~i> Player: Tandris Game: Tutorial 0.34 Server: crawl.dcss.io Filename: 2026-05-06.17:46:33.ttyrec Time: (1778089604) Wed May 6 17:46:44 2026 ~in [?1051l[?1052l[?1060l[?1061h~i] V)0[?7h[?25l[?1c~i ~i+ Tandris the CoveredHumanHealth: 15/18 ====================----Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 9.5 (0.0)b) +0 quarterstaffNothing quivered~i #######...####.....#......#........~i #I##@##.##'#~i #.##.####.###~i  I   training dummy#.....#~i4 ~#..<..##.....#~i( ~iu ~iX ~if ~ifl ~ip ~i "  You hit the training dummy.~i& r The training dummy is heavily damaged.~i 7=10.8 (1.3)~iz ~ik = _The training dummy hits you but does no damage.~i"  You hit the training dummy.~i<s The training dummy is almost destroyed.~iy8/18 ----------2.1~iE~i1< _The training dummy hits you with a +0 whip. x2~i Q )  You sock the training dummy!~i5 (~i ~i Tandris the Covered#####Human##...##Health: 9/18============------------##.....#Magic: 3/3~iW ========================......#AC: 2Str: 16.....EV: 10Int: 8...SH: 0Dex: 12#)#~i fXL:  1 Next: 110% Place: Dungeon:1#@#Noise: =--------  Time: 13.4 (1.3)#.#~i b) +0 quarterstaff#'#Nothing quivered#.##.####.####.....##..<..##.....#The training dummy is heavily damaged. ~i# _The training dummy hits you but does no damage.  You hit the training dummy.  The training dummy is almost destroyed. ~iB h_The training dummy hits you with a +0 whip. x2  You sock the training dummy!~i _You destroy the training dummy!You have reached level 2!~i} /  --more--~iS12/24==4/42 4% ~iY~i\  Well done! Reaching a new experience level is always a nice event. You get morehealth and magic points, and occasionally increases to your attributes: _strength, intelligence, and dexterity.~i@|M #####  ##...###+......##.....##...#.#'#.<.~iQ-40 _~i7~iݔM _You see here a +0 whip.~iX~i6Y@-5~ib]~iZ_# _c - a +0 whip~i~i ~it~i ~i(,~iԐ3=~io~iD~i,~i~i1 ##### ##...###.....#+.@....#8.4 (3##.....##...## #~iAm#.## #.# #.# #'# # #~iڙ~i~iɞ~iȄ  ##### ##...## ##.....#~i0 +@.....# ##.....# ##...## ##.##  #.# #.#~iTd #'#  #.# ~iu@ #.# ~i~i/+9.4 (1~i׎~i  Very good! You can heal by resting with [5]. This will make you rest until your~iz_health is full, but will be interrupted by important events.~i ######.r....'######r   rat (asleep)~i[) /You open the door.~i* i5===20~i0 ~i3 L _You encounter a rat.~i~iA rat. A dirty rodent that has grown large and aggressive in the dungeon environment. Max HP: ~2Will: noneAC: +~iEV: ++ Threat: Minor Class: Natural Size: TinyInt: Animal You have about 98% to hit with your +0 quarterstaff (while incapacitated). It has about 52% to hit you. Attack Max Damage Bite 3 It has a 33% chance to notice you each turn. [!]: Description|Statuses|Quote~i ~i Tandris the CoveredHumanHealth: 15/24 ===============---------~i# Magic: 4/4========================AC: 2Str: 16#####EV: 10Int: 8##...##SH: 0Dex: 12########.....#XL:  2 Next:  4% Place: Dungeon:1.r....'@.....#Noise: ---------  Time: 20.4 (1.0)########.....#~i b) +0 quarterstaff##...##Nothing quivered##.###.##.#r   rat (asleep)#'##.##.#Very good! You can heal by resting with [5]. This will make you rest until your_health is full, but will be interrupted by important events.You open the door. _You encounter a rat.~i7 ~i ~i ~i ~iQ~iA rock wall. A wall consisting of simple rock. It can be dug through. _________________ ~iI“I know not whether Laws be right,  Or whether Laws be wrong;  All that we know who lie in gaol  Is that the wall is strong;  And that each day is like a year, ~i{v A year whose days are long.”  -Oscar Wilde, “The Ballad of Reading Gaol”. 1898.~i Tandris the CoveredHumanHealth: 15/24 ===============---------Magic: 4/4========================AC: 2Str: 16#####EV: 10Int: 8##...##SH: 0Dex: 12########.....#XL:  2 Next:  4% Place: Dungeon:1.r....'@.....#Noise: ---------  Time: 20.4 (0.0)########.....#b) +0 quarterstaff##...##Nothing quivered##.###.##.#r   rat (asleep)#'##.##.#Very good! You can heal by resting with [5]. This will make you rest until your_health is full, but will be interrupted by important events.You open the door. _You encounter a rat.~iK ~i  ##### ##...###.....#.r....@......##.....# ##...## ##.## #.# #.#  #'#  #.#  #.#~iS ~i a6=1.4 (1~iV ~i# I _There is an open door here.~i? ##### ##...###.....#+..r...@'......##.....# ##...## ##.## #.# #.#  #'#  #.#  #.#~iީ~i-2 _~i~i~ie ~ie ~ij ~i]n R _A rat is nearby!~i  ##### ##...## #.....# +..r..@.'......# #.....# ##...## ##.##  #.#~i  #.#  #'#  #.#  #.#~i# ~i -3 _~iP ~i] ~id ! ##### ##...## #.....# +..r.@..'......# #.....# ##...##  ##.##  #.# #.#  #'#  #.#  #.#~i-k <4~inp ~iq ~i '  ##### ##...## #.....# +..r@...'......# #.....# ##...##  ##.##  #.# #.#  #'#  #.#  #.#~i, ~i-- B=5~i1 ~ig2 ~icO  The helpless rat fails to defend itself.  You hit the rat.~ik rr  The rat is heavily wounded.7==~ik6.7 (1.3~ixq~is; _The rat bites you but does no damage.~i*  .  You thump the rat!=88.0 _You kill the rat!~i~i_~i~i~i18=~i|~i*~i,~iv~i~i ~i~ir~9==~i~i~iv~iH~i~i~i~i,~iC~iS20==~i~i~i,~i~i~i ~i~i\~i~i~i~i?9=~i~i1=~i2~i2==3== _You start resting.HP restored.-54.0 (26.0)~i4==-5.0 (27 _~i0~i*1~ig1~i2~i08~i8=F ##### ##...## ##.....# +.@.....'......#7.0)~i= ##.....# ##...##  ##.##  #.# ~i=; #.# ~i=^ #'#  #.# ~i>5 #.#~i$>~i>~iB~iD~iQ) ~i) ~i) ~i+ ~i1 B~i3 ~i4 ~  You open the door.  You encounter 3 rats.~i>: # ######.. ##...##.r...#.....#r.....'@......'......#.....#.....##r.~i{: ##...### ##.##  #.# #.#~i: rrr 3 rats (asleep)  #'# ~i: t #.#  #.#~i@ +8.0 (1~iB N=9.0 (2 _~imJ ~i   ### ######... ##...###.r...#.....##r.....@.......'......##.....#.....##r.. ##...## ##. ##.### #.# #.#  #'#  #.#  #.# ~iT .rRather than storm the room and get swarmed by monsters, you can also step backand wait (with [.]) for them to come to you..rr.rrr1 wandering)===60.0 (1~i ~i g _The rat squeaks loudly. _There is an open door here.~i̽ #### ##### ##...# ##...## #.r...#.....# #..r..@'.'......# #.....#.....# ##.r.# ##...## ##.# ##.## #. #.## #.#  #'#  #.#  #.#~i4vr..r~iI.r~i ~im7---1 _~i~i7~i~i=:---~i~i~i ~i ~i ~i > _Unknown command.~ib2 #### ##### ##...## ##... #.....#..... #r..r@.'.'...... #...r.#..... ##...## ##...  ##.# ##.##  #. #.# #. #.#. #'#. #.#  #.#~i6=.r~i:Mr~i:.=2~iR@~ir _The rat bites you but does no damage. The rat completely misses you.~i1/ .rYou barely miss the rat. The rat bites you but does no damage.~iE4 ~i4 -3.3 (1.3~i9 ~i; Q _The rat closely misses you.~iҽ4r.~i(  You closely miss the rat. The rat barely misses you.4.6 _The rat closely misses you.~i h †You sock the rat!~i? t  2 ratsYou kill the rat!~i v2--125.9~i c _The rat bites you. The rat barely misses you.~i  You closely miss the rat. The rat bites you. x2; The rat closely misses you.~i6 f18------7.2~iʌ ~i ( _The rat bites you.~il  You closely miss the rat. The rat closely misses you.8.5 _The rat bites you but does no damage.~i?w;16------9.8 _You closely miss the rat. The rat completely misses you. The rat bites you.~i E .  You hit the rat.~i    ratYou kill the rat!~i 1671.1~i` $ ~i h_The rat barely misses you. The rat bites you but does no damage.~iFA8--~i\72.4~i[]a _You barely miss the rat. The rat bites you.~ic   .  You hit the rat.Trooper203.7 _You kill the rat!~i8R  #####  ##...## ##... #.....# #...@..'.' #.....# ##...## ##... ##.## ##.  #. #.# #. #.#  .. #'#  .. #.#  #.# ~isp -40 _You see here a rat corpse.~iyf  There are no objects that can be picked up here.-~iPj~iXlB _a rat corpse~ie- A rat corpse. A corpse. Useless and dead. Stash search prefixes: {corpse} Menu/colouring prefixes: identified useless_item stationary corpse~i.~ioTandris the TrooperHumanHealth: 16/24 ================--------Magic: 4/4========================AC: 2Str: 16~i7######### EV: 10Int: 8##...####... SH: 0Dex: 12#.....###########.... XL:  2 Next: 20% Place: Dungeon:1#...@..'.......'..... Noise: ---------  Time: 74.7 (0.0)~i,#.....###########.... b) +0 quarterstaff##...####... Nothing quivered~i9##.####.##.#.#~ia#.#.# ..~i#'# ..#.# ~i#.#  _You barely miss the rat. The rat bites you.  ~i8You hit the rat. _You kill the rat! ~ib_You see here a rat corpse.  ~icThere are no objects that can be picked up here. _a rat corpse~ip~i~i ~i!~i##### ###...## ##...##.....#.#...†@.'.'.#.....#.##...## ##...###.## ##.# #. #.#.. #'#.. #.##.#~i{~i h7=5.7 (1 _~iW%~ic&~i~i;A rat corpse. A corpse. Useless and dead. Stash search prefixes: {corpse} Menu/colouring prefixes: identified useless_item stationary corpse (g)o to location.~iv ~i Tandris the TrooperHumanHealth: 17/24 =================-------Magic: 4/4========================AC: 2Str: 16########## EV: 10Int: 8##...####...# SH: 0Dex: 12#.....###########..... XL:  2 Next: 20% Place: Dungeon:1#...†@.'.......'...... Noise: ---------  Time: 75.7 (1.0)#.....###########..... b) +0 quarterstaff##...####...# Nothing quivered##.####.###.#.##.#.#..#'#..#.##.# _You barely miss the rat. The rat bites you.  You hit the rat. _[3~i" 1mYou kill the rat! _You see here a rat corpse.  There are no objects that can be picked up here. _a rat corpse~i5 ~i ~i ~i ~i ~i ~i ~i  #####  ##...## ##... #.....#~i&  #...@..'.'6 #.....# ##...## ##... ##.## ##.  #. #.# #. #.#~iX   .. #'# ~i  .. #.#  #.# ~i ~i\ ~i p _You see here a rat corpse.~i ##### ###...## ##...##.....#.#...†@.'.'.#.....#.##...## ##...###.## ##.# #. #.#.. #'#.. #.##.#~i -7 _~i ~is ~i6 A rat corpse. A corpse. Useless and dead. Stash search prefixes: {corpse} Menu/colouring prefixes: identified useless_item stationary corpse (g)o to location.iif!Tandris the TrooperHumanHealth: 17/24 =================-------Magic: 4/4========================AC: 2Str: 16#####i! ##### EV: 10Int: 8##...####...# SH: 0Dex: 12#.....###########..... XL:  2 Next: 20% Place: Dungeon:1#...†@.'.......'...... Noise: ---------  Time: 77.7 (1.0)#.....###########..... b) +0 quarterstaff##...##iv"##...# Nothing quivered##.####.###.#.##.#.#..#'#..#.##.#You hit the rat. i"_You kill the rat! _You see here a rat corpse.  There are no objects that can be picked up here. _a rat corpse i"Q_You see here a rat corpse.i'i_(i,i-iiiZi‘F _Unknown command. i! iC" i" i $ i% i)f _ iO.18=9 i.E== i / if0 i1 i1 i2b20== i2 i97  io=g##########...## i=##..#.....###########...2=== i=#...†..'.......'....#.....###########... i= ##...## ##.. ##.## i> ##. #.# # id> #@# ##h..#.....#..k# #'#...#.....#...# #.#...+.....+...# #. i>#+# ####### #+###.#. ......... .#.. k   wyvern (asleep)# ........... # i?-..< h   jackal (asleep)######.######..### iF,81.7 (4 iK.hExamine these monsters (by pressing [x] to enter examine mode, and then [+] to iKGcycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is saferto fight through.You encounter a jackal and a wyvern. i)RNh iR4==2.7 (5 iW iY _The jackal barks! i[P #####  ##...##  #..... #...†. #.... ##...##  ##.##  #.#  #@#  #.h.#.....#..k#  #...#.....#...#  #...+.....+...#  #+# ####### #+#  #. ......... .#  # ........... # #..< ######.######  i2 igH #####  ##...##  #..... #...†. #.... ##...##  ##.##  #.#  #@#  #.h.#.....#..k#  #...#.....#...#  #...+.....+...#  #+# ####### #+#  #. ......... .#  # ........... # #..< ######.######  iKd _There are monsters nearby!i##...####..#.....###########....†..'.......'......############...## ## ##.##  ## #.#  #######.########.h.#..@..#..k#'...+.....++###########+###.............#....<######.######. ... ### .hi'i#3id===--3.7 (1 _iii#.....###########..#...†..'.......'..#.....#############...## #.## ##.# .########.########.##..h#.....#..k# #'##...#...@.#...# #.##...+.....+...# #.#iY#+###########+# ###.##.............# #...#..# #..<#######.####### #.... ... #####.>iG.hi3k.iOki4==--4ii]; _Found a stone staircase leading down.i#...†..'.......'..#.....#############...## ##...#i&]#.## ###.# .# #######.########.# iXp#...#.....#.k.# #'# #..h#.....#...# i}#.# #...+....@+...# #.# i#+###########+# ###.##.............# #.....#.i# #..<#######.####### #.... i... ######..>  #...iU.ki:..ilvhk5i:iJiA wyvern. A dragon-like creature with a long, sharply pointed tail. Although smaller and less formidable than true dragons, it is nonetheless a foe to be reckoned with. Max HP: ~27Will: +AC: +i{EV: ++ Threat: Lethal Class: Natural Size: Large Int: Animal Speed: 150% (normally travels faster than you) You have about 59% to hit with your +0 quarterstaff. It has about 63% to hit you. Attack Max Damage Bite 20 It can fly.i> i #...†..'.......'...... Tandris the Trooper#.....###########..... Human##...####...# Health: 24/24 ========================##.####.## Magic: 4/4========================i] p#.##.# AC: 2Str: 16#######.########.# EV: 10Int: 8#...#.....#...##'# SH: 0i Dex: 12#...#.....#...#i #.# XL:  2 Next: 20% Place: Dungeon:1#..h+....@+k..#i #.# Noise: ---------  Time: 85.7 (1.0)i #+###########+# ###.## b) +0 quarterstaffi< #.............# #..... Nothing quiveredi[ g#.............# #..<..i #######.####### #........######i ^..>#...  i while selecting them in examine mode) to find out which of these cages is saferto fight through.You encounter a jackal and a wyvern. i c_The jackal barks! _There are monsters nearby! i  <_Found a stone staircase leading down.iI i i  i; iQi߲ii|ii!iɽ,i,i{iiOiiiii#iiL  #...†..'.......' #.....#### ##...## # ##.##  #.#  #######.#######  #...#.....#...#  #...#.....#...#  #..h+@....+k..# i9.7 (4 #+####+#  #....# # #....# # #######.####### # ...  ..>.. #.....#iiiiA jackal. A small canine scavenger. Packs of jackals roam the underworld, searching for carrion to devour. Max HP: ~5Will: noneAC: +EV: +++ Threat: Minor Class: Natural Size: Small Int: Animal i1Speed: 140% (normally travels faster than you) You have about 51% to hit with your +0 quarterstaff. It has about 52% to hit you. Attack Max Damage Bite 3 [!]: Description|Quote$ij$io0#...†..'.......'.. Tandris the Trooper#.....###########. Human##...#### Health: 24/24 ========================##.### Magic: 4/4========================#.#AC: 2Str: 16$ip#######.#######EV: 10Int: 8#...#.....#...#SH: 0Dex: 12#...#.....#...#XL:  2 Next: 20% Place: Dungeon:1#..h+@....+k..#Noise: ---------  Time: 89.7 (4.0)#+###########+# ## b) +0 quarterstaff#.............# #. Nothing quivered#.............# #.#######.####### #....$iGq##..>..#.....#  while selecting them in examine mode) to find out which of these cages is saferto fight through.You encounter a jackal and a wyvern. _The jackal barks! _There are monsters nearby! _Found a stone staircase leading down.$iv$iv$iz$i{*ióGear: 3/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon)c - a +0 whip Armour (go to first with [)  a - a +0 robe (worn).i1 .i7 #...†..'.......'.. Tandris the Trooper#.....###########. Human##...#### Health: 24/24 ========================##.### Magic: 4/4========================#.#AC: 2Str: 16#######.#######EV: 10Int: 8#...#.....#...#SH: 0Dex: 12#...#.....#...#XL:  2 Next: 20% Place: Dungeon:1#..h+@....+k..#Noise: ---------  Time: 89.7 (0.0)#+###########+# ## b) +0 quarterstaff#.............# #. Nothing quivered.i8 #.............# #.#######.####### #....##..>..#.....#  while selecting them in examine mode) to find out which of these cages is saferto fight through.You encounter a jackal and a wyvern. _The jackal barks! _There are monsters nearby! _Found a stone staircase leading down..id; .iL= .i _The jackal bites you but does no damage.9iJ  You barely miss the jackal.9iT  The jackal is severely wounded.The jackal stops to sniff the ground.9.89i A _The jackal bites you but does no damage. x2:iNJ  You barely miss the jackal.:iؑn  The jackal is severely wounded.:iZ^3-101.1 (1.3):i:i̚i _The jackal barely misses you. The jackal bites you.;iDH '  You hit the jackal.;i0L(;iOJ-52.4;i*U;iWJ _You kill the jackal!?i^  #...†..'.' #.....# ##...##  ##.##  #.# #.#?i_  #...#.....#...# #...#.....#...# #...@.....+k..# #+#+#  #.# # #.# # #.# # ...?i_  ..>.. #.....#?if ?ijg +-3?ig 0?il ?iTo Q _There is an open door here.Ai Ai` Ai Ai Ai Ai P _Ai Ai K4=AiF AiJ Ai Ai" Ai 7 #...†..'..... #..... ##...##  ##.## #.# #######.####### #...#.....#...# #...#.....#...# #@..'.....+k..#-6.4 (3 #+###+#  #....#  #....# #######.####### .... ..>..# #.....#Bi5'#.#.Bi##BiԬA7.4 (1BiXBi( _You open the door.Di7M  There is an open door here.= _DiXDiDiHh  A wyvern comes into view.Di#m##.## #.# #######.########...#.....#...##...#.....#...##...'.....+k..# #'###########+# ##.............# #Di#...@.........# ########.####### # .... # ..>..# #.....# k   wyvern Di Di,10.4 (3Diz21.4 (4 _DiDiEiK Z##.## ##.# #.# #...#.....#...# #...#.....#...# #...'.....+k..# #'#+# ##...# #.#....# #.Eiݚ "#.# #..... #..>..##.....#Eit Ei $2.4 (1Ei Ei Gi##.## ##.# ##Gif.# ##...#.....#...# ##...#.....#...# ##...'.....+k..# ##'#Gi+# ##.# #.#.# #.#.# #..... #..>..##.....#####GiżY3HiN .# .#######.########.#...#.....#...# #'#...#.....#...# #.Hi(P#...'.....+k..# #.#'###########+# ###.#.............# #...#.# #..<#######@####### #. #.....# #####..>..# #.....######## HiWHiX&4Hi\Hi. _Remember, you can rest up with [5].Hi> |#######.########.##...#.....#...# #'##...#.....#...# #.##...'.....+k..# #.##'###########+# ###.##.............# #...Hia? #.............# #..<#######.####### #.... #...@.# ######..>..#  #.....# ####### HiG <5Hi[ Ii'  #...#.....#...# #' #...#.....#...#IiX'  #. #...'.....+k..# #. #'###########+# ###. #.............# #... #.............# #..< #######.####### #.. #.....# #### #..@..#  #.....# ####### 6 Ii' _Well done! After resting to full health continue to the next level with [>].Ii* [ _There is a stone staircase leading down here.Kim 7 _Ki3f / 2Ki4g  ######### ..### (.......#####Ki` @8.9 (2.5 _Remember: You can reread old messages with [Ctrl-P].Found 10 boomerangs. _There is a stone staircase leading up here.Mi Mi MiC MiA Mi! Mi& @ _ Mi& Mi 5 ## #.......###..<.@......##.......###.## Mi4< -9.9 (1.0Mi'C MiD ,20.9 (2Mi`Y 0 _Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. _You see here 10 boomerangs.Qi01.9 (1Throw: 10 boomerangs _d - 10 boomerangsUiTUiUi7UirUiUiUiB,UiˤUiUiUiק,Ui*5 Ui######### #.......##### #..<......@.# #.......###.# ######### .# .#..~~I   training dummy (missile, dormant)≈≈~I≈~Uiv+5.9 (4UicI)IUi ;6.9 (5  You can fire your boomerangs at a monster with [f]. To confirm theauto-targeted monster, press [f] or [Enter]. You can skip this and fire at the _closest monster with [shift-tab] or [p].Vi######### #.##### #..<.......@# #.###.# ######### #.# #.#...~~~ ≈≈≈~~≈I≈~Vi+7.9 (1ViViXi.Xi)=A training dummy. A mannequin used for battle practice. Max HP: 2Will: ∞AC: noneEV: none  rF: ... rC: ... rPois: ∞rNeg: ∞rElec: . Threat: High Class: Nonliv. Size: Large Int: Human You have about 98% to hit with your +0 quarterstaff. It has about 52% to hit you. AttacksMax Damage Hit1 Throw: stones 2 It is immune to torment and blinding; and resistant to miasma and drowning. It cannot move. [!]: Description|QuoteYiYi Tandris the TrooperHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16EV: 10Int: 8#########SH: 0Dex: 12#.......#####XL:  2 Next: 25% Place: Dungeon:2#..<.......@#Noise: ---------  Time: 127.9 (1.0)#.......###.#b) +0 quarterstaff######### #.#Throw: 10 boomerangs#.#...~~~I   training dummy (missile)≈≈≈~~≈I≈~You can fire your boomerangs at a monster with [f]. To confirm theauto-targeted monster, press [f] or [Enter]. You can skip this and fire at the _closest monsterYi with [shift-tab] or [p].`iNTandris the TrooperHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16EV: 10Int: 8#########SH: 0Dex: 12#.......#####XL:  2 Next: 25% Place: Dungeon:2`iw#..<.......@#Noise: ---------  Time: 127.9 (0.0)#.......###*#`ik2b) +0 quarterstaff######### #*#Throw: 10 boomerangs#*#.*.~*~I   training dummy (missile)≈*≈~`i~≈I≈~auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the _closest monster with [shift-tab] or [p].`i|Throw: 10 boomerangsPress: ? - help, Q - select action`irShift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)hi'Tandris the TrooperHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16EV: 10Int: 8#########SH: 0Dex: 12#.......#####XL:  2 Next: 25% Place: Dungeon:2#..<.......@#Noise: ---------  Time: 127.9 (0.0)#.......###(#b) +0 quarterstaff######### #(#Throw: 10 boomerangs#(#.(.~(~I   training dummy (missile)≈(≈~~≈I≈~Throw: 10 boomerangsPress: ? - help, Q - select actionShift-Dir - straight lineAim: a training dumhi*~my, quivering stones (98% to hit)  You throw a boomerang.  The boomerang hits the training dummy but does no damage.hi....~≈hijhit49.2 (1.3 _hi1hihmi (((((((You throw a boomerang.mi ' ....~≈I30.5mi9* mi2 i _The boomerang completely misses the training dummy.oiO: 9 (oi: [You throw a boomerang. The boomerang hits the training dummy.oi? (((((~(oi ....~≈oi 581.8 _You destroy the training dummy!Your Stealth skill increases to level 1!oi< oin _You destroy the training dummy!  Your Stealth skill increases to level 1!  One of your skills just reached a milestone. The skills you use areoi 5automatically trained whenever you gain experience, by killing monsters. By  default, experience goes to skills you actively use. To view or manage your _skills, type m.wiKwiU  Skill  Level Train   Skill  Level Train   a + Fighting3.3  31%    i + Spellcasting   0.0              b + Maces & Flails   0.0         c + Staves0.0   9%       d + Unarmed Combat 2.0   7%       e + Throwing0.0   2%                 wi[[37m      f + Armour3.2  29%       g + Dodging0.0   2%       h + Stealth1.1  20%                                               This screen shows the skill set of your character. The number next to theskill is your current level, the higher the better. Training displays trainingwi\[20;2Hpercentages. Costs displays relative training costs. Targets displays skilltraining targets. You can toggle which skills to train by pressing their slotletters. A grey skill will not be trained and ease the training of others.[?] Skill descriptions [=] set a skill target  [!] training|cost|targetsi. a - Fighting   3.3   121254047i a + Fighting 3.3  31% 9 722920iT i! i 8Tandris the TrooperHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16EV: 10Int: 8#########i mSH: 0Dex: 12#.......#####XL:  2 Next: 58% Place: Dungeon:2#..<.......@#Noise: ---------  Time: 131.8 (0.0)#.......###.#i b) +0 quarterstaff######### #.#Throw: 10 boomerangs#.#...~~~≈≈≈~~≈(≈~ _You destroy the training dummy!i Your Stealth skill increases to level 1!One of your skills just reached a milestone. The skills you use areautomatically trained whenever you gain experience, by killing monsters. Byi default, experience goes to skills you actively use. To view or manage your _skills, type m.i( i i i iRiSiTiUiXi\P _i"^iq^i_iGaipc,idii##########.......######..<........#.......###.#iWj######## #. #4.8 (3 #.....# #..~~~..##.~≈≈≈~.#il#.~≈(≈~.##.~≈≈≈~.##..~~~..###.....##iwi_pipi5riTui4yi}iN,iڃi݄i؆iЉii,iiحiBiȹXi_iii,i,ii,iHii`ii)i|ii######### #.####.#####.....## #..~~~..# #.~≈≈≈~.# #.~≈(≈~.# #.~≈≈≈~.# #..~~~..###..@..##43.8 (9##.## #.#  #i;.# #.# .## # ii izGy  ###.#####.....##..~~~..~≈≈≈~(≈~.≈≈~..~~~..##.....## ###@###  #.# ieJ&0iqh4.8 (1 _Remember, you can rest up with [5].iii%Bi;iii,iFii ii,iiFnii iA i i ,iiiiiii.ii&ni:'i),i~*i,,iB.iD0i0io1iS5Bi7i8i8i:i ;i<i?,i?iGBiBiCi`EiEiFiHiHiIiKiKiLiP,iQiS,iyWi[,ii\i^,i-dif,igijiJji'kin,ioi=qiqigrititiuiwi xiKyi {,i{i^~,iTip,ieī,ii,ii,ii؎,iii3ii˕,ii,iǙiiii,iJiuiijiiiˮii3i7i,iixBi,iiii%ii>iYi,i\iii?ia,ii,i<i,iiii8i,iqiI,ii,iiuiiOi Bi0Bi,iXiiKi*ii i i iV i i,i~iiCiii,ii`iiyi,i iw!i!i0'Xi),i*i,,ik-i/,iO0i2iX2i3i9i. _You start waiting.i>Ba243.8 (99.0)4.8 (100.0)iEiaG _Done waiting.ii3i(i3i1XiLiii iYE#.~≈≈≈~.#i#.~≈(≈~.##.~≈≈≈~.##..~~~..###.....##i ###.###  #.#  #.# i #@# #.#..# ###i16.8 (2.0)ii?+7.8 (3ii _Remember that you can autoexplore using [o].i_iiii!iiii~Iiiǁi ij,i6Bie #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.#  #.# ##.#####.###..@##9.8 (2iŌE#...#### iHi[i:is[i\ia\i},iBiiΗii@ #..~~~..# ##.....## ###.### #.# #.# ##.######.##..)..###...####52.8 (3 #i _Found a shortbow.iiiiiָi^i #.~≈≈≈~.# #..~~~..# ##.....##i| ###.### #.# #.# ##.######### ####.###....).@###...##5########...#########i=iSihi i 3i iZ a i  #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.# ##.##..## ####.## #....@..###...## ##...#### #####i +6.8 (1iݜ A7.8 (2i if _Pick up this shortbow and wield it with [e].i! I _You see here a +0 shortbow.iD A8.8 (1i; i  _e - a +0 shortbowipia\Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon)c - a +0 whip  e - a +0 shortbow iArmour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip iQ#.~≈≈≈~.#Tandris the Trooper#..~~~..#Human##.....##Health: 24/24 ========================###.###Magic: 4/4========================#.#AC: 2Str: 16#.#EV: 10Int: 8##.#SH: 0Dex: 12#..######## ####.##XL:  2 Next: 58% Place: Dungeon:2#....@..###...##Noise: ---------  Time: 258.8 (0.0)########...####b) +0 quarterstaff#####Throw: 10 boomerangs _Pick up this shortbow and wield it with [e]. _You see here a +0 shortbow. _e - a +0 shortbowi)>You unwield your +0 quarterstaff.i9.8 (1e) +0 shortbow Fire: e) +0 shortbowiQi( _e - a +0 shortbow (weapon)i #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.# ##.# #..# ####.## #...@...###...## #...#### #####iiX'60iiY ii^ii}iiBiii8 i2!i"i#,i$i'i'iz(i. #.~≈(≈ #.~≈≈≈ #..~~~ ##.... ###.## #.##. #.# #.### ##.#i.L #.@######## ####.##4.8 (4 ###.......###...##########...#########i+/iM=idi[ #.~§ #.~§ #.~≈#. #..~#. ##.. .## #.  #.  #@### 6.8 (2 ##..######## ####........###...########...#########ii iK i i< i BiL ,i id  i{ ######### ..### ###....#### ###≈§...≈≈≈ #.≈≈≈.~≈I #w§..≈ #. §.~#. #.#. .## ###.##.####.#####..######## ### w   worm (asleep)###.......###.. I   training dummy (missile, dormant)########...#######iZ +9.8 (3i II)Firing arrows from your wielded shortbow works a bit differently from throwingboomerangs. Use [v]. You can change the targeted monster by pressing [+] whilein target mode. The worm is harmless behind the lava, so concentrate on thedummy which can fire at you. Again, confirm your choice with [f] or [Enter].You encounter a worm.i L((((i'i]≈~.@=70.8 (4 _The training dummy throws a stone. The stone closely misses you.iixWorm. A giant annelid, glistening with slime, with unusually large teeth. Max HP: ~18Will: +AC: +EV: + Threat: Low Class: Natural Size: Small Int: Animal Regen: 1/turn Speed: 80% (normally travels slower than you) You have about 98% to hit with your +0 shortbow (while incapacitated). It has about 61% to hit you. Attack Max Damage Bite 9 It has a 23% chance to notice you each turn. [!]: Description|Statuses|Quotei######### Tandris the Trooper..#### Human##....###### Health: 24/24 ========================#≈§...≈≈≈#. Magic: 4/4========================≈≈≈.~≈I#. AC: 2Str: 16w§..≈#. EV: 10Int: 8§.~#. SH: 0Dex: 12#.##. XL:  2 Next: 58% Place: Dungeon:2#@### Noise: =--------  Time: 270.8 (4.0)#.### e) +0 shortbow##.#Fire: e) +0 shortbow#.####.#####..######## ###ii[39;49m w   worm (asleep)###.......###.. I   training dummy (missile)########...#######Firing arrows from your wielded shortbow works a bit differently from throwingboomerangs. Use [v]. You can change the targeted monster by pressing [+] whilein target mode. The worm is harmless behind the lava, so concentrate on thedummy which can fire at you. Again, confirm your choice with [f] or [Enter].You encounter a worm. _The training dummy throws a stone. The stone closely misses you.iSiiOi(iQ ######### Tandris the Trooper..#### Human##....###### Health: 24/24 ========================#≈§...≈≈≈#. Magic: 4/4========================≈≈≈.~≈IiTR #. AC: 2Str: 16w§..≈#. EV: 10Int: 8*.~#. SH: 0Dex: 12#*##. XL:  2 Next: 58% Place: Dungeon:2#@### Noise: =--------  Time: 270.8 (0.0)iR #.### e) +0 shortbow##.#Fire: e) +0 shortbow#.####.#####..######## ### w   worm (asleep)###.......###.. I   training dummy (missile)########...##iS #####You encounter a worm. _The training dummy throws a stone. The stone closely misses you.i9S %Fire: e) +0 shortbowi^S Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei~S ;Aim: worm (asleep, 98% to hit)ijJIw§..*§.*a training dummy, quivering stones (98% to hit)iү ######### Tandris the Trooper..#### Human##....###### Health: 24/24 ========================#≈§...≈≈≈#. Magic: 4/4========================≈≈≈.~≈(#. AC: 2Str: 16w§..≈#. EV: 10Int: 8§.~#. SH: 0Dex: 12#.##. XL:  2 Next: 58% Place: Dungeon:2#@### Noise: =--------  Time: 270.8 (0.0)#.### e) +0 shortbow##.#Fire: e) +0 shortbow#.####.#####..######## ###i p[37m w   worm (asleep)###.......###.. I   training dummy (missile)########...#######Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)  You shoot an arrow. The arrow hits the training dummy!  You destroy the training dummy!)))iD ###...#≈§..≈≈≈.w≈..≈≈§~§w91==2.2 (1.4 _i%Qi8k######### Tandris the Trooper..#### Human##....###### Health: 24/24 ========================#≈§...≈≈≈#. Magic: 4/4========================≈≈≈.~≈(#. AC: 2Str: 16w≈..≈#. EV: 10Int: 8*§~#. SH: 0Dex: 12#*##. XL:  2 Next: 91% Place: Dungeon:2#@### Noise: ===------  Time: 272.2 (0.0)#.### e) +0 shortbow##.#Fire: e) +0 shortbow#.####.[40ikm#####..######## ### w   worm###.......###..########...#######You shoot an arrow. The arrow hits the training dummy! _You destroy the training dummy!Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, 78% to hit)i######### Tandris the Trooper..#### Human##....###### Health: 24/24 ========================#≈§...≈≈≈#. Magic: 4/4========================≈≈≈.~≈(#. AC: 2Str: 16w≈..≈#. EV: 10Int: 8)§~#. SH: 0Dex: 12#)##. XL:  2 Next: 91% Place: Dungeon:2#@### Noise: ===------  Time: 272.2 (0.0)#.### e) +0 shortbow##.#Fire: e) +0 shortbow#.####.i$[34m#####..######## ### w   worm###.......###..########...#######Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, 78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is lightly wounded.i...###...#≈§..≈≈≈..≈..3.6 (1.4 _iwii4iiWi"######### Tandris the Trooper...#### Human##....###### Health: 24/24 ========================#≈§...≈≈≈#. Magic: 4/4========================≈≈≈.~≈(#. AC: 2Str: 16w≈..≈#. EV: 10Int: 8*.~#. SH: 0Dex: 12i#m#*##. XL:  2 Next: 91% Place: Dungeon:2#@### Noise: ===------  Time: 273.6 (0.0)#.### e) +0 shortbow##.#Fire: e) +0 shortbow#.####.#####..######## ### w   worm###.......###..########...#######You shoot an arrow. The arrow hits worm. i$_Worm is lightly wounded.  Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleiH$dShift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)iw5######### Tandris the Trooper...#### Human##....###### Health: 24/24 ========================#≈§...≈≈≈i6#. Magic: 4/4========================≈≈≈.~≈(#. AC: 2Str: 16w≈..≈#. EV: 10Int: 8).~#. SH: 0Dex: 12#)##. XL:  2 Next: 91% Place: Dungeon:2#@#i62## Noise: ===------  Time: 273.6 (0.0)#.### e) +0 shortbow##.#Fire: e) +0 shortbow#.####.#####..######## ### w   worm###.......###..########...#######Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei7Aim: worm (lightly wounded, 78% to hit)  You shoot an arrow. The arrow hits worm!  Worm is heavily wounded.ixb.§≈.i^45.0 (1.4 _iGiibr######### Tandris the Trooper...#### Human##....###### Health: 24/24 ========================#≈§...≈≈≈#. Magic: 4/4========================≈≈≈.~≈(#. AC: 2Str: 16w§..≈#. EV: 10Int: 8*.~#. SH: 0ilDex: 12#*##. XL:  2 Next: 91% Place: Dungeon:2#@### Noise: ===------  Time: 275.0 (0.0)#.### e) +0 shortbow##.#Fire: e) +0 shortbow#.####.#####..######## ### w   worm###.......###..########...#######You shoot an arrow. The arrow hits worm! _Worm is heavily wounded.Fire: e) +0 shortbowi+QPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (heavily wounded, 78% to hit)i6 ######### Tandris the Trooper...#### Human##....###### Health: 24/24 ========================#≈§...≈≈≈#. Magic: 4/4========================≈≈≈.~≈(#. AC: 2Str: 16w§..≈#. EV: 10Int: 8).~#. SH: 0Dex: 12#)##. XL:  2 Next: 91% Place: Dungeon:2#@### Noise: ===------  Time: 275.0 (0.0)#.### e) +0 shortbow##.#Fire: e) +0 shortbow#.####.#####..########[i 40m ### w   worm###.......###..########...#######Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (heavily wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is heavily wounded.iv #..#iw H##...#≈§..≈§§.≈§ix 2§§.ily 46.4 (1.4 _i~ i. iԌ######### Tandris the Trooper...#### Human##....###### Health: 24/24 ========================#≈§...≈≈≈#. Magic: 4/4========================≈§§.~≈(#. AC: 2Str: 16w≈§.≈#. EV: 10Int: 8*§~#. SH: 0Dex: 12#*##. XL:  2 Next: 91% Place: Dungeon:2#@### Noise: ===------  Time: 276.4 (0.0)#.### e) +0 shortbow##.#Fire: e) +0 shortbow#.####.#####..######## ###[39;4i9m w   worm###.......###..########...#######You shoot an arrow. The arrow hits worm. _Worm is heavily wounded.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, heavily wounded, 78% to hit)il######### Tandris the Trooper...###i1m# Human##....###### Health: 24/24 ========================#≈§...≈≈≈#. Magic: 4/4========================≈)§.~≈(im#. AC: 2Str: 16)≈§.≈#. EV: 10Int: 8)§~#. SH: 0Dex: 12im#)##. XL:  2 Next: 91% Place: Dungeon:2im#@### Noise: ===------  Time: 276.4 (0.0)im#.### e) +0 shortbowi,nq##.#Fire: e) +0 shortbowiMnh#.####.###ip ##..######## ### w   worm###.......###..########...#######You shoot an arrow. The arrow hits worm. _Worm is heavily wounded.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, heavily wounded, 78% to hit)i§w§. _Worm is heavily wounded.  Fire: e) +0 shortbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: worm (black smoke, heavily wounded, 78% to hit)  You shoot an arrow. The arrow barely misses worm.im47.8 (1.4 _iMii######### Tandris the Trooper...#### Human##....###### Health: 24/24 ========================i0#≈§...≈≈≈#. Magic: 4/4========================≈§§.~≈(#. AC: 2Str: 16w≈§.≈#. EV: 10Int: 8*§~#. SH: 0Dex: 12#*##. XL:  2 Next: 91% Place: Dungeon:2#@### Noise: ===------  Time: 277.8 (0.0)ic#.### e) +0 shortbow##.#Fire: e) +0 shortbow#.####.#####..######## ### w   worm###.......###..########...##i#####Aim: worm (black smoke, heavily wounded, 78% to hit) _You shoot an arrow. The arrow barely misses worm.  i Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cyclei4Shift-Dir - straight lineAim: worm (black smoke, heavily wounded, 78% to hit)iٺv######### Tandris the Trooper...#### Human##....###### Health: 24/24 ========================#≈§...≈≈≈#. Magic: 4/4========================≈)§.~≈(#. AC: 2Str: 16)≈§.≈i#. EV: 10Int: 8)§~#. SH: 0Dex: 12#)##. XL:  2 Next: 91% Place: Dungeon:2#@### Noise: ===------  Time: 277.8 (0.0)#.### e) +0 shortbow##.#Fire: e) +0 shortbow#.####.#####..######## ### w   worm###.......###..########...#######Aim: worm (black smoke, heavily wounded, 78% to hit) i[_You shoot an arrow. The arrow barely misses worm.  Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, heavily wounded, 78% to hit)iJ@h...###...#≈≈..i@§≈§.w§§§≈.. _You shoot an arrow. The arrow barely misses worm.  Fire: e) +0 shortbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: worm (black smoke, heavily wounded, 78% to hit)  i@4You shoot an arrow. The arrow barely misses worm.i%B49.2 (1.4 _iFiGiǡ z######### Tandris the Trooper...#### Human##....###### Health: 24/24 ========================#≈≈...≈≈≈#. Magic: 4/4========================iw §≈§.~≈(#. AC: 2Str: 16w§§§≈#. EV: 10Int: 8*.~#. SH: 0Dex: 12#*##. XL:  2 Next: 91% Place: Dungeon:2#@### Noise: ===------  Time: 279.2 (0.0)#.### e) +0 shortbow##.#iN Fire: e) +0 shortbow#.####.#####..######## ### w   worm###.......###..########...#######Aim: worm (black smoke, heavily wounded, 78% to hit) _You shoot an arrow. The arrow barely misses worm.  Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (moderately wounded, 78% to hit)igm######### Tandris the Trooper...#### Human##....###### Health: 24/24 ========================#≈≈...≈≈≈#. Magic: 4/4========================§≈§.~≈(#. AC: 2Str: 16w§§§≈#. EV: 10Int: 8).~#. SH: 0Dex: 12im#)##. XL:  2 Next: 91% Place: Dungeon:2#@### Noise: ===------  Time: 279.2 (0.0)#.### e) +0 shortbow##.#Fire: e) +0 shortbow#.####.#####..######## ### w   worm###.......###..in ########...#######Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (moderately wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is heavily wounded.iM x.≈..≈.i 580.6 (1.4 _i i ir ######### Tandris the Trooper...#### Human##....###### Health: 24/24 ========================#≈≈...≈≈≈#. Magic: 4/4========================§≈§.~≈(#. AC: 2Str: 16w≈..≈#. EV: 10Int: 8*.~#. SH: 0Dex: 12#*##. XL:  2 Next: 91% Place: Dungeon:2#@### Noise: ===------  Time: 280.6 (0.0)#.### e) +0 shortbow##.#Fire: e) +0 shortbow#.####.#####..######## ###it [m w   worm###.......###..########...#######You shoot an arrow. The arrow hits worm. _Worm is heavily wounded.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (heavily wounded, 78% to hit)i&######### Tandris the Trooper...#### Humani##....###### Health: 24/24 ========================#≈≈...≈≈≈#. Magic: 4/4========================§≈§.~≈(#. AC: 2Str: 16w≈..≈iG#. EV: 10Int: 8).~#. SH: 0Dex: 12#)#i#. XL:  2 Next: 91% Place: Dungeon:2#@### Noise: ===------  Time: 280.6 (0.0)#.##i9# e) +0 shortbow##.#Fire: e) +0 shortbowir #.####.#####..######## ### w   wormi{###.......###..########...#######Fire: e) +0 shortbowiQPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (heavily wounded, 78% to hit)  irYou shoot an arrow. The arrow hits worm.  Worm is severely wounded.i}≈.2.0 (1.4 _iiiݘ I######### Tandris the Trooper...#### Human##....###### Health: 24/24 ========================#≈≈...≈≈≈#. Magic: 4/4========================§≈§.~≈(#. AC: 2Str: 16iԙ _w≈..≈#. EV: 10Int: 8*.~#. SH: 0Dex: 12#*##. XL:  2 Next: 91% Place: Dungeon:2#@### Noise: ===------  Time: 282.0 (0.0)#.### e) +0 shortbow##.#Fire: e) +0 shortbow#.####.#####..######## ### w   worm###.......###..i ########...#######You shoot an arrow. The arrow hits worm. _Worm is severely wounded.Fire: e) +0 shortbowiS RPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (severely wounded, 78% to hit)im######### Tandris the Trooper...#### Human##....###### Health: 24/24 ========================#≈≈...≈≈≈#. Magic: 4/4========================§≈§.~≈(i;#. AC: 2Str: 16w≈..≈#. EV: 10Int: 8).~#. SH: 0Dex: 12#)##. XL:  2 Next: 91% Place: Dungeon:2#@### Noise: ===------  Time: 282.0 (0.0)#.### e) +0 shortbow##.#Fire: e) +0 shortbow#.##i ##.#####..######## ### w   worm###.......###..########...#######Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (severely wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is almost dead.iG3§≈≈≈§≈. i443.4 (1.4 _i9i ;i?M.......#### ######## ...###  #....######≈≈.§.≈≈≈###≈≈≈.~≈(≈≈##≈w§..≈≈≈##≈≈≈.~≈#..# #.####.#.#.w   worm.##.##§§§..§§≈---40i #.......# Tandris the Trooper############# Human...#### Health: 24/24 ========================##§...###### Magic: 4/4========================#§§...≈≈≈###. AC: 2Str: 16#§§≈.~≈(≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#≈≈*.~≈##. XL:  2 Next: 91% Place: Dungeon:2#@##. Noise: ---------  Time: 284.4 (0.0)#.### e) +0 shortbow#.### Fire: e) i U+0 shortbow##.##.####.###w   worm##..######## ######.......###..########...##You shoot an arrow. The arrow hits worm. _Worm is almost dead.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (severely wounded, 78% to hit)i,#.......# Tandris the Trooper############# Human...#### Health: 24/24 ========================##§...####i-H## Magic: 4/4========================#§§...≈≈≈###. AC: 2Str: 16#§§≈.~≈(≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12iO.;#≈≈).~≈##. XL:  2 Next: 91% Place: Dungeon:2#@##. Noise: ---------  Time: 284.4 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.##i.##.###w   worm##..######## ######.......###..########...##i.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei/Aim: worm (severely wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  i===5.8 (1.4 _iii' R#.......# Tandris the Trooper############# Human...#### Health: 24/24 ========================##§...###### Magic: 4/4========================#§§...≈≈≈###. AC: 2Str: 16#§§≈.~≈(≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#≈≈*.~≈##. XL:  2 Next: 91% Place: Dungeon:2#@##. Noise: ===------  Time: 285.8 (0.0)#.#i_ ## e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   worm##..######## ######.......###..########...##You shoot an arrow. The arrow hits worm. _Worm is severely wounded.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (severely wounded, 78% to hit)iR #.......# Tandris the Trooper############# Human...#### Health: 24/24 ========================##§...###### Magic: 4/4========================#§§...≈≈≈###. AC: 2Str: 16#)§≈.~≈(≈≈##. EV: 10Int: 8#≈)≈..≈≈≈##. SH: 0Dex: 12#≈≈).~≈##. XL:  2 Next: 91% Place: Dungeon:2#@##. Noise: ===------  Time: 285.8 (0.0)#.### e) +0 shortbow#.### FiriB he: e) +0 shortbow##.##.####.###w   worm##..######## ######.......###..########...##You shoot an arrow. The arrow hits worm. _Worm is severely wounded.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (severely wounded, 78% to hit)ici #.##.≈≈§≈w≈ _Worm is severely wounded.  Fire: e) +0 shortbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: worm (severely wounded, 78% to hit)  You shoot an arrow. The arrow barely misses worm.i8j 47.2 (1.4 _igp iq iΆ4i(ii #.......# Tandris the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#§≈≈.~≈(≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#≈≈*.~≈##. XL:  2 Next: 91% Place: Dungeon:2#@##. Noise: ===------  Time: 287.2 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow[12;i"o16H##.##.####.###w   worm##..######## ######.......###..########...##Aim: worm (severely wounded, 78% to hit) _You shoot an arrow. The arrow barely misses worm.  Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (heavily wounded, 78% to hit)i_#.......# Tandris the Trooper############# Human...###iD`# Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#)≈≈.~≈(≈≈##. EV: 10Int: 8#≈)≈..≈≈≈##. SH: 0i`Dex: 12#≈≈).~≈##. XL:  2 Next: 91% Place: Dungeon:2#@##. Noise: ===------  Time: 287.2 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###i0aSw   worm##..######## ######.......###..########...##Aim: worm (severely wounded, 78% to hit) ica^_You shoot an arrow. The arrow barely misses worm.  Fire: e) +0 shortbowiaJPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (heavily wounded, 78% to hit)i##§§#§w#§§≈ _You shoot an arrow. The arrow barely misses worm.  Fire: e) +0 shortbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: worm (heavily wounded, 78% to hit)  You shoot an arrow. The arrow barely misses worm.i48.6 (1.4 _iii- !#.......# Tandris the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16i #§§≈.~≈(≈≈##. EV: 10Int: 8#§w≈..≈≈≈##. SH: 0Dex: 12#§§*.~≈##. XL:  2 Next: 91% Place: Dungeon:2#@##. Noise: ===------  Time: 288.6 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   worm##..######## ######.......###..########...##Aim: worm (heavily wounded, 78% to hit) _You shoot an arrow. The arrow barely misses worm.  Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, hiZ 8eavily wounded, 78% to hit)i #.......# Tandris the Trooper####iB j######### Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#§§≈.~≈(≈≈##. EV: 10Int: 8#§w≈..≈≈≈##. SH: 0Dex: 12#§§).~≈##. XL:  2 Next: 91% Place: Dungeon:2#@#i #. Noise: ===------  Time: 288.6 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   worm##..######## ######.......###..########...##Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, heavily wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  i CWorm is severely wounded.iG #.##≈≈§§≈ 90.0 (1.4 _iV iW  iW(#.......# Tandris the Trooper############# Human...### i%XC# Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#§§§.~≈(≈≈##. EV: 10Int: 8#§w§..≈≈≈# i(Yi#. SH: 0Dex: 12#§§*.~≈##. XL:  2 Next: 91% Place: Dungeon:2#@##. Noise: ===------  Time: 290.0 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   worm##..######## ######.......###..########...##You shoot an arrow. The arrow hits worm. _Worm is severely wounded.Fire: e) +0 shortbow i[Y^Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, heavily wounded, 78% to hit) i7#.......# Tandris the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#§§§.~≈(≈≈##. EV: 10Int: 8#§w§..≈≈≈##. SH: 0Dex: 12#§§).~≈##. XL:  2 Next: 91% Place: Dungeon:2#@##. Noise: ===------  Time: 290.0 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow[ i&40m##.##.####.###w   worm##..######## ######.......###..########...##Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, heavily wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is almost dead. i ^ #.##≈≈#§≈≈#≈w≈#≈§≈ iE_41.4 (1.4 _ ig ih is9#.......# Tandris the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#§≈≈.~≈(≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#≈§*.~≈##. XL:  2 Next: 91% Place: Dungeon:2#@##. Noise: ===------  Time: 291.4 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow i=L[18X##.##.####.###w   worm##..######## ######.......###..########...##You shoot an arrow. The arrow hits worm. _Worm is almost dead.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, almost dead, 78% to hit) i#.......# Tandris the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#§≈≈.~≈(≈≈##. EV: 10Int: 8#≈§≈..≈≈≈##. SH: 0Dex: 12 i%<#≈§≈.~≈##. XL:  2 Next: 91% Place: Dungeon:2#@##. Noise: ===------  Time: 291.4 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   worm##..######## ######.......###..########...##Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, almost dead, 78% to hit)  You shoot an arrow. The arrow hits worm.  You kill worm! iQW)ix K#≈†i6?≈§iz;.#.......# Tandris the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#≈≈≈.~≈(≈≈##. EV: 10Int: 8#≈†≈..≈≈≈##. SH: 0Dex: 12#≈≈§.~≈##. XL:  2 Next: 104% Place: Dungeon:2#@##. Noise: ===------  Time: 292.8 (1.4)#.#i<## e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.#####..######## ### ###.......###.. ########...## Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, almost dead, 78% to hit)  You shoot an arrow. The arrow hits worm. _You kill worm!i@bPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: worm (black smoke, almost dead, 78% to hit)  You shoot an arrow. The arrow hits worm. _You kill worm!  You have reached level 3!iJ/  --more--i4  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? i} L9/295/543 2% i i3 R _You feel agile. x2 i~f. ########### ...### ##....#####≈≈...≈≈≈##.#≈≈≈.~≈(≈≈##≈†≈..≈≈≈# #≈≈§.~≈#  ig #.# #.## #. #.# #####  in...##...§..§≈§§§§≈  io6---30 it iSv  Firing arrows from your wielded shortbow works a bit differently from throwingboomerangs. Use [v]. You can change the targeted monster by pressing [+] while iv7in target mode. The worm is harmless behind the lava, so concentrate on the _dummy which can fire at you. Again, confirm your choice with [f] or [Enter].$iX3$i$iw$iP$in$i$i%$i~,$ij$i$i$iI$i&$iW$i,$iP$i$i,$i$i B ###### #...... #..<... #........####### ########$i #......### ##.@..#### ---9.8 (6#≈≈...≈≈≈###≈≈§.~≈(≈≈###≈§≈§.≈≈≈####≈≈§.~≈####$i; 0##≈#.### ###.# ##.####.#$i $i$$i'i3'i'i'i'io'i,'i'i$'i'i 'iF ##### # #..< #.  #.... #..#############..@...# ####....####  #≈≈...≈≈≈##  #§≈≈.~≈(≈≈#'iq #≈†≈..≈≈≈## #≈≈≈.~≈### ##≈#.### ###.# #.##'i-301.8 (2'iU'i+2.8 (3'i 'i  _Remember, you can rest up with [5].'i'i'i'i)is)ik )i..§§ ♣...... ♣....###.. ♣♣....§ #.... ......§ ##...#......§  #..........  #.....#   #@### )i< ##..######......### #####...)i.#### #≈≈...≈≈≈## #§≈≈.~≈(≈≈#)i #≈†≈..≈≈≈## #≈≈≈.~≈### )i2##≈#.###)i+6.8 (4)i$7.8 (5 _Find the exit! Remember that you can autoexplore using [o]./i-I/i /i\#[You encounter a rat./iY/ #.r..#..  .§§....  ###§§§.. ..# ..§§§. ♣... ....♣ ♣.... ###...♣♣....§......§##.@.#......§#............###.....### ###.#####..##########......### r   rat (asleep)#####....#### #≈≈...≈≈≈#/i!0i #§≈≈.~≈(≈≈/i9,10.8 (3/iMN1.8 (4 _§§§4i##.....r#.r..# .§§.... ###§§§.. ..# #..§§§. ♣... ....♣ ♣.... ###...♣♣....§ #...@.......§ ##...#§ #............###.....#######.#####..####### r 2 rats (asleep)###......########....#####≈≈...≈≈≈##.rYou encounter a rat.r.rr1 wandering)==2.8 (1§ _The rat squeaks loudly. You hear a loud squeak.8idTandris the Trooper##.r.....Human#....#r.Health: 29/29 ========================.§§..*.Magic: 5/5========================###§§§.* ..#AC: 2Str: 16#..§§§* ♣...EV: 10Int: 8#...*♣ ♣....SH: 0Dex: 14###..*♣♣....§XL:  3 Next:  2% Place: Dungeon:2#...@.......§Noise: ==-------  Time: 312.8 (0.0)##...#......§e) +0 shortbow#............Fire: e) +0 shortbow###.....#######.#####..#######rr 2 rats (1 wandering)###......########....#####≈≈...≈≈≈##e18;2HYou encounter a rat. _The rat squeaks loudly. You hear a loud squeak.  Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (59% to hit)9iTandris the Trooper##.r...).Human#....#).Health: 29/29 ========================.§§..).Magic: 5/59ipD========================###§§§.) ..#AC: 2Str: 16#..§§§) ♣...EV: 10Int: 8#...)♣ ♣....SH: 0Dex: 14###..)♣♣....§XL:  3 Next:  2% Place: Dungeon:2#...@.......§Noise: ==-------  Time: 312.8 (0.0)##...#......§9iސe) +0 shortbow#............Fire: e) +0 shortbow###.....#######.#####..#######rr 2 rats (1 wandering)###......########....####9iJ#≈≈...≈≈≈##You encounter a rat. 9iF5_The rat squeaks loudly. You hear a loud squeak.  Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycle9izMShift-Dir - straight lineAim: a rat (59% to hit)9iI .r _The rat squeaks loudly. You hear a loud squeak.  Fire: e) +0 shortbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (59% to hit)  You shoot an arrow. The arrow closely misses the rat.9i<.r9iH;.r.9i<.r9iO......9i~<=4.2 (1.4 _9i$X§§§§9i&;i#z PTandris the Trooper##...r...Human#....#..Health: 29/29 ========================.§§....Magic: 5/5========================###§§§.r ..#AC: 2Str: 16#..§§§* ♣...EV: 10Int: 8;i#{ z#...*♣ ♣....SH: 0Dex: 14###..*♣♣....§XL:  3 Next:  2% Place: Dungeon:2#...@.......§Noise: ===------  Time: 314.2 (0.0)##...#......§e) +0 shortbow#............Fire: e) +0 shortbow###.....#######.#####..#######rr 2 rats (1 wandering)###......###;i| #####....#####≈≈...≈≈≈##Aim: a rat (59% to hit) _You shoot an arrow. The arrow closely misses the rat.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (59% to hit)N 8§ciN U--50ci$U L§§cic ei##....... ##....#.. .§§.... ## .###§§§.. ..#.#..§§§. ♣.#....♣ ♣.###.††♣♣....§#......@.r..§§§##...#...r....§##.....##.###.....###### #.###.### #.##..# # eis-r.ei1r.eiei7==-6ei9§ei fi .You hit the rat but do no damage. The rat bites you.fi d5--=7.5 (1.3fi&fi'Q _The rat closely misses you.gir   You hit the rat.gid  §The rat is heavily wounded.gi& c2----8.8gi 9§gi N _The rat bites you but does no damage. The rat bites you.iiSEG  You barely miss the rat.iiQ  The rat is heavily wounded.The rat bites you but does no damage. The rat completely misses you.iiXRD--30.1iiuX9§iiZc _The rat barely misses you. The rat bites you.jiiH  You closely miss the rat.jiYx .§The rat is heavily wounded.The rat closely misses you.The rat twitches its whiskers.jiy(1.4ji3B§§ji.Q _The rat closely misses you.ki g †You hit the rat.ki*&    ratYou kill the rat!kiU) 082.7ki/ E§§§ki1 P _The rat barely misses you.nim'j †You sock the rat!ni.)ni;1_3=104.0ni7ni9G _You kill the rat!pic##.......##....#.... #..§§.... .##...###§§§.. ..#..#..§§§. ♣......♣♣♣..###.††♣♣....§.§#.......†...§§§.##...#..@...§.§.####............###pi#..###.....###### #. ###.### #. ##..#############......### #####....#### #≈≈...≈≈≈#§≈≈.~≈(#pi4§pi+-5piʮ 0pid9§pip _You see here a rat corpse.qi9: qi; 3qi> qi@ qiD 4= _qiF qinF qi G qi`M  ... ##........ .#....#.... #qiM  .§§.... .##.###§§§.. ..##..§§§. ♣♣..........♣♣♣.......###.††♣♣.@..§§§. qiRN &-7.0 (2#.......†...§§§.. ##...#..†...§§§.# #####............#### #.###.....###### #..<qiN ###.### #...##..####### #######......###qiN 8#####....####qiHO qiT qiU si7 3si7 si; si > si> M7===simC ,siD siUE j8====siF siM ###  ###..###  ## ....... .##........ ..#....#.... #.. .§§§.....##..###§§§......##..§§§. ♣♣@.....9...♣♣♣.......###.††♣♣....§§§. #.......†...§§§...##...#..†...§§§.## ######............#### #....siYN  ###.....###### #..<. ###.### #.... ##..####### ##### siN siT siU wiH_wi9== _HP restored.wiY ### #  ###..#### .#  ###.#.# . ##......@.#.#..#43.0 (4#....#......#... .§§§.....##.....##§§§......#.....§§..♣♣........ #....♣♣♣......... ††♣♣.....§§..# #.......†...§§§... ##...#..†...§§§.##wiMIyi6 yi:@ yiK yiRM {i"7I{i99{iE<,{i<{i4AB{iA{iH={iQ{iR{iS{i5V{iX{iY{iZ{i[{i^{i^{i_{ig^### ## ######..#####.##..###.......#.##.###........#.#..###  {i_h##....#......#....## .§§§.....##.......# ###§§§......#...@.### 9.0 (6 #...§§..♣♣........#  #....♣♣♣..........# ###.††♣♣.....§§..##... #.......†...§§§... .## {ih##...#..†...§§§.### # ######### #............#### #.......### ###.....###### #..<.......###.### #.......{ii{iɇ~idI~i#~i$,~i+n~i.~i3,~i7~i# ...#......#....## #.# §§.....##.......# #.## §§......#.....####...# §§..♣♣........###....# ..♣♣♣..........# ††♣♣.....§...##.@.# 54.0 (5 ....†...§§§.....## .#..†....§§.##### ######### .........#### #.......##### ....###### #..<........# #.### #.......###. ##..####### ######### #.#  ###......###  ###.### #####....#### ##.....~ibwi iA  ## ## ### ..#####.##.. ## .....#.##.# .## ..#.#..### #># ......#....## ##@# 9##.......###.## ...#.....####...# ♣♣.###....# ♣..........#....## .....§...##...### †...§§§.....### †....§§.##### ######### .....#### #.......#####i iM ## ###### #####.##..>### .#.##.# #.>.##.#..### ...#....## ##.#..###.## ....#.....####...##..#..#...### i  Congratulations! You've survived your first batch of monsters! To exit thetutorial, simply go down these stairs.i i,60.0 (1i)i) _Found two exits from the tutorial.iV _There is an exit from the tutorial here.iioii[i_81 _  notify_dgn_event: Lua error:/crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable typeTriggerableFunction at (41, 22) has no triggerers for dgn_event 0Tutorial 2 summary: Combat Weapons[,] pick up an item[e] equip an item[Q] adjust your quiver Monsters[x] examine a monster[xv] read a more detailed description[v] fire held weapon[ff] fire quiver at pre-targeted monster[shift-tab], [p] fire quiver at closest monster[f+] target another monster Resting[.] wait and rest a single turn[5] wait and rest up to 100 turns Hit any key to exit...iuixiiN? [?25h[?0c [?1051l[?1052l[?1060l[?1061l