Q}iS Player: Tandris Game: Tutorial 0.34 Server: crawl.dcss.io Filename: 2026-05-06.17:41:37.ttyrec Time: (1778089297) Wed May 6 17:41:37 2026 R}i v[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1cR}ij; R}iW Tandris the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 34.0 (0.0)-) Nothing wieldedNothing quiveredR}i R#####..##......##..##########........###.##########.## #.###.## #.###.###.###.#.###@####R}i R}ip R}i R}i R}i R}i n}i.Qq}i #......# #####..# #......#  #..####### # #........## #########.## ##.## ##.####.q}i b##.###q}i A5.0 (1q}i r}i[r##.#####  #......#  #####..#  #......#   #..####### #  #........##  #########.## ##.## ##.####.#.##.###r}i`r}i3a&6r}i;er}i/fs}is}i!3s}is}is}is}i(## .# ## .# #.. .##### .>. s}iB.....# ..# ###..# #.# s}it&.....# #.# .####### #.## .......## s}ia9.0 (3 #######.## ##.s}iz##.## ##.##.###.s}iM##.#.##s}i2|##.#####s}i,s}iS3 _Found a stone staircase leading down.u}i3u}iu}i=u}id#u}i#u}i$u}i$u}im%u}iZ&u}i}'u}iE(u}i(u}i8+ u}i/> u}i/# #### ###.#u}i0 ##.## #####.# ##...## u}i%0# ##.##### #..@..# u}iK0% #......# ##...#######..# ##.#.###......# u}il0C ####.###..#######u}i0 ##.###........###.#u}i0#########.## ##.####.## ##.##u}i0'##.###.##u}i5,43.0 (4u}i:u}i;+4.0 (5u}i">u}i?  When standing on a staircase leading downwards, you can enter the next level _with [>].u}iAA[ _There is a stone staircase leading down here.w}i4w}iT _Unknown command.z}iZ4z}iۯz}i> _Unknown command.}}i'}}i)5.0 (1 }}i _}}i}}iǗ}i* 4}i- }i1 }i1 &6}it6 }i 2  A new level! To begin with, head over to that door to the right.}i ####### #.....# #.@...+ #.....# ####### }iO+7.5 (2.5 _Also, remember: You can reread old messages with [Ctrl-P]. _There is a stone staircase leading up here.}i }i }i }i }i: }i f _}i }i] }i  }i ####### #.....# #.<..@+ }i #.....# ####### }i ,90}i@! X50.5 (3}i" \ _You can open a closed door by walking into it.}i###.#'....+###.#}ik}i+1.5 (1}i}i _You open the door.}iCI}iy}iThere is an open door here. _}i}i}i\}i}i!}iX}i=####### }i-#.....####.# #.<...'...@+ 6.5 (5}iN#.....####.# ####### }i%}i}if}i?H #}iH ".###.≈'.....≈.###.≈#}iK }i M +7.5 (1}iP }iV _You open the door.}i 3}i U ####### ##### ≈#.....####.#.###.≈≈#.<...'....'@....≈≈#.....####.#.###.≈≈####### ##### ≈89.5 (2 _To close an open door, press [C].}i'}i)Unequip which item? Armour (go to first with [) }i&*z a - a +0 robe (worn)[?] describe selected [!] unequip|take off[tab] equip|unequip}iS*}iL}i*}iwTandris the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2}iStr: 16EV: 10Int: 8####### ##### ≈}iZSH: 0Dex: 12}i=3#.....####.#.###.≈≈≈XL:  1 Next:  0% Place: Dungeon:2}ip#.<...'....'@....≈≈≈}ibNoise: ---------  Time: 59.5 (0.0)#.....####.#.###.≈≈≈-) Nothing wielded}i####### ##### ≈Nothing quivered _To close an open door, press [C].}i:Okay, then.}iϽ}i*}i. _}iͰ#.####..'....+.####.#}iM======60.5 (1}iֵ}iu6 _As you close the door, it creaks loudly!}iV #.####..'....'.####.#}ilZ }iZ (------}iZ 1}i^ }iL` _You open the door.}i= #.####..'....+.####.#}i E------2}iY }i ! _You close the door.}i#bTUnequip which item? Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] unequip|take off[tab] equip|unequip}iEI }iNo}iIp}i3Tandris the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8####### ##### ≈SH: 0Dex: 12#.....####.#.###.≈≈≈XL:  1 Next:  0% Place: Dungeon:2#.<...'....+@....≈≈≈Noise: ---------  Time: 62.5 (0.0)#.....####.#.###.≈≈≈-) Nothing wielded####### ##### ≈Nothing quivered _To close an open door, press [C]. _Okay, then. _As you close the door, it creaks loudly! _You open the door. _You close the door.Okay, then. _}i}iz}iɐ}iy}i}if _}i:}i՗}i}i͛B}i}i}i}i}im≈≈#≈≈#≈≈≈#≈≈≈##≈≈≈## ####### ##### ##.≈≈≈.## #.....####.#.###.≈≈≈≈≈.# #.<...'....+....@≈≈≈≈≈..6.5 (4 #.....####.#.###.≈≈≈≈≈.# ####### ##### #.≈≈≈≈≈.##.≈≈≈≈≈.##..≈≈≈..#}i##.≈≈≈.##.~~~.##≈≈≈##}i}i§}i}iY_}iV}iR}iq }igJ≈≈≈#≈}i#≈≈≈## ####### ##### ##.≈≈≈.## }iF#.....####.#.###.≈≈≈≈≈.# #.<...'....+.....≈≈≈≈≈.......####.#.###.≈≈≈≈≈.###### ##### #. ##-) Nothing wieldedNothing quivered≈≈≈#≈≈≈#≈≈≈#}ix+8.5 (2}i }i7 +9.5 (3}i}io _Note how you can move through shallow but not through deep water.}i≈≈≈# ##≈≈≈# ###### ##### ##.≈≈≈. .....####.#.###.≈≈ .<...'....+.....≈≈≈≈≈... }iZ.....####.#.###.≈≈≈≈≈.# ##### ##### #.≈≈≈≈≈.# }i #.≈≈≈≈≈.# #.@≈≈≈..# }iLQ##.≈≈≈.## .~~~.# ##≈≈≈##≈≈≈# }ix}iת}iH,70.5 (1}i}iV}iu}i;B}iSe###### ##### ##.≈≈≈.## .....####.#.###.≈≈≈≈≈.## .<...'....+.....≈≈≈≈≈...}i# ###### ##### ##  #.}i #..≈≈≈.##.≈≈≈.## #@~~~.# 2.5 (2 ##≈≈≈##  ≈≈≈# }iA ≈≈≈#}i}i}iÒ}i,Z_}i`You enter the shallow water.Water  _Moving in this stuff is going to be slow.}iNa}i0b}i c}i5c}iKd}iNe}ie}ie(}if}ijk ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## '....+.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# }ik#.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.## #.~~~@# 8.3 (5.8##≈≈≈## #≈≈≈# }ik#≈≈≈##≈≈≈##≈≈≈##≈≈≈#}il@#≈≈≈#}iwl}ip}ip}i"}iu #≈≈≈#  #≈≈≈#  #≈≈≈#  #≈≈≈# #≈≈≈## # ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.### '....+.....≈≈≈≈≈@..+84.3 (6.0 ####.#.###.≈≈≈≈≈.### # ##### #.≈≈≈≈≈.##.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.###.~~~.##≈≈≈##≈≈≈#}iA #≈≈≈# #≈≈≈# #≈≈≈# }iD =#≈≈≈# ##≈≈≈##  ##### ##.≈≈≈.## .#.###.≈≈≈≈≈.### ...+.....≈≈≈≈≈..@+ 6.3 (2.#.###.≈≈≈≈≈.###  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.###.~~~.###≈≈≈## }ioE }iF }i ###...#'.<.#...####}iM }i +7.3 (1}i }i   _You open the door.}i Q _Found a stone staircase leading up.}i _There is an open door here. _#≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈## #### ##.≈≈≈.## ##### .#.###.≈≈≈≈≈.###...# +.....≈≈≈≈≈...'@<.# 9.3 (2 .#.###.≈≈≈≈≈.###...# #### #.≈≈≈≈≈.# ##### #..##.#.~~~.# }i0 #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##.≈≈≈.## ##### #.###.≈≈≈≈≈.###...# +.....≈≈≈≈≈...'.@.# #.###.≈≈≈≈≈.###...#  #.≈≈≈≈≈.# ##### 90.3 (1}io  When standing on a staircase leading upwards, you can enter the previous level _with [<].}iY _There is a stone staircase leading up here.}i}i}i(}i}i-1 _}i}i / 1}i   ♣♣♣ ♣♣.♣♣ }iS ...♣♣♣...♣♣ ♣....@..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ }i} 1♣♣♣}i -2.8 (2.5}i }i   What's this? To find out where you are, have a look at the minimap to the rightof the screen. You can enter the overmap view with [X] and then move the cursoraround to look around the level. You also can travel wherever your cursor ispointing by pressing [.] or [Enter]. Press [Escape] to return to the normal _game mode.}i [ _There is a stone staircase leading down here.}iI}i:}i}ieP _}i}i'}i}i9  }i. ♣♣♣♣..♣♣ ♣♣.♣♣ ♣...♣♣♣...♣♣ ♣.@..>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣}i,40}i!}i+5.8 (3}i}il  Exploring manually can get tedious after a while, so you might want to let that_happen automatically. Try it by pressing [o].}i _}i7 }iR B}i }iߩ }ib }ië }i }i }i }iݮ }i> }im }i }iȱ }ip }i }i }i }iN }i }i }i̷ }i }ih }i }iû }i }i/ }i }i }i }i }iP }i- }io }i }i- }iE }i ,}i X}i }i  }i ## .#♣♣ ♣♣ ##♣♣. .♣♣ .##}i ♣.. §..♣ #.##♣..§§~..♣ ##.## ♣..§§§..♣##.# ♣.....♣ ##.## ♣...♣ #.##♣♣♣@♣ .##♣♣..♣♣ ##♣♣.♣♣♣ #}i y♣.♣♣♣.♣♣}i ♣♣.♣♣♣ ♣♣♣♣♣..♣♣♣♣ ♣♣.♣♣♣♣♣...♣♣♣...♣♣}i> \♣♣♣♣....>..♣}i 107.8 (12.0)  Some dangerous ground is marked with exclusions. Autotravel will not lead youinto exclusions. Instead you will automatically stop.}i3 j......§~≈}ig }i ,8.8 (13}i }i  However, autoexplore will move you safely around exclusions: so, you can safely_continue by pressing [o].}iU3}iU}iW}iU`X}ia,}ib}id}if}if}ih}ii}ipk,}i4l}im}io,}iNp}i>r}iu,}iv}ix}iy}iy}iJz}i<{}i)}}i},}i}iX}i'}iY}iǃ}i}i,}iۇ}i,}ic}i}i}i }i:}iԍ}i}i|B}iu}i}iے}im}iX}il}i}i}iU}iO,}i}iΙ}i}i0}i}i}i}i}iG}i  ..  ....♣♣♣  <......♣♣♣♣♣ ♣@...♣♣♣♣ ♣♣♣♣♣...♣♣♣ ♣♣♣♣..♣♣ ♣♣♣.♣♣ ♣♣.♣ ♣♣.♣### ♣♣.♣♣ ##.## ♣♣♣. #...## ♣♣♣♣..♣♣30.8 (22}iAutoexplore will stop when you first see items or dungeon features, like thesestairs. To travel directly to the stairs, you can press [X] to enter the mapoverview, then [<] to move the cursor to the nearest up-stairs, and [Enter] togo there.}i,1.8 (23}iz}iN. _Found an exit from the tutorial.}iFW}i`/Level 1 of the Dungeon<<>>(Press ? for help)  ..  }i` ....♣♣♣   <......♣♣♣♣♣   ♣@...♣♣♣♣  ♣♣♣♣♣...♣♣♣ }i`n ♣♣♣♣..♣♣  ♣♣♣.♣♣  }i a<♣♣.♣  #######}iIa}♣♣.♣  #.....##########♣♣.♣♣  }imaE#..<........###.##}ia6♣♣♣.♣♣  #.....#####.###...##♣♣♣♣..♣♣  ####### ##.##### #..>..#♣♣...♣♣♣  }ia#......# ##...##♣♣.....♣♣  #####..# ##.#.##}i'b♣..§§~..♣  #......# ####.##}iSb♣..§§§..♣  #..####### ##.##}ivb♣..§~§..♣  #........## ##.#}ibp♣♣.....♣♣  #########.## ##.##}ib♣♣...♣♣  ##.## ##.##♣♣♣.♣♣ }ib. ##.###.##♣♣..♣♣ }ick ##.#.##♣♣.♣♣♣  ##.##♣.♣♣}i6 }i }i }i2}iٻ}i g }i.GTandris the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16..EV: 10Int: 8....♣♣♣SH: 0Dex: 12<......♣♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1♣@...♣♣♣♣Noise: ---------  Time: 131.8 (0.0)♣♣♣♣♣...♣♣♣-) Nothing wielded♣♣♣♣..♣♣Nothing quivered♣♣♣.♣♣♣♣.♣♣♣.♣###♣♣.♣♣ ##.##♣♣♣.♣♣ #...##♣♣♣♣..♣♣Autoexplore will stop when you first see items or dungeon features, like thesestairs. To travel directly to the stairs, you can press [X] to enter the mapoverview, then [<] to move the cursor to the nearest up-stairs, and [}iG39;49m[Enter] togo there. _Found an exit from the tutorial.}iPJ}iLK}iM}iXLevel 1 of the Dungeon<<>>(Press ? for help)  ..   ....♣♣♣   <......♣♣♣♣♣   ♣@...♣♣♣♣  ♣♣♣♣♣...♣♣♣  ♣♣♣♣..♣♣  ♣♣♣.♣♣  ♣♣.♣  #######♣♣.♣  #.....##########♣♣.♣♣  #..<........###.##♣♣♣.♣♣  #.....#####.###...##♣♣♣♣..♣♣  ####### ##.##### #..>..#♣♣...♣♣♣  #......# ##...##♣♣.....♣♣  #####..# ##.#.##♣..§§~..♣  #......# ####.##♣..§§§..♣  #..####### ##.##♣..§~§..♣  #........## ##.#♣♣.....♣♣  #########.## ##.##♣♣...♣♣  ##.## ##.##♣♣♣.♣♣  [22;}ioY34H##.###.##♣♣..♣♣  ##.#.##♣♣.♣♣♣  ##.##♣.♣♣}i I<@}iF}iTandris the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16..EV: 10Int: 8....♣♣♣SH: 0Dex: 12}i<......♣♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1♣@...♣♣♣♣Noise: ---------  Time: 131.8 (0.0)♣♣♣♣♣...♣♣♣-) Nothing wielded♣♣♣♣..♣♣Nothing quivered♣♣♣.♣♣♣♣.♣♣♣.♣###♣♣.♣♣ ##.##♣♣♣.♣♣ #...##♣♣♣♣..♣♣}iبAutoexplore will stop when you first see items or dungeon features, like thesestairs. To travel directly to the stairs, you can press [X] to enter the mapoverview, then [<] to move the cursor to the nearest up-stairs, and [Enter] togo there. _Found an exit from the tutorial.}ix}i}i:}i}iX}i }i}i}i}iɵ}i[}i}i,}i,}iY}i}i}iӽ}iо}i }i@}i}i }i♣♣♣♣♣ ♣♣...♣♣ ♣♣.....♣♣ ♣.......♣♣♣♣♣...@......♣♣♣♣♣♣.......♣♣♣....♣♣♣♣♣♣.....♣♣ ♣♣♣♣♣...♣♣♣♣♣...♣♣ ♣♣♣..♣♣♣♣♣♣ ♣♣♣. ♣♣  ♣♣  ### ♣♣. }ip ##.## ♣♣♣.♣ }iE}7.8 (6  Congratulations! You've completed the first lesson!}i A8.8 (7}i}i  To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting_prompt with an uppercase [Y].}iV _There is an exit from the tutorial here.~is~ixAre you sure you want to leave the Dungeon? Y - Yes  N - No ~iY ~i} ~i4Are you sure you want to leave the Dungeon? Y - Yes  N - No Uppercase [Y]es or [N]o only, please. ~ih  ~i{ Tandris the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================♣♣♣♣♣AC: 2Str: 16♣♣...♣♣EV: 10Int: 8♣♣.....♣♣SH: 0Dex: 12♣.......♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1♣...@......♣♣♣♣♣Noise: ---------  Time: 138.8 (0.0) ~i ♣.......♣♣♣....♣♣♣♣-) Nothing wielded♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ Nothing quivered♣♣...♣♣♣♣♣♣..♣♣♣♣♣♣♣♣♣.♣♣ ♣♣ ###♣♣. ##.##♣♣♣.♣ Congratulations! You've completed the first lesson!To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting_prompt with an uppercase [Y]. _There is an exit from the tutorial here. ~i  ~i  ~i  ~iz 29.8 (1 _ ~i  ~i   notify_dgn_event: Lua error:/crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable typeTriggerableFunction at (43, 22) has no triggerers for dgn_event 0 ~i  ~i 6Tutorial 1 summary: Movement Movement commandsNumpad:7 8 9vi-keys: y k u\|/ ~i d\|/4-.-6h-.-l/|\/|\1 2 3b j n ~i $[Shift + direction] moves you several squares in this direction. Staircases[<] go back to the previous level[>] enter the next level ~i6 [X>]/[X<] travel to the nearest up/downstairs Doors can be opened by walking into them ~i J[C] close an open door Travel[X] enter the level map, travel with [Enter][o] autoexplore Hit any key to exit...#~i %~izR%~iz`%~iud? [?25h[?0c [?1051l[?1052l[?1060l[?1061l