F8段uモ Player: Talleyrando Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-02-15.21:19:02.ttyrec Time: (1771190342) Sun Feb 15 21:19:02 2026 G8段({ [?1051l[?1052l[?1060l[?1061hG8段A} V)0[?7h[?25l[?1cG8段y G8段ツ G8段 mWelcome, Talleyrando. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help8段pキWelcome, Talleyrando the Mountain Dwarf. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help」8段)」8段e0」8段1ツWelcome, Talleyrando the Mountain Dwarf Fighter. You have a choice of weapons.  a - rapier(-2 apt) 」8段ッ1x b - flail (+2 apt)  c - war axe (+2 apt)  d - trident 」8段ル1[(+0 apt)e - long sword(-1 apt)  f - unarmed」8段1ュ(+0 apt) + - Recommended random choice * - Random weapon % - List aptitudesBksp - Return to character menu 」8段2? - Helpァ8段nァ8段綉ァ8段ア]Talleyrando the Shield-Bearer Mountain DwarfHealth: 19/19 ========================Magic: 1/1========================AC: 6ァ8段^ Str: 18EV: 8Int: 8SH: 4Dex: 9XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 war axeァ8段フ^=Nothing quiveredァ8段bV#+####.##P~.笙」##P~@.+#P~.笙」#ァ8段]bn###.##+#ァ8段fァ8段shRWelcome, Talleyrando the Mountain Dwarf Fighter.ァ8段h]It is said that the Orb of Zot exists deep within this dungeon.ァ8段ミjァ8段.ッPress ? for a list of commands and other information.ァ8段>イァ8段蟲[ _Found a staircase leading out of the dungeon.ィ8段ゥ| #+# ###.# #P~.笙」# ィ8段艚 q#P~<@+ #P~.笙」# ###.# #+#ィ8段 ィ8段邃 )1.0 (1 ィ8段 _ィ8段壕 ィ8段p ゥ8段3fv #+# ###.# #P~.笙」# #P~@.+ #P~.笙」# ###.# #+#ゥ8段ルgゥ8段)x2 _There is a staircase leading out of the dungeon here.ェ8段vコ  _ェ8段ヘノ q _You open the door.  There is an open door here. _ェ8段墅 #+####.##P~.笙」###P~<.'.#P~.笙」#.# ###.##@# 7.0 (5#+##.#  .[##..##ェ8段ム ェ8段nメ +8.0 (6ェ8段ケユ ェ8段|ラ % _Found a helmet.ュ8段{K4ュ8段゚Pュ8段xSH _No target in view!ョ8段」* (#+####.P~.笙」###<.'..笙」#.##.##. #+#...##[##...### 9.0 (1 _ー8段岩_#+####.# #P~.笙」### #P~<.'.# #P~.笙」#.# ###.##.# #+##.# #..@.# ##[### ... #### 10.0 (1.0)ア8段ェサa#+####.# #P~.笙」###ア8段篏R #P~<.'.# #P~.笙」#.# ###.##.# #+##.#ア8段 シ #....# ##@###........# ア8段.シ9...###### ア8段Aテア8段眦&1ア8段゙ハア8段>ヒ ア8段^ヒA_You see here a +0 helmet.カ8段ハAw2 _d - a +0 helmetケ8段Yコケ8段iシGear: 4/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)d - a +0 helmetコ8段コ!1d - a +0 helmet. コ8段!zA piece of metal headgear. Base armour rating: 1 It can be maximally enchanted to +2. コ8段d"If you switch to wearing this armour: Your AC would increase by 1.2 (6.8 -> 8.0). Your EV would remain unchanged. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {helmet armour} {helmet armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.ス8段酪 ス8段1 ヒ#+#Talleyrando the Shield-Bearer ###.#Mountain Dwarfス8段k #P~.笙」###Health: 19/19 ========================#P~<.'.#Magic: 1/1ス8段ュ ========================#P~.笙」#.#AC: 6Str: 18###.##.#EV: 8ス8段リ ヤInt: 8#+##.#SH: 4Dex: 9ス8段 #....#XL:  1 Next:  0% Place: Dungeon:1##@###Noise: ---------  Time: 12.0 (0.0)........#ス8段? a) +0 war axe...######Nothing quivered ス8段n Q_You open the door. _There is an open door here. ス8段汨 _Found a helmet. _No target in view! _You see here a +0 helmet. _d - a +0 helmetス8段ュ 4ス8段ー ョ3.0 (14.0 (2ス8段ャオ ス8段0ス W5.0 (3ス8段Yト A6.0 (4ス8段ミナ ス8段ヒ ス8段 フ +7.0 (5ス8段鰕 ス8段クム ツ 8 _You start putting on your armour. You continue putting on your +0 helmet. x5ス8段メ ス8段耻 ス8段Iリ [ _You finish putting on your +0 helmet.ソ8段モ ソ8段* ソ8段。 ソ8段T ソ8段イ ソ8段昨 P _ソ8段% ソ8段d ソ8段ル ソ8段i ソ8段、 ソ8段ワ ソ8段[ ソ8段鴒 ソ8段J ソ8段錠 ソ8段> ソ8段・ ソ8段キ ,ソ8段: ソ8段H ソ8段 ソ8段0 ソ8段フ ソ8段ロ ソ8段V ソ8段 ソ8段7 ソ8段 ソ8段W ソ8段 ソ8段ラ ソ8段 ソ8段 ,ソ8段& ソ8段Y ソ8段ィ ソ8段^ ソ8段ノ ソ8段g ソ8段K ソ8段 ソ8段ト ソ8段 ソ8段Q ソ8段 ソ8段( ソ8段] ソ8段ェ ソ8段 ソ8段 ソ8段d ソ8段カ ソ8段 ソ8段ャ! ソ8段# ソ8段% n  You encounter a frilled lizard.ソ8段゚*  ##.##+# ...# ###.# #..# #P~.笙」### ソ8段w+ #..# #P~<.'.# #..# #P~.笙」#.# #..#### ###.##.#########..##.## #+##.##.........#...## #....##...@........####.### #....###............#l...# ###.....######ソ8段+ f...##....#.........######.###l   frilled lizard (asleep)#.#..####ソ8段 0 S31.0 (14.0).lソ8段v1 y rThe frilled lizard hisses angrily.ソ8段セ6 カlr   rat (wandering)ソ8段+7 ,2.0 (15ソ8段」: ソ8段= T _You encounter a rat.チ8段ソア ##.# #+# ...# ###.#チ8段'W #..# #P~.笙」チ8段鞄 #..# #P~<.'. #..# #P~.笙」#. #..#### ###.##. #..##.## #+##. #チ8段ア..#...## #.... #..@.........####.チ8段ヤ #....###............#.l..#. ###.....######チ8段ェ.r.. #. ##...#.. .. ......チ8段ロ..#.# .. #####.###..$ #.#..チ8段=m# ..#  ###チ8段_チ8段#u rFound 5 gold pieces.チ8段ヘ=.rチ8段チ8段9.lチ8段sr   quokka (wandering)チ8段Dルl   frilled lizardr   ratチ8段#3チ8段+.0)チ8段是チ8段-ィW _You encounter a quokka.ツ8段サS ##.# #+# ...# ###.# #..# #P~.笙」##..# #P~<.'.##..# #P~.笙」#.##..#### ###.##.##..##.## #+##.##.#...## #....##.####.##....###.# ツ8段DT ...l.#. ###.....###### ..r. #. ##....#.r. .. ........#.# .. #####.### ..$ #.# ..# ..# ツ8段cW .ツ8段マW <.rツ8段%X <.lツ8段 _ rl   frilled lizardr   ratツ8段z_ &4ツ8段~d ツ8段ag テ8段テFァ##.# #+# ...# ###.# #..# #P~.笙」### #..# #P~<.'.# #..# #P~.笙」#.# #..#### ###.##.# #..##.## #+##.# #.テ8段yGj#...## #....# #.####.### #....###.# ....l#. ###.....###### ...r #. ##....#..r .. ........#.# .. #####.### ..$ #.# テ8段Oテ8段「O&5テ8段YSテ8段 Uト8段弱##.# #+# ...# ###.# #..# #P~.笙」### #..# #P~<.'.# #..# #P~.笙」#.# #..#### ###.##.# #..##.## #+##.# #.#...## #....# #.####.### #....###.# ....l#. ###.....###### ...r #. ##....#..r .. ........#.# .. #####.###..$ #.# ト8段フlト8段ナ.l   frilled lizard6ト8段ルト8段オト8段=ヘ##.# #+# ...# ###.# #..# #P~.笙」### #..# #P~<.'.# #..# #P~.笙」#.# #..#### ###.##.# #..##.## #+##.# #.#...## #....# #.####.### #..l.###.# .....#. ###.....###### .# .. #####.### ..$ #.#ト8段n>..# ..# ト8段?6l.ト8段4@*rト8段連<.lト8段FEr   ratト8段ミE&7ト8段ニJト8段シLト8段=##.# #+# ...# ###.# #..# #P~.笙」### #..# #P~<.'.# #..# #P~.笙」#.# #..#### ###.##.# #..##.## #+##.# #.#...## #....# #..l.####.### #..r.###.# ト8段=I.....#. ###.....###### ...r #. # .# .. #####.### ..$ #.# ト8段゚>>.lト8段?3r.ナ8段)<8ナ8段fナ8段Tナ8段アヘ##.# #+# ...# ###.# #..# #P~.笙」### #..# #P~<.'.# #..# #P~.笙」#.# #..#### ###.##.# #..##.## #+##.# #.#...## #....# #.r.l.####.### #....###.# .....#. ###.....###### ..r .. ........#.# .. #####.### ..$ #.# ナ8段ホ>.rナ8段モナ8段壞&9ナ8段Tリナ8段ルニ8段サX ...# ###.# #..# #P~.笙」####..# #P~<.'.# #..# #P~.笙」#.# #..#### ###.##.# ########..##.## #+##.# #.........#...## #....#  #..rl........####.### #....###....# .....#. ###.....###### ...r #. # ..r .. ........#.# .. #####.### ..$ #.# ..# ..#  #### ニ8段Y @.lニ8段ョZ 9.lニ8段禹 <.rニ8段゙_ ニ8段!` '40ニ8段ニc ニ8段ナe ヌ8段レ_ ...# ###.# #..# #P~.笙」### #..# #P~<.'.# #..# #P~.笙」#.# #..#### ###.##.# #..##.## #+##.# #.#...## #....# #...r.l......####.### #....###.#  .....#. ###.....######  ...r #. ##....#  ..r .. ...  .# .. ##..$ #.# ..# ..# ####.rr.[ヌ8段mg ョ9dlr   quokkal   frilled lizardr   rat1ネ8段LN...# ###.# #..# #P~.笙」### #..# #P~<.'.# #..# #P~.笙」#.# #..#### ###.##.# #..##.## #+##.# #.#...## #....# #...rr.ネ8段エL####.### #....###.l.# .....#. ###.....###### ...r #. ##....# ネ8段澂:..$ #.# l   frilled lizard..# ..# ネ8段FMr   rat####ネ8段スN:rネ8段O@.lネ8段。O).rネ8段トOネ8段>VY.r   quokkal   frilled lizardr   ratネ8段V&2ネ8段゚[ネ8段]ネ8段Wオ...# ###.# #..# #P~.笙」### #..# #P~<.'.# #..# #P~.笙」#.# #..#### ###.##.#  ネ8段鳩D#..##.## #+##.#  #......r..#...## #....# #.....r......####.###  #....###..l.# ネ8段3カ1#. ###.....###### r #. ##....# r .. ........# # .. #####.###..$ #.# l   frilled lizard..# ..# r   rat####ネ8段$キ:rネ8段狭@.lネ8段ヨキ?.rネ8段スシ.r   quokkaネ8段シユl   frilled lizardr   ratネ8段ス&3ネ8段霏ネ8段楪ネ8段ホ ...# ###.# #..# #P~.笙」### #..# #P~<.'.# #..# #P~.笙」#.# #..#### ###.##.# #ネ8段 ヨ..##.## #+##.# #.r.#...## #....# #......r.....####.### #....###...l.# #. ###.....###### r #. ##....# r .. ........#  .. #####.###..$ #.# l   frilled lizard..# ..# r   rat####ネ8段u :rネ8段s @.lネ8段w F.rネ8段6 \.r   quokkal   frilled lizardr   ratネ8段 &4ネ8段($ ネ8段モ% b _The frilled lizard hisses.ネ8段hヤ...# ###.# #..# #P~.笙」### #..# #P~<.'.# #..# #P~.笙」#.# ネ8段 ユ#..#### ###.##.# ..##.## #+##.# .r#...## #....#  #.####.### ....###..r.l.# #. ###.....###### r #. ##....# ネ8段跡j .. ........#.. #####.###  ..$ #.# l   frilled lizard..# ..# r   rat####ネ8段ラ:rネ8段儲@.lネ8段ムラ<.rネ8段vン.r   quokkal   frilled lizardネ8段スンqr   ratネ8段>゙&5ネ8段ネ8段ノ8段ク ...# ###.# #..# #P~.笙」### #..# #P~<.'.# #..# #P~.笙」#.# #..#### ###.##.##..##.## #+##.# #.#...## #....# #.r....####.### #....###...r.l..@...#.#. ###.....###### .r #. ##....# r .. ........# .. #####.### ..$ #.# ..# ..# ####.r.r.l6[ノ8段ルケ#11;76Hノ8段}5  ...# ###.# #..# #P~.笙」### #..# #P~<.'.# #..# #P~.笙」#.# #..#### ###.##.#  #..##.## #+##.#  #.#...## #....# #.r..####.###  #....###...r..l@....#.#. ###.....######.r #. ##....# .r .. ........# # .. #####.### ..$ #.# ..# ..# ####ノ8段F6 =.rノ8段゙6 U.rノ8段ソ= ;=ノ8段`> 7ノ8段B ノ8段gD < _You block the frilled lizard's attack.ハ8段司...# ###.# #..# #P~.笙」### #..# #P~<.'.# #..# #P~.笙」#.# ハ8段ツjオ#..#### ###.##.# #..##.## #+##.# #.#...## #....# #.####.### #....###....rrl.@...# #. ###.....###### r #. ##....# r .. ........#  .. #####.###..$ #.# ..# ..# #### ハ8段l6r.ハ8段オlS.rハ8段ホm9.lハ8段4o .rThe frilled lizard attacks as it pursues you!ハ8段 uハ8段iu&8ハ8段ayハ8段i|F _The frilled lizard bites you but does no damage.ハ8段V P .  You hit the frilled lizard.ハ8段ソX <r.ハ8段|_ ゚ r   rat  You kill the frilled lizard!ハ8段 c MTrooper 8ハ8段ic 9.4 (1.4ハ8段h ハ8段Lj S _The quokka barely misses you.ヒ8段孫ヒ8段Uク)50.8ヒ8段ネシヒ8段}ソq _You closely miss the quokka. You block the quokka's attack.ヒ8段y「  You barely miss the quokka. The quokka completely misses you.ヒ8段ヌz(2.2ヒ8段h~ヒ8段S _The quokka barely misses you.ヒ8段F   You barely miss the quokka. The quokka barely misses you.3.6 _The quokka bites you but does no damage.フ8段nリ  You barely miss the quokka. The quokka closely misses you.フ8段gル-5.1 (1.5フ8段゙フ8段ユ> _The quokka bites you but does no damage.フ8段ツ4~ 窶You slash the quokka!フ8段};t .rYou kill the quokka!フ8段CBr   ratフ8段ャF6256.5 (1.4フ8段キKフ8段yNf _The rat twitches its whiskers.フ8段ェ=フ8段_>(7.9フ8段戮フ8段AF フ8段祈|_You closely miss the rat. The rat barely misses you.フ8段(ロ >9.3フ8段ンン フ8段  フ8段G h_You closely miss the rat. You block the rat's attack. x2ヘ8段L-{ 窶You slash the rat!ヘ8段ホ3(ヘ8段ス6&33ヘ8段7 60.7ヘ8段コ;ヘ8段6IG _You kill the rat!ヘ8段リ・ヘ8段幡ヘ8段畠ヘ8段?ャH _No target in view!ヘ8段 m ...# ###.# #..# #P~.笙」### #..# #P~<.'.# #..# #P~.笙」#.# #..#### ###.##.#  #..##.## #+##.#  #.#...## #....# #.####.###  #....###.@....#.#. ###.....######.r #. ##....# .r .. ........# # .. #####.### ..$ #.# ..# ..# ####-10 _ヘ8段Ay _You see here a quokka corpse.マ8段孃.Unequip which item? Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)  d - a +0 helmet (worn)[?] describe selected [!] unequip|take off[tab] equip|unequipム8段 , ム8段- ム8段シ1 *ム8段ァ6 >...# ###.#ム8段]7 ヌTalleyrando the Trooper#..# #P~.笙」###Mountain Dwarf#..# #P~<.'.#Health: 19/19 ========================#..# #P~.笙」#.#ム8段7 Magic: 1/1========================#..#### ###.##.#AC: 8ム8段ヘ7 Str: 18  ########..##.## #+##.#EV: 8Int: 8  ム8段8 [#.........#...## #....#SH: 4Dex: 9#............####.###ム8段w8 XL:  1 Next: 33% Place: Dungeon:1  ム8段ォ9 v#....###.......@....#Noise: ---------  Time: 61.7 (0.0) ....#. ###.....######a) +0 war axe ム8段: /..r #. ##....#Nothing quivered .r .. ........# # .. #####.###..$#.#..#..#ム8段@ ヨ#### _You closely miss the rat. The rat barely misses you. _You closely miss the rat. You block the rat's attack. x2  You slash the rat! _You kill the rat! _No target in view! _You see here a quokka corpse.ム8段錣 P  Okay, then.ム8段侫 ム8段H ム8段YK . _メ8段リフ...# ###.# #..# #P~.笙」### #..# #P~<.'.# #..# #P~.笙」#.# #..#### ###.##.# #..##.## #+##.# #.#...## #....# #.メ8段ソヘ####.### #....###.窶@...# #. ###.....###### r #. ##....# r .. ........#  .. #####.###..$ #.#..# ..#####メ8段モメ8段ホヤ22.7 (1 _メ8段bルメ8段ロモ8段xラ ...# ###.# #..# #P~.笙」### #..# #P~<.'.# #..# #P~.笙」#.# #..#### ###.##.#  #..##.## #+##.#  #.#...## #....# #.####.###  #....###モ8段yh.@....#.#. ###.....######.r #. ##....# .r .. ........# # .. #####.### ..$ #.# ..# ..# ####モ8段?}モ8段孺モ8段ナ}3モ8段モ8段Ks _You see here a quokka corpse.ヨ8段ls  There are no objects that can be picked up here.ヨ8段[ヨ8段E _a quokka corpseラ8段 ラ8段ル Gear: 4/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)  d - a +0 helmet (worn)リ8段S ロ8段゙8段ッ゚8段 8段(18段ノニ8段38段ZC8段ン O b - a +0 scale mail (worn) 8段ユr 8段 ...# ###.#Talleyrando the Trooper#..# #P~.笙」###Mountain Dwarf#..# #P~<.'.#Health: 19/19 ========================#..# #P~.笙」#.#Magic: 1/1========================#..#### ###.##.#AC: 8Str: 18  ########..##.## #+##.#EV: 8Int: 8  #.........#...## #....#SH: 4Dex: 9#............####.###XL:  1 Next: 33% Place: Dungeon:1  #....###.......@....#Noise: ---------  Time: 63.7 (0.0) ....#. ###.....######a) +0 war axe ..r #. ##....#[18段、 1;38HNothing quivered .r .. ........# # .. #####.###..$#.#..#..##### _No target in view! _You see here a quokka corpse. _Okay, then. _You see here a quokka corpse.  There are no objects that can be picked up here. _a quokka corpse8段]48段8段゚8段サ...# ###.# #..# #P~.笙」### 8段^ヨ#..# #P~<.'.# #..# #P~.笙」#.# 8段#..#### ###.##.# #..##.## #+##.# 8段メ #.#...## #....# #.####.### #....###.8段t窶@...# 8段k!#. ###.....###### r #. ##....# r .. ........#  .. #####.###8段..$ #.#..# .8段ーQ.#####8段6H4.7 (1 _8段2#8段I%8段1  ...# ###.# #..# #P~.笙」### #..# #P~<.'.# #..# #P~.笙」#.# #..#### ###.##.#  8段1 #..##.## #+##.#  #.#...## #....# #.####.###  #....###.@....#.#. ###.....######8段ク1 p.r #. ##....# .r .. ........# # .. #####.#8段1 ロ## ..$ #.# ..# 8段2 a..# ####8段7 8段e7 8段7 58段!; 8段セ= s _You see here a quokka corpse.8段ウウ 48段タエ 8段雜 8段ゥキ ...# ###.# #..# #P~.笙」### #..# #P~<.'.# #..# #P~.笙」#.# #..#### ###.##.# #..##.## #+##.# #8段-k.#...## #....# #.####.### #....###窶....#.#. ###.....######.r #. ##....#.r .. ........# .# .. #####.### 8段ュ) ..$ #.# ..# ..# ####8段k 8段& 8段H &6 _8段r 8段| 8段」@ #P~.笙」###<.'..笙」#8段@#..#### ###.#########..##.## #+.........#...## #... #8段As.....####.###....###8段4A窶....# .....#. ###....@######8段QAr #. ##....# 8段rAxr .. ....##8段尿8段pG8段"H&78段NL8段#N8段m[ } #..# #P~.笙」### #..# #P~<.'.# #..# #P~.笙」#.# #..#### ###.##.# #..##.## #+##.# #8段フ[ @.#...## #....# #.####.### #....###.窶....#  .....#. ###...@.###### 8段\ 1 ...r #. ##....#  ..r .. ..# 8段u\ ム .# .. #####.###  ..$ #.#  ..# ..# ####8段臑 8段Qc &88段`i 8段$ 8段 ヲ #..# #P~.笙」### #..# #P~<.'.# #..# #P~.笙」#.# #..#### ###.##.# #..##.## #+##.# #.#...## #....# #.####.### #....###8段/ .窶....# .....#. ###..@..######8段P 4 ...r #. ##....# ..r .. ........#8段y 、 .# .. #####.###8段夐  ..$ #.#8段セ U ..# ..#8段U L ####8段 8段s <98段 8段kャ  <.'.#..笙」#..#### ###.#########..##.## #+.........#...## #... #.....####.###....###窶....# .....#. ###.....#####r #. ##.@..# r ........# ...######.##8段ー 8段Vア '708段エ 8段キ 8段@ #..# #P~.笙」#.# #..#### ###.##.#########..##.## #+##.# #.........#...## #....# #............####.####....###.......窶....# 8段胤ィ.....#. ###.....###### ...r #.######....#  ..r ........@...#8段ゥオ .# ...######.### 8段ヒ..$ #.#  ..# ..#8段Y #### 8段ム <18段・ 8段r 8段@8段8段B 8段ホ 8段&Q8段朶Gear: 4/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Armour (go to first with [) 8段ンS~ b - a +0 scale mail (worn)  c - a +0 buckler (worn)  d - a +0 helmet (worn)8段ニ^8段d8段jレ#..# #P~.笙」#.#Talleyrando the Trooper#..#### ###.##.#Mountain Dwarf########..##.## #+##.#8段kjMHealth: 19/19 ========================#.........#...## #....#Magic: 1/1========================#............####.###AC: 8Str: 18#....###.......窶....#EV: 8Int: 8.....#. ###.....######8段泳ZSH: 4Dex: 9...r #.######....#XL:  1 Next: 33% Place: Dungeon:18段・jz..r ........@...#Noise: ---------  Time: 71.7 (0.0).# ...######.###8段スja) +0 war axe..$#.#8段ムj)Nothing quivered..#8段緞I..##### 8段j_You see here a quokka corpse. _Okay, then. 8段k_You see here a quokka corpse.  There are no objects that can be picked up here. 8段k _a quokka corpse 8段(kT_You see here a quokka corpse.8段tn8段冢8段冫8段t8段髦ィ#..# #P~.笙」#.# #..#### ###.##.# ########..##.## #+##.# #.........#...## #....# #......####.### #....###.......窶....# .....#. ###.....###### ...r #.######....# ..r .# .# ...######.### ..$ #.# ..# ..#####2.7 (18段:ワB#..# #P~.笙」#.# #..#### ###.##.# #..##.## #+##.# #.#...## #....# #.....8段uワ####.### #....###.窶....#  .....#. ###.....######  ...r #.######....#  ..r .8段剤)#  8段。ワ.# ...######.### 8段イワ..$ #.# 8段ナワW..# ..#8段ルワ6####8段?<38段*8段冶8段サ!#..# #P~.笙」#.# #..#### ###.##.# #..##.## #+##.# #.#...## #....# 8段Dシg#.####.### #....###.窶....# .....#. ###.....###### 8段楙Y...r #.######....# ..r .# .# ...######.### ..$ #.# ..# ..#####8段mツ8段ミツ8段霙48段ニ8段テネ8段侍 Q8段. hM<.'#..# #P~.笙」 #..#### ###.#######..##.## #+###..#...## #.... #.....####.###  #....###.......窶......#. ###.....######.r #.######.r ............ .# ...######.###8段 ェ..$#.#.##8段 8段R 58段{ 8段 8段.セM.笙」##<.'#..# #P~.笙」 #..#### ###.#######..##.## #+##8段淘#..#...## #.... #.....####.###  #....###.......窶....#8段ュソ..#. ###....@######.r #.######8段トV.r ............ 8段レn.# ...######.###8段..8段?8段ク8段ミ68段8段.8段タ kM.##.# 8段愧 .笙」##<.'#..# #P~.笙」 8段ナチ メ#..#### ###.#######..##.## #+##8段霖 d#..#...## #....8段 ツ  #.....####.### 8段]ツ P #....###......@窶....#..#. ###.....######.r #.###### 8段ハツ ..r ............###8段ノ 8段ハ &78段ふ 8段wx8...# ###.# #..# #P~.笙」### #..# #P~<.'.# 8段マx#..# #P~.笙」#.# #..#### ###.##.#  #..##.## #+##.#  #.#...## #....# 8段x#.####.###  #....###.8段yア....# #. ###.....###### 8段Xyr #.######....# r ............# 8段|y# ...######.### ..# ..#8段「y8####8段ェ8段&88段'8段fs _You see here a quokka corpse. 9段HDungeon Crawl Stone Soup 0.34.0-6-gc09a8b0c2f  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon character9段オEditing macros.  ~ - Create/edit macro from key Arrows/[enter] to select, [bksp] to clear selected, [?] for help 9段B[!] edit keymaps9段...# ###.#Talleyrando the Trooper#..# #P~.笙」###Mountain Dwarf#..# #P~<.'.#Health: 19/19 ========================#..# #P~.笙」#.#Magic: 1/1========================#..#### ###.##.#AC: 8Str: 18  ########..##.## #+##.#EV: 8Int: 8  #.........#...## #....#SH: 4Dex: 9#............####.###XL:  1 Next: 33% Place: Dungeon:1  #....###.......@....#Noise: ---------  Time: 78.7 (1.0) ....#. ###.....######a) +0 war axe ..r #.######....#Nothing quivered 9段ンハ.r ............# # ...######.###..$#.#..#..##### _Okay, then. _You see here a quokka corpse.  There are no objects that can be picked up here. _a quokka corpse _You see here a quokka corpse. _You see here a quokka corpse. Dungeon Crawl Stone Soup 0.34.0-6-gc09a8b0c2f  Esc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon character9段1ァDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart Guide D.Exploring the Dungeon :: Browse character notesE.9段)Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnostics9段雅KM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species9段。2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes9段ヤ$ |Movement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/ 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j n9段.% &m : show skill screen % : character overview Rest: ^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 9段ォ% ニ5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health } : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellery9段% s$ : display gold in possession Extended Movement:E : display experience info o: auto-explore G: interlevel travel9段3& RDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint9段s& _</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile ande9段Q ...# ###.#Talleyrando the Trooper#..# #P~.笙」###Mountain Dwarf#..# #P~<.'.#Health: 19/19 ========================#..# #P~.笙」#.#Magic: 1/1========================#..#### ###.##.#AC: 8Str: 18  ########..##.## #+##.#EV: 8Int: 8  #.........#...## #....#SH: 4Dex: 9#............####.###XL:  1 Next: 33% Place: Dungeon:1  #....###.......@....#Noise: ---------  Time: 78.7 (1.0) ....#. ###.....######a) +0 war axe ..r #.######....#Nothing quivered e9段驟 .r ............# # ...######.###..$#.#..#..##### _Okay, then. _You see here a quokka corpse.  There are no objects that can be picked up here. _a quokka corpse _You see here a quokka corpse. _You see here a quokka corpse.e9段シ Dungeon Crawl Stone Soup 0.34.0-6-gc09a8b0c2f  e9段 #Esc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon characterf9段ォUf9段U`...# ###.#Talleyrando the Trooper#..# #P~.笙」###Mountain Dwarf#..# #P~<.'.#Health: 19/19 ========================#..# #P~.笙」#.#Magic: 1/1========================#..#### ###.##.#AC: 8Str: 18  ########..##.## #+##.#EV: 8Int: 8  #.........#...## #....#SH: 4Dex: 9#............####.###XL:  1 Next: 33% Place: Dungeon:1  #....###.......@....#Noise: ---------  Time: 78.7 (1.0) ....#. ###.....######a) +0 war axe ..r #.######....#Nothing quivered .r9段メ`49m ............# # ...######.###..$#.#..#..##### _Okay, then. _You see here a quokka corpse.  There are no objects that can be picked up here. _a quokka corpse _You see here a quokka corpse. _You see here a quokka corpse.h9段TBh9段ッBh9段錵h9段>I _You see here a quokka corpse.  There are no objects that can be picked up here. _a quokka corpse _You see here a quokka corpse. h9段肘(_j9段ァej9段’エGear: 4/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Armour (go to first with [)  b - a +0 scale mail (worn) j9段セfJ c - a +0 buckler (worn)  d - a +0 helmet (worn)n9段Wワユ Potions:  Potions !  m - 2 potions of mightn9段tケ イGear: 4/52 gear slots (Left/Right to switch category) Hand Weapons)  a - a +0 war axe (weapon) Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)  d - a +0 helmet (worn)o9段&m Potions:  Potions !  m - 2 potions of mighto9段} フGear: 4/52 gear slots (Left/Right to switch category) Hand Weapons)  a - a +0 war axe (weapon) o9段レ Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)  d - a +0 helmet (worn)q9段勘 Potions:  Potions !  m - 2 potions of mightq9段fテイGear: 4/52 gear slots (Left/Right to switch category) Hand Weapons)  a - a +0 war axe (weapon) Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)  d - a +0 helmet (worn)r9段 Potions:  Potions !  m - 2 potions of mights9段PイGear: 4/52 gear slots (Left/Right to switch category) Hand Weapons)  a - a +0 war axe (weapon) Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)  d - a +0 helmet (worn)w9段ゥ,w9段1w9段#6リ...# ###.#Talleyrando the Trooper#..# #P~.笙」###Mountain Dwarf#..# #P~<.'.#Health: 19/19 ========================#..# #P~.笙」#.#Magic: 1/1========================#..#### ###.##.#AC: 8Str: 18  ########..##.## #+##.#EV: 8Int: 8  #.........#...## #....#SH: 4Dex: 9#............####.###XL:  1 Next: 33% Place: Dungeon:1  #....###.......@....#Noise: ---------  Time: 78.7 (0.0) w9段'7b....#. ###.....######a) +0 war axe ..r #.######....#Nothing quivered .r ............# # ...######.###..$#.#..#..##### _You see here a quokka corpse.  There are no objects that can be picked up here. _a quokka corpse _You see here a quokka corpse. _You see here a quokka corpse. _You see here a quokka corpse.w9段オ9w9段3:w9段<w9段=y9段篩 Dungeon Crawl Stone Soup 0.34.0-6-gc09a8b0c2f  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon character9段、cDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.9段] Attributes and Stats ^: Quickstart Guide D.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.9段ョォSpellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes9段vケ9段Lセ...# ###.#Talleyrando the Trooper#..# #P~.笙」###Mountain Dwarf#..# #P~<.'.#Health: 19/19 ========================#..# #P~.笙」#.#Magic: 1/1========================#..#### ###.##.#AC: 89段エソStr: 18  ########..##.## #+##.#EV: 8Int: 8  #.........#...## #....#SH: 4Dex: 9#............####.###XL:  1 Next: 33% Place: Dungeon:1  #....###.......@....#Noise: ---------  Time: 78.7 (0.0) ....#. ###.....######a) +0 war axe ..r #.######....#Nothing quivered .r ............# # ...######.###..$#.#..#..##### _You see here a quokka corpse.  There are no objects that can be picked up here. _a quokka corpse _You see here a quokka corpse. _You see here a quokka corpse. _You see here a quokk9段詑Aa corpse. 9段タDungeon Crawl Stone Soup 0.34.0-6-gc09a8b0c2f  Esc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon character9段L ...# ###.#Talleyrando the Trooper#..# #P~.笙」###Mountain Dwarf#..# #P~<.'.#Health: 19/19 ========================#..# #P~.笙」#.#Magic: 1/1========================#..#### ###.##.#AC: 8Str: 18  ########..##.## #+##.#EV: 8Int: 8  #.........#...## #....#SH: 4Dex: 9#............####.###XL:  1 Next: 33% Place: Dungeon:1  #....###.......@....#Noise: ---------  Time: 78.7 (0.0) ....#. ###.....######a) +0 war axe ..r #.######....#Nothing quivered .r9段> 6[m ............# # ...######.###..$#.#..#..##### _You see here a quokka corpse.  There are no objects that can be picked up here. _a quokka corpse _You see here a quokka corpse. _You see here a quokka corpse. _You see here a quokka corpse.9段qシ9段スョUnequip which item? Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)  d - a +0 helmet (worn)[?] describe selected [!] unequip|take off9段iセ|[tab] equip|unequip9段r 9段ロu_...# ###.#Talleyrando the Trooper#..# #P~.笙」###Mountain Dwarf#..# #P~<.'.#Health: 19/19 ========================#..# #P~.笙」#.#Magic: 1/19段サv========================#..#### ###.##.#AC: 8Str: 18  ########..##.## #+##.#EV: 8Int: 8  #.........#...## #....#SH: 4Dex: 9#............####.###XL:  1 Next: 33% Place: Dungeon:1  #....###.......@....#Noise: ---------  Time: 78.7 (0.0) ....#. ###.....######a) +0 war axe ..r #.######....#9段w9Nothing quivered .r ............# # ...######.###..$#.#..#9段Awレ..##### _You see here a quokka corpse.  There are no objects that can be picked up here. 9段X<_a quokka corpse _You see here a quokka corpse. _You see here a quokka corpse. _You see here a quokka corpse.9段|9段厭 _9段39段ミ9段、:9.7 (19段9段~,80.7 (29段_W1.7 (39段。9段ハ9段=+2.7 (49段ラ「9段Wァ9段ツァ+3.7 (59段;ォ9段nャ[0  There are no objects that can be picked up here. 9段ソャ;_a quokka corpse _You see here a quokka corpse. __You start removing your armour. You continue removing your +0 buckler. x59段ャ9段Oッ9段アZ _You finish removing your +0 buckler.9段$9段&Unequip which item? Hand Weapons (go to first with ))  a - a +0 war axe (weapon) 9段c'Armour (go to first with [)  b - a +0 scale mail (worn)  d - a +0 helmet (worn)[?] describe selected [!] unequip|take off[tab] equip|unequip9段メ9段ラ 9段ヒ ...# ###.#Talleyrando the Trooper#..# #P~.笙」###Mountain Dwarf#..# #P~<.'.#Health: 19/19 ========================#..# #P~.笙」#.#Magic: 1/1========================#..#### ###.##.#AC: 8Str: 18  ########..##.## #+##.#EV: 8Int: 8  #.........#...## #....#SH: 0Dex: 9#............####.###XL:  1 Next: 33% Place: Dungeon:1  #....###.......@....#Noise: ---------  Time: 83.7 (0.0) ....#. ###.....######a) +0 war axe ..r #.######....#Nothing quivered [129段d.r ............# # ...######.###..$#.#..#..##### _a quokka corpse _You see here a quokka corpse. _You see here a quokka corpse. _You see here a quokka corpse. _You start removing your armour. You continue removing your +0 buckler. x5 _You finish removing your +0 buckler.  Okay, then.9段マ. _9段uホHEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Armour (go to first with [)  b - a +0 scale mail (worn)  d - a +0 helmet (worn)c - a +0 buckler[?] describe selected [!] equip|wield|wear[tab] equip|unequip 「9段&「9段W+「9段....# ###.#Talleyrando the Trooper#..# #P~.笙」###Mountain Dwarf#..# #P~<.'.#Health: 19/19 ========================#..# #P~.笙」#.#Magic: 1/1========================#..#### ###.##.#「9段/ヨAC: 8Str: 18  ########..##.## #+##.#EV: 8Int: 8  #.........#...## #....#SH: 0Dex: 9#............####.###XL:  1 Next: 33% Place: Dungeon:1  #....###.......@....#Noise: ---------  Time: 83.7 (0.0) ....#. ###.....######a) +0 war axe ..r #.######....#Nothing quivered .r ............# # ...######.###「9段80シ..$#.#..#..##### _You see here a quokka corpse. _You see here a quokka corpse. _You see here a quokka corpse. _You start removing your armour. You continue removing your +0 buckler. x5 _You finish removing your +0 buckler. _Okay, then.「9段3P  Okay, then.「9段4「9段36「9段7. _、9段厠Dungeon Crawl Stone Soup 0.34.0-6-gc09a8b0c2f  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon characterァ9段事Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart Guide D.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History ![39ァ9段T;49m: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesウ9段アモ Movement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current characterウ9段#ヤ キ 7 8 9 y k u  and quit the game \|/\|/ 4-5-6h-.-lPlayer Character Information:ウ9段ヤ  /|\ /|\@ : display character status 1 2 3 b j nm : show skill screen % : character overview Rest: ウ9段ユ ^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health } : show runes collected ウ9段2ユ ( and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewelleryウ9段ユ B$ : display gold in possession Extended Movement:E : display experience info o: auto-explore Gウ9段サユ : interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypointウ9段ユ _</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile andチ9段陷ネ  * Dir., Ctrl-Dir. : attack without movepickup part of a single stackチ9段。チ9段ュv  x: eXamine surroundings/targetsチ9段@1 チ9段o ネ  Autofight:X: eXamine level map (X? for hel[?7lp[?7hチ9段 チ9段C ヤ  Tab: attack nearest monster, Ctrl-X : list monsters, items, feature[?7ls[?7hチ9段Yツ9段マカB  moving if necessaryin viewツ9段―ツ9段5ト  Shift-Tab, p : trigger quivered action; |: toggle view layersツ9段ホYツ9段チツ  if targeted, aims atCtrl-O : show dungeon Overviewツ9段=ツ9段ホ  ツ9段Bホ 6 nearest monsterツ9段モホ MCtrl-A : toggle auto-pickupツ9段 ツ9段8?  ツ9段ツ9段。  Item types (and common commands)Inventory management:テ9段x"テ9段.nモ  ) : hand weapons (wield)i : show Inventory listテ9段uァ  ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g)テ9段郷  [ : armour (Wear and Take off)(press twice for pick up menu)テ9段M リ  ? : scrolls (read)d : Drop an itemテ9段P ユ  ! : potions (quaff)d#: Drop exact number of itemsテ9段ヒ $  = : rings (Put on and Remove)D : Drop the last item(s) you picked u[?7lp[?7hテ9段 ゙ テ9段 ゙ テ9段6゙ォ" : amulets (Put on and Remove)ト9段Z  ト9段上エ% : talismans (ePoke)Item Interaction:ト9段V<ヲ  / : wands (eVoke){ : inscribe itemト9段vV  : : books (Memorise, zap, Zap,f : Fire the currently quivered actionト9段セ  pick up to add to library)F : select an item and Fire itト9段  ト9段5セ| : staves (wield)Q : select action to be Quiveredト9段 ]  ト9段K]} : miscellaneous items (eVoke)] : swap between most recent quiver ac[?7lt[?7hト9段:リ  $ : gold ($ counts gold)q : Quaff a potionト9段 ホ  ト9段6ホ [ 0 : the Orb of Zotト9段Lホ Cr : Read a scrollト9段 ネ9段=テ  Carry it to the surface and win! w : Wield an item (- for none)ノ9段ノpフ9段r  ' : wield item a, or switch to bフ9段ナフ9段{9 ェ  Other Gameplay Actions:(use = to assign slots)フ9段w ヤ9段Yタ  a : use special Ability (a! for help) v : attack with wielded itemヤ9段ャヤ9段F ハ  z : cast spell, abort without targets V : eVoke wand and miscellaneous itemヤ9段{} ヤ9段ォ」  Z : cast spell, no matter whate/c : Equip or Unequip an itemヤ9段X?ユ9段痣  I : list all memorised spellsW/T : Wear or Take off armourユ9段ヘ ユ9段、  M : Memorise a spell from your library P/R : Put on or Remove jewelleryユ9段」ユ9段R。  t : tell allies (tt to shout)ユ9段ES ユ9段サ ヲ  ` : re-do previous commandAdditional help:ユ9段゚ッ ワ9段q  ワ9段「~Ins: repeat next command # of timesMany commands have context sensitiveン9段Oタン9段レ  ン9段ヌhelp, among them X, x, f (or any form [?7lo[?7hン9段タ9ン9段=  Non-Gameplay Commands / Infotargeting), Ctrl-F, and G.ン9段3ゥ ン9段ェ  F1: game menuYou can read descriptions of yourン9段遲 ン9段_ヨ  Ctrl-P : show Previous messagescurrent spells (I), skills (m?) and゙9段赭ソ  Ctrl-R : Redraw screenabilities (a!).゙9段P゙9段オケl  Ctrl-C : Clear main and level maps゙9段O゙9段 x  Ctrl-E : quick add macro゙9段ムル ^  Ctrl-D : edit macros゙9段訟 ゙9段mトh  ! : annotate the dungeon level゚9段`「゚9段0」゚9段9段Y M pick up to add to library)F : select an item and Fire it9段u9段%ヲ `M: : books (Memorise, zap, Zap,f : Fire the currently quivered action9段ナッ 9段ーM/ : wands (eVoke){ : inscribe item9段Zs9段7ヨM% : talismans (ePoke)Item Interaction:9段A9段ワ' ニM" : amulets (Put on and Remove)9段}+ 9段蜀 M9段 = : rings (Put on and Remove)D : Drop the last item(s) you picked up9段[ヨ 9段゚M! : potions (quaff)d#: Drop exact number of items9段゚セ9段籥 M? : scrolls (read)9段2゚ Jd : Drop an item9段リ9段"M[ : armour (Wear and Take off)(press twice for pick up menu)ve9段娃9段ム イM( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g)9段9段ンM) : hand weapons (wield)i : show Inventory list9段9段メ? MItem types (and common commands)Inventory management:9段9段R#M9段タT9段 9段" 5Mnearest monster9段B UCtrl-A : toggle auto-pickup9段' 9段N ゥMif targeted, aims atCtrl-O : show dungeon Overview:段}L  Z : cast spell, no matter whate/c : Equip or Unequip an item:段齋:段<  I : list all memorised spellsW/T : Wear or Take off armour:段'8 :段Jホ   :段π ゚M : Memorise a spell from your library P/R : Put on or Remove jewellery:段2 :段_。  t : tell allies (tt to shout):段K:段癩ヲ  ` : re-do previous commandAdditional help::段ヘ:段  Ins: repeat next command # of timesMany commands have context sensitive:段l :段紐  help, among them X, x, f (or any form [?7lo[?7h:段%ウ:段I  Non-Gameplay Commands / Infotargeting), Ctrl-F, and G.:段N:段サ  F1: game menuYou can read descriptions of your:段ヤ :段。  Ctrl-P : show Previous messagescurrent spells (I), skills (m?) and:段=w:段」/ゥ  Ctrl-R : Redraw screenabilities (a!).:段Zキ:段Ntl  Ctrl-C : Clear main and level maps:段6:段コb  Ctrl-E : quick add macro:段ィN:段゚゚ーM/ : wands (eVoke){ : inscribe item:段t:段.^ヨM% : talismans (ePoke)Item Interaction::段Nリ :段テ ニM" : amulets (Put on and Remove):段リ :段5q$M= : rings (Put on and Remove)D : Drop the last item(s) you picked up:段:段k、 ゚M! : potions (quaff)d#: Drop exact number of items:段コム :段 M? : scrolls (read)d : Drop an item:段bナ:段< M[ : armour (Wear and Take off)(press twice for pick up menu)ve:段ン? ネM( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g):段イ ンM) : hand weapons (wield)i : show Inventory list:段,オ :段3MItem types (and common commands)Inventory management::段D#9M:段ィ&:段&Mnearest monsterCtrl-A : toggle auto-pickup:段9 :段< Mif targeted, aims atCtrl-O : show dungeon Overview:段 :段 MShift-Tab, p : trigger quivered action; |: toggle view layers:段メZ:段(KMmoving if necessaryin view:段:段NヤMTab: attack nearest monster, Ctrl-X : list monsters, items, features:段( :段gHXMAutofight:X:段ツHp: eXamine level map (X? for help:段m:段セ Mx: eXamine surroundings/targets:段 :段HメM* Dir., Ctrl-Dir. : attack without movepickup part of a single stack:段ソ:段}M/ Dir., Shift-Dir.: long walk;: examine occupied tile and:段L:段P) iMCtrl-W : set Waypoint:段) </> : use staircase:段ュ, :段pE MCtrl-F : Find itemsO/C : Open/Close door:段l :段駈ツMG: interlevel travelDungeon Interaction and Information::段W:段コ.hMo: auto-explore:段3エ:段3MExtended Movement:E : display experience info:段Α:段キ zM$ : display gold in possession:段ユ:段フネM when 100 turns over (numpad-5)" : display worn jewellery:段マ:段+, M and Magic are already full, stops [ : display worn armour:段/ :段/M something is detected. If Health } : show runes collected:段篭:段 M Health or Magic become full orM : show your spell library:段5 :段エ tM5 : rest and long wait; stops when:段 Q\ : show item knowledge:段#@ :段゚+M. : wait a turn (also s, Del)A : show Abilities/mutations :段敘MRest:^ : show religion screen :段キrM% : character overview :段0EM1 2 3 b j nm : show skill screen :段D M/|\/|\@ : display character status :段a aM4-5-6h-.-lPlayer Character Information: :段 ,M\|/ :段5 \|/ :段蠕 M7 8 9 y k uand quit the game :段蕈 #:段4I#:段エO...# ###.#Talleyrando the Trooper#..# #P~.笙」###Mountain Dwarf#..# #P~<.'.#Health: 19/19 ========================#..# #P~.笙」#.#Magic: 1/1========================#..#### ###.##.#AC: 8#:段OStr: 18  ########..##.## #+##.#EV: 8Int: 8  #.........#...## #....##:段BPYSH: 0Dex: 9#:段gP^#............####.###XL:  1 Next: 33% Place: Dungeon:1  #....###.......@....##:段恒Noise: ---------  Time: 83.7 (0.0) ....#. ###.....#######:段エP。a) +0 war axe ..r #.######....##:段ユPmNothing quivered .r ............# #:段Pト# ...######.###..$#.##:段-QQ..#..##### #:段\Q._You see here a quokka corpse. _You see here a quokka corpse. _You start removing your armour. You continue removing your +0 buckler. x5 #:段」Qァ_You finish removing your +0 buckler. _Okay, then. _Okay, then.#:段售" #:段ツSヲDungeon Crawl Stone Soup 0.34.0-6-gc09a8b0c2f  Esc - Return to game  S - Save and exit  #:段膣D# - Generate and view character dump  ~ - Edit macros #:段Tィ ? - Help and manual  / - Lookup info  Q - Quit and abandon character%:段2 Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.%:段ン2 qB.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart Guide D.%:段E3 ンExploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.%:段o3 TItems &: Options help%:段ュ3 H.Spellcasting %: Table of aptitudesI.Targeting %:段メ3 /: Lookup descriptionJ.Religion %:段3 yQ: FAQK.%:段4 _Mutations V: Version information%:段:4 XL.Licence, Contact, History %:段5 !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species%:段S6 @2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.%:段}6 aInscriptions6.Dungeon sprint modes,:段NMovement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/ 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j nm : show skill screen % : character overview Rest: ^ : show religion screen . : wait a turn (also s, Del),:段5A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health } : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession Extended Movement:E : display experience info ,:段゙o: auto-explore G: interlevel travelDungeon Interaction and Information: ,:段(sCtrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile andF:段6ヨCtrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk ;examine occupied tile and * Dir., Ctrl-Dir. : attack without move pickup part of a single stack x : eXamine surroundings/targets F:段蓙|Autofight:X: eXamine level map (X? for helpTab: attack nearest monster, Ctrl-X : list monsters, items, featuresmoving if necessary in view Shift-Tab, p : trigger quivered action; | : toggle view layersif targeted, aims atCtrl-O : show dungeon Overviewnearest monsterCtrl-A : toggle auto-pickup F:段xItem types (and common commands)Inventory management: F:段) : hand weapons (wield) iF:段9*Inventory list F:段n( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g) F:段臥モ[ : armour (Wear and Take off)(press twice for pick up menu) F:段。ホ? : scrolls (read)d : Drop an item F:段サr! : potions (quaff)F:段ラd#: Drop exact number of items = : rings (Put on and Remove)F:段0ーD : Drop the last item(s) you picked up" : amulets (Put on and Remove) % : talismans (ePoke)Item Interaction: F:段\/ : wands (eVoke) { : inscribe item : : books (Memorise, zap, Zap,F:段セヲf : Fire the currently quivered action  pick up to add to library)F : select an item and Fire it | : staves (wield) Q : select action to be QuiveredF:段ム1| : staves (wield) Q : select action to be Quivered } : miscellaneous items (eVoke)] : swap between most recent quiver act$ : gold ($ counts gold)F:段6Aq : Quaff a potion 0 : the Orb of Zotr : Read a scroll  Carry it to the surface and win! w : Wield an item (- for none) ' : wield item a, or switch to b Other Gameplay Actions: F:段S.(use = to assign slots) a : use special Ability (a! for help) v : attack with wielded item F:段%z : cast spell, abort without targets V : eVoke wand and miscellaneous item Z : cast spell, no matter whate/c : Equip or Unequip an item I : list all memorised spellsW/T : Wear or Take off armour M : Memorise a spell from your library P/R : Put on or Remove jewellery t : tell allies (tt to shout) F:段x` : re-do previous commandAdditional help: Ins: repeat next command # of timesMany commands have context sensitive help, among them X, x, f (or any form oF:段・!Non-Gameplay Commands / Infotargeting), Ctrl-F, and G. F1: game menuF:段ゥYou can read descriptions of your Ctrl-P : show Previous messagescurrent spells (I), skills (m?) and Ctrl-R : Redraw screenabilities (a!). Ctrl-C : Clear main and level maps Ctrl-E : quick add macro Ctrl-D : edit macros F:段>S! : annotate the dungeon levelG:段h mShift-Tab, p : trigger quivered action; | : toggle view layers if targeted, aims atCtrl-O : show dungeon Overview nearest monsterCtrl-A : toggle auto-pickup Item types (and common commands) Inventory management: G:段 o) : hand weapons (wield)i : show Inventory list ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g) [ : armour (Wear and Take off)(press twice for pick up menu) ? : scrolls (read)d : Drop an item ! : potions (quaff) G:段? _d#: Drop exact number of items = : rings (Put on and Remove)D : Drop the last item(s) you picked upG:段s X" : amulets (Put on and Remove) % : talismans (ePoke) Item Interaction: G:段、 ウ/ : wands (eVoke) { : inscribe item G:段ヨ i: : books (Memorise, zap, Zap, f : Fire the currently quivered actionpick up to add to library)G:段 F : select an item and Fire it | : staves (wield) Q : select action to be Quivered } : miscellaneous items (eVoke)] : swap between most recent quiver act$ : gold ($ counts gold) q : Quaff a potion 0 : the Orb of Zot r : Read a scroll  Carry it to the surface and win! w : Wield an item (- for none) ' : wield item a, or switch to b Other Gameplay Actions:(use = to assign slots) a : use special Ability (a! for help) v : attack with wielded itemG:段/ Movement:Game Saving and Quitting: To move in a direction or to attack, S : Save game and exit use the numpad (try Numlock off andS : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u and quit the game \|/ \|/ 4-5-6 h-.-l Player Character Information: /|\ /|\@ : display character status 1 2 3 b j nm : show skill screen % : character overview Rest:^ : show religion screen . : wait a turn (also s, Del) A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show G:段 your spell library  something is detected. If Health } : show runes collectedand Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellery $ : display gold in possession Extended Movement: E : display experience info o : auto-explore G : interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint </> : use staircase / Dir., Shift-Dir.: long walk ; : examine occupied tile andN:段ネ! ...# ###.#Talleyrando the Trooper#..# #P~.笙」###Mountain Dwarf#..# #P~<.'.#Health: 19/19 ========================#..# #P~.笙」#.#Magic: 1/1========================#..#### ###.##.#AC: 8Str: 18  ########..##.## #+##.#EV: 8Int: 8  #.........#...## #....#SH: 0Dex: 9#............####.###XL:  1 Next: 33% Place: Dungeon:1  #....###.......@....#Noise: ---------  Time: 83.7 (0.0) ....#. ###.....######a) +0 war axe ..r #.######....#N:段" WNothing quivered .r ............# # ...######.###..$#.#..#..##### _You see here a quokka corpse. _You see here a quokka corpse. _You start removing your armour. You continue removing your +0 buckler. x5 _You finish removing your +0 buckler. _Okay, then. _Okay, then.N:段# " N:段<$ Dungeon Crawl Stone Soup 0.34.0-6-gc09a8b0c2f  Esc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros N:段t$ ィ ? - Help and manual  / - Lookup info  Q - Quit and abandon characterR:段セノEditing macros.  ~ - Create/edit macro from key R:段5.Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymapsX:段 PInput trigger key to edit or create a macro: X:段D q([~] to enter by keycode)\:段^ ネEditing macros.  ~ - Create/edit macro from key Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymaps]:段扁 ]:段N ...# ###.#Talleyrando the Trooper#..# #P~.笙」###Mountain Dwarf#..# #P~<.'.#Health: 19/19 ========================]:段ヒN $#..# #P~.笙」#.#Magic: 1/1========================#..#### ###.##.#AC: 8Str: 18  ########..##.## #+##.#EV: 8Int: 8  #.........#...## #....#SH: 0Dex: 9]:段 O ミ#............####.###XL:  1 Next: 33% Place: Dungeon:1  #....###.......@....#Noise: ---------  Time: 83.7 (0.0) ]:段ェO ....#. ###.....######a) +0 war axe ..r #.######....#Nothing quivered .r ............# # ...######.###..$#.#..#..##### ]:段薜 ._You see here a quokka corpse. _You see here a quokka corpse. _You start removing your armour. You continue removing your +0 buckler. x5 ]:段"P ァ_You finish removing your +0 buckler. _Okay, then. _Okay, then.]:段タR Dungeon Crawl Stone Soup 0.34.0-6-gc09a8b0c2f  ]:段/S #Esc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon characterc:段ムc:段 ロ...# ###.#Talleyrando the Trooper#..# #P~.笙」###Mountain Dwarf#..# #P~<.'.#Health: 19/19 ========================#..# #P~.笙」#.#Magic: 1/1========================#..#### ###.##.#AC: 8Str: 18  ########..##.## #+##.#EV: 8Int: 8  #.........#...## #....#SH: 0Dex: 9#............####.###XL:  1 Next: 33% Place: Dungeon:1  #....###.......@....#Noise: ---------  Time: 83.7 (0.0) ....#. ###.....######a) +0 war axe ..r #.######....#Nothing quivered .r:段ワ649m ............# # ...######.###..$#.#..#..##### _You see here a quokka corpse. _You see here a quokka corpse. _You start removing your armour. You continue removing your +0 buckler. x5 _You finish removing your +0 buckler. _Okay, then. _Okay, then.d:段:d:段ム;d:段 <d:段?d:段@e:段kP _e:段ヘe:段Le:段e:段ue:段1e:段e:段 e:段 e:段ヘ e:段/ e:段e:段e:段e:段ユe:段~e:段Qe:段|e:段サe:段e:段e:段」e:段e:段e:段ユe:段de:段ヲe:段3e:段Ge:段s!,e:段・"e:段%e:段( _You start removing your armour. You continue removing your +0 buckler. x5 _You finish removing your +0 buckler.e:段d)Okay, then. _ You encounter a goblin. It is wielding a +0 club.e:段/ア #..# #P~.笙」#. #..#### ###.##. ########..##.## #+##. #.........#...## #....e:段n0` #............####.## # #....###.......窶....# .....#. ###.....###### .....#.######....# .........# e:段ョ0D.#..#...######.### .....$.# #.# e:段0シ#.g ..# ......^.. ####e:段1 .........#g   goblin (asleep) .!....#..#e:段H1H..........e:段6 92.7 (9SThe goblin shouts! You hear a loud squeak.e:段N8%g.e:段;9.e:段咤イ gSYou encounter a ball python.You hear an angry hiss.e:段CN====3.7 (10.0)e:段クKe:段?P8 _The ball python leaves your sight.g:段ヲk ヤ### ###.#########..##.## #+.........#...## #... #.....####.#####....###窶....# .....#. ###.....#####..#.######....# ............#..#..@######.##.....$g# #.# ......#.. .^..# ###....#!...S#.........S   ball python (constriction, wandering)#..#...##g:段リl g:段7p ~ S.  The ball python hisses angrily.g:段=v <)g:段y f=---4.0)g:段ィ} g:段~ = _The goblin hits you but does no damage.g:段p ツー.   g:段 You hit the goblin.  The goblin is heavily wounded.The goblin hits you but does no damage. The ball python falls through a shaft!---6.1 (1.4g:段ム :ツーg:段. v _The shaft crumbles and collapses. The goblin closely misses you.h:段モ  rYou barely miss the goblin.The goblin is moderately wounded.The goblin barely misses you..r   rat (wandering)h:段pヤ !7.5h:段4レ $ h:段ナレ F_You encounter a rat.i:段FMマ r.  You closely miss the goblin.The goblin is moderately wounded.i:段UJri:段゙U(8.9i:段n[i:段ミ]= _The goblin hits you but does no damage.i:段% r.  You barely miss the goblin.The goblin is moderately wounded.r.i:段レ& i:段!( a6----100.3 (1.4)i:段Q. i:段q0 w _The goblin barely misses you. The goblin hits you with a +0 club.j:段コF  r.  You closely miss the goblin.The goblin is moderately wounded.1.7j:段隈j:段ゥIT _The goblin closely misses you.j:段稿~ r.  You hit the goblin.  The goblin is severely wounded.  The goblin hits you but does no damage. The rat bites you but does no damage.3.1j:段hj:段un= _The goblin hits you but does no damage.j:段アタ j:段ツ!j:段gツ)j:段」ツ1You hit the goblin.j:段ホ 窶You kill the goblin!You slash the rat!j:段6ラ0j:段6ルa7=---50j:段ェル4.4 (1.3j:段゙j:段#G _You kill the rat!j:段/スj:段スj:段uテj:段ネH _No target in view!j:段*、 j:段、 j:段2ェ j:段Lャ H _No target in view!k:段e4k:段リk:段nH _No target in view!l:段モ ########..##.## #+.........#...## #...# #.....####.#####....###窶....# .....#. ###.....#####.#.######....# ........窶......#..#...######.##......$@# #.# #........l:段?....#.####.....# #....#.... .##l:段l:段;-50 _l:段jl:段$  Things that are here:l:段 p _a +0 club; a goblin corpsem:段炒M #..#### ###.#######..##.## #+###..#...## #.... # #.....####.#####....###.......窶....m:段Zv.#. ###.....######.....#.######.........窶.........#..#..@######.###$)# #..#.................#.#####.....# #....m:段v`#.... .##m:段ル}m:段嘸G-6 _m:段「m:段タm:段r^RM #P~.笙」 #..#### ###.#######..##.## #+##..#...## #....m:段」^ # #.....####.#####....###.......窶....m:段ス^~..#. ###.....#######.######m:段ミ^e.......@窶........m:段畤#..#...######.###m:段^|......$)# #m:段_a......#........##m:段_.m:段(_<...m:段8_'.#..#...##m:段ifm:段ヒf&7m:段blm:段;nm:段」 3#..# #P~.笙」#.##..#### ###.##.#########..##.## #+##.##.........#...## #....## #...####.####....###.窶....# .....#. ###.....###### m:段 .....#.######....# ..# .#..#...######.### ......$)# #.# ......#....m:段a ィ.........# #.!....#..#.......... m:段  m:段 B=8m:段s% m:段, p _You see here a rat corpse.n:段検n:段。Unequip which item? Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Armour (go to first with [)  b - a +0 scale mail (worn)  d - a +0 helmet (worn)[?] describe selected n:段=「[!] unequip|take off[tab] equip|unequipp:段 -JTake off which piece of armour? Armour [bscale mail (worn)  d - a +0 helmet (worn) unequip|take offq:段&eUnequip which item? Hand Weapons (go to first with ))  a - a +0 war axe (weapon)unequip|take offr:段オr:段\Sr:段Yト#..# #P~.笙」#.# Talleyrando the Trooper#..#### ###.##.# Mountain Dwarf########..##.## #+##.# Health: 17/19 =====================---#.........#...## #....# Magic: 1/1========================# #............####.### AC: 8Str: 18###....###.......窶....#EV: 8Int: 8.....#. ###.....######SH: 0Dex: 9.....#.######....#XL:  1 Next: 50% Place: Dungeon:1........@........#Noise: ---------  Time: 108.4 (0.0).#..#...######.###a) +0 war axe......:段0 3m$)# #.#Nothing quivered......#........#.........#.#####.........# #.!....#..#...........#..#...## _No target in view! _No target in view! _No target in view!  Things that are here: _a +0 club; a goblin corpse _You see here a rat corpse.  Okay, then. _s:段{4s:段ツ#s:段&V _There's nothing to close nearby.t:段8ロ #..# #P~.笙」#. #..#### ###.##. ########..##.## #+##. #.........#...## #.... # #...####. ###....###.窶....# .....#. ###.....###### .....#.######....# 窶.#t:段黹 .#..#...######.### ......$)# #.# ......#........# ..#.##### .........# # .!....#..# ..........  .#..#...##t:段視t:段/W8=9.4 (1 t:段P _t:段$t:段サt:段乘ム#..# #P~.笙」#.##..#### ###.##.#########..##.## #+##.##.........#...## #....## #...####.####....###.窶....# .....#. ###.....###### .....#.######....# ..# .#..#...######.### t:段3ェ......$)# #.# ......#.............# #.!....#..#.......... t:段ァッt:段ー'10t:段諜t:段カカp _You see here a rat corpse.v:段`av:段fbDrink which item? Potions  m - 2 potions of might[?] describe selectedw:段 w:段Z w:段 =#..# #P~.笙」#.# Talleyrando the Trooper#..#### ###.##.# Mountain Dwarfw:段 ヘ########..##.## #+##.# Health: 18/19 ======================--#.........#...## #....# Magic: 1/1========================# #............####.### AC: 8Str: 18###....###.......窶....#EV: 8Int: 8.....#. ###.....######SH: 0Dex: 9w:段. n.....#.######....#XL:  1 Next: 50% Place: Dungeon:1........@........#w:段l ンNoise: ---------  Time: 110.4 (0.0).#..#...######.###a) +0 war axe......$)# #.#w:段チ Nothing quivered......#........#.........#.#####.........# #w:段、! D.!....#..#...........#..#...##Things that are here: _a +0 club; a goblin corpse _You see here a rat corpse. _Okay, then. _There's nothing to close nearby. _You see here a rat corpse.w:段v' P  Okay, then.w:段 ( w:段D, w:段ャ- . _x:段I`Wield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  a - a +0 war axe (weapon)[?] describe selected [!] equip|wield|wear[tab] equip|unequip y:段~ y:段y:段I[#..# #P~.笙」#.# Talleyrando the Trooper#..#### ###.##.# Mountain Dwarf########..##.## #+##.# Health: 18/19 ======================--#.........#...## #....# Magic: 1/1========================# #............####.### AC: 8y:段シコStr: 18###....###.......窶....#EV: 8Int: 8.....#. ###.....######SH: 0Dex: 9.....#.######....#XL:  1 Next: 50% Place: Dungeon:1y:段y........@........#Noise: ---------  Time: 110.4 (0.0).#..#...######.###y:段Bla) +0 war axe......$)# #.#Nothing quivered......#........#.........#.#####y:段h.........# #.!....#..#y:段「...........#..#...## _a +0 club; a goblin corpse y:段ホ}_You see here a rat corpse. _Okay, then. y:段セ_There's nothing to close nearby. _You see here a rat corpse. _Okay, then.y:段y:段 P  Okay, then.y:段ィ y:段e%y:段{'. _z:段BHEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Armour (go to first with [)  b - a +0 scale mail (worn)  d - a +0 helmet (worn)c - a +0 buckler[?] describe selected [!] equip|wield|wear[tab] equip|unequip :段:段;:段 [#..# #P~.笙」#.# Talleyrando the Trooper#..#### ###.##.# Mountain Dwarf########..##.## #+##.# Health: 18/19 ======================--#.........#...## #....# Magic: 1/1========================# #............####.### AC: 8:段i コStr: 18###....###.......窶....#EV: 8Int: 8.....#. ###.....######SH: 0Dex: 9.....#.######....#XL:  1 Next: 50% Place: Dungeon:1:段 ........@........#Noise: ---------  Time: 110.4 (0.0):段ネ ヘ.#..#...######.###a) +0 war axe......$)# #.#Nothing quivered......#........#:段 ェ.........#.#####.........# #:段 メ.!....#..#...........#..#...## :段| w_You see here a rat corpse. _Okay, then. _There's nothing to close nearby. _You see here a rat corpse. _Okay, then. _Okay, then.:段ラ:段 _:段:段U#f  You start putting on your armour.:段$+1.4 (1:段):段 1:段o1+2.4 (2:段6:段ヒ=p _You continue putting on your +0 buckler. x3:段C>#9:段i>7==3.4 (3:段VC:段TJ1 _HP restored.:段ユJ+4.4 (4:段マO:段GU:段ヌU+5.4 (5:段[Z:段鐚 4 _You continue putting on your +0 buckler. x2:段g\:段秡:段c\ _You finish putting on your +0 buckler.:段wチ#..# #P~.笙」#.# #..#### ###.##.# :段タ#..##.## #+##.# #.#...## #....# # #.####.### :段趺m###....###.窶....# :段 ~.....#. ###.....###### :段,.....#.######....# .窶# :段]B.#..#...######.### ......$)# #.# :段......#.........:段ゥノ.........# #.!....#.:段マ`.#.......... :段H6.4 (1 _:段:段6:段  #..# #P~.笙」#.# #..#### ###.##.# #..##.## #+##.#:段o キ #.#...## #....# # #.####.### ###....###.窶....# .....#. ###.....######:段 ス .....#.######....# .:段ト チ.# .#..#...######.###:段@  ......$)# #.# ......#..# .........#.##### .........# # .!....#..# .......:段l _...  .#..#...##:段タ :段' $==:段M 7:段 :段T p _You see here a rat corpse.:段1e  You aren't carrying any scrolls.:段C2:段y8:段:. _:段I  What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.:段h P  Okay, then.:段メ :段 :段U . _:段ォ :段 :段タ :段メ :段メ:段ャGear: 4/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)  d - a +0 helmet (worn):段Eハ :段sホ ク#..# #P~.笙」#.# Talleyrando the Trooper:段エホ #..#### ###.##.# Mountain Dwarf########..##.## #+##.# Health: 19/19 ========================#.........#...## #....# Magic: 1/1:段)マ テ========================# #............####.### AC: 8:段fマ VStr: 18###....###.......窶....#EV: 8Int: 8.....#. ###.....######:段煩 ワSH: 4Dex: 9.....#.######....#:段マ 6XL:  1 Next: 50% Place: Dungeon:1........@........#Noise: ---------  Time: 117.4 (0.0).#..#...######.###a) +0 war axe......$)# #.#Nothing quivered......#........#:段*ミ l.........#.#####.........# #.!....#..#..........:段Qミ }.#..#...##t - Shout!  Orders for allies: a - Attack new target.r - Retreat!:段xミ Hs - Stop attacking.g - Guard the area.f - Follow me.:段榧 SAnything else - Cancel. _Okay, then.:段.ヨ :段俟 :段Qレ :段$ロ :段UI:段]:段:段ヌ: _:段~:段:段L:段ョ:段サ:段 :段(:段ソ、@ _You now have 5 gold pieces.:段.ァ:段・ァ:段>ィ:段ェ:段クャ:段ャ:段メョ:段岾:段タエc  You encounter a rat.:段崟#.###....###.......窶...........#.# ###.....##.........#.######....# ............窶........# #...#..#...######.###  .#.........)#### #.#  ...#......#........#  .............#.##### r# #  ...#.!....#..#  #.............# .#...#### ....## #####.$..###r   rat (asleep) ##### :段<ソ :段2テT.r22.4 (5:段面Jr:段ハ4==3.4 (6:段ユム:段、モ- _The rat squeaks loudly.:段 )d #.###....###.窶.#.# ###...........#.######....# .窶..## #...#..#...######.####.#..)#### #.##...#......#.##......#.######.r.# ##...#.!....#..## #...#......#..#...#####.###.$..### ######:段*>.r:段.:段E/4--4.4 (1:段E4:段 < #.###....###.窶 ....#.# ###..... ..........#.######....# ............窶.# # #...#..#...######.### #.#..)#### #.# #...#......#.# #.#.##### #..r.# # #...#.!....#..# #.#.# ......#..#...### #........## ######.$..### ######:段.r--5:段:段"ス #.###....###. ..........#.# ###..... ..........#.######.... ............窶. # #...#..#...######. #.#.)#### #.# #...#......#.#:段ー #.#.##### #...r.# # #...#.!....#..# #.#..#.......#..#...##### #...........## ######.$..### ######:段D=6:段:段-Q _The rat bites you but does no damage.:段ウ--7.9 (1.5:段3:段i6 _You completely miss the rat. The rat barely misses you.:段セ i 窶You slash the rat!:段- (:段ツ 589.2 (1.3:段 :段ソ G _You kill the rat!:段yオ:段Kカ:段 シ:段pセH _No target in view!:段、O #.###....###............#.# ###...........#.######.............窶 #.#...#..#...######. #.#...)#### #.# #...#......#.# #.#.##### #....# # #...#.!....#..# #.#...# .......#..#.#### ###.....## ######.$..### ####:段SP##:段=R:段售<-300 _:段#Y:段=\p _You see here a rat corpse.:段<N-:段D:段 :段ア9_Nothing quivered!:段:段笘:段メ:段頃n _Sorry, you're not good enough to have a special ability.:段@ :段 -1 _:段コ :段 :段| :段V~ Drop what? (Left/Right to switch category) 4/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +0 war axe (weapon) Armour (select all with [) :段ル~  b - a +0 scale mail (worn)  c - a +0 buckler (worn)  d - a +0 helmet (worn) [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]:段>:段「#.###....###...... Talleyrando the Trooper............#.# ###.... Mountain Dwarf...........#.######... Health: 19/19 ========================.............窶....... Magic: 1/1========================#.#...#..#...######.# AC: 8Str: 18#.#.........)#### #.# EV: 8Int: 8#...#......#........# SH: 4Dex: 9#.............#.##### XL:  1 Next: 58% Place: Dungeon:1#...@:段x.........# #Noise: ---------  Time: 131.2 (0.0)#...#.!....#..#a) +0 war axe#.#.............#Nothing quivered.......#..#...#######...........########.$..######### _You kill the rat! _No target in view! _You see here a rat corpse. _Nothing quivered! _Sorry, you're not good enough to have a special ability.  Okay, then.:段・D _:段 :段):段筈:段rヲ:段 {ス_No target in view!You see here a rat corpse. _Nothing quivered! _Sorry, you're not good enough to have a special ability.  There are no objects that can be picked up here. _a rat corpse」:段h; #.###....### ............#.# ### ...........#.###### .............窶 #.#...#..#...######. #.#..)#### #.」:段X。。 #...#......#. #.#. #..@窶.# # #...#.!....#..# #.#....# .......#..#..#### ###........## ######.$..##」:段「。b ######」:段掠」:段Sェ22.2 (1 _」:段\ー」:段&イ、:段ィ#.###....###.............#.# ###............#.######..............窶.#.#...#..#...######.##.#..)#### #.##...#......#.##.#.##...@.# # #...#.!....#..# #.#....# .......#..#...#######...........########.$..#########、:段ーゥ[9;17H、:段3ョ、:段%ッ&3、:段況、:段ラクp _You see here a rat corpse.・:段Eカ4・:段ハサ・:段cセP _You don't know any spells.ァ:段L\ケ#.###....###...... Talleyrando the Trooper............#.# ###.... Mountain Dwarf...........#.######... Health: 19/19 ========================.............窶....... Magic: 1/1========================ァ:段。]#.#...#..#...######.# AC: 8Str: 18#.#.........)#### #.# EV: 8Int: 8#...#......#........# SH: 4Dex: 9#.............#.##### XL:  1 Next: 58% Place: Dungeon:1#...@.........# #Noise: ---------  Time: 133.2 (0.0)#...#.!....#..#a) +0 war axe#.#.............#Nothing quivered.......#..#...#######...........########.$..######[ァ:段2^40m### _a rat corpse _You see here a rat corpse. _You don't know any spells.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a rat corpse.  The floor.ェ:段p @#  A crystal wall.ャ:段deP#.The floor.ャ:段ノB7..ュ:段t #.###....###...... Talleyrando the Trooper............#.# ###.... Mountain Dwarf...........#.######... Health: 19/19 ========================.............窶....... Magic: 1/1========================#.#...#..#...######.# AC: 8Str: 18ュ:段ユu #.#.........)#### #.# EV: 8Int: 8#...#......#........# SH: 4Dex: 9#.............#.##### XL:  1 Next: 58% Place: Dungeon:1#...@.........# #Noise: ---------  Time: 133.2 (0.0)#...#.!....#..#a) +0 war axe#.#.............#Nothing quivered.......#..#...#######...........########.$..######### ュ:段Ov &_a rat corpse _You see here a rat corpse. _You don't know any spells.  Press: ? - help, v - describe, . - travelThe floor.ュ:段 w ュ:段キx ュ:段・z ュ:段艟 ュ:段7 : _ュ:段o #.###....###.............#.# ###............#.######.ュ:段5 .............窶.#.#...#..#...######.##.#...)#### #.# #...#......#.# #.#.##### #...窶# # 4.2 (1#...#.!....#..# #.#...ュ:段シ # .......#..#...#######.....########.$..#########ュ:段H ュ:段A ュ:段b ョ:段1  #.###....### ............#.# ### ...........#.###### .............窶ョ:段 P #.#...#..#...######. #.#...)#### #.# #...#......#.# #ョ:段オ .#.##### #....# #ョ:段癈  #...#.!....#..# #.#...# .......#..#ョ:段 .#### ###.....##ョ:段=  ######.$..### ######ョ:段 <5ョ:段e「 ョ:段・ h _You see here a rat corpse.ー:段イ/ム #.###....###...... Talleyrando the Trooper ............#.# ###.... Mountain Dwarf ...........#.######... Health: 19/19 ======================== ー:段08.............窶....... Magic: 1/1======================== #.#...#..#...######.# AC: 8Str: 18 #.#.........)#### #.# EV: 8Int: 8 #...#......#........# SH: 4ー:段80<Dex: 9 ー:段「0#.............#.##### XL:  1 Next: 58% Place: Dungeon:1 #...@.........# #  Noise: ---------  Time: 135.2 (0.0) #...#.!....#..#  a) +0 war axe #.#.............#  Nothing quiveredー:段チ0( .......#..#...####  ー:段0m###...........##  ######.$..###   ー:段1D######   ー:段14  ー:段81e  _You don't know any spells.  ー:段V1`Press: ? - help, v - describe, . - travel _The floor. ー:段p1b_You see here a rat corpse.  ー:段1bHit: a) +0 war axePress: ? - help, Dir - move targetア:段U@*@ア:段ムネ 9.*イ:段革-*.ウ:段ィ9.*ウ:段?.@ウ:段#@*@エ:段Uシ9.*エ:段ュ゙#.###....###...... Talleyrando the Trooper............#.# ###.... Mountain Dwarf...........#.######... Health: 19/19 ========================.............窶....... Magic: 1/1========================#.#...#..#...######.# AC: 8Str: 18#.#.........)#### #.# EV: 8Int: 8#...#......#........# SH: 4Dex: 9#.............#.##### XL:  1 Next: 58% Place: Dungeon:1#...@エ:段4.........# #Noise: ---------  Time: 135.2 (0.0)#...#.!....#..#a) +0 war axe#.#.............#Nothing quivered.......#..#...#######...........########.$..######### _You don't know any spells.  Press: ? - help, v - describe, . - travel _The floor. _You see here a rat corpse.  Hit: a) +0 war axePress: ? - help, Dir - move target6.7 (1.5  Press: ? - help, v - describe, . - travel _The floor. _You see here a rat corpse.  Hit: a) +0 war axePress: ? - help, Dir - move target _You swing at nothing.カ:段-............#.# ### ...........#.###### .............窶... #.#...#..#...###### #.#.........)#### #.カ:段レク #...##........ #.......#.### #...窶.# #  #..@#.!....#..#  #.#.............#.......#..#...#######........## ######.$..#カ:段 h ###### カ:段ウカ:段1,70カ:段)カ:段9ク:段ョク:段 ク:段マク:段lク:段 WM #.###....###........#.# ###............#.######.............窶......#..#...######..ク:段q >.)#### ###..........####窶.........# #..#.!....#..#  #.#....................#..#...#####........#..###ク:段a ク:段+ &8ク:段i ク:段` ケ:段ァ+#.###....###.............#.# ###............#.######..............窶.#.#...#..#...######.##.#..)#### #.##...#......#.##.#.##...@.# # #...#.!....#..# #.#....# .......#..#...#######...........##ケ:段p,######.$..#########ケ:段1ケ:段1&9ケ:段7ケ:段ミ9p _You see here a rat corpse.コ:段}OA............#.# ###..........#.###...........窶.....#.#...#..#...######.###.#.........)#### #.# #...#......#........# #.......#.##### #...窶# # #...#@!....#..# #.#.............#.......#..#...#### ###...........## ######.$..###コ:段PG ###### コ:段H[コ:段ル[%40 コ:段\ _コ:段ルbコ:段@eサ:段{ M #.###....###.....# ###......#.######.............窶.........#...#..#...######.###...)#### ###..........######...窶@........# ##...#.!....#..# サ:段モ  #.#....................#..#...#######..###サ:段& <1サ:段\ サ:段糯 シ:段ソ #.###....### ............#.# ### ...........#.###### .............窶 #.#...#..#...######. #.#...)#### #.#シ:段c #...#......#.# #.#.##### #....# # #...#.!....#..# #.#...# .......#..#.#### ###.....## ######.$..### ######シ:段 R2シ:段ヘ p _You see here a rat corpse.ス:段キMス:段ゥQ  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting3.4  30%  +1   j + Spellcasting   0.0    -2          ス:段R b + Maces & Flails   1.4    +2      c + Axes2.5  13%  +2       d + Polearms   1.1     0       e + Unarmed Combat   0.0     0                  ス:段ESU    f + Armour3.3  26%  +1      g + Dodging0.0   2%  -3  ス:段qS+    h + Shields3.4  29%  +1  ス:段婀T    ス:段スS1 i + Stealth   0.0    -2      ス:段禊_    ス:段Tタ        ス:段yT                    ス:段ーTウ        ス:段T_The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  ス:段QU}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsソ:段$タ ソ:段mヌ#.###....###...... Talleyrando the Trooper............#.# ###.... Mountain Dwarf...........#.######... Health: 19/19 ========================.............窶....... Magic: 1/1========================#.#...#..#...######.# AC: 8Str: 18#.#.........)#### #.# EV: 8Int: 8ソ:段ネウ#...#......#........# SH: 4Dex: 9#.............#.##### XL:  1 Next: 58% Place: Dungeon:1#...@.........# #Noise: ---------  Time: 142.7 (0.0)#...#.!....#..#a) +0 war axe#.#.............#Nothing quivered.......#..#...#######...........########.$..###ソ:段シネ・###### _You see here a rat corpse.  Hit: a) +0 war axePress: ? - help, Dir - move target _You swing at nothing. _You see here a rat corpse. _You see here a rat corpse.ソ:段 マソ:段墹ソ:段ヨソ:段ッリチ:段-J3チ:段7Kチ:段Nチ:段-Qチ:段mU: _チ:段ュVチ:段榛チ:段Zチ:段[チ:段チ_チ:段`チ:段xaチ:段 eF _m - 3 potions of might (gained 1)チ:段ehチ:段臧チ:段jチ:段ネチ:段oチ:段Dpチ:段lqチ:段ソsチ:段ネuチ:段vチ:段檜チ:段yチ:段ソ{チ:段|チ:段}チ:段*チ:段`チ:段"チ:段リL _You now have 12 gold pieces (gained 7).チ:段梭チ:段辷チ:段チ:段%チ:段5チ:段チ:段zチ:段dチ:段,チ:段チ:段チ:段字,チ:段レチ:段チ:段董チ:段燹チ:段フチ:段セ「チ:段ト、チ:段・チ:段 ヲチ:段擧チ:段Iゥチ:段ツゥチ:段hェチ:段ュチ:段.ッチ:段{ッチ:段ッチ:段<アチ:段リイチ:段'ウチ:段ノウチ:段款Xチ:段Dセチ:段タチ:段ヨタチ:段ホチチ:段Aトチ:段(ニチ:段ヌニチ:段ιチ:段簡チ:段ハ,チ:段ヒチ:段ルミ$  Things that are here:チ:段メ_  a +0 club; a goblin corpseチ:段雙チ:段Zユ _チ:段zラチ:段リチ:段壗チ:段ホレチ:段bロチ:段z゙チ:段チ:段Xチ:段チ:段zチ:段チ:段Bチ:段iチ:段チ:段フチ:段"チ:段Uチ:段Xチ:段ッ,チ:段シチ:段-チ:段ーチ:段ス,チ:段ロチ:段チ:段5 チ:段q チ:段 チ:段サチ:段ラ #.. #..#  #.. #..#  チ:段モ#.# #..#  #.# #..## #.# ########..# チ:段 F#.# #.........#.### #.# #.#....:.####.###....###....チ:段0.......@.......#.# ###..73.7 (31.0)#..............#.######.チ:段p$#..........窶.....#..#.#.#...#..#チ:段ゥ..#######. #>#.#チ:段ヒ%..)######チ:段# # #...#......#.......#.............#.####...窶.........#.#チ:段tW#...#......#..#.#チ:段 チ:段a チ:段 %4.7 (32チ:段0,Q _Found a stone staircase leading down.ハ:段3ハ:段倪ハ:段ハ:段ハ:段ハ:段[,ハ:段ハ:段Pハ:段xハ:段ハ:段cハ:段ヘハ:段蔕ハ:段エハ:段ハ:段Rハ:段mハ:段 ハ:段 . #.. # #.. # #.#  #.#  #.# ######## #.# ###.###### #.# #.#..####.###....###............#.# #...:#....#.##### #.................窶. #..#.#.#...#..#... #..#>#.#.........)## #..#.#...#......#... #..#.#.............# #. #.#...窶.........# [39;ハ:段T49mYou pick up a parchment of Confusing Touch and begin reading...ハ:段Oハ:段テ*8.7 (4.0)ハ:段+9.7 (5ハ:段yハ:段H _You add the spell Confusing Touch to your library.フ:段Yア3フ:段Υフ:段7オフ:段柑k  You encounter a ball python.フ:段タ #..  #..  #.#  #.#  #.# #######フ:段澗Y #.# #......#.##.###### #.# #.#.........####.###....###...........#.# :#.......#.##### #....窶 #..#.#.#...#..#...#フ:段シタK #..#>#.#.........) #..#.#...#フ:段゙タ #.. S   ball python (constriction, wandering) #..#.#.............フ:段チノ #S$#.#...窶. #...#フ:段8チ$#..フ:段ヨチ&0フ:段ウノフ:段3ホ380.7 (1 _フ:段テミフ:段惟ヘ:段琿K########## #.......#.##.#######..........####.###....###............#.# ....:###### ヘ:段シj...窶 #..#.#.#...#..#...#>#.#.........).#...##...#.....S$#.#...窶..# #...###...ヘ:段0Kヘ:段跣9S.ヘ:段コS)K   kobold (wandering)ヘ:段姻&1ヘ:段ナヘ:段マ q _You encounter a kobold. It is wielding a +0 club.ヘ:段0+ ト########## #........##.#######K.........####.###....###.............#.# ヘ:段+ ....:###### ...窶 #..#.#.#...#..#...#>#.#.........).#...##..S#.#.....$窶.# #...##...... #.#..........#..#...#ヘ:段ク- 0Kヘ:段6 8S.ヘ:段= 」.K   kobold (wandering)ヘ:段I> &2ヘ:段!D ヘ:段F ホ:段ュセ&#.######## #.......#K##.#######..........####.###....###...................#.# ....:###### ...窶 #.@#.#.#...#..#...#>#.#.........)S#.#...##.....$窶.# #...##.... #.#..ホ:段Eソq..........#..#...####...........#ホ:段チ5S.ホ:段dノ<3ホ:段kヤホ:段Wォ  You closely miss the ball python. You block the ball python's attack.  The ball python barely misses you. The ball python grabs you.ホ:段ィォュ -1  =5.1 (1.4Constr ホ:段リッホ:段"サ. _The ball python constricts you.You barely miss the ball python. The ball python bites you.  The ball python constricts you. The ball python bites you.ホ:段ッサk6----6.5ホ:段ホソホ:段ォチ_ _The ball python constricts you.ホ:段トヤQ .  You slash the ball python!ホ:段レ_.ホ:段6ィShield-Bearer7=--- 8 667.9ホ:段Pホ:段粐O _You kill the ball python!ホ:段lM ホ:段M ホ:段T ホ:段W H _No target in view!ホ:段74ホ:段リ=ホ:段d@H _No target in view!マ:段9.マ:段フ.マ:段キ/マ:段G2マ:段ミ5: _マ:段7マ:段Q7マ:段E8マ:段:,マ:段};マ:段>マ:段>h8==マ:段R?マ:段Aマ:段EAマ:段'Bマ:段^D,マ:段勇マ:段aGマ:段マGマ:段ヨHマ:段ィJマ:段Jマ:段 Kb9===マ:段&Lマ:段年マ:段fPマ:段ェPマ:段寝マ:段nSマ:段Uマ:段WUマ:段9Vマ:段ソXマ:段瓢h  A kobold comes into view.マ:段d`g #.. ## #..  #. #.#  #. #.#  #. #.# ### # #. #.# #....マ:段`ォ###.##.###### #.# #.#..K.....####.###....#....@..............#.-......:#.......#...######........ #..#.#.#...#..# #..#>#.#マ:段8a# #..#.#...#......# K   kobold (wandering) #..# #.$#.#...窶.......#..# #...#......#マ:段「a!マ:段賄W.K90.0)マ:段ァjMKマ:段k5==8.9 (11マ:段pマ:段,s( _The kobold shouts!ミ:段・] #.. ### #.. #.! #.# #.# #.# #.# #.#  # #.# #.# ##.##.###### #.# #.##.K.####.### #.#.:#.#.######.ミ:段"^,. #..#.#.#...#..# #..#>#.# #..#.#...#...... #..#.# #.$#.#...窶 #..# #...#......ミ:段ンa@.Kミ:段mqY==--ミ:段)r9.9 (1.0)ミ:段zミ:段培T _Found a puce potion.ミ:段蔕テ #.. ### #..## #.! #.#.. #.# #.#. #.# #.#  #. #.# #.# #ミ:段机 ####.##.###### #.# #.# #..K.####.### #..:#..######.... #..#.#.#...#..#. #..#>#.# #..#.#...# #..#.# #.$#.#...窶 #..# #...#ミ:段F.Kミ:段.ミ:段C--200ミ:段ミ:段 ミ:段ミ* #.. ### #.. #### #.! #.# ... #.# #.# .. #.# #.#  #. #.# #.# # ####.##.###### #.# #. #.####.### #K#ミ:段w+.:##....######...#... #..#.#.#...#..#.. #..#>#.##. #..#.#...## #..#.# #.$#.#...窶 #..# #...#ミ:段i5ミ:段ラ5.=1ミ:段a<ミ:段8A= _The kobold hits you but does no damage.ミ:段ヒ  You closely miss the kobold. The kobold hits you with a +0 club.ミ:段A]7---3.4 (1.5ミ:段ヒミ:段S _The kobold barely misses you.ミ:段エ2 ミ:段#3 #8ミ:段H3 D=--4.8 (1.4ミ:段ネ7 ミ:段y9 _You closely miss the kobold. The kobold barely misses you.ミ:段テ、  You closely miss the kobold. The kobold hits you but does no damage.ミ:段ツ・ _4-----6.3 (1.5ミ:段bォ ミ:段鍵 9 _The kobold hits you with a +0 club.ム:段ヨム:段コラ-7.6 (1.3ム:段ユンム:段ュ _You closely miss the kobold. The kobold closely misses you.ム:段ゥPム:段Qd5=----8.9ム:段Uム:段オVq _You closely miss the kobold. You block the kobold's attack.ム:段ーj )You slash the kobold!ム:段`Rム:段\77510.4 (1.5ム:段@・ム:段ヘァJ _You kill the kobold!ム:段vf ム:段蘿 ム:段ムm ム:段ーp H _No target in view!ム:段 ム:段T ム:段/ ム:段 H _No target in view!メ:段稍4メ:段 iメ:段レkH _No target in view!モ:段」ェモ:段ォモ:段洳モ:段ツョモ:段 イ: _モ:段Nウモ:段ヘウモ:段キエモ:段オモ:段1カ#6モ:段ZカF===モ:段カモ:段穏,モ:段コモ:段シサモ:段'シモ:段Aスモ:段gソモ:段ッソモ:段 チモ:段(テモ:段Zテi7===モ:段5トモ:段8ナモ:段aナモ:段 ニモ:段ヌモ:段6ヌモ:段 ネモ:段6ハモ:段zハモ:段ッヒモ:段ルヘモ:段 ホ#=モ:段Xホモ:段斫モ:段尉モ:段ニムモ:段ムD8=モ:段ロモモ:段{ヨ,モ:段Yラモ:段リモ:段ゥリモ:段Tルモ:段[レモ:段接モ:段`ロモ:段+ンモ:段qンi9===モ:段壜モ:段モ:段\,モ:段ョモ:段懈モ:段,モ:段bモ:段  ####.. #### #.! #.# モ:段オ... #.# #.# .. #.# #.# #####. #.# #.# #...####.##.###### #.# #.#............####.###...#.##).........##........@#......#-モ:段,#....######......#... #..#.#.#...#..#モ:段Vナ#.. #..#>#.#......#. #..#.#..# モ:段ァ]#..#.#...... #.$#.#...窶#..# #...#...... #.#....You pick up a parchment of Construct Spike Launcher and begin reading... モ:段7028.4 (18.0)モ:段エF-9.4 (19モ:段モ:段カQ _You add the spell Construct Spike Launcher to your library.ヤ:段ヘヤ:段Dヤ:段ヤ:段メヤ:段8 ヤ:段8%f==ヤ:段)Bヤ:段O*ヤ:段,ヤ:段ホ,ヤ:段 .ヤ:段/ヤ:段f1ヤ:段・1ヤ:段ョ2ヤ:段&4ヤ:段5ヤ:段ホ=ヤ:段$[S #..  ######.# #..  #### #.@....# #.#  ... #.###### #.#  .. #.# #.# ##### #. #.# #.# # ####.##.###### #.# #.# #............####.###.#.##)..................##.........#..............##....######........37.4 (8.0)ヤ:段攝8.4 (9 _d - a puce potionヤ:段 ヤ:段{ ヤ:段 ヤ:段 ヤ:段f" ヤ:段ョ' nヤ:段&( ヤ:段ツ( ヤ:段サ) ヤ:段) ヤ:段ス* ヤ:段ュ, ヤ:段E. ヤ:段. ヤ:段/ ヤ:段ァ1 ヤ:段ゥ3 ヤ:段4 ヤ:段Y5 ヤ:段6 ヤ:段~8 ,ヤ:段8 ヤ:段メ@ Xヤ:段IA ヤ:段@C ,ヤ:段E ヤ:段(F ヤ:段フG ヤ:段H ヤ:段H ヤ:段GJ ヤ:段ニL ヤ:段 M ヤ:段スM ヤ:段O ヤ:段.Q ,ヤ:段2R ヤ:段・S ヤ:段マU ヤ:段V ヤ:段鷏 ヤ:段UY ヤ:段マ[ c  You encounter a bat.ヤ:段稈 m#............####.###....##.#.##)..................#.##.........#..............#.###....######.................窶#...#..#.#.#...#..#...##..#..#>#.#.........)##.#..#.#...#......#..#..#.#............. #.@#.#...窶......... #..# #...#......#.. b.... #.#........... #............#..#...# ########...........##ヤ:段c  ######....### b   bat (asleep) ###### ヤ:段we 350.4 (12.0).bヤ:段ミe %b.ヤ:段+m Obヤ:段ヌm 4=1.4 (13ヤ:段ロs ヤ:段"u 3 _The bat hits you but does no damage.ヤ:段メv R _You see here 11 gold pieces.ユ:段Iユ'.bユ:段ユb.ユ:段Nヨ#b.ユ:段テワユ:段ン12.8 (1.4)ユ:段懌ユ:段t _You closely miss the bat. The bat hits you but does no damage.ユ:段b.ユ:段W#b.ユ:段寤ユ:段-4.1 (1.3ユ:段ユ:段セ _You barely miss the bat. The bat barely misses you. x2ユ:段Zク I 窶  You slash the bat!ユ:段ハソ (ユ:段bツ 6835.5 (1.4ユ:段ネ ユ:段ヒ G _You kill the bat!ユ:段d」4ユ:段鮒ユ:段ャH _No target in view!ヨ:段Q3ヨ:段Rヨ:段ンk _You now have 23 gold pieces (gained 11).ヨ:段ロpBヨ:段+vヨ:段イy,ヨ:段yzヨ:段g|ヨ:段z~ヨ:段フ~ヨ:段Jヨ:段シヨ:段|ヨ:段5ヨ:段ヨ:段,Xヨ:段゙,ヨ:段ヨ:段ウM _You now have 35 gold pieces (gained 12).ヨ:段Iヨ:段ヨ:段zヨ:段テヨ:段eヨ:段Pヨ:段7ヨ:段iヨ:段ヨ:段}ヨ:段。,ヨ:段蝪ヨ:段<」ヨ:段ッ、ヨ:段、ヨ:段丼ヨ:段!ャ  #............####.###... .#.##).......# #...#... #....######ヨ:段、ャォ. #... ###..#.#.#...#..#. #.. ..#..#>#.#.. #. #.#..#.#...#.... # #.#窶.#.## #@#..#.#...窶ヨ:段゙ャ-#.#.#####.#..#.#...#....#..............#.##########...#..#.ヨ:段 ュ ########.. ######....# ヨ:段3ュG ######ヨ:段ウv71.5 (16.0)-2.5 (17ヨ:段ツカヨ:段;クQ _f - a cyan potionラ:段ンノQラ:段゙ヨラ:段8ワXラ:段ェラ:段ヲラ:段ワラ:段レラ:段ラ:段トBラ:段Tラ:段,ラ:段ルラ:段歴ラ:段%ラ:段~ラ:段hラ:段ラ:段テ,ラ:段肉ラ:段ラ:段,ラ:段襠ラ:段$  Things that are here:ラ:段H_  a +0 club; a kobold corpseラ:段トc  You encounter a bat.ラ:段  b# #..  .######.# #..  ####.## #.#  ....#.###### #.#  ラ:段T r..##.# #.# # #.##.# #.# # #.####.##.###### #.# # #.#...@........####.###ラ:段  #.#.##).......... #.........#.... #....######...........#.....#####..#.#.#...#ラ:段オ K#.........#..#>#.#..... b   bat (asleep)#.....###.#..#.#...#...ラ:段ロ #....## #.#窶.#.#.......#.#.## #.#..#.#...窶...ラ:段U:.b85.5 (13ラ:段%.bラ:段^%.bラ:段?Nbラ:段*6.5 (14 ラ:段ソ _ラ:段ラ:段1リ:段ヒリ:段 リ:段p _A bat is nearby!リ:段  #  .######.####.#.........b#.###### . #.##.# ####@##.###### #.# ....####.####.##).............#..#....######...........#.....#####..#.#.........#..#>#.#..#.....###.#.#...## #.#窶..b..b=7.0)リ:段 リ:段  Q _The bat closely misses you.リ:段*ナ ロ  You barely miss the bat. The bat barely misses you. The bat closely misses you.リ:段フ C8.9 (1.4リ:段 マ 1 _You block the bat's attack.リ:段&z  You closely miss the bat. You block the bat's attack.リ:段(X8--90.3リ:段B.リ:段{1L _The bat hits you but does no damage. The bat hits you.ル:段uw!b.ル:段}ル:段W9==1.7ル:段9ル:段lw _You closely miss the bat. The bat hits you but does no damage. x3ル:段!リ  #. .######.#..#####.#...............#.###### #......b  ####.##.###### #.# #............####.###.#.##).......#.........#...#....######...........#####..#.#....#..#>#.#...###.#.#b.b.ル:段*B20ル:段>8ル:段?: _The bat hits you but does no damage.ル:段%[ .# .#  .# #.. #. .######.# #..##..#####.#......# #.#..........#.###### #.# #....b@.##.# #.# ##.####.##.# #.#  #.####.##.###### #.#  #.#....####.## #.#.##)... #.........# #....######.......... #.....#####..#.#.#...# #.........#..#>#.#.ル:段ツーセ3 _You block the bat's attack. The bat barely misses you.ル:段 ub..b  You barely miss the bat. The bat completely misses you.5.2 (1.5 _The bat barely misses you.ル:段サ=b..bル:段oツ[==6.7ル:段:段B,:段kB:段D:段 G,:段「H:段gL,:段N:段ヤRM _You now have 45 gold pieces (gained 10).:段傍:段U:段GV:段@X:段Z:段wZ:段深:段r]:段^:段棒:段_:段ンa:段Zc,:段ロc:段#e:段e:段.f:段{f:段%i:段#j,:段~j:段1l:段tm,:段ンm:段、n:段Go:段覚:段フo:段s:段孚:段t:段&u:段v:段Nw:段嗹:段誣:段fy:段頚,:段J{:段リ|:段R~,:段p:段H:段モ,:段*:段J:段,:段b:段寞:段R:段$:段o:段N:段J:段沒:段 :段ソ:段キ,:段a:段ァ:段S。,:段セ。:段▽:段惡,:段iィ:段頭:段#ュ,:段ホョ:段8ア:段さ:段モウ:段メエ:段フカ:段貂,:段7コ:段メシ:段シセ,:段フソ:段qテ:段ト:段Hナ:段ニ:段ネ:段sノ:段フノ:段斂:段ラヒ:段ホ:段ホ:段マ:段ェミ:段Gメ,:段メ:段Tヤ:段ユ,:段ョヨ:段ァラ:段4ル:段ラル:段レ:段 ゚:段g  You encounter 2 jackals.:段Vゥ    ##  .##  .h  h# #.# :段ラC ####.#....#  #..@....#-  #.##.#..#  #.##....### :段」' #.##..#....  #.##....##  #.##....## hh 2 jackals (asleep)  #........##  ###.......#### #.......):段5..#:段=].h69.1 (39.0):段<{ hThe jackal barks! x2; You hear a bark!:段♯:段愈 hhYou encounter a jackal.:段L====70.1 (40:段ァ :段N u _The jackal completely misses you. The jackal leaves your sight.:段Ff .hYou hit the jackal.h.h.h.h:段Iュ h 3 jackalsThe jackal is severely wounded.:段オIZ=---1.5 (1.4:段鶫 ):段マO:段崖S _The jackal barely misses you.:段Jマ H .  You hit the jackal.:段sレ タ  2You kill the jackal!You closely miss the jackal. You block the jackal's attack.:段む `20---2.8 (1.3:段 :段< S _The jackal barely misses you.:段pラ  .hYou hit the jackal..h  The jackal is severely wounded.5-4.2 (1.4:段メレ :段Z゙ J _You block the jackal's attack. The jackal bites you.:段[ .  You slash the jackal!    jackalYou kill the jackal!You hit the jackal.6=75.6:段x'W _The jackal bites you but does no damage. x2:段ヒj 窶You hit the jackal.:段mモ(:段ヨ6346.9 (1.3:段Pワ:段゙J _You kill the jackal!:段hョ4:段ィッ:段サウH _No target in view!:段:段」:段:段::段゚:段ヨ!P _:段>#,:段#:段2(b  You see here a jackal corpse.:段キ):段p*@= _:段+:段S,:段-.:段.:段ン.:段1:段2,:段3:段4:段コ5:段6:段m6:段、7:段8:段@9:段コ9:段::段、;:段;:段ノ<:段=:段>:段ホ>:段T?:段A:段CFn  You encounter a frilled lizard.:段1.7:段\」:段゚ィ _You barely miss the frilled lizard. You block the frilled lizard's attack.:段mン  You barely miss the frilled lizard.The frilled lizard completely misses you.:段゙-3.2 (1.5:段ア:段f[ _The frilled lizard barely misses you.:段ヲi  You closely miss the frilled lizard.:段ァ-4.6 (1.4:段ヲュ:段チーF _The frilled lizard bites you but does no damage.:段ァ r 窶You hit the frilled lizard.:段 (:段フ %7:段 5.9 (1.3:段ァ$ :段A+ R _You kill the frilled lizard!:段ヨ:段椅:段ワ:段-゙H _No target in view!:段ヘ:段7:段b:段 H _No target in view!:段ケォ# #.#####. .#窶### #.#.##.####.#@###......#....##.####.#.#.#..#...#.##....### ##-60 _:段Dー:段魍:段 シ  #.#####. .#窶### #.#.##.####.#.###:段「シ イ......#.@..##.####.#.#####窶#....#.#....###.. #:段ス .#....#.##....##:段「ト :段1ナ !-:段\ナ 7:段ハ :段iヘ :段ュ[フ  #.#   #.# ##  :段躰m #.##.   #.#..   #.#.#  :段\p #.#窶#  :段7\+ ### #.#.#   ##.####.#.###  :段[\w #......#@...#  :段}\C ##.####.#.#.#   ####窶#....#.#.# :段拿  #.......###.. # :段シ\ト  #.##.#..# ###. :段ワ\  #.##....### .#   #.##..#.... . :段Y]  #.##....### ##   #.##....##:段膨:段bd&8:段男:段、k:段クサQ:段ユ  #.# ##   #.##.   #.#..   #.#.#   #.#窶# ### #.#.# ##.####.#.###  #......#....#  ##.####@#.#.#   ####窶#....#.#.#   #.......###.. #   #.##.#..# ###.   #.##....### .#   #.##..#.... .   #.##....### ##   #.##....##  #........##:段::段K:段オ&9:段<:段:段  #.##.  #.#..  #.#.#  #.#窶# ### #.#.# .####.#.###  #......#....#  ##.####.#.#.#  ####窶#..@.#.#.#  #.......###.. #  #.##.#..# ###.  #.##....### .#  #.##..#.... .:段嚶ヨ  #.##....### ##  #.##....##  #.......##  ###..####:段t:段G(400:段逍:段据:段LC  #.##.  #.#..  #.#.#  #.#窶#  ### #.#.#  ##.####.#.###  #......#....#  ##.####.#.#.#  ####窶#.@..#.#.#  #.###.. #  #.##.#..# ###.  #.##....### .#  #.##..#.... .  #.##....### ##  #.##....##  #........##   ###.####:段R:段SS&1:段W:段ヘY:段ッァ8  #.##.  #.#..  #.#.#  #.#窶#  ### #.#.#  ##.####.#.###  #......#....#  ##.####.#.#.#  ####窶#@...#.#.#  #.###.. #:段mィ4  #.##.#..# ###.  #.##....### .#  #.##..#.... .  #.##....### ##  #.##..##  #..:段乖...##   ###.####:段Tッ:段ユッ2:段ウ:段峽:段l:段`m:段q:段cs:段ロヲ 4:段サャ :段」ョ :段#4:段セ(:段テ*:段  .#窶### #.#.###.####.#.###......#....#.####.#.#####窶#...#.....@.###.. ##.#..# ###. #.##....### .##.###...... #.......)..#:段娃:段゚。&3:段゚ヲ:段ィ:段75{  #.#..  #.#.#  #.#窶#  ### #.#.#  ##.####.#.###  #......#....#  ##.####.#.#.#  ####窶#....#.#.#  #.###.. #  #.##.#..# ###.  #.##....### .#  #.##..#..:段5ッ.. .  #.##....### ##  #.##...##  #........##  ###.......####   #.)..#:段o;<4:段C>:段ラ?:段コ   #.#..  #.#.#  #.#窶#  ### #.#.#  ##.####.#.###  #......#....#  ##.####.#.#.#  ####窶#....#.#.#  #:段Dコ .###.. #  #.##.#..# ###.  #.##....### .#  #.##..#:段勅 .... .  #.##....### ##  #.##....##  #.......:段サ ユ.##  ###.......####   #.)..#:段ォタ :段 チ &5:段セナ :段Cヌ :段ョ*M#.. #.#窶 ### #.#.# ##.####.#.##......#... ##.####.#####@#....#.#.......###.. ##.##.#..# ###. :段   #.##....### .##..#.#......:段4:段o<6:段:段ヲs _You see here a jackal corpse.:段ヨI:段:段タ:段($P _:段゚$:段+%:段&:段d(:段*:段[*:段+:段0X:段3:段ハ4,:段タ5:段M7:段゚8,:段ツ9:段:=:段ラ>,:段ト?:段A:段擦:段ホC:段ュD:段{F:段IH:段H:段zI:段マL:段?N:段tN:段aO:段ッQ:段?S,:段LT:段ホU:段)W:段「W:段X:段KZ:段[\,:段K]:段ク^:段ィ`:段ロ`:段サa:段Td:段憩,:段モe:段臟:段~g:段・g:段5h:段^i:段"j:段Lj:段駛:段k:段ォl:段メl:段4m:段7n:段ナn:段駭:段o:段Xp:段p:段(q:段jq:段 r:段池:段コr:段r:段et:段t:段u:段\u:段4v:段、v:段ニv:段 w:段ウw:段(x:段Sx:段肺:段my:段フy:段y:段布:段z:段|{:段」{:段0|:段X~:段@:段{:段:段ア:段L:段n:段普:段5:段揩:段ラ:段 :段怎:段:段A:段|:段:段ゥ:段:段b:段G:段O:段ラ:段:段煌:段{:段」:段ル:段p:段I:段ロ:段ャ:段 :段「:段ホ:段}:段續:段(:段d:段囎:段許:段:段$:段_:段H:段椈:段ナ:段0:段e:段`:段・:段:段慢:段n:段ウ:段^:段q:段T。:段苅:段。:段」:段」:段&、:段商:段ー・:段ヲ:段ヒヲ:段;ァ:段}ィ:段`ゥ:段圸:段ェ:段ォ:段擣:段ヨャ:段Pュ:段Mッ:段民:段ッ:段sー:段Eイ:段フウ,:段Sエ:段+オ:段蠏:段カ:段wカ:段Wキ:段 ク:段Lク:段テク:段キケ:段xコ:段。コ:段"サ:段サ:段ムシ:段シ:段多:段柄:段ェタ,:段加:段ツ:段レテ:段ト:段bト:段Rナ:段Zニ:段ウニ:段%ヌ:段衂:段rノB:段ノ:段yハ:段ィハ:段ラハ:段zヒ:段ヒ:段&フ:段Nフ:段hホ:段 ミ:段Tミ:段ム:段惟:段ゥモ:段ワモ:段>ヤ:段ユ:段Eヨ,:段ソヨ:段豚:段oル,:段鞁:段際:段ムワ:段"ン:段゙:段玩:段樒,:段:段8:段@:段喜:段:段:段c  You encounter a rat.:段_=.#  窶# #.. .# #.# .### #.# ...# .# .#.#  #.# .#.#  #.# # ...#############.#.###.# ##..............@......# :段レ1##.#############.......r ........## ###...... ##.###...## ### ######  #.##.....#####.##  #...............# r   rat (asleep) #####.....#####.## :段KF..# ##...## #.# #.# ##.## #.#:段Kr70.9 (64.0).:段 Kr:段 5==1.9 (65:段L :段 & _The rat squeaks loudly.:段 _You see here a scroll labelled SETIGOO POROGI.:段Rw# # #.... # #.#.# ### #.#.## #.#.# :段エw[#.# #.#.# #.# #.#.# #.#.###.# ..............?@....r# .#:段ルwv. .......## ###.:段w.###...## ### # #.##..... :段!xネ#...............# .....#####.### ##...## #.:段ex# .# ##.## #.#:段y/r.:段:段8--2.9 (1.0) :段 _:段W:段5:段w ロ #....  #.#.#  #.#.# # #.#.# .# #.#.# .# #.#.# #.#.###.# .?.@..r.# .#.## ###. .###...## ##### .:段) ;# :段} /r.:段d :段チ A--3:段$ :段u% :段gb#.... #.#.#  #.#.# # #.#.# # #.#.# # #.#.# #.#.###.# ?..@r..# #.### ###.# ###...## #### # :段Hi:段ソi.=4:段「n:段q; _The rat bites you but does no damage.:段 ル  You hit the rat.  The rat is heavily wounded.6.2 (1.3:段1 :段 Y _The rat bites you but does no damage. The rat misses you.:段ゥ :段 e .You hit the rat.:段^ (:段◇ 6417.6 (1.4:段ホ、 :段〒 G _You kill the rat!:段ヘッ:段ー:段sオ:段クH _No target in view!:段'ナ ナ _:段Sハ X:段モハ :段ね ,:段猛 U.# 窶# #.... .# #.#.# .### #.#.# ...#:段モ  #.#.# .#.# #.#.# .#.# #.#.# ...###.#.###.# ##...@......#-.###...#...## ###........#:段Jモ ェ.###...## #######  #.##.....#####.##  #...# :段oモ ネ#####.....#####.## ..# ##...## #.# #.# ##.## #.#:段責 :段aル .80.6 (3.0:段レ E-1.6 (4:段#゙ :段イ d _c - a scroll labelled SETIGOO POROGI:段ad:段゙d:段_:--6.0):段d:段Vf:段n !#.... ..###.# ######.##..##.........###.##..#####. ####.#.###.##........... ...........##.##..##### ####..  #################K ###.## #. ..... ###.#  #.# :段Gr 5K.:段諏 W--7:段閤 :段 :段! j )You hit the kobold.:段 ):段E =4=9.0 (1.4:段・ :段 J _You kill the kobold!:段ュム:段!メ:段Gラ:段巍H _No target in view!:段ケm3 :段mnテ#.# ######.##..##.........###.##..#####. ####.#.###.##.......... ...........##.##..##### ####..  #################. ###.## #...#.#:段%u:段u=-5000 _:段~ャ  Things that are here: _a +0 dagger; a kobold corpse:段筬。 _:段「キ:段゚セX:段セソ:段ヤチ,:段ラツ:段ト:段Bニ:段ニ:段ヌ:段卻:段xハ,:段ヒ:段偉:段醢:段6ホ:段ホ:段マ:段Jム:段yム:段ム:段責:段Cユ:段uユ:段ヨ:段&リ:段~ル:段聘:段アレ:段ロ:段Uン:段金B:段ャB:段0:段捺:段ソ:段h:段櫁:段」:段:段:段=ソ #..#  ....  #..#  #..#  #..# #  #..# .##  :段oロ#..####...#####.# #....@..#-:段佼..##.# #.#####...#  #.##.# #.# .## :段 #.##.## #.# ...##..## #.# ## ........# #.# ##.##..#####.# ##...........# ##.#:段<#..#######:段頽0199.0):段ィ-20.0 (20:段B:段 T _j - an orange potion:段佰:段 ミ:段ミ:段贊:段oヨi  You encounter a dart slug.:段ナロ#..# .... #..# #..# ##..# w# #..# #.## #..####...# ####.# #.....@.# ..##.# #.#####...# #.##.# #.# #.## #.##.## #.# ....##..## #.# #### #.# w   dart slug (asleep).##..#####.#...........#.##..:段=zw0.0)w:段Z21.0 (1 _:段:段 :段xサ "#..# ##.... .##..# .# #..# .# #..# w# #..# ##.##  #..####@..# ###.# #.......#...# .##.# #.#####...### .##.# #.# ##.## :段ヲシ 「.##.## #.# ...##..## #.# #### ......# #.# .##..#####.# ...........#:段uナ :段メハ `The dart slug launches a dart at you.:段メO &.:段ュP ^3---=2:段1U :段宜 - _The slug dart hits you.:段0#..# ### .... ..# #..# #.# #..# #.# #..# #w# #..# ##@##  #..####...# ##.# #.......#...# ##.# #.#####...### ##.# #.# ##.## ##.## #.# ... ##..## #.# #### .....# #.# ##..#####.#:段t  The dart slug launches a dart at you.:段クw2----3:段b:段h- _The slug dart hits you.:段Fナ  The dart slug launches a dart at you.The slug dart hits you.  You slash the dart slug!  The dart slug is almost dead.:段蠻5=4.4 (1.4:段@ハ:段フA _The dart slug bites you but does no damage.:段:W o 窶You slash the dart slug!:段タ[ (:段Y_ ョ 3=58-5.8 _You kill the dart slug!:段肪 :段0d e _Your Axes skill increases to level 3!:段5]:段ョ]8-:段0b:段dH _No target in view!:段/f:段サf:段f:段h:段嗄 _4==:段n:段o:段7o:段、o:段vp:段ィp:段p:段池:段ナr:段s:段ンs:段Ft9=:段柎:段ua5=:段Ev:段v:段(w:段w:段ムx,:段&y:段y:段6z:段想:段L|:段ァ|h6==:段7}:段イ~:段ホ:段#:段i:段:段:段(:段・:段ウ:段:段0:段・:段D:段:段翠9=:段:段竓:段フ:段:段h:段w:段0:段p:段ム:段ニ:段~B:段梺:段k:段」:段ユ:段粕:段u:段ョ:段,:段:段?:段ッ:段蝌:段L:段7:段ゥ:段ム:段-:段龜:段:段|:段ッ:段ク:段:段K。:段x「:段:」:段o」:段゙」:段ム、:段キ・:段・:段[ヲ:段ヌァ:段圷:段レィ:段ゥ:段謙:段1ォ:段pォ:段サォ:段脈:段|ュ:段ッュ:段 ョ:段hッ:段iー:段「ー:段ア:段Xイ:段スウ,:段 エ:段/オ:段・オ,:段&カ:段ケカ:段Tキ:段狭,:段zク:段ケ:段Cケ:段トケ:段サ:段サ:段&シ:段直:段セ:段ツセ:段セ:段タソ:段逝:段kチ:段ゥチ:段菽:段'テ:段ケテ:段テ:段[ト:段ヲナ:段Hニ:段}ニ:段ニ:段ウネ:段ヌノ:段ハ:段Qヒ:段寨:段フ:段ニフ:段 ヘ:段4ホ:段nマ,:段ミマ:段衵:段オム:段ム:段dメ:段Nモ:段Gヤ:段慰:段袂:段釁:段ケヨ:段ヨ:段^ラ:段)ル:段葮:段2レ:段尺:段ロ:段コワ:段ワ:段dン:段゙:段WX:段 :段G:段ア:段蒹:段セ:段:段T:段s:段6:段j:段フ:段B:段G,:段母:段酒:段,:段U:段脉7 _You open the door.:段檐3:段s:段x@  There is an open door here.:段=:段 _:段,:段V:段ゥ,:段フ:段:段ナ:段 :段゚ :段Z  There is a staircase leading out of the dungeon here.:段:段ソ _:段I:段、:段&:段y:段:段B:段:段ネ7 _You open the door.:段:段H:段セ:段B#@  There is an open door here.:段#%5 _:段%:段 (:段T):段ォ):段]*:段3,:段L-:段-:段-.:段/:段0:段,1:段、1:段3:段f4:段ミ4:段r5:段エ7:段テ8:段8:段9:段=d  You see here a quokka skeleton.:段ク>:段e? _:段@:段B:段擦:段゚C:段^D:段イF:段ZH,:段aI:段K:段NM:段/N:段ーN:段#Q:段S:段US:段^T:段新:段Ч:段X:段゙Y:段カ[:段 ]:段H]:段]:段K_:段」`,:段Ca:段タb:段歡:段蘢:段d:段麁:段マf:段 g:段禀:段Oj:段挂,:段l:段(m:段Mn:段n:段 o:段/p:段゚p:段/q:段ォq:段Vs:段)t:段ーt:段穰:段Mv:段"w:段qw:段窈:段マx:段・y:段y:段zz:段G|:段 }:段F}:段ュ}:段諧:段:段:段^:段:段u:段セ:段:段」:段「:段:段D:段蛻:段:段テ:段&:段熏:段キ:段:段Y:段i:段Q:段ゥ:段:段:段笂:段:段t,:段u:段ノ:段 :段゚:段蝌:段3:段☆:段ャ:段ヘ:段T:段マ:段駁:段:段チ:段]:段":段:段6。:段棕:段ユ「:段エ」:段鬟:段q、:段・:段クヲ:段ヲ:段-ァ:段}ィ:段dゥ:段皓:段(ェ:段セォ:段ャ:段ュ:段「ュ:段憤:段脹:段ヤッ:段Pー:段4イ:段dウ,:段ウ:段Wオ:段Nカ:段憾:段'キ:段ソ:段譱:段+タ:段ッタ:段+テ:段て,:段ナ:段 ヌ:段,ネ,:段エネ:段別:段突:段賤:段Uフ:段Tホ:段.マ:段mマ:段ウマ:段sム:段#メ:段Uメ:段クメ:段籌:段ユ:段リユ:段ャヨ:段ラ:段リ:段:ル:段vル:段Tロ:段 ワ:段Qワ:段ロワ:段Z゙:段Y゚:段鍾:段:段:段坂:段:段N:段應:段q:段ォ:段:段(:段V:段玖:段ー:段\:段,:段駆:段リ:段 ,:段・:段ェ:段:段A:段ヨ:段カ:段V,:段鋩:段ワ:段?,:段:段:段e,:段:段:段D:段~:段\:段ツ:段r,:段K :段ヘ :段K ,:段# :段テ$  Things that are here::段ia  a +0 dagger; a kobold corpse:段>:段キ _:段|:段%:段イ:段:段:段:段,:段|:段':段,:段:段x":段*%j  You encounter an endoplasm.:段6#..# #窶###.J #..# ##.###.# #..####...# ####.# #.......#..#.... ..###.#####...##.#.# #.##.# ##.###.#.# #.##.## #.# #...#.#.# ####.##..## #.# #####.#.# #......@..# #.#-#.#.# #.##.##..#####.####.#.###.##...........## ...........##.##..##########..........##..#  ###........##).## J   endoplasm (asleep) :段\7 ##############..# # ###.## #..####### .....# #..##.....:段S9?.J6530.0):段V@QJ:段@F-61:段」F:段アI^ _The endoplasm quivers.:段 ...# #窶.. ##.# #J####...# ##......#..... .####... ##.## #.##.## ...####.##@.######........#   #.#.# #.##.##..##### ####.#.###.##........... ....:段ー M##.##..####### ####... ###........##)  ##############. ###.#.#####:段 $.J:段:段y17.8 (1.0):段, :段L :段0トオ...# #窶. ##.# #.####...# ####J......#..... .####... ##.## #.##@## ...####.##..#######.........#   #.#.# #.##.##..##### ####.#.###.##........... ....######## ####... ###........##)  ############# :段zナ$.J:段ヒ<8:段 ム:段ィメ:段憇ホ.... .##...# #窶. ##.# ####...# ####.......#..... ..##J####... ##.## #.##.## ...###.##..######........# #  #.#.# #.##.##..##### ####.#.###.##........... ....######## ####... ###........##):段ォD=9:段ョ:段o@ _The endoplasm hits you but does no damage.:段、 M .  You slash the endoplasm!:段オ R:段ァ 76561.2 (1.4:段 :段 M _You kill the endoplasm!:段^ :段 :段V :段d H _No target in view!:段F4:段ゥ:段H _No target in view!:段ラx:段zy:段エy:段須:段ヘ|:段フf _:段7:段U:段O:段3ケ##. #.. .... ..>#### .. #.# ..####.#..# #窶## #......#..# ##.# .####...:段初L-3.2 (2.0 ####.# #.......##.... ..##.# #.#####...# Nothing quivered:段フエ#.#.# #.##.# #.# ##.###.#.# #.##.## #.# #....## :段"....:段n:段スE-4.2 (3:段:段69 _Found an escape hatch in the floor.:段ハ :段' :段 :段、 :段: :段 :段- ,:段 :段 :段z :段 :段; :段ャ :段` :段ネ :段2! :段q! :段" :段# :段ヤ$ :段 % :段& :段9( :段) :段ニ) :段H* :段J- P  There is an escape hatch in the floor here.:段d. :段/  _:段/ :段0 :段+2 :段v2 :段2 :段ヒ4 :段7 %  :段87 AYou encounter a quokka.:段Z< P:段コ< !#######...r...######## #.@.......  #..####### #..# # #. .... . :段.= i.#####.>#### #..#  ...........# #..# # .#####.....####.#..# # r   quokka (asleep) :段g= ヤ#####......#..# ## #.######..####. :段= ]####.# #.......:段s? f.r72.2 (8:段@ K.r:段|D _r:段0E )3.2 (9 :段oE _:段蹣 :段コK ;段q[##.r.# #. #..# #..#  #..# ....  .#####.>#### #..#;段ク ...........# #..# .#####.....####.#..#  #####......#..#  #.######..#### ####.# #;段!I=4.2 (1;段d;段T「> _The quokka bites you but does no damage.;段ルw  You closely miss the quokka. The quokka bites you.;段R]3---5.7 (1.5;段錮;段> _The quokka bites you but does no damage.;段" C7.1 (1.4;段 ;段モ  ;段 _You barely miss the quokka. The quokka closely misses you.;段ヒ 7  You hit the quokka.  The quokka is severely wounded.8.4 (1.3 _The quokka bites you but does no damage. x2;段5  窶You hit the quokka.4=--729.9 (1.5 _You kill the quokka!;段セェ n _No target in view! _No target in view!;段}ソ H _No target in view!;段!h  _No target in view!;段/4;段ィ0;段マ4H _No target in view!;段諧;段I3;段イ;段sf _;段繖;段レ;段.;段pa5==;段&;段;段ャ;段@;段T;段ク;段「;段S;段牛;段;段囂;段QO=;段リ;段1K6=;段將;段灯;段{;段ェ;段ネ;段ネ;段;段^;段コ;段 _No target in view! _ You see here a quokka corpse.;段z;段ユ _;段;段ユ;段ウO=;段4;段f。;段覆,;段\」;段$ヲ;段"ァ;段xァ;段ノァ;段遞;段ワゥ;段ェ;段zェ;段ツォ;段yュ,;段サュ;段yーb  You see here a quokka corpse.;段棲;段?イ _;段メイ;段エ;段オ;段アオ;段゚オ;段キ;段ャキ;段蛤,;段ケ;段コ,;段vサ;段Dス;段ス;段<セ;段Lソ;段ソ;段チ;段Aチ;段コチ;段陛B;段ト;段゚ト;段ナ,;段~ニ;段ネ;段゚ホ| ########## .......窶.###########.# #.# ########........@....# #.#-703.9 (24.0)#..#########..# ####.##..# ....>! ..##.#.#####.>#### #..# # #.##.#...........# ##.#;段dマ#.#.#####.....####.#..# #窶##.######......#..# ##.##.##.######..####...#.#####.# #.......#...#;段鰆;段oユF-4.9 (25;段hレ;段ワ| _You see here a quokka corpse. _Found a stone staircase leading down.;段T;段ノU3;段マV;段゚W;段ZB;段能;段饅;段x];段ス_;段タ`;段a;段ia;段^b;段-c;段Vc;段ヨc;段ノd;段テ;段ナe;段f;段g;段ェg;段ラg;段4h;段阻R  There is a stone staircase leading down here.;段嗣;段/l _;段虱;段sニ#####.. ####.# 窶.###########.##.# #.............#;段スt#.# #..#########..##.# ..# #.....>@...##.# #.>#### #.#..##.# ......# #.#..# #.##.# ;段マu#.....####.#..# #窶##.# ######..# # #.######..####...#.#  ####.# .#...#  ..##.#...###  #.##.# ##.#######;段X{211.9 (7.0);段゚{+2.9 (8;段コ;段S _k - a yellow potion;段ツ _No target in view!;段4  _No target in view!;段{I;段;段;段g: _;段R  There is a stone staircase leading down here.;段);段ヌ _;段{;段z;段ア;段;段;段ノ ;段ミ!;段";段";段$;段J%,;段&;段';段*,;段*;段o,;段3-;段s-;段-;段.;段h0,;段1;段リ2;段3;段(4;段4;段8B;段8;段1:;段c;,;段;;段3=;段>;段B>;段~>;段?;段キ@;段@;段VA;段?;段」;段ヌ;段L _You now have 47 gold pieces (gained 2).;段y;段ツ;段`;段テ;段ェ ;段 ,;段# ;段モ ;段 ,;段ホ ;段x;段ト;段;段u;段b;段ホ;段;段ャ;段;段ム;段I;段;段ョ,;段C;段;段\;段;段レ;段ナ;段";段j;段チ;段;段;段ノ;段" ;段@!;段!";段M";段ー";段コ#;段&$;段W$;段$;段s%;段)&;段q&;段&;段#';段';段R(,;段ナ(;段U);段);段(*;段~+;段ヲ,;段-;段-;段.;段0;段@0;段セ0;段ノ1;段3,;段3;段サ4;段u5;段ホ5;段06;段7;段=8;段x8;段ャ8;段w9;段:,;段;;段$<;段>i  You encounter a hobgoblin.;段Cラ#####...##############.###.........窶.###########.#;段iD ###########.............# #..#########..## g #..# #.....> ....#####.>#### #.#..## .......@......# #.#..# ;段ホDO....#####.....####.#..# . #####......#..# #.######..## ###.... ;段&Eツ#.... ..##.### g   hobgoblin (asleep) #.#.# #.###.# #.#.# #.##.## #.# ;段キE~#.#.# ####.##..## #.#;段F\.g47.9 (35.0);段cLMg;段IM38.9 (36 _;段R;段ケS;段ホ,   #.. # #. #.窶.#.# #.............#> #..#.... #..# #......g..#####.>#### #.#..;段メ- .......# #.#..#b....#####.....####.#..#S.. #####......#..#. #.######.. ####.# # #.... ..##.# #. #.#.# #.##.# #.# b   bat (asleep) #.#.# #.##.## #.# S   ball python (constriction, asleep)  #.#.# ####.##..## #.#;段4 レ .b  You encounter a ball python and a bat.Found a stone staircase leading down.b.;段5 yS..g;段6 &.b;段\6 2S.;段a= xbS);段> 19.9 (1.0);段颪 ;段|F 5 _The ball python hisses angrily.;段「タ4  # # #. #.窶.#. ####;段gチナ.#>.. #..#..#.... #..# ##.....#####.>#### #.#..#..Sg.# #.#..#...b.#####.....####.#.... #####......#..... #.######....r ####.# ####.... ..##.# #. #.#.# #.##.# #.# #.#.# #.##.## #.#;段菽 #.#.# ####.##..## #.# r   rat (wandering);段ノx b.  You encounter a rat..b.gr. .SThe rat squeaks loudly.;段0マJr;段マ1===50;段 ユ;段Lラ1 _You block the bat's attack.;段xh!b.;段ワh;.g;段fi8r.;段i'.b;段Uj1S.;段ソj6r.;段ラq  You closely miss the bat. The bat hits you but does no damage.;段Pr6--2.3 (1.4;段x;段yW _The hobgoblin closely misses you.;段{「ケ  You hit the hobgoblin.  The hobgoblin is severely wounded.;段g」H--3.6 (1.3;段Mゥ;段吻V _The hobgoblin barely misses you.;段 。  You barely miss the hobgoblin.The hobgoblin is severely wounded.;段9 (4.9;段 ;段/% @ _The hobgoblin hits you but does no damage.;段ア&  You hit the hobgoblin but do no damage.The hobgoblin is severely wounded.The hobgoblin barely misses you.;段ソ' -6.3 (1.4;段8- ;段8/  ;段z/ 2_The hobgoblin hits you but does no damage.;段艦K .  You hit the hobgoblin.;段湖.b;段ノマm b.  You kill the hobgoblin!;段$ミE.S;段σ(.b.;段4ム1r.;段ヤッ .b  The bat misses you. The ball python closely misses you.;段ロGb   batS   ball python (constriction)r   rat;段.゙ナ4-- -1  97.7Constr ;段璢;段z _The ball python grabs you. The ball python constricts you.;段uW ##.# #.##.窶.#.#####.##>.. #..#..##.... #..# #.#.....#####.>#### #.#..##....rS.;段mX <# #.#..##....b#####.....####.#..#..... #####......#..#.... #.######..#... ####.# #.###.... ..##.# #.##.#.# #.##.# #.# #.#.# #.##.## #.# ;段・_ ;段ハ` 5=- 8 -80;段de ;段g 9 _You escape the ball python's grasp. ;段ーl  # # #. #.窶.#. ####. #>.. #..#.. #.... #..# # #.....#####.>#### #.#.. #....rS.# #.#.. ;段ョ #....b#####.....####.#.. ..... #####......#.. .... #.######.. ... ####.# # ###.... ..##.# #. #.#.# #.##.# #.# #.#.# #.##.## #.#  #.#.# ####.##..## #.# ;段R  The ball python bites you but does no damage. ;段ホ.=9 ;段 ;段Y _The ball python closely misses you. ;段q 窶You slash the ball python!b. b窶You kill the ball python!.r.b. ;段r   rat ;段78261.1 (1.4 ;段タ _The bat hits you but does no damage. The rat barely misses you. ;段オg 窶You hit the rat. ;段キ5.b.b ;段Vク&  ;段从j窶b  You kill the rat! ;段ゥソ( ;段テツ6==62.4 (1.3 ;段cネ ;段ヒ1 _You block the bat's attack. ;段欝 6  # # # #.窶.# ##### ;段Ф  #>..# #..# #....# #..# # #.....#####.>#### #.# #......# #.# #....b#####.....####.#.. #####......##....#. #.######?...##. ####.# ###.... ..##.# #. #.#.# #.##.# #. # #.#.# #.##.## #. # #.#.# ####.##..## #. ;段ノW b. ;段ゥX  ;段ホX #.b. ;段^  ;段7_ ,30 ;段c  ;段e ケ _Found a scroll labelled FOLAGO ROILYUZ. The bat closely misses you.Things that are here: ;段シh x _a rat corpse; a ball python corpse ;段  #  #.窶. ##### #>..# #..# #....## #..# # #.....#####.>#### #.# #....@窶.# #.# # #...b.#####.....####.#.# #####......##....#.# #.######.?...##.# ####.# ##.... ..##.# # #.#.# #.##.# # ## #.#.# #.##.## # .# #.#.# ####.##..## # ;段 ).b. ;段 .b ;段A  ;段灌 &4 ;段捧  ;段g Q _The bat closely misses you. ;段ヘ!#############.........窶.#####################...........>..# #..#########....## #...#####.>#### #.#窶......... ######.....### ......b.# #####.....##....#.# #.#####.?...#####.# #####.... .. #.#.# # ### .####.##..##..........b. ;段J%. ;段若b. ;段ヘ ;段&5 ;段ャ ;段M: _The bat hits you but does no damage. ;段gU############# #.........窶.######### ###########.......... #>..## #..######## #....## #..# #. #.....#####.>#### # #.....窶.........# #. ## ;段F####.....#####.....####. ........@.# #####...... .###....#.# #.#### #..?..b##.# ####.# #######.... ..##.# # #.#.## #.##.# ### #.#.# #.##.## ..# #.#.# ####.##..# ;段tロ# #.# #.#.# #.........# #.# ;段p #.#.# #.##.##..### ;段t%b. ;段D"b. ;段i  ;段ニ #5 ;段 1-6 ;段ソ ;段4' _The bat hits you. ;段DL.b..b ;段ッb. ;段 C7.7 (1.3 ;段  ;段$ _You closely miss the bat. The bat closely misses you. ;段 I 窶  You hit the bat. ;段 S ;段  J-99.0 ;段 $  ;段w& G _You kill the bat! ;段8 _No target in view! ;段ク4 ;段 ;段;H _No target in view! ;段nA I ;段QB  ;段錵 _6= ;段|F  ;段澀  ;段:I  ;段qI  ;段J  ;段ンM _  You see here a bat corpse. ;段ネO  ;段/P  _ ;段レP  ;段シQ  ;段R  ;段&S  ;段)T  ;段。U  ;段$W  ;段yW 9= ;段wX  ;段Y  ;段ュ[  ;段ル[  ;段マ`  ;段a 9 ###..... #>..## #.. #....## #..#  #.....#####.>#.# #.....窶........ ;段#b U#.# ## #####.....#####....#.##. . ..........# ####  #.#.. ....####...窶#.#  #.#.# #....@...##.# ####-  #.#窶# #########....... ..##.  ;段Vb 2 #.#.# #.#.#### #.##. ##.#.### #.#.# #.##. ..#....# #.#.# ####.##..#.#.# #.#.# #........#.#.# #.#.# #.##.##.  ;段ub .###...#############.#.###.##.... .# ###.....................##.##. ;段af .76.0 (7.0 ;段ェf E-7.0 (8 ;段Li  ;段0k d _e - a scroll labelled FOLAGO ROILYUZ ;段b#.#>..## #..##....## #..# #.....#####.># #.# #.....窶.#  ;段ハ#.# ## #####.....#####.....# #.##. . ..........# #####. #.#.. ....####...窶#.# #.# #.#.# #.....@..##.# ####.# #.#窶# # ;段カコ. ..##.# #.#.# #.#.#### #.##.# #.#.### #.#.# #.##.# .#....# #.#.# ####.##. #.#.#.# #.#.# #.#.#.# #.#.# #.##.##. ###...#.#.###.##. # ###.##.##. ;段Q ;段タ+8.0 (1 ;段今 ;段「 ;段v#.#>..## #..##....## #..# #.....#####.>#### .# #.....窶..# .# ## #####.....#####.....# .##. . ....# #####.  ;段級.#.. ....####...窶#.# #.# .#.# #.##.# ####.# .#窶# #. ..##.# .#.# #.#.#### #.##.# .#.### #.#.# #.##.# #....# #.#.# ####.##..#  ;段ー.#.#.# #.#.# #. .#.#.#  ;段メ]#.#.# #.##.##..#...#.#.###.##.  ;段R ###.##.##..# ;段モ ;段>&9 ;段ユ ;段P ;段譖gM.........窶.################.......>..## ###### #..#  #####.>###  窶....  ## .##########.....###. . ............# #####.... ....####.@.窶# #.##.........##.# ##窶#########....... . .#.##.#.#### #.##.## ;段 ;段'80 ;段」 ;段ナ・ ;段~タ M############ #.........窶.################.......>..## ###### #..#  #####.>###  ;段タ )窶....  ## .##########.....###. . .......@....# #####.... ....####...窶#.# #.##.#........##.# ## .#窶# #########....... ..##.# ;段"チ o.#.#.#  ;段Kチ (# ;段dネ  ;段ロネ &1 ;段|ヘ  ;段マ  ;段K.%M############ #.........窶.################.......>..## ###### #..#  #####.>###  ;段ナ.ミ窶....  ## .##########.....###. . ............# #####.... ....####...窶#.# #.## .#.# #........##.# ####.##. ;段5 ;段J62 ;段: ;段;;段{M############ #.........窶.################.......;段ヘ>..## ###### #..#  #####.>###;段] 窶....;段  ## .##########.....##;段7・#. . ............# #####... ;段[ィ.#.. ....####...窶#.##.##;段|'#.#;段<3;段;段*;段iKTM############ #.........窶.################.......>..## ;段リK###### #..#  #####.>### 窶....  ## .##########.....## ;段eLI.##. . ............# #####...#. #.#.#;段R;段T&4;段ネ\;段ォk」# #.窶.############.#>..## #..##....## #..# ;段l#.@...#####.>#### # #.....窶.# # ## .######.....#####.....# ##. . ............# #####. ;段2m#.. ....####...窶#.# #.# #.# #........##.# ####.# #窶# #########....... ..##.# #.# #.#.#### #.##.# #.### #.#.# #.##.##;段r;段s;段s5;段凅;段Iz;段、セ # #.窶.############.#>..## #..##....## #..# ##..@..#####.>#### # #.....窶.# #  ## .######.....#####.....# #. . ............# #####. .. ....####...窶#.# #.# 窶# #########... .# #.#. ;段柁 ;段ヌ &6;段ツフ ;段厥 ;段ス タ# #.窶.############.#>..## #..##....## #..# #.#...@.#####.>#### #.#.....窶.# #. ## .######.....#####.....####. . . ......# #####. . ....####...窶#.# #.# ;段ハ h# #........## # #### # #.#.## ;段a ;段リ &7;段$ ;段カ[ #############.........窶.####################..........>..## #..########....## #.;段j\メ.#####.>####窶......... ## .############..Nothing quivered#.# ..##.#.# ####.##..##;段幼;段マc;段c8;段i;段ヤk;段5# #.窶.######.#>..## #..##....## #..# #.#.....#####.>#### #.##....@窶.# #.# # .######.....#####.....####.#  . .# #####......#  ....####...窶#.# #.# #........##.# ####.# # #....... ..##.# #  #.#.#### #.##.# #  #.#.# #.##.## #  .#[39;49;段}5m #.#.# ####.##..## # 9;段メ^U### ##.窶.######.#>..## #..#.;段 _:#....## #..# #.#.....#####.>#### #.#.#.....@.# #.#.  .######.....#####.....####.#.;段`_. .# #####......#.....####...窶#.# #.######.;段ダ#.##.# ####.# #.;段ヲ_#....... ..##.# #.;段濱ミ#.#.#### #.##.# #. # #.#.# #.##.## #. # #.#.# ####.##..## #.;段?f;段f'90;段Wl;段確$  Things that are here:;段ルox _a rat corpse; a ball python corpse;段 3;段 ;段L ;段. ク _;段k6 ー;段ゥ= ;段ZA X;段A ;段=C ,;段ヨD ;段TF ,;段 G ;段nH ;段モI ;段J ;段コJ ;段$L ;段ケM ;段M ;段ヲN ;段澑 ;段)U c  You encounter a bat.;段jZ ホ#.........窶#..# ########## ;段忙 #.b. #>..## #..# #....## ;段イZ G #.. #.....#####;段モZ v#.# #.. #.....窶...;段<[ _#.########.######.....######.##..................# ##.#...####...窶#.#  #.#.#######........##.#####;段^[  #.#窶# #########.......### #.#.# ;段ヒ[ リ.##### ##.####.#.### #.#.# #......#....# #.#.# ### b   bat (asleep) ##.####.#.#.# #.#.# #..;段[ #窶#....#.#.# #.#.# #.# ......###...#############.#.###.#;段^ P.b8055.0);段杰 %.b;段兩 '.b.;段0e Nb;段ムe 36.0 (16 _;段k ;段 m ;段@・ ・##########...# #.........窶.# ##########.. #>..## ###  #..###### #b. #.....窶....;段擂 ######.######.....#####...........# #........####...窶#.# .#######........##.##### #.#窶#########........ ;段テ・  ### #.#.# ##### ##.####.#.##;段・ Y ......#...##.####. ;段)ヲ q##窶#....#.#.# #.#.# ;段ァ 6.b;段螽 '.b.;段yッ ;段゚ッ %=;段ー 7.0);段ナカ ;段ラク : _The bat hits you but does no damage.;段チュ b.;段Lョ #.b.;段|ョ b.;段オ C8.4 (1.4;段Iコ ;段惱 s _You barely miss the bat. The bat hits you but does no damage.;段M0  ...## #. #..#.  #... #>..##  #..# #....##  #..# #..... #.# #..# #.....窶 #.##.######..... #.##....b.#  #.#.####...窶#.# #.#.#........##. #.#窶# ######### ### #.#.# #.#.  ##.####.#.### #.#.#  #......#....# #.#.#  ##.####.#.#.# #.#.# ##窶#....#.#.# #.#.# #.;段 Nウ[40mb..b90 _The bat hits you but does no damage.;段  You closely miss the bat. The bat hits you but does no damage.10.7 (1.3 _The bat barely misses you. x2;段>5b.b.;段?.b;段襷C2.1 (1.4;段マL;段XOl _You miss the bat. The bat hits you but does no damage.;段呑 g  ...## # #..#.  #... #>..## #..# #....##;段 ワ 、 #..# #..... #.# #..# #.....窶 #.##.######..... #.##...b.# #.#.####...窶#.# #.#.;段Dワ #........##. #.#窶# ######### ### #.#.#;段ワ  #.#. ##.####.#.### #.#.# #......#....# #.#.#  ##.####.#.#.# #.#.# ##窶#....#.#.# #.#.# #;段<゚ b.;段釶 %.b.;段ヒ ;段 ,30;段暝 ;段N : _The bat hits you but does no damage.;段}E  ...## # #..#.  #... #>..## #..# #....## #..# #..... #.# #..# #.....窶;段ヘス #.##.######..... #.##.# #.#..b......####...窶#.# #.#.#.##.;段 ヘ #.#窶# ### ### #.#.#;段_ #.#. ##.####.#.### #.#.#;段ャ| #......#....# #.#.#;段ヌe ##.####.#.#.# #.#.# ;段゙~ ####窶#....#.#.# #.#.#;段h b.;段b.;段U;段ー&4;段譲;段奠Q _The bat closely misses you.;段コp  ...## # #..#.  #... #>..## #..# #....## #..# #..... #.# #..# #.....窶 #.#;段-#.######..... #.##.b.# #.#.####...窶#.# #.#.#.##. #.#窶# ######### ### #.#.#;段N #.#. ##.####.#.### #.#.#  #......#....# #.#.#  ##.####.#.#.# #.#.#  ####窶#....#.#.# #.#.#;段".b;段ホ.b;段ッ;段S&5;段 ;段>I _The bat misses you.;段マァ .b  You hit the bat.  The bat is moderately wounded.b. 5-6.5 (1.4 _The bat hits you but does no damage. The bat hits you.;段菻G .  You hit the bat.;段 モS;段ヨ6937.8 (1.3;段シロ;段゙G _You kill the bat!;段ち ;段ソ ;段嫁 ;段、ヌ H _No target in view!;段D;段ッE;段襴;段隈;段L| _;段朞;段NK6=;段[N;段fR;段ヌ[,;段兔;段dX;段g;段鈩X;段ツq;段ャW=;段X;段`;段U,;段ラ;段筺;段5。;段ホ。;段;「;段ャ」;段C・;段擂;段茹;段Tィ;段gゥ;段カゥ;段eェ;段ョ7 _You open the door.;段UーI;段kイ;段峩;段莇;段fオ;段箙;段コ,;段@シ;段%セ;段限,;段ヘチ;段tテ;段3ナ,;段=ニ;段省;段]ハ;段イハ;段ェヒ;段ホ;段ソムi  You encounter a hobgoblin.;段vル######......# ....#.#. ..#### #..?.###...# ####### #.@....#####.- #..###..#...####### #$. #......#>..##  #.. #..##'##....## #.. #..#...#.....# ;段ルl#.# #g. #..#テ淌淌#.....窶. g   hobgoblin (asleep) #.########.######.....## #.##..................# #.#.........####...窶#.#;段_ロX38.8 (21.0)g.;段スNg;段wM-9.8 (22 _;段ゥ;段k;段GGr####### ...... #.....#.#.. ..#### #..?.###...# ####### ##......#####......###..#...####### #$.# #......#>..##  #..# #..##'##....## #g.+ #..#...#.....##.# #..# #..#テ淌淌#.....窶 #.########.######.....# #.##.................. #.#.........####...窶#.# #.#.#######........##.#;段I6g.;段P;段oQ240.8 (1.0);段ヲW;段&Y;段 o####### ......##.#.. ..####.?.###...# ####### ##......#####........###..#...#######$@# #......#>..## .g# #..##'##....##.+ #..#...#.....#.# #..# #..#テ淌淌窶#######.######..............####...窶########........#窶# #########....;段ン D=1;段 ;段 V _The hobgoblin barely misses you.;段.Jヒ  You hit the hobgoblin but do no damage.The hobgoblin hits you but does no damage.3.2 (1.4;段xQ;段ィT7 _You block the hobgoblin's attack.;段  You barely miss the hobgoblin.4.7 (1.5;段;段H@ _The hobgoblin hits you but does no damage.;段 ュ  You barely miss the hobgoblin. You block the hobgoblin's attack.6.2;段癡 ;段U @ _The hobgoblin hits you but does no damage.;段ュe  You hit the hobgoblin.  The hobgoblin is almost dead.7.5 (1.3;段ヨj;段l7 _You block the hobgoblin's attack.;段ョタq 窶You slash the hobgoblin!;段堡S;段ニ;段nフTalleyrando the Shield-Bearer #######Mountain Dwarf......Health: 26/26 ========================#.....Magic: 2/2========================#.#.. ..####AC: 8Str: 18#..?.###...# ####### EV: 8Int: 8##......#####...... SH: 4Dex: 9#..###..#...####### XL:  2 Next: 100% Place: Dungeon:1#$@# #......#>..## Noise: =--------  Time: 849.0 (1.5)#.窶# #..##'##....## a) +0 war axe#..+ #..#...#.....# Nothing quivered#.# #..# #..#テ淌淌#.....窶#.##;段ラフヘ######.######.....##.##..................# #.#.........####...窶#.# #.#.#######........##.# #.#窶# #########.... You barely miss the hobgoblin. You block the hobgoblin's attack. _The hobgoblin hits you but does no damage.  You hit the hobgoblin.  The hobgoblin is almost dead. _You block the hobgoblin's attack.  You slash the hobgoblin!;段7ヘ _You kill the hobgoblin!You have reached level 3!;段フヨ/  --more--;段&+ ョ  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? N;段躔ケ31/313/3203 0%  _You feel stronger. x2O;段ッO;段O;段ロO;段ラO;段%O;段エ: _O;段サO;段O;段O;段メM _You now have 59 gold pieces (gained 12).O;段%O;段cO;段DO;段O;段テO;段O;段O;段ッO;段レO;段*O;段癲O;段?。O;段t「O;段。「O;段<」O;段rェロ ########### .........# # #......... #.#.....#### O;段ォ#..@.###...# #####-#.###......#####....#. #..###..#...#### # #..# #......#>..# #.窶# #..##'##.... #..+ #..#...#.... #.# #..# #..#テ淌淌#.... #.######....O;段=ォQ #.##.............O;段Uッ.55.0 (6.0O;段マッE-6.0 (7O;段犁O;段ケオc _h - a scroll labelled RUDDARPH HUDAP;段93P;段i:P;段チ;P;段=P;段AnP;段MD,P;段FEP;段~EP;段コEP;段炉P;段rG,P;段GP;段HP;段IP;段=IP;段オP;段ユJP;段DKP;段wKP;段、KP;段dLP;段鎰,P;段>MP;段MP;段iNP;段侵P;段フNP;段エOP;段.PP;段^PP;段ェPP;段1QP;段クQP;段゙QP;段$RP;段「RP;段..###.# #.窶#.#..##'##....###.# #..@.#..#...#.....71.0 (15.0)P;段clル#.# #..#.#..#テ淌淌#.....窶#.########.######.....#.##..........P;段畦ヒ..##.#.........####...窶#.##.#.#######........##.##P;段ーlx#.#窶# #########.....P;段ユl### #.#.# #.#.####.####.#.### #.#.#P;段ァtP;段、u,2.0 (16P;段フ{P;段'}5 _Found a faded altar of an unknown god.P;段クQ _There is an open door here.Q;段ミQ;段ムQ;段、ムQ;段 _  You see here a hobgoblin corpse. _Q;段Q;段馴Q;段ロBQ;段Q;段寄i  You encounter a dart slug.Q;段r############ #..........#### #..........w. #....@#### #....###...# ###########.###......#####........#...#..###..#...##########.###..#_#......#>..##Q;段ヲ#.# #.窶#.#..##'##....## w   dart slug (asleep)#.# #..'.#..#...#.....### #.# #..#.#..#テ淌淌#.....窶.. #.########.######.....###Q;段w8.0 (6.0)wQ;段ツ29.0 (7 _Q;段Q;段カR;段1"############ #...######.#.....@....w..#.#.....#####..# ....###...# ############.###......#####.........#...#..###..#...###########.###..#_#......#>..## #.# #.窶#.#..##'##....###.# #..'.#..#...#.....#####.# #..#.#..#テ淌淌#.....窶...R;段;/w.R;段L$B80.0 (1R;段|)R;段ミ5R;段>+# #.##.#.w...##.#.....#####..##....###...# ###.###......#####.窶#...#..###..#...##.###..#_#......#>..## ##.# #.窶#.#..##'##....## ##.# #..'.#..#...#.....##.# #..#.#..#テ淌淌#.....窶.w.R;段゚1R;段2&1R;段ツ8'_R;段:R;段cソ `# #.###### #.#.w....# #.#.....#####..## #....###...# ###.###......#####.窶.#...#..###..#...#.#.###..#_#......#>..## #.#.# #.窶#.#..##'##....## #.R;段iタ ア#.# #..'.#..#...#.....#####.#.# #..#.#..#テ淌淌#.....窶.R;段 ヌ R;段Iネ &2R;段"ホ R;段ゥマ R;段3 l  You hit the dart slug but do no damage.R;段「 ```````The dart slug launches a dart at you.R;段+ ......@=3.4 (1.4R;段6< 9_R;段A> O _The slug dart misses you.R;段ユo 窶You slash the dart slug!R;段ヘRR;段h =7=4.7 (1.3R;段ィR;段ヌM _You kill the dart slug!S;段764S;段=S;段?H _No target in view!S;段<)_S;段*S;段+$ _S;段7  You see here a dart slug corpse. _S;段クUテ###### #...###### #.#........窶.@..# --7.7 (3.0#.#.....#####..## #....###...#テ..#### ##.###......#####...窶.####...#..###..#...###...#.###..#_#......#>..## #..###.# #.窶#.#..##'##....## #..# #.# #..'.#..#...#.....#####.>###.# #..#.#..#テ淌淌#.....窶...--S;段綟[ _Done exploring.T;段燈3T;段VT;段ォR.窶.0T;段螫T;段捷[ _Done exploring.U;段$コ: ############..........#######窶......#####@.##...###...#テ..#############Nothing quivered#.########.######.....#####.... U;段ソU;段ソ28.7 (1 _U;段ナ'_U;段}ニV;段ヨッ 4V;段オ V;段"ク M _You can't go down here!Y;段T  You have nothing you can fire or use right now.Y;段怺Y;段FォY;段wエ. _Z;段Z;段ケー _You can't go down here![;段メI[;段ュI# _  You see here a dart slug corpse.[;段悁q _[;段ァX[;段擧[;段芦,[;段セー[;段*セ[;段ラヨ[;段J[;段-ホ[;段 ############ #..........###### #.#........窶....# #.#.....#####..## #....###...#テ..############# #.###......#####.........窶.###### ...#..###..#...###########....... .###..#_#......#@..## #..#####913.7 (25.0) .# #.窶#.#..##'##....## #..# .# #..'.#..#...#.....#####.>#### .# #..#.#..#テ淌淌#.....窶.........# .########.######.....#####... .##..................# #####... .#.........####...窶#.# #.## .#.#######........##.#########.# .#窶# #########..........##.#[4[;段?0m _There is a stone staircase leading down here.];段mョ4.7 (1.0) _];段箴 &2];段 h ########..  +.@......#  ##########  ];段ウ ヌ6.2 (2.5 _You climb downwards. _There is a stone staircase leading up here._;段} _;段 ッ __;段wP  #.. +@<......# #_;段 <###.................S...'7.2 (1.0....................S   ball python (constriction, asleep). .SAs you open the door, it creaks loudly!  You encounter a ball python._;段イv ーS)======8.2 (2_;段I 5 _The ball python hisses angrily.a;段B7r####!.........#...S..@.<......#.#..P......P.......#+#..P #... ..a;段K<.Sa;段ナL9.Sa;段ワツb------9.2 (1a;段qa;段 a;段G_Found a glowing dark potion.a;段 a;段7K_There is an open door here.b;段.kP####### b;段r!...... ....... .#.. ......S'@<......# .# ....... P......P.........#+#. ..P #... ..b;段;.Sb;段`サb;段タM------20 _b;段Wマb;段Vリb;段シ####### !...... ....... .#.. .S.@......# .# ....... P......P.........#+#. ..P #. 'SSb;段w!wS 2 ball pythons (constriction)b;段X&&1b;段+w _There is a stone staircase leading up here.c;段ソ コ .SYou closely miss the ball python.The ball python bites you but does no damage.c;段U g  The ball python barely misses you.c;段メ 5=2.6 (1.4c;段| c;段ト。 C _The ball python bites you but does no damage.d;段ロ: 窶d;段7You slash the ball python!d;段R>.Sd;段ミ9.Sd;段ミw   ball pythond;段テ584.1 (1.5d;段Re _You kill the ball python!e;段\。# !...... ....... .#......S.'窶<# .# ....... P...... ...#+#. e;段]>.Se;段Kce;段ゥc+-5e;段メc 0e;段ナhe;段ヲje;段寸 # !......e;段ヤ。> ....... .#... ......S'窶.#e;段。7 .#e;段!「。 ....... P...... e;段F「a P...... ...#+#. e;段l「キ ..P #.  .. ..e;段c、<.Se;段Fゥe;段ノゥ!-e;段讖6e;段゚ュe;段リイa _There is a stone staircase leading up here.f;段~ ;'Sf;段 f;段ヨ -7 _f;段ヘ f;段m g;段C#o 窶You hit the ball python.g;段+(g;段d0>10=8.6 (1.5g;段ニ3g;段ッ6O _You kill the ball python!h;段スW ####### !...... ....... .#... .'@<......# .# ....... P...... P...... ...#+#. ..P #.  .. ..h;段AZJ-90h;段c^h;段彗x _You see here a ball python corpse.h;段異コ ####### !...... ....... .#...h;段鞁 .@窶<......# .# ....... P......h;段Xレル P...... ...#+#. ..P #. .. ..h;段h;段゙H-30 _h;段lh;段HQ _There is an open door here.i;段マu##$!......#.#.#...'窶<......#.#.#i;段トー.P......#.P......#P...#+#...P #.#. ..#i;段l$i;段f%&1i;段モ)i;段>,+ _Found 16 gold pieces.i;段ア x#.$!......#.#.#....'窶<......#.#.#..P......#..P......#.P...#+#...P #.#.. ..#i;段 i;段 &2i;段e" i;段*$ j;段)e#.$!......#.#.#....'窶<......#.#j;段瀚?.#...P......#...P......##.P...#+#..#....P #.###..... ..#j;段!r<3j;段ンvj;段Yyk;段9W ヤ ###########..$!........#######...'窶<......# ######### P#..... ..k;段蘋 k;段ュ` &4k;段鑁 k;段ヤh l;段ォル ###########..$!........#######...l;段'窶<......# ######### P.#l;段_. ...... .l;段Y5l;段0=カ ###########..$!........#######...'窶<......# ######### P#.P...#+#...#. .... .....l;段 Bl;段zB&6l;段Hl;段`Jl;段9 ###########..$!........#######...'窶<......# ######### Pl;段鷹h#.P...#+#...#...P #.##.. ..#.......l;段をl;段8&7l;段ァl;段l;段\ヘ ロ ##..$!......##.##.########...#.'窶<......##.###.##...P......##...P..@...##.P...#+#...# #....P #.### #..... ..# #..... ....... ..............l;段靫 l;段/ユ l;段dユ 8l;段Lワ l;段-゙ l;段メ # #..$!......# #.# #.########... #.'窶<......# #.## #.# #...P......# #...P.@....# ##.P...#+#...# #....P# #.### #.....# ..# #.....# .. .# ..+.#9l;段禎l;段pm;段=ケ # #..$!......# #.# #.#... #.'窶<......# #.## #.# #...P......# #...P@.....# ##.P...#+#...# #....P# #.###  #.....# ..#  #.....# .. .......# . ..+  .#m;段サセm;段ソ'40m;段ョトm;段Qナm;段 _n open door _Found 16 gold pieces.  You slash the withered plant! The withered plant begins to crumble.  The withered plant begins to die.  The withered plant is lighm;段ルVtly damaged.  You slash the withered plant! The withered plant begins to crumble.m;段Y6==1.9 (1.3m;段)M _The withered plant begins to die.m;段T p  You slash the withered plant!  The withered plant is lightly damaged.m;段 -3.4 (1.5m;段J% m;段ナ' 1 _You hit the withered plant.o;段。o;段1o;段゙o;段OH _No target in view!o;段;To;段謬o;段{\o;段s] o;段余B_No target in view!o;段P0 o;段0 o;段 5 o;段e6 H _No target in view!o;段Ro;段ャRo;段ラXo;段觴H _No target in view!p;段Ip;段「p;段ワp;段ウH _No target in view!p;段2p;段E5p;段8p;段^;C _No target in view!p;段Sp;段ETp;段Xp;段uZp;段蒭p;段+ルp;段dルp;段*゚p;段Tq;段#チ.  You completely miss the withered plant.  The withered plant is lightly damaged.  You slash the withered plant!q;段..q;段5q;段L5-4.8 (1.4q;段ォ8q;段::Z _The withered plant crumbles away. x2q;段チ・ # #..$!......# #.# #.# #q;段Kヲ.'窶<......# #.## #.# #.# #.#q;段勗キ ##.P...#+#...# #....P# #.###  #.....# ..# q;段ヲ #.....# ..  .......# .  .q;段ァU.+  .#q;段Uッq;段ッ5--50q;段=オq;段+キr;段゙> # #..$!......# #.# #.# #.'窶<...... #. #.# #.# #.# ##.P...#+#...# #....P# #.###  #.....# ..#  #.....# ..  .......# . ........+ ..#r;段 W--6r;段ョr;段r;段e 3r;段 r;段蝣 r;段ヤ、 r;段Pァ r;段ンァ r;段ャ r;段%ッ r;段eッ r;段"ア r;段ウ r;段キ r;段lキ r;段ロク r;段サ r;段ヤセ r;段ソ r;段鯊 r;段Zテ r;段sニ r;段ルニ r;段/ネ r;段ムハ r;段ヘ r;段ムホ r;段ニマ r;段τ r;段Mヤ r;段ヤ r;段叟 r;段ル r;段異 r;段、レ r;段g゙ M _You now have 75 gold pieces (gained 16).r;段ヘ r;段# r;段< r;段ミ Xr;段 ############ #...# r;段7 #..........# #..........########..r;段p #..........'窶<......##..........##########r;段俯 ヨ#..........##..........##r;段ソ ..........###.P...#+#...#r;段 ,55.8 (9r;段ェ .6.8 (10.0) r;段ハ r;段ウ Y _l - a glowing dark potions;段 s;段v s;段' s;段註 s;段 Xs;段ォ s;段 s;段ヒ s;段セ s;段コ s;段 s;段 s;段サ。 s;段Gク s;段Bケ s;段yコ s;段[シ s;段幣 s;段0ス s;段ミソ s;段チチ s;段チ s;段フツ s;段ヨト s;段)ヌ %  s;段Hヌ AYou encounter an adder.s;段ヘ ヌ#..........########...#..........'窶<......##..........###########..........#..#..........#.##..........#.###.P...#+#...##....P###.### s;段ムヘ ノ#.....#..@# #.....#.....# .......#.. ........+...........#.......S.. #...S   adder (asleep) #... #... s;段オミ W6S.s;段ヨ FSs;段ラ ,7.8 (11s;段ワ s;段゙ / _The adder hisses angrily.u;段ツソ.....# .......########.........'窶<...........##########....#.....#.#..........#.###.P...#+#...#P###@####  #.#  #........+S.................#..........u;段゚ノu;段Xハ18.8 (1.0)u;段ホu;段Fムu;段0kM. ..########...........'窶<..............##########u;段k........#..........#...........###.P...#+#@..#P###.####...# #.....#.....#....u;段$l1..#.........u;段n3Su;段コscS   adderu;段.t&9u;段孳u;段几v;段ソJ########## ########...'窶<......#########..#.........@#.###.P...#+#......P###.###...# #.....#...S.# #........ +......S.........v;段6S.v;段v;段['70v;段v;段v;段X Y########### ########...'窶<......#########...........#.###.P...#+#...#...P###.###.S# #.....#  #....+......S........v;段 7S.v;段ナ 8S.v;段゙ <1v;段 v;段ユ w;段シム########### ########...'窶<......#########...........###.P...#+#S....P###.###..#  #..# #....+Sw;段ニメ7S.w;段\ラw;段ノラ&2w;段Uワw;段ゥンx;段############ ########...'窶<......#########...........S###.P...#+#....P###.###...#...# #...# x;段誤3#...x;段野7S.x;段dx;段ム&3x;段.x;段サy;段cア############ #.# #.# #.########...#.窶<......# #.###########.y;段ヘw#.. #.S#.##..........#.###.P...#+#...# #....P###.####.....#...##.....#.....#y;段コ8S.y;段y;段@&4y;段ラy;段 Q _There is an open door here.y;段* ナ##### #...# #..# #.#y;段p* ... #.'@<......# #.# #.y;段* iS#.. #...#.##.y;段サ* ~...#.###.P...#+#...#y;段゙* k#....P###.####.....#...y;段+ +# y;段h, 2Sy;段G- Sy;段m- .y;段2 |.S   addery;段「3 $5 y;段゚3 _y;段ニ7 y;段ォ:  y;段メ: r_You see here a ball python corpse.z;段:ル=7.1 (1.3 _You barely miss the adder. The adder bites you but does no damage.z;段゙ショ  You slash the adder!  The adder is almost dead.z;段Kス%=z;段gス8.5 (1.4z;段蔽z;段テz _The adder bites you but does no damage. The adder barely misses you.z;段襌 >  You hit the adder but do no damage.The adder is almost dead.-9.9 _You block the adder's attack. The adder bites you but does no damage.z;段\ヒ ィ  You barely miss the adder.The adder is almost dead.z;段フ C-81.3z;段ユミ z;段>モ { _The adder closely misses you. The adder bites you but does no damage.{;段ョ=ニ  You barely miss the adder.The adder is severely wounded.2.8 (1.5{;段А{;段Dp _The adder barely misses you. You block the adder's attack.{;段X)  You closely miss the adder.The adder is severely wounded.{;段*-4.2 (1.4{;段A.{;段;1q _The adder closely misses you. You block the adder's attack.{;段eCリ closely misses you. You block the adder's attack.  The adder bites you.  You are poisoned.{;段XDイ29===--5.5 (1.3Pois {;段+I{;段K, _The adder poisons you!{;段ェZ I  You barely miss the adder.The adder is severely wounded.You feel sick. You block the adder's attack.7----6.9 (1.4{;段-[  {;段R[ 7_The adder bites you but does no damage.{;段K\GM_The adder bites you but does no damage.  You barely miss the adder.  The adder is severely wounded.You feel sick. The adder bites you but does no damage.{;段9]V6--8.3{;段Ab{;段ケd3 _You block the adder's attack.|;段6I '  You slash the adder!|;段( |;段=R  You kill the adder!You feel sick.|;段[o3--339.6 (1.3|;段ュ|;段S [ _You are no longer poisoned.|;段|;段w|;段|;段/ H _No target in view!;段0。;段 」$;段8」メDungeon Crawl Stone Soup 0.34.0-6-gc09a8b0c2f  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ;段」~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon character;段」 Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.;段/ 0B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart Guide D.Exploring the Dungeon :: Browse character notesE.Experience and Skills ;段] #: Browse character dumpF.Monsters ~: Macros help;段ー G.Items &: Options help;段癧 H.Spellcasting %: Table of aptitudesI.Targeting ;段 /: Lookup descriptionJ.Religion ;段. リQ: FAQK.Mutations V: Version information;段S ィL.Licence, Contact, History !: Display diagnostics;段往 ゚M.Macros, Options, Performance Home: This screenN.;段ッ lPhilosophy1.List of Character Species;段ユ 2.List of Character Backgrounds3.;段 pList of Skills4.List of Keys and Commands;段 M5.Inscriptions;段@ M6.Dungeon sprint modes;段.0Movement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off and;段チ.LCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/ 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j n;段Q/m : show skill screen % : character overview Rest: ^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full or;段シ/ハM : show your spell library  something is detected. If Health } : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession Extended Movement:E : display experience info ;段 0」o: auto-explore G: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door ;段F0ョCtrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile and;段ネ  * Dir., Ctrl-Dir. : attack without movepickup part of a single stack;段e  ;段 u x: eXamine surroundings/targets;段w. ネ  Autofight:X: eXamine level map (X? for hel[?7lp[?7h;段xン ;段椴ヤ  Tab: attack nearest monster, Ctrl-X : list monsters, items, feature[?7ls[?7h;段奨Gmoving if necessaryin view Shift-Tab, p : trigger quivered action; |: toggle view layersif targeted, aims at;段 ィシCtrl-O : show dungeon Overviewnearest monsterCtrl-A : toggle auto-pickup;段ヤi;段Y フ4-5-6h-.-lPlayer Character Information:/|\/|\@ : display character status;段曽use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character7 8 9 y k uand quit the game\|/\|/;段7@MTo move in a direction or to attack, S: Save game and exit;段臉;段>yvMMovement:Game Saving and Quitting:;段フ0;段&ユTalleyrando the Shield-Bearer Mountain DwarfHealth: 26/33 ==================------Magic: 3/3========================############AC: 8Str: 20#..........#EV: 8Int: 8#..........#SH: 4Dex: 9#..........########...XL:  3 Next: 33% Place: Dungeon:2#..........'@<......#Noise: =--------  Time: 989.6 (0.0)#..........##########a) +0 war axe#..........#..Nothing quivered#..........#.##..........#.###.P...#+#...##....P###.####.....#...##.....#.....# _You block the adder's attack.  You slash the adder!  You kill the adder!You feel sick. _You are no longer poisoned. ;段d;_No target in view!;段~" ;段・oDungeon Crawl Stone Soup 0.34.0-6-gc09a8b0c2f  ;段ツdEsc - Return to game  S - Save and exit  # - Generate and view character dump  ;段ソ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon character;段オ Talleyrando the Shield-Bearer Mountain DwarfHealth: 26/33 ==================------Magic: 3/3========================############AC: 8Str: 20#..........#EV: 8Int: 8#..........#SH: 4Dex: 9#..........########...XL:  3 Next: 33% Place: Dungeon:2#..........'@<......#Noise: =--------  Time: 989.6 (0.0)#..........##########a) +0 war axe#..........#..Nothing quivered#..........#.##..........#.###.P...#+#...##....P###.####.....#...##.....#.....# _You block the adder's attack.  You slash the adder!  You kill the adder!You feel sick. _You are no longer poisoned. _;段S$No target in view!;段賂p7=;段廱O8;段ムJE==;段oK;段/M,;段M;段ノN,;段N;段ロP;段 Q;段」Q;段`S;段鉄#9;段ウSE==;段ZT;段lV;段カV;段^W;段Y;段&Z;段チZ;段ェ\;段リ\;段v];段3_;段d_;段_O30=;段4`;段。a;段フa;段hb;段#d,;段d;段If;段糠;段Jg;段h;段Ji;段liD1=;段 j;段 l,;段jl;段QoB;段」o;段テo;段!p;段q;段Jq#2;段iqE==;段ヨq;段コr;段疵;段s;段8t;段[t;段イt;段ネu;段u;段迅;段・xm  You kill the adder!feel sick. ;段ヒxx_You are no longer poisoned. _No target in view! _;段黜KYou start resting.  HP restored.;段 }&-;段m21013.6 (24.0);段ワR3==;段>-4.6 (25 _;段;段ス;段 <  There is a stone staircase leading up here. _;段チ X;段w ;段ぃ ;段蝪 #=;段。 ;段b「 ;段Q」 ;段弗 ;段熙 ;段Q・ ;段Cヲ ;段擧 ;段ァ ;段Vィ ;段Cゥ ;段ェ ;段ェ ;段Xォ ;段'ャ ;段擯 ;段ュ ;段Oョ ;段xッ ;段ー ;段8ア ;段奮 ;段qイ ;段圧 ;段サウ ;段"エ ;段Iオ ;段キカ ,;段"キ ;段キケ ;段2サ ,;段」サ ;段漆 ;段セ ;段ツセ ;段ソ ;段アタ ;段ェチ ;段チ ;段Iツ ;段キテ ;段翔 ;段ナ ;段mナ ;段ミニ ;段 ネ ;段[ネ ;段エネ ;段ハ ;段ハ ;段?ヒ ;段嵳 ;段ルフ ;段セヘ ;段ホ ;段Iホ ;段観 ;段ミ ;段ヤミ ;段9ム ;段uメ ;段モ ;段9ヤ ;段嶽 ;段タユ ;段<ラ ,;段「ラ ;段瞿 ;段{レ ;段シレ ;段Lロ ;段Xワ ;段$゙ ;段類 ;段B゚ ;段; ;段 ;段ム ;段l ;段弱 ;段メ ,;段 ;段k ;段ン ;段0 ;段マ ;段コ ;段 %  ;段 DYou encounter a dart slug.;段S _#..........##########.##..........#..........##..........#.###########..........#.#.P...#+#...# #....P###.###;段  #.....#...### #.....#..... .......#....@.....# ........+..........# ........#..........# #..........# #..........# #..........#w   dart slug (asleep) #..........# ;段M g#.........w# ;段ム U40.6 (26w;段 )w;段ラ7 `;段````;段3W`The dart slug launches a dart at you.;段麹G......;段928----;段A-=1.6 (27;段b;段剳 ;段ス'_The slug dart hits you.;段 ネウ#.#..........# #.#.########## #.#.# ##.P...#+#...# ....P###.### #.....#...### #.....#.....######.......#..........# ..+.# .#.#  #.# #.# #.w##.#;段 ミ;段kミs9=----2.6 (1.0) ;段:ユ;段Hン#.#.########## #.#.# ;段貨##.P...#+#...# ....P###.### #.....#...### ;段テン#.....#.....######.......#..........#  ..+.;段9゙モ#  .#.#  #.# #.# #.w# #.;段^゙b#############;段;段*U ``````;段oW`The dart slug launches a dart at you.;段sk..@....;段アs@-3;段y;段須O _The slug dart misses you.;段イU#.#.#  ##.P...#+#...#  ....P###.###  #.....#...###  #.....#.....###### .......#..........#  ..+.#  .#.#   #.#  #.#  #.#  #.#  #.w#  #.#  ############     w.4;段f##.P...#+#...#  ....P###.###  #.....#...###  #.....#.....###### ;段u.......#..........#  .+.#  #.#   #.;段暄l#  #.# ;段ツX #.#  ;段[#.w#  #.;段+p#  #.# ;段PY ############  ;段r3   ;段尾 ;段R;段ュ&5;段 #....P###.##.#...##..###### .......+#w.##########;段&;段g30==6;段;段)  _The dart slug completely misses you.You hit the dart slug.  The dart slug is moderately wounded.;段=*]27--8.0 (1.4;段ァ3D _The dart slug bites you.;段O .  You slash the dart slug!;段US;段ユxTrooper --99.3 (1.3;段.;段鴛M _You kill the dart slug!。;段ZG4。;段オJ。;段5MH _No target in view!。;段[・ 。;段ツ・ 。;段ツヲ 。;段ネィ 。;段罧 _8=。;段cュ 。;段ョッ ,。;段眠 。;段vイ 。;段ウイ 。;段さ 。;段Xカ 。;段左 。;段沙 ,。;段瑳 h9==。;段スコ 。;段仮 ,。;段eス 。;段ソ 。;段bソ 。;段安 。;段ラチ ,。;段翊 。;段」ト 。;段ント V30=。;段ルナ 。;段ネ ,。;段ネ 。;段賁 。;段?ヒ 。;段ヒ 。;段ム 」1=。;段hメ 。;段番 ,。;段閑 。;段メヨ ,。;段 リ 。;段/ル 。;段mル 。;段レ 。;段yロ 。;段ユロ h2==。;段」ワ 。;段゙ 。;段@゙ 。;段 ゚ 。;段9 ,。;段 。;段鞳 ,。;段ツ 。;段 。;段/ h3==。;段 。;段フ 。;段ア ,。;段ォ 。;段ン 。;段コ 。;段 。;段 。;段 。;段 。;段T 。;段! 。;段[ 。;段 。;段 9=。;段ー 。;段サ 。;段{ 。;段ニ 。;段 。;段X 。;段 ,。;段i 。;段[ 。;段. 。;段」 ,。;段 。;段\ 。;段 。;段 。;段 。;段 ,。;段 。;段ァ   #..........#..........#  #..........#.##########  #..........#.#  ##.P...#+#...#  #....P###.###。;段゚ =  #.....#...###  #.....#.....###### 。;段  #..........# .'@.........# -80.3 (31.0).。;段B :#..........#  #..). #..........# 。;段p  #... #..........# #.. #..........### #..........##..........#。;段 x#..........# ############ 。;段コ 1_You open the door.。;段ユ E _Found a dagger.」;段qI」;段0u」;段カw」;段ェ{: _」;段ョ}@  There is an open door here.」;段 」;段G _」;段W」;段%」;段タc  You encounter a bat.」;段克セ #...#.######### #..........#.#  ##.P...#+#...# . #....P###.###b. #.....#...###...#.....#.....######.........#..........# ...'....# .@.#..........#-」;段 ニ ####..).##..........# #....##..........# #....##..........# #######..........# #..........#b   bat (asleep) #..........# ############ 」;段N=.b2.3 (2.0)」;段ヘ$.b」;段s$.b」;段>Nb」;段ヌ23.3 (3 _」;段燔」;段、;段1  #.#. #....#.#. ##.P...#+#...#. #....P###.###. #.....#...###.#.....#.....######.#.#.b.....'.#、;段1 #..#.##..).##.# #....##.#  #....##.# 、;段22 ク #######.# #.#  #.# 、;段_2 G #、;段7 C.b.b、;段c< 、;段キ< #2、;段< >-=4.3 (1、;段Г 、;段C ' _The bat hits you.・;段ラ!b.・;段Cb.・;段s".b・;段ョ・;段-5.8 (1.5・;段K・;段「| _You hit the bat but do no damage. The bat hits you but does no damage.・;段レスス #.#.... #....#.#.. ##.P...#+#...#.. #....P###.###..#.....#...###.#.....#.....######.#.#.'.# #....b@...#.# #####..).##.# #....##.#  #....##.#  #######.# #.#  #.#  #・;段眦e  The bat hits you but does no damage. You block the bat's attack.・;段yトZ3=60・;段・ハP _The bat hits you but does no damage.ヲ;段柿 I 窶  You slash the bat!ヲ;段c (ヲ;段f 6418.1 (1.3ヲ;段nk ヲ;段オm G _You kill the bat!ァ;段vB3ァ;段fCァ;段メGァ;段ェJi  You encounter a hobgoblin.ァ;段jQ #.#........ #....#.######. #..........#.#.##.P...#+#...#g.... #....P###.###.#.....#...### #.....#.....######.#.#ァ;段ケQu.......@....'...#.##....窶....#...######..).##.# ァ;段膕セ #....##.# #....##ァ;段 Rイ.########.# g   hobgoblin (asleep) ァ;段4Rq #.# #..........#ァ;段・R*############ァ;段9TT.g0.0ァ;段p[Mgァ;段l`:-9.1 (1 _ァ;段bァ;段Wgィ;段 #.#######. #....#....... #..........#.#####.#..........#.#.##.P...#+#...#.....##....P###.###g....#.....#...### #.....#.....#####.#..#............'.#.##....窶....#..#####..).##. #....##. #....##.#######ィ;段:. #. #..........ィ;段= @.gィ;段%ィ;段。%A-90ィ;段`+ィ;段/-ィ;段E #.'窶<...########..........######..#..........#......#..........#.####.#..........#.#.##.P...#+#...#....##....P###.###g...#.....#...### .#.....#.....####.#.# #............'#.##....窶....#.. #####..).### #....##ィ;段悚サ #....######### #ィ;段ヌF.gィ;段.、ィ;段王B=1ィ;段ィィ;段6ゥィ;段}モ #.'窶<##..#.#.#.#..#.#.#.##.P...#+#...#.##....P###.###.#.....#...###ィ;段/ヤU.g@.#.....#......#.# #.' #.##....窶....# .. #####..).### #....## #....## ####### #ィ;段セレィ;段?ロ.=2ィ;段8ィ;段@ _The hobgoblin hits you but does no damage.ィ;段枉 ゙  You closely miss the hobgoblin. The hobgoblin completely misses you.2-ィ;段] &3.4 (1.3ィ;段ノa ィ;段pd - _The hobgoblin hits you.ゥ;段2aK .  You hit the hobgoblin.ゥ;段アl^.ゥ;段pc3=44.8 (1.4ゥ;段Xwゥ;段ロyM _You kill the hobgoblin!ゥ;段フテ4ゥ;段ゥノゥ;段ヒH _No target in view!ゥ;段< 3ゥ;段定 ゥ;段ア f _ゥ;段3 ゥ;段: Xゥ;段リ ゥ;段 ゥ;段ケ ゥ;段T ゥ;段ツ ゥ;段 9=ゥ;段 ゥ;段a ゥ;段Z ゥ;段 ゥ;段 ゥ;段] ゥ;段ァ ゥ;段ホ ゥ;段 ゥ;段 ゥ;段 ゥ;段  ゥ;段 ゥ;段] ゥ;段 ゥ;段5 ゥ;段 ゥ;段 ゥ;段% ゥ;段h ゥ;段カ ゥ;段 ゥ;段 ゥ;段7 ゥ;段 ゥ;段R ゥ;段+ ゥ;段T ゥ;段ッ ゥ;段ン ,ゥ;段M ゥ;段ス ゥ;段 ゥ;段 ゥ;段> ゥ;段ル ゥ;段_ ゥ;段エ ゥ;段 ゥ;段3 ゥ;段 ゥ;段P! ゥ;段! ゥ;段゚! ゥ;段-# ゥ;段{$ ゥ;段ソ$ ゥ;段)% ゥ;段9& ゥ;段X( ゥ;段。( ゥ;段) ゥ;段T* ゥ;段+ ゥ;段1, ゥ;段ゥ, ゥ;段. ゥ;段ル/ ゥ;段"0 ゥ;段0 ゥ;段チ1 ゥ;段33 ゥ;段j3 ゥ;段3 ゥ;段ミ5 ゥ;段7 ゥ;段8 ゥ;段8 ゥ;段; ゥ;段ハ< ゥ;段= ゥ;段= ゥ;段/? ゥ;段A ゥ;段腆 ゥ;段sB ゥ;段C ゥ;段ナF   You encounter an adder zombie and a ball python.ゥ;段M K #........... #...... #.. #......S ##...... ########.......P...###..............PP....#...######....#..ゥ;段^N nZ......@.### ###..#..-P.......## ##.#.#........# #...#..#...$## ##.##. #.... #.# #.... #.# Z   adder zombie (dormant)#.... #.# S   ball python (constriction, asleep)ゥ;段康 #.... #.# #..ゥ;段ZR Y.S117.8 (23.0)ゥ;段R >.Zゥ;段メS B wゥ;段T <The ball python hisses angrily.ゥ;段VT ".ゥ;段ーT %Sゥ;段#Y lw   ribbon worm (wandering)Z   adder zombieS   ball python (constriction)ゥ;段\ F-8.8 (24ゥ;段カ] ゥ;段ッ_ \ _You encounter a ribbon worm.ォ;段#........ #.......w #........ ォ;段裸#........ ##...S.... ########....P...###..........PP....#...######....#..Z.### ###..#...P.## ##.#.#.# #...#ォ;段ニ..#...$##. #.... ォ;段テ#.# Z   adder zombie#.... #.# S   ball python (constriction)#.... ォ;段 7#.# ォ;段汢>.Zォ;段=.Sォ;段Eォ;段棟09.8 (1.0) ォ;段。ュ;段'シm #######...........w... ...... ##..S... ########..P...###............PP....#@..######....Z......### ###..#...P####.#.........##.#...$####.##..ュ;段2ス>.#....#ュ;段'セA.Zュ;段テュ;段uト'20ュ;段Xノュ;段!ヒュ;段ョSム##.. #.......w #.. #.. ##....S... ########....P...###..PP....#.@.######....#....Z.....### ###..#.P.## ##.#.##..ュ;段Tフ# #...#..#...$#. #.... #.# #....#.... ュ;段VA.Zュ;段喙ュ;段-\&1ュ;段`ュ;段ナbュ;段b ##.. #.......w #.. #.. ##....S... ##....P...###..PP....#..@######....#.....Z....### ###..#.P.## ##.#.##...# #...#..#. #.... #.# #...#...ュ;段  + ュ;段 A.Zュ;段イ ュ;段1 &2ュ;段ッ! ュ;段+# ョ;段ァ8 #########.w ョ;段[9セ.... ##S... ########..P...###@...........PP....#...######.......Z...### ###..#...P.####.#.##...........####.#...$####.##. #...ョ;段9 ...ョ;段:1Sョ;段t;<.Zョ;段;9S.ョ;段?S   ball python (constriction)ョ;段d@&3ョ;段WCョ;段xDョ;段泥オ###.#. #.#......w #.#ョ;段ォE. #.#. ##.#...S... #....P...###..PP....#S..######....#.......Z..### ###..#.P.## ##.#.##...# #...#..#...$## ョ;段Fネ##.## . #.... #.# ョ;段F9#... ョ;段HA.Zョ;段肘?.Sョ;段ェエ;段カェ.=3エ;段マョエ;段魏: _The bat hits you but does no damage.オ;段qキK#.#.#.#.. #.#.......w #.#.. #.##.. ##...##....S... #.#....P...###...#..PP....#..b######....#..### ###..#.P.......## ##.#.##....窶........# #...######...#...$## ##.## #.. #.... #.# #.#.... #.# # b.オ;段羚#b.オ;段ク.bオ;段セオ;段pセ.-4オ;段テオ;段ンナオ;段サュ$#.#.#.#.. #.#.......w #.#.. #.........##.Pオ;段Pョ. ##...##....S... #.#....P...###.b..#..PP....#...######....#..オ;段xョレ.### ###..#.P.......## ##.#.##....窶.オ;段ラョ&.# オ;段ョヲ#...######...#...$## ##.## #.オ;段 ッ・. #.... #.# #.#.... オ;段2ッ9#.# # オ;段jッ!オ;段nー.bオ;段ァー+.bオ;段fオオ;段ミオ%=オ;段オ 5オ;段コオ;段レシT _The bat completely misses you.オ;段KGb..bオ;段Qオ;段群-6.7 (1.3オ;段テUオ;段g _You closely miss the bat. The bat misses you. You block the bat's attack.カ;段nク b.  You closely miss the bat. You block the bat's attack..bカ;段Kカ;段(8.0カ;段{カ;段:。 カ;段V。カ;段m。C_The bat closely misses you.カ;段$コI 窶  You slash the bat!カ;段チ(カ;段ェテ039.3カ;段fネカ;段レハG _You kill the bat!カ;段エ4カ;段カ;段昧H _No target in view!カ;段O カ;段 カ;段 ' ^ _No target in view!カ;段%フ カ;段gヘ カ;段フヘ カ;段ヲホ カ;段Mム カ;段oモ カ;段nラ  カ;段ラ _カ;段スリ カ;段ロ  カ;段kロ  カ;段巒 :You see here a bat corpse.カ;段Eン カ;段 ゙  カ;段K゙ _カ;段゙ カ;段\ カ;段 カ;段砒 カ;段咲 カ;段韜 カ;段 カ;段W カ;段G カ;段K   A ribbon worm comes into view.#........... #..........w #.... ....... #.... ...w... ##.... ....... ########........ ...P...###...窶......... .PP....#...######....#. ........@### ###..#.- P.......## ##.#.## ........# #...## ..#...$## ##.## . #.... #.# #.... カ;段  #.# w   ribbon worm (wandering) #.... #.# #.... #.# #...w54.3 (5.0w-5.3 (6 _ク;段纛 ゥ #######...........w... ...... ##...w.. ########..P...###...窶........PP....#@..######....### ###..#...P####.#.........##.#...$####.##...#....#ク;段 。 ク;段カ。 +6.3 (1ク;段凶 ク;段3ァ ケ;段q##.. #.......w ケ;段メ"#.. #.. ##.....w.. ########....P...###...窶.ケ;段Iタ.PP....#.@.######....#..### ###..#.P.## ##.#.##..# #...#..#...$# ケ;段vャ#....#.... ケ;段懃 ケ;段ケ;段倆&7ケ;段yケ;段ケ;段: O##.. #.......w #.. #.. ##.....w.. ##.ケ;段ヨ ィ...P...###...窶..PP....#..@######....#..### ###..#.P.## ##.#.##...# #...#..#. #....#...#... ケ;段 ケ;段搆 &8ケ;段 ケ;段+ コ;段。。M #########.w ... ##.w.. ########..P...###@..窶........コ;段「@PP....#...######...........### ###..#...P.......####.#.##......コ;段Tィコ;段ユィ&9コ;段 ュコ;段完コ;段###.#. #.#......w #.#. #.#. ##.#....w.. #....P...###.@.窶..PP....#...######....#..........### ###..#.P.## ##.#.##...# #...#..#.. #...#... コ;段=3wコ;段3!w   ribbon wormコ;段サ!'60コ;段」&コ;段W(シ;段' (#.#.#.#.. #.#.......w #.#.. #.#. ##.#....w.. #.#...P...###..@窶.#.PP....#...######....#..w.### ###..#.P.## ##.#.##.シ;段カ :........# #...#..#...$## ##.## #. #.... #.#シ;段  ##.... #.# # シ;段 !シ;段vH(catching breath)シ;段_ッ ````The ribbon worm expels a string of sticky webbing.シ;段s9....シ;段D&1シ;段4ゥL _You block the stream of webbing.シ;段&#.#.#.#.. #.#.......w #.#.. #.##.. シ;段Uw##...##.....w.. #.#....P...###...@.#..PP....#...######....#.シ;段ニZ.w.### ###..#.P.......## ##.#.##....窶........# #...######.シ;段!h..#...$## ##.## #.. #.... #.# #.#.... #.# # シ;段Z!シ;段シ;段`&2シ;段"シ;段X& シ;段&b_You see here a bat corpse.ス;段s*#.#.#.#.. #.#.......w #.#.. #.........##.P.ス;段 ##...##.....w.. #.#....P...###...窶#..PP....#...######....#..ス;段ANw.### ###..#.P.......## ##.#.##....窶..# #...######...#...$## ##.## #.. #.... #.# #.ス;段i]#.... #.# # ス;段!ス;段;w.ス;段p!ス;段!-3 _ス;段'ス;段)ス;段 #.#.#.........#.. #.........#.......w ス;段月 \#.........#.. #.........##.P.. ##..##.....w.. #.#.ス;段ヨ m...P...###...窶.#..PP....#w..######....#.  ..### ###..#.ス;段 P.## ##.#.##....窶..ス;段+ # #...######..)..#...$## ス;段R ##.## #.. #.... ス;段ォ ケ#.# #.#.... #.# # ス;段ユ K.wス;段K ス;段泱 &4ス;段p ス;段J セ;段鯊ラ#.##########.#.........#. . #.........#. セ;段Mチテ......w #...#. . #..##.P. .セ;段wチd ##.##. セ;段效^....w.. #.#. セ;段チチj...P...###...窶.#. セ;段簔.PP....#.w.######....#. .セ;段ツn### ###..#. P.セ;段$ツ## ##.#.##....窶. セ;段Bツ%.# セ;段lツ#...######..). ..#...$## セ;段閉ニ##.## #. . #.... #.# #.セ;段クツ]#.... #.# # セ;段ユツ!セ;段ヘヌK.wセ;段ロヒセ;段dフ&5セ;段萪セ;段lヤソ;段チ>#.###.#...#. #..#.w #..#. #.##.P. ##.##....Pw.. #.#.P...###...窶.#. PP....#..w######....#.### ###..#. .## ##.#.##....窶.# #...######..).# .#...$## ##.## #....#  #.... #.# #....##.... #.# # ソ;段!8w.ソ;段A);ソ;段。)&6ソ;段ン/ソ;段ワ1ソ;段ィr #########.w... #P...... ####....P.w.. ######## ..P...###.w.窶........# PP....#...######....#....### ###..#........###.#.##....窶.... ..........######..) .#...$####.##.#....######ソ;段ョソ;段eョ&7ソ;段イソ;段Gウソ;段P&x#.#.##.#.ソ;段ュ&$#. #.#.w #.#. #.##.P...#ソ;段レ& ##.##....P#w.. #ソ;段&A#.#.....# .ソ;段#'wP...###.w.窶....#.....# Pソ;段c'n....#...######....#.#ソ;段'ィ### ###..#...'## ソ;段'##.#.##....窶....## #...######..).# #...$## ##.## #....# #.... ソ;段$(メ#.# #....# #.... #.# #ソ;段*K.wソ;段L1ソ;段キ1&8ソ;段8ソ;段9タ;段エネM#########.w....... タ;段_オP...... ####....P ..w.. ########. .P...###..w窶..............# P....#...######....#............## タ;段七Y.# タ;段ツケタ;段 コ&9タ;段舷タ;段ソテ;段! M#########テ;段|! .w....... P...... ####....P ..w.. ########テ;段イ! ト. .P...###..w窶..............#.....##.テ;段! V ##.#テ;段ァ* テ;段7+ '70テ;段91 テ;段2 ト;段ラェ ##########......... .....w.ト;段[ォ}#.P...##...Pw.. ########..#..... .P...###..w窶....#.##.# ト;段亅#....#.# #....## ト;段アト;段-イ&1ト;段sオト;段ホカナ;段  # ############ #.........# ...... #.#w #.#.. #.##.P.#.##....Pw.. ######..#.....P...###...窶w..#..... ナ;段ェ PP....#...######....#............ ........### ###..#... ##.#.##....窶..... #...######..)w   ribbon worm .#...$##ナ;段ム ネ ##.## #....#  #.... ナ;段  #.# #....#  #....ナ;段 o #.# ######ナ;段K.wナ;段ォナ;段Q&2ナ;段ナ;段qナ;段ゥム ############ #.........# ....... #..#w #..#.. #.##.P.#.##.w.. ######..#....ナ;段HェP...###...窶.w.# .PP....#...######....#...... ナ;段gェ .........### ###..#.. P ##.#.##....窶.ナ;段Μ #...######..)#...$##ナ;段。ェ ##.## #.... . #....  #.# #.... #....ナ;段ソェニ #.# #### #.... #.#ナ;段ヨウナ;段Fエ.=3ナ;段+コナ;段攵Y _The ribbon worm closely misses you.ニ;段 (catching breath)You barely miss the ribbon worm.ニ;段サ  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.ニ;段#zツ  4   0 4.8 (1.5Held ニ;段ヘ~ニ;段:. _You are caught in a web!ニ;段Fニ;段、ニ;段N _You are caught in a web!ニ;段 _You are caught in a web!ニ;段髯 3ニ;段 ニ;段。 N _You are caught in a web!ニ;段 3ニ;段 ニ;段・! N _You are caught in a web!ヌ;段Yエヌ;段牟ヌ;段コヌ;段tシP _You are caught in a web! _ヌ;段辷w _ヌ;段ョオPネ;段`3ネ;段ネ;段ロネ;段エ ネ;段 ネ;段ネ;段ネ;段zネ;段ク$ネ;段{(ネ;段$ネ;段ゥネ;段廉ネ;段ネ;段UT3ネ;段UXネ;段LZネ;段Qゥ Iネ;段ーォ ネ;段シサ ネ;段シ ネ;段cチ ネ;段Nト ネ;段メuネ;段jvネ;段N|ネ;段エ~ノ;段a&3ノ;段,ノ;段/ノ;段カ(ノ;段)ノ;段シ.ノ;段1ノ;段<,Pノ;段ホセ ヲ  You disentangle yourself. 8  4 50ノ;段fニ ノ;段Aヌ C _The ribbon worm bites you but does no damage.ハ;段 *  You hit the ribbon worm.  The ribbon worm is lightly wounded.7.2 (1.4ハ;段z2ハ;段c9  (catching breath) _The ribbon worm bites you but does no damage.  You slash the ribbon worm!  The ribbon worm is heavily wounded.ハ;段@サ  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.ハ;段卷ハ;段「ハァ  4   0 8.6Held ハ;段Yムハ;段ツン  _You are caught in a web!  You struggle to detach yourself from the web.ハ;段゙m0---90ハ;段 ハ;段z0 _The ribbon worm bites you.ハ;段Чハ;段YN 8  4 80ハ;段媽ハ;段]cS _You disentangle yourself. You block the ribbon worm's attack.ハ;段Nム コ  You slash the ribbon worm!  The ribbon worm is almost dead.ハ;段ヘム q28----=2.0 (1.4ハ;段ニリ ハ;段モロ 0 _The ribbon worm bites you.ハ;段cワ  You hit the ribbon worm.  The ribbon worm is almost dead.ハ;段テワ c9=-3.3 (1.3ハ;段 ハ;段 C _The ribbon worm bites you but does no damage.ヒ;段;{ 窶You slash the ribbon worm!ヒ;段z(ヒ;段z=60-4.7 (1.4ヒ;段ンヒ;段O _You kill the ribbon worm!ヒ;段-゙ # ########### #.........#  . #.........#  ......w #...#  . #..##.P  . ##.##  ....w.. #.#  ...P...###...窶..#  .PP....#...######....#  ヒ;段.9.### ###..#  P.## ##.#.##....窶  .# #...######..)  ..#...$## ##.## #  . #.... #.# # #.... #.#  #....ヒ;段タ.A #.#ヒ;段p5ヒ;段マ54-50ヒ;段ィ:ヒ;段=x _You see here a ribbon worm corpse.ヒ;段!クL # # #.........# . #.........# ......w #.........# . #.........##.P . ##..## ....w.. #.# ...P...###...窶@窶.# .PP....#...######....# ..### ###..# P.## ##.#.##....窶  .# #...######.. ..#...$## ##.## # . #.... #.# # #.... #.#  #.... #.#ヒ;段スヒ;段ス^30-6 _ヒ;段テヒ;段ストヘ;段ヘ;段Aヘ;段ヘ;段5ヘ;段ュヘ;段ワヘ;段Qヘ;段=ヘ;段zK1=ヘ;段ヘ;段ロヘ;段9ヘ;段ッヘ;段尖ヘ;段レヘ;段*ヘ;段 ヘ;段Jヘ;段ォヘ;段咒ヘ;段9~2==ヘ;段xヘ;段酒ヘ;段=ヘ;段レヘ;段,ヘ;段oヘ;段aヘ;段ォヘ;段ヘ;段$ヘ;段th3==ヘ;段ヘ;段ヲヘ;段抱ヘ;段ワヘ;段Xヘ;段O_  You see here a bat corpse.ヘ;段ゥヘ;段 _ヘ;段sヘ;段ョヘ;段サヘ;段ロヘ;段Wヘ;段Aヘ;段Sヘ;段ィ9=ヘ;段*ヘ;段)ヘ;段*ヘ;段pヘ;段ヘ;段dヘ;段 ヘ;段/ ヘ;段 ヘ;段 ヘ;段ヘ;段Nヘ;段_ヘ;段ヘ;段,ヘ;段.ヘ;段ヘ;段,ヘ;段ュヘ;段Bヘ;段wヘ;段ヘ;段5M _You now have 86 gold pieces (gained 11).ヘ;段マ ヘ;段 !ヘ;段ラ!ヘ;段x#ヘ;段%ヘ;段G%ヘ;段)&ヘ;段ェ'ヘ;段6)ヘ;段x)ヘ;段*ヘ;段L+ヘ;段,ヘ;段:-ヘ;段.ヘ;段/ヘ;段d1,ヘ;段*2ヘ;段3ヘ;段コ4ヘ;段4ヘ;段5ヘ;段6ヘ;段7,ヘ;段カ8ヘ;段ク9ヘ;段イ:ヘ;段:ヘ;段e;ヘ;段<ヘ;段/>,ヘ;段ナ>ヘ;段?ヘ;段Aヘ;段GAヘ;段戡ヘ;段Cヘ;段ュEp  You encounter an adder and a rat.ヘ;段フJ.........#..#...######...#....##.# ##.## #. #....#..# #.# # #....#..# #.# # #.......# # #.# ヘ;段規ル #.......# S# #.#  ####....## r##.##..  #.....###.....#...  ##..#..@.....#  #..###....###  ##.. ######  ##.. . S   adder (asleep) r   rat (asleep) ヘ;段YO8.218.7 (32.0)ヘ;段OJ.rヘ;段@Uケ r   rat  The adder hisses angrily.ヘ;段U4=9.7 (33ヘ;段Zヘ;段$\2 _The adder leaves your sight.ホ;段DuO..#.. #...######....#....##.# )## ##.## #.. #....#..# r.# #.# #.#....#..# $.# #.# ##.......# #:.# #.# #.......# :S.# #.# ####....## ..##.##.. #.....###r....#... ##..#...@....# #..###....### ##.. ###### ホ;段ヌu.S   adder r   quokka (wandering)ホ;段{ .SYou encounter a quokka.ホ;段)}t.r.ホ;段l_ ホ;段Q_2-20.7 (1.0) ホ;段ホ;段書W _Found four items. The rat bites you. The adder leaves your sight.ホ;段ャXG .  You slash the rat!ホ;段六J$rホ;段[1Sホ;段秒S   adderr   quokkaホ;段影O-22.0 (1.3ホ;段ケkホ;段mG _You kill the rat!ホ;段允 U:rホ;段ト [.rホ;段* ~  You closely miss the adder. You block the adder's attack.ホ;段レ V3=3.3ホ;段 ホ;段ケ R _The adder barely misses you.マ;段vG.マ;段」J& マ;段ヤJrYou closely miss the adder. The adder bites you but does no damage.マ;段sTマ;段?UX0---4.6マ;段ヌ]マ;段ヲ` マ;段ヌ`_The adder bites you.マ;段EK. 6.0 (1.4 _You barely miss the adder. The adder closely misses you. The adder misses you.マ;段ョ :rマ;段ニ マ;段 .マ;段&」  マ;段ゥ  You barely miss the adder. The adder bites you but does no damage.1=--7.3 (1.3マ;段ァク マ;段"サ 3 _The quokka leaves your sight.ミ;段,]:rミ;段f r   quokkaミ;段0gナYou closely miss the adder. The adder barely misses you. The adder bites you.  You are poisoned.ミ;段hォ0===-8.6Pois ミ;段>sB _The adder poisons you!ミ;段ホ.ミ;段シイ rYou hit the adder but do no damage. You feel sick.28--9.9 _The adder bites you but does no damage. The adder barely misses you.ミ;段a゙I .  You slash the adder!ミ;段/ .rYou kill the adder!ミ;段mK  You feel sick.ミ;段褄S-83=31.2ミ;段ミ;段イ> _The quokka bites you but does no damage.ム;段Wエp  You closely miss the quokka. You feel sick.ム;段オ{6=---2.5ム;段チノム;段ヘ> _The quokka bites you but does no damage.ム;段&  ム;段9You closely miss the quokka. You feel sick.  You are no longer poisoned.ム;段D|5=---3.8ム;段k ム;段匙ム;段 $ ム;段シ 3_The quokka bites you but does no damage. x2ム;段 e23--5.2 (1.4ム;段ム;段P$ウ _You closely miss the quokka. The quokka bites you.  You miss the quokka.ム;段%(6.6ム;段,ム;段+/ ム;段J/3_The quokka bites you but does no damage. x2ム;段ハj .You slash the quokka!ム;段メ& ム;段ヨユ%7ム;段ユ 8.0ム;段8ワム;段゚J _You kill the quokka!ム;段  _No target in view!ム;段モ3ム;段ム;段セム;段カv24=- _ム;段竒ム;段ヒム;段頤ム;段ュム;段ワム;段ム;段キム;段ム;段隅ム;段ム;段4j5==ム;段%ム;段;,ム;段奬ム;段ム;段テム;段}ム;段ヒ,ム;段ム;段k6=ム;段ム;段ッム;段ム;段Xム;段ム;段hム;段ム;段ハ ム;段$ ム;段s ム;段 ム;段 K7=ム;段ム;段L,ム;段~ム;段kム;段ム;段、ム;段セ,ム;段ム;段ム;段K#8ム;段zE==ム;段イム;段(!,ム;段ェ"ム;段$ム;段7%ム;段'ム;段),ム;段'+ム;段Y-ム;段ー-#9ム;段-E==ム;段・/ム;段2,ム;段4ム;段5ム;段;6ム;段%8ム;段J:ム;段:ム;段;ム;段=ム;段ッ=V30=ム;段D>ム;段?ム;段/@ム;段ヘAメ;段カ,メ;段Lメ;段,メ;段メ;段 メ;段p K1=メ;段 メ;段メ;段ミメ;段ッメ;段ンメ;段*メ;段ノメ;段+,メ;段gメ;段サメ;段3h2==メ;段&メ;段ミ(,メ;段>+メ;段%/,メ;段ナ0メ;段4メ;段[4メ;段 6メ;段7メ;段J8h3==メ;段ゥ9メ;段@=メ;段リBc  You encounter a bat.メ;段&r。.#.. #...######....#....##.## )## ##.## #.. #....#..#b. ..# #.# #.メ;段俊#....#..#.: $.# #.# ##.#.(##:.# #.# #.......# .):..# .#.# ####....## ...##.##.. メ;段ムrミ#.....###.....#... ##..#....@...# -#..###....### ##.. ###### メ;段Msウ.b   bat (asleep)メ;段av<.b75.0 (37.0)メ;段背8:bメ;段モxA(bメ;段NNbメ;段ヨF-6.0 (38メ;段揄メ;段サ\ _Found a whip, 5 darts of disjunction and a parchment of Mercury Arrow.モ;段)kP#..##.#.##....窶......#.. ## #...#####...#.## )## ##.##.. ...#..#.: $####.(##:.# #.......#S.b:..# .#.#####....##....##.##.....###@....#...##..#........##..###....#####.. ########...S   ball python (constriction, asleep)モ;段トo )b  You encounter a ball python.モ;段(qy .SThe ball python hisses angrily.モ;段б#b.モ;段8r wThe bat hits you but does no damage.モ;段s>.Sモ;段ナzYw   ribbon worm (wandering)b   batS   ball python (constriction)モ;段 {9==7.0 (1.0) モ;段Jモ;段\ _You encounter a ribbon worm.モ;段クNb..b..b. .wYou closely miss the ball python. The ball python closely misses you.モ;段8w-8.3 (1.3モ;段Nモ;段) P _The bat barely misses you.モ;段5 !b.モ;段 %)bモ;段Y :wYou barely miss the ball python. You barely miss the bat. The bat hits you.  モ;段、 The ball python completely misses you. The ball python barely misses you.モ;段  The bat closely misses you.The ball python bites you but does no damage.モ;段 #2モ;段I J--9.7 (1.4モ;段 モ;段! Y _The ball python closely misses you.モ;段ノ q 窶You slash the ball python!モ;段ハ#u b.  You kill the ball python!モ;段$$bモ;段@$.モ;段$ .モ;段セ$b.モ;段y/シ (catching breath)  You closely miss the bat. You block the bat's attack.モ;段」6ワ ``The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.モ;段タN)窶モ;段眦Y  4   0 モ;段トV981.1Held モ;段ホD _You are caught in a web!ヤ;段wFヤ;段ヤ;段゙ N _You are caught in a web!ヤ;段 ヤ;段 ヤ;段@ ヤ;段# d _You are caught in a web!ヤ;段y ヤ;段@ュ ヤ;段ャサ d _You are caught in a web!ヤ;段&シ ヤ;段マツ ヤ;段狷  ヤ;段ト ヤ;段ナ @_You are caught in a web!ヤ;段Hヤ;段エヤ;段"ヤ;段'P _You are caught in a web! _ユ;段.レ3ユ;段ソ゚ユ;段 . _ユ;段カユ;段ユ;段|ユ;段脯ヨ;段>.b.b.(wヨ;段キi 8  4 20ヨ;段サ ヨ;段2 L _You disentangle yourself. The bat hits you but does no damage.ラ;段カ< コ #..###. ###..#....... .P.##.. ##.#.##....窶  .........#..## ## #...######..#....##.##. )## ##.## #. #....#..#.. ..# #.# #.ラ;段;= w #....#..#.: $.# #.# ## #.#.(##:.# #.# #.......#.wb:..# .#.#####....##.@..##.##.. #.....###.....#...#..#........## #..###....###########...ラ;段Q> %)b)ラ;段? ラ;段ウ? b.ラ;段ソ O=ル;段Jチ ル;段採 キ ....P...###...窶.窶............# ..PP....#...######....#. #..#. ###..#......... .P##.. ##.#.##....窶 .........#..###### #...######..) ル;段0ヘ ...#....##.##...)## ##.## #.. #....#..#.. :..# #.# #...#....#..#.: #$.# #.# #####.#.(##@.# #.# #.......#.窶)...# .#.# ####....##.窶..##.##.. #.....###.....#...ル;段iヘ ヘ##..#........###..###....#####.. ########.ル;段枯 _.You pick up a parchment of Sandblast and begin reading...ル;段テヨ 87.1 (2.0)ル;段*ラ $8.1 (3ル;段 ゚ ル;段[ B _You add the spell Sandblast to your library.レ;段ク3レ;段kレ;段 レ;段N レ;段`,レ;段Rレ;段キレ;段レ;段oL _You now have 95 gold pieces (gained 9).レ;段ツレ;段レ;段レ;段フレ;段ハレ;段 レ;段;!レ;段j+  ........# ###  ........# ##....#  ....P...###...窶.窶.....#  ..PP....#...######....#.......  #..###. ###..#.........  .P.......##.. ##.#.##....窶........#..###### #...######...#....##.##...)## ##.## #... #....#..#..$@..# #.# #.. #....#..#.:##..# #.# ### #.......#.(##..# #.#レ;段o,&#...窶)...# .#.#####....##.窶..##.##.....###.....#...#........##..###....#####.. ######You pick up a parchment of Vampiric Draining and begin reading...レ;段ッ3,12.1 (4レ;段84+3.1 (5レ;段:レ;段<J _You add the spell Vampiric Draining to your library.ロ;段燮3ロ;段レロ;段Nロロ;段吊ロ;段マ,ロ;段N,ロ;段zロ;段費N _You now have 110 gold pieces (gained 15).ロ;段懿ロ;段゙ロ;段Qロ;段q  ..# ########...#ロ;段ヘム ....P...###...窶.窶..# ..PP....#...######....#.....ロ;段 #....... ###..# .Pロ;段U.##.. ##.#.## ロ;段4..#..###### #...###### ...#....##.##...)## ##.## #ロ;段U . #....#..#......# #.# #ロ;段vト #....#..#.@##..# #.# #ロ;段レl #.......#.(##..# #.#  #.......#.窶)...# .#.# ####....##.窶..##.##.. #.....###.....#...ロ;段シ ##..#........## #..###....###ロ;段 ・ ##.. ###### ##..  ロ;段PEYou pick up a parchment of Mercury Arrow and begin reading...ロ;段ク+6.1 (3ロ;段 +7.1 (4ロ;段{ロ;段F _You add the spell Mercury Arrow to your library.ワ;段9 P...###...窶.窶.PP....#...######....#.#.........###. ###.P##.. ##.#.##...###### #...#######....##.##...)## ##.##  . ..#......# #.#  ##..#. 窶)...# .###....##.窶..##.##.....##.ワ;段レ%ワ;段0&+8.1 (1ワ;段タ+ワ;段 .Z _You see here 5 darts of disjunction.゙;段lャ9Throw: 5 darts (disjunct) ゙;段Z _e - 5 darts of disjunction;段ヒF3;段G;段セJ;段LL;段P,;段躋<  You see here a +0 whip.;段.U;段拔 _;段酬;段'X;段Z;段,Z;段B[;段];段_;段Z_;段l`;段 b;段タc;段d;段Xe;段ヌf;段h;段Ph;段Ui;段k;段アk;段ンk;段cl;段Om;段キn;段舅;段ァo;段 q;段イr,;段rs;段腎;段丘;段セu;段>v;段v;段ユw;段w;段lx;段輩;段z,;段ケ{;段2~;段;段ワ;段;段r;段';段S;段i;段O;段O;段秤;段チ;段ネ;段?;段z;段居;段... ##....... #.........#..# #.........##........# ##.........##.# ########...........#.....P...###...窶.窶............#...PP....#...######....#........#.........###....###..#.........P.......##...@....##.#.##....窶.........#..######..#...######....#....##.##...)##.##.## #.. #....#..#......#..#.# #.#....##..#..#.# ###.......#..##..#..#.##.......#.窶)...#..#.#####..;段6..##.窶..##.##..#.....###.....#...;段!0356.0);段o,6.1 (17;段d;段圓b _m - 3 scrolls labelled GIAK KUCEBA;段刎;段レ;段;段骭;段¥;段KB;段;段ァ;段ス;段ラ;段ヲ;段;段;段7;段d;段シ;段 「;段ァ」;段櫨;段ネ・;段ュァ;段オJ;段サキ;段ケ;段コ,;段惱;段ター;段ルテX;段.ト;段ナ,;段ナ;段Jニ;段ニ;段gヌ;段8ネ;段ハ;段Zヒ;段カヒ;段4フ;段ヤヘ;段*マ;段Yマ;段゙マ;段5ム;段Lメ;段編;段モ;段}ヤ;段苛;段ロユ;段]ヨ;段テラ;段リ;段=ル;段チル;段ンロ;段g゙ ;段窃t You encounter an endoplasm and a hobgoblin.;段( #.....###.....#...  ##..#........##  #..###....###  ;段5##...######  ##........  #.#######  ;段XL#....## ;段|V####..# ;段溽T##@# ;段チ#.# #..;段リ #.#. #.#.$ ;段Jr#.. .. J   endoplasm (asleep) #.. ... g   hobgoblin (asleep) ;段u|#.J g.. ;段aオ 56.1 (20g.  The endoplasm quivers.;段5 J.  ;段'The hobgoblin shouts!;段囚zJg;段M5==7.1 (21;段;段4^ _The endoplasm jiggles.;段ゥB#..#........##  #..###....### #...######  ##........ #.########....## ###.. ##. ..~竕竕.##.....#$####. ...J. .g.... ..... ....g.J.;段ォP--8.1 (1.0);段ユイ;段ゥ #..###....### #...######  ##........ . #.####### .....## ...###..# ....;段f ##.# ~~竕.# #.#.~竏ゥ竕.#..~竕竕.##....;段.$###J. .g... ..;段ネe... ..... ...;段!.;段\7g.;段C &J.;段;段\A--9;段テ;段. _Found Cemm's Distillery.;段チエ「##..#........##..###....#####...###### ##........ .####### ......## ...####..# ....##.# ~~竕.##.~竏ゥ竕.#..~竕竕.#.....J#.g####... .... . ...... ....#....;段カKg$;段」カ%J.;段Eシ;段 ス'60;段dテ;段 ナ;段1@.....###.....#...##..#........##..###....#####...###### ##........ #.####### ....## ####..# ....##@# ~~#.~竏ゥ竕.#...~竕遺沿.#J#g....##.$####.  .... . ....... ....g.;段1$J.;段52$J.;段<7;段7&1;段V<;段サ=;段 /g.;段q %  ;段 >You barely miss the endoplasm.;段t 5=2.4 (1.3;段" ;段 @ _The endoplasm hits you but does no damage.;段リカO .  You slash the endoplasm!;段レキ1g.;段]スg   hobgoblin;段ヌス;段bテn#.....###.....#...Talleyrando the Trooper##..#........##Mountain Dwarf#..###....###Health: 33/33 ========================##...######Magic: 3/3========================##........ .AC: 8;段PトStr: 20#.####### ..EV: 8Int: 8#....## ...SH: 4Dex: 9####..# ....XL:  3 Next: 100% Place: Dungeon:2##@# ~~竕.#Noise: =--------  Time: 1363.7 (1.3)#g#.~竏ゥ竕.#a) +0 war axe#...~竕遺沿.#Throw: 5 darts (disjunct) #.#.....#;段ラト#.#.$#####.. ...g   hobgoblin#.. ....#... ....#... ....The hobgoblin shouts! _The endoplasm jiggles. _Found Cemm's Distillery.  You barely miss the endoplasm. _The endoplasm hits you but does no damage.  You slash the endoplasm!;段Oネ _You kill the endoplasm!You have reached level 4!;段ミマ/  --more--;段セセM40/404/494 0% ;段ツ;段OトP _You feel clever.;段aケ  You hit the hobgoblin.  The hobgoblin is severely wounded.;段モ-5.1 (1.4;段エ;段|@ _The hobgoblin hits you but does no damage.;段  You barely miss the hobgoblin.The hobgoblin is severely wounded.36---6.4 (1.3;段狛 ;段カ n _The hobgoblin hits you. The hobgoblin barely misses you.;段ソy o .You slash the hobgoblin!;段& );段 027.7;段l ;段 M _You kill the hobgoblin!;段 ;段y ;段;段H _No target in view!;段 i #..#........##  #..###....### #...######  ##........ . #.####### .#....## .###..# . ##.# ~~竕.# #@#.~竏ゥ...~竕竕.#;段|テ#.....#####...#... ....#....;段<;段!2-80 ;段M _;段[;段;段gc  #..###....### #...######  ##........ . #.####### .....## ...###..# .... ##.# ~~竕.# #.#.~竏ゥ竕.#..~竕竕.##.....$###.... .....#....;段;段%@-9;段;段c;段ミy#..###....### ##...###### ..##. ..#.####### #.#....#####.;段_ミn####..#...##.#.~~竕.# #.#.~竏ゥ竕.# #.@.~竕竕.# ;段諌R#.#.....# #.#.$#### #......;段イミ#.......#.......#........;段衵Q#.........;段 ラ;段借a7=--70;段f;段ハメ#..###....### ##...###### .##. .#.####### #.#....#####.####..#.##.#.~~竕.# #.#.~竏ゥ竕.# #..@~竕竕.# #.#.....# #.#.$#### #......#.......#.........#.........#..;段N;段咸;段R&1;段;段;段szq#..###....### ##...###### ..##. .#.# #.#....#####.####..#.. ##.#.~~竕.# #.#.~竏ゥ竕.# #...@竕竕.# ;段諂D#.#.....# #.#.$#### #.......#.........#.........#...;段A  You enter the shallow water.;段ーd3.3 (1.6Water ;段塘;段サ? _Moving in this stuff is going to be slow.;段ネヘ\M##..#........##..###....### ##...###### .##........ ####### #....#####......;段ヘ####..#.........##.#.~~;段ホ#.#.@竏ゥ竕..~竕竕#.#.....;段jホ#.#.$#####......#......#.......;段ョヤ;段Zユ_8=4.9;段オレ;段-ワ;段ヘ##..#.## #..###....###...../##...###### ..##. .#.# #.#....#####.####..#.. ;段##.#.~~竕.# #.#.~@竕.# #...~竕竕.# #.#.....# #.#.$#### #......;段レ#.......#.........#......... ;段[;段 650;段キ;段T _Found a tapered ivory wand.;段7e _There is an entrance to Cemm's Distillery here.;段> 9Welcome to Cemm's Distillery! What would you like to do?  a -  39 gold a potion of attraction (unknown)  b -  39 gold a potion of attraction (unknown)c -  65 gold a potion of enlightenment (unknown)  d -  104 gold a potion of heal wounds (unknown)e -  104 gold a potion of invisibility (unknown)  f -  52 gold a potion of might  g -  52 gold a potion of might  h -  13 gold a potion of moonshine (unknown)  i -  104 gold a potion of mutation (unknown) You have 110 gold pieces. [Esc] exit[!] buy|examine items[a-i] mark item for purchase [/] sort (type)[A-I] put item on shopping list;段ラ;段;段戌 ##..#........##Talleyrando the Trooper#..###....###...../Mountain Dwarf##...###### ......Health: 38/40 ======================--##........ ......Magic: 4/4========================#.####### #......;段# AC: 8Str: 20#....#####.......EV: 8Int: 9####..#.........SH: 4Dex: 9##.#.~~竕.#XL:  4 Next:  2% Place: Dungeon:2#.#.~@竕.#;段zhNoise: ---------  Time: 1375.9 (0.0)#...~竕竕.#a) +0 war axe#.#.....#Throw: 5 darts (disjunct) #.#.$#####......;段#.......#.........#.........#......... _You kill the hobgoblin! _No target in view!  You enter the shallow water. _Moving in this stuff is going to be slow. _Found a tapered ivory wand. _There is an entrance to Cemm's Distillery here.;段`;段;段h;段」;段?;段レA・Gear: 5/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Missiles (go to first with ()  e - 5 darts of disjunction (quivered) Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)  d - a +0 helmet (worn)<段;7<段タ<<段B5 ##..#........##Talleyrando the Trooper#..###....###...../Mountain Dwarf##...###### ......Health: 38/40 ======================--##........ ......Magic: 4/4========================#.####### #......AC: 8Str: 20#....#####.......EV: 8Int: 9####..#.........SH: 4Dex: 9<段C##.#.~~竕.#XL:  4 Next:  2% Place: Dungeon:2#.#.~@竕.#Noise: ---------  Time: 1375.9 (0.0)#...~竕竕.#a) +0 war axe#.#.....#Throw: 5 darts (disjunct) #.#.$#####......#.......#.........#.........#......... _You kill the hobgoblin! _No target in view!  You enter the shallow water. _Moving in this stuff is going to be slow. _Found a tapered ivory wand. _There is an entrance to Cemm's Distillery here.<段I<段ゥJ<段鎔<段uQ<段ルA<段礫RWelcome to Cemm's Distillery! What would you like to do?  a -  39 gold a potion of attraction (unknown)  b -  39 gold a potion of attraction (unknown)<段;Jサc -  65 gold a potion of enlightenment (unknown)  d -  104 gold a potion of heal wounds (unknown)e -  104 gold a potion of invisibility (unknown)  f -  52 gold a potion of might  g -  52 gold a potion of might <段fJヒ h -  13 gold a potion of moonshine (unknown)  i -  104 gold a potion of mutation (unknown) <段開You have 110 gold pieces. [Esc] exit<段ウJ[!] buy|examine items[a-i] mark item for purchase <段ルJフ[/] sort (type)[A-I] put item on shopping list<段8(<段フ.<段フ5サ ##..#........##Talleyrando the Trooper#..###....###...../Mountain Dwarf##...###### ......Health: 38/40 ======================--##........ ......Magic: 4/4========================#.####### #......AC: 8Str: 20#....#####.......EV: 8Int: 9####..#.........SH: 4Dex: 9##.#.~~竕.#XL:  4 Next:  2% Place: Dungeon:2#.#.~@竕.#<段ケ6|Noise: ---------  Time: 1375.9 (0.0)#...~竕竕.#a) +0 war axe#.#.....#Throw: 5 darts (disjunct) #.#.$#####......#.......#.........#.........#......... _You kill the hobgoblin! _No target in view!  You enter the shallow water. _Moving in this stuff is going to be slow. _Found a tapered ivory wand. _There is an entrance to Cemm's Distillery here.<段;<段ホ<<段@<段LB<段q3<段輌<段qt<段y _9=<段n<段lB<段ウ<段i40==<段5<段8<段  You enter the shallow water.Water <段(N _Moving in this stuff is going to be slow.<段><段<段g<段<段(<段逍<段y<段ヘ9=<段ホ<段ミN _You now have 124 gold pieces (gained 14).<段3<段シ<段茲<段ヒ」<段 、<段、、<段/ヲ<段'ァ<段\ァ<段ィ<段 ェ<段足<段ヒォ<段ハャ<段ッ<段Yア  You encounter 2 goblins.A goblin is carrying a +0 sling.<段eキン#.....###.....#...##..#........##.g.....#..###....###...../.g##...###### .........##........ ...#.#########.#....#####<段アキ..####..#............##.#.~~竕@# #.#.~竏ゥ竕.# #...~竕竕.# <段?ク#.#.....##.#..#####...........gg 2 goblins (1 launcher, asleep)#......#......#..<段シ>.g90.5 (14.6)<段トソ ggg)The goblin shouts! x2  The goblin unwields a +0 dagger. The goblin wields a +0 sling.<段ノ^)))))))<段Ql......@<段Q5==1.5 (15<段餮<段6]{ _The goblin shoots a sling bullet. The sling bullet barely misses you.<段*、ァ###....##.窶..##.####.....###.....###..#........##.........###....###.g.../.g##...######.##........ .#########....#########..#....@.......##.#.~~竕.#######<段商ケ#.#.~竏ゥ竕...~竕竕.#.....#.#..#### #....#....<段ユ・'.g<段ァ0l<段/ッ l   frilled lizard (wandering)You encounter a frilled lizard.<段?エR))))))<段キ;@......<段<$36<段ア<F----2.5 (1.0)<段廚<段蹙R _The goblin shoots a sling bullet. The sling bullet hits you.<段$X.......#.窶)...#..#.#. ###....##.窶..##.##.....##.....###.....###..#........##.........###....###...../.g##...######...g.....l##........ .#########....#####<段ュ$####..#............##.#.~~竕.########.#.~竏ゥ竕#...~竕竕.#.....#.#..#### .<段<').g.<段'9l.<段ニ'g.<段ャ.Ml<段G/#7<段v/f=----3<段5<段88 _The frilled lizard hisses angrily.<段タe.## .......#.窶)...#..#.#####. ###....##.窶..##.##.....##.....###.....###..#........##......<段bタ..###....###...../g.##...######........l.##..........g#########<段座....#####..####..#............##.#.~~<段シタ#######.#.~竏ゥ竕<段狢#...~竕竕.#.....<段チs#.#..####<段lテ1l.<段打g.<段ホ<段ホ.=4<段ラ<段雇S _The goblin barely misses you.<段S"E#..##..#..#.# #.#.窶)...#..#.##.....##.窶..##.##......##.....###.....#.  ##..#.##.#..###....###.....g.##...######.<段ユ"ul...##.g.#.##.#....#####.####..#......##.#.~~竕.##.#.~竏ゥ竕.##...~竕竕.# #.#.....# <段d#q#.#..#### <段%1l.<段ヒ'Gg/<段1<段2&5<段h:<段<S _The goblin barely misses you.<段!g#######.## ......#.窶)...#..#.######.. ##....##.窶..##.##.....###.....###.....<段ス"ク##..#........##.......###....###....g/..##...######......l...##..........g#########....#####..####..#.............##.#.~~竕.########.#.~竏ゥ竕..~竕竕.#.....#..####<段A$K.l<段Z%&.g.<段q-<段リ.&6<段ョ5<段74 _You block the goblin's attack.<段2$......#######.## ......#.窶)...#..#.######.. ##....##.窶..##.##.....###.....###.....##..#........##.......###....###...../..##...######...@.g....##..........g..l#########....#####..####..#.............##.#.~~竕.########.#.~竏ゥ竕...~竕竕...l..g.<段><段q?56-<段?7<段キ<段9 _The goblin hits you with a +0 club.<段カ.#..#......#..#.# #....##.#..#..##..#..#.# #.#..##..#..#.# #.#.窶)...#..#.###### ##....##.窶..##.##.......  #.....###.....#. ##..#.##. #..###....###...../... ##...######..@.l...... ##.g.g...... #.#. #....#####. ####..#...... ##.#.~~竕.# #.#.~竏ゥ竕.# #...~竕竕.#  #.#.....#l.g.  The goblin hits you with a +0 club. The goblin attacks as it pursues you!  The goblin unwields a +0 sling. The goblin wields a +0 dagger.[3<段ッ;47H4--8 _The goblin hits you but does no damage.<段・ム6#....#..#......#..#.# #....## #....#..#..##..#..#.# # #.#..##..#..#.# # #.#.窶)...#..#.###### ##....##.窶..##.##.......  #.....###.....#. ##..#.##. #..###....###...../... ##...######.@.l....... ##.gg. #.#. #....#####... ####..#....... ##.#.~~竕.# #.#.~竏ゥ竕.# #...~竕遺沿.#  #.#.....#l.9 _The goblin closely misses you.<段ン######..# 窶)..###### ####....##.窶..##.##.......  #.....###.....#...... #..#........## #..###....###...../#...######..l..... ##.........@gg #.#########.....#####.###..#..... ##.#.~~竕.######## #.#.~竏ゥ竕.# ..~竕#....###.g.<段キ<段2<段WO5=400<段 <段g _The frilled lizard barely misses you. The goblin barely misses you.<段チ・ #....#..#..##..#..#.#  #.#..##..#..#.#  #.#.窶)...#..#.######  ####....##.窶..##.##.......  #.....###.....#. ##..#.##. #..###....###...../... ##...######..l. ##.g. #.#g. #....#####... ####..#......... ##.#.~~竕.##### #.#.~竏ゥ竕.# #...~竕遺沿.# #.#.....#  #.#..####<段ァ%  <段I>The goblin unwields a +0 dagger. The goblin wields a +0 sling.<段ソ8)<段 K.l<段g.<段<段{/==1<段%<段'S _The goblin shoots a sling bullet. You block the sling bullet.<段1 #....#..#..##..#..#.#  #.#..##..#..#.# #.#.窶)...#..#.###### ####....##.窶..##.##....... #.....###.....#.. ##..#<段ッ1g.##. #..###....###...../... ##...######.g. ##.l. #.#g. #....#####.... ####..#............<段ン1 ##.#.~~竕.######## #.#.~竏ゥ竕.#<段 2・ #...~竕遺沿.#  #.#.....#  #.#..####<段32<段f4#g.<段ロ40l.<段テ6& <段6=g.  The frilled lizard attacks as it pursues you!<段k?U  The frilled lizard bites you but does no damage.<段+@/--2<段iF<段WHc _The goblin attacks as it pursues you! The goblin hits you but does no damage.<段ホゥ #....#..#..##..#..#.#  #.#..##..#..#.# #<段b.#.窶)...#..#.###### ####....##.窶..##.##....... #.....###.....#........ ##..#.##. #..###....###...../... ##...######g. ##.l.g. #.#. #....#####.......... ####..#......  ##.#.~~竕.# #.#.~竏ゥ竕.#<段@サ #...~竕遺沿.#  #.#.....#  #.#..####<段ヘg.<段劫.l.<段$.g<段@|---3<段齬<段ヘミR .  You slash the frilled lizard!<段#モg.<段レg.<段(<段カu6=3=4.8 (1.3<段ロ<段溟R _You kill the frilled lizard!<段u'.g<段"オ  You barely miss the goblin. The goblin hits you but does no damage.6.2 (1.4<段%<段?*4 _You block the goblin's attack.<段ホォa )  You hit the goblin.g.<段ャッt   goblin (<段kイ547.5 (1.3<段Cケ<段サJ _You kill the goblin!<段コ  You barely miss the goblin. The goblin unwields a +0 sling.<段xV7=8.8<段<段Ts _The goblin wields a +0 dagger. The goblin closely misses you.<段ハス  You barely miss the goblin. The goblin hits you with a +0 dagger.<段粟 56-<段ヨセ '10.2 (1.4<段}ニ <段Kヌ = _The goblin hits you but does no damage.<段、マ <段ミ -1.5 (1.3<段Yユ <段ラ _You closely miss the goblin. The goblin closely misses you.<段c )You hit the goblin.7=52.9 (1.4<段ミ` _You kill the goblin!<段ヨョ<段怯<段浙<段sカH _No target in view!<段ア#....#..#..##..#..#.# ##.#..##..#..#.# #.#.窶)...#..#.###### ####....##.窶..##.##....... #.....###.....#........ ##..#.##. #..###....###...../... ##...######. ##.. #.#. <段U#....#####.......... ####..#...... <段%<段&;-30 _<段+<段A/j _Items here: ))) 窶.<段゚[#....#..#..##..#..#.# ##.#..##..#..#.#  #.#.窶)...#..#.######  ####....##.窶..##.##....... #.....###.....#.. ##..#.##. #..###....###...../... ##...######. ##.) #.#. #....#####.... ####..#.............##.#.~~竕.######## <段ィ&<段A<段lG-4 _<段v<段イ<段メ オ#....#..#..##..#..#.# # #.#..##..#..#.# # #.#.窶)...#..#.###### # ####....##.窶..##.##....... ##.....###.....#. ##..#.##. #..###....###...../... ##...######. ##.). #.#. <段ウ >#....#####... ####..#.............##.#.~~竕.#########.#.~竏ゥ竕.##...~竕遺沿.##.#.....# <段 <段 ^8=5<段3 <段Q <段1ネ....#..#..##..#..#.# #. .#..##..#..#.# #. .#.窶)...#..#.###### #.....##.窶..##.##....... ##.....###.....#. ##..#.##. #..###....###...../... ##...######... ##.). #.#. #....#####.. ####..#.......##.#.~~竕.###.#.~竏ゥ竕.##...~竕竕.##.#.....# <段Fホ<段マ&6<段ユ<段bヨ<段)gM#..#..##..#..#.# #.#..##..#..#.# #.#.窶)...#..#.###### #.<段g....##.窶..##.##....... ##.....###.....#.  ##..#.##. #..###....###...../... ##...######... ##.). #.#. #....#####. ####..#......<段phP##.#.~~竕.##.#.~竏ゥ竕.##...~竕竕.##.#.....# <段p<段イp&7<段ミv<段x<段.V:#..#..##..#..#.# #.#..##..#..#.# #.#.窶)...#..#.##. #....##.窶..##.##......# #.....###.....#. ##..#.##.  <段V#..###....###...../....##...######...##.).#.#.#....#####.#####..#......###.#.~~竕.#. #.#. <段レ_<段`&8<段yg<段ヲh<段ヌ^#..#..##..#..#.# #.#..##..#..#.# #.#.窶)...#..#.##. ....##.窶..##.##......# .....###.....#...#.##.. #..###....###...../..... ##...######.....##.).$#.#.#....#####.#####..#.<段ャ##.#.~~竕.#.#.#.~竏ゥ竕.# .#...~竕竕.##.#.....# <段シ<段iT9=9<段ニ<段w* _Found 8 gold pieces.<段蕩 -#..#..##..#..#.# #.#..##..#..#.# #.#.窶)...#..#.##.##.窶..##.##.........# ####.....#. ..#.##... ..###....###...../........######...... ##.).$.  #.#.  #....#####.#####..#.##.#.#.#.~竏ゥ竕.# .#...~竕竕.# .#.#.....# <段ャィ <段|ゥ '20<段岼 <段ケッ <段;ョM...... #######.### .窶)...#..#.######### #.....##.窶..##.##.........# ######..###..............##.......... ..###....###...../........######.... ##.......)..$#########...  #....#####..........###....<段+テY1<段9M#.##...)##.##.##...... #######.### .窶)...#..#.######### #.....##.窶..##.##.........# ######..###..............##.......... <段ワ..###....###....@/........######.... ##.......)..$#.#########..............~竕遺沿..<段拳<段u&2<段x「<段+、<段ュ.モ.##...)##.##.## #....##. ..#......#..#.# #....##. ..#..##..#..#.# #.#..##..#..#.# #.#.窶)...#..#.# #.##.窶..##.##.........## ####.....#.#.##...###....###.....@..... ...######.......).$. #.#. #....#####.# ####..#..##.#.~#.#.~ <段ラ7<段9r40==3<段|=<段KEA4.9 (2<段zJ<段モK1 _e - a wand of paralysis (9)<段b$ ..#......#..#.# ##..#..#.####. 窶).##########.窶..##.##.........## #######.###.....#............ #........#.##....###.....######...... #.......)...$#########.竕..#.#.....#<段メA5.9 (1<段「<段[b ###### 窶).##########.窶..##.##.........## #######.###.....#............ #........#.##....###.....######...... #.......)...$#########....#####.####...竕.....#.#..####<段ヤ"<段_#&6<段6)<段ア*<段ツリェ  窶).##########.窶..##.##.........## #######.###.....#............ #........#.##....###.....######...... #.......)...$#########....#####.#######..#.....<段,ル ......#...........<段j゙<段+゚B=7<段z<段ナ<段枋 窶).#########.窶..##.##.........## #######.###.....#............ #........#.##....###.....######...... #.......)...$#########....#####.#### ####..#.....  ##.#.~~竕.########......#...........8<段i<段 l<段 9.#.窶)...#..#.# #.##.窶..##.##.........## .###.....#. ..#.##.... ..###....###..... #...######....... ##.).$..  #.###.  #....#####.####  ####..#......# ##.#.~~竕.#.... #.#.~竏ゥ竕.# .... #...~竕遺沿.# ...  #.#.....# ..  #.#..####  #.  #.<段 <段 &9<段/& <段シ .#.窶)...#..#.# #.##.窶..##.##.........## .###.....#. #..#.##.... #..###....###..... #<段`シ D#...######.......  ##.).$.. #.###<段シ . #....#####.####<段レシ レ ####..#......# ##.#.~~竕.#.... #.#.~竏ゥ竕.# ..<段シ f.. #...~竕遺沿.#<段!ス ヒ ... #.#.....# .. #.#<段Aス b..####  #. <段`ス M #.<段Oト <段Hナ '30<段ツヤ <段セユ <段r.#.窶)...#..#.# # #....##.窶..##.##.........## #.....###.....#. ##..#.##....  #..###....###.....  ##...######....... ##.......).$.. #.###. #....#####.#### ####..#......# ##.#.~~竕.#.... #.#.~竏ゥ竕.# .... #...~竕.# ... #.#.....# .. #.#..#### #.....  #[17;19<段侯H.<段。<1<段%<段><段NU.#.窶)...#..#.# # ##....##.窶..##.##.........##  #.....###.....#.  ##..#.##. #..###....###..... ##...######....... ##.).$.. #.###<段3=. #....#####.#### ####..#......# ##.#.~~竕.#....  #.#.~竏ゥ竕.# .... #...~竕竕.# ... #.#.....# .. #.#..#### <段x #.....  #.<段<段ノ&2<段<段^<段Uイ.#.窶)...#..#.# ##....##.窶..##.##.........##  #.....###.....#. ##..#.##. #..###....###. ##...######....... ##.)..$.. #.###. #....#####.#### ####..#......# ##.#.~~竕.#.... #.#.~竏ゥ竕.# .... #...~竕竕.# ... #.#.....# .. #.#..####  #.....  #.<段ィ<段&3<段<段<段 ゥ#.#.窶)...#..#.# ##....##.窶..##.##.........##  #.....###.....#. ##..#.##. #..###....###. ##...######......... ##.)...$.. #.###. #....#####.#### ####..#......# ##.#.~~竕.#....  #.#.~竏ゥ竕.# ....  #...~竕竕.# ...  #.#.....# .. #.#..#### #.....  #.<段ヨ <段ョ &4<段・ <段bィ <段ィ ###....##.窶..##.##.........##  #.....###.....#............ #..#........## #..###....###.#...######.. ##.......)$ #.#########....#####.#######..#...@.  ##.#.~~竕.########.... #.#.~竏ゥ竕.# .#....#...........5<段k<段<段ウ57 ####....##.窶..##.##.##  #.....###.....#.. ##..#.##.. #..###....###.. ##...######.... ##.)...$.. #.###. #....#####.#### ####..#..@...# ##.#.~~竕.#.... #.#.~竏ゥ竕.# ....  #...~竕竕.# ... <段B6 #.#.....# .. #.#..#### #.....  #.....  #.<段=<段>&6<段4D<段ヒE<段  #.....###.....#...#..#........##. #..###....###..#...######... ##.......)...$ #.#########....#####.#######..#.....  ##.#.~@竕.########.... #.#.~竏ゥ竕.# #...~竕竕 .##....#...........<段bA  You enter the shallow water.<段テd8.5 (1.6Water <段ヲ<段? _Moving in this stuff is going to be slow.<段ァハ #..#........# #..###....###.#...######... ##.......)$ #.#########....#####.#######..#.............#  ##.#.~~竕.########.... #.#.~@竕.# #...~竕竕<段ヒ < #.... .#..### #............#<段績 <段#メ 690<段ミヨ <段セル e _There is an entrance to Cemm's Distillery here. <段A <段ハKWelcome to Cemm's Distillery! What would you like to do?  a -  39 gold a potion of attraction (unknown)  <段L b -  39 gold a potion of attraction (unknown)c -  65 gold a potion of enlightenment (unknown)  d -  104 gold a potion of heal wounds (unknown)e -  104 gold a potion of invisibility (unknown)  <段=L。f -  52 gold a potion of might  g -  52 gold a potion of might  <段aL^ h -  13 gold a potion of moonshine (unknown)  <段臭m i -  104 gold a potion of mutation (unknown)  <段アLYou have 124 gold pieces. [Esc] exit <段%Mミ[!] buy|examine items[a-i] mark item for purchase [/] sort (type)[A-I] put item on shopping list%<段朋ア  a -  39 gold a potion of attraction (unknown)  b - c -  d + 104 gold a potion of heal wounds (unknown)e - f - g - i -  After the purchase, you will have 20 gold pieces.[Enter] buy marked items+<段   a -  39 gold a potion of attraction (unknown)  d + 104 gold a potion of heal wounds (unknown) Purchase items for 104 gold? (y/N).<段o8' .<段.<段&.<段、 ##..#........##............Talleyrando the Trooper#..###....###.............Mountain Dwarf##...######...............Health: 40/40 ========================##.......)............$..Magic: 4/4========================#.#########.............AC: 8Str: 20#....#####..........####EV: 8Int: 9####..#.............#SH: 4Dex: 9##.#.~~竕.########....XL:  4 Next:  5% Place: Dungeon:2#.#.~@竕.#....Noise: ---------  Time: 1439.5 (0.0)#...~竕竕.#...a) +0 war axe#.#.<段、.....#..Throw: 5 darts (disjunct) #.#..#####...........#...........#...........#...........#........... _Items here: ))) 窶. _Found 8 gold pieces. _e - a wand of paralysis (9)  You enter the shallow water. _Moving in this stuff is going to be slow. _There is an entrance to Cemm's Distillery here..<段ィィ4.<段洵.<段qュ/<段Y/<段XY/<段jZ/<段ォ^/<段甲A  You enter the shallow water./<段軫UWater /<段gN _Moving in this stuff is going to be slow./<段オi/<段 j(/<段k/<段!m/<段ォn/<段n/<段o/<段+r/<段t/<段Vt/<段ュu/<段ノw/<段遥,/<段ヌz/<段|/<段梅/<段諧/<段 /<段/<段/<段"/<段m/<段j/<段ハ/<段 /<段/<段5/<段ャ/<段/<段/<段/<段>/<段y/<段j/<段d/<段/<段E/<段3/<段マ/<段K/<段魚/<段w/<段/<段L/<段痢/<段摺/<段:」/<段」/<段f、/<段6ァM _You now have 132 gold pieces (gained 8)./<段ョ...#..#.# #....### #..#..#.# #######...# #..#..#.# #...# ...#..#.######### #..........# ..##.##.........################ .....#...........# /<段aョ/....##.............$.... ..###................... ###.............@....... 54.1 (14.6) ..)....................> /<段魄ヤ#####................... ####..........#######... #.............# .. #.~~竕.########.... . #.~竏ゥ竕.# .... ..~竕遺沿.# .... #.....# ..../<段3エ/<段ヘエ,5.1 (15/<段愡/<段サ; _Found a stone staircase leading down.0<段F 0<段QF 0<段:G 0<段ニI 0<段fO ン)##.##.## #....##.# ..#..#.# #....##.# ..#..#.# #######.# #..#.# #.# ..#.######### #..........# ##.##.........################........##.0<段ヌO g$ .###....[0.0) ##.............. .).....>........##..#######...< .............# ... 0<段P .~~竕.########.... ...~竏ゥ竕.# .... .. .~竕遺沿0<段サ 0<段弭 +6.1 (10<段8Z 0<段%\ G _Found a robe. Found a stone staircase leading up.1<段X71<段71<段<1<段=H _No target in view!1<段'E 41<段)P ^ _No target in view!2<段jM ・##.##.## #....##.# #..#.# #....##.# #..#.# #.# #..#.# #.# #..#.#2<段5N チ# #.# ##.##.........## #.###.....$.....# ###...[#.......# ).>.#.#.2<段fN #...<#.# ....# 2<段起 ~~竕.########.... . ~竏ゥ竕.# .... ...# 2<段ッN !2<段%V 2<段8W -7 _2<段\ 2<段Y^ 2<段ワ .##.## #....##.# #..#.# #....##.# #..#.# #2<段yワ .# #..#.# #.# #..#.### #.# 2<段」ワ |.##.........## #.2<段マワ >### ##.2<段ワ ....$.....# ...[# 2<段!ン ......# .2<段Jン >.# .2<段sン /.2<段エン フ竕.########.... .. 竏ゥ竕.# .... ....# 2<段ンン !2<段k 2<段g &82<段 2<段川 2<段トY .##.## #....##.# ..#.# #....##.# ..#.# #.2<段Zル# ..#.# #.# ..#.### #.# 2<段.# . .2<段[= 竕.#2<段)[`.... ...... 2<段マ`2<段6a&92<段sd2<段Be3<段GM##.## #....##.# #.# #....##.# #.# #.# #.# #.# #.### #.# ##.## #.### .....$.....# ...[# ..# >.# .3<段姆:# #....# .#.... + .# .... # 3<段ミM3<段dN'603<段[S3<段チT3<段Byチ.## #....##.# #.# #....##.# #.# #.# #.# #.# #.### #.3<段忱# .## .### .....$.....# .[# ..3<段サy# >.# 3<段諍|## 3<段3<段{&13<段3<段 3<段)S.## #....##.# .# #....##.# .# #.# .# #.# .# #.# .### ### 3<段P*"...$.....# [# .# >.# ###  .... #....## 3<段ヌ03<段41&23<段763<段l73<段ミ <## #....##.# # #....##.# # #.# # #.# # #.# ## ### $.....# # # >.# 3<段a ~#### 3<段シ。 3<段.「 &33<段ヲ 3<段← M _You see here a +0 robe.4<段4<段b&44<段g4<段ハ# _f - a +0 robe5<段、ャ 5<段kョ Wield or unwield which item (- for none)?- - Unarmed 5<段醗 Hand Weapons (go to first with ))  a - a +0 war axe (weapon)5<段ヒョ [?] describe selected [!] equip|wield|wear5<段ョ y[tab] equip|unequip :<段8o :<段v :<段ス| ホ## #....##..........#Talleyrando the Trooper # #....##..........#Mountain Dwarf # #######..........#Health: 40/40 ======================== :<段 } 8##..........#Magic: 4/4======================== ######### #..........#AC: 8Str: 20 :<段м ム........################EV: 8Int: 9 ...............###SH: 4Dex: 9 ...........$.....#XL:  4 Next:  5% Place: Dungeon:2 ................@#Noise: ---------  Time: 1464.1 (0.0) :<段ュ} .................#a) +0 war axe ...............>.#:<段} Throw: 5 darts (disjunct) .................# :<段q~ ......#######...<# ......# #....# ######.... +......:<段・~ .... #....##.... _Found a stone staircase leading down. _Found a robe. Found a stone staircase leading up. :<段メ~ _No target in view! _No target in view! _You see here a +0 robe. :<段 _f - a +0 robe:<段゙  :<段 J Okay, then.:<段 :<段 :<段& . _;<段スホ;<段ミケGear: 6/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Missiles (go to first with ()  e - 5 darts of disjunction (quivered) Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)  d - a +0 helmet (worn)f - a +0 robe?<段 d - a +0 helmet (worn). A piece of metal headgear. Base armour rating: 1 ?<段I FIt can be maximally enchanted to +2. If you take off this armour: Your AC would decrease by 1.2 (8.2 -> 7.0). Your EV would remain unchanged. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {helmet armour} {helmet armor} {auxiliary armor} {auxiliary armour} ?<段z Menu/colouring prefixes: identified equipped armour (t)ake off, (d)rop, (=)adjust, or (i)nscribe.A<段 B Gear: 6/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Missiles (go to first with ()  e - 5 darts of disjunction (quivered) Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)  d - a +0 helmet (worn)  f - a +0 robeB<段ゥ。リf - a +0 robe. A large, loose-fitting, wide-sleeved outer garment made of light cloth. It offers little protection against physical harm, but does not hinder evasion or B<段。カspellcasting. Base armour rating: 2 Encumbrance rating: 0 It can be maximally enchanted to +2. If you switch to wearing this armour: B<段%「Your AC would decrease by 4.7 (8.2 -> 3.5). Your EV would increase by 1.7 (8.5 -> 10.2). You found it on level 2 of the Dungeon. B<段M「Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ B<段s「ー窶廚LEOPATRA: Give me my robe, put on my crown; I have  Immortal longings in me窶 (w)ear, (d)rop, (=)adjust, or (i)nscribe.D<段ホ D<段ネ D<段 +## #....##..........#Talleyrando the Trooper # #....##..........#Mountain Dwarf # #######..........#Health: 40/40 ======================== ##..........#Magic: 4/4D<段フ p======================== ######### #..........#AC: 8Str: 20 ........################EV: 8Int: 9 D<段 ...............###SH: 4Dex: 9 ...........$.....#D<段 >XL:  4 Next:  5% Place: Dungeon:2 ................@#Noise: ---------  Time: 1464.1 (0.0) D<段C .................#a) +0 war axe ...............>.#D<段j Throw: 5 darts (disjunct) .................# ......#######...<# D<段 ヲ......# #....# ######.... +......D<段ク .... #....##.... _Found a robe. Found a stone staircase leading up. _No target in view! D<段0 。_No target in view! _You see here a +0 robe. _f - a +0 robe _Okay, then.D<段マ D<段C +5.1 (1D<段n D<段 ) _You drop a +0 robe.E<段イ E<段羇 E<段ウ E<段ォカ E<段=ク E<段ヨサ ,E<段lシ E<段マス E<段Hセ E<段セ E<段(チ E<段ァツ E<段ツ E<段ンテ E<段gナ E<段'ヌ ,E<段ネ E<段舎 E<段=ヒ ,E<段フ E<段トホ E<段ホ E<段゚マ E<段vヤ N _You now have 147 gold pieces (gained 15).E<段 ヨ E<段iヨ E<段?ラ E<段kル E<段トレ ,E<段ソロ E<段チン E<段゚ E<段d゚ E<段7 E<段 E<段N ,E<段A E<段 E<段{ ,E<段6 E<段濯 P  There is a stone staircase leading up here.E<段; E<段  _E<段セ E<段枇 E<段瓊 E<段H E<段 E<段H E<段/ E<段_ E<段[ E<段1 E<段 E<段ヘ E<段= E<段セ E<段 E<段 E<段ケ E<段 E<段レ ,E<段F E<段ッ E<段 E<段5 E<段 E<段チ E<段 E<段 E<段p E<段u E<段> E<段 E<段 E<段 E<段 E<段B E<段ナ E<段" E<段 E<段- E<段 E<段ホ E<段゙ E<段 E<段 E<段R E<段O E<段・ E<段  E<段8 E<段M! E<段! E<段ヘ! E<段# E<段o$ E<段゚$ E<段j% E<段& E<段|' E<段ユ' E<段Z( E<段e* E<段;+ E<段+ E<段, E<段%- E<段6. E<段。. E<段 / E<段,0 E<段1 E<段{1 E<段1 E<段E3 E<段4 ,E<段+5 E<段36 E<段7 E<段ロ7 E<段88 E<段r9 E<段]: E<段ッ: E<段; E<段=< E<段j= E<段= E<段> E<段 ? E<段A@ E<段ェ@ E<段A E<段)B E<段LC E<段呂 E<段D E<段vE E<段2F E<段wF E<段WG E<段}H E<段I E<段bI E<段薨 E<段J E<段ネK E<段L E<段{L E<段0 E<段?P E<段撤 E<段P E<段S E<段ヒS E<段T E<段uT E<段&V E<段W E<段OW E<段オW E<段AY E<段Z E<段qZ E<段ヌZ E<段!\ E<段] E<段g] E<段鷯 E<段h_ E<段A` E<段` E<段` E<段鈎 E<段ケc ,E<段d E<段ムe E<段」f E<段臟 E<段bg E<段ヨh E<段l BE<段 m E<段 n E<段Kn E<段ユn E<段p E<段q E<段@q E<段ソq E<段r E<段フs E<段s E<段U E<段u E<段|v E<段カv E<段v E<段sx E<段Gy E<段и E<段z E<段>{ E<段w| E<段゙| E<段m} E<段ロ~ E<段n E<段堰 E<段ゥ E<段% E<段c E<段ヨ E<段H E<段 E<段f E<段 E<段: E<段X nE<段ワ E<段 E<段W E<段 E<段W」 ッ....................# ..................>.####### ....................##....# .........#######...<##.##.####### .........# # #....##.#.........E<段カ」 :########....#<+.......#.######## .# ....#.#....####### .# ....#......## .# ....###@#####524.1 (5E<段罐 ヌ9.0) ## #....# ..##.#E<段、  ### # ... E<段9、 ト..... ! ##... #...E<段`、 .###E<段頭 E<段2ォ ,5.1 (60E<段*ア E<段tウ 9 _Found a stone staircase leading up.G<段 $G<段Z$G<段`%G<段ム'G<段#,BG<段ヲ.XG<段0G<段1G<段レ1G<段ゥ2G<段(4G<段V5G<段5G<段A6G<段レ7G<段8G<段!9G<段マ9G<段.;G<段,<G<段X<G<段ミ<G<段A竕.# ....#.#....###### 竕.# ....#......# # ....###.#### ### ....###....#  ........##.# ..... .....##.##.# G<段、..... .... #.....#  ..... ... #..#### ..... .. #@..#  #... .#  ####.#.... #.####.# ## ## G<段ャA1G<段6EG<段ウK+31.0)G<段 L+2.1 (7G<段MOG<段ネ[X _n - a fizzy black potionH<段4H<段5H<段ワ5H<段V8H<段[9H<段X=nH<段ヌ=H<段I?H<段/@H<段@H<段AH<段tBH<段MCH<段修H<段CH<段>EH<段EH<段... #..#### ...... ... #...# H<段e###... .. #...####### # #.#....##.####.#H<段"f&#......#H<段XkH<段レk,6.1 (14H<段駮H<段%r; _Found a stone staircase leading down.I<段"uI<段}BI<段/・カ########...<##.##.####..##### #....##.#...... I<段擂~~竕.########....#<+.......#.##### ~竏ゥ竕.# #....#.#....###### ~竕遺沿.# #....#......# ....# #....###.######## ###....###....# I<段ン・ニ........ ...........##.#..##.##.#7.0)I<段ヲタ....#.....#.. ..>.....#..####I<段Kヲ.. ......#.#... #####... ......#.#...#### I<段|ヲ6### ###+#>..#.#....# # ###.####.# #....I<段ゥヲS..# ########I<段ャI<段マュ+8.1 (2I<段罰I<段オ; _Found a stone staircase leading down.J<段.J<段ヘJ<段J<段セJ<段wJ<段リJ<段 XJ<段W J<段 J<段セJ<段 J<段J<段J<段J<段J<段OJ<段\J<段O,J<段ネニJ<段EJ<段リ ,J<段」!J<段 %7 _You open the door.J<段エ&J<段&J<段'J<段+ J<段!,: There is an open door here.J<段A-J<段K. _J<段ミ.J<段0J<段h7゚.............##.# #..........##.##.# #....................#.....# #..............>.....#..#### J<段8#..................#.#...# #########..........#.#...#### #######'#>..#.#....# #.#####.####.# #@# #......#58.1 (10.0) #.# ######## ..# J<段i8ッ .### #) # J<段8 J<段'?B9.1 (11J<段[CJ<段ウE% _Found a dagger.J<段ツ6 J<段d7 J<段7 J<段ー: J<段H< J<段u? BJ<段ァ ,J<段:A J<段fB J<段カC J<段D J<段ゥ J<段エF J<段蹠 J<段,H J<段H J<段YJ J<段ュK J<段L J<段Л J<段tO J<段傘 J<段リP J<段漸 J<段nS J<段ヌT J<段)U J<段ソU J<段ゥW J<段W J<段XX J<段テZ J<段媼 J<段」` XJ<段a J<段Ia J<段Ob J<段d J<段 e J<段ae J<段8f J<段h J<段6i J<段}i J<段男 J<段オk J<段m ,J<段徇 J<段穗 J<段ーo J<段p J<段p J<段ワr J<段]s J<段ンs J<段Dt J<段wu J<段Fv J<段v J<段钁 J<段9x J<段y J<段Ey J<段チy J<段z J<段ィ{ J<段驅 J<段d| J<段} J<段f~ J<段宀 J<段 J<段G J<段 J<段・ J<段 J<段0 J<段繖 J<段 J<段コ J<段窮 J<段" J<段z ,J<段濶 J<段ユ J<段* J<段x J<段詞 J<段{ J<段骰 J<段: J<段ケ J<段B J<段巨 J<段[ J<段ョ J<段h J<段ゥ J<段 J<段l J<段{ J<段 ,J<段E J<段 J<段s J<段ォ J<段 J<段ン J<段/ J<段w J<段「 J<段裾 J<段ン J<段 J<段リ J<段。 ,J<段]「 J<段j・ BJ<段ャィ J<段=ェ J<段'ォ J<段境 J<段ャ J<段bュ J<段Rョ J<段」ョ J<段1ッ J<段慍 J<段}ア J<段ネア J<段zイ J<段ウ J<段\エ J<段オエ J<段6オ J<段狂 J<段tキ J<段ソキ J<段3ク J<段淹 J<段oコ J<段ココ J<段"サ J<段名 J<段,ス J<段sス J<段5セ J<段9ソ J<段タ J<段fタ J<段ハタ J<段チ J<段テ J<段=テ J<段ソテ J<段ォト J<段ャナ J<段倏 J<段"ニ J<段fヌ J<段ネ J<段Lネ J<段栃 J<段cノ J<段ラノ J<段 ハ J<段;ハ J<段ヘハ J<段&ヘ BJ<段, hJ<段 J<段セ J<段 J<段@ J<段 J<段 ,J<段v J<段5 J<段 ,J<段i J<段 J<段 BJ<段ン J<段ュ J<段 J<段8 J<段 J<段 J<段Q J<段 J<段/ J<段 J<段8 J<段~ J<段マ J<段( ,J<段f J<段ナ J<段 ,J<段Y J<段" J<段R" J<段z" J<段ー" J<段v% J<段% J<段& J<段<& J<段( J<段( J<段) J<段c) J<段C+ J<段タ+ J<段 , J<段y, J<段/ J<段Y0 J<段0 J<段コ0 J<段B3 J<段ソ3 J<段4 J<段_4 J<段(8 J<段テ8 J<段9 J<段v9 J<段c= J<段> J<段<> J<段> J<段'B J<段"C J<段lC J<段僂 J<段5G J<段G J<段HH J<段路 J<段L J<段アL J<段絖 J<段WM J<段P J<段NQ J<段Q J<段Q J<段kU J<段V J<段oV J<段フV J<段 Z J<段オZ J<段Z J<段Y[ J<段饅 J<段H] J<段評 J<段ユ] J<段"_ J<段ャ_ ,J<段R` J<段 d J<段d J<段4e J<段e J<段゙h J<段{i J<段ゥi J<段j J<段nk J<段鑢 J<段l J<段〕 J<段エm J<段jn J<段馬 J<段麩 J<段o J<段q ,J<段マq J<段ロr J<段s J<段ソs J<段s J<段u J<段蛍 J<段タu J<段v J<段v J<段層 J<段ニw J<段x J<段チy J<段z ,J<段+ J<段q| J<段} J<段;} J<段ニ} J<段4 J<段T J<段 J<段氏 J<段ミ J<段/ J<段] J<段ホ J<段イ J<段y J<段桿 J<段( J<段@ @  There is an open door here.J<段ノ J<段`  _J<段~ J<段' J<段X J<段。 J<段ク J<段/ XJ<段} ,J<段 J<段T J<段_ J<段囿 J<段纜 J<段W J<段U J<段 J<段K J<段 J<段l。 J<段f「 J<段ツ「 J<段競 J<段C・ J<段・ J<段 ヲ J<段pヲ J<段yァ J<段勣 J<段ユィ J<段3ゥ J<段ェ J<段ェェ J<段リェ J<段1ォ J<段フャ J<段 ョ J<段Nョ J<段箘 J<段ゥシ J<段ス J<段Oセ J<段セ J<段狷 J<段ナ J<段9ニ J<段メニ J<段Sフ J<段kヘ J<段ゥヘ J<段ォホ J<段キモ J<段クヤ J<段ヤ J<段シユ J<段 ロ J<段ソロ J<段ワ J<段矇 J<段 J<段; J<段| J<段a J<段n J<段爺 J<段ル J<段躯 J<段 J<段ェ J<段 J<段咄 J<段U J<段「 ,J<段B J<段ネ J<段ワ J<段 J<段 J<段,J<段qJ<段キJ<段ヲJ<段 J<段 ,J<段5J<段ラJ<段.J<段~J<段KJ<段%J<段オ,J<段マJ<段セ!J<段#J<段#J<段#%J<段ョ)J<段ャ+,J<段7-J<段 1J<段2J<段X3J<段T4J<段+8J<段 :J<段c:J<段;J<段?J<段ケ@J<段AJ<段EBJ<段EJ<段紲J<段BHJ<段9IJ<段[LJ<段鎬J<段@NJ<段OJ<段轍J<段SJ<段^SJ<段TJ<段添X  Items here: ))) テキ.J<段 [J<段カ[ _J<段^\J<段蘊J<段m^J<段竸J<段 _J<段・`J<段4aJ<段zaJ<段ヒaJ<段bJ<段cJ<段ロcJ<段!dJ<段ァeJ<段映J<段ヤfJ<段 gJ<段HhJ<段hJ<段.iJ<段(J<段メjJ<段XkJ<段鑢J<段ァlJ<段nJ<段ンo,J<段pJ<段rJ<段tsJ<段ユsJ<段otJ<段cwJ<段8yJ<段笥J<段KzJ<段L|J<段凡J<段}J<段ア~J<段J<段J<段rJ<段J<段巣J<段ワJ<段TJ<段J<段MJ<段}J<段ワJ<段莱J<段iJ<段J<段J<段モJ<段恟J<段J<段ロJ<段。J<段lJ<段ウf  You encounter a quokka.J<段PO  #. #..# #. #.........# ##. +.........# ########.. #.....P...###...窶.窶... ...PP....#...######....###.........###....###.....P.......##........#.......@.....#..######..J<段譛「.......#....##.##...)##.......r#....#..#......#........#....#..#..##..#........#.......#..##..#.##.....#.......#.窶)...#. r   quokka (asleep)#.....####....##.窶..##.#..... #.....###.....##..#........#J<段xl698.1 (139.0)r.J<段ッ」`rJ<段テ、49.1 (140 _J<段ムアJ<段ウL<段}#  You barely miss the quokka. You block the quokka's attack.=700.6 (1.5) _The quokka barely misses you.L<段ス 窶You slash the quokka!L<段ロ。SL<段ア・571.9 (1.3L<段ュL<段GッJ _You kill the quokka!L<段? _No target in view!L<段s6L<段$7L<段=L<段蓮H _No target in view!L<段 L<段I L<段v  _L<段Y BL<段喧 L<段) L<段z ,L<段 L<段* L<段T L<段苜 L<段y L<段弌 L<段セ L<段B L<段y「  L<段ェ「 1_You open the door.L<段R、 L<段ッ、 L<段ョ・ L<段Eァ L<段ィ L<段Dィ L<段ヤィ L<段ーォ  L<段ナォ : There is an open door here.L<段脈 L<段ャ  _L<段oュ L<段ェョ L<段ー L<段aー L<段ー L<段8イ L<段<ウ L<段zウ L<段ウ L<段[オ L<段存 L<段ネカ L<段`キ L<段ケ L<段ケ ,L<段コ L<段クサ L<段ュシ L<段眈 L<段wス L<段ソ L<段tタ ,L<段ヌタ L<段ツツ L<段佚 ,L<段cト L<段トナ L<段ニ L<段マニ L<段uヌ L<段畔 L<段橡 L<段メノ L<段pハ L<段gヒ L<段フ ,L<段'ヘ L<段メ " L<段'モ v ... ######  L<段Mモ .... #...........  ....##.......###+##.  L<段チモ ~...............  .#.#..........  #......#.#.........#  L<段贊 ケ #......#.#.........#  L<段)ヤ 4 #......#.#...#   ##.'.........# #L<段Oヤ オ-   #......###.....P...###  L<段tヤ z #........#...PP....#.  L<段雙  #........###.........#   #...........P.......## L<段シヤ   #................  L<段獪  #............窶#..  L<段ユ | #.............#....#  .........#....#..L<段^ユ kYou pick up a parchment of Maxwell's Portable Piledriver and begin reading...L<段ュル 019.9 (18.0)L<段レ G-20.9 (19L<段俤 L<段ロ゚ V _You add the spell Maxwell's Portable Piledriver to your library.M<段ミヨM<段ラM<段壅M<段'レM<段ロM<段ZロM<段゙,M<段YBM<段トM<段wM<段ェM<段 M<段M<段M<段アM<段}M<段M<段5M<段xM<段 M<段M<段M<段VM<段 M<段/M<段qM<段ヲM<段xM<段LM<段M<段サM<段PnM<段M<段%M<段MM<段アM<段飾M<段G,M<段セM<段<M<段M<段 M<段TM<段 M<段gM<段M<段M<段M<段MM<段M<段 M<段%M<段+M<段}M<段M<段X M<段k M<段 M<段 M<段エ M<段ユ  You encounter a goblin. It is wielding a +0 club.M<段 # #. g###  ..#  ##########.# #######.........@# #....##......##### #....##........... #....##.......###+##. #..................... ####......#.#.......... # g   goblin (asleep)  #......#.#.........# #  #......#.#.........# #  #......#.#...# ##M<段=*.gM<段y36.9 (16M<段QgM<段K====7.9 (17M<段 M<段$( _The goblin shouts!N<段Zノォ #. #.## N<段ィノ,#.g ################...............#####............##N<段タノ`###+##. ............ N<段リノ ####...N<段ノ-.. N<段墟N<段ミ639-N<段ム_=---8.0)N<段DヤN<段ユ9 _The goblin hits you with a +0 club.N<段$rN<段殲$40N<段チrM=---40.3 (1.4N<段iwN<段・y N<段ムyo_You closely miss the goblin. The goblin hits you but does no damage. x2N<段**J )  You slash the goblin!N<段セ/RN<段;5581.6 (1.3N<段|7N<段|9J _You kill the goblin!N<段ハ 4N<段ヘ N<段ラマ H _No target in view!N<段」N<段N<段ニN<段N<段N<段・": _N<段F$<  You see here a +0 club.N<段b&c  You encounter a rat.N<段テ+ネ# .# ###r #..N<段,カ #.### #@).#- N<段.,ク##########.#  #######..........#  #....##......##### N<段P,k #....##...........  #....##N<段チ,<###+##. r   rat (wandering)  #.....####......#.#... #......#.#N<段&-$..#N<段0Z.r20N<段v5JrN<段@6J====3.6 (2N<段:N<段u<- _The rat squeaks loudly.O<段快  .###.#r.### #.). O<段##########.####....######.... #####+##.O<段h.....###.O<段O<段X==---O<段$4.6 (1O<段bO<段:; _The rat bites you but does no damage.O<段敞 _---5.9 (1.3O<段ヘ O<段ミ k _You closely miss the rat. You block the rat's attack.O<段t  You barely miss the rat. The rat bites you but does no damage.O<段xu (7.2O<段Uz O<段i| P _The rat barely misses you.P<段0P<段{0-8.6 (1.4P<段H6P<段X9u _You closely miss the rat. The rat bites you but does no damage.P<段・/i 窶You slash the rat!P<段V5(P<段ー81950.0P<段ク<P<段=G _You kill the rat!P<段7P<段8P<段ワ<P<段{>H _No target in view!P<段e P<段クe P<段f P<段紘 P<段i P<段サl _  You see here a rat corpse.P<段ネm P<段Kn  _P<段!o P<段o P<段ィp P<段ホp P<段(q P<段9r P<段アr P<段リr P<段#s P<段ュs P<段%t P<段Ot P<段嗾 P<段砺 P<段+w ,P<段詣 P<段「y P<段Fz P<段wz P<段。z P<段。{ P<段| P<段>| P<段掃 P<段n~ _  You see here a rat corpse.P<段 P<段Z  _P<段ー P<段y P<段0 P<段O P<段 P<段o <  You see here a +0 club.P<段 P<段隙  _P<段 P<段ヲ P<段゙ P<段6 P<段怫 P<段v P<段{ P<段ク P<段< P<段鼡 P<段 P<段N P<段 P<段コ P<段ア P<段熕 P<段v P<段s P<段L ,P<段ヤ P<段b P<段d P<段漉 P<段' P<段~ P<段h P<段屁 P<段P P<段~ P<段` P<段 P<段/ P<段E P<段。 P<段ネ。 P<段P「 P<段q」 P<段M、 P<段t、 P<段・ P<段5ヲ P<段)ァ P<段eァ P<段ァ P<段ィ P<段ホゥ P<段ゥ P<段ォェ P<段将 P<段ャ P<段サャ P<段渥 P<段zー P<段Lア P<段uア P<段 イ P<段キオ P<段0キ P<段Uキ P<段鮃 P<段マケ P<段ィコ P<段ニコ P<段Lサ P<段^ス P<段セ ,P<段イセ P<段fタ P<段Nチ P<段驚 P<段ツ P<段qテ P<段「ト ,P<段[ナ P<段ルヌ P<段1ノ P<段]ノ P<段ハ P<段nヒ P<段Kフ P<段フ P<段zヘ P<段ワホ P<段ムマ P<段ミ P<段エミ P<段ム P<段ナメ P<段メ P<段責 P<段蕚 P<段)ヨ ,P<段ヨヨ P<段ェリ P<段 レ P<段jレ P<段ヌロ P<段|ン P<段J゙ P<段p゙ P<段R゚ P<段L P<段. ,P<段裔 P<段メ #......#.#.........##......#.'.........# ####......###.....P...###..#........#...PP....#...##........###.........####...........P.......##..#...................#..##............窶#....##.###......@......#....#..#.-88.0 (38.0)#.............#....#..#. #.............#.......#. #########.....#.......#. #.....####....## #.....# #.....#  ####### ##..#..  P<段+ ッ#..###  ##...# P<段a 8-P<段 P<段/ E _Done exploring.Q<段;ミ _No target in view!Q<段*XIQ<段2i.........0.0)Q<段ノm Q<段n?_Done exploring.Z<段ノ Z<段p Z<段Z<段N Z<段?_You can't go down here!_<段:・_<段;ァ Dungeon Crawl Stone Soup 0.34.0-6-gc09a8b0c2f  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  _<段乂w? - Help and manual  / - Lookup info  Q - Quit and abandon charactera<段0#......#.#.........#Talleyrando the Trooper#......#.'.........# ### Mountain Dwarf#......###.....P...###.. Health: 40/40 ========================#........#...PP....#...# Magic: 4/4========================#........###.........### AC: 8Str: 20#...........P.......##.. EV: 8Int: 9#...................#..# SH: 4Dex: 9#............窶#....##.## XL:  4 Next:  9% Place: Dungeon:2#......@......#....#..#. Noise: ---------  Time: 1788.0 (0.0)#.............#....#..#. a) <段m+0 war axe#.............#.......#. Throw: 5 darts (disjunct) #########.....#.......#.#.....####....###.....# #.....# ####### ##..#.. #..### ##...#  _You see here a rat corpse. _You see here a +0 club. _Done exploring. _No target in view! _Done exploring. _You can't go down here!c<段= Dungeon Crawl Stone Soup 0.34.0-6-gc09a8b0c2f  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon charactere<段NqLookup information about:  m - Monster e<段Nノ s - Spell  k - Skill  a - Ability  c - Card  i - Item  f - Feature  g - God  b - Branch  l - Cloud  p - Passive  e<段ノNJt - Status  u - Mutation  n - Bane  Esc - Back to game menuh<段」rp Dungeon Crawl Stone Soup 0.34.0-6-gc09a8b0c2f h<段r Esc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  h<段'sHQ - Quit and abandon characterk<段]Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart Guide D.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !<段/;49m: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesq<段sq<段dtc------------------------------------------------------------------------ q<段エt 4.q<段tLIST OF KEYS AND COMMANDS q<段'uM------------------------------------------------------------------------ q<段`uq<段。uMain sq<段レu creen q<段v0======================================== q<段jvq<段FwPCrawl has many commands to be issued by single key strokes. This can become q<段ナwPconfusing, since there are also several modes; here is the full list. Some q<段xLcommands are particularly useful in combination with certain interface q<段^xQoptions; such options are mentioned in the list. For a description of them, q<段 yPplease look into options_guide.txt. For a more terse list of all commands, q<段byQuse '??' in-game. Most modes (targeting, level map, interlevel travel) also q<段忱.have help menus via '?' on their own. q<段モyq<段 zMovement q<段Zz1---------------------------------------- q<段縻q<段({directionq<段d{NThis moves one square. The direction is either one of the numpad cursorq<段レ{=keys (try both NumLock on and off) or one of the Rogue vi keyq<段| sq<段K|(hjklyubn). q<段|q<段ア|Shift-direction or / directionr<段s<段  keys (try both NumLock on and off) or one of the Rogue vi keys  (hjklyubn). Shift-direction or / direction  This moves straight until something interesting is found (like a  monster). If the first square is a trap, movement starts nonetheless. o Auto-explore. Setting the option explore_greedy to true makes  auto-explore run to interesting items (those that get picked up  automatically) or piles (checking the contents). Autoexploration will  open doors on its own unless you set travel_open_doors to avoid or  approach. s<段、 G or Ctrl-G  Interlevel travel (to arbitrary dungeon levels or waypoints). Remembers  old destinations if interrupted. This command has its own set ofshortcuts; use ? for help on them. Ctrl-WSet waypoint (a digit between 0 and 9). Go to a waypoint by pressingCtrl-G or uppercase G, then the waypoint's digit. Attacking and firings<段ヘム コ---------------------------------------- Several of these commands enter targeting mode; see "Targeting" for more information about this mode.s<段ェ t<段ツgムAutofight: Attack the nearest monster with your current weapon. If thenearest monster is not in range, by default, this will move towards it. v Targeted attacks with your primary weapon, including attackingnon-adjacent monsters with a polearm, or firing a wielded launcher(regardless of the state of the main quiver). Q Quiver an item, spell, or ability from a menu. ( and )Cycle quiver to next/previous suitable action (item, spell, ability). f Fire currently quivered action, showing a targeter. If some monster is insight and the action takes a target, either the last target or thet<段 h゙nearest monster will be automatically highlighted. If the action does nottake a target, the display will typically show an area of effect.  Pressing f again triggers the action. Shift-tab, p t<段5h Autofire: Fire a quivered action, if needed selecting a target  automatically; typically fires at the nearest monster.t<段ョ9F Directly choose ammo to throw or fire. In contrast to 'f' this does notinteract with the quiver. Vu<段kSeveral of these commands enter targeting mode; see "Targeting" for more information about this mode. directionIf a monster is in the target square, attack that monster. TabAutofight: Attack the nearest monster with your current weapon. If the  nearest monster is not in range, by default, this will move towards it. v Targeted attacks with your primary weapon, including attackingu<段zlトnon-adjacent monsters with a polearm, or firing a wielded launcher(regardless of the state of the main quiver). Q Quiver an item, spell, or ability from a menu. ( and )  Cycle quiver to next/previous suitable action (item, spell, ability). f Fire currently quivered action, showing a targeter. If some monster is in  sight and the action takes a target, either the last target or theu<段敏jAttacking and firing ----------------------------------------u<段}t  u<段_ fu<段0 カ Fire currently quivered action, showing a targeter. If some monster is insight and the action takes a target, either the last target or theu<段iサ c  nearest monster will be automatically highlighted. If the action does notu<段xー u<段擴Z take a target, the display will typically show an area of effect.v<段輛y<段マゥY Pressing f again triggers the action. Shift-tab, pAutofire: Fire a quivered action, if needed selecting a targetautomatically; typically fires at the nearest monster. F Directly choose ammo to throw or fire. In contrast to 'f' this does notinteract with the quiver. Vy<段r{y<段須l Evoke an item directly from the inventory. This includes using wands. y<段」{BSpells and abilities ----------------------------------------<段ク<段セSpells and abilities may also be quivered; see "Attacking and firing". Many spells and abilities enter targeting mode on activation; see "Targeting" <段+,for more information about this mode. a<段N$ <段YShow the ability menu, allowing you to activate an ability or read itsdescription.<段y <段  <段Z z<段ta Cast a spell. Should the spell demand monsters as targets but there are<段<段ッ none within range, casting will be stopped. In this case, neither turnsnor magic are used. If you want to cast the spell nonetheless, use Z. Z Cast a spell regardless of available targets.<段\yResting ---------------------------------------- s, Del, . or Numpad 5<段ィRests for one turn. This is most often used tactically for waiting a fewturns. Serious resting should be done with the 5 command, for the sake of<段<段$ your keyboard and sanity. 5 or Shift-Numpad 5Long resting, until both health and magic points are full. Resting is generally indistinguishable from any other action; healing,<段゚7nmagic point restoration, etc, proceed at the same rate, whether you're <段8resting or not. A few specific spells can be 'channeled' via the rest key for ongoing effects, as mentioned in their descriptions. <段p:<段qDungeon interaction ---------------------------------------- O <段KOpen door. This is also done automatically by walking into the door. C Close door. Ctrl-direction or * direction<段コo Opens/closes a door in the specified direction (if there is one), or<段Jコ?else attacks without moving (even if no monster is seen). <段eョ< Use staircase to go higher, or use a shop, altar, or portal. > Use staircase to go deeper, or use a shop, altar, or portal.<段b<段Mb ;<段u<段X  Examine occupied tile and auto-pickup eligible items. Can also be used topick up only part of a stack with no other item on the same square.When a monster is present the first press of ; will only examine the tile<段^/  <段/Dand a second press of ; will pick up all auto-pickup eligible items.<段・ <段X x Examine surroundings, see below. Has '?' help. X Examine level map, see below. Has '?' help.<段 ウCtrl-XLists all monsters, items and features in sight. You may read theirdescriptions and travel to an item or feature. Ctrl-O<段i<段<段# Y Show dungeon overview (branches, shops, etc.). !<段%_ Annotate a level. You can annotate any level of a branch of which you<段$$<段 <段 タ have found the entrance. You can enter any text. This annotation is thenlisted in the dungeon overview (Ctrl-O) and also shown whenever you enter<段5 Ithat level again. Should your annotation contain an exclamation mark (!),<段ノ*$ <段+tyou will be prompted before entering the level. An empty string clearsannotations. Character information<段o|<段ン<段w「r; Examine occupied tile and auto-pickup eligible items. Can also be used to<段ァ「pick up only part of a stack with no other item on the same square.When a monster is present the first press of ; will only examine the tile<段驟j> Use staircase to go deeper, or use a shop, altar, or portal. !<段、 <段tj< Use staircase to go higher, or use a shop, altar, or portal.<段n゙ ヒCtrl-direction or * directionOpens/closes a door in the specified direction (if there is one), orelse attacks without moving (even if no monster is seen).<段ハ# <段 <段p0 Close door. <段シク$MC<段CY #O <段Y LOpen door. This is also done automatically by walking into the door.<段・K---------------------------------------- <段構M<段タ\Dungeon interaction<段!ツ<段爪 Long resting, until both health and magic points are full. Resting is generally indistinguishable from any other action; healing, magic point restoration, etc, proceed at the same rate, whether you're resting or not. A few specific spells can be 'channeled' via the rest key for ongoing effects, as mentioned in their descriptions. ><段Tム <5 or Shift-Numpad 5<段 「<段m「<段ラ#......#.#.........#Talleyrando the Trooper#......#.'.........# ### Mountain Dwarf#......###.....P...###.. Health: 40/40 ========================#........#...PP....#...# Magic: 4/4========================#........###.........### AC: 8Str: 20「<段PE#...........P.......##.. EV: 8Int: 9#...................#..# SH: 4Dex: 9#............窶#....##.## XL:  4 Next:  9% Place: Dungeon:2#......@......#....#..#. Noise: ---------  Time: 1788.0 (0.0)#.............#....#..#. a) +0 war axe「<段#.............#.......#. Throw: 5 darts (disjunct) #########.....#.......#.#.....####....###.....# #.....# ####### ##..#.. #..### ##...#  _You see here a rat corpse. _You see here a +0 club. _Done exploring. _No target in view! _Done exploring. _You can't go down here!「<段V Dungeon Crawl Stone Soup 0.34.0-6-gc09a8b0c2f  Esc - Return to game  S - Save and exit  # - Generate and view character dump  「<段。ソ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon character、<段タ $Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart Guide D.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.、<段[チ ーMutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds、<段ャチ /3.List of Skills4.List of Keys and Commands5.Inscriptions6.、<段マチ Dungeon sprint modesァ<段鐃ルMovement: Game Saving and Quitting: To move in a direction or to attack, Sァ<段_,: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current characterァ<段=_n 7 8 9 y k u  and quit the gameァ<段^_! \|/\|/ ァ<段_4-5-6h-.-lァ<段_^Player Character Information: /|\ /|\ァ<段ソ_@ : display character status 1 2 3 b j nァ<段*`m : show skill screen % : character overview Rest: ^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops whenァ<段O`ノ\[39;49m : show item knowledge  Health or Magic become full orM : show your spell library ァ<段r` something is detected. If Health } : show runes collected  and Magic are already full, stops [ : display worn armour ァ<段カ` when 100 turns over (numpad-5)" : display worn ァ<段メ`jewelleryァ<段饒$ : display gold in possession Extended Movement:ァ<段amE : display experience info oァ<段c0: auto-explore G: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile andウ<段0#......#.#.........#Talleyrando the Trooper#......#.'.........# ### Mountain Dwarf#......###.....P...###.. Health: 40/40 ========================#........#...PP....#...# Magic: 4/4========================#........###.........### AC: 8Str: 20#...........P.......##.. EV: 8Int: 9#...................#..# SH: 4Dex: 9#............窶#....##.## XL:  4 Next:  9% Place: Dungeon:2#......@......#....#..#. Noise: ---------  Time: 1788.0 (0.0)#.............#....#..#. a) ウ<段 ホ[32m+0 war axe#.............#.......#. Throw: 5 darts (disjunct) #########.....#.......#.#.....####....###.....# #.....# ####### ##..#.. #..### ##...#  _You see here a rat corpse. _You see here a +0 club. _Done exploring. _No target in view! _Done exploring. _You can't go down here! Dungeon Crawl Stone Soup 0.34.0-6-gc09a8b0c2f  Esc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon characterエ<段ネ-エ<段ァ8#......#.#.........#Talleyrando the Trooper#......#.'.........# ### Mountain Dwarf#......###.....P...###.. Health: 40/40 ========================#........#...PP....#...# Magic: 4/4========================#........###.........### AC: 8Str: 20#...........P.......##.. EV: 8Int: 9#...................#..# SH: 4Dex: 9#............窶#....##.## XL:  4 Next:  9% Place: Dungeon:2#......@......#....#..#. Noise: ---------  Time: 1788.0 (0.0)#.............#....#..#. a) +0 war エ<段k9 axe#.............#.......#. Throw: 5 darts (disjunct) #########.....#.......#.#.....####....###.....# #.....# ####### ##..#.. #..### ##...#  _You see here a rat corpse. _You see here a +0 club. _Done exploring. _No target in view! _Done exploring. _You can't go down here!エ<段遶 エ<段pャ エ<段lイ エ<段匐 トa +0 club. _Done exploring.No target in view!Done exploring.You can't go down here!There are no items here.オ<段ニオ<段{!」Where to? (Tab - D:1 @ (x,y), ? - help)  D - Dungeon キ<段Kキ<段[?25h[?0c#......#.#.........#Talleyrando the Trooperキ<段P#......#.'.........# ### Mountain Dwarf#......###.....P...###.. Health: 40/40 ========================#........#...PP....#...# Magic: 4/4========================#........###.........### AC: 8Str: 20キ<段[#...........P.......##.. EV: 8Int: 9#...................#..# SH: 4Dex: 9#............窶#....##.## XL:  4 Next:  9% Place: Dungeon:2#......@......#....#..#. Noise: ---------  Time: 1788.0 (0.0)#.............#....#..#. a) +0 war axe#.............#.......#. Throw: 5 darts (disjunct) #########.....#.......#.キ<段セ#.....####....###.....# #.....# ####### ##..#.. #..### ##...#  _Done exploring. キ<段2>_No target in view! _Done exploring. _You can't go down here! _There are no items here.  What level of the Dungeon? (default 1, ? - help) ス<段 [?25l[?1cス<段'43ス<段I)ス<段{8ス<段9ス<段=E _ス<段yBス<段yDス<段VEス<段職ス<段タKス<段樽ス<段Mス<段BOス<段?Uス<段@Wス<段糎ス<段ツXス<段ュ^ス<段~`ス<段ソ`ス<段6bス<段蘿ス<段宿ス<段iス<段>jス<段テoス<段ィqス<段rス<段ュsス<段クxス<段6zス<段奔ス<段サ{ス<段麾ス<段(ス<段窒ス<段_ス<段8ス<段ス<段ラス<段繪ス<段タス<段sス<段、ス<段#ス<段ヶス<段sス<段ゥス<段ヤス<段モス<段オス<段 ス<段r。ス<段硯ス<段ァス<段wァス<段ゥス<段ルャス<段Jョス<段ョス<段識ス<段-イス<段7ウス<段pウス<段mエス<段クス<段道ス<段フケス<段ルコス<段。セス<段Gタス<段」タス<段wチス<段-ナス<段オニス<段ラニス<段,ネス<段]ヒス<段oフス<段、フス<段Rム,ス<段コム,ス<段Oメス<段ツヤス<段フユス<段ヨス<段レヨス<段ゥルス<段レス<段wロス<段ワス<段ネ゙ス<段2ス<段ス<段hス<段ス<段゙ス<段(ス<段Tス<段ス<段Vス<段。ス<段ノス<段ァス<段qス<段ス<段オス<段iス<段ハス<段ス<段ェス<段ス<段ス<段Lス<段ァス<段ス<段ノス<段ス<段ワス<段&ス<段ス<段 ス<段5 ス<段r ス<段x ス<段|ス<段ョス<段ス<段メス<段ナス<段ス<段Pス<段Zス<段2ス<段2ス<段jス<段Vス<段bス<段ス<段ス<段ツス<段cス<段9 ス<段p ス<段[!ス<段ゥ#No target in view!Done exploring.You can't go down here! _There are no items here.  There is a stone staircase leading down here.ス<段ト$ス<段&ス<段ノ&$ _ス<段ホ'ス<段迺&3ス<段,ス<段>ス<段モユ _You climb downwards.  Found a ring mail, a scale mail and a black potion.  Found an escape hatch in the floor and an escape hatch in the ceiling.ス<段」ヒ ........  .......<.....  ......  .....>.....  ...!......  ##  #..  #.@.[....[ 828.5 (40.5) #.  .  ##..........###..##.....###... ス<段b、 ス<段洟ス<段)ェス<段ュa _There is a stone staircase leading up here.タ<段Jl.#..<.....#...#......>.....#....!......##.##.##.<@[....[##.#..####.####.# # タ<段徨タ<段ノイ89.5 (1.0) _タ<段シタ<段カ「.# .<.....# .# .......>.....# ....!......# #.## #.# #.<.@....[# #.# ..# ...タ<段タ<段K'30タ<段g、タ<段ェR _You see here a +0 ring mail.ツ<段ク.# .<.....# .# .>.....# .....!......# #.## #.# #.<.[@...[# #.# .# # ...ツ<段ツ<段 -1 _ツ<段|ツ<段tツ<段ッウス.# .<.....# .# .>.....# .....!......# ツ<段Cエ^#.## #.# #.<.[.@..[# #.# .# ## ツ<段コツ<段サ&2ツ<段トタツ<段wツテ<段C`.# .<.....# .# .>.....# .....!......# #.## #.# テ<段曚゙#.<.[..@.[# #.# .# #### テ<段SKテ<段ネK&3テ<段CZテ<段[テ<段蔦{.# .<.....# .# .>.....# .....!......# #.## #.# #.<.[...@[# #.# .# ###.## ##.#### テ<段.ワテ<段リワ&4テ<段ノテ<段ヒテ<段,..# .<.....# ..# .>.....# テ<段[-.....!......# #.## #.# #.<.[....@# #.# .# ###..テ<段逐-###テ<段ヘz##.....## テ<段qテ<段テ<段!5テ<段テ<段eS _You see here a +0 scale mail.テ<段Vフテ<段ェフテ<段%メテ<段ヤテ<段By テ<段ノy テ<段 テ<段 ナ<段:?ナ<段ヨB&6ナ<段錵ナ<段・I) _f - a +0 scale mailニ<段Nk ニ<段n $ニ<段-n Gear: 6/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 war axe (weapon) ニ<段bn ァMissiles (go to first with ()  e - 5 darts of disjunction (quivered) ニ<段穫 ラArmour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)  d - a +0 helmet (worn)ニ<段ーn )f - a +0 scale mailハ<段of - a +0 scale mail. A leather suit covered with metal plates attached to each other in overlapping rows to provide full protection, but at the cost of reduced freedom of movement.Base armour rating: 6 Encumbrance rating: 10 It can be maximally enchanted to +6. If you switch to wearing this armour: Your AC would remain unchanged. Your EV would remain unchanged. You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ 窶廸ought can Deform the Human race  Like to the Armours iron brace窶  -William Blake, 窶廣uguries of Innocence窶, 99-100. 1803. (w)ear, (d)rop, (=)adjust, or (i)nscribe.ヒ<段_ヒ<段ッcヒ<段ャjTalleyrando the Trooper..............#Mountain Dwarf........<.....#Health: 40/40 ========================ヒ<段 k,..............#Magic: 4/4========================.......>.....#AC: 8Str: 20.....!......#EV: 8Int: 9ヒ<段IkE#........##SH: 4Dex: 9#.........#XL:  4 Next:  9% Place: Dungeon:3ヒ<段kY#.<.[....@#Noise: ---------  Time: 1836.5 (0.0)#.........#a) +0 war axeヒ<段ィkミ.............#Throw: 5 darts (disjunct) ###..........#ヒ<段゚k###.......####.....####.####...ヒ<段lFound a ring mail, a scale mail and a black potion.  Found an escape hatch in the floor and an escape hatch in the ceiling. _There is a stone staircase leading up here. _You see here a +0 ring mail. ヒ<段OlX_You see here a +0 scale mail. _f - a +0 scale mailヒ<段rヒ<段輦+7.5 (1ヒ<段(wヒ<段py/ _You drop a +0 scale mail.フ<段[Iフ<段Lフ<段Kフ<段泗フ<段髴フ<段?フ<段フ<段oフ<段「フ<段ス、フ<段MッBフ<段ャーフ<段fウ,フ<段゙エフ<段ヤキフ<段仍フ<段ヤケフ<段サフ<段スフ<段ケタフ<段チフ<段フツフ<段~ハv .....##..###.# .=...........# .....#.......## ..............#フ<段マハ< ........<.....# .......# >.....# .......@......#フ<段,ヒ ...##........## #.........# #.<.[....[# #.........#フ<段ュヒ@ .............# ###..........# ###.......####.....##フ<段'メ,43.5 (6フ<段キメ+4.5 (7フ<段スラフ<段レR _o - a black potionヘ<段2ヘ<段ヘ<段2ヘ<段ヘ<段 #>...# ... .#.....##..###.#=....##.......#<.....#.......#ヘ<段レ r.>.....#0<..............#....##..##..# #.........#. #.<.[....[# #.# ....####...####.......##ヘ<段カヘ<段A5.5 (1ヘ<段レ\ _Found a stone staircase leading up and a stone staircase leading down.ホ<段h3ホ<段ホ<段 ホ<段クホ<段<,ホ<段駒ホ<段メホ<段ホ<段ツホ<段。ホ<段~  You encounter an orc. It is wielding a +0 whip.ホ<段 ニ #o#  ###.. ...# # ##.... ....# #.#>...## .... .####..###.#=...........##.......##.........#.<.....#ホ<段 ..............#..........>...#..<..............#.......##..##o   orc (wandering)#.#..## #...#.(... #.<.[..[#... #.........#ホ<段.b.o7.5 (2ホ<段@Toホ<段4==8.5 (3ホ<段ホ<段7% _The orc shouts!マ<段  #.#  ###o. ... ##.... ....#  #.#>...## .... #.......##..###=.... #.......#........<....><.............####.#..## #..........(... #.<.[....[マ<段モ N.oマ<段 マ<段f 4--9.5 (1マ<段 マ<段V マ<段マ a... #.#.  ###.. ...# ##..o. ....#  #.#>...## .... #.......##..###=.@.........# ##..<...><.............####.#..## #.........マ<段  N.oマ<段 マ<段セ B--50マ<段# マ<段 マ<段見... ......... #.#..  ###... # ##.... ....#  #.#>..o## .... .#.....@.##..###=.... #.......#.....<..>.<.....................##マ<段?アマ<段フア^38--=1マ<段豢マ<段┯6 _The orc hits you with a +0 whip.ミ<段jミ<段ワj-2.8 (1.3ミ<段ュpミ<段ラss _You barely miss the orc. The orc hits you but does no damage.ミ<段ミ<段'\7--4.2 (1.4ミ<段ナ ミ<段Yp _You closely miss the orc. The orc hits you with a +0 whip.ミ<段簀g )You slash the orc!ミ<段チハ(ミ<段_ヘ98125.6ミ<段ミミ<段カメG _You kill the orc!ミ<段 ミ<段ォ ミ<段 ミ<段P H _No target in view!ム<段\サ 0M# ..###... ............ #.#......  ###........ム<段Hシ チ# ##..........#  #.#>..@## .... .#.......##..###=...........# .........#.......##........<..........ム<段カテ ム<段メト ;-60 _ム<段 ハ ム<段販 $  Things that are here:ム<段厥 O _a +0 whip; a +0 ring mailモ<段ュヲ 3モ<段Pァ モ<段?ェ モ<段=ョ : _モ<段艮 モ<段ッ K9=モ<段fア モ<段ァウ モ<段豕 モ<段rオ モ<段Tク モ<段メク モ<段ヨケ モ<段シ モ<段`シ モ<段埒 モ<段愨 モ<段チ i40==モ<段テ モ<段帯  モ<段oメ モ<段キメ _HP restored.モ<段ヨ モ<段fラ モ<段pル モ<段ワ モ<段籥 モ<段9゚ モ<段4 モ<段ゥ 7... ..... #.#...... #.#......モ<段  #.#......##........## ##..........##.#>..)## .... .###.#.......##..###.##......@...........#-モ<段G ....#.......###...................##.....<...モ<段幤 ..#.....#..>.....#<..............###...## #.#..## #..#64.6 (85.6 (9モ<段U モ<段 , _f - a ring of wizardryヤ<段z ヤ<段 ヤ<段6 ヤ<段 ヤ<段 ヤ<段 O=ヤ<段A ヤ<段瓏 ヤ<段1 ヤ<段ヤ ヤ<段 ヤ<段ャヤ<段ヤ<段ュヤ<段ヤ<段 ヤ<段E ヤ<段 ヤ<段イヤ<段}ヤ<段マヤ<段]ヤ<段ワヤ<段,ヤ<段|ヤ<段ヤ<段Cヤ<段ヤ<段 ヤ<段 #ヤ<段ノ%ヤ<段&ヤ<段p'ヤ<段)ヤ<段,ヤ<段N,ヤ<段ワ-ヤ<段d1ヤ<段イ1ヤ<段3ヤ<段6a _g - a throwing netヤ<段9ヤ<段Z9ヤ<段w:ヤ<段カ=ヤ<段>ヤ<段ニ>ヤ<段アCN _You now have 157 gold pieces (gained 10).ヤ<段゚Eヤ<段7Fヤ<段3Gヤ<段7Iヤ<段Kヤ<段XKヤ<段'Lヤ<段、Mヤ<段マOヤ<段>Pヤ<段 Qヤ<段躊ヤ<段老,ヤ<段&Wヤ<段ナXヤ<段ァZヤ<段[ヤ<段。[ヤ<段/]ヤ<段゚^,ヤ<段畧ヤ<段aヤ<段|ヤ<段瀉ヤ<段cヤ<段fヤ<段ngヤ<段タgヤ<段mhヤ<段ワonヤ<段u#........#.#..####.......................## #.<.[....[#.............# #.........##.................................####..###..........##......# ...####.......#ヤ<段メvL........## ....# ##.....####.......####...# ##.#####....##..# ...86.6 (21.0)#.... #####...... #.... ...#. ##### .<.. .#. # ヤ<段q}ヤ<段},7.6 (22ヤ<段Uヤ<段剞9 _Found a stone staircase leading up.ユ<段。ロ ユ<段Dワ ユ<段ケワ ユ<段 ユ<段 ユ<段リ Bユ<段ッ ユ<段 ユ<段ゥ ユ<段X ユ<段硴 ユ<段2 ユ<段 ユ<段 ユ<段) ユ<段n ユ<段N ユ<段& ユ<段日 ,ユ<段油 ユ<段 ユ<段ユ<段cユ<段ユ<段gユ<段ユ<段sユ<段D ユ<段h ユ<段9 ユ<段 ユ<段aユ<段ユ<段テユ<段ユ<段ユ<段Bユ<段!ユ<段!ユ<段#ユ<段%ユ<段d(ユ<段タ(ユ<段ア)ユ<段U,ユ<段.ユ<段\/ユ<段B0ユ<段・2ユ<段}5ユ<段ラ5ユ<段L7ユ<段=9ユ<段;ユ<段rGユ<段Oユ<段}Oェ............## #.<.[....[# ......###.........# .........................# ......####..###ユ<段 P...# ......# #...####.......## ......## #....# ##.....## .......####...# ##.#### ....##........###....# ユ<段゚<段[@゚<段ル@゚<段ヘA゚<段腓゚<段pE゚<段アE゚<段テF゚<段I゚<段J゚<段,K゚<段XL゚<段N゚<段vP゚<段キP゚<段ミQ゚<段ュS゚<段XU゚<段酋゚<段W゚<段MX゚<段ミY゚<段Z゚<段ハZ゚<段+\゚<段ム],゚<段Э゚<段鐇゚<段a゚<段Ya゚<段b゚<段 c゚<段d゚<段Qd゚<段モd゚<段e゚<段Zg゚<段嬌゚<段?h゚<段?i゚<段_j゚<段「j゚<段Fk゚<段考゚<段 n゚<段An゚<段n゚<段|p゚<段ァq゚<段鑷゚<段腕゚<段柧゚<段^x゚<段ウx゚<段Ny゚<段{゚<段−゚<段モ|゚<段ィ}゚<段`゚<段,゚<段カ゚<段R゚<段6,゚<段チ゚<段ム゚<段゚<段ピ<段゚<段゚<段c  You encounter a goblin. It is wielding a +0 dagger.゚<段ユ #..####.....<... .....#.......... . #........#.#..##゚<段沐 .g ..............## ... #.............# .... ..###.............. ..... .........####..## ゚<段.#....####......# #...# .......@........## #.... #....#####.......####... #.. #....##......... #....######....゚<段Fw #....# ##... ゚<段w###### #..< g   goblin (asleep) #... ゚<段ヲ8#...#...゚<段ノ「 g37.1 (33.0)  The goblin shouts! You hear a shout! x5゚<段%、$.g゚<段vヲ& ゚<段ーヲjg  You encounter a goblin. It is wielding a +0 club.゚<段!イョ gggg 3 goblinsYou encounter a goblin. It is wielding a +0 dagger.゚<段イ5==8.1 (34゚<段ク゚<段カス: _The goblin shouts! You hear a shout!<段#..####.....<......#.#g #........#.#..#.g ........<段mネ## ..g #......#.... ..###.......... .........####..#.#....####......# #...#........## #....##....#####.......####...#<段ッG#.. #....##........#. #....######.#....# ##...#<段###### #..<.#...# #...# #...# <段-<段:G9.1 (1.0)<段7<段ヲ* _You hear a shout! x2<段4 #..####.....<......#...#g #........#.#..#.g .......## #..g #....#.... ..###........ .........####..###..#....####......# #...#.## #....# #....#####.####...# #.. #....##.#. #....######.#....# ##...#.###### #..<.#...#.#...##...#.-40 _You hear a shout! You hear an angry hiss.<段gg   goblin--1<段*2 '.g<段; V-2<段カ< <段-> <段N]l #..####.....< .....#... g #........#.#.. .g .......##  ..g #.... .... ..###.. ..... .........####..### .#....####......# #...<段] ......g.## #....# #....#####.####...# #.. #....##. . #....###### #....# ##...# ###### #..< #...# #... #...#<段a.g<段祖0g<段Niルg   hobgobling   goblin<段@j&3<段Zo<段qZ _You encounter a hobgoblin.<段0<g<段w>G.g<段E=.g<段yE'.g<段トLキ g 2 goblinsYou barely miss the goblin. The goblin completely misses you.<段弄5=4.5 (1.4<段{Q<段AST _The goblin closely misses you.<段ュセG.g<段\テ<段篥(5.9<段 ヌ<段ノp _You barely miss the goblin. You block the goblin's attack.<段= @.g<段UB <段C -7.2 (1.3<段KI <段2L  <段X _You hit the goblin but do no damage. The goblin barely misses you.<段j )You slash the goblin!<段W.g<段)$b.g  You kill the goblin! gg   Robin (wandering)g   hobgobling   goblinYou encounter Robin of the Strong Arm. They are wielding a +0 falchion.<段T//  --more--<段シ<段セg<段Pフg 2 goblins38.6 (1.4<段渙<段)ヨ4 _You block the goblin's attack.<段&ン gYou miss the goblin. Robin throws the goblin at you!  The goblin barely misses you. The goblin hits you but does no damage.<段シ.gg 3 goblins (1 wandering)9.9 (1.3<段T<段奕s _You encounter a goblin. It is wielding a +0 dagger.<段ク*  )  You miss the goblin. You slash the goblin!<段- s gYou kill the goblin!<段P1 $.g<段> .g@gg 2 hobgoblins 2 goblinsYou encounter a hobgoblin.<段OA 639-<段暸 *451.2<段クG <段J ^ _The goblin hits you with a +0 dagger. Robin throws the hobgoblin at you!<段) )You closely miss the goblin. You hit the hobgoblin.<段。+ { .gYou kill the hobgoblin!<段ッ, Q.g<段- '.g<段1 .g<段1 ;.g<段3 、 gThe goblin hits you but does no damage. The goblin barely misses you.<段サ3 <段ソ= Wg(1 wandering)<段9? 562.6 (1.4<段2F <段^H Z _You encounter a hobgoblin.<段」ォj )You slash the goblin!<段ルャ@.g<段;ョi g  You kill the goblin!<段ーC.g<段tー .g<段ロシサ .ggYou encounter a goblin. It is wielding a +0 dagger.<段ソJ-74.0<段Sニ<段Nフ5 _Robin throws the goblin at you!<段~.gg.<段#r40=5.3 (1.3<段8<段er _You miss the goblin. The goblin hits you but does no damage.<段Gj )You slash the goblin!<段8 g<段,;You kill the goblin!<段@.g<段J.g<段 .<段%g<段<.g<段<&3g.<段カ-ゥ .g  You encounter a hobgoblin.Robin points. "Kill!"<段4タgg 3 hobgoblins   goblin<段、7086.6<段><段D8 _Robin throws the hobgoblin at you!<段ホイ G.g<段:ク .<段Xコ ヤ gYou closely miss Robin. You closely miss the hobgoblin.The hobgoblin barely misses you.<段貫 g 2 hobgoblins (strong)g 2 goblins (strong)<段9メ ッYou encounter a goblin. It is wielding a +0 club.Robin roars a battlecry!The goblins go into a battle-frenzy!<段ヘメ L====8.0 (1.4<段゙ <段違 ( _The goblin shouts!<段。  gYou hit Robin.  Robin is lightly wounded.  You closely miss the hobgoblin. .g  You hear a shout!<段Jゥ モg 3 hobgoblins (2 strong)===-9.3 (1.3<段ヘャ <段け @ _The hobgoblin hits you but does no damage.<段 .  You hit Robin.  Robin is moderately wounded.<段u .g<段/   2 hobgoblins (You hit the hobgoblin. You block Robin's attack. The hobgoblin misses you.The hobgoblin hits you.<段$038-----60.6<段d5<段7 _Robin says, "Bow before me, strongest of all the hobgoblins!"<段We )You slash Robin!<段e .g  You kill Robin!<段%.g<段*g<段ム ######<.g 3 hobgoblins (2 strong)#...#<段4Shield-Bearer33=-1.9<段゙<段{N _You hit the hobgoblin. You block the hobgoblin's attack.<段7 ア .  You closely miss the hobgoblin.The hobgoblin is heavily wounded.<段i  2 hobgoblins (You barely miss the goblin. You block the goblin's attack.<段ヤ^9=--<段 3.2<段9<段V _The hobgoblin barely misses you.<段5ァ 「 gYou closely miss the hobgoblin.The hobgoblin is heavily wounded. .  You barely miss the goblin. The goblin hits you with a +0 dagger.  The hobgoblin hits you but does no damage.  The goblin hits you but does no damage. The hobgoblin hits you.4----4.6 (1.4 _The hobgoblin leaves your sight.<段 _ k )You hit the hobgoblin.<段1j )You kill the hobgoblin!You hit the goblin.<段徒 /g<段'r .g<段r 1 strong)   goblin5=--65.9 (1.3<段 <段 J _You kill the goblin!<段4F.g<段<段\(7.2<段<段`q _You closely miss the goblin. You block the goblin's attack.<段チモ<段ヤ(8.5<段+ル<段rワ} _You closely miss the goblin. The goblin hits you but does no damage. x2<段Xh )You hit the goblin.<段};.g<段=(<段ah6=79.8<段<段J _You kill the goblin!<段!l .gYou hit the hobgoblin.<段m)p  The hobgoblin is heavily wounded.<段))71.1<段リ0<段33@ _The hobgoblin hits you but does no damage.<段Rミ ヘ oYou closely miss the hobgoblin.The hobgoblin is heavily wounded.<段釖 E o   orc (wandering)gg 2 hobgoblins (1 strong)You encounter an orc. It is wielding a +0 falchion.<段尺 (2.4<段g <段 7 _You block the hobgoblin's attack.<段ツエ  .oYou hit the hobgoblin but do no damage.The hobgoblin is heavily wounded.The orc shouts! You hear a shout! x2<段fク .oThe hobgoblin no longer looks unusually strong.<段フ レ oThe hobgoblin hits you. The hobgoblin completely misses you.<段エヘ 95==3.7<段9ヤ <段アヨ ' _You hear a shout!<段ツm )You slash the hobgoblin!<段D;.g<段ヘE.o<段t   hobgoblin<段|89-5.0<段u%<段カ'M _You kill the hobgoblin!<段ニm )You slash the hobgoblin!<段wE.o<段ヘ(<段_41--6.4 (1.4<段<段ィM _You kill the hobgoblin!<段 ント oYou barely miss the orc. The orc barely misses you.<段.モ o 2 orcs (1 polearm)You encounter an orc. It is wielding a +0 trident.<段スX6-7.8<段タ<段1Q _The orc closely misses you.<段匝 Q.o<段+ <段驛 \3--9.1 (1.3<段ー <段 t _You closely miss the orc. The orc hits you with a +0 falchion.<段 g )You slash the orc!<段e p oYou kill the orc!<段ン Q.o<段 o   orc priest (wandering)o   orc (polearm)<段ヘ 1480.4<段n <段 v _You encounter an orc priest. It is wielding a +0 club.<段ニ #..####.....< .....#. . #........#.#.. .. ........## ... #...... .... ..###.... ..o.. .........####.. .#....####......# #... .....o.@.)......## #.... #....#####<段pF.####... #.. #....##. . #....###### #....# ##... ###### #..< #... #... #...<段m oThe orc priest shouts! You hear an angry hiss.<段ュ oYou encounter an orc priest. It is wielding a +2 short sword of electrocution.<段E.o<段 ネ SYou encounter an orc. It is wielding a +0 hand axe.The orc hits you but does no damage.<段レOoo 2 orc priests (1 wandering)o 2 orcs (1 polearm)S   ball python (constriction, wandering)<段J_4=-==<段q10<段<段マ(U _You encounter a ball python.<段*| _Items here: )))))) [[ 窶窶窶窶窶.<段Mヤ #..####.....<....... .....#...... #.#.#....... ..S... #..o....###.....o.. .........####..#.#.o..####......# #....o@).)......## ##....#####.#### #... #....###... #....######..# #....# ##. ###### #.. # # #.o.o .SThe ball python hisses angrily. The orc priest shouts!  The orc priest invokes the aid of Beogh against you. 26--<段ア・---Beogh smites you! The orc closely misses you.The orc priest shouts, "Surrender to Beogh and we'll let you live!"(press Y on the ability menu to convert to Beogh)  --more--<段モリ oS)<段ルル ・ ====2Beogh _<段ス゚ <段倔 <段_ュm#..####.....<........ .....#........ #.#.#..#....... .#....... #.#...So...###............ .........####..##.#.oo.####......# #...#......o.@.)......## #.##....#####.####.#... #....##.#... #....######...# #....# ##.. ###### #..<#.#.#.<段>ッQ.o<段Mコ<段Dソ<段熱  <   .......  .......  .......  ...S.. .....o. ........ #.#.oo.####......#  ......o.@.)......##  ##....#####..... #... #....# #... #....# ..#   .  #..<The orc priest looks encouraged for a moment.The orc priest calls down the wrath of Beogh upon you.Beogh smites you!<段z* <   .......  .......  .......  ...S.. .....o. ........ #.#.oo.####......#  ......o.@.)......##  ##....#####..... #... #....# #... #....# ..#   .  #..< .SThe orc hits you from afar with a +0 trident..o<段2マ8/40 ----------------=---3<段S _* * * LOW HITPOINT WARNING * * * _Items here: )))))) [[ 窶窶窶窶窶.<段>ヨGDrink which item? Potions  m - 3 potions of might  d - a puce potion  f - a cyan potion  j - an orange potion  k - a yellow potion  l - a glowing dark potion  n - a fizzy black potion  o - a black potion [!] read|quaff|evoke[?] describe selected<段シz<段<段、D#..####.....<... Talleyrando the Shield-Bearer ....... .....#.......... Mountain Dwarf<段瘠ル....... #........#.#..## Health: 8/40====--------------------....... ..............## Magic: 4/4========================<段゚....... #.............# AC: 8Str: 20<段Mタ........###.............. EV: 8Int: 9....S.. .........####..## SH: 4<段フDex: 9#.#.ooo####......# #...# XL:  4 Next: 44% Place: Dungeon:3......o.@.)......## #.... Noise: =--------  Time: 1983.4 (0.0)##....#####.......####... a) +0 war axe#... #....##........ Throw: 5 darts (disjunct) #...<段ソ#....######.... Beogh ..##....# ##....<段(###### #..< oo 2 orc priests#... oo 2 orcs (1 polearm)<段7#... S   ball python (constriction)#...<段RThe orc priest looks encouraged for a moment.The orc priest calls down the wrath of Beogh upon you.<段maBeogh smites you!  The orc hits you from afar with a +0 trident. <段_* * * LOW HITPOINT WARNING * * * _Items here: )))))) [[ 窶窶窶窶窶.<段PP  Okay, then.<段<段<段i。. _<段C{ #..####.....<.. .....#.#....... #........#.#..#....... ........## ....... #......#........###.........S.. .........####..##.#.ooo####......# #...#......o.)@)......## #....###....#####.####...##... #....##.<段| ォ##... #....######...# #....# ##...#. ###### #..<.#...##...##...#<段} G.o<段] ッ  The orc priest calls down the wrath of Beogh upon you.Beogh smites you!  You die...<段f)d-5/40 ----<段=/  --more--<段f<段棄Gear: 7/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Missiles (go to first with ()  e - 5 darts of disjunction (quivered)  g - a throwing net <段ヘAArmour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)  d - a +0 helmet (worn) Jewellery (go to first with "=) <段H f - a ring of wizardry (worn)<段ソ `f - a ring of wizardry (worn). A ring that increases the success rate of its wearer's magical spells. You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {Wiz} {jewellery} Menu/colouring prefixes: identified equipped jewellery _________________ 窶廣 ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.窶  -Oscar Wilde, 窶廚hanson窶. 1881.<段7  Gear: 7/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Missiles (go to first with ()  e - 5 darts of disjunction (quivered) <段  g - a throwing net Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)  d - a +0 helmet (worn) Jewellery (go to first with "=)  f - a ring of wizardry (worn) <段,T`f - a ring of wizardry (worn). A ring that increases the success rate of its wearer's magical spells. You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {Wiz} {jewellery} Menu/colouring prefixes: identified equipped jewellery _________________ 窶廣 ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.窶  -Oscar Wilde, 窶廚hanson窶. 1881.<段R Gear: 7/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with )) <段}RM a - a +0 war axe (weapon) Missiles (go to first with ()  e - 5 darts of disjunction (quivered)  g - a throwing net Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)  d - a +0 helmet (worn) <段チRムJewellery (go to first with "=)  f - a ring of wizardry (worn) <段マ<段r <段 )<段Hィ <段ォ |Goodbye, Talleyrando.98 Talleyrando the Shield-Bearer (level 4, -5/40 HPs)<段Fォ Began as a Mountain Dwarf Fighter on Feb 15, 2026.Killed by divine providence... invoked by an orc priest(13 damage)... on level 3 of the Dungeon.The game lasted 00:12:47 (1912 turns). <段yォ Best Crawlers -1.17664546 platinum DECj-27 escaped with the Orb2.16465487 therodimus VSBr-27 escaped with the Orb<段洵 ゥ3.16376138 DocSulfur FoNe-27 escaped with the Orb4.15136186 l1quidcrys GrFi-27 escaped with the Orb5.15099410 RavnDgHu-27 escaped with the Orb<段ミォ ゥ6.14682103 thewalrus OnGl-27 escaped with the Orb7.14300794 kaboissonn ReEE-27 escaped with the Orb8.13219161 RavnMiFi-27 escaped with the Orb<段ォ s9.12683640 bentocg OpSh-27 escaped with the Orb  10.10761664 kilrfish BaCj-27 escaped with the Orb  <段ャ k11. 8240704 Richler151 MiFi-27 escaped with the Orb  12. 7345102 RavnMiSh-27 escaped with the Orb<段"。<段ゥツ<段ナ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l