h) Player: TheBestestBungo Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-10-14.18:29:55.ttyrec Time: (1760466595) Tue Oct 14 18:29:55 2025 h [?1051l[?1052l[?1060l[?1061hh{G)0[?7hh[?25l[?1chGhTheBestestBungo the TwirlerGargoyleHealth: 12/12 ========================Magic: 1/1========================AC: 6Str: 17EV: 11Int: 8SH: 0Dex: 11XL:  1 Next: 20% Place: Dungeon:1Noise: ---------  Time: 11.2 (0.0)a) +0 quarterstaffThrow: 3 throwing netshBA#♣.P♣...P.....P.##...♣.P...P.....#..P.............##....P.....P...P.#.......<.....♣..#....P.....P.....h#................#..P..P...P......#......@P........##....♣........#...#.P.♣PP...♣....hbw#.##PP.........##...........##.. .....##########.#.#hhunWelcome back, TheBestestBungo the Gargoyle Gladiator.hh)0h/5hK; _Press ? for a list of commands and other information.h+ M #.....♣..♣..P.#♣.P♣...P.....P#...♣.P...P......P.............#..P.....P...P.....<.....♣...P.....P.................P..P@..P...........P.......##....♣........#..#.P.♣PP...♣....h [13;10H#.##P.... ..#..#hh#22.2 (1 _h ,h.hM#........♣.P##  #.....♣..♣..P.#♣.P♣...P.....P#...♣.P...P......P.............#..P.....P...P.....<.....♣...P.....P.......@.........P..P...P...........P.......##...h.♣........#.P..#.#####.#h:h&3hhhQ M ##.♣....P..## #........♣.P##  #.....♣..♣..P.#♣.P♣...P.....P#...♣.P...P......P.............#..P.....P...P.....<.....♣...P.@...P.................P..P...P....#.R 40m......P..........#........#####h Y4hlM #..# ##.###  ##.♣....P..## ##........♣.P##  #.....♣..♣..P.#♣.P♣...P.....P#...♣.P...P......P.............#h[..P.....P...P....@<.....♣...P.....P...............#..P..P...P...................hh&5hih,, h- Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen h- #?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.h- Exploring the Dungeon :: Browse character notesE.Experience and Skills h%. $#: Browse character dumpF.Monsters ~: Macros helpG.Items hW. &: Options helpH.Spellcasting %: Table of aptitudesh. I.Targeting /: Lookup descriptionJ.h. Religion Q: FAQK.Mutations h. 1V: Version informationL.Licence, Contact, History !: Display diagnosticsM.h/ Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Speciesh>/ 2.List of Character Backgrounds3.List of Skillshe/ 4.List of Keys and Commands5.Inscriptionsh/ M6.Dungeon sprint modeshMovement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/ 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j nm : show skill screen % : character overview Rest: ^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health he[37m} : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession Extended Movement:E : display experience info o: auto-explore G: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile andh* Dir., Ctrl-Dir. : attack without movepickup part of a single stackxh: eXamine surroundings/targets Autofight:X: eXamine level map (X? for helpTab: attack nearest monster, Ctrl-X : list monsters, items, featuresmoving if necessaryin viewh  Shift-Tab, p : trigger quivered action; |: toggle view layers hpuse the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character7 8 9 y k uand quit the game\|/\|/ hB Movement:Game Saving and Quitting: To move in a direction or to attack, S h 2: Save game and exith hi#..# ##.###TheBestestBungo the Twirler##.♣....P..##Gargoyle##........♣.P##Health: 12/12 ========================#.....♣..♣..P.##Magic: 1/1========================#♣.P♣...P.....P.#AC: 6Str: 17h v#...♣.P...P.....#EV: 11Int: 8..P.............#SH: 0Dex: 11#....P.....P...P.XL:  1 Next: 20% Place: Dungeon:1#......@<.....♣..h_Noise: ---------  Time: 15.2 (0.0)#....P.....P.....a) +0 quarterstaff#................Throw: 3 throwing netsh#..P..P...P......#.......P........##....♣........#...#.P.♣PP...♣....#.##PP.........##...........##Welcome back, TheBestestBungo the Gargoyle Gladiator. _Press ? for a list of commands and other information.hh hh0h1 #..# ##.### ##.♣....P..## ##........♣.P## #.....♣..♣..P.## #♣.P♣...P.....P.# #...♣.P...P.....# ..P.............# #....P.....P...P. #.......@.....♣.. #....[39;h2 49mP.....P..... #................ #..P..P...P......#.......P........##....♣........#...#.P.♣PP...♣....#.##PP.........## h7 h8 +6.2 (1hD@ hB c _There is a staircase leading out of the dungeon here.hBHhHhlOhwR> _Unknown command.hhDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsh>|C.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.h>Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items hz&: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionhFwJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History hA!: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophyh]1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modeshMovement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/ 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j nm : show skill screen h9% : character overview Rest: ^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orh}M : show your spell library  something is detected. If Health } : show runes collected h and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession Extended Movement:E : display experience info h-!o: auto-explore G: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemshzO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walkhS;: examine occupied tile andhC9* Dir., Ctrl-Dir. : attack without movepickup part of a single stackx: eXamine surroundings/targets Autofight:X: eXamine level map (X? for helpTab: attack nearest monster, Ctrl-X : list monsters, items, featuresmoving if necessaryin viewh  Shift-Tab, p : trigger quivered action; |: toggle view layers"h if targeted, aims atCtrl-O : show dungeon Overviewnearest monsterCtrl-A : toggle auto-pickup Item types (and common commands)Inventory management: ) : hand weapons (wield)i : show Inventory list"h4 ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g) [ : armour (Wear and Take off)(press twice for pick up menu)#h^_? : scrolls (read)d : Drop an item ! : potions (quaff)d#: Drop exact number of items = : rings (Put on and Remove)D : Drop the last item(s) you picked up" : amulets (Put on and Remove)#h"#h.g% : talismans (eVoke)Item Interaction: / : wands (eVoke){ : inscribe item#hUw#hvw#hw: : books (Memorise, zap, Zap,#hwf : Fire the currently quivered actionpick up to add to library)F : select an item and Fire it | : staves (wield)Q : select action to be Quivered } : miscellaneous items (eVoke)] : swap between most recent quiver ac[?7lt[?7h#h o$ : gold ($ counts gold)q : Quaff a potion 0 : the Orb of Zotr : Read a scroll$hVCarry it to the surface and win! w : Wield an item (- for none)' : wield item a, or switch to b Other Gameplay Actions:(use = to assign slots) a : use special Ability (a! for help) v : attack with wielded item z : cast spell, abort without targets V : eVoke wand and miscellaneous item$hHZ : cast spell, no matter whate/c : Equip or Unequip an item I : list all memorised spellsW/T : Wear or Take off armour%h)M : Memorise a spell from your library P/R : Put on or Remove jewellery t : tell allies (tt to shout)%h H` : re-do previous commandAdditional help: Ins: repeat next command # of timesMany commands have context sensitive-h?nearest monsterCtrl-A : toggle auto-pickup Item types (and common commands)Inventory management: ) : hand weapons (wield)i : show Inventory list ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g)-hsznShift-Tab, p : trigger quivered action; |: toggle view layersif targeted, aims atCtrl-O : show dungeon Overview-hG: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile and * Dir., Ctrl-Dir. : attack without movepickup part of a single stackx: eXamine surroundings/targets Autofight:X: eXamine level map (X? for helpTab: attack nearest monster, Ctrl-X : list monsters, items, featuresmoving if necessaryin view-h[;$ : display gold in possession Extended Movement:E : display experience info o: auto-explore-hW. : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledgeHealth or Magic become full orM : show your spell librarysomething is detected. If Health } : show runes collectedand Magic are already full, stops [ : display worn armourwhen 100 turns over (numpad-5)-hXT" : display worn jewellery.hoTo move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character7 8 9 y k uand quit the game\|/\|/4-5-6h-.-lPlayer Character Information:/|\/|\@ : display character status1 2 3 b j nm : show skill screen% : character overview Rest:^ : show religion screen.h;}vMMovement:Game Saving and Quitting:=h=hA=hs#..# ##.###TheBestestBungo the Twirler##.♣....P..##Gargoyle##........♣.P##Health: 12/12 ========================#.....♣..♣..P.##Magic: 1/1========================#♣.P♣...P.....P.#AC: 6Str: 17#...♣.P...P.....#EV: 11Int: 8..P.............#SH: 0Dex: 11=h #....P.....P...P.XL:  1 Next: 20% Place: Dungeon:1#.......@.....♣..Noise: ---------  Time: 16.2 (0.0)#....P.....P.....a) +0 quarterstaff#................Throw: 3 throwing nets=h*#..P..P...P......#.......P........##....♣........#...#.P.♣PP...♣....#.##PP.........##...........##Welcome back, TheBestestBungo the Gargoyle Gladiator. =h_Press ? for a list of commands and other information. _There is a staircase leading out of the dungeon here. _Unknown command.=h 4=hS=h?hv] \Your movement speed is average. Your attack delay is about 1.1.?h] ?he ?hi  Your damage rating with your +0 quarterstaff is about 12 (Base 10 x 117% (Str) _x 109% (Skill)).EhEhEhEhGhN3GhGhJGhGh̗: _GhsGhGhGhGhGhGhGhGh1Gh/,Gh GhEGh[,GhGhfGh/Gh}GhbGhGh,Gh!GhGh&,GhLGhiGhJGhtGhGhGhGh(GhGhGh,GhGhGhGhGhUGhpGhH,Gh{GhGhKGhlGhGhGh,GhGhGh,,GhGhGGh%GhGGhGhdGh,Gh]GhGhd,GhGhGha  . +# .#  .# ...  .# ..  .#.##..  ####......[  #..@...# 35.2 (19.0) #.######  #.#  #.### GhS#...# ###.### ####...####### ##.............#..####.######GhGh,6.2 (20GhGh\+ _Found a plate armour.Jh . +# .# .# ... .# .. .#.##.. ####......[ #.@....# #.###### #.# #.### #...# ###.### ####...# ##..... #..####.######JhB97.2 (1JhB.0)JhJhKh{ . +# .# .# ... .# .. .#.##.. ####......[ #@.....# #.###### #.# #.### #...# ###.###  ####...#  ##.  #..####.######KhFKh&8KhKhLh80y .+# .#.# ..... #.##..####......[......# ###### ####.♣....P..##9Lh5'  .+# .#.# ...Lht' .. .##..####......[......# ######Lh' 7 ##Lh' E...Lh' E....#.#Lh' hP.##........♣.P##Lh. LhY/ '40Lh3 Lh5 NhD +# .#.# ..... .##..####......[......# ##### ##..###.###..#♣.#.....♣..♣..P.##NhNh&1NhNh,NhQ .# ..... .##..####......[......# ##### ##..###.#######...#######....#.###P.♣.#♣.P♣...P.....P.#NhfZNhZ&2Nh_Nh9aOh.# ... .# .. .#.##.. ####......[ #......# #.###### #.# #.### #.@.# ###.### ####...# ##.....#..####.OhV@##.♣....P.Oh}j.####.♣.OhP###.....♣..♣..P.## Oh Oh'Oh{&3OhIOh[OhY [.# ... .# .. .#.##.. ####......[ #......# #.###### #.# #.### #..@# Oh ###.### ####...# ##.............#..####.###### Oh ##..♣.P###.....♣..♣..P.## Ohm Ohғ &4Oh Oh Ph .. .##..####......[......# #.######.# .###..###@#######...#########.............####.####...P#...♣.P...P.....#Ph Phe&5PhPhPhY  .##..####......[......# #.#####.# #.####...###.#######@..#########.............#..####.###### Ph o#..#..♣.P#...P.#♣...P.Ph s....P.............#Ph Ph &6Ph Ph Ph.m  ####......[......# ######.# #.###...##.#######...#########...@.........#..####.###### ##.♣....P..## #.♣.P##..♣..#....P.....P...P.PhTt Pht &7Phgz Ph{ Qh ####......[ #......# #.###### #.# #.### #...# ###.### ####...# ##. #..####.###### ##.♣....P..## ##..♣.P## #.....♣..♣..P.## #♣.P♣...P.....P.# #...♣.P...P.....#  ..P.#  #....P.....P...P.QhtQh&8QhQhQh  ####......[ #......# #.###### #.# #.### #...# ###.### ####...# ##. #..####.###### ##.♣....P..## ##........♣.P## #.....♣..♣..P.## #♣.P♣...P.....P.# #...♣.P...P.....# ..P.#  #....P.....P...P.Qh- Qh &9Qh Qh Rheo####......[ #......# #.###### #.# #.### #...# ###.### ####...# ##. #..####.###### ##.♣....P..## ##..#..#♣.P#....P RhglRhl'50RhqRh$tRhM####......[ #......# #.###### #.# #.### #...# ###.### ####...# ##. #..####.###### ##.♣....P..## ##..♣.P###.....♣..♣..P.###♣.P♣...P.....P.##...♣.P...P.....# RhTTRhT1RhYRh[Sh[ZM .#.##..###......[.....#.#######.# .##...#  ###.###  ####@..#########............. #..####.########.♣....P..###.♣.P##..♣..Sh Sh?!&2Sh'Sh(Sh?(M ..  .#.##..###......[#.......#######.# #.###...#  ###@###  ####...#########.............#..####.#######..#..♣.P#.Sh?..P.#♣...P...ShGShH&3ShMMShOShv-aM ... ..  .#.##..###......[#......#.######.# ###..@#  ###.###  ####...#########.............Sh-f####.####...PSh5<4ShQ:ShT<ShS y .# ... .# .. .#.##.. ####......[ #......# #.###### #.# #.### #.@.# ###.### ####...#ShTT _ ##............. #..####.######  ##.♣....P..## ##..♣.P## #.....♣..♣..P.##  #♣.P♣...P.....P.#ShZ ShG[ &5Sh=` Shb Th4ThTh9ThThFThThTh\  .# ... .# .. .#.##.. ####......[ #......# #.###### #.# #.### #@..# ###.### ####...# ##............. #..####.######Th  ##.♣....P..## ##.♣.P## #.....♣..♣..P.##  #♣.P♣...P.....P.#Th,Th&6ThThThʷ M+# .# ... ..  .#.##..###......[.....##### ###...#  ###.### ####...#######Th4 ....#.###P.♣.ThG Th &7Th Th Th M .+# .# ... ..  .#.##..###......[.....##### ###...# Th m###.###..#♣.Th@ Th 8Thn Th& UhMjM .+# .# ... ..  .#.##..###......[.....###### ###...#.....#.#P.UhqUh&9UhUhUhM .+# .# ...# ..  .#.##..###......[Uh.....###### #.###UhUh'60Uh Uh UhbUh"UhUhFUh[ :. +# .# .# ... .# .. .#.##.. ####......[ #.@....# #.###### #.# #.####...####.### 1Uh _ Uh` Uh". +# .# .# ... .# .. .#.##.. ####......[ #..@...# #.###### #.# #.####...####.### UhUh&2UhUhVh:t##..#+# ##.# #.# .... #.#... ##.#.##..#####......[##...@..# #.###### #.# Vh~Vh&3VhVhy~ Y.. ## .$ ... #+#.##.# #.#..... #.#... .# #.#.##..# ####......[# #....@.# #.###### #.# Vh Vhz &4Vh VhO * _Found 9 gold pieces.Wh... ## ..$ ... #+#.##.# ###.#.......#.#... .# #.#.##..# ####......[# #.....@# #.###### #.# WhWht&5Wh Whc"Wh7 M[. . ## ..$ ... #+#.##.# ###.#........#... . #.#.##..####..@...[#.....###.##.#######.#Wh+ Wh &6Wh Wha - _Found a leather armour.Xh{ z.[. ... ## ..$ ... #+#.##.# ## #.#....... #.#... .# #.#.##..# ####...@..[# Xh #......###.# #.###### XhS Xh &7Xh Xh: XhR.[. ##... .## ..$ ... #+#.##.#### #.#....... #.#.....# #.#.##..# ####....@.[# #......###.# #.###### # XhXh&8XhXhYh:...[..## ......## ..$.... #+#.##.#### #.#....... #.#.....# #.#.##..# ####.....@[# #......###.# #.###### .# #.# .##.### ## Yh Yh &9YhNYhkYh ] ...[..##  .......##  ...$....  #+#.##.####  #.#.......  #.#.....#  #.#.##..#  ####.#  #......###.#  #.###### #.#  #.# ..#  #.### ###  #...#   ###.###   ####...#   ##.   YhP Yh '70YhE Yh U _You see here a +0 plate armour.ZhN ...[..##  .......##  ...$....  #+#.##.####  #.#.......  #.#.....#  #.#.##..#  ####[#  #......###.#  #.###### #.#  #.# ..# #.### ### #...# ###.### ####...# ##.ZhC1 _Zh%Zh\h9  ...[..##  .......##  ...$....  #+#.##.####  #.#.......  #.#.....#  #.#.##..#  ####.#  #......###.#  #.###### #.# \hY f #.# ..#  #.### ###  #...#   ###.###   ####...#   ##.   \h \hK &2\h7 \hs U _You see here a +0 plate armour.^h ^h pEquip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with ))  a - a +0 quarterstaff (weapon) Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Floor Items ([,] to select) ^h( Armoura +0 plate armour[?] describe selected [!] equip|wield|wear^h\ y[tab] equip|unequip dh dh dh   TheBestestBungo the Twirler...[..##  Gargoyle.......##  Health: 12/12 ========================...$....  Magic: 1/1========================#+#.##.####  AC: 6Str: 17#.#.......  EV: 11Int: 8#.#.....#  SH: 0Dex: 11#.#.##..#dhX l  XL:  1 Next: 20% Place: Dungeon:1####......@#  Noise: ---------  Time: 72.2 (0.0)#......###.#  a) +0 quarterstaff#.###### #.#  Throw: 3 throwing nets#.#..# #.### ### #...#  ###.###  ####...####### dh  ##.............   _x 109% (Skill)). dh _Found a plate armour. _Found 9 gold pieces. _Found a leather armour. _You see here a +0 plate armour. _You see here a +0 plate armour.dhA dh _dh  dh d  You start removing your armour.dh +3.2 (1dh dh dhE +4.2 (2dh# dhq) dh) +5.2 (3dhP/ dh5 A6.2 (4dh: dhGA dhA +7.2 (5dhG dhI 3 _You continue removing your +0 leather armour. x5dh4J dh/P dh`U  You finish removing your +0 leather armour.  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Be careful of magic-using enemies! Some of them can use magic just as well as you, if not better, and often use it intelligently. ------------------------------------------------------------------------hspell screen, and coloured based on severity (yellow for moderate damage, light red for major damage, red for extreme damage, and magenta for potentially lethal damage). Be careful of magic-using enemies! Some of them can use magic just as well as you, if not better, and often use it intelligently. ------------------------------------------------------------------------ I.TARGETING ------------------------------------------------------------------------ When throwing or firing something, evoking wands, or casting certain spells, you are asked for a direction. There are several ways to tell Crawl which monster to target. You can press '?' when asked for a direction; this will bring up a help screen. Otherwise, you use the following commands: - The cursor will target on the monster which is closest to your position.Should you have been firing at something previously, with the offender  still being in sight, the cursor will instead rest on the previous  target. - Pressing '+' or '=' moves the cursor to the next monster, going from nearer tohr - Pressing '+' or '=' moves the cursor to the next monster, going from nearer to  further away. Similarly, '-' cycles backwards. - Any direction key moves the cursor by one square. Occasionally, it can be  useful to target non-inhabited squares. - Targets can be selected from a list by pressing 'Ctrl-X'. h>y- When you are content with your choice of target, press one key of Enter, Del,  or Space to fire at the target. If you press '.', you also fire, but the  spell/missile will stop at the target's square if it misses. This can beuseful to keep friendlies out of the fire, or to make sure your precious  missiles won't end up in deep water. hg- You can press Escape if you changed your mind - no turns are deducted. There are some shortcuts while targeting: h- Typing Shift-direction on your keypad fires straight away in that direction. - Pressing 'p' or 'f' fires at the previous target (if it is hjstill alive and insight). Due to this, most hunters can go a long way by pressing 'vf' tohfire their ammunition at a monster and then keep firing at it withfurther 'vf' strokes. At times, it will be useful to switch targets with  the '+' or '-' commands, though. h3spell/wand/missile. ------------------------------------------------------------------------ J.hRELIGION ------------------------------------------------------------------------ There are a number of gods, demons and other assorted powers who will accept your character's worship, and sometimes give out favours in exchange. You can use the '^' command to check the requirements of whoever it is that you worship, and if you find religion to be an inconvenience you hcan always renounce your faith (use the 'a' command - but most gods resent being scorned). Further details can be seen with '!' while in the '^' screenhi. To use any powers which your god deems you fit for, access the abilities menu via the 'a' command; god-given abilities are listed as invocations. Many god abilities can be 'Q'uivered in order to trigger via the 'f'ire or autofire interface. Depending on background, some characters start out religious; others have hQto pray at an altar to dedicate themselves to a life of servitude. There are altars scattered all over the dungeon, and there are rumours of a special temple somewhere near the surface. h. Many god abilities can be 'Q'uivered in order to trigger via the 'f'ire or autofire interface. Depending on background, some characters start out religious; others have to pray at an altar to dedicate themselves to a life of servitude. There are altars scattered all over the dungeon, and there are rumours of a special temple somewhere near the surface. At an altar, you can enter a god's service by pressing < or >. You'll first be given a description of the god, and then be asked if you really want to join. To see a list of the standard gods and which of their altars you've seen in your current game, press 'Ctrl-O'. You can also learn about all gods by pressing '?/G'. Note that some gods are picky about who can enter their service; for example, good gods will not accept demonic or undead devotees. If you would like to start the game with a religion, choose your background from Berserker, Chaos Knight, or Cinder Acolyte. ------------------------------------------------------------------------ K.MUTATIONS ------------------------------------------------------------------------ h ------------------------------------------------------------------------ The Dungeon contains many sources of mutagenic radiation and magical h contamination, which may cause your character to gain semi-permanent mutations if affected. You can use the 'A' command to view a list of any mutations that you have acquired. Individual mutations can be examined in further detail by pressing the letter theh. =y are labelled with. Many mutations are actually beneficial to your character, but there are plenty of nasty ones as well. Some mutations have multiple levels, each of which counts as a single mutation. Miscasting spells will cause magical contamination, which in turn can cause hV mutations if too much contamination is accrued at once. Certain powerful magical effects or spells (such as 'Invisibility' and 'Irradiate') also cause contamination as a side-effect even when successful. A single use of h these effects is safe on its own, but multiple uses in short succession, or usage with existing contamination from other sources can cause dangerous levels of contamination. Mutations from magical contamination are almost always harmful. Mutations h ucan also be caused by specific potions or by spells cast by powerful enemies found deep in the dungeon. h qenemies found deep in the dungeon. It is more difficult to get rid of bad mutations than to get one. Using potions of mutation will remove a number of your current mutations, but will give you more mutations. These might be better to your taste. However, the only sure-fire ways is to join the gods Zin or Jiyva, each of whom provides some remedy against mutations. Demonspawn are a special case. Characters of this species get certain special mutations as they gain levels; these are listed in cyan. They are permanent and can never be removed. If one of your Demonspawn powers has been augmented by a random mutation, it is displayed in a lighter colour. Many species have special intrinsic features, like Trolls' claws and Felids' fur. These can also be viewed on the 'A' screen. If enhanced by a mutation, they will be displayed in light blue. (Mutations cannot remove species intrinsics.) Some of these innate features will provide an activated ability, which can be used with the 'a' command. Some mutations are only temporary and will dissipate after slaying more enemies. These are listed in purple on the list of mutations, and marked as temporary. ------------------------------------------------------------------------h- License; those that aren't are under compatible licenses. Disclaimer  This software is provided as is, with absolutely no warranty express or  implied. Use of it is at the sole risk of the user. No liability is  accepted for any damage to the user or to any of the user's possessions. Contact and community information ======================================== hCrawl's homepage is at:  http://crawl.develz.org Use this page for direct links to downloads of the most recent version. You can also submit bug reports on the GitHub issue tracker at: h https://github.com/crawl/crawl/issues If you'd like to discuss Crawl, a good place to do so is the #dcss channel of the Roguelikes Discord:  hܴ https://discord.gg/GtT7xMe hK https://discord.gg/GtT7xMe There's also an active subreddit for game discussion:  https://www.reddit.com/r/dcss/ h_LIn both of these communities, topics related to this game usually meet a warm response, including tales of runes seized, victories (especially first victories), and sad stories of deceased characters. There are also usually experienced players around ready to give advice on equipment choices, tight spots, or other dilemmas. The Discord has a relay to the Sequell IRC bot that provides helpful information and statistics about the game. hLSome players frequent the #crawl channel on the Libera IRC network, which is also the home of Sequell and other info bots. For those interested in hL|game development, see the #crawl-dev channel, which is frequented by many members of the game's development team. hLHistory h#M======================================== Crawl began as Linley's Dungeon Crawl, created in 1995 by Linley Henzell. Linley based Crawl on popular roguelikes of the time, namely Moria, Hack, hFMJand NetHack, also taking inspiration from traditional RPGs like Ultima IV.hc}======================================== Crawl began as Linley's Dungeon Crawl, created in 1995 by Linley Henzell. Linley based Crawl on popular roguelikes of the time, namely Moria, Hack, and NetHack, also taking inspiration from traditional RPGs like Ultima IV. The object of your quest in Crawl, the Orb of Zot, was taken from Wizard's Castle, a text adventure written in BASIC. h~6Linley produced Crawl versions up to 3.30, released in March 1999. Further work was then carried out by a group of developers who released 3.40 in February 2000. Of these developers, Brent Ross emerged as the single maintainer, producing versions until 4.0 beta 26 in 2002. Brent released an alpha version 4.1 in August 2005, which vastly overhauled the codebase and reworked many of the game's aspects, but also considerably increased its difficulty. By this point, Brent no longer had enough free time to develop h%~Crawl. Hence Darshan Shaligram, who had previously contributed many UI improvements, recruited longtime player Erik Piper to start a new project hB~'and continue development. hg~PDarshan and Erik aimed to incorporate ideas from the 4.1 alpha and produce hy~Na more balanced an enjoyable game. Calling their project "Dungeon Crawl: h~OStone Soup" in reference to their collaborative process, they pulled many h~P4.1 improvements into the 4.0 beta 26 codebase, play-testing and adjusting h~Lthe results. Dungeon Crawl: Stone Soup version 0.1 was released to USENETh1y team. See Darshan's own account of the project's creation here:  https://crawl.develz.org/wordpress/the-dawn-of-stone-soup The development of Crawl proceeds to this day, with a team of many developers and hundreds of contributors. ------------------------------------------------------------------------ h'M.MACROS, OPTIONS, PERFORMANCE ------------------------------------------------------------------------ Crawl supports redefining keys via key maps. This is useful when your keyboard layout makes some key awkward to use. You can also define macros: hthese are command sequences which can make playing a great deal more convenient. Note that mapping 'a' to some other key will treat almost all pressings of 'a' in that new way (including dropping and wielding, etc.), h5iso is not recommended. Macroing 'a' to some other key will only change the command key 'a'. h]You can set up key maps and macros in-game with the '~' key ('Ctrl-D' will also work); this also allows for saving all current key bindings and macros. Alternatively, you can directly edit the macro.txt file. For more hDinformation on both and for examples, see macros_guide.txt. h]he single scripts for short descriptions. Generally, Crawl should run swiftly on all machines (it compiles out of the box for Linux, Windows, OS X, and, to some lesser extent, other Unices). If, for some reason, you find Crawl runs unacceptably slowly on your machine, there are a few measures which may improve the situation:  - set travel_delay = -1 to avoid screen redraws during travel (this might  be  especially useful if playing on a remote server)- try playing in console mode rather than tiles ------------------------------------------------------------------------ htN.PHILOSOPHY (PAS DE FAQ) ------------------------------------------------------------------------ In a nutshell: This game aims to be a tactical fantasy-themed dungeon crawl. We strive for strategy being a concern, too, and for exquisite gameplay and interface. However, don't expect plots or quests. You may ponder about the wisdom of certain design decisions of Crawl. This section tries to explain some of them. It could also be of interest if you are used to other roguelikes and want a bit of background on the differences. Prime mainstays of Crawl development are the following, mostho N.PHILOSOPHY (PAS DE FAQ) ------------------------------------------------------------------------ In a nutshell: This game aims to be a tactical fantasy-themed dungeon crawl. We strive for strategy being a concern, too, and for exquisite gameplay and interface. However, don't expect plots or quests. You may ponder about the wisdom of certain design decisions of Crawl. This section tries to explain some of them. It could also be of interest if you are used to other roguelikes and want a bit of background on the differences. Prime mainstays of Crawl development are the following, most of which are explained in more detail below. Note that many of these date back to Linley's first versions. Major design goals* challenging and random gameplay, with skill making a real difference  * meaningful decisions (no no-brainers)  * avoidance of grinding (no scumming)  * gameplay supporting painless interface and newbie support Minor design goals  * clarity (playability without need for spoilers)  * internal consistency  * replayability (using branches, species, playing styles and gods)h,  * gameplay supporting painless interface and newbie support Minor design goals  * clarity (playability without need for spoilers)  * internal consistency h H * replayability (using branches, species, playing styles and gods)* proper use of out of depth monsters Balance ======================================== The notions of balance, or being imbalanced, are extremely vague. Here is our definition: Crawl is designed to be a challenging game, and is also renowned for its randomness. However, this does not mean that wins are an arbitrary matter of luck: the skill of players will have the largest impact. So, yes, there may be situations where you are doomed - no action h could have saved your life. But then, from the midgame on, most deaths are not of this type: By this stage, almost all casualties can be traced back to actual mistakes; if not tactical ones, then of a strategical type, like h wrong skilling (too broad or too narrow), unwise use of resources (too conservative or too liberal), or wrong decisions about branch/god/gear. h̝ The possibility of unavoidable deaths is a larger topic in computer games. Ideally, a game like this would be really challenging and have both randomhzWhile the placement, and often parts of the contents, of such vaults are random as well, they provide several advantages: vaults offer challenges that are very hard to get via just random monster and layout generation; they may centre on some theme, providing additional immersion; finally, they will often contain some loot, forcing players to decide between safety and greed. (The next topic can also be filed under balance; see Replayability for what bdoes not mean to us.) Crusade against no-brainers ======================================== A very important point in Crawl is steering away from no-brainers. Speaking about games in general, wherever there's a no-brainer, that means the development team put a lot of effort into providing a "choice" that's really not an interesting choice at all. And that's a horrible lost opportunity for fun. Examples for this are the resistances: there are very few permanent sources, most involve a choice (like rings or specific armour) or are only semi-permanent (like mutations). Another example is the absence of clear-cut best items, which comes from the fact that most artefacts are randomly generated. Furthermore, scrolls of acquirement offer a random selection of items instead of a specific wish. Likewise, there are no sure-fire means of life saving (the closest equivalents are scrolls ofhl5scumming). These are activities that have low risk, take a lot of time, and bring some reward. This is bad for a game's design because it encoura players to bore themselves. Even worse, it may be optimal to do so. We try to avoid this! h'This explains why shops don't buy: otherwise players would hoover the dungeon for items to sell. Not messing with lighting also falls into this category: there might be a benefit to mood when players have to carry candles/torches, but we don't see any gameplay benefit. The deep tactical gameplay Crawl aims for necessitates permanent dungeon levels. Many a time characters have to choose between descending or battling. While caution is a virtue in Crawl, as it is in many other roguelikes, there are strong hforces driving characters deeper. Interface The interface is radically designed to make gameplay easy - this sounds h)trivial, but we mean it. All tedious, but necessary, chores should b automated. Examples are long-distance travel, exploration and taking notes. hIAlso, we try to cater for different preferences: both ASCII and tiles are supported; as are vi-keys and numpad. Documentation is plenty, huicontext-specific and always available in-game. Finally, we ease getting started via tutorials.hP]Also, we try to cater for different preferences: both ASCII and tiles are supported; as are vi-keys and numpad. Documentation is plenty, context-specific and always available in-game. Finally, we ease getting started via tutorials. Clarity ======================================== Things ought to work in an intuitive way. Crawl definitely is winnable without spoiler access. Concerning important but hidden details (i.e. facts h]Gsubject to spoilers) our policy is this: the joy of discovering something spoily is nice, once. (And disappears before it can start if you feel you need to read spoilers - a legitimate feeling.) The joy of dealing with ever-changing, unexpected and challenging strategic and tactical situations that arise out of transparent rules, on the other hand, is nice again and again. That said, we believe that qualitative feedback is often better than precise numbers. In concrete terms, we either spell out a gameplay mechanic explicitly h=^(either in the manual, or by in-game feedback) or leave it to min-maxers if we feel that the naive approach is good enough. Consistency ========================================hwe feel that the naive approach is good enough. Consistency ======================================== While there is no plot to speak of, the game should still be set in a consistent Crawl universe. For example, names of artefacts should fit the mood, vaults should be sensibly placed and monsters should somehow fit as well. Essentially, this is about player immersion. As such, it's good to have in mind, but consistency is always secondary to gameplay. A typical example is player vs. monster behaviour: while we try to make these identical (or similar), there are good reasons for keeping them distinct in certain cases. Replayability h======================================== This is actually quite important, but in some sense just a corollary to the major design goals. Besides these, there are several other points helping to make playing Crawl fun over and over again: Diversity  whenever there are choices to the player, be that choice of species, god,  weapon or spell, the various options should be genuinely different. It ishe  of background and species play equally well! Some are much morechallenging than others, and this is fine with us. Each species has at  least some backgrounds playing rather well, though. Dungeon layout  Even veteran players may find the Tomb or the Hells exciting (which are  designed such that life endangering situations can always pop up). These  and other branches may or may not fit a given character's buildup. By the  way, we strongly believe that games are pointless if you can reach the  invincible state. Religion  This addresses new players, as getting to the Temple and choosing a godbecomes the first major task of most games. But religion is also a point hf in favour of replayability for experienced players, since the choice of  god can matter as much as species does. Playing styles  Related to, but encompassing, species, background, god are fundamentally  different playing styles like melee oriented fighter, stabber, etc.Deciding on whether (and when!) to make a transition of style can make or  break games. Out of the depthsh*c they also serve as additional motivation: in many situations, the OOD monster can be survived somehow, and the mental bond with the character will then surely grow. OOD monsters also help to keep players on their toes by making shallow levels still not trivial. In a similar vein, early trips to the Abyss are not deficits: there's more than one way out, and successfully escaping is exciting for anyone. ######################################## Appendices ######################################## ------------------------------------------------------------------------ 1.LIST OF CHARACTER SPECIES ------------------------------------------------------------------------ Species are categorised, roughly, by how difficult and complex they are to learn how to play, into three categories: *Simple*, *Intermediate*, and hc *Advanced*. These categories do not necessarily align with difficulty for an experienced Crawl player, but rather are intended as an indication of to what degree a species has unusual or complex mechanics, or requires deeper/wider knowledge of how the game works. (For example, Djinn have one of the higher win rates of all species, but are classified as "Intermediate" because their no-mp/no-books mechanic takes some adapting to, and has non-trivial interactions with background and god choice.)hq of the higher win rates of all species, but are classified as "Intermediate" because their no-mp/no-books mechanic takes some adapting to, and has non-trivial interactions with background and god choice.) Despite being the outcome of a discussion among many players, these categorizations definitely have a subjective element to themyou shouldn't take them to be limiting! h The order within categories is also, roughly, determined by our best judgment about the relative ease of learning to play each species. Next to each species name, in parentheses, is the canonical abbreviation for the species. Note: Use 'A' to check for which particular peculiarities a species mighthave. Also, some species have special abilities which can be accessed by the 'a' abilities menu. Some also have physical hQ characteristics which allow them to make extra attacks. Note: Humans are a useful reference point when considering other species: they have 0 for almost all aptitudes; have no special abilities, weakness, or constraints against using certain types of equipment; move normally; and gain experience and willpower at a "typical" rate. However, you will see that they are categorised as an *Intermediate* species -- because they are decent, but noth7{{  they have 0 for almost all aptitudes; have no special abilities, weakness, or constraints against using certain types of equipment; move normally; and gain experience and willpower at a "typical" rate. However, you will see that they are categorised as an *Intermediate* species -- because they are decent, but not excellent, at nearly everything, a Human may need to make use ofall sorts of game mechanics depending on what they find in the dungeon, and know how to defend itself against any type of damage or attack it encounters. Simple species ============== Species categorised as *Simple* work straightforwardly for players who have less experience with Crawl's game mechanics. While many do have quirks, these quirks tend to be passive traits that simplify gameplay, rather than challenges that a player has to consciously work around. While all of these species do have weaknesses of some kind, these weaknesses are simple to understand, aren't fundamentally crippling to all members of the species, and are balanced by other strengths. In many cases the special properties of these species allow the player to set aside many aspects of the game while still developing a strong character. h0species.  They are superlative artisans and smiths, employed in ancient times byeven the gods themselves, and this spiritual history makes themexceptional at invoking divine aid. They can even use enchantment scrollsto improve artefacts that would be beyond the understanding of any otherspecies. Minotaurs (Mi)The Minotaurs are a species of hybrids, possessing Human bodies with  bovine heads. They delve into the Dungeon because of their instinctive h love of twisting passageways.  Minotaurs are extremely good at all forms of physical combat, but are  awful at using any type of magic. They can wear all armour except for  some headgear. When in close combat, Minotaurs are able to reflexively  headbutt those who dare attack them. Merfolk (Mf)  The Merfolk are a hybrid species of half-Human, half-fish that typically  live in the oceans and rivers, seldom venturing toward land. However,  Merfolk aren't as limited on land as some myths suggest; their tails willquickly reform into legs once they leave the water (and, likewise, theirlegs will quickly reform into a tail should they ever enter water). TheyheThe Merfolk have developed their martial arts strongly on thrusting andgrappling, since those are the most efficient ways to fight underwater.therefore prefer polearms and short swords above all other weapons,though they can also use longer swords quite well.  As spellcasters, they tend to be quite good in specific areas. Theirmystical relationship with water makes it easier for them to use alchemyand ice magic, which use water occasionally as a material component. The  legendary water magic of the Merfolk was lost in ancient times, but someof that affinity still remains. Most other magic seems foreign to them. Gargoyles (Gr)A cross between ordinary stone gargoyles and living beings, Gargoyles arehideous humanoids with an affinity to rock. They have low health, butlarge amounts of innate armour which increases further as they gainlevels. They eventually gain the ability to fly.  Gargoyles' partially living form grants them immunity to poison, as well  as resistance to electricity, and protection from some effects ofnecromancy. Their natural armour makes them strong melee fighters, andthey are naturally skilled with blunt weapons and in unarmed combat. Theycan also be exceptional earth-based conjurers. Draconians (Dr)h&Draconians (Dr)Draconians are Human-dragon hybrids: humanoid in form and approximatelyHuman-sized, with wings, tails and scaly skins. Draconians start out inan immature form with brown scales, but as they grow in power they takeon a variety of colours. This happens at an early stage in their career,and the colour is determined by chromosomes, not by behaviour.  Most types of Draconians have breath weapons or special resistances.Draconians cannot wear body armour and advance very slowly in levels, butare reasonably good at all skills other than missile weapons, and they hi'V develop natural physical defences that compensate for the lack of bodyarmour, without needing to train their Armour skill at all. Still, eachcolour has its own strengths and some have complementary weaknesses,which sometimes requires a bit of flexibility on the part of the player.They are good general-purpose spellcasters, and typically theirspellcasting aptitudes will adapt slightly when they gain a colour.  Draconian colours are detailed below, in the subsection titled"Draconian types". Trolls (Tr)h'Trolls are monstrous creatures with powerful claws. They have thick,  knobbly skins of any colour from putrid green to mucky brown, which arehǛ +  They are incredibly strong, and regenerate rapidly from even the mostterrible wounds. However, they are hopeless at spellcasting and learnmost skills very slowly. Their large size prevents them from wearing mostforms of armour. Deep Elves (DE)The Deep Elves are a species of Elves who long ago fled the overworld to live in darkness underground. There, they developed their mental powers, evolving a natural gift for all forms of magic, and adapted physicallyh * to their new environment, becoming weaker and losing all colouration. They are poor at melee combat and physical defence, although they are capable at using bows and other ranged weapons. Armataurs (At) Armataurs are a large, scaled mammalian species, walking on four feetand swinging a powerful tail behind them. Their elephant-back armiesterrorise the lands outside the Dungeon.  Armataurs instinctively roll when moving toward foes, getting a free moveand regenerating magic. They have great aptitudes with armour and  shields, though their body shape reduces the protection offered by bodyarmour early on. At higher levels they also regenerate both health andmagic when rolling, making them truly resilient.h2 Gnolls are a species of caniform humanoids originally hailing from thearid deserts and grasslands of the east. In recent history they havebecome unusually attracted to the Dungeon, establishing tribes around andeven inside of it. Unfortunately their long stay in the Dungeon hasexposed their somewhat fragile minds to excessive amounts of its magic.  On the one hand, their bizarrely altered brains now have incredibleproficiency at learning every skill. On the other, these same alterationshave rendered Gnolls incapable of selective learning. They learn allskills at the same time, so are generally unable to specialise in any onething.  In order to survive with this limitation, Gnolls use their universalknowledge to take advantage of every resource they find in the Dungeon. hH3  They also have a knack for finding items, allowing them to easily locatethe Dungeon's hidden treasures. Intermediate Species ==================== Species classified as *Intermediate* require a broader understanding of the mechanics of Crawl, have some weakness(es) that must be actively compensated for, and/or add a relatively complex mechanic (or change inh=mechanic) to gameplay. Humans (Hu)Humans are natural explorers. As they uncover new spaces in the dungeon,h they are refreshed and invigorated, rapidly healing and recovering magic.They are also the most versatile of all species - having balancedh]  aptitudes for all skills lets them adapt to use whatever they find. Kobolds (Ko)Kobolds are small, mysterious creatures of unknown origin. They are wellsuited to lurking in the darkness of the Dungeon, and have a reducedh c  range of vision which also reduces the range at which they can be seen byh enemies.They are competent in combat, especially with short blades, maces orranged weapons, and are comfortable with all forms of magic. They arealso very adept at using magical devices. Their small size makes themunable to wield large weapons, but they are agile and stealthy, andadvance in levels slightly more quickly than Humans. Demonspawn (Ds)Demonspawn are horrible half-mortal, half-infernal creatures. Demonspawnhpcan be created in any number of ways: magical experiments, breeding,unholy pacts, etc. Although many Demonspawn may initially behSDemonspawn (Ds)Demonspawn are horrible half-mortal, half-infernal creatures. Demonspawn  can be created in any number of ways: magical experiments, breeding,unholy pacts, etc. Although many Demonspawn may initially beindistinguishable from those of pure mortal stock, they will inevitablygrow horns, scales or other unusual features. Powerful members of thisclass of beings also develop a range of unholy abilities, which arelisted as mutations.  hTmDemonspawn advance slowly in experience and learn most skills slightlylower than Humans, although they are talented at some forms of magic.They learn Invocations especially quickly, although the good gods willnot accept their worship due to their unholy nature. Djinn (Dj)Djinn are beings of smokeless fire. They enter the world spontaneouslynd without explanation, born with a tireless hunger for knowledge andadventure. Djinn have a unique relationship with magic: rather thanlearning spells from books, their spells come from within, welling upfrom their fiery core as they gain experience. They draw from that same  fiery core to cast spells - for Djinn, magical power and health are oneand the same.  As elemental beings, Djinn are immune to poison and highly resistant toha U fire, though cold damage is deeply inimical to them. Since they floatthrough the air without need for legs or feet, they cannot wear boots.Djinn are middlingly competent at most forms of physical combat, but havea particular aptitude for spellcasting. Their aptitudes for all forms ofh& magic are phenomenal, though their unique relationship with magic meansthat they cannot choose to train magic skills independently. Spriggans (Sp)hGk# Spriggans are small magical creatures distantly related to Elves. Theylove to frolic and cast mischievous spells.They are poor fighters and have little physical resilience, but they moveextremely quickly and stealthily, and are incredible at dodging attacks.They are terrible at destructive magic - conjurations, summonings,necromancy and elemental spells. On the other hand, they are excellent atother forms of magic and at evoking magical items. Their size makes themhl unable to wear most armour. They cannot wield large weapons, and evenmost smaller weapons require both hands to be wielded by a Spriggan. Revenants (Re)Revenants are skeletal undead, created when an individual dies to violentmagic without being mourned or remembered. They rise with fragmentaryhrecollections of their former life and an all-consuming hunger to clawback that existence which the world forgot.So powerful is this drive which animates them that they can actually ripthe very existence from others, tearing fragments of souls and memoriesh% hO{and even the fundamental essence of inanimate objects and turning theminto fuel for the unholy fire that forever flickers upon their form.Their nature makes them uniquely skilled at wielding destructive magic;while their reserves of magical energy are poor and their aptitudesunremarkable (aside from an affinity for ice, earth, and necromantichsmagic), they can channel damage-dealing spells through their claws,allowing them to perform melee attacks at the same time as they casthspells. They can even burn away the memories they have collected tobriefly empower their magic and allow them to cast unhindered by armour.h Beyond this, they are sturdy and skilled at using their claws in unarmedcombat, and possess the same immunity to poison, negative energy, andtorment that all undead share, as well as a resistance to cold. Tengu (Te)The Tengu are an ancient and feared species of bird-people with alegendary propensity for violence. Basically humanoid with bird-likeheads and clawed feet, the Tengu can wear all types of armour excepthelmets and boots. Their magical nature helps them evade attacks while inmotion, and despite their lack of wings, more experienced Tengu canmagically fly.hfheads and clawed feet, the Tengu can wear all types of armour excepthelmets and boots. Their magical nature helps them evade attacks while inmotion, and despite their lack of wings, more experienced Tengu canmagically fly.y are experts at all forms of fighting, including the magical arts ofhEcombat (conjurations, summonings and, to a lesser extent, necromancy).They are good at air and fire elemental magic, but poor at ice and earth. Tengu do not appreciate any form of servitude, and so are poor atusing invocations. Their light avian bodies cannot sustain a great dealof injury. h_Oni (On)Oni are large, rowdy creatures who love a good fight. They areh$exceptionally strong and robust, and their fondness for drink allows them heal twice as much from healing potions and even perform free meleeh^swings around themselves while they chug them. y are proficient with most melee weapons and forms of magic, but lackhthe dexterity or inclination to use ranged weapons or magical deviceswell. They are, however, good at throwing things, in particular largerocks. hS Their large size prevents them from wearing most forms of armour, and arehE  They are proficient with most melee weapons and forms of magic, but lackthe dexterity or inclination to use ranged weapons or magical deviceswell. They are, however, good at throwing things, in particular largerocks.  Their large size prevents them from wearing most forms of armour, and arepoor at dodging, relying on their enormous bulk to survive battlesinstead. Barachim (Ba)Barachim are an amphibious humanoid species, spawned at the dawn of time  as servants for the gods. Inevitably, they rebelled and fled into themortal world; but even uncounted years later, the darkness still flees attheir approach, remembering those who they once served.  Barachim's most remarkable trait is their grossly overmuscled legs, whichallow them to leap great distances. When not leaping, they are somewhatslow-moving, and the long sight-lines that their heritage creates can bea major disadvantage, but they can master almost any skill. Advanced Species ================ hm JAdvanced Species ================ h C*Advanced* species have some substantial weaknesses, and/or add multiple complex new mechanics to gameplay. This category includes several species that experienced players may not find difficult per se, but that may require quite a bit of experience to adapt to. It also includes species that are h just plain difficult, such as Mummies. Coglins (Co) Unlike most of their goblin kin, Coglins augment their tiny frames withh  charm-wrought steel. Their exoskeletons, capable of wielding weapons independently in each arm, are begun with hand-me-downs from their sprawling families. By the time they come of age, they are inseparableh from their creations, and experienced individuals often further customise themselves with uniquely powerful additions. h  Haphazard and jerry-rigged, Coglin exoskeletons lack the flexibility of natural bodies. Though their arms can fly in a whir of destruction, ittakes quite a bit of swinging to rev them up to that speed. Further,  with their bodies swallowed in the controls of their machine, they  cannot wear jewelry - the interference of multiple magical fields wouldbe catastrophic!hhw aEven so, a true Coglin would never criticise their creation. Theybelieve that spirits of steel and sandalwood come to rest within everything that draws blood, slowly and carefully re-attuning theirexoskeletons to those spirits whenever they wield or remove weapons.Never scorn the spirits!ht Vine Stalkers (VS)Limber in shape, Vine Stalkers are anthropomorphic masses of thick vines.They possess a once-humanoid core, parasitised moments before death bythe magical vines. Lacking any other discernible features, their facesare dominated by the disproportionate, vicious maw with which theydisrupt and devour the magical energies of their foes.h<  Magic courses freely through their bodies, and any damage they take issplit between their health and magical reserves. They also physicallyregenerate at an alarming rate. However, these traits come at a price:hF= |the dual nature of their bodies makes them extremely frail, and theycannot benefit from potions to heal their wounds.hhS Living examples of adaptation, Vine Stalkers level up quickly and lendwell to an all-out offensive style; trusting their stealth to choosetheir prey and then their regenerating capabilities to power through thewounds they may sustain in battle. Many members of the species, however,hϞ are seen wielding magic quite competently and then switching to a hybridstyle when their reserves start to run low, thus replenishing theirh shroud of magic and their spells' fuel with each voracious bite. Poltergeists (Po)Poltergeists are undead spirits who delight in causing trouble for theliving. Completely incorporeal, they interact with the physical world byh _ possessing small objects and making them fly through the air. They canuse this to fight with weapons as well as the living do, as well as gainthe protective benefits of many different hats, boots, gloves, and cloaksat once, though body armour is too large for them to manipulate in thishZ fashion. At higher levels of experience, they can even control thesepossessed objects at a distance from time to time, harassing their foeswith a barrage of unruly armour.Their superlative aptitude for both stealth and hexes make them powerfulenchanters, and they are adequate at most other forms of magic, thoughthey struggle with conjurations. They are adept with short blades, if ahy  little below average with heavier weapons, and their lack of a physicalbody makes them terrible at unarmed combat. The same power they used topossess objects makes them natural experts at throwing.h8p$ hpFinally, their nature as spirits of bad luck also grants them temporaryAC whenever they inflict maladies upon their enemies. Demigods (Dg)hS Demigods are mortals with some divine or angelic ancestry, howeverdistant. Demigods look more or less like members of their mortal part'sspecies, but they are extremely robust and can draw on great supplies ofmagical energy. They are able to sculpt their attributes to a far greaterh3_ extent than any other species, gaining substantial boosts to their choiceof Strength, Intelligence or Dexterity as they gain experience. On thedownside, they advance more slowly in experience than any other species,gain skills slightly less quickly than Humans and, due to their status,hbrefuse to worship any god. Formicids (Fo)The Formicids are a species of humanoid ants. Just like their tiny insectancestors, the Formicids are well adept at earth work, both on thephysical and magical sides. Their abilities have been used to tunnelimmense underground communities and structures, many of which are tens ofh & thousands of years old.Perhaps unfortunately, their strong ties to earth have left themcompletely impervious to being teleported or hasted; Formicids are tiedto the earth with a complete sense of stasis. While this is a seeminglyhp #bad property for a dungeon adventurer, stasis has the beneficial effectof preventing many types of nasty hexes and maledictions.With the ability to lift ten times their own weight, the Formicids havestrength rivaling that of Oni. This, along with the fact that they haveh*u Z  four arms, allows Formicid warriors to equip both a shield and ah  two-handed weapon at the same time.Formicids make good earth mages and alchemists, but are quite capable atboth melee and ranged combat too. They are naturally bad at air magic andconjurations. Nagas (Na)h;both melee and ranged combat too. They are naturally bad at air magic and  conjurations. Nagas (Na)Nagas are a hybrid species: Human from the waist up with a large snaketail instead of legs.  They are reasonably good at most things and advance in experience levelsat the same rate as Humans. They are naturally resistant to poisons, cansee invisible creatures, and have tough skin, but their tails arehrelatively slow and cannot move them around as quickly as can othercreatures' legs (this only affects their movement rate; all other actionsare at normal speed). Like Armataurs, their body shape also prevents themfrom gaining full protection from body armour. A Naga's biggest forte isstealth: Nagas are very good at moving unnoticed. Their tails eventuallygrow strong enough to constrict their foes in combat.  hNagas can spit poison; the accuracy and damage of this poison increaseswith the Naga's experience level. Octopodes (Op)hThese land-capable relatives of common octopuses can move about as fastas Humans and yet retain the ability to swim underwater, although their  dual adaptation is not as good as that of the shapechanging Merfolk.hU Octopodes have eight tentacle-shaped legs, and need four of them to move.While a tentacle lacks fingers, two tentacles are a rough equivalent of aHuman's arm where item manipulation is concerned - including wieldingtwo-handed weapons with four. They can use no armour other than looseh hats, but can handle shields just fine. Another peculiarity they have isthe ability to wear eight rings, one on each tentacle.Their natural camouflage makes them excel at stealth, and they have goodknowledge of alchemy as well. They are also able to use their tentaclesto constrict enemies - potentially several at a time! Felids (Fe)Felids are a breed of cats that have been granted sentience. Originallyhthe world.  While fully capable of using speech and most forms of magic, Felids areat a serious disadvantage due to their inability to use armour oreapons.  Their agility and stealth are legendary, as is their ability to get tohard to reach places. Felids advance in levels very slowly. They areskilled with many forms of magic, though less so with raw elementalmagic.h8Felids start with an extra life, and gain more as they increase inlevels. Upon death, they will be resurrected in a safe place. Mummies (Mu)These are undead creatures who travel into the depths in search ofrevenge, redemption, or just because they want to.h>2Mummies progress slowly in levels, half again as slowly as Humans in allskills except fighting, spellcasting and necromancy. The sacred embalmingrituals that brought them into unlife also grant them a specialconnection with the divine, and as they increase in levels, they become hx increasingly in touch with the powers of death. However, their desiccatedbodiehighly flammable. They also cannot drink.h h Like other undead, mummies are naturally immune to poisons, negativeh  Mummies progress slowly in levels, half again as slowly as Humans in allskills except fighting, spellcasting and necromancy. The sacred embalmingrituals that brought them into unlife also grant them a specialconnection with the divine, and as they increase in levels, they becomeincreasingly in touch with the powers of death. However, their desiccatedbodies are highly flammable. They also cannot drink.  Like other undead, mummies are naturally immune to poisons, negativeenergy and torment; have little warmth left to be affected by cold; andare not susceptible to mutations. Draconian types ======================================== Red Draconiansfeel at home in fiery surroundings. They are bad with ice magic but veryproficient with fire. They can breathe highly combustible embers whichcause a fiery explosion whenever they hits a foe. White Draconiansstem from frost-bitten lands, and are naturally resistant to frost. Theybeathe piercing cold which encases anything it kills in a solid block ofice. They are versed in ice magic, but bad at fire.hf  Yellow Draconianshave a sulphurous breath full of corrosive acid, and are naturally acidesistant. Their knowledge of corrosion makes them especially good in themaintenance of Forgecraft machinery. Later on, they gain an acidic bitattack. Grey Draconianscan breathe torrents of mud which impede the movement and attacks ofnon-flying enemies. They are proficient with earth magic but bad with airhش magic. Later on, iron fuses onto their scales to make them hardier thanother Draconians. Black Draconianscan unleash arcing electrical discharges, and are naturally insulated.  They are good at air magic but feel cumbersome with earth magic. Theirwings will eventually grow larger, which allows them to fly when combinedwith their natural skill with air magic. Purple Draconians h 0 are highly adapted to all spellcasting in general, and to hexes inparticular. They are a bit better at evoking things than most otherDraconians. They can breathe dispelling energy which strips those it hitsof enchantments and impairs their spellcasting. They are stronger-willedh  than other draconians, and later on, they gain resistance to bothexternal mana draining and to enchantment stripping. Pale Draconiansare better at air and fire magic, and have no deficiencies in otherh%{ \  schools. They breathe sight-obscuring steam and, like their Purpleh-W cousins, have a slight advantage at Evocations. ------------------------------------------------------------------------ 2.LIST OF CHARACTER BACKGROUNDS ------------------------------------------------------------------------ In your quest, you play as one of a large number of different types of characters. Although each has its own strengths and weaknesses, some are definitely easier than others, at least to begin with. The best backgrounds for a beginner are probably Gladiators and Berserkers; if you really wanthxto play a magician, try a Conjurer or a Hedge Wizard. However, not all species are equally well suited for all backgrounds. After you have selected a species, the background selection menu will show backgrounds generally considered to be more accessible for a species in a brighter colour. Each background starts out with a different set of skills and items, but from there you can shape them as you will. Note that due to peculiarities hHof size or body shape, some species-background combinations start with ah different inventory than described here. Warrior backgrounds =================== h EW Warriors are experienced at using physical weapons and defendingh9~themselves. FightersFighters usually start with a good weapon of their choice, a suit ofmedium armour, a shield, and a potion of might. GladiatorsThe Gladiator has been trained to fight in the ring. They start with agood weapon of their choice, light armour, headgear and some throwingweapons and nets.hw TFighters  Fighters usually start with a good weapon of their choice, a suit of  medium armour, a shield, and a potion of might. Gladiators  The Gladiator has been trained to fight in the ring. They start with a  good weapon of their choice, light armour, headgear and some throwing  weapons and nets. Monks  Monks have a head start with the divine. They start with only a simple  weapon of their choice, a potion of divine ambrosia, a robe, and an orbof light to guide them. However, when they worship a god for the first  time, their spiritual training gives them a piety boost. Hunters  The Hunter is a type of fighter who specialises in missile weapons. AHunter starts with a shortbow, a scroll of butterflies, and a seleathers. BrigandsA Brigand is a shady character who is especially good at killing, usingdaggers or darts. They start with a dagger, a robe and cloak, poisoneddarts, and a few deadly and rare curare darts.h,|Zealot backgrounds ================== Zealots start the game already worshipping a god. BerserkersBerserkers are hardy warriors who worship Trog the Wrathful, from whomthey get the power to go berserk (as well as a number of other powers,should they prove worthy), but who forbids the use of spell magic. Theyh$Berserkers are hardy warriors who worship Trog the Wrathful, from whomthey get the power to go berserk (as well as a number of other powers,should they prove worthy), but who forbids the use of spell magic. Theyenter the Dungeon with a weapon of their choice, and dressed in animalskins. Chaos KnightsThe Chaos Knight is a plaything of Xom, subject to the god's constantlychanging moods. Xom is a very unpredictable (and possibly psychotic)entity who rewards or punishes according to whim. They begin with a  lightly enchanted leather armour, a simple weapon of their choice, and ascroll of butterflies. Cinder AcolytesCinder Acolytes serve Ignis, the Dying Flame, who grants them incredible  power over fire... but there is only so much fire left to draw on, and  once it burns out, acolytes may need to abandon Ignis. They start with arobe, a choice of flaming weapons, and the spell Scorch. Adventurer backgrounds ====================== Adventurers have varied and idiosyncratic skills that they have picked up in their travels.hMXhLh[YhVbTheBestestBungo the Twirler........)...# ##Gargoyle............+ ..Health: 12/12 ========================............# .#Magic: 1/1========================............# .#AC: 13Str: 17............##.#EV: 4Int: 8#...........[..##SH: 0Dex: 11#...............####.XL:  1 Next: 20% Place: Dungeon:1#..J...@.............Noise: ---------  Time: 111.2 (0.0)##########+#.##.####..a) +0 quarterstaff#.#..........Throw: 3 throwing nets#.#.....##...#.#.##..#####.......#J   endoplasm#......###.##.###### #hb.##.#..# _You continue putting on your +0 plate armour. x5 _You finish putting on your +0 plate armour. _Found a dagger. _You now have 9 gold pieces.  An endoplasm comes into view. _The endoplasm quivers.hj4h#rhthg.)...# ##.+ ...# .#.# .#.##.# #.[..## #.####. #..J. #+#.##.####.. #.#.  #.#.....##...  #.#.##..# ####.#  #......###.#  #.###### #.#  #.# ..#hth.J.h+2.2 (1hh2h.)...# ##.+ ...# .#.# .#.##.# #.[..## #.####. #...J. #+#.##.####.. #.#.  #.#.....##...  #.#.##..# ####.# hb #......###.#  #.###### #.#  #.# ..#hֹD=3h0hH _You finish putting on your +0 plate armour. _Found a dagger. _You now have 9 gold pieces.  An endoplasm comes into view. _The endoplasm quivers. _The endoplasm hits you but does no damage.h<  You sock the endoplasm!hz1.he544.4 (1.2hhM _You kill the endoplasm!hW yM....# )...# ##+ .. ...##.# [..## ####.................... ##########+#.##.#####.#..........h A-5h 0h+ h hgM....# )...# ##+ .. ...##.# [..## ####.................... ##########+#.##.####..hGh@-6h& h"hgM....# )...# ##+ .. ...##.# ##[..## #####....................hhh7hhh M###########....# )...# ##+ .. ...##.# ##[..## hy \#...............####.h h &8h h hM ###########....# )...# ##+ .. ...##.# ###...........[..##hhX&9hThFh..#.#.#.#.)...# ##.+ ...# .#.# .#K.##.#####.[..## #....####. #. K   kobold (asleep) h:#+#.##.####. #.# #.#.....##..h  A kobold comes into view. It is wielding a +0 dagger.h uK.Kh0==20hhU( _The kobold shouts!h #....#....##.##.##.##.)...# ##+.+ ..#.# .#h #.K.# .##.##.##.[..## #.#### # #+#.##.####ha t #.# #.#.....##hB h kK.--1h h0 h #.... #....# #.# #.# #.# #.)...# ## +.+ .. #..K.# .# #.# .# #.##.# #####.[..###.hl ####.#.#+#.##.####.#.#.#.#.....##.h hH B.Kh1 A--2h% h}' h@#.... #....# #.# #.# #.# #.)...# ## +.+ .. #...K.# .# #.# .# #.##.# ## #.#. #+#.##.####.#.#.#.#.....##.hh~.K3hh]#.... #....# #.# #.# #.# #.)...# ## +.+ .. #....K.# .# #.# .# #.##.# #####.[..###.#. #+#.##.#.. h_hgB.Kh-h&4hOphRrh( #.... #....# #.# #.# #.# #.)...# ## +.+ .. #.....K.# .# #.# .# #.##.# #####.[..## #...####. #. #+#.##.####.. #.#..  #.#.....##...h"+hH3>.Kh3&5h=h @h9o #.... #....# #.# #.# #.# #.)...# ## +.+ .. #......K.# .# #.# .# #.##.# #####.[..## #....####. #. #+#.##.#### #.#hH #.#.....##hD=6hhS _The kobold barely misses you.hg  You hit the kobold.  The kobold is moderately wounded.h8 -7.6 (1.2h5 h" = _The kobold hits you but does no damage.hK 9  You sock the kobold!hU e)hY 558.7 (1.1hoa h;d J _You kill the kobold!hh #.... #....# #.# #.# #.# #.)...# ## +.+ .. #.......# .# #.# .# #.##.# #####.[..## #.#### # #+#.##.#### #.# #.#.....##hQqhq4-90h{hF  Things that are here: _a +0 dagger; a kobold corpseh 2M#### ###########....# #)...# ##++ ..) #...............##.#h h ?-30 h _h h cM#### ###########....# #)...# ##+.+ ..)#...............# .###########+h <1hUh!hM rM#### ###########....# #)...# ##+.+ ..#......)........# .##..........hW h&X &2ha hub h'\ ##### #.... #....# #.# #.# #.# #.)...# ## +.+ .. #......)..# .# #..# .# #.##.# #####.[..## #. #hk<3h h%hPH ##### #.... #....# #.# #.# #.# #.)...# ## +.+ .. #......)...# .# #...# .# #.##.# #####.[..## #. #h!ZhZ&4hbhdh} i ###### #....# #....# #.# #.# #.# #.)...# ## +.+ ..h}  #......)....# .# #....# .# #.##.# #####.[..## #. #h hJ &5hG h h  ###### #....# #....# #.# #.# #.# #.)...# ## +.+ .. #......).....# .# #h F.....# .# #.##.# #####.[.. #. #hm hղ &6h h h M##### ###########....# #)...# ##+...............+ ........hh&7hhh h h6 h" ,h& Bh' h) ,h+ h- ,h8. hp0 ,h1 h|3 h3 h4 h6 ,h:8 hs: ,h; h= ,h-> hA? ,h? hWA ,hkB hD ,h7E h%F hNF hF hG ,hKH hI ,hK hL ,h+N hQ ,hT hV ,hCX hZ ,he[ hT] ,h[^ hd he ,h[f h_g ,h h hfj ,hrk hm ,hFn h3p ,hq h`s ,ht hv ,hw hy ,hz hx| ,h} h ,hm h ,h h ,h h? h hň h ,hm h ,h h hח h͘ hx h h h ,hQ h ,h0 h- h[ hq h7 h\ h= h* ,h h ,h( h ,h h ,h hش ,h h ,h h ,h h ,h< hs ,h h ,h h ,h h ,h h ,h h- ,hT h ,h& h h h h hQ h h ,hZ h ,h h ,h h ,h h ,hY h> ,hi h ,h h ,h h ,h h5 ,h hl ,h h- ,h h ,h! h! ,h h ,h& h h h h hE h' h ,h$ hR ,hF hN ,h] hJ ,h hQ ,h h ,h h ,h! h# ,h$ h& h& h' h) ,h+ hO, ,h- h. h. h/ h{1 h1 hy2 h\4 ,hS5 h6 ,h8 h9 ,h: h; ,h< h= ,h> h? ,hI@ h&B h`B h?C hK k 236.7 (99.0) _You start waiting.hK 07.7 (100.0)hO hHQ # _Done waiting.h-D 3h`E hG hpK Xh$L hN ,hO hQ hQ hR hT ,hU hW ,hZY h*[ ,hI\ h$^ hO^ h8_ h` h` h8b hc hc he hf hf hg hi ,hj h}l hl hm ho ho h?q h=s ,h0t hu ,hv hx hx hy h{ ,h)} h~ ,h h& ,h h hD hK h@ ,hJ h ,hZ h ,h h ,hԕ hΗ h h, hA ,hi h ,h. hŠ h h hˣ ,hФ h ,h h ,h hQ hy h h hD h0 h ,h h ,h˵ ha h hx h[ ,hx h h6 hC h$ hT h` h/ h^ h h h1 h$ h h: h( h ,ho h ,h h ,h hS h h hz ,h h hD h* h ,h h h h h ,h h ,h ho ,h h& ,hg h h? h h ,h h h h h ,h h ,h hBhlh[hhuhjhzhhh ,h hL ,hB hS,hhv,hthh<hBh0,hshO,h8h ,h/h !,h%"h$,h0%h ',h/(h*BhU,,h4h=7hq7hI9h;h;h&=h?h6?h?hA,hAhB,hGChDhEhYFhH,hIh`KhKhOBh!Ph_R,h Sh1ThSThUhU,hWhgY,hZh\h\h^h`,hAbhQd,hehug,h hhi,hHjhj,hgkh n,h(ohp,hGqhOr,hLshu,h)vh~n 336.7 (99.0) _You start waiting.h07.7 (100.0)hȂhDŽ# _Done waiting.h43hF5h8hi;,h.<hS<h=h?,h_Ah7C,h)DhF,hJhL,hmMhN,h=OhP,hPhHRhkRhShU,hVhXhXhZh[,h]h1_h_h`hgbhbhdhe,hKghh,hjhk,hilhm,hohp,hqhjs,hlth1v,hiwh?yhhyhvzh|,h}h,hπh{,hhphυh6h,hUhԋhhٌhĎ,hh,hhhh/h,h hۚhhhɝ,hhhhKhXhkhh ,h0hխh8hhh hhJ,hjhW,hjh,hʻhOhhh,hh,h*h,hh,hhhhh,hhC,h hI,hh,hnh3,hh,hh,hh,h(h8,hh,hYhjhhh,hhDh~hh,hhE,hh,hh,hNh`,hh,hh`,hh,hh,hh,h%h,h h,h/h,hh ,h h ,hh,hh,h<h,hLh,h&h^,hh,hh,hAhE,hh,hU hD!hp!hg"hb#h#h$h%h&%h%h',h(h+,h+h-,h.h0,hQ2h3h3h4h6,h7hh9,h:hj;h;h(<h6=,h=h>,hy?h0Gn 436.7 (99.0) _You start waiting.hG07.7 (100.0)hCKhM _You start waiting. _Done waiting. _You start waiting.Done waiting. _You start waiting.Done waiting.hhYhhIhQh,h2hh hh!hQh\h`,hh,hhhEhh,hh,h$h h=hFh5 ,h h ,hh,hh,hhehhh,hh!,h"h%,hq&h3),h*h,,h!.h,0,hC1h2h 3h4h5,h 7h8,h:h;,h<h?,h)ChDhDhEhG,hHhJ,hqKh0M,hCNhXP,heQhRh$Sh.ThUhVhVhXhXhYh[h[h\h^,h_hahIahCbhdh5dheh g,hhhihihjhxlhlhmho,hpharhrhshlu,h{vh x,hyhz,h{h},h~hhʀhh~,hhU,h[h,h*h ,h{hh,h}h>,hhH,hh ,hShhhIhAh}hhhɡhh,hhMhhh%hchKh,hDh h5h<h,h9h,hhʹhh<hۼ,hjh,h;hh&h[h,hhhh]hhDh_h_,hhh7hDh h=hZh,h8hh:hh2,h9h!,h+hhh h,hh ,hhhhhhhhh$h3h&,hh~,hmhP,hh;hkhEh,hNh h hW h hE h<hhhh,hh536.7 (99.0) _Done waiting. _You start waiting.Done waiting. _h6You start waiting.Done waiting. _You start waiting.h07.7 (100.0)h#h#& _You start waiting.Done waiting. _You start waiting.Done waiting. _hO&PYou start waiting.Done waiting.h ###### #....# #....# #.# #.# #.# #.)...#  +.+  #......).# .h7 #.# . #.##. #####.[.. #hphߍh *8.0)hhhhGh: h"h"h'Bh'h*,h,hN-,h.h/,h0h2,h3h5,h6h-;Bh<,h=ht?,h@h&BhQBhChD,hEhG,hIh3K,hLhM,hNhP,hQhS,hThV,hWhJYhtYhRZhy\,h+]h_,h `hTb,hHchdh!eh`fhyh,hihk,hlhn,hohhmhĒhӔhhhx,hh2,hh8,h3hڝ,hh=,h@h,hhߥ,h@h,hhhhhرhhزhD,hVhh7h;hA,h7h,hh,hh,hh,h5hh/hh,h hUhhh,hh,hh,hhh#hh,h/h,hHh,hhh:h+h1h[hhf,hhw,hh ,h_h,hch,h5hh;h2h ,hhhfhPh7,hPhh- hi h# ,hY h,hh,hh,hh,h9hhhhhhh ,hx!h"h #h!$hg%,h%h&,h'h)h)h+h.,h/hI1,h2h4h4hK6h}8h8h9ht<,h=hW?h?h@h,hh 637.7 (99.0) _Done waiting. _You start waiting.Done waiting. _You start waiting.Done waiting. _You start waiting.hk 08.7 (100.0)hh8 _You start waiting.Done waiting. _You start waiting.Done waiting. _You start waiting.Done waiting.hhhhhhBhhZhhh,hh,hhhhh,hh5huhxh,hh,hh,hh,hh,hh,hhf,hth,hhh,hhd ,h h h h h ,hR h,hjhV,hh,hh,h%hhhhd,hihL,h;h h' h!hM%Bh&h'h'hx)h)h*h,,h-hH/,h0h1,h4h4,h5h7,h~8h):h^:h;h~=,h>h%@h\@hBhC,hDhF,hGhHI,hlJhqL,hMh@O,hOhQ,hShjT,huUhW,hWhY,hZh\,hb]h _,hM`hb,hbhd,hehjBhNk,hqlhmh"nhnh>p,h#qhr,h"sh5t,hthu,hvhw,h7xh5yhz,h){,h4|h~,hh,hhԂ,hvh,hhh>hĆhhهh{h,h֊h,hhQ,hڐh#,hh,h*h,hh@huhh,hh,hh,hoh,h1hŦhhh,hh,h>h,hưh ,hQhx,h hhhhlhhh ,hh|,hh,hh ,hmh,h|h,h-h,hhx,h:hJ,hh,hh,hh+,hzh737.7 (99.0) _Done waiting. _You start waiting.Done waiting. _You start waiting.Done waiting. _You start waiting.h308.7 (100.0)hh _You start waiting.Done waiting. _You start waiting.Done waiting. _You start waiting.Done waiting.hIhh7,hh5h!hh=h]h+h]hX h{ ,h hUhhhhhh_hhh,hhx,h}h7hjhhG h h]!hX#,h$h&,h(h*,h=,h-h(.hg/hF1h1he3h5,he6hg8,h9h;,h<h?,hc@hEB,hChhE,hFhmH,hIh2KhKhLhDNhNhOh+QhiQhRhFT,hwUh WhHWh!XhZ,hN[h\,h(^h_,h ahb,hche,hghh,hihk,hlhq,hshthvhvhHy,h0zh |,hK}h,h*h,hhAhihlhEh|hh\hhh",h!h+,hqh],h]h,h!h7,h/h,hoh^hhh,hh,hhH,h[h,hAhA,hh,hh|,hh,hh`Bh,hEhf,h̷h,hh,h@h,hh-,h̾hȿ,h`hV,h7hZ,hLhT,hh,h}h,hh,h!h,hh,hh,hhw,hh,hh,hxh,hNh,hh,hhh h}h,hh,hLhF,hh,hh,hh,hhs,hh,hh>,hhhhh!hHhh,hh ,h hy ,h h,h3h837.7 (99.0) _Done waiting. _You start waiting.Done waiting. _You start waiting.Done waiting. _You start waiting.hK08.7 (100.0)h$h' _You start waiting.Done waiting. _You start waiting.Done waiting. _You start waiting.Done waiting.h(h)h/*h,h,h0Bh#1h3,h4hj6h6hv7hO9,h;:h<,hx=hJ?,h@hChDhDhG,hHhIh3JhKh`LhLhNh:O,hkPhsR,hShUhUhVhW,hRXhOY,hYhZh[h\h^,h1_hra,hcbh+dhfdh)ehfhfhghi,hkhlhlh+mhn,hohqhqhshth6ththvh!vhvhwhwhExhDy,hyhzhzh{hy|h|h}hi~h~hh,hh^hh2hchh hhhhhȟh,hŐhҒ,hh,hch?hfhh4hPhdhhhhy,hhhhhhChuh}hdhhh,h|h,hhh,hhֲ,hѳhh޵hh,hDh,hh,hh,h}h,hh3,hhhNhh,hh,hh,hhph,hh,h:h$hGhhhhCh,h#hh9hyh:,h?h%,hhhhhhhh,hh,hh|hh-h:h\hhh4hhhhhhh h h) hI h ,hh,h/hjhhh h2hhhhh,hXhx,hh ,hhb,hhW,hh,h h!,h "h#,h#h%,h%&hF',h'h .937.7 (99.0) _Done waiting. _You start waiting.Done waiting. _You start waiting.Done waiting. _You start waiting.h~.08.7 (100.0)hJ3h5 _You start waiting.Done waiting. _You start waiting.Done waiting. _You start waiting.Done waiting.hU ######....###########...........)...# #+....+ .hFVj.....#.............. h^h^19.0)hfhih  ######....###########...........)...# #+....+ .#)#hv j.....##########+#.## h hH '40h^ h h! ######....###########...........)...# #+....+ .#)#..#####.#... h6h\h&1hB$h{'hQ ###### #....#h #....# #.# #h.# #.# #.)...#  +h֍c.+  #......)h(.#  #.#  #.## #####.[h) #h #. ####+#. #.#hC<2hhh6q .#####....).'.#####hw hx &3hK} h/ S _You open the door. _Found a macehz ###### #....# #....# #.# #.# #.##.######.)...#$....)..+.######......).# #.# #. #####.[ #. #.. ##########+#.hGA #.#hdh&4h@hOm _Found 9 gold pieces. _There is an open door here.hs& ###### #....# #.... #.... #... #..#.######.)...[$....)@'.#..######......). #.. #... #####.h #. #.. #+# #.#hh&5hXh& _Found a buckler.—h( ###### #....# #....# #..... #.... #..#.######.).[$....@.'#..######......) #.. #.... #####. #. # #+ #.—h3<6—h9—ht=M _You see here a +0 mace.ėh X ###### #....# #.... # #.... #...#.######.).[$...@).'#..######......)# #... #.... ##### # # ėh Q# #ėh C7 _ėh ėh& ėho s ###### #....# #.... # ## #...#.######.)ėh"p .[$..@.).'.###..######......) #. #...# # ##### # #ėhyp =  ėhx ėhx &8ėhЀ ŗh'w ###### #....# #.... ##+ # #. #.#####.######..[$.@..).'.###..######......) #.. # #.) ##.. ######.. #r   rat (asleep)... #r..ŗh ŗhɒe  A rat comes into view.ŗhirrr.ŗh&9ŗh ŗhС$ _Found a sling.ƗhmC , ###### #....# #.... # #+# # #.# ##.#####.######.[$@...).'#..###..######......) #..# # #.)# # #... ##### #... # .r.. # ....# Ɨh E ƗhM ar.50ƗhS ƗhU Ǘhy< ###### #....# #.... # #+# # #.# ##.#####.######.[@....).'#..###..######......) #..# # #.)# # #... ##### #.r.# # ....# # ....# ǗhSǗh>!:r.Ǘh"&1Ǘh(Ǘh+Q _You see here 9 gold pieces.ɗhd 5######....#####.....#+#.##.#####.######......[$....).'##..###@.######) #..# #.)r.. #####...# .######..#ɗh~" ɗh* :r.ɗh+ -2 _ɗh2 ɗho5 ʗhRG ....#ʗhR####.....#+#.##.#####.#####ʗhSt......[$....).'ʗhSu##..###..######) ʗh=Sj#@.# .ʗhZSr)...# ###### ʗhxS .ʗhSr   rat#. ..#ʗhSʗhAaD=3ʗhcʗhXg; _The rat bites you but does no damage.ʗh$5  You hit the rat.ʗh1,F†ʗh/564.9 (1.2ʗht7ʗh9G _You kill the rat!͗hE#....# #....##.#+# #.#.# #.##.#####.######.......[$....).'.##..###..######......).#.@# #.͗h#†)# #.#...# #####.#...# #.....# #.#....# ##.#..##.#..#͗h͗hB4-50͗h9͗hΗhhE  #####......#+#.##.#####.#####......[$....).'##..###..######) #..# .†...# ###### ..#..## ΗhW -6 _You see here a +0 sling.җh5MҗhNQ ######+ җhp#.# ##.#####.######җh......[$....).'.җhv##..###..#####).җhϟ†)# #....# ####җhM#...##......җhY..#..#җhҗhQ-7 _җhҗhҗh- M##### ######+ #.# ##.#####.######.......[$....).'.......##..###.@#####)..†)# #....җh #...# #####......###.#..#җh җhg җh 8җh җh җh rM##### ######+ #.# #.##.#####.######җhf ......[$@...).'.......##..###..######......)..#†)# #..........##.#..#җh7 җh 9җh= җhӗhc ###### #....#ӗh #.... # #+# # #.# # ##.#####.######ӗhL ......[@....).' ##..###..######......) #..# # #†)# #ӗh #...# ##### #...# # ....# # #....#ӗhS  #.#..#ӗhS60ӗhA1.9 (2ӗhwӗh= _You now have 18 gold pieces (gained 9).ӗh!h ###### #....# #.... # #+# # #.# #.##.#####.######.@.....).'#..###..######......)# #..# # #†)# #ӗhh #...# ##### #...# # ....# # #....#  #.#..#ӗhuA2.9 (1ӗhyӗhP _You see here a +0 buckler.ӗh 6 ###### #....# #.... # #+# # #.# #.##.#####.#######[.....).'#..###..######......) #. #..# ## #†)# # #...# ##### #...# # ....# # #....#  #.#..#ӗh" ӗh -3 _ӗh ӗh ԗhQ/ ###### #....# #.... # #+# ## #.# ##..##.#####.###### #ԗh/.[.....).' ####..###..######...... #.. #..# # #.. #†)# ##$# #...# #####.. #...# #### ....#ԗh/ # #....#  #.#..#ԗh0ԗhE;ԗh;4ԗh|Cԗh}F* _Found 9 gold pieces.ԗhY ###### #....# #.... #ԗh#+ #+# # #. #.# # #..##.#####.###### #.[.....).'ԗh ####..###..###### #..# #..# #ԗh` #... #†)# # #$## #...# ##### .. #...# # ### ....# # #....#  #.#..#ԗhԗh&5ԗhԗhԗhz ###### #....# #....##.#+ #+# #.#. #.# #.#..##.#####.######.#.[.....).'.####..###..######.#..# #..# #.#... #†)# #.ԗh #$## #...# #####... #...# #.### ....# #.#....# # ԗh ԗhV &6ԗhn ԗhs ԗhd Q###### #....# #....##.#+ #+# #.#. #.# #.#..##.#####.######.#.[.....).'.####..###..######......)#..# #..# #.#... #†)# #.#$## #...# #####... #...# #.### ....# #.#....# # ԗhл ԗh< &7ԗhy ԗh ՗hҎ###### #....# #....##.#+ #+# #.#. #.# #.#..##.#####.######.#......).'.####..###..######......).#..# #..# #.#... #†)# #.#$## #...# #####... #...# #.### ....# #.#....# # ՗h՗h8՗h5՗hLP _You see here a +0 buckler.֗hV4֗h@{\ _Unknown command.ڗh4ڗhL!ڗh#n _Sorry, you're not good enough to have a special ability.hhx ~Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.h B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumphy UF.Monsters ~: Macros helpG.Items &: Options helpH.hC Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.h Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesh hZ TheBestestBungo the Twirler######Gargoyle#....#Health: 12/12 ========================#....#### Magic: 1/1========================#........ AC: 13Str: 17#+ #+# #........ EV: 4Int: 8#. #.# #........ SH: 0Dex: 11#..##.#####.######........ XL:  1 Next: 60% Place: Dungeon:1#.......@.....).'........ Noise: ---------  Time: 968.9 (0.0)####..###..######......). a) +0 quarterstaffh #..# #..# #........ Throw: 3 throwing nets#... #†)# #........#$## #...# #####...... #...##....### ....##....#....#######.#..# _You now have 18 gold pieces (gained 9). _You see here a +0 buckler. _Found 9 gold pieces. hY _You see here a +0 buckler. _Unknown command. _Sorry, you're not good enough to have a special ability.hY h h h h h PDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.h; Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.h }Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesh I.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.h Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.hԈ List of Character Species2.List of Character Backgrounds3.List of Skillsh 4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesh8CMovement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/ 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j nm : show skill screen % : character overview Rest: hi9^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health } : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession Extended Movement:E : display experience info oh90: auto-explore G: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile andh * Dir., Ctrl-Dir. : attack without movepickup part of a single stackx: eXamine surroundings/targets Autofight:X: eXamine level map (X? for helpTab: attack nearest monster, Ctrl-X : list monsters, items, featuresmoving if necessaryin viewhԷ  hShift-Tab, p : trigger quivered action; |: toggle view layersh if targeted, aims atCtrl-O : show dungeon Overviewnearest monsterCtrl-A : toggle auto-pickup Item types (and common commands)Inventory management: ) : hand weapons (wield)i : show Inventory listh ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g) [ : armour (Wear and Take off)(press twice for pick up menu)h͆hَh$TheBestestBungo the Twirler######Gargoyle#....#Health: 12/12 ========================#....#### Magic: 1/1========================#........ AC: 13Str: 17#+ #+# #........ EV: 4Int: 8h#. #.# #........ SH: 0Dex: 11#..##.#####.######........ XL:  1 Next: 60% Place: Dungeon:1#.......@.....).'........ Noise: ---------  Time: 968.9 (0.0)####..###..######......). a) +0 quarterstaff#..# #..# #........ Throw: 3 throwing nets#... #†)# #........#$## #...# #####...... #...##....### ....##....#....#######.#..# _You now have 18 gold pieces (gained 9). _You see here a +0 buckler. _Found 9 gold pieces. _You see here a +0 buckler. _Unknown commahXnd. _Sorry, you're not good enough to have a special ability.h)hhhզh!h+9.9 (1hOhusee here a +0 buckler. _Found 9 gold pieces. _You see here a +0 buckler.Unknown command.Sorry, you're not good enough to have a special ability. _g - a +0 bucklerhΒ ###### #....# #.... # #+ #+# # #. #.# # #..##.#####.###### #.).' ####..###..######......) #..# #..# # #... #†)# #h #$## #...# ##### .. #...# # ### ....# # #....#  #.#..#h'h'70hhh  ###### #....# #.... # #+ #+# # #. #.# # #..##.#####.###### #.).'h^ + ####..###..######...... #..# #..# #h X #... #†)# # #$## #...# #####h Z .. #...# #h  ### ....# # #....#h S  #.#..#h0 h &1h h hH ~###### #....# #....##.#+ #+# #.#. #.# #.#..##.#####.######.#.).'.####..###..######......)#..# #..# #.#... #†)# #.#$## #...# #####... #...# #.h ### ....# #.#....# # h h &2h h h*hyhhN _There are no items here.h?D ~ ###### #....# #.... # #+ #+# # #. #.# # #..##.#####.###### #.).' ####..###..######...... #..# #..# # #... #†)# # #$## #...# ##### .. #...# # ### ....# # #....#  #.#..#h( `3 _he O ###### #....# #.... # #+ #+# # #. #.# # #..##.#####.###### #.).' ####..###..###### #..# #..# # #... #†)# # #$## #...# ##### .. #...# # ### ....# # #....#  #.#..#h(<4hw.h60h  #.... #.... ## #+# #+# #... #.# #.# # #..##.#####.###### #.).' ####..###..###### #..# #..# # #... #†)# # #$##.#...# #####hь ... .#...# # #### ....# # #....#  #.#..#h#h&5h8h#h #####....### #+# #+#.... #.# #. #..##.#####.##### #.............).'####@.###..###### #..# #..# ..#†)#.#.#.#..#h)h|&6hhh"#  ....### #+# #+#.... #.# #. #..##.#####.##### #.............).'####..###..###### #@.# #..# ..#†)$##.#...# #####.h# :..#...#..#h) hB* &7hJ/ h1 h2  ### #+# #+#.... #.# #. #..##.#####.##### #.............).'###..###..###### #..###..# ..#†)$##.#...# #####... .# #####hr h &8h h hj ### #+# #+#.... #.# #. #..##.#####.#####h #.............).'###..###..###### #..###..# ..#†)##.#...# #####h.........#.# ########## .hBh&9hhhhX,80.9 (2h|h^= _You now have 27 gold pieces (gained 9).hǴ  ### #+# #+#.... #.# #. #..##.#####.##### #.............).'###..###..######  ..#†)#######.##.#...# #####.......@.# ########## . #h h +1.9 (1h h h,p ### #+# #+# # .... #.# #.# # #..##.#####.###### #.......).' ####..###..###### #..###..# # #....#†)# ##.##.#...# .#.#...# # ....#  #....#  #.#..#  #.#..#  ..#..#h)%hf%&2h*h&1hy ### #+# #+# # .... #.# #.# # #..##.#####.######h #......).' ####..###..######h0 #..###..# # #....#†)# #hU#.##.#...# ?.#.#...## ....#h|j #....#  #.#..# hy #.#..#  ..#..#h[h&3hhyd _Found a scroll labelled DOEZIGYTUBB.h-y ### #+# #+# # .... #.# #.# # #..##.#####.######h- #.).' ####..###..###### #..###..# #h. #....#†)# ##.##.#...# h&..?.#.#...## ....#hF.j #....#  #.#..# h.y #.#..#  ..#..#h;Y4hN  ### #+# #+# # .... #.# #.# # #..##.#####.###### #.).' ####..###..###### #..###..# # #....#†)# #.#.##.#...# .?.#.#...## ....# #....#  #.#..#  #.#..#  ..#..#hT hT &5hiZ h\ hMAi ### #+# #+#  .... #.# #.#  #..##.#####. #.). ####..###.. #..###..#  #....#†)# #.#.##.#...# #..?.#.#...## ....# #....#  #.#..#  #.#..#  ..#..#heFhCK&6hLh;NhfL ### #+# #+# .... #.# #.# #..##.#####. #.) ####..###.. #..###..# #....#†)# #.#.##.#...# #..?.#.#...# # ....# #....#  #.#..#  #.#..#  ..#..#hvohp7huhwh ### #+# #+# .... #.# #.# #..##.#####. #. ####..###.. #..###..# #....#†)# #.#.##.#...# #..?.#.#...# h^# ....# #....#  #.#..#  #.#..#  ..#..#h "<8h'h)hh ### #+# #+# .... #.# #.# #..##.#####. # ####..###.. #..###..# #....#†)# #.#.##.#...# #..?.#.#...# # ....# #....#  #.#..#  #.#..# hL ..#..#h<9hhvh:  ### #+# #+# .... #.# #.# #..##.#####. # ####..###.. #..###..## #....#†)# #.#.##.#... #...#.#...hK; $ # .... #.... #.#.. #.#.. ..#..hC =90hNH hO A1.9 (2huT hZ a _h - a scroll labelled DOEZIGYTUBB h< ha< hA hLC h? o  Annotate which branch? (. - D:1, ? - help, ! - show branch list)h&h2(Annotate (select level):Enter or . : Annotate current level.  hb(any letter : Annotate a level in the branch corresponding to the letter.  <: Annotate the level upstairs.  >h(<: Annotate the level downstairs.  h(Ctrl-P : Annotate a level in the branch above this one.  !: Show list of dungeon branches.hdhwn### #+# #+# TheBestestBungo the Twirler.... #.# #.# Gargoyle#..##.#####.# Health: 12/12 ========================#........... Magic: 1/1========================####..###..# AC: 13Str: 17#..###..# EV: 4Int: 8##....#†)# SH: 0Dex: 11hx#.##########.##.#... XL:  1 Next: 60% Place: Dungeon:1#..@..........#.#... Noise: ---------  Time: 991.9 (0.0)############### .... a) +0 quarterstaff#.... Throw: 3 throwing nets#.#..#.#....#.. _g - a +0 buckler _There are no items here. _You now have 27 gold pieces (gained 9). _Found a scroll labelled DOEZIGYTUBB. _h - a scroll labelled DOEZIGYTUBBAnnotate which branch? (. - D:1, ? - help, ! - show branch list)hY P  Okay, then.hZ h@` hc . _hgsDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Displh tay diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesh hWhz### #+# #+# TheBestestBungo the Twirler.... #.# #.# Gargoyle#..##.#####.# Health: 12/12 ========================#........... Magic: 1/1========================####..###..# AC: 13Str: 17#..###..# EV: 4Int: 8##....#†)# SH: 0Dex: 11h$#.##########.##.#... XL:  1 Next: 60% Place: Dungeon:1#..@..........#.#... Noise: ---------  Time: 991.9 (0.0)############### .... a) +0 quarterstaff#.... Throw: 3 throwing nets#.#..#.#....#.. _There are no items here. _You now have 27 gold pieces (gained 9). _Found a scroll labelled DOEZIGYTUBB. _h - a scroll labelled DOEZIGYTUBBAnnotate which branch? (. - D:1, ? - help, ! - show branch list) _Okay, then.hh/h~h h SHIFT!h(F!hF!hW\ _Unknown command.#hѿ#hRDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.#hJOverview aspect of Dungeon Crawl.B.Starting Screen ?: List of commands#hl9C.#hAttributes and Stats ^: Quickstart GuideD.#hlExploring the Dungeon :: Browse character notes#hSE.Experience and Skills #h#: Browse character dumpF.#hMonsters ~: Macros helpG.#h>TItems &: Options help#h]KH.Spellcasting #h{%: Table of aptitudesI.#hTargeting /: Lookup descriptionJ.#hReligion Q: FAQK.#hcMutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy#h1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions#hM6.Dungeon sprint modes%h& =Movement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u%h'   and quit the game \|/\|/ 4-5-6h-.-lPlayer Character Information: /|\ /|\%hE' @ : display character status 1 2 3 b j nm : show skill screen %h' % : character overview Rest: ^ : show religion screen %h;( h. : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when%h( E\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health } : show runes collected %h( ( and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellery%h( $ : display gold in possession Extended Movement:%hD) E : display experience info o: auto-explore G: interlevel travel%hi) Dungeon Interaction and Information: Ctrl-F : Find items%h) O/C : Open/Close door Ctrl-W : set Waypoint%h) </> : use staircase / Dir., Shift-Dir.: long walk%h* S;: examine occupied tile and(ht* Dir., Ctrl-Dir. : attack without movepickup part of a single stackx: eXamine surroundings/targets Autofight:X(hY+: eXamine level map (X? for helpTab: attack nearest monster, Ctrl-X : list monsters, items, feature[?7ls[?7h(h(h#moving if necessaryin view Shift-Tab, p : trigger quivered action; |: toggle view layers(he if targeted, aims atCtrl-O : show dungeon Overviewnearest monster(h mCtrl-A : toggle auto-pickup Item types (and common commands)Inventory management: ) : hand weapons (wield)i : show Inventory list(hǧ(h(h(]( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g) [ : armour (Wear and Take off)(press twice for pick up menu)+hTw? : scrolls (read)d : Drop an item ! : potions (quaff)d#: Drop exact number of items = : rings (Put on and Remove)D : Drop the last item(s) you picked up" : amulets (Put on and Remove) % : talismans (eVoke)Item Interaction:+h 9  / : wands (eVoke){ : inscribe item,h7<F: : books (Memorise, zap, Zap,f : Fire the currently quivered actionpick up to add to library)F : select an item and Fire it | : staves (wield)Q : select action to be Quivered } : miscellaneous items (eVoke)] : swap between most recent quiver act$ : gold ($ counts gold)q : Quaff a potion-h  0 : the Orb of Zotr : Read a scroll.h˃ ### #+# #+# TheBestestBungo the Twirler.... #.# #.# Gargoyle#..##.#####.# Health: 12/12 ========================#........... Magic: 1/1========================####..###..# AC: 13Str: 17#..###..# EV: 4Int: 8##....#†)# SH: 0Dex: 11#.##########.##.#... XL:  1 Next: 60% Place: Dungeon:1#..@..........#.#... Noise: ---------  Time: 991.9 (0.0)############### .... a) +0 quarterstaff#.... Throw: 3 throwing nets#.#..#.#....#.. _You now have 27 gold pieces (gained 9). _Found [0;1.h K0;1ma scroll labelled DOEZIGYTUBB. _h - a scroll labelled DOEZIGYTUBBAnnotate which branch? (. - D:1, ? - help, ! - show branch list) _Okay, then. _Unknown command..h܄ .h .hh /hrInventory: 8/52 slots Hand Weapons (go to first with ))  a - a +0 quarterstaff (weapon) Missiles (go to first with ()  d - 3 throwing nets (quivered)e - a javelin Armour (go to first with [)  c - a +0 helmet (worn)  f - a +0 plate armour (worn)b - a +0 leather armour  g - a +0 buckler Scrolls (go to first with ?)  h - a scroll labelled DOEZIGYTUBB7hZ dh - a scroll labelled DOEZIGYTUBB. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.Nh [?25h[?0cNh Inscribe with what?    Vh)[?25l[?1c[?25h[?0c[?25l[?1cVh [?25h[?0cVh/[?25l[?1cVh### #+# #+# TheBestestBungo the Twirler.... #.# #.# Gargoyle#..##.#####.# Health: 12/12 ========================#........... Magic: 1/1========================####..###..# AC: 13Str: 17#..###..# EV: 4Int: 8#Vh#....#†)# SH: 0Dex: 11#.##########.##.#... XL:  1 Next: 60% Place: Dungeon:1#..@..........#.#... Noise: ---------  Time: 991.9 (0.0)############### .... a) +0 quarterstaff#.... Throw: 3 throwing netsVh#.#..#.#....#.. _Found a scroll labelled DOEZIGYTUBB. Vh_h - a scroll labelled DOEZIGYTUBBAnnotate which branch? (. - D:1, ? - help, ! - show branch list) _Okay, then. _Unknown command.h - a scroll labelled DOEZIGYTUBBVhVhVhVh _h - a scroll labelled DOEZIGYTUBB  Annotate which branch? (. - D:1, ? - help, ! - show branch list) _Okay, then.Unknown command.  h - a scroll labelled DOEZIGYTUBB _{Erm, What the sigma}XhE  ### #+# #+# #. .... #.# #.#.#. #..##.#####..#.# #.(. ####..###.... #..###.. #. #....#†) #.#.##.# #.#.# #  # #.# #.# ..#XhP A2.9 (1Xh$W Xh~Y % _Found 6 stones.Yh ### #+# # # #. .... #.# # #.#. #..##.#####YhF .#.## # .(.# ####..### ... #..### #.# #....#† #.#.##.# #.#.# #  #Yh #.# #.# ..#YhYh&3Yh%Yh(YhΦM ### #+# .... #.# #.#. # #..##.#####.#.##.# #.........(.#. ###Yhq7...###. #....#†##########.#.............#.################ #..YhBYh&4YhYh$Yh* M  ### #+ #. .... #.# .# #.#. # #..##.#####...#.#.##.# #..............(.#.# ####......####. #....#†##########.#.............#.################ ..5ZhZM.  ### #+ # #. .... #.# # #.#. # #..##.######.#.##.# #..............(.#.# ####...@..####.#.##.### #....#†##########.##.............#.#.#6Zh`ZhDa[h@ ..# #.. #.# ### #+# . # #.# .... #.# .# #.#.g # #..##.[hvA.#.#.##.# #.(.#.# ####..### #..@...# #..### #.##.### #....## #.##.##.# #...#.# ##### [hA #. g   hobgoblin (asleep) #. #.[hA- ..[hHk  A hobgoblin comes into view.[h5Oa.gg[hO&====[hO7[h}U[h\+ _The hobgoblin shouts!]hl#..#.  ### #+. # #.## .... #.# .# #.#.. # #..##.#####.#g##.# #...............@.#.# ########......##.##.### #...#. #.##########.## #.............#.################ #]h]h]h~68/12 ]h͢--------]h 5=---]h>8]h7]hī ]h ]hD_The hobgoblin hits you. ]hr>_You see here 6 stones.]h  You sock the hobgoblin!  You kill the hobgoblin!†rr   quokka (wandering)9==------8---1000.1 (1.2) ]hdS_A quokka comes into view._h) ..#.##>..##.#..#.#.# #### #+#_h) .. #.#.##...... #.#..# #.#... # #..##..#.#†##.# #(.#.# ####..#......# #.._h0*  #r##.### #.... #. #.##.##. #. #.._hY* .#.#. ##### #. #_h}* |#. # #_h . _h4 r.r_hF5 +-1_hn5 0_hZ; _h> ; _Found a stone staircase leading down.`hAwa  You closely miss the quokka.`hx5=2.3 (1.2`h}`hˀ> _The quokka bites you but does no damage.`h9  You sock the quokka!`hZI†`h1`h͜`hvTheBestestBungo the Twirler..#.#Gargoyle#>..#Health: 9/12==================------#.#..Magic: 1/1========================#.#.# #### #+#AC: 13Str: 17.. #.#.##...... #.#EV: 4Int: 8...# #.#... # #..##.### SH: 0Dex: 11.....#.#†##.# #....... XL:  1 Next: 100% Place: Dungeon:1.......@(.#.# ####..## Noise: =--------  Time: 1003.4 (1.1)######.[0`h;10;1m†....##..## a) +0 quarterstaff#.##.####.... Throw: 3 throwing nets#. #.##########.##.#. #.............#.#. ############### #.# #.# # You kill the hobgoblin! _A quokka comes into view. _Found a stone staircase leading down.  You closely miss the quokka. _The quokka bites you but does no damage.  You sock the quokka!`h _You kill the quokka!You have reached level 2!`h/  --more--ghRE13/172/22 0% ghYghp[4 _khkhDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents khX`obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.khƋ=Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpkhG.Items &: Options helpH.Spellcasting khL%: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationkhL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character SpecieskhT2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptionskh,M6.Dungeon sprint modesnh~& ------------------------------------------------------------------------ E.EXPERIENCE AND SKILLS ------------------------------------------------------------------------ When you kill monsters, you gain experience points (XP). When you get enough XP, you gain an experience level, making your character more powerful. As they gain levels, characters gain more health, magic, and spell levels. Additionally, the experience you gain is used to train your skills. These skills represent proficiency with all areas of endeavour an ambitious adventurer might need in the dungeons. They range from different weapon skills (both for close and ranged combat) to many magical skills and several additional activities like Dodging or Stealth. See Appendix 3. "List of Skills" for a detailed description of all skills present in Crawl. The ease with which a character learns a skill depends solely on species. These aptitudes are displayed when viewing your skills, and a full table can be viewed in aptitudes.txt (also from the help screen during play via '?%'). nh& 8You can see your character's skills by pressing the 'm' key; the higher the level of a skill, the better you are at it. All characters start with a few skills already trained (determined by their background), those which are not present have to be learned from scratch. Each skill can go up to 27.nh xhxhxh#TheBestestBungo the Twirler..#.#Gargoyle#>..#Health: 13/17 ==================------#.#..Magic: 2/2========================#.#.# #### #+#AC: 13Str: 17.. #.#.##...... #.#EV: 4Int: 8...# #.#... # #..##.### SH: 0Dex: 11.....#.#†##.# #....... XL:  2 Next:  0% Place: Dungeon:1.......@(.#.# ####..## Noise: =--------  Time: 1003.4 (0.0)xh$)######.†....##..## a) +0 quarterstaff#.##.####.... Throw: 3 throwing nets#. #.##########.##.#. #.............#.#. ############### #.# #.# #  _Found a stone staircase leading down.  You closely miss the quokka. _The quokka bites you but does no damage.  You sock the quokka! _You kill the quokka! _You have reached level 2!xhM*xh*xh/xh1yh8yhW=  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.2  12%  +1   k + Spellcasting   0.0    -1          yh= b + Maces & Flails   1.8     0       c + Polearms   1.6    -1      d + Staves3.2  39%   0       e + Unarmed Combat   0.0     0      f + ThrowingyhC>1.8   8%  -1  yhj>        yh>a    yh>        g + Armouryh>0.0  11%  +1  yh?+    h + Dodging2.5  30%  -2  yh9?$     i + Shields   0.0    +1  yhT?T    yhx?1 j + Stealth   0.0    +2      yh@                    yhH@            yhk@The percentage of incoming experience used to train each skill is in brown.  yh@Skills enhanced by cross-training are in green.  [?] Helpyh@G[=] set a skill target  yh@}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsh>  9*20%36 923hH 12 b - Maces & Flails   1.8   981130hM{ b + Maces & Flails   1.8ht 9*20%36 923hyCost Cost  2.5  1.2  1.0  1.2  4.0  1.0  2.4  0.8  4.2  0.8  0.7 relative cost of raising each skill is in cyan. training|costh TargetTarget--  --  --  --  --  --  h] --  --  --  --  --  current training targets, if anyh .[-] clear all targetscost|targetshLD c + Polearms hVsn  c + Polearms  d + Staves hQ r  d + Staves   e + Unarmed Combat h8!Qrain rain  9%   20%   33%    6%  9% 23%     percentage of incoming experience used to train each skill is in brown.trainingtargetshSCost Cost  2.5  1.2  1.0  1.2  4.0  1.0  2.4  0.8  4.2  0.8  0.7 relative cost of raising each skill is in cyanhj.training|costh TargetTarget--  --  --  --  --  --  --  --  --  --  --  current training targets, if any.[-] clear all targetscost|targetshQrain rain  9%   20%   33%    6%  9% 23%     percentage of incoming experience used to train each skill is in brown.trainingtargetsh Qd  e + Unarmed Combat  f + Throwing hi  f + Throwing   g + Armour hO-i  g + Armour   h + Dodging hNa  g + Armour  h + Dodging h a f + Throwing  g + Armour hhh\TheBestestBungo the Twirler..#.#Gargoyle#>..#Health: 13/17 ==================------#.#..Magic: 2/2========================#.#.# #### #+#AC: 13Str: 17.. #.#.##...... #.#EV: 4ht{Int: 8...# #.#... # #..##.### SH: 0Dex: 11.....#.#†##.# #....... XL:  2 Next:  0% Place: Dungeon:1.......@(.#.# ####..## Noise: =--------  Time: 1003.4 (0.0)h######.†....##..## a) +0 quarterstaff#.##.####.... Throw: 3 throwing nets#. #.##########.##.#. #.............#.#. ############### h #.# #.# #h7  _Found a stone staircase leading down.  You closely miss the quokka. hX_The quokka bites you but does no damage.  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#.#.#....####..##.#####.#.....#.#÷##.# ##........#.##.#.#.##..5Ԙhw M### #..####...# #  #.######### #### ##.#.....#.# ###.#>..### '.'####.#@..###........###....########'## ###......###.# Ԙh #.#...#.#.#....####..##.#####.#Ԙh Ԙh &6Ԙh Ԙh Ԙh M### #..####...# #  #.######### #####. ##.#.....#.# ###.#>.@### '.'####.#...###........###...#.#.#..########'## ##.#...#.#.#.##......###.#.##### ##.Ԙh Ԙh &7Ԙh Ԙh ՘hS<mM### #..####.. # ########## #####. ##.#.....#@# ###.>..### '.'#՘h<###.#...###........###.#.#...#.#.#..########'## ##..## ..՘hC՘hD&8՘hI՘hJ՘h4՘hG՘h՘hP C #####...###### #.#....#################........# #՘h$Q #.....#.#.#.###>.@###'.'#.#...##### ..#.#.#..########'## #..##..#.##.####....# ՘hX ՘hIY &9՘h4_ ՘ha ֘h F ##### #...# ###### #.#.# #....# #.#.# #.##.# #.#.# # #.##.#####.#.# #.#  #.##.#.....#.# #. #..#.#.###>@.### #.'. ##.#.#.###.#...###. #.#.#...#.#.#..##'##  #.#...#.#.#.##......###.# #.#...#.#.#....####..##. #.#.....#.#÷##.# ##[1֘hF5;6H #...(.#.# ####.. #.†....# #.. #.##.### #....֘hL=10֘hQ֘hgT֘hg ##### #...# ###### #.#.# #....# #.#.# #.##.# #.#.# # #.##.#####.#.# #.# #.##.#.....#.# #. #..#.#.###@..### #.'֘hS ##.#.#.###.#...###. #.#.#...#.#.#..##'## #.#...#.#.#.##...###.# #.#...#.#.#....####..##. #.#.....#.#÷##.# ## #....(.#.# ####.. ##.†....# #.. #.##.### #֘h֘hf&1֘hM֘h$c _There is a stone staircase leading down here.ؘh^ؘh'_ؘhE`ؘhddؘh!fؘh"kP _ؘhnlؘhn,ؘhloؘhpؘhpؘhqؘhnsؘhtؘhtؘh,vؘhwؘhy,ؘhzؘh~{ؘhX},ؘh1~ؘhؘh,ؘhZXؘh,ؘhˉؘh{ؘhؘh~ؘhؘh,ؘhؘhؘhZ,ؘhߒؘhؘh`,ؘhؘhؘh,ؘhؘ͗hؘhؘh&ؘh\ؘh E #.#.....#.#÷##.# ##......#..........(.#.# ####..##########.÷....##..# #.##.####... #.##.##########.## #.##............. #.############### #.# #@#254.0) #'# ... ....# .....# (.....# .......#........# ؘh_You open the door.ؘhE _Found 6 stones.٘h M#.#.#....####..##.###.....#.#÷##.# ##................(.#.# ############.÷....#. #....##.##########.#.##..............################.#'#٘h .......#............#٘h ٘hF /6.0) ٘hj _٘hW ٘h ژhM##......###.# #.#.#....####..##.###.....#.#÷##.# ##................(.#.# ############.÷....# #...##########.#.............###############.#'#....#.....#ژh~'ژhF(&7ژhN5ژh6ژh (M#....########'##.##......###.# #.#.#....####..##.###.....#.#÷##.# ##................(.#.# ############.÷....# #...##########.#.............################.#....#ژh ژh &8ژh ژh ژhM####.#...###........#...#.#.#..########'####......###.# #.#.#....####..##.###.....#.#÷##.# ##................(.#.# ############.÷....# #...##########.#ژh.............################.#...ژhحژh$&9ژhژhۘhM.>..### '####.#...###........#...#.#.#..########'###.#.#.##......###.# #.#.#....####..##.##ۘh6a#.....#.#÷##.# ##................(.#.# ############.÷....## #...##########.#.............#.################...ۘh@ ۘh '30ۘhۘhۘh gM##.#.....#.# #.>..### '##.#.#.###.#...###........#.#...#.#.#..########'###...#.#.#.##......###.# #...#.#.#....####..##.##ۘhZ #.....#.#÷##.# ##................(.#.# ############@÷....###.### #...##########.##.##.............#...ۘh+ ۘh 1ۘh߸ ۘh ܘh}M######.#.....#.# #..#>..### '##.#.#.###.#...###.........#...#.#.#..########'##.#.#.#.##......###.# #.#.#....####..##.###.....#.#÷##.# ##..............@.(.#.# ############.÷....##.### #...#.##.##########.###'#ܘh4<2ܘhzܘhܘh .....#.#.###>..###'#.#.#...### #.#.#...#.#.#..########'#...#.#.#.##......###.# .#.#.#....####..##.##..#.#÷##.# ##...............(.#.# ####..#########@÷....#  #.##.##.#.##########.###'#...ܘhTܘh&3ܘh{$ܘh8(ܘh  .#.#.###>..###'#.#...### #.#.#...#.#.#..########'##...#.#.#.##......###.# #...#.#.#....####..##.###.....#.#÷##.# ##...............(.#.# ####..#########.÷....#  #@##.###.#.##########.##............ܘhD M.......#ܘh ܘh &4ܘh ܘh ܘh~  #.#...### ..#.#.#..########'#..#.#.#.##......###.# #.#.#....####..##.##ܘh ...#.#÷##.# ##...............(.#.# ####..#########.÷....#  #.##.###.#######.##............#############........#ܘh ܘhN &5ܘh ܘh ݘhM.>..### '####.#...###........#...#.#.#..########'###.#.#.##......###.# #.#.#....####..##.##ݘh/a#.....#.#÷##.# ##................(.#.# ############.÷....## #...##########.#.............#.################...ݘhP ݘh &6ݘhݘh0ݘhdkM##.#.....#.# #.>..### '##.#.#.###.#...###........#.#...#.#.#..########'###...#.#.#.##......###.# #...#.#.#....####..##.###.....#.#÷##.# ##................(.#.# ############@÷....###.### #...##########.##.##.............#...ݘht<7ݘhzݘh#}ݘhɗ  .#.#.###>..###'#.#...### #.#.#...#.#.#..########'##...#.#.#.##......###.# #...#.#.#....####..##.###.....#.#÷##.# ##...............(.#.# ####..#########.÷....#  #@##.###.#.##########.##...................#ݘh2 ݘh &8ݘhs ݘh٣ ݘhi #.#...### ..#.#.#..########'#..#.#.#.##......###.# ݘhZ&#.#.#....####..##.##..#.#÷##.# ##...............(.#.# ####..#########.÷....#  #.##.###.#######.##ݘhJ............#############...ݘh-.....#ݘh ݘh &9ݘhݘhޘhp=  ..#.#.#..########'#..#.#.#.##......###.# ...####..##.##..#.#÷##.# ##...............(.#.# ####..#########.÷....#  #.##.##.#######.##............#############...(.....#ޘhvޘhx'40ޘh|ޘhޘh ..##......###.# ....####..##.##..#.#÷##.# ##...............(.#.# ####..#########.÷....#  #.##.##.#######.##............#############....#.......#ޘhޘh&1ޘhjޘhޘhQ ...####..##.##..#.#÷##.# ##...............(.#.# ####..#########.÷....#  #.##.##.#######.##............#############'....#.....#........#ޘhsYޘhY&2ޘhl_ޘhaޘh  ..#.#÷##.# ##...............(.#.# ####..#ޘh ########.÷....#  #.##.##.#######.##............#############ޘh2 *'ޘhO ".......#ޘhw J............#ޘh ޘh ޘh &3ޘhm ޘh*r ,.........(.#.# ####..#########.÷....#  #.##.##.#######.##............#############.........#.........#........(.......ޘhx ޘh/y &4ޘh~ ޘh] Q _There is an open door here.ޘh   ########.÷....#  #.##.##.#######.##............####################'##.......@.#.........#ޘh,ޘh,-5 _ޘhq2ޘh4ߘh_ #.##.##.#######.##............####################'##.........(.########..ߘhߘhM6ߘhߘhߘhq #.##.### # #.##.#. #.##. #.# #.# #.#ߘh3r#'##.#.#.#.(.....#.#.#.#.#ߘhr #..ߘhyߘh3z&7ߘhߘhߘhR s #.##.### # #.##.#. #.## #. #.# #.##'###.##.##.##....(.....##.##.##.##.##..ߘh' ߘhF( &8ߘh- ߘhr/ ߘh 0  #.##.### #   #.##.#   #.##   #.   #.#   #.#   #'##   #.#   #.#   #.#   #....(.....#   #.#   #ߘh $.#   #.#   #.#   ߘh Q#..  ߘhZ ߘh &9ߘh ߘh h}  #.##.###   #.##.   #.##   #.   #.#   #.#  #'##  #.#  #hR.#  #.#  #....(.....#   #.#  hv #.#   #.#  h #.#   hR#.. hFh 50h=hho"o######.........########## h"##########'##..........(.#########... ...h*ht+&1hs1h3h: .........########### .##########'##.............  hhM&2hh4L _You see here 6 stones.h  ########### .#########'##..........h I(..  h C3 _h h h   .#########'##..........(.  hx h &4h hS h!h0 #########'##..........(.#########.....  hohp&5huhwhC #.#  #'##  #.#  #.#  #.#  #....(.....#  #.#  #.#  #.#  h+#.#  #...# ...# ..#h5+   hn h9h&6hhh9 #.#  #'##  #.#  #.#  #.#  #....(.....#  #.#  #.#  #.#  #.#  #h6:...#   ..# .. # hCh?D&7hJhLh0 #.# #'## #.# #.# #.# #....(.....# #.# #.# #.# #.# #...# ...#.h f.#....###h' h' &8hF- h,/ h #.# #'## #.# #.# #.# #....(.....# #.# #.# #.# #.# #...# [..#.....######h h &9hY hң - _Found a pair of gloves.hx=#.# ##'## ##.# .#.# #.# #....(.....# #.# #.# #.# #.# #...# ....#.h~x[..#.......+#hhX'60hhh+#########'##........... (.#########...# ....#..[..#........##+####### h ]Y1hF U........... (.#.##########@..# #......#......[#.!.........#####+####### hO <2hV hX V _Found 2 black potions.h2 2 ...(.......#........#.#........#.#########.. #......[!..........####+#######.. h< <3hD h?F h =.(.......# #.....#.#....#..#########.. #......!...........#####+#######.. h<4hh#W _You see here a +0 pair of gloves.h"h#&5h)he,- _k - a +0 pair of gloveshd p #.# #....(.....# #....# # #....#.# #...#.# #...#.# ####...# #.# #.# #.!.# #####+#..hl <6hr h#t hV  #.# #....(.....# #..# # #..#.# #..#.# #..#.# ####...# #.# #.# #.!.# #####+#..hC] h] &7hb h e h #.# #....(.....# #.# # #.#.# #.#.# #..#.# ####...# #.# #.# #.!.# #####+#..hk h &8hxhkh1  #.#   #....(.....#   #.# #   #.#.#   #.#.#   #.#.#   ####...#   #.#   #.#   #.!.#   #####+#.. h1A      hy9h9&9hD?hAhV6(.#hV.##.#########.. #......hV!....#####+#######..hW"hE^h^h^ 70hchdh#F   #....(.....#   #.# #   #.#.#   #.#.#   #.#.#   ####...#   #.#   #hF *.#   #..#   #####+#..        hM hvM &1hJR hX hX hY $2.4 (2h\ h^ S _l - 2 black potionsh?1 #....(.....#  #.# #  #.#.#  #.#.#  #.#.#  ####...#  #.#  #.#  #.#  #####+#..        h:A3.4 (1h<hk>h  #....(.....#  #.# #  #.#.#  #.#.#  #..#.#  ####...#  #.#  #.# #.#  #####+#..  h h &4hN h hAv#....(.....# #.# # #.#.# #..#.# #..#.# ####...# #.# #.##.# #####+#.. hh@&5h` h h"#'h*#`#.##.#h##.##.#l   frilled lizard (asleep)hk$!...h$*..lh( h-1 You open the door.h"8Illh8.h9hI:6h}?h6C hCS_A frilled lizard comes into view.h ..#.#.#.#.#########.. #......##....######@#######.. #.# ..l.he h :l.h &7hR h< Q _There is an open door here.h -..#########...# #.........##.........####.............######'#######.. #@# l........hK ht :l.h" -8 _h= hY h 0.##########...# #.................###...........#####'#######.. #.# l.....................hh5.=9hhX[ _The frilled lizard barely misses you.hIb i  You closely miss the frilled lizard.hb .80.5 (1.1hh hk F _The frilled lizard bites you but does no damage.hG  You hit the frilled lizard.†h98/18 41.6hhLR _You kill the frilled lizard!h2)#########.. #..............###....#####'#######.. #.# ....+......K.K   kobold (asleep)#.........#.........#ha1  A kobold comes into view. It is wielding a +0 short sword.h2h: KK.KK 2 kobolds (1 wandering)The kobold shouts!hb<5==20hh _A kobold comes into view. It is wielding a +0 whip. _You see here a frilled lizard corpse.hw h{ cInventory: 12/52 slots Hand Weapons (go to first with ))  a - a +0 quarterstaff (weapon) Missiles (go to first with () h{ I d - 3 throwing nets (quivered)e - a javelin Armour (go to first with [)  c - a +0 helmet (worn)  f - a +0 plate armour (worn)b - a +0 leather armour  h| 4g - a +0 buckler  k - a +0 pair of gloves hC| Scrolls (go to first with ?)  h - a scroll labelled DOEZIGYTUBB {Erm, What the sigma}  j - a scroll labelled VOUCUIKAGA hr| Potions (go to first with !)  i - a smoky cyan potion  l - 2 black potionsh| hu-n  h - a scroll labelled DOEZIGYTUBB {Erm, What the sigma}h g - a +0 buckler. A small piece of wood and metal, to be strapped on one arm for defence. It is cumbersome to wear, and slightly impedes the evasion, spellcasting ability, and attack speed of the wearer. These penalties are reduced by the wearer's Shields skill and Strength; mastering Shields eliminates penalties. Base shield rating: 3 Encumbrance rating: 5 Max blocks/turn: 2 It can be maximally enchanted to +3. If you switch to wearing this armour: Your EV would decrease by 0.4 (4.3 -> 3.9). Your SH would increase by 3.5 (0.0 -> 3.5). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {offhand armour} {offhand armor} {auxiliary armor} {auxiliary armour} {shield} Menu/colouring prefixes: identified armour _________________ (w)ear, (d)rop, (=)adjust, or (i)nscribe.ht Spend multiple turns changing equipment while enemies are nearby? Y - Yes  N - No h h ho#..........#.#TheBestestBungo the Twirler##########...#Gargoyle#.........#Health: 18/18 ======================== h#.........###Magic: 2/2========================#.............#AC: 13Str: 17#####'#######..EV: 4Int: 8#.#SH: 0Dex: 11#.# hXL:  2 Next:  4% Place: Dungeon:1#@#Noise: ===------  Time: 1282.6 (0.0)#.#a) +0 quarterstaff...Throw: 3 throwing nets.K.........K+........KK 2 kobolds (1 wandering)#.........#.........# _You kill the frilled lizard!A kobold comes into view. It is wielding a +0 short sword.The kobold shouts! _A kobold comes into view. It is wielding a +0 whip. _You see here a frilled lizard corpse.  hDThere are monsters nearby! hKK==== ha  #......... #.........#  The kobold shouts! _A kobold comes into view. It is wielding a +0 whip. _You see here a frilled lizard corpse.  hThere are monsters nearby! _The kobold shouts!  You start unwielding your weapon. h h h!K...K.J   endoplasmKK 2 koboldsJ haJ----3.6 (1 hp! h# -----) Nothing wielded _You continue unwielding your +0 quarterstaff. h' hv*a _You finish unwielding your +0 quarterstaff.hw,M..........###########........# ### .............######'#######..†#.#.K.....K.......K   kobold+........hx#.........#.....J...#hzBhb-K.K.J   endoplasmKK 2 koboldsJ.h-4 _hhhP M.#..........#.###########...........# .......### .............######'#######...†#K#KK 2 kobolds......+....J...h ,h h& K.J   endoplasmKK 2 koboldsJ.h &5h hr h] .##########...# #.................###...........#####'#######.. #.# h] K...............+....J...#.........h^ #hf hm [J.=6hs h'x S _The kobold barely misses you.hE_.#..........#.###########...........# .......### .............######'#######..h_..#K# ... .....  ....J.. +. hbhbh`jUK†J.hk%-hdk 7hrh)uh* ...........#.###########...##.........# #.........### #.............######@#######...Kh,+†#K# ...  ...J.  .......+h-,ha.h5wK.K.J.hb6@-8h>;h>Q _There is an open door here.hAF ( .# #.#...........########### ### #....@........######'#######..K.K#.# .J.  ..... hH h:I h/J hZQ K.K†J.hQ .=9hX hZ c _The kobold attacks as it pursues you! The kobold hits you but does no damage.hC T.( # #.#.#.#...........########### ### .............######K#######...K†#J# ... .....K'K.J.-90hH hO h h Really attack while wielding nothing? Y - Yes  N - NohK h` u#..........#TheBestestBungo the Twirler#....(.....#Gargoyle#..........# #Health: 18/18 ========================#..........#.#Magic: 2/2========================#..........#.#AC: 13Str: 17#..........#.#EV: 4Int: 8##########...#SH: 0Dex: 11#.........#XL:  2 Next:  4% Place: Dungeon:1#....@....###Noise: ---------  Time: 1290.6 (0.0)#....K........#-) Nothing wielded#####'#######..Throw: 3 throwing nets#K##.##J#J   endoplasmh` #.#KK 2 kobolds........You start unwielding your weapon. _You continue unwielding your +0 quarterstaff. _You finish unwielding your +0 quarterstaff. _The kobold barely misses you. _There is an open door here. _The kobold attacks as it pursues you! The kobold hits you but does no damage.h8b hk pK.J†h#l %=hPl 1.6 (1hs hu z _You closely miss the kobold. The kobold hits you but does no damage.hh[hYHK'J.h&2hhy _You barely miss the kobold. The kobold hits you but does no damage.hh(J.hO&3hh _You hit the kobold but do no damage. The kobold hits you but does no damage. x2h(h,J'h &4hMhQ _You completely miss the kobold. The kobold hits you but does no damage. x2h;/ _You hit the kobold but do no damage. The kobold hits you but does no damage. x2You completely miss the kobold. The kobold hits you but does no damage. x2  You hit the kobold.  The kobold is moderately wounded.  The kobold hits you but does no damage.  The endoplasm freezes you.h/Y4------5h/7h:M _You are frozen. The kobold hits you but does no damage.h Y8  You hit the kobold.hYf )   koboldYou kill the kobold!The endoplasm hits you but does no damage.hi.86hqhos= _The kobold hits you but does no damage.h~(.##.#.#.#.#.#########.. #......##K@J.......#####'#######.. #.# †................hO  The endoplasm hits you but does no damage.hz&7hhEr _The kobold barely misses you. _You see here a +0 whip.h f.#.#.#hf c.#.#########.. #......##K)J.......######@#######.. #.# †................+.h h &8h> h _The kobold hits you but does no damage. The endoplasm barely misses you. _There is an open door here.h R..#########...# #.........##.........####...K)J.......######'#######.. #@# †................+........#.  The kobold attacks as it pursues you!h+ O.J.Kh E------9h h @ _The kobold hits you with a +0 short sword.h-.##########...# #.................###..J........#####K#######.. #.# †................+........#.........#hŸhF'Kh0-300hhh h &)JhR .=1hu h r _You miss the kobold. The kobold hits you but does no damage.h <2h h  _You hit the kobold but do no damage. The kobold hits you but does no damage.h  You hit the kobold.  The kobold is severely wounded.5==h3hUhS _The kobold barely misses you.h~.  You closely miss the kobold.The kobold is severely wounded.h./&4h4h;7T _The kobold closely misses you.hw\  You hit the kobold but do no damage.The kobold is severely wounded.5hSch5e= _The kobold hits you but does no damage.h1  You barely miss the kobold.The kobold is severely wounded.hU4--6hh@ _The kobold hits you with a +0 short sword.h=  You barely miss the kobold.The kobold is severely wounded.5==7h'D hF S _The kobold barely misses you.hگ  You hit the kobold but do no damage.The kobold is severely wounded.hl 8h h = _The kobold hits you but does no damage.h  You closely miss the kobold.The kobold is severely wounded.h9hh= _The kobold hits you but does no damage.h 8  You hit the kobold.hh7'Jh01210hh~!J _You kill the kobold!hޱd  You hit the endoplasm.  The endoplasm is lightly wounded.hC==1h5h Z _The endoplasm completely misses you.hX  You hit the endoplasm.  The endoplasm is moderately wounded.hT6=2hh@ _The endoplasm hits you but does no damage.h  You hit the endoplasm.  The endoplasm is severely wounded.h &3h hE @ _The endoplasm hits you but does no damage.hy;  You hit the endoplasm.h@C)h/204hhM _You kill the endoplasm!hM.#..........#.###########...........# .......### ....)........######'#######...†#.#............hcD-5hh}T _You see here a +0 short sword.hhInventory: 12/52 slots Hand Weapons (go to first with ))a - a +0 quarterstaff hNMissiles (go to first with ()  d - 3 throwing nets (quivered)e - a javelin Armour (go to first with [)  c - a +0 helmet (worn)  f - a +0 plate armour (worn)b - a +0 leather armour  g - a +0 buckler  k - a +0 pair of gloves hhaScrolls (go to first with ?) h}y h - a scroll labelled DOEZIGYTUBB {Erm, What the sigma}  j - a scroll labelled VOUCUIKAGA hPotions (go to first with !)  i - a smoky cyan potion h* l - 2 black potions#hEpa - a +0 quarterstaff. A sturdy wooden pole, meant for fighting. #hBase accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 3.2; use (s) to set 14.0 as a target for Staves.  At 100% training you would reach 14.0 in about 7.8 XLs.  At current training (28%) you reach 14.0 in about 12.5 XLs.  Current attack delay: 1.1. Damage rating: 12 (Base 10 x 117% (Str) x 110% (Skill)). #hThis weapon falls into the 'Staves' category. It is a two-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Staves} {two-handed} {melee weapon} #hMenu/colouring prefixes: identified melee weapon _________________ “Then Robin he unbuckled his belt, #h# And laid down his bow so long; (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.$h$h$h#..........#.#TheBestestBungo the Twirler$h3#..........#.#Gargoyle#..........#.#Health: 16/18 =====================---##########...#Magic: 2/2========================$hhw#.........#AC: 13Str: 17#.........###EV: 4Int: 8#....)........#$h8SH: 0Dex: 11#####'#######..XL:  2 Next: 20% Place: Dungeon:1$h#@#Noise: ---------  Time: 1315.6 (0.0)#.#a) +0 quarterstaff$h#†#Throw: 3 throwing nets#.#...$h............+........#.........You hit the endoplasm.  The endoplasm is severely wounded. _The endoplasm hits you but does no damage.  You hit the endoplasm. _You kill the endoplasm! _You see here a +0 short sword.$h$h>-6.1 (0.5$h8$h4 _a - a +0 quarterstaff (weapon)'h:  What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.'h 0f - Follow me.  Anything else - Cancel.0hX0h[7=7.1 (1.00h0hh& _Guard this area!1h 1hMInventory: 12/52 slots Hand Weapons (go to first with ))  a - a +0 quarterstaff (weapon) Missiles (go to first with ()  d - 3 throwing nets (quivered)e - a javelin 1h}Armour (go to first with [)  c - a +0 helmet (worn)  f - a +0 plate armour (worn)b - a +0 leather armour  g - a +0 buckler  k - a +0 pair of gloves Scrolls (go to first with ?) 1hR h - a scroll labelled DOEZIGYTUBB {Erm, What the sigma} 1h j - a scroll labelled VOUCUIKAGA Potions (go to first with !) 1h\ i - a smoky cyan potion  l - 2 black potions7hNk - a +0 pair of gloves. A pair of gloves. They are worn on the hands, and cover all but the largest 7hNclaws. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (13.8 -> 14.8). Your EV would remain unchanged. 7hO8You found it on level 1 of the Dungeon. 7h=OqStash search prefixes: {inventory} {gloves armour} {gloves armor} {auxiliary armor} {auxiliary armour} 7hiOyMenu/colouring prefixes: identified armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.8h2m 8hPt 8h{ s#..........#.#TheBestestBungo the Twirler#..........#.#Gargoyle#..........#.#8h{ Health: 17/18 ======================--##########...#Magic: 2/2========================#.........#AC: 13Str: 178hN| #.........###EV: 4Int: 8#....)........#SH: 0Dex: 11#####'#######..XL:  2 Next: 20% Place: Dungeon:1#@#Noise: ---------  Time: 1317.1 (0.0)#.#8h| a) +0 quarterstaff#†#Throw: 3 throwing nets#.#8h| ...............+........8h| i#.........t - Shout!  Orders for allies: a - Attack new target.8h| Gr - Retreat!s - Stop attacking.g - Guard the area.8h} Cf - Follow me.Anything else - Cancel. _Guard this area!8h 8h 8h 8h| f  You start putting on your armour.8h +8.1 (18h6 8h 8h4 +9.1 (28h 8hܤ 8h% ,20.1 (38h 8h; w _You continue putting on your +0 pair of gloves. x48h #88h 7==1.1 (48h 8h- 1 _HP restored.8h 8h $2.1 (58h 8h5 4 _You continue putting on your +0 pair of gloves.8h 8hs 8h c _You finish putting on your +0 pair of gloves.:h:hdInventory: 12/52 slots Hand Weapons (go to first with ))  a - a +0 quarterstaff (weapon) :h|Missiles (go to first with ()  d - 3 throwing nets (quivered)e - a javelin Armour (go to first with [)  c - a +0 helmet (worn)  f - a +0 plate armour (worn) :hp k - a +0 pair of gloves (worn)b - a +0 leather armour  g - a +0 buckler :hScrolls (go to first with ?)  h - a scroll labelled DOEZIGYTUBB {Erm, What the sigma}  j - a scroll labelled VOUCUIKAGA :hzPotions (go to first with !)  i - a smoky cyan potion  l - 2 black potions?hh - a scroll labelled DOEZIGYTUBB {Erm, What the sigma}. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ ?h“To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.Ahu>AhEAhL~#..........#.#TheBestestBungo the Twirler#..........#.#Gargoyle#..........#.#Health: 18/18 ========================##########...#Magic: 2/2========================#.........#AC: 14Str: 17#.........###Ah'MEV: 4Int: 8#...§§§.......#SH: 0Dex: 11#####§#######..XL:  2 Next: 20% Place: Dungeon:1#@#Noise: ---------  Time: 1322.1 (0.0)#§#AhZMa) +0 quarterstaff#§#Throw: 3 throwing nets#.#AhMp...............+........#.........You start putting on your armour. AhM _You continue putting on your +0 pair of gloves. x4 _HP restored. _You continue putting on your +0 pair of gloves. _You finish putting on your +0 pair of gloves.  AhNEAs you read the scroll labelled DOEZIGYTUBB, it dissolves into smoke.Ah+WAhW+3.1 (1Ah2\Ahu_t _You continue putting on your +0 pair of gloves. x4 _HP restored. _You continue putting on your +0 pair of gloves. _You finish putting on your +0 pair of gloves.  As you read the scroll labelled DOEZIGYTUBB, it dissolves into smoke. _It was a scroll of fog.Dhjd#########.. #......##§§§.......#####§#######.. #§# ................+........#.........#4DhymDhboDhds 5 #########.. #......##§§§.......#####§#######.. #§# ....Dhs ............+........#..#.........#Dh Dh &5Dh Dh׉ { _You see here a frilled lizard corpse.Eh= #########.. #......##§§§.......#####§#######.. #§# #........##..........#.##.........+...##.###Eh+ Eh -6 _Eh" Eh$ Fh$  #......##§§§.......#####§#######.. #§# ## #§#..#.###.#.###......@.#.....###...##.........#Fh.<7Fhj4Fh5Fh  ##§§§.......#####§#######.. #§# ### #§# ...#.###.#.##.......####.+.....###FhR +###########FhY#Fh#&8Fh)Fh8,Fh~ 8 §§§.......#####§#######.. #§# #####§## ...#.###.#.##.......####.+.....##.##Fh$ Q +##Fh# Fhq &9Fh~ Fh Fh)} ####§#######.. #§# #####§## ....###.#.## #.......####.+.....##.## +## Fh/>#§#§Fh*0'30Fh3Fh5Gh #####§#.. #§# #####§# # ...#§# #.###.#§## # #.####.+ #.# #.##.# +.# #.## #.#  #.#  #.#  #GhmGh&1GhĜGhGhw  #####§#..   #§#  # #####§#  Gh x #. ...#§#   #.###.#§## #   #Gh!x>.####.+  Gh6x1 #..# GhKx>  #.##Gh^x.#  Ghnx +Ghxn.#   #.## GhDy  #.#   #.#   #.#  Ghjy7 #  Ghy%  GhGh?Gh_2GhGhGhk   #####§#..   #§#   # #####§#   #. ...#§# Ghuk  #.###.#§## #   #..####.+   #...#   #.##.#  Ghk e +.#   #Ghk Z.##   #.#  Ghk O  #.#  Gh l e #.#   Gh1l !##   GhUl  Ghs Ghs &3Ghmy Gh{ Gh #.##..'###Gh S.§4Gh Gh ( _You open the door.Hh'  #####§#..  #§#  # #####§#  #. ...#§#  #.###.#.## #  #.....§..####.+  #....#  #.##.#  #...#  ####.##  #.#  #..#  #..#  ####   Hh$e#.5Hh&*Hh-Q _There is an open door here.Hh f  #####§#.. ## #§#  #.#####§#  #. ...#§# Hh  #.###.#.## #  #........####.+  #.....# Hh ^ #.##.#Hh j  #.@'Hh' .# HhF - ####Hhe E.##  #.Hh .# Hh 4 #.....#Hh 3  #...Hh ...# Hh + #####Hh ####Hh7   HhQ  Hh$ Hh& $6 Hh[ _Hh Hh Ihj  #####§#..  ### #§#  #.#####§#  #.....#§#  #.###.#.## #  #........####.+  #......#  #.##.#  #@.'.#  ####.##  #...#  #........#  #.........#  ###########   IhIhr&7IhJIh,Ihl8M...§§§.......# #####§#######..## ####....#§# ###.#.## #......####.+..##.......'.####..# #.........#....#Ih Ih &8Ih;IhIhM......### ...§§§.......# #####§#######..## #####....#§# ###.#.## #####.+.......##..'... ####.........##.........#IhIh&9IhIhIh S #.###  #...§§§.#  #####§#..  ### #§#  #.#####§#  #.....#§#  #.###.#.## #  #.####.+  #.Ih #  #.##.#  #..'...#  ####.........## #.........# #.........# #.........#  IhK Ih '40Ih Ihj JhM #.###  #...§§§.#  #####§#..  ### #§#  #.#####§#  #.....#§#  #.###.#.## #  #.####.+  #.#  #.##.#  #..'..#  ####.........## #.........# #.........# #.........# ########### 1Jhl #.###  #...§§§.#  #####§#..  ### #§#  #.#####§#  #.....#§#  #.###.#.## #  Jh|l#.####.+  #.#  #.##.#  #..'.#  Jhlj####..## Jhl\#..# Jhl#..# #..# Jhl##Jhl4## Jh2uJhu&2JhzJh|JhGX #.###  #...§§§.#  #####§#..  ### #§#  #.#####§#  JhX#.....#§#  #.###.#.## #  #.####.+  #.JhY|#  #.##.#  #..'.#  ####.## JhY#.# #.# #.# JhZF## JhbJh2cJhUc3JhfjJhkJh<  #.###  #...§§§.#  #####§#..  Jh 9### #§#  #.#####§#  #.....#§#  Jh #.###.#.## #  Jh u#.####.+ Jh ] #.#  Jh( w#.##.# JhJ \ #..'.# Jhw i ####.##Jh [ #.#Jh / #.Jh # #.#Jh 7 # Jh Jh })§'#)#†Jhl! &4Jh) Jh!, Jh' #.### #....)§.# #####'#######.. ### #)# #.#####§# #.....#†# #.###.#.## # Jhǽ #.####.+ #.# #.##.# #..'.# ####.## Jh JhH Jhi 5Jh Jh Jhh#.### #....)§.# #####'#######.. ### #)# #.#####§# #.....#†# #.###.#.## # #.####.+ #.# #.##.# #..'.# # Jho .Jh1p&6JhLtJhuKh0'#.### #....)§.# #####'#.. ### #)# #.#####.# #.....#†# #.###.#.## # #.####.+ #.# #.##.# #..'.# ## KhKh&7KhKh4Kh N`#.### #....)§.# #####'#.. ### #)# #.#####.# KhNs#.....#†# #.###.#.## # #.####.+ #.# #.##.# #..'.# ### KhpWKhW&8Kh]Kh_Kh1#.### #....)§.# #####'#.. ### #)# #.#####.# #.....#†# #.###.#.## # #.####.+ #.# #.##.# #..'.# ########Kh<9KhjKhKh=#.### #....)§.# #####'#.. ### #)# #.#####.# #.....#†# #.###.#.## ## #.####.+ #.# #.##.# #..'.# ####.#.#.#.##KhIEKhE'50KhLKhNKhٷ#.### #....)§.# #####'#.. ### #)# #.#####.# #.....#†# #.###.#.## ### #.####.+ #.# #.##.# #..'.# ####..#.##.##.###KhCKh&1KhKhKh\- Kh- Kh.4 Kh5 Khϧ Kh9 Khw Kh` Kh Kh Kh)' Kh;) Kh KhJ Kh KhA Kh 4Kh Khd Kh Kh Kh Khn Kh sM .....### ....)§.......# #####'#######..## #)#####.....#†# ###.#.## ###...####@+..###..'..........########Kh Kh= &2Kh+" Kh# Lh7w###.............'........................##Lh}Lh"~&3LhLh( _You open the door.Lh- s#.# #.### #....)§.# #####'#.. ### #)# #Lh #.#####.# ####.#.....#†# ..#.###.#.## ###.#.####.@.#.#.Lh o#.##.#..#..'.#...Lh b####.##....#.LhT # ######...#... Lh@ Lh &4Lhk Lh Q _There is an open door here.Lh1 F#.# #.### #....)§.# #####'#..  ### #)# ##.#####.# #####...##.....#†# #.  Lh #.###.#.## ###.  #.####.'  #.#.  #.##..#.  #..'...#.  ####...##.Lh #.........####.........##.........# Lh8 Lh Lh -5 _Lh LhV Lh #.# #.### #....)§.# #####'#.. # ### #)# .### #.#####.# #####...# #.....#†# #. #.###.#.## ###. #.####.'. #.#. #.##...#. #..'..........#. ####.........##.#.........###.........# Lh6 Lh &6LhB LhM Mh4#.#  #.### ##....)§.# .  #####'#.. .#  #)# .### .#####.# #####...# .....#†# #. .###.#.## ###. Mh.####.'. .#. .##....#. Mh..'..........#..##.#.MhE## MhMho&7MhMhw#.# #.### ## #....)§.# .. #####'#.. .#  #)# .### #####.# #####...##†# #.# ###.#.## ###.#####.'.##.) ##.Mh%...#.'.#.#.##.##.## MhUMh&8MhMh$ _Found a sling.MhW.# .### ### ....)§.# #.. '#.. ..#  #)# ..### .# #####...#### #†# #.MhĂ# .#.## ###.# ####.'.# #.)#.#. MhO'.#.# MhEMhMh&9MhMhMh*e # ### ### )§.###.. '#.....# #)# ..### .# #####...#### #†# #.# Mhe .#.## ###.# ####.'.# #.)# .#. .#.Mhe V#  MhZo Mho '60Mhw Mhxy Nh3y:# ### ### )§.###.. '#.....#  #)# ..### .# #####...#### #†# #.# .#.## ###.# Nhy####.'.# #.)# #.#.###. ##Nhy NhzNhׄ&1NhNh=NhM'P# ### ### )§.......###.. '#.....# #)# #..### .# #####...#### Nh'#†# #.# #.## ###.# ####.'.# #.)# #.#Nh'#.###.##.Nh'# $###Nh(1# Nh1<2Nh5NhU8+ _Found 17 gold pieces.Nh# ### ### )§.###.. '#.....# Nh!Y)# #..### .# #####...#### # †# #.# # .## ###.# .####.'.# ##.Nh)# ##.# ##.###..####.# $.## .# # Nh# # .  NhO# Nh/Nh&3NhoNhbNh7 # ### ### §.###.. #.....# # # #..### # # #####...#### #♣ # #.# #. ## ###.# . .####.'.# #.#.)# #.#..# #.#.NhԿ ^###..# #.##.# $.##.# .#.# ##Nh z# . #.Nh Nh &4Nhx Nh Oh  ## ### §.......###.. #######.....## # #..########...#####♣........... ## ##. .####.'## ......#)#....####..#.#OhOhE&5Oh6OhXOh  §.......###.. #######.....## # #..########...#####♣........... ## ##. .####.'## ......#)####....####..## $.#.Oh~ Oh &6Oh Oh Ohw.###.. #.....# # #..### #. #####...#### #♣. #.# #. # ###.# ..P ####.'.## #.#.)#### #.#.Oh# #.#.###..# #.##.# $.# #.## .. #.# # ##.# ..#  #.# OhP. Oh˔Oh &7OhOhtPho###.. #.....# ##.#..### #.#####...#### #♣.P#..# #.  ###.# ..P..'.## #.#.)#### #.#.# #.#.###..# Php#.##..# $.# #..P#### ...#.# Ph6p#.. ##.# . ..#. PhXp"#.#..PhypPhwPhw&8Ph|Ph_~Ph^f###.. ##......# ##.#..### #.#####...#### #♣.P♣#...# #...♣###..# ..P..'.## #.#.)#### #.#.# Ph_+#.#.###..# #.##...# #$.# #..P.###### #... #.# ##.##.# .. ..#.P Ph_A. #.##P..PhePhWf&9PhIkPhlPh ###.. ##.♣.....# ##.#..### #.#####...#### #♣.P♣.#..........# #...♣. ###....# ..P. #.'..## #....P#.)#### #.#.# #....P#.###..# #. .##.PhA ...# ##$.# #..P. .###### #... #. .# ##... ##. .# Phc w.... ..#.P. ... #.##P..Ph 0..Ph Ph1 '70Ph0 Phԑ Qhm ###.....###... #..###.#####...#####♣.P♣..........Qh... ##.....P.. #.'...###....P ..#.)####.Qh....##P....###@.#Qh . .#....# ##$.#Qh+cP########### #....Qh\g....Qh{b...#.## QhQh&1Qh!QhHQh.....# ##.#..### #.#####...#### #♣.P♣.#....# #...♣.P...# ..P. .'.## #....P. .#.)#### #. .#.## #....P. .#.###.@# #. ##.# ##$.# #..P..P # ##.... #. # ##.... ##....♣ # ..... ..#.P.♣ # .... #.##PP....Qh p..# ..#.#QhQh&2QhQh|Qh@QhQhQhQh  #..###.#####...#####♣.P♣.............♣.P #....P.... .'..###....P .#...)####........##P...###..##. # ##@.#P..PQho:########### ##....... #...... ###....r ##....♣...Qhr   quokka (asleep)..Qh\r.r3Qh\Qh _A quokka comes into view. _You see here 17 gold pieces.Qh `#..### #.....♣ #####...#### #♣.P♣. #...# #...♣.P. #..# ..P. '.## #....P. #...)#### #. #.....## #....P. #.###..## #. #.# ##$@# #..P..P. ##.#. ###...r.. ##....♣. ...... ..#.P.♣P ..... #.##PP.......#. .... .#.#Qh Qh Cr.Qh -4 _Qhm Qh RhG4RhuMRhFPRh: #####...#####♣.P♣... #.............♣.P.. ..P.... '.##.. #....P #..)#### ..........## ....P###..## ......RhF ##$.#..r... #..P..P ############ ##@....... #...... ###..r... ##....♣ ...... ..#.P.♣P ..... #.##PP....... .....rr 2 quokkas (1 asleep)...Rh/Rh Rh:Rh .rr.rRhY &5Rh%Rh[(Y _A quokka comes into view.Rh '...#### #♣.P♣...P .# ......##...♣.P. ..# ......g..P. .## ......##....P. ..)#### ......##.< ....## ......##....P. .###..##......##. .# ##$.#......##..P..P. ##.@rr....##.Rh0 GP###......###....♣..........#.P.♣P.......#.##PP.......#..#.. .>.... . .#.#g   hobgoblin (asleep)####..Rhg  A hobgoblin comes into view.Found a stone staircase leading down.Rh :  The hobgoblin shouts!Rh g.r.gRh /==6Rh* Rh A _The quokka bites you but does no damage. x2Sh v  You barely miss the quokka. The quokka bites you.Sh?M.gShh4-------7.2 (1.1ShbSh8> _The quokka bites you but does no damage.ShQd  You hit the quokka.  The quokka is moderately wounded.The quokka barely misses you.Shm .g-8.4 (1.2Sh/u Shw A _The quokka bites you but does no damage. x2ShdQ  You hit the quokka but do no damage.The quokka is moderately wounded.ShZ j .gThe quokka bites you.Sh#[ u12--------9.5 (1.1Sh b Sh e A _The quokka bites you but does no damage. x2Thr9  You sock the quokka!ThsTh~ .g†   quokka  You kill the quokka!Th6980.7 (1.2ThjThW _The quokka completely misses you.Th(...#### #♣.P♣...P.# #......##...♣.P.# #.P.## #......##....P.)#### #......##.<....###......##....P.###..##.g....##.# ##$.#r.....##..P..P. ##..@.....##.P.###......###....♣.#.#.P.♣PP.#.#.##PP....Th6#.#..#... .#>........#.#####.#####.....ThThJ.gThh13=-10ThpTh _The quokka barely misses you. _You see here a quokka corpse.Thw  You hit the quokka.  The quokka is lightly wounded.  The quokka bites you but does no damage.2.8 (1.1Th) Th V _The hobgoblin barely misses you.Uhӣ  The quokka bites you but does no damage. _The hobgoblin barely misses you.You barely miss the quokka.  The hobgoblin hits you but does no damage.UhD(3.9UhUh֮> _The quokka bites you but does no damage.UhQ  You completely miss the quokka.The quokka is lightly wounded.  The hobgoblin barely misses you. The quokka barely misses you.UhR-5.1 (1.2UhYUh~\V _The hobgoblin barely misses you.UhThe hobgoblin barely misses you. The quokka barely misses you.The hobgoblin barely misses you.los  UhpcThe quokka bites you but does no damage.  The hobgoblin hits you but does no damage.Uhs4==6.2 (1.1Uh Uh > _The quokka bites you but does no damage.Uh\ 8  You hit the quokka.Uhl †g   hobgoblin  You kill the quokka!Uhkp 6377.4 (1.2Uhx Uhtz @ _The hobgoblin hits you but does no damage.UhJ #..###  #.....♣. ###...###########♣.P♣...P##...♣.P ...P...## P...)#### ...<....#P##..##...... Uh.........# ##$.#@gP..P.. ########## ##..†.......P#####....♣....#.P.♣PPUh##.##PP......... .#..#... .......Uh>........#.##########.....UhUhx,80UhUhZ _The hobgoblin completely misses you. _You see here a quokka corpse.Vh;  You hit the hobgoblin.Vh9i.Vh6459.6 (1.2VhJVhM _You kill the hobgoblin!Vh #..### #.....♣..♣...#### ##♣.P♣...P.# #......##...♣.P...P# #..P.## #......##....P.)#### #......##.<.###......##....P.###..##......##.# ##$.#†@....##..P..P...P ##..†.....##.P.###......###....♣.#.#.P.♣PP.#.#.##PP...VhI "#.#..#.....##>.#.#####.######.... .#Vh Vhl 5===-900Vhp Vh Why4 #...#### #########♣.P♣...P.. ..............##...♣.P...P...P........###....P)####...<....##P...###... ##$.#†P..P...P ######### ##.......P.. ###.#....♣.. ...#.P.♣PP..# #####.....WhAWh!-Wh1Wh%Wh(Wh(5!#...#### #♣.P♣...P.# #......##...♣.P....# #...PWhs5.## #......##....P.)#### #......##.<...###......##....P.###..##......##Wh5X.# ##$.#†.....##..P..P...# ##..@.....##.PWh5  ###......###....♣ #.#.P.♣PP #.#.##PPWh5 Wh6.  .#.#..#.Wh6r .#>.#.#####.Wh=6 # #####..... .WhB<2WhEWh0Is _You see here a quokka corpse.Xh@j#...#### #♣.P♣...P.# #......##...♣.P.# #.P.## #......##....P.)#### #......##.<....###......##....P.###..##......##.# ##$.#†.....##..P..P# ##.@†.....##.P ###......###....♣ #.#.P.♣PP #.#.##PP ..  .#.#..# .#>........#.##### # #####.....XhIXh JXh/J&3 _XhnRXhSXh#...#### #♣.P♣... #.# #......##...♣.P #..# #.........P '.## #......##....P #..)#### #......##. #....###......##....P #.###..##......## #.# ##$.#†.....##..P..P# ##@.†.....##. ###......###....♣Xhv #..#.P.♣ #.......#.##PP ..........  .#.#..# .#>........#. # #####.....XhUXhr6===4Xh"Xhg$Xhذ [M #..####.....♣ #####...###########♣.P♣....##...♣.P #.# .....P... '..## #......P..)#### #...........###......P##..##......##...... #..........# ##$@#†.....##..P..P ############ ##..†......###......###....♣.#.........#.P.♣P........Xh XhS &5XhX Xh YhSQ^ #..### #.....  #####...#### #♣.P♣  #...# #......##...♣.P ##..# #.P .'.## #......##....P .#...)#### #......## .#.....###......##....P .#.###..##......## ##.# ##@.#†.....##..P..P# ##..†.....## #YhQ ###......###....♣ # #..#.P.♣ # #.......#.##PP ..........  .#.#..# .#>........#. YhQj # #####.....YhYYh6Z6Yh;`YhhA7.6 (2YhnYhq> _You now have 44 gold pieces (gained 17).Yhn#..### #.....♣ #####...#### #♣.P♣. #...# #......##...♣.P. #..# #.P. '.## #......##....P. #...)#### #......##. #.....###......##....P. #.###..##......##. #.# ##.@#†.....##..P..P. ##..†.....##.YhnA ###......###....♣. #..#.P.♣P #.......#.##PP........... ..#.#..#..#>........#.# YhwYhxG=8.6 (1Yh YhYh6  #####...#### #########♣.P♣... #................##...♣.P.....P.... '.##..##....P #..)#### #.............###......P###..##.......Yh/ C ##..#†.....##..P..P ############ ##@.†.....##...... ###.#....♣ #.........#.P.♣P........Yh Yha T7=9Yh Yh Zh!...#### #♣.P♣...P .# #......##...♣.P. ..# #.........P. .## #......##....P. ..)#### #......##.< ....###......##....P. .###..##......##. .# ##..#†.....##..P..P. ##.@†.....##.P###......###....♣.#..#.P.♣P#.......#.##PP........... ..#.#..#..#>........#.## #####.....ZhZhE(400ZhZhZhI(Zh(Zh@0Zh2Zhe...#### #♣.P♣...P.# #......##...♣.P.# #.P.## #......##....P.)#### #......##.<....###......##....P.###..##......##.# ##..#†.....##..P..P. ##..@.....##.P.###......###....♣.#.#.P.♣PP.#.#.##PP... ..#.#..#..#>........#.#####.# #####.... .Zh3Zh&1ZhZhs _You see here a quokka corpse.Zh | ...............##...♣.P.....P....###....P)####...<....##P...###..#. ##..#†P..P ########## ##.......P ####....♣.. ...#.P.♣PP#.##PP........Zh Zh: -2 _ZhD Zh [h ...P....###....P)####...<....##P...###..#. ##..#†P..P ########## ##.......P ###.##....♣.. ...#.P.♣PP#.##PP...[h3... ....#..#.#...[hK98[hO===3[hr[h\he ###....P)####...<....##P...###... ##..#†P..P ########## ##.......P ###.##....♣.. ...#.P.♣PP#.##PP...#.... ...#.#.#..#......#..\hoj<4\hn\hSp\h  )####...<....##P...###... ##..#†P..P ########## ##.......P ###.##....♣.. ...#.P.♣PP###.##PP...#.... ...#.#..#......#>........#.###### #####...\h \h &5\hv \h5 ]hx.)#### #......##.<.###......##....P.###..##......##.# ##..#†.....##..P..P# ##..†.....##.P ###......###....♣ #.#.P.♣PP ###.#.##PP #.  #.#.#..# #.#>........#.##### #.#####...#. ...##. ...#. ..##]hP]h&6]h}]hE]h#.)#### #......##. #.###......##....P #.###..##......## #.# ##..#†.....##..P..P# ##..†.....##. ###......###....♣ #..#.P.♣ ###.#.##PP #.  #.#.#..# #.#>........#. #.#####..... #.# ...# #.# ... #.. .. ###]h\]h$==]h޽7]h]h]hP  ....##P###..##....... ##..#†.....##..P..P ############ ##..†....... ###......###....♣ #.........#.P.♣P###.#.##PP...... ...#.#..#.....>........#.########..... ]h8 ]h &8]ho ]h ]h { ###... ##..#†.....##..P..P ############ ##..†.....##...... ###......###....♣ #.........#.P.♣P###.......#.##PP............. ...#.#..#.....>........#.########.....  ...# ]h/ ]hn &9]hÕ ]h˗ ^h  ##..#†P..P ############ ##..†.....##...... ###......###....♣ #.........#.P.♣P###.......#.##PP....... ...#.#..#.....>........#.########.....  ...#  ...^h=10^hQ^h^h########### ##...... ###.#....♣ ...#.P.♣P####.##PP...... ...#.#..#.....>........#.########.....  ...#  .... ### ^h<1^h^hV^hF m ###.#....♣ ...#.P.♣P####.##PP...... ...#.#..#.....>........#.########.....  ...#  ..........######.# ^h%<2^hr&^hm) ...#.P.♣P####.##PP...... ...#.#..#.....>........#.####^h####.....  ...# ####...........######.# ^h\^h&3^hɕ^h^h= X#.#.P.♣P###.#.##PP.#... .#.#.#..#.#.#>.#.##.#####..... #.# ...# #.#####.... #. #.#.4^h3A ^hwA _h>k#.#.P.♣PP.###.#.##PP.#.. .#.#.#..#.#.#>.#.#####.#.#####..... .#.# ...# #.#####.... #. #.#.#_h_h6&5_h_h_h^#.#.P.♣PP.###.#.##PP.#. .#.#.#..#.##.#>.#.#####.##.#####..... .##.# ...#._h߈#.#####.#.#.#.#._h!Y6_h3#.#.P.♣PP.###.#.##PP.#...#.#.#..#.....##.#>........#.#####.# #.#####..... .# #.# ...#.##.#####.....##.##.#.#.##_h_h&7_h_h_hm#.#.P.♣PP...♣###.......#.##PP.#......#.#.#..#....##.#>........#.#####.# #.#####..... .# #.# ...#.# #.#####.....# #.# #.#.#.# .# _hm.#.#.#.#.#_hu<8_h z_h|_h R#.#.P.♣PP...♣.###.......#.##PP.#........#.#.#..#............##.#>........#.#####.# #.#####.....#.# #.# #...#.# #.#####.....# #.# #.#.#.# #.# ##.##.##_h .##.##.#_h _h@ &9_h\ _h _h #.#.P.♣PP...♣.###.......#.##PP.#..............._h ##.#.#..#............##.#>........#.#####.# #.#####.....# .# #.# #...#.# _h1 #.#####.....# #._hT 9# #_hu .#.#.# #.#.# _h #.#..#.####_hҎ #.##.##.#_h _h '20_h9 _h `h`hP`hv`hG`h #.#.P.♣PP...♣ ###.......#.##PP #............... #.#.#..#............ #.#>........#.#####.# #.#####.....# .# #.# #...#.# #.#####.....# #.# #.#.#.#`h5  #.#.# #.#.. #.#### #.# #.# #.#`h>`h&1`h`hW`h,Q ###.##PP......................#.#..#............####>........#.#####.# ####.....#  #...# `hV#.#####.........#######@#.#.# #.#.# .#..`hp`h&2`h`h`h a ........#.#..#......####>........#.#####.# ####.....#  #...#.# ####.....##...........########.#.#.# #@#.# .######`hͺ `h &3`h\ `h `h( #.#..#####>........#.#####.# ####.....#  #...# ####............######.#.# #.#.# `ht)=.### `hQ.`h.&4`h#3`hO;ah\ >........#.#####.# ####.....#  #...# ####.........######.#.# #.#.# .### ah`ah:a&5ahcaheah ####  #...# ####.........######.#.# #.#.# .###   ahahi&6ahahaht #...# ####.........######.#.# #.#.# .### .ah_### ahnah7&7ah1ah ah2.####.........######.#.# #.#.# .### ......######### ah3ah/4ahP48ah8ah:ah .....######.#.# #.#.# .### ####.#......########ah ah &9ahʣ ahm ah 4ah ah2 bh#.# #######.#.#.# #.#.# #.#.. #.#### #.# #.# #.#####.# #.# # 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#}h}hp&6}h}h}h- #......##.<.....♣..#..# ###......##....P.....P.....#..# ##......##.............# ..#÷.....##..P..P...P......#..# ..÷.....##.......P........##.# ###......###....♣........#.#.#.P.♣PP...♣......###. ###.#.##PP.........##### #. #.#. #.#.#..#.#####.# #.#>.}h#.#####.# #.#####.# #.#####.....#.# #.# #.# #.# #.# #...#.#.# #.# #.# #.# #.#####.....#.# #.# #.# #.# #.#.# #.#####.# #.# #.#.#.#.# #.# #.#.#.#.#.# # #}hh<7}h!}h"}h ~ #......##.<.....♣..#..# ......##....P.....P.....#..# ##......##...................# }h#÷.....##..P..P...P......#..# ..÷.....##.......P........##.#......###....♣........#.##.}h·#.P.♣PP...♣......###.#.#.##PP.........##### #.# .#. }hm.#.#..#.#####.# .#>.}h#.#####.# #.#####.# }h:.#####.....#.# #.# #.# #.# }h`@.# #...#.#.# #.# #.# #.#. .#####.....#.# #.# #.# #.# .}h#.# #.#####.# #.#.#.#.#.# #.}h# #.#.#.#.#.# # #}h}h&8}h}h:}hF#......##.<.....♣..#..# ......##....P.....P.....#..# ......##...................# #÷.....##..P..P...P......#..# ÷.....##.......P........##.#### ......###....♣........#.}hb# #.#.P.♣PP...♣......###.# .#.##PP.........##### #.###. #.#..#.#####.# #>.}h.K#.#####.# #.#####.# #####.....#.# #.# #.# #.# }hR# #...#.#.# #.# #.# #.#. }ht#####.....#.# #.# #.# #.##.}h#.# #.#####.# #.##..#.#.#.# #.......# #.}hv#.#.#.#.# # #}hz <9}hf}h}hpMP.....P...P......<.....♣....P.....P.....# #.................. #..P..P...P......#..# .÷.......P........##.######....♣........#........#.P.♣PP...♣......###.# ##.##PP..@......##### #.## ..........########... #.#..#............#####.......### #>........#.#####.# #.#####.##..[}h,9;17H}h}h'30}h~}h}h%  You sock the plant! The plant begins to die.=1.7 (1.1}h , }hp. 3 _The plant is lightly damaged.}h 8  You sock the plant!}hu 5=2.9 (1.2}h }h` 3 _The plant is lightly damaged.~h7  You hit the plant.~hx5-4.0 (1.1~h ~h 3 _The plant is lightly damaged.~hF($......##....P.....P...P.#..# ......##.......<.....♣..#..# ......##....P.....P.....#..# ......##...................# ÷.....##..P..P...P......#..# ÷.....##.......P........##.#### ~h(......###....♣........#.# .#.P.♣PP...♣......###.# .#.##PP...@.....##### #.#########. .#..#.#####.# >.~h?)]#.#####.# #.#####.# #.....#.# #.# #.# #.# ~hg)k #...#.#.# #.# #.# #.#......#.# #.# #.# #.##.#~h)#.# #.#####.# #.##.#.#.#.#.# #.# #....#~h8~hA.~hDBU--50~hMl _A nearby plant withers and dies.~hېM...P.............#..P.....P...P.....<.....♣...P.....P.....# ..................P..P...P......#..# ÷.......P........##.######....♣........#......~h*..#.P.♣P.@..♣......###.# #.##PP.........##### #.### .........########.... .#..#............#####.......#####.#~h~h:@-6~ht~hxh&FM##...♣.P...P....P.............#..P.....P...P.....<.....♣ho'...P.....P.....# ..................P..P...P......#..# ÷.......P........##.######....♣..@.....#........#.P.♣P....♣......###.# h':#.##PP.........##### #.### .....................########....#.#h2hN37h_:h <h!:M########♣.P♣...P.....P.#####...♣.P...P.....#....P.............#..P.....P...P.....<.....♣...P.....P.....# .hL................P..P...P......#..# ÷.......P@.......##.######....♣........#........#.P.♣P....♣......###.# .......#.##PP.........##### #.###..#.#.#h*h&8hDhh_M #.....♣..♣..P.####.#### ########♣.P♣...P.....P.#####...♣.P...P.....#....P.............#..P.....P...P.....<.....♣...P.....P.....# .h................P..P..@P......#..# ÷.......P........##.######....♣........#...... .........#.P.♣P....♣......###.###PP..## ..##.# #.#h<9hahh7EM#........♣.P## #..... #.....♣..♣..P.####.#### ########♣.P♣...P.....P.#####...♣.P...P.....#....P.............#..P.....P...P.....<.....♣...P.....P.....# ........@........h83P..P...P......#..# ÷.......P........##.### ......###....♣........#.......##. #.#####.#hCh=D 40hRLhOh}  ##.♣.P## #.....# #.....♣..♣..P.####.#####♣.P♣...P.....P.###.# #......##...♣.P...P.....#...# #h .P.............##..# #......##....P.....P...P.#..# #......##.......<.....♣..#..# #......##....P.....P.....#..# #......##............# h #÷.....##..P..P...P......#..# .÷.....##.......P........##.#### #......###....♣........#.# #.#.P.♣P....♣....###.# #h .#.##PP.........##### #.##....########... #.#..#............#####.###hV  #>.#.#####.# #.#####.#hL <1h h hqM ##.♣....P..## #..####........♣.P## #..... #.....♣..♣..P.####.#### #########♣.P♣...P.....P.#####...♣.P...P.....#....P.............#..P.....P...PhG;.....<.....♣...P..@..P.....# #................. #..P..P...P......#..# .÷.....##.......P........##.####. .# ........##### hA<2hJhhhv*M #..####.#######..#  ##.♣....P..## #..####........♣.P## #..... #.....♣..♣..P.####.#### #########♣.P♣...P.....P.###hv##...♣.P...P.....#....P.............#..P.....P...P.....@.....♣.hswx...P.....P.....# #................. #÷.....##..P..P...P......#..#hwRP...........##h<3hhGk _There is a staircase leading out of the dungeon here.hK IhM hQ hR $ _hU hX h\ ,h^ hb he ,hh hl hn ,hwp hs hv ,hx h#| hX ,h h h h˅ h h hЋ ,hь h h ,hÑ hl hk ,h h h ,hz h6 h ,h h hz h hG h hs ,h hu hR ,h h< h ,h h hl ,h0 h h ,h h hں ,hһ h! h ,h h h2 ,h h h ,hY h h ,h h h$ h[ h~ hf h: ,hJ h? hR ,h h h ,h[ h h ,h~ h h ,h h' he ,h. he h !....)...# ## ........+ .. )>#  ........# .# #.#  ........# .# #.#  ........##.# #.#  ..[..## #.#  ....####.##  ............#  ######+#.##.####@.#  73.0 (3hm 0.0) #.#..........#   #.#.....##...#   #.#.##..##...#   ####.......##...#   #......###.##...#   #.###### #.##...#  h n #.# ..##...#   #.### ######...###  hf hT ,4.0 (31h h I _Found a whip. Found a stone staircase leading down.h\ M....# )...# ## ##+ .. )> ##.# [..## #.# ####.# ................ ######+#.##.####.h\ ).........#.#.....##...# ##.. ..#...#hd 85.0 (hie 1.0)hj hl hEM....# )...# ## ##+ .. )> ##.# [..## #.# ...####@## ................ ######+#.##.#####.#..........#hFM ##...#hMhFN&6h5ThEVhM....# )...# ## ##+ .. )> ##.# [..## #@# h...####.## ..................# ######+#.##.####..# ##...#hh&7hhhp M########....# )...# ## ##+ .. )> ##.# [..## #.# ####.# ..................# ##..#h!-#...#h'h](&8h.h/hzM ########....# )...# ## ###+ .. )> ##.# h[..## #.# ............####.## #...#hթ<9hXh4h M ########....# )...#########+......)> ##.# ........[..## #.# hC ,...#h h '80h h h\r M ########....# )...#########+......)#.#### ........##.# #.# ...h0y hy &1h[~ h c _There is a stone staircase leading down here.hhhhhYh\eDungeon Crawl HelpManual Contents h]fPress one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen h,]?: List of commandsC.hO]eAttributes and Stats ^: Quickstart Guidehq]D.Exploring the Dungeon :: Browse character notesh]E.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helph ^KH.Spellcasting h0^%: Table of aptitudesI.Targeting hr^/: Lookup descriptionJ.Religion Q: FAQK.h^Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsh_*M.Macros, Options, Performance Home: This screenN.Philosophy1.h9_List of Character Species2.List of Character Backgrounds3.List of Skillshe_4.List of Keys and Commands5.Inscriptionsh_M6.Dungeon sprint modeshC~h" h+   TheBestestBungo the Twirler  Gargoyle  Health: 18/18 ======================== #########  Magic: 2/2======================== h+ ........#  AC: 14Str: 17 ........#  EV: 4Int: 8 ........#  SH: 0Dex: 11 ....)...##########h+   XL:  2 Next: 45% Place: Dungeon:1 ........+......)@#h ,   Noise: ---------  Time: 1681.0 (0.0) ........##.#####.#h6,   a) +0 quarterstaff ........# .# #.#h,   Throw: 3 throwing nets ........##.# #.# ........[..## #.# ............####.## h,   ..................#   ######+#.##.####..# h1- w #.#..........#  h- ]You hit the plant. _The plant is lightly damaged. _A nearby plant withers and dies. _There is a staircase leading out of the dungeon here. _Found a whip. Found a stone staircase leading down. _There is a stone staircase leading down here.h`5 h5 h^= hh? h* h- _Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview hz. 4aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.h. Experience and Skills #: Browse character dumpF.Monsters ~: Macros helph. G.Items &: Options helpH.h/ Spellcasting %: Table of aptitudesI.h3/ ^Targeting /: Lookup descriptionh/ J.Religion Q: FAQh/ HK.Mutations h0 V: Version informationL.Licence, Contact, History h)0 !: Display diagnosticsM.Macros, Options, Performance h?0 Home: This screenN.PhilosophyhU0 1.List of Character Species2.h0 hList of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesh/=Movement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k uhr  and quit the game \|/\|/ 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j nm : show skill screenh % : character overview Rest: ^ : show religion screen h0h. : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops whenhVv\ : show item knowledge  Health or Magic become full orh}SM : show your spell library h something is detected. If Health } : show runes collected  and Magic are already full, stops [ : display worn armour h when 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession h Extended Movement:E : display experience info o: auto-explore heG: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemshO/C : Open/Close door Ctrl-W : set Waypointh </> : use staircase / Dir., Shift-Dir.: long walkhTS;: examine occupied tile andh   h * Dir., Ctrl-Dir. : attack without movepickup part of a single stackh) hwv  x: eXamine surroundings/targetshh~V  Autofight:Xhr: eXamine level map (X? for hel[?7lp[?7hhLh  Tab: attack nearest monster, Ctrl-X : list monsters, items, feature[?7ls[?7hh hZwB  moving if necessaryin viewhh]  Shift-Tab, p : trigger quivered action; |: toggle view layershh  if targeted, aims atCtrl-O : show dungeon Overviewhw hX  nearest monsterCtrl-A : toggle auto-pickuphh0  hNhAW  Item types (and common commands)Inventory management:hh>  ) : hand weapons (wield)i : show Inventory listhgh= MRest:^ : show religion screenh0 h1rM% : character overviewh hȈ hӐ h   TheBestestBungo the Twirler  Gargoyle  Health: 18/18 ======================== #########  Magic: 2/2======================== ........#  AC: 14Str: 17 ........#  EV: 4h0 Int: 8 ........#  SH: 0Dex: 11 ....)...##########  XL:  2 Next: 45% Place: Dungeon:1 ........+......)@#hc y  Noise: ---------  Time: 1681.0 (0.0) ........##.#####.#  a) +0 quarterstaff hݙ 0........# .# #.#  Throw: 3 throwing nets ........##.# #.# ........[..## #.# ............####.##   ..................#   ######+#.##.####..# h w #.#..........#  h+ You hit the plant. _The plant is lightly damaged. _A nearby plant withers and dies. _There is a staircase leading out of the dungeon here. hV _Found a whip. Found a stone staircase leading down. _There is a stone staircase leading down here.h hؠ h hj h, h} h h h- 22.0 (1 _h h#..# ...  hܛq..#  ..# hZ #.# #h'  h3##.##.####  ###.##......... hO2 hj\.@...#  he###.##.........  h`#.########  h_#. #.h؜2 #.h .. h .. hOh'h+8 (1.8h _You climb downwards. _There is a stone staircase leading up here.h}  #..# ... ..#hM ..# #.# #h9 ##.##.#####.##.<...##.##.hb #.# #.# #.# #.# ... ...hh#3h0 h2 _hhehe < #..# ... ..# ..### #.# #.. ##.##.#####.##..<...##.##.# #.# #.# #.# #.# ... ...h]n <4ht hM  #..# ... ..# ..# #### #.# # ... ##.##.#####.##..<...##.##. #. #.##. #.##. #.#.. #.#.. ..... ...h h &5h h hI #..# ... ..# ..# ##### #.# # ...###.##.#####.##..<...##.##. #.##.## #.##.# #.##.# ..##.# ...... ......6h=v #..# ... ..# ..# ##### #.# # ...###.##.#####.##..<...##.##. #.##.######## #.##.# #.##.# ..##.# ...... ......hP~<7hhh #..# ... ..# ..# ##### #.# # ...###.##.####.#.##..<...#.#.##. #.##.######## #.##.# #.##.# ..##.# ...... ......hh&8hh|h ( #..# ... ..# ..# ##### #.# #hQ w ...###.##.#####.#.##..<...##.#.##. #.##.h '#  #.##.#  #.##.#  ..##.#  ......  ......hF h &9h h h+a #..# ... ..# ..# ##### #.# # ...###.##.#####.#.##..<...##.#.##hi,e. #.##.#  #.##.#  #.##.#  ..##.#  ......  ......h4hu4'90h8h:h #..# ... ..# ..# ##### #.# # ...###.##.#####.h#.##..<...##.#.##. #.##.# hb #.##.#  #.##.# h2= ..##.# hPy ......  ......h&Y1h`Z #..# ... ..# ..# ##### #.# # ...###.##.h.#.#.##.<...##.#.## #.##.  #.##.#  #.##.# hs ..##.#  ......  ......hh1 &2h hh.m #..# ... ..# ..# ##### #.# ## ...###.##.#.#.##).<...##.#.##h|# #.##.  #.##.#  #.##.# hɺj ..##.#  ...... hD ......hh~&3hh# _Found a club.h!  #..# ... ..# ..### ##### #.# # #. ...###.##..#####.#.##.)h d.<...#.#####.#.## #. #.##.#. #.##.##. #.##.#hg .. ..##.### ......  ......h h &4h hC h3 #..# ... ..# ..# #### ##### #.#  #.. ...###.##..#####.#.##.).<....#####.#.##hV4a #.# #.##. #.# #.##.# #.# #.##.# ..# ..##.# ### ......  ......hX;h;&5hE@hKBh8"! #..# ... ..# ..# ##### ##### #.# #... ...###.###..#####.#.##.).<#..#####.#.## #.# #.##. h##.# #.##.# #.# #.##.# ..# ..##.# ### ......  ......h*h@+&6h!0h2hD #..# ... ..# ..# ##### ##### #.# #... ...###..#..#####.#.##.).<ho#..#####.#.## #.# #.##. #.# #.##.# #.# #.##.# ..# ..##.# ### ......  ......h1h&7hMhh5  #..  .. .. ##### ##### #.# #... ...###.#.#..#####.h '#.##)....).<#..#####.#.### #.# #.##. h  #.# #.##.#  #.# #.##.# hڷ  ..# ..##.#  ### ...... h D ......h] h &8hj hw # _Found a club.hAy #    ##### ##### # ## #... ...###.#.#..#####.#.###)....)..###..#####.h#.## #. #.# #.##.# #.# #.##. #.# #.##. ..# ..##. ###  hh+hL9hֹhh## #.. #. #. #. ##### #####  ##. #... ...#.#.#..#####.#.## #)....#.###..#####.hM#.## #.! #.# #.## #.S #.# #.##... #.# #.#####. ..# ..## S   adder (asleep)hte## ###  h8h  An adder comes into view.hiS.Sh̩(700hth _Found a fizzy brown potion. _You see here a +0 club.h~Q ###  ..# #.# #.# #.# ##### ##### ##.# #... ... #.#.#..#####.#. #)...@)h~D #.###..#####.#. #.S# #.# #. #..# #.# #. ...# #.# #. ###.. ..# .. ### ###  hS!=1hfh= _The adder bites you but does no damage.h  You hit the adder.  The adder is moderately wounded.h-2.9 (1.1hh$ = _The adder bites you but does no damage.hp8  You sock the adder!hL†hr.TheBestestBungo the Twirler###Gargoyle..#Health: 18/18 ========================#.#Magic: 2/2========================#.#AC: 15Str: 17#.# ##### ##### EV: 4Int: 8##.# #... ...# SH: 0Dex: 11h۬(#.#.#..#####.########.# XL:  2 Next: 100% Place: Dungeon:2#)...@)............... Noise: ==-------  Time: 1704.1 (1.2)#.###.†#####.########.# a) +0 quarterstaff#.!# #.##.# Throw: 3 throwing nets#..# #.##.#...# #.##.####.. ..#..#### ###...... _You see here a +0 club. _The adder bites you but does no damage.  You hit the adder.  The adder is moderately wounded. _The adder bites you but does no damage.  You sock the adder! _You kill the adder!You have reached level 3!h"/  --more--h1  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? h6 N  Uppercase letters only, please.hS22/223/3953 0% hhjU _You feel stronger. x2hkhDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandshVC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting hc/: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophyh1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesÙhÙh\Ùh.TheBestestBungo the Twirler###Gargoyle..#Health: 22/22 ========================#.#Magic: 3/3========================#.#AC: 15Str: 19#.# ##### ##### EV: 5Int: 8##.# #... ...# SH: 0Dex: 11Ùh?D#.#.#..#####.########.# XL:  3 Next:  0% Place: Dungeon:2#)...@)............... Noise: ==-------  Time: 1704.1 (0.0)#.###.†#####.########.# a) +0 quarterstaff#.!# #.##.# Throw: 3 throwing nets#..# #.##.#...# #.##.####.. ..#..#Ùhͥ### ###...... _You kill the adder!You have reached level 3!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? Uppercase letters only, please. _You feel stronger. x2ÙhƫÙhÙhÙhf+ 3Ùh. Ùh)6 Ùhu6 Ùh< Ùh= ęh~ęhęhęhƿęh; ęh_< ęhC ęhRE řh[\ f ### ..# #.# #.# #.# ##### # ##.# #... ... #.#.#..#####.#. #)..@.) #.###.†#####.#. #.!# #.# #. #..# #.# #.řh\  ...# #.# #. ###.. ..# .. ### ###  řh6e řhe ;--5.1 (1 _řh+m řhn ƙhn }###..# #.# #.# #.# ##### #####ƙho .# ##.# #... ...#.#.#..#####.########.#)....)..............#.###.@#####.########.# #.!# #.# #.##..# #.# #.#ƙho ...# #.# #.####.. ..# ..# ### ### . . ƙhw ƙh[x A--6ƙh~ ƙh s _You see here an adder corpse.șh!șhșhșh&0șhșhșhNəhKəh`3əhWəhəhq$əhU&˙h ' Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Displ˙h' ay diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesҙhÐ------------------------------------------------------------------------ N.PHILOSOPHY (PAS DE FAQ) ------------------------------------------------------------------------ In a nutshell: This game aims to be a tactical fantasy-themed dungeon crawl. We strive for strategy being a concern, too, and for exquisite gameplay and interface. However, don't expect plots or quests. You may ponder about the wisdom of certain design decisions of Crawl. This section tries to explain some of them. It could also be of interest if you are used to other roguelikes and want a bit of background on the differences. Prime mainstays of Crawl development are the following, most of which are explained in more detail below. Note that many of these date back to Linley's first versions. Major design goals ҙhjh * challenging and random gameplay, with skill making a real difference* meaningful decisions (no no-brainers)* avoidance of grinding (no scumming)* gameplay supporting painless interface and newbie support Minor design goals* clarity (playability without need for spoilers)* internal consistencyҙhl ޙhYޙh$ޙh###TheBestestBungo the Twirler..#Gargoyle#.#Health: 22/22 ========================#.#Magic: 3/3========================#.# ##### ##### AC: 15Str: 19ޙh]# ##.# #... ...# EV: 5Int: 8#.#.#..#####.########.# SH: 0Dex: 11#)....)............... 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The withered plant begins to crumble.  The withered plant begins to die.h6==9.2 (1.1hh< _The withered plant is lightly damaged.hk  .## #### ... .... #.###...##...P.# ....P...# #.P.P# #..@.# ##.#.# ## #...# .. ... ###.# . #.# #.# .# #.# #.##.####.#### #######...#h  ...!.....######.##. # ###.###..##.....##h L--200hI h h[M## .#.## ####.... .... #.###....##...P.....P...P@P....# ##.#.# ## #...# .. .....hcW--1hXihjhF  You sock the withered plant! The withered plant begins to crumble.  The withered plant begins to die.h]G5=2.3 (1.1hMhQ3  You sock the withered plant! The withered plant begins to crumble.  The withered plant begins to die. _is lightly damaged.  You sock the withered plant! The withered plant begins to crumble.  The withered plant begins to die. _is lightly damaged.hHM# .####.## ####....... ...... #.###...##...P.....P.@...###.P.P....# ##.#.# ##..h-hܭ$.hծ4-30hh5  The withered plant begins to die. _is lightly damaged.  You sock the withered plant! The withered plant begins to crumble.  The withered plant begins to die. _is lightly damaged. _The withered plant crumbles away.hX  # # .### #.## ####.... ... ....... #.###.....##...P.#.P@..#.###.P..# #....#  ##.#.# ## #...# .. ... ###.# . #.# #.# .# #.# #.##.####.####  #.#.-4 _The withered plant crumbles away.h@=I  begins to die. _The withered plant is lightly damaged. _The withered plant crumbles away.The withered plant crumbles away.  You hit the withered plant. The withered plant begins to crumble.  The withered plant begins to die.h>5=5.5 (1.2hBhE< _The withered plant is lightly damaged.hM # # .####.## ####....... ....... #.###......h...##..@P...P...##. #....#.hhn4-60h5hh߁  You sock the withered plant! The withered plant begins to crumble.  The withered plant begins to die.hj 6==7.6 (1.1h ht < _The withered plant is lightly damaged.hhhh|he##g. # # #. .### #.##. ####.... ... ....... #.###...... ...##.@.P.#.P...#.###....#.. #....#. ##.#.# ## #...# .. ...g   goblin (asleep) ###.# . #.# #.# .# #.# h<L #.##.####.####h  A goblin comes into view. It is wielding a +0 dagger.hh .g.g--80hhTW _The withered plant crumbles away.h  ### ..# # # #g# .### #.##.######.... .... ....... #.###...... ...##@..P.#h$ E.#.###....#. #....#.. ##.#.# #### #...# .. ... ###h X.# . #.# #.# .# #.#  #.##.####.####hi h &.gh A--9ht h h ##  . # # #.# .###...#.##g######............... #@###...... ...##...P.............###.... #...h... ##.#.# ## ##...# .. ...###.# . .# #h,hz0.g...h'30h8hW _The withered plant crumbles away.h; K=1.7 (1.1hA h{F z _You closely miss the goblin. The goblin hits you but does no damage.h?\  You closely miss the goblin. The goblin hits you but does no damage.2.8hlahcW _The goblin completely misses you.h'9  You sock the goblin!hgC)hߌ524.0 (1.2hhCJ _You kill the goblin!htM##  . #  # #.# .####.##.######...........@.......#..#B##.###...... ...##.....# #............####....##B   giant cockroach (asleep)##.#hvh6}xB.Bh}4-50hh _A giant cockroach comes into view. _You see here a +0 dagger.hA] ### ..# ## # #.# .####...#.##.######....#.....B@).#..#.##.###...... ...##.....# # ............#h]e......###....##.... #....#.... ##.#.# ##  ## #...# .. ... h] ###.# . #.#hghh.=6hEmhoG _The giant cockroach bites you but does no damage.h L B  You sock the giant cockroach!hPS E†hW 547.1 (1.1h'^ h^_ S _You kill the giant cockroach!h #.#.###..#. ###.. ..# # #. #. #.# .### #...#.##.######.... #.....@.). ##..#.##.###......# ...##.....# # ............#....###....##..... #....#.....# ##.#.# ######## #...# .. ...  ###.# . #.#h J-80h hB | _You see here a giant cockroach corpse.h:E #... #.#.. ###.#... .#.####[.. .....# # #.. #.##.# .### #...#.##.######.... #....@†.). ##..#.##.###......h #....##.....# ##............# .......###....##.....# #....#h( ......## ##.#.# ## ###### #...# .. ...  ###.# . #.# hhF@-9h@h( _Found a ring mail.h% ..... #....#$ #.#...###.#....#.#### [.........# # #...#.##.# .### #...#.##.######.... #...@.†.). ##..#.##.###...... #....##.....# # #............# .......###....# ###.....# #....# ......## ##.#.# ## ###### #...# .. [17;21h% uH ###.# . #.hC- h- '40hE5 h8 * _Found 8 gold pieces.ht. #...#$ #.#.###.# .......#.#### [.........# # #...#.##.# .### #...#.##.######.... #..@..†.).hEu ##..#.##.###...... #....##.....# # #......# .......##....#hu& ###.....# #....# ......## ##.#.# ## ####### #...# ..  ###.# . #hhN&1hhDhYy ...... #.. ....#$ #.# ......###.# .......#.#### [.........# # #...#.##.# .### #...#.##.######.... #.@...†.). ##..#.##.###...... #....##.....# # #............# .......###....# ###.....# #....#hY| ......## ##.#.# ## ####### #...# .. ###.# .hd<2hkhmhw  ......# #.. ....#$# #.# ......###.# .......#.#### [.........# # #...#.##.# . #...#.##.###### #@....†.). ##..#.##.###...... #....##.....# # #............# .......###....#h  ###.....# #....# ......## ##.#.#  ####### #...# ..  ###.# .hӑ h, &3h h h7 _M###.#### ......# #.....#$# #.#......###.# .......#.### [........h  # .##.# .###.##.######.....†.)...##..#.##.###......#....##.....# #..h 2#####h D h h 4h~hh{M #. ###.#### #......# #..##....#$# #.##.......###.# ..........#.### #....[......... #  .###.##.######.....†.)...hT##..#.##.###........#...##hwh_&5hh^ M #. ##.####  #......# #..#....#$# #.#####.# ..........#.### #....[.@....... # #.#<..#...#.##.# .###.. #...#.##.######## #.....†.).........#.h v.#....#hh&6hh:; _Found an escape hatch in the ceiling.he8M. #. ##.####  #......# #..#....#$# #####.# .......@..#.### ...[........ # h81#.#<..#...#.##.# .###...#...#.##.######.......#....#....##h6BhB&7hMIhKh, \M#. #. ##.####  #......# #..h #....#$# #####.# ..........#.### ...[......... # h #.#<..#...#.##.# .####h r...# #......hv# h# &8h' h* hMM #. ##.####  #......# #..##....#@# ####.# ..........#.### #....[.........##.###... #....#hWhW&9hN_hjhj,50.1 (2hqht= _You now have 52 gold pieces (gained 8).hFM# #. ##.####  #.....@# #..##....#.# h#.......###.# ..........#.####..[....## # .. ##..#. hh+1.1 (1hhhӒ #. #. ###.#### #....@.# #.. ##....#.# #.#hM #.......###.#.......#.#####....[.........# # #.#<..#...#.##.# . #.#...#...#.##.####### ##.##.....†.)hm .. ##..#.##.###h5h&2hhh ##....#. #. #. ###.####h  #...@..# #.. ##....#.# #.# #.......###.#.....#.#####....[.# #.#<..#...#.##.# . #.#...#...#.##.######h= % # ##.##.....†.) .. ##..#.##.###hg h &3hW hs h  ### ..S ..# #.# #.# #.# ###.#### #..@...# #.. ##....#.# #.#h _ #.......###.# ....#.#### ###....[.........# #.#<..#...#.##.# S   adder (asleep) #.#...#...#.##.###### #.##.##.....†.) .. ##..#.##.###...h h  An adder comes into view.hq u.SSh &4h h / _The adder hisses angrily. hI ### ... .S# #.# #.# #.# ###.#### #.@....# #.. ##....#.# #.# #.###.# ..#.#### hښ ###....[....# #.#<..#...#.##.# #.#...#...#.##. #.##.##.....†.) .. ##..#.##.### h hH hiz.S5 hƬ h= h Q### ... ..# #.# #S# #.# ###.#### #..@...# #.. ##....#.# #.# #.###.# ..#.#######....[....##.#<..#...#.##.# #.#...#...#.##.##.##.##.....†.)... ##..#.##.###. h  hq" v.S6 h(  h*  h>###... #S# ###@####  #......# #..##....#.#  #.###.# h]............#.######....[........<#.##.#...#...#.##.#######.##.##.....†.)... h hA.=7 h h= _The adder bites you but does no damage. h  You completely miss the adder. The adder bites you but does no damage. h-8.3 (1.2 h  h2 L_The adder barely misses you. hC9.4 (1.1 hg h| _You completely miss the adder. The adder bites you but does no damage. hV  You closely miss the adder. The adder barely misses you. h .60.6 (1.2 h  h = _The adder bites you but does no damage. h:\  You hit the adder.  The adder is lightly wounded. h]0---1.7 (1.1 h9 h* _The adder bites you. hi9  You hit the adder but do no damage.The adder is lightly wounded. h9(2.8 h@ hC@ _The adder bites you but does no damage. x2 h  You hit the adder.  The adder is moderately wounded. h b1=--3.9 h¥  hp S _The adder closely misses you. h  You hit the adder.  The adder is severely wounded. h$-5.1 (1.2 h hY@ _The adder bites you but does no damage. x2 h  You hit the adder.  The adder is almost dead. h_(6.3 h! hJ$= _The adder bites you but does no damage. h?A  You barely miss the adder.The adder is almost dead. hA (7.5 hI  hL @ _The adder bites you but does no damage. x2 h_T  You closely miss the adder.The adder is almost dead. hUy2===8.6 (1.1 h] h`= _The adder bites you but does no damage.h   You miss the adder.The adder is almost dead.h -9.8 (1.2hHh|z _The adder bites you but does no damage. The adder barely misses you.hh=  You closely miss the adder.The adder is almost dead.h= )71.0hTD hF = _The adder bites you but does no damage.h- 7  You hit the adder.h@.h6)hS==292.1 (1.1hhGI _You kill the adder!h?H ###h;@...#####.#####..@...# #..##....#.# #.##.......##..h@0...#.#.##.##...... ##..#.##.###... h0HhH+-3hI 0hPh5Sh2 ### ... ..# #.#h3{ #.# #.# ###.#### #.@....# #..h'3 ##....#.# #.# #hG3.###.# ..#.####hf3w ###....[....#h3E #.#<..#...#.##.# #.#...#...#.##.h3/ #.##.##.....†.) .. ##..#.##.###h >V-4hkBhDhQ$ ### ... ..# #.# #.# #.# ###.#### #@.....# #.. ##....#.# #.# #.###.# ...#.#### ###....[.....# #.#<..#...#.##.# #.#...#...#.##. #.##.##.....†.) .. ##..#.##.###hnh&5hhh h( hF h! h . ###...##.#.####.####......# #..##@...#.# #.##.......##.....#.#####..#. ..#... #....##..... h h &6h h h[ ...##.#.#.###.####hD\......# #..##....#.# #.##.@.....##.:....h]..#.####...###....[.........#........# #............ hfhf&7hphv9 _Found My Sojourn through Swampland.h ##.#.###.####......# #..##....#.# #.#...###.......##.:......#.####..###....[.........hNi# #.#<..#...#.##.....##.#.......###.... hh&8hh|h7  ..# #.# #.# #.#h  ###.#### #......# #..# ##....#.# #.##...###.###.#h .:.#.####.###....[h .#.# #.#<..#...#.##.#h  #.#...#...#.##.h 1 #.##.##.....†.) #....###..#.##.###h(  ...... #....## ...##.#hE 1 .###he h h &9h h h  ..# #.# #.# #.# ###.#### #......# #.. ## ##....#.# #.##...###.###.#.:.#.####.###....[.#hZ Q#.# #.#<..#...#.##.# #.#...#...#.##. #.##.##.....†.) #....###..#.##. ...... #....## ...##.# .###h) =80h h h ..# #.# #.# #.# ###.##### #......# #.. ##. ##....#.# #.##...###.###.#.:.#.####h=.###....[.##.#. #.#<..#...#.##.## #.#...#...#.##. #.##.##.....†.) #....###..#.##. ...... #....##hbw ...##.# .###hxh&1hhhUN ..# #.# #.### #.#. ###.#### #. #......# #.. ##.# ##....#.# #.#hi<###...###.###.#.:.#..###....[.#.#.# #.#<..#...#.##.# #. #.#...#...#.##.# #.##.##.....†.) #....###..#.##. ...... #....##hw ...##.# .###h7<h8&2hh9 _Found a stone staircase leading up.h . ..#.. #.#.. #.# ##. #.# .. ###.#### #. #......# #.. ##.## ##....#.# #.##<###...###.###.#.:.#.#.###....[#.#.## #.#<..#...#.##h  # #. #.#...#...#.## #. #.##.##.....†.#. #....###..#.###. ...... #....##.. ...##.# .h= h h &3h h h2 ..# ... #.# ... #.# ##.. #.# ..# ###.#### #.. #......# #.. ##.## ##....#.# #.##<###...###.###.#..#..#.###....[ ####.#.## #.#<..#...#. #.#.# #.#...#...#.h# #.# #.##.##.....† #.# #....###..#. #.. ...... #.... ... ...##.# .h<4h hb  You pick up My Sojourn through Swampland and begin reading...h#+5.1 (2h)h  You add the spells Mercury Arrow, Launch Clockwork Bee and Eringya's Surprising_Crocodile to your library.$h>$hiDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats $h"$^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros help$hQG.Items &: Options help$h1H.Spellcasting %: Table of aptitudesI.Targeting /: Lookup description$hJ.Religion Q: FAQ$hHK.Mutations $haV: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.$hlPhilosophy1.List of Character Species$h^2.List of Character Backgrounds$h3.List of Skills4.List of Keys and Commands$hM5.Inscriptions$hM6.Dungeon sprint modes.h.hD.h!..#TheBestestBungo the Twirler... #.#Gargoyle... #.#Health: 22/22 ========================##.. #.#Magic: 3/3========================..# ###.####AC: 15Str: 19#.. #......# #.. EV: 5Int: 8##.## ##....#.# #.# SH: 0Dex: 11.hx##<###...###.......###.# XL:  3 Next: 29% Place: Dungeon:2.......@.............#.# Noise: ---------  Time: 1885.1 (0.0).#.......###....[....... a) +0 quarterstaff####.#.## #.#<..#...#.# Throw: 3 throwing nets#.#.# #.#...#...#.## #.# #.##.##.....†#.# #....###..#.# #.. ...... #....# ... ...##.#...... .......#  _You kill the adder! _Found My Sojourn through Swampland. _Found a stone staircase leading up.  You pick up My Sojourn through Swampland and begin reading...  You add the spells Mercury Arrow, Launch Clockwork Bee and Eringya's Surprising_Crocodile to your library..hPQ1hz1hv~iDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats 1h~^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dump1h~F.Monsters ~: Macros help1h G.Items &: Options help1h'H.Spellcasting %: Table of aptitudes1h@HI.Targeting 1hZ/: Lookup descriptionJ.1h}NReligion Q: FAQ1hHK.Mutations 1hV: Version informationL.1h"Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species1hH^2.List of Character Backgrounds1h3.List of Skills4.List of Keys and Commands5.Inscriptions1hM6.Dungeon sprint modes1h Movement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/ 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j nm : show skill screen % : character overview Rest: ^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health 1h? [37m} : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession Extended Movement:E : display experience info o: auto-explore G: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile and9hB 9hM 9h ..#TheBestestBungo the Twirler... #.#Gargoyle... #.#Health: 22/22 ========================##.. #.#Magic: 3/3========================..# ###.####AC: 15Str: 19#.. #......# #.. EV: 5Int: 8##.## ##....#.# #.# SH: 0Dex: 11##<###...###.......###.# XL:  3 Next: 29% Place: Dungeon:2.......@.............#.# Noise: ---------  Time: 1885.1 (0.0).#.......###....[....... a) +0 quarterstaff####.#.## #.#<..#...#.#9h$ r[39;49m Throw: 3 throwing nets#.#.# #.#...#...#.## #.# #.##.##.....†#.# #....###..#.# #.. ...... #....# ... ...##.#...... .......#  _You kill the adder! _Found My Sojourn through Swampland. _Found a stone staircase leading up.  You pick up My Sojourn through Swampland and begin reading...  You add the spells Mercury Arrow, Launch Clockwork Bee and Eringya's Surprising_Crocodile to your library.9h 9h 9hO 9hi :h:hR  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.5  12%  +1   l + Spellcasting   0.0    -1  :h        :h˭\ b * Maces & Flails   2.2  20%   0      :hQ c + Axes   0.1    -1       d + Polearms   1.8    -1  :hVz    e + Staves3.5  32%   0      :hbf + Unarmed Combat 0.1   7%   0      g + Throwing1.9   3%  -1      :h                h + Armour0.6  16%  +1      i + Dodging2.6  10%  -2       j + Shields   0.0    +1       k + Stealth   0.0    +2      :h        :h        :h         :hAThe percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  :hh[?] Help[=] set a skill target  :h}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets>h>h%>h}^..#TheBestestBungo the Twirler... #.#Gargoyle... #.#Health: 22/22 ========================##.. #.#Magic: 3/3========================..# ###.####AC: 15Str: 19#.. #......# #.. EV: 5Int: 8##.## ##....#.# #.# SH: 0Dex: 11##<###...###.......###.# XL:  3 Next: 29% Place: Dungeon:2.......@.............#.# Noise: ---------  Time: 1885.1 (0.0).#.......###....[....... a) +0 quarterstaff>h####.#.## #.#<..#...#.# Throw: 3 throwing nets#.#.# #.#...#...#.## #.# #.##.##.....†#.# #....###..#.# #.. ...... #....# ... ...##.#...... .......#  _You kill the adder! _Found My Sojourn through Swampland. _Found a stone staircase leading up.  You pick up My Sojourn through Swampland and begin reading...  You add the spells Mercury Arrow, Launch Clockwork Bee and Eringya's Surprising_Crocodile to your library.>h9>h>ho>h?h?h^ Spells (Memorise)TypeFailure Level  a - Mercury ArrowConjuration/Alchemy 100% 2  b - Launch Clockwork Bee Forgecraft100% 3  c - Eringya's Surprising Crocodile Summoning100% 4 ?hϏ2 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitRhRhkRh}..#TheBestestBungo the Twirler... #.#Gargoyle... #.#Health: 22/22 ========================##.. #.#Magic: 3/3========================..# ###.####AC: 15Str: 19#.. #......# #.. EV: 5Int: 8##.## ##....#.# #.# SH: 0Dex: 11##<###...###.......###.# XL:  3 Next: 29% Place: Dungeon:2.......@.............#.# Noise: ---------  Time: 1885.1 (0.0).#.......###....[....... a) +0 quarterstaff####.#.## #.#<..#...#.#Rhv[39;49m Throw: 3 throwing nets#.#.# #.#...#...#.## #.# #.##.##.....†#.# #....###..#.# #.. ...... #....# ... ...##.#...... .......#  _You kill the adder! _Found My Sojourn through Swampland. _Found a stone staircase leading up.  You pick up My Sojourn through Swampland and begin reading...  You add the spells Mercury Arrow, Launch Clockwork Bee and Eringya's Surprising_Crocodile to your library.RhKMemorise Mercury Arrow, consuming 2 spell levels and leaving 0? Y - Yes  N - NoUhS Uh ^..#TheBestestBungo the Twirler... #.#Gargoyle... #.#Health: 22/22 ========================##.. #.#Magic: 3/3========================..# ###.####AC: 15Str: 19#.. #......# #.. EV: 5Int: 8##.## ##....#.# #.# SH: 0Dex: 11##<###...###.......###.# XL:  3 Next: 29% Place: Dungeon:2.......@.............#.# Noise: ---------  Time: 1885.1 (0.0).#.......###....[....... a) +0 quarterstaffUhG ####.#.## #.#<..#...#.# Throw: 3 throwing nets#.#.# #.#...#...#.## #.# #.##.##.....†#.# #....###..#.# #.. ...... #....# ... ...##.#...... .......#  _You kill the adder! _Found My Sojourn through Swampland. _Found a stone staircase leading up.  You pick up My Sojourn through Swampland and begin reading...  You add the spells Mercury Arrow, Launch Clockwork Bee and Eringya's Surprising_Crocodile to your library.Uh +6.1 (1Uhʿ Uh pFound My Sojourn through Swampland.a stone staircase leading up  You pick up My Sojourn through Swampland and begin reading...add the spells Mercury Arrow, Launch Clockwork Bee and Eringya's Surprising_Crocodile to your library. _This spell is impossible to cast!Uh +7.1 (2Uh Uh UhU $8.1 (3Uh Uh _You start memorising the spell. You continue memorising. x2UhE Uh{ Uh c _You finish memorising. Spell assigned to 'a'.Xh ..# .... #.# ... # #.# ##...# #.# ..#. ###.#### #.. #......# # ##.## ##....#.# #.#<###...###.###.#.#.#.#.###....[ ####.#.## #.#<..#...#.XhE #.#.# #.#...#...#. #.#.# #.##.##.....#.#.# #....###..#.#.#.. ...... #....#.... ...##.# .Xh\Xh)9.1 (1 XhB _Xh9XhXhȉ Xh3 Xhŏ XhJ n _Sorry, you're not good enough to have a special ability.Zh  ..# .... #.# ... # #.# ##...# #.# ..#.# ###.#### #... #......# # ##.## ##....#.# # ###<###...###.### #.# #.#.###....[ ####.#.## #.#<..#...#Zh #.#.# #.#...#...# #.#.# #.##.## #.#.# #....###..# #.#.. ...... # #.... ...##.# ZhճZh.90 _Zh͹Zh"\h:O ..# .... #.# ... # #.# ##...# #.# ..#.# ###.#### #... #......# # ##.## ##....#.#  ###<###...###. #. #.#.###....[ ####.#.## #.#<..#... #.#.# #.#...#... #.#.# #.##.## #.#.# #....###..\hm;7 #.#.. ...... # #.... ...##.# \h>C\hC&1\hjH\hJ\h ..# .... #.# ... # #.### ##...# #.##. ..#.# ###.#####. #... #......# #. ##.## ##....#.# ###<###...###. # #.#.###....[ ####.#.## #.#<..# #.#.# #.#...# #.#.# #.##.## #.#.# #....### #.#.. ...... # #.... ...##.# \hf\h&2\h\hW\hF % ..# .... #.# ... # #.# ### ##...# #.# #.. ..#.# ###. #.# #... #...... #.# ##.## ##....#.\h3G  ###<###...###. # #.#.###....[# ####.#.## #.#<..# #.#.# #.#...# #.#.# #.##.## #.#.# #....###\hxG  #.#.. ...... # #.... ...##.# \h1N \h O &3\hS \hU ]h8F ..# .... #.# ... # #.# ### ##...# #.# #.. ..#.# ###. #.# #... # #.# ##.## ##....# ###<###...### # #.#.###....[ #.####.#.## #.#<..#.. #.#.# #.#...#### #.#.# #.##.## #.#.# #.... #.#.. ......  #.... ...##.# ]hM]hN&4]h^]h  ..# .... #.# ... # #.# ### ##...# #.# #.. ..#.# ###. #.# #... # #.# ##.## ##.... ###<###...### # #.#.###....[ #.####.#.## #.#<.. ... #.#.# #.#... #### #.#.# #.##. #.#.# #.... #.#.. ...... #.... ...##. ]h ]hy &5]h ]h ]h  .... # #### ##..... ..#.# ### #... #.....# ##.## ####<###...###.............#.......###....[###.#.## #.#<..... #.#.# #.#.####### ]ha ]h &6]h ]hV ^h@  #### ##..... ..#.# ### #... #.....# ##.## ####<###...###.............#.......###....[###.#.## #.#<..#.......#.#.# #.#.#.#####.##.###. ^hI<7^hO^hP^h^hX^hU^h^hvU^hU^h[^h]^hL  ### ##..... ..#.# ### #... #....# ##.## ####<###...###.............####....[####.####.#.## #.#<..#...@...#.#.# #.#.######.## #..^h p# ^h <8^hj ^hT ^h  ### ##...# #. #.. ..#.# ###. #.# #... # #.# ##.## ## ###<###...### #.. #.#.###.... ####.####.#.## #.#< #.#.#.# #.# #.#####.#.#.# #.##. # #.#.# #.... #.#..  #.... ...##  # ^hG ^h &9^h ^h, ^hq% ### ##...# # #.. ..#.# ### #.# #... # #.# ##.## ## ###<###...### #. #.#.### ####.####.#.## #.#< #.#.#.# #.# #.#####.#.#.# #.## #. #.#.# ##. #.#.. #. #.... ...^h%{#.#.#.^h#-^hj-(900^h1^hU3_hS< ### ##...#  #.. ..#.#  #.# #... # #.# ##.## ## ###<###...### # #.#.###_h T ####.####.#.## #.# #.#.#.# #.# #.#####.#.#.# #. #.# #.#.# # #.# #.#.. _hT^ #.# #.... ... #.# #.. #.#_h\_h]&1_h/c_hmd_h] .. ..#.# ### #... #.##.## ####<###...###.............########.####.#.## #.#.......#.#.# #####.# #.. .#.#_h3_h&2_h_h_hprw # #... #.##.## ####<###...###.............########.####.#.## #.#.......#.#.# #####.# .. ..#.#_hz_hz&3_h~_h9_h J ##.## ####<###...###.............########.####.#.## #.#.......#.#.# ##### .. .. #.#_h _hq &4_h _h _h ###<###...###.............########.####.#.## #.#.......#.#.# ##### .. .. .##(_h# _hY# 5_h( _h+ % _Found 6 stones._h* ............########.####.#.## #.#.......#.#.# ##### .. .. ......#########.#_h_h&6_h_hs`h,l ########.####.#.## #.#.......#.#.# ##### .. ..####.# ......####### #.####`h`hT&7`h`h`hP ####.####.#.## #.#.......#.#.# ##### .. ..####.# .....####### #.#..#`hL<8`h`hX`h{ .......#.#.# ##### .. ..####.# ......######## `h֗_#.##.#`h`h`&9`h`h 8 ##### .. ..####.# .....###### `h ](#..#.#`hx `h '10`h `h `h `h   .. ..####.# .....###### (.#### ##.#`ha `h &1`h> `hl `h+. . ..####.# .....###### .#.##.#`h2`h2&2`h8`h2<L _You see here 6 stones.ah .####.# .....###### (###ahB## #.#.#..## ahIah $3 ah- _ah.ahahahT ####.# .....###### (.###...# #)....).ahzD ahah&4ahah ah .....###### (.###...##.#.###.†## ahah8&5ahah ah  ###### (.###....>.$.. ####.####ah% ##.# #..#ahk <6ah ah Q _Found 13 gold pieces. Found a stone staircase leading down.ah Q  (ah .####.##.. ..ah ..>.$.. ####.####ah`  # # ##.####..#ah ah' &7ah<' ah' bhlB#.# #.# #.# #(# #.# #.# #.# #### #.##.##.bhB6..# #.@.>.$.#.# ####.####. #.# # # ##.# ## #.#.#..#bhB.# #)....)..#.###.†# bhC bhYMbhN&8bhUbhWbh#.# #.# ..#.# .##(# .##.# .##.# .##.# .# # ### #.##.##...# bh)#..@>.$...# #.# ####.####.# #.# [# # ##.# .#.### #.#.#..#.. .# #)....).bhK## .#.###.†# bhj bhbh4&9bh bh-% _Found a helmet.bh-)#.# ##.##.. #.##.# #(##.# #.##.# #.##.# #.##.# ### ### #.##.##...# bh#...@.$...# #.# ####.####.# #.# #[# # ##.# ##.# #.##.# ##.### #.#.#..##.. .# #)....).... ### .#.###.†##### #.# #..# # bh!q#.####..# # bhbh'20bhbhc _There is a stone staircase leading down here.bhxM #.# ##.##.. #.##.# #(##.# #.##.# #.##.# #.##.# ####. ### #.##.##...# #...>@$...# #.# bhM ####.####.# #.# #[# # ##.# ##.# #.##.# #.#.### #.#.#..#####.bhM #.. .# #)....).### .#.###.†#####.#.# #..# #.bhN K#.####..# #.bhV bhW -1 _bhy^ bh` ch#.# ##.##.. ..#.##.# ..#(##.# .##.##.# .##.##.# .##.##.# .####.#### #.##.##...# ch,#...>.@...# #.# ####.####.# #.# #[# # ##.# ##.# #.##.# #.#.### #.#.#..#####.##.. .# #)....).ch### .#.###.†#####.##.# #..# #.##.####..# #.#ch@ch'ch&2chgchch+3.1 (2chch{> _You now have 65 gold pieces (gained 13).ch=p #.#  #.##.. .. #.##.# .. #(##.# .# #.##.# .# #.##.# .# #.##.# .####.#### #.##.##.#chpB #...>@....# #.# ####.####.# #.# #[# # ##.#  #.# #.##.# # #.### #.#.#..#####. #.. .# #)....) ### .#.###.†#####.chq #.# #..# #. #.####..# #.ch:zchz+4.1 (1ch6chch` = #.#  #.##.. .. #.##.# .. #(##.# .# #.##.# .# #.##.# .# #.##.# .####.#### #.##.##.# #...@.....# #.# ####.####.# #.# #[# # ##.#  #.# #.##.# # #.### #.#.#..##### #.. .# #)....)chMa N ### .#.###.†##### #.# #..# # #.####..# #chj chcj &5chp chs c _There is a stone staircase leading down here.ch #.. .. #(#.#ch####.#####.##.##...........>.....# #####@####.# #[# # ##..#.......##### chche-6 _ch?ch{dhh #(#.###.#####.##.##.........#...>.....# #####.####.#dh+i #@# # ##..## #.#.#..####dhKi[#######...... dhtdh.....#####@####.#    #.##.# #.### #.#.#..#####eh"<9ehehefh_PM #...(## #.##.# .####.###fhd`6##.##........#...@.....#####.####.#   fh`#.# #.##.# #fh`fhhfh4i'30fhofhrc _There is a stone staircase leading down here.fhD }M######.## #...( #.##.# .####.####.##@##...........>....####.####.#  fhD #.# # ##.# #fhM fh.....#####.####.# #.#fhd4 +###fh:@ <2fhF fhH ghghWInventory: 14/52 slots Hand Weapons (go to first with ))  a - a +0 quarterstaff (weapon) Missiles (go to first with ()  d - 3 throwing nets (quivered)e - a javelin Armour (go to first with [)  c - a +0 helmet (worn)  f - a +0 plate armour (worn)  k - a +0 pair of gloves (worn)b - a +0 leather armour  g - a +0 buckler  n - a +0 helmet ghScrolls (go to first with ?)  j - a scroll labelled VOUCUIKAGA Potions (go to first with !)  h - a fizzy brown potion  i - a smoky cyan potion  l - 2 black potions  m - 2 inky potionsjhxjhAjh[#.......### TheBestestBungo the Twirler#.#######. Gargoyle#.##### Health: 22/22 ========================#.##.. ..Magic: 3/3========================#.##.# ..AC: 15Str: 19#(##.# .#EV: 5Int: 8#.##.# .#jhSH: 0Dex: 11#.##.# .#XL:  3 Next: 29% Place: Dungeon:2#.##@# .####.####Noise: ---------  Time: 1932.1 (0.0)#.##.##.........#a) +0 quarterstaff#...>.....# #.#Throw: 3 throwing nets####.####.# #.##.# # ##.# ##.# #.##.# # #.### #.#.#..#####jh #.. .# #)....).... jhD### .#.###.†#####  _There is a stone staircase leading down here. _You now have 65 gold pieces (gained 13). jhn_There is a stone staircase leading down here. _You see here a +0 helmet. _n - a +0 helmet jh._There is a stone staircase leading down here.jhjhrjhݛjhʝjhJ M##### .......########.## #...(  .####.#####.##........#...>.....# #.###.###..jhHT A3.1 (1jhZ jh\ jh3  .....######## .### #.. .. #(#.###.#####...........>.....# ###.###..### .#.###.†##### jhA jhbA 4jhfH jhEJ kh ###### .### #.. .. #(#.###.#####.........#...>.....# #####.####.#####.# #..# # khz<5khkhWkhgc  #.. .. #(#.###.#####.##.##.........#...@.....# ####.#### #.# # ###.####..# # kh/kh&6kh&khtc _There is a stone staircase leading down here.khm#.#### ##.##.. .. #.##.# .. #(##.# .# #.##.# .# #.##.# .# #.##.# .####.#### #.##.##.# #...>@....# #.# ####.####.# #.# #.# # ##.# ##.# #.##.# #.#.### #.#.#..#####.kh:#.. .# #)....).### .#.###.†#####.#.# #..# #.#.####..# #.khlkh>-7 _kh kh khܛ #.#### ##.##.. .. #.##.# .. #(##.# .# #.##.# .# #.##.# .# #.##.# .####.#### #.##.##.# kh& #...>.@...# #.# ####.####.# #.# #.# # ##.# #khG #.# #.##.# #.#.### #.#.#..#####.#khe #.. .# #)....).kh ### .#.###.†#####.##.# #..# #.##.####..# #.#khݤ kh< &8kh kh kh M#.#### ##.##..... #.##.##.. #(##.##.# #.##.##.# #.##.##.# #.##.##.####.#### #.##.##.# #...>..@..# #.# ####.####.# #.# #.# ## ##.# ##.# #.##.# #.#.### #.#.#..#####.##.. .# #)....).### .#.###.†#####.###.# #..# #.##.####..# #.#kh\kh)]&9kh8hkhllh#.#### ##.##..... #.##.##.. #(##.##.# #.##.##.# lhV#.##.##.# ##.##.##.####.#### #.##.##.# #...>...@.# #.# lh,2####.####.# #.# #.# .## ##.# #lhQ#.# .##.##.# #.#.### #.#.#..#####.#lhp#.. .# #)....).lh### .#.###.†#####.# lhlh,'40lh lhZlhQ.,#.#### ##.##..... #.##.##.. #(##.##.# #.##.##.# #.##.##.# # #.##.##.####.#### lh.#.##.##.# #...>....@# #.# ####.####.# #.# lh.S#.# #.## ##.# ##.# #.##.##.# #....>lh.#.###.#.#.#..#####.##.. .# #)....).lh=/### .#.###.†#####.# lh9lh7:&1lh@lhBlhj ..... ##(##.##.#lh .##.##..# #####.######.##.........#..>.....# #.####.#### #.# #.## #######.....>#.......#####.#lhءlh&2lhlhlhTB  ##(##.##.#.##.##.#####.#####...........>.....# ####.#### #.# #@## #######.....>##.#.#.#..#####.####.lh C c##.#.#########.......#lhP lhwP &3lhW lhpY lh/ T (#lht0 .##.##.###.####.#####...........>.....# ####.#### #.# #.## #######.....>##.#.#.#..#####.####lh0 ...# #)....).........###########lh>9 lh&: &4lh? lhA mhM..(##.##.# mh<#.# # #.####.#####.##...........>....mh####.####.#   #####mh #.##.##.# #....>mh###.#.#.#..#####.#####....# #)....).........mh.##mhImhmh"mhB5mhjmhM...##.##..(##.##.mhi # # #.####.#####.##........mh...>....####.####@#   mhV##### #.##.##.# #....>#.###.#.#.#..#####.####.##.#.##mhY<6mhmhژmhM## ######...##.##..(##.##..# # # ##.##.####.######.##.........#...>....####.####.#   ######.# #.##.##.# #....>mhemh&7mhmhxmhLx (M###......## ######....(##.###.# .# # ##.##.####.#####.##..@......#...>.....##.##.#####.####.#  #.# #.## ##.# ######mhx &8mhP mh  #.#  #.######  #.##..... #.##.##.. #(##.##.# #.##.##.# #.##.##.# # #.##.##.####.#### #.##.##.# #...>.....##.##.# ####.####.# #.# #.# #.## ##.#  #.# #.##.##.# #.... #.###.#.#.#..#####. #....# #)....) #####.#.###.†#####.  #.# #..# #.#h 349m9mh nh}B #.#  #.#######  #.##..... #.##.##.. #(##.##.# #.##.##.# #.##.##.# # #.##.##.####.#### #.##.##.#nhB #...>.....##.##.# ####.####.# #.# #.# #.## ##.#  #.# #.##.##.# # #.###.#.#.#..#####.nhB #....# #)....)nh1C #####.#.###.†#####.  #.# #..# #.#nhNnhN'50nhVUnhXWnho ####..... ##(#.####.#####.##.##.........#...>..@..##.#####.####.# #nhp #.# #.## #######.####..# #.#nhJznhz1nhnhnhǞW #.#  #.##..... #.##.##.. #(##.##.# #.##.##.#nh| #.##.##.# # #.##.##.####.#### #.##.##nhc.# #...>.@...##.##.# ####.####.# #.#nh; #.# #.## ##.#  #.# #.##.##.# # #.###.#.#.#..#####. #....# #)....)  #####.#.###.†#####.#nh  #.# #..# #.#nh9  #.####..# #.#nhD nhY2nhy U #.# nhy j #.##..... #.##.##.. #(##.##.# #.##.##.#nh z | #.##.##.# # #.##.##.####.#### #.##.##nhxz .# #...>@....##.##.# ####.####.# #.# #.# #.## ##.#  #.# #.##.##.# # #.###.#.#.#..#####. #....# #)....) #####.#.###.†#####.nhz w #.# #..# #.nhz l #.####..# #.nhۇ <3nh nh nh W #.#  #.##..... #.##.##.. #(##.##.# #.##.##.# #.##.##.# # #.##.##.####.#### #.##.##nh .# #...@.....##.##.# ####.####.# #.# #.# #.## ##.#  #.# #.##.##.# # #.###.#.#.#..#####nh z #....# #)....) #####.#.###.†##### #.# #..# #nhS k #.####..# #nh nhT &4nhH nh` c _There is a stone staircase leading down here.phxphDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display dphiagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesqh%JMovement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/ 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j nm : show skill screen % : character overview Rest: ^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge qhC Health or Magic become full orM : show your spell library  something is detected. If Health } : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession Extended Movement:E : display experience info o: auto-explore G: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walkqhhS;: examine occupied tile andrhrhurh%#.######## TheBestestBungo the Twirler#.##.....Gargoyle#.##.##..Health: 22/22 ========================#(##.##.#Magic: 3/3========================#.##.##.#AC: 15Str: 19#.##.##.# #EV: 5Int: 8#.##.##.####.####SH: 0Dex: 11#.##.##.........#XL:  3 Next: 29% Place: Dungeon:2#...@.....##.##.#Noise: ---------  Time: 1954.1 (0.0)####.####.# #.#a) +0 quarterstaff#.# #.## h&34m##.# # Throw: 3 throwing nets#.# #.##.##.# ##.###.#.#.#..######....# #)....).... #####.#.###.†##### #.# #..# # #.####..# #  _There is a stone staircase leading down here. _You see here a +0 helmet. _n - a +0 helmet _There is a stone staircase leading down here. _There is a stone staircase leading down here. _There is a stone staircase leading down here.rhJ-4rh:3rhX5sh7shshshsh25.1 (1 _shsh-#.#######.## 3#. #.#######..#  shsh8shR%+8 (1.7sh*sh{0 _n - a +0 helmet _There is a stone staircase leading down here. _There is a stone staircase leading down here. _You climb downwards. _upthʌ #.#.## #...@<.....# #.#..#60 _th+##.. #.#.## #..@.<.....# #.#..#..#...##th,th&7ththth( # ##. ..# #.#.## #.@..<.....# #.#..# ..# #.. ... ###.#th` thʆ &8thE th thc. ##..#. #. ##. ..## #.#.## #@...<.....# #.th. #..# ..## #.. .... ###.. #..#.#th5 th6 &9thc: th< uh"4uhuhOuh## .. #. #. ##. ..## #.#.## #.@..<.....# #.#..# ..## #......###..#..#.#uh7uh'60uhͽuh;uhM ## .. #. #. ##. ..## #.#.## #..@.<.....# #.#..# ..## uh #......###..#.. uhP uh &1uh uh uh ## .. #. #. ##. ..## #.#.## #...@<.....# #.#..# ..## #......##uh 6#.. uh <2uh uhF vh<## .. #. #. ##. ..## #.#.## #....@.....# #.#..# ..## vh3=vhCvhD&3vhuIvhLa _There is a stone staircase leading up here.vhUjvhj2## vhj*.. vh0k*#. vhik)#. vhl+##. vh0m,..## vhZm2#.#vh}mA.## vhm#....<@....# vhm2#.#vhn..# ..## # vhOuvhSwvhw4 vhw _vhGvh## .. #. #. ##. vh<..## ##.#.## #....<.@...# #.#..# ..## vhh.# #.. # vh vh)R5vhm,vh## ##.. .##. .##. .###. .#..## .# #.#.## #....<..@..# #.#..# ..## ..# #.. ..#.... ..####.. ..##.. ...#.# #..vhR<6vhvhvh΀ 4## ### .. ..# #. #.# #. #.# ##. #.# ..## #.# #.#.## #....<...@.# #.#..# ..## #..# #.. #..#.... #..####.. #..##.. ....#.# ##..vh vh vh 7vhz vh- vh)L## ### .. ..# #. #.# #. #.# ##. #.# ..## #.# #.#.## #....<....@# #.#..# ..## #..# vh%0vh0&8vh4vh*9wh% #####....### ..## #.#######.##...<.....#######..## #.. #..wh<9wh[whXB ....### ..## #.#######.##whB...<.....#######..## #.. ..#whBA#..#whI=70whNwhOQwhf ### ..## #.#######.##wh...<.....#######..## #.. ..###wh4#....whpwh&1whwhwhb - # ..## #.#######.##...<.....#######..## #.. ..### .....####..##...whei whXj &2wh\n who wh | # ..## #.#######.##...<.....#######..## #.. ..### #.. B........## #######..#whX B   giant cockroach (asleep).....wh7 whi e.BBwh &3wh+ wh/ b _A giant cockroach comes into view.xh ..## #.#######.##...<.....#######..## #.. ..###.. ######..##xhz #.. .B.....@.## ####### ....#.........)....#xh"xhxh7B.Bxh&4xh#xh' _Found a falchion.xh^  ..## #.# #.#######.## #....<.....# #.#######..# ..## #..# #.. #..# .... #..# ###..#..## #.. ...B...@..# #.##..# #..# #..# .... #.... .....#  )....#..B5xh yhY ..## #.#yh #.#######.## #....<.....# #.#######..# ..## #..# #.. #..# .... #..# ###...#..##yh~ #........B@...# #.#.yh#..# #..# #.yhԝo.# .... #....yh .....# )....#yhӥyh.=6yh6yhYG _The giant cockroach bites you but does no damage.yhj  You closely miss the giant cockroach.yh-7.9 (1.1yhAyh|G _The giant cockroach bites you but does no damage.yhgC  You thump the giant cockroach!yh/E†yh01339.0yhyh:S _You kill the giant cockroach!yhҷ ..## #.# #.#.## #....<.....# #.#..# ..## #..# #.. #..# .... #..# ###...#..## #.@....# #.#.#..# #..# #..#  ....  #....  .....#  )....#yhyhW.-800yhyh| _You see here a giant cockroach corpse.yhaj  ..## #.# #.#.## #....<.....# #.#..# ..## #..# #.. #..# ....yhj  #..# ###...#..## #†....# #.#.#..#yhk f #..#  #..# yhFk g ....  #.... yhgk  .....#  )....#yht yhu >-1 yhu _yh| yh~ zh ..## #.# #.#.## #....<.....# #.#..# ..## #..# #.. #..# .... #..# ###...#..## #zhkL.†....# #.#.#..# #..#  #..# zh ....  #....  .....#  )....#zh<2zhzhCzhKP ..## #.# #.#.## #....<.....# #.#..# ..## #..###.. #..# .... #..# ###...#..## #.†....# #.#.#..# #..#  #..#  ....  #....  .....#  )....#3zh; ..## #.# #.#.## #....<.....# #.#..##..## #..###.. #..#.. #..# ###...#..## #.†....# #.#.#..#.. #..##. #..## ....  #....  .....#  )....#zhzhq&4zhּzh zhTm ..## #.# #.#.## #....<.....####.#..# #..## #..##..# #..##...... #..# ###...#..## #.†....# #.#.#..# ... #..# #.#. #..# ###. ....#. #....#. .....##. )....#5zh  ..## #.# #.#.## #....<.....# ###.#..# #..## #..# ####..## #..# #......# #..# ###...#..## #.†....# #.#.zhL #..#.>...# #..##.#.#.# #..## ###.# .... #.# #.... #.# .....# #.zhs p> )....#zh zhs &6zh zh _ _Found an escape hatch in the floor. Found a stone staircase leading down.{h z  #.#######.##...<.....###.#######..## ####..###...... ###...#######..## #........†....#.#@#########.>...# #.#.#####{h <7{h] {h {h  ...<.....###.#######..## ####..##...... ###...#######..## #........†....###.#.#########.>..@# #.## ##....{h {hP &8{h {h% |h~_ ###.#######..## ####..##...... ###...#######..## #........†....###.#.########.>...# #.#.## ##.... #....|h |h> 9|h|h$|hʲ! ..## ####..##...... ###...#######..## #........†....###.#.#########.>...# #.#.# ##.... #.........#|h=90|hL|h)###...... ###...#######..## #........†....###.#.########.>...# #.# ##.... #.........#>)##. #..##|hI-|h-1|h@|hd ...... ###...#######..## #........†....###.#.########|hJ.>...# #.# ##.... #.........#|hg># )##.# |h..#|h3|h&2|hϟ|h|h S  ###...#######..## #........†....###.#.########.>...# #.#.# ## ###.# .. .... #.# .# #.....# .....#># )##.#  #...#|h8 |h &3|ht |h }h,###...#..## #........†....# ###.#.##}h,k..# #.>...# #..# #.#.#.# ### #..# }h(-C# ###.# ... .... #.##.# #.... }h-#.#.# .....# #.@# )....# ###.# #.. .###}h6<4}h]<}h@a _There is an escape hatch in the floor here.hM< ###...#..## #........†....# ###.#.##..# #.>...# #..# #.#.#.# ### #..# # ###.# ... .... #.##.# #.... #.#.# .....# #@># )....# ###.#h^N #.. .## #h9UhV-5 _hI[h]hM#......# #..# ###...#######..# #........†..##.#.#######>...# .#.#.# ### #..## ###.# ... .... #.# #.... hJ\#.# ..># )....####.# #...#h hy6hlhJhdn 6M###..##......# #..# ###...#######..# #........†..##.#.#######>...# .#.#.# ### #..## ###.# ... .... #.# #.... #.# ..># )....####.#.#7hS M ###..##......# #..# ###...#######..# #........†..##.#.#######>...# .#.#.# ### #..## ###@# ... .... #.# #.... #.# .#.># )....#.#..##h h h% 8h9 h hHA M##.###### #..#####..##......# #..# ###...#######..# #........†..###.#.########.>...# .#.#@# ### #..## ###.# ... .... #.# #.... #.#.# .....#hI hkI &9hS h EM #....<...##.###### #..#####..##......# #..# ###...#######..# #........†..##.#.########.>..@# #.#.#.# ### #..## ###.# ... .... #.##.# #....h7 ?2000h h h #....<.....# ###.#..#h) #..## #..# ####..## #..# #......# #..# ###...#######..##h$ #........†....# ###.#.##..# #.>.@.# #..# #.#.#.# ### #..#h # ###.# ... .... #.##.# #.... #.#.# .....# hgB#.># )....# ###.#  #..  .##hx<1hhh+ W #....<.....# ###.#..# #..## #..# ####..## #..# #......# #..# ###...#######..## #........†....# ###.#.##..# #.>@..# #..# #.#.#.# ### #..# # ###.# ... .... #.##.# #.... #.#.# .....# #.># )....# ###.# h+ s #..  .##h9 <2hA> h@ hIW  ###.#######..## ###......# ###...#######..## #........†....###.#.########.>...# hIX a#.#@#.# #### ###.# ... .... #.##.# #....#hb hb &3hTi h l h.(M #....<...##.###### ###..###......# #..# ###...#######..# #........†..##.#.########.>@..# #.#.#.# ### #..## ###.# ... .... #.##.# #....h(6h6&4hV<hU>hM#######.# #....<...##.###### #..#####..##......# #..# ###...#######..# #........†..###@#.#######>...# .#.#.# ### #..##.###.# ... ....# #.#h<5hhhI 4h'P hR hn ...<.....###.#######..## ####..##...... ###...#######..## #........†....###.#.#########.>@..# #.#.# ###.###.# ... ....# #.#.##hYwhw&6hd}hshr #....<.....# ###.#..# #..## #..# ####..## #..# #......# #..# ###...#######..## #........†....# ###.#.##..#h*U #.@...# #..# #.#.#.# ### #..# #.###.# ... .... #. #.##.# #....#. #.#.# .....##. #.># )....##. ###.##. #..  .##hhѠ&7hy _There is a stone staircase leading down here.hP #....<.....# ###.#..# #..## #..# ####..## #..# #......# #..# ###...#######..## #........†....# ###.#.##..# #@>...# #..# #.#.#.# ### #..# #.###.# ... .... #.# #.##.# #.... #.# #.#.# .....h #.# #.># ).... #.# ###.# #.# #..  .##hh_-8 _hhϗh ###.#######..## ####..##......# ###...#######..## #........†....###.#.########.>...# #.#.# #####.# ... .... #.##.# #.......#h_h<9hދh<& [ ..## ####..##...... ###...#######..## #........†....###.#.########.>...# #.#.# #####.# ... .... #.##.# #.....# .###h~5 h5 '10h> hv@ h2Z  ###......# ###...#######..## #........†....###.#.########.>...# #.#.# #####.# ... .... #.##.# #.....# .># )hha <1hlg hi h ...... ###...#######..## #........†....###.#.########hp.>...# #.#.# #####.# ... .... #.##.# #.....# .># )##.# hh&2h hchշ  ###...#######..## #........†....###.#.########.>...# #.#.# #####.# ... .... #.##.# #.....# .># )##.#  #..hh&3hhyh- #........†....###.#.########.>...# #.#.# #####.# ... .... #.##.# #.....# .># )##.#  #..h;.... .####### # h 5h^5&4h}:h<h]###.#.########.>...# #.#.# #####.# ... .... #.##.# #.....# .># )##.#  #..#.......S...###>########..# #S   adder (asleep)hf  An adder comes into view.Found a stone staircase leading down.h"hh.oS..Sho/==5hth:xA _The adder hisses angrily. You hear a shout!h= .>...# #.#.# #####.# ... .... #.##.# #.....# .># )##.# #.##.######..#...@.S.....##>########..# # h} h h S.@@   JessicahK /--6h h* _Jessica the Apprentice Sorceress comes into view. She is wielding a +0 club.h.Zhoc)@.hcV=-7.1 (1.1hblho _You miss the adder. The adder barely misses you.h}hՆJ@.8.2hh| _You closely miss the adder. The adder bites you but does no damage. x2h-  You miss the adder. The adder bites you but does no damage.h):*h{ (fast)Jessica gestures wildly while chanting.h" H @  Jessica seems to speed up.h# 0=9.3h* h, - _You hear an angry hiss.h h h T@..-20.4hd h4 | _You closely miss the adder. The adder bites you but does no damage. x2hQ ]-1.6 (1.2hE h q _You miss the adder. The adder bites you but does no damage.h hM ll   frilled lizard (wandering)You barely miss the adder. The adder bites you but does no damage.  A frilled lizard comes into view.h (2.8h} hQ#= _The adder bites you but does no damage.h  The frilled lizard hisses angrily.  You hit the adder.  The adder is lightly wounded.hl.l3.9 (1.1hhR _The adder barely misses you.h8  You sock the adder!hhOh X  You kill the adder!h @..l.g@   Jessica (fast)g   goblin (wandering)A goblin comes into view. It is wielding a +0 dagger.h960=5.0h=h[: _Jessica hits you but does no damage.h   The goblin shouts!  You hit Jessica.  Jessica is moderately wounded.hhPl.g. gh-6.2 (1.2h͸hx: _Jessica hits you but does no damage.h(  You hit Jessica.  Jessica is heavily wounded.Jessica hits you but does no damage.h8*hl  Jessica casts a spell at you.hC,h4 ]@@l.g.h e16--------7.4hwh&4 _Pain shoots through your body!hH  You closely miss Jessica.  Jessica is heavily wounded.h.g.hk;-8.6hhbu _Jessica barely misses you. Jessica hits you but does no damage.h 6  You sock Jessica!hz h h _ lg.h! h #.>...##..# TheBestestBungo the Twirler#.#.#.# ### #..# Gargoyleh #.###.# ... .... Health: 17/22 ==================------#.# #.##.# #.... Magic: 3/3h ========================#.# #.#.# ..... AC: 15h6 NStr: 19#.# #.># ).... EV: 5Int: 8hW #.# ###.#SH: 0Dex: 11hy #.##.######..XL:  3 Next: 137% Place: Dungeon:3h #...@lg.....##Noise: =--------  Time: 2029.7 (1.1)h #>########..#a) +0 quarterstaff#h Throw: 3 throwing netsg   goblinh7 el   frilled lizardYou closely miss Jessica.  Jessica is heavily wounded. _Jessica barely misses you. Jessica hits you but does no damage.  You sock Jessica! hV w_You kill Jessica!Your base Maces & Flails skill increases to level 1!h| _Jessica barely misses you. Jessica hits you but does no damage.  You sock Jessica! _h You kill Jessica!  Your base Maces & Flails skill increases to level 1!  Your Armour skill increases to level 1! have reached level 4h !!h" /  --more--h| q21/27=4/494h 21% h h/  h] B_You feel clever.hL  You closely miss the frilled lizard.The frilled lizard bites you but does no damage.h)30.8hh@[ _The frilled lizard barely misses you.hlA  You sock the frilled lizard!hh0g. hc021.9h?h>R _You kill the frilled lizard!h5 9  You sock the goblin!h]; A$ h> 043.0hF hG J _You kill the goblin!h #.>...# #..# #.#.#.# ### #..# #.###.# ... .... #.# #.##.# #.... #.# #.#.# .....##.# #.># )....##.# ###.# #.##.######.. #....@......## #>#..# hڛ )# h x2=-40h h) M  You now have 79 gold pieces (gained 14).h E-5.0 (2h j _Items here: )) [ ††††.h#.>...# #..# #.#.#.# ### #..# #.###.# ... .... #.# #.##.# #.... #.# #.#.# .....# #.# #.># )....# #.# ###.# #.##.######..!#....)## #>#..# h )# hwh+6.0 (1hhT _Found a puce potion.h26  #.>...# #..# #.#.#.# ### #..# #.###.# ... .... #.# #.##.# #.... #.# #.#.# .....# #.# #.># )....# #.# ###.# #.##.######..! #.....## #>#..# #h= h= &7hC hjL t _Items here: )) [ ††††.hB #.>...# #..# #.#.#.# ### #..# #.###.# ... .... #.# #.##.# #.... #.# #.#.# ..... #.# #.># ).... #.# ###.# #.##.######..! #...@)......## #>#..# #3==8 _hͮ)#.>...# #..# #.#.#.# ### #..# #.###.# ... .... #.# #.##.# #.... #.# #.#.# .....##.# #.># )....##.# ###.# #.##.######..! #....@......## #>#..# # 9h&t _Items here: )) [ ††††.h#.>...# #..# #.#.#.# ### #..# #.###.# ... .... #.# #.##.# #.... #.# #.#.# .....# #.# #.># )....# #.# ###.# #.##.######..! #....)## #>#..# # 40 _h= #.>...# #..# #.#.#.# ### #..# #.###.# ... .... #.# #.##.# #.... #.# #.#.# .....# #.# #.># )....# #.# ###.# ##.##.######..!.#....).@....## #>#..# # #1hL#.>...# #..# #.#.#.# ### #..# #.###.# ... .... #.# #.##.# #.... #.# #.#.# .....# #.# #.># )....# #.# ###.# ##.#.##.######..!.#....)..@...## #>#..# # .# #=2hv#.>...# #..# #.#.#.# ### #..# #.###.# ... .... #.# #.##.# .#.... #.# #.#.# .......# #.# #.># .. )....# #.# ###.#.##.##.##.######..!.#....)...@..## #>#..# # ..# ....# #..# #.#.#.# ### #..# #.###.# ... ..... #.# #.##.# #.#.... #.# #.#.# #.......# #.# #.># #.. )....# #.# ###.#.##.##.##.######..!...?#....)....@.## #>#..# # ...# #..<##....#.h#.###. ...# .#hm<4h&hDh _Found a scroll labelled VAGYRGH KEXAUFO.hlL #.>...# #..# #.#.#.# ### #..# #.###.# ... ..... #.# #.##.# #.#.... #.# #.#.# #.......# #.# #.># #.. )....# #.# ###.#.##.##.#.##.######..!...?.#....).....@## #>#..# # ....# ##..<# #.#.###....L Q4H.##.#hU hU &5h^ h` h@ #.#.# #####.# ... .....h@ #.##.# #.#....#.#.# #.......#.># #.. )##.#.##.##. hA#.##.######..!...?....)......## >########.@# hSA ...... #####..<.. #.#hJhJ&6h~QhSh  ##.# ... ..... #.##.# #.#.....# #.......#># #.. )##.#.##.##. #.##.######..!...?...)......## >########..#  ...... #####..< #....#... ..#h 5==7h~ hv hMdM.#.# ### #..###.# ... ..... #.# #.#.... #.# #....># #.. )....# #.# ###.#.##.####.######..!...?.....)......##>######### ........hN#####..<##....#... ..#hVhW&8h]h_h?[M>...# .#.# ### #..###.# ... ..... #.##.# #.#.... .#.# #....># #.. )....# #.# ###.#.##.##.##.######..!...?.....).....@##>######### ........#####..<#.. #.#hh&9hhh1M##.#.#######>...# #...#.# ### #..###.# ... ..... #.##.# #.#.... #.#.# #....># #.. )....# #.# ###.#.##.####.######@.!...?.....)......##.....>############ ........##.##.#hha 50hnhh A###.#.#..# #.>...# #..# #.#.#.# ### #..# #.###.# ... ..... #.# #.##.# #.#.... #.# #.#.# #.......# #.# #.>###.. )....# hr }#.# ###.#.##.##.##.##.######.@!...?.#....)......##.....##>#..# .## ........# ######..<##....#.#.###.... h hΘ hL q6==1h hW hCy ###.#.#..# #.>...# #..# #.#.#.# ### #..###.###.# ... ......#.# #.##.# #.#.... #.# #.#.# #.......# #.# #.>###.. )....# #.# ###.#.##.##.#.#.##.######..@...?..(#....)......##.....##>#..# ..#### # ........# ..######..<# ..##.... ..##.#.##.###.... .# hy h> h &2h h{ 4 _Found 3 stones.h +3.0 (2hG h Q _o - a puce potionh,a###.#.#..# #.>...# #..# #.#.#.# #####..##(hy,@#.###.# ... .....#.# #.##.# #.#..#.# #.#.# #.......# #.# #.>###...)....# #.# ###.#.##.##.#.#h,T#.##.######...@..?..(##....)......##.....##>#h)-u..##..#### # ........##..######..<##..##.......##.#.##.###......# hd6h6+4.0 (1h>h`A% _Found 5 stones.h###.#.#..# #.>...# #..# #.#.#.# #####..##( #.###.# ........... #.# #.##.###.#..... #.# #.#.# #.......# #.# #.>###...)....# h]#.# ###.#.##.##.#.#  #.##.######....@.?..(#  #....)......##.....###  #>##..##..#### #......# hhq7==5h"h$h###.#.#..# #.>...# #..# #.#.#.# #####..##( .#.###.##.............#.# #.##.###.#......#.# #.#.#.#.......# #.# #.>###...)....# #.# ###.#.##.##.#.# #.##.######.....@?..(# #....)......##.....### #>##..##..#### # .##..######..<##..##.......#h#.#.##.## hz<6h^hhD3 ###.#.#..# #.>...# #..# .?..#.#.#.# #####..##(..#.###.##............. #.# #.##.###.#...... #.# #.#.#.#.......# #.# #.>###...)....# #.# ###.#.##.##.#.# .##.######...(# ....)......##.....### >#..##..#### #####..<##..##.......##.#.##.###......h3 +# h@ h@ 7hH hgU t _Found a scroll labelled JUIMUT RITTU.hU +8.0 (2h] hM` e _p - a scroll labelled VAGYRGH KEXAUFOh###.#.#..#  #.>...# #..# .?..  #.#.#.# #####..##(...  #.###.##.............  #.# #.##.###.#......  #.# #.#.#.#.......#  #.# #.>###...)....#  #.# ###.#.##.##.#.# ##.######.(# )......##.....### #..##..#### .##..######..<##.h .##.......##.#.##.## h)h*G=9.0 (1h41h3h ###.#.#..# #.>...# #..# .?.. #.#.#.# #####..##(... #.###.##............. #.# #.##.###.#...... #.# #.#.#.#.......# #.# #.>###...)....# #.# ###.#.##.##.#.# .######.(# )......##.....### ..##..####  #####..<##..# h h '60h0! h# hs c.#.#..# .>...# #..# .?.. .#.#.# #####..##(... .###.##............. .# #.##.###.#...... .# #.#.#.#.......# .# #.>###...)....# .# ###.#.##.##.#.# .######.# )......##.....### ..##..#### .##..# hbt &h} <1h hˆ L _You see here 3 stones.hAM #........†.. ##.#.#######.. >...# #..# .?.#.# #####..##(...##.##.......#.###.#......#.#.#......>###...)... ###.#.##.##.#######.........( .).......### ######..##..####.h}h -2 _hhhzM##...#######..#  #........†....# ##.#.#######....>...# #..# .?...#.# #####..##(...##.##.............#.###.#......#.#.#....>###...)... ###.#.##.##.#.######.........( .)......##.....#####hh &3h h^ h M.....# #..# ##...#######..## ...$  #........†....#. ##.#.#######......>...# #..# .?...#.#.# #####..##(....#.##.##.................#.###.#........##.#.#....>###...)... ###.#.##.##.#. .######.........(#.....###..h h &4h @ _Found 6 gold pieces.h+M##..# .....# #..# ##### ##...#######..## ...$.#  #........†....# ##.#.########..# .......>...# #..# .?...# hG.#.# #####..##(....###.##.........#.###.#...@....##.#.#.......##..#.>###...)....# # .# ###.#.##.##.#.#....hq#.....#.##.h<5hh#hbR..## #..# # #..# ####### ...#..###...$.# # #.†....##.....#.#.#.##..##. h>...# #..##.?...# #.#.# #####..##(....#.# ###.##. # #.##.###.#.# # #.#.#.#.h4T##..# # #.>###...)....# .# # ###.#.##.##.#.# .. ######.........(# .# )......##.....### ....##..#### h. hhY&6hhhM ..## #..# # #..# # # ...#..###...$.#.# .†....##.....#.# .#.#..##. ...# #..##.?...# .#.# #####..##(....#.#.##.  #.##.###.#.#  #.#.#.#.##..#  #.>###...)....# ?.#  ###.#.##.##.#.# ##...........(# #.# ......##.....### .....##..#### ..###..# N 4H.# hX hY 7hd hl j _Found a scroll labelled AXACUO KEHASOERIT.h M#  #..# ####### ########..###...$.#. ........†..#.##.########..##.........# #..##.?...# .#.# #####..##(....#.## ##.##...........#.###.#........###..#.#.#.......##.  #.>###...)....# ?.##..#..##.#hP <8h he hWM##.#######  #..# ####### ########..###...$.#. ........†..#.###.#######..........# #..##.?...# .#.# #####..##(@...#.## ##.##.........#.###.#........###..  #.#.#.#.......##..#.........#.#..hbhzb9hnh/thl M #....<... ##.#######  #..# ####### ########..###...$.#.# .......†..#.###.#######..........# #..##.@...# .#.# #####..##(....#.## ##.##...........  #.##.###.#........###......#..h =70h h h +1.0 (2h h b _q - a scroll labelled JUIMUT RITTUh:l'M#######.#  #....<... ##.#######  #..# ####### #######..###...$.#.# .......†..#.###.#######......# #..##.....#.## .#.# #####..##(....#.## ##.##..............................(# #.hwA2.0 (1h~hh| M..## #.# #######.#  #....<... ##.#######  #..# ####### #######..###...$.#.# .......†..#.## .#.#######......# #..##.....#.## .#.# #####..##(....#.##...##.#.# ##.hr h &3hs h haM#. ..## #.# #######.#  #....<... ##.#######  #..# ####### #######..###.@.$.#.# .......†..h̊V#.## .#.#######.... ...##..##.....#.###.......# ?.#h<4hhhk hl h\s hu h. #.# ## #.# #.#.## #....<.....# .#..# ## #..# ## #..# # #..# # # #hy..###..@$.#.# †....##.....#.## #.#..##.. #.##.###.#... #.#.#.#..... h <5hhh  #.# ## #.# .#.## ....<.....# .#..# ## #..# ## #..# # #..# # # #..###...@.#.# †....##.....#.## .#..##... # #..##.....#.## .# #####..##(....#.## .##..... .##.###.#........###.. .#.#.#.......##..# .# h <6hh4h$7.0 (2hh= _You now have 85 gold pieces (gained 6).hp Z#.#  #.# #.## <.....# #..#  #..#  #..# hQq # #..# # # #..###....@#.# †....##.....#.## #..##......... # #..##.....#.## ##.. ##.###.#........###.. #.#.#.......##..# .# hā W8.0 (1h hX #######.## ...<..... ####### # ####### # #######..###.....#. .....†....# ########....... #.#####...##?.# .. #.#.##.##.#.# ##..hZh&9hkhxh#s ######.## ...<..... ####### # ####### # #######..###.....#.# .....†.....##### ########....... #.##########..##(....#.## .....#...#.#### ##.........(# #.#hh'80hKhhp# ...<..... ####### # ####### #######..###.....#.# .....†.....##### ########....... #.##########..##(....#.## #...................#.# ...##.....### ...hyhnz&1hǀhWha  ####### # ####### #######..###.....#. .....†....##### ########....... # #.##########..##(h2b  #....................j####.####......#.#.jj#jjj 3 gnolls (1 missile, asleep)# #..##..####..#hr &  hs 3 gnolls come into view.A gnoll is wielding a +0 whip and quivering a throwing net.hu 6  The gnoll shouts!hv h{w h j.jjj.jjjj 4 gnolls (1 missile, 1 wandering)h /==2h׎ h_ r _A gnoll comes into view. It is wielding a +0 club.h/Q.#..# ## #..# ## #..# .# #..# # # .#..###.....#.#.†....##.....#.##### .#..##............ .# #..##.....#.##### .# #####..##(..@.#.## .##.j.# .##.###.#.###..... .#.#.#hQ.##..# j#.# .>###...)....##?.# .jj ##.#.##.##.#.####.. .# 2 gnolls (#...(# #.# # ....##.....### ... ##..##..####hQA ..#h%Z,hdj..   gnoll=3hnhp' _The gnoll shouts!h8;#.#..# .## #..# .## #..# ..# #..# # # ..#..###.....#.#.†....##.....#.##### #.#..##...... ..# #..##.....#.##### #.# #####..##(.@..#.## #.##h 9.j..# #.##.###.#.###..... #.#.#.#.##..# .#.# #.>###...)....##?.# .jjh}9#.#.##.##.#.####.. .##...(# #.# #.##.....### ... ###..##..#### ..#h<h&=hJj.jj 2 gnolls---4hOhPh  .## .####### #######..###.....#.#.....†.....##### #.########....... ..# #.##### h ;#.# #####..##(....#.### #............@....j...####.####j.....#.#.......##..# .#.#.#..jj 2 gnolls... .....##..#.#h h h4 h jj.jj 3 gnolls (1 missile)h B---5h! h) ha Inventory: 17/52 slots Hand Weapons (go to first with ))  a - a +0 quarterstaff (weapon) Missiles (go to first with ()  d - 3 throwing nets (quivered)e - a javelin Armour (go to first with [)  c - a +0 helmet (worn)  f - a +0 plate armour (worn)  k - a +0 pair of gloves (worn)b - a +0 leather armour  g - a +0 buckler  n - a +0 helmet Scrolls (go to first with ?)  j - a scroll labelled VOUCUIKAGA  p - a scroll labelled VAGYRGH KEXAUFO  q - a scroll labelled JUIMUT RITTU Potions (go to first with !)  h - a fizzy brown potion  i - a smoky cyan potion  l - 2 black potions  m - 2 inky potions  o - a puce potionhz p - a scroll labelled VAGYRGH KEXAUFO. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll h_________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.hhh[.## #..#TheBestestBungo the Twirler .## #..#Gargoyle ..# #..# ####### #Health: 27/27 ======================== ..#######..###.....#.#Magic: 4/4======================== .......†....##.....#.#####AC: 16Str: 19 #.########..##............EV: 5Int: 9 ..##..##.....#.#####SH: 0Dex: 11 #.# #####..##(....#j###XL:  4 Next: 24% Place: Dungeon:3 #.##............@...j....#Noise: ---------  Time: 2085.0 (0.0) h#.##.###.#........###j....a) +0 quarterstaff #.#.#.#.......##..# .#.#Read: scroll labelled VAGYRGH KEXAUFO #.>###...)....##?.# .jj ###.#.##.##.#.####.. .# ####.........(# #.# #jjj 3 gnolls (1 missile) .....##.....### ... ###..##..####..# .....##..#.# _You now have 85 gold pieces (gained 6).  3 gnolls come into view.A gnoll is wielding a +0 whip and quivering a throwing net.The gnoll shouts! hu_A gnoll comes into view. It is wielding a +0 club. _The gnoll shouts!hذ4hwhh## #..# ## #..# # #..# # # #..###.....#.# †....##.....#.##### .#..##............ # #..##.....#.##### .# #####..##(....#j# .##.hCj....# .##.###.#.###j.... .#.#.#.##..# .#.# .#.##.##..........(# #.# # ##.....### .....##..#### ..# h%hch<hճ.jjj.6.0 (1hhh0 #..#  #..# # #..# # # #..###.....#.# †....##.....#.##### #..##............ # #..##.....#.##### # #####..##(....#.# ##.jjj...# ##.###.#.###..... #.#.#.##..# .#.# >###...)....##?.#.#.##.##.#.####..(# #.# # h2hT4Bhj#j..jj 4 gnolls (1 missile)7h=  3 gnolls come into view.  A is wielding a +0 whip and quivering a throwing net.The gnoll shouts! _A gnoll comes into view. It is wielding a +0 club.The gnoll shouts!  You thump the gnoll!h?% j.jjThe gnoll is severely wounded.h%6==8.1 (1.1h 0hM3y _The gnoll hits you but does no damage. The gnoll barely misses you.hM  You hit the gnoll.h .jjjj 3 gnolls (1 missile)You kill the gnoll!h7940-9.2hh< _The gnoll hits you but does no damage.hW  You thump the gnoll!  The gnoll is severely wounded.5--=90.3hh_ _The gnoll hits you with a +0 whip. The gnoll hits you but does no damage.h1|  You hit the gnoll but do no damage.The gnoll is severely wounded.-1.4hV h y _The gnoll barely misses you. The gnoll hits you but does no damage.hѧ  You hit the gnoll.  The gnoll is almost dead.0--------2.5h( h _ _The gnoll hits you with a +0 whip. The gnoll hits you but does no damage.hї  You barely miss the gnoll.The gnoll is almost dead.hH P15---------ho !3.6h h _ _The gnoll hits you but does no damage. The gnoll hits you with a +0 club.h7  You hit the gnoll.hh j.jj 2 gnolls  You kill the gnoll!hp 6/28----57hR4.7 _The gnoll completely misses you.h}#h\&i _Your Fighting skill increases to level 3!h  You hit the gnoll but do no damage. The gnoll hits you with a +0 club.  The gnoll hits you but does no damage. The gnoll barely misses you.h^5-5.8hL hk@ _The gnoll completely misses you.hh/2h2!6.9h<h?z _You barely miss the gnoll. The gnoll hits you but does no damage. x2h h% !8.0h h z _You barely miss the gnoll. The gnoll hits you but does no damage. x2h7 h #6h ;=9.1h h z _You barely miss the gnoll. The gnoll hits you but does no damage. x2h  You sock the gnoll!  The gnoll is severely wounded.hl%=h 100.2h h ? _The gnoll hits you but does no damage. x2h  You barely miss the gnoll.The gnoll is severely wounded.ha0-1.3hh;? _The gnoll hits you but does no damage. x2h _The gnoll hits you but does no damage. x2  You barely miss the gnoll. h? The gnoll is severely wounded. _The gnoll hits you but does no damage. x2  You barely miss the gnoll. hL The gnoll is severely wounded.h1p4--2.4hhP  You barely miss the gnoll.  The gnoll is severely wounded. _The gnoll hits you but does no damage. x2  You barely miss the gnoll.  The gnoll is severely wounded. _The gnoll barely misses you. The gnoll hits you with a +0 club.hJ<  You hit the gnoll.  The gnoll is severely wounded.h<(3.5hEh_Hy _The gnoll barely misses you. The gnoll hits you but does no damage.h  You closely miss the gnoll.The gnoll is severely wounded.h j2---4.6h hԪ u _The gnoll hits you with a +0 club. The gnoll barely misses you.hl  You hit the gnoll.  The gnoll is almost dead.hth[9/28 -----h!5.7hhw; _The gnoll hits you with a +0 club. x2h7  You hit the gnoll.h  )   gnoll  You kill the gnoll!hM---746.8h9h'u _The gnoll hits you with a +0 club. The gnoll barely misses you.h  You hit the gnoll.  The gnoll is heavily wounded.h (7.9hu R _The gnoll hits you but does no damage.hI 8  You sock the gnoll!hQ C)hW t 909.0 _You kill the gnoll!h_ hb g _Your Staves skill increases to level 4!h1}M#####  #..# ####### # #######..#.# .....†..#.##### #######....... #..##.....#.##### # #####..##(...@#.#####......).....##.###.#........###..... #.#.#.......##..# .#.#.....##h):h:,-10h:0 _hChH  Things that are here: _a +0 club; a gnoll corpseh6M...<... ######  #..# ####### #######..## .....†..#.###########....... #..##. #####..##(...)#.#####......).....# ##.###.#........###......#.#...##hh|10/28=-1 hť _hhhha6%.<.....# .#..# ## #..# ## #..# .# #..# # # .h7#..###.....#.#.†....##.....#.##### .#..##. .# #..##...@.#.##### .# #####..##(...)#.##### .##.).....# .##.###.#.###.hW7.... .#.#.#h7}.##..# .#.# h7o.>###...)....##?.# ...#.#.##.##.#.####.. h8.##h"8...(# #.# # ....##.....### ...hB8hEhpF&2h;PhlRhe &#....<.....# #.#..# .## #..# .## #..# ..# #..# # # .h .#..###.....#.#.†....##.....#.##### #.#..##h . .h .# #..##..@..#.##### h@ #.# #####..##(...)#.##### #.##.......ha g.).....# #.##.###.#h O.###..... h #.#.#.#.......##..# .#.# h p#.>###...)....##?.# ...#.#.##.##.#.####.. h .# h ####.........(# #.# # .....##.....### ...h h^ &3h h2  ####### .## .####### #######..###.....#.#.....†.....##### #.########....... ..# #.##### #.# #####..##(.@.)#...............).....###.#.###.......... ###..##..####..#4hf8hB^h>ecInventory: 17/52 slots Hand Weapons (go to first with ))  a - a +0 quarterstaff (weapon) Missiles (go to first with () hez d - 3 throwing netse - a javelin Armour (go to first with [)  c - a +0 helmet (worn)  f - a +0 plate armour (worn)  k - a +0 pair of gloves (worn)b - a +0 leather armour  g - a +0 buckler  hen - a +0 helmet Scrolls (go to first with ?)  j - a scroll labelled VOUCUIKAGA  p - a scroll labelled VAGYRGH KEXAUFO (quivered)  q - a scroll labelled JUIMUT RITTU hfPotions (go to first with !)  h - a fizzy brown potion  i - a smoky cyan potion hSf[ l - 2 black potions  m - 2 inky potions  o - a puce potionh* ;  o - a puce potionh? i - a smoky cyan potion. hފAn unlabelled flask containing a single dose of unknown liquid. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: unidentified potion hb_________________ “Then gave I her, — so tutor'd by my art, — h/ A sleeping potion; which so took effect  As I intended, for it wrought on her  The form of death: meantime I writ to Romeo hS That he should hither come as this dire night,  To help to take her from her borrow'd grave,  Being the time the potion's force should cease.” hv -William Shakespeare, _Romeo and Juliet_ (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.h hsh#.#######..#TheBestestBungo the Twirler .## #..#Gargoyle .## #..#Health: 10/28 ========---------------- ..# #..# ####### #Magic: 4/4======================== ..#######..###.....#.#AC: 16Str: 19 .......†....##.....#.#####EV: 5Int: 9 #.########..##............SH: 0Dex: 11 ..#h #..##.....#.#####XL:  4 Next: 90% Place: Dungeon:3 #.# #####..##(.@.)#.#####Noise: ---------  Time: 2114.0 (0.0) #.##...............).....#a) +0 quarterstaff #.##.###.#........###.....Read: scroll labelled VAGYRGH KEXAUFO #.#.#.#.......##..# .#.#Attr h #.>###...)....##?.# ... ###.#.##.##.#.####.. .# ####.........(# #.# # h8!n.....##.....### ... ###..##..####ht!9..#You sock the gnoll! h!s_You kill the gnoll! _Your Staves skill increases to level 4!h "Things that are here: _a +0 club; a gnoll corpseIt was a potion of attraction.h4i1=5.0 (1h@hCN _You kill the gnoll!Your Staves skill increases to level 4!  Things that are here: _a +0 club; a gnoll corpse  It was a potion of attraction. _You feel attractive to monsters.ǚhK;ǚh>@cInventory: 16/52 slots Hand Weapons (go to first with ))  a - a +0 quarterstaff (weapon) Missiles (go to first with () ǚh@ d - 3 throwing netse - a javelin Armour (go to first with [)  c - a +0 helmet (worn)  f - a +0 plate armour (worn)  k - a +0 pair of gloves (worn)b - a +0 leather armour  g - a +0 buckler  n - a +0 helmet ǚh@Scrolls (go to first with ?)  j - a scroll labelled VOUCUIKAGA ǚh A p - a scroll labelled VAGYRGH KEXAUFO (quivered)  q - a scroll labelled JUIMUT RITTU Potions (go to first with !) ǚh+AM h - a fizzy brown potion  l - 2 black potions ǚhKAA m - 2 inky potions  o - a puce potionɚh#G h - a fizzy brown potion. ɚhtAn unlabelled flask containing a single dose of unknown liquid. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: unidentified potion ɚh!_________________ ɚhقo“Then gave I her, — so tutor'd by my art, —  A sleeping potion; which so took effect ɚh] As I intended, for it wrought on her  The form of death: meantime I writ to Romeo ɚhh That he should hither come as this dire night,  To help to take her from her borrow'd grave, ɚhO9 Being the time the potion's force should cease.” ɚhq2 -William Shakespeare, _Romeo and Juliet_ ɚhr(q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.ʚhʚhʚh >#.#######..#TheBestestBungo the Twirler .## #..#Gargoyle .## #..#Health: 11/28 =========--------------- ..# #..# ####### #Magic: 4/4======================== ..#######..###.....#.#AC: 16Str: 19 ʚh!.......†....##.....#.#####EV: 5Int: 9 #.########..##............SH: 0Dex: 11 ..##..##.....#.#####ʚh/!0XL:  4 Next: 90% Place: Dungeon:3 #.# #####..##(.@.)#.#####ʚhX!%Noise: ---------  Time: 2115.0 (0.0) #.##...............).....#a) +0 quarterstaff ʚh!J#.##.###.#........###.....Read: scroll labelled VAGYRGH KEXAUFO #.#.#.#.......##..# .#.#Attr #.>###...)....##?.# ... ʚh!<###.#.##.##.#.####.. .# ####.........(# #.# # ʚh"w.....##.....### ... ###..##..####..# ʚh%"_You kill the gnoll! _Your Staves skill increases to level 4!ʚhG"Things that are here: _a +0 club; a gnoll corpseIt was a potion of attraction. ʚhi"K_You feel attractive to monsters.ʚh3@6.0 (1ʚh8ʚhC;P _It was a potion of magic. Magic courses through your body.͚h͚h͚h͚h+0 _Unknown command.͚hbϚh>Inventory: 15/52 slots Hand Weapons (go to first with ))  a - a +0 quarterstaff (weapon) Missiles (go to first with ()  d - 3 throwing netse - a javelin Armour (go to first with [)  c - a +0 helmet (worn)  f - a +0 plate armour (worn)  k - a +0 pair of gloves (worn)b - a +0 leather armour  g - a +0 buckler  n - a +0 helmet Scrolls (go to first with ?)  j - a scroll labelled VOUCUIKAGA  p - a scroll labelled VAGYRGH KEXAUFO (quivered)  q - a scroll labelled JUIMUT RITTU Potions (go to first with !)  l - 2 black potions  m - 2 inky potions  o - a puce potionҚhF l - 2 black potions. An unlabelled flask containing a single dose of unknown liquid. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: unidentified potion _________________ Қh“Then gave I her, — so tutor'd by my art, —  A sleeping potion; which so took effect  As I intended, for it wrought on her Қh The form of death: meantime I writ to Romeo  That he should hither come as this dire night,  To help to take her from her borrow'd grave, Қhk Being the time the potion's force should cease.”  -William Shakespeare, _Romeo and Juliet_ Қhjr(q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.ښh [?25h[?0c Inscribe with what?   ݚh2[?25l[?1cݚh  [?25h[?0cݚhr [?25l[?1cݚh [?25h[?0cݚh[?25l[?1cݚh#.#######..#TheBestestBungo the Twirler .## #..#Gargoyle .## #..#Health: 11/28 =========--------------- ..# #..# ####### #Magic: 4/4======================== ݚh+..#######..###.....#.#AC: 16Str: 19 .......†....##.....#.#####EV: 5Int: 9 #.########..##............SH: 0ݚhDex: 11 ..##..##.....#.#####ݚh;XL:  4 Next: 90% Place: Dungeon:3 ݚh^'#.# #####..##(.@.)#.#####Noise: ---------  Time: 2116.0 (0.0) ݚh#.##...............).....#a) +0 quarterstaff ݚh#.##.###.#........###.....Read: scroll labelled VAGYRGH KEXAUFO ݚh#.#.#.#.......##..# .#.#Attr ݚhu#.>###...)....##?.# ... ###.#.##.##.#.####.. .# ݚh ####.........(# #.# # .....##.....### ... ݚh-###..##..####..# ݚhO_a +0 club; a gnoll corpseIt was a potion of attraction. _You feel attractive to monsters. ݚhqy_It was a potion of magic. Magic courses through your body. _Unknown command.ݚh)l - 2 black potionsݚh3ݚh#ݚhz&]  It was a potion of attraction. _You feel attractive to monsters. _It was a potion of magic. Magic courses through your body. _Unknown command.  l - 2 black potions _l - 2 black potions {Sleep}hihVInventory: 15/52 slots Hand Weapons (go to first with ))  a - a +0 quarterstaff (weapon) Missiles (go to first with ()  d - 3 throwing netse - a javelin Armour (go to first with [)  c - a +0 helmet (worn)  f - a +0 plate armour (worn)  k - a +0 pair of gloves (worn)b - a +0 leather armour  g - a +0 buckler  n - a +0 helmet Scrolls (go to first with ?)  j - a scroll labelled VOUCUIKAGA  p - a scroll labelled VAGYRGH KEXAUFO (quivered)  q - a scroll labelled JUIMUT RITTU Potions (go to first with !)  l - 2 black potions {Sleep} hA m - 2 inky potions  o - a puce potionhW' m - 2 inky potions. An unlabelled flask containing a single dose of unknown liquid. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: unidentified potion _________________ “Then gave I her, — so tutor'd by my art, —  A sleeping potion; which so took effect  As I intended, for it wrought on her  The form of death: meantime I writ to Romeo  That he should hither come as this dire night,  To help to take her from her borrow'd grave,  Being the time the potion's force should cease.”  -William Shakespeare, _Romeo and Juliet_ (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.hAhh\>#.#######..#TheBestestBungo the Twirler .## #..#Gargoyle .## #..#Health: 11/28 =========--------------- ..# #..# ####### #Magic: 4/4======================== ..#######..###.....#.#AC: 16Str: 19 h.......†....##.....#.#####EV: 5Int: 9 #.########..##............SH: 0Dex: 11 ..#h#..##.....#.#####XL:  4 Next: 90% Place: Dungeon:3 h-#.# #####..##(.@.)#.#####Noise: ---------  Time: 2116.0 (0.0) #.##...............).....#h#a) +0 quarterstaff #.##.###.#........###.....Read: scroll labelled VAGYRGH KEXAUFO #.#.#.#.......##..# .#.#Attr #.>###...)....##?.# ... ###.#.##.##.#.####.. .# h ####.........(# #.# # .....##.....### ... ###..##..####h..# _It was a potion of magic. Magic courses through your body. _Unknown command.h#rl - 2 black potions _l - 2 black potions {Sleep}  hGvIt was a potion of cancellation.  Your magical effects are unravelling.hh.7.0 (1h(hQ Unknown command.  l - 2 black potions _l - 2 black potions {Sleep}  It was a potion of cancellation.  hYour magical effects are unravelling. _You feel magically purged. You feel less attractive to monsters.h .## .####### #######..###.....#.#.....†.....##### #.########....... ..# #.##### h #.# #####..##(...)#.####............@..).....###.####......#.#.......##..# .#.#hK z>###...)....##?he ..h~ h ##.#.##.##.#.####.. .#h #.........(# #.# h .....##.....### ... h t####### ..# ...  hV h 8h hv h .####### #######..###.....#......†....##### #.########....... ..# ##.##### #.# #####..##(...)#.####...............).....###.#h5###......#.#.......##..# .#.#>###...)....##?.. #......h[r..# ##..<##..#hhf&9hhph .####### #######..###.....#......†....##### #.########....... ..# #.#.##### #.# #####..##(...)#.#...............).....###.####......#.#.......##@.# .#.#>###...)....##?.. ##.#.##.##.#.####.. .##.#..##.......#h:h2t12=20h%hhZQ  ######..###.....#......†....##### #.########....... ..# #.##### #.# #####..##(...)#.##...............).....###.#........###.....hQ .#.#.......##..# .#.#>###...).. ##.#.##.##.#.####.....#.##.........(# #.#.## h4R L....##.#.##.##h\ <1he h W2.0 (2h1 g _h - a scroll labelled AXACUO KEHASOERITh/sM #..# ####### #######..## .......†..#.##### #.#######....... ..# #..##.....#.# #####..##(...)#.####..............).....##.###.#........###.....#.#.#...#.# #.>###...)....##..# ... .#.##.##.#.####.....#. ####.........(# #.#.## #....#hA3.0 (1hhhu|M#  #..# ####### #######..## .......†..#.##### #.########........ ..# #..##.....#. #####..##(...)#.####......).....##.###.#......@.###.....#.#.#.......##.# #.>###...)....##..# ... ###.#.##.##.#.####.....#.##.#..#3==4hhW ## #..# # #..# # # #..###.....#.# †....##.....#.##### .#..##............ # #..##.....#.##### .# #####..##(...)#.##### .##.).....# .##.###.#.###..... .#.#.#.##..# .#.# .>###...)....##..# ... .#.##.#.(# #.##.....### .....##..#### ..###..# ..# hta <5hg hk h0M#  #..# ####### ########..## .....†..#.###########....... #..##.....#.#### #####..##(...)#.####......).....##.###.#........###..... .#.#.#.......##.# hE1.>###...)....##..# ...#h:<6hPEh' #..#  #..# # #..# # # #..###.....#.# †....##.....#.##### #..##............ # #..##.....#.##### # #####..##(...)#.##### ##.).....# ##.###.#.###..... #.#.#.##..# .#.# >###...)....##..#.#.##.##.#.####..(# # 7hϷh/h7 #..#  #..# .# #..# #######.# ..###.....#.# †....##.....#.##### ..##............  #..##.....#.#####  #####..##(...)#.##### ......# .###.#.###. .#.#.##..# .#.# ###...)....##..# ... .#.##.##.#.####.....#.#.(# #.#.## # h*hg4==8hh  d - 4 throwing nets (gained 1)  Things that are here:h6+9.0 (2hh5 _a +0 club; a +0 whip; a +0 clubhb#..# #..# #.# #..# #######.# ..###.....#.# †....##.....#.##### h H..##............ #..##.....#.#####  #####..##(...)#.##### .)@....# .###.#.###. #.#.##..# ..#.#...)....##..# ...... #.##.##.#.####.....#.# # .(# #.#.##.###.....### .... ###..#### ..# hB30.0 (1h0hlh] #..# #..# #.# #..# #######.##..###.....#.#.†....##.....#.######..##............ #..##.....#.##### #####..##(...)#.##### #.@.....# #.###.#.###. .#.#.##..# ..#.####...)....##..# ...... .#.##.##.#.####.....#.# # #.(# #.#.##.#.##.....### .... # ..##..#### ..# ..##..# ..#1  Things that are here: _a +0 club; a +0 whihRp; a +0 clubhR&# #..# # #..# #.# # #..# #######.##..###.....#.#.†....##.....#.######..##............ # #..##.....#.##### # #####..##(...)#.######).....##.###.#.###. #.#.#.##..# ..#.### >###...)....##..# ...... #.#.##.##.#.####.....#.# # ##.(# #.#.##.# ...##.....### .... # #..##..#### ..# ...##..# ..#h#0h0[5=2 _h39h;hhXZDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character noteshE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.h Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skillsh^4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modeshMovement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/ 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j nm : show skill screen % : character overview Rest: ^ : show religion screen h. : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health } : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession Extended Movement:E : display experience info o: auto-explore h<UG: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door hg[Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walkhS;: examine occupied tile andh+  * Dir., Ctrl-Dir. : attack without movepickup part of a single stackh h v  x: eXamine surroundings/targetshAPh, h, h,>Autofight:Xh-r: eXamine level map (X? for hel[?7lp[?7hhh  Tab: attack nearest monster, Ctrl-X : list monsters, items, feature[?7ls[?7hh"hN B  moving if necessaryin viewhi h:  Shift-Tab, p : trigger quivered action; |ha: *: toggle view layersh ho  if targeted, aims atCtrl-O : show dungeon OverviewhhR  nearest monsterCtrl-A : toggle auto-pickuphhE  h_UhK  Item types (and common commands)Inventory management:h] hK  ) : hand weapons (wield)h+LIi : show Inventory listhh  ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g)h=h  [ : armour (Wear and Take off)(press twice for pick up menu)h;h  ? : scrolls (read)d : Drop an itemh hC  ! : potions (quaff)d#: Drop exact number of itemsh hr@M something is detected. If Health } : show runes collectedhhȱM Health or Magic become full orM : show your spell libraryh,@h M5 : rest and long wait; stops when\ : show item knowledgehQ hz0 +M. : wait a turn (also s, Del)A : show Abilities/mutationshhMRest:^ : show religion screenhhrrM% : character overviewh h M1 2 3 b j nm : show skill screenh) hM/|\/|\@ : display character statush8h=h "Mhlh 4-5-6h-.-lhh EPlayer Character Information:h h7M\|/\|/h\h}M7 8 9 y k uand quit the gamehFhiMon) or vi keys:Ctrl-Q : Abandon the current characterhxrhaMuse the numpad (try Numlock off andCtrl-S : Save and exit without queryshh MTo move in a direction or to attack, S: Save game and exithD hд vMMovement:Game Saving and Quitting: h h/ h h hT  h* Dir., Ctrl-Dir. : attack without movepickup part of a single stack h*y hv  x: eXamine surroundings/targets hd hH  Autofight:X: eXamine level map (X? for hel[?7lp[?7h hl  h  Tab: attack nearest monster, Ctrl-X : list monsters, items, feature[?7ls[?7h hԇ  hI B  moving if necessaryin view h6 h )  Shift-Tab, p : trigger quivered action; |: toggle view layers h h{  if targeted, aims atCtrl-O : show dungeon Overview hU h  nearest monsterCtrl-A : toggle auto-pickup hW h)   h  hfT   Item types (and common commands)Inventory management: h h'  ) : hand weapons (wield)i : show Inventory listhhv  ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g)hrh!  [ : armour (Wear and Take off)(press twice for pick up menu)hO hb  h  ? : scrolls (read)d : Drop an itemhsh  ! : potions (quaff)d#: Drop exact number of itemsh =h: h# = : rings (Put on and Remove)D : Drop the last item(s) you picked u[?7lp[?7hh7Sh  " : amulets (Put on and Remove)h@hz  % : talismans (eVoke)Item Interaction:h3 hR  / : wands (eVoke){ : inscribe itemhh\V  : : books (Memorise, zap, Zap,f : Fire the currently quivered actionhEh[l  pick up to add to library)F : select an item and Fire ithNh  | : staves (wield)Q : select action to be Quiveredh0#hƂh]h># #..#TheBestestBungo the Twirler # #..##.#Gargoyle # #..# #######.#Health: 15/28 ============------------ #######..###.....#.#Magic: 4/4======================== .....†....##.....#.#####AC: 16Str: 19 ########..##............EV: 5Int: 9 ##..##.....#.#####hSH: 0Dex: 11 # #####..##(...)#.#####XL:  4 Next: 90% Place: Dungeon:3 ##..............@).....#Noise: ---------  Time: 2132.0 (0.0) ##.###.#........###.......a) +0 quarterstaff #.#.#.......##..# ..#.###Read: scroll labelled VAGYRGH KEXAUFO >###...)....##..# ...... h4#.#.##.##.#.####.....#.# # ##.........(# #.#.##.# ...##.....### .... # #..##..####hc..# ...##..#..# _h - a scroll labelled AXACUO KEHASOERITd - 4 throwing nets (gained 1)  h}Things that are here: _a +0 club; a +0 whip; a +0 club  Things that are here: _a +0 club; a +0 whip; a +0 clubhC4hh&hW a #..#  #..# #.#  #..# #######.# ..###.....#.# †....##.....#.##### h ..##............  #..##.....#.#####  #####..##(...)#.##### ......# .###.#.h` ###. .#.#.##..# ..#.### ###...)....##..# ...... .#.##.##.#.####.....#.# #.(# #.#.##.# h h h +3.0 (1h* hj s  Things that are here: _a +0 club; a +0 whip; a +0 club _hn#..# #..# #.# #..# #######.# ..###.....#.# †....##.....#.##### ..##............ #..##.....#.#####  #####..##(...)#.##### .)@....# .###.#.###. #.#.##..# ..#.### ...)....##..# ...... #.##.##.#.####.....#.# # .(# #.#.##.###.....### .... ###..#### hmnW..# hwhx$4 h6x _h h~hUF#..# #..# #.# #..# #######.# ..###.....#.# †....##.....#.##### ..##............ #..##.....#.##### #####..##(...)#.##### ).@...# ###.#.h###.! .#.##..# #..#.#...)....##..# #...... .##.##.#.####.....#.##h(# #.#.##.# ##.....### ..h.. # ##..#### ..# hzh&5hh _a +0 club; a +0 whip; a +0 club  Things that are here: _a +0 club; a +0 whip; a +0 club  Things that are here: _a +0 club; a +0 whip; a +0 club _Found a glowing black potion.hzm#..# #..# #.# #..# #######.# ..###.....#.# †....##.....#.##### ..##............ #..##.....#.##### ..##(...)#.##### )..@..# .#.###.!. #.##..# #..#.# ...)....##..# #...... h ##.##.#.####.....#.###(# #.#.##.#.....### .... #..#### # ..# h2h\6=6hHhh##..#  #..# #.#  #..# #.# ..###.....#.# †....##.....#.##### ..##. #..##.....#.##### ..##(...)#.##### )...@.# .#.###.h $l!. .##..# #..#.#)....##..# #......hF$R.##.#.####.....#.###(# #.#.##.# hs$@.....### #.... .# ..#### #...# ## h4<7h[hlh #..# #..# #.# #..# #.# ..###.....#.# ....##.....#.##### ..##.  #..##.....#.##### ..##(...)#.##### )....@# .#.###.!.##..# #..#.#)....##..# #...... .##.#.####.....#.###(# #.#.#.#### #......##### #...#### h h &8h h h(4h.h1h #.#########..... ....#### ##.......  #.##### ##..##(...)#.##### ...........).....########.###...@...!........##..# #..#.#######)..... ..#.###.#...#hv[#. .#.#hh9hGhզh^2...# #.# ..# #.# ..###.....#.# ##.....#.##### ..##.h20 #..##.....#.##### ..##(...)#.##### ).....#. hV3]#.###.!.##..# #..#.# )....##..# #...... ##.#.####.....#.###(# #.#.##.#### #......# h3#### #...#### h =hz=H7==h= 40hFh4LhD # #.# # #.# ###.....#.# ##.....#.##### ..##. ..##.....#.##### ..##(...)#.##### ).....#. .###.!.h d##..# #..#.#. ....##..# #...... .#.####.....#.###(# #.#.##.#### #......h # #...#### #.h 4..# h% h[% &1h+ h. h?# #.# # #.# ###.....#.# h?X##.....#.##### ##. ##.....#.##### ##(...)#.##### ).....#h@\..####.h%@!.....###..# #..#.#hD@}.###..# #...... h]@;.#.####.....#.###hy@(# #.#.##.#### #..h@j....# #. h8HhHhH2hcNhvPh$ #.#  #.# .....#.# ##.....#.##### ##. ##.....#.##### ##(...)#.##### ).....#..# ###......# ##..# #..#.#.# ##..# #...... h(/h/hY0hz03h6h=h=#=h>$4.0 (2hBhTEZ _i - a glowing black potionhK? # #.# # #.##.....#.# .##.....#.##### .##. .##.....#.##### .##(...)#.#####.).....#..#.###h? .#.##..# #..#.#.#.##..# #...... h? `.#.####.....#.### ..(# #.#.##.# h? j.### #......# ## #...#### h? 8 #...# h@ @ .#hH hjH #8hH >=5.0 (1hN hRQ h'.# #.# .# #.# .###.....#.# .h(.##.....#.##### ..##. ..##.....#.##### ..##(...)#.#####h,(u.).....#..#.###hL(.#.##..# #..#.hj(#.#.##..# #...... h(9#.#.####.....#.###h(.(# #.#.##.# .h(V.### #......#h*)# #...####  #...#  .#h0hT1&6h`7h9h.# #.# ..# #.# ..###.....#.#.##.....#.##### #..##. #..##.....#.##### #..##(...)#.#####.).....#..# #.###.#.##..# #..#.#.# )....##..# #...... ##.#.####.....#.###.(# #.#.##.#.### #......## #...#### # #...# # .#7hhK#..# #.# #..# #.# #..###.....#.#.##.....#.##### ##..##.  #..##.....#.##### ##..##(...)#.#####.).....#..# .#.###.#.##..# #..#.#.# .)....##..# #...... .##.#.####.....#.###.(# #.#.##.#h.### #......# .#### #...#### .# #...# .# .#hk<8hhh k #..# #.#  #..# #.# ##..###.....#.# †....##.....#.######..##. #..##.....#.#####h] b#..##(...)#.#####.).....#..# #.#.###.#.##..# #..#.h #.# ..)....##..# #...... #.##.#.####.....#.###.(# #.#.#.#.### #......#.#### #...#h _###.# #..h ].# ..# .#h h #9h D==9hF h h) #..# #.# #..# #######.##..###.....#.# .†....##.....#.######..##............ #..##.....#.#####h#..##(...)#.#####.).....#..# ##.#.###.# #.##..# #..#.#.#.)....##..# #......#.##.#.####.....#.###.(# #.#.#h̼#.# #.....### #......# #..#### #...#### h#..# #...# #..# .#h4h'50hYh[hY #..# #.# #..# #######.##..###.....#.# ..†....##.....#.######..##............ #..##.....#.######..##(...)#.#####.).....#..##.#.###.# .#hoZ.##..# #..#.#.# #...)....##..# #...... .##.##.#.####.....#.###.(# #.#.##.##.....### #......##..#### #...#### ##..# #...# ##..# .#hrchd&1hjh~lh\B  ###### ####..###..... ..†....##.....#.##### #####..##............  #..##.....#.##### #####..##(...)#.##### ..............).....#######..# ###.#........###........... .#.......##..# #@.#.######## #...)...... .##.##.#.####.....#.####.#.##.#......##...# ....#h{P <2h~W hY hfn ####..###..... ..†....#### #####h6o.......  #.##### #####..##(...)#.##### ..............).....#######..# ###.####........... hbo.#.......##..# #..#.######## #...)...... hos.##.##.#.####.....#.####ho&.......(# ##.#.##.# .#...# ##.##hx20==3hh8h ..†....#### #####.......  #.##### #####..##(...)#.##### ..............).....#######..# ###.####........... .#.......##..# #..#.######## hb#...)....##..###........ .##.##.#.####...@.#.#### ........(# ##.#.##.# ##.....### #.....#...####hV....# ...#h<4hhh?- z #####.......  #.##### #####..##(...)#.#### ..............).....#######..# ###.#h- ###........... .#.......##..# #..#.######## #...)....##..###........ .##.##.#.####.....#.#### .h- .......(# ##.#@##.# ##.....### #......#h- #### #...####.#.#.# #h)6 hq6 &5h< hB? hvK>  hKw#.##### #####..##(...)#.#### hK..............).....#######..# ###.#........###........... hL.#.......##..# #..#.######## #...)....##..###........ .##.##.#.####.....#.#### .h=L.......(# ##.#.##.# h[L##.....### #..@...##### ###h~L,  hL#.#.#.# #hiThThU6h]h_hQ #####..##(...) ..............).....#######..# ###.#........###........... .#.......##..# #..#.######## #...)....##..###........ .##.##.#.####.....#.#### ........(# ##.#.##.# ##.....### #.....#### h####  . .#..# #hhs1==7h! h h>e ..............).....#######..# ###.#........###........... .#.......##..# #..#.######## #...)....##..###........ .##.##.#.####.....#.#### ........(# ##.#.##.# ##.....### #......#h#### ####  ...## .# ###hh& &8h&h(h  ###.####........... .#.......##..# #..#.######## #...)..###........ .##.##.#.####.....#.#### ........(# ##.#.##.# ##.....### #.....#### ###  .. ##.##....#..h4 h &9hA hr h .#.......##..# #..#.######## #...)..###........ .##.##.#.####.....#.#### ........(# ##.#.##.# ##.....### #.....#### ###  .. hh##.##.. ...# #.###.h2=60h>h.hJ #.#.##..# #..#.#.# ##...)....##..###........ #.##.##.#.####.....#.####.(# ##.#.##.# .##.....### #......# .##..#### #...#### .##..# #...# <##..# #...#.# #.@.# .##.## #.....#.# #.#.#.# .# #.#.#.# .# . .#..# .# # .# ### .. #.h h{2=1h@ .#.#.##..# #..#.#.##...)....##..###........ .#.##.##.#.####.....#.#### #.(# ##.#.##.# ..##.....### #......# ..##..#### #...#### ..##..# #...# .<##..# #...#.# #@..# #.##.## #.....#.# #.#.#.# #.# #.#.#.# #.# . .#.#.# #..# ####.. #.h <2h< h h ###...)##........ .#.##.##.#.####.....#.#### #.........(# ##.#.##.# ..##.....### #.....#### ###  <...## #.##.##.. .....# #.# #.# h .#.#.. .#..##.#hCh&3hhh$>###...)....##..###. #.#.##.##.#.####.....#.#### ##.(# ##.#.##.#.##.....### #......# #..##..#### #...####.##..# #...#.<##..# #...#.# ###...# .#.##.## #.@...#.# #.#.#.##.# #.#.#.#  #.# ...#..#  ..# #..# ###h #.. #..#..h<4h0hh d.>###...)....##..###. ##.#.##.##.#.####.....#.#####.(# ##.#.##.#.##.....### #......# ##..##..#### #...####.##..# #...# #..<##..# #...# #hR >.# ###...# #.#.##.## #@....# #......# #.#.#.# .##.# #.#.#.# . #.# ...#h ..# . ..# #..# ### #..# #..# #..#h j3=5hD h," h ##.#.##.##.#.####.....#.#####.........(# ##.#.##.# ....##.....### #..... ###### #...### .. ..# #..<.....###.#.##.#.......# #.#.# .##.# hx ?.#.# . ...#..#..#.## #..#..##h Y6h&9#.........(# ##.#.##.# ....##.....### #..... ###### #...### .. # #..<...#...###...##.##.#.....#.....# #.#.# .##.#  #...#..#..#.## #..#... ###.h-<7h7hy 4 ....##.....### #..... ###### .### .. ..# #..<h .....###..#.##.#........# #.# .##.# ##.#.# #.@.#..h #.## #..#... ##.##hQ<8hohb'h+  ###### ### .. .# #..<.#...###...#.##.#.........# #.# .##.# ##.#. ...#..#.##hh+  #..#...  ####.h6 X=9h< h?  ..  #..<...###...##.##.#..........# #.# h r.##.# ##.#.# . ...#..#.## #.@#...  ###h G #.h[! ha" U4=70h' h)  hl #..<...###...##.##.#..........# #.# .##.# ##.#.# . ...#.. hѿk#.## #..#...  ### B   giant cockroach (asleep)#B h hdBB. h&1 h h>b _A giant cockroach comes into view. hf...###.##.#.......# #.# .##.# # ...#..#.## #..#...  ### .### h7B.. hΥ h:B. hZ&2 h± h hQ, #.# ###...#  #.#.##.## #.....#  #......# #.#.#.#  .##.# ##.#.#.# .. #.# #...#..# . h,C. ..# #..#.### #..#... #..# ### #@.# #..# #.... # h,.#### #B# #.# #.# ... h/ h5:B. h 6&3 h; hD>"h@  As you read the scroll labelled VAGYRGH KEXAUFO, it crumbles to dust.  It is a scroll of amnesia."hF /  --more--(hhS(h2Xz Your spells (forget)TypeFailure Level  a - Mercury ArrowConjuration/Alchemy 100% 2 Select a spell to forget[!] toggle spell headers)hS )h.Z #.......####...#TheBestestBungo the Twirler#.#.##.###.....#Gargoyle#......##.#.#.#Health: 24/28 ====================----.##.###.#.#.#Magic: 4/4======================== .. #.#)h[#...#..#AC: 16Str: 19 .. ..##..#.###EV: 5Int: 9#..#...SH: 0Dex: 11#..# ###XL:  4 Next: 90% Place: Dungeon:3#@.#Noise: ---------  Time: 2173.0 (0.0)#..#a) +0 quarterstaff#....Read: scroll labelled VAGYRGH KEXAUFO #B####)h[#.##.#B   giant cockroach#.#... _a +0 club; a +0 whip; a +0 club _Found a glowing black potion. _i - a glowing black potion _A giant cockroach comes into view.As you read the scroll labelled VAGYRGH KEXAUFO, it crumbles to dust.  It is a scroll of amnesia.)h \)hc #.......####...#TheBestestBungo the Twirler#.#.##.###.....#Gargoyle#......##.#.#.#Health: 24/28 ====================----.##.###.#.#.#Magic: 4/4======================== .. #.##...#..#AC: 16Str: 19 .. ..#)h3d#..#.###EV: 5Int: 9#..#...SH: 0Dex: 11#..# ###)hbdXL:  4 Next: 90% Place: Dungeon:3#@.#)hdNoise: ---------  Time: 2173.0 (0.0)#..#a) +0 quarterstaff#....Read: scroll labelled VAGYRGH KEXAUFO #B#####.##.#)heB   giant cockroach#.#... _a +0 club; a +0 whip; a +0 club )h1e_Found a glowing black potion. _i - a glowing black potion _A giant cockroach comes into view.)hWe|As you read the scroll labelled VAGYRGH KEXAUFO, it crumbles to dust.  It is a scroll of amnesia.)ho)hWqForget Mercury Arrow, freeing 2 spell levels for a total of 3? Y - Yes  N - No)hq+h[M+hS #.......####...#TheBestestBungo the Twirler#.#.##.###.....#Gargoyle#......##.#.#.#Health: 24/28 ====================----.##.#+h TU##.#.#.#Magic: 4/4======================== .. #.##...#..#AC: 16Str: 19 .. ..##..#.###EV: 5Int: 9#..#...SH: 0Dex: 11#..# ###+hTXL:  4 Next: 90% Place: Dungeon:3#@.#Noise: ---------  Time: 2173.0 (0.0)#..#a) +0 quarterstaff#....Read: scroll labelled VAGYRGH KEXAUFO #B#####.##.#B   giant cockroach#.#... _Found a glowing black potion. +hU2_i - a glowing black potion _A giant cockroach comes into view.As you read the scroll labelled VAGYRGH KEXAUFO, it crumbles to dust.  It is a scroll of amnesia.  Your memory of Mercury Arrow unravels.+hV+h \@B.+h]5=4.0 (1Nothing quivered _+ha+hc,hI ##..<## ......##...#.##.##...  #......# #.#.#  .##.#.##.#.. .. ..####... ###.B.# ...####.#...,hL ,hnU B. _i - a glowing black potion _A giant cockroach comes into view.  ,hU As you read the scroll labelled VAGYRGH KEXAUFO, it crumbles to dust.  It is a scroll of amnesia.  The giant cockroach attacks as it pursues you!,hvV .=5,hk\ ,hA` G _The giant cockroach bites you but does no damage.-h3i-hi-6.1 (1.1-ho-h5r _You barely miss the giant cockroach. The giant cockroach barely misses you.-hC  You thump the giant cockroach!-h2.-h027.2-h>-hS _You kill the giant cockroach!-hy|  #.....###.##.#..........# #.#.##.# ##.#.# .. ...#..#.## #..#...  ### ..#...-h˃6==--h80-hA-h(.h'#.##.#.......# #.#.##.# ##.#. .. ...#..#.## #..#...  ### ......#######....hV-9.hɍ.hߏ.hC#.#.##.## #.....# #......# #.#.#.# .##.# ##.#.#.#  #.# #...#..#  ..# #..#.### #..#... #..# ### #..# #.@# .h>#.#.##.##.##.#.h[.......h.h4'80.h.h/h<.....# #.# .##.# # ...#..#.## #..#...  ### ######.......######### ... /h&/h&1/h+/h-/h, +......# #.#.#.# ##.# ##.#.#.#  #.# #...#..#  ..# #..#.### #..#... #..# ### #..# #..##.#.##.# #.##.#...../h N.../h 7==2/h /hF 0h# #.#.#.# .# ##.#.#.# #.# #...#..# ..# #..#.### #..#... #..# ### #..# #..##.#.##.# 0h&0h<30h0h2h:? # #.#.#.# .# ##.#.#.# .# #...#..# # #..#.### #..#... #..# ### #..# #..##.#.##.# 2hu? 2h@ &42hkD 2hF 3h# #.#.#.# # ##.#.#.# # #...#..# # #..#.### #..#... #..# ### #..# #..##.#.##.# 3h3hY53h# #.#.#.#  ##.#.#.#  #...#..#  #..#.### #..#... #..# ### #..# #..##.#.##.# 3hC3h#83hɋN==63hV3hv3he # #.#.#.# ##.#.#.# #...#..# #..#.### #..#... #..# ### #..# 3h #..##.#.##.# 3h2 3hv &73hU 3h 3hK g# #.#.#.# ##.#.#.# #...#..# #..#.### #..#... #..# ### #..# #..##.#.#.#.# 3h <83h 3h 4h)}^ #.#.#.# ##.#.#.# #...#..# #..#.### #..#... #..# ### #..# #..##.##.#.##.# 4hȅ<94h=4h4h*b#.#.#.# ##.#.#.# #...#..# #..#.### #..#... #..# ### #..# #..# #.# #.#.# #.# 4hgY=904hm4ho4hw #.#.#.# ##.#.#.# #...#..# #..#.### #..#... #..# ### #..# #..# #.# #.#.# #.# 4h <14h 4h 4h q#.#.#.# ##.#.#.# #...#..# #..#.### #..#... #..# ### #..# 4h @#..# #.# #.#.# #.#  ..4h 4h &24h, 4h= 5hm#.#.#.# ##.#.#.# #...#..# #..#.### #..#... #..# ### #..# #..# #.# #.#.# #.# #  #.#  #.#  ...  ...  ..5h#5h$&35he)5hk+5hy#.#.#.#  ##.#.#.#  #...#..#  #..#.###  #..#...  #..# ###  #..#  #..#  #.#  #.#.#  #.# w#  #.# .# #.# ## ... 5h  w   ribbon worm (asleep)  ...  ..   5h wwcatching breath)  A ribbon worm comes into view.5h. `The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.5h>^. 2 4Held 5h%c5h gj _You are caught in a web! _There is a web here.5h5h/Lw.5h˻: 5 55h5h* _The web tears apart.6hH#.#.#.#  ##.#.#.#  #...#..#  #..#.###  #..#...  #..# ###  #..#  #..#  #.# 6hI #.#w#  #.# #.#  #.# ..#  #.# .## 6hBIn ... #. 6h~I... #. .. #. 6hI 6hmd1------=6 _The ribbon worm bites you!6hjn46h+s6hlu6hz  You sock the ribbon worm!  The ribbon worm is heavily wounded.=7.3 (1.16hQ6h C _The ribbon worm bites you but does no damage.6h (catching breath)  You hit the ribbon worm.  The ribbon worm is severely wounded.6h  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.6h0 2------ 2 -8.4Held 6h= 6h . _You are caught in a web!6hs --90 _You struggle to detach yourself from the web.7h_"  You struggle to detach yourself from the web.=2007h&7h)C _The ribbon worm bites you but does no damage.7h w  You struggle to detach yourself from the web.17h7h3C _The ribbon worm bites you but does no damage.7hW   You struggle to detach yourself from the web.27h7h   _The ribbon worm bites you but does no damage  You struggle to detach yourself from the web _The ribbon worm bites you but does no damage  You struggle to detach yourself from the web _The ribbon worm bites you but does no damage7hp  _The ribbon worm bites you but does no damage  You struggle to detach yourself from the web _The ribbon worm bites you but does no damage  You struggle to detach yourself from the web _The ribbon worm bites you but does no damage  The web tears apart.3= 5 37h~ Y _The ribbon worm bites you but does no damage.7h'  You hit the ribbon worm.  The ribbon worm is heavily wounded.7h' #07h' 9--4.5 (1.17h+- 7h/ 0 _The ribbon worm bites you.7h>  You sock the ribbon worm!7hj.7h86=5.67h7h 7hA_You kill the ribbon worm!8hK #...#.#.##..  ### 8hb##############..............############## .##.  8h#8h,--68h 08h8hU8hD I ...#.#.##..  ### ##############..............############## #.#.##.  8h~I ~1=---78hL 8hN 9hh #.##..  ### ##############..............############## ##.# ... ..  89h9h  #..#.###  #..#...  #..# ###  #..#  #..####  #...#  #.##.#  #.# ##.#  #.# #@.#  #.# #.##  ... #..  ... #.##  .. #.#  #.#  #.#  ...  9h <99h 9h :h:kj ..  ### ##############..............############## ##.##..........###...###..#  :hq=10:hw:h%z:h  ### ##############..............############## ##..# ####...#..........###...#  ##.#  :h92:hX;=1:h:h:h   ##############..............############## ##.#..# #####...  ..........###...#  ##  #.#  :h <2:h :h ;h ##############..............##############.#;h] ##.#..# #####...#...;hzm.......###...# ;h7 # ;h ;hF##.# ;hD ;h(R3;hM(Bh̀ Bh7 Inventory: 16/52 slots Hand Weapons (go to first with ))  a - a +0 quarterstaff (weapon) Missiles (go to first with ()  d - 4 throwing netse - a javelin Armour (go to first with [)  c - a +0 helmet (worn)  f - a +0 plate armour (worn)  k - a +0 pair of gloves (worn)Bh b - a +0 leather armour  g - a +0 buckler  n - a +0 helmet Scrolls (go to first with ?)  h - a scroll labelled AXACUO KEHASOERIT  j - a scroll labelled VOUCUIKAGA  q - a scroll labelled JUIMUT RITTU Potions (go to first with !) BhЅ  i - a glowing black potion  l - 2 black potions {Sleep}m - a potion of cancellation  o - a puce potionFh@\  h - a scroll labelled AXACUO KEHASOERIT Ghh - a scroll labelled AXACUO KEHASOERIT. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ GhGt“To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. GhyS(r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.IhS Ih Ih@  #..###############  TheBestestBungo the Twirler#................#  Gargoyle#.##############.#  Health: 22/28 ==================------#.###.#  Magic: 4/4========================#.##..# ##  AC: 16Str: 19  #.#Ih #.###...#  EV: 5Int: 9  ...#........  SH: 0Dex: 11  ...#.###...#  XL:  4 Next: 96% Place: Dungeon:3  ..#@# ##  Noise: ---------  Time: 2213.6 (0.0)#.#  a) +0 quarterstaff#.#  Read: scroll labelled AXACUO KEHASOERI... ..# ##.#  #.#  #.#     _The ribbon worm bites you but does no damage.  You hit the ribbon worm.  Ih2 The ribbon worm is heavily wounded. _The ribbon worm bites you.  You sock the ribbon worm! _You kill the ribbon worm!Ih Ih Ih Ih$ KhQLh+ SHIFTMhMhMhMhOF _Unknown command.NhNhPDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Nh9CAttributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.NhExperience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionNh&J.Religion Q: FAQK.NhI_Mutations V: Version informationNhiL.Licence, Contact, History !: Display diagnosticsNh9M.NhmMacros, Options, Performance Home: This screenNhKN.PhilosophyNh֣1.List of Character Species2.Nh^List of Character Backgrounds3.NhOList of Skills4.Nh)ZList of Keys and Commands5.NhDMInscriptions6.Nh`Dungeon sprint modesSh3Movement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current characterSh 7 8 9 y k u  and quit the game \|/\|/ 4-5-6Shh-.-lPlayer Character Information:[40m Shr/|\ /|\@ : display character status Shk1 2 3 b j nm : show skill screen Sh% : character overview Rest: ShG ^ : show religion screen . : wait a turn (also s, Del)ShoA : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge Sh Health or Magic become full orM : show your spell library  something is detected. If Health } : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellerySh $ : display gold in possession Extended Movement:Sh=mE : display experience info oShk: auto-explore G: interlevel travelShDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door ShCtrl-W : set Waypoint</> : use staircase Sh/ Dir., Shift-Dir.: long walk;: examine occupied tile andWh  * Dir., Ctrl-Dir. : attack without movepickup part of a single stackWh4Whv  x: eXamine surroundings/targetsWh| Why  Autofight:X: eXamine level map (X? for hel[?7lp[?7hWh h XhC  Tab: attack nearest monster, Ctrl-X : list monsters, items, feature[?7ls[?7hXhB  moving if necessaryin viewXhI5  Shift-Tab, p : trigger quivered action; |: toggle view layersXh  if targeted, aims atCtrl-O : show dungeon OverviewXh+  nearest monsterCtrl-A : toggle auto-pickupXhƢ  Xhd  Item types (and common commands)Inventory management:Xhd  ) : hand weapons (wield)i : show Inventory listXh(Xhi2   ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g)XhrYhe  [ : armour (Wear and Take off)(press twice for pick up menu)Yhs_h #..###############  TheBestestBungo the Twirler#................#  Gargoyle#.##############.#  Health: 22/28 ==================------#.###.#  Magic: 4/4========================#.##..# ##  AC: 16Str: 19  #.##.###...#  EV: 5Int: 9  ...#........  SH: 0Dex: 11  ...#.###...#  XL:  4 Next: 96% Place: Dungeon:3  ..#@# ##  Noise: ---------  Time: 2213.6 (0.0)#.#  a) +0 quarterstaff#_h[40m.#  Read: scroll labelled AXACUO KEHASOERI... ..# ##.#  #.#  #.#    You hit the ribbon worm.  The ribbon worm is heavily wounded. _The ribbon worm bites you.  You sock the ribbon worm! _You kill the ribbon worm! _Unknown command._hQ`hm`hDrink which item? Potions  i - a glowing black potion  l - 2 black potions {Sleep}  m - a potion of cancellation `hN o - a puce potion [!] read|quaff[?] describe selecteddhgdh!dh( #..###############  TheBestestBungo the Twirler#................#  Gargoyle#.##############.#  Health: 22/28 ==================------#.###.#  Magic: 4/4========================#.##..# ##  AC: 16Str: 19  #.##.###...#  EV: 5Int: 9  ...#........  SH: 0dhH)Dex: 11  ...#.###...#  XL:  4 Next: 96% Place: Dungeon:3  ..#@# ##dhx)2  Noise: ---------  Time: 2213.6 (0.0)#.#  a) +0 quarterstaffdh)#.#  Read: scroll labelled AXACUO KEHASOERI...dh) ..# ##.# dh)o #.# dh*o #.# dh?*^   dhg*rYou hit the ribbon worm.  The ribbon worm is heavily wounded. dh*_The ribbon worm bites you.  You sock the ribbon worm! _You kill the ribbon worm! dh*1_Unknown command.dh2The ribbon worm is heavily wounded. _The ribbon worm bites you.  You sock the ribbon worm! _You kill the ribbon worm! dh=2i_Unknown command.  Okay, then.dh3dh 7dh<. _ehBQuiver which action? ([-] to clear)  a - Throw: 4 throwing netsb - Throw: javelin [*/%] inventory[!] focus mode: off|onghghR #..###############  TheBestestBungo the Twirler#................#  Gargoyle#.##############.#  Health: 22/28 ==================------#.###.#  Magic: 4/4========================#.##..# ##  AC: 16Str: 19  #.##.###...#  EV: 5gh5KInt: 9  ...#........  SH: 0Dex: 11  ...#.###...#  XL:  4 Next: 96% Place: Dungeon:3  ..#@# ##ghmo  Noise: ---------  Time: 2213.6 (0.0)#.#  a) +0 quarterstaff#.#gh  Read: scroll labelled AXACUO KEHASOERI... ..# ##.# gh #.#  #.#gh;   ghk The ribbon worm is heavily wounded. gh1_The ribbon worm bites you.  You sock the ribbon worm! _You kill the ribbon worm! ghUM_Unknown command. _Okay, then.ghghhh..............##############.# ##..# #####.............###...#  #  ......##.###J J   endoplasm (asleep)#hhe> hh l  An endoplasm comes into view.hhbJ.Jhh|+4.6 (1hhhhR^ _The endoplasm quivers.hh6t############## ##..# #####.............###...#  #  #@.........#........##########J##.# hh+7/#.  @   Terence (asleep) J   endoplasm.hhF  Terence the Veteran comes into view. He is wielding a +0 short sword.hhhJhhP.@J.@hh|P#3hhP;====5hh7WhhY% _Terence shouts!hh% ..# #####.............###...#  # ### #...#.####.##.@..@.....#.....J..#########.##.# hh #. #  .##hhhhXhhBR.@J.Jhh0---6hhhhihN+ ---As you read the scroll labelled AXACUO KEHASOERIT, it crumbles to dust.  It is a scroll of brand weapon.  --more--mhQ mh Brand which weapon? Hand Weapons  a - a +0 quarterstaff (weapon)mh ][?] describe selectednhz nh nhv  #.###.#  TheBestestBungo the Twirler#.##..# ##  Gargoyle#.##.###...#  Health: 23/28 ===================-----...#........  Magic: 4/4========================...nh s#.###...#  AC: 16Str: 19  ..#.# ##  EV: 5Int: 9### #.#  SH: 0Dex: 11nh +#...#.####.#  XL:  4 Next: 96% Place: Dungeon:3nh5 L#..@J@.....#  Noise: ---------  Time: 2216.6 (0.0)........######nhX ,  a) +0 quarterstaff####.##.#  Read: scroll labelled AXACUO KEHASOERInh #. #.# # #.# #.#  @   Terence#..nh߉   J   endoplasm###  An endoplasm comes into view. nh _The endoplasm quivers.Terence the Veteran comes into view. He is wielding a +0 short sword. nh@ _Terence shouts!  As you read the scroll labelled AXACUO KEHASOERIT, it crumbles to dust.  It is a scroll of brand weapon.nh  #.# ##.#  #.# #..# ##  #.# #.#nh   ... #..  ... #.#  .. #.# ##  ### #.# #...#.####.#  #..@J@.....#  ........######  ####.##.# #. #.# # #.# nhߐ #.# #.. ###Your +0 quarterstaff is engulfed in flames!  nh )a - a +0 quarterstaff of flaming (weapon)ohsT #.# ##.#  #.# #..# ##  #.# #.#  ... #..  ... #.#  .. #.# ##  ### #.# #...#.####.#  ohi#..@J@.....#  ........######  ####.##.# oh#. #.# # #.# oh#.# #.. oh7<###ohi  The endoplasm freezes you.ohV.@oh19---7.6 (1(flame)Nothing quiveredohE; _You are frozen.oh   You sock the endoplasm! You burn the endoplasm. .  You kill the endoplasm!Terence screams, "I fought strong elephant-riders! You're not strong!"oh oh p8----8=oh+ 8oh oh = _Terence hits you with a +0 short sword.ph^2 #.# ##.#  #.# #..# ##  #.# #.###...#  ... #........  ... #.###...#  .. #.# ##  #####.#  #...#.####.#phq_r  #.# .@.###### .####.##.#  #. #.# # #.# #.#ph_  #.. ### phLhr9=9phnphp: _Terence hits you but does no damage.ph =20ph@ ph W _You completely miss Terence. Terence hits you but does no damage.qhdaz7--1.7 (1.1qhfqhqiV _You barely miss Terence. Terence hits you with a +0 short sword.qh  You hit Terence. You burn Terence.  Terence is moderately wounded.Terence screams, "Where's your power now?!"qhj6---2.8qhqhb _Terence hits you with a +0 short sword. Terence hits you but does no damage.qh  You closely miss Terence.  Terence is moderately wounded.qhH i5--3.9qh qh5 = _Terence hits you with a +0 short sword.rh$w  You hit Terence. You burn Terence.  Terence is heavily wounded.rhwI2---rhx!5.0rh~rh= _Terence hits you with a +0 short sword.rha  You hit Terence but do no damage.Terence is heavily wounded.6.1rh? rh! : _Terence hits you but does no damage.rhb2  You hit Terence. You burn Terence.  Terence is heavily wounded.rh2!7.2rh7rhj:: _Terence hits you but does no damage.shS _Terence hits you but does no damage.  You hit Terence. You burn Terence.  Terence is heavily wounded. _Terence hits you but does no damage.  shXSYou hit Terence but do no damage.  Terence is heavily wounded.shSH3=-shT!8.3shZsh]: _Terence hits you but does no damage.sh Terence is heavily wounded. _Terence hits you but does no damage.  You barely miss Terence.  Terence is heavily wounded.  Terence says, "I've sent legions of armataurs to their deaths. With their  elephants."9.4shk sh$ : _Terence hits you but does no damage.th   You barely miss Terence.  Terence is heavily wounded.10---30.5ththA= _Terence hits you with a +0 short sword.wh   You hit Terence but do no damage.Terence is heavily wounded.whu {9/28 ----1.6whmwh= _Terence hits you with a +0 short sword.whl t  #.# ##.#  #.# #..# ##  #.# #.#  ... #..  ... #.#  .. #.# ## whl u #####.# #...#.####.# whm N #...@......#  whEm .......@.######  .####.##.# whxm #. #.# # #.# whm o#.#  #.. whm /###whm lYou thump Terence! You burn Terence.  Terence is almost dead.whm wh @ D #.# ##.#  #.# #..# ##  #.# #.#  ... #..  ... #.#  .. #.# ##  #####.# #...#.####.#  wh@ #...@......#  .......@.######  .####.##.# #. #.# # #.# #.# #.. ### whH S  Terence hits you with a +0 short sword.whI N7--2.7whL whaO V _* * * LOW HITPOINT WARNING * * *yh?G  You hit Terence. You burn Terence.yhFD)yhNGyh4N #.###.#TheBestestBungo the Twirler#.##..# ##Gargoyle#.##.###...#Health: 7/28======------------------...#........Magic: 4/4========================...#.###...#AC: 16yhNbStr: 19..#.# ##EV: 5Int: 9#####.#SH: 0Dex: 11#...#.####.#XL:  4 Next: 142% Place: Dungeon:3#...@......#Noise: =--------  Time: 2233.8 (1.1)yhNh.......).######a) +0 quarterstaff (flame).####.##.#Nothing quivered#. #.#yhYO# #.##.##..### _Terence hits you with a +0 short sword.  You thump Terence! You burn Terence.  Terence is almost dead.Terence hits you with a +0 short sword. _* * * LOW HITPOINT WARNING * * *You hit Terence. You burn Terence.yhP _You kill Terence!You have reached level 5!yhX/  --more--|h 88/325/5522%  _~hR4~h ~hF _Unknown command.~hK  ..# #####.............###...#  # #### ...#.####.#.###................@.##########.##.#  #. ##-40 _~hO ~hhV t  Things that are here: _a +0 short sword; a +0 chain mailh l #.# #..# ## #.# #.###...# ... #.. ... #.###...# .. #.# ## #####.# #...#.####.#.###.##).######.####.##.# #. #.#hk #. #.##. #.##. #..#. ####.hh439-he&5 _hhmh  #.# #..# ## #.# #.###...# ... #. ... #.###...# .. #.# ##hY #####.# #...#.####.#.###.# #.).######.####.##.#h #.##.# #.##.#h #.##.# #.hY##.. #.h#### #.#h$<6hghh1l  #.# #..# ## #.# #.###...# ... #. ... #.###...# .. #.# ## #####.#. #...#.####.#.###.# #.).######hl #...####.##.## #.##.# #.##.# #.##.# #.##.. #.#### #.#hNt <7hvz h| h  #.# #..# ## #.# #.###...# ... #. ... #.###...# .. #.# ## #####.##.# #...#.####.##....###.# #.).###### #...####.##.# ## #.##.# #.##.# #.##.# #.##.. #.#### #.#h <8h h h #.# #..# ## #.# #.###...# ... #. ... #.###...# .. #.# ### #####.# #.#. #...#.####.# #....###.# #.).###### #...####.##.# ##. #.##.## #.##.#  #.##.#  #.##..  #.####  #.#10/32=9hhhO #.# #..# ## #.# #.###...# ... #. ... #.###...# .. #hf #.# ### #. #####.# #.#.# #...#.####.# #....###.# #.).######h' #...####.##.# ##.# #.##.# #. #.##.## #.##.#  #.##..  #.#### hKA #.#hh'40hhh #.# #..# ## #.# #.###...# ... ## #. ... .. #.###...# .. #. #.# ## # #. #####.# #.#.## #...#.####.# #....###.# #h.).###### #...####.##.# ##.## #.##.#  #. #.##.# #. #.##.##. #.##..#. #.#####. #.#h<hVh1hhyh# 4h¼ ht h ###...... ##.........###...# # # ##### .#.## #...#.####.#...###.........#.......).######..@####.##.# h#.## #.## #. ..hh2&2hhh  #.# #.###...# ...# ## #. .... .. #.###...# .. #.#. #.# ## #.#. #####.# #.#.## #...#.####.# #....###hf ;.# #..#.).###### #.@.####.##.# ##.## #.##.# #.# #.##.# #.h # #.##.# #.# #.##.. #.h u# #.#### #.hŖ # #.# ..$hb hП o1==3h h + _Found 10 gold pieces.hƒ ...# ##...........###...# #.# # #### #.## #...#.####.#...###.........#.......).##### #...####.##.# ##@##  #.# ..#h<4hhh| ....###...# #.# # #### #.## #...#.####.#...###.........#..#.......).##### #...####.##.# ##.##  #@# .###hAh<5hh:!hA R  #.# # #### #.#.## #...#.####.##....###.........#..#.......).##### #...####.##.# #.##  #.# .##hG hG &6hK hN h/   #### #.#.## #...#.####.#....###...........#.......).##### #...####.##.# #.##  #.# .## ##h52==7h9h<h## #...#.####.#....###.........#.......).##### #...####.##.# #.##  #.# .## ..$ ...###### 8hhJL...###.........#.......).##### #...####.##.# #.##  #.# .## #.B.....$.....#........#######..#####hL## B   bombardier beetle (asleep)hU~BB9h[h]d _A bombardier beetle comes into view.hBx#.......).##### #...####.##.# #.##  #.# .#########.#####.# #.B....@$.....#........############# hyhs.B50h9hφhr #..#.).###### #...####.##.# ##.## #.##.# #.# #.##.# #.# #.##.# #.# #.##.. #.# #.#### #.#####.# #..B....@.....# .# ..####### hs h]y L.Bhz Y3=1h> h R _You see here 10 gold pieces.h #..#.).###### #...####.##.# ##.## #.##.# #.# #.##.# #.# #.##.# #.# #.##.. #.# #.#### hcB#.#####.# #...B..@$.....# .#hF ..#######hӆh+-2 _hh`h ; #..#.).###### #...####.##.# ##.## #.##.# #.# #.##.# #.# #.##.# #.# #.##.. #.# #.#### #.#####.# #...B.@.$.....#hU |.#.##h h *The bombardier beetle sprays incendiary fluid at you.The burning spray hits you.hi.===3Fire hoh5rm _You are covered in liquid fire! Move or burn!hq  #..#.). #...####.##.# ##.## #.##.# #.# #.##.# #.# #.##.# #.# #.##.. #.# #.#### #.#####.# #...B@..$.....#.#.###h   )   ##.##   #.#   #.#   #.#   #.#   #######.#####.#  #...B@..$.....#  ..........#######  ....#######  ###You shake off some of the fire as you move.h_  )   ##.##   #.#   #.#   #.#   #.#   #######.#####.#  hȘ#...B@..$.....#  ..........#######  ....#######  ###  h  The liquid fire burns you!* * * LOW HITPOINT WARNING * * *h"  The bombardier beetle sprays incendiary fluid at you.The burning spray hits you.h18/32 ---4h8h;i _You are even more covered in liquid fire!h   )   ##.##   #.#   #.#   #.#   #.#   #######.#####.#  #...B@..$.....#  ..........#######  ....#######  h ###  You sock the bombardier beetle! You burn the bombardier beetle.  The bombardier beetle is heavily wounded.h )   ##.##   #.#   #.#   #.#   #.#   #######.#####.#  #...B@..$.....#  ..........#######  ....#######  ###  h"  The liquid fire burns you!3--------5.9 (1.1hQhV _* * * LOW HITPOINT WARNING * * *h! The liquid fire burns you! _* * * LOW HITPOINT WARNING * * *  You hit the bombardier beetle but do no damage.  You die...hht-4/32 -------h~/  --more--hi hp Inventory: 15/52 slots Hand Weapons (go to first with ))  a - a +0 quarterstaff of flaming (weapon) Missiles (go to first with ()  d - 4 throwing netse - a javelin hp Armour (go to first with [)  c - a +0 helmet (worn)  f - a +0 plate armour (worn)  k - a +0 pair of gloves (worn)b - a +0 leather armour  g - a +0 buckler  n - a +0 helmet Scrolls (go to first with ?)j - a scroll of identify {unknown}  q - a scroll of vulnerability {unknown} hp Potions (go to first with !)i - a potion of might {unknown} h%q  l - 2 potions of haste {Sleep, unknown}m - a potion of cancellation  o - a potion of curing {unknown}hC  h2 q - a scroll of vulnerability {unknown}. A scroll that briefly halves the willpower of the reader and any nearby beings, rendering them vulnerable to many magical effects. The scroll cannot affect those fully immune to such effects. It is an uncommon scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified dangerous_item scroll _________________ “To drift with every passion till my soul hR3 + Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881.h5Inventory: 15/52 slots Hand Weapons (go to first with ))  a - a +0 quarterstaff of flaming (weapon) Missiles (go to first with () h@6% d - 4 throwing nets  e - a javelin Armour (go to first with [)  c - a +0 helmet (worn)  f - a +0 plate armour (worn) hl6 k - a +0 pair of gloves (worn)  b - a +0 leather armour  g - a +0 buckler h6 n - a +0 helmet Scrolls (go to first with ?)  j - a scroll of identify {unknown} h6 q - a scroll of vulnerability {unknown} Potions (go to first with !) h6l i - a potion of might {unknown}  l - 2 potions of haste {Sleep, unknown}h 7m - a potion of cancellation  o - a potion of curing {unknown} h-j - a scroll of identify {unknown}. A useful magic scroll which identifies the properties of any unknown object. Reading this right now will have no effect: you don't currently have any unidentified items. h]. It is a very common scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll _________________ “This, what is it in itself, and by itself, according to its proper  constitution? What is the substance of it? What is the matter, or  proper use? What is the form or efficient cause? What is it for in  this world, and how long will it abide? Thus must thou examine all  things, that present themselves unto thee.” h. -Marcus Aurelius, _Marcus Aurelius Antoninus - His Meditations concerning himselfe_, Book VIII, X. trans. Meric Casaubon, 1634.hwInventory: 15/52 slots Hand Weapons (go to first with ))  a - a +0 quarterstaff of flaming (weapon) Missiles (go to first with ()  d - 4 throwing nets h5xU e - a javelin Armour (go to first with [)  c - a +0 helmet (worn)  f - a +0 plate armour (worn)  k - a +0 pair of gloves (worn)  b - a +0 leather armour hx g - a +0 buckler  n - a +0 helmet Scrolls (go to first with ?)  j - a scroll of identify {unknown}  q - a scroll of vulnerability {unknown} Potions (go to first with !)  i - a potion of might {unknown} hx l - 2 potions of haste {Sleep, unknown}  m - a potion of cancellation hxQ o - a potion of curing {unknown} hh&K hc - a +0 helmet (worn). A piece of metal headgear. Base armour rating: 1 It can be maximally enchanted to +2. Stash search prefixes: {inventory} {helmet armour} {helmet armor} {auxiliary armor} {auxiliary} Menu/colouring prefixes: identified equipped armourhu[Inventory: 15/52 slots Hand Weapons (go to first with ))  a - a +0 quarterstaff of flaming (weapon) Missiles (go to first with ()  d - 4 throwing nets  e - a javelin Armour (go to first with [)  c - a +0 helmet (worn)  f - a +0 plate armour (worn)  k - a +0 pair of gloves (worn)  b - a +0 leather  g - a +0 buckler  n - a +0 helmet Scrolls (go to first with ?)j - a scroll of identify {unknown}  q - a scroll of vulnerability {unknown} Potions (go to first with !)i - a potion of might {unknown}  l - 2 potions of haste {Sleep, unknown}m - a potion of cancellation  o - a potion of curing {unknown} hq c - a +0 helmet (worn)  j - a scroll of identify {unknown} h, h h2 hRo - a potion of curing {unknown}. A potion which restores a small amount of health, and cures poison and confusion. It is a very common potion. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified emergency_item good_item potion h&_________________ “But if when you say ‘whiskey’ you mean the oil of conversation,  the philosophic wine, the ale that is consumed when good fellows  get together, that puts a song in their hearts and laughter on  their lips, and the warm glow of contentment in their eyes...  then certainly I am for it.”  -Noah S. Sweat, Jr. “If By Whiskey”. 1952h_(Inventory: 15/52 slots Hand Weapons (go to first with ))  a - a +0 quarterstaff of flaming (weapon) Missiles (go to first with ()  d - 4 throwing nets  e - a javelin Armour (go to first with [) h c - a +0 helmet (worn)  f - a +0 plate armour (worn)  k - a +0 pair of gloves (worn)b - a +0 leather armour  g - a +0 buckler  n - a +0 helmet Scrolls (go to first with ?)  j - a scroll of identify {unknown}  q - a scroll of vulnerability {unknown} Potions (go to first with !)  hhi - a potion of might {unknown}  l - 2 potions of haste {Sleep, unknown}h*m - a potion of cancellation  o - a potion of curing {unknown} h? )o - a potion of curing {unknown}. A potion which restores a small amount of health, and cures poison and confusion. It is a very common potion. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified emergency_item good_item potion _________________ “But if when you say ‘whiskey’ you mean the oil of conversation,  the philosophic wine, the ale that is consumed when good fellows  get together, that puts a song in their hearts and laughter on  their lips, and the warm glow of contentment in their eyes...  then certainly I am for it.”  -Noah S. Sweat, Jr. “If By Whiskey”. 1952h(Inventory: 15/52 slots Hand Weapons (go to first with ))  a - a +0 quarterstaff of flaming (weapon) Missiles (go to first with ()  d - 4 throwing nets  e - a javelin Armour (go to first with [) h c - a +0 helmet (worn)  f - a +0 plate armour (worn)  k - a +0 pair of gloves (worn)b - a +0 leather armour h  g - a +0 buckler  n - a +0 helmet Scrolls (go to first with ?) h3 j - a scroll of identify {unknown}  q - a scroll of vulnerability {unknown} Potions (go to first with !)  hWhi - a potion of might {unknown}  l - 2 potions of haste {Sleep, unknown}hzm - a potion of cancellation  o - a potion of curing {unknown} hY Goodbye, TheBestestBungo.140 TheBestestBungo the Twirler (level 5, -4/32 HPs)Began as a Gargoyle Gladiator on July 27, 2025.Incinerated by a bombardier beetle (7 damage)... with a burning spray... on level 3 of the Dungeon on Oct 14, 2025.The game lasted 00:19:23 (2247 turns). 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