fh@g  Player: Teroku Game: Tutorial 0.33 Server: crawl.dcss.io Filename: 2025-08-27.20:10:03.ttyrec Time: (1756325403) Wed Aug 27 20:10:03 2025 fh6g[?1051l[?1052l[?1060l[?1061h)0[?7hfh%{r[?25l[?1cWelcome, Teroku. You have a choice of lessons:  a - Lesson 1: Movement and Explorationb - Lesson 2: Monsters and Combat  c - Lesson 3: Items and Inventory  d - Lesson 4: Magic and Spellcasting  e - Lesson 5: Gods and Divine Abilitiesfh"EfhbfhoTeroku the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedNothing quiveredfhw#+##.##)####.####.....##..@..##.....########fh{This lesson will teach you about monsters and fighting. First, we need aweapon! Go and grab the one lying over there.You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts.fh/  --more--Efh JEfh(1 @  Found a quarterstaff.EfhL7 Efh9 c _Found a staircase leading out of the dungeon.FfhC$ 3Ffh2% FfhA' Ffh( Ffh- P _Ffh(. FfhJ. Ffh}/ Ffh4 + #.#  #)# ###@###2.0 (2...<..#.....#Ffh4 #######Ffh(5 Ffh9 Ffh: Gfh M+. #@# ###.####.....#Gfh% m#..<..# Gfh& Gfh"' $3.0 (1Gfh+ Gfh. ' _Pick up this weapon with [,] or [g] and then wield it with [e]. _You see here a +0 quarterstaff.NfhU <4NfhX Nfh[ # _b - a +0 quarterstaffSfhy8 ] #+#..###@####.....##..<..#Sfh> <5SfhC SfheD VfhVfh{Equip which item?  - - Unarmed (current attack) Hand Weapons (go to first with ))b - a +0 quarterstaff Armour (go to first with [) Vfh# a - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip Yfhf)Teroku the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16#+#EV: 10Int: 8#.#SH: 0Dex: 12#.#XL:  1 Next:  0% Place: Dungeon:1###@###Noise: ---------  Time: 5.0 (0.0)#.....#-) Nothing wielded#..<..#Nothing quivered#.....######## _Pick up this weapon with [,] or [g] and then wield it with [e]. _You see here a +0 quarterstaff. _b - a +0 quarterstaff5 (0.5b) +0 quarterstaff _b - a +0 quarterstaff (weapon)ZfhpM+. #@# ###.####.....##..<..# ZfhOZfh&6.5 (1.0ZfhZfhh _Pick up this weapon with [,] or [g] and then wield it with [e].[fh[GM+ #.# ##.###.....#..<..#.....########[fhL<7[fhP[fhrR\fhu.........#I##.##.#'\fhI   training dummy (dormant)\fh`II\fhS&8\fh \fh  _You open the door.^fhG4 M........I.. #.# ##.##...<..#.....# 9^fh4  ^fh5To attack a monster with your bare hands or wielded weapon, simply walk into _it. _There is an open door here.^fh6 ##...##.............I'. #.#^fh ##.##.<.....#######^fhǝ ^fhL 610.5 (1.0) _^fh ^fh& bfhkbfhqlA training dummy. A mannequin used for battle practice. Max HP: 10Will: ∞AC: noneEV: none  rF: ... rC: ... rPois: ∞rNeg: ∞rElec: . Threat: High Class: Nonliv. Size: Large Int: Human You have about 98% to hit with your +0 quarterstaff. It has about 56% to hit you. AttackMax Damage Hit: +0 whip 6 It is immune to torment; and resistant to miasma and drowning. It cannot move. [!]: Description|Quoteifh;ifhDTeroku the Covered##...##Human.....Health: 18/18 ========================.....Magic: 3/3========================...AC: 2Str: 16ifhW...EV: 10Int: 8#I#SH: 0Dex: 12#.#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 10.5 (1.0)#'#b) +0 quarterstaff#.#Nothing quivered#.####.####.....#ifhzI   training dummy#..<..##.....########ifhTo attack a monster with your bare hands or wielded weapon, simply walk into _it. _There is an open door here.ifhifhifh=jfh jfh:A training dummy. jfhVA mannequin used for battle practice. Max HP: 10Will: ∞AC: nonejfhEV: none  rF: ... rC: ... rPois: ∞rNeg: ∞rElec: . jfhDThreat: High Class: Nonliv. Size: Large Int: Human You have about 98% to hit with your +0 quarterstaff. It has about 56% to hit you. jfhc3AttackMax Damage Hit: +0 whip 6 jfhYIt is immune to torment; and resistant to miasma and drowning. It cannot move. jfhz[!]: Description|Quotekfh kfh Teroku the Covered##...##Human.....Health: 18/18 ========================.....Magic: 3/3========================kfh d...AC: 2Str: 16...EV: 10Int: 8#I#SH: 0Dex: 12kfh% #.#XL:  1 Next:  0% Place: Dungeon:1#@#kfhC Noise: ---------  Time: 10.5 (0.0)#'#b) +0 quarterstaffkfh #.#Nothing quivered#.####.####.....#I   training dummy#..<..##.....#kfh #######kfhк To attack a monster with your bare hands or wielded weapon, simply walk into _it. kfh 2_There is an open door here.kfhQ kfh] kfh lfhlfh7A training dummy. A mannequin used for battle practice. Max HP: 10Will: ∞AC: noneEV: none lfh{  rF: ... rC: ... rPois: ∞rNeg: ∞rElec: . Threat: High Class: Nonliv. Size: Large Int: Human You have about 98% to hit with your +0 quarterstaff. lfhUIt has about 56% to hit you. AttackMax Damage Hit: +0 whip 6 lfhIt is immune to torment; and resistant to miasma and drowning. It cannot move. [!]: Description|QuotelfhN lfhX Teroku the Covered##...##Human.....Health: 18/18 ========================.....Magic: 3/3========================...AC: 2lfh Str: 16...EV: 10Int: 8#I#SH: 0Dex: 12#.#XL:  1 Next:  0% Place: Dungeon:1lfh #@#Noise: ---------  Time: 10.5 (0.0)#'#b) +0 quarterstafflfh #.#Nothing quivered#.####.###lfh# #.....#I   training dummylfhF #..<..##.....#lfhg j#######To attack a monster with your bare hands or wielded weapon, simply walk into lfh \_it. _There is an open door here.lfh lfh* lfh lfhp lfh :A training dummy. lfhZ A mannequin used for battle practice. Max HP: 10Will: ∞AC: noneEV: none  rF: ... rC: ... rPois: ∞rNeg: ∞rElec: . lfh Threat: High Class: Nonliv. Size: Large Int: Human You have about 98% to hit with your +0 quarterstaff. It has about 56% to hit you. Attacklfh iMax Damage Hit: +0 whip 6 It is immune to torment; and resistant to miasma and drowning. lfh It cannot move. [!]: Description|QuotemfhޙmfhTeroku the Covered##...##Human.....Health: 18/18 ========================.....Magic: 3/3========================...mfhAC: 2Str: 16...EV: 10Int: 8#I#SH: 0Dex: 12#.#XL:  1 Next:  0% Place: Dungeon:1#@#mfh=Noise: ---------  Time: 10.5 (0.0)#'#b) +0 quarterstaffmfh`_#.#Nothing quiveredmfh #.####.####.....#I   training dummymfh#..<..##.....########mfhۤTo attack a monster with your bare hands or wielded weapon, simply walk into _it. mfh2_There is an open door here.mfhmfhmfhZmfh  ##### ##...####.....#mfh} ......#........I.'.mfh #.###.##mfh :.<mfh 4.....mfhk mfh %=mfh 1.5 (1mfh mfh S _The training dummy barely misses you.rfh You thump the training dummy!  The training dummy is almost destroyed.=2.8 (1.3rfhrfhْ> _The training dummy misses you.rfhItfh @  You hit the training dummy.tfh 1)tfh tfhl Teroku the Covered#####Humantfhߟ c##...##Health: 18/18 ========================##.....#Magic: 3/3========================......#tfh ]AC: 2Str: 16.....tfh& dEV: 10Int: 8...tfhH SH: 0Dex: 12#)#tfht fXL:  1 Next: 110% Place: Dungeon:1#@#Noise: =--------  Time: 14.1 (1.3)#.#tfh pb) +0 quarterstaff#'#tfh "Nothing quiveredtfhՠ f#.##.#tfh h###.####.....#tfh f#..<..##.....# tfh0 o_There is an open door here. _The training dummy barely misses you.tfhN {You thump the training dummy!  The training dummy is almost destroyed. tfho w_The training dummy misses you.You hit the training dummy.tfhߢ ' tfh - _You destroy the training dummy!You have reached level 2!tfh# tfh> /  --more--yfhz 924/244/42yfh,{ 4% yfhT yfh7  yfhR  yfhi Well done! Reaching a new experience level is always a nice event. You get morehealth and magic points, and occasionally increases to your attributes: yfh X_strength, intelligence, and dexterity.fhlfhfhfhPF _Unknown command.fhwM #####  ##...###+......##.....##...#.#'#.<.fhfh+-5fh/0 _fh<"fh%M _You see here a +0 whip.fhfhA +0 whip. A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences betweenall sorts of creatures. Base accuracy: +2 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.Your skill: 0.0At 100% training you would reach 12.0 in about 7.3 XLs. Damage rating: 7 (Base 6 x 115% (Str) x 105% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You took it off a training dummy on level 1 of the Dungeon. Stash search prefixes: {Maces & Flails} {one-handed} {melee weapon} fhe\Menu/colouring prefixes: identified melee weapon (g)et.fhm Teroku the CoveredHuman#####Health: 24/24 ========================##...##Magic: 4/4========================##.....#AC: 2Str: 16+......#EV: 10Int: 8#.....#SH: 0Dex: 12#...#XL:  2 Next:  4% Place: Dungeon:1#@#Noise: ---------  Time: 15.1 (1.0)#.#b) +0 quarterstaff#.#Nothing quivered#'##.##.####.####.....##..<..#You have reached level 2!Well done! Reaching a new experience level is always a nice event. You get morehealth and magic points, and occasionally increases to your attributes: _strength, intelligence, and dexterity. _Unknown command. _You see here a +0 whip.h3n 39;49m6fhq fhls # _c - a +0 whipfh[ ### ##...## ##.....#+......#..#..##.##fh0 #.# #.# #'# #.#fh #.# ###.### #.....#fh<7fh&fh_fh RM #####  ##...###+.#.@...###...####.###.#.#8fhfhfhfh8fh,fhfhTQ  ##### ##...## ##.....# +@.....#fh ##.....# ##...## ##.##  #.# #.#fh #'# #.# #.fh&9fh}B20.1 (2fhfh  Very good! You can heal by resting with [5]. This will make you rest until your_health is full, but will be interrupted by important events.fh ;fh  fhh fh fh  fhe ,fh fh  fh? fh fh ,fh fhT fh fh fh- ,fh fhe ,fh fh fh! fho! fh\" fh~" fh" fh# fh$ fh$ fhz% fh% ,fhC' fho' fh' fhs) ,fh) fh+ fh)+ fh+ fhv, fh, fh- fh. fh=. fh. fh/ fh/ fh50 fh*1 fhM1 fh1 fh2 fh2 fh.3 fh$4 fhE4 fh4 fh5 fh6 fh6 fh7 fh7 fh8 fh39 fhX9 fh9 fh: ,fh`; fhL< fhm< fh< fh= fh> fh~> fhy? fh? fh@ fhA ,fhA fhB ,fhC fhwD fhD fhE fh.F fhUF fhF fhG fhH fhbH fhHI fhhI fhI fhK fh2K fhK fhL ,fhPM fh=N fhoN fhN fhO ,fhP fhQ fhQ fhCR fhVS fhS fhT fhoU ,fhU fhV fhV fhW fhX fhX fh'Y fh*Z fhOZ fhZ fh[ fh[ fhJ\ fh?] fh`] fh] fh^ fh^ fhk_ fh|` fh` fh$a fhb fh8b fhc fhc fh'd fhd fhe ,fhAf fhg ,fhg fhh fhh fhi fh(j fh\j fhj fhk fh(l fhl fhm fhm fh-n fh fh_ fhթ fhҫ BfhV fhv fh fhr s.119.1 (99.0). _You start waiting.fh /20.1 (100.0) fh1 fh  _Done waiting.fh`4fhfhfh######.r....'######r   rat (asleep)fh/You open the door.fh11.0)fhєfhrN _A rat comes into view.fhfhEquip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon)fhc - a +0 whip Armour (go to first with [)  a - a +0 robe (worn)fh:[?] describe selected [!] equip|wield|wearfh]y[tab] equip|unequip fh2fhX9fha?Teroku the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16#####EV: 10fh?Int: 8##...##SH: 0Dex: 12########.....#fh?XL:  2 Next:  4% Place: Dungeon:1.r....'@.....#Noise: ---------  Time: 121.1 (0.0)########.....#fh"@+b) +0 quarterstaff##...##Nothing quivered##.###.##.#fhs@r   rat (asleep)#'##.##.#Very good! You can heal by resting with [5]. This will make you rest until your_health is full, but will be interrupted by important events. _You start waiting. _Done waiting.  fh@YYou open the door. _A rat comes into view.fhEd  You unwield your +0 quarterstaff.  c - a +0 whip (weapon)fh\K7.rrfhK+fhL4==2.1 (1fhnLNc) +0 whip fhqQfh/S- _The rat squeaks loudly.fh  ##### ##...###.....#.r...@......##.....# ##...## ##.## #.# #.#  #'#  #.#  #.#fh= fh A.rfh^ /--3fh~ fh Q _There is an open door here.fh\"fh$A rat. A dirty rodent that has grown large and aggressive in the dungeon environment. Max HP: ~2fh1$UWill: noneAC: +EV: ++ Threat: Minor Class: Natural Size: Tinyfh_$dInt: Animal You have about 58% to hit with your +0 whip. It has about 52% to hit you. fh$'Attack Max Damage Bite 3 fh$z[!]: Description|QuotefhB fhI oTeroku the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16#####EV: 10Int: 8##...##SH: 0fhJ Dex: 12#########.....#XL:  2 Next:  4% Place: Dungeon:1....r..@......#Noise: ---------  Time: 123.1 (1.0)#########.....#c) +0 whip##...##Nothing quivered##.##fh A rat. A dirty rodent that has grown large and aggressive in the dungeon environment. Max HP: ~2Will: noneAC: +EV: ++ fh> Threat: Minor Class: Natural Size: TinyInt: Animal You have about 58% to hit with your +0 whip. It has about 52% to hit you. Attack Max Damage Bite 3 fh> z[!]: Description|Quotefhi3Teroku the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16#####EV: 10Int: 8##...##SH: 0Dex: 12##########.....#XL:  2 Next:  4% Place: Dungeon:1+.....r@'......#Noise: ---------  Time: 124.1 (1.0)##########.....#c) +0 whip##...##Nothing quivered##.###.##.#r   rat#'##.##.#You open the door. _A rat comes into view.You unwield your +0 quarterstaff.  c - a +0 whip (weapon) _The rat squeaks loudly. _There is an open door here.fh\ K=5.2 (1.1fh` fhb t _You barely miss the rat. The rat bites you but does no damage.fhq >6.3fhR fh _You barely miss the rat. The rat barely misses you.fhF5  You hit the rat.fhR1.fh087.4fh fh  fh 9_You kill the rat!fh1C  ##### ##...## #.....# +.'......# #.....# ##...## ##.##  #.#  #.#  #'#  #.# fhC A #.#fhH fhI 4-80fhLK fh^L fh ##### ##...## #.....# +.'......# #.....# ##...##  ##.##  #.#  #.#  #'#  #.#  #.#fh V-9fhfh fhʡ 3fh@ fh[ fh~ fhT fḫ { ##### ##...## ##.....# +..@....'......#31.4 (2 ##.....# ##...##  ##.##  #.#  #.# fh5  #'#  #.#  #.#fhg fhW fh fhIfh%fhwfhfhJ ##### ##...## ##.....# +@......'......#3 ##.....# ##...##  ##.##  #.#  #.#  #'#  #.#  #.#fhfh)fh{fhqY##...r...#r.....'.....##r.#rrr 3 rats (asleep)fhqx  You open the door.  3 rats come into view.fh^yfhyfhn..rrr.rrr1 wandering)fh54==4.4 (1fhfhψ0 _The rat squeaks loudly. x2fh]  ### ######... ##...###.....#.....##.rr...@.......'......##r....#.....##... ##...## ##. ##.### #.# #.#  #'#  #.#  #.# fhfhfhfh .rr.rr fh /--5fhfh)  Rather than storm the room and get swarmed by monsters, you can also step back _and wait (with [.]) for them to come to you. _There is an open door here.fh8 ,fh fh o..r.rrfh2 H--6 _fhR fhE fh fh A rat. A dirty rodent that has grown large and aggressive in the dungeon environment. Max HP: ~2Will: noneAC: +fh JEV: ++ Threat: Minor Class: Natural Size: TinyInt: Animal fh$ lYou have about 58% to hit with your +0 whip. It has about 52% to hit you. Attack Max Damage fhM Bite 3 [!]: Description|QuotefhHfh.TTeroku the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16########EV: 10Int: 8##...##...## SH: 0Dex: 12fhT#.....###########.....# XL:  2 Next:  8% Place: Dungeon:1#....r.@.......'......# Noise: ---------  Time: 136.4 (1.0)#..rr.###########.....# c) +0 whip##...##...## Nothing quivered##.##.####.##.#rrr 3 rats#'##.##.#Rather than storm the room and get swarmed by monsters, you can also step back _and wait (with [.]) for them to come to you. fh.U2_There is an open door here.fhgUfhGZfhk[fh=fhfh~fhr.r..rr7fhsfhX -You hit the rat.fhZ ,fh0_ .r. 2 ratsfha `Trooper12=8.5 (1.1fhf fhh ? _You kill the rat!fh6WfhW(9.6fh[fh]m _You closely miss the rat. The rat bites you but does no damage.fh5  You hit the rat.fhfhw.   ratfh1640.7fhfhG _You kill the rat!fh">1.8fh&fh( _You closely miss the rat. The rat misses you.fh@ 5  You hit the rat.fhF E†fhI 1202.9fhN fhUP G _You kill the rat!fhKG #### ##### ##...# ##...## #.....#.....# #.....@'.'......# #.....#.....# ##...# ##...## ##.# ##.## #. #.## #.#  #'#  #.#  #.#fh6RA-3fhR 0fhVfhY  Things that are here: _a rat corpse; a rat corpse; a rat corpsefh #### ##### ##...## ##... #.....#..... #....@†'.'...... #.....#..... ##...## ##...  ##.# ##.##  #. #.# #. #.#. #'#. #.#  #.#fhfhG-4 _fh"fhV#fh fh VWhat do you want to examine? Items  a - (†) a rat corpse  b - (†) a rat corpse  c - (†) a rat corpsefhvA rat corpse. A corpse. Useless and dead. Stash search prefixes: {corpse} Menu/colouring prefixes: identified useless_item stationary corpse (g)o to location.fhvfhAfhSTeroku the TrooperHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16######### EV: 10Int: 8##...####...# SH: 0fhDex: 12#.....###########..... XL:  2 Next: 20% Place: Dungeon:1#....@†'.......'...... Noise: ---------  Time: 144.9 (1.0)#.....###########..... c) +0 whip##...####...# Nothing quivered##.###.###.#.##.#.#.#'#.#.#fh*#.# _You kill the rat! _You closely miss the rat. The rat misses you.fho You hit the rat. _You kill the rat!Things that are here: _a rat corpse; a rat corpse; a rat corpsefh3fhOfhfh,fhVfh> #### ##### ##...## ##...##.....#.....#fh1#.....@'.'......#5#.....#.....###...## fh%y##...# #..fhUU.  fhThings that are here:fhfhfh _a rat corpse; a rat corpse; a rat corpsefh7|fhVWhat do you want to examine? Items  a - (†) a rat corpse  b - (†) a rat corpse  c - (†) a rat corpsefhmA rat corpse. A corpse. Useless and dead. Stash search prefixes: {corpse} Menu/colouring prefixes: identified useless_item stationary corpsefh}Si What do you want to examine? Items  a - (†) a rat corpse  b - (†) a rat corpse  c - (†) a rat corpse fh] fh Teroku the TrooperHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16######### EV: 10Int: 8##...####...## SH: 0Dex: 12#.....###########.....# XL:  2 Next: 20% Place: Dungeon:1#.....@'.......'......# Noise: ---------  Time: 145.9 (1.0)fhr #.....###########.....# c) +0 whip##...####...## Nothing quivered##.###.###.#.##.#.#.#'#.fh #.##.#You hit the rat. _You kill the rat!Things that are here: _a rat corpse; a rat corpse; a rat corpseThings that are here: _a rat corpse; a rat corpse; a rat corpsefh3 4fh fh fh`v3fhEwfh`yfhzfh| _fhfhx######### ##...## ##... #.....###########.... #.....†'.......'..... #...@.###########....7.9 (2 ##...## ##... ##.## ##. #. .#fhr #. #.# .. #'#  .. #.#  ... #.# ##.# fhfh}fhfh% Ifh& fh' fh2+ fh0 ##########...####.......###########... #.....†'.......'. #.....########### ##...## ## ##@## ##9fh1 W #.#  # #.# #. ... #' ... #....fh-1 Y #.########.fhO1 s....#...fho1 _ #..<fh1 fh6 fh7 fhD 3fhD fhG fhxL Bfh&S v ##########...####..#.....###########...#.....†'.......'..#.....#####...## ## ##.## ## #.# fhS  # #@#  #k..#.....#..B#'#...#.....#...##...+.....+...#.#+# ####### #+# ###. ......... .# #... k   wyvern (asleep)# ........... #fhS ..< B   giant cockroach (asleep)######.#########fh[ ,50.9 (1fhc fhc +1.9 (2fh4j fhl   Examine these monsters (by pressing [x] to enter examine mode, and then [+] tocycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is safer_to fight through.fh1m fh fh7 A wyvern. A dragon-like creature with a long, sharply pointed tail. Although smaller and less formidable than true dragons, it is nonetheless a foe to be reckoned with. fh} Max HP: ~27Will: +AC: +EV: ++ Threat: Lethal Class: Natural Size: Large Int: Animal Speed: 150% (normally travels faster than you) fh You have about 98% to hit with your +0 whip (while incapacitated). It has about 63% to hit you. Attack Max Damage fh Bite 20 It can fly.fhfh2y######## Teroku the Trooper##...####.. Human#.....###########... Health: 24/24 ========================#.....†'.......'.... Magic: 4/4fh|========================#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8##.####. SH: 0Dex: 12#.#fh.#. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ---------  Time: 151.9 (2.0)#k..#.....#..B##' c) +0 whip#...#.....#...##. Nothing quivered#...+.....+...##.#+# ####### #+# ###.#. ......... .# #... k   wyvern (asleep)fhV# ........... # #..< B   giant cockroach (asleep)######.######fh{!#...####fh,Examine these monsters (by pressing [x] to enter examine mode, and then [+] tocycle through nearby monsters) and compare their descriptions (by pressing [v]fhwhile selecting them in examine mode) to find out which of these cages is safer_to fight through.fhGfhfhfh=fh#@OA giant cockroach. A big brown insect that makes a nasty hissing noise. Contrary to popular myth, it is in fact quite susceptible to mutagenic energies. Max HP: ~5Will: noneAC: +EV: ++  rF: ... rC: ... rPois: xfh@@rNeg: ... rElec: . Threat: Low Class: Natural Size: V. Small Int: Animal Speed: 120% (normally travels faster than you) You have about 98% to hit with your +0 whip (while incapacitated). It has about 52% to hit you. Attack Max Damage Bite 2fh[ fh ######## Teroku the Trooper##...####.. Human#.....###########... Health: 24/24 ========================fh^ #.....†'.......'.... Magic: 4/4========================#.....###########... AC: 2Str: 16##...##fh ##.. EV: 10Int: 8##.####. SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1fh *#@#fh #. Noise: ---------  Time: 151.9 (0.0)fh #k..#.....#..B#fh [#' c) +0 whipfh #...#.....#...##. Nothing quiveredfh& >#...+.....+...##.fhK #+# ####### #+# ###.fh_ #. ......... .# #... k   wyvern (asleep)fht # ........... # #..< B   giant cockroach (asleep)fh <######.######fh !#...####fh ,Examine these monsters (by pressing [x] to enter examine mode, and then [+] tocycle through nearby monsters) and compare their descriptions (by pressing [v]fh hwhile selecting them in examine mode) to find out which of these cages is saferfh H_to fight through.fh fhh fh fhQfhTA wyvern. A dragon-like creature with a long, sharply pointed tail. Although smaller and less formidable than true dragons, it is nonetheless a foe to be reckoned with. fhMax HP: ~27Will: +AC: +EV: ++ Threat: Lethal Class: Natural Size: Large Int: Animal Speed: 150% (normally travels faster than you) You have about 98% to hit with your +0 whip (while incapacitated). fh7UIt has about 63% to hit you. Attack Max Damage Bite 20 It can fly.fh fh ######## Teroku the Trooper##...####.. Human#.....###########... Health: 24/24 ========================#.....†'.......'.... Magic: 4/4========================fhH #.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8##.####. SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ---------  Time: 151.9 (0.0)#k..#.....#..B##' c) +0 whipfhv #...#.....#...##. Nothing quiveredfh #...+.....+...##.#+# ####### #+# ###.fh #. ......... .# #... k   wyvern (asleep)fh # ........... # #..< B   giant cockroach (asleep)######.######fh !#...####fhf ,Examine these monsters (by pressing [x] to enter examine mode, and then [+] tocycle through nearby monsters) and compare their descriptions (by pressing [v]fh while selecting them in examine mode) to find out which of these cages is safer_to fight through.fh fh fhb fh##...##...#.....###########..#.....†'.......'..#.....#############...## #.## ##.# fh2.#######.########.##k..#...@.#..B##'##...#.....#...# #.#fh4#...+.....+...# #.##+######### #+# ###.##........... .# #...#...# #..<#####.###### #.... .. ##### fhfhfhfh|..kB.kBfh+2.9 (1fh fh ( _The wyvern hisses angrily.fh#.....###########..#.....†'.......'..#.....#############...## ##...##.## ###.# .# ######.#######fh?#.# #..k#.....#.B.# #'# #...#....@#...# #.# #...+.....+...# fhe+#.# fh#+######### #+# ###.##........... .# #.....#.fh# #..<#####.###### #.... .. ######fhU..>fhfhvfhs..kBfh&3fh fh3 _Found a stone staircase leading down.fh `'#..fh0 #fh fh I.Bfh &4fh fh" ( _You open the door.fh y  You hit the giant cockroach but do no damage.fh .=6.0 (1.1fh fh~  fh _The giant cockroach closely misses you. The giant cockroach misses you.fh:  fhYou hit the giant cockroach.  The giant cockroach is moderately wounded.fhM(7.1fhOfhěG _The giant cockroach bites you but does no damage.fh A  You hit the giant cockroach.fh+ F†fh 098.2fh fh S _You kill the giant cockroach!fhD A giant cockroach corpse. A corpse. Useless and dead. Stash search prefixes: {corpse} Menu/colouring prefixes: identified useless_item stationary corpse (g)o to location.fh; fhV #.....###########..... Teroku the Trooper#.....†'.......'...... Human#.....###########..... Health: 24/24 ========================##...####...# Magic: 4/4========================##.####.## AC: 2Str: 16#.##.# EV: 10Int: 8######.########.# SH: 0Dex: 12#...#.....#...##'# XL:  2 Next: 29% Place: Dungeon:1#..k#....@#...##.# Noise: =--------  Time: 158.2 (1.1)#...+.....†...##.# c) +0 whip#+#######fhK P####+# ###.## Nothing quivered#.............# #.....#.............# #..<..######.####### #..... k   wyvern..######..> _The giant cockroach closely misses you. The giant cockroach misses you.You hit the giant cockroach.  The giant cockroach is moderately wounded. _The giant cockroach bites you but does no damage.  You hit the giant cockroach. _You kill the giant cockroach!fh fhx fh<n#.....†'.......'......##.....###########.....###...## ##...###.## ## #.# .# ######.########.# #...#.....#...# #'# #..k#.....#...# #.# #...+.....@...# #.# #+###########+# ###.####.............# #.....#.# #..<..######.####### #.....# .. #######..>#...-90fhfh!  There is an open door here. _You see here a giant cockroach corpse.fh fh: A giant cockroach corpse. A corpse. Useless and dead. Stash search prefixes: {corpse} Menu/colouring prefixes: identified useless_item stationary corpseghbghi#.....†'.......'......# Teroku the Trooper#.....###########.....# Human##...####...## Health: 24/24 ========================##.####.## Magic: 4/4========================#.##.#AC: 2ghiStr: 16######.########.#EV: 10Int: 8#...#.....#...##'#SH: 0ghjDex: 12#...#.....#...##.#ghlXL:  2 Next: 29% Place: Dungeon:1#...+.....@...##.#gh#..  ghlThe giant cockroach is moderately wounded. _The giant cockroach bites you but does no damage.  ghlYou hit the giant cockroach. _You kill the giant cockroach!There is an open door here. gh mg_You see here a giant cockroach corpse.ghmghsghtgh3ghgh ghghghf _ghghghqghn,ghgh7 _You open the door.gh 3ghmgh6 #.....###########.....# ##...## ##...## ##.## ##.## #.# #.# ######.########.# #...#.....#...# #'# gh -#...#.....#...# #.# #...+.....†...# #.# #+###########@# ###.### 63.2 (4#.............# #.....# #...# #..<..# ######.####### #.....#gh  ... ########..>#.. gh ghFQ _There is an open door here.ghR Igh gh9 gh P _ghC ,gh gh ghx ,ghi gh ghܝ ,gh֞ gh L ##.## ##.## #.# #.######.####### #.#ghϥ #...#.....#...# #'# #...#.....#...# #.# #..k+.....†...# #.#gh  #+###########'# ###.## #.............# #.....gh  #........@....# #..<..7ghD  ######.####### #..... ghj ... ###### #..>gh #.. k   wyvern gh !gh gh̫ ghG gh  ##.## ##. #.# #.# ######.# #.# #...#.....#...# #'#gh\ D #...#.....#...# #.# #..k+.....†...# #.# #+#'# ###. #...# # #.....# #..< ######.# # ...  #.gh Q.> #...####gh gh +8.2 (1gh ghʴ gh>  #. #.#######.####### #....#.....#...# #' #...#.....#...# #. #..k+.....†...# #. #+###########'# ###.gh #.............# #... #.# #..< ######@####### #.. #.....# #####..>..#  #.....# ####### ghgh9ghgh"i _Remember, you can rest up with [5].gh4"gh ghv A wyvern. A dragon-like creature with a long, sharply pointed tail. Although smaller and less formidable than true dragons, it is nonetheless a foe to be reckoned with. Max HP: ~27Will: +AC: +EV: ++ gh Threat: Lethal Class: Natural Size: Large Int: Animal Speed: 150% (normally travels faster than you) You have about 58% to hit with your +0 whip. It has about 63% to hit you. Attack Max Damage Bite 20 gh It can fly. gh gh@'#.##. Teroku the Trooper#######.########. Human gh#...#.....#...##' Health: 24/24 ========================#...#.....#...##. Magic: 4/4========================#..k+.....†...##. AC: 2Str: 16#+###########'# ###. EV: 10Int: 8 gh!M#.............# #... SH: 0Dex: 12#.............# #..< XL:  2 Next: 29% Place: Dungeon:1######@####### #... Noise: ---------  Time: 169.2 (1.0)#.....##### c) +0 whip#..>..# ghFVNothing quivered#.....######## ghik   wyvern _Remember, you can rest up with [5]. gh gh gh  gh  ghmo#######.########...#.....#...#'#..#.#..k+.....†...##+###########'# ###.............#..#.............#< ######.#######. #..@..# ###> . ghn#####  ghnv=70 gh| ghl~ ghh ...#.....#...'........k+.....†..+###########'##....................< gh ######.######. #.....# ### .#####  ghr<1 gh ghQ  _Well done! After resting to full health continue to the next level with [>]. _There is a stone staircase leading down here. gh ghnA stone staircase leading down. A staircase leading further down.  ghYWhile standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. (>)go down. gh. gh2I#...#.....#...##' Teroku the Trooper#...#.....#...##. Human gh2#..k+.....†...##. Health: 24/24 ========================#+###########'# ###. Magic: 4/4========================#.............# #... AC: 2Str: 16 gh3#.............# #..< EV: 10Int: 8######.####### #... SH: 0 ghO3Dex: 12#.....##### XL:  2 Next: 29% Place: Dungeon:1#..@..# gh3Noise: ---------  Time: 171.2 (1.0)#.....#c) +0 whip####### gh3Nothing quivered _Well done! After resting to full health continue to the next level with [>]. _There is a stone staircase leading down here. gh14 ghF8 gh?9 gh pA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. (>)go down. ghB*#...#.....#...##' Teroku the Trooper#...#.....#...##. Human#..k+.....†...##. Health: 24/24 ========================#+###########'# ###. Magic: 4/4========================#.............# #... AC: 2Str: 16#.............# #..< EV: 10Int: 8######.####### #... SH: 0Dex: 12#.....##### XL:  2 Next: 29% Place: Dungeon:1#..@..#Noise: ---------  Time: 171.2 (0.0)#.....#c) +0 whip#######Nothing quivered _Well done! After gh+ resting to full health continue to the next level with [>]. _There is a stone staircase leading down here. gh, ghI1 gh1)2.2 (1  gh4 _ gh5 ghW  ######### ..### 2(.......##### gh gh  gh?-3.0 (1.8 ghD ghMG _Remember: You can reread old messages with [Ctrl-P].Found 10 boomerangs. _There is a stone staircase leading up here.gh gh> gh gh gh gh} : _ghz 6 ## gh #.......###..<.@......##.......###.##gh  ght ,40gh gh~ gh $5.0 (2gh gh  _Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. _You see here 10 boomerangs.gh^ 6.0 (1Throw: 10 boomerangsgha ghb I _d - 10 boomerangsgh2gh4:Equip which item?  - - Unarmed Hand Weapons (go to first with ))  c - a +0 whip (weapon)b - a +0 quarterstaff gh 5Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip gh# ghZ*}Teroku the TrooperHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16EV: 10Int: 8#########SH: 0Dex: 12#.......#####gh+mXL:  2 Next: 29% Place: Dungeon:2#..<.@......#Noise: ---------  Time: 176.0 (0.0)#.......###.#c) +0 whip#########Throw: 10 boomerangs _Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. _You see here 10 boomerangs. _d - 10 boomerangsgh/:Okay, then.ghO0gh4gh5. _gh;}gh::Equip which item?  - - Unarmed Hand Weapons (go to first with ))  c - a +0 whip (weapon)b - a +0 quarterstaff ghArmour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip ghZ\ghh ghjm ghs Teroku the TrooperHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16EV: 10Int: 8#########SH: 0Dex: 12#.......#####XL:  2 Next: 29% Place: Dungeon:2#..<.@......#Noise: ---------  Time: 176.0 (0.0)#.......###.#c) +0 whip#########Throw: 10 boomerangs ghtt }_Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. _You see here 10 boomerangs. _d - 10 boomerangs _Okay, then.ghx :Okay, then.ghy gh| ghS~ . _ghf 3 _ghk gh' J ######### #.......##### #..<......@.# #.......###.# ######### .# .#..~~I   training dummy (missile, dormant)≈≈~I≈~80.0 (41.0 (5  You can fire your boomerangs at a monster with [f]. To confirm theauto-targeted monster, press [f] or [Enter]. You can skip this and fire at the _closest monster with [shift-tab] or [p]. gh~H######### #.##### #..<.......@# #.###.# ######### #.# #.#...~~~ ≈≈≈~~≈I≈~I)I2.0 (1 gh gh!ghL#########.......#####<.............###########  ...~~~~≈≈≈~~≈I≈~.~≈≈≈~.!gh!gh(!gh)((!ghL(((!ghn(!ghX.@...~≈!gh Y.=3!gh[!gh]m _The training dummy throws a stone. The stone barely misses you."gh"gh"ghZ"ghK"gh"gh#########.......#####<.............###.######## "gh* ....~~~..~≈≈≈~.#.~≈I≈~.#"ghez#.~≈≈≈~.##..~~~..#"gh&0"gh/`"gh`+4.0 (1"ghd"ghfW _The training dummy throws a stone. The stone hits you but does no damage."gh"ghw"gh"gh"gh"gh"gh,"gh"gh6"gh##########.......#####..<........#"gh>##.######## #. "gh`###.### #..@..#"gh-#..~~~..##.~≈≈≈~.#"gh<#.~≈I≈~.#I   training dummy (missile)##.....#####.###"gh$&5#ghf#ghga3-=6.0 (2#gh[j#ghkD _The training dummy throws a stone. The stone hits you.%gh#Teroku the TrooperHuman#########Health: 23/24 =======================-#.......#####Magic: 4/4========================#..<........#AC: 2Str: 16#.......###.#EV: 10Int: 8######### #.#SH: 0Dex: 12###.###XL:  2 Next: 29% Place: Dungeon:2#..@..#Noise: =--------  Time: 186.0 (0.0)#..~*~..#c) +0 whip#.~≈*≈~.#Throw: 10 boomerangs#.~≈I≈~.##.~≈≈≈~.##..~~~..#I   training dummy (missile)##.....#####.### _The training dummy throws a stone. The stone hits you but does no%gh: damage. _The training dummy throws a stone. The stone hits you.  Throw: 10 boomerangsPress: ? - help, Q - select actionShift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)%ghX ≈*I≈%gh? +*≈%gh@ {I≈Aim: a training dummy, quivering stones (98% to hit)&gh Teroku the TrooperHuman#########Health: 23/24 =======================-#.......#####Magic: 4/4========================&gh #..<........#AC: 2Str: 16#.......###.#EV: 10Int: 8######### #.#SH: 0&gh Dex: 12###.###XL:  2 Next: 29% Place: Dungeon:2#..@..#Noise: =--------  Time: 186.0 (0.0)#..~(~..#c) +0 whip#.~≈(≈~.#&gh Throw: 10 boomerangs#.~≈(≈~.##.~≈(≈~.#&ghK #..~(~..#I   training dummy (missile)##..(..#####(###&ghs Throw: 10 boomerangsPress: ? - help, Q - select actionShift-Dir - straight line&gh nAim: a training dummy, quivering stones (98% to hit)  You throw a boomerang.  &gh SThe boomerang completely misses the training dummy.&gh D ~≈I≈~..&ghJ &ghUK <-7.3 (1.3 _&ghN &gh{O )gh Teroku the TrooperHuman#########Health: 23/24 =======================-#.......#####Magic: 4/4========================#..<........#AC: 2)ghq $Str: 16#.......###.#EV: 10Int: 8######### #.#SH: 0Dex: 12###.###XL:  2 Next: 29% Place: Dungeon:2#..@..#Noise: ---------  Time: 187.3 (0.0)#..~*~..#)gh c) +0 whip#.~≈*≈~.#Throw: 10 boomerangs)gh #.~≈I≈~.##.~≈≈≈~.##..~~~..#)ghM I   training dummy (missile)##.....#####.###You throw a boomerang. _The boomerang completely misses the training dummy.Throw: 10 boomerangsPress: ? - help, Q - select action)gh rShift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)+ghTTeroku the TrooperHuman#########Health: 23/24 =======================-#.......#####Magic: 4/4========================#..<........#AC: 2Str: 16#.......###.#EV: 10Int: 8######### #.#SH: 0Dex: 12###.###XL:  2 Next: 29% Place: Dungeon:2#..@..#+ghڹNoise: ---------  Time: 187.3 (0.0)#..~~~..#c) +0 whip#.~≈≈≈~.#Throw: 10 boomerangs#.~≈I≈~.##.~≈≈≈~.##..~~~..#I   training dummy (missile)##.....#####.###+gh%pThrow: 10 boomerangsPress: ? - help, Q - select actionShift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)  You throw a boomerang. The boomerang hits the training dummy.  You destroy the training dummy!+gh\(((+gh?L~≈+ghVF+ghIk4=628.6 (1.3 _+ghM+ghO,gh,gh* ,gh ,gh ,gh ,ghK ,gh ,gh ,ghi ,gh ,ghx ,gh x##########.......######..<..# ,gh ##.......###.# ######### #.#  ###.#####.....## ,ghg #..~~~@.# 90.6 (2.0#.~≈≈≈~.# #.~≈(≈~.# #.~≈≈≈~.#,gh Z#..~~~..###.....#,gh W####.#,gh ###,gh ,.,gh( ,ghd ,gh .ghO(3.gh ).ghy+.gh-,.ghy1,.gh2.gh39=.gh3.gh5.gh7,.ghe8.gh:.gh;,.gh<.ghQ>.gh@,.gh@.gh`B.ghD,.ghE.ghqKT######### #.# ###.### ##.....## #..~~~..# #.~≈≈≈~.# #.~≈(≈~.# #.~≈≈≈~.# #..~~~..# ##..@..##6.6 (6.ghL ###.### #.#  #.# #.# .## # .ghiL.ghQ.ghiR/gh13/gh2/gh ;  ###.#####.....##..~~~..~≈≈≈~(≈~.≈≈~..~~~..##.....## ###@###  #.# /ghD@&0/gh$JW7.6 (1/ghK _Remember, you can rest up with [5]./ghǸ 3/gh /gh_ /ghw ,/ghR ,/gh ,/gh /gh.  #.~≈≈≈~.##.~≈(≈~.##.~≈≈≈~.##..~~~..###.....## ###.###  #.#  #.#  #@# #.#..# ###/gh +9.6 (2/gh /ghQ -200.6 (3/ghY /ghB _Remember that you can autoexplore using [o].0gh30ghT0gh0gh0ghM,0gh"X0gh!&O #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.#  #.# ##.#####.###..@##2.6 (2#...#### 0gh& 0gh&0ghQ*0gh+1gh 31gh? 1gh 1gh n1gh ,1gh e #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.# ##.# ####.## #@..##4 #...#### ####1gh 1gh 1gh 2gh  #..~~~..# ##.....## ###.# #.#  #.##.#### ####.##..)..###..#..@### ##### 2ghf 2gh +5.6 (12ght 2ghE  _Found a shortbow.3ghPj %3gh/n ,3ghp  #.~≈≈≈~.# #..~~~..# ##.....##3ghp  ###.### #.# #.# ##.#3ghq ######## ####.###....).@###...##8.6 (33ghBq S########...#########3ghhq 3ghq 3ght 3ghu 8ghT E  #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.# ##.##..## ####.##8ghX  #....@..###...## ##...#### #####8gh[ +9.6 (18gha 8ghga ,10.6 (28ghue 8ghj _Pick up this shortbow and wield it with [e]. _You see here a +0 shortbow.;gh_ ;gh +1.6 (1;gh@ ;ghl  _e - a +0 shortbowEquip which item?  - - Unarmed Hand Weapons (go to first with ))  c - a +0 whip (weapon)b - a +0 quarterstaff  e - a +0 shortbow Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip ghsy  - - Unarmed  e - a +0 shortbow (weapon)?ghP?ghV?gh[^#.~≈≈≈~.#Teroku the Trooper#..~~~..#Human##.....##Health: 24/24 ========================###.###?gh\xMagic: 4/4========================#.#AC: 2Str: 16#.#EV: 10Int: 8##.#SH: 0Dex: 12#..######## ####.##XL:  2 Next: 62% Place: Dungeon:2#....@..###...##Noise: ---------  Time: 212.6 (0.0)########...####?gh3]e) +0 shortbow#####Fire: e) +0 shortbow _Pick up this shortbow and wield it with [e]. _You see here a +0 shortbow. _e - a +0 shortbow  You unwield your +0 whip. _e - a +0 shortbow (weapon)?gh=cXOkay, then.?gh*g?ghh. _?ghTy I?gh{ ?ghY} ?ghJ | _?gh ?ghт ?ghz ,?ghՄ ?gh ?gh1 ,?gh ?gh ?ghz ,?ghȊ ?gh o #.~≈(≈ #.~≈≈≈ #..~~~ ##.... ###.## #.##.?ghސ  #.# #.### ##.# #.@######## ####.##7.6 (5 ###.......###...##########...####?gh ######?ghd ?gh ?gh՗ @gh 4@gh @gh Agh_AghAghAgh,AghXAgh$V #..≈≈.Agh #.~≈. #.§. #.~#. #.. #.#. .## # #.  #@##20.6 (3 ##.### #..######## ####Aghv###.......###...########...########Agh7AghBgh\3Bgh?]Bghn_Bgh`,BghdnBghm #########...### ###....#### ##≈≈...≈≈≈ #.§≈≈.~≈I #w≈..≈Bghmv §.~.#. ##.## ##.##.####.#####..######## ### w   worm (asleep)Bghn###.......###.. I   training dummy (missile, dormant)########...#######Bght+2.6 (2Bgh}BghN}d#§IwwBgh~}`I)Bgh8~+3.6 (3Bgh[~  Firing arrows from your wielded shortbow works a bit differently from throwingboomerangs. Use [v]. You can change the targeted monster by pressing [+] whilein target mode. The worm is harmless behind the lava, so concentrate on the BghՄ_dummy which can fire at you. Again, confirm your choice with [f] or [Enter].QghJ.......#### ######## ...###  ##....#####≈§...≈≈≈##§≈≈.~≈I≈≈#w≈..≈≈≈#§§.~≈#Qgh..# #.####.#.####.### ##..######## ######.......###..########...##QghQghA+4.6 (1QghQgheRgh#.......# Teroku the Trooper############# Human...#### Health: 24/24 ========================##....####Rgh^## Magic: 4/4========================≈§...≈≈≈###. AC: 2Str: 16§≈≈.~≈I≈≈##. EV: 10Int: 8w≈..≈≈≈##. SH: 0RghQDex: 12§*.~≈##. XL:  2 Next: 62% Place: Dungeon:2#@#Rghg#. Noise: ---------  Time: 224.6 (0.0)#.### e) +0 shortbow#.##Rgh# Fire: e) +0 shortbow##.#RghC#.####.###w   wormRghp##..######## ### I   training dummy (missile)###.......###..Rgh########...##boomerangs. Use [v]. You can change the targeted monster by pressing [+] whileRghQin target mode. The worm is harmless behind the lava, so concentrate on the Rghf_dummy which can fire at you. Again, confirm your choice with [f] or [Enter].Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (black smoke, 78% to hit)Rgh Iw≈..*§.*a training dummy, quivering stones (98% to hit)Sghh#.......# Teroku the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================≈§...≈≈≈###. AC: 2Str: 16§≈≈.~≈I≈≈##. EV: 10Int: 8w≈..≈≈≈##. SH: 0Dex: 12§§.~≈##. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: ---------  Time: 224.6 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##Sgh.####.###w   worm##..######## ### I   training dummy (missile)###.......###..########...##in target mode. The worm is harmless behind the lava, so concentrate on the _dummy which can fire at you. Again, confirm your choice with [f] or [Enter].Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)  You shoot an arrow. The arrow hits the training dummy.Sgh@m(((Sgh#.##≈§w§..≈§§≈.~Sgh9@95===6.0 (1.4SghSghE _dummy which can fire at you. Again, confirm your choice with [f] or [Enter].  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)  SghYou shoot an arrow. The arrow hits the training dummy. _You destroy the training dummy!TghX #.......# Teroku the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈§...≈≈≈###. AC: 2Str: 16#≈≈≈.~≈(≈≈##. EV: 10Int: 8§w§..≈≈≈##. SH: 0Dex: 12§§*.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 226.0 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbowghK 10m##.##.####.###w   worm##..######## ######.......###..########...##Aim: a training dummy, quivering stones (98% to hit)  You shoot an arrow. The arrow hits the training dummy. _You destroy the training dummy!Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (78% to hit)Ugh=#.......# Teroku the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈§...≈≈≈###. AC: 2Str: 16Ugh#≈≈≈.~≈(≈≈##. EV: 10Int: 8§w§..≈≈≈##. SH: 0Dex: 12§§(.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 226.0 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   wormUghI##..######## ######.......###..########...##Aim: a training dummy, quivering stones (98% to hit)  You shoot an arrow. The arrow hits the training dummy. _You destroy the training dummy!Ugh_Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (78% to hit)Ughۚa#§§§≈≈Ugh-7.4 (1.4UghnUghzMYou shoot an arrow. The arrow hits the training dummy. _You destroy the training dummy!Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: worm (78% to hit) _You shoot an arrow. The arrow hits worm but does no damage.Ughs >#.......# Teroku the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4Ugh-t "========================#§§...≈≈≈###. AC: 2Str: 16#≈§§.~≈(≈≈##. EV: 10Int: 8§w≈..≈≈≈##. SH: 0Dex: 12§§*.~≈#Ught #. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 227.4 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.##Ught ##.###w   worm##..######## ###Ughu ###.......###..########...##Press: ? - help, Shift-Dir - straight lineAim: worm (78% to hit) Ugh-u _You shoot an arrow. The arrow hits worm but does no damage.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineUghu 3Aim: worm (78% to hit)VghXe#.......# Teroku the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#§§...≈≈≈###. AC: 2Str: 16#≈§§.~≈(≈≈##. EV: 10Int: 8§w≈..≈≈≈##. SH: 0Dex: 12§§(.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 227.4 (0.0)#.### e) +0 shortbow#.### VghfFire: e) +0 shortbow##.##.####.###w   worm##..######## ######.......###..########...##Aim: worm (78% to hit) _You shoot an arrow. The arrow hits worm but does no damage.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (78% to hit)  You shoot an arrow. The arrow hits worm.Vgh##§§§≈§#≈#≈≈≈Vghh&8.8 (1.4VghVgh6. _Worm is lightly wounded.Vgh #.......# Teroku the Trooper############# Human...#### Health: 24/24 ========================##§...###### Magic: 4/4========================#§§...≈≈≈###. AC: 2Str: 16#§§≈§~≈(≈≈#Vgh #. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#≈≈*.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 228.8 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   worm##..######## ###Vghj P###.......###..########...##Aim: worm (78% to hit)  You shoot an arrow. The arrow hits worm. _Worm is lightly wounded.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)Xgh#.......# Teroku the Trooper############# Human...#### Health: 24/24 ========================##§...###### Magic: 4/4========================#§§...≈≈≈###. AC: 2Str: 16#§§≈§~≈(≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#≈≈(.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@#XghC#. Noise: ===------  Time: 228.8 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   worm##..######## ######.......###..########...##You shoot an arrow. The arrow hits worm. _Worm is lightly wounded.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)  Xgh;You shoot an arrow. The arrow hits worm but does no damage.Xgh~#≈≈.§§≈≈Xgh.30.2 (1.4Xgh<XghM _Worm is lightly wounded.  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)  You shoot an arrow. The arrow hits worm but does no damage. _Worm is lightly wounded.Zgh:#.......# Teroku the Trooper############# Human...#### Health: 24/24 ========================##§...###### Magic: 4/4========================#§§...≈≈≈###. AC: 2Str: 16#§≈≈.~≈(≈≈##. EV: 10Int: 8#≈w§..≈≈≈##. SH: 0Dex: 12#§≈*.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 230.2 (0.0)#.### e) +0 shortbow#.### FireZgh<: e) +0 shortbow##.##.####.###w   worm##..######## ######.......###..########...##Aim: worm (lightly wounded, 78% to hit)  You shoot an arrow. The arrow hits worm but does no damage. _Worm is lightly wounded.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (78% to hit)Zgh>#.......# Teroku the Trooper############# Human...#### Health: 24/24 ========================##§...###### Magic: 4/4========================#§§...≈≈≈###. AC: 2Str: 16#§≈≈.~≈(≈≈##. EV: 10Int: 8Zghp9#≈w§..≈≈≈##. SH: 0Dex: 12#§≈(.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 230.2 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   worm##..######## ###ZghS###.......###..########...##You shoot an arrow. The arrow hits worm but does no damage. _Worm is lightly wounded.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (78% to hit)  You shoot an arrow. The arrow hits worm.Zgh#..§.§≈≈§≈#§#§§§Zgh-1.6 (1.4Zgh?Zgh) _Worm is lightly wounded.  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: worm (78% to hit)  You shoot an arrow. The arrow hits worm. _Worm is lightly wounded.[ghq#.......# Teroku the Trooper############# Human..§#### Health: 24/24 ========================##.§..###### Magic: 4/4========================#≈≈§..≈≈≈###. AC: 2Str: 16#≈≈≈.~≈(≈≈##. EV: 10Int: 8#§w§..≈≈≈##. SH: 0Dex: 12#§§*.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 231.6 (0.0)#.### e) +0 shortbow#.### Fire: e) +0[ghr shortbow##.##.####.###w   worm##..######## ######.......###..########...##Aim: worm (78% to hit)  You shoot an arrow. The arrow hits worm. _Worm is lightly wounded.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)[ghi+#.......# Teroku the Trooper############# Human..§#### Health: 24/24 ========================##.§..###### Magic: 4/4========================#≈≈§..≈≈≈###. AC: 2Str: 16#≈≈≈.~≈(≈≈##. EV: 10Int: 8#§w§..≈≈≈##. SH: 0Dex: 12[gh*#§§(.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 231.6 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   worm##..######## ######.......###..########...##You shoot an arrow. The arrow hits worm. _Worm is lightly wounded.  Fire: e) +0 shortbow[gh Press: ? - help, Shift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)  You shoot an arrow. The arrow hits worm but does no damage.[gh,l.#...§§#≈#§≈≈[ghl-3.0 (1.4[gh*s[gh=uM _Worm is lightly wounded.  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)  You shoot an arrow. The arrow hits worm but does no damage. _Worm is lightly wounded.[ghh #.......# Teroku the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈.§.≈≈≈###. AC: 2Str: 16#≈≈≈§~≈(≈≈##. EV: 10[gh Int: 8#≈w§..≈≈≈##. SH: 0Dex: 12#§≈*.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 233.0 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###[ghʻ w   worm##..######## ######.......###..########...##Aim: worm (lightly wounded, 78% to hit)  You shoot an arrow. The arrow hits worm but does no damage. _Worm is lightly wounded.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (78% to hit)\gh #.......# Teroku the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈.§.≈≈≈###. AC: 2Str: 16#(≈≈§~≈(≈≈##. EV: 10Int: 8#≈(§..≈≈≈#\ghd##. SH: 0Dex: 12#§≈(.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 233.0 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   worm##..######## ######.......###..########...##Aim: worm (lightly wounded, 78% to hit)  You shoot an arrow. The arrow hits worm but does no damage. _Worm is lightly wounded.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (78% to hit)\ghQ##.≈≈§.w≈4.4 (1.4\gh'\gh̐kMYou shoot an arrow. The arrow hits worm but does no damage. _Worm is lightly wounded.  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: worm (78% to hit) _You shoot an arrow. The arrow completely misses worm.\gh#3 #.......# Teroku the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈.§.≈≈≈###. AC: 2Str: 16#≈≈§.~≈(≈≈##. EV: 10\gh3 Int: 8#≈w§..≈≈≈##. SH: 0Dex: 12#§≈*.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 234.4 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   worm\gh4 ##..######## ######.......###..########...##Press: ? - help, Shift-Dir - straight lineAim: worm (78% to hit) _You shoot an arrow. The arrow completely misses worm.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (78% to hit)\ght[ 6#.......# Teroku the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈.§.≈≈≈###. AC: 2Str: 16#≈≈§.~≈(≈≈##. EV: 10Int: 8\gh\ #≈w§..≈≈≈##. SH: 0Dex: 12#§≈(.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 234.4 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   worm##..######## ######.......###..########...##Aim: worm (78% to hit) _You shoot an arrow. The arrow completely misses worm.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (78% to hit)  You shoot an arrow. The arrow hits worm.\gh #.≈≈≈§ 5.8 (1.4\ghs \gh [ _Worm is moderately wounded.]gh#.......# Teroku the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#≈≈≈.~≈(≈≈##. EV: 10Int: 8#≈w§..≈≈≈##. SH: 0Dex: 12]gh#≈≈*.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 235.8 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   worm##..######## ######.......###..########...##Aim: worm (78% to hit)  You shoot an arrow. The arrow hits worm. _Worm is moderately wounded.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)^gh#.......# Teroku the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#≈≈≈.~≈(≈≈##. EV: 10Int: 8#≈w§..≈≈≈##. SH: 0Dex: 12#≈≈(.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 235.8 (0.0)^ghD#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   worm##..######## ######.......###..########...##You shoot an arrow. The arrow hits worm. _Worm is moderately wounded.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.^gh5x≈§7.2 (1.4^ghG<^gh> _Worm is moderately wounded.  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)  You shoot an arrow. The arrow hits worm. _Worm is heavily wounded._ghQ#.......# Teroku the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2_ghR&Str: 16#≈≈≈.~≈(≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#≈≈*.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 237.2 (0.0)#.#_gh5S&## e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   worm##..######## ######.......###..########...##_ghS|Aim: worm (lightly wounded, 78% to hit)  You shoot an arrow. The arrow hits worm. _Worm is heavily wounded.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (heavily wounded, 78% to hit)_gh#.......# Teroku the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#≈≈≈.~≈(≈≈##. EV: 10Int: 8_gh3?#≈w≈..≈≈≈##. SH: 0Dex: 12#≈≈(.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 237.2 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.#_ghp#.####.###w   worm##..######## ######.......###..########...##_ghYou shoot an arrow. The arrow hits worm. _Worm is heavily wounded.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight line_ghAim: worm (heavily wounded, 78% to hit)  You shoot an arrow. The arrow hits worm._ghfy§ 8.6 (1.4_gh_ghyk _Worm is heavily wounded.  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: worm (heavily wounded, 78% to hit)  You shoot an arrow. The arrow hits worm. _ghN_Worm is severely wounded._gh #.......# Teroku the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#≈≈≈.~≈(≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#≈≈*.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 238.6 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow_gh ##.##.####.###w   worm##..######## ######.......###..########...##Aim: worm (heavily wounded, 78% to hit)  You shoot an arrow. The arrow hits worm. _Worm is severely wounded.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (heavily wounded, 78% to hit)`gh~D#.......# Teroku the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#≈≈≈.~≈(≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#≈≈(.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 238.6 (0.0)#.#`gh## e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   worm##..######## ######.......###..########...##You shoot an arrow. The arrow hits worm. _Worm is severely wounded.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (heavily wounded, 78% to hit)  You shoot an arrow. The arrow hits worm!`ghyS#§≈§`ghz.40.0 (1.4`gh`gh _Worm is severely wounded.  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight line`ghAim: worm (heavily wounded, 78% to hit)  You shoot an arrow. The arrow hits worm! _Worm is almost dead.`ghF #.......# Teroku the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#≈≈≈.~≈(≈≈##. EV: 10Int: 8`ghH 2#≈w≈..≈≈≈##. SH: 0Dex: 12#§≈*.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 240.0 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   worm##..######## ######.......###..########...##Aim: worm (heavily wounded, 78% to hit)  You shoot an arrow. The arrow hits worm! _Worm is almost dead.Fire: e) +0 shortbow`ghcH Press: ? - help, Shift-Dir - straight lineAim: worm (almost dead, 78% to hit)agh#.......# Teroku the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#≈≈≈.~≈(≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0aghK|Dex: 12#§≈§.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 240.0 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   worm##..######## ######.......###..########...##aghލdYou shoot an arrow. The arrow hits worm! _Worm is almost dead.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (almost dead, 78% to hit)  You shoot an arrow. The arrow hits worm.aghړ†(aghn#...§#§≈≈§aghagh$J#.......# Teroku the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#≈≈≈.~≈(≈≈##. EV: 10Int: 8aghJ%n#≈†≈§.≈≈≈##. SH: 0Dex: 12#§≈≈§~≈##. XL:  2 Next: 112% Place: Dungeon:2#@##. Noise: ===------  Time: 241.4 (1.4)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###agh!&]##..######## ### ###.......###.. ########...## You shoot an arrow. The arrow hits worm! _Worm is almost dead.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (almost dead, 78% to hit)  You shoot an arrow. The arrow hits worm.agh'#Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: worm (almost dead, 78% to hit)  You shoot an arrow. The arrow hits worm. agh%(|_You kill worm!  You have reached level 3!agh1/  --more--jghr]  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? qgh'N  Uppercase letters only, please.sghS L9/295/583 6% sgh_Z sgh] U _You feel stronger. x2vghi#...#..§.§.#§≈§.vghT=---20 _vghNvghͷwgh 3wgh wghwgh+Xwgh,wgh'wght #..<..... #.......## ####### ...###  ##....#### #≈.#wgh#≈≈≈.~≈(≈≈##≈†≈@.≈≈≈#---4.4 (2#≈≈≈.~≈###.##≈#.####.###.####.###.#wghwgh? wghP xghO IxghV S0..xgh0W xgh7^ xghM` [ _Sorry, I don't know how to get there.zghzghzghzghT _Why would you want to do that?zgh3zghFzghEzghzghP _zgh,zghzghǴ ######## #..<..... #.......###### #######.....###  ##....#### #≈.#6.4 (2.~≈(≈≈#≈†≈..≈≈≈###≈≈≈.~≈####.##≈#.####..##{gh+& {gh4' {gh' {gh* {gh- ,{ghS2 ,{ghS3 {gh3 {gh4 {ghS6 {gh 9 ,{gh: {ghB  ##### #.... #..<.{gh]C X#. #....#..####### ### #..@...##  #####....####  #≈≈...≈≈≈##  #≈§≈.~≈(≈≈#{ghC 3 #≈†≈..≈≈≈## #≈≈≈.~≈### ##≈#.### ###.# {ghC E #.##{ghJI +9.4 (3{ghO {ghP ,50.4 (4{ghU {ghgX  _Remember, you can rest up with [5].}gh< }gh}gh}gh!}ghF 3}ghVH }ghI }ghL }ghO n}ghO }gh Q }ghR ,}gh7S }ghT }ghYV ,}ghV }gh] ...###..#.... ##...# #..... # ... # #.###  }ghs^  #@.########4 ###......### #####..§.#### #≈≈...≈≈≈## #≈§≈.~≈(≈≈# #≈†≈..≈≈≈## #≈≈≈.~≈### ##≈#.### #}gh^ "##.#}gh^ }ghkc }ghd ~gh6 . ♣... ... ♣.... ###.. ♣♣..... #.... ....... ##...#....... #.......... #.....# ###  ..####### ###......### #####..§.## #≈≈...≈## #≈§≈.~≈(≈≈# #≈†≈..≈≈≈## #≈≈≈.~≈###≈#.### ~gh@§§ ~gh{+5.4 (1~gh9§~gh _Find the exit! Remember that you can autoexplore using [o].gh%  ##.§.. ...§.. ♣... ....♣ ♣.... ###...♣♣....§ #..... ##...#.......#...........#.@...####.### ..####### ###......########..§.## #≈≈...≈## #≈§≈.~≈(≈≈# #≈†≈..≈≈≈## #≈≈≈.~≈###gh A§§gh &6ghU 9§gh9 gh]j .......  ##.§... ....§§. ♣... ....♣ ♣.... ###...♣♣....§ #............ ##...#.......gh@ #..@........###.....######.### ..##########......########..§.####  #≈≈...≈  #≈§≈.~≈(≈≈  #≈†≈..≈≈≈# gh>§§gho&7gh9§ghgh3ghYghgh/M#.r..#.. ....... ##§§... .. ...§§. ♣ ....♣ ♣....##...♣♣....§gh[.....##.@.#..................###.....######.###..r   rat (asleep)#ghRe0  A rat comes into view.ghk p.§rrghv!4==8.4 (1gh'gh)= _The rat squeaks loudly. You hear a loud squeak.gh1(V§gh_-L§§gh/R _A rat is nearby!ghghfA rat. A dirty rodent that has grown large and aggressive in the dungeon environment. Max HP: ~2Will: noneAC: +EV: ++ Threat: Minor Class: Natural Size: TinyInt: Animal You have about 58% to hit with your +0 shortbow. It has about 52% to hit you. Attack Max Damage gh{Bite 3 [!]: Description|Quotegh6ghE Teroku the Trooper#....#..Human.§r....Health: 29/29 ========================##§§... ..Magic: 5/5========================...§§. ♣...AC: 2Str: 18....♣ ♣....EV: 10Int: 8###...♣♣....§SH: 0Dex: 12#............XL:  3 Next:  6% Place: Dungeon:2##.@.#.......ghFNoise: ==-------  Time: 258.4 (0.0)#...........e) +0 shortbow###.....###Fire: e) +0 shortbow###.#####..##########......###r   rat#####..§.#####≈≈...≈≈≈##≈§≈.~≈(≈≈ _Find the exit! Remember that you can autoexplore using [o].A rat comes into view. _The rat squeaks loudly. You hear a loud squeak. _A rat is nearby!gh5Ggh!HghNghQgh3 }##....r#....#.§r.... ###§§... .. #...§§. ♣... ....♣ ♣.... ###...♣♣....§ #...@........ ##...##...........###.....#######.#####..####### r 2 rats (1 wandering)###......########..§.#####≈≈...≈≈≈##gh< GA rat comes into view.gh= ghG .r.§r§§9.4 (1ghK B§§gh]N % _The rat squeaks loudly.ghw,gh}y.§...r§rgh~0--60ghI§§§ghgh ###......#........##....#.... .§§...r..###§§§...... #...r§.. ♣.. #....♣ ♣....###.@.♣♣....§.....#...#..................###.....#######.### ##..##########......########..§.####gh ,gh§....§§.r§§rgh A--1ghh§§§§ghtgh(((§(((ghgh*..§§§§..§§§rrgh֘g6---===2.8 (1.4ghC§ _You shoot an arrow. The arrow closely misses the rat. The rat bites you.ghP  You shoot an arrow. The arrow hits the rat!gh§§†   ratgh,ghQ-gh0  You kill the rat!A rat comes into view.gh6r§§§§§§.rr 2 rats (1 wandering)gh69l4-----84.2gh=T§§§§gh>( _The rat bites you.ghu  You shoot an arrow.  The rat squeaks loudly.  The arrow hits the rat.gh*§§§†   ratghghe.r§§.ghF1105.6gh _§§§§gh~G _You kill the rat!ghr ##..####.......###....#.r....§§§.....# ###§§§...... #..§§...♣♣... #..†@♣ ♣.... ###...♣♣....§ #............ ##...#.......#...........###.....#######.#####..#######ghws6###......###ghugh ||.§§§..r§§gh|f5=----6gh} 0gh\E§§ghop _You see here a rat corpse.gh ##  ###..#####......###....#.......§§§..r..#####§§§......# #..§§.@.♣♣... ##..††♣♣♣.... ###...♣♣....§ #............##...#....#gh##........... ####.....########.### ###..####### #ghXgh"O§§...r..gh"#6gh#i==---7 _gh(9§gh_)ghLP  You shoot an arrow. The arrow hits the rat.gh%§†§gh<V§§§gh??2===9.0 (1.4ghG§§§ghG _You kill the rat!gh}+3ghf,gh/ghs2gh5Bgh7gh7h7==gh8gh(>\ ###  ###..#### ###.......# ##..#. ##....#...... #.§.§.....## ###§@§.†....#---gh>71.0 (2.0 #..§§§..♣♣... ##..††♣♣♣.... ###...♣♣....§ #............ ##...#....... #................####gh>0#.###gh ?:---gh`§§§§ghggh ###  ###..#### ###.......# ##........#. ##....#...... #.@.§.....## ###§§§.†....# #..§§§..♣♣... ##..††♣♣♣.... ###...♣♣....§ #............ ##...#....... #...........###.....####ghG§§gh+2.0 (1ghF§§gh|gh&O ###  ###..#### # ....#. ##.@..#......#.§.§.....## ###§§§.†....# #..§§§..♣♣...##..††♣♣♣...###...♣♣....§#............##...#....#...........gh*I§.ghe+&3gh17§gh2ghP 3gh gh gh gh `8==######..#######.......# ##........#. ##....# #.§.§@....## 5.0 (2###§§..†....# #..§§§..♣♣.... ##..††♣♣♣...§###...♣♣....§§#............##...#....... # #........... # ###### # §§§§§ghgh9==ghis _HP restored.  You see here a rat corpse.ghugh _ghghgh!,gh"ghU*#### ####..#### .####.......#.# ##........#.# ##....#......# #.§.§.....## ###§§§.†.@..# 8.0 (3#..§§§..♣♣.......##..††♣♣♣...§§###...♣♣....§§§.ghv+#............§...##...#........§.# #####............#### #...###.....###### #..<###.### #...gh1M§§§gh33gh=###..#### .##.###.......#.##.###........#.#..###....#......#....#.§.§.....##......###§§§.†....#.....##..§§§..♣♣........###..††♣♣♣...§§.....###...♣♣...@§§§..##81#............§§##...#.......§§.### #######............#### #.....###.....###### #..<..#.### #..... ##..####### ###### ###......### #####..§.####§§§gh.N 3ghNO ghT ghpX ,ghj\ gh|] gh4f  #### # ##  ###..#####.##. #.......#.##.# ##........#.#..### ##....#....gh'g ##.§.§.....#####§§§.†....#.....# #..§§§....## ##..††♣♣♣...§§.....# ###...♣♣....§§§..##.r #..§§.....##...#.......§§.#### #########............#### #..ghgg (r   rat (asleep)###.....###### #..<....###.### #.......ghg X##..####### ########gh8m s 2.0 (1  A rat comes into view.ghBv r.§§rghw 4==3.0 (2gh} :§gh - _The rat squeaks loudly.gh^#### # #####..#####.##. ###.......#.##.# ##........#.#..#####....#......#....#.§.§.....##.......# ###§§§.†....#.....# #..§§§..♣♣........###..††♣♣♣...§§ gh###...♣♣....§§§..##r..#............§§..... ##...#§§.##### ##########......#### #.......###.....###### #..< ###.### #.......# ##..#################......### ghgh{.§@...r§.gh4--4.0 (1gh`:§ghgh_"K#### # ##Teroku the Trooper###..#####.##.Human###.......#.##.#Health: 29/29 ========================##........#.#..###Magic: 5/5========================##....#......#....##AC: 2Str: 18ghC##.§.§.....##.......#EV: 10Int: 8###§§§.†....#.....#SH: 0Dex: 12#..§§§..♣♣........##XL:  3 Next: 12% Place: Dungeon:2##..††♣♣♣....§@***r#Noise: ---------  Time: 284.0 (0.0)###...♣♣....§§§..##...e) +0 shortbow#............§§.....Fire: e) +0 shortbow##...#.......§§.##### #########gh#+#............#### #.......####.....#######..<..... r   rat###.####.......#gh###..###################......#### _You see here a rat corpse.  gh$A rat comes into view. _The rat squeaks loudly.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (58% to hit)ghk#### # ##Teroku the Trooper###..#####.##.Human###.......#.##.#Health: 29/29 ========================##........#.#..###Magic: 5/5========================##....#......#....##AC: 2Str: 18#.§.§.....##.......#EV: 10Int: 8###§§§.†....#.....#SH: 0Dex: 12#..§§§..♣♣........##XL:  3 Next: 12% Place: Dungeon:2##..††♣♣♣....§@...r#Noise: ---------  Time: 284.0 (0.0)###...♣♣....§§§..##...e) +0 shortbow#............§§.....Fire: e) +0 shortbow##...#.......§§.##### ##########............####hX37m #.......####.....#######..<..... r   rat###.####.......###..###################......####A rat comes into view. _The rat squeaks loudly.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (58% to hit)  You shoot an arrow. The arrow hits the rat.ghJ§@(((†§§gh<.@...§§§§§gh;@?4===5.4 (1.4gh3GM§§ghhIB _The rat squeaks loudly.  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: a rat (58% to hit)  You shoot an arrow. The arrow hits the rat. _You kill the rat!ghhghPighighmghtXghu,ghtvghxghHz,gh1{ghI[ #### # ##  ###..#####.##. ##.......#.##.# ........#.#..###  ##....#......#....##  #.§.§.....### ---8.4 (3.0 ###§§§.†....#.....### #..§§§..♣♣........## ##..††♣♣♣.........†# ###...♣♣....§.§..##...# gh#............§§.....### ##...#......§§§.##### ######### #............####....... ###.....###### #..<.......---ghl:§ghgh33ghgh&"ghT$,gh)ngh*ghh-,gh-gh3n #### # #### ###..#####.##..> ###.......#.##@# 91 gh4 ##........#.#..### #....#......#....# #.§.§.....##.......§§§.†....#.....### ..§§§..♣♣........##..††♣♣♣.........†#...♣♣....§§§..##...# ...........§§§.....###gh4gh9ghK<6 _Found an exit from the tutorial.gh 3gh gh%gh,gh] _Found two exits from the tutorial.gh3gh-ghU  #### ######  ###..#####.##.. ##.#.##.###.>.# ........#.#..### ###># gh!...#.....## .§.....##.......# §§.†....#.....### §§..♣♣........## ††♣♣♣.........†#♣♣....§§§..##...#gh&+3.4 (2gh,gh-+4.4 (3gh1gh4  Congratulations! You've survived your first batch of monsters! To exit the _tutorial, simply go down these stairs. _There is an exit from the tutorial here.ghbIghdgh gghg$ _gh'lghn  #### ###### ##..#####.##..>#### .......#.##.###.@.# gh;o......#.#..#######># #...## # ..##.......#†....#.....### ..♣♣........## ♣♣♣...†gho# ♣♣....§§§..##...#....§§§.....###ght+5.4 (1ghyghz+6.4 (2gh~gh  Congratulations! You've survived your first batch of monsters! To exit the _tutorial, simply go down these stairs. _There is an exit from the tutorial here.gh3gh_ghghgh$ _ghght# ### ###### ..#####.##..>#### .....#.##.###.>.## gh#.#..#######@# ...## #.# ..##.......# .## #.....### .. ♣♣........## ... ♣...†#.... gh,....§§§..##...## ....§§§.....###§§§.##### #########ghA+7.4 (1ghhgh+8.4 (2ghgh  Congratulations! You've survived your first batch of monsters! To exit the _tutorial, simply go down these stairs. _There is an exit from the tutorial here.gh4/ gh00 3gh4 gh6 ghM  _#### ###### ##..#####.##..>#### .......#.##.###.>.## ......#.#..#######># .#......#....## ##.#...##.......###.##†....#.....####...#♣♣........###.@..#302.4 (4 ♣♣♣.........†#....## ♣♣....§§§..##...###..§§§.....### ......§§§.##### ######### .#### #.......########### #..<........# ### #.......###.######## ### #.#ghM gh`ghagheghggh׿gh3ghghghdgh!nghghw,ghgh|  ### ###### #####.##..>#### ....#.##.###.>.## ..#.#..#######@# ......#....## ##.# ...##.......###.## #.....####...# gh♣♣........###....# ♣...†#....##..§§§..##...### ....§§§.....###..§§§.##### ###gh{+5.4 (3ghgh+6.4 (4ghgh  Congratulations! You've survived your first batch of monsters! To exit the _tutorial, simply go down these stairs. _There is an exit from the tutorial here.gh1gh23ghn6gh7gh8$ _gh=gh`@x   #### ###### ##..#####.##..>####...#.##.###.@.###..#######>#gh@#......#....## ##.#.##.......###.## .†....#.....####...# ..♣♣..###....# ♣♣♣.........†#....## ♣♣....§§§..##...###..§§§.....ghIA$###ghF+7.4 (1ghNA8.4 (2ghQghV  Congratulations! You've survived your first batch of monsters! To exit the _tutorial, simply go down these stairs. _There is an exit from the tutorial here.ghm4gh26 An exit from the tutorial. A way out of the dungeon, letting you finish this lesson. While standing here, you can traverse the exit from the tutorial with the > key.gh6~You have not yet explored it and cannot tell where it leads. You are here. (>)go down.gh?>ghI Teroku the TrooperHumanHealth: 29/29 ========================Magic: 5/5========================AC: 2Str: 18EV: 10Int: 8  #### ######SH: 0Dex: 12 ##..#####.##..>####XL:  3 Next: 14% Place: Dungeon:2 .......#.##.###.@.##Noise: ---------  Time: 308.4 (2.0) ......#.#..#######>#e) +0 shortbow .#......#....## ##.#ghJFire: e) +0 shortbow .....##.......###.## .†....#.....####...# ..♣♣........###....# ♣♣♣.........†#....## ♣♣....§§§..##...### ......§§§.....###Congratulations! You've survived your first batch of monsters! To exit the _tutorial, simply go down these stairs. _There is an exit from the tutorial here.ghKgh7PghUgh>Z29.4 (1 _gh[gh _ghaTutorial 2 summary: Combat Weapons[,] pick up an item[e] equip an item[Q] adjust your quiver Monsters[x] examine a monster[xv] read a more detailed description[v] fire held weapon[ff] fire quiver at pre-targeted monstergha[shift-tab], [p] fire quiver at closest monster[f+] target another monster Resting[.] wait and rest a single turn[5] wait and rest up to 100 turns Hit any key to exit...gh8gh4:ghl;? [?25h[?0c [?1051l[?1052l[?1060l[?1061l