mh Player: TheGreatBumbis Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-09-18.20:37:50.ttyrec Time: (1758227870) Thu Sep 18 20:37:50 2025 mhh [?1051l[?1052l[?1060l[?1061hmh- V)0[?7h[?25l[?1cmh mhmh]Welcome, TheGreatBumbis. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarf  j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Mountain Dwarves are strong melee fighters and capable heavy-armoured casters. They can use scrolls to enchant even some artefacts. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Helpoh6oh0ohWelcome, TheGreatBumbis. Please select your background. WarriorAdventurerMage ohޕa - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner ohod - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageoh!ru - Forgewright Zealotm - WarperohDzv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder AcolyteohdYo - Enchanterx - Air Elementalist h - Chaos Knightp - Reaveroh1y - Earth Elementalistz - Alchemist ohFighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended backgroundoh^ * - Random background # - Recommended character ! - Random character ohӖB% - List aptitudesSpace - Pick species first ? - HelpohohKC ohJ oh/O "Welcome, TheGreatBumbis. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarf  j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganoh.P 3x - Naga g - Deep Elfp - TenguohxP wy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy ohP Mountain Dwarves are strong melee fighters and capable heavy-armoured casters. They can use scrolls to enchant even some artefacts. + - Recommended species * - Random species # - Recommended characterohP y ! - Random character % - List aptitudesSpace - Pick background first ? - Helpph Welcome, TheGreatBumbis the Gnoll. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - HelpqhPTABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended.  -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude  0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower.!qhS\- The HP value indicates the percentage of hit points gained per experiencelevel, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points. !qh\- The Experience value indicates how much experience has to be earned inorder to gain a new experience level, +0 being the Human standard. These!qh%% values use the same scale as the skill aptitudes. - The Willpower value indicates resistance to many magical effects perexperience level, +3 being the Human standard. The abbreviations used for the skills are:!qh General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting!qh Ddg - DodgingCoj - Conjurations Sth - StealthM&F - Maces & FlailsHex - Hexes Shd - ShieldsAxs - AxesSum - Summonings Shp - ShapeshiftingPla - PolearmsNec - NecromancyStv - StavesFrg - Forgecraft Inv - InvocationsUC - Unarmed CombatTrl - Translocations Evo - Evocations!qh #qh)Thr - ThrowingSBl - Short BladesFir - Fire MagicLBl - Long BladesIce - Ice Magic HP - hit pointsRng - Ranged WeaponsAir - Air Magic#qhxMP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy#qhWL - willpower Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ----------------------------------------------------------------------#qho Human0 0 +1 0 -1+1 0 0 +0% 0 0 +3 Armataur+3 -3 +2 +1 -20 0 -1 +10% 0 -1 +3 Barachi+2 +1 0 +1 0-1 +1 0 +0% 0 0 +3 Coglin-1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5 Demigod-1 -1 0 -1 -2-- -1 -1 +10% +2 -2 +4 #qhy Demonspawn-1 -1 0 -1 -2+3 0 -1 +0% 0 -1 +3 Djinni0 +1 -1 0 -20 0 -2 -10% 0 +1 +4 Draconian-- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3#qh Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3&qh1Pale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3&qh)White -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3.qhThr - ThrowingSBl - Short BladesFir - Fire MagicLBl - Long BladesIce - Ice Magic.qh$G Stv - StavesFrg - Forgecraft Inv - InvocationsUC - Unarmed CombatTrl - Translocations Evo - Evocations/qhwSth - StealthM&F - Maces & FlailsHex - Hexes Shd - ShieldsAxs - AxesSum - Summonings Shp - ShapeshiftingPla - Polearms/qhwNec - Necromancy/qh=Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - DodgingCoj - Conjurations0qh,Djinni0 +1 -1 0 -20 0 -2 -10% 0 +1 +4 Draconian-- -1 0 0 -10qh,`+1 0 -1 +10% 0 -1 +3Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +30qhGreen -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Grey -- -1 0 0 -10qh+1 0 -1 +10% 0 -1 +3Pale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +30qhWhite -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +36qhMountain Dwarf +1 -3 -2 +1 -2+3 +1 -2 +10% 0 -1 +4 Deep Elf-2 +2 +3 -2 06qhx+1 +1 0 -20% +2 -1 +4 Felid-- +3 +4 -- -20 +1 -- -30% +1 -1 +6 Formicid+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +46qhoGargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3 Gnoll +8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +36qhKobold-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3 Merfolk-3 +3 +2 0 +2+1 0 0 +0% 0 0 +3 Minotaur+2 +1 -1 +2 -30 -1 0 +10% -1 -1 +36qh Mummy-2 -2 -1 -2 ---1 -2 -2 +0% 0 -1 +5 Naga-1 -2 +5 -1 -1+1 0 -1 +20% 0 0 +5?qhF:---------------------------------------------------------------------- Human0 0 +1 0 -1+1 0 0 +0% 0 0 +3 Armataur+3 -3 +2 +1 -20 0 -1 +10% 0 -1 +3 Barachi+2 +1 0 +1 0-1 +1 0 +0% 0 0 +3?qhc_MArm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL?qh ]Exp - experienceAlc - Alchemy WL - willpower?qhGStv - StavesFrg - Forgecraft Inv - InvocationsUC - Unarmed CombatTrl - Translocations Evo - Evocations Thr - ThrowingSBl - Short BladesFir - Fire MagicLBl - Long BladesIce - Ice Magic HP - hit pointsRng - Ranged WeaponsAir - Air Magic MP - magic pointsEar - Earth Magic@qhJ@qh_Sth - StealthM&F - Maces & FlailsHex - Hexes Shd - ShieldsAxs - AxesSum - Summonings Shp - ShapeshiftingPla - PolearmsNec - Necromancy@qh@#KThe abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - Dodging@qh#Coj - Conjurations@qh+Aqh order to gain a new experience level, +0 being the Human standard. Thesevalues use the same scale as the skill aptitudes. - The Willpower value indicates resistance to many magical effects perAqh4experience level, +3 being the Human standard. Aqh- The MP value indicates a fixed additive modifier to magic points. - The Experience value indicates how much experience has to be earned inAqhThere are four special values: HP, MP, Experience and Willpower. - The HP value indicates the percentage of hit points gained per experiencelevel, 100% being the Human standard.Aqh5a> +5 exceptional aptitudeAqh& +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)Aqh x -2 poor aptitude  -1 slightly disfavoured aptitude0 standard aptitudeAqhҺ  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude BqhHT- Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended.  -- no aptitude (cannot learn this skill at all)BqhTABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways:Bqh EqhE +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower.The HP value indicates the percentage of hit points gained per experience  level, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points. - The Experience value indicates how much experience has to be earned in  order to gain a new experience level, +0 being the Human standard. These  values use the same scale as the skill aptitudes. - The Willpower value indicates resistance to many magical effects per  experience level, +3 being the Human standard. The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - Dodging Coj - Conjurations Sth - StealthM&F - Maces & FlailsHex - Hexes Shd - ShieldsAxs - AxesSum - SummoningsEqh Shp - ShapeshiftingPla - PolearmsNec - NecromancyStv - StavesFrg - Forgecraft Inv - InvocationsUC - Unarmed CombatTrl - Translocations Evo - Evocations Thr - ThrowingSBl - Short BladesFir - Fire MagicLBl - Long BladesIce - Ice Magic HP - hit pointsRng - Ranged WeaponsAir - Air Magic MP - magic pointsEar - Earth Magic Exp - experienceAlc - AlchemyEqhTWL - willpower Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human0 0 +1 0 -1+1 0 0 +0% 0 0 +3 ArmataurEqh+3 -3 +2 +1 -20 0 -1 +10% 0 -1 +3 Barachi+2 +1 0 +1 0-1 +1 0 +0% 0 0 +3 Coglin-1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5FqhJDemigod-1 -1 0 -1 -2-- -1 -1 +10% +2 -2 +4 Demonspawn-1 -1 0 -1 -2+3 0 -1 +0% 0 -1 +3 Djinni0 +1 -1 0 -20 0 -2 -10% 0 +1 +4 Draconian-- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Green -- -1 0 0 -1Fqh+1 0 -1 +10% 0 -1 +3Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Pale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3White -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3GqhInv - InvocationsUC - Unarmed CombatTrl - Translocations Evo - Evocations Thr - ThrowingSBl - Short BladesFir - Fire MagicLBl - Long BladesIce - Ice MagicGqh@General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - DodgingCoj - Conjurations Sth - StealthM&F - Maces & FlailsHex - Hexes Shd - ShieldsAxs - AxesSum - Summonings Shp - ShapeshiftingPla - PolearmsNec - NecromancyStv - StavesFrg - ForgecraftGqhI - The Experience value indicates how much experience has to be earned inorder to gain a new experience level, +0 being the Human standard. Thesevalues use the same scale as the skill aptitudes. Gqh - The Willpower value indicates resistance to many magical effects perexperience level, +3 being the Human standard. The abbreviations used for the skills are:Gqh fM- The MP value indicates a fixed additive modifier to magic points.Hqh mWL - willpower Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WLHqh * }Evo - Evocations Thr - ThrowingSBl - Short Blades Fir - Fire MagicLBl - Long BladesIce - Ice Magic HP - hit points Rng - Ranged WeaponsAir - Air Magic MP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower Hqhb* * Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human0 0 +1 0 -1 +1 0 0 +0% 0 0 +3 Armataur+3 -3 +2 +1 -2 0 0 -1 +10% 0 -1 +3 Hqh* Barachi +2 +1 0 +1 0 -1 +1 0 +0% 0 0 +3 Coglin -1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5 Hqh* ADemigod -1 -1 0 -1 -2 -- -1 -1 +10% +2 -2 +4 Demonspawn-1 -1 0 -1 -2 +3 0 -1 +0% 0 -1 +3 Djinni 0 +1 -1 0 -2 0 0 -2 -10% 0 +1 +4 Draconian -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Hqh+ hBlack -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Green -- -1 0 0 -1Hqh'+ +1 0 -1 +10% 0 -1 +3Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Pale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3HqhN+ >Purple -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3HqhG Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3White -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3LqhLGEvo - Evocations Thr - ThrowingSBl - Short BladesFir - Fire MagicLBl - Long BladesIce - Ice MagicLqh8Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - DodgingCoj - Conjurations Sth - StealthM&F - Maces & FlailsHex - Hexes Shd - ShieldsAxs - AxesSum - Summonings Shp - ShapeshiftingPla - PolearmsNec - NecromancyStv - StavesFrg - Forgecraft Inv - InvocationsUC - Unarmed CombatTrl - TranslocationsLqh{ NqhF FDjinni0 +1 -1 0 -2NqhG 0 0 -2 -10% 0 +1 +4 Draconian-- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Pale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Nqh White -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 NqhMountain Dwarf +1 -3 -2 +1 -2+3 +1 -2 +10% 0 -1 +4 Deep Elf-2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 Felid-- +3 +4 -- -20 +1 -- -30% +1 -1 +6 Formicid+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3 Gnoll +8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3PqhKobold-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3 Merfolk-3 +3 +2 0 +2+1 0 0 +0% 0 0 +3 Minotaur+2 +1 -1 +2 -30 -1 0 +10% -1 -1 +3Pqhg tMummy-2 -2 -1 -2 ---1 -2 -2 +0% 0 -1 +5 NagaPqhX 3-1 -2 +5 -1 -1+1 0 -1 +20% 0 0 +5UqhArm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human0 0 +1 0 -1+1 0 0 +0% 0 0 +3 Armataur+3 -3 +2 +1 -2UqhJi0 0 -1 +10% 0 -1 +3 Barachi+2 +1 0 +1 0-1 +1 0 +0% 0 0 +3UqhHP - hit pointsRng - Ranged WeaponsAir - Air Magic MP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpowerVqh*Evo - Evocations Thr - ThrowingSBl - Short BladesFir - Fire MagicLBl - Long BladesIce - Ice MagicVqh2Ddg - DodgingCoj - Conjurations Sth - StealthM&F - Maces & FlailsHex - Hexes Shd - ShieldsAxs - AxesSum - Summonings Shp - ShapeshiftingPla - PolearmsNec - NecromancyStv - StavesVqhdFrg - Forgecraft Inv - InvocationsUC - Unarmed CombatTrl - TranslocationsVqh]MArm - ArmourFgt - FightingSpc - SpellcastingXqh FDjinni0 +1 -1 0 -2Xqh 0 0 -2 -10% 0 +1 +4 Draconian-- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Xqh u---------------------------------------------------------------------- Human0 0 +1 0 -1 +1 0 0 +0% 0 0 +3 Armataur+3 -3 +2 +1 -2 0 0 -1 +10% 0 -1 +3 Barachi +2 +1 0 +1 0 -1 +1 0 +0% 0 0 +3 Coglin -1 -1 -1 -3 -2Xqh4 3-2 +3 -1 +0% 0 0 +5 Demigod -1 -1 0 -1 -2 -- -1 -1 +10% +2 -2 +4 Demonspawn-1 -1 0 -1 -2 +3 0 -1 +0% 0 -1 +3 Djinni 0 +1 -1 0 -2 0 0 -2 -10% 0 +1 +4 Draconian -- -1 0 0 -1Xqh +1 0 -1 +10% 0 -1 +3 Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Pale -- -1 0 0 -1Xqh +1 +1 -1 +10% 0 -1 +3Purple -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3 Red -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 White -- -1 0-1 +1XqhH t-1 Yellow -- -1 0 0 -1+1 Mountain Dwarf +1 -3 -2-2+3-2 +1Xqh -1 +4 Deep Elf2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 Felid - +3 +4 -- 0 +1 -- -30% +1 -1 +6 Formicid +Xqh u+3 +3 02 +1 0+1 +4 Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -2 0 +3 Xqh Gnoll  +8 +8 +8 +8 +79 +8 +8 + 0 Kobold -2 +2 +4 -2+2 +1 -2+Xqh/ Merfolk-3 +3 +2 0 +2+1 0 0 +0% 0 0 +3 Minotaur+2 +1 -1 +2 -30 -1 0 +10% -1 -1 +3 Mummy-2 -2 -1 -2 ---1 -2 -2 +0% 0 -1 +5 NagaXqh 3-1 -2 +5 -1 -1+1 0 -1 +20% 0 0 +5YqheQOctopode-- 0 +4 0 -1+1 +1 0 -10% 0 0 +3 Oni-1 -1 -2 -1 -1+2 -2 0 +30% 0 0 +4 Poltergeist-- +1 +5 -1 ---1 -1 +2 -10% 0 0 +4 Revenant-1 -1 +2 -1 --+1 -1 -1 +10% +1 -1 +3 SprigganYqhNfx-3 +3 +5 -3 +20 +3 0 -30% +1 -1 +7 Tengu+1 +1 +1 0 -2-1 0 0 -20% +1 0 +3Yqh>YPoltergeist +1 +5 -1 ---1 -1 +2 - 0 +4 Revenant -1+2 -1 ---1+1 Spriggan -3 +3 +5 -3 +2 0 +3 0 -30% +17 Tengu +1 +1 +12-1 0 0 -20% +1 0 Troll -2 -2 -5 -1-1 -330% -1 Vine Stalker -2 -2 +3 -1 0 -1-30% +1 0 +5 ---------------------------------------------------------------------- Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL  Fgt M&F Axs Pla Stv UC SBl LBl Rng ---------------------------------------------------------------------- Human  0 0 0 0 0 0 0 0 0 Armataur1 -12 -1 -1 -1 -1 -3 BarachiYqh>+2 +1 +1 0 +1 +1 +2 0 Coglin  0  0 -1 -1 -1 -1 0 -1 Demigod1 1 -1 -1 -1 -1 -1 Demonspawn 0 -1-1 -1 -1 -1 -1 Djinni  0 -2 -2 -2 -1 0 -1 -1 -2 DraconianYqh+1 0 0 0 0 0 0 0 -1 Black +1 0 0 0 0 0 0 0 -1 Green +1 0 0 0 0 0 0 0 -1 YqhqGrey +1 0 0 0 0 0 0 -1 Pale 0 0 0 0 0 0 -1\qhn Purple +10 0 0 0 0 0 0 -1Red +10 0 0 0 0 0 0 -1White +10 0 0 0 0 0 0 -1Yellow +10 0 0 0 0 0 0 -1\qh^ Q  Mountain Dwarf +1+2 +2 0 +1 0 -2 -1 -2_qhgxDeep Elf-2-3 -2 -3 0 -2 0 -1 +3 Felid0-- -- -- -- 0 -- -- -- Formicid+10 0 0 0 0 0 0 0 Gargoyle+10 -1 -1 0 0 -1 -1 0 Gnoll +8+8 +8 +8 +8 +8 +8 +8 +8_qh,Kobold+1-1 -2 -2 -1 0 +3 -2 +3 Merfolk+1-2 -2 +4 -2 +1 +2 +1 -2 Minotaur+2+2 +2 +2 +2 +1 +1 +2 +1 Mummy0_qh,-2 -2 -2 -2 -2 -2 -2 -2 Naga00 0 0 0 0 0 0 -1 Octopode00 0 0 0 0 0 0 0_qhaqh 4Oni+3aqh? 0 0 0 0 -1 -1 -1 -3 Poltergeist-1-2 -1 -1 -2 -3 +1 0 -2 Revenant+1-1 -1 -1 -1 +1 -1 -1 -3 Sprigganaqh_ @-2-3 -2 -3 -3 -2 +1 -2 0 Tengu0aqh +1 +1 +1 +1 +1 +1 +1 +1aqhTEMinotaur +2+2 +2 +2 +2 +1 +1 +2 + Mummy0-2 -2 -2 -2 -2 -2 -2 -2 Naga 0 Octopode 0 0 Oni +3-1 -1 -1 -3 Poltergeist --2 -1 -1 -2 -3 +12 Revenant -1 -1 -1 -1 +1 -1 -1 -3 Spriggan -2-3 -2 -3 -3 -2 +1 -2 0 Tengu  0+1 +1 +1 +1 +1 +1 +1 +1 Troll-21 -2 -2 -22 -2 -4 Vine Stalker--1 -1 -1 -1-1 -1 -1 ---------------------------------------------------------------------- Fgt M&F Axs Pla Stv UC SBl LBl Rng  Spc Coj Hex Sum Nec Trl Frg Fir Ice Air Ear Alc ------------------------------------------------------------------- Human-1 0 0 0 0 0 0 Armataur-2 -1 -1 -2 -2-2 -1 -1 -1 -1 -1 Barachi 0 +1 +1 +2 -1 +1 +1 +1 +2 +1 0 +1 Coglin 2 -1 -1 0 0 0 +2 -1 -1 -1 -1 +1 Demigod -2 -1-1 -1 -1 -1 -1 -1 Demonspawn1 0 0 0 +1 -1 -1 -1 -1 -1 -1 0 Djinni+11 +11 +11 +11 +11 +11 +11 +11 +11 +11 +11bqhQY  Draconian-1 0 -1 0 0 0 00 0 0 0 0bqhf Black -1 0 -1 0 0 0 00 0 +2 -2 0Green -1 0 -1 0 0 0 00 0 0 0 +2Grey -1 0 -1 0 0 0 00 0 -2 +2 0Pale -1 0 -1 0 0 0 0 +1 0 +1 0 0bqh Purple +1 0 +1 0 0 0 00 0 0 0 0Red -1 0 -1 0 0 0 0 +2 -2 0 0 0White -1 0 -1 0 0 0 0 -2 +2 0 0 0Yellow -1 0 -1 0 0 0 +2bqh 0 0 0 0 0 Mountain Dwarf -2 -1 0 -2 +1 -2 +2 +2 -1 -3 +1 -2 Deep Elf+3 +1 +3 +1 +2 +1 +1 +1 +1 +1 +1 +1bqh V  Felid-1 -1 +4 0 0 +4 -1 -1 -1 -1 -1 -1hqh'YgFormicid0 -1 +2 0 0 +2 00 0 -2 +2 +3 hqhxYGargoyle-1 +1 -1 -1 -2 -1 -10 0 -2 +2 -2 Gnoll +8 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6hqhKobold0 0 0 0 0 0 00 0 0 0 0 Merfolk-1 -2 0 0 -2 -2 0 -3 +1 -2 -2 +3hqh Y  Minotaur-4 -3 -4 -3 -3 -3 -2 -3 -3 -3 -2 -3hqh jqhRMino+2 +2 +2 +2 +2 +1 +1 +2 +1 Mummy  -2 -2 -2 -2 -2 -2 -2 -2 Naga  0 0 0 0 0 -1 Octopode 0 0 0 0 0 0 0 0 0 Oni +3  0 0-1 -1 -3 Poltergeist -1 -2 -1 -1 -2 -3 0 -2 jqh̾>Revenant +1 -1 -1 -1 +1 -1 -1 -3 Spriggan -2 -3 -2 -3 -3 -2 +1 Tengu0 +1 +1 +1 +1 +1 +1 +1 +1 Troll -2 -2 -2 -2-2 -2 -4 Vine Stalker  -1 -1 -1-1 -1 -1 jqh ---------------------------------------------------------------------- Fgt M&F Axs Pla Stv UC SBl LBl Rng  jqhASpc Coj Hex Sum Nec Trl Frg Fir Ice Air Ear Alc ------------------------------------------------------------------- Human 0 0 0 0 0 0 0 0 0 Armataurjqhտ-2-1 -2 -2 0 -2 -1 -1 -1 -1 -1 Barachi  0+1 +2 -1 +1 ++1 +2 +1 0 +1 Coglin -2 -1 -1 0 0 0 +2 -1 -1 -1 -1 +1 Demigod-2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 Demonspawn 0+1 -1 -11 -1 -1 -1 0 Djinni +11 +11 +11 +11 +11 +11 +11 +11 +11 +11 +11 +11jqhnw Grey +1 0 0 0 0 0 0 0 - Pale +1 0 0 0 0 0 0 0 -1 Purple +1 Red +1-1 White +1 0 0 0 -1 Yellow + 0 0 0 0 0 01 Mountain Dwarf+2 +2 0 +1 0 -22 Deep Elf 0 0 -1 +3 Felid-- -- -- -- 0 -- -- -- Formicid+1 0 0 0 0 0 0 0 Gargoyle + 0 0 0 Gnoll  +8 +8 +8 +8 +8 +8 +8 +8 +8 Kobold +1 -1 -2 -2 -1 0 +3 -2 +3 Merfolk+1-2 -2 +4 -2 +1 +2 +1 -2 Minotaur+2+2 +2 +2 +2 +1 +1 +2 +1 Mummy 0 -2 -2 -2 -2 -2 -2 -2 -2 Naga0 0 0 0 0 0 0 0 -1 Octopode 0  Oni +3 0 0 01 -1 -1 -3 Poltergeist-1 -2 -1-2 -3 +1 0 -2 Revenant+1 -1 -1 -1 +1 -1 -1 -3 Spriggan -3 -2 -3 -3 -2 +1 -2 0 Tengu  0 +1 +1+1 +1 +1 +1 +1 Troll  -2 -1 -2 -2 -2 0 -2 -2 -4jqhK---------------------------------------------------------------------- Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL  Fgt M&F Axs Pla Stv UC SBl LBl Rng ---------------------------------------------------------------------- Human0 0 0 0 0 0 0 Armataur112 -1 -1 -1- Barachi+2+1 +1 0 +1 +1 +1 +2 0 Coglin jqh 0-1-1 -1 -1 -1-1 Demigod --1-1 -1-1 Demonspawn 0-1 -1 -1 -1 -1 -1 -1 -1 Djinnijqhm 02-1 -1 -2 Draconian 0 0 0 0 0 0 0 -1 Black +1jqh ; 0 0 0 0 0 0 0 - Green +1jqh0V 0 0 0 0 0 0 0 -1 Grey +1 Pale +1jqhU:-1 Purple +1 0 0 0 -1jqhw7 Red + 0 0 0 0 0 01jqh> White 0 0 0 0 0 0 0 -1 jqhʑ^Yellow +1 0 0 0 0 0 0 0 -1 Mountain Dwarf +12 +2 0jqhC 0 -2 -1 -2 Deep Elf33 0 -2 0 -1 +3jqhcGargoyle +1 -2 +2 +1 -3 +1 -1 -1 -20% 0 0 +3 Gnoll  +8 +8 +8 +8 +7 +9 +8 +8 +0% 0 0 +3 Kobold-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3 Merfolk-3 +3 +2 0 +2+1 0 0 +0% 0 0 +3 Minotaur +2 +1 -1 +2 -3 0 -1 0 +10% -1 -1 +3 Mummy -2 -2 -1 -2 -- -1 -2 -2 +0% 0 -1 +5 Naga -1 -2 +5 -1 -1 +1 0 -1 +20% 0 0 +5 Octopode- 0 +4 0 -1 +1 +1 0 -10% 0 0 +3 Oni -1 -1 -2 -1 -1 +2 -2 0 +30% 0 0 +4 Poltergeist-- +1 +5 -1 -- -1 +2 -10% 0 0 +4 Revenant-1 +2- +1 -1 -1 +10% +1 -1 +3 Spriggan -3 +3 +5 -3 +2 0 +3 0 -30% +1 -1 +7 Tengu +1 +1 +1 0 -1 0 0 -20% +1 0 +3 Troll -2 -2 -5 -1 -1 -1 -3 -1 +30% -1 -1 +3 Vine Stalker -2 -2 +3 -1 -1 -1 -1 -30% +1 0 +5 ---------------------------------------------------------------------- Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL jqhc( Fgt M&F Axs Pla Stv UC SBl LBl Rng ---------------------------------------------------------------------- Human0 0 Armataur --1 -2 -2 -1 -1 -13 Barachi ++1 +1 0 +1 +1 +1 +2 0jqh$rCoglin0-1 0 -1 -1 -1 -1 0 -1 Demigod-1jqh2%^-1 -1 -1 -1 -1 -1 -1 -1 Demonspawn0-1 -1 -1 -1 -1 -1 -1 -1jqh \Djinni0-2 -2 -2 -1 0 -1 -1 -2 jqhB 7Draconian+10 0 0 0 0 0 0 -1jqh Human 0 0 +1 0 -1+1 0 0 0 +3 Armataur+3 -3 +2 +1 -2 01-1 +3 Barachi +2 +1 0 +1 0- + Coglin1 -3 -2-2 +3 -1 +5 Demigod 1 -1 02--1 +10% +2 -2 Demonspawn 023 0 +0% 0 Djinni  0 +1 -1 0 - 0 -2 -10% 0 +1 +4 Draconian-- -1 01+-1 +10% 0 -1 Black -- -1 0 0+1 010% 0 Green -- -1 0 0+1 0+10% 0 -1 +3 Grey -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3Pale -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3White -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Yellow -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3 -2 +1 -2 +3 +1 -2 +10% 0 -1 +4 Deep Elf2 +2 +3 0 +1 +1 0 -20% +2 -1 +4 Felid -- +3 +4 -- -2 0 +1 -- -30% +1 -1 +6 Formicid+1 -1 +3 +3 0 +2 +1 0 +0% 0 +1 +4 Gargoyle+1 -2 +2 +1 -3 +1 -1 -1 -20% 0 0 +3 Gnoll  +8 +8 +8 +8 +7 +9 +8 +8 +0% 0 0 +3 Kobold-2 +2 +41 +1 +2 +1 -20% 0 +1 +3 Merfolk -3 +3 +2+2 +1 0 0 +0% 0 0 +3jqhJ6Inv - InvocationsUC - Unarmed CombatTrl - Translocations Evo - Evocations Thr - ThrowingSBl - Short BladesFir - Fire MagicLBl - Long BladesIce - Ice Magic HP - hit pointsRng - Ranged WeaponsAir - Air Magic jqhMP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ----------------------------------------------------------------------kqh ~There are four special values: HP, MP, Experience and Willpower. - The HP value indicates the percentage of hit points gained per experiencelevel, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points. - The Experience value indicates how much experience has to be earned in kqhG order to gain a new experience level, +0 being the Human standard. These  values use the same scale as the skill aptitudes. - The Willpower value indicates resistance to many magical effects perexperience level, +3 being the Human standard. kqhiThe abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic kqhf-------------------------- ----------------------- ---------------------- Arm - ArmourkqhX Fgt - FightingSpc - Spellcasting Ddg - Dodgingkqh•?Coj - Conjurations Sth - StealthkqhܕcM&F - Maces & Flails Hex - Hexes Shd - Shields Axs - AxeskqhNSum - Summonings Shp - Shapeshifting Pla - Polearmskqh6Nec - Necromancy Stv - Staveskqh6Frg - Forgecraft Inv - Invocations UC - Unarmed Combat Trl - Translocations Evo - Evocations kqh^GThr - ThrowingSBl - Short Blades Fir - Fire MagickqhA=two other ways: - Read the species section in the manual about strengths and weaknesses.Look at which combinations of species and background are recommended.  -- no aptitude (cannot learn this skill at all) kqh=& -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude kqh= +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude kqh=There are four special values: HP, MP, Experience and Willpower. - The HP value indicates the percentage of hit points gained per experience  level, 100% being the Human standard. kqh>- The MP value indicates a fixed additive modifier to magic points. - The Experience value indicates how much experience has to be earned in kqhT> order to gain a new experience level, +0 being the Human standard. These  values use the same scale as the skill aptitudes.kqh'lare not necessary for winning in Crawl. The qualitative information behind kqhwSthis sheet (i.e., which species are good at which tasks) can be obtained inkqhTABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of thesekqh( nqhJ$- The HP value indicates the percentage of hit points gained per experiencelevel, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points. - The Experience value indicates how much experience has to be earned inorder to gain a new experience level, +0 being the Human standard. Thesevalues use the same scale as the skill aptitudes.nqh- The MP value indicates a fixed additive modifier to magic points.The Experience value indicates how much experience has to be earned in  order to gain a new experience level, +0 being the Human standard. Thesevalues use the same scale as the skill aptitudes. - The Willpower value indicates resistance to many magical effects per  experience level, +3 being the Human standard. The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - Dodging Coj - Conjurations Sth - StealthM&F - Maces & FlailsHex - Hexes Shd - ShieldsAxs - AxesSum - Summonings Shp - Shapeshifting Pla - PolearmsNec - NecromancyStv - StavesFrg - Forgecraft Inv - Invocations UC - Unarmed Combat Trl - Translocations Evo - Evocations Thr - ThrowingSBl - Short BladesFir - Fire Magic LBl - Long Blades Ice - Ice Magic HP - hit points Rng - Ranged Weapons Air - Air Magic MP - magic pointsEar - Earth Magic Exp - experienceAlc - AlchemynqhL Coglin -1 -1 -1 -3 -2 -2 +3 -1 +0% 0 0 +5 Demigod -1 -1 0 -1 -2 -- -1 -1 +10% +2 -2 +4 Demonspawn -1 -1 0 -1 -2 +3 0 -1 +0% 0 -1 +3 Djinni 0 +1 -1 0 -2 0 0 -2 -10% 0 +1 +4 Draconian -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Black -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Grey -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3Pale -- -1 0 0 -1nqhM +1 +1 -1 +10% 0 -1 +3 Purple -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3 Red -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 White -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3 -2 +1 -2 +3 +1 -2 +10% 0 -1 +4 nqh/M Deep Elf -2 +2 +3 -2 0 +1 +1 0 -20% +2 -1 +4 Felid -- +3 +4 -- -2 0 +1 -- -30% +1 -1 +6 Formicid+1 -1 +3 +3 0 +2 +1 0 +0% 0 +1 +4 nqhTM Gargoyle +1 -2 +2 +1 -3 +1 -1 -1 -20% 0 0 +3 Gnoll  +8 +8 +8 +8 +7nqhM +9 +8 +8 +0% 0 0 +3 Kobold -2 +2 +4 -2 -1 +1 +2 +1 -20% 0 +1 +3 Merfolk-3 +3 +2 0 +2 +1 0 0 +0% 0 0 +3 nqhM xMinotaur +2 +1 -1 +2 -3 0 -1 0 +10% -1 -1 +3 Mummy -2 -2 -1 -2 --nqh N i-1 -2 -2 +0% 0 -1 +5 Naga-1 -2 +5 -1 -1+1 0 -1 +20% 0 0 +5nqh Demigod 1 -1 -1 -1 -1 -1 -1onspawn 0 -11 -1 -1 -1 -1 -1 Djinni  0 -2 -2-1 0 -1 -1 -2 Draconian+1 0nqhE 0 0 0 0 -1 Black +1  0 0 0 0 0 -1Green +1  0 0 0 0 0 -1 Grey +1  0 0 0 0 0 -1Pale +1 nqhf 7 0 0 0 0 0 -1Purp+1 nqh t 0 0 0 0 0 -1 Red +1  0 0 0 0 0 -1White +1 nqh M 0 0 0 0 0 -1Yellow +1  0 0 0 0 0 -1 Mountain Dwarf +1 +2 +2 0 +1 0 -2 -1 -2 Deep Elf -2 -3 -2 -3 0 -2 0 -1 +3 Felid  0 -- -- -- -- 0 -- -- -- Formicid+1 0 0 0 0nqh R 0 0 0 Gargoyle 0 -1 -1 0 0 -1 -1 0 nqh+ rGnoll  8 +8 +8 +8 +8 +8 +8 +8 +8 nqhM NKobold 1 -1 -2 -2 -1 0 +3 -2 +3 Merfolknqhf +1 -2+4 -2nqh % +2 +1 -2 Minotaurnqh +2 +2nqh i+2 +1 +2 +1 Mummy  0 -2 -2 -2 -2 -2 -2 -2 -2 Naga nqh A 0 0 0 0 0 0 0 0 -1 Octopodenqh + 0 0 0 0 0 0 0 0 0oqhpTroll 22 -2 -2 0 -2 -2 -4 Vine Stalker-1 0 oqh[---------------------------------------------------------------------- Fgt M&F Axs Pla Stv UC SBl LBl Rng  Spc Coj Hex Sum Nec Trl Frg Fir Ice Air Ear Alc oqh------------------------------------------------------------------- Human -1 0 0 0 0 0 0 oqhHArmataur -2 -1 -1 -2 -2-2 -1 -1 -1 -1 -1 oqhׁmBarachi 0 +1 +1 +2 -1 +1 +1 +1 +2 +1 0 +1 Coglin -2 -1 -1oqhi+2 -1 -1 -1 -1 +1 Demigod -2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1oqh)Tmonspawn1 0 0 0 +1 -1 -1 -1 -1 -1 -1 0 DjinnioqhO[+11 +11 +11 +11 +11 +11 +11 +11 +11 +11 +11 +11 Draconian-1 0 -1oqhtD 0 0 0 0 0 Black -1 0 -1 0 0oqh 0 0 +2 -2 0 oqhGGreen -1 0 -1 0 0 0 0 0 0 0 0 +2 oqhނ@Grey -1 0 0 0 0 0 0 -2 +2 0oqhE Pale -1 0 -1 0 0 0 0 +1 0 +1 0 0oqhB Purple +1 0 +1 0 0 0 0 0 0 0 0 0 Red -1 0 -1 0 0 0 0 +2 -2 0 0 0 White -1 0 -1oqhr:-2 +2 0 0 0 Yellow -1 0 -1oqh+2 0 0 0 0 0oqhsskMountain Dwarf -2 -1 0 -2 +1 -2 +2 +2 -1 -3 +1 -2 oqhsDeep Elf+3 +1 +3 +1 +2 +1 +1 +1 +1 +1 +1 +1 Felid-1 -1 +4 0 0 +4 -1 -1 -1 -1 -1 -1 Formicid0 -1 +2 0 0 +2 00 0 -2 +2 +3 oqhsFGargoyle-1 +1 -1 -1 -2 -1 -10 0 -2 +2 -2 oqhtGnoll +8 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 KoboldoqhWtD0 0 0 0 0 0 00 0 0 0 0 MerfolkoqhttG-1 -2 0 0 -2 -2 0 -3 +1 -2 -2 +3 Minotauroqht1-4 -3 -4 -3 -3 -3 -2 -3 -3 -3 -2 -3pqh~Spc Coj Hex Sum Nec Trl Frg Fir Ice Air Ear Alc ------------------------------------------------------------------- Human-1 0 0 0 0 0 00 0 0 0 0pqhJUFgt M&F Axs Pla Stv UC SBl LBl Rngrqh [  Welcome, TheGreatBumbis the Gnoll. Please select your background. WarriorAdventurerMage a - Fighter i - Artificer q - Hedge Wizard b - Gladiator j - Shapeshifter r - Conjurer c - Monk k - Wanderer s - Summoner d - Hunter l - Delvert - Necromancer e - Brigand Warrior-mage u - Forgewright Zealot m - Warperrqh$\ v - Fire Elementalist f - Berserker n - Hexslinger w - Ice Elementalist g - Cinder Acolyte o - Enchanter x - Air Elementalist h - Chaos Knight p - Reavery - Earth Elementalist z - Alchemist Lists the numerical skill train aptitudes for all races. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudes Space - Change species ? - HelpqhqhMqhNbTheGreatBumbis the ThrowerGnollHealth: 17/17 ========================Magic: 4/4========================AC: 2Str: 10EV: 10Int: 11SH: 0Dex: 12qhXL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 daggerThrow: 3 javelinsqh..#...# ####.## ###.##.#...$.#.................##..............#qhL#@####qhqh/Welcome, TheGreatBumbis the Gnoll Wanderer.A smirking vizier told you that the Orb of Zot is just within this dungeon.qh>qhPress ? for a list of commands and other information.  Found 2 gold pieces.  Found a staircase leading out of the dungeon.qha qh Q  You begin with the following items: a +0 dagger, 3 javelins, a scroll of  silence, a scroll of vulnerability, a +0 robe, 4 curare-tipped darts; and the  following spell memorised: Kinetic Grapnel; and the following spells available _to memorise: Launch Clockwork Bee.qhG qhb Dungeon Crawl Stone Soup 0.33.1-2-ga6f4b62f22  Esc - Return to gameqh} S - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  qh / - Lookup info  qh HQ - Quit and abandon characterqhqh7PTheGreatBumbis the Thrower..Gnoll#.Health: 17/17 ========================..Magic: 4/4========================# ####.## ###AC: 2Str: 10.##.#...$.#....EV: 10Int: 11.............##SH: 0Dex: 12..............#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 0.0 (0.0)###qh8a) +0 daggerThrow: 3 javelinsFound 2 gold pieces.  Found a staircase leading out of the dungeon.  You begin with the following items: a +0 dagger, 3 javelins, a scroll of  silence, a scroll of vulnerability, a +0 robe, 4 curare-tipped darts; and the  following spell memorised: Kinetic Grapnel; and the following spells available _to memorise: Launch Clockwork Bee.qh8qh9qh;qh=qh2AP _qhHB,qhCqhDqhF,qhcGqhJ,qh3Kqh;Pf####∆ ...  ##..  #..  # ####.## ###.qhP.##.#...@.#.....4.0 (4.............##..............#.##...#<#.#...##..########...##...##qh@Qqh2UqhvW1 _You now have 2 gold pieces.qh g####∆...  ##.. #.. # ####.## ###..qh( .##.#.....#...............@...## ......# .##...#<#.#...#  #..########....##. # # qhP qh +5.0 (1qh qh qh####∆...#  ##.... ##.. .# ..# ####.##.###....##.#.....#...... .............## . .##...#<#.#...#  #..########.....##. # #qh9∆qhm&6qhqh~qhJ####∆...#  ##.... ##....# .. # ####.##.###... qhyKR.##.#.....#...... .............## ∆. .##...#<#.#@..#  #..########......##.  #qhR<7qhUqhiWqhw2M#### ∆ ...# ##.... # qhpx#....# .. # ####.##.###... .##.#.....#...... .## ∆ .# .##...#<#.#.@.# #..########.##. ..####...)qhqhՀ&8qhqh# _Found a club.qhQ∆...#  ##.... ##....# .. # ####.##.###... .##.#.....#...... .............## ∆ ......... ....##...#<#.#...##..... #..########@.......##. #. ####...) ....qhYqh=Z&9qhqh# _ ##.... ##....# ......# ####.##.###........##.#.....#........................## $............# ......##...#<#.#...##... #..########....##. #. ####...) ....qh qh /10.0 (1.0)qh qh" + _Found 16 gold pieces.qh h##.... # #....# ...# ####.##.###....  .##.#.....#.......  .## S$.  .......# .  .##...#<#.#...##.#..##.##. #.# ####...)...............w   dart slug (asleep)#.....S   ball python (constriction, asleep).###.wqh?qh?`.SS)qh&1qhqh=m _A dart slug and a ball python come into view.qh qh A ball python. A small snake that can augment its bite by constricting small creatures. Max HP: ~3Will: noneAC: noneEV: ++ Threat: Low Class: Natural Size: Medium Int: Animal Speed: 120% (swim: 200%) (normally travels faster than you) You have about 67% to hit with your +0 dagger and 59% to hit with your bite. It has about 52% to hit you. Attacks Max Damage Bonus Bite2 Constrict 0Begin ongoing constriction (1-2 dam) It is resistant to drowning. It is cold-blooded and may be slowed by cold attacks. It can travel through water. [!]: Description|Quoteqh6##.... #TheGreatBumbis the Thrower#....# .......Gnoll# ####.##.###........Health: 17/17 ========================.##.#.....#............Magic: 4/4qh7========================.............## .$.....AC: 2Str: 10  ..............# S......EV: 10Int: 11  .##...#<#.#...##.......SH: 0Dex: 12#..########..........XL:  1 Next:  0% Place: Dungeon:1##.#..@.......Noise: ---------  Time: 11.0 (1.0)#####...)...a) +0 dagger.......Throw: 3 javelins.....................w   dart slug (asleep)#......S   ball python (constriction).###.wqh 8following spell memorised: Kinetic Grapnel; and the following spells available _to memorise: Launch Clockwork Bee. _You now have 2 gold pieces. _Found a club. _Found 16 gold pieces. qh58X_A dart slug and a ball python come into view.qh9qh?qh@qh/##.... # #....# ..# ####.##.###.. .##.#.....#...... ..###.$. ..##S. .##...#<#.#...##.#..#qh0#.##. #.# ####...)......##..#....#... .###.w.qh4,qhn<.Swwqh<&2qhAqhqhZ  You hit the ball python.  The ball python is moderately wounded.qh ``````The dart slug launches a dart at you.qh ......  The slug dart hits you.  The ball python bites you but does no damage.qh.a3------=3qh_qh]X _The ball python barely misses you.qhenr ##.... # #....# .. # ####.##.###..  .##.#.....#......  ..###.$...... qhoD ..##.  .##...#<#.#...##. #..##...S. ##. #. # ####...).... .qhTo. ... ##.. #.qho. ..#. .. .###.w.qhrqhuz>w.qhz#4qhz@=-----4qhqhC _The ball python bites you but does no damage.qh  You barely miss the ball python.The ball python is moderately wounded.qh &5qhg qh _The ball python misses you. The ball python barely misses you.rh/=  You hit the ball python.rh7 †  You kill the ball python!rh; `````The dart slug launches a dart at you.rh˾?.....rhng12---16rh rhP- _The slug dart hits you.rhk  ##.... # #....# ......... # ####.##.###......... .##.#.....#....... .###.$...... rh! .......##. .##...#<#.#...##. #..##...†. ##. #. # ####...)....rhN!  ... ...... ##......rh!  #......... ..#....w.. .. .###...rh$ rh2* 1.rh* .-7rh/ rh1 rhK  ##.... # #....# ......... # ####.##.###.........rhiL  .##.#.....#............. .......###.$...... ......##..rhL  .##...#<#.#...##. #..##...†rhM . ##. #. #rhKM  ####...).... ......... .........rhvM  ##......... #......... ..#....rhM y...  .. .###...rhS rhT @-8rhY rhZ rh##.... # #....# ......... # ####.##.###......... rh6.##.#.....#............. .......###.$...... ......##.. .##...#<#.#...##. #..##...†. ##. #. # rhyR####...).... ......... ..........##.........rh#...........#....... rh rhrhec13==-9rh@rh rh ##.... # #....# ......... # ####.##.###......... .##.#.....#............. .......###.$...... ......##.. .##...#<#.#...##. #..##...†. ##. #. # ####...).... ......... ......... ##......... #......... ..#.......  .. .###... rhQ" rh"'20 rh( rh) rh M∆ ...# #.... #  #....# ...... rhj f # ####.##.###......##.#.....#.................###.$...............##...##...#<#.#...##...########@..†##........#####...).............. rh rh7&1 rh rh rh^ *  ##.... #....# .........# ####.##.###.......##.#.....#......................###.$...........##....##...#<#.#...##.. #..########...†#. #@... #  rh^ ###...) .......... rh .##...#<#.#...##.  rha`#..##...†. rhY ##. #. rh/ #  rh####...).... ......... ..........##.........#......... rh-^..#.......  rh rhU4=== rh+3 rh rhX]##.... # #....# ......... # ####.##.###.........  .##.#.....#.......  .###.$......  .......##.  .##...#<#.#...##. #..##...†. ##. #. # ####...).... .w. ..........##.........#......... w   dart slug..#......... .###... rhY>w. rhaY&4 rhv` rhPb rhN@i  You hit the dart slug.=5 rhF rh3H7 _The dart slug is lightly wounded.rh  You hit the dart slug.  The dart slug is heavily wounded.rh7t  The dart slug launches a dart at you.rh rh!`11----6rh&rhk(- _The slug dart hits you.rhrhtA dart slug. A small invertebrate. It hunts prey considerably larger than itself by firing chitinous darts, using a concealed air bladder to launch them with remarkable range and power. Max HP: ~10Will: noneAC: +EV: +  rF: ... rC: ... rPois: xrhrNeg: ... rElec: . Threat: Low Class: Natural Size: V. Small Int: Animal Speed: 70% (normally travels slower than you) You have about 95% to hit with your +0 dagger and 95% to hit with your bite. rh.It has about 52% to hit you. Attack Max Damage Bite 3 It possesses the following natural abilities:  a - Slug Dart(2d3) (7) rhITo read a description, press the key listed above. (AdB) indicates damage (the sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y) rhc<indicates the spell range; shown in red if you are in range.!rhUY!rhg##.... #TheGreatBumbis the Thrower#....# .........Gnoll# ####.##.###.........!rhg3Health: 11/17 ===============---------.##.#.....#.............Magic: 4/4========================.............###.$......AC: 2!rhhStr: 10  ..............##........EV: 10Int: 11  !rhAh.##...#<#.#...##........SH: 0Dex: 12!rhfh#..########...†.......XL:  1 Next: 10% Place: Dungeon:1!rhho##.#..@........!rhh%Noise: =--------  Time: 26.0 (1.0)#####w..)....a) +0 dagger!rhh.........Throw: 3 javelins..........!rhh##.........#.........w   dart slug!rh#i..#......... .###...!rhIixYou hit the dart slug. _The dart slug is lightly wounded.  You hit the dart slug.  !rhqiThe dart slug is heavily wounded.The dart slug launches a dart at you. _The slug dart hits you.!rh9j!rhp!rhr"rhD  You hit the dart slug but do no damage. You bite the dart slug.  The dart slug is severely wounded."rh&7"rh"rhA _The dart slug bites you but does no damage."rhz ;  You hit the dart slug."rh$ 2."rh҂ d2=58"rh "rhk M _You kill the dart slug!$rh~∆ ...# ##.... ...##.....  #....# ..  # ####.##.###.. .##.#.....#............. ....###.$ ..............##. .##...#<#.#...##.. #..########. ##.#........... #####...).... .....##..#...$rhe..#......... .###...$rhQ$rh.-9$rh} _You see here a ball python corpse.$rh$rh<A ball python corpse. A corpse. Useless and dead. Stash search prefixes: {corpse} Menu/colouring prefixes: identified useless_item stationary corpse.rh! .rhB ∆...#.rh(TheGreatBumbis the Thrower##.... ...##.....Gnoll#....# ..........rhUHealth: 12/17 ================--------# ####.##.###..........rhq0Magic: 4/4.rh======================== .##.#.....#.............AC: 2.rh,Str: 10 .rh.............###.$......EV: 10.rhInt: 11 ..............##.........rh YSH: 0Dex: 12 .rh .##...#<#.#...##.........rh; XL:  1 Next: 50% Place: Dungeon:1.rh {#..########...@.......Noise: ---------  Time: 29.0 (1.0)##.#...........a) +0 dagger#.rh p####...)....Throw: 3 javelins.rh Y....................rh o##.........#..........rh!m..#......... .###....rh$!\You hit the dart slug but do no damage. You bite the dart slug.  .rh=!<The dart slug is severely wounded. .rhW!e_The dart slug bites you but does no damage.  You hit the dart slug. .rhs!_You kill the dart slug! _You see here a ball python corpse..rhf".rh+.rh-.rh  #### ∆ ...##..# ..rh ##........## #....# ..  # ####.##.###. ##.#.....#.........rh ...###.$............##. .rh ##...#<#.#...###..########...†##..rh4 s#........#####...).rhP ....rhm `##.#....rh 4..#........rh" .rh# .30 _.rh}' .rhm) /rh M #####.# ∆ ...##..# #........## #....# .  # ####.##.### ##.#.....#.......###.$ .......... ##...#<#.#...##...########...†##.#.............#........../rh; /rh &1/rhڝ /rhq 0rhM #.  #####.# ∆ ...##..# #........## #....##.  # ####.##.### ##.#.....#.......# 0rhG.......... ##...#<#.#...##.  #..########...†........#.###..........0rh0rh{X13==20rh0rh'0rh'+3.0 (20rh\.0rh0> _You now have 18 gold pieces (gained 16).0rh 30rh  0rh 0rh  #. ......#####.# ....##..# ......S ##........##.#....##...... # ####.##.## #.#.....#..... ...........###..#. 0rh #...#<#.#...##...########...† ##. #..... ####...) ......S   ball python (constriction, asleep)..##.#0rhr( &00rh- +4.0 (10rh90 0rh3 ^ _A ball python comes into view.2rhY #####.# ....##..# #......S##........##..#....##......  ####.##.## .#.....#..... ..........####...#<#.#...##. ..########...† #.....# ####...)# ..........####...#2rh;2rha.SS)2rh&52rh2rh5 _The ball python hisses angrily.3rh...##..# #.##........#S....##...........  ####.##.### 3rh^.#.....#.............###.#<#.#...#########...† #. #....# ###...) .........#### ...#. .###.S==64rh##........#....##.....  ####.##.###S .#.....#..............###.#<#.#...#########...† #. #....# ###...) ...........#### 4rh'...#.....###...## 4rh"4rhL.S4rhT4=74rh]4rh5rh3....##.....####.##.### .#.....#....S.........###...#<#.#...#########...† #. #....# #### .........#### .#..#>.....###...##.....# #.5rh>.S8 _Found a stone staircase leading down. _You see here a +0 club.7rh/A +0 club. A heavy piece of wood. While clubs are rather primitive weapons, bashing someone's skull in with one remains a very popular and effective means of dispute resolution. Base accuracy: +3 Base damage: 5 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.Your skill: 0.0At current training (3%) you reach 14.0 in about 19.7 XLs. Damage rating: 5 (Base 5 x 100% (Str) x 104% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “I have always been fond of the West African proverb: ‘Speak softly and carry a (g)et.Brh #....##.............TheGreatBumbis the Thrower####.##.###............Gnoll .#.....#................Health: 14/17 ===================----- ..........###.....S.....Magic: 4/4======================== ...........##...........AC: 2Str: 10 ...#<#.#...##...........EV: 10Int: 11 ..########...†..........SH: 0Dex: 12 #.#.............#XL:  1 Next: 50% Place: Dungeon:1 #####...@......#Noise: ---------  Time: 38.0 (1.0)...............a) +0 dagger...............Throw: 3 javelins###..........#.#............#Brhew[40m..#..........S   ball python (constriction)>.....###...##......# #... _You see here a ball python corpse. _You now have 18 gold pieces (gained 16). _A ball python comes into view. _The ball python hisses angrily. _Found a stone staircase leading down. _You see here a +0 club..S9 _g - a +0 clubErhY Dungeon Crawl Stone Soup 0.33.1-2-ga6f4b62f22  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon characterJrhTrhd. #....##.............TheGreatBumbis the Thrower####.##.###............Gnoll .#.....#................Health: 14/17 ===================----- ..........###...........Magic: 4/4======================== ...........##.....S.....AC: 2Str: 10 TrhDeU...#<#.#...##...........EV: 10Int: 11 ..########...†..........SH: 0Dex: 12 #.#.............#XL:  1 Next: 50% Place: Dungeon:1 #####...@......#Noise: ---------  Time: 39.0 (1.0)...............a) +0 dagger...............Throw: 3 javelins###..........#.#............#..#..........S   ball python (constriction)>.....###...##......# #... _You now have 18 gold pieces (gained 16). _A ball python comes into view. _The ball python hisses angrily. _Found a stone staircase leading down. _You see here a +0 club. _g - a +0 clubTrhfTrhjOInventory: 7/52 slots Hand Weapons (go to first with ))  a - a +0 dagger (weapon)g - a +0 club Missiles (go to first with ()  b - 3 javelins (quivered)f - 4 curare-tipped darts Armour (go to first with [)  e - a +0 robe (worn) Scrolls (go to first with ?)c - a scroll of silence  d - a scroll of vulnerabilityZrha - a +0 dagger (weapon). A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0  At current training (3%) you reach 10.0 in about 13.8 XLs. Damage rating: 4 (Base 4 x 105% (Dex) x 104% (Skill)). ZrhcLThis weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon _________________ “He drew his dagger, that was sae sharp,  That was sae sharp and meet,  And drave it into the nut-browne bride, (u)nwield, (d)rop, (=)adjust, or (i)nscribe._rh Inventory: 7/52 slots Hand Weapons (go to first with ))  a - a +0 dagger (weapon)  g - a +0 club Missiles (go to first with ()  b - 3 javelins (quivered)  f - 4 curare-tipped darts Armour (go to first with [)  e - a +0 robe (worn) Scrolls (go to first with ?)  c - a scroll of silence  d - a scroll of vulnerability brh g - a +0 club. A heavy piece of wood. While clubs are rather primitive weapons, bashing someone's skull in with one remains a very popular and effective means of brh dispute resolution. Base accuracy: +3 Base damage: 5 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14. brh` Your skill: 0.0  At current training (3%) you reach 14.0 in about 19.7 XLs. brhDDamage rating: 5 (Base 5 x 100% (Str) x 104% (Skill)). brh7This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. brhU-You found it on level 1 of the Dungeon. brhuStash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon brhz_________________ “I have always been fond of the West African proverb: ‘Speak softly and carry a brhJ(w)ield, (d)rop, (=)adjust, or (i)nscribe.frh&  Inventory: 7/52 slots Hand Weapons (go to first with ))  a - a +0 dagger (weapon) frh'z g - a +0 club Missiles (go to first with ()  b - 3 javelins (quivered)  f - 4 curare-tipped darts Armour (go to first with [) frhX'/ e - a +0 robe (worn) frh'Scrolls (go to first with ?)  c - a scroll of silence  d - a scroll of vulnerability grha - a +0 dagger (weapon). A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0 grh At current training (3%) you reach 10.0 in about 13.8 XLs. Damage rating: 4 (Base 4 x 105% (Dex) x 104% (Skill)). This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} grhMenu/colouring prefixes: identified melee equipped weapon _________________ “He drew his dagger, that was sae sharp,  That was sae sharp and meet, grh9z And drave it into the nut-browne bride, (u)nwield, (d)rop, (=)adjust, or (i)nscribe.irhӔ" irh Inventory: 7/52 slots Hand Weapons (go to first with )) irh&^ a - a +0 dagger (weapon)  g - a +0 club irhSyMissiles (go to first with () irhmk b - 3 javelins (quivered)  f - 4 curare-tipped darts irhyArmour (go to first with [) irh e - a +0 robe (worn) Scrolls (go to first with ?) irhʕ~ c - a scroll of silence  d - a scroll of vulnerability jrh g - a +0 club. A heavy piece of wood. While clubs are rather primitive weapons, bashing jrhQ someone's skull in with one remains a very popular and effective means of dispute resolution. Base accuracy: +3 Base damage: 5 Base attack delay: 1.3 jrhs This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 0.0  At current training (3%) you reach 14.0 in about 19.7 XLs. jrh Damage rating: 5 (Base 5 x 100% (Str) x 104% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.jrh WIt can be maximally enchanted to +9. You found it on level 1 of the Dungeon. jrh Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon jrh _________________ jrh@ “I have always been fond of the West African proverb: ‘Speak softly and carry a (w)ield, (d)rop, (=)adjust, or (i)nscribe.krhZ Inventory: 7/52 slots Hand Weapons (go to first with ))  a - a +0 dagger (weapon)  g - a +0 club Missiles (go to first with ()  b - 3 javelins (quivered)  f - 4 curare-tipped darts Armour (go to first with [)  e - a +0 robe (worn) Scrolls (go to first with ?)  c - a scroll of silence  d - a scroll of vulnerability qrh)3 e - a +0 robe (worn). A large, loose-fitting, wide-sleeved outer garment made of light cloth. It offers little protection against physical harm, but does not hinder evasion or spellcasting. qrhx3 vBase armour rating: 2 Encumbrance rating: 0 It can be maximally enchanted to +2. qrh3 xIf you take off this armour: Your AC would decrease by 2.0 (2.0 -> 0.0). Your EV would remain unchanged. qrh3 CStash search prefixes: {inventory} {body armour} {body armor} qrh3 PMenu/colouring prefixes: identified equipped armour _________________ qrh3 “CLEOPATRA: Give me my robe, put on my crown; I have  Immortal longings in me”  -William Shakespeare, _Anthony & Cleopatra_, V, ii. ca. 1605. (t)ake off, (d)rop, (=)adjust, or (i)nscribe.trhW s Inventory: 7/52 slots Hand Weapons (go to first with ))  a - a +0 dagger (weapon)  g - a +0 club Missiles (go to first with ()  b - 3 javelins (quivered)  f - 4 curare-tipped darts Armour (go to first with [)  e - a +0 robe (worn) Scrolls (go to first with ?)  c - a scroll of silence  d - a scroll of vulnerability wrh d - a scroll of vulnerability. A scroll that briefly halves the willpower of the reader and any nearby beings, rendering them vulnerable to many magical effects. The scroll cannot affect those fully immune to such effects. wrh It is an uncommon scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified dangerous_item scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll wrh Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.rhB~ Inventory: 7/52 slots Hand Weapons (go to first with ))  a - a +0 dagger (weapon)  g - a +0 club Missiles (go to first with ()  b - 3 javelins (quivered)  f - 4 curare-tipped darts Armour (go to first with [)  e - a +0 robe (worn) Scrolls (go to first with ?)  c - a scroll of silence  d - a scroll of vulnerability rhCrc - a scroll of silence. A scroll that eliminates all sound near the reader. This makes reading scrolls, casting spells, invoking divine abilities, or shouting impossible in the reader's vicinity. The scroll's oppressive, unnatural effect will greatly hamperstealth. Certain monsters have innate magical or special abilities which will still be usable while silenced. The effect starts out with a large radius, which will then shrink, eventually covering only the reader, before it times out. It is a rare scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll _________________ “And in the naked light I saw  Ten thousand people, maybe more.  People talking without speaking, (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.rh Inventory: 7/52 slots Hand Weapons (go to first with ))  a - a +0 dagger (weapon) rhv g - a +0 club Missiles (go to first with ()  b - 3 javelins (quivered)f - 4 curare-tipped darts Armour (go to first with [)  e - a +0 robe (worn) Scrolls (go to first with ?)  c - a scroll of silence  d - a scroll of vulnerability rh#rh7)rh0 #....##.............TheGreatBumbis the Thrower####.##.###............Gnoll rhy0.#.....#................Health: 14/17 ===================----- ..........###...........Magic: 4/4======================== ...........##.....S.....AC: 2rh0 Str: 10 ...#<#.#...##...........EV: 10Int: 11 rh0..########...†..........SH: 0Dex: 12 #.rh~1D#.............#XL:  1 Next: 50% Place: Dungeon:1 #####...@......#Noise: ---------  Time: 39.0 (0.0)...............a) +0 dagger...............Throw: 3 javelins###..........#.#............#..#..........rh1BS   ball python (constriction)>.....###...##......# #... rh1_You now have 18 gold pieces (gained 16). _A ball python comes into view. _The ball python hisses angrily. _Found a stone staircase leading down. rh2L_You see here a +0 club. _g - a +0 clubrhJ84rh_=rh>rh :j# ####.##.###. #.#.....#..... ...........###....##.....S..... #...#<#.#...##........... #..########...†. ##. #...# rh:; #####.# .......#####. #...#rh:.>.....###...##.......# #...rh;2#. ....rh<rh>rh[Hx.S40.0 (1rhIrh Lrh\#.#.....#.... ............###.....##. ##...#<#.#...##.  #..########...†..S.  ##. #......#  #######.# ........#####rhG#. #...#..>.....###...##.. #....#. ....... rh<rhK.SrhGU5==1rhnrh[rh.#.....#. ..###. ...##. ...#<#.#...##. #..#...†. ##. #.....S.#  # ######.# . . #####.#. #. #..#..>.....###...##.rhδ......## #.... .....#. ........... .rhrh F.Srh&2rhrhrhlv#.#.....#....###.....##. ##...#<#.#...##.  #..#...†.  ##. #...# # ######..S.# . . #####.#. #. #..#.. >.....###...#. ......## #.... .....#. .... ....... ...rhtrhp.S3rhrhIrh   You hit the ball python.  You bite the ball python, but do no damage.The ball python is moderately wounded.rh]4--=4rhWrhޞ0 _The ball python bites you.rh   You barely miss the ball python. You bite the ball python.  The ball python is severely wounded.The ball python bites you. The ball python closely misses you.11------5rh rh 0 _The ball python bites you.rhi=  You hit the ball python.rh&sE†rh{q2=---66rhrh9 _You kill the ball python!rhɆrh rh_ A ball python corpse. A corpse. Useless and dead. Stash search prefixes: {corpse} rh xMenu/colouring prefixes: identified useless_item stationary corpse (g)o to location.rhrh##.#.....#................TheGreatBumbis the Thrower ............###...........Gnoll .............##...........rhHealth: 12/17 ================-------- ##...#<#.#...##...........Magic: 4/4========================#..########...†..........AC: 2Str: 10  ##.#.............#rhdEV: 10Int: 11#######..........#SH: 0Dex: 12.......†.........XL:  1 Next: 60% Place: Dungeon:1rh.......@.........Noise: =--------  Time: 46.0 (1.0)#####..........#.rh~a) +0 dagger#............rh!Throw: 3 javelins#..#..........>.....###...##.rh#......## #.........#. ...........rhC...You barely miss the ball python. You bite the ball python.  The ball python is severely wounded.rhzThe ball python bites you. The ball python closely misses you. _The ball python bites you.  You hit the ball python. _You kill the ball python!rhrhrh rh&M # ####.##.### ##.#.....#........# .............# ##...#<#.#...##...########...†.##. #...#######..#......######............#.rhc.....#.........rhD-7rhhrhXx _You see here a ball python corpse.rh 3rhlrhrhrh,P _rhT,rhrhr ##........## rhQ#....##.  # ####.##.###. ##.#.....#..... ............## .............##. ##...#<#.#...##rhv.#..########...†.##. #rhX#-9.0 (2#######..#.......†..................#####..........#.rhK.....## #...rhYrhrhQrh( ##.##. #....##. # ####.##.###. .#.....#..... ..###. ..##. ...#<#.#...##. #..##...†. ##. #.#  # ######...# .......†. ....#####.#.#..#..#..>.....###...##. rh3 rh ^13==50.0 (1rh rh3 rh\ ...##..# #. ##........##  #....##..  ####.##.###. #.....#...... rh.###. ...........##. ...#<#.#...##.. ..########...† #. #....# #rh######...# .......†......rhY.#####.##...#..#..........>#...##rhrh&1rhrh rh?.#####.# .  ...##..# #.##........## #....##.. ####.##.### #.....#......###........##.<#.#...##..rh.# .########...† . #....#######...#.......†.......#####.#rh /Z#...#..#..........rh}6rh6&2rh<rh >rhK  #. ...... #####.# #. ...##..# #.##........##  #....##..###.##.###rhȁ#......###.#.......##..<#.#...##..# ########...†  #....rh(!#######...#.†.......#####.rhi^#..#.rhrh&3rhrhrhQ y #. #.######.# #.# ...##..# #.###........##  #....##..## ##.##.#####.......###.# .......##...<#.#...##..### #######...†# #....#######...#.†..........#####.#..#rh rh C==4rh}$ rh4& rh #########..#  #. #.# #####.# #.#  ...##..# #.# ##........##rh/ ....##..## #.##.######........###.## .......##.... <#.#...##..#### ######...†# #....#rhڢ######...#.†.........rhѪrh@T4=5rhܰrhrh #..  #########..#  #. #.#  #####.# #.#  ...##..# #.# ....## ....##..## ##.##### #......rh..###.## ......##.....#...##..#### #####...†# #....#######...#.†rhrhjrh6rhvrhrhL .## #..  #########..#  #. #.# #####.# #.# ...##..# #.# ....## ..##..## ##.##### #........###.##... .....##.rhÀ 4...#! .#...##..#### ####...†# #....#######...#rh 6∆rhj &7rh rhǔ T _Found a puce potion.rhU ## ∆ .## #..  #########..#  #. #.# ####.# #.# ##..# #.# ....## ..##..## #.##### #..........###.##......##....#!....##..##### . ###...†#  #....#rh`<8rhfrhgrh3rh?rh>rh{=rh\b5==rhrh<∆ .####.. #########..#  #. #..........# ##.# #..........# ##..# #...# .....##..........# ##.......rh!.## ###......## 60.0 (2........ .###.##...... ..##rh...#!..###..##### .## #...†.# #..###...# .....†rhOrhrhrh ##.. #########..# #. #..........# #.# #...# ..# #...# ....##..# . #.......## ....###...#. .......... ######.....#!..####..##### .##.†..# # .......####...# ....†...........rh A1.0 (1rh rh@ rhU">##.. #########..# . #..........# ( .# #..........# .# ..# #....# ..###...# ...# .## ....#.###...#.#.##......#. ##......#!..## ##....#####..##†..........# .#...## .#....# #  rh,_∆2rh2rh7% _Found 6 stones.rhle #########..# ∆#..........# #..( # #.# ...# #.# ....# #.# ....# ..## #....# ###...#.# .rh(f ....... #....###. ...#!..## .#####..## .†# ..#.## ..# ## .## ..†. .rhf #..##..#rh:n rhn &3rhq rhs rh t#..........# #..( #.# ....# #.# ....# #.# ....# ..## ##....# ###...#.##.............# ...###. ...#@..## ...#####..## †..# #..# ..## ...## ..## .†. ##.#...##..# ..#..rhJ 6===4rhq rh A5.0 (2rhY rh Q _h - a puce potionrh rh Dungeon Crawl Stone Soup 0.33.1-2-ga6f4b62f22  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  rh w? - Help and manual  / - Lookup info  Q - Quit and abandon characterrh9 rh  #..........# #..(TheGreatBumbis the Thrower#..........# ....#Gnoll rh9 Q# #..........# ....#Health: 16/17 ======================-- .##..........# ....#Magic: 4/4======================== ............## ##....#rhj AC: 2Str: 10 .............###...#.##EV: 10rh Int: 11 ......................#SH: 0Dex: 12 rh ............##......#.XL:  1 Next: 60% Place: Dungeon:1 rh 0...............#@..##Noise: ---------  Time: 65.0 (2.0) ...........#####..##rhp ^a) +0 dagger †..........# #..#Throw: 3 javelins ..........## ...# ..........# ..## .†.......... ##.# ............. ..# .........#..# ..# rh ............You hit the ball python. _You kill the ball python! _You see here a ball python corpse. _Found a puce potion. rh R_Found 6 stones. _h - a puce potionrh rh Inventory: 8/52 slots Hand Weapons (go to first with ))  a - a +0 dagger (weapon)g - a +0 club Missiles (go to first with ()  b - 3 javelins (quivered)f - 4 curare-tipped darts Armour (go to first with [)  e - a +0 robe (worn) Scrolls (go to first with ?)c - a scroll of silence  d - a scroll of vulnerability Potions (go to first with !)  h - a puce potionrhH h - a puce potion. An unlabelled flask containing a single dose of unknown liquid. Stash search prefixes: {inventory} {potion} rhxH EMenu/colouring prefixes: unidentified potion _________________ “Then gave I her, — so tutor'd by my art, —  A sleeping potion; which so took effect  As I intended, for it wrought on her  The form of death: meantime I writ to Romeo  That he should hither come as this dire night,  To help to take her from her borrow'd grave,  Being the time the potion's force should cease.”  -William Shakespeare, _Romeo and Juliet_ (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.rh\ Inventory: 8/52 slots Hand Weapons (go to first with ))  a - a +0 dagger (weapon)  g - a +0 club Missiles (go to first with ()  b - 3 javelins (quivered)  f - 4 curare-tipped darts Armour (go to first with [)  e - a +0 robe (worn) Scrolls (go to first with ?)  c - a scroll of silence  d - a scroll of vulnerability Potions (go to first with !)  h - a puce potion rh rh rhA rh  #..........# #..(TheGreatBumbis the Thrower#..........# ....#Gnoll # #..........# ....#Health: 16/17 ======================-- .##..........# ....#Magic: 4/4======================== ............## ##....#AC: 2Str: 10 .............###...#.##EV: 10Int: 11 ......................#SH: 0Dex: 12 ............##......#.XL:  1 Next: 60% Place: Dungeon:1 ...............#@..##Noise: ---------  Time: 65.0 (0.0) ...........#####..##a) +0 dagger †..........# #..#Throw: 3 javelirh ns ..........## ...# ..........# ..## .†.......... ##.# ............. ..# .........#..# ..# ............You hit the ball python. _You kill the ball python! _You see here a ball python corpse. _Found a puce potion. _Found 6 stones. _h - a puce potionrh 4rhx rh rh|Irhŕrh~,rhU,rh ##..  #########..# ..!  #.rhQ,...# ####..(  #....# ......#  #...# .....# ##rh}...# .....# ## ##....# ...###...#.##rh.......@....#..##......#..J. rhȦ......#...## #rh.#####..##..#rh.## ..J   endoplasm (asleep)rh;m# ...# †rh^.. ##.#..#rhz 6.0 (1  An endoplasm comes into view.rh+7.0 (2rhrho] _Found a bubbling ruby potion.rh#∆ .## ##.. .... #########..# ..!# #.rhe$R######..( #.##......# .##......# # ......# .## ##....# ..###..@#.## rh$.........# ##......#..J.....#...## #########..# #..# rh$## ...# .# ...#rh%F ##.#rh.rh.+8.0 (1rh5rh7rh ## ∆ .## ##b.)# ##.. ..... #######..# #..!# .######..( .##......# .##......# #......# ## ##..@.# .###...#.## .........# ##......#..J.....#...############..# #..# b   bat (asleep)### ...#rhe  A bat comes into view.rhrhrhC>.bbrh67==rh9rhrhT _Found a runed spear.rhrh+A bat. A large grey bat that, despite being herbivorous, is quite aggressive. It is myopic and uses echolocation to navigate. Max HP: ~3Will: noneAC: +EV: +++ Threat: Low Class: Natural Size: TinyrhInt: Animal Speed: 300% (normally travels faster than you) You have about 50% to hit with your +0 dagger and 37% to hit with your bite. It has about 52% to hit you. Attack Max Damage Hit 1 rhKIt is immune to blinding. It can see invisible. It can fly. rhz[!]: Description|Quoterhrh##TheGreatBumbis the Thrower∆ .## ##..)#Gnoll##.. .....Health: 17/17 ======================== ########..# #..!#Magic: 4/4======================== ..........######b.(AC: 2Str: 10 ..........##......#EV: 10Int: 11 ..........##......#SH: 0Dex: 12 ..........##......#rhXL:  1 Next: 60% Place: Dungeon:1 .........## ##..@.#Noise: ---------  Time: 69.0 (1.0) ..........###...#.##a) +0 dagger ...................#Throw: 3 javelins .........##......#..J.. ............#...####### ........#####..##J   endoplasm (asleep) ........# #..#b   bat .......## ...# .......# ...## _Found 6 stones. _h - a puce potionAn endoplasm comes into view. _Found a bubbling ruby potion.  A bat comes into view. _Found a runed spear.rhqrhrhPrhrhd#Inventory: 8/52 slots Hand Weapons (go to first with ))  a - a +0 dagger (weapon)g - a +0 club Missiles (go to first with ()  b - 3 javelins (quivered)f - 4 curare-tipped darts Armour (go to first with [)  e - a +0 robe (worn) Scrolls (go to first with ?)c - a scroll of silence  d - a scroll of vulnerability Potions (go to first with !)  h - a puce potionrh`b - 3 javelins (quivered). A lightweight spear, designed for throwing. It will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Base damage: 10 Base attack delay: 1.5 This projectile's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 10.4  At current training (3%) you reach 16.0 in about 17.4 XLs. rhMDamage rating: 20 (Base [10 + 10 (Thrw)] x 100% (Str) x 104% (Fight)). It may be destroyed on impact. Stash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified equipped missile _________________ “Suppose you found your brother in bed with your wife, and put a javelin  through both of them, you would be justified, and they would atone for their  sins, and be received into the kingdom of God.” (q)uiver, (d)rop, (=)adjust, or (i)nscribe.rhq Inventory: 8/52 slots rh}Hand Weapons (go to first with ))  a - a +0 dagger (weapon)  g - a +0 club Missiles (go to first with ()  b - 3 javelins (quivered)  f - 4 curare-tipped darts Armour (go to first with [) rh e - a +0 robe (worn) Scrolls (go to first with ?)  c - a scroll of silence rh d - a scroll of vulnerability Potions (go to first with !)  h - a puce potion rhrhrhxrhf##TheGreatBumbis the Thrower∆ .## ##..)#Gnoll##.. .....rhHealth: 17/17 ======================== ########..# #..!#Magic: 4/4======================== ..........######b.(AC: 2rhL:Str: 10 ..........##......#EV: 10Int: 11 ..........##......#SH: 0rhqDex: 12 ..........##......#XL:  1 Next: 60% Place: Dungeon:1 .........## ##..@.#Noise: ---------  Time: 69.0 (0.0) ..........###...#.##rha) +0 dagger ...................#Throw: 3 javelins rh.........##......#..J.. ............#...####### rh2........#####..##J   endoplasm (asleep) rhV........# #..#b   bat rh.......## ...# .......# ...## _Found 6 stones. _h - a puce potionAn endoplasm comes into view. _Found a bubbling ruby potion.  A bat comes into view. rhU_Found a runed spear.rha4rhrh&Z ## ##..∆ .## ##..)# ##.. ..... ########..# #..!#####b.(.##..#####....# .###...#.##....###......#..J......#...#######b   bat####..##.# ## ...rh<rhƖrhǟ&.brh64=70.0 (1rh{f _The bat barely misses you.sh 1 _You closely miss the bat. The bat misses you.sh sh sh %.bsh' &2sh sh4 _You hit the bat but do no damage. The bat misses you.shT06--3sh;6sh8i _You hit the bat but do no damage. The bat hits you.shdd  You hit the bat.  The bat is heavily wounded.shkk.b sh~k&4shӂj _The bat completely misses you.sh ####..∆ .## ##..)# ##.. ..... #########..# #..!#..........######..( #.##......# #.##......# #.##......#####.@..#..###..b#.##..........###......#..J......#...############..## J   endoplasm (asleep).# #..b   bat# ...#.##  The endoplasm quivers..bJ.J5---5 _The bat hits you. The bat barely misses you.[9sh< ;17Hsh ]∆ .## ##..)# ##.. .....  #########..# #..!#  #..........######..(  #.##......#  #sh .##......##.##......# .####....#..#.##.......b....#..##......#.J.......#...############.# #..# ...#shO .# ...## †... ##.sh ,shŴ /b.J.shb A4---sh 6shͼ sh ' _The bat hits you. sh 5  You hit the bat. shh 1. sh .77 sh  sh G _You kill the bat! sh2 ## ##.. ∆ .## ##..)# ##.. ..... #########..# #..!# #.######..( #.##......# .##......# ##......# ##.# ..###...#.## ...........# ##......#J.......#...############..## #..### ...# .# ...# sh sh#5 sh1==- sh* 8 sh. sh sh ## ##.. ∆ .## ##..)# ##.. ..... #######..# #..!# . sh######..( .##......# .##......# #....@.# #####....# ###...#.## .......J.###......#........#...####### shJ   endoplasm#####..# # sht..### shh sh,J. shz@-9 sh sh shRY  ..# ## ##..∆ .## ##..)# ##.. ..... ########..# #..!######..(..##......#####....# ###...#J#....###......#.........#...############.# # sh1[  sh&i OJ.80 sh sh`An endoplasm. A glob of grey sludge that has somehow developed a rudimentary awareness and limited motility. It periodically draws heat from its surroundings to sustain itself, freezing enemies unfortunate enough to be adjacent at the time. Max HP: ~6Will: noneAC: +EV: + Threat: Low Class: Natural Size: V. Small Int: Mindless You have about 88% to hit with your +0 dagger and 86% to hit with your bite. It has about 52% to hit you. Attack Max Damage Hit 3 It is immune to acid and corrosion and blinding. It can see invisible. It is amorphous and immune to ensnarement. It possesses the following natural abilities:  a - Freeze(1d5) (1) [!]: Description|QuoteshŀshTheGreatBumbis the Thrower..#Gnoll####..Health: 15/17 =====================---∆ .## ##..)#Magic: 4/4========================##.. .....AC: 2Str: 10 ########..# #..!##EV: 10Int: 11 ..........######..(.SH: 0Dex: 12 ..........##......#XL:  1 Next: 70% Place: Dungeon:1 ..........##....@.#Noise: ---------  Time: 80.0 (1.0) ..........##......#a) +0 dagger .........#####..J.#Throw: 3 javelins ..........###...#.## ...................# .........shP##......#.....J   endoplasm ............#...####### ........#####..## ........# #..# _The bat completely misses you.The endoplasm quivers. _The bat hits you. The bat barely misses you. _The bat hits you.  You hit the bat. _You kill the bat!shsh+shG shcJ Dungeon Crawl Stone Soup 0.33.1-2-ga6f4b62f22  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon character!sh;muLookup information about:  m - Monster  s - Spell  k - Skill  a - Ability  c - Card  i - Item  f - Feature  g - God  b - Branch  l - Cloud  p - Passive  t - Status  u - Mutation  Esc - Back to game menu#shox Describe which? a - Air magicb - Alchemy  c - Armourd - Axes  e - Conjurations f - Dodging  g - Earth magich - Evocations  i - Fightingj - Fire magic  k - Forgecraftl - Hexes  m - Ice magicn - Invocations  o - Long blades#shy p - Maces & flails  q - Necromancyr - Polearms  s - Ranged weapons t - Shapeshifting  u - Shieldsv - Short blades  w - Spellcasting x - Staves  y - Stealth z - Summonings  A - Throwing#shUy .B - Translocations  C - Unarmed combat&shT\  h - Evocations&sh p  h - Evocations  k - Forgecraft&sh@ 6  k - Forgecraft&sh 2 l - Hexes(sh;l  l - Hexes  o - Long blades(shS 7  o - Long blades (shS 7 q - Necromancy*sh" Throwing Training Throwing will make thrown weapons (such as javelins) more accurate and damaging. It also makes certain magical darts more likely to have an effect..shzDescribe which? k - Forgecraftl - Hexes  m - Ice magic n - Invocations  o - Long blades p - Maces & flails  q - Necromancyr - Polearms  s - Ranged weapons t - Shapeshifting  u - Shieldsv - Short blades  w - Spellcasting x - Staves  y - Stealthz - Summonings  A - ThrowingB - Translocations  C - Unarmed combat1sh/Lookup information about:m - Monster  s - Spell  k - Skill  a - Ability  c - Card  i - Item  f - Feature  1sh؞g - God  b - Branch  l - Cloud  p - Passive  t - Status  u - Mutation  Esc - Back to game menu6sh[?25h[?0c Describe an ability; partial names and regexps are fine. Describe what? 6shK 9sh <Lookup information about:  m - Monster  s - Spell  k - Skill  a - Abilityc - Card  i - Item  f - Feature  g - God  b - Branch  l - Cloud  p - Passive  t - Status  9sh^ *u - Mutation  Esc - Back to game menush' Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.>sh Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart Guide D.Exploring the Dungeon :: Browse character notes>shIqE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.>sh}Items &: Options helpH.>shSpellcasting %: Table of aptitudesI.>sh^Targeting /: Lookup description>shJ.Religion Q: FAQ>sh)K.Mutations V: Version information>shsL.Licence, Contact, History !: Display diagnosticsM.>shMacros, Options, Performance Home: This screenN.Philosophy>sh@a1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands>sh5.Inscriptions6.Dungeon sprint modesLshwLshTheGreatBumbis the Thrower..#Gnoll####..Health: 15/17 =====================---∆ .## ##..)#Magic: 4/4========================##.. .....AC: 2Str: 10 ########..# #..!##EV: 10Int: 11 ..........######..(.SH: 0Dex: 12 ..........##......#Lshq,XL:  1 Next: 70% Place: Dungeon:1 ..........##....@.#Noise: ---------  Time: 80.0 (0.0) ..........##......#a) +0 dagger .........#####..J.#Throw: 3 javelins ..........###...#.## ...................# .........##......#.....J   endoplasm ............#...####### ........#####..## ........# #..# _The bat completely misses you.The endoplasm quivers. _The bat hits you. The bat barely misses you. _The bat hits you.  You hit the bat. _You kill the bat!LshǡLsh_ Dungeon Crawl Stone Soup 0.33.1-2-ga6f4b62f22  Esc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon characterLsh*e OshTheGreatBumbis the Thrower..#Gnoll####..OshHealth: 15/17 =====================---∆ .## ##..)#Magic: 4/4========================##.. .....AC: 2Str: 10 ########..# #..!##EV: 10OshfInt: 11 ..........######..(.SH: 0Dex: 12 ..........##......#XL:  1 Next: 70% Place: Dungeon:1 ..........##....@.#Noise: ---------  Time: 80.0 (0.0) ..........##......#a) +0 dagger .........#####..J.#Throw: 3 javelins Osh1..........###...#.## ...................# .........##......#.....J   endoplasm ............#...####### ........#####..## ........# #..# _The bat completely misses you.The endoplasm quivers. _The bat hits you. The bat barely misses you. _The bat hits you.  You hit the bat. _You kill the bat!Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpFsh9;49m.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesTsh4E TshM TshW TheGreatBumbis the Thrower..#Gnoll####..Health: 15/17 =====================---∆ .## ##..)#Magic: 4/4========================##.. .....AC: 2TshX KStr: 10 ########..# #..!##EV: 10Int: 11 ..........######..(.SH: 0Dex: 12 ..........##......#XL:  1 Next: 70% Place: Dungeon:1 ..........##....@.#Noise: ---------  Time: 80.0 (0.0) ..........##......#a) +0 dagger .........#####..J.#Throw: 3 javelins ..........###...#.## ...................# Tsh#Y .........##......#.....J   endoplasm ............#...####### ........#####..## ........# #..# _The bat completely misses you.TshZ The endoplasm quivers. _The bat hits you. The bat barely misses you. _The bat hits you.  You hit the bat. _You kill the bat!Tsha Tshb TshT Tsh Ush  ..# ## ##.. ∆ .## ##..)# ##.. .....##..# #..!### #.######..(.. #.##......# #.##...@..# #.##......#.#####..J.#.###...#.##.........#.##......#.........#...#######.#####..## .# #..#Ush UshZ SJ.1.0 (1Ush Ush Wsh?WshBDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents WshQCobtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon WshC/:: Browse character notesE.Experience and Skills #: Browse character dumpF.WshC.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting WshD%: Table of aptitudesI.Targeting /: Lookup descriptionJ.WshD4Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenWshDRN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of SkillsWshE4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesXsh<+------------------------------------------------------------------------ 4.LIST OF KEYS AND COMMANDS ------------------------------------------------------------------------ Main screen ======================================== XshܹqCrawl has many commands to be issued by single key strokes. This can become confusing, since there are also several modes; here is the full list. Some commands are particularly useful in combination with certain interface options; such options are mentioned in the list. For a description of them, please look into options_guide.txt. For a more terse list of all commands, use '??' in-game. Most modes (targeting, level map, interlevel travel) also have help menus via '?' on their own. Movement ---------------------------------------- directionXsh$This moves one square. The direction is either one of the numpad cursorkeys (try both NumLock on and off) or one of the Rogue vi keys(hjklyubn). Shift-direction or / directionXsh.Zsh $ Zsh This moves straight until something interesting is found (like amonster). If the first square is a trap, movement starts nonetheless. oZsh W Auto-explore. Setting the option explore_greedy to true makesZshO[  auto-explore run to interesting items (those that get picked upautomatically) or piles (checking the contents). Autoexploration willZsh[ Ropen doors on its own unless you set travel_open_doors to avoid orapproach.Zsh@"-G or Ctrl-G\shF Interlevel travel (to arbitrary dungeon levels or waypoints). Remembersold destinations if interrupted. This command has its own set ofshortcuts; use ? for help on them.\sh(Ctrl-W]sh+  Set waypoint (a digit between 0 and 9). Go to a waypoint by pressingCtrl-G or uppercase G, then the waypoint's digit. ]shK dAttacking and firing ----------------------------------------_shSeveral of these commands enter targeting mode; see "Targeting" for more information about this mode._sh+direction_sh]  If a monster is in the target square, attack that monster. TabAutofight: Attack the nearest monster with your current weapon. If the_sh q nearest monster is not in range, by default, this will move towards it. ish ish v Targeted attacks with your primary weapon, including attackingnon-adjacent monsters with a polearm, or firing a wielded launcherishL ishL T (regardless of the state of the main quiver). jsh]Q Quiver an item, spell, or ability from a menu. jshFu( and )Cycle quiver to next/previous suitable action (item, spell, ability).pshU psh[a pshm TheGreatBumbis the Thrower..#Gnoll####..Health: 15/17 =====================---∆ .## ##..)#Magic: 4/4========================##.. .....#AC: 2Str: 10 #########..# #..!###EV: 10Int: 11 #..........######..(..SH: 0Dex: 12 #..........##......#XL:  1 Next: 70% Place: Dungeon:1 #..........##...@..#Noise: ---------  Time: 81.0 (0.0) #..........##...J..#a) +0 dagger ..........#####....#Throw: 3 javelins ...........###...#.## ....................# shn 4d..........##......#.....J   endoplasm .............#...####### .........#####..## .........# #..# _The bat completely misses you.The endoplasm quivers. _The bat hits you. The bat barely misses you. _The bat hits you.  pshn HYou hit the bat. _You kill the bat!pshaw pshx pshø qsh U The bat hits you. The bat barely misses you. _The bat hits you.  You hit the bat. _You kill the bat!endoplasm.  The endoplasm is heavily wounded.qsh a6==2.0 (1qsh1 qsh W _The endoplasm closely misses you.rsho   You hit the endoplasm.  The endoplasm is almost dead.3----3rsh\rsh- _The endoplasm hits you.rsh( ;  You hit the endoplasm.rsh&2 2.rshQ5 .84rshR< rsh? M _You kill the endoplasm!tshے3tshtshtshsBtshtshtshtshtsh ###  ..#  ###..  ∆ .## ####..)#  ##.. ......# ######..# #..!###### .######.@(......-6.0 (2 .tsh##......#########......# ##...tsh(#####....####...#.##.....#tshP##......#.......#...#######tshl8-tshtshushWush###  ..# ## ###.. ∆ .#######..)#  ##...........# ######..# #..@###### ######..(.......##......##########......##......######....####...#.##...###......#.....ush4=---7.0 (1ush8.0 (2 _i - a bubbling ruby potionvshzqY ###..## ###.. ∆ .#######..)# ##...........# ######..# #...####### ........######..@.......#......#########......# #.......# ..........#...#######vshzA9.0 (1vshҀvshL _You see here 6 stones.wshՄ 3wshm wsh wsh~ wsh $ _wsh ,wshT 5===wsh wshث - ### #..# ## ###..#  ∆ .## 92.0 (3  ##....wsh .# #####..# ####...#############..(.............##########......#########....####...#.## _You see here a +1 spear of flaming.zsh!zsh9Inventory: 9/52 slots Hand Weapons (go to first with ))  a - a +0 dagger (weapon)g - a +0 club zsh~(Missiles (go to first with ()  b - 3 javelins (quivered)f - 4 curare-tipped darts Armour (go to first with [) zsh e - a +0 robe (worn) Scrolls (go to first with ?)c - a scroll of silence  d - a scroll of vulnerability zshġPotions (go to first with !)  h - a puce potion zsh1 i - a bubbling ruby potion}sh[i - a bubbling ruby potion. An unlabelled flask containing a single dose of unknown liquid. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: unidentified potion _________________ “Then gave I her, — so tutor'd by my art, —  A sleeping potion; which so took effect  As I intended, for it wrought on her  The form of death: meantime I writ to Romeo }shv[' That he should hither come as this dire night,  To help to take her from her borrow'd grave,  Being the time the potion's force should cease.”  -William Shakespeare, _Romeo and Juliet_ (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.~shU [?25h[?0c~shV ] Inscribe with what?  ~shV U  sh)[?25l[?1c[?25h[?0c[?25l[?1csh [?25h[?0csh[?25l[?1cshTheGreatBumbis the ThrowerGnollHealth: 15/17 =====================---Magic: 4/4========================AC: 2Str: 10####EV: 10Int: 11#..#SH: 0Dex: 12## ###..#XL:  1 Next: 80% Place: Dungeon:1∆ .#######..@#Noise: ---------  Time: 92.0 (0.0)##...........#a) +0 dagger #####..# ####...#######Throw: 3 javelins .......######..(....... .......##......######## .......##......# .......##......# ......#####....# .......###...#.## _You kill the endoplasm! _i - a bubbling ruby potion _You see here 6 stones. _You see here shea +1 spear of flaming.  i - a bubbling ruby potion  Okay, then.sh.shshsh. _shHshHDA +1 spear of flaming. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.Your skill: 0.1shbIAt current training (3%) you reach 12.0 in about 16.3 XLs.Current attack delay: 1.0. Damage rating: 7 (Base 6 x 100% (Str) x 104% (Skill) + 1 (Ench)). Flame:It burns victims, dealing an additional one-quarter of any damage that pierces defenders' armour. This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. shIIt can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {ego} {branded} {Polearms} {one-handed} {flame} {melee (g)et.sh sh `TheGreatBumbis the ThrowerGnollHealth: 15/17 =====================---Magic: 4/4========================AC: 2Str: 10####EV: 10Int: 11#..#SH: 0Dex: 12## ###..#XL:  1 Next: 80% Place: Dungeon:1∆ .#######..@#Noise: ---------  Time: 92.0 (0.0)##...........#a) +0 dagger #####..# ####...#######sh .Throw: 3 javelins .......######..(....... .......##......######## .......##......# .......##......# ......#####....# .......###...#.## _You kill the endoplasm! _i - a bubbling ruby potion _You see here 6 stones. _You see here a +1 spear of flaming.  i - a bubbling ruby potion _Okay, then.shD +3.0 (1shk sh. O _j - a +1 spear of flamingsh5i sh4m $shm {Inventory: 10/52 slots Hand Weapons (go to first with ))  a - a +0 dagger (weapon)g - a +0 club  j - a +1 spear of flaming Missiles (go to first with ()  b - 3 javelins (quivered)f - 4 curare-tipped darts Armour (go to first with [)  e - a +0 robe (worn) shm XScrolls (go to first with ?)c - a scroll of silence  d - a scroll of vulnerability Potions (go to first with !)  h - a puce potion shn 1 i - a bubbling ruby potionsh& j - a +1 spear of flaming. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 0.1  At current training (3%) you reach 12.0 in about 16.3 XLs.  Current attack delay: 1.0. Damage rating: 7 (Base 6 x 100% (Str) x 104% (Skill) + 1 (Ench)). Flame: It burns victims, dealing an additional one-quarter of any damage that pierces defenders' armour. This weapon falls into the 'Polearms' category. It has an extended reach (targetsh& Nwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Polearms} {one-handed} (w)ield, (d)rop, (=)adjust, or (i)nscribe.shTheGreatBumbis the ThrowerGnollHealth: 15/17 =====================---Magic: 4/4========================AC: 2Str: 10####EV: 10Int: 11#..#SH: 0Dex: 12## ###..#XL:  1 Next: 80% Place: Dungeon:1∆ .#######..@#Noise: ---------  Time: 93.0 (0.0)##...........#j) +1 spear (flame) #####..# ####...#######Throw: 3 javelins .......######..(....... .......##......######## .......##......# .......##......# ......#####....# .......###...#.## _You see here a +1 spear of flaming.  i - a bubbling ruby potion _Okay, then. _j - a +1 spear of flshVamingYou unwield your +0 dagger.  Your +1 spear of flaming bursts into flame!4.0 (1  i - a bubbling ruby potion _Okay, then. _j - a +1 spear of flaming  You unwield your +0 dagger.  Your +1 spear of flaming bursts into flame! _j - a +1 spear of flaming (weapon)sh3shsh_shshBsh(sh|K6=shshsh,shsh#she,sh+sh#### #..### ###..# ∆ ..#######...# ##......@....#8.0 (4 #########..######...####### #..........######..(....... #sh....##......######## #....##......# #....##......#sh...#####....#.....###...#.##.............#shshshGshIshsh,7===sh( _Found a leather armour. HP restored. #### #..#..##### ###..# #.[...#######...# ##.....#102.0 (4.0)  #########..######...####### . #..........######..(....... .# #..........##......######## ..# #..........##......# ...##..........##......#.....#####....# #....###...#.## ....#shIsh 1==sh(: ########..#.....##### ###..##.[.@.#######...#5.0 (3 #####...........#  #########..######...######  #. #..........######..(...... ###.# #..........##......####### .##..# #..........##......###..........##......# .##..#####..shתS..# .######...#.##shshsh Ish sh XshO ,sht sh  ######## #..#..##### ###..# #.@...#######...#7.0 (2 #####...#sh  ##..######... #. #...######..(##.# #...##...... ...##..# #...##......#..##...##......# ...##..#####....# ##.###..###...#.##shP sh W _You see here a +0 leather armour.shq sh Inventory: 10/52 slots Hand Weapons (go to first with ))  j - a +1 spear of flaming (weapon)a - a +0 dagger  g - a +0 club Missiles (go to first with () sh. $ b - 3 javelins (quivered)f - 4 curare-tipped darts Armour (go to first with [)  e - a +0 robe (worn) Scrolls (go to first with ?)c - a scroll of silence  d - a scroll of vulnerability Potions (go to first with !) shf ] h - a puce potion  i - a bubbling ruby potionsh i - a bubbling ruby potion. An unlabelled flask containing a single dose of unknown liquid. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: unidentified potion _________________ “Then gave I her, — so tutor'd by my art, —  A sleeping potion; which so took effect  As I intended, for it wrought on her  The form of death: meantime I writ to Romeo  That he should hither come as this dire night,  To help to take her from her borrow'd grave,  Being the time the potion's force should cease.”  -William Shakespeare, _Romeo and Juliet_ (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.shYO Inventory: 10/52 slots Hand Weapons (go to first with ))  j - a +1 spear of flaming (weapon)  a - a +0 dagger  g - a +0 club shoMissiles (go to first with ()  b - 3 javelins (quivered)  f - 4 curare-tipped darts Armour (go to first with [)  e - a +0 robe (worn) Scrolls (go to first with ?)  c - a scroll of silence  d - a scroll of vulnerability shPotions (go to first with !)  h - a puce potion  i - a bubbling ruby potionshsh+shTheGreatBumbis the ThrowerGnollHealth: 17/17 ========================Magic: 4/4========================AC: 2Str: 10#### EV: 10shBInt: 11########..# SH: 0Dex: 12.......##### ###..# XL:  1 Next: 80% Place: Dungeon:1#.@...#######...#shxNoise: ---------  Time: 107.0 (0.0)#####...........#j) +1 spear (flame)shC#########..######...#### Throw: 3 javelins#. #..........######..(.... #####.# #..........##......##### sh...##..# #..........##......# ........##..........##......# ...##..............#####....# sh##.###..............###...#.## _j - a +1 spear of flamingYou unwield your +0 dagger.  shYour +1 spear of flaming bursts into flame! _j - a +1 spear of flaming (weapon) _Found a leather armour. HP restored. shB_You see here a +0 leather armour.sh4shshsh7A +0 leather armour. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3Encumbrance rating: 4 It can be maximally enchanted to +3. If you switch to wearing this armour: Your AC would increase by 1.0 (2.0 -> 3.0). Your EV would decrease by 0.5 (10.4 -> 9.9). Your spell failure would worsen by up to 3% (press '!' for details). You found it on level 1 of the Dungeon. Stash search prefixes: {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace” (g)et.shshTheGreatBumbis the ThrowerGnollHealth: 17/17 ========================Magic: 4/4========================AC: 2Str: 10#### EV: 10Int: 11########..# SH: 0Dex: 12.......##### ###..# XL:  1 Next: 80% Place: Dungeon:1sha#.@...#######...#Noise: ---------  Time: 107.0 (0.0)#####...........#j) +1 spear (flame)#########..######...#### Throw: 3 javelins#. #..........######..(.... #####.# #..........##......##### ...##..# #..........##......# ........##..........##......# sh...##..............#####....# ##.###..............###...#.## _j - a +1 spear of flamingshYou unwield your +0 dagger.  Your +1 spear of flaming bursts into flame! _j - a +1 spear of flaming (weapon) _Found a leather armour. HP restored. _You see here a +0 leather armour.sh+8.0 (1sh sh- _k - a +0 leather armourshshaInventory: 11/52 slots Hand Weapons (go to first with ))  j - a +1 spear of flaming (weapon)a - a +0 dagger  g - a +0 club Missiles (go to first with ()  b - 3 javelins (quivered)f - 4 curare-tipped darts Armour (go to first with [)  e - a +0 robe (worn)k - a +0 leather armour shScrolls (go to first with ?)c - a scroll of silence  d - a scroll of vulnerability Potions (go to first with !)  h - a puce potion  i - a bubbling ruby potionsh' k - a +0 leather armour. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3 Encumbrance rating: 4 It can be maximally enchanted to +3. If you switch to wearing this armour: Your AC would increase by 1.0 (2.0 -> 3.0). Your EV would decrease by 0.5 (10.4 -> 9.9). Your spell failure would worsen by up to 3% (press '!' for details). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace” (w)ear, (d)rop, (=)adjust, or (i)nscribe.sh  Inventory: 11/52 slots Hand Weapons (go to first with ))  j - a +1 spear of flaming (weapon)  a - a +0 dagger  g - a +0 club Missiles (go to first with ()  b - 3 javelins (quivered)  f - 4 curare-tipped darts Armour (go to first with [)  e - a +0 robe (worn)  k - a +0 leather armour Scrolls (go to first with ?)  c - a scroll of silence sh0  d - a scroll of vulnerability Potions (go to first with !)  h - a puce potion  i - a bubbling ruby potion she 8e - a +0 robe (worn). A large, loose-fitting, wide-sleeved outer garment made of light cloth. It offers little protection against physical harm, but does not hinder evasion or spellcasting. Base armour rating: 2 Encumbrance rating: 0 sh It can be maximally enchanted to +2. If you take off this armour: Your AC would decrease by 2.0 (2.0 -> 0.0). sh xYour EV would remain unchanged. Stash search prefixes: {inventory} {body armour} {body armor} sh!Menu/colouring prefixes: identified equipped armour _________________ “CLEOPATRA: Give me my robe, put on my crown; I have sh%! Immortal longings in me”  -William Shakespeare, _Anthony & Cleopatra_, V, ii. ca. 1605. (t)ake off, (d)rop, (=)adjust, or (i)nscribe.shx!sh%:Y Inventory: 11/52 slots shU:Hand Weapons (go to first with ))  j - a +1 spear of flaming (weapon)  a - a +0 daggeshx:r  g - a +0 club sh:Missiles (go to first with ()  b - 3 javelins (quivered)  sh:f - 4 curare-tipped darts sh:Armour (go to first with [)  e - a +0 robe (worn) sh: k - a +0 leather armour Scrolls (go to first with ?) sh;O c - a scroll of silence  d - a scroll of vulnerability sh";aPotions (go to first with !) sh;; h - a puce potion  i - a bubbling ruby potion sh9k - a +0 leather armour. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3 Encumbrance rating: 4 It can be maximally enchanted to +3. If you switch to wearing this armour: Your AC would increase by 1.0 (2.0 -> 3.0). shYour EV would decrease by 0.5 (10.4 -> 9.9). Your spell failure would worsen by up to 3% (press '!' for details). You found it on level 1 of the Dungeon. shStash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ sh“Nought can Deform the Human race  Like to the Armours iron brace” (w)ear, (d)rop, (=)adjust, or (i)nscribe.sh sh} sh HTheGreatBumbis the ThrowerGnollHealth: 17/17 ========================Magic: 4/4========================AC: 2Str: 10#### EV: 10Int: 11#######sh #..# SH: 0Dex: 12.......##### ###..# XL:  1 Next: 80% Place: Dungeon:1#.@...#######...#Noise: ---------  Time: 108.0 (0.0)#####...........#j) +1 spear (flame)sh7 #########..######...#### Throw: 3 javelins#. #..........######..(.... #####.# #..........##......##### ...##..# #..........##......# ........##..........##......# ...##..............#####....# ##.###..............###...#.##You unwield your +0 dagger.  Your +1 spear of flaming bursts into flame! _j - a +1 spear of flaming (weapon) sh _Found a leather armour. HP restored. _You see here a +0 leather armour. _k - a +0 leather armoursh1 sh sh sh sh +9.0 (1sh sh_ sh ,10.0 (2shc sh A1.0 (3sh  sh sh +2.0 (4sh sh sh +3.0 (5sh: sh( 0 _You start removing your armour. You continue removing your +0 robe. x5sh sh! sh  You finish removing your +0 robe.  You start putting on your armour.4.0 (6sh " sh7& sh& +5.0 (7sh) sh. sh`. +6.0 (8sh1 sh5 sh6 +7.0 (9shH9 sh= sh= /8.0 (10.0)sh@ shB 3 9 _You continue putting on your +0 leather armour. x5shC shE shyG c _You finish putting on your +0 leather armour.sh SHIFTshR sh Dungeon Crawl HelpManual Contents Press one of the following keys to*sh< Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.shd `Starting Screen ?: List of commandssh C.Attributes and Stats ^: Quickstart Guidesh 9D.sh֍ lExploring the Dungeon :: Browse character notessh1 E.Experience and Skills #: Browse character dumpshU F.Monsters ~: Macros helpG.Items &: Options helpshߏ H.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skillssh Z4.List of Keys and Commandssh_ 5.Inscriptions6.Dungeon sprint modessh ------------------------------------------------------------------------ 1.LIST OF CHARACTER SPECIES ------------------------------------------------------------------------ Species are categorised, roughly, by how difficult and complex they are to learn how to play, into three categories: *Simple*, *Intermediate*, and *Advanced*. These categories do not necessarily align with difficulty for an experienced Crawl player, but rather are intended as an indication of to sh$ 8what degree a species has unusual or complex mechanics, shf& or requires deeper/wider knowledge of how the game works. (For example, Djinn have one of the higher win rates of all species, but are classified as "Intermediate" because their no-mp/no-books mechanic takes some adapting to, and has non-trivial interactions with background and god choice.) Despite being the outcome of a discussion among many players, these categorizations definitely have a subjective element to them, and you shouldn't take them to be limiting! The order within categories is also, roughly, determined by our best judgment about the relative ease of learning to play each species. Next to each species name, in parentheses, is the canonical abbreviationshv( t for the species. Note: Use 'A' to check for which particular peculiarities a species mightshashA;have. Also, some species have special abilities which can beaccessed by the 'a' abilities menu. Some also have physicalcharacteristics which allow them to make extra attacks. Note: Humans are a useful reference point when considering other species:shAB@they have 0 for almost all aptitudes; have no special abilities,shnT characteristics which allow them to make extra attacks. Note: Humans are a useful reference point when considering other species: they have 0 for almost all aptitudes; have no special abilities, weakness, or constraints against using certain types of equipment; move normally; and gain experience and willpower at a "typical" rate. However, you will see that they are categorised as an *Intermediate* species -- because they are decent, but not excellent, at nearly everything, a Human may need to make use of all sorts of game mechanics depending on what they find in thedungeon, and know how to defend itself against any type of damage or attack it encounters. Simple species ============== Species categorised as *Simple* work straightforwardly for players who have less experience with Crawl's game mechanics. While many do have quirks, these quirks tend to be passive traits that simplify gameplay, rather than challenges that a player has to consciously work around. While all of these species do have weaknesses of some kind, these weaknesses are simple to understand, aren't fundamentally crippling to all members of the species, and are balanced by other strengths. In many cases the special properties of these species allow the player to set aside many aspects of the gamesht Rwhile still developing a strong character. sh5 Mountain Dwarves (MD)Mountain Dwarves are stout and hardy folk, adept at fighting with axesshq V and blugeoning weapons, though lacking the dexterity to excel at otherforms of combat. Their reserves of magic are somewhat poor, though theystill make passable spellcasters, and their connection with the blood ofthe earth gives them a particular talent at fire and earth magics. Theirsh\O  spell success is significantly less encumbered by armour than otherspecies.They are superlative artisans and smiths, employed in ancient times byeven the gods themselves, and this spiritual history makes themsh&c  exceptional at invoking divine aid. They can even use enchantment scrollssh7' to improve artefacts that would be beyond the understanding of any otherspecies. Minotaurs (Mi)The Minotaurs are a species of hybrids, possessing Human bodies withbovine heads. They delve into the Dungeon because of their instinctiveshļ IMinotaurs (Mi)  The Minotaurs are a species of hybrids, possessing Human bodies withbovine heads. They delve into the Dungeon because of their instinctivelove of twisting passageways.  Minotaurs are extremely good at all forms of physical combat, but areawful at using any type of magic. They can wear all armour except forsome headgear. When in close combat, Minotaurs are able to reflexivelyheadbutt those who dare attack them. Merfolk (Mf)The Merfolk are a hybrid species of half-Human, half-fish that typicallylive in the oceans and rivers, seldom venturing toward land. However,Merfolk aren't as limited on land as some myths suggest; their tails willquickly reform into legs once they leave the water (and, likewise, theirlegs will quickly reform into a tail should they ever enter water). Theytend to be surprisingly nimble on land as well as in the water. Expertsat swimming, they need not fear drowning and move very quickly throughwater.  The Merfolk have developed their martial arts strongly on thrusting andgrappling, since those are the most efficient ways to fight underwater.They therefore prefer polearms and short swords above all other weapons,sh though they can also use longer swords quite well.As spellcasters, they tend to be quite good in specific areas. Theirmystical relationship with water makes it easier for them to use alchemysh< and ice magic, which use water occasionally as a material component. Thelegendary water magic of the Merfolk was lost in ancient times, but someof that affinity still remains. Most other magic seems foreign to them. Gargoyles (Gr)sh  A cross between ordinary stone gargoyles and living beings, Gargoyles arehideous humanoids with an affinity to rock. They have low health, butlarge amounts of innate armour which increases further as they gainlevels. They eventually gain the ability to fly.Gargoyles' partially living form grants them immunity to poison, as wellas resistance to electricity, and protection from some effects ofnecromancy. Their natural armour makes them strong melee fighters, andthey are naturally skilled with blunt weapons and in unarmed combat. Theycan also be exceptional earth-based conjurers.sh "sh Draconians (Dr)Draconians are Human-dragon hybrids: humanoid in form and approximatelyHuman-sized, with wings, tails and scaly skins. Draconians start out insh Nan immature form with brown scales, but as they grow in power they takesh0 on a variety of colours. This happens at an early stage in their career,and the colour is determined by chromosomes, not by behaviour.sho   sh Most types of Draconians have breath weapons or special resistances.Draconians cannot wear body armour and advance very slowly in levels, butare reasonably good at all skills other than missile weapons, and theysh' develop natural physical defences that compensate for the lack of bodyarmour, without needing to train their Armour skill at all. Still, eachcolour has its own strengths and some have complementary weaknesses,which sometimes requires a bit of flexibility on the part of the player.They are good general-purpose spellcasters, and typically theirspellcasting aptitudes will adapt slightly when they gain a colour.Draconian colours are detailed below, in the subsection titledshm "Draconian types". Trolls (Tr)Trolls are monstrous creatures with powerful claws. They have thick,shF0a  knobbly skins of any colour from putrid green to mucky brown, which aresh:  covered in patches of thick fur.They are incredibly strong, and regenerate rapidly from even the mostshD4 terrible wounds. However, they are hopeless at spellcasting and learnmost skills very slowly. Their large size prevents them from wearing mostforms of armour. shDeep Elves (DE)The Deep Elves are a species of Elves who long ago fled the overworld tolive in darkness underground. There, they developed their mental powers,shFevolving a natural gift for all forms of magic, and adapted physicallyto their new environment, becoming weaker and losing all colouration.They are poor at melee combat and physical defence, although they areshshVcapable at using bows and other ranged weapons. shQ Armataurs (At)The Armataurs are a large, scaled mammalian species, walking on four feetand swinging a powerful tail behind them. Their elephant-back armiesterrorise the lands outside the Dungeon.shG| m Armataurs instinctively roll when moving toward foes, getting a free movesh<7 and regenerating magic. They have great aptitudes with armour andshields, though their body shape reduces the protection offered by bodyarmour early on. At higher levels they also regenerate both health andmagic when rolling, making them truly resilient.sh shd shn Gnolls (Gn)Gnolls are a species of caniform humanoids originally hailing from thearid deserts and grasslands of the east. In recent history they havesh  become unusually attracted to the Dungeon, establishing tribes around andeven inside of it. Unfortunately their long stay in the Dungeon hasexposed their somewhat fragile minds to excessive amounts of its magic.On the one hand, their bizarrely altered brains now have incredibleproficiency at learning every skill. On the other, these same alterationshave rendered Gnolls incapable of selective learning. They learn allsh<  skills at the same time, so are generally unable to specialise in any onething.In order to survive with this limitation, Gnolls use their universalknowledge to take advantage of every resource they find in the Dungeon.shb  They also have a knack for finding items, allowing them to easily locatesh? sh sh}TheGreatBumbis the ThrowerGnollHealth: 17/17 ========================Magic: 4/4========================AC: 3Str: 10#### EV: 9Int: 11########..# SH: 0Dex: 12.......##### ###..# XL:  1 Next: 80% Place: Dungeon:1#.@...#######...#Noise: ---------  Time: 118.0 (0.0)#####...........#j) +1 spear (flame)#########..######...#### Throw: 3 javelins#. #..........######..(.... #####.# #..........##......##### ...##..# #..........##......# ........##..........##......# ...##..............#####....# ##.###..............###...#.## _k - a +0 leather armour _You start removing your armour. You continue removing your +0 robe. x5  You finish removing your +0 robe.  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#.# #.# #.##### #.######..... #sh.# ##### #.##.. sh:#.####. #####.# #. ∆ ...##..# #. ##........##. #....##.shGY1shg # #.# #.# #. #.######..... #.# ##### #.##..shy3 #.####. #####.# #. ∆ ...##..# #. ##........##. #....##.shٸsh=&2sh7shsh ############..........#######.......##########..... #############.....# ####.##.###.............. shĻsh &3shfsh<shH # #.# #.# #.##.######.....##.# #####.#.##..##.####.######.# #.#∆ shH 4...##..# #.###........##.##....##.....## ####.##.###.#shO shzO &4shT shU sh # #.# #.# #.##### #.######.....##.shx# #####.#.##..##.####.######.# #.#∆ ...##..# #.#sh##........##.##....##....## ####.##.###.#sh$sh4%5sh%)sh)*shE ############..........#######.......###########.....## #####...########..########.####........##...##.#.....#.................... sh^sh'&6shish3sh  ############..........#######.......###########.....## #####...########..########.####........ #####.# #.................###............##. shJ sh &7sh sh sht ############..........#######.......###########.....## #####...########..#########@####........ #####.# #∆...##..#......#...................##............... sh'sh&8shҸshsh#shN$% sh$############sh$(#..........sh.%#.shr%"#######sh% #..sh%3.......#####sh& #...sh'######.....##sh'_#..........# #####...sh4(?#..........#########..##sh(O#######.####........sh( sh ) shR)∆sh)9...##..#sh* sh +=##........#shW+"##.....sh+ .sh+ shC,..sh1........##...#<#.#...##...........#### sh9<9shDBshDsh .............########................#####sh<........######.....##.......# #####.........#########..########.####........ sh}# ∆...##@.#shb ##........#sh6#....##......##.##shS(..shqshY......#..########...†..........#shshsh'40shsh:sh #######..............#####......######.....##......# #####...########..########.####..........## ∆ .....##..## ##.....@..##....##........## ####.##.###.............##.#.............##sh,sh~&1sh+-sh/sh+ #.# #..........##### #..........######..... #..........# ##### #..........#...#######.####..#####.## #. ∆.##..###. ##.##. #....##. # 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#. #.#######.#####.##...#####.## # ∆.##..####.#####.## #....## # ####.##.###. .##.#.....#...... .............### ..............## .##...#<#.#...## #..#...†7shGm #.# #. #.## #.######. #.#  #.#. #.#######.#####.##...#####.## # ?.##..####.#####.## #....## # ####.##.###. .##.#.....#... .............### ..............## .##...#<#.#...## #..#...†8 _Found a scroll labelled VEC PIEPSIRAU.sh& #.# #. # ####.###### ..#.#  #.#. #.#######.#####.##...#####.## #>?.##..####.#####.## #....## # ####.##.### .##.#.....#... shC..### ..## .##...#<#.#...## #..#...†shsh/&9shQ _Found a stone staircase leading down.shv #.# #. # ####. ..#.#  #.#. #.#######.#####.##...#####.## #.>?.##..####.#####.## #....## # ####.##.### .##.#.....#.. .### .##sh_  .##...#<#.#...## #..#...†sh$(=50sh].sh 0sh n #.# #. # ####. ..#.# #.#.# #.#######.#####.##...#####.## #.>?.##..###.####.#####.### #....## # ####.##.### .##.#.....# .### .## .##...#<#.#...## #..#...†shs <1sh sh  #.# #. #######.#. ..#.##. #.#. #. #.#######.####sh #.##...#####.## #.>?.##..###.####.#####.## #. #....## #.####.##.###sh2  .##.#.....# .....### ....shZ .## .##...#<#.#...## #..sh~ .#...†shӴ shF sh_ 2sh sh shx! #.# #. # ######. #....#sh.# #.##.#. #.##.#######.#####.##...#####.## ##...>?sh.##..####..####.#####.##sh= #.# #....## #.####.##.### .##.#.....#sh ......### ......## .##...#<#.#...## #..#...†sh`%sh%sh%3sh*sh,shn #.# #. # ######. #....#.# #.##.#. #.##.#######.#### #.##...#####.## # #...>?.##..### #..####.#####.## #.# #....## #.####.##.### .##.#.....# ......### ......## .##...#<#.#...## #..#...†shtshxu&4sh{shQ}sh   #.   #.   #   ######sh].   #....#.   #.##.#.   #.##.#######.  sh #.##...#####.##  sh_ #...>sh.##..   #..####.#####sh.  sh# #.# #....##   #.####.##.###  sh)h .##.#.....#   ....shLI.###   .....## shkf  .##...#<#.#...## sh`  #..#...†shu"<5shd&shr,sh,+6.0 (2sh/sh2c _l - a scroll labelled VEC PIEPSIRAUshd#sh#$sh $The floor. You are here.shsh #.......... TheGreatBumbis the Thrower  #.......... Gnoll  #.......... Health: 17/17 ========================  ######.......... Magic: 4/4========================  #....#.......... AC: 3shY|Str: 10  #.##.#.......... EV: 9Int: 11  #.##.#######.### SH: 0Dex: 12  sh.#######.##...#####.## XL:  1 Next: 80% Place: Dungeon:1  #...>@..........##..## Noise: ---------  Time: 156.0 (2.0) sh #..####.#####........# j) +1 spear (flame)  sh# #.# #....##.... Throw: 3 javelins  #.####.##.###...  sh3.##.#.....#.......  .............###..sh-H   ..............##..shJn   .##...#<#.#...##..shn\   #..########...†.shU You start putting on your armour. sh_You continue putting on your +0 leather armour. x5 _You finish putting on your +0 leather armour. sh_Found a scroll labelled VEC PIEPSIRAU. _Found a stone staircase leading down. shN_l - a scroll labelled VEC PIEPSIRAUshshshsh)  #.# #.# #. ######.# #....#.# #.##.#.# #.##.#######.# #.##...#####.## # sh #...>.##..# #..####.#####.# # #.# #....##. #.####.##.###. .##.#.....#. .....###. .....##. .##...#<#.#...##. shO K#..#...†.sh; sh +7.0 (1sh sh= sh&shInventory: 12/52 slots Hand Weapons (go to first with ))  j - a +1 spear of flaming (weapon)sh2a - a +0 dagger  g - a +0 club Missiles (go to first with ()  b - 3 javelins (quivered)f - 4 curare-tipped darts sh\Armour (go to first with [)  k - a +0 leather armour (worn)she - a +0 robe Scrolls (go to first with ?)shţc - a scroll of silence  d - a scroll of vulnerability  l - a scroll labelled VEC PIEPSIRAU shPotions (go to first with !)  h - a puce potion  i - a bubbling ruby potionshll - a scroll labelled VEC PIEPSIRAU. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} shMenu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away sha Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll shU Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. shS(r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.sh  Inventory: 12/52 slots Hand Weapons (go to first with ))  j - a +1 spear of flaming (weapon)  a - a +0 dagger  g - a +0 club Missiles (go to first with () sh" H b - 3 javelins (quivered)  f - 4 curare-tipped darts Armour (go to first with [)  k - a +0 leather armour (worn)e - a +0 robe shJ Scrolls (go to first with ?)  c - a scroll of silence  d - a scroll of vulnerability sho  l - a scroll labelled VEC PIEPSIRAU Potions (go to first with !) sh  h - a puce potion  i - a bubbling ruby potion sh%i - a bubbling ruby potion. An unlabelled flask containing a single dose of unknown liquid. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: unidentified potion _________________ “Then gave I her, — so tutor'd by my art, —  A sleeping potion; which so took effect  As I intended, for it wrought on her  The form of death: meantime I writ to Romeo  That he should hither come as this dire night,  To help to take her from her borrow'd grave,  Being the time the potion's force should cease.”  -William Shakespeare, _Romeo and Juliet_ (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.sh31 Inventory: 12/52 slots Hand Weapons (go to first with ))  j - a +1 spear of flaming (weapon)  a - a +0 dagger  g - a +0 club Missiles (go to first with ()  b - 3 javelins (quivered)  f - 4 curare-tipped darts Armour (go to first with [)  k - a +0 leather armour (worn)  e - a +0 robe Scrolls (go to first with ?)  c - a scroll of silence  d - a scroll of vulnerability  l - a scroll labelled VEC PIEPSIRAU Potions (go to first with !)  h - a puce potion  i - a bubbling ruby potion sh h - a puce potion. An unlabelled flask containing a single dose of unknown liquid. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: unidentified potion _________________ “Then gave I her, — so tutor'd by my art, —  A sleeping potion; which so took effect  As I intended, for it wrought on her  The form of death: meantime I writ to Romeo  That he should hither come as this dire night,  To help to take her from her borrow'd grave,  Being the time the potion's force should cease.”  -William Shakespeare, _Romeo and Juliet_ (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.thI  Inventory: 12/52 slots Hand Weapons (go to first with ))  j - a +1 spear of flaming (weapon)  a - a +0 dagger  g - a +0 club Missiles (go to first with ()  b - 3 javelins (quivered)  f - 4 curare-tipped darts Armour (go to first with [)  k - a +0 leather armour (worn)  e - a +0 robe Scrolls (go to first with ?)  c - a scroll of silence  d - a scroll of vulnerability  l - a scroll labelled VEC PIEPSIRAU Potions (go to first with !)  h - a puce potion  i - a bubbling ruby potion th0 Oh - a puce potion. An unlabelled flask containing a single dose of unknown liquid. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: unidentified potion _________________ “Then gave I her, — so tutor'd by my art, — th2  A sleeping potion; which so took effect  As I intended, for it wrought on her  The form of death: meantime I writ to Romeo  That he should hither come as this dire night,  To help to take her from her borrow'd grave,  Being the time the potion's force should cease.”  -William Shakespeare, _Romeo and Juliet_ (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.thdN  Inventory: 12/52 slots Hand Weapons (go to first with ))  j - a +1 spear of flaming (weapon)  a - a +0 dagger  g - a +0 club Missiles (go to first with ()  b - 3 javelins (quivered)  f - 4 curare-tipped darts Armour (go to first with [)  k - a +0 leather armour (worn)  e - a +0 robe Scrolls (go to first with ?)  c - a scroll of silence  d - a scroll of vulnerability  l - a scroll labelled VEC PIEPSIRAU Potions (go to first with !)  h - a puce potion  i - a bubbling ruby potion  th#..........# TheGreatBumbis the Thrower#..........# Gnoll#........... Health: 17/17 ========================######..........# Magic: 4/4========================#....#..........# AC: 3Str: 10#.##.#..........# EV: 9Int: 11#.##.#######.#### SH: 0Dex: 12#######.##...#####.## # XL:  1 Next: 80% Place: Dungeon:1#...>.@.........##..### Noise: ---------  Time: 157.0 (0.0)#..####.#####........## j) +1 spear (flame)# #[39;4 thޘ9m.# #....##..... Throw: 3 javelins#.####.##.###.....##.#.....#.....................###... ..............##... .##...#<#.#...##... #..########...†.. You start putting on your armour. _You continue putting on your +0 leather armour. x5 _You finish putting on your +0 leather armour. _Found a scroll labelled VEC PIEPSIRAU. _Found a stone staircase leading down. _l - a scroll labelled VEC PIEPSIRAU thq #.# #.##.######.##....#.# #.##.#.##.##.#######.####.# th .##...#####.## #.#...>.##..###.#..####.#####.##.# #.# #....##. th #.####.##.###..##.#.....#.......###. thB ......##..##...#<#.#...##.#..# thj 8...†. th* A8.0 (1 th  th  thd  #..#######.... ##########.####.#######.##...## ...>...........##..###..####@#####........# #.# #....##..... #.####.##.####..###.#.......  thj  thk &9 thq  ths  th6z ..#######.... #########.####.#######.##...# #...>...........##..###..####.#####........ #@# #....##..... #.####.##.###.##.#.....#....##...##.########....  thiZ60 thzs #######.... #########.####.#######.##... ...>...........##..######.#####........ ths #.# #....##..... #@####.##.###.##.#.....#................###......##...# ths.. #..##S   ball python (constriction, asleep)S. th*tG.. #.. thKtG.......†.. thU~ th~1 th5 th^ _A ball python comes into view. th".... #########.####.#######.##... ...>...........##..######.#####........ #.# #....##..... #.####.##.###.##@#.....#....#.............####..............#.##...#<#.##.. #..########...†.S. ##.# #....#.. #.. ####### .# .......†. th' thZ-uS.S) th-&2 th2 th55 _The ball python hisses angrily. thd#########.####.#######.##... ...>...........##..######.#####........ #.# #....##..... #.####.##.####.##.#.....#....#...@.........###.##...#<#.##S. #..########...†... ##.# #....#.. #.. ######.. .# .......† ...#####S.3 th" thU#th, #.##.#. #.##.#.#### #######.##...#####.## # #...>.....##..### #..####.#####.## # #.# #....### #.####.##.### #.##.#.....# #.### #.S.##th-7 #.##...#<#.#...## #.. #..########...† ... ##.# # #... #.. ###### #.. .#. .†#.. ....  #####thf8Z  The ball python bites you. The ball python grabs you.thO95--- 0 =4Constr th.Lu _The ball python constricts you.th5 \  You puncture the ball python! You burn the ball python.th< h†thA e--- 9 95.1 (1.1thXH thLK O _You kill the ball python!th23th4th8th=>th>th/G9  #.##.#.   #.##.#######.   #######.##...#####.#   #...>..thvGl..##..   #..####.#####..  thH # ..##.# #....##   #.##.####.##.###   #.##.#.....#   #@....###-7.1 (2.0   #.†..##  th}H #.##...#<#.#...##   #..##..########...†   ....###.# #  thH #....# #.. ######  thH& #....# .#. ......   #..... ....  thHE #####thI8-thVthZth4th<th_th.3th'/th6th8,th>6=th?th@,thKAthBthbDthDthMEthMd  #  ######........  #....#........  #.##.#........  #.##.#######.#  #######.##...#####.# #...>........... #..####.#####. ##.@.##.# #.71.1 (4 ###.##.####.##.# thM5 #.##.#.....#....  #.............###  #.†............##  #.##...#<#.#...##  #..##..########  ....###.# # th"Nr#....# #.. ######thWNthSthTth`tthtthuthV{th|thXthD#7thiF===th th(thӄ,thththQ,thths _Found a scroll labelled JICEGY NAPO.thu3ththa #######.##...#####.## #...>...........##..# thv#..####.#### ##...##.# #....## ###.##.####.##.###..thҞ  #.##.#.....#...... thi #........# th #.†............##  #@##...#<#.#...##th,6.1 (5 thĠ..##..########...† ....###.# # #....# #.. ######. #....# .#. ....... #..... .... ....... #.?..# ##### #....#  # #..th@th_thݱth> 3th> thD thF thK f==thK ,th8M thN thP ,thQ thQS th*U ,thV th1m   ###.##.####.##.###.  #.##.#.....#.....  #.............###  #.†............##  ##.##...#<#.#...## ###..##..######## #....###.# #.. thm #....# #.. ######thm  th;n #..@.# .#. .....th|n $80.1 (4thn  tho #........... ...... #.?..###.#. #####thgo  #....#  tho  ###### # >thp ^   ... thp R .....# ......thuq ,thay th thp 3thݫ th2 th ,tht nthl th th th   #.............##  #.†............# #.##...#<#.#... ###..##..########.. thǻ #....###.# #..  #....# #.. ##### th[  #....###.#. ..  #........... .....  #.@..###.#. #####3.1 (3  #....# #  ######   >.  th .. .....  th , th thX th a _m - a scroll labelled JICEGY NAPOthm+Inventory: 13/52 slots Hand Weapons (go to first with ))  j - a +1 spear of flaming (weapon)a - a +0 dagger  g - a +0 club Missiles (go to first with ()  b - 3 javelins (quivered)f - 4 curare-tipped darts Armour (go to first with [)  k - a +0 leather armour (worn)e - a +0 robe Scrolls (go to first with ?)c - a scroll of silence  d - a scroll of vulnerability  l - a scroll labelled VEC PIEPSIRAU  m - a scroll labelled JICEGY NAPO Potions (go to first with !)  h - a puce potion  i - a bubbling ruby potionthm - a scroll labelled JICEGY NAPO. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe. th Inventory: 13/52 slots Hand Weapons (go to first with ))  j - a +1 spear of flaming (weapon)  a - a +0 dagger  g - a +0 club Missiles (go to first with ()  b - 3 javelins (quivered)  thAN f - 4 curare-tipped darts Armour (go to first with [)  k - a +0 leather armour (worn)e - a +0 robe Scrolls (go to first with ?)  c - a scroll of silence  d - a scroll of vulnerability  l - a scroll labelled VEC PIEPSIRAU  thh  m - a scroll labelled JICEGY NAPO Potions (go to first with !)  h - a puce potion  thK i - a bubbling ruby potion  thL& thYL #.............## TheGreatBumbis the Thrower  #.†............# Gnoll  ##.##...#<#.#...# Health: 17/17 ========================  ###..##..########.. Magic: 4/4========================  #....###.##.. AC: 3Str: 10  #....# #.. ##### EV: 9Int: 11  #....###.#. ..... SH: 0Dex: 12  #........... ..... XL:  1 Next: 90% Place: Dungeon:1  #.@..###.#. #####[ thGM40m Noise: ---------  Time: 183.1 (0.0)  #....## j) +1 spear (flame)  #######. Throw: 3 javelins  >..  ....  .....  .....   The ball python bites you. The ball python grabs you. _The ball python constricts you.You puncture the ball python! You burn the ball python. _You kill the ball python! _Found a scroll labelled JICEGY NAPO. _m - a scroll labelled JICEGY NAPO!thl !th !th !th= !thB  #.##.#.....#.. #.............###..... #.†............##..... ##.##...#<#.#...##... ###..##..########...†.. #....###.### #........ #....# #...# ###### #....###.#.###.......† #.......@................9.1 (6 #....###.#....#####...... #....# #.# .### #..... ###### #.. .. #..#.. .... .. >.....### ..... .......##[3!th4C 9;49m ...... .....#. ............... !th H !thqI "thfI"thOk"thqX"th@u,"th5v"thy2 _Found a robe."th##.##...#<#.#...#####..##..########...†#....###.### #...#....# #...# ####....###.#.###.......†................###.#....#####.....# #.#..#### #..."thv##### # #..# #.........>.....### #...............##  #.............#"th}.#..............."th##......... b   bat (asleep)#......[..#.###>#.b#"th4t 91.1 (2  A bat comes into view."th"th"th>bb."thr+2.1 (3"th"th; _Found a stone staircase leading down.$thv###..##..########...†....###.### #.... #...# ########.#.###.......†..........###.#....##### #.#..#### #######........ #..# #.>.....####......## #. b.#......... [###>#..# .#.#$th9Tb...3.1 (1$thͦ$tha&thA bat. A large grey bat that, despite being herbivorous, is quite aggressive. It is myopic and uses echolocation to navigate. Max HP: ~3Will: noneAC: +EV: +++ Threat: Low Class: Natural Size: TinyInt: Animal Speed: 300% (normally travels faster than you) You have about 48% to hit with your +1 spear of flaming and 37% to hit with your&thTbite. It has about 54% to hit you. Attack Max Damage Hit 1 It is immune to blinding. It can see invisible. It can fly. &thz[!]: Description|Quote&thN &thW m###..##..########...†.... TheGreatBumbis the Thrower#....###.### #........ Gnoll#....# #...# ######..... Health: 17/17 ========================#....###.#.###.......†... Magic: 4/4========================#........................ AC: 3Str: 10#....###.#....#####...... EV: 9Int: 11#....# #.#..#### #...... SH: 0Dex: 12########........ #..#.... XL:  1 Next: 90% Place: Dungeon:1&thX #.@b......>.....### Noise: ---------  Time: 193.1 (1.0)#...............##j) +1 spear (flame)#.............#.Throw: 3 javelins#...............##.........#......[..b   bat#.###>#..##. .#.## _You kill the ball python! _Found a scroll labelled JICEGY NAPO. _m - a scroll labelled JICEGY NAPO &thY _Found a robe.  A bat comes into view. _Found a stone staircase leading down.&thY &thA_ &thO` 'th7 G  You hit the bat. You burn the bat.'thp 1.'th 'th ###..##..########...†.... TheGreatBumbis the Thrower'th #....###.### #........ Gnoll#....# #...# ######..... Health: 17/17 ========================'th, #....###.#.###.......†... Magic: 4/4========================#........................ AC: 3Str: 10#....###.#....#####...... EV: 9Int: 11'thS #....# #.#..#### #...... SH: 0Dex: 12'thx ########........ #..#.... XL:  1 Next: 100% Place: Dungeon:1#.@.......>.....### Noise: =--------  Time: 194.2 (1.1)'th #...............##j) +1 spear (flame)#.............#.'th Throw: 3 javelins#...............'th ##.........#......[..'th #.###>#..##. .#.## 'thE _Found a scroll labelled JICEGY NAPO. _m - a scroll labelled JICEGY NAPO _Found a robe.  A bat comes into view. 'thk e_Found a stone staircase leading down.  You hit the bat. You burn the bat.'th % 'th c_You kill the bat!You have reached level 2!'th /  --more--dthT(E23/235/52 0% dth.dth04 _dthdthD [?25h[?0c [?1051l[?1052l[?1060l[?1061l