U.i8 Player: Tagu270 Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-12-02.14:27:33.ttyrec Time: (1764685653) Tue Dec 2 14:27:33 2025 V.i= [?1051l[?1052l[?1060l[?1061hV.iC)0[?7hV.i/[?25l[?1cV.iJV.iV.i5Welcome, Tagu270. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Formicids are humanoid ants adept at digging. Their limbs are exceptionally strong and they live in a state of permanent stasis. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Formicid ForgewrightX.iX.iWelcome, Tagu270 the Human. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Forgewrights are mages who specialise in the creation of turrets and mechanical companions to fight alongside. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Formicid ForgewrightY.i Y.iR/ Y.iA +Y.iA 4Tagu270 the TinkererY.iG HumanY.iH mHealth: 13/13 ========================Y.iH 8Magic: 3/3Y.iH 3========================Y.iH 5AC: 2Y.i:I .Str: 10Y.iI -EV: 11Y.iI .Int: 15Y.iTJ -SH: 0Y.iJ .Dex: 11Y.iJ XL:  1 Next:  0% Place: Dungeon:1Y.i=K }Noise: ---------  Time: 0.0 (0.0)Y.iK 7a) +0 hammerY.i:L ;Cast: Kinetic GrapnelY.iL Y.iqV Y.iyW =# ##Y.iW L#P#P#P###Y.iW 0........#Y.i-X w..?PP..@#Y.itX 1........#Y.iX M#P#P#P###Y.i Y ,# ##Y.iY Y.ie Y.il Y.il BWelcome, Tagu270 the Human Forgewright.Y.il QThe splendid Orb of Zot lies far below, as if waiting for you to find it.Y.i5m Y.iv Y.i! Y.i Press ? for a list of commands and other information.  Y.i ZFound 3 scrolls labelled ITUGIE XEAKHLA.Y.i] Y.i [ _Found a staircase leading out of the dungeon.[.i̿^ # ##P#P#P#P###.#.?PP.@<#.#P#P#P#P###  # ##[.i[.i21.0 (1 _[.i[.i[.iH 2# ######P#P#P#P###.#.?PP@.<#.##P#P#P#P#### #####[.iQ [.iT &2[.iY [.i\ [.i3[.iڃ[.iن[.i[.iI[.iێ[.ia[.i[.iC[.iÓ[.i[.i,[.i/[.iܣ1[.i [.i # #######.#P#P#P#P#P###.....#...@PP..<#6.0 (4...#.#P#P#P#P#P#### # ###[.ic@####[.i[.i[.iŷ] _d - 3 scrolls labelled ITUGIE XEAKHLA\.i\.i[## #.P### #.......# #..PP..<#r..#..P###\.i[ ##r   quokka (asleep)\.iQ3 7.0 (1  \.iCA quokka comes into view.\.i+8.0 (2\.i\.iX% _Found a helmet.^.if # ############.#P#P#P#P#P### #.............##.#PP..<#.r........##...#P#P#P#P#P###[ # ######### ^.iף ^.i +9.0 (1^.iC ^.iخ `.i\V # #.########### #.#P#P#P#P#P### #.##.#.PP..<#.r.#.#...#P#P#P#P#P###.[ ############`.iV `.i _ `.iga /10.0 (1.0)`.if `.iJi `.i# #. #.########### #.#P#P#P#P#P### #.#.##.#.PP..<#.r.#.#...#P#P#P#P#P###.[# ############.`.iq`.i>=1Kinetic Grapnel`.i`.ia.i/  #+ #. #.########### #.#P#P#P#P#P### #.#.##.#.PP..<#.r.#.#...#P#P#P#P#P###.[##########.#a.iƯa.ih.rra.i &2a.iMa.ia.i?k #+# #.# #.########### #.#P#P#P#P#P#### #.#.##.#.PP..<#.r.#.#...#P#P#P#P#P###....[###### ###.. ##a.iEIa.iI.=3a.iOa.iFRS _The quokka barely misses you.b.i  You barely miss the quokka. The quokka misses you.b.i^-4.4 (1.4b.ib.ii> _The quokka bites you but does no damage.b.i5 ^  You hit the quokka.  The quokka is lightly wounded.b.i (5.8b.i b.iV S _The quokka barely misses you.c.i  You hit the quokka.  The quokka is severely wounded.c.i[0------7.2c.ic.ij _The quokka closely misses you. The quokka bites you.c.i{:  You thump the quokka!c.i /. c.i1==----28.6Kinetic Grapnelc.ic.i c.ic.i9<_You kill the quokka!d.ig3d.id.id.i<d.i2====d.i,d.iQd.i d.id.id.id.i,#+#+##.#.## #.#.############..#P#P#P#P#P####.. #.#.............##...##.#........PP..<##....................###....#...#P#P#P#P#P###+############-21.6 (3.0######.........  ##.####...  #.# #.##.##.##.#d.i8-d.i/d.iO _You see here a +0 helmet.f.icf.ie+2.6 (1f.i9kf.i'n% _e - a +0 helmetf.iL f.i*P Inventory: 5/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon) Armour (go to first with [)  b - a +0 robe (worn)f.i~P \e - a +0 helmet Scrolls (go to first with ?)  d - 3 scrolls labelled ITUGIE XEAKHLA Potions (go to first with !)  c - a potion of magicf.iP h.ie - a +0 helmet. A piece of metal headgear. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: h.imYour AC would increase by 1.0 (2.0 -> 3.0). Your EV would remain unchanged. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {helmet armour} {helmet armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.i.ii.i<i.is#+#+#Tagu270 the Tinkerer#.#.#Human# #.#.###########Health: 12/13 ======================--i.içX#. #.#.#P#P#P#P#P### Magic: 3/3========================#.. #.#.............# AC: 2Str: 10i.i#...##.#........PP..<# EV: 11Int: 15#....................# SH: 0Dex: 11##....#...#P#P#P#P#P### XL:  1 Next: 20% Place: Dungeon:1+......@#############Noise: ---------  Time: 22.6 (0.0)######.........a) +0 hammer##.####...i.iCast: Kinetic Grapnel#.##.#i.iΨV#.##.#i.ic#.#The quokka is severely wounded. i.i_The quokka closely misses you. The quokka bites you.  You thump the quokka! i.i"e_You kill the quokka! _You see here a +0 helmet. i.i;_e - a +0 helmeti.ii.iNi.i|i.iE  You start putting on your armour. You continue putting on your +0 helmet.i.i~i.iZ3==3.6 (1i.ii.i1 _HP restored.i.iV+4.6 (2i.i'i.ii.i<+5.6 (3i.iEi.ii.i+6.6 (4i.ii.ili.i8H==7.6 (5i.ii" 3 _You continue putting on your +0 helmet. x4 _You finish putting on your +0 helmet.j.ij.ij.i<j.ik.iQ3k.iRk.i6Uk.iWk.i:\P _k.i5_,k.i_k.iBak.i3ck.isck.iMdk.i fk.ih,k.iik.iqw #+#+# #.#.## #.#.########### #. #.#.#P#P#P#P#P### #.. #.#@............31.6 (4#...##.#.PP..<##....................###....#...#P#P#P#P#P###k.irX+.......###################.........##.####...#.##.#k.itk.i[yk.i{k.iΌ k.i k.i k.i l.isl.il.il.il.il.iHl.iXl.il.ijl.il.i l.il.i8 #+#+#  #.#@# l.i04.6 (3 #.#.###########  #.#.#P#P#P#P#P###.. #.#.............#l.iǣ#...##.#........PP..<##....................#...#P#P#P#..###l.i!#..l.i:l.i}l.i߫l.ic0 O##+#+####......##......#......#.....!..'l.i7 l.i2: +5.6 (1l.i@ l.iD _You open the door. _Found a brown potion.m.i3m.im.im.iOm.i͍: _m.iď@  There is an open door here.m.im.i _m.iFm.i1m.ikm.i5j ##+#+####......##......##......###.##...........#..@....#8.6 (3 ##+#'##.#  #.#.#  # #.#.########### #. #.#.#P#P#P#P#P### #.. #.#.# #...##.#........PP..<# #....................# ##....#...#P#P#P#P#P###m.im.i3m.i/R _f - a brown potionn.ikn.in.iOn.in.in.in.i5##+#+### #......# #......# #...@..###.#40.6 (2#...........#.......##.#n.i  ##+#'##.# #.#.# ...# #.#.############. #.#.#P#P#P#P#P####.. #.#...##.#........PP..<#n.ipn.in.in.iOn.iU4n.iWn.iS_n.in.ixn.i#.##.##.##..S #..  #.# #+#'### # ....###.#Kinetic Grapnel#...........#.......##.#S   ball python (constriction, asleep).#####.#n.ih@ 2  You open the door.n.ir+3.6 (3n.in.i'^ _A ball python comes into view.o.i](D. #.###..S.. #.# ##+#@###....# ###.#...........##.###+#'##.# #.#.# ... ##########o.i0o.i1+4.6 (1o.i/5o.i8Q _There is an open door here.o.ic ##.##.#.# .#.#######..S............. #@# ##+#'####......##.#####.#...........##.###+#'##.# #.#.# ...o.ige o.ij a.SS)o.iyl -5 _o.iWq o.ir p.i&  You barely miss the ball python. The ball python closely misses you. x2  The ball python bites you but does no damage.p.i 5=7.0 (1.4p.i%p.iY _The ball python closely misses you.p.i  The ball python bites you but does no damage. _The ball python closely misses you.  You hit the ball python.  p.i, The ball python is severely wounded.  The ball python barely misses you. The ball python grabs you.  The ball python constricts you. The ball python bites you.p.i 9/13 -------- 1 8.4Constr p.i p.i6 _ _The ball python constricts you.q.iU+ The ball python constricts you.  You barely miss the ball python.The ball python bites you but does no damage.  The ball python bites you but does no damage.q.i Wp8----------9.8q.i\q.i__ _The ball python constricts you.q.i =  You hit the ball python.q.i= 1.q.i 9==11 351.2Kinetic Grapnelq.iH q.i O _You kill the ball python!r.i 3r.i r.i r.i Xr.i r.i5 r.i r.i& t _Found a scroll labelled UTIROR QIFIG.r.i r.i )10/13r.i8 G====r.iP r.i{ #. #.  #.### ..#..#.#.# #.#.# #.#.########.@........-4.2 (3.0r.i #....#........#..#.#.###.###.?..##+#'### ....# #......# #. #......#r.iD #......###.# #.................##.#r.i 8-r.i r.i s.i3s.is.is.ik1====s.ir,s.is.i2s.iqs.ix#. #.# #.### ..#.. #.#.# #.#.## #.#.########.##..........#..@.#........6.2 (2 #..#.#.###.###.?..##+#'### .....#.#......# #. # #......#. #......###.#. #........... #.......##.# ##+#'s.i%##.#s.is.is.i s.iWV _s.iW s.iX j2====s.i\ o _Found 4 large rocks.s.i>` 3s.ia s.il  #.#####.####....#..#.##.#.##.##.#.#s.i[l #.##.#.####### #.##.......... #....#........ #@.#.#.###.###s.im 8.....?..##+#'### ........#.#......# #..#.#......#(... #.#...###.#... #.#.............. #.#s.i[m ##.#.... #.##+#'##.# #.#.# ...s.iVp s.inw s.iz t.iIt.iF!t.iE-V ####.###....#..##.#.##.#.#.########### #.##............B.. #....#.........#..#.#.###.###.....?.@##+#'### .. .#.#......# #. .....B   giant cockroach (asleep)t.i....#.## #.#.###########t.iN9&0t.i@x3====9.2 (1t.iYBt.iEb _A giant cockroach comes into view.t.ip  ####.####.#....#..#.#.##.#.##.#.##.#.##.#.##.#.#########.#.##..........#..B...#....#.#......#..#.#.###.####.....?@.##+#'### ..#......#.#......# ##......#.#......##.(....#.#......###.##......#.#.#.....>#.#.##.##......#.##+#'##.#######.#.##.#.# ... # #.#.t.it t.iWu t.i} _..BBt.i >60Kinetic Grapnelt.iƆ t.i ; _Found a stone staircase leading down.u.i = ####.### #.#....#.. #.#.##.#.# #.#.##.#.# #.#.##.#.# ######.#.##u.iS H. #......#....#. #....B.#..#.#.###.###u.i| O #.....@..##+#'### .. #......#.#......# #u.i F #......#.#......# #.(....#.#......###.# #......#.#.u.i  #.....>#.#.##.# #......#.##+#'##.# ######.#.##.#.# ... # #.#.u.i u.iX .=1u.i u.i _The giant cockroach closely misses you. _You see here a scroll labelled UTIROR QIFIG.v.iC2.6 (1.4v.i _You barely miss the giant cockroach. The giant cockroach closely misses you.v.i8  You closely miss the giant cockroach. The giant cockroach closely misses you.v.ik C==4.0v.i v.iƕ G _The giant cockroach bites you but does no damage.w.ir  You hit the giant cockroach but do no damage.w.i(5.4w.iw.it _The giant cockroach misses you. The giant cockroach closely misses you.w.i( C  You thump the giant cockroach!w.i2 i.w.i8 i56.8Kinetic Grapnelw.i> w.iB S _You kill the giant cockroach!x.ix.i2x.ix.i*y.iCy.i7A scroll labelled UTIROR QIFIG. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away y.in Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, or (g)et.z.iOz.iC ####.###  Tagu270 the Tinkerer #.#....#..  Human #.#.##.#.#  Health: 13/13 ======================== #.#.##.#.#  Magic: 3/3======================== #.#.##.#.#######  AC: 3Str: 10 ######.#.##..........  EV: 11Int: 15 #......#....#........  SH: 0Dex: 11 #......#..#.#.###.###  XL:  1 Next: 50% Place: Dungeon:1 #.....@..##+#'### ..  Noise: =--------  Time: 66.8 (0.0) #......#.#......# #  a) +0 haz.iAkmmer #......#.#......#  Cast: Kinetic Grapnel #.(....#.#......###.#  #......#.#...........  #.....>#.#.......##.#   #......#.##+#'##.#   ######.#.##.#.# ...   # #.#.######### You hit the giant cockroach but do no damage. _The giant cockroach misses you. The giant cockroach closely misses you.You thump the giant cockroach! _You kill the giant cockroach!Blink to where?Press: ? - help, Dir - move targetz.iMV*...@z.iP ?.*{.i9.*{.iݦ9.*{.i֩9.*{.i8{.i9*{.iS9.{.i$?.*{.is 9.*|.iD.#*}.i+_7*.}.iN-*.}.i9@.*}.iP-*.}.iVd h#.#....#..Tagu270 the Tinkerer#.#.##.#.#Human#.#.##.#.#Health: 13/13 ========================#.#.##.#.####### Magic: 3/3========================######.#.##.......... AC: 3Str: 10}.ie #......#....#........ EV: 11Int: 15#......#..#.#.###.### SH: 0Dex: 11#.....§..##+#'### ..XL:  1 Next: 50% Place: Dungeon:1#....@.#.#......# # Noise: =--------  Time: 66.8 (0.0)#......#.#......#a) +0 hammer#.(....#.#......###.# Cast: Kinetic Grapnel#......#.#...........#.....>#.#.......##.##......#.##+#'##.#######.#.##.#.# ...#.. #.#.######## #. #.#.#P#P#P#P You hit the giant cockroach but do no damage. _The giant cockroach misses you.}.ie  The giant cockroach closely misses you.You thump the giant cockroach! _You kill the giant cockroach!Blink to where?Press: ? - help, Dir - move target}.iGp  _The giant cockroach misses you. The giant cockroach closely misses you.You thump the giant cockroach! _You kill the giant cockroach!  Blink to where?Press: ? - help, Dir - move targetAs you read the scroll labelled UTIROR QIFIG, it crumbles to dust.}.i7u 3-7.8 (1}.i{ }.i| 2 _It was a scroll of blinking.~.i1  ####.###...#..#.#  #.#.##.#.############.#.##......#.........#..#.#.###.###§..##+#'### .. .##. (###.#.~.i {....>#.#.......##.#......#.##+#'##.# ######.#.##.#.# ... .#######~.i] .~.i@ @-8~.i ~.i .iv 3.i .i\ .i .i B.i: .it .ik .ig .i  #.#.##.#.# #.#.##.#.###########.#.##........#......#....#......#......#..#.#.###.# #........##+#'### . #......#.##  #.........#  #.@....#.#......###71.8 (3 #......#.#......... #.....>#.#.......## #......#.##+#' ######.#.##.#.# ... #... #.#.##### #...##.#.#P#P# #...##.#...... #...##.#.......i  _You see here 4 large rocks..i> .i> .i%@ .iC .i"G .iL P _.iN ,.iO .i`R .iU ,.i3V .i` ######.#.##..........#......#....#........ #......#..#.#.###.### #........##+#'### .. #......#.#......# # #......#.#......# #.(....#.#......###.#.i` u#......#.#.....#....@>#.#.......##.# 4#......#.##+#'##.# .i` ######.#.##.#.# ...  #... #.#.########.ia  #...##.#.#P#P#P#P#...##.#.........#...##.#........P.iAa c#..........##....#...#P#P#P#P.i@d .ii .ik .iY_.iؑ,.i3,.iB.i.i,.i.i.if#........##+#'### .. #......#..# # #......#.#......# #.(....#.#......###.# #......#.#..... #.....>#.#.......##.##......#.##+#'##.# ######.#.##.#.# ...  #.@.##.#.##########7 #...##.#.#P#P#P#P#P #...##.#...........#...##.#........PP.#..................##....#...#P#P#P#P#P+.......################## ##.####....i.iJX.iǂ.i).i.i*.i,.iX.iW.i#.#......# #.(##.#........#.....>.#......#.##+#'##.# #####.#.##.#.# ...  #...##.#.########## #..P#P#P#P#P..........9.8 (2.......PP......i!..####.##.##.#.i/.i.i\.i3.i.i.i.iB.i..in.i.iv.........>....#.##+#'##.# #####.#.##.#.# ...  #...##.#.########## #..P#P#P#P#P..........#.#........PP.......81##....#...#P#P#P#P#P+.......############...####.##.#.i.i.iS 3.iS .i X .iZ .ia^ X.i^ .i1_ .ig #+#'##.# #####.#.##.#.# ...  #...##.#.########## #..P#P#P#P#P#...........#.#........PP.......##....#...#P#P#P#P#P+.############3######.........  ##.####...  #.# #.#.## .ih !.iTj .in .i\q .i.i.i|.i.i.i( #......#.##+#'##.# ######.#.##.#.# ... #...##.#. #...##.#. #...##.# #...##.#..P #...... ##....#... +@......# ######.. ##.####...  #.#  #.#  #.#  #.#  #.#.i1#...w........K.##..........'5##....####w   dart slug (asleep)K   kobold (missile, asleep).i7L  As you open the door, it creaks loudly!.i38.is?.w.KwK).iSAc======6.8 (3Kinetic Grapnel.ixH.iLh _A kobold and a dart slug come into view..i> #......#.##+#'##.# ######.#.##.#.# ...## #...##.#... #...##.#.#P#P#P#.### #...##.#.w... #...##.#... #.#..K.##....#...#P#P#P#.@.......#....######. ##### ##.####...  #.#  #.# #.# #.#  #.#.i\.iA.K.i9L------7.8 (1.i.iQ _There is an open door here..iG  You hit the kobold.  The kobold is moderately wounded..iO ^.w .i:P Z=-----9.2 (1.4.iV .iZ V _The kobold barely misses you. x2.i:i  You hit the kobold but do no damage..iC .wThe kobold is moderately wounded..iDX2--90.6.iJ.iM; _The kobold hits you with a +0 dagger..in N  You hit the kobold..iu V.w.iy _3==62.0.i] .i J _You kill the kobold!.ig  You hit the dart slug.  The dart slug is severely wounded..i (3.4.i .ii A _The dart slug bites you but does no damage..i9R;  You hit the dart slug..iZC).i/`i94.8Kinetic Grapnel.iMf.ihM _You kill the dart slug!.i3.i .ic.i,.i@|==.iH.ir#......#.##+#'##.# ######.#.##.#.# ... ### #...##.#.##.... #...##.#.#P....### #...##.#......... #...##.#..PP....... #...###....##....#...#P......)'.##-6.8 (2.0###....######.. ##### ##.####... .i0 .i"8-.iW(.ij*.ioU 3.iW .i`Z .i\ .ia B.i>b .ihb .iUc .il #......#.##+#'##.# ######.#.##.#.# ... ### #...##.#.##.... #...##.#.#P....### #...##.#......... #...##.#..PP......... #.......###....##....#...#P.i!m ......)'...@...###8###....######.. ##### ##.####... #.# .io .iIu .iw .i3.i.i#.iV&B.i6'.i-B.i<#......#.##+#'##.# ######.#.##.#.# ... ### #...##.#.### .... #...##.#.#P#P#....### #...##.#.....#....... #...##.#........PP..<#....... #.........####....##....#...#P##......)'.....@.### 100.8 (2.0)###....######.. ##### ##.####... #.##.##.##.##.#.i=7.ioE.iG.i& 3.i< .i .i> .ik .i ### #...##.#.###########.... #...##.#.#P#P#P#P#P###....### #...##.#.............#....... #...##.#........PP..<# ....... #.............# ###....##....#...#P#P#P#P#P### ......)'.......############# ###....######......... .i)  ##### ##@####... 2 #.#  #.# #.##.##.##.##.i C.#.i .i .iV .ij.ik.il.in.iq,.it,.iyn.iiz.i`{.i|.i~,.i,.i׀.i˂,.i.i(0######.#.##.#.# ...  #...##.#.########### . #...##.#.#P#P#P#P#P### .### #...##.#......# .... #...##.#........PP..<# .... #....................# ....##....#...#P#P#P#P#P### ...)'.......############# ....######......@.......7.8 (5 #### ##.####......###.# #......##.#......##.#......##.#......##.#.i#.....##.# ###...#.#.iȕ.id.iQ.i.i,.ie.iq #...##.#.#P#P#P#P#P####...##.#.............#  #...##.#........PP..<#  #...........# ##....#...#P#P#P#P#P### '.......############## ######................  ##.####......##  #.# #....@.# 11.8 (4 #.# #......# #.# #......# #.# ###.# ###.i#.# ###.. #.. .i.iZ.i.i'<I.i?.ioA.iiEB.iE,.ivF.iG.iII,.iI.iK.iAL,.iM.iN.iQ,.iQ.i#ZP.......############## #####................  ##.####......##  #.# #......#  #.# #......#  #.# #......#  #.# #......# .# ##.....## #.# ####.6.8 (5#.# ###..# #...) ##### .io\.iza.ic$ _Found a sling..i.i.i.i-.i' 3.i( .i, .i. .id/ .i4 X.iR5 .i9 .i: ,.i; .i> .ij@ ,.i@ .i*C .i` $##.####......##  #.# #......#  #.# #......#  #.# #......#  #.# #......#  #.# ##.....##  #.# ####...##  #.# ###..###### ##..@)..#22.8 (6 ######..... ... ..iH.i.i.i.iC 3.i .i .i .i8 .i .i =  You see here a +0 sling..i .i  _.i .i .i .i .i .i .i .iQ .i .ie l #......# # #......# # #......# # #......# # ##.....## # ####...## # ###..###### ##...)..#############@......#6.8 (4 #.......##.......##.......##...#..########....i +##..i .iH .i9 .iО.iM.iҟ.i .iH,.iX.ij.i(.i[.iӱ.i.iܴ.i,.i.iE......# ......# .....## ###...##  ###..###### ##...)..####### ######.......# #.......#  #....@..# 30#.......# .iW#...#..## ######... ##.# .#.i.i.i8.i|j 3.ink .iCq .i.i@.iG d  You hit the endoplasm.  The endoplasm is lightly wounded..iG 5=7.2 (1.4.iL .iIO _The endoplasm misses you. The endoplasm barely misses you..iF  You barely miss the endoplasm.The endoplasm is lightly wounded..iO Y1----8.6.i .i - _The endoplasm hits you..i[  You hit the endoplasm.  The endoplasm is heavily wounded.The endoplasm freezes you..i5/13 ---------------40.0.i.i,= _You are frozen. The endoplasm hits you..i<  You sock the endoplasm!.i2..i;.iL ##...)..#######Tagu270 the Tinkerer######.......#Human#.......#Health: 6/13===========-------------#.......#Magic: 3/3========================#.......#AC: 3Str: 10#...#..###EV: 11Int: 15######...#SH: 0Dex: 11###.#XL:  1 Next: 110% Place: Dungeon:1#@#Noise: =--------  Time: 141.4 (1.4)#.#a) +0 hammer#..Cast: Kinetic Grapnel##..##.#..## _The endoplasm hits you.  You hit the endoplasm.  The endoplasm is heavily wounded.The endoplasm freezes you. _You are frozen. The endoplasm hits you.  You sock the endoplasm!.i _You kill the endoplasm!You have reached level 2!.i/  --more--.i8/19=-5/52 4% Kinetic Grapnel.i.i4 _.i 3.ih .i/i9=.i.i,.i6.i10/19==.i.i,.i.i" ,.iU .id .i .i .i.i*.iK2=.i.i.i=1=.i5.i.i,.iD.i^,.i.i,.is.iX.i_2===.i .i,.i.i.i.iO.i9,.i.i.i_3===.i@.i,.i.i ,.i{ .ix!,.iz?=14=5==6=====7=.izG8==.i^I.i'Oh - _You start resting..iT084.4 (43.0).iVe9===-.iV%5.4 (44.i[.i`" _HP restored..ixC.i:D3.iFB.i M,==.iNB.iN.iN.iO.iP.iP.i8Q.iR,.i$S.iNT.iT.iU.iV.iW.iwW.iX,.i'Y.i%Z.iJZ.iZ.i[.i[.iG\.i],.ic^.ik_,.i_.i`.ia.ita.ib,.iAc.i*d,.id.ie.ie.iFf.iAg.itg.ig.ii.iUi.ii.ij,.iJk.iGl.ivl.il.im,.iQn.i5o.iVo.io.ip.ip.i?q.i5r,.ir.is.is.it.iu.i4u.iu.iv.iv.iCw.ix,.ix.izB.i{.i{.i |.iT},.i}.i~,.iX.i_,.iՀ.i߁.i .iK.i`.i.i.i1,.i.iц.i.i.i,.iӈ.i,.iB.iJ.i9J.i,.i$.i,.i&.i,.i.iڔ,.i&.iÕ,.i.i.i.ic.i.i,.iN.i֘.i.i%.i.i֙.i/.i-,.is.io.i.i.i.iF.i.i,.iu.iġ,.iu.i.,.i.i\,.i.ik,.iۥ.iI.i}.iΧ.i9.ih.iũ.iL,.i.iɬ,.io.i.i.i .i,.i .iV,.iѲ.iK,.i.i,.i.iɷ,.i.iW,.i.i,.ia.i,.i.i,.i.i .i>.i.i_,.i.i,.i.i,.i.i%,.i.i.i7.i.i,.iV.i.i.iD.iS.i{.i.iM,.i.i.iC.i.i.i.i.i.iJ.i.i,.i.iz,.i.im,.i.i5.i_.i.imh 284.4 (99 _You start waiting..i05.4 (100.0).i.i# _Done waiting..i͝.iw3.i.i,.ix _Found a leather armour. Found a stone staircase leading down..iݪ3.i.i.i,.i[.i].iP,.i.i.is,.il.iH #.......#  #.......# #...#..### ######...#  ###.#  #.#  #.## ##..##.###.@..#90.4 (5.0)###....# #..[..# .#>###.i| # # .i.i.i.i .i .iM .i .i) .i .i X.i .iW .i( .iY .i .i .i+ ,.i .iN T#...#..### #.#######...# #.# ###.# #. #.# ###..##..##.######..###....#.......####....#.....###.4.4 (4.......#>### ########## .i; .im .i? W _You see here a +0 leather armour..iU .iB +5.4 (1.i .iI - _g - a +0 leather armour.i.iInventory: 7/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon) Armour (go to first with [)  b - a +0 robe (worn)  e - a +0 helmet (worn)g - a +0 leather armour Scrolls (go to first with ?)  d - 3 scrolls labelled ITUGIE XEAKHLA Potions (go to first with !)  c - a potion of magic .i3 f - a brown potion.iCg - a +0 leather armour. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3 Encumbrance rating: 4 It can be maximally enchanted to +3. If you switch to wearing this armour: Your AC would increase by 1.0 (3.0 -> 4.0). Your EV would decrease by 0.5 (11.2 -> 10.7). Your spell failure would worsen by up to 2% (press '!' for details). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} .iMenu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace” (w)ear, (d)rop, (=)adjust, or (i)nscribe..i .i> .i  #...#..### #.#Tagu270 the Tinkerer######...# #.#Human###.# #.#Health: 19/19 ========================#.# #.##Magic: 5/5========================#.###.#.#AC: 3Str: 10#..##.######..#EV: 11Int: 15##....#.......#SH: 0Dex: 11.i7 ###....#.....#XL:  2 Next:  4% Place: Dungeon:1##..@..#Noise: ---------  Time: 295.4 (0.0).......#>###a) +0 hammer##########Cast: Kinetic Grapnel _HP restored. _You start waiting. _Done waiting. _Found a leather armour. Found a stone staircase leading down. _You see here a +0 leather armour. _g - a +0 leather armour.i .i .i_ .iԥ .i +6.4 (1.i .i .i +7.4 (2.i .i .id +8.4 (3.ip .i2 .i +9.4 (4.i .i .i -300.4 (5.i .i 1 _You start removing your armour. You continue removing your +0 robe. x5.if .i .i  You finish removing your +0 robe.  You start putting on your armour..i +1.4 (6.i .iq .i^ +2.4 (7.iA .i .i +3.4 (8.i .i; .i +4.4 (9.iM$ .iG& 5.4 (10.0) 40 _You continue putting on your +0 leather armour. x5.i' c _You finish putting on your +0 leather armour..i&  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting0.0   1%   0   g + Spellcasting 2.0   8%  -1          b + Maces & Flails 0.0   6%   0   h + Forgecraft4.2  65%   0   c + Unarmed Combat   0.0     0                       d + Armour   0.0 .i'    0      e + Dodging2.0  13%   0      f + Stealth2.2   7%  +1                                                        .iV(              The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets.i a * Fighting   0.0  20745216.iU18546 9 f * Stealth   2.2  18.i520665711 f - Stealth   2.2   .i718544 d * Armour   0.0  17% 9.iM 20665 d - Armour   0.0   11.ib7+.iZ18544 d * Armour   0.0  17% 9.i 5633 e * Dodging   2.0  16.i8755020 e - Dodging   2.0   .i> g * Spellcasting   2.0  1444717.i.i!.i5 #...#..### #.#Tagu270 the Tinkerer######...# #.#Human###.# #.#Health: 19/19 ========================#.# #.##Magic: 5/5========================#.###.#.#AC: 4Str: 10#..##.######..#EV: 10Int: 15##....#.......#SH: 0Dex: 11###....#.....#XL:  2 Next:  4% Place: Dungeon:1##..@..#Noise: ---------  Time: 305.4 (0.0).......#>###a) +0 hammer##########Cast: Kinetic Grapnel _g .i- a +0 leather armour _You start removing your armour. You continue removing your +0 robe. x5  You finish removing your +0 robe.  You start putting on your armour. _You continue putting on your +0 leather armour. x5 _You finish putting on your +0 leather armour..i.i!.i%.i'.iH.i>  Skill  Level Train  Apt Skill  Level Train  Apt  a * Fighting   0.0  18%   0   g * Spellcasting   2.0  14%  -1          .i/b + Maces & Flails 0.0   4%   0   h + Forgecraft4.2  47%   0   c + Unarmed Combat   0.0     0                      .i d * Armour   0.0  17%   0       e - Dodging   2.0     0       f - Stealth   2.2    +1                                                   .iQ                   The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets.i 63 b * Maces & Flails   0.0  1515.i.i.i #...#..### #.#Tagu270 the Tinkerer######...# #.#Human###.# #.#Health: 19/19 ========================#.# #.##Magic: 5/5========================#.###.#.#AC: 4Str: 10#..##.######..#EV: 10Int: 15##....#.......#SH: 0Dex: 11###....#.....#XL:  2 Next:  4% Place: Dungeon:1##..@..#Noise: ---------  Time: 305.4 (0.0).......#>###a) +0 hammer##########Cast: Kinetic Grapnel .i_g - a +0 leather armour _You start removing your armour. You continue removing your +0 robe. x5  You finish removing your +0 robe.  You start putting on your armour. _You continue putting on your +0 leather armour. x5 _You finish putting on your +0 leather armour..i8.iV.i.i.iz[I.i^.iT`.i,eP _.ie.i-f.if.ih.ii.ii.i>j.ik.iGm.itm.im.iu......# .# ..#..### #.# ..# ####...# #.# ..####.# #.# ..# #.# #.# ..# #.###.# ..# #..##.######..# ##....#.......# ###....#.9.4 (4##.....##.......#>### ##########.iw.i}.iI.ij3.iZk.iq.ir,.i&w,.ix.iy,.iP#  ...# #..#  .....# .# #..#  .#..### #.# #..#  ###...# #.# #..#  ###.# #.# #..#  .í#.# #.# #..#  #.###.# #..#  #..##.######@.#  11.4 (2##....#.......#   ###....#.....#  ##.....##### .......#>###.i- ##########        .i˄.ig.i.i|3.i.iW.irMB ....# .#..## ###..## ###.# ..##.########....#.....###....#.....# ..#B   giant cockroach (asleep)# .i&0.i+2.4 (1.i:.i8 b _A giant cockroach comes into view..iX ;#####.B ....# .#..## ###..## ###.# #...##.########....#....###....#..... ##.....#####.......#>#############.iF` .ivb &3.i&g .ii .i 3 #####.B ....# .#..## ###..## ###.# ..##.########....#..###....#..... ##.....#####.......#>#############.i .i &4.i| .i .iW# #####.B ....# .#..## ###..## ###.# ..##.########....#..###....#..... ##.....#####.......#>###.i.i=5Kinetic Grapnel.i.i.i #####.B ....# .#..## ###..## ###.# ..##.########....#..###....#..... ##.....#####.i .iM&6.i .i*#.i #####.B ....# .#..## ###..## ###.# ..##.########....#..###....#......i.i&7.i.i$.i> . #####.B ....# .#..## ###..## ###.# ..##.########....#...i@ &8.iB .iED .i}  The helpless giant cockroach fails to defend itself.  You hit the giant cockroach..iդg†.i)o129.8 (1.4Kinetic Grapnel.i.iS _You kill the giant cockroach!.iM#.#. #####. ....# .#..### #.# #..#.if? #..#.iF.iw-200.iE.i| _You see here a giant cockroach corpse..i8B M #.#. #####† .....# .# #..# #..#.iFC -1 _.iF .iH .i| JM #.##. #####.† .....##..# .ij} !#..#.i .iS &2.i .iy .itM .# #.##. #####. .....##†.# #..#3.i.i.i}YM .# #.###.. ##### .....##..# #..#.ii.iW&4.i.it.i VM .# #.######...... #######..# #..#.i .iڢ &5.iƧ .i .iQuiver which action? ([-] to clear)  a - Cast: Kinetic Grapnel [*/%] inventory [&] all spells[!] focus mode: off|on.i) .i`.i.ij  Tagu270 the Tinkerer.#  Human.#  Health: 19/19 ========================.#  Magic: 5/5========================.#  AC: 4Str: 10.#  EV: 10Int: 15##.######  SH: 0Dex: 11#........  XL:  2 Next: 12% Place: Dungeon:1#@.#  Noise: ---------  Time: 325.8 (0.0)#..#  a) +0 hammer#..#  Cast: Kinetic Grapnel #######..# .....##..# .....##†.i.#   .....##..#   .....# .# #..#   .#..### #.# #..#   _You finish putting on your +0 leather armour. _A giant cockroach comes into view.The helpless giant cockroach fails to defend itself.  You hit the giant cockroach. _You kill the giant cockroach! _You see here a giant cockroach corpse..iG.i .i.iK .iL .iRL .iO .i]Q .iQ .iV ,.i]  #.#  #.#  #.#  #.#  #.#  #.#  ##.######## #..@......S #..######## #..#   #..#  #### #..#  # #..#   S   ball python (constriction, asleep)# .i] #†.#  # #..#  ..# .# #..#  .iZa +6.8 (1.ig xS.S).ii +7.8 (2.ihm .ip ^ _A ball python comes into view..it.i.i.i>.i #.#  #.#  #.#  #.#  #.#  #.#  ##.# #...@....S. #..# #..#  #..# .iz8  #..#  # #..#  # #†.#  # #..#  # .# #..#  .ij!.i%'4S..i.(B8.8 (1Kinetic Grapnel.i?,.i..iju  #.#  #.#  #.#  #.#  #.#  #.#  ##.#.  #.S. #..# #..#  #..#   #..#  .# #..#  .# #†.#  .# #..#  .# .# #..#  .i/v .iw .i+y .i 2S...i &9.i .i .iz  You closely miss the ball python. The ball python bites you..i{l8-- 0 =31.2 (1.4.i{8Constr .iF.iz _The ball python grabs you. The ball python constricts you..iP=  You hit the ball python..iW.10 62.6Kinetic Grapnel.i[.ib^O _You kill the ball python!.i"3.i#.iO'.iY).i)b9==.i/z _HP restored..i{/.i1B.i3.i4.i`4.i4.i:# #.#  #.#  #.#  #.#  #.#  #.#  ##.#########.##  #........@....#  -6.6 (4.0#..####  #..# .i&<~ #..#   #..#   #..#   #†.#   #..#   .# #..#  .i<8-.imA.iC.i3.ir .i$.i%.i *==.i(+.i,,.i,.i..i/,.i%0.i5  #.# #.#  #.# #.#  #.# #.#  #.# #.#  .ip6#.# #.#  #.# #.#  ##.#########.##  #....#  40#..####  #..#  #..#  #..# .i6P #..#  #†.#  #..#   #..#  .i7.i <.i=.iL .i3N .iR .iT .i,.i.iu.i.i8 3.i9 .i(> .i? ,.iC n.iH =  #.#  #.#  #.# #.#  #.# #.#  #.# #.#  #.#.iWI  #.#  #.# #.#  #.# #@# 2.6 (2 ##.#########.##  #.............#  #..############  #..#  #..#.iI   #..#  #..#  #†.#.iI  .i6K .i'P .iQ .iU .i# )..# .#.#  #.#  #.#  #.#  #.#  #.#  #.# .i8 . #.# .is .i- +6.0 (1.i Q _Found a stone staircase leading down..i< .i< .i= .i!C .iJD .iH X.i~I .iI .iVU .ib X.ii -####### ......>########### ......)..# ....#.#########.# ... ... #.# Kinetic Grapnel. #.#. #.# #.#K #.# # #. #.# K   kobold (asleep)#. #.#  #. #.#   #.#  .in ,71.0 (5.ixt +2.0 (6.iv .i&| z _A kobold comes into view. It is wielding a +0 short sword..io     ######### .......>########### #..............)..#  .....#@#########.# r.......# #.# .#.#.# #.# .i;#. #.#K# #.#  # #.# #.#  #.# #.#  #.# #.# r   rat (asleep) ..# #.#  #.# .ik.i.i<.rK.Kr.i+3.0 (1.is.i6V _A rat comes into view..iz7.i86#########.iT:.......>############..............)........#.#########.r.....@# ...#.#K#. #.#. #   .#.i=,.iG.i^H'.r.iH.ihJ.iJ=.iK 4.i^Q.i.U .iU.iU/_The kobold hits you but does no damage..i.i"B.r.i-5.4 (1.4.i.iy _You barely miss the kobold. The kobold hits you but does no damage..i~I  .i4J 2 You hit the kobold..iV .iQY .r)r   rat.i] 056.8.i<` .ii J _You kill the kobold!.i#########.......>############..............)........#.#########r...# ....#.##. #.#. #   .#.i%.ig..im-70Kinetic Grapnel.i.iT _You see here a +0 short sword..iCT3.i2U.iZ.i"\.i^.iJd: _.ih #########.......>############..............)........#.#########......r.# ....#.#)#. -8 # Cast: Kinetic Grapnelr   rat#.# .iiP#.#  .ij.ip.igsZ _A rat is nearby!.iN######### .......>###########..............).......#.########......r.....#. #.##.#.#=9 _The rat bites you but does no damage. _You see here a +0 short sword..i.i.81.1 (1.3.i].i,x _You closely miss the rat. The rat bites you but does no damage. x2.i 7  You thump the rat!.i i..i n92.5 (1.4Kinetic Grapnel.i .i/ G _You kill the rat!.iz   ######### ..>########### .iz#..............)..# #.#########.# .iz9.......@.#.izE #.# .i {M.....#.#)#.i{E #.# .i8{y##. #.#.#.iL{E #.# .iv{#.#.# #.# .i{y..#.# #.# .i{###.# #.#  ..# #.# .i|3 #.#.i0|E #.# .i@|W #.# #.# .iK.i4-30.i.iv ~# #.######### ..>#### .#..............)..# .#.##.# .# #.# .#.#)# #.# #.# #.#.# #.# # #.#.# #.#.i#w  ..#.# #.# ###.# #.# ..# #.# #.# #.# #.# #.#.i~ .i @-4.i .it .i_ # #.#..>###.#..............)..#.#.##.#.# #.#.#.#)# #.#.###.#S#.#.# #.# # #.#.#.# #.##!..#.# #.######.# #.#S   ball python (constriction, asleep)  ..# #.#  #.#.i9 #.#  #.# #.#.im  A ball python comes into view..i=5Kinetic Grapnel.i>.iZ _Found a fizzy ruby potion..i># #.# #.#J..>###.#........)..#.#.##.#.# #.#g.#.#)# #.#.###.#S#.#.# #.# #.#.#.#.# #.#.i|# #!..#.# #.# #####.# #.# J   endoplasm (asleep) ..# #.# g   goblin (asleep) #.# #.# S   ball python (constriction, asleep)  #.# #.#.i..i&6.i<.iZi _An endoplasm and a goblin come into view..iSe # #.###.#.J....>###.#.......)..#.#.##.#.# #.#.g.#.#)# #.#.###.#S#.#.# #.#. #..if#.#.#.# #.# #.#!..#.# #.##.#####.# #.##. ..# #.### #.# #.#  #.# #.#.ig.i+o_g.g.i#r&7.iy.i{.i_A##.####.#########.J..........>###########.....#.......)..# ...........#.#########.# ..g.# #.# ........@#.#)# #.# ...###.#S#.#.# #.# . #.#.#.#.# #.#  #.#!#.#####. ..# .iA #.# ## #.# #.#  #.# #.# .iF.iG.iWOA.J.gJ.i5P&8.iW.iY^ _The endoplasm quivers..iO  _An endoplasm and a goblin come into view.The endoplasm quivers.The helpless ball python fails to defend itself.  You hit the ball python.  The ball python is moderately wounded.  The ball python bites you but does no damage..i .i* = .J.gSS  )The ball python grabs you. The ball python constricts you.The ball python bites you but does no damage..i+ 8-- 0 =9.9 (1.4Constr .i2 .i5 _ _The ball python constricts you..iD =  You hit the ball python..i5 B.i .iұ ..J..g..i F10 3391.3.i .i O _You kill the ball python!.i U#.####.#########.....J......>###########.#........)........#.#########...# g..#.#)#..###.#@#.#. #.#. #.#!.### .# #.i .is .i ..J.g.i 4-20.i .ig .i.####.#########............>###########....#J.............)............#.#########............# ......g.#.#)..###.#.#.#.  .if#.#!..##### .# #.i.i.i2.J.g.i@-3.i#.i%.ib .il *.J.iEm d9===4.7 (1.4.it .iw _You closely miss the goblin. The goblin barely misses you..i.i  You miss the goblin. The goblin barely misses you..i.#...i J.i(6.1.i.i = _The goblin hits you but does no damage..i.i6Y6----7.5.i.ix _You closely miss the goblin. The goblin hits you with a +0 dagger..iV .iV B7=---.iV &8.8 (1.3.i^ .i2a } _You completely miss the goblin. The goblin hits you but does no damage..in  You hit the goblin.  The goblin is severely wounded..inn56-.in(400.2 (1.4.it.ixc _The goblin hits you but does no damage. The goblin hits you with a +0 dagger..i9  You sock the goblin!.i.i$7.J.i'071.6.i..i.1J _You kill the goblin!.iA   You hit the endoplasm.  The endoplasm is almost dead.7=3.0.iǎ.iqC _The endoplasm hits you but does no damage. x2.i ;  You hit the endoplasm..i[ C).i0 j414.4Kinetic Grapnel.il .i M _You kill the endoplasm!.i#&dM  #. ####.######### ...........>##########....#..............)...........#.########....................#.#)..##..i&.#.#!..##.#####.##.#.i/.iJ54-50.i8.iY<O _You see here a +0 dagger..i 3.iR .i> .iV .i : _.i9 .i .i3 h8==.i .i$ .iY .iV .i{ ####.#########............>###########.....#..............)..#..........#..............# #........#.#)# ..###.#)#.# #.#.#.#. .i #.#@..#-8.4 (3 #.##### .#.##.#.iw .i .i W _h - a fizzy ruby potion.iy.iz.iy.i.i- 3.i3/ .iO5 .i7 .iF8 .i_= ,.i= ,.i? .iN  #  #.####.######### ...........>#....#..............)...........#.########...................#.#)...###.#@#.#10.4 (2..#.##...##.#####.##.##. ..##.#.iIS .iT O _You see here a +0 dagger..i3 # #.  ####.#########  ......>########### .....#..............)..# ..#.#########.# .....# #.# .......@.#.#)#.iZ4 #.# ...###.#)#.#.# #.#. #.#.#.#.# #.# #.#...#.# #.# #.#####.# #.# #. ..# #.#.i45E ## #.# #.#  #.# #.#  ##.#.if5h #.# .iaA.iE~9===1.4 (1 _.i1M.i|O.its 3.iau .i=~ .iO ,.iz ,.i .iX .i ,.i ,.i .iM  #.# #.#.######.###...>...#..............)...#.#...#  #....#.#)# 4.4 (3 #....###.#)#.#.#  #... #.#.#.#.# #.. #.#...#.### #.#####.# #.. ..# ### #.# ## #.# P### #.#.i .iħ .iݪ .iL3.iM.iS.irV.i[f==.i],.i^.ia.ihB.iDq . #.## #. #.# ##.#.######.### . ...> . #........#. ##+#...#....# # #...#.#)#7 #....###.#)#.#.# # #....# #.#.#.#.# . #..... #.#...#.# # ######.#.#####.# .izvE .#.. ..# ### #.# ##### #.# #P#P### #.#.iu|.ij~.icQ.i .i X.i .i# .i .i_  ..#  # .. #.# #.#. #.# #### #.#.######.######### ... ..>## .... ##......... .i .### ####+#.#.##  ..#......@..............#20# #......#..........#.#)# #......#....###.#)#.#.# ##.# #......#....# #.#.#.#.# .... #......#......#.#.i8 ...#.# ##.# #......######.#.#####.# #.ie ##..... .#.. ..# .. ....#..i I### #.# ########.i D #.#.i 3.i.i+B.i#. ..## # # ... #.# # #.#.^ #.#### #.#.######.#... .......... #........# ###.### ####+#... ### .. #...3 ..# # #......#...#.# ..# #......#....###.#)#.# ..###.# #......#....# #.#.#.#... #......#......#.#...# ...##.# #......######.#.#####  ##.# ##.....# .#.. .  # ... ....#.# ### # ###.ii # .iT.i.iM.i2.i5.i<.i?.i}u...#..#.##.#...#.#'4.4 (1.i( _You open the door..i]I.i?o  There is an open door here. .. #. ....#####  ..... #.# # #.#.^. #.# ####### #######.#.######.####### ....... ..r....... ....... #@#........# ###.######'#....... ### ..#.................... ..# # #......#..........#.# ..##......#....###.#)#.#r   quokka (asleep)##.....#.i^A&5.ieO.rr6.4 (2Kinetic Grapnel.ixS.i'WY _A quokka comes into view..iFF # .. ###.# ....###### ......#.#.^. #.# ####### #######.#.######.#######...r...@.......... ....... ...####.#........#.......######'#......# ### .. .............#......#.......... #......#....###.#)###.# #......#....# #.#.#.... #......#.#... ...##.#.#####.#.#####.iJ .iGX S.r.i'Y +7.4 (1.ia .ie .iO4.iet.i9 j .# ..# ##.#. ...###### .# #....... #.# .# #.#.^. #.# .##.#.######.. .....r. ....####.#.# .###.### # ####'#... '### .. #..........# # #......#....#..# #......#....###.#)#..###.# #......#....# #.#.#.. #......#......#.#....##.# #......######.#..r8.ia.ia5=9.7 (1.3.ij.in _You hit the quokka but do no damage. The quokka closely misses you. x2.iw5------31.1 (1.4.i.iS _You barely miss the quokka. The quokka bites you. The quokka barely misses you..iS2.5 _You miss the quokka. The quokka closely misses you..i  You barely miss the quokka.6==----3.8 (1.3.i.i A _The quokka bites you but does no damage. x2.isG 5.2 (1.4 _You miss the quokka. The quokka misses you..iw8  You hit the quokka..iy†.i ==506.5 (1.3Kinetic Grapnel.i,(.i/J _You kill the quokka!.iف.i3.i+9====.ihb  You see here a quokka corpse..is.iI5 _.i . .# .# .. .### ##.# .#.. ...######.# #....... #.#.# #.#.^. #.#.########.#.######...@†.-8.5 (2.0#.......####.#.ic..#.i.###.####### ####'#... +#'### .. #..........# # #......#...# #......#....###.#)..###.# #......#....# .. #......#......#.#..##.# #......######.#.-.iH.i.i 3.im .i .i .i .i7 ~  #. .#  #.# .. ##.### ##.# ...#.. ...###### ##.#.# #....... #.# ##.#.# #.#.^. #.# ##.#.##.#.######. ##..†.40..#..####.#..#.###.#######.####'# ##+#'### .. #.# #......# # #.#......# #......##.#......#....###. #......###.# #.#......#....# #.. #.#......#..... #.......##.# #......######.#..i 3.i .i .i .i ====.i  #. .# #.# ..##.### ##.# #....#.. ...###### #.##.#.# #....... #. #.##.#.# #.#.^. #. #.##.#.##.#.######. #.##..†.2 #....#..####.#. #..#.#.###.#######.####'# ..##+#'### .. #.##......# # #.#......##......# #.#......#....###......###.# #.#......#....# #.. #.#......#.....#.......##.# #......#####.i( .ib .i .i%.i.i!.i.i^.i.i  #. .# #.# ..  ####.### ##.##....#.. ...######.##.#.# #....... .##.#.# #.#.^. .##.#.##.#.#####.##..†4 ..#....#..####.# ..#..#.#.###.#######.####'#..##+#'### .. #.# ..#.#......# # #.#......# ..#.#......# #.#......#.... ..#.#......###.# #.#......#.... ..#.#.i .. #.#......# .>#.#.......##.# #......#####.i#.iK.i2;` #. .# #.# .. ####.### ##.#  #.#....#.. ...  #.#.##.#.# #......  #.#.##.#.# #.#.^.  #.#.##.#.##.#. ###.#.##..†6..#....#..####.#..#..#.#.###.#######.####'#..##+#'###... #.#..#.#......# # #.#......#..#.#......# #.#......#..#.#......###.# #.#......#..#.#.. #.#......# ...>#.#.......##.# #.......i3.iT.i.i.i.i8n.i #. .# #.# .. ####.### ##.# #.#....#.. ... #.#.##.#.# # #.#.##.#.# #.#.^ #.#.##.#..i.1##.#.##.#.##..†8..#....#..####.#..#..#.#.###.#######.####'#..##+#'###... #.#..#.#......### # #.#......#..#.#......# #.#......# .(....#.#......###.# #.#......#..#.#.. #.#......#.ik..>#.#.......##.# #.......i.i.i.i[ 3.i .i .iL ,.i n.i  #. . #.# . ####.### ##. #.#....#.. ... #.#.##.#.# # #.#.##.#.# #.# #.#.##.#.#  ######.#.##..†50  #......#....#..####.#  #......#..#.#.###.#######.####'#  #..##+#'###... #.# .i E #......#.#......###.# #.#.....  #......#.#......# .# #.#.....  #.(....#.#......###.# #.#.....  #......#.#.... #.#.....  #.....>#.#.......##.# #......i .i .i .i73.i7.i%=.i>.iS?.i3En.iMN #.  #.#  ####.### # #.#....#..  #.#.##.#.# # #.#.##.#.#  #.#.##.#.# ######.#.##..†2  #......#....#..### #......#..#.#.###.#######.### #........##+#'###... #.# #......#.#......###.# #.# #......#.#......# .# #.# #.(....#.#......###.# #.# #......#.#........... #.# #.....>#.#.......##.#[4.ikPF0m #.iV.i+X.i׀.i.iz.iy.iOB.iT.i,.i).iΡs #.   #.#   ####.###  #.#....#.@....... ..i=7.5 (5 #.#.##.#.######## #. #.#.##.#.##. #.#.##.#.######################.#.##.................†.id#......#....#.............#####......#..#.#.###.#######.####'#..ie.##+#'###... #.#..iZ#......#.#......###.# #.#..iĤ.iݩ.i .i_.i,.i.i,.i˔.i3.iD,.i.i.i,.i.i .i.i.i.i[.i#,.i.i[1#. .##.# ..####.#########.# #.#....#..........######64.5 (7 #.#.##.#.########....... #.#.##.#.# #.#.^. #.#.##.#.#######.i¥I.#.##### #.#.##..........†. ..#....#.............####.#..... ..#..#.#.###.#######.####'#...... ....##+#'###... #.#....... ..#.#......###.# #.#......i,.i.i{.iʫ.i).iv.i.i.i .i.ii.iQb3.id.ii.io.ip.iq,.ibr.i%t.it.i;u.iu.iw.iQx,.ix.iz.i}X.i~.iN.i.i†" .i=.# # .. #######.# ......###### .iD!71######.ihw....... #.#  .i#.#.^.. #.# ######.i0.#.##### .......iӇJ†. #........is####.#........# #.###.#######.####'#....... #'###... #.#........iw]..###.# #.#.........#.iJ.io.i.iM 4.i4P .idQ .ir I.ioy .i{ B.i: .i ##.### ... .# ........@.###### #..#.#  #.#.^...b#.# ##.#.######.##.iه †..... .####.#........#..b   bat (asleep) ###.#######.####'#....###... #.#..........###.# #.#......#..#.#.i +2.5 (1.i +3.5 (2.i .i V _A bat comes into view..i;4### #.####### #........ ################@# .................###### ##############........#.#  #.#.^...b#.# ###############.#.######.########.iy<.†..................> ...........####.#........#. .#######.####'#......#..i<  ##... #.#..... .iH.iI+4.5 (1.iP.iR.iB.i,.iB.i,.iIQ.i### #.#######.# #..@......#7.5 (3 ##############.#######.# ...............###### #############........#.# #.#.^...b#.# #############.#.######.######### †............>## .........####.#........#. .#######.####'##.##.i.i.ip.iq.ir.iz.i|.i_}.iCn.i,.i?,.i؅.i.i.i&.i.i$### ##.#######.# #......@..# 81.5 (4#.#######.# ###### #  .#.######.######### †....>########.#........#.... ####.####'#....#.####.i`.i.iؘ.id.iw.iO.iD.iz 3.i{ .i} .i ,.i n.i v### ### #.#######.# #........@# 3.5 (2.#######.# #######.# ..#.##.#.^...b#.#.#.######.## †.....>######.#........#..).####'#..#.##.i.i3.i.i].i.i.i".i.i.i.i,.ie.i.i.i.i$.iC.i-.ie.i.i.i .iC!.i!.i".i$,.i$.iK,S### ### #.#######.# #.........# ################@#######.#91.5 (8 .................#######.# ###############........#.# .i,#.#.^...b#.# ###############.#.######.######## .............†..................>......####.#........#....... .i,##.#######.####'#...#... #.#...........i,.i/.i4.i7.i/3.i.i.i6 ### ###.#######........ ################.#######. ................ ###############........# #.#.^...b#######.#....i3.b   bat (asleep)....... .###.# #.#......#..........#.#).i&0.i)+2.5 (1.i].iֱ.i ### ####.#######.# #.........# ###############.#######.# ................#######.# ##############..@.....#.#  #.#.^...b#.# ##############.#.######.######### ............†..................>####.#........#. #.#######.####'#..............#.# #... #.#..........##.# #.#......#...#.#)# # .# #.#......#....###.#)#.#.#.i&3.i.i.i8### ### #.#.# #..# .#.# #.# #.#.# #.#.^...b#.# .#.######.# †......>#####.#........#. .#.####'#....#.# ... #.#.........# #.#......#.. .i+.i=4Kinetic Grapnel.i.i@.iT.i2.i.i.i 4.iE .i .i} i### ####.#######.# #.........# #############.#######.# ..............#######.# ############........#.#  #.#.^@..b#.# ############.#.######.######### ..........†..................>#######.#..#... #######.####'#.......#.### .. #.#........# .iw~ #.# #.#......##.#)#  .# #.#......#....###.#)#.#.# #.# #.#......#....# #.#.#.#.#.iȆ .i &5.i .i .iB### ### #.#.# #.# .#.# #.# #.#.# #.#.^.@.b#.# .#.######.# †....>#####.#.#..####'#.#.# . #.#.# .i/I.iJ&6.iP.iW.iT ### ### #.#.# #.# #.#.# #.# #.#.# #.#.^..@b#.# .#.######.# †.>#####.#.#..####'#.#.#  #.#.# .i .io .i Rbb.i .=7.i1 .i P _The bat barely misses you..iMF .iF .iM .iO .iۍ  You miss the bat. The bat closely misses you. The bat barely misses you.8.8 (1.3.i.i: _The bat hits you but does no damage..iVG.iN!b..i P^8--500.2 (1.4.iU.iX _You barely miss the bat. The bat hits you but does no damage. The bat hits you..idkn### ### #.#.# #.# #.#.# #.# ......b.#.# .ik#.#.^...@#.# .#.######.# †.>#####.#..ik/#..####'#.#.##.#..il0# .i^l .im.i#u!.b.iu#1.iu 0.i{.iX~P _The bat barely misses you..i7  You thump the bat!.i3†.is--42.6 (1.4Kinetic Grapnel.is.iDG _You kill the bat!.i3 W ### ### #.#.# #.###.#.#.#.##.#.# #.#.^..@.#.##.#.######.#.†.>.####.#.##.####'#.#.  #.#.# # #.#......#.#.#)# # #.#......#....###.#)#.#.# # #.#......#....# #.#.#.#.#.i'.ic9==-30.i.ip _You see here a bat corpse..i+  Spells (Memorise)TypeFailure Level  a - Construct Spike Launcher Forgecraft8% 2  b - Launch Clockwork Bee Forgecraft16% 3  c - Forge Blazeheart Golem Fire/Forgecraft 77% 4  d - Forge Lightning Spire Air/Forgecraft 77% 4 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit.i .i .iG Tagu270 the TinkererHuman### ###Health: 19/19 ========================#.#######.#Magic: 5/5========================#.........#AC: 4Str: 10 ###########.#######.#EV: 10Int: 15 ............#######.#SH: 0Dex: 11 ##########........#.#XL:  2 Next: 54% Place: Dungeon:1#.#.^..@.#.#Noise: ---------  Time: 503.6 (0.0) ##########.#.######.#########.i0 "a) +0 hammer ........†..................>##### Cast: Kinetic Grapnel ......####.#........#............ #####.####'#..............#.######.#.....................# # #.#......#..........#.#)# # #.#......#....###.#)#.#.# # #.#......#....# #.#.#.#.# _The bat hits you but does no damage. _You barely miss the bat. The bat hits you but does no damage. The bat hits you._The bat barely misses you.You thump the bat! _You kill the bat! _You see here a bat corpse..i .i Memorise Construct Spike Launcher, consuming 2 spell levels and leaving 2? Y - Yes .i5 ' N - No.i .iP2 7Tagu270 the TinkererHuman### ###Health: 19/19 ========================#.#######.#Magic: 5/5========================#.........#AC: 4Str: 10 ###########.#######.#EV: 10Int: 15 ............#######.#SH: 0Dex: 11 ##########........#.#XL:  2 Next: 54% Place: Dungeon:1.i2 #.#.^..@.#.#Noise: ---------  Time: 503.6 (0.0) ##########.#.######.#########a) +0 hammer ........†..................>##### Cast: Kinetic Grapnel ......####.#........#............ .iM3 #####.####'#..............#.######.#.....................# # #.#......#..........#.#)# # #.#......#....###.#)#.#.# # #.#......#....# #.#.#.#.# _The bat hits you but does no damage. _You barely miss the bat. The bat hits you but does no damage. The bat hits you._The bat barely misses you.You thump the bat! _You kill the bat! .is3 [_You see here a bat corpse..i6 24.6 (1 _.i; .iMB .iG +5.6 (2.icH .iN .iS +6.6 (3.iTT .iGW _You start memorising the spell. You continue memorising. x2.iX .iU^ .i` c _You finish memorising. Spell assigned to 'b'..i I.i^ .i .i$ | _.i .i .i ,.iֱ .iw .iU .i .i .i; .i> ,.i .iQ 5 ### ### #.#######.# #.........#######.#######.# ................@#######.#11.6 (5######........#.#  #.#.^..†.#.# ###############.#.######.######## .............†...........> ...........####.#........#....... #.#######.####'#..............#. #... #.#.....................  .###.# #.#......#..........#.#) .iV .iO .ij .i J.iQ .i`.i`.ia.i|r.iawX.iW ### ###  #.#######.# #.........# .i֩O###############.#######.# ................#######.# ##############........#.# #.#.^..†.#.# .#.######.#########†...@..............>#5.6 (4 ..........####.#........#........ #.#######.####'#..............#.# #... #.#..................... ###.# #.#......#..........#.#)# # .# #.#......#....###.#)#.#.##.# #.#......#....# #.#.#.#.# ..#.#......#......#.#...#.#.# #......######.#.#####.#.iE3.iF.i]M.iN.iRB.iT.iT.iU.i~W.iCY,.iY.i7\.i],.iD_.ibie###########.#######.# ............#######.# ##########........#.#  #.#.^..†.#.# ##########.#.######.######### ........†..................>##### ......####.#........#.............####'#..............#. .iiw #.#.........# 9 # #.#......#..#)#  #.#......#....###.#)#.#.#  #.#......#....# #.#.#.#.ij.# . #.#......#......#.#...#.# #......######.#.#####.# ##.....# .#.. ..#.i3j ....#.# ### #.# ####.iTj.#.#.im.is.iu.it3.i.iE.i,.i,.i .iI .i .iR .ij,.i.in.i,.i.ia.i,.i.i.i .ik!.it".i\,.#######.# #######.# ........#.# #.#.^..†.#.# .#.######.######### †...........>###### ####.#........#......)..#'#..............#.#########. #..............# #.#25.6 (6......#..........#.#)# #.# #......#....###.#)#.#.# #.# #......#....# #.#.#.#.# #.# #......#......#.# #.# #......######.#.#####.# #.#  ##.....# .#.. ..# #.#.i,~ ....#.# ### #.# #.#  #.# #.# .i0.i6.i8.iPb 3.ic .ij .im ,.iq ,.ikr ,.is .iZv .ix ,.iy .iz .i{ ,.iH| .i5} .i~ ,.ik .i .i* ,.iχ .iL .........#..............).. .####'#..............#.#########. .#.............##. .#......#..........#.#)##. .#......#....###.#)#.#.##. .#......#....# #.#.#.#.# #. .#......#......#.#...#.# #.  #......######.#.#####.# #.  ##.....# .#.# #.31  ....#.# #######.# #. #.#.i/ / #. ###.# #. .# #. <# #. .# #. ##  #.# #. # #.# #..i .iߙ .i .i].i.^.i_.ie.ig,.imX.im.iao.iCq,.iQr.is.i~u.iu.ixy.if{.i|.i}.i2~.i.i.iс.i.i#......#########.#  .......# #.#  ..##.#)# #.#  ..#....###.#)#.#.# #.#  ..#....# #.#.#.#.# #.#  ..#......#.#...#.# #.#  ..######.#.#####.# #.#  ..# .#.......# #.#  #.# #######@# #.#  7 #.# #.#  .i#.# #.#   #.# #.#   #.##.#   #.##.#   #.##.#   #.# #.#   #.# #.#  .i8.i8.i.iII.i.i,.iB.i.i.i .i,,.i,.i.i.i.iMg..#....# #.#.#.#.# ##.#...######.#.#####. .#...... #.# #######. #. #. #. 41.6 (4##.#########.##.i&.iz.i4.iK.i.L.iL.izR.i4W.i`.ido#.# ######.iWd #5##.#########.###.............#.id#..#############. ..# .if.ivj.ik.i@ .i .i .i .i ,.i .i .i .i .i .i2 ,.i .i^ ##@#########.##9#.............##..#############. #..# .i -######..# ....##..# ....## ....#.i .i) .i .i`5.i5.iH6.iZ=.i>.i?.iCn.iE.iF,.i G.iH.iI,.ifJ.iP###.#########.###.............##..#############. #.@# 53 ###### ....# .i,Q....# ....# ....# .# #..### #.# ##...# #.# .iVQh ###.# #.#.iS.iW.iY.iY .i1_ B.ic [#.............##..#############. #.. #####..# ....## ....# ....# ....# .#8.6 (5..### #.# ##...# #.#  ###.# #.#  #.# #.# .ic  #.###  #..##.#####  ##....#.....  ###....#....i f .iGj .iYl  .ieI .i?l .inm, .iqn .is .it, .iu .iv .iUxB .i z .iz, .i{ .iq....## ....# ....# ....# .# #..### #.# ##...# #.#  ###.# #.#  #.# #.#  #.###63  #..##.#####  ##....#.....  ###....#... ##.....####.......#>###  .iaa##########  .i0 .iP .iƉ!.iK !.iۨ !.i3 !.i !.i& ,!.i !.iw ,!.i !.i߸ !.i ,!.i !.i #.......# .# #..# #...#..### #.# #..# ######...# #.# #..#  ###.# #.# #..#  #.# #.# #..#  #.###.# #..#  #..##.######..#  ##....#.......#  ###....#@....# 7.6 (4 ##.....#####!.i| 4  .......#>##  ########## !.i !.i !.i ".iz3".ih{".i".i2".i".i6".is".ï".i".iB".i #...#..### #.# #..#  ######...# #.# #..# ###.# #.# #..# #.# #.# #..# #.###.# #..# #..##.######..# ##....#.......# ###....#.....# ##@....#####71...>".iri ########### ".i&".iA".in#.ik #.ik 3#.iq #.i@s ,#.iPx #.iy ,#.i'z #.io{ #.i} ,#.i} #.i~ #.i ,#.i #.i #.i( ,#.iu #.it #.iͅ ,#.iM #.i #.i #.i #.iv #.i #.i ,#.i- #.i  #.......... ##.######### ## #.. .###### #.. ...)..####### #.. #####.......# #.# ##.......# #.# #.#.......# #.# #.#.......# #@# #..80.6 (9#...#..### #.# #..#######...# #.# #..####.# #.# #..##.# #.# #..##.###.# #..##..##.######..###....#.......####....#.....##.i #.i #.i $.iI$.i$.i$.i$.iS$.i,$.i>$.i$.i $.i $.i; $.i $.i ,$.iO $.i... #.#  #.#   #  # #.######## ........ ##.#### #..######## ## #....# .###### #@...#5.6 (5 ...)..####### #....# #####.......# #.#####.......# #.......# #.......# #...#..### #.# ######...# #.# ####.# #.# #$.i$.ir$.i$.i} $.i $.iM $.i $.i $.i $.i $.i ,$.i $.ik $.ir B$.i $.i ,$.if $.i # ..<# ...## P#### #### #.# ... #.# # #.#  #.....# # #@....# #90 #.....###.######## ##.......... ##.############ ## #....# .###### #....# ...)..####### #....# $.i #####.......# #.#####.......# $.iS $.iޫ $.i &.ia &.i &.i&.i&.i>&.i&.i4n&.i&.i,&.io&.i&.i,&.iW &.iz"&.i",&.iW#&.i|$&.i%,&.i%&.i'&.i',&.iY(&.i0 #.#......#....# #.#.#.  #.#......#......#.#...  #......######.#.####  ##.....#......  ....#.#&.iv0##### ## P### ...## ..<## 7.6 (7 ...## #.# P### #.# ##&.i0 #.# ...# # # ##### #.# &.i1o#.....# #.# #.....# #.# #.....###.######## &.i2&.i 8&.i9&.i I&.i &.i &.i3 ,&.i B&.i ,&.ic &.i ,&.iy &.iR &.i &.i &.ik &.i0#######.#.######.######## .....†..................>######## ...####.#........#..............) ##.####'#..............#.#########.#....................  #.#......#..........#.#)  #.#......#....###.#)#.  #.#......#....#.#.#.#.  #.#......#.....@#.#...604  #......######.#.####  ##.....#......  ....#.###### ## P###  ...##  ..<##  ...## '.iz I'.i '.i 4'.ii '.iS J............#######.# '.i& ##########..#.# '.i  '.i #.#.^..†.#.# '.i8 ########.#.######.######### '.i . ........†..................>##### ......####.#........#............ #####.####'#..............#.##### #.#.....................# # #.#......#..@.......#.#)#8.6 (4 # #.#......#....###.#)#.#.# # #.#......#....#.#.#.#.#.# . #.#......#......#.#...#.# # #......######.#.#####.# ##.....# #.#.......# ....#.# #.#######.# ##### #.# #.# #P#P### #.# #.#'.i/ (.i\ (.i] (.ic (.ie (.ig (.ih (.iOq (.is ,(.it (.iw (.iy ,(.iz (.i| (.i% ,(.i (.ie ###############........#.# #.#.^..†.#.# ###############.#.######.######## .............†..................>...####.##....... ##.######'#.......#... #................ .###.# #.#......#..........#.#) .# .# #.#....@.#....###.#)#.#.(.i[ 13.6 (5 .###.# #.#......#....#.#.#.#.#. ...... #.#......#......#.#...#. ..##.# #......######.#.#####. #.# ##.....# #.#.......... ....#.# #.#######.  ########## ###..#.# #.# #.  P#P#P#P#P### ... .# #.# #.  ...........# #.# #. (.iŔ (.i (.i ).i.).i3).i).i_,).i=X).i).i).i).iF).i<).i).i,).i).i.............####.#........#..... .###.#######.####'#.............. '###... #.#...................###.# #.#......#...#.# .# #.#......#....###.#)# ...###.# #.#......#....#.#.# ........ #.#......##.# ....##.# #......######.#.#### '##.# ##.@...# #.#....7.6 (4 ... ....# #.###### .###############..#.# #.# #P#P#P#P#P### ...#.#  .............# #..#.# #.# ........PP..<# #.).iEy #.# .............# ## #.# .P###  #.# ############# #.#).i).iZ).iJ 3).i L ).iKT ).iU ).iJ[ n).i[ ).i] ).i` ,).i` ).isc ).i@e B).io # .# #.#......#....###.#)#.# ..###.# #.#......#....#.#.#.#.# ....#.#......#......#.#...#.# # #......######.#.##### ##.# ...##.....# #.#..... # ... .........#.# #.####### ###############..#.# #.# # #P#P#P#P#P###....#.# #.# ............#.#.@#.# #.# #21......PP..<#.#..# #.# ).iJp O...........# ##.# #.# # #P#P#P#P#P### ..# #.# # ############ ### #.# #.... #.# #  #####.##### #   #......##.....# #).ip    #......# #.....# # ).i+s ).iy ).i– *.i *.i *.i *.i *.i ,*.ig n*.iz *.i? ,*.i- *.i *.i ,*.i *.i *.i ,*.i *.i( *.iY ,*.i *.i *.i ,*.i *.i_ !###.# #.#......#..........#.#) # .# #.#......#....###.#) ###.# #.#......#....#.#.#.#.#.. #.#......#......#.#...#. .##.# # #......######.#.#####.# .# ...##.....# #.#....... ... .........#.# #.#######. #############..#.# #.# #. *.i #P#P#P#P###....#@# #.# #.8.6 (7...#.#..##.# #.PP..<#.#..#.# #. ..........# ##.#*.i #.# #. #P#P#P#P### ..#.# #.# #. *.iJ 4########## ###.# #.# #. .... ..# #.# #. *.i ......## ### #.##### #. ......# #.....# #.*.i *.i *.i  *.i +.i' I+.iY +.iN +.i +.i n+.i +.i ,+.i +.i@ +.i ,+.iў +.i+ +.i ,+.i +.ij +.i ,+.iw +.iƧ +.i ,+.iũ +.i/ +.i ,+.i? +.iɮ +.i ,+.i۰ +.i( +.iѳ ,+.i% +.i! ...##.# # #......######.#.#### ##.# ...##.....# #.#...... # ... .........#.# #.###### ###############..#.# #.# #P#P#P#P#P###....#.# #.# ...........#.#..#.# #.# +.i $....PP..<#.#..#.# #.# ............#.##.#.# #.# P###...@#.# #.# 38.6 (10.0) ##################.# #.# ....... ..# #.# ##+.iļ ## ### #.#####  #......##.....# +.i #......##.....#  ##+.i1 #.....##  #......# #.######.  ##.....##+.ic i #.#### #.+.i +.i +.i -.iEI-.iJ-.iK,-.iPn-.igQ-.iR,-.iUS-.iT-.iU-.iV,-.iX-.ibY,-.i]Z-.i[-.i`-.i1-.i-.i,-.if-.i-.i-.i-.iW-.i -.i-.i-.iڟ-.id-.i-.i,-.i -.if-.i8-.ip-.i-.i1-.i~,-.iը-.i-.i,-.i-.i-.i ... .........#.# #.#######.############..#.# #.# # P#P#P#P#P###....#.# #.# #. ...........#.#..#.# #.# #. ......PP..<#.#..#.# #.# #.#.##.#.# #.# #. P#P#P#P#P###....#.# #.# #. #################.# #.# #. ................@.# #.# #.54.6 (16......###### #.##### #. ##-.ib`#.....# #. #......#  #.....# #. #......# #.....###. #......# #.######.. ###.#### #..-.i###...###....# #. ###..#######....# #.-.i,-.i-.i;-.i@ -.iA -.iB -.iI -.iK -.icP B-.i Q -.iQ -.iR -.iT -.iY X-.iZ -.i4Z -.iZ -.ib I.#.# ... .........#.# #.#### .#.####..#.# #.# .#.P#P###....#.# #.# #....#.#..#.# #.# #........PP..<#.#..#.# #.# -.ikc ....#.##.#.# #.# ...P#P###....#.# #.# .####.# #.# .....# #.# 8.6 (4.0) .####......#### #.#### .# #......# #.... -.ic .# #......# #.... .# #......# #.... -.ic .# #......# #.#### .# ##.....##-.ic f #.#### .# ####...##-.id  #....# .# ###..###### #....#-.if -.ik -.idn -.i:/3-.i(0-.i8-.i:,-.ih?X-.i?-.iA-.i:EX-.ixF-.iF-.i]G-.iO#.##.#.# ... .........#.# #. ..##.#.####..#.# #. ..##.#.P#P###....#.# #. ..##.#....#.#..#.# #. ..##.#........PP..<#.#..#.# #.....#.##.#.# #....P#P###....#.# #. .....####.# #. ###....# #.-.iPW62  ##.####......#### #.  #.# #......# #  #.# #......# #  #.# #......#-.i Q #  #.# #......# #.  #.# ##.....## #.  #.# ####...## #.  #.# ###..###### #.-.iS-.i^Y-.i+[..i_..i,..i ..i^ ,..i ..iM##.#.##.#.# ... .........#.#  #...##.#.####..#.#  #...##.#.P#P###....#.# # #...##.#....#.#..#.#  #...##.#........PP..<#.#..#.#  #..i....#.##.#.# ##....#...P#P###....#.# )'.......####.# .######....# 6 # ##.####......####  #.# #......#  #.# #......# #.# #......# #.# #......# #.# ##.....## #.# ####...## #.# ###..######..i..i;"0.i30.ix0.i0.i0.i0.i0.i,0.i0.i¥0.i`,0.i0.i0.iz,0.i0.i.. #....................#.##.#.# ..##....#...#P#P#P#P#P###....#.# .)'.......####################.# ..######.......................# ## ##.####......############ 0.imv#.# #......#  #.# #......#  #.# #......#  #.# #..@...# 71.6 (5 #.# ##.....##  #.# ####...## #.# ###..###### ##...)..######0.i ######.......  #.......0.iͶ  #.......  0.iA#....... 0.i0.i0.i}0.i3.i33.i3.i3.il,3.i3.i#,3.i3.id3.i,3.i3.ia3.i3.i̳3.i3.i3.i,3.i!3.i3.ir,3.i3.i'3.i,3.i3.iD=  You see here a +0 sling.3.iw3.i _3.i3.iK3.i 3.iF3.i3.i3.i,3.it3.i3.iA,3.i3.i3.i3,3.iX3.i# #......##.##### # ##.....###.### # ####...## #... # ###..###### # ##...)..####### #.... ######.......# #.#### #.......# #.# #.......# #.# #@......# #.#84.6 (13.0) #...#..### #.# ######...# #.# ###.# .# #.# #.# #.###.# #..##.#######....####....#3.i3.i3.i5.i735.i85.i3@5.i\B,5.iGX5.iH5.i#J5.iK,5.iL5.iN5.iP,5.i~Q5.i|S5.iU,5.iV5.iW5.ivX5.iX5.iY5.i,Z5.i[[,5.i[5.i\5.i]5.i^5.i\^5.iA_5.i`5.i`5.ia5.ib5.ic,5.iwc5.i`d5.i[e5.ie5.ie5.ig5.ih,5.iJi5.icj5.ik,5.il5.iem5.in,5.i(o5.ip5.iq,5.i\r5.is5.iu,5.iu5.iNw5.ix,5.ix5.iy5.iz5.i0{5.i{5.i|5.i~,5.i~5.i5.i#,5.iu5.iES ######...# #.# #.. ###.# #.# #..# #.# #.# #..# #.###.# #..# #..##.######..# ##....#.......# ###....#.....###############.....#####5.i2.......@.......#>##704.6 (20.#################  5.it5.i+5.iH7.i I7.i 7.i 7.iy 7.i 7.i ,7.i 7.i! 7.i' ,7.i~ 7.i 7.i 7.i] B7.iH  ######...# #.#  ###.# #.#  #.# #.#  #.###.#  #..##.# ##....#. ###.... #######... #........#>11.6 (7.0) #.7.iS :#######.##.##.##.##.##.#7.i 7.i 7.i 9.i 39.i(9.i9.iz9.i9.i9.i,9.i99.iE9.i ,9.iQ!9.i"9.i#9.i $,9.i%9.i&,9.iC'9.ih(9.i*B9.i)0#########...#...............#>#.#################.# #.# #.# #.# 9.ix0.##8.9.i19.ij59.i;:.i:.il:.i:.i:.i,:.in:.iʕX:.il:.i,:.i\:.i:.i,:.ij:.i:.i0,:.i:.i :.iv,:.i¢:.i[:.i,:.i:.iWS#.##.##.##.# #.# #.# #.# #.#########.@.......26.6 (8#.###########        :.i)E :.i:.i:.iR;.i ;.i ,;.i ;.i ;.i- ;.i ;.i ,;.i ;.i~ ;.i ,;.in ;.iZ ;.iV ;.i ;.i ;.i ;.i ;.i ;.i5! ;.i " ;.i" ;.i.# ;.ip# ;.i) #.# #.# #.# #.# #.# ;.i) 1#.# #.# #.##########.# #........@...# 33.6 (7;.i) q#.############ ### ;.i+ ;.id. ;.iI0 <.iB3<.i<.i<.iJB<.iZB<.i,<.iK<.i<.i-<.i4#.# <.i^#.# #.#<.i$^#.# #.#<.if^#.# #.#<.i^#.# #.#<.i^#.# #.#<.i@^#.# #.#<.iw#.# #.# <.iYV#.##########@# <.i 7.6 (4<.ib#............# <.i )#.############<.i###<.i~U=.i37 =.i7 =.i; =.i= =.i> =.i[? =.iB ,=.i9C ,=.iC =.iD =.iF =.iF =.i9G =.irH =.iI ,=.i4J =.iK =.iL ,=.iCM =.ikN =.iO =.iO =.iMP =.iQ =.iR ,=.iQS =.iX @ ###....#.....#=.iY ##############.....#####..............#>###################. =.i|Y Q44.6 (7# # #..#.##.##.##.##.# =.iY #.# #.#  #.##########.# =.iY = #............#=.i [ =.i^ =.i` >.i$ >.i% >.iK% >.ic+ >.i, >.i6- >.i1 >.i<3 ,>.i3 >.i15 >.ii6 >.i6 >.i7 >.i7 >.i8 >.i8 >.ij9 >.iA? .# #.# #..# #.###.# #..# #..##.######..#>.i?  ##....#.......# ###....#.....# ###############.....#####>.i?  #...............#>### #.################# #.# .......@.#>.i+@ 9.6 (5 #.# ########.# #.# #.# #.#>.ir@  #.# #.# #.# #.#>.i@  #.# #.# #.#>.i@  #.# #.# #.# >.i@ +#.#>.iC >.iG >.iH ?.iO7 3?.i7 ?.ic? ?.id@ ?.iD ?.iE ?.i G ?.iIG ?.iG ?.iVI ?.iJ ,?.iJ ?.iL ?.i,M ,?.i{M ?.iDZ  #.# #.#  #.###.#  #..##.##### ##....#.... ###....#.. #######.....# #.......#>### #.################# #.#.@........#56.6 (7 #.#.########.# #.#. #.# #.#. #.# #.#. #.# #.#. #.# #.#. #.# #.#. #.# #.# #.#?.i\ ?.i_ ?.i|a @.i`@.i@.i.@.iK@.i@.in@.iF@.i@.i@.i(@.i^@.iL@.i,@.i@.i3 _Found a flail.@.i@.iC@.i@.is@.i @.iC@.i@.iA@.i,@.i@.iX@.i3,@.i @.i^?#.##################.#..........# #.#.########.# #.#.# #.# #.#.# #.#  #.#.# #.#  #.#.# #.#  #.#.# #.# @.i #.#@# #.#64.6 (8 #.#.# #.# #.#.# #.# #.#). #.# #.##########.# #............# #.############ ##@.i+# @.i@.i@.iA.iS A.i! A.if A.i A.iJ A.i A.iV ,A.i: ..# .# #.# ...).K.....######Cast: Kinetic GrapnelK   kobold (missile, asleep)A.i "A.i> 5.6 (1  A kobold comes into view. It is wielding a +0 short sword.A.i yK.K)A.i J====6.6 (2A.iJ A.i% ( _The kobold shouts!B.i2 ..######.K......########..........##############B.i͎B.i`=---7.6 (1B.iٕB.iv} _The kobold hits you but does no damage. _You see here a +0 flail.C.iC.iq   You barely miss the kobold.A goblin comes into view. It is wielding a +0 club.C.i'Mgg   goblin (wandering)C.iw(I---9.0 (1.4C.i/C.iE6 _The kobold closely misses you. The kobold barely misses you.C.iC.iK g.  You closely miss the kobold.C.iX8--70.4C.iC.i9@ _The kobold hits you with a +0 short sword.C.iY  You miss the kobold.C.ib7---1.8C.iC.iH@ _The kobold hits you with a +0 short sword.C.i" C.ie  You closely miss the kobold.The kobold hits you with a +0 short sword.C.i :g..C.i h5----3.1 (1.3C.i" C.i S _The kobold barely misses you.C.iC.i g.  You barely miss the kobold.C.ih4----4.5 (1.4C.ivC.i{@ _The kobold hits you with a +0 short sword.D.iXR  The goblin shouts!  You hit the kobold.D.iD.iKdg.g D.iB-8====5.9D.iZD.iJ _You kill the kobold!D.i  You closely miss the goblin. The goblin barely misses you.D.iN5==---7.3D.iD.i@W _The goblin completely misses you.D.iy---8.7 _You completely miss the goblin. The goblin misses you.D.i x12---80.1D.i D.i y _You closely miss the goblin. The goblin hits you with a +0 club. x2D.i?D.il1-----1.5D.iD.i<u _You barely miss the goblin. The goblin hits you with a +0 club.E.iB>2.9E.iHE.i+K _You miss the goblin. The goblin closely misses you.E.i`  You completely miss the goblin. The goblin hits you but does no damage.E.i;a(4.3E.iqgE.i!jS _The goblin barely misses you.E.ijE.i_2==5.7E.iE.iɓz _You closely miss the goblin. The goblin barely misses you.E.iE.i 8  You hit the goblin.E.i| e)E.i j627.1Kinetic GrapnelE.i E.ir J _You kill the goblin!E.i #.#.# #.# #.#.# #.# #.#.# #.# #.#.# #.# #.#.# #.# #.#.# #.# #.#.# #.# #.#.######.#.# #.#)@......#.# #.#.# #.# E.i|E.i4-80E.i:E.i'x  Things that are here: _a +0 club; a +0 short sword; 4 stonesF.i F.ii 8-F.i F.i G.i'} #.#.# #.# #.#.# #.# #.#.# #.# #.#.# #.#G.i}S #.#.# #.# #.#.# #.# #.#.# #.# #.#.######.#.# #.#@)......#.# #.#.# #.#  #.#  ###G.iЄG.ia$9 G.i _G.iWG.i$N _You see here a +0 flail.G.iL G.ioN A +0 flail. A mace with a short chain connecting the head to the haft. Base accuracy: +0 Base damage: 10 Base attack delay: 1.4 G.iN This weapon's minimum attack delay (0.7) is reached at skill level 14.Your skill: 0.3At 100% training you would reach 14.0 in about 7.5 XLs.At current training (36%) you reach 14.0 in about 11.2 XLs.Current attack delay: 1.3. Damage rating: 10 (Base 10 x 100% (Str) x 100% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. G.iP IYou found it on level 1 of the Dungeon. Stash search prefixes: {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “Even after forcing their way, with great effort and loss, through this double (g)et.I.iI.i#.#.##.#Tagu270 the Tinkerer#.#.##.#Human#.#.##.#Health: 12/19 ===============---------I.i# #.#.##.#Magic: 5/5========================#.#.##.#AC: 4Str: 10#.#.##.#EV: 10Int: 15I.i>#.#.##.#SH: 0I.iX.Dex: 11I.io#.#.######.#.#XL:  2 Next: 62% Place: Dungeon:1I.iS#.#@)......#.#I.iNoise: ---------  Time: 789.1 (1.0)#.##########.#a) +0 hammer#............#I.i_Cast: Kinetic Grapnel#.###############I.i@     _You closely miss the goblin. The goblin barely misses you.I.ieUYou hit the goblin. _You kill the goblin!I.iThings that are here: _a +0 club; a +0 short sword; 4 stones _You see here a +0 flail.I.i ]3=90I.iI.i,$ _i - a +0 flailK.iK.iԏInventory: 9/52 slots Hand Weapons (go to first with )) K.ia a - a +0 hammer (weapon)i - a +0 flail Armour (go to first with [)  e - a +0 helmet (worn)  g - a +0 leather armour (worn)b - a +0 robe Scrolls (go to first with ?)  d - 3 scrolls labelled ITUGIE XEAKHLA K.iPotions (go to first with !)  c - a potion of magic  f - a brown potion  h - a fizzy ruby potionM.iva - a +0 hammer (weapon). A blunt striking weapon, essentially equivalent to a mace. Base accuracy: +3 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 0.3; use (s) to set 14.0 as a target for Maces & Flails.  At 100% training you would reach 14.0 in about 7.5 XLs.  At current training (36%) you reach 14.0 in about 11.2 XLs. M.iwI Current attack delay: 1.3. Damage rating: 8 (Base 8 x 100% (Str) x 100% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon _________________ “The hammah that John Henry swung,  It weighed over nine poun', (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.N.iq Inventory: 9/52 slots N.i"bHand Weapons (go to first with ))  a - a +0 hammer (weapon)  i - a +0 flail Armour (go to first with [)  e - a +0 helmet (worn)  g - a +0 leather armour (worn)  b - a +0 robe Scrolls (go to first with ?) N.iM d - 3 scrolls labelled ITUGIE XEAKHLA Potions (go to first with !)  c - a potion of magic N.i f - a brown potion  h - a fizzy ruby potion N.i i - a +0 flail. A mace with a short chain connecting the head to the haft. Base accuracy: +0 Base damage: 10 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 0.3; use (s) to set 14.0 as a target for Maces & Flails.  At 100% training you would reach 14.0 in about 7.5 XLs.  At current training (36%) you reach 14.0 in about 11.2 XLs.  Current attack delay: 1.3. Damage rating: 10 (Base 10 x 100% (Str) x 100% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “Even after forcing their way, with great effort and loss, through this double (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.P.ieP.i&hP.iKnQ#.#.##.#Tagu270 the Tinkerer#.#.##.#Human#.#.##.#P.in=Health: 13/19 ================--------#.#.##.#Magic: 5/5========================#.#.##.#AC: 4Str: 10#.#.##.#P.iqoEV: 10Int: 15#.#.##.#SH: 0Dex: 11#.#.######.#.#XL:  2 Next: 62% Place: Dungeon:1#.#@)......#.#Noise: ---------  Time: 790.1 (0.0)#.##########.#i) +0 flail#............#Cast: Kinetic GrapnelP.io9#.############### P.ip9    _You kill the goblin!Things that are here: _a +0 club; a +0 short sword; 4 stones _You see here a +0 flail. P.iNp1_i - a +0 flail  You unwield your +0 hammer.P.ivP.iw+1.1 (1P.ix|P.i~  Things that are here: _a +0 club; a +0 short sword; 4 stones _You see here a +0 flail. _i - a +0 flail  P.i@You unwield your +0 hammer. _i - a +0 flail (weapon)Q.i)Q.i*Q.i/Q.i:Q.i} Q.i Q.iP Q.iA Q.i Q.i$ Q.i Q.i g  Things that are here:  a +0 club; a +0 short sword; 4 stonesQ.i' Q.i  _Q.ix Q.i^ Q.i Q.i@ N14=Q.i Q.iY Q.i* Q.id Q.i Q.i Q.i ,Q.i Q.iu Q.i BQ.i Q.i Q.i 9=Q.i Q.i% Q.i Q.i K5=Q.i Q.i #.#.########.# #.#.# ..#.# #.#.# #.#.# #.#.# ..#.# #.#.# #.#.# #.#.# #.#.# #.#.# #.#.# #.#.# #.#.# #.#.######@#.# 9.1 (8Q.i. .#.#.)......#.# #.##########.# #............##.###############Q.i Q.i Q.i_ R.i 3R.i R.i XR.i BR.i R.i R.i R.i4 R.i R.i R.iG !######.....#####..............#>###################........#######.. .#.##r.. .# #.# #.Kinetic Grapnel#.# #.#.######.#..#.)......#.#r   quokka (asleep)#.##########.##............# #.############R.i -802.1 (3R.i3 w6===3.1 (4R.i R.i Y _A quokka comes into view.S.i;Y #.....# ###############.....##### #...............#>### #.################# #.#..........# #.#.########.# #.#.#.. ..#.# #.#.# #.##.#.# #.#.# #r.@.#.# #.#.# #..#.#.# #.#.# #..#.#.# #.#.# #..#.#.# #.#.# #..#.#.# #.#.######.#.# #.#.)......#.# #.##########.# #............#S.iK_g.rrS.in`+4.1 (1S.i'fS.igT.i T.i e4---=5.5 (1.4T.i* T.i _You barely miss the quokka. The quokka barely misses you. The quokka bites you.T.iG_ ^  You hit the quokka.  The quokka is lightly wounded.T.i` o11-------6.9T.ie T.i\h + _The quokka bites you.U.i@  You barely miss the quokka.The quokka is lightly wounded.U.ik2==--8.3U.iU.i" _The quokka barely misses you. The quokka closely misses you.U.i)8  You hit the quokka.U.ij11.U.i6==709.6 (1.3Kinetic GrapnelU.i4<U.i>4 _You kill the quokka!U.i?U.iT ###....#.....# #.....##### #.#>### #.# #.#.# #.#.########.# #.#.#... ..#.# #.#.# #.##.#.#U.iU #.#.# #.@..#.# #.#.# #..#.#.# #.#.# #..#.#.# #.#.# #..#.#.# #.#.# #..#.#.# #.#.######.#.# #.#.)......#.# #.###.#  #.#U.i\U.i^5-100U.i^cU.ieU.i$ 3U.i/& U.i- U.i4 3=U.i(5 U.ia5 U.i6 U.i= #...............#>### .#### ## .########.# #... ..#U.i+? # #.##. #....#.#.##.#-2.6 (2.###.###############U.i+@ U.i0E U.i.G V.i3V.iNV.i\V.iV.i9V.iPXV.iV.iV.iO=V.iV.iV.iV.iaN14=V.iV.i) #..##.######.. ##....#....... ###....#..... ###############.....#### #...............#>### #.################# #.#..........# #.#.########.# #.#.#..@...#.#6.6 (4 #.#.###.##.#.#V.iA #.#.# #....#.# #.#.# #..#.#.# #.#.# #..#.#.# #.#.# #..#.#.# #.#.# #..##.# #.#.######.#.# #.#.)......#.#V.iV.i V.i| Y.i-IY.i7Y.i9Y.i@:Y.i>Y.iAY.iC,Y.iHY.iKY.iM,Y.iNY.iUY.iWY.iW%5Y.i XE==Y.iXY.iR`Y.itb,Y.ibY.iiY.iGk,Y.iklY.iqY.i,rY.irY.isY.izzY.iX|i6===Y.i|Y.i}Y.iY.iY.iY.i0Y.iY.iSY.iY.iLY.iY.iэ,Y.iY.iY.iyY.iĒ:==Y.iY.ivY.iY.ikD7=Y.i Y.iY.i2,Y.iJY.iƳg  Things that are here:  a +0 club; a +0 short sword; 4 stonesY.ivY.i _Y.iöY.iY.i4Y.iqY.iZY.iY.i[Y.i#8Y.iE==Y.iY.iY.iY.i0Y.iY.iY.iY.iY.iY.iDY.i,Y.imY.i^Y.iY.i_b9===Y.i"Y.iY.i>Y.i}Y.iY.i Y.i,Y.iY.i Y.i,Y.i9Y.iY.i~Y.i:==Y.iIY.i Y.i Y.i Y.i Y.inY.isY.iY.i Y.i`Y.i,Y.iJY.i Y.i "Y.ib"Y.i"Y.i<(Y.i )Y.i@)Y.i *Y.iM.Y.i.Y.i)/Y.iV/Y.iJ4Y.it5Y.i5Y.i6Y.i;Y.iY<,Y.i<Y.i?Y.ia?,Y.i@Y.iEY.iFY.i1G,Y.iIY.iOJ,Y.iJY.iPY.iQY.imQY.iQY.iWY.iX,Y.iNYY.i ^Y.iy_,Y.i_Y.i~dY.ieY.i`f,Y.ijY.ik,Y.i&lY.ioY.ip,Y.iiqY.iuY.iw,Y.iwY.i{Y.iP},Y.i7Y.iCY.iBY.i3Y.ip,Y.isY.iY.i]BY.i]Y.iח,Y.iY.iY.i"Y.ixY.iY.i:Y.iEY.iY.ieY.i"Y.iY.iեY.iY.i'Y.i,Y.iY.iY.iMY.iY.i0Y.i;Y.i,Y.iuY.iY.iv,Y.iY.iY.iY.iWY.iY.iϾY.i.Y.i[Y.iYY.iJY.if,Y.ioY.iY.i{,Y.i1Y.iUY.i,Y.iY.i&Y.i,Y.i}Y.ipY.i,Y.iY.i~Y.iY.i$Y.iY.ixY.iY.i^Y.iY.ipY.iY.iY.inY.iXY.iXY.iY.iY.iY.i,Y.iY.iY.i,Y.iKY.ilY.i.Y.ibY.iY.isY.iY.iY.i(Y.i'Y.iI,Y.iY.i!Y.i_Y.iY.iY.iaY.iXY.iY.iY.iRY.iSY.i}Y.iY.ilY.i,Y.i\Y.i Y.i Y.i Y.i\ Y.i Y.i ,Y.i-Y.ihY.i,Y.i;Y.iY.i5,Y.i!Y.ieY.iB,Y.iY.i[Y.i,Y.ikY.i#&#.......# #.# #..# #.......# #.# #..# #...#..### #.# #..# ######...# #.# #..# ##.# #.# #..#  #.# #.# #..#  #.###.# #..#Y.i$ #..##.######..# ##...@#.......#97.6 (81.0) ###....#.....################.....######...............#>###  #.#################  Y.il$#.#..........#  #.#.########.#  Y.i$#.#.#......#.#  #.#.###.##.#.#Y.i(Y.i,Y.i.[.iY3[.i<[.i[.i[.i,[.iz[.in[.i1B[.i[.i,[.i"[.iv[.i ,[.i [.i}"[.i@$B[.i%[.i',[.i([.i*[.i,,[.i6-[.i/[.ie0,[.iz1[.iX3[.i4,[.i5[.i7[.i9,[.i:[.iC-#......##.....# ##......##.....# ##......##.....####......##.######.##.....###.#### #.####...## #....# #.[.iMD&###..###### #....# #.##...)..####### #....# #.######..@....# #.#### #.909.6 (12 #.......# #.# #. #.......# #.# #. #.......# #.# #.[.iD #...#..### #.# #. ######...# #.# #.  [.iD[###.# #.# #.  #.# #.# #. [.i-E #.###.# #. [.iH[.iN[.iO].i1].i2].i2].i;].ii=].i=].iBX].iC].iE].iMG,].iG].icI].iK,].iK].iDO=  You see here a +0 sling.].iP].i_Q _].i`R].iS].iwU,].iV].iX].i=Z].iZ].iq[].i\].i^,].i_].ia].ib,].id].ik#....#...#P#P#P#P#P###....#.# .......####################.# #####.......................#  ##.####......############  #.# #......# ].iXl| #.# #......# .# #......# #.# #......#].ilC#.# ##....@##18.6 (9.0)#.# ####...## ].ilx#.# ###..######  ##...)..####### ######.......#].il #.......# #.......# #.......#].i m7 #...#..###].io].it].iv^.i^.i^.i ^.i ^.i`,^.i,^.i^.i ^.i^.i>^.i^.i ^.i^.ih^.i^.i3 ^.i ^.i"^.i#^.i6$^.iN%^.i&^.i9(,^.i;)^.iM1  ######.#.##.#.# ... .........# # #...##.#.######..# .. #...##.#.#P#P#P#P#P###....# ..### #...##.#.............#.#..# ..... #...##.#........PP..<#.#..# ..... #....................#.##.# ^.i1/#....##....#...#P#P#P#P#P###....# ....)'.......#################### #....######.....@................24.6 (6 ##### ##.####......########## #.# #......# #.# #......#^.iQ2#.# #......##.# #......##.# ##.....###.# ####...###.####..######^.i4^.i1:^.ih<_.i0_.i_.i_.i_.i _.i#_.i_.i3_.ir_.i_.i_.i,_.i7_.i ######.#.##.#.# ... ......  ### #...##.#.#####  .... #...##.#.#P#P#P#P#P###.  ....### #...##.#.......#. _.i+ ....... #...##.#........PP..<#.  ....... #............#.  ###....##....#...P#P###.  ......)'.......  ###....######.@....8.6 (4  ##### ##.####...... #.# #......#_.if #.# #......# #.# #......# #.# #......# #.# ##.....##_.i( #.# ####...## #.# ###..#### _.i_.i_.i`.i$5I`.i$8`.i1:`.i:`.i*A`.iQ4`.iV......)'.......################....######..................`.igWo ##### ##.####......###### #.# ##  #.# #......#  #.# ##  #.# #......#  `.iW#.# ##.....##  #@# ####...##  #.# ###.. ##...). ######`.iMX # # K   kobold (asleep) #K## #`.i^ 34.6 (6  A kobold comes into view. It is wielding a +0 short sword.`.i ghKK.`.ih4==5.6 (7`.ifq`.is( _The kobold shouts!a.i ###....######.................. ##### ##.########## #.#  ....# ##a.iW L#.# ####...## ###..#### ##...). ###### K. a.i a.i :K.a.i K--6.6 (1Kinetic Grapnela.ia a.iҴ a.i  ##### ##.########## #.#  ## ####...## ###..#### ##...).a.i  ###### K.a.i-  a.i a.iq {K.--7a.i a.i b.iV| #.#  ## ####...## ###..#### ##...). ######K . b.ii^b.i7_.=8b.i^gb.i;iT _The kobold closely misses you.b.i-\b.i\-9.9 (1.3b.ibb.igy _You barely miss the kobold. The kobold hits you but does no damage.b.i::  You thump the kobold!b.iuBD)b.i'Hj541.2Kinetic Grapnelb.iMb.iPJ _You kill the kobold!b.ix 3b.iy b.i= b.ig ,b.i   Things that are here:  a +0 short sword; a kobold corpseb.i K _b.ia b.i ,b.i b.i b.i b.i b.iN ,b.i b.iY  ###..#### ##...)..# ######)##.##.##. . # -7.2 (6.0.    #### #...b.i x #.## b.i 8-b.iV b.i b.i 3b.iv b.iP b.i ,b.ix P _Found 14 gold pieces.b.i̦  ##) #. ...  b   bat (asleep)#$#b.##.#.b.i "#.#.b.i +8.2 (1b.i +9.2 (2b.i۸ b.iE V _A bat comes into view.c.i7") . ..####...$##b..##c.iMBc.iEC,50.2 (1c.iWLc.i . ####...$##b..##c.i(c.ic.iUc.iԑ\b.bc.i=1Kinetic Grapnelc.ifc.ixc.iœc.ic.ic.iNc.iV c.i c.i> c.i c.i c.i c.i c.i d.i b####....$##...##d.ip=2d.i8f _The bat barely misses you.d.iW 5  You hit the bat.d.i^ l†d.i[c n93.6 (1.4Kinetic Grapneld.ih d.iGk G _You kill the bat!d.iqi   You see here a bat corpse. _ _Found 3 javelins.d.ih}   .†####.#...d.i}#.##-7.6 (4.0.........#.#(####### #.#.d.i~ d.i8-d.id.i2 _You now have 14 gold pieces.e.iPe.iQe.iQVe.iWf.iIf.iw f.i~ ,f.i{Xf.if.if.i,f.if.if.i)f.i}f.i[f.i@f.iQ",f.i=#f.i%f.iR),f.i3+f.i03 _Found a cloak.f.i23f.i#3f.i> #.# #.##### #.#..# #.## #.#.# #.##.#... #†#f.i*?#####.#.. #.# #.......#####.# #..@......# 64.6 (7 #.#(#######  # #. #.##.#f.ix?#[#..#### f.iBf.iJf.iLg.iTi ###### #...##.#.#.#.#... #†#####.#.. #.#.......#####.# #.........g.ij#.#@######## #.#  g.isg.iv+5.6 (1g.ing.iN _You see here 3 javelins.h.i <6h.i h.i$  h.iM _j - 3 javelinsi.i|i.ii.iMi.ini.i<Xi.ii.ii.ii.i i.i ,i.i i.i#.#... #†#####.#.. #.......#####........#.#.###### # #.#  #.#  #.#  #@# 70.6 (4#..i.iRM#### i.ii.iT%i.i'N _You see here a +0 cloak.j.iK:j.i;+1.6 (1j.iAj.iC$ _k - a +0 cloakk.i k.iInventory: 11/52 slots Hand Weapons (go to first with ))  i - a +0 flail (weapon)a - a +0 hammer Missiles (go to first with ()j - 3 javelins Armour (go to first with [)  e - a +0 helmet (worn)  g - a +0 leather armour (worn)b - a +0 robe  k - a +0 cloak k.ifScrolls (go to first with ?)  d - 3 scrolls labelled ITUGIE XEAKHLA Potions (go to first with !)  c - a potion of magic  f - a brown potion  h - a fizzy ruby potionl.ia fk - a +0 cloak. A cloth cloak. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (4.0 -> 5.0). Your EV would remain unchanged. You found it on level 1 of the Dungeon. l.i b Stash search prefixes: {inventory} {cloak armour} {cloak armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour _________________ “O Bell my wife, why dost thou flyte?  Now is now, and then was then:  Seek now all the world throughout, (w)ear, (d)rop, (=)adjust, or (i)nscribe.m.i7 m.ih> m.iD #.#... #†#Tagu270 the Tinkerer#####.#.. #.#Human#.......#####.#Health: 19/19 ========================#.........#Magic: 5/5========================#.#.#######AC: 4Str: 10# #.#EV: 10Int: 15#.#SH: 0Dex: 11#.#XL:  2 Next: 79% Place: Dungeon:1#@#Noise: ---------  Time: 971.6 (0.0)#...#i) +0 flail#####Cast: Kinetic Grapnel _You now have 14 gold pieces. _Found a cloak. _You see here 3 javelins. _j - 3 javelins m.iF N_You see here a +0 cloak. _k - a +0 cloakm.iJ m.iL m.idP m.iGV m.i4[ +2.6 (1m.i[ m.i` m.ia +3.6 (2m.i g m.il m.i$o +4.6 (3m.iq m.iw m.irx +5.6 (4m.i } m.i W6.6 (5m.iˈ 5 _You start putting on your armour. You continue putting on your +0 cloak. x5m.i m.i' m.ib Z _You finish putting on your +0 cloak.o.iIo.io.io.i P _o.iB#####.#.. #.# #.......#####.# #.........# #.#.####### #.#.#  #.#.##w#.##.#.##.@.# ##### Kinetic Grapnelo.i^w   dart slug (asleep)o.i+7.6 (1o.iC+8.6 (2o.io.i!\ _A dart slug comes into view.o.i)  #.#... #†# #####.#.. #.##.......#####.# #.........# #.#.####### #.#.# #.#.# #w#.# #@#.# #...######o.i o.i +9.6 (1o.i o.i p.i 4% ww    The helpless dart slug fails to defend itself.  You hit the dart slug.  The dart slug is moderately wounded.p.i7t  The dart slug launches a dart at you.p.ip.irj4-------=80.9 (1.3p.ip.i- _The slug dart hits you.p.i  You hit the dart slug.  The dart slug is severely wounded.p.i k5=------2.3 (1.4p.i p.i A _The dart slug bites you but does no damage.p.iU  You hit the dart slug.  The dart slug is almost dead.p.iU -3.6 (1.3p.i [ p.im] O _The dart slug misses you.q.i+;  You hit the dart slug.q.i2C† q.i96/20==954.9Kinetic Grapnelq.i@q.iCM _You kill the dart slug!q.i!Z#.# #. #.#... #†####.#.. #.......#####........######.#.#...######q.i9'q.i(4-50q.i5-q.i0v _You see here a dart slug corpse.q.iM #...#.# #. #.#... #†####.#.. #.......#####........######†##...##q.ikq.i7==-6 _q.i q.i&q.i YM ####...##.# #. #.#... #†####.#.. #.......#####........######.†q.i| V#.#.#q.i q.i} &7q.i q.i q.i~ M..####..#.# #. #.#...# #†####.#... #.......#####........######.#†#.#q.i q.i̇ &8q.iF q.iG r.iKM. ..####...#.# #. #.#†#####.#.... ##.......#####.........#########.#.#r.i^Pr.iR&9r.iXr.iZr.ifM##. ..#####...#.# #.r.i@g #.#...#.#†####.#.....#....@..######.###..........########.#.#####r.ior.irr8==90r.ixr.izr.iuM.. ##. ..#####..##.# #. #.#...#.#†#####@#...........######.###.........#.#.#######.##..r.i|r.i~&1r.ir.ir.iUq M... ..##. ..####.#.# #. #.#†#####.#.....#.......#####r.iq l#.###.........#####.#r.ix r.iAz &2r.i~ r.i! s.i;,3s.i,s.i7s.i8s.i?9==s.i9As.iQBs.iBs.iCs.iMc...#.# .. #.# ..## #.# ... #.# ..##### #.# #.#...# #.# #.#.#.# #.# #.#...#.#†# #####.#@....#.# 5.9 (3#.......#####.# #.###.........#  #.#.######s.iXM0##.#.# #†#.##.#.s.iM\##...#s.iPs.iVs.iSXt.i%3t.i &t.i!.t.iH/t.i~4t.ib5t.i6t.i6$20t.i6F===t.ir7t.i-@... #.# .. #.# ..## ##.# ... .#.# ..#####.#.# #.#...#.#.# #.#.#.#.#.# #.#...#.#†# ######.#...@.#.# #8#.......#####.# ##.###.........# ##.#.####### ##.#.# ##.#.# # #†#.# # #.#.# #t.i@ #...# # t.iBt.iGt.ikIt.iH4t.iiu.i3u.i,u.i@u.iHu.ivu.iu.iu.iu.iu.iu.iu.i0:==u.iu.iu.i,u.ipu.i  #.# #### #)#  #.#  #.#  #.# ... #.# .. #.# ..########.#   .......@#.#  1003.9 (5.0) ..#####.#.#   #.#...#.#.#  #.#.#.#.#.##.#...#.#†#######.#.....#.##.#.......#####.##.#.###.........##.#.#.########.u.i8u.iu.iXv.ik3v.ilv.itv.iDznv.izv.i*{v.i|v.i9~,v.i~v.iv.i%,v.iv.i$v.iLJ,v.iv.i׉v.i,v.iv.ic #.#  #)# #.# #.######## #.# ....... #.# ....... #.#v.ih .......########.#......#.#9.9 (6......#####.#.######+#.#...#.#.# v.i\#.#.#.#.#.# #.#...#.#†# #####.#.....#.# v.i2#.......#####.# #.###.........# v.iM6#.#.#######v.iv.iv.iv.i} v.iИ v.ij v.i v.iy v.i nv.i v.i v.iS ,v.iӪ v.iR v.iW v.i v.i v.iO / #.# #)# #.# #.# ########## #.# #........# #.# #........# #.# #........########.# #......#.#13.9 (4 #.........#####.#.# #######+#.#...#.#.# #.#.#.#.#.#v.i  #.#...#.#†# #####.#.....#.# #.......#####.# #.###.........# v.iҸ M #.#.#######v.iD v.ik v.ib w.iw.iw.iw.iw.iIw.iABw.iBw.iw.i5,w.i|w.iHw.i,w.iw.i  #.   #)   #.   #. w.i9  #### #.   #........# #.   #........# #.  w.i^ #........########.   #....#.w.i27  w.i #.........#####.#.   #######+#.#...#.#.  w.i= .#.  w.i #.#...#.#†   #####.#.....#.w.i    #.......#####.   w.i=j #.###.........   w.ids #.#.###### w.iw.iw.i*x.ix.ix.i6x.iP!x.i'x.iU)x.i*,x.i+x.i,x.i:.x.i.x.i.x.i1x.i!4Xx.ib5x.i5x.i6x.i8x.ij9x.i9x.i:x.i<7 _You open the door.x.i4>3x.i>x.iH #.#  #.#  ###########.#  #........##.#  #........# #.#  #........########.#  #.........#.#  #.........#####.#.#  #######@#.#...#.#.# 25.9 (8 x.iHE#.#.#.#.#.#.#  ..#.#...#.#†#  #####.#.....#.# #.......#####.# #.###.........# #.#.####### #.#.# #.#.#x.i:Kx.i5Tg _There is an open door here.x.iY 3x.iZ x.ib x.iBc x.ij _x.ip 5###########........##........#........########...............x.ihp n#.........#####.#######'#.#...# ######.#.#.#. #.....†7.9 (2#.######.#....x.ip 9#.......#####.#†#.#x.ip ##.#.#x.ir x.iw x.iy z.i3z.iGz.iӛz.iz.i]z.iz.iˣ,z.iz.iեz.ih  #### #.#   #........# #.#   #........# #.#   #........########.#   #........#.#   #.........#####.#.#   #######'#.#...#.#.#   ######.#.#.#   #.@....#.#...#.#†#   #.######.#.....#.#   #. #.......#####.#Kinetic Grapnel  z.i!o #. #.###.........#   #J #.#.#######  #. #.#.#J   endoplasm (asleep)   ## #.#.#   #†#.#   #.#.#z.i,30.9 (3z.i+1.9 (4z.iz.i] _An endoplasm comes into view.{.i)H  #........# #.#   #.# #.#   #.########.#   #........#.#   ######.#.#   #######'#.#...#.#.#   ######.#.#.#.#.#.#  {.in*  #......#.#...#.#†#   #@######.#.....#.#   #.##.......#####.#   #.##.###.........#   #J# #.#.#######   #.. #.#.#{.i*  ### #.#.#   #†#.#   #.#.#   #.{.i, ..#{.i4{.i4+2.9 (1{.i:{.i ={.i P######.......###########'#.#... ######.#.#.#......#.#...#.#†######.#.....#........#######........J# #.#.######..### #†..###{.iB {.i >J.J{.i &3{.i {.i ^ _The endoplasm quivers.{.i/ The endoplasm quivers.  You hit the endoplasm. {.i0 The endoplasm is almost dead.  The endoplasm freezes you.  You are frozen.  The endoplasm freezes you.{.i 1$15{.i]1E------=5.3 (1.4{.iJ7{.i9% _You are frozen.|.iҕ<  You sock the endoplasm!|.i2.|.i|.iWj #........##.# Tagu270 the Tinkerer  #........########.# Human  #...............#.# Health: 15/20 ==================------  #.........#####.#.# Magic: 5/5========================  |.i2#######'#.#...#.#.# AC: 5Str: 10  ######.#.#.#.#.#.# EV: 10Int: 15 |.i #......#.#...#.#†# SH: 0|.iڣ?Dex: 11  |.i#.######.#.....#.# XL:  2 Next: 104% Place: Dungeon:1  |.i#@##.......#####.# Noise: =--------  Time: 1036.6 (1.3)  |.il#.##.###.........# i) +0 flail  #.# #.#.####### Cast: Kinetic Grapnel  #.. #.#.#  |.i6### #.#.#  #†#.#  #.#.#  #...#  #####The endoplasm is almost dead.The endoplasm freezes you.You are frozen.  |.i3xThe endoplasm freezes you. _You are frozen.  You sock the endoplasm!|.i _You kill the endoplasm!You have reached level 3!|.iE/  --more--~.i  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? .i 9/256/633 2% Kinetic Grapnel.i .i R _You feel agile. x2.i.iC.i.i .iB!.i%f _.i &L20=.i(,.iS).i).i *.i+.i-,.i ..i6 #.####.#.#  #######'#.#...#.#.#  .iN6/######.#.#.#.#.#.#  #......#.#...#.#†#  #.######.#.....#.#  .i6U#.##.......#####.#  .i6i#.##.###.........#  .i6!#.##.# #.#.#######  #.@..# #.#.# -.i640.6 (4.0 .i=7###### #.#.#   #†#.#    .if7> #...# .i77#####.i7.i198-.i>.i@.ii3.i@.ia.iW.i=.i.iO.i#1.i(=.i<.ib #..###  #............  #.........#####.#.#  #######'#.#...#.#.#  ######.#.#.#.#.#.#  .i&Q#......#.#...#.#†#  #.######.#.....#.#  #.##.......#####.#  #.##@###.........#3.6 (3 #.##.# #.#.####### .iS#....# #.#.#  ######.iuK #†#.#.i: #.#.# .ih#...# ##### .i.i0.i.ig .iAi .in .ip .i.i.iT.iU.iU.iS.i.io9#........# #.# #........########.# #...............#.# #.........#####.#.# #######'#.#...#.#.# ######.#.#.#.#.#.# #......#.#...#.#†# #.######.#.....#.# #.##...@...#####.# 6#.##.###.........# #.##.# #.#.#######.i)#....# #.#.####### #.#.##†#.##.#.##...######.i.i .ibW.iP< W.i< W.iZ= W.iF W.i]L 2==W.iM ,W.iON W.iO W.iGQ ,W.iyR W.iS W.iU ,W.iU W.i8W W.i_X W.iX ~3==W.iZ W.i[ ,W.i\ W.i3] W.i;^ ,W.i^ W.i5_ W.i%` ,W.it` W.i3g  #.#  ########## #.#  #........# #.#  #........# #.#  #........########.#  W.ig #...............#.#  #.........#####.#.#  #######'#.#...#.#.# ######.#.#.#.#@#.# 54.6 (8W.ig #......#.#...#.#†# ###.######.#.....#.# #.#.##.......#####.# #.#.##.###.........# #.W.ih #.##.# #.#.####### #. W.i1h #....# #.#.# #. ###### #.#.# W.igh #. #†#.# #. W.ij W.ifp W.ir X.iU X.i&V X.iV X.i _ X.ia ~4==X.if X.i*l X.i n X.io X.i.p h5==X.ip X.ir X.it ,X.i/u X.iv X.ix X.i)x X.ix X.iN| XX.i} X.i~ X.i  #=X.i5 X.i X.i׀ X.i, ,X.i X.i X.i X.i- X.im X.im X.i X.i҇ X.i> X.i@ X.i؊ ,X.i X.ig _  You see here a bat corpse.X.i~ X.i  _X.i X.i X.i ,X.i: X.i X.iە ,X.i] X.i X.i ,X.i; X.i X.iў ,X.i X.iN X.iH ,X.i4 X.i X.iç ,X.iĨ X.i^ X.i ,X.i X.iy X.i ,X.i& X.ij =#.# #......# #.# ##.....## #.# ####...## #.# ###..#### #.# ##...).X.i } #.# ###### #)# # #.# # X.i۹ 3#@# #76.6 (22.0) ######### #.#  ........# #.#  # ........# #. ........########.# ...............#.# .........#####.#.# ######'#.#...#.#.# X.i e######.#.#.#.#.#.#X.i X.iQ X.i/ Y.iY3Y.iYY.ibY.igx,Y.i ~BY.i,Y.i݃  Things that are here:  a +0 short sword; a kobold corpseY.iRY.iȈ Y.in_Y.iY.i9Y.iؕ,Y.iY.i?Y.iY.iY.iY.ihY.i,Y.iY.iY.i,Y.i)Y.ifY.iY.i^Y.i|Y.iK,Y.iY.iY.iY.iY.iY.iY.i$....### #...##.#.......#........ #...##.#........PP..<#........ #....................#.###....##....#...#P#P#P#P#P###.......)'.......###################....######..................##### ##.####......######......# Y.iq#......# 86.6 (10 #.# #......#  #.# #......#  #.# ##.....## ####...## ###..####  ##...).  ######  #)# Y.inY.idY.i4Z.igsZ.isZ.i#tZ.ie}Z.ik~Z.i~Z.iXZ.iZ.iʆZ.i,Z.iZ.iZ.i,Z.iVZ.iBZ.i,Z.ibZ.iCZ.i5,Z.iZ.iBZ.i,Z.iZ.i #......#.##+#'##.#  ######.#.##.#.# ...  ### #...##.#.#########Z.i .... #...##.#.#P#P#P#P# ....### #...##.#.......... ....... #...##.#.Z.i<PP ....... #.................Z.ij2###....##....#...#P#P#P#P#......)'.@.....###########93.6 (7Z.i .0)###....######.............##### ##.####......#Z.iKX #.# #......# #.# #......# #.# #...... #.# #......# #.# ##..... #.# ####...Z.iZ.i@Z.i[.i13[.i[.iX[.i[.i?[.i,[.i[.i:[.i[.i@  There is an open door here.[.i[.i _[.i[.iW  Things that are here:  a +0 dagger; 3 stones[.io[.i _[.i[.i} #.....>#.#.......## #......#.##+#'##.#  ######.#.##.#.# ... ###### #...##.#.#### #..... #...##.#.#P#P# #.....#####...##.#...... #........##...##.# #........##............. ####..@.##....#...#P#P[.i7.6 (4 ........)'.#########....######...###### ##.####... #.# #... #.# #... #.# #... #.# #... #.# ##[.iW[.i[.i [.i[.i> 3[.i? [.iF [.iG [.i(H [.ikL X[.iL [.ifN [.i%Q ,[.ilR [.iZ \ #.(....#.#...... #......#.#...... #.....>#.#... #......#.##+#' ######.#.##.#.#  ####### #...##.#.## # #...##.#.#P #[.iy[ ####...##.# #...@....##...##.#...100.6 (3 #........##.......... #####....##....#...#P........)'.......#########....######...###### ##.#### #.# # #.# # #.# #[.i)^ [.ic [.i f \.i \.i \.i \.i5 \.i \.iP n\.i \.i2 \.i ,\.i) \.i% \.i(' ,\.i. n\.i80 ,\.i0 \.iD1 \.i9   #......#.##+#   ######.#.##.#  ####### #...##.#  #.....# #...##.  #.....#####...##.#   #........##...##.  \.i: J #........##.......  ######....##....#  .....)'.......#6.6 (6  \.i9: K#######....######  \.i[:  ###### ##.#  #. \.i|: J #.#  \.i: ?#.  \.i: 5 #.  \.i: b #.   #.\.i: \.i0= \.i!C \.iD ].i/F].iF].iG].iO].iMQ,].iV].i"X].ibX].iX].iY].iZ].iZ].ix[].ib  #.....>#. #.# #...... #.# ######. #.######## #..].i;c% #.##.....# #.. #.##.###.. #.##........##...# ].iack #.##........##.. ].ic #@######....##....10.6 (4 ].ic #..........)'.. ].ict########....##### ###### ].icZ    ].id\    ].id0 ].ie].ij].il^.i̙^.i&^.i^.iG^.iY,^.i{^.i٨^.iD^.i^.iY,^.i^.i^.i,^.ih^.i^.iJ^.is^.iް^.i ^.i,^.ie^.i~.#.......... #......# #......# #.(....# #......# #.....>#.# #......#.#7.6 (7# ######.#.#.######## #...^.iR#.##.....# #...#.##.....#####...##.##........##...# #.##........##.... #.######....##.... ^.iٻk#..........)'..... ^.i^.i$^.i^.ii ^.iŸ ^.i ^.iK ^.i ^.iΩ ^.iح ^.i ,^.i ^.i' ^.i  #.#.#S #.#.#. #.#.#####..^.i ....(... #......# #.....># #......#^.i .# ######.#S   ball python (constriction, asleep)^.i9 .######## #...#.##.....# #...#^.i] ;##.....#####...#^.i ,20.6 (3^.i +1.6 (4^.i ^.i( ^ _A ball python comes into view._.i[.##S .#####.#.##......(...>..... ######.#_.i1\+###### _.ic_.i;d+2.6 (1_.ii_.ik_.i  ### #?.##.S .#####.#.##....(.>..... ######.######_.i' _.i &3_.i _.ih \ _Found 3 scrolls of blinking._.i ' . ### #?.####..S. .#####.#.#_.i #....(.>..... ######.#_.i_.i =4Kinetic Grapnel_.i_.i`.i>$Ml . ### #?.#####..S#.. #g..#####.#.##... #.# #......#.#g   hobgoblin (asleep)l   frilled lizard (asleep)#.#`.i`.ik<5`.ip _A frilled lizard and a hobgoblin come into view.`.ix #l . ### #?.###S. #g..#####.#.#####....(.>`.i <6`.iS `.i a.irt   ##  #.#  #.l   #.# ##  #?# #.#.  ####.# #.#.  #..S.# #.#.  #..@.# #.#.  #g...# ######.# ####.# #......#  #.# ##. a.is #.# #........  #.# #......#.  #.# #......#.  #.# #.(....#.  #.# #......#.a.i[~  The hobgoblin shouts! The ball python hisses angrily.  The frilled lizard hisses angrily.  The ball python bites you but does no damage.a.ia.ia.i wlSg.w   dart slug (wandering)g   hobgoblinS   ball python (constriction)l   frilled lizarda.i{zThe ball python grabs you. The ball python constricts you.a.iƋ4- 0 ====7Constr a.ita.ir\ _A dart slug comes into view.b.i   You barely miss the hobgoblin.The ball python bites you but does no damage.  The ball python constricts you.b.i O  The hobgoblin hits you but does no damage.b.i  The ball python bites you. The ball python constricts you.b.i].wlb.i2---=---9.0 (1.4b.iV!b.i!#- _The hobgoblin hits you.b.i   You closely miss the ball python.The ball python bites you but does no damage.  The ball python constricts you.b.izb.i .w.lw  The hobgoblin hits you but does no damage.  The ball python bites you but does no damage.b.iM-----30.4b.ib.i_ _The ball python constricts you.c.i  The ball python's grasp on you weakens, but your attempt to escape fails.  The frilled lizard bites you. The hobgoblin hits you.  The ball python bites you but does no damage.c.iR?wc.iB17-----c.i$10c.i]c.i_ _The ball python constricts you.c.i.  ## #.#  #..  #.# ### #?# #.#.. ####w# #.#.# #..Sl# #.#.# #.g..# #.#.# #...@# ######.#.# ####.# #......#.  #.# #......#. #.# #..# #.# #......#.# #.# #......#.# #.# #.(....#.# #.# #......#.# #.# #......iv0 37m>#.#  You escape the ball python's grasp.  The frilled lizard attacks as it pursues you!...lg10 2 _The frilled lizard bites you but does no damage.d.iX#..####?#.#..####w#..S..lg.#########......#.. ..##(.>.d.id.id.iCd.i+ ..wS.lThe frilled lizard attacks as it pursues you!d.i&3d.iߤd.i _The frilled lizard closely misses you. The hobgoblin misses you.d.i I.####?#.#..####.##...w#..S.#..gl#########.......#.. ..##(.>d.i =.#####d.i d.i d.ȉ M  The hobgoblin attacks as it pursues you!d.i" .wS.gd.is e18=----4d.i d.i @ _The hobgoblin hits you but does no damage.d.i ####?#.#..####.##.....wS..l########g......#.. #.d.i ..##(.>.############ #..d.i d.i d.i M  The hobgoblin attacks as it pursues you!d.io d.ib b.Slgd.i &5d.i d.iM V _The hobgoblin barely misses you.e.i0?#.#..####.#....w.S########l......#.. #g...##(.>.############ #........w.g-6e.ie.i[e.iو <  You sock the hobgoblin!e.i ,e.iq O.wl†S   ball python (constriction)l   frilled lizarde.i =6=7.8 (1.4e.i e.iD M _You kill the hobgoblin!f.iT. ### #?.###... ...S#####.#.#####wl#....(.>..... ######.######f.i f.i y9==80f.if.iI _The frilled lizard closely misses you. _You see here a hobgoblin corpse.f.i  You miss the frilled lizard. The frilled lizard misses you.f.i .40.2 (1.4f.i f.i \ _The frilled lizard closely misses you.g.ig†i.i ^1=85.1i.i 9Kinetic Grapneli.iXi.iO _You kill the ball python!i.ipmM. . ### #?.####... ...#####.#.#####.#..†. #.# #......#.##.#i.i3i.i-60 _You see here a ball python corpse.i.i9FM#. . ### #?.#####.#.. #...#####.#.####†#..†. #.# #......#.##.#i.i2Mi.iOG-7 _i.irj.i:3j.i<j.iCj.i?E,j.izI,j.ibJj.iJ9=j.iKj.iMj.irOj.iO#2j.iO(=j.i5Qj.i1Rj.iS,j.iTj.iVj.iWj.iWj.iXj.i6]1j.i\dj.if     ## j.iZf #.##  #..  # ##j.if  #63.1 (6####.j.if #.#.##.... #.#j.ifX#.... #j.ifb#....#########.j.ig...†j.i5gR.†..j.iehj.ilj.i%nY _l - 3 scrolls of blinkingm.iUm.i Inventory: 12/52 slots Hand Weapons (go to first with ))  i - a +0 flail (weapon)a - a +0 hammer Missiles (go to first with ()j - 3 javelins m.i[ Armour (go to first with [)  e - a +0 helmet (worn)  g - a +0 leather armour (worn)  k - a +0 cloak (worn)b - a +0 robe Scrolls (go to first with ?)  d - 3 scrolls labelled ITUGIE XEAKHLA  l - 3 scrolls of blinking m.i Potions (go to first with !)  c - a potion of magic  f - a brown potion  h - a fizzy ruby potionp.i!d - 3 scrolls labelled ITUGIE XEAKHLA. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control? p.iA# Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.q.i# wEnchant which weapon? Hand Weapons  i - a +0 flail (weapon)  a - a +0 hammer [?] describe selectedt.i t.i   Tagu270 the Tinkerer  Human Health: 22/25 =====================--- Magic: 6/6======================== ###AC: 5Str: 10 #.##EV: 10Int: 15 #..SH: 0Dex: 13 #.#### XL:  3 Next: 18% Place: Dungeon:1 #@##.#.. Noise: ---------  Time: 1163.1 (0.0) ####.#t.i> J#.#.# i) +0 flail #....##.#.# Cast: Kinetic Grapnel #....##.#.# #....# ######.#.# ####.# #......#..  #†# #......#..  #†# #........#  #.# #......#.# You hit the ball python. _You kill the ball python! _You see here a ball python corpse. _l - 3 scrolls of blinkingAs you read the scroll labelled ITUGIE XEAKHLA, it crumbles to dust.  It is a scroll of enchant weapon.t.i t.iG t.i   Tagu270 the Tinkerer  Human Health: 22/25 =====================--- Magic: 6/6======================== ###AC: 5Str: 10 #.##EV: 10Int: 15 #..SH: 0Dex: 13 #.#### XL:  3 Next: 18% Place: Dungeon:1 #@#t.i 2#.#.. Noise: ---------  Time: 1163.1 (0.0) ####.##.#.# i) +1 flail #....##.#.# Cast: Kinetic Grapnel #....##.#.# #....# ######.#.# ####.# #......#..  #†# #......#..  #†# #........#  #.# #......#.# You hit the ball python. _You kill the ball python! _You see here a ball python corpse. _l - 3 scrolls of blinkingAs you read the scroll labelled ITUGIE XEAKHLA, it crumbles to dust.  It is a scroll of enchant weapon.t.iX t.i Y3=4.1 (1t.i t.io    #.# #......#.# You kill the ball python! _You see here a ball python corpse. _l - 3 scrolls of blinking  As you read the scroll labelled ITUGIE XEAKHLA, it crumbles to dust.  It is a scroll of enchant weapon. _Your +0 flail glows red for a moment.u.ik u.iOl u.i-q u.iQs v.i]3v.i ^v.iev.if5===v.ijBv.i kv.iUkv.ilv.imv.imv.i0nv.ix     ###  #.########  #.@....... #7.1 (3  #.######## ###  #.# #.#... ####.# #.#.# #....# #.#.# #....# #.#.## #....# ######.#.## ####.# #......#... #†# #......#.v.i|v.ie~w.ikw.il3w.i*uw.ivBw.i{|==w.i{w.iI|,w.i|w.i}w.iBw.iw.i>,w.iw.i ###  #.#####. #.  #.....#.# 72.1 (5 #.#####.####. #.# #.#... ####.# #.#.# #....# #.#.##.#.# #....# #.#.# #....# ######.#.##..... ####.# #......# #†# #......#..#.#.#w.ix.iB3x.ix.ix.iAx.inx.ix.iM x.i ,x.i x.iQ x.i ,x.i{ x.i x.iJBx.iym### ##.#####.# #. #.....# #.# 7#.#####.####.######.# #.#....####.# #.#.####  x.iB#....# #.#.#####....# ######.#.##.....####.# #......#.#†# #......#..#.#.###.#x.iGx.ix.iSy.iIy.iy.iĕy.iM### ### #.##.# #. #.......@# #.# 9.1 (2#.##.####.###.# #.#....#.. ###.# y.i#.#.##.#.## ....# #.# ....# #.#.##.#.## ....# ######.#.##.. ###.# #......#....#..y.ip#†# #......#..#.#.###.##y.iiy.i.y.iy.ir y.is 3y.i| y.i} ,y.i ny.i= p######y.i #.############.# #...............# #.########.####.############ #@#....#..........81 ###.# #.#.##.#. ...y.iʈ 4##.#.# y.i H..#y.iF #†# #........##+#'###...#.# #......#.#......###.#y.i֊ y.i y.i= z.iaz.ifb3z.iLkz.ilz.iRlz.iopnz.iw#######.############.# #...............# #.###.####.############ #.#....#.......... z.iw###.# #.#.##.#. ...##.#.# 3 ...#####...............##.# #......#.#......# .##.# #.(....#.#......###.#z.iyz.iqz.iڀz.ioz.iQpz.ipz.iąz.iz.i z.ieBz.iZ,z.iS######z.iY#.############.# #...............# #.####.############ #.#....#.......... ###.# #.#.##.#. ...##.#.# z.iҖ...#####...........5 ####......#....#..........  #†#......#..#.#.###.######...#...z.iRe#..#.(....##.# #......#.#...........#.# #.....>#.#.......##.#z.iqz.iz.iƠz.iz.iNz.iz.iz.iBz.iIXz.i..............# #.####.###########z.iO# #.#....#.......... ###.# #.#.##.#. ...##.#.# ...#####........... ####......#....#..........  #†#.....@#..#.#.###.#####7  #†..##+#'###... ..#......###.# .###.....>##.# #......#.##+#'##.#z.i#.# ######.#.##.#.# ... . z.iӮz.iߴz.iz.i Iz.i z.i° Xz.i ,z.i z.iȽ G# #.#....#.......... ###.# #.#.##.#. ...##.#.# ...#.######.#.##............ ####......#....#..........  #†......#..#.#.###.#####  #†..##+#'###... .#......###.# 9.#.#......# .#(....#.#######.##.######## #...##.#.######### z.iw #.##.....# #...##.#.#P#P#P#P# z.i z.i z.i z.i 3z.i z.iz.i,z.i Xz.i z.iB...##.#.# ...#####........... ####......#....#..........  #†z.iS1......#..#.#.###.#####  #†..##+#'###... ..#......###.# .#.#......# .#(91.........>.#..#.##.....#####...##.#.......... #.##........##...##.#........PP z.iSz.i"z.i${.i{.i{.i{.i{.i,{.i,{.i,{.ib{.itd#####........... ####......#....#..........  #†......#..#.#.###.#####  #†{.i..##+#'###... .#......###.# .#.#......# .#(.......3#+#'##.# {.iOB#####.#.##.#.# ... ..#...#.##........##.................{.i #.######....##....#...#P#P#P#P# {.i{.iL {.iOc _There is a stone staircase leading down here.{.ia3{.i{.i{.i{.iF: _{.i{.i,{.iR{.i #†......#..#.#.###.#####  #†{.i..##+#'###... .#......###.# .#.#......# .#(.........>.#+#'##.# ######@#.##.#.# ... .5####### #...##.#.##########.....# #...##.#.#P#P#P#P####....##..........)'.......########### ########....######............. {.i{.i{.if{.ih I{.i+q {.iu {.iu {.i | X{.is} {.i .#......###.# .#......#.#......# .##.(.#........#.....>#.#{.i .#......#.##+#'##.# ######.#.##.#.# ... .####### #...##.#.##########.....# #@..##.#.#P#P#P#P#7.....####............#.......PP..{.iQ Z######..###### ##.####......# #.# #......# {.i {.i {.iu |.iP3|.iM|.i|.i|.it|.i|.i|.i ,|.ic|.i4|.i,|.i|.in|.i,|.i4|.i?|.i,|.i|.i,|.i,|.i|.i{|.i|.i|.iR|.i|.i|.i|.i4|.i|.i,|.i|.i|.ic|.i|.iv|.i7 _You open the door.|.iB3|.i|.i #......#......## #......#..#.#.###.#######.## #........##+#'###... #.#. #......#.#......###.# #.#. #......#.#......# .# #.#. #.(....#.#......###.# #.#. #......#.#........... #.#|.ib #.....>#.#.......##.# # #. .#.##@#'##.# ...#208.1 (11.0) ######.#.##.#.# ... ####### #...##.#.############## #.....# #...##.#.#P#P#P#P#P### #.....#####...##.#.............#. #..##...##.#........PP..<#. #........##...........# |.iY#####....##....#...#P#P#P#P#P###. ........)'.......###############|.iH |.i|.i=Q _There is an open door here.}.iQ~.i-~.i.~.i/~.iw8~.i#:~.i:$ _~.i?,~.it@,~.iA~.ilC~.iE,~.i"G~.imJ: _Found 10 gold pieces.~.iL~.iPL~.iM~.i.O~.iP,~.iQ~.iS~.i+U~.iU~.iV~.i"X~.iY,~.ivZ~.iw\~.i]~.i2^~.i^~.i!a~.i$b,~.ib~.id~.if,~.if~.ifh~.ii,~.ipj~.ik~.im,~.in~.iv####.####.###################.##.#....#...................##.#.##.#.################....#.#.##.#.##.#.^~.i,w*#.#.##.#.################.#.## ####.#.##.................†..... .....#....#.............####.#.. .....#..#.#.###.#######.####'#.. .......##+#'###.@.# #.#........20.1 (12 ~.iw......#.#......###.# #.#......# .....#.#......# #.# # #.#......#. (....#.#......###.#.#.#.#...... .....#.#...........$..#.# ....>#.#.......##.#.### #......## .....#.##'#'##.##.#.....##~.ix.#.##.#.##..... .........#.#  #...##.#.#####..#.#~.iz~.i~.iˁ.i S.iS.iT.i-^.i_.i?dB.ie,.ie.if.iEh.ih.iFi.ij.il.i.m.im.iIo.ip.i,q.iq.iu.iu.iv.iw.#.##.#.#.#.## #.#.##.....†... ..#....#.............####.#. ..#..#.#.###.#######.####'#..... ....##+#'###...#.. #.#........... ..#.#......###.#.# #.#......##.#......# #.#.# #.#......#.#.#......###.#.#.#.#......#.#.#...........@..#.#......#6.1 (6.iD[.0)>#.#.......##.#.### #......######.##'#'##.##.#.....##.....# #.#.##.#.##...............#.# #...##.#.###############..#.# #...##.#.#P#P#P#P#P###....#.# #...##.#.............#.#..#.#...##.#........PP..<#.#..#.# #....................#.##.#.#.i.iԊ.i> _You now have 24 gold pieces (gained 10)..i?.i܇.iJ.i.i9) .i) .ic+ .i4 .ib5 ,.i6 .i; X.iA h#.#.##.#.######.#..†.. #....#..####.#.. #..#.#.###.#######.####'#..##+#'###...#...#.#.. #.#......###.#.#.#.#......#.. #.#......# #.#.#.#.#......#....## #.#......###.#.#.#.#......#....# #.#....@#.#......#..8.1 (2 #.#.......##.#.### #......######. #.##'#'##.##.#.....##.....# #.#.#.##...............#.# #. ..##.#.#########..#.# #. ..##.#.#P##....#.# #.  ..##.#..#.#..#.# #.  ..##.#..PP..<#.#..#.# #.  .#.##.#.# #. .iRD .iG .iI .i .i .ip .i .i:.i33.i.i.iB.i0,.i:.ix.i.i.i.iX.i,.i.i.i.i.i_.i.i.i .i.i.i.i.iZ.i.###..####'#.......... #+#'###...#...#.#..... ......###.#.#.#.#......#. ......# #.#.#.#.#......#....###.#....###.#.#.#.#......#....#.#.# ........#.#......#......#.# .......##.#.###.#......######.#. #.i_'#'##.##.#.....##.....# #.#.##...@....#.# #.###35.1 (7.i###############..#.# #.# .#P#P#P#P#P###....#.# #.# ......#.#..#.# #.# #.#........PP..<#.#..#.# #.#..............#.##.#.# #.# #...#P#P#P#P#P###....#.# #.###################.# #.#....# #.#.io.i.iG.iJI.iǖ.ia.i?,.iћ.i`,.i.i.i.i:.iա.iԫ@.###.#######.####'#... '###...#...#.#.......###.#.#.#.#......#...## #.#.#.#.#......#....###.#)#.###.#.#.#.#......#....#.#.#.#.#.#......#......#.#...##.#.###.#......######.#.### '##.##.#.....##.....# #.#... .##...#.# #.###.i<i8.1 (3 .###..#.# #.# .#P#P#P#P#P###....#.# #.# ...#.#..# ........PP..<#.#..##.##.# .#P#P#P#P#P###....# #### .i.i6.i.i 3.i .id .i .i .i X.iI .i .i} ,.i] .i #########.#.######.####### ..............†.................####.#........#..... ###.#######.####'#..............# ###...#...#.#.............###.#.#.#.#......#..i ...#.## #.#.#.#.#......#....###.#)#. ..###.#.#.#.#......#....#.#.#.#.# ....#.#...@..#......#.#...41..##.#.###.#......######.#.##### ##.##.#.....##.....# #.#...... ##.....#.# #.####### ###############..#.# #.# # #P#P#P#P#P###....#.# #.# #  ............#.#..#.# #.# #  .......PP..<#.#..#.# #.# # #.##.#.# #.# #.i E .i .i .ix .i7].i].i^.i9g.ih.ii.imX.im.iuo.ip,.iq.i|.................#######.# ###############........#.#  #.#.^..†.#.# #####.#.######.####### .............†..........>.........####.#........#....... ##.#######.####'#..............#. ##...#...#.#............... ..iN}###.#.#.#.#....@.#....#.#)4# #.#.#.#.#......#....###.#)#.#. .###.#.#.#.#......#....#.#.#.#.# ..#.#......#......#.#...#. ..##.#.###.#......######.#.#####. #.##.#.....##.....# #.#....... #....#.# #.#######. .i}0##############..#.# #.# #. P#P#P#P#P###....#.# #.# #..i.i.i!.i.i8.i.i.i,.iX.i.i .i,.i1.iy #.#.#  #.........# ###############.#######.# ................#######.# .i##############........#.#  #.#.^..†.#.# ######.#.######.######### ............÷.># ..........####.#@.......#........7 .iH#.#######.####'#..............#.# #...#...#.#.....................# .ip###.#.#.#.#......#..........#.#)# # #.#.#.#.#......#....###.#)#.#.# ###.#.#.#.#......#....#.#.#.#.#.# ..i#.#......#......#.#...#.# .##.#.###.#......######.#.#####.# .##.#......iO.# #.#.......#.i.i].i.i2 I.i .i2 ,.i n.i .iN,.i.i}.i_.i.iN .i?(#.........# ###########.#######.# ............#######.# ##########........#.#  #.#.^..†.#.# ##########.#.######.######### ........÷..................>####.#..#.. #####.####'#......#.#####51.1 (4..#.#..........# #.#.#......#...#.#)# ......#....###.#)#.#.#......#....#.#.#.#.#.# .i....#.#......#......#.#...#.# #.###.#......######.#.#####.# #.....##.....# #.#.......#..........#.# #.#######.#.i<.i.in .i3.i.i.i,.i/X.i.i.iX.i.i.i.i,.iu.i#######.#######.# ........#######.# ######..#.#  #.#.^..†.#.# ######.#.######.######### ....÷..................>#############.#..#....). #.####'#......#.######### #.#.........# 5#......##.#)# #.....#....###.#)#.#.# #.....#....#.#.#.#.#.# #.....#......#.#...#.# # #.#......######.#.#####.# #  ..##.....# #.#.......# #  .......#.# #.#######.#[.im #  #####..#.# #.# #.# # .i .ih.i5.i .i/ .i .is( .i+ ,.i1 ,.i77 X.i: B.i< .i@> ,.i? .iO .#######.# #######.# ........#.#  #.#.^..†.#.# .#.######.######### ÷..................>#### ##.#........#..............)..# #'#..............#.#########.# ....# #.# 9 .....#....#.#)# #.# .....#....###.#)#.#.# #.# .....#....#.#.#.#.#.# #.# .....#......#.#...#.# #.# .....######.#.#####.# #.#...# #.#.......# .iP ^ #.##.# #.#######.# #.#..#.# #.# #.# #.#.i#S .ij\ .i=c .iR.i,U.in\.i^.iQ 3.i .iF .i ,.i3 ,.i ,.i .i .iu ,.i .i .i ,.i .i ####.#  ....#  #####.#  #######.#  ......#.#  .^..†.#.#.iQ P .######.#########  ....>###########  #........)..#  .i /63..i y.#.#########.#  .i6 $...........# #.#  .#..........#.#)# #.#  .#....###.#)#.#.# #.#  .#....#.#.#.#.#.# #.#    .#......#.#...#.# #.#    .######.#.#####.# #.#    .# #.#.......# #.#   .iW .i .iF .i.ip.i.i.ih.i,.iR  There is a stone staircase leading down here..i{.i _.i.i.i,.i,.i ,.i.i5.i,.i|.i .i .i.iz.i8.i.i.i!.i.i,.i.i.i!,.i".i$.i&.i&.iz'.i(.i).i *.i*.i+.ir-,.i-.iq@.i=C.i+D .iE.iF .iVF .iF<### ###.iF .i G .i\GF#.#######.#.iG .iG .i H<#.........#.iDH .iHg########.#######.#.iHT.#######@#.iH75.1 (1.iWIk2.0) #######........#.# .i\J#.#.^..†.#.# #######.#.######.#########....÷..................>######## ...####.#........#..............) ##.####'#..............#.########.#.....................#.iKW.#......#..........#.#)#.iQ.i}X.i^_.ip3.i.iy.i+.in.i.ij,.i.i.i.i.i.i.i,.i.i.i,.iA.i.ia,.i.i:.ij.i.i.ip ### ### #.#######.# #.@.......#83.1 (8.0)########.#######.# ................#######.########........#.#.i #.#.^..†.#.# ##############.#.######.#########  ............÷..................>  ....####.#..#........  #.#######.####'#..............#.# .i .i.i(I.i1.iw2.i2.i8.i9,.i:.i;.iT=B.i=.ij?B.iGG### ### .#.#######.# .# #.........# .###################.#######.# .#..............@....#######.#8.1 (5 .#.##########........#.# .#.##.#.^..÷.#.# .#.#######.#.######.#### .................÷............... .#.............####.#........#... .#.###.#######.####'#.. +#'###...#...#.. .iG;.....###.#.#.#.#....i+I.iM.iO.iA23.i2.ia<.i=.iuB.iDB.icE.iF,.iG.iFH.iI,.iRJ.iK.iL,.irM.iBN.iO,.iO.i#X### ### ##.# #. #.##### ...# #.# #...... ##.####.#######.#####  #.#....#........#####95.1 (7  #.#.##.#.#######.......  #.#.##.#.# #.#.^..÷  #.#.##.#.#######. ##.#.##..iX÷..#....#.......####.#.. ...#..#.#.###.#######.####'# .....##+#'###...#...#.##.#......###.#.#.##.iZ.iZj.il.iB3.i.i .i .i{ .iX.iu,.i,.i.ifB.i2.i.ig,.i.i.i,.ie.i, ### #######.# #. .......# #.# #######.####.# #.#....#.....302 #.#.##.#.####### #.#.##.#.# #.iC. #.#.##.#.####  ######.#.##.....÷  #......#....#.............####  #......#..#.#.###.#######.####  #........##+#'###...#...#.#  #......#.#......###.#.#.#.iO4.i[8.i:.i0y 3.iy .i% .i .iw .i n.i .i8 ,.i .iŔ .i` ,.i% .iќ .i ,.i .i+ .i ,.i2 B.i .i .i .iE ,.i .i .i .i- .i .i .iw ,.i .i4 .i X.i ,.i .i .i ,.i ,.i@ .i .i .i .i0 ,.i .i! .i ,.i" .iK ### ###  #.############.# #.  #.......# #.#  #.############.####.##.i #.# #@#....#.18.1 (16.0) ###.# #.#.##.#. ....# #.#.##.#.# .il ....# #.#.##.#. ....# ######.#.##... ###.# #......#....#....#†# #......#..#.#.###.##†# #........##+#'###...##.# #......#.#......###.#.#.i .i .iG .i I.id ,.i B.i X.i B.ie .i< .i .i) .i5 .it .i| B.iz n.i` ,.i .i .i+! .i<" .i" ,.iJ# .i$ .i% ,.i & .i( X.i) .i* .i* .i* .iK1 Z .i2 ### ### ####.# #.# ............# #@#35.1 (17########.####.####### #.#....#............... #.#.#### #.#. #.#.##.#.############## ######.#.##................. #......#....#.............## #......#..#.#.###.#######.#.i 4 .i-; .ifj3.ik.i|4.i},.i.i'B.iׂ.i݃,.i~.i.i,.i݉.i.i,.iV.i,.i@n.i,.i.iu.iV,.i.i}:....# #.#.##.#.######### ....# ######.#.##............ ###.# #......#....#..........  #†# #......#..#.#.###.######†# #........##+#'###...#..#.# #......#.#......###.#.#.i#.# #......#.#......# #.#.#  #.# #.(....#.#......###.#.#  #.# #.....@#.#.............49.1 (14  #.# #.....>#.#.......##.#.#.# #......#.##'#'##.##.#.i#.# ######.#.##.#.##.......#.######## #..##.#.##########.##.....# #...##.#.#P#P#P#P#.##.....#####...##.##.#...##...##.#PP#.#.i4...##..................i.i .i`.iZ #####............ ###......#....#  #†#.#.###.#####†..##+#'###...#...#.#......###.#.#. (....#............##.#.#.#.##'#'##.#####.#.##.#.##.......i2#....#.######....##....#...#P#P#P#P# .i.i%250.0).i&.i+)c _There is a stone staircase leading down here..i! .i# lA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. (>)go down..i .i0 r....# ######.#.##............ Tagu270 the Tinkerer ###.# #......#....#.......... Human#†# #......#..#.#.###.##### Health: 25/25 ========================#†# #........##+#'###...#.. Magic: 6/6========================#.# #......#.#......###.#.# AC: 5Str: 10.i1 #.# #......#.#......# #.#.# EV: 10Int: 15#.# #.(....#.#......###.#.# SH: 0Dex: 13#.# #......#.#............. XL:  3 Next: 18% Place: Dungeon:1#.# #.....@#.#.......##.#.# Noise: ---------  Time: 1350.1 (1.0)#.# #......#.##'#'##.##.#.. i) +1 flail#.# ######.#.##.#.##....... Cast: Kinetic Grapnel#.######## #...##.#.##########.##.....# #...##.#.#P#P#P#P##.##.....#####...##.#.......... #.##........##...##.#........PP #.##........##................. #.######....##....#...#P#P#P#P#[39;49.i2 @m  _You open the door. _There is an open door here. _Found 10 gold pieces. _You now have 24 gold pieces (gained 10). _There is a stone staircase leading down here. _There is a stone staircase leading down here..ib4 .i; .iC .iH -1 _.iL .iE ... ... ... ... #.######  .)....#  #..###....# 2 #...#  ..#.......#  @.........#  ...........# ...........# ...........#@   Jessica (asleep) ..##..###### .. ... .iy.i.iE;+9 (1.8.i.i4 _You climb downwards.  Found a spear. _There is a stone staircase leading up here..ipW@#+#+.[....... #.###### #.)....# #..###@...# #......<..#...#.# @#.#.##...........##..##..######.. ...20.i\.i ^& _Found a buckler..i$5 #.##+#+#.........[.............  #.###### #.@....# #..###....# #......<..#...#.......# @..... #...........# ............# #...........##..##..######.iu.i+&3.i.iN _You see here a +0 spear..i %.iu'A +0 spear. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.Your skill: 0.0At 100% training you would reach 12.0 in about 6.3 XLs. Damage rating: 6 (Base 6 x 100% (Str) x 100% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 2 of the Dungeon. Stash search prefixes: {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “The halberd is inferior to the spear on the battlefield. With the spear you (g)et..im; .iN Tagu270 the Tinkerer#.Human##+#+#.Health: 25/25 ========================.......Magic: 6/6========================.[.....AC: 5Str: 10.....EV: 10Int: 15...SH: 0Dex: 13#.######XL:  3 Next: 18% Place: Dungeon:2#.@....#.i'P Noise: ---------  Time: 1353.9 (1.0)#..###....#i) +1 flail#......<..#Cast: Kinetic Grapnel...#.......#@.........##...........#............##...........##..##..###### _There is a stone staircase leading down here. _You climb downwards.  Found a spear. _There is a stone staircase leading up here. _Found a buckler. _You see here a +0 spear..iS .i\ .i&_ .i&3.i͹.i].i]: _.i.i.iV,.i|.iJ _Found a stone staircase leading down..i .ik.iT.i.i.i.ib.i #.# #.# . #.# .. ###+#+#.# ...#.......##...i:#.[........#.......# .....>.@.# 7.9 (4.####+##.######.i\i #.)....#.iz` #..###....#.ix #......<..# ...#.......# @.........# #...........#.i7 ............#.i'.i.i.i .iN.i.i!.i'.i,,.iM0.ia1.i4,.i6.i8.i><,.i=.i@.i D,.iE.iV #.#  #.# . #.# ...i9W, ###+#+#.# ... #.......##... #.@..........61 .#.......###..i`W4.......>...# ##.####+##.######.iW#. #.)....## #..###....# #......<..#.iW8 ...#.......#.iW+ @.iW"...#.iZ.iPa.idP _You see here a +0 buckler..i!.i#pA +0 buckler. A small piece of wood and metal, to be strapped on one arm for defence. It is cumbersome to wear, and slightly impedes the evasion, spellcasting ability, and attack speed of the wearer. These penalties are reduced by the wearer's Shields skill and Strength; mastering Shields eliminates penalties. .i#Base shield rating: 3 Encumbrance rating: 5 Max blocks/turn: 2 It can be maximally enchanted to +3. If you switch to wearing this armour: Your EV would decrease by 0.6 (10.8 -> 10.2). Your SH would increase by 3.8 (0.0 -> 3.8). .i$Your spell failure would worsen by up to 4% (press '!' for details). You found it on level 2 of the Dungeon. Stash search prefixes: {offhand armour} {offhand armor} {auxiliary armor} .i@${auxiliary armour} {shield} Menu/colouring prefixes: identified armour _________________ (g)et..i .i& Tagu270 the TinkererHumanHealth: 25/25 ========================#.#Magic: 6/6========================#.# .AC: 5Str: 10#.# ..EV: 10Int: 15###+#+#.# ...SH: 0Dex: 13#.......##...XL:  3 Next: 18% Place: Dungeon:2#.@..........Noise: ---------  Time: 1361.9 (4.0).#.......###.i) +1 flail.......>...#Cast: Kinetic Grapnel##.####+##.#######.#.)....#.i' # #..###....##......<..#...#.......#@.........#Found a spear. _There is a stone staircase leading up here. _Found a buckler. _You see here a +0 spear. _Found a stone staircase leading down. _You see here a +0 buckler..i * +2.9 (1.i/ .i2 & _m - a +0 buckler.iv.iΌInventory: 13/52 slots Hand Weapons (go to first with ))  i - a +1 flail (weapon)a - a +0 hammer Missiles (go to first with ()j - 3 javelins Armour (go to first with [)  e - a +0 helmet (worn)  g - a +0 leather armour (worn)  k - a +0 cloak (worn)b - a +0 robe  m - a +0 buckler .iFScrolls (go to first with ?)d - 2 scrolls of enchant weapon  l - 3 scrolls of blinking Potions (go to first with !)  c - a potion of magic  f - a brown potion  h - a fizzy ruby potion.il !m - a +0 buckler. A small piece of wood and metal, to be strapped on one arm for defence. It is cumbersome to wear, and slightly impedes the evasion, spellcasting ability, and attack speed of the wearer. These penalties are reduced by the wearer's Shields skill and Strength; mastering Shields eliminates penalties. Base shield rating: 3 Encumbrance rating: 5 Max blocks/turn: 2 It can be maximally enchanted to +3. If you switch to wearing this armour: Your EV would decrease by 0.6 (10.8 -> 10.2). Your SH would increase by 3.8 (0.0 -> 3.8). Your spell failure would worsen by up to 4% (press '!' for details). You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {offhand armour} {offhand armor} {auxiliary armor} {auxiliary armour} {shield} Menu/colouring prefixes: identified armour _________________ (w)ear, (d)rop, (=)adjust, or (i)nscribe..i%}.i.iTagu270 the TinkererHumanHealth: 25/25 ========================#.#Magic: 6/6========================#.# .AC: 5Str: 10#.# ..EV: 10Int: 15###+#+#.# ...SH: 0Dex: 13#.......##...XL:  3 Next: 18% Place: Dungeon:2#.@..........Noise: ---------  Time: 1362.9 (0.0).#.......###..ii) +1 flail.......>...#Cast: Kinetic Grapnel##.####+##.#######.#.)....## #..###....##......<..#...#.......#@.........# _There is a stone staircase leading up here. .i_Found a buckler. _You see here a +0 spear. _Found a stone staircase leading down. _You see here a +0 buckler. _m - a +0 buckler.i*.i.i|.i^f  You start putting on your armour..i+3.9 (1.i.i.iY+4.9 (2.i.i.i)+5.9 (3.i.i.io+6.9 (4.i.il.i+7.9 (5.i.i 3 _You continue putting on your +0 buckler. x5.i.ix.iK\ _You finish putting on your +0 buckler..i#4.iR.i!N _There are no items here..i .i+ ,Inventory: 13/52 slots Hand Weapons (go to first with ))  i - a +1 flail (weapon)a - a +0 hammer Missiles (go to first with ()j - 3 javelins Armour (go to first with [)  e - a +0 helmet (worn)  g - a +0 leather armour (worn)  k - a +0 cloak (worn)  m - a +0 buckler (worn)b - a +0 robe Scrolls (go to first with ?)d - 2 scrolls of enchant weapon  l - 3 scrolls of blinking Potions (go to first with !)  c - a potion of magic .il Q f - a brown potion  h - a fizzy ruby potion.iTagu270 the TinkererHumanHealth: 25/25 ========================#.#Magic: 6/6========================#.# .AC: 5Str: 10#.# ..EV: 10Int: 15###+#+#.# ...SH: 3Dex: 13#.......##...XL:  3 Next: 18% Place: Dungeon:2#.@..........Noise: ---------  Time: 1367.9 (0.0).#.......###.i) +1 flail.......>...#Cast: Kinetic Grapnel##.####+##.#######.#.)....## #..###....#[15;.iH18H#......<..#...#.......#@.........# _You see here a +0 buckler. _m - a +0 buckler  You start putting on your armour. _You continue putting on your +0 buckler. x5 _You finish putting on your +0 buckler. _There are no items here..ih.i.i .i#n _Sorry, you're not good enough to have a special ability..i|  Tagu270 the Tinkerer  Human  Health: 25/25 ======================== #.#  Magic: 5/6====================---- #.# .  AC: 5Str: 10 #.# ..  EV: 10Int: 15 ###+#+#.# ...  SH: 3Dex: 13 #.......##...  XL:  3 Next: 18% Place: Dungeon:2 #.@..........  Noise: ---------  Time: 1367.9 (0.0) .#.......###.  i) +1 flail .......>...#  Cast: Kinetic Grapnel ##.####[.iZ|^39;49m+##.######  #. #.)....#  # #..###....#   #......<..#   ...#.......#   .i|@.........#   _There are no items here. _Sorry, you're not good enough to have a special ability.  .i|:Aiming: Kinetic Grapnel (safe; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle.i|6Shift-Dir - straight line.iif@**#.i0 g*.##.iz Y*.#.i8&9.*.io.*.*.io.*.*.i 9.*.i [*>*.i?**.iv#7*..i٣E.*..i/I*>.i|.iTagu270 the TinkererHumanHealth: 25/25 ========================#.#Magic: 6/6========================#.# .AC: 5Str: 10#.# ..EV: 10Int: 15###+#+#.# ...SH: 3Dex: 13.i#.......##...XL:  3 Next: 18% Place: Dungeon:2#.@..........Noise: ---------  Time: 1367.9 (0.0).#.......###.i) +1 flail.......>...#Cast: Kinetic Grapnel.ie##.####+##.#######.#.)....#.iC# #..###....##......<..#...#.......#@.........# _There are no items here. _Sorry, you're not good enough to have a special ability.  .iiAiming: Kinetic Grapnel (safe; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line.i+XOkay, then..i3..i 0. _.i .i: .i: .iQ .i .i9 : _.i .iU .i .iP .i R  There is a stone staircase leading down here..i 3.ij .i 7 _You open the door..i.iۋ#.##.# .#.# ..###+#+#.# ... #.......##... #............ #..#.......###. .i:F........@...# 70.9 (3###.####'##.#######. #..#.)....## #..###....# #......<.io..# ...#.......# @   Jessica (asleep).i@......##..........i".i).i^.iț\ _Jessica is nearby!.iL 9#.#.# ..# .###+#+#.# ........##... ....#..#.......###. .i _........>...# ###.####@##.###### #. #..#.).... ### #......<...#......iۚ  @.....#...........#...#.i .i} g====1.9 (1 _.iެ .i Q _There is an open door here..iJ..###+#+#.# ........##... #....#..#.......###. ........>...# ###.####'##.###### #. #@.#.).... ## .im#......<...#..... @........#...........#..........#.##..#####.iV.ioG2Kinetic Grapnel _.i .ic.i|.i}Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 javelins Spells ([,] to cycle)  b - Cast: Kinetic Grapnel  c - Cast: Construct Spike Launcher [*/%] inventory [&] all spells[!] focus mode: off|on.i.i#.# .Tagu270 the Tinkerer#.# ..Human###+#+#.# ...Health: 25/25 ========================#.......##...Magic: 6/6========================#............AC: 5Str: 10#..#.......###.EV: 10Int: 15........>...#SH: 3Dex: 13###.####'##.######XL:  3 Next: 18% Place: Dungeon:2#. #@.#.)....#Noise: ---------  Time: 1372.9 (0.0)# #..###....#i) +1 flail#......<..#Cast: Construct Spike Launcher.i7[12;15H...#.......#@.........##...........#@   Jessica (asleep)............##...........##..##..######Shift-Dir - straight line _Okay, then.There is a stone staircase leading down here. _You open the door. _Jessica is nearby! _There is an open door here..i.i#.iQ #.# .Tagu270 the Tinkerer#.# ..Human###+#+#.# ...Health: 25/25 ========================#.......##...Magic: 4/6================--------#............AC: 5Str: 10#..#.......###.EV: 10Int: 15........>...#SH: 3Dex: 13###.###*'*#.######XL:  3 Next: 18% Place: Dungeon:2#. *@.#.)....#Noise: ---------  Time: 1372.9 (0.0)# *..###....#i) +1 flail#......<..#Cast: Construct Spike.iC 5 Launcher...#.......#@.........##...........#@   Jessica (asleep)............##...........##..##..###### _You open the door. _Jessica is nearby! _There is an open door here.  Casting: Construct Spike Launcher (safe; 11% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate.iW 0@..i9...il-...iY-...i~h7...ijko*. _Jessica is nearby!There is an open door here.  Casting: Construct Spike Launcher (safe; 11% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall..iu#.# .Tagu270 the Tinkerer#.# ..Human###+#+#.# ...Health: 25/25 ========================#.......##...Magic: 4/6================--------#............AC: 5Str: 10#..#.......###.EV: 10Int: 15........>...#SH: 3Dex: 13###.####'##.######XL:  3 Next: 18% Place: Dungeon:2#. #@.#.)....#Noise: ---------  Time: 1372.9 (0.0)# #..###....#i) +1 flail#......<..#Cast: Construct Spike.ivU Launcher...#.......#@.........##...........#@   Jessica (asleep)............##...........##..##..###### _There is an open door here.  Casting: Construct Spike Launcher (safe; 11% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.==3.9 (1 _.i}.i 4.i .i .i}x.###+#+#.# .#.......##... #.........#..#.......###. ........>...# ###.####'##.###### #. #..#.).... ## #......<....#......#@........#......#.#.....##..##### .. ....iH.i/--4.i.iR _###+#+#.# ........##... ........#..#.......###. ........>...# ###.####'##.###### #. #..#.).... ##... #@.....<.#....#.....###@..........#.......##..i ##..#####..... .i 8--.ij 5.i@ .i3 .i? #.......## #............#..#.......###........>...#  ###.####'##.###### #. #..#.)....# #.. #..###....# #.##......<..##..@.#.......# ###@..# #.....# ............###...........# #..##..###### #....... #... ....i:Q @@Your spike launcher falls apart as you grow too distant to maintain it.  Jessica shouts!.iR18-------5========6.i*Y.i\I _Jessica hits you with a +3 dagger of electrocution!.i  You barely miss Jessica.14-----------=---8.2 (1.3.i!.iI _Jessica hits you with a +3 dagger of electrocution..ip ###+#+#.# #.......##...  #...........#..#.......###.........>...# ###.####'##.###### #. #..#.)....# #.. #..###....# #.##@.....<..# #....## ###@...# #.......#.i .........###...........# #..##..#######.......##... ....ir .i2 (@..iʵ W----90.i .i0 .iw #.# .. ###+#+#.# #.......##...  #...........#..#.......###.........>...# ###.####'##.###### .iP#. #..#.)....# #.. #.@###....# #.##......<..# #...@#.......# ###..........##...........#.i............# ##...........#.i#..##..#######.......#.iU%.i&(@..iZ'r5=----80.i3..i0.i  #.# . #.# .. ###+#+#.# ... #.......##... #............ #..#.......###. ........>...# ###.####'##.###### #. #@.#.)....##.. #..###....# #.##.@....<..# #....#.......####.. #...# .......###...........# #..##..######.ih .i (@..i E====1.i˽ .i .i{   #.# ##+#+#.# ...###.. #............ #..#.......###.........>...# .i###.####@##.##### #..#.)#.. #@.###..##......<....#......###....# #......... ..##............i   #.#  #.# .  #.# ..  ###+#+#.# ...  #.......##...  #............  #..#.......###.  ........>...#  #@#  #. #@.#.)....#  #.. #..#  #.##......<..#  #....#..  ###..........#  #...........#  ............#   Jessica attacks as she pursues you!.itE #.#  #.# .  #.# ..  ###+#+#.# ...  #.......##...  #............  #..#.......###.  ........>...#  #@#.it.  #. #@.#.)....#  #.. #..#  #.##......< #....#...it ###..........#  #....... .it1......... .i}i @.  Jessica hits you with a +3 dagger of electrocution!.i|7/25 --------==2.i.i _* * * LOW HITPOINT WARNING * * * _There is an open door here..iV.# .#  #.# ##+#+#.# ...##.. ..... #..#.......###.........@...# ###.####'##.##### #@.#.)#.. #..###..##......<.iЄ....#...##.....##.. ..i.i(@..ii_6====-3.i _Jessica attacks as she pursues you! You block Jessica's attack. _There is a stone staircase leading down here..i .i3 Drink which item? Potions  c - a potion of magic  f - a brown potion  h - a fizzy ruby potion [!] read|quaff[?] describe selected.i1 .i .iJ' Tagu270 the Tinkerer#.#Human#.# .Health: 7/25======------------------#.# ..Magic: 6/6========================###+#+#.# ...AC: 5Str: 10#.......##...EV: 10Int: 15#............SH: 3Dex: 13#..#.......###.XL:  3 Next: 18% Place: Dungeon:2........@...#Noise: =--------  Time: 1383.2 (0.0)###.####@##.######.i>( i) +1 flail#. #..#.)....#Cast: Construct Spike Launcher#.. #..###....##.##......<..##....#.......#@   Jessica###..........##...........#............#Jessica attacks as she pursues you!  Jessica hits you with a +3 dagger of electrocution! _* * * LOW HITPOINT WARNING * * * _There is an open door here. _Jessica attacks as she pursues you! You block Jessica's attack. _There is a stone staircase leading down here..i6 Z  It was a potion of heal wounds. You feel much better..in7 l21/25==============4.2 (1.i> .i!A Q _Jessica closely misses you..i͖2===============5.6 (1.4 _You closely miss Jessica. Jessica barely misses you..i7  You thump Jessica!.iyD).ij =93=7.1 (1.5 _You kill Jessica!Your Maces & Flails skill increases to level 1!.is.ig _Your Armour skill increases to level 1!.i%k #.#.# ..# .###+#+#.# ........##... ....#..###. ........>...# ###.####@##.###### #. #..#.)..... #..###...........##...........#.i..if/<--80 _.i6.iE<  There is an open door here.  Things that are here: _a +3 dagger of electrocution; a +0 robe.iG .iL What do you want to examine? Items  a - ([) a +0 robe  b - ()) a +3 dagger of electrocution.i>A +3 dagger of electrocution. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.Your skill: 0.0At 100% training you would reach 10.0 in about 4.9 XLs. Damage rating: 7 (Base 4 x 107% (Dex) x 101% (Skill) + 3 (Ench)). Elec:It sometimes electrocutes victims (1/4 chance, 8-20 damage). This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off Jessica on level 2 of the Dungeon. Stash search prefixes: {ego} {branded} {Short Blades} {one-handed} {elec} {melee.iCweapon} Menu/colouring prefixes: identified enchanted ego melee weapon _________________ (g)et..iO .iV .i\ #.#Tagu270 the Tinkerer#.# .Human#.# ..Health: 22/25 =====================---###+#+#.# ...Magic: 6/6========================#.......##...AC: 5Str: 10.i] ]#............EV: 10Int: 15#..#.......###.SH: 3Dex: 13.i] )........>...#XL:  3 Next: 93% Place: Dungeon:2###.####@##.######Noise: ---------  Time: 1388.1 (1.0)#. #..#.)....#i) +1 flail#.. #..###....#Cast: Construct Spike Launcher.i] #.##......<..##....#.......####..........#.i] j#...........#............#.i] ##...........# _You kill Jessica!Your Maces & Flails skill increases to level 1! .i^ _Your Armour skill increases to level 1!There is an open door here.  .iF^ mThings that are here: _a +3 dagger of electrocution; a +0 robe.if .i"g 53=.iHg 9.iu l _h - a +3 dagger of electrocution.i  ..###+#+#.# ........##... #....#..#.......###. ........>...# ###.####[##.###### #. #@.#.).....## #.##......<.....#...iV ......##...........# #..##..#####.ię =90.i .i. .iuXJ.iY.i a#.# .. ###+#+#.# ... #.......##... #............ #..#.......###. ........>...# ###.####[##.###### #. #..#.)....# #.. #.@###....#  #.##......<..# .iޞ #....#.......# ###..........# #........###......##..##..######.i 3#.......#.i <1.iB .i .i. ###+#+#.# .#.......##... #...#..#.###. ........>...# ###.####[##.###### #. #..#.).....##.... #.##.@....<...iŖ+#....#.....###...#.......#... ....i><2.if.i.i\###+#+#.# ...Tagu270 the Tinkerer#.......##...Human#............Health: 23/25 ======================--#..#.......###.Magic: 4/6================--------........>...#AC: 5Str: 10###.####[##.######EV: 10Int: 15#. #..#.)....#SH: 3Dex: 13#.. #..*##....#XL:  3 Next: 93% Place: Dungeon:2#.##.@....<..#Noise: ---------  Time: 1392.1 (0.0).i=]#....*.......#i) +1 flail###..........#Cast: Construct Spike Launcher#...........#............#.i]^##...........##..##..#######.......##... ....i]Things that are here: _a +3 dagger of electrocution; a +0 robe .i]_h - a +3 dagger of electrocutionCasting: Construct Spike Launcher (safe; 11% risk of failure)  .iT^ Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate.i\ @* _a +3 dagger of electrocution; a +0 robe _h - a +3 dagger of electrocution  Casting: Construct Spike Launcher (safe; 11% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall..i&###+#+#.# ...Tagu270 the Tinkerer#.......##...Human#............Health: 23/25 ======================--#..#.......###.Magic: 4/6.i ================--------........>...#AC: 5Str: 10###.####[##.######EV: 10Int: 15.i+#. #..#.)....#SH: 3Dex: 13.i]#.. #..###....#XL:  3 Next: 93% Place: Dungeon:2#.##.@....<..#.i~ Noise: ---------  Time: 1392.1 (0.0)#....#.......#i) +1 flail.i###..........#Cast: Construct Spike Launcher.i#...........#............#.i##...........##..##..######.i#.......##... ... _h - a +3 dagger of electrocution.i1Casting: Construct Spike Launcher (safe; 11% risk of failure)  .iJPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall..i 54=.i 4==3.1 (1 _.i.i.i 4.ip .i .iFR #.......## #............#..#.......###........>...#  ###.####[##.###### #. #..#.)....# #.. #..###....# #.##......<..# #...@#.......# ###...# #....# .....###....# #..##..###### #.......# #... (... .iOE--4.ic.i Casting: Construct Spike Launcher (safe; 11% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall. _Found 9 stones..iN #......#..#.......###........>...#  ###.####[##.###### #.# #..#.)....# #... #..###....# #.##......<..# #....#.......# ###@.........# #..# .###...#.iO #..##..###### #....... #... (... #=.## #..iY8--.iZ5.ia.icU _Found a diamond ring..id#..#.###. ........>...# ###.####[##.###### #.# #..#.)....# .i#... #..###....#  #.##......<..# #....#.......# ###....#  #.#....# #.### #. #..##..#######......i#... (#=.## #.##... .#.i5==6Construct Spike Launcher .i.i^3.i.i.i6========.ig4 _Magic restored..i3.i.i........>...# ###.####[##.######.# #..#.)....# #... #..###....# #.##......<..# #....#.# ###..........# ####..# #......# 8.1 (2#.### #. #..##..######  #.......##... (...#.i`#=.#####.##... .###. ..i.i].i.i l].>...# ###.####[##.###### #.# #..#.)....# #... #..###....# #.##......<..# #....#.# ###.#.####...# #.......# #.##.# #. #..##..###### #.......##....(...#.il#=.#####.####. ...iwA9.1 (1.iq.i.i.iD.i.i.i.iwO=.i{.i5V========.i].iܪ #............ #..#.......###. .iy........>...# ###.####[##.#######.# #..#.)....##... #..###....# #.##......<..#.iD0 #....# ###.401.1 (2 ####.....#.ik #..............#Construct Spike Launcher.i#.##...........##. #..##..#.i##### #.......# #....(...#.i' #=.#####.##... .#.i.i.i.iA spike launcher. A magical contraption which skewers nearby monsters with sharp spikes. It will disintegrate after a short length of time or if the caster strays too far away from it..ip.i#............Tagu270 the Tinkerer#..#.......###.Human........>...#Health: 25/25 ========================###.####[##.######Magic: 6/6========================#.# #..#.)....#.iAC: 5Str: 10#... #..###....#EV: 10Int: 15#.##......<..#SH: 3.iDex: 13#....#.......#XL:  3 Next: 93% Place: Dungeon:2.i!###...@......#.Noise: ---------  Time: 1401.1 (2.0).iLR####...........#i) +1 flail#..............#Cast: Construct Spike Launcher.in#.##...........##. #..##..######.i#.......##....(...#.i#=.#####.##... .#.iXDir - look around, f - activateA rock wall. .i_You shape a spike launcher from a nearby wall. _Found 9 stones. _Found a diamond ring. .i._Magic restored..i.iq.i.i 3.i .ie .i ,.i .i .i ,.i .i+ w #.. #..#.......###. ........>...# ###.####[##.###### #.# #..#.)....#.i  #... #..###....# #.##......<..# #....#.......# ###.@........#.3 ####....#.i Y #........#.i  #.##..# #. #..##...i #### #.......#.iM  #....(...# #=..io H####.# .i j #... .#.iS .ic .i .iP.i.i,.i.i֨ 8#..#.###. ........>...# ###.####[##.###### #.# #..#.)....# #... #..###....#  #.##......<..# #....#.......# ###....#..i1 ####..@.. #....# #.### #. #..##..######.i # #..... #....(#=.#####.##... .###. ...id .i- k4.1 (1Construct Spike Launcher .i! .i .i 3.ix .iN .iߙ ,.iq .iО .iG ,.i .iަ .i ,.i .i .i. ,.io .i .i? ,.iC .i .iQ ,.i? .i .i% .i< .it ^ #....#.......# ###..........#. ####...........# #..............# #.##...........##. #..##..####### #.# .i  #....(...#  #@.#####.# 11.1 (7 #....# .#  ##.#.# .. .i aConstruct Spike Launcher ...#.i:  #... ##.# .i[ [.# # .i{ .i .i .i / _n - a +6 ring of strength.ij.i(Inventory: 14/52 slots Hand Weapons (go to first with ))  i - a +1 flail (weapon)a - a +0 hammer  h - a +3 dagger of electrocution Missiles (go to first with ()j - 3 javelins Armour (go to first with [)  e - a +0 helmet (worn)  g - a +0 leather armour (worn)  k - a +0 cloak (worn)  m - a +0 buckler (worn)b - a +0 robe Jewellery (go to first with "=)n - a +6 ring of strength Scrolls (go to first with ?)d - 2 scrolls of enchant weapon  l - 3 scrolls of blinking Potions (go to first with !)  c - a potion of magic  f - a brown potion.i֍ n - a +6 ring of strength. A ring that increases the strength of its wearer. It affects your strength (+6). .i&If you were wearing this ring: Your EV would increase by 0.4 (10.2 -> 10.6). Your spell failure would improve by up to 2% (press '!' for details). .iH5You found it on level 2 of the Dungeon. .ihoStash search prefixes: {inventory} {Str+6} {jewellery} Menu/colouring prefixes: identified jewellery .if_________________ “That which does not kill us makes us stronger.” .i? -Friedrich Nietzsche .iӎK(p)ut on, (d)rop, (=)adjust, or (i)nscribe..i7g.i#....#.......#Tagu270 the Tinkerer###..........#.Human####...........#Health: 25/25 ========================#..............#Magic: 6/6========================#.##...........#AC: 5Str: 16#. #..##..######EV: 10Int: 15# #.......#SH: 3Dex: 13#....(...#XL:  3 Next: 93% Place: Dungeon:2#@.#####.#Noise: ---------  Time: 1411.1 (0.0)#....# .#i) +1 flail##.#..i# ..Cast: Construct Spike Launcher...##...##.#.## _You shape a spike launcher from a nearby wall. _Found 9 stones. _Found a diamond ring. _Magic restored. _n - a +6 ring of strength  You feel stronger.6 (0.5.i! _Found 9 stones.a diamond ring. _Magic restored. _n - a +6 ring of strength  You feel stronger. _n - a +6 ring of strength (worn).i3.iA.i.i.iM.i,.i,.i.i): _Found 17 gold pieces..i3.i.i$S#........# #.##...........# #. #..##..###### # #.......#  #....(...#  #..#####.#  #....# .# ##.#.# .. #.@.# 4.6 (3.0##........ #.#....  .# .$. # . .i.i].i.i.ie.i(.i I.i .i X.i) ,.i .iT < _Found a quill talisman..iv >#.## #. #..##..###### # #.......#  #....(...# #..#####.# #....# .###+###.#.# ..%...#...###......##...@.......###.#b#.#..$#.#......##.####...#... ##.#b   bat (asleep)#..##...ig 26.6 (2.i $7.6 (3.i .i V _A bat comes into view..i#. #..##..###### # #.......##  #....(...##..#####.# #....# .###+####.#.# ..%...#...###......#.iѬ##...........###.#b# #.#..$....##.#......###.####...#... ##.##.. # #.. .i.i+8.6 (1.ic.i.i # #.......##  #....(...# #..#####.# #....# #.###+####.#.# #..%...# ...###......# ##...........# ##.#b# .ig S #.#.@$....# #.#......## #.####...# ... ##.##.. ##..  .iz) .i* f9Construct Spike Launcher .ig0 .i2 .i# #.## #....(...# #..#####.# #....# #.###+## ##.#.# #..%...# #...###......# ##...# ###.#......b# #.#..@....# #.#......## .i #.####...# #.. .##.. #.i#.i'20.i.iR _You see here 17 gold pieces..i7U.iCW17 gold pieces. A pile of glittering gold coins. Stash search prefixes: {gold} Menu/colouring prefixes: identified gold _________________ .iW “Here it was that the ambassadors of the Samnites, finding him boiling turnips  in the chimney corner, offered him a present of gold; but he sent them away  with this saying; that he, who was content with such a supper, had no need of  gold; and that he thought it more honourable to conquer those who possessed  the gold, than to possess the gold itself.”  -Plutarch, “Marcus Cato”, _Lives_. 75 AD.  trans. John Dryden, 1683. (g)et..i-.i5n # #.......##Tagu270 the Tinkerer#....(...#Human#..#####.#Health: 25/25 ========================#....# #.###+##Magic: 6/6.i6========================##.#.# #..%...#AC: 5Str: 16#...###......#EV: 10Int: 15##...........#SH: 3Dex: 13###.#......b#XL:  3 Next: 93% Place: Dungeon:2#.#..@....#Noise: ---------  Time: 1420.6 (1.0)#.#......##i) +1 flail#.####...#Cast: Construct Spike Launcher .i,7&... ##.##.. .##..#b   bat (asleep)You feel stronger. _n - a +6 ring of strength (worn) _Found 17 gold pieces. _Found a quill talisman. _A bat comes into view. _You see here 17 gold pieces..iV8,.i>_.bb.i>&1.i\.i> _You now have 41 gold pieces (gained 17)..i ]#. #..##..####### #.......## #....(...# #..#####.# #....# #.###+## ##.#.# #..%...# #...#### ##.....# .i: ###.#...@...# #.#...b...# #.#......##.####...#... ###.##.. .# #.. .#...i .i .i &b..i .=2.i .i : _The bat hits you but does no damage..i5O #.##...........# #. #..##..####### #.......## #....(...# #..#####.#  #....# #.###+###.#.# #..%...# #...###......##......@....####.#....b..# #.#.......# #.#......## #.####..i#PO..# ... ###.#  #.. .##.. .#...iQ.iy]&b..i^&3.ie.ih` _The bat attacks as it pursues you! The bat hits you but does no damage. x3.i 4.i .i7 .iR #.##.# #. #..##..###### # #.......## #....(...# #..#####.# #....# #.###+## ##.#.# #..%...# #...###......# ##.b...# ###.#.# #.#.# .iS: #.#......##  #.####...# ... ###.#  #.. .# #.. .#  ...i U.i~Yl  The bat attacks as it pursues you! The bat hits you but does no damage..ia,b..i)b&4.ib Construct Spike Launcher.ii.ilQ _The bat closely misses you..i# #.##.# #. #..##..###### # #.......## #....(...# #..#####.# #....# #.###+## ##.#.# #..%...# #...###..b...# ##.# ###.#.# #.#.# .i%@ #.#......##  #.####...# ... ###.#  #.. .#  #.. .#  ...i&.i'.i?(.i.(.b.i/.-5.ib5.i7.ip _ #.##.# #. #..##..###### # #.## #....(...# #..#####.#.iޗ  #....# #.###+## ##.#.# #..%...# #...###......# ##...@..b....# ###.#.#.iJ h #.#.# #.#......## #.####...# ... ###.# #.. .#.i  #.. .#  ...iݙ .i .i b...i .=6.i .i Q _The bat closely misses you..iFx#.##...........#Tagu270 the Tinkerer#. #..##..######Human# #.......##Health: 25/25 ========================#....(...#Magic: 4/6================--------#..#####.#AC: 5Str: 16#....# #.###+##EV: 10Int: 15##.#.# #..%...#SH: 3Dex: 13#...***......#XL:  3 Next: 93% Place: Dungeon:2##...@b......#Noise: =--------  Time: 1426.6 (0.0).idGm###.*.......#i) +1 flail#.#.......#Cast: Construct Spike Launcher#.#......###.####...#... ###.#b   bat#.. .##.. .#..The bat attacks as it pursues you! The bat hits you but does no damage. _The bat closely misses you. _The bat closely misses you..iGCasting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate.igk@b _The bat closely misses you.  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  Look: a bat.i@ L*b  A rock wall..iB7**.iϖ N#.##...........#Tagu270 the Tinkerer#. #..##..######Human# #.......##Health: 25/25 ========================#....(...#Magic: 4/6================--------#..#####.#.iR AC: 5Str: 16#....# #.###+##EV: 10Int: 15##.#.# #..%...#SH: 3Dex: 13#...###......#XL:  3 Next: 93% Place: Dungeon:2##...@b......#.i +Noise: =--------  Time: 1426.6 (0.0)###.#.......#i) +1 flail.i F#.#.......#Cast: Construct Spike Launcher#.#......###.####...#... ###.#b   bat.i$ #.. .##.. .#.. .iI C_The bat closely misses you..i| Casting: Construct Spike Launcher (safe; 9% risk of failure)  .i Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate.iƘ WA rock wall.  You shape a spike launcher from a nearby wall..iә .ij V###b..i 3=7.6 (1.id D  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock  You shape a spike launcher from a nearby wall. _The bat closely misses you..i6q #.##.# #. #..##..###### # #.......## #....(...# #..#####.# #....# #.###+## ##.#.# #..%...# #...###b.....# ##.# ###.#.# #.#.......# #.#......## #.####...# ... ###.# #.. .# #.. .#  ...iG:,.i}EV.b-8.i7M.iP: _The bat hits you but does no damage..i  #.##.# #. #..##..###### # #.## #....(...# #..#####.# #....# #.###+## ##.#.# #..%...# #...###......# ##.@.b.# ###.#.# #.#.......# #.#.....## #.####...# ... ###.# #.. .# #.. .#  ...i! 1*.iIh E  The rocky spike skewers the bat..iNn ).i (†.i V5-9.ij.i# G _You kill the bat!.i7#. #..##..###### # #.......##  #....(...# #..#####.# #....# #.###+##.i6##.#.# #..%...# #...###......# ##...†.......# ##@#.......#  #.#.......# #.#......## #.####...#... ###.##.. .##.iq#.## .. .i.i/-30.i.i.ir.i"s.iu.ix.i{,.i܃5====.iF _Your spike launcher falls apart as you grow too distant to maintain it..i& ###.#  #....# #.###+####.#.# #..%...# #...###......# ##...†....... ###.#...... #.#...... #.#......# #@####...# -3.6 (3.........# ###.# #######..# .# .. #.### ..#+# .i.i.i M 3.i;N .iS .i Y ,.i^ .iM^ $ .iw^ "_Found a scroll of enchant weapon..i b 3.ic .i9e .ig .ig i6========.idi .iq  #...###......# ##...†....... ###.#.... #.#. #.#########.####...# .........# ###.# #######..#### .# ....# 6 #.###......ir ! #.# .?. +# .. . .i s .ix .iz  .iB Q .irG _Found a stone staircase leading down.==== .iG  .iI  .iK , .iL  .iN  .i(P , .i"Q  .iW ##...†.......# ###.#.......# #.#.......# #.#......## #######.####...# .........# ###.# #######..#### .#  #.....##.##  .i X #.###.@...# 42.6 (6#.#....?...... #+#.........##..........>#...........###............# .i1X ###+#.......#+.......# .iX  .ib  .i d  .iH[#.#.#  #.#.......# #.#......## #######.####...# .........# ###.# #######..#### .#  #.....##.##.###.....######.#....@.......#+#.........###....># ...###..####+# +#3.6 (1Construct Spike Launcher 4.6 (2 .i"_@ _d - 3 scrolls of enchant weapon (gained 1) .it 3 .ig! .i5% .i', .i,X .ik- .i/ .i@1, .i1 .i3 .i5, .i6 .i<  #.#.......# #.#......#########.####...# .........# ###.# #######..#### .# #.....##.## #.###.....##### #.#............ #+#@........###8.6 (4......>#...###Construct Spike Launcher  .i=....# #####+#.......# +.......# #.......#  #.......# .i&> .i$C .iE .i<  .i  .i  .i  .i# l#######.####...#.........# ###.# #######..#### .# #.....##.## #.###.....##### #.#............######+#.........####...............>##.....@...50.6 (2 #. ######+#.......Construct Spike Launcher  +.......# #.......# #.......# ....... ###+ .i  .i  .iL3 .iM .iX .iN, .in .i .........# ###.# #######..#### .# #.....##.## #.###.....##### #.#............######+#### #.......> #.......### #...@...2 ######+#.......# +.......#Construct Spike Launcher #.......# #.......# ....... ###+  .i .i? .i .i .i .i .i .iv .i .iX .iW .i..# ###.# #######..#### .# #.....##.## #.###.....##### #.#... ######+#..### #..># #........### #.....@.# 4######+#.......# +.......# #.......##.......#.......###+ .i .i .iw'#.+### .iv .i+5.6 (1 .i .iK ( _You open the door..iD .i .iz .iQ.i,.iFV  There is an open door here..i1.iz.i@.i7 _You open the door..i.i.i.i0% #.....##.# #.###.....######.#............######+#.........### #........># #........### #.......# ######'##  #.# 8.6 (3 ###.#  #.......#  .......#####+# .iJ&.i*.iN-Q _There is an open door here..i.i.i.iZ .i`".i#$ _.iY',.i',.i(.i /#.###.....######.#............ ######+#..### #.........># #..............### #..............# .i/n######'#.......#  #.'.......# ###.# 60.6 (2.......# #.......# Construct Spike Launcher ######+## .i0.i5.i7.iQ3.iTR.i)V.i\.i@c#.#............ ######+#..### #.........># #......### #.......# ######'#.#  #.'.......# .ic###.......# #...@...# 2#.......# ######+## .ih.iNj.i.i,.i.i7 _You open the door..iQ.i3.i-#.........># #..............### #..# ######'##  #.'#  ###.......# ......# #.......# ######@## 6.6 (4#.....# #.##### Construct Spike Launcher.iR.iQ _There is an open door here..i\Y #### #..............#  ######'#.......# #.'.......# ###.......# #.......# #.......# ######'## #...@.# #.#####.iT]!.id.id27.6 (1 _.ii.ik.i .iq .i .i .iv .iĭ .i8 n.iu .i5 ,.i~ .i" .id .i .i .i  #...# ######'#.......# #.'.......# ###.......# #.......# #.......# ######'## #.....#.i D #@#####71.6 (4 #.# #.#..####.i .i .i .iXf.if.ig.ij.iq.iq.isB.iu.iDv,.iv.if} ###.# #.# #.# ######'## #.. #.#### #.# #####.# #...@.# 5#.##### .iK.i.iq.ir3.iu.i.ì,.i.iO #.......# #.......# ######'## #.....# #.##### #.# #####.# #.....# #@#####9 #.# #.##.#..##.#.iQ7###.i.i.i?3.i.i.iբ,.ijn.iX.ip.iЫ,.i[.i.iB.i #.#### #.# #####.# #.....# #.##### #.#  #.# #.###.# #...@.# 84.6 (5.ik #####.# ###      .i4  .iʴE .is.i.i.iS.i.i4.i.i3,.iX.iQ.iۖ.iB.i.iҜ,.i7.i #.....# #.##### #.# #####.# .#.....####.#.######.. #.#.i #.# #.# #@###.#8.6 (4 #.....######.####.iu.i.is.iB_.iHn.iH,.iQ#..######'#.....### #.#####.# #.#  .#####.#  .#.....#.iQ)###.#.######.@.#.# 91.6 (3#.#.#.# #.###.# #.....######.####.iR.iU.i X.ii .i{ 3.i .iA .i .i X.iY .iz .i .i ,.iQ ###.# #.......# #...i e ######' #.....##### #.#####..# #.#  #.#####.# .i #@#.....#4###.#.######...#.# .i #.#.#.##.###.i .##.....######.#.i? 7### .i .i .i .iwI.ibz.iGX.ì,.i.iX.i,.i/.iy######'#.##.'.####.# #.......#.i0..# ######'## #.....##.##### #.######...@.# #.#7#####.#####.# #.#.....# ###.#.i8.##### #...#.# #.#..i\r#.# #.###.##.....#.i%#####.#.i.i.i.i@.iEB.iF: _Found 18 gold pieces..iG.i"H.ixH.iI.i4K,.iK.iQ #.......#######'#.......# #.'.......# ###.......#.iFQ #.......##### #.......#..# ######'## #$# #.....# #@##### #.#####.ijQ501.6 (4 #.....# #.#.iQ#####.#####.# #.#.....# ###.iQg.#.##### #...#.# #..iQd#.#.# #.###.# #..iQ#....#.iR.ieW.i(Y.i*PM.......######'#.'######.......+...######'## #......#########.....# .iP>#####.#####.#.iV.ibW+2.6 (1.iZ.iQ`.i`+3.6 (2.i"d.if> _You now have 59 gold pieces (gained 18)..iVo .ip .i=p .is .ipu ,.i'v .iAz B.iz .i| .iq} ,.i} .i˂  #. #. #......######'#...... #.'......##...... #...... ##### #.......i) +@..# ######'6.6 (3##.# #..... #.##### #.#### #.....# #.######.#####.# #.#.....#.iS f ###.#.##### #...#.#.iy G #.#.#.#.i .i .i .i8P+....iP7#..#...#....#.....#.....'#.....#####.iW.i/X+7.6 (1.i\.i_( _You open the door..i j #....... #...... #..... ######'# #..... #.' #......ii < ### #..... # #.....##### # #.....@...# ###### #.....###.# # ###### #.##### #.  #.....# #.#  #####.#####.# .i  #.#.....#  ###.#.#####  #...#.#  #.#.#.#.i` <8.iv .i Q _There is an open door here..iLf #.# #.# # .# ######'# #.....# #.' #.....# ### #.....# # #.....##### # #....@'...#  #.....###.# # ####### #.##### #.  #.....# #.#  #####.#####.#  #.#.....#  ###.#.#####  #...#.#  #.#.#.#9 _.iR.i # .# # ..# # .......# ######'# #.....# #.' #.....# ### #.....#.i # #.....##### # #...@.'...#  #.....###.# # # #.##### #.  #.....# #.#  #####.#####.#  #.#.....#  ###.#.#####  #...#.#  #.#.#.#.i.in.ig10Construct Spike Launcher .i.i4.i_ # .# # ..# #.i] .......# ######'# #.....# #.' #.....# ### #.....# # #.....##### #.i*L #..@..'...#  #.....###.# # # #.##### #. #.....# #. #####.#####. #.#......iOk ###.#.  #...#.# .irE #.#.#.#.i.iM&1.i.i.iۊ3.ie.i.i.ig.i:n.i.i ,.i.iۚ$ .i_Found 8 gold pieces..i.i.i.i% #......#.##......# #.#.......#+### ######+#...........# #.......i|...........# #........$........# #.................# ######'# #.@...# #.'.5.6 (4 #.....# ## #.....# .i#.....##### #.....'...# ###.....###.# # .i####### #.#####  #.....# # #####.#####.igE .i.i.i.if3.ig.im.iq,.iu.iv.i,.i,.ibB.iX.iH #.# #######. ........ #.#######.i##.#.....## #.##+### ######+#.......@....# #......9............# #.........$........# #.......iCConstruct Spike Launcher............# ######'#...####.....# #.'.i=.. #.....# ##. #.....# #.....##### #.....'...# .i.if.i.i..i0 Spells (Memorise)TypeFailure Level  a - Launch Clockwork Bee Forgecraft19% 3 .iL1Z b - Forge Blazeheart Golem Fire/Forgecraft 82% 4  c - Forge Lightning Spire Air/Forgecraft 82% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit$.i<$.i?C$.iI#.# Tagu270 the Tinkerer#######.# Human......... Health: 25/25 ========================#######.. Magic: 6/6========================########.. AC: 5Str: 16.......#.# EV: 10Int: 15.......###.# SH: 3Dex: 13........#+### ######+# XL:  3 Next: 95% Place: Dungeon:2$.iKI.......@....# #....... Noise: ---------  Time: 1519.6 (0.0)............# #....... i) +1 flail...$........# #....... Cast: Construct Spike Launcher............# ######'#...####.....##.'.. #.....#### . #.....## #.....###### #.....'...##  _There is an open door here. _Found 18 gold pieces. _You now have 59 gold pieces (gained 18). _You open the door. _There is an open door here. _Found 8 gold pieces.$.i^QP  Okay, then.$.iR$.iV$.iX. _%.i%.ie%.i%.i %.i %.iP _%.iZ,%.id%.i%.i,%.iw%.i ...... ############### # #........ .#.......## #....#+### #### #.............# #.... #.......# #.... #....$@.......# #22.6 (3 #.............# ##### #....####.....# Construct Spike Launcher  #.... #.....#%.i I #... #.....# #... #.....#####  #.. #.....'...# #.. #.....###.#  ####### #.####%.i&%.im)&.iq   # # #. #.#.## #.#+###  #&.itO......# # #.......# # #....@..# # #.#  #....####.....# #.... #..# #.... #....# #.... #.....##### #.... #.....'...# #.... #.....###.# # #.&.iWW3.6 (1&.i &.i+4.6 (2&.i&.i1= _You now have 67 gold pieces (gained 8).&.i I&.i &.i= &.i &.i ,&.i &.i &.i &.i &.i &.i &.i &.i q #  #######&.if  ....... ################# # #. ##.#.## ##...#+### ######7.6 (3#.......# #.....&.i #.............# #.....#.............# #.....#.............# #######....####.....# ##.... #.....# ##.... #.....##.... #.....#####&.i &.i &.iE '.i'.ia'.iš'.i'.i$ 3'.i% '.i* '.i, '.i, '.i0 B'.iK1 '.i1 '.i5 '.i88 '.i8 '.iZ9 '.iB y##...†.###.#. #.#. #.########. ......... #######..############ #...# #..@.# #.30#.#.......##.# #.##..........#+### ######+#Construct Spike Launcher#.............# #...#.............# #........#.............# #........ #.............# ######'#. #....####.....# #.'. #.... #.....# ###. '.iG '.iI ).i).i).i).i).i&).i).iX).i ).iB ).i ,).i, ).i.).i,).i).i).i,).i).i).i).i).i).i0).i).i).i).iO).i,).i).i).i ,).i"!).i").i",).i^#).i(h####..############ #.#..........# ).ii( #.#.......##.#  #@.........#+### 40.6 (10.0) ##.............#  #.............#  #.............# ).i)D#.............# #....####  #....# #.....#  ).i)*#....# #.....#  #.... #.....###).i/).i0*.i2~*.i~*.i*.i*.iEV*.iV*.iW*.i[*.i]*.ik^*.imd*.ih*.i`i*.i,mj### *.iom4+@.############ 4.6 (4.0).#..........# .#.......##.# ..........#+###*.im#.......# #.............# #.............# #.............# #....####.....#*.im!*.i^n*.i+r*.i]M### ... #.# #....! #.###.....###.# #### '..###########.#.............##.#.......##......i%jj-60Construct Spike Launcher..in _You see here a giant cockroach corpse...i- ?#?... #### .# #.#.......# #.# #.....# #.# #.....# #.# #....!# #.# ##....@###.# $†...#### .'..#########.##.#.........##.#.#######..#.. # .... #..iV: ..i: @-7..iA ..iD v _Found 15 gold pieces and a scroll labelled DARAIREDWU./.i5M.####?... #### ...../.i6r   ##.....###.# $†...#### ............'..#########.##.# ....../.i@/.iA&8/.i8H/.iO/.i2PG=9.9 (2/.iV/.i(Y /.iKYC_o - a blue potion/.iI/.i2/.i8:c#.### ##?... ......#### ........# #.# ........# #.# #.....# #.# #.....# #.# #.....# #.# ##..@..###.#61..$.......†...####.......'..#######Construct Spike Launcher ....##.#.........##.########...# ##..# # .... #/.i@@/.i!B0.iII0.iK0.i\O,0.iR0.iT: _Found 14 gold pieces.0.is[e ##?... ......#### ........# #.# ........# #.# #.....# #.# #.....# #.# #.....# #.########.....###.#0.i[r...$..@....†...####.......'..#####..##.#....Construct Spike Launcher..##.########..# ##0.i\r   rat (asleep)..# #0.i?\$.....# # ...0.iY\( #0.iq\!0.ieV2.9 (13.9 (20.ipl0.i nV _A rat comes into view.0.iJz [ ##?...0.iz  ......#### ........# #.# ........# #.# #.....# #.# #.....# #.# #.....# #.##.....###.##r...$.@.....†...#####.'..0.i { T#.##.##.##.#0.i){ U#.##0.iB{ e.# ###0.i{ .# ##....$.....# #0.i{ k ... #0.i) 0.i +4.9 (10.iw 0.io 1.io  ##?... ......#### ........# #.# ........# #.# #.....# #.# #.....# #.# #.....# #.# #.....###.#1.i  #r...$.†...#### #.'.. #.##.# #.##.# #.# #1.i& |.# ## #1.iA Q.# #1.iE  #....$.....# #1.ih k ... #1.iS 1.i &51.i 1.i 2.i b  ##?...   ......####   .# #.#   ..# #.#  2.i}  #.....# #.#   #.....# #.#   #.....# #.#   #.....###.#   #r....†...####   #.'..   #.##.#   #.##.#   #.#   #2.iI .# ##   #.# #   #....$.....# #   ... #2.i2.ig^.rr2.i0===62.i8#2.i'q _The rat squeaks loudly. _You see here 15 gold pieces.3.i1 2 ##?...Tagu270 the Tinkerer  ......####Human  ........# #.#3.i Health: 25/25 ========================  ........# #.#Magic: 4/6================--------  #.....# #.#AC: 5Str: 16  3.iĸ #.....# #.#EV: 10Int: 15  3.i #.....# #.#SH: 3Dex: 13  3.i ####***#.....###.#XL:  3 Next: 97% Place: Dungeon:2  3.iX -#.r..@.......†...#### Noise: ===------  Time: 1566.9 (0.0)  3.i Z#................'..## i) +1 flail  #................##.#. Cast: Construct Spike Launcher  3.i #................##.#.  #..........########...  #..........###.. r   rat  #..........#3.i2 #..  #....$.....#3.ia w#..  ...#.. _A rat comes into view. 3.i x_The rat squeaks loudly. _You see here 15 gold pieces.  3.i Casting: Construct Spike Launcher (safe; 9% risk of failure)  3.iݺ Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate3.i/ -.@3.i+p*. _The rat squeaks loudly. _You see here 15 gold pieces.  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.4.ir ##?...Tagu270 the Tinkerer  ......####Human  ........# #.#Health: 25/25 ========================  4.igsI........# #.#Magic: 4/6================--------  #.....# #.#AC: 5Str: 16  #.....# #.#EV: 10Int: 15  #.....# #.#SH: 3Dex: 13  ########.....###.#XL:  3 Next: 97% Place: Dungeon:2  #.r..@.......†...#### Noise: ===------  Time: 1566.9 (0.0)  #................'..## i) +1 flail  #................##.#. Cast: Construct Spike Launcher  4.it#................##.#.  #..........########...  #..........###.. r   rat  #..........##..  #....$.....##..  ...#.. _You see here 15 gold pieces.  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle4.iKt}Dir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.4.izc#.r4.i{:-7.9 (1 _4.i5.i ##?...  ......####  .# #.#  ..# #.#  #.....# #.#  #.....# #.#  #.....# #.#  ########.....###.#  #..r.$†...####  #.'..# #.##.#. #.##.#. #.#. #.# ##. #.# #. #....$.....# #. ... #.5.i1*5.in  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  The rocky spike skewers the rat.5.isS5.i*.5.i|##?...Tagu270 the Tinkerer......####Human5.iM........# #.#Health: 25/25 ========================........# #.#Magic: 4/6================--------#.....# #.#AC: 5Str: 16#.....# #.#EV: 10Int: 15#.....# #.#SH: 3Dex: 13########.....###.#XL:  3 Next: 100% Place: Dungeon:25.i#....$@......†...####Noise: ---------  Time: 1568.9 (1.0)#................'..### i) +1 flail#................##.#.. Cast: Construct Spike Launcher#................##.#..#..........########....#..........###... #..........##...5.i #....$.....##... ...5.i!#... Casting: Construct Spike Launcher (safe; 9% risk of failure)  5.iyqPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall. _You shape a spike launcher from a nearby wall.  The rocky spike skewers the rat.5.iM -- _You kill the rat!You have reached level 4!5.i /  --more--7.iݯ31/317---44 0%  _You feel agile.8.i}$  ##?...   ......####   .# #.#   8.iQ ..# #.#   #.....# #.#   #.....# #.#   #.....# #.#   ########.....###.#   #.....†...####   #.'..   #.##.#  8.iK #.##.#   #.#   #.# ##   #.# #   #....$.....# #   ... #8.i 8.i$9 8.i _8.i8.i8.iN,70.9 (28.i8.i> _You now have 82 gold pieces (gained 15).9.i9.i9.i@9.i9.i9.iLB9.i9.ioP5====9.iY9.ij9.i(9.i{o6=======9.iZ9.i0 ........# #.# #.....# #.# #.....9.iV #.....########.....###............†...#####................'..##................##.#.....##.#.9.iqK3.9 (3########...9.iTCast: Construct Spike Launcher9.iO#..........# 9.i. ############9.iC#..   9.i9#..   9.i2#.. 9.i9.i9.i9.i] _Your spike launcher falls apart as you grow too distant to maintain it.9.i I9.i 9.i( 9.i 9.i ,9.il 9.i 9.i 9.i 9.i 9.i/ 9.i 9.i2  #########.....###............†...#####................'..##................##.#.....##.#.########...# ##.9.i "# #.6$ #   #..   #..9.if    #.. 9.i? 9.i 9.i9.i9.i9.i؍:.iH########............†...####....'..####.#.:.iZI......########... ##. .########## :.iS_===7.9 (1:.i\:.i`A8.9 (2:.ic:.ii> _You now have 96 gold pieces (gained 14).:.i3:.i:.i:.i,:.i:.i,:.iu:.i #.....# #.#  #.....# #.#  #.....# #.#  ########.....###.#  #.:.iM\†...####  #......'..### #......##. #......##. :.i#.########..81.9 (3 #..........# ##.:.i #..........# #. :.i#..........##. #..........##.:.i` #############...  #...  #...  #... :.i(:.id:.it;.i2I;.i9;.i;,;.i,A7====;.iA;.iC;.iE,;.iF;.iL......#### ........# #.# ........# #.#  #.....# #.#  ;.iMM#.....# #.#  #.....# #.# ########.....###.# #.†...#### #......'..####4#......##.#.;.iN.....##.#.########..#.# ##.#..........# #.#..........##.#..........##.#############.;.i~N;.iTS;.iU;.i;.i0;.i;.i;.i;.ig;.iQ,;.i,;.i;.i ;.i ;.i2 5====;.id ;.i ;.i ,;.iQ ;.i #+ #.#### ##?.... ;.i G......#### ........# #.#  ........# #.#  #.....# #.#  #@....# #.# ;.i 8.9 (4 #.....# #.# ########.....###.# Construct Spike Launcher#............†...#####................'..######..........##.#..........##.;.i l#....########..#..........# ##.;.i ;.i ;.iE ;.i# ;.i*= 3;.i? ;.iF ;.iI ;.i]J ;.iN ,;.i|R ,;.iZT ;.iW ;.i2Z ,;.i@\ ;.i_ ;.ib ,;.i d ;.ig 9 _Found 9 gold pieces.;.iCj 3;.ik ;.is -;.i't #+ #.#########. ;.iWt ####?..@....$.. 93.9 (5........######. ;.it ...........# #.#  ...........# #.;.iu # ######.....# #.# #.....# #.# #.....# #.#########.....###.##..†...####;.iEv ;.i| ;.i <.i I<.io <.i <.i <.i# ,<.i# ,<.i' <.i* <.ik- ,<.i0 <.iY3 <.i@5 <.i}5 <.i6 <.i< c      #+# <.iP=   #.#########.  ######?.......$.. <.i=  #....@....######.7.9 (4  <.i=  #............# #.#   #............# #.#   ########.....# #.# <.iH> Q  #.....# #.#   #.....# #.#  ########.....###.#  <.i>  #............†...####    #........'..## <.i8? <.iD <.iF =.i  #+#  #.#########.  ######@.......$..  #.######.  #.# #.#  #............#=.i B #.# ########.....# #.# #.....# #.# #.....# #.# ########.....###.# #.=.i >†...####=.i A8.9 (1=.ig =.i֢ 9.9 (2 _p - a scroll labelled DARAIREDWU>.i$oI>.iat>.i0>.i>.id>.i,>.i`>.iD#+# #.#########.. ######....@...$... 603.9 (4#.........######.# >.i#............# #.# #............# #.#########.....# #.##.....# #.##.....# #.#########.....###.# >.il>.i>.i/ 3>.i >.i> >.i >.i4 n>.i >.i >.ip ,>.i; >.i >.i\ ,>.i >.i ,>.i >.iP B..........#+# .....#.#########.....#######.......#8.9 (5#.........######.#####............# #.# #.........########..>.i #..#..########.. >.iS >.i >.i" > _You now have 105 gold pieces (gained 9).?.iUDI?.iCG?.iFH,?.iLn?.irM?.ipO,?.i P?.iP?.iQ,?.i=R?.iV##.........#..........# .........# #........# ##.###.......# #+# ..........# #.#########.....# ####....# 12.9 (4 ........######.##### ...# #.# ?.iX?.i[?.i:\?.i6?.i?.i?.i?.i?.i?.i^?.ih,?.i߭?.iݴ=# # ##.## ##.## ###...# #............# #. #.?.i[# #. #....# #.###....5.9 (3  #+# ...........  #.#########.....###Construct Spike Launcher ##?.iH........# ......######.##### .........# #.# .........# #?.i.#.....# #.#  #.....# #.?.i"#?.i?.i|?.ig?.i.?.ii/3?.i5B?.i6?.iZ:?.i5;?.i~;?.i_<?.i`>?.i6@,?.iA?.iC?.iD?.iD?.iE?.iAK.. # ###+#  #....####  #.......#  #.......# ?.iK #.#.......#  #.#.......#  ###...#9.9 (4 #...# #.#.........# #.........# #.###.......#  #+# ...........# ?.iK #.#########.....####...............# ....#####.#####?.iL?.i)W?.iX@.iNI@.iQ@.iF,@.i,@.iF,@.is@.i@.i,@.i_@.ib@.iQ,@.i@.i{ #. ... ### ###+## # #....#### #@.i ## 23 ##  #.#.......# #.#......####....@.i5..# #... #.#.........# #@.i_ # #...## #.###......@.i .#@.i@.ik@.iA.i}3A.iwA.iXA.i7UM #... ####+## ##### #...Construct Spike Launcher#.#.......#..#.........# A.i####...#..#.#'4.9 (1A.ip======5.9 (2 _As you open the door, it creaks loudly!A.iS A.iT _Found a potion of heal wounds.  There is an open door here.A.i f  _########## ...!..... #. #........... #@# ##------7###'## ##....######.......##.......##.........#------A.ixs A.i IA.i ,A.iV ,A.i  _Found a stone staircase leading down.# #>  #.########## #...@.!..... #.9####........... #.###########'## ##....#### #....... #.......# #.#.......# #.#A.i B.i 3B.i B.inB.i,B.i,B.i&,B.iB.iq"B.i"B.i#B.i*# ##> ##.####.....@..#..#32.9 (3####.....#.#####.###'## #.#....#### #..#.......# # #.......# # #.#.......# # #.#.......# ## B.i*B.i1B.i6[ _q - a potion of heal woundsC.i$C.i3C.ij##.#. #.#  #>.  #.####  #.@........... 6.9 (4 ####....  #.#########  ###'## #....#### #.......# #.......# #.#.......# #.#.......#C.iKC.iJC.iUC.i_C.iJ C.ivK C.iK C.i!S C.iT C.i!U C.iY nC.i[ C.i,] ,C.i] C.ih #. #. #. #. #. #.### >@....... 9.9 (3......#.############ ..... #............. .... ####............. #.#########.. ###'##. #....#### #.# #.#C.io C.ikp D.iD.i`D.iD.iE.i IE.iE.i,E.i~  There is a stone staircase leading down here.E.ig _E.iE.i3!!#.# #.# #.# #.# #.# #.# #.####.###..#+####>...............@#.############41.9 (2..#................####..#.......# #.##########.......####'##......##....####....#####.......#..... #.......##.#.......#E.i!E.i'E.im)E.iE.iE.iE.i;E.i,E.i>!BE.i!E.i"E.i@( #.# #.# #.#E.i=/c #.#. #.#... #.####.###....#+####>................#.############..#.............3..####..###.......# #.#########Construct Spike Launcher  #.......####'## ..##....#########.......#.. #.......#.. #.#.......#  #.#.......#E.iT1E.iP4E.i IE.i" E.iQ E.i$ BE.i& E.i& E.i' E.i- - #.##.... #.#..... #.#...... #.#..... #.####.###...#+####>................#.##########..#........... #..####5 ####.......# #.#######E.iE.  #.......####'##  ..##....####.#####.......#..+ #.......#..# #.#.......#..# #.#.......###..#E.i/ E.iL4 E.i6 E.i IE.i E.i C#.... #.#....... #.#.. #.#. #.####.###S......#+####>...............#.#########.#.......... #..........#### ####.@.....# #.###### #.####'## ..##....####.#####.......#...+ #.#.# #.#.# S   ball python (constriction, asleep).# #.#.#.###..# #..#E.i v 0  A ball python comes into view.E.ip .SS)6.9 (1E.i  E.i /_The ball python hisses angrily.F.iwF.iyF.i%F.iڃF.i4F.iF.iF.iP 6 #.####.....# #.#.# #.#.+ #.# .# #.####.###.#+####>........ S.#.########..............#.. #...####......####.# #.##### #.####'##  .........##....#### ........#####.# ..........+ #.# ..........# #.#.# ....# #.#.#..........###.#F.iR F.iKY J.SF.i Z F7Construct Spike LauncherF.ii` F.im H.iT!#.#Tagu270 the Tinkerer###.....# #.#Human........# #.#Health: 31/31 ========================........+ #.#Magic: 5/7=================-------........# #.####.### AC: 5Str: 16........#+####>........ EV: 10Int: 15..............#.######## SH: 4Dex: 14...S..........#......... XL:  4 Next:  0% Place: Dungeon:2#...@......####...... Noise: ---------  Time: 1647.9 (0.0)###*.......# #.##### i) +1 flail#.......####'##Cast: Construct Spike Launcher..i#q40m........##....####........#####.......#..........+ #.......# S   ball python (constriction)..........# #.#.......#..........# #.#.......#..........###.........# _There is a stone staircase leading down here.  A ball python comes into view. _The ball python hisses angrily.  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateH.iMo-.@H.i .*  A ball python comes into view. _The ball python hisses angrily.  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.H.i#.#Tagu270 the Tinkerer###.....# #.#Human........# #.#Health: 31/31 ========================........+ #.#Magic: 5/7=================-------........# #.####.### AC: 5H.iStr: 16........#+####>........ EV: 10Int: 15..............#.######## SH: 4Dex: 14...S..........#......... XL:  4 Next:  0% Place: Dungeon:2#...@......####...... Noise: ---------  Time: 1647.9 (0.0)####.......# #.##### i) +1 flail#.......####'##Cast: Construct Spike Launcher.........##....####........#####.......#..........+ #.......# S   ball python (constriction)..........# #.#.......#..........# #.#.......#..........###.........# _The ball python hisses angrily.  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ?H.i8 - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.H.iH.if..S#H.i2;==8.9 (1 _H.ipH.i#I.iq###.....#...+####.###+####>..............#.########........ #.S####### #.##### ####'## ......####........###.............+ ..# #.......##.. #..I.iv5*I.iP Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  The rocky spike skewers the ball python.I.iPVSI.iF8.I.i61-9I.iPI.i/O _You kill the ball python!J.iF3J.i7J.iJ.inJ.iJ.i9J.i,J.i\%6===........# #.####.###........#+####>................#.##########..............#........... #..........####. ####.# #.#####.......####'## .............##....#### ........@.#####.......# --52.9 (3..........+ #.......#..........# #.#.......# Construct Spike Launcher ..........# #...........###......^.....#...........#..#.#.........#.# #..##.####J.ib&8-J.i+J.i,K.iIK.i$ _Your spike launcher falls apart as you grow too distant to maintain it. _You open the door.K.i*x..#+####>........ ..............#.############..............#............. #..........########.......# #.##############.......####'## .............##....####K.i*j....#####.......# ...@...#.......# 5..###.#.......# ..# #.#.......# Construct Spike Launcher..###......^.....#..K.i+.........#.#..# K.i0+l.#.####+# ....K.i+"K.i+K.iP2K.i4Q _There is an open door here.K.i 4K.io K.i_ L.iN23L.i3L.i;L.i=L.iAX=== _L.ikDL.iRJd7====L.iKL.iML.iO,L.iPL.i-SL.iUL.iVL.izWL.iYL.i[,L.i ]L.i^L.iaR====L.i$bL.idL.ig,L.ihL.i#kL.il,L.i nL.isj _You open the door.L.iNtL.i|X #.#  #.#  #.## #.# ###.....# #.# L.i}........### #.#  ........+.# #.#  ........#.# #.####.### ........#@####>..64.9 (9 .....#.########## .....#L.i+~..... ##..........####........ ####.......# #.####### #####.......####'#L.if~# .............##....####.........#####.......#L.i~L..........'.#.......#L.iaL.iL.iQ _There is an open door here.M.iIM.iM.isM.iߗ: _M.iXM.i7 _You open the door.M.i|M.iǠM.iLM.i6 #.# # #.# #.#### #.# ###.....# #.# ........### #.#  ........@.# #.# 7.9 (3 M.i#.# #.####.###  #'####> ..............#.#########..............#..........###..........####....... ####.......# #.###### #####.......####'## ....##....####M.iM.i5M.iS open the door. _There is an open door here. _You open the doorM.i. _There is an open door here. _You open the door. _There is an open door here.M.i IM.i M.i f _M.i$  #.# # #.#M.i% 6 #.##### #.# ####.....# #.# #.### #.#9.9 (2 #..'.# #.#  #..#.# #.####.###Construct Spike Launcher  #..#'####>........ #........#.#######..............#.#####..........####..... ####.......# #.#### #####.......####'M.i ) 9##M.iD N.i3N.ihN.iN.i,N.inN.irQ    ##  #.   #. #.#   #. #.#  N.i  #.##### #.#   ####.@...# #.#71   #..### #.#   #N.i C..'.# #.# Construct Spike Launcher   #..#.# #.####.#  N.iQ( #N.i9.#'####>......   #......#.#####    #..............#.   #####..........####...   N.i ####.......# #.## N.iN.iN.i"N.iʑN.iN.iN.iWN.iE 4N.iI N.isK O.i4O.iO.iO.iO.iZO.iO.iO.i,O.ix nO.i O.i ,O.i+ O.iO.i         #  O.ic ####S#   #....#   #@# #.#  #.# #.#  #.##### #.#  ####.....# #.# O.i^ #........### #.#  #........'.# #.# S   ball python (constriction, asleep)  #........#.# #.####. O.i$ #........#'####>..... #.......#.####O.i=+4.9 (3O.i+5.9 (4O.i O.i# _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _A ball python comes into view.P.i܋  Tagu270 the Tinkerer  Human  Health: 31/31 ========================  Magic: 5/7=================-------  AC: 5Str: 16  #EV: 10Int: 15  ####S#SH: 4Dex: 14  *....#XL:  4 Next:  1% Place: Dungeon:2  *@*#.#Noise: ---------  Time: 1675.9 (0.0)  *.*#.#i) +1 flail  #.##### #.#Cast: Construct Spike Launcher  ####.....# #.#  #........### #.#  #........'.# #.#S   ball python (constriction, asleep)  #........#.#P.i  #.####.  #........#'####>.....  #..............#.#### _You open the door. _There is an open door here. _A ball python comes into view.Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateP.i >.@Q.i~-..Q.id#. _There is an open door here. _A ball python comes into view.  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.Q.i$X #.Q.iر-..Q.iXE*.  A rock wall.Q.i <  Tagu270 the Tinkerer  Human  Health: 31/31 ========================  Magic: 5/7=================-------  AC: 5Str: 16  #EV: 10Int: 15  Q.i:= p####S#SH: 4Dex: 14  #....#XL:  4 Next:  1% Place: Dungeon:2  #@##.#Noise: ---------  Time: 1675.9 (0.0)  #.##.#i) +1 flail  #.##### #.#Cast: Construct Spike Launcher  ####.....# #.#  #........### #.#  #........'.# #.#S   ball python (constriction, asleep)  #........#.# #.####.  Q.i= #........#'####>.....  #..............#.####Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You miscast Construct Spike Launcher.  You are very lightly contaminated with residual magic.  Q.i= Nothing appears to happen.Q.iD .SS)==6.9 (1Contam Q.i8J Q.iL  Dir - look around, f - activate  A rock wall.  You miscast Construct Spike Launcher.are very lightly contaminated with residual magic.  Nothing appears to happenQ.iLM 1. _The ball python hisses angrily.T.i Tagu270 the Tinkerer  Human  Health: 31/31 ========================  Magic: 3/7==========--------------  AC: 5Str: 16  #EV: 10Int: 15  ####.#SH: 4Dex: 14  *..S.#XL:  4 Next:  1% Place: Dungeon:2  *@*#.#Noise: ==-------  Time: 1676.9 (0.0)  *.*#.#i) +1 flail  #.##### #.#Cast: Construct Spike Launcher  ####.....# #.#Contam  #........### #.#  #........'.# #.#S   ball python (constrT.iEiction)  #........#.# #.####.  #........#'####>.....  #..............#.####You are very lightly contaminated with residual magic.  Nothing appears to happen. _The ball python hisses angrily.  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateT.iX 6.@T.iH R*.  Nothing appears to happen. _The ball python hisses angrily.  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.T.i@#*U.i= Tagu270 the Tinkerer  Human  Health: 31/31 ========================  Magic: 3/7==========--------------  AC: 5Str: 16  U.i#EV: 10Int: 15  ####.#SH: 4Dex: 14  #..S.#XL:  4 Next:  1% Place: Dungeon:2  #@##.#Noise: ==-------  Time: 1676.9 (0.0)  #.##.#i) +1 flail  #.##### #.#Cast: Construct Spike Launcher  ####.....# #.#Contam  #........### #.#  #........'.# #.#S   ball python (constriction)  #........#.# #.####.  #........#'####>.....  U.i8#..............#.#### _The ball python hisses angrily.  Casting: Construct Spike Launcher (safe; 9% risk of failure)  U.isJPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.U.ikS.#U.i17.9 (1 _U.iU.iV.i<#####.#.S..##.# #.##.#########.............###...'........####........#'####>.....V.i/@.......#.####....V.iV.ie.SCasting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  The ball python closely misses you. The ball python grabs you.V.i 0 -8Constr V.iV.iK_ _The ball python constricts you.W.i 1*W.iO  The ball python's grasp on you weakens, but your attempt to escape fails.  The rocky spike skewers the ball python.W.iSW.iA:†W.iJ10 2=9W.iW.iHO _You kill the ball python!X.i& X.i X.i6 X.iWX.iX.iJ  You see here a ball python corpse.X.i! _X.in%          #  ####.#  #.@..# --82.9 (3 #†#### #.#  X.i% #.# #.#   #.##### #.#  ####.....# #.# #........### #.#  #........'.# #.#  X.i+&#........#.# #.####. #.#'####>.X.i&8--X.i7+X.i+X.i X.i 3X.iT X.i X.i  _Your magical contamination has completely faded away.X.i4 IX.i _Your spike launcher falls apart as you grow too distant to maintain it.4===X.i o #### #..  #.#  ####@# 5 X.i #....#  #†#### #.#  #.#  #.#### ####.....# #.#  #........### #.#  #........'.# #.#  #..#.# #.####.###X.i X.i X.ic Y.i.x3Y.ixY.ivnY.i85=======Y.iO####### #.@...#8 #.###.#####.# #....##†####  #.# #.# #.##### #.#####.....# #.##.Y.i_### #.#Y.iY.iZ.i3Z.iӌZ.i6Z.i Z.iZ.iR====Z.ixZ.iZ.iCBZ.i ########.....# #.###@# 92.9 (4####.# #.# #....# #..#†#### #####.##.# #.#########.....#........### #.##........'.Z.i8Z.iZ.i[.i~ I[.i( [.i? [.i [.i [.iV c6===[.i [.i ########.....##.###.# ####.# #.######....# #.@...#[.i˶ 5.9 (3#†#### #####.##.# #.##.##### #.#####.....##........### #.##........'.# #.##.#.# #.####.####.#'####>........[.iw [.i \.iT_\.iV,\.iZn\.i`X\.ib########.....# #.###.# ####.# #.#####\.iub#....# #.....# #†#### #####@# 8#.# #.# #.##### #.#  ####.....# #.#  \.ibi#........### #.#  #........'.# #.#  #........#.# #.####.###\.iYc#........#'####>........  #......#.############\.iFg\.ih^.i4^.i4^.i*6^.i=^.i>^.iBg===^.iF^.iTG^.iG,^.i9H^.iI^.iJ,^.iK^.i(M^.iN^.iN^.iO^.iP^.iPR^.iRG7====^.iS^.isU^.iU,^.iV^.iX^.iX,^.itY^.iZ^.i[,^.iC\^.i]^.i^^.i^<====^.i_^.ifP....# #.....# †#### #####.# .##.# ### .##### #.# #.. .....# #.# #.# .....### #.# #.# .....'.# #.# #. .....#.# #.####.###.### .....#'####>....@.......709.9 (11.0) ^.i-gT...........#.############ ...........#............. #.. #..........####.......... .... ####.# #.######### ###. ####.####'###. ...##....#### #. ..#####.......# ..'...#.......#^.i?l^.in_.i<3_.ic=_.iF_.i&G_.iG,_.iKn_.i8M,_.iM_.iTO_.ikP,_.iP_.iV7# #.....# # #####.#  #.# ### ## #.# #.. # #.# #.# #### .### #.# #.# #..'.# #.# #.# .#.# #.####.#+###+ .#'####>....#...13.9 (4.0)#.####_.iHW.## #...#.... #..#. .####.... .... .......# #.######### ###.#### .......####'## #.# # ##....#### #... #_.i@X1 #####.......# #.## '...#.......# #... _.i \_.i]_.i+, _.i- 3_.i0 _.iP5 _.i26 ,_.i6 _.i8 _.i!9 ,_.i9 _.i? 7....# ##.# #.# ###  #.# #..  #.# #.# #### #.  #.# #.# #.. #. _.i-@  #.# #.# #.# #.  #.####.#+###### ###+#+#. ###>....# #....7#.####.####.. #....#.....# #..#....####...._.i@ !.. ........># #.############ ###.####[##.####'## #.# #..#.##....#### #... #..# #####.......# #.##.... '...#.......# _.i@ .#....#_.iMA _.iE _.i[G _.i_.i3_.i_.i_.i,_.i _.iB_.ik#  # ### # #.. # #.# #### #.# # #.# #.. #.# # #.# #.# #.# ####.#+###### ###+#+#.# ....# #.......##21####.####..##.....# #..#.......### ###.... ........>...#  #.#### ###.####[##.#### ###'## #.# #..#.).. #....#### #... #..###... #.......# #.##......< #.......# #....#...._.i _.i a.i8Aa.iA3a.iEJa.iKa.iIKa.iNna.iPa.i"Qa.ilQa.iQa.iRa.i^T,a.iTa.i,Va.i*W,a.iWa.iXa.iZBa.i\Ba.i]a.i]a.i_,a.i`a.iaa.iVb,a.iba.i4da.iRea.iea.ifa.iga.iUha.iha.iha.in...# ##.#  #.#####  #.....#  #####.#   #.# ###  #.# #.. a.i4o #.# #.# ##### ### #.# #.# #.@.+32.9 (11.0) '.# #.# #.# #.### #.# #.####.###.####+###### ###+# #'####>a.io............# #.... ......#.############.####..##.... ......#..............# #..#. ......####............ ........> ......# #.############ ###.####[ a.it......####'## #.# #a.iyb.i 3b.i b.iY b.i ,b.i b.i ,b.i b.i b.i< ,b.i b.i b.i ,b.i b.i b.iH ,b.i b.iT b.iF ,b.i b.i5 b.iB ,b.i b.i b.i ,b.i b.i b.i: b.i ,b.ir b.iQ Bb.i   #######....### ##.# #.##### b.iH ...# #.....# ### #####.#  #.# .### #.# #.@...#43 b.iz p....# #.# #### b.i ....### #.# #.# #...+ ....'.# #.# #.# #.###b.i r#.# #.####.###.####+###### ##'####>...................# #....#.############.####..##b.iD ....#..............# #..#....####............ ....b.i b.iq b.i c.i c.ic.iKc.iS 3c.i| c.ic.ic.iWc.ic.i,c.i] c.i c.i) ,c.i c.i ##### ....# #.# # #.##### # #.....# #.####c.i#####.# #....#  #.# #####@# 7.9 (4.0) ## #.# #.....# # #.# #.####### ### #.# #.# #...+'.# #.# #.# #.####.# #.####.###.####+###### ###+ .#'####>...................# #...#.############.####..##...#......# #..#c.i,c.ic.i_d.id.i3d.iid.id.id.i,d.iBd.iШ,d.ia ###  ########..  #.....# #.#  #.###.# #.#.# #.##### # ...# #.....# #@####51d.i## #####.# #....# # #.# #####.# ##### #.# #.....#...# #.# #.####### ....### #.# #.# #...+ ...'.# #.# #.# #.### #.# #.####.###.####+###### #d.i #'####>........#[37m #d.id.iVd.ie.iX e.i ,e.i; e.i ,e.i e.iO ,e.i e.iK ,e.i+ e.i e.i ,e.i] e.iK <e.i ! ########## ####### #.@.......6.9 (5.....# #.########e.i _.###.# #.# .# #.##### #.## #.....# #.e.i 9#### ### #####.# #....# #.# #####.# e.iN #### #.# #.....## #.# #.#######e.i e.i e.iծ f.i\3f.iu]f.ijf.inf.irnf.isf.i$t,f.iuf.iv,f.iwf.i}####### #.......63.9 (7 #.#######. #.# ### #.#.# #.####.# #....##.# #####.#  #.# #.....#  #.# #.####### #.# g.iWZg.i[3g.icg.i eg.ieg.i_jg.ik,g.iElg.img.in,g.ing.ipg.ipg.i>qg.iqg.irg.itg.it,g.ihy ######  #........# 9.9 (6  g.iyN#.######.#  #.# .#  #.# .#  #.#### .# g.i.zA #....# .# #####.# .# #.....# .. #.####### g.igz.#.#g.izg.i;~g.ih.iH h.i 3h.i h.iU h.i ,h.iI nh.iq ,h.i h.i^ h.i ,h.ik h.i h.i ,h.iA h.iq h.i ,h.i5 h.i( h.ir h.i h.iR h.i~ h.iQ ,h.i h.i a################## #................# #.##############.# #.# #.# h.iJ F#.##.# #.#####.# #....##.# ####.# #.####### .....# #@.......77.9 (8 .####### #########.# .# #...+ #.# . .# #.### #.# .. .###.####+###### ###+#+#.# ... h.i 0...............# #.......##...####.####..##............ ..........# #..#.......###. ........... ........>...#h.i h.i i.i1 i.i# 3i.i i.i i.i i.i ni.i i.i^ Bi.i i.iR i.i i.i i.i4 i.i= ,i.i i.i i.i2 Bi.io i.iQ ,i.i i.i  .# #.#  #.#  #.#  #.#  #.#  #.#########  #.......@.# 84.9 (7 # #########.# + i.i #.# . # #.# .. ##+###### ###+#+#.# ...# #.......##....####..##............# #..#.......#i.i) 8##. i.i i.if i.i j.i j.i j.i j.i  j.i j.i ,j.i Bj.i j.iT j.i ,j.i j.iF(  #.#  #.#  #.# #.# #.#########j.i) #.........##########.# #.# . #@# ..7.9 (3+###### ###+#+#.# ... .......# #.......##... .####..##............ ..# #..#.......###. ........>...### ###.####[##.###### #.# #..#.)....# #... #..###....#j.i|* j.iy/ j.i:1 k.i3k.ik.ik.i,k.ig,k.i,k.ik.i^U #.# #.# #.######### #.........# # ###.# +k.i #.# . # #.# .. ##+###### ###+#+#.# ... ........# #.....@.##.9.9 (2#.####..##.............# #..#.......###... .... ........>...# . ##### ###.####[##.###### #.# #..#.)....# #... #..###...k.i4.# #.##......<..# #....#.......#k.ik.i k.i k.i ####...'90.9 (1 _You open the door.l.i3l.il.il.id ,l.i%l.i%@  There is an open door here.l.i'l.i+( _l.i{)l.i,l.i-l.iI.l.iM/l.im27 _You open the door.l.i43l.i5l.i= #.# ## #.# .# #.# .#l.i> #.######### .# #.........# #############.# ...+ #####.# . .### #...#.# .. .l.id>####+###### ###@#'#.# ...4.9 (4 ...........# #.......##... #####.####..##.............l.i>..# #..#.......###... ....... ........>...# . ######## ###.####[##.##l.i?#### #.# #..#.)....# # #... #..###....# #l.iO?c #.##......<..#l.i,@l.iFl.iHQ _There is an open door here.m.i,23m.i3m.i<m.i?m.iMDP _m.iHBm.iOI..# #.# #m.iO-.# #.######### ..# #.........# ##### #.# #...+ #####.# . #.###m.iO4 #...#.# .. #.####+###### ###'#'#.# ... ............# #.......##. ######.####..##.@...........m.iuP6.9 (2# #..#.......###... ........ ........>...# .Construct Spike Launcher ######### ###.####[##.###### #.# #..#.)....#m.iP  #... #..###....# .# #.##......m.iQ<..# .# #....#.......# .# #....#.m.iiQm.i[Wm.iYm.ir um.i Xm.i Bm.i Xm.i m.il m.iԲ m.ia m.iչ m.iĺ m.iͼ m.i m.i Y #....# #.# #m.i\ ?####.# #.######### m.i A#.....# #.........# #m.i @.####### #########.#m.iC ,# #...+m.i V #####.# .m.iW + #.###m.i V #...#.# ..m.i .####+###### ###'#'#.# ...m.i F.......###.......##...m.i s####.####.@##.............m.io %801.9 (5m.i \....#####..#.......###...m.i ..............>...# .m.i3 7Construct Spike Launcher m.i .m.i L########.####[m.i ##.###### m.i '##m.i l #.# #..m.id "#.)....# m.i ..####m.i t #... #..###....#m.i{ /  .m.i ....#m.i Z ###.##......<..#m.iH /  .m.i ....#m.i5 2 #....#.......#m.i /  .m.i, ....#m.i , ###m.iR ....#.m.i / m.im m.i m.i m.i n.ih3n.in.i)n.iXn.in.in.in.iBn.i&q.# #.#### #.# n.i't.# #....# #.# .# #####.# #.######### .# #.....# #.........# .# #.###########.# .# #.# #...+ #####.# .# #.# #.### #...#.# ####.###.####+###### ###'#'#.# n.i(&>...............@...#####.5.9 (4 #.############.####..##.......... #...#####..#.......### ####......................>...# # #.################.####[##.### ####'## #.# #..#.).. n.i )##....#### #... #..###.. ##.......# ###.##......<#.......# #....#....n.iz)n.i.n.iF0o.io.i3o.i o.i/,o.i,o.i.# #.#### #.# #.# #....# #.. #.# #.# #####.# #.. #.# #.# #.....# #.. #.# o.iK#.# #.#.h #.# #.# #.# #...+.. #####.# #.# #.# #.###.. #...#.# #.####.###.####'###### ###'#'#.# #>...###o.i,.## .#.#.####..## .#....#####..#. .####............>...# o.i.# #.################.####[##. .####'## #.# #..#.). h   Natasha (asleep) .##....####o.i$ #... #..###.#.# ###.##......o.i[g.#.# #....#....o.iL o.i%?6.9 (1  You open the door.o.io.i$7.9 (2o.iOo.i" o.i%m_Natasha, Servant of Life and Death comes into view.o.i@ #### #.#  #.# ...# #.#### #.....# #.# ##.# #....# #.....# #.# o.i@  #.# #####.# #.....# #.#########  #.# #.....# #.....# #.........#  #.# #.#######.h...# #########.#  #.# #.# #...+.....# #####.#  #.# #.# #.###.....# #...#.#  #.####.###.####@###### ###'#'#. ##>...................#### .o.iA .#.############.####..##.. ..#........#####..#.......# ..####......................>... ..# #.################.####[##.# ..####'##  #.# #..#.) ..##....#### #... #..### ####.####.##.o.iZ 8.9 (1 _There is an open door here.p.i] #### #.##.#Tagu270 the Tinkerer ...# #.#### #.....# #.#Human ##.# #....# #.....# #.#Health: 31/31 ========================p.i6 #.# #####.# #.....# #.######### Magic: 5/7=================-------#.# #.....# #.....# #.........# AC: 5Str: 16  #.# #.#######.h...# #########.# EV: 10Int: 15  #.# #.# #...+.....# #####.# SH: 4Dex: 14  p.i "#.# #.# #.###.....# #...#.# XL:  4 Next:  2% Place: Dungeon:2  #.####.###.###*@*##### ###'#'#.# Noise: ---------  Time: 1808.9 (0.0) ##>...................###.......# i) +1 flail ..#.############.####..##........ Cast: Construct Spike Launcher p.ie E..#..............#####..#.......# ..####......................>...# ..# #.################.####[##.# h   Natasha (asleep) ..####'###.# #..#.) ..##....#####... #..### ####.......####.##..... _Natasha, Servant of Life and Death comes into view. _There is an open door here.  p.i Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateAn open door.p.i Q .@p.i9..q.i{W.*A rock wall.q.iS@*n open door.q.irQ*@ rock wall.r.i[)#### #.##.#Tagu270 the Tinkerer ...# #.#### #.....# #.#Human ##.# #....# #.....# #.#r.i*Health: 31/31 ========================#.# #####.# #.....# #.######### Magic: 5/7=================-------#.# #.....# #.....# #.........# AC: 5Str: 16  #.# #.#######.h...# #########.# EV: 10Int: 15  r.i{*t#.# #.# #...+.....# #####.# SH: 4Dex: 14  #.# #.# #.###.....# #...#.# XL:  4 Next:  2% Place: Dungeon:2  r.i*#.####.###.####@###### ###'#'#.# Noise: ---------  Time: 1808.9 (0.0) ##>...................###.......# i) +1 flail r.i',..#.############.####..##........ Cast: Construct Spike Launcher ..#..............#####..#.......# ..####......................>...# ..# #.################.####[##.# h   Natasha (asleep) ..####'###.# #..#.) ..##....#####... #..### ####.......####.##..... _There is an open door here.  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.r.i3.h#hr.i44==9.9 (1r.i:r.i =  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select acr.i=tion, ( or ) - cycleDir - look around, f - activateA rock  You shape a spike launcher from a nearby wall. _Natasha hisses angrily.s.i/...### #.....# ##...  #.# #############............####### ######### #...+.h...# ###.....#...###.###.####'###### ###'#' ##>.............@.....###...... ..#.############.####..#..............#####..####s.il0..............> #.################.####[#####'## #.# #..#.)....####.. #..### ##...##.##..... ... #....#s.i2s.i8F.hs.iN90--10s.i>s.i@t.i(3.# #.#### #.....# #.##.# #....# #.....# #.# #.# #####.# #.....# #. #.# #.....# #.....# #. #.# #.#######.....# #. #.# #.# #...+.....# #####. #.# #.# #.###.h...# #...#. #.####.###.####'###### ###'#'#.#>.###..#.#.####..##.#...#####..#..####......>....# #.################.####[##..####'## #.# #..#t.i56..##....#### #... #..#.# ###.## '...#.# #....#*t.io  The rocky spike skewers Natasha!t.i} hNatasha is heavily wounded.t.i *Natasha stares at you and mumbles some strange words.t.iu'=-1t.izt.iA _The magic dart hits you but does no damage.u.iB .# #.#### #.....# #.##.# #....# #.....# #.# #.# #####.# #.....# #. #.# #.....# #.....# # #.# #.#.....# # # #.# #.# #...+.....# ##### # #.# #.# #.###.h...# #...# # #.####.###.####'###### ###'#'##>.###.#.#.####..##.#..#####..#.####...>.# #.########.####[##.####'## #.# #..#.##....#### #... #..#  .#####.#u.i_ [m ###.##...  .'...#.# #....#. u.i .hh   Natashau.i .-2u.i u.i0! v.ia# #.#### #.....# #.# .# #....# #.....# #.# #.# #####.# #.....# #.#v.ib#.# #.....# #.....# #.#.# #.#.....# #.  #.# #.# #...+.....# #####.  #.# #.# #.###..h..# #...#.  #.####.###.####'###### ###'#'#.>.###.#.#.####..##.#..#####..#.####...>.# #.########.####[##.####'## #.# #..#.##....#### #... #..# #####.# ###.##. '...#.# #....#.v.iqdv.ikK.hv.iGlV28---=v.il 3v.iqv.is( _Natasha claws you.w.i`w.ibw.ikgw.i{ix.i.# #.#### #.....# #.##.# #....# #.....# #.# #.# #####.# #.....# #. #.# #.....# #.....# # #.# #.#.....# # # #.# #.# #...+.....# ##### # #.# #.# #.###.....# #...# x.i# #.####.###.####h###### ###'#'##>.###.#.#.####..##.#..#####..#.####...>.# #.########.####[##.####'## #.# #..#.##....#### #... #.. .#####.# ###.## .'...#.# #....#x.ic7*x.ito  The rocky spike skewers Natasha.x.iDex.ios'h4x.ivr _Natasha is severely wounded.x.i .....# #.#### #.....# #.#Tagu270 the Tinkerer ####.# #....# #.....# #.#Human#.# #####.# #.....# #.####### Health: 28/31 =====================---#.# #.....# #.....# #........ Magic: 3/7==========--------------x.i #.# #.#######.....# ######### AC: 5Str: 16 # #.# #.# #...+.....# ##### EV: 10Int: 15 # #.# #.# #.###.....# #...# SH: 4Dex: 14 # #.####.###.#***'###### ###'#'# XL:  4 Next:  2% Place: Dungeon:2 ####>...........@h......###...... Noise: =--------  Time: 1814.9 (0.0) ....#.#########***.####..##...... i) +1 flail ....#..............#####..#...... Cast: Construct Spike Launcher x.i G....####......................>.. ....# #.################.####[## ....####'###.# #..# h   Natasha ....##....#####... #..# .#####.......####.##... .'...#.......##....#. _Natasha claws you.  The rocky spike skewers Natasha. _Natasha is severely wounded.Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatex.iX *@  The rocky spike skewers Natasha. _Natasha is severely wounded.  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.y.iN *@y.i6U@*A rock wall.z.i5**z.i|3 .....# #.#### #.....# #.#Tagu270 the Tinkerer ####.# #....# #.....# #.#Humanz.i4 #.# #####.# #.....# #.####### Health: 28/31 =====================---#.# #.....# #.....# #........ Magic: 3/7==========--------------#.# #.#######.....# ######### AC: 5Str: 16 # #.# #.# #...+.....# ##### EV: 10Int: 15 # #.# #.# #.###.....# #...# SH: 4Dex: 14 # #.####.###.####'###### ###'#'# XL:  4 Next:  2% Place: Dungeon:2 ####>...........@*......###...... .i5 33mNoise: =--------  Time: 1814.9 (0.0) ....#.############.####..##...... i) +1 flail ....#..............#####..#...... Cast: Construct Spike Launcher ....####......................>.. ....# #.################.####[## ....####'###.# #..# h   Natasha ....##....#####... #..# .#####.......####.##... .'...#.......##....#. _Natasha is severely wounded.Casting: Construct Spike Launcher (safe; 9% risk of failure)  z.if6 JPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.z.ir &`z.i6 m #h#Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock  You shape a spike launcher from a nearby wall.  The rocky spike misses Natasha.z.i- l  Natasha casts a spell at you.z.i/ z.i0 k22----=5.9 (1z.i9 z.i: . _The magic dart hits you!{.i#.....# #.#### #.....# #.##.# #....# #.....# #.# #.# #####.# #.....# #. #.# #.....# #.....# # #.# #.{.iU#.....# # #.# #.# #...+.....# .# #.# #.# #.###.....# #... .# #.####.###.####'###### ###'#' '####>.h......###.#.###.####..##.#.#####..#.####.>.# #.#.####[.####'## #.# #...##....#### #... #.. ..#####.# ###.## ..'...#.# #....#{.i1*{.io  The rocky spike skewers Natasha.{.i({.i0 h.  Natasha is almost dead.{.i1.-6{.i8{.i;u _Natasha attacks as she pursues you! Natasha closely misses you.|.i p  You thump Natasha!  You kill Natasha!|.i e.|.i ^44-8.2 (1.3|.iS |.i l _Natasha screams in pain as she dies!.iJ.iK3.iV,.iWe4===.ie]23----.i#^,.i^.i`.iFb,.ib.iid.ie.i9f;===.if.ig.ihK4=.iji,.ij.il,.im.ixn.i(rB.iw #.#### #.....# #.#  #....# #.#  #####.# #.....# #.#########  #.....#.ipw....#  #.#######.....# #########.#  #.# #...+.....# #####.# .  #.# #.###.....# #...#.# ##.###.####'###### ###'#'#.# ... ................@###.......##... -26.2 (8.0 .iwv###########.####..##.........#####..#.......### #..............>...# #.########.i6x#.####[# #'## #.# #..#.)....##### #... #..###....#....# ###.##......<..#.i}xX....# #....#....ix.ix1-.iT.iO.i3.i.i.iU.i.i,.i`~5==.i.i.i>f5====.i,.i,.i .iH.i>,.i.is#.# #.....# #.######### ..# #.....# #.........# #####.....# #########.# #...+.....# #####.# . #.###.....# #...#.# .. #.####'###### ###'#'#.# ... .i" ............###.......##... ###..##............. #####..#.@.....###... 31.2 (5 ..................>...# . #############.####[##.###### Construct Spike Launcher  #.# #..#.)....## #... #..###....# .# ###.##......<..## #....#.......## ###..........#.# ####...........#.i .i.i.i;Z .iZ .i!\ .iud .i4g .ig h6==.iql ,.in .i2o <====.io .ip .iTr ,.ir .it .iv ,.iv .i-y .im{ k7=.i| .i< I.....# #.# ...# #.######### .....# #.........# .....# #########.# .....# #####.# . .....# #...#.# ... .i #'###### ###'#'#.# .... .......###.......##..... #.####..##....... 6#####..#.......###.... .............>...# .. Construct Spike Launcher ########.####[##.###### #.# #..#.)....# #... #..###....# ###.##......<..# #....#.......# ###..........#..i .i .i}3.i~.i.ia8=.iя.iX.i:J# #.# # #.### .## #..# ###.# r30===# ##.# ....#..6===.i0# #####.# .[.....# #...#.# ......###### ###'#'#.# ......####.......##......####..##......# #####..#.......###.....+>...# ....#.####[##.##########.# #..#.#... #..###....# r   quokka (asleep) .iŚ.iv 7.2 (1  A quokka comes into view..i+8.2 (2.ii.iC( _Found a ring mail..i_ # #.# # #.# .# ..# #.#####.#.r## #.i~` \.##....#..## #####.##.[.....B# #...#.##......#  ###'#'#.##......# ###.##......# ..##...# ..#.###.....+ >...# .....# .####[##.##########.# #.i` >#... #..###....# ###.##......<..# B   giant cockroach (asleep) .im .in 1===7=======9.2 (1.iYx .i{ b _A giant cockroach comes into view..iq^# #.# # #.# .# ## #.######### .# ...# #.........#####.#.r# # #########.##....#..### #####.##.[.....B# .# #...#.##......# #### ###'#'#.##......# ...###.......### ..##........# ###..#.......###.....+ .is.........>...# #.....# ####.####[##.##########.# #..#.)....# #... #..###....# ###.##......<..##....##40Construct Spike Launcher .iB1 #.# # #.# .. ## # #.# .# # # #.######### .# ... # #.........#####.#.r# # #########.##....#..## # #####.##.[.....B# #...#.##......# .iC### ###'#'#.##..@...# ..###.......### ..##...............# ##..#.......###.....+ ........>...# #.....# ###.####[##.##########.# #..#.)....# #... #..###....####.##......<..#.iM.iN&1.iX.iZ.i 4.i .i̍ .i4.i.i.in#.#  #.# ###  #.# #.. ###  #.# #.# ##  #.######### #.# ...  #.........#####.#.r#  #########.##....#..##  #####.##.[.....B# #...#.##...@..# ## ###'#'#.##......# .###.### ..##...............# #..#.......###.....+ .......>...# #.....# ##.####[##.##########.# #..#.)....#  #... #..###....#.iz<2.i#|.i~.i .i & #.#Tagu270 the Tinkerer#.####Human#.##.. ###Health: 31/31 ========================#.##.# ##..Magic: 7/7.i ========================#.######### #.# ...AC: 5Str: 16  #.........#####.#.r#EV: 10Int: 15  #########.##....#..##SH: 4Dex: 14#####.##.[.....B#XL:  4 Next: 44% Place: Dungeon:2#...#.##...@..#Noise: ---------  Time: 1842.2 (0.0) ## ###'#'#.##......#i) +1 flail .###.......##......#Cast: Construct Spike Launcher ..##...............# #..#.......###.....+ .......>...# #.....#r   quokka (asleep) ##.####[##.#########.i B   giant cockroach (asleep)#.# #..#.)....##... #..###....#You thump Natasha!  You kill Natasha! _Natasha screams in pain as she dies!A quokka comes into view. _Found a ring mail. .i M_A giant cockroach comes into view..i `  There are no nearby walls to construct a spike launcher in..i² .i .i . _.ih# ## . ### ##..######### #.# ............#####.#.r#  ####...#..#####.##.[.@...B# #......# ## ###'#'#.### ..#..........# #..#.......##+ .......>...# #..... ##.####[##.########## #..#.).in.ioU3.2 (1Construct Spike Launcher _.iqv.ix.i'##.#Tagu270 the Tinkerer#.#Human#.####Health: 31/31 ========================#.##.. ###Magic: 5/7=================-------#.##.# ##..AC: 5Str: 16  #.######### #.# ...EV: 10Int: 15  #.........#####.#.r#SH: 4Dex: 14  #########.##....*..##XL:  4 Next: 44% Place: Dungeon:2#####.##.[.@...B#Noise: ---------  Time: 1843.2 (0.0)#...#.##......#...#i) +1 flail ## ###'#'#.##......# .Cast: Construct Spike Launcher [.i\40m.###.......##......# ..##...............# #..#.......###.....+r   quokka (asleep) .......>...# #.....#B   giant cockroach (asleep) ##.####[##.##########.# #..#.)....# _Found a ring mail. _A giant cockroach comes into view. _There are no nearby walls to construct a spike launcher in.  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate.i*@A giant cockroach comes into view.There are no nearby walls to construct a spike launcher in.  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall..i<##.#Tagu270 the Tinkerer#.#Human#.####Health: 31/31 ========================#.##.. ###Magic: 5/7=================-------#.##.# ##..AC: 5Str: 16  #.######### #.# ...EV: 10Int: 15  #.........#####.#.r#SH: 4Dex: 14  #########.##....#..##XL:  4 Next: 44% Place: Dungeon:2#####.##.[.@...B#Noise: ---------  Time: 1843.2 (0.0)#...#.##......#...#i) +1 flail ## ###'#'#.##......# .Cast: Construct Spike Launcher .i$ S.###.......##......# ..##...............# #..#.......###.....+r   quokka (asleep) .......>...# #.....#B   giant cockroach (asleep) ##.####[##.##########.# #..#.)....# _There are no nearby walls to construct a spike launcher in.  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall..i .#rB.rB.i .i4==4.2 (1.i\  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock  You shape a spike launcher from a nearby wall. _The quokka twitches its whiskers..is.. # ## . ### ##..######### #.# ............#####.#..#  ####.iIul..@#r.######.##.[....B.#  #......# ## ###'#'#..### ..#.........#B   giant cockroach #..#.......##+ .......>...# #..... ##.####[##.#########.iv.ix,.i..r..r   quokka.i/--5.i.i.i##  ###.. #### ##.. ########... ........#####.#..# ########.##....#B.## [.@r...#...#.##......#...# ## ###'#' .. .###.......i%T... #...###.....+ .......>...# #B   giant cockroach ##.####[##.########  #.# #..#.)....#.i.*.ir  The rocky spike skewers the quokka..iym  The quokka is heavily wounded..i| .rBThe quokka bites you..i}_29--==6.ir.i> _The quokka bites you but does no damage..ixX4.i_.iAa.i .. # ## . ### ##..######### #.# ............#####.#..#  ####..@#..######.##.[..rB..#  #......# ## ###'#'#..### ..#.........# #..#.......##+ .......>...# #..... ##.####[##.#########.i 7*.iN {  The rocky spike skewers the giant cockroach..iSU .i^ .  The giant cockroach is heavily wounded..i` h8----7.i f .i*h + _The quokka bites you..iS##  ###.. #### ##.. ########... ........#####.#..# .i########.##....#B.## [.@r...#...#.##......#...# ## ###'#' .. .###......... #...###.....+ .......>...# #B   giant cockroach ##.####[##.########  #.# #..#.)....#.ib.*.i5 `.i .ih .rBThe rocky spike misses the quokka..it \9==8.i/( .iW- > _The quokka bites you but does no damage..i9+O.. # ## . ### ##..######### #.# ............#####.#..#  ####..@#..######.##.[..rB..#  #......# ## ###'#'#.i[,..### ..#.........# #..#.......##+ .......>...# #..... ##.####[##.#########.iM27*.io{  The rocky spike skewers the giant cockroach..iV.i .  The giant cockroach is almost dead.-9.i=.i4 _You block the quokka's attack..i##  ###.. #### ##.. ########... ........#####.#..# ########.##....#B.##.i [.@r...#...#.##......#...# ## ###'#' .. .###......... #...i.###.....+ .......>...# #B   giant cockroach ##.####[##.########  #.# #..#.)....#.i7*.ixQ  The rocky spike skewers the giant cockroach..i~).ik .  You kill the giant cockroach!.iW6-50.i.i> _The quokka bites you but does no damage..i .. # ## . ###.i}  ##..######### #.# ............#####.#..#  ####..@#..######.##.[..r...#  #......# ## ###'#'#..#.iŶ ## ..#.........# #..#.......##+ .i .......>...# #..... ##.####[##.#########.iN 6*.i $`.i rThe rocky spike misses the quokka. The quokka closely misses you..iJ .=1.i! .i$ S _The quokka barely misses you..i##  ###.. #### ##.. ########... ........#####.#..# ########.##....#..## [.@r...#...#.##......#...# ## ###'#' .. .###......... #...###.....+ .......>...# # ##.####[##.########  #.# #..#.)....#.io5#.i]6---2.i).i+ _The quokka bites you..iN-.i.i.i!  You hit the quokka.  The quokka is almost dead.6===3.6 (1.4.iA _The quokka bites you but does no damage. x2.i(M  You completely miss the quokka.The quokka is almost dead..iOh4----4.9 (1.3.iT.iV+ _The quokka bites you..iE  You closely miss the quokka.The quokka is almost dead.The quokka bites you..i l21----6.2.i .i > _The quokka bites you but does no damage..i  You miss the quokka.The quokka is almost dead..il19----7.5.i.i1+ _The quokka bites you..i,8  You hit the quokka..i9O†.i<S===98.9 (1.4.i&C.iEJ _You kill the quokka!.iv.# #.# #.# ##### #.# #...# ### #.# #.#.##.. #.# #.#.... #.#####.#..# #.##....#..## #####.##.[..@...# #...#.##......#...# .iwF ###'#'#.##......# .. ###.##......# . >.. .i~.i20=-7====-90.i.i>s _You see here a quokka corpse..iE 3.i .i .i .i P _.i ,.i_ .ig .i] ,.iJ .i .ic 1======.iH .i #.#.##..######## #.#............#####.#..#########.##....#..##  #####.##.[..†...#  #...#.##......#...# # ###'#'#.##......# ..........##......# . .##.............@.# -63.9 (4 ..#.......###.....+ ......>...# # Construct Spike Launcher #.####[##.######### #.# #..#.)....# #... #..###....# .i ###.##......<..#  #....#.......#  ###..........#..i .i# .iH3.i*.i,.i B.i.i,.i6.it2==.i.i,.i\.iq,.i.i=,.i.i n23=.i .i,.i .i,.i.i,.iW.ia4=.i .i ,.i".i%,.i&.i),.i+.i1~5==.i'3.i86,.i7.i9,.i;.i[=,.i>.iA~6==.iC.iF,.i]G.iJ,.i1K.iM,.iO.i[Q.iQN7=.i S.iT,.iV.iX,.iY.i[,.i\.i_.iB`K8=.ia.id,.if.ii,.ik.i"qB.iKs~9==.it.iw,.icz.iw},.if.i0,.i.il30==.i_.iƍB.iB.iؓ,.i.i †... _You start resting..i1902.9 (39.0).iw1==3.9 (40.iZ.i" _HP restored..ihI.i*.ii.i@.iT.iW.######### #.#.... .........#####.#..# #######.##....#..## .iA #####.##.[..†...# #...#.##......#...####'#'#.##......# ... ##.......##......# . ........# .###....@+ .i&...>...# #.....# ####[##.######### Construct Spike Launcher .# #..#.)....# ... #..###....##.##......<..#  #....#..#  ###....#. ####..i####?.'......4.9 (1.0)#####..i.i_L======5.9 (2.i.i _As you open the door, it creaks loudly! You hear a shout! x2 _Found a scroll labelled TILASI LOOBLIA..i3.i/.i.i.i9$ _.i.i|@  There is an open door here..iè.iQ@= _.i.i7.i,.i.i.i,.i޶.iL###### #.#....  #####.#..#  .##....#..##  ####.##.[..†...#  .i...#.##......#...#  '#'#.##......# ... #  .....##......# ..#  ..#####?.#  .....###.....'..@...#  ------9.9 (4.io>...# #.....######.#  #[##.#########  #..#.)....#  #..###....#  #.iӿE......<..#    ..#.......#    ....#.    .i#}....#   .i=------.i.i.i.i.iƞ.i%.ir 4.i .i .i|\.i9].i].iFh.ijk.il.iyo,.i%q.i&z #.#....  #####.#..# .# .##....#..## .# .##.[..†...# .#.izn .#.##......#...##.# .##......# ....#  ##......# #..#  @#####?.#  ###.....'....@.# .i{ ...# #.....######.#  ##.######### .# .iC{.#.)....# .# .###....# .# .i}{_.....<..# ## .i{v@   Sigmund (polearm, wandering) #.......#  #.  # .i{/ .i b10.9 (1).i+1.9 (2.i.i _Sigmund the Dreaded comes into view. He is wielding a +0 scythe..iFire/throw/use which item? ([*] to toss any item) Missiles (go to first with ()  j - 3 javelins Scrolls (go to first with ?)  l - 3 scrolls of blinking.iS.i|^#### #.#....  Tagu270 the Tinkerer ...#####.#..# .#  Human ##.##....#..## .#  Health: 31/31 ======================== ##.##.[..†...# .#  Magic: 7/7======================== .#.##......#...##.#  AC: 5.i`Str: 16 '#.##......# ....#  EV: 10Int: 15 ...##......# #..#  SH: 4Dex: 14 ..........@#####?.#  XL:  4 Next: 49% Place: Dungeon:2 ...###.....'....@.#  Noise: ---------  Time: 1911.9 (0.0) ...# #.....######.#  i) +1 flail ##.######### .#  Cast: Construct Spike Launcher .#.)....#.# .###....#.# .....<..###  @   Sigmund (polearm) #.......# ........#. .........# _HP restored. .ian[19d_As you open the door, it creaks loudly! You hear a shout! x2 _Found a scroll labelled TILASI LOOBLIA. _There is an open door here. _Sigmund the Dreaded comes into view. He is wielding a +0 scythe.Okay, then..ig.ij. _.iFire/throw/use which item? ([*] to toss any item) Missiles (go to first with ()  j - 3 javelins Scrolls (go to first with ?)  l - 3 scrolls of blinking.iP.i#### #.#....  Tagu270 the Tinkerer ...#####.#..# .#  Human ##.##....#..## .#  Health: 31/31 ======================== ##.##.[..†...# .#  Magic: 7/7======================== .#.##......#...##.#  AC: 5Str: 16 '#.##......# ....#  EV: 10Int: 15 ...##......# #..#  SH: 4Dex: 14 ..........@#####?.#  XL:  4 Next: 49% Place: Dungeon:2 ...###.....'....@.#  Noise: ---------  Time:.i 1911.9 (0.0) ...# #.....######.#  i) +1 flail ##.######### .#  Cast: Construct Spike Launcher .#.)....#.# .###....#.# .....<..###  @   Sigmund (polearm) #.......# ........#. .........# _Found a scroll labelled TILASI LOOBLIA. _There is an open door here. _Sigmund the Dreaded comes into view. He is wielding a +0 scythe. _Okay, then.You don't have any such object.  Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit).i  _Sigmund the Dreaded comes into view. He is wielding a +0 scythe. _Okay, then.  You don't have any such object.  Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit)Huh?.iaS  Huh?  Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit).i   Huh?.i4 A  That's the wrong kind of item! (Use * to select it.).i   Huh?  Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit).iKU  Huh?  Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit).iz   Huh?.iN#  Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit)Huh?  Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit)Huh?  .i+Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit).i GHuh?  Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit)Huh?  Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit)Okay, then..i .ig D _.i<#### #.#....  Tagu270 the Tinkerer ...#####.#..# .#  Human ##.##....#..## .#  Health: 31/31 ======================== .i=##.##.[..†...# .#  Magic: 5/7=================------- .#.##......#...##.#  AC: 5Str: 16 '#.##......# ....#  EV: 10Int: 15 ...##......# #..#  SH: 4Dex: 14 ..........@####*?.#  XL:  4 Next: 49% Place: Dungeon:2 ...###.....'....@.#  Noise: ---------  Time: 1911.9 (0.0) ...# #.....####**.#  i) +1 flail ##.######### .#  Cast: Construct Spike Launcher .#.)....#.i>.# .###....#.# .....<..###  @   Sigmund (polearm) #.......# ........#. .........# Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit)Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) _Okay, then.Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate.i ;.@.iH*.i/'. _Okay, then.  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall..i\E#### #.#....  Tagu270 the Tinkerer ...#####.#..# .#  Human .i##.##....#..## .#  Health: 31/31 ======================== ##.##.[..†...# .#  Magic: 5/7=================------- .#.##......#...##.#  AC: 5Str: 16 '#.##......# ....#  EV: 10Int: 15 ...##......# #..#  SH: 4Dex: 14 ..........@#####?.#  XL:  4 Next: 49% Place: Dungeon:2 ...###.....'....@.#  Noise: ---------  Time: 1911.9 (0.0) ...# #.....######.#  i) +1 flail ##.#########.i, .#  Cast: Construct Spike Launcher .#.)....#.# .###....#.# .....<..###  @   Sigmund (polearm) #.......# ........#. .........# _Okay, then.Casting: Construct Spike Launcher (safe; 9% risk of failure)  .i3JPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall..iq.#####@.i[;==2.9 (1 _.i.i.i I# #.#.... .#####.#..# .# #.##....#..## .# #.##.[..†...# .# .#.##......#...##.# #'#.##......# ....# .##......# #..# .#####?.# .###.....@...@..#.i @ >...# #.....######.# [##.# .# .#.)....# .# .###....# .# .<..# ## .#.# .#. .# .i= .ip K'@.i) /--3.ia .i! .i+*##### #.#....  Tagu270 the Tinkerer ....#####.#..# .#  Human ###.##....#..## .#  Health: 31/31 ======================== ###.##.[..†...# .#  Magic: 3/7==========-------------- ..#.##......#...##.#.i+C  AC: 5Str: 16 #'#.##......# ....#  EV: 10Int: 15 ....##......# #..#  SH: 4Dex: 14 ............###**?.#  XL:  4 Next: 49% Place: Dungeon:2 ....###.....'@..@..#  Noise: ---------  Time: 1913.9 (0.0) >...# #.....###***.#.i+  i) +1 flail [##.######### .#  Cast: Construct Spike Launcher ..#.)....#.# ..###....#.# ......<..###  @   Sigmund (polearm) .#.......# .........#. ..........# .iL,Dir - look around, f - activateA rock wall. _You shape a spike launcher from a nearby wall.  Casting: Construct Spike Launcher (safe; 9% risk of failure)  .i.- Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate.i-.@.i)Z*.  A rock wall. _You shape a spike launcher from a nearby wall.  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall..i} ##### #.#....  Tagu270 the Tinkerer ....#####.#..# .#  Human ###.##....#..## .#  Health: 31/31 ======================== ###.##.[..†...# .#.i L  Magic: 3/7==========-------------- ..#.##......#...##.#  AC: 5Str: 16 #'#.##......# ....#  EV: 10Int: 15 ....##......# #..#  SH: 4Dex: 14 ............#####?.#  XL:  4 Next: 49% Place: Dungeon:2 ....###.....'@..@..#  Noise: ---------  Time: 1913.9 (0.0) >...# #.....######.#.i h  i) +1 flail [##.######### .#  Cast: Construct Spike Launcher ..#.)....#.# ..###....#.# ......<..###  @   Sigmund (polearm) .#.......# .........#. ..........# _You shape a spike launcher from a nearby wall.  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle.i }Dir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall..i ##.@.i? ;==4.9 (1 _.i .i9 .ip##### #.#....  Tagu270 the Tinkerer .iq8....#####.#..# .#  Human ###.##....#..## .#  Health: 31/31 ======================== ###.##.[..†...# .#  Magic: 1/7===--------------------- ..#.##......#...##.#  AC: 5Str: 16 #'#.##......# ....#  EV: 10.irlInt: 15 ....##......# #..#  SH: 4Dex: 14 ............###**?.#  XL:  4 Next: 49% Place: Dungeon:2 ....###.....'.@.@..#  Noise: ==-------  Time: 1914.9 (0.0) .ihr>...# #.....###***.#  i) +1 flail [##.######### .#  Cast: Construct Spike Launcher .irq..#.)....#.# ..###....#.# ......<..###  @   Sigmund (polearm) .#.......# .........#..i!s ..........# Dir - look around, f - activateA rock wall. _You shape a spike launcher from a nearby wall.  .ibs^Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle.is<Dir - look around, f - activate.ic@*A rock wall. _You shape a spike launcher from a nearby wall.  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall..i^ 7**.iU ##### #.#....  Tagu270 the Tinkerer ....#####.#..# .#  Human ###.##....#..## .#  Health: 31/31 ======================== ###.##.[..†...# .#  Magic: 1/7===--------------------- ..#.##......#...##.#  AC: 5Str: 16 #'#.##......# ....#  EV: 10Int: 15 ....##......# #..#  SH: 4Dex: 14 ............#####?.#.i }  XL:  4 Next: 49% Place: Dungeon:2 ....###.....'.*.@..#  Noise: ==-------  Time: 1914.9 (0.0) >...# #.....######.#  i) +1 flail [##.######### .#  Cast: Construct Spike Launcher ..#.)....#.# ..###....#.# ......<..###  @   Sigmund (polearm) .#.......# .........#. ..........# _You shape a spike launcher from a nearby wall.  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall..i "  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock  You shape a spike launcher from a nearby wall.  The rocky spike skewers Sigmund..i*R s @Sigmund is lightly wounded..iHS 27----2===5.9 (1.i}Y .i[ B _Sigmund hits you from afar with a +0 scythe..i4##### #.#....  Tagu270 the Tinkerer ....#####.#..# .#  Human ###.##....#..## .#  Health: 27/31 ====================---- ###.##.[..†...# .#  Magic: 0/7------------------------ ..#.##......#...##.#.i6  AC: 5Str: 16 #'#.##......# ....#  EV: 10Int: 15 ....##......# #..#  SH: 4Dex: 14 ............###**?.#  XL:  4 Next: 49% Place: Dungeon:2 ....###.....'.@.@..#  Noise: ==-------  Time: 1915.9 (0.0) >...# #.....###***.#  i) +1 flail [##.######### .#  Cast: Construct Spike Launcher ..#.)....#.# ..###....#.# .i6R......<..###  @   Sigmund (polearm) .#.......# .........#. ..........# The rocky spike skewers Sigmund.  Sigmund is lightly wounded. _Sigmund hits you from afar with a +0 scythe.  Casting: Construct Spike Launcher (safe; 9% risk of failure)  .i7 Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate.iG-.@.i t.*Sigmund is lightly wounded. _hits you from afar with a +0 scythe.  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall..i_##### #.#....  Tagu270 the Tinkerer ....#####.#..# .#  Human ###.##....#..## .#  Health: 27/31 ====================---- ###.##.[..†...# .#.i  Magic: 0/7------------------------ ..#.##......#...##.#  AC: 5Str: 16 #'#.##......# ....#  EV: 10Int: 15 ....##......# #..#  SH: 4Dex: 14 ............#####?.#  XL:  4 Next: 49% Place: Dungeon:2 ....###.....'.*.@..#  Noise: ==-------  Time: 1915.9 (0.0) >...# #.....######.#  i) +1 flail [##.######### .#  Cast: Construct Spike Launcher ..#.)....#.# ..###....#.# ......<..#[14.i%1;19H##  @   Sigmund (polearm) .#.......# .........#. ..........# _Sigmund hits you from afar with a +0 scythe.  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall..iu;  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock  You shape a spike launcher from a nearby wall.  The rocky spike skewers Sigmund..i#@#6.9 (1Construct Spike Launcher .iz^ _Sigmund is moderately wounded..iT7  #.#....  #####.#..# .#  .##....#..## .#  .##.[..†...# .#  .#.##......#...##.#  '#.##......# ....#  ##......# #..#  #####?.#  ###.....'.@..@.#  ...# #.....######.#  ##.# .#  .#.)....# .# .i9  .###....# .#  <..# ##  #.#  #.  #  .i? 1*.ir E  The rocky spike skewers Sigmund..iY s @Sigmund is heavily wounded..iؤ v **Sigmund casts a spell at you..i3, ..4---7.i4 .i6 . _The magic dart hits you..i  #.#.##.. #### #.#.... ...#####.#..# ...#..## ##.##.[..†...#. ....## '#..##......# #.........######'.@... ...# #.....###### ##.#########.)###... .....<## # #..is 8*.i/ o  The rocky spike skewers Sigmund!.iW.i_R.@.ilaO--8.iNf.ij _Sigmund is severely wounded. _You see here a scroll labelled TILASI LOOBLIA..i^  You don't have enough magic to cast this spell.-.iC D _.iI .iָ VDrink which item? .ib Potions  c - a potion of magic  f - a brown potion  o - a blue potion  q - a potion of heal wounds [!] read|quaff[?] describe selected.iO .if #.#.##..  Tagu270 the Tinkerer #### #.#.... .#  Human ...#####.#..# .#  Health: 24/31 ==================------ ##.##....#..## .#  Magic: 0/7------------------------ ##.##.[..†...#. .#  AC: 5Str: 16 .#.##......#...##.#  EV: 10Int: 15 '#.##......# ....#  SH: 4Dex: 14 ...##......# #..#  XL:  4 Next: 49% Place: Dungeon:2 ...........#####@.#  Noise: ---------  Time: 1918.9 (0.0) ....im ###.....'..@...#  i) +1 flail ...# #.....######.#  Cast: Construct Spike Launcher ##.######### .# .#.)....#.# .###....#.#  @   Sigmund (polearm) .....<..### #.......# ........#. Sigmund casts a spell at you. _The magic dart hits you.  The rocky spike skewers Sigmund! _Sigmund is severely wounded. _You see here a scroll labelled TILASI LOOBLIA. _You don't have enough magic to cast this spell.*.i5  Magic courses through your body. The rocky spike skewers Sigmund..i @Sigmund is almost dead.20.i---7=========================9.9 (1Construct Spike Launcher.iw.iB _Sigmund hits you from afar with a +0 scythe..i #.#.##..  Tagu270 the Tinkerer #### #.#.... .#  Human ...#####.#..# .#  Health: 20/31 ===============--------- ##.##....#..## .#  Magic: 5/7=================------- ##.##.[..†...#. .#  AC: 5Str: 16 .#.##......#...##.#  EV: 10Int: 15 '#.##......# ....#  SH: 4Dex: 14 ...##......# *..#  XL:  4 Next: 49% Place: Dungeon:2 ...........####*@.#  Noise: =--------  Tim.i e: 1919.9 (0.0) ...###.....'..@...#  i) +1 flail ...# #.....######.#  Cast: Construct Spike Launcher ##.######### .# .#.)....#.# .###....#.#  @   Sigmund (polearm) .....<..### #.......# ........#. Magic courses through your body. The rocky spike skewers Sigmund.  Sigmund is almost dead. _Sigmund hits you from afar with a +0 scythe.  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate.i+ 6.@.iw *.  Sigmund is almost dead. _Sigmund hits you from afar with a +0 scythe.  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall..im9:**.i#.#.##..  Tagu270 the Tinkerer #### #.#.... .#  Human ...#####.#..# .#  Health: 20/31 ===============--------- ##.##....#..## .#  Magic: 5/7=================------- ##.##.[..†...#. .#  AC: 5.ivStr: 16 .#.##......#...##.#  EV: 10Int: 15 '#.##......# ....#  SH: 4Dex: 14 ...##......# #..#  XL:  4 Next: 49% Place: Dungeon:2 ...........#####@.#  Noise: =--------  Time: 1919.9 (0.0) ...###.....'..*...#  i) +1 flail ...# #.....######.#  Cast: Construct Spike Launcher ##.######### .# .#.)....#.# .###....#.#  @   Sigmund (polearm) .....<..### #.......#.iS ........#. _Sigmund hits you from afar with a +0 scythe.  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall..i"  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock  You shape a spike launcher from a nearby wall.  The rocky spike skewers Sigmund..i`S.iGb e#)#.ih .io D#.#.##..  Tagu270 the Tinkerer #### #.#.... .#  Human ...#####.#..# .#  Health: 21/32 ===============--------- ##.##....#..## .#  Magic: 5/8===============--------- ##.##.[..†...#. .#  AC: 5Str: 16 .ip .#.##......#...##.#  EV: 10Int: 15 '#.##......# ....#  SH: 4Dex: 14 ...##......# #..#  XL:  4 Next: 320% Place: Dungeon:2 ...........#####@.#  Noise: ==-------  Time: 1920.9 (1.0) ...###.....'..)...#  i) +1 flail ...# #.....######.#  Cast: Construct Spike Launcher ##.######### .# .#.)....#.# .###....#.#   .....<..###   #.......#   ........#.  Y.iq *ou shape a spike launcher from a nearby wall.  The rocky spike skewers Sigmund. _You kill Sigmund!Your Fighting skill increases to level 1!Your Maces & Flails skill increases to level 2!Your Armour skill increases to level 2!.icr  _You kill Sigmund!  Your Fighting skill increases to level 1!  Your Maces & Flails skill increases to level 2!Armour skill increases to level 2!Spellcasting skill increases to level 3! have reached level 5!.i{ /  --more--.iR.iZ)#.#.##..  Tagu270 the Tinkerer #### #.#.... .#  Human ...#####.#..# .#  Health: 24/37 ===============--------- ##.##....#..## .#  Magic: 5/9=============----------- .i[##.##.[..†...#. .#  AC: 5Str: 16 .#.##......#...##.#  EV: 10Int: 15 '#.##......# ....#  SH: 4Dex: 14 ...##......# #..#  XL:  5 Next: 118% Place: Dungeon:2 ...........#####@.#  Noise: ==-------  Time: 1920.9 (1.0) ...###.....'..)...#  i) +1 flail ...# #.....######.#  Cast: Construct Spike Launcher ##.######### .# .#.)....#.# .###....#.#  [40.i\=m .....<..###   #.......#   ........#.   _You kill Sigmund!Your Fighting skill increases to level 1!Your Maces & Flails skill increases to level 2!Your Armour skill increases to level 2!Your Spellcasting skill increases to level 3!You have reached level 5!.i4]e  You have reached level 6!.if/  --more--.i8/435/10---6 9% .i#.i4 _.iZ.iU.i(.iä.iD##### #.#.... .# ....#####.#..# .# ###.##....#..## .# #.##.[..†...#. .# ..#.##......#...##.# #'#.##......# ....# ....##......# #..# .........#####?.# ###.....'..)@..# >...# #.....######.# [##.######### .# .i..#.)....# .# .###....# .# .....<..# ## #.......#  ..#. ..# .i.i6--1 _.i.i}.i^? # #.#.... .# .#####.#..# .# #.##....#..## .# #.##.[..†...#. .# .#.##......#...##.# '#'#.##......# ....# .##......# #..# .#####?.# .###.....'..@...# .>...# #.....######.# #[##.######### .# #..#.)....# .# #..###....# .# #......<..# ## .#.#.i@ .#. .# .iG.iHA--2.iP.iVi  Things that are here: _a +0 scythe; a +0 robe.ik .io What do you want to examine? Items  a - ([) a +0 robeb - ()) a +0 scythe.i!A +0 scythe. A farm implement, usually only used by untrained mobs in combat. In practice, it's quite similar to a halberd. Base accuracy: -3 Base damage: 13 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.Your skill: 0.0At 100% training you would reach 16.0 in about 5.3 XLs. Damage rating: 15 (Base 13 x 115% (Str) x 102% (Skill)). If you switch to wielding this weapon: Your EV would increase by 0.5 (10.6 -> 11.1). Your SH would decrease by 4.0 (4.0 -> 0.0). Your spell failure would improve by up to 3% (press '!' for details). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a two-handed weapon. It can be maximally enchanted to +9. You took it off Sigmund on level 2 of the Dungeon. (g)et..iR.i(.i ###### #.#.... .#  Tagu270 the Tinkerer .....#####.#..# .#  Human ####.##....#..## .#  Health: 28/43 ===============--------- ####.##.[..†...#. .#  Magic: 5/10============------------ ...#.##......#...##.#  AC: 5Str: 16 '#'#.##......# ....#  EV: 10Int: 15 .....##......# #..#  SH: 4Dex: 14 .i.............#####?.#  XL:  6 Next:  9% Place: Dungeon:2 .....###.....'..@...#  Noise: ---------  Time: 1922.9 (1.0) .>...# #.....######.#  i) +1 flail #[##.######### .#  Cast: Construct Spike Launcher #..#.)....#.# #..###....#.# #......<..###   ..#.......#   ..........#.   ...........#  Your Armour skill increases to level 2!Your Spellcasting skill increases to level 3!You have reached level 5! _You have reached level 6!Things that are here: _a +0 scythe; a +0 robe.iX.i\9=3.i0.i% _c - a +0 scythe.i3.i.i@.i.i+.i,.i.ijN6==.i.i1.i.ic  #.#.##..  #### #.#.... .#  ...#####.#..# .#  .##....#..## .#  .i ##.##.[..†...#. .#  .#.##......#...##.#  '#.##......# ....#  ##......# #..#  ......#####@.#  .i% 6.9 (3..###.....'..[...#  ...# #.....######.#  ##.######### .#  .i .#.)....# .#  .###....# .#  ...<..# ## ##  #.  .i= .i.id _r - a scroll labelled TILASI LOOBLIA.i.i.iʼn.iN _There are no items here..i[4.i.i.if3.i].i30=.i.i:==.i.i,.i.iQd31=.iM.iE,.i .i.i8.i.il.i2=7==.i.ih.i K#[.K   kobold (wandering) ........#. _You start resting..im,34.9 (8.i+5.9 (9.i׻.is _A kobold comes into view. It is wielding a +0 club..i3<   .#  K# # .# [..†...#. .# .##.#  ....#  #..# #@.# ..'..[...#  #.....######.#  .# )....# .#  .# <..# ## ..i `   .#  K# # .# [..†...#. .# .##.#  ....#  #..# #@.# ..'..[...#  #.....######.#  .# )....# .#  .# <..# ## .i 4.i .iX ] _A kobold is nearby!.i-##### #.#.... .# ....#####.#..# K# ###.##....#..## .# #.##.[..†...#. .# ..#.##......#...##.# #'#.##......# ....# ....##......# #..# .........#####..# .i.###.....'..[@..# >...# #.....######.# [##.######### .# ..#.)....# .# .###....# .# .....<..# ## #.......#  ..#. ..# .i0.i7h..i+826.9 (1 _.i=.i=?.i}3.il.i.i/.i 3===4=8===.i/X.i,.i.ia5=.i}===.iB.i6==.i.i.i{L9==.i.i|,.i .i=,.i0.i.ilU7=.i .i.in:==.i.i.ih.i.i,.i.ia8=.i1.i,.i.if_ _You start resting..iP058.9 (22.0).i `10/10===9.9 (23.i/ .i9% _Magic restored..i$.i)##### #.#.... .#  Tagu270 the Tinkerer ....#####.#..# .#  Human ###.##....#..## .#  Health: 38/43 =====================--- ###.##.[..†...#. .#  Magic: 8/10===================----- ..#.##......#...##.#  AC: 5Str: 16 #'#.##......# ....#  EV: 10Int: 15 ....##......# #..#  SH: 4Dex: 14 ............###**..#  XL:  6 Next:  9% Place: Dungeon:2 ....###.....'..[@..#  Noise: ---------  Time:[.io37m 1959.9 (0.0) >...# #.....###***.#  i) +1 flail [##.######### .#  Cast: Construct Spike Launcher ..#.)....#.# ..###....#.# ......<..###   .#.......#   .........#.   ..........#   _A kobold is nearby! _You start resting. _Magic restored.  Casting: Construct Spike Launcher (safe; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate.i{X*@You start resting. _Magic restored.  Casting: Construct Spike Launcher (safe; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall..i% #*You can't see that place.  [a rock wall.].i t #*A rock wall..i^##### #.#.... .#  Tagu270 the Tinkerer ....#####.#..# .#  Human ###.##....#..## .#  Health: 38/43 =====================--- ###.##.[..†...#. .#  Magic: 8/10===================----- ..#.##......#...##.#.i_  AC: 5Str: 16 #'#.##......# ....#  EV: 10Int: 15 ....##......# #..#  SH: 4Dex: 14 ............#####..#  XL:  6 Next:  9% Place: Dungeon:2 ....###.....'..[@..#  Noise: ---------  Time: 1959.9 (0.0) >...# #.....######.#  i) +1 flail [##.######### .#  Cast: Construct Spike Launcher ..#.)....#.# ..###....#.#.i[` ......<..###   .#.......#   .........#.   ..........#   _Magic restored.  Casting: Construct Spike Launcher (safe; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle.i*a}Dir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall..ia;9==60.9 (1 .ib _.ih.i'j.i 3.i .i .i ,.i R  You see here a +0 robe..i.i~ _.i.iGM## #.#.... .# ..#####.#..# .# ##.##....#..## .# ##.##.[..†...#. .# #...#.##......#...##.# .i'#.##......# ....# ..##......# #..# ..#####..# ..###.....'.@[...# --2.9 (2 ..>...# #.....######.# ##[##.######### .#  #..#.)....# .#.i   #..###....# .# ##......<..# ## ..#.......# #..#. #..# .i1 9--.i3.i.if3.ig.ir.iu,.i{,.iu## #.#.... .# ..#####.#..# .# ##.##....#..## .#  #####.##.[..†...#. .# .i #...#.##...K..#...##.# ##'#'#.##......# ....# #.......##......# #..# #..#####..# #.......###.....@..[...# ..>...# #.....######.# ##[##.######### .# # #..#.)....# .# .. #..###....# .#.##......<..# ## K   kobold (wandering) #....#.......###..#.##..#.i+3.9 (1.iR.K.iÑS40=4.9 (2.iF.iQ _There is an open door here..i o #.#.... .# #####.#..# .# .##....#..## .#  #####.##.[..†...#. .#  #...#.##......#...##.# '#'#.##....K.# ....# .##......# #..# ..i? #####..# .###.....'@.[...# >...# #.....######.# [##.######### .# .##......<..# ## .i .is 25.9 (1 _.i& .iȥ .i +3.i&..iq9.i<,.iCI.iE[9==.iI<  You see here a +0 robe..iM.iM\1= _.iwO.iFR.iU,.ijV.iX.iP[,.i{\.i-d^ #.#.... .#  #####.#..# ..#  #.##....#..## ..#  .ie#.##.[..†...#. #.#  #.##......#...##.#  #.##....K.# ....#  ##......# #..#  #####..#  ###.....'..[..@#  70.9 (5# #.....######.#  #.######### #.#  .i{eC#.)....# #.#  ###....# ..#  ....<..# ###   ...#    .......#.  .if  ..#   .if.iq.ir.i`.ila3.ik.im.inh2===.ius,.it~3==.iu.i{ #...# ###  #.#.##...#### #.#.... ..#####.#..# .#..## ..i|5[..†...#. # ##...## #.##....K.#..........# #.2.9 (2........#####.. ..###.....'..[... ..# #.....######.# #.######### #.# .iL}.i.i" _HP restored..i.i.i.i$.iO'.i"(.i-,.i.B.i9####  #...# ###  .i9@#.#.##...#### #.#.... . ..#####.#..# #.#..## .[..†...#. # #...##4 #.##....K.#..........##### ..........#####..# ..###.....'..[...# # .i:!..#.i;.i@.iB.i&g I.is .iv .i#| }10/10===.iK~ .i 9=.i .i 7.i H####  .iw #...#####  #.#.##...#### #.#....#. ..#####.#..# #.#..## #.6.i [..†...#..# #...## #.##....K.#......# ..##......#####..# .i @##.#.i .i .iCd    #####   #...#####   #.#.##...### #### #.#....#...# ...#####.#..# #@.# #.##....#..## #..# #.##.[..†...#..#.#.i .#.##......#...##.# '#.##....K.#......# ##......#####..# .........#####..# .###.....'..[...# ...# #.....######.# .iy.i+7.9 (1.it.iwC5    .iD #####   #...######   #.#.##...### ##### #.#....#@..# ....#####.#..# ##..# #.##....#..## #..# ###.##.[..†...#..#.# ..#.##......#...##.# #'#.##....K.#......# ##......#####..# .........#####..#.iEs .###.....'..[...# .iNM.i>N&8.iT.i V .i  .i@  .i  .iy  .iI .iL .i .i;=== .iT _Found a scroll labelled DARAIREDWU. .i,3 .i" .i .i ^ #####  #...######  #.#.##...### ### #.#..@.#...# ...#####.#..#?##..# ###.##....#..##.#..#  #####.##.[..†...#..#.#  .ir #...#.##......#...##.##'#'#.##......#......# K   kobold (wandering)...##......#####..#...K..#####..#...###.....'..[...#80.9 (2 .iw.1.9 (3 .i_  .i`  .ih  .iyj  .iv    ##### #...###### #.#.##...### ####### #.#....#...#  ......#####.#..#@##..#  #####.##....#..##.#..#  .##.[..†...#..#.#  #...#.##......#...##.#  #'#'#.##......#......#  ......##......#####..#  .i .......#####..#   ###.....'..[...#   >...# #.....######.#    .i .i+2.9 (1 .i .i .it+3.9 (2 .iv  .i l _p - 2 scrolls labelled DARAIREDWU (gained 1).i%3.i&.i0.iy3,.i7,.ib9,.i:.i=.iD?.# .# .# .###### .# #...###### .# #.#.##...### .######### #.#....#...# .........#####.#..#.##..#.iFc ########.##....#@.##.#..#  #####.##.[..†...#..#.#  #...#.##......#...##.#  ###'#'#.##......#......##.......##......#####..# ##...............#####..# K   kobold (wandering) .####.....K..[...#>...# #.....######.#.iFw####[##.######### #.#.iG&5.iN/'.iO+6.9 (3.iZU.i7W.ib3.i-d.io.i q.i t.iy,.izb  You see here a quokka corpse..i .i  #.# #.# #.###### #.# #...###### #.# #.#.##...### #.######### #.#....#...# #.........#####.#..#.##..# #########.##....#..##.#..# .i  #####.##.[..@...#..#.#7.9 (1 #...#.##......#...##.# # ###'#'#.##......#......# ###.......##......#####.# .##...#####..# ..####.....K..[...#K   kobold (wandering) ......>...# #.....######.# #.####[##.######### #.# #.# #..#.)....# #.#.i" .ik$ ] _A kobold is nearby!.i#####...#######.##...###########...#...........#####.#..#.## #########.##....#..##.  [..†...#..#...#.##....@.#...# # ###'#'..... ###......####. ..... ...i4.###.....K..[.....>...# ###### #.####[##.#########  #..#.)....# .. #..###..i.i |K'K.ip===8Construct Spike Launcher .iҪ.iM( _The kobold shouts!.iZ#####...#######.##...###########...#...........#####.#..#.## #########.##....#..##.  [..†...#..#...#.##......#...# # ###'#'.. ###......#### .........K.###.....'..[..iR\....>...# ###### #.####[##.#########  #..#.)....# .. #..###. ###.##......<##.i_].ile:K..if0---9.il.i.n.i n=--91.2 (1.3.iR .i' q _You closely miss the kobold. You block the kobold's attack..i9  You sock the kobold!.iD).i1102.5.iڕ.iϗJ _You kill the kobold!.i< 3.i? .iKJ .iM ,.iR ,.i W ,.iY .i c  #.#  #.# #####  #.# #...#### #.# #.#.##...### # #.######### #.#....#...# # #.........#####.#..#.##..# # #########.##....#..##.#..# .ic # #####.##.[..†...#..#.# #...#.##..@...#...##.#-4.5 (2.0 ###'#'#.##......#......# ..###.......##....).#####..# #..##...............#####..# ##..#.......###.....'..[...# ........>...# #.....######.# ###.####[##.######### #.#  #.# #..#.)....# #.#  #... #..###....# ..#.i e 8-.ik .iPm .i####.# #.#  #.# ##### .# #.#.i #...###### .# #.# #.#.##...### .# #.######### #.#....#...# .# #.........#####.#..#.##..# .# #########.##....#..##.#..# .# #####.##.@..†...#..#.# .# #...#.##......#...##.# #### ###'#'#.##......#......# ...###.##).#####..##...............#####..# ###..#.......###.....'..[...# .........>...# #.....######.# ####.####[##.######### #.# #.# #..#.)....# #.#.id.i{+5.5 (1.i.i+R _You see here a +0 ring mail..iߜ7A +0 ring mail. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5Encumbrance rating: 7 It can be maximally enchanted to +5. If you switch to wearing this armour: Your AC would increase by 2.2 (5.5 -> 7.7). Your EV would decrease by 0.8 (10.6 -> 9.8). Your spell failure would worsen by up to 4% (press '!' for details). You found it on level 2 of the Dungeon. Stash search prefixes: {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace” (g)et..i N####.#Tagu270 the Tinkerer#.#Human#.######Health: 43/43 ======================== .# #.##...######Magic: 10/10 ======================== .# #.##.#.##...###AC: 5Str: 16 .# #.######### #.#....#...#EV: 10Int: 15 .# #.........#####.#..#.##..#SH: 4.i Dex: 14 .# #########.##....#..##.#..#XL:  6 Next: 10% Place: Dungeon:2 .# #####.##.@..†...#..#.#Noise: ---------  Time: 1995.5 (1.0) .# #...#.##......#...##.#i) +1 flail #### ###'#'#.##......#......#Cast: Construct Spike Launcher ...###.......##....).#####..# ##..##...............#####..# ###..#.......###.....'..[...# .........>...# #.....######.# ####.####[##.######### #.##.# #..#.)....##.# _A kobold is nearby! _The kobold shouts! _You closely miss the kobold. You block the kobold's attack.  You sock the kobold! _You kill the kobold! _You see here a +0 ring mail..i &6.i .i0 ( _s - a +0 ring mail.iݚ V#.# #.# #.# ##### ..# #.# #...###### ..# #.# #.#.##...### ..# #.# #.#....#...# ..# #.#####.#..#.##..# ..# #.##....#..##.#..# ..# #####.##@...†...#..#.# ..# #...#.##......#...##.## ###'#'#.##......#......# ....###.##....).#####..# ###..##..#####..##..#.###.....'..[...#.>...# #.....####.##.####[##.######### #.#  #.# #..#.)....# #.#.i .iɝ F7Construct Spike Launcher.i .i .i.ik~Quiver which action? ([-] to clear) .iItems ([,] to cycle)  a - Throw: 3 javelins Spells ([,] to cycle)  b - Cast: Kinetic Grapnelc - Cast: Construct Spike Launcher [*/%] inventory [&] all spells[!] focus mode: off|on.iF  a - Throw: 3 javelins  c - Cast: Construct Spike Launcher.i9 .i..i08#####.#Tagu270 the Tinkerer#.#Human#.######Health: 43/43 ======================== ..# #.##...######Magic: 10/10 ======================== ..# #.##.#.##...###AC: 5Str: 16 .i9..# #.######### #.#....#...#EV: 10Int: 15 ..# #.........#####.#..#.##..#SH: 4Dex: 14 ..# #########.##....#..##.#..#XL:  6 Next: 10% Place: Dungeon:2 ..# #####.##@...†...#..#.#Noise: ---------  Time: 1997.5 (0.0) ..# #...#.##......#...##.#i) +1 flail ##### ###'#'#.##......#......#Cast: Construct Spike Launcher .i:....###.......##....).#####..# ###..##...............#####..# ####..#.......###.....'..[...# ..........>...# #.....######.# #####.####[##.######### #.##.# #..#.)....##.# _The kobold shouts! _You closely miss the kobold. You block the kobold's attack.  You sock the kobold! _You kill the kobold! _You see here a +0 ring mail. _s - a +0 ring mail.iK;.i8 .iX .i .i .i .i .i$ .i .i ,.i .iD .i ,.i .i .i ,.i .i ..# #.#.##...### ..# #.######### #.#....#...# ..# #.........#####.#..#.##..#########.##....#..##.#..#.i ) #####.##....†...#..#. #...#.##......#...## ##### ###'#'#.##......#......###.......##....).#### ###..##.........@.....#####.2001.5 (4 ####..#.......###.....'..[.. ..........>...# ###### #####.####[##.######### #  #.# #..#.)....# #  #... #..###....#  ###.##......<..# ## .if! #....#.......# ###..........#..ic( .i*Q .i;.i;3.i .iN#.i#.i(.i(.i*,.i+.i[..i*1,.i2.ir5.i7.iv8.i9.i<.iz?,.iA.iC.iE,.i1G.i~K=  You see here a +0 spear..iT.# #...#.##.......# ###### ###'#'#.##......#......#...###.......##....).#####..# ####..##...............#####..# .i3U #####..#.......###.....'..[...#.........>...# #.....######.##.####[##.######### #.# #.# #..#.)....# #.# #... #..###@...# ..# .iU###.##......<..# ### #....#.......#  ###..........#. ####...........#.i7VI #..............# h   Natasha (wandering) #.##.h.........##. #..##..####### ###.ifg 7.5 (6hh5   cerulean imp (polearm, summoned)5Natasha, Servant of Life and Death comes into view.Natasha hisses angrily..ih$8.5 (7.io.isV _Natasha casts a spell..iB4.i!.i[# .i'###### ###'#'#.##......#......# ......###.......##....).#####..# .####..##...............#####..# .#####..#.......###.....'..[...# ............>...# #.....######.# #######.####[##.######### #.# #.# #..#.)....# #.# #... #..###....# ..# ###.##....@.<..# ### #....#.......#  ###...#.#..# #...# #.##.h.# #5.##..###### .i # #.......## #....(...# .i .i155.5 2 cerulean imps (polearms, summoned) .i=+9.5 (1 .i .ic _Natasha mumbles some strange words. .iA y.......###.......##....).#####..# #.####..##...............#####..# ..#####..#.......###.....'..[...# .............>...# #.....######.#  .iB ########.####[##.######### #.# #.# #..#.)....# #.# #... #..###....# ..# ###.##......<..# ### #....#.@.....#  ###...#.###..# #......5.# #.##5h..# #..##..###### # #.......##  #....(...# #..#####.# .i*I t  Natasha howls an incantation. .i7J  .iJ  .iT b55h... .iU g10Construct Spike Launcher  .i!^  .i` Z _You feel troubled.!.i| '###### ###'#'#.##......#......# ......###.......##....).#####..# ####..##...............#####..# #####..#.......###.....'..[...# ............>...# #.....######.# #######.####[##.######### #.# #.# #..#.)....# #.# #... #..###....# ..# ###.##....@.<..# ####....## !.i ##..........#. ####....5#....5h##...........# #. #..##..####### #.......###....(...#!.i !.iC ,!.i8 55h.....1Construct Spike Launcher!.i !.i ".i...# #...#.##......#...##.# ###### ###'#'#.##......#......# ....###.......##....).#####..# ####..##...............#####..# #####..#.......###.....'..[...# ...........>...# #.....######.# ######.####[##.######### #.# #.# #..#.)....# #.# #... #..###@...# ..# ###.##......<..# ###".iر#....#.......# .....5....#.####..5h#....# ##...........# #. #..##..####### #.......##".i,".ix".iP  The cerulean imp attacks as it pursues you!".i".i5h5...=2".if".iC _The cerulean imp hits you but does no damage.".ix@ ~###†...#.. ...# #...## ###### ###'#'#..#.... .....###.......##....)..##...............##### #####..#.......##'..[.. ...........>...# #.....##### ######.####[##.########## #..#.)#... #..###....###.##......<###....#.5h5 ###...#.###..#".iB ... #.##............ #..##..######".iC ".iD ,".iX 55..h3".i] ".i ` C _The cerulean imp hits you but does no damage.#.i$.# #####.##....†...#..#.#.# #...#.##......#...##.# '###### ###'#'#.##......#......#.###.......##....).#####..# .####..##........#####..# .#####..#.......###.....'..[...#.>...# #.....######.##.####[##.######### #.# #.# #..#.@....# #.# #... #..###....# ..##.i' ###.##....55<..# ### #....#...h...# ###..........#. ####...........# #..............#   cerulean imp (polearm #.##...........#  #. #..##..#######.i#.i#.i 5..55 2 cerulean imps (polearms, summoned)#.i ;  The cerulean imp hits you with a +4 spear.#.iN0--4#.i#.i _The cerulean imp hits you but does no damage. _You see here a +0 spear.$.i....# #####.##....†...#..#.# Tagu270 the Tinkerer ....# #...#.##......#...##.# Human '###### ###'#'#.##......#......# Health: 40/43 ======================-- ......###.......##....).#####..# Magic: 8/10===================----- .####..##...............#####..# AC: 5Str: 16 .#####..#.......###.....'..[...# EV: 10Int: 15 ............>...# #.....######.# SH: 4Dex: 14 #######.####[##.**####### #.# XL:  6 Next: 10% Place: Dungeon:2$.i#.# #..#.@....##.# Noise: =--------  Time: 2014.5 (0.0)#... #..#**5...#..# i) +1 flail###.##.....5<..#### Cast: Construct Spike Launcher#....#.......####..........#.####...........#55 2 cerulean imps (polearms, summoned)#..............##.##...........##. #..##..######The cerulean imp hits you with a +4 spear. _The cerulean imp hits you but does no damage. _You see here a +0 spear.  Casting: Construct Spike Launcher (safe; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate$.is- -.@$.it .* _but does no damage. _You see here a +0 spear.  Casting: Construct Spike Launcher (safe; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.$.iȵ5**%.i....# #####.##....†...#..#.# Tagu270 the Tinkerer ....# #...#.##......#...##.# Human %.i'###### ###'#'#.##......#......# Health: 40/43 ======================-- ......###.......##....).#####..# Magic: 8/10===================----- .####..##...............#####..# AC: 5Str: 16 .#####..#.......###.....'..[...# EV: 10Int: 15 ............>...# #.....######.# SH: 4Dex: 14 #######.####[##.######### #.# XL:  6 Next: 10% Place: Dungeon:2#.# #..#.@....##.# Noise: =--------  Time: 2014.5 (0.0)#... #..###5...#..# i) +1 flail[1%.iF1;7H###.##.....5<..#### Cast: Construct Spike Launcher#....#.......####..........#.####...........#55 2 cerulean imps (polearms, summoned)#..............##.##...........##. #..##..###### _You see here a +0 spear.  Casting: Construct Spike Launcher (safe; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.%.i%.i #Casting: Construct Spike Launcher (safe; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle%.iܭDir - look around, f - activateA rock  You shape a spike launcher from a nearby wall.  The cerulean imp hits you with a +4 spear.39-=%.i5.5 (1%.iW%.i': _You block the cerulean imp's attack.&.i.# #####.##....†...#..#.#.# #...#.##......#...##.# #'###### ###'#'#.##......#......#.###.......##....).#####..# #.####..##.........#####..# ..#####..#.......###.....'..[...#.>...# #.....######.##.####[##.######### #.# #.# #..#@)....#&.i #.# #... #..###5...# ..# ###.##.....5<..# ### #....#.......# ###..........#. ####...........#   cerulean imp (polearm #......# #.##...........#  #. #..##..######&.iA&.i 5.5 2 cerulean imps (polearms, summoned)&.i]40=-6&.i&.ixC _The cerulean imp hits you but does no damage.&.i#####..##.#.###†...#.. .....# #...## #'###### ###'#'#..#.... .......###.......##....) &.iR(#.####..##...............##########..#.......##'..[.. .............>...# #.....##### ########.####[##@########## #..#.)..#... #..###55..###.##......<###....#...... ...#.###........# #.##...........&.i&.i&.i5.hh   Natasha55 2 cerulean imps (polearms, summoned)&.i0g38--7&.i&.i*J _The cerulean imp hits you from afar with a +4 spear.(.ib\  †...#..#.....#...# #'###### ###'#'.. .......###......).##### #.####..##.............. ..#####..#.......###.....'..[............>...# ###### ########.####[##.#########  #.# #..#@)5...# .. #..###.##.##.....h<## #....#.....##..........#......#. #..##..###### .hh   Natasha55 2 cerulean imps (polearms, summoned)  The cerulean imp hits you from afar with a +1 spear.7--8 _The cerulean imp closely misses you.).i%#####..##.#.###†...#.. .....# #...## ).i(&#'###### ###'#'#..#.... ).iO&.......###.......##....) #.####..##...............#####).iy&#####..#.......##'..[.. .............>...# #.....##### ).i&########.####[##@########## #..#.)#).i&... #..###5...).i&J###.##......h###).i&....#...... ...#.###.....).i>'x...# #.##...........).i)).iz,I  You block the cerulean imp's attack.).i05Jh<).i5A4---).i59).i>).i@J _The cerulean imp hits you from afar with a +4 spear.).i  †...#..#.....#...# #'###### ###'#'.. .......###......).##### #.####..##.............. ..#####..#.......###.....'..[............>...# ###### ########.####[##.#########  #.# #..#@)5h..# .. #..###5..##.##......<##).i T #....#.....##..........#.#....#......##...##. #..##..#####).i  The cerulean imp barely misses you.30).iq G----20).iu ).i J _The cerulean imp hits you from afar with a +4 spear.*.i*.iP*.i*.i+.i.....# #####.##....†...#..#.# Tagu270 the Tinkerer .....# #...#.##......#...##.# Human #'###### ###'#'#.##......#......# Health: 30/43 ================-------- .......###.......##....).#####..# Magic: 6/10==============---------- #.####..##...............#####..# AC: 5+.iStr: 16 ..#####..#.......###.....'..[...# EV: 10Int: 15 .............>...# #.....######.# SH: 4Dex: 14 +.i73########.####[#*.*######## #.# XL:  6 Next: 10% Place: Dungeon:2+.i#.# #..*@)5h..##.# Noise: =--------  Time: 2020.5 (0.0)#... #..***5...#..# i) +1 flail###.##......<..#+.i§### Cast: Construct Spike Launcher#....#.......####..........#.+.i!O####...........#h   Natasha#..............#55 2 cerulean imps (polearms, summoned)#.##...........#+.iJ#. #..##..###### _The cerulean imp hits you from afar with a +4 spear.  The cerulean imp barely misses you. +.iu_The cerulean imp hits you from afar with a +4 spear.  Casting: Construct Spike Launcher (safe; 8% risk of failure)  +.i Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate+.i#L5@)+.if)*  The cerulean imp barely misses you. _The cerulean imp hits you from afar with a +4 spear.  Casting: Construct Spike Launcher (safe; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  +.iA rock wall.+.iwx .....# #####.##....†...#..#.# Tagu270 the Tinkerer .....# #...#.##......#...##.# Human +.ix #'###### ###'#'#.##......#......# Health: 30/43 ================-------- .......###.......##....).#####..# Magic: 6/10==============---------- #.####..##...............#####..# AC: 5Str: 16 +.iUy ..#####..#.......###.....'..[...# EV: 10Int: 15 .............>...# #.....######.# SH: 4Dex: 14 ########.####[##.######### #.# XL:  6 Next: 10% Place: Dungeon:2#.# #..#@)5h..#+.i}y #.# Noise: =--------  Time: 2020.5 (0.0)+.iy #... #..###5...#..# i) +1 flail+.iy ###.##......<..#### Cast: Construct Spike Launcher+.iy #....#.......####..........#.+.i z ####...........#h   Natasha#..............#+.i{ 655 2 cerulean imps (polearms, summoned)#.##...........##. #..##..######Casting: Construct Spike Launcher (safe; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.  The cerulean imp hits you from afar with a +1 spear.21-----=1.5 (1+.i% +.i   Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  A rock wall.  You shape a spike launcher from a nearby wall.  The cerulean imp hits you from afar with a +1 spear. _The cerulean imp hits you from afar with a +4 spear.,.iNo.....# #####.##....†...#..#.# Tagu270 the Tinkerer .....# #...#.##......#...##.# Human ,.iou#'###### ###'#'#.##......#......# Health: 21/43 ===========------------- .......###.......##....).#####..# Magic: 4/10=========--------------- ,.i p#.####..##...............#####..# AC: 5Str: 16 ..#####..#.......###.....'..[...# EV: 10Int: 15 ,.i5p .............>...# #.....######.# SH: 4Dex: 14 ,.igp3########.####[#*.*######## #.# XL:  6 Next: 10% Place: Dungeon:2,.ipk#.# #..*@)5h..##.# Noise: ==-------  Time: 2021.5 (0.0),.ip*#... #..***5...#..# i) +1 flail###.##......<..#,.iq/### Cast: Construct Spike Launcher#....#.......####..........#.####...........#,.iqh   Natasha#..............#55 2 cerulean imps (polearms, summoned)#.##...........##. #..##..######You shape a spike launcher from a nearby wall.  ,.iqThe cerulean imp hits you from afar with a +1 spear. _The cerulean imp hits you from afar with a +4 spear.  Casting: Construct Spike Launcher (safe; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate,.i85@)-.i *)The cerulean imp hits you from afar with a +1 spear. _The cerulean imp hits you from afar with a +4 spear.  Casting: Construct Spike Launcher (safe; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  A rock wall-.i]  .-.iFL .....# #####.##....†...#..#.# Tagu270 the Tinkerer .....# #...#.##......#...##.# Human #'###### ###'#'#.##......#......# Health: 21/43 ===========------------- .......###.......##....).#####..# Magic: 4/10=========--------------- #.####..##...............#####..# AC: 5Str: 16 ..#####..#.......###.....'..[...# EV: 10Int: 15 .............>...# #.....######.# SH: 4Dex: 14 ########.####[##.######### #.# XL:  6 Next: 10% Place: Dungeon:2[9;-.iL 8H#.# #..#@)5h..##.# Noise: ==-------  Time: 2021.5 (0.0)#... #..###5...#..# i) +1 flail###.##......<..#### Cast: Construct Spike Launcher#....#.......####..........#.####...........#h   Natasha#..............#55 2 cerulean imps (polearms, summoned)-.iuM ~#.##...........##. #..##..######Casting: Construct Spike Launcher (safe; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.  The cerulean imp barely misses you.-.i3N +2.5 (1-.iV -.iY   Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  A rock wall.  You shape a spike launcher from a nearby wall.  The cerulean imp barely misses you. _The cerulean imp hits you but does no damage...ip######..##.#.###†...#.. .....# #...## #'###### ###'#'#..#.... .......###.......##....) #.####..##...............##########..#.......##'..[.. .............>...# #.....##### ########.####[##@########## #..#.)5h#... #..###5...###.##......<###..i#....#...... ...#.###........# #.##.............i1  The cerulean imp barely misses you.5===-3..i)7..i%9C _The cerulean imp hits you but does no damage...iX .........#####.#..#.##########..##.#.###†...#.. .....# #...## ..iX #'###### ###'#'#..#.... .......###....) #.####..#........##########..#.......##'..[.. .............>..@# #.....##### ########.####[##.########## #..#.)5h..##..i%Y ... #..###5...#..###.##......<..####....#.# 5   cerulean imp (polearm, summoned) ...#.####....i[ ..i\ ..iZe T5....ie 2=--4..im ..i!p ..i u######### #.#....#..........#####.#..#.##########..##.#.####.†...#.. .....# #.......#...## #'###### ###'#'#.##......#.... .......###....) #.####..#........##########..#......@##'..[.. .............>...# #.....##### ########.####[##.#########..i }# #..#.5.h#... #..###....###.##......<.###....#.......# ..#.###..i~ ..iň ..iT 5hh   Natasha5   cerulean imp (polearm, summoned)..iٓ S17---=5..iS ..i J _The cerulean imp hits you from afar with a +1 spear./.i(#.....# #.# #.#....#... #.....# #...#####.#..#.##.. #.....# ##.##....#..##.#.. +.....# #####.##....†...#..#. #.....# #...#.##......#...##. ##'###### ###'#'#.##......#.......###.##....).#####.. ##.####..##.#####../.iO.#####..#.###.....'..[....>...# #.....######.#.####[##5## #. #.# #..#.h.h..# #. #... #..###....# ../.ig ###.##......<..#  #....#.......# ###...#.  ####.#/.ic7*/.i%`/.i81/.i[< 5h)The rocky spike misses the cerulean imp./.i=6----6Construct Spike Launcher /.ijE/.iGJ _The cerulean imp hits you from afar with a +1 spear./.ir #.....# #.# #.#....#  #.....# #..#####.#..#.## ##.....# #.##....#..##.# .+.....# #####.##....†...#..# ##.....# #...#.##......#...##/.iBD#'###### ###'#'#.##......#.###.##....).######.####..##.#####.#####..#....@..###.....'..[.>...# #.....#######.####[##5## #/.iZ #.# #..#h)§h..# # #... #..###....#  ###.##......<..#  #....#.......# ###..........#.  ####.#/.i8*0.iygo  The rocky spike skewers Natasha.0.il  Natasha is moderately wounded.0.i0.iR]h..).0.iu7====-70.i 0.i e _The cerulean imp disappears in a puff of smoke!2.iB _ *You hit Natasha.2.iQ  Natasha is heavily wounded.The rocky spike skewers Natasha.2.ig 2.i=  Natasha is almost dead.The rocky spike skewers Natasha.  You kill Natasha!2.iqE )2.iy '.2.i ?21==8.9 (1.42.i 2.i= _Moaning pathetically, Natasha's spirit plunges into the ground.6.i6.iD6.i 9.i#.....# #.# #.#....#. #.....# #..#####.#..#.##. #.....# #.##....#..##.#. +.....# #####.##....†...#..#. #.....# #...#.##......#...##.'###### ###'#'#.##......#.###.##....).#####..####..##.#####.#####..#.....@.###.....'..[.>...# #.....######..####[##.## #.#.# #..#.).h..# #.#... #..###....# .###.##......<..# ##....#.......9.i\####..........#. 9.iK--909.i<9.i:.i- 3:.i :.i ,:.i :.i :.iR 18==6==:.i :.iÚ ,:.i :.io ,:.iş :.i :.ie K9=:.i :.i :.ib :==:.iʧ :.i> ,:.i :.iݭ ,:.i :.id j20=:.i :.i d7==:.i :.ih ,:.i :.i ,:.iſ :.ij a1=:.i :.i1 :.im 3==:.i :.iz ,:.i :.i i2=:.i :.iB ,:.i :.i e8===:.i@ :.i ,:.ib :.i :.i K3=:.i :.iT ,:.i :.i Q===:.iy :.i ,:.i :.i( i4=:.in :.i ,:.i :.i ,:.in :.i 99:.i )==:.i' :.i a5=:.iD :.iL ,:.ij :.i ,:.i :.iZ 6===:.i :.i ,:.il :.i) ,:.i :.i# ,:.i :.iW 7==--# _You start resting.:.i 063.9 (34.0):.i~! `10/10===4.9 (35:.i' :.i+* % _Magic restored.<.i4~ 3<.i <.i ,<.i <.i ,<.i+ <.i =8===<.iw <.ii ,<.i B<.i <.i <.iٜ S9=<.i <.iv <.i <.i: <.if ,<.i <.iݪ ,<.i{ <.i| <.iͮ L30=<.i <.i: ,<.i* X<.iڸ ,<.iD <.i d31=<.iY <.i ,<.i <.i ,<.i <.i W2=<.iG <.i <.i ,<.i <.i ,<.i <.i ,<.i <.i <.i K3=<.i <.i ,<.i] <.iH ,<.i <.i8 ,<.i <.ir <.i U4=<.i <.i ,<.i <.i' ,<.i <.i ,<.i{ <.i <.i K5=<.i <.i ,<.i X<.i ~6==<.i] <.i ,<.i <.i ,<.i <.i ! <.i@! <.iH" <.i* <.i + U7=<.i-, <.i- ,<.i. <.i1 ,<.i2 <.i5 ,<.i; w8=<.i; <.i= <.i> <.i,? <.iA ,<.i5C <.iE <.iF N9=<.iG <.iI ,<.i{K <.ifM <.iM <.i)O <.iaQ ,<.iR <.iT <.i9U E40=<.i"W <.i*X ,<.i>Y <.iZ <.i[ <.i[ <.i\ ,<.i] <.iM_ <.i_ U1=<.i@a <.ic ,<.iVe <.ih ,<.i i <.i j ,<.ik <.i3n a2=<.ico <.i...# #.....##### ###########.####[##.#########F.i  #.# #..#.).h..# #... #..###....###.##......<..#F.iى  #....#.......# ###.#.F.i[ F.ix F.iˑ G.iF3G.iHG.iPG.iaT,G.iX,G.iYG.iY9=G.iJ[G.ibt..# #.....# #.# #.#.## #.# #.....# #.## #.#... ..# #.....# #..#####.#..#.##.....# ##.##....#..# #...+.....# #####.##....†...# #.###.....# #...#.##......#.. #.####'###### ###'#'#.##......#G.ib>..###.......##....).##.####..##.@....7..#####..#.......###.....'..........>...# #.....####.####[##.### #.# #..#.).h..# ## #... #..###....# .# ###.##......<..# .#G.i7c #....#.......# .# ###..#.G.icG.iiG.ikI.ih 3I.i I.iB I.iP I.i ,I.i BI.i I.i I.i ,I.i I.i I.ie ,I.iw I.i I.i ,I.i ,I.i ,I.i I.i 5 #.#### #.....# #.# #  #....# #.....# #.# #  #####.# #.....# #.######### #  #.....# #.....# #.........###  #.#######.....# #########.##...  #.# #...+.....# #####.##.  #.# #.###.....# #...#.##. ###.###.####'###### ###'#'#.##... ................@.###.......##...33.9 (6 ############.####..##..........#####..#.......###..Construct Spike LauncherI.i ......................>...# #..#.################.####[##.#####'## #.# #..#.).h..  ....#### #... #..###....  .......# ###.##......<..  .......# #....#....... I.i I.i K.ifQK.i..# #.#### #.....# #.# #.# #....# #.....# #.# #.# #####.# #.....# #.### #.# #.....# #.....# #... #.# #.#######.....# ###.## #.# #.# #...+.....# #####.## #.# #.# #.###.....# #...#.## #.####.###.####'###### ###'#'#.## #>......@....###.......##6.9 (3 .#.###.####..## .#...#####..#.......## .####................>...# .# #.################.####[##. .####'##K.ie #.# #..#.)##....#### #... #..### ###.......# ###.##....#.......# #....#K.i3L.i''L.i'L.i'L.i4L.i7,L.i7L.i<@  There is an open door here.L.iQ=L.i= _L.i^>L.i?L.iWAL.iAL.i6BL.iCL.i.F,L.iFL.iM #............... #.############# #.# #.# ## #.# ####### #.# ..# #.#### #.....# #.#  #....# #.....# #.# L.iyN####.# #.....# #.#########  #.....# #.....# #........ #.# #.#######..@..# #########40.9 (4 #.# #.# #...+.....# #####.## #.# #.# #.###.....# #...#Construct Spike Launcher #.####.###.####'###### ###'#'#.## #>...................###......L.iUO.############.####..##......................#####..#.......## .####......................>...# # #.################.####[##.##L.i:UL.ioWM.i M.iº 3M.ix M.i| ,M.iv XM.i M.i M.i' ,M.i M.ir @  There is an open door here.M.i  M.i _M.iI M.i M.i M.iE M.i M.iG M.iA M.in M.i M.i #.....# #.#### ##.# #####.# #....# #.....# #.##.# #####.# #.....# #.######  #.# #.....# #.....# #.......  #.# #.#######.....# ######## ## #.# #.# #...+....#### .# #.# #.# #.###.....# #... .# #.####.###.####'###### ###'#' '####>..........@........###.....6.9 (6 .....#.############.####..##..... .....#..............#####..#.....Construct Spike Launcher .....####......................>. .....# #.################.####[....####'## #.# # .....##....#### #... #.. ..#####M.i [15G# ###.##.. ..'...#.......# #....M.i N.i IN.i N.iY N.iT! nN.i! N.i" N.i$ ,N.iT% N.i& N.i7( ,N.i( N.i<* N.i+ ,N.i, N.i- N.i. N.i. N.i/ N.i6 '....# #.....# #.#### #.....# #. †#### #####.# #....# #.....# #. .# #.# #####.# #.....# #. N.i6 p.##### #.# #.....# #.....# # .....# #.# #.#######.....# .....### #.# #.# #...+.....# ....'.# #.# #.# #.###.....# ....#.# #.####.###.####'###### .....#'####>....@..............##52N.iA7 ......#.######.####..#......#......##### #..........####. ####.......# #.######. ####.......####'## #.......#### #.N.ip7 ......#####.......# ##......'...#.......#N.i8 N.i= N.i> O.iO.ibO.iGO.iO.iB O.iB O.iVC O.iM O.iN O.i"O O.iR ,O.i)T ,O.iT O.iU O.iIW O.iW O.i X O.iY O.iD[ ,O.i[ O.ia  #....# #.....# #.#### #....  #†#### #####.# #....# #....  #.# #.# #####.# #....  #.##### #.# #.....# #.... O.iCb (####.....# #.# #.#######..... #........### #.# #.# #...+..... #........'.# #.# #.# #.###..... #........#.# #.#O.iib .####'### #........#'####>@.........O.ic C6.9 (4 #....#.####.## #......#......### #####..........####  ####.......# #.#  #####.......####'##  O.i/c y......##....####  ....#####.......# O.iPc ? ....'...#.......#O.id O.i,i O.ij Q.i\Q.iQ.i=Q.ivQ.iwQ.i,Q.iR  There is a stone staircase leading down here.Q.i5 _Q.iQ.iQ.i^,Q.i(Q.iQ.iUQ.iQ.i Q.icQ.iQ.i&Q.iQ.iQ.iSQ.iQ.i  #..............#.######### #..............#..... #####..........####.. ####.......# #.###### ######.......####'##  .............##....####  ..........#####.......#  ..........'...#.......#  .......@..###.## 66.9 (10.0) ....# #.#.......#  ..........###.# Construct Spike Launcher  ....^.....## ..........#.#.........# ..........# #.........# ..........#.......# #####'#####...........# Q.iKK[40m#.#########.....###Q.iQ.ilQ.imo Q.ix ;R.iXIR.itbR.i dR.i^dR.ihXR.i+iR.ijR.ionBR.iqXR.isR.iu,R.i~vR.iHxR.iyR.i1zR.izR.i|R.i~R.i@~R.i~R.i  #........#...  #####....####  ####.......# #  #######.......  #.............##.. R.if #..........#####..  #..........'...#..  #..........###.#..  #@.........# #.#..73.9 (7.0)  #...........###....  #.^.....#......Construct Spike Launcher  ####..........#.#....  #..........# #....  #..........#.###..   ######'#####......  #.#########..   ............ R.iR.iDR.i;S.ih3S.ihS.iMrS.isS.iSxBS.iy,S.iyS.i{S.i}},S.it~S.iS.i,S.iS.i^  ####.......#  #.########....... #.##...... .##... S.i##..'. ##....### ##....# # S.i##...........### ....^.....#.7.9 (4 S.iN ####...#.#  #..........# #S.iu  #..........#.##  ######'##### S.i #.########  ######...S.iÉ #.........#####  #..#S.iS.ipS.iӏT.i73T.iB8T.i<T.i=T.i>,T.iAT.i7BT.i^BT.iCT.iE,T.iET.iGT.i6HT.icHT.iHT.iJT.iK,T.iYLT.iMT.iNT.iNT.igOT.i]T#........### #. #........'.# #. #........#.# #. #........#'####> #..............# #..............#T.iT##.#########..........##......# ####.......#########.......#84.9 (7.##.............##.##.....###T.iTF#.##..........'...#.##..........####.##..........# #. #.#...........###.T.i#U #.......^.....#... ####.#.T.iMUE T.iUT.iYT.i[U.i6&3U.i&U.i.U.i/U.iW4U.i-5U.is5U.i5U.i6U.i8,U.ig8U.i?9U.i]:U.i:U.i;U.i@  ####.....#   #.# #........###  #.# #........'.#  #.# #........#.#  #.# ##'  #.# #.  #.# .  ##.#########.  #.@....# ####....9.9 (5  ######.########....  #.##....  #.##.  #.##...  #.##...  #.##...  #.#........  #^....U.iIAU.iCU.iEV.i~V.i#V.ipV.iV.ik,V.inV.iOV.i,V.i)V.i9V.i~,V.iV.iV.iu,V.iAV.iV.i՘,V.iV.i`V.iL,V.iV.i #..... #.###. ####.# #. # #....# #. .# #†#### #V.i&c##. #.# . #.#####  #.# ####.....#  #@# #........###96.9 (7 #.# #........'.##.# #.#.##.# #.#'##.# #.#.# #.##.#########V.i#......# ##########.########V.iåV.iW.iWOQW.iYo   ####### ## #.....# .# #.###.# .# ####.# #. .# #....# #.. .# #†#### ### ###.# #.#  #.@.# #.##### 9.9 (3 #.### ####.....#  #.# #.###  #.# #.'.# #.# #.#.# #.# #.#'## #.# #..... #.# #........ ##.#########....W.i^X.iY3X.iX.iYX.iX.iiX.iX.i X.iĥ,X.iަX.i,X.iX.ia           #######  #### #.....#  ..# #.###.#  #.# ####.# #.## #@# #....# #...203.9 (4 #.# #†#### #### ###.# #.#  #...# #.##### #.### ####.....# #.# #.###  #.# #.'.# X.iN #.# #.#.#  #.# #........#'###X.iKX.i IX.i X.i ,X.i~ X.i _Found a stone staircase leading up.X.iR        X.i    #######  ###### #.....  #<.@.# #.###.#6.9 (3  ####.# ####.# #.X.i   #.# #....# #..  #.# #†### ###  ###.# #X.i K.#  #...# #.#####  #.### ####.....#X.iM   #.# #.###  #.# #.'.#X.i X.i X.iD Z.icZ.i$d3Z.i|kZ.im,Z.iq,Z.i4vBZ.i xZ.i4zBZ.i*~Z.i,Z.iFZ.iބZ.ihBZ.i0XZ.iWZ.iM,Z.iZ.iZ.i,Z.i Z.iZ.iٝZ.i Z.ibZ.ijZ.iV,Z.iZ.iZ.i Z.i<Z.iZ.itZ.i4Z.idZ.iZ.iZ.iZ.iݰZ.i3Z.iZ.iBZ.iZ.i,Z.iZ.iZ.iY,Z.iZ.ipZ.ij,Z.iZ.iZ.i,Z.ivZ.iZ.i0,Z.iZ.iZ.iBZ.iZ.iZ.iZ.iZ.iOBZ.iZ.iVXZ.ioXZ.iXZ.i8Z.iBZ.i^XZ.iZ.ipZ.iZ.i$Z.iZ.i^,Z.i'Z.iZ.i{,Z.i-Z.iZ.i,Z.iZ.iZ.i,Z.iZ.iZ.iF,Z.iZ.iZ.iP,Z.i(Z.ieZ.i,Z.iZ.iZ.i,Z.i Z.i Z.i ,Z.i] Z.i? Z.i' ,Z.i} Z.igZ.i,Z.iZ.i<Z.i,Z.iFZ.iZ.i,Z.iZ.iZ.iK,Z.iZ.icZ.i,Z.iYZ.irZ.i,Z.iZ.iti  You see here a ball python skeleton.Z.i Z.i.! _Z.ir!Z.i&1  # ######## #######.....## #<...#Z.i&#.###.#  ####.# ####.# #.#####  #.# #@...# #.....# 51.9 (45.0)Z.i"'b #.# #÷#### #  ###.# #.# #.# ##Z.iX' #...# #.##### #.# #. #.### ####.....# #.# #.Z.i'@ #.# #........### #.# #.  #.# #........'.# #.# #. Z.i' #.# #........#.# #.####.  #.# #........#'####>.....Z.i(E Z.ib(Z.i,Z.i-[.i 3[.iQ [.ii [.i  [.iZ [.i [.i i  You see here a ball python skeleton.[.i [.i  _[.i< [.i [.i ,[.i [.i [.i ,[.iH [.i! [.iB# ,[.i$ [.i(& [.i( ,[.i, ,[.i, [.i- [.i- [.i/0 [.i2 ,[.i2 [.i4 [.i6 ,[.i7 [.i9 [.i; [.i< [.i<= [.i> [.i@ ,[.irA [.i&G |##.# #.##.# #####.# # ...# #.##### #.# #.....# # [.igG .### ####.....# #.# #.####### .# #........### #.# #.# #...+ .# #........'.# #.# #.# #.## [.iG .# #........#.# #.####.###.## [.iG .# #........#'####>............ [.iG !.# #..............#.########## .# #..........@...#............[.iG 62.9 (11 .#########..........####......... [.i H .....# ####.......# #.######Construct Spike Launcher [.i*H n####.########.......####'## [.iDH #.##.............##....####  #.##..........#####.......# [.iH A #.##..........'...#.......#  #.##..........###.#.......#  #.##..........# #.#.......#[.iH [.iRN [.iO \.i#3\.i\.i\.iLB\.iX\.iu\.iU,\.i\.iX\.iR  There is a stone staircase leading down here.\.i\.i _\.iخ\.i\.iP,\.iʱ\.i\.i ,\.i\.i<\.i,\.iU\.i\.iӼ,\.i\.i.##### #.# #.....# #.....# #...# #.# #.#######.....# # .....### #.# #.# #...+.....# ....'.# #.# #.# #.###.....# ....#.# #.####.###.####'###### \.i"....#'####>................... ...........#.############.####..# ...........#........#####.. #..........####.@.......71.9 (9.0) \.iH$####.......# #.################ ####.......####'## #.Construct Spike Launcher \.io...........##....#### #. ........#####.......# ## ........'...#.......#\.i ........###.#.......# ........# #.#.......# #\.im  ........###...# #\.iE \.id\.i^\.i].i3].i].i:].i,].ivX].i].i].i,].i].i].i].i۠].i].i].iW,].i].iX].iڼr #.# #.....# #.....# #......  #.# #.#######.....# ###### ## #.# #.# #...+.....# #### .# #.# #.# #.###.....# #... .# #.####.###.####'###### ###'#' '####>...........###.....#.######.####..##.....#..............#####..#... .....####......>7.9 (6 .....# #.######.####[# .....####'## #.# #.].i#### #... #.#####.......# ###.##..'...#.......# #....####.#.......# ###...# #.#.......# ####...###.........# #......].i].i4].i^.i4^.iw!^.i"^.i^.iv^.i^.i)^.i^.i;^.i n^.i^.iB^.i^.iZ,^.i^.i3^.i],^.i^.ia^.i,^.ip^.i^.i|,^.i.^.i V#.....# #.....# #.........######.#######.....# #########.##...  #.# #...+.....# #####.##...  #.# #.###.....# #...#.# ###.###.####'###### ###'#'#.##... ......###.......## ############.####..##........#####..#.......### ##........>...# #.^.i 84.9 (7  #.#######.####[##.#### ##'## #.# #..#.).h#### #... #..###.......# ###.##......<.....# #....#............# ###............# ####............# #.......^.i1^.i^.i^.i3^.i?^.i^.i,^.i,^.i^.i^.ix^.iR^.i$,^.i^.i^.i,^.iE^.i^.i,^.i^.i5^.i,^.i/^.i]^.i],^.i^.i.# #.....# #.........#####.#..#. ####.....# #########.##....#..## ...+.....# #####.##....†...# .###.....# #...#.##...... .####'###### ###'#'#.##......###.......##....).####.####..##...............#########..#.......###.....'..[ ..>...# #.....####91 ###^.i}.####[##.#########  #.# #..#.).h..# # #... #..###....# # ###.##......<..# # #....#.......# # ###..........#. # ####...........# # #.......#^.i=^.i ^.iu_.i:3_.i\<_.izI_.iYM,_.ig_.i[iR  There is a stone staircase leading down here._.il_.im __.in_.ir_.iqu_.iEv_.i0y_.i|_.i,_.i_.i؇_.i_.iN_.iǎ_.iG _.i7 You see here a +0 spear._.i_.i# __.i2_.i_.ih,_.iP_.ip.# #####.##....†...#..#.# ..# #...#.##......#...##.# ##### ###'#'#.##......#......# _.i...###.......##....).#####..# ###..##...............#####..# ####..#.......###.....'..[...# ..........>...# #.....######.# _.i4r#####.####[##.######### #.#  #.# #..#.).@..# #.# _.ii 8  #... #..###....# ..###.##......<..# ###_.id #....#..... _.iDZ###..........# ####..........._.i0H# #..............# #.##...........#  #. #..##..######_.i_.i_.i`.i&I`.iZ`.i,`.i`.iX`.i`.ib,`.i`.i`.i,`.i`.i`.i,`.i`.i `.i(,`.ia`.i!.......>...# #.....######.# ####.####[##.######### #.#  #.# #..#.)....# #.#  #... #..###....# ..#  ###.##......<..# ###  #....#.......# ####  ###..........#..... `.i"K ####...........# .......... 304.9 (6##....... #. #..##..##### Construct Spike Launcher # #.......##`.iZ #....(...# #..#####.# #....# #.###+##`.i ##.#.# #..%...# #...###......#`.i`.i]`.iV`.ia.i3a.ia.ia.i,a.iw,a.iE,a.ia.ia.i,a.iPa.iJa.i}#.......#####..# .......###.....'..[...# a.i....>...# #.....######.# ####[##.######### #.# # #..#.)....### #.# .. #..###....#.. .. a.i<#.##......<..#.# ### #....#.......#.####### ###..........#..@....#a.ih9.9 (5 ###...........######.# a.i..............# Construct Spike Launcher .##...........a.i7##..##..#####a.it##.......###....(a.i ##..#####.##....# #.###+#a.i"#a.ia.ia.im b.i}A 3b.iF b.iN b.iP b.itP b.ivT Xb.i0U b.iV b.iX ,b.iiY b.iZ b.i\ ,b.iO] b.iU^ b.i_ b.i_ b.i_ b.ii ....###.....'..[...#  >...# #.....######.#  [##.######### #.#  ..#.)....### #.#  ..###....#.. ..#  ....<..#.# ###  .#.......#.#######  .........#.......#  ...######@#  14 ....# #.#  .# #.# ###### #.. ......## ### ...(...#    .#####.#    ...# #.###+##   .#.# #..%...#   b.ij b.i#o b.ip c.i{i Ic.ir c.is c.i}t ,c.ix Xc.iy c.il{ ,c.i{ c.i} c.iS~ c.i~ c.i~ c.i #.)....### #.#  .###....#.. ..# c.ḯ ; .....<..#.# ###  #.......#.#######  ......#.......#  c.i ...######.#  ..# #.# c.i h # #.###### c.i< ##..###### #.@....# 8.9 (4c.ia ## ######.# (...# c.i S #####.#  c.i # #.###+##  #.# #..%...#c.i# ..###......# †.......#  ##.#.......#  c.i c.i/ c.i d.id.i73d.i1d.id.iBd.i,d.isd.id.id.id.id.iGd.id.id.i1d.i~d.i,d.i;d.i+...#.. ..#  .<..#.# ###  #.#######  d.idA....#.......#  ######.#  # #.#  # #.###### d.i2###### #......#  .## ######@#  23.9 (5d.i#  #.#  #.# d.i..# #.###+###### #..%...#  d.i(.....#  .....#  ....# d.iSj .......#  d.id.id.ie.in3e.i e.i e.i!,e.i%,e.i.&,e.i&e.i'e.is*Be.i'/.#.#######  ....#.......#  ..# ..# #.# e.i/.# #.###### ###### #......# ## ######.# ...# #######.# e.i"0##.##.....@.# 6.9 (3  #.###+## #.#######  #..%...#  #......#  e.iR0O†.......# .#e.i|0 #.# ## ####e.i0 e.iD1e.i5e.i37f.i "f.i"3f.i'f.i(f.i(f.i,nf.i0Xf.id1f.i{2,f.i3f.i4f.iG6,f.i7f.iu8f.i9,f.i:f.i>F.....#.......# ......######.# .....# #.# .....# #.###### f.i?d##..###### #......# ......## ######.# ..(...# #######.# #####.# #.......# ....# #.###+## #@####### 32.9 (6 #.#.# #..%...# #.#  #...###......# #.# †.......# #.#  ###.#.......# #.#  #.#.......# #.# f.iAb #.#......## #.# ###.####...# ..# ......# ###.# f.iZHg.i&3g.i#g.ig.ig.i&g.i9,g.ibg.ig.i,g.ig.ig.i,g.i+g.ig.iBg.i(...# #######.######.# #.......## #.###+## #.####### #.#.# #..%...# #.# #...###......# #.# ##...†.......# #.#  ###.#.......# #.#  #.#.......# #.#  #.#...... 8###.####...##.. ......# ###.#######..#### .#  #.....##.## ######......+#.........###........>#g.ig.ig.ih.if!3h.i"h.i[-h.i}/,h.i.5Xh.i5h.iR7h.iT9,h.i:h.i @ #..#####.# #.......#  #....# #.###+##.#.#######  ##.#.# #..%...#.#.#  h.iA #...###......#.#.#  ##...†.......#.#.#  ###.#.......#.#.#  #.#.......#.#.#  #.#......##.#.# ######.####...##@..# 41.9 (3 ........# ###.###### ######..#### .#   #.....##.## #.###.....##### #........ ######+#h.iB###......> #.###h.idHh.iIi.i3i.ii.ii.iXi.i,i.iUi.iyi.i,i.ii.iai.i{,i.ii.ii.i,i.ii.i=i.i,i.iqi.ii.iR,i.i+i.i ##..........#.......# ##...........######.# .............# #.# ##...........# #.#######..##..###### #......##.......## ######.##....(...# ############.##..#####.# #....#.......#  #....# #.###+##@#.#######8.9 (7  ##.#.# #..%...#.#.#  #...###......#.#.###...†.......#.#.####.#.......#.#.i.i0#.#.# #.##.#. ######.####...##...# .# ###.######i.ii.iKi.ioj.i|aj.ibj.i2ej.i,sBj.iywBj.iwj.ixj.i #....#.......#.#######  ###.#.......# ####..######.# #...# #.# j.i#.##...........# #.###### . #..##..###### #......# #.......## ######.# #....(...# ############.# #..#####.# #.@..#.......#50.9 (2  #....# #.###+##.#.####### ##.#.# #..%...#.#.# #...###......#.#.# ##...†.......#.#.###.#.......#.#.# #.#.......#.#.# #.#......##.#.#  #######.####...##...#j.i<j.ij.i(j.i-'.......÷......#......#......#......j.i9j.i:+1.9 (1j.iOAk.iH( _You open the door.k.ixk.i3k.i?k.iu,k.i   There is an open door here. _k.ik.ik.i,k.iXk.ik.i#.##....# #.###### . #..##..###### #......#  k.i'## ######.#  #....(...# ############.#  #..#####.# #....#.......  #....# #.###'##.#.######k.i#.#.# #..%...#.#.#  #...###......#.#.#  ##...÷......@#.#.# 5.9 (4 ###.#.......#.#.#  #.#.......#.# #.#......#########.####...##...........# ###.############..#####k.ia#....### #.###.....####k.ik.i|k.il.i3l.i}l.il.i0l.iml.i~,l.il.iB  ####...######.#  #..............# #.# ##...........# #.#######. #..##..###### #......## #.......## ######.# #....(...# ######.# #..#####.# #....#.......# #....# #.###'##.#.####### ##.#.# #..@...#.#.#8.9 (3 #...###......#.#.##...÷.......#.#.# ###.#.......#.#.# #.#.......#.#.# #.#......##.#.# #######.####...##...#.... ###.#############..#####.#l.iIl.iT _You see here a quill talisman.m.i&m.i)A quill talisman. A spiny trinket reminiscent of a cactus. Causes sharp quills to grow all over the user's body which may cause injury to anyone unwise enough to attack them inmelee. ____________________________________________________________Skill Quill Dmg -------------------------- Min 01d2 Max 71d8 m.i^*Cur 0 1d2 Melds: Helmet, Gloves, Boots, Barding, Cloak ____________________________________________________________ Your skill: 0.0 If you transformed using this talisman: Your AC would decrease by 2.2 (5.5 -> 3.3). A period of sustained concentration is needed to enter or leave forms. To leave (g)et.n.iɗn.i, ####...........######.#Tagu270 the Tinkerer#..............# #.#Human#.##...........# #.######Health: 43/43 ========================#. #..##..###### #......#Magic: 10/10 ========================# #.......########.#AC: 5Str: 16n.i^?#....(...# ############.#EV: 10Int: 15#..#####.# #....#.......#SH: 4Dex: 14#....# #.###'##.#.#######XL:  6 Next: 21% Place: Dungeon:2##.#.# #..@...#.#.#Noise: ---------  Time: 2358.9 (3.0)#...###......#.#.#n.ii) +1 flail##...÷.......#.#.#Cast: Construct Spike Launcher###.#.......#.#.##.#.......#.#.#n.i#.#......##.#.########.####...##...#.........# ###.#############..#####.# _There is a stone staircase leading down here. _There is a stone staircase leading down here. _You see here a +0 spear. n.i,z_You open the door. _There is an open door here. _You see here a quill talisman.n.i +9.9 (1n.i֯n.i* _t - a quill talismanv.i 3v.i." v.i+ v.i- ,v.i1 ,v.iD v.iE v.ir &v.i v.i ,v.i*  #...#.##... # ###'#'#.##..... ###.......##....).#####..# .##...............#####..# ..#.......###.....'..[...# ......>...# #.....######.# #.####[##.######### #.# #.# #..#.)....#########.# #... #..###....#@........#745.0) ###.##......<..#.##########....#.......#.####### ###..........#.......#  ####...........######.#  #..............# #.#  #.##...........# #.###### #. #..##..###### #......# # #.......## v.iϙ H ######.#v.i v.i x.i3x.iHx.i-Bx.i,x.i9,x.ix.iTx.i›,x.ix.i_k#...#.##......#...##.# #'#'#.##......#......# .......##....).#####..# ..#####..# .....###.....'..[...# x.i{>...# #.....######.# ##[##.### #.#  #..#.)....###.# . #..###....#...# 7.9 (3.0) .##......<..#.### x.iB....#.......#.####### ##...#.. ##...## ...x.i ##.....  #..##..#####  #......x.ix.ix.ix.ifx.igx.i[ix.irx.iwtx.i{x,x.i{x.i}x.i`}x.ix.i?x.iނ,x.ix.ip..#.##......#...##.#  #'#.##......#......#  ##....).#####..#  #####..#  ###.....'..[...#  >...# #.....######.#  [##.### #.#  ..#.)....###.#  ..###....#...# x.i 80.....<..#.###  .#.......#.#######  ..#.......#  ..######.#  # #.#    ..# #.######    .##..###### #......#    ......## ######.#   x.irx.iRx.iy.iSy.iXOInventory: 20/52 slots Hand Weapons (go to first with ))  i - a +1 flail (weapon)a - a +0 hammer  c - a +0 scythe  h - a +3 dagger of electrocution Missiles (go to first with ()j - 3 javelins Armour (go to first with [) y.iY e - a +0 helmet (worn)  g - a +0 leather armour (worn)  k - a +0 cloak (worn)  m - a +0 buckler (worn)b - a +0 robe  s - a +0 ring mail Jewellery (go to first with "=)  n - a +6 ring of strength (worn) Scrolls (go to first with ?)d - 3 scrolls of enchant weapon  l - 3 scrolls of blinking  p - 2 scrolls labelled DARAIREDWU  r - a scroll labelled TILASI LOOBLIA Potions (go to first with !) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]~.i] p - 2 scrolls labelled DARAIREDWU. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.” ~.i -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe..ityPIdentify which item? (\ to view known items) .iy0Scrolls (select first with ?)  r - a scroll labelled TILASI LOOBLIA Potions (select first with !) .i~z f - a brown potion  o - a blue potion .iz0.iz#.i{G[?] describe selected.i.i_..#.##......#...##.#  Tagu270 the Tinkerer #'#.##......#......#  Human ....##....).#####..#  Health: 43/43 ======================== ............#####..#  Magic: 10/10 ======================== ....###.....'..[...#  AC: 5Str: 16 >...# #.....######.#  EV: 10Int: 15 [##.######### #.#  SH: 4.iDex: 14 ..#.)....#########.#  XL:  6 Next: 21% Place: Dungeon:2 ..###....#......@..#  Noise: ---------  Time: 2380.9 (0.0) ......<..#.#########  i) +1 flail .#.......#.#######  Cast: Construct Spike Launcher .........#.......# ..........######.# ..........# #.#   ..........# #.######   .##..###### #......#   ......########.#   _You open the door. _There is an open door here. _You see here a quill talisman. _t - a quill talisman  As you read the scroll labelled DARAIREDWU, it crumbles to dust.  It is a scroll of identify..i.i5.i;..#.##......#...##.#  Tagu270 the Tinkerer #'#.##......#......#  Human ....##....).#####..#  Health: 43/43 ======================== ............#####..#  Magic: 10/10 ======================== ....###.....'..[...#  AC: 5Str: 16 >...# #.....######.#  EV: 10.iInt: 15 [##.######### #.#  SH: 4Dex: 14 ..#.)....#########.#  XL:  6 Next: 21% Place: Dungeon:2 ..###....#......@..#  Noise: ---------  Time: 2380.9 (0.0) ......<..#.#########  i) +1 flail .#.......#.#######  Cast: Construct Spike Launcher .........#.......#.i ..........######.# ..........# #.#   ..........# #.######   .##..###### #......#   ......########.#   _You open the door. _There is an open door here. _You see here a quill talisman. _t - a quill talisman  As you read the scroll labelled DARAIREDWU, it crumbles to dust.  .i It is a scroll of identify..iA1.9 (1.ia .i F _There is an open door here. _You see here a quill talisman. _t - a quill talisman  As you read the scroll labelled DARAIREDWU, it crumbles to dust.  It is a scroll of identify. _o - a potion of resistance.i.it%Read which item? Scrolls  d - 3 scrolls of enchant weapon  l - 3 scrolls of blinkingp - a scroll of identify  r - a scroll labelled TILASI LOOBLIA [!] read|quaff|evoke[?] describe selected.i .iS.i~..#.##......#...##.#  Tagu270 the Tinkerer #'#.##......#......#  Human ....##....).#####..#  Health: 43/43 ======================== ............#####..#  Magic: 10/10 ======================== ....###.....'..[...#  AC: 5.iStr: 16 >...# #.....######.#  EV: 10Int: 15 [##.######### #.#  SH: 4Dex: 14 ..#.)....#########.#  XL:  6 Next: 21% Place: Dungeon:2 .i..###....#......@..#  Noise: ---------  Time: 2381.9 (0.0) ......<..#.#########  i) +1 flail .#.......#.#######  Cast: Construct Spike Launcher .........#.......# ..........######.# ..........# #.#   .i..........# #.######   .##..###### #......# .iJ  ......########.# .ie  _There is an open door here. .i"_You see here a quill talisman. _t - a quill talisman  As you read the scroll labelled DARAIREDWU, it crumbles to dust.  It is a scroll of identify. .iE_o - a potion of resistance.i .iK"qIdentify which item? (\ to view known items) .i"Scrolls (select first with ?)  r - a scroll labelled TILASI LOOBLIA Potions (select first with !)  f - a brown potion[?] describe selected.if.i.i..#.##......#...##.#  Tagu270 the Tinkerer #'#.##......#......#  Human ....##....).#####..#  Health: 43/43 ======================== ............#####..#  Magic: 10/10 ======================== ....###.....'..[...#  AC: 5.iStr: 16 >...# #.....######.#  EV: 10Int: 15 [##.######### #.#  SH: 4Dex: 14 ..#.)....#########.#  XL:  6 Next: 21% Place: Dungeon:2 ..###....#......@..#  Noise: ---------  Time: 2381.9 (0.0) ......<..#.#########  i) +1 flail .#.......#.#######.iU  Cast: Construct Spike Launcher .........#.......# ..........######.# ..........# #.#   ..........# #.######   .i.##..###### #......#   ......########.# .i  _There is an open door here. _You see here a quill talisman. _t - a quill talisman  .iAs you read the scroll labelled DARAIREDWU, it crumbles to dust.  It is a scroll of identify. _o - a potion of resistance.i]  As you read the scroll of identify, it crumbles to dust..i+2.9 (1.i.iEV _f - a potion of curing.iL3.iP.iZ.i\.i^].ia,.ib.ib.ijc.iNe.ig,.ih.ij.il,.im.iro.is,.i4t.iu.iw,.iy.i{.iF~,.iy.i.iM.i.iv.i6.iÇ,.i.i|.#.........#####..# .......###.....'..[...# >...# #.....######.# .i####[##.######### #.# # #..#.)....#########.# .. #..###....#.........# #.##......<..#.######### .iȑ#....#.......#.####### ###..........#..@....# 91.9 (9 ###............# ......# #.# ##.....# #.######  #..##..###### #......#  #.i~# ######.#  #....(...# ######.#  .# #....#.......#  #....# #.###'##.#.#######.i 3.iV .i .i ,.ih,.i,.i.i.i,.i.iC .i#,.iO%.i-/.>...# #.....######.# ###.####[##.######### #.#  #.# #..#.)....#########.#  #... #..###....#.........#  ###.##......<..#.#########  #....#.......#.#######  ###..........#.......#  ####...........######.#  #............@.# #.#5.9 (4  #.##.i.....# #.######  #. #..##..###### #......#Construct Spike Launcher  # #.......## ###.# #....(...# ############.# #..#####.# #....#.......# #..###'##.#.####### ##...#.#.# #...###......#.#..i/8#.ik5.i6.ikC3.iE.iLR.i*S,.iW,.iZ,.i[.i^.i,a,.imb.id.if,.ig.i@n. #.# #..#.)....#########.# #... #..###....#.........#.inK ###.##......<..#.######### #....#.......#.####### ###..........#.......# ####.....######.#.in #.....# #.# #.##.inz....# #.#### #. #..##.@###### #.....9 # #.io# ###### #....(...# ############.i*oConstruct Spike Launcher #..#####.# #....#.......iRok #..###'##.#.#####.iyo ##.#.# #......#.#.# #...###......#.#..ioQ# ##...÷.iod......#.#.# ##.i=p-#.#.......#.#.#.ilp.iz.i~|.i]23.i3.i<.i=.iAB.i3B,.i'C.iE.iF,.iuG.iK...#.......# ##..........#.......# ####...........######.# #..............# #.# #.##...........# #.#######. #..##..###### #......#.iL# #.## ######.# #....(...# ############. #..#####@# #....#.......#402.9 (3 #....# #.###'##.#.###.#.# #......#.#.# #...###......#.#.###...÷.......#.#.####.#...... #.#.......#.#.# #.#......##.#.########.####...##...ifM9.#.i'Q.ihR.i; .iP< .i#= .iE .iG .iH .i}K ,.iN ,.iSO .i-Q .iXS ,.iBT .i5V .iQX ,.ikY .i_ 1#.##.... #.#######. #..##..###### #......## #.......## ######.# #....(...# ############.# #..#####.# #....#.......#  #....# #.###'##.#.#######  ##.#.# #......#.#.# ###......#.#.# #...÷..@....#.#.# .i` 6.9 (4 ###.#.......#.#.#  #.#.......#.#.# Construct Spike Launcher  #.#......##.#.########.####...##...#.........# ###.#############..#####.# ##.....##.## # #.###.....#####.if .i h .i#3.iW.i$.i# #.## ######.#  #....(...# ############.#  #..#####.# #....#.......# #....# #.###'##.#.# ##.#.# #......#.#.# ..###......#.#.# .i...÷.......#.#.# ##.#.......#.#.#  #.#.#.#.# 8.9 (2 #.#......##.#.# #######.####...##...# .........# ###.#######.i..#####.# #.....##.## #.###.....##### #.#............ ## ######+#.........###.it.ix&.i'.is3.i.i.i.iB.i; ,.i .i .i .i .i.iI #....# #.###'##.#.# ##.#.# #......#.#.# #...###......#.#.# ##...÷.......#.#.# #.#.......#.#.# .i, #.#.......#.#.#  #.#......##.#.# #######.####...##...# .........# ###@###### 11.9 (3.iU)#######..#####.#  #.....##.## Construct Spike Launcher #.###......i##### #.#............######+#.........###.i#...............>##..............###  #.........#.is.i.i.iK 3.i. .i .i .i .i ,.i .i .i .iu .i ,.i .i .i .i .ir .i  ###.#.......#.#.#  #.#.......# #.#......#########.####...##...........# ###.#####.i #######..#####.# .....##.##  #.###.....###### #.#.....@.......5.9 (4 .i +#.........#####...............>#.i Construct Spike Launcher #..............####..............#'#.......# #.'.......# .i m###.. #.i .i .i" .iL$.i%q Spells (Memorise)TypeFailure Level  a - Launch Clockwork Bee Forgecraft14% 3b - Forge Blazeheart GolemFire/Forgecraft77% 4  c - Forge Lightning SpireAir/Forgecraft77% 4 8 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit.iy\ Launch Clockwork Bee Constructs a mechanical bee and winds its clockwork mechanisms over several turns before unleashing it against a targeted foe. The bee is swift and powerful, but its clockwork quickly winds down as it attacks, eventually leavingit helpless and unable to move. .i2The caster may repair and rewind a dormant bee by attempting to move into it, atthe cost of 1 MP. Spellpower increases the number of attacks the bee may perform before going dormant. Level: 3School: ForgecraftFail: 14% Power: 16% Range: 7 Noise: Quiet Miscasting this spell causes magic contamination and also corrodes you. This spell would have no effect right now because you can't see any hostile targets that would be affected.^.iK  Spells (Memorise)TypeFailure Level  a - Launch Clockwork Bee Forgecraft^.il 14% 3  b - Forge Blazeheart Golem Fire/Forgecraft 77% 4  c - Forge Lightning Spire Air/Forgecraft 77% 4 8 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit`.i&2  Forge Lightning Spire Constructs an immobile lightning spire at a nearby location. This spire irregularly discharges bolts of electricity at the caster's foes, prioritizing whichever of them is most distant from it. Level: 4Schools: Air/ForgecraftFail: 77%  Power: 9% Damage: 3d4 (max 3d13)  Range: N/A  Noise: A bit loud Miscasting this spell causes magic contamination and also either corrodes you or`.i2 adeals up to 30 electric damage. You can sustain at most one creature summoned by this spell.g.i  Spells (Memorise)TypeFailure Levela - Launch Clockwork BeeForgecraft14% 3  b - Forge Blazeheart Golem Fire/Forgecraft 77% 4  c - Forge Lightning Spire Air/Forgecraft 77% 4 8 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exith.i`  Forge Blazeheart Golem Constructs a shell of slag iron around a volatile elemental spark. It is capableof raining down powerful blows on its creator's adversaries - so powerful that the golem itself is often damaged by their impact. Only tenuously independent of its creator's magic, the flames within it will rapidly go dormant if the two ever leave each other's side. If its shell is destroyed while the golem is still active, its exposed core will violently detonate a moment later. It gains greater explosive damage at higher power. Level: 4Schools: Fire/ForgecraftFail: 77% Power: 9% Range: N/A Noise: A bit loud Miscasting this spell causes magic contamination and also either corrodes you ordeals up to 30 fire damage. You can sustain at most one creature summoned by this spell.t.i, Spells (Memorise)TypeFailure Levela - Launch Clockwork BeeForgecraft14% 3  b - Forge Blazeheart Golem Fire/Forgecraft 77% 4  c - Forge Lightning Spire Air/Forgecraft 77% 4 8 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitv.iv.i1v.i5###.#.......#.#.#Tagu270 the Tinkerer#.#.......#.#.#Human#.#......##.#.#Health: 43/43 ========================#######.####...##...#Magic: 10/10 ========================.........# ###.######AC: 5Str: 16#######..#####.#EV: 10Int: 15#.....##.##SH: 4Dex: 14#.###.....######XL:  6 Next: 21% Place: Dungeon:2v.i#.#.....@.......Noise: ---------  Time: 2415.9 (0.0)######+#.........####i) +1 flail#...............>#Cast: Construct Spike Launcher v.i˦#..............####..............#######'#.......##.'.......#v.i###.......##.......# _t - a quill talisman  v.i4As you read the scroll labelled DARAIREDWU, it crumbles to dust.  It is a scroll of identify. _o - a potion of resistanceAs you read the scroll of identify, it crumbles to dust. v.i`A_f - a potion of curingv.iiv.iMemorise Forge Blazeheart Golem, consuming 4 spell levels and leaving 4? Y - Yes  N - Now.iw.i###.#.......#.#.#Tagu270 the Tinkerer#.#.......#.#.#Human#.#......##.#.#Health: 43/43 ========================#######.####...##...#Magic: 10/10 ========================.........# ###.######AC: 5Str: 16#######..#####.#EV: 10Int: 15#.....##.##SH: 4Dex: 14#.###.....######XL:  6 Next: 21% Place: Dungeon:2#.#.....@.......Noise: ---------  Time: 2415.9 (0.0)######+#.........####i) +1 flailw.i#...............>#Cast: Construct Spike Launcher #..............####..............#######'#.......##.'.......####.......##.......# _t - a quill talisman  As you read the scroll labelled DARAIREDWU, it crumbles to dust.  It is a scroll of identify. _o - a potion of resistanceAs you read the scroll of identify, it crumbles to dust. _f - a potion of curing6.9 (1w.iw.il  As you read the scroll labelled DARAIREDWU, it crumbles to dust.  It is a scroll of identify. _o - a potion of resistance  As you read the scroll of identify, it crumbles to dust. _f - a potion of curing _This spell is extremely dangerous to cast!w.i+7.9 (2w.iWw.i'w.iw.i $8.9 (3w.iw.i:w.iVw.i$9.9 (4w.i w.iB20.9 (5w.iw.iT _You start memorising the spell. You continue memorising. x4w.iw.ik/w.i4 w.i5w.i6U_You finish memorising. Spell assigned to 'c'.|.i|.i%C  Skill  Level Train  Apt Skill  Level Train  Apt |.i a * Fighting   1.5  14%   0   m * Spellcasting   3.2  36%  -1           b * Maces & Flails   2.9  16%   0   n + Forgecraft4.6  14%   0   c + Axes   1.6     0   o + Fire Magic   0.0     0   d + Polearms   0.0     0       e + Staves   1.6  [34|.i{m   0   p + Shapeshifting   0.0    -1   f + Unarmed Combat   0.0     0       g + Throwing   0.0     0               h + Short Blades   0.0     0               i * Armour   2.2  19%   0       j - Dodging   2.0   |.im  0      k + Shields0.0   1%   0       l - Stealth   2.2    +1          |.i        |.i&    The percentage of incoming experience used to train each skill is in brown.  |.iPSkills enhanced by cross-training are in green.  [?] Help[=] set a skill target  |.i[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  |.i[!] training|cost|targets.i 1342 o * Fire Magic   0.0  11%72.i5Y .i_ .iUh ###.#.......#.#.#Tagu270 the Tinkerer#.#.......#.#.#Human#.#......##.#.#Health: 43/43 ========================#######.####...##...#Magic: 10/10 ========================.........# ###.######AC: 5Str: 16#######..#####.#EV: 10Int: 15#.....##.##SH: 4Dex: 14#.###.....######XL:  6 Next: 21% Place: Dungeon:2#.#.....@.......Noise: ---------  Time: 2420.9 (0.0)######+#.........####.i8i [i) +1 flail#...............>#Cast: Construct Spike Launcher #..............####..............#######'#.......##.'.......####.......##.......# _o - a potion of resistanceAs you read the scroll of identify, it crumbles to dust. _f - a potion of curing _This spell is extremely dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'c'..iVo 4.iu .iw .i.i{.i..ix.i] .iP _.i_.i.i.i.i".i?#.i$.i..i/-#######.####...##...#.i0e.........# ###.######.i0d#######..#####.# .i1 .i_1t#.....##.## .i1 .i1U#.###.....######.i2 .i2i#.#............. .iJ3## ######+#.........#### .i3.# #...............># .i4R.# #......i[45### .i93.9 (3 .# #..... .# ######'#. .# #.'....... .# ###.......# .# #.......# .i:<.##### #.......# .'...# ######'## .###.# #.....#.i7@.iB.į I.i .i ,.iw ,.ie ,.it .i .i ,.i .i  #######..#####.# ### #.....##.## .i ..# #.###.....###### #.# #.#............. #+### ######+#.........#### ....# #...............># ....# #..............#...# #.i .......#...# ######'#@......#6...# #.'.......#...# ###.......#Construct Spike Launcher...# #.......#...##### #.......#...'...# ######'##...###.# #.....# ##### #.##### #.##.i ### #.....# #.#.i .i^ .i .il.i .i.i'.i.i.i ,.i .i? .i& .i.i,.ie.iI# #.#.............######+#.........####.iU#...............># ..# #..............### ..# #..............# # ######'#..i# # #.'.......# .iC# ###.......# # #..@....# .iH|9#####......# '...#.i}###'## Construct Spike Launcher ###.##......i# ### #.##### #.##### .iu #.....# #.#  #####.#####.#.i% .i#F#.#.....###.#.####.i]"#.iA.i".i$.id3.i.i.in.i,.if.i,.i.i6  #...............>#  #..............###  #.......#  ######'#.#  #.'.......#  ###.......#  #.......# #####.......# .#######@## 32 .iO v##.# #.....#  #.##### #.##### Construct Spike Launcher  #.....# #.#  #####.#####.# #.#.....####.#.######...#.##.#.#.#.i .i .i Q _There is an open door here..iz 3.iX .iu .i .i $ _.i n.iN .i ,.i .i .i ,.iL .i .i, ,.i .i[ ...# ######'#.......# ...# #.'.......# ...# ###.......# ...# #.......# ...##### #.......# ...'...# ######'## ...###.# #.....##.##### #.##### #.....# #@# 7.9 (5 #####.##### #.#..... ###.#.##### .i #... #.#.# #.###. #.....# #####.#.i .i .i .iq.iq3.iz.i{.i.iS.i@,.i.i(.i\,.iކ.iq.i.iG.i.i̍@  There is an open door here..iN.i@ _.i.it.i.i.i.iQ.i.i˗.if.i.iY.iy.iD.iɝ.i#.i.i.i.i,.i%.i|.i,.i.i.i2.it.i.i.i,.ie.isH _Found a stone staircase leading up..i3.iô.i.i.iI.i.if ###.#.......#.#.#   #.#.......#.#.#   #.#......##.#.#  ####.####...##...# .i1 ...# ###.######  ####..#####.#   #.....##.##  .iA #.###.....########### #.#..........@....<.# 53.9 (1.ifm6.0) ####+#.........######### .i..............>#  .............### .i ............. ####'#........iҽ  #.'....... .iV ###....... .i #.......  .iо.i<.i.i .i? 3.i .iy$ ,.iu) n.i,L  #.#......##.#.# ######.####...##...# ... ###.######  #######..#####.#  #.....##.##  #.###.....###########  #.#...............<.# # ######+#.........######### # #..@...>#  9.9 (6.0) #......###  # #......# Construct Spike Launcher # ######'#.......# [3.iaM \4m# #.'.......# ###.......# # #.......# ##### #.......# '...# ######'##.iN .i; #.#.......#.#.# #.#......##.#.# #######.####...##...# .........# ###.#############..#####. #.....##.##  #.###.....########### #.#........<.# ## ######+#...@.....######### .# #..># .# #.### .# #.......# .# #######.# .#.ih #.'.# .####.# .#  #.# .##### #.......#.i?_60.9 (1.iB73.iV8.iA.iF.iUB.i1^,.i$_.ifX.iy5##.#.# #......#.#.# #...###......#.#.#  ##...÷.......#.#.#  ###.#.......#.#.#  #.#.......#.#.##..##.#.########.####...##...# .........# ###.######  #######..#####@# 4.9 (4 #.....##.##  #.###.....###########Construct Spike Launcher #.#...............<.#  ######+#.........#########  #.........>  #..............##  #.......  ######'.i.iJ.i4.i`,.i.i  There is an open door here. _.iA.i(B.i.iB.i.io.i.i| .i .i .i[ .ib ,.in.iX.iJ,.i.i.i%,.i`.i$#..#####.# #....#.......##....# #.###'##.#.#########.#.# #......#.#.# #...###......#.#.# ##...÷.......#.#.# ###.#.......#.#.#  #.#.......#.#.#  #.#......##.#.# ######.####...##@..#83.9 (19.0) ........# ###.###### ######..#####.##.....##.## #.###.....## #.#...............<.# ######+#.........######### #.........># #..............###.i%.im-.i..i Y.i4(...........# #.#  ...........# #.######  ..##..###### #......# .......## ######.# ....(...# ############.# .i)@..#####.# #....#.......# ....# #.###'##.#.####### #.#.# #......#.#.#  #...###......#.#@#  9.9 (6.0) ##...÷.......#.#.#   ###.#.......#.#.# #...#.#.# #.#......##.#.#  ####.####...##...#    ......# ###.######    ####..#####.#    .ir, #.....##.##   .i4.i.i.i.i.iU,.iGn.i'.i#,.i{.i .iX.i B.iW#.#######  #.......#  ......######.#  .# #.#  ....# #.######  #..###### #......#  # ######.#  .i.(...# ############.# ####.# #....#...@...# 94.9 (5 .# #.###'##.#.####### .# #......#.#.#  .###......#.#.#  .iH..÷.......#.#.#  #.#.......#.#.#  #.#.......#.#.#  #.#......##.#.#.i@ #.####..# .i.i.iη.iʰ .ix 3.i .i ,.i .i ,.i[ .i .i, .ih .i .i .i[ .i .i .i .i .i6 .in .i .i B.i .i ,.i .i+ .i, ,.i .i= [##.######### #.# #.)....#########.# ###....#.........# <..#.######### #.#.#######  .........#.......#  ......######.#  .........# #.#  ..........# #@###### 503.9 (9#..###### #......# .....## ######.# ..(...# ############.# .i #####.# #....#.......# ...# #.###'##.#.####### .#.# #......#.#.# ...###......#.#.# ..÷.......#.#.# .iP .id .i .i~ 3.i~ .i .iȉ ,.i .iI B.ir ..............#####..# ....###.....'..[...# >...# #.....######.# ##[##.######### #.#  #..#.)....#########.#  #..###....#.........# ##<..#.######### #.#.####### #.#....@..#  7.9 (4 #...........######.#  ......# #.#  .i7 #...........# #.###### #..##..###### #......# #.......## .# #....(...# ############.# #..#####.# #....#.......# .# #.###'##.#.####### .i .i .i .iI.i}.iA,.is.i.iGp #...#.##......#...##.# ###'#'#.##......#......# #.......##....).#####..# ...............#####..# #.......###.....'..[...# ....>...# #.....######.# ##[##.######### #.# # #..#.)....##.# .. #..###....#..@......# 14.9 (7##......<..#.######### #....#.#.####### ##.#.......###...........######.# .......# #.# .##...........# [4.iq%0m#.######  #..##..###### #......#  #.......## .#.iG3.i.i.i6X.i,.i.i7.i,.i.i.i,.i".iH.iB.i%.i,.i. .i| .i,.i).i##..##.........#####..#..#.......###.....'..[...# ..>...# #.....######.# ####.####[##.######### #.#  #.# #..#.)....#########.#  #... #..###....#.........#  ###.##......<..#.######### #....#.......#.####### ###........@.#.......#21  ####...........######.#  #..............# #.#Construct Spike Launcher  #.##...........# #.######  #. #..##..###### #......#  # #.......## ######.# #.[37.iym...(...# #######.# #..#####.# #....#.......# #....# #.###'##.#.#######.i8..i\ 3.iP^ .il .io ,.iu ,.ix ,.i(z .i&} .if ,.in .i .i͉ ,.i֋ .i .i6 ,.ic .i ......>...# #.....######.######.####[##.######### #. #.# #..#.)....#########. #... #..###....#......... ###.##......<..#.######## #....#.......#.####### ###..........#.......# ####...........######.# #......# #.#6.9 (5.i6  #.##...........# #.## #. #..##..###### #... # #.......## #### #....(...# ########## #..#####.# #....#.... #....# #.###'##.#.### ##.#.# #......#.#.# #...###......#.#.#.i .i .i .i=3.i @.iL.ilQ,.iGW.iX.i[,.i].if#####..#.......###.....'..[ ................>...# #.....##### ###########.####[##.###  #.# #..#.)....######## #... #..###....#.......##.#<..#.###### #....#.......#.###### ###..........#....... ####.@.........######.8.9 (2 #..............# #. #.##...........# # #. #..##..###### #.# #.......##  #....(...#[39;4.ig9m ########  #..#####.# #....#..  #....# #.###'##.#.#  ##.#.# #......#.#.# .io.i q.is3.i .i.i!B.i&B.i'.i*.iw.,.i(/.i8........###.......##....).## #######.####..##............... ........#####..#.......###.....'. ...................>...# #..... ##############.####[##.#########  #.####..#.).... ### #...##..###....#.... ..# ###.##<..#.### ..# #@...#.......#.###31.9 (3 ..# ###..#... ..# ####.....####Construct Spike Launcher ..# #..............# ..# #.##...........# ..##. #..##..###### ..#.i`:# #.......## ..# #....(...# #### ..# #..#####.# #.....iv@.iB.i 4.i+ .i2  .i13 .iΠ .ia .i%B .ipX .iν .i= .i .i .ia .iz, .i .i .i., .iT .i .i, .iE .i........>...# #.....########.####[##.####### # #.####..#.)....#### #### #...##..###....#... ...# ###.##......<..#.## ...# #....#.......#. ...# ###..........#.# .i ####...........#............# 7.9 (6.#.##..# .#...#..##..###### .##...#.......##.##...#....(...# .i####.# ....#..#####.# #... .###...###....# #.###'## .# ... ##.#.# #...... ##  #...###......# .i< .i%3 .i' .i5 .i#8, .i6? .iC .ixDB .iF .iIB .iQG#### #...##..###....#... ...# ###.##......<..#. ...# #....#.......#. ... ###...... ####.....##..............# ##.##...........# #...#..##..###### #.@.#.......## 40.9 (3#...#....(...# ####.....#..#####.# #...Construct Spike Launcher .##.....###....# #.###'## .# #...... ##.#.# #......  .i;S## ...#+#. #...###......# ### .. ##...÷....... ## ###.#. #.#. .igT .i%Y .i\\ .i*3 .i .i .ik, .ig X .i  .i|  .i%, .i .i.....# #....#.......#..# ###..........#...# ####......# #.....#..# ##.##....# #...#..##..######..# #...### ..# ######...#....(...# ##..# #....@...#..#####.# #.3## #......###....# #.###'#. ##.#.# #..Construct Spike Launcher ##....#+#.# #...###..... #.### ..# ##...÷...... . ### ###.#...... #.#...... #.#......# .iB######.####... .i .iF .i  .iz  .i  .i4 .iD, .in .i%..# ###....# ####...# #....# ##.##...# #...#..##..###..# .i&^ #...#.......## ..# ######...#....(...#..# #........#..#####.# ## ###....# #.##5.9 (2.. #......# ##.#.# #... .######+#.# #...###Construct Spike Launcher .# #.### ..# ##...÷  .i' .# .. ### ###.# .#.#.# .#. #.# .########.#### .# .ik( .........# ## .i{. .ir0 .i .i|3 .i .i8 .iƼ, .iaX .i#.......# ####..# #...# ##.##..# .i' #...#..##..##..# #...#....... ##.......# ######...#....(.....# #........#..#####. #### ###....# #... .ijZ #@.....# ##.#.# #.7 ##.######+#.# #...###  .i #.# #.#### ..# ##...÷Construct Spike Launcher  #.# .i ... ### ###.#  #.#....#.#  #.#... .iz #.#  #.#...#######.###  .iIt##.# .... .........# ..#### .iI #######.. .i .iH .im .iV  .i*! .i! .i* .ij, .i, .iJ1, .i2, .iG2 .i3 .i5 .i5 .in6 .i>#..# #...# ##.## .#..# #...#..##  #..# .i> #...#...... .###.......# ######...#....(. ....# #........#..#### ###### #.##....# .........##......# ##.#.# ####.#####..#+#.# #...## .i?50.9 (3 .# #.# #.#### ..# ##...÷ .# #.# ...# ### ###.# .# #.#.....# #.# .# #.# ........ #.# .# #.# ........#######.# .###.# ........ ......... .†...#### #........ #######....'..############ #.. .ik@ .i@ .i>e I .io  .iw  ..##.## .#...#..##  .. .#########.(........#### ####.....##......###....# .... .ix  ###. ##.# ####.####....#+#.# #...## .# #.# #### ..# ##...÷........# ### ###.#...... .............######l.#l   frilled lizard (asleep)########## .....##.#..........##.# .i Q01.9 (1 .iw  .iԍ a _A frilled lizard comes into view. .i.#...#..##  .. .########(...........#..#### ####.....##......###....# .... ###......# ##.# ####.####....#+#.# #...## .# #.# #######.#### ..# ##...÷.......@# ### ###.# .# #######l# ......... .†...######. ####### .....'..############ ##.#..........### .iW# .i#&2 .i6* .i+ .i .. .########(........#### ####.....##.....###....# .... ###......# ##.# ####.####....#+#.# #...## .# #.# #######.#### ..# ##...÷........# ### ###.# .## #######l......... .†...######. ####### .....'..############ ##.#..........### #######...#+### ######+ .i .iq&3 .iD .iϨ .ib{#.###.# ######...#....( #....# #........#..### #####.....### #......###.... ..........# ###......# ##.#.# #####.##### #....#+#.# #...# ..# #.# ########.#### ..# ##... ..# #.# .........# ### ###. ..# #.#.## #. ..# #.#..# #. ..# #.#.# #######. ..###.# .l .ic|.# ........ ..†...######..w ####### ......'..############# #.##.#..........# #. w   ribbon worm.##.###.# #. l   frilled lizard (asleep) ########...#+### ######+ # ##.....# #...... .iBo .ipf4Construct Spike Launcher  .iu .i.x^ _A ribbon worm comes into view..i!S#....# #........#..## ######.....### #......###.... ...........# ###......# ##.#. ######.##### #....#+#.# #... ...# #.# #########.#### ..# ##...# #.# ..........# ### ###.# #.#.## #.# #.#..# #.# #.#.# #######.###.# ..l.# .......†...######..w.# #######.....'..############## #.##.#..........# #.##.###.# # .########...#+### ###### .# ##.....# #..... .# #.# #.iA_mwwcatching breath).i!g `````The ribbon worm expels a string of sticky webbing..i @....5 _The stream of webbing misses you..i#####.....### ####... ............# ###......# ##.# .######.##### #....#+#.# #. ....# #.###########.#### ..# ##.# #.#...........# ### ##.# #.#.## .# #.#..# .# #.#.# #####.###.#...l.# .......†...######.i4%..w.# ######.....'..############## .##.#..........#.##.###.#########...#+### #### ..# ##.....# #.... ..# #.i .# # ..# #.# #.i2.i;w..iԓ&6.i5.i.i #.....### #......###.# ###......# ##. ..######.##### #....#+#.# #.# #.#.#### ..# ##.# #.#.# ### .# #.#.##.# #.#.#.# #.#.i .# .###.#...l.# .†...######.w..# .'..### .##.#.# .iS K.##.#.##.#.#.#+### .iy i.# ##.# #.i ^.# #.# #.i t.# #.# #.i .i7 fw..i &7.iD .iA .id#.....### #......###.# ###......# ##.######.##### #....#+#.# #.# #.#.#### ..# .# #.#.# ### #.....# #.#.## #.....# #.#.i;.# #.....# #.#.# #.....###.#...l.# .i.†...######......w...# .'..### .##.#.# .##.#.##.#.#.i?.#+### .# ##.# #.#.i^ #.# #.# #.i~C.# #.i).iͺF8Construct Spike Launcher.i.i".i4.#.....### #......###.# ###......# .######.##### #....#+#.# .# #.#.#### ..# .# #.#.# ### ##.....# #.#.##  #.....# #.#.#  #.....# #.#.# #.....###.#...l.# .†...######......w...# .'..#### .##.#.# .##.#.##.#.#.#+### .# ##.# #.# #.# #.# #.# #.i.i=w..iK&9.i.i.iy|  The helpless frilled lizard fails to defend itself.  You sock the frilled lizard!.i.i.@....w..i 261.3 (1.4 _You kill the frilled lizard!.i.io _Your Maces & Flails skill increases to level 3!.iXF#.#.....### #...... #.# ###......# .######.##### #....#+#.#.# #.#.#### ..#.# #.#.# ####.....# #.#.## #.....# #.#.# #.....# #.#.# #.....###.#.w..# .†...######.# .'..##### .##.#.# .##.#.##.#.#.#+### .# ##.# #.# #.# #.# #.# #.i^6w..iq_320 _.id.iGg.ic .#.....### #......# .# ###......# #######.##### #....#+#.# # #.#.#### ..# # #.#.# ### .....# #.#.##  #.....# #.#.#  #.....# #.#..iˉ # #.....###.#.w...# .†...######.# #'..##### .i {#.#+### ## ##..i ^# #.# #..i3 # #.# #.# #..iR .in H(catching breath).i ```The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage..iF' ... 5  0 3Held .iw, .iF0 j _You are caught in a web! _There is a web here..ic .i M10  4 4.iW .i * _The web tears apart..i#.....### #......###.# ###......# #######.##### #....#+#.# ## #.#.#### ..# ## #.#.# ### .....# #.#.## #.....# #.#.# #.....# #.#..i# # #.....###.#.w...# .†...######.# #'..#### .iB#.#+### ## ##..ixJ# #.# .iA#.# #..it# #.# #..i^.iX[w.5.i?.i.i5 #########.....### #......###. Tagu270 the Tinkerer ..............# ###......# ## Human ...######.##### #....#+#.# # Health: 43/43 ======================== ......# #.###########.#### ..# # Magic: 8/10===================----- ......# #.#...........# ###AC: 5Str: 16 #.....# #.#...........##EV: 10Int: 15 #.....# #.#............#SH: 4Dex: 14 #.....# #.#............# #### XL:  6 Next: 22% Place: Dungeon:2 #.....###.#.....@.w[37.i6 gm....# .... Noise: ---------  Time: 2565.3 (0.0) ......†...#####*..........# #### i) +1 flail ..........'..##############Cast: Construct Spike Launcher ..........##.#..........# ..........##.#.......##.# ....########..........#+### ### w   ribbon worm (catching breath) ....###.............# #.. ....##.............# #.. ....##.............# #.. _You are caught in a web! _There is a web here. _The web tears apart.  Casting: Construct Spike Launcher (safe; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate.i#@* _There is a web here. _The web tears apart  Casting: Construct Spike Launcher (safe; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activat.i}8e  A rock wall..i2#########.....### #......###. Tagu270 the Tinkerer ..............# ###......# ## Human ...######.##### #....#+#.# # Health: 43/43 ======================== ......# #.###########.#### ..# # Magic: 8/10===================----- ......# #.#...........# ###AC: 5Str: 16 .i4#.....# #.#...........##EV: 10Int: 15 #.....# #.#............#SH: 4Dex: 14 #.....# #.#............# #### XL:  6 Next: 22% Place: Dungeon:2 #.....###.#.....@.w....# .... Noise: ---------  Time: 2565.3 (0.0) ......†...######..........# #### i) +1 flail ..........'..##############Cast: Construct Spike Launcher ..........##.#..........# ..........##.#.......##.# ....########..........#+### ### w   ribbon worm (catching breath) ....###.............# #.. ....##.............# #.. ....##.............# #.. _The web tears apart.  Casting: Construct Spike Launcher .i4u(safe; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall..i8;nw.#.i<;==6.3 (1 _.iD.i .#.....### #......###.# ###......# .######.##### #....#+#.# .# #.#.#### ..# .# #.#.# ### ##.....# #.#.##  #.....# #.#.#  #.....# #.#.iE .# #.....###.#....@.w.....# .†...######.# .'..#### .##.#.# .i{ -.##.#.##.#.#.i .#+### .# ##.# #.i ^.# #.# #.i ^.# #.# #.i .i .i 2w..i /--7.i .iL .in)d#.#.....### #...... #.# ###......# .######.##### #....#+#.#.# #.#.#### ..#.# #.#.# ####.....# #.#.## #.....# #.#.# #.....# #.#.# .it* #.....###.#...@.w......# .†...######.# .'..##### .##.#.# .##.#.##.#.#.#+### .# ##.i=+.# #.# #.# #.# #.# #.i 51*.i `.i-.iw.=-8.i>.i% Casting: Construct Spike Launcher (safe; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall. _The rocky spike misses the ribbon worm..iz * You sock the ribbon worm!.i[}  The ribbon worm is heavily wounded.The rocky spike skewers the ribbon worm!.iJ.iq  The ribbon worm is almost dead.The rocky spike skewers the ribbon worm..iS.i)k&..iv=3=9.5 (1.2.i.i .iA_You kill the ribbon worm!.iI.i .i-.i.iM n.i5.i.i(.i.i!#.....### #......###.. .# ###......# ##.######.##### #....#+#.# #.# #.###.#### ..# ##.iJE# #.#...# ### # .....# #.#...## .....# #.#...# .....# #.#...# ### .ib.....###.#......# ...--72.5 (3.0†...######...# ###'..####### .itConstruct Spike Launcher ########....i!#+### #### ##...# #...# #....iIc# #...# #....ipF# #....i9--.i.iN!.iA .iAB .iC .iO ,.iT 9==.igV .i|W .iW .iaX .ia x.....### #......###....## ###......# ##.#.# #####.##### #....#+#.# #...## #.###.#### ..# ##...# #.#...# ### ###.# #.#...## #.# #.#...# #.# #.#...# #######.###.#...# ...5†...######...# #######.'..##### #..ia ##.#...# #.##.#.......##.# #. ########...#+### ######+ # ##...# #... # #...# #... # #...# #....ib .ij  .iX 3 .i=  .i_"  .i# , .i*  .i9 ==......# ###......# ##.#.# #.. #.##### #....#+#.# #...###.. #.###########.#### ..# ##...÷... #.#...........# ### ###. #.#...........##### #.#.. #.#......#.. #.#.. #.#.....#.# #######.#### #.#............#.## .........# ##### #######..###9.5 (4'..######## #....##.#..........# #.##Construct Spike Launcher##.#.......##.# #.#.. ####..........#+### ######+#..  ##... #..........  #....# #....  [40 .i: m#....# #....  #....# ######'# .i>  .i> !.iI!.iL!.i/!.i(10/10===!.i4 _Magic restored.!.i3!.i!.ib!.i(,!.i!.iwA.# ######...#....(...# .......# #........#..#####.# .....### #......###....# #.## .....# ###......# ##.#.# .##### #....#+#.# #...## .###########.#### ..# ##...÷. .#.....# ### ###.#.... .#.!.i_....#####.# #.#.... .#............#.@..# #.#....83#............#.##.########.#### .#....#.## ..........# ## .######....# #######..#### .'..############## #.....# .##.# #.### .##.##.# #.# ###..#+### ######+###.# #........!.ip!.i!.i".iU?3".i?".iI".iJ".iN===".iO".ifV*# ######...#....(...# ### #..#..#####.# #.### #......###....# #.###'# ###......# ##.#.# #.. #### #....#+#.# #...###.. #.#### ..# ##...÷.. ..# #### ###.#.. ..".iVM#####.# #.#.. ..#...@# #.#..5.5 (2.#.##.########.####.. ..#.##.....# ###. #####...##########..#####. ..##### ".i$W#.....##. #.#..# #.###.. #.#.......##.# ".iQWd#.#.. #..#+### ######+#.. ##..".i|WE# #..".i7X".iA^".it_#.ii#.i3#.i #.i,#.iƶn#.iU##......###....# #.###'# ### ##.#.# #.... #### #....#+#.# #...###..... ##########.#### ..# ##...÷. ...........# #### ###.#. #.iؼD...........#####.# #.#.#....# .#.##.########.#####.##@..........# ###7 #####...##########..################### #.....  #.............# #............. #.............# #............. #.if#.i#.i/#.it 3#.iEu #.i #.id #.iā #.i n#.i #.i ,#.ii #.iC #.i ,#.i #.ic L## #......###....# #.###'##.# ###......# ##.#.# #......#.# #....#+#.# #...###......#.#.#### ..# ##...÷.......#.## #### ###.#.......#.##.i #####.# #.#.......#.##....# #.#......##.##.##.########.####...###.##....# ###.####91.5 (4....####..#####.# ###.i  #.....##.## ...# #.###.....### #.iP ......##.# #.#.... .#+### ######+#.........# ..#.i 1# #....#.iۓ ># ..# #....#.i g### ..# #....#.i2 "##.i #.i #.i~ #.i #.it #.i #.i `#.i  #......###....# #.###'##.#.#####......# ##.#.# #......#.#.#  #....#+#.# #...###......#.#.# .#### ..# ##...÷.......#.#.# # #### ###.#.......#.#.# #####.# #.#.......#.#.# #....# #.#......##.#.# #.##.########.####...##...# #.##....# ###.###### 5 #.i] .####..#####.#  #.....##.## # #.###.....######.# #.#.....#+### ######+#.........#### #.i" #.i( #.i $.i4$.i$.is$.il$.i$.i/$.i$.iB$.i,#....#+#.# #...###......#.#.# #.#### ..# ##...÷.......#.#.# ..# #### ###.#.......#.#.# ..#####.# #.#.#.#.# ....# #.#......##.#.# .##.########.####...##...# #.##...........# ###.###### ..##########..#####.# ####### #@....##.## 7.5 (2# #.###.....######## .##.# #.#...............#+### ######+#.............# #...............>#...# #..............###[$.iR40m# #.## ######'## #.....# #.'%.i4%.i%.iդ%.i%.i%.iא%.i%.i,%.i,%.iB%.i#%.ix,%.i%.i%.i8,%.i%.io)# ..# ##...÷.......#.#.#  #### ###.#.......#.#.# ###.# #.#.......#.#.# ..# #.#......##.#.# ##.########.####...##...# ##...........# ###.###### ##########..#####.# %.iѳ<### #.....##.##  #.###########601.5 (4 # #.#...............<.# ### ######+#.........######### %.i #...............>## #..............#### #..............## ######'#.......## #.'.......# ..# ###%.iR%.i&.iH3&.ieI&.ilV&.iyX&.i],&.i;^&.i_`,&.i`&.iVc&.ie,&.if&.im...# #.#......##.#.# ##.########.####...##...# ...........# ###.###### ##########..#####.# &.i%n+## #.....##.##  #.###.....########### #.#...............<.# ######+#.........######### .# #..........@....># 4.5 (3 &.iXn .# #........### .# #........# &.inConstruct Spike Launcher .# ######'### #.'&.in## #### &.in##### #'...# ######'#&.io"#&.io&.it&.iv0.iv30.iw0.i݃0.i0.iY0.iB0.i40.iA0.i80.i>,0.i30.i0.iw,0.iЗ0.iȝ,###  #.....##.##  #.###.....########### # #.#...............<.# ### ######+#.........######### ..# #...............># ..# #..............### 0.i1..# #......# ..# ######'## .# #.'# 8.5 (4.# ###.# .# #.#.##### #.#.'...# ######'0.i9##.###.# #.... ### #.##### #.####  #.....# #.#  #####.#####.0.i."#0.i0.i 0.i}1.i31.i۔1.i+1.ip1.i1.i B1.i,1.i1.i1.i1.ið1.i%  There is an open door here. _1.i1.i[1.i,1.i1.iZ1.ic1.i1.i1.iE1.i,1.i1.ir1.i,1.iA1.i1.i,1.i\1.i1.i01.iY1.i;1.iB1.i}1.i1.iY1.iH1.i1.i1.ip1.i1.ip,1.i1.i1.i,1.i1.i1.i1.i1.iQ1.i1.i,1.i1.i[1.iw,1.i1.i1.iB1.i1.iU,1.i1.iC1.iR,1.i1.iG1.i=,1.i1.i1.i1.iA1.i1.i1.i,1.i,1.i1.i,1.iZ 1.i 1.iF 1.i 1.i- 1.i ..........# ######'#.......# .####.....# #.'.......# .# #.....# ###.......# .# #.....# #.......# 1.i7  #.....##### #.......# . #.....'...# ######'## . #.....###.# #.....#  ####### #.##### #.##### 1.if #...@.# #.#35.5 (27.0) 1.i #####.#####.# #.#.....#1.i >Construct Spike Launcher 1.i ###.#.##### #...#.#1.i f #.#.#.#1.iK  #.###.# #.....# #####.#1.i 1.i 1.i 2.i 42.iP 2.iΏ 3.iO33.i3.i3.i3.i3.iwn3.ie3.i,3.iR3.i3.i3.i'3.i3.i)3.i 3.iD3.i3.ip3.i 3.i 3.iA 3.i! 3.i/,3.i3.iV ##......# #.....  #.............# #............  #.............# #............  #.............# ######'#.....  #....####.....# #.'..... 3.ia #....# #.....# ###.....  #....# #.....# #.....#.... #.....##### #.....#.... #.....@...# ######42.5 (7.0)#.... #.....###.# #....####### #.##### #.### #.....# #.# ##3.ii###.#####.# #.#.....# ###.#.##### #...#.# 3.i/#.#.#.#3.i;3.i3.i7 Q _There is an open door here.3.i6!3.i "3.i"3.i-3.ip/3.i\4P _3.i)53.i 8B3.it9,3.ib:3.iP<3.i>,3.i>4.iN....##.###.# #.# ######....#'### ######+# ##.............# # #.............# #... #.............# #... #.............# ######'# #....####.....# #.' #....# #..... ### #....# # #.6.5 (4 #.... #.....##### ##.... #.....'...# Construct Spike Launcher #.... #.....###.# ########  4.i" #....# #  #####.#####  #.#....  ###.#.### 4.i~4.i 4.i 4.ir_4.i4.i@4.i,4.i4.i4.i4.ik4.i4.i)4.i4.i#4.i4.il4.i4.i4.in4.i24.i4.i4.i#.#4.io......#.##....... 4.i3....†...######..........4.iP### 4.iP........'..############## 4.i=;........##.#4.i2..# 4.i=\........##.#.4.iG##.# 4.i3=..########....4.iE'### ##### 4.i0 ..# ##.............# #... 4.iq ..# #.............# #... 4.i ..# #.....@.......# #...4.iX #51.5 (5 4.i ..# #.............# ##### 4.iV }### #....####..4.i  4.i8 | #....# #.....4.i ,#4.i:x#....# #.....4.i,#4.i #.... #.....##### 4.i#.... #.....'...# 4.i#.... #.....###.# 4.i}>####### #.##4.i4.i4.i4.io4.iR34.iFS4.i]4.i_4.i_4.ic,4.ihB4.i .......##.#....# .......##.#.......##.# ########..........#'### ### ##.......# #.# #.............# #....# #.............# #....# #.............# ## ###### #....####.....#  #..@.# #.....# 4.5 (3 #....# #.....#  #....# #.....##### #....# #.....'...# #....# #.....###.# ###### ####### #.## #...[4.in1K #### 6.i6.i36.i6.iq6.i6.iX6.i6.i6.i,6.i6.i6.i,6.i6.i?6.i,6.i6.i6.iD,6.i6.i#####.....# .#####.#  #.....# #.#............#....#  #.....# #.#............#.##. #####.....###.#............#.##......†...######..........###.........'..############## .........##.#..........# ..............##.#.......##.# ........########@.........#'###60.5 (6 ........# ##.............# ........# #.............# 6.iKConstruct Spike Launcher ........# #..........# ........# #.............# ######### #....####.....##....# #.....##....# #.....##....# #.....### 6.ie6.i7.iR 7.iS 7.iX 7.iQZ 8.i7I8.iR8.i8.i8.i ,8.i .....##########.#### .. .....# ## #######   ...#  #.....# #.#.....#.##. #####.....###.#............#.##.......######..........###.h...'..##############......##@#..........# ......##.#.......##.# #######..........#'## ........###.............# ........##.............#.......h   Natasha (wandering)..........###....#1.5 (18.i( ?h.8.i +2.5 (28.i% 8.iB s _Natasha, Servant of Life and Death comes into view.;.i7s..........# #.###########.#### .. Tagu270 the Tinkerer ..........# #.#...........# ### Human #####.....# #.#...........#####.# Health: 43/43 ========================#.....# #.#............#....# Magic: 8/10===================-----#.....# #.#............#.##.# AC: 5Str: 16 #####.....###.#............#.##.. EV: 10Int: 15 ...........h..######..........### SH: 4;.iDex: 14 ..............'..*#############XL:  6 Next: 23% Place: Dungeon:2 ..............#*@*..........#Noise: ---------  Time: 2662.5 (0.0) ..............#*.*.......##.#i) +1 flail ........########..........#'###;.iMCast: Construct Spike Launcher ........###.............# ........##.............# ........##.............#h   Natasha (wandering) ........#;.i#.............# ##########....####.....##....# #.....# _There is an open door here. _There is an open door here. _Natasha, Servant of Life and Death comes into view.Casting: Construct Spike Launcher (safe; 8% risk of failure)  ;.i Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate;.iR@ 7.@;.i6 m'. _Natasha, Servant of Life and Death comes into view.  Casting: Construct Spike Launcher (safe; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  An open door.;.iGmN#' rock wall.<.i|S#'n open door.<.iI '.<.iXe 9..=.i{R.*A rock wall.=.iW..........# #.###########.#### .. Tagu270 the Tinkerer ..........# #.#...........# ### Human #####.....# #.#...........#####.# Health: 43/43 =========================.i5V#.....# #.#............#....# Magic: 8/10===================-----#.....# #.#............#.##.# AC: 5Str: 16 #####.....###.#............#.##.. EV: 10Int: 15 =.iZ...........h..######..........### SH: 4Dex: 14 =.ixX..............'..##############=.iXL:  6 Next: 23% Place: Dungeon:2 =.iV..............##@#..........#=.iϓNoise: ---------  Time: 2662.5 (0.0) ..............##.#.......##.#=.i4i) +1 flail =.ij........########..........#'###=.i"DCast: Construct Spike Launcher =.i>X........###.............# =.iY........#=.iuC#.............# ........#=.i4#.............#=.ith   Natasha (wandering) =.i˔U........##.............# =.i#########=.iw#....####.....##....# #.....#=.i$0Dir - look around, f - activate=.iCUA rock wall.  You miscast Construct Spike Launcher.  =.iuYou are very lightly contaminated with residual magic.  Nothing appears to happen.  Natasha hisses angrily.=.i=.ip..hh=.iS`3.5 (1Contam _=.i=.i?.if7 ...........# ### #########.  .#...## #####. .............h######...###.....'..############## .....##.#..........# ##########..........#'### ##............. #.............#....##....# #.....#4?.i6 ?.i6 ?.i7 ?.iA ?.iP M##########.#### .. ..... ## #########..   # #####.....###.#.....#.##.......######..........###.....h..##############........##.#.......##.# #######..........#'####....... ........##.............#...h   Natasha..#....#?.iVT &0?.iX *Natasha stares at you and mumbles some strange words.?.i .35-----=5.5 (1?.iD ?.i . _The magic dart hits you!@.i/ ...........# ### #########.  .#...## #####. ..............######...###.....h..############## .....##.#..........# ##########..........#'### ##............. #.............#....##....# #.....#@.i@.i'hh   Natasha-6@.i-@.iA.i..........# #.#...........# ### Tagu270 the Tinkerer #####.....# #.#...........#####.# Human#.....# #.#............#....# Health: 35/43 ===================-----#.....# #.#............#.##.# Magic: 6/10==============---------- #####.....###.#............#.##.. AC: 5Str: 16 ..............######..........### EV: 10Int: 15 ..............'h.##############SH: 4Dex: 14 ..............#*.*..........#XL:  6 Next: 23% Place: Dungeon:2 ..............#*@*.......##.#Noise: ---------  Time: 2666.5 (0.0) ........#######*..........#'###i) +1 flail ........###.............#A.iCast: Construct Spike Launcher ........##.............#Contam ........##.............# ........##.............#h   Natasha ##########....####.....##....# #.....##....# #.....# _Natasha hisses angrily.  Natasha stares at you and mumbles some strange words. _The magic dart hits you!  Casting: Construct Spike Launcher (safe; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA.iA.i?6.@A.iY;*.  Natasha stares at you and mumbles some strange words. _The magic dart hits you!  Casting: Construct Spike Launcher (safe; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.A.iW..........# #.#...........# ### Tagu270 the Tinkerer #####.....# #.#...........#####.# Human#.....# #.#............#....# Health: 35/43 ===================-----#.....# #.#............#.##.# Magic: 6/10==============---------- #####.....###.#............#.##.. AC: 5Str: 16 ..............######..........### EV: 10Int: 15 A.i5c..............'h.##############SH: 4Dex: 14 ..............##.#..........#XL:  6 Next: 23% Place: Dungeon:2 ..............##@#.......##.#Noise: ---------  Time: 2666.5 (0.0) ........########..........#'###i) +1 flail ........###.............#A.i"Cast: Construct Spike Launcher ........##.............#Contam ........##.............# ........##.............#A.ih   Natasha ##########....####.....##....# #.....##....# #.....# _The magic dart hits you!  Casting: Construct Spike Launcher (safe; 8% risk of failure)  A.ikJPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.A.id.h#A.i:==7.5 (1 _A.iA.iB.iL#########.  .#...## #####. ..............######...###'..############## ##h#..........# .#.......##B.iBMD########@.........#'### ##.... # ############  ##B.i>T2*B.i)  Casting: Construct Spike Launcher (safe; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  The rocky spike skewers Natasha.B.ii hNatasha is lightly wounded.B.iJ *Natasha stares at you and mumbles some strange words.B.itB&.B.i}C[3--8B.iHJB.iL. _The magic dart hits you.B.iw  #.....# #.#.....# #.....# #.#.#.##.# ####.....###.#.#.##... .............######..####'..############## ##h#..........# ##.#.......##.# ########...'#### ...# # .# # #.# # #.# ######## #....####B.i } #....# #.....# ##....# #.....#####....# #.....'...B.i6 2*B.i o  The rocky spike skewers Natasha.B.i,B.iQ.h--9B.i B.i1^ _Natasha is moderately wounded.C.is###.....# #.#.#####.# #.....# #.#.#....#  #.....# #.#.#.##.### ###.....###.#......#.##....######..........#####'..################.#...# .....##.#.##.# ########.h#'### ## ##.# ## #.# #C.ijtd# #.# # ......# #.............# # ########....####.....# #....# #.....##....# #.....#####C.iz**C.iN `C.i hThe rocky spike misses Natasha. You block Natasha's attack.==70C.i C.i K _Your magical contamination has completely faded away.D.i"... #### #######...#   ### ###.....###.#.....#.##....######..........#####'..###############.#........##.###.# #######.h#'### ..........# ##########.D.ip2*D.iE  The rocky spike skewers Natasha.D.i#^ hNatasha is moderately wounded.D.i^2--7==1D.idD.ig( _Natasha claws you.E.ir * You hit Natasha.E.i  Natasha is severely wounded.The rocky spike skewers Natasha.E.iiE.iL?p `  Natasha is almost dead.E.ih3=2.8 (1.3E.i:E.i2q _The rocky spike misses Natasha. Natasha closely misses you.E.iUI o  You sock Natasha!  You kill Natasha!E.iR F†E.iU 934-4.1E.i+] E.i_  _You feel Natasha's spirit has finally been put to rest.G.i.# G.i$ The felid corpse of Natasha. A corpse. Useless and dead. Stash search prefixes: {corpse} Menu/colouring prefixes: identified useless_item stationary corpse G.i$ 1(g)o to location.I.i[%I.i72{........# #.#...........# #### Tagu270 the Tinkerer ###.....# #.#...........#####.#Human#.....# #.#............#....#Health: 33/43 ==================------#.....# #.#............#.##.### Magic: 7/10================-------- ###.....###.#............#.##.... AC: 5Str: 16 I.i3j............######..........##### EV: 10Int: 15 ............'..##############SH: 4Dex: 14 ............##.#..........#XL:  6 Next: 34% Place: Dungeon:2 ............##.#@......##.#Noise: =--------  Time: 2674.1 (1.3) ......########.†........#'### # i) +1 flail ......###.............# # Cast: Construct Spike Launcher ......##.............# # ......#I.iD3#.............# # ......##.............# # #######I.i3f#....####.....##....# #.....##....# #.....#The rocky spike skewers Natasha.  Natasha is almost dead. I.i3_The rocky spike misses Natasha. Natasha closely misses you.You sock Natasha!  I.i3You kill Natasha! _You feel Natasha's spirit has finally been put to rest.I.i4I.i:I.i;J.is####.....# #.#.#####.  #.....# #.#..#....# #.....# #.#.#.##.## ####.....###.#.#.##... .............######....####.'..############## .##.#..........# .##.###.#########...#'###.# ##.....# .# #.# .# #.#.# #.# ######## #....####.....# #....# #.....# #....# #.....# #....# #.....#### J.i#-50 _You see here the felid corpse of Natasha.J.i} The felid corpse of Natasha. A corpse. Useless and dead. Stash search prefixes: {corpse} Menu/colouring prefixes: identified useless_item stationary corpseK.iK.i5####.....# #.#...........#####.# Tagu270 the Tinkerer#.....# #.#............#....# Human#.....# #.#............#.##.## Health: 33/43 ==================------ ####.....###.#............#.##... Magic: 7/10================-------- .............######..........#### AC: 5Str: 16 .............'..##############EV: 10Int: 15 K.i..............##.#..........#SH: 4Dex: 14 .............##.#.......##.#XL:  6 Next: 34% Place: Dungeon:2 .......########.@........#'###Noise: ---------  Time: 2675.1 (1.0) .......###.............#K.iЗ-i) +1 flail .......##.............#Cast: Construct Spike Launcher .......##.............# .......##.............# #########....####.....##....# #.....#K.i #....# #.....##....# #.....#### Natasha is almost dead. K.iN"_The rocky spike misses Natasha. Natasha closely misses you.You sock Natasha!  You kill Natasha! _You feel Natasha's spirit has finally been put to rest. K.ixr_You see here the felid corpse of Natasha.K.iK.iK.iK.i..........# #.#.# ### #####.....# #.#####.# #.....# #.#.#....  #.....# #.#.#.##.# #####.....###.#....#.##...######..........###.'..##############.##.#..........#.......##@#.......##.# .########.†#'###.##.#.# #......#.# #......# ........# #.............# ######### #....####.....# #....# #.....# #....# #.....#K.iiK.iJ546 _K.iK.iL.if L.if L.i l L.it XL.iz 8===L.i{ L.i ######.##### #....#+ ............# #.###########.#### ............# #.#.# #######.....# #.#.#### L.i o#.....# #.#..#. #.....# #.#...#. #######.....###.#............#.##L.i 2.......######....#.......@..##############9.1 (3........##.#..................##.#.......##..########.†........#'###..# ##.......#L.ia ..# #.......#  ..........# #.............#  ..........# #.............#  ########### #....####.....# L.i L.i L.i> Q _There is an open door here.M.iR&3M.i&M.i3M.i4h5= _M.i=M.id>M.ii@M.i>B6=====M.iCM.i J #.........######.##### #..  #............# #.####.#  #............# #.#....  ########.....# #.#.... #.....# #.#. #.....# #.#....  ########.....###.#....  #M.iJ....######.  #..'..#83.1 (4  #....##.#...  #....##.#.......##Construct Spike Launcher  #....########.†........  #..........# ##. M.iK' #..........# #.  #..........# #.  #..........# #.  #### #....####..M.iQM.iN.i@N.iO@D8=N.i@N.iBN.iDN.iD:==N.iHEN.iL #..# #.........# #..........#.###.......#  ######'#####.....#  #.#########.....### ######...............# #.........######.#####  #............# #.######## #N.i~La# #.#.... ########@....# #.#.......92.1 (5 #.....# #.#..N.iL #.....# #.#..Construct Spike LauncherN.iLd ########.....###.#..N.i M #................######N.i;M; #................'..##### #................##.# #................##.#N.ikMn #..........########.†....N.iqNN.iTN.iVO.i3O.i8O.iO.ilO.iN9=O.iO.i&O.i,O.i1O.i#.#.##.......^....####..........#.##..........# #...................#.###.......######'#####...........# #.#########.....### #####........# .......@.######.##### 5.1 (3#.......########.......Construct Spike Launcher ########.....# #.#.......#.....# #.#.......#.....# #.#....... . ....... .........O.i 4O.i O.iu P.iP.iGP.iޟP.irP.iP.i10/10===P.iZ40=P.i@  There is an open door here.P.iP.i _P.iP.iP.iqQ===P.iP.i+#...##....#####..........#####.##..........'...##.##..........###.##.##..........# #.#.#...........####.......^.....#...........####..........#.#.........#.# #.........#700.1 (5....#.###.......# P.i#####'#####...........#  #.#########.....#########...............##.........######.##### ............# #.########......# #.#.....P.iV#######.....# #.#.......P.i"P.iP.iP.iP.iP.idP.ib!P.i"P.i(1=P.i9)P.i_+P.i,,P.iQ.P.i/P.i1,P.i2P.i;4P.iD6,P.i6P.iH#.# #..##########.# #..............#... ##.#########..........####....... #......# ####.......# #.###### ######.########.......####'## #...##....#####.....####.'...##.###.#5#.#....# #.#.#...........####.......^.....#...........####..........#.#..#..........# #.........#..........#.###.......######'#####...........# #.#########.....###P.i 3P.i P.i2 P.i P.i8 2=P.i, P.i3 ,P.i P.iO P.i7 93P.i E==P.i P.i P.i ,P.i P.i ## ####.....# #.# #........### #.# #.# #  #.# #........'.# #.# #.# #.#  #.# #........#.# #.####.###. P.i 2 #.# #........#'####>..........#.# #..#.##########.# #....#... ##.#########..........####....... P.i g#......# ####.@.....# #.######10 ######.########.......####'## #.......##....#####.....####.'...##.###.##.#P.i  #.#.#...........####.......^.....#...........P.if P.i P.i Q.iQ.i4Q.iXQ.i 3Q.i Q.i Q.it Q.i Q.i ,Q.i XQ.i Q.i 9=Q.i Q.i Q.iu ,Q.ip Q.i Q.i ,Q.i Q.i. Q.ih ,Q.i6 Q.i \ #<...# #.###.# #.#  ####.# ####.# #.##### #.#  Q.i5  #.# #....# #.....# #.# #.# #÷#### #####.# #... ###.# #.# #.# #####Q.iW  #...# #.##### #.# #....Q.i  #.### ####.....# #.# #.###  #.# #........### #.# #.# # Q.i  #.# #......@.'.# #.# #.# 6.1 (6 Q.i # #.# #........#.# #.####.####.# #........#'####>........#.# #......#.########.# #Q.i? .....#..##.#########..........####.....Q.ii  #......# ####.......# #.#### Q.i ######.########.......####'## #.##.............##....###Q.i E Q.i Q.i Q.i R.i R.i5 R.i R.ie R.i ,R.i BR.ii R.iB ,R.i^ ,R.i R.i R.i BR.i   #.# #....# #.....#   #.# #÷#### #####.# R.iP P  ###.# #.# #.#   #...# #.##### #.# #   #.### ####.....# #.# R.i   #.# #........### #.# #   #.# #........'.# #.#   #.# #........#.# #.###   #.# #..@.....#'####>....20.1 (4   #.# #..............   #.# #..............# R.iy   ##.#########..........####.   #......# ####.......# #   ######.########.......####'   #.##.............##...   #.##..........#####...   #.##R.i '.'...#...R.i R.i` R.i U.i2M4U.iTU.i'UU.i[ U.i`\ U.i6` U.is U.ix U.iy U.iy ,U.iy U.iz U.i | ,U.i| U.is} U.i~ ,U.i~ U.i %  U.i DYou see here a ball python skeleton.U.i U.i  _U.i% U.i U.ia U.i U.iˈ U.i? U.i U.iԉ U.i U.i U.iފ U.i ,U.i U.i U.i U.i< U.i U.i! U.iA U.i_ U.iэ U.ia U.i U.iՎ U.iՏ U.i U.iɐ U.iP U.ie U.iΒ U.iJ U.i U.i U.i| ,U.i U.i1  ######## ####### #........ ### #.....# #.###### ..# #.###.# #.# #.# ####.# #.##### #.# #.# #....# #.@...# #.#### #37.1 (17.0) #.# #÷#### #####.# #....# #. #.# #.# #.# #####.# #Construct Spike Launcher ..# #.##### #.# #.....# ### ####. #.# #.###### # #........### #.# #.# #...+. #.i 7m #........'.# #.# #.# #.### # #........#.# #.####.###.#### # #........#'####>..........U.iΟ U.i= W.i KW.iKW.iLW.i VW.iVW.ik[W.i\W.i}],W.i]W.i^W.i_,W.i=`W.iwaW.ib,W.i2cW.icW.ipe,W.ieW.i/gW.ig,W.ilhW.iXiW.irj,W.ijW.ilW.iUm,W.imW.i oW.iop,W.i=qW.i>x{#....# #.....# #.#### #....#÷#### #####.# #....# #....#.#W.ix<#.# #####.# #....#.##### #.# #.....# #....####.....# #.# #.#######  #........### #.# #.# #...+.... W.ix\ #........'.# #.# #.# #.###....  #........#.# #.####.###.####' W.ix #........#'####@...............40 W.iy #..............#.############.##  #..............#..............## W.iNy ######..........####............ .# ####.......# #.##### W.i|y.########.......####'## .##.............##....#### W.iym.##..........#####.......# W.iyE.##..........'...#.......#W.i+zW.iW.iwc _There is a stone staircase leading down here.X.i'X.izAA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. X.i+(>)go down.Y.i,Y.iB #....# #.....# #.#### #.... Tagu270 the Tinkerer#÷#### #####.# #....# #.... Human#.##.# #####.# #.... Health: 43/43 ========================#.##### #.# #.....# #.... Magic: 10/10 ========================####.....# #.# #.#######.... AC: 5Str: 16  #........### #.# #.# #...+.... EV: 10Int: 15  #........'.# #.# #.# #.###.... SH: 4Dex: 14  #........#.# #.####.###.####'## Y.iC XL:  6 Next: 34% Place: Dungeon:2  #........#'####@................ Noise: ---------  Time: 2747.1 (10.0)  #..............#.############.## i) +1 flail#..............#..............## Cast: Construct Spike Launcher ######..........####............. .# ####.......# #.############ .########.......####'## .##.............##....#### .##..........#####.......# .##..........'...#.......# _You feel Natasha's spirit has finally been put to rest. _You see here the felid corpse of Natasha. _There is an open door here. _There is an open door here. _You see here a ball python skeleton. _There is a stone staircase leading down here.Y.iEY.iKY.iO88.0) _Y.iRY.ip  You climb downwards.  You hear the sound of rushing water.Y.i</  --more--.iR8 ..# #  ....#  ..#. #.  ... .. .i~S+ ..#.##  # ....h#.  .##..###!...... 3 .......  ......h.  ###..###.....h.  .iS#. #[....# .. o...## .iT#. .#.##o   orc (asleep).i3T . #.# hhh 3 jackals (asleep).iWTE # .izT .i`V.i`.i+9 (1.8.i .i  You climb downwards.  You hear the sound of rushing water.  There is an entrance to a sewer on this level. Hurry and find it before the _portal rusts away!  Found a potion of curing and a shimmering ring mail. _There is a stone staircase leading up here..i#J.# #..# # #....# #..#. #...... ..  #..#.##  # #....h#.#.##..####.<.#.............h.h###..###.....h#. ##[..o..#.#.#J   endoplasm..#.# .ikhhhh 4 jackals (asleep)#.i*x  A jackal and an endoplasm come into view..ig.i3.iI.i.i\J.h...hhho.oJhhhh.i6===90.iV.i _The jackal barks! x4; The orc shouts!  Things that are here: _a potion of curing; a book of Conjurations.iF .i@G A shimmering ring mail. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. .iG 4Base armour rating: 5Encumbrance rating: 7 .iG This ancient artefact cannot be changed by magic or mundane means. Stash search prefixes: {artefact} {artifact} {body armour} {body armor} Menu/colouring prefixes: unidentified artefact armour _________________ “Nought can Deform the Human race .iG Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (g)o to location..iGh.i{Tagu270 the Tinkerer#J.#Human#..# #Health: 43/43 ========================#....# .Magic: 10/10 ========================#..#. #..AC: 5Str: 16.... ..EV: 10Int: 15#..#.##SH: 4Dex: 14# #.....#.#XL:  6 Next: 34% Place: Dungeon:3.##..###@..h...#Noise: ===------  Time: 2749.9 (1.0).......<.......#i) +1 flail................Cast: Construct Spike Launcher###..###....hhh##. ##[o...##.i|[14;10H......##o   orc#..#.##J   endoplasm..#.#hhhh 4 jackals#Found a potion of curing and a shimmering ring mail. _There is a stone staircase leading up here.  A jackal and an endoplasm come into view. _The jackal barks! x4; The orc shouts!  Things that are here: _a potion of curing; a book of Conjurations.i.i\.iM.iOWhat do you want to examine? Items  a - (:) a book of Conjurations  b - (!) a potion of curing.i*.i<3.i=Tagu270 the Tinkerer#J.#Human#..# #Health: 43/43 ========================#....# .Magic: 10/10 ========================#..#. #..AC: 5Str: 16.... ..EV: 10Int: 15#..#.##SH: 4Dex: 14# #.....#.#XL:  6 Next: 34% Place: Dungeon:3.##..###@..h...#Noise: ===------  Time: 2749.9 (0.0).......<.......#i) +1 flail................Cast: Construct Spike Launcher###..###....hhh##. ##[o...##.iZ>[14;10H......##o   orc#..#.##J   endoplasm..#.#hhhh 4 jackals#Found a potion of curing and a shimmering ring mail. _There is a stone staircase leading up here.  A jackal and an endoplasm come into view. _The jackal barks! x4; The orc shouts!  Things that are here: _a potion of curing; a book of Conjurations.iXG.iH.i[P.iR.i H#J.# #..# # #....# . #..#. #.. .... ..  #..#.### #.....#.#.##..###!..h...# .......@.......# ... ###..###....hhh# #. ##[o...##.. .# .#  .#.hhhh 4 jackals # .i .i .i .i. .i% ,.i^ |.J.hho.h.h..J   endoplasmhhhh 4 jackals.i R====50.9 (1 _.i .i a _There is a stone staircase leading up here..i  #..# #J.# # #....# .#.i)! #..#. #...# .... .... #..#.## #. #.....#.##.##..###!......##<..h....#.h....i!/#..###.o.h.h.# #.. ##[....## ... ....## #.#. .#.##... .#.#hhhh 4 jackals##.# #.iU%.iy&.i&.i*n.i5+.i3h.hhoh.........i4L----1 _.i>.i@.iQ#..#Tagu270 the Tinkerer#J.# #Human#....# .Health: 43/43 ========================##..#. #..Magic: 8/10===================-----.# .... ..AC: 5Str: 16.. #..#.##EV: 10Int: 15#. #.....#.#SH: 4Dex: 14#.##..***!......#XL:  6 Next: 34% Place: Dungeon:3#......@<h.hh...#Noise: ---------  Time: 2751.9 (0.0).........oh......i) +1 flail####..###.......#Cast: Construct Spike Launcher#.. .i=##[....##... ....###.#. .#.##o   orc.....#.#hhhh 4 jackals##.##Things that are here: _a potion of curing; a book of Conjurations _There is a stone staircase leading up here.  Casting: Construct Spike Launcher (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate.i1 @< _a potion of curing; a book of Conjurations _There is a stone staircase leading up here.  Casting: Construct Spike Launcher (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A stone staircase leading up..i$ W*<rock wall..i#..#Tagu270 the Tinkerer#J.# #Human#....# .Health: 43/43 ========================##..#. #..Magic: 8/10===================-----.# .... ..AC: 5Str: 16.. #..#.##EV: 10Int: 15#. #.....#.#SH: 4Dex: 14#.##..###!......#XL:  6 Next: 34% Place: Dungeon:3#......@<h.hh...#Noise: ---------  Time: 2751.9 (0.0).........oh......i) +1 flail####..###.......#Cast: Construct Spike Launcher#[40.im.. ##[....##... ....###.#. .#.##o   orc.....#.#hhhh 4 jackals##.## _There is a stone staircase leading up here.  Casting: Construct Spike Launcher (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall..iH.i.iǙ.i<#h.hh.o..iY;==2.9 (1 _.i.i.i7 #..### #J.# #.. #....# . # #. #..#. #.. .###. .... .. .... #..#.## #.. #.....#.#.i #.##..###!......# #.h.hh....#.o.h.......####..###.# #.. ##[.## .... ....## #.#.. .#.## ...... .#.# ##.#.# #.i5.i.i.i.i.i.ij.ihh.h.oh..9.it:==-3.i.i Casting: Construct Spike Launcher (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall. _The jackal bites you but does no damage..ih6 #..#  ### #J.# #  ..# #....# .# #.#.#..#. #..#.###.#..... ....... #..#.##  #..# #.....#.# #.##.@###!......# #......hh.h.....#........oh....####..###.......#. #..# ##[.i68..## ..... ....## #.#..# .#.## ......# .#.###.#.##.i@7*.iNH  The rocky spike skewers the jackal..iP.iQ.ilR.iR.iS.iT.i`\rhhhh.o...i\10/10=====-4.id.iga _The jackal is moderately wounded..i4.i .i .i #..# ### #J.###  ..# #....#  #.#.#..#. #...##.###.#..... ............#..#.##  #.@# #.....##.##..###!... #.....hhhh......#........o...........iC.####..###........ #..# ##[....## ..... ....##   jackal #.###......# .#..i7*.iH  The rocky spike skewers the jackal..it).iSO.iwP.i Q.iXYho†..h   jackal.i-]L===55.i1c.iRfJ _You kill the jackal!.iݰ 2*.i }  You miss the jackal. The rocky spike skewers the jackal..i! ).im 9*.i  You kill the jackal!The rocky spike skewers the orc..iaj  The orc is heavily wounded..i#b.ijo.†.<hh   jackal.i1n=6=7.2 (1.3.i.t.i%w^ _The orc grunts loudly..i`r * You hit the orc..i7  The orc is severely wounded.The rocky spike skewers the orc..i= h   jackal.iz B.i })hh 2 jackals.i 078.5.iC .i G _You kill the orc!.irM#..#### #J.###..# #....# .# #.#.#..#. #..##.###.#..... .. ..........#..#.## #..# #.....#.##.##.@###!.....#.....h.J.............h..........isNS..####..###.......# #..# ##[....# ..... ....## J   endoplasm#.#..# .#.## hh 2 jackals....###.#.# .iU6*.i*H  The rocky spike skewers the jackal..iʮ,.i2.iPh†h<J.ig,90.iW.iS _The jackal is heavily wounded. _You see here a +0 hand axe..i 9  You sock the jackal!.i ††*   jackal.i  You kill the jackal!The rocky spike skewers the jackal..ijV.ix_ J..  You kill the jackal!.i[b>8-60.8 (1.3.ij.ilV _The endoplasm barely misses you..i;<  You sock the endoplasm!.iuFF†.iVIX9-2.1.iBR.itTM _You kill the endoplasm!.i^#..#### #J.###..# #....# .# #.#.#..#. #.. .##.###.#..... .. ..........#..#.##  #..# #.....#.##.##.)###!......# #....†@.<.......# ............ ..####..#### . #..# ##[....#.i_# ..... ....###.#..# .#.##......# .#.###.#.# # .ih1#.i!i4-30.izp.iss _You see here a jackal corpse..iow#..# ### #J.### ..# #....# . # #.#.#..#. #.. .##.###.#..... .. ..........#..#.## #..# #.....#.# #.##.)###!......# #....††@<.# . .ioU..####..###.# . #..# ##[....##..... ....###.#..# .#.##......# .#.###.#.# .io+#.i}.i~G-4 _.iЅ.iƇ.i .i .i .i .i ,.i .iX  There is a stone staircase leading up here. _.i  f - 2 potions of curing (gained 1)  You pick up a book of Conjurations and begin reading....i>" .iN)  #..# ### #..###  ..# #....# . # #.#.#..#. #.##.###.#..... .. ..........#..#.##  #..# #.....#.# #.##.)###@......# 7.1 (3#....††.<# ..............i)  ..####..###.......#. #..# ##[....##..... ....###.#..# .#.##......# .#.###.#.##.i* .i0 .i1 e _You add the spells Magic Dart, Searing Ray and Fulminant Prism to your library..ib #..#### #..###..#.#....# .# #.#.#..#.##.. .##.###.#........ ..........#..#.##  #..# #.....#.##.##.)###.......# #....††.<.# ...............####..#####. #..# ##[....## ..... .#.#..# ..#.##......# ..#.###.#.# #..it W.#.# .i' .iH( k8.1 (1Construct Spike Launcher .i 0 .i1 .i3.i.i.i.i,.i.i,.i.i..#.#....# .# #.#.#..#.##...##.###.#........ .......... # #..# #.....#.# #.##.)###.......##....††.<.......##.i>;......................####..####70.1 (2 #..# ##[....## Cast: Construct Spike Launcher###..#.##?.#.i.ix.ie _Found a scroll labelled RUOFIS CODGH..i f # ##.##..##.###.#........ ..........#..#.##.# #..# #.....#.#.##.)##....††.<#....................####..###.......## #..# ##@....##  ............## .i #.#..###..#.## .##....i) A1.1 (1.ic% .if) _You see here the +5 ring mail of a Hundred Gods {Rampage}..i]_.iaThe +5 ring mail of a Hundred Gods {Rampage}. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5Encumbrance rating: 7 Rampage: It bestows one free step when moving towards enemies. If you switch to wearing this armour: Your AC would increase by 7.2 (5.5 -> 12.7). Your EV would decrease by 0.8 (10.6 -> 9.8). Your spell failure would worsen by up to 11% (press '!' for details). This ancient artefact cannot be changed by magic or mundane means. .i/bYou found it on level 3 of the Dungeon. Stash search prefixes: {artefact} {artifact} {body armour} {body armor} Menu/colouring prefixes: identified artefact armour _________________ .iObY“Nought can Deform the Human race (g)et..i.i# #.#.#..#.##..Tagu270 the Tinkerer.##.###.#........ .Human..........#..#.##.#Health: 43/43 ========================#..# #.....#.#Magic: 10/10 ========================#.##.)###.......#AC: 5Str: 16#....††.<.......##EV: 10Int: 15....................SH: 4.iDex: 14..####..###.......##XL:  6 Next: 39% Place: Dungeon:3. #..# ##@....##Noise: ---------  Time: 2771.1 (1.0)............##i) +1 flail#.#..###..#.##Cast: Construct Spike Launcher......# #..#.#.iԧI##.#.# #..#.##..#.##?.##... _There is a stone staircase leading up here.  .i=f - 2 potions of curing (gained 1)  You pick up a book of Conjurations and begin reading... _You add the spells Magic Dart, Searing Ray and Fulminant Prism to your library._Found a scroll labelled RUOFIS CODGH. .iG_You see here the +5 ring mail of a Hundred Gods {Rampage}..i&2.i?.izx _p - the +5 ring mail of a Hundred Gods {Rampage}.i.iθ Inventory: 20/52 slots Hand Weapons (go to first with ))  i - a +1 flail (weapon)a - a +0 hammer  c - a +0 scythe  h - a +3 dagger of electrocution Missiles (go to first with ()j - 3 javelins Armour (go to first with [)  e - a +0 helmet (worn)  g - a +0 leather armour (worn)  k - a +0 cloak (worn)  m - a +0 buckler (worn)b - a +0 robe .i p - the +5 ring mail of a Hundred Gods {Rampage}s - a +0 ring mail Jewellery (go to first with "=)  n - a +6 ring of strength (worn) Scrolls (go to first with ?)d - 3 scrolls of enchant weapon  l - 3 scrolls of blinking  r - a scroll labelled TILASI LOOBLIA Potions (go to first with !) .i[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top].iz p - the +5 ring mail of a Hundred Gods {Rampage}. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5 Encumbrance rating: 7 Rampage: It bestows one free step when moving towards enemies. If you switch to wearing this armour: .iz DYour AC would increase by 7.2 (5.5 -> 12.7). Your EV would decrease by 0.8 (10.6 -> 9.8). Your spell failure would worsen by up to 11% (press '!' for details). This ancient artefact cannot be changed by magic or mundane means. You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {body armour} {body armor} Menu/colouring prefixes: identified artefact armour _________________ (w)ear, (d)rop, (=)adjust, or (i)nscribe..iU .iƼ)# #.#.#..#.##..Tagu270 the Tinkerer.##.###.#........ .Human..........#..#.##.#Health: 43/43 ========================#..# #.....#.#Magic: 10/10 ========================#.##.)###.......#AC: 5Str: 16#....††.<.......##EV: 10Int: 15....................SH: 4Dex: 14..####..###.......##XL:  6 Next: 39% Place: Dungeon:3.i". #..# ##@....##Noise: ---------  Time: 2772.1 (0.0)............##i) +1 flail#.#..###..#.##Cast: Construct Spike Launcher......# #..#.###.#.# #..#.##..#.##?.##...  f - 2 potions of curing (gained 1)  You pick up a book of Conjurations and begin reading... _You add the spells Magic Dart, Searing Ray and Fulminant Prism to your library._Found a scroll labelled RUOFIS CODGH. _You see here the +5 ring mail of a Hundred Gods {Rampage}. _p - the +5 ring mail of a Hundred Gods {Rampage}.i~4.i.iYou pick up a book of Conjurations and begin reading... _You add the spells Magic Dart, Searing Ray and Fulminant Prism to your library..i8Found a scroll labelled RUOFIS CODGH.i. _You see here the +5 ring mail of a Hundred Gods {Rampage}. _p - the +5 ring mail of a Hundred Gods {Rampage}  You start removing your armour.3.1 (1.i.i.i]Keep disrobing? Y - Yes  N - No.iqS.i,p# #.#.#..#.##..Tagu270 the Tinkerer.##.###.#........ .Human..........#..#.##.#Health: 43/43 ========================#..# #.....#.#Magic: 10/10 ========================#.##.)###.......#AC: 5Str: 16#....††.<.......##EV: 10Int: 15...................SSH: 4Dex: 14..####..###.......##.iqXL:  6 Next: 39% Place: Dungeon:3. #..# ##@....##Noise: ---------  Time: 2773.1 (1.0)............##i) +1 flail#.#..###..#.##Cast: Construct Spike Launcher......# #..#.###.#.# #..#.##..#.#S   ball python (constriction, wandering)#?.##...  You pick up a book of Conjurations and begin reading... _You add the spells Magic Dart, Searing Ray and Fulminant Prism to your library._Found a scroll labelled RUOFIS CODGH. .iq._You see here the +5 ring mail of a Hundred Gods {Rampage}. _p - the +5 ring mail of a Hundred Gods {Rampage}You start removing your armour..i4w+4.1 (2.i|.iYzS.5.1 (3.i.iru _You continue removing your +0 leather armour. x4.i8l.SS).i+6.1 (4.iѢ.iD _The ball python hisses angrily..i.i N.S.i+7.1 (5.it.i 21 _You continue removing your +0 leather armour..i;.i.ia _You finish removing your +0 leather armour..iI.i3S..i28.1 (1 _.i.i.ip .ir 0S..ir &9.iz .i"} .iB=  You hit the ball python..iLE†.iN6=80.3 (1.2.ijT.iUO _You kill the ball python!.iJ-10.i.iL.i3.i.iA,.i,.i.ix.i,.iU.it,.i*.iH,.ie.i<,.i.iJ,.i.ip,.iF.i> ,.i& .i,.i.i,.i/.i,.im.ib,.i.i!,.iD#.ia&,.i(.ik+,.ij,.i46-.i>j 976.0) _You start waiting..i"?,8.3 (17.iH.ijJm _You hear the slow rusting of a distant drain..i3.i\ .i$,.iE.iB.i!,.i .ib,.i .i #,.i&.i4*,.i ,.i.,.i0.iq3,.ir8.i<,.i=.i@.i)A.iB.iE,.i^G.i5J,.iK.iFN.iN.iO.iR,.iYT.iW,.iX.i]B.i]`,.ia.i?d,.ie.ih,.i?j.il,.iYn.ip,.ir.iu,.ixw.iz.iBz.i|.i~,.i.i,.i8.iB.i׋,.iQ.i.i.iܓ.i,.iŘ.iJ,.if.i.i:.i.i,.iI.i,.iݬ.i,.il.ic.i.iǶ.i,.i.i(,.i.i.i.i.i,.i.i,.i.i,.iO.iM,.i.i|,.i.i,.i.i,.ic.i?,.i.iW,.i.iQ.i{.i[.i,.i.iI,.i.i4.i h 848.3 (50 _You start waiting..iI ,9.3 (51.i .iqm _You hear the slow rusting of a distant drain..i{ .iQ dInventory: 20/52 slots Hand Weapons (go to first with ))  i - a +1 flail (weapon)a - a +0 hammer  c - a +0 scythe  h - a +3 dagger of electrocution .i Missiles (go to first with ()j - 3 javelins Armour (go to first with [)  e - a +0 helmet (worn)  k - a +0 cloak (worn)  m - a +0 buckler (worn)b - a +0 robe  g - a +0 leather armour  p - the +5 ring mail of a Hundred Gods {Rampage}s - a +0 ring mail .i Jewellery (go to first with "=)  n - a +6 ring of strength (worn) .i% Scrolls (go to first with ?)d - 3 scrolls of enchant weapon  l - 3 scrolls of blinking  r - a scroll labelled TILASI LOOBLIA .iG iPotions (go to first with !) .ih [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top].ilp - the +5 ring mail of a Hundred Gods {Rampage}. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5 Encumbrance rating: 7 Rampage: It bestows one free step when moving towards enemies. If you switch to wearing this armour: Your AC would increase by 10.5 (2.2 -> 12.7). Your EV would decrease by 1.2 (11.0 -> 9.8). .i91Your spell failure would worsen by up to 21% (press '!' for details). This ancient artefact cannot be changed by magic or mundane means. You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {body armour} {body armor} .iMenu/colouring prefixes: identified artefact armour _________________ (w)ear, (d)rop, (=)adjust, or (i)nscribe..ig .io .i{ # #.#.#..#.##..Tagu270 the Tinkerer.##.###.#........ .Human..........#..#.##.#Health: 43/43 ========================#..# #.....#.#Magic: 10/10 ========================#.##.)###.......#AC: 2Str: 16#....††.<.......##EV: 11Int: 15....................SH: 4Dex: 14..####..###.......##XL:  6 Next: 39% Place: Dungeon:3. #..# ##@†...##Noise: ---------  Time: 2849.3 (0.0)............##i) +1 flail#.#..[4.i| 0m###..#.##Cast: Construct Spike Launcher......# #..#.###.#.# #..#.##..#.##?.##...  You hit the ball python. _You kill the ball python! _You start waiting. _You hear the slow rusting of a distant drain. _You start waiting. _You hear the slow rusting of a distant drain..i 4.i .iP  _You kill the ball python!You start waiting. _You hear the slow rusting of a distant drain.You start waiting. _You hear the slow rusting of a distant drain.  You start putting on your armour..iY ,50.3 (1.i| .i A1.3 (2.i3 .i A2.3 (3.ik W3.3 (4.i{ .i| .i +4.3 (5.i".i+ 1 9 _You continue putting on the +5 ring mail of a Hundred Gods {Rampage}. x5  You finish putting on the +5 ring mail of a Hundred Gods {Rampage}..iL.i.i-` _You feel ready to rampage towards enemies..i%3.i4, _.i7.i8,.iM:.i=B.i>.i>A.i1C,.i2D.iH1.ixI.iO.................... ..####..###.......## . ##..####.†...##............## #.#..###..#.##  ......# #..#.#  ##.#.# #..#.#  #..#.#  #@.# 61.3 (7 .ihP#........ ### ## .#. # .iQ.iV.iXb _u - a scroll labelled RUOFIS CODGH.i.i.i.ij.i.ihB.iB.id..####..##### . ##..####.†...##  ............## #.#..###..#.## .iK......# #..#.# ##.#.# #..#.#  #..#.# #..#.######.#...@.......4.3 (3#......#.#############.#.# .#..#.###.#.# ##.## #.i.i.i>E _.iF .iF .iCO .i'q n.iBu 7####..###.......## ##..####.†...## ....##  #.#..###..#.## ......# #..#.# ##.#.# #..#.# .#..#.# ...#..#.######....#.....8.3 (4#......#.#######....######.#.# ....#..# ..###.#.# ##. .iv .i{ .i .i!.i!.i+".i\%.iC-.i2.ij3.i3.ii4.i"8.i<,.i>.i=..###.......## ..####.†...## #..... ..## ...#.) ..###..#.## ......# #..#.# #....#. .# #..#.# ##......#..#.# ##.......##..#.######....#....# 72 ......#.#######.... #####.#.# ##.....#Construct Spike Launcher .#..# ##.......###.# #..#....# ##. ......  ## # .#####.#.i.ik .iIV _Found a glowing spear..iSa3.ib.ig.imX.ip,.iDr.it.i w,.ix.i}.iS,.i.iO#.......## ##.†...## ##........ ## #...#.)..#. #..#.## #......... #..#.# ##....#..# #..#.# ##......... #..#.# ##.......##... #..#.######.... #....# .i#6#.#######.....#.# ##.....#....# .#..# ##.... .i݊###.# ##..#......###. .........  # ##.#######..i t #.# .#.iT.i%.i.i53.i7.i<.i@,.iC.ieD.i2G,.iH.iK.iM.iN.iWO.iQ.iT,.i9V.iX.iZ,.i^.iMgm##.# ...#.#.ig..# ### ..# .....ig..#######..# ....... #...........# .ig.....## #.##..# .ijh"†...#.....# ...## #...#.)..#...#.ih## #.....@......#81.3 (5 .ih#.# ##....#..#....#.ih ##...........###Construct Spike Launcher .i@iE#.# ##.......##...#.######...........iriC...# .iiI...............#..#...# .#######..............ii+.# .ii.# ##.....#....#.... .###............##.ink.iu.iw.ipM.... . #.# #  .. #### .## ...#######...... .....## #.##.. †...## ##........ ...## #...#.@..#...## #........ ##....#..#.... #.# ##...........###...##......#...#.....#....#....ip.iMk2.3 (1Construct Spike Launcher .iM.i t _You see here a +0 heavy spear..i <3.i* .i3 J _v - a +0 heavy spear.i: .i; .i$< .i> .i@ ,.i+F n.iK n.iM ,.iN .iP .imR .iR .i>S .iU .iV .i&W .iW .i3Z .i[ ,.ih\ .ic N   .ic #......  #......   .i3d #.......   ......###   .iXd D#  .i~d z .....#   .id 6#...#   #### #.@#  90.3 (7.ie c ....#######..#  . #...........#  Construct Spike Launcher #.#......#..#   ##...........#   #...#....#...#  .i]f U   #.....#     ##....#..#....#     ##...........###   .ig .i!n .i+p .i .#  ####.#  ##....#  ##.....##  #.......# #.......# .####.......# #.. .......@..### 4.3 (4 . . ######......# #.# ##.....# Construct Spike Launcher #.# ###...# ..# #### #..## ..## ....#######..#[4.i0m .... #...........# ..## #.#......#..# .## ##.....#.i .io .i .i` .i .i .iۍ n.i .i .i .iʑ .i9 } _Found a fuming golden potion and 3 gold pieces. .i _You hear the slow rusting of a drain very nearby..i4 ..# .## ####..!$.###.i̷ j.. #.....#  #...#  #@# 901.3 (7 ####.#  ##....# Construct Spike Launcher ##.....## .i #.......# #.......#.i5 | ####.......#.i ..........### ####.i۸ ".i .i .i .i 3.iT .i .i .i B.iX ,.iU .i  ..#  ..#  ##.##  ##...## #####..!$.#####.ip ...............#..@..#3.3 (2 ##...## ##.##Construct Spike Launcher ####.###....#....................i .i .i .i^D.iE.iE.iyJ.iL.i#M.iAQ,.iS,.iGT.i{W,.iIX.i^` #.  ##.#  #...#  ...# .i^  ..#   ##.##   ##...##  #####..!@.###### .i_6.3 (3...............# .il_g####.....####.# Construct Spike Launcher##...##  ##.#.i_  ####.#   .i_#....#   ### .i_T   .i`#.#   .i`.if.iNi> _You now have 108 gold pieces (gained 3)..i0B #.  #.  ##.##.iBX #...# .#  ..  ##  ##.@.##   #####..!..###### ...............#.iC ####.....####.#..## ##.## ####.# ##....#.iHC3 ###.iI.iJ+7.3 (1.i[O.icQ.i܊ x #.##.###... . ##.####...#######..@..######...............#####.....####...##.......#.i .i f8Construct Spike Launcher .i .i .i= +9.3 (2.i .i Z _w - a fuming golden potion.i.i".i.i.iP.i) X.i .i .i|.i),.i.i #. ##.## #...# ...# ..#.iE ##.## ##...##.#######.....######.......@..........#12.3 (3########.....####.# ##...## Construct Spike Launcher ##.## ####.# ##....# ##.....## #.......# #.i0` #.......#.i.iD.i4 I.i .iM .i .i X.iʲ ,.i_ X.i ,.iȸ .i0 .i^ ,.i( .il  #. ##.## .i a#...# ...# .i E..# ##.##.i ># ##...## #.#######.....###### #..@...............#.iS ;7.3 (5 #########.....####.# ##...## ##.## ####.# ##....#.it @ ##.....## #..#.i ? #.......# #..###.i L #.......#.i .i .it .iLj4.i.i .i I.iN.i0X.iB.iX.ie $ #. #. ##.## #...# ...##### ..#.i  ..# ##.## #.# ##...##  #@#######.....###20.3 (3 #..................i #########.....#### ##...## ##.##.i c ####.# ##....#.i + ##.....i7 7.##  #..#.iU I #.......#.iu .ik.i.iu.iu.i\v.iy{.i}.iY}.iz,.iҁ.i.i.i.i,.i .i  #.  #. ##.## #...#.i ...###### ..# #..@.# ##.## 3####.# ##...##  #.#######.....#................#########.....### ##...## ##.iY.## ####. ##.i.i.i.if@  #. #. ##.## #...# ...# ###### ..# #@...# ##.##5.3 (2 ####.# ##...## #.#######..... # #########.....  ##...##  ##.##  ####.#  ##....#.iC.iMD.iD.ihH.iI.iJJ.iNn.iO.iQ,.iwQ.iR.iS,.i?T.iMU.iuV.iV.iW.iX.iY.i?Y.iY.iZ.i4\,.iz\.i`a#.##.###...# ...# ######.ia..# #....###.## ####.# ##...## #.#.....#######...@...............ia%32.3 (7.ib#########.....####.#  ##...##  ##.## ####.###....###.....## ..##.......# ..####.......#.ic.ig.iai.i? I.ix .i? ,.i X.if .ib .i/ .i| .i .i' .i ,.if .i .i5 ,.i .i .i ,.i .iW .im ,.i .i .i/ ,.i .i .i@ ,.i .i ## ..# #.#  #.#  #.#  .i  !##.##  #...#  #@..# 41.3 (9.i; ###### #...# #....# ###.## ####.# ##...#.ib ##.#######.....######.i #..................##########.....###.i k.# ##...##.i 5 ##.##.i| .i .i .i^$ I.i6% .i* .i* .i- B.iP. .i/ ,.i&0 .it1 .i3 ,.i3 .i4 .i5 .i6 .ih6 .iE; ####### #....@# 7.3 (6.i:<  #####.#  #.#  #.# ##.## #...# #...####### #...##....# ###.##.i,= .i_@ .i B .iD.iD.iE.iI.iJ,.iOX.iP.i@Q.iR,.iR.i4T.iV,.iW.iY{ _You hear the rusting of a drain very nearby..iB[3.i[.i].i^,.i+_.i`.i b,.ib.id.ie,.if.ig.ivi,.ij.i0l.iqm,.im.io.iIq,.iq.is.i%u,.iu.i|w.i y,.iy.im{.i|,.i}.i~.i,.i}.iځ.i,.i.i##.## #...# #...# # #...# .iZ8# ###.## # ##...## #######.....###### ..................iO #######.....#### .i(63.3 (16.0).i-##...## #. ##.## #. ####.# #. .iV##....# #.#  ##.....## #.#  .i #.......# #.#   .......# #.#    ####.......#   .i.i.i(.i.i].i.iY.i,.i X.i.i.ib!,.i!.iE#.i$,.i$.i%&.iy',.i'.iH).i*,.i*.iH,.i-,.it..i 3.................# #######.....####.##...## #.# ##.## #.# ####.# #.# .iU3  ##....# #.#  ##.....## #.  #.......# # .iz3 #.......# 70.3 (7.0) ####.......# ..........### .i3t######......# ##.....# ###...# .i3^## #..## ..#######. .im4,.....i4.i81.3 (5  #.#......#..# # ##.i5>..# #. #...#....#...# #.#.iP>o #............# #.#.ii> .i>#....#..#....# #.>  .i>K## ##. .i>M ....#. .i> .i?.iD.iF> _You now have 117 gold pieces (gained 9)..i_.i.i.in.i.i(,.i.iL.i ,.iq.i.i,.iU.iu.i,.i:.irR  There is a stone staircase leading down here..i.i0 _.i.i### #..#####.#  ...#######..# #...#  #. #.###  #.#......#..# #.#  .i#...........# #.#  ...#....#...# #.#  ............# #.##  ..#....# #.>#  ..### ##@#  8.3 (7 .....##...#  ..#  .#...#  .#  ...#.. #.#  ..# #......#.# #.#  .i) .i.i.iII.i`X.ia,.i.i.iI.i.iE.iѶ.i|.i.i.iv.i߻.iw,.i.i.iB.i.i.iw,.iO............# #.# #....#..#....# #.># .### ##.#.iEF ......##...# #.# .# #.# ..#..#...# #.# ...#####.# ..#......#.#.ix ..###.@.# 95 #..#......#.# ###.#.i . #.# .i#.#######.# #.# .i#.# .# #.#  .ix..#  ###.i4& .iU .i.i.ie.i.i.il.i9.if,.i n.ih.i,.i.i.i,.iQ.i.i9,.i.i.i,.i.i.....#..#...# #. ............#####.#....#......#.......###... #..##.# ##...... #.#######.# #.# .###### .......iFv3001.3 (6 #########.i.i.i.iqI.iEu.i&| _You hear the rusting of a very distant drain..i5},.ip}.i2.i,.i .il.i.i.i .i$.ic,.i.i.i؊,.ik.i.i,.iS.ib- ##.......##..#.# #####.............## #.# ........#..#...# #.# #####..............#####.#  ##.....#....#......#.#  .iߕ2##............###...#  ##..#......#.# ###.#  ............# #.# ##.#######@# #.# 9.3 (8#.# #.#######.# #.........# .iJi########### .i}.i.iz.ie I.i# .i .# ##...........### ##.# .# ##.......##...# #.# .####.......## #.# ..............#..#...# #.# .i߂ R#######..#####.# #....#..@.#......#.#13.3 (4 ##............###...# .i ###..#......#.# ###.#Construct Spike Launcher ..iH ............# #.# ###.#######.### #.#.io #.# #.#######.##.........#.i =###########.i .i .i .i;C.iID,.i^J.iL,.iQ,.iR.iR.i T.iXV.i^X,.iY.i[.i].i].i^.i$a.ib.ib.ic.i{e.ig,.ih.ij.il.il.im.ibo.isq,.i r.is.iu,.iv.ir}#.##.. ..........### #.# ..... . ######......# #.#.##.# ##.....# #.# ....#.# # ###...# #.# ......# #.#### #..#####.# ......## ....#######..# #...#.i} #...........# #.### ......## #.#..# #.# .†...## ##...@.......# #.#22.3 (9 ....## #...#....#...# #.# .#.## #............# #.##.ic~Construct Spike Launcher#.# ##....#..#....# #.># .#.# ##...........### ##.# .#.# ##.......##...# #.# .#.######.............## .i~ #.# ................#..#...# #.# #.#######..............#####.#.i}.iI.i.i I.i .iO ,.i .i ,.i .i .i .i0 .i .i6 .i ,.i .i .iW ,.i .i .i] .i| .i .iE ~ ##.....#  #..# #.# #...... ### #..### #.# #.......i #.#....# . #.# ####...... #.#.#..#.##.. ... ..........### #.#........ . #.# ######......##..#.##.# #.# ##.....## #.....#.# #.# ###...# .)###.......# #@##### #..###9.3 (7††.<.......## #.....#######..# # .................##...........# # ..i .###.......#######.#......#..# # ..####.†...## ##...........# # ..........## #...#....#...# #  ..###..#.## #............# # # #..#.# ##....#..#....# #  .# #..#.# ##...........### # .i .i .i .iZ 3.i .iT .iE .i .i .i ,.i .i( .i ,.iC .i(  ##...## ### ##.# . ####.#  #.# ##....#  #.# ##  #..#  #.......# ### #..### #.......# .i .#....###.###.######.......# #.#.#..#.##.....@............### 33.3 (4 #.#..........###.########......# #..#.##.# #.# ##.....#  .i #.# #.# ###...#)###.......# #.##### #..## .††.<.......## #.....#######...............####.......#######.#......# ..####.†...## ##...i .iD .i .i.iw.iJ.i.iB.iDB.i.i~.i,.io.i).iV,.i.iP.iO!,.i!.i#.iM$,.i$.iw&.iC(.i(.i).i0/###### #...# #....##.######.# ##...## #.#######.....# #.............. #########.....# #####...## .....##### ##.##.iv1 ...# ####.# 40.3 (7 ####.###.# ##....#  #.# ##.....# #..# #.# #.... .i18 ### #..### #.# #.......#  ..#.#....###.###.######.......# .i1` #.#.#..#.##.......# ##.#..i1E..###.########.......i2|...#..#.##.# #.# ##......iJ3.i:.i;.i.i~n.i,.i.iܮ.iQ.i.i.iH ###### #.. #....# ### ####.# ##. #.#######...i # #########...####### ##.....##### ###....# ####4.3 (4.i6..#####.###.# ##....# #.# ##.....ih #..# #.# #.# #..... ### #..### #.# #.# #......i ..#.#....###.###.######..... #.#.#..#.##.....##.#.iʷ....###.########.......#..#.##.# #.# ##...i.id.i .i " .i" 3.iF) .i+ ,.i+ .i1 n.i3 ,.iq4 .i6 .i8 ,.il9 .ih; .i:= ,.i= .i? .iZA ,.iB .iG ..#. ###### #. #....# #..iG  ####.# #.## #.####.#####..# #....# ####.....##@####### 50.3 (6.iH ..............##### .###.#............#  # #..#####.###.# #..# #.# #.# # #..# #.# #.# # ### #..### #.# #.# # ..#.#....###.###.###### .iH a# #.#.#..#.##...........iI .iM .iO .i 3.i .i; .i .ib .i n.i .i e  Found a stone staircase leading up..ii .i) _You hear the brisk rusting of a drain very nearby..i 3.i .i. .i0 ,.i& .i #    #.i ######  .# #....#5.3 (5 #..<....# ####.# #.####### #.####.#####..# #.....i K#........# ####^.....##.#######...............#####.i ^#.###.#............#.i # # #..#####.###.#.i .i .i .i.i3.i.i .i.iln.iP  There is a stone staircase leading up here..i _.iL.i%,.i.i .i,.i*.i.i,.i(.it#.....#####.#.#.##.#### #....# #..#.# ### ###### #..#.#####@# #....# ###.i962.3 (7#..<....# ####.# ##.#.####### #.#######..#.#####..# #......#........# #########..^.....##.####### ##. .......##### ## #.###.#............# #### # # #..#####.###.# ##... .i.ig .i .i.i.i.i .i ,.i.i,.iE.i.i.i0.i.iKP  There is a stone staircase leading up here..i[.i _.i.i6 .i!,.i*".iM#.i;$,.i$.i%.i',.iU(.iI*.i+,.i,.iV3- #  ####.#### #.....@.#71.3 (9 #.#####.# ### ######  #.#####.# #....#  #..<....# ####.#.ij4  #.####### #.## ..##... #..# #### ^.....##.####### ...............#####.it5.i:.iT<.i3.i.i.i.i!.i".i$,.iE%.i+ ###..#...#.##.# #.# #.#  ####@####4.3 (3 #.......# #.#####.# ### ###### #.#####.# #.... #..<....# ####. #.####### # #.#####..# #. #........# ##.i,] ^.....##.#######.i,.il1.iY3.iO.iݩ3.i.i.i.in.iø.i,.i'.i¾.i,.in.i.i@,.i.i.i_,.i,.iLf######### ####.........##..............@..# 80.3 (6#######.####  #.# #.#.i#.#####.#####.......##.#####.# ### ###### # #.#####.# #....# .iM.i+.i.ic 3.id .ij .iYl ,.il .iwq n.i\s ,.is .iru .iv ,.i%w .ix .iz ,.i{ .i .iY .i4 ###############.# ........##..@...###5.3 (5...........####.##.#######.#### .i ###.##.##.#####.#####.......##.#####.# ### ######.i .i .i2Y I.i^ .ie .iAi B.iqn #####..#.##########.#  .iDo B........##.....@# ###8.3 (3  ...####.# #...#######.#### #.#####.# #.###.# #.###.# #.### ####.#### #.##..ip  #.......# #.##. #.#####.# ### ###### #. .ip .iu .ipw .isc 3.i0d .ik .im ,.ir n.it .iv .iev .iv .i;x .i{ B.i 0 ###### #.@..# 92.3 (4 #.##.#.i%  ########.# # ........##......# ##### ...........####.# #..... .iz #######.#### #.# #####. #.# #.# .i #.# #.#  #.# #.# #.i? .i .i .iJ.iK3.i}R.iX5###### #..@.# #.##.# #.# B# ##......# ~~#####.# ~~##.....#.#### #.# ~#######.# B   giant cockroach (asleep)#.# #.# ~##.##.# #.# ~##.#.ixY#.# #.# ##.#.i3b&0.ib+3.3 (1.ig.ijb _A giant cockroach comes into view..i #######....# #.##@# #############.##B# ......##......#~~~ #######..####.#~~~##.....# #####.#### #.##~## #####.#  #.# #.##~#  #.# S   adder (asleep)#.# #.##~# #.# B   giant cockroach (asleep)#.# #.##S# ##.#####.#### #.# #...i h  An adder comes into view..i.! .i' xSS~.ij( &4.i%. .i0 / _The adder hisses angrily..i  The helpless giant cockroach fails to defend itself.  You hit the giant cockroach..i.i(.ix~S~.i=-5.6 (1.3.i.iS _You kill the giant cockroach!.iw #######....#.## ############ ......##......#~S~########...####.#~~~#..... #####.#### #.##~#####  #.# #.##~#  ##.######.#### #.#~~~...........i3   You rampage towards the adder! You enter the shallow water.  Moving in this stuff is going to be slow.  You barely miss the adder. The adder closely misses you..i Q=6.9Water .i .i .i = _The adder bites you but does no damage..io   You thump the adder!  The adder is severely wounded..i ,8.3 (1.4.i.in[ _The adder bites you but does no damage. You block the adder's attack..i@  Your unstable footing causes you to fumble your attack.9.6 (1.3 _The adder bites you but does no damage..i 7  You hit the adder..iE f~.i 243100.9.i% .i I _You kill the adder!.i:?> ######....## #############.##~## ......##......#~@~########...####..... #####.#### #.##~#####Water ~~~#.#####.# ### ###### #...# -2.5 (1.6.iD.iG.iw' ######....## #############.##~## ......##......#~~~#######.iOxq...####..... #####.#### #.##~#.iqx#### .ix #.# #.##~#  .ix(#~#.ix# #.#####.# #....# ###.# .im.iTA-4.1.iY.if _You hear the brisk rusting of a drain..i G ######....## #############.##~## ......##......#~~~#######...####..... #####.#### #.##@######  #.# #.##~#  ##.######..<....# ####.# ##... .i .i0 '5.7.i .i .iN.i.i?.i.im.i ######....## #############.##~## ......##......#~~~#######...####.#~~~#..... #####.#### #.##~##.i)####  #.#   ##.##rWater .iIL##~##.igr   quokka (wandering).iV#.####### #.#######.....i.iS(0.0.iB7.3 (1.6.iY _A quokka comes into view..i[######....## #############.##~## ......##......#~~~########...####.#~~~#..... #####.#### #.##~##### .i #.# ~#  .im##.######.#### #.#~~r.iA....i^L.......# #.#~~~~.i~#####.# ###~###### #.#####.###.....i ##.iz #..<....# ####....if####### #.#######.#.#####..# .i.........i.ir~r.i'8.9.iX#.i:%.i;L 9  You sock the quokka!.iQV h†.iX =4=10.1 (1.2.i_ .i` J _You kill the quokka!.i.i=.i.ih.i.i.iqx  You see here a quokka corpse..i(.i  _.i~.i.in#.##.# ############.##~## .....##......#~~~######## ........####.#~~~# #.....# ####.#### #.##~## #####.# .i4 #.# #.##~#  #.#  #.# #.##~#  #.# #.# #.##†###.# ####.#### #.#~~#..- #.......# #.#~~~~~~~~~S #...# .i#.#####.# ###~######~# #...# # #.#####.###....# ###.# #..<....# ####.# # .i.#.####### #.#######..... S   adder (asleep) #.#####..# #............. .i#........# ###..... ^.....##.####### ##...#.iv 3.3 (3  An adder comes into view..i.ix.ixS~~~S.i%F-4.9 (4.8.i.i/ _The adder hisses angrily..i ###########.##~# ....##......#~~~# #######..####.#~~~# #.....# ###.#### #.##~## #####.#  #.# #.##~#  #.# #.# #.##~# #.# #.# #.##†## ##.# ###.#### #.#~~~####~~~# #...# .......# #.#~~~@~~S~~~# #...# .#####.# ###~######~## #...#  #.#####.###....# ###.# #..<....# ####.# ##..#.####### #.#######.. .#####..# #......... ........# #########.....# .....##.####### ##...## ..............#######.io zS~~=6.5 (1.6.i .i S _The adder closely misses you..i  You sock the adder!  The adder is almost dead.=7.9 (1.4.i+ .iɬ p _The adder barely misses you. You block the adder's attack..iF  Your unstable footing causes you to fumble your attack.-9.2 (1.3.iU.iz _The adder bites you but does no damage. The adder barely misses you..i  You closely miss the adder.The adder is almost dead..ifB-20.5.i.iGV _The adder completely misses you..id  You hit the adder.  The adder is almost dead..i,'1.8.il.iU _The adder barely misses you. x2.i, \  Your unstable footing causes you to fumble your attack..i - ,3.2 (1.4.i4 .i7 @ _The adder bites you but does no damage. x2.ig   You closely miss the adder.The adder is almost dead.4.5 (1.3.i.idz _The adder bites you but does no damage. The adder barely misses you..iט  Your unstable footing causes you to fumble your attack.5.9 (1.4.i _The adder barely misses you. The adder bites you but does no damage..iu  You closely miss the adder.The adder is almost dead.2-7.2 (1.3.i{.iB}* _The adder bites you..i\  Your unstable footing causes you to fumble your attack..i',8.6 (1.4.iĒ.iz _The adder bites you but does no damage. The adder barely misses you..i-`  You closely miss the adder.The adder is almost dead..i` ,9.9 (1.3.i g .i^i z _The adder bites you but does no damage. The adder barely misses you..i 7  You hit the adder..i E†.iH c3=831.1 (1.2.i@ .i3 I _You kill the adder!.it.i^u.iu.iX.ib  You see here an adder corpse..i.i$ _.iÆ.i.##~## ##......#~~~# ####### ####.#~~~# #.....# .iy!.#### #.##~## #####.# #.# #.##~# #.# #.# #.##~# # #.# #.# #.##†## ~## ##.## .#### #.#~~~####~~~# #...# .i# #.#~~~~†@~~~~# #...# -4.3 (3 .i֍####.# ###~######~## #...# #.#####.###....# ###.## .i1Z#..<....# ####.# ##...## #.####### #.#######.....## ####..# #..# ##.....## .iR+.iV7-.i.i.i I.iV .io" .##~## ##......#~~~# # .i" ####.#~~~# #.....# .#### #.##~## #####.# .# #.##~# # #.# .i" .# #.##~# w# #.# .i# .# #.##†## #~## ##.## .#### #.#~~~####~~~# #...# .iG# q# #.#~~~~†~@~~~# #...# .# ###~######~## #...# .iq# #.#####.###....# # ###.## #..<....# ####.# ##...## .i# m#.# #.#.....#..# .i# #.w   ribbon worm (wandering).i# @# #.....#.i# 9##.# ##...##.i$ L ###### .i:$ Q##.## #.il. w0.0w.i3 ,5.9 (1.6.i4 .i7 ^ _A ribbon worm comes into view..ie .##~## ##......#~~~# ~w# .iSe ####.#~~~# ~~#.....# #### #.##~## ~######.# # #.##~# ~# #.# .ie s# #.##~# w# #.# # #.##†## ##~## ##.## .if #### #.#~~~####~~~# #...# # #.#~~~~†~~@~~# #...# .# ###~######~## #...#  .i(f m#.#####.###....### ###.##  .iJf #..<....# ####.# ##...##  .inf >#.# #.#.if C.....#..# #..if ww 2 ribbon worms (1 asleep)# .if -#.....####. .##.#.if } ##...## #.##### .ig Q##.## #..i9m .in .i{ ~w~ww.i| C=7.5.i .i% ^ _A ribbon worm comes into view..iݦ #.##.# ####.##~## #~# #......#~~~# ~~~####### ..####.#~~~# ~~w#.....# .iM!## #.##~## #~######.#  #.##~# #~# #.#  #.##~# #~# #.#  #.##†## ##w## ##.## ### #.#~~~####~@~# #...# .i..# #.#~~~~†~~~~~# #...# #.# ###~######~## #...# #.#####.###....### ###.## .i#..<....# ####.# ##.####### #.#######.....###### #..# #..................# ...# #########.....####.# ##.####### ##...## #.#.i.i)~w=9.1 _The ribbon worm bites you but does no damage..i}v (1 catching breath)You hit the ribbon worm.  The ribbon worm is moderately wounded..i} ```The ribbon worm expels a string of sticky webbing..io P@~~.ij -40.3 (1.2.ih .i W _The stream of webbing misses you..i\  You hit the ribbon worm.  The ribbon worm is heavily wounded..i' o~w.i ^36----1.6 (1.3.i$ .i 0 _The ribbon worm bites you!.ih  You barely miss the ribbon worm.The ribbon worm is heavily wounded..id4------2.9.i.i0 _The ribbon worm bites you..i$k,.i[rz~w~w.ir4-4.1 (1.2.iy.im|M _Your unstable footing causes you to fumble your attack..iw.. #.##.# #######.##~## #~# #.....##### ..####.#~~~# ~~~#.... ########~~# #w# #.#  #.##†## ##@## ##.# ##~~####w ..# #.#~~~~†~~~~~ ###~######~## #...# #####.###....### ###.##.<....# ####.# ##...## ##############.....##### #................. ...# #########.....###.i (1 catching breath)You rampage towards the ribbon worm! You hit the ribbon worm.  The ribbon worm is lightly wounded..i  The ribbon worm expels a string of sticky webbing..i)r You block the stream of webbing..i/ `The ribbon worm expels a string of sticky webbing..iq\@1 catching breath).i4=5.4 (1.3.i>.iW _The stream of webbing misses you..i% Your unstable footing causes you to fumble your attack.  The ribbon worm bites you..i  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage..iŁ.i h2--- 4  0 .iSg6.7Held Water .i].iJ. _You are caught in a web!.i.i{T 9  4 70.i.iY _The ribbon worm closely misses you..ip _You are caught in a web! _The ribbon worm closely misses you.You hit the ribbon worm.  The ribbon worm is moderately wounded.  The ribbon worm bites you.  The ribbon worm splashes around in the water..i n29--9.1 (1.4.iN.iC _The ribbon worm bites you but does no damage..i w (1 catching breath)You hit the ribbon worm.  The ribbon worm is moderately wounded..i|  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage..iW =  You are caught in a web!.i >30-.i+  4  0 50.3 (1.2Held Water .i .i C _The ribbon worm bites you but does no damage..iZ .i[ : 9  4 .i[ 10.iHc .i#e C _The ribbon worm bites you but does no damage..i  You sock the ribbon worm!  The ribbon worm is almost dead.=2.6 (1.3.i.i6 _The ribbon worm barely misses you. The ribbon worm closely misses you..i>  You sock the ribbon worm!.ie †   ribbon wormYou kill the ribbon worm!.i _31=50-.iH4.0 (1.4.iY .i\ _The ribbon worm completely misses you..iB@   (catching breath)You sock the ribbon worm!  The ribbon worm is heavily wounded.You hear the brisk rusting of a drain..iI  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage..i;.i 4  0 =5.3 (1.3Held Water .i.iy. _You are caught in a web!.iq#....#Tagu270 the Tinkerer#.##.# ###Human ######.##~## #~#Health: 31/43 =================------- #......#~~~# ~~~#######Magic: 8/10===================----- ..####.#~~~# ~~~#.....#AC: 12Str: 16 ### #.##~## #~######.#EV:  4 Int: 15#.##~# #~# #.#.iVSH:  0  Dex: 14#.##~# *†* #.#XL:  6 Next: 50% Place: Dungeon:3#.##†## #*@*# ##.##Noise: ==-------  Time: 3155.3 (0.0) ### #.#~~~####w~~# #...#i) +1 flail ..# #.#~~~~†~~~~~# #...#Cast: Construct Spike Launcher #.# ###~######~## #...#Held Water #.#####.###....### ###.## #..<....# ####.# ##...##w   ribbon worm #.####### #.#######.....###### #..##..................# ...##########.....####.#The stream of webbing hits you but does no damage. _You are caught in a web!  .iCasting: Construct Spike Launcher (safe; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateSome shallow water..iek @w _You are caught in a web!  Casting: Construct Spike Launcher (safe; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  Look: a ribbon worm (heavily wounded).i  *wA rock wall..i5#....#Tagu270 the Tinkerer#.##.# ###Human ######.##~## #~#.i Health: 31/43 =================------- #......#~~~# ~~~#######Magic: 8/10.iA===================----- ..####.#~~~# ~~~#.....#AC: 12.iStr: 16 ### #.##~## #~######.#EV:  4 Int: 15#.##~# #~# #.#.iSH:  0  Dex: 14#.##~# #†# #.#XL:  6 Next: 50% Place: Dungeon:3#.##†## ##@## ##.##Noise: ==-------  Time: 3155.3 (0.0) .i5### #.#~~~####w~~# #...#i) +1 flail ..# #.#~~~~†~~~~~# #...#Cast: Construct Spike Launcher .ij#.# ###~######~## #...#Held Water #.#####.###....### ###.## .i+#..<....# ####.# ##...##w   ribbon worm #.####### #.#######.....###### .iņ2#..##..................# ...#.iP#########.....####.# _You are caught in a web!  .iCasting: Construct Spike Launcher (safe; 10% risk of failure)  .i>Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  .ie.You shape a spike launcher from a nearby wall..i*6.3 (1.i?.i .iӓJ_The ribbon worm barely misses you..i? .i@ T2 9  4 --7.iTA .iF .i:I C _The ribbon worm splashes around in the water..im ^####..  #.##.# #######.##~## ##~## #.....##### ..####.#~~~# ~~~#.... ########~~# #@# #.#  #.##†## ##~## ##.# ######w~~# ..# #.#~~~~†~~~~~ ###~######~## #...######.###....### ###.## .<....# ####.# ##...################.....##### #..................i Nw~.i4 G--8.9 (1.6.i} .iD x _You see here a ribbon worm corpse./iH####..  #.##.# ### #####.##~## ###~## #.....~~~~###### ..####.#~~~# ~~~#.... ########~# #†# #.#  #.##†## ##w## ##.# ######~~~# ..# #.#~~~~†~~~~~# ###~######~## #...# #####.###....### ###.##.<....# ####.# ##...################.....#####/i3*/i\M  The rocky spike skewers the ribbon worm./irt/iK  The ribbon worm is heavily wounded.The rocky spike skewers the ribbon worm./i% w(catching breath)The ribbon worm is severely wounded./iq `````The ribbon worm expels a string of sticky webbing./io~~~@†=60.5/ir /irI_The stream of webbing misses you./ig######....##### ######.##~## ###~##......#~~~# ~~~~####### ..#### ~~~#..... ### #.##~## #~######   †## ##w## ##.## ### #.#~~~####~~~# #... ..~†~~~~~# #.# ###~######~######.###....### ###.##.<....# ####.# ##...######### #.#######.....######.# ................./i6s *You rampage towards the ribbon worm!/ir  Your unstable footing causes you to fumble your attack.  The rocky spike skewers the ribbon worm./iv  wThe ribbon worm is almost dead./i> 3=9===1.7 (1.2/i/iBX _The ribbon worm barely misses you./i =  You hit the ribbon worm./iRf~/i* <1-3.0 (1.3/iI/iO _You kill the ribbon worm!/i13/i?3/i8/i9/i?:#4/i?=/izEm#####  #....#  #.##.# ### ###~######~## /iF......#~~~# ~~~~~###### ..####.#~~~# #~~~#.... ########--6.2 (3.2~# #~# #.#  #.##~# #†# #.# #.##†## ##~## ##.##/iOFEWater ### #.#~~~####~~~# #...#~~~~####~##/iF /iCG7-/i;L/iM/iI/i/i5===/i#####  #....#  /i#.##.# ### ###~######~## ......#~~~#~~~~@~###### ..####.#~~~#~r#~~~#.... #### ##~######.##~# #~# #.#Water #.##~# #†# #.#r   rat (asleep)#~#/iu 7.8 (1.6  A rat comes into view./imor~r/i6==10/10=======9.4 (3.2/iv/im - _The rat squeaks loudly./ih  ###### #....# #.##.# ####.##~######~###......#~~~#~~r@~~#######.####.#~~~#~~#~~~#.....## #.##~##~ ##~######.# # #.##~#~ #~# #.# # #.##~# #†# #.# # #.##†## ##~## ##.### #.#~~~####~~~# #...#.# #.#~~~~†~~~~~# #...# ##.# ###~######~## #...#/i S  You rampage towards the rat! You sock the rat!/i C~/i7=2=---70.7 (1.3/i G _You kill the rat!/i2/i=3/i3/i:/i>/i>K8=/iD _Found a glowing drain.9=/iK ###### #....# #.##.# #####.##~######~## ..##......#~~~#~@~~~~#######----3.9 (3.2..####.#~~~#~~#~~~#.....# #/iL}.#### #.##~##~~##~######.# #.# #.##~#~~~~#~# #.# #.# #.##~#~~∩~#†# #.# #.# #.##†##~~##~## ##.## #.#### #.#~~~####~~~# #...#..# #.#~~~~†~~~~~# #...# ####.# ###~######~## #...#/i:M/iM7-/i!T/iU/i 3/i /i /iɋ /iZ h40====/i n/i~ #######....#.##.# ### #########.##~######~## ..##......#~~~#~~~~~~####### ...../i3 }~~~#~~#~~~#.....# #.#### #.##~##~@##~######.7.1 #.# #.##~#~~~~#~# # #~~∩~#†# Water #.#####.###....### ###.##/i #..<....# ####.# ##...##/i /i /i /iI/i[/i/iK,/i_1=/i/i;@#######....#.##.# ### #########.##~######~## ..##......#~~~#~~~~~~####### .....~~~#~~#~~~#.....# /i#.#### #.##~##~~##~######. #.# #.##~#~~~~#~# # #~~@~#†# 80.3†##~~##~## ##.##### #.#~~~####~~~# #...##.####### #.#######.....###/iC  ####..##................ /i/i /i T _There is a glowing drain here./iC /iE A glowing drain. A passage leading to a sewer. It is gradually rusting away. Every inhabited place needs to dispose of its waste products. The Dungeon too has its stinking sewers and drains, full of filthy water and ignored by most butused as hideaways by the disgusting and the desperate. Old tales speak of dangerous creatures stalking through the foul-smelling green water, preying on /i"F ~each other without mercy. The tales also allude to valuable items accidentally washed into the drainage tunnels, forgotten and left to grow mouldy in the damp caverns. While standing here, you can enter the glowing drain with the > key; it will vanish after you do so. You are here. (>)enter./iF /i/i™######Tagu270 the Tinkerer#....#Human#.##.# ###Health: 41/43 ======================-- #########.##~######~##Magic: 10/10 ======================== ..##......#~~~#~~~~~~#######AC: 12Str: 16 .....####.#~~~#~~#~~~#.....#/i EV: 9Int: 15 #.#### #.##~##~~##~######.#SH: 4Dex: 14 #.# #.##~#~~~~#~# #.#XL:  6 Next: 52% Place: Dungeon:3 #.# #.##~#~~@~#†# #.#/iNoise: ---------  Time: 3180.3 (3.2) #.# #.##†##~~##~## ##.##i) +1 flail #.#### #.#~~~####~~~# #...#Cast: Construct Spike Launcher .....# #.#~~~~†~~~~~# #...# ####.# ###~######~## #...##.#####.###....### ###.###..<....# ####.# ##...###.####### #.#######.....###  ####..##................ A rat comes into view. _The rat squeaks loudly.  /i_You rampage towards the rat! You sock the rat! _You kill the rat! _Found a glowing drain. _[39;49mThere is a glowing drain here./i؞/i2/iR/iĶ41.3 (1.0 _/i/i/io  #########  #∩...~... a Sewer #@~..~...  #########   The world spins around you as you enter the gateway./i M3==/i/i`+-2.0 (1.7/i2/i8 _You enter a sewer! HP restored.  Found a gate leading back out of this place. _There is an empty arch of ancient stone here./i I/i /i /ib P _/i /i- /iԪ /i /iĭ /i" :==/i /i7 ####∩...~...#∩~.@~...5.0 (3.0###/i /iи /i  /ir @##∩...~......~#∩~..@......~# /i| A  You enter the shallow water. /i~ b6.0 (1Water  /i  /i\ ? _Moving in this stuff is going to be slow. /i|3 /i  /iK /iȎ##∩...~......~l#∩~..~~#l   frilled lizard (asleep) /iP&0 /iK7.6 (1.6  /i?a _A frilled lizard comes into view. /ib##∩...~......~l~#∩~..~.@....~# /i# /i[$,80 /i]) /im+ /iec##∩...~......~l~#∩~..~..@...~~~.# /ih /ii&9 /i-n /iLp /ij ##∩...~......~l~#∩~..~...@..~~~.~# /i3  /i j.ll /i '90 /iZ  /i /iN /iO $/iO The floor./i /i Tagu270 the TinkererHumanHealth: 43/43 ========================Magic: 10/10 ========================AC: 12Str: 16EV: 9Int: 15#################SH: 4Dex: 14#∩...~......~.~~~XL:  6 Next: 52% Place: a Sewer/i #∩~..~...@..l~~.~Noise: ---------  Time: 3190.6 (1.0)#################i) +1 flailCast: Construct Spike Launcherl   frilled lizard _You enter a sewer! HP restored.  Found a gate leading back out of this place. _There is an empty arch of ancient stone here.  You enter the shallow water. _Moving in this stuff is going to be slow. _A frilled lizard comes into view./i /i~ /ih /iTagu270 the TinkererHumanHealth: 43/43 ========================Magic: 8/10===================-----AC: 12Str: 16EV: 9Int: 15#################SH: 4Dex: 14#∩...~......~.~~~XL:  6 Next: 52% Place: a Sewer#∩~..~...@..l~~.~Noise: ---------  Time: 3190.6 (0.0)########***######i) +1 flailCast: Construct Spike Launcherl   frilled lizardYou enter the shallow water. _Moving in this stuff is going to be slow. /i_A frilled lizard comes into view.Casting: Construct Spike Launcher (safe; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate/i>+@./i0.# _Moving in this stuff is going to be slow. _A frilled lizard comes into view.  Casting: Construct Spike Launcher (safe; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A stone wall./i˽ -*#/iCTagu270 the TinkererHumanHealth: 43/43 ========================Magic: 8/10===================-----AC: 12Str: 16EV: 9Int: 15#################SH: 4Dex: 14/i#∩...~......~.~~~XL:  6 Next: 52% Place: a Sewer#∩~..~...@..l~~.~Noise: ---------  Time: 3190.6 (0.0)#################i) +1 flailCast: Construct Spike Launcherl   frilled lizard _A frilled lizard comes into view.Casting: Construct Spike Launcher (safe; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate/i}XA stone wall.  You shape a spike launcher from a nearby wall./i`l~#/ie;==1.6 (1 _/i{/i/i  # #∩...~......~.~~~ #∩~..~..@..l~~~.~ ########/i 2*/i  Casting: Construct Spike Launcher (safe; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle/i6 {Dir - look around, f - activateA stone wall.  The stone spike skewers the frilled lizard./i ' /i &./if /--2/i /iX R _You kill the frilled lizard!/iVO--/iY/i /ir /i /i5 /i /i ,/ia /i /i B/i a## #∩...~......~.~~~~ #∩~..~....@.~~~.~. 4.6 (2########## /i /i- /i /il/il/iJm/in/ip,/iu,/iwj  You enter the shallow water.Water /ix/ix/il~###∩...~......~.~~~~~.#∩~..~......@~~.~..~6#####/iK/i/i6? _Moving in this stuff is going to be slow./it /iķ/i.  You enter the shallow water.9==Water /it/iW###∩...~......~.~~~~~.#∩~..~......~~@.~..~~9.2 (2.6##/i̿#/io/i/is? _Moving in this stuff is going to be slow./i /iO /i /iw /i /i+ & /i ,/i A  You enter the shallow water./i ?Water /i /iy ## #∩...~......~.~~~~~.~.~~ /i #∩~..~......~~~.@..~~~~.201.8 ##/ih /i /i   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow./i<I/iA=/iD ==/iUJ ...~......~.~~~~~.~.~~. ~..~......~~~.~.@~~~~.~~4.4/iK/ilO/iQ/i/i,/i/i3/i,/i} _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water/i<. _Moving in this stuff is going to be slow.  You enter the shallow water.Water /i/i.~......~.~~~~~.~.~~.~.. .~......~~~.~..~@~~.~~..60/iV/i/i   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow./i# 3/i# /i% /i- f ######################.# ~......~.~~~~~.. ~......~~~.~..~~~~.~~..S ########################S   adder (asleep)/i3 G0 _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  An adder comes into view./ij4 /i: {S..S/i? i10/10===8.0 (1.6 /i9@ /iB / _The adder hisses angrily./in2.# ......~.~~~~~.~.@~.~. ......~~~.~..~~~~.~~S..~  You enter the shallow water.S~.90Water  _Moving in this stuff is going to be slow./iύ Tagu270 the TinkererHumanHealth: 43/43 ========================Magic: 8/10===================-----AC: 12Str: 16EV: 9Int: 15SH: 4Dex: 14 ###############***###.##XL:  6 Next: 52% Place: a Sewer ......~.~~~~~.~.@~S~..../iɎ Noise: ---------  Time: 3209.0 (0.0) ......~~~.~..~~~~.~~...~i) +1 flail ########################Cast: Construct Spike LauncherWater S   adder  You enter the shallow water. _Moving in this stuff is going to be slow.  Casting: Construct Spike Launcher (safe; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateSome shallow water./i z@~SLook: an adder/i `~SSome shallow water./iRd*~A stone wall./i& )Tagu270 the TinkererHumanHealth: 43/43 ========================Magic: 8/10===================-----AC: 12Str: 16EV: 9Int: 15SH: 4Dex: 14 #####################.##XL:  6 Next: 52% Place: a Sewer /i ......~.~~~~~.~.@~S~....Noise: ---------  Time: 3209.0 (0.0) ......~~~.~..~~~~.~~...~i) +1 flail ########################Cast: Construct Spike LauncherWater S   adder _Moving in this stuff is going to be slow.  Casting: Construct Spike Launcher (safe; 10% risk of failure)  /iKPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA stone wall.  You shape a spike launcher from a nearby wall./iM#S./i24==10.0 (1/i=/iD  Casting: Construct Spike Launcher (safe; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA stone  You shape a spike launcher from a nearby wall. _The adder bites you but does no damage./id#######.## ~......~.~~~~~.~@~S.~.... ~......~~~.~..~~~~.~~...~#/i/i& 2S~/i =-1.6 (1.6 /i/i= _The adder bites you but does no damage./i*#######.## .~......~.~~~~~.@.S~.~.... .~......~~~.~..~~~~.~~...~#/ij *You enter the shallow water./iux  Moving in this stuff is going to be slow.  The stone spike skewers the adder./i/i;S~/i}-20Water /i;/i 3 _The adder is lightly wounded./iRs * You hit the adder./iux `  The adder is moderately wounded./i< SThe stone spike misses the adder. The adder barely misses you./i=4=4.0 (1.4/iC/iE= _The adder bites you but does no damage./i2 s *You closely miss the adder./i;  The adder is moderately wounded.The stone spike skewers the adder./i-j /i3 q `  The adder is almost dead./i fS5.3 (1.3/i /iy _The stone spike misses the adder. The adder bites you but does no damage. x2/i7  You hit the adder./i6E† /ik9==6-6.5 (1.2/i/i6 I _You kill the adder!/i+/i3/iW/i/i^& /ix  You see here an adder corpse./iA  You enter the shallow water./i?Water /iZ/iN _Moving in this stuff is going to be slow./iO3/i/i###.### ....~.~~~~~.~†~@.~..... --20.7 (4....~~~.~..~~~~.~~...~.  /i7-/io/iv/i /i /iS /i /iU /i o== /i X  Magic restored. You enter the shallow water./i l10/10===Water /i /i N _Moving in this stuff is going to be slow./i < /i /i ~~#~##~##~##~#/i| #~#.###~.~~~~~.~†~~.~@....~4.9~~~.~..~~~~.~~...~.~.~/ir /i! /i}# /i"3/i/i/i,/i,/i,/i*/i8~~ #~# #~# /i#~# #~# ##~# .## /i~.~~~~~.~†~~.~..@..~...?/i*6.9 (2.0 ~~~.~..~~~~.~~...~.~.~~?/i/i/i _Found a scroll labelled FIDUUN XIOH MILAQ and a scroll labelled DYLICWISH./i3/i/i/i/i ;===/i $,/i%,/i '/i- ~~ #~# #~# #~# #~# ##~# .##/i.7~~~~.~†~~.~....@~...?~≈8.~..~~~~.~~...~.~.~~?~≈/i./iN4/i5/ik3/il/i&o/isA  You enter the shallow water./iwUWater /iyN _Moving in this stuff is going to be slow./i|< /i~/i\B~~ #~# #~# #~# #~# ##~# .##.~†~~.~.....~@..?~≈#31.5 (2.6.~~~~.~~...~.~.~~?~≈#/iR/i]/i9/iI/i/iG,/i,/i/iԌ/i~/i~~ #~# #~# #~# #~# ##~# .##.~†~~.~.....~..@?~≈#≈≈/i}230 .~~~~.~~...~.~.~~?~≈#≈≈/i/i/ig/i1+3/iH,/iT//i]1/iI5,/i61/i7/i9v _x - a scroll labelled FIDUUN XIOH MILAQ/i=A  You enter the shallow water./i=?Water /i>/iF~~ #~# #~# #~# #~# ##~# .##†~~.~.....~....@≈#≈≈6.5 (3 ~~~.~~...~.~.~~?~≈#≈≈/iG/iL/i{O? _Moving in this stuff is going to be slow./i4 ~~#~## ########.################ .~†~~.~.....~....~≈#≈≈≈≈≈ ~~~~.~~...~.~.~~@~≈#≈≈≈≈≈ #########################/i= /i= 58.1 (1.6 /iC /iK /iK +9.1 (2/iP /iBS _ _y - a scroll labelled DYLICWISH/i ~~ #~# #~# #~# #~# ##~# #########.################ ~/iv.~†~~.~.....~..@.~≈#≈≈≈≈≈ .~~~~.~~...~.~.~~.~≈#≈≈≈≈≈ ##########################/i/iT.40.1 (1.0/iv/iɻ/iWSome shallow water. A pool of cloudy, waist-deep water. Those well-adapted to water can swim throughit and attack normally. Non-swimmers must wade through the water slowly and willoccasionally fail to attack in melee when wading through shallow water; althoughlarge creatures are able to keep their balance, move at a normal speed, and avoid fumbling./ij /iq| Tagu270 the Tinkerer~~Human#~#Health: 43/43 ========================#~#Magic: 10/10 ========================#~#AC: 12Str: 16#~#EV: 9Int: 15##~#SH: 4Dex: 14 #########.################XL:  6 Next: 56% Place: a Sewer ~.~†~~.~.....~..@.~≈#≈≈≈≈≈Noise: ---------  Time: 3240.1 (1.0) .~~~~.~~...~.~.~~.~≈#≈≈≈≈≈i) +1 flail ##########################Cast: Construct Spike Launcher  You enter the shallow water. _Moving in this stuff is going to be slow. _x - a scroll labelled FIDUUN XIOH MILAQYou enter the shallo/i9} w water. _Moving in this stuff is going to be slow. _y - a scroll labelled DYLICWISH/ix /iq` ~~ #~# #~# #~# #~# ##~##.# ~~.~†~~.~.....~.@..~≈#≈≈≈≈≈ ..~~~~.~~...~.~.~~.~≈#≈≈≈≈≈#1/iر2The floor./iD}/ioTagu270 the Tinkerer~~Human#~#Health: 43/43 ========================#~#Magic: 10/10 ========================#~#AC: 12Str: 16#~#EV: 9Int: 15##~#SH: 4Dex: 14 ##########.################XL:  6 Next: 56% Place: a Sewer ~~.~†~~.~.....~.@..~≈#≈≈≈≈≈Noise: ---------  Time: 3241.1 (1.0) ..~~~~.~~...~.~.~~.~≈#≈≈≈≈≈i) +1 flail ###########################Cast: Construct Spike Launcher  You enter the shallow water. _Moving in this stuff is going to be slow. _x - a scroll labelled FIDUUN XIOH MILAQYou enter the s/i0hallow water. _Moving in this stuff is going to be slow. _y - a scroll labelled DYLICWISH/i/i=/i5 /ip6 3/i7 /ic9 ,/i;> ,/i?  You enter the shallow water.Water /i@ /i_C N _Moving in this stuff is going to be slow./ikD < /i E /i^K  ~~ #~# #~# #~# #~# ##~####.###~~~.~†~~.~....@~....~≈#≈≈≈≈≈4.7 (3.6 ~.~..~~~~.~~...~.~.~~.~≈#≈≈≈≈≈###/iL /ifQ /iS /i33/i/i/i/i,/iX/i/i,/i>/iO ~~ #~# #~# #~# #~# ##~####.### /i.~.~~~~~.~†~~.~.@...~....~≈#≈≈≈≈≈70 .~~~.~..~~~~.~~...~.~.~~.~≈#≈≈≈≈≈###/i/ie/i/iJj  ~# ~~~ #~# #~# #~# #~# ##~# ################@################.~~~~~.~†~~.~.....~... .~~~.~..~~~~.~~...~.~.~~.~≈#≈≈≈≈≈ #################################/i t /iu +8.7 (1/i>| /ib /i/iL/i/ip/i% /iǔ /i /i /i A  You enter the shallow water./i ?Water /i4 d _Moving in this stuff is going to be slow./i, l#.  ~### ~~~S##~#~ ##@# /i ##~#~# ##############.################ .~~~~~.~†~~.~.....~....~≈#≈≈≈≈≈ /iP ~~.~..~~~~.~~...~.~.~~.~≈#≈≈≈≈≈ ###############################/i| dS   adder (asleep)/i' q 9  An adder comes into view./i /iW ~SS  The adder hisses angrily./i] 6==51.3 (2.6/i /i R _The adder barely misses you./iH!~#.#~  ~#### ~~~~# #~##S/iV~##  ##~#~# #############.################ ~~~.~†~~.~.....~... ~.~..~~~~.~~...~.~.~~.~≈#≈≈≈≈≈ ##############################/iE/ig ~SS   adder  Found a potion of heal wounds. The adder barely misses you./ip2-2.9 (1/i/it3 _You block the adder's attack./i Tagu270 the Tinkerer!~Human#.Health: 43/43 ========================#~Magic: 8/10===================-----~##AC: 12Str: 16## ~~~EV: 9Int: 15~# #~#SH: 4Dex: 14#~**~#XL:  6 Next: 56% Place: a Sewer#~*@*Noise: =--------  Time: 3252.9 (0.0)##S**i) +1 flail##~#~#Cast: Construct Spike Launcher #############.################Water ~~~~~.~†~~.~.....~....~≈#≈≈≈≈≈ ~.~..~~~~.~~...~.~.~~.~≈#≈≈≈≈≈S  /i  adder ##############################Found a potion of heal wounds. The adder barely misses you. _You block the adder's attack.  Casting: Construct Spike Launcher (safe; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateSome shallow water./i)R*@A rock wall./iTagu270 the Tinkerer!~Human#.Health: 43/43 ========================#~Magic: 8/10===================-----~##AC: 12Str: 16## ~~~EV: 9Int: 15~# #~#SH: 4Dex: 14#~##~#XL:  6 Next: 56% Place: a Sewer#~#@#Noise: =--------  Time: 3252.9 (0.0)##S##i) +1 flail##~#~#Cast: Construct Spike Launcher #############.################Water ~~~~~.~†~~.~.....~....~≈#≈≈≈≈≈ ~.~..~~~~.~~...~.~.~~.~≈#≈≈≈≈≈S   adder [/i34m############################## _You block the adder's attack.  Casting: Construct Spike Launcher (safe; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall.=3.9 (1  Casting: Construct Spike Launcher (safe; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock  You shape a spike launcher from a nearby wall. _The adder bites you but does no damage./i#b~≈!~#.#~  #~#### ~~~~# #~##@##~#~#S##  ##~#~# /ie$############.################~~~.~†~~.~.....~....~≈#≈≈≈≈≈ .~..~~~~.~~...~.~.~~.~≈#≈≈≈≈≈ #############################/i&/i0@S~/iW1c9==-5.5 (1.6/i8/io;[ _You block the adder's attack. The adder bites you but does no damage./iZ2*/i-  You miss the adder. The rocky spike skewers the adder./i SThe adder is heavily wounded./i4=6.8 (1.3/i/iK _The adder misses you./iZ l *You miss the adder./i 0  The adder is heavily wounded.The rocky spike skewers the adder./i@ /i]  The adder is almost dead.The rocky spike skewers the adder./iԖ)/i=†/i#x 618.2 (1.4 _You kill the adder!/i>*/i,k _Your Fire Magic skill increases to level 1!/i /i/i/i/i /i /i3 /i0v'###~≈!~## #.~# #~  ~#~#### #~~~#~# #~##~#~##~#†###~## ## ##~#~# ###########.################ ~~~.~†~~.~.....~... ~..~~~~.~~...~.~.~~.~≈#≈≈≈≈≈ ############################/ivR--9.8 (1.6 _/id~/i5 3/i /i /i /i :==/i| ,/i /i /i /i  #### ~≈# !~≈## #.# #~###~# #@#~##--63.0 (3.2# ##~~~# ~# ##~### #~##~#~ #~#†###~# ##~## ## /iW ##~#~# ############.################ ~~~~.~†~~.~.....~....~≈#≈≈≈≈≈/i /i8 /ih /i{/iN~Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 javelins Spells ([,] to cycle)  b - Cast: Kinetic Grapnel/i~Cc - Cast: Construct Spike Launcher [*/%] inventory [&] all spells[!] focus mode: off|on/i  Your spells (quiver)TypeFailure Level  a - Kinetic GrapnelForgecraft7% 1  b - Construct Spike LauncherForgecraft10%2  c - Forge Blazeheart GolemFire/Forgecraft82%4 Select a spell to quiver [!] toggle spell headers/iITagu270 the TinkererHumanHealth: 43/43 ========================####Magic: 9/10=====================---~≈#AC: 12Str: 16!~≈EV: 9Int: 15## #.#SH: 4Dex: 14#~###~#XL:  6 Next: 61% Place: a Sewer#@#~##Noise: ---------  Time: 3263.0 (0.0)## ##~~~#i) +1 flail~# ##~###Cast: Construct Spike Launcher#~##~#~#Water #~#†###~###~## ####~#~# ############.################ ~~~~.~†~~.~.....~....~≈#≈≈≈≈≈The adder is heavily wounded.The rocky spike skewers the adder.  The adder is almost dead.The rocky spike skewers the adder. _You kill the adder! [39/i;49m_Your Fire Magic skill increases to level 1!Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 javelins Spells ([,] to cycle)  b - Cast: Kinetic Grapnel  c - Cast: Construct Spike Launcher [*/%] inventory [&] all spells[!] focus mode: off|on/i,/i8Tagu270 the TinkererHumanHealth: 43/43 ========================####Magic: 9/10=====================---~≈#AC: 12Str: 16!~≈EV: 9Int: 15## #.#SH: 4Dex: 14#~###~#XL:  6 Next: 61% Place: a Sewer#@#~##Noise: ---------  Time: 3263.0 (0.0)## ##~~~#i) +1 flail~# ##~###Cast: Construct Spike Launcher#~##~#~#Water /i9r#~#†###~###~## ####~#~# ############.################ ~~~~.~†~~.~.....~....~≈#≈≈≈≈≈The adder is heavily wounded.The rocky spike skewers the adder.  The adder is almost dead.The rocky spike skewers the adder. _You kill the adder! _Your Fire Magic skill increases to level 1!/iF:/iT?/itC/i #### ~≈# !~≈ ### #.###~# ##~#~#### ##~~~# ~# ##~### #~##~ #~#†###~# ##~## ## ##~#~# #############.################/iy/iµ`10/10===4.6 (1.6/i9/iٻ/id3/i+/ie/i)/i&B/i/i/i)/ia####~≈#!~≈ ### #.# #~###~# ##~#~## ## ##@~~# 7.8 (3.2~# ##~### #~##~#~# /i#]#~#†###~# ##~## ###~#~# ###########.################ ~~~.~†~~.~.....~....~≈#≈≈≈≈≈ ~..~~~~.~~...~.~.~~.~≈#≈≈≈≈≈/i/iZ/i5/i/####~≈# !~≈### #.##~###~#  ##~#@## ## ##~~~# ~# ##~###~##~#~# #~#†###~## ## ##~#~# ##########.################~.~†~~.~.....~.../ii;/i<,9.4 (1.6/iD/iG/i######?~≈#≈ !~≈### ##.##~###@#  ##~#~## ## ##~~~# ~# ##~###~##~#~##~#†###~## ## ##~#~# /iD#########.################/i /i!F===71.0/i&/i(  The rocky spike skewers the adder.  The adder is almost dead.  The rocky spike skewers the adder. _You kill the adder! _Your Fire Magic skill increases to level 1!Found a scroll labelled TILASI LOOBLIA./iv ###############~......?~≈#≈≈≈≈.~.~.l.!~≈#≈≈≈≈### ##@##~## ##~#~## ## ##~~~# ~# ##~###~##~#~# l   frilled lizard (asleep)#~#†###~#/iw # ## ##~#~#/i /i< 22.6/iˆ /iz a _A frilled lizard comes into view./i###############~......?.~.~.l.@~≈#≈≈≈≈#######.#######~###~## ##~#~### ##~~~~# ##~####~#~#~#†###~ ##~## ##/iڡ/iI_.ll/i-#3/i 0/i/i$ /iow_You see here a potion of heal wounds./i Tagu270 the TinkererHumanHealth: 43/43 ========================Magic: 8/10===================-----AC: 12Str: 16EV: 9Int: 15###############SH: 4Dex: 14~......?~≈#≈≈≈≈XL:  6 Next: 61% Place: a Sewer.~.~..l@~≈#≈≈≈≈Noise: ---------  Time: 3273.6 (0.0)######*.*######i) +1 flail/i @#~###~##Cast: Construct Spike Launcher##~#~#### ##~~~#~# ##~###l   frilled lizard#~##~#~##~#†###~###~## ## _Found a scroll labelled TILASI LOOBLIA. _A frilled lizard comes into view. _You see here a potion of heal wounds.  Casting: Construct Spike Launcher (safe; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate/i@*A frilled lizard comes into view. _You see here a potion of heal wounds.  Casting: Construct Spike Launcher (safe; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A stone wall./ilTagu270 the TinkererHumanHealth: 43/43 ========================Magic: 8/10===================-----AC: 12Str: 16EV: 9Int: 15###############SH: 4Dex: 14~......?~≈#≈≈≈≈XL:  6 Next: 61% Place: a Sewer.~.~..*@~≈#≈≈≈≈Noise: ---------  Time: 3273.6 (0.0)#######.#######i) +1 flail#~###~##Cast: Construct Spike Launcher##~#~#### ##~~~#~# ##~###l   frilled lizard#~##~#~##~#†###~###~## ## _You see here a potio/i n of heal wounds.  Casting: Construct Spike Launcher (safe; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA stone wall.  You shape a spike launcher from a nearby wall./i/  Casting: Construct Spike Launcher (safe; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA stone  You shape a spike launcher from a nearby wall.  The stone spike skewers the frilled lizard./i)/i;U†#/i?4==4.6 (1/i8F/iHR _You kill the frilled lizard!/i/i /i/i/i,M###############~.......~.~..†!~≈#≈≈≈≈#######.#######/i-#~###~##~~~~~†/i4/i5/--5/i3</i$E/iHFF--6.6 (2/iNK/iGNp _r - 2 scrolls labelled TILASI LOOBLIA (gained 1)/i ###############~.......~≈#≈≈≈≈.~.~..†#######.####### #~###~## ~~~~~†##~## ##/i`&/i&+7.6 (1/i0/i6:/i:+8.6 (2/iA/iDg _q - 2 potions of heal wounds (gained 1)/id#.~.~≈#≈≈≈≈.~.~..@.~≈#≈≈≈≈##.# #~###~##/iJ& ##~#~## ## ##~~~# ~# ##~### #~##~#~# #~#/it†###~# /ig ##~## ##/i/i8+9.6 (1/i/i{ _You see here a frilled lizard corpse./iJU J#.~.~≈#≈≈≈≈~..~.~.@†.~≈#≈≈≈≈##.# #~###~##  ##~#~##  ## ##~~~#  ~# ##~###  #~##~#~#  #~#†###~#  ##~## ##/i^ /i_ .80 _/id /if /iNP#~..~.~≈#≈≈≈≈.~..~.~@.†.~≈#≈≈≈≈##.# #~###~##  ##~#~##  ## ##~~~# /i0O0 ~# ##~###  #~##~#~#  #~#†###~#  ##~## ##/iW%#/iKYU9==1/ix^/i+`/ius#~..~.~≈#≈≈≈≈~.~..~.@..†.~≈#≈≈≈≈#.# #~###~## /iu ##~#~##  ## ##~~~#  ~# ##~###  #~##~#~#  #~#†###~#  ##~## ##/ip~A  You enter the shallow water./i$]2Water /iY/i? _Moving in this stuff is going to be slow./i#w~~..~.~≈#≈≈≈≈~.~..~@~..†.~≈#≈≈≈≈#.# #~###~## ##~#~##  ## ##~~~# ~# ##~###w   brain worm (asleep)  #~##~#~#  #~#†###~#  ##~## ##/iK/ib~ww/i74.2 (1.6/i[/i] _A brain worm comes into view./i E#~w~..~.~≈#≈≈≈≈~.~..@.~..†.~≈#≈≈≈≈#.# #~###~## /ig  ##~#~##  ## ##~~~# ~# ##~###  #~##~#~#  #~#†###~#  ##~## ##/i A  You enter the shallow water./i I~w/i c50Water /i /i  ? _Moving in this stuff is going to be slow./i~ Tagu270 the TinkererHumanHealth: 43/43 ========================Magic: 7/10================--------AC: 12Str: 16EV: 9Int: 15#####################SH: 4Dex: 14~~~~..~.......~≈#≈≈≈≈XL:  6 Next: 61% Place: a Sewer~~~w~..@.~..†.~≈#≈≈≈≈Noise: ---------  Time: 3285.2 (0.0)######***####.#######i) +1 flail#~###~##Cast: Construct Spike Launcher##~#~##/i Water ## ##~~~#~# ##~###w   brain worm#~##~#~##~#†###~###~## ##You enter the shallow water. _Moving in this stuff is going to be slow.  /iY Casting: Construct Spike Launcher (safe; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate/i 0Some shallow water./i2l ..@/iZ.#A stone wall./iO9#*/i- Tagu270 the TinkererHumanHealth: 43/43 ========================Magic: 7/10================--------AC: 12Str: 16EV: 9Int: 15/i- #####################SH: 4Dex: 14~~~~..~.......~≈#≈≈≈≈XL:  6 Next: 61% Place: a Sewer~~~w~..@.~..†.~≈#≈≈≈≈Noise: ---------  Time: 3285.2 (0.0)#############.#######i) +1 flail#~###~##Cast: Construct Spike Launcher/i- \##~#~##Water ## ##~~~#~# ##~###w   brain worm#~##~#~##~#†###~#/i. S##~## ## _Moving in this stuff is going to be slow.  Casting: Construct Spike Launcher (safe; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA stone wall.  You shape a spike launcher from a nearby wall./i/6 sw.###/i7 :==6.2 (1 _/i}> /i@ /i# ~~~~w.~.~≈#≈≈≈≈ ~~~.~..~@~..†.~≈#≈≈≈≈ #############.# #~###~## ##~#~## /im~# ##~### /it/i[/iԘQ..w/iW@--7.8 (1.6/i+/iv/ioG  # ~~~~..~.~≈#≈≈≈≈ ~~~.~.w@.~..†.~≈#≈≈≈≈ #############.# #~###~##  ##~#~##  ## ##~~~# ~# ##~###  #~##~#~#  #~#†###~#  ##~## ##/iH ' /i+H o*You rampage towards the brain worm! You enter the shallow water.  /i>H )Moving in this stuff is going to be slow./i!  Your unstable footing causes you to fumble your attack.  The stone spike skewers the brain worm./i  w The brain worm is moderately wounded.==9.1 (1.3Water /i /iԺ B _The brain worm bites you but does no damage./ix * You hit the brain worm./i  The brain worm is moderately wounded.The stone spike skewers the brain worm./i /i  The brain worm is heavily wounded.The stone spike skewers the brain worm./iho wThe brain worm is severely wounded./ih/iiZ8===90.4/i(o/iu8 _You block the brain worm's attack./iT>  You thump the brain worm!/i1./i4/441=--9-1.8 (1.4/i>/iN _You kill the brain worm!/i s#.~~~~..~.~≈#≈≈≈≈~.~.@~.~..†.~≈#≈≈≈≈########.#/ibs #~###~## ##~#~##  ## ##~~~#  ~# ##~###  #~##~#~#  #~#†###~# /isg ##~## ##/i|/i}`--3.4 (1.6/i/iƄ/i$#~.~~~~..~.~≈#≈≈≈≈~.~@.~.~..†.~≈#≈≈≈≈########.# #~###~##  ##~#~##  ## ##~~~#  ~# ##~###  #~##~#~#  #~#†###~#  ##~## ##/i+$#/ij,c9==-40/i1/i4/i#.~.~~~~..~.~≈#≈≈≈≈.~~~~~.@..~.~..†.~≈#≈≈≈≈#.# #~###~##  ##~#~##  ## ##~~~#  ~# ##~###  #~##~#~#  #~#†###~#  ##~## ##/iA  You enter the shallow water./i]5Water /i/i? _Moving in this stuff is going to be slow./i.~.~.~~~~..~.~≈#~.~~~~~@~..~.~..†.~≈##. #~###~## ##~#~##  ## ##~~~#  ~# ##~###  #~##~#~#  #~#†###~#  ##~## ##/i/i77.0 (1.6/iZ/i/i=r #.~.~.~~~~..~.~≈#~.~~~~@.~..~.~..†.~≈##. #~###~##  ##~#~##  ## ##~~~#  ~# ##~###  #~##~#~#  #~#†###~#  ##~## ##/iy A  You enter the shallow water./iNz 11/11=======80Water /i} /ie ? _Moving in this stuff is going to be slow./i{#.~.~.~~~~..~.~≈#~.~~~@~.~..~.~..†.~≈##. #~###~## ##~#~##  ## ##~~~#  ~# ##~###  #~##~#~#  #~#†###~#  ##~## ##/i/i8,9.6 (1.6/iz/ia/i##.~.~.~~~~..~.~≈#~.~~@~~.~..~.~..†.~≈##. #~###~## ##~#~##  ## ##~~~#  ~# ##~###  #~##~#~#  #~#†###~#  ##~## ##/i/i)301.2/i*/i//i6 ##.~.~.~~~~..~.~≈~.~@~~~.~..~.~..†.~≈#. #~###~## ##~#~##  ## ##~~~#  ~# ##~###  #~##~#~#  #~#†###~#  ##~## ##/i/i'2.8/i2/i/i76 =# #~#..~~~~~.~.~~~~..~.~.~~~~~.@~~~~.~..~.~..†.~#. #~###~## ##~#~##  ## ##~~~#  ~# ##~###  #~##~#~# /i6  #~#†###~#  ##~## ##/i= /i> G=====4.4/iD /iF /i| :#S#~#~ #~ #~#..~~~~~.~.~~~~..~..~~~~~@~~~~~.~..~.~..†.#. #~###~ ##~#~##  ## ##~~~# ~# ##~### S   adder (asleep)  #~##~#~# /iO  #~#†###~#  ##~## ##/iJ /iѓ 26.0/ig /iA Y _An adder comes into view./ieC. #S# #~# #~# #~# #~##..~~~~~.~.~~~~..~.~~~~@.~~~~~.~..~.~..†# #~###~ ##~#~ ## ##~~~ ~# ##~  #~##~#~# #~#†###~ ##~## /iHr  You enter the shallow water.  Moving in this stuff is going to be slow./iH/iI/iNT~SS/iPc70Water /iU/iX/ _The adder hisses angrily./i S# #~# #~# #~# #S# #~#########.###############~...~~~@~.~.~~~~..~.........~~~~~.~~~~~.~..~.~..######################## #~## ##~### ##~~ SS 2 adders (1 wandering) ~# # #~##~ #~#†##/iǍh  An adder comes into view./iX/i&/iW/iޒ/i/iK~S/i,8.6 (1.6/i/i{/ _The adder hisses angrily./iTagu270 the Tinkerer~#Human#~#Health: 44/44 ========================#~#Magic: 9/11===================-----#~#AC: 12Str: 16#S#EV: 9Int: 15#~#/iSH: 4Dex: 14######**S############### XL:  6 Next: 91% Place: a Sewer~...~~~@~.~.~~~~..~..... Noise: ---------  Time: 3308.6 (0.0)/iS....~~~~~.~~~~~.~..~.~.. i) +1 flail######################## Cast: Construct Spike Launcher#~### Water ##~#~## ##~~ SS 2 adders~# ##~##~##~#~/i/#~#†###An adder comes into view. _The adder hisses angrily.  Casting: Construct Spike Launcher (safe; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateSome shallow water./iL?Z*@A stone wall./ivTagu270 the Tinkerer~#Human#~#Health: 44/44 ========================#~#Magic: 9/11===================-----#~#AC: 12Str: 16#S#EV: 9Int: 15#~#SH: 4Dex: 14########S############### XL:  6 Next: 91% Place: a Sewer/i~...~~~@~.~.~~~~..~..... Noise: ---------  Time: 3308.6 (0.0)....~~~~~.~~~~~.~..~.~.. i) +1 flail######################## Cast: Construct Spike Launcher#~### Water ##~#~## ##~~ SS 2 adders~# ##~##~##~#~#~#†### _The adder hisses angrily.  Casting: Construct Spike Launcher (safe; 10% risk of failure)  /iiKPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA stone wall.  You shape a spike launcher from a nearby wall./ivR~S#/if10/11====9.6 (1/i/i  Casting: Construct Spike Launcher (safe; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA stone/i  You shape a spike launcher from a nearby wall. _The adder barely misses you. The adder closely misses you./iI ~# #~# #~# #~# #~# #S####S.~...~~@~~.~.~~~~..~~....~~~~~.~~~~~.~..~.~/i #~ ##~# ## ##   adder ~# ##~ #~##~# #~#†/i/ii/i/i~.SSS 2 adders/i)5-11.2 (1.6/id/i!= _The adder bites you but does no damage./id ~# #~# #~# #~# #~# #~####.~.~...~@~SS.~.~~~~..~/i.~....~~~~~.~~~~~.~..~.~ #~ ##~ ## ## ~# ## #~##~ #~#†/iN1*/i`/ip1*/ikD`/i-/i  The stone spike misses the adder. x2; The adder attacks as it pursues you!/i7/iES~~S/iA-2.8/i/i _The adder bites you but does no damage. x3; The adder closely misses you./ia *You sock the adder!/imu  The adder is almost dead.The stone spike skewers the adder./i~zQ   adder/iUK †You kill the adder!5=4.0 (1.2 _The adder barely misses you. The adder bites you but does no damage./i   You hit the adder.  The adder is moderately wounded./i/iQ==-5.4 (1.4/i/iz _The adder bites you but does no damage. The adder barely misses you./i  ~# #~# #~# #~# #~# #~####.~.~...@~†~~.~.~~~~..~.~....~~S~~.~~~~~.~..~. #~ ## ##  ~#  #~## #~#†/i :S~/i F-7.0 (1.6/iE /iM e _The adder attacks as it pursues you! The adder bites you but does no damage. x2/im #  You hit the adder.  The adder is heavily wounded./in#1/in9===8.2 (1.2/iy/i|R _The adder barely misses you./i<  You miss the adder.The adder is heavily wounded./i= ,9.5 (1.3/iC /iF { _The adder closely misses you. The adder bites you but does no damage./i|  You closely miss the adder.The adder is heavily wounded./i(20.8/i/i  _The adder closely misses you. The adder barely misses you./i3  You closely miss the adder.The adder is heavily wounded./i4,2.0 (1.2/i9/iv<= _The adder bites you but does no damage./i:@ \  Your unstable footing causes you to fumble your attack./iB J===3.3 (1.3/ihN d _The adder misses you. x2/i  You closely miss the adder.The adder is heavily wounded./i ,4.5 (1.2/iu /ii [ _You block the adder's attack. The adder bites you but does no damage./iX  Your unstable footing causes you to fumble your attack.5.8 (1.3/i^/i?a= _The adder bites you but does no damage./i}U8  You sock the adder!/i ]o~/iU^/ieTagu270 the Tinkerer~#Human#~#Health: 44/44 ========================#~#Magic: 11/11 ========================#~#AC: 12Str: 16#~#EV: 9Int: 15#~#SH: 4Dex: 14###########.############ XL:  6 Next: 100% Place: a Sewer~~.~...@~†~~.~.~~~~..~.. Noise: =--------  Time: 3327.0 (1.2)..~....~~~~~.~~~~~.~..~. i) +1 flail######################## Cast: Construct Spike Launcher/i$f#~ Water #### # ~# # #~## #~#† You closely miss the adder.The adder is heavily wounded. _You block the adder's attack. The adder bites you but does no damage.  Your unstable footing causes you to fumble your attack. _The adder bites you but does no damage.  You sock the adder!/ig _You kill the adder!You have reached level 7!/i6q/  --more--/iD9/492/127 0% /i/i4 _ /iբ ~# #~# #~# #~# #~# #~##..~~.~..@~~†~~.~.~~~~..~.~....~~~~~.~~~~~.~..~ #  ##  ~#  #~ #~# /i0 /iF-8.6 (1.6 _ /i /i5 /i[&i ~# #~# #~# #~# #~# #~##..~~.~.@.~~†~~.~.~~~~..~~...~....~~~~~.~~~~~.~..  ## ~# #~ #~ /i.- /i\.F-90 /i3 /iz5 /i  ~# #~# #~# #~# #~# #~##.~..~~.~@..~~†~~.~.~~~~...~...~....~~~~~.~~~~~.~ ## ~ /i h # # /i]  /i& '30 /i  /ix ~# #~# #~# #~# #~# #~##..~..~~.@...~~†~~.~.~~~~S.~...~....~~~~~.~~~~~.~ # S   ball python (constriction, asleep)  /ir  You enter the shallow water.  Moving in this stuff is going to be slow. /iA]1Water  /i /i^ _A ball python comes into view. /i ~# #~# #~# #~# #~# #~##.~.~..~~@~...~~†~~.~.~~~~.S.~...~....~~~~~.~~~~~. /i /i׫ /i|S.S) /ij53.2 (1.6  /i3 /i/5 _The ball python hisses angrily. /i Tagu270 the Tinkerer~#Human#~#Health: 49/49 ========================#~#Magic: 10/12 ====================----#~#AC: 12Str: 16#~#EV: 9Int: 15#~#SH: 4Dex: 14######***#######.####### XL:  7 Next:  0% Place: a Sewer~.~S.~~@~...~~†~~.~.~~~~ Noise: ---------  Time: 3333.2 (0.0)...~...~....~~~~~.~~~~~. i) +1 flail######################## Cast: Construct Spike LauncherS   ball python (constriction)Moving in this stuff is going to be slow. _A ball python comes into view.  /i _The ball python hisses angrily.  Casting: Construct Spike Launcher (safe; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate /iȒ ~@ _A ball python comes into view. _The ball python hisses angrily.  Casting: Construct Spike Launcher (safe; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  Some shallow water. /id*~A stone wall. /iL&Tagu270 the Tinkerer~#Human#~#Health: 49/49 ========================#~#Magic: 10/12 ====================----#~#AC: 12Str: 16#~#EV: 9Int: 15#~#SH: 4Dex: 14################.####### XL:  7 Next:  0% Place: a Sewer~.~S.~~@~...~~†~~.~.~~~~ Noise: ---------  Time: 3333.2 (0.0)...~...~....~~~~~.~~~~~. i) +1 flail /i######################## Cast: Construct Spike LauncherS   ball python (constriction)Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA stone wall.  You miscast Construct Spike Launcher.  You are very lightly contaminated with residual magic.  Nothing appears to happen. /iG.S /i`4.2 (1Contam _ /iV /iH /iTagu270 the Tinkerer~#Human#~#Health: 49/49 ========================#~#Magic: 8/12================--------#~#AC: 12Str: 16#~#EV: 9Int: 15#~#SH: 4 /iDex: 14######***#######.####### XL:  7 Next:  0% Place: a Sewer~.~.S~~@~...~~†~~.~.~~~~ Noise: ---------  Time: 3334.2 (0.0)...~...~....~~~~~.~~~~~. i) +1 flail######################## Cast: Construct Spike LauncherContam S   ball python (constriction)You miscast Construct Spike Launcher.  /iOYou are very lightly contaminated with residual magic. _Nothing appears to happen.  Casting: Construct Spike Launcher (safe; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate/ia0/i5Au*@are very lightly contaminated with residual magic. _Nothing appears to happen.  Casting: Construct Spike Launcher (safe; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A stone wall./i07**/iTagu270 the Tinkerer~#Human#~#Health: 49/49 ========================#~#Magic: 8/12================--------#~#AC: 12Str: 16#~#EV: 9Int: 15#~#SH: 4Dex: 14################.####### XL:  7 Next:  0% Place: a Sewer~.~.S~~@~...~~†~~.~.~~~~ Noise: ---------  Time: 3334.2 (0.0)...~...~....~~~~~.~~~~~. i) +1 flail######################## Cast: Construct Spike LauncherContam S   ball python (constriction) _Nothing appears to happen.  Casting: Construct Spike Launcher (safe; 10% risk of failur/i&je)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA stone wall.  You shape a spike launcher from a nearby wall./i#.~S/i:==5.2 (1 _/i/igY a~##~# #~# #~# #~# #~# ################.########/iZ 9~.~..~S.~...~~†~~.~.~~~~....~...~@...~~~~~.~~~~~.##########################/ib 5*/i9+ Casting: Construct Spike Launcher (safe; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA stone wall.  The stone spike skewers the ball python./iV/i 0~SThe stone spike skewers the ball python.  The ball python is severely wounded.  The ball python attacks as it pursues you!  The ball python bites you but does no damage.  You block the ball python's attack.ball python bites you but does no damage.-6 _The ball python barely misses you./i  ~# #~# #~# #~# #~# #~#  ################.####### ~.~..~~@~...~~†~~.~.~~~ ...~...S....~~~~~.~~~~~.######################## /i w -7/i /i | _You block the ball python's attack. The ball python barely misses you./iiP/i . ~# #~# #~# #~# #~# #~####.$~.~..~@.~...~~†~~.~.?...~...S....~~~~~.~~~~~/i  You enter the shallow water.  Moving in this stuff is going to be slow.  Found 9 gold pieces and a scroll labelled TILASI LOOBLIA./i¯ ]8Water /i" /i [ _The ball python barely misses you. x2/i7 ~# #~# #~# #~# #~# #~####.~$~.~..@~.~...~~†~~.~.~?...~...S....~~~~~./i/i̥ S~The ball python bites you but does no damage.9.8 (1.6/i/imY _The ball python closely misses you./iWX  You hit the ball python. †  You kill the ball python!9==41.0 (1.2/i /ir/i=_Your magical contamination has completely faded away./ixd~# #~# #~# #~# #~# #~# ###.#/ix~$~.~..~@.~...~~†~~.~.~~?...~...~....~~~~~.~#/i|#/iʄ4-2.6 (1.6/i/i͏x _You see here a ball python corpse./io /i< /i /ia /i¡ /i X _/ij  ~# #~# #~# #~# #~# #~# ##. ≈~$~.~.@~†.~...~~†~~.~.-5.2 (2 ≈~?...~...~....~~~~~. /iȽ /i==/i  You enter the shallow water.Water /i/i ~# #~# #~# #~# #~# #~###.#≈~$~.@..~†.~...~~†~/iG70#≈~?...~...~....~~~~~./i/i/io? _Moving in this stuff is going to be slow./iA3/i/i/i/iY10/12== /i,/i*A  You enter the shallow water./i?Water /i/i ~ #~ #~ #~ #~ #~##.≈≈#≈~$@.~..~†.~...~~†~9.8 (2.6/i≈≈#≈~?...~...~....~~~~/iS/i/i ? _Moving in this stuff is going to be slow./i/i/i/i/i/i& /i /iI 3/i? /iM _You now have 126 gold pieces (gained 9)./iFA  You enter the shallow water./iH==Water /i/i`#/i}≈≈#≈@.~.~..~†.~...~~†53.4 (3≈≈#≈~?...~...~..../i\ /i'/i3*? _Moving in this stuff is going to be slow./i^##############################≈≈≈≈≈#≈~.~.~..~†.~...~~†~≈≈≈≈≈#≈~@...~...~....~~~~#########################/ii/iYj35.0 (1 /ip/iWy/izZ1==6.0 (2/i/i% /iMj_r - 3 scrolls labelled TILASI LOOBLIA (gained 1)/iZ I/ib /ic /i>d (~#~/ijd #~#~/id #~#~#/id ./ie ≈≈≈≈≈#≈~.~.~..~†.~...~~†~/i*f p≈≈≈≈≈#≈~.@..~...S....~#S   ball python (constriction, wandering)/in (0.0/is +7.0 (1/iw /iz ^ _A ball python comes into view./i~##~##~##~##~##~##.#≈≈≈≈≈#≈~.~.~..~†.~...~~†~~.≈≈≈≈≈#≈~..@.~...S....~~~~~.#~# #~# #~# #~# #~# #~# #.#≈≈≈≈≈#≈~.~.~..~†.~...~~†~~.~≈≈≈≈≈#≈~...@~...S....~~~~~.~#S~8/i: _You rampage towards the ball python!/i>~# #~# #~# #~# #~#  #~# #########################.###≈≈≈≈≈#≈~.~.~@.~†.~...~~†~~.~.≈≈≈≈≈#≈~....~..S~....~~~~~.~~#############################/i@/iA/i I{S.S)/iJ&9/iuS/i/  You closely miss the ball python. The ball python closely misses you./i0S===60.3 (1.3/i6/iP9} _You block the ball python's attack. The ball python closely misses you./ipE  You closely miss the ball python. The ball python closely misses you./iF-1.5 (1.2/iM/iPX _The ball python barely misses you./iy  You closely miss the ball python. The ball python closely misses you./i -2.8 (1.3/i! /i  /i _The ball python barely misses you. The ball python closely misses you. x2/iλ ?  You thump the ball python!/i /. /i W2==4.1/ib /iP O _You kill the ball python!/iM-~# #~# #~# #~# #~# #~# #.#≈≈≈≈≈#≈~.~.~.@~†.~...~~†~~.~.~≈≈≈≈≈#≈~....~...~....~~~~~.~#/iV/izW4-50/i\/i^/i3/in/i/is/i^B/iq  You enter the shallow water.Water /i1/i $ ~# #~# #~# #~# #~# #~#  ##.##≈≈≈≈≈#≈~.~.~..~@.~...~~†~~.~.~~-7.1 (2  /i}$:≈≈≈≈≈#≈~....~...~....~~~~~.~~## _Moving in this stuff is going to be slow./i!%/i*/i-x _You see here a ball python corpse./i _/i /i _== _/i /i  You enter the shallow water.Water /ib /i &~# #~# #~# #~# #~# #~# #.## ≈≈≈≈#≈~.~.~..~†.@...~~†~~.~.~~~~.9.7 (2.6 ≈≈≈≈#≈~....~...~....~~~~~.~~~~~. ##/iI /i /i ? _Moving in this stuff is going to be slow./iz I/i /i h /i 3/i  /i % 4~# #~# #~# #~# #~# #~# .###≈~.~.~..~†.~.@.~~†~~.~.~~~~..~72.3#≈~....~...~....~~~~~.~~~~~.~..## ~# #~/i% v #~ /i' /i* /iB, /i3/iZ/i/i^/iGB/iV  You enter the shallow water.Water /iE/ib!X~# #~# #~# #~# #~# #~# .## #≈~.~.~..~†.~...@~†~~.~.~~~~..~..40 #≈~....~...~....~~~~~.~~~~~.~..~#~#### #~# /i!:#~###~#†/i"/i '/i)? _Moving in this stuff is going to be slow./i93/i:/i</i2?,/iB,/iE,/iE/iyM^~# #~# #~# #~# #~# #~# .## ~.~.~..~†.~...~~@~~.~.~~~~..~..7.5 (3.2 ~....~...~....~~~~~.~~~~~.~..~#~####~## ##~~# ##~/iM3#~##~#~#†##/iN/i+S/iUs _You see here an adder corpse./i3/i/i/i/iP _/i"/iR/i/imd#~# #~# #~# #~# #~# #~# .##.~†.~...~~†~@.~.~~~~..~..80.7 /ik...~...~....~~~~~.~~~~~.~..~.~..†#~###~##~## ##~~~# ##~###~##~#~#†###~/i /ie/i/iwM #~# ################@################ ~.~..~†.~...~~†~~.~.~~~~..~...... ...~...~....~~~~~.~~~~~.~..~.~..† ##################################~###~/ip/i72.3 (1.6/i?/i/iuM #@# ################.################ ~.~..~†.~...~~†~~.~.~~~~..~...... ...~...~....~~~~~.~~~~~.~..~.~..†########/i%  You enter the shallow water.30Water /i#U _Moving in this stuff is going to be slow./im)hM. #~# ################.################ ~.~..~†.~...~~†~~.~.~~~~..~...... Water ~~~.~####### /i*,4.9 (1.6/i//iU1/i /i /i /i* /i) n/i ,/i .~.~~~.8.1 (3.2~#~#Cast: Construct Spike Launcher#~#Water /i C#####/i /i4 /i /i/i/iR/i /i,/in/iڤ/i/i/iI/id#####.~.~~~.92.9 (4.8~ #~# #~# /iL#~#. ~.~..~†.~...~~†~~.~.~~~~..~....../iϯ/i\/i/i2a /ia 3/ic /i`e /ie /ii ,/ip ###############....~~.~.~~.~~.l~.~.~~~~~~.~.~~l   frilled lizard (asleep) #~# #~#/iv 4.5 (1.6  A frilled lizard comes into view./iw /ib} .~ll/i} 76.1 (3.2/iV /i 8 _The frilled lizard hisses angrily./iz Tagu270 the TinkererHumanHealth: 49/49 ========================Magic: 10/12 ====================----AC: 12Str: 16###############EV: 9Int: 15....~~.~.~~.~~.SH: 4Dex: 14.~l~.~~~~~~.~.~XL:  7 Next:  0% Place: a Sewer*@*Noise: ---------  Time: 3396.1 (0.0)*~*i) +1 flail/i #~#Cast: Construct Spike Launcher#~##~##~#l   frilled lizard#~##~##~# _Moving in this stuff is going to be slow.  A frilled lizard comes into view. /iT _The frilled lizard hisses angrily.  Casting: Construct Spike Launcher (safe; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate/i /i *@  A frilled lizard comes into view. _The frilled lizard hisses angrily.  Casting: Construct Spike Launcher (safe; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A stone wall./iv| I *@/iP*@A stone wall./i-]~*Some shallow water./iBd <Tagu270 the TinkererHumanHealth: 49/49 ========================Magic: 10/12 ====================----AC: 12Str: 16###############EV: 9Int: 15....~~.~.~~.~~.SH: 4Dex: 14/id @.~l~.~~~~~~.~.~XL:  7 Next:  0% Place: a Sewer#@#Noise: ---------  Time: 3396.1 (0.0)#~#i) +1 flail#~#Cast: Construct Spike Launcher#~##~##~#l   frilled lizard#~#/i,e #~##~# _The frilled lizard hisses angrily.  /iVe Casting: Construct Spike Launcher (safe; 10% risk of failure)  /ie #Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateSome shallow water.  /ie .You shape a spike launcher from a nearby wall./il d.l#/im ;==7.1 (1 _/ias /iu /i Q /i{8###############....~~.~.~~.~~..~.l.~~~~~~.~.~ #.# #~#~ ################.################  /iك Casting: Construct Spike Launcher (safe; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateSome shallow water.  You enter the shallow water. /iyf--8Water  /i /i? _Moving in this stuff is going to be slow.!/i !/i @--9!/if "/i]  ###############....~~.~.~~.~~.~.l.~~~~~~.~.~ #.# ~###.# ~.~..~†.~...~~†~~.~.~~~~..~...... "/i_ "/i'f ll   frilled lizard"/ig .400.7 (1.6"/i9l "/i"n #/i#/iL~l#/ik+10#/i#/i$/i 2*$/iP  The stone spike skewers the frilled lizard.$/iS$/id2&.$/i6-=2$/i}<$/i>R _You kill the frilled lizard!%/i-r1==-3%/i1%/i'4%/i %/i{ ?-4%/i %/i %/i3 ##%/i %5%/i %/i %/i5;6%/i;%/i9>'/iM###############...~~.~.~~.~~..~.l.~~~~~~.~.~.#~##.#'/i='/iSI==8.3 (1.6'/iz'/i'/i 2###############....~~.~.~~.~~..~.~.~~~~~~.~.~ #~#'/i+ '/ix 29.9'/i (/i ###############...~~.~.~~.~~..~.~.~~@~~~.~.~#######.#######(/iA  You enter the shallow water.(/i2==100Water (/i(/iZ? _Moving in this stuff is going to be slow.(/ih 3(/i (/i (/i (/i1 ((/i ,(/ip A  You enter the shallow water.(/i ?Water (/id (/i ##....~~.~.~~.~~..~(/i +.~.~.~~~~@~.~.~~.3.5 (2.6#######.###~# #~# #~##~#(/i f#~##~# (/i (/i} (/i ? _Moving in this stuff is going to be slow.(/i$3(/ig%(/i\&(/i+X(/i+(/i,E==(/i,(/i3m##....~~.~.~~.~~..~~..~.~.~~~~~~@~.~~..6.7 (3.2#######.###~# (/i 4(/i7(/i?9)/i)/i)/ia)/iW)/iXA  You enter the shallow water.)/iJUWater )/ih  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water)/iƕ4. _Moving in this stuff is going to be slow.)/i֝##....~~.~.~~.~~..~~..~.~.~.~~~~~~.~@~~....w#######.##)/iMC#~# #~# #~# w   brain worm (asleep) )/i-7.7 (1.0)/i)/ivw.~w)/i^79.3 (2.6)/iͰ)/i\4 _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _A brain worm comes into view.)/i ######################....~~.~.~~.~~@.~~..~.~.~.~~~~~~.~.~~..w.~.#######.############## )/i< G#~# )/i )/i,)/i w.  An adder comes into view.)/i.20.3 (1.0)/i)/i2 _The adder moves out of view.*/i6Tagu270 the TinkererHumanHealth: 49/49 ========================Magic: 10/12 ====================----AC: 12Str: 16EV: 9Int: 15SH: 4Dex: 14#############***######XL:  7 Next:  0% Place: a Sewer....~~.~.~~.~~@.~~..~~Noise: ---------  Time: 3420.3 (0.0).~.~.~~~~~~.~.~~.w..~.i) +1 flail#######.##############Cast: Construct Spike Launcher#~##~##~#w   brain worm#~##~##~# _A brain worm comes into view.An adder comes into view. _The adder moves out of view.  */iCasting: Construct Spike Launcher (safe; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate+/ii9@.~  An adder _The adder moves out of view.  Casting: Construct Spike Launcher (safe; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  Some shallow water.+/i^ .~+/ieM*.  A stone wall.+/i) Tagu270 the TinkererHumanHealth: 49/49 ========================Magic: 10/12 ====================----AC: 12Str: 16EV: 9Int: 15SH: 4Dex: 14######################XL:  7 Next:  0% Place: a Sewer....~~.~.~~.~~@.~~..~~Noise: ---------  Time: 3420.3 (0.0).~.~.~~~~~~.~.~~.w..~.i) +1 flail+/i #######.##############Cast: Construct Spike Launcher#~##~##~#w   brain worm#~##~##~# _The adder moves out of view.  Casting: Construct Spike Launcher (safe; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle+/i ~Dir - look around, f - activateA stone wall.  You shape a spike launcher from a nearby wall.+/i R#w.+/i ;==1.3 (1 _+/i +/i ,/i4,/ip,/i,/i  ### ....~~.~.~~.~@..w~..~~ .~.~.~~~~~~.~.~~....~. #.# ,/i 7 #~#  #~# #~#  #~#  #~#  #~#,/i  Casting: Construct Spike Launcher (safe; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA stone wall.  You enter the shallow water.,/iؼ f--2Water ,/i ,/i> ? _Moving in this stuff is going to be slow.-/it ### ....~~.~.~~.@~..w~..~~ .~.~.~~~~~~.~.~~....~. #.# #~# -/i:u #~# #~#  #~#  #~#  #~#-/ix-/i"y-/i~aw.~-/iG--3.9 (1.6-/i-/i݅-/iSy######################....~~.~.~~.~~w.~~..~~ .~.~.~~~~~~.~@~~....~. #######.##############  #~##~# #~# -/i-/i5*-/iL  The stone spike skewers the brain worm../i&./i  The brain worm is lightly wounded.  The stone spike skewers the brain worm../i wThe brain worm is heavily wounded../i;==5.5./i./iB _The brain worm bites you but does no damage../iB e *You hit the brain worm../im  The brain worm is heavily wounded.The stone spike skewers the brain worm../iĢ wThe brain worm is heavily wounded.  The stone spike skewers the brain worm.  The brain worm is severely wounded.  The brain worm bites you but does no damage.  The brain worm's bulging head throbs.Something gnaws on your mind!./i 4---8/12 ----6.9 (1.4./i ./i a _You feel your power leaking away.//i4O'# Something gnaws on your mind! _You feel your power leaking away.  You barely miss the brain worm.  //i|OThe brain worm is severely wounded.  The brain worm's throbbing head pulsates.  Something gnaws on your mind!//i3Q37------7-------8.1 (1.2//iU//ij[a _You feel your power leaking away.0/iX  You hit the brain worm.  The brain worm is severely wounded.0/iUYG-9.4 (1.30/ibn _The brain worm closely misses you.0/iE  You hit the brain worm.  The brain worm is severely wounded.0/i z  The brain worm barely misses you.0/i ^8---30.6 (1.20/i 0/ia B _The brain worm bites you but does no damage.0/i[>  You thump the brain worm!0/i,0/i..~~.SS   adder (wandering)0/iY--16=1.9 (1.30/iD1/i.*N _You kill the brain worm!2/isP###################### ....~~.~.~~.~~@.~~.S~~ .~.~.~~~~~~.~.~~....~. #######.############## #~# 2/i`R2/i.S2/iXT.S2/iY5--202/id_2/ia3/i{0Tagu270 the TinkererHumanHealth: 38/49 ==================------Magic: 5/12==========--------------AC: 12Str: 16EV: 9Int: 15SH: 4Dex: 14#############***######XL:  7 Next: 16% Place: a Sewer....~~.~.~~.~~@.~~..~~Noise: ---------  Time: 3432.9 (0.0).~.~.~~~~~~.~.~~...S~.i) +1 flail#######.##############3/i!| Cast: Construct Spike Launcher#~##~##~#S   adder (wandering)#~##~##~# _The brain worm bites you but does no damage.  You thump the brain worm! _You kill the brain worm!Casting: Construct Spike Launcher (safe; 10% risk of failure)  3/i^| Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate3/i<1*@  You thump the brain worm! _You kill the brain worm!  Casting: Construct Spike Launcher (safe; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A stone wall.3/i Tagu270 the TinkererHumanHealth: 38/49 ==================------Magic: 5/12==========--------------AC: 12Str: 16EV: 9Int: 15SH: 4Dex: 14######################XL:  7 Next: 16% Place: a Sewer....~~.~.~~.~~@.~~..~~Noise: ---------  Time: 3432.9 (0.0).~.~.~~~~~~.~.~~...S~.i) +1 flail#######.##############3/i( Cast: Construct Spike Launcher#~##~##~#S   adder (wandering)#~##~##~#Dir - look around, f - activateA stone wall.  You miscast Construct Spike Launcher.  You are very lightly contaminated with residual magic.  Nothing appears to happen.  The adder hisses angrily.3/iߨ A stone wall.  You miscast Construct Spike Launcher.are very lightly contaminated wi3/i `th residual magic.  Nothing appears to happen.  The adder hisses angrily.  3/iM You hear an angry hiss.3/iӮ S.~ww   brain worm3/i" QS   adder3/i Y3.9 (1Contam 3/i 3/i] ] _A brain worm comes into view.4/i # ....~~.~.~~.~@..~~S.~~ .~.~.~~~~~~.~.~~....~w #.# #~#  #~# #~#S   adder #~#  #~#  #~#4/iA  You enter the shallow water.4/i4/i4/ic0MS~..w.#~#w   brain worm4/iB#94/inh=4Water 4/iP4/id? _Moving in this stuff is going to be slow.4/i"W WTagu270 the TinkererHumanHealth: 39/49 ===================-----Magic: 3/12======------------------AC: 12Str: 16EV: 9Int: 15SH: 44/isW Dex: 14############***#######XL:  7 Next: 16% Place: a Sewer....~~.~.~~.~@..S~..~~Noise: ---------  Time: 3434.9 (0.0)4/i X t.~.~.~~~~~~.~.~~....w.i) +1 flail#######.##############Cast: Construct Spike Launcher#~#Contam Water #~##~#w   brain worm#~#S   adder#~##~#You enter the shallow water. _Moving in this stuff is going to be slow.  4/i4X _Casting: Construct Spike Launcher (safe; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle4/inX VDir - look around, f - activateSome shallow water.4/i^*@A stone wall.5/iجzTagu270 the TinkererHumanHealth: 39/49 ===================-----Magic: 3/12======------------------AC: 12Str: 16EV: 9Int: 15SH: 4Dex: 145/ie>######################XL:  7 Next: 16% Place: a Sewer....~~.~.~~.~@..S~..~~Noise: ---------  Time: 3434.9 (0.0).~.~.~~~~~~.~.~~....w.i) +1 flail#######.##############Cast: Construct Spike Launcher#~#Contam Water 5/i|#~##~#w   brain worm#~#S   adder#~##~# _Moving in this stuff is going to be slow.  5/iCasting: Construct Spike Launcher (safe; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA stone wall.  5/iT.You shape a spike launcher from a nearby wall.5/ix5/iͰ5/ix#S~~..lw~l   frilled lizard5/ij4====5.9 (15/is5/i*  Casting: Construct Spike Launcher (safe; 10% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate5/ieA stone  You shape a spike launcher from a nearby wall. _A frilled lizard comes into view.5/i  ### ....~~.~.~~.@~.S~~..l~ .~.~.~~~~~~.~.~~...w~. #.# #~#  #~# #~# #~# #~#  #~#5/iJ 2*5/i< `6/i2*6/i `6/i^,6/i_6/i_6/i_6/ia6/i h4S..~~l.~w..l   frilled lizard6/ii4-7.5 (1.66/iUn6/ip _The stone spike misses the adder. x2; The adder bites you but does no damage.6/iH ######################....~~.~.~~.~S..~~l.~~ .~.~.~~~~~~.~@~~.w..~. #######.##############  #~##~# #~# #~# #~# 6/iHI 6/iP 1*6/ik$ q  The stone spike skewers the adder.6/iߨ 6/iV}  The adder is heavily wounded.The stone spike skewers the adder.6/iH h  The adder is almost dead.6/i   The stone spike skewers the adder.  The adder is almost dead.  The adder closely misses you.  The brain worm's bulging head throbs.Something gnaws on your mind!  You feel your power leaking away.6/i S..~~.l6/iH 33---2----=9.16/i 6/i S _The adder closely misses you.7/iyl&  You hit the adder.~..wl..l   frilled lizard----8-40.3 (1.2 _You kill the adder!9/i######################...~~.~.~~.~@..w~..~~.~.~.~~~~~~.~.~l....~.#######.##############9/iA  You enter the shallow water.9/i9/i lw~~Moving in this stuff is going to be slow.9/i4-----109/i:Water 9/i9/i7K _Your magical contamination has completely faded away.:/iU .*:/i q `  You barely miss the frilled lizard.:/i o  The stone spike misses the frilled lizard.:/id kl.w:/io 5==2.6 (1.3:/i :/i T _The frilled lizard misses you.;/iq#  The stone spike misses the frilled lizard. _The frilled lizard misses you.  You closely miss the frilled lizard. You block the frilled lizard's attack.  The brain worm's throbbing head pulsates.Something gnaws on your mind!  You feel your power leaking away.;/i26----1---3.9Construct Spike Launcher ;/i;/i< _You block the frilled lizard's attack.</i[A  You sock the frilled lizard!</ie\ †  </ifYou kill the frilled lizard!The brain worm's throbbing head pulsates.Something gnaws heavily on your mind!</iwj15---------0-----5.1 (1.2</iup</ira _You feel your power leaking away.=/ik =/ic Drink which item? Potions  f - 2 potions of curing =/i T o - a potion of resistance  q - 2 potions of heal wounds  w - a fuming golden potion [!] read|quaff|evoke[?] describe selected?/ib Tagu270 the TinkererHumanHealth: 15/49 =======-----------------Magic: 0/12------------------------AC: 12Str: 16EV: 9Int: 15SH: 4Dex: 14######################XL:  7 Next: 18% Place: a Sewer....~~.~.~~.~@†.~~..~~Noise: =--------  Time: 3445.1 (0.0).~.~.~~~~~~.~.w~....~.i) +1 flail#######.##############Cast: Construct Spike Launcher #~#Water #~##~#w   brain worm#~##~##~# _You block the frilled lizard's attack.  You sock the frilled lizard!  ?/i You kill the frilled lizard!The brain worm's throbbing head pulsates.Something gnaws heavily on your mind! _You feel your power leaking away.?/i+?/ie37===========6.1 (1?/i?/im _You feel much better. The brain worm barely misses you.@/iE  You hit the brain worm.  The brain worm is lightly wounded.  The brain worm's bulging head throbs.@/iFw21===--------7.4 (1.3@/iL@/ifOe _Something gnaws heavily on your mind!A/i!######################....~~.~.~~.~~†.~~..~~~.~.~~~~~~.~@w~....~.#######.############## #~# A/iA/it2--------9.0 (1.6A/iA/iE _The brain worm bites you but does no damage. x2B/ir  You don't have enough magic to cast this spell.B/i,B/i}. _E/iM  You hit the brain worm.  The brain worm is moderately wounded.E/iN.50.3 (1.3E/iUE/iWB _The brain worm splashes around in the water.E/is  ################  .~.~~.~~†.~~..~~  ~~~~~.~@w~....~.  #.##############  #~# #~# #~# #~#  #~# #~# #~#  The brain worm is moderately wounded.splashes around in the water.  You sock the brain worm!  The brain worm is severely wounded.You block the brain worm's attack.  The brain worm's bulging head throbs.F/i@  ################  .~.~~.~~†.~~..~~  ~~~~~.~@w~....~.  #.##############  #~# #~# #~# #~# #~# #~# #~#F/iz'  Something gnaws heavily on your mind!* * * LOW HITPOINT WARNING * * *F/i(/10------F/i]()=1.6F/i.F/i1a _You feel your power leaking away.F/iF/i Drink which item? Potions  f - 2 potions of curing  o - a potion of resistance  q - a potion of heal wounds F/i w - a fuming golden potion [!] read|quaff|evoke[?] describe selectedI/it Tagu270 the TinkererHumanHealth: 10/49 ====--------------------Magic: 0/12------------------------AC: 12Str: 16EV: 9Int: 15######################SH: 4Dex: 14....~~.~.~~.~~†.~~..~~XL:  7 Next: 18% Place: a Sewer.~.~.~~~~~~.~@w~....~.Noise: ==-------  Time: 3451.6 (0.0)#######.##############i) +1 flail#~#Cast: Construct Spike Launcher #~##~##~#w   brain worm#~##~##~#The brain worm is severely wounded.You block the brain worm's attack.  TheI/iw X brain worm's bulging head throbs.Something gnaws heavily on your mind!* * * LOW HITPOINT WARNING * * * _You feel your power leaking away.  You feel better.I/i{ c7====--2.6 (1I/i X _The brain worm splashes around in the water.J/i+  You sock the brain worm!~ 50====34==J/i.3.8 (1.2 _You kill the brain worm!Your Fighting skill increases to level 2!J/i9 _Your Forgecraft skill increases to level 5!L/i~ 8L/im XL/i ,L/i L/i, ,L/i 9=1==L/i BL/i 20=L/i L/iE f==L/i L/i ,L/i ,L/i 21=2==L/i w2===L/i~( 3=L/i6 L/i7 J3==L/i~8 L/i; w4=L/i = L/i= ,L/i? ,L/i? L/iEA L/iA :==L/i0B L/iC i5=L/iUD L/iF ,L/iF L/iG L/iG L/iNH L/iYJ j4==L/iJ L/iL L/i9L K6=L/iL L/iN ,L/iN L/iO L/iO L/idP L/i)R L/i{R 67==L/iR L/iS L/iT ,L/iSU L/isV ,L/iW L/iX L/iNX T5==L/iY L/iU[ L/i[ S8=L/i\ L/iC^ ,L/i^ L/i*c L/ic L/id L/ie L/i;f ^9===L/if L/ii ,L/iyi L/ij ,L/ik L/i 30=6==1=L/ii f==L/iχ BL/i ,L/i 2=L/iҽ 7==3===4=8==5===36=9==L/i e7===8=10/12==9=L/i XL/is P==L/i 40=L/iR ,L/i L/i 91L/i )==L/i L/i@ f1===2=L/i 3=--Construct Spike Launcher _You start resting.L/i 1542.8 (89.0)L/i d2==--3.8 (90L/i& L/i\/ % _Magic restored.M/i4===M/i!5=M/iO"M/i/$BM/i%,M/i&M/i(,M/it(M/i)M/i0*K6=M/i*M/i,,M/i,M/iq.,M/i /M/iI0,M/i0M/i2M/i2U7=M/i3M/i4,M/i5M/i:,M/i=8=M/i'@XM/iA,M/iBBM/iCM/iD#9M/i ....~~.~.~~.~~†.~~..~~ .~.~.~~~~~~@~.~~....~. #.#O/i #~# #~#  #~# O/ie #~#  #~#  #~#  #~#O/iO/iO/i4871.4 (1.6O/iO/iO/iZ  # ....~~.~.~~.~~†.~~..~~ .~.~..~.~~....~. #.# #~#  #~#  #~#  #~#  #~#  #~#  #~#  You enter the shallow water.20Water  _Moving in this stuff is going to be slow.O/iN j # ....~~.~.~~.~~†.~~..~~O/i8O  .~.~.~~~~@~.~.~~....~. #.# #~# #~#  #~#  #~#  #~#  #~# O/iGP A #~#O/iW O/i8Y H=4.0 (1.6O/iX_ O/ia P/i3a # ....~~.~.~~.~~†.~~..~~ .~.~.~~~@~~.~.~~....~. #.# #~# #~# #P/i74O~# #~# #~# #~#  #~#P/i=P/i>'5.6P/iDP/iFP/iC # ....~~.~.~~.~~†.~~..~~ .~.~.~~@~~~.~.~~....~. #.# #~# #~# #~# #~# #~# #~#  #~#P/iPIP/iJ'7.2P/iOP/i]QP/iNN#.~~.~.~~.~~†.~~..~~.~.~.~@~~~~.~.~~....~.#.# #~# #~# #~# #~# #~# #~#  #~#P/iUP/iV'8.8P/iy\P/iq^P/iHp #~.....~~.~.~~.~~†.~~..~~.~.~.@~~~~~.~.~~....~.#.# #~# #~# #~# #~# #~# #~#  #~#80.4P/i~ P/it ~.....~~.~.~~.~~†.~~...~.~~.~.~~....~#. #~# #~#  #~#  #~#  #~#  #~#  #~#P/i*| P/i~} 22.0P/i P/iA Q/i:.~~.....~~.~.~~.~~†.~~...~.@.~~~~~~.~.~~....#.Q/iW #~#  #~#  #~#  #~#  #~#  #~#  #~#Q/iA  You enter the shallow water.Q/ic30Water Q/i[Q/i  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is goiQ/iߙng to be slow.Q/ie .~~.....~~.~.~~.~~†.~~.~@~.~~~~~~.~.~~#. #~# #~#  #~#  #~#  #~#  #~#  #~#Q/ihQ/i.j74.6 (1.6Q/i>oQ/i@qQ/i.~~.....~~.~.~~.~~†.~~Q/i>.@.~.~~~~~~.~.~~#. #~#  #~#  #~# Q/iQ #~#  #~#  #~#  #~#Q/iX _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. Q/iܜv You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.Q/ic50Water Q/i  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.Q/im %.~~.....~~.~.~~.~~†.~.~.~~~~~~.~.~~#. #~# #~#  #~#  #~# Q/iP  #~#  #~#  #~#Q/i Q/i; 77.2 (1.6Q/i Q/im Q/i .~~.....~~.~.~~.~~†..~.~.~~~~~~.~.~~#. #~#  #~#  #~#  #~#  #~#  #~#  #~#Q/iKQ/i,80Q/isR/i.~~.....~~.~.~~.~~†.~.~.~~~~~~.~.#. #~#  #~#  #~#  #~#  #~#  #~#  #~#R/ixR/i1&9R/iR/iBR/i"?......~~.....~~.~.~~.~~).~.~.~~~~~~.~.#. #~#  #~#  #~#  #~#  #~#  #~#  #~#R/i,R/i,R/i, 90R/i]2R/i5N _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _Found a short sword and a scroll labelled HALONE CIAXOOTA.R/i^O ~?......~~.....~~.~.~~.~).~.~.~~~~~~.~#. #~#  #~#  #~#  #~# R/i P #~#  #~#  #~#R/iYR/i\[&1R/ibR/icR/i1R p≈~?......~~.....~~.~.~~.≈~).~.~.~~~~~~.#. #~# R/ixY C #~#  #~#  #~#  #~#  #~#  #~#R/i\ R/iR] 2R/i_d R/ig S/iC#≈~?......~~.....~~.~.~~#≈~).~.~.~~~~~~#. #~#  #~#  #~# S/iQD #~#  #~#  #~#  #~#S/iLNS/i,O&3S/iUS/iWS/i≈#≈~?......~~.....~~.~.≈#≈~).~.~.##. #~#  #~#  #~#  #~#  #~#  #~#  #~#S/iS/i&4S/i"S/iS/i?≈#≈~?......~~.....~~.~.≈#≈~).~.~.##. #~#  #~#  #~# #~#  #~#  #~#  #~# S/iVS/i]&5S/i$S/i}S/iC ≈#≈~?......~~.....~~.~≈#≈~).~.~.##. #~ #~ #~ #~ #~ #~ #~S/i S/i &6S/iD S/i S/iXf≈#≈~?......~~.....~~.≈#≈~.~.~.## # # # # # # #S/i.^S/i^7S/i-dS/igT _You see here a +0 short sword.T/id }########################~~.....~~.≈≈≈≈#≈~)..........~.~.~~#######################T/i T/i -8 _T/i T/i A9.2 (2T/iS T/i e _z - a scroll labelled HALONE CIAXOOTA/ipd/id/ie/ig/ij,/i,o,/io/ip/i0q/i*s/it/it/iu/iw/im|X/i~/i/i/iކ=#############################≈≈≈≈#≈~.......~~.....~~.~.~~.≈≈≈≈#≈~)....~.~.~~~~604.2 (5########################.#### #~# #~##~##~##~##~#/i>.#~#/iT/i/i/id 3/i` /ic /i% ,/i X/i /iC /i{ /i /i ,/i /i /i A  You enter the shallow water./i! ?Water /i /i}  #### ≈≈#≈~.......~~.....~~.~.~~.~~†.~~ ≈≈#≈~)......~.~~~~~~.~.~~.10.2 (6 ####.#######~# #~# /i /i /i ? _Moving in this stuff is going to be slow./i@/i/i/i/ib/i/i/iV,/i/in/iA  You enter the shallow water./i?Water /iGd _Moving in this stuff is going to be slow./i>/iq/iB/i  You enter the shallow water.Water /i/i$ /i......~~.....~~.~.~~.~~†.~~..~~ /ic..........~.~.~~@~~~.~.~~....~. 7.4 (7.2.######/i #~# #~# /i;p#~##~#/i\n#~##~# /i} /i/i]/i  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water/iz;. _Moving in this stuff is going to be slow./i,/i/i/i/ij/i _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water/i./i"?Water /i/i  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is goi/idng to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow./ic/i/i_/i/i=/ir /i/ik/i W _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.Water /i  /i  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is goi/iX dng to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow./i /i (/iX /i0 a ~~.....~~.~.~~.~~†.~~..~~ /it ~.~.~~~~~~.~@~~....~. 25.8 (8.4.###### #~# #~##~#/i \#~##~#/i 8#~# /i /i /i /i= I/i> /ig@ B/iE _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is goi/iF ]ng to be slow.  You see here a frilled lizard corpse./iG /iG  _/iTH /i[J /idL ,/iMM /iO /iU  Found a scroll labelled FIDUUN XIOH MILAQ./iZ g _Found a gate leading back out of this place./iZ\ 3/i] /i ` /ia ,/i"c /ifk " .~~.~.~~.~~†.~~..~~~~∩# ~.~~~~~~.~.~~...@~.~.?# 31.8 (6.0.###### /ik h#~# /il /irs /i(u /i/is/iy/i/ib\ /i\ /i ^ /i:` /i-d A  You enter the shallow water./id ?Water /ih d _Moving in this stuff is going to be slow./ij /ij (/ik /itm /ip A  You enter the shallow water./ip ?Water /iq /i{t N _Moving in this stuff is going to be slow./iu /i!v (/iv /iy /iz 3/iX{ /i  ################## .~~.~~†.~~..~~~~@# 8.0 (6.2 ~~~.~.~~....~.~.?# ################## ####/iD V##/i# /i. /i j _There is a gate leading back out of this place here./i  ################## .~~.~~†.~~..~~~~∩ ~~~.~.~~....~.~. #################9.0 (1.0 _/i /i /im ,40.0 (2/i /i s _x - 2 scrolls labelled FIDUUN XIOH MILAQ (gained 1)/iR\ ################# .~~.~~†.~~..~~~~ ~~~.~.~~....~.~..#################1.0 (1 _There is a gate leading back out of this place here./iN YA gate leading back out of this place. A gate that will let you return whence you came. While standing here, you can enter the gate with the < key; it will vanish afteryou do so. You are here. (<)exit./ih#/ir@{Tagu270 the TinkererHumanHealth: 50/50 ========================Magic: 12/12 ========================AC: 12Str: 16EV: 9Int: 15SH: 4Dex: 14 ##################XL:  7 Next: 34% Place: a Sewer .~~.~~†.~~..~~~~@#Noise: ---------  Time: 3641.0 (1.0) ~~~.~.~~....~.~..#i) +1 flail ##################Cast: Construct Spike Launcher ######_Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _There is a gate leading back out of this place here. _x - 2 scrolls labelled FIDUUN XIOH MILAQ (gained 1) _There is a gate leading back out of this place here./i ; ################### ~.~~.~~†.~~..~~~~∩# ~~~~.~.~~....~.~@.# .################## ~# ~# ~# ~# ~# ~# ~#/i/i-2 _/iz/i/i /i /ih /i /i.  You enter the shallow water.Water /i _Moving in this stuff is going to be slow./iÓ /iЖ A  You enter the shallow water./i9 ?Water /i /i N _Moving in this stuff is going to be slow./iÜ /i (/i /ik /i 3/i5 /i /i ,/i /iQ /i: /is /i0 /i} /i ,/iC /i? /iQ ,/i /i j  You see here a frilled lizard corpse./iH /iڷ  _/in /i /i A  You enter the shallow water./i ?Water /io /ib N _Moving in this stuff is going to be slow./i >/i_ /i /i A  You enter the shallow water./i /i 7Water /i /i N _Moving in this stuff is going to be slow./i 3/i /i /i /i /i /ic T/i /i /i^ I  You enter the shallow water./i 7Water /i /i+  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is goi/ir dng to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow./i 3/iC /i /i /i /ii /iO /i ,/i /iZ /iT ,/i3 /i /i /i /i /i /i ,/if /i% /i' ,/i /i /i /i (/i /i /i /i /i /ie /i h _Moving in this stuff is going to be slow.  You enter the shallow water/i: |. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is goi/i` 4ng to be slow.  You enter the shallow water./i ?Water /i, /iH   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow./i. >/i /io /i _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water/i b. _Moving in this stuff is going to be slow.  You enter the shallow water./i 7Water /iB /i 8  You enter the shallow water/i V. _Moving in this stuff is going to be slow.  You enter the shallow water/i . _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow./i 3/i# /i /i /i /i$ /i /i3 /io /i /iJ /i 3/i( /i /i ,/i /iJ /i ,/i: /i ! /iz! ,/i! /i" /i!# ,/iy# /i$ /i& r _Moving in this stuff is going to be slow.  You enter the shallow water. /i5' _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water/iW' ./iw' )Water /i' /i&( /i/ #~##~##~##~##~##~#/i/ A.######### ~/i0 ÷~~.~.~~~~..~.......~≈#≈≈≈≈/i20 ~~~~.~..~.@..÷.~≈#≈≈≈≈90.8 (48.8) /i0 ##.####### #~###~## ##~#~## ## ##~~~#/i0 q ~# ##~### /i0 R#~##~#~# #~#†###~#/i 1  /i-1 Q##~## ##/i%2 /i28 /i.;  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. /if; W You enter the shallow water. _Moving in this stuff is going to be slow./i /i /i /i /i /i; (/iu/i/i/i/i%/i& _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is goi/ir_ng to be slow.  You see here a frilled lizard skeleton./i /ie  _/i6 /i /iA  You enter the shallow water./i?Water /iq/iN _Moving in this stuff is going to be slow./i+3/i/iz/iu,/i1/i/iN,/i*/iW,/i,/i/i( ,/i /i"d  You see here an adder skeleton./iE#/i#5 _/i$/i$,/i#%/i)g ..~~÷~~.~.~~~~..~.......~≈#≈≈≈≈ ..~~~~~.~~~~~.~..~.~..÷.~≈#≈≈≈≈ #######################.####### #~###~## ##~#~## ## ###~~~# ~#~##~### /i) #~##~#~#  #@#÷###~# 707.6 (16 ##~## ## #~#~# ###############.################ ~.~~~~~.~†~~.~.....~....~≈#≈≈≈≈≈ ~~~.~..~~~~.~~...~.~.~~.~≈#≈≈≈≈≈ /iw*l################################ /i-/iQ//iAI/iB/iB/iF/i N #~# #######.######################## ...~~÷~~.~.~~~~..~.......~≈#≈≈≈≈ ...~~~~~.~~~~~.~..~.~..÷.~≈#≈≈≈≈ ########################.####### #~###~## ##~#~#######~~~#~##~###10.8 (3.2)~#~ #~#÷###~# ##~## ##  ##~#~# ################.################  .~.~~~~~.~†~~.~.....~....~≈#≈≈≈≈≈  .~~~.~..~~~~.~~...~.~.~~.~≈#≈≈≈≈≈  ################################# /iN/iuT/iU/iW/iX/iX/iY/iZ/i^/i_/iXa/ia/ib/ikc/ied/id/ie/i/i/i/i) _Moving in this stuff is going to be slow. _You see here an adder skeleton.  You enter the shallow water. /iyP_Moving in this stuff is going to be slow.  You enter the shallow water./i?Water /iS/i You see here an adder skeleton.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow./i/iQ /i/i/i/ie/i/i/i  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is goi/i04ng to be slow.  You enter the shallow water./i?Water /i}/i   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is goi/ing to be slow./iH/i|/i/i/i/i/iG/i/i /im/i/i/i/i/iS/i/i ,/i /ix /iT ,/i /ih/iI/i/i/iO/is/i(/i*/i/if _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is goi/i4ng to be slow.  You enter the shallow water./i)Water /i/i/i   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water/i4. _Moving in this stuff is going to be slow./i3/i{/i/i!,/i"/i$/i %>/i%/i&/i* _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. /i +_Moving in this stuff is going to be slow.  You enter the shallow water.Water /i+/iR.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow./iW0>/i 1/i|2/ih33/i4/i7C _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You see here a frilled lizard skeleton./i8/iH9 _/i9/iX;/i^<,/ic=/i3?/i@,/iA/ilB/ieC,/iF/iG/iH,/i&I/iJ/iM  You enter the shallow water.Water /ihN/iQN _Moving in this stuff is going to be slow./iER/iR /iR/iT/iWA  You enter the shallow water./isX?Water /iX/iO[N _Moving in this stuff is going to be slow./iu\/i\ /i]/iP^/i_3/i4`/i&f################# .~~.~~÷.~~..~~~~∩# ~~~.~.~~....~.~.@# 92.2 (5/ifR3.8) ################## ######/ig/il/im/ix ################# .~~.~~÷.~~..~~~~ ~~~.~.~~....~.~..#################/il~/i03.2 (1.0) /ik/ij _There is a gate leading back out of this place here./i\/iA gate leading back out of this place. A gate that will let you return whence you came. While standing here, you can enter the gate with the < key; it will vanish afteryou do so. /iU:You are here. (<)exit./i+ /i%3 Tagu270 the TinkererHumanHealth: 50/50 ========================Magic: 12/12 ========================AC: 12Str: 16EV: 9/i!4 Int: 15SH: 4Dex: 14 ##################XL:  7 Next: 34% Place: a Sewer .~~.~~÷.~~..~~~~@#/ix4 Noise: ---------  Time: 3793.2 (1.0) ~~~.~.~~....~.~..#i) +1 flail ##################/i4 xCast: Construct Spike Launcher ######/i4 _You see here a frilled lizard skeleton.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. /i55 _Moving in this stuff is going to be slow. _There is a gate leading back out of this place here./i*6 /i: /i9> /iB -4 _/i6D /i^ 1#######....##.##.# ### #########.##~######~## ..##......#~~~#~~~~~~####### .....####.#~~~#~~#~~~#.....# #.#### #.##~##~~##~######.# #.# #.##~#~~~~#~# #.#Dungeon:3 /i| o#.# #.##~#~~@~#†# #.# #.# #.##†##~~##~## ##.## #.#### #.#~~~####~~~# #...# .....# #.#~~~~†~~~~~# #...# ####.# ###~######~## #...#  #.#####.###....### ###.##  #..<....# ####.# ##...##  #.####### #.#######.....###  ####..##................ /i /i /is4-5.0 (1.8/i:/iX>} _Welcome back to the Dungeon! _There is a collapsed entrance here./i3/i;/i/i#  You enter the shallow water.Water /i _Moving in this stuff is going to be slow./i}/i ,/i/i /i,/i/i/ij,/i/i/il,/i/i* ######  #....# #.##.# ### #####.##~######~## .....#~~~#~~~~~~####### ..####.#~~~#~~#~@~#.....# 804.0 (9.0## #.##~##~~##~######.#  #.##~#~~~~#~# #.#  /iN#.##~#~~.~#~# #.#  #.##†##~~##~## ##.## ### #.#~~~####~~~# #...# ..# #.#~~~~†~~~~~# #...# /ic#.# ###~######~## #...#.#####.###....### ###.##/i/i/i/i/i/i(,/i0w#....##.##.# ### ######.##~######~## #......#~~~#~~~~~~####### ..####.#~~~#~~#~~~#.....# ###~##~~##~######.# /i~~~~#~# #.# #.##~#~~.~#~# #. #.##†##~~##@## ##.##10.4 (6.4~~~####~~~# #...# ..# #.#~~~~†~~~~~# #...# #.# ###~######~## #...# /i'#.#####.###....### ###.## #..<....# ####.# ##...## #.####### #.#######.....###### .# #..................#  ...# #########.....####.# /i/i/iQ /i/i/i/i!/i,/in/i######.##~######~## #......#~~~#~~~~~~####### ..~~~#~~#~~~#.....# ### #.##~##~~##~######. #.##~#~~~~#~# # /i~~.~#~# †##~~##~## ##.## ### #.#~~~####~~~# #...# ..# #.#~~~~÷~~~@~# #...3.6 (3.2.# ###~######~# #.#####.###....### ###.##.<....# ####.# ##...## ##.#########...## #.#  .........#######.## #.#/iE /i/i/i/i* /i /i /i /ib3/iyc/i n/irB/i~u/iv/i*w/iw/i#|/iq}/i},/i/iF/i/iX/iHd  You see here an adder skeleton./ir/iS _/i/is/iϖ,/i8/i/i/i/i/id  You see here a quokka skeleton./i/i _/i/i /ip/i/i/i^/iV,/iŸ/i/i/i/i!/i//ij/i/i/il/i,/ii/i/i>/i/i/i3/i/iR/i,/i/i/i/i/i@/i*/i6,/i/i/i1/i_/i'/i/i,/i/i/i/i/ic/i?/iD /i /i /il/iX,/i/i/i,/iE/iA/ia,/i/i$/iQ&,/i&/i,/i-,/i./iI3/iI4/i4/i;5/i4:/i];,/i;/i@/iCB,/iB/iG/iIB/iKN/iO,/iDP/iT/iGV/iV,/i[/i(]B/ia/ib,/i}c/ig/ih,/iCi/iim/iRn,/in/ir/iQt,/it/i]y/imz,/i]{/iw/i,/i/i/i,/i/i</i<,/ip/i/i,/iw/i/i/i/ir/i/i,/i/i/i/iŢ/iT/i+/ia/i/i`/id/i,/i˻/i0/iB,/iп/iB/i/i"/i,/iq/iO/iu/i/ic,/i/i/i,/iO/iS/i0/ie/i/i /i0,/i/i/i,/i/i,/i,/i /iN,/i/i%/ic,/i/i.X/iq/i,/i;/i/i,/ix/i4/i3,/i/i /i@,/i/i/i/i@/i/i/i/i./is/i  #.##~#~~.~#~# #.# # #.##÷##~~##~## ##.## #### #.#~~~####~~~# #...# ...# #.#~~~~÷~~~~~# #...# ##.# ###~######~## #...##.#####.###....### ###.###..<....# ####.# ##...##  #.####### #.#######.....##### ##..# #.@................97.0 (83.4) ....# #########.....####. .##.####### ##...## #. ..........##### ##.## [3/i(e4m#. .#............# ####.# #.  #..#####.###.# ##....# #.  #..# #.# #.# ##.....## #.  #..# #.# #.# #.......# #.  #..### #.# #.# #.......# #./iZ/iL[3/ic/id/i$jn/ij/i^n/io/ip,/is/it,/iu/izx/iy,/i^z/i}/i)/i/i/i/i=,/i/i/iB/i/i,/i/i/iy,/i-/iO/i}B/i/iЙ/i/i|/iv/iԝ,/im/i/iI,/i./iV/ir,/i/iҩ/i\,/i/i/i,/ir/i/iB,/iв/i./i]B/i/i,/i$/i\/i,/i#/i/i,/i#/i/i@,/i/i/iB/i/i,/i/i/iL,/i/i7/i,/ik/i####.# ###~######~## #...#  #.#####.###....### ###.##  #..<....# ####.# ##...##  #.####### #.#######.....#####..# #............... .......# #########.....## /i ....##.####### ##...## .............##### ##.## #.#...........@# ####.# 924.0 (27.0  # #..#####.###.# ##....#  #..# #.# #.#.....##  #..# #.# #.# #.......# ### #..### #.# #.# #.......# ..#.#....###.###.######.......# #.#.#..#.##..................### #.#..........###.########......# ....#..#.##.## #.# ##.....#/i/i /i/i/iw/i/ij/i/,/iA/i,/i /ik/i/i/i/i/i/i/i/i;e #.#####.# ###~######~## #..# #.#####.###....### ### #..<....# ####.# ##. #.####### #.#######..  #.#####..# #...  #........# #########..  ^.....##.####### ##.  /i.....##### ##  #.###.#.....# ####9.0 (5/i.0) # # #..#####.###.# ##... #..# #.# #.# ##.... /i#..# #.# #.# #..... ### #..### #.# #.# #..... ..#.#....###.###.######.....   # #.#.#..#.##...........  #/iA#.###.#..........###.########... .....#..#.##.## #.# ##.. /i/i9/i/ioA/i1B/imB/iG/iI,/iMn/iFN/iWO,/iO/iQ/ikR/iR/i"S/ivT/iU/iU/iLV/i\r #.#####.# ###~######~## # #.#####.###....###  #..<....# ####.#  #.####### #.#### #.#####..# # #........# ###### /i"]?^.....##.#######  .....#####  #.###.#.....# 34/i>] # # #..#####.###.# /iY] #..# #.# #.# #/iq] #..# #.# #.# #/i]w ### #..### #.# #.# # ..#.#....###.###.###### # #.#.#..#.##  .##.###.#..........###.###### /i!^g ..........#..#.##.## #.#/i6_/id/ie/i /i /i /i /idI/i"/i#,/i(X/i(/i*/i,/i\,/i,/iy./i/,/if0/i2/i3/i3/i`4/i0; ####.#### #.#~~~# #.......# #.#~~~~÷~#.#####.# ###~##### #.#####.###... # #..<....# ####/i; #. #.#######  #.#####..# # ###### # ....^..@..##.#######9/i;< ...................########.#.###.#............Construct Spike Launcher /i;# #. #.#..#####.###./i;V # #.#..# #.# #. #.#..# #.# #.# /i&< ###.#..### #.# #.# /i\< ..#.#....###.###.#  # #.#.#..#.##....... /i</iP=/iFC/i#E/i /iD /i /i% /iY /i /i ,/i% ,/i /i /id ,/i /i" /i5# /i|# /i# /i}:  #.#####.# ###~ #.# #.#####.## #.# #..<....#  #.# #.#######  #.#####..# #######........# #.....^.....##.###### #.................... #.###@#.###.#.........43.0 (4 #.#.# #.#..#####. #.#.# #.#..# #Construct Spike Launcher #...# #.#..#  #.#####.#..###.. ..#.#....###.# #.#.#..#.##....##.###.#......... ..........#..#.##.##/i 3/iw /iU /i /i- /i /i0 ,/iD /i2 p ### #. #.......# #. #.#####.# # #.# #.##### #.# #..<... #.# #.##### #.#####..#  ########  #.@...^.....##.####6.0 (3#..................#.###.#.###.#......... #.#.# #.#..######. #.#.# #.#..##. #...# #.#..# .. #.#####.#..###  #. #.. ..#.#....# /i S#.# #.#.#../i# /iX /i /i/i43/i%/ii/i/in/i #.#####.#  #.# #.#### #.# #..<.. #.# #. #.#####..# #######........# #.....^.....##.### #......... #@###.#.###.#.....8.0 (2........# #.#.# #.#..###.######.# #.#.# #.#..#  #.# #...# #.#..# ..# #.#####.#..### #.# #.. ..#.#....# #.# #.# #.#.#..#.# #..##.###.#.................#..#./it/i/i/i 3/i /i! /ia /i /i n/i  #..<..####..# #######........# #.....^.....##.###.............#####.###.#.###.#.............# #.#.# #.#..###.######@# #.#.# #.#..# 50/i & #.# #..  .###### ..#.#....##..##. #..# #..... #.##.)###..... /i /i /i /i1J/i/i?3/iJ@/iPG/iH,/iM/iN,/iN/iT #.# #.# #.# #.. #.# #.# #.#####.. #######........ #.....^.....##### #.........#....#####.###.#.###.#.. #....@...# #.#.# #.#..3.0 (3#.######.# #.#.# #.#.. #.# #...# #.#.. ..# #.#####.#.. ##.# #.. ..#.#.. #.# #.# #.#.# #..##.###.#.... #...........###. #..# #/iU/iY/iu[/il/i3/iB/iƎ,/iC,/i/iE2 _Found a robe./iۖ3/is/iT/iʚ/i/i!/i #.####.# #.# ##.#/ilo #.# ...# #.# #..# #.#####.[# #######.... ..# #.....^ ####.# #......... #...@#####.###.#.###7.0 (4 #.#........# #.#.# ##.######.# #.#.# ##. #.# #...# ##. ..# #.######. ##.# #.. ..#.. #.# #.# #.#.. #..##.###.#/iO## #........./i/ié/i>/iI//i1Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 javelins Spells ([,] to cycle)  b - Cast: Kinetic Grapnel/iI2Cc - Cast: Construct Spike Launcher [*/%] inventory [&] all spells[!] focus mode: off|on/i # Your spells (quiver)TypeFailure Level  a - Kinetic GrapnelForgecraft6% 1  b - Construct Spike LauncherForgecraft/i; 9%2  c - Forge Blazeheart GolemFire/Forgecraft77%4 Select a spell to quiver [!] toggle spell headers/i( Forge Blazeheart Golem Constructs a shell of slag iron around a volatile elemental spark. It is capableof raining down powerful blows on its creator's adversaries - so powerful that the golem itself is often damaged by their impact. Only tenuously independent of its creator's magic, the flames within it will rapidly go dormant if the two ever leave each other's side. If its shell is destroyed while the golem is still active, its exposed core will violently detonate a moment later. It gains greater explosive damage at higher power. Level: 4Schools: Fire/ForgecraftFail: 77% Power: 12% Range: N/A Noise: A bit loud Miscasting this spell causes magic contamination and also either corrodes you ordeals up to 30 fire damage. You can sustain at most one creature summoned by this spell./iQ n Your spells (quiver)TypeFailure Level a - Kinetic GrapnelForgecraft6%1  b - Construct Spike Launcher Forgecraft9% 2  c - Forge Blazeheart Golem Fire/Forgecraft 77% 4 Select a spell to quiver[!] toggle spell headers/ih/i#.#### Tagu270 the Tinkerer#.##.#Human##.##.#Health: 50/50 ========================...##.#Magic: 12/12 ========================#..#/iXa#.#### AC: 12Str: 16#.[# #######..... EV: 9Int: 15/i..# #.....^..... SH: 4Dex: 14####.# #........... XL:  7 Next: 34% Place: Dungeon:3/i#...@#####.###.#.###. Noise: ---------  Time: 3957.0 (0.0)#.#........# #.#.# #. i) +1 flail/i#.######.# #.#.# #. Cast: Construct Spike Launcher#. #.# #...# #.#. ..# #.#####./iK#. ##.# #.. ..#. .. #.# #.# #.#./iЁ .. #..##.###.#. ## #...........  _There is a collapsed entrance here.  You enter the shallow water. _Moving in this stuff is going to be slow. _You see here an adder skeleton. _You see here a quokka skeleton. _Found a robe./ib6Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 javelins Spells ([,] to cycle)  b - Cast: Kinetic Grapnel  c - Cast: Construct Spike Launcher /iτ^/i(/i-[*/%] inventory [&] all spells[!] focus mode: off|on/iv- /i4 #.#### Tagu270 the Tinkerer#.##.#Human##.##.#Health: 50/50 ========================...##.#Magic: 12/12 ========================#..##.#### AC: 12Str: 16#.[# #######..... EV: 9Int: 15..# #.....^..... SH: 4Dex: 14####.# #........... XL:  7 Next: 34% Place: Dungeon:3#...@#####.###.#.###. Noise: ---------  Time: 3957.0 (0.0)#.#........# #.#.# #. i) +1 flail#.######./i5 [33m# #.#.# #. Cast: Construct Spike Launcher#. #.# #...# #.#. ..# #.#####.#. ##.# #.. ..#. .. #.# #.# #.#. .. #..##.###.#. ## #...........  _There is a collapsed entrance here.  You enter the shallow water. _Moving in this stuff is going to be slow. _You see here an adder skeleton. _You see here a quokka skeleton. _Found a robe./i6 /i; /iU= /iI/iɕ/i,/iƝ,/i4B/i!##.# #.# ...# #.# #..# #.### #.[# #######..../iԪS ..# #.....^....####.# #.....#....#####.###.#.### #.#........# #.#.# # ##.# #.#.# #9.0 (2 #.# #.# #...# #/i #.# ..# #.##### #.# ##.# #.. ..# ..# #.# #.# #.#/io ... #..##.###.# ### #......... ##. #..# /i˫C#.##.)#/iŬ/iҲ/i/if 3/i /i} /i3 ,/i X/i n/iP  #.# #.# ##.# #.# ...# #. #..# #.# #.[# #######/i $ ..# #.....^ ####.# #........ #....#####.###.#.........# #.#.62.0 (3.######.# #.#./i5 .# #.# #....# ..# #.###.#.# ##.# #.. ..# #.# #.# .... #..##.###/i ##### #........##. #./ii /i- /i6 /iQ3/iQ/i6Y/ikZ/iZ/iZ_X/i`/ia/ic,/idd/if/ig/iOg/ig/i i/i)j/iWj/ij/iSl/imB/is####........#....#####.###.#.#........# #.#.#.######.# #.#.#.# #.# #...#/itb#.#.# ..# #.######.#.# ##.# #.. #.....## #.# #.# #.#@...# #..##.##8.0 (6#.###### #........# ##. #. /it2#.##. #... ....... ..####. . ## ../iu/iu/iy/it{/i3/i/i/i,/in/i ####.# # #....#####.## #.#..#  #.#.######.#  #.#.# #.# #.. #.#.# ..# #. ###.#.# ##.# #./i9 #.....## #.# #. #@#....# #..##.70.0 (2 #.###### # #.# ##. #.# #.##.#/ip ##.# #.#/id ..####.#/io . # /i/i/i^/i /i 3/i ,/i B/i B/iv l.#........# #.##.# # #.# #.. .###.#.# #/iE #.....## #.#....# #..##.#.#####..... ##. 2 #.# #..#.#...#. ... /i /i /i /iI/iPQ# #.# #.. .#####.....## #.#....# #..##.#####..... ##.  #.# #..4.......########./i5S/iS/i{/i|3/iۃ/i>/i,/iX/i< ####.....## #.#....# #..##.#####..... ##.  #.# #.........###6 # . /i_There is a collapsed entrance here.  You enter the shallow water. _Moving in this stuff is going to be slow. _You see here an adder skeleton. /i\_You see here a quokka skeleton. _Found a robe./i/i/i/iY/i3/iŐ/i/i/i_ .#....# #..##.#####..... ##.  #.# #......./i|..### # .8............... #.##########.#..... ## /i/i /i/i 4/i1 /i /iX####.... ##.  #.#....###.# ## .######.##...## ........@.......###########.#.. # ## 9.0 (1/i/i/i/i/i/i /iY 3/i /i /i2 /i¢ X/iX /i:   #.###### #   #.# ##.   #.#/i    #.# #   #.#   #.#/iǨ  ..   #.# ## .  /i  #.######.##...##   #/i4 ......... 81.0 (2   ##.#...  /ik f # #    /i   /i  /i` /i /i_ /i>3/iZ?/iRIX/iNn/iO/isP,/i X3  #.###### #   #.# ##   #.#   #.#   #.#   #.#  # #.# ##   #.######.##...##   #..@......4.0 (3  ###.#...   #       /i[/i3]/i/i͌/i/i"/i} I/i% /i/ /i /i, /ip ,/i͈ /iP   #.#....#  #.# #.######  /ič #.# #.# #.# #.# #.# #.# #.# #.# /i : #.# #.#   #.# #.# ## /i#  #@######.##...##7 /iN  #............... ###########.#... /it #  /i    /i /id /i /i /ix~ I/i /iO /i X/i /ie /i  You enter the shallow water. _Moving in this stuff is going to be slow. _You see here an adder skeleton. quokkaFound a robe/i_ .17 gold pieces./i[ /i /i /i /i ,/iF /i /i ,/i /i X/it /i ,/i' /i  ### #.#...... #.#.##### #.#.# #.#.#/iD ##.#.# #$....##.... #.###### 94.0 (7/iz # #.# .# #.# #.# #.#/i U#.# #.##.# #.##.# #.# ###.######.##...##/i١ .#.............../i~ /i /i /il3/iΌ/i/i/iЗ/ivX/i/i,/iZ/i ..# ###.# ........####  /iO.# #.#.# ##.#.# #....7.0 (3....###### #.# #.# #.# #.#.../i+#.#/ig/iŬ/i? _You now have 143 gold pieces (gained 17)./it /i0 3/iE /id /ir /i /i ,/ie /i /i /i /i" /i ##  ..  #..# # #.[# ./i  ..# ###.#...#### #.#...... #.#.#####4001.0 (4 #.#.#  #.#.# .##.#.# #.....##....######/i !/iT /i /i! /i3/iv/i/iJ/i/in/i/iN,/i/i/i,/i/iO     #. ##  .. /i #..# ######## #.[# ....... ..# 5##########.#...#### #.#...... #.#.##### #.#.#/i #.#.###.#.# #....##/iߟ/i/iG/i{ /iR| 3/i( /i ,/i /i n/i| /i /iO /i4 /i} ,/iݏ /i /i /i /i= /i0 /i /i} /i /i # #.#  ##.#  ...#  #..#  ######.[# ###### #......# #.....11.0 (6 /i 7#.###########.# #..... #.# #....#####.###. #.# #.#........# # #.# #.#.######.# #. #.# #.#.# #.# #.  #.# #.#.# ..# #.  #.# ###.#.# ##.# #.  #.# #.....## #.# #. /i /iS /i /iDL3/iM/iQ/iS,/iWX/ixX/ixZ/i[,/i]/i_/ik`,/i'a/iRd/iMe,/ie/if/i.h,/ih/in####.##.##.....#.##.#####.# #.####.# #.#...# #.#/ioV#..# #.##########.[# #######.....#......# #.....^7/iCo#.###########.# #......#.# #....#####.###./ioo#.# #.#........# #.#/io=#.# #.#.######.# #.#.# #.#.# #.# #../io#.# #.#.# ..# #.####/io#.# ###.#.# ##.# #.. ..#.# #.....## #.# #.# #./ip/ilv/i~w/i/i-C  Skill  Level Train  Apt Skill  Level Train  Apt /iԣ a * Fighting   2.0  11%   0   m * Spellcasting   3.7  23%  -1           b * Maces & Flails   3.7  27%   0   n + Forgecraft5.0  13%   0  /i) c + Axes   2.1     0   o * Fire Magic   1.5  13%   0   d + Polearms   0.0     0      /iy e + Staves   2.1     0   p + Shapeshifting   0.0    -1   f + Unarmed Combat   0.0     0  /iʤ     g + Throwing   0.0     0          /i$     h + Short Blades   0.0     0  /iR             i * Armour   2.6  11%   0       j - Dodging   2.0     0  /ic    k + Shields0.8   2%   0       l - Stealth   2.2    +1      /i        /iͦ        /iThe percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  /i1[?] Help[=] set a skill target  /ir}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets/i;P a * Fighting 2.0 m * Spellcasting 3.7  b * Maces & Flails 3.7  c + Axes 2.1 o * Fire Magic 1.5  d + Polearms 0.0  e + Staves 2.1 p + Shapeshifting 0.0  f + Unarmed Combat 0.0  g + Throwing 0.0  h + Short Blades 0.0  i * Armour 2.6  j - Dodging 2.0  l - Stealth 2.2  /i QNPress the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.Helpa-z] skill descriptions/if Armour Armour skill multiplies the AC gained from wearing armour of all kinds, both from body armour and cloaks, gloves, etc. It also slightly lessens penalties to spellcasting and ranged weapon speed from heavy armour. With your current stats and equipment, training 1 level of this skill would increase your AC by 0.3 and your EV by 0.0./iM  Skill  Level Train  Apt Skill  Level Train  Apt a * Fighting2.0  11%   0   m * Spellcasting 3.7  23%  -1              b * Maces & Flails 3.7  27%   0   n + Forgecraft 5.0  13%   0  /i c + Axes 2.1     0   o * Fire Magic1.5  13%   0  d + Polearms0.0     0       e + Staves 2.1     0   p + Shapeshifting 0.0    -1   f + Unarmed Combat 0.0     0      g + Throwing0.0     0          /iE     h + Short Blades 0.0     0              i * Armour2.6  11%   0  /i    j - Dodging2.0     0      k + Shields0.8   2%   0      l - Stealth2.2    +1              /iQ        Press the letter of a skill to read its description.  /i^Press ? for a general explanation of skilling and the various toggles.  [?] Help[a-z] skill descriptions  /i̭}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets/i a * Fighting   2.0 m * Spellcasting   3.7 b * Maces & Flails   3.7 c + Axes   2.1 o * Fire Magic   1.5 d + Polearms   0.0 e + Staves   2.1 p + Shapeshifting   0.0 f + Unarmed Combat   0.0 g + Throwing   0.0 h + Short Blades   0.0 i * Armour   2.6/id j - Dodging   2.0 l - Stealth   2.2The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.Help=] set a skill target/in/iv/iC}####.# Tagu270 the Tinkerer#.##..... Human#.##.#### Health: 50/50 ========================#.##.#Magic: 12/12 ========================###.#/i}#.#AC: 12Str: 16...##.#EV: 9Int: 15#..##.#### SH: 4Dex: 14############.[# #######..... XL:  7 Next: 34% Place: Dungeon:3/iT~8#............@# #.....^..... Noise: ---------  Time: 4017.0 (0.0)#.###########.# #........... i) +1 flail#.##....#####.###.#.###. Cast: Construct Spike Launcher#.##.#........# #.#.# #.#.#/i~7#.#.######.# #.#.# #.#.##.#.# #.# #...# #./i #.##.#.# ..# #.#####. #.# ###.#.# ##.# #.. ..#. #.# #.....## #.# #.# #.#.  /i4_Moving in this stuff is going to be slow. _You see here an adder skeleton. /id_You see here a quokka skeleton. _Found a robe. _Found 17 gold pieces. _You now have 143 gold pieces (gained 17)./i/iO/iI/iь/i3/iD/iO/i/iB/i>,/iv/i/iZ,/i/i/i,/i}/i # ##  .. #### #.# #... #.# #.## #.# #.#  .########.# #.#  .......@..# #.# 21.0 (4 #..# #.## ############.[# #######.. #.............# #.....^../i  #.###########.# #........ #.# #....#####.###.#.## #.# #.#........# #.#.# #.# #.#.######.# #.#.# #.# #.#.# #.# #...#/i/i/i/i/iJ/iݼ/iX/i/iC/ivB/i/i/i/i,/i/i ##  ..  #.# # #.#  #.# # #.########.# # #....# #4.0 (3 ###..#  /i###.[# ####### #.....# #.....^ #.####.# # #.# #....#####.###.#  #.# #.#........# #.#  #.# #.#.######.# #.#  #.# #.#.# #.# #.. /i/i/i7/i3/iF/it/id,/i,/i/i/iӣ/i/i?,/iը/iį   #.  #. ##  #. ..  /i##$ #.#  #. #.#  #. #.#/iY   #.########.#  /i #...# 7  /i ###..#  /i ###.[#   #...# #... /i^w  #.###.# #   #.# #....#####.##   #.# #.#........#  /i #.# #.#.######.#  /i #.# #.#.# #.#/i/i/i+ _Found 20 gold pieces./ih /ii /im /io /i 3/iy/i/i,/izn/i/i,/i/iU%   #.#  #.#   #.#   #.# ##  #.# ..  #$# #.#  #.# #.#  #@# #.#30 /i% #.########.#  #..........#   #########..#  #[# ###  #.............# #..   #.###########.# #..   #.# #....#####.#   #.# #.#........# /i&/i?*/i+/i3/ia/iL/i2/i@/i/iN  ./iHr # ..3 # #  #.########.#  #..........##/i?/im/i8? _You now have 163 gold pieces (gained 20)./i 3/i /i. /iY ,/i X/i1 /i    #5.0 (2 ..  #.#/i) #.#  #.##.#/i /i /ip /i%3/if&/i-/i./i2/i/8] 7  #  #.#..  #.##.##../i9/i</i=/i/i3/i/i/i,/iEX/il9#.9  #.#  #.####.#/i>/iA/i/i/i3/i%/i('/i',/i+X/iy0<  #.41  #.#  #.##.#/i1/i4/i76/i,v I/i^| /i} /i~ ,/i X/i{ /i ,/i /i}    ########.......4.0 (3./i` /i /iL /iS         ########## #.@......> #.######## #.#  /iK#.# #.# # #.# . #.# . #.# # /i/iT+5.0 (1/i/iE; _Found a stone staircase leading down./i /i0 3/i /i /i /i /i ,/i' /i /i ,/iC /iQ /i ,/io /iy #####  #......@.>.# 50.0 (5 #.########.# /ic #.#  #.# #.# ##### #.# ..... #.# ..... #.# ##### /i/i/i/i=U 3/iU /i\ /i] /i] /iKb n/id R  There is a stone staircase leading down here./ie /ijf  _/if /iBh /ii ,/ij /ip #############........>.# #.########@# 4.0 (4#.# #.# #.# #.##.# #.###########.# #.#......../ip !#.# #.#... #.# #.########.# #.# #.. #.# #.# #.# /ifq /iu /iYw /ij/i3/i/iޑ/iW/itn/i1/i,/i/iQ/iМ,/iK/iǞ/iȟ,/i2/il/i',/i/i#############........>.##.########.##.##.##.##.##.##.##########.# #.........## #......... #######.#60.0 (6.....##.#####.###.# ## #. .. #####.# #/i#.# #.#####.##.########.##.#/iɰ/i/i 3/iT /i /i /i- /i  /i /iD ,/i: /iz /i /i /iO /i` /i! ,/it" /i% /i& ,/iL' /i* /i+ ,/i;, /i/ /i0 ,/i[1 /i6 R  There is a stone staircase leading down here./ie7 /i58  _/i8 /i; /i< ,/i< /i4? /i@ ,/iA /iC /iE ,/iF /iG /iH ,/iI /i,L /i M /iQM /iM /itP /iQ ,/iR /i~T /iU B/iW /iX /i{Y /iY /i \ /i\ ,/iS] /iY_ /ib ,/isb /i-d /i}e ,/if /ig /iBi ,/ii /ik /il /il /i-m /io /io ,/iVp /iq /ir ,/iMs /iu /iu ,/idv /ix /ix ,/isy /iz /i{ ,/is| /i~ /i ,/i /iz /ia ,/i܁ /iJ /i B/iDž /i B/ih /il /ij /ix /i /i /i /i- /i /ii /i /im /i̩ /i% /i /i /i: /i /iе /iZ /iB /iŻ /i /i /iN /i /i /i /iz /iK /i /i /i /i /i /i` /it /i /i /i /id /iJ U.# #./i ........#/i[ X.# #.#/i ........./if X.# #.#/i #######.#/iO ./i #......#/i #.#/id ./i #####.##/iX #.#/i, .### #.... ####.. #. #.###100.0 (40.0)..# #.# /i y.########.# #.# .........#########..#.###############.[# ###### #.............# #.....^..... /i #.###########.# #........... #.# #....#####.###.#.###. /i /ip /i /i\3/i&/i/iB/iX/i.. ..#########..........# ........./iu..# ######.#......#.#####.## .####.# #.#.....####.2.0 (2.0).####..../iN.# ####.##.##.##.########.##.#........#...#/i/i/i1/i{/i|/ig}/i/i,/iX/io/iu/ik#.# #.# #.# #.# .## ####.# #.# S.. ........##..#.# #.# ..# ...##.# #.# ..# #######.####.# #......# #.# #.# #####.## #.# /i" #.# #####.# #.# #.# #...@.# ####.####.# #.##### #.......##.# #.# #.#####.#.# #.# #.# #.##.########.# #.# #../im\#...# #.# #.# S   ball python (constriction, asleep)###..# #.#####.. ###/i.[# #######... #...# #.....^.....##./i֜!/iv 4  A ball python comes into view./ik.SS)/i+5.0 (3/i9/i\5 _The ball python hisses angrily./i#.# #.# #.# #.# #.##.# #.# #.## ##############.# #.# #... .##...#.# #.# #S.# .........../if#.# #.###..# #######.#####.# #......# #.# #.# #####.###.# #.# #####@# #.# #.# #.....# ####.#### #.# #.##### #.......# #.# #.# #.#####.##.# #.# #.# #.###.########.# #.# #..<#..........# /i#.# #.##  ..# #.#####..# ###########.[# #######........#/i/iF.S/i+6.0 (1/i3/i/i~E######. # . ##.#############.##... #..# ...........###.###S.# #######.#####......##/i>##### #.# #.....###.#######.....####.# ##########.<........ #.#  .# #.#####/i.......>#######.# ### . # .# /iyN##.#############.##...#.# #..# ...........#####S.# #######.#####....@.######.###### #.# /il....###.#######...../ih####.#  ##########.</ij]........ #.#/iu  You rampage towards the ball python!  The ball python bites you but does no damage.=7/i/iv _The ball python barely misses you. The ball python closely misses you./i  You hit the ball python.  The ball python is moderately wounded./i -8.3 (1.3/i /i | _You block the ball python's attack. The ball python barely misses you./i֝ ?  You thump the ball python!/i S./i /is -9.5 (1.2/i_ /i O _You kill the ball python!/i/i3/i=/ir/i/iz"n/i&%### .......>.# #######.# ### . # # .# ##.############.# #............##...#.# #@.# ...........##-11.5 (2.0/io(#.###..# #######.####......##.######.###.##.######.##.#-/i-/id./ik]3/i^/ie/if,/ijn/io^### .......>.# #######.# #### . # # .# ##.###########3 #............##.../iip# #..#............###.##.###..# #######.#####.##......##.#####/ip/iu/iv/iH /i /iO /iE /i8 /i /i X/i[ /i /i ,/io /i l ########### ........>.# .########.# ######## .# #.# #....# /i7 ,#. .# #.# #.##.# #. .# #.# #.##.###############. .# #.# #...@........##......6.5 (3 /ip P.# #.# #..#.## .# #.###..#########.#### #. /i .# #......# #.# #. .# #####.## #.# #. .# #####.# #.# #./i   .# #.....# ####.#### #.  /i /.# #.##### #.......# #.  .# #.# #.#####.# #/i& E /i /i; /i /i3/i/iVt >.# #.# ###### ## #.# #....# #.. #.# #.##.# #.## #.# #.##.##.## #.# #..##......#~8.5 (2 #.# #..#..####.#~ #.###..##.#### #.## #......# #.# #.## #####.## #.# #.## #####.# #.# #.## #.....# ####.#### #.#~ #.##### #.......# #.#~ #.#[37/ixm #.#####.# ##/iZ /i[ 3/ic /id /ie /ii n/ick /il /im /i^m /it  ###### ...>.# ####.# ############  #.# #....# #....# #.# #.##.# #.##.# #.# #.##.###############.##~#.# #............##......#~~~#.# #..##.#~~~#21.5 (3#.###..#########.#### #.##~###......# #.# #.##~#~#####.## #.# #.##~#~#####.# #.# #.##÷#.....# ####.#### #.#~~~#.##### #.......# #.#~~~#.# #.#####.# ###~###.# #.# #.#####.###./iu /i{ /iX} /i /iݩ dInventory: 26/52 slots Hand Weapons (go to first with ))  i - a +1 flail (weapon)a - a +0 hammer  c - a +0 scythe  h - a +3 dagger of electrocution /i#  v - a +0 heavy spear Missiles (go to first with ()j - 3 javelins Armour (go to first with [)  e - a +0 helmet (worn)  k - a +0 cloak (worn)  m - a +0 buckler (worn)  p - the +5 ring mail of a Hundred Gods (worn) {Rampage}b - a +0 robe  g - a +0 leather armour  s - a +0 ring mail Jewellery (go to first with "=)  n - a +6 ring of strength (worn) Scrolls (go to first with ?)d - 3 scrolls of enchant weapon  l - 3 scrolls of blinking  r - 3 scrolls labelled TILASI LOOBLIA [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]/ip - the +5 ring mail of a Hundred Gods (worn) {Rampage}. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5 Encumbrance rating: 7 Rampage: It bestows one free step when moving towards enemies. /iiIf you take off this armour: Your AC would decrease by 10.6 (12.8 -> 2.2). Your EV would increase by 1.1 (9.9 -> 11.0). Your spell failure would improve by up to 23% (press '!' for details). This ancient artefact cannot be changed by magic or mundane means. You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {body armour} {body armor} Menu/colouring prefixes: identified artefact equipped armour _________________ (t)ake off, (d)rop, (=)adjust, or (i)nscribe./iInventory: 26/52 slots Hand Weapons (go to first with ))  i - a +1 flail (weapon)  a - a +0 hammer  c - a +0 scythe  h - a +3 dagger of electrocution  v - a +0 heavy spear Missiles (go to first with ()  j - 3 javelins Armour (go to first with [)  e - a +0 helmet (worn)  k - a +0 cloak (worn)  m - a +0 buckler (worn)  p - the +5 ring mail of a Hundred Gods (worn) {Rampage}  b - a +0 robe  g - a +0 leather armour  s - a +0 ring mail Jewellery (go to first with "=)  n - a +6 ring of strength (worn) /i Scrolls (go to first with ?)  d - 3 scrolls of enchant weapon  l - 3 scrolls of blinking  r - 3 scrolls labelled TILASI LOOBLIA [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]/iTagu270 the Tinkerer ######Human ...>.#Health: 50/50 ======================== ####.# ############ Magic: 12/12 ========================#.# #....##....# AC: 12Str: 16#.# #.##.##.##.# EV: 9Int: 15#.# #.##.###############.##~## SH: 4Dex: 14#.# #............##......#~~~# XL:  7 Next: 34% Place: Dungeon:3#.# #..#.....@......####.#~~~# Noise: ---------  Time: 4121.5 (0.0)#.###..#########.#### #.##~## i) +1 flail#......##.# /i $ #.##~#~ Cast: Construct Spike Launcher#####.###.# #.##~#~#####.##.# #.##÷###.....# ####.#### #.#~~~# #.##### #.......# #.#~~~~ #.##.#####.# ###~## #.##.# #.#####.###.  _The ball python barely misses you. The ball python closely misses you.You hit the ball python.  The ball python is moderately wounded. _You block the ball python's attack. The ball python barely misses you.You thump the ball python! _You kill the ball python!/iI/i/i/iB >.# .# ###### ######  #.# #....# #....#  #.# #.##.# #.##.#  #.# #.##.########.##~###.# #............##......#~~~#~~#.# #..#..####.#~~~#~~3.5 (2  #.###..##.#### #.##~##~~#......# #.# #.##~#~~#####.## #.# #.##~#~~.#####.# #.# #.##÷##~~#.....# ####.#### #.#~~~###.##### #.......# #.#~~~~÷#.# #.#####.# ###~###.# #.# #.#####.###../i/i/i&Z/idatInventory: 26/52 slots Hand Weapons (go to first with ))  i - a +1 flail (weapon)a - a +0 hammer  c - a +0 scythe  h - a +3 dagger of electrocution  v - a +0 heavy spear Missiles (go to first with ()j - 3 javelins Armour (go to first with [)  e - a +0 helmet (worn)  k - a +0 cloak (worn)  m - a +0 buckler (worn)  p - the +5 ring mail of a Hundred Gods (worn) {Rampage}b - a +0 robe  g - a +0 leather armour  s - a +0 ring mail /i3bJewellery (go to first with "=)  n - a +6 ring of strength (worn) Scrolls (go to first with ?)d - 3 scrolls of enchant weapon  l - 3 scrolls of blinking  r - 3 scrolls labelled TILASI LOOBLIA [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]/iAv - a +0 heavy spear. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.7) is reached at skill level 12.  Your skill: 0.0; use (s) to set 12.0 as a target for Polearms.  At 100% training you would reach 12.0 in about 2.8 XLs. Damage rating: 11 (Base [6 + 4 (Hvy)] x 115% (Str) x 103% (Skill)). Heavy: It deals dramatically more damage, but attacks with it are much slower. This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Polearms} {one-handed} {heavy} {melee weapon} (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe. /i\) :Inventory: 26/52 slots  /i* mHand Weapons (go to first with ))  i - a +1 flail (weapon)  a - a +0 hammer  c - a +0 scythe  h - a +3 dagger of electrocution  v - a +0 heavy spear Missiles (go to first with ()  j - 3 javelins Armour (go to first with [)  /i*  e - a +0 helmet (worn)  k - a +0 cloak (worn)  m - a +0 buckler (worn)  p - the +5 ring mail of a Hundred Gods (worn) {Rampage}  b - a +0 robe  g - a +0 leather armour  s - a +0 ring mail Jewellery (go to first with "=)  n - a +6 ring of strength (worn) Scrolls (go to first with ?)  d - 3 scrolls of enchant weapon  l - 3 scrolls of blinking  r - 3 scrolls labelled TILASI LOOBLIA  /iI+ [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]/i5v - a +0 heavy spear. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.7) is reached at skill level 12.  Your skill: 0.0; use (s) to set 12.0 as a target for Polearms.  At 100% training you would reach 12.0 in about 2.8 XLs. Damage rating: 11 (Base [6 + 4 (Hvy)] x 115% (Str) x 103% (Skill)). Heavy: It deals dramatically more damage, but attacks with it are much slower. This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Polearms} {one-handed} {heavy} {melee weapon} (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe./iInventory: 26/52 slots Hand Weapons (go to first with ))  i - a +1 flail (weapon)  a - a +0 hammer  c - a +0 scythe  h - a +3 dagger of electrocution  v - a +0 heavy spear Missiles (go to first with ()  j - 3 javelins Armour (go to first with [)  e - a +0 helmet (worn)  k - a +0 cloak (worn)  m - a +0 buckler (worn)  p - the +5 ring mail of a Hundred Gods (worn) {Rampage}  b - a +0 robe  g - a +0 leather armour  s - a +0 ring mail Jewellery (go to first with "=)  n - a +6 ring of strength (worn) Scrolls (go to first with ?)  d - 3 scrolls of enchant weapon  l - 3 scrolls of blinking  r - 3 scrolls labelled TILASI LOOBLIA [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]/iBGi - a +1 flail (weapon). A mace with a short chain connecting the head to the haft. Base accuracy: +0 Base damage: 10 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 3.7; use (s) to set 14.0 as a target for Maces & Flails.  At 100% training you would reach 14.0 in about 3.3 XLs.  At current training (29%) you reach 14.0 in about 7.6 XLs.  Current attack delay: 1.2. Damage rating: 13 (Base 10 x 115% (Str) x 110% (Skill) + 1 (Ench)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified enchanted melee equipped weapon _________________ “Even after forcing their way, with great effort and loss, through this double (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe./iWsInventory: 26/52 slots Hand Weapons (go to first with ))  i - a +1 flail (weapon)  a - a +0 hammer  c - a +0 scythe  h - a +3 dagger of electrocution /iO v - a +0 heavy spear Missiles (go to first with ()  j - 3 javelins Armour (go to first with [)  e - a +0 helmet (worn)  k - a +0 cloak (worn)  m - a +0 buckler (worn)  p - the +5 ring mail of a Hundred Gods (worn) {Rampage}b - a +0 robe  g - a +0 leather armour  s - a +0 ring mail Jewellery (go to first with "=)  n - a +6 ring of strength (worn) Scrolls (go to first with ?)d - 3 scrolls of enchant weapon  l - 3 scrolls of blinking /i2 r - 3 scrolls labelled TILASI LOOBLIA [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]/i)c - a +0 scythe. A farm implement, usually only used by untrained mobs in combat. In practice, it's quite similar to a halberd. Base accuracy: -3 Base damage: 13 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 0.0; use (s) to set 16.0 as a target for Polearms.  At 100% training you would reach 16.0 in about 4.3 XLs. Damage rating: 15 (Base 13 x 115% (Str) x 103% (Skill)). If you switch to wielding this weapon: Your EV would increase by 0.4 (9.9 -> 10.3). Your SH would decrease by 4.2 (4.2 -> 0.0). Your spell failure would improve by up to 12% (press '!' for details). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a two-handed weapon. It can be maximally enchanted to +9. You took it off Sigmund on level 2 of the Dungeon. (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe./iyInventory: 26/52 slots Hand Weapons (go to first with ))  i - a +1 flail (weapon)  a - a +0 hammer /i;z c - a +0 scythe  h - a +3 dagger of electrocution  v - a +0 heavy spear Missiles (go to first with ()  j - 3 javelins Armour (go to first with [)  e - a +0 helmet (worn)  k - a +0 cloak (worn)  m - a +0 buckler (worn)  p - the +5 ring mail of a Hundred Gods (worn) {Rampage} /isz b - a +0 robe  g - a +0 leather armour  s - a +0 ring mail Jewellery (go to first with "=) /iz( n - a +6 ring of strength (worn) Scrolls (go to first with ?)  d - 3 scrolls of enchant weapon  l - 3 scrolls of blinking /iz6 r - 3 scrolls labelled TILASI LOOBLIA /iX{[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]/iJ[ a - a +0 hammer. A blunt striking weapon, essentially equivalent to a mace. Base accuracy: +3 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14. /i\ X Your skill: 3.7; use (s) to set 14.0 as a target for Maces & Flails.  At 100% training you would reach 14.0 in about 3.3 XLs.  At current training (29%) you reach 14.0 in about 7.6 XLs.  Current attack delay: 1.2. Damage rating: 10 (Base 8 x 115% (Str) x 110% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} /iP] )Menu/colouring prefixes: identified melee weapon _________________ “The hammah that John Henry swung,  It weighed over nine poun', (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.$/i@KInventory: 26/52 slots Hand Weapons (go to first with ))  i - a +1 flail (weapon)  a - a +0 hammer  c - a +0 scythe  h - a +3 dagger of electrocution  v - a +0 heavy spear Missiles (go to first with ()  j - 3 javelins Armour (go to first with [)  e - a +0 helmet (worn)  k - a +0 cloak (worn)  m - a +0 buckler (worn)  p - the +5 ring mail of a Hundred Gods (worn) {Rampage}b - a +0 robe  g - a +0 leather armour  s - a +0 ring mail Jewellery (go to first with "=)  n - a +6 ring of strength (worn) Scrolls (go to first with ?)  d - 3 scrolls of enchant weapon  l - 3 scrolls of blinking  r - 3 scrolls labelled TILASI LOOBLIA [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]&/ib M l - 3 scrolls of blinking  u - a scroll labelled RUOFIS CODGH  x - 2 scrolls labelled FIDUUN XIOH MILAQ  y - a scroll labelled DYLICWISH  z - a scroll labelled HALONE CIAXOOTA36%&/i&  l - 3 scrolls of blinking  u - a scroll labelled RUOFIS CODGH Potions (go to first with !)  f - a potion of curing  o - a potion of resistance63)/iؽ r - 3 scrolls labelled TILASI LOOBLIA. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out )/i?loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. )/i[(r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.*/i*/i*/iATagu270 the Tinkerer ####Human .>.#Health: 50/50 ======================== ##.# ############Magic: 12/12 ========================#.# #....##....#AC: 12Str: 16  #.# #.##.##.##.#EV: 9Int: 15  */i#.# #.##.###############.##~#### SH: 4Dex: 14  #.# #............##......#~~~#~~ XL:  7 Next: 34% Place: Dungeon:3  #.# #..#.......@....####.#~~~#~~ Noise: ---------  Time: 4123.5 (0.0)  #.###..#########.#### #.##~##~~ i) +1 flail#......##.# #.##~#~~~ Cast: Construct Spike Launcher  #####.##*/i#.# #.##~#~~. Tele #####.##.# #.##÷##~~#.....# ####.#### #.#~~~### #.##### #.......# #.#~~~~÷~ #.##.#####.# ###~#### #.##.# #.#####.###... You hit the ball python.  The ball python is moderately wounded. _You block the ball python's attack. The ball python barely misses you.You thump the ball python! _You kill the ball python!As you read the scroll labelled TILASI LOOBLIA, it crumbles to dust.*/i*/i*4.5 (1*/if*/i<  The ball python is moderately wounded. _You block the ball python's attack. The ball python barely misses you.  You thump! _You kill the ball python!  As you read the scroll labelled TILASI LOOBLIA, it crumbles to dust. _You feel strangely unstable. It was a scroll of teleportation.-/iS >.# .# ###### ###### #.# #....# #....# #.# #.##.# #.##.# #.# #.##.#######.##~# #.# #.##......#~~~#~ -/iT#.# #..#........@...####.#~~~#~~# #.###..#.#### #.##~##~~# #......# #.# #.##~#~ #####.## #.# #.##~#~~.~ #####.# #.# #.##÷##~~# #.....# ####.#### #.#~~~# #.##### #.......# #.#~~~~÷~ #.# #.#####.# ###~# #.# #.# #.#####.###.-/iL\-/i]%5-/iDb-/ic-/i 3-/i -/i -/i8 -/i׷ -/in u #  ###### ######  #....# #....#  #.##.# #.##.# ## # #.##.###############.##~######~ # #..##......#~~~#~~ # #..#....@.####.#~~~#~~#~~7.5 (2##..##.#### #.##~##~~##~ .....# #.# #.##~#~~~~#.## #.# #.##~#~~.~#.# -/i #.# #.##÷##~~##~ ....# ####.#### #.#~~~####~~ ##### #.......# #.#~~~~÷~~ # #.#####.# ###~######~ # #.# #.#####.###....##-/i -/i. -/i ./i1./ia2./ik7./i8./iW[   ###### ######  #....# #....#  #.##.# #.##.# ###  #.##.###############.##~######~#  #............##@.....#~~~#~~~~  #..#............####.#~~~#~~#~~ ##..#########.#### #.##~##~~##~# ....# #.# #.##~#~~~~#~#.#./i<\ #.# #.##~#~~.~#~# ##.# #.# #.##÷##~~##~# ...# ####.#### #.#~~~#### #### #.......# #.#~~~~÷~~~~ #.#####.# ###~######~./ib ./ig #.###..#########.#### #.##~###......##.# #.##~#~#####.###.# #.##~#~#####.##.# #.##÷## #.....# ####.#### #.#~~~# #.##### #.......# #.#~~~~ #.# #.#####.# ###~./ikh  #.# #.# #.#####.###. ####.# #@# #..<....# ## .....# #.# #.####### #..# #.#####..# ###.[# #######........# .....# #.....^.....##.#########.# #....................## #....#####.###.#.###.#........... #.#........# #.#.# #.#..#####.### #.#.######.# #.#.# #.#..# #.# ./im ./is ./iUt 58.5 (1./ix ./iz @ _Your surroundings suddenly seem different.1/iA1/iRead which item? Scrolls  d - 3 scrolls of enchant weapon  l - 3 scrolls of blinking  r - 2 scrolls of teleportation  u - a scroll labelled RUOFIS CODGH  x - 2 scrolls labelled FIDUUN XIOH MILAQ  y - a scroll labelled DYLICWISH  z - a scroll labelled HALONE CIAXOOTA [!] read|quaff|evoke[?] describe selected3/i3/iH3/i #.###..#########.#### #.##~## Tagu270 the Tinkerer#......##.# #.##~#~ Human#####.###.# #.##~#~ Health: 50/50 ========================#####.##.# #.##÷## Magic: 12/12 ========================#.....# ####.#### #.#~~~# AC: 12Str: 16#.##### #.......# #.#~~~~ EV: 9Int: 15#.##.#####.# ###~## SH: 4Dex: 14#.##.# #.#####.###. XL:  7 Next: 34% Place: Dungeon:3 ####.#3/iE#@# #..<....# ## Noise: ---------  Time: 4128.5 (0.0) .....##.# #.#######i) +1 flail ###..##.#####..#Cast: Construct Spike Launcher ###.[# #######........# .....# #.....^.....##.####### ####.# #....................###  #....#####.###.#.###.#...........  #.#........# #.#.# #.#..#####.###  #.#.######.# #.#.# #.#..# #.# #  _You block the ball python's attack. The ball python barely misses you.You thump the ball python! _You kill the ball python!As you read the scroll labelled TILASI LOOBLIA, it crumbles to dust. _You feel strangely unstable. It was a scroll of teleportation. _Your surroundings suddenly seem different.3/i .#########.##############.##############.##############.###########.......########.#####.# *#######.#####.########@#####..#######.#####.########.#####..#######........#.....^.....##.#..............#.###.#.###.#..3/iJ..###.#.###.#..  As you read the scroll labelled FIDUUN XIOH MILAQ, it crumbles to dust.9.5 (13/io _You feel aware of your surroundings. It was a scroll of revelation.6/i 6/it sRead which item? Scrolls 6/i2  d - 3 scrolls of enchant weapon  l - 3 scrolls of blinking  r - 2 scrolls of teleportation  u - a scroll labelled RUOFIS CODGHx - a scroll of revelation  y - a scroll labelled DYLICWISH  z - a scroll labelled HALONE CIAXOOTA [!] read|quaff|evoke6/i G[?] describe selected7/i 7/i7" 7/i]* 7 #.###..#########.#### #.##~## Tagu270 the Tinkerer#......#########.#### #.##~#~ Human#####.##########.#### #.##~#~ Health: 50/50 ========================#####.##########.#### #.##÷## Magic: 12/12 ========================#.....##########.#### #.#~~~# AC: 127/i* :Str: 16#.###########.......# #.#~~~~ EV: 9Int: 15#.# #######.#####.# *###~## SH: 4Dex: 14#.# #######.#####.#####.###. XL:  7 Next: 34% Place: Dungeon:3 ####.# #######@#####..<....# ## Noise: ---------  Time: 4129.5 (0.0) .....# #######.#####.#######7/i+ i) +1 flail ###..# #######.#####..#Cast: Construct Spike Launcher ###.[# #######........# .....# #.....^.....##.####### ####.# #....................###  #....#####.###.#.###.#...........  #.#........###.#.###.#..#####.###  7/i, #.#.######.# #.#.# #.#..# #.# #  _You kill the ball python!As you read the scroll labelled TILASI LOOBLIA, it crumbles to dust. _You feel strangely unstable. It was a scroll of teleportation. _Your surroundings suddenly seem different.  7/i, As you read the scroll labelled FIDUUN XIOH MILAQ, it crumbles to dust. _You feel aware of your surroundings. It was a scroll of revelation.7/ir. &  7/i. tAs you read the scroll labelled HALONE CIAXOOTA, it crumbles to dust.  It is a scroll of enchant armour.7/i7 /  --more--:/i:/i5Enchant which item? Armour  e - a +0 helmet (worn)  k - a +0 cloak (worn)  m - a +0 buckler (worn)b - a +0 robe  g - a +0 leather armour  s - a +0 ring mail[?] describe selected</i </i6 </i| d #.###..#########.#### #.##~## Tagu270 the Tinkerer#......#########.#### #.##~#~ Human#####.##########.#### #.##~#~ Health: 50/50 ========================#####.##########.#### #.##÷## Magic: 12/12 ========================#.....##########.#### #.#~~~# AC: 12Str: 16</i #.###########.......# #.#~~~~ EV: 9Int: 15#.# #######.#####.# *###~## SH: 4Dex: 14#.# #######.#####.#####.###. XL:  7 Next: 34% Place: Dungeon:3 ####.# #######@#####..<....# ## Noise: ---------  Time: 4129.5 (0.0) .....# #######.#####.#######i) +1 flail ###..# #######.#####..#Cast: Construct Spike Launcher ###.[# #######........# .....# #.....^.....##.####### ####.# #....................###  #....#####.###</i' 8.#.###.#...........  #.#........###.#.###.#..#####.###  #.#.######.# #.#.# #.#..# #.# #  _You feel strangely unstable. It was a scroll of teleportation. _Your surroundings suddenly seem different.  As you read the scroll labelled FIDUUN XIOH MILAQ, it crumbles to dust. _You feel aware of your surroundings. It was a scroll of revelation.  As you read the scroll labelled HALONE CIAXOOTA, it crumbles to dust.  It is a scroll of enchant armour.</iծ .#########.##############.##############.##############.###########.......########.#####.########.#####.########@#####..#######.#####.########.#####..#######........#.....^.....##.#..............#.###.#.###.#....###.#.###.#..</i 4330.5 (1</i </i9 = _Your +0 cloak glows green for a moment.?/i(,?/iB/Read which item? Scrolls  d - 3 scrolls of enchant weapon  l - 3 scrolls of blinking  r - 2 scrolls of teleportation ?/i/ u - a scroll labelled RUOFIS CODGHx - a scroll of revelation  y - a scroll labelled DYLICWISH [!] read|quaff|evoke[?] describe selectedA/i A/i A/i}  #.###..#########.#### #.##~## Tagu270 the Tinkerer#......#########.#### #.##~#~ Human#####.##########.#### #.##~#~ Health: 50/50 ========================#####.##########.#### #.##÷## Magic: 12/12 ========================#.....##########.#### #.#~~~# AC: 13Str: 16#.###########.......# #.#~~~~ EV: 9Int: 15A/i t#.# #######.#####.# *###~## SH: 4Dex: 14#.# #######.#####.#####.###. XL:  7 Next: 34% Place: Dungeon:3 ####.# #######@#####..<....# ## Noise: ---------  Time: 4130.5 (0.0) .....# #######.#####.#######i) +1 flail ###..# #######.#####..#Cast: Construct Spike Launcher ###.[# #######........# .....# #.....^.....##.####### ####.# #....................###  #....#####.###.#.###.#...........  #.#........###.#.###.#..#####.###  A/i I#.#.######.# #.#.# #.#..# #.# #  _Your surroundings suddenly seem different.  As you read the scroll labelled FIDUUN XIOH MILAQ, it crumbles to dust. _You feel aware of your surroundings. It was a scroll of revelation.  As you read the scroll labelled HALONE CIAXOOTA, it crumbles to dust.  It is a scroll of enchant armour. _Your +0 cloak glows green for a moment.A/i)  As you read the scroll labelled DYLICWISH, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen.A/i +1.5 (1A/i1 A/i . _It was a scroll of fear.F/iV ...~####.#÷##....###~~~####.......~ #####.# *###~######.###. ###F/iX.<....# ## ....####### ###.# [........#.###..#.###.##.#.# #.# #.#.# ***#.# #...# #.#..# #.# # F/i)F/iʣ&2F/iF/iϩG/ixG/iG/i1G/i1,G/iXG/iAG/ihXG/iG/iG/ipG/iG/iG/i[G/i,G/ihG/iBG/iX,G/iG/i5,G/iG/i,G/ieG/i,G/iBG/iG/iG/i-G/i,G/iG/i,G/iG/iG/iG/iG/ilG/iG/iG/iNG/imG/iG/i9,G/iG/iG/i.G/igG/i,G/iMG/i,G/i-G/i-,G/iYG/iG/iG/iIG/i,G/iG/iG/iG/i0G/iG/iG/iG/i,G/iG/i,G/iG/i]G/iG/iG/iI,G/iG/iG/i9G/ivG/iG/iG/igG/i,G/i`G/i,G/iG/i,G/iG/iE,G/iG/ig,G/iG/ir,G/iG/i5,G/i G/i G/i4G/iG/iG/i%G/iG/i,G/iG/iO,G/iG/i,G/i2G/iG/iG/i5G/i,G/i(G/iN,G/iG/i,G/i G/i G/i G/i; G/iT G/is G/i` G/iS,G/i#G/i*,G/iG/iG/iG/iLG/i,G/i"G/i?,G/iG/iG/i%G/iG/iG/iG/iG/i,G/i!G/i=,G/iG/i,G/i{G/i,G/in G/i!,G/i."G/iJ#,G/i#G/i$,G/ic%G/io&,G/i&G/iI'G/i]'G/i'G/i>(,G/i(G/i),G/i*G/i+G/i+G/ic,G/i-.BG/i/,G/iS0G/i1G/i1G/i2G/i3,G/i`4G/i5,G/i6G/i7G/i9XG/i2:G/ig;,G/i<G/iL=,G/i=G/i?,G/i @G/imA,G/iAG/i9C,G/iCG/iEBG/iHBG/iPG/imQG/iWG/i XG/ieY,G/i?ZG/i![,G/iF\G/i\G/i%]G/i]G/i&_,G/i_G/i`G/i`G/iyaG/iik 231.5 (99.0) _You start waiting.G/ij-2.5 (100.0)G/ioG/i`r# _Done waiting.G/i G/i& G/i' ,G/i@( G/if* ,G/i* G/i+ G/i+ G/it, G/i- G/i. G/i. G/i0 BG/i*2 ,G/i2 G/i4 ,G/i4 G/i6 ,G/i6 G/iy8 ,G/i8 G/i{: ,G/i: G/i/< ,G/iS= G/i> ,G/i? G/i@ ,G/iA G/iB ,G/iD G/iD ,G/iE G/iF ,G/iG G/icK G/iK G/i(L G/iN ,G/iUN G/iO G/i(P ,G/iP G/i/R ,G/iR G/iT ,G/iT G/iU ,G/iiV G/iW ,G/iX G/i%Y G/ikY G/iY G/iZ G/i[ G/i[ G/i] ,G/i] G/ib XG/ic ,G/ij G/i^q G/iq G/ir G/is ,G/it G/iu ,G/ixv G/ix ,G/ijx G/iy G/i@z G/iz G/i4| ,G/iC} G/i~ ,G/i G/i ,G/i$ G/i ,G/iP G/i ,G/i҅ G/i6 G/iY G/i G/iU ,G/i G/iC G/it G/i G/iS G/i G/i G/ia ,G/iF G/i: ,G/iڐ G/if ,G/iG G/iړ G/i G/iՔ G/i ,G/ih G/it ,G/i G/i3 G/iZ G/i G/i ,G/iǛ G/iԜ ,G/ij G/i ,G/i& G/i G/i G/i G/i' ,G/ix G/i ,G/i G/i ,G/i G/iͨ G/i G/i G/i4 BG/i ,G/ie G/i ,G/i G/i G/i* G/i G/iy ,G/i G/i/ ,G/i> G/iٷ G/i G/i G/iI ,G/i G/i\ ,G/i G/iM ,G/i G/iR BG/i ,G/i. G/i ,G/i G/i ,G/i! G/i ,G/i G/i9 ,G/i G/i ,G/i G/i ,G/iu G/i G/iF G/i G/iX ,G/i G/i ,G/i G/i ,G/i G/i ,G/iI G/i ,G/i G/iE ,G/i G/i ,G/iX G/i ,G/i G/i n 331.5 (99.0) _You start waiting.G/i4 -2.5 (100.0)G/i G/iD # _Done waiting.H/i.3H/iA/H/i:1,H/iB6H/i6H/i6H/i7H/i8H/i8H/i%9H/i :,H/i~;H/i;H/i;H/ik<H/i>,H/iW>H/i @,H/i`@H/iA,H/iBH/iBH/iCH/iCH/iDH/iDH/i0EH/i&FH/iGFH/iFH/iGH/iGH/iBHH/iNIH/iuIH/iIH/i`K,H/iKH/iM,H/iSMH/iN,H/iNH/iJP,H/iPH/iQ,H/iRH/i0S,H/iSH/iT,H/iUH/iaV,H/iVH/i;Y,H/ihZH/i [,H/i[H/i\,H/i]H/i~^H/i^H/i(_H/i`,H/iaH/i"bH/iHbH/ibH/icH/idH/idH/ieH/ieH/ifH/ig,H/igH/ihH/ihH/iTiH/ij,H/ikH/ilH/i1lH/ilH/imH/imH/iXnH/io,H/ioH/i q,H/i rH/isBH/i!u,H/iuH/iv,H/i wH/ix,H/ixH/iz,H/izH/i{H/i{H/iw|H/iw},H/i ~H/i,H/iH/i,H/iOH/i,H/iH/i,H/iKH/i,H/iՆH/i4,H/iH/ỉH/iH/ilH/i^H/i~H/iH/iV,H/iH/i,H/iH/i,H/i H/iH/iH/iH/i,H/i<H/i|,H/iH/iBH/iBH/i ,H/iH/i؛,H/iH/iH,H/iH/iH/iH/i)H/i,H/iH/i,H/igH/i,H/iXH/iAH/igH/iޥH/i,H/iH/i,H/iH/i,H/i2H/i.H/iOH/iH/i,H/isH/i,H/iH/i,H/iòH/iH/iٳH/i_H/i,H/iH/iA,H/iH/i,H/iH/i,H/iH/iH/i-H/iμH/iٽ,H/iZH/i@H/ihH/iH/iH/iH/iH/ilH/iH/i H/iH/iH/iH/i,H/iqH/i9BH/i,H/iH/i,H/iuH/i,H/iH/i,H/iH/iH/iH/iH/i,H/iMH/iB,H/iH/iH/iH/iMH/i|,H/iH/i H/i3H/iH/i!n 431.5 (99.0) _You start waiting.H/i-2.5 (100.0)H/ihH/iA _You start waiting. _Done waiting. _You start waiting.Done waiting. _You start waiting.Done waiting.J/iA ####.#÷##....###~~~####.......~ #####.# *###~######.###. ###.<....# ## ....####### ###.# [....... .....# #.....^.....##.#######..........##..#.#...# #.#.# *,,..# #.#####.#..### #.# # J/iJ/i=03.0) J/iJ/iL/iL/i~Inventory: 24/52 slots Hand Weapons (go to first with ))  i - a +1 flail (weapon)a - a +0 hammer  c - a +0 scythe  h - a +3 dagger of electrocution  v - a +0 heavy spear L/i9Missiles (go to first with ()j - 3 javelins Armour (go to first with [)  e - a +0 helmet (worn)  k - a +1 cloak (worn) L/i m - a +0 buckler (worn)  p - the +5 ring mail of a Hundred Gods (worn) {Rampage}b - a +0 robe  L/i%g - a +0 leather armour  s - a +0 ring mail Jewellery (go to first with "=)  n - a +6 ring of strength (worn) L/iHjScrolls (go to first with ?)L/ihd - 3 scrolls of enchant weapon  l - 3 scrolls of blinking  r - 2 scrolls of teleportation L/i[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]M/iT  h - a +3 dagger of electrocution  v - a +0 heavy spear Missiles (go to first with ()j - 3 javelins Armour (go to first with [)  e - a +0 helmet (worn)  k - a +1 cloak (worn)  m - a +0 buckler (worn)  p - the +5 ring mail of a Hundred Gods (worn) {Rampage} M/i b - a +0 robe  g - a +0 leather armour  s - a +0 ring mail Jewellery (go to first with "=)  n - a +6 ring of strength (worn) Scrolls (go to first with ?)M/ibd - 3 scrolls of enchant weapon  l - 3 scrolls of blinking  r - 2 scrolls of teleportation  u - a scroll labelled RUOFIS CODGHx - a of revelation Potions (go to first with !)M/if - a potion of curing44%M/iJH   r - 2 scrolls of teleportation  u - a scroll labelled RUOFIS CODGH  o - a potion of resistance55M/iq& u - a scroll labelled RUOFIS CODGH. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out M/i& loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul M/i& b Is a stringed lute on which all winds can play,  Is it for this that I have given away M/i' a Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll M/i;' U Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. M/iZ' q(r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.O/i"O/iO/i! #####.##########.#### #.##~#~ Tagu270 the Tinkerer#####.##########.#### #.##÷## Human#.....##########.#### #.#~~~# Health: 50/50 ========================#.###########.......# #.#~~~~ Magic: 12/12 ========================#.# #######.#####.# *###~## AC: 13Str: 16#.# #######.#####.#####.###. EV: 9Int: 15 ####.# #######.#####..<....# ## SH: 4O/iDex: 14 .....# #######.#####.#######XL:  7 Next: 34% Place: Dungeon:3 ###..# #######@#####..#Noise: ---------  Time: 4433.5 (0.0) ###.[# #######........#i) +1 flail O/i3;.....# #.....^.....##.#######Cast: Construct Spike Launcher ####.# #....................### Will/2 #....#####.###.#.###.#........... O/iU#.#........###.#.###.#..#####.###  O/i #.#.######.# #.#.# #.#..# #.# #  #.#.# ***#.# #...# #.#..# #.# #O/i  #.#.# *,,..# #.#####.#..### #.# #O/i  _You start waiting. _Done waiting. O/iN_You start waiting. _Done waiting.  O/i}As you read the scroll labelled RUOFIS CODGH, it crumbles to dust.  A wave of despondency washes over your surroundings.O/iO/i*4.5 (1O/i~O/i _Done waiting. _You start waiting.Done waiting.  As you read the scroll labelled RUOFIS CODGH, it crumbles to dust. wave of despondency washes over your surroundings. _It was a scroll of vulnerability.R/i&3R/i(R/i*R/i*R/i.XR/iI0,R/i1R/i3,R/iK4R/i5,R/i6R/i8,R/i39R/i~:R/i:R/i<;R/i<,R/i=R/iN?,R/i?R/iA,R/inBR/iYD,R/iDR/imF,R/iGR/iHR/iPHR/iIR/iJR/iJR/iKR/ibM,R/iMR/iKO,R/iVPR/iQ,R/i6RR/iS,R/ijTR/iU,R/iVR/i`XR/iXR/i:YR/iZR/iZR/i\[R/iE],R/i]R/ip_,R/iQ`R/ia,R/ibR/icR/idR/idR/i/g,R/igR/ii,R/icjR/ik,R/ilR/i3n,R/inR/i[p,R/iqR/ir,R/iTsR/it,R/i3vR/ivR/iIwR/iwR/i!{nR/i|,R/i|R/i7}R/i R/i 72.5 (38.0) _You start waiting.R/i/3.5 (39R/izR/i_ _You feel your willpower return.S/inAS/iAS/iBS/iKMS/ieN,S/iSXS/i TS/i#VS/iWS/iAXS/iYS/if.####.......~~~.# #.#####.# *###~# .#####.#####.###. ####.# #####..<....# ## ....####### ###..#####..# .[# #######........# #.....^.....##.##.# #......@.............###6.0)....#####.###.#.###.#........... #.#........###.#.###.#..#####.### #.#.######.# #.#.# #.#..# #.# #.# ***#.# #...# #.#..# #.# ## *,,..# #.#####.#..### #.# **,##.# /icgm#..,..#.#....###.## ....##~,~#.#*#.#*#..##........#~,~#..##.###.#..........##S/i`jS/ilS/i3S/iS/iS/ii,S/itnS/iK #####.#####.###. ###.<....# ....## .####..# ###.[###........# ........^.....##.########.# #....................### S/i#....#####.###.#.###.#........... #.#........###.#@###.#..#####8.5 (2#.######.# #.#.# #.#..# #.# ## ***#.# #...#  #.# .#.S/i# ######~,~#...........#..#.##.## #  # *~,~##.**,*#..#*#.....#.# #S/iBE S/iS/iS/i"S/iS/irXS/i....## .####..# S/i}###.[.......# ........^.....##.########.# #....................### #....#####.###.#.###.#........... #S/i%f.#........###.#.###.#..######.#S/iJc #.#.# #.#..# #.# ## ***#.# #..@# S/im7 #.# 80S/i *,,..# #.######**,##.# #..,..#.#....###.##S/i3# S/i# *~,~**,*#.##.)###.......# #  S/i/m# *~,~*,,,#....††.<.......##*#S/iTE S/i,S/iS/iAT/iT/iaT/iJT/iT/i3T/iNT/iJT/iiT/iT/i%,T/ifT/iT/iT/i T/i ,T/iT/is$#####.[# #######........# .......# #.....^.....##.##########.# #............#  #....#####.###.#.###.#......... T/iE% #.#........###.#.###.#..#####.  #.#.######.# #.#.# #.#..# #.#  #.#.# ***#.# #...# #.#..# #.  #.#.# *,,..# #.#####.#..### #. ###.#.#**,##.# #@....#.#....###.3.5 (3....##~,~#.#*#.###.#.#..#.##......#~,~#..##.##T/i%...... #.######~,~#...........#..#.##.### *~,~##.*#.##..#*#.....#.#.# *~,~**,*#.##.)###.......# T/i% .# *~,~*,,,#....††.<.......# #.# *~,~*,............. #T/i&].# *~,~*,..####..###.......#T/i5'T/iL.T/i/U/ie8 3U/i": U/itC U/iC U/iHH BU/i_I ,U/i J U/iQ #.# #............#  #....#####.###.#.###.#.........  #.#........###.#.###.#..######.# #.#.# #.#..# #.## ***#.# #...#   *,,.##### ###.#.#**,##.# #.....#.#....## #.....##~,~#.#*#.###.#.#..#.##... #.#....#~,~#..##@###.#.........U/izR 5.5 (2######~,~#...........### *~,~##.##.##..###.....#.#  *~,~*#,*#.##.)###.......#*,,,#....†÷.<.......##U/iR ,...............####..###U/iS ***##,**##..####.†...###...##,**,,,,,............##U/iS U/i1_ U/ia U/i3: 3U/i ; U/iD U/iI XU/i@J ,U/iJ U/iR  #.#........###.#.###.#..######.# #.#.# #.#..# #.## ***#.# #...#   *,,.##### U/iUS ###.#.#**,##..#.#....## #.....##~,~#.#*#.###..##... #.#....#~,~#..##.###.#.........######~,~#...........#U/iuS l## *~,~##..###.....#.# U/iS 7 *~,~*#,*#.##.)###.......# U/iS *,,,#....†÷.<.......##U/iS f......#..###U/iS h.... .........,**,,,*#.#..###..#.## U/i1T [####.#...,,,,,,......# #..#.#U/iU U/i[ U/i^] V/i ######.# #.#.#   ***.,,..# #.###### ###.#.#**,##.# #.....#.#....## #.....##~,~#.#*#.####.##...#....#~,~#..##.###.#..........######~,~#...........#..#.##.#V/ic\ *~,~##.##.##..###.....#.# *#,*#@##.).,,,#....÷÷.<#..............####..###..#...#..V/i#..*,#**,******##.#.#* #..#.#V/i8V/i'+8.5 (1V/iV/i-V/i  ***.,,..# #.###### ###.#.#**,##.# #.....#.#....## #.....##~,~#.#*#.####.##...#.....#.........#####V/i".........#..#.##.# *~,~##.##.##..###.....#.# *#,*#.##.)###......,,,#@...÷÷.<##..............#...####..######..#V/i_c.####*,* *,*V/iJ*,*,* #..#.#V/iV/i&9V/i$V/iz&V/ib 4 #.#.# *,,..# #.#####.#..### #.###.#.#**,##.# #.....#.#....###.  #.....##~,~#.#*#.###.#.#..#.##..  #.#....#~,~#..##.###.#.......  #.######~,~#...........#..#.##  #.# *~,~##.##.##..###.....#.  #.# *~,~##.##.##.)###.......#  #.# *~,~#...#....÷÷.<V/i .#  #.# *~,~#...@.........  #.# *~,~#...####..####  #.#***##~,~#...**##..####.†V/i #.##...##,*#...,,......... ..........,*#...*#.#..###..# #####.#...,,..........# #..#.# V/id  *,#**,*#######.#.#* #..#.# *,* *,* *,*,* #..#.# *,* *,* *,*,* #..#.####V/i D V/ij V/i '90V/iH V/i V/ivV/i_}XV/i ###.#.#**,##.# #.....#.#....# #.....##~,~#.###.###.#.#..#.# #.#....#~,~#..##.###.#..... #.######~,~#...........#..#.#V/í^ #.# *~,~##.##.##..###..... #.# *~,~##.##.##.)###.....V/it #.# *~,~#...#....÷÷.<..... #.# *~,~#..........V/i #.# *~,~#@..####..###3.5 (3  V/i8z #.#***##~,~#...#*##..####.†.. V/iX#####.##...##,*#................. .............,*#...##.#..###..#V/iu.# ########.#...,,..........# #..V/i%#.# V/i*,#**,*#######.#.#* #..#.#V/ił *,* *,* *,*,# #..#.#V/i *,* *,* *,*,* #..#.#V/i  *>* *,** *,*,***#.....V/iYV/iV/iW/i3W/iW/iW/in,W/inW/iGW/i ,W/iW/ilW/i,W/iW/iW/iLW/iW/iW/ixW/i:,W/iW/iW/i,W/iW/iW/i,W/iW/iW/iW/i9W/iW/iW/i,W/iqW/i W/i A  You enter the shallow water.W/i( ?Water W/i W/i .# ###.#.#**,##.# #.....#.#... .# #.....##~.~#.###.###.#.#. .# #.#....#~.~#..##.###.# .# #.######~.~#...#. .# #.# #~.~##.##.##..### .# #.# #~.≈##.##.##.)### .# #.# #≈.~#...#....÷÷.< .# #.# #~.~#...... .# #.# #~.@#...####..###504.5 (1W/iVc1.0) .# #.######~.~#...####..####.† .######.##...##.##.......##...##.#..###.##.#...............# #. *,###.########.#.#* #.W/i~ *,* #.* *,#,# #. *,* #.* *,*,* #.W/i *>* #.** *,*,***#W/iOW/iW/i? _Moving in this stuff is going to be slow.X/iX/iX/iX/i9X/i+3X/iMX/iiX/i>X/i uX/iX/i%,X/i&X/iJX/i6X/i~X/i4X/iX/i,X/iWX/iX/iX/iNX/iX/iSX/iX/iX/iFX/iX/i,X/iX/i ############.[# #######..... #.............# #.....^.....##. #.###########.# #......... #.# #....#####.###.#.###.#.. #.# #.#........###.#.###.# X/i #.# #.#.######.# #.#.# #.# #.# #.#.# ####.# #...# #.# #.# #.#.# #....# #.#####.# #.# ###.#.###@##.# #.....#.#13.1 (8.6) X/i #.# #.....##~.~#.###.###.#.#.. #.# #.#....#~.~#..##.###.# X/i@ #.# #.######~.~#...........#.. #.# #.# #~.~##.##.##..###.. X/i #.# #.# #~.≈##.##.##.)###.. #.# #.# #≈.~#...#....÷÷.<.. #.# #.# #~.~#.............. X/i #.# #.# #~.~#...####..###X/i X/i X/i; Y/i3Y/i Y/iٻY/iY/i,Y/iY/iY/i4Y/i8Y/iY/iBY/iS.# ###.#.###.##.# #.....#.## #.....##~.~#.###.###.#.#. #.#....#~.~#..##.###.##.######~.~#..........#.# #~.~##.##.##..##Y/i#.# #~.≈##.##.##.)###.# #≈.~#...#....÷÷.<#.# #~.~#.............# #~@~#...####..##210######~.~#...####..#########.##...##.##..........Construct Spike Launcher Y/i"...............##...##.#..## ###########.#...............#  *,###.########.#.#*  Y/i.*,* #.* *,#,# # *,* #.* *,*,* # *>* #.** *,*,***Y/iY/iY/ijZ/i 3Z/iP Z/i/ Z/i: Z/iy nZ/i Z/i Z/iU ,Z/i Z/i Z/i$ ,Z/i Z/i Z/i BZ/i Z/i~ ,Z/iT Z/iW Z/i ,Z/i Z/i% Z/i ,Z/iQ Z/i4 Z/i5 nZ/i Z/i ,Z/iA ...............##...##.#..## ###########.#...............#  *,###.########.#.#* # *,* #.# *,#,#  *,* #.# *,*,*  *>* #.## *,*,*** *,* #..# *,#......# *,* ##.# *,######.# *,* #@# *,* **.#33.1 (12.0) *,***#.#******,* **.### *,,,,...,,,,,,,* *.#* #Construct Spike Launcher ****##.##********##,*** #.# *,,,,,,*,/i E9m #.# *,*****,* #.# *,* *,,, #.#*******,* **,* *,,,,,,,,,,* ***\/i!I\/i} *,###.########.#.#* #.* #.# *,#,#  #o* #.# *,*,*  #>* #.## *,*,** #.* #..# *,#. #.* ##.# *,#### #.* #.# *,* * #.####.#######,* ** #.@...........,* * ######.#######*** #.# *,\/i,,, #.# * #.# *,* #.#*******,* o   orc (asleep) #..,,,,,,,,* ###*********  8.1 (5.0)  An orc comes into view. It is wielding a +0 flail.Found a stone staircase leading down..oo==9.1 (6 _The orc shouts!]/i###########.#............... #.###.########.#.# #.# #.# *,#,# #.# #. *,*, #o# #.## *,*,* #.# #..# *,#.. #.# ##.# *,### #.# #.# *,*  #@####.#######,* * #.............,* *######.#######***# #.# *,,, #.# *,** #.# *,* #.#*******,* #..,,,,,,,,*###*********]/i]/iÙL>o]/i5--40.1 (1]/i|]/i s................##...##.############.#...............##.########.#.#,#.# #.# ># #.#*,*o# #...#### #.# *,* ####.#######.............,* *######.#######***#,,* #*******..,,,,,,,,]/ig ######.##...##....................##...##.############.#...............##.########.#.#,#.# #.# ># #.#*,*o# #...#### #.# *,* ####.#######.............,* *######.#######***#,,* #*******]/i ]/i) O=-1]/i ]/i W _You rampage towards the orc! The orc hits you but does no damage.^/i$  You hit the orc.  The orc is heavily wounded.^/i`%-2.3 (1.2^/iM*^/i,1 _You block the orc's attack.^/i  You barely miss the orc.The orc is heavily wounded.^/i-3.6 (1.3^/i^/iF: _The orc hits you but does no damage.^/ig  You barely miss the orc.The orc is heavily wounded.^/ih -4.8 (1.2^/im ^/io u _The orc hits you but does no damage. The orc barely misses you.^/i z  You thump the orc!)^/i> 056.0^/i ^/i G _You kill the orc!^/iLM #.######~.~#...##########.##...##....................##...##.############.#...............##.########.#.^/i#,#.# #.# ># #.#*,*...#### #.# *,* #.####.#######,* *^/i^/i%4-70^/i-^/i  Things that are here: _a +0 flail; an orc corpse_/iwM  #.######~.~#...##########.##...##....................##...##.############.#...............##.########.#.#,#.# #.# #*,*)# #...#####.# #.# *,*_/i_/iG-8 __/i _/iTc _There is a stone staircase leading down here.`/iU5J #########.##...##.##.....................##.###########.#............. #.###.########.#.# #.# *,#,*,*># #.##.#...# #### * #.#*,*`/i:<`/i*=$9 `/iS= _`/iB`/ijJ  Things that are here: _a +0 flail; an orc corpsea/i?3a/i@a/iHa/iIa/i NP _a/iN,a/iOa/iQa/iHSa/ioSa/iCTa/iUa/iTW,a/iWa/iYa/iZ,a/i[a/i\a/i^,a/i^a/i_a/ia,a/i+ba/ica/id,a/iea/iga/ih,a/iia/ika/il,a/ima/i/t+ #.####.#.#* #..# #.# #.# *,#,# #..# #.# #.# *,*,* #..# #># #.## *,*,***##)# #..# *,#.....#.# ##.# *,######.#.#.# #.# *,* **.#..##.####.#######.# **.###.##.......@......# *.#* ##50.0)a/ixt######.#########*##,***,#.# *,,,,,,*,,*#.# *,*****,**,#.# *,* *,,,,,#.#*******,* **,***a/i u#..,,,,,,,,* ***###********* a/ipua/iza/in|b/i b/i b/i/ b/iwb/i,b/i)nb/ib/i^,b/ib/ib/ib/i b/i[b/ib/iH,b/ib/i b/i!,b/i!b/i(V#.###.########.#.#* #..#.# #.# #.# #.#,# #..#.# ##.# #.# #.#,* #..#.#######># #.## #.#,***#......#)# #..# #.#......#.######b/id({#.# ##.# #.######.#.# #.# #.# #.# **.#..# #.####.#######.# **.###.#******#......# *.#* ##.,,,,,,65.0 (6.0)b/i(######.#########*##,***,#******#.# *,,,,,,*,,******b/i(#.# *,*****,**,,,,,,<#.# *,* *,,,,,******b/i(U#.#*******,* *** b/i(b/i)b/i.b/i0c/i {Qc/ic/ic/ic c/i(c/i),c/i-,c/i.c/i.c/iW/c/iQ1c/iu2c/i2c/i3c/i5c/i6,c/iI7c/i89c/i,:c/iO:c/i:c/i<c/i >,c/i}>c/i`@c/iA,c/ieBc/iREc/iF,c/iGc/i?Jc/iNL,c/iMc/iPc/i###~.~#...####..####.†...## ## ..##.##.................## #. .....##...##.#..###..#.## #. #...............# #..#.# ## ###.########.#.## #..#.# ##.. # #.# #.#.# #..#.# ##... # #.#.# #..#.######.... # #.## #.#.####.............. # #..# #.#..@...#.#######....81.0 (16.0) # ##.# #.######.#/im.# ##... # #.# #.# **.#..# ##.. ####.#######.# **.###.#*******##. .............# *.#* ##.,,,,,,,... ####.#########*##,***,#*******##. #.# *,,,,,,*,,*********#. #.# *,*****,**,,,,,,<,,,, #.#*,* *,,,,,********** d/i*`d/iScXd/iIdd/i{dd/idd/ied/i f,d/iUfd/igd/igd/igd/i5hd/iid/ij,d/i1kd/ild/ild/imd/iomd/ind/iod/iod/ipd/iu #.# #.#.# #..#.######.... # #.## #.#.####............. # #..# #.#......#.#######... # ##.# #.######.#.# ##.. #d/iu #.# #.# ##.#..# ###.#######.# ##.###.#*******## .............# #.## ##..,,,,,, ####.############.##*,###*****##  # #...@..#,,*********#9.0 (8d/iv?.0)   #.d/iAvi*,,,,,,<,,,,  d/iav *,* *,...,**********  #.#*******,* **,###* d/i|vw #..,,,,,,,,* ***  ###*********d/iv' d/ivd/iwd/i<{d/i|d/i<d/if<d/i<e/iVe/iS,e/ie/i e/iC e/i e/i ,e/i e/i e/i e/i-e/iUe/i #)# #..# #.#......#.#######  #.# ##.# #.######.#.# ##  #.# #.# #.# ##.#..# #  #.####.#######.# ##.###.#*******  #..............# #.## ##..,,,,,,  ######.############.##*,###***** #.# #......#,,******** #.# #.#####.#*,,,,,,<, #.# #@# *,...,*******94.0 (5 #.#******#.# **,###*  #..,,,,,,..# ***  ###*****#### e/i!e/ie/ie/i23e/iŷe/ice/i>e/ie/ie/i,e/i:e/ie/i,e/ie/ie/i,e/ie/ie/ih,e/ie/i #.# #.# #.# ##.#..#  #.####.#######.# ##.###.#*** #..............# #.## ##..,,e/ie ######.############.##*,### #.# #......#,,**** e/i#.# #.#####.#*,,,, #.# #.# *,..., #.########.# **,###*  #.....@....# *** 600.0 (6 ############  e/ir]  e/iLe/i e/if/i' If/iN f/i f/i f/i f/im ,f/i f/i f/i ,f/i f/i f/i ,f/i f/iE f/ij ,f/i f/i f/i> ,f/i f/i f/i Bf/iZ f/i ,f/ie f/i9 f/i ,f/i f/i# f/i! Bf/i." f/i,# ,f/i# f/i$ f/i& Bf/i}( f/i) ,f/i) f/i0 G#.# #.######.#.# ##.....# #.# #.# ##.#..# ##..... #.#######.# ##.###.###*****##..#. ..........# #.## ##..,,,,,,...... #.############.###.###*****##.### #.##......#..#####****#.# #.##.#####.##.....,<,,,,* #.##.# #.....#********* #.########.# ##@#### 14.0 (14.0) #..........# ### ############ f/i0 f/i1 f/iA g/ig/i4g/ig/i+ 3g/i@ g/i g/i4 g/iy g/i ,g/i g/i2 g/i g/i H _Found a stone staircase leading up.g/i 3g/i@ g/ib g/i ,g/ir g/i g/i ,g/iT g/is g/i8 ,g/i?" i #.#.####.................#..#..  #.#......#.#######........  #.######.#.# ##.....#..  #.# ##.#..# ##..... ###.# ##.###.###*****##..#...... ....# #.## ##..,,,,,,............ ########.###.###*****##.#######.#  #......#..##########.# #.#  #.#####.##...@..<....* #..20.0 (6.0)  #.# #.....##########* ###.# ##.#### .....# ### ######g/i]& g/i& h/i3h/ith/i@h/irh/iBh/ih/ih/i[h/i h/i ,h/iK h/iP  There is a stone staircase leading up here.h/ih/i _h/ih/i+Bh/i,h/i,h/iqh/iah/ih/ih/ilh/il h/iW",h/i"h/i$h/i@&,h/ic'h/i(h/i*,h/i*h/i-h/i-h/i).h/i.h/i0h/i1,h/i72h/i:<l.#.## #..#.# ##...### .#.# #..#.# ##.......##...# .#.# #..#.######.............## .#.####.................#..#...# .#......#.#######..............# .######.#.# ##.....#....# .# ##.#..# ##............# .# ##.###.###..#......#.# .# #.## ##......@..............# 32.0 (12.0) #####.###.####.#######.### ......#..##########.# #.#### #.#####.##......<....# #..... #.# #.....########### ###### #.# ##.#### ..# ### ###h/i?h/iMAi/ii/ii/iPi/ihi/i i/i i/iwi/i,i/ihi/i\i/i,i/iNi/ii/iA,i/ii/ii/i,i/ii/ii/i$i/iNi/ia i/i!i/iw$Bi/i&i/i',i/i(i/i0 ...............##.# #.##.......#######.#......#..# #.###.†...## ##...........# #. .........## #...#....#...# #.##..#.## #............# #. #..#.# ##....#..#....# # ## #..#.# ##...........### i/i%1}# #..#.# ##.......##...# # # #..#.######..@...## #41.0 (9.0).................#..#...# # .....#.#######..............#Construct Spike Launcher ####.#.# ##.....#....#......# i/i1( ##.#..# ##............###.. ##.###.##########..#......#.# ###  #.## ##.....................# # .###.##########.#######.### #  ....#..##########.# #.####### i/i2i/iD9i/i:j/i]"3j/i#j/ip.j/i/,j/i3Xj/iX4j/i7j/iu9j/idGBj/ifhj/inj/ipBj/i.w#####.#..### #.# #.# #.......# ....#.#.###.######.......# ###.#.#..#.##..................## j/iw###.#..........###.########..... ......#..#.##.## #.# ##.... ##..###.....#.# #.# ###...)###.......# #.##### #.. j/iwQ...÷÷.<.......####.....#######.. ................@..##...........54.0 (1j/i6x3.0)..##########.#......#.. ##..####.÷...## ##...........Construct Spike Launcher ............## #...#....# .#..###..#.## #............# j/i_x....# #..#.# ##....#..#....# j/ix;.#.## #..#.# ##...........### .#.# #..#.# ##.......##...#j/i}#.# #..#.............##j/ij/iLl/ig l/ig l/ih l/is l/is l/is l/ix Bl/i(y l/iy l/ia| l/iE~ ,l/i~ l/i l/iJ ,l/i, l/iֆ l/i( ,l/iM l/iP l/i ,l/i l/i l/iV ,l/iM l/i l/iG ,l/i l/i ....# #.#####.#..### #.# #.# ##.# #.....#.#....###.###.##### .~#.###.###.#.#..#.##.. .~#..##.###.#..........###.###### .~#...........#..#.##.## #.# .~##.##.##..###.....#.# #.# .≈##.##.##.)###.......# #.##### ~#...#....÷÷.<.......####.....# .~#........##....62.0 (8.0) l/i v.~#...####..###.......#######.#.. .~#...####..####.÷...## ##....Construct Spike Launcher .##...........## #...#.#...##.#..###..#.## #.............# #..#.# #  ########.#.## #..#.# ##......l/i   # ##..#.# ##.......  # #.#.# #..#.######........ l/i l/iɭ l/i6 m/id Jm/i7 n/iv3n/i}xn/iBn/iPn/in/i,n/i#n/iP  There is a stone staircase leading up here.n/i6n/i _n/in/iwn/i0n/i[n/i}n/i*d  You see here a jackal skeleton.n/i5 _n/i:n/i@  You see here a +0 hand axe.n/in/iL _n/iTn/iOn/iկ,n/i n/i#####.###.#.###.#............ #........###.#.###.#..#####.###. #.######.# #.#.# #.#..# #.# #.# #.# ####.# #...# #.#..# #.# #. #.# #....# #.#####.#..### #.# #.# n/i)#.###.##.# #.....#.#....###.###.# ..##~.~#.###.###.#.#..#.##....... ...#~.~#..##.###.#..........###. ####~.~#..#..#.##.## #.#9.0 (7  #~.~##.##.##..###.....#.# #.#  #~.≈##.##.##.)###.......# #.#n/iConstruct Spike Launcher  #≈.~#...#....÷÷.<.......####.  #~.~#........................#  #~.~#...####..###.......#####~.~#...####..####.÷...## # ...##.##.................## # ......##...##.#..###..#.## #n/in/i.n/i!n/i]o4n/ito/iR #######.#### #.##~#~~.~#~ ##.##########.#### #.##÷##~~##~ ...##########.#### #.#~~~####~~~ ##########.......# #.#~~~~÷~~~~~  #######.#####.# *###~######~  #######.#####.#####.###....##  #######.#####..<....# ####.#  #######.#####/iS 37m.####### #.##  #######.#####@.# #....82.0 (13.0)######........# ####.....^.....##.####### ....................##### ####.###.#.###.#.... .....###.#.###.#..#####.###.#.# #.#.# #.#..# #.# #.# ####.# #...# #.#..# #.# #.# #....# #.#####.#..### #.# #.#p/iCp/i*Dp/i%Qp/i9Rq/iwIq/iq/iq/iq/i4nq/iHq/i,q/i=q/i(q/iݍ,q/iq/izq/i,q/iq/iq/iH,q/iq/iq/iBq/iXq/i>q/i,q/iq/iq/i,q/iq/iq/i,q/iq/i{q/im,q/iq/iq/iq/i֭q/i`q/iKq/ib,q/iq/i޸{   ######  q/ie#....# #....#  #.##.# #.##.#  #.##.###############.##~######~##............##......#~~~#~~~~~~#..#...........@####.#~~~#~~#~~~96.0 (14 ##..###.#### #.##~##~~##~ q/i....#########.#### #.##~#~~~~#~# ##.##########.#### #.##~#~~.~#~#.##########.#### #.##÷##~~##~###########.#### #.#~~~####~~~ ######.......# #.#~~~~÷~~~~~   #######.#####.# *###~######~#q/i3   #######.#####.#####.###....### q/iq/iοq/i}s/iX3s/is/iBs/is/is/is/i͛Bs/iz ##### ..>.# ###.# ###### ###### #.# #....# #....# #.# #.##.# #.##.#  #.# #.##.###############.##~## #.# #.....##......#~~~#s/iS$ #.# #..#......@.....####.#~~~#701.0 (5.0)  #.###..#########.#### #.##~##~  #......#########.#### #.##~#~~  #####.##########.#### #.##~#~~  #####.##########.#### #.##÷##~  #.....##########.#### #.#~~~##  #.#####.......# #.#~~~~÷#.# #######.#####.# *###~###.# #######.#####.#####.###..s/is/i*s/is/iIs/is/is/is/i,s/iXs/i"s/iD,s/is/is/i,s/i2s/i#####.....>.######.# ###### ### # #.# #....# #.. # #.# #.##.# #.# # #.# #.##.###############. # #.# #.....##......# # #.# #..#.....####.#6 # #.###..#########.#### #.# # #......#########.#### #.# s/iV# #####.##########.#### #.# # #####.##########.#### #.# # #.....##########.#### #. # #.#####.......# #.# # #.# #######.#####.# * # #.# #######.#####.#####s/is/is/is/i2 s/i3 s/i8 s/i9 t/i@ It/i$ t/i t/i] ,t/i nt/iյ ,t/i nt/if t/iľ ,t/i[ t/i t/iq ,t/i t/i t/i ,t/i t/i t/ia t/iq ,t/i t/i t/i t/i t/i( t/i v ############ #........@.#21.0 (15.0) #.########.# ######  #.# #.# #....#  #.# #.# #.##.# #.# #.# #.##.####### t/i 6#.# #.# #............ #.# #.# #..#.........  #.###..#########.  #......####t/i| t/i t/i c _There is a stone staircase leading down here.u/iFq u/iu lA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. (>)go down.v/i{ v/ik Tagu270 the TinkererHumanHealth: 50/50 ========================Magic: 12/12 ========================AC: 13Str: 16EV: 9Int: 15SH: 4Dex: 14############XL:  7 Next: 35% Place: Dungeon:3#........@.#Noise: ---------  Time: 4721.0 (15.0)#.########.# ######i) +1 flail#.##.# #....#Cast: Construct Spike Launcher#.##.# #.##.##.##.# #.##.#########.##.# #............ #.##.# #..#......... #.##.###..#########. #.##......#########.  _Found a stone staircase leading up. /i 9d_There is a stone staircase leading up here. _There is a stone staircase leading up here. _You see here a jackal skeleton. _You see here a +0 hand axe. _There is a stone staircase leading down here.2.0) _v/iMj### #### #.#....#4 #@..# #.###  #.#  #.# #.# #.# #.# #[. v/io}w/i8+8 (1.8w/i[w/im _You climb downwards.  Found a chain mail. _There is a stone staircase leading up here.x/iNV_x/i\x/i\$ _x/iJa,x/ixhXx/ik,x/ilx/inx/i@x/iǯBx/i%#.#....##<..##.####.##.##.#.# ###.##..........9.8 (7.0##...... ...... ..... ..... ####  _You see here a +0 chain mail.x/iN  _x/i x/iW e#.#....# #<..# #.### #.# #.# #.# #.# #####.##..#[.###.....................g...######.g   hobgoblin (asleep).....##..####x/i & o 30.8 (1  A hobgoblin comes into view.g.g===1.8 (2 _The hobgoblin shouts!y/ix#<..# #.### #.# #.# #.# #.#########.#.##........#[...###.#..?..#.B..#..g.......######......## B   bombardier beetle (wandering)..#### g   hobgoblin..  A bombardier beetle comes into view.B..g.---2.8 (1Construct Spike Launcher y/i8y/id _Found a scroll labelled SACRIORPHEA.{/i #.#....# #<..# #.### #.# #.# #.#  #.#########. #.##. #[. ###. #..B. #...g. #............. .......######..g   hobgoblin ......##. ..####..{/iK{/i:g.{/iob---3Construct Spike Launcher{/i {/i |/i|/i9|/i|/i|/i'  #.#....# #<..# #.### #.# #.# #.# #.#########. #.##. #[. ###. #..B.g. #...... #...... .......######.. ......## . ..####  ..|/i~4 |/iN5 &4|/i.= |/iT? }/i#.#....#Tagu270 the Tinkerer#<..#Human#.###Health: 50/50 ========================#.#Magic: 10/12 ====================----#.#AC: 13Str: 16#.#EV: 9Int: 15#.#########.SH: 4Dex: 14#.**........XL:  7 Next: 35% Place: Dungeon:4#[@.........Noise: ---------  Time: 4734.8 (0.0)#**.........i) +1 flail#..B.g........Cast: Construct Spike Launcher#.............#....................######..g   hobgoblin......##...####}/i.. _The hobgoblin shouts!  A bombardier beetle comes into view. _Found a scroll labelled SACRIORPHEA.  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate}/if@*  A bombardier beetle comes into view. _Found a scroll labelled SACRIORPHEA.  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.}/ia #.#....#Tagu270 the Tinkerer#<..#Human#.###Health: 50/50 ========================#.#Magic: 10/12 ====================----#.#AC: 13Str: 16#.#EV: 9Int: 15#.#########.SH: 4Dex: 14#.##........XL:  7 Next: 35% Place: Dungeon:4}/ib #[@.........Noise: ---------  Time: 4734.8 (0.0)###.........i) +1 flail#..B.g........Cast: Construct Spike Launcher#.............#....................######..g   hobgoblin......##...####..Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You miscast Construct Spike Launcher.  You are very lightly contaminated with residual magic.  Nothing appears to happen.}/iy g.5.8 (1Contam _~/it #.#....# #<..# #.###~/i+u( #.# #.# #.# #.#########. #.##. #. ###g.~/iu #..B... #....... #..........~/iu .......######.. ......## .  ..####  ..~/i.y,~/i!gBB   bombardier beetleg   hobgoblin~/iӄ%6~/i~/iS _You see here a +0 chain mail./i#.#....#Tagu270 the Tinkerer#<..#Human#.###Health: 50/50 ========================#.#Magic: 8/12================--------#.#AC: 13Str: 16#.#EV: 9Int: 15#.#########.SH: 4Dex: 14*.*#........XL:  7 Next: 35% Place: Dungeon:4*@g.........Noise: ---------  Time: 4736.8 (0.0)***B........i) +1 flail#..B..........Cast: Construct Spike Launcher#.............Contam #....................######..B   bombardier b/i(eetle......##.g   hobgoblin..####..You are very lightly contaminated with residual magic. _Nothing appears to happen. _You see here a +0 chain mail.  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate/i @* _Nothing appears to happen. _You see here a +0 chain mail.  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall./i!i#.#....#Tagu270 the Tinkerer#<..#Human#.###Health: 50/50 ========================#.#Magic: 8/12================--------#.#/i!AC: 13Str: 16#.#EV: 9Int: 15#.#########.SH: 4Dex: 14#.##......../i<"pXL:  7 Next: 35% Place: Dungeon:4#@g.........Noise: ---------  Time: 4736.8 (0.0)###B........i) +1 flail#..B..........Cast: Construct Spike Launcher/i^"#.............Contam #....................######../i"B   bombardier beetle......##./i"xg   hobgoblin..####.. /i#_You see here a +0 chain mail.  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate/i#WA rock wall.  You shape a spike launcher from a nearby wall./i,t#@gB./i.3==7.8 (1/i3/i09  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock  You shape a spike launcher from a nearby wall. _You block the hobgoblin's attack./ip##.###.#....#<..## #########@##.....#[gB ###.B..... #............######.....##.####/iOC-8/i/iW _The hobgoblin closely misses you./ibe # ##.###.#....#<..## ########.##.....#[gB..... ###......B..........g   hobgoblin #..............######.....##./i ,/iWgB.B   bombardier beetleg   hobgoblin--9/i/i/i2*/i  You hit the hobgoblin but do no damage. The rocky spike skewers the hobgoblin./i /i  The hobgoblin is moderately wounded.The rocky spike skewers the hobgoblin./i )/i| r †You kill the hobgoblin!/i *The bombardier beetle sprays incendiary fluid at you.The burning spray hits you./i ;†/i u===41.2 (1.4Fire Contam /i! /i]) m _You are covered in liquid fire! Move or burn!/i<###.####.#....<..# .## ########........#[B......###....../io=#..B.........................######## ####/iI  You shake off some of the fire as you move.  The liquid fire burns you!/iJh46--9==/i+K9---20/i~Q/iFV _Your magical contamination has completely faded away. _You see here a hobgoblin corpse./iK  You hit the bombardier beetle but do no damage.The liquid fire burns you!/iM0-----=--3.4 (1.2/iiW/i%]_ _The bombardier beetle closely misses you./iF ###.####Tagu270 the Tinkerer#.#....#Human#<..#Health: 40/50 ===================-----#.###Magic: 7/12==============----------#.#AC: 13Str: 16#.#EV: 9Int: 15#.#SH: 4Dex: 14*.*########.XL:  7 Next: 35% Place: Dungeon:4*@*#........Noise: =--------  Time: 4743.4 (0.0)*[B.........i) +1 flail###.........Cast: Construct Spike Launcher#..B..........Fire #.............#.............B   bombardier beetle/i [15;13H.......######........##...####You hit the bombardier beetle but do no damage.The liquid fire burns you! _The bombardier beetle closely misses you.Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate/iQ @*The liquid fire burns you! _The bombardier beetle closely misses you.  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall./i@###.####Tagu270 the Tinkerer#.#....#Human#<..#Health: 40/50 ===================-----#.###Magic: 7/12==============----------#.#AC: 13Str: 16#.#EV: 9Int: 15#.#SH: 4Dex: 14#.#########./iXL:  7 Next: 35% Place: Dungeon:4#@##........Noise: =--------  Time: 4743.4 (0.0)#[B.........i) +1 flail###.........Cast: Construct Spike Launcher#..B..........Fire #.............#.............B   bombardier beetle.......######../iۍ"......##...#### /iQ_The bombardier beetle closely misses you./i Casting: Construct Spike Launcher (safe; 9% risk of failure)  /i-Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate/iGWA rock wall.  You shape a spike launcher from a nearby wall./iĐb37--=4.4 (1/i}/iT  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate/iA rock  You shape a spike launcher from a nearby wall. _The liquid fire burns you!/i|  You hit the bombardier beetle but do no damage.The liquid fire burns you!/i}x32-----5.6 (1.2/i^/iI _The bombardier beetle bites you but does no damage./ir  You hit the bombardier beetle.  The bombardier beetle is lightly wounded.  The liquid fire burns you!/iý  The bombardier beetle sprays incendiary fluid at you.The burning spray hits you./i[ 26-----==6.8 _You are even more covered in liquid fire!/ii  # ##.###.#....#<..### #########†##.....[B...... ###......B.......... #............######.....##./iu  /iv J You shake off some of the fire as you move./iw y2--------70/i~ /i5 Z _The liquid fire burns you!/ic[ # ##.###.#....#<..### .#########†##[B. ###..B....... #............######./igP  You shake off some of the fire as you move./i%qAB./ijr_18-------8/iNx/i){Z _The liquid fire burns you!/ig8 # ##.###.#....#<..### .#########B##[. ###B #.........../itl3*/igB0You shake off some of the fire as you move. _The liquid fire burns you!  You shake off the liquid fire.  The rocky spike skewers the bombardier beetle but does no damage./i/ieB†9/i\/i? _The bombardier beetle is lightly wounded./igs # ##.###.#....#<..##.# B#########†##[. ###B*/inXf  The rocky spike skewers the bombardier beetle but does no damage./i;B/i9=-8==50/i/i? _The bombardier beetle is lightly wounded./i####.####.#....<..# .## B#########.†##.......[..###..B../i ####.####.#....<..# .## B#########.†##.......[..###..B.........######/i{2*/i  The rocky spike skewers the bombardier beetle but does no damage. _The bombardier beetle is lightly wounded.  You rampage towards the bombardier beetle!  The rocky spike skewers the bombardier beetle./i"a BThe bombardier beetle is moderately wounded./ia/==1/ih/iwI _The bombardier beetle bites you but does no damage./i5 #You closely miss the bombardier beetle./i6 5-3.0 (1.2/i< /i? l _The bombardier beetle is moderately wounded./i  You hit the bombardier beetle.  The bombardier beetle is heavily wounded./i   The bombardier beetle sprays incendiary fluid at you./i20===4.3 (1.3/iD/i2 _You block the burning spray./iک  You hit the bombardier beetle.  The bombardier beetle is severely wounded./iKS==--5.5 (1.2/i/iI _The bombardier beetle bites you but does no damage./i:  You completely miss the bombardier beetle.The bombardier beetle is severely wounded./idC--6.7/i]/i__ _The bombardier beetle closely misses you./iUo  You completely miss the bombardier beetle./i&/iW21=9==7.9/i _The bombardier beetle is severely wounded./iOD  You sock the bombardier beetle!/iH†/i e===439.2 (1.3/i/iU _You kill the bombardier beetle!/i3/i/iB/i,/iE/i(O2/ih/i ,/i/i,/i5/iLi3=/i/i/iP10/12==/i/i,/i/i,/i/iw4=/iP==/i/i2,/i5=/i/ipx1==/i,/i/i(,/iU/ira6=/i/i/i:==/i\/i,/i /iC /i{ /iq /i/i497/iC/iWh - _You start resting./i$080.2 (21.0)/i%c2==-1.2 (22/i,/i)0% _Magic restored./iL o8===9=30=/iX /i] w1=/i` ,/ia /i g ,/ig /il i2=/iLm /iq ,/ir /iw ,/i@y /i} ,/i~ /i a3=/i /i ,/ir /i ,/iL /iB ,/i /iz i4=/iX /i ,/i /iW ,/i= /i a5=/i3 /i ,/i /i ,/iϬ /i> ,/i4 /i d36=/iL /i ,/i7 /i+ ,/ip /iR /i W7=/i /i ,/i /i ,/i /i /i /i /i a8=/i /i ,/i /i ,/i /i /i ?9=/i /i /iw ,/i /i\ ,/iA /i ,/i /i /i E40=/ip /i ,/i /i ,/i /iE ,/i /i k1=/iH /i ,/i /i ,/i /i /i  D2=/i /i' B/iM /i /i /i ,/i /i%# k3=/i>$ /i' ,/i( /i+ ,/i, /i. /iZ/ K4=/i0 /i2 ,/ib3 /i6 ,/is6 /i: ,/i>: /i^= /i= U5=/i> /i[A ,/i{B /iME ,/iE /iDI a6=/iJ /igM ,/iN /iQ ,/i/R /iU ,/i,V /i!Y /isY N7=/imZ /i] ,/i4^ /i_ ,/i` /id ,/iQe /ih a8=/iNi /il ,/i>m /ip ,/iq /it k9=/i`u /iy ,/iy /iW} ,/i~ /i ,/i\ /i _ _You start resting./i .861.2 (80/iv [50=2.2 (81/i /i# " _HP restored./i?3/i/i/i3/ix/i/im  You see here a bombardier beetle corpse./i /i 5 _/ie  You see here a hobgoblin corpse./i5 _/i/iV/i/i9=/i/ia/i,/i /iV'###.#####.#....#<..# #.### #.# #.# #.# #†#########.#†##@.......7.2 (5.0)/i'#[.......... ###......... #..B..........#.............#....................######........## ../i'1..####/i(/i@1/i3/i| 3/i~ /i; /i ,/i /id /i ,/i. /iE /i ,/iI /i #.### #.# #.# ##.# .###†#########..##†##.........###[............####...........#..?.....# 70.2 (3#......../i # #.......# Construct Spike Launcher .......######......## ..#### .. . . /iǢ /i[ /i /i/i|/i /i/i/i6/ic/i/i#.# #.# ###.# .## /i,!#†#########..# #†##.........## .#[.....#..###......#..?...........# /i#..........@...# #..# .......######.............## ....#### .... [../ig   goblin (asleep) ..../iЬ/......g/ia 1.2 (1  A goblin comes into view. It is wielding a +0 dagger.Found a plate armour./iagg./i4==2.2 (2/i/i( _The goblin shouts!/i(j #.# #.# ## #.# .## #†##..# #†##.## . #[.#.. ###. #..?...........# #.@....# #.# .######. ......## . ..#### ....... .. [...... .....g. ......./i,`g.--3.2 (1/i4/i8/i #.# #.# ## #.# .## #†##..# #†##.## . #[.#.. ###. #..?.# #.# #.# .######. ......## ... ..#### .... .. [...g.. ...... ......./i/io 'g./i7 A--4/i/iM/ie #.# #.# ## #.# .## #†##..# #†##.## . #[.#..#. #..?.# #.# #.# .######/if. ......## .... ..#### ...... .. [..g... .......  ./iq/ir&5/i/ihx 3/iz /i~ /i /i ,/i‰ /ib ,/i /iM /iP /i X/iL1 /i<  #.# #.# ## #.# .## #†#########..# #†##...## . #[...#.. #####... #..?...# #....@.........#8.2 (3 #...#/it=  #.......######g...... .......## ....... ...#### ....... ... [..g...g   goblin # .......  ......./i> /iL s _A goblin is nearby!/i: /iݮ /i /i /iV k #.### #.#  #.#  #.# .## #†#########..#  #†### . #[.#.. #####/i )..... #..?@....# #.# #..............#  #.......######g...........## ...##### ........... [g...### ......../ik /iN g.g   goblin/i U9.2 (1Construct Spike Launcher _/iy /i /i #.### #.# #.# ## #.# .## #†#########..# #†##..## . #[...#.. #####. #...#/ib #.# #.g...# #.#. ..## ..##### /i...... [..g...## /iҴ].  ./i]/i%g.g   goblin/i'80/i/i _You see here a scroll labelled SACRIORPHEA./i /ir A scroll labelled SACRIORPHEA. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll /i* Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, or (g)et./ik/i =#.###Tagu270 the Tinkerer#.#Human#.###Health: 50/50 ========================#.#.##Magic: 12/12 ========================#†#########..#AC: 13Str: 16#†##.........## . EV: 9/iInt: 15#[............#.. SH: 4Dex: 14#####.............. XL:  7 Next: 43% Place: Dungeon:4#..@...........#Noise: ---------  Time: 4880.2 (1.0)#.........g....#i) +1 flail#..............#Cast: Construct Spike Launcher#.......######...............## ............#####....... g   goblin/iy.....[..g...#####..............Found a plate armour. _The goblin shouts! _A goblin is nearby! _You see here a scroll labelled SACRIORPHEA.  As you read the scroll labelled SACRIORPHEA, it crumbles to dust.  Your body is wracked with pain! The goblin convulses!/iUg. /ih26------------1/i /i# _The goblin shouts! _A goblin is nearby! _You see here a scroll labelled SACRIORPHEA.  As you read the scroll labelled SACRIORPHEA, it crumbles to dust.  Your body is wracked with pain! The goblin convulses! _It was a scroll of torment./i"R T ##.##†#########..†##.........## .[....#.#####..........g.....# .#.......######..........## .....#####  [..g#####.... /iU /iZ &g./ik[ f2Construct Spike Launcher /i_ /iBb /iY/i/i/i/iR #.### #.# .## #†#########..# #†##.........## . #[...#..#####.... #.......g#  #..# #.##.######.......... /i)H.##### ..  [g...###### ....... . /i˞/i,.g/ig7------------3/i/iN/i ; #.# .## #†#########..# #†##.........## #[...######. #...#  #g.####.......##.######......#... +### #......  [..g####### ... /i /iD &g./i |8=4Construct Spike Launcher/i /i /i) #†#########..# #†##.........## #[...######. #...#  #.....g.####......######.######.....#...  +###  #......#  [..g ######## .../i./i5,.g/i7&5/i>/ic@/i  #†##.........# #[...#####. #...# #.####....g.######.......######.... #...  +####  #......#  [..g ######## ... /i /i ,.g/i f6Construct Spike Launcher /i6 /i,q#†#########..# #†#### #[..######.#.#  #.#  ###..............# #####.....g.######.#....#.+......#####.....#......# [..g########....../ir/iny&g./ixzt9=7Construct Spike Launcher/i/i/i #†#..# #†##.## #[..#.#####.#.# #.# ###.# #####....g..######./i#.## .+......##### .#......# [..g.## ../i,/iZ'.g/iV&8/i/i/i/  You barely miss the goblin.The goblin is moderately wounded./i0 5=9.5 (1.3/i6 /i9 = _The goblin hits you but does no damage./ip 9  You sock the goblin!/i| A) /i `30=90.8/i /i1 J _You kill the goblin!/i3C#†#..# #†##.## .#[..#.#####.#.# #.# ###./i# #####.######.#...## .+......##### .#......# [..g.######## ../iUJ-10/i/iO _You see here a +0 dagger./i 3/i /i\ ,/i% /i /iv K1=/i /i B/i /i /i /i\ ,/i[ /i i2=/ip /i /i /ia /i ,/i /i K3=/i /iz /iO! /i! /iU# /i' ,/i<( /i75 4=/i9 ,/i: /i> ,/i? /iqD ,/iE /i\J a5=/iK /iXP ,/iQ /iU ,/iWW /i)\ d36=/i] /ia ,/ib /ipf ,/if /ii ,/ii /il m7=/im /ixq ,/ir /iw ,/ix /i`| /i| D8=/i} /i- ,/in /i ,/i} /i ,/i /i k9=/i /i; ,/i˚ /iО ,/iП /i b40=/i /i[ ,/i /i ,/i /i ,/iղ /iȶ k1=/i /i ,/io /i{ ,/i /i# ,/ia /i a2=/iO /i ,/i /i ,/i /i /iw U3=/i /i ,/i /i ,/i /id ,/i /i a4=/i /iY ,/i /i ,/i /i /i! U5=/i8 /i ,/i /iF ,/i /i7 B/i /i< K6=/i /iH# ,/iL& /iu+ ,/i`- /i2 /i3 U7=/i4 /i9 ,/i; /i> ,/iA@ /i-D ,/iE /iI /iI K8=/iK /i%P ,/iQ /iT ,/i5V /iFZ ,/i\ /iVd k9=/if /ij ,/ink /i`p ,/i1q /i{ - _You start resting./i( 1960.8 (69.0)/i [50=1.8 (70/i /i " _HP restored./i /i /i /i /i!3/i "/i#/i),/i-,/iR0,/i1/i3/i7,/i8/i;/i>O=/i?/i^/i,/i/i/i ,/iY/i  #†##.......   #[........   #####......   #..   #.....   ###....   ###########.  /iI #.......)..##   +.@....##### 7.8 (6.0)   #......# [   ######## Construct Spike Launcher         /iA/i]!/i}&/i`J/iG/i# 3/i9 /i /i /i` /i /i; /i ,/i /iP 7 _You open the door./i3 3/i /iA .  #†##   #[  #####   #.  /i Q #.   ###   #####.......#####  #.###.......)..##  #...@......##### 70.8 (3 #####......#/i5 )   ######## Construct Spike Launcher      /i /i /i Q _There is an open door here./i3/i/i/i/icP _/i/i  #†##  #[  ##### ## # #. # #g ### #. #####.......  #.###.......)..##  #.@.'......#####  #####......#  ########   g   hobgoblin (wandering)/iP2   /i5 +1.8 (1/i +2.8 (2/i9/i\ _A hobgoblin comes into view./i}`/ia/if/i0h/i }  #†####  #†##  #[   #####  ### #  #.. #  #g# ###.......  #.# #####.......##  #@###.......)..##  #...'......##### #####......# ########     /i /iǹ F.g/i +3.8 (1/i; /i /i #†#### Tagu270 the Tinkerer #†##.. Human #[.... Health: 50/50 ======================== #####... Magic: 10/12 ====================---- ####....... AC: 13Str: 16 #..#....... EV: 9Int: 15 #.# ###....... SH: 4Dex: 14 *g* #####.......## XL:  7 Next: 43% Place: Dungeon:4 *@*##.......)..## Noise: ---------  Time: 4973.8 (0.0) *...'......#####i) +1 flail #####......#/i DCast: Construct Spike Launcher ######## g   hobgoblin (wandering) _You open the door. _There is an open door here. _A hobgoblin comes into view.Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate/iVg@There is an open door here. _A hobgoblin comes into view.  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  Look: a hobgoblin, wearing a +0 chain mail (wandering, hasn't noticed you)/i Qg*A rock wall./i_ #†#### Tagu270 the Tinkerer #†##.. Human #[.... Health: 50/50 ======================== /i#####... Magic: 10/12 ====================---- ####....... AC: 13Str: 16 #..#....... EV: 9Int: 15 /ie#.# ###....... SH: 4Dex: 14 /i#g# #####.......## XL:  7 Next: 43% Place: Dungeon:4 /i#@###.......)..## Noise: ---------  Time: 4973.8 (0.0) /i#...'......#####i) +1 flail /i#####......#Cast: Construct Spike Launcher /ij9######## /ijg   hobgoblin/i/iYDir - look around, f - activateA rock wall.  /iYou miscast Construct Spike Launcher.  You are very lightly contaminated with residual magic.  Nothing appears to happen.  The hobgoblin shouts!/i)x====4.8 (1Contam /iw/i   A rock wall.  You miscast Construct Spike Launcher.are very lightly contaminated with residual magic.  Nothing appears to happen.  The hobgoblin shouts! _The hobgoblin barely misses you./i/i/iޔ/i'/iu  #†#### Tagu270 the Tinkerer #†##.. Human #[.... Health: 50/50 ======================== #####... Magic: 8/12================-------- ####....... AC: 13Str: 16 #..#....... EV: 9Int: 15/i{v * #.# ###....... SH: 4Dex: 14 *g* #####.......## XL:  7 Next: 43% Place: Dungeon:4 *@*##.......)..## Noise: ====-----  Time: 4974.8 (0.0) /iv _*...'......#####i) +1 flail #####......#Cast: Construct Spike Launcher ########Contam /iv  g   hobgoblin/iw fNothing appears to happen.  The hobgoblin shouts! /i6w _The hobgoblin barely misses you.Casting: Construct Spike Launcher (safe; 9% risk of failure)  /isw Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate/ir1@./i%@./i8x*@The hobgoblin shouts! _The hobgoblin barely misses you.  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall./i_ #†#### Tagu270 the Tinkerer #†##.. Human #[.... Health: 50/50 ======================== #####... Magic: 8/12================-------- ####....... AC: 13Str: 16 #..#....... EV: 9Int: 15 #.# ###....... SH: 4Dex: 14 #*# #####.......## XL:  7 Next: 43% Place: Dungeon:4 /is` #@###.......)..## Noise: ====-----  Time: 4974.8 (0.0) #...'......#####i) +1 flail #####......#Cast: Construct Spike Launcher ########Contam  g   hobgoblin /i2a#_The hobgoblin barely misses you.Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall./i;7(  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock  You shape a spike launcher from a nearby wall.  The rocky spike skewers the hobgoblin./i g#The hobgoblin is lightly wounded./iM_==--5.8 (1/i;/iW _The hobgoblin closely misses you./iHW #†##... #[... ##### ####..... #.. #. #.# ###. #g# #####.......### #.###.......)..##  #.@.'......#####  #####......#   ########        /ia/iiF.g/ijP----6/iKq/it] _Your spike launcher falls apart as you grow too distant to maintain it./i)  You completely miss the hobgoblin.The hobgoblin is lightly wounded./iL*U=-8.1 (1.3/i//i2@ _The hobgoblin hits you but does no damage./iV;  You hit the hobgoblin./iC[/i,9.5 (1.4/iO/iM _You kill the hobgoblin!/it /i u  /iqu U #†####/iu  /i-v  #†##  #[ /iv   #####  ### #  #.. #/i8w   #.# ###.......  #.# #####.......##/iw  #@###.......)..##  #...'......#####/ix F #####......#/i{ f ########     /i; /i 4-800/iX /ip  Things that are here: _a +0 chain mail; a hobgoblin corpse/i/iW7-/i/ik/i{3/iy|/i/i/i10/12==== _/i>/iЍ/i.# .# #†####.# #†## . #[ '#######.# ..# #....... ###.......2.5 (2.# #####.......##/i~[###.......)..## #...'......##### #####......###/i/io/iK _Your magical contamination has completely faded away./i1 #.#  ..##.#  ..# #.#  ..# #†##### ..##†## .. #[..  '# ##### ###.# #. #.@.# #. #.#.# ###.. #.#######.......### #[###.).. #...'......##### #####......# ########  /ip/iD|1======3.5 (1/i/iT/i/iAWhat do you want to examine? Items  a - ([) a +0 chain mail  b - (†) a hobgoblin corpse/i/i|/iIN #.#Tagu270 the Tinkerer ..##.#Human ..##.#/iHealth: 50/50 ======================== ..##†##### Magic: 11/12 ======================-- /i..##†##... AC: 13Str: 16 ../i!X#[..... EV: 9Int: 15 '# #####.... SH: 4/iDex: 14 ###.# #........ XL:  7 Next: 43% Place: Dungeon:4 #.@.# #........ Noise: ---------  Time: 4983.5 (1.0) /i#.#.# ###........ i) +1 flail /i#.#######.......### Cast: Construct Spike Launcher /i #[###.......)..## #...'......##### #####......#/i6/ ######## /i^_The hobgoblin hits you but does no damage.  You hit the hobgoblin. _You kill the hobgoblin!/iThings that are here: _a +0 chain mail; a hobgoblin corpse _Your magical contamination has completely faded away./i/i>/i/i޸/i /iE /i X/i /iB& x2==/iq+ w  #<..# ####. #.### #...# #.#  #...# #.#  #...# #.#  #...##†###### #...####.# #† ........# #[  #@# #####6.5 (3 /ij, -###.# #. #...# #... #.#.# ###......... #.#######.......#### #[###.)..## #...'......##### #####......# ######## _Magic restored./i- /i2 /i5 Q _There is an open door here./i]3/i]/i/c/if/i|f$ _/ij,/im,/ihn/iu##.#### ##....# .<..####.##.#  #.# # #†#######.@.####.# #†##8.5 (2/i5v #........# #[ ##'###########Construct Spike Launcher  ###.# #.........  #...# #..........#.#/iv/ie/i/is  ## #.#....#  . #<..#  ####. #.###  #...# #.#  #...# #.#  #...# #.#  /iN #...# #†####### #...####.# #†##..... #..@.....# #[... ##'########### ###.# #..... #...# #. #.#.# ###. #.#######.......##### #[###.......)## #...'......##### #####.#/i< /i K9.5 (1Construct Spike Launcher/i /i /iP 3/i( /iŷ /iȼ /i _==/i ,/i /i /i ,/i /iu /i ,/iT /i* /iu ,/i /i /i /i /i /it d ###.####  ## ### #.#....#  . ..# #<..#  ####. ... #.###  #...# #.# #.#  /i #...# #.# #.# ## #...# #.# #.# . #...# #.# #†#########..# #...####@# #†##...#95.5 (6 #........# #[...... ##'###########. ###.# #.....# #...# #.....# #.#.# ###.......#  #.#######.######....  #[###.......)..## ....  #...'......##### .... /i /iE /i@ /i/id/i/i/iP ,/i,/i,/iC/i/i,/iN/i/i,/i/i /i#,/i$/i&, # ###.####  #######.#.#....#  #.....#.#<..# /i,###....@..#.### 5000.5 (5.####.###.# ...# #.# #.# ##  #...# #.# #.# .# #...# #.# #†######### #...####.# #†##/i,K #........# #[........ ##'###########.......##.# #..............#/i-/iJ3/ix5/i */i*/iY3/i;/i>3/iV/i/i(/i/i ",/is#,/iQ$/i+#### #  ..###.#### #######.#.#....# #.....#@#<..# 2.5 (2####.......#.###...####.###.#  #...# #.# #.# ###...# #.# #.# .##/i,#...# #.# #†#########..# #...####.# #†#### #........# #[...###'###########./i1/i3/ij 3/iY /i /i  /is ,/i! /i" ,/i# /i,+ 9########## # .......@.###.####4 ########.#.#....# #.....#.#<..# ####.......#.### #...####.###./i+ `# #...# #.# #.# # #...# #.# #.#  #...# #.# #†#########..#  #...####.# #†####/i, /i1 /if: /i 3/i /i /i ,/i /i/ B/iC /i /iߡ ,/iL /i /ix ,/i /ia /iX ,/i /i /i ,/i! /i% /ix ,/i /ic Y         #.####### #   #....@........###.####11.5 (7   #######.#.#....#   #.....#.#<..#   ####./iԻ M......#.###   #...####.###.#   #...# #.# #.#   #...# #.# #.#   #...# #.# #†###### /i  #...####.# #†##..../i /i_ /i /iNH _/iI /i J /iiO X/iO /iQ /inU ,/iU /iX /i ] ,/i^ /i` 4 _Found a helmet./if 3/ig /io   #.$# #..# #.[# #.. #.. /ip #.#  #.#   #@############# 6.5 (5  #.............###. #############.#.#.  #.....#.#<..  ####.......#.##/ifq )  #...####.###.#  #...# #.# #.#  #...# #.# #.#   #...# #.# #†##/ir /i9y /i{ * _Found 7 gold pieces./i /i /i /i /i: ,/i ,/i ,/i# /ib 9 _Found 5 gold pieces./ic 3/i&     ####  ##...  ..$# #..# #.$ #. #.@# 21 #..#####.  #........#  #.######## #.# #.############# # #.............###.# #############.#.#..  #.....#.#<../i* O _You see here a +0 helmet./i"/in#/ix%/i(/i+/i0P _/i3/i4/i5/i9,/i:/i@6  # ####.##.....4.5 (3 .[#  /iAE#..#####. #........#.###.#.#./iB/i'K/i*N> _You now have 170 gold pieces (gained 7)./iuI/ix/i{,/i,/ib,/iY/iV,/i9/iJH  ..# ######....#.##.........#...7###. #..# #.[##.#/i"/i/iʗ> _You now have 175 gold pieces (gained 5)./iI/i /iX/i{ ,/i0"/i$/i&,/i(/iX=   # .# ..+ ...#....# # ######.....# #.##...@......#30 #.....####....# ####..# ### #..# #..# #.[# #..#####. #........# #.########/i%?/ieA/i.g 3/ibh /im /inr ,/iw z _Found a green potion./iq 3/iχ /i/ /i@ ,/i} /i֒ /i /i /iD /i< !  ..##### #.....#  #.....#  /i #!....+  #.....#  #.....#  # ######.....#  #.##.......@..# 4.5 (4 #.....####....# /iң  ####..# ....### Construct Spike Launcher   #..#.##### #..# /iw /it /is I/i/iB/i/i,/i /iy"/i%,/i'/i(/i,,/i-/i1/ih2/i3/i :u         ###   ..#####  #.....#  #.....#  #@....+9.5 (5  #.....#  #.....#Construct Spike Launcher  # ######.....#  #.##..........#  #.....####....#  ####..# ....###  #..#.#####  #..#/i0;/it@/iqCR _u - a green potion/i4/i/i/i /i 3/i /i ,/iG X/i$ /i< /iH ,/i /i /iE /i /i /iG /i G #####  ....#####  #.....#  #.....####### #....@'....f# #.....#####.# #.....#  # ######.....#  #.##..........#  #.....####....# f   sleepcap (dormant)  ####..# ....### #..#.#### /i( 43.5 (4  You open the door.4.5 (5 _A sleepcap comes into view./iGM##### ....##### #.....# #.....# #.....@....f# #.....#####.# #.....# # ######.....##.##....##.....####....# ####..# ....### /iO.##### ....##### #.....# #.....# #.....'@...f# #.....#####.# #.....#  # ######.....#  #.##....#  #.....####....#  ####..# ....####..#.##### /iS/i6Z~f.f/ik[+5.5 (1/i`/i"d7 _You rampage towards the sleepcap!/i ##### ....##### #.....# #.....# #.....'.@.f.# #.....#####.# #.....# # ######.....# #.##..........# #.....####....# /i ##### ....##### #.....# #.....# #.....'..@f.# #.....#####.# /i #.....# #  ######.....# .....####....# /iJ 49-You rampage towards the sleepcap! The sleepcap releases spores at you.  You are engulfed in a cloud of soporific spores!  You fall asleep./i /  --more--/i9 F #####  #.....# #.....#######  #.....'..@f.#  #.....#####.#  #.....# #  /i: [     #..#/i= /is? v  2  0 =6 _/i{@ /iI ; #####  #.....# #.....#######  #.....'..@f.#  #.....#####.#  #.....# #       /iR /iR @6--/iR A 9  4 7.5 (2/i,X /iZ G _The sleepcap releases spores at you. You wake up./i&  ##### ....##### #.....# #.....# #.....'.@.f.# #.....#####.# #.....# # # ######.....# #.##.# #.....####....# ####..# ....###  #..#.#####  #..#/i( /i. 0f./ix/ 3-8.5 (1/i3 /iN6 /i$Tagu270 the TinkererHumanHealth: 46/50 ======================--Magic: 10/12 ====================----#####AC: 13Str: 16....#####EV: 9Int: 15#.....#SH: 4Dex: 14#.....#***###XL:  7 Next: 43% Place: Dungeon:4#.....'.@f..#/iNoise: ---------  Time: 5048.5 (0.0)#.....#***#.#i) +1 flail#.....# #Cast: Construct Spike Launcher # ######.....# #.##..........# #.....####....#f   sleepcap ####..# ....####..#.#####/ibA#..#You are engulfed in a cloud of soporific spores! _You fall asleep. _The sleepcap releases spores at you. You wake up.  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate/iV@f _You fall asleep. _The sleepcap releases spores at you. You wake up.  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  Look: a sleepcap/iR Xf*A rock wall./i 7**/ik`Tagu270 the TinkererHumanHealth: 46/50 ======================--Magic: 10/12 ====================----/i_lH#####AC: 13Str: 16....#####EV: 9Int: 15#.....#SH: 4Dex: 14#.....#######XL:  7 Next: 43% Place: Dungeon:4/i8m#.....'.@*..#Noise: ---------  Time: 5048.5 (0.0)#.....#####.#i) +1 flail#.....# #Cast: Construct Spike Launcher # ######.....# #.##..........# #.....####....#f   sleepcap ####..# ....####..#.######..# _The sleepcap releases spores at you. You wake up.  /imCasting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall./iN@  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock  You shape a spike launcher from a nearby wall.  The rocky spike skewers the sleepcap./i6 f#The sleepcap is moderately damaged.==9.5 (1 _The sleepcap barely misses you./ip q ##### ....##### #.....# #.....# #.....'@.f..# #.....#####.#/iq c #.....# #  # ######.....#  #.##..........#  #.....####....#  ####..# ....###  #..#.#####  #..#/iy 1*/ixL J  The rocky spike skewers the sleepcap./i /i f.  The sleepcap is moderately damaged./i /-50/i( /iJ v _The sleepcap attacks as it pursues you! The sleepcap misses you./i w * You sock the sleepcap!/i  The sleepcap is severely damaged.The rocky spike skewers the sleepcap./i_/i1  The sleepcap is severely damaged.The rocky spike skewers the sleepcap./i fThe sleepcap is almost destroyed./iS/i۾4-1===1.7 (1.2/i^/ilz _The sleepcap releases spores at you. The sleepcap barely misses you./i3 ~ *You hit the sleepcap but do no damage./i  The sleepcap is almost destroyed.The rocky spike skewers the sleepcap./in )/i &./i ~ 93.0 (1.3 _You destroy the sleepcap!/i /i> o _Your Maces & Flails skill increases to level 4!/iv##### ....##### #.....# #.....# #.....'.@...# #.....#####.# #.....# # # ######.....# #.##..........# #.....####....# /izR--40 _/i /iQ/i5-/im6=##### ....##### #.....# #.....####### #.....'...@.# /i --#.....#####.# #.....# .#  ######.....# .##..# l# ....####....# ##l   iguana (wandering)  #..#/i$r 5  An iguana comes into view./i*l.l/i+P===6.0 (2/i0/i~30 _The iguana hisses angrily./i*0#####....##### #.....# #.....########.....'.....# #.....#####@# #.....# #.# ######.....# #l# #..........# +.# ...####....# ### #..# ....### ..#.##### #..# #.[#/i3:l./i4k7=-7.0 (1/i9/it<] _Your spike launcher falls apart as you grow too distant to maintain it./i ^Tagu270 the TinkererHumanHealth: 47/50 ======================--#####Magic: 9/12==================------....#####AC: 13Str: 16#.....#EV: 9Int: 15#.....#######SH: 4Dex: 14#.....'.....*XL:  7 Next: 49% Place: Dungeon:4#.....####*@*Noise: ---------  Time: 5057.0 (0.0)#.....# *l*i) +1 flail ######.....# #.#/i Cast: Construct Spike Launcher #..........# +.# ...####....# ### #..# ....###l   iguana #..#.##### #..# #.[#An iguana comes into view. _The iguana hisses angrily. _Your spike launcher falls apart as you grow too distant to maintain it.  Casting: Construct Spike Launcher (safe; 9% risk of failure)  /ix Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate/iHe@l _The iguana hisses angrily. _Your spike launcher falls apart as you grow too distant to maintain it.  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  Look: an iguana/iS*lA rock wall./iIMTagu270 the TinkererHumanHealth: 47/50 ======================--#####Magic: 9/12==================------....#####AC: 13Str: 16#.....#/iNEV: 9Int: 15#.....#######SH: 4Dex: 14#.....'.....#XL:  7 Next: 49% Place: Dungeon:4#.....#####@#Noise: ---------  Time: 5057.0 (0.0)#.....# #*#i) +1 flail ######.....# #.#Cast: Construct Spike Launcher #..........# +.# /iGN ...####....# ### #..# ....###l   iguana #..#.##### #..# /iN#.[# _Your spike launcher falls apart as you grow too distant to maintain it.  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate/i PWA rock wall.  You shape a spike launcher from a nearby wall./i2$>  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock  You shape a spike launcher from a nearby wall.  The rocky spike skewers the iguana!/i #lThe iguana is heavily wounded./iob8===8.0 (1/iR/i> _The iguana bites you but does no damage./iŷ} *You hit the iguana but do no damage./iw `  The iguana is heavily wounded./i9*/i  The rocky spike misses the iguana.The rocky spike skewers the iguana but does no damage./iMm lThe iguana is heavily wounded./i&n-9.2 (1.2/is/ivS _The iguana barely misses you./iu *You closely miss the iguana./ion  The iguana is heavily wounded.The rocky spike skewers the iguana./i lThe iguana is heavily wounded./i\10/12==60.4/i'/iT _The iguana closely misses you./i3 9  You sock the iguana!/i< F†/i?A ?9=/iA *561.6/ieG /iJ J _You kill the iguana!/iN/iO3/iS/i7X/iX/i] /i]] You see here an iguana corpse./ia/iGb _/i&c/i_d/ih/iNh:==/ih/iHk/im/i(nE50=/itn/ip7 _You open the door./it/ivt/it/i|#####....######.....# #.....####### #.....'.....# #.....#####.# #.....#...#†#######.....#...#.# /iP}##..........#...@.#--6.6 (5.0 ....####....#...###..# ....#####.  #..#.##### ##  #..#  #.[#  #..#####.  #........#  #.########/i~9--/i8/iQ _There is an open door here./i8  ##### ....##### #.....# #.....####### #.....'.....# #.....#####.# #.....#...#†# ######.....#...#.# .##.#..@'.#/i8 .####....#...####..# ....#####..  #..#.##### ####  #..#  #.[#  #..#####.  #.#  #.#/ilA /iB X1==7.6 (1 /iC _/i>H /i K /iG? ##### ....##### #.....# #.....# #.....'.....# #.....#####.#/i*. #.....#...#†# # ######.....#...#.# #.##.#.@.'.# #.....####....#...####..# ....#####... #..#.##### ###.# #..##  #.[#  #..#####. /i y #.#  #.#/i/i$P8Construct Spike Launcher /i{/i/i/ir 4/ix /iz /iXI/i/i®e=/iv/i,/i/i?/iu/i:==/i /i/w#.....##.....########.....'.....##.....#####.# /i>#.....#...#†# ######.....#...#.# #..........#...'.# ...####....#...#### .# ....#####..@.# 71.6 (3/i2#.##### ####.# ..# .# Construct Spike Launcher /i+r#.[# # /i#..#####. #........# #.######## #.# #.###### #/i,/iW/i/i5 /i$ /i /i /i3/i/i/i/i/i,/igB/iM/il/i,/ik/iU#.....'.....##.....#####.# /i#.....#...#†# #####.....#...#.# ..........#...'.# ..#...#### /i..# ....#####....##.############.# ..# .......@# 4 .[# .....#### ..#####. ###. ........# # .######## .# .###### # .............###.#### ##.#.#....#/i/iC/i/ia/ibb3/i0f/ixi/ign2==/int  #.....'.....# #.....#####.# #.....#...#†#  ######.....#...#.# ##..#...'.#..####....#...#### /itf##..# ....#####....#  #..#.##.#  #..#..#6.6 (2  #.[#..#### /iGu #..#####.####..  #..# ###  #.##  #.# /iu #.## #  #..###.####  /iu3##.#.#....#/iv/i|/i}/i p #.....#####.# #.....#...#†#/iN ######.....#...#.# .##..........#...'.# .....####....#...#### ###..# ....#####....#  #..#.############.# #..# #..........# #.[#####/i(  #..#####.####....>.# #........# #####.....  #.######## ###+  #.#  #.############# # #.............###.#### #############.#.#....# #.....#.#<..#/i6 /i +7.6 (1/i /iB ; _Found a stone staircase leading down./i. #.....#...#†#  ######.....#...#.# ##..........#...'.# ...####....#...### ##..# ....#####....#  #..#.############.#  #..# #..........#  #.[# ..#####..#####.####..@.>.##........# #####......  #.######## ###+##.#  #.############# ##.............###.#################.#.#....# #.....#.#<..#####.......#.###/i8 /i_9 &8/i? /iA /i3/iN/i/ih/i#.....#...#†# ######.....#...#.# .#...'.# ####....#...#### /i..# ....#####....# #..#.#####.# /i?#..# #..........# #.[# .##### /i|#..#####.####...@>.# #.# #####. /ii#.# .###+# #.# .# #.# w# #.###.#### /i1w   dart slug (asleep) #.#.#....##.....#.#<..# /i &0/iH==9.6 (1/i#/i /iN_A dart slug comes into view./iQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 javelins Spells ([,] to cycle)  b - Cast: Kinetic Grapnel  c - Cast: Construct Spike Launcher [*/%] inventory [&] all spells[!] focus mode: off|on/in@* Your spells (quiver)TypeFailure Level  a - Kinetic GrapnelForgecraft6% 1  b - Construct Spike LauncherForgecraft9%/i9A2  c - Forge Blazeheart GolemFire/Forgecraft75%4 Select a spell to quiver [!] toggle spell headers/iVc/i&r#.....#...#†#Tagu270 the Tinkerer ######.....#...#.#Human #..........#...'.#Health: 50/50 ======================== ...####....#...####Magic: 12/12 ======================== #..# ....#####....#AC: 13Str: 16 #..#.############.#EV: 9Int: 15 #..# #..........#SH: 4Dex: 14 #.[# ........#####XL:  7 Next: 56% Place: Dungeon:4 #..#####.####...@>.#Noise: ---------  Time: 5079.6 (0.0) #........# #####.......i) +1 flail #.########.###+##Cast: Construct Spike Launcher #.#.# #.############# w# #.............###.####w[/i6s40m   dart slug (asleep) #############.#.#....##.....#.#<..#####.......#.### _You kill the iguana! _You see here an iguana corpse. _You open the door. _There is an open door here. _Found a stone staircase leading down. _A dart slug comes into view.Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 javelins Spells ([,] to cycle)  b - Cast: Kinetic Grapnel  c - Cast: Construct Spike Launcher [*/%] inventory [&] all spells[!] focus mode: off|on/i./i0<#.....#...#†#Tagu270 the Tinkerer ######.....#...#.#Human #..........#...'.#Health: 50/50 ======================== ...####....#...####Magic: 12/12 ======================== #..# ....#####....#AC: 13Str: 16 #..#.############.#EV: 9Int: 15 #..# #..........#SH: 4Dex: 14 #.[# ........#####XL:  7 Next: 56% Place: Dungeon:4 #..#####.####...@>.#Noise: ---------  Time: 5079.6 (0.0) /i=l#........# #####.......i) +1 flail #.########.###+##Cast: Construct Spike Launcher #.#.# #.############# w# #.............###.####w   dart slug (asleep) #############.#.#....##.....#.#<..#####.......#.### _You kill the iguana! _You see here an iguana corpse. _You open the door. _There is an open door here. _Found a stone staircase leading down. _A dart slug comes into view./i>/iE/i`H/i[/i P Spells (Memorise)TypeFailure Level  a - Launch Clockwork Bee Forgecraft17% 3b - Magic DartConjuration41%1  /iVc - Searing RayConjuration56% 2  d - Forge Lightning SpireAir/Forgecraft85% 4  e - Fulminant PrismConjuration/Alchemy99% 4 6 spell levels left /i^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit/i/iK/i,#.....#...#†#Tagu270 the Tinkerer ######.....#...#.#Human #..........#...'.#Health: 50/50 ======================== ...####....#...####Magic: 12/12 ======================== #..# ....#####....#/io 0AC: 13Str: 16 #..#.############.#EV: 9Int: 15 #..# #..........#SH: 4Dex: 14 #.[# ........#####XL:  7 Next: 56% Place: Dungeon:4 #..#####.####...@>.#Noise: ---------  Time: 5079.6 (0.0) #........# #####.......i) +1 flail /i #.########.###+##Cast: Construct Spike Launcher #.#.# #.############# w# #.............###.####w   dart slug (asleep) /i!#############.#.#....##.....#.#<..#####.......#.### _You kill the iguana! _You see here an iguana corpse. _You open the door. _There is an open door here. _Found a stone staircase leading down. _A dart slug comes into view./i0Memorise Launch Clockwork Bee, consuming 3 spell levels and leaving 3? Y - Yes  N - No/i /i #.....#...#†#Tagu270 the Tinkerer ######.....#...#.#Human #..........#...'.#Health: 50/50 ======================== ...####....#...####Magic: 12/12 ======================== #..# ....#####....#AC: 13Str: 16 #..#.############.#EV: 9/iv rInt: 15 #..# #..........#SH: 4Dex: 14 #.[# ........#####XL:  7 Next: 56% Place: Dungeon:4 #..#####.####...@>.#Noise: ---------  Time: 5079.6 (0.0) #........# #####.......i) +1 flail /i #.########.###+##Cast: Construct Spike Launcher #.#.# #.############# w# #.............###.####w   dart slug (asleep) /i' #############.#.#....##.....#.#<..#####.......#.### _You kill the iguana! /iT _You see here an iguana corpse. _You open the door. _There is an open door here. _Found a stone staircase leading down. /i G_A dart slug comes into view./i ~w.w/i ,80.6 (1/i /i- bYou see here an iguana corpse.open the door. _There is an open door here. _Found a stone staircase leading down. _A dart slug comes into view. _This spell is dangerous to cast!/i @w./i +1.6 (2/is /i /i +2.6 (3/i0 /i _You start memorising the spell. You continue memorising. x3/i `The dart slug launches a dart at you.Your memorisation is interrupted./i './i3=3.6 (4/iNJ/i @ _The slug dart hits you but does no damage./i Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 javelins Spells ([,] to cycle)  b - Cast: Kinetic Grapnel  c - Cast: Construct Spike Launcher [*/%] inventory [&] all spells[!] focus mode: off|on/i[ Your spells (quiver)TypeFailure Level  a - Kinetic GrapnelForgecraft6% 1  b - Construct Spike LauncherForgecraft9%2  c - Forge Blazeheart GolemFire/Forgecraft75%4 Select a spell to quiver [!] toggle spell headers/i$/i-M#.....#...#†#Tagu270 the Tinkerer ######.....#...#.#Human #..........#...'.#Health: 50/50 ======================== ...####....#...####Magic: 12/12 ======================== #..# ....#####....#AC: 13Str: 16 #..#.############.#EV: 9Int: 15 #..# #..........#SH: 4Dex: 14 #.[# ........#####XL:  7 Next: 56% Place: Dungeon:4 #..#####.####...@>.#Noise: =--------  Time: 5083.6 (0.0) #........# #####.......i) +1 flail #.########w###+##Cast: Construct Spike Launcher #.#.# /i/y#.############# .# #.............###.####w   dart slug #############.#.#....##.....#.#<..#####.......#.### _A dart slug comes into view. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3  The dart slug launches a dart at you.Your memorisation is interrupted. _The slug dart hits you but does no damage./i0Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 javelins /i0Spells ([,] to cycle)  b - Cast: Kinetic Grapnel  c - Cast: Construct Spike Launcher [*/%] inventory [&] all spells[!] focus mode: off|on/in /irz #.....#...#†#Tagu270 the Tinkerer ######.....#...#.#Human #..........#...'.#Health: 50/50 ======================== ...####....#...####Magic: 12/12 ======================== #..# ....#####....#AC: 13Str: 16 #..#.############.#EV: 9Int: 15 #..# #..........#SH: 4Dex: 14 #.[# ........#####XL:  7 Next: 56% Place: Dungeon:4 #..#####.####...@>.#Noise: =--------  Time: 5083.6 (0.0) #........# #####.......i) +1 flail #.########w###+##Cast: Construct Spike Launcher #.#.# #.############# .# #.............###.####w[/i| 40m   dart slug #############.#.#....##.....#.#<..#####.......#.### _A dart slug comes into view. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3  The dart slug launches a dart at you.Your memorisation is interrupted. _The slug dart hits you but does no damage./i /i /i#M #.....#...#†#  ######.....#...#.# ##.#...'.#.####....#...#### ##..# ....#####....#  #..#.#####.#  #..# #..........#  #.[# .#####  #..#####.####..@.>.#  #.# #####/iNZ.  #.# w###+##  #.# .#  #.# .#  #.###.####  #.#.#....# #.....#.#<..#  ####.#.###/ipR/i\w.w   dart slug/i]3-4.6 (1/i,i/il/iU/iF8-/i/it/iC#.....#...#†# ######.....#...#.# .#...'.# ####....#...#### ..# ....#####....# #..#.#####.# #..# #..........# #.[# .##### #..#####.####...@>.# #.# #####w...... #.# .###+## #.# .# #.# .# /iC4#.###.#### #.#.#....##.....#.#<..# /iN/iO.=5/iV/i@Z _This spell is dangerous to cast!You start memorising the spell. You continue memorising. x3  The dart slug launches a dart at you.  Your memorisation is interrupted. _The slug dart hits you but does no damage. _You block the dart slug's attack./i  You hit the dart slug.6.8 (1.2/i  /i- /i @_The dart slug is moderately wounded./i< /i<  You sock the dart slug!/ig2./ig8.0 _You kill the dart slug!/im#####.....#...#.# ..........#...'.# ..####....#...#### ....#####....# ..#.############.# ..# #..........# . .[# ..##### ... ..#####.####....>.#..... ........# #####@....... .######## #.###+### .# #.# .############# #.# .............###.#### ############.#.#....# #.....#.#<..#####.......#.####...####.###.#-90/i/i= /i?  Spells (Memorise)TypeFailure Level  a - Launch Clockwork Bee Forgecraft17% 3b - Magic DartConjuration41%1  c - Searing RayConjuration56% 2  d - Forge Lightning SpireAir/Forgecraft85% 4  e - Fulminant PrismConjuration/Alchemy99% 4 6 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit/iv!/i*/i0Y#####.....#...#.#Tagu270 the Tinkerer ..........#...'.#Human ..####....#...####Health: 50/50 ======================== ..# ....#####....#Magic: 12/12 ======================== ..#.############.#AC: 13Str: 16 ..# #..........# .EV: 9Int: 15 .[# ........##### ...SH: 4Dex: 14 ..#####.####....>.#.....XL:  7 Next: 56% Place: Dungeon:4 ........# #####@.......Noise: ---------  Time: 5089.0 (0.0) .#########.###+###i) +1 flail .##.#/i[2Cast: Construct Spike Launcher .############# #.# .............###.#### ############.#.#....##.....#.#<..#####.......#.####...####.###.# _The slug dart hits you but does no damage. _You block the dart slug's attack.  You hit the dart slug. _The dart slug is moderately wounded.You sock the dart slug! _You kill the dart slug!/i+=/i@Memorise Launch Clockwork Bee, consuming 3 spell levels and leaving 3? Y - Yes  N - No/i:/i1#####.....#...#.#Tagu270 the Tinkerer ..........#...'.#Human ..####....#...####/iAHealth: 50/50 ======================== ..# ....#####....#Magic: 12/12 ======================== ..#.############.#AC: 13Str: 16 ..# #..........# .EV: 9Int: 15 .[# ........##### ...SH: 4/i Dex: 14 ..#####.####....>.#.....XL:  7 Next: 56% Place: Dungeon:4 ........# #####@......./iNoise: ---------  Time: 5089.0 (0.0) .#########.###+###i) +1 flail .##.#Cast: Construct Spike Launcher .############# #.# .............###.#### ############.#.#....##.....#.#<..#/ic####.......#.####...####.###.# _The slug dart hits you but does no damage. _You block the dart slug's attack.  You hit the dart slug. _The dart slug is moderately wounded.You sock the dart slug! _You kill the dart slug!/i,90.0 (1/i/iT _This spell is dangerous to cast!1.0 (2/i\/i]+2.0 (3/ic/ik/il+3.0 (4/ir/inu _You start memorising the spell. You continue memorising. x3/iv/i<}/ic _You finish memorising. Spell assigned to 'd'./i//iم/i/i/i mQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 javelins Spells ([,] to cycle)  b - Cast: Kinetic Grapnelc - Cast: Construct Spike Launcher  d - Cast: Launch Clockwork Bee (17%) [*/%] inventory [&] all spells[!] focus mode: off|on/i /iV /i% #####.....#...#.#Tagu270 the Tinkerer ..........#...'.#Human ..####....#...####Health: 50/50 ======================== ..# ....#####....#/i ZMagic: 12/12 ======================== ..#.############.#AC: 13Str: 16 ..# #..........# .EV: 9Int: 15 .[# ........##### ...SH: 4Dex: 14 ..#####.####....>.#...../i* XL:  7 Next: 56% Place: Dungeon:4 ........# #####@.......Noise: ---------  Time: 5093.0 (0.0) .#########.###+###i) +1 flail .##.#Cast: Launch Clockwork Bee (17%) .############# #.# /ie .............###.#### ############.#.#....##.....#.#<..#####.......#.###/i #...####.###.# _The dart slug is moderately wounded.You sock the dart slug! _You kill the dart slug! /iž 7_This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'd'./iL /i /i" /iq3/iRr/iwv/iy/i.z$ _/i},/i-r.....#...#.# #...'.# .....# ####....#...#### .....# # ....#####....# .....# #.############.# .....# /i# #..........# S....# # ..#####.....# #####.####....>.#.....# # #####..# # #.###+#### /i #.# Launch Clockwork Bee (17%) #/i #.####.####.#.#....# S   ball python (constriction, asleep)#.....#.#<..# ####.......#.### /i{ 4.0 (1  A ball python comes into view./i˞.SS)==5.0 (2 _The ball python hisses angrily./i###.....#...#.# Tagu270 the Tinkerer ........#...'.# .....#  Human ####....#...#### .....#  Health: 50/50 ======================== # ....#####....# .....#  Magic: 9/12==================------ #.############.# .....#  AC: 13Str: 16 # #..........# .....#  EV: 9Int: 15 # ........#####.....#  SH: 4Dex: 14 #####.####....>.#S....#  XL:  7 Next: 56% Place: Dungeon:4 ......# #####..@.....#  Noise: ==-------  Time: 5095.0 (0.0) /i'[10d####### #.###+####  i) +1 flail #.# Cast: Launch Clockwork Bee (17%) ############ #.# ...........###.#### ##########.#.#....# S   ball python (constriction)  #.....#.#<..# ####.......#.### #...####.###.#A ball python comes into view. _The ball python hisses angrily.  Aiming: Launch Clockwork Bee (dangerous; 17% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a ball python/i X S./i" rS.  Aim: a ball python/i}###.....#...#.#Tagu270 the Tinkerer ........#...'.# .....#Human ####....#...#### .....#Health: 50/50 ======================== # ....#####....# .....#Magic: 9/12==================------ #.############.# .....#AC: 13Str: 16 # #..........# .....#EV: 9Int: 15 # ........#####.....#SH: 4/i8HDex: 14 #####.####....>.#S....#XL:  7 Next: 56% Place: Dungeon:4 ......# #####..@.....#Noise: ==-------  Time: 5095.0 (0.0) ########.###+####i) +1 flail#.#Cast: Launch Clockwork Bee (17%) ############ #.# ...........###.#### ##########.#.#....#S   ball python (constriction)#.....#.#<..# ####.......#.### #...####.###.#Aiming: Launch Clockwork Bee (dangerous; 17% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a ball python  You lock target on the ball python and prepare to deploy your bee.  (Press . to continue winding your bee.)/iL6.0 (1ontinue: Launch Clockwork Bee (17%)Winding /i3/i;  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a ball python/in  You lock target on the ball python and prepare to deploy your bee.  (Press . to continue winding your bee.) _You block the ball python's attack. x2/iAO  You continue winding your clockwork bee.../iW-7. /i/iY _The ball python closely misses you./iΚ  You continue winding your clockwork bee...  The ball python bites you but does no damage.49- 0 -8. Constr  _The ball python grabs you. The ball python constricts you. /iX  With a metallic buzz, your clockwork bee launches itself at the ball python.  The ball python bites you but does no damage.y, ally target)y   clockwork bee (minion) /i`9ast: Launch Clockwork Bee (17%)  /ig  /ikY_The ball python constricts you. /i\  The ball python's grasp on you weakens, but your attempt to escape fails.  The ball python bites you but does no damage. /i# .yThe ball python constricts you.The ball python bites you but does no damage. /iV$ '100 /i(  /i+ _ _The ball python constricts you. /iJ[ .....#...#.# #...'.# #.....# ....#...#####.....#  ....#####....##.....# .#.##.....#  #..........##.....#  .#####.....# .####....>.#S....# # #####.y.@....#  #.###+#### #.#  #.# .#.#....# #.....#.#<..#  /i]  /ih z  You escape the ball python's grasp.  Your clockwork bee stings the ball python! /i~o †.yy   clockwork bee (minion) /is 50= 9 71Launch Clockwork Bee (17%)  /iBy  /iP| K _The ball python dies!/ik.....#...#.# #...'.# #.....# ....#...#####.....# ....#####....##.....# #.##.....# #.##.....# .#####.....# .####....>.#†....# # #####..y.@...#  #.###+#### #.# /ia.#.#....# /i.**   dormant clockwork bee (minion)/ia10/12==-2/i9/iL _Your clockwork bee winds down and falls to the ground./iʽy'#..####/iV-3/i\/i( _You open the door./iyI/i|/i 2======/iV  There is an open door here./i/i@= _/is/i#...#####.....######....##.....# #########.##.....#  #..........##.....#  ........#####.....# ##.####....>.#†....# ...# #####..*.....# # #.###'######## #.# #.@.......5.0 (2#### #.# ########## ........###.#### .#.#....# #.....#.#<..#.......#.### .####.###.# .# #.# #.# ## .# #.# #.# .##/i3/i~/i/iȬ  There is an open door here./i/i _/i/i8.#...#.# ...#...'.# #.....#....#...#####.....# ....#####....##.....# ############.##.....#  #..........##.....#  ........#####.....#.####....>.#†....# /i....# #####..*.@...# 7 #.###'######## #.# #.........### #.# ########## .........###.#### ########.#.#....#  #.....#.#<..# ##.......#.###.####.###.#/i˹/i/i/i#.....#...#.#.#...'.# #.....##....#...#####.....#  ....#####....##.....# .#.##.....# #.##.....# .#####.....##.####....>.#†....#/i.# #####..*@....## #.###'######## #.# #.........# #.# ########## .###.#####.#.#....#  #.....#.#<..# ###.#.### ...####.###.#/i%#/ir$J====8.0 (1/i-/i0/iX/i/i/it  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)/ih/ii/io/ir _There is an open door here. _There is an open door here.  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)/i|A dormant clockwork bee. A mechanical insect powered by an intricate array of gears and springs. It has run out of power and can only be rewound by its creator moving into it. Max HP: ~31Will: ∞AC: +++EV: nonerF: +..  rC: ... rPois: ∞rNeg: ∞rElec: + Threat: Low Class: Nonliv. Size: TinyInt: Mindless Speed: 150% You have about 98% to hit with your +1 flail. /iIt is immune to torment; and resistant to steam, miasma and drowning. It cannot move. This monster has been created by magic and is temporary. Killing it yields no experience or items; it is incapable of using stairs. /i` /il ##.....#...#.#Tagu270 the Tinkerer .......#...'.# #.....#Human ###....#...#####.....#Health: 50/50 ========================....#####....##.....# /im$Magic: 12/12 ======================== .############.##.....#AC: 13Str: 16#..........##.....#EV: 9Int: 15........#####.....#SH: 4Dex: 14 ####.####....>.#†....#XL:  7 Next: 57% Place: Dungeon:4 .....# #####..*@....# /in~Noise: ---------  Time: 5108.0 (0.0) #######.###'########i) +1 flail#.# #.........Cast: Launch Clockwork Bee (17%) ########### #.# ########## ..........###.#### #########.#.#....#*   dormant clockwork bee (minion)#.....#.#<..# ###.......#.### ...####.###.# _There is an open door here.  /inN_There is an open door here.  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.) /io /ilt /iu!/ivf _!/il!/im,!/ip,!/it,!/iFu!/iÈ.....'.....# #####.# .... .....#...#†# #####... .....#...#.# #...... ....#...'.# #.....# #....#...#####.....# ...#####....##.....# #######.##.....#  #..........##..@..# 11.0 (3  ........#####.....# ##.####....>.#†....# ...# #####..*..... #### #.###'######## #.# #......... ######### #.# ########## ........###.#### ###.#....#!/i7 3!/i/ !/i !/i !/i B!/i !/iH !/i !/i !/i !/i]" ,!/iY# !/i & |  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.) _Your dormant clockwork bee falls apart.!/i( 3!/i~) !/i0 J# ##### ###### ....######## ....#'.....# ....# ....#####.# ....#.#...#†# #####....# ....#...#.# #........# ....#...'.# #...@.# 5.0 (4 ....#...#####.....# ..###.....# ##########.##....!/i1 d.#..........##..... ........#####.....#.####....>.#†....## #####........# #.###'########!/i|2 !/iz6 !/i7 "/iI"/iY"/i,"/i,"/iѡ,"/i"/i"/ia,"/i+"/i"/i\,"/i"/i  #### ###### # #....# ####### #....# '.....# #@...#"/igl9#####.# #....#.#...#†# #####....# ...#...#.# #......# "/i...#...'.# #.....#####...#####.."/i[...# .###.."/iݵ...# #########.##.....# "/i=..........##.....#"/i"/i"/i#/iF#/iG3#/iL#/i P#/iP#/iGU,#/iW,#/ifX#/i,[#/iV^,#/i^#/ia#/ie,#/if#/ih#/il,#/im#/iu########### ....##....# ....####### #....# ....'.....# #....# ....#####.# #....# ....#...#†# #####....#.#...#.# #........#.#...'.# #.....####.#...#####...@.# 24.0 (5#####....##.....# ##########.##.....# #..........##..#/iv\...#.....#####.....# #.####....>.#†....#.# #####........# #.###'######## #.# #.........#/iw#/i#/i+#/ii #/i #/i X#/i X#/i ,#/iX! #/i" #/i& #/i' #/im' #/io. .....#...#†# #####....#.#...#.# #........#.#...'.# #.....#### #....#...#####.....# #####....##.....# ###########.##.....# #/i/  #..........##.....#  ........#####.....# ##.####....>.#†.@..#9.# #####........# #.###'######## #.# #......... ######### #.# ########## ........###.#### #######.#.#....#.....#.#<..# #.......#.####/i0 #/i : %/iAQ%/i;I%/i<%/ih  There is an open door here. _%/i[nF#...#####.....# ###....##.....# ######.##.....# .......##.....# .#####.....# ....>.#†....# ####........#  #.###'########## #.# #......@...+37.0 (8 #### #.# ###########..ß. ...###.#### ⌠ ##.#.#....# .#.#<..#%/iarB#.### .###.# .# #.# ## .# #.# .##%/i&/i3! _Found a staircase to the Ecumenical Temple. _You open the door.&/i?=####.....# ...##.....# ........##.....# .......##.....# ...S... #####.....# .?..... ..>.#†....# ....... ##........# .......  #.###'####.ß.ß.ß.  #.# #......⌠.⌠..  #.# ####..ß.> ##.#### ##..⌠.⌠..Launch Clockwork Bee (17%) .#....# .ß.ß.ß. <..# .......### ......#S   adder (asleep) ......# ## ......# &/iIw 41.0 (4  An adder comes into view.&/iJ+2.0 (5&/iR&/iTV _Found a scroll labelled LIRPHI TEMOLE. _There is an open door here.'/i)r=.....# ##.....# #..##.....# #.##.....# #...S......# #.?.>.#†....# #..# #. #.###'#.ß.ß.ß. #.# #....'@.⌠.⌠..$ '/ir#.# #..ß.>.ß..#### ##..⌠.⌠. #....# #.ß.ß.ß.# ..# #.# ### '/i4t.......# # . # ## . '/i  Found 10 gold pieces..SS3.0 (1 _The adder hisses angrily.)/i####.....# Tagu270 the Tinkerer ..##.....# #........  Human #.##.....# #........  Health: 50/50 ======================== ..##.....# #........  Magic: 9/12==================------ ####.....# #.?.S....  AC: 13Str: 16 .>.#†....# #........  EV: 9Int: 15 #........# #........  SH: 4Dex: 14 #.###'##########.ß.ß.ß..  XL:  7 Next: 57% Place: Dungeon:4 #.# #..........'@.⌠.⌠..$  Noise: --------- )/i_Q[39;49m Time: 5143.0 (0.0) #.# ###########..ß.>.ß..  i) +1 flail #.#### ##..⌠.⌠...  Cast: Launch Clockwork Bee (17%) #....# #.ß.ß.ß.# ..# #.......# ### .......##  S   adder #.......# # ## .......# # .##Found 10 gold pieces. _The adder hisses angrily.  Aiming: Launch Clockwork Bee (dangerous; 17% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an adder*/i2m Sß*/iA.ß*/ic+ 9..*/iyz 6..+/iqS.  Aim: an adder,/i>g ####.....# Tagu270 the Tinkerer ..##.....# #........  Human #.##.....# #........  Health: 50/50 ======================== ..##.....# #........  Magic: 9/12==================------ ,/i7h t####.....# #.?.S....  AC: 13Str: 16 .>.#†....# #........  EV: 9Int: 15 #........# #........  SH: 4Dex: 14 #.###'##########.ß.ß.ß..  XL:  7 Next: 57% Place: Dungeon:4 #.# #..........'@.⌠.⌠..$  Noise: ---------  Time: 5143.0 (0.0) #.# ###########..ß.>.ß..  i) +1 flail #.#### ##..⌠.⌠...  Cast: Launch Clockwork Bee (17%) ,/i=j =#....# #.ß.ß.ß.# ..# #.......# ### .......##  S   adder #.......# # ## .......# # .##Aiming: Launch Clockwork Bee (dangerous; 17% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an adder  You lock target on the adder and prepare to deploy your bee.  (Press . to continue winding your bee.),/i=k ,/iOs        #.?...... >.#†....#   #.S   ,/i t           ##  ,/i v ==4.0 (1ontinue: Launch Clockwork Bee (17%)Winding _,/iw} ,/i ./iFA//i.S--5. //i!//ic%@ _You continue winding your clockwork bee...//i8O  You continue winding your clockwork bee...//i9y=-6.. //i?//iB3 _You block the adder's attack.1/iIA%  1/iAFWith a metallic buzz, your clockwork bee launches itself at the adder.1/i*Lmy(ally target)y   clockwork bee (minion)7ast: Launch Clockwork Bee (17%) 1/iER1/iFUz _The adder barely misses you. The adder bites you but does no damage.2/iaD..#........ #.##? .>.#†. #....###'##########Sß.ß.ß #..........y..⌠.⌠..$2/i3##########.@ß.>.ß..### ##..⌠.⌠.... #.ß.ß.ß.# ..# ..... ##.#  ##.## .########..2/i2/iP.S2/i.-82/i2/ib _Your clockwork bee closely misses the adder.3/iG  You barely miss the adder.Your clockwork bee barely misses the adder.The adder bites you but does no damage.3/iH5=9.2 (1.23/i Q3/i6\b _Your clockwork bee closely misses the adder.3/i 8  You sock the adder!3/i " *†*   dormant clockwork bee (minion)  You kill the adder!3/iW 10/12==9=50.4Launch Clockwork Bee (17%) 3/iN 3/i> L _Your clockwork bee winds down and falls to the ground.7/i137/i7/i/7/iz,7/i,7/i1 #.....#### #.....# ########### ##.....# #..#.....# #.........# ##.....# #..##.....# #.?# .#†....# #.........# .......# #.........###'#.ß@ß.ß...#-- #..........*†.⌠.⌠..$.+ ###########..ß.>.ß...rLaunch Clockwork Bee (17%) ####7/i:T##..⌠.⌠...# ...##.ß.ß.ß.###.# r   quokka (asleep) .......## *   dormant clockwork bee (minion)  ## ........#7/i4O7/iP%107/iUr.rlly target)7/iV"--7/i^W$2.4 (27/i`7/i~fY _A quokka comes into view.9/i\9/i/^9/ig9/ij:/i9###.....# ########### .##.....# #.........# .##.....# #.# .##.....# #.##.....# #.?.# >.#†....# #..# ........# #.# .###'##########.ß.ß.ß...# :/ig.# #..........*†@⌠.⌠..$r+ .# ###########..ß.>.ß.... .#### ##..⌠.⌠...## ....# #.ß.ß.ß .#  #.......# # ..## .# .## .#:/i–:/ir.3.4 (1;/iּ#.....# # ..##.....# #.# #.##.....# #.# ..##.....# #.##.....# #.?.# .>.#†....# #.# #.# #.# #.###'#.ß.ß.ß...# #.# #.*@.⌠.⌠..r.+ #.# #..ß.>.ß.... #.#### ##..⌠.⌠...## #....# #.ß.ß.ß.## ..# #.## .## # ..# # ## ..# # .##[3;/i%U9;49m .#;/iJr$;/iC==4;/iF;/i:s _You see here an adder corpse.;/iyy   ;/iN9/12 --;/id$;/i( _You wind your clockwork bee back up and it locks its sights upon the quokka!=/i}[...##.....# #.........# ##.##.....# #.# ...##.....# #.# =/i)\)#####.....# #.?.# ..>.#†....# #..# ##........# #.#  #.###'##########.ß.ß.ß...# =/in\l #.# #..........y†.⌠.⌠.r$.+  #.# ###########@.ß.>.ß.... ##.#### ##..⌠.⌠...## .#....# #.ß.ß.ß =/i ]<..#  #.......### .# .# ........ .### ........# .# .## ........# †#########=/iP]#..#=/i`=/ika=/ic=/ip'†y⌠.⌠r.5 _=/iv=/i]z>/i'####.....# ########### ..##.....# #.# #.##.....# #.# ..##.....# #...# ####.....# #.?# .>.#†....# #.# #........# #.........# #.###'##########.ß.ß.ß...# #.# #..........'@y⌠.⌠r.$.+ .# ###########..ß.>.ß.... #.#### ##..⌠.⌠.. #....##.ß.ß.ß.#>/i{.# #. ###.......# #  ........# # ## .. # .## ........#>/iKB>/i k.⌠yr.>/i&6>/i.>/i s _You see here an adder corpse.?/i`.....# # ##.....# #.# .##.....# #.# ##.....# #.# .....# #.?.?/i7# >.#†....# #.# .# #.# .###'#.ß.ß.ß...# .# #.'†@⌠yr..$.+ .# #..ß.>.ß.... .#### ##..⌠.⌠...## ....# #.ß.ß.ß.##  .##  ..#  ## . ?/i(  The quokka barely misses your clockwork bee.Your clockwork bee stings the quokka!?/i73⌠y   clockwork bee (minion)?/iD610/12==7Launch Clockwork Bee (17%) @/iE\ _The quokka dies!C/iQ_C/iUBC/i[[ _Your clockwork bee winds down and falls to the ground.C/i]C/ih^C/ih`C/i_cC/igC/iGhC/iiC/ioC/iqC/i*r:==C/isC/iM|GC/i^ #....# # #####....# # ...# # ### ######### C/i4.##. .##.....# #...... ###.....# #.@.......#62.4 (5 >.#†....# #.........# ........# #.........###'##########.ß.ß.ß...##..........'†.⌠*⌠..$.+ .# ###########..ß.>.ß....*C/idormant clockwork bee (minion) .######..⌠.⌠...## ....# #.ß.ß.ß.## .# #.#C/iC/iC/i\c _y - a scroll labelled LIRPHI TEMOLED/iD/iD/i$D/i&D/iAXD/il1==D/imD/iD/iD/iD/i<,D/iXD/iaD/ilD/iD/iD/inN  You now have 185 gold pieces (gained 10).D/i)D/i:==D/iD/iK..# ########### ..# #.........# ..# #.........# ..# #.........# ..# #.........# D/i o.# #.........# .# #.........# #########.ß.ß.ß...# ........'†.⌠.⌠..@.+ 9.4 (7 ########..ß.>.ß....+  ##..⌠.⌠...###  #.ß.ß.ß.## #.......# ........##D/iK ........#  ## ........#  .## .D/i"D/iD/iD/i] _Your dormant clockwork bee falls apart.E/i'E/iE/iE/iE/i!E/iE/io,E/i:,E/iE/i#..# #.........#..# #..#E/i$"..# #..#..# #..#..# #..# E/i&A'##########.ß.ß.ß...#........'†.⌠.⌠....+##..ß.>.ß....+ E/i++6# ##..⌠.⌠@..###71.4 (2 #.ß.ß.ß.## #.......#  ........## E/i+.### ..#.## ..# ####..# ..# ......## E/i-E/i>CE/iqFF/i <.# #.#.# #.#.# #.#.# #.# †....# #.# .....# #.........# F/i #'##########.ß.ß.ß...#..........'†.⌠.⌠....+###########..ß.>@ß....+##..⌠.⌠...### .# #.ß.ß.ß.## #.......# .## .#w   dart slug (asleep) ## F/ie .# .## w.# #####..# ........#F/i wwA dart slug comes into view.F/il ``````The dart slug launches a dart at you.F/i O......F/i }=2.4 (1Launch Clockwork Bee (17%) F/iڍ F/i @ _The slug dart hits you but does no damage.G/i #.....# #.# #.....# #.# #.....# #.# #.....# #.# #†....# #.#.# #.##'#.ß.ß.ß...#  #.'†.⌠.⌠....+#  ##..ß.@.ß....+# ##..⌠.⌠...###.# #.ß.ß.ß.## G/i  #.#  .## .# ## #.# .###w.# ######..# .#G/i[ G/i ]2==-3G/i$ G/i i _There is a staircase to the Ecumenical Temple here.H/iH/i /A staircase to the Ecumenical Temple. A staircase leading to the Ecumenical Temple. The Ecumenical Temple is a place of peace and refuge from the insanity of the dungeon. It usually contains altars to most of the known gods. Gods that value exploration grant no piety for exploring the Temple. While standing here, you can traverse the staircase with the > key. You have notyet explored it and cannot tell where it leads. You are here. H/i_________________ “And I heard a great voice out of the temple saying to the seven angels, Go  your ways, and pour out the vials of the wrath of God upon the earth.”  -KJV Bible, Revelations 16:1. (>)go down.I/iiK#.....# #.........#Tagu270 the Tinkerer #.....# #.........#Human #.....# #.........#Health: 50/50 ======================== #.....# #.........#Magic: 12/12 ======================== #†....# #.........#AC: 13Str: 16 ......# #.........#EV: 9Int: 15 ##'##########.ß.ß.ß...#SH: 4Dex: 14  #..........'†.⌠.⌠....+#XL:  7 Next: 59% Place: Dungeon:4  ###########..ß.@.ß....+Noise: ---------  Time: 5173.4 (1.0) #####/iL37m..⌠.⌠...###i) +1 flail ..##.ß.ß.ß.##Cast: Launch Clockwork Bee (17%) #.......#........##.........#w   dart slug## #.........#.###w........# ######..# ........#You now have 185 gold pieces (gained 10). _Your dormant clockwork bee falls apart.A dart slug comes into view.The dart slug launches a dart at you. _The slug dart hits you but does no damage. _There is a staircase to the Ecumenical Temple here.w.4 _I/i*TI/i@  #..I/ij.._........ #......≈≈...........≈≈. ##.._..≈≈≈≈≈.....≈≈≈≈≈. #......≈≈≈≈≈≈≈≈≈≈≈≈≈.. #......≈≈≈≈≈≈≈≈≈≈≈≈≈.. ##.....≈≈≈≈≈≈≈≈≈≈≈≈≈.. #......≈≈≈≈≈≈≈≈≈≈≈... #......≈≈≈≈≈≈≈≈≈≈≈...Temple I/iB##..@..≈≈≈≈≈≈≈≈≈≈≈..< #......≈≈≈≈≈≈≈≈≈≈≈... #......≈≈≈≈≈≈≈≈≈≈≈...##.....≈≈≈≈≈≈≈≈≈≈≈≈≈..#≈≈≈≈≈≈≈≈≈≈≈≈≈.. #≈≈≈≈≈≈≈≈≈≈≈≈≈.. ##.._..≈≈≈≈≈.....≈≈≈≈≈.  #≈≈...........≈≈. I/i$ #....._........ You climb downwards. Welcome to the Ecumenical Temple!  Found a sacrificial altar of Ru and a shadowy altar of Dithmenos.I/iI/i# I/im5.2 (1.8Launch Clockwork Bee (17%) I/i8_I/iϩ< _Found a staircase back to the Dungeon. I/iJV_There is a staircase back to the Dungeon here.J/i 3J/ii J/i J/im J/iz P _J/iB ,J/iի J/i \_....._#......... #............._......#...........≈≈##.._.....≈≈≈≈≈ .≈≈≈##≈≈ .≈..7.2 (2.0 #......≈ ##..<..≈ #...... #...... ##.....≈ #......≈≈≈≈≈≈≈≈ #......≈≈≈≈≈≈≈≈≈≈≈J/i } ##.._..≈≈≈≈≈.....≈≈≈≈≈J/i J/i :_J/i\ K/i3K/i-K/ikK/iK/iBK/iÕK/io _Found an opulent altar of Gozag.K/ieK/iR,K/ilK/iL _Found a white marble altar of Elyvilon.K/i3K/ibK/i4 #.....#### # #### ####_########..#......#........_..........._#...................._.....#............≈#≈≈≈≈≈.....≈≈≈≈81.2 (4≈≈....≈≈##..≈≈ #......≈ #...... ##..<.. #......K/iKj #......≈≈≈≈≈≈≈≈≈≈≈.K/iS8_K/ia _There is a shadowy altar of Dithmenos here.L/i:IL/iՓ,L/i՗: _L/iL/iBL/idL/iq,L/iPL/iQ########.....#### ####L/i#........#### #####.._#######......#....##........_..._##......#......@......_.........4.2 (3#......≈≈...........≈≈..L/iE##.._..≈≈≈≈≈.....≈≈≈≈≈..#......≈≈≈...#......≈≈≈≈..##.....≈≈≈≈..#......≈≈≈L/i...#......≈≈≈...##..<..≈≈≈..<L/iL/i__ _Found a hazy altar of Hepliaklqana.L/i'3L/id*L/i1L/i;7BL/i8L/i9,L/ie<L/im>L/i@,M/i,M/iBBM/inM/i,M/iM/i%##############.....#### ####.....#........#### ####........#.._..#######........_#........#........#........_M/i a._##........##............._##......≈≈...≈≈#9.2 (5##.._..≈≈≈≈≈.....≈≈≈≈≈.._..###......≈≈≈≈≈≈≈≈≈≈≈≈≈......# #......≈≈≈≈≈......###.....≈≈≈≈≈.....###......≈≈≈≈......##......≈≈≈≈≈......#M/iG! ##..<..≈≈≈≈≈..<..###......≈≈≈≈≈......#M/i"M/ie*g___M/i,M/i3M/iqM/iM/iwBM/iG _Found a broken altar of Ashenzari.M/i;3M/i/M/iP  There is a hazy altar of Hepliaklqana here.M/iM/i _M/iM/iiM/im,M/iM/i M/i,M/iM/i,D _Found a stormy altar of Qazlal.M/i3M/iM/i #### ####### ...#### ####.....# ......#### ####........# M/ii_........#######........_..# ....#...# ......__# .............## ......_..# 95.2 (6 M/i;o.....≈≈...........≈≈......# .._..≈≈≈≈≈.....≈≈≈≈≈.._..## ......≈≈≈≈≈≈......# ......≈≈≈≈≈≈......# #.....≈≈≈≈≈≈≈.....## #......≈≈≈≈≈≈≈≈≈≈≈......# #......≈≈≈≈≈≈≈≈≈≈≈......# ##..<..≈≈≈≈≈≈≈≈≈≈≈..<..##M/iM/ib___M/iN/i?N/i@N/i8AN/iFN/iI,N/iN\ _Found a radiant altar of Vehumet.N/iP3N/iQN/iSN/i|WBN/im _Found a staircase back to the Dungeon.####### ####.....# #### ####........# #######........_..# .#........# _._# ....## _.......# ≈≈..≈≈# 200.2 (5 ≈≈≈≈≈.....≈≈≈≈≈.._..## ≈≈≈≈≈≈≈≈≈≈≈≈≈......# ≈≈≈≈≈......#≈≈≈≈≈.....## ..≈≈≈≈......# ..≈≈≈≈≈......# ..≈≈≈≈≈..<..## ..≈≈≈≈≈......#N/irqf___N/irO/i3O/i-O/iO/i>XO/iXO/iO/i O/iO/idO/iG,O/iO/i.......#.............. ._..........._........# ..............##..._.....# ≈≈...........≈≈......# ≈≈≈≈≈.....≈≈≈≈≈.._..## ≈≈≈≈≈≈≈≈≈≈≈≈≈......# O/i ≈≈≈≈≈≈≈≈≈≈≈≈≈......# .≈≈≈≈≈≈≈≈≈≈≈≈≈..@..## 4.2 (4 ..≈≈≈≈≈≈≈≈≈≈≈......# .......# ...<..##.......#≈≈# .≈≈......# .≈≈......#O/iI__O/ibO/i_ O/i! O/ix+ ,O/i}, ,O/i(2 ,O/iE5 BO/ii9 K _Found a hide-covered altar of Uskayaw.O/i< 3O/i= O/i@ O/iB O/i)C O/i to learn more. You are here. (>)pray.Y/i Y/i" Tagu270 the TinkererHumanHealth: 50/50 ======================== #########Magic: 12/12 ======================== .########.....#AC: 13Y/i6 Str: 16 ....#### ####........#EV: 9Int: 15 .......#######........_..#SH: 4Dex: 14 ..........#..............#XL:  7 Next: 59% Place: Temple ...._...........@........#Noise: ---------  Time: 5266.2 (7.0) ........................##i) +1 flail .........._.............#Cast: Launch Clockwork Bee (17%) ...≈≈...........≈≈......# _..≈≈≈≈≈.....≈≈≈≈≈.._..## Y/i ....≈≈≈≈≈≈≈≈≈≈≈≈≈......# ....≈≈≈≈≈≈≈≈≈≈≈≈≈......# ....≈≈≈≈≈≈≈≈≈≈≈≈≈.....## .....≈≈≈≈≈≈≈≈≈≈≈......# _Found a burning altar of Makhleb. _Found a glowing golden altar of the Shining One. _There is a staircase back to the Dungeon here. _There is a hazy altar of Hepliaklqana here. Y/ii }_There is a broken altar of Ashenzari here.  You kneel at the altar of Ashenzari.Y/i /  --more--[/i. [/ip2 Ashenzari the Shackled While it seems inconceivable that the divine could be shackled, Ashenzari is just that: bound to the sky for eternity, the unbudging god is all-knowing, [/i4 all-seeing. Devoted worshippers are allowed to grasp shreds of this knowledge and foresight, but be warned: to Ashenzari, power and blessing and curse are allthe same thing. Favour - Ashenzari is neutral towards you. Granted powers:(Cost)Ashenzari warns you of distant threats and treasures. Ashenzari shows you where magical portals lie. Ashenzari identifies your possessions. Ashenzari reveals the unseen. Ashenzari keeps your mind clear. Ashenzari protects you from the dungeon's malevolent forces. Ashenzari reveals the structure of the nearby dungeon. [!]: Overview|Powers|Wrath [J/Enter]: join religion\/i2\/iu6\/i>Tagu270 the TinkererHumanHealth: 50/50 ======================== #########\/i?Magic: 12/12 ======================== .########.....#AC: 13Str: 16 ....#### ####........#EV: 9Int: 15 .......#######........_..#SH: 4Dex: 14 ..........#..............#\/i@XL:  7 Next: 59% Place: Temple ...._...........@........#Noise: ---------  Time: 5266.2 (7.0) ........................##i) +1 flail .........._.............#Cast: Launch Clockwork Bee (17%) ...≈≈...........≈≈......# _..≈≈≈≈≈.....≈≈≈≈≈.._..## ....≈≈≈≈≈≈≈≈≈≈≈≈≈......# ....≈≈≈≈≈≈≈≈≈≈≈≈≈......# ....≈≈≈≈≈≈≈≈≈≈≈≈≈.....## \/iA.....≈≈≈≈≈≈≈≈≈≈≈......# _Found a burning altar of Makhleb. _Found a glowing golden altar of the Shining One. _There is a staircase back to the Dungeon here. _There is a hazy altar of Hepliaklqana here. _There is a broken altar of Ashenzari here.  You kneel at the altar of Ashenzari.\/iHC _Found a glowing golden altar of the Shining One.staircase back to the Dungeon here. _hazy altar of Hepliaklqana here. _There is a broken altar of Ashenzar\/iCi here.  You kneel at the altar of Ashenzari.  Ashenzari welcomes you!\/iN/  --more--]/iH_ _]/i2Z of Ashenzari ......7.2 (1]/iCU__]/i6  Ashenzari warns you of distant threats and treasures. _Ashenzari shows you where magical portals lie.`/ii3`/i_`/i.`/i,`/i`/i;`/if,`/i`/i1`/ia,`/iM`/i`/is,`/iV`/ik`/i,`/i0`/i`/i,`/i`/i*`/i,`/i`/i'1.......#..............# `/i)._..........._........# .....................## ......._.............# ≈≈...........≈≈......# ≈≈≈≈≈.....≈≈≈≈≈.._..## ≈≈≈≈≈≈≈≈≈≈≈≈≈......# `/ii>≈≈≈≈≈≈≈≈≈≈≈≈≈......# ≈≈≈≈≈≈≈≈≈≈≈≈≈..@..## 74.2 (7≈≈≈≈≈≈≈≈≈≈≈# ≈≈≈≈≈≈≈≈≈≈≈# ≈≈≈≈≈≈≈≈≈≈≈..<..## ..≈≈≈≈≈≈≈≈≈≈≈......#≈≈≈.....##≈≈≈`/iy......#≈≈`/i`/i`/ioa/i|a/iga/ia/ia/iβa/iBa/iи,a/i/a/ixa/iʾ,a/i$a/i._≈≈.≈≈ .≈≈≈≈≈.....≈≈≈≈≈.._≈≈≈≈≈≈≈≈≈≈≈≈≈. ..≈≈≈≈≈≈≈≈≈≈≈≈≈.. ..≈≈≈≈≈≈≈≈...... <..7.2 (3.≈......#.≈......#a/iJ≈≈.....##≈≈......#≈≈......#.....≈≈≈≈≈._..##...........≈≈......# ........_.......#a/iPa/ii8_a/id _There is a staircase back to the Dungeon here.a/i a/iՅA staircase back to the Dungeon. A staircase leading back up to the familiarity of the dungeon. While standing here, you can traverse the staircase with the < key. You can viewa/i†the location it leads to by examining it with X and pressing [. You are here. (<)go up, or ([)view destination.c/i6........_.............#Tagu270 the Tinkerer .≈≈...........≈≈......#Human of Ashenzari ...... .≈≈≈≈≈.....≈≈≈≈≈.._..##Health: 50/50 ======================== ..≈≈≈≈≈≈≈≈≈≈≈≈≈......#Magic: 12/12 ======================== ..≈≈≈≈≈≈≈≈≈≈≈≈≈......#AC: 13Str: 16 ..≈≈≈≈≈≈≈≈≈≈≈≈≈.....##EV: 9Int: 15 ...≈≈≈≈≈≈≈≈≈≈≈......#SH: 4Dex: 14 ...≈≈≈≈≈≈≈≈≈≈≈......#XL:  7 Next: 59% Place: Temple <..≈≈≈≈≈≈≈≈≈≈≈..@..##Noise: ---------  Time: 5277.2 (3.0) ...≈≈≈≈≈≈≈≈≈≈≈......#i) /i8;1m+1 flail ...≈≈≈≈≈≈≈≈≈≈≈......#Cast: Launch Clockwork Bee (17%) ..≈≈≈≈≈≈≈≈≈≈≈≈≈.....## ..≈≈≈≈≈≈≈≈≈≈≈≈≈......# ..≈≈≈≈≈≈≈≈≈≈≈≈≈......# .≈≈≈≈≈.....≈≈≈≈≈.._..## .≈≈...........≈≈......# ........_.............# _There is a broken altar of Ashenzari here.  You kneel at the altar of Ashenzari.  Ashenzari welcomes you!Ashenzari warns you of distant threats and treasures. _Ashenzari shows you where magical portals lie. _There is a staircase back to the Dungeon here.c/i&=U__c/iC8_c/iH28.2 (1 _c/iK:_c/im#.....# # #.....# #...# #.....# #.........# #.....# #...# c/iy#†....# #...#....# #.........# ##'##########.ß.ß.ß...#  #..........'†.⌠.⌠....+#Dungeon:4 c/iX  ###########..ß.@.ß....+ ### ##..⌠.⌠...#### #.ß.ß.ß.## #.......# ........## .........# w   dart slug ## #w........# .###.........# ######..# c/i" c/i+c/iAw.c/iw9.7 (2.5Launch Clockwork Bee (17%) c/ic/iύ c/is_You climb upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here.f/i#.....# #.........#  Tagu270 the Tinkerer #.....# #.........#  Human of Ashenzari ...... #.....# #.........#  Health: 50/50 ======================== #.....# #.........#  Magic: 9/12==================------ #†....# #.........#  AC: 13Str: 16 ......# #.........#  EV: 9Int: 15 ##'##########.ß.ß.ß...#  SH: 4Dex: 14  #..........'†.⌠.⌠....+#  XL:  7 Next: 59% Place: Dungeon:4  ###########..ß.@./i,mß....+  Noise: ---------  Time: 5279.7 (0.0) ### ##..⌠.⌠...###  i) +1 flail ..# #.ß.ß.ß.##  Cast: Launch Clockwork Bee (17%)  #.......#  ........##  .w.......#  w   dart slug ## #.........#  .###.........# ######..# ........# _You climb upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here.  Aiming: Launch Clockwork Bee (dangerous; 17% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a dart slug (f/i)fire blocked by a granite statue)f/iJ e ⌠wf/iw 7⌠.f/i] %@.f/i6.@g/i.@g/iS-.@g/iA.⌠g/i?⌠ßg/i!<ß.g/i`@..g/iu?..g/ii-..g/ie# ?..g/i -..g/i!0 w.  Aim: a dart slug (fire blocked by a granite statue)g/i#.....# #.........#  Tagu270 the Tinkerer #.....# #.........#  Human of Ashenzari ...... #.....# #.........#  Health: 50/50 ======================== #.....# #.........#  Magic: 9/12==================------ #†....# #.........#  AC: 13Str: 16 ......# #.........#  EV: 9Int: 15 ##'##########.ß.ß.ß...#  SH: 4Dex: 14 g/i #..........'†.⌠.⌠....+#  XL:  7 Next: 59% Place: Dungeon:4  ###########..ß.@.ß....+  Noise: ---------  Time: 5279.7 (0.0) ### ##..⌠.⌠...###  i) +1 flail ..# #.ß.ß.ß.##  Cast: Launch Clockwork Bee (17%)  #.......#  ........##  .w.......#  w   dart slug ## #.........#  .###.........# ######..# ........# Aiming: Launch Clockwork Bee (dangerousg/i= [40m; 17% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a dart slug (fire blocked by a granite statue)  You lock target on the dart slug and prepare to deploy your bee.  (Press . to continue winding your bee.)g/iL)T        †....#               .w ..  ##   g/i+10/12====80.7 (1ontinue: Launch Clockwork Bee (17%)Winding _g/i1g/iV4i/i[ i/i\ X--1. i/id i/ik @ _You continue winding your clockwork bee...j/iVw.j/i k--2.. j/iV _You continue winding your clockwork bee...k/i"k/i%k/i8y.w(ally target)y   clockwork bee (minion)k/i3ast: Launch Clockwork Bee (17%) k/iv _With a metallic buzz, your clockwork bee launches itself at the dart slug.l/ic y#.....# #.# ##.....# #.##.....# #.# .#†....# #.# .......# #.# ###'##########.ß.ß.ß...# #..........'†.⌠.⌠....+# l/ie u# ###########..ßy>.ß....+ #### ##..@.⌠...### ...# #.ß.ß.ß.## #  #.w..... #...##.## #.# .###.# #######..##.# .........## l/ih l/is K.yl/it s1====4l/iR| l/i\  There is a fountain of clear blue water here. _You catch brief visions of the Dungeon's past in the fountain's reflection.m/iFv .#†.. ###'##########.ß.ß.ß # #..........'†.⌠.⌠....+###########..ß.>.ß....+ #### ##.y⌠.⌠...### ... #.ß@ß.ß.## # w.....# .........# #.### #.## #######.. ..........#.m/ihHm/i~T .y The dart slug closely misses you.m/iU.=5m/i_m/ia> _Your clockwork bee stings the dart slug.n/i6-  You hit the dart slug.  The dart slug is severely wounded.Your clockwork bee stings the dart slug.n/i/n/i,8y..y   clockwork bee (minion)n/i<==607.0 (1.3Launch Clockwork Bee (17%) n/iBn/iEI _The dart slug dies!o/iM#.....# #.# >.#†....# #.# ........# #.# .###'##########.ß.ß.ß...# .# #..........'†.⌠.⌠....+# .# ###########..ß.>.ß....+ .#### ##.y⌠.⌠...### ....# #.ß.ß.ß.## #  #.@.....###..# #o/i{.## #.# .###.# ########..##.#.........##.#..#.#....o/i۔**   dormant clockwork bee (minion)o/iBT2==-o/i80o/io/iL _Your clockwork bee winds down and falls to the ground.o/i .>.#†....# #.# #........# #.# #.###'##########.ß.ß.ß...# #.# #..........'†.⌠.⌠....+# #.# ###########..ß.>.ß....+ #.#### ##.*⌠.⌠...### #....# #.ß.ß.ß.## # ####.......# ####..# #  #. ### #.# # .###.# #########..##.#.........##o/i .# ...#.# #..##o/ii o/i @-9o/i o/i p/i]Rc##........# #.#  #.###'##########.ß.ß.ß...#  #.# #..........'†.⌠.⌠....+#  #.# ###########..ß.>.ß....+ ##.#### ##.*⌠.⌠...### .#....# #.ß.ß.ß.## <..# ####.......### #..# .#  #p/iT.# .### #.# .# .###.# †#########..##.# †##.........##.# [...#.# ##..# .###### .#p/i_p/i)a'90p/igp/iip/iDf1 #.###'##########.ß.ß.ß...# #.# #..........'†.⌠.⌠....+# # #.# ###########..ß.>.ß....+ ###.#### ##.*⌠.⌠...### #.#....# #.ß.ß.ß.## #<..# ####....... #.### #..# #.# p/ig  #. #.### #.# #.# .###.# #†#########..##.# #†##.........##.# #[...#.# ###..# ..######.#######.. .#p/isp/iH{&1p/i|p/i~p/i 3p/ih p/i p/iM |==p/i p/i p/i p/i p/i Bp/i ##.#### ##.*⌠.⌠...## .#....# #.ß.ß.ß.## <..# ####.......# .### #.........## .# #.........# .# ## #.........# .# .###...# †#########..##...# †##.........##.# 4.0 (3 [............#.# #.............# ............##......#### p/iy L.....#######..# ......# #.#######....... ..## ....... #. ### .......p/i p/i3p/ip/ip/iŸp/ip/i[,p/i,p/ip/iBp/ip/i( #.........##  #.........#  ## #.........#  .###..# ########..##..# #.........##.........# ..........#.........# ..............# ...p/im##....@.#### 7 .#######..# ..# #.# ######....... ..! ## ....... .# # ....... # [..g... # .. p/ip/iY _Found a potion of curing.q/i! q/i" q/i# q/i* q/iJ4 Bq/iQ5 q/iA: ,q/i; q/i= q/i\A ,q/iB q/iE q/i$H ,q/iMI q/ihK q/iO ,q/iiQ q/i2Z  .###...# #####..##.........# .......##.........# ........#.........# ..................# .##......#### #######..# # ##.### ####. #.@!# q/i[ &302.0 (5  . #.#.#  . #.#.#  [..g... #...#  ....... ....#  ....... ###.. .. ## q/i\ q/ic q/id r/iAa.###.# ..##.........# ##.........# #.........# .......# ##......#### #######..# # ##.### . #..@# . #.#.# . #.#.# [..g... #..#. ...#. #r/iĂ~..#..###r/iȋr/i+3.0 (1r/ir/iZr/iĞ+4.0 (2r/ir/ib _f - 2 potions of curing (gained 1)r/i+Ir/ir/iBr/i#Br/i*nr/if,r/iC1,r/iP2r/i9.........# .......##......####.#######..#  ##.### ####. #...#  ....... #.#.#  ....... #.#.# r/i9P [..g... ##...#  . +..@.#8.0 (4 . ####.....# #...#.# ###.# ..? #... ##.. .!r/iV;r/i Br/iIDq _Found a scroll of identify and an emerald potion.s/i> 3s/i s/i s/i( ,s/i ` _Found a stone staircase leading down.s/i 3s/ip s/i s/i] ,s/i2 s/i s/i; ,s/i s/i| # ##.### #. #...#  . #.#.#  . #.#.#  [..g... ##...#  ....... +....#####....... ####.....# #...#.# ###@# 12 #..?# s/i b##....#  ##..#!# .> .##.#s/i s/iL s/i s/i*=3s/i?s/iBEs/iI,s/i$_s/ibs/i. #.#.# ..... #.#.# .g... ##...# ..... +....##### ..... ####.....# #...#.#  ###.#.# #..?### ##..@.####..# ..!# Launch Clockwork Bee (17%) .#..>.#.###.##. .# o   orc (asleep)## .#o#5.0 (36.0 (4s/iSs/iq _An orc comes into view. It is wielding a +0 club.u/iW. #...#. #.#.# ...... #.#.#g... ##...# . +....##### ...... ####.....# #...#.####.#.#  #..@###....#u/i'Y'###..# ..!# .#..>. #.###.## . .### .#o#u/iz7.0 (1Launch Clockwork Bee (17%) u/i|u/i~+8.0 (2u/iD _z - a scroll of identifyu/iE 3u/iF u/iN u/iT  #.#.#  #.#.# g... ##...# ... +....##### ####.....#  #...#.# ###.#.#  #...#####..@.# u/iU #..#  ..!# Launch Clockwork Bee (17%) .#..>.#.###.##. .# o   orc (asleep)## o# u/ixZ &0u/inb voo.u/iLc 4==9.0 (1u/ih u/ik % _The orc shouts!w/i ..... #.#.# Tagu270 the Tinkerer ..... #.#.# Human of Ashenzari ...... .g... ##...# Health: 50/50 ======================== ..... +....##### Magic: 9/12==================------ ..... ####.....# AC: 13Str: 16 #...#.# EV: 9Int: 15 ###.#.# SH: 4Dex: 14 #...### XL:  7 Next: 60% Place: Dungeon:4 ##..@.# Noise: ==-------  Time: 5319.0 (0.0) ###..#w/iR i) +1 flail ..!# Cast: Launch Clockwork Bee (17%)  .#..>.  #.###.##  . .#  o   orc ## o#  .#  _z - a scroll of identify _The orc shouts!  Aiming: Launch Clockwork Bee (dangerous; 17% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an orc, wielding a +0 clubw/ie i !ox/i߼E!.x/i9.>x/iOGM>.x/iF?..x/iv.oAim: an orc, wielding a +0 clubx/i ..... #.#.# Tagu270 the Tinkerer ..... #.#.# Human of Ashenzari ...... .g... ##...# Health: 50/50 ======================== ..... +....##### Magic: 9/12==================------ ..... ####.....# AC: 13Str: 16 #...#.# EV: 9Int: 15 x/i ###.#.# SH: 4Dex: 14 #...### XL:  7 Next: 60% Place: Dungeon:4 ##..@.# Noise: ==-------  Time: 5319.0 (0.0) ###..# i) +1 flail ..!# Cast: Launch Clockwork Bee (17%)  .#..>.  #.###.##  . .#  o   orc ## o#  .# Aiming: Launch Clockwork Bee (dangerous; 17% risk of failure)  /i 36mPress: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an orc, wielding a +0 club  You lock target on the orc and prepare to deploy your bee.  (Press . to continue winding your bee.)x/i- x/ir I #.#.#x/i4 3 #.#.#x/i7  x/i x/i x/i L   x/i     ..!#   . o#  ## . .# x/ic %20.0 (1x/i Iontinue: Launch Clockwork Bee (17%)x/i Winding x/i _x/i8 x/i y/iy/iAo.y/iX--1. y/i!y/i#@ _You continue winding your clockwork bee...z/iz/iAo.z/i4k--2.. z/i#z/i'@ _You continue winding your clockwork bee...z/i:g,z/ityo>(ally target)y   clockwork bee (minion)3ast: Launch Clockwork Bee (17%) z/iwz/iG{Z _With a metallic buzz, your clockwork bee launches itself at the orc.{/io #.#.# g... ##...# ... +....##### ####.....# {/i #...#.# ###.#.#  #...#####....# ##y@# #...o# #.#..>.#.###.##. .### .#  {/i(W.# ##{/idn  Your clockwork bee barely misses the orc.{/i.=4{/iC{/i: _The orc hits you but does no damage.{/iT( 6  You sock the orc!{/i5  *)*   dormant clockwork bee (minion)  You kill the orc!{/iR7 m5.3 (1.3Launch Clockwork Bee (17%) {/i= {/if? L _Your clockwork bee winds down and falls to the ground.}/ig... ##.. .... +....#########..... #...#.##.#. #...#####.... ###*#...#..>.##.###.##. ## # }/i}/ig10/12==-60}/i}/i  A - an emerald potionThings that are here:}/iE-7.3 (2}/i}/iN _a +0 club; an orc corpse/i/iWWhat do you want to examine? Items  a - ()) a +0 club  b - (†) an orc corpse/i /i$ /ix+ g... ##...#Tagu270 the Tinkerer .... +....#####Human of Ashenzari ...... .... ####.....#Health: 50/50 ========================#...#.#Magic: 10/12 ====================----###.#.#AC: 13Str: 16#...###EV: 9/i, Int: 15##....#SH: 4Dex: 14###*.#XL:  7 Next: 60% Place: Dungeon:4#...@#Noise: ---------  Time: 5327.3 (2.0)#.#..>.#i) +1 flail#.###.##Cast: Launch Clockwork Bee (17%) . .### .#.#*   dormant clockwork bee (minion)##You sock the orc!  You kill the orc! _Your clockwork bee winds down and falls to the ground.  A - an emerald potionThings that are here: _a +0 club; an orc corpse/i2 /i3 /i9 /i: /i.g... ##...#. +....#####. ####.....# #...#.#/i ###.#.# #...### ##....# ###*.# #..@)# #.#..>.# #.###.##  . .# ## .# .# ##/i/i_+8.3 (1/iV!/i#/i" /i@# /i) /i ,  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)/im.g... ##...#. +....#####. ####.....# #...#.# ###.#.# #...### ##....# ###*.# #.@.)# #.#..>.# #.###.## .. .# ### .# .#  ##/ic/i$9 /i _/iM/i^/iLg... ##...#  +....#####  ####.....# #...#.# ###.#.# #...### ##....# /i###*.# #..@)# #.#..>.# #.###.## .. .#### .#.# /i/i'30/iu/i/ix/i/i/iI  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)/i$v4/iz/ir~  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.) _/i  CTRL/i' /i` /iY /i  _direction to deconstruct it instead.)  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)Unknown command./i@ CTRL/i/iz/i/i  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)Unknown command./i%4/i6#/i% _Unknown command.Unknown command.  You need a visible target to rewind your bee! (Use ctrl+direction or *direction to deconstruct it instead.)/i6( CTRL/i/i/i _direction to deconstruct it instead.)Unknown command.  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)Unknown command./i CTRL/io/iw/i9/iF _Unknown command./i  CTRL/i/iߌ/i/iF _Unknown command./i CTRL/i' _Unknown command./iA0 CTRL/i _Unknown command./i( CTRL/iƭ/iҮ/i+/iܶJ Unknown command./i CTRL/i/i/iã/i /i= CTRL/iwQ/i3 /i5 CTRL/i ;/iF/ix /i= CTRL/i a /i! CTRL/i ;/i /ie  /ixv CTRL/ip /i /i, /i  /ig CTRL/i ;/iw /i  /iu  /i}Y CTRL/i&;/i/i /i CTRL/ij/i/i& /i: CTRL/iy;/i/i /i+$ CTRL/i/i /i/i /i CTRL/i/i/iٚ/i /iG CTRL/iT;/i/iS /i< CTRL/i%/i/i/i /i]9 CTRL/i/i;/i/i /i CTRL/iH;/ip/i /ik /iK! CTRL/i/i/i/i /i6F CTRL/i ;/i /i<  /i>7 CTRL/i}\ /i] /ie /ih  You need a visible target to rewind your bee! (Use ctrl+direction or *direction to deconstruct it instead.)/it CTRL/i1 /i2 /i7 /i6: F _Unknown command./i CTRL/i1 /i2 /i< /iyA F _Unknown command./iZ CTRL/iJ /iK /i+Q /ifS F _Unknown command./i CTRL/iQL/iM/i_S/i VF _Unknown command./i CTRL/i*-/iL./i2/iv5F _Unknown command./i CTRL/iQ/i[J Unknown command./i9 CTRL/i"   You need a visible target to rewind your bee! (Use ctrl+direction or *direction to deconstruct it instead.)L/i>.g... ##...#. +....#####. ####.....# #...#.# ###.#.# #...### ##....# ###*.# #.@.)# #.#..>.# #.###.## .. .# ### .# .#  ##L/i}FL/ivG-1 _L/ibML/iOL/i qg... ##...#  +....#####  ####.....# #...#.# ###.#.# #...### ##....# ###*.# #..@)# #.#..>.# #.###.## L/i8 .. .#### .#.# L/i L/if &2L/i L/id U/iҖ U/i ,.U/i~ &3U/i˨ U/i| A _You deconstruct your dormant clockwork bee.X/i 3X/iX/iX/iX/i q1==X/ip ,X/i X/i ...... +....#####.. ####.....# #...#.# ###.#.# #...### ##....# ###..# #...)# #@#..>.#5.3 (2 #.###.## ..# .# #### .# X/i u.# ## X/ia X/i Y/i ####..... #...### #...####....# ###..#...)##..>.###.##..!..# .# #.####Y/iѶA6.3 (1Y/iY/iY _Found a potion of curing.Y/iT #...#.# ###.#.# #...### ##....# ###..# #...)# #.#..>.######.###.###..!@.# . #.##### .# .# ## Y/ig`Y/iPa&7Y/iuZ/i[ #...#.# ###.#.# #...### ##....# ###..# #...)# #.#..>.# #####.###.## #..@..# .# #.##### .## .#  ##==89.3 (2 _f - 3 potions of curing (gained 1)Z/i O  #...#.# ###.#.# #...### ##....# ###..# #...)# #.#..>.# #####.###.## #.@...# .#Z/icO  #.##### .# #. .### ##Z/iiW Z/i+X ,40.3 (1Z/i] Z/i$_ [/ij3[/ij[/iq[/ilt,[/i9y,[/ikz[/iz[/izE2==[/i{[/iX~4 _Magic restored.[/ix3[/i̓[/i #...### ##....# ###..# #...)# #.#..>.######.###.###.....#  #.#######. #@........#3.3 (3 ########### [/i[/i[/i\/i\/i\/i2\/iƧ\/iS\/i\/ip,\/iα,\/i\/i\/i;\/i~3==\/it\/iP\/i,\/i\/i\/i),\/i\/i\/i,\/i^\/i\/iy,\/i/\/i+#...### ##....### ###..#.. #...)#. #.#..>.# #####.###.## #.....# .# \/iA-#.#######.# #.......@.# 50.3 (7########### \/i \/i\/i]/i@ 3]/iL ]/i ]/i ]/i, ]/i, ,]/i ]/i ]/i ]/i= ]/i .. +....##### .. ####.....# ..#...#.# #.###.#.# #.#...### #. ##....###. ]/i  ###..#..  #...)#.#  #.#..>@# 5.3 (5#####.###.## ]/i #.....# #.##.#######.##.........#]/ia =###########]/i, ]/i ]/ir ^/i ^/io ^/i ^/i9 _/i@I_/iF_/ixJ_/iJ_/iN_/iO_/iS_/i+T_/i]U_/iOW_/iB`X_/i>c,_/i7d_/irf_/iZj_/ij_/ik_/isx #.#.#  #.#.#  ##...# .#+....##### .#####.....# ..##...#.# #.####.#.# #..##...### ##..###....###@.#60 ###..#...## #...)#.### #.#..>.######.###.##_/iLt#.....# #.##.#######.##.........############_/iRu_/iy_/i~{_/iN)_/i)_/i*_/i._/i0_/i0_/i4,_/i5_/i5_/i6_/i8_/iJ;,_/i;_/i=_/i_@,_/i@_/iA`/i,`/i`/i`/i ,`/iX `/iW..# #.### #...#  #.#.# ### `/i#.#.# .. #...# .# ....##### ##.# ###.....# #..# `/i#...#.# ##@# 6.3 (6###.#.# ##..# `/i#...### ##..##....###..##`/i@' ###..#...# #...)#.## #.#..>.`/i#  #####.###.##  #.....# #.#`/i`/i`/i*`/i `/i] `/in `/ig `/i ,`/i ,`/i? `/i `/i `/i `/i B`/i4 `/i B`/i .# ...# ### .#  .###  ...#  #.# ####.# .#.# ....# ...# 70.3 (4 ...##### ## ##.....# #..#...#.# ##.#####.#.# ##..##...### ##..####....###..## ###..#...## #...)###a/ia# # ..# ### # ### .#  #.# ######.# #.# #.@....## #.###### ..##### ##.# #.....# ..# #...#.# ##.# ###.#.# ##...### ##.##....######..#...a/iia/i=j+1.3 (1a/ina/i-pb/izb/ib/i b/i0b/ib/i7b/ib/i, ,b/i b/i b/i8Bb/ib/i3,b/iyb/i.p # .# ##. .. ##.# #..#  b/i6######@# 6.3 (5 #......#  #.######## ##.# ..# #..#.# ##.## #.# ##..b/i# ..### ##..## ....###b/i%..##b/izb/ib/iNc/ic/iǚXc/ic/i:         #  .# ##.#  #@..# 80.3 (4 ##.###  #..  c/iZ######.##  #......#  #.######   ## ##   .# #..   .# ##.##  c/ic/ic/i"d/ihd/ihd/iEid/id/i #.# #.# #.# #.# #.#  #.#  .#  ###@#  3.3 (3#...#  ##.##  #..#  ######.##  #......#   #.######  ##.#   #..#  d/i:d/ie/ie/iMe/ie/i=e/i,e/ie/i(Xe/iUe/iBe/i9e/i,e/ie/ie/i,e/ie/ie/i/,e/ie/iJ _Found a stone staircase leading down.e/i3e/ie/i6.> 90.3 (7 # #. #.# #.# #.# #.# e/i|}###.# #...#e/i~e/i"e/ie/i e/iY e/i§ e/i e/i MJ#..>.Launch Clockwork Bee (17%) #.# ..J   endoplasm (asleep). . #.# e/i u 0  An endoplasm comes into view.e/i `.JJe/i +1.3 (1e/i t _The endoplasm quivers.f/iF..#J.>. f/iPi##..#Jf/iGQG.>..f/iSf/i:l.J2 _You rampage towards the endoplasm!f/i##.##..J##. ######.f/i4 +.....Jf/iG  You rampage towards the endoplasm!f/i.=3f/iEf/i2@ _The endoplasm hits you but does no damage.f/i[  You hit the endoplasm.  The endoplasm is moderately wounded.The endoplasm freezes you.f/i \49-4.5 (1.2f/i f/i # % _You are frozen.f/i'<  You sock the endoplasm!f/i0w>f/i!5m5.8 (1.3Launch Clockwork Bee (17%) f/iP9f/i;M _You kill the endoplasm!g/iL3g/ig/ig/i8,g/ih  There is a stone staircase leading down here.g/i!x50=g/i1 _HP restored.g/i3g/iEg/i$i .. #####.... #........-8.8 (3.0######.+.....>######.g/i8-g/ig/i"g/i4g/ig/ih/ixh/ih/ih/ih/iXh/i,h/ih/i}h/iO=h/i:h/ikh/i,h/iV h/i    #  ###.##   <....#  #####.....#  #...@.....#  402.8 (4 #.##......#  ######.#....##.#  +.....>#..#.# h/i######.#..#.# #.#$.#.# h/i#.#..# # #.#. #.# h/i6+ h/ih/i@h/iN _Found 7 gold pieces. Found a stone staircase leading up.i/iji/ii/ii/ii/i,i/iV,i/iMXi/i,i/ii/i^i/i,i/i[i/ii/iBi/i_,i/ii/i###.## <....# #####.....# #.........# #.##......# ######.#....##.# +.....>#..#.# ######.#..#.#  #.#@.#.# 8.8 (6i/i4Q #.#..# #  #.#..#  #.#..#   i/i`#.#..#   #.#...  i/i #.#.##   #.#  #.# i/ii/ii/i> _You now have 192 gold pieces (gained 7).j/iB3j/iBj/i4[nj/i)cj/iinj/ilBj/imj/ip,j/ixpj/iqj/iuBj/ivj/ixBj/izj/iM},j/i}j/iǂXj/i/!# # # .# # ###.## j/im# <....# # #####.....# #j/iv #.........# #j/ik #.##......# # ######.#....##.# +#+...@.>#..#.# 18.8 (10.0) .+######.#..#.# ## #.#..#.#  #.#..# #  #.#..#  #.#..#  #.#..#  #.#...  #.#.## j/i(j/i5j/iXj/ix3j/ij/i j/i,j/i nj/i j/i,j/ij/i9j/i,j/i~j/iT _You open the door.  Found 11 gold pieces.j/ij/i6 _j/ij/i$A#### # ....# .# ....## ###.## ....##. <....# ....#.## #####.....# ....##.. #.........# ....##.. #.##......# ß...#j/i8% #$.######.#....##.# ....+# #..@.....>#..#.# 23.8 (5.0) ß....+ +..######.#..#.# ...####.. #.#..#.# ß.##j/i%G#.. #.#..# # ..##.. #.#..# .###.. #.#..# .#.## #.#..# .#. #.#... .#j/i%K #.#.##j/i'j/i-,j/i1/Q _There is an open door here.k/ik/ik/igk/i l/iG3l/iLl/il/iEl/iP _l/iHl/i9 #######.# #..# .. .#..# #. ###.#..# #. <......# .### #####.......# #..# #... ......# #..# #.##...... ß.ß...# #@.######.#....##.l/i6.8 (3 .⌠....+# #..'.....>#..#.# >.ß....+ +..######.#..#.# .⌠...### #..# #.#..#.# ß.ß.## #..# #.#..# # ....# #..# #.#..# ...## #..# #.#..# ...#l/i+ .### #.#..# ...#. #.#...l/il/il/i? _You now have 203 gold pieces (gained 11).m/iIm/im/im/im/im/im/im/i,m/im/i' _You open the door.  Found a glowing silver altar of Zin and a sparkling altar of Nemelex Xobeh.m/i;Im/i` ! .......#... .......# ###g###.###..# #.###.#.<....# #..... .### #####.....# #.....##..# #.....# ..._...#..# #. .ß.ß...# .⌠...⌠.#..######.#....## ⌠.⌠....+#.......#..'.....>#..#.# m/ia .>.ß....+.......@..######.#..#.# 30.8 (4 ⌠.⌠...###.......#..# #.#..#.# .ß.ß.## .⌠...⌠.#..# #.#..# # .....# ..._...#..# #.#..# ...#.....##..# #.#..##..... .### #.#..#A   angel.# #.###. . #.#...g   goblin sharper.# ###A## . #.#.##.# m/i a #.#.# _The goblin sharper shouts! The angel shouts!m/i= m/i m/i Q _There is an open door here.n/i.# .. .# ###g###. ###.# #.###.#. <.# #..... .### #####.###.....##..# #.##..._...#..# #.## n/ihß.ß.ß...##.⌠...⌠.#..######.#.... .⌠.⌠....+#.#..'.....>#..#.# ß.>.ß....+'..######.#..#.# *⌠.⌠...###.#..# #.#..#.# ß.ß.ß.## #.⌠...⌠.#..# #.#..# #.# #..._...#..# #.#..#.## ##.....##..# #.#..#.# #..... .### #.#..#.# #.###. . #.#... n/i.....# ###A## . #.#.## .....# #.#.#n/i0n/i321.8 (1 _n/in=n/i@o/i .#o/i x ...# ###g###. .# #.###.#. <.# #.....#.### #####.###.....##..# #.##..._...#..# #.## .ß.ß.ß...##.⌠...⌠.#..######.#.... †.⌠.⌠....+#.#..'.....>#..#. .ß.>.ß....+.'..######.#..#. .*⌠.⌠...###.#..# #.#..#. .ß.ß.ß.## #.⌠...⌠.#..# #.#..# o/i .# #..._...#..# #.#..# ......## ##.....##..# #.#..#.# #.....#.### #.#..#.# #.###.#. #.#...o/iM .# ###A###. #.#.## ......# #.#.#o/i_ o/i &2o/i3 o/i#.# .. #.# ###g###. #.# #.###.#. < #.# #.....#.### ##### #.###.....##..# # #.##..._...#..# #.## #.ß.ß.ß...##.⌠...⌠.#..######.# '†.⌠.⌠....+#.#..'.....>#..# ..ß.>.ß....+.'..######.#..# #.*⌠.⌠...###.#..# #.#..# #.ß.ß.ß.## #.⌠...⌠.#..# #.#..# #.# #..._/i'3m...#..# #.#..# .## ##.....##..# #.#..#.# #.....#.### #.#..#.# #.###.#. #.#... .# ###A###. #.#.## .# #.#.#o/iyo/i&3o/io/ip/i)? #.# ..  #.# ###g###.  #p/i(*#.# #.###.#.  #.# #.....#.### #####  #.###.....##..# #  #.##..._...#..# #.## ##.ß.ß.ß...##.⌠...⌠.#..######.# .'†.⌠.⌠....+#p/i6D.#..'.....>#.. #..ß.>.ß....+.'..######.#.. ##.*⌠.⌠...###.#..# #.#..  #.ß.ß.ß.## #.⌠...⌠.#..# #.#.. ##.# #..._...#..# #.#...## ##.....##..# #.#...# #.....#.### #.#...# #.###.#. #.#.# ###A###. #.#. .# #.#.#p/i7&4p/iG>p/ir@q/iZ q/i\ A glowing silver altar of Zin. An altar to Zin the Law-Giver, made from silver as pristine as Zin's followers are expected to be, and glowing gently. Pray here with > to learn more. A halo. This area is lit by a divine halo, decreasing your stealth, preventing invisibility, and increasing the accuracy of attacks against any illuminated creatures.w/ix w/iʽ v #.........#..Tagu270 the Tinkerer#.........# ###g###.Human of Ashenzari ......#.........# #.###.#.Health: 50/50 ========================w/i$ #.........# #.....#.### ##### Magic: 12/12 ========================#.........###.....##..# #.... AC: 13Str: 16  #.........##..._...#..# #.##. EV: 9Int: 15 ##.ß.ß.ß...##.⌠...⌠.#..######.#.. SH: 4Dex: 14 .'†.⌠.⌠....+#.......#..'.....>#.. XL:  7 Next: 60% Place: Dungeon:4 #..ß.>.ß....+...@...'..######.#.. Noise: ---------  Time: 5434.8 (1.0) w/iſ }##.*⌠.⌠...###.......#..# #.#.. i) +1 flail#.ß.ß.ß.## #.⌠...⌠.#..# #.#.. Cast: Launch Clockwork Bee (17%) ##.......# #..._...#..# #.#.. ........## ##.....##..# #.#.. w/i #........# #.....#.### #.#.. A   angel w/iU ........# #.###.#.#.#.. g   goblin sharper w/i ........# ###A###.#.#.# ........##.#.# _There is an open door here. _You now have 203 gold pieces (gained 11). w/i k_You open the door.  Found a glowing silver altar of Zin and a sparkling altar of Nemelex Xobeh. w/i 3_The goblin sharper shouts! The angel shouts! w/i _There is an open door here.w/i w/i w/i y/i#Z#.# ###g###. # #.# #.###.#. < #.y/i$# #.....#.### #####. #.###.....##..# #..... #.##..._...#..# #.## #.ß.ß.ß...##.⌠...⌠.#..######.#.. '†.⌠.⌠....+#.......#..'.....>#..# ..ß.>.ß....+.......'..######.#..#*⌠.⌠...###....@..#..# #.#..# #.ß.ß.ß.## #.⌠...⌠.#..# #.#..# #.......# #..._...#..# #.#..# .......## ##.....##..# #.#..## #.....#.### #.#..## #.y/i;%[36m###.#. #.#.# ###A###. #.#.### ### # #.#y/i.y/i/&5y/i_6y/i8y/i X #.# #.###.#.  #.# #.....#.### #####  #y/i .###.....##..# #...  #.##..._...#..# #.## ##.ß.ß.ß...##.⌠...⌠.#..######. .'†.⌠.⌠....+#.......#..'.....># #..ß.>.ß....+.......'..######.#.. y/i `##.*⌠.⌠...###.......#..# #.#..  #.ß.ß.ß.## #.⌠.@.⌠.#..# #.#.. ##.......# #..._...#..# #.#.. .y/i' # ##.....##..# #.#...# #.....#.### #.#..y/iW .# #.###.#. #.#..y/i .# ###A###. #.#.#.# ##### y/i. #.#..#  #.# .#y/i A #.#y/i y/i &6y/il y/i _The angel explains the importance of rejecting the service of demons.z/iz/iz/iz/iz/i 4z/iz/i4{/ik 2....#.### #######........._...#..### ##.ß.ß.ß{/i ⌠...⌠.#..######.#. .'†.⌠.⌠....+#.......#..'.....> #..ß.>.ß....+.......'..######. ##.*⌠.⌠...###.......#..#  #.ß.ß.ß.## #.⌠...⌠ {/if :##.......# #...@... ..## ##.....# .#####.#. ##A### #####  {/i -#.#{/i {/i &7{/i; {/i _The angel explains in detail about obedience to the Law. _There is a glowing silver altar of Zin here.|/iަ_##........._...#..### ##.ß.ß.ß⌠...⌠.#..######.#. .'†.⌠.⌠....+#.......#..'.....> |/ikN#..ß.>.ß....+.......'..######. ##.*⌠.⌠...###.......#..#  #.ß.ß.ß.## #.⌠...⌠ ##.......# #..._... ..## ##..@..## .#####.#. |/i##A### #####  |/i= #####|/i:|/iӳ-8 _|/i|/i|/i |/i |/i |/i }/i..._...## ##.ß.ß.ß⌠...⌠.#..######.#. .'†.⌠.⌠....+#.......#..'.....> #..ß.>.ß....+.......'..######. ##.*⌠.⌠...###.......#..# }/it #.ß.ß.ß.## #.⌠...⌠ ##.......# #..._... ..## ##.....## .#####.#. ##A### #####  #.###### ####..# ..}/i}/i߾&9}/i}/i~/ic~/ifAn angel. A divine agent of Zin. It is a towering winged figure with an aura of brilliant ~/ipf(white light. Its face is marked by a scowl, as if its zeal against any real or perceived vice overshadows its goodness. Max HP: ~102 Will: +++AC: +++EV: ++++  rF: ... rC: ... rPois: +rNeg: ∞rElec: + ~/iftThreat: Lethal Class: HolySize: Medium Int: Human Speed: 150% (normally travels faster than you) ~/ifYou have about 23% to hit with your +1 flail. It has about 78% to hit you. AttacksMax Damage Hit: +3 whip (holy) 33 + 49 (holy) ~/i7grHit: +3 whip (holy) 18 + 27 (holy) It is resistant to miasma. It can fly. It can open doors. ~/iZgeIt possesses the following magical abilities, which are affected by antimagic (but not silence):/i/i #.........##..._...#..# #.##. Tagu270 the Tinkerer ##.ß.ß.ß...##.⌠...⌠.#..######.#.. Human of Ashenzari ...... .'†.⌠.⌠....+#.......#..'.....>#.. Health: 50/50 ======================== #..ß.>.ß....+.......'..######.#.. Magic: 12/12 ======================== ##.*⌠.⌠...###.......#..# #.#.. AC: 13Str: 16  #.ß.ß.ß.## #.⌠...⌠.#..# #.#.. EV: 9Int: 15 ##.......# #..._...#..# #.#.. SH: 4Dex:/i 14 ........## ##.....##..# #.#.. XL:  7 Next: 60% Place: Dungeon:4 ........# #..@..#.### #.#.. Noise: ---------  Time: 5439.8 (1.0) ........# #.###.#.#.#.. i) +1 flail ........# ###A###.#.#.# Cast: Launch Clockwork Bee (17%) ........# ######.#.# ........##.# ........##.#A   angel ........##.# .....#######.# ####..##...#Found a glowing silver altar of Zin and a sparkling altar of Nemelex Xobeh. _The goblin sharper shouts! The angel shouts! _There is an open door here. _The angel explains the importance of rejecting the service of demons. _The angel explains in detail about obedience to the Law. _There is a glowing silver altar of Zin here./i/i4/in #.###.....##..# #..  #.........##..._...#..# #.## ###.ß.ß.ß...##.⌠...⌠.#..######.# ..'†.⌠.⌠....+#.......#..'.....>#.ß.>.ß....+.......'..######.##.*⌠.⌠...###.......#..# #.#  #.ß.ß.ß.## #.⌠...⌠.#..# #.# ###.......# #..._...#..# #.#.## ##.@...##..# #.#.# #.....#.### #.#.# #.###.#. #.#..##A#[/it0;10m##. #.#..# ##### #.#..# #.# .# #.#....# #.# ......#### ###.#40/is#.# #.....#.### ######./ism###.....##..# #....  #.........##..._...#..# #.# ##.ß.ß.ß...##.⌠...⌠.#..######.#. /i#tj.'†.⌠.⌠....+#.......#..'.....>#. #..ß.>.ß....+.......'..######.#. /iFt}##.*⌠.⌠...###.......#..# #.#. /iit= #.ß.ß.ß.## #.⌠...⌠.#..# #.#. ## #../it..# #.#.## ##.....##..# #.#.# #.....#.### #.#.# #.###.#. #.#./it# ###A###.#.#.## ######.#.# /iuW..#  /iBu-#.#/i<1/i/ib _There is a glowing silver altar of Zin here./i###.#.  .#######.....##..#..  #........_...#..# #.## ##.ß.ß.ß...##.⌠...⌠.#..######. .'†.⌠.⌠....+#.......#..'.....>..ß.>.ß....+.......'..##### ##.*⌠.⌠...###......  #.ß.ß.ß.## #.⌠.@.⌠. ##.# #..._...# ##......#.###.###..###A###.#####/ik,#.#.#/iq/i-2 _/i/i V##g#####.#.  .#######.....##..#..  #........_...#..# #.## ##.ß.ß.ß...##.⌠...⌠.#..######. .'†.⌠.⌠....+#.......#..'.....>..ß.>.ß....+.......'..##### ##.*⌠.⌠...###...@..  #.ß.ß.ß.## #.⌠...⌠. ##/i .# #..._...# ##......#.###.###..###A###.######.#.#/iz/i&3/i% /i!/i  .##g#####.#.  .#######.....#..  #........_...#..# #.## ##.ß.ß.ß...##.⌠...⌠.#..######. .'†.⌠.⌠....+#.......#..'.....>..ß.>.ß....+...@...'..##### ##.*⌠.⌠...###.......#..#  #.ß.ß.ß.## #.⌠...⌠. ##.# #..._...# ##......#.###.###.. g   goblin sharper###A###.######.#/iľ x.#4/iڽM########## #####.##g#####.#.  .#######.....#..  #........_...#..# #.## ##.ß.ß.ß...##.⌠...⌠.#..######. /i.'†.⌠.⌠....+#...@...#..'.....>..ß.>.ß....+.......'..##### ##.*⌠.⌠...###.......#..##.ß.ß.ß.## #.⌠...⌠.#..# #.#..g   goblin sharper.###..###A###./i /ib&5/i/i</i /i A sparkling altar of Nemelex Xobeh. An altar sparkling with a lightshow brighter than any gambling den's, to attractfollowers for Nemelex Xobeh. Pray here with > to learn more./i)^/im} ###########.#Tagu270 the Tinkerer#.........# #####..Human of Ashenzari ......#.........# ###g###.Health: 50/50 ========================#.........# #.###.#.Magic: 12/12 ========================#.........# #.....#.### ##### AC: 13Str: 16  #.........###.....##..# #.... EV: 9Int: 15  /in#.........##..._...#..# #.##. SH: 4Dex: 14 ##.ß.ß.ß...##.⌠...⌠.#..######.#.. XL:  7 Next: 60% Place: Dungeon:4 .'†.⌠.⌠....+#...@...#..'.....>#.. Noise: ---------  Time: 5445.8 (1.0) #..ß.>.ß....+.......'..######.#.. i) +1 flail ##.*⌠.⌠...###.......#..# #.#.. Cast: Launch Clockwork Bee (17%) #.ß.ß.ß.## #.⌠...⌠.#..# #.#.. /ifo##.......# #..._...#..# #.#.. ........## ##.....##..# #.#.. g   goblin sharper ........# #.....#.### #.#.. ........# #.###.#.#.#.. ........# ###A###.#.#.# _The goblin sharper shouts! The angel shouts! _There is an open door here. _The angel explains the importance of rejecting the service of demons. _The angel explains in detail about obedience to the Law. _There is a glowing silver altar of Zin here. _There is a glowing silver altar of Zin here./ip/iTy/i2e########## .# #####.##g#####.#.  .#######.....#..  #........_...#..# #.## ##.ß.ß.ß...##.⌠.@.⌠.#..######. .'†.⌠.⌠....+#.......#..'.....>..ß.>.ß....+.......'..##### ##.*⌠.⌠...###.......#..  #.ß.ß.ß.## #.⌠...⌠.#..# /ih3`##.# #..._...#..## ##......#.###.###../i;/i<&6/iB/iD/i ########## .# #####.##g#####.#.  .#######.....#..  #........@...#..# #.## ##.ß.ß.ß...##.⌠...⌠.#..######. .'†.⌠.⌠....+#.......#..'.....>..ß.>.ß....+.......'..##### /i H##.*⌠.⌠...###.......#.  #.ß.ß.ß.## #.⌠...⌠.#.. ##.# #..._...#..## ##......#.###/i /i &7/i# /ix& g _There is a sparkling altar of Nemelex Xobeh here./i########## .# #####.##g#####.#.  /i.########..@..##..  #........_...#..# #.## ##.ß.ß.ß...##.⌠...⌠.#..######. .'†.⌠.⌠....+#.......#..'.....>..ß.>.ß....+.......'..##### ##.*⌠.⌠...###.......#..#  #.ß.ß.ß.## #.⌠...⌠.#.. ##.# #..._...#..## ##../i/i-8 _/i1/i/i| /i(!/i(/i*/i ###########.# #.........# #####.. #.# ###g###. #.# #.###.#. #.# #.....#.### #### #.###.....##..# #... #.##..@_...#..# #.## ###.ß.ß.ß...##.⌠...⌠.#..######. ..'†.⌠.⌠....+#.......#..'.....># ##..ß.>.ß....+.......'..######.#  ##.*⌠.⌠...###.......#..# #.#  #.ß.ß.ß.## #.⌠...[/i34m⌠.#..# #.# ###.......# #..._...#..# #.# ..# ##.....##..# #.#.# #.....#.### #.#9/i1###########.#.........# #####..###g###.###.....#.### ######........_...## ###.ß.ß.ß⌠@..⌠.#..######.#. ..'†.⌠.⌠....+#.......#..'.....> ##..ß.>.ß....+.......'..######.  ##.*⌠.⌠...###.......#..#  #.ß.ß.ß.## #.⌠...⌠.#. ###.......# #..._...#.. ...## ##.....# .#####.#. /i7/i"9'50/i@/iN/iU###########.##.........# #####..  #./i# ###g###.  #.# #.###.#.  #.# #.....#.### ######.###.....##..# #....#./iIu##..._...#..# #.## ##.ß.ß.ß...##.⌠...⌠.#..######.#.. .'†.⌠.⌠....+#...@...#..'.....>#. /i#..ß.>.ß....+.......'..######.#.*⌠.⌠...###.......#..# #.#..ß.ß.ß.## #.⌠...⌠.#..# #.#. ##.......# #..._...#..# #.#. ........## ##.....##..# #.#.# #.....#.### #.#./il# #.###.#. #.#.# ###A###. #.#.#/iF'/i'&1/i./is4/iJ .........# #####..###g###.###.....#.### #######........._...## ##.ß.ß.ß⌠...⌠.#..######.#. /iK .'†.⌠.⌠....+#.......#..'.....> #..ß.>.ß....+...@...'..######. ##.*⌠.⌠...###.......#..# /iK #.ß.ß.ß.## #.⌠...⌠.#..# ##.......# #..._...#..# ..## ##.....#/iKA   angelg   goblin sharper/iL###A### ........# ######.#.#/i8L/iW/iX&2/i,e/i/i.The floor./iL /i\  #.........# #####..Tagu270 the Tinkerer#.........# ###g###.Human of Ashenzari ......#.........# #.###.#.Health: 50/50 ========================#.........# #.....#.### ##### Magic: 12/12 ========================#.........###.....##..# #.... AC: 13Str: 16  /i\ 5#.........##..._...#..# #.##. EV: 9Int: 15 ##.ß.ß.ß...##.⌠...⌠.#..######.#.. SH: 4Dex: 14 .'†.⌠.⌠....+#.......#..'.....>#.. XL:  7 Next: 60% Place: Dungeon:4 #..ß.>.ß....+...@...'..######.#.. Noise: ---------  Time: 5452.8 (1.0) ##.*⌠.⌠...###.......#..# #.#.. i) +1 flail/i\ =#.ß.ß.ß.## #.⌠...⌠.#..# #.#.. Cast: Launch Clockwork Bee (17%) /i"] X##.......# #..._...#..# #.#.. ........## ##.....##..# #.#.. /iI] #........# #.....#.### #.#.. A   angel /ik] ........# #.###.#.#.#.. g   goblin sharper ........# ###A###.#.#.# /i] W........# ######.#.# _There is an open door here. _The angel explains the importance of rejecting the service of demons. _The angel explains in detail about obedience to the Law. /i] _There is a glowing silver altar of Zin here. _There is a glowing silver altar of Zin here. _There is a sparkling altar of Nemelex Xobeh here./iy_ /id /if /iz #.# #####.. #.# ###g###. #.# #.###.#. #.# #.....#.###  #.###.....##..# # #.##..._...#..# #.###.ß.ß.ß...##.⌠...⌠.#..######.# ..'†.⌠.⌠....+#.#..'.....># ##..ß.>.ß....+.'..######.#  ##.*⌠.⌠...###.#..# #.# #.ß.ß.ß.## #.⌠...⌠.#..# #.##.#/i #..._...#..# #.#.## ##.....##..# #.#.# #.....#.### #.#.# #.###.#. #.#.# ###A###. #.#..# ##### #.#.3/i  #.# #####.. #.# ###g###. #.# #.###.#. #.# #.....#.###  #.###.....##..# # #.##..._...#..# #.#.ß.ß.ß...##.⌠...⌠.#..######.#.'†.⌠.⌠....+#.#..'.....>##..ß.>.ß....+.'..######.# ##.*⌠.⌠...###.#..# #.# #.ß.ß.ß.## #.⌠...⌠.#..# #.##.#/iJ [m #..._...#..# #.# #.## ##.....##..# #.# #.# #.....#.### #.# #.# #.###.#. #.# #.# ###A###. #.# #.# ##### #.#/it /i &4/i /i /i1  #.# #####.. #.# ###g###. #.# #.###.#. #.# #.....#.###  #.###.....##..# # #.##..._...#..# #.#.ß.ß.ß...##.⌠...⌠.#..######..'†.⌠.⌠....+#.#..'.....>#..ß.>.ß....+.'..######. ##.*⌠.⌠...###.#..# #. #.ß.ß.ß.## #.⌠...⌠.#..# #.  ####.#/i/ Q #..._...#..# #.  #.## ##.....##..# #.  #.# #.....#.### #.  #.# #.###.#. #. ##.# ###A###. #. ##.# ##### #.5/i /i p _The angel recites the sacred Law of Zin./ip..ß.....+.ß....'...##./iq/i&6/i/ik( _You open the door./i  #.# #####.. #.# ###g###. #.........# #.###.#. #.........# #.....#.###  #.........###.....##..# # #.........##..._...#..# ##.ß.ß.ß...##.⌠...⌠.#..######.'†.⌠.⌠....+#.#..'.....#..ß.>.ß.....'..###### ##.*⌠.⌠...###.#..# # #.ß.ß.ß.## #.⌠...⌠/i- .#..# # ####.......# #..._...#..# # #.## ##.....##..# # #.# #.....#.### # # #.# #.###.#. ##.# ###A###. # .##.# ##### #/i! /i &7/i /i Q _There is an open door here./i# #.# #####.. # #.........# ###g###. # #.........# #.###.#. # #.........# #.....#.### # #.........###.....##..# # #...##..._...#..# #.ß.ß.ß...##.⌠...⌠.#...'†.⌠.⌠....+#.#..'#..ß.>.ß...@'.'.. ##.*⌠.⌠...###.#..#  #.ß.ß.ß.## #.⌠...⌠.#..#  ####.......# #...[/iB39;49m_...#..# #.........## ##.....##..# #.........# #.....#.#### #.........# #.###.#. .###.# ###A###..##.# #/i/i-8 _/i&/iD#.# #.# #####.. .# #.# ###g###. .# #.# #.###.#. .# #.# #.....#.### .# #/i!.###.....##..# .# #.##..._...#..##.ß.ß.ß...##.⌠...⌠.#...'†.⌠.⌠....+#/ir.#..'#..ß.>.ß..@.'.'.. ##..⌠.⌠...###.#..# #.ß.ß.ß.## #.⌠...⌠.#..# ####.......# #..._..#..#/iՊ #..## ##.....##..# #...# #.....#.###  ## #.........# #.###/i.#.  .###.........# ###A###. #..##/i)I.# #####/i/i&9/iF/iˢ/ix/ix/i{z/i /i/iX/i/iY/iؐ,/i6/i@  There is an open door here./i/i% _/i/i/i,/i/i_ _The goblin sharper fiddles with its portable altar./i/i̱/iQ/i /i-,/i/i/i  The angel recites the Axioms of Law./iv _The goblin sharper draws the Swarm. "Bees, bees everywhere!"/i3/i%/i/i,/i/iz/i/i/iF/i,......# #####... .......# ###g###. ###. .......# #.###.#. <... .......# #.....#.### #####.... ./i+......###.....##..# #........ .......##..._...#..# #.##..... .ß.ß...##.⌠...⌠.#..######.#.... ⌠.⌠....+#.......#..'.....>#..#.# .>.ß....'.......@..######.#..#.# 60.0) ⌠.⌠...###.......#..# #.#..#.# .ß.ß.## #.⌠...⌠.#..# ## /i$.....# #..._...#..# # /iKO....## ##.....##..# #. ....# #.....#.### #.#../iy'A   angel ....# #.###.#. #.#.../i[g   goblin sharper /i....# ###A###. #.#.## ....# #### /i-#.#.#/i/iu/iWQ _There is an open door here./i####### .# ## #####..  .## ###g###. ###.## #.###.#. <# #.....#.### ########.....##..# #.... ......##..._...#..# #.##...... ß.ß...##.⌠...⌠.#..######.#....##. .⌠....+#.......#@.'.....>#..#.# >.ß....'.......'..######.#..#.# ⌠...###.......#..# #.#..#.# ß.ß.## #.⌠...⌠.#..# #.#..# # #..._...## ##.....##..# #.#..## [3/i4m#.....#.### #.#..## #.###.#. #.#...# ###A###.#.#.#/i/i970.0) _/i/i>/iD3/ir/i/i,/i>,/if,/i/iZ/i/i/i/i/i6,/i/i ## ######## .##.# #####..#.# ###g###.# ### /i.......# #.###.#.# <.. .......# #### #####....4.8 (4 .......###.....##..# #........ ./ik[......##..._...#..# #.##..... .ß.ß...##.⌠...⌠.#..######.#....## ⌠.⌠....+#.......#..'.....>#..#.# .>.ß....'.......'..######.#..#.# ⌠.⌠...###.......#..# #.#..#.# ./i2[ß.ß.## #.⌠...⌠.#..# #.#..# #..# #..._...#..# #.#..#/iC/ie/iR Q/it  #######  ######## .......#  #####.@#7.8 (3 ###g###.# ### #.###.#.# < .......# #.....#.### #####.... .......###.....##..# #........ .......##..._...#..# #.##.......#..'..##/if /i /i/i~n/iV,/i/iD ######### ############....@..## 80 #...#..#####..# #...# ###g###.# # #...# #.###.#.# < #/i=S...# #.....#.### ##### #...###.....##..#   #.........##..._...#..# #.##..  #.ß.ß.ß...##.⌠...⌠.#..######.#...  '†.⌠.⌠....+#.......#..'.....>#..# /i/i7/i/i /i /i /iX /iˑ ,/i ,/i /i /i /in /ik ,/i /i. G########/iw  ###  ####.@.....##3  #/i ...#..#####..#  #...#.###g###.# /iף } #...#.#.###.#.#  #/i ...# #.....#.### ###  #/i* d...###.....##..# #  #/iY ...##..._...#..# #.# ####.ß.ß.ß...##.⌠...⌠.#..######.# ...'†.⌠.⌠....+#.......#..'.....>/i /iP /if /iM /i/i`/i/i/i/iGB/i/iҤ/i^/iګ..# ..# ..# ..# ..# ..############ /i#############.......## #.........#@.#####..#5.8 (2 #/iG..#.###g###.# #/i..#.#.###.#.# #..#.#.....#.### # #..###.....##..#  #..##..._...#..# # ######.ß.ß.ß...##.⌠...⌠.#..##### .....'†.⌠.⌠....+#.......#..'..... #####..ß.>.ß....'.......'..#####/i/iݲ/i/i43/i5/im>/i"A,/i/i% B/i /i ,/ih /iS/i,/i/i/i,/i/i/i1B/i/ii!,/i!/iJ#/i*&,/i&/i/(/i*/i*/i'+/i,/i.,/i//i1/i]3/i3/i3/i5/i<7,/i8/ih9/iG<,/id=/i_?/iB,/imC/iE/iH/iH/iI/iHK/i N,/iN/iTC....#.#.###.#.#<........#.#.....#.### #####.........###.....##..# #.............##..._...#..# #.##...... /i*Uß.ß...##.⌠...⌠.#..######.#....##. .⌠....+#.......#..'.....>#..#.# >.ß....'.......'..######.#..#.# /iU".⌠...###.......#..# #.#..#.# ß.ß.## #.⌠...⌠.#@.# #.#..# #502.8 (17.0) ....# #..._...#..# #.#..# ...## ##.....##..# #.#..# ...# #.....#.### #.#../iU6# ...# #.###.#. #.#... ...# ###A###. #.#.## /iV...# #####.. #.#.#/iXV# .# #.# ...##.#/iW/i[/i]/i5 /i n/iq ,/i /i B/iӟ ,/iG /iu (⌠.⌠....+#.......#..'.....>#..#.# >.ß....'.......'..######.#..#.# ⌠.⌠/i P.....#..# #.#..#.# ß.ß.## #.⌠...⌠.#..# #.#..# # .....# #..._...#..# #.#..# ...## ##.....##..# #.#..# ....# #.....#.### #.#..# /i X...# #.###.#.# #.#... ....# ###A###@# #.#.## 7.8 (5.0)/i ^ #####..# #.#.# ...## #.# .# #### #.#.#  #.##### ###.## /iq #...# #.### ##.### #...##..#/i /i /iί /i/iy/i/i/i/i9/i,/iA,/i/i=..⌠.⌠...###.......#..# #.#..#. .ß.ß.ß.## #.⌠...⌠.#..# #.#. .......# #..._...#..# #.#. ......## ##.....##..# #.#../i.# #.....#.### #.#..#..# #.###.#.# #.#.....# ###A###.# #.#.##..# #..#####..# #.#.#..# #.....@.## #.# /ij9.8 (2..# ######### /is..#  #.##### /iSt###.# ##...#  ##.### /i###  #...# #  #.#.#######.  #.#.##.../i"...#/i/i/i/i43/i5/i?/i9B,/ioG,/iUH/iH/i9I/iL/it ##..⌠.⌠...###.......#..# #.#  #.ß.ß.ß.## #.⌠...⌠.#..# #.# ####.......# #..._...#..# #.# #.........## ##.....##..# #.# #.........# # #.....#.### #.# #.........# #.#.###.#.# #.# #.........# #.###A###.# #.# #.........# #..#####..# #.# #.........# #.@.....## #.#13.8 (4 #.........# ######### #.#....# #.# #......#### ###.# ######..# #...#  ##.### ##.### ... #...# #..# ... #.#.# ######.## .../iu #.#.# #......#/i,43/i4/i/i/i:/i/i/i /iJ /i /i#,#####..ß.>.ß....'.......'..##### ##..⌠.⌠...###.......#..#  #.ß.ß.ß.## #.⌠...⌠.#..# /i ####.......# #..._...#..#  #..## ###.....##..#  #..# #.#.....#.###  #/i..# #.#.###.#.# ##/i..# #.###A###.# .##/i}..# #@.#####..# 5.8 (2 /iK.##..# ##.......## /i#..# ######### ./i.....#/i .##......#### ## .#######.. #../i@  .# ##.### ##.#/iz` .. #...#/i #..# .. #.#.# ######.##/iE /i/i"/i"%/iE /iF /i*G /i[M /iO ,/iO /iR B/iR /iGT /iU /i3U /iU /i[ G #.........##..._...#..# ######.ß.ß.ß...##.⌠...⌠.#..##### .....'†.⌠.⌠....+#.......#..'..... #####..ß.>.ß....'.......'..##### ##..⌠.⌠...###....... #.ß.ß.ß.## #.⌠...⌠.#..  ####/i(\ $.# #..._...#..#  # ###.....##..#  #.....#.###8.8 (3 # .#.###.#. ###.###A###.# .##.........# #..#####..## .##.........# ##.......### ..#.........# ########## /iZ\ !/i\ /i_ /iqa /iI/i/i/i/i<,/i=,/i/i/i,,/i/i</i,/i+ /i /i /i /iW /iL/i,/i]/i/i,/i/i/i{,/i/iV/i!,/i"/iV%/i',/iJ(/i.)/i*,/i+/i,/i2.,/i./i0/i3/iP3/i3/i6/iU;X/i;/i;/iG</iG>/iA,/iA/icE/i8J,/iJ/iNb _The goblin sharper shouts!  There is an open door here./i,Q/iQ _/iR/iW/iZ,/iE\/i^/ia,/ic/if/ii,/i*k/im/ir,/iHu/iVx/i}/i}/i/is/i/i/im/iQ/i,/i=/i@  There is an open door here./i/iC _/iY/i/i,/i/i`/i,/i/ie..# #...#..#####..# ..# #.........#.###g###.# # #.........#.#.###.#.# ..# #.........#.#.....#.### ..# #.........###.....##..# ..# #.........##..._...#..# /iv#########.ß.ß.ß...##.⌠...⌠.#..## ........'÷.⌠.⌠....+#.......#..'.. ########..ß.>.ß.@..'.......'..##46.8 (28.0) ##..⌠.⌠...###.......#..# /i; #.ß.ß.ß.## #.⌠...⌠.#..#  ####.......# #..._...#..# #.........## ###.....##..# #.........# #.#.....#.###  ## #.........# #.#.###.#.# /iT .###.........# #.###A###.# ##..##.........# #..#####..#/i/i/i/i/i./i/i,/i,/i/i/i/i/i,/iF/i/i,/i/i /iX/i/i/i/iB###'##########.ß.ß.ß...##.⌠...⌠.# # #..........'÷.⌠.⌠....+#.......# # ###########..ß.>.ß....'.......' #### ##..⌠.⌠...###.......#.# #.ß.ß.ß.## #.⌠...⌠.# /iO# ####.......# #..._...# # #.........## ###..... #.........# #.#.....# ## #.....@...# #.#.###.#.52.8 (6.0).###.........# #.###A###. #######..##.........# #..#####.. .........##.........# ##.......# ..........#.........# ######### ...........# .........##......#### .........#######..# .........# ##.###/iL/i/i/i/i/i˚/ij/i,/iq,/iA,/i{/i/i,/iͳ/iy/i|,/i=/iʻ/i,/i/ii/il,/i/iY.#.### #.........## ###.. ##.# #. #.........# #.#..  #.# #.### #.........# #.#.#  #./i9...###.........# #.##  #†#########..##.........# #..#  #†##.........##.........# ##...  #[............#.........# ## ####.....................# ..............##@.....#### 8 ..............#######..# ..............# ##.### ######....... #...#)..## ....... #.#.# /if##### ....... #.#.# # [..g... ##...# # ....... +....##### ....... ####.....#/i/i/iI/i/i/i,/i$/ia ..#.#<..# ####.......# .....#.### . #.........## # ##.###.# #. #.........# /i G#.# #.### #.........# .# #.# ...###.........# .# #†#########..##.........# # ##.# #†##/i ...##.........# ...# #[...#.........# ########........@............#62.8 (4 /i$ | #..............##......####  #..............#######..#  ###..............# ##.### /iG ##.......######....... #...# .....)..## #....... #.#.#/it  ....##### #....... #.#.# ....#/i 7 #[...... ##...# ##### ....... +....#### /i /i/is/i] /i /iՇ /i /il /i /i /i /i /i  #.# #.# #.### #..  #.# #.# ...###.#  #.# #†#########..##.........# ###.# #†##.........##.........# ....# #[............#..# #########.............#  #.......##......####  #.....#######..#  ###.....# ##.###5.8 (3 ###.######........ #...# ......)..## #........ #.#.# .....##### #........ #.#.# .....# #[....... ##...# ###### #........ +....###[/iF 239;49m #........ ####.... ########+ #...# ###./iv/i /i!/i(/i,,/i0,/iw2,/i3/i.6/i`9,/im:/i</i?,/i@/iG/iI# #†##.........##.........# ##.. # #[............#.........# ### #####.....................# ..............##......#### #.......#######..# ..............########.### ......######.........##...# ..)..## #.........##.#.# .##### #....@....##.#.# 9.8 (4 .# #[........##...# ## #.........+....####/iT #.........####.... ########+## #...# ###.#.#  #...### ##.###./iV/ihX/i{3/iE/i/iw/i/i,/is,/i/iy/i,/i\/i-/iT/i~/i/i............# ...........##......#### ...........#######..# .########.### ..######..##...# .## #.........##.#.# ## #.........##.#.#  #[........##...#  /i A#........@+....####73 #.........####.. ########+## #...#.# # ###.#.# ## #...### ##.##....###..###..#...##...)#.####.#..>.#/i{/i"/i0/i֕ /i /i /i /i /iu ,/iU /i ,/id /i 7 _You open the door./i 3/i /i .#######..# ...########.#########.........##...### #.........##.#.# ### #.##.#.# #[.##...#/i5  #.........+....##### #.........####.....# ########@## #...#.#/i 6.8 (3 #.# ###.#.# #/i ; #.. #...### ##### ##....###. ###..#.. #...)#.## #.#..>.######.###.###.....# #/i /i1 /i. Q _There is an open door here./ir1/i1/i3/i:=/i@/i2E: _/iF/iI,/iJ/iR######.........##...### #.........##.#. ### #.....# #[..... #.........+....#####.........####.....########'## #...#. #.#######.## #@....# #...### ##8.8 (2####.# ##....###. /iSW###..#...#.#######.##.........#/i T/iX/i[/i 3/i /i /i /i /i /i ,/iY /i /iz! B/i% ~#####.........##...#  #.........##.#.# ##  #.........##.#.# #.#[........##...# #.#.........+....##### ##.#.........####.....# #..########'## #...#.# ##.##.#######.#.# ##..#....@# #...### ##..82.8 (4#####.# ##....###..## ..# ###..#...## .### #...)#.#/i& ###..## /i* ,/i+ /i?/i?/im@/iG/i4J,/iM,/iN/iN/iN/iW ##.[..+....######.##.....##.#######'## #...#.##.# #.#######.###..# #.....# #...### ##..######.# ##....###..##  #..@# ###..#...## 4.8 (2 #.### #...)#.### #. #.#..>.# .#############/ix\/i]/i/i/i/i,/iT/i}B/iM& #[..##...#  #..+....##### # #..####.....# # ########'## #...#.# ## #.#######.#.# ##./i #.....# #...### ##.. #####.# ##....###.. #...# ###..#...## #@### #...)#.###7.8 (3 #.# #.#..>. ..######.###.##/i #####.....# .# #.#######.# #.........# ########/i *### /i_/ik/i~/il 3/i7m /iq /iMt /it /ix B/ify ,/iz /iT} ,/i} /iv  #.####.....# ########'## #...#.# #.#######.#.# # #.....# #...### ##./i D #####.# ##....###.# #...# ###..#...##. #.### #...)#.###..##.# #.#..>.# #...@.######.###.## 90#.######.....# #/i9 n #.#######. #.........#/i] 0 #### /i )/i= 3/i8/if9/i9/ipA/iD/iD/iVH,/iJ/i2J/iJ/iL/i:O,/iO/iU # #...+....##### #.........####.....# ########'## #...#.# /iU #.#######.#.#  #.....# #...###  #####.# ##....#/iV  ###.#...# ###..#. #...#.### #...)#./iHV #@.##.# #.#..>.3 #.....######.###.##.######.....# #.#/ilV#.# #.#######.##.# #....../iVp...##.# ###########/iV`#.##.#/iV*#./iW/ie\/i'^/i/i/i9/io/iw,/i6/iB/il/ie\ ########'## #...#. #.#######.# #.....# #...#######.# ##....##/iD###.#...# ###..#.#...#.### #...)#...##.# #.#..>.....######.###.#######.....# #.#5.8 (2/i# #.#### ...#.#/iA..#/i7/i/i/iy|/i|/i4}/i&/i/i)/i,/iT/i|/i/iw) #.....# #...#######.# ##....#####.#...# ###..#./iĒ#...#.### #...)#...##.# #.#..>...######.###.#######.....# #.## #.####/ib ...7#/i 2# /i-+###/i/iK/i2/ig /ig /ih /iAo /i_r ,/iw n/i} d###.#...# ###..#.#...#.### #...)#...##.# #.#..>/i} ...######.###.#######.....# #.## #.#### ...## /i"~ 9 /i /i /i /ipy /iy /iz /iZ /iY /i. B/i /i. /i /i؏ l..##.# #.#..>/i ..######.###.#######.....# #.## #.#### /i- "...##/iP E  601/iq ?#..#### /i )/iO /i7 /i /i/ia/i/it/i"/i'#/i#/i++/i-/i./i1,/i2/in2/iS3/i14/i`6/i6/i6/i+<8 #.....######.#####.######.....# ..#.# #.######.# #.........# ########/ik<.# .#.#.#.#..#4.8 (3/i<8 #####/iH=/iA/iC/i \/i{\/i\/ike/iUg/ig,/ikn/iOm,/im/io/ip/ip/iq/iq/i.s,/ins/i t/iu,/iTu/iu/iDx,/ix/i8~ #.#. #.....# #... #####.# ##... ###.#...# ### #...#.### #... #..##.# #.#. #.....######.###.#####.######.....##...@.#.# #.######11.8 (7/i~#####.#.# #.......#.#.# #########.#.##.#.##.#.##...######/i$/iց/i*/i";/i;/i;/iC/i1F/iF/iI,/izK,/iK/iUM/iO,/i/P/iQ/iS,/iVT/iQY########'## #... #.#######. #.....# # #####.# ##### ###.#...# #/iYP..# #...#.### ##.# #..##.#  #.# #.....###### #@#####.######....5.8 (4 #.....#.# #.###/iY#####.#.# #.... #.#.# ##### #.#.# /iYk#.#.# #.#.# #/i Z/...######/iS[/i^/iZ`/i)/i)/i)/is2/i8/im9/i:/ix=,/iZ>/i?/iCB/iH#......# #[........##...# #########.........+....##.........####.########'## #.. #.###### #.....# #####.#...####### ###.#...# ...'...@.# #...#.### 9...#####.# #..##.#  #.# #.....######.#####.######...#.....#.# #.#######.#.# #... #.#.# #### #.#.# #.#.#/iI/iP/iQ/i /i) /ix /i /iE3/iE/iM/iP/iHQ/iVn/i1X/i[,/i[/i^/if####......# #[........#  ######## #. #.........+.#####. #.........###..... ########'## #..... #.#..... #....#..... ######.....####### ###.#..'.....@.....# #...#.#g#.....#####.# #..##.####### #.# #.....Launch Clockwork Bee (17%)  #.#####.#####/iuf #.....#.# #####.#.# g   goblin (wandering) #.#.#  #.#.#  #.#.#/im 22.8 (3  A goblin comes into view. It is wielding a +0 club./i!vbg.g/iHw4==3.8 (4/i}/iąk _The goblin shouts! _There is an open door here./iY g #####......# #[. # #... #.+ #####.. #. #...... #'## #...... #. #.....# # #.....# #.....# ###.##.g....@'.....# #...#.#.#.....#####.# #..##. ####### #.# #..... #.#####.  #.....#.# #####.#.#  #.#.#  #.#.#  #.#.#/id{ #####......# #[. # #.... #. #####... #. #....... #' #...... #. #.....# # #.....#  ###.....# ###.# #.g...@.'.....# #...# #.#.....#####.# #..## # #.# # #.#####. /i/ #.....#.# #####.#.#  #.#.#  #.#.#  #.#.#/i/if!R'g..--4.8 (1/i'/i*5 _You rampage towards the goblin!/i1 d #####......# #[ # #....# # #####.... # #. #' #...... #. #.....#/i`  # #.....#  ###.....# ###. #.'g.@..'.....# #... #.#.....#####.# #.. # #.# # #.#####.  #.....#.# #####.#.#  #.#.#  #.#.#  #.#.#/ix  #####......# #[ # #....# # #####....# # #.. # #....... # #.....# # #.....#  ###.....# ### #.'g@...'.....# # #.#.....#####.# #.. # #.# # #.#####.  #.....#.# #####.#.#  #.#.#  #.#.#  #.#.#/iа /iб O=-5/i8 /i t _You rampage towards the goblin! The goblin closely misses you./i!8  You hit the goblin./ie$/iRu17.1 (1.3Launch Clockwork Bee (17%) /i/igJ _You kill the goblin!/i  #####......# #[ # #....# # #####....# # #.  #.  #.....#  #.....#  ###.....# /i  #.'@....'.....# # #.#.....#####.# ## # #.# # #.#####. #.....#. #####.#. #.#. #.#. #.#./im /iG 4-80/i, /i 2  You now have 216 gold pieces (gained 13).-9.1 (2/iI7 /i); - _You see here a +0 club./iK/iГ/i/iH/iU,/i/i5B/i/i_/i,/ių/i1/i,/i/i #.#.# ###..............########.#######.......######.........##[###.......)..## #.........##...'......##### #.........#####......# ###### #[........########## #.........+#####....# #.........##........# ########'#....@...# #.##33.1 (4#.....#### #../i=P#.....# #######.....####### ###.#.')....'.....# ##.#.....#####.# #..##.# ####### #.# #.....#.#####.#####.....#.#/i/i-/iA/i#/i%$/i8'/i2/i7,/i>AB/iOB/iB/iE/iH,/iAJ/iL/iRB/ifX<  You see here a +0 club./iXI/ic _Found a scroll of identify.  There is an open door here./i 5 _/i/i/ ######## #....# #.... #####....# #.... #........# #### #........#  #.....####  #.....#  ###.....#######  #.')....'.....#  #@#.....#####.# 9.1 (6 #?####### #.#  #. #### #.... #### #.  #.  #.  #. /i$/i/i/i ####........# #####.......# ..###.....# ###.....#######.')....'.....#.....########### #o...# ####.###.....o ####..# #oo 2 orcs (wandering)/i,/i.oo.40.1 (1Launch Clockwork Bee (17%) /i/i _2 orcs come into view. _You see here a scroll of identify./i # #........# #### #.#  #.....#### #.....# ###.....####### #.')....'.....########.#.....#####.##..o.o#?####### #.##.o@.# #.### #o#### #......  #####..# ###  # #oo 4 orcs (wandering) # # #/i  2 orcs come into view.An orc is wielding a +0 hand axe of electrocution.  The orc shouts! x2/iu  ..oooooo   orc wizardoooo 4 orcsThe orc closely misses you. You block the orc's attack.  An orc wizard comes into view. It is wielding a +0 dagger./i E====1/i /i( % _The orc shouts!/i " #........# #### Tagu270 the Tinkerer #........#  Human of Ashenzari ...... #.....####  Health: 50/50 ======================== #.....#  Magic: 9/12==================------ ###.....#######  AC: 13Str: 16 #.')....'.....#  EV: 9Int: 15 #######.#.....#####.#  SH: 4Dex: 14 /i #....o#?####### #.#  XL:  7 Next: 61% Place: Dungeon:4 #oo@.# #.### Noise: ====-----  Time: 5641.1 (0.0) #o#### #.... i) +1 flail o.##### Cast: Launch Clockwork Bee (17%)  ..## ### # o   orc wizard # oooo 4 orcs # #An orc wizard comes into view. It is wielding a +0 dagger. _The orc shouts!  /iQ +Aiming: Launch Clockwork Bee (dangerous; 17% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an orc, wielding a +4 hand axe and wearing a +0 leather armour/iD j o#/iL5##/iuA.#/i6@./iG @#@/i /ib #........# #### Tagu270 the Tinkerer#........#Human of Ashenzari ......#.....####Health: 50/50 ========================#.....#Magic: 12/12 ========================###.....#######AC: 13Str: 16#.')....'.....#EV: 9Int: 15#######.#.....#####.#SH: 4Dex: 14#....o#?####### #.#XL:  7 Next: 61% Place: Dungeon:4#oo@.##.### Noise: ====-----  Time: 5641.1 (0.0)#o#####.... i) +1 flailo.##### Cast: Launch Clockwork Bee (17%) [/iU 12;11H..###### o   orc wizard# oooo 4 orcs##An orc wizard comes into view. It is wielding a +0 dagger. _The orc shouts!  Aiming: Launch Clockwork Bee (dangerous; 17% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target/i :Okay, then./i` /i /i . _/i[/i ]*Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 javelins /iW^kSpells ([,] to cycle)  b - Cast: Kinetic Grapnel  c - Cast: Construct Spike Launcher  d - Cast: Launch Clockwork Bee (17%) [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on/ig/i#........# #### Tagu270 the Tinkerer#........#Human of Ashenzari ......#.....####Health: 50/50 ========================#.....#Magic: 12/12 ========================###.....#######/id7AC: 13Str: 16#.')....'.....#EV: 9Int: 15#######.#.....#####.#SH: 4Dex: 14#....o#?####### #.#XL:  7 Next: 61% Place: Dungeon:4#oo@.#/iʖ#.### Noise: ====-----  Time: 5641.1 (0.0)#o#####.... i) +1 flailo.##### Cast: Construct Spike Launcher..###### o   orc wizard/i\# oooo 4 orcs##An orc wizard comes into view. It is wielding a +0 dagger. _The orc shouts!  Aiming: Launch Clockwork Bee (dangerous; 17% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target _Okay, then./iŗ/i{/iJ/i/i+/i/i&/i2/i#........# #### Tagu270 the Tinkerer#........#Human of Ashenzari ......#.....####Health: 50/50 ========================#.....#Magic: 10/12 ====================----###.....#######AC: 13Str: 16#.')....'.....#EV: 9Int: 15#######.#.....#####.#SH: 4Dex: 14#....o*?####### #.#XL:  7 Next: 61% Place: Dungeon:4#oo@.##.### Noise: ====-----  Time: 5641.1 (0.0)#o***##.... i) +1 flailo.##### Cast: Construct Spike Launcher[12;1/i1H..###### o   orc wizard# oooo 4 orcs##Press: ? - help, Q - select action, ( or ) - cycleDir - move target _Okay, then.Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate/i|@*Dir - move target _Okay, then.  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall./i#........# #### Tagu270 the Tinkerer#........#Human of Ashenzari ......#.....####Health: 50/50 ========================#.....#Magic: 10/12 ====================----###.....#######AC: 13Str: 16#.')....'.....#EV: 9Int: 15#######.#.....#####.#SH: 4Dex: 14#....o#?####### #.#XL:  7 Next: 61% Place: Dungeon:4#o*@.##.### Noise: ====-----  Time: 5641.1 (0.0)#o#####.... i) +1 flailo.##### Cast: Construct Spike Launch/iSer..###### o   orc wizard# oooo 4 orcs## _Okay, then.Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You shape a spike launcher from a nearby wall./i"  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock  You shape a spike launcher from a nearby wall.  The rocky spike skewers the orc./i7,/i9j  The orc is heavily wounded./iCjo#.o/i`D+2.1 (1/iuL/iNP _The orc barely misses you./i} #.# ##........# #.....#### #.....# ###.....# #.')....'.....# #######.#.....#####.# #....o#?####### #.# #oo.@# #.##o#### #..o #####...# #.## #.#. oooo 4 orcs#.#.#/i .*/iqXE  The rocky spike skewers the orc./i/iW.oo/i [=---3/ia/i:W _The orc is almost dead./i.*/i~  You barely miss the orc. The rocky spike skewers the orc./iIQ 3 orcs/i#8*/i;~  You kill the orc!The rocky spike skewers the orc./i{,/i}/it o.oooo   orc wizardooo 3 orcsThe orc is almost dead./ifW=--4.3 (1.2/i/iЖ: _The orc hits you but does no damage./ip *You barely miss the orc./io `  The orc is almost dead./i" /i+ Uoo./iy, 0-5.5/i4 /i 8 q _The rocky spike misses the orc. You block the orc's attack./iq *You closely miss the orc./i{  The orc is almost dead.The rocky spike skewers the orc./i,/i  ooThe orc is moderately wounded./i B-6.7/i/iu _The orc barely misses you. The orc hits you but does no damage./i5  You hit the orc./iv*) 2 orcs/i  You kill the orc!The rocky spike skewers the orc wizard./i,/i4a.oo/iJ8027.9/iC@/iBe _The orc wizard is moderately wounded./i2y *You hit the orc but do no damage./i  The orc is heavily wounded.The rocky spike skewers the orc./iVf/igo o.ooThe orc is severely wounded./io/ipX1===9.1/iv/ix: _The orc hits you but does no damage./i p *You barely miss the orc./i   The orc is severely wounded.The rocky spike skewers the orc wizard./i:/i"  The orc wizard is heavily wounded.The rocky spike skewers the orc wizard./ixO,/ifoo-50.3 _The orc wizard is severely wounded./ij<  You hit the orc wizard./i_*)oo 2 orcs/i   You kill the orc wizard!The rocky spike skewers the orc./i%o   orc/iEk/it .$oYou kill the orc!/izo 3--8-/ikzQ1.6 (1.3 _The orc hits you but does no damage./i/im _Your Spellcasting skill increases to level 4!/i 6  You sock the orc!/iO v)#/i (2.9/i /i G _You kill the orc!/iWM####..........# #####...........#### #.....# ##.....###### #.')....'....#######.#.....#####.....#@####### $).#### #.####......#####...## /i/if4-30/iP/i'/iFE-4.9 (2/i/i: _z - 2 scrolls of identify (gained 1)/i z2==  Items here: ))) [[. _/i  You now have 230 gold pieces (gained 14)./im F #........# ### #........#  #.....#### #.....# ##.....####### #.')....'.....########.#.....#####.# #.....#.####### #.# #.@).# #.##7.9 (3 #.#### #... ...  ####### ## /i /i /i /i r _Items here: )) [ ††./i?#.# ##........# #.....#### #.....# ###.....# #.')....'.....# #######.#.....#####.# #.....#.####### #.# #.)@.# #.##.#### #.... #..### ### ## # # # 8.9 (1/iz/iӍi _Items here: ))) [[./iBv #.#  #........# #.....#### #.....# ###.....# #.')....'.....# #######.#.....#####.# #.....#.####### #.# #.@).# #. #.#### #/i ...  ..### ## /i/i:J==9 _/i/i)  _Items here: )) [ ††./i0v #.# ##........# #.....#### #.....# ###.....# #.')....'.....# #######.#.....#####.# #.....#.####### #.# #.)@.# #.##.#### #.... #..### ### ## # # # /i}} D60 _/i /i] i _Items here: ))) [[./iqw/iWhat do you want to examine? Items  a - ()) a +0 daggerb - ([) a +0 leather armour  c - ([) a +0 robe  d - ()) a +0 short sword  e - ()) a +4 hand axe/iJA +4 hand axe. A small axe. /i Base accuracy: +3 Base damage: 7 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 2.5At 100% training you would reach 14.0 in about 3.3 XLs.Current attack delay: 1.2. /iIDamage rating: 12 (Base 7 x 115% (Str) x 108% (Skill) + 4 (Ench)). This weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a one-handed weapon. It can be maximally enchanted to +9. /ioYou took it off an orc on level 4 of the Dungeon. Stash search prefixes: {Axes} {one-handed} {melee weapon} Menu/colouring prefixes: identified enchanted melee weapon _________________ /iR“Lizzie Borden took an axe (g)et./i/i/i#........# #### Tagu270 the Tinkerer#........#Human of Ashenzari ......#.....####Health: 50/50 ========================#.....#Magic: 12/13 ======================--###.....#######AC: 13Str: 16#.')....'.....#EV: 9Int: 15#######.#.....#####.#SH: 4Dex: 14#.....#.####### #.#XL:  7 Next: 68% Place: Dungeon:4#.)@.##.### Noise: ---------  Time: 5660.9 (1.0)/i#.#####.... i) +1 flail...##### Cast: Construct Spike Launcher..######## # # #  _Items here: ))) [[.  You now have 230 gold pieces (gained 14). _Items here: )) [ ††. _Items here: ))) [[. _Items here: )) [ ††. /i<T_Items here: ))) [[./i/i9&1/i/i`&  You now have 230 gold pieces (gained 14). _Items here: )) [ ††.))) [[.)) [ ††. /iu_))) [[. _B - a +4 hand axe/i2/i:3/i4/iA/iD/igE/i-J/iR  Items here: )) [ ††./i"W/iW#3/i:X0== _/ihZ/i^/ia/ia/iPc/if/i/j,/ik/iWo/iir,/i/t/i~G  ####   #.   ###.....######   #.')....'.....  /i-#######.#.....#####.  #.....#.####### #.   #..#.)).# #.  /iU #..#.#### #.  .@. /in6.9 (5  /i8#.... /i /iY#.###  /i+  /i+  /i      /i2- /iv/i/i ~  #.....####  #.....#  ###.....  #.')....'  #######.#.....##### /i! x #.....#.####### #  #..#.)).# #  #..#.#### #  #.@..#/iL    #.....####/is o  #.#### /i   /i ,   /iF /i H==7.9 (1/iu /i /iK3/i/i/i#,/i|,/ig/i/i/i/i/iK/ir/i####.......# ...#  #.....####  #/i  ###.....#### #.')....'....######.#.....####.#.#######70.9 (3 #..#.)).##/iQ #..#.######....###.....#####.####/i,/i/i%/i3/i/i"/i%,/i*,/ic+/i+/i,/i./i0,/in3/i9  #.....####  #.....#  ###.....#### /i;:#.')....'... #######.#.....#### #.....#.#######  #..#.)).# /ip:A  #..#.####   #@...# /i:l3 #.....#### /i:l  #.##### /i:\   /i;B   /iB; /i</iq/iU/i/i/iC/iQ/i/i/i/i/iY,/i/i/i/i/i/i  #.....#  ##.....##  #.')....'. #######.#.....##/iy  #.....#.#######   #..#.)).#   #..#.#### #####....#  #..@..####6  #.#####   #       /i/i /i /ih7/iIX  #..... /iJ0 ###...../iK /iKO #.').../iL /iXL6 #######.#...../iL /iM6 #.....#.######/iM   #..#.)).#  #..#.####  #####....#/iN`  #@....####8.9 (2  #.#####  #.# /i.P#.. ###    /i)`/iG 3/iG /iO /iQ /iqQ /iU n/iV /iW ,/iRX /i.Z /i[ ,/ij\ /i.c  #######.#.....# #.....#.####### #..#.)).#  #..#.####  #####....#  #.....####  #.#####  #.#...#  #.@.# /ic 82.9 (4 #####       /in /i I/i /iҝ B/i /i ,/iW /iA T  #.')....'.. #######.#..... #.....#.####### #..#.)).#  /i  #..#.#### #####....#  #.....#### #.#####  #.4.9 (2 #...#. #####.# /i U.. ###/i/ /i /i /i9 /i_/i/i/i/i*,/it/i #..#.)).#  #..#.####  #####....# /i #.....####  #.#####  #.#...#  /iB<#...#.#  #####.#####$#  #@......#7.9 (3/i]  #########  /iu  /i/i/i+ _Found 12 gold pieces./i*3/i+/i3/i5/iQ5/i9X/i#:/i;/iu=,/i=/i?/i@,/inA/iF #..#.)).# #.## #..#.#### #... #####....# #### #.....####  /iVG#.#####  #.#...#  #...#.# # /iGo#####.#####$#  #....@..# 91.9 (4 #########  /iI/iN/iO/i{L /iL /iYM /iGU /iW /iW /i?\ X/i\ /i _ /ia ,/ib /id ,/iDf /il m#.....#.####### #.# #..#.)).# #.#### #..#.#####.....#####....# #####.#.....#######/iZl j#.#.##### #..#.#.#...# #.# #.#...#.# #.# #./il #####.#####@# #.5#.......# ########### /il 9/im /idt /iv ? _You now have 242 gold pieces (gained 12)./i!c/ic/id/io/ir,/i|v,/ix,/i1z/i|/i,/iU/i/i,/iŇ/i ###.....####### # #.')....'.....# #######.#.....#####.# # #.....#.####### #.# # #..#.)).# #.##### #..#.#### #.....######....# #####.##.....###############.##.##### #.@.......#.#9/i#.#...# #.#######.#.#...#.# #.# #.######.#####.##..#.......#############/i/iܕ/i/i!/i',Inventory: 28/52 slots Hand Weapons (go to first with ))  i - a +1 flail (weapon)a - a +0 hammer  c - a +0 scythe  h - a +3 dagger of electrocution  v - a +0 heavy spear  B - a +4 hand axe Missiles (go to first with ()j - 3 javelins Armour (go to first with [)  e - a +0 helmet (worn)  k - a +1 cloak (worn)  m - a +0 buckler (worn)  p - the +5 ring mail of a Hundred Gods (worn) {Rampage}/i'b - a +0 robe  g - a +0 leather armour  s - a +0 ring mail Jewellery (go to first with "=)  n - a +6 ring of strength (worn) Scrolls (go to first with ?)d - 3 scrolls of enchant weapon  l - 3 scrolls of blinking [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]/i%UB - a +4 hand axe. A small axe. /ieBase accuracy: +3 Base damage: 7 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 2.5; use (s) to set 14.0 as a target for Axes.  At 100% training you would reach 14.0 in about 3.3 XLs.  Current attack delay: 1.2. /iDamage rating: 12 (Base 7 x 115% (Str) x 108% (Skill) + 4 (Ench)). This weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a one-handed weapon. /iqIt can be maximally enchanted to +9. You took it off an orc on level 4 of the Dungeon. /ih Stash search prefixes: {inventory} {Axes} {one-handed} {melee weapon} Menu/colouring prefixes: identified enchanted melee weapon _________________ “Lizzie Borden took an axe /i e(w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe./iYInventory: 28/52 slots Hand Weapons (go to first with ))  i - a +1 flail (weapon)a - a +0 hammer  c - a +0 scythe  h - a +3 dagger of electrocution  v - a +0 heavy spear  B - a +4 hand axe Missiles (go to first with ()  j - 3 javelins Armour (go to first with [)  e - a +0 helmet (worn)  k - a +1 cloak (worn) /ir m - a +0 buckler (worn)  p - the +5 ring mail of a Hundred Gods (worn) {Rampage}  b - a +0 robe  g - a +0 leather armour  s - a +0 ring mail Jewellery (go to first with "=)  n - a +6 ring of strength (worn) Scrolls (go to first with ?)  d - 3 scrolls of enchant weapon  l - 3 scrolls of blinking [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]/i}i - a +1 flail (weapon). A mace with a short chain connecting the head to the haft. Base accuracy: +0 Base damage: 10 Base attack delay: 1.4 /iLThis weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 4.3; use (s) to set 14.0 as a target for Maces & Flails.  At 100% training you would reach 14.0 in about 3.1 XLs.  At current training (21%) you reach 14.0 in about 9.0 XLs.  Current attack delay: 1.2. Damage rating: 13 (Base 10 x 115% (Str) x 111% (Skill) + 1 (Ench)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. /i6You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified enchanted melee equipped weapon /i^_________________ “Even after forcing their way, with great effort and loss, through this double /i_(u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe./iB:Inventory: 28/52 slots Hand Weapons (go to first with ))  i - a +1 flail (weapon)  a - a +0 hammer  c - a +0 scythe  h - a +3 dagger of electrocution  v - a +0 heavy spear  B - a +4 hand axe Missiles (go to first with ()  j - 3 javelins Armour (go to first with [)  e - a +0 helmet (worn)  k - a +1 cloak (worn)  m - a +0 buckler (worn)  p - the +5 ring mail of a Hundred Gods (worn) {Rampage}  b - a +0 robe  g - a +0 leather armour  s - a +0 ring mail Jewellery (go to first with "=)  n - a +6 ring of strength (worn) Scrolls (go to first with ?)  d - 3 scrolls of enchant weapon  l - 3 scrolls of blinking [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top] /iN'  r - 2 scrolls of teleportation  x - a scroll of revelation  y - a scroll labelled LIRPHI TEMOLEz - 2 scrolls of identify Potions (go to first with !)38% /i  x - a scroll of revelation  z - 2 scrolls of identify  f - 3 potions of curing  o - a potion of resistance53 /i d - 3 scrolls of enchant weapon. A scroll that places an enchantment on a weapon chosen by the reader, increasingboth accuracy and damage. Weapons can be enchanted up to +9. Magical artefacts cannot be enchanted at all. It is an uncommon scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe. /i#Enchant which weapon? Hand Weapons  i - a +1 flail (weapon)  a - a +0 hammer  c - a +0 scythe  h - a +3 dagger of electrocution  v - a +0 heavy spear  B - a +4 hand axe [?] describe selected /iޢ /i###.....####### # Tagu270 the Tinkerer#.')....'.....# # Human of Ashenzari ......#######.#.....#####.# # Health: 50/50 ========================#.....#.####### #.# # Magic: 13/13 ========================#..#.)).##.##### AC: 13Str: 16#..#.#####.....# EV: 9Int: 15#####....######.# SH: 4Dex: 14#.....###############.# XL:  7 Next: 68% Place: Dungeon:4 /i#.##### #.@.......#.# Noise: ---------  Time: 5699.9 (0.0)#.#...# #.#######.#.# i) +1 flail#...#.# #.##.# Cast: Construct Spike Launcher#####.#####.##..#.......############# _Items here: )) [ ††. _Items here: ))) [[. _B - a +4 hand axe _Items here: )) [ ††. _Found 12 gold pieces. _You now have 242 gold pieces (gained 12). /i' /i  /ijR###.....####### # Tagu270 the Tinkerer#.')....'.....# # Human of Ashenzari ......#######.#.....#####.# # Health: 50/50 ========================#.....#.####### #.# # Magic: 13/13 ========================#..#.)).##.##### AC: 13Str: 16#..#.#####.....# EV: 9Int: 15#####....######.# SH: 4Dex: 14#.....###############.# XL:  7 Next: 68% Place: Dungeon:4#.##### #.@.......#.# Noise: ---------  Time: 5699.9 (0.0)#.#...# #.#######. /i4#.# i) +2 flail#...#.# #.##.# Cast: Construct Spike Launcher#####.#####.##..#.......############# _Items here: ))) [[. _B - a +4 hand axe _Items here: )) [ ††. _Found 12 gold pieces. _You now have 242 gold pieces (gained 12).  As you read the scroll of enchant weapon, it crumbles to dust. /i /i-700.9 (1 /i /ie _B - a +4 hand axe _Items here: )) [ ††. _Found 12 gold pieces. _You now have 242 gold pieces (gained 12).  As you read the scroll of enchant weapon, it crumbles to dust. _Your +1 flail glows red for a moment./i6>/iF[Inventory: 28/52 slots /i5GHand Weapons (go to first with ))  i - a +2 flail (weapon)a - a +0 hammer  c - a +0 scythe  h - a +3 dagger of electrocution  v - a +0 heavy spear  B - a +4 hand axe Missiles (go to first with ()j - 3 javelins /ifGArmour (go to first with [)  e - a +0 helmet (worn)  k - a +1 cloak (worn)  m - a +0 buckler (worn) /iG p - the +5 ring mail of a Hundred Gods (worn) {Rampage}b - a +0 robe  g - a +0 leather armour  /iJHs - a +0 ring mail Jewellery (go to first with "=)  n - a +6 ring of strength (worn) Scrolls (go to first with ?)d - 2 scrolls of enchant weapon  l - 3 scrolls of blinking [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]/ii - a +2 flail (weapon). A mace with a short chain connecting the head to the haft. Base accuracy: +0 Base damage: 10 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 4.3; use (s) to set 14.0 as a target for Maces & Flails.  At 100% training you would reach 14.0 in about 3.1 XLs.  At current training (21%) you reach 14.0 in about 9.0 XLs.  Current attack delay: 1.2. Damage rating: 14 (Base 10 x 115% (Str) x 111% (Skill) + 2 (Ench)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified enchanted melee equipped weapon _________________ “Even after forcing their way, with great effort and loss, through this double (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe./i,Inventory: 28/52 slots Hand Weapons (go to first with ))  i - a +2 flail (weapon)  a - a +0 hammer  c - a +0 scythe  h - a +3 dagger of electrocution  v - a +0 heavy spear  B - a +4 hand axe Missiles (go to first with ()  j - 3 javelins Armour (go to first with [)  e - a +0 helmet (worn)  k - a +1 cloak (worn)  m - a +0 buckler (worn)  p - the +5 ring mail of a Hundred Gods (worn) {Rampage}  b - a +0 robe  g - a +0 leather armour  s - a +0 ring mail Jewellery (go to first with "=)  n - a +6 ring of strength (worn) Scrolls (go to first with ?)  d - 2 scrolls of enchant weapon  l - 3 scrolls of blinking [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]/i] /ic1###.....####### # Tagu270 the Tinkerer#.')....'.....# # Human of Ashenzari ......#######.#.....#####.# # Health: 50/50 ========================/i|d#.....#.####### #.# # Magic: 13/13 ========================#..#.)).##.##### AC: 13Str: 16#..#.#####.....# EV: 9Int: 15#####....######.# SH: 4Dex: 14/id#.....###############.# XL:  7 Next: 68% Place: Dungeon:4/id #.##### #.@.......#.# Noise: ---------  Time: 5700.9 (0.0)/iem#.#...# #.#######./iBe#.# i) +2 flail#...#.# #.#/ie?#.# Cast: Construct Spike Launcher#####.#####.##..#.......############# _B - a +4 hand axe /ie_Items here: )) [ ††. _Found 12 gold pieces. _You now have 242 gold pieces (gained 12).  /ifjAs you read the scroll of enchant weapon, it crumbles to dust. _Your +1 flail glows red for a moment./im/in/iv/i\x/iB3/i/is/i,/i)/i/i/iL/i,/ie/ia/iK/i/iy/i/i,/ih/iW###.....####### ###.#...#.')....'.....# #...#.########.#.....#####.# #..##.#  #.....#.####### #.# #.....##..#.)).# #.#####.##..#.#### #.....#.# ##....# #####.#.# ...############### #.#.# #### #........@# #.#.# 7.9 (7 ...# #.#######.# #.#.# .#.# #.# #.# #.#.# ##.#####.# #.# #...#  #.......# #.# ##/i###  ######### #.##.#..#/i!/i/iE/i1/i2/i3/i</i?,/icEn/iyF/iG,/iH/iL/iLB/iM/iO,/i#P/i!R/iS,/iZT/iV/iW,/iX/iY/iZ,/i~[/ia^....############### #.#.# ##### #.........# #.#.# #...# #.#######.# #.#.# ..#.# #.# #.# #.#.# /ia###.#####.# #.# #...#  #.......# #.# #####  ######### #.# .# .......@.# 15.9 (8 ####.#####   /ib       /iMc/ivg/ii/i_/iB/i/i #.....### #.#.#  #.##### #.........# #.#.#  #.#...# #.#######.# #.#.#  #...#.# #.# #.# #.#.#  #####.#####.# #.# #...# #.......# #.# ##### ### #.#..###.##...#8.9 (3###.########/iJ /ifK 3/i)U /iV ,/i [ X/ia[ /i] /i] ,/i^ /i_ /ika ,/ia /iRc /id ,/ihe /if /ig /ih /inh /im  #####....# #### #.....###############  /im &#.##### #.........#  #.#...# #.#######.#  #...#.# #.# /i n  #####.#####.# #.#  #.......# #.# ### #.#/i4n  #...@#########.#24.9 (6/i\n #.##...........#####.########/in "/io /i;s /it /i /i 3/i  /i* n/i Items here: )) [ ††. _Found 12 gold pieces. _You now have 242 gold pieces (gained 12).  As you read the scroll of enchant weapon/iP r, it crumbles to dust. _Your +1 flail glows red for a moment. _Found a stone staircase leading up./i! 3/i" /i# /i`% /i% /i% /i+ C  #.....###############   #.##### #.........#   #.#...# #.#######.# /i,   #...#.# #.# #.#   #####.#####.# #.#   #.......# #.#   ######### #.# /i0   #....#########.#   #@##...........#8.9 (4   #<########.#####   ###    /i2 /i4 /i /iW 3/i /i ,/il /i X/i /iT ,/i /i /i ,/iW /i١ /i ,/i /iM /i /i /i /i /i h/i@ X/i ,/i /i /i /i ,/i /i ,/iH /ik /i ,/i /i] /i ,/ia /i` /i ,/i /i} /i B/i /iw ,/i /i  ###..... ###. #.')....'.....# #... #######.#.....#####.# #..# #.....#.####### #.# #... #..#.)).# #.#####.## #..#.#### #.....#.#  #####....# #####.#.#  #.....############### #.#.#  #.##### #....@....# #.#.#50.9 (22.0) /i  #.#...# #.#######.# #.#.#  #...#.# #.# #.# #.#.#  #####.#####.# #.# #...# #.......# #.# ##### ######### #.# #....#########.# #.##...........# /i- O#<########.#####/i /i /il /i/i/i/iB/ic/i,/iC/i/i,/i/i/i,/i/i/i /if/i/i)/i,/iP/ia/i/iW/i/i/i,/iT/i) /iM ,/i /i /i6X/i /im/i&/i/i4,/i=/iH/i,/i"/i "/i#$,/ih%/i(/i*,/i+/i,/i&.,/iw./i//iL1,/i1/i4/iT6,/i7/i:/i<,/i</i>/iQA,/i9C/iE/iG,/i"I/iL/i@N,/iO/iR/iuT,/i;Y/i{[/iV^,/i_/ija/ic,/ie/il  Items here: )) [ ††./ipK _/i  Items here: )) [[. _/i/ix/ĩ/i/i,/i/i@  There is an open door here./i5 _/i/iJ<  You see here a +0 club./iK _/i/i,/i/i/i,/i/i /i3,/iw/i/i/i/i/iA@  There is an open door here./i/i] _/ii/i/i,/i/i/i,/i/i7/i,/iM/i/i,/i/iC####### #....# #.........+....#######....# #.........###........# ########'## #.../iz}...# ######...####....# #....# ####.# ## ..####### ###.#...# # #.')....'.....# #...#.### # ####.#.....#####@# #..##.# #91.9 (41 ...#.####### #.# #.....###### #.)).# #.#####.######.... #.#### #.....#.# #.### ..# #####.#.# #.... #####.#.# ######.........# #.#.##.#######.# #.#.##.# #.# #./i7#.#/id/iX/i!I/i-B/i0/i2/i/4,/i4/ip9/i:,/i4;/i?/i@,/i-A/iBE/iF,/idG/iK/iMB/iP/iR,/iR/iU/iW,/iX/iDZ/i0[,/ix[/i\/i],/iG^/ina/ic,/iBc/id/i8f,/iyh/ik/il/iqm,/iqB/ir/i}/ixX/i/iL,/iŅ/i /i&B/iۋ/i.,/i/i/i.,/in/i/i,/ip/i/iI,/i/id/i[,/iў/i/i,/i}/i/i,/i/iz/i?B/i/iΩ,/iZ/i/i,/i/iX@  There is an open door here./iu/i _/i/iMn/iؼ,/i/i 4............# #..............##### #..............#..# #..............########.### ......######.........##...# ..)..## #.........##.#.# .##### #.........##.#.# /i.# ###### #[........##...#  #....# #....@....+....##### 824.9 (33 #####....# #.........####.....# .......# ########'## #...#.# Construct Spike Launcher #........# #.#######.#.# #.....#### #.....# #...### #/i5y.....# #####.# ##....#  #.....####### ###.#...# ###..#  /is')....'.....# #...#.### #...)#  #.....#####.# #..##.# #.#..> /i\/i/i/iQ3/iES/i]/i1a,/if,/ih,/ij/itl/io/io/i\r/is/iu/iu/iv/iy/i{y _You open the door./iH3/i/i.....# ..##......#### ..#######..# ..########.### ######.........##...# ## #.........##.#.# # #.........##.#.# ##### #[........##...# ....# #.........@....##### #30.9 (6.0) ....# #.........####.....# # ....# ########'## #...#.# ##Construct Spike Launcher ....# #.#######.#.# ##. /i6.#### #.....# #...### ##.. .# #####.# ##....###..# .####### ###.#...# ###..#...## .'.....# #...#.### #...)#.### .#####.# #..##.# #.#..>/il!/i=/i/i$Q _There is an open door here./is/i/iV/i/i5/i$ _/i"X/i/im/iٶ/i/i/iʹ/i,/i/i/i,/i6/in/iu,/i0/i;/i,/i/i/i,/is/ia/ir,/iC/ij'#....# #.ß.ß.ß.## #.⌠...⌠# ####.......# #..._.. /i### . #.........## ###..... # #. #.........# #.#..... # #.### #.........# #.#.###. # ...###.........# #.###A## #########..##.........# #..#####.........##.........# ##..............#...@.....# ######40.9 (1/iz[0.0) #............#  .......##......#### Construct Spike Launcher .......#######..#..........########.###.######.........##../i1.# #.........##.#.# ## #.........##.#.# /i###### #[........##...#/i`/i/ik/i-/i.3/i9/i</iTB/i ,/i/i/i ,/i{ /i* /i,/i/i/i,/i/i/iG/i/ib/i~/i!,/i!/i#/i^%,/i%/i,A #.# #..........'÷.⌠.⌠....+ ###### #.# ###########..ß.>.ß.. .....###.#### ##..⌠.⌠...## ####.#.#....# #.ß.ß.ß.## ...#.#<..# .# ####.......# .....#.### . #.........## .###.# #. #.........#  #.# #.# #.### #.........# # /i- #.# #.# #..@###.........# 8.9 (8.0)  #.# #†#########..##.........# # ##.# #†##.........##.........# #Construct Spike Launcher# #[............#.........# ########.....................# /i. #..............##....####  #..............#######..#  ###..............########.###.......######.........##...#/i./id9/i/ig/i/ip/iC/iB/i,/i/i/i),/i/i /iB/iP..# #####..# #........ #.###'###.ß.ß.ß /i#.# #..........'÷.⌠.⌠...#### #.# ###########..ß.>.ß......###.#### ##..⌠.⌠... ######.#.#....# #.ß.ß.ß. .....#.#<..##..### ####....... .......#.### #...# #..# ####.###.# #@# #..# 52.9 (4 # #.# #.# #.### #..#  #.# #.# #...###..# # #.# #†#########..##.........#.# #†##.........##...# .....# #[............#.........# ##########.....................#/i6 #..............##......#### #..............#######/i/i/i /i ##.####....>.#†....# # ...# #####........# #..... #### #.###'##########.ß.ß.ß #.# #..........'÷.⌠.⌠ ######### #.# ###########..ß.>.ß ........###.#####..⌠.⌠.. #######.#.#....# #.ß.ß.ß. #.....#.#<..##..### ####....... #.......#.### #.@.# #.# .####.###.# ###.# #.# .# #.# #.# #.### #.# .# #.# #.# #.###.# .# #.# #†#########.##.# .####.# #†###.#  ......# #[...#.# /i [m  ###########......#  # #.##......####  /i5 A3.9 (1 /i(  /i !/ioc ........#####.....# # !/iTp###.####....>.#†....# # ....# #####........# #..... ##### #.###'##########.ß.ß.ß #.# #..........'÷.⌠.⌠ ########## #.# ###########..ß.>.ß .........###.#####..⌠.⌠ ########.#.#....## #.ß.ß.ß !/i8q #.....#.#<..##.@### ####...... ##.......#.#####...# #. ..####.###.# ###.# #. ..# #.# #.# #.### #. ..# #.# #.# #...###. ..# #.# #†#########..##.####.# #†###. .......# #[...#!/iqC. '###########......!/i3|!/iS}&4!/i!/io!/i@ #....##.....# #  ........#####.....# # ####.####....>.#†....# # .....# #####........# #..... ###### #.###'##########.ß.ß #.# #..........'÷.⌠.⌠ ########### #.# ###########..ß.> ..........###.###..⌠.⌠ #########.#.#...@## #.ß.ß  #.....#.#<..##..### #### ###.......#.#####...# #.####.###.# ###.# #.# #.# #.# #.### #.# #.# #.# #...###.# #.# #†#########..######.# #[!/i@40m†### ........# #[#!/iF!/i-H&5!/iN!/imP'/i'/i#3'/i'/ik'/in'/id'/i'/iX,'/i'/i7'/ibB'/i'/ia,'/iÞ'/i'/i,'/i'/i'/i,'/i`'/it'/ib'/i'/i'/i '/i,'/iR'/iai  You see here a ball python skeleton.'/ih'/i _'/i'/i%'/i'/i̲'/iP'/iP'/i,'/i'/i'/i,'/i'/i'/i߿,'/i'/i'/i '/iQ'/i'/i'/iQ,'/i'/i'/i,'/i'/i4'/i,'/i'/ij ###### '/i# #....## #....# '.....# #....#.# #....# '/iK#...#†# #####.... ...#.# #.......@#  738.0) '/iw#...'.# #.....#### ## #...#####.....# ############ '/i###....##.....# #.........# ######.##.....# #.........#.#'/i....##.....# #.........#.#.#####.....# #.........#.# ##....>.#÷....# #.........###  #####........# #.........##'/io'/i'/i'/i13'/i'/i'/iM,'/i'/i'/i '/iY '/i '/i'/i'/i'/in'/i'/i,'/iv'/i='/i:"B'/i6$'/i%,'/if&'/i)'/i,,'/i-'/i{0'/i1,'/ic2'/i5'/i|7,'/i8'/i:'/ih<,'/i<'/i!@'/i?B,(/ia(/i@  There is an open door here.(/i(/is _(/i2(/i(/i:(/iB(/i(/i,(/i0(/i(/i,(/i(/i(/i ,(/i (/i"(/i/$,(/i$(/i,'(/i(,(/i)(/i+(/i-,(/i.(/ie2@  There is an open door here.(/i-4(/i4 _(/i5(/i7(/i:,(/il;(/iq=(/i$?,(/i?(/iEn(/i0G,(/iG(/i\I(/i)K(/i`K(/iK(/iR#....##....# #....#  #####....#  #........#  #.....#### #########.....# ############.......# ##.....# #.........#..#####.. ##.....# #..@......#.###g###.900.9 (27(/i-S#.....# #.........#.#.###.#. ##.....# #.........#.#.....Construct Spike Launcher .#÷....# #.........###.....## .......# #.........##..._.. ###'##########.ß.ß.ß...##.⌠...⌠ # #..........'÷.⌠.⌠....+#...... #(/ioS? ###########..ß.>.ß....'.......' #### ##..⌠.⌠...###.......#(/iT(/iX(/iIY)/i3)/i)/i)/i+)/ih)/i#,)/i$)/i(%)/ic%)/iG')/i(,)/i()/i*)/i+,)/i+)/i-)/i"/,)/i/)/i1)/iy2,)/in3)/i86)/i8)/i8)/i9)/i<)/iA)/i+B)/iyC)/idHY _The angel shouts!  There is an open door here.)/iK)/ipK _)/iUM)/iIO)/iQ,)/iT)/iEV)/iX,)/iY)/iC\)/i'_,)/i^`)/ib)/id,)/i f)/iEh)/ik,)/idl)/in)/ip,)/i..ß.>.ß....'.......'..######.)/i)/i)/ip)/i@)/i3)/i0)/i,)/iX)/i)/iP)/i8)/ir)/i)/i)/i,)/i)/i)/i)/i)/iR)/iV)/i)/i)/i)/i8)/iK,)/i 4)/it ,)/i )/i" ######### ########.......### ......#..#####..#.# ......#.###g###.####.# ......#.#.###.#.#<.... ......#.#.....#.### #####..... )/i......###.....##..# #......... ......##..._...#@.# #.##......41.9 (11 ß.ß...##.⌠...⌠.#..######.#....##. .⌠....+#.......#..'.....>#..#.# >.ß....'.......'..######.#..#.# .⌠...###.......#..# #.#..#.# ß.ß.## #.⌠...⌠.#..# #.#..# # ....# #..._...#..# #.#..### ###.....##..# #.#..# )/i...# #.#.....#.### #.#..#)/i')/i/)/i*/iȺ */in */i */iw +/i3+/i+/i+/i+/i˺+/i$,+/i,+/i+/i@  There is an open door here.+/i9+/i _+/i+/i+/i,+/i2+/i^+/i,+/i<+/iO+/ir,+/i+/i##.......###  #..#####..# .#  #.###g###.# ###.##  #.#.###.#.# <....#  #.#.....#.### #####.....#  ###.....##..# #.........#  ##..._...#..# #.##......#  ##.⌠...⌠.#..######.#....##.#  +/i7+#.......#..'...@.>#..#.#  7.9 (6.0) .'.......'..######.#..#.#  ##.......#..# #.#..#.#   #.⌠...⌠.#..# #.#..# #   #..._...#..# #.#..#  ###.....##..# #.#..#    #.#.....#.### #.#..#    #.#.###.#.# #.#...    #.###A###.# #.#.##   +/i+/i+/i9+/ia     ####   ...## #  ##..#.#  # #####.##  #.#.# .<....#  ..#.### #####.....#  ..##..# #....@....#  54.9 (7..#..# #.##......#  .⌠.#..######.#....##.#  ...#..'.....>#+/ip ..#.# #  ...'..######.#..#.#  ...#..# #.#..#.#  .⌠.#..# #.#..#.#  ...#..# #.#..#$#  ..##..# #.#..#  +/i|  +/ic} _Found 8 gold pieces.+/i+/i+/i +/i-/iI-/i3-/iv,-/i3,-/i,-/i!-/iگ-/i,-/i-/i۳-/i,-/i׵-/ip-/i2,-/iv-/iʺ-/iO,-/iּ-/i1-/in,-/i-/i,-/i-/i .#.### #####.....#  .##..# #.........#  ..#..# #.##......#  ⌠.#..######.#....##.#  ..#..'.....>#..#.# #  ..'..######.#..#.#  -/iu..#..# #.#..#.#  ⌠.#..# #.#..#.#  ..# #.#..#@#  62.9 (8##..# #.#..#....#  .#.### #.#..######  .-/i#.# #.#...  ##.# #.#.##  -/i#..# #.#.#  ..## #.# -/i ### #.#   #.# -/iY) -/i>-/iW-/i1> _You now have 250 gold pieces (gained 8)../iP~ ./i  3./i ./i ./iZ ./i n./i= ./iُ ,./i: ./ig ./i ,./iߓ ./i Y.# #.........#  ..# #.##......#  #####.#....##.#  ./i "..'.....>#..#.##.#  #####.#..#.##.#  # #.#..#.##.#   #.#..#.##.#  ..# #.#..#.##.#   #.#..#... 6.9 (4 ./ib ### #.#..######  # #.#...  # #.#.##  # #.#.#  # #.#   #.#   #.#  ###.#  ./i ./i ./iW //i//ig3//i//i//i"//in//i//i̙,//i5//i//iB//i//i,//i//i}//i,//i//iN//iŧ,//i}//ia//i,//i//io #..  #..# # #..# //iαw# ..# # ######.# # ...<... ######...........74.9 (8 ..//i0##...... ..######.#....##.# ..'.....>#..#.##.# //iB..######.#..#.##.# ..##..#.##.# ..#//ipj..#.##.# ..#..#.##.# //in..# #.#..#....#//iV//i//ir0/i30/i0/i0/i0/i 0/ivB0/iQ0/i0/i0/i,0/i+0/ic0/iC0/iϨ0/iC  0/i#####  ...#  ## #  .. # ## #.# 9.9 (5# # 0/i۬Y# .######.## # ....<....# ### #####.....# #..# #.........# 0/iWg#..# #.##......# #..######.#....##.# #..'.....>#..#.##.# 0/iԭ0/i߲0/iY1/i31/i1/iԢ1/i1/i1/i1/iO,1/i1/iʮ1/iO1/i1/i߰1/iӶI     ##########  #.....@..# 83.9 (4 #.###.#..# ### ...#..# 1/i@P.## #.#.#..# #..# #.#....# # .######.## .#1/ia ....<....# .#.### #####.....# .##..# #.........# 1/iZ1/iļ1/i1/ib      ##########  #........#  #.###@#..# #### #...#..# ...###.#.#..# ##..# #.#....# ##.#.######.## .#.# ....<....# .#.### #####.....# .##..# #.........# ..#..# #.##......# 1/ig1/ikh+4.9 (11/iVp1/ip2/i+ 2/i 32/iQ 2/i 2/i/ 2/i n2/i      ##########  #........# 2/i  #.###.#..# ###### #@..#..# 6.9 (2 .....## #.#.#..# ####..# #.#....# g###.# .######.## .# ....<....# ....#.### #####.....# ..##..# #.........# _...#..# #.##......# 2/i" C⌠.#..######.#....##.# 2/i] 2/i 2/i 3/i~3/ix33/i3/i>3/i3/iՎ3/i,3/i3/i    ##########  #........#  #.###.#..#  ####...#..#  ...##.#..#  ..# #.#@...#  9.9 (3 3/i%###.# .######.##  #.#.# ....<....#  ..#.### #####.....#  ..##.#.........#  #..# #.##......#  .⌠.#..######.#....##.#  ...#..'.....>#..#.##.#  '..######.#..#.##.#  3/iQ3/i3/i+4/i|b4/i9c34/i9j4/ik4/i:l,4/i#qn4/irB4/is4/it,4/it4/iUv4/iCw,4/iw4/ix4/iy4/iy4/i%z4/iK{4/iw|4/i|4/i|4/i4/i    ##########  #@.......# 96.9 (7 #.###.#..# ####### #.#...#..# .....## #.#.#.#..# #####..# #.#.#....# ###g###.# #.######.## #.###.#.# #....<....# 4/ib#.....#.### #####.....# #.....##..# #.........# 4/i4/i5/ir35/iZs5/i{5/i}5/i},5/iX5/i5/i,5/iJ5/i5/i,5/iu5/i5/i&,5/i5/iЋ5/i5/ic5/i5/i5/i ,5/i5/ip ##########  #........#  #.###.#..#  #######.#...#..#  .....###.#.#.#..#  ####..#5/i#.#.#....#  #g###.##..##  ###.#.##..@.<....#  6003 ....#.### #####.....#  ....##..# #.........#  .5/i;_...#..# #.##......#  ...⌠.#..######.#....##.#  .....#..'.....>#..#.##.#  5/i&.....'..######.#..#.##.#  .....#..# #.#..#.##.#  ...⌠.#..# #.#..#.##.#  5/iD5/iל5/in8/i38/i8/i8/i8/i#8/iB8/i8/i8/i8/iBB8/i8/i|8/i8/i_8/i8/i,8/i8/i8/i,8/i/8/i|8/i8/i8/if8/i8/i:,8/i8/iT8/i8/i",8/i8/i8/i@8/i8/i18/if,8/i8/iy8/i8/i8/i[8/i8/i,8/ie8/iz.⌠.#..######.#....##.#  ...#..'.....>#..#.##.#  ...'..######.#..#.##.#  8/iD...#..# #.#..#.##.#  .⌠.#..# #.#..#.##.#  #..# #.#..#.##.#  ..#.#..#....#  ..#.### #.#..######  #.#.# #.#..@.#  16.9 (13.0) 8/i###.# #.#.##.#  ##..# #.#.# .#  ...## #.#. .#  8/i#### #.## ##   #.#   ###.#   #...#   ##.###  8/i8/i8/i9/i9/i39/ie9/i89/i9/i 9/i!9/i!9/i<"9/i#9/i%9/iA%9/i%9/i*z.#..# #.#..#.##.#  ⌠.#..# #.#..#.##.#  #..# #.#..#.##.#  .##..# #.#..#....#  .#.### #.#..######  .#.# #.#....#  9/i%+*##.# #.#.##.#  #..# #.#.##.#  ..## #.#...@#  20.9 (4.0) #.######  9/ie+ #.#   ###.#   9/i+#...#  ##.###  #..# 9/i+ ######.##  #......#  9/i,9/iG09/i12:/i:/iH:/i}:/i:/i:/i :/in:/i:/i:/i:/i:/i/...#..# #.#..#.##.# ...⌠.#..# #.#..#.##.# _...#..# #.#..#.##.# ...##..# #.#..#....# :/i...#.### #.#..###### ###.#.# #.#....# A###.# #.#.##.# ###..# #.#.##.# ...## #.#@...# 3.9 (3### #.######  #.#  ###.#  #...# :/i3 ##.###  #..#  ######.##  #......# :/i:/i:/im:/i)I:/i.:/i/:/i|0,:/iq5X:/i:X:/i~;:/i<:/i=:/ia=:/i?:/i@:/i"A:/iA:/iC:/iE,:/irE:/iXG:/iH,:/itI:/i(K:/iL,:/iM:/i-Sn:/iS,:/iT:/iFV:/iW:/i2X:/iX:/iZ:/i[,:/iJ\:/i]:/i_,:/i_:/i`:/ib:/iRb:/ib:/ic:/i e,:/ie:/ig:/i6h,:/ih:/iJj:/i l,:/il:/i?pR  There is a stone staircase leading down here.:/iBq:/iq _:/iq:/ibsB:/it:/it:/iuB:/i|v:/i3w,:/iw:/i7x:/ix,:/i:y:/iz:/i9|,:/i}:/i@~:/i,:/i:/i5:/iN,:/iσ:/iN:/iL,:/i:/ic:/i,:/iP:/i:/iv,:/iȉ:/iU:/i,:/i):/iы:/iK,:/i:/iO:/iO,:/i:/i#.....#.### #.#..###### #.###.# #.#....# ###A### #.#.##.# ### #.#.##.# ... #.#....# ##### #.######  #.#   ###.#   #..@#  541.0) ##.###  #. ######.# #......#  #.######  :/i##.#   #..#  #.##  :/i:/i</i1I</iF</iJB</iX</iv</iv</i</i</ii</i*,</i</iN</imX</iB</in  ##.......## #.#....#  ######### #.######    </i  #  #  #...   ##.# #</i #..# #######.## ##...@..# 60.9 (6.0) ##.###### #######.#  ....# #..# ..#.# ##.##</i #.#.# ##..# #...### ##..## </i.m##....###..##  ###..#...##</i</i=/i yI=/i+=/i=/i=/in=/i~n=/i-,=/i=/iX=/i,=/i=/i =/i,=/i3=/iЖ=/i,=/iC=/i=/in,=/i,=/i,=/i,=/i^.##.#.# ######.## .##.#.# #......# .##...##.###### .'....#######.# .####.....#=/iͦ#..# # #...#.# ##.## ######.#.# ##..# ....# #...### ##..## ##.# ##....###.@## 9.9 (9=/iG`...# ###..#...## .### #...)#.### #.# #.#..>#####.######.....# #  #.#######.  #.........# #######=/i"####=/i=/i=/i>/i{3>/i>/i&>/i)>/i3*>/i.>/iw.>/i0,>/iK2>/i4>/i+8,>/i9>/i<>/i?,>/i4A>/iFR  There is a stone staircase leading down here.>/iI>/i2J _>/iK>/iR|  Things that are here:  a +0 club; an orc skeleton>/iU>/iTV _>/iW>/iZ>/i],>/i^>/ia>/icd,>/ie>/ih>/il,>/im>/io>/iHr>/ir>/is>/i&v>/i*z,>/iz>/i'...##......#### ...#######..# ...########.### # #.........##...# # #....>/i#.#.# ###### #.........##.#.# #..... #[........##...# #.#### #.........'....#######.# #.........####..@..#>/i#..#80.9 (11.0)#######'## #...#.# ##.## #.#######.#.# ##..# #.....#>/ij #...### ##..## #####.# ##....###..## ###.#...# ###..#...## .# #...#.### #...)#.### .# #..##.# #.#..>.# .# #.....#>/i*#####.###.##>/i͆>/i>/i?/i3?/iލ?/i?/i/,?/i,?/iv,?/i?/in?/iK,?/i?/i ?/i,?/i?/i?/i,?/i?/i?/i?/i?/i ?/i?/iP,?/i?/i?/ij,?/i3?/i?/iT,?/i5?/ix?/id,?/iU?/i?/i\,?/iI?/i<..##..### ####.......# #..._. .#####...# #.........## ###.... .# ###.# #.........# #.#.... .# #.### #.........# #.#.## .# #...###.........# #.###A †#########..##.........# #..#### †##?/i[..##.........# ##..... [...#.........# ###### ##.......@......# 91 ............##......#### ............#######..# Construct Spike Launcher ............########.### ...######.........##...# ?/i ..## #.........##.#.# ### #.........##.#.#  ###### #[........##..  #....# #.........'....#####?/i?/i?/ir@/iJ3@/i@/iB@/i|",@/i.@/i0,@/i2,@/i4,@/i7,@/iH9,@/i:@/iI;@/i<,@/id=@/i>@/i@,@/i@@/iA@/i|C,@/iC@/i6F@/iH,@/iI@/iJ@/iL,@/iN@/iTYh ........#####.....# #..... @/iZ###.####....>.#÷....# #.. ....# #####........# #.. ##### #.###'##########.ß.ß.ß #.# #..........'÷.⌠.⌠. # #.# ###########..ß.>.ß ...###.#### ##..⌠.⌠ ########.#.#....## #.ß.ß.ß  #.#<..##.@### ####......@/iZl102 ###.#####...# #.........####.###.# ###.# #.........Construct Spike Launcher@/i[# #.# #.# #.### #.........# #.# #.# #...###......... #.# #†#########..##.........  ..####.# #†##.........##.........  .......# #[.....#.........  '###########............... @/i4\@/ic@/ild@/i&@/ia'@/i'@/i_0@/i1@/i`2@/i7n@/i7@/ig9,@/i:@/iI;@/i=,@/i=@/i>@/i?,@/i`@@/iAA/i,A/iEA/iaA/i,A/i\A/i A/i,A/i?A/i A/i# ,A/i A/i/ A/iR,A/iA/iA/i,A/i?A/iV, #.....#...#†# #####....#  ##.#...#.# #........# ##..........#...'.# #.....#### .....####....#...#####.....# ###..# ....#####....##.....#  #..#.############.##.....#  #..# #..........##.....#  #.[# ........#####.....#  #..#####.####.@..>.#÷....# A/i6513  #..# #####........#  #.######## #.###'#########  #.# #.# #.  #.############# #.# ###########  #.............###.#### #  #############.#.#....##  #.....#.#<..##..### ### ####.......#.#####...# #A/iA/i$A/i&B/ioB/iunB/iwBB/iayB/id{BB/iW}B/i,B/iB/i.B/i‚,B/iSB/i B/i,B/iB/i)B/i~,B/iB/iC@  There is an open door here.B/iB/i _B/ibB/i@B/ir,B/iٓB/ioe  You see here an iguana skeleton.B/iB/ib _B/iB/isB/i,B/iB/iuB/iƟ,B/iB/iB/iƢ,B/iDB/iؤB/i(,B/iæB/ilB/i,B/iǪB/i@  There is an open door here.B/ibB/i _B/iB/i}B/iZB/iB/i{B/i B/i,B/ihB/iB/iY    #####   ....##### #   #.....# #   #.....####### #   #.....'.....# #   #.....#####.# #   #.....#...#÷# ##### B/i  # ##..#...#.# #....   #.##..........#...'.# #....   #..l..####....#...#####....Construct Spike Launcher   ####..# ....#####....##   #..#.############.##....   #..# #..........##.... l   iguana (wandering)   #.[# ........#####....   #..#####.####....>.#÷...   #..# #####.......B/i$-32.9 (19B/i .An iguana comes into view.B/i,3.9 (20B/iB/i!3 _The iguana moves out of view.C/i3C/igC/iC/iw,C/iO nC/i C/i ,C/i C/iR C/i C/i C/i C/i C/iC C/i C/i C/i{ ,C/iW C/i C/i C/iX ,C/i) C/if ,C/i> C/i"              ######   #.@...##### 42.9 (9.0)  #.###.....# C/iM#   #. #.....####### Construct Spike Launcher  ## #.....'.....#  #.....#####.#  #.....#...#÷# #  # ######.....#...#.# #  #.##..........#...'.# #  #.....####....#...#####C/i# C/i( C/i* D/i3D/iD/iD/i",D/iD/i nD/iȤD/is,D/i      ####### #.....#####  #.###.....# D/is #@..#.....#######5.9 (3  ###.#.....'.....#  .#.....#####.#  #.....#...#÷#  # ######.....#...#.#  #.##..........#...'.#   #.....####....#...###  ####..# ....#####....  #..#.############.D/i5D/iD/iE/i>TE/iGU3E/i`E/ie,E/ild _Found a chain mail.E/imE/i@nE/i=pE/ir,E/isE/iuE/i x,E/iDyE/iK|    ####### #.....##### #.###.....# #...#.....#######E/i=P ###.#.....'.....# #.....#####.# 9.9 (4 #......[#.....#...#÷# ## #.#######.....#...#.# #. #.##..........#...'.# #. #.....####....#...#####. ####..# ....#####....##. #..#.############.##. #..# #..........##. #.[# ........#####.E/i4E/iE/iƉF/if3F/iwF/icF/i,F/iF/iӵB  You see here a +0 chain mail.F/i5 _F/i,F/iF/iF/iF/i#   #######  #.....#####  #.###.....#  #...#.....#######  ###.#.....'.....#  #####.#.#.....#####.#  #....@.[#.....#...#÷#52.9 (3  #.#######.....#...#.#   #.##..........#...'.#   #.....####....#...####  ####..# ....#####....#  #..#.############.#  #..# #..........#  #.[# ####  #..#####.####....>F/iF/iG/i 3G/i G/iEG/id,G/i!,G/i!,G/i#G/iv*    #######  #.....#####  #.###.....#  #...#.....######G/i+Z  ###.#.....'.....  #####.#.#.....#####.  #..@...[#.....#...#÷4.9 (2  #.#######.....#...#.  #.##..#...'.  #.....####....#...  ####..# ....#####...  #..#.#  #..# #.  #.[# ..  #..#####.####...G/ix,G/i-G/i:3G/iE5H/i< H/it= H/i> H/ioH H/iK ,H/iO ,H/i;R H/iR H/icS H/iV H/iX ,H/iY H/i[ H/iw^ ,H/i]a H/id H/ig ,H/ii H/il H/io ,H/iYq H/irs H/iUv ,H/iw H/i#z H/i| ,H/i ~ H/i; H/i> ,H/iބ H/i >  You see here a +0 helmet.H/i H/i  _H/it H/i8 H/i ,H/i H/i) H/i" ,H/i H/iy H/iߝ H/i* H/iÞ H/ib H/i[ H/i H/ic H/i H/i H/ix H/i6 H/i  #.#######.....#...#.# #.... #.##..........#...'.# #.... #.....####....#...#####.... ####..# ....#####....##.... #..#.############.##.... #..# #.........H/i k #.[# ........##### #..#####.####....>.#÷.. #......@.# #####.......69.9 (15.0) #.######## #.###'## #.# #.# #.. #.############# #.# ## #.............###.#### #############.#.#....##  #.....#.#<..##..## ####.......#.#####... #...####.###.# ###H/i߲ H/i H/iv I/i3I/i#I/iRI/iXI/iϢ,I/i|I/i3I/iv,I/icI/i?I/i߬,I/iI/iI/i!,I/i<I/imI/iз,I/iI/iϺI/i,I/ixI/iI/i],I/iI/iMI/i,I/ivI/iI/iI/iII/iI/i;I/i,I/iI/iI/i,I/iI/iI/i,I/iI/ipI/i,I/iI/iI/i,I/iI/iI/i,I/iI/i.I/iI/inI/iI/iI/iD,I/iI/i.I/i,I/i1I/i+I/i } #..# #..........##.....#  #.[# #####.....#  #..#####>.#÷....#  #........# #####........#  #.######## #.###'########  #.# #.# #.....  #.############# #.# ##########  #.............###.####  #############@#.#....##  #.....#.#<..##..###  ####.....l.#.#####...# # #...####.###.# ###.# #. I/i #...# #.# #.# #.### #. #...# #.# #.# #...###. l   iguana (wandering) #...# #.# #†#########..##. #...####.# #†##.........##. #........# #[............#.I/i -88.9 (19I/isl.lI/izI/i,9.9 (20I/ifI/iK/i  You hit the iguana.  The iguana is moderately wounded.K/i 9=91.1 (1.2) K/i# K/i > _The iguana bites you but does no damage.K/i  You closely miss the iguana.The iguana is moderately wounded.2.3K/i#)T _The iguana bites you but does no damage.L/i h  You sock the iguana!  The iguana is severely wounded.L/ii5=3.4 (1.1L/ipL/ir> _The iguana bites you but does no damage.L/is  You barely miss the iguana.The iguana is severely wounded.You block the iguana's attack.L/i6u5-4.6 (1.2L/iL/i > _The iguana bites you but does no damage.L/iY  You completely miss the iguana.The iguana is severely wounded.L/iZb42----=5.8L/i1`L/ic+ _The iguana bites you!L/ix.  You barely miss the iguana.The iguana is severely wounded.L/i/ f3-----7.1 (1.3L/iY6 L/i9 T _The iguana closely misses you.L/i$0  You hit the iguana but do no damage.The iguana is severely wounded.L/id1G-8.3 (1.2L/ie7L/i:W _The iguana completely misses you.M/i8  You hit the iguana.M/inf.M/i6759.6 (1.3M/iM/iJ _You kill the iguana!M/i< [# .###.#####.####....>.#÷......# #####....######## #.###'########.#  #..........######################.............###.#### ############.#.#....## #.....#@#<..##..### ######.......#.#####...# #....####.###.# #####'###########............. M/iL-2000M/iM/iM/iL .#####.####....>.#÷......# #####....######## #.###'########  #.........#####################............###.#### ############.#.#....## #.....#.#<..##..### ######......@#.#####...# #....####.###.# ###.# #.# #.# #.#######.# #..............##. M/iM/if4=-1M/i!M/iM/i3M/iM/iM/iXM/i,M/i/M/iHM/ik5=M/iM/i XM/i #.[# ........#####.....# #..#####.>.#÷....# #........# #####........ #.######## #.###'#### #.# #.# #..... #.############# #.# ###### #.............###.#################.#.#....##  #..@..#.#<..##..### 5.6 (4 ####.......#.#####...#  #...####.###.# ###.#  #...# #.# #.# #.## #...# #.# #.# #.. #...# #.# #†####### #...####.# #†##. M/i( #........# #[ ##'###########..N/iNs 3N/is N/i} N/if~ N/i BN/i ,N/i N/i ,#........# #####........# #.######## #.###'######.# #.# #.#.##### #.# #####.............###.#### #############.#.#....##  #.....#.#<..##..### ####.......#.#####...#...####@###.# ###.# 7.6 (2#...# #.# #.# #.###...# #.# #.# #...##N/iЋ #...# #.# #†#########..#...####.# #†##.........##........# #[...........N/iS ##'###########...###.# #.....##...# #......#N/iI N/i N/i O/i# 3O/i($ O/i- O/i/3 6=O/i: O/i>A {############# #.# ########............###.#### ############.#.#....##  #.....#.#<..##..###  ####.......#.#####...# #...####.###.# ###.#O/iA h#...# #.# #.# #.###...# #.# #.# #...## #@# #†#########..#10.6 (3###.# #†##.........#O/iA M.....# #[............##.#.# ###..............# #.#######.......######....O/iA  #[###.......)..## #....O/iB E O/i)C O/iI O/i J R/i 73R/i8R/i?R/iAR/i9F7=R/iFR/i`GR/iHR/iK,R/iFLR/iuNR/iOR/i PR/i[T8=R/iTR/iUR/iWR/i>WR/iWR/iXR/iYR/iZ,R/i9[R/i^\R/i\#9R/i\2=R/i]R/i;^R/iO_,R/i_R/i?aR/icR/iNcR/i&dR/ifR/igR/igR/i}hR/iiR/ik:50R/ik(=R/iilR/inR/io,R/ipR/irR/i_sR/isR/i.#÷  #........# #####....  #.######## #.### R/i> #.# #.# #  #.############# #.#   #...@.........###.##R/i`725.6 (15.0) R/i #############.#.#....  #.....#.#<..##R/ia  ####.......#.##### R/i7 #...####.###.#   #...# #.# #.#  R/i #...# #.# #.#  R/i #...# #.# #†##### R/i@ #...####.# #†##R/iR/iR/iڊS/i S/i S/i S/i9 S/i S/i 9=S/i ,S/i ,S/ij S/i) S/i> ,S/iZ S/i S/i0 S/iT S/i7 S/iE S/i@ S/il S/iU S/iQ S/i ,S/i S/ik S/i S/i< S/i5 S/i S/i ,S/i S/i S/i ,S/i S/i S/i ,S/i4 S/i S/i* S/iP S/i{ S/i S/iF ,S/iE S/iF   #.....#####   #.###.....#   #...#.....#######  ###.#.....'.....#  #####.#.#.....#####.# .....[#.....#...#÷S/i  ######.....#...#. ..........#...'. .####....#..37.6 (12S/i  ..# ....#### #..#.##########S/i u #..# #..........S/i p #.[# ........## S/i5 s#..#####.####....>S/iT  #........# #####.S/is t #.######## #. S/i b.# #S/i S/i! S/i# T/iT/iT/iT/i4$T/i%T/i&T/i)XT/i)T/i*T/i-,T/i .T/i/T/i1T/i1T/i2T/i4T/i6,T/i7T/iI9T/i<T/i<T/i=T/i@T/i>C,T/iCT/iFET/iKF,T/iFT/iM      #######  #.....#####  #.###.....# T/iM #...#.....#######  ###.#.....'.....#  #####.#.#.....#####.#  #....@.[#.....#...#÷# T/i'Ns45.6 (8.0) #.#######.....#...#.# T/iIN #.##..........#...'.#  #.....####....#...####T/iiN| ####..# ....#####.... T/iN@#..#.############.# T/iN`#..# #..........# T/iNt#.[# ........#### T/iNV#..#####.####....>T/iOT/iUT/iWV/i m3V/inV/iyV/i,V/is,V/iʄV/iV/i(V/iV/iV/iV/iV/iV/iV/i;V/iIV/iV/i,V/iV/i2V/i,V/iV/iXV/i,V/i͜V/iV/i,V/iV/iV/iV/iV/iV/iGV/iK,V/ibV/iTV/is,V/i{V/ihV/i϶,V/iV/i3V/i,V/iοV/id ####### #.....##### #.###.....# #...#.....####### ###.#.....'.....# #####.#.#.....#####.#  #......[#.....#...#÷# #### #.##....#...#.# #...V/i #.##.....@....#...'.# #...58.6 (13.0) #.....####....#...#####... ####..# ....#####....##... #..#.############.##... #..# #..........##... #.[# ........#####... #..#####.####....>.#÷.. #........# #####...... #.######## #.###'#V/iV/iV/iV/i3V/iV/i(V/i +V/iK+V/i,0V/i2V/i5,V/iX6V/i= #.###.....## #...#.....####### # ###.#.....'.....# # #####.#.#.....#####.# # #......[#.....#...#÷# #####V/i> #.#######.....#...#.# #.... #.##..........#...'.# #.... #.....####....#...#####. ####..#...@.#####....##.60.6 (2.0) #..#.############.##. #..# #..........##. #.[# ........#####. #..#####.####....>.#÷ #........# #####.... V/ig?f#.######## #.###'## #.# #.# # #.##### #.# ###V/i?V/iJEV/iGW/i_3W/iĻW/i`W/ij,W/i XW/iW/i8  #.###.....#   #...#.....#######   ###.#.....'.....# W/iy  #####.#.#.....#####.# W/i<j  #......[#.....#...#÷#   #.#######.....#...#.# #W/ia  #.##..........#...'.# #  #.....####....#...#####W/i  ####..#.@...#####....##2  #..#.############.##  #..#. #..##W/iw  #.[#. ..#####W/i!  #..#####.####....>.#÷  #..# #####W/iFe  #.## #.###'W/ic  #.# #.# #  #.W/iE## #.# W/iHW/iW/iY/iMz3Y/iy{Y/iąY/i#,Y/i,Y/i,Y/i>Y/i>Y/i),Y/iY/i×  ###.#.....'.....#  #####.#.#.....#####.#  #......[#.....#...#÷# ##  #.#######.....#...#.# #.  #.##..........#...'.# #.  #.....####....#...#####  ####..#.....#####....##  #..#.############.##  #..#@# #..........##5.6 (3 Y/i #.[#...........#####  #..#####.####....>.#÷  #........# #####.. Y/i  #.######## #.###  #.# #.# # Y/i" #.###### #.# # Y/i5 #.............###.###  #.#.#....Y/iY/iY/iZ/i#ZZ/itZZ/i2\Z/idZ/iKgZ/ikBZ/ilZ/i^mZ/iMnZ/iopZ/i rZ/iTrZ/isZ/ib~ #####.#.#.....#####.#  #......[#.....#...#÷# #### #.#######.....#...#.# #... #.##..........#...'.# #..Z/i~ #.....####....#...#####.. ####..#.....#####....##.. #..#.############.##.. #..#.###..........##.. #.[#..@........#####..8Z/i #..#####.####....>.#÷. #........# #####...... #.######## #.###'# #.# #.# #.. #.############# #.# ## #.............###.####  #############.#.#....  #.....#.#<..##..#Z/iZ/i Z/i$Z/i 3Z/i Z/i Z/i ,Z/i ,Z/i ,Z/iT Z/i0 Z/i ,Z/i Z/ie Z/iQ ,Z/i Z/i  #####.#.#.....#####.# #...  #......[#.....#...#÷# #####...  #.#######.....#...#.# #....  #.##....#...'.# #.....## Z/i  #.....####....#...#####.....#  ####..#.....#####....##.....#  #..#.############.##.....# Z/i  #..#.###....##.....# Z/i!  #.[#....#####.....# Z/iI 72.6 (4 Z/i{ #..#####.####....>.#÷....#  #........# #####........# Z/i  #.######## #.###'#### Z/i /#.# Z/i m#.# #.... #.####Z/i  #.# ####### #....Z/i< ###.#### ####.#.#....## #.....#.#<..##..###Z/i Z/i Z/i Z/i1 3Z/iR2 Z/i9 Z/iA< ,Z/i@ ,Z/i?A ,Z/iB Z/ieC Z/i+E ,Z/ieE Z/i&F Z/i#G ,Z/ihG Z/iFM ####.#.#.....#####.# #....# ......[#.....#...#÷# #####....# Z/iM X.#######.....#...#.# #........# .##....#...'.# #.....#### .....####....#...#####.....# ###..#.....#####....##.....# #..#.######.##.....# #..#.###....##.....# Z/iM k#.[#....#####.....# 6#..#####.####....>.#÷....# Z/iM g#........# #####........# #.######## #.###'#####.# #.# #....#.####Z/iN  #.# #### #....###.#### #Z/iGN  ####.#.#....###.....#.#<..##..### ###Z/i{N E Z/iO Z/iRU Z/iW [/i2 [/i2 [/it3 [/i= [/i> [/iC [/i E [/iF ,[/i_G [/iO 7...[#.....#...#÷# #####....# #####.....#...#.# #........# .........#...'.# #.....#### .####....#...#####.....# ####.....#####....##.....# #.. ..#.#######[/iP ##.....# #.. ..#.###..........##.....# #.. .[#...........#####.....# #.. ..#####.####....@.#÷....# #..9.6 (3 ........# #####........# #.. .######## #.###'##########.ß .# #.# #..........'÷. [/iP t.############# #.# ###########..ß .............###.#### ##.. ############.#.#....## [/iP #.ß #.....#.#<..##..### ####..[/iQ ]####.......#.#####...# #.....[/iR [/i X [/iZ c _There is a stone staircase leading down here.\/i\/iHA stone staircase leading down. \/i&&A staircase leading further down. \/iMWhile standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. \/i+(>)go down.]/ilU]/ico...[#.....#...#÷# #####....#Tagu270 the Tinkerer #####.....#...#.# #........#Human of Ashenzari ...... ..........#...'.# #.....####Health: 50/50 ======================== ..####....#...#####.....# ### Magic: 13/13 ======================== ..#.....#####....##.....# #.. AC: 13Str: 16 ..#.############.##.....# #.. EV: 9Int: 15 ..#.###..........##.....# #.. SH: 4Dex: 14 ]/ida.[#...........#####.....# #.. XL:  7 Next: 75% Place: Dungeon:4 ..#####.####....@.#÷....# #.. Noise: ---------  Time: 6279.6 (3.0) ........# #####........# #.. i) +2 flail .#########.###'##########.ß Cast: Construct Spike Launcher .##.# #..........'÷. .############# #.# ###########..ß .............###.######..  ############.#.#....###.ß]/id  #.....#.#<..##..### ####.. ####.......#.#####...# #.....]/iJe} You hit the iguana but do no damage.The iguana is severely wounded. _The iguana completely misses you.You hit the iguana. _You kill the iguana! _There is a stone staircase leading down here.]/if]/il]/is]/ix380.6 (1 _]/iR|]/i]K ]/iFL  ]/iLYou climb downwards.  ]/iLJYou hear the solemn chanting of funerary rites.]/i=M]/i/  --more--b/iE  . ... ....### ...S...######## 5 .......@...>...  >.........O...#  b/iE #......######.#  #...... ###.#+ #.  O   ogre (asleep) #  S   adder (asleep) b/iBG b/iV b/i -1.3 (1.7b/i b/i   You hear the solemn chanting of funerary rites.There is an entrance to the Necropolis on this level. Hurry and find it before _the portal closes!  Found two stone staircases.  You have a vision of a gate. _There is a stone staircase leading up here.e/iUx#.e/i:z\.....###S...########....<...>...>O...######## ##.#+# #.# e/i{e/i~h.SSe/i%=e/i20e/ie/i/ _The adder hisses angrily.g/izO . .. ... ....### .#....S..<...>.>.O...# #......######.# #...... ###.#+# # g/iU . .. ... ....### .#....S..<...>.>.O...# #......######.# #...... ###.#+##.# g/iX g/i^ R.Sg/iy_ .-3g/id g/img 3 _You rampage towards the ogre!h/i Tagu270 the TinkererHuman of Ashenzari .......Health: 50/50 ========================..Magic: 11/13 ====================----...AC: 13Str: 16....###EV: 9h/i( Int: 15.......##########SH: 4Dex: 14.......<...>.....XL:  7 Next: 75% Place: Dungeon:5>....S...@O...#Noise: ---------  Time: 6283.3 (0.0)h/i` &#......#***##.#i) +2 flail#......Cast: Construct Spike Launcherh/i ###.#+##.#O   ogre (asleep)h/i S   adder _There is a stone staircase leading up here. h/i E_The adder hisses angrily. _You rampage towards the ogre!  h/i Casting: Construct Spike Launcher (safe; 9% risk of failure)  h/i) Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateh/i9_@* _The adder hisses angrily. _You rampage towards the ogre!  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.i/iR5**i/i>d Tagu270 the TinkererHuman of Ashenzari .......Health: 50/50 ========================..Magic: 11/13 ====================----...AC: 13Str: 16....###EV: 9Int: 15.......##########SH: 4i/iNe Dex: 14.......<...>.....XL:  7 Next: 75% Place: Dungeon:5>....S...@O...#Noise: ---------  Time: 6283.3 (0.0)#......######.#i) +2 flail#......Cast: Construct Spike Launcher###.#+##.#O   ogre (asleep)S   adder  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  i/ie You miscast Construct Spike Launcher.  You are very lightly contaminated with residual magic.  Nothing appears to happen.i/in .S..@OODir - look around, f - activate  A rock wall.  You miscast Construct Spike Launcher.are very lightly contaminated with residual magic.  Nothing appears to happen.  The ogre shouts!i/io 33---------====4.3 (1Contam i/iu i/iw = _The ogre hits you with a +0 giant club!j/idTagu270 the TinkererHuman of Ashenzari .......Health: 33/50 ===============---------..Magic: 9/13================--------...AC: 13Str: 16....###EV: 9Int: 15.......##########SH: 4Dex: 14.......<...>.....XL:  7 Next: 75% Place: Dungeon:5j/iWT>.....S..@O...#Noise: ====-----  Time: 6284.3 (0.0)#......#***##.#i) +2 flail#......Cast: Construct Spike Launcher###.#+#Contam #.#O   ogreS   adder  Nothing appears to happen.  The ogre shouts! _The ogre hits you with a +0 giant club!  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatej/i޿j/i _@*The ogre shouts! _hits you with a +0 giant club!  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.j/iTagu270 the TinkererHuman of Ashenzari .......Health: 33/50 ===============---------..Magic: 9/13================--------...AC: 13Str: 16....###EV: 9Int: 15.......##########SH: 4j/iQDex: 14.......<...>.....XL:  7 Next: 75% Place: Dungeon:5>.....S..@O...#Noise: ====-----  Time: 6284.3 (0.0)#......######.#i) +2 flail#......Cast: Construct Spike Launcher###.#+#Contam #.#O   ogreS   adder _The ogre hits you with a +0 giant club!  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatej/imiA rock wall.  You miscast Construct Spike Launcher. Nothing appears to happen.j/iej/iR..Sj/iP----5.3 (1 _j/ij/il/i}m ; Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock wall.  You barely miss the ogre. The adder bites you.l/ign /20------l/in P==--6.5 (1.2l/is l/iw = _The ogre hits you with a +0 giant club!m/ik  . ### ##########.<.@.>.....>m/i.S.O...##...######.#......####.#+##.#m/iY!i  The adder bites you but does no damage. You block the ogre's attack.m/i"y21=------70m/i(m/i{+K _The adder misses you.n/iO[Tagu270 the TinkererHuman of Ashenzari ......Health: 21/50 ==========--------------.Magic: 7/13============------------..AC: 13Str: 16...EV: 9Int: 15....###SH: 4Dex: 14.......#***######n/ipPXL:  7 Next: 75% Place: Dungeon:5.......<.@.>.....Noise: =--------  Time: 6287.5 (0.0)>.......S.O...##.i) +2 flail#......######.#Cast: Construct Spike Launcher#......#Contam ###.#+##.O   ogre#S   adder _The ogre hits you with a +0 giant club!  The adder bites you but does no damage. You block the ogre's attack. _The adder misses you.Casting: Construct Spike Launcher (safe; 9% risk of failure)  n/iQ Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activaten/i˽*@  The adder bites you but does no damage. You block the ogre's attack. _The adder misses you.  Casting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A rock wall.n/iEoTagu270 the TinkererHuman of Ashenzari ......Health: 21/50 ==========--------------.Magic: 7/13============------------..AC: 13n/ioStr: 16...EV: 9Int: 15....###SH: 4Dex: 14.......##########XL:  7 Next: 75% Place: Dungeon:5.......<.@.>.....n/ibpNoise: =--------  Time: 6287.5 (0.0)>.......S.O...##.i) +2 flail#......######.#Cast: Construct Spike Launcher#......#Contam ###.#+##.n/ipO   ogre#S   adder n/ip_The adder misses you.Casting: Construct Spike Launcher (safe; 9% risk of failure)  n/ipPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activaten/iqWA rock wall.  You shape a spike launcher from a nearby wall.n/ir2=8.5 (1n/ivn/iz  n/izCasting: Construct Spike Launcher (safe; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA rock  n/i{xYou shape a spike launcher from a nearby wall. _The adder barely misses you.o/iZo/io/io/i4o/i( | . .. ... ....### .########## o/iX) .<@..>..... >.S.O...##. #......######.# #...... #o/i)  ###.#+# #.o/i* ? #o/i{- o/i4 8O.o/i]5 --9o/i: o/i=  o/i= %_You block the adder's attack.p/i#s * You sock the ogre!q/i  The ogre is heavily wounded.The rocky spike skewers the ogre!q/i7q/i`  The ogre is almost dead.The rocky spike skewers the ogre.q/iՔ OThe ogre is almost dead.The adder bites you but does no damage. The ogre closely misses you.q/ipf8===90.8 (1.3q/irq/i* _The adder bites you.s/iq *You barely miss the ogre.s/iB  The ogre is almost dead.The rocky spike skewers the ogre.s/iqS   adders/i` )  You kill the ogre!s/ir&b==92.1s/i$(@ _The adder bites you but does no damage. x2u/iu/iI/-3.4u/i)u/i!w _You hit the adder but do no damage. You block the adder's attack.u/i&c  You closely miss the adder. The adder bites you but does no damage.2-u/ic%4.5 (1.1u/iju/iUl3 _You block the adder's attack.u/i 8  You sock the adder!u/i H†u/ia 77=5.6u/i, u/i I _You kill the adder!u/i^ ..u/iyc....###...##########<.).>.....>.@.....#########.# . ###.#+# u/il#u/i$4--60u/i)u/i-s _You see here an adder corpse.v/iV. .. ... ....### .########## .<.).>..... >.†@....##. #......######.# #...... # ###.#+# #.#v/i[6#v/iM]u3=--7 _v/ibv/idv/i . .. ... ....### .#.<.).>.....#>.v/ip†.@...##. #......######.# #...... # v/id###.#+# #v/iv/ia9==8v/i1v/iK _Your magical contamination has completely faded away.w/i8. .. ... ....### .# .<.).>.....# >.†..@..##. #......######.# w/i #...... # #9w/i.X. .. ... ....### .# .<.).>.....# >.†...@.##. w/i.....# >.†....@##. #......######.# #...... #.# ###.#+# #.##. #.## #..###w/id w/iǔ 6=10/13====1w/ix w/i0 x/i% 3x/i x/ix/ix/ix/i,x/i x/iWx/iXx/ix/ia7=x/ix/i#/........###.....###########....<.).>.....#>.......†.....##.#......######.# #...... #.# ###.#+# #@# 4.6 (3 #.  # . ##x/i'$9## x/i$x/i)x/i+x/imx/iknx/isx/iGux/ic x/i x/iw x/i x/iϻ x/iN 8=2======x/ir x/i 59=x/i e3======x/i x/i] 4 _Magic restored.x/i< 3x/i x/iT ....###.......###########.......<.).>.....#>†.....##. #######.# #...... #.# ###.#+# #.#  #. #.###### # #.@....#7 ######.# x/ia !x/i x/i y/i|y/iiy/iy/iy/i y/ii y/i y/i y/i y/ix 30=y/i ,y/i y/in y/i y/iO ^1===y/i y/i? y/i@ y/i S2=y/i3 y/i y/i ,y/iL y/i_ .....########### .....<.).>.....# ......†.....##. .....######.# ..... #.# y/i #.#+# #.# #. #.###### # #......#  ######@# 12.6 (5 #.# #.##.#..####y/i! y/i& y/i]( /iLQ/i( _Unknown command./i4/i%Dungeon Crawl Stone Soup 0.33.1-11-g13c08b6794  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  /i+^/ - Lookup info  Q - Quit and abandon character/i /i. /i9 /i> D [?25h[?0c [?1051l[?1052l[?1060l[?1061l