoll of Cheibriados *****. .....~~...>..~~~.  Health: 57/91 ===============--------- .....~~P.....P~~.  Magic: 11/24 ===========------------- #.#.~§~.....~~~.  AC: 16Str: 18 #...~§~)~.~~~.P  EV: 18Int: 36 #....~§§§~~~.#  SH: 0Dex: 25 ##..?.~~†~~~###  XL: 12 Next: 14% Place: Lair:3 #....h@§......#  Noise: =--------  Time: 17352.9 (0.0) ##...h.#.......  g) s:jg +2 short sword (venom) #.....##.....#  Cast: Searing Ray ##.....# #..###  Pois Water  #P....<# ...#  #Ph....# .#.#  hhhh 4 wolves (1 very poisoned) .......... ....  ##.##..#### #.  ## ####A wave of flame ripples out! The flame wave engulfs the wolf!  The wolf is severely wounded.The flame wave engulfs the wolf.  The wolf is moderately wounded.The flame wave engulfs the wolf!!  You kill the wolf!s:jR    ....~~....~..~~.  s:jd .....~~...>..~~~.  .....~~P.....P~~.  #.#.~§~.....~~~.  #..~~~.P  #..~~.#  ##..?###†~~~###  #....#@#......#  ##...###.......  #.....#  ##.....# #..###  #P....<# ...# s:j #Ph....# .#.#  3 ..........  ##.##..####  ## s:j' .The flame wave engulfs the wolf!!  You kill the wolf!Cheibriados thoroughly appreciates the change of pace.  (Press . to intensify the flame waves.)  You are engulfed in a cloud of scalding steam.  You feel sick.s:jc h.A nearby plant withers and dies.s:jM Gh.s:j \ ...~~.~~)~.§§h@.h.The wolf bites you but does no damage. The wolf bites you!s:ju 49=---5======3.9 (1Wave Water s:j$ s:jn' _The wolf barely misses you. The wolf completely misses you.s:j= †  A wave of flame ripples out! The flame wave engulfs the wolf!  You kill the wolf! ############@########## 2 wolves  Cheibriados thoroughly appreciates the change of pace.The flame wave engulfs the wolf!s:jVGh.s:jO[ h.The wolf is severely wounded.s:jmi..~..~~.>..~~....P....~..§§§§?.§§§.h@...†h#....s:jq"1=-----0-6=======4+ Water s:jQ{s:jf, _The wolf bites you. x2s:jL†  The flame wave engulfs the wolf!  The wolf is severely wounded. _The wolf bites you. x2  A wave of flame ripples out! The flame wave engulfs the wolf!  You kill the wolf!  Cheibriados thoroughly appreciates the change of pace. ####################@#####################   wolf  Cheibriados raises the support of your attributes as your movement slows.The flame wave engulfs the wolf!!s:j;~~.~~.~~.~~~~.....~~~.§§~)~.~~~..§§§§§~.?.§§§§s:j...†@.....†h#......##.....  Cheibriados raises the support of your attributes as your movement slows.The flame wave engulfs the wolf!!  The wolf is almost dead.Your wave of flame reaches its maximum intensity and dissipates.  You feel sick.  You hear a howl!s:j--9/24 --9765 _The wolf closely misses you.s:j  †  You miss the wolf. You bite the wolf.  You kill the wolf!s:j.)s:j\?10/24=7=------6.5 (0.6Searing Rays:jGs:jKLv _Cheibriados thoroughly appreciates the change of pace.s:j< ....~~....~.......~~...>..~...~~......P~~ #.#.~~~.....~~~ #...§§~)~.~~~.P.§§§§§~~.# #..?.§§§§~~###....†~.......##...†@#....... #.....##.....## #..###P....<# ...# #.## ###s:jL ~...~...~.F~~§~)F   cane toad (wandering)You feel sick.s:jwQ39=-------8.3 (1.8s:jg _You are no longer poisoned.You encounter a cane toad. _You see here a wolf corpse.s:j .>..~....P #.#.~~~.F...~~~s:j[+  #...~~§)~.~~~.P.~)§§§~~.# #..?.§§§§~~###....†~.......##...††#....... #....@##.....## #..###P....<# ...# .# #.#.......... ....##.##..#### #.  ## #### .F)Fs:j, L)Fs:j9 .....P~.....~§.~)~†s:j; 40-60.2 (1.9Searing Ray _s:jE s:jqH s:jg ?...P #.#.~~~.....~~ #...~~§)§.~~~.P.~))§§~~.# #..?.F~†§~~###....†~.......##...††#. #.....##.....## #..##s:jМ #P....<# ...# .# .#.#.......... ....##.##..#### #. ## #### s:j֟ J~Fs:j K~Fs:j Q†Fs:jF P.~~s:j/ q11==2.0 (1.8 s:j" s:j s:j& #.#.~~~.....~ #...~~~)§.~~~.P#....~))~§~~.# #..?.~~†§~~###....†~.......##...††#. #....F##.....###.....# #..##s:j&#P ...# .# .#.#.......... ....##.##..#### #. ## ####s:j)J.Fs:j<v ~The cane toad attacks as it pursues you!s:j>Y33--==3.9 (1.9 s:jus:j j _The cane toad closely misses you. The cane toad stings you!s:j&a _There is a stone staircase leading up here.s:j s:jS a4---4.5 (0.6 s:j s:j _You hit the cane toad but do no damage. The cane toad closely misses you.s:jE  (very poisoned)You hit the cane toad. The cane toad is poisoned.  Your bite misses the cane toad.The cane toad is lightly wounded.s:j F-5.2 (0.7 s:jB s:j W _The cane toad closely misses you.s:j",  You puncture the cane toad!  You bite the cane toad, but do no damage.The cane toad is moderately wounded.s:j-J==9s:j6s:j:W _The cane toad closely misses you.s:j extremely poisoned)You puncture the cane toad!  The cane toad looks as sick as possible!s:j (6.6s:j-)s:j,a _The cane toad is heavily wounded.s:j  You closely miss the cane toad.The cane toad is heavily wounded.s:j5=2=-7.2 (0.6 s:js:jB _The cane toad stings you but does no damage.s:jX  You hit the cane toad but do no damage. Your bite misses the cane toad.The cane toad is heavily wounded.s:jZD-9 (0.7 s:jbs:jfB _The cane toad stings you but does no damage.s:j-  You puncture the cane toad!  The cane toad is severely wounded.s:j^: >8.6s:j;;  s:jk; I_The cane toad closely misses you.s:jU†The cane toad is severely wounded. _The cane toad closely misses you.  You puncture the cane toad!  You bite the cane toad, but do no damage.almost dead.  You kill the cane toad!s:j`& s:jIr=20=9.2 (0.6Searing RayYour Translocations skill increases to level 6!  Your Forgecraft skill increases to level 6!Your Fire Magic skill increases to level 6!Your Ice Magic skill increases to level 6!Your Air Magic skill increases to level 6!Your Earth Magic skill increases to level 6!s:j{s:jh _Your Alchemy skill increases to level 6!s:jzM.....~~......P#.#.~~~.....~~~.#...~~~)~.~~~.P....~))~§~~.# #..?.~~†§~~###....†~.###...††#....... #.....##.....###..###<# ...#  #P.....# .#.#.......... ....#s:js:j!t6=--71.1 (1.9 _s:js:jv _You see here a cane toad corpse.s:jT u  #.#.~~~.....~ #...~~~)~.~~~.P#....~))~§~~.# #..?.~~†§~~###....†~.......##...††#. #.....##.....#s:jcU ##....†# #..###P ...# .# .#.#.......... ....#s:ja s:je 713=--2.9 (1.8 _s:jqn s:jq a _There is a stone staircase leading up here.s:js:js:js:jV s:j330 _s:jXs:j{?@=2s:jDQ.#.## ### ##............... ...## #.####.#....########.. ....# ##.........###..~##... #...## #..##.#÷...~~..~...... ##...# #P.###....~~~~~~...... #...## ##.##....~~~≈~≈~~~.... ÷##..# ##.##...~~~~≈≈~~≈~.##. s:jD-÷.#.########..##..#.~~≈~.~~≈~~#P. .##.#.##.##P..##@.~~≈~≈.<~~≈~..P. .##...........P#....~≈≈~~~≈~~).P÷ .##..PP.#..#.P##...~~≈~~≈~~~~.... s:jE.##############...#.~≈~≈~≈~~~.#.. ..###P#### #...P.~.~~~~~~~.#.. s:j2E.........### #P......~.~.......P s:j]E<..####.P.#.# #..##...##.##.###P# .## ##P..## #####..######## ### s:jE}..# #†...#####.##...#s:j-5.4 (2.5s:jZs:jb! _You climb upwards.s:jyc _There is a stone staircase leading down here.s:j s:j  s:j s:j s:jG 38=s:j M4=s:jI s:jm s:j s:j s:j* s:j K9=s:j s:j" s:j# s:j$ s:j& s:jS' L40=s:j( s:j* s:j+ s:jM, s:j. s:j. 75=s:j%/ s:jh0 s:j2 s:j2 91s:j?4 s:j/6 s:j,7 s:jx7 s:j: ,s:j; s:j> 2==s:j@ s:j,B s:jB M6=s:j)D s:jF s:j1G s:jI s:jV s:jW K3=s:jZ s:j] s:jW^ s:j_ s:j8b s:jc 9=s:j4d s:j g s:jmg g47=s:ji s:jm ,s:jGm s:jSp s:jp s:j+s s:jt s:j8u 95s:jv s:jHy s:jy 9=s:j!{ s:j?} s:j} #8s:j} (=s:jw s:j s:j& S6=s:jB s:j s:j s:j s:j5 s:j K7=s:j8 s:j2 s:jw #=s:j s:j̎ s:j s:j s:jP s:jL s:j !8s:jӔ .9=s:j s:jF s:j s:j˘ s:j s:j[ s:j s:j s:j s:j` #9s:j s:j s:jY s:jŤ 9=s:jM s:j\ s:j 620=s:jj s:jP s:j} j50=s:jx s:j s:j s:j s:j# s:j׷ s:j] s:jl s:j ]1==s:j s:j$ s:j K1=s:j s:j s:j s:j s:jW s:j 92s:ju s:j s:jK s:j s:j O=s:j s:jQ s:j6 e32=s:j s:j{ s:j s:j s:jN 4=s:j6 s:jL s:j 9=s:j| s:j a5=s:jY 3=6s:j = _You start resting.Magic restored.s:j T7=s:j' 1429.4 (54.0)s:jD+ b4=30.4 (55 _s:j4 s:j6 s:jIs:js:js:jK8=s:js:jO=s:js:js:j/s:j<s:jcs:j#99s:js:j{s:js:jDs:j s:j5s:js:js:jJ:60s:js:js:j]s:js:jpi1=s:js:jhs:js:js:j~ s:j s:js:js:jK2=s:jEs:js:j=s:js:j!,s:jI#s:jy%s:j%93s:j's:j)s:j)s:j+s:jc.s:j.s:j0s:j3O4s:jS4s:j6s:j7s:jg8s:j;,s:j<s:j?d65=s:jJ@t:jt:j,t:jpt:jt:jt:j` t:j6=t:jt:jtt:jt:j,t:js%7t:jt:jrt:j/t:jk#Q8t:j$t:j&t:j't:j(t:j*t:j$+t:jd-t:j /t:j/59=t:j/t:j 1t:j~3,t:j{4t:j6t:j7t:j88t:j:t:j';V70=t:j.<t:j?>t:j>t:j?t:jdBt:jBt:j$Dt:jWFt:jF%1t:jHt:jIt:jJt:j0Kt:j]Mt:jMt:jOt:jPt:jQ%2t:jRt:j9U,t:jVt:jXt:jXt:jZt:j\t:j\D3=t:j^t:j`t:j?ent:jmgt:jgU4=t:jdkBt:jmt:j7ot:jo%5t:jpt:jrt:jrt:jStt:jut:jCvt:jwt:j{a6=t:j@}t:jF~t:j~t:jjt:j,t:jkt:jt:j#7t:j2=t:j%t:j%t:jat:j{t:jt:j3t:jߏt:jjt:j%8t:jt:jxt:jt:j%t:j3t:jmt:jt:jt:jG%9t:jt:j9t:jst:jѢt:jt:j/t:j9t:j~t:jL80=t:jt:jNt:jt:jt:jt:jBt:jjt:j|t:j*?1=t:jUt:j~t:jt:jt:j]t:j*t:j%2t:jt:jƿt:j t:jZt:jbt:jt:j t:j}t:j%3t:jct:jXt:jt:jt:j7t:jvt:jt:jt:jK4=t:j~t:jt:jt:jt:j@t:j|t:jt:jt:j1?5=t:jgt:jt:jt:jt:jjt:jzt:jt:jt:jtt:j%6t:jt:jt:jt:jmt:jCt:jt:jt:jt:jy%7t:jt:jt:jt:jt:jt:jt:jmt:jt:jDt:jgD8=t:jt:jt:jt:jt:j2t:j#9t:j2=t:jt:j t:j5 t:jH t:jd t:j t:jt:jt:jA&90t:jdt:jtt:jt:jt:j t:jDt:jBt:jtk _You start resting.HP restored.t:j't:jX3.526.4 (96t:j5a1=7.4 (97 _t:j=t:j@t:jt:jt:jt:j6t:j918.4 (1.0)t:jt:jB=3t:j8 #.#.~~~.....~~~.  #...~~~[~.~~~.P  #....~)[~§~~.#  ##..?.~~†§~~###  #....†~.......#  ##...††#.......  #.....##.....#  t:j##....†# #..###  #P....@# ...#  #P.....# .#.#  .......... ....  ##.##..#### #. ## #### t:jCt:jh t:j-9.9 (2.5t:jt:j# _You climb downwards.t:ja _There is a stone staircase leading up here.t:j.( t:j( t:j+ t:j/ t:jr5 t:j: : _t:j< t:jUD t:jD t:j9G t:jJ t:jP t:j:Q t:jS t:jqb t:j.j ,t:jn t:jur t:jx t:j y t:j| t:j t:j΃ t:j t:j { _e - 4 scrolls labelled QEATWOHOAS (gained 1)t:j t:jJ t:jߓ t:j t:j A  You enter the shallow water.t:j ?Water t:jܣ t:j U _Moving in this stuff is going to be slow.  Things that are here:t:j +##.#.~~~...~~~. .....~~~.....~~~.......~~....~..~~.......~~...>..~~~......~~......P~~#.#.~~~.....~~~....~~~[~.~~~.P....~@[~~~~.#t:jm S#....~~†~~~## #....†~.......# ##...††#....... #.....##.....###....†# #..####P....<# ...##P.....# .#.#.......... ....t:j t:j  #..~~~~~~~.####.#~~~.. ~.~~~. ......~~....~..~~. ......~~...>..~~~. .....~~......P~~. #.#.~~~.....~~~. t:j m#...~~~@~.~~~.P#....~)[~~~~.## ##....~~†~~~### #....†~.......# ##...††#..#.....##.....##....†# #..###P....<# ...# #P.....# .#.#  a +0 battleaxe; a naga corpset:j 044.5 (14.6)t:j ?6.4 (16.5 _t:j t:jw $  Things that are here:t:j u _a +0 robe; a +0 vampiric glaivet:jP3t:jSt:j\[t:jdA  You enter the shallow water.t:jkiUWater t:j.nN _Moving in this stuff is going to be slow.t:jYut:j2vt:j5xt:j{t:jˁ>t:jt:j4t:jt:jCt:jt:jʔt:jt:j2t:jt:jŠt:j٧t:jt:jԪt:jt:jϵt:jit:jt:jtt:j8Bt:jet:jt:jPt:j2t:jt:jxt:jt:jt:jt:jRt:jt:jt:jt:jt:j>t:jt:jt:jt:jt:jt:jt:jt:j t:jt:j\t:jt:jt:jt:jt:jt:jHt:jCt:jt:j t:jc t:j t:jt:jF t:j t:jX"t:j#t:j)t:j)t:j+t:jV,t:j/t:j%0t:j0t:j#3t:j5t:j5t:j6t:j,8t:jt:jt:jt:jt:jk.~~....~..~~... .~~...>..~~~...=  .~~......P~~.....  .~~~.....~~~....#  ..~~~[~.~~~.P##.#  ...~)[~~~~.## #.#  ....~~†~~~### #.#  ...†~.......###.##  ...††#.......##.@#  88.3 (41.9 t:j9n.....##.....###.##  ....†###..### #..#  ....<##....## #..#  .....###..#.###..#  ................##    #..######P#..###.#    t:j~ #### ###### ###      t:jt:ju$t:j &/90.1 (43.7t:j-t:j26 _Found a ring of positive energy.t:jt:jt:jBt:jjt:jW,t:j6t:jt:j8t:jt:jt:jt:jt:j|t:j] t:j t:jp t:j t:j,t:jt:j;t:jt:jKt:jMt:jPt:jZBt:j]t:jxn .### >.#  ..#. # ..##  ..... .#...  ..... ....#  ~~~~.. #P..#  ###..~~~~~~~.##...#  ##.#.~~~...~~~.....# ..~~~.....~~~@...# 604.7 (14.6~~....~..~~....## .~~...>..~~~...=.# .~~......P~~.....#  #.#.~~~.....~~~....##  #...~~~[~.~~~.P##.# t:j)o #....~)[~~~~.####.#  ##....~~÷~~~### #.# #....†~.......###.## t:j}t:j.6.6 (16.5t:jht:j^; _Found a stone staircase leading down.t:jXt:jt:jt:jt:jt:j,t:jEt:j,A  You enter the shallow water.t:j)Water t:jt:jrt:jN _Moving in this stuff is going to be slow.t:jDt:j(t:jat:jt:jt:jt:jt:jt:j ,t:jrt:jTt:jNt:jt:jt:j>t:j9t:jt:j<$t:j%t:jB&t:j2t:j9,t:j$;t:j=t:jEt:jEt:jFt:jJt:jMk  You encounter 3 dream sheep.t:jW P ♣♣##..Y  P .......  .♣ ......Y .♣ .♣♣......Y ♣.♣ ♣♣♣.........  ♣.♣♣............  #..............  #.....@.......  t:jOX#.....####.P#.  ##....####..# >.#  #.....#....##..## #...........#...# t:jXJ#...............# YYY 3 dream sheep (asleep) #...~~~~~..##P..# t:jX###..~~~~~~~.##...# ##.#.~~~...~~~.....#t:jQfY.Y27.7 (21.1t:jXhl YThe dream sheep bleats!t:j3iD.Yt:jWjA.Yt:jl>.Yt:j;n:Y.t:jn*.Yt:jnt:joF.Yt:jwYYYY 4 dream sheep (3 wandering)t:j4{7==9.6 (23.0t:jt:j\ _You encounter a dream sheep.t:jt  P ♣♣##...  P .....Y.  .♣ ......Y  .♣ .♣♣....Y..  ♣.♣ ♣♣♣......... t:j  ♣.♣♣........Y...  #..............  #.....@.......  #.....####.P#.  t:jE B##.... >.#  #.....  t:j{ T#......  #........  #...~~~~~.t:j 6  ###..~~~~~~~.  t:j 2~.....# t:j  P ♣♣##...  P .....Y.  .♣ ......Y  .♣ .♣♣....Y..  ♣.♣ ♣♣♣.........  ♣.♣♣........Y...  #.............. t:j  #.....@.......  #.....####.P#.  ##.... >.#  #..... t:j3 #...... #........ t:jk k #...~~~~~. t:j ###..~~~~~~~. ~.t:j? t:j˗ t:j t:j} d _There are monsters nearby!t:j t:jt:jet:j_ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)t:j ♣ ..#P ♣♣♣##...♣P ♣.....Y.. ♣.♣ ♣......Y.♣ ♣.♣♣....Y♣.♣ ♣♣♣... ♣.♣♣Y... #......#.............#.....####.P#.. ##....####..# >##.....#....##..##........##...............# #...~~~~~..##P..##..~~~~~~~.##...#t:j6 ;Y.t:jM @.Yt:j F.Yt:j C.Yt:jC t:j{ O--31.5 (1.9)Searing Ray t:j _t:jn t:j] t:jKPz  ..h. ♣ ..# P ♣♣♣## ♣P ♣........Yt:j`Q,  ♣.♣ ♣.....Y.. .♣ ♣.♣♣...Y..Y ♣.♣ ♣♣♣ ♣.♣♣. #.Y #............. t:jQ#.....####.P#...  ##....####..# >.#  #.....#....##..##   h   black bear (wandering)...#  YYYYY 5 dream sheep (4 wandering)t:jR#...............#   #...##P..#  t:jHRt:j] Y.You encounter a black bear and a dream sheep.t:j^G.Yt:jx_=Y.t:j`@Y.t:j.#  #.....#....##..##  h   black bear #...........#...#  YYYYY 5 dream sheep (3 wandering) #...............#  #...~~~~~..##P..# The black bear growls angrily. The dream sheep bleats! _The dream sheep headbutts you.  t:jJCasting: Flame Wave (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activatet:j a  SunshineJesse the Destroyer .....  Gnoll of Cheibriados *****. ♣ ..#..  Health: 88/91 =======================- P ♣♣♣##h....  Magic: 20/24 ====================---- ♣P ♣...Y...Y.  AC: 16Str: 19 ♣.♣ ♣.........  EV: 18Int: 37 .♣ ♣.♣♣.....YY..  SH: 0Dex: 26 ♣.♣ ♣♣♣...........  XL: 12 Next: 20% Place: Lair:3 ♣.♣♣.....@†......  Noise: ==-------  Time: 17633.3 (0.0) #...............  g) +2 short sword (venom) t:j #...............  Cast: Searing Ray #.....####.P#...  ##....####..# >.#  #.....#....##..##  h   black bear #...........#...#  YYYYY 5 dream sheep (3 wandering) #...............#  #...~~~~~..##P..# Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateA wave of flame ripples out!  The flame wave engulfs the dream sheep!!  You kill the dream sheep!t:j E .....  ♣ ..#..  P ♣♣♣##h....  ♣P ♣...Y...Y.  ♣.♣ t:j ....  .♣ ♣...  ♣.♣ ♣♣♣..###......  ♣.♣♣....#@#......  #......###......  #........  t:j= @#....#...  ##....####..# >.#  #.....#....##..##  #....#...# YYY 4t:j  #........#   t:jd1.YA wave of flame ripples out!  The flame wave engulfs the dream sheep!!  You kill the dream sheep!  Cheibriados appreciates the change of pace.(Press . to intensify the flame waves.)  The dream sheep bleats! x2; You hear an angry hiss. The dream sheep bleats!t:j5  You hear a howl!  The dream sheep are wreathed in dream dust. You feel drowsy...You fall asleep.t:j=/  --more--t:j .....  ♣ ..#..  P ♣♣♣##h....  ♣P ♣...Y...Y.  ♣.♣ ♣.........  .♣ ♣.♣♣......Y..  ♣.♣ ♣♣♣..###.Y....  ♣.♣♣....#@#......  #......###......  #...............  #.....####.P#...  ##....####..# >.#  #.....#....##..##  t:j#....#...# YYY #........#   t:jL;Y.t:jF.Y.ht:jkt:j  2  2======4.3 (1t:jt:j9t:j2t:jt:j t:j t:jt:jQ------t:j%$5.3 (2t:jt:j,t:jt:jt:j t:j&t:j'`9------6.3 (3t:j)t:j,5  .....  ♣ ..#..  P ♣♣♣##.....  ♣P ♣.........  ♣.♣ ♣.........  .♣ ♣.♣♣.Y.hY....  ♣.♣ ♣♣♣...........  ♣.♣♣.....@YY.....  #...............  #...............  #.....####.P#...  ##....####..# >.# t:jT6 #.....#....##..##  #....#...#  #........#   _You stop channelling waves of flame.  The dream sheep headbutts you!t:jCC.Yt:jCE.Yt:j\Dt:jDt:jED.ht:jOt:jFQm75----18 ==7.3 (4t:jXt:jt[L _You wake up.t:j8  t:jyOCasting: Flame Wave (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.t:j  SunshineJesse the Destroyer .....  Gnoll of Cheibriados *****. ♣ ..#..  Health: 75/91 ===================----- P ♣♣♣##.....  Magic: 16/24 ================-------- ♣P ♣.........  AC: 16Str: 19 ♣.♣ ♣*****....  EV: 18Int: 37 .♣ ♣.♣♣*****....  SH: 0Dex: 26 ♣.♣ ♣♣♣***YhY*....  XL: 12 Next: 22% Place: Lair:3 ♣.♣♣..***@YY*....  Noise: ==-------  Time: 17637.3 (0.0) #....*******....  g) +2 short sword (venom) #....*******....  t:j[40mCast: Searing Ray #....*####*P#...  ##....####..# >.#  #.....#....##..##  h   black bear #...........#...#  YYYY 4 dream sheep #...............#  #...~~~~~..##P..# The dream sheep headbutts you! _You wake up.Casting: Flame Wave (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activatet:j=  SunshineJesse the Destroyer.....  Gnoll of Cheibriados *****.♣..#..  Health: 75/91 ===================-----P ♣♣♣##.....  Magic: 16/24 ================--------♣P ♣.........  AC: 16Str: 19♣.♣ ♣.........  EV: 18Int: 37.♣ ♣.♣♣.........  SH: 0Dex: 26♣.♣ ♣♣♣..###Y.....t:j  XL: 12 Next: 22% Place: Lair:3♣.♣♣....#@#Y.....  Noise: ==-------  Time: 17637.3 (0.0)#......###......  g) +2 short sword (venom)#...............  Cast: Searing Ray#.....####.P#... ##....####..# >.# #.....#....##..##  h   black bear#...........#...#  YYYY 4 dream sheep#...............# #...~~~~~..##P..# Press: ? - help, Dir - look around, f - activateA wave of flame ripples out! The flame wave engulfs the dream sheep!  The dream sheep is severely wounded.The flame wave engulfs the dream sheep.  The dream sheep is lightly wounded.  The flame wave engulfs the black bear!!t:j( .YThe dream sheep is severely wounded.  The flame wave engulfs the dream sheep.  The dream sheep is lightly wounded.black bear!!  The black bear is severely wounded.(Press . to intensify the flame waves.)t:j) @.Yt:j2: % .Yh.@Y..h(berserk)  The dream sheep barely misses you. The dream sheep headbutts you!t:j; 67--7=======8.3 (1Wave t:jD t:jI \ _The black bear goes berserk!t:jA †A wave of flame ripples out!  The flame wave engulfs the dream sheep!!  You kill the dream sheep!t:j+ †You kill the dream sheep!  Cheibriados appreciates the change of pace.  The flame wave engulfs the dream sheep!  The dream sheep is almost dead.black bear!black bear!t:ja5 ############@############YYY 3 dream sheepblack bear!severely wounded.tree burns like a torch!  The flame wave engulfs the dream sheep!!t:j+T Y.The dream sheep is almost dead.t:jt_♣♣§§§...§§§Y†......Y......t:jHj 63---6-5=======9+ t:j5sa§§§§§t:jww _The dream sheep barely misses you. The dream sheep headbutts you.t:jd †A wave of flame ripples out! The flame wave engulfs the dream sheep!  You kill the dream sheep!t:j .Cheibriados appreciates the change of pace.The flame wave engulfs the dream sheep!  You kill the dream sheep!t:j ########################@########################   .  The dream sheep is almost dead.The tree burns like a torch! The flame wave engulfs the plant!!  The plant begins to die.t:ji ♣ ♣.♣P♣P.♣♣§§§....§§§....§§§.†.....@†......Y..........####.PThe plant is lightly damaged.  Your wave of flame reaches its maximum intensity and dissipates.  You hear a howl! You hear a croak.t:jw -5--940 _The dream sheep completely misses you.t:j§§§§§§§t:jl _Your Invocations skill increases to level 8! t:j _  Casting: Flame Wave (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. t:jc§§§§§§§§ t:jf t:jtmU§§§§ t:jqP _You don't know that spell. t:ja.....♣ ♣# .♣P ♣♣♣##...♣P.♣♣.....♣§§§.♣ ♣.§§§♣.♣ ♣♣♣§§§.† ♣.♣♣......† #..Y.####.P##....####..# >.# #.....#....##..## t:ja..........#...#........# ...~~~~~..##P.###..~~~~~~~.##. t:j u §§§§§§§§The dream sheep headbutts you but does no damage. t:jFvv4=------2.2 (1.9 t:jZ~m§§§§ t:jX _The dream sheep barely misses you. t:j=Q ♣ ♣..#..  .♣P ♣♣♣##.....# ♣P.♣♣..... ♣.♣§§§ .♣ ♣.§§§.# ♣.♣ ♣♣♣§§§.† ♣......†. #........Y......# #.......#  t:j)R #.....####.P#...# ##....####..# >.# .....#....##..# #...........#...#  #.........#  #...~~~~~..##P..#  ###..~~~~~~~.##...#  ##.#.~~~...~~~.....#   t:j^ 1. t:jvr - §§§§§§§§A nearby plant withers and dies.The dream sheep headbutts you but does no damage. t:jt e6=------4.1 t:j{ §§§§§§§ t:j Q _The dream sheep misses you. t:j' §§§§You closely miss the dream sheep.The dream sheep is almost dead. t:jŦa59-7 (0.6 t:j§§§§§§ t:jU4 _The dream sheep headbutts you. t:jwO .You puncture the dream sheep!  You kill the dream sheep! t:j\ .§§§§§§.Cheibriados appreciates the change of pace. t:jfh-315.3Searing Ray t:jmn§§§§§§ t:jq. _The forest fire spreads! t:jM ...♣ ♣♣♣ ..#.♣P.♣♣♣##.....#P.♣§. ♣.♣§§§..♣ ♣.§§§..#♣.♣ ♣♣♣§§§.†♣.♣♣......†.............####..#...##....####..# >.# .#.##... t:j§§☼§§☼☼☼☼ t:jR60-7.2 (1.9 t:j☼§§☼☼ t:j t:j  t:j  t:j  t:jC   t:jk ^ You encounter a wolf. t:j h§☼☼-h   wolf (wandering) t:j '0.0 t:j n§§○○○○○ t:jK N=8.2 (1 _ t:jC§§ t:j t:j .....  ♣ ♣♣♣ .h#..#  .♣P.♣♣♣##.....#  ♣P.♣§..........  ♣.♣§§○.........  .♣ ♣.§§○........#  ♣.♣ ♣♣♣○○○.†.......  ♣.♣♣......†.......  #........@......#  t:j#...............#  #.....####..#...#  ##....####..# >.#  #...##..##  ...#...#  ......#  .##P..#    t:jP .....  ♣ ♣♣♣ .h#..#  .♣P.♣♣♣##.....#  ♣P.♣§..........  ♣.♣§§○.........  .♣ ♣.§§○........#  ♣.♣ ♣♣♣○○○.†.......  t:jR♣.♣♣......†.......  #........@......#  #...............#  #.....####..#...#  ##....####..# >.#  #...##..##  ...#...#  ......#  .##P..#    t:j[8§ t:jA_ t:jec§§§§ t:ji[ _A wolf is nearby! t:j?   ......  ♣ ♣♣♣ .h#..#  .♣P.♣♣♣##.....## ♣P.♣§..#  ♣.♣§§○. .♣ ♣.§§○........## ♣.♣ ♣♣♣○○○.†.# ♣.♣♣......† #..# #...............#  #.....####..#...#  ##....####..#.>.#  #.....#....##..##  ....#...# #...............##  #...##P..#   t:j.BC.h t:jF9h. t:jlH0h t:jK7 t:jLND.h t:jbW.§§°§§°°°°h 2 wolves (wandering) t:j^1=7=50.1 (1.9 t:jr`§§§ t:jtwU _You encounter a wolf. t:j .....P# h.....#♣ ♣♣♣ ..#..# .♣P.♣♣♣##h....#P.♣.. ♣.♣§..♣ ♣.§§°..#♣.♣ ♣♣♣°°°.†♣.♣♣......†..#............####..#.. t:j ##....####..#.>.# ....#....##..## ##...#............## t:j' C.h t:jS A.h t:jc h t:j @.h t:j ?h. t:j 7.h t:jJ Ah. t:j 7.h t:j[ 8.h t:jW 0§§§§.§§.☼..hh 3 wolves (2 wandering) t:j ;2.0Searing Ray t:j I§§☼ t:j_ U _You encounter a wolf. t:jU ...##.##  ......P#   ...... ♣ ♣♣♣ #h.#h.#  .♣P.♣♣♣##..h..##  ♣P.♣§§#   ♣.♣§§.  .♣ ♣.§§....@....##  ♣.♣ ♣♣♣☼...†.#  ♣.♣♣......†. t:jV  #..# #...............#  #.....####..#...#  ##....####..#.>.#  #.....#....##..##  #...#   t:j]Dhhh t:jk5.h t:j9n6.h t:jn=.h t:j p6.h t:jq kThe wolf howls! x2; You hear an angry hiss. t:jr6.h t:j6t:.h t:jt6.h t:juM.k t:jVw:.h t:j~ §§§§§○k   wyvernhhh 3 wolves t:j-2=8======3.9 t:j§♣§§§§§ t:j]W _You encounter a wyvern. t:j.bK.k t:ji, §§§You barely miss the wolf. The wolf bites you but does no damage. x2=---4.5 (0.6 t:jqS§§ t:jt _The wolf closely misses you. The wolf barely misses you. t:jD .kYou puncture the wolf! Your bite misses the wolf.The wolf is moderately wounded. t:j* §♣☼☼§§§The wolf misses you. The wolf bites you but does no damage. t:jR=--5.1 t:j6§♣☼§§§ t:jJ _The wolf misses you. t:jnY .kYou miss the wolf.The wolf is moderately wounded. t:j;g] §♣☼☼§§§§§○The wolf barely misses you. The wolf bites you but does no damage. t:jiJ3-7 t:jsp☼☼§§§§ t:j[xj _The wolf barely misses you. The forest fire spreads! t:jt .kYou hit the wolf. The wolf is poisoned.  The wolf is heavily wounded. t:j P ☼☼§§§§°☼(1 very poisoned)  The wolf bites you but does no damage. The wolf closely misses you. t:jd ^=-6.3 t:jZ §♣☼§§§§§☼ t:j:" Q _The wolf barely misses you. t:jq Y §♣○○§§§§extremely poisoned)  You hit the wolf. The wolf looks as sick as possible! You bite the wolf.  The wolf is severely wounded. t:j &9 t:j C§☼ t:j u _The wolf bites you but does no damage. x2; The wolf misses you.t:jK _  Casting: Flame Wave (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.t:j!e  SunshineJesse the Destroyer ...##.##  Gnoll of Cheibriados *****. ......P#  Health: 63/91 ================-------- .......#  Magic: 14/24 ==============---------- ♣ ♣♣♣ #..#..#  AC: 16Str: 19 .♣P.♣♣♣##****.##  EV: 18Int: 37 t:ji♣P§♣○○***k***..#  SH: 0Dex: 26 ♣.§§§.**hhh**..#  XL: 12 Next: 31% Place: Lair:3  .♣ ♣§§§.***@***.##  Noise: =--------  Time: 17656.9 (0.0)  ♣.♣ ♣♣♣°☼.*******..#  g) +2 short sword (venom)  ♣.♣♣.....*******..#  Cast: Searing Ray #.......*******.##  #...............#  #.....####..#...#  k   wyvern ##....####..#.>.#  hhh 3 wolves (1 extremely poisoned) #.....#....##..##  #...........#...# The wolf is severely wounded. _The wolf bites you but does no damage. x2; The wolf misses you.Casting: Flame Wave (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, t:jJkjor press ? or * to list all spells.Casting: Flame Wave (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activatet:j@  SunshineJesse the Destroyer ...##.##  Gnoll of Cheibriados *****. ......P#  Health: 63/91 ================-------- .......#  Magic: 14/24 ==============---------- ♣ ♣♣♣ #..#..#  AC: 16Str: 19 .♣P.♣♣♣##.....##  EV: 18Int: 37 ♣P§♣○○...k.....#  SH: 0Dex: 26 ♣.§§§...†hh....#  XL: 12 Next: 31% Place: Lair:3  .♣ ♣§§§....@....##  Noise: =--------  Time: 17656.9 (0.0)  ♣.♣ ♣♣♣°☼..†.......#  g) +2 short sword (venom)  ♣.♣♣......†.......# t:jW  Cast: Searing Ray #...............##  #...............#  #.....####..#...#  k   wyvern ##....####..#.>.#  hhh 3 wolves (1 extremely poisoned) #.....#....##..##  #...........#...# Casting: Flame Wave (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateA wave of flame ripples out! The flame wave engulfs the wolf.  You kill the wolf! ...##.##  ......P#  .......#  ♣ ♣♣♣ #..#..#  .♣P.♣♣.##  ♣P§♣○○t:j..#  ♣.§§§...###....#  .♣ ♣§§§...#@#...##  ♣.♣ ♣♣♣°☼..†###....#  ♣.♣♣.......#  #........##  #...............#  #.....####..#...#  ##....####..#.>.#  2 wolves ...##..##    A wave of flame ripples out! The flame wave engulfs the wolf.  You kill the wolf!  Cheibriados thoroughly appreciates the change of pace.  The flame wave engulfs the wolf!  The wolf is heavily wounded.  The flame wave engulfs the wolf!t:j/( .kThe wolf is almost dead.(Press . to intensify the flame waves.)  You hear a croak. You hear a loud, deep croak!t:j@ §§§...khh§§§....@..☼..†...The wolf closely misses you. The wolf bites you but does no damage.t:j[H2======7.9 (1Wave t:jQZ§§§§t:jBbJ _The wolf misses you.t:jf.A wave of flame ripples out! The flame wave engulfs the wyvern!  The wyvern is moderately wounded..  The flame wave engulfs the wolf!!  You kill the wolf!t:jɖ############@############    wolft:j §♣°°......§...kh..§§§....@..☼○..†....†....The flame wave engulfs the wolf!!  You kill the wolf!  Cheibriados thoroughly appreciates the change of pace.You hear a loud, deep croak!wolf bites you but does no damage.  The wyvern bites you but does no damage.t:j ` 56--3/25--=======8+ _The wolf bites you! The wyvern completely misses you.t:j q§§§§t:j m _Your Spellcasting skill increases to level 9!t:j$i 0† _The wolf bites you! The wyvern completely misses you. _Your Spellcasting skill increases to level 9!A wave of flame ripples out! The flame wave engulfs the wyvern!  The wyvern is severely wounded.  The flame wave engulfs the wolf.  You kill the wolf! ########################@########################   Cheibriados thoroughly appreciates the change of pace.t:j  ♣♣§##....§♣°°........§§°..k†...§§§°...@...○○°.†......†............The tree burns like a torch!  Your wave of flame reaches its maximum intensity and dissipates.  You hear a bellow!t:j \----39t:jf 8§t:j T _The wyvern closely misses you.t:j/ ) §§° (very poisoned)You hit the wyvern. The wyvern is poisoned.  The wyvern is almost dead.t:jO2 w5=------60.5 (0.6 t:j: D§§t:j6? + _The wyvern bites you.t:j_ §§♣.§§§§§§You closely miss the wyvern.The wyvern is almost dead.t:j2G------1.1t:j§♣.§§§§§t:jM> _The wyvern bites you but does no damage.t:jy †  You puncture the wyvern!  You kill the wyvern!Cheibriados appreciates the change of pace.t:j§§.§.°°.t:jL62098757Searing Rayt:j^v§§§§§t:j  _Cheibriados raises the support of your attributes as your movement slows.t:jU ...##.##  ......P#  .......# ♣ ♣♣♣ ♣♣ #..#  .♣P.♣♣§##.....##  ♣P§♣.§§§.......#  ♣..§§...††.....# .♣ ♣§§§.........##  ♣.♣ ♣♣♣°°..†@......#  ♣.♣♣......†.#  #.........# t:jV  #..  #.....####..#...#  ##....####..#.>.#  #.....#....##..##  #...........#...# ....## t:j:` 2Ft:ja -Ft:jn §§♣.§§...FF 2 blink frogs (wandering)t:js 5-3.6 (1.9t:j{ |§§§§t:jj ^ _You encounter a blink frog. x2t:j@ .FF...P#  .......#  ♣ ♣♣♣ ♣♣ #..#..#  .♣P.♣♣§##.....# ♣P§♣.§§§..  ♣..§§...††.....#  .♣ ♣§§..........##  ♣.♣ ♣♣♣....†.......#  ♣......†.#  #...t:j9 ......##  #.......#  #.....####..#...#  ##....####..#.>.# t:jt > .....#....##..## #...........#...#   #...............##   #...~~~~~..##P..#   Ft:j+ -Ft:j* F.Ft:j9 H.Ft:j ,Ft:ju J.Ft:j H.Ft:j/ I..§☼♣.§§☼§FFF 3 blink frogs (wandering)t:j 7=4=-5.5t:j §§§ _You encounter a blink frog.t:jdA.F.....#  ♣ ♣♣♣ ♣♣ #..#..#  .♣P.♣♣§##F.F..# ♣P☼♣.§§§.......#  ♣..§§...††.....#  .♣ ♣☼§..........##  ♣.♣ ♣♣♣....†.......#  ♣......†.#  #...t:jB..@...##  #.......#  #.....####..#...#  ##....####..#.>.#  .....#....##..## #...........#...#   2#...............##  #...~~~~~..##P..#  ###..~~##...#  t:jF2Ft:jHIM.Ft:j LI.Ft:jNJ.Ft:jOM.Ft:jQI.Ft:jSJ.Ft:j4TKF.t:j`..§§..°°°F 3 blink frogs (wandering)t:jthi8=7.4Searing Rayt:joV§§t:jrt:jP)♣ ♣♣♣ ♣♣ #..#..#  .♣P.♣♣§##.....# ♣P.♣.§§§.F..F..#  ♣..§§...†F.....#  .♣°.........##  ♣.♣ ♣♣♣°°..†.......#  ♣......†.#  #.........##  #....@..#  #.....####..#...#  ##....####..#.>.#  .....#....##..## #...........#...#  #...............##  #...~~~~~..##P..#  ###..~~~~~~~.##...# [40t:j**`m ##.#.~~~...~~~.....#  t:j;.JFt:j/Q†Ft:jd1DF.t:j32J.Ft:j3K.Ft:j 5BF.t:j7L.Ft:j; §FThe blink frog croaks.t:j!T§☼☼☼.....F2 wandering)t:j[1==9.3t:jdD§☼t:ji, _The blink frog blinks!t:jӵ  .......#♣ ♣♣♣ ♣♣ #.F#..# .♣P.♣♣§##.....#P.♣.☼☼☼..F....# ♣.††.....#.♣ ♣........F...#♣.♣ ♣♣♣....†.§♣.♣♣......†.#F.#............####..#..##....####..#.>.# #....##..# #...........#...#F 4 blink frogs (3 wandering)............## #...~~~~~..##P  ###..~~~~~~~.##t:j §You encounter a blink frog.t:ji DF.t:j K.Ft:j F.Ft:j= u FThe blink frog blinks!t:jk L.Ft:j GF.t:j §FYou encounter a blink frog.t:j N§Ft:j -Ft:j Q†Ft:jL GF.t:jK §○○○.FF 5 blink frogs (3 wandering)t:j 95==--71.2t:j# ;§t:j , _The blink frog blinks!t:j P#  .......# ♣ ♣♣♣ ♣♣ #F§#..  .♣P.♣♣§##.F...##  ♣P.♣.○○○.......#  ††.F...#  .♣ ♣.......F....##  ♣♣♣....†.# ♣.♣♣......†..@....#  #§......##  #...............#  #.....####..#F..# #....####..#.>.#  #.....#....##..## FF #...........#...#  #...............##t:jb[m  #....##P..# t:jHF.t:jM.Ft:j/§t:jK.Ft:j&x.FF..F.FF.t:j+^†F _t:j.blinks!  You encounter a blink frog.The blink frog blinks!  You encounter a blink frog. _The blink frog blinks!  t:j'0N.Ft:jvD♣§ #§.°°°...FFFFFF 4 blink frogs (2  _The blink frog blinks!  hits you but does no damage.gives a loud, deep croak!60=-3.1t:jL;§t:jP. _The forest fire spreads!t:jD .FYou hit the blink frog. The blink frog is poisoned.  Your bite misses the blink frog.The blink frog is lightly wounded.t:j֤ §FThe blink frog gives a loud, deep croak! x2t:j>O § #.FF1 very poisoned)The blink frog barely misses you. The blink frog blinks!====7 (0.6 t:j;§t:j[ _The blink frog completely misses you.t:ju F§You closely miss the blink frog.The blink frog is moderately wounded.§FFF.t:jx9§t:j51--==--4.3t:j t:jH _The blink frog hits you! The blink frog blinks! x2t:jo FYou hit the blink frog. The blink frog is poisoned.  The blink frog is lightly wounded.t:j%qEF.t:jrJF.t:j}§......F 5 blink frogs (2 very poisoned)t:j6==---9t:j`9§t:j [ _The blink frog completely misses you.t:j? F.You barely miss the blink frog. §FThe blink frog is moderately wounded..F.F§.2---5.6 (0.7 t:j!t:je/o _The blink frog blinks! The blink frog closely misses you.t:j<DF§The blink frog is moderately wounded. _blinks! The blink frog closely misses you.  You hit the blink frog.  The blink frog looks as sick as possible!t:j-iheavi  hits you but does no damage.t:jM.Ft:jQ.Ft:ja.1, 1 …)t:j(6.3t:jt:j-g _The blink frog blinks! The blink frog misses you.t:j@6Mt:jj§FThe blink frog hits you but does no damage.  Your bite misses the blink frog.  The blink frog is severely wounded.F.t:j0M.Ft:j" .#The blink frog hits you! The blink frog blinks!t:ji38---=7.0t:j[;§t:j", _The blink frog closely misses you. The blink frog completely misses you.t:j]:§t:jt:j;§t:jە^ _You are too injured to fight recklessly!t:j:§t:jt:j9§t:j ^ _You are too injured to fight recklessly!t:jt:jt:jY%§t:jet:j2^ _You are too injured to fight recklessly!t:j t:jt:jt:j^ _You are too injured to fight recklessly!t:j § _You are too injured to fight recklessly!t:j :§t:jt:jt:j!Y _You are too injured to fight recklessly!t:jt:jςt:jt:jՙt:jt:jt:j t:j4 t:jƄ 4t:j 9§t:j t:j t:j t:j ;§t:j t:jL §§t:j/ t:j) t:jr t:j t:j 8§t:jG t:j ;§t:j t:j- t:j t:j} t:j t:jʑ 8§t:j/ t:j ;§t:j t:j t:jR t:j t:jw t:j V  Casting: Flame Wave (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.t:jVS+t:jg ......P#  SunshineJesse the Destroyer ♣ .......#  Gnoll of Cheibriados *****. ♣ ♣♣♣ ♣. #..#..#  Health: 38/91 ==========-------------- .♣P.♣♣§##.....##  Magic: 12/25 ===========------------- ♣P.♣.....F.....#  AC: 16Str: 20 ♣......*******.#  EV: 19Int: 38  .♣ ♣.....*******##  SH: 0Dex: 27  ♣.♣ ♣♣♣....****F**.#  XL: 12 Next: 35% Place: Lair:3  ♣.♣♣......***@F**.#  Noise: ==-------  Time: 17677.0 (0.0)  #........***F***##  g) +2 short sword (venom) [t:jli0;10m #........*******#  Cast: Searing Ray  #.....####**#***#  ##....####..#.>§#  #.....#....##..##  FFFFF 5 blink frogs (1 very poisoned, 1 …) #...........#.F.#  #...............##  #...~~~~~..##P..# _You are too injured to fight recklessly! _You are too injured to fight recklessly!  Casting: Flame Wave (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activatet:jC  ......P#  SunshineJesse the Destroyer ♣ .......#  Gnoll of Cheibriados *****. ♣ ♣♣♣ ♣. #..#..#  Health: 38/91 ==========-------------- .♣P.♣♣§##.....##  Magic: 12/25 ===========------------- ♣P.♣.....F.....#  AC: 16Str: 20 ♣.......††.....#  EV: 19Int: 38  .♣ ♣............##  SH: 0Dex: 27  ♣.♣ ♣♣♣....†...F...#  XL: 12 Next: 35% Place: Lair:3  ♣.♣♣......†..@†...#  Noise: ==-------  Time: 17677.0 (0.0)  #...........F§..##  t:j8 g) +2 short sword (venom)  #...............#  Cast: Searing Ray  #.....####..#...#  ##....####..#.>§#  #.....#....##..##  FFFFF 5 blink frogs (1 very poisoned, 1 …) #...........#.F.#  #...............##  #...~~~~~..##P..# Casting: Flame Wave (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateA wave of flame ripples out! The flame wave engulfs the blink frog!  You kill the blink frog!t:j    ♣ .......#  ♣ ♣♣♣ ♣. #..#..#  .♣P.♣♣§##.....##  ♣P.♣.....F.....#  ♣.......#  .♣ ♣.....##  ♣.♣ ♣♣♣....†.###...#  ....†.#@#...#  #..........###..##  #........#  #.....####  #..#.>§#  ...##..##  4 blink frogs (1 very poisoned) .....#.F.#  .........##    t:j A wave of flame ripples out! The flame wave engulfs the blink frog!  You kill the blink frog!  Cheibriados appreciates the change of pace.  The flame wave engulfs the blink frog!  The blink frog is severely wounded.  The flame wave engulfs the blink frog!t:j'  §The blink frog is moderately wounded.(Press . to intensify the flame waves.)  You hear a howl!F§.F ..F.@†.§.# 3 blink frogs (1The blink frog blinks! The blink frog hits you. The blink frog blinks!35-7======8.0 (1Wave §t:jX _The blink frog closely misses you.t:j †A wave of flame ripples out! The flame wave engulfs the blink frog!!  You kill the blink frog!############@############ 2t:j.F §FCheibriados appreciates the change of pace..F.F§......F.†...@†............t:j6-1-9=======9+ t:j3§t:j, _The blink frog blinks!t:j ########################@#######################A wave of flame ripples out! The flame wave engulfs the blink frog!!t:jK FThe blink frog is severely wounded..Ft:jK[ F.Your wave of flame reaches its maximum intensity and dissipates.t:jVyD☼☼☼☼.††...........†.F.†....@†..................#...F 3 blink frogs (1 poisoned).t:j{29--0--80t:j˅:§t:j. _The blink frog hits you!t:j^ †FF..Ft:j P§Ft:j J○○○○t:j 1==------1t:jc) t:jJ; § _The blink frog misses you. The blink frog blinks!t:j------ _You are too injured to fight recklessly!t:j{% §§ _You are too injured to fight recklessly!t:j&= h _You are too injured to fight recklessly! _You are too injured to fight recklessly!  You hit the blink frog.  The blink frog looks as sick as possible!  You bite the blink frog.  The blink frog is almost dead.F.t:jeW § extremely poisoned)h   wolft:ju X30--6 (0.6 t:j ;§t:j U _You encounter a wolf.t:jg7 †You miss the blink frog. Your bite misses the blink frog.The blink frog is almost dead.You kill the blink frog!t:j0D.Ft:jGh.t:jLF.t:j°°°°. 2 blink frogst:jc5402.3 (0.7 t:jc§ _Cheibriados appreciates the change of pace.t:j ......P#  ♣. .# t:j ♣ ♣♣♣ ♣° #..#..#  .♣P.♣♣§##.....##  ♣P.♣.°°°.#  ♣.††.....#  .♣ ♣......##  ♣.♣ ♣♣♣....†...†...#  ♣.♣♣....F.†.@.†...#  #........##  #.#  #.....####..#F..#  ##....####..#.>.#  #.....#....##..##  #........h..#...#  #...............## t:j? #...~~~~~..##P..# t:jQDh.t:jF.Ft:jGh.t:jMF§t:jF§h.t:jBQ.Ft:j.Fh.t:jn§....1=-4.2 (1.9 t:jq _The blink frog blinks! x2 _You see here a blink frog corpse.t:j ♣..♣ ♣♣♣ ♣° #..#..#  .♣P.♣♣§##.....##♣P.♣.°................††.♣ ♣......#♣.♣ ♣♣♣....†...F... ♣.♣♣......†.†. #..........@....##..h....# ####..##....####..#.> #.....#....##..##......#...##.........##~~~~~..##P..# ###..~~~~~~~.##.t:j) A†Ft:j_ >†Ft:j0   ♣.   ♣ ♣♣♣ ♣° #..#..#  .♣P.♣♣§##.....##  ♣P.♣.°.........#  ♣.......††.....#  .♣ ♣............##  ♣.♣ ♣♣♣....†...†...#  ♣.♣♣......†.†F†...#  #..........@F...##  #..........h....#  #.....####..#...#  #..#.>.#  ...##..##  .....#...#  ........##  ~~..##P..#   t:jJ The wolf bites you but does no damage. The wolf closely misses you.The blink frog closely misses you. x2; The wolf bites you but does no damage.  The blink frog hits you but does no damage.t:j  ♣.   ♣ ♣♣♣ ♣° #..#..#  .♣P.♣♣§##.....##  ♣P.♣.°.........#  ♣.......††.....#  .♣ ♣............##  ♣.♣ ♣♣♣....†...†...#  ♣.♣♣......†.†F†...#  #..........@F...##  #..........h....#  #.....####..#...#  #..#.>.#  ...##..##  .....#...#  t:j ........##  ~~..##P..#   t:jF F§The blink frog hits you!  * * * LOW HITPOINT WARNING * * *t:j0 ...19---2====6.1t:j7 t:j8< , _The blink frog blinks!t:j_  Casting: Flame Wave (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.t:j ♣. .......#  SunshineJesse the Destroyer ♣ ♣♣♣ ♣. #..#..#  Gnoll of Cheibriados *****. .♣P.♣♣F##.....##  Health: 19/91 =====------------------- ♣P.♣...........#  Magic: 8/25=======----------------- ♣.......††.....#  AC: 16Str: 20  .♣ ♣....*******.##  EV: 19Int: 38  ♣.♣ ♣♣♣...*******..#  SH: 0Dex: 27  ♣.♣♣.....*******..#  XL: 12 Next: 40% Place: Lair:3 #.......***@F**.##  Noise: ==-------  Time: 17686.1 (0.0) #.......***h***.#  g) +2 shot:jWrt sword (venom) #.....####**#**.#  Cast: Searing Ray ##....####**#**.#  #.....#....##..##  #...........#...#  FF 2 blink frogs #...............##  h   wolf #...~~~~~..##P..#  ###..~~~~~~~.##...# * * * LOW HITPOINT WARNING * * * _The blink frog blinks!  Casting: Flame Wave (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activatet:j+t:jʃ<♣. .......#t:jw  SunshineJesse the Destroyer♣ ♣♣♣ ♣. #..#..#  Gnoll of Cheibriados *****.t:j߈.♣P.♣♣F##.....##  Health: 19/91 =====-------------------♣P.♣...........#  Magic: 8/25=======-----------------♣.......††.....#  AC: 16Str: 20.♣ ♣............##  EV: 19Int: 38♣.♣ ♣♣♣....†...†...#  SH: 0Dex: 27♣.♣♣......†###†...#  XL: 12 Next: 40% Place: Lair:3#.........#@#...##  Noise: ==-------  Time: 17686.1 (0.0)#.........###...#  g) +2 short sword (venom)[3t:j 4m#.....####..#...#  Cast: Searing Ray##....####..#.>.# #.....#....##..## #...........#...#  FF 2 blink frogs#...............##  h   wolf#...~~~~~..##P..# ###..~~~~~~~.##...# Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateA wave of flame ripples out! The flame wave engulfs the blink frog!  The blink frog is moderately wounded.The flame wave engulfs the wolf!t:j §The flame wave engulfs the wolf!  The wolf is severely wounded.  (Press . to intensify the flame waves.)  The wolf completely misses you. The blink frog barely misses you.  The blink frog is engulfed in a forest fire.  You kill the blink frog! .†..@F.h.   blink frogCheibriados appreciates the change of pace.t:j* 202======7.1 (1Wave t:j/ t:j3 J _The wolf misses you.t:ja .Cheibriados appreciates the change of pace. _  A wave of flame ripples out! The flame wave engulfs the blink frog!!  The blink frog is almost dead.The flame wave engulfs the wolf!  You kill the wolf!t:j@j ############@########### t:j5 °.°°°†...††.†.†..@F........#.t:jCheibriados thoroughly appreciates the change of pace.The blink frog misses you.t:j7-3=======8+ t:jDt:j*A _The blink frog hits you but does no damage.t:j6d .A wave of flame ripples out! The flame wave engulfs the blink frog!  You kill the blink frog!t:j`k########################@####################t:j . ............†...†..†.†.†....@............#....#.>Cheibriados appreciates the change of pace.t:j'6--59Searing Rayt:j@l _Your wave of flame reaches its maximum intensity and dissipates.t:jb t:jc t:je t:jn c1t:jr t:j,s S7=t:jXt t:j y t:jy t:jz t:jɀ M2t:ji t:j5 t:j t:j t:j e=t:j 3=8=t:j̪ t:j ,t:j t:j t:j t:j^ t:j 4==t:j t:j t:j S9=t:jo t:jR t:j 75t:j t:j) t:j t:j= t:j t:j9 76t:j t:j t:j 9=t:js t:j t:j t:j t:j I7=t:jT t10/25=t:j t:j t:j~ t:ja Xt:jN t:j b8=t:j9 t:j 9=t:j t:jL O1=930=2=t:jQ t:jV ,t:j[ t:ja t:jb I1=t:j@i t:j1u Bt:jy t:j| t:j} 2=t:j t:j t:js S2=t:j t:j z13=t:j c3t:j t:j t:jg t:jO ,t:j t:j i4=t:jD t:j t:jG M4=t:j4 t:j5 Bt:j t:j I5=t:j t:jl t:j t:jG t:j t:j 9=t:j t:j 6=5=t:j  t:j t:j t:j t:j$ 77t:j t:jF t:j 9=t:j t:j c6=t:j t:j) 38=t:j- t:j1 t:j;5 t:j(= ,t:j? t:jE t:jE ]9==t:jPH t:jM t:j|N t:jZ 407=t:j_ ,t:ja t:j6f ,t:j8h t:j$n t:jn 91t:j z {=t:je| c8=t:jW~ t:jq t:j S2=t:j+ t:jG t:j̊ t:j، t:j t:je t:j t:j9 t:jś ]3==t:j~ t:j6 t:j@ K9=t:j" 4t:j t:j t:jt t:jv O=t:j! t:j& t:jk g520=t:j Bt:j t:jW Bt:j i6=t:jn t:j O=t:jp t:j a7=t:j t:jU a1=t:j t:j ,t:j t:jt:j98t:jt:j ,t:jt:j%t:jI9=t:jft:jt:jae92=t:j't:j$,t:jx&t:j*t:j*+t:j,t:ju2t:j2T50=t:ju5t:ju8t:j99=t:js=t:j@t:j4AK3=t:jBt:jFt:jHK1=t:j3Rt:jZ,t:j[t:jfat:ju2=t:jwt:j-~t:j%K4=t:jt:jt:jWt:jt:j?t:j1O3t:jt:jښt:j t:j4==t:j t:jt:jyt:jt:jK5=t:jt:j 4 _Magic restored.t:jK5=t:jt:jBt:j6=t:j,t:jt:j,t:jt:j?t:jS7=t:j`t:jct:jt:jt:jt:jt:jt:j$t:j%K8=t:jD't:j-t:jB.t:j/t:j3t:jH4t:j6t:j:t:j;99t:j<t:jBt:jYt:jt:jsc  You encounter a yak.t:j=Y-------Y   yak (wandering)t:j!1800.1 (111.0)t:j,..t:j8S-------12 _t:jEt:jHt:je ♣.   ♣ ♣♣♣ ♣. #..#..#  .♣P.♣♣.##.....##  ♣.Y♣...........#  ♣.......††.....#  .♣ ♣............##  ♣.♣ ♣♣♣....†...†...#  ♣.♣♣......†.†.†...#  #..........@....##  #...............#  #.....####..#...#  #..#.>.#  ...##..##  .....#...#  ........##  ~~..##P..#   t:j-[ ♣.   ♣ ♣♣♣ ♣. #..#..#  .♣P.♣♣.##.....##  ♣.Y♣...........#  ♣.......††.....#  .♣ ♣............##  ♣.♣ ♣♣♣....†...†...#  ♣.♣♣......†.†.†...#  #..........@....##  #...............#  #.....####..#...#  #..#.>.#  ...##..##  t:jC.....#...#  ........##  ~~..##P..#   t:j t:je t:jt:jZ _A yak is nearby!t:j4> ♣.   ♣ ♣♣♣ ♣. #..#..#  .♣P.♣♣.##.....##  ♣.Y♣...........#  ♣.......††.....#  .♣ ♣............##  ♣.♣ ♣♣♣....†...†...# t:j) ♣.♣♣......†.†.†...#  #..........@....##  #...............#  #.....####..#...#  #..#.>.#  ...##..##  .....#...#  ........##  ~~..##P..#   t:jm ♣.   ♣ ♣♣♣ ♣. #..#..#  .♣P.♣♣.##.....##  ♣.Y♣...........#  ♣.......††.....#  .♣ ♣............##  ♣.♣ ♣♣♣....†...†...#  ♣.♣♣......†.†.†...#  #..........@....##  #...............#  #.....####..#...#  #..#.>.#  ...##..##  .....#...#  ........##t:j  ~~..##P..#   t:j/t:jǩt:jXZ _A yak is nearby!t:jJs♣ ♣♣♣ ♣. #..#..#  .♣P.♣♣.##.....##♣.Y♣.................††.♣ ♣......#♣.♣ ♣♣♣....†...†... ♣.♣♣......†.†. #...............##..@....# ####..##....####..#.> #.....#....##..##......#...##...............#~~~~~..##P..# ###..~~~~~~~.##...###.#.~~~...~~~..Y..Yt:jxt:jU603.1 (2.0) _t:j΋t:jt:j# .♣P.♣♣.##.....##♣.Y♣.................††.....#.♣ ♣......#♣.♣ ♣♣♣....†...†... ♣.♣♣......†.†. #...............##.......# t:jn..####.@#...##....####..#.>.# #.....#....##..##.......#...#...............##~~~~~..##P..# ###..~~~~~~~.##.##.#.~~~...~~~.........~~~.....~~~.Y1=5.0 (1.9t:j(t:j/t:j2 ♣.Y♣.................††.....#.♣ ♣......#♣.♣ ♣♣♣....†...†...# ♣.♣♣......†.†.†...# #...............##............# ..####..#...##> #.....#....##..##.........#...#........#~~~~~..##P..# .. .# .....~~~....#  ......~~....~..~~....##  t:jt:jt:j!6.9t:jt:jIy3t:jyt:j}t:j?a2=t:jt:jct:js3t:je465=t:jW6=t:jt:j,t:jot:j,t:jCt:jt:j&%7t:jt:j,t:jt:jt:j\t:j/t:jft:j%8t:jt:jBt:j ,t:j$ t:j8 t:j K9=t:j> t:jl ,t:j% t:j t:jt V70=t:j, t:j\5 ,t:jr7 t:jC 1t:j0O ,t:jLQ t:jX Bt:j^ ;2t:jn_ t:je Bt:ji ,t:jm t:jW  _You start resting.A yak comes into view.Y3=Y   yak (wandering)37.9 (31.0)t:j 38.9 (32 _t:jw t:j t:j|?   ♣.Y.....††.....#  .♣ ♣............##  ♣.♣ ♣♣♣....†...†...#  ♣.♣♣......†.†.†...#  ..........##  ........#  t:jԊr#..#...#  #.@#.>.#  #....##..##  t:jD#...........#...#  #...............##  #...~~~~~..##P..#  ~~~~~~.##...# t:jlF ~...~~~.....#  .....~~~....# t:j# t:j%   ♣.Y.....††.....#  .♣ ♣............##  ♣.♣ ♣♣♣....†...†...#  ♣.♣♣......†.†.†...#  t:jZ&..........##  ........#  #..#...#  #.@#.>.# t:j&` #....##..## t:j&\ #...........#...#  t:j&X#...............##  t:j&#...~~~~~..##P..#  ~~~~~~.##...# t:j's ~...~~~.....# t:j;'z .....~~~....#  t:jq/t:jm3t:j:t:j>Z _A yak is nearby!t:jO' .♣P.♣♣.###  ♣..♣...........#  ♣.Y.....††.....#  .♣ ♣............##  ♣♣♣....†...†...# ♣.♣♣......†.†.†...#  #...............##  #...............#  #.....####@.#...# #....####..#.>.  #.....#....##..##  #...........#...#  #...............##  #...~~~~~..##P..#  ###..~~~~~~~.##...#  ##.#.~~~...~~~.....#  .....~~~.....~~~.... [3t:j' 2m.YY.÷÷40.8 (1.9) _t:j`f♣ ♣♣♣ ♣. #..#..  .♣P.♣♣.###  ♣..♣...........#  ♣.Y.....††.....#  .♣ ♣............## t:j ♣♣♣....÷...†...# ♣.♣♣÷.†.†...#  #.......##  #........@......# t:j{ #.....####..#...# t:jMX#....####..#.>.#  #.....#....##..##  #...........#...# t:jr #...............##  #...~~~~~..##P..#  ###..~~~~~~~.##...#  ##.#.~~~.# t:j};Y.t:j+.t:jRt:j`4=2.7t:jt:j^t:jC  ♣. .......# ♣.♣♣♣ ♣.♣#..#.. ♣P.♣♣.###  ♣..♣...........#  ††.....#  .♣ ♣............## t:j O ♣♣♣....÷...†...# ♣.♣♣÷.†.†...#  #.......##  #...............#t:j {  #.....####..#...#t:j  #....####..#.>. t:jK #.....#....##..##  #.t:js ....#...#  #...............## t:j _ #...~~~~~..##P..# t:j B ###..~~~~~~~.##...# t:jM t:jǹ 054.6t:j5 t:jv t:j  P#  P ♣.........#  ♣.♣♣♣ ♣.♣#..#.. ♣P.♣♣.###  ♣..♣...........#  ††.....#  .♣ ♣............## ♣ ♣♣♣....÷...†...# ♣.♣♣÷.†.†...#  #.......##  #...............#  #.....####..#...##....####..#.>.# #.....#....##..## #.....#...# #...............## #....##t:j $P..#t:jrT6.5t:jIt:jn ...##.##. ........P# P ♣.........# ♣.♣♣♣ ♣.♣#..#..♣P.♣♣.### ♣..♣...........# ††.....# .♣ ♣............## ♣♣♣.@..÷...†...#♣.♣♣÷.†.†...# #.......##t:jXod #...............# #.....####..#...##....####..#.>. #.....#....##..## #...........#...# #...............##t:jMr0St:j1s*.t:jt  You encounter a black mamba.6=8.4 _The black mamba leaves your sight.t:jOP. ...##.##. ........P# P ♣.........# ♣.♣♣♣ ♣.♣#..#..♣P.♣♣.### ♣..♣...........# ††.....# .♣ ♣.@..........## ♣♣♣....÷...†...#♣.♣♣......÷.†.†...# #......## #...............# #.....####..#...##....####..#.>. #.....#....##..## ##...#t:jR0St:jS*.t:j^t:jda7=50.3t:jkt:j]8 _The black mamba leaves your sight.t:j?~~~ P. ...##.##.. .P# P ♣.........# ♣.♣♣♣♣♣.♣#..#..♣P.♣♣.### ♣..♣...........# ††.....# .♣ ♣.♣............##♣♣♣♣....÷...†...#♣.♣♣......÷.†.†...# #............## #...............# #.....####..#...###....####..#.>. #.....#....##..##t:j&Nt:jU(2.2t:j]t:jI_t:jK8 ≈~~~~~~~~ P.♣~ ...##.##... P# P. ♣.........# ♣.♣♣♣♣♣.♣#..#..♣P.♣♣.### ♣@.♣...........# ††.....# .♣ ♣.♣............##♣♣♣♣....÷...†...#♣.♣♣......÷.†.†...# #..........## #...............# #.....####..#...##....####..#.>.t:jND 9∆t:j]G 584.2 (2.0t:jM t:jCQ t:j , ?~~ ~~~~S♣♣♣≈~~~~~~~~~~~~~~~≈≈ P.♣~~~~ ...##.##..... P# P.. ♣.........#∆ ♣.♣♣♣♣♣.♣#..#..♣P.♣♣.###♣..♣...........# ♣.......††.....# .♣ ♣.♣............##♣♣♣....÷...†...#♣.♣♣......÷.†.†...# S   black mamba (wandering) #..........## #...............# #.....####..#...#t:j0 G~St:jV1 t:j1 @~St:jb; WSt:j> 596.1 (1.9t:jH t:jRK 5 _The black mamba hisses angrily. t:j t:j t:jF t:j t:jK♣♣♣/♣.♣.♣.♣♣ ~~~~~ ~~~~~♣♣♣~S~~~≈~~~~~~~~~♣~~~~~~~~S~≈≈~ ~~P.♣~~~~~ ...##.#......♣ P ♣P..♣ ♣.........#∆♣♣♣♣.♣#..#..# .♣P.♣♣.##.....#♣♣..♣...... ♣.......††......♣ ♣.♣............#♣.♣♣♣♣♣....÷..♣.♣♣......÷.†.†...S   electric eel (wandering).##....... ~S t:j^ jYou encounter an electric eel.S~~S~S.S t:j' t:jM);8.0Searing Ray t:jKG _Found a wand of flame (11). t:j F~S t:j  t:j d68---==6 (0.6 t:j  t:j q _You barely miss the black mamba. The black mamba bites you! t:j< t:j[-9.2 _You barely miss the black mamba. The black mamba misses you.!t:jl ♣.♣.♣♣ ♣. ♣♣♣/♣.♣.♣.♣♣ .~~~S~~~~~~~♣♣♣~.~~~~≈~~~♣~~~~~~~~~~≈≈~≈ ~~~P.♣~~~~~ ...##.## .........♣ .P# !t:jpv ♣PS@♣ ♣.......∆ ♣.♣.♣♣♣♣♣.♣#..#..# ♣.♣P.♣♣.##.....## ♣♣..♣...... ♣.......††#.♣ ♣.♣............## ♣.♣♣♣♣♣....÷...†...#♣.♣♣......÷.†.†!t:jf##.#!t:j 2S!t:j ~The black mamba bites you! The black mamba closely misses you.!t:j"I ~SThe black mamba bites you but does no damage.57-----=61.1 (1.9  _The electric eel leaves your sight.!t:j) ♣ ♣ .  ♣.♣.♣♣.♣. ♣♣♣/♣.♣.♣.♣♣ .~~~~~~~~~~~♣♣♣~.~~~~S~~~~~~~~~♣~#~~~~~~~~~~≈≈~≈... ~~~P.♣~~~~~~~....##.## ........@♣ .P# P♣♣♣PS.♣.♣♣.......∆ ♣.♣.♣♣♣♣♣.♣#..#..# ♣ ♣.♣P.♣♣.##.....##♣♣..♣...... ♣.......†† .♣ ♣.♣............## S   electric eel (wandering)♣.♣♣♣♣♣....÷..♣.♣♣÷.†.†#[40!t:j)mS.≈S!t:j; S  The black mamba misses you. x2!t:jF ****The electric eel shoots out a bolt of lightning at you!!t:j~~~@1----=3.0!t:j3 { _The bolt of electricity hits you! The black mamba closely misses you.!t:jON .. ♣ ♣ .  ♣.♣.♣♣.♣. . ♣♣♣/♣.♣.♣.♣♣ .. ~~~~♣♣♣~. ~~~~≈~~~~~~~~~♣~#~~S~~~~≈≈~≈...  ~~~P.♣~@~~~~~....##.##.......S.♣♣♣........P# .P♣♣♣P..♣.♣♣.........#∆ ♣.♣.♣♣♣♣♣.♣#..#..♣.♣.♣P.♣♣.####P ♣♣..♣...........# ♣ ††.....# .♣ ♣.♣............##♣♣♣....÷...†...#!t:jaThe electric eel shoots out a bolt of lightning at you! _The bolt of electricity hits you! The black mamba closely misses you.  You enter the shallow water.  Moving in this stuff is going to be slow.  The black mamba bites you but does no damage.  The black mamba!t:j ****The electric eel shoots out a bolt of lightning at you!!t:j(F~S!t:j06 ~@.The bolt of electricity misses you. The black mamba closely misses you.!t:jc72--5.5 (2.5Water !t:jA"t:jX _The black mamba barely misses you."t:jÞ= #. ♣ .. ♣. ♣ .♣  ♣.♣.♣♣.♣. . ♣♣♣/♣.♣.♣.♣♣ .. ~~~~♣♣♣~. ~~~~≈~~~~~~~~~♣~#~~~~~~S@~~≈≈~≈... ~~~~P.♣~~~~~~~....##.##.......S.♣♣♣..P#♣.P♣♣♣P..♣.♣♣.........#♣! ♣.♣.♣♣♣♣♣.♣#..#..♣ ♣.♣.♣P.♣♣.###"t:jIM P.♣♣..♣...........#"t:jѠZ ♣. ♣."t:j!*††...."t:jm .#"t:jY .♣ ♣.♣............"t:j ##"t:j*"t:j"t:jS"t:jV ."t:j"t:j  Found a potion of attraction. The black mamba closely misses you. x2  The black mamba splashes around in the water. x2"t:jl *******The electric eel shoots out a bolt of lightning at you!"t:j"t:j@~~≈≈~≈46-8.0 _The bolt of electricity hits you!#t:jL_  Casting: Flame Wave (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#t:jf  SunshineJesse the Destroyer #.  Gnoll of Cheibriados *****. ♣ ..  Health: 46/91 ============------------ ♣. ♣ .♣  Magic: 21/25 ====================---- ♣.♣.♣♣.♣. .  AC: 16Str: 20 ♣♣♣/♣*♣*♣*♣♣ ..  EV: 19Int: 38 ~~~~*******♣♣♣~.  SH: 0Dex: 27 ~~~~*******~~~♣~#  XL: 12 Next: 45% Place: Lair:3 ~~~~**S@***≈~≈...  Noise: ===------  Time: 17868.0 (0.0) ~~~~P*♣S***~~~....##.##  g) +2 short sword (venom)[#t:j 11;9H ....*.****♣♣♣........P#  Cast: Searing Ray ♣.P♣♣♣P**♣*♣♣.........#  Water  ♣! ♣.♣.♣♣♣♣♣.♣#..#..#  ♣ ♣.♣.♣P.♣♣.##.....##  S   black mamba P.♣♣..♣...........#  S   electric eel ♣. ♣.......††.....#  .♣ ♣.♣............## The electric eel shoots out a bolt of lightning at you! _The bolt of electricity hits you!  Casting: Flame Wave (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate$t:jAe  SunshineJesse the Destroyer #.  Gnoll of Cheibriados *****. ♣ ..  Health: 46/91 ============------------ ♣. ♣ .♣  Magic: 21/25 ====================---- ♣.♣.♣♣.♣. .  AC: 16Str: 20 ♣♣♣/♣.♣.♣.♣♣ ..  EV: 19Int: 38 ~~~~~~~~~~~♣♣♣~.  SH: 0Dex: 27 ~~~~≈~~~~~~~~~♣~#  XL: 12 Next: 45% Place: Lair:3 ~~~~~~~@~~≈≈~≈...  Noise: ===------  Time: 17868.0 (0.0) ~~~~P.♣S~~~~~~....##.##  g) +2 short sword (venom) ..........♣♣♣........P#  Cast: [4$t:jIj0mSearing Ray ♣.P♣♣♣P..♣.♣♣.........#  Water  ♣! ♣.♣.♣♣♣♣♣.♣#..#..#  ♣ ♣.♣.♣P.♣♣.##.....##  S   black mamba P.♣♣..♣...........#  S   electric eel ♣. ♣.......††.....#  .♣ ♣.♣............## Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateA wave of flame ripples out! The tree burns like a torch!  The flame wave engulfs the electric eel!  You kill the electric eel! #.  ♣ ..  ♣. ♣ .♣  ♣.♣.♣♣.♣. .  ♣♣♣/♣ ..  ~~~~♣♣♣~.  $t:jxk~~~~≈~###~~~~~♣~#  ~~~~~~#@#~≈≈~≈...  ~~~~P.###~~~~~.  ....♣♣..  ♣.P♣♣  ♣! ♣.♣.♣♣♣♣ ♣ ♣.♣.♣   P.♣♣. ♣. ♣.†† .♣   Press: ? - help, Dir - look around, f - activate  A wave of flame ripples out! The tree burns like a torch!  The flame wave engulfs the electric eel!  You kill the electric eel!  Cheibriados appreciates the change of pace.The flame wave engulfs the black mamba!$t:j y§§§§@§§S§.♣♣The flame wave engulfs the black mamba!  The black mamba is moderately wounded.  $t:j *(Press . to intensify the flame waves.)  The black mamba misses you.The black mamba is engulfed in a cloud of scalding steam.  The black mamba barely misses you.$t:jw 6======9.0 (1Wave Water $t:j 9§$t:j C _The black mamba splashes around in the water.%t:jF ############@############%t:jl A wave of flame ripples out! The flame wave engulfs the black mamba!%t:jk:#.♣.♣. ♣ .♣♣.♣.♣♣.♣.♣♣♣/♣.♣.♣.♣♣~~~~~§§§§§~♣♣♣~~~~~≈§§§§§~~~~♣~~~~~§§@§§≈≈~≈.§§S§§~~~~.§§§..♣♣♣..A wave of flame ripples out! The flame wave engulfs the black mamba!  The black mamba is severely wounded.completely misses you.  The black mamba is engulfed in a cloud of scalding steam.%t:jQ<[39--0%t:j<-=======70+ Water %t:jJd§§§§%t:jFK0 _The black mamba bites you!%t:j############@######################A wave of flame ripples out! The flame wave engulfs the black mamba.  The black mamba is severely wounded.  You smell burning wood. The tree burns like a torch!flame wave engulfs the plant!! The plant%t:jys begins to die.plant is lightly damaged.  The flame wave engulfs the plant. The plant begins to die.%t:jk   #.  ♣ ..  ♣. ♣ .♣   .  ♣♣♣/ ..        ~~~~  ....  ♣.P♣♣  ♣!  ♣.♣.♣♣♣♣  ♣ ♣.♣.♣  P.♣♣.  ♣.♣ ♣.††  .♣  The plant is lightly damaged.  Your wave of flame reaches its maximum intensity and dissipates.%t:jF 4 #.  ♣ ..  ♣. ♣ .♣   .  ♣♣♣/ ..        ~~~~  ....  ♣.P♣♣  ♣! ♣.♣.♣♣♣♣ ♣ ♣.♣.♣  P.♣♣. ♣.♣ ♣.†† .♣ %t:jk\  §§§§§§§§§§§§@§§P§§S§§§§§§§.§§§P..§.♣♣§♣.♣♣ You are engulfed in blazing flames.  * * * LOW HITPOINT WARNING * * *The black mamba is engulfed in a cloud of scalding steam.%t:j] 26------19--1%t:j0f s§§§§§§§%t:j%j \ _The black mamba completely misses you.&t:j Z §§§§P..§§You are engulfed in blazing flames.  You die...  Cheibriados appreciates the motionlessness of death.&t:j S-2----------&t:j /  --more--'t:jK't:jGear: 14/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  g - a +2 short sword of venom (weapon)  b - a +2 dagger of venom  j - the +6 falchion of the Jolly Stories {heavy, rPois Str+2 Dex+3}  m - the +1 dagger "Messofaf" {devious, rF+ Str-3 Int+2 Dex+2} Armour (go to first with [)  e - a +1 cloak of poison resistance (worn)  h - the +5 leather armour of Ashenzari's Scorn (worn) {Dex+3}  l - a +1 hat of intelligence (worn)a - a +0 robe  i - +0 steam dragon scales Jewellery (go to first with "=)  c - a +4 ring of slaying (worn)  d - a +4 ring of protection (worn)  k - an amulet of chemistry (worn)f - a ring of positive energy  n - a ring of positive energy(t:j{ Evocable Items:  Wands /  c - a wand of iceblast (8)  a - a wand of flame (12) Miscellaneous (go to first with })  g - a +0 condenser vane(t:j Scroll Scrolls?  e - 4 scrolls of noise {unknown}  S - 2 scrolls of silence  W - a scroll of brand weapon  q - 2 scrolls of poison {unknown}  w - 3 scrolls of enchant weapon  v - 2 scrolls of enchant armour {unknown}  y - 4 scrolls of vulnerability {unknown}  f - 2 scrolls of fear  t - 3 scrolls of teleportationc - a scroll of revelation {unknown}  h - a scroll of fog {unknown})t:jm<xPotion Potion!  g - 2 potions of magic  d - a potion of resistance {unknown}e - 4 potions of enlightenment  j - 4 potions of moonshine  b - a potion of brilliance  w - 5 potions of heal wounds  n - 2 potions of cancellation {unknown}  m - 3 potions of might  A - 3 potions of attraction  c - 8 potions of curing  B - a potion of berserk rage  L - 4 potions of lignification  h - 4 potions of hastel - a potion of invisibility {unknown}*t:jCX8*t:j5b*t:jfeGoodbye, SunshineJesse.17257 SunshineJesse the Destroyer (level 12, -2/91 HPs)Began as a Gnoll Conjurer on June 23, 2026.Was a High Priest of Cheibriados.Engulfed by a cloud of flame (28 damage)... on level 3 of the Lair of Beasts.The game lasted 00:18:00 (14401 turns). Best Crawlers -1.59383478 planckenst GrEE-27 escaped with the Orb2.35482080 AutarchDCS VSDe-27 escaped with the Orb3.29920816 sewnkin DjHs-27 escaped with the Orb4.17664546 platinum DECj-27 escaped with the Orb5.16465487 therodimus VSBr-27 escaped with the Orb6.16376138 DocSulfur FoNe-27 escaped with the Orb7.16227342 hulksmash1 OpSh-27 escaped with the Orb8.15136186 l1quidcrys GrFi-27 escaped with the Orb9.15099410 RavnDgHu-27 escaped with the Orb  10.14682103 thewalrus OnGl-27 escaped with the Orb  *t:jf11.14482996 Krim260 DEFE-27 escaped with the Orb  12.14300794 kaboissonn ReEE-27 escaped with the Orb  13.13800167 Krim260 OpSh-27 escaped with the Orb*t:j"*t:jȣ*t:j? [?25h[?0c [?1051l[?1052l[?1060l[?1061l