dGiT Player: TheLastArgument Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-04-14.13:55:48.ttyrec Time: (1776174948) Tue Apr 14 13:55:48 2026 eGi [?1051l[?1052l[?1060l[?1061heGi@ V)0[?7h[?25l[?1ceGi eGi eGi dWelcome, TheLastArgument. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawn  v - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Demonspawn are half human, half demon. They acquire strong demonic mutations as they grow. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Demonspawn ReaverfGi gGiK<gGi=ITheLastArgument the ConjurerDemonspawnHealth: 16/16 ========================Magic: 3/3========================AC: 3Str: 12EV: 10Int: 13SH: 0Dex: 11XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 hand axeCast: Kiss of DeathgGiN~#######....##.@..##....###+###gGi4UgGi'XWelcome, TheLastArgument the Demonspawn Reaver.Are you destined to find the transcendent Orb of Zot, or to die trying?gGiD\gGiPress ? for a list of commands and other information.gGi2gGi[ _Found a staircase leading out of the dungeon.hGi/hGi/hGi?0hGi]1hGi3hGi6: _hGi6hGi7hGi$8hGi8hGi:/ _You open the door.hGi;hGi<hGit<hGiA#######....#.<...##@###3.0 (3+....+hGi&B1.#.##.....hGiLB #..hGiBhGi$FhGiTHI _There is an open door here.hGiu<3hGi"=hGiH>hGi?hGi#D _hGiEhGiF,hGi3GhGiwI7 _You open the door.hGi\JhGiJhGiJhGiP#######....# #.<..# #....##+####'###...#+....@...+7.0 (4#.#####..#..# #.#hGiP##. .... #..#.. hGiP hGiQhGi=UhGiXQ _There is an open door here.jGi jGi l  Skill  Level Cost  Apt Skill  Level Cost  Apt a + FightingjGi '2.0   3.0   0   i + Spellcasting 2.0   3.6  -1          jGi / b - Maces & Flails   1.5   1.2  -1   j + Conjurations 3.0   4.0   0  c + Axes2.6   3.6  -1   k - Necromancy   0.0   0.8  +1  jGi  d - Polearms   1.5   1.2  -1       e - Unarmed Combat   0.0   1.2  -1  jGi         jGi3 _    jGi          f - Armour   0.0   1.2  -1      jGi )g + DodgingjGi 1.7   2.4  -1      jGi:  h - Stealth   0.0   1.0   0          jGi\ a    jGi         jGi _    jGi a    jGi _    jGi a    jGi/ _    jGiO a    jGip _    jGi T    jGi GThe relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  jGiU }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetslGi9\  j * Conjurations   3.0nGiSopq - Hexes 1.0   0r - Summonings0.0   1.0   0  Staves s - Necromancy0.0   0.8  +1  f - Unarmed Combat   0.0   1.2  -1   t - Forgecraft0.0   1.2  -1  g - Throwing0.0   1.2  -1   u - Translocations   0.0   1.2  -1         v - Alchemy0.0   1.0   0   h - Short Blades   0.0   1.2nGiDw - Fire Magic0.0   1.2  -1  i - Long Blades2  -1   x - Ice Magic0.0   1.2  -1  j - Ranged Weapons   0.0   1.2  -1   y - Air Magic0.0   1.2  -1  z - Earth Magic0.0   1.2  -1  k - Armour0.0   1.2  -1   l + Dodging 1.7   2.4  -1   0 - Invocations0.0   0.6  +3  m - Shields0.0   1.2  -1   1 - EvocationsnGiw0.0   1.0   0  n - Stealth0.0   1.0   0   2 - Shapeshifting   0.0   1.4  -2  useful|alloGil#> t + Forgecraft 0.0oGiz  t * Forgecraft   0.0qGi  qGi TheLastArgument the ConjurerDemonspawnHealth: 16/16 ========================######Magic: 3/3========================#....#AC: 3Str: 12#.<..#EV: 10Int: 13#....##+##SH: 0Dex: 11##'###...#XL:  1 Next:  0% Place: Dungeon:1+....@...+Noise: ---------  Time: 7.0 (0.0)#.#####..#a) +0 hand axe..##.#Cast: Kiss of Death##.....#..#..Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon. _You open the door. _There is an open door here. _You open the door. _There is an open door here.qGi qGi+ rGi ###### #....# #.<..# #....##+## ##'###...# +....'@..+ #.#####..# ..# .#.# ##. .. .... ##. .#.. #. ..#.. .. ?..rGi# 8.0 (1 _Found a scroll labelled YLLALUTUPE.rGiO###### #....# #.<..# #....##+## ##'###...# +....'.@.+ #.#####..# ..# #.#.# ##. ........ ###..#.. #....#.. ...?.....9sGi,M####.<..# #....##+###'###.@.#+....'...+ #.#####..# ..# #.#.#....#....?.....sGiϙsGi˪E10.0 (1.0)sGiCsGi>  ######....<...##+####'###...+....'.@.+#.#####..#..# #.#.#....#....?.....sGiMC sGi7D sGi|D 1sGi J sGiQX sGiՄ  ######....<...##+####'###...+....'...+#.#####@.#..# #.#.###. ......sGiQ .###..## #......##sGi sGi &2sGi? sGi tGi######....<...##+###'###...+....'...+#.#####..#..# #@#.###. #.......# .. ....###...#...?..## #.....#..#.. ...?. #. ...# ### 3 _Found a scroll labelled ZICREA OSEINO.tGip$ ######....<...##+###'###...+....'...+#.#####..## #..# #.#.#.#...###. #..@....# .......###...?..## #........##4tGid3]###### #....# #.<..# #....##+## ##'###...# +....'...+ #.#####..## .# ..# #.#.#.#...# ##. #.# .###...# ...?..## #.#..#.. ...?.##. ....## .###5tGif ###### #....# #.<..# #....##+## ##'###...# #+....'...+ .+#.#####..## ..# ..# #.#.#.#...# ##. #.# .###...# ...?..## .#...... #..#.. .##. .. .....## .. ..####... #####.tGir R6tGiO| tGi; l###### #....# #.<..# #....##+## ##'###...# ## +....'...+ ..+ #.#####..###..# ..# #.#.#.#...# ##. #.# .###...# ...?..## ..#...... #..#.. ...###. ..... .# #... .#... .#####. ##7uGi9 ....<...##+###'###...# +##+....'...+ ..+#.#####..###..#..# #.#.#.#...###. #.......#  .......###...?..##...#........#..#.......##...?.###.... .#.8uGiNuGi|}<...##+###'###...# +##+....'...+ ..+#.#####..###..#..# #.#.#.#...###. #.......#  .......###...###......?..##...#@.......#..#.......##...?.### #. ..... ......#  #... ....### #......#####.#.## #+9uGiuGi5 ...##+###'###...# +##+....'...+ ..+#.#####..###..#..# #.#.#.#...##. #.......# . .......###...###......?..##...#.....#..#.......##@..?.### #. ............#  #........####...##.#20uGiV #....##+## ##'###...# +## +....'...+ ..+ #.#####..###..# ..# #.#.#.#...# .##. #.......# ...###...###...#...?..##...#.##..#.uGiV ##.@.?.### #. .uGiW i# # #.uGi%W 7#### #uGiBW +# uGi\W uGi` uGi=a &1uGip{ uGiv| uGiYf #....##+## ##'###...# +## +....'...+ ..+ #.#####..###..# ...# #.#.#.#...# #.##. #.......# ...#.###...###...# uGif ...?..##...#.#  #..#.##..@?.### #. .# # #.#### #......#####uGif s.#.### #+uGio uGip &2uGi+| vGi'#....##+## ##'###...# +## .#+....'...+ ..+ . .#.#####..###..# .# ...# #.#.#.#...# .#.  ##. #.......# ....# .###...###...#  vGi...?..##...#.# #..#.##...@.### #. .# # #.#### #..##.#.## vGiovGi&3vGiAvGiBA4.0 (2vGiWvGi]Y` _c - 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Gi0 Giؖ  ................ ##......##### ....... ######...######...###### #...#....#...# <..#...##'##....##'##...##'###...# +## .#+...+....'.@.+ ..+ . .. ###.#.#####..###..# .# ..##...#.##.#.#.#......#..........####........####Gih &6Gi5 GiA Gi  .......##### .......... ...######...###### GiU#...#....#...# GiM#...#.<..#...# ##'##....##'## #...##'###...# +## .# +...+....'..@+ ..+ . . . ###.#.#####..###..# .# .. ..##...#.##.#.#.#...# .#... #...##...##.......#..###...#Gi##.##...#........####..#.##.....###Gif####.#......# Giw Gi &7GiGi?C##+##'....+##..#Gim#Gi8$&8Gi(Gi ,( _You open the door.Gi .......##### .... ...######...###### #...#....#...# #...#.<..#...# ##'##....##'## #...##'###...###+## .# +...+....'...@....+ . .  . ###.#.#####..###..# .# ..  ..##...#.##.#.#.#...# .#...  #...##...##......  #...###...  ##........##...#...###..#.......##.....#######.#.....# GiGi&9Gi9GiQ _There is an open door here.Gi  .....##### . ...######...###### #...#....#...# #...#.<..#...# ##'##....##'## #...##'###...###+## .# +...+....'...'@...+ . . . ###.#.#####..###..# .# .. ..##...#.##.#.#.#...# .#... #...##...##.......# .....# #...###...###...# ##.##...#........#  ###..#.......##.....### Gi Gi 7100.0 (1.0) _Gix Gim #####  ...######...######  #...#....#...#  #...#.<..#...#  ##'##....##'##  #...##'###...###+## .#  +...+....'...'.@..+ . .  ###.#.#####..###..# .# .. ##...#.##.#.#.#...# .#... ...##...##.......#. ..###...###...#.##...#........# ###..#.##.....### Gi1Gi&1GiGiGiq #####  ...######...###### #...#....#...# #...#.<..#...# ##'##....##'## Gi#...##'###...###+## .# +...+....'...'..@.+ . . ###.#.#####..###..# .# .. ##...#.##.#.#.#...# .#... ##...##.......#......####...###...# .Gi##...#........#..#.......##.....####  GiV####.#............# GiGi1&2GiGiGiWS#######....#..÷.#...'GiGi{&3GigGiK! _You open the door.Giopen the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door. _Found a goblin skeleton.GiB1M######.####.... ##### ...................#####...#####.#......#.<..#...#..÷.##'##....##'##....# #...##'###...###@## .# Gi+...+....'...'....+ . #.#.#####..### ##...#.##.#.#.#...# .#......#Gi?..##......Gi#Gi-4 _GiGixQ _There is an open door here.GiG M##..#... ... ######.####Gi .... ##### ...................#####...#####.....#.<..#...#..÷Gi #'##....##'##..@.# #...##'###...###'## .# +...+....'...'....+ . ###.#.#####..###..# .# ..Gi m#..###..#.....##Gi< GiGi-5 _GiGiGiv P ......######.####...........#####..... #...######...######....#...#....<÷#'##....##'##......##'###...###@## .# +...+....'...'....+ . . ###.#.#####..###..# .# .#..###..#.....##  ####.#............#Gi: <6Gi Gi? Q _There is an open door here.Gi_ e ...........#####..... Gi |#...######...######....#...#....<Gi 3#..÷Giƍ #'##....##'##....# #...##'###...###'## .# Gi +...+....'...'..@.+ . . ###.#.#####..###..# .# .Gi Z...#.##.#.#.#...Gi! "..#..#GiV m#......####........####Giƕ Giؖ $7 Gi _GiҞ Gi Gi7GiO8| #####  ...######...###### ...#....#...#....# ...#.<..#...#..÷.# '##....##'##....# ...##'###...###'## .# ...+....'...'...@+ . . .#.#####..###..# .# .. ...#.##.#.#.#...# .#... ##...##.....###...###...###...#........#..#.......##.....#### ####.#............# Gi?Gi@&8GioFGiIGi(+##...#'...+#.##9GiݕGi( _You open the door.GiЗ0 #####  ######...###### #....#...#....# #.<..#...#..÷.# '##....##'##....##+## ##'###...###'##...# +....'...'....@...+ . .#.#####..###..##.##.. ...#.##.#.#.#...# .#... ##...##.......#......####...###...###...#.. ..#.##..#............# GiGiݝ'10GiGi?Q _There is an open door here.Gi/  #####  ######...###### #....#...#....# #.<..#...#..÷.# ##....##'##....##+## ##'###...###'##...# +....'...'....'@..+ . .#.#####..###..##.##.. #.##.#.#.#...# .#... ...##.......#......####...###...###...#........##.##.....#### 1 _Gi  #####  ######...###### #....#...#....# #.<..#...#..÷.# ....##'##....##+## ##'###...###'##...# +....'...'....'.@.+ . #.#####..###..##.##.. Gip #.##.#.#.#...##.#... ...##.......#......####...###...###...#........# #.##.....####Gi b.#...# Gi Gi &2GiZ GiS GiqM######.####.... ##### ............... ######...#####..<..#...#..÷.# ....##'##....##+# ##'###...###'##.@.# +....'...'....'...+ #.#####..###..##.## .#.##.#.#.#...##.#........Giё[#........#..Gi™GiԚ&3GijGigGi.#####......#...##...#...'GiGi&4GiGi( _You open the door.Gi2 M#... ... ######.#### #.... .#########.. ...................#####...#####.Gi ..#...#<..#...#..÷.#.......##'##....##@## ##'###...###'##...# +....'...'....'...+ #.#####..###..##.##...#Gi =...####Gid Gi, &5Gi8 Gi _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here.GiײrM## .### .#... ... ######.#### #.... .##########.. Gi+...................#####...#####..<..#...#..÷.#.@.#GiQ7....##'##....##'# Gis##'###...###'##...# +....'...'....'...+ .#.Gi@#....#........Gi¼Gi-6 _GiGiGij=| . ... ..######.#### ##........... .##########.. ......... ######...######...#....#...#....<÷...##'##....##@## ##'###...###'##... +....'...'....'...+ .#.#....#........ #.......##.....####GiDGiE&7GiJGi-N _You open the door. _There is an open door here. _You open the door. _There is an open door here. _Gix ..######.#### ##........... .##########.. ......... ######...######...#....#...#....<÷.#...#...##'##....##'##'###...###'##.@.# +....'...'....'...+ . #.#####..###..##.##..#...#### #.#............#GiGiy-8 _GiBGi2Gi  ........... .##########.. ......... ######...######...#....#...#....#...#<÷.#...#...##'##....##'###'###...###'##... +....'...'....'.@.+ . #.#####..###..##.##. .#.##.#.#.#...##.#......#........#.. ####........####Gi Gi &9Gi GiV Gic  .## ########.. ..... ...######...# ....#...#....#...# .<..#...#..÷.#...# ....##'##....##'## '###...###'##...# ....'...'....'..@+ . .#####..###..##.##.. #.##.#.#.#...##.#... ##.#.....Gid >.####...###...###...#........# .##.....#### Gik Gi`m '20Giq GiFs GiV##+#'...#..##.##1GiB`Gi` _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.Gi ' .## ########.. ..... ...######...# #...#....#...# <..#...#..÷.#...# ##'##....##'## '###...###'##...###+# '...'....'...@...# #####..###..##.##..## .##.#.#.#...##.#...# ##.#......######...###...###...#........###.....#### #..# 2Gi: _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here.Gi .## ########.. .... ...######...# #...#....#...# ..#...#..÷.#...# ##'##....##'## ###...###'##...###+# '...'....'...'@..# ..###..##.##..## ##.#.#.#...##.#...# ##.#......######...###...###...#........###.....#### ...# Gi-3 _Gi3Gi`  .## #..  ...######...# #...#....#...# #...#..÷.#...# ##'##....##'## ...###'##...###+# '...'....'...'.@.# ..###..##.##..## .#.#.#...##.#...# .#......######...###...# ##...#........###.....#### Giө Gi GiD &4Gi Giۿ GiwTT .## #..  ...######...# #...#....#...# #...#..÷.#...# ##'##....##'## ...###'##...###+# '...'....'...'..@# ..###..##.##..## .#.#.#...##.#...# .#......######...###...#...#....GiT....###.....####.# Gi[Gi\&5Gi`GibGi#######.$..#..>.#...'6Gi_ _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door. _Found 12 gold pieces. Found an escape hatch in the floor.Gi\ (M####.#### ## .... .##########.. .............. #####...#####..#...#.$....#..÷.#...#..>.##'##....##'##....# #...###'##...### '...'....'...'... ##..###..##.##..## .#.#.#...##.#...#Gi #Gi C7 _Gi Gi Q _There is an open door here.Gi2XM ... ####.#### ## .... .##########.. .............. #####...#####.$....#..÷.#...#..>#'##....##'##..@.# #...###'##...###'## '...'....'...'... ##..###..##.##..###....##GiP8Gi1J8 _Gir&M# .###  ... ####.#### ## .... .##########.. .............. #####...#####.$....#..÷.#... ##'##....##'##.... #...###'##...###'## '...'....'...'...#......#...GiXGi&9GifGia _There is an escape hatch in the floor here.Gi4M. .. # .###  ... ####.#### ## .... .##########.. .............. #####...#####.$...#..÷.#...#..>#'##....##'##.... #...###'##...###'##.GiaGi.30 _GiGi^GiGiaGi6GiGiO GiwP \. .. ## .### . ...#.#### ##. .##.#... ##...######...###### .#...#....#...#.@..# .#...#..÷.#...#..>.# .##'##....##'##....# ##...###'##...###'## .'...'....'...'...##..###..##.##..## #.#.#.#...##.#...# #.#......### ..###...###...#GiV GiW &1Gi\ Gib Gic +2.0 (2Gih Gik > _You now have 29 gold pieces (gained 12).Gi ..  .###  ... .#### ##  .## #..  ...######...###### #...#....#...#..@.# #...#..÷.#...#..>.# ##'##....##'##....# '...'....'...'..Gi?.#..###..##.##..## .#.#.#...##.#...# .#......### GiwGiV+3.0 (1GiGiUGi} # .###  ... ####.#### ## ......... .##########.. ......... #...######...######Gi'~....#...#....÷#'##....##'##......###'##...###'#. #...#........#GiaGi&4Gi׆Gi8a _There is an escape hatch in the floor here.Gi S   ... ####.#### ## ......... .##########.. ......... #...######...######....#...#....÷>#'##....##'# #...###'##...###'# '...'....'...'...# ......#... ...##.....####GiOZ Gi'[ -5 _Gi` Gib Gi J ####.#### ## ......... .##########.. ......... #...######...######....#...#....÷>#'##....##'##......###'##...###@## '...'....'...'...# Gij ##..###..##.##..##....## ..........#Gi) GiT &6Gi Gi Q _There is an open door here.Gi3  ......... .##########.. ......... #...######...######....#...#....÷.#...#..>#'##....##'##....# #...###'##...###'## '...'....'...'..@# ##..###..##.##..# .#.#.#...##.#...# Gi3 9# .......####Gi9 Gi; -7 _Gi.A GiKC GiV Gi" Gi Giͳ GiGi1Gih!Gi"GiіGieGiGi^GitV. .##.#... ##...######...###### .#...#....#...#....# .#...#..÷.#...#..>.# .##'##....##'##....##...###'##...###'## .'...'....'...'.@.##..###..##.##..## #.#.#.#...##.#...# #GiNW.#......###.###...###...##...#........#.##.....####..# .####GiY^Gi_&8GidGi^fGiA!w ########.. ......... ##...######...###### .#...#....#...#....÷.#...#..>#'##....##'##....# ##...###'##...###'## .'...'....'...'...# ###..###..##.##.@## #.#.#.#...##.#...# ......#......###. ......###9GiG$GiZ(Gi-h.#...#...######...######.#...#....#...#....#.#...#..÷.#...#..>.#.##'##....##'##....##...###'##...###'## ..'...'....'...'...##..###..##.##@.## ##.#.#.#...##.#...##.#......### ...###...###...# .##...#........#.##.....####..# #.#### #......###GioGipGip 40GiAvGixGi z ......... ###...######...###### ..#...#....#...#....÷.#...#..>#'##....##'##....# ###...###'##...###'## ..'...'....'...'...# ####..###..##.##..##.#.#.#...##.#.@.# ......#......## ...###...###...# .#.# ##.#.###Gi Gi &1Gi Gi GiW .#...######...######.#...#....#...#....# <..#...#..÷.#...#..>.#.##'##....##'##....# '###...###'##...###'##.'...'....'...'...##..###..##.##..## .##.#.#.#...##.#@..# .##.#......###.###...###...#..##...#........###.##.....#### #..# ##.####  #......###  ##.#.###Gi Gi &2Gi/ Gi: GiT ####...######...###### ...#...#....#...#....# <÷>. ...##'##....##'##....# '###...###'##...###'## ...'...'....'...'...# #####..###..##.##..## .##.#.#.#...##.#...# ......#.....@### ....###...###...#.# GiGU##...#........###.####+#Gi[Gi9]&3GiaGicGiL#...######...######.#...#....#...#....# .<..#...#..÷.#...#..>.#.##'##....##'##....# #'###...###'##...###'##.'...'....'...'...# .#####..###..##.##..## #.##.#.#.#...##.#...#GiMG.##.#....@.###.###...###...#.#.##...#........###.##.....#### .#.GiM .##.#### #......###  ##.#.###  ###+#Gi%UGiV&4GiP[Gi\GiX ....#...#....#...#.... .<÷>....##'##....##'##....# #'###...###'##...###'## ....'...'....'...'...# #####..###..##.##..## #.##.#.#.#...##.#...# ..##.......#......###...###...###..@#.# ##...#........###....##.....#### .Gi#Gi<5GixGiGix#....#...#....#...#....# #.<..#...#..÷.#...#..>.# #....##'##....##'##....##'###...###'##...###'## +....'...'....'...'...# #.#####..###..##.##..## .#.##.#.#.#...##.#...#.##.#......###Gi.###...###.@.#.#.##...#.### #.##.....#### #.#..##.#Gi### #.###  ##.#.### GiKF ###+#GiZGiR&6GiGiGi^  <÷>...##'##....##'##....# ##'###...###'##...###'## +....'...'....'...'...# #.#####..###..##.##..## .#.##.#.#.#...##.#...# ..##.......#......###...###...###...#.# ##...#......@.## #.......##### #............# GiA_ (#Gif Gif &7Gi~l Gim Gi .#.<..#...#..÷.#...#..>.# ##....##'##....##'##....# .##'###...###'##...###'## .+....'...'....'...'...# .#.#####..###..##.##..## ..#.##.#.#.#...##.#...# #...##.......#......###.###...###...#.#.##...#.### .#.##.....#####.#..#  ####.#### #......### ##.#.Gi p###  ###+#Gi_ Gis &8Gi Gi`" Gi?_.#.<..#...#..÷.#...#..>.# '##....##'##....##'##....# ..##'###...###'##...###'## ..+....'...'....'...'...# #.#.#####..###..##.##..##.#.##.#.#.#...##.#...##...##.......#......###.###...###...#.#.##...#.### ..#.##.....#####.#.#  ####.#### #......### ##.#.###  ###+#GicGi e&9GiiGiWkGim  '##....##'##....##'##... ..##'###...###'##...###'#+....'...'....'...'...# #.#.#####..###..##.##..# ...#.##.#.#.#...##.#...# ##...##.......#......### ........###...###...#.# ##...#........###.......##### ###.#.......  ########Gi'rGis'50GivGixGi #'##....##'##....##'##....#.##'###...###'##...###'##.+....'...'....'...'...# ##.#.#####..###..##.##..## #...#.##.#.#.#...##.#...# .##...##.......#......###.###...###...#.#.##...#.### #..#.##...@.#####.#.# ####.#### #......#Gi ## ##.#.### ###+#GiO Giv &1Gi Gi Gi(P#'##....##'##....##'##....# #...##'###...###'##...###'## +...+....'...'....'...'...##.#.#####..###..##.##..## ##...#.##.#.#.#...##.#...# ..##...##.......#......###.###...###...#.#.##...#.### ##..#.##..@..####  ####.#.# ####.#### #.Gi(.....### ##.#.###  ###+#Gi}/GiA0&2Gi25Gi/7Gi ##'##....##'##....##'##....#  #...##'###...###'##...###'##  +...+....'...'....'...'...#  ###.#.#####..###..##.##..## .##...#.##.#.#.#...##.#...#.##...##.......#......###.###...###...#.# #.##...#.####..#.##.@...#### ####.#.# ####.####Gi #......### ##.#.### ###+#GiGi?&3GiGiGi$ ##'##....##'##....##'##....# #...##'###...###'##...###'## +...+....'...'....'...'...# . ###.#.#####..###..##.##..## ..##...#.##.#.#.#...##.#...# #...##...##.......#......### #Gi$.###...###...#.# ##.##...#.###  ###..#GiH%.##@....#### ####.#.#Gik%I ####.#### #......### Gi% ##.#.### Gi%c ###+#Gi-Gic.&4Gi3Gi5Gi%GiGiGiGi0Gio0Gi4Giy6Gi ...##'###...###'##...###'#+...+....'...'....'...'...# . ###.#.#####..###..##.##..# ..##...#.##.#.#.#...##.#...# #...##...##.......#......##........###...###...#.# #.##...#........## Gin ###..#.......#####  ####.#.......  ####### ### GiGi&5Gi Gic Gi8 +...+....'...'....'...'...# . ###.#.#####..###..##.##..# ..##...#.##.#.#.#...##.#...# #...##...##.......#......##Gi͑x........###...###...#.# #.##...#........##  ###..#.......#####  ####.#.......  ######## ### #.#.### ###+GiGi&6GijGiӞGiY4GiGiGiGiGiGi +...+....'...'....'...'...#  . ###.#.#####..###..##.##..##  ..##...#.##.#.#.#...##.#...#  #...##...##.......#......###  #Gi....###...###...#.#  ##.##...#.### ###..#.##.....#### ####.#.#Gi* ####.#### #......### ##.#.### ###GiR&+#GiGi&7GiGifGi8 f +...+....'...'....'...'...# . ###.#.#####..###..##.##..## ..##...#.##.#.#.#...##.#...# #...##...##.......#......### #....###...###...#.# ##.##...#.### ###..#.##.....#### ####.#.# ####.#### #......### ##.#.###  ###+#Gi Gi &8Gi Gi} GiF  +...+....'...'....'...'...# . ###.#.#####..###..##.##..## ..##...#.##.#.#.#...##.#...# #...##...##.......#......### #....###...###...#.# ##GiG .##...#..### ###..#.##.....#### ####.#Gi;G .# ####.#### #......###Gi]G  ##.#.### ###+#GiM GiN &9GiQ Gi^S GizS . ###.#.#####..###..##.##..#.##...#.##.#.#.#....# #...##...##.......#......##........###...###...#.# #.##...#........## ###..#.......##.....####  ####.#.......  ####### ### #.#.###  ###+# Gi[ Gi\ '60GiRa Gic Gi.##...#.##.#.#.#....# #...##...##.......#......##........###...###...#.# ###...#........## ###..#.......##.....####  ####.#.......  ####Gi ### ### ##.#@###  ###+# Gio Y1Gid_'...##....b........#b   bat (asleep)##........#GiP b.  You open the door.Gi_$b.Gi$b.GiObGi;2Kiss of DeathGiGiT _You encounter a bat.Gi D'bb.Gi Gi d5--=3.1 (1.1Gi Gi a _You closely miss the bat. The bat hits you.GiJ 'b  You hit the bat.  The bat is moderately wounded.Gi(.bGi9 Gi6==4.2Kiss of DeathGiiGig: _The bat hits you but does no damage.Ginw#...##...##.......#......##........###...###...#.# #........##...#........## ###..#.......##.....####  ####.#............#  ####........### #......### ##.#.###  ###@# #.............########b...##.# .......##.####.... .Gi5 ....#.Gi#b.Gi&%.bGi'Giխ,50GiJGiE3 _The bat hits you but does no damage.Gi@Q _There is an open door here.Gi*\ :........###...###...#.# #........##...#........## ###..#.......##.....####  ####.#............#  ####........### #......### #.#.### ..#####'#####.r#......@......#######.b..## Gi\ >.............##.#####..... . ....#. . #r   rat (asleep).Gi!a { .b  You encounter a rat.Gia b.GiXc m r.  The rat squeaks loudly.Gi)i JrGii C=6Kiss of DeathGim Gip I _The bat misses you.GiS###...#........## ###..#.......##.....####  ####.#.......  ####........### ### #.#.### ..#####'#####r.#.............########@b..##.#.............##.........##...#####..... .#. ....#.#..#..#..Gik%b.Gi.bGi".b.Gi?5.rGi]Gi5Gif--7Kiss of DeathGiGiGi##.##...#.### ###..#.......##.....#### ####.#............# ####........#### #......### ##.#.### ...#####'#####.#.r.# #######.@b.##.# .# ##.##.# .Gio#. #....#.##......# #....... #Gi&.b.GiZ(.bGi1r.GiPGil===-8Gi&GiP _The bat barely misses you.Gi##.##...#.### ###..#.......##.....#### ####.#......# ####........#### #......### .Gi~##.#.### #...#####'#####.#.r..# #######..@.##.# .# ##.b.##.# ...#####..... ..#. #....#.# ##......# #....... Gi§#b.Gi.bGib$.Gi'rGi9s 9Kiss of DeathGiGih: _The bat hits you but does no damage.Gi g †You hit the rat.Gi2 m .b  You kill the rat!Gi} b.Gi )Giݥ e5--870.4 (1.2Gi Gi$ _You barely miss the bat. The bat hits you. The bat hits you but does no damage.Gi<`†b.b.GiO JYou closely miss the bat. The bat hits you but does no damage.GipJ   endoplasm (wandering)b   batGi_1.6Kiss of DeathGiGiL[ _You encounter an endoplasm.Gi3##.##...#.###  ###..#.......##.....#### ####.#....# ####........#### #......### .##.#.### #..#..#####'#####.#.# #######...@##.# .# ##.b##.# ...#. #....#.#.##......# ##....... #....#..Gi#b.Gi'.b.Git7J.GiGiT,20Gi8$Gi%B _The bat misses you.Gi'p _You see here a rat corpse.Gi  ###..#.......#####  ####.#.......  ####..### #......### ..#.#.### #..#..#####'#####.....#.............# ######...†##..........@...###b.##J...#####..... ..#. #....#.#.# #......# #.. #.#Gi '.bGi٪ b.GiP .Gi Jb   batGi j6==3Kiss of DeathGi g _The bat closely misses you.Gi}6 ###..#.##.....#### ####.#.....# ####........#### #......### .. ##.#.### #..# ..#####'#####..... #......# #...†##.# .#Gi ##.b##.# ...#####....J .. #. #....#.#.# #......# # #.......J   endoplasm (wandering) #....#..b   bat #....#.#.Gib.Gib.Gi J.  The endoplasm quivers.Gi2JGi&4GiGi;: _The bat hits you but does no damage.Gip{ L ####.#.......  ####........### #......### ..#.#.### #..#..#####'#####.....#.............# ######...†##.#.............##b@.##.#...#####...J.....Gi{ #. #....#.#.# #......# ..#....#.# #.#Gi| !b.Gi} !b.GiK~ !J.Giy Gi &5Gi GiY T _The bat completely misses you.Gi% ####.#.# ####........#### #......### .. ##.#.### #..# ..#####'#####..... #.............# #..b†##.# .# ##.J##.# ...#####Gi&. #. #....#.#.# #......# # #.. #....#.... #....#.#.# #....# #.#Gi' b.Gi(%.bGi(%.bGiZ)J.Gib0Gi1.-6Gi!8Gi8Gi  The bat hits you but does no damage. _The bat completely misses you.  You hit the endoplasm.  The endoplasm is severely wounded.  You hit the bat. The bat barely misses you. x2  The endoplasm hits you but does no damage.GiIR===7.8 (1.2GḭGiII _The bat misses you.Gi^K .  You hit the endoplasm.Gi .  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Gi Gi '50Gi Gi Gi) 7#.#....#...#....#...#....#...##.#.÷..#...#.<..#...#..÷.#...##.#... ##'##....##'##....##'##.##'###...##'###...###'##...##..#...'...+....'...'....'...'#..##.####.#.#####..###..##.###..#..##...#.##.#.#.#...##.#.##.##...##...##.#.#..#.###...###...###..##.##...#.#Gi #....###..#.......##.....##.##..#####.#......#. ##..#######.#....#...## #..###..#####.#.## Gi Gi &1GiG Gi GiOv#.#....#...#....#...#....#...#.#.#.÷..#...#.<..#...#..÷.#...#.#.#... ##'##....##'##....##'##.#.##'###...##'###...###'##...##..#...'...+....'...'....'...'.#..##.####.#.#####..###..##.##.##..#..##...#.##.#.#.#...##.#.##.##...##...##.#......##..#.###...###...#.##..##.##...#.##....###..#.......##.....#### #.##..#####.#.....#. ##..#######......#....#...## #......  .###..#####.#.## GiY|Gio}&2GiGiGiҁ#.#....#...#....#...#....#...#.#.#.÷..#...#.<..#...#..÷.#...#.#.#... ##'##....##'##....##'##.#.##'###...##'###...###'##...##..#...'...+....'...'....'...'.#..##.####.#.#####..###..##.##.##..#..##...#.##.#.#.#...##.#.##.##...##...##.#......##..#.###...###...#.###..##.##...#.##....###..#.......##.....#### #.##..#####.#.......#. ##..#######........#####....#...## #......## .###..#####.#.# #####.. ##...#####'# GiGiLj&3GiGiGiR0#.#....#...#....#...#....#...#. #.#.÷..#...#.<..#...#..÷.#...#..> #.#... ##'##....##'##....##'##. #.##'###...##'###...###'##...###' #..#...'...+....'...'....'...'. #..##.####.#.#####..###..##.##..# ##..#..##...#.##.#.#.#...##.#...###.##...##...##.#......##..#.###...###...#.#  ##..##.##...#.###  #....###..#.......##.....####  #.##..#####.#.....  #. ##..#######.....  #....#...## #......###..#####.#.###.. ##...#####'# 4GiSGi4VGi\ M#####...######...######...####....Gi] /÷..#...#.<..#...#..÷.#...#..>... ##'##....##'##....##'##...##'###...##'###...###'##...###'...'...+....'...'....'...'... #..##.####.#.#####..###..##.## ##..#..##...#.##.#.#.#...##.#...##.##...##...##@......#......### #..#...###...###...#.#..##........##...#........####....###..#.......##.....#####.#.#'#Gipc Gi(d &5Gii Gi"l Gis<.######...######...######...# .#....#...#....#...#....#...#. .#.÷..#...#.<..#...#..÷.#...#..>. 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GiHGi.J&9GiOGiQGiDz...######...######...###### #...#....#...#....#...#....# ..#...#.<..#...#..÷.#...#..>.#  ##'##....##'##....##'##....# Gi###...##'###...###'##...###'## '...+....'...'....'...'...# .####.#.#####..###..##.##..## ..##...#.##.#.#.#...##.#...# ...##...##.#......### #.###...###...#.# ##..##...#........### ###..#.......## ..#####.#.......Gi^#..#######......#...## #......###..#####.#.## GiGi}Gi 60GiGimGi@7...######...######...###### #...#....#...#....#...#....# #...#.<..#...#..÷.#...#..>.#  ##'##....##'##....##'##....# ...##'###...###'##...###'## '...+....'...'....'...'...# Gi@X####.#.#####..###..##.##..## ##...#.##.#.#.#...##.#...# ...##...##.#......### .###...###...#.# .##...#........### ###..#.......##.....#########.#............# ..#..... Gi+A#...## #..... ###..#####.#. Gi@eY1GiGiGiGiGi+M........................ ##...######...######...#####...#...#... .#...#.<..#...#..÷.#...#..>  ##'##....##'##....##'##.... ##...##'###...###'##...###'## .'...+....'...'....'...'... ####.#.#####..####..## .##...#.##.#.#.#@..##.#...##...##.......#......### ...###...###...#. #........##...#........###....##.....####........####Gi[,I..##Gis3Gij4&2Gi :Gi <Gig7Gi7Gi<Gi?GiIGi7GiGi,GiGiGiGiGiHGiGiGiGiGiO,GiGiGi9GiGiGiGiGiGiLGil@  There is an open door here.GiGi  _GikGiGiGiGiGi Gi Gi Gi Gi@ Gi5GivGi?Gi@Gi,GiGiGiGi>GiGi1GiSGiGiGiGiqGiGiXGi^GiS"BGi$#@  There is an open door here.Gi#Gi$ _Gi%Gi$&Gi 'GiU'Gi'Gi(GiM*Gix*Giy+Gi-@  There is an open door here.Gi.Gi#/ _Gi/Gi0Giu1Gi1Gi 2Gi8 #.##.##..#..## .# #.##.##..#... .. ####.##.......######.# ...................... ####.................# #..................... #.######...######...## #.#....#...#....#...#. 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Gi:Gib@GiAGi:Gi6;Gix;GiS@GiBGiGiI@  There is an open door here.Gi#Gi5 _Gi( GiE ,Gi Gi GiGiGiAGi4GiGifGiGiGiGi:GiGiGip,GiGi#.#.÷..#...#.<..#...#..÷#.#....##'##....##'##....##.##'###...##'###...###'##..#...'...+....'...'....'#..##.####.#.#####..#####..#..##...#.##.#.#.#...###.##...##...##.......#..#..#...........###...#####..##..@.....##..90.9 (8.0)#....###..#.......##....#.##..#####.#............Gi#. ##..#######........####....#...## #......###.......###..#####.#.### #####.. ###'#####..... ###....###.. #######...†##.#Gi Gi&Gi,GiGi\GiǪGiȯGiI#..##.####.#.#####..###..##.##. ##..#..##...#.##.#.#.#...##.###.##...##...##.......#......##..#...........###...###...#.#  ##..##........##...#........###  #....###..#.......##.....####  #.##..#####.#............#  #. ##..###########  #....#...## #### .. 7.9 (7 Gi ......###..#####.#.### #..# ####.. ##...#####'#####..... ... ###.............###.. #######...†##.##.. ..............##.. ##.........##.# ...## #....#.#.#Gi] 3Gi pGipGiHvGi xGiGiGiGiL6  There is an open door here. _GiQ.##........##...#........### ..###..#.......##.....#### #..#####.#............# ##..#######........#### ..#...## #......### .. ..###..#####.#.### #..# .. ##...#####'#####..... .. ###.......# .. #######..@†##.# 302.9 (5 ..............# .. ##.........##.#  ...#####........ #. #....#.#.# #......# # #........ #....#....GiSGiYGi[GiYGi3GiGiGinGiGiGiH,GiԖGiTGiGi@GiGi GiGiAGi͜GiGi,GiGi##...##.......#......### ......###...###...#.# ......##...#.###. ..#.......##.....#### .. ###.#............# ... ######........######.... ## #......### #...# #####.#.### ###..###.# #...#####'#####.@.......Gi@8.9 (6 ###.............###.##.# Gib #######...†##.# ..............#Gi##.........##.#...#####.........Gi#. #....#.#.##......# ##........GiƦ!GiGiGi-Gi GiI Gi Gi Gi/GiV0Gi0Gi5Gi_7GiDGiEGi?GGiGiGiGi$GiGi Gi/ Gi' Gi Gi Gi BGi  k  You encounter a ball python.Gi M##..###..##.##..## #.#.#.#...##.#...#.S.........#......###...###...###...#.#...# ##...#........###...##.....#####...#.....# ##....# ........######....# ......### ##...#@# #.#.### ###..###.####.##'#####............... ..........###.##.####.## ###...†##.#)..##.#Gi S   ball python (constriction, asleep)..#Gi X.S5.9 (1Gi4 NS)Gi +6.9 (2Gi Gi 5 _The ball python hisses angrily.Gig'...'....'...'...# #..###..##.##..##...# .#.#.#...##.#...#........#......###.S. .###...###...#.#...# #...#........ ##.....#####...# ..# #.######... .....### ##...#.## .#.### ###..###.####.## ##'#####............... .........###.##.####.## ##...†##.#)..##.# ..#.#.#..# ......##.#.##..## ###......... ...S.SGizGi+7.9 (1GiGiz'...'....'...'...# TheLastArgument the Conjurer ##..###..##.##..##...#  Demonspawn .#.#.#...##.#...#....  Health: 16/16 ======================== .......#......###...  Magic: 2/3================-------- .###...###...#.#...#  AC: 3Str: 12 #...#........###..S EV: 10Int: 13 ...##.....#####...# SH: 0Dex: 11 ..........# ##....# XL:  1 Next: 33% Place: Dungeon:1 .......######...@# Noise: ---------  Time: 317.9 (0.0) .....### ##...#.## a) +0 hand axe .#.### ###..###.####.##  Cast: Kiss of Death ##'#####............... .........###.##.####.## ##...†##.#)..##.# SGiC,   ball python (constriction) .........#.#.#..# ......##.#.##..## ###......... ..You encounter a ball python. _The ball python hisses angrily.  Aiming: Kiss of Death (safe; 17% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineGi '...'....'...'...#TheLastArgument the Conjurer ##..###..##.##..##...#Demonspawn .#.#.#...##.#...#....Health: 16/16 ======================== .......#......###...Magic: 3/3======================== .###...###...#.#...#AC: 3Str: 12 #...#........###..SEV: 10Int: 13 ...##.....#####...#SH: 0Dex: 11 Gi ..........# ##....#XL:  1 Next: 33% Place: Dungeon:1 .......######...@#Noise: ---------  Time: 317.9 (0.0) .....### ##...#.##a) +0 hand axe .#.### ###..###.####.##Cast: Kiss of Death ##'#####............... .........###.##.####.## ##...†##.#)..##.#S   ball python (constriction) Gi~ B.........#.#.#..# ......##.#.##..## ###......... ..You encounter a ball python. _The ball python hisses angrily.  Aiming: Kiss of Death (safe; 17% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineThat would be overly suicidal.Giխ  _The ball python hisses angrily.  Aiming: Kiss of Death (safe; 17% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  That would be overly suicidal.  Okay, then.Gi Gi Gi . _Gi#...###'##...###'## '...'....'...'...#.... ##..####..##...##.#.#...##.#...#..........#......###... .###...###...#.#...# #......###..S###Gi####...# ##..@.#..######....##....### ##...#.## .#.### ###..###.####.## ##'#####............... .........###.##.####.## ##...†##.#)..##...#.#.#.. ......##.#.##..##.SGiGGig8.9 (1Kiss of Death _Gi#'##....##'##.... #...###'##...###'##..## '...'....'...'...#.... ##..####..##...##.#.#...##.#...#....#......#......###.... .###...###...#. #......###...###Gi&Z####.@S...# ##......######....##....### ##...#.## .#.### ###..###.####.## ##'#####............... .........#######.## ##...†##.#)..##...#.#.#..=9Gi, _The ball python barely misses you. The ball python completely misses you.GiE Gi .21.1 (1.2Gi- Gi _You barely miss the ball python. The ball python barely misses you. x2Gi6  You hit the ball python.  The ball python is moderately wounded.The ball python misses you. The ball python barely misses you.GiK========2.3Gi|Gi _The ball python closely misses you. The ball python barely misses you.GiVO .  You slash the ball python!Gi](Giam413.4 (1.1Kiss of DeathGigGijO _You kill the ball python!Gi='M...#..÷.#...#..>#'##....##'##....#..# #...###'##...###'##..### '...'....'...'...#..... ##..####..###.#.#...##.#...#....#......#......###....# .###...###...#. #......###@..#######...##...# ##.... Gi}>.......######....###.##.Gi4GGiG4-40GinNGi`PGicE...#..÷.#...#..>.# '##....##'##....#..# ...###'##...###'##..### ...'....'...'...#..... ..###..##.##..##...# #.#.#...##.#...#....# #......###....# ###...###...#.#...# ...#.###.@.# ##.....#####...## GijF# ##....# ### ##...#.## '#####....###.# Gi;MGiN@-5Gi.# '##....##'##....#..# ###'##...###'##..### '....'...'...#..... ..###..##.##..##...# .#.#...##.#...#....# #......###....# GiO...###...#.#...# #.###..@# ##.....#####...## # ##....# ######....## .### ###..## '#####........###.##. Gi*XGiY&6Gi_Gij`Gi Gi Gi Gi Gi"Gi #Gi#Gi(Gi1BGiQ........  ######...######..#  #....#...#....#..#  #..÷.#...#..>.#..#  #....##'##....#..#  ###'##...###'##..## '....'...'...#.....  #..##.##..# .#...##.#...#... 30.4 (4..#......###.... ###...#.#...#.# #........###...#.# #.....#####...##.# ......# ##....##.#    ...######....###.#    .### ##..iS7m.#.## #.#    ## ###..###.####.##  Gi'GiϢGiGiGiGinGiGi]GiIGiҺGi .## #.. ...#  ........ ...#  ####...######..#  ...#...#....#..#  .÷.#...#..>.#..# Gis ...##'##....#..#  #Gi'##...###'##..#########  ...'...'...#....@.......  4 #..##.##..##...#########  .#...#....#  .#GiY###....#  .###...#.#...#.#  .###...#.#  ...##.#  .Gia...# ##....##.#  Gi[.######....###.#  Gi GiGiGi| Gi} Gi} Giq Gi Gi Gi& Gi1 Gi{ Gi5 GiЎ Gi Giɏ GiS Gi Gi Gi/ Giѓ Giՙ g .##  .. ...#   ...#  ..######..#  #.#  ..#..>.#..#  '##....#..#  ..###'##..#####Gi   '...#.......#  9.4 (5 .##..##...#########.##  .#...#....#  ...###....#  ..#.#...#.#  ###...#.#  ####...##.# Gi   ##....##.#  ##....###.#  Gi[ Gi GiGi]GiGiGiGiGi+.##  .. ...#  . ...#  ######..#  #....#..#  #..>.#..#  #....#..#  ###'##..##  '...#...........@..#  41.4 (2 #..##...##.##  ...#....# .#  .###....# .#  #.#...#.# .#  ###...#.# .#  ...##.# .#  #....##.# .#  ....###.#  GiGi% Gig& Gi* Gi, GiWGiGi"GiYGi*Gi/Gi4Gi:e#####..# ..#..#  ..>.#..#  ....#..#  ##'##..############  ...#..............#  ..##...#########.##  ..#....# #.#  Giw:###....# #@#  5.4 (4 .#...#.# #.#  ##...#.# #.#  #...##.# #.#  Gi:....##.# #.#  ...###.# Gi:#.#  #.## #.# Gi:c#.#  ####.#Gi ;#.#  ..... Gi;GiiGi! Gi!" Gi1 Gi4 QGi9 r.... ##'##..############.#..............###...#########.## ..#....# #.# ###....# #.# #...#.# #.# ##...# #...##8.4 (3...# ...##..# #.####.##..#    #.#..#    ..#  Gi> GiGi3GiGiGiPGi_GiGi GibGi##...#########.## ..#....# #.# ###....# #.# #...#.# #.# ##...# #...## ....# ...#### 51 Gi #.####.##.......##.## #. #.# # .## # . # # Gi#Gi 3Gi GiGiQj  You encounter an endoplasm.Gi, ....# #.# ## .#...# #...# ..#. #.## ##.## ...........J.... GiF#.####.########J   endoplasm (asleep)#..# # Gi? &0Gi%%22.4 (1 _GiX&Gi(GiM\## .#...# #...# ...# #.## ##.#########. ...........J.... #.####.######## .#GiHM] #.... GiP.JGiU1JGiV&3Gi]Gi4^^ _The endoplasm quivers.Gir.###....# #.# #.#...#.# #.# #...#.# #.# #...##.# #.# #....##.# #.# .###.# #.# .#.## #.# #.# #.####.#.# .J..@.# #.####.#..# #.# #..# #..# #..# .## #..# . #..# .#Gi #..# .# ....  Gi.JGiGi&4GiGiϚGi.###....# #.# .#.#...#.# #.# .###...#.#GiS #.# #...##.# #.# #....##.# #.# #....###.# #.# Gi..#.## #.# #.# #.####.#.# GiTg.J@..# .##.####.Giu#..# .##.# #..# .#..#Gi #..# #..## #..#  ..Gi> #..#  .# #..# #.# ....  GiGi3C=5Kiss of DeathGiZGiۺW _The endoplasm closely misses you.Gi? %  You hit the endoplasm.Git F  The endoplasm is lightly wounded.Gi\ -6.5 (1.1Gi" Gi% @ _The endoplasm hits you but does no damage.Gi%  You hit the endoplasm.Gi  The endoplasm is severely wounded.Gi6-7.7 (1.2GiGi/V _The endoplasm barely misses you.GiK .  You hit the endoplasm.GiB588.8 (1.1Kiss of DeathGivGiBM _You kill the endoplasm!Gi(MIGiQGi SGi.XXGiX,Gi]}###...#.# #.#  ##...##.# #.#  #....##.# #.#  ....###.# #.#  .#.## #.# #.#  #GiT^#.####.#########.#  ................#  .####.########..#  ##.# #@.#  -60.8 (2.0 Gi{^#..# #..#  ..## #..#  .. #..#  .# Gi^x#..#  .# ....   ##.#   .#   Gi_8-GicGikeGiIGiA Gi GiGiGi&,GiuGi<...###.# #.#  #.## #.# #.#  ####.#########.#  .............#  #.####.########..#  #.# #..#  # #..#  .## #..#  . #.@#  Gi3.8 (3 #..#  # .....   ####.##   #.#   #.#  .#  #.#  Gi Gi?Gi Gi"GiP Gi GiGi Gi3GitGiNBGiGiBGiGi#.####.######## ................. #.# # ..# .#Gi. # ######..## #.......@.#Gi5.8 (2 #######.## Gi#.# #.# .GiGi!Gi0GiG:.####.#.#  ...#  .####.##..#  .# #..#  .# #..#  ## #..#   #..#   ######..##   .#  #.##  #.#  #.#  #.#  #.#  #.#  ..#   GiLGiM+6.8 (1GiQGiRGiIGiRGi=GiBGi2GiGiGi Gi Gi2 Gir GiX#.# #..# # #..#  #..#   #..# # ######..##  .........# #######.##  #.#  #@# 9.8 (3 #.#  #.#  #.# Giw ..#  ###  GiGiGizGinGinGisGitGi Gi Gi Gi Gi6Gi73Giv>Gi?GiEGiK. # ######..## # .........# #######.## #.#  #.#  #.# 72.......########Gi5LGisPGiRGiGGiGiGiGi͵Gi:GiGiGiͼGiGiGiv,GiaGi-GibGiGi# .#######..## #.# .........#  #######.## GiE . #.# # #.# # #.# Gip #.# ##########.# .......@...# 6.8 (4GiK############  Gi!   Gi  GiGi/GiGiMIGipOGi%QGiuQGipUnGiVGiX,GiXGi7^}.#.# .# ######..## .# ##.# ...# ... #######.## ...Gi~^( #.# .#.# #.#  #.# #.#  #.# Gi^i.###.# #Gi_...# 9.8 (3###       Gi6_ Gi`GixdGiWfGiX Gi Gi Gi' Gi Gi Gi Gi Gi$ Gi Gi .#.#.# .# ######..## ...# ##.# ...# ... #######.## #....Gi  #.# .#.#.# #.# ..# #.# #.# Gi #.#  #.###.# Gi! n #...# 82 GiO 9###  Giu !   Gi   Gi Gi@ Gi Gi Gi.IGi߯Gi/GiGiBGi4&#....#.#.# .# ######..## #......# ##.# #.. ...# #........#.# #######.## #....#.... #.#Gi{ #.# #....#.#.# #.# #.# #....# #.# #.# #.# Gi#.# #.#  #.Giýr###.#  #...# GiL5 ###  GiGi,GiG GiٿGiGiIGi Gi Gi4GigGirGi/GiB/....##.#.##..## #..# ... .. #..# #.#.# .# ##...# ##.# #.. .........#.... #######.##.... #....#.#.# Giv#....# #.# # #7.8 (2.###########.#.............################Gi!Gi%Gi|(Gi3 Gi Gi GiQ Gi GiM Gi nGiE Gik Gi Gi Gi e...###.##.####.####### ...†##.#)..##.# .......#.#.#..# #..# ....##.#.##..## #..# Gi . .. #..# #.# .# #### ######..##..# ##.# #.. .........#.... #######.## Gi, u#....#....90.8 (3 #....#.#.# GiS #....# #.## ##.#Giq `#.##.###########.#Gi `#.............##Gi Gi9 Gi GieGiGiGiGi3Gi{nGiGi"### ###..## '#####.....................##.##.####.#######Gi"†##.#)..##. .#.#.#..# ....##.#.##..## #..# Gi<#... .. #..# #.#.# .# ############...# ##.# #@.............#2.8 (2.... Gi#w##########.##.... #....#.#.# #.##.# #....# #.# #.##.#.###Gi$Gim.Gi/Gi# Gi1$ Gi$ Gi\+ Gi , Gi0 Gi8 6## ###..###.####.##.#  ####..#  ###.##.####.##..#  .†##.#)..##.# #..#  #.#.#..# #..#  ##.#.##..## #..#  . .. #..#  ...#.#.# .# ##..##  .....# ##.# #..#  4 . #.##.##  ...#.... #.# #.#  Gi9 ...#.#.# #.# #.#  ...# #.# #.# #.#  #.# #.#   #.###.#   #....#   ##   Gi$; Gi@ GiA Gi GiG Gi Gi Gi" Gi GiE Gio Gi Gi" Gie Gi ,Gi' Gi ..###.####.#########.#  ....#  .###.##.####.########..#  .#)..##.# #..#  .#.#.#..# #..#  .Gi4 ]#.##..## #..#   .. #..#  .#.# .# ####..##  .# ##.# #....#  8.8 (4Gi^ #.####.##  Gi . #.# #.#  .#.# #.# #.#  Gi N #.# #.# #.#  #.# #.#  #.####.#  #....Giީ #  ####  Gi GiL Gig GiH,Gi,Gi-Gi3Gi@6BGi:,Gi;BGi=,GiF>Git?Gij@Gi@Gi&AGiGj#.####.#########.#  ..#  .####.########..#  #.# #..#  .# #..#  #..## #..#   .. #..#   .# ####GiH..##  #.# #....#  402 #.####.##   #.# #.#   #.# #.#   #.# #.#  #.# #.#  #.####.#  #....#  ####  Gi+LGiPGi1SGig Gi Gib Gi Gi Gi Gi Gi Gi Gi Gi Gi Gi Gi Gi Gi Gi Giu Gi Gi! 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Gi/ Gie/ Gi/ Gi0 Gig2 ,Gi2 Gi 4 Gi5 Gi=5 Gi5 Gi7 Gij: i  You encounter a dart slug.Gix? ..#......###....# #.# ###...#.#...#.# #.# .......###...#.# #.# ....#####...##.# #.# ....# ##....##.# #.# Gi? t..######....###.# #.# ### ##...#.## #.# #.# # ###..###.####.#########.# ##.......@.........# Gi"@ M....###.##.####.########..# †##.#)..##.# #. #..# ....#.#.#..# #. #..# .##.#.##..## #. #..# ....... .. w. #..# GiQ@ w   dart slug (asleep) ..#.#.# .# ############..## Gi@   ....# ##.# #........#   Gi@ ...... #.#####.##  Gi{G m15.8 (13.0)wwGiH 36.8 (14 _GiL GiN GiY} \.###...#.#...#.# #.# #........###...#.# #.# #.....####.# #.# .# ##....##.# #.# ######.# #.# ### ##...#.## #.# #.#  ###..###.####.#########.# ###.......................# .....###.##.####@########..# †##.#)..##.# #.# #..# .....#.#.#..# #.# #..# Gi} i##.#.##..## #.# #..# ....... .. w.# #..# #.#.# .# ############..## ...# ##.# #..............# ... #.###########.## #.... #.# #.# Gi Gi* `````The dart slug launches a dart at you.Gi .@...=7.0)Gi Gi` O _The slug dart misses you.GiZGi\GicGiGi%u #........#######...# . ##.######....# .### ##...#.## ## ###..###.####.##########...................... .....###.##.####.######## .†##.#)..##.# #@# ....#.#.#.##.#.##..#w   dart slug ...#.#.# #.##.#  Giv6w.Gi|D-8GiGiFGi   #####...# . ##.######....# .### ##...#.## ## ###..###.####.##########...................... .....###.##.####.######## .†##.#)..##.# #.# ....#.#.#.##.#.##..## #w...... .. ..#w   dart slug ...# #.# #.##.#  -9Kiss of DeathGil  You hit the dart slug but do no damage.Gi6=21.0 (1.2GiGi A _The dart slug bites you but does no damage.GiGiW5--2.2GiGiWv _You hit the dart slug but do no damage. The dart slug bites you.Gi=%  You hit the dart slug.GiF  The dart slug is lightly wounded.Gi.t  The dart slug launches a dart at you.GirGi,sg4---3.3 (1.1GizGi}- _The slug dart hits you.Git %  You hit the dart slug.Gir$  Gi$  The dart slug is severely wounded.Gi& -4.5 (1.2Gi+ Gi - O _The dart slug misses you.Gi o †You hit the dart slug.Gi*SGi/-915.7Kiss of DeathGi#6Gi9M _You kill the dart slug!GiKyC . ##.######....# .### ##...#.## ## ###..###.####.########Giyd##...................... .....###.##.####.######## .†##.#)..##.# #.# ....#.#.#.##.#.##..#Giy...... ........#.#.# .###############..###.#Giyl#.#   GiÀGiÁ4-60GiGiv _You see here a dart slug corpse.Gif' c#####.# #.# ### ##...#.## #.# #.# ### ###..###.####.#########.# ###.......................# ......###.##.####.########..# †##.#)..##.# #.# #..# Gi' d.....#.#.#..# #.# #..# ##.#.##..#####†# #..# ..............@.# #..# #.#.##.###############..## Gi0( ...# ##.# #..............# ... #.###########.## #.... #.# #.# .#.#.# #.# #.# .# #.# #.# #.#  #.#GiK(  #.#  #.###########.# Gi. Gif0 m5=-7 _Gi25 Gi6 Gi%.######....###.# #.# .### ##...#.## #.# #.# .### ###..###.####.#.# '#####...# .###.##.####.#..# Gi&.†##.#)..##.# #.# #..# .#.#.#..# #.# #..# .##.#.##..#####†# #..# #.# #..# #....#.#.##.##..## #......# ##.# #.# #. #.#.## Gid&#....#.... #.# #.# #....#.#.# #.# #.# #....# #.# #.# #.# #.#Gi&} #.# #.#.#Gi-Gi.&8GiU3Gi55Gi5GiGiGi GiGiՍGi,GiϑGiGiGiL..######....###.# #.#..### ##...#.## #.# #.#.### ###..###.####.##.# ##'#####..#..###.##.####.##..# ##...†##.#)..##.# #.# #..#..#.#.#..# #.# #..#Gi..##.#.##..#####†# #..# ###....# #..#30.7 (2  #....#.#.##.#########..##  #......# ##.# #..#  #.. #.##.##  #....#.... #.# #.# Gi #....#.#.# #.# #.#  #....# #.# #.# #.#  #.# #.#  #.Giљ"##.#GiGiGiGi7 3Gi` Git Gi {=Gi Gi Gi; E6==Gi9 Gi #..######....###.# #. #......### ##...#.## #.# #. ##.#.### ###..###.####.##.##'#####......###.##.####.##..Gi .##...†##.#)..##.# #.# #....#.#.#..# #.# #....##.#.##..#####†# #..##Gi ..# #..2 #....#.#.##.GiG #########.. #......# ##.# #Gi . #.. .. #.##. #....#.....# #.# #. #....#.#.## #.# #.Gi   #....# #.# #.#Gi  #. # #.# #.Gi   #.##. Gi Gi Gi " _HP restored.Gi( GiB) Gi* Gi%0 Gi|1 Gi4 BGi5 Gi5 Gi6 Gi7 GiB9 Gi9 Gi: Gi^@ ####'#####..................... ......###.##.####.##########...†##.#)..##.# #.# ............#.#.#..# #.# ###.#.##..#####†# # .#####..................# # #....#.#.##.###############Gi@  #......# ##.# #.......... #........#.@# #.###########5.7 (3 #....#.....## #.# # #....#.#.## #.# #Gi0A  #....# #.# #.# # # #.# # #.########### #............ ############# GibA GiA Gi%G GiH GizQGi`VGiVGi]Gi_Gin Gio Gio Git Gi+v GiTz |==Giz Gih{ Gi .............###.##.####.####### #######...†##.#)..##.# #.# ..............#.#.#..# #.# ##..##.#.##..#####†# #####..................# #. #....#.#.##.##############Gic  #......#.##.# #......... #........#..# #.######### #....#...@.## #.# 7.7 (2 #....#.#.### #.#  #....# #.# #.#  #. #.# #. #.########.. #..........## ########### Gi !Gi1 Gi> GiC GiIGiJGiKGiPGiVGiVGi\\ .#.#.#..# #.#  ##.........##.#.##..#####†#  ...#####..................#  #. #....#.#.########## #......#.##.# #......... Gi]#........#..# #. #....#.....## #.#  #....#.#.### #.#  #....# #@# #.#9 #.# #.# #.# #.######## ..# #......... ### # Gi ^GibGidGi Gi} Giv Giy Gi5 k  You encounter a ball python.Gi z####.#.##..#####†...#####..................#. #....#.#.##.############# #......#.##.# #.............#..# #.#########.....# #.###  #.# #######.........S############.#S   ball python (constriction, asleep)Gi O0S.Gi OS)Gi 5==40.7 (1Gi Gi( 5 _The ball python hisses angrily.Gi{GiGi-GiGiE9R...#####..................#. #....#.#.##.############# #...... #............#.#########.....# #.###  #.#  Gi9#.########.S........#.############. GiAGi'BC-1Kiss of DeathGiAFGiH _The ball python barely misses you. The ball python completely misses you.Gi '  You hit the ball python.Gi u  The ball python is moderately wounded.Gi G-2.8 (1.1GiF Gi _The ball python barely misses you. x3; The ball python closely misses you.Gi~?Gi1@-4.0 (1.2GiGi _You barely miss the ball python. The ball python barely misses you. x2Giь  You closely miss the ball python. The ball python bites you.GiX4---5.2GiGiX _The ball python barely misses you.Gik  You closely miss the ball python. The ball python barely misses you.Gi b5=--6.4GiGiu\ _The ball python closely misses you. x2Gi Q .  You slash the ball python!Gie + Gi%  ...#####..................#TheLastArgument the Conjurer#. #....#.#.##.############# Demonspawn#......#.##.# #......... Health: 15/16 ======================--#........#..# #.######## Magic: 3/3========================#....#.....## #.#AC: 3Str: 12Gi & #....#.#.### #.#EV: 10Int: 13#....# #.# #.#SH: 0Dex: 11#.# #.#Gij& .XL:  1 Next: 100% Place: Dungeon:1#@# #.######## Noise: =--------  Time: 447.5 (1.1)#...# #......... a) +0 hand axe#.### ########## Cast: Kiss of Death#.# Gi& _You barely miss the ball python. The ball python barely misses you. x2  You closely miss the ball python. The ball python bites you. Gi& _The ball python barely misses you.You closely miss the ball python. The ball python barely misses you. _The ball python closely misses you. x2  Gi& You slash the ball python!Gi( _You kill the ball python!You have reached level 2!Gi2 /  --more--Gi 21/225/52 0% Kiss of DeathYour demonic ancestry asserts itself...GiGi%~ _Your hands begin to faintly glow with unholy energy.bizbizbi|biUbibi _biBbi2==biБ ##.##.# #....... #........#..# #.bi  #....## #.#  #....#.#.### #.#  #....#.#.# #.# biA#.#.# #.# #.#.# #.######...# #.......## -biՒ+51.5 (4.0 #  #.  #.# #..###bi8-biڗbiobi Ibi  biA biU bi~ #.....## #.# #.#.### #.# #.#  #.#.#  #.#.######..#.......#####3.5 (2.### bi bi bi bi bibiSbi bibi} 3bi bi biU ==biz bit bi bi bi #....#.#.# #.#  #.#.# #.#  #.#.# #.########...# #........#.### ####.##.##.######bi #.@....#6.5 (3######.# bi biBEIbiGbiI,biYU#....#.#.# #.# #.#.# #.# #.#.# #.###...# #..#.### ###.# #.# #.###### #...@..# 8.5 (2######.# #biWbiXbiō3bi$bicbiCbibiGbi)bijbibi #.#.# #.# ##.#.# #.############...# #............#.### ##############.##.# #.#######......# ######@# 61.5 (3 #.# #.# bi#.#..####bibibibibibi`biʟbi|bibibibibi8biD,bibiG################.....######.# #. # 4.......########    bi~    bibiDbicbiͲ 3bi+ bi bi bi bi T #.  #.# #.###### #......# ######.# #.# #.##########.#.......@..#7###########bi bi[ bi  bi4o bio bi_p bi;w biex biy, bi" bi bi bi, bi biDX #.# #.# #.###### #......# ######.# #.# #.# bi{####.#....#71.5 (4#### bi= bi= bi biP3 bi bi^ bi biE big bi, bi bi bi, bi bi #.# #.# #.###### #......# ######.# #.# #.#####.#....#5 bi,#### bi bio bi/ bi4  bi4  biC5  bi:  bi;  biu? n bi?  bi@  biA  biA  biLB  bicC  biFD  biD  biD  biI * #.# #.# #.###### #......# ######.# #.# biTJ  #.#####.#....#9#### biJ  biN  biS  bi  bi  bi  biΈ  bi  biэ  bi  bi  bi֏  bi  bi7  bi  bi  bi  bi  #.# #.# #.### #.... ##### bi> p###..83# bi  biZ  bi  bim3 bi=n biuX biv bi:{ bi{ bi| bi| biz~ biA # #  #  #. #7 #. bi҂ bi bi bi> bi bi( bi bib, biw bi+ bii bi< biu _Found a scroll labelled ZICREA OSEINO. bi3 bi  biR#.# #.# #.# #.# bi( #?##.# #. #91 #. bi(### bi bi bi bi%U_ biZB bi\B bi.] bi:_ bi` bia bia bid bi e biXe bi1k..#5.#.#################.................#.################ ### bik biao biqo _d - 2 scrolls labelled ZICREA OSEINO (gained 1) bi bi bi bi bi bi` bi bi bi bij bi bi biY bi bie bi, bi biL#. ##. .##. .##.##.#.....500.5 (5 bi#.#.#.##.################ biU #................. bi8 biO bi; bi~ biB bi bi? bi biB bi2%  bi^[You encounter a kobold. It is wielding a +0 club. bi,#. # .#. .##.#########.#...K......#.#....##### bi...K   kobold (asleep)# biX.K1.5 (1K bi:22.5 (2 _ bi  bi bi ...######. # # # # # .# # .############.# .....K.@...#.#########.....# bi #.##### #.# #.# #.# #.# #.#  #.# biC;.K bi# bi_@3.5 (1Kiss of Death bi bi bi["  You hit the kobold. bid  The kobold is severely wounded. bie5=4.6 (1.1 bik bi$nS _The kobold barely misses you.bi8 )bi$0You hit the kobold.bi(bil35.8 (1.2Kiss of Deathbi\bi J _You kill the kobold!biD ... #.  #  .#  .# #.#.@....#.##.....# #.##### #.# #.# #.# #.# #.#  #.#bibi4-60bibif$  Things that are here:bip _a +0 club; a kobold corpsebi| 3bip bi biL bi | _biu bi bi4 ,bi bi  ... #. # .# .####.#..)....#.#-9.8 (3###.....# #.#####  #.#  #.#  #.#  #.# bie x #.#  #.#bi bi bis bi]bir]bi(^bi dbiebioinbiibi=kbihlbilbinbis  . # # .# .####.#...)....#.#12###.....# #.#####  #.# bis #.#  #.#  #.#  #.#  #.#bitbiRybizbibi'bibiibiXbi,bibiZbi[bibi'bi # .# .#.###.##bi` ...)....#.#5###.....# #.#####  #.#  #.# bi4 #.# bi4 #.# bi4 #.# biID #.#biKbibibibibibi1bibiAbi߸bibiʹbiPbiZ . . #.###. #...)....8 ###... #.  #.#  #.#  #.#  #.# bix #.#  #.#bibibibi: bi bi- biL bi& bi BbiM bi bi biJ K _Found a parchment of Ozocubu's Armour.biY bi bi bi W  #.#  #:#  #.#  #.#  #.#  #.#   #.#  biY  #...)21   ###     #   #   #    #    #    # bio bi bi1 bi:XIbi]bi`XbiPbbibbicbi}dbiebiebifbigbi'ibiSibiibidkbilbilbimbi?s####.......∩#......:##6.8 (5.##.# #.#bis#.################...............).#################biUtbi1xbi,ybiJ M...........####..... _..∩.#......  #.#.. .biBQ biER +7.8 (1bi[ 8_biy_ _Found a faded altar of an unknown god.  You pick up a parchment of Ozocubu's Armour and begin reading...bi]` +8.8 (2bid &_big I _You add the spell Ozocubu's Armour to your library.bi(bi-)bi~)bi00bi1bi5nbi*6bi< #....... #...∩..∩..♣..♣.................###...........∩.._..∩.#big<#.....#####.......#30..  #.#  bi<R#.#bi<!#..bi=bi/BbiCbiybiybi@}bi}bi~bibinbi♣..ß.......#............# #... #.∩..∩..♣..♣..bi................##. ###.................∩.._..∩..ß##...@.####2##.......#biL###.###.##bi2bi@,#bibibiÊbi3bibi]bibi;nbibiP   biC#∩..♣..ß.......#  #......# bi #.......  bi9#∩..∩..∩..♣..♣..  bi`#....##.  #.bi=......  bi#∩..∩.._..∩..ß#  bi #.@...####4 big ##.......# bi ###.###.#  #.# #  biB #.#  #.#  bic6 #.#  biy #.#   #.#biMbi!bi#bi 3bi# bi bi ,bi ,bid  You encounter a kobold. It is wielding a +0 dagger and quivering stones.biX& bi(    #..[K........   #....   #∩..♣..ß.......#  #...............#   #.......   #∩..∩..∩..♣..♣..  #.............##. biw) #....@........... #∩..∩.._..∩..ß# ######.....#### ##.......# ##.###.#  #.# #K   kobold (missile, asleep) bi)  #.#   #.#   #.#bi) bi6 +5.8 (1bi6 +6.8 (2bi< '_biG # _Found a robe.biM∩.g∩....[∩.[[K ............. ∩..♣..ß.......# #................∩..∩..∩..♣..♣.. ##................∩..∩.._..∩..ß ######.....####bi>g   hobgoblin (asleep)biFS  You encounter a hobgoblin.bibiV+7.8 (1bizbi8 _Found a leather armour and a robe.bi ..............∩.g∩....[∩.[[K ............. ∩..♣..ß.......# #................biϡ ∩..∩@.∩..♣..♣.. ##................∩..∩.._..∩..ß######.....#####......K   kobold (missile, asleep)###.###.#.# #bi KK)((((biL?D....biV@]1--=8biH9_biKD _The kobold throws a stone. The stone hits you.bi M#.............∩.g∩....[∩.[[K ............. ∩..♣..ß.......# #....@...........∩..∩..∩..♣..♣.. ## #................g   hobgoblin (asleep).#bi ggThe hobgoblin shouts!(((bi 0.bi g...K   kobold (missile)bia  The kobold throws a stone. The stone hits you but does no damage.bi/==9bi *L _The hobgoblin leaves your sight.bi$M..ß..♣.....bin\#................∩..∩....[∩.[.gK bi............. ∩..♣..ß.......# bi%#................∩..∩..∩..♣..♣..  #.............##.g   hobgoblin.##.###bi_bi2"((bia((((bi(biB[gbi@.@.bij+...biU0--40biʘbi5n _The kobold throws a stone. The stone closely misses you.biO "########.##....ß..♣.....#.#.............∩..∩....[∩.[[K ...g......... #∩..♣@.ß.......# #................∩..∩..∩..♣..♣..##................∩..∩.._..∩..ß######.....#####......bi ` .K18-------1Kiss of Deathbilb big - _The hobgoblin hits you.bih )You hit the kobold.bivC  You kill the kobold!biX   You barely miss the hobgoblin. The hobgoblin hits you.15------63.0 (1.2 _The hobgoblin hits you but does no damage.bi:  .#.#########.#..ß..♣.....#.............∩..∩....[∩.[[.. #...g@........ ∩..♣..ß.......# .#................∩..∩..∩..♣..♣..###................∩..∩.._..∩..ß######.....###biĭ ~2------4bie 0bi) '_bia . _The hobgoblin hits you.  bi Things that are here:bi3 J _a +0 dagger; a stonebir  You barely miss the hobgoblin. Your touch misses the hobgoblin.bi]s-5.2 (1.2bi-~9_bioW _The hobgoblin closely misses you.biO .You hit the hobgoblin. You touch the hobgoblin.biX(bi-]---136.4Kiss of Deathbidbi+gM _You kill the hobgoblin!biX    #. .#.#  #.bi #.#..  #....ß..♣.....  #...  #...bi   #∩..∩....[∩.[  #..[.  #...@)bi5 .  #∩..♣..ß.......#  #....bi͟ _.#  #.........  #∩..∩..∩..♣..♣..  #......##.  #.........  #∩..∩.._..∩.bic l.ß#   ######.....####bi{ biU [3=-bi7 70bi ._bibidbibi'bi)bi)bi,/,bi2n  You encounter a frilled lizard.bi9  # .# #  #. .#.##  #.########.#...  #....ß..♣.....♣  #.....  #.............$  #∩..∩....[∩.[♣ bi5: #..[..@......l - #....)........  #∩..♣..ß.......#  #.........# #.............bir:/.. #∩..∩..∩..♣..♣.. . l   frilled lizard (asleep) #.......##. #bi:[ #................ #∩..∩.._..∩..ß#bi>s l.8  Found 11 gold pieces.biEMlbiF+9.4 (2biO9_bi^Q8 _The frilled lizard hisses angrily.biF#  # .# # # .# # # #. .#.#### #.########.#....# #....ß..♣.....♣# #.....# #.............$. #∩..∩..@.[∩.[♣  #..[........l. #....).........  #∩..♣..ß.......# #.....# #..............  #∩..∩..bi$ ∩..♣..♣.. .. #...##. ## #................l.bi8 _50.4 (1bivs bit bi{ bi~ e _A frilled lizard is nearby!bi .#  # .# #  #. .#.###  #.########.#....  #....ß..♣.....♣.  #............... biG] #.............$.  #∩..∩..@.[∩l[♣  #..[...........  #....).........  #∩..♣..ß.......#  #...............#  #................  #∩..∩..∩..♣..♣.. biS #.............##.   bibie.#  # .# #  #. .#.### bim #.########.#....  #....ß..♣.....♣.  #...............  #.............$. bi #∩..∩..@.[∩l[♣ bi #..[...........  #....)......... biӒ #∩..♣..ß.......bin #..............bi bi #................ bi0 #∩..∩..∩..♣..♣.. biC #.............##.  biX bi՚bi}bibie _A frilled lizard is nearby!bi@ #. .# #. # .# # #. #. .#.##. #.##.#....#biL #. #....ß..♣.....♣.##. #.....## #...$.##bi #∩..∩...@[∩l[♣  #..[...+# #....).bi c..## #∩..♣..ß.......# # #.......# # #....... #bi #∩..∩..∩..♣..♣.. . #...##. # bi/l.bibie4==1 bi> _bipbibi .##.#..############.#.......ß..♣.....♣............#$  #∩..∩....[l.[♣ ..[....@......+#..)#∩..♣..ß..................#.∩..∩..∩..♣..♣.. ................##. ###...∩..∩.._..∩..ß#bi? M∩lbie bi* &2biS Kiss of Deathbit '_bi  bitp .You hit the frilled lizard. bi|( bit7=3.6 (1.2Kiss of Death bit9_ biيR _You kill the frilled lizard!!bix 3!biA !bif B!bir 5==!biY n!bi" !bi ,!bik !bi k16==!bi+ !bi !biY ,!bi !bi !bi !biW !bi !biC !bi1 !bi O=!biJ !bi !bia K7=!bi !bi !bi3 !biI !bi !bi !bi- !bi !bi !bi !biN !bi h8==!bi !bi8 !bix !bi !big ,!bi^ !bi !bi !biC !bi !biT h9==!bi} !bi- !bi !bi !bi ,!bi3 !bi !bi !bi 3!bi 2=!bi !bi  !bi\ L20=!bi !bi,! ,!bi# !bi' ,!biO* !bi, !biT- !biw/ !bi2 !bi2 !bi 3 a1==!big5 !bi: ,!bih; !bi> !bi> !biA !biZE !biE !biG !biJ !biMK 9=!biP !biT k _You start resting.HP restored.!bi` /-_!bil 085.6 (32.0)!bim k2==-6.6 (33 !bim _!bixv !biDx "biY{3"biY|"bi"biw"biB"biY"biz"biƊ"bi"bib"biʏ:=="bi"bi"bi"bi̖"biә"bi"biʛ"bi)"bi^"bib"biɢ"bi"biy"bi"bi"bi²"biS"bi"biz"bi"biչ"bi"bi]"bi"biڽ"biE"bi"bi"biW"bi"bi"bi,"bi"bi"bi"bi"bi/"bi|"bi<"bi"bi"bi)"bi,"bi"bi,"bi"biT"biB"bi ,"bi "bi,"biK"bi0"bi"bi"bi,"biL""bi&,"bia'"bi)"bi*"bi6,"bi/"biU/"bi1"biv3,"bi6"bi8"bi8"bi:"bi>,"bi?"biB"biC"biE"bi _You now have 40 gold pieces (gained 11).%bin%bi%bi%bi<%bi%bi%bi(,%bi-%bi%bi<%bi%bix%bi%bi%bi%biU%bi%bi%bi%bi%bi"%bi%bi%bi ,%bi%biy%bi,%bi%biV%biU%bi%big%bip%bi!%bi#%bi$%bim%%bi'%bi(*%bih*%bi+%bi,%bi:.%bic.%bi,/%bi-0%bi1%bi1%bi2%bi;J       ...#.#   ..#.# %bi[< ..#.#   ## #.#.#   #. #.#.####   #.########.#....#   #.@..ß..♣.....♣.# 704.6 (12.0) %bi<D #...............#   #...............#  %bi< ##∩..∩....[∩.[♣.#%bi<  #..[...........+ %bi< #....).........# %bi = #∩..♣..ß.......# %bi,= #.........# %biI==  #.................%big=E %bi\>%bisD%biE&biZ&biݖ&bi՗&biV&bi&biæB&bi&biڧ&bi&bi&bi&bi&biѭ&bi       .#.#  &biO ..#.#  ....#.#   #####...##.#.#   #@....# #.#.####7.6 (3.0)&bi(  #.########.#....#  #....ß..♣.....♣.#  #...............#&biL ........# &bi7c#∩..∩....[∩.[♣.#  #..[.....+  #....)..  #∩..♣..ß&bi^"#&bi&bi&bi'biCW'biW'biY'bia'bic'bigB'biUi'bii'bik'bix _Found a stone staircase leading down.'biz'bi~B'bi'bi^'bi'biς'bi:  .'bi"Q . .# 'biK###>#  ....#.# 'bipF ....#.# 'bi ###....#.#  #####.@.##.#.# 'bin13.6 (6 #.....####.#.#### 'bi #.########.#....#  #....ß..♣.....♣.# #....'bi!? #..............'bij".#'biF ##∩..∩....[∩.[♣.# #..[...........+ #....)..'biʊ"'bi'biJ'bin'bil'biݾ'bi'bic'bii'bi'biw'bi'biu'bi'bi'biY'bia'bi'bi1'biG^  #  'bi|.# #. #  .. 'bio.  .# #'bi ####># # ....#.# # #.@..#.# 'bi5#6.6 (3'bi7 ###....#.# #'biM #####...##.#.# #'biq #.....####.#.#### #'bi #.########.#....# # #....ß..♣.....♣.# 'bi # #...............# # #......#'bi ##∩..∩....[∩.[♣.#'bi'bi'bi(bi Q(biG (biG (biH (biWP (biQ (biW (biX (bi'k 7  There is a stone staircase leading down here. _(bik   +....#  #....#  #....#   ....#   ...# #  (bi3l ..#.   #.#.#######  (bi`l   #@..........21.6 (5(bil Y  #.#.#####(bil ##   ####># # #..  (bim  #....#.# #.   #....#.# #.   ###....#.# #.#   (bim ) #####...##.#.# #.#    #.....####.#.#### #.#    #.########.#....# #.. (bio (bit (biav )bi)bi,)bi)bi̼)bi7,)bin)bi|)bi,)bi-)bi%#...  #+#....# #....# #....#  #...@# #  4.6 (3)biY#....#.#  ####.#.#######  #...........  #.#.######## )bi^ ####>#.##.. .. .)biQ ...#)bi^)bi8)bi)biYv )biHx 3)bi ,)bi )bin )biˇ )bi )biS )bi^        #####  #...#  #...#  #...##  +....#  #.@..#7  #....#  #....#   #....# # #....#.#  ####.#.##### #   #........ .   #.#.#####  )bi  ####>#.# )bi, )bi# *biI*biW*bin*bih           ###  #  #30  #...##  +....# *bi #....#  #....#  #....# #....# # #....#.#  ####.#.#####*bi *bi 3*bi_% ,*biO , _You open the door.  Found 14 gold pieces. _     ##### #...#  #...#  .#######...##  ......$@....#4.6 (4  ########....#  #....#  #....#  #....# #  #....#.#  ####.#.#####  #........  #.#.##### _There is an open door here.+bi;3+bi<+bi!C+biC+biMHf _+biH+biJM _You now have 54 gold pieces (gained 14).+biK+biDK+bi7{G      #####  #...#  #...#  ##.#######...##  #....@...'....#9.6 (5  ####....#  #....#  #....#  #....# #  #....#.#  ####.#.#####  #........   #.#.#####+bi4+bi+bi',bi\,bi],bi`,bib,biS ,bi ,bi{ ,bi ,bi ,bi X,bie      ###  #..   #.# #####  #.# #...#,bi   #.# #...#  ##@#######...##43.6 (4  #........'....#  ##########....#   #....#  #....#  #....# #  #....#.# ###.#.###,bin    #...... ,bil' 3-bi*q-biq-biBr-bi{-bi|-bin-biS,-bi-bi,-bi^-bi,-biJ-bi-biЊ-bi-bi-bi)  -biLl    ########## -biu #.@....... 8.6 (5 #.########### -bi #.# #...#  #.# #...#-biÑ ##.#######...## #........'....#-bi  ##########....# #....# #....#-bi-bi-bie.bi.bi.bi.biӯ.bi.bi;.biڣ.bi,.bi.biд.bi,.bi.biX.bi        #### #....52.6 (4 #.####  #.# #...#  #..bir ##. #.. ### .bi.biH.biF.bi.bi=3.bi.bi.bi.bi|.bi\.bi.bi/.bi|.bi,.bi.bin         #### #....#6 #.####. #.# #...# .bi .biF .bi .biZY .biY .biZ .biJc .bi`d .bid .bii .bii ,.bi j .bik .bik .bi6l .biil .bir !  ####  #....# 60  #.####.#  #.# #...# #  #........'....#  ####....#.bi:t < #....# #.  #....# #. .biSx .biz /bi:/bi.;/biC@/biA/bi~ /bi /bi] /bi /biN /biT ,/bi{ /bip  ################## #................# #.##############@# 3.6 (3 #.# #...# #.# /bi! j#.# #...# #.# #.#######...## #.# ........'....# ..# #########....# #### #....# #.###....# #.###....# #.##/biK! /bi! /biK' /bi( 0bi[0bi2\0bi ]0bie0bie0bii0bij0bil0bim,0biXr# ################## #................# #.##############.#.# #...# #.0bi.s# #...# #...## 6 ........'....#..########....#.### #....#. #.## #....# #.## # #.#.####.#.######## #...............0bis0bigt0biw0biy0bi+0bi0bi"0bi0biі0bi0biМ0bi0bii0biž0biפ##################  #................#  #.##############.#  #.# #...# #.#  #.# #...# #.#  ##.#######...####.# 0biQ #........'....#@..#9  ##########....#.### #....#.#. #....#.# #. #....#.# #. #....#.# #. ####.#.#########. 0bib#........ ..... #.#.##### ####0bi0bi20bi߬0bi 0bis0bi0bi0bi0bi;0bi@n0biJ0biO0bi0bil0biR0bi\0bi0bi$0bi'#.##############.##.# #...# #.#.# #...# #.##.#######...####0bi#........'....#..  ##########....#.## #....#.# #. #....#.# #.0bi@ ## #.73.6 (40biva) +0 hand axeCast: Kiss of Death0bi#.#####>#.#0biƸ#....#....#.##.####....#.#0biL#.#..###....#.##.#.÷0bi 0bi,0biI1bium31bim1bi|v1biyw1bi{n1bi|1biۀX1bi##.#...####.# #........'....#...# ##########....#.###  #....#.# #.# #....#.# #.# #....#.# #.##....#.# #.#####.#.######## ####.# #...@....... .....6.6 (3 #.#.######## ####.1bi]####>#.# #....#....#.# #.#####....#.# #.#..###....#.# #.#.÷ #####...##.#.# #.#... #.....####.#.#####.##'# #.########.#....##..#.. 1bi1bi1bi2biI2bi2bi,2bin2bi<2bi2biQ2bi2bi2bi^2bi2bi2biV2bi2bi2bi2bi3###...####.# ....'....#...# ....#.### #.##.#....#.# #.##.##.#....#.# 2bi#.##.##.#....#.# #.##.##.#....#.# #.##.##.####.#.#######.##....2bi#...........81.6 (5#.#.#####2bi(##.....2biiU####>#.# #.....#....#.# #.######...#....#.# #.#...###....#.# #.#.÷..#.. 2bi###...##.#.# #.#....##'# ....####.#.#### #.##'###... 2bi]########.#....# #..#...'.2bi{2bi2bi2bi0I2bi:2bi8;2bi@2biB2biFC2biC2biD2biE2biF2biG2bi$I2bipJ2bidK2biK2biL2biT...####.# #...# ....#.### #.##... . 2biT....#.# #.##.##..##.# ....#.# #.##.##..#.. ....#.# #.##.##..#..# ....#.# #.##.##..#.. ###.#.#####.##.......###.....62biT#.#.#####..... ###>#.# #..... ....#.# #.######...##### 2bi=U....#.# #.#....#...#. ....#.# #.#.÷..#...#.< .##.#.# #.#....##'##.... ###.#.#### #.##'###...##'##.#....# #..#...'...+.2bizU2biV2bi"\2bi]2bi I2bi 2biz 2bir 2bi; 2biN ##.# # ...### #.##.##... .. # #.##.##..##.## # #.##.##..#.... # #.##.##..#..## . .# #.##.##..#... .#####.##.......######. ...91 .#####..... .# #...........# #.######...######... .# #.#....#...#.# .# #.#.÷..#...#.<..#...# #.#....##'##....##'## 2biL .#### #.##'###...##'###... ....# #..#...'...+....'...'2bi 2bij 3bi3bi3bi3biX3bin3bi 3bi 3bi 3bir _Found a scroll labelled YLLALUTUPE.3bir3bi3bix* ####....)...#..#........# ##.##........#  #.##.....?..#  #.##........# ##.##[.......# ..# #........# ### #@##.##... .. 7.6 (6 #.##.##..##.##  #.##.##..#....  #.##.##..#..## . #.##.##..#... .##############.##.......######. .................................###########................. .# ..................3biI3bi8Z6 _Found a robe and a quarterstaff.4bi;4biՐ4bi^4bi4bi|4bi4bij,4bi3,4bi4bi4bi4bi 4bi}4biȱ4bi44bi4bi.4bi #........# ####### #....)...# ......# #........# #####.# #........# 4bi.# #.# #.....?..# .# #.# #........#####.# #[.......#.#...##.@......# 801.6 (4.#.########.##.##... .. .4bi`.#.# #.##.##..##.## .#.# #.##.##..#.....#.#4bi/ #.##.##..#..##.#.# #.##.##..#... #.#.###############.###### #................. #.#.###############4bi!4bi4bi4bi I4bi\ 4bi  You encounter a kobold. It is wielding a +0 short sword and quivering stones.4bi #####+##.K  #........# ###### #....)...# .....# #.# ####.# 4biG Y#........# # #.# #.....?..# # #.# #..# ####.# #[.@.....# 4bip #...# #........# 4bi #.########.##.##... .. 4bi #.# #.##.##..##.###.# 4bi #.##.##..#....#.# #.##.##..#..##4bi K   kobold (missile, asleep) .#.# #.##.##..#... 4bi. m.#.###############.####### ...................4biO !4bi T.K04bir NK)4bi4 4==2.6 (14bi 4bi7 ( _The kobold shouts!5bi ########+##..  #.......K# ##### #....)...# ....# #.5bi8# ##.# #........#  #.# #.....?..#  #.# #..# 5bi###.# #[.......# #...# #........# #.########.##.##... .. #.# #.##.##..##.## #.# 5biY#.##.##..#.... #.# #.##.##..#..## #.# #.##.##..#... 5bi,F#.###############.########5biG.K5bi5bi/--35bi5bi5bi_  ########+##..  #........# #### #....)..K# ...# #.# 5bi` ##.# #........#  #.# #....@?..#  #.# #..# #.# #[# ...# #........# .########.##.##... .. .# #.##.##..##.## .# #.##.##..#.... . .# 5bia #.##.##..#..## . .# #.##.##..#... .5bic K.K5bil 5bim A--45bit 5biWv 6bi#### #####+##.. #.#  #....)...# # #......K.# .# #.# #.# #.....@..# #.# 6biW#.# .# #[.# # #.##.##..##.## . # #.##.##..#.... . # #.##.##..#..## .# # #.##.##..#... .6bi#6bi 6bi 1(6bi .6bih .=56biՙ 6bi P _The kobold throws a stone. The stone hits you but does no damage.6bi[ _You see here a scroll labelled YLLALUTUPE.8bi\K.K8bi58biC-6Kiss of Death8bi(8bi6l _c - 2 scrolls labelled YLLALUTUPE (gained 1)9bi"  You hit the kobold.9biҚ  The kobold is moderately wounded.9bis9bi^0---=7.8 (1.29biȢ9bi@ _The kobold hits you with a +0 short sword.9biS  You hit the kobold but do no damage.9biV   The kobold is moderately wounded.9biB (9.09bi9bi@ _The kobold hits you but does no damage. x2;bi  You closely miss the kobold. Your touch misses the kobold.;bi .10.1 (1.1;biS ;bi S _The kobold barely misses you.=bi8 )=bi`0You hit the kobold.=bi+R=bi&m201.3 (1.2Kiss of Death=bi =bi2J _You kill the kobold!>biq M #######+##.. #..... ##) ... #.##[.......##.##.#>bit >biu n1=---20>bi{ >bi~ $  Things that are here:>biɀ P _a +0 short sword; 3 stones@bi} @bi @bi @bi@bi@bi$ _@bi,@bi,@big @bid&D  You see here a +0 quarterstaff.@bi(@bi) _@bi*@biS-@bi/@bi/b2===@bim1@biA4D _You open the door. HP restored.@bi6@bi6@bi(8@biA ###  ...  #.# # #.# ###.# #####@##....#-7.3 (5 #........#### #....)...# ...# #....# ##.# #)..#  #.# #........#  #.##........##.#@biA#[.......# ...##........#@biFB@bihH@biJQ _There is an open door here.AbiAbiNAbiAbiAbi*Abid: _Abi_Abi,Abi AbiEAbiAbi:==AbiAbiAbiQAbiAbiAbiAbiAbimAbiDAbi ### ... #.# # #.#####.# #####'##.@..# 22#........####  Abib#....)...#  #........# #.....)..# #........# Abi#........# #[.......#Abi AbiAbiBbiM3BbiSBbiWBbiY,Bbio]BBbi^Bbiy^Bbid###### #.#... ..##.# #.# #.#####.# #####'##...@# 4.3 (2#........#### #....)...# #........##.....)..##........##........##[.......# BbixeBbijBbikCbi\Cbi>]CbidCbimCbiMoCbitBCbivCbi>vCbi7wCbiCyCbizCbi+{Cbi |Cbi}Cbi CbiNCbi CbiX ###CbiO########.# #......@.#8.3 (4 ##.#####.# #.#####.#Cbiۈ #####'##....# #........#### #....Cbi`)...#  #.# #)..#  #.#CbiSCbiCbiCbi$ Cbi Cbi< Cbi Cbi\ CbiP# XCbi# Cbi{$ Cbi% Cbi ' Cbi[' Cbiz( Cbi8* Cbi+ ,Cbi)- Cbi. Cbi<0 ,Cbiv1 Cbi2 Cbi4 ,Cbi4 Cbi:  ### ########.# #@.......#34.3 (6 ##.#####.# #.#####.#CbiJ; ~ #####'##....# #........#### ##### #....)...# ....# #........# Cbi; ###.# #.....)..#  #.# #........#Cbi[< Cbi@ CbiA Dbi3DbiDbiDbiDbi'BDbiDbi5DbiDbiDbiDbiDbiDbi@  There is an open door here.Dbi\Dbi _DbiDbifDbi ,Dbi7 DbiD  You see here a +0 quarterstaff.DbiDbi" _Dbi;DbiDbiDbi,DbiDbiDbiDbiDbiDbi %, #........#  ##.#####.#  #.#####.#  #####'##....# #........#### ####Dbi%B#....)...# ...##........# ##.##.....)..#  #.##....@...# 42.3 (8  #.##........# ##.##[.......# ...##........# Dbi%-.########.##.##... .. .#  #.##.##..##.##Dbi+& .#  #.##.##..#.... .DbiZ&  .#  #.##.##..#..## .  Dbi&_.#  #.##.##..#... .Dbi&E Dbi'Dbi,Dbi.EbiEbi|EbiEbiۢEbi&Ebi}Ebi,Ebi],Ebi EbiEbi2,EbiEbi"Ebi3EbiEbiȴEbiEbi",Ebi7Ebi4##....)...# ##........# ##.....)..# ##........# ##........#  #[.......# # #........# Ebia #####.##.##... .. #.##@##..##.## .7.3 (5 #.##.##..#.... .. #.##.##..#..## .### #.##.##..#... ... #############.##.......######.### ................................. #############.................### #...................... #.######...######...####Ebi)Ebi!Ebi|Fbi8FbiʦFbiwFbiFbicFbiFbi,FbiFbixFbi%FbiFbiFbi<FbiFbi2FbiSFbiFbiDFbiFbiFbiFbiFbitFbiPFbiFbiFbiFbiFbiFbi0FbiFbiFbiFbiFbiFbim,Fbi6Fbi #....)...#  #........#  #.....)..#  #........#  #........#  #[.......#  #........##########.  #####.##.##......... #.##.##.@##.## . 56.3 (9#.##.##..#.... .. #.##.##..#..## .### #.##.##..#....Fbi7.##.......######.####.. ......#####.........#.######...######...######..FbiFbiFbiFbi 3FbiN Fbi Fbi Fbi Fbi #........#####....)...# #........# #.....)..# #..Fbi # #........# #[.# #........###############.##.##...@....... 8.3 (2#.##.##..##.###.... Fbi[ #.##.##..#.... .. #.##.##..#..### .### Fbi #.##.##..#.... ... #######.##.......######.#### # ..................Fbi x.. . #######.................#########...........................Fbi Fbi FbiR Fbi GbiNGbiGbiVGbiGbiGbiGbiGbiDGbiGbiGbiJGbid%  GbiDYou encounter a hobgoblin.Gbi.......#### ...)...# .# .......# .# # ....)..# g# .# .......# .##.### .......# .#..... .......# ....# GbiZ.......##########....# ###.##.##......# #.##.##..##.###....# #.##.##..#.... ....# #.##.##..#..###.#.####.##.##..#.... ......##.......######.#### ## g   hobgoblin (asleep) .##Gbiv....########.. ....GbiY.g61.3 (3Gbi#MgGbi5===2.3 (4GbiGbi+ _The hobgoblin shouts!GbimM#### )...# #.# # #.# # )..# #.# .# # #g##.### # #.#..... Gbi1N# #....# #....# .##.##........@...#  #.##.##..##.###....#  #.##.##..#....#....#  #.##.##..#..###  #.##.##..#....#......##.######.#### ## GbiN..#.. . .GbiPD.gGbiWGbiX5---3.3 (1Gbi^Gbi=`Gbi##'##........####) . ) .# .##.####g#...... ......########## #.......##.##..#....###.#.###  #.##.##..#....#..... ##.########.###### ....... .## ##########...gGbi1GbiFB---4GbiKiss of DeathGbiGbiHbid .  You hit the hobgoblin. You touch the hobgoblin.HbiRHbit7=5.5 (1.2Kiss of DeathHbiHbiR Hbiv?_You kill the hobgoblin!Hbi> HbiwB HbiC ,HbiD ,Hbi"J  ## ########. #........# ##.#####.#  #.#####.### ##'##....#. ### )# HbiJ  #@# #-70.5 (5.0 ...)..# #.# .# ......# #.##.#### ......# #.#...... ......# #....# ......##########....#HbiJ ##............#  #.##.##..##.###....#  #.##.##..#....#....#HbiK 8-HbiP Hbi}Q IbiIbiIbiIbi G IIbiN Ibi P IbiwP IbiCU IbiV Ibi_W IbiZ  You encounter a kobold. It is wielding a +0 club.Ibi^_ Q Ibi_ ### #######.# ........# #.#####.# #.#####.# ########## Ibi` #'##....# #.@......K..#### #.########)...# #.# # #.# #)..# Ibi@` #.# .## #.##.####Ibir` 6K   kobold (asleep) .....# #.#...... .....# #....# Ibi` :.....#########Ibig EK.3.5 (3Ibii MKIbij 4==4.5 (4Ibi=o Ibir ( _The kobold shouts!Jbi?Jbi#@JbiEJbiGJbi### .# # .#####.# .#####.# # '##....# #..@....K.#### #.# )...# #.# # #.# #)..# #.# .## #.##.#### # #.# #....# K.--5.5 (1Jbi& ### .# # #####.# #####.# # ##....# #...@..K.Jbi 8#### #.# ...# #.# # #.##.#### Jbi /K.Jbi JbiF A--6Jbi Jbi Jbi ### .# # .# .# #....# #....@K.#### #.## #.# # #.##.#### Jbi JbiB a18-----=7Jbi Kiss of DeathJbi Jbi 9 _The kobold hits you with a +0 club.Kbiʂ )You completely miss the kobold. You touch the kobold.Kbih(KbiËm318.6 (1.1Kiss of DeathKbiNKbifJ _You kill the kobold!Kbi~8### Kbi*.# # .# .# # ....# #.....@.Kbi#### #.#.# Kbi83#.# Kbi\KbiKbiKbi4-90KbiKbi$  Things that are here:Kbip _a +0 club; a kobold corpseKbi5 ### .# # .# .# ## #.....)# #### #.#.# # #.# -80 _Kbi6 Lbi O7 ### LbiOl.# # .# .# # # #.....).# LbiaP #.#.#  #.#      LbiP LbiWVLbiWb9=----1Lbi\Lbi^Lbi,?> .# # .# .# # # #.....).#  #.#.# #.# Lbi?LbiDLbiD&2LbiGLbiHLbiK # # # # # # #.....).#  #.#LbiL.# #.# LbiNQLbiFR&3Lbi.VLbiWLbiY  #  #.....).#  #.#.# #.# # Lbi_ LbiO` &4LbiId Lbif Lbi+ # #.....).# #.#.# #.# .# #.# # .##.# .# .##.##.#### .##.#...... .##....# Lbi 3## Lbi Lbi B=5Lbi7 Lbi Mbi> 3Mbi) MbiĈ Mbii Mbi 20=Mbi MbiΑ Mbi Mbi Mbi Mbi Mbi2 Mbi Mbiؖ Mbi Mbia h1==Mbiט Mbi8 Mbi ,Mbi Mbis Mbiޞ ,Mbid Mbi ################.....).......##.###########.##.##.##.# ##.##.# .# # #.##.##..#.# #.#.....# 92.6 (7#....Mbi¦ .### ####....# #. ........# # .###....# ...#....# .###.#.### ...#.....#.#### ##MbiX Mbi Mbi NbisNbi`t3Nbi~NbiNbitXNbii2===NbiNbi NbiNbiՉNbiʊNbi8## ###### # #.....).......# # #.####.# #.# ..#.# #.# # #.#.# #.# .# #.#.# #.##.######.#.# #.#Nbi%...#5.6 (3 #....######.######....# #.#...# #.#.###....# #.##....#....# #.#Nbih ..###.#.### #.##....#..... ..# ...######.#### ##Nbi]NbiRNbiNbi= Nbi Nbie Nbi NbiC Nbi Nbi nNbi Nbi NbiU :==Nbi= Nbi Nbi Nbi Nbi Nbi+ I##.# ###.# #### ....# #.....).......# .#### #.###########.# .# #.# ..#.# Nbi ,.# #.# # #.#.# .# #.##.# #.#.# .# #.##.######.#.# .# #.#....#9.6 (4 .# #....######.### .####....# #.# .##Nbi E......# #.#.##.###....# #.##..#....#....# #.##..#..###.#.### #.#Nbi9 #..#....#..... ..# .......######.#### ##Nbi Nbi8 Nbi Obi+3ObiObi ObiW"Obi&BObi_'Obi'Obi(Obi/s##.###.# ## ##....# #.....).......# ...#### #.###########.# ...# #.##.. ..#.# ...#Obi/h #.##.# #.#.# )..# #.##.# #.#.# ...# #.##.######.#.# ...# #.#.@.........#901.6 (2..#Obio0c #....######.### ...###....# #.# ##.##............# #.# ##.##..##.###....# #.# ##.##..#....#....# #.# ##.##..#..###.#.### #.# ##.##..#....#..... ..# ##.......######.#### ##ObiZ1Obi5Obi'7PbiUPbiVPbi>WPbi]`PbiaPbigPbihPbiiPbijPbijPbip....#### #.###########.# )...# #.##.. ..#.# ....# #.##.# #.#.# .)..# #.##.# #.#.#.#PbiFq #.##.######.#.#.# #.#...........# ....# #....######.###.##########....# #.# ##.##..........@.# #.# 4.6 (3Pbiq{##.##..##.###....# #.# ##.##..#....#....# #.# .##.##..#..###.#.##Pbiq# #.# .##.##..#....#..... ..# .##.......######.#### ## Pbiq..................... .## .................########.. ...  Pbir................... ... Pbi-sPbiXxPbiiyPbiL 3Pbi Pbi Pbi Pbi  Pbi@ Pbi Pbij Pbi  Pbi Pbi  ,Pbi Pbi%  .. .#.#..............######.## ....##########... ##.##............# #.# ##.##..##.###....# #.# ##.##..#....#....# #.# ##.##..#..###.#.########....#..@.......8.6 (4......######.####### ## ..................... .## .................########.. ... .......................... ... ####...######...######...######..#...#....#...#....#...#....#.. ÷..#...#.<..#...#..÷.#...#..>.###'##....##'##....##'##....#Pbi& Pbi+ Pbi- Qbi4Qbi4Qbi5Qbi<Qbi=Qbi,BQbi_CQbiD,Qbi#EQbiiFQbiGQbi}GQbiGQbiHQbibIQbiIQbiJQbimKQbiKQbiRLQbiLQbiRx #.##.######.#.#  #.#...........#  #....######.### ########....# #.# .....# #.# .##.###....# #.# .#....#....# #.# .#..###.#.#######.# .#....#........@..# 14.6 (6QbiS...######.##########  .## ########.. ...#....... ...# .######...######...######..##....#...#....#...#....#..# .#.<..#...#..÷.#...#..>.#..# ##....##'##....##'##....#..#QbiCTQbiYQbiyZRbi8RbiRbiRbiNRbiRbi8 Rbi!Rbi"Rbi"Rbi#Rbi$Rbi~%Rbi%RbiX&Rbi'RbiW(Rbi(Rbi-)RbiI/#.##### #.##.. ..#.# #.##.# #.#.#  #.##.# #.# Rbi/\#.##.######.# #.#.......... #....######.### ######....# #.# Rbi/X........# #@# 9.6 (5 ##.###....# #.# #....#....# #.# Rbi0#..###.#.#######.# #....#...#.######.#########RbiF0#............ .##........########.. ...# Rbio0g.................. ..#Rbi2RbiD?Rbi?Rbi% Rbi 3Rbi Rbi Rbi Rbi{ Rbi! Rbih Rbi Rbi9 Rbi ,RbiI Rbi h############### Rbib #.....).......# #.###########.# #.##.. ..#.# #.##.# #.#.# Rbi #.##.# #.#.#  #.##.######.  #.#..........23.6 (4  #....######.#####....# #.# Rbi 7........# #.# .###....# #.#.#....# #.####.#.#######.Rbi, ##...........# ######.##########Rbi Rbi  Rbi SbiQSbihSbiSbi!Sbi"Sbi 8JSbiL?XSbijSbijSbik,SbiclSbiv|.....##.##.######.#.# .....# #.#...........# .....# #....######.### ....#....# #.# #.#..........# #.# Sbiw#.##.##..##.###....# #.# #.##.##..#....#....# #.# #.##.##..#..###.#.#######.# #.##.##..#....#.@.........#38.6 (15.0) #.##.......######.########## ...................... .## #..........########.. .. ........................... .. #####...######...######...######.  ....#...#....#...#....#...#....#.  .÷..#...#.<..#...#..÷.#...#..>.#.  ....##'##....##'##....##'##....#. SbixSbiV}Sbi~Ubi 3Ubis Ubi Ubi Ubi nUbi Ubi Ubi Ubi Ubi Ubi/ Ubie ,UbiP ,Ubi ,Ubie Ubi Ubi Ubii UbiJ Ubi Ubi ,Ubi9 #### ################### ##.....).......# #### #.###########.# ..# #.##.. ..#.# ..# #.##.# #.#.# ..# #.##.# #.#.# ..# #.##.######.#.# ..# #.#.# 45.6 (7.0) ..# #....######.### ##########....# #.# ##............# #.# #.##..##.###....# #.#.##..#....#....# #.# #.##..#..###.#.biY 5m#######.# #.##..#....#...........# #.......######.##########Vbit _Found a dark potion.Vbiw3  #######.#....# #####.# #####.# ############### Vbix~##....# #.....).......#.#### #.#####.#.# #.##@...!...#.#9.6 (4.# #.##.######.#.# )..# #.##.# #.#.# Vbix...# #.##.######.#.# ...# #.#...........# ...# #....######.### ...##########....# Vbiy #.# ##.##............# #.# ##.##..##.###....# #.VbiHzVbiӀVbiWbi3Wbi{Wbi,WbiWbi!BWbi"Wbi #WbiQ$Wbi &Wbi'Wbi:(Wbi})Wbi*Wbi,Wbi,Wbi-Wbi0Wbi$1Wbi1Wbi7 ### .# # .# .# #### ..# #.....).......# WbiU8### #.#####.#  #.##....@...#.# 54.6 (5 #.##.######.#.#  Wbi8#.##.# #.#.#  #.##.# #.#...Wbi8 #....# ###....#....#Wbi8, Wbi5:Wbi>Wbi!A] _j - 2 dark potions (gained 1)Wbi IWbiy Wbiԕ Wbi< Wbi` XWbiۚ Wbi Wbiʝ Wbi Wbi WbiU WbiF Wbi Wbi Wbi Wbi ,Wbi Wbi Wbi Wbi Wbi Wbi Wbi" Wbiv Wbie WbiT Wbi Wbi Wbiδ WbiK Wbiv Wbi Wbi WbiF Wbi Wbi Wbi Wbiݽ WbiȾ Wbi Wbi Wbi .)...##.##........#.# .....##.##.######.#.# ..)..##.##.# #.#.#...##.##.######.#.# Wbi .....##.#...........# .....# #....######.###...##########....# #.# #.##.##............# #.# #.##.##..##.###.@..# #.#65.6 (1WbiZ S1.0) #.##.##..#....#....# #.# #.##.##..#..###.#.#######.# #.##.##..#....#......Wbi .....# #.##.......######.########## ...................... .##Wbi  #.................########.. ..  .Wbi .............. ..  #####...######...######...######. 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Found a scroll labelled TESYOT CUSAFY. _There is a stone staircase leading up here.biޱ  # #.### .#.# ... #.# #.### #@<.# #.#....# #...#### #.... #.#..# #....# ####.# bil @ .#biv bi 42.2 (1.0 _biJ bi bi +3.2 (2bi bi c _k - a scroll labelled TESYOT CUSAFYbiA bi bis biT big biW |  There is a stone staircase leading up here.bi biq  _bi bi\ ##.###.#.# ... #.# bi #.###.<.##.##.#@...#5#...#### #.... bi q#.#..#bi #....#####.# .# bi8 biQ biv bi bibi.bibiۓbiǕbi/bi# .##.### .#.#.# .#... .##.# .##.### .##.<.##.# bi9$#.#..@.# 7#...#### #.... #.#..##....#####.#.#.#biNbibiPbibibibiebibiMBbibi_bidbibiM,bibi@ ...  #.# # #.# #.### #.# .#.# #.# ... #.# bi.#.# #.# #.####@# 90.2 (3#.<.##.# #.#....##...#####....#.#.biVT.##....#bi}D####.#.#bibiMbi#bibibibibibimbibiHnbiF... ...# biO#.###.... 2.2 (2# ####.<.##.##.#....##bibiWbi>bibibibi;bi=,binbi.................... ...# #.###4.bi0... #.# #.##.####.#bibi^ bibiIbibibibiW,bibiʺbilbi*#>......#.##................##.......##.......#.##.......... #.......... 6# #.###.#.# #.#... #.#..#bi#bibi; _Found a stone staircase leading down.bi# #.# #>#.##... .# #.#  ##.# #.#.@........ ###.##.##.bi # #.##.### #.##.# #.# ... #.# #.# #.# #.####.# #.<.##.#bi^7.2 (1bi 4bil bi= bic3bicbinebiygbi5kBbikbikbixlbiJmbinbinbiSobi%pbi]qbiqbiqbirbisbiGtbitbiKubivbivbi/wbiwbi#ybiVybiybizbi|bi9|bi}|bi}bi~bi~bibiBbibiڂbi)bi\biĄbibibi&bibi{P  There is a stone staircase leading up here.biɋbi= _bibibi,bibi/bibiВbiCbi^P#.......# #.......#.# #.......... #.......... ###.##.##.# #.##.### #.# #.#.## #.# #..@.# #.# 2125.0)###.## #.#  #.####.# #.<.##.# #.#....# #...#### #.... #.#..# #....#bibibibi bi biX bi bi biv bi nbi  #.......##.# #.......#.##.# #..#.# #..#.# ###.##.##.bi ` #.# #.# #.### #.# #.#.## #.# #@...# #.#4.2 (2.0) ###.## #.# #.####.# #.<.##.# #.#....# #...#### #.... #.#..#  #....#bi;bibi!bibiMXbi biKbibibi,bibibifbibi&bi%bibibi3bi  ## ## #>#. #. .## .#. ........# biw... #.......# #.......#.# #..........# #..........9.2 (5.# ###.##.##.#.# bicQ#.### #.#.## ##....# #.###.## #.##biD##.#<.##.#biYbibi bi7 _bi bi } # ## ## #>.#. .###..#.#.... #...## #.#21.2 (2..........#..........#.# ###.##.##.#.# #.#...bi +###bi bi bio bi #.......# ##### #>......#. #...###.........#.#...........# #..@# #.# ##.## #.#.# #.# #. #.# #.........#.# ###.##.##.#.# #.##.### #.##.#.## #.##....# #.#biGbi+2.2 (1bibi=bi, bi bi bi biWbiݒ3bibibinbibi$bi5biqbiԝbi3 ###  #.......# ##### #>......#. #...### #.#..@........# 5.2 (3#...###.......# ##.## #.......#.# #.# #..........#.# #..........bi.`#.# ###.##.##.#.# #.##.### #.##.#.## #.#bi{bifbiާbiKP biP biOQ bi'S biY XbiZ bi[ bi[ bia +##.###.####.......# ##### #>......#. #...###.. #.#..# 7.2 (2#...###.......# ##.## #.......#.# #.# #..........#.# #..........bioa #.# ###.##.##.#.# #.# .##.### #.# # bia bi9f big bir###..# ##.#######.......# ##### #>#.#...###... #.#.....# #...###.# ##.## #.#.#bi~}#.# #... #.# #..#.# ###.##.###.# #.# .##.### #.# ##.#.## #.##....# #.#bibi+8.2 (1bibibi_bibiBbi&biZbi8bibibi8bibidbibibibiDbibibibi=biz #########  ..#  bi##@######33.2 (5 #.. bi'##### #>......#. #...###..biH#.#...........#...###.....big..###.## #.......#.# #..........biL# #..........biGbiSbibia_bicbigt _Found a stone staircase leading up.bihbiai3bijbi_lbilbimbiq8############..<....@...# 6.2 (3##########.###### bi rP#.......# ##### #>......#. #...###......... #.#...........#. #...###.......#bi$ra ##.## #.......#.# bi;rN #.# #biQr!...bisbivbiKxbil Ibid bi bi bi bie bi bi[ % ### #...<.@......#9 #.###.###### #.......#  ##### #>......#. biܫ  #...###...  #.#...#.  #...###.......#  ##.## #.......#.#  #.# #...biC bi biر bimF  There is a stone staircase leading up here. _biYJE #### #.@.<........#43.2 (4 #.####.#######. #.......#.. ##### #>......#### #...###........ #.#....#  #...###.......#  ##.## #.......#  #.# #.. biKbi\Lbix 3bi  bi bi biP bi$ ,bi bi u _Found a scroll labelled ZICREA OSEINO.bi! 3bi bi ###############...<........##.##########.#####...####.# #...........?..@# ##### #>......7##.###### #...###....... #.#...bip C. #...###. ##.## # #.# #. #.# #.bi  #.# ###.## #.# #.# .#bi bi! biQ# bip0bij1bi6bi;bi,f bif bi5g bii biFl bi#p BbiMq ,bir bits biu biu bi[v biy biy biDz bi;  ### #...<........###### #.###....####.# #...@...# ##### #>51###.###### #...#### #.# #...### ##.## # #.# # #.# # #.# # #.# #bi bi bi? o _d - 3 scrolls labelled ZICREA OSEINO (gained 1)bibirbibig"bif$bi))Xbi)bi)bi*bi+bi,biD,bi/       #   #...<.......  ##### #.#  biW0...####.# #  #...# ##### #>4.2 (3  .######.###### #...###  bi0 #.# #.#  #.# #...###  #.# ##.## #  ..# #.# #.  bi1..# #.# #.  ..# #.# ##   #.#bi!2bi6bi7biI bi bi bi biy bi nbi biŧ biè bi bih bi         #...< ### #.  #...####.#   #...# #####7  #.######.###### #...# biʮ  #.# #.#  #.# #...#  #.# ##.##  ..# #.#  ..# #.#  ..# #.#   #.#bi bi bi bipbibibiȉbi4Xbibibibibi,bibi+        #...<biv4  ### #.  #...####.#  #...# 60biȘ  #.######.###### #. #.# #.# # #.# #.# #. bi#.# #.#  #.. ..# #bi1  ### ..# #   ..# #bio   # biKbiabibi# bi^$ bi% bi' biB) bi- bi. big0 bi0 bi)1 biQ6         #### #...bi7   ############# #.##  #.@...####.# 3  #.##.............#   #. #.######.######   #. #.# #.#  #. #.# #.#  #. #.# #.#bip7 r  #. #.. ..#  #. ### ..# ..#bi8 bid< bi;> biGIbiGbiIbiaMnbiN,biPbi5Q,biTc    ### #..  ############# #.  #...........####.#  #.##.............biUp  #@##.######.######6  #.##.# #.#   #.##.# #.#   #.##.# #.#  #.##.. ..#  #.#### ..#  #.# ..#  #.# biiVbiYbi\bi#3 biy3 3bi4 bi5 bi8 bi; U####..############# #.#...........####.#.##............##.######.###### #.#  #.# 8.2 (2. .#.# bin; q #..bi; bi> bi@ bi!############# #.##...........####.#.##.............#.##..#######.# #.# .##.# #.#  #.# . .## .71.2 (3 . ###bibibibiZbibibibiJbibiK7.##..#######.# #.# # #.#  #.# . .## . .  4....... ########bibibikbipbi b #.# . .##.# . .#######.......######## bi bi +5.2 (1bib bi biIbi"bibilbibiBbi-bibi #.##.# #.# #. #.##.# #.# #. #.##.# #.# ## #.##.. ..# # #.#### ..# # #.# ..# # #.# # #.########..# #...#8.2 (3 ###.# #biAbibibi3bi bi> bibiXbibikbibi bicbibix #.##.# #.# #.#. #.##.# #.# #...# #.##.# #.# ##.bi #.##.. ..# #.#  #.#### ..# #.#  #.# ..# #.# bit #.# ##.#  #.########..# #.# #...# #.#.81 ###.## #... ###. #. #.bi #.  #.  #.  #. bibi#bi &bibiebi˲bibiݶbiObibir,bi׼bibibibibibi%bi[bibibibi,bibibibi%bibibibi4bibibi"bibi(bibibibibibibiUbibibibijbibibi9,bibibibi2bibibibibibibi)bi{bimbibbibibibibiTbibibibibi~bipbi`bibibibiBbibiM,bibiJ _Found a stone staircase leading down.bibi bixbixbibibiVbiL #...<  ############# #.####  #...........####.#   #.##.............# ###  #.##.######.###### #..  #.##.# #.# #.#bi"  #.##.# #.# #..  #.##.######.# ##.  #.##.@.>....# 305.2 (24.0)  #.########..# #  #.#..#   #.##  #.########..#  #...........#  ##########.## # bibi_bibiHM biM biQ bipS bimIbiobi$qbi'tBbintbitbiubiwR  There is a stone staircase leading down here.bilybiy _biTzbi{bi},bix}biV #...<.... ############# #.#### #...........####.# # #.##.....# ##### bi` #.##.######.###### #...### #.##.# #.# #.#.... #.##.# #.# #...###biȂ #.##.######.# ##.## # #.##...>.@..# #.# #9.2 (bi8n4.0) #.########..# #.# # #.# ..# #.# # #.# ..# #.# #.########..# #.###bi^ #...........# #.#.##  ####bi.## #....#  .####.##  biԃS#.## bi~bibibirt bit bit biEv bilw bi{ bid~ bi  #.##.............# ##### #> #.##..###### #...###. #.##.# #.# #.#..... #.##.# #.# #...###.bi  #.##.######.# ##.## #. #.##...>....#  # #.########..# # #. #.# #..# .# # #.# #@.# #.# bi4 13 #.########..# #.###  #...........# #.#.##  ##########.## #.biՂ h...# #.# ###. #.#  #.# #.#  #.< #.#  #.#.. #...bi bij biU bikNbiNbiObi9RbiSSbiXbi+YbiZ,bi[bi_\bi]bi^bim^bid######.# ##.## #...>....# #.# ######. #.# # #. #.# ## #. #.# ######## ..........#.## #########.##...#  # ##.##7bid_ #.#  #.### #.#  #.<.# #.#  #.#.. #...#....##.. .###.bipebifibi2kbiQIbiRbiTbiWnbi5XbiYbiZ,bi<[bi/\bik]bi]bi]bi2c #. #.# ######..### ..........#.## #########.##...#  # ##.## #.#  #.###bi7d #.#  #.<.# #.#  #.#.. #...#21#....a) +0 hand axe#.###Cast: Kiss of Death  .  .   bidbihbijbiZ3bio[bi$^bi_bicnbi`dbiebikBbidn  #.########..# #.###  #...........# #.#.#  ##########.## #....  #.# ###.#  #.# #.#  #.# #.<  #.#bi^o # ######.#  #...@..# #..4.2 (3  #.###### #.#     ###     biobipbitbiXwbi?bibibibiQbiwbibibi1 bi biJ biˮ bi biٴ biW bi. biz bi bi bi bi5 ,biJ g  #...........# #.  ##########.## #.  #.# ##  #.#   #.#   #.#  bi ######.#   #......#   #@###### 8.2 (4  #.# bi  #.#  #.# bi #.# #.# biC #.# #.# biL bi bi bi\ bi bi ,bi bi bi bi/ bi bi} bi bi bi $ bi P_Found a scroll labelled OPROBOU SOLO.bi bi#! bi! bi# biN% bi% bip& bi*  #.#   #.#  #####bi* @ #.....#.######.# .# #  bi + =32?bi+ bi. bi/ biǰ bi9 Xbi ,bi bid Bbi bi #.######.# .# #  6?.bi bi% bi biiP ......biQobiFp+7.2 (1bitbi{biU|+8.2 (2bi bi!b _l - a scroll labelled OPROBOU SOLObiA bi ubi Bbi ,bi, W...41.2 (3###bi!#bi$3bi'bi,nbiB-,bi 4....?..######## _Found a scroll labelled MUIJYE VANE.biHIbi1Xbi],bib #.#  #.#  #.#  #.#  #.#  #.#  #.#  #.######### #..@..?....7 ###########  biebi/hbi-Ibibinbi,biz #.#  #.#  #.#  #.#  #.#  #.#  #.# biA  #.## #....@?..9.2 (2 ## bi+bibiwbiWbi #.#  #.#  #.# bif #.#  #.#  #.#  #.# biU #.# big#.....@. #bi+   bi    bi bi],50.2 (1bibiYbi-+1.2 (2bibiUa _m - a scroll labelled MUIJYE VANEbi bi- bi bi Bbi  #.#  #.#  #.#  bi #.#  #.#  #.#  #.#  biG }#.###.. #........bil G4.2 (3 ###bi 3... bi bi bi bi bi biNIQbiNu#.# #.# #.# #.# #.# #.# #.# .#.#.###...#...7###....##.##biuSbi;*bi*bi+bi.bi 0bi3BbiX4bi4bi5biU7bi:,bi;biA#.#  #.#  #.#  #.# #biA#.# ##.##.# ....#.  #.# bi"B###.#...(#.###...  #...# biNBe60  ###.......# bitB#..##.### #..#biBY...###.##biB`#.##.#biBbiADbi HbiJ) _Found 5 boomerangs.bi bi 3bi bih bi Bbi bi bi bi/ .# .# .# # .# bi} E.# # .# ####.# .. .# .....#.## .# bi ###.#...(.. .##..# bi e...# 2.2 (2 bi #.......# #..##.### bi" #..# .#....# .#.##.## biT .## #.# .##.# ..bi bi biF biT}Read which item? Scrolls  c - 2 scrolls labelled YLLALUTUPE  d - 3 scrolls labelled ZICREA OSEINO  e - a scroll labelled DODONAT ILEUSS  h - a scroll labelled WECO AZXACK  k - a scroll labelled TESYOT CUSAFY  l - a scroll labelled OPROBOU SOLO  m - a scroll labelled MUIJYE VANE [!] read|quaff[?] describe selectedbibi#bi[)P.#TheLastArgument the Conjurer .#Demonspawn .##Health: 22/22 ======================== .#bi*S.# #Magic: 5/5======================== .#####.# ..AC: 3Str: 12 .#.....#.##EV: 10Int: 13 .####.#...(..SH: 0Dex: 11 .#############........#bi*~XL:  2 Next: 34% Place: Dungeon:2 ................@...#Noise: ---------  Time: 1362.2 (0.0) #############.......#a) +0 hand axe#..##.###Cast: Kiss of Death#..# .#....# .#.##.## .#bi*P# #.# .##.# .. _There is a stone staircase leading down here. _Found a scroll labelled OPROBOU SOLO. _l - a scroll labelled OPROBOU SOLO bi8+_Found a scroll labelled MUIJYE VANE. _m - a scroll labelled MUIJYE VANE _Found 5 boomerangs.bi=$.# TheLastArgument the Conjurer .# Demonspawn .##  Health: 22/22 ======================== .#.# #  Magic: 5/5======================== .# ####.# ..  AC: 3Str: 12 .# .....#.##  EV: 10Int: 13 bi>.# ###.#...(..  SH: 0Dex: 11 .#############........#  XL:  2 Next: 34% Place: Dungeon:2 ................@...#  Noise: ---------  Time: 1362.2 (0.0) #############.......#  a) +0 hand axe #..##.###  Cast: Kiss of Death #..# .# ....# .# .##.## .#  # #.# .#  #.# ..  bi?  _Found a scroll labelled MUIJYE VANE. _m - a scroll labelled MUIJYE VANE _Found 5 boomerangs.  As you read the scroll labelled YLLALUTUPE, it crumbles to dust.  Blink to where?Press: ? - help, Dir - move targetbi C*@bi4 >.*biL=.@bi_5@*bib6*.bi 8*.biv -*.bi .#TheLastArgument the Conjurer .#Demonspawn .#Health: 22/22 ======================== .#Magic: 5/5======================== .#AC: 3bi5 {Str: 12 .##EV: 10Int: 13 .#.# #SH: 0Dex: 11 .##.######.# ..XL:  2 Next: 34% Place: Dungeon:2 .##....@...#.##Noise: ---------  Time: 1362.2 (0.0) .######.#...(..a) +0 hand axe .#############........##bi Cast: Kiss of Death ................§...### #############.......##..##.####..# .#....# .#.##.## .# _Found a scroll labelled MUIJYE VANE. _m - a scroll labelled MUIJYE VANE _Found 5 boomerangs.  As you read the scroll labelled YLLALUTUPE, it crumbles to dust.  Blink to where?Press: ? - help, Dir - move targetbiv m - a scroll labelled MUIJYE VANE _Found 5 boomerangs.  As you read the scroll labelled YLLALUTUPE, it crumbles to dust.  Blink to where?  Press: ? - help, Dir - move targetIt was a scroll of blinking.3.2 (1bi bi 3 _c -> b - a scroll of blinkingbi;ibik*Read which item? Scrolls  b - a scroll of blinking  d - 3 scrolls labelled ZICREA OSEINO  e - a scroll labelled DODONAT ILEUSS  h - a scroll labelled WECO AZXACK bi^lP k - a scroll labelled TESYOT CUSAFY  l - a scroll labelled OPROBOU SOLO  m - a scroll labelled MUIJYE VANE [!] read|quaff[?] describe selectedbi5 bi bi N.#TheLastArgument the Conjurer .#Demonspawn .#Health: 22/22 ======================== .#Magic: 5/5======================== .#AC: 3Str: 12 .##EV: 10Int: 13 .#.# #SH: 0Dex: 11 .##.######.# ..XL:  2 Next: 34% Place: Dungeon:2 .##....@...#.##Noise: ---------  Time: 1363.2 (0.0) .#bi =#####.#...(..a) +0 hand axe .#############........##Cast: Kiss of Death ................§...### #############.......##..##.####..# .#....# .#.##.## .# _Found 5 boomerangs.  As you read the scroll labelled YLLALUTUPE, it crumbles to dust.  Blink to where?Press: ? - help, Dir - move targetIt was a scroll of blinking. _c -> b - a scroll of blinkingbi  As you read the scroll labelled ZICREA OSEINO, it crumbles to dust.  It is a scroll of identify.biO! /  --more--bibiWIdentify which item? (\ to view known items) Scrolls (select first with ?)  e - a scroll labelled DODONAT ILEUSS  h - a scroll labelled WECO AZXACK  k - a scroll labelled TESYOT CUSAFY  l - a scroll labelled OPROBOU SOLO  m - a scroll labelled MUIJYE VANE Potions (select first with !)  f - a black potion bix j - 2 dark potions[?] describe selectedbiybibiю.#TheLastArgument the Conjurer .#Demonspawn .#Health: 22/22 ======================== .#Magic: 5/5======================== .#AC: 3Str: 12 .##EV: 10Int: 13 .#.# #SH: 0Dex: 11 .##.######.# ..XL:  2 Next: 34% Place: Dungeon:2 .##....@...#.##bi&Noise: ---------  Time: 1363.2 (0.0) .######.#...(..a) +0 hand axe .#############........##Cast: Kiss of Death ................§...### #############.......##..##.####..# .#....# .#.##.## .#Blink to where?Press: ? - help, Dir - move targetIt was a scroll of blinking. _c -> b - a scroll of blinking  As you read the scroll labelled ZICREA OSEINO, it crumbles to dust.  It is a scroll of identify.bibi*+4.2 (1biDbi| _j -> c - 2 potions of curing; d -> i - 2 scrolls of identifybi[N biyQ ?Read which item? Scrolls  b - a scroll of blinkingi - 2 scrolls of identify  e - a scroll labelled DODONAT ILEUSS  h - a scroll labelled WECO AZXACK biQ P k - a scroll labelled TESYOT CUSAFY  l - a scroll labelled OPROBOU SOLO  m - a scroll labelled MUIJYE VANE [!] read|quaff[?] describe selectedbibi,bi.#TheLastArgument the Conjurer .#Demonspawn .#Health: 22/22 ======================== .#Magic: 5/5======================== .#AC: 3Str: 12 .##EV: 10Int: 13 .#.# #SH: 0Dex: 11 .##.######.# ..XL:  2 Next: 34% Place: Dungeon:2 .##....@...#.##Noise: ---------  Time: 1364.2 (0.0) .######.#...(..bia) +0 hand axe .#############........##Cast: Kiss of Death ................§...### #############.......##..##.####..# .#....# .#.##.## .#Press: ? - help, Dir - move targetIt was a scroll of blinking. _c -> b - a scroll of blinking  As you read the scroll labelled ZICREA OSEINO, it crumbles to dust.  It is a scroll of identify. _j -> c - 2 potions of curing; d -> i - 2 scrolls of identifybi8big*Identify which item? (\ to view known items) Scrolls (select first with ?)  e - a scroll labelled DODONAT ILEUSS  h - a scroll labelled WECO AZXACK  k - a scroll labelled TESYOT CUSAFY  l - a scroll labelled OPROBOU SOLO  m - a scroll labelled MUIJYE VANE Potions (select first with !) bi f - a black potion[?] describe selectedbibibi_.#TheLastArgument the Conjurer .#Demonspawn .#Health: 22/22 ======================== .#Magic: 5/5======================== .#AC: 3Str: 12 .##EV: 10Int: 13 .#.# #SH: 0Dex: 11 .##.######.# ..XL:  2 Next: 34% Place: Dungeon:2 .##....@...#.##Noise: ---------  Time: 1364.2 (0.0) .######.#...(..a) +0 hand axe .#############........##Cast: Kiss of Death ................§...### #############.......##..##.####..# .#.i0m...# .#.##.## .#Press: ? - help, Dir - move targetIt was a scroll of blinking. _c -> b - a scroll of blinking  As you read the scroll labelled ZICREA OSEINO, it crumbles to dust.  It is a scroll of identify. _j -> c - 2 potions of curing; d -> i - 2 scrolls of identifybih .As you read the scroll of identify, it crumbles to dust.bi+5.2 (1bi bi~#Y _f - a potion of moonshinebi &bib)Read which item? Scrolls  b - a scroll of blinkingi - a scroll of identify  e - a scroll labelled DODONAT ILEUSS  h - a scroll labelled WECO AZXACK  k - a scroll labelled TESYOT CUSAFY  l - a scroll labelled OPROBOU SOLO bi* m - a scroll labelled MUIJYE VANE [!] read|quaff[?] describe selectedbi~ bi9 biAD .#TheLastArgument the Conjurer .#Demonspawn .#Health: 22/22 ======================== .#Magic: 5/5======================== .#AC: 3Str: 12 .##EV: 10Int: 13 .#.# #SH: 0Dex: 11 .##.######.# ..XL:  2 Next: 34% Place: Dungeon:2 .##....@...#.##Noise: ---------  Time: 1365.2 (0.0) .######.#...(..a) +0 hand axe .#############........##Cast: Kiss of Death ....................### #############.......##..##.####..# .#....biG [40m# .#.##.## .# _c -> b - a scroll of blinking  As you read the scroll labelled ZICREA OSEINO, it crumbles to dust.  It is a scroll of identify. _j -> c - 2 potions of curing; d -> i - 2 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _f - a potion of moonshine  As you read the scroll labelled DODONAT ILEUSS, it crumbles to dust.  It is a scroll of amnesia.  --more--biU Your spells (forget)TypeFailure Level  a - Kiss of DeathConjuration/Necromancy 17% 1 Select a spell to forget [?] help [!] toggle spell headers[Esc] exitbi5bi;biBT.#TheLastArgument the Conjurer .#Demonspawn .#Health: 22/22 ======================== .#Magic: 5/5======================== .#AC: 3Str: 12 .##EV: 10Int: 13 .#.# #SH: 0Dex: 11 .##.######.# ..XL:  2 Next: 34% Place: Dungeon:2 .#biC#....@...#.##Noise: ---------  Time: 1365.2 (0.0) .######.#...(..a) +0 hand axe .#############........##Cast: Kiss of Death ....................### #############.......##..##.####..# .#....# .#bi,DR.##.## .#It is a scroll of identify. _j -> c - 2 potions of curing; d -> i - 2 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _f - a potion of moonshinebiEAs you read the scroll labelled DODONAT ILEUSS, it crumbles to dust.  It is a scroll of amnesia.bid.#TheLastArgument the Conjurer .#Demonspawn .#Health: 22/22 ======================== .#Magic: 5/5======================== .#AC: 3Str: 12 .##EV: 10Int: 13 .#.# #SH: 0Dex: 11 .##.######.# ..XL:  2 Next: 34% Place: Dungeon:2 .##....@...#.##Noise: ---------  Time: 1365.2 (0.0) .######.#...(..a) +0 hand axe .#############........##Cast: Kiss of Death ....................### #############.......##..##.####..# .#....bif[40m# .#.##.## .#It is a scroll of identify. _j -> c - 2 potions of curing; d -> i - 2 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _f - a potion of moonshineAs you read the scroll labelled DODONAT ILEUSS, it crumbles to dust.  It is a scroll of amnesia.Forget Kiss of Death, freeing 1 spell level for a total of 5? Y - Yes  N - Nobibi.#TheLastArgument the Conjurer .#Demonspawn .#Health: 22/22 ======================== .#Magic: 5/5======================== .#AC: 3Str: 12 .##EV: 10Int: 13 .#.# #SH: 0Dex: 11 .##.######.# ..biXL:  2 Next: 34% Place: Dungeon:2 .##....@...#.##Noise: ---------  Time: 1365.2 (0.0) .######.#...(..a) +0 hand axe .#############........##Cast: Kiss of Death ....................### #############.......##..##.####..# .#....# .#.##.## .#It is a scroll of identify. biR\_j -> c - 2 potions of curing; d -> i - 2 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _f - a potion of moonshineAs you read the scroll labelled DODONAT ILEUSS, it crumbles to dust.  It is a scroll of amnesia.biqc6.2 (1Nothing quiveredbiBbiW< _Your memory of Kiss of Death unravels.biHA biC Read which item? Scrolls  b - a scroll of blinkingi - a scroll of identify  h - a scroll labelled WECO AZXACK  k - a scroll labelled TESYOT CUSAFY  l - a scroll labelled OPROBOU SOLO  m - a scroll labelled MUIJYE VANE biC [!] read|quaff[?] describe selectedbi bibi}x.#TheLastArgument the Conjurer .#Demonspawn .#Health: 22/22 ======================== .#Magic: 5/5bi4======================== .#AC: 3Str: 12 .##EV: 10Int: 13 .#.# #SH: 0Dex: 11 .##.######.# ..XL:  2 Next: 34% Place: Dungeon:2 .##....@...#.##Noise: ---------  Time: 1366.2 (0.0) .#bi#####.#...(..a) +0 hand axe .#############........##Nothing quivered ....................### #############.......#bi #..##.####..# .#....# .#.##.## .# _j -> c - 2 potions of curing; d -> i - 2 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _f - a potion of moonshineAs you read the scroll labelled DODONAT ILEUSS, it crumbles to dust.  It is a scroll of amnesia. _Your memory of Kiss of Death unravels.bi! bi"` As you read the scroll labelled WECO AZXACK, it crumbles to dust.bi##a7.2 (1Tele bi"'bi;) bix)p_You feel strangely unstable. It was a scroll of teleportation.bibi=Read which item? Scrolls  b - a scroll of blinkingi - a scroll of identify  k - a scroll labelled TESYOT CUSAFY  l - a scroll labelled OPROBOU SOLO  m - a scroll labelled MUIJYE VANE [!] read|quaff[?] describe selectedbiO bitU0.#TheLastArgument the Conjurer .#Demonspawn .#Health: 22/22 ======================== .#Magic: 5/5======================== .#AC: 3Str: 12 .#biU#EV: 10Int: 13 .#.# #SH: 0Dex: 11 .##.######.# ..XL:  2 Next: 34% Place: Dungeon:2 .##....@...#.##Noise: ---------  Time: 1367.2 (0.0) .######.#...(..a) +0 hand axe .#############........##Nothing quivered ....................###bi7VTele #############.......##..##.####..# .#....# .#.##.## .# _f - a potion of moonshinebiV_As you read the scroll labelled DODONAT ILEUSS, it crumbles to dust.  It is a scroll of amnesia. _Your memory of Kiss of Death unravels.  As you read the scroll labelled WECO AZXACK, it crumbles to dust. _You feel strangely unstable. It was a scroll of teleportation.bid{ **,****,** *,,###########....,,,,*****###.w........##,,*,,****###.########.##,***,,,,,###.######...##,,*,,****###.######.####*,,,*****bie=###.######.####,,,,,,,**##...,,,,,,,,,##.##,,,,,,,**##,,,,,,,**#####........##,,,,,,,**...........####,^,,,,,,,########,,,,,,,**biEe-######***,**,** w   dart slug (asleep)####..##.###### *,**,**bioe#.....##.###### *,**,****.# ******,**,**bieAs you read the scroll labelled TESYOT CUSAFY, it crumbles to dust.  You feel aware of your surroundings. It was a scroll of revelation.bif*8.2 (1bilbi}oZ _You encounter a dart slug.biڶ bi Read which item? Scrolls  b - a scroll of blinkingi - a scroll of identify  l - a scroll labelled OPROBOU SOLO bi m - a scroll labelled MUIJYE VANE [!] read|quaff[?] describe selectedbi\8 biA \.#**,****,** *,, TheLastArgument the Conjurer .############....,,,,***** Demonspawn .####.w........##,,*,,**** Health: 22/22 ======================== .####.########.##,***,,,,, Magic: 5/5======================== .####.######...##,,*,,**** AC: 3Str: 12 .#biB ###.######.####*,,,***** EV: 10Int: 13 .####.######.####,,,,,,,** SH: 0Dex: 11 .####.######.#...,,,,,,,,, XL:  2 Next: 34% Place: Dungeon:2 .####....@...#.##,,,,,,,** Noise: ---------  Time: 1368.2 (0.0) .########.#...(..,,,,,,,** a) +0 hand axe .#############........##,,,,,,,** Nothing quivered ....................####,^,,,,,,, Tele #############.......####,,,,,,,**####..##.######***,**,** w   dart slug (asleep)####..##i\C 39;49m.###### *,**,**#.....##.###### *,**,***.##.##*.# ******,**,** _Your memory of Kiss of Death unravels.  As you read the scroll labelled WECO AZXACK, it crumbles to dust. _You feel strangely unstable. It was a scroll of teleportation.  As you read the scroll labelled TESYOT CUSAFY, it crumbles to dust.  You feel aware of your surroundings. It was a scroll of revelation. _You encounter a dart slug.biV  ###########....###.w........#####.########.#####.######...#####.######.#######.######.######...##.#########................##################biW  ####..##.###### #.....##.###### As you read the scroll labelled OPROBOU SOLO, it crumbles to dust.  You hear a loud clanging noise!  It was a scroll of noise.bi/X L=========9.2 (1bi@^ bia B _You hear an angry hiss. You hear a shout! x2bi<-bin/Read which item? Scrolls  b - a scroll of blinkingi - a scroll of identify bi/ m - a scroll labelled MUIJYE VANE [!] read|quaff[?] describe selectedcih4ci:cicB.#**,****,** *,, TheLastArgument the Conjurer .############....,,,,***** Demonspawn .####.w........##,,*,,**** Health: 22/22 ======================== .####.########.##,***,,,,, Magic: 5/5======================== .####.######...##,,*,,**** AC: 3Str: 12 .####.######.####*,,,***** EV: 10ciCInt: 13 .####.######.####,,,,,,,** SH: 0Dex: 11 .####.######.#...,,,,,,,,, XL:  2 Next: 34% Place: Dungeon:2 .####....@...#.##,,,,,,,** Noise: =========  Time: 1369.2 (0.0) .########.#...(..,,,,,,,** a) +0 hand axe .#############........##,,,,,,,** Nothing quivered ....................####,^,,,,,,, Tele #############.......####,,,,,,,**####..##.######***,**,** ####..##.###### *,**,** #.....##.###### *,**,** *.##.##*.# ******,**,** ciFpYou feel aware of your surroundings. It was a scroll of revelation. _You encounter a dart slug.As you read the scroll labelled OPROBOU SOLO, it crumbles to dust.  You hear a loud clanging noise!  It was a scroll of noise. _You hear an angry hiss. You hear a shout! x2ci3N SAs you read the scroll labelled MUIJYE VANE, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen.  It was a scroll of fear.ciaPS   adderciPciQM---------70.2 (1ciWciYW _You encounter an adder.ci`# **,****,** *, # #....,,,,* # ###.w.##,,*,,* # ###.#.##,***, # ###.######...##,,*,,****, # ###.######.####*,,,*****, # ci ###.######.####,**, # ###.######.#..., # ###.#.##,**, # #######.#...(.S.**, #........##.**,........####,^,##.......####,**,####..##.######***,**,**,####..##.###### *,**,**,#.....##.###### *,**,**,*.##.##*.# ******,**,**,ci4ci#.##.#...........#.***#.# #...###.......#, ######.# ##.## #.......#.#*, ..>....# #.# #.......... #cii####..# #.# #..........,  #..# #.# ###.##.##.,,  #..# #.# #.#*.#***, #####..# #.### #.#*,# * .......# #@#.## #.#*<* *** #####.## #....# #.#*,*  #.# ###.## #.#*,*  #.# #.####.#*,*  #.# #.<.##.#*,******#.# #.#....#*,*,,,, #####.# #...####*,*,**,,ci&?  ......# #....,,,,,,,**,*  .###### #.#..#**,* ciciciR---------1cici|@ _Your surroundings suddenly seem different.ci4XQciciciciciciBciQcicicici]cici cici,ciciP  There is a stone staircase leading up here.ci@ci _ci1cieci_cici7ciS# #..# #.# #.#*.#***,,,,, ##..# #.### #.#*,# *,,,,, ci....# #.#.## #.#*<* ****** ##.## #....# #.#*,* *  #.# ###.## #.#*,* *#.# ci-#.####.#*,* *#.# #.<.##.#*,********* ci #.# #.#....#*,*,,,,,, ##.# ciM#.@.####*,*,**,,,,,7.2 (6 ...# #.........,,**,**** ciw#### #.#..####.****,* cil#....# *,* *,* ####.# *,* *,*ci$ *.# *,* *,*  *.# *,* *,**** **.#***,** *,,,,, ###########....,,,,*******cicicicici7ciciciciciXBciDZcizciU4..# #.#.## #.#*<* ******,* .## #....# #.#*,* *,* .# ###.## #.#*,* *, .# ci#.####.#*,* *, .# #.<.##.#*,*********, .# #.#....#*,*,,,,,,,,, .# ciH#...#####.#.**,,,,,, .# #...........**,****** cic{#.#.@####.#***,* 9.2 (2 #....# *,* *,*  ####.# *,* *,*  # #.# *,* *,******ci*#.#***,** *,,,,,,,###########....,,,,**********ci###.w........##,,*,,******###..##,***,,,,,,*cicihciQci ci 3ci@ ci ciC ci@ ciҍ ci6 ci׎ ciڏ ciA ci ci ciΖ P#  #.<.##.#*,***  #.#....#*,*,,,,,,,, #...#####.#.**,,,,,ci& #...........**,***** ##.#..####.#***,*  #....# *,* *,*  ####.# *,* *,*  #.# *,* *,*  #@# *,* *,******ci 83.2 (4 *#.#***,** *,,,,,,,###########....,,,,**********###.w........##,,*,,******###.########.##,***,,,,,,*###.######...##,,*,,****,*..####*,*######.####,,,,,,,**,**** .#...,,,,,,,,ci E ci1 ci ciϝ ci`ci`ciaciEhcikcioXciApcipci!rcit,ciOuci{#.# #...#####.#.**,,,,,, ..# #...........**,**** ### #.#..####.#***,*  #....# *,* *,* ciP|~ ####.# *,* *,* #.# *,* *,* #.# *,* *,*****#.####.## *,,,,,,###########@.......#**ci|>6.2 (3###..........##..#..******  ###.########.##,##*,,,,,,* ci| ###.######...##,,*,,****,* ###.######.####*,,,*****,*ci| ###.######.####,,,,,,,**,*** ###.######.#...,,,,,,,,,,,,, ###........#.##ci}[,**,*** #######.#...(.S.ci=}%**,*ci~ciciDŽci/ci0ci=1ci~9ci=ci=citB,ciCciZCciDciEciHciIciIci|O'.....# #...........**,** ###### #.#..####.#***,*   #....# *,* *,* #ciO ####.# *,* *,* # #.# *,* *,* # #.# *,* *,** # ##.####.## *,,, #ciP###########........#***** # ###.....@....##..#..9 ciGP# ###.########.##,##*,,,,,, cirP# ###.######...##,,*,,****, # ###.######.####*,,,*****, # ###.######.####,,,,,,,**, ciP# ###.######.#...,,,,,,,,,,  # ###........#.##ciP**,  # #######.#...(.S.,,,,,,**,ciPL  ######........##.,,,,,,**,ci/QE ciQciVciXciQciO cic You encounter a hobgoblin.ciciz. #......#ciĖ+ #ci... ciY. #.######ciИ6 #.#..####.#*** ci+ #.#ciqv #....# *,* * ciי+ #.#ciq ####.# *,* *  #.# #.# *,* *  #.# #.# *,* ci #.# ##.####.## *  #.# #####........#  #.# ###..@.......##..#.. ci #.# ###.########g##,##*  #.# ###.######...##,,*,,**  #.# ###.######.####*,,,***  #.# ###.######.####,,,,,,  #.# ###.######.#...g   hobgoblin (wandering) ci #.# ###........#.##,,,,,,,  #.# #######.#...(.S.,,,,,,ci1i  #.###........##.,,,,,,cici%91.2 (2ciycici"2.2 (3 ci _ciӬcibciN_#......# #.**, #.###### #.#..####.#***, #.# #....# *,* *, #.# ####.# *,* *, #.# #.# *,* *, #.# #.# *,* *, #.# ##.####.## *, #.# ###.#* #.# ###...@......##..#..* #.# ci`I###.#g##,##*, #.# ###.######...##,,*,,* #.# ###.######.####*,,,* #.# ###.######.####,* #.# ###.######.#..., #.# ###.#.##,* #.# #.#...(.S.,,,,,,* #.#.##.,,,,,,*cic4g.cimciKn+3.2 (1cisciGuciq......# #.**,* .###### #.#..####.#***,* .# #....# *,* *,* .# ####.# *,* *,* .# #.# *,* *,* .# #.# *,* *,* .# ciP##.####.## *, .# ###.#* .# ###.g.##..#..* .# ###.#.##,##*, .# ###.######...##,,*,,* .# ###.######.####*,,,* .# ###.######.####,* .# ###.######.#..., ci`.# ###.#.##,* .# ciq#.#...(.S.,,,,,,* .#.##.,,,,,,*ci#/g.ci)Mgcio*0===4ci /ciI1+ _The hobgoblin shouts!ciP u# #.**,* ###### #.#..####.#***,* # #....# *,* *,* # ci>Q ####.# *,* *,* # #.# *,* *,* # #.# *,* *,* # ##.####.## *, # ###.#* # ###.ciQ g..##..#..* # ###.#.##,##*, # ciQ ###.######...##,,*,,****, # ###.######.####*,,,*****, # ###.######.####,ciQ E**, # ###.######.#..., ci R B# ###.#.##,**, ci2R g# #.#...(.S.,,,,,,**, #.ciZR )##.,,,,,,**,ci>T -g.ciY ciDZ 0---5ci^ ci` ci %  You hit the hobgoblin.ci.  The hobgoblin is heavily wounded.1ciy--=--6.3 (1.1ci- _The hobgoblin hits you.cik $You barely miss the hobgoblin. You touch the hobgoblin.cir Rciu L--417.4ci z ci| M _You kill the hobgoblin!ci # #.**,* #.#..####.#***,*  #....# *,* *,*  ####.# *,* *,*  #.# *,* *,*  #.# *,* *,* ##.####.## *, ###.#* ###....##..#..* ci W###.#.##,##*,,,,,,* ###.######...##,,*,,****,* ###.######.####*,,,*****,* ###.######.####,**,* ###.######.#..., ###.#.##,**,* #.#...(.S.,,,,,,**,*.##.,,,,,,**,*ci ci +-8ci[ 0ci ci ci l2==-9.4 (2ci ci > _You now have 93 gold pieces (gained 23).ciyTIciYcii\ci_Bci`ci@acibcig # #..**,** #.#..####.#***,* #....# *,* *,* ####.# *,* *,* #.# *,* *,* #.# *,* *,**cih##.####.## *,,##..#**###........@.##..#..****** 401###.##.##,##*,,,,,,* ###.######...##,,*,,****,* ###.######.######.######.####,,,,,,,**,**###.######.#...,,###..ci#i#.##,,,,,,,**,**#######.#...(.S.,,,,,,**,* ..##.,,,,,,**,**ciicincipci ci cis ciZcici4 Bci ci :==ci cici!ci`ciciE+ #....# *,* *,*  ####.# *,* *,* #.# *,* *,* #.# *,* *,****#.####.## *,,,,,ci###########........#**###..........##..#..******  ###.########.##,##*,,,,,,*  ###.######@..##,,*,,****,*4.4 (3 ###.######.####*,,,*****,*ciZ ###.######.####,,,,,,,**,** ###.######.#...,,,,,,,,,,,, ###........#.##,**, #######.#...(.S.**,* ###########........##.,,,,,,**, .................####,^,,,,,,,,,,####,**,ciacici]cici΋cipcicici'Bcixk  A dart slug comes into view.ci # ***##.####.## *,,,,,###########........#***###..........##..#..****** .########.##,##*,,,,,,* ######...##,,*,,****,ci.####*,,,*****####,,,,,,,**,**...,,,,,,,,,,,,.......#.####.#...(.S.**,* ###########...w....##. .................####,^,,,,,,,,,, w   dart slug (wandering).......####, ####..##.######***,**,**,** ##.###### *,**ci +5.4 (1ci)ci26.4 (2 _ciciPcih D ***##.####.## *,,,,,###########........#*******..........##..#.. ########.##,##*,,,,,,...##,,*,,****cih E.####*,,,*.####,,,,,,,**,**...,,,,,........#.##**,**####.#...(.S. ...w.......##...w   dart slug#....##.#.....##.###### *,**,**,**cij 7w.cisp ci2q +7.4 (1ciu ciw ci+m#.####.## *,,,,###########........#****** ###..........##..#.. ###.########.##,##*,,,,,,* ###.######...##,,*,,****,* ###.######.####*,*,* ###.######.####,,,,,,,**,* ###.######.#...,,,,, ###......@.#.##**,* #######.#w..(....,,,,,**, ############........##..,,,,,**,* ...........####,^,,,,,,,,, ###########.####,**,* ####..##.######***,**,**, ####..##.###### *,**,**, #.....##.###### *,**,**, *.##.##*.# ******,**,**,=8cimcirciQuV _The dart slug barely misses you.ci_ %  You hit the dart slug.ci5  9.5 (1.1 _The dart slug is moderately wounded.civ f .  You hit the dart slug. You touch the dart slug.ci4 Sci 25510.6ci ci M _You kill the dart slug!ciU###########........#*******###..........##..#..****** ###.########.##,##*,,,,,,* ###.######...##,,#,,****,* ###.######.####*..,*****,* ###.######.####..,,,,,**,*###.######.#...,,,,,###........#.##b..,,,,**,**#######.#.@.(.....,,,,**,* ###########........##**,* .................####,^,,,,,,,,,, ##########.......####,,,,,,,**,** ####..##.######***,**,**,*####..##.###### *,**,**,** b   bat (wandering)#.....##.###### *,**,**,***.##.###.# ******,**,**,**ciCV#,*#.# *.#***,,,,,,,,,,,,**ciYG.bci[3b.ci%\.b.ci]ccid4-10ciVlciEoT _You encounter a bat.ci~;a#.#*###.##..#..****** ###.########.##,##*,,,,,,* ###.######...##,,#.,****,* ###.######.####*...*****,* ###.######.####..,,,,,**,*###.######.#...,,,.###.#.##.b..,,,**,*ci;c#.#..@(.**,* #.##.**,*####,^,..####,**,*ci"<####..##.######***,**,**,*####..##.###### *,**,**,**,ci<#.....##.###### *,**,**,**,*.##.###.# ******,**,**,**,#,*#.# *.#***,*ci?).b.ciA@b.ciyA0JciBb.ciIJ   endoplasm (wandering)b   batciIciJ@-2ci RciT[ _You encounter an endoplasm.ci" #.#*###.##..#..****** ###.########.##,##*,,,,,,* ###.######...##,,#.,****,* ###.######.####*..J*****,* ###.######.####..,,.,,**,*###.######.#...,,..###.ci_ #.##.**,*#.#...@b.**,* .ci ##.**,*####,^..ci F.####,,,,.,,**,*ci n####..##.######***,**,**,***,ci ####..##.###### *,**,**,**,, b   bat#.....##.###### *,**,**,**,,ciQ m*.##.###.# ******,**,**,**,ciq W#,*#.# *.#***,***,ciq# &.b.ci$ b.cia/ D=3ci3 ci 6 3 _The bat hits you but does no damage.ci&8 P _You see here 5 boomerangs.civ .b  You closely miss the bat. Your touch misses the bat.cijw$b.ciw0JciJ   endoplasm (wandering)b   batcif-4.8 (1.2ciciT _The bat completely misses you.ci#.#*###.##..#..****** *###.#.##,##*,.,,,,* *###.######...##,,#..#***,* *###.######.####*...##***,* *###.######.####......,**,*###.######.#...,.J.###.#.##b.....,**,*ci$#.#...(**,* .##.**,*####,^........####,,....,**,****,####..##.######***.##,**,***,####..##.###### *,#*,**,**,#.....##.###### *,**,**,**,*.##.###.# ******,**,**,**,#,*#.# *.#***,***,cih).b.ci*'.bciK.Jcici@,50ci ciR Q _The bat closely misses you.ci2F4ciLcizNciF  #.# ###.##..#..******  ###.#.##,##*,.,,,,*  ###.######...##,,#..#***,*  ###.######.####*...##***,*  ###.######.####......,**, ###.######.#...,..... ###.#.##.J....,**, #.#....,**,*#.##b.....,**,.####,^....#.......####,,....,**,**** ####..##.######***.##,**,*** ####..##.###### *,#*,**,** #.....##.###### *,**,**,** *.##.###.# ******,**,**,** #,*#.# *.#***,***ci"b.ci/b.ci~ J.  The endoplasm quivers.ciQJci&6cici3 _The bat hits you but does no damage.ci P _You see here 5 boomerangs.cib .bci .bciھ b.ci $.Jcio ci .-7ci) QThrow: 5 boomerangsci ci P _c - 5 boomerangsci#.#*###.##..#..****** *###.#.##,##*,.,,,,* *###.######...##,,#..#***,* *###.######.####*...##***,* *###.######.####......,**,*###.######.#...,.....,###.#.##......,**,*#.#....@bJ.....,**,* .##......,**,*####,^....,.......####,,....,**,****,####..##.######***.##,**,***,####..##.###### *,#*,**,**,#.....##.###### *,**,**,**,*.##.###.# ******,**,**,**,#,*#.# *.#***,***,b..b.=8 _The bat closely misses you.ci< {  You miss the bat. The bat hits you but does no damage.ci՝ -9.9 (1.1ci ci _The bat closely misses you. The bat barely misses you.ci'E .  You hit the bat.ci*J.cig0(cin36821.1 (1.2ci8cie:G _You kill the bat! ciP%  You hit the endoplasm. ciY  The endoplasm is moderately wounded. ci&ZW1--2.3 ci9_ cian _The endoplasm barely misses you. The endoplasm hits you. ciKJM  You barely miss the endoplasm. ciJ SThe endoplasm is moderately wounded. ciQS   adder (wandering)J   endoplasm ciQ(3.5 ciV ciY@ _The endoplasm hits you but does no damage. ci4SK .  You hit the endoplasm. ciKV S.  You kill the endoplasm! ciU][S ci'aQ--654.6 (1.1 cif cih/ _The adder hisses angrily.!ci5r3#.#*,###.##..#..##**** *,###.#.##,###...,,,* *,###.######...##,.#..#***,* *,###.######.#####...###**,* *,###.######.####.......**,*****,###.######.#.....###.#.##.**,*#.#.S..**,* .##.**,*####.^.*.......####.......**,****,*####..##.#########.##K**,***,!cir####..##.###### *.#*,**,**,#.....##.###### *,#*,**,**,K   kobold (wandering)*.##.###.# ******,**,**,**,#,*#.# *.#***,***,!ci]y S.  You encounter a kobold. It is wielding a +0 short sword.!ciBz4K.!ciw;!cicc2===50!ci!ci( _The kobold shouts!!ci_4#.#*,*###.##..#..##**** *,*###.#.##,###...,,,* *,*###.######...##,.#..#***,* *,*###.######.#####...####*,* *,*###.######.####.#*,*****,*###.######.#....*###.#.##.#*,*#.#.S...#*,* .##.#*,****** ####.^.* .......####.....K.#*,****,*####..##.#########.##.#*,***,,,*####..##.###### *.#*,#*,**,#.....##.###### *,#*,**,**,*.##.###.# ******,**,**,**,#,*#.# *.#***,***,,,*!ci`1S.!ciqa4K.!cia3S.!cig!ciYi/--6!cio!ciwp!ci 2K.!ciȊ !ciP V=-7.7 (1.1!ci !ci4 _You hit the adder but do no damage. The adder bites you but does no damage.!ci!  You hit the adder.!ciz K.  The adder is lightly wounded.!ciX!ci-8.9 (1.2!ci!ci{ _The adder closely misses you. The adder bites you but does no damage."ciO  You barely miss the adder. Your touch misses the adder."ci2K."ciB  The adder is lightly wounded."cixF==30.1"ci"ciR _The adder barely misses you."ci  You hit the adder. Your touch misses the adder.The adder is heavily wounded."ci0  You barely miss the kobold. The adder bites you.  The kobold hits you but does no damage. The adder closely misses you."ciƢW1--1.3"ci"ci:T _The kobold closely misses you."ci&l  You hit the adder.  The adder is almost dead."ci0  You barely miss the kobold. The adder barely misses you."ci2(2.5"ci7"ci9T _The kobold closely misses you."ci †You closely miss the adder. You touch the adder."ci B  You kill the adder!"ci K   kobold  You hit the kobold."ci "ci4  ###########........#**********,* TheLastArgument the Conjurer###..........##..#..##**** *,* Demonspawn###.########.##,###...,,,* *,* Health: 18/22 ===================-----###.######...##,.#..#***,* *,* Magic: 5/5========================###.######.#####...####*,* *,* AC: 3Str: 12  ###.######.####.......#*,*****,* EV: 10Int: 13  ###.######.#...........,,,,,,,,* SH: 0Dex: 11  "ci ###........#.##.......#*,******* XL:  2 Next: 106% Place: Dungeon:2  #######.#......@†.....#*,*Noise: =--------  Time: 1433.7 (1.2) ######........##.K.....#*,****** a) +0 hand axe ............####.^......,,,,,,,* Throw: 5 boomerangs #####.......####.......#*,****,**"ciU ####..##.#########.##.#*,***,,,*####..##.###### *.#*,#*,**,,,,, K   kobold#.....##.###### *,#*,**,**,,,,,*.##.###.# ******,**,**,**,,,,,#,*#.# *.#***,,,,,,,,,,,,***,,,*You barely miss the kobold. The adder barely misses you. _The kobold closely misses you."ci1 You closely miss the adder. You touch the adder.  You kill the adder!You hit the kobold. _The kobold hits you with a +0 short sword."ci  You closely miss the adder. You touch the adder.  You kill the adder!  You hit the kobold. "ci# _The kobold hits you with a +0 short sword.  Your Dodging skill increases to level 2!You have reached level 3!"cir /  --more--$ci  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? %ci  22/27---6/653 3%  You feel clever. x2; Your demonic ancestry asserts itself...%cis %ci0 v _You feel the presence of a demonic guardian.'ci )You hit the kobold but do no damage. You touch the kobold.'ci}$S'ci'554.8 (1.1'ci-'ci 9J _You kill the kobold!(ci(^(ci`- Spells (Memorise)TypeFailure Level  a - Kiss of DeathConjuration/Necromancy 14% 1b - Momentum StrikeConjuration/Translocation 22%(ci`a2  c - HailstormConjuration/Ice38% 3  (ciaTd - Ozocubu's ArmourIce63% 3 (ci:a( e - Rending Blade(ciZakConjuration/Forgecraft 75% 4 6 spell levels left (ciya][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit7ci 7ci ###########........#**********,* TheLastArgument the Conjurer###..........##..#..##**** *,* Demonspawn###.########.##,###...,,,* *,* Health: 22/27 ===================-----###.######...##,.#..#***,* *,* Magic: 6/6========================###.######.#####...####*,* *,* AC: 3Str: 12  ###.######.####.......#*,*****,* EV: 10Int: 15  ###.######.#...........,,,,,,,,* SH: 0Dex: 11  7ci###........#.##.......#*,******* XL:  3 Next:  5% Place: Dungeon:2  #######.#......@†.....#*,*Noise: =--------  Time: 1434.8 (0.0) ######........##.).....#*,****** a) +0 hand axe ............####.^......,,,,,,,* Throw: 5 boomerangs #####.......####.......#*,****,**####..##.#########.##.#*,***,,,*####..##.###### *.#*,#*,**,,,,, #.....##.###### *,#*,**,**,,,,, *.##.###.# ******,**,**,**,,,,, #,*#.# *.#***,,,,,,,,,,,,***,,,* Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever.7ciS5 x2; Your demonic ancestry asserts itself... _You feel the presence of a demonic guardian.You hit the kobold but do no damage. You touch the kobold. _You kill the kobold!7ciP  Okay, then.7ci7ci7ci. _8ci^ 38ci_ 8cir 8civ 8ciY{ ,8ci6~ @ _Found a parchment of Shock.8ci> 8ci 8ci 8ci 8cit 8ciÆ K3=8ci9 8ci X8ci ,8ci  #....# *,* *,*  ####.# *,* *,*  #.# *,* *,*  #.# *,* *,*********  ##.####.## *,,,,,,,,,* #####.......##*********,* ###..........##..#..####** *,* ###.########.##.###....,,* *,* ###.######...##.@#..#***,* *,*-9.8 (5.######.#####...####*,* *, ###.######.####.......##,*****.######.#......,,,,,,,* ###........#.##.......##,******* #######.#.......†.....#*,* #####........##.8ci m).....#*,****** ...........####.^.......,,,,,,* ####.......####.......##,****,**-8ci 8ci 9ci\ 39ci] 9cie 9cig 9cim _9cizn a4==9cin 9civ ) #...........**,****** #.#..####.#***,*#....# *,* *,*####.# *,# *,*  #.# *.# *,*  #.# *.# *,*** ##.####.## *,,,,,,,,,*  ###9ci+x #........##*********,*  ###..........##@.#..####** *,*41.8 (2  ###.########.##.###....,,* *,*  ###.######...##..#..#***,* *,*  ###.######.#####...####*,* *,*  ###.######.####.......##,,*  ###.######.#............,,,,,,,*  ###.#.##.......##,*******  #######.#.......†.....#*,*##........##.).....#*,****9ci&y 9ci 9ciE :ci:ci(:ci:ci:ci9:cim9:ci9:ciP::ciUA:ciB:ciFX:ciF:ciG:ciH:ciI:ciVJ:ciK:ciL:cifN:ciQ\a5==:ci\:ci4b#.<.##.#*,*********,* #.#....##.#,,,,,,,,,*:cidb#...#####.#.**,,,,,,*#...........**,******:cib#.#..####.#***,* #....# #.# *,* ####.# #.# *,* :cib #.# #.# *,*  :cib#.# #@# *,********* 5.8 (4 :ci)c##.####.## *,,,,,,,,,* ##########........##*********,* ##..........##..#..####* ##.###.###....,,* :ciUc*,* ##.######...##..#..####,* *,* :ciuc##.######.#####...####*,* *,* :cicL##.######.####.......##,*****,*.######.#............,,,,,,,:cic"*:cid:cii:cik;ci;cio;ci;ci;ci;ci;ci;ci;cijh6==;ci;ci;ci#,;ci` ;ci H _Found a stone staircase leading up.;ciI;ci#.### #.#*,# *,,,,,,*,*****#.#.## #.##<# ******,*,,,,,,#....# #.##.# *,*******###.## #.##.# *,* #.####.##.# *,*#.<.##.##.#####****,*;ci/#.#....##.#...,,,,,,*#...#####.#.#*,,,,,,*#.........@.#*,****** 51.8 (6#.#..####.###*,*  #....# #.# *,*  ####.# #.# *,* #.# #. *,* #.# #.# *,********* ##.####.## *,,,,,,,,,*#.......##****;cihh..........##..#..####** *,*;ciG;ci!;ci#,,,,#.# ###.##.##.,,,***,,,,,,,#.# #.##.#***,,,,,,*,****......#.#***** *,* # #...###..........,,,,* *,****#.#...........#.#***,# **,*=ci{#...###.......#.#**#.#***,,,,,*##.## #.......#.##....,#.# #............#**,,,,,,,,,#.# #.......@....# *,,>,,,,,,=ci|63.8 (4#.# ###.##.##....#**,,,,=cie|#.# #.##.#*##.....,,#.### #.##.# *,....,*,*****,#.#.## #.##<# ***###,*,,,,,,,=ci|#....# #.##.# *,********###.## #.##.# *,*=ci}#.####.##.# *,*#.<.##.##.#####****,*=ci}=ci=ci>ciȱ.######,*,*  #.......#.# *,*  ##### #>......#.#***** *,*  #...###..........,,,,* *,*#.#..#.#***,# **,*,#...###.#.#**#.##**,,,,,*##.## #.#.##.....*,*#.# #.#**,*#.# #..@...# *,,>,,,,,,*#.# ###.##.##....#**,#.# #.##.####......*,*****,*#.### #.##.# *......*,*****,*#.#.## #.##<# **####.*,*#....# #.##.# *,* >ciO [1P>ciӸ>ciU+4.8 (1>ci->ci?ci3?ci?ciP?ci?ci,?cigB?ci?civ?ci ?ci??ciĢ?cic?ci?ciC?ci֦?ci?ci,?ci?cikf _Found a silvery potion.?ci?ci[?ci\,?ciH?ci ########### #########***** .<........# #........,,,,* #########.######@#*********,* 72.8 (8 #.......#.# *,*  ##### #>......#.###### *,*  #...###..............# *,****#.#...........#.####!# **,*,,,,#...###.......#.#**#.##**,,,,,** ##.## #.......#.##.....*,,,,,,,* #.# #............#**,,,,,,,,,* #.# #............# *,,>,,,,,,* ?ci?ci?ci@ciO ;@ci9 n@ci X@ci* @ci @ci @ci @ci[ @ci ,@ci @ci @ci @ciA @ci!  ###### #########***** .....# #........,,,,* ####.######.#*********,*#.......#.#*,* # #>......#.###### *,* ###........# *,********** ..........#. **,*,,,,,,,,,80 ###.......#.#**#.##**,,,,,******* # #.......#.##.....*,,,,,,,* ***@ci  #......###.,,,,,,,,* *,, #...# *..>,,,,,,****,* ###.##.##....#**,..,,,,,,,,,,, #.##.####......#.#****,***** ## #.##.# #......*.#****,* .## #.##<# *#####.*,,,,,,,* @ciB @ci @cik T _d - a silvery potionAcir ###### #########***** .............,,,, ####.######.#*********  #.......#.# # #>.########..............********* ....#.####.# **,*,,,,,,,,, ###**#@##**,,,,,******* # #.....#,,,,,,,*  .....###....,,Aci1......# *..>...,,,****,*##.##.##....#**,.....,,,,,,,###. ..# #.##.#*,********* * AciAci&+1.8 (1Aci AciF; _Found a stone staircase leading down.AciI v####### #########***** ......# #........,,,,* #####.######.#*********,*  #.......#.# *,* ## #>......#.###### *,* .###........# *,********* ...#.####.# **,*,,,,,,,, .###Aci J x.#.####.###*,,,,,****** #Aci,J .#.##.@...#,,,,,,,*  #............###.....,,,,* *, AciMJ # #............# *..>...,,,**** AcilJ # ###.##.##....#**,.....,,,,,,,, # #.##.####......#.###**,**** AciJ D### #.##.# #......*.#****,*.## #.##<# ######.*,.,,,,,*..# #.##.# *,********* #.## #.##.# *,*AciBQ AciR &2AciV Aci;X Bci IBci2 Bcix Bci ,BciX Bci Bciϒ Bci Bciܔ ,Bci BciL Bci1 Bcih Bci Bci Bci ,Bciߚ Bciޛ Bci ,Bci+ Bci Bciy ,Bci BciΠ Bci Bci BciL Bci Bci ,BciV Bci Bci ,Bcib Bci BciB Bcit BciŪ Bciث Bci Bci Bci Bci Bci BciA Bci Bci  ###### ############## .....# #.....@......# 975.0)###.######.##########.#  #.......#.# *,* #>......#.###### *,*##..............# *,***** ..........#.####.# **,*,,,,,,,,,  ###.......#.####.###*,,,,,*******  # #.......#.##.....#,,,,,,,* ***   #............###.....,,,,* *,, Bci Bci- BciҼ Cci#Cci3CcinCciXCci,Cci'CciNCci|CciCci;CcirCci]CciCci Cci Cci ,CciN Cci Cci CciCci2Cci CcifCciCci(Cci#6##############CciG#............#.##########.# #.# #@# Ccig505.8 (8.0) Cci....#.###### #.# ....# #.#************ Cci....#.####.# *#.#,,,,,,,,,,,* * CciD....#.####.###*...,,********,Ccij#.##.....#,...,,,* ***,*,** ...Cci+###......,,,* *,,***,,, ...# *..>....,,****,*,*,**, ##.##....#**,.....,,,,,,,,**,****CciCciCci_Dci\DciDci>DciDciADci2,Dciv4 _Found a dagger.Dci3DciDciHh _Found a potion of curing.DciDcilDciUDciDciDci)DciBDciE###############............# #####.##########.# ....#.##.# ....#. #. Dci?...........# #.#*#####****** .....# ##.#......,,,,,* *###.####.@...#*******,****9.8 (4Dci_.....#.......# ***,*,**,###.........# *,,***,,,Dci|.....# #..>......#***,*,*,**, Dci~##.##....#*#.......)!..,,, Dci##.####......#.#####.###***,,* * Dciƽ##.# #......#.#****.# *,**Dci Dci##<# ######.#..,,,,,# Dci%d *,********* *,*DciǾDci(DciDciں DciC Dci Dci Dci Dci .# #............# .######.###.# ......#.# #.# ......#. #.#.........# #.#*#####******..#.####.# ##.#......,,,,,*#.####.####.....,**..#.##.....#.......# ***,*,.......###..@......# *,,***,11.8 (2.......# #..>......#,* #.##.##....#*#)!..,,,**,** #.##.####......#.#####.###***,,*Dci S.##.# #......#.#****.# *,**.##<# ######.#..,,,,,# *,*.##.# #,###****** ,* #.##.# *,* *,* #.##.# *,* *,*Dci DciE Dci] Eci% Ecip& Eci$( Eci6 Eci = ,EciF ,EciK EciL EciO EciQ Eci[ Eciz] EciE_ Ecir _Found a parchment of Construct Spike Launcher.Eci_t L #>......#.###### #.# ##..............# #.#######****...#.####.# ##.#......,,,, ##.......#.####.####.....##******  ##.##.....#.......# ***,  #............###...# *,,*  #............# #..>......#***,*,  ###.####Eciz ;.)!..,,,*  #.##.####....@.#.#####.###5.8 (4 # #.##.# #......#.#****.# *, ## #.##<# ######.#..,,,,,# *, .# #.##.# #.####***** *, ## #.##.# #.# *, ####.##.# #.# *,  <.##.##.#####***#.# *, ...##.#...,,,,.:# *,  ..#####.#.#*,,,,,,* *, Eci+| EciA~ FciU3FciVFci+_FciaFcie,FcihBFciiFcikFcilFcimFcimFcipR  There is a stone staircase leading down here.FcirFcir _FcisFciuFcix,FciNzFciq|Fci}Fci ~Fci FciFci,FciFci###.##########.# ..#.# #.##.###### #.# .. #.#######****** ..#.####.# ##.#......,,,,,* *** ..#.####.####.....##******,****,, ..#.##.....#.......# ***,*,**,, .......#.....# *,,***,,,,, FciP<.......# #..>...@..#***,*,*,**,,22.8 (7 .##....###.......)!.....**,****, .####......#.#####.#####*,,* * #......#.#****.# *,** <# ######.#..,,,,,# *,* .# #.####***** *,* .# #.# *,* .# #.# *,* .FciX#####***#.# *,*Fci*Fci#FciFciV83Fci9FciEJFciMFciS,FciU>  You see here a +0 dagger.FcipZ5 _FciZFci^,Fci*`Fcij.# #.# #.###### #.# .....# #.#######****** #.####.# ##.#......,,,,,* ***** #.####.####.....##******,****,,, #.##.....#.......# ***,*,**,,,Fcibj...###.........# *,,***,,,,# #..>......####.#,*, #....###.......)@.....#*,****,,,*5.8 (3 #Fcij..#.#####.######,,* **,**  #......#.#***#.# *,** *,*  ######.#..,,,..# *,* *,*Fcik #.####**### *,* *,* #.# *,* *,* #.# *,* *,* ####***#.# *,* *,*..,,,,.:# *,* *,*FcilFcikrFcisb _c - 3 potions of curing (gained 1)Gci` IGci ,Gcio XGci Gcie JGcifm .....#.####.# ##.#......,,,,,* .....#.####.####.....##******,***#.##.....#.......# ***,*,** ..........###...# *,,***,, ..........# #..>......####.#,*,* .##.##....###.......)......#*,*** .##.####......#.#####.######,,* ##.# #......#.#####.# *,** .##<# ######.#.@.....# *,* 33.8 (8 .##.# #.### *,* .##.# #.# *,* .##.# #.#  .##.#####***#.#  .##.#...,,,,.:#  ###.#.#*,,,,,,*  ......#*,******Gci3r v  ###.###*,* Gcifv Gciw Hci$ IHcix. Hci(2 BHciE7 XHci8 Hci8 Hcik: Hci= Hci> Hci> Hci@ HciB 9 _Found 4 gold pieces.HcidD HciD HciE HciG HciI HciJ HciJ HciNL HciM HciM HciN Hci1P Hci/R ,HciS HciT Hci,V HciaV Hci;W HciX HciZ ,Hci[ Hci` u  You pick up a parchment of Construct Spike Launcher and begin reading...  Hci a ;You add the spell Construct Spike Launcher to your library.HciJa Hcib Hcizi ###.##.##....###.......)......#*,  #.#......#.#####.######,,  #.##.# #......#.#####.# *, Hcii y# #.##<# ######.#.......# *,* # #.##.# #.######### *, Hcii # #.##.# #.# *, ###.##.# #.# *,*Hcij #.#########.# *,* ....##.#........@# *,*45.8 (1Hci'j 2.0)HciNj 7###.#.##....$.# *,* .........##.###### *,* ..####.####,* Hcitj  *,* ..# #.# *,* Hcij *,* #.# #.# *,*  *,*Hcij   #.# #.# *,*  *,*  HciMk R#.# #.# *,********* **,*  #.####.## *,,,,,,,,,* *,,* Hcik Hcip Hciqs P _You see here a +0 barding.Ici< Ici Icil Ici Ici Ici XIci Ici9 L _You now have 97 gold pieces (gained 4).Ici IIci}  #.##.####......#.#####.###### ## #.##.# #......#.#####.# * .## #.##<# ######.#.......# ..# #.##.# #.######### Ici t.## #.##.# #.# .####.##.# #.# .<.##.##.#########.#Ici u ....##.#........[#Ici  #####.#.##...@..# 8.8 (3.0)Ici2 ..........##.###### #..####.####,*  Ici[ ..# #.# *,* ###.# #.# *,*Ici{   #.# #.# *,* Ici #.# #.# *,********* * Ici  ##.####.## *,,,,,,,,,* *, #Ici ]#........##*********,* *,Ici Ici Icil" KciaKci`###.##.##....###.......)......#*,  #.##.####......#.#####.######,,  #.##.# #......#.#####.# *, # #.##<# ######.#.......# *, # #.##.# #.######### *, # #.##.# #.# *, ###.##.# #.# *,#.##.#########.# *,.##.#........@# *,50.8 (2#####.#.##......# *, .........##.######*,####.####,* *, ..# #.# *,* *, #.# #.# *,* *, #.# #.# *,* *, #.# #.# KciV*,********* **,* #.####.## *,,,,,,,,,* *,,* _You see here a +0 barding.Kcio  _Kci .# #.##.####......#.#####.#### .### #.##.# #......#.#####.# .#.## #.##<# ######.#.......# ....# #.##.# #.######### #.## #.##.# #.#  #.####.##.# #.#  #.<.##.##.#########.#  #.#....##.#........[#  #...#####.#.##.@....# 4.8 (4  #...........##.######  #.#..####.####.*   #....# #.# #.*  ####.# #.# #.*  #.# #.# #.*  #.# #.# #.*********  Kci ##.####.## #.,,,,,,,,*###........##*********,*Kci Lci_Lci@`LciaLciKnBLciqBLciRrLciLciʂLci\XLci'Lci[LciLci #.####.##.# #.#  #.<.##.##.#########.#  #.#....##.#........[#  #...#####.#.##......#  #...........##.###### #.#..####.####.#  #....# #.# #.#  ####.# #.# #.#  #.# #.# #@# 60.8 (6  #.# #.# #.#******** ##.####.## #..,,,,,,,* #####........######*****,* .......##..#..####** *,* ######.##.###....,,* *,* ####...##..#..####,* ,* ####.#####...####*,* *,*####.......##Lci&,*****,*LciʓLciȘLciMciW<4Mciz@MciTBMciMciMciMciMciMcinMciMciUMcil,MciMci0MciMciMciMciMci\(....##.#........[# *,* .#####.#.##......# *,* .....##### *,* ..####. *,* ..# #.# #.# *,* #.# #.# #.# *,* #.# #.# #.# *,* #.# #.# #.#########**,* #.####.## #.....@...#*,,*7.8 (7 ........###########.# *,** ..##..#..####** *,* **,* #.##.###....,,* *,* *,,*##..#..####,* *,* *,**...####*,* *,* *,*....##,*****,* *,* #............,,,,,,,* *,* #.##.......##,******* *,*ci*;17HMciQNci[QNcid QOciq)3Oci)Oci,Oci*.Oci1XOci#2Oci^2Ocit3Oci4,Oci4Oci6Ocio7,Oci7Ocit8Oci8Oci 9OciQ9OciG:,Ocip:Oci:Oci/;Oci;Oci;Oci<Oci<Oci<Oci#=OciU=Oci=Oci*?Ocim?Oci?OciAOciFB,OciBOciCOciDOcilE,OciEOciFOciFOciGOciHOciIOciJOciJOciP<#.# #.# #.#########* #.# ....#*,#####.#*,*..#..####** #.#OciP**,* #.##.###....,,* #.#*,,* ..##..#..####,* #.#*,** Oci-Q####...####*,* #.#*,* ###.......##.#####.*,* OcikQu..............@...*,* 80.8 (13.0) #.##.......##.######*,* ...†.....#*,* OciQo,* ..##.).....#*,****** ,* ####.^.......,,,,,,* ***.......##,****,*,* ###.##.#*,***,,,**,,,OciRG  #### *.#*:#*,**,,,,,********,,,,  #### *.#*,#*,**,,,,,,,,,,,,,,,,, OciROciVOciWPciPciUPci=PciPci@PciKBPciPciPciqPciGPci,Pci PciPci~,PciPciIPciPciPciPci~PciPciPci8Pci...# #.# #.#  ###.# #.# #.#   #.# #.# #.#   #.# #.# #.######### *  #.## #.........# * ###........###########.# * .....##..#..###### #.# **##.###......# #.# *, ##...##..#..####@# #.# *,6.8 (6.0)#.#####...#####.# #.# *, ##.####.......##.#####.# *, Pci##.#...................# *, ...#.##.##.####### *, #.......†.....##.#  *, .....##.).....##.#***** * ...####.^.........,,,,* * ...####.......##.#***,** *Pci, Pci Pci}PciJ YPcidU >.....##..#..###### #.#**#.###......# #.#*, ##...##..#..####.# #.#*, ##.#####...#####.# #.*, ##.####.......##.#####*,.#...........*,#.##.......##.######, #.......†.....##.# ..).....##@#***** 92 ...####.^.............# .......##.####.#* .#########.##.##.#**,,,** .###### *.#*:##.#*,,,,,******* .###### *.#*,##.#*,,,,,,,,,,,,, .# ******,**,*#.#*,,,,,******* .#***,,,,,,,,,,..#**,,,***,,,,,,,,,,,,*,,*  *Pci\ Pcia Qci Qcim QciA Qci QciG Qci ,Qci Qci Qcio Qci Qci: Qci ,QciL Qci? Qci Qci Qci Qci] Qci9 Qci Qci Qci w  You pick up a parchment of Shock and begin reading...Qci Qci` %#####.####.......##.#####.# #.#...................# ......#.##.......##.####### Qci .......†.....##.#  ........##.).....##.###### Qci ......####.^.............# ...####.......##.####.#* .##.#########.##.##.#**,,,** ##.###### #.##@##.#*,,,,,******8Qci ##.###### *.##.##.#*,,,,,,,,,, ###.# ******,*#.##.#*,,,,,****** # *.#***,,,,,,,.....#**,,,** #**..,,,,,,,,,,..#,.# **,** ,,,*****,***,,####,,****,******** ,,,,,**,,,**,,* *,,,,,,,,,,,,,, **,*,** *,*************, Qci **,*,*,,,,**,** *,* **,,Qci Qci Qci > _You add the spell Shock to your library.Sci Scidz Sci Sci Sci Sci BSci ,Sci Sci Sci Sci Sci, Sci Scit Sci Sci Sci Sci0 Scip SciI Sci SciI Sci{ Sci* Sci 7.######.............# #........#.##.......##.####### #####.#.......†.....##.# #.##.).....##.######.####.^.............# ##.......####.......##.####.#* ##..##.#########.##.##.#**,,,** Scix ##..##. #.##.##.#*,,,,,*** ....##.###### #.#*,,,,,,,,604 ##.###.# *****#.#*,,,,,*** *#.# *.#***,,,,........#**,,,** *#.#**..Sci S......#,.# **,** **,,,,*****,*##..####,,****,*****,,,,,**,,,*#..# *,,,,,,,,,,,, *****,*,*,,,,,...# *,**************,*,*,,,,*#.## *,* * ,,,,,,*,*,*,***,* *,*SciN B **Sci Sci Sci Vci   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.2   3.0   0   j + Spellcasting 2.1   3.6  -1           b - Maces & Flails   1.6   1.2  -1   k * Conjurations   3.4   4.0   0  c + Axes2.9   3.6  -1   l * Forgecraft   0.9   1.2  -1   d - Polearms   1.6   1.2  -1ciӊm       e - Unarmed Combat   0.0   1.2  -1       f - Throwing   0.0   1.2  -1                       g - Armour   0.0   1.2  -1      h + Dodging2.0   3.6  -1       i - Stealth   0.0   1.0   0       ciҌ]4m                                       The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsYcij $op q - Hexes   0.0   1.0   0r - SummoningsYci"0.0   1.0   0  Staves s - Necromancy0.0   0.8  +1  Unarmed Combat t * Forgecraft   0.9   1.2  -1  g - Throwing0.0   1.2  -1   u - Translocations   0.0   1.2  -1  v - Alchemy0.0   1.0   0  h - Short Bladesw - Fire Magic0.0   1.2  -1   i - Long Blades   0.0   1.2x - Ice Magic0.0   1.2  -1  j - Ranged Weapons2  -1   y - Air Magic0.0   1.2  -1  z - Earth Magicci63G0.0   1.2  -1  k - Armour0.0   1.2  -1   l + Dodging 2.0   3.6  -1   0 - Invocations0.0   0.6  +3  m - Shields0.0   1.2  -1   1 - Evocations0.0   1.0   0  n - Stealth0.0   1.0   0   2 - Shapeshifting   0.0   1.4  -2  useful|all]ci-? y + Air Magic 0.0^ci ^ci^ci]#.######.#...................#TheLastArgument the Conjurer #........#.##.......##.#######Demonspawn #####.#.......†.....##.#Health: 27/27 ======================== ###........##.).....##.######Magic: 6/6^ci======================== .........####.^.............#AC: 3Str: 12 ##.......####.......##.####.#*EV: 10Int: 15 ^ci##..##.#########.##.##.#**,,,**SH: 0Dex: 11 ##..##.###### #.##.##.#*,,,,,*** XL:  3 Next:  5% Place: Dungeon:2 ....##.###### #@##.##.#*,,,,,,,, Noise: ---------  Time: 1604.8 (0.0) ^ci L##.###.# *****#.##.##.#*,,,,,*** a) +0 hand axe *#.# *.#***,,,,........#**,,,**Throw: 5 boomerangs *#.#**..,,,,,,......#,.# **,** **,,,,*****,*##..####,,****,***** ,,,,,,,,**,,,*#..# *,,,,,,,,,,,,  *****,*,*,,,,,...# *,***********^ci4  *****,*,*,,,,*#.## *,**^ciUn  ,,,,,,*,*,*,***,* *,***^cit You add the spell Construct Spike Launcher to your library. ^ci_You see here a +0 barding. _You now have 97 gold pieces (gained 4). _You see here a +0 barding.  You pick up a parchment of Shock and begin reading... _You add the spell Shock to your library.^ci^ci ^ci&^ciC(aciaci Spells (Memorise)TypeFailure Level  a - Kiss of DeathConjuration/Necromancy 14% 1b - ShockConjuration/Air14%1  c - Momentum StrikeConjuration/Translocation 22%2  d - Construct Spike LauncherForgecraftaci{28% 2  e - HailstormConjuration/Ice38% 3  f - Ozocubu's ArmourIce63% 3  g - Rending BladeConjuration/Forgecraft 75% 4 6 spell levels left aci][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitcciccicciG#.######.#...................#TheLastArgument the Conjurer #........#.##.......##.#######Demonspawn #####.#.......†.....##.#Health: 27/27 ======================== ###........##.).....##.######Magic: 6/6======================== .........####.^.............#AC: 3Str: 12 ccib##.......####.......##.####.#*EV: 10Int: 15 ##..##.#########.##.##.#**,,,**SH: 0Dex: 11 ##..##.###### #.##.##.#*,,,,,*** XL:  3 Next:  5% Place: Dungeon:2 cci....##.###### #@##.##.#*,,,,,,,, Noise: ---------  Time: 1604.8 (0.0) ##.###.# *****#.##.##.#*,,,,,*** a) +0 hand axe cci*#.# *.#***,,,,........#**,,,**Throw: 5 boomerangs *#.#**..,,,,,,......#,.# **,** **,,,,*****,*##..####,,****,***** cci,,,,,,,,**,,,*#..# *,,,,,,,,,,,,  *****,*,*,,,,,...# *,***********  *****,*,*,,,,*#.## *,**  ,,,,,,*,*,*,***,* *,*cci** You add the spell Construct Spike Launcher to your library. _You see here a +0 barding. cci9_You now have 97 gold pieces (gained 4). _You see here a +0 barding.  You pick up a parchment of Shock and begin reading... _You add the spell Shock to your library.cci`cciMemorise Shock, consuming 1 spell level and leaving 5? Y - Yes  N - Nodci0dciH]#.######.#...................#TheLastArgument the Conjurer #........#.##.......##.#######Demonspawn #####.#.......†.....##.#Health: 27/27 ======================== ###........##.).....##.######Magic: 6/6dci======================== .........####.^.............#AC: 3Str: 12 ##.......####.......##.####.#*EV: 10Int: 15 ##..##.#########.##.##.#**,,,**SH: 0Dex: 11 ##..##.###### #.##.##.#*,,,,,*** XL:  3 Next:  5% Place: Dungeon:2 dciG....##.###### #@##.##.#*,,,,,,,, Noise: ---------  Time: 1604.8 (0.0) ##.###.# *****#.##.##.#*,,,,,*** a) +0 hand axe dciu(*#.# *.#***,,,,........#**,,,**Throw: 5 boomerangs *#.#**..,,,,,,......#,.# **,** dci**,,,,*****,*##..####,,****,***** ,,,,,,,,**,,,*#..# *,,,,,,,,,,,,  dci*****,*,*,,,,,...# *,***********  dci*****,*,*,,,,*#.## *,**  ,,,,,,*,*,*,***,* *,***dci You add the spell Construct Spike Launcher to your library. dciB_You see here a +0 barding. _You now have 97 gold pieces (gained 4). _You see here a +0 barding.  You pick up a parchment of Shock and begin reading... dcid)_You add the spell Shock to your library.dciB+5.8 (1dci dciIdci+6.8 (2dci dcil _You start memorising the spell. You continue memorising.dcidcidci!c _You finish memorising. Spell assigned to 'a'.lcilcix Spells (Memorise)TypeFailure Level  a - Kiss of DeathConjuration/Necromancy 14% 1b - Momentum StrikeConjuration/Translocation 22%2  c - Construct Spike LauncherForgecraft28% 2  d - HailstormConjuration/Ice38% 3  e - Ozocubu's ArmourIce63% 3  f - Rending Bladelci^Conjuration/Forgecraft 75% 4 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitoci oci oci #.######.#...................#TheLastArgument the Conjurer #........#.##.......##.#######Demonspawn #####.#.......†.....##.#Health: 27/27 ======================== ###........##.).....##.######Magic: 6/6======================== .........####.^.............#AC: 3Str: 12 ##.......####.......##.####.#*EV: 10Int: 15 ##..##.#########.##.##.#**,,,**SH: 0oci Dex: 11 ##..##.###### #.##.##.#*,,,,,*** XL:  3 Next:  5% Place: Dungeon:2 ....##.###### #@##.##.#*,,,,,,,, Noise: ---------  Time: 1606.8 (0.0) ##.###.# *****#.##.##.#*,,,,,*** a) +0 hand axe *#.# *.#***,,,,........#**,,,**Throw: 5 boomerangs *#.#**..,,,,,,......#,.# **,** **,,,,*****,*##..####,,****,***** ,,,,,,,,**,,,*#..# *,,,,,,,,,,,,  *****,*,*,,,,,...# *,***********  *****,*,*,,,,*#.## *,**  ,,,,,,*,*,*,***,* *,***oci?   _You now have 97 gold pieces (gained 4). _You see here a +0 barding.  You pick up a parchment of Shock and begin reading... _You add the spell Shock to your library. _You start memorising the spell. You continue memorising. _You finish memorising. Spell assigned to 'a'.oci P  Okay, then.oci_ oci6 oci! . _qciqci)qciqciZqciyqciP _qci}qci'qciuqciqciqcipqci2qciqciqci&qciqciqcic  You encounter a rat.qci(#####........##.).....##.###### ....####.^.............#......####.......##.####.#*  ####..##.#########.#**,,,*  ####..##.###### #.##.##.#*,,,,,  ##.###### #.##.##.#*,,,,, qci *.##.###.# ######.##.##.#*,,,,,  #,*#.# *.####............#**,,,  *,*#.#**.......@......#..# **,** **,**,,,,#####r###..####,,****, *qciL>,,,,,,,,,,*#.,,*#..# *,,,,,,,,, *,,*****,*,#.,,,,...# *,******** *,,*****,*,#,,,,##.## *,* *,*,*,*,**#.# *,* r   rat (wandering) *,*****,,,,,,*,**#.#****,*,* *,,,,,,,,,,...,,,,,* *,* ***,,,**************qci',10.8 (4qciRqci21.8 (5 _qciqcirci`#.##.).....##.######.####.^.##.####.##.####.# ####..##.#.##.##.#**,,, ####..##.###### #.##.##.#* #.....##.###### #.##.##.#* *.##.###.# ######.##.##.#* #,*#.# #.####......#**,,, *,*#.#*#.......#..# **,  **,**,,,.#####r###..####,,****,  *,*#..,*#..# *  *,,*****,*,#...,,...# *,  *,,*****,*,#...,##.## *,*  *,*,#.#.**#.# *,*  *,*****,,,,..#rcicc&.**#.#****,*  *,* *,,,.....,,...,,,,,*  *,* ***,,,*rcijl rrThe rat squeaks loudly.rcilJ====2.8 (1rcisrciuI _The rat misses you.scii]G .  You hit the rat.scid)scigj7=---3.9 (1.1scimscioG _You kill the rat!sci scil sciƽ sci sci+ sci sci" sci sci ###........##.).....##....####.^.###.......####.......##.## ####..##.##.#** ####..##.###### #.#* #.....##.###### #.#* *.##.###.# ####sci #.#* #,*#.# #.####...#** *,*#.#*#...@..........#..# ----6.9 (3.0  **,**....#####.###..####,,**sci8  *,,,,.,,,,,*#...##..# * *,,*****,*,#........# *, *,,*****,*,#....##.## *,*sciY  *,,,,,,,,*,#.#.###.# *,* *,*****,,,,..sci| w#.#*#.#****,* *,* *,,,......,...,,,,,* sci y *,* ***,,,***sci, 8-sci sciO tci"H tciH tciI tciP tciQ tciV tciW tciX ,tci=Y tci0_ l###........##.).....##.....####.^###.......####.......##. ####..##.########. ####..##.###### #. #.....##.###### #.tci_  *.##.###.# #####. #,*#.# #.####... *,*#.#*#...#..9tci*`  **,*#....#####.###..####,, *,.......,,*#...##..# * *,.#####.*,#........# *, *,,****#.*,#....##.## *,* *,,,,,,..*,#.#.###.# *,*  *,*****..,,..#.#*#.#****,*  *,* *..,......,...,,,,,*  *,* ***,,,*** tci` tcie tcig uci{^uci,_3uciyuci!~u #............####.^....  ##############.......#### ####..##.######### ####..##.  #.....##.######  *.##.###.# #### #,*#.# #.####........ *,*#.###.. **,*#.@..#####.###..###22 #..........##...##..#  #..#####.#.#........#  #.,****#.#.#....##.## *,,,,,,..#,#.#.###.# *,*****...,..#.#*#.#*** *,* *.........,...,,, *,* ###..,*********** *,********,**uciucivciHvciNIvciIvciOvci)QvciTnvci UvciUvciVvci.WvciWvci{XvcisYvciYvciZvci`_ ##############.......#### ####..##.#########vci_ ####..##.###### # #.....##.###### # #.##.###.# ###### #.##.# #.####.... #.##.###. ##.##....#####.###vci_~ #.@........##...##.6.9 (4 #..#####.#.#....... #..#***#.#.#....##.vci.` #...,,,..#,#.#.###. #.##***...,..#.#*#. #.* *.........,.. #.* ###..,******* #.********,vcid`[** *,,,,,,,,,,*vci`vcidvciRfvci vci^ vci vci vciE vci3 Bvci vci vci| vci  ##.###### ##... .##.###.# #####vci ##.# ..............##.##....#####.####..........##...##..#####.#.#......#***#.#.#.8.9 (2......#,#.#.###vci: j#####...,..#.#*#.vci\ >##**********vci vci vci\ wciXwciwciwciwcihwci,wciwci6#.....##.###### #.#.##.###.# ######.#.##.# #.####.......#.##.###.......##.##....#####.###..#wciu#.........##..##..#####.#.#........##..#####.#.#....##.###...@....#,#.#.###.# 31.9 (3wci#.#####......#.#*#.#*#.* *.........,...,#.* ###...*********#.********,**#.,,,,,,,,,*wci@##********** wciwciwciwci( 3wci) wci1 wciq= JwciA #.##.###.# ######.##.##.##.# #.####...........#.##.###..............###.##....#####.###..####,#..........##...##..# *,#..#####.#.#........# *,wciB #..#####.#.#....##.## *,#........#.#.#.###.# *,#.#####..#*#.#****,5.9 (4#.* #.........,...,,,,,#.* ###...####*********wci4B #.*******#.###.,,,,,,,,.#wciJB ?##********## wciaB wci4G ,wciH xci xci* xciǀ xci` xci xciL xciǏ nxci xciÑ xci# xci xci˓ xci xciW xci xciȖ xci xci# xci xci xcir xci xci xci @.........##...##..# *.#####.#.#.# *.#####.#.#....##.## * #........#.#.#.###.# * #.#####......#.###.#**** #.* #.....,,, #.* ###...#####******* #.########.##  #......@...# 41.9 (6 ############     xcix xci xcix xci zcizcizcizcizciBzcinzciazcizcizci'zcizciUzcizcizcizcirzcizciNzcizci9zcizcizci`zcizci%zci# ##.##....#####.### #..........##...##zcim5 #..#####.#.#...... #..#####.#.#....## #........#.#.#.### zcic#.######.### #.# #........... #.# ###...#####* zci#@########.##8.9 (7 #..........############# zci3zcizciT zci zci4d zcid zcibe zcim zcio ,zciu zciQ zci nzci= zciv zciD zciϒ zciU zci| zci zcij zci zci zci! ,zci zci zci zcil zci/ zcin zci zci zci zci\ zciȞ zci+ zci zciL zci zci zciH ,zciϥ zci zci9 ,zciѨ zci zcio zci zci zcim zci| zci® zci6 zci #.##.# #.####............#**,,,** #.##.###..............#..# **,** #.##....#####.###..####,,****,*** ..........##...##..# *,,,,,,,,,, ..#####.#.#........# *,********* zcic ..#####.#.#....##.## *,* ........#.#.#.###.# *,* .#####......#.###.#####.* .# #..........@.......* 64.9 (16.0) zci B.# ###...#############* .########.## ..........# ###########zci zci zci {ciC {ciC 3{cigL {cifM {ciQ {ciES {ciT {ciT {ci|ci?|ci%BB|ciB|ci{C|ciC|ci D|cizE|ci>J|ciPK|ciL,|ci M|ci=O|ci8SB|ciX)#.......##.####.#* *,*,** ####.##.##.###...## *,,,,** ## #.##.##.#*."...##******,,,,, ## #.##.##.#*......,,,,,,,,,,,,, #####.##.##.#*,....********,,,,,* .|ciY...........#**...** **,,,**......#..# *#.#* **,,,,##..####..####.#######** .##..# #......@.......,* *,* 82.9 (8.0).....# #.#############,** *,* |ciYw##.## #.# **,,,** *,* ###.# #.# **,*,*,***,* .###.#####.# *,**,,,,,,,* ...........#**,***,***** ############**,*,** **,*****|ciZ|ci[_|cia\ _Found a runed bronze amulet.}ciK }cix #.##.#####.# *,* ...................# *,* .##.......##.####### *,* ....†.....##.# *,* .##.).....##.###### *,* ###.^......#  *,*** ###.##.####.##,*,** ######.##.##.###...## *,,,, ### #.##.##.##.@...####****,,,,,9.9 (7 ### #.##.##.##.........,,,,,,,,, ######.##.##.##.....####****,,,,, #............###...## **,,,* [1}ci 3d..........#..# ##.## **,,, #.###..####..####.#######** **,*  ...##..# #..............,* *,*  .......# #.#############,** *,*  ...##.## #.#**,,,** *,* }ci }ci6  }ci }ciT "_d - an amulet of wildshapeciG3cicicici_nciciuci,ciPcici.cicicici  You encounter a goblin. It is wielding a +0 club.ciB2.......# *,* *,,##.####### *,* *,, .....##.# *,* **,.##.#####*,* ** .............# *,*** * .....##.####.## *,*,** * #.##.##.###...## *,,,,** ci.##.##.##.....########g,,,,** .##.##.##......@.......,,,,,* * #.##.##.##.....########.,,,,** * ........###...## **,,,****** .....#..# ##.## **,,,,,,,,ci####..####.#######** **,****** ..# #..............,* *,* g   goblin (asleep)# #.#############,** *,*ci ## #.# **,,,** *,*ci> # #.# **,*,*,***,*cin,93.9 (4ciK24.9 (5 _cici"ci # *,* *,##.# *,* *,##.# *,* **,##.###### *,* **,..# cim -*,*** *,##.####.## *,*,** *, .##.##.###...## *,,,,** *, .##.##.##.....#gg,,,** *, .##.##.##.......g,,,,* *, .##.##.##.....#.g,,,** *,###...## **,,,******,ci #..# ##.## **, .####..####.#** **,* .# #.,* *,* ci ghobgoblin (asleep) .# #.#,** *,* ci< tggg 3 goblins (asleep) ciX  You encounter 2 goblins and a hobgoblin.A goblin is wielding a +2 devious dagger.ci M .g  Found a hand axe.ci9 8 gci jThe goblin shouts! The hobgoblin shouts! The goblin shouts! You hear a shout!ci D.gciP [g.gci ggggggg 5 goblins (3 wandering)==5.9 (1ci ciQ v _You encounter a goblin. It is wielding a +0 dagger. x2ci{o# *,* *,##.# *,* *,##.# *,* **,##.###### *,* **,*# *,*** *,*##.####.## *,*,** *,* ##.##.###...## *,,,,** *,* ##.##.##.....#g.g,,** *,* ##.##.##.gggg,,,* *,* ##.##.##.....#ggg,,** *,*###...## **,,,******,*#..# ##.## **,* ####..####.#** **,* # #.,* *,* g   Robin (wandering) # #.#,** *,* gg 2 hob1 # #.# **,,,** *,* ggi1pi43mggg 6 goblins (4 wandering) ciqciaz  You encounter Robin of the Strong Arm, a goblin and a hobgoblin.ci؅/  --more--ci/ 7g.ciF0 g.ci1 +g.ci1 F.gci2 .ciO3 g.ci3 g.ci4 >g)ci> ggggg 516ciF ciH H _Robin shouts! The goblin shouts! You hear a shout!ci( #............#*,* *,,,, TheLastArgument the Conjurer ...##.#######*,* *,,,, Demonspawn ...##.#*,* **,,, Health: 27/27 ======================== ...##.######*,***,* Magic: 6/6======================== ...........#*,*** *,* AC: 3Str: 12 ...##.####.##*,*,** *,* EV: 10Int: 15 ##.##.###...##*,,,,** *,* SH: 0Dex: 11 ci( ##.##.##.....########gg.,,** *,* XL:  3 Next:  7% Place: Dungeon:2 ##.##.##........@**ggg)g,,,* *,* Noise: ==-------  Time: 1696.9 (0.0) ##.##.##.....########gg.,,** *,* a) +0 hand axe ......###...##**g,,******,* Throw: 5 boomerangs ...#..# ##.##**,,,,,,,,,* ####..####.#######** **,******** # #..............,* *,*g   Robin # #.#############,** *,*gg 2 hobgoblins (1 wandering) # #.#**,,,** *,*ggggg 5 goblins (1 wandering)#.#**,*,*,***,*You encounter Robin of the Strong Arm, a goblin and a hobgoblin. _Robin shouts! The goblin shouts! You hear a shci;) ]out!  Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (43% to hit)ci"2m............#*,* *,,,, TheLastArgument the Conjurer ...##.#######*,* *,,,, Demonspawn ...##.#*,* **,,, Health: 27/27 ======================== ...##.######*,***,* Magic: 6/6======================== ...........#*,*** *,* AC: 3Str: 12 ...##.####.##*,*,** *,* EV: 10Int: 15 ##.##.###...##*,,,,** *,* SH: 0Dex: 11 ##.##.##.....########gg.,,** *,* XL:  3 Next:  7% Place: Dungeon:2 ci34##.##.##........@..ggg)g,,,* *,* Noise: ==-------  Time: 1696.9 (0.0) ##.##.##.....########gg.,,** *,* a) +0 hand axe ......###...##**g,,******,* Throw: 5 boomerangs ...#..# ##.##**,,,,,,,,,* ####..####.#######** **,******** # #..............,* *,*g   Robin # #.#############,** *,*gg 2 hobgoblins (1 wandering) # #.#**,,,** *,*ggggg 5 goblins (1 wandering)#.#**,*,*,***,* _Robin shouts! The goblin shouts! You hear a shout!  Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (43% to hit)  Okay, then.i540mci=cix. _ciN  Casting: Shock (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ci............# *,* *,,,, TheLastArgument the Conjurer ...##.####### *,* *,,,, Demonspawn ...##.# *,* **,,, Health: 27/27 ======================== ...##.###### *,* **,* Magic: 5/6====================---- ...........# *,*** *,* AC: 3Str: 12 ...##.####.## *,*,** *,* EV: 10Int: 15 ##.##.###...## *,,,,** *,* SH: 0Dex: 11 ##.##.##.....########gg.,,** *,* XL:  3 Next:  7% Place: Dungeon:2 ##.##.##........@**ggg)g,,,* *,* Noise: ==-------  Time: 1696.9 (0.0) ##.##.##.....########gg.,,** *,* a) +0 hand axe ......###...##ci **g,,******,* Throw: 5 boomerangs ...#..# ##.## **,,,,,,,,,* ####..####.#######** **,******** # #..............,* *,*  g   Robin # #.#############,** *,*  gg 2 hobgoblins (1 wandering) # #.# **,,,** *,*  ggggg 5 goblins (1 wandering)  #.# **,*,*,***,* _Okay, then.Casting: Shock (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 14% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (55% to hit)ci............#*,* *,,,, TheLastArgument the Conjurer ...##.#######*,* *,,,, Demonspawn ...##.#*,* **,,, Health: 27/27 ======================== ...##.######*,***,* Magic: 5/6====================---- ...........#*,*** *,* AC: 3Str: 12 ...##.####.##*,*,** *,* EV: 10Int: 15 ##.##.###...##*,,,,** *,* SH: 0Dex: 11 ##.##.##.....########gg.,,** *,* XL:  3 Next:  7% Place: Dungeon:2 ##.##.##........@*******,,,* *,* Noise: ==-------  Time: 1696.9 (0.0) ##.##.##.....########imgg.,,** *,* a) +0 hand axe ......###...##**g,,******,* Throw: 5 boomerangs ...#..# ##.##**,,,,,,,,,* ####..####.#######** **,******** # #..............,* *,*g   Robin # #.#############,** *,*gg 2 hobgoblins # #.#**,,,** *,*ggggg 5 goblins (1 wandering)#.#**,*,*,***,*The zap hits the goblin.  The goblin is heavily wounded.The zap misses the hobgoblin. The zap hits the goblin.  The goblin is severely wounded.The zap hits the hobgoblin.  The hobgoblin is heavily wounded.ciwg.  The zap misses the hobgoblin. The zap hits the goblin.  The goblin is severely wounded.The zap hits the hob  The hobgoblin is heavily wounded.hobgoblin shouts!  Robin roars a battlecry!.g g  The goblins go into a battle-frenzy!g.gg.g..gggggg,(strong)72ng, strong)7.9 (1cicis _You encounter a goblin. It is wielding a +0 dagger.ciX+  Casting: Shock (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ci ............# *,* *,,,, TheLastArgument the Conjurer ...##.####### *,* *,,,, Demonspawn ...##.# *,* **,,, Health: 27/27 ======================== ...##.###### *,* **,* Magic: 4/6================-------- ...........# *,*** *,* AC: 3Str: 12 ...##.####.## *,*,** *,* EV: 10Int: 15 ##.##.###...## *,,,,** *,* SH: 0Dex: 11 ##.##.##.....########.gg,,** *,* XL:  3 Next:  7% Place: Dungeon:2 ##.##.##........@*gggggg,,,* *,* Noise: ==-------  Time: 1697.9 (0.0) ##.##.##.....########g.g,,** *,* a) +0 hand axe ......###ir T7m...## **,,,******,* Throw: 5 boomerangs ...#..# ##.## **,,,,,,,,,* ####..####.#######** **,******** # #..............,* *,*  g   Robin # #.#############,** *,*  gg 2 hobgoblins (strong) # #.# **,,,** *,*  ggggg 7 goblins (2 wandering, strong)  #.# **,*,*,***,* _You encounter a goblin. It is wielding a +0 dagger.Casting: Shock (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 14% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (heavily wounded, strong, 55% to hit)ci............# *,* *,,,, TheLastArgument the Conjurer ...##.####### *,* *,,,, Demonspawn ...##.# *,* **,,, Health: 27/27 ======================== ...##.###### *,* **,* Magic: 4/6================-------- ci&...........# *,*** *,* AC: 3Str: 12 ...##.####.## *,*,** *,* EV: 10Int: 15 ##.##.###...## *,,,,** *,* SH: 0Dex: 11 ##.##.##.....########.gg,,** *,* XL:  3 Next:  7% Place: Dungeon:2 ci##.##.##........@.ggg)gg,,,* *,* Noise: ==-------  Time: 1697.9 (0.0) ##.##.##.....########g.g,,** *,* a) +0 hand axe ......###...## **,,,******,* Throw: 5 boomerangs ci ...#..# ##.## **,,,,,,,,,* ####..####.#######** **,******** # #..............,* *,*  g   Robin ci<# #.#############,** *,*  gg 2 hobgoblins (strong) cib# #.# **,,,** *,*  ggggg 7 goblins (2 wandering, strong)  #.# **,*,*,***,* ci&Aiming: Shock (safe; 14% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (heavily wounded, strong, 55% to hit)  The zap misses the goblin. The zap hits the hobgoblin.  The hobgoblin is lightly wounded.  The zap misses the goblin. The zap hits the goblin.ci): a goblin, wielding a +0 club (heavily wounded, strong, 55% to hit)  The zap misses the goblin. The zap hits the hobgoblin.  The hob is lightly wounded.  You kill the goblin! ci=V  *,*  *,*  *,*  *,*  *,***   ci   *******,,,*    ##.##  ci{  *,*   *,* ciF #.#  *,* 51  #.# cit`  You kill the goblin!The zap hits the hobgoblin.ci} } g.  The hobgoblin is almost dead.ci4 $.cii g.ci g.cix 1g.ciρ 8 gci WRobin throws the hobgoblin at you! The hobgoblin hits you.ciĂ gci .cib g.ciڌ gg 3 hobgoblins (strong)g 5 goblins (ci l4---10-8.9 (1cie ci Z _You encounter a hobgoblin.ci  Casting: Shock (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ci ............# *,* *,,,, TheLastArgument the Conjurer ...##.####### *,* *,,,, Demonspawn ...##.# *,* **,,, Health: 24/27 =====================--- ...##.###### *,* **,* Magic: 3/6============------------ ...........# *,*** *,* AC: 3Str: 12 ...##.####.## *,*,** *,* EV: 10Int: 15 ##.##.###...## *,,,,** *,* SH: 0Dex: 11 ##.##.##.....########.g.,,** *,* XL:  3 Next: 10% Place: Dungeon:2 ##.##.##.......g@ggg.ggg,,,* *,* Noise: =--------  Time: 1698.9 (0.0) ##.##.##.....########.g.,,** *,* a) +0 hand axe ci 8......###...## **,,,******,* Throw: 5 boomerangs ...#..# ##.## **,,,,,,,,,* ####..####.#######** **,******** # #..............,* *,*  g   Robin # #.#############,** *,*  ggg 3 hobgoblins (strong) # #.# **,,,** *,*  gggg 5 goblins (strong)  #.# **,*,*,***,* _You encounter a hobgoblin.Casting: Shock (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 14% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (heavily wounded, strong, 55% to hit)ciY............# *,* *,,,, TheLastArgument the Conjurer ...##.####### *,* *,,,, Demonspawn ...##.# *,* **,,, Health: 24/27 =====================--- ...##.###### *,* **,* Magic: 3/6============------------ ...........# *,*** *,* AC: 3Str: 12 ...##.####.## *,*,** *,* EV: 10Int: 15 ##.##.###...## *,,,,** *,* SH: 0Dex: 11 ##.##.##.....########.g.,,** *,* XL:  3 Next: 10% Place: Dungeon:2 ##.##.##.......g@gg).ggg,,,* *,* Noise: =--------  Time: 1698.9 (0.0) ##.##.##.....########.g.,,** *,* a) +0 hand axe ......###im...## **,,,******,* Throw: 5 boomerangs ...#..# ##.## **,,,,,,,,,* ####..####.#######** **,******** # #..............,* *,*  g   Robin # #.#############,** *,*  ggg 3 hobgoblins (strong) # #.# **,,,** *,*  gggg 5 goblins (strong)  #.# **,*,*,***,* Aiming: Shock (safe; 14% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (heavily wounded, strong, 55% to hit)  The zap misses the goblin. The zap hits the hobgoblin.  The hobgoblin is heavily wounded.The zap hits the goblin. *,*  *,*  *,*  *,*  *,***      *******,,,*    ##.##    *,*   *,*  #.#  *,* 4  #.# ci6   The hobgoblin is heavily wounded.  The zap hits the goblin.  You kill the goblin!  The goblin is severely wounded.hobgoblin.ci(w3g.ci{9 )ci|g  The hobgoblin is moderately wounded.The goblin barely misses you. The hobgoblin hits you.ci|g.ci}>g)ciL~1g.ci߈ 5g@gg), 1 ally target)5   shadow imp (summoned)cic1---29.9 (1ciKciИ1 _A demonic guardian appears!ci .  You closely miss the hobgoblin. You touch the hobgoblin.ci= )You kill the hobgoblin!You hit the goblin.ciJ g.  You kill the goblin!ci#g.ci@g.ci )g  Robin throws the hobgoblin at you!ci6 .g 2 3The hobgoblin hits you but does no damage.ci#S---7701.0 (1.1ci8ciCc _Your shadow imp closely misses the hobgoblin.ci[  You barely miss the hobgoblin. Your touch misses the hobgoblin.The hobgoblin is heavily wounded.ci]U.gcic`?g)ciς  You closely miss the hobgoblin. The hobgoblin hits you.  The hobgoblin misses you.18--2.1 _Your shadow imp barely misses the hobgoblin.ci1  You closely miss the hobgoblin.The hobgoblin is heavily wounded.ci($  You hit the hobgoblin but do no damage. The hobgoblin closely misses you. x2  Your shadow imp closely misses the hobgoblin.The hobgoblin hits you.cil5-----3.2ci-ci@ _The hobgoblin hits you but does no damage.ci )You slash the hobgoblin!  You kill the hobgoblin!ci †You barely miss the hobgoblin. Your shadow imp hits the hobgoblin.ci i g.  The hobgoblin dies!ciw g.ggg 3 goblins (strong)5   shadow imp (summoned)ci 6=--234.4 (1.2 _Robin throws the goblin at you! The goblin barely misses you.ci ci k _Your Forgecraft skill increases to level 1!ciy_  You hit the goblin. Your touch misses the goblin.The goblin is heavily wounded.ci1l , 1 ally target)You closely miss the goblin.Your shadow imp closely misses the goblin.cil(5.6cijx _The goblin barely misses you. The goblin completely misses you.ci, )You closely miss the goblin.The goblin is heavily wounded.You hit the goblin.ci.;.5ciR11g.ci*3t g)You kill the goblin!ci:L 2ci?056.8citEciuG= _The goblin hits you but does no damage.ci )You completely miss the goblin. You touch the goblin.ci/>g)cig.ci(ally target)   goblin (strong)ci2{7==4====ci)68.0ciciJ _You kill the goblin!ci n .# *,* *.##.# *,* *.##.# *,* **.##.###### *,* **,.#cin  *,*** *,.##.####.## *,*,** *, .##.##.###...## *,,,,** *, .##.##.##.....#...,,** *, .##.##.##.@5)gg.)).,,,* *, .##.##.##.....#...,,** *,.###...## **,,,******,ciao .#..# ##.## **, .####..####.#** **, .# #.,* *,* .# #.#,** *,* ## #.# **,,,** *,* # #.#cio J **,*,*,***,*ciOr 1g.ci-s 9g)ci} ci} 4-90cim ci w _You swap places with your shadow imp. Your shadow imp closely misses Robin.  Things that are here:ciNj _a +2 devious dagger; a goblin corpse; a hobgoblin corpsecig@5g. ci|A-10ciciQ _Robin throws the goblin at you! Your shadow imp hits Robin.civ_  The goblin closely misses you. Robin misses your shadow imp.ci`.=1cici,ci ci ci" ci ci,cici,cicici/cicici,cici!,ci"ci$ci$cio&ci(ci(ci3ciH7,ci;ci <ci<ci>ciA,ciDciF,cicGciJ,cieMciNP,ciRciU,ciXci[,ci^ci&a,cidcifcihciicik,cinciq,cisciv,cixci{ci|ci~ci,cici>,ci7ciciʋciƎciN,cici¢ciciciu,ciciH,cicicicici,cici,cimci,ci:ciciZci@ci,ciciciTci1ciq,cici,cici(circiFcici[ciciu,cici{ Bcifcicici:!,ci7%ci(,ci +ci-,ci10ci2ci3cia5ci 9,ci:ci=,ci@ci C,ciEciH,ci=KciNci^OciQciU,cirWciZ,ci\]ci `,ci~dciecifciicik,cinci)q,ciucirvciwciazci[},ciEciӄ,ciцci8,cici,cici&ciciAciBci,cici,,ci>ci,ciײcil,ciηci,cici%,cici,cicici"cici,ci[ciJciqW _You start waiting.ci_.874.4 (99ci-5.4 (100.0)cizci# _Done waiting.cic# *,* *,##.# *,* *,##.# *,* **,##.###### *,* **,*# *,*** *,*##.####.## *,*,** *,* ##.##.###...## *,,,,** *,* ##.##.##.....#...,,** *,* ##.##.##......))@).).)).,,,* *,* ##.##.##.....#ci...,,** *,*###...## **,,,******,*#..# ##.## **,* ####..####.#** **,* circiL16.0)cixci$  Things that are here:ci^ _a +0 mace; a +0 animal skin; a +0 helmetci6 ci 9Pick up what? 4/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 mace Armour (select all with [)b - a +0 animal skin  c - a +0 helmet [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]ci%  c + a +0 helmet[Enter] accept (1 chosen)ci ci ............#*,* *,,,, TheLastArgument the Conjurer ...##.#######*,* *,,,, Demonspawn ...##.#*,* **,,, Health: 27/27 ======================== ...##.######*,***,* Magic: 6/6======================== ...........#*,*** *,* AC: 3Str: 12 ...##.####.##*,*,** *,* EV: 10Int: 15 ##.##.###...##*,,,,** *,* SH: 0Dex: 11 ##.##.##.....########...,,** *,* XL:  3 Next: 53% Place: Dungeon:2 ##.##.##......))@).).)).,,,* *,* Noise: ---------  Time: 1876.4 (0.0) ##.##.##.....###ci |#####...,,** *,* a) +0 hand axe ......###...##**,,,******,* Throw: 5 boomerangs ...#..# ##.##**,,,,,,,,,* ####..####.#######** **,******** # #..............,* *,* # #.#############,** *,* # #.#**,,,** *,*#.#**,*,*,***,* _You start resting. _HP restored. _You start waiting. _Done waiting.  Things that are here: _a +0 mace; a +0 animal skin; a +0 helmet7.4 (1ci ci_ % _e - a +0 helmetciE ciG Wear or take off which item? Inventory Items Armour (go to first with [)  b - a +0 leather armour (worn)ci H 6e - a +0 helmet Floor Items ([,] to select) Armoura +0 animal skin[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ciJ ciN ci ............#*,* *,,,, TheLastArgument the Conjurer ...##.#######*,* *,,,, Demonspawn ...##.#*,* **,,, Health: 27/27 ======================== ...##.######*,***,* Magic: 6/6======================== ...........#ci *,*** *,* AC: 3Str: 12 ...##.####.##*,*,** *,* EV: 10Int: 15 ##.##.###...##*,,,,** *,* SH: 0Dex: 11 ##.##.##.....########...,,** *,* XL:  3 Next: 53% Place: Dungeon:2 ##.##.##......))@).).)).,,,* *,* Noise: ---------  Time: 1877.4 (0.0) ##.##.##.....########...,,** *,* a) +0 hand axe ......###...##**,,,******,* Throw: 5 boomerangs ...#..# ##.##**,,,,,,,,,* ####..####.#######** **,******** # #..............,* *,* # #.#############,** *,* # #.#**,,,**i .m *,*#.#**,*,*,***,* _HP restored. _You start waiting. _Done waiting.  Things that are here: _a +0 mace; a +0 animal skin; a +0 helmet _e - a +0 helmetci" ci# ci) ci.1 cid5 +8.4 (1ci{7 ci> ci ? +9.4 (2ci@E ciN B80.4 (3ciS ci[ ci[ +1.4 (4ciLb ci......####.#,#.**,,,,,*......)......##.#***,,,** ..#.#####.######..* **,**.#####.#* #.#.......#ciw 25.4 (7 #.######### #.# #.# #.#* .[#  ,*#  #*,*  #.ciLx l #.#ci% cig ci<2 3ci2 ci9 ci: ,cij> ci? cio? ci? ciYA ciA ,ciuB ci C ciC ciC ciD ciE ciF ciF ciG cigM .......###.# #.## #.# .# #.#######*****# .# ##.#......,,,,.# **## .####.....##*****#.#***...**.#.......# ###.#,##..,,,* ##.ci#N .# #.@###..,,,,,*31.4 (6  #..>......####.#.#.#*,,,,,* ##.......)......##.#***,,,** ...#.#####.######..# **,** ...#.#####.# #.## *,* ##.#.......# #.# *,*  #.######### #.# *,*  #.# #.# *,*#.#ci`N i #.# *,*ciN ciS ciXT ci ci 3ci! ci" ci& Bci' ci;( ci) ciZ, Q _Found a parchment of Infestation and a club.ciP. ci. ci/ ci5  ###### .....# ####.# ci6 e #.#  #.#  #.#############  ##.#......:...@# **##* 4.4 (3 ###.....########.#***...** .# ###.#.##..,,,* ci6 ......# #..###..,,,,,*>......####.#.#.##..,, .......)......##.#***.).* ..######..# **.#* .#.#####.# #.## *,# .#.......#ci6 "cig7 ci= ci> ci;ci<ci<ciCci3EciJnciNnciPciQ,ciVciV`  You pick up a parchment of Infestation and begin reading...ciVciXci*^####....#####.# #.# #### #.# ...# #.#### ci^W##.# ##.#......@....# **##*9.4 (5.####.....########.#***...** .....#.......# ###.#.##..,,,* .###.........# #..###..,,,,,* .# #..>......####.#.#.##..,,,* .###.......)..ci^y....##.#***.).** .....#.#####.######..# **.#* ci^.....#.#####.# #.## *,# ####.#.......# #.# *,*ci_ciecicgD _You add the spell Infestation to your library.ciG` ci}b  Spells (Memorise)TypeFailure Level  a - Kiss of DeathConjuration/Necromancy 14% 1b - Momentum Strikecib mConjuration/Translocation 21%2  c - Construct Spike LauncherForgecraft26% 2  d - HailstormConjuration/Ice38% 3  e - Ozocubu's ArmourIce63% 3  f - Rending Bladecic Conjuration/Forgecraft 71% 4  g - InfestationNecromancy100% 8 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitci Infestation Calls forth a plague of scarabs, infesting affected creatures for a duration depending on power and causing death scarabs to grow and burst from them upon death. Level: 8 School: Necromancy Fail: 100% Power: 0% Range: 7 Noise: Loud Miscasting this spell causes magic contamination and also deals up to 96 draining damage. ci7QYou aren't experienced enough to cast this spell.Odi Spells (Memorise)TypeFailure Levela - Kiss of DeathConjuration/Necromancy 14%1  b - Momentum StrikeConjuration/Translocation 21% 2  c - Construct Spike Launcher Forgecraft26% 2  d - HailstormConjuration/Ice38% 3  e - Ozocubu's ArmourIce63% 3  f - Rending BladeConjuration/Forgecraft 71% 4  g - InfestationNecromancy100% 8 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitRdiȹ Rdi@ jTheLastArgument the ConjurerDemonspawn ##########Health: 27/27 ======================== .........#Magic: 6/6======================== ########.#AC: 4Str: 12#.#EV: 10Int: 15 Rdi #### #.#SH: 0Dex: 11 ...# #.#############XL:  3 Next: 53% Place: Dungeon:2 ##.# ##.#......@....# **##*Noise: ---------  Time: 1939.4 (0.0) ##.####.....########.#***...**a) +0 hand axe .....#.......# ###.#.##..,,,*Throw: 5 boomerangs .###.........# #..###..,,,,,* .# #..>......####.#.#.##..,,,* .###.......)......##.#***.).** .....#.#####.######..# **.#* .....#.#####.# #.## *,# ####.#.......# #.# *,* _Found a robe.  RdiM Things that are here: _a +0 dagger; a +0 hand axe _Found a parchment of Infestation and a club.  You pick up a parchment of Infestation and begin reading... _You add the spell Infestation to your library.Rdi P  Okay, then.Rdi Rdi Rdi . _Tdi$Tdi̍TdiTdiZTdi͖TdiV| _TdiTdi˜TdiTdiYTdiTdi Tdi Tdi`TdiSTdiקv ###### .....# ####.# Tdi9 #.# #.#  #.#############  ##.#...........# **##*#.....########@#***...** Tdivz43.4 (4 .#.......# ###.#.##..,,,* ....# #..###..,,,,,* Tdi¨f.>......####.#.#.##..,,,*......)......##.#***.).**Tdi*.#####.######..# **.#*#.#####.# #.## *,#Tdi#.......# #.# *,* .########TdiTdiҵTdi 2##### ....# ###.#  #.# #.# #.###############.#...........# **##* ##.....########.##**...* #.. ###.#@##..,,,* .# #..###.......* >####.#.#.##.....* ....)......##.#***.).#* #.#####.######..# **.## Tdi p#.#####.# #.## *,# #.......# #.# *,* ######## # Tdi Tdiщ +4.4 (1Tdi Tdiґ Udiu4UdiUdi)UdieR Udi(S UdiS Udi[ Udia XUdib Udi c Uditd Udi%f Udi`g ,Udih UdiYj Uditk ,Udil Udi8s   #  #  #  #  #####  #....# #####  Udis ...########.####...##  ....# ###.#.##.@...#  8.4 (4# #..###.......#  ....####.#.#.##.....#  )......##.#*##.).##  ###.######..# ##.## Udi>t  ###.# #.## *.#    ....# #.# *.#    #.# *.#    Udiqt #.# *,*   Udibu Udiz Udi| Vdim Vdi VdiI Vdi) WdiWdiKWdiLWdiXdiLXdiXdiXdiXdiXdinXdi{XdiXdiXdiXdiXdi^XdiK,Xdi Xdi##.#  #.#  #.#  #.############# Xdi ##.#...........# ##### .....##.####...## # ###.#.##.....# .....# #..###.......# >......####.#.#@##.....# XdiL52..)......##.####.).## Xdi#.#####.######..# ##.## #.#####.# #.## *.#.......# #.# *.#XdiC ###### #.# *.# # #.# *,* #.# *,* # #.# *,*XdiXdiwXdiXdi0 Xdi1 Xdi2 Xdi9 Xdi: Xdif? XXdi? XdiA XdiA XdiUC ,XdiC XdihE XdiF XdiDG XdiG XdiI XdiJ ,XdiK XdiQ         ############ ...........# #####  ..########.####...##  XdiR # ###.#.##.....#  ...# #..###....@..#  7.4 (5####.#.#.##.....#  .)......##.####.).##  ##.######..# ##.##  ##.# #.## #.#  ...# #.# #.#    #### #.# #.#  XdidS   #.# #.#    #.# *,*   XdiT XdiQY Xdi[ YdiQYdi YdisYdiAYdiSYdinYdiQYdi<  You see here a +0 club.YdiYdi _YdiYdiYdi ,YdieYdiYdiYdiTYdiYdi6YdiYdiYdi3YdiYdinYdiYdiYdi...# ###.#.##.....# ...# #..###.......# ...####.#.#.##.....# .)......##.####.).##.Ydi)b..# ##.## ##.# #.## #.# .# #.# #.# #### #.# #.#  #.# #@# 64.4 (7 #.# #.#  #.# #.#  Ydio#.# #.#  #.# Ydi*YdiYdiYdi{ Ydi| Ydi| Ydi Ydi Ydi Ydi Ydi ,Ydi Ydiސ < _Found a leather armour.Ydi YdiL YdiB Ydi Ydi ,Ydi̟ YdiƢ Ydi Ydi@ Ydi YdiU 6 #.# #.# #### #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# 70.4 (6****#[,,,*#.##**,*#.## *,*Ydi ##.# *,*#..# *,*Ydi¶ Ydi ZdiZdiX Zdi ZdiE$Zdi$Zdi5)nZdi)ZdiB+Zdi,,ZdiK-Zdi.ZdiA0Zdi0Zdi?1Zdib6..#####[...#4.4 (4#.Zdi6####.##.## *,*##.# *,#..# *#.## ***#.# **,,,.# *,,,,,# *,,,,,Zdiu7Zdi ;Zdi<Zdif ZdiBg Zdil Zdim [dil[di[di[diW[di[di!,[di$F  You see here a +0 leather armour.[di%[di& _[di}'[diM)[dii*[di*[diJ+[di,[di(.,[di0,[di1,[diq2[di3[diR5[di5[di6[di8[di89,[di :[diG<[di<,[di=[diD+#.# #.#  #.# #.#  #.# #.#  #.# #.#### ##.# #.[.. #..# #### #.##  ##.#   #..# #  82.4 (8[diE9#.## ****#.#  #.# **,,,#.#  #.# *,,,,..#  #.# *,,,,..#  #.# *,,,..##  #.# **,,.#*  #.# **.#*  #.### *,*  [diF[diL[diGN[diM 3[diN [diW [diX [di] B[di^ ,[di _ [di-a [dib [dic [dic [did [di'f [ditf [dif [dih [dij ,[dik [diq  ##.# #.[...#  #..# #####.#  #.## #.# #.# #.# [di-r  #..# #.#  #.## #####.#  #.##...#.#  #.# #......# [dier - #.# #...@..# 7.4 (5 #.# #.....## [dir #.# ##...##  #.# ##.#[dis   #.### #.*   #.#.## #.*   #....## #. #####.....## #[*[diFs  )).).))....# *,* [dit [di z [diA| # _Found a robe.\dig@3\di~A\ditI\di;K,\diYPX\di/Q\di+S\diT\di{U\di+V\diW\di\Y\diY\diZ\di\\di]\di^\di^\dife.## #####.# # ##...#.#  #......#  #......#  ##.....##  #.\dif]##...##  #.# ##.##   #.### #.#  \di"g #.#.## #@#  92 #....## #.#  ######.....## #[#  ))).).))....# #. \dihg######.....## #.#  ##...##***#.#  ##.....,,..# ** ##.###**###\dig ...,* *.#  \dieh\din\di2p\dioK 4\diLQ \difR ]diK]diL]diR]diS]dil ]di+m ]di{m ]di$t ]dit ]dix X]diy ]diy ]di~ <  You see here a +0 robe.]dif ]diπ  _]di ]di ]di ,]di* ]di ]diĐ ]di ]di ]diV ]diJ ,]di ]dip ]diD ]di} ]diM ]di ]di ]di ]di ]di ]di ,]diT ]diE B #.# ##.##  #.### #. # #.#.## #. ## #....## #. .########.....## #[]di  ..)))).).))....# #.# .########.....## #.# ## ##...######.#]diܨ  # ##.....@...# 2001.4 (9 ]di I######** ##.######## ......,* *.#  ######,** *.#  ]dib > **,,,** *[#  **,*,*,***,*  *,**,,,,,,,*   **,***,*****  ]diة > **,*,**  ]di; ]dim ]di ^di 3^di ^di ^dii ^di2 B^diu ^di ^di ^diz ^di ^di6 ^di ^di u _Found a scroll labelled WECODEU BECHA.^di] 3^di" ^di% ^di' ^di' ^di) ^di+ ^diX. ,^di0 ^di7 )#...## #....## #.# .....########.....## #[# ^di)8 [......)))).).))....# #.# .....########.....## #.# #...## ##...######.# ##.## ##.........#^diW8  ##.#** ##.######## ^di8 ..........,* #.#  #########,** #@#  7.4 (6 ^di8 **,,,** #[#   **,*,*,**#.#  ^di8 *,**,,,,,?.# **,***,**### **,*,**^di/9  **,** *** ^di9 ^didI ^dipJ _di33_di@_di)_di_diW,_di.<  You see here a +0 robe._di_di __di_di$_di_di_di*_di_di,_di_diR_di_dib_diC..########.....## #.# ##...## ##...######.#  ##.## ##.........# ###.#** ##.######## ...........,* #.# #########,** #.#  **,,,** #[#  **,#.#.###.# *,*#.....@.#12.4 (5###.#####_di *  **,** *** _dih_diPc _c - a scroll labelled WECODEU BECHA_di>3_di?`di`di5`di`di n`di `di ,`di `dil##.....########.....## #.# ..###...## ##...######.# ..# ##.## ##...# ..####.#######** ##.########....* #.# .###.#* #.# .# *#...## #[# .# **,#.#.###.# .# *,*#..@....#5.4 (3 .# **,###.##### ## **,#.## *#.#* `di6 ##*`di`di`di`di `di `di adi3adiadiuadiadiǤBadiaadiڧadiadi#.##.....#.....## #[# ##.##......)))).).))....# #.# ##.##.....########.....## #.#.###...## ##....# adi #..# ##.## ##.........# #..####.########* ##.######## #...............* #.# #.#############.## #.# #.# *#..@## #[#7.4 (2 #.# *#.#.#.###.# #.#,*#.......# ..#**,###.##### ###**,#.##*#.#*##*adiadiadiDadi{-.##.###...## # #.# .##.##.....########.....## #[# .##.##......)))).).))....# #.# .##.##.....########.....## #.# ....###...########.# .#..# ##.## ##.........# #adi#..####.######### ##.########  #...............# #.#  #.#############@## #.#  #.# *#...## #[#  #.# *#.#.#.###.# ##.# #.##.......# ...###,###.##### ####*,#.##adi-*#.#*##*adiadio+8.4 (1adiadibdis.bdi/bdiO6bdi6bdimH _bdiO XbdiQ BbdiS bdiT bdi^U bdi^V bdioW bdiY ,bdiY bdiM[ bdi\ ,bdiU] bdi>f E#..# ##.## #.........# #..####.### ##.######## #.........# #.# #.#############.## #.# #.# *#...## #[# #.# *#.#.#.###.# .# #.##.......# ..# ##,###.##### ### **, 23.4 (5 *#.##  ##* bdif bdik bdim cdi A#..####.######### ##.########  #...............# #.#  #.#############.## #.#  #.# *#...## #[#  #.###.#.#.###.# ##.# #.##.......# ...# ##.###.##### #### *#.#.##  * #cdicdi+4.4 (1cdicdicdi 3cdi cdi^ cdi cdi cdiЕ ncdi ......###...## ##....# ...#..# ##.## ##.........# ####..####.######### ##.######## # #...............# #.# # #.#############.## #.# # #.# *#...## #[#  #.# ##.#.#.###.#.# #.##.......# .....###@###.#####6.4 (2 ######.#.##cdiʚ `##.#####cdiϛ cdi cdi ddiٳ ddi 3ddi8 ,ddih XddiW ,ddi ##.##.##......)))).).))....# ##.##.##.....########.....## # ......###...## ##... ...#..# ##.## ##.........# ####..####.## ##.########..............# #. # #.#############.##   ##...## #[  #.#.###.8ddim .#.##.......# .....###.###.##### ########.#.####.####ddi ddi ddi ddi ddiddi3ddiddiddi,ddiddi,ddiddiddi,ddiddig..##.####.## #.#.## #.# .##.###...## #....## #.# #.##.##.....########.....## #[# #.##.##......)))).).))....# #.# .##.##.....#.....## #.# .....###...## ##...######.# ..#..# ##.## ##.........# ###..####.######### ##.#########.............@.# #.# 31.4 (3 ddi$  #.#############.## #.#  #.# ##...## #[#  #.# ##.#.#.###.# ###.##.##.......# ....###.###.##### #####ddiu =##.#.####.#####ddi ddiJddigdi6agdigdi,gdiUgdi@####.......##.####.## . ########.##.##.###...## #... ##### #.##.##.##.....########... ##### #.##.##.##......)))).).)). gdi ######.##.##.##.....########... ###............###...## ##............#..# ##.## ##.###..####..####.######### ## ##...##..# #...@...........# #41.4 (1gdi0.0) #........# #.#############.## # #....##.## #.# ##...## # #.#.###.# #.# #gdi #.#.#.### ..#.###.#####.# #.##................# ##.###.### gdiU.############## ##.#.## ## ##.## # gdi+###gdi.gdigdi{hdi3hdi-hdihdiBhditnhdinhdinhdiXhdi6Bhdi,hdim ##.####.......##.#####.# .#...................# # ...#.##.......##.####### # #.......†.....##.# # .....##.).....##.###### # ...####.^............. #####.......##.####.## .#########.##.##.###...## #. .###### #.##.##@##.....########.8.4 (7.0) .###### #.##.##.##......)))).).) .# ######.##.##.##.....########. .####............###...## ............#..# ##.## # #####.###..####..####.######### ..##...##..# #...............# #.#........# #.#############.## hdi   #.#....##.## #.#...## hdihdi hdi hdi hdi idi3Iidi9idi:idiO;idi?idi@idiAidiBidiBidiCidioDidiDidicEidiEidiFidiFidi}GidiHidiIidiIidiXJidiAKidiLidiYLidiLidiR #.# #.# #.#   #.# #.# #.######## #  ##.####.## #......... # ###........###########.# #idi>S.#..###### #.## ####.##.#### #.# ##...##..#..####.# #. ##.#####...#####.# #.# ##.####......###.# 56.4 (8 idiTu##.#...................# #. ...#.##.......##.####### #.......†.....##.# .##.).....##.###### #. ...####.^.............# #..####.......##.####.## #. idiIT.#########.##.##.###...## #. .###### #.##.##.##.....########.idiTidiXidiPZidi$3idi(idi8-idi.idid3idi4idi4idi>5idi5idi7idi_8idi8idi9idi;idi;,idie<idi>idi>idi>idij?idi@idiAidiAidiCBidiCidiDidiDidiOEidiFidiGidi=HidiHidiJidiKidiKidiLidiNidi"O,idiOidiPidiQidi8RidiRidiSidiTidiUidiUidiVidiWidiWidi[XidiYidihZidiZidi[idi[idi\idi4]idi]idir^idi1_idi_idi_idi4aidi=bidibidi1cidididi6fidifidigidio#.<.##.##.#########.##.#....##.#........[#  ...#####.#.##......#   ...##.######  idio{ #.#..####.####.#   #....# #.# #.#   ####.# #.#    idi5p_#.# #.#    #.# #.# #### 75.4 (19.0)  ##.####.## #.........# #####........####.# .##..#..###### #.# idip######.##.###......# #.# ####...##..#..####.# #.# ####.#####...#####.# #.# ####.####.......##.#####.# ####.#...................#idiq!idiUqidividixjdijdi3jdi jdi/jdiejdijdi,jdijdijdi-,jdijdijdiJjdijdi<jdiBjdicjdi.# #.##.####......#.#####.#### .### #.##.# #......#.#####.# .#.## #.##<# ######.#.......# ....# #.##.# #.######### ##.## #.##.# #.##.####.##.# #.##.<.##.##.#########.#jdi<#.#....##.#........[##...#####.#.##.@....# 81.4 (6.0)  #...........##.######  #.#..####.####.#  #....# #.# #.#  ####.# #.# #.#  #.# #.# #.#  #.# #.# #.########jdi#  ##.####.## #.........#.###########.#jdi4jdiZjdikdi3kdikdikdikdinkdiNkdikdikdikdi kdikdikdikdiOkdigkdikdikdikdickdi\kdikdikdikdikdiMkdikdiKkdi8kdi~kdiAkdikdikdi)kdikdiM#..............# #.######## ........#.####.# ##.#........... #.......#.####.####.....########. #.......#.##.....#.......# ###.# #............###.........# #..## kdiB9#............# #..>......####.#.# ###.##.##....###.......)......##. #.##.####......#.#####.######.. #.##.# #.....@#.#####.# #.#90.4 (9 # #.##<# ######.#.......# #.# # #.##.# #.######### #.# # #.##.# #.##.# ###.##.# #.##.# .##.##.#########.##.#  kdi....##.#........[# #.#  .#####.#.##......# #.#  .........## #.# kdiEkdinldieldicfldifldimldibnldiqBldi!rldibrldisldiktldiIuldiuldiHvldi|X.######.##########.# #.# #.# ......#.###### #.# ldi|......# #.############# ......#.####.# ##.#...........# ......#.####.####.....########.# ......#.##.....#.......# ###.#.# ...........###.........# #..### ldiE}...........# #..@......####.#.3.4 (3.##.##....###.......)......##.# #.##.####......#.#####.######..# ldi},.##.# #......#.#####.# #.##.##<# ######.#.......# #.##.# #.######### #.# ldi~t#.##.# #.# #.# #.##.# #.# #.# #.##.#########.# #.#ldi~ldildi,c _There is a stone staircase leading down here.odiodi odiV%odi*odi4.24.4 (1 _odi/odi &3odi R ## .. .  ######.##..  ..........  ..  #.  odi_ m#@# #...# #...... #.#.#..# .. #+#..# .. .#+# . . . odi^ -5.9 (2.5odim odi # _You climb downwards.odi( a _There is a stone staircase leading up here.pdi pdi pdiC pdiS pdi pdi P _pdi pdiD pdi pdiG pdi? pdi pdi pdiq O pdi . ##.. ... .#########.##+.....@.......8.9 (3.0###........... ####........pdid #<####.#.#...# ##......#.#.#..#.. #+#..#pdi H.. .#+#pdi pdir pdi qdi qdib qdi qdi> qdiC qdi qdi nqdih qdi ,qdi1 qdi0 qdip qdi qdi+ qdip qdii qdi qdi qdiL  . ##.. qdi ... . #########.##.. +@............103.9 (5 ###..... ####........ #<####.#.qdi? 2 #...# # #...... #.#.#..# .. #+#..#qdi U .. .#+#qdi0 qdi5 qdi rdi ######.....#>....'#..........>.........rdiA4.9 (1rdiBrdi<! _You open the door.rdi _Found an escape hatch in the floor. Found a stone staircase leading down.rdi?urdiz _  There is an open door here.rdirdi _rdiYrdi!      .   ##.. rdi&"  ####### ... .   #.....##.##..   #>...@'......6.9 (2   #.....###rdi"q..   #......# ####..   #>.....+ #<####.#.   #.....rdiq# .# #...# #   #......##......   #......##.#.#..#  #........ #+#..#   .. .#+#rdi#rdi'rdi)sdiBWsdi.X3sdikZsdi`Xsdibf  You encounter an adder.sdih   .  ##..  #######... .  #.....#########.##..  sdii4 #>....'.............   ##.....###...........   #...@..# ####..   #>.....+ #<####.#.   #......# #...# #   #......##......  #......##.#.#..#  #........ #+#..#S   adder (asleep)  ###...... #+#   #.S.....   .sdi[p+7.9 (1sdi9q28.9 (2 _sdiusdinwtdi.##.#######... .....#########.##.>....'...........##.....###......# ####>..@..+ #<####.#......# #...# # #...... #.#..#.. #+##...... .#+ #.S............ tditdiQ+9.9 (1tdijtditdi%p.##.#######... .....#########.##.>....'...........##.....###. ####>.....+ #<####.#...@..# #...# # tdi&#...... #.#..#.. #+##....... .#+ #.S........ ........####.###.tdi+7S.tdi+8S.tdiz1FStdi2'10tdi7tdi:/ _The adder hisses angrily.wdiz  Casting: Shock (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.wdian . TheLastArgument the Conjurer ##.. Demonspawn ####### ... . Health: 27/27 ======================== #.....#########.##.. Magic: 5/6====================---- #>....'............. AC: 4Str: 12 ##.....###........... EV: 10Int: 15 #......# ####........ SH: 0Dex: 11 #>.....+ #<####.#. XL:  3 Next: 53% Place: Dungeon:3 #...@..# #...# #  Noise: ---------  Time: 2110.9 (0.0) #...*..##......  a) +0 hand axewdip #...*..##.#.#..#  Throw: 5 boomerangs #...S.... #+#..#  ###....... .#+#  #..........  S   adder #..........  #####.###.  _The adder hisses angrily.  Casting: Shock (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 13% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (48% to hit)wdi#x . TheLastArgument the Conjurer  ##.. Demonspawn  #######... . Health: 27/27 ========================  #.....#########.##.. Magic: 5/6wdiƣ====================----  #>....'............. AC: 4Str: 12  ##.....###........... EV: 10Int: 15  #......# ####........ SH: 0Dex: 11  #>.....+ #<####.#. XL:  3 Next: 53% Place: Dungeon:3  #...@..# #...# # Noise: ---------  Time: 2110.9 (0.0)  #...*..##......a) +0 hand axe  #...*..##.#.#..#Throw: 5 boomerangs  #...*.... #+#..#  ###.*..... .#+#  #.*dia,7m........S   adder  #.*........  #####.###.  Casting: Shock (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 13% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (48% to hit)  The zap hits the adder.wdi&:S.wdi+7....wdi,3=1.9 (1wdih1wdib4onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 13% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (48% to hit)  The zap hits the adder. _The adder is heavily wounded.xdi  Casting: Shock (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.xdih  . TheLastArgument the Conjurer ##.. Demonspawn ####### ... . Health: 27/27 ======================== #.....#########.##.. Magic: 4/6================-------- #>....'............. AC: 4Str: 12 ##.....###........... EV: 10Int: 15 #......# ####........ SH: 0Dex: 11 xdi #>.....+ #<####.#. XL:  3 Next: 53% Place: Dungeon:3 #...@..# #...# #  Noise: =--------  Time: 2111.9 (0.0) #...*..##......  a) +0 hand axe #...S..##.#.#..#  Throw: 5 boomerangs #........ #+#..#  ###....... .#+#  #..........  S   adder #..........  #####.###.  _The adder is heavily wounded.Casting: Shock (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 13% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (xdiP ?heavily wounded, 48% to hit)ydi"* . TheLastArgument the Conjurer  ##.. Demonspawn  #######... . Health: 27/27 ========================  #.....#########.##.. Magic: 4/6================--------  #>....'............. AC: 4Str: 12  ##.....###........... EV: 10Int: 15  #......# ####........ SH: 0ydi+Dex: 11  #>.....+ #<####.#. XL:  3 Next: 53% Place: Dungeon:3  #...@..# #...# # Noise: =--------  Time: 2111.9 (0.0)  #...*..##......a) +0 hand axe  #...*..##.#.#..#Throw: 5 boomerangs  #...*.... #+#..#  ###.*..... .#+#  #.*........S   adder  #.*........  #####.###.  _The adder is heavily wounded.Casting: Shock (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to listydi,- all spells.Aiming: Shock (safe; 13% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 48% to hit)ydi:S.ydi7....ydi$+2.9 (1ydiydi*Casting: Shock (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 13% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 48% to hiydiȿLt) _The zap misses the adder.zdiA I  You barely miss the adder.zdiM% l  The adder is heavily wounded.zdi>& -4.1 (1.2zdi/+ zdiq- { _The adder bites you but does no damage. The adder closely misses you.zdi2 B  You miss the adder.zdi4 l  The adder is heavily wounded.zdiT V6-5.3zdi zdij * _The adder bites you.{di †You barely miss the adder. You touch the adder.{diҟ){diA 8/28={did756.5 _You kill the adder!{di{die _Your Axes skill increases to level 3!|di_I|didn|did|di h,|dii|dik|diell=5====|di7m|diSo|dio|dip|dis|difs|diRt|diu|di7v|diaw|dix|diMy<====|diOz|di|di߄B|di҆|di0|di|di|di2|di%|diE% |diI_You start resting.Magic restored.|din&-|di029.5 (13.0)|di86====|di95-30.5 (14 _|diΞ|diՠ|di |di |di |di |di/ |di X|di |di- |di |di |di <====|di |di |di |di |di |di* |di |dig |di |di |di] |di |di |diE |di |dix |di |di] |di |di ,|di4 |di+ |di| |diL |dir |di |di |dik |di |di{ |di ,|di |di |di |di |di |di |di |diG& |di& |di) |diw) |di2* |di+ |di[, ,|di@- |di- |diP. |di/ |di50 |di0 |di2 |di3 |di3 |di5 |di5 |di6 |di&8 |dis8 |di9 |di; |di/< |di< |di> ,|di"? |di~@ ,|diA |diB |diC |diC |diE |diE |diF |di H |dipH |di0I |di/K ,|diK |diM |diLN |diN |di(Q |diQ |di....'.............  ##.....###...........  #......# ####........  }di\#>.....+ #<####.#.  #......# #...# #  #...†..##......  #......##.#.#..#  }di\0#...#+# 3.5 (3.0) ###..........#+#  #..........   #}di3]...  #####.###.=  .# .}din]s  ..  ###}di] }di:^}di{c}di e~di~dif~diP~di_~di~di&~diN,~di  You encounter a gnoll. It is wielding a +0 spear.~dib ##.....###...........  #......# ####  #>.....+ .#<####.#.  #......# ##...# #  ~dif#...†..##......  #......##.#.#..#  #.........#+#..#  ###..........#+#  ...  #.. ~diR #####.###.= #.# . #.. .j #### j   gnoll (polearm, asleep) ~di+4.5 (1~dig25.5 (2 _~di ~diYdi  #>....'..   ##.....###...   #......# ####........   #>.....+ .#<####.#.   #......# ##...# #  di #...†..##......   #......##.#.#..#   #.........#+#..#  ####+#   #.   #............  #####.###.=..   #.# ....  di} #.. .j  ####   didic+6.5 (1di di di diX di diI di di ,diq di) di di di di\ di di di di ,di di  .  ##..   ####### ... .  di 8 #.....#########.##..   #>....'.............   ##.....###...........   #......# ####........   #>.....+ .#<####.#.   #....@.# ##...# #40.5 (4diF  #...†..##......  #......##.#.#..#  #.........#+#..#  ###..........#+#  di K #............  #............  #####.###.=..  #.# ....di di~ dil di di didididi z        .  ##..  ##### ... .  #########.##..  >....'.............  ####...........3.5 (3 #......# ####........   #>.....+ .#<####.#.   #......# ##...# #   #...†..##...... #......##.#.#..#   #.........#+#..#   ###..........#+#   #............didi?  There is an open door here.diI _ .  ##..  ####### ... .  #.....#########.##..  #>....'.@........... 6 ##.....###...........  #......# ####........  #>.....+ .#<####.#. #......# ##...# # #...†..##...... #......##.#.#..# #.........#+#..# ###...#+#di3{didimXdiBdiddir,dindi . ##.. ####### ... . #.....#########.##.. #>....'.... 50.5 (4##.....###.... #......# ####........ #>.....+ .#<####.#.#......# ##...# ##...†..##......#......##.#.#..##.........#+#..diL# di4didiu . .....### .....#.##...... ####### #... ..... #.....#########.##.... #>....'....4 #.....###.... ......# ####........#### >.....+ .#<####.#. ......# ##...# .#.# ...†..##...... .# # ......##.#.#..# ## .........#+#..# diNdiOdiBPdi3Tdi WdiXdi4^Xdibdi> # ... .... ### ..... #.##......  ####### #.6.5 (2  #.....#########.##......  #>....'................. ##.....###............... #......# ####........#### #>.....+ .#<####.#.# #......# ##...# .#.# #...†..##...... .# #......##.#.#..# ##diXQdi ##########........ #........ ####........ #.##........ ##### #... 9.5 (3 ....#########.##........ ....'.......... ....###........ ....# ####........###### ....+ .#<####.#.# di ....# ##...# #.#.# .†..##...... ..#.# diFdi*y _Found a parchment of Soul Splinter. ########### #.. #..62 ####... #.##.. ### #....#########.##..........'...................:.###....................# ####........########+ .#<####.#.diVdiN IdiP dixV Bdi` Xdiv ,  You encounter an adder.dia ##############...........##...........# ####.....# #.##.......@...# #........... ######.##....... .................:............ ###########....S   adder (asleep)  .#<####.#.# ....S #...# #.#.# ........ ..#.#diԙ \6.5 (4S.diع S7.5 (5 _The adder hisses angrily.di; ##############...........# #.# ####....# #.##.....######...........@......# #####.## .........:.#...S.# .#<####.#.# .....#S   adder ...# #.#.#.....# .... ..#.# .....##..# ##S.S.diR^8.5 (1diTheLastArgument the ConjurerDemonspawnHealth: 28/28 ========================#############Magic: 6/6========================#...........#AC: 4Str: 12#...........#EV: 10Int: 15####...........#SH: 0Dex: 11#.##...........#####XL:  3 Next: 75% Place: Dungeon:3#...........@......#Noise: ---------  Time: 2268.5 (0.0) #####.##.........*......a) +0 hand axe ................:.*.....Throw: 5 boomerangs ...................S.... ##........########.....# .#<####.#.#.....#S   adder ...# #.#.#.....# i(Hd.... ..#.#.....# .#..# ##You encounter an adder. _The adder hisses angrily.  Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (29% to hit)diTheLastArgument the ConjurerDemonspawnHealth: 28/28 ========================#############Magic: 6/6========================#...........#AC: 4Str: 12#...........#EV: 10Int: 15####...........#SH: 0Dex: 11#.##...........#####XL:  3 Next: 75% Place: Dungeon:3#...........@......#Noise: ---------  Time: 2268.5 (0.0) #####.##.........(......a) +0 hand axe ................:.(.....Throw: 5 boomerangs ...................S.... ##........########.....# .#<####.#.#.....#S   adder ...# #.#.#.....di}n[40m# .... ..#.#.....# .#..# ##Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (29% to hit)  You throw a boomerang. The boomerang hits the adder.  The adder is moderately wounded.di-..diKS.didid49.8 (1.3 _di.di<TheLastArgument the ConjurerDemonspawnHealth: 28/28 ========================#############Magic: 6/6========================#...........#AC: 4Str: 12#...........#EV: 10Int: 15####...........#SH: 0Dex: 11#.##...........#####XL:  3 Next: 75% Place: Dungeon:3#...........@......#Noise: ---------  Time: 2269.8 (0.0) #####.##.........*......a) +0 hand axe ................:.S.....Throw: 5 boomerangs ........................ ##........########.....# .#<####.#.#.....#S   adder ...# #.#.#.....# iEd.... ..#.#.....# .#..# ##You throw a boomerang. The boomerang hits the adder. _The adder is moderately wounded.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (moderately wounded, 29% to hit)di1gTheLastArgument the ConjurerDemonspawnHealth: 28/28 ========================#############Magic: 6/6========================#...........#AC: 4Str: 12#...........#EV: 10Int: 15####...........#SH: 0Dex: 11#.##...........#####XL:  3 Next: 75% Place: Dungeon:3#...........@......#Noise: ---------  Time: 2269.8 (0.0) #####.##.........(......a) +0 hand axe ................:.(.....Throw: 5 boomerangs ...................(.... ##........########..(..# .#<####.#.#...(.#S   adder ...# di h #.#.#....(# .... ..#.#.....# .#..# ##You throw a boomerang. The boomerang hits the adder. _The adder is moderately wounded.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (moderately wounded, 29% to hit)di.S....diS. _The adder is moderately wounded.  Throw: 5 boomerangs  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (moderately wounded, 29% to hit)  You throw a boomerang. The boomerang closely misses the adder.dikL=71.1 (1.3didi = _The adder bites you but does no damage.di  Casting: Shock (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.di8  TheLastArgument the Conjurer  Demonspawn  Health: 28/28 ======================== #############  Magic: 5/6====================---- #...........#  AC: 4Str: 12 #...........#  EV: 10Int: 15 di ####...........#  SH: 0Dex: 11  #.##...........#####  XL:  3 Next: 75% Place: Dungeon:3  #...........@......#  Noise: =--------  Time: 2271.1 (0.0) di#####.##.........S......  a) +0 hand axe ................:.......  Throw: 5 boomerangs di........................ ##........########.....# di.#<####.#.# .....#  S   adder ...# #.#.# .....# di,e.... ..#.# .....# .#..# ## diQ_The adder bites you but does no damage.  Casting: Shock (safe; 13% risk of failure)  diuConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 13% risk of failure)  diPress: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 48% to hit)dis TheLastArgument the ConjurerDemonspawnHealth: 28/28 ========================diss #############Magic: 5/6====================----#...........#AC: 4Str: 12#...........#EV: 10dis Int: 15####...........#SH: 0Dex: 11#.##...........#####XL:  3 Next: 75% Place: Dungeon:3#...........@......#Noise: =--------  Time: 2271.1 (0.0) #####.##.........*......a) +0 hand axe di#t ................:.*.....Throw: 5 boomerangs diCt p...................*.... diit ##........########..*..# .#<####.#.#...*.#dit AS   adder ...# #.#.#....*# .... ..#.#.....# dit ~.#..# ## _The adder bites you but does no damage.  dit Casting: Shock (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.di!u Aiming: Shock (safe; 13% risk of failure)  Press: ? - help, Shift-Dir - straight linediCu nAim: an adder (moderately wounded, 48% to hit)di S5...(ally target).5   shadow imp (summoned)di Z6--2.1 (1diH di j  Casting: Shock (safe; 13% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 13% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 48% to hit) _The zap misses the adder. The adder bites you. A demonic guardian appears!di| .  You barely miss the adder. You touch the adder!diE05.di5   shadow imp (summoned)diJQ--983.3 (1.2di͑di#I _You kill the adder!di' 3diU) di, di4 Xdi&8 a7=di: dis?   You pick up a parchment of Soul Splinter and begin reading...di@ dikG ##############...........#...........####.#####..........# ####.5...... ......-6.3 (3.0 ........... ##########.....##<####.#.# .....#..diG 5   shadow imp (summoned)##### +#..# ..#+#diH 8-diP diP F _You add the spell Soul Splinter to your library.di'3didi68== _HP restored.###### #.....# #....# ####....# #.##....##### #.......####.##.........580.3 (4..... ......########.....#.... ###.#.# #.....# ...  #.#.# #.....# .  ..#.# #.....# # ## ####### ##di di diǵ di di[ .di di 6==== _Magic restored.di- di< 3dit di +#######  #.....#  #....# ...# #..##### .######.#.....2.3 (2...##.....#...#.# #.....#... #.#.# #.....# .... ..#.# #.....# .....  ## ####### .... .... dim di di diI ############# #...........# #.# #.# .#####. .....######.# #......# ..5....########.....##.# #.....#. .#.# #.....#. .#.# #.....#.. ## #######.. diJ......di;ME.5diTdiVG=3.3 (1diu[dim]di Idi di di! di' Idi( di) di) <====di)+ diQ2 A########## ..# ..# ..# ##### .. .######.# ###.5.3 (2..............########.....#..# #.....#..#di43  #.....#..# .#.....#..########..##.........dii3 diB9 diP; di;I _Found a stone staircase leading down.######### ........# ....# ....# ....##### ... ..######.# .....####...>.# 7 #######.....#..#  #.....#..#  #.... #... #######..#  #...#..# diJdiK2§didididi9[ ##### ####### ########....## #...........## #...........### #....#####......######@# di\90.3 (3 .................####.# ....................>.# ...................#.## #####.....#.....#..##.....#..##.....#diY#######........#dixdidid _Your shadow imp disappears in a puff of smoke!di di diP di8 di di Xdix Bdi³ Bdi: U ###### ##### ########....# # #..# # #..##### #.......@.......3#####...............######.#..............####.#### di ..................>.# .................#.## ###.....#........##.....#........#diƹ 2#.....diR di diu di6~udiًdidiBdidi9diߒdi-###### ## ########....# .# #...........# # #...#####+## #............#####.........6.######.#......####.#######...>.#...#.###........#. .....#........#. .....#........#. di# di|$ di2% diF ndiHI diI diK diM diO diO diP di)Z ##############....#  #...........#  #...#####+##  #.......# ###...# .######.## 9....####.#######>.# #.###diZ #.#........#.#........#.#........# ##dii[ di` dib diآdiodi ###### #######....# .....# ...#####+## ........# ........# 302 #####.#...........# ####.#######....>.# di. .###......#.## # ......#. didi~divdiY di di8 di dizM ##### #######....# #####+#.. ........ #####.#...........# ......####.#######....#.#3.3 (1diɎJdi#di ...#######.#......#........'4di di ( _You open the door.disEdiEdiAFdiLdiO  You encounter a kobold. It is wielding a +0 short sword.diurlM#... ###### #######......## #######....##.......#..#dir..##..........K..#####@##. ....... #####.#...........#dirK   kobold (asleep).di@@K.0di7Kdidi 4==5.3 (1diΨ7 _The kobold shouts!diQ _There is an open door here.diN3TheLastArgument the Conjurer#..Demonspawn..Health: 28/28 ========================.#Magic: 6/6========================######.#AC: 4Str: 12#######......##EV: 10Int: 15 #######....##.......#..#SH: 0Dex: 11 di3...........##....*****K.XL:  3 Next: 98% Place: Dungeon:3 ...........#####@##Noise: ==-------  Time: 2305.3 (0.0) ..................#a) +0 hand axe ..................#di`4Throw: 5 boomerangs #####.#...........# ......####.#######.... .........>.#.###K   kobold ........#.##.# di4^........#..# ........#. di4r_The kobold shouts! _There is an open door here.  di4$Throw: 5 boomerangsdi4Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linedi 5RAim: a kobold, wielding a +0 short sword (43% to hit)diTBTheLastArgument the Conjurer#..Demonspawn..Health: 28/28 ========================di\T.#Magic: 6/6========================######.#AC: 4Str: 12#######......##EV: 10Int: 15 diT?#######....##.......#..#SH: 0Dex: 11 ...........##....(((((K.diTgXL:  3 Next: 98% Place: Dungeon:3 ...........#####@##Noise: ==-------  Time: 2305.3 (0.0) diT..................#a) +0 hand axe ..................#Throw: 5 boomerangs diT#####.#...........# ......####.#######.... diUu.........>.#.###di/UK   kobold ........#.##.# ........#.diU!.# ........#.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (43% to hit)  You throw a boomerang. The boomerang hits the kobold.  The kobold is severely wounded.di-*.....di1K.dikdi=--6.6 (1.3 _di<didi  Casting: Shock (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.di~ 0  TheLastArgument the Conjurer #..  Demonspawn ..  Health: 28/28 ======================== .#  Magic: 5/6====================---- ######.#  AC: 4Str: 12 #######......##  EV: 10Int: 15 #######....##.......#..#  SH: 0di Dex: 11 ...........##....****K..  XL:  3 Next: 98% Place: Dungeon:3 ...........#####@## Noise: ---------  Time: 2306.6 (0.0) ..................# a) +0 hand axe ..................# Throw: 5 boomerangs diU #####.#...........# ......####.#######.... .........>.# .###  K   kobold ........#.## .# di ........#. .# ........#. _The kobold is severely wounded.Casting: Shock (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 12% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (severely wounded, 60% to hit)diTheLastArgument the Conjurer#..Demonspawn..Health: 28/28 ========================.#Magic: 5/6====================----######.#AC: 4Str: 12#######......##EV: 10Int: 15 #######....##.......#.*#SH: 0Dex: 11 ...........##....*****..XL:  3 Next: 98% Place: Dungeon:3 ...........#####@##Noise: ---------  Time: 2306.6 (0.0) ..................#a) +0 hand axe ..................#Throw: 5 boomerangs #####.#...........# ......####.#######.... .........>.#.###i`H40mK   kobold ........#.##.# ........#..# ........#. _The kobold is severely wounded.Casting: Shock (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 12% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (severely wounded, 60% to hit)di01K.di*7)....di7%=di77.6 (1di=dil@  Casting: Shock (safe; 12% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 12% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (severely wounded, 60% to hit) di@E_The zap misses the kobold.di  Casting: Shock (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.di   TheLastArgument the Conjurer #..  Demonspawn ..  Health: 28/28 ======================== .#  Magic: 4/6================-------- ######.#  AC: 4Str: 12 dik #######......##  EV: 10Int: 15 #######....##.......#..#  SH: 0Dex: 11 ...........##....***K...  XL:  3 Next: 98% Place: Dungeon:3 di Q...........#####@##di  Noise: =--------  Time: 2307.6 (0.0) di ..................# a) +0 hand axe diB }..................# Throw: 5 boomerangs #####.#...........# ......####.#######.... din .........>.# .###  K   kobold ........#.## .# ........#. .# di W........#. _The zap misses the kobold.di Casting: Shock (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.di Aiming: Shock (safe; 12% risk of failure)  Press: ? - help, Shift-Dir - straight linedi Aim: a kobold, wielding a +0 short sword (severely wounded, 60% to hit)diw  TheLastArgument the Conjurer #..  Demonspawn ..  Health: 28/28 ======================== .#  Magic: 4/6================-------- ######.#  AC: 4Str: 12 #######......##  EV: 10Int: 15 #######....##.......#..#  SH: 0Dex: 11 ...........##.......)...  XL:  3 Next: 98% Place: Dungeon:3 ...........#####@## Noise: =--------  Time: 2307.6 (0.0) ..................# adi8x) +0 hand axe ..................# Throw: 5 boomerangs #####.#...........# ......####.#######.... .........>.# .###  K   kobold ........#.## .# ........#. .# ........#.Casting: Shock (safe; 12% risk of failure)  dixConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 12% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (severely wounded, 60% to hit)  The zap hits the kobold.di} #..  ..  .#   di8~  **# ****... diZ~, di|~.  di~ diJ.....)di6_TheLastArgument the Conjurer#..Demonspawn..Health: 28/28 ========================.#Magic: 4/6================--------######.#AC: 4Str: 12di#######......##EV: 10Int: 15 #######....##.......#..#SH: 0Dex: 11 ...........##.......)...XL:  3 Next: 100% Place: Dungeon:3 ...........#####@##di&Noise: =--------  Time: 2308.6 (1.0) ..................#a) +0 hand axe di..................#Throw: 5 boomerangs di+K#####.#...........# diQ......####.#######.... .........>.#.### ........#.##diS.# ........#..# ........#.Casting: Shock (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.diAiming: Shock (safe; 12% risk of failure)  Press: ? - help, Shift-Dir - straight linedi Aim: a kobold, wielding a +0 short sword (severely wounded, 60% to hit)  The zap hits the kobold.di\Aim  Press: ? - help, Shift-Dir - straight line: a kobold, wielding a +0 short sword (severely wounded, 60% to hit)  The zap hits the kobold. _You kill the kobold!  di@You have reached level 4!di/  --more--di 34/347---24 0%  You feel agile. Your demonic ancestry asserts itself...di߹di6g _Your guardian grows in power.di Idi P _di ,di diD di! dif$ E _Found an opulent altar of Gozag.di& di' di0( di0 ## ##.. .#.. .. #.# .. ######.# ..  #######......## .# ####....##.......#..###......@)...._.-11.6 (3#####'###.##..........# .# # ...............# .# ##.#...........# .#####.#######....>.# .####.## .##. .#di21 8-di%6 di7 di{di di dididiO---diC  You see here a +0 short sword.didididi` _Found a parchment of Shock.di.!dij!di#di) ## ## ##.. ...  #..#####...  #.##.....  ######.##.... ### #######......##..# ...# #....##.......#..#....## ##.......).@.._... diu*s4#####'###.##....# ##.# .:.##  ##.# ##... #...##.# ..... ####.#######.... ####  di*>.# .###   #.## .#  di* #. .#  di*E dij+di0di1diw di x diy di! dih di\ Bdi di) P5====di diˆ di ,di di D##.. ... #..#####...  #.##.....#  ######.##.....###  #####......##..##...# di ...##.......#..#....##..  ...##.......)...._......  ...#####'###.##....#..#  .....##.##.@.##  7.....##.##.#  ##.# .....#  ##.#######.... .#####  .>.# .### .#  #.## .# ##  #. .#  #.   #.   di di diz x _You see here a parchment of Shock.di wdiiwdixdi~didi: _didi܇di4dizdiM  There is an opulent altar of Gozag here.di_di:C==== _di5didiBdiudizdi/didiLdi:di<         ## #####   ##.. ....  di #..#####...   #.##.....#   ######.##....@## 22.6 (5 ####diӡI#..##...# #  ##.#..#....##..#  diL..##.......)...._......#  ..#####'###.##....#..###  di}S.........##.##.:.##..#  .........##.####.....#  .........##.# #.....#  #######.... ..#####  didipdiѨdi][di[diY]dicdiMfdi>jBdi@m,dimdiodifqdiqdi|rdiwdix ############### ##......@......#5.6 (3 di)x#..#####.......# #.##.....####..#diJxI######.##.....### #  ####......##..##...# #  disxP..##.......#..#....##..#   ...._.... dix#.##....#..# dixM#.:.##..#di.# #.####...# .## .# #.### di #. .# #. #. #. di #. .. # ## di!i# .. di!di&di'di di di di' diU dio Bdi di di di di ,di di N ######.##.....####..#  #######......##..##...##..# ##....##.......#..#....##..# ...##.......)...._......# ...#####'###.##....#..### ...##.##.:.##..# ....##.####.....# #...##.####.....# .####.#######...@....##### 9.6 (3...>.# #.####...# di: ...#.## .# #.### ...#. .# #.# ...#. #.# ...#. ..# ...# ### ...# ... di di diE diydizdidi'diؠdiBdidididi=BdiCdididi`diUdidiqdidiXdiBdiz....#####'#..###  ...........##.##.:.##..#  ...........##.####.....#  .....##.####.....#  ###.#######........#####  diu>.# #.####...#  .#.## .# #.###   .# #.#  . #@#  diE54.6 (5#. #......#  .# ########  .#  diW    #    di     diLdidildin........##.##.:.##..# .##.####.....# #.##.####.....# ####.#######........##### ...>.# #.####...# #.## .# #.### .#.  .# #.#  .#.#.####.# .#.#....@.# .# ######## .#  ... #    di&di'+5.6 (1di*di,di4di di!di4didi$di`di:dididisS diS diT di)Y diZ di^ dic` di*a dima dia dib dic dic did di*j #####'###.##....#..### ....##.##.:.##..# .....##.####.....# .#...........##.####.....# .####.#######........##### di4k ".....>.# #.####...# ....#.## #.# #.### ....#. #.# #.# ....#. #@####.# 9.6 (4....#. #......# ....######### ..#..... .......# dik dik dio diq didi͎didiCdizdiXdii ######.##.....####..  #######......##..##...##..# #####....##.......#..#....##..# .........##.......)...._......#.....#####'###.##....#..###.........##.##.:.##..#..........##.####.....# ###.#...........##.####.....#####.#######@.......#####63.>.#.####...#.##.# #.###.#.# #.###.####.#...#.#......# ......######### ......# ........dindi<Idi|Bdi*EdiHBdiJdi"Kdi^LdiMdiOdiOdi PdiGQdiKVdiJWdiWdiYdiYdiYdi:[di'\dic\di\diP]di^di^di_did............##.##.:.##..#  ............##.####.....#  #...........##.####.....#  ####.#######........#####  die>.# #.####...#  #.## #.# #.###  di#f#. #.# #.#  ..#. #.####.#  #. #....@.#  71.6 (8# ########  #   dif #              difE diwgdikdimdidiIdidiBdiidi,didi.diudidimdiedidi]di$di diFdidiZdi7diodiwditdi2divdididi dia di diditdidididi*disdididi ,didia$di&di&di'di)di+di5,diF.di/di~1,di$2di3diw5di5diG6di7di9,di;:diC! #.##.....# ######.##.....# #######......##..##.. ########....##.......#..#... .# #...........##.......)...._. .# #...........#####'###.##.... .# #..................##.##.:.# .diBD#####..................##.####.....######.#...@.......##.####..87.6 (16.0)..........####.#######........#.............>.# #.####...#digD..........#.## #.# #.###..#........#.diD#.# #.# .....#........#.#.####.# diD.....#........#.#......# .....#........#.diDk######## ######........#diEdiJdi~LdiBdiBdiBCdiHdiJdiOndi8Pdi*SR  There is a stone staircase leading down here.diTdiyU _di VdiPWdiX,diYdiZdi\,diS]did..# #...........#####'###.##... ..# #..................##.##.:. ..#####............#### ......######.#.....##.#### .............####.#######....... ................>.# #.#### ...............#.## #.# #.# #.....#........#.# #.# #.# #.....#........#@# #.####.# 92.6 (5.0) die#.....#........#.# ## #.....## ######## #######.#. #...# #..## . .. die difdi.# #.####...............#.## #.# #.# ##.....#........#.# #.# #.#  #.....#........#.# #.####.#  #.....#........#.# #......#  #.....#........#.# ###### diwh #######........#.#  #........@.#  #.........##  .........  .......... ..?..##..S. ..... #.....di"xS   ball python (constriction, asleep)###. #........ +.......di|R5.6 (3S.didi<Sdiӆ.didi#Sdi)di܏didi=di6.6 (4didi35 _The ball python hisses angrily.diB######.#...........##.#######.#######......>.# #.####. .........#.## #.# #. ###.....#.#.# #.# #.di #.....#.#.# #.####. #.....#.#.# #...... #.....#.#.################.# #..##dir..##bS.....di%?..##b   bat (asleep)...... #di]S   ball python (constriction)####.# #.. +.......di^F.bb.di7S.di'b.diObdi3-7.6 (1di diW T _You encounter a bat.di........######.#...........##.### TheLastArgument the Conjurer ...............####.#######...... Demonspawn ..................>.# #.####. Health: 34/34 ======================== .................#.## #.# #. Magic: 7/7======================== ###.....#........#.##.# #. AC: 4Str: 12#.....#........#.##.####. EV: 10Int: 15#.....#........#.##...... SH: 0Dex: 12#.....#........#.######## XL:  4 Next:  0% Place: Dungeon:3#######.......@#.#Noise: ---------  Time: 2397.6 (0.0)#...b...*..dir[40m#a) +0 hand axe#.......S.##Throw: 5 boomerangs........................?..##....b   bat...... #.....S   ball python (constriction)####.# #........ +....... _The ball python hisses angrily. _You encounter a bat.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (58% to hit)diW* ........######.#...........##.### TheLastArgument the Conjurer ...............####.#######...... Demonspawn ..................>.# #.####. Health: 34/34 ======================== .................#.## #.# #. Magic: 7/7======================== ###.....#........#.##.# #. AC: 4Str: 12#.....#........#.##.####. EV: 10Int: 15#.....#........#.##...... SH: 0Dex: 12#.....#........#.######## XL:  4 Next:  0% Place: Dungeon:3#######.......@#.#Noise: ---------  Time: 2397.6 (0.0)#...b......#a) di + [40m+0 hand axe#.........##Throw: 5 boomerangs........................?..##....b   bat...... #.....S   ball python (constriction)####.# #........ +.......Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (58% to hit)  You throw a boomerang. The boomerang hits the ball python.  You kill the ball python!di, @(di .diٱ &b.dir .bdiҲ .bdi diڼ =1=8.9 (1.3di di   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ball python (58% to hit)  You throw a boomerang. The boomerang hits the ball python.  You kill the ball python! _The bat closely misses you.dib  Casting: Shock (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.diu........######.#...........##.### TheLastArgument the Conjurer ...............####.#######...... Demonspawn ..................>.# #.####. Health: 34/34 ======================== .................#.## #.# #. Magic: 6/7====================---- ###.....#........#.# #.# #. AC: 4Str: 12  #.....#........#.# #.####. EV: 10Int: 15  #.....#........#.# #...... SH: 0Dex: 12  #.....#........#.# ####### XL:  4 Next:  1% Place: Dungeon:3  #######......b@#.#  Noise: =--------  Time: 2398.9 (0.0) #..........#  a) +0 hand axeiFH #.........##  Throw: 5 boomerangs .......... ...........  ...?..##....  b   bat ...... #.....  ####.# #......  .. +....... _The bat closely misses you.Casting: Shock (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 12% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (52% to hit)di ........######.#...........##.### TheLastArgument the Conjurer ...............####.#######...... Demonspawn ..................>.# #.####. Health: 34/34 ======================== .................#.## #.# #. Magic: 6/7====================---- ###.....#........#.# #.# #. AC: 4Str: 12  #.....#........#.# #.####. EV: 10Int: 15  #.....#........#.# #...... SH: 0Dex: 12  #.....#........#.# ####### XL:  4 Next:  1% Place: Dungeon:3  #######......†@#.#  Noise: =--------  Time: 2398.9 (0.0) #..........#  a) +0 hand axei m #.........##  Throw: 5 boomerangs .......... ...........  ...?..##....  b   bat ...... #.....  ####.# #......  .. +....... Casting: Shock (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 12% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (52% to hit)  The zap hits the bat.diӗ d>.#  #.#  #.#        *******@#.#             .. dix W......†29.9 (1di  di! Zonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 12% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (52% to hit)  The zap hits the bat. di! <_You kill the bat!diDdiYEdi6FdiPIdiIdi6MdiMdiMdiOdiQdiQdiSdi8UdiUdiVdi YdiTYdivZdi]diV]dim^diy`di`diTbdid,diedihn _You start resting.Magic restored.din&-diu-407.9 (8divk7====-8.9 (9 _di)|di~di#' .......####.#######.........>.# #.#####.# ###.....#  ##....############†.#.#di(  .@..## ............ +.......di 1A9.9 (1di7di9di 9 ...>.# #.#####.# ###.....#diM9  ###.....############di9†.#.  ...## di99....#....di94..# .......di AdizA'10diKdi?diR #.# ###.....#  ###.#.....###########†  ...##### ....#..?..####... #..#...1di  ###.....#  .###.....###########†  ....###### ....##..di ?..##... #..............di di E====2dit di di #.....#.#.# #.# # #.....#.#.# #.#### #.....#.#.# # #.....#dix .#.#  #......†.#.# #.# #.######.###di .#...?..##.#...... #.......#.# #....... .. +....... ..# ....... ... #..#...###. ......di di C3dil%#.....#.#.# #.#  #.....#.#.# #. #.....#.#.# # #.....#.#.# dil #######......†.#.# #diDm.# #.##### #.## #.dim #...?..##. #......##....... #####.###...... .. +....... ..# ....... ... #..#... ###. ......di v<4dizdi|di 4#.....#.#.# #.# #.....#.#.# #. #.....#.#.# # #.....#.#.#  #######......†.#.# #.# #.##### #.## #. #...?..##.di!] #......##....... #####.###....... ... +. ..## . ... #..#... ###. ......diV(di(&5di-di/diU l#.....#.#.# #.# #.....#.#.# #. #.....#.#.# # #.....#.#.#  #######......†.#.# #.# #.##### #.##diV  #. #...?..##.diRW B #......##.......  #####.###. ... +. ..### . ... #..#... ###. ......diO^ di^ &6di=c did di0  .########†.#.  ...#####....##..##......##...####.#7di W8.9 (2di/! di# ] _t - a scroll of teleportationdi/Idi3di5di9BdiI:,di:;di<di?,di@diAdinC,dijDdiEdiG,diHdiUO................#.## #.# ##.....#........#.# #.# #.##.....#........#.# #.####.#.....#........#.# #......##.....#........#.# ###############......†.#.# #..........# #.........##### #........@....## 23.9 (5#.......... diO#......##........ #......##........#####.###........... +..........####........... ##..#....###. ......diPdiUdi"Wdi dig di di' di Xdi c  You encounter a bat.di ##.# #.####.# .....#..#.# #......# .....#..#.# ######## ######......†.#.# dia <  #...#   #...######.......#####.........##......##..@.....##......##+ #####.###..# di  ... +..# ..####..#... ##..#b   bat (asleep)###. ..di ## ≈#.#≈b..# diP di +4.9 (1di? 25.9 (2 _di di di=.....#........#.##.####.#TheLastArgument the Conjurer .....#........#.##......#Demonspawn .....#........#.#########Health: 34/34 ======================== ######......†.#.#diMagic: 7/7========================#..........#AC: 4Str: 12#.........#####EV: 10Int: 15di#.............####SH: 0Dex: 12#................#di.XL:  4 Next:  2% Place: Dungeon:3#......##..@.....#Noise: ---------  Time: 2425.9 (0.0)#......##..*.....+a) +0 hand axe#####.###...*....#Throw: 5 boomerangsdi... +...*....#..####....*...#... ##..#*.....b   bat (asleep)###. .....*..##≈#.#≈b..# di_t - a scroll of teleportation _You encounter a bat.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (asleep, 98% to hit)di.....#........#.##.####.#TheLastArgument the Conjurer .....#........#.##......#Demonspawn .....#........#.#########Health: 34/34 ======================== ######......†.#.#Magic: 7/7========================#..........#AC: 4Str: 12#.........#####EV: 10Int: 15#.............####SH: 0Dex: 12#................#XL:  4 Next:  2% Place: Dungeon:3#......##..@.....#Noise: ---------  Time: 2425.9 (0.0)#......##........+a) +0 hand axe#####.###........#Throw: 5 boomerangs... +........#..####........#... ##..iI_40m#......b   bat (asleep)###. ........##≈#.#≈b..# _You encounter a bat.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (asleep, 98% to hit)  Okay, then. _dig  Casting: Shock (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.dia .....#........#.# #.####.#  TheLastArgument the Conjurer .....#........#.# #......#  Demonspawn .....#........#.# ########  Health: 34/34 ======================== ######......†.#.# Magic: 6/7====================---- #..........# AC: 4Str: 12 #.........#####  EV: 10Int: 15 di9 #.............####  SH: 0Dex: 12 #................#  XL:  4 Next:  2% Place: Dungeon:3 #......##..@.....#  Noise: ---------  Time: 2425.9 (0.0) #......##..*.....+  a) +0 hand axe #####.###...*....#  Throw: 5 boomerangs ... +...*....#  ..####....*...#  di ... ##..#*.....  b   bat (asleep) ###. .....*..##  ≈#.#≈b..#  _Okay, then.Casting: Shock (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.di Aiming: Shock (safe; 12% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)diLi.....#........#.##.####.#TheLastArgument the Conjurer .....#........#.##......#Demonspawn .....#........#.#########Health: 34/34 ======================== ######......†.#.#Magic: 6/7====================----#..........#AC: 4Str: 12#.........#####EV: 10Int: 15#.............####SH: 0Dex: 12#................#di@jXL:  4 Next:  2% Place: Dungeon:3#......##..@.....#Noise: ---------  Time: 2425.9 (0.0)#......##..*.....+a) +0 hand axe#####.###...*....#Throw: 5 boomerangs... +...*....#..####....*...#... ##..#*.....b   bat###. .....*..##≈#.#≈*..#Casting: Shock (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.dijAiming: Shock (safe; 12% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat.diJb.b.di]%b.di]... diA3=6.9 (1didionfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 12% risk of failure)  Press: ? - help, Shift-Dir - straight linediWAim: a bat (asleep, 100% to hit)  The zap hits the bat. _The bat is severely wounded.dia  Casting: Shock (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.di*4di2di4P _You don't know that spell.diR 4diY di1[ F _Unknown command.di # di# diQ* di)- F _Unknown command.di+  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell. _Unknown command.Unknown command.  Casting: Shock (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.di h.....#........#.# #.####.#  TheLastArgument the Conjurer .....#........#.# #......#  Demonspawn .....#........#.# ########  Health: 34/34 ======================== ######......†.#.# Magic: 5/7=================------- #..........# AC: 4Str: 12 #.........#####  EV: 10Int: 15 #.............####  SH: 0Dex: 12 di ~#................#  XL:  4 Next:  2% Place: Dungeon:3 #......##..@.....#  Noise: =--------  Time: 2426.9 (0.0) #......##...*....+  a) +0 hand axe #####.###...*....#  Throw: 5 boomerangs ... +....*...#  diX ..####....b...#  ... ##..#......  b   bat ###. ........##  ≈#.#≈...#  _Unknown command.Casting: Shock (safe; 12% risk of failure)  di oConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 12% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (moderately wounded, 52% to hit)di@X.....#........#.##.####.#TheLastArgument the Conjurer .....#........#.##......#Demonspawn .....#........#.#########dicAHealth: 34/34 ======================== ######......†.#.#Magic: 5/7=================-------#..........#AC: 4Str: 12#.........#####diAEV: 10Int: 15#.............####SH: 0Dex: 12diA#................#XL:  4 Next:  2% Place: Dungeon:3diBf#......##..@.....#Noise: =--------  Time: 2426.9 (0.0)#......##...*....+dia) +0 hand axe#####.###...*....#Throw: 5 boomerangsdi3... +....*...#..####....*...#diQ... ##..#.*....dib   bat###. .....*..##di≈#.#≈.*.# _Unknown command.diCasting: Shock (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.diAiming: Shock (safe; 12% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (moderately wounded, 52% to hit)diJb.b.di%b.diB......dik+7.9 (1di"di  Casting: Shock (safe; 12% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 12% risk of failure)  Press: ? - help, Shift-Dir - straight linedi Aim: a bat (moderately wounded, 52% to hit) _The zap misses the bat.diD b.  You barely miss the bat. Your touch misses the bat.The bat is moderately wounded.diE.bdiNdiO-9.1 (1.2diMWdi~ZT _The bat completely misses you.diF b.  You miss the bat.The bat is moderately wounded.di~F!b.di&OdiOdiP'30.2 (1.1diUdi{XP _The bat barely misses you.diy.....#........#.##.####.#TheLastArgument the Conjurer .....#........#.##......#Demonspawn .....#........#.#########Health: 34/34 ======================== ######......†.#.#Magic: 5/7=================-------#..........#AC: 4Str: 12di>z#.........#####EV: 10Int: 15#.............####SH: 0Dex: 12#..........b.....#XL:  4 Next:  2% Place: Dungeon:3#......##..@.....#diz]Noise: =--------  Time: 2430.2 (0.0)#......##........+a) +0 hand axe#####.###........#dizThrow: 5 boomerangs... +........#..####........#diT{... ##..#......b   bat###. ........##≈#.#≈...#The bat is moderately wounded. _The bat barely misses you.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linedi{rAim: a bat (moderately wounded, 36% to hit)diq .....#........#.##.####.#TheLastArgument the Conjurer .....#........#.##......#Demonspawn di҅ >.....#........#.#########Health: 34/34 ======================== ######......†.#.#Magic: 5/7di w=================-------#..........#di -AC: 4di mStr: 12#.........#####di! #EV: 10di3 Int: 15#.............####diE #SH: 0diU -Dex: 12dig c#................#di XL:  4 Next:  2% Place: Dungeon:3#......##..@.....#di Noise: =--------  Time: 2430.2 (0.0)di #......##........+a) +0 hand axe#####.###........#di {Throw: 5 boomerangs... +........#di( ..####........#... ##..#......diH ;b   batdiZ :###. ........##dij r≈#.#≈...#di{ $Throw: 5 boomerangsdi Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linediև Aim: a bat (moderately wounded, 36% to hit)  You throw a boomerang. The boomerang hits the bat.  di' 8You kill the bat!di (di di di' D3=1.5 (1.3 _di# di/% dia? di@ diPE diG F _Unknown command.didi didif,diܐXdic,dindid,diܗdic6===diКdi,didi,dididi=di%di9di~;===didididi di_didididiMdi2diGdidi_di8diqdi_diϺn _You start resting.Magic restored.dik4..--dil045.5 (14.0)dim7====--6.5 (15 _diHdidiL lPut on or remove which piece of jewellery? Jewellery (go to first with "=)  d - an amulet of wildshape[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip diA di I diP x.....#........#.##.####.#TheLastArgument the Conjurer .....#........#.##......#Demonspawn .....#........#.#########Health: 34/34 ======================== ######......†.#.#Magic: 7/7========================#..........#AC: 4Str: 12#.........#####EV: 10Int: 15#.............####SH: 0Dex: 12#................#diR {XL:  4 Next:  3% Place: Dungeon:3#......##..@.....#Noise: ---------  Time: 2446.5 (0.0)#......##........+a) +0 hand axe#####.###........#Throw: 5 boomerangs... +........#..####........#... ##..#......###. ........##≈#.#≈...#Aim: a bat (moderately wounded, 36% to hit)  You throw a boomerang. The boomerang hits the bat. _You kill the bat! _Unknown command. _You start resting. _Magic restored.dic  Okay, then. _di%dididididiP _di diE!di0"di#di%di<&di&'di(di+diM+di2,di.di(0dik0diP1di3di4di$5di6di7di9di4:di;diaA.........>.# #.#................#.## #.# #######.....#........#.# #.# #.....#........#.##.# #.....#........#.##.. #.....#........#.#### #######diB†.#.# #.# #...@.....#####53.5 (7 #......#### #........# #......##........# #......##........+ #####.###........# ... +........# ..####........#... ##..#......diBdiGdiIdi adiadiUbdiJidiekdikdipdisdisdiptdiudixdi{di{di<}di8didimdikdidi'dibditdiˊdidi<diydiՏdidiHdi#diVdi4disdi di֚didi*diǝdi6didiԡdidi ## #...........# ####...........# #............. #.##...........#####............. diڨy#............######.#...... #.##.........di+.....####.## .....................>.# ............................#.## ......########.....#........#.# di###.#.# #..@..#........#.#63.5 (10.0)#.#.# #.....#........#.#..#.# #.....#........#.# # ##diթ #######......†#.# #di #..........# # #....###di.  #..... di\ #.....  #......##.....diE di@dididiwdididididi di,didiLdi;di7didiHdi7didi,dididi]didididididididi di di di didididi~ ############# ###### #....# #di ## #..... ##### #.....di9" #.##...........#####..... # #..................############.##....@................71.5 (8.0) '................................ ###..............................####........##.....#..... di$+ .#<####.#.# #.....#.....##...# #.#.# #.....#..... ##...... ..#.# #.....# ##.#.#..# ## ####### ...#+#..# diS*diyrdiBdidixdidi;dipBdi,didipdidi<didi-di'dindi|diBdi:diJdi!diodididiGdididiN#...........##...........# ####...........#  #.##...........###di)####### #............#.....#########.##.........#>....'.......... ##.....###diM............ #......# ############di8.5 (7 #>.....+ .#<####.#.# # #......# ##...# #.#.# # #di...†..##...... ..#.# # #......##.#.#..#..#### ##### #.........#+#..##.#..........#+##.  #............ .. di3: #............diYdididi Idi^ di Xdi di di di| di{ ,di> di P  There is a stone staircase leading up here.di, di  _di di di' ,di, di did ,di di di3 dim di di di  You encounter a gnoll bouda and 3 gnolls.The gnoll bouda is wielding a +1 whip of holy wrath.di' #>....'..........##.....###.............#......######........########diR #>.....+....#<####.#.#  dih n #......####...####.#.# #di  #...†..##..........#.# #di  #......##.#.#..#..#### # di  #.........#+#..##.# di ###.........@#+##.#  di G#................'  di' #..............j##  diJ #####.###.=.....# di 6#.# #....j.j# #.. ....j...#di j   gnoll bouda (asleep) di s#####....j..#di Xjjjj 4 gnolls (polearms, asleep) di 9#.......# di !di J85.jdil 7j.di  6j.di 1j.diy 8j.di JThe gnoll bouda shouts! The gnoll shouts! x2dif% W jjjjjjj)J   endoplasm (wandering)You encounter an endoplasm.diG& 5===6.5 (8di/ diV3 * _The gnoll shouts! x2di\ h#.....#########.##>....'........####....................#......######........########.#>.....+....#<####.#.# #.#......####...####.#.# #.#...†..##..........#.# #.#......##.#.#..#..#######.........#+#@.##.# ###.#+##.# #.......J #.............j.#######.###.=.j.j.##.# #.......##.. .....jj.######.......##.......#die I-7.5 (1di^l dim di=D3diaEdi Ldi5Og  A gnoll comes into view.di|VM###### #........#########.## #>....'..##.................######........#######>.....+....#<####...####...####.#†..##..........#..diW7##.#.#@.#..######-.........#+#..###..........#+##.# #.........j......J....#.#j   gnoll (polearm)##..diW&0di_f'.j.j.j...j   gnoll bouda....#di`wjjj 3 gnolls (polearms)....#di3b4j.dioidim4--8.5 (1didi- _A gnoll opens the door.die  #.######## #........#########.## #>....'........###.................######........#######>.....+....#<####.#di E...####...####†..##....@.....#..##.#.#..#..######..#+#..##.###..#'##.#..j.jj...J...............##dii #####.###.=.j...## ##.. .di1jdi!jdi<.di#jdi&.di jdi.diAjjdi3diPj 4 gnolls (polearms)diA--9di^)div+diZ# #.##diU###### #........#########.## #>....'.........#.....###.........................######........#######diX>.....+....#<####.#...####..@####.#†..##..........#..di!p##.#.#..#..######.........#+#..##.####.........j#j##.#...j....J.........j.j...#######.###.=.....di@# #dii.di5j.did8j.di jjThe gnoll bouda gazes fiercely through you!diRdi7j.di?j 3=90Weak didiD dinT_You feel your attacks grow feeble.di @ ### #.######## #..........#########.##.. #>....'.............#.....###.........................######........#######>.....+....#...####...####.#†..##..........#.did .##.#.#..#..######.........#+#j.##.####..........#j##.# ......jjj....J...............#######.###.=di di. :j'di# 5j.di 1jdiP 9j.di .di di --1di di a _There is a stone staircase leading up here.di* di 7-di[ diu :j.di jdi' .di 8j'die .Jdi' :j.di' 0jdiM0 .j 4 gnolls (polearms)J   endoplasm (wandering)diQ4 ,2 _di8 dij %2di; e .######.##########.# ......#.##.# ......#.###### #.# .............# #.############# ......#.####.# ##.#..di x# ......#.####.####.....########.## ......#.##.....## ###.#.# .....###..# #.. di ...........# #..@......####.#.#.# #.##.##........)......##.## #.##.####......#.#####.######..# di #.##.# #......#.#####.# #.## #.##<# ######.#.......# #.# di/ #.##.# #.######### #.# di u#.##.# #.# #.# #.##.# #.# #.# #.##.#########.# #.#divf ,4.0 (2.5di3m disn ! _You climb upwards.dip c _There is a stone staircase leading down here.di^:di:di<di'DdiEdiiL _di3NdisOdiOdiPdiRdi7T,diUdifWdiZdiZ(dij]di]_ _Your attacks no longer feel as feeble.dio`>  You see here a +0 dagger.di bdioc5 _diPedifdi+gdihdin #.# ###### #.#  #.############# .####.# ##.#...........# diob####.####.....########.####...## .##.....#.......# ###.#.##.....###.........# #..###......# #..>......####.#.#.##.....####.......).@....##.####.).#diVo501.0 (7.0#......#.#####.######..# ##.##  #......#.#####.# #.## #.# dio ######.#.......# # #.######### # dio#.# #. #.# #.# #######.# #.# dioj.......[# #.#dipdiudiGwdi0V 3di{W di^ di_ di d Bdid did die dig dih dii di j dik dim diSm di8n dio di)q diPq dir dit diu ,div diqx diy diy diz diE| diE} di|} diz~ di di di di di di di* di di di di di di di& di di diޏ  ###### ##### ....# #....# ####.######.####.#  ..#.# #.# # #>......#.###### #.# ###.......di+ .# #.#########......#.####@# ##.#.........13.0 (12.0)#.......#.####.####.....####### # #.......#.##.....#.......# ### #......diT ###.........# #..#............# #..>......#dix ###.####.##.##....###.......)......# di #.##.####......#.#####.###### di  #.##.# #......#.#####.# #  .diڐ ## #.##<# ######.#.......# # di di di didi}dididi3di/dididi/didiՖdididitdi8didiBdididi:dimdi=di didiУdidi]diddidiedi@diCdivdiOdididiEdidiʱdidididi}didiжdididiº,diudi] ######## ##########diG #...<........# #......... ### #.##########.######.######## ..####.# #.......#.# # ##### #@......#.###### 26.0 (13diI.###### #...###..............# .# #.#...........#.####.# di#.# #...###.......#.####.### #.# ##.## #.......#.##.... di..# #.# #............###.. di?Y..# #.# #............# #.. ..# #.# ###.##.##....###.. .di_}.# #.# #.##.####......dididi/c _There is a stone staircase leading down here.dididi didi87.0) _didiʪ&3di.......>.# #.####...# ......#.## #.# #.### ......#.##.# #.# ......#.##.####.# ......#.# #......# ......#.# ######## ....†.#.#......### #### #@# ...........### ..............##....# ....##........##.#### ....##........+... ##.###........##.#  ... +........##.####........##. ##..#......di-8.5 (2.5diE diD # _You climb downwards.di a _There is a stone staircase leading up here.didididiʰdiu #.# #.##  ##....######† ...######## #<####....#####@...#...#####... #. ........##di!di "49.5 (1.0 _di'di)div #.## #.# #.### #.# #.# #.# #.# #.####.# #.# #......# #.# # †.#.# # ### ##### #<#### #####.@..# ##....# ##.##.#### ##.+....###.##.# ... +.##.#####.##.# ##..#........ di{ dia| '30di di di{{   ##....######† ...######## #<####....#####.......#####+... di{G##≈#.#≈...#didir&1di'diوdig.#.# #.# #.#.#.# #.####.#.#.# #......#.#.# #.†.#.#.# ###.##### #<####.#####....#.##@...#.##.##.####di}h:.##.+...#.###.##.##  ... +.##.#.####.##.#. ##..#........ #. .####  ≈#.#≈...#dipdiq&2di;sditdijV ##....######† ...######## #<####....#####.......######+..... ##.###.####diK]di]&3diadidcdiS ....######† ...######## #<####....#####....#...##....###dib##.###+.@...# ##.###.###  ... +##.# didiB&4dididin  ######† ...######## #<####....#####.......##...####.####+..... ##.###@####  ... +##.# ..####dit di u &5dix di[z di3 † ...######## #<####....#####.......####.###+.....# ##.###.####  ... + ..#### ##..#........ diƞ #. ........####. ≈#.#≈...# .. #..##di\ diۧ &6di~ di di(...######## #<####....#####.......#####+..... ##.###.###  ... + di ))..#### ##..#.............# #. ........####.#r##. ≈#.#≈...# ... #≈≈ #.##≈dir) .#r   rat (asleep)# di1di2&7di'7di:T _You encounter a rat.dia##### #<####....#####.......#####+..... ##.###........##.####  ... +...... .# ..####........##.#.###.. ##..#......@......# #. ........####.#r##. ≈#.#≈...# ...  #≈≈ #.##≈  .#  # r.dih 5rdi di 0===8diZdi- _The rat squeaks loudly.di0H O##### #<#### #####....# ##....# ##.##.#### ##.+.....# .###........##.#### diH ... +........##.#..# ####.##.#.###. ##..#.r...# . .diH q####.#.##.diJ ≈#.#≈...# ... #≈≈ .#.##≈ .#.## ## # diL -r.diR diS 0---9di2X diY diX .  You hit the rat. You touch the rat.di3(di9`4=--40.6 (1.1di+diG _You kill the rat!di@##### #<####  #####....#  ##....#  ##.##.####  ##.diԸ*+.....#  .###.##.####   +........##.#..# + ####.di##.#.###. di Y ##..#.# di#;  .di?r####.#.##.diXe ≈#.#≈...# ......dio di#≈≈ ##.#.##.# di#≈ ..#.# # diùv# ### #  di0  di`    di!D di(J-10di-didi##### #<####  #####....#  ##....# diO .##.##.####  .diQ##.+.....#  ###.##.####  . +.divi##.#..# ++# .di##.#.###....# ##..#.diA#  .di####.#.##. ≈#.#≈...# ....... .diG8 #≈≈ ..##.#.##.#  #≈ ≈≈. ..#.# #  # ≈≈ ###.# diiX ≈.# diY.#  diRdi@-2dididi ##### #<####  di w#####....#  ##....#  ##.di޶ 5##.####  di -##.+.....# di7 L .##.####  diM ( +.dig N##.#..# #++#  di .di ##.#.###....# di G ##..#.# diȷ  di x.####.#.##.di  di t≈#.#≈...# ....... ..di/  diK #≈≈ ..##.#.##.# #did  #≈ ≈≈. ..#.# # di}  di # ≈≈ ####.#  di k≈ #.# diʸ _ #.# di   di di dij &3di di di2f ##### #<####  #####....#  ##....#  #.##.####  #.+.....#  #.##.####  +.##.#..# ##++#  #.##.#.###....#  ##..#.#  .####.#.##. ≈#.#≈...# ....... ..dif L #≈≈ ..##.#.##.#### #≈ ≈≈. ...#.# #  # ≈≈ .####.#  ≈ ≈ #.#  #.#   diss Y4di##### #<####  #####....#  ##....#  .##.####  .+.....#  .##.#### di .##.#..####++#  .##.#.###....#  #..#.di"#  .####.#.##.diD ≈#.#≈...# ......... ditV#≈≈ ..##.#.##.#####.  #≈ ≈≈. ...#.# .#  di# ≈≈ .####.# .# ≈ ≈ #.# .#diP #.# ..  didiv"di#&5di$'di)di'M.# ### ##### #<######...##.###+.....### #.#..####++# ........##.#.###@...# #..#.............#### ........####.#.##....... ≈#.#≈...# ..............  ####.. #..6didi5di # ###  ##### #<####  #####....#  ##....#  ##.####  +.....#  ##.####  ##.#..####++#  ##.#.###.@..#  ..#.####  ####.#.##.......  #.#≈...# ..............  #≈≈ ..##.#.##.#####.  #≈ ≈≈. ...#.# .#  # ≈≈ .####.# .#  ≈ ≈ #.# .#  #.# ..  diR7didi~ # ###   #<####  #####....#  diŴ ##....#  ##.####  +.....#  ##.#### di K ##.#..####++#  di ##.#.###..@.#  .#.di6 <####  diV ####.#.##.  .#≈...# .....diҵ   #≈≈ ..##.#.##.#####.  #≈ ≈≈. ...#.# .#  # ≈≈ .####.# .#  ≈ ≈ #.# .#  di m#.# ..  di dig &8di di0#...≈≈ßg.##..≈..≈w.##..≈..≈.^#..ß≈≈.S.#.......#.....''w   ribbon worm (asleep)g   goblin (asleep)S   ball python (constriction, asleep)di .SYou open the large door.  You encounter a ball python, a goblin and a ribbon worm.di6w.di$.gdiCwwandering)gS)diJ&==di 9didiD( _The goblin shouts!di####  TheLastArgument the Conjurer #### #<####...≈≈ß.w#   Demonspawn ...#####....#..≈..≈g.#   Health: 34/34 ======================== ......##....#..≈..≈.^#   Magic: 7/7======================== ......##.####..ß≈≈...#   AC: 4Str: 12 ......+.....# ....S..#   EV: 10Int: 15 di"......##.#### ..*..  SH: 0Dex: 12 ......##.#..####'*#  XL:  4 Next:  4% Place: Dungeon:3 ......##.#.###..@.#  Noise: ==-------  Time: 2549.6 (0.0) .#.............####  a) +0 hand axe diV......####.#.##.......   Throw: 5 boomerangs .#≈...# ..............  di#≈≈ ..##.#.##.#####.  #≈ ≈≈. ...#.# .#  w   ribbon worm (wandering)diT# ≈≈ .####.# .#  g   goblin≈ ≈ #.# .#di"  S   ball python (constriction)#.# .. You encounter a ball python, a goblin and a ribbon worm. di!T_The goblin shouts!  Throw: 5 boomerangsdiOPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (58% to hit)diV ####  TheLastArgument the Conjurer #### #<####...≈≈ß.w#   Demonspawn ...#####....#..≈..≈g.#   Health: 34/34 ======================== ......##....#..≈..≈.^#   Magic: 7/7======================== ......##.####..ß≈≈...#   AC: 4di Str: 12 ......+.....# ....S..#   EV: 10Int: 15 ......##.#### .....  SH: 0Dex: 12 ......##.#..####''#  XL:  4 Next:  4% Place: Dungeon:3 ......##.#.###..@.#  Noise: ==-------  Time: 2549.6 (0.0) .#.............####  a) +0 hand axe diJ......####.#.##.......   Throw: 5 boomerangs .#≈...# ..............  #≈≈ ..##.#.##.#####.  #≈ ≈≈. ...#.# .#di  w   ribbon worm (wandering)# ≈≈ .####.# .#  g   goblin≈ ≈ #.# .#  S   ball python (constriction)#.# .. di_The goblin shouts!  Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (58% to hit)  Okay, then.di$dijdiX. _di  Casting: Shock (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.di# ### TheLastArgument the Conjurer di#### #<####...≈≈ß.w#  Demonspawn ...#####....#..≈..≈g.#  Health: 34/34 ======================== di$ ......##....#..≈..≈.^#  Magic: 6/7diF====================---- ......##.####..ß≈≈...#  AC: 4digStr: 12 ......+.....# ....S..#  EV: 10diInt: 15 ......##.#### ..*..  SH: 0diDex: 12 ......##.#..####'*#di XL:  4 Next:  4% Place: Dungeon:3 ......##.#.###..@.#diS Noise: ==-------  Time: 2549.6 (0.0) .#.............#### a) +0 hand axe diH......####.#.##.......  Throw: 5 boomerangs .#≈...# ..............  #≈≈ ..##.#.##.#####.  #≈ ≈≈. ...#.# .#din w   ribbon worm (wandering)  # ≈≈ .####.# .#diy g   goblin  ≈ ≈ #.# .#di S   ball python (constriction) #.# .. _Okay, then.diJCasting: Shock (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 12% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (72% to hit)di[ *Sdis***S*'diĢ}**'*di&≈g≈*.SAim: a goblin, wielding a +0 club (60% to hit)di g*.*diǣwg.*.  Aim: a ribbon worm (wandering, hasn't noticed you, 89% to hit)di/####  TheLastArgument the Conjurer #### #<####...≈≈ß.*#   Demonspawn ...#####....#..≈..≈*.#   Health: 34/34 ======================== ......##....#..≈..≈*^#   Magic: 6/7====================---- ......##.####..ß≈≈*..#   AC: 4Str: 12 di80O......+.....# ....*..#   EV: 10Int: 15 ......##.#### ..*..  SH: 0Dex: 12 ......##.#..####'*#  XL:  4 Next:  4% Place: Dungeon:3 ......##.#.###..@.#dii0  Noise: ==-------  Time: 2549.6 (0.0) .#.............####di0_  a) +0 hand axe ......####.#.##.......   Throw: 5 boomerangs di1.#≈...# ..............  #≈≈ ..##.#.##.#####.  #≈ ≈≈. ...#.# .#  w   ribbon worm# ≈≈ .####.# .#  g   goblindi01;≈ ≈ #.# .#  S   ball python (constriction)#.# ..diY1 Aiming: Shock (safe; 12% risk of failure)  di1Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (wandering, hasn't noticed you, 89% to hit)  The zap hits the ball python.  di1The ball python is severely wounded.The zap misses the goblin. The zap hits the ribbon worm.diK.Sdiе$.gdiM.wdi$.diC'Sdi%.'diP4-50.6 (1didiW  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (wandering, hasn't noticed you, 89% to hit)  The zap hits the ball python.  The ball python is severely wounded.The zap misses the goblin. The zap hits the ribbon worm. _The ribbon worm is lightly wounded.di| .g  You closely miss the ball python.di; .wThe ball python is severely wounded.didiG-1.8 (1.2diddi[ _The ball python barely misses you. x2di|o †You hit the ball python.diY$.ditg.di#N.wdiu$(diw'053.0di+diD-O _You kill the ball python!di$p ####  TheLastArgument the Conjurer #### #<####...≈≈ß..#   Demonspawn ...#####....#..≈..≈..#   Health: 34/34 ======================== ......##....#..≈..≈.^#   Magic: 6/7====================---- diq ......##.####..ß≈≈.w.#   AC: 4Str: 12 ......+.....# ....g..#   EV: 10Int: 15 ......##.#### ..*..  SH: 0Dex: 12 ......##.#..####†*#  XL:  4 Next:  5% Place: Dungeon:3 ......##.#.###..@.#  Noise: =--------  Time: 2553.0 (0.0) .#.............####  a) +0 hand axe diq $......####.#.##.......   Throw: 5 boomerangs .#≈...# ..............  #≈≈ ..##.#.##.#####.  #≈ ≈≈. ...#.# .#  w   ribbon wormdiq # ≈≈ .####.# .#  g   goblin≈ ≈ #.# .# #.# .. You hit the ball python. dir 2_You kill the ball python!Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linediIr <Aim: a ribbon worm (76% to hit)diU ####  TheLastArgument the Conjurer #### #<####...≈≈ß..#   Demonspawn ...#####....#..≈..≈..#   Health: 34/34 ======================== ......##....#..≈..≈.^#   Magic: 6/7di 9====================---- ......##.####..ß≈≈.w.#   AC: 4Str: 12 ......+.....# ....g..#   EV: 10Int: 15 ......##.#### .....  SH: 0Dex: 12 ......##.#..####†'#  XL:  4 Next:  5% Place: Dungeon:3 ......##.#.###..@.#diC c  Noise: =--------  Time: 2553.0 (0.0) .#.............####  a) +0 hand axe diw ......####.#.##.......   Throw: 5 boomerangs .#≈...# ..............  di #≈≈ ..##.#.##.#####.  #≈ ≈≈. ...#.# .#  w   ribbon wormdi c# ≈≈ .####.# .#  g   goblin≈ ≈ #.# .# di* #.# .. _You kill the ball python!Throw: 5 boomerangsdic Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linedi gAim: a ribbon worm (76% to hit)  Okay, then.di< di di . _dil  Casting: Shock (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.di l# ### TheLastArgument the Conjurer #### #<####...≈≈ß..#  Demonspawn ...#####....#..≈..≈..#  Health: 34/34 ======================== ......##....#..≈..≈.^#  Magic: 5/7dip =================------- ......##.####..ß≈≈.w.#  AC: 4Str: 12 ......+.....# ....g..#  EV: 10Int: 15 ......##.#### ..*..  SH: 0di Dex: 12 ......##.#..####†*#di# N XL:  4 Next:  5% Place: Dungeon:3 ......##.#.###..@.# Noise: =--------  Time: 2553.0 (0.0) .#.............#### a) +0 hand axe ......####.#.##.......  Throw: 5 boomerangs diW D.#≈...# ..............  #≈≈ ..##.#.##.#####.  #≈ ≈≈. ...#.# .# w   ribbon worm di} y # ≈≈ .####.# .# g   goblin diٳ U ≈ ≈ #.# .# #.# .. _Okay, then.di Casting: Shock (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.di. Aiming: Shock (safe; 12% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (89% to hit)di####  TheLastArgument the Conjurer #### #<####...≈≈ß..#   Demonspawn ...#####....#..≈..≈.*#   Health: 34/34 ======================== ......##....#..≈..≈*^#   Magic: 5/7diG5=================------- ......##.####..ß≈≈.*.#   AC: 4Str: 12 ......+.....# ....*..#   EV: 10Int: 15 ......##.#### ..*..  SH: 0Dex: 12 ......##.#..####†*#  XL:  4 Next:  5% Place: Dungeon:3 di^+......##.#.###..@.#  Noise: =--------  Time: 2553.0 (0.0) dit.#.............####  a) +0 hand axe di......####.#.##.......   Throw: 5 boomerangs di.#≈...# ..............  #≈≈ ..##.#.##.#####.  di #≈ ≈≈. ...#.# .#  w   ribbon wormdi# ≈≈ .####.# .#  g   goblindi≈ ≈ #.# .# #.# ..di Casting: Shock (safe; 12% risk of failure)  di4Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 12% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (89% to hit)  The zap misses the goblin. The zap hits the ribbon worm.di@).g.di;b..w'.di+4.0 (1di<dionfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 12% risk of failure)  diPress: ? - help, Shift-Dir - straight lineAim: a ribbon worm (89% to hit)  The zap misses the goblin. The zap hits the ribbon worm. diӣ._The ribbon worm is lightly wounded.divL  Casting: Shock (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.diz x# ### TheLastArgument the Conjurer #### #<####...≈≈ß..#  Demonspawn ...#####....#..≈..≈..#  Health: 34/34 ======================== ......##....#..≈..≈.^#  Magic: 4/7=============----------- ......##.####..ß≈≈.w.#  AC: 4Str: 12 ......+.....# ....*..#  EV: 10Int: 15 ......##.#### ..g..  SH: 0Dex: 12 di ......##.#..####†*# XL:  4 Next:  5% Place: Dungeon:3 ......##.#.###..@.# Noise: =--------  Time: 2554.0 (0.0) .#.............#### a) +0 hand axe di ......####.#.##.......  Throw: 5 boomerangs .#≈...# ..............  #≈≈ ..##.#.##.#####.  #≈ ≈≈. ...#.# .#di D w   ribbon worm  # ≈≈ .####.# .# g   goblin  ≈ ≈ #.# .# #.# .. _The ribbon worm is lightly wounded.  Casting: Shock (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.di Aiming: Shock (safe; 12% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (lightly wounded, 89% to hit)diY####  TheLastArgument the Conjurer #### #<####...≈≈ß..#   Demonspawn diY?...#####....#..≈..≈.*#   Health: 34/34 ======================== ......##....#..≈..≈*^#   Magic: 4/7=============----------- ......##.####..ß≈≈.*.#   AC: 4Str: 12 ......+.....# ....*..#   EV: 10diYInt: 15 ......##.#### ..*..diY  SH: 0Dex: 12 diYn......##.#..####†*#diZ  XL:  4 Next:  5% Place: Dungeon:3 ......##.#.###..@.#diGZc  Noise: =--------  Time: 2554.0 (0.0) .#.............####  a) +0 hand axe diZ$......####.#.##.......   Throw: 5 boomerangs .#≈...# ..............  #≈≈ ..##.#.##.#####.  #≈ ≈≈. ...#.# .#  w   ribbon wormdi'[# ≈≈ .####.# .#  g   goblin≈ ≈ #.# .# #.# .. Aiming: Shock (safe; 12% risk of failure)  diY[Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (lightly wounded, 89% to hit)  The zap hits the goblin.  diw[mThe goblin is severely wounded.The zap hits the ribbon worm.diz.g..wdi`/...di'..di+5.0 (1diSdi  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (lightly wounded, 89% to hit)  The zap hits the goblin.  The goblin is severely wounded.The zap hits the ribbon worm. _The ribbon worm is moderately wounded.dihJ .wYou closely miss the goblin.The goblin is severely wounded. 6.1 (1.1di+jS _The goblin barely misses you.dilh )You hit the goblin.diX (catching breath)  You kill the goblin!di ``The ribbon worm expels a string of sticky webbing.diiGM'@diRJ067.2diOdi+RW _The stream of webbing misses you.di}  Casting: Shock (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.di,; P  Okay, then.di; di@ diB . _di ###   #<####...≈≈ß..#  #####....#..≈..≈..#  ##....#..≈..≈.^#  ##.####..ß≈≈...#  +.....#........#  ##.#### ....w.  ##.#..####)'#  ##.#.###...@#  #.####  ####.#.##.  #≈...# .....  #≈≈ ..##.#.##.#####.  #≈ ≈≈. ...#.# .#  # ≈≈ .####.# .#  ≈ ≈ #.# .#  #.# ..  i7HdiՠU.wdi:di{di+-80 di _di diYdio  You completely miss the ribbon worm.The ribbon worm is lightly wounded.5=====9.4 (1.2diudixY _The ribbon worm closely misses you.di &  di| kYou hit the ribbon worm.  The ribbon worm is lightly wounded.60.6di di. C _The ribbon worm bites you but does no damage.di] (catching breath)You hit the ribbon worm but do no damage.di  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.di~;di~m  5  1.7 (1.1di~O5 boomerangsHeld diD _You are caught in a web!di mdim10 -205 boomerangsdiZudi8x/ _You disentangle yourself.di (catching breath)You hit the ribbon worm.  The ribbon worm is moderately wounded.di  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.dil dim ====  5  =dim _3.8 (1.15 boomerangsHeld di*t div . _You are caught in a web!di di y0---10 5640di M5 boomerangsdi di-  di, di <_You disentangle yourself. The ribbon worm bites you.di_^  You hit the ribbon worm.  The ribbon worm is heavily wounded.di^i29----5.9 (1.1di>ddie0 _The ribbon worm bites you.di  You barely miss the ribbon worm. You touch the ribbon worm!  The ribbon worm is almost dead.di"m24-----7.0diF _The ribbon worm bites you.diF _The ribbon worm bites you.  You barely miss the ribbon worm. You touch the ribbon worm!  The ribbon worm is almost dead. _The ribbon worm bites you.  You hit the ribbon worm.  The ribbon worm is almost dead.di(f25=---8.1didiX _The ribbon worm barely misses you.dim + †You hit the ribbon worm.6===99.2dicp dir O _You kill the ribbon worm!di] di6==didic;===didi!,di"di}&,di'di?+di+h7==di-di"2dij2di{3di7did8dih:di=n _You start resting.Magic restored.diE&-diO.78.2 (9.0di*Qo7====-9.2 (10.0) _di$VdiXdim-8=====9=dim~Bdididi1diMdiCdiόdi8didi[30di/==didiUdidiΚdiÝdi&didiըdididiEdidifU1=diųdi,diӸdir,diedir,dididiK2=di di,didi,didi=di.,diMdih3==didi,didididi:didiGdiLdik _You start resting.HP restored.dikdi.603.2 (24dijdiw4==4.2 (25 _dididi4dididiOdididi _Found a ruby ring.  There is a large open door here.di{g  You see here a ribbon worm corpse.di4di _dibdidi,di.diydi&dip9=diditdi*dikdididi,didiN## #.# #.###  #.# #.# # #.####.# # #......# di# ############### # #..# # ### #=.......# #### #<####...≈≈ß..# di#####....#..≈@.≈..# 10.2 (6.0) di#......##....#..≈..≈.^# .##.####..ß≈≈...# diA......+.....#........# ......##.####........# diu......##.#..####)†#### ......##.#.###....#di .#.............#### ......####.#.##....... di]didiei 3ei0 ei ei" eij' Bei + ,ei+ ei, eig/ ei/ ei0 ei5 eiD5 ei6 ei= #.#######........##### ..>.# #.####...# .#.## #.# #.### .#.# #.# #.# .#.# #.####.# .#.##......# .#.# ############### .#.# #........#  ### #@.......# 4.2 (4##### #<####...≈≈ß..# eiP> ###....#..≈..≈..# ...##....#..≈..≈.^# #........##.####..ß≈≈...# #........+.....#........# #........##.####........# +.##.#..####)†#### #........##.#.###....# eihA ei5C 3 _f - a +6 ring of intelligenceei7eeigPut on or remove which piece of jewellery? Jewellery (go to first with "=)  d - an amulet of wildshapef - a +6 ring of intelligence[?] describe selected [!] equip|wield|wear|put oneig[tab] equip|unequip eipZeiaeig###.#######........#####   TheLastArgument the Conjurer ..>.# #.####...#  Demonspawn .#.## #.# #.###  Health: 34/34 ======================== .#.##.# #.#eixg  Magic: 7/7======================== .#.##.####.#  AC: 4Str: 12 .#.##......#  EV: 10Int: 15 eig.#.################   SH: 0Dex: 12 .#.##........#   XL:  4 Next:  9% Place: Dungeon:3 ...#eih### #@.......#   Noise: ---------  Time: 2614.2 (0.0) eiVh..##### #<####...≈≈ß..#   a) +0 hand axe eih......#####....#..≈..≈..#   Throw: 5 boomerangs .........##....#..≈..≈.^#  eih#........##.####..ß≈≈...#  #........+.....#........#  eih  #........##.####........#    eih+........##.#..####)†####    ei(i#........##.#.###....#   _You start resting. _HP restored. eiIij_Found a ruby ring.  There is a large open door here. eilig_You see here a ribbon worm corpse. _f - a +6 ring of intelligenceeiqU  You feel clever.eir&21eir7 (0.5ei`xei{: _f - a +6 ring of intelligence (worn)eicei  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.3   3.0   0   j + Spellcasting 2.2   3.6  -1          ei+ b - Maces & Flails   1.7   1.2  -1   k * Conjurations   3.6   4.0   0  c + Axes3.0   4.8  -1   l * Forgecraft   1.3   2.4  -1   d - Polearms   1.7   1.2  -1   m + Air Magic0.4   1.2  -1   e - Unarmed Combat   0.0   1.2  -1       f - Throwing   0.0   1.2  -1          eit[41G             g - Armour   0.0   1.2  -1  ei+    h + Dodging2.1   3.6  -1  ei.     i - Stealth   0.0   1.0   0  ei!            eiF        eih_    ei        ei        ei    The relative cost of raising each skill is in cyan.  ei Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  ei}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsei ei h###.#######........#####   TheLastArgument the Conjurer ..>.# #.####...#  Demonspawn .#.## #.# #.###  Health: 34/34 ======================== .#.##.# #.#  Magic: 7/7======================== .#.##.####.#  AC: 4Str: 12 .#.##......#  EV: 10Int: 21 .#.################   SH: 0Dex: 12 .#.##........#   XL:  4 Next:  9% Place: Dungeon:3 ...#ei< ]### #@.......#   Noise: ---------  Time: 2614.7 (0.0) ..##### #<####...≈≈ß..#   a) +0 hand axe ......#####....#..≈..≈..#   Throw: 5 boomerangs .........##....#..≈..≈.^#  #........##.####..ß≈≈...#  #........+.....#........#    #........##.####........#    +........##.#..####)†####  ei   #........##.#.###....#   _Found a ruby ring.  There is a large open door here. _You see here a ribbon worm corpse. _f - a +6 ring of intelligence  You feel clever. _f - a +6 ring of intelligence (worn)ei] ei ei eiB  ei&n eioRead which item? Scrolls  b - a scroll of blinking  eip/ t - a scroll of teleportationi - a scroll of identify  c - a scroll labelled WECODEU BECHA [!] read|quaff eiUpG[?] describe selected ei* ei.2 eiO:`###.#######........#####   TheLastArgument the Conjurer ..>.# #.####...#  Demonspawn .#.## #.# #.###  Health: 34/34 ======================== .#.##.# #.#  Magic: 7/7======================== .#.##.####.# ei:  AC: 4Str: 12 .#.##......#  EV: 10Int: 21 .#.################   SH: 0Dex: 12 .#.# ei?;#........#   XL:  4 Next:  9% Place: Dungeon:3 ...#### #@.......#   Noise: ---------  Time: 2614.7 (0.0)  ei;..##### #<####...≈≈ß..#   a) +0 hand axe ......#####....#..≈..≈..#   Throw: 5 boomerangs .........##....#..≈..≈.^#   ei;#........##.####..ß≈≈...#  #........+.....#........#     ei;%#........##.####........#    +........##.#..####)†####  ei(<  #........##.#.###....#   _Found a ruby ring.  eiM<oThere is a large open door here. _You see here a ribbon worm corpse.  eip<E_f - a +6 ring of intelligence  You feel clever.  ei<;_f - a +6 ring of intelligence (worn) eiCP  Okay, then. eiD eiI eiL. _ ei$& ei( Spells (Memorise)TypeFailure Level  a - Kiss of DeathConjuration/Necromancy 9% 1b - Momentum StrikeConjuration/Translocation 13%2  c - Construct Spike LauncherForgecraft16%2  d - Soul SplinterNecromancy19%1  e - HailstormConjuration/Ice ei)26% 3  f - Ozocubu's ArmourIce50% 3  g - Rending BladeConjuration/Forgecraft 54% 4  h - InfestationNecromancy100% 8 6 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exiteiKeieiT6###.#######........#####   TheLastArgument the Conjurer ..>.# #.####...#  Demonspawn .#.## #.# #.###  Health: 34/34 ======================== .#.##.# #.#  Magic: 7/7======================== ei,.#.##.####.#  AC: 4Str: 12 .#.##......#  EV: 10Int: 21 .#.################   SH: 0Dex: 12 .#.#ei;#........#   XL:  4 Next:  9% Place: Dungeon:3 ...#### #@.......#   Noise: ---------  Time: 2614.7 (0.0) ei6..##### #<####...≈≈ß..#   a) +0 hand axe ......#####....#..≈..≈..#   Throw: 5 boomerangs ei.........##....#..≈..≈.^#  #........##.####..ß≈≈...#  #........+.....#........#    #........##.####........#    ei+........##.#..####)†####    #........##.#.###....#eis  There is a large open door here. _You see here a ribbon worm corpse. _f - a +6 ring of intelligence  You feel clever. _f - a +6 ring of intelligence (worn) _Okay, then.eieiMemorise Construct Spike Launcher, consuming 2 spell levels and leaving 4? Y - Yes  N - Noei[ei4###.#######........#####   TheLastArgument the Conjurer ..>.# #.####...#  Demonspawn .#.## #.# #.###  Health: 34/34 ======================== .#.##.# #.#ei   Magic: 7/7======================== .#.##.####.#  AC: 4Str: 12 .#.##......#  EV: 10Int: 21 .#.################   SH: 0Dex: 12 .#.##........#   XL:  4 Next:  9% Place: Dungeon:3 ...#### #@.......#   Noise: ---------  Time: 2614.7 (0.0) ei..##### #<####...≈≈ß..#   a) +0 hand axe ......#####....#..≈..≈..#   Throw: 5 boomerangs .........##....#..≈..≈.^#  #........##.####..ß≈≈...#  #........+.....#........#  ei=   #........##.####........#    +........##.#..####)†####    #........##.#.###....#  There is a large open door here. _You see here a ribbon worm corpse. _f - a +6 ring of intelligence  You feel clever. _f - a +6 ring of intelligence (worn) _Okay, then.ei25.7 (1 _eiSeiei+6.7 (2eiceineii+7.7 (3eiei. _You start memorising the spell. You continue memorising. x2eieimei c _You finish memorising. Spell assigned to 'b'.ei|&  ..>.# #.####...# #.# #.##  ##....############## #.........######## #<####@..≈≈ß....#####....#..≈..≈.....≈.^ei:' ..# ##..#.............####  ei0 ei1 28.7 (1 _eih6 ei7 ei0eireiRei,ei&ei,ei ei$ei$ei%ei'ei*ei*ei+ei .ei%1,ei2ei4ei_7ei7ei8eiU:ei<ei=ei=eiBb  There is a large open door, spattered with blood here.  Things that are here:eiD  a +0 club; a goblin corpse; a ball python corpseei`Gei\H _ei0IeiJei`N,eiiOeiQei&TeiMTei\ei?dt##### #<####...≈≈ß..# ......#####....#..≈..≈..# .........##....#..≈..≈.^# #........#.ß≈≈...# #........+.....#........# #........##.####........ +........##.#..####)†### eid#........##.#.###....# ##..#...........@.#### 27.7 (9  ........####.#.##....... eidd ≈#.#≈...# ..............  #≈≈ ..##.#.##.#####. eid #≈ ≈≈. ...#.# .# eid # ≈≈ .####.# .#  eie≈ ≈ #.# .#  eie|#.# .. eieeijeilei eifeieieiz 3ei| eiB eiu eid Bei ei eiS ei ei4 Bei .....##....#..≈..≈.^#  .##.####..ß≈≈...#  +.....#........#  .##.####........#  .##.#..####)†####  .eiX T##.#.###....#  ..#.......########  .##.......#  #.#≈...# ei} A.......  30.7 (3  ei  #≈≈ ..##.#.##.#####.#   #≈ ≈≈. ...#.##.#  ei ]# ≈≈ .####.##.#   ≈ ≈ #.##.#   #.##..   ...   ### ei 3  ei ei eiz eiSeieieieieineiXeiQ##....#..≈..≈.^#  ##.####..ß≈≈...#  +.....#..#  ##.####..#  ##.#..####)†####  ##.#.###....#  #.....##  ei(V####.#.##.......##  #≈...# .........#  2.7 (2 #≈≈ ..##.#.##.#####.##  #≈ ≈≈. ...#.##.#  # ≈≈ .####.##.#  ei≈ ≈ #.##.#  #.##..  ...  eiS###   eiteieiBeiEU3eiUeiYei'`neiaeiraeiycei g,eigeiPieiZl,ei"meignei$q,ei,reiwm##....#..≈..≈.^#  ##.####..ß≈≈...#  +.....#........#  ##.####........#  ##.#..####)†####  ##.#.###....#  .########  ####.#.##.......##  # ..............@#  7.7 (5 ..##.#.##.#####.##  . ...#.##.# #.#  eiw .####.##.# #.#  ≈ #.##.# ###  #.##..  ...  eix\###   eixei"}ei.eieieiei5eieiGeinei&Beibei,ei<ei .##.####........# .##.#..####)†#### .##.#.###....# ..........######## .####.#.##.......## .# ...............#  ..##.#.##.#####.## ≈. ...#.##.# #.# ≈ .####.##.# #@# 40.7 (3 ei L ≈ #.##.# ###  #.##..  ...  ###  ei eiei%eieieieiei."nei"ei"ei$eiI&,ei&ei'ei)ei *ei*eih+ei-.,ei.ei/ei2ei2eiC3eiI4ei7,ei 8ei8ei:<,ei =ei=ei@,eiAeiPBei3E,ei6FeiGeiI,ei/JeimLJ _Found an escape hatch in the ceiling.eiNeiVNeiNeiOeiQ,eiLReiW`.#.....####### .....#.##.......## #.#≈...# ...............#  #≈≈ ..##.#.##.#####.##  #≈ ≈≈. ...#.##.# #.#  # ≈≈ .####.##.# #.#  ≈ ≈ #.##.### ###  ###.##...#####  #.....@....<.. ei]X53.7 (13.0) #.######.##.##  .# #  .#  . # eiXei\ei^ei3ei,eijeiei`BeieiKei ei!eim$,ei$ei).########  ####.#.##.......##  ≈...# .........#  ≈≈ ..##.#.##.#####.##  ≈ ≈≈. ...#.##.# #.#  ≈≈ .####.##.# #.#  ei*l≈ ≈ #.##.### ###  ###.##...######  #........@.<..#  6.7 (3.0)#.######.##.###  #.# #  #.#  #..  ###     ei+ei1/ei0ei!Iei6eiCeiBeibeieieiR  There is an escape hatch in the ceiling here.ei eih _eiei+eiBeiۣ########  ####.#.##.......##  # ....#  ..##.#.##.#####.##  . ...#.##.# #.#  ei7.####.##.# #.#  ≈ #.##.### ###  ###.##...######  ei8#..........<.@#  60.7 (4ei`G#.######.##.###  #.##.#  #.##.#  #.....  eiN######    ei" ei#eieieieieieiei<eiUBei,eiCeiReiHeieieieieiΘeieicR ..##.#.##.#####.## ≈≈. ...#.##.# #.# ≈≈ .####.##.# #.# eii≈ ≈ #.##.### ###  ###.##...######  #..........<..# eim #.######.##.###  #.##.#  #.##@# 4 #......# eiN ######## ei3   eieiUeiܣei2 ei ei ei: ei≈. ...#.##.# #.#   .####.##.# #.#   ≈ #.##.### ###   ###.##...######  #..........<..#  #.######.##.###   #.##.#  #.##.###  #....@.#  ########          eiei<+5.7 (1eiWei/eiu'ei'eiM(ei*/eiJ1ei4Bei6ei7eiv7eip8ei;eii;ei;ei<ei>ei>eiH?ei?eiB,eiMeiJQ.#.............######## ......####.#.##.......## .#≈...# ...............#  #≈≈ ..##.#.##.#####.##  eiQ#≈ ≈≈. ...#.##.# #.#  # ≈≈ . #.# ≈ ≈### ### eiQ0###.##...###### #......@...<..# 72.7 (7#.eiQ%.##.### #.##.# #.##.### eiR#......# ######## ei@ReiReiTWeiXei8eieieieiteiXei=eieiN!ei>#eix#ei#ei>%ei'ei'ei(ei)eip,,ei,ei-ei0,ei1ei*2ei>4,ei%5ei:3 ####.#.##.......##  ≈#.#≈...# .........#  #≈≈ ..##.#.##.#####.##  eiB; #≈ ≈≈. ...#.##.# #.#  # ≈≈ .####.##.#  ≈ ≈ #.##.### ###  ###.##...######  #..........<..# ei;N #@######.##.### 9 #.# #.##.# #.# #.##.### ..# #......# .## ######## ##eiH< ei<ei4AeiB eic ei ei ei ei  ei  ein  eit  ei , ei" n ei"  ei;$  ei$  ei$  ei%  ei'  ei* , ei/.  #≈ ≈≈. ...#.##.# #.#  # ≈≈≈.####.##.# #.#  ≈≈≈.. #.##.### ###  ei. x#≈≈.###.##...######  #≈≈.#..........<..#  #≈≈.#.######.##.### #≈≈.#.# #.##.# #≈.#.# #.##.### #..@.# #......# 83.7 (4 ei. #....## ######## #..###≈≈..#≈...#..## ei/ =#  ei/  eiZ3  ei7 !eiC!ei!ei(!ei/!ei !eiRB!ei !eiG!eiѼ!eiR!ei,!eiy!ei# ≈≈≈..# #.##.### ### # #≈≈.###.##...######!ei . #≈≈.#..........<..##. #≈≈.#.######.##.###!ei3X#.##≈≈.#.# #.##.##≈.#.# #.##.###!eiYa #.#....# #......# #....## ########!ei #.@### 6.7 (3≈≈≈≈≈..## !ei≈≈≈...# ....##### !ei!eih!ei!ei !ei0 !ei !ei* !eix !eiV !ei> B!ei& !eii !ei, !eiŶ !ei !ei@ !ei˻ !ei% !ei ,!ei> !eiD # . #≈≈.#..........<####. #≈≈.#.######.##.#≈≈≈#.##≈≈.#.# #.##.#≈≈≈##.##≈.#.# #.##.!ei #≈≈≈≈##.#....# #....##≈≈≈≈≈##....## ##≈≈≈≈≈≈≈≈#..### !ei 3≈≈≈≈≈≈≈≈.. .≈≈≈≈≈.@.#90.7 (4.......######### !ei !ei !ei "eim"ei[n"ein"ei_v"ei`z"ei}B"ei"eij"eiЀ"ei7"eiޅ"ei"ei"eib#####. #≈≈.#.######. #≈≈≈#.##≈≈.#.#  #≈≈≈##.##≈.#.#  #≈≈≈≈##.#....# ###≈≈≈≈≈##....## ##.≈≈≈≈#..### ..≈≈≈..###...≈≈≈≈≈...##"ei #....@..###3.7 (3 #########"ei"ei"ei"eik "ei "eix "eib "ei: "ei "ei ,"ei@ "ei "ei "ei "ei "ei  #####. #≈≈.#.###... #≈≈≈#.##≈≈.#.# ... #≈≈≈##.##≈.#.# #... #≈≈≈≈##.#....# ....####≈≈≈≈≈##....##  #..#≈≈≈≈≈≈≈≈≈#..### #..≈≈≈≈≈≈≈≈≈..## #...≈≈≈≈≈...## #@......###7.7 (4"ei 5 #########"ei# "ei"ei#ei3#eip#ein#eih,#ei#eifB _Found a scroll of revelation.#ei3#eiT#eiE#ei,#ei#ei # #≈≈.####.≈ . #≈≈.#.?...≈ #####. #≈≈.#. .....≈ #≈≈≈#.##≈≈.#. ....≈ # #≈≈≈##.##≈.#. #...#. #≈≈≈≈##.#....#....####≈≈≈≈≈##....# #..#≈≈≈≈≈≈≈≈≈#..###≈≈≈≈≈≈≈≈≈..###ei701...≈≈≈≈≈...#####.......#############ei#ei7#ei$eiZ $ei $ei $eix $ei# $ei`( B$ei.  You encounter a goblin. It is wielding a +0 dagger.$ei2  # ≈ ...≈ ≈≈≈..#$ei2 0 #.≈≈ ## # #≈≈.#..####.≈≈ .. . #≈≈.#...?...≈# .#####. #≈≈.#$ei%3 ".......≈# ..#≈≈≈#.##≈≈.#.....≈##.g#≈≈≈##.##≈$eiW3 s#...#.# #≈≈≈≈##.#...#..@.####≈≈≈≈≈##....###..#≈≈≈≈≈≈≈≈≈#..##$ei3 ##..≈≈≈≈≈≈≈≈≈..####...≈≈≈≈≈...##$ei3 ###.......############g   goblin (asleep)$ei3 $ei> +2.7 (1$ei> )3.7 (2 $ei"? _$eikE $eiJ 'ei  Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'eiF # ≈≈≈.## TheLastArgument the Conjurer ...≈ ≈≈≈..# Demonspawn 'eiW. #.≈≈ ## # #≈≈.# Health: 34/34 ======================== ..####.≈≈ .. . #≈≈.# Magic: 6/7====================---- 'eim...?...≈# .#####. #≈≈.# AC: 4Str: 12'ei 'ei.......≈# ..#≈≈≈#.##≈≈.# EV: 10Int: 21'ei 'ei.....≈##*g#≈≈≈##.##≈.# SH: 0Dex: 12'ei 'ei(#...#*# #≈≈≈≈##.#... XL:  4 Next:  9% Place: Dungeon:3 'ei,!#..@*####≈≈≈≈≈##.... Noise: ---------  Time: 2703.7 (0.0) 'eiA###..#≈≈≈≈≈≈≈≈≈#..## a) +0 hand axe'eiT 'eie##..≈≈≈≈≈≈≈≈≈..##  Throw: 5 boomerangs'eiwd ##...≈≈≈≈≈...## 'eiG ###.......### 'ei 'ei#########  g   goblin (asleep)'ei 'ei  'eie_You encounter a goblin. It is wielding a +0 dagger.'eiCasting: Shock (safe; 9% risk of failure)  'eiMConfirm with . or Enter, or press ? or * to list all spells.'ei(sAiming: Shock (safe; 9% risk of failure)  'ei;Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)'eib E # ≈≈≈.## TheLastArgument the Conjurer ...≈ ≈≈≈..# Demonspawn . #.≈≈ ## # #≈≈.# Health: 34/34 ======================== 'ei ..####.≈≈ .. . #≈≈.# Magic: 6/7====================---- ...?...≈# .#####. #≈≈.# AC: 4Str: 12 .......≈# ..#≈≈≈#.##≈≈.# EV: 10Int: 21 .....≈##.)#≈≈≈##.##≈.# SH: 0Dex: 12 'ei .#...#.# #≈≈≈≈##.#... XL:  4 Next:  9% Place: Dungeon:3 #..@.####≈≈≈≈≈##.... Noise: ---------  Time: 2703.7 (0.0)'ei  ###..#≈≈≈≈≈≈≈≈≈#..## a) +0 hand axe ##..≈≈≈≈≈≈≈≈≈..##  Throw: 5 boomerangs'ei _ ##...≈≈≈≈≈...##  ###.......###  #########  g   goblin (asleep)Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The zap hits the goblin.'ei L # 'ei ? ...≈  'ei . #.≈≈ ## #  'ei c .. .   'eiP ]   .* 'ei 4** #...#*#  #..@*   'ei  'ei   'ei  'ei" 'ei;\Y..)..'ei^<10=4.7 (1'ei[c'eieonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight line'eifAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The zap hits the goblin. _You kill the goblin!*ei*eiZ*ei*ei*ei2*ei*eiZ` _Found a stone staircase leading down.*ei*ei*ei*ei*ei1*eij*ei *ei *ei ,*eiy *ei1*ei6*eis###. ........ ≈#.#≈... ..≈≈*ei  ...≈≈≈ #≈ ≈≈ .>.≈≈≈≈ # ≈≈ ...≈≈≈ ≈≈*ei..... #.≈≈# ## # *ei#...####.≈≈# .. . ##....@...≈# .#####. #-*ei=9.7 (5*eik#........≈# ..#≈≈≈#...........≈##.)#≈≈≈##.####..####...#.# #≈≈≈≈##.#.. #....####≈≈≈≈≈##*ei#. ###..#≈≈≈≈≈≈≈≈≈# .##..≈≈≈≈≈≈≈≈≈. ..##...≈≈≈≈≈...*ei  ###.......## *ei/8-*ei*ei30 _r - a scroll of revelation+ei(I+ei+ei+eiB+eiol  An endoplasm comes into view.+ei=. ..≈≈ #≈≈ .....≈≈≈ #≈ ≈≈. +ei#...>.≈≈≈≈ # ≈≈≈......≈≈≈ ≈≈≈...+eiB<#.≈≈# ## # ##..J####.≈≈# .. . ##........≈# .#####. #≈≈+eim#........≈# ..#≈≈≈#.##≈≈.....≈##.)#≈≈≈##.##≈###..####...#.# #≈≈≈≈##.#.+eiT#.. #....####≈≈.#. ###..#≈≈≈≈≈≈≈≈≈#.. ##..≈≈≈≈≈≈≈≈≈.... ##...≈≈≈≈≈...## J   endoplasm (wandering)+ei ###.......### ######### +ei8+10.7 (1+eiW+ei21.7 (2 _+ei+eiE-ei<  Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-eip_  . ..≈≈ #≈≈ .. TheLastArgument the Conjurer .. ...≈≈≈ #≈ ≈≈.  Demonspawn ... .>.≈≈≈≈ # ≈≈≈. Health: 34/34 ======================== .... ...≈≈≈ ≈≈≈. Magic: 5/7=================------- ..... #.≈≈# ## # #≈≈ AC: 4Str: 12 #..J####.≈≈# .. . #≈≈ EV: 10Int: 21 #...*....≈# .#####. #≈≈ SH: 0Dex: 12 #....**..≈# ..#≈≈≈#.##≈≈ XL:  4 Next: 10% Place: Dungeon:3 .........[47-eiO` m@.≈##.)#≈≈≈##.##≈ Noise: ---------  Time: 2711.7 (0.0) ###..####...#.# #≈≈≈≈##.#. a) +0 hand axe #.. #....####≈≈≈≈≈##.. Throw: 5 boomerangs #. ###..#≈≈≈≈≈≈≈≈≈#.. . ##..≈≈≈≈≈≈≈≈≈..# .. ##...≈≈≈≈≈...## J   endoplasm (wandering) ###.......###  #########  _An endoplasm comes into view.Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 97% to hit).eia...≈≈ #≈≈ .. TheLastArgument the Conjurer.....≈≈≈ #≈ ≈≈. Demonspawn....>.≈≈≈≈ # ≈≈≈. Health: 34/34 ========================..*. ...≈≈≈≈≈≈. Magic: 5/7=================-------...*. #.≈≈# ## # #≈≈ AC: 4Str: 12.eiK#.**####.≈≈# .. . #≈≈ EV: 10Int: 21#...*....≈# .#####. #≈≈ SH: 0Dex: 12#....**..≈# ..#≈≈≈#.##≈≈ XL:  4 Next: 10% Place: Dungeon:3.........@.≈##.)#≈≈≈##.##≈ Noise: ---------  Time: 2711.7 (0.0)###..####...#.# #≈≈≈≈##.#. a) +0 hand axe#.. #....####≈≈≈≈≈##.. Throw: 5 boomerangs#. ###..#≈≈≈≈≈≈≈≈≈#...##..≈≈≈≈≈≈≈≈≈..#..##....ei$[40m≈≈≈≈≈...## J   endoplasm###.......############Confirm with . or Enter, or press ? or * to list all spells..eiAiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight line.ei|Aim: an endoplasm (wandering, hasn't noticed you, 97% to hit)  The zap hits the endoplasm.  .ei!The endoplasm is lightly wounded..ei#j'.J.eiWrW........ei!s3=2.7 (1.eiy.ei-|d  Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 97% to hit)  The zap hits the endoplasm.endoplasm is lightly wounded. .eiz|S_The endoplasm quivers..ei  Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./eijI . ..≈≈ #≈≈ .. TheLastArgument the Conjurer .. ...≈≈≈ #≈ ≈≈.  Demonspawn/eiak ... .>.≈≈≈≈ # ≈≈≈. Health: 34/34 ======================== .... ...≈≈≈ ≈≈≈. Magic: 4/7=============----------- ..... #.≈≈# ## # #≈≈ AC: 4Str: 12/eik #...####.≈≈# .. . #≈≈ EV: 10Int: 21 /eik #...J....≈# .#####. #≈≈ SH: 0Dex: 12 /ei)l=#....**..≈# ..#≈≈≈#.##≈≈ XL:  4 Next: 10% Place: Dungeon:3 /eil.........@.≈##.)#≈≈≈##.##≈ Noise: =--------  Time: 2712.7 (0.0) ###..####...#.# #≈≈≈≈##.#. a) +0 hand axe /eil#.. #....####≈≈≈≈≈##.. Throw: 5 boomerangs /eilj#. ###..#≈≈≈≈≈≈≈≈≈#.. /eil`. ##..≈≈≈≈≈≈≈≈≈..# /ei^ms.. ##...≈≈≈≈≈...## J   endoplasm ###.......###  #########  _The endoplasm quivers./ei}mCasting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./eimAiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (lightly wounded, 97% to hit)/ei...≈≈ #≈≈ .. TheLastArgument the Conjurer.....≈≈≈ #≈ ≈≈. Demonspawn.../ei'.>.≈≈≈≈ # ≈≈≈. Health: 34/34 ========================.... ...≈≈≈≈≈≈. Magic: 4/7=============-----------/ei7U..*.. #.≈≈# ## # #≈≈ AC: 4Str: 12/ei\]#**.####.≈≈# .. . #≈≈ EV: 10Int: 21/eiC#..**....≈# .#####. #≈≈ SH: 0Dex: 12/eiD#....**..≈# ..#≈≈≈#.##≈≈ XL:  4 Next: 10% Place: Dungeon:3/eiŏE.........@.≈##.)#≈≈≈##.##≈ Noise: =--------  Time: 2712.7 (0.0)/ei###..####...#.# #≈≈≈≈##.#. a) +0 hand axe#.. #....####≈≈≈≈≈##.. Throw: 5 boomerangs/ei#. ###..#≈≈≈≈≈≈≈≈≈#...##..≈≈≈≈≈≈≈≈≈..#..##...≈≈≈≈≈...## J   endoplasm###.......############Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./eiAiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (lightly wounded, 97% to hit)  The zap hits the endoplasm./ei'.J/ei wronfirm with . or Enter, or press ? or * to list all spells./eiD"Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (lightly wounded, 97% to hit)  The zap hits the endoplasm.  /eihSThe endoplasm is severely wounded./ei*....J.r   quokka (wandering)/ei:5====/ei-$3.7 (1/eih%/ei'W _You encounter a quokka.0eiq...≈≈ #≈≈ .. TheLastArgument the Conjurer..0eiÞ...≈≈≈ #≈ ≈≈. Demonspawn....>.≈≈≈≈ # ≈≈≈. Health: 34/34 ========================.... ...≈≈≈≈≈≈. Magic: 5/70eik=================-------..r.. #.≈≈# ## # #≈≈ AC: 40eiIStr: 12#...####.≈≈# .. . #≈≈ EV: 100eiInt: 21#........≈# .#####. #≈≈ SH: 0Dex: 12#....J*..≈# ..#≈≈≈#.##≈≈ XL:  4 Next: 10% Place: Dungeon:30eiE.........@.≈##.)#≈≈≈##.##≈ Noise: =--------  Time: 2713.7 (0.0)0eiƟ###..####...#.# #≈≈≈≈##.#. a) +0 hand axe0eid#.. #....####≈≈≈≈≈##.. Throw: 5 boomerangs#. ###..#≈≈≈≈≈≈≈≈≈#..0eic.##..≈≈≈≈≈≈≈≈≈..#..0ei ##...≈≈≈≈≈...## J   endoplasm0ei<###.......### r   quokka (wandering)#########0eiZ<The endoplasm is severely wounded. 0eivu_You encounter a quokka.Throw: 5 boomerangs0eiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line0eiwAim: an endoplasm (severely wounded, 85% to hit)0ei6M ...≈≈ #≈≈ .. TheLastArgument the Conjurer.....≈≈≈ #≈ ≈≈. Demonspawn....>.≈≈≈≈ # ≈≈≈. Health: 34/34 ========================.... ...≈≈≈≈≈≈. Magic: 5/70eiM =================-------..r.. #.≈≈# ## # #≈≈ AC: 4Str: 12#...####.≈≈# .. . #≈≈ EV: 10Int: 210eiN #........≈# .#####. #≈≈ SH: 0Dex: 12#........≈# ..#≈≈≈#.##≈≈ XL:  4 Next: 10% Place: Dungeon:3.........@.≈##.)#≈≈≈##.##≈ Noise: =--------  Time: 2713.7 (0.0)0eiIN ###..####...#.# #≈≈≈≈##.#. a) +0 hand axe#.. #....####≈≈≈≈≈##.. Throw: 5 boomerangs0eikN #. ###..#≈≈≈≈≈≈≈≈≈#...##..≈≈≈≈≈≈≈≈≈..#0eiN ..##...≈≈≈≈≈...## J   endoplasm0eiN ###.......### r   quokka (wandering)#########0eiN $Throw: 5 boomerangs0eiO Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line0ei2O Aim: an endoplasm (severely wounded, 85% to hit)  You throw a boomerang. The boomerang hits the endoplasm.  You kill the endoplasm!0eiSO 0eiT (r   quokka (wandering)0ei *.0eiX 0ei .0ei) (0ei| <25.0 (1.3 _0ei6 0ei 3ei  Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3ei] 3ei^ 3eie 3eih P _You don't know that spell.5ei"5ei#2-60 5ei# _5ei)*5ei!,5ei, 5ei @-75eiF 5ei 5ei5eiM&85ei5ei6ei6ei&96ei6ei/6eib~6ei '206eiٵ6eiָ6ei'6ei&16eiL6eiל6ei5 Y28ei_8ei8ei8ei48ei8ei#8eiI8ei*F6===8eiO8eid8ei ,8ei8ei/8ei,8eiv8ei8ei,8eid8ei8ei8ei;===8ei8eif ≈#.#≈...# ..... ..≈≈ #≈≈ ..##.#.#.. ...≈≈≈ #≈ ≈≈. ...#.#... .>.≈≈≈≈ # ≈≈≈.####.#8ei.... ...≈≈≈ ≈≈≈..# #.#..... #.≈≈##### # #≈≈.###.##...####.≈≈#... . #≈≈.#....#........≈###.#####. #≈≈.#.####........≈#..@#≈≈≈#.##≈≈.#.# 8eiH8.0 (6  ...........≈##.)#≈≈≈##.##≈.#.#  8ei9###..####...#.#.#≈≈≈≈##.#....# #.. #....####≈≈≈≈≈##....##8ei#. ###..#≈≈≈≈≈≈≈≈≈#..###8ei6. ##..≈≈≈≈≈≈≈≈..##..##...≈≈≈≈≈...#####.......############8ei8ei38ei9eiB 39eiC 9eilG 9eiL n9eiP ,9eiP 9eiT 9eilT 9eiYU 9ei`X ,9eiX 9eiM[ n _You start resting.Magic restored.9ei 6..≈##...#...33.0 (57====4.0 (6 _:ei#:M###. ........####.#.# :ei:≈#.#≈...# ......  ..≈ ..##  ...≈ ≈≈. ... >.≈≈≈≈ #### ...≈≈≈ # ≈≈≈..#  ..... #.≈≈#####.#####≈≈.###.#####.≈≈#.........:ei:...###@#####. ## #:ei ;...#≈≈≈#.##≈...........≈##.)#≈≈≈##.##≈.#:ei5;###..####...#.#.#≈≈≈≈##.#....#.#:eij;:ei F:eiF+5.0 (1:eiL:eiN:ei ... ##..#.............###. ........####.#.## ≈#.#≈...# ....... .  ..≈≈ #≈≈ ..##.#.# .. ..≈≈≈ #≈ ≈≈. ...#.# ... .>.≈# ≈≈≈.####.# .... ...≈≈≈ # ≈≈≈..# #.# ..... #.≈≈#####.#####≈≈.###.###...####.≈≈#..@......#≈≈.#.....#.≈###.#####.##≈≈.#.#### #≈#...#≈≈≈#.##≈≈.#.# ...........≈##.)#≈≈≈##.##≈.#.# ###..####...#.#.#≈≈≈≈##.##.. #....####≈≈≈≈≈##....#. ###..#≈#..### ##..≈≈≈≈≈≈≈≈≈..##...≈≈≈≈≈...:ei [39;49m:eiI Y6;eic;ei;ei;eiM(;ei9====;ei-?e..####........##.#.###... ##..#......###. ........####.#.## ≈#.#≈...# ......... ..≈≈ #.#≈≈ ..##.#.##. ...≈≈≈ #.#≈ ≈≈. ...#.##. . .>.≈≈≈≈ #.# ≈≈≈.####.##. ...≈≈≈ #.# ≈≈≈..# #.##. ... #.≈≈#####@#####≈≈.###.##9.0 (3 ;ei@p#...####.≈≈#.........#≈≈.#....... #..≈###.#####.##≈≈.#.###### #≈#...#≈≈≈#.##≈≈.#.# # .........≈##.)#≈≈≈##.##≈.#.# # #..####...#.#.#≈≈≈≈##.#....# # #.. #....####≈≈≈≈≈##....## # #. ###..#≈≈#..# . ##..≈≈≈≈..##;eiG,;eiH;eiO[ 3;eiq\ ;eid ;eih ;ei)n n;ei\o ;eip ;eiiy ;eiy ;eiz ;ei| ;ei] ,;ei# ;ei #......###..ß≈#......##........+.....#....#####.###........##.####..... +........##.#..####)..####........##.#.###...... ##..#.............# ###. ........####.#.##.. ≈#.#≈...# ......... ;eiJ j..≈≈ #@#≈≈ ..##.#.##.#43.0 (4 ...≈≈≈ #.#≈ ≈≈. ...#.##.# ;ei . .>.≈≈≈≈ #.# ≈≈≈.####.##. .. ...≈≈≈ #.# ≈≈≈..# #.##.;ei  #.≈≈#####.#####≈≈.###.##...####.≈≈#.........#≈≈.#....... ;ei ......≈###.#####.##≈≈.#.###### .......≈#...#≈≈≈#.##≈≈.#.# #;ei   .........≈##.)#≈≈≈##.##≈.#.# # ;eiD ;eid ;eiI .≈≈≈≈ #.# ≈≈≈.####.##.#r.*≈≈≈ #.# ≈≈≈.####.##.# .. ..r≈≈≈ #.# ≈≈≈..# #.##.# r   quokka (wandering) ... #.≈≈#####.#####≈≈.###.##.. #...####.≈≈#.........#≈≈.#....... #........≈###.#####.##≈≈.#.###### _A quokka comes into view.Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (wandering, hasn't notice@ei/7d you, 56% to hit)@eiL#.............#####....#..≈. TheLastArgument the Conjurer#................##....#..≈. Demonspawn#......##........##.####..ß≈ Health: 34/34 ========================#......##........+.....#.... Magic: 6/7@eiM$====================----#####.###........##.####.... AC: 4Str: 12... +........##.#..####) EV: 10Int: 21..####........##.#.###... SH: 0Dex: 12... ###..#.............## XL:  4 Next: 12% Place: Dungeon:3@eiNU###. #..*@.....####.#.##.. Noise: ---------  Time: 2745.0 (0.0)#...*#.#≈...# ......... a) +0 hand axe@ei O...≈* #.#≈≈≈...##.#.##.# Throw: 5 boomerangs...**≈ #.#≈ ≈≈.....#.##.# ..>.*≈≈≈ #.# ≈≈≈.####.##.# @eiiO.. ..*≈≈≈ #.# ≈≈≈..# #.##.# r   quokka (wandering) ... #.≈≈#####.#####≈≈.###.##.. #...####.≈≈#.........#≈≈.#....... #........≈###.#####.##≈≈.#.###### @eiO_A quokka comes into view.Casting: Shock (safe; 9% risk of failure)  @eiOMConfirm with . or Enter, or press ? or * to list all spells.@eiPAiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (wandering, hasn't noticed you, 56% to hit)@eiBr.@eik@r.@ei @ei .≈≈≈≈≈r=6.0 (1@eiS  Casting: Shock (safe; 9% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (wandering, hasn't noticed you, 56% to hit) _The zap misses the quokka.Aei   Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aei #.............#####....#..≈. TheLastArgument the Conjurer #................##....#..≈. Demonspawn #......##........##.####..ß≈ Health: 34/34 ======================== #......##........+.....#.... Magic: 5/7=================------- #####.###........##.####.... AC: 4Str: 12 ... +........##.#..####) EV: 10AeiInt: 21 ..####........##.#.###... SH: 0Dex: 12 ... ###..#.............## XL:  4 Next: 12% Place: Dungeon:3 ###. #..*@.....####.#.##.. Noise: =--------  Time: 2746.0 (0.0) #..**#.#≈...# ......... a) +0 hand axeAeiD) ..**≈ #.#≈≈≈...##.#.##.# Throw: 5 boomerangs Aeij..r≈≈≈ #.#≈ ≈≈.....#.##.# Aei. .>.≈≈≈≈ #.# ≈≈≈.####.##.# Aei2.. ...≈≈≈ #.# ≈≈≈..# #.##.# r   quokka ... #.≈≈#####.#####≈≈.###.##.. #...####.≈≈#.........#≈≈.#....... #........≈###.#####.##≈≈.#.###### _The zap misses the quokka.Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aei_Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (56% to hit)AeiN #.............#####....#..≈. TheLastArgument the Conjurer#................##....#..≈. Demonspawn#......##........##.####..ß≈ Health: 34/34 ========================#......##........+.....#.... Magic: 5/7=================-------#####.###........##.####.... AC: 4Str: 12... +........##.#..####) EV: 10Int: 21..####........##.#.###... SH: 0AeiO Dex: 12... ###..#.............## XL:  4 Next: 12% Place: Dungeon:3###. #..*@.....####.#.##.. Noise: =--------  Time: 2746.0 (0.0)#..**#.#≈...# ......... a) +0 hand axe..**≈ #.#≈≈≈...##.#.##.# Throw: 5 boomerangs.**≈≈≈ #.#≈ ≈≈.....#.##.# AeiO ..>.≈≈≈≈ #.# ≈≈≈.####.##.# .. ...≈≈≈ #.# ≈≈≈..# #.##.# r   quokka Aei P ... #.≈≈#####.#####≈≈.###.##.. #...####.≈≈#.........#≈≈.#....... #........≈###.#####.##≈≈.#.###### AeiFP _The zap misses the quokka.Casting: Shock (safe; 9% risk of failure)  AeiP +Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (56% to hit)Aei Cr.Aeiq _..≈≈..Aei +7.0 (1Aei Aei   Casting: Shock (safe; 9% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (56% to hit) _The zap misses the quokka.Bei  Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Bei  #.............#####....#..≈. TheLastArgument the Conjurer #................##....#..≈. Demonspawn #......##........##.####..ß≈ Health: 34/34 ======================== #......##........+.....#.... Magic: 4/7=============----------- #####.###........##.####.... AC: 4Str: 12 ... +........##.#..####) EV: 10Int: 21 ..####........##.#.###... SH: 0Dex: 12 ... ###..#.............## XL:  4 Next: 12% Place: Dungeon:3 ###. #..*@.....####.#.##.. Noise: =--------Beiz   Time: 2747.0 (0.0) #..**#.#≈...# ......... a) +0 hand axe ..r*≈ #.#≈≈≈...##.#.##.# Throw: 5 boomerangs ...≈≈≈ #.#≈ ≈≈.....#.##.# . .>.≈≈≈≈ #.# ≈≈≈.####.##.# .. ...≈≈≈ #.# ≈≈≈..# #.##.# r   quokka ... #.≈≈#####.#####≈≈.###.##.. #...####.≈≈#.........#≈≈.#....... #........≈###.#####.##≈≈.#.###### _The zap misses the quokka.Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (56% to hit)Bei4  #.............#####....#..≈. TheLastArgument the Conjurer #................##....#..≈. Demonspawn #......##........##.####..ß≈ Health: 34/34 ======================== #......##........+.....#.... Magic: 4/7=============----------- #####.###........##.####.... AC: 4Str: 12 ... +........##.#..####) EV: 10Int: 21 ..####........##.#.###... SH: 0Dex: 12 ... ###..#.............## XL:  4 Next: 12% Place: Dungeon:3 ###. #...@.....####.#.##.. Noise: =--------  ei5 mTime: 2747.0 (0.0) #.r.≈#.#≈...# ......... a) +0 hand axe ...≈≈ #.#≈≈≈...##.#.##.# Throw: 5 boomerangs ...≈≈≈ #.#≈ ≈≈.....#.##.# . .>.≈≈≈≈ #.# ≈≈≈.####.##.# .. ...≈≈≈ #.# ≈≈≈..# #.##.# r   quokka ... #.≈≈#####.#####≈≈.###.##.. #...####.≈≈#.........#≈≈.#....... #........≈###.#####.##≈≈.#.###### _The zap misses the quokka.Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (56% to hit) Bei< .[40m... ) ...  ###.    ...≈≈   #.#≈  .>.≈≈≈≈ #.#   #.#   Contam: 10% -8.0 (1Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (56% to hit) _You miscast Shock. Nothing appears to happen.Cei;a#.............#####....#..≈. TheLastArgument the Conjurer#................##....#..≈. Demonspawn#......##........##.####..ß≈ Health: 34/34 ========================#......##........+.....#.... Magic: 4/7=============-----------#####.###........##.####.... AC: 4Str: 12... +........##.#..####) EV: 10Int: 21 Contam: 10% ..####........##.#.###... SH: 0Dex: 12... ###..#.............## XL:  4 Next: 12% Place: Dungeon:3###. #.**@.....####.#.##.. Noise: --------- ei3b;49m Time: 2748.0 (0.0)#.r*≈#.#≈...# ......... a) +0 hand axe...≈≈ #.#≈≈≈...##.#.##.# Throw: 5 boomerangs...≈≈≈ #.#≈ ≈≈.....#.##.# ..>.≈≈≈≈ #.# ≈≈≈.####.##.# .. ...≈≈≈ #.# ≈≈≈..# #.##.# r   quokka ... #.≈≈#####.#####≈≈.###.##.. #...####.≈≈#.........#≈≈.#....... #........≈###.#####.##≈≈.#.######Aim: a quokka (56% to hit) _You miscast Shock. Nothing appears to happen.  Throw: 5 boomerangsPress: ? - help, Q - select action, ( or )eibt0m - cycleShift-Dir - straight lineAim: a quokka (41% to hit)CeiV#.............#####....#..≈. TheLastArgument the Conjurer#................##....#..≈. Demonspawn#......##........##.####..ß≈ Health: 34/34 ========================#......##........+.....#.... Magic: 4/7=============-----------#####.###........##.####.... AC: 4Str: 12... +........##.#..####) EV: 10Int: 21 Contam: 10% ..####........##.#.###... SH: 0Dex: 12... ###..#.............## XL:  4 Next: 12% Place: Dungeon:3###. #.((@.....####.#.##.. Noise: --------- eikW;49m Time: 2748.0 (0.0)#.r(≈#.#≈...# ......... a) +0 hand axe...≈≈ #.#≈≈≈...##.#.##.# Throw: 5 boomerangs...≈≈≈ #.#≈ ≈≈.....#.##.# ..>.≈≈≈≈ #.# ≈≈≈.####.##.# .. ...≈≈≈ #.# ≈≈≈..# #.##.# r   quokka ... #.≈≈#####.#####≈≈.###.##.. #...####.≈≈#.........#≈≈.#....... #........≈###.#####.##≈≈.#.######Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quCeiWfokka (41% to hit)  You throw a boomerang.  The boomerang hits the quokka but does no damage.Cei'...r..r9.3 (1.3 _CeiG #.............#####....#..≈. TheLastArgument the Conjurer#................##....#..≈. Demonspawn#......##........##.####..ß≈ Health: 34/34 ========================#......##........+.....#.... Magic: 4/7=============-----------Cei #####.###........##.####.... AC: 4Str: 12... +........##.#..####) EV: 10Int: 21 Contam: 10% ..####........##.#.###... SH: 0Dex: 12CeiS c... ###..#.............## XL:  4 Next: 12% Place: Dungeon:3###. #.r*@.....####.#.##.. Noise: ---------  Time: 2749.3 (0.0)#...≈#.#≈...# ......... a) +0 hand axeCei 5...≈≈ #.#≈≈≈...##.#.##.# Throw: 5 boomerangs...≈≈≈ #.#≈ ≈≈.....#.##.# ..>.≈≈≈≈ #.# ≈≈≈.####.##.# .. ...≈≈≈ #.# ≈≈≈..# #.##.# r   quokka ... #.≈≈#####.#####≈≈.###.##.. #...####.≈≈#.........#≈≈.#....... Ceic #........≈###.#####.##≈≈.#.######You throw a boomerang. _The boomerang hits the quokka but does no damage.  Throw: 5 boomerangsCei Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (41% to hit)CeiG#.............#####....#..≈. TheLastArgument the Conjurer#................##....#..≈. Demonspawn#......##........##.####..ß≈ Health: 34/34 ========================#......##........+.....#.... Magic: 4/7=============-----------#####.###........##.####.... AC: 4Str: 12... +........##.#..####) EV: 10Int: 21 Contam: 10% ..####........##.#.###... SH: 0Dex: 12... ###..#.............## XL:  4 Next: 12% Place: Dungeon:3###. #.r(@.....####.#.##.. Noise: ei34m---------  Time: 2749.3 (0.0)#...≈#.#≈...# ......... a) +0 hand axe...≈≈ #.#≈≈≈...##.#.##.# Throw: 5 boomerangs...≈≈≈ #.#≈ ≈≈.....#.##.# ..>.≈≈≈≈ #.# ≈≈≈.####.##.# .. ...≈≈≈ #.# ≈≈≈..# #.##.# r   quokka ... #.≈≈#####.#####≈≈.###.##.. #...####.≈≈#.........#≈≈.#....... #........≈###.#####.##≈≈.#.######Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (41% Ceiz\to hit)  You throw a boomerang.  The boomerang hits the quokka but does no damage.Ceiz@&.DeiR.rDeiL Dei==50.6 (1.3 _DeiDeiDei †You miss the quokka. You touch the quokka.Dei RDei? 541.7 (1.1Deis ` _You kill the quokka!Eei^t #.#####....#..≈ #..##....#..≈ #......##.##.####..ß #......##..+.....# #####.###........##.#### ... +........##.#..####Eei ..####........##.#.### ... ###..#. ###. #...####.#.## #...≈#.#≈...# .≈≈≈#.#≈≈≈...##.#.##. . ...≈≈≈≈#.#≈ ≈≈.....#.##. .Eei8. .>.≈≈≈≈≈#.# ≈≈≈.####.##.. ...≈≈≈≈≈#.# ≈≈≈..# #.##.. #.≈≈#####.#####≈≈.###.##  #...####.≈≈#.........#≈≈.#  #.≈###.#####.##≈≈.#.EeiEei4-20EeiEei6s _You see here a quokka corpse.EeiFh #.#####....#..≈.#..##....#..≈.#......##.##.####..ß≈#......##..+.....#.#####.###........##.####.... +........##.#..####)Eeiw ..####........##.#.###.... ###..#.####. #..†####.#.##.#...≈#.#≈...# .....≈≈≈#.#≈≈≈...##.#.##.# ...≈≈≈≈#.#≈ ≈≈.....#.##.# . .>.≈≈≈≈≈#.# ≈≈≈.####.##.# ...≈≈≈≈≈#.# ≈≈≈..# #.##.# #.≈≈#####.#####≈≈.###.##. #...####.≈≈#.........#≈≈.#. #.≈###.#####.##≈≈.#.#Eei߂ EeiN G-3 _Eei Eei Fei5====8% 64Fei.2====1 _You start resting.9.7 (6Fei/(Feie@Fei,EK _Your magical contamination has completely faded away.GeiIGei,GeiGei0,GeiGeil,GeiIGei,GeiGeiy6===Gei(GeiGeiY Gei ,GeiGei,GeiGei{Gei4===Gei}Gei*,GeiGei ,Gei!Gei$Gei1%Gei%Gei(Geip(Geir)Gei.Geip.GeiI/Gei1n _You start resting.Magic restored.Geis9GeiB073.7 (14.0)GeiCd7====4.7 (15 _GeiIGei,KHei&OHeiOHeigPHeivYHei_,Heid,Heilg,HeihHeijHeiXoHeioHeipHeicrHeivHeiw<====HeijxHeio#.........##### #<####...≈≈ß.#.............#####....#..≈..≈.#................##....#..≈..≈.^#......##........##.####..ß≈≈#......##........+.....#....#####.###........##.####........... +........##.#..####)†###Heib..####........##.#.###....# ... ###..#.......######8.7 (4.0)###. #..†......####.#.###...≈#.#≈...# .................≈≈≈#.#≈≈≈...##.#.##.#### Hei2 ...≈≈≈≈#.#≈≈≈≈.....#.##.# HeiZ .>.≈≈≈≈≈#.#≈≈≈≈≈.####.##.#  Hei ...≈≈≈≈≈#.#≈≈≈≈≈..# #.##.### # Hei #.≈≈#####.#####≈≈.###.##...######.≈≈#.........#≈≈.#..........<Hei|HeiHeiIeiq3IeidIeiKIeiQ,Ieiw,IeiIeiIeiIei!Iei;%,Iei%Iei'Iei%+,Iei+Iei 4......##........##.####..ß≈≈...# ......##.+.....#........# ####.#####.####........#  ... +..##.#..####)†####  ..####..Iei4~##.#.###....#  ... ###..#.............######## ###. #..†......####.#.##.......#...≈#.#≈...#....................≈≈≈#.#≈≈≈.@.##.#.##.#####.82...≈≈≈≈#.#≈≈≈≈.....#.##.# #.#.>.≈≈≈≈≈#.#≈≈≈≈≈.####.##.# #.#Iei:5O...≈≈≈≈≈#.#≈≈≈≈≈..# #.##.###  #.≈≈#####.#####≈≈.###.##...#### ##.≈≈#.........#≈≈.#..........<.. ...≈###.#####.##≈≈.#.######.##.# ...≈#...#≈≈≈#.##≈≈.#.# #.##.#  ...≈##.)#≈≈≈##.##≈.#.# #.##.##Iei5Iei<Iei?Iei}3IeiIeiЉIei΋IeiBIei,IeiϔIeiܗIeidBIeix ... +..##.#..####)†#### ####........##.#.###....# .. ###..#.............######## #. #..†####.#.##.......#...≈#.#≈...#................# ....≈≈≈#.#≈≈≈...##.#.##.#####.## ...≈≈≈≈#.#≈≈≈≈.....#.##.# #.# >.≈≈≈≈≈#.#≈≈≈≈≈.####.##.# #.# ..≈≈≈≈≈#.#≈≈≈≈≈.@# #.##.### ### 5.7 (3 .≈≈#####.#####≈≈.###.##...###### .≈≈#.........#≈≈.#..........<..# .≈###.#####.##≈≈.#.######.##.### .≈#...#≈≈≈#.##≈≈.#.# #.##.#ei,V49m .≈##.)#≈≈≈##.##≈.#.# #.##.####.#.#≈≈≈≈##.#....# #......#####≈≈≈≈≈##....## ######## #..#≈≈≈≈≈≈≈≈≈#..###IeiH3Jei%≈≈≈≈#.#≈≈≈≈.....#.##.# #.# .>.≈≈≈≈≈#.#≈≈≈≈≈.####.##.# #.#.≈≈≈≈≈#.#≈≈≈≈≈..# #.##.### ###≈≈#####.#####≈≈.###.##...###### #.≈≈#.........#≈≈.#<..#≈###.#####.##≈≈.#.######.##.###≈#...#≈≈≈#.##≈≈.#.# #.# ..≈##.)#≈≈≈##.##≈.#.# #.##.###.#.#.#≈≈≈≈##.#@...# #......#91.7 (6...####≈≈≈≈≈##....## ## ##..#≈≈≈≈≈≈≈≈≈#..###  ##..≈≈≈Jei≈≈≈≈≈..##  ##...≈≈≈≈≈...##  ###.......# ######### Lei~Leiv3LeiLeiLeiBLei?LeiLei3LeiLeiMLeiLei/LeiX!Leib#Lei#Lei[$Lei:'Lei*,Leif+Lei.Lei2,Lei3Lei7Lei;,Lei<Lei?LeizB,LeiDLeiELeiXILeiILeiOJLeiLLeiN,LeiPLeiQLei%T,Lei;ULeiULeiHY,LeiYLei[Lei],Lei^Lei3`Lei&c,LeiFdLeigb  You see here a quokka corpse.Lei4kLeil _LeilLeinLeiFr,LeisLeiuLeix,LeixLeizLei}LeiN~Lei~Lei(Lei ,LeiLei_Z #......##........+.... #####.###........##.## #.... +........##.#. Lei#..####........##.#. ... ###..#......... ###.###..†......####.Lei #..#...≈#.#≈...#....  . ...##....≈≈≈#.#≈≈≈...##.  .. .......@≈≈≈≈#.#≈≈≈≈.....810.7 (19.0)  ... .....>.≈≈≈≈≈#.#≈≈≈≈≈.  .... .......≈≈≈≈≈#.#≈≈≈≈≈..# ......####.≈≈#####.#####≈≈.## #...####.≈≈#.........#≈≈.#.Lei #........≈###.#####.##≈≈.#.  #........≈#...#≈≈≈#.##≈≈.#. ...........≈##.)#≈≈≈##.##≈.#.Leid ###..####...#.#.#≈≈≈≈##.#.... LeiRLeiLei.Mei=Mei4>Mei^?MeiFMeiIMeiNBMei{PMeiQ,MeiRMeicW,Mei*XMeiZH _Found a stone staircase leading up.Mei^3Mei<_Meike #.........##### #< #.............#####.#................##......##........##......##..+ #####.###........ #.... +........## #######..####..... Meie?#....<.@.# ###..#..4.7 (4.0) ...#####.###..†..... #..#...≈#.#≈...#.. . ...##....≈≈≈#.#≈≈≈...Meifb.. .........≈≈≈≈#.#≈≈≈≈..... ......>.≈≈≈≈≈#.#≈≈≈≈≈.#............≈≈≈≈≈#.#≈≈≈≈≈.MeiTf ......####.≈≈#####.#####≈≈ #...####.≈≈#.........#≈≈Mei'gMeilMeinMeiMeiMei.MeiMeiMeiBMeiMei^MeiMei#######......†.#.# #..........# ### #.........##### #<###.............#####..#..........Mei##.#......##..##.###......##..+... #####.###..##.##MeiDF #..@..+........##.#6.7 (2#######..####........##.#.#....<...# ###..#....... ...#####.###..†......####.Meina #..#...≈#.#≈...#.MeiH. ...##....≈≈≈#.#≈≈≈...##... .........≈≈≈≈#.#≈≈≈≈........ ......>.≈≈≈≈≈#.#≈≈≈≈≈.###............≈≈≈≈≈#.#≈≈≈≈≈..#MeiHMeiMei8NeiNeiXNeiNeiNeiŻNeiLXNeiNei/Nei,,NeiNeiNei7 _You open the door.NeiNeiMNeiNei}s#######......†.#.# #.#..........# ### #.#.........##### #<####.#.............#####....##................##....##......##........##.####.#......##........+.....#Neih#####.###........##.####.#.....@........##.#..##20.7 (4#######..####........##.#.####....<...# ###..#......#####.###..†......####.#.##..#...≈#.#≈...#.... ...##....≈≈≈#.#≈≈≈...##.#.#Nei5 .. .........≈≈≈≈#.#≈≈≈≈.....#.# ... ......>.≈≈≈≈≈#.#≈≈≈≈≈.####.# ...≈≈≈≈≈#.#≈≈≈≈≈..# #.# NeiNei NeiQ _There is an open door here.OeisAOeiBOeipBOeiIOeiMOeiSP _OeiUTOeiTOeieUOeiVOei=Y,OeiYOei![Oei]Oei]Oeie^Oei_Oei#bOei{bOeibOeidOeifOeifOeifOeim #.........##### # #.............##### #................## #......##........## #......##........+ #####.###........## #.....'...# #######..####........##..<@..# ###..#......6.7 (6 ..#.###..†...... . #..#...≈#.#≈...#Oei*np . ...##....≈≈≈#.#≈≈≈..... .........≈≈≈≈#.#≈≈≈≈ ... ......>.≈≈≈≈≈#.#≈≈≈≈≈. .....≈≈≈≈≈#.#≈≈≈≈≈. ......####.≈≈#####.#####≈≈ #...####.≈≈#.........#≈≈OeinOeitOei}uOei{3Oei5OeizOeiOeipBOeiOei3OeiOeiOei OeiEOeiwOeiOeiOeiLOeióOeiOeiL,OeigOeiUV _Found a parchment of Scorch and a pair of gloves.OeiCOei{Oei:OeiOeiNi  You encounter a hobgoblin.Oei# #####.###........ # #.....'........ ###########..####....[#....<...# ###..#..........#####.###..†............###..#...≈#.#≈...g..:....##....≈≈≈#.#≈≈≈..............≈≈≈≈#.#≈≈≈≈.......@..>.≈≈≈≈≈#.#≈≈≈≈........≈≈≈≈≈#.#≈≈≈≈.....####.≈≈#####.##### #.#...####.≈≈#.........#Oei # #..###.#####.## #........≈#...#≈≈≈#.## g   hobgoblin (wandering) .....≈##.)#≈≈≈##.# ###..####...#.#.#≈≈≈≈##. #.. #....####≈≈≈≈≈##OeiCS.g32Oei;H3.7 (7 _OeiOeiRei  Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Reii ######.###........ TheLastArgument the Conjurer ##.....'........ Demonspawn # ##########..####........ Health: 34/34 ======================== ..[#....<...# ###..#.... Magic: 6/7====================---- ......#####.###..†...... AC: 4Str: 12 .......###..#...≈#.#≈... EV: 10Int: 21 ...:....##....≈≈≈#.#≈≈≈. SH: 0Dex: 12 Rein&.g**.........≈≈≈≈#.#≈≈≈≈ XL:  4 Next: 14% Place: Dungeon:3 ....***@..>.≈≈≈≈≈#.#≈≈≈≈ Noise: ---------  Time: 2833.7 (0.0) ............≈≈≈≈≈#.#≈≈≈≈ a) +0 hand axe ......####.≈≈#####.##### Throw: 5 boomerangs #.#...####.≈≈#.........# # #........≈###.#####.## #........≈#...#≈≈≈#.## g   hobgoblin (wandering) ...........≈##.)#≈≈≈##.# ###..####...#.#.#≈≈≈≈##. #.. #....####≈≈≈≈≈## _You encounter a hobgoblin.ReiCasting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (wandering, hasn't noticed you, 68% to hit)Rei, ######.###........ TheLastArgument the Conjurer ##.....'........ Demonspawn ###########..####........ Health: 34/34 ========================..[#....<...# ###..#.... Magic: 6/7Rei3 x====================----......#####.###..†...... AC: 4Str: 12.......###..#...≈#.#≈... EV: 10Int: 21...:....##....≈≈≈#.#≈≈≈. SH: 0Dex: 12****.........≈≈≈≈#.#≈≈≈≈ XL:  4 Next: 14% Place: Dungeon:3....***@..>.≈≈≈≈≈#.#≈≈≈≈ Noise: ---------  Time: 2833.7 (0.0)............≈≈≈≈≈#.#≈≈≈≈ a) +0 hand axe......####.≈≈#####.##### Throw: 5 boomerangs#.#...####.≈≈#.........#Rei 4# #........≈###.#####.###........≈#...#≈≈≈#.## g   hobgoblin...........≈##.)#≈≈≈##.####..####...#.#.#≈≈≈≈##.#.. #....####≈≈≈≈≈##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineReiH! Aim: a hobgoblin (wandering, hasn't noticed you, 68% to hit)  The zap hits the hobgoblin.  The hobgoblin is heavily wounded.Rei G.gReiI 4.......==4.7 (1  Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (wandering, hasn't noticed you, 68% to hit)  The zap hits the hobgoblin.  The hobgoblin is heavily wounded. _The hobgoblin shouts! You hear a shout!Sei%  Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Sei̓ ######.###........ TheLastArgument the Conjurer ##.....'........ Demonspawn # ##########..####........ Health: 34/34 ======================== ..[#....<...# ###..#.... Magic: 5/7=================------- ......#####.###..†...... AC: 4Str: 12 .......###..#...≈#.#≈... EV: 10Int: 21 Sei ...:....##....≈≈≈#.#≈≈≈. SH: 0Dex: 12 .............≈≈≈≈#.#≈≈≈≈ XL:  4 Next: 14% Place: Dungeon:3 ..g****@..>.≈≈≈≈≈#.#≈≈≈≈ Noise: ==-------  Time: 2834.7 (0.0) ............≈≈≈≈≈#.#≈≈≈≈ a) +0 hand axe ......####.≈≈#####.##### Throw: 5 boomerangs #.#...####.≈≈#.........# # #........≈###.#####.## #........≈#...#≈≈≈#.## g   hobgoblin ...........≈##.)#≈≈≈##.# ###..####...#.#.#≈≈≈≈##. #.. #....####≈≈≈≈≈## Sei 3_The hobgoblin shouts! You hear a shout!  Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (heavily wounded, 68% to hit)Tei4:######.###........ TheLastArgument the Conjurer ##.....'........ Demonspawn ###########..####........ Health: 34/34 ========================..[#....<...# ###..#.... Magic: 5/7=================-------Tei:......#####.###..†...... AC: 4Str: 12.......###..#...≈#.#≈... EV: 10Int: 21...:....##....≈≈≈#.#≈≈≈. SH: 0Dex: 12.............≈≈≈≈#.#≈≈≈≈ XL:  4 Next: 14% Place: Dungeon:3*******@..>.≈≈≈≈≈#.#≈≈≈≈ Noise: ==-------  Time: 2834.7 (0.0)............≈≈≈≈≈#.#≈≈≈≈ a) +0 hand axe......####.≈≈#####.##### Throw: 5 boomerangs#.#...####.≈≈#.........#Tei;B# #........≈###.#####.###........≈#...#≈≈≈#.## g   hobgoblin...........≈##.)#≈≈≈##.####..####...#.#.#≈≈≈≈##.#.. #....####≈≈≈≈≈##Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (heavily wounded, 68% to hit)  The zap hits the hobgoblin.TeiF@.gTeioD...g...Tei3-5.7 (1TeiiTeionfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (heavily wounded, 68% to hit)  The zap hits the hobgoblin. _The hobgoblin is severely wounded.Tei  Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ueiҍ$######.###........ TheLastArgument the Conjurer ##.....'........ Demonspawn # ##########..####........ Health: 34/34 ======================== ..[#....<...# ###..#.... Magic: 4/7=============----------- ......#####.###..†...... AC: 4Str: 12 .......###..#...≈#.#≈... EV: 10Int: 21 ...:....##....≈≈≈#.#≈≈≈. SH: 0Dex: 12 .............≈≈≈≈#.#≈≈≈≈ XL:  4 Next: 14% Place: Dungeon:3 Ueiَ;...g***@..>.≈≈≈≈≈#.#≈≈≈≈ Noise: =--------  Time: 2835.7 (0.0) ............≈≈≈≈≈#.#≈≈≈≈ a) +0 hand axe ......####.≈≈#####.##### Throw: 5 boomerangs #.#...####.≈≈#.........# # #........≈###.#####.## #........≈#...#≈≈≈#.## g   hobgoblin ...........≈##.)#≈≈≈##.# ###..####...#.#.#≈≈≈≈##. #.. #....####≈≈≈≈≈## _The hobgoblin is severely wounded.Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  UeiPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 68% to hit)Uei U######.###........ TheLastArgument the Conjurer ##.....'........ Demonspawn # ##########..####........ Health: 34/34 ======================== ..[#....<...# ###..#.... Magic: 4/7=============----------- UeiFV7......#####.###..†...... AC: 4Str: 12 .......###..#...≈#.#≈... EV: 10Int: 21 ...:....##....≈≈≈#.#≈≈≈. SH: 0Dex: 12 .............≈≈≈≈#.#≈≈≈≈ XL:  4 Next: 14% Place: Dungeon:3 ....g..@..>.≈≈≈≈≈#.#≈≈≈≈ Noise: =--------  Time: 2835.7 (0.0) ............≈≈≈≈≈#.#≈≈≈≈ a) +0 hand axe ......####.≈≈#####.##### Throw: 5 boomerangs UeiV#.#...####.≈≈#.........# # #........≈###.#####.## #........≈#...#≈≈≈#.## g   hobgoblin UeiV...........≈##.)#≈≈≈##.# ###..####...#.#.#≈≈≈≈##. UeiVz#.. #....####≈≈≈≈≈## _The hobgoblin is severely wounded.UeiWCasting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.UeiGWAiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineUeioWvAim: a hobgoblin (severely wounded, 68% to hit)Ueibr  <...#  .###..† . Ueic#  )  #.. Uei,dbContam: 10% -6.7 (1UeilUeipGCasting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 68% to hit) _You miscast Shock. Nothing appears to happen.Uei  Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Vei######.###........ TheLastArgument the Conjurer ##.....'........ Demonspawn # ##########..####........ Health: 34/34 ======================== ..[#....<...# ###..#.... Magic: 3/7==========-------------- ......#####.###..†...... AC: 4Str: 12 .......###..#...≈#.#≈... EV: 10Int: 21 Contam: 10%  ...:....##....≈≈≈#.#≈≈≈. SH: 0Dex: 12 .............≈≈≈≈#.#≈≈≈≈ XL:  4 Next: 14% Place: Dungeon:3 ....g**@..>.≈≈≈Vei≈#.#≈≈≈≈ Noise: ---------  Time: 2836.7 (0.0) ............≈≈≈≈≈#.#≈≈≈≈ a) +0 hand axe ......####.≈≈#####.##### Throw: 5 boomerangs #.#...####.≈≈#.........# # #........≈###.#####.## #........≈#...#≈≈≈#.## g   hobgoblin ...........≈##.)#≈≈≈##.# ###..####...#.#.#≈≈≈≈##. #.. #....####≈≈≈≈≈## _You miscast Shock. Nothing appears to happen.  Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 68% to hit)WeiWei ######.###........ TheLastArgument the Conjurer ##.....'........ Demonspawn ###########..####........ Health: 34/34 ========================..[#....<...# ###..#.... Magic: 4/7=============-----------......#####.###..†...... AC: 4Str: 12Wei.......###..#...≈#.#≈... EV: 10Int: 21 Contam: 10% ...:....##....≈≈≈#.#≈≈≈. SH: 0Dex: 12.............≈≈≈≈#.#≈≈≈≈ XL:  4 Next: 14% Place: Dungeon:3....g..@..>.≈≈≈≈≈#.#≈≈≈≈ Noise: ---------  Time: 2836.7 (0.0)............≈≈≈≈≈#.#≈≈≈≈ a) +0 hand axe......####.≈≈#####.##### Throw: 5 boomerangs#.#...####.≈≈#.........## #........≈###.#####.###........≈#...#≈≈≈#.## g   hobgoblin...........≈##.)#≈≈≈##.####..###WeiU#...#.#.#≈≈≈≈##.#.. #....####≈≈≈≈≈##Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 68% to hit)  Okay, then.Wei#WeiWeisWei. _Wei ######.###........ TheLastArgument the Conjurer ##.....'........ Demonspawn ###########..####........ Health: 34/34 ========================..[#....<...# ###..#.... Magic: 4/7=============-----------......#####.###..†...... AC: 4Str: 12.......###..#...≈#.#≈... EV: 10Int: 21 Contam: 10% ...:....##....≈≈≈#.#≈≈≈. SH: 0Dex: 12.............≈≈≈≈#.#≈≈≈≈ XL:  4 Next: 14% Place: Dungeon:3....g**@..>.≈≈≈≈≈#.#≈≈≈≈ Noise: Wei [40m---------  Time: 2836.7 (0.0)............≈≈≈≈≈#.#≈≈≈≈ a) +0 hand axe......####.≈≈#####.##### Throw: 5 boomerangs#.#...####.≈≈#.........## #........≈###.#####.###........≈#...#≈≈≈#.## g   hobgoblin...........≈##.)#≈≈≈##.####..####...#.#.#≈≈≈≈##.#.. #....####≈≈≈≈≈##Aim: a hobgoblin (severely wounded, 68% to hit) _Okay, then.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (severely wounded, 54% to hit)Weif @######.###........ TheLastArgument the Conjurer ##.....'........ Demonspawn ###########..####........ Health: 34/34 ========================..[#....<...# ###..#.... Magic: 4/7=============-----------......#####.###..†...... AC: 4Str: 12.......###..#...≈#.#≈... EV: 10Int: 21 Contam: 10% ...:....##....≈≈≈#.#≈≈≈. SH: 0Dex: 12Wei .............≈≈≈≈#.#≈≈≈≈ XL:  4 Next: 14% Place: Dungeon:3....g((@..>.≈≈≈≈≈#.#≈≈≈≈ Noise: ---------  Time: 2836.7 (0.0)............≈≈≈≈≈#.#≈≈≈≈ a) +0 hand axe......####.≈≈#####.##### Throw: 5 boomerangs#.#...####.≈≈#.........## #........≈###.#####.###........≈#...#≈≈≈#.## g   hobgoblin...........≈##.)#≈≈≈##.####..####...#.#.#≈≈≈≈##.#.. #....####≈≈≈≈≈##Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (severely wounded, 54% to hit)  You throw a boomerang.  The boomerang hits the hobgoblin but does nWei o damage.Wei '..WeiŎ g.gPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (severely wounded, 54% to hit)  You throw a boomerang.  The boomerang hits the hobgoblin but does no damage.  The hobgoblin is severely wounded.Wei Wei 48.0 (1.3 _Wei` WeiA Xeid######.###........ TheLastArgument the Conjurer ##.....'........ Demonspawn ###########..####........ Health: 34/34 ========================..[#....<...# ###..#.... Magic: 4/7=============-----------Xei......#####.###..†...... AC: 4Str: 12.......###..#...≈#.#≈... EV: 10Int: 21 Contam: 10% ...:....##....≈≈≈#.#≈≈≈. SH: 0Dex: 12.............≈≈≈≈#.#≈≈≈≈ XL:  4 Next: 14% Place: Dungeon:3.....g*@..>.≈≈≈≈≈#.#≈≈≈≈ Noise: ---------  Time: 2838.0 (0.0)............≈≈≈≈≈#.#≈≈≈≈ a) +0 hand axe......####.≈≈#####.##### Throw: 5 boomerangs#.#...####.≈≈#.........## #........≈###.#####.###........≈#...#≈≈≈#XeiE.## g   hobgoblin...........≈##.)#≈≈≈##.####..####...#.#.#≈≈≈≈##.#.. #....####≈≈≈≈≈##The boomerang hits the hobgoblin but does no damage. _The hobgoblin is severely wounded.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (severely wounded, 54% to hit)Xei f3######.###........ TheLastArgument the Conjurer ##.....'........ Demonspawn ###########..####........ Health: 34/34 ========================..[#....<...# ###..#.... Magic: 4/7=============-----------......#####.###..†...... AC: 4Str: 12.......###..#...≈#.#≈... EV: 10Int: 21 Contam: 10% Xeifg...:....##....≈≈≈#.#≈≈≈. SH: 0Dex: 12.............≈≈≈≈#.#≈≈≈≈ XL:  4 Next: 14% Place: Dungeon:3.....g(@..>.≈≈≈≈≈#.#≈≈≈≈ Noise: ---------  Time: 2838.0 (0.0)............≈≈≈≈≈#.#≈≈≈≈ a) +0 hand axe......####.≈≈#####.##### Throw: 5 boomerangs#.#...####.≈≈#.........## #........≈###.#####.###........≈#...#≈≈≈#.## g   hobgoblin...........≈##.)#≈≈≈##.####..####...#.#.#≈≈≈≈##.#.. #....####≈≈≈≈≈##Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ei@h49m) - cycleShift-Dir - straight lineAim: a hobgoblin (severely wounded, 54% to hit)  You throw a boomerang.  The boomerang hits the hobgoblin but does no damage.Xei&.Xei6.gPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Xeir1Aim: a hobgoblin (severely wounded, 54% to hit)  You throw a boomerang.  The boomerang hits the hobgoblin but does no damage.  The hobgoblin is severely wounded.Xei Xei<=9.3 (1.3 _XeiXei|Xei^ k $You hit the hobgoblin.Xei@ RXei 6640.4 (1.1Xei Xei M _You kill the hobgoblin!Yei Yeid Yei Yei Yeim ,Yei Yeiz Yei4 Yei Yeio Z5====8% Yei Yei YeiA 76Yeij Yei c4Yei! Yei 72Yei Yei YeiA O====1Yei Yei* W _You start resting.Yei ,....YeiD 5...-Yei% -8.4 (8.0Yei& P-Yeii/ Yei1 K _Your magical contamination has completely faded away.ZeiK= J.# #####.### .# #.....' .#.##########..####.[#....<...# ###..#.#####.###..†.###..#...≈#.#≈.:....##....≈≈≈#.#≈≈≈.≈≈≈≈#.#.@...>.≈≈≈≈≈#.#.≈≈≈≈≈#.#.####.≈≈#####.#.#...####.≈≈#. # #........≈###.#####. #........≈#...#≈≈≈#. ...........≈##.)#≈≈≈##. ###..####...#.#.#≈≈≈≈## #.. #....####≈≈≈≈≈ZeiH ZeiH +9.4 (1ZeiYN ZeiqY M  You now have 106 gold pieces (gained 9).Zei Z ,50.4 (2Zei_ Zei+b V _You see here a hobgoblin corpse.\ei/U3\eiV\ei%[\eiU_,\eia\eib\eic\eifc6===\eig\eick,\eil\eip\eiRp\eiq\eit\ei#u\eiIv\ei{\ei{;===\ei|\ei\eiZ\ei\ei\eis\ei؆\ei,\ei\eiА\ei"\eiS\eiɖW _You start resting.\eiĝo   orc (wandering)o\ei-061.4 (11.0)\ei.\ei,2.4 (12\eiP\eiȲo _You encounter an orc. It is wielding a +0 mace.\eil  .###### ...[#....<...#  .......##† ........###..#. ....:....##.... .............. .......@...>. ............. .......####.≈≈# ##.#...# # #...# #... ..o...) ###..# #.. \ei  .###### ...[#....<...#  \ei .......##† ........###..#. ....:....##.... .............. .......@...>. ............. \eiʚ .......####.≈≈# ##.#...# \ei # #...# #...\ei u ..o...) \ei? ###..# #.. \eiѩ 4\ei% \eiL [ _An orc is nearby!]eiG.######.###....... TheLastArgument the Conjurer .##.....'....... Demonspawn .#.##########..####....... Health: 34/34 ========================...[#....<...# ###..#... Magic: 6/7====================----.......#####.###..†..... AC: 4Str: 12........###..#...≈#.#≈.. EV: 10Int: 21]eiH....:....##....≈≈≈#.#≈≈≈ SH: 0Dex: 12..............≈≈≈≈#.#≈≈≈ XL:  4 Next: 16% Place: Dungeon:3.......@...>.≈≈≈≈≈#.#≈≈≈ Noise: ---------  Time: 2862.4 (0.0)......*......≈≈≈≈≈#.#≈≈≈ a) +0 hand axe......*####.≈≈#####.#### Throw: 5 boomerangs##.#.*.####.≈≈#.........# #*.......≈###.#####.##*.......≈#...#≈≈≈#.# o   orc (wandering)..o........≈##.)#≈≈≈##.###..####...#.#.#≈≈≈≈###.. #....####≈≈≈≈≈# _An orc is nearby!Throw: 5 boomerangsPress: ? - help, Q[]eiH140m - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 scale mail (wandering, hasn't  noticed you, 58% to hit)]ei.######.###....... TheLastArgument the Conjurer .##.....'....... Demonspawn .#.##########..####....... Health: 34/34 ========================...[#....<...# ###..#... Magic: 6/7====================----.......#####.###..†..... AC: 4Str: 12........###..#...≈#.#≈.. EV: 10Int: 21....:....##....≈≈≈#.#≈≈≈ SH: 0]eiDex: 12..............≈≈≈≈#.#≈≈≈ XL:  4 Next: 16% Place: Dungeon:3.......@...>.≈≈≈≈≈#.#≈≈≈ Noise: ---------  Time: 2862.4 (0.0)......(......≈≈≈≈≈#.#≈≈≈ a) +0 hand axe......(####.≈≈#####.#### Throw: 5 boomerangs##.#.(.####.≈≈#.........# #(.......≈###.#####.##(.......≈#...#≈≈≈#.# o   orc..o........≈##.)#≈≈≈##.###..####...#.#.#≈≈≈≈###.. #....####≈≈≈≈≈#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 scale mail (wandering, hasn't [21]eild noticed you, 58% to hit)  You throw a boomerang.  The boomerang hits the orc but does no damage.]eiw.....o]eio.  Shift-Dir - straight line  Aim: an orc, wielding a +0 mace and wearing a +0 scale mail (wandering, hasn't  noticed you, 58% to hit)  ]eikYou throw a boomerang.  The boomerang hits the orc but does no damage.orc shouts!]ei]eiDg7======3.7 (1.3]ei]ei' _You hear a shout!^ei%\.######.###....... TheLastArgument the Conjurer .##.....'....... Demonspawn .#.##########..####....... Health: 34/34 ========================...[#....<...# ###..#... Magic: 7/7========================.......#####.###..†..... AC: 4Str: 12........###..#...≈#.#≈.. EV: 10Int: 21....:....##....≈≈≈#.#≈≈≈ SH: 0Dex: 12..............≈≈≈≈#.#≈≈≈ XL:  4 Next: 16% Place: Dungeon:3.......@...>.≈≈≈≈≈#.#≈≈≈ Noise: ==-------  Time: 2863.7 (0.0)......*......≈≈≈^ei3]≈≈#.#≈≈≈ a) +0 hand axe......*####.≈≈#####.#### Throw: 5 boomerangs##.#.*.####.≈≈#.........# #.*......≈###.#####.##o.......≈#...#≈≈≈#.# o   orc...........≈##.)#≈≈≈##.###..####...#.#.#≈≈≈≈###.. #....####≈≈≈≈≈#The orc shouts! _You hear a shout!  Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 scale mail (58% to hit)^eij .######.###....... TheLastArgument the Conjurer .##.....'....... Demonspawn .#.##########..####....... Health: 34/34 ========================...[#....<...# ###..#... Magic: 7/7========================.......#####.###..†..... AC: 4Str: 12........###..#...≈#.#≈.. EV: 10Int: 21....:....##....≈≈≈#.#≈≈≈ SH: 0Dex: 12..............≈≈≈≈#.#≈≈≈ XL:  4 Next: 16% Place: Dungeon:3.......@...>.≈≈≈≈≈#.#≈≈≈ Noise: ==-------  Time: 2863.7 (0.0)......(......≈≈≈^ei ≈≈#.#≈≈≈ a) +0 hand axe......(####.≈≈#####.#### Throw: 5 boomerangs##.#.(.####.≈≈#.........# #.(......≈###.#####.##(.......≈#...#≈≈≈#.# o   orc...(.......≈##.)#≈≈≈##.###..####...#.#.#≈≈≈≈###.. #....####≈≈≈≈≈#The orc shouts! _You hear a shout!  Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 scale mail (58% to hit)^ein v....o.^ei r No. _You hear a shout!  Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 mace and wearing a +0 scale mail (58% to hit)  You throw a boomerang. The boomerang barely misses the orc.^einz ^eiu{ =--5.0 (1.3 _^ei, ^ein _ei+  Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._ei.######.###....... TheLastArgument the Conjurer .##.....'....... Demonspawn .# .##########..####....... Health: 34/34 ======================== ...[#....<...# ###..#... Magic: 6/7====================---- .......#####.###..†..... AC: 4Str: 12 ........###..#...≈#.#≈.. EV: 10Int: 21 ....:....##....≈≈≈#.#≈≈≈ SH: 0Dex: 12 ..............≈≈≈≈#.#≈≈≈ XL:  4 Next: 16% Place: Dungeon:3 .......@...>.≈≈≈≈≈#.#≈≈≈ Noise: ---------  Time:_ei 2865.0 (0.0) ......*......≈≈≈≈≈#.#≈≈≈ a) +0 hand axe ......*####.≈≈#####.#### Throw: 5 boomerangs ##.#.*.####.≈≈#......... # #o.......≈###.#####.# #........≈#...#≈≈≈#.# o   orc ...........≈##.)#≈≈≈##. ###..####...#.#.#≈≈≈≈## #.. #....####≈≈≈≈≈# _You throw a boomerang. The boomerang barely misses the orc.Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 scale mail (72% to hit)_ei .######.###....... TheLastArgument the Conjurer .##.....'....... Demonspawn .#.##########..####....... Health: 34/34 ========================...[#....<...# ###..#... Magic: 6/7====================----.......#####.###..†..... AC: 4Str: 12........###..#...≈#.#≈.. EV: 10Int: 21....:....##....≈≈≈#.#≈≈≈ SH: 0Dex: 12..............≈≈≈≈#.#≈≈≈ XL:  4 Next: 16% Place: Dungeon:3.......@...>.≈≈≈≈≈#.#≈≈≈ Noise: ---------  Time: 2865.0 (0.0)......*......≈_ei t≈≈≈≈#.#≈≈≈ a) +0 hand axe......*####.≈≈#####.#### Throw: 5 boomerangs##.#.*.####.≈≈#.........# #*.......≈###.#####.##*.......≈#...#≈≈≈#.# o   orc..*........≈##.)#≈≈≈##.###..####...#.#.#≈≈≈≈###.. #....####≈≈≈≈≈#Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 scale mail (72% to hit)  The zap hits the orc._ei& :o._ei' (oonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line_ei( Aim: an orc, wielding a +0 mace and wearing a +0 scale mail (72% to hit)  The zap hits the orc.  The orc is moderately wounded._ei?= ....o 2 orcs (1 wandering)_eiQ> 3=6.0 (1_eiG _eiM _You encounter an orc. It is wielding a +2 dagger of electrocution.`ei  Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`ei .######.###....... TheLastArgument the Conjurer .##.....'....... Demonspawn .# .##########..####....... Health: 34/34 ======================== `ei ...[#....<...# ###..#... Magic: 5/7=================------- .......#####.###..†..... AC: 4Str: 12 ........###..#...≈#.#≈.. EV: 10Int: 21 ....:....##....≈≈≈#.#≈≈≈ SH: 0Dex: 12 ..............≈≈≈≈#.#≈≈≈ XL:  4 Next: 16% Place: Dungeon:3 .......@...>.≈≈≈≈≈#.#≈≈≈ Noise: =--------  Time: 2866.0 (0.0) ......*......≈≈≈≈≈#.#≈≈≈ a) +0 hand axe .....*.####.≈≈#####.#### Throw: 5 boomerang`ei s ##.#o..####.≈≈#......... # #........≈###.#####.# #........≈#...#≈≈≈#.# oo 2 orcs (1 wandering) ..o........≈##.)#≈≈≈##. ###..####...#.#.#≈≈≈≈## #.. #....####≈≈≈≈≈#Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 scale mail (moderatelywounded, 72% to hit)aeiJQ .*o**aei<# ].**aeiM E**bei.*.*.***beiS*.*.*.bei&T,*.bei: *.o.  Aim: an orc, wielding a +2 dagger of electrocution (wandering, hasn't noticed  you, 68% to hit)ceiu .######.###....... TheLastArgument the Conjurer .##.....'....... Demonspawn .#.##########..####....... Health: 34/34 ========================...[#....<...# ###..#... Magic: 5/7=================-------.......#####.###..†..... AC: 4Str: 12........###..#...≈#.#≈.. EV: 10Int: 21....:....##....≈≈≈#.#≈≈≈ SH: 0Dex: 12..............≈≈≈≈#.#≈≈≈ XL:  4 Next: 16% Place: Dungeon:3.......@...>.≈≈≈≈≈#.#≈≈≈ Noise: =--------  Time: 2866.0 (0.0)......*eit 40m......≈≈≈≈≈#.#≈≈≈ a) +0 hand axe......*####.≈≈#####.#### Throw: 5 boomerangs##.#o*.####.≈≈#.........# #*.......≈###.#####.##*.......≈#...#≈≈≈#.# oo 2 orcs..*........≈##.)#≈≈≈##.###..####...#.#.#≈≈≈≈###.. #....####≈≈≈≈≈#Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +2 dagger of electrocution (wandering, hasn't noticed  you, 68% to hit)  The zap hits the orc.  The orc is heavily wounded.ceiCEto.o.ceiL<....ceiM3=7.0 (1ceiTceiXZ  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +2 dagger of electrocution (wandering, hasn't noticed  you, 68% to hit)  The zap hits the orc.  The orc is heavily wounded. _The orc shouts! You hear a shout!deif   dei Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.eei .######.###....... TheLastArgument the Conjurer .##.....'....... Demonspawn .# .##########..####....... Health: 34/34 ======================== ...[#....<...# ###..#... Magic: 4/7=============----------- .......#####.###..†..... AC: 4Str: 12 ........###..#...≈#.#≈.. EV: 10Int: 21 ....:....##....≈≈≈#.#≈≈≈ SH: 0Dex: 12 ..............≈≈≈≈#.#≈≈≈ XL:  4 Next: 16% Place: Dungeon:3 .......@...>.≈≈≈≈≈#.#≈≈≈ Noise: ==-------  eei Time: 2867.0 (0.0) ......*......≈≈≈≈≈#.#≈≈≈ a) +0 hand axe .....o*####.≈≈#####.#### Throw: 5 boomerangs ##.#.*.####.≈≈#......... # #.*......≈###.#####.# #o.......≈#...#≈≈≈#.# oo 2 orcs ...........≈##.)#≈≈≈##. ###..####...#.#.#≈≈≈≈## #.. #....####≈≈≈≈≈#Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +2 dagger of electrocution (heavily wounded, 68% to  hit)feib o.*.#ogei .######.###....... TheLastArgument the Conjurer .##.....'....... Demonspawn .# .##########..####....... Health: 34/34 ======================== ...[#....<...# ###..#... Magic: 4/7=============----------- .......#####.###..†..... AC: 4Str: 12 ........###..#...≈#.#≈.. EV: 10Int: 21 gei ....:....##....≈≈≈#.#≈≈≈ SH: 0Dex: 12 ..............≈≈≈≈#.#≈≈≈ XL:  4 Next: 16% Place: Dungeon:3 .......@...>.≈≈≈≈≈#.#≈≈≈ Noise: ==-------  Time: 2867.0 (0.0) .............≈≈≈≈≈#.#≈≈≈ a) +0 hand axe .....o.####.≈≈#####.#### Throw: 5 boomerangs ##.#...####.≈≈#......... # #........≈###.#####.# #).......≈#...#≈≈≈#.# oo 2 orcs ...........≈##.)#≈≈≈##. ###..####...#.#.#≈≈≈≈## #.. #....####≈≈≈≈≈#Confirm with . or Enter, or press ? or * to list all spells.Aiming: ei 9mShock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc.  The orc is heavily wounded.The zap hits the orc.gei F  <...#  † * .....* ##.#.* # #* #*   orc )  #.. geiz ;o.geiӃ T..)gei ;9-8.0 (1gei| geiڐ MAiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line  The zap hits the orc.  The orc is heavily wounded. _You kill the orc!iei+  You closely miss the orc.The orc is heavily wounded.iei G-9.2 (1.2iei iei : _The orc hits you but does no damage.jeil oYou barely miss the orc.The orc is heavily wounded.The orc hits you but does no damage.jei:o 2 orcs70.3 (1.1jei(jei.o _You encounter an orc. It is wielding a +0 club.jeii o.  You closely miss the orc.The orc is heavily wounded.jeiMo)jei oThe orc hits you but does no damage. The orc barely misses you.jeico 3 orcsjei-1.5 (1.2jei^jeio _You encounter an orc. It is wielding a +0 whip.jei? y o.  You hit the orc.jeiN o.  The orc is almost dead.jei jei ]0---2.6 (1.1jeio jei 6 _The orc hits you with a +0 mace.kei}# #####.###. # #.....'. # .##########..####....[#....<...# ###..#.kei.#####.###..†..###..#...≈#.#≈.....:....##....≈≈≈#.#≈≈≈..≈≈≈≈#.#≈.†@..>.≈≈≈≈≈#.#≈......o......≈≈≈≈≈#.#≈.####.≈≈#####.###.#..o####.≈≈#.## #........≈###.#####.##o.......≈#...#≈≈≈#.#...........≈##.)#≈≈≈##.####..####...#.#.#≈≈≈≈##.#.. #....####≈≈≈≈≈#kei/Mo)kei:o.kei8o.kei0keiö4-30kei%keilei  #####.###.# #.....'.# .##########..####.#...[#....<...# ###..#..#####.###..†......#.###..#...≈#.#≈...#....:....##....≈≈≈#.#≈≈≈..≈≈≈≈#.#≈≈≈≈..o.@.>.≈≈≈≈≈#.#≈.≈≈≈≈≈#.#≈......o####.≈≈#####.#####≈##.#...####.≈≈#.#≈# #.o......≈###.#####.##≈#).......≈#...#≈≈≈#.##≈ 2 orcs.....≈##.)#≈≈≈##.####..####...#.#.#≈≈≈≈##.##.. #....####≈≈≈≈≈##.lei:o.leiE†oleileiX5=====lei( 4leileit _The orc attacks as it pursues you! The orc closely misses you.lei #####.###.##.....'.#.##########..####.#...[#....<...# ###..#..lei\ #####.###..†......#.###..#...≈#.#≈...#.....:....##....≈≈≈#.#≈≈≈..≈≈≈≈#.#≈≈≈≈..†o.@>.≈≈≈≈≈#.#≈≈≈≈≈..o.....≈≈≈≈≈#.#≈≈≈≈≈..lei ####.≈≈#####.#####≈##.#...####.≈≈#.#≈# #.o......≈###.#####.##≈#).......≈#...#≈≈≈#.##≈..≈##.)#≈≈≈##.##≈###..####...#.#.#≈≈≈≈##.#.leic ^#.. #....####≈≈≈≈≈##.lei[ K.olei 2olei J.olei o 3 orcs-5lei leiX lei$7......+.#####.### #.....'##########..####........##[#....<...# ###..#......#####.###..†......##....###..#...≈#.#≈...#:....##........@....†.o.>lei<& ..o....≈≈≈≈≈#.#≈≈≈≈≈.......o####.≈≈#####.######.#...####.≈≈#.........# #.o##.#### #)...#≈≈≈#.##≈...........≈##.)#≈≈≈##.##≈###..####...#.#.#≈≈≈≈##.#leiz'J.olei)5o.lei3lei}4#1lei4;---=6lei>lei?@: _The orc hits you but does no damage.mei:meimeimei meiw44mein6mei7mei' #......##.+.#####.###.##.#.....'.##..##########..####.##....[#....<...# ###..#........#####.###..†......#..###..#...≈#.#≈...#.....:....##....≈≈≈#.#≈≈≈...#.≈≈≈≈#.#≈≈≈≈..†.o.>.≈≈≈≈≈#.#≈≈≈≈≈.#.o.o...≈≈≈≈≈#.#≈≈≈≈≈..####.≈≈#####.#####≈≈.##.#...####.≈≈#.#≈≈.# #.o......≈###.#####.##≈≈.#).......≈#...#≈≈≈#.##≈≈....≈##.)#≈≈≈##.##≈.###..####...#.#.#≈≈≈≈##.#.ei8 do.o.o.mei meij &7meir mei s _The orc attacks as it pursues you! The orc barely misses you.mei##......+.#####.### #.....'##########..####........##[#....<...# ###..#..........#####.###..†......###....###..#...≈#.#≈...#..meiU:....##@......#...o......†o.o>#......≈≈≈≈≈#.#≈≈≈≈≈........####.≈≈#####.######.#...####.≈≈#.........# #.o##.#### #)...#≈≈≈#.##≈...........≈##.)#≈≈≈##.##≈mei8o.mei oThe orc hits you with a +0 mace.mei;o.meioo 4 orcs (1 missile)meiV27--====meiF8meimeiR _You encounter an orc. It is wielding a +0 hand axe and quivering boomerangs.nei..##......+.#####.### #.....'##########..####........##[#....<...# ###..#.......nei:#####.###..†......###....###@.#...≈#.#≈...#..:....##.......#.....ooo.....o..†...>#.........≈≈≈≈≈#.#≈≈≈≈≈........####.≈≈#####.#### 2 orcs##.#...####.≈≈#.........# #.o##.#### #)...#≈≈≈#.##≈nei7o.neiE.oneiU,oneix.o 3 orcsneib&9neiOneis _The orc attacks as it pursues you! The orc barely misses you.neiTkw#.##.#......##.##.##......##.+.#####.###.##.##.....'.##.#.##..####.##.#neil...[#....<...# ###..#..#####.###..†......#.###.@#...≈#.#≈...#.....:....##o...≈≈≈#.#≈≈≈...#..oo..≈≈≈≈#.#≈≈≈≈.....o..†...>.≈≈≈≈≈#.#≈≈≈≈≈.#.............≈≈≈≈≈#.#≈≈≈≈≈..#.......####.≈≈#####.#####≈≈.###.#...####.≈≈#.#≈≈.## #.o......≈###.#####.##≈≈.##).≈#...#≈≈≈#.##≈≈.#neip8o.neiqneiqnei{neiQ|V8--80neineiDP _The orc barely misses you.nei&###....##.#......+...#####.### #.....'##########..####........##.#[#....<...# ###..#........#####@###..†......####....###..#...≈#.#≈...#...:....##oo..≈≈≈#.#≈≈≈...##......o...≈≈≈≈#....o..†...>##........≈≈≈≈≈#.#≈≈≈≈≈........####.≈≈#####.######.#...####.≈≈#.........# #.o##.####neiJ.oneig:o.neijneineinei&1nei˞neil] _The orc attacks as it pursues you! The orc hits you but does no damage.peib  Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.qeighqeij Your spells (cast)TypeFailure Level qei/k a + ShockConjuration/Air 8% 1 b - Construct Spike LauncherForgecraft16%2 qeigkSelect a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitqeiqeiqei#.............#####.. TheLastArgument the Conjurer#................##.. Demonspawn#......##........##.# Health: 28/34 ===================-----#......##........+... Magic: 5/7=================-------#####.###........##.# AC: 4Str: 12#.....'........##.# EV: 10Int: 21.##########..####........##.# SH: 0Dex: 12...[#....<...# ###..#........ XL:  4 Next: 19% Place: Dungeon:3.......#####@###..†......#### Noise: =--------  Time: 2881.6 (0.0)........###.o#...≈#.#≈...#...qei[40m a) +0 hand axe....:....##o...≈≈≈#.#≈≈≈...## Throw: 5 boomerangs...........o..≈≈≈≈#.#≈≈≈≈........o..†...>.≈≈≈≈≈#.#≈≈≈≈≈.##.............≈≈≈≈≈#.#≈≈≈≈≈..# ooo 3 orcs.......####.≈≈#####.#####≈≈.###.#...####.≈≈#.........#≈≈.## #.o......≈###.#####.##≈≈.# _You encounter an orc. It is wielding a +0 hand axe and quivering boomerangs. _The orc attacks as it pursues you! The orc barely misses you. _The orc barely misses you. _The orc attacks as it pursues you! The orc hits you but does no damage.  Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.qei0v#.............#####.. TheLastArgument the Conjurer#................##.. Demonspawn#......##........##.# Health: 28/34 ===================-----#......##........+... Magic: 5/7=================-------#####.###........##.# AC: 4Str: 12qei#.....'........##.# EV: 10Int: 21.##########..####........##.# SH: 0Dex: 12...[#....<...# ###..#........ XL:  4 Next: 19% Place: Dungeon:3.......#####@###..†......#### Noise: =--------  Time: 2881.6 (0.0)qei5........###.o#...≈#.#≈...#... a) +0 hand axe....:....##o...≈≈≈#.#≈≈≈...## Throw: 5 boomerangs...........o..≈≈≈≈#.#≈≈≈≈........o..†...>.≈≈≈≈≈#.#≈≈≈≈≈.##qei.............≈≈≈≈≈#.#≈≈≈≈≈..# ooo 3 orcs.......####.≈≈#####.#####≈≈.###.#...####.≈≈#.........#≈≈.## #.o......≈###.#####.##≈≈.# _You encounter an orc. It is wielding a +0 hand axe and quivering boomerangs. _The orc attacks as it pursues you! The orc barely misses you. _The orc barely misses you. qei ?_The orc attacks as it pursues you! The orc hits you but does no damage.  Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.qei79*rei{  You shape a spike launcher from a nearby wall.  The rocky spike skewers the orc.reiVo.o.reid{ #oThe orc is lightly wounded.reiUeo3-------=2.6 (1reiwmreiq: _The orc hits you but does no damage.rei3 ##### #<#......###...###.#......+...#####.### #.....'##########..####........##.#[#....<..@# ###..#..........#####.###..†......####....###oo#...≈#.#≈...#...rei &:....##.o.....##..............o..†...>#......≈≈≈≈≈#.#≈≈≈≈≈........####.≈≈#####.######.#...####.≈≈#.........rei 3*rei6 E  The rocky spike skewers the orc.rei;o.rei2o.rei/orei~rei&rei'.-3rei0rei2[ _The orc is heavily wounded.uei  Casting: Construct Spike Launcher (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.veiZveiV Your spells (cast)TypeFailure Level a - ShockConjuration/Air8%1  b + Construct Spike Launcher Forgecraft16% 2 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitweiaeweioweix4#.........##### #<# TheLastArgument the Conjurer#.............#####.. Demonspawn#................##.. Health: 28/34 ===================-----#......##........##.# Magic: 3/7==========--------------#......##........+... AC: 4Str: 12#####.###........##.# EV: 10Int: 21#.....'........##.# SH: 0Dex: 12.##########..####........##.# XL:  4 Next: 19% Place: Dungeon:3wei>y...[#....<..@# ###..#........ Noise: =--------  Time: 2883.6 (0.0).......#####o###..†......#### a) +0 hand axe........###oo#...≈#.#≈...#... Throw: 5 boomerangs....:....##....≈≈≈#.#≈≈≈...##..............≈≈≈≈#.#≈≈≈≈........o..†...>.≈≈≈≈≈#.#≈≈≈≈≈.## ooo 3 orcs.............≈≈≈≈≈#.#≈≈≈≈≈..#.......####.≈≈#####.#####≈≈.###.#...####.≈≈#.........#≈≈.#wei zThe orc is lightly wounded. _The orc hits you but does no damage.  The rocky spike skewers the orc. _The orc is heavily wounded.Casting: Construct Spike Launcher (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.wei#.........##### #<# TheLastArgument the Conjurer#.............#####.. Demonspawn#................##.. Health: 28/34 ===================-----#......##........##.# Magic: 3/7==========--------------#......##........+... AC: 4Str: 12#####.###........##.# EV: 10Int: 21#.....'........##.# SH: 0Dex: 12.##########..####........##.# XL:  4 Next: 19% Place: Dungeon:3...[#....<..@# ###..#........ Noise: =--------  Time: 2883.6 (0.0)weiDŽC.......#####o###..†......#### a) +0 hand axe........###oo#...≈#.#≈...#... Throw: 5 boomerangs....:....##....≈≈≈#.#≈≈≈...##..............≈≈≈≈#.#≈≈≈≈........o..†...>.≈≈≈≈≈#.#≈≈≈≈≈.## ooo 3 orcs.............≈≈≈≈≈#.#≈≈≈≈≈..#.......####.≈≈#####.#####≈≈.###.#...####.≈≈#.........#≈≈.#The orc is lightly wounded. _The orc hits you but does no damage.  The rocky spike skewers the orc. _The orc is heavily wounded.weiCasting: Construct Spike Launcher (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.wei #.........##### #<# TheLastArgument the Conjurer #.............#####.. Demonspawn #................##.. Health: 28/34 ===================----- #......##........##.# Magic: 2/7======------------------ #......##........+... AC: 4Str: 12 #####.###........##.# EV: 10Int: 21 #.....'........##.# SH: 0Dex: 12  .##########..####........##.# XL:  4 Next: 19% Place: Dungeon:3  ...[#....<..@# ###..#........ Noise: =--------  Time: 2883.6 (0.0)  .......#####o###..†......#### ei3ma) +0 hand axe  ........###oo#...≈#.#≈...#... Throw: 5 boomerangs  ....:....##....≈≈≈#.#≈≈≈...##  ..............≈≈≈≈#.#≈≈≈≈....  ....o..†...>.≈≈≈≈≈#.#≈≈≈≈≈.## ooo 3 orcs  .............≈≈≈≈≈#.#≈≈≈≈≈..#  .......####.≈≈#####.#####≈≈.#  ##.#...####.≈≈#.........#≈≈.#Casting: Construct Spike Launcher (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip and wearing a +0 leather armour (heavilywounded, 68% to hit)xeiloomacescale mail (almost dead, 72% yeii  #.........##### #<# TheLastArgument the Conjurer #.............#####.. Demonspawn #................##.. Health: 28/34 ===================----- #......##........##.# Magic: 2/7======------------------ #......##........+... AC: 4Str: 12 #####.###........##.# EV: 10Int: 21 #.....'........##.# SH: 0Dex: 12  .##########..####........##.# XL:  4 Next: 19% Place: Dungeon:3  ...[#....<..@# ###..#........ Noise: =--------  Time: 2883.6 (0.0)  .......#####o###..†......#### a) yei +0 hand axe  ........###o)#...≈#.#≈...#... Throw: 5 boomerangs  ....:....##....≈≈≈#.#≈≈≈...##  ..............≈≈≈≈#.#≈≈≈≈....  ....o..†...>.≈≈≈≈≈#.#≈≈≈≈≈.## ooo 3 orcs  .............≈≈≈≈≈#.#≈≈≈≈≈..#  .......####.≈≈#####.#####≈≈.#  ##.#...####.≈≈#.........#≈≈.#Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 scale mail (almost dead, 72%  to hit)  The zap hits the orc.  The orc is severely wounded.The zap hits the orc.yei&   #<    ...[  *###..†  * yei  ....:*  *  yeig -†...>* 2 orcs  *  *  yeih 2*yei@ )to hit)  The zap hits the orc.  The orc is severely wounded.You kill the orc!rocky spike skewers the orc.yeiGH *   orcyei 3oyei ;o.yeiu )...o 2 orcs (1 missile).≈yei 9=3====25=4.6 (1yei yei G _You kill the orc!{ei\i )You slash the orc!{ei:o.{eir   orc ({eiX=8-5.7 (1.1{eiL{eiG _You kill the orc!|ei Jo.|eiS |eiV U--60|eiܬ |ei }eik3*}eiHo  The rocky spike skewers the orc.}eiLo)}eiD=7}ei=}eis\ _The orc is severely wounded.~eix *You closely miss the orc. Your touch misses the orc.~eiFY )The orc is severely wounded.The rocky spike skewers the orc.*~ei)30======31=~eiCm8.8 (1.1 _You kill the orc!ei(3ei*ei{.ei/ei3eiA4ei4ei5ei!9ei9U1=ei:ei>ei>ei?eiPC,eiDeiGei?HO4===ei;IeiLeiHMK2=eiMei#P,eixQeiYTeiTeiUeiYeiY;===ei[ei`^ei^h3==ei_eic,eideih,ei?jeileiOmei_neipk _You start resting.HP restored.eitxP--#eieiG 902.8 (14.eiю0)eiڏ4ein==--3.8 (15 _ei{eijuei!weidxei{eiE|P5====eiBeiԂeieicei),eiIeiei>9=eieieit<====eipei8eieieieiei.ei ,eiNeiei_eiQeieiXeiSei 96ei*===eiAeieieieieieieieiJeieiieiѽ;===ei2ei eieieiFeieiei,eiqeieieeieifeieieiO% eiI_You start resting.Magic restored.eibei-23.8 (20eid7====4.8 (21 _ei:eieiԺj ....#####...........####+...####.###.# #.....'.##########..####..[#....<...# ###..#............#####@###..†......####...###.)#...≈#.#≈...#...:....##....≈≈≈#.#≈≈≈...##ei .####.≈≈## #.o......≈###.#####.##≈≈.# eieiU15.8 (1.0)eiei6j  c - 7 boomerangs (gained 2)ei[6.8 (27eiei#H _Items here: ))) [.ei-UPick up what? 6/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 club  b - a +0 hand axe  c - a +0 whip Armour (select all with [)d - a +0 leather armour [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]eiCei&ei#.............#####.. TheLastArgument the Conjurer#................##.. Demonspawn#......##........##.# Health: 34/34 ========================#......##........+... Magic: 7/7========================#####.###........##.# AC: 4Str: 12#.....'........##.# EV: 10Int: 21.##########..####........##.# SH: 0Dex: 12eibt...[#....<...# ###..#........ XL:  4 Next: 31% Place: Dungeon:3.......#####@###..†......#### Noise: ---------  Time: 2926.8 (0.0)........###.)#...≈#.#≈...#... a) +0 hand axe....:....##....≈≈≈#.#≈≈≈...## Throw: 7 boomerangs..............≈≈≈≈#.#≈≈≈≈....ei....o..†...>.≈≈≈≈≈#.#≈≈≈≈≈.##.............≈≈≈≈≈#.#≈≈≈≈≈..# .......####.≈≈#####.#####≈≈.#ei ##.#...####.≈≈#.........#≈≈.# eiͥo# #.o......≈###.#####.##≈≈.#  eiL_HP restored. _You start resting. eim_Magic restored.  c - 7 boomerangs (gained 2) _Items here: ))) [.  Okay, then.eiqeieiei0. _ei ( ...###.+...####.###.# #.....'.##########..####..[#....<...# ###..#............#####)###..†......####.###.@#...≈#.#≈...#...:....##....≈≈≈#.#≈≈≈...##..........≈≈≈≈#.#≈≈≈≈.....#...#..#...≈###).......≈#...#≈≈≈#.##≈≈.# eiB H7.8 (1 _ei ei _You start resting. _Magic restored.  c - 7 boomerangs (gained 2) _Items here: ))) [.  Things that are here:eib  _a +0 mace; a +0 scale mail; an orc corpseei# % ###.+...####.###.# #.....'.##########..####.....[#....<...# ###..#............#####)###..†......####.###.)#...≈#.#≈...#...:....##.@..≈≈≈#.#≈≈≈...##..........≈ei%$ *≈....o..†...>.≈≈.##..≈#...........≈##.)#≈≈≈##.##≈.#eid$ D ei/ eie1 -8 _eim9 ei ; ei #......##.##. #......##.+ #####.###.##. #.....'.##. .#..####........##.eitI ...[#....<...# ###..# .#####)###..†...... .###.)#...≈#.#≈...# ....:....##@...≈≈≈#.#≈≈≈... .≈≈≈≈#.#≈≈≈≈ .......†...>.≈≈≈≈≈#.#≈≈≈≈≈. eie.≈≈≈≈≈#.#≈≈≈≈≈.. ei.####.≈≈#####.#####≈≈. ##.#...####.≈≈#ei2.#≈≈. # #.o......≈###.#####.##≈≈.eiU  #).......≈#...#≈≈≈#.##≈≈. .≈##.)#≈≈≈##.##≈.eiOei&9eieiei +.####.### #.....'.##########..####..[#....<...# ###..#......ei&T....#####)###..†......###....###.)#...≈#.#≈...#..:....##....≈≈≈#.#≈≈≈...#.......@..≈eiM≈...†...>.≈≈.#.....eix...≈####..####...#.#.#≈≈≈≈##.#..eiD ei\ei'30eiEeiei l #......##.+ #####.###.## #.....'.## .##########..####.##eiJ  ...[#....<...# ###..# .......#####)###..†...... eif r..###.)#...≈#.#≈...#ei  ....:....##....≈≈≈#.#≈≈≈... ei -.≈≈≈≈#.#≈≈≈≈ei  ei .†...>.≈≈≈≈≈#.#≈≈≈≈≈. ei O.≈≈≈≈≈#.#≈≈≈≈≈ ei0 b.####.≈≈#####.#####≈≈eiK  ##.#...####.≈≈#.#≈≈ei o # #.o......≈###.#####.##≈≈ #).......≈#...#≈≈≈#.##≈≈ ei ...≈##.)#≈≈≈##.##≈ ###..####...#.#.#≈≈≈≈##.#ei eiH &1ei` eiF ei} #......##.+ #####.###. #.....'.ei~N .##########..####. ...[#....<...# ###..# eiK~.#####)###..†...... eij~e.###.)#...≈#.#≈...#ei~  ....:....##....≈≈≈#.#≈≈≈ .≈≈≈≈#.#≈≈≈≈ei~ .†...>.≈≈≈≈≈#.#≈≈≈≈≈ei~n .≈≈≈≈≈#.#≈≈≈≈≈ ei.####.≈≈#####.##### ##.#...####.≈≈#.# # #........≈###.#####.##ei> #).......≈#...#≈≈≈#.## ...........≈##.)#≈≈≈##.##ei]_ ###..####...#.#.#≈≈≈≈##.#ei4ei&2eiܒeieio# #......##. # #####.###. # #.....'. # .##########..####. ...[#....<...# ###..# .#####)###..†...... .###.)#...≈#.#≈... ....:....##....≈≈≈#.#≈≈≈ .≈≈≈≈#.#≈≈≈≈ .†...>.≈≈≈≈≈#.# .≈≈≈≈≈#.# .####.≈≈#####.##### ##.#...####.≈≈#.# # #........≈###.#####.## #).......≈#...#≈≈≈#.## ...........≈##.)#≈≈≈##. ###..####...#.#.#≈≈≇eio$≈##.eivei6w&3eieiueiڼ.# #......## .# #####.### .# #.....' .# .##########..#### ...[#....<...# ###..# .#####)###..† .###.)#...≈#.#≈ei?. ....:....##....≈≈≈#.#≈≈≈ .≈≈≈≈#.# .†...>.≈≈≈≈≈#.# .≈≈≈≈≈#.# .####.≈≈#####.eiv ##.#...####.≈≈#. # #........≈###.#####. #).......≈#...#≈≈≈#. ...........≈##.)#≈≈≈##. ###..####...#.#.#≈≈≈≈##eieiv&4eieiei4 .# #......## ..# #####.### ..#. #.....' ..#.##########..####.[#....<...# ###..#j.#####)###..†.###.)#...≈#.#≈.:....##....≈≈≈#.#.≈≈≈≈#.#.†...>.≈≈≈≈≈#.#.≈≈≈≈≈#.#.####.≈≈#####.#.#...####.≈≈# #.#........≈###.#####. j  [m gnoll bouda (wandering)# #).......≈#...#≈≈≈#. ...........≈##.)#≈≈≈## ###..####...#.#.#≈≈≈≈#j.jiE mjjjjj 2 gnolls (polearms)==5ei| ei7 U _The gnoll bouda shouts! You hear a shout! x2; The gnoll shouts!ei .# #......##.# .. #####.###.#.. #.....'.#.####..####.j...[#....<...# ###..#j.#####)###..†.j.###.)#...≈#.#≈.:....##....≈≈≈#.#.≈≈≈≈#.#.†...>.≈≈≈≈≈#.#.j.≈≈≈≈≈#.#.####.≈≈#####..###.#...####.≈≈# #.#........≈###.##### # #).......≈#...#≈≈≈#j 3 gnolls (polearms, 1 wandering) ...........≈##.)#≈≈≈ ###..####...#.#.#≈≈≈≈ei5 J.jeiк M.jei 8j.ei /swift)eim &6ei0 ei \ _The gnolls pick up the pace!ei*`# #......##.# .. #####.###.# ... #.....'.# ...####..####......[#....<...# ###..#..jj......#####)###..†...j.###.)#...≈#.#≈.......:....##....≈≈≈#.#≈.≈≈≈≈#.#≈..j......†...>.≈≈≈≈≈#.#≈.≈≈≈≈≈#.#≈.####.≈≈#####.#.###.#...####.≈≈#.#.#........≈###.#####.# #).......≈#...#≈≈≈#............≈##.)#≈≈≈####..####...#.#.#≈≈≈≈#ei+9j.eis,C.jei-7j.ei1 .jThe gnoll bouda gazes fiercely through you!ei]2F.jei2 .ei2/jeiQ?ei?/--7ei?,Weak eiJeiMb _You feel your attacks grow feeble.ei # #......##. .# .. #####.###. .# ... #.....'. .# ...##########..####......[#....<...# ###..#....jj....#####)###..†.ei{ F...j......###.)#...≈#.#≈.......:....##....≈≈≈#.#≈...j.≈≈≈≈#.#≈.†...>.≈≈≈≈≈#.#≈.ei k≈≈≈≈≈#.#≈.####.≈≈#####.#.###.#...####.≈≈#.#.#........≈###.#####.#ei # #).......≈#...#≈≈≈#.#...........≈##.)#≈≈≈##.###..####...#.#.#≈≈≈≈#eiw H.jei G.jei .ei /jei .j.jeiy ei @--8ei; ei ei{ K# #......##. # .. #####.###. # ... #.....'. # ...##########..####......[#....<...# ###..#......j...#####)###..†.....j.....###.)#...≈#.#≈.....j.:....##....≈≈≈#.#≈≈≈......j.≈≈≈≈#.#≈.†...>.≈≈≈≈≈#.#≈.ei ≈≈≈≈≈#.#≈.####.≈≈#####.#.###.#...####.≈≈#.##.#........≈###.#####.## #).......≈#...#≈≈≈#.#...........≈##.)#≈≈≈##.####..####...#.#.#≈≈≈≈##.ei ".ei /jei P.jei 1.jei ei< .eif /jei 3.jei ei eid %9ei$ eiP #......##.+ .. eiP#####.###.# ... #.....'.# ...##########..####.ei\Q#.....[#....<...# ###..#..#####)###..†......#.j..###.)#...≈#.#≈...#eiQ.....j:....##....≈≈≈#.#≈≈≈......jj.eiQ≈≈≈≈#.#≈≈≈≈..†...>.≈≈≈≈≈#.#≈eiQ..≈≈≈≈≈#.#≈.eiQ####.≈≈#####.#####≈.###.#...####.≈≈#.#≈eiR#.#........≈###.#####.##≈# #).......≈#...#≈≈≈#.##≈ei2R...........≈##.)#≈≈≈##.####..####...#.#.#≈≈≈≈##.#eiSJ.jeiTG.jeiUG.jei]VJ.jeiX::jei`ceid&40eineioeiBD#......##.+... #####.###.#... #.....'.#...##########..####.ei+C#.....[#....<...# ###..#..#####)###..†......#.j.###.)#...≈#.#≈...#.eiQC......:j...##....≈≈≈#.#≈≈≈.eiuC......jj.≈≈≈≈#.#≈≈≈≈..eiC†...>.≈≈≈≈≈#.#≈≈≈≈≈..eiC2≈≈≈≈≈#.#≈≈≈≈≈..eiC####.≈≈#####.#####≈.###.#...####.≈≈#.eiTD#≈#.#........≈###.#####.##≈# #).......≈#...#≈≈≈#.##≈...........≈##.)#≈≈≈##.##≈###..####...#.#.#≈≈≈≈##.#.eiuDeiP.j.j.jeiR.j.j.jei1^F1eigeiOjf _Your attacks no longer feel as feeble.ei;v?#......##.+... #####.###.##.... #.....'.##....##########..####.##......[#....<...# ###..#....#####)###..†......#..###.)#...≈#.#≈...#.......:.j.j##....≈≈≈#.#≈≈≈...#.j.j...@..≈≈≈≈#.#≈≈≈≈..†...>.≈≈≈≈≈#.#≈≈≈≈≈.#.≈≈≈≈≈#.#≈≈≈≈≈..####.≈≈#####.#####≈≈..###.#...####.≈≈#.#≈≈.#.#........≈###.#####.##≈≈.eivI# #).......≈#...#≈≈≈#.##≈≈....≈##.)#≈≈≈##.##≈.###..####...#.#.#≈≈≈≈##.#.eiwJ.jeiyG.jeibyF.jeiKzQ.jei{E.jei(ei.=2ei-ei eigeiT_The gnoll attacks as it pursues you! The gnoll closely misses you.eiei. |## #......+. #####.### #.....'##########..####........##ei [#....<...# ###..#..........#####)###..†......###....###.)#...≈#.#≈...#..:...j##@......#j.jj....ei ...†...>#......≈≈≈≈≈#.#≈≈≈≈≈.ei ?........####.≈≈#####.####.###.#...####.≈≈#..........#.##.####ei# d 2# #)eiB z...#≈≈≈#.##≈...........≈##.)#≈≈≈##.##≈ei S.jei ,jei> F.jeia$ p.j 3 gnolls (polearms, swift)ei$ &3ei. ei0 _The gnoll closely misses you. The gnoll barely misses you.eig*..## #......+. #####.### #.....'##########..####........##[#....<...# ###..#.......#####)###..†......###....###@)#...≈#.#≈...#..:....##.......#...jjj.......ei*)...†.j.>#.........≈≈≈≈≈#.#≈≈≈≈≈.........####.≈≈#####.####j   gnoll (polearm, swift).###.#...####.≈≈#.........ei?+.#.##.##### #)...#≈≈≈#.##≈eiJ-1jei}..ei8ei8&4eiAeiDK _The gnoll misses you.ei`#.##.#......##.##.##......##.+... #####.###.##.#... #.....'.##.#...##..####.##.#.....[#....<...# ###..#..ei]#####)###..†......#.###.@#...≈#.#≈...#.......:....##....≈≈≈#.#≈≈≈...#.jjjj...≈≈≈≈#.#≈≈≈≈..ei)†j..>.≈≈≈≈≈#.#≈≈≈≈≈.#.........≈≈≈≈≈#.#≈≈≈≈≈..#.ei..####.≈≈#####.#####≈≈.# j   gnoll bouda.###.#...####.≈≈#.eiQ#≈≈.# jj 2 gnolls (polearms, swift)#.#........≈###.#####.##≈≈.## #).≈#...#≈≈≈#.##≈≈.#ei!S.jei^4j.ei+jei6o.j 3 gnolls (polearms, swift)ei&5eiei7R _The gnoll hits you but does no damage.  Things that are here:ei3 _a +0 mace; a +0 scale mail; an orc corpseei0###....##.# #......+... #####.### #.....'##########..####........##.#[#....<...# ###..#........#####@###..†......####....###.)#...≈#.#≈...#...:....##....≈≈≈#.#≈≈≈...##ei1j.jj...≈≈≈≈#......†.jj>##........≈≈≈≈≈#.#≈≈≈≈≈.jjj 3 gnolls (polearms, swift)........####.≈≈#####.####.######.≈≈#..........#.##.####ei29j.ei3.ei4.jei5ei51jei6;j.ei?j.j   gnoll boudajj 2 gnolls (polearms, swift)ei@5-6 _ei7Hei\Lh _Items here: ))) [.eip2  Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.eiw\ eip^ . Your spells (cast)TypeFailure Level  a + ShockConjuration/Air 8% 1 b - Construct Spike LauncherForgecraft16%ei^ 2 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exiteișeiFeiz#.............#####.. TheLastArgument the Conjurer#................##.. Demonspawn#......##........##.# Health: 34/34 ========================#......##........+... Magic: 7/7========================..#####.###........##.# AC: 4Str: 12...#.....'........##.# EV: 10Int: 21...##########..####........##.# SH: 0Dex: 12.....[#....<...# ###..#........ XL:  4 Next: 31% Place: Dungeon:3.........#####@###..†......#### Noise: ---------  Time: 2946.8 (0.0)..........###.)#...≈#.#≈...#... ei a) +0 hand axe......:....##.j..≈≈≈#.#≈≈≈...## Throw: 7 boomerangs.........jj.j...≈≈≈≈#.#≈≈≈≈.............†..j>.≈≈≈≈≈#.#≈≈≈≈≈.##...............≈≈≈≈≈#.#≈≈≈≈≈..# j   gnoll bouda.........####.≈≈#####.#####≈≈.# jj 2 gnolls (polearms, swift).###.#...####.≈≈#.........#≈≈.##.#........≈###.#####.##≈≈.# _The gnoll hits you but does no damage.  Things that are here: _a +0 mace; a +0 scale mail; an orc corpse _Items here: ))) [.  Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#.............#####.. TheLastArgument the Conjurer#................##.. Demonspawn#......##........##.#eiR[39;49m Health: 34/34 ========================#......##........+... Magic: 7/7========================..#####.###........##.# AC: 4Str: 12...#.....'........##.# EV: 10Int: 21...##########..####........##.# SH: 0Dex: 12.....[#....<...# ###..#........ XL:  4 Next: 31% Place: Dungeon:3.........#####@###..†......#### Noise: ---------  Time: 2946.8 (0.0)..........###.)#...≈#.#≈...#... a) +0 hand axe......:....##.j..≈≈≈#.#≈≈≈...## Throw: 7 boomerangs.........jj.jiQm...≈≈≈≈#.#≈≈≈≈.............†..j>.≈≈≈≈≈#.#≈≈≈≈≈.##...............≈≈≈≈≈#.#≈≈≈≈≈..# j   gnoll bouda.........####.≈≈#####.#####≈≈.# jj 2 gnolls (polearms, swift).###.#...####.≈≈#.........#≈≈.##.#........≈###.#####.##≈≈.# _The gnoll hits you but does no damage.  Things that are here: _a +0 mace; a +0 scale mail; an orc corpse _Items here: ))) [.  Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*eiϔ}  You shape a spike launcher from a nearby wall.  The rocky spike skewers the gnoll.eiM;j.ei j.  The gnoll is moderately wounded.ei{,jei$r#jj 3 gnolls (polearms, swift)ei)0---5-------==7.8 (1ei.ei81C _The gnoll hits you from afar with a +0 spear.eit  Casting: Construct Spike Launcher (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.eiei Your spells (cast)TypeFailure Level a - ShockConjuration/Air8%1  b + Construct Spike Launcher Forgecraftei16% 2 ei-Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitei22eiV:eiB#.............#####.. TheLastArgument the Conjurer#................##.. Demonspawn#......##........##.# Health: 30/34 =====================---#......##........+... Magic: 5/7=================-------..#####.###........##.# AC: 4Str: 12...#.....'........##.# EV: 10Int: 21...##########..####........##.# SH: 0Dex: 12.....[#....<...# ###..#........ XL:  4 Next: 31% Place: Dungeon:3.........#####@###..†......#### Noise: ==-------  Time: 2947.8 (0.0)..........###.)#..ei/C.≈#.#≈...#... a) +0 hand axe......:....##jj..≈≈≈#.#≈≈≈...## Throw: 7 boomerangs.........jj.j...≈≈≈≈#.#≈≈≈≈.............†..j>.≈≈≈≈≈#.#≈≈≈≈≈.##...............≈≈≈≈≈#.#≈≈≈≈≈..# j   gnoll bouda.........####.≈≈#####.#####≈≈.# jjj 3 gnolls (polearms, swift).###.#...####.≈≈#.........#≈≈.##.#........≈###.#####.##≈≈.#You shape a spike launcher from a nearby wall.  The rocky spike skewers the gnoll.  The gnoll is moderately wounded. _The gnoll hits you from afar with a +0 spear.  Casting: Construct Spike Launcher (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.eiCeiJ#.............#####.. TheLastArgument the Conjurer#................##.. Demonspawn#......##........##.# Health: 30/34 =====================---#......##........+... Magic: 5/7=================-------..#####.###........##.# AC: 4Str: 12...#.....'........##.# EV: 10Int: 21...##########..####........##.# SH: 0Dex: 12eiM.....[#....<...# ###..#........ XL:  4 Next: 31% Place: Dungeon:3.........#####@###..†......#### Noise: ==-------  Time: 2947.8 (0.0)..........###.)#...≈#.#≈...#... a) +0 hand axe......:....##jj..≈≈≈#.#≈≈≈...## Throw: 7 boomerangs.........jj.j...≈≈≈≈#.#≈≈≈≈.............†..j>.≈≈≈≈≈#.#≈≈≈≈≈.##...............≈≈≈≈≈#.#≈≈≈≈≈..# j   gnoll bouda.........####.≈≈#####.#####≈≈.# jjj 3 gnolls (polearms, swift).###.#...####.≈≈#.........#≈≈.##.#........≈###.#####.##≈≈.#You shape a eiwNspike launcher from a nearby wall.  The rocky spike skewers the gnoll.  The gnoll is moderately wounded. _The gnoll hits you from afar with a +0 spear.  Casting: Construct Spike Launcher (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ei{ #.............#####.. TheLastArgument the Conjurer #................##.. Demonspawn #......##........##.# Health: 30/34 =====================--- #......##........+... Magic: 4/7=============-----------  .. #####.###........##.# AC: 4Str: 12  ... #.....'........##.# EV: 10Int: 21  ...##########..####........##.# SH: 0Dex: 12  .....[#....<...# ###..#........ XL:  4 Next: 31% Place: Dungeon:3  .........#####@###..†......#### Noise: ==-------  Time: 2947.8 (0.0)  ..........###*)#...≈#.#≈...#... a) i0;1m+0 hand axe  ......:....##jj..≈≈≈#.#≈≈≈...## Throw: 7 boomerangs  .........jj.j...≈≈≈≈#.#≈≈≈≈....  .........†..j>.≈≈≈≈≈#.#≈≈≈≈≈.##  ...............≈≈≈≈≈#.#≈≈≈≈≈..# j   gnoll bouda  .........####.≈≈#####.#####≈≈.# jjj 3 gnolls (polearms, swift)  .###.#...####.≈≈#.........#≈≈.# #.#........≈###.#####.##≈≈.#Casting: Construct Spike Launcher (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll bouda, wielding a +1 whip of holy wrath and wearing a +0 robe (72%to hit)ei  .*j*ei0*)j.  Aim: a gnoll, wielding a +0 spear (covering ground quickly, 72% to hit)ei_wwjjhalberd (covering ground quickly, 72% to hit)eim#.............#####.. TheLastArgument the Conjurer#................##.. Demonspawn#......##........##.# Health: 30/34 =====================---#......##........+... Magic: 4/7=============-----------..#####.###........##.# AC: 4Str: 12...#.....'........##.# EV: 10Int: 21...##########..####........##.# SH: 0Dex: 12.....[#....<...# ###..#........ XL:  4 Next: 31% Place: Dungeon:3.........#####@###..†......#### Noise: ==-------  Time: 2947.8 (0.0)..........###*)#eixm[40m...≈#.#≈...#... a) +0 hand axe......:....##*j..≈≈≈#.#≈≈≈...## Throw: 7 boomerangs.........jj.*...≈≈≈≈#.#≈≈≈≈.............†..*>.≈≈≈≈≈#.#≈≈≈≈≈.##...........*...≈≈≈≈≈#.#≈≈≈≈≈..# j   gnoll bouda.........####.≈≈#####.#####≈≈.# jjj 3 gnolls (polearms, swift)eim.###.#...####.≈≈#.........#≈≈.##.#........≈###.#####.##≈≈.#einAiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (covering ground quickly, 72% to hit)  The zap hits the gnoll bouda.  The gnoll bouda is lightly wounded.  The zap misses the gnoll. The zap hits the gnoll.ei9*ei-W: a gnoll, wielding a +0 halberd (covering ground quickly, 72% to hit)  The zap hits the gnoll bouda.  The gnoll bouda is lightly wounded.  The zap misses the gnoll. The zap hits the gnoll.  The rocky spike skewerei}aK.jeiajeib.eir .jj.  The gnoll is moderately wounded.ei;*ei,Y  The gnoll bouda calls upon its god to heal the gnoll.ei'd 4j, 1 ally ta…)4   ice devil (summoned)The gnoll's wounds heal themselves!  The gnoll hits you from afar with a +0 spear!ei`23-----=ei#8.8 (1eiei1 _A demonic guardian appears!eiY##### #<#......###...###.# #......+... #####.### #.....'##########..####........##.#eija[#....<.4@# ###..#..........#####)###..†......####....###.)#...≈#.#≈...#...:....##jj.....##jj.jj......†...>#......≈≈≈≈≈#.#≈≈≈≈≈.ei........####.≈≈#####.####.######.≈≈#.........ei3*ei!`eiq I.jeiq E.jeiPr Mj.eir 5j.eis Q.4eit 8j.eiQ} 62 swift, 1 ally ei} '---ei} 9ei& eiԈ ~ _The rocky spike misses the gnoll. The gnoll is no longer moving quickly.ei3*ei!`ei`6;j.eiF jThe rocky spike misses the gnoll bouda. The gnoll barely misses you.eizM;*ei'  The gnoll bouda calls upon its god to heal the gnoll.eiG ei"ei)ei׵_The gnoll's wounds heal themselves! Your ice devil hits the gnoll.  ei*Your ice devil freezes the gnoll!!eieijei (ally target)eib3 2 gnolls (polearms, 1 swiftei )eieid-----ei45ei ===ei 50eiNeiw eiei2!_The gnoll dies!eiiei3*ei]w  The rocky spike skewers the gnoll bouda.ei.eik j.  The gnoll bouda is heavily wounded.ei j#j   gnoll (polearm,eiB  The gnoll bouda hits your ice devil but does no damage.eiK4--1eiei eiU_Your ice devil barely misses the gnoll bouda.ei.# ##.##### #<#ei ......###...###.# #......+... eiC#####.###... #.....'...##########.@####........##.#eie[#....<...# ###..#........ei`..#####4###..†......####....###jj#j..≈#.#≈...#...:....##....ei...##jj.........†...>eiw#......≈≈≈≈≈#.#≈≈≈≈≈......eiHA&####.####ei?F3*ei"w  The rocky spike skewers the gnoll bouda.ei\3jeit)  The gnoll bouda is severely wounded.gnoll hits your ice devil with a +0 halberd!  eidtThe gnoll bouda gazes fiercely through you!You feel your attacks grow feeble.  The gnoll bouda hits your ice devil but does no damage.  Your ice devil hits the gnoll bouda!ei~.jj 2 gnolls (polearms, 1 swift, 1 ally t…)4   ice devil (summoned)ei8=-2Weak eiMeiK _The gnoll bouda dies!ei5 6j.ei|  )The gnoll is no longer moving quickly. The gnoll misses your ice devil.Your ice devil hits the gnoll! Your ice devil freezes the gnoll!!eiy ~#   gnoll (polearm, ally target)ei: eiP j#..........#### TheLastArgument the Conjurer#.........##### #<# Demonspawn#.............#####.. Health: 24/34 ================--------#................##.. Magic: 4/7=============-----------#......##........##.# AC: 4Str: 12#......##........+... EV: 10Int: 21..#####.###........##.# SH: 0Dex: 12...ei #.....'........##.# XL:  4 Next: 100% Place: Dungeon:3...##########.@####........##.# Noise: ---------  Time: 2953.8 (1.0).....[#....<...# ###..#........ a) +0 hand axeei .........#####4###..†......#### Throw: 7 boomerangsei +..........###)j#...≈#.#≈...#... Weak ......:....##....≈≈≈#.#≈≈≈...##ei .........jj.....≈≈≈≈#.#≈≈≈≈.... j   gnoll (polearm, ally target).........†...>.≈≈≈≈≈#.#≈≈≈≈≈.## 4   ice devil (summoned)...............≈≈≈≈≈#.#≈≈≈≈≈..#.........####.≈≈#####.#####≈≈.#You feel your attacks grow feeble.The gnoll bouda hits your ice devil but does no damage.  Your ice devil hits the gnoll bouda! _The gnoll bouda dies!ei The gnoll is no longer moving quickly. The gnoll misses your ice devil.Your ice devil hits the gnoll! Your ice devil freezes the gnoll!!ei -- _The gnoll dies!You have reached level 5!ei /  --more--ei28/39=4/8-5 0% ei(ei@4 _ei4 S  The gnoll hits your ice devil with a +0 spear.ei %4ei' ei[) ^ _Your ice devil closely misses the gnoll.eiuz )The gnoll barely misses your ice devil. Your ice devil hits the gnoll!  Your ice devil freezes the gnoll!!eia4   ice devil (summoned)eiχI=75eieiGE _The gnoll dies!eikceiceieeiiW  You start resting.eiGpP5===eirj04)ei{eiz~56.8 (1eineif _Your attacks no longer feel as feeble.eiD3eiGeiJeiN;9ei^OeiOeiQeiSeiS;===eiPUeiY,eiZei-]eix]L30=ei3_eiaei beikeis § _You start resting.ei1==6===ei:eioeieieiJ#2eih2=eieibei;===ei7eineieieic,ei@3=eieieiuM7===eiei!ei`eiުei8ei~#4ei2=ei===eiei{eieiceiei#5ei/(=eiѿeiei4eiueieieicei] _Your ice devil disappears in a puff of smoke!Magic restored.ei j.eiR082.8 (26.0)ei+Z8===3.8 (27 eiq _eieiei|nIeicp~6==eiwBei~Xeiei4===eieieiU7=ei'ei,eieiBeiteieieineiK8=eieiXeieiyei)eihei0eiצI _You start resting.ei "HP restored.eiGei-94.8 (11ei#9eiڸ[==5.8 (12 _eieitei ##### #<.....#####...........###ei #+.....####.###.#. #.....'...##########..####.....[#....<..@# ###..#........ei.....#####)###..†......####eiNv...###))#...≈#.#≈...#...#einO.###.≈≈##eiu.###.#...####.≈≈#.........#≈≈.# eiei<ei[*6.0)eieiei  ....#####...........####+.....####.###.#.ei4  #.....'##########..####..[#....<...# ###..#............#####@###..†......####...###))#...≈#.#≈...#...eiU :....##....≈≈≈#.#≈≈≈...##.#eit p###.≈≈##.#........≈###.#####.##≈≈.#ei D ei3 ei &7ei ei h _Items here: ))) [.eifeiiPick up what? 6/52 gear slots (_ for help) Hand Weapons (select all with ))eia - a +0 club  b - a +0 hand axe  c - a +0 whip Armour (select all with [)eiݢd - a +0 leather armour [Up|Down] selectei? [Esc] exit Letters toggle [.|Space] toggle selected[top]ei_ eii eir B#.............#####.. TheLastArgument the Conjurer#................##.. Demonspawn#......##........##.# Health: 39/39 ========================#......##........+... Magic: 8/8========================..#####.###........##.# AC: 4Str: 12...#.....'........##.# EV: 10Int: 21eir "...##########..####........##.# SH: 0Dex: 12.....[#....<...# ###..#........ XL:  5 Next:  7% Place: Dungeon:3ei s .........#####@###..†......#### Noise: ---------  Time: 2997.8 (0.0)ei*s ..........###))#...≈#.#≈...#... a) +0 hand axeeiGs ......:....##....≈≈≈#.#≈≈≈...## Throw: 7 boomerangseibs .........jj.....≈≈≈≈#.#≈≈≈≈.............†...>.≈≈≈≈≈#.#≈≈≈≈≈.##ei}s ...............≈≈≈≈≈#.#≈≈≈≈≈..# eis .........####.≈≈#####.#####≈≈.# eis .###.#...####.≈≈#.........#≈≈.# eis O#.#........≈###.#####.##≈≈.#  eis _Your ice devil disappears in a puff of smoke! _Magic restored. eit L_You start resting. _HP restored. eit Z_Items here: ))) [.  eiLt +Okay, then.ei| ei| ei9 ei` . _eim0J ...###.+.....####.###.#. #.....'##########..####..[#....<...# ###..#............#####)###..†......####.###)@#...≈#.#≈...#...:....##....≈≈≈#.#≈≈≈...##...jj.....≈≈≈≈#.#≈≈≈≈.....#...#..#...≈### #).......≈#...#≈≈≈#.##≈≈.# ei8ei928.8 (1 _ei\BeiVp_Magic restored. _You start resting. _HP restored. _Items here: ))) [. _Items here: ))) [[ ††.eiPick up what? 6/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 mace  b - a +0 spear  c - a +1 whip of holy wrath Armour (select all with [)d - a +0 robe  e - a +0 scale mail Carrion a gnoll corpse an orc corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]ei A +1 whip of holy wrath. A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences betweenall sorts of creatures. Base accuracy: +2 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 1.8  At 100% training you would reach 12.0 in about 4.7 XLs. ei . Current attack delay: 1.0. Damage rating: 7 (Base 6 x 105% (Str) x 107% (Skill) + 1 (Ench)). Holy:It has been blessed by the Shining One, dealing an additionalthree-quarters of any damage that pierces undead and demons' armour.Undead and demons cannot use this. ei This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. ei0 You took it off a gnoll bouda on level 3 of the Dungeon. Stash search prefixes: {ego} {branded} {Maces & Flails} {one-handed} {holy}eiv/Pick up what? 6/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +0 mace  b - a +0 spear  c - a +1 whip of holy wrath eiw$Armour (select all with [)  d - a +0 robe  e - a +0 scale mail Carrion a gnoll corpse ei%wDan orc corpse eiCw eidw|[Up|Down] selecteiw[Esc] exit Letters toggle [.|Space] toggle selected[top]eiQ+[Enter] accept (1 chosen)ei0ei_9eiI#................##.. TheLastArgument the Conjurer#......##........##.# Demonspawn#......##........+... Health: 39/39 ========================..#####.###........##.# Magic: 8/8========================...#.....'........##.# AC: 4Str: 12...##########..####........##.# EV: 10Int: 21.....[#....<...# ###..#........ SH: 0Dex: 12.........#####)###..†......#### XL:  5 Next:  7% Place: Dungeon:3..........###)@#...≈#.#≈...#... Noise: ---------  Time: 2998.8 (0.0)......:....##....iJSm≈≈≈#.#≈≈≈...## a) +0 hand axe.........jj.....≈≈≈≈#.#≈≈≈≈.... Throw: 7 boomerangs.........†...>.≈≈≈≈≈#.#≈≈≈≈≈.##...............≈≈≈≈≈#.#≈≈≈≈≈..#.........####.≈≈#####.#####≈≈.# .###.#...####.≈≈#.........#≈≈.# #.#........≈###.#####.##≈≈.# # #).......≈#...#≈≈≈#.##≈≈.#  _Magic restored. _You start resting. _HP restored. _Items here: ))) [. _Okay, then. _Items here: ))) [[ ††.ei MeiFM+9.8 (1eiZTeiaWQ _g - a +1 whip of holy wrathei ###.+.....####.###.#. #.....'##########..####.....[#....<...# ###..#............#####)###..÷......####.###))#...≈#.#≈...#...:....##.@..≈≈≈#.#≈≈≈...##..........≈ei≈......†...>.≈≈.##........####.≈≈#####.#####≈≈..≈#...........≈##.)#≈≈≈##.##≈.# eiei)3000eieiei # #......##.##. #......##.+ .. #####.###.##.eid  ... #.....'.##. ...#..####........##.ei  .....[#....<...# ###..# .#####)###..÷...... ei x.###))#...≈#.#≈...# ......:....##@...≈≈≈#.#≈≈≈... .≈≈≈≈#.#≈≈≈≈ .†...>.≈≈≈≈≈#.#≈≈≈≈≈. ei @.≈≈≈≈≈#.#≈≈≈≈≈.. .####.≈≈#####.#####≈≈. .###.#...####.≈≈#.#≈≈. #.#........≈###.#####.##≈≈. # #).......≈#...#≈≈≈#.##≈≈. .≈##.)#≈≈≈##.##≈.eir <1ei ei ei&:M..## #......+. #####.### #.....'##########..####........##[#....<...# ###..#.......#####)###..÷......###....###@)#...≈#.#≈...#..:....##.......#......................†...>.≈≈≈≈≈#.#≈≈≈≈≈.#....... .....≈#eiLei(M&2eiTeiV$  Things that are here:eiY~ _a +0 halberd; a +0 spear; a gnoll corpseeieiPick up what? 7/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 halberd  b - a +0 spear Carrion a gnoll corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]eimeiCxeiy#................##. TheLastArgument the Conjurer#......##........##. Demonspawn#......##........+.. Health: 39/39 ========================..#####.###........##. Magic: 8/8========================...#.....'........##. AC: 4Str: 12...##########..####........##. EV: 10eiVInt: 21.....[#....<...# ###..#....... SH: 0Dex: 12.........#####)###..÷......### XL:  5 Next:  7% Place: Dungeon:3ei..........###@)#...≈#.#≈...#.. Noise: ---------  Time: 3002.8 (0.0)ei1......:....##....≈≈≈#.#≈≈≈...# a) +0 hand axeeid................≈≈≈≈#.#≈≈≈≈... Throw: 7 boomerangsei.........†...>.≈≈≈≈≈#.#≈≈≈≈≈.#ei...............≈≈≈≈≈#.#≈≈≈≈≈...........####.≈≈#####.#####≈≈.ei .###.#...####.≈≈#.........#≈≈.ei #.#........≈###.#####.##≈≈.ei # #).......≈#...#≈≈≈#.##≈≈.ei_  _Okay, then. eih_Items here: ))) [[ ††. _g - a +1 whip of holy wrathThings that are here: _a +0 halberd; a +0 spear; a gnoll corpseOkay, then.eieiAeiӗei. _ei> <#.##.#......##.##.##......##.+... #####.###.##.#... #.....'.##.#...##..####.##.#.....[#....<...# ###..#..#####)###..÷......#.###)@#...≈#.#≈...#.......:....##....≈≈≈#.#≈≈≈...#......≈≈≈≈#.#≈≈≈≈..†...>.≈≈≈≈≈#.#≈≈≈≈≈.#.........≈≈≈≈≈#.#≈≈≈≈≈..#.ei ..####.≈≈#####.#####≈≈.#.###.#...####.≈≈#.#≈≈.##.#........≈###.#####.##≈≈.## #).≈#...#≈≈≈#.##≈≈.#ei eiK 23.8 (1 _ei! ei2 _Items here: ))) [[ ††. _g - a +1 whip of holy wrath  Things that are here: ei` Y_a +0 halberd; a +0 spear; a gnoll corpse ei _Okay, then. _Items here: )) [[ ††.eiePick up what? 7/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 mace  b - a +0 spear Armour (select all with [)c - a +0 robe  d - a +0 scale mail Carrion a gnoll corpse an orc corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]ei ei eiM #................##.. TheLastArgument the Conjurer#......##........##.# Demonspawn#......##........+... Health: 39/39 ========================..#####.###........##.# Magic: 8/8========================...#.....'........##.# AC: 4Str: 12...##########..####........##.# EV: 10Int: 21.....[#....<...# ###..#........ SH: 0Dex: 12.........#####)###..÷......#### XL:  5 Next:  7% Place: Dungeon:3ei ..........###)@#...≈#.#≈...#... Noise: ---------  Time: 3003.8 (0.0)......:....##....≈≈≈#.#≈≈≈...## a) +0 hand axe................≈≈≈≈#.#≈≈≈≈.... Throw: 7 boomerangsei ,.........†...>.≈≈≈≈≈#.#≈≈≈≈≈.##...............≈≈≈≈≈#.#≈≈≈≈≈..#ei .........####.≈≈#####.#####≈≈.# .###.#...####.≈≈#.........#≈≈.# #.#........≈###.#####.##≈≈.# # #).......≈#...#≈≈≈#.##≈≈.#  _g - a +1 whip of holy wrathei Things that are here: _a +0 halberd; a +0 spear; a gnoll corpse ei _Okay, then. _Items here: )) [[ ††.  Okay, then.ei ei eiq eio . _eir"M###....##.# #......+... #####.### #.....'##########..####........##.#[#....<...# ###..#........#####@###..÷......####eizs....###))#...≈#.#≈...#...:....##....≈≈≈#.#≈≈≈...##................≈≈≈≈#.#≈≈≈≈.....#...# ..#...≈##ei|eiE}24.8 (1 _eiei\  Things that are here: _a +0 halberd; a +0 spear; a gnoll corpse _Okay, then. _Items here: )) [[ ††. _Okay, then. _Items here: ))) [.eieiyQPick up what? 7/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 club  b - a +0 hand axe  c - a +0 whip Armour (select all with [)d - a +0 leather armour [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]eiߤ ei:#.............#####.. TheLastArgument the Conjurer#................##.. Demonspawn#......##........##.# Health: 39/39 ========================#......##........+... Magic: 8/8========================..#####.###........##.# AC: 4Str: 12...#.....'........##.# EV: 10Int: 21...##########..####........##.# SH: 0Dex: 12.....[#....<...# ###..#........ XL:  5 Next:  7% Place: Dungeon:3.........#####@###..÷......#### Noise: ---------  Time: 3004.8 (0.0)..........###))#...≈#.#≈...#... a) +ei90 hand axe......:....##....≈≈≈#.#≈≈≈...## Throw: 7 boomerangs................≈≈≈≈#.#≈≈≈≈.............†...>.≈≈≈≈≈#.#≈≈≈≈≈.##...............≈≈≈≈≈#.#≈≈≈≈≈..# .........####.≈≈#####.#####≈≈.# .###.#...####.≈≈#.........#≈≈.# #.#........≈###.#####.##≈≈.#  _a +0 halberd; a +0 spear; a gnoll corpse _Okay, then. _Items here: )) [[ ††. _Okay, then. _Items here: ))) [.  Okay, then.ei4eieil. _ei ...###.+.....####.###.#.ei #.....'##########..####..[#....<...# ###..#............#####)###..÷......####eia.###)@#...≈#.#≈...#...:....##....≈≈≈#.#≈≈≈...##..........≈≈≈≈#.#≈≈≈≈.....#...#..#.ei..≈### #).......≈#...#≈≈≈#.##≈≈.# eiMH5.8 (1 _eiei _Okay, then. _Items here: )) [[ ††. _Okay, then. _Items here: ))) [. _Okay, then. _Items here: )) [[ ††.eiaeid Pick up what? 7/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 mace  b - a +0 spear Armour (select all with [)c - a +0 robe  d - a +0 scale mail Carrion a gnoll corpse an orc corpse eid[Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]ei  d + a +0 scale mail[Enter] accept (1 chosen)ei ei3 ei@ #................##.. TheLastArgument the Conjurer#......##........##.# Demonspawn#......##........+... Health: 39/39 ========================..#####.###........##.# Magic: 8/8========================...#.....'........##.# AC: 4Str: 12...##########..####........##.# EV: 10Int: 21.....[#....<...# ###..#........ SH: 0Dex: 12.........#####)###..÷......#### XL:  5 Next:  7% Place: Dungeon:3..........###)@#...≈#.#≈...#... Noise: ---------  Time: 3005.8 (0.0)......:....##....≈≈≈eiA !#.#≈≈≈...## a) +0 hand axe................≈≈≈≈#.#≈≈≈≈.... Throw: 7 boomerangs.........†...>.≈≈≈≈≈#.#≈≈≈≈≈.##...............≈≈≈≈≈#.#≈≈≈≈≈..#.........####.≈≈#####.#####≈≈.# .###.#...####.≈≈#.........#≈≈.# #.#........≈###.#####.##≈≈.#eiA  # #).......≈#...#≈≈≈#.##≈≈.#  eiA _Okay, then. _Items here: )) [[ ††. eiA u_Okay, then. _Items here: ))) [. eiB v_Okay, then. _Items here: )) [[ ††.ei1M A6.8 (1ei(a ei%d ) _h - a +0 scale mailei=~V ###.+.....####.###.#. #.....'##########..####.....[#....<...# ###..#............#####)###..÷......####.###))#...≈#.#≈...#...:....##.@..≈≈≈#.#≈≈≈...##..........≈≈......†...>.≈≈.##..≈#...........≈##.)#≈≈≈##.##≈.# eiei&7eiei%ei*  #......##.##. #......##.+ .. #####.###.##. ... #.....'.##. ...#..####........##. .....[#....<...# ###..# .#####)###..÷...... .###))#...≈#.#≈...#eiy+v ......:....##@...≈≈≈#.#≈≈≈... .≈≈≈≈#.#≈≈≈≈ .†...>.≈≈≈≈≈#.#≈≈≈≈≈. .≈≈≈≈≈#.#≈≈≈≈≈.. .####.≈≈#####.#####≈≈. .###.#...####.≈≈#.#≈≈.ei+ #.#........≈###.#####.##≈≈.ei4,, # #).......≈#...#≈≈≈#.##≈≈. .≈##.)#≈≈≈##.##≈.ei7ei8&8eiAei,Cei4eiReiAeim  +...####.###. #.....'##########..####..[#....<...# ###..#..........#####)###..÷......###....###))#...≈#.#≈...#..:....##....≈≈≈#.#≈≈≈...#.......@..≈≈...ei e†...>.≈≈.#........≈####..####...#.#.#≈≈≈≈##.#.. ei ei &9ei ei eih  #......##.+ .. #####.###.## ... #.....'.## ...##########..####.## .....[#....<...# ###..# ...#####)###..÷...... ..###))#...≈#.#≈...# ......:....##....≈≈≈#.#≈≈≈... .≈≈≈≈#.#≈≈≈≈ .†...>.≈≈≈≈≈#.#≈≈≈≈≈. .≈≈≈≈≈#.#≈≈≈≈≈ .####.≈≈#####.#####≈≈ .###.#...####.≈≈#.#≈≈ei O #.#........≈###.#####.##≈≈ # #).......≈#...#≈≈≈#.##≈≈ ...≈##.)#≈≈≈##.##≈ ###..####...#.#.#≈≈≈≈##.#ei! ei '10ei̶ ei^ ei  #......##.+ .. #####.###. ... #.....'. ...##########..####. .....[#....<...# ###..# .#####)###..÷...... .###))#...≈#.#≈...# ......:....##....≈≈≈#.#≈≈≈ .≈≈≈≈#.#≈≈≈≈ .†...>.≈≈≈≈≈#.#≈≈≈≈≈ .≈≈≈≈≈#.#≈≈≈≈≈ .####.≈≈#####.##### .###.#...####.≈≈#.# #.#........≈###.#####.## # #).......≈#...#≈≈≈#.## ..i17m.........≈##.)#≈≈≈##.## ###..####...#.#.#≈≈≈≈##.#1ei# #......##. # .. #####.###. # ... #.....'. # ...##########..####. .....[#....<...# ###..# .#####)###..÷...... .###))#...≈#.#≈... ......:....##....≈≈≈#.#≈≈≈ .≈≈≈≈#.#≈≈≈≈ .†...>.≈≈≈≈≈#.# .≈≈≈≈≈#.# .####.≈≈#####.##### .###.#...####.≈≈#.# #.#........≈###.#####.## # #).......≈#...#≈≈≈#.## ...........≈#ei#.)#≈≈≈##. ###..####...#.#.#≈≈≈≈##.eiq2.# #......## .# .. #####.### .# ... #.....' .# ...##########..#### .....[#....<...# ###..# .#####)###..÷ .###))#...≈#.#≈ ......:....##....≈≈≈#.#≈≈≈ .≈≈≈≈#.# .†...>.≈≈≈≈≈#.# .≈≈≈≈≈#.# .####.≈≈#####. .###.#...####.≈≈#. #.#........≈###.#####. # #).......≈#...#≈≈≈#. ...........≈##.)#≈≈≈##.iH`10H ###..####...#.#.#≈≈≈≈##eiei&3ei$eis.# #......## ..# .. #####.### ..# ... #.....' ..# ...##########..#### .....[#....<...# ###..# .#####)###..÷ .###))#...≈#.#≈ ......:....##....≈≈≈#.# .≈≈≈≈#.# .†...>.≈≈≈≈≈#.# .≈≈≈≈≈#.# .####.≈≈#####. .###.#...####.≈≈# #.#........≈###.#####. # #).......≈#...#≈≈≈#. ...........≈##.)#≈≈≈## ###..####...#.#.#≈≈≈≈eiw<4eiĈeiKei3 .# #......##.# .. #####.###.# ... #.....'.# ...####..#### .....[#....<...# ###..# .#####)###..÷ j.###))#...≈#.#≈ ......:....##....≈≈≈#.# .≈≈≈≈#.# .†...>.≈≈≈≈≈#.# .≈≈≈≈≈#.# .####.≈≈#####. .###.#...####.≈≈# #.#........≈###.##### j   gnoll (polearm, wandering) # #).......≈#...#≈≈≈# ...........≈##.)#≈≈≈# ###..####...#.#.#≈≈≈≈ei J.jei\ uj)==5ei = _The gnoll shouts!eiOO .# #......##.#. #####.###.#. #.....'.#.##########..####.[#....<...# ###..#.#####)###..÷.j.###))#...≈#.#.:....##....≈≈≈#.##.≈≈≈≈#.##.†...>.≈≈≈≈≈#.#.≈≈≈≈≈#.#.####.≈≈#####.#.###.#...####.≈≈#. #.#........≈###. ###).......≈#...#≈≈≈ ...........≈##.)#≈≈≈ ###..####...#.#.#.jeiW ei+X eidX (--6ei` eib ei?4 ...... #####.### #.....' ....#ei4##########..####....[#....<...# ###..######)###..÷..........###))#......j##...........ei4#†...>......≈≈≈≈≈ei4..........####.≈≈#####.##.######.≈≈#......ei5 . #.#........≈###.#######).......≈#..............≈##.)ei6G.jeiAKeiKA--7eiRVeiXY _You see here a parchment of Scorch.ei b....##......##.... TheLastArgument the Conjurer ....# ..#......##.... Demonspawn ....# ...#####.###.... Health: 39/39 ======================== ....# ....#.....'.... Magic: 8/8======================== ....# ....##########..####.... AC: 4Str: 12......[#....<...# ###..# EV: 10Int: 21..........#####)###..÷.. SH: 0Dex: 12...........###))#...≈#.# XL:  5 Next:  7% Place: Dungeon:3ei L....j**@....##....≈≈≈#.# Noise: ---------  Time: 3017.8 (0.0)#................≈≈≈≈#.# a) +0 hand axe#.........†...>.≈≈≈≈≈#.# Throw: 7 boomerangs................≈≈≈≈≈#.#..........####.≈≈#####.##.###.#...####.≈≈#...... j   gnoll (polearm)ei z. #.#........≈###.#######).......≈#...#≈≈≈...........≈##.)#≈≈≈ _The gnoll shouts! _You see here a parchment of Scorch.  Throw: 7 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineeif KAim: a gnoll, wielding a +0 spear (58% to hit)ei`....##......##.... TheLastArgument the Conjurer ....# ..#......##.... Demonspawn ....# ...#####.###.... Health: 39/39 ======================== ....# ....#.....'.... Magic: 8/8======================== ....# ....##########..####.... AC: 4Str: 12......[#....<...# ###..# EV: 10Int: 21..........#####)###..÷.. SH: 0Dex: 12...........###))#...≈#.# XL:  5 Next:  7% Place: Dungeon:3....j((@....##....≈≈≈#.# Noise: ---------  Time: 3017.8 (0.0)#................≈≈≈≈#.# a) +0 handei1ae axe#.........†...>.≈≈≈≈≈#.# Throw: 7 boomerangs................≈≈≈≈≈#.#..........####.≈≈#####.##.###.#...####.≈≈#...... j   gnoll (polearm). #.#........≈###.#######).......≈#...#≈≈≈...........≈##.)#≈≈≈Throw: 7 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (58% to hit)  You throw a boomerang. The boomerang hits the gnoll.  The gnoll is lightly wounded.ei'..eiJ.jeipei +9.1 (1.3 ei8 _eileieiJ  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ei....##......##.... TheLastArgument the Conjurer ....# .. #......##.... Demonspawn ....# ... #####.###.... Health: 39/39 ======================== ....# .... #.....'.... Magic: 7/8=====================--- ....# ....##########..####.... AC: 4Str: 12 ......[#....<...# ###..# EV: 10Int: 21 ..........#####)###..÷.. SH: 0Dex: 12 ei...........###))#...≈#.# XL:  5 Next:  7% Place: Dungeon:3 .....j*@....##....≈≈≈#.# Noise: ---------  Time: 3019.1 (0.0) #................≈≈≈≈#.# a) +0 hand axe ei#.........†...>.≈≈≈≈≈#.# Throw: 7 boomerangs ................≈≈≈≈≈#.# ..........####.≈≈#####.# #.###.#...####.≈≈#...... j   gnoll (polearm) . #.#........≈###.#### ###).......≈#...#≈≈≈ ...........≈##.)#≈≈≈ ei_The gnoll is lightly wounded.  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineeie\Aim: a gnoll, wielding a +0 spear (lightly wounded, 72% to hit)ei....##......##.... TheLastArgument the Conjurer ....# ..#......##.... Demonspawn ....# ...#####.###.... Health: 39/39 ======================== ....# ....#.....'.... Magic: 7/8=====================--- ....# ....##########..####.... AC: 4Str: 12......[#....<...# ###..# EV: 10Int: 21..........#####)###..÷.. SH: 0Dex: 12...........###))#...≈#.# XL:  5 Next:  7% Place: Dungeon:3*******@....##....≈≈≈#.# Noise: ---------  Time: 3019.1 (0.0)#................≈≈≈≈#.# a) +0 hand axeei[11;10H#.........†...>.≈≈≈≈≈#.# Throw: 7 boomerangs................≈≈≈≈≈#.#..........####.≈≈#####.##.###.#...####.≈≈#...... j   gnoll (polearm). #.#........≈###.#######).......≈#...#≈≈≈...........≈##.)#≈≈≈ _The gnoll is lightly wounded.  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (lightly wounded, 72% to hit)eiUnh.....j.  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (lightly wounded, 72% to hit)  The zap misses the gnoll.eiod5---=20.1 (1eiweiazC _The gnoll hits you from afar with a +0 spear.ei aJ..##.. . ....... #####.###. #.....' ....###########..####....[#....<...# ###..######)###..÷....@...###))#........j.:....##...........#†...>......≈≈≈≈≈..........####.≈≈#####.##.######.≈≈#........ #.#........≈###.#######)...ei eiC eiT e28-------1ei Y _The gnoll hits you from afar with a +0 spear!eij....J .J..##.. .. ........ #####.###. #.....' ....###########..####....ei [#....<...# ###..######)###..÷........###))#........j.:....##...........#†...>......≈≈≈≈≈..........####.≈≈#####.##.######.≈≈#........ #.#.##.####eiei&2ei!i _The gnoll closely misses you.eiJ #. J..## #.# #......##.# .. #......##.# ... #####.###.# .... ei""#.....'.# ....##########..####.......[#....<...# ###..#..#####)###..÷..###))#...≈#.#≈.....j.:....##....≈≈≈#.#≈#....≈≈≈≈#.#≈#.eia†...>.≈≈≈≈≈#.#≈.≈≈≈≈≈#.#≈.####.≈≈#####.#ei#.###.#...####.≈≈#... #.#.≈###.#ei:j.ei\ei_9-----3ei eiaei 3##.# #### ....J J..##..  ........ #####.###... #.....' ...# ....##########..####.........[#@...<...# ###..#eiM i....#####)###..÷...j....###))#....:....##...........#†...>.......≈≈≈≈≈#.#≈..........####.≈≈#####.##ei 9#.######.≈≈#.......eib ) 4, ally target)4   ice devil (summoned)The gnoll hits you from afar with a +0 spear.ei4 g23---=4ei ei% 1 _A demonic guardian appears!ei2v....J.... J..## ...# ##...ei####.#... #.....'...##########..#### ......[#....<...# ###..#ei0.......@.#####)###..÷..j...4###))#...≈#.#≈.:....##....≈≈#..........≈†...>.≈.......####.≈≈#####.###.###.#...####.≈≈#......... eid8.....≈###.#####eiZ44.ei+ei&5ei eiR _The gnoll barely misses you.eim.J # .J..## #.# #......##.# ..eiHna #......##.# ... #####.###.# .... #.....'.# ....##########..####ein ......[#....<...# ###..# .#####)###..÷ ......j..4.###))#...≈#.# ein.:....##....≈≈≈#.# #....≈≈≈≈#.#ein #.†...>.≈≈≈≈≈#.# ei.o..≈≈≈≈≈#.# .####.≈≈#####. #.###.#...####.≈≈#eiWor .. #.#.≈###.eiq44.ei8eif&6eiei"R _The gnoll barely misses you.ei' 3.J # ..J..## #.# . #......##.# ... #......##.# .... #####.###.#.. #.....'.#.##########..####ei0 p.[#....<...# ###...#####)###..÷.j.4..###))#...≈#..:....##....≈≈≈#.#.≈≈≈≈#. #.†...>.≈≈≈≈≈#..≈≈≈≈≈#..####.≈≈#####.#.###.#...####.≈≈# .. #.#.≈###.ei 44.ei eiY ?4---ei 7ei eiG R _The gnoll barely misses you.eiI~ )You hit the gnoll. You touch the gnoll!ei4   ice devil (summoned)eiNf8===158.3 (1.2eiei3I _You kill the gnoll!ei,Iei5nei6eio;ei;S5=ei=eijBeiB;===ei(EeiI,ei3KeiOt6==ei=QeiTeiUeiWeiS[,eig\ei7= § _You start resting.eiV28=eifeieigeiM9=eiei,eiei@,eieieiceiheix30=ei.,eiei,eiei,eieieiY1==ei0#2=eik2'3=ei^5ei5,ei;ei?eiAU4=eiAei-JXeijReiRei:SeieSD5=eiWy6==eiy,eic|ei~k7=eieiK,eiei,eiei,eiaeiveiK8=eieiǿeieieiBeieiVei _Your ice devil disappears in a puff of smoke!HP restored.eia{-...÷ei7083.3 (55.0)eid9==-ei,4.3 (56 _eieieip 3ei ei Bei ei ei+ ei= ei ei eiT ei 9=eig ei ei Bei! ,ei" ei=% ei& ,eir) eiT* ei+ ei(- ,ei/ ei1 ,ei2 ei4 ei= eiA ei!D ,ei1E eiG eiH eiJ ei M eiZM eiN eiQ ,eiS ei|V ,eiX eiZ ei[ ei a ei?c eic ei~e eih ,eis eit eix ,eiz ei} ,ei ei ,eir ei& eie ei ei9 Bei Bei ,ei eiN eiL ei2 ei ,ei eiX ,ei< ei ei ei Beiw ei ei Xeiy ei Bei ,ei ei ei1 ei ei| ei ei ei ,ei ei$ ,eio ei ,eik eiQ ei eiY Bei ei ,ei Beia ei ,ei( ei3 ei]5 ,eiM `eiR BeiT ,eiY Beil Xeim ,eifq eiu eiv eidx ei{ ,ei eiF Bei@ ,ei ei ,ei ei ,ei ei ,eiʵ `ei ei eiX ei ,eiJ ei ,eiq ei ,ei~ eia ,eik ei ,ei eiL ,eiZ ei3 ,ei eiL ,ei ei& Bei eit ei ei ,ei ei ,eiT ei! ,ei& ei) ,ei^P C _You start waiting.183.3 (994.3 (100.0) _Done waiting.ei J..##...# ...##....####.#.. #.....'.##########..#### .......[#....<...# ###eiM....#####)###..÷.###))#...≈#.:....##....≈≈##..........≈.. #.#....###).......≈#...#≈≈ eiKei15.0)eiؽeiN _You see here a +0 spear.ei6  ...# ...##..####.#. #.....'##########..#### .......[#....<...# ###....#####)###..÷)....###))#...≈#:....##....≈≈##..........≈ ÷...>.≈..# ###)...............≈##.)#≈≈ 6 _ei,w O# ... #......##.# .... #......##.# .... #####.###.# ..... #.....'.# .....##########..####..[#....<...# ###..#.#####)###..÷..)....###))#...≈#.#.....##....≈≈≈#.###.≈≈≈≈#.##.eiw ÷...>.≈≈≈≈≈#.#.≈≈≈≈≈#.#.####.≈≈#####.###.###.#...####.≈≈#.... #.#........≈###.#.# ###).......≈#...#≈.≈##.)#≈ei ei &7eiF ei  You pick up a parchment of Scorch and begin reading...8.3 (2ei eiV ? _You add the spell Scorch to your library.ei.# ... #......##.# .... #......##.# .... #####.###.# ..... #.....'.# .....##########..#### .[#....<...# ###.. .#####)###..÷ .)....###))#...≈#. .##....≈≈≈#. ##.≈≈≈≈#. #.÷...>.≈≈≈≈≈#. .≈≈≈≈≈#. .####.≈≈#####. ##.###.#...####.≈≈# ... #.#........≈###. .# ###).......≈#...# .≈##.)#ei#eir+9.3 (1ei>eiHei'y MJ..## .. ....... #####.### #.....' .....###########..####.[#....<...# ###.....#####)###..÷###))#.....##....#.......eiy #.........÷...>.≈≈≈≈≈#...# ###)....ei/ ei '90ei ei N _You see here a +0 spear.ei:M....JJ..## .... ......... #####.###. #.....' .....###########..####.[#....<...# ###.#####)###..÷)....###))#.....##....##................≈≈≈≈#... #.#....ei'CC1 _eiFeiGei'M#j##.# ##....JJ..## ..... ............ #####.###.. #.....' .....###########..####.#....<...# ###.....#####)###..÷)....###))#...ei.............##....≈≈≈#.##.###.#...#eiei&2eiYeinW _You see here a +0 pair of gloves.ei8j eiQm Wear or take off which item? Inventory Items Armour (go to first with [)  b - a +0 leather armour (worn)  e - a +0 helmet (worn)h - a +0 scale mail Floor Items ([,] to select) Armoura +0 pair of gloves[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip eieieic#j##.##.........## TheLastArgument the Conjurer ......J#........... Demonspawn ..J..###........... Health: 39/39 ======================== .....# ...#......##... Magic: 8/8======================== .....# ....#......##... AC: 4eiStr: 12 .....# ....#####.###... EV: 10Int: 21 .....# .....#.....'... SH: 0Dex: 12 .....# .....##########..####... XL:  5 Next: 15% Place: Dungeon:3eim.......@#....<...# ###.. Noise: ---------  Time: 3192.3 (0.0)...........#####)###..÷. a) +0 hand axe.......)....###))#...≈#. Throw: 7 boomerangs.............##....≈≈≈#.##................≈≈≈≈#.#.........÷...>.≈≈≈≈≈#. .................≈≈≈≈≈#. ...........####.≈≈#####. ei##.###.#...####.≈≈#.....  _Done waiting. _You see here a +0 spear.  You pick up a parchment of Scorch and begin reading... eiB_You add the spell Scorch to your library. _You see here a +0 spear. _You see here a +0 pair of gloves.eileiK _ei<eif  You start putting on your armour.ei+3.3 (1ei;eiei+4.3 (2ei[m5.3 (3ei`eia+6.3 (4eiheipeip+7.3 (5eiGwei_y 5 _You continue putting on your +0 pair of gloves. x5ei0zeieic _You finish putting on your +0 pair of gloves.ei .#j##.# #..J #.J..## . # =.....# .... #......##.# ..... #......##.# ..... #####.###.# ...... #.....'.# #.....##########..#####.#....<...# ####.#####)###..÷#.)....###))#...≈##.##....≈≈≈#ei #.≈≈≈≈# #.÷...>.≈≈≈≈≈# ..≈≈≈≈≈# .####.≈≈##### ##.###.#...####.≈≈#ei( ei[) 28.3 (1 _ei0 ei1 ei .#j##.# #..J....... #.J..##....... # .=.....# ....... #......##.# ....... #......##.# ....... #####.###.#.. #.....'.# #.....##########..#### #.#....<...# ### #ei .#####)###.. #.)....###))#...≈ #.##....≈≈≈ ###.≈≈≈≈ #ei: K.÷...>.≈≈≈≈≈ ..≈≈≈≈≈ .####.≈≈ ##.###.#...####.≈≈#ei eiC &9ei ei! eiI.#j##.# #.'...# #.J..##... # #.=.....##... #......## #.##..# #......##.##..# #####.### #.##ei.? #.....' #.# #.....##########..#### #.#....<...#  #.#####)### #.)....###))#... #.##.... ###. #ei.÷...>. .. .####.≈≈ ##.###.#...####.≈≈#eieieiA(200eieiW _Found a scroll of fear.eim M#+#j#j##.##....'# .....J#..ei q=. #...... ..# #####.####.......?# #.....' #.......###########..##ei #....<...# ##....#####)###ei #.......)....###))#..............#ei5 ei% ei% &1ei, ei- ei M.#.j#..##########† #+#j##j##.##....' .....J#..=. #...... ..#####.####......@?# #.....' #.......#############..##..#....<...# ###...........#####)###........ .............ei eiD &2ei ei^ eiՔ1.#.j#..#### #......†.# +#jj##.##.## #.#j##.##.# #.'.# #.J..##.# #. .=.....##.eiĕp #......##. .##.# #......##.##.# #####.###. .##.# #.....'. .####.....###..####.#........#....<...# ##...........#####)###.eiA#.......)....###))#...≈#.............##....≈###.........≈#.........÷...>.≈.≈eipei4&3eieiwei:+4.3 (2eieirT _f - a scroll of feareieiKInnate Abilities, Weirdness & Mutationsa - A demonic guardian rushes to your aid.eixb - Your touch may inflict minor irresistible damage on your foes.eiC eixO eiZ .#.j#..###########......†.# TheLastArgument the Conjurer +#jj##.##........## #......... Demonspawn ..#j##.##.........# #......... Health: 39/39 ======================== ........'.........# #......... Magic: 8/8======================== ....J..##.........# #......... AC: 5ei+[ Str: 12 .=.....##......... #......##. EV: 10Int: 21 .......##........# #......##. SH: 0Dex: 12 .......##........# #####.###. XL:  5 Next: 15% Place: Dungeon:3 ei\ B.......##.......@##.....'. Noise: ---------  Time: 3204.3 (0.0) .......####.....##########..####. a) +0 hand axe#........#....<...# ### Throw: 7 boomerangs#...........#####)###..#.......)....###))#...≈#.............##....≈≈≈ ###................≈≈≈≈ eif\ #.........÷...>.≈≈≈≈≈ .................≈≈≈≈≈  _You see here a +0 pair of gloves.  You start putting on your armour. _You continue putting on your +0 pair of gloves. x5 ei\ _You finish putting on your +0 pair of gloves. _Found a scroll of fear. _f - a scroll of feareiLd eid eik eil eiY eib Wear or take off which item? Armour (go to first with [)  b - a +0 leather armour (worn)  e - a +0 helmet (worn)  i - a +0 pair of gloves (worn)h - a +0 scale mail[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ei eiʖd.#.j#..###########......†.# TheLastArgument the Conjurer +#jj##.##........## #......... Demonspawn ..#j##.##.........# #......... Health: 39/39 ======================== ei8........'.........# #......... Magic: 8/8======================== ....J..##.........# #......... AC: 5Str: 12 .=.....##......... #......##. EV: 10Int: 21 ei֗.......##........# #......##. SH: 0Dex: 12 .......##........# #####.###. XL:  5 Next: 15% Place: Dungeon:3 .......##.......@##.....'. Noise: ---------  Time: 3204.3 (0.0) .......####.....##########..####. a) +0 hand axeei#........#....<...# ### Throw: 7 boomerangs#...........#####)###..#.......)....###))#...≈ei|#.............##....≈≈≈ ###................≈≈≈≈ #.........÷...>.≈≈≈≈≈ .................≈≈≈≈≈ei  _You see here a +0 pair of gloves.  You start putting on your armour. _You continue putting on your +0 pair of gloves. x5 _You finish putting on your +0 pair of gloves. _Found a scroll of fear. ei8?_f - a scroll of feareieinei`eiKd  You start removing your armour.ei&+5.3 (1eieiNei+6.3 (2eieiei+7.3 (3eiCeiA8.3 (4eieieii+9.3 (5eiei+ 4 _You continue removing your +0 pair of gloves. x5eiei ei-a _You finish removing your +0 pair of gloves.eihM.j.....#....... .#.j#..################†.# +#j#ei,#j##.##....'#...J#.. .=.......#####.###........# #.....' ei.......#############..####.#........#....<...# ###ei$,#...eieei310.3 (1 _eieieiF !M.#### ..j.....#.# #...... .#.j#..################†.# +#j##j##.##....' .eiF ...J#.. .=.#......#####.###........# #.....' .......####.....##########..####.###...eiWN eiN &1eiU eiV ei'#...####.#.# #.....#..j.....#.# #.....#. #.#.j#..#######......†. #+#jj##.##.## #.#j##.##.# #.'.# #.J..##.# # #.=.....##.# #......## #.##eiXK.# #......##.##.# #####.### #.##.# #.....' #.####.....###..#### #........#....<...#  #...........#####)### #.......)....###))#... #.............##....eiJ ###.eiei;&2eiqeieiP#...####.#.# #.....#.j.....#.# #.....# .#.#.j#..########......† .#+#jj##.##.## #.#j##.##.# #.'.# #.J..##.# # ##.=.....##eiCQ5.# #......  #.##.# #......  .##.# #####. ##.##.# #.....  #.####.....##eiQr#.. #........#....<...#  #...........#####)### #.......)....###))#eiQ #.......##.... ###.eiYeiZ&3eiK`eiaei n#...####.#.# #.....# #....j.....#.# #.....# #.#.#.j#..########...... ..#+#jj##.##.## #.#j##.##.# #.'.# #.J..##.# #ei =#.=.....##.# #...... # #.##.# #...... . .##.# #####.#.##.# # #ei .####.....###.. #........#....<...# #ei .....#####) #.)....###))#ei  #......##.... ###.eii ei0 ei &4ei ei eiI =#...####.#.# #.....# ##....j.....#.# #.....# ##.#.#.j#..########.#+#jj##.##.## #.#j##.##.# #...'.# #.J..##eiI .# # .###.=.....##.# # .# #.##.# # .. .##.# #####.#eiI b.##.# #eiI  #.####.....###.. #......eiJ Y..#....<...# #eiAJ .....#####) #.)....###))# #eibJ y.....## ###.eiR eiMS &5eigY eiZ ei5.####...####.#.# #.....# .##....j.....#.# #.....# .##.#.#.j#..########.#+#jj##.##.## #.#j##.##.# #..'.# #.J..##ei.# # #.###.=.....##.# # #.# #.##.# # #.. .##.# #####ei#.##.# # #ei`.####.....###.. #..#....<... #....#####) #.)....###)) #eiV.## ###ei ei&6eieit .####...####.#.# #.....# ..##....j.....#.# #.....# ..##.#.#.j#..########.#+#jj##.##.## #.#j##.##.# #..'ei< .# #.J..##.# # ##.###.=.....##.# #  #.# #.##.# #  #.. .##.#  #####.##.# # #eim .####.....### #..#....< #ei .##### #.)....### #ei L.## ###eiei6&7ei.&ei_'ei B.####...####.#.# #.....# †..##....j.....#.# #.....#.##.#.#.j#..##.#+#jj##.##.## #.#j##.##.# #.'.# #.J..##.# ##.###.=.....##.# # #.# #.##.# # #.. .##.#  #####.##.# # #.####.....# #.#....< #. #.......)....### #..## ###ei ei &8ei ei ei~U M+....#< ...####...#### †..##....j.....#.# #.....##.#.#.j#..#################+#j##j##.##....' ...........J ###.###.=.## #eiV .... .#######.......##........##......eiP\ ei\ &9ei` ei{b ei@M######........#######+....#< ...####...#### †..##....j.....#.# #.....##.#.#.j#..#################+#jj##.###'##.##......' ...........J ###.###.=.## #..#.. ........##........# ###ei9A.......eiei'20ei4eieeiWM.................######........#######+....#< ...####...#### †..##....j.....#.# #.....##.#.#.j#..#################+#jj##.###'##.##......' ..............# ###.###.=....##.# #.......##........# #........eiei&1eiɶeiei~.###.######.#.....#.+....#<####.#.# #.....#.####...####.#.# #.....# .†..##....j.....#.# #.....#.##.#.#.j#..###.#+#jj##.##.## #.#'##.##.# #..# #.##.# ##.###.=.....##.# # #.# #.......##.# # #.. ........##.#  #####.......##.#  #.......####..... #.#....< #.ei<2ei7eiQ _There is an open door here.ei{.###.######.#.....#.+....#<####.#.# #.....#.####...####.#.# #.....# ..†..##....j.....#.# #.....#.##.#.#.j#..#####.#+#jj##.##..## # #.#'##.##.# # #'.# # #.##.# ##.###.=.....##..# # #.# #.......##........# # #.. ........##........#  #####.......##........# #.......####.....#...... #........#.... #.eiBeie-3 _eiei&eiVX G#.....###.######........#..... >.....+....#<####.#.# #......####...####.#.# #......†..##....j.....#.# #......##.#.#.j#..######ei(Y .#+#jj##.##........## #.#'##.##.#  #.'.#  #.##.#  #####.###.=.....##...#  #.# #eiMY v.##........#einY j #.. .##........#eiY #####.##........# #eiY .####.....#......# #ei*Z R.# #.ei}a eib ei%b 4ei h eii ei(#.....### #......######........# #>.....+....#<####.#.# # #......####...####.#.# # #...†..##....j.....#.# # #......##.#.#.j#..###### #.#+#.j##.##........###.#'##.##.# #.'.# #.##.# #####.###.=.....##.........# #.# #.##........# #...##.# #####.##.# #.####..... ##......# #.# #.ei0<5ei7ei; .########### #>.....+....#<####.#.# ......####...####.#†..##............##.#.#.j#..###############...#'#..##.##........## ##...#'##.##.........  ......'##....####.###.=#.... #.# #.......# #......##.......)... eiAeiB&6eiGei\Iei5 #......######.#  #>.....+....#<####.#.# #  #......####...####.#.# #  #...†..##..........#.# #  #......##.#.#..#..#####  #.#'#..##.##........##  ###.#'##.##.# #.'.# #.##.# #####.###.=.....##.# #.# #.##.# #.eiN.##.# #####.##.# #.####..... ##......# #.# #......# # #.)ei.eiei7eiIeiIei" D #......######.# #>.....+....#<####.#.# # #......####...####.#.# # #...†..##..........#.# # #......##.#.#..#.. #eib# .#'#..##.##........## ###.#'##.##.# #.'.# #.##.#ei#  #####.###.=.....##.# #.# #ei# ;.##.#ei $  #...##.#  #####.##.# #.####..... ##......# #eiB$ .# #......# # #ei_$ ).)ei&+ ei+ &8eiW1 ei3 ei[  >.....+....#<####.#.# ......####...##†..##............##.#.#..#..#############...#'#..##.##........## ##...#'##.##... ......'##..ei-\ ####.###.= #.# #..# ....##......##......... ei*d eid &9eij eiKl eioV  #>.....+....#<####.#.# # #......####...####.#.# # #...†..##..........#.# # #......##.#.#..#..eiV w #.#'#..##.##..## ###.#'##.##.#eiV H #.'eiV ;.# #eiV <.##.#eiW  #####.###.=@....##.#ei,W K #.# #eiyW .##.# #..##.#  #####eiW <.##.#eiW ' #eiW <.####.....eiW { ##......# #.eiW t #......# #ei#X  #......# #.) #eiw_ ei_ '30eie ei`g ei[ ......####...†..##............##.#.#..#..############...#'#..##.##........##...#'##.##..ei'\` ......'..##.####.###.= #.# #..# #....eiY\e################......ei\D eiceid&1eioieijei, #......####...####.#.# # #...†..##..........#.# # #......##.#.#..#.. #.#'#..##.##. ###.#'##.##. #.....'. #.......##. #####.###.=.....##. #.# #eil.##.# #.##.# #####.##.# #.####.....eia ##......# # #......# # #......# #. eiv# # ###eiei&2ei&eic(eiM>.....+....#<...####...####†..##..........#.# ##.#.#..#..##########..#'#..##.######....#'##.##....ei A.'..........#####.##.#.# ##....#####.......##........#########ei<3eieieim+4.3 (2eiei, _j - a ring of wizardryei" eiΚ Put on or remove which piece of jewellery? Jewellery (go to first with "=)  f - a +6 ring of intelligence (worn)d - an amulet of wildshape  j - a ring of wizardry[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ei4eiei #>.....+....#<####.#.## TheLastArgument the Conjurerei#......####...####.#.## Demonspawnei+V#...†..##..........#.## Health: 39/39 ========================ei)#......##.#.#..#..########### Magic: 8/8========================#.........#'#..##.##........# AC: 4eiStr: 12###..........#'##.##......... EV: 10ei-Int: 21ei#................'......... SH: 0Dex: 12ei*#...............##......... XL:  5 Next: 15% Place: Dungeon:3eiJ#####.###.@.....##......... Noise: ---------  Time: 3234.3 (0.0)eig#.# #.......##........# a) +0 hand axeei#...........##........# Throw: 7 boomerangs#####.......##........#ei#.......####.....####......# #.......ei #......# #.......ei #......# #.......eia ######## #.......ei-  eiF_f - a scroll of fearei2You start removing your armour. _You continue removing your +0 pair of gloves. x5 eiLk_You finish removing your +0 pair of gloves. _There is an open door here. _j - a ring of wizardryeiei+8 (0.5eiPei:3 _j - a ring of wizardry (worn)ei> Spells (Memorise)TypeFailure Level  a - Kiss of DeathConjuration/Necromancy 3% 1b - Momentum StrikeConjuration/Translocation 4%2  c - Soul SplinterNecromancy8%1  d - HailstormConjuration/Ice10% 3  e - ScorchFire11%2  f - Ozocubu's ArmourIce21% 3  g - Rending BladeConjuration/Forgecraft 21% 4  h - InfestationNecromancy100% 8 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exiteieiei #>.....+....#<####.#.## TheLastArgument the Conjurer#......####...####.#.## Demonspawn#...†..##..........#.## Health: 39/39 ========================#......##.#.#..#..########### Magic: 8/8========================#.........#'#..##.##........# AC: 4Str: 12###..........#'##.##......... EV: 10Int: 21#................'......... SH: 0Dex: 12#...............##......... XL:  5 Next: 15% Place: Dungeon:3eiS#####.###.@.....##......... Noise: ---------  Time: 3234.8 (0.0)#.# #.......##........# a) +0 hand axe#...........##........# Throw: 7 boomerangs#####.......##........##.......####.....####......# #....... #......# #....... #......# #....... ######## #....... You start removing your armour. _You continue removing your +0 pair of gloves. x5 _You finish removing your +0 pair of gloves. _There is an open door here. _j - a ring of wizardry _j - a ring of wizardry (worn)eiGeiMemorise Scorch, consuming 2 spell levels and leaving 3? Y - Yes  N - Noeiei| #>.....+....#<####.#.## TheLastArgument the Conjurer#......####...####.#.## Demonspawn#...†..##..........#.#ei# Health: 39/39 ========================#......##.#.#..#..########### Magic: 8/8========================#.........#'#..##.##........# AC: 4Str: 12###..........#'##.##......... EV: 10eiIInt: 21#................'......... SH: 0Dex: 12#...............##......... XL:  5 Next: 15% Place: Dungeon:3ei#####.###.@.....##......... Noise: ---------  Time: 3234.8 (0.0)#.# #.......##........# a) +0 hand axe#...........##........# Throw: 7 boomerangs#####.......##........#ei`r#.......####.....####......# #....... #......# #....... #......# #....... ######## #....... You start removing your armour. _You continue removing your +0 pair of gloves. x5 _You finish removing your +0 pair of gloves. _There is an open door here. _j - a ring of wizardry _j - a ring of wizardry (worn)eiF+5.8 (1eigeieip+6.8 (2eieiiei+7.8 (3eiei$ ei_You start memorising the spell. You continue memorising. x2eiNeieic _You finish memorising. Spell assigned to 'c'.ei 3eim ei# ei% ein& $ _eis+ Xei+ ei[- ei/ ,ei0 ei 6 ......##.#.#..#..##########...#'#..##.##........##..........#'##.##......... #................'......... #................ #####.###.......## #.###.......###eiS6 9 #......# ###40 ##.....# ## #.ei6 ###########..... #..... .......ei6 E ei7 ei< ei> eieieiei}ei~ ei ei ei+ eiL ei2 ei eiA ,ei ei ei ei ei eih  #...†..##..........#.#  #......##.#.#..#..###### #.........#'#..##.## ###..........#'##.## #................' #...............#######.###.......##..... #.###.......##..... #.@.........##.....ei 4.8 (4####.......##..... #.......#### ##......# # #......# # #......# ######### # ### #ei eij ei# eiIgeigeihei=pei,qeiuXei&veiveiwxeiAyeiyei?zei{ei;},ei}ei4eiU  #>....'......   ##.....###............   #......######........#   #>.....'....#<####.#.#   #......####...####.#.#   #...÷..##..........#.#   #......##.#.#..#..####  #.........#'#..##.##  ###..@.......#'##.##9.8 (5  #................'  #...............##  #####.###.......##  #.###.......##  #.....##  #####.......##  #.......####  ##......# #eixei3yeiyeieiS,eiXeieieieiߋeieiUd  You see here an adder skeleton.eiei _eieiCei,ei%eibei{,eiLei # # ####.. #.##..  ####### #.....  #.....#########.##..  #>....'.............  ##.....###.........  #...@..######......55.8 (6 #>.....'....#<####.# #......####...####.# #...÷..##..........# #......##.#.#..#..### #.........#'#..##.## ###..........#'##.## #.........'. #.........##.eiiei'eieiK 3eixL eiZV eiW ei\ ei~a    #####    #..    #..    ####    #.##..   ####### #   #.....#########.##   #>...@'.......7.8 (2 ##.....###............   #......######........##   eia #>.....'....#<####.#.# #......####...####.#.# eib #...÷..##..........#.#  #......##.#.#..#..#####   ei5b {#.........#'#..##.##..   ###..ei[b '#'##.##..eiEc eig eii eib3ei\eiei]ei!l  There is an open door here.ei"ei# _ei=$eid%ei&ei&eiQ'ei(ei?)eim)ei)ei+ei+ei0,ei,ei2C #####ei 3 #..... #..... ei-3N####..... #.##.....eiR3z ####### #..... eiy3#.....#########.##..... ei3z#>....'...@.62.8 (5 ei3##.....###..... #......######........##### ei3#>.....'....#<####.#.#ei 4I #......####...#ei&4h #...÷..##..........#.# eiD4H #......##.#.#..#..##### eih4E#.........#'#..##.##..... ei4A###..........#'##.##.....ei;5ei<ei( ei|) ei) ein3 ei9 ei: ei; ei< ei< ei> ei> ei1? ei? eicA eiB ei8B ei5C eiI =##############...........# #.....# ####.....# #.##.....###########........  #.....#########.##.....  eiMJ #>....'................ ##.....###...7 #......######..######## #>.....'....#<####.#.# #.... #......####...####.#.# #.... eiJ #...÷..##..........#.# #.... #......##.#.#..#..############### #.........#'#..##.##........## ###...#'##.##.........##......'.........#ei9K eiS eicV eiv3eieieieieiQ#nei(#...........# #####...........# ##.##...........##### #######..........# .....#########.##....... >....'.............. .....###................ .....######........########.....# .....'....#<####@#.# #.....#9.8 (2 ei).....####...####.#.# #.....# ..÷..##..........#.# #.....# .....##.#.#..#..################# ........#'#..##.##........## #....#'##.##.........#  .......'..# #  #..ei)...##..# #  #####.#####..# # ei)ei.ei0ei{ ei ei ei ei ei neiN ei ei ei ei ei eiy ,ei eiv ei= ,eiK eiU ei,eieiG############# #######...........# #...... #...........# #...... ####...........# # #.####### .....###### ########.##.................................@................75.8 (6 ei##............................... #####........########......#<####.#.# #.....#...... ###...####.#.# #.......# #.....#......#.#..#..#################...... ..#'#..##.##........## #...... .....#'##.##.........# #......ei eieiBeijjeijeikeiueiueijyBei5zeiazeiH{ei)}ei~,eieiei6eiaeiGeieiei`eieieieieieiNjeieieiei####...........# #............. #.##...........#####............. #..........######. eih#.##...........####.## ...........ei7.......>.# ............................#.## ei......########.....#........#.# .#.# #.....#........#.# ###.#.# #..@..#........#.# 82.8 (7 ei2....#.# #.....#........#.# ..##########......†.#.# ##.##........## #..........#.##.........# #.........#### ....'...# #....... ...##.........# #.......ei.##.........# #......####........# #......##eieizeivei" ei ei ei eiNeigNeiNeiUeiMV,ei [,eid\ei\ei]ei}aeibeibeiceigei\i,ei"jeimeinei)oeioeiseitei3ueiuei.yeizeiXzei{eiheiei=eieiۄei$eiteiNei-eiLei~ei+eiٍeiǎeieieiei2eiiei7ei`ei_eieiDeiGeieiOeieieiUeieieiei,eiQeieikeiei4eieiTeieikeiêeiʫeieiĬeiein,eiei@  There is an open door here.eiCei _eiei5ei$ei[eieieiڼeieieieiFeieiei eieieiei....#<####.#.# #.....# ###...####.#.# #.....#..#.# #.....#..#..#################......#'#..##.##ei%)## #......#'##.##.........# #...........'.........# #...... eiF1..........##.........# #............##....@....# #......307.8 (25.0) eio###.......##........## #...... ..........##........# #####.#ei#.......##........# #....  #.......####.....##########.. ei ##......# #........#....<...# ei #......# #...........#####)##  #......# #.......)ei#))#  ######## #.......##eieizeiei3eiei"ei#ei&',ei(eip*ei*ei+ei-ei7/eid/ei0ei2ei4ei4ei6ei7ei9ei9ei:;ei#'##.##.........# #.. .........'.........# #.. .##.........# #........##.........# #......## eiR2#.......##........## #......##...##........# #####.### ###........# ' #####.....##########..####......# #....@...#....<...# ##12.8 (5.0)  #......# eiy...#####)###  ## )....###))#... ei ######## .....##....≈≈ eiF...........≈≈≈ ei...÷...>.≈≈≈≈ ..eiH........≈≈≈≈ ..ei:G..####.≈≈### eiZ?##.###.#...####.≈≈#ei>ei ei ei13eiR3ei=ei}?eidD,eiDei2G,ei&IeiKeiMeiNei1Pei SeifUeiUeiWeiMZei\ei\eingeikeiBoeioeiqei~y.##........# #.....'####.....##########..##### #........#....<...# ###..# ....# #...........#####)###..÷.. ....# #.......)....###))#...≈#. ##### #.............##....≈≈≈#. #........≈≈≈≈#.# #.........÷...>.≈≈≈≈≈#. .........≈≈≈≈≈#.8.8 (6 .....ei####.≈≈#####.# ###.###.#...####.≈≈#... ... #.#........≈###.####.# ###).......≈#...#...≈##.)# ###..####...#.#.# #..# #....####≈≈≈ #. ###..#≈≈≈≈≈≈eieiei~einU eiV ei] ei^ fi fi9 fi+ fi fi* fi fii fi[ fiz fi fik fi fi fiQ fi! fi# fic% fi% fi' fiu  #.)....###))#...≈#.# ##### #.............##....≈≈≈#.# ###................≈≈≈≈# #.........÷...>.≈≈≈≈≈#.# .................≈≈≈≈ ............####.≈≈#####.###.#...####.≈≈#......... #.#........≈###.#### ###≈#...#≈≈≈22.8 (4 .....≈##.)#≈≈≈ #.#.###..####...#.#.#≈≈≈ #..# #....####≈≈≈ #..# ###..#≈≈≈ ...# ##..≈≈≈ ....# ##...≈### ###..... ######fiw  _You see here a +2 dagger of electrocution.fififişfifi92fi2fi8fi:fi# #.)....###))#...≈#.#≈ #......##....≈≈≈#.#≈###..........≈≈≈≈#.#≈#.........÷...>.≈≈≈≈≈#.#≈.................≈≈≈≈≈#.#≈.....####.≈≈#####.####.###.#...####.≈≈#.... #.#..≈###.#.# ###)≈#...#≈≈≈#.fi ≈##.)#≈≈≈##.#.###..####...#.#.#≈#..# #....####≈#..# ###..#≈...# ##..≈....# ##...≈##### ###.#fitfi23.8 (1 _fifiԬfir.# #.)....###))#...≈#.## #......##....≈≈≈#.# ###..........≈≈≈≈#.# #.........÷...>.≈≈≈≈≈#.# .................≈≈≈≈≈#.# .....####.≈≈#####. ###.###.#...####.≈≈# ... #.#.≈###.fis .# ###.≈#...#≈≈≈ .≈##.)#≈≈≈ #.#.###..####...#.#.# #..# #....#### #..# ###..# ...# ##.. ....# ##... ##### ### fi&{fi{&4fi߁fi" _You see here a +2 dagger of electrocution.fifi&5fi fiV _k - a +2 dagger of electrocutionfiF fi.≈≈≈≈≈ #.................≈≈≈≈≈ ............####.≈≈### ###.###.#...####.≈≈#...fimc  .....#.#........≈###.# ##.#.#.###........≈#... .......@..........≈##.)#8.8 (3##.#.#.###..####...#.#.# #. #..# #....###### #..# ###..fiMd f ...# ##.. ....# ##... ##### ###.. ### fi/e fik fim fifipfiʩfifififiwfi`fifiXfifi{fifififi9fiZfi׿fifififi\fifi-fififi ###.###.#...####.≈≈#............#.#........≈###.#######.#.#.###........≈#...#≈≈≈#fi'..................≈##.)#≈≈≈###.#.#.###..####...#.#.#≈≈≈≈.. #..# #....####≈≈≈≈fiH..###.#..# ###..#≈≈≈≈≈≈≈........# ##..≈≈≈≈≈≈≈fikp# ##...≈≈≈≈≈35.8 (7fiv####### ###...... ### fiAfiTfikfirwfiwfixfîfifiMfi`nfififi_fifiΎfi,fifififi3fiʓfiV ###.###.#...####.≈≈# .....#.#........≈###. ##.#.#.###........≈#... ..................≈##.) ##.#.#.###..####...#.#. #.#...#..# #....####.###.###.#..# ###..#......# ##.......# ##...40.8 (5##### ###fifiCfiTfi½fifivfifi~fifi,fififififiqfifi,fiSfififis,fiN ###.###.#...#### .....#.#...... ##.#.#.###.... ..... # ###.#.#.###..#####.#.. #.#...#..# #.fi #..#.###.###.#..# ## #......#  #......# 6.8 (6 ###### fi fi[fiafifi> fi fi fi fi fi nfi fi  #.............#.. ............###.# ###...###.# .....#.# #.###.#.#.###.... #................fiK  #.###.#.#.###..# ##.#...#.#...#..# #.@#.###.###.#..#8.8 (2 #...............#fiz #...............##################fi fi fiM fifi fiRfi fi fi fi Xfi nfi fi fi fiY fi fi! fi=# ,fi~# fi# fiM$ fi~% fi/& fi& fi& fi, ##......###......# ##......# #.......)....######## #........ ###...... ###..÷####............. #...............##fi-  #@# .##54.8 (6 #.# .....#.#..... #.###.#.#.###..... #.................fi7- #.###.#.#.###..#####.#...#.#...#..##..#.###.###.#..#fiZ- h#...............##...............#fi'. fi3 fi 5  fit fiu3 fi~ fiD#.......####.....############......# #........#....<..#......# #...........#####......# #.......)....###)######## #.......#####.... ###.÷...>#####..#...@...........####.8.8 (4#.#.###.###.#...#####.#.#.....#.#...#.###.#.#.####....................#.###.#.#.###..####.. ##.#...#.#...#..# #.. #..#.###.###.#..# ### #...# #  fi) fi  fik3 fi. fi0B fi X fi$ #......# #...........#### #......# #)....### ######## #............. ###............. ###.........÷..#####...... fi #...............#### #.#.###.###.#...#### #.#@#.....#.#......60.8 (2 #.###.#.#.###...... #........... #.###.#.#.###..#####.#...#.#...#..# # fi2.#.###.###.#..# ## #...............# #...............# fiV= ################# fi> fib fi& fi4 fi fi  fi  fi  fi  fi-  fiw  fi n fiI  fi  fij , fi  fi  fiV , fi  fi  fi  fiO  fiS  fi  fiC  fi  fi  fi  fi , fi-  fi> 8#......# #..#####)#......# #.......)....###))## #.............##.. fi <###......###.........÷...>#####.......#.........####.≈ fi #.#.###.###.#...####.≈#.#.#@....#.#..≈7.8 (7#.###.#.#.###..≈#.........≈#.###.#.#.###..####..##.#...#.#...#..# #..#..#.###.###.#..# ###.#.. fi ...# ###..# #  fi  fi  fiL3 fi fiA fi9 fi&n fi fi<C######..##.. ###............... ###.........÷...>#####........#...............####.≈.#.###.###.#...####.≈#.#.....#.#.......#.###.#.#.###....... fi#....@.......9.8 (2#.####..####...##.#...#.#...#..# #....###.###.#..... fi+### fiH fi fi fi ~ fiW3 fi* fi fim fi# ###÷...>#####.......#...............####.≈.#.###.###.#...####.≈ fib#.#.....#.#.......##.#.#.###..................#.###.#.#.###..####...##.#..@#.#...#..# #...71 fi#..#.###.###.#..# ###...............# ###... fi6#### fi fi fi, fis! fi" fiq& fi' fi4 fiG fi| fi fis fi fic fi fi0 fiP##..... #..#### #.#.###.###.#...#### #.#.#.....#.#....... #.###.#.#.###. #........... #.###.#.#.###..####. fiN ##.#...#.#...#..# # #..#@###.###.#..# ##3 #...............#  #...............#  #################  fi fi  fi  fiK  fiAL  fiWQ  fiR fi'fi'fiC(fi0fis1fiv5fi:  ###÷...>.#####.................#...............####.≈fi0;#.#.###.###.#...####.≈#.#.#.....#.#≈#.###.#.#.###........≈#....................≈fi;#.###@#..####...5##.#...#.#...#..# #...#..#.###.###.#..# ###.#...............#fi; ###...............# ##################fi<fi<fiAfiMKfi1m fim fi4n fix fiLy fiy fi} Bfi} fi|~ fiU fim fí fi fi fi! fiT fi fiQ fi fi fi fi ######## #.......##....≈≈≈###.......≈≈≈≈###...fiI ÷...>.≈≈≈≈≈#####...≈≈≈≈#...............####.≈≈####fil #.#.###.###.#...####.≈≈#...#.#.#.....#.#........≈###.#fi #.###.#.#.###≈#...#fi #.........@..........≈##.)#80.8 (5fiڐ #.###.#.#.###..####...#.#.#fi ##.#...#.#...#..# #....#####..#.###.###.#..# ###..#≈≈≈#........fi0 # ##..≈≈≈#...............# ##...≈#################fiY .###..###fiH fiC fi$ fi0 fi1 Innate Abilities, Weirdness & Mutationsa - A demonic guardian rushes to your aid.fi04 xb - Your touch may inflict minor irresistible damage on your foes.fiu Demonic touch (level 1/3) Your hands glow with unholy energy, allowing you to inflict irresistible damage when launching melee attacks as long as your off-hand is free. Your touch attacks deal damage which ignores armour, and each level of this mutation increases the damage dealt. The third level of this mutation prevents you from fi v wearing gloves, and also causes your touch attacks to reduce your foes' willpower. Trigger chance: 40% Base damage: 10Category: [Anatomy, Hands]fi*(Innate Abilities, Weirdness & Mutationsa - A demonic guardian rushes to your aid.  b - Your touch may inflict minor irresistible damage on your foes.fifiT6Demonic guardian (level 2/3) When you are harmed, there is a chance that a demonic guardian will rush to aid you. The greater the damage done and the closer you are to death, the greater the odds. Each level of this mutation increases the strength of your guardians."fiX 0 Innate Abilities, Weirdness & Mutations  a - A demonic guardian rushes to your aid.  b - Your touch may inflict minor irresistible damage on your foes.#fi\#fi ######## #.............##....≈≈≈ TheLastArgument the Conjurer###................≈≈≈≈ Demonspawn###.........÷...>.≈≈≈≈≈ Health: 39/39 ========================#####.................≈≈≈≈≈ Magic: 8/8========================#...............####.≈≈#### AC: 4Str: 12#.#.###.###.#...####.≈≈#... EV: 10Int: 21#.#.#.....#.#........≈###.# SH: 0Dex: 12#.###.#.#.###........≈#...# XL:  5 Next: 15% Place: Dungeon:3#.........@..........≈##.)# Noise: ---------  Time: 3#fim 380.8 (0.0)#.###.#.#.###..####...#.#.# a) +0 hand axe##.#...#.#...#..# #....#### Throw: 7 boomerangs#..#.###.###.#..# ###..#≈≈≈#...............# ##..≈≈≈#...............# ##...≈####################..### _You see here an adder skeleton. _There is an open door here. _There is an open door here. _You see here a +2 dagger of electrocution. _You see here a +2 dagger of electrocution. _k - a +2 dagger of electrocution#fi#fin#fi3#fi$fi)$fij)$fi)$fi/4,$fi4$fi8n$fi>I #..##....≈≈≈#.$fi> ###................≈≈≈≈#.###.........÷...>.≈≈≈≈≈#.#####.................≈≈≈≈≈#.$fi?#...............####.≈≈#####.#.#.###.###.#...####.≈≈#..$fiD?#.#.#.....#.#........≈###.###.###.#.#.###..≈#...#≈≈$fif?}#.........≈##.)#≈≈2.8 (2$fi?;#.###.#.#.###..####...#.#.#≈≈##.#...#.#...#..# #....####≈≈$fi?#..#.###.###.#..# ###..#≈≈#....# ##..≈≈#..$fi?d..# ##...≈≈##$fi@`### ###..##$fi@$fiE$fiG%fiJI%fi@U%fiV%fi`[B%fip_B%fic #..##....≈≈≈#.#≈###................≈≈≈≈#.#≈###.........÷...>.≈≈≈≈≈#.#≈%fid]#####.................≈≈≈≈≈#.#≈#......####.≈≈#####.###.#.###.###.#...####.≈≈#..#.#.#.....#.#..≈###.##%fiRd#.###.#.#.###..≈#...#≈≈≈##..≈##.)#≈≈≈#4%fi{d#.###.#.#.###..####...#.#.#≈≈%fid##.#...#.#...#..# #....####≈≈#..#.###.###.#..# ###..#≈≈#.....# ##..≈≈#......# ##...≈≈##%fidb##### ###..##%fie%fim%fiM %fiN %ficO %fiY %fi% %fi %fik %fi %fi %fi %fi %fi %fiܽ %fiR %fi a.....####.....##########..####... .....# #........#....<...# ###.. .....# #...........#####)###..÷. .....# #.......)....###))#...≈#. ###### #.............##....≈≈≈#. ###................≈≈≈≈# ###.........÷...>.≈≈≈≈≈#. #####.........≈≈≈≈≈#. #%fig ..@...####.≈≈#####.8.8 (4%fi ! #.#.##%fi P#...####.≈≈#.....%fi @ #.#.#.....#.#........≈###.### .#.###........≈#...# #...........≈##.)# #.###.#.#.###..####...#.#.#  ##.#...#.#...#..# #....####≈≈ #..#.###.###.#..# ###..#≈≈≈≈≈ #...............# ##..≈≈≈≈≈ %fi %fi %fi &fiX&fiY&fitc&fi I&fix &fi? &fiA ,&fi( &fiP ,&fi &fi &fi ,&fi &fi &fi ,&fiE &fi &fi &fi &fi &fi- &fi@ &fi &fi &fi  #.......####.....#######  ##......# #........#....<...#  #......# #...........#####)#  #......# #.......)....###))#  ######## #.............##.. ###..... ###.........÷...>.≈ #####......≈ #.........####.≈≈94.8 (6 #.#.###.###.#...####.≈≈ #.#.#.....#.#........≈ #.###.#.#.###........≈# #.............≈# #.###.#.#.###..####...# ##...#..# #.... #..#.###.&fi [40m###.#..# ###.. #......# ##.&fi - 'fi'fi 'fiv 'fiv'fi$n'fi)'fiJ+'fiy,'fiN.,'fi0'fiLY......'.........# #.... 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'fiNJ###.........÷...>. #####................. #...............####.≈ #.#.###.###.#...####.≈ #.#.#.....#.#........≈'fi[P'fiW'fiX'fi 3'fi 'fiu 'fiZ0 ##........## #......####........# #####.### ......##........# #.....' ......####.....##########..#### ......# #........#....<...# ###. ......# #.....#####)###..÷ ......# #.......)....###))#...≈# ####### #......##....≈≈≈# ###.....≈≈≈≈#6 ###.........÷...>.≈≈≈≈≈##........≈≈≈≈≈##...............####.≈≈######.#.#'fi< ~##.###.#...####.≈≈#...#.#.#.....#.#........≈###.###.###.#.#.###.≈#...##....................≈##.)##.###.#.#.###..####...#.#.#(fi}4(fi(fi(fib 3(fi,c (fiTl (fin ,(fis ,(fidu ,(ficv (fix (fiz (fiz (fi~ (fi (fi (fin (fiׄ (fiH (fi (fiD (fi (fiz (fik (fi (fi (fi: (fid (fi (fiA (fi z#........# #.....'........# ###.....##########..####........#  #........#....<...# ###..#...  #...........#####)###..÷......# (fi  #.......)....###))#...≈#.#≈...#  #.............##....≈≈≈#.#≈≈≈..  ###................≈≈≈≈#.#≈≈≈≈.  ###.........÷...>.≈≈≈≈≈#.#≈≈≈≈≈ ###..........(fiI ≈≈≈≈≈#.#≈≈≈≈≈13.8 (7 ..............####.≈≈#####.#####≈ (fii #.###.###.#...####.≈≈#.........#≈ #.#.....#.#........≈###.#####.##≈ (fi o###.#.#.###........≈#...#≈≈≈#.##≈ ...................≈##.)#≈≈≈ (fi ###.#.#.###..####...#.#.#≈≈≈≈##.# #...#.#...#..# #....####≈≈≈≈≈##. (fiΟ q#.###.###.#..# ###..#≈≈≈≈≈≈≈≈≈#.(fi (fiب (fi )fi73)fi)fiS)fiE,)fiC)fib)fi)fi3)fi~)fiX.# #####.###..##. .......# #.....'..)fi?##. #.....##########..####........## #..#....<...# ###..#. #..)fiY..#####)###..÷......## #.......)....###))#...≈#.#≈...# #.............##....≈≈≈#.#≈≈≈...# ###................≈≈≈≈#.#≈≈≈≈....÷...@.≈≈≈≈≈#.#≈≈≈≈≈.#5.8 (2 #....≈≈≈≈≈#.#≈≈≈≈≈.. ............####.≈≈#####.#####≈≈. ###.###.#...####.≈≈#.........#≈≈. #.....#.#........≈###.#####.##≈≈. #.#.#.###..≈#...#≈≈≈#.##≈≈. .................≈##.)#≈≈≈##.##≈.#.#.###..####...#.#.#≈≈≈≈##.#. ..#.#...#..# #....####≈≈≈≈≈##..)fi)fi )fi c _There is a stone staircase leading down here.,fi> 4,fi%D ,fiL ,firQ 26.8 (1 _,fi \ -fiX&4-fi ## # #.###. #...## #....#.#  #..@..#  #.#....#  ##...#  .###.# # ## -fiUa-8.3 (2.5-fif-fig# _You climb downwards.-fi\la _There is a stone staircase leading up here..fi4E `.## # .##.###. ..# #...## ...#.#<..# #.# ## .###.#.fiF .# ##....###.fiL .fiM 49.3 (1.0 _.fiQ .fi(T /fi/fi0/fi /fi /fiG /fi /fip /fi* /fi /fi' B/fi /fiW /fȉ /fi "#./fiԔ ## # ..##.###. ...# #...###.. /fi #....#.#  #..<..# /fi z#.#... ##...#/fi6 t #@###.#21.3 (2/fiT #.....#...####.... ....#/fis ##... ..$..##### #.$..#/fi R #...#/fi Q ###.#/fiΕ ##/fiu /fiu /fiܞ + _Found 22 gold pieces.0fiDI0fi0fi0fi 0fi,0fi0fiM0fi%0fi0fih0fi0fi0fi0fi 0fi0fiFN _You now have 118 gold pieces (gained 12).0fi 0fi_ 0fi 0fiR0fi0fi0fi^#....#.# #.# #..<..# ..# #.#....#... . ##...#.. .#0fiI#.###.# ..##.....#...## ..##....#....###...#.....# ####.#.@..# 7.3 (6 ####...#  ####.#  ## 0fi0fiz0fiw0fi)? _You now have 128 gold pieces (gained 10).1fi31fi,,1fiʩ1fiB1fi1fi1fi1fi41fi1fi1fi[1fi/1fi6X1fi,1fi1fii #.###. ...# #...###.. #. #....#.###.### #..<..# ..##.###.#....#... . #...###...#.. .# #....#.###.# ..#1fi #.....#...## .. ##...@#....#.#32.3 (5##...#.....#####.#....#1fig####...#####.###1fi.1fi1fi1fi] 1fi 1fi 1fi 2fis32fis2fiu2fiw2fi$}n2fi}2fi #. ## #. ..# #.###. ...# #...###.. #. #....#.###.#2fi' ## #..<..# . #.###.#....#... . #...###...#.. .# #..@.#.###.# ..#4.3 (2 #.....#...## ......#....#.###...#2fiq.....#####.#....#####...#####.#2fi ##2fi2fi2fic2filQ 2fiZR 2fiW 2fi}g 3fiI3firX3fihB3fiW,3fi3fiE3fim3fi  # ..  #. ... #..###.. #. ..#..#.###.# ...# ...#...###.. #.3fi  ...#....#.###.# ##...#..<..# ..# #@###.#....#... .7.3 (3 ##...###...#.. .#3fi ) #....#.###.# ..# #.....#...## ..3fiU  ##....#...#.###...#.....#####.#....#3fiy :####...#3fi $####.#3fi3fiU3fiq 3fiq 3fiu 3fix 4figI4fi4fiX4fiZ4fi4fik4fi # #.# ## # ..# #.###. ... #. 4fiw#...###.. #. ..# #....#.###.# ...# #.....#...###.. #. #..@.#....#.###.# 9.3 (24fi:##...#..<..# ..# #.###.#....#... . ##...###...#.. .##....#.###.# ..#4fiz#.....#...## ..##....#....#.###...#.....#####.#...4fi#.#4fi$4fi4fio4fiیI4fiv4fip4fiǏ4fi,4fi2,4fi4fi!$ 4fiP_Found a scroll labelled NURHASELOASS.4fi4fi4fi4fi .? #.. 4fiX..###.  ....#.#  ## #.. ..#  #.###.# ... #. #.@.###.. #. ..#42.3 (3 #....#.###.# ...#4fiʤM #.....#...###.. #. ##....#....#.###.# ##...#..<..# #.###.#....#... . ##...###...#.. .# #....#.###.# ..#.....#...## ..4fi4fi4fi5fi45fiU55fi65fi85fi:5fi>n5fi>5fiC.#. ###.###.. .?..#.# #....# ..###.5fibD ...#....#.# ##...#.. ..#  #@###.# ... #.4.3 (2#...###.. #. ..##....#.###.# ...#.#.....#...###..5fiD' #####....#....#.###. ##...#..<..# ..#5fiD  #.###.#....#... 5fiD ##...###...#.. #....#.###.# .5fiEE 5fiE5fiM5fi95fi5fiB5fi5fi"5fiB5fiJB5fiV. ## . .###. ### #...###.. .? #....#.# #.. #.....# ..###. #....#....#.# ##.@.#.. ..# 6#.###.# ... #. #.#...###.. #. ..# #.#....#.###.# ...##.#.....#...###.. #.####....#....#.###.# ##...#..<..# ..# #.###.#....#... .##...###...#.. .#5fi5fi6fi@_6fid6fi B6fiEX6fi6fio6fi;6fi6fiX6fi!6fi"6fi#6fi*|. ##### . ###.. #.###. ###...###.6fi*#...###.. .?....# #....#.###..(# #.....#..@###. 51.3 (5#....#....#.# ##...#.....# 6fin+#.###.#....# #.#.#...###...#. ..##.#....#.###.# 6fi+#.#.....#...###.. #.6fi+####....#....#.###.###...#..<..# ..#6fi,6fi26fi5- _Found 6 poisoned darts.6fiP6fiQ6fiuR6fi_ZB6fiX[6fi)`6fi}B6fiL . ### ### ## .. ..###.. #.###...###...###...#...###....@....#4.3 (3#....#.###..(###...#.....#...###.....#....#....#.###..##...#.....##.###.#....# #.#.#...###...#. ..##.#....#.###.# ...##.#.....#...###.. #. _e - a scroll labelled NURHASELOASS7fif. ### ##### .. ..###.. ..#.###...###...###...#..###.........# #....#.###..@###...#...###....#....#.###...###...#.....# #.#.###.#....# #.7fi)#.#...###...#. ..##.#....#.###.# ...##.#.....#...###.. #.####....#....#.###.#7fiE7fi̚+5.3 (17fiv7fiT _You see here 6 poisoned darts.7fii 7fi'j &67fio 7fir * _l - 6 poisoned darts8fi8fi8fi48fi68fi8filB8fiAB8fi8fig,8fi8fiM # . ### ###.. ## ... ..###.... .. #8fi###...###...# #........#9.3 (3 #....#.###...###... #.....#...###.......8fi #....#....#.###...# ##...#.....# #.8fi. #.###.#....# #. #.#...###...#. ..# #.#....#.###.# ...# #.#.....#...###.. #.8fi&8fiܩ8fiv8fi 8fi 8fi} 8fi} :fiL:fi$:fi#Read which item? Scrolls  b - a scroll of blinking :fi f - a scroll of fear  t - a scroll of teleportationi - a scroll of identify  r - a scroll of revelation  c - a scroll labelled WECODEU BECHA  e - a scroll labelled NURHASELOASS :fi[!] read|quaff[?] describe selected;fi~.;fiK2;fi;TheLastArgument the ConjurerDemonspawnHealth: 39/39 ========================Magic: 8/8========================AC: 4Str: 12# . ### ###..EV: 10Int: 21## ... ..###.... ..SH: 0Dex: 12#.###...###...###...#XL:  5 Next: 15% Place: Dungeon:4#...###..@......#Noise: ---------  Time: 3459.3 (0.0)#....#.###...###...a) +0 hand axe#.....#...###.......Throw: 7 boomerangs#....#....#.###...###...#.....# #.#.###.#....# #.#.#...###...#.i5<;49m ..##.#....#.###.# ...##.#.....#...###.. #. _You now have 128 gold pieces (gained 10). _Found a scroll labelled NURHASELOASS. _Found 6 poisoned darts. _e - a scroll labelled NURHASELOASS _You see here 6 poisoned darts. _l - 6 poisoned darts;firFh ###....#....#...###§§.###.#§§@§§....##.###§§.###.#....##.As you read the scroll labelled WECODEU BECHA, it dissolves into smoke.;fiG,60.3 (1;fiM;fi*N- _It was a scroll of fog.fi a>fi=. >fi1 >fi2 >fi 4 >fi>6 >fi37 >fi8 >fi#; >fi< >fi/= >fiP? >fi0@ >fi?A >fiC >fiVD >fi\E >fiG >fiH >fiI >fi#L >fiCM >figN >fiP >fiQ >fiR >fiWU >fiOV >fi`W >fiY >fiZ >fi[ >fi] >fi^ >fi_ >fib >fi c >fi-d >fif  >fiRg ;_You start waiting.>fig >fim u###....#....>fin u#...###...###.>fimo ]#..@......#>fio j#.###...###.>fi:p -#....>fip +##.>fi!w >fiw 99.3 (3>fix 8.0)>fiuy >fiy '500.3 (39>fiPz >fi >fi  >fiM >fi ;_You feel your willpower return.>fi ?fi?fii?fi?fi+?fi,?fi"?fi(?fi+B?fi/B?fie0?fi0?fi\1?fi2?fi'3?fi3?fi&5?fi5?fi5?fi8,?fi8?fi:?fi:?fi;?fi<?fi+=?fi=?fi%??fij??fi??fiA,?fi@B?fiC?fi6D?fiD?fiCF?fiF?fiG?fiH?fi I?fijI?fiK?fiWK?fiK?fiM?fiBM?fiM?fiO?fiYO?fiO?fiQ?fiQ?fiwR?fiMT?fiT?fiU?fiV?fi@W?fiW?fiOY?fiY?fiZ?fiO[?fi[?fi\?fi]?fi]?fiJ^?fit`,?fi a?fijc,?fic?fie,?fif?fih?fiWh?fih?fij?fij?fiek?fimW _You start waiting.?fiqhh   hound (wandering)?fir-32.3 (32?fiywB3.3 (33?fiy?fiz@ _You encounter a hound.?fizAfi  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Bfiz   TheLastArgument the Conjurer  Demonspawn  Health: 39/39 ========================  Magic: 7/8=====================---  AC: 4Str: 12 # . ### ###..  EV: 10Int: 21 ## ... ..###.... ..  SH: 0Dex: 12Bfih{  #.###...###...###...#  XL:  5 Next: 15% Place: Dungeon:4 #...###..@......#  Noise: ---------  Time: 3533.3 (0.0) #....#.###***###...  a) +0 hand axe #.....#...###***....  Throw: 7 boomerangs #....#....#.###h..#  ##...#.....# #.  BfiJ| H#.###.#....# #.  h   hound (wandering) #.#...###...#. ..#  #.#....#.###.# ...#  #.#.....#...###.. #. _You encounter a hound.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (wandering, hasn't noticed you, 56% to hit)Cfi hTheLastArgument the ConjurerDemonspawnHealth: 39/39 ========================Magic: 7/8=====================---AC: 4Str: 12# . ### ###..Cfi=EV: 10Int: 21## ... ..###.... ..SH: 0Dex: 12#.###...###...###...#XL:  5 Next: 15% Place: Dungeon:4#...###..@......#Noise: ---------  Time: 3533.3 (0.0)Cfi f#....#.###***###...a) +0 hand axe#.....#...###***....Throw: 7 boomerangs#....#....#.###*..###...#.....# #.#.###.#....# #.Cfi2sh   hound (wandering)CfiW#.#...###...#. ..##.#....#.###.# ...#Cfi|#.#.....#...###.. #. _You encounter a hound.CfiCasting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (wandering, hasn't noticed you, 56% to hit)CfiƠh.  Casting: Shock (safe; 2% risk of failure)Cfi`onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (wandering, hasn't noticed you, 56% to hit)  The zap misses the hound.Cfi2h.Cfim....hCfiZ4==4.3 (1CfiCfi Cfi_The hound barks!Dfis  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dfi|9  TheLastArgument the Conjurer  Demonspawn  Health: 39/39 ========================  Magic: 6/8==================------  AC: 4Str: 12 # . ### ###..  EV: 10Int: 21 ## ... ..###.... ..  SH: 0Dex: 12 #.###...###...###...#  XL:  5 Next: 15% Place: Dungeon:4 #...###..@*.....#  Noise: ==-------  Time: 3534.3 (0.0) #....#.###.**###...  a) +0 hand axefi:;10m #.....#...###*h.....  Throw: 7 boomerangs #....#....#.###...#  ##...#.....# #.  #.###.#....# #.  h   hound #.#...###...#. ..#  #.#....#.###.# ...#  #.#.....#...###.. #. _The hound barks!  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (56% to hit)Efi}STheLastArgument the ConjurerDemonspawnHealth: 39/39 ========================Magic: 6/8==================------AC: 4Str: 12EfiTT# . ### ###..EV: 10Int: 21## ... ..###.... ..SH: 0Dex: 12#.###...###...###...#XL:  5 Next: 15% Place: Dungeon:4#...###..@*.....#Noise: ==-------  Time: 3534.3 (0.0)#....#.###.**###...a) +0 hand axe#.....#...###**.....EfiT8Throw: 7 boomerangs#....#....#.###...###...#.....# #.#.###.#....# #.h   hound#.#...###...#. ..##.#....#.###.# ...##.#.....#...###.. #. EfiT_The hound barks!  Casting: Shock (safe; 2% risk of failure)  EfiU*Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (56% to hit)Efi4h.Efi-...Efi,3-5.3 (1EfiEfi  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (56% to hit) _The zap misses the hound.Ffi =  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ffip  TheLastArgument the Conjurer  Demonspawn  Health: 39/39 ========================  Magic: 5/8===============---------  AC: 4Str: 12 # . ### ###..  EV: 10Int: 21 ## ... ..###.... ..  SH: 0Dex: 12 Ffir#.###...###...###...#  XL:  5 Next: 15% Place: Dungeon:4 #...###..@*.....#  Noise: =--------  Time: 3535.3 (0.0) #....#.###.**###...  a) +0 hand axe #.....#...###h......  Throw: 7 boomerangs #....#....#.###...#  ##...#.....# #.  #.###.#....# #.  h   hound #.#...###...#. ..#  #.#....#.###.# ...#  #.#.....#...###.. #. _The zap misses the hound.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (56% to hit)Ffi DTheLastArgument the ConjurerDemonspawnHealth: 39/39 ========================Magic: 5/8===============---------AC: 4Str: 12# . ### ###..EV: 10Int: 21## ... ..###.... ..SH: 0Dex: 12#.###...###...###...#XL:  5 Next: 15% Place: Dungeon:4#...###..@*.....#Ffi1"Noise: =--------  Time: 3535.3 (0.0)#....#.###.**###...a) +0 hand axe#.....#...###**.....Throw: 7 boomerangs#....#....#.###...###...#.....# #.#.###.#....# #.h   hound#.#...###...#. ..##.#....#.###.# ...##.#.....#...###.. #. _The zap misses the hound.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (56% to hit)Ffi¢9h.FfiX8h.Ffi1...Ffi+6.3 (1FfiFfiֱCasting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineFfi!|Aim: a hound (56% to hit) _The zap misses the hound.Hfi   Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ifi * (combustible)Flames lash the hound.  The hound is moderately wounded.Ifit h.3------====7Ifig Ifi = _The hound's fire resistance burns away.Ofi  You hit the hound. Your touch misses the hound.The hound is heavily wounded.Ofi5---=---8.4 (1.1OfigOfiR _The hound bites you but does no damage. The hound bites you.Pfi0` You closely miss the hound.The hound is heavily wounded.The hound is no longer more vulnerable to fire.PfiaI---9.6 (1.2PfiNePfiAhS _The hound closely misses you.Qfi  Casting: Scorch (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Rfi3 * (combustible)Flames lash the hound.  The hound is severely wounded.Rfi hThe hound's fire resistance burns away. The hound barely misses you.Rfi 0------1------------====400Rfi * _The hound bites you.Sfir  Casting: Scorch (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.TfiX(4Tfi,Tfij1e _You don't have enough magic to cast this spell.Tfie oYou hit the hound.  The hound is almost dead.The hound closely misses you.Tfi :  Tfipo   orcYou encounter an orc. It is wielding a +0 dagger.=---1.8 (1.2 _The hound closely misses you.Ufis †You hit the hound.Ufi o   orc  You kill the hound! 29----2===---138---2.9 (1.1 _You hit the orc but do no damage. The orc hits you with a +0 dagger.  Your Conjurations skill increases to level 4!Your Forgecraft skill increases to level 2!Ufi _Your Air Magic skill increases to level 1!Wfi88 )Wfi8RYou barely miss the orc. You touch the orc.Wfi`?(WfiBO-94.1 (1.2WfidGWfi!JG _You kill the orc!Yfi8YfiYfieYfiNYfi30=YfiYfiYfi%===Yfi,Yfi0 Yfin Yfi Yfiw Yfi|YfiYfiYfiJYfiYfia1==YfiYfi,YfiYfiYfi#3Yfi2===Yfi Yfi"Yfi#Yfi#Yfi%Yfi=&U2=Yfi'Yfi)Yfi6*Yfiv+Yfi%-Yfiw-4===Yfi;.Yfin1Yfi1Yfi2Yfi4Yfi65#3Yfi^5(=Yfi6Yfi8,Yfi:Yfi>Yfi?Yfi@YfizCYfiC#4Yfi D`=4===Yfi1EYfi`GYfiGYfiHYfiJYfiJYfiKYfi&NYfitNYfi OYfi QYfibQi5====YfiCRYfiSYfiTYfiTYfiPWYfiWYficXYfi@ZYfiZYfi[Yfi\Yfi.]Yfi]]a6==Yfij^Yfi>a{5===YficYfivcYfi2dYfifYfi)gYfiBhYfiiYfiGjYfitjN7=YfikYfiwmYfioQ===YfiqYfi/rYfisYfit,Yfi.vYfiWxYfix#8Yfix(=YfiyYfi{Yfi{Yfi|Yfi{6===Yfi YfiSYfi8Yfio% YfiF_You start resting.HP restored.Yfi&-Yfi080.1 (36.0)YfiNR9==YfiЙ5-1.1 (37 Yfi _YfiYfiYfiWYfi)XYfiXYfi^===YfiaBYfiKbYfi;ee=YfigBYfi!iYfigiYfiiYfilc7===YfilYfin,YfipYfipYfiqYfiqYfi4sYfisYfiw}===YfiyBYfiYfiڍBYfi _You start resting.Magic restored.Yfi -96.1 (15Yfic8===7.1 (16 _YfiYfi[fi  Spells (Memorise)TypeFailure Level  a - Kiss of DeathConjuration/Necromancy 3% 1b - Momentum StrikeConjuration/Translocation 4%2  c - Soul SplinterNecromancy8%1  d - HailstormConjuration/Ice10% 3  e - Ozocubu's ArmourIce21% 3  f - Rending BladeConjuration/Forgecraft 21% 4  g - InfestationNecromancy100% 8 4 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitefiݚ efi%TheLastArgument the ConjurerDemonspawnHealth: 39/39 ========================Magic: 8/8========================AC: 4Str: 12# . ### ###..EV: 11Int: 21## ... ..###.... ..SH: 0Dex: 12#.###...###)..###...#XL:  5 Next: 39% Place: Dungeon:4efi#...###..@†.....#Noise: ---------  Time: 3597.1 (0.0)#....#.###...###...a) +0 hand axe#.....#...###.......Throw: 7 boomerangs#....#....#.###...###...#.....# #.efiQ#.###.#....# #.#.#...###...#. ..##.#....#.###.# ...##.#.....#...###.. #.You barely miss the orc. You touch the orc. _You kill the orc! efi"_You start resting. _HP restored. _You start resting. efi{&_Magic restored.efiefiAMemorise Rending Blade, consuming 4 spell levels and leaving 0? Y - Yes  N - NoffiOffi^TheLastArgument the ConjurerDemonspawnHealth: 39/39 ========================Magic: 8/8========================AC: 4Str: 12# . ### ###..ffiZEV: 11Int: 21## ... ..###.... ..SH: 0Dex: 12#.###...###)..###...#XL:  5 Next: 39% Place: Dungeon:4#...###..@†.....#Noise: ---------  Time: 3597.1 (0.0)#....#.###g..###...a) +0 hand axe#.....#...###.......Throw: 7 boomerangs#....#....#.###...###...#.....# #.#.###.#....# #.#.#...###...#. ..##.#....#.###.# ...##.#.....#...###.. #. ffiB_You kill the orc! _You start resting. _HP restored. _You start resting. _Magic restored.  This spell is quite dangerous to cast!ffidg   goblin (wandering)ffiX+8.1 (1ffiffi.ggYou start resting.Magic restored.  This spell is quite dangerous to cast!You encounter a goblin. It is wielding a +0 dagger.  You start memorising the spell. You continue memorising.The goblin hits you with a +0 dagger.ffi97ffi<b7--=9.1 (2ffi>ffiA7 _Your memorisation is interrupted.ffi # ##...### ###.. ## ........###....<.. #.###...###@..###...##...###...†.....# #....#.###g..###... #.....#...###.......#....#....#.###...###...#.....# ##.#....# #.#.#...###...#. ..##.#....#.###.# ...#g.<8=--600.1 (1ffi ffi _Found a stone staircase leading up. _You see here a +0 dagger.gfiX######.. ...###. ## ......# ##...###...###..  ## .......@###....<..gfi;ZK###...###)..###...# #...###...g.....#  ####...###..#...###....... #....#....#.###...# ##...#.....# #. #.###.#....# #. #.#...###...#. ..#gfi7\Rg†gfidgfif.=1gfijgfinc _The goblin attacks as it pursues you! The goblin hits you but does no damage.hfi%  ### ###.. ...###. ### ......##...###...###.. ##.###....<.. #.###...###g..###...# #...###...†.....# #....#.###...###... #.....#...##hfi&#....... #....#....#.###...#  ##...#.....# #.  #.###.#....# #.  #.#...###...#. ..#hfi*@g)hfi2hfim3&2hfi:hfi[>T _The goblin closely misses you.hfi ### ###.. ...###. #### ......#.###...###...###.. ##.g###....<.. #.###...###)..###...# #...###...†.....# #....#.###...##... #.....#...###....... #....#....#.###...#  ##...#.....# #.  #.###.#....# #.  #.#...###...#. ..#g.hfihfi&3hfihfiac _The goblin attacks as it pursues you! The goblin hits you but does no damage.hfi A ### ###..## ...###. ####. ......##.###...###...###.. ##.g.###....<..hfi݄  #.###...###)..###...# #...###...†.....# #....#.###...###... #.....#...###.##....#....#.###...#  ##...#.....# #.  #.###.#....# #.  #.#...###...#. ..#hfiڌ hfi y9==-4hfii hfi hfi͹ D ### ###.. ###...###. ####.. ......# #.###...###...###.. ##.g.###....<.. #.###...###)..###...# #...###...†.....# #....#.###...###... #.hfi3 ....#...###. ##....#....#.###...# ##...#.....# #.  #.###.#....# #.  #.#...###...#. ..#hfi3 g.hfi$ hfi @-5hfi hfi3 ifi  ### ###.. ###...###. ####.........# #.###...###...###.. ##...@..g..###....<.. #.###...###)..###...#ifio #...###...†.....# #....#.###...###... #.....#...###. ##....#....#.###...# ##...#.....# #. #.###.#....# #.  #.#...###...#. ..#ifig.ifi-ifi&6ifiifijfiD### ###.. ###...###. ####.........# #.###...###...###.. ##....@g...###....<.. #.###...###)..###...# #...###...†.....# #....#.###..#...##....#....#.###...# ##.#.# jfijfi.=7jfijfioT _The goblin closely misses you.jfi h )You hit the goblin.jfi (jfi} R=408.3 (1.2jfi jfiM J _You kill the goblin!kfi: ### ###.. ###...###. ####.........# #.###...###...###.. ##...@.)...###....<.. #.###...###)..###...# #...###...†.....# #....#.###...###... #.....#...###. ##....#....#.###...# ##...#.....# #. #.###.#....# #.  #.#...###...#. ..#-90kfi?kfiAkfiF ### ###.. ###...###. ####.........# #.###...###...###.. ##..@..)...###....<.. #.###...###)..###...# #...###...†.....# #....#.###..###... #..kfiS...#...###. ##....#....#.###...# ##...#.....# #. #.###.#....# #.  #.#...###...#. ..#kfikfikfi:-10kfi6kfikfi8^  #### ###..#. ###...###... ####.# #.###...###...###.. ##.@...)...###....< #.###...###)..###...##...###...†.....# #....#.###...###...kfi<_ 5 #.....#...### ##....#....#.###...  ##...#.....# #  #.###.#....# #.  #.#...###...#. ..# kfie kfi[f &1kfik kfim kfi # ### #.## ###.. #.#. ###...###. ... ####.# #.###...###...###.. ##@....)...###....< #.###...###)..### ##...###...†.....# #....#.###...### #.....#...### ##....#....#.### ##...#.....#  #.###.#....# # #.#...###...#. ..kfikfi&2kfikfilfi 9#### #.#####.. #.#.###...###. ... ####.........# #.###...###...###. ##.....)...###.. #@###...###)..###. ##...###...†.....# #....#.###...###. #.....#...###.. ##....#....#.###lfi  ##...#.....#  #.###.#....#...###...#. . #.#....#.###.#lfi lfi &3lfi lfi mfiQ&#####.#####.. #.#. ###...###.... ####.........# #.###...###...###..##.....)...###....<#.###...###)..#####@..###...†.....# ....#.###...###..#...###....mfi##....#....#.####.#.#### ##.#...###...#. ..#.#....#.###.# ...#.#...###..mfimfi&4mfimfi nfi #  ### #.## ###.. #.#. ###...###.... ####.........# #.###...###...###. ##.....)...###.. #@###...###)..###.#...###...†.....# ####...### #.....#...###...#....#.###. ##...# #.###.#....# #.#...###...#.  nfiR #.####.# .. nfi nfi&5nfianfiofi,ofitS##  ### .. #.###+# ###.. ....#.#...# #..........####.........#.7.3 (2##.....)...###....#.###...###)##...###...†.....##....#.###...###......##....##...####.#ofi ofi^ ofi ofiE ofi} ofi$ ,ofi ofi9  You encounter a gnoll. It is wielding a +0 flail.ofi ........ .j  #.  ### #.###+# ###.. #.#...# ###...##.......@...####..........##...#.###...###...####...##.....)...###..#...#.###...###)..##ofi ###[##...###...†...... ####...### j   gnoll (asleep).. #.....#...###.....#....#.### ##...#.....#ofi! b.j8.3 (1ofi Ejofi +9.3 (2ofi ofi % _Found a helmet.tfi'U  Casting: Scorch (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.wfigbQ.jwfij5#wfikh6------==20.3 (1wfirwfiBuD _You shape a spike launcher from a nearby wall.xfir  Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|fiH  TheLastArgument the Conjurer ... Demonspawn ... Health: 39/39 ======================== .. Magic: 5/8===============--------- .. AC: 4Str: 12 . #.### EV: 11Int: 21 ... #j###+# ###..  SH: 0Dex: 12 .....#*#...# ###...### XL:  5 Next: 40% Place: Dungeon:4 .......@...####......... Noise: ==-------  Time: 3620.3 (0.0) ..##...[|fi31m#.###...###...### a) +0 hand axe #...##.....)...###... Throw: 7 boomerangs #...#.###...###)..### ###[##...###...†..... .. #....#.###...### j   gnoll .. #.....#...###... .. ##....#....#.### ##...#.....# _You shape a spike launcher from a nearby wall.  Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (72% to hit)|fi} j.@|fi @#@}fiSj*#@Aim: a gnoll, wielding a +0 flail (72% to hit)}fi&TheLastArgument the Conjurer...Demonspawn...Health: 39/39 ========================..Magic: 5/8===============---------.*AC: 4Str: 12. #*### EV: 11Int: 21... #*###+####.. SH: 0Dex: 12.....#*#...# ###...### XL:  5 Next: 40% Place: Dungeon:4.......@...####......... Noise: ==-------  Time: 3620.3 (0.0)..##...#.###...###...### a) +0 hand axe#...##.....)...###... Throw: 7 boomerangs#...}fiC'q#.###...###)..######[##...###...†....... #....#.###...### j   gnoll.. #.....#...###...}fim)<.. ##....#....#.#####...#.....#Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (72% to hit)  The zap hits the gnoll.~fiiQ.j~fi{Y..-1.3 (1~fi~fi\  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 flail (72% to hit)  The zap hits the gnoll. _The gnoll is lightly wounded.fi ... ... .. .. . #. ### ... #.###+# ###.. .....#j#...# ###...###....####.#fi& ..##...#.###...###...###.#...##.....)...###.#...#.###...###)..###.###[##...###...†.....#.. #....#.###...###... #.....#...###... ##....#....#.###. fiT O.jfi fi $28fi ?-------=2fi8 fi ^ _The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail!fi{:s * You hit the gnoll.fiy  The gnoll is moderately wounded.The rocky spike skewers the gnoll.fifio  The gnoll is severely wounded.The rocky spike skewers the gnoll.fi9 j4(ally target)4   ice devil (summoned)The gnoll is almost dead.fiV16---------------fi&3.4 (1.1ficfiU _The gnoll hits you with a +0 flail! A demonic guardian appears!fi{ { )  You hit the gnoll.4.fi 4   ice devil (summoned)fiP N--------7-fi 4.6 (1.2fi fi I _You kill the gnoll!fiy! fi" 3fi% fin& fi* ,fi+ S7=fi, fiq. fi. fi/ fi2 fi|2 O6===fi3 fi7 W _You start resting.fi> j--#j   gnoll (distracted)fi(? 4   ice devil (summoned)fi? ,8.6 (4.0fiO )  You encounter a gnoll. It is wielding a +0 club.Your ice devil hits the gnoll! Your ice devil freezes the gnoll!fi[ 4   ice devil (summoned)fiN_ X=54=9.6 (5fie fim E _The gnoll dies!fi( fi) fiV* fi:, fi/ i8=fi/0 fi0 fi2 fi4 fi5 ;===fi6 fiD9 fi9 fi: fi= fi> K9=fi^? fiA fi9B fiC fiNF fiF fiG fi6J fiJ #7fiJ *===fi!L fijN fiN T20=fi^P fiR fiS fiT fiVW fiW fiX fia § _You start resting.fi7d fid ;===fi,f fiuh fih K1=fiQj fidl fil fim fi o fiQo fi p fiq fiq fis fiJv _Your ice devil disappears in a puff of smoke!Magic restored.fi| o2=)-fi 045.6 (16.0)fi" b8===-6.6 (17 fit _fiO fi} fiVY3=====fieBfiu4=fihyfiNzfi}fi~fififififikfifi5fiv=fififififiWfi fi̗fiϙfi͜fi۝fififiգfiP6fiȤ%==fi!fifi0fifi fififififiȶfi fifi¼fi#7fip=fififififififififitfiCfiZfi6fiHfi28fiD=fifi#fiTfififi0fi[fififififi&fifi9fi=fiBfifififi7fiHfiafigfivfifiM30fi=fififi; fi fi fiLfifi6fi1"fim#fi%fix*fi+fi,1fi -/==fi-fi/fi2fi7fiO9fi<fi>fi=AfiUDfiEfiNGfiJfiPLfiNN2=fisQfiYfi]Zfi:\fi\ffi7gfiifirfitfi5wfizfi{fi|3fi|(=fixfifilfififiefi̋fi.fifiÏfifiU4=fi1fifififiCfifiMfifi!fisfiYa5=fiݤfifiafifififi4fi~fia6==fi_fi,fiLfih,fifi&,fififiU7=fiQfi,fi?fiKfififidfififira8=fifi/,fififi/fiffiBfik _You start resting.HP restored.fifi'.710.6 (64fil~9==1.6 (65 _fifi fi ... . ####.. #.###+####.. ...#)#...# ###...###.fi..)...####.........#.##...#@###...###...###. #...##.....)...###...#...#.###...###)..#####.#.###.#....#fifi12.6 (1.0)fififi#JM. .  #.  ###. #.###+# ###.. fi|J#)#...# ###...###.......)@..####.........#..##...#.###...###...####...##.....)...###...#...#.###...###)..###.fiJ<##.fiRfiS&3fiZfiO ... ... .. .. . #. ### ... #.###+# ###.. .....#)#...# ###...### .@...####. ..##...#.###...###...### #...##.....)...### #...#.###...###)..### ###[##...###...†..... .. #....#.###...### .. #.....#...### .. ##....#....#.###  ##...#.....#4 _You see here a +0 flail.fi?fiCWield or unwield which item (- for none)?- - Unarmed fiCInventory Items Hand Weapons (go to first with ))  a - a +0 hand axe (weapon)  g - a +1 whip of holy wrath  k - a +2 dagger of electrocution Floor Items ([,] to select) Hand Weaponsa +0 flailfiCM[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip fi ^a - a +0 hand axe (weapon). A small axe. fi/ >Base accuracy: +3 Base damage: 7 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 3.2; use (s) to set 14.0 as a target for Axes.  At 100% training you would reach 14.0 in about 5.0 XLs. fiU At current training (11%) you reach 14.0 in about 17.5 XLs.Current attack delay: 1.1. Damage rating: 8 (Base 7 x 105% (Str) x 110% (Skill)). fiz This weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a one-handed weapon. fi uIt can be maximally enchanted to +9. Stash search prefixes: {inventory} {Axes} {one-handed} {melee weapon} fi VMenu/colouring prefixes: identified melee equipped weapon _________________ fiܯ “Lizzie Borden took an axe  And gave her mother forty whacks.fi˦;Wield or unwield which item (- for none)?- - Unarmed Inventory Items Hand Weapons (go to first with ))  a - a +0 hand axe (weapon)  g - a +1 whip of holy wrath  k - a +2 dagger of electrocution Floor Items ([,] to select) Hand Weapons a +0 flail  [?] describe selected [!] equip|wield|wear|put on [tab] equip|unequip fiǺ yA +0 flail. A mace with a short chain connecting the head to the haft. fi Base accuracy: +0 Base damage: 10 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 1.8  At 100% training you would reach 14.0 in about 5.1 XLs.  Current attack delay: 1.3. fi* Damage rating: 11 (Base 10 x 105% (Str) x 107% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. fiL You took it off a gnoll on level 4 of the Dungeon. Stash search prefixes: {Maces & Flails} {one-handed} {melee weapon} fim MMenu/colouring prefixes: identified melee weapon _________________ fi 7“Even after forcing their way, with great effort and loss, through this double  defence, [the Germans] still found themselves at a disadvantage; for their  armour scarce enabled them to contend on equal terms with the uncouth butfi Wield or unwield which item (- for none)?- - Unarmed Inventory Items ([,] to select) Hand Weapons (go to first with )) a +0 hand axe (weapon) a +1 whip of holy wrath a +2 dagger of electrocution Floor Items Hand Weapons  a - a +0 flail  fiH R[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip fififiTheLastArgument the Conjurer...Demonspawn...Health: 39/39 ========================..Magic: 8/8========================..AC: 4Str: 12. #.### EV: 11Int: 21... #.###+####.. SH: 0Dex: 12fi(.....#)#...# ###...### XL:  5 Next: 54% Place: Dungeon:4.......@...####......... Noise: ---------  Time: 3714.6 (0.0)..##...#.###...###...### a) +0 hand axe#...##.....)...###... Throw: 7 boomerangs#...#.###...###)..###fi###[##...###...†....... #....#.###...###.. #.....#...###..... ##....#....#.###fi##...#.....# _You start resting. _Your ice devil disappears in a puff of smoke! fi4_Magic restored. _You start resting. _HP restored. _You see here a +0 flail.fiE$r ice devil disappears in a puff of smoke!Magic restored. _You start resting.HP restored. _You see here a +0 flail.  You unwield your +0 hand axe.fiߐu5.6 (1m) +0 flail fifi- _m - a +0 flail (weapon)fiYyfiyfizfi~fiq,fit^ _Found a stone staircase leading up.fiVficfiaficfiݐfifi]fiZ< _Found a leather armour.fi3fi.fi _Found a robe.fie+#. #[......##.#..##....#.#.###+####........#)#...# ###...##............####........ ..##...#.###...###...fiX #...##.....)...###.. #...#.###...###).. ###@##...###...†9.6 (4 #......##....#.###...#......##.....#...###fir>#[.....###....#....#.#......# ##...#.....######### #.###.#....# #.#...###...#.  #.#....#.###.# .#.....#...### fififixO _You see here a +0 helmet.fiFfififififi+: _fifi<fijfifififi1fifi  ....#.#.###+###  .........#)#...# ###..  ...............####...  =⌠....##...#.###...###..  _.... #...##.....)...##  .⌠.... #...#.###...###). fi .....####[##...###...†  ....##....#.###..  #..@...##.....#...##22.6 (3   #[.....###....#....   #......# ##...#...   ######## #.###.#....  fi: #.#...###...   #.#....#.### fi\m  #.#.....#...  fiZ ####....#...  fiI ##...#..<fifizfiJfiC} _Found a scratched opal ring. Found a shimmering altar of Xom.fi!_fiǏBfififiRfiٕfifipfifififiHfififi6  +#. #[...    #......##.#.. fi"  +.......#.#.###+#   # #.........#)#...# ##   #.#...............####..  firX  #.⌠=⌠....##...#.###...##  #._.....##...##.....).  fi+#⌠.⌠....##...#.###...##  #....@.####[##...###..6.6 (4 fi######......##....#.#   #......##.....#   #[.....###....#  #......# ##...#  ######## #.###.#.   #.#...###   #.#....#  fiǫ..#.....#fifi#fiѴfiQfifi fi#fi'Bfifi#,fiS&fim)fiL,,fi-fi10  There is a fountain of eyes here.fi2l  The fountain's eyes stare into nothing.fi)5fi5 _fi6fi:1fiq;fiH  ... ...<.  #+# ...  ####+#.##[...   #......##.#..   +.......#.#.###+#   # #.........#)#...#   #.#............  #.⌠@⌠....##...#.###31.6 (5fiHe  ##._.....##...##.... #⌠.⌠....##...#.### fiH##......####[##...# fiH######......##..  #......##... fiI#[.....###... #......# ##. fiIJ######## #.#fiIfiNfi}Q8 _n - a ring of protection from firefifiCfiϷfiȻN _There are no items here.fi54fi;fi=fif.fi.fi4fi6fiQIfiUfiA}fi: _fiۂF  There is a fountain of eyes here.fifi5 _fiѕ    ..  ...<.  #+# ...  ####+#.##[...  ###......##.#..   #.+.......#.#.###+  #.#.........#)#...  #@#..............3.6 (2  #.⌠.⌠....##...#.##  ##._.....##...##.  #⌠.⌠....##...#.#  ##......####[## ######......##  #......##  #[.....###  #......# fi{fiLfikMfiNfiyZBfi`nfiSd   ...  ...<. #+# . ####+#.##[... ###.#.. +#.#.###+5.#.........#)#....#.............  #.⌠.⌠....##...#.##  ##._.....##...##..⌠.... ..... ###.fiefi{jfiWlfi̓filfiɔfififi,fi̬7 _You open the door.fisfiɯfiNfi@  There is an open door here.fi3K _fififij,fifififififi  fiF fi fi fi fiI fi/... fi fi7B...<. fi fiS #+# ... fiC ####+#.##[... fi ###..@...##.#.. 40.6 (5 #.'.......#.#.###+#  #.#.........#)#...#  #.#...............## #.⌠.⌠....##...#.###. ##._.....##...##.....) #⌠.⌠....##...#.###. ##......####[##...### ######......##....#fi)fifie&.....................#'1.6 (1_ _You open the door.fiG fi fi fi fic fi ,fi fi fi fi fi` @  There is an open door here.fi/ j  You encounter an endoplasm.fi   ##..J###.... #......#.... #........... #...........  #...........  #...........  ..........< #@#+# ...  ####'#.##[...  ###......##.#..  #.'.......#.#.###+# #.#.........#)#...# # #.#...............####. J   endoplasm (asleep) #.⌠.⌠....##...#.###...# ##._.....##...##.....). #⌠.⌠....##...#.###...#fi> fi 1.J3.6 (2fi% QJfi +4.6 (3fi 9_fi" ^ _The endoplasm quivers.fid TheLastArgument the Conjurer ##...###....Demonspawn #...J..#....Health: 39/39 ======================== fiQ#...*.......Magic: 8/8======================== #...*.......AC: 4fiStr: 12 #...*.......fijEV: 11Int: 21 #...*.......SH: 0Dex: 12 #..*.......<.fiXL:  5 Next: 54% Place: Dungeon:4 fi#@#+# ...Noise: ---------  Time: 3744.6 (0.0) fi####'#.##[...m) +0 flailfi}  ###......##.#..fi)Throw: 7 boomerangs  #.'.......#.#.###+#fiP  #.#.........#)#...# # fiv #.#...............####. J   endoplasm fi #.⌠.⌠....##...#.###...# fi ##._.....##...##.....). fi#⌠.⌠....##...#.###...#You encounter an endoplasm. _The endoplasm quivers.fi#Throw: 7 boomerangsPress: ? - help, Q - select action, ( or ) - cyclefi@[Shift-Dir - straight lineAim: an endoplasm (85% to hit)fi   TheLastArgument the Conjurer ##...###....Demonspawn #...J..#....Health: 39/39 ======================== #...........Magic: 8/8======================== #...........AC: 4fi6Str: 12 #...........EV: 11Int: 21 #...........SH: 0Dex: 12 #..........<.XL:  5 Next: 54% Place: Dungeon:4 #@#+# ...Noise: ---------  Time: 3744.6 (0.0) ####'#.##[...m) +0 flail  ###......##.#..Throw: 7 boomerangs  #.'.......#.#.###+#  #.#.........#)#...# #  #.#...............####. J   endoplasm  #.⌠.⌠....##...#.###...#  ##._.....##...##.....).i7RH #⌠.⌠....##...#.###...# _The endoplasm quivers.Throw: 7 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (85% to hit)  Okay, then. _fi;  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fi  TheLastArgument the Conjurer ##...###....  Demonspawn #...J..#....  Health: 39/39 ======================== #...*.......  Magic: 7/8=====================--- #...*.......  AC: 4Str: 12 #...*.......  EV: 11Int: 21 #...*.......  SH: 0Dex: 12 #..*.......<.  XL:  5 Next: 54% Place: Dungeon:4 #@#+# ...  Noise: ---------  TimfiY!e: 3744.6 (0.0) ####'#.##[...  m) +0 flail ###......##.#..  Throw: 7 boomerangs #.'.......#.#.###+#  #.#.........#)#...# # #.#...............####. J   endoplasm #.⌠.⌠....##...#.###...# ##._.....##...##.....). #⌠.⌠....##...#.###...# _Okay, then.fiCasting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fiAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (97% to hit)fiB TheLastArgument the Conjurer ##..*###....Demonspawn #...*..#....Health: 39/39 ======================== #...*.......Magic: 7/8=====================--- #...*.......AC: 4Str: 12 #...*.......EV: 11Int: 21 #...*.......SH: 0Dex: 12 #..*.......<.XL:  5 Next: 54% Place: Dungeon:4 #@#+# ...Noise: ---------  Time: 3744.6 (0.0) ####'#.##[...m) +0 flailiH  ###......##.#..Throw: 7 boomerangs  #.'.......#.#.###+#  #.#.........#)#...# #  #.#...............####. J   endoplasm  #.⌠.⌠....##...#.###...#  ##._.....##...##.....). #⌠.⌠....##...#.###...#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (97% to hit)  The zap hits the endoplasm.fi*h'.Jfiq7.....fir3=5.6 (1fiq|;_finonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (97% to hit)  The zap hits the endoplasm. _The endoplasm is almost dead.fin  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fi'   TheLastArgument the Conjurer ##...###....  Demonspawn #......#....  Health: 39/39 ======================== #...J.......  Magic: 6/8==================------ #...*.......  AC: 4Str: 12 #...*.......  EV: 11Int: 21 #...*.......  SH: 0Dex: 12 #..*.......<.  XL:  5 Next: 54% Place: Dungeon:4fi(  #@#+# ...  Noise: =--------  Time: 3745.6 (0.0) ####'#.##[...  m) +0 flail ###......##.#..  Throw: 7 boomerangs #.'.......#.#.###+# fiR(  #.#.........#)#...# # #.#...............####. J   endoplasm fi( 4#.⌠.⌠....##...#.###...# ##._.....##...##.....). fi( o#⌠.⌠....##...#.###...# _The endoplasm is almost dead.fi( Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fie) Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, 97% to hit)fi(t   TheLastArgument the Conjurer ##...###....  Demonspawn #......#....  Health: 39/39 ======================== #...........  Magic: 6/8==================------ #...........  AC: 4Str: 12 #...........  EV: 11Int: 21 #...........  SH: 0Dex: 12 #..........<.  XL:  5 Next: 54% Place: Dungeon:4 #@#+# ...  Noise: =--------  Time: 3745.6 (0.0) ####'#.##[...  m) +0 flail ###..fit 6[30m....##.#..  Throw: 7 boomerangs #.'.......#.#.###+#  #.#.........#)#...# # #.#...............####. J   endoplasm #.⌠.⌠....##...#.###...# ##._.....##...##.....). #⌠.⌠....##...#.###...#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, 97% to hit)  The zap hits the endoplasm.fiu j ##..*fiBv c  #...*  #...*  #...* fiv Z #...*  #...*  #..*<. fiv #@#+# ...  [... fiv )   fiv  fiw =)#...#  fi,w 7 fiGw ;  fifw `)  fiw . fi D.......fi 356.6 (1fi ;_fiA Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, 97% to hit)  The zap hits the endoplasm. _You kill the endoplasm!fi# fi Bfi] BfiI ,fiq fi) ,fi' Xfi fi M7===fiɥ fi ,fi) fi ,fiz fi ,fi fi fiŵ 4===fi fi fig fi fiR fi fi, fi* fiv fi fi ,fiS fi n _You start resting.Magic restored.fi a-'.._fi 0615.0)fi! b8===-2.6 (16 fi} _fi ;_fiG fifi)fifizfi,fiM,fiy fi fi2 fiY #.## #fi ##... ##...#####. fi#...@....... 4.6 (2.0)##..........<.fi ###.#+##... fi####'#.##[...fi  ###......##.#.......fi;....... #........fi[,⌠.⌠....##.fifi fifi[ 3fiw] fipa fic fig BfiAh fih ;===fii fij fivl fil fiwm fir   #.  #.  #.## #. ##... #..#...###...#7.6 (3fi!s . #...........  #........... fiVs ##..........<. ###.#+##....fis .#....fi5x fiz fiJ3fifiDfifiBfiyfifipfi@fififinfi7]#  #.  #.  #.#######. ###..fi 70##...###.#... #........... #........... #....................###.#+##...fififi fi!fifififiEfifiqfiGfifififififi"fififi4,fi3fi       ###fi?  #.#####  #.....#  fin #@# 5.6 (5  #.# fi  #.#   #.######fiW#.  ##......fiY#..  ##...###fik....  #......#.... fi5 #........... fi%.......fi'fififiLbfiffipgfihfihfi1ifijfikfikfiDlfip    ### fip #.#####  #....80 #.###. #.# #. #.# #..fi^q #.#######. ##......#.. ##...###.... #......#.... fi[rfiufiwfiJfifi Ifi0 fiu fi fi nfi ####.#####.....#fi 5#.###.#.# #2.6 (2#.# #.....#######.#  fi& C#...........  #...........fi fi fi fiAfi4BfizBfiDfi.EfiIfiIfiJfiJfiN ### #.##### #.....#  fiN@#.###.#  #.# #.##### #.# #..@..#5.6 (3 fiO#.#######.#  ##......#....  fi*Ot##...###.... ... #......#.... ...fiJOV #..... .. #..fijOW #  fiO fiOfitRfi6TfiM   You encounter a gnoll. It is wielding a +0 halberd.fi j ####.######.....##.###.##.# #.##### ###.# #.....# ..#.#######.#.###......#....#...##...###..@.......#......#...........#..................#...........###+#.##............ ##............. j   gnoll (polearm, asleep)##..........<.##.#+##.....j####'#.##[8j.j)fic 29.6 (4 _fi fil fi  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fiP ### TheLastArgument the Conjurer #.##### Demonspawn #.....# Health: 39/39 ======================== #.###.#fiPG Magic: 7/8=====================--- #.# #.##### ##  AC: 4Str: 12 #.# #.....# ..  EV: 11Int: 21 fiP#.#######.#.#  SH: 0Dex: 12 fiP5##......#....#...  XL:  5 Next: 55% Place: Dungeon:4 fiQ ##...###..@.......  Noise: ---------  Time: 3789.6 (0.0) fi"Q#......#..*........  m) +0 flail fiQ#..........*.......  Throw: 7 boomerangs #..........*###+#.#  #...........* #  fiQ#...........*.  j   gnoll (polearm) fiQ##..........<j  ###.#+##...... fiQ ####'#.##[... fiR_You encounter a gnoll. It is wielding a +0 halberd.Casting: Shock (safe; 2% risk of failure)  fi4RConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  fiVRPress: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (72% to hit)fi ###TheLastArgument the Conjurer#.#####fi Demonspawn#.....#Health: 39/39 ========================#.###.#Magic: 7/8fi$ =====================---#.# #.##### ##AC: 4Str: 12#.# #.....# ..EV: 11Int: 21#.#######.#.#SH: 0Dex: 12##......#....#...XL:  5 Next: 55% Place: Dungeon:4##...###..@.......Noise: ---------  Time: 3789.6 (0.0)#......#..*........m) +0 flail#..........*.......Throw: 7 boomerangsfiG #..........*###+#.##...........* ##...........*.j   gnoll (polearm)##..........<*###.#+##....*.####'#.##[...Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (72% to hit)  The zap hits the gnoll.fia 9j.fi͌ 1...fi ..fi %=fiF 90.6 (1fiZ onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (72% to hit)  The zap hits the gnoll. _The gnoll is lightly wounded.fi5  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fi ' ### TheLastArgument the Conjurer #.##### Demonspawn #.....# Health: 39/39 ======================== #.###.# Magic: 6/8==================------ #.# #.##### ##  AC: 4Str: 12fiK  #.# #.....# ..  EV: 11Int: 21 #.#######.#.#  SH: 0Dex: 12 fi 5##......#....#...  XL:  5 Next: 55% Place: Dungeon:4 fi ###...###..@.......  Noise: =--------  Time: 3790.6 (0.0) fiH #......#..*........  m) +0 flail #..........*.......  Throw: 7 boomerangs #..........*###+#.#  #...........* #  #...........j.  j   gnoll (polearm)fip v ##..........<.  fi ###.#+##......  ####'#.##[... fi _The gnoll is lightly wounded.  Casting: Shock (safe; 2% risk of failure)  fi MConfirm with . or Enter, or press ? or * to list all spells.fi Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight linefi _Aim: a gnoll, wielding a +0 halberd (lightly wounded, 72% to hit)fiA - ### TheLastArgument the Conjurer #.##### Demonspawn #.....#fiƣ  Health: 39/39 ======================== #.###.# Magic: 6/8==================------ #.# #.##### ##  AC: 4Str: 12 #.# #.....# ..  EV: 11Int: 21 fi #.#######.#.#  SH: 0Dex: 12 fi= X##......#....#...  XL:  5 Next: 55% Place: Dungeon:4 ##...###..@.......  Noise: =--------  Time: 3790.6 (0.0) fiu T#......#...........  m) +0 flail #..................  Throw: 7 boomerangs fi( #...........###+#.#  #..........j. #  #.............  j   gnoll (polearm) ##..........<.  ###.#+##......  ####'#.##[... _The gnoll is lightly wounded.  Casting: Shock (safe; 2% risk of failure)  fib ZConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (lightly wounded, 72% to hit)fiլ  ###    #.#  ##  #.# #.....# ..           fik         fi .[fig bContam: 10% -1.6 (1fi fi ^Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure) fi Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (lightly wounded, 72% to hit) _You miscast Shock. Nothing appears to happen.fiÏ  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fi?  ### TheLastArgument the Conjurer #.##### Demonspawn #.....# Health: 39/39 ======================== #.###.# Magic: 5/8===============--------- #.# #.##### ##  AC: 4Str: 12 #.# #.....# ..  EV: 11Int: 21 Contam: 10%  #.#######.#.#  SH: 0Dex: 12 ##......#....#...  XL:  5 Next: 55% Place: Dungeon:4 ##...###..@.......  Noise: ---------  Time: 3791.6 (0.0) #......#..*........ iA 2m m) +0 flail #.........*........  Throw: 7 boomerangs #..........*###+#.#  #..........j. #  #.............  j   gnoll (polearm) ##..........<.  ###.#+##......  ####'#.##[... _You miscast Shock. Nothing appears to happen.  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (lightly wounded, 72% to hit)fi###TheLastArgument the Conjurer#.#####Demonspawn#.....#Health: 39/39 ========================#.###.#Magic: 5/8===============---------#.# #.##### ##AC: 4Str: 12#.# #.....# ..EV: 11Int: 21 Contam: 10% #.#######.#.#SH: 0Dex: 12##......#....#...XL:  5 Next: 55% Place: Dungeon:4##...###..@.......Noise: ---------  Time: 3791.6 (0.0)#......#..*........m) +0 flail#.........*........Throw: 7 boomerangs#..........*###i9;49m+#.##..........*. ##..........*..j   gnoll (polearm)##..........*.###.#+##...*..####'#.##[...Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (lightly wounded, 72% to hit)  The zap hits the gnoll but does no damage.fiU:j.fi ^...<.fi 3=2.6 (1fifiMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a gnoll, wielding a +0 halberd (lightly wounded, 72% to hit)  The zap hits the gnoll but does no damage. _The gnoll is lightly wounded.fi## ####...##.# ##### ##.# #.....# .. #.#######.#.#  ##......#@...#...#...## ..#fi..................j###+#. #...##..........<. ###.#+##......fi:j.fifi5.-3fiwfifiz 0### #.##### #.....# #.###.# #.# #.##### ## #.# #.....# .. #.#######.#.# ##......#.@..#... ##...###.##......#. #..........j.#.....###+#.##. # #...##.<. fi) 7j.fiՇ V-4fi@ fi fi## ####...##.# #.##### ##fi  #.....# .. #.#######@#.#  ##......#....#... #...###..........#fiB .#...j..........fig ###+#. #..##.......... fi ;===fiX fi ,fi fi fiP fi fiT fi U4=fi fi Bfi fiE fi fi1 fi #5fi `=3===fi fi ,fi fi ,fi 6=====fik fi fiR fi fi ,fix fi fi) fi fi fi4 U7=fi% fi fi U4===fi fi" ,fi fi ,fi fi fi  K8=fi fi! g===fi# fi# fiR$ fi% fi% fi& fi,) k _You start resting.HP restored.fi- 9#fi 2 041.6 (38.0)fi2 R9==fi&3 ,2.6 (39 _fiC7 fip9 fi%fifi_fiifi5===fi=fi ,fi fi fi fiw ;===fi fi1firfifi>fivfifiYfifi;fi^fifihfifiTO6===fifi{fifivfifi0fifiDfifiM fi!fi";===fi"fi$,fi$fi&fiu&fi'fi+nfi(,fih-fi-fi-F7===fi.fi/fi.0fi0fip2fi2fiN3fi4fi4fim5fi7fiy8;===fi8fi9,fiA:fie;fi;fii<fi=fi=fi<>fi?,fi9@fiCBn _You start resting.Magic restored.fiGfiP70.6 (288===1.6 (29 _fiRfi* ### #.##### #.....# #.###.# #.# #.##### ## #.# #...@.# .. #.#######)#.# ##......#....#... ##...###.....#......#...........#.........#..###+#.##... fi fi5 12.6 (1.0)fi. fi fi>### #.##### #.....# #.###.# #.# #.##### ## #.# #....@# .. #.#######)#.# ##......#....#... ##...###..........##......#...........#..................#...........###+#.##.......... fi4fi&3fififia: ###.#####....### #.##### ##....# .. ######@#.# ##......#....#...##...###..........##..........#.#.........##..........<.fisfi*&4fi7fiӺP _You see here a +0 halberd.fi¥ ###.#####....### #.##### ###.....# .. ######)#.# ##......#.@..#...##...###..........#......#...........###.#+##......fi*fixK===5 _fifi fiG  ###.#####....### #.##### ###....#... #######)#.# ###......#....#...#fiۍ J##...###...@......#............#+##.....####'#.##[...fi fi &6fi fi fi{+ .#####....### #.#########....#... ########)#.# #.###......#....#...fis{##...###..................###+#.##.#[.....###......##.#..## fifi&7fififi\....### #.#########....#... #######)#.# #.##......#....#..##...###..................###+#.#. #.#<.. ###.#+##.......####'#.##[.......###......##.#.......##.'.#.#.###+####..fi<8fififi^### #.#########....#... #######)#.###.##......#....#..##...###...............###+#.#....# #...+ #fiu<...# ###.#+##.........####'#.##[..####......##.#..fiϘ##.'fi.#.#.###+### ###..#..#)#...# ###...##fi̫fi&9fifi~fiq   #.#########....#... #######)#.###.###......#....#...###...###..........#.......................###+#.#....# + #<...#...#)##.#...............####........ fiy fiz '80fi fi fi ....#... #######)#.###.##......#....#..##...###...........................###+#.#....# + #<...# ###.#+##................#.⌠.⌠....##...#.###...###...## fifi=&1fifi@fib 4 ######)#.###.##......#....#..##...###....................###+#.#....# + #<...# ###.#+##..........####'#.##[#..##...###._.....##...##.....)...###.. fi fi[ &2fi ?_fi+#.#)#.###.# ##......#....#...# ##...###..........# #......#........... #........ #.###+#.# #.# # #.+ ##....# ###.#+##.####'#.##[.####......##.#.##.'.#.#.###+#####.#.fi,..#)#...# ###...##.#...............####.#.⌠.⌠....##...#.###...###...###._.....##...##.....)...###.fit4fi4&3fig::_fi=a _There is a stone staircase leading up here.filI#.#)#.###.# ##......#....#...# ##...###..........# #......#..... #.. #.###+#.# #.# # #.+ ##.<@..# fi###.#+##.#####'#.##[.####......##.#.  #.'.#.#.###+####.  fi#.#..#)#...# ###...###.#.#.fi =........####.#fi#K#.⌠.⌠....##...#.###...###...###.fi=t##._.....##...##.....)...###.fi#fiD$-4 _fi+8_fii-fi#.#)#.###.# ##......#....#...# ##...###....# #......#..... #.. #.###+#.# #.# # #.fi+ ##.<.@.# ###.#+##.# ####'#.##[.### ###......##.#.. #.'.#.#.###+####.. #.#.fi#)#...# ###...###.  #.#.......####.#  #.⌠.⌠....##...#.###...###...###. ##._.....##...##.....)...###....<fifiX&5fi&_fifi\#.#)#.###.# ##......#....#...#  ##...###...#  #......#....  #...fi7d  #.###+#.#  #.# #  #.+  ##.<..@# ###.#+##.#  ####'#.##[.### .'.fii#.#.###+####.. .#.fi#)#...# ###...###.  .#.fiP......####.# fiĕ fi_.⌠.⌠....##...#.###...###...###.. fi #._.....##...##.....)...###....<.fi fifi&6fi'8_fifi M #.....#...  #.#######)#.### ##......#....##...###..#fio #...........###+#.# #....@+  fi ##..........<...#  ###.#+##....#fi R####'#.##[........###..fi 5#fi 3.fie fi &7fi fi fi|# ..#....'.....###.###fi|fifiڃ&8fi"> _You open the door.fiM#########  #.....#...  #.#######)#.### ##......#....##...###.##............. ###+#.# .#.#.........'.....  ##..........<...###.######.#+##...........#..##.fiCfi&9fifi~fi ..#... .##)#.###.#...#...#......#........'fi# fi# '90fi^) fi, ( _You open the door.fiaz]M##.# ########## #.....#... .# # #.#######)#.###.# ..  ##......#....#...# ...#...###..........#....#..........................fizq....###@#.# #.#.........'.....###..........<...###.###..#fiԇ<1fig _There is an open door here.ficqM...##.# ###########  #.....#... .# #fiDd #.#######)#.###.# . ##......#....#...# #...####.......@.......fihd###'#.##..........#.#....#...............'.....#fid....<...###..###.#.###+##fikfil-2 _firfiufi| #.....# #.###.# #.# #.########### #.# #.....#... .# ###.#######)#.###.# ..  ##......#....#...# ...> ##...###.#. #......#.? #. #.###'#.##. #........#.#..... #......'..fi| L...# ##....<...###.###  ###.#+##...........# ####'#.##[........###......##.#...... fi w  Found a scroll labelled ESIREST QIMMYTS.fi &3fit Q _Found a stone staircase leading down.fi`\#.....#  #.###.#  #.# #.###########  #.# #.....#.....# ####.  #.#)#.###.# .. ##......#....#...#....>....###.#. ......#.?. ..fi###'#.##. ....#.#.....# ......'.....# #.<...###.### fi###.#+##...........#'#.##[........### ......##.#.....fi+ fifi9&4fiNfifiSD#.....# #.###.# #.# #.#### # #.# #.....#.....# ####.# #.#)#.###.##.....#......#....#...#....>.# ...###.#......##.?.###'#.##...#.#.....#.....'.....#.# ..<...###.### #.#+##...........#'#.##[.....##.#.... fifi&5fifi fi A.....# .###.# . .# #.### .# .# #.....#.....# ####.# .#)#.###.##.....# ......#....#...#....>.# ###.#......##.?.###'#.##.#.#.....#.'.....#.#<...###.### #.#+##.......fi& ....#'#.##[.....##.#.... fi fiy &6fi fi fi1 w# ###.# . # #.# .# # #.....#.....######.# #fi )#.###.##.....# #....#...#....>.# ###.#......##.#.?.###'#.##.#.#.....#.fik '.....#.# .<...###.###.# .#+##...# . '#.##[.### .##.#. .#fiʷ 6## fi׾ fi &7fi fi fi '# .# ..  #.# .# fiI' #.....#.....######.# )#.###.##.....# fis'@#....#...#....>.# ###.#......##.##.fi'3?.fi'###'#.##.#.#.....#.fi's'.....#.# ..fi'<...###.###.# . #+##...# .fi'3. #.##[.fi(.### #.##.#.......fi.( fi33<8fi7fi9fi$# .# .. #.# .# #.....#.....######.# fi)#.###.##.....# #....#...#....>.# .#......##.##.fiEh?.####'#.##.##.#.....#....#'.....#.# ...#<...###.###.# ..# +##.fikz..# .. .# .##[.fi.### ##. ###.#.......... .#fi,## fie<9fi!fi#fia# .# .. .# .# .....#.....######.# )#.###.##.....# #....#...#....>.# #.#......##.# #.?.# ###'#.##.fip# #.#.....#....# '.....#.#....#<...###.###.# ...# ##....# #.. ...# fiA##[........### ###. ..# fig##.#.......... .###. fiɊfi(900fifi @M### .########### .....#.....###### ####)#.###.##.....# ..#....#...#....>.# # #......##.### #...........###'#.##..... .........#.#.....#....#'...#..##.fi fio &1fi fi fi +2.6 (2fi fi e _c - a scroll labelled ESIREST QIMMYTSfiY fi[ Read which item? Scrolls  b - a scroll of blinking  f - a scroll of fear  t - a scroll of teleportationfi[ i - a scroll of identify  r - a scroll of revelation  c - a scroll labelled ESIREST QIMMYTS fi[ [!] read|quaff[?] describe selectedfi8fitfi##TheLastArgument the Conjurer .###Demonspawn .#..Health: 39/39 ======================== .########### .#Magic: 8/8======================== .....#.....######.#AC: 4Str: 12 ####)#.###.##.....#EV: 11Int: 21 ..#....#...#....>.# #SH: 0Dex: 12 #..........#......##.###XL:  5 Next: 63% Place: Dungeon:4 #...............@.......Noise: ---------  Time: 3902.6 (0.0) ......................#.m) +0 flail .....###'#.##.........#Throw: 7 boomerangs .........#.#.....#....# .....fiX....'.....#.#....# .....<...###.###.#....# ##...........# #.. ...# ##[........### ###.#..# ##.#.......... .###. _You open the door. _You open the door. _There is an open door here.  Found a scroll labelled ESIREST QIMMYTS. _Found a stone staircase leading down. _c - a scroll labelled ESIREST QIMMYTS fi As you read the scroll labelled ESIREST QIMMYTS, it crumbles to dust.  It is a scroll of enchant weapon.fiv/  --more--fi9 Enchant which weapon? Hand Weapons  m - a +0 flail (weapon)a - a +0 hand axe  g - a +1 whip of holy wrath  k - a +2 dagger of electrocution[?] describe selectedfip fi8w fi~ ##TheLastArgument the Conjurer .###Demonspawn .#..Health: 39/39 ======================== .########### .#Magic: 8/8fi~ ======================== .....#.....######.#AC: 4Str: 12 ####)#.###.##.....#EV: 11Int: 21 ..#....#...#....>.# #SH: 0Dex: 12 #..........#......##.###XL:  5 Next: 63% Place: Dungeon:4 #...............@.......fi~ Noise: ---------  Time: 3902.6 (0.0) ......................#.m) +0 flail fi! .....###'#.##.........#Throw: 7 boomerangs fiD .........#.#.....#....# .........'.....#.#....# fie ,.....<...###.###.#....# ##...........# #.. ...# fi ##[........### ###.#..# ##.#.......... .###. fi _There is an open door here.  Found a scroll labelled ESIREST QIMMYTS. fi _Found a stone staircase leading down. _c - a scroll labelled ESIREST QIMMYTSAs you read the scroll labelled ESIREST QIMMYTS, it crumbles to dust.  fi !It is a scroll of enchant weapon.fi fiW +3.6 (1fi| 31fi fi ; _Your +0 flail glows red for a moment.fiM # ## .fiy########### .....#.....###### ####)#.###.##.....# ..#....#...#....>.# # ..###.### #.........fi. .....###'#.##.........##..### ###.#..#fi<4fififi M # ### .########### fik D.....#.....###### ####)#.###.##.....# ..#....# # ..###.### #.... fi W......................#.#.#.fi I..# #......#fi fix &5fi fi: c _There is a stone staircase leading down here.fiNG # #### # #.. # #.# fi#.....######.# )#.###.##.....# #....#...#....>@# # .#......##.### .fiR..... ..#.fi###'#.##..##.#.....#....#fi"'.....#.#....#fiA<...###.###.#....# fi` fifi$6 fi! _fififi<M ### # . ########### ....#.....###### ###)#.###.##....@# #....#fi=Q>.# # .###.### .........................#....###.###.#....#fiBAfiA&7fiDfiEfi M ### . ########### ....#.....###### ###)#.###.##.....# #....#>.# # ..........#......##.###fi 0.....#.#...fiZ fiǮ &8fi fiH fiuc M ######.... ....# ########### ....#.....###### ###)#.###.##.....# .#....#...#....>.# ##........#.....#..9fid fiSM ######.... ....# ########### #.##..# ....#.....######.# # fi٣###)#.###.##.....#......##......fiw=10fifi*fi ##. #####....5 fi#.@...#  #.##..# #.....######.# .# )#.###.##.....# .. fi&#....#...#....>.# # ###......##.### 5   lemure (asleep)fiS.....................#. fiԻfi&1fiVfiW _You encounter a lemure.fiR###.######....5##..@..#  #.##..# #.....######.# ..# )#.###.##.....# .... ....#...#....>.# .#####......##.### ...................#. fi$35.fiPE5fi/==2fifi= _The lemure shouts! You hear a shout! x2fi>  ###.# #####...5.# #.@...## #.##..#.#.....######.# ..##)#.###.##.....# .... fi? {#....#...#....>.# .####.#......##.###.....................#. ...###'#.##.#fiA 35.fiuF fiG /--3fiK fiL fi* # ###.# # #####..5..# # #@....## #.##..#.#.....######.# ..##)#.###.##.....# .... .#....#...#....>.# .####.#......##.###.......................#. ....###'#.##.#5.--4fi3fi ####.######.5.......# ############..# ....#.....######.# ..# ###)#.###.##.....# .... .#....#...#....>.# .#### ...........##.###................####'#.##.....#.#.....#.5fi-fi1&5fi%fiZfi  Casting: Scorch (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fi35.fi89#fib6------==6fifiD _You shape a spike launcher from a nearby wall.fi35.fiAfiݙ/--7fiϟfifi7*fiTH  The rocky spike skewers the lemure.fi35.fiAe=-8fifie4 _The lemure is lightly wounded.fiJt *You closely miss the lemure.fiOL `  The lemure is lightly wounded.fi`8*fi   The rocky spike misses the lemure. The rocky spike skewers the lemure.fi3  The lemure is moderately wounded.The lemure misses you.fi[; K5K   Pikel (wandering)5   lemureYou encounter Pikel, Merchant of Souls. He is wielding a +2 whip of freezing.fiG/  --more--fiڬfix =9.9 (1.3 _fit *You closely miss the lemure.fiYy `  The lemure is moderately wounded.fi K.  The rocky spike misses the lemure.Pikel shouts!fii 5The lemure hits you.fi  5K5 2 lemures (1 wandering)You encounter a lemure.fiO3----------fi%"21.2fifiT _The lemure closely misses you.fi *You closely miss the lemure. You touch the lemure!fi  The lemure is severely wounded.The rocky spike skewers the lemure.fi2pK.5. K.  The lemure is severely wounded. 5The lemure hits you.fiB=555 3 lemures0------fi>&2.6 (1.4fiOm _You encounter a lemure.fia .KYou barely miss the lemure. You touch the lemure!  The lemure is almost dead.fi[c,5.fi{7#fi{5-3.9 (1.3fifi= _The lemure hits you but does no damage.fi2$ K.  You closely miss the lemure.The lemure is almost dead.fi$35.fiB' 5The lemure completely misses you.fi(Q.5fi>)35.fiy1o5 4 lemuresfiV2`7===-5.2fi_:fi+=W _You encounter a lemure.fi  Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fiW fiW fi_ fi`b P _You don't know that spell.fiy  Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fific Your spells (cast)TypeFailure Level a - ShockConjuration/Air2%1  b + Construct Spike Launcher Forgecraft4% 2 c - ScorchFire11%fi02 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitfip  TheLastArgument the Conjurer  DemonspawnHealth: 30/39 ==================------Magic: 7/8=====================---AC: 4Str: 12 ####.#EV: 11Int: 21 ######..55.#SH: 0Dex: 12 ##5.K.5#XL:  5 Next: 63% Place: Dungeon:4 ########### #@##..#Noise: =--------  Time: 3925.2 (0.0) ....#.....######.# ..#m) +1 flail ###)#.###.##.....# ....Throw: 7 boomerangs .#....#...#....>.# .#### ..........#......##.### ............i9;49m...........K   Pikel .....................#.5555 4 lemures ....###'#.##.........# ........#.#.....#....# _You encounter a lemure.Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  TheLastArgument the Conjurer  DemonspawnHealth: 30/39 ==================------Magic: 7/8=====================---AC: 4Str: 12 ####.#EV: 11Int: 21 ######..55.#SH: 0Dex: 12 ##5.K.fi[40m5#XL:  5 Next: 63% Place: Dungeon:4 ########### #@##..#Noise: =--------  Time: 3925.2 (0.0) ....#.....######.# ..#m) +1 flail ###)#.###.##.....# ....Throw: 7 boomerangs .#....#...#....>.# .#### ..........#......##.### .......................K   Pikel .....................#.5555 4 lemures ....###'#.##.........# ........#.#.....#....# _You encounter a lemure.Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. fiQ[m Okay, then. _fi  Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fi8*fi .  You shape a spike launcher from a nearby wall.  The rocky spike skewers the lemure.  You kill the lemure!fij* 3fio$]K.5.fi %`5.5.fi.T.#fi.h5------=6.2 (1fik5fii86 _That felt strangely unrewarding.finCo ####.######.55..K.5.# ########## #.##..# ....#.....######@# fiC.###)#.###.##.....# .... .#....#...#....>.# .#### ..........#......##.###.................####'#.##fiD....#.#.....#..'.....#fiFK.Kfi PfiPfiQU1=-7fiXfiZh _Pikel attacks as he pursues you! Pikel misses you.fiC  Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fi *(combustible)Flames lash Pikel.  Pikel is lightly wounded.fiv8*fi  Pikel's fire resistance burns away.  The rocky spike skewers Pikel but does no damage.fi8*25fiW6[ K5   lemurePikel is lightly wounded.  Pikel cracks his whip.Pikel hits you with a +2 whip of freezing!fi 721-------3------------====8fi=fi8?( _Pikel freezes you.fi  Casting: Scorch (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fi8*fi8*fiY  Flames lash Pikel but do no damage.The rocky spike skewers Pikel but does no damage.fi^35.fig KPikel is lightly wounded.fifg1------------9fifiR _Pikel completely misses you.fi  Casting: Scorch (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fiC>fi>fiDfiFe _You don't have enough magic to cast this spell.fi w *You hit Pikel but do no damage.fisX d  Pikel is lightly wounded.  The rocky spike skewers Pikel.fiT 8*fi1i  Pikel is lightly wounded.  The rocky spike skewers the lemure.fi225fi>H5K4, ally target)5 2 lemures4   rust devil (summoned)  Pikel is lightly wounded.  The rocky spike skewers the lemure.  The lemure is lightly wounded.  Pikel hits you with a +2 whip of freezing.  A demonic guardian appears! Pikel freezes you.  Pikel hits you with a +2 whip of freezing.fi?12------------==--30.5 (1.3fiVfi)( _Pikel freezes you.fi*! ####.######.55.55.5.# ########## #K##. ....#.....######.# ###)#.###.##....@# .... .#....#...#....4.# .#### .........##.### ........####'#.##...# ....#.#.....#..'.....#.#...<...###.##fi(2*fiFV  The rocky spike skewers Pikel but does no damage.fi .KPikel is lightly wounded.4>fi:?fiV---10fifieA _Pikel is no longer more vulnerable to fire.fiU# ###.# .# #####.55..# .# #55.5.# .fi5# #.##..#.#.....######K# ..##)#.###.##...@4# .... .fiʻ.#....#...#....>.# .#### #.#......##.### #fi..........#..###'#.##...#fi'1.#.#.....#....#.'.....#.#....# .....<...###.###.#....#fi7 .5You swap places with your rust devil.fiKl  Your spike launcher falls apart as you grow too distant to maintain it.fi@-2fifi_x _Pikel barely misses your rust devil. Your rust devil misses Pikel.fiYM# ###.# ..# #####.55..# #.# #5..5.# #.# #5##..# #.....#.....######K# ..##)#.###.##..@.4# .....#....#...#....>.# .#### ##.#......##.### .#.........fi..#..###'#.##..#.#.#.....#....#4   rust devil (summoned).'.....#.#....# ......<...###.###.#....#fiG.Kfi  corroded, ally target)Pikel attacks as he pursues you! Pikel barely misses you.fi%T2===---3fifiQ _Your rust devil hits Pikel. Your rust devil corrodes Pikel!fifiDrink which item? Potions  c - 3 potions of curing  f - a potion of moonshine fi d - a silvery potion [!] read|quaff[?] describe selectedfi= fi TheLastArgument the ConjurerDemonspawnHealth: 12/39 =======----------------- ######.#Magic: 2/8======------------------ ..######.55..#AC: 4Str: 12 #.##5..5.#EV: 11Int: 21 #.########### #5##..#SH: 0Dex: 12 #.....#.....######.# ..#fi!XL:  5 Next: 63% Place: Dungeon:4 #####)#.###.##..@K4# ....Noise: =--------  Time: 3933.5 (0.0) ...#....#...#....>.# .####m) +1 flail ##..........#......##.###Throw: 7 boomerangs .#....................... .......................#. ......###'#.##.........#K   Pikel (corroded, ally target) ..........#.#.....#....#4   rust devil (summoned) ..........'.....#.#....# ......<...###.###.#....# _Pikel is no longer more vulnerable to fire.  You swap places with your rust devil.  Your spike launcher falls apart as you grow too distant to maintain it. _Pikel barely misses your rust devil. Your rust devil misses Pikel.  Pikel attacks as he pursuefi,"s you! Pikel barely misses you. _Your rust devil hits Pikel. Your rust devil corrodes Pikel!fiA$25fiG.y .5   lemure4   rust devil (summoned)You feel better.  Pikel hits you with a +2 whip of freezing.fi.g22======4.5 (1fi4fi08M _Pikel freezes you. Your rust devil barely misses Pikel.giy  Pikel hits you with a +2 whip of freezing. _freezes you. Your rust devil barely misses Pikel.  You miss Pikel. Your touch misses Pikel.  Pikel is moderately wounded.The lemure hits your rust devil. Your rust devil closely misses Pikel.  hits you with a +2 whip of freezing.gicz{14=-----5.8 (1.3gigiA( _Pikel freezes you.gi{  You barely miss Pikel. Your touch misses Pikel.  Pikel is moderately wounded.The lemure hits your rust devil. Pikel barely misses you.gi{(7.1giNgi/X _Your rust devil hits Pikel! Pikel seems to be corroded for longer.gi7M###.#    #.##..# #####5# ..# )#..@K4# .... #....>.# .#### #......##.### .............. gi4..............#. '#.##.........# #.#.....#....# '.....#.#....# < _Your rust devil hits Pikel! Pikel seems to be corroded for longer.  You barely miss Pikel. Your touch misses Pikel.  Pikel is heavily wounded.The lemure hits your rust devil.gip###.#    #.##..# #####5# ..# )giД#..@K4# .... #....>.# .#### #......##.### .......................'#.##.........# #.#.....#....# gi'.....#.#....# <gi ###.#    #.##..# giZ#####5# ..# )#..@K4# .... #....>.# .#### #......##.### .............. ..............#. '#.##.........# gi-#.#.....#....# '.....#.#....# < Pikel hits you with a +2 whip of freezing.  * * * LOW HITPOINT WARNING * * *gim Cgicm ###.#    #.##..# gim *#####5# ..# )#..@K4# .... gim #....>.# .#### #......##.### gim ,.......................gim '#.##.........# gin q#.#.....#....# '.....#.#....# <giy +  Pikel freezes you.  * * * LOW HITPOINT WARNING * * *Your rust devil closely misses Pikel.7/39 ---------8.4gi| gi ` _The lemure closely misses your rust devil.gigiDrink which item? Potions  c - 2 potions of curing  f - a potion of moonshine gi d - a silvery potion [!] read|quaff[?] describe selectedgi6 gik> giG TheLastArgument the ConjurerDemonspawnHealth: 7/39====-------------------- ######.#Magic: 2/8======------------------ ..######.55..#AC: 4gidG Str: 12 #.##5..5.#EV: 11Int: 21 #.########### #.##..#SH: 0Dex: 12 #.....#.....######5# ..#giG XL:  5 Next: 63% Place: Dungeon:4 #####)#.###.##..@K4# ....Noise: =--------  Time: 3938.4 (0.0) ...#....#...#....>.# .####m) +1 flail giG ##..........#......##.###Throw: 7 boomerangs .#....................... giH .......................#. ......###'#.##.........#gi:H K   Pikel (corroded, ally target) ..........#.#.....#....#gi[H #5   lemure ..........'.....#.#....#giyH 4   rust devil (summoned) ......<...###.###.#....#giH xPikel hits you with a +2 whip of freezing.  * * * LOW HITPOINT WARNING * * *giH Pikel freezes you.  * * * LOW HITPOINT WARNING * * *Your rust devil closely misses Pikel. _The lemure closely misses your rust devil.giQ ###.#    #.##..# gi4R F#####5# ..# )#..@K4# .... #....>.# .#### #......##.### .............. giR e..............#. '#.##.........# #.#.....#....# '.....#.#....# < You feel better.  Pikel hits you with a +2 whip of freezing.gi(###.#    #.##..# #####5# ..# )#..@K4# .... #....>.# .#### #......##.### .......................'#.##.........# gi)q#.#.....#....# '.....#.#....# <gi3 _The lemure closely misses your rust devil.You feel better.  Pikel hits you with a +2 whip of freezing.  Pikel freezes you.  * * * LOW HITPOINT WARNING * * *Your rust devil hits Pikel. Pikel seems to be corroded for longer.gi05r11/39==9.4 (1gi:gi>6 _The lemure hits your rust devil.gi  Casting: Scorch (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gijk * mbustible, corroded, ally ta…)Flames lash Pikel.  gik?Pikel is almost dead.giB ###.#    #.##..# #####5# ..# )#..@*4# .... #....>.# .#### #......##.### giCy.............. ..............#. '#.##.........# #.#.....#....# '.....#.#....# < Pikel's fire resistance burns away.giO###.#    #.##..# #####5# ..# )#..@*4# .... #....>.# .#### #......##.### ..........gi.............'#.##.........# #.#.....#....# '.....#.#....# <gi(K  Pikel's fire resistance burns away.  Pikel hits you with a +2 whip of freezing!  gi )* * * LOW HITPOINT WARNING * * *  Pikel freezes you  You die...  Pikel says, "Another soul for the market."gif d-2------0------giϟ /  --more-- gi  gi$ _Gear: 14/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  m - a +1 flail (weapon)a - a +0 hand axe  g - a +1 whip of holy wrath  k - a +2 dagger of electrocution Missiles (go to first with ()  c - 7 boomerangs (quivered)l - 6 poisoned darts  gi Armour (go to first with [)  b - a +0 leather armour (worn)  e - a +0 helmet (worn)h - a +0 scale mail  i - a +0 pair of gloves  gi Jewellery (go to first with "=)  f - a +6 ring of intelligence (worn)  j - a ring of wizardry (worn)d - an amulet of wildshape  n - a ring of protection from fire gi  gi, giy giGoodbye, TheLastArgument.219 TheLastArgument the Conjurer (level 5, -2/39 HPs)Began as a Demonspawn Reaver on Apr 14, 2026.Slain by Pikel... wielding a +2 whip of freezing(3 damage)... on level 4 of the Dungeon.The game lasted 00:22:06 (3919 turns). Best Crawlers -1.59383478 planckenst GrEE-27 escaped with the Orb2.35482080 AutarchDCS VSDe-27 escaped with the Orb3.29920816 sewnkin DjHs-27 escaped with the Orb gir4.17664546 platinum DECj-27 escaped with the Orb5.16465487 therodimus VSBr-27 escaped with the Orb6.16376138 DocSulfur FoNe-27 escaped with the Orb7.15136186 l1quidcrys GrFi-27 escaped with the Orb8.15099410 RavnDgHu-27 escaped with the Orb9.14682103 thewalrus OnGl-27 escaped with the Orb  10.14300794 kaboissonn ReEE-27 escaped with the Orb  11.13800167 Krim260 OpSh-27 escaped with the Orb  12.13219161 RavnMiFi-27 escaped with the Orb gi[ giY gii? [?25h[?0c [?1051l[?1052l[?1060l[?1061l