fgU Player: ThunderHyde Game: DCSS 0.32 Server: crawl.dcss.io Filename: 2024-12-21.17:46:27.ttyrec Time: (1734803187) Sat Dec 21 17:46:27 2024 fg7 [?1051l[?1052l[?1060l[?1061hfgk C)0[?7hfg [?25l[?1cfg fgj fg Welcome, ThunderHyde. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolk l - Demonspawnu - Vampire d - Gargoylem - Djinniv - Demigod e - Draconiann - Sprigganw - Formicid f - Trollo - Ghoulx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Merfolk Ice ElementalistfgLfg3RfgUMWelcome, ThunderHyde the Merfolk. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - ShapeshifterfgV@r - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Fire Elementalist ZealotfgVm - Warperv - Ice Elementalist f - BerserkerfgWVBn - Hexslingerw - Air Elementalist fgmVug - Cinder Acolyteo - Enchanterx - Earth Elementalist h - Chaos Knightp - ReaverfgVy - Alchemist Ice Elementalists begin with the Freeze spell. The spells in their starting fgVVlibrary are quite versatile. + - Recommended backgroundfgV@ * - Random background # - Recommended characterfgVd ! - Random character % - List aptitudesSpace - Change species ? - HelpfgV6 Tab - Merfolk Ice Elementalistfgrfg)fga4ThunderHyde the ChillerMerfolkHealth: 13/13 ========================Magic: 3/3========================AC: 2Str: 8EV: 11Int: 14SH: 0Dex: 14XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: Freezefgi:####@##+#fgAfgNDWelcome, ThunderHyde the Merfolk Ice Elementalist.A smirking vizier told you that the Orb of Zot is just within this dungeon.fg!HfgPress ? for a list of commands and other information.fgfg[ _Found a staircase leading out of the dungeon.fgIfgfghfgF _You open the door.fgnj8There is an open door here.fgfg _fgfgpfg|fgfgfgfgߔ,fg)fg}7 _You open the door.fgxIfg@  There is an open door here.fg6fg _fgDfg՜fgfg'fglfg-fg Bfgfgzfgfgҡfgyfgfg%fgHfg,fgԤfgA _You now have 14 gold pieces.fgfg¦fgfgP7 _You open the door.fgIfgt@  There is an open door here.fgfg> _fgnfgXfgfgBfg(fg԰fgfgfgfgpfgfg fghfg Xfgfgfgfgfgfg?fgffg¿7 _You open the door.fgi3fgfg@  There is an open door here.fgfg&5 _fg(fgjfgfgfgfg<,fgfgfg,fgfgfg"fgBfgpfg8fgBfgfgb,fgfg!fgfgfgfgzfgfg#fgmfgfgfgfgfg7 _You open the door.fgIfgcopen the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.fgfg _fg fgfg,fgfgfg,fg`fgfg}fgfgfg`fgfg!fgGfgfg,fgfgfg^fgfgfgYfgfgfgfgfg)fgNfg%fgfgK,fgfgwfg,fgfgfgs,fgfgThere is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open fg&door here. _You open the door.fgIfg]You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.fgfgW _fgfgfg>,fgfgfg/,fgfgfgfgfg:fgfg\,fgfgDfgfgfg fgfg8,fgfg4fgfgfgfgfgmfgfgfgvfgfg*fgXfgfgk,fgfgDfg ,fgH fg fg ,fg fgL#############....'.....##.########.##.##.##.# ### #.#+# #'# #<# #.##.# ##'# #'#.# #.###..# #.#fg9P#.# #...'..# #.##.# ######## #.##.##.##.############.##.......'......#################fgE#.##.##.##.##.##.#'60.0 (60.0)fgfgbM======1.0 (61fgOfg _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _As you open the door, it creaks loudly!fgcfgfgfg̍fgfgl  There is an open door here.fgfg  _fgfgpfgؚfgfgfgfgdfgfg"fgfg9fgifgfg<fgfgfgfgfg,fg{fgrfg,fgfg,fgfgϳL _You now have 18 gold pieces (gained 4).fg@fglfgصfgCfg,fg@fg6fgBfgٺfgV,fgfg`fgfgռfgfgfg(fgKfgffg fg,fgؿfgefg,fgMfgfg,fgfg%7 _You open the door.fg3fgVfg@  There is an open door here.fgfg _fgfgI################## fg+#........'@..|.... ------#.################ #.#fgo#.# ###########fgn##.# #....'.....fg##.# #.########.#fgE#.# #.# #.##.# #.# ### #.##'# #'# #<# #.#fg-81.0 (20fgK------2.0 (21fgfgFb _c - a scroll labelled TYBO IW YDAEfgAA ##........'.@.|.#.#.#.# #.#.#.#.#.#'fgrF fgG 13.0 (1.0)fg8K fg1M fgO! +##.'..@|.....##.#.##.# fg$ fg% &4fg' fgI) fg8n# #.'...@.....# #.#.# #.# fgfg&5fg#fgt _You see here a staff of death.fgffgffggfgifgBkfgSoP _fgo,fgxpfgrfg@s,fgsfg)ufgvfgIvfgvfgxfgLyfgwyfgzfg{fgfgfg(fgfgfgfg,fgfg.,fg_fgfg}fg>fgzfgfg7 _You open the door.fgfgfgBfg͠V  There is an open door here.fgݡ5 _fgYfg,fgGfgfgfgfg$fgl7 _You open the door.fgĮIfg@  There is an open door here.fgfg% _fgfg͵fg,fgfg+fgfgfgۼfgtfgfg fgfgfg;fgefgfgDfg~fgfg:fgfgfgfgfg4fgefgfgfggfg,fgPfgkfgfgfgfgfgB,fg>fg`fg,fgfgfgfgfgfg17 _You open the door.fgfgfgfg open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the doorfg4&.  There is an open door here.fgfg _fgfg3fgfgfgxfgfgfgfg3fg fgQ,fgfgfg,fgPfgfg,fg,fgxfge,fgfgfgfgfgUfghfg2fgWfgfgkfgfgfgfgfg_fgfgfgThere is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.fg 3fg: fg You open the door. _There is an open door here. _You open the door. _There is an open fg Hdoor here. _You open the door.  There is an open door here.fgfgz _fgfg2fgY,fgfgfg,fgbfgVfg*,fgfgfgI,fgfgIfgfg(fgmfgDfgfg%fgbfgfg4,fgfg!fg!fg!fg"fg$There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the doorfgH$.fgi%fg%fg%fg'You open the door. _There is an open door here. _You open the door. _There is an open fg(Hdoor here. _You open the door.  There is an open door here.fgc)fg) _fg*fg*fg+,fg.,fg-fg-,fgR.fgk/fgV0,fg0fg1fgp2fg2fg2fg3fgh4,fg4fgW6fg6,fg7fg8There is an open door here. _You open the door. _There is an open door here. _You open the doorfg$9B. _There is an open door here. _You open the door.fgf:fg:fg:fg<lYou open the door. _There is an open door here. _You open the doorfg=d. _There is an open door here. _You open the door.  There is an open door here.fgI>fg?5 _fg@fgAfgBfgBfgDfgaE,fgFfgGfgH,fgyIfgqKfg_L,fgMfgNThere is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open fgO&door here. _You open the door.fgvPfgPfg.QfgvSYou open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the doorfgS&.  There is an open door here.fgUfgcU _fg%Vfg|WfgX,fg:YfgZfg[,fg~\fg.^fg'_,fg`fgkg#####################........'...|.....##.################.##.#......'.......#.##.#.############.#.##.#.#....'.....#.#.#fgg#.#.#.########.#.#.# #.#.#.#..'...#.#.#.# #.#.#.#@####.#.#.#.#158.0 (fgg73.0) fgg#'#'#'#'##<#.#.#.#.# #.#.#.#>##'#'#'#'#'# #.#.#.###fg#h..#.#.#...# #.#.#...'..#.#.#.#.# fgKh#.#.#####.#.#.#.# #.#....fgsh.'....#.#.#.# #.############.#.#.# #......fghy.'......#.#.#There is an open door here. _You open the door. _There is an open fgh`door here. _You open the door. _There is an open door here. _You open the doorfgh .fgk _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door. _Found a stone staircase leading down.fgtG k ........'...|.....fgG ################.......'.......#.############.#..#....'.....#.#..#.########.#.#..#.#..'...#.#.#..#.#.####.#.#.#.'#'#'#@##<#.#.#.#..#.#.#>##'#'#'#'#'fg H .#.###..#.#.#...........'...################...#fgK fg_L 89.0 (1.0) _fgN fgP Q _There is an open door here.fg; ################......'.......############....'.....########..'...####'#'#'#'##<.#.#.#@##'#'#'#'#'##..#.#.#.....'##...#fgfgܷ.60 _fg7fgtc _There is a stone staircase leading down here.fg8 fg8 fg fg fgh C1 _fg######### 2#......@# #.###.#.#  .. #.#  ## #.# #.# #.# ..# ### fg(+8 (1.8fgfgS} _You climb downwards. _There is a stone staircase leading up here.fgF`fg320 _fg fg*l Y#.################.##.#......'.......#.##.#.############.#.##.#.#....'.....#.#.##.#.#.########.#.#.##.#.#.#..'...#.#.#.##.#.#.#.####.#.#.#.##'#'#'#'##<#.#.#.#.#1#.#.#.#@##'#'#'#'#'##.#.#.###..#.#.#...#fgll #.#.#...'..#.#.#.#.##.#.########.#.#.#.##.#.....'....#.#.#.##.############.#.#.##.......'......#.#.#################...##...#fgqm fgq fg -4.3 (2.5fg# fg } _You climb upwards. _There is a stone staircase leading down here.fgpfgWpfgpfgsfgtfgy@ _ fgy: There is an open door here.fg{fg| _fg|fg~fgC,fgfgfg2fg\fg fgm@  There is an open door here.fgԉfg; _fgfgfgffgfgcfgfgR,fg5fgfg,fg{fgԚXfg@  There is an open door here.fgpfg _fg=fgfg֡,fgYfgfg#fgJfgإfgnnfg3,fgfgfg,fglfgfgVfg~fgfg#@  There is an open door here.fgfg _fgfgfgfg=fgfg3fg<,fgfgQfg1fgMfgfgvfgfgfg>fg~nfg,fgCfgfg,fgfg'fg,fgfg@  There is an open door here.fgfg _fgfgfgfg$fgfgfg,fg}fgfgfgfgvfgfgfgfg{fgfg+,fgfg(fgV,fgfgfg],fgxfg,fg,fgsfg$fg,fgfgfgfg`fg)fg=n open door  fgfg4 _fgfgC   _fg+Ffg\GBfgXHfgIfgIfgJfgvKfgL,fgYMfgNfgOfgPfgPfgQfg0S,fgSfg5UfgnVfgVfg Wfg]XfgYfgYfgIZfg[fg`nfg`fgpafgbfgi6#.############.#.#.# #.......'......#.#.# ################...#  #.#...#  #...###  #.### fg]j{ # #.#  #.#.###  #..@..# 227.3 (63.0) #.....#  ........#  ####..#..#fgj #.. ..# #.. .## ... .#fgjp #... .> fg(pfg_p,8.3 (64fgtfgRw3 _Found a stone staircase leading down.fgX fg]Y fgZ fg  _Found a dagger.fg[  #.#.###  #.....#  ####.....# .........# ####..#..# #.....# ##..#.###...#.##.....36.3 (8.0)#...#.#####.#.. .. # #### ## fg y _There is a stone staircase leading down here.fgfgfgfgH7.3 (1 _fgMfg #.  ..  #.## ## ..... ..#####.##.#####.................2 #...@#  ####.#  ...  .........##$...... ..fg #....## .##.... #fg fgtfgPM-8.0 (1.7fg[SfgX _You climb downwards.  Found 8 gold pieces. _There is a stone staircase leading up here.fgfgHfg&fgۊfg`390 _fgfg%/L#.#.####.....#####.....#.........#####..#..##.....# ##..#.##  #...#.#### 1#.....@..##...#.##.####.#.. ..# #### ## fg 0fgs5fgq.40.5 (2.5fgmvfg;z} _You climb upwards. _There is a stone staircase leading down here.fg fg fg fg fg fg _fgf fg fg܎ fg( fgD fg Bfg: fg ,fg fg fg8 fgt fg fgS fg ,fg fg fg@ ,fg fg& fg ,fg fg fg$ ,fg fg fgt fg fg fgj fg ,fgy fgڰ fge fg fg/ fgI fg޵ ,fg( fg fg ,fg| fg fg fg fgF fg3 fgc ########.#.#.# ..'......#.#.# ##########...# #.#...# #...### # #.### #)#.# ##########.#.### #.......B#.....# #@# fg ####.....# #.# .........# #.# ####..#..# #.##.....# #.###..#.## #.#B   giant cockroach (asleep)#...#.#### #.#fg! #.....>..# #.##...#.##.###.#######fg 056.5 (16.0)fg ,7.5 (17fgS fg b _A giant cockroach comes into view. fg..'.... ######## ..'......#.# ##########... #...### #.### )#.# ##########.##......B .########### fg .........####..#. #.....# #.# #.#.#### #...>..# #.# fg  fg6!18.0) fg$ fg& fg@'....#.#.#.# .#.#.# '......#.#.# ...# #.#...# #...### # #.### #)#.# ##.#.### #.B. fgU#.....# #.#.  ####.....# #.#  .# #.#  ####..#..# #.##.....# #.# ##..#.## #.##...#.#### #.#  fg fg &9 fg5 fg fg8 '....#.#.#.# .#.#.# '......#.#.# ...# #.#...# #...### # #.### #)#.# ##.#.### #.B.#.....# #.# fg) K.# ####.....# #.# .# #.# ####..#..# #.##.....# #.# ##..#.## #.##...#.#### #.#  fg%  fg֍ '60 fgד  fg  fg)....#.#.#.# .#.#.# ......#.#.# ...# #.#...# #...### # #.### #)#.# #.#.#.### #.B..?#.....# #.#.#.....# #.#  #.....# #.#  fg$ fg~%&1 fg_, fg$0f _Found a scroll labelled KOLY JAXTYXAC. fgd#.#.#.# .#.#.# #.#.# ...# #.#...# #...###  # #.###  #)#.# #.##.#.### #.B..?# fgd\#.....# #.#.#.....# #.#  #.....# #.#  fgn fgao&2 fgpu fgpx fg##.#.#.# .#.#.# #.#.# ...# #.#...# #...### # #.### #)#.# #.# #.#.### #.B..?# #.....# #.#.### .....# #.# #.....# #.#  fgP fg&3 fgJ fg fg.#.#.#.# .#.#.# #.#.# ...#  #.#...#  #...###  #.### )#.# #.# .#.### #.B..?# .....# #.#.### .....# #.# # .....# #.#  fg fgxGBB fg<=4Freeze fgʴ fg_ _The giant cockroach barely misses you. x2 fg  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. fgI.#.#.#.# ThunderHyde the Chiller ##.#.#.# Merfolk ...#.#.# Health: 13/13 ======================== ####...# Magic: 2/3================--------  #.#...# AC: 2Str: 8  #...### EV: 11Int: 14  #.### SH: 0Dex: 14 )#.# ###########.#  XL:  1 Next:  0% Place: Dungeon:1 .#.### #......@B..?#  Noise: =--------  Time: 264.5 (0.0) .....# #.#######.###  -) Nothing wielded .....# #.# #  Cast: Freeze  fg.....# #.# ..#..# #.# .....# #.# B   giant cockroach ..#.## #.# ..#.#### #.# ....>..# #.# _The giant cockroach barely misses you. x2  Casting: Freeze (safe; 4% risk of failure)  fgDConfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - giant cockroachAim: a giant cockroach fgϪ .#.#.#.#ThunderHyde the Chiller ##.#.#.#Merfolk ...#.#.#Health: 13/13 ======================== ####...#Magic: 2/3================--------#.#...#AC: 2Str: 8  #...###EV: 11Int: 14  #.###SH: 0Dex: 14 )#.# ###########.#XL:  1 Next:  0% Place: Dungeon:1 .#.### #......@B..?#Noise: =--------  Time: 264.5 (0.0) .....# #.#######.###-) Nothing wielded .....# #.##Cast: Freeze .....# #.# ..#..# #.# .....# #.#B   giant cockroach ..#.## #.# ..#.#### #.# ....>..# fg #.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - giant cockroachAim: a giant cockroach  You freeze the giant cockroach.  The giant cockroach is moderately wounded.5.5 (1 fg  fg   Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - giant cockroachAim: a giant cockroach  You freeze the giant cockroach.  The giant cockroach is moderately wounded. _The giant cockroach closely misses you. fgCO  Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. fg8z.#.#.#.# ThunderHyde the Chiller ##.#.#.# Merfolk ...#.#.# Health: 13/13 ========================  fgzW####...# Magic: 1/3========----------------  #.#...# AC: 2Str: 8  #...### EV: 11Int: 14  #.### SH: 0Dex: 14 )#.# ###########.#  XL:  1 Next:  0% Place: Dungeon:1  fg{.#.### #......@B..?#  Noise: =--------  Time: 265.5 (0.0) .....# #.#######.###  -) Nothing wielded .....# #.# #  Cast: Freeze .....# #.# ..#..# #.# .....# #.# B   giant cockroach ..#.## #.# ..#.#### #.# ....>..# #.# _The giant cockroach closely misses you.Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach fgrAim: a giant cockroach (moderately wounded) fg .#.#.#.# ThunderHyde the Chiller ##.#.#.# Merfolk ...#.#.# Health: 13/13 ======================== ####...# Magic: 1/3========----------------  #.#...# AC: 2Str: 8  #...### EV: 11Int: 14  #.### SH: 0Dex: 14 )#.# ###########.#  XL:  1 Next:  0% Place: Dungeon:1 .#.### #......@B..?#  Noise: =--------  Time: 265.5 (0.0) .....# #.#######.###  -) Nothing wielded .....# #.# #  Cast: Freeze .....# #.# ..#..# #.# .....# #.# B   giant cockroach ..#.## #.# ..#.#### #.# ....>..# #.#[2 fg,1XCasting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - giant cockroachAim: a giant cockroach (moderately wounded)  You freeze the giant cockroach. fghW      #.### )#.# ###########.#  #......@...?#  #.#######.###  #.# #      #.#>..#  fgc26.5 (1Freeze fgV fgonfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - giant cockroachAim: a giant cockroach (moderately wounded)  You freeze the giant cockroach. _You kill the giant cockroach! fǵ #.#.#.# .#.#.# #.#.# ...# #.#...# #...### #.### #.# #.# #.### #.?# # #.# fg; c.### # #.# .# # #.# .##..# #.# .## #.# .##.## #.# ># fg #.#### #.# .#  fg)  fgr .-7 fgN  fg ; _Found a stone staircase leading down. fg~.#.#.# .#.#.# #.#.# ...# .#...# ...### .### # .# #.# .### #.?# # #.#.###  fg# #.# #.# # #.# #.# #..# #.# #.## #.# #.# #.## #.# #># #.#### #.# #.#  fg# fg@-8 fgs fg fg܊#.#.# #.#.# ... #.#.# ......# .. #...# ..### .# ### .# # #.# ### #.?# # #.#.### # #.# #.#  fg# #.# #.# ..# #.# #.## #.# #.# .## #.# #># .#### #.# #.#  fg fg&9 fg+ fgB fg'.#.# .#.# ..... .#.# .... ...# ... ...# ... ### #.#  #.#  #.#  #.# # #.# fgTX.### # #.# #.# # #.# #.## #.# #.## #.# #.# ## #.# #># #### #.# #.#  fg fg'70 fg fgI fg+1.5 (2 fg fgc _d - a scroll labelled KOLY JAXTYXAC fg! #.#.# #.#.# ..... #.#.# .... #...# ... #...# ....### #.## #.# # #.## #.#.# #.#.###.# #.# #.# ..# #.# #.# ..# #.# #.# ..# #.# #.# .## #.# #># .#### #.# #.# .>..# #.# fg_ A2.5 (1 fg  fg fgҙ.#.#.# .#.#.# ..... .#.#.# .... ##...#fgg ... .#...# ....### #.# .### #.# .# #.# .### #.#.# #.#.###.# #.# #.#.# #.# #.# #..# #.# #.#fg.# #.# #.# #.## #.# #># fgɚ#.#### #.# #.# ..>..# #.#fg.fg&&3fgfgU ..... ##.. ...###.#### .# ###########.## #............#######@#### #.# #.# #.##.###.#######fg-Zfg[&4fg-^fg>`fg   ##.. ...###.#### . ###########.### #...........# ...#######.### #@# ##.# #..............^fg fg &5fg fg fg  ##.. ...###.# .### #fg  ###########.### #........... ...#######.## #.# #..# ################fg' fg &6fg. fgO fg ...###.# .###  ###########fg2## #............#######.## #.# #.#.#>###fgffg]2========7fgXfgfgP+ ..###.# .###  ############# #............#######.## #.# #.#.#>##.fgfg͡&8fg&fg=fg- ###  ############# #............#######.## #.# fg*.#.#.####. ..>..fg3fg3&9fg7fg9c _There is a stone staircase leading down here.fgfgfg¾fgD80 _fgfgQk   ...#  ....#  .##$ ##.#   .. ...# #  ## .# ##..##.#   # #..... #   #.#...#..#  2fgk #...@....#   #######.##          fgk      fgkD fglA========fgurfg-1.3 (1.8fgfg} _You climb downwards. _There is a stone staircase leading up here.fg8 fgB! fg% fgk* fg. 320 _fg. fg U###.# # ###########.# ### #...........# ..# #.#######.### .# #.# #.# ...# #.# #.# #..# #.# #.# ...# #.# #.#1 fg #.## #.# #@# #.#### #.# #.# ..>..# #.# #.# #.##.###.#######.# #..............^.# ################## fg' fg) fg -3.8 (2.5fgY fg } _You climb upwards. _There is a stone staircase leading down here.fg}K fgK fgK fg(M fgYP _fgP fg Q ,fgRQ fg0R fgER fgR fgS fgS T3========fgS fgU 4 _Magic restored.fg&V fgGV fg{V fgoW fgW ,fg)X fgX fgvY ,fgY fgW\ ========fg^ fg^ fg_ fg_ fgaa fgc ,fgc fge fgf ,fg g fgi fgq <. .# #..## .# ##...###.# ##.....##.# l.....# ..... . ...fgq ### #  ###########. ## #.......... .# #.#######.## .# #.# #.# .# #.# #.# l   frilled lizard (asleep) fgq `.# #.# #.# .# #.# #.# ## #.# #>#fg#{ \96.8 (13.0)7.8 (14fg fgo a _A frilled lizard comes into view.fg ....=  #..##  ##...#####.l.....##.....#..#...# .### ## #. ########### #..........######.####.fg 5.. ..fg b  Found a glass ring.fg _.llfg :==8.0)fgp fg  fg 2_The frilled lizard hisses angrily.fgA.'#'.#.##...=  #..##  ##...######....#l....#..#.@.# .#####.## ##  ########### #..........######.###fg&Dfg KA.lfgK=--9FreezefgQfgeSfg   fg Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgq) '#'# ThunderHyde the Chiller ...# #.## Merfolk .#.# ...= Health: 13/13 ======================== .#.# #..## Magic: 2/3================-------- .#.# ##...##  AC: 2Str: 8 .#.# ####.....#  EV: 11Int: 14 .#.# ........#  SH: 0Dex: 14 ...# #.....#  XL:  1 Next: 20% Place: Dungeon:1 ...# #l@.# Noise: ---------  Time: 299.8 (0.0) .### ##.## -) Nothing wielded ## #.# Cast: Freeze ###########.# ## #...........# .# #.#######.### l  [40fg) rm frilled lizard .# #.# #.# .# #.# #.# .# #.# #.# _The frilled lizard hisses angrily.  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - frilled lizardAim: a frilled lizardfg* '#'# ThunderHyde the Chiller ...# #.## Merfolk fg k.#.# ...= Health: 13/13 ======================== .#.# #..## Magic: 2/3================-------- fg .#.# ##...##  AC: 2Str: 8 fg .#.# ####.....#  EV: 11Int: 14 fg .#.# ........#  SH: 0Dex: 14 fgW ...# #.....#  XL:  1 Next: 20% Place: Dungeon:1 ...# #l@.# Noise: ---------  Time: 299.8 (0.0) .### ##.## -) Nothing wielded ## #.#fg| t Cast: Freeze ###########.# fg <## #...........# .# #.#######.###fg  l   frilled lizard .# #.# #.# .# #.# #.# fg .# #.# #.#Casting: Freeze (safe; 3% risk of failure)  fgT `Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - frilled lizardAim: a frilled lizard  You freeze the frilled lizard.fg~ #.##fg*c ...= #..## ##...##  ####.....# fgU ........#  #.....# fg? #.@.# ##.## #.# fg#.# ..# fg### #.#  #.# fgE #.# fg1 m3=300.8 (1FreezefgfgSonfirm with . or Enter, or press ? or * to list all spells.fgAiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - frilled lizardfgEAim: a frilled lizard  You freeze the frilled lizard. _You kill the frilled lizard!fg Ifgfgײfg&fg,fgݸfgm,fgfg۾,fg7fgfg\,fgfgfg,fg fgfg%fgWfg8fg%1fgjfg#.# #.#  #.# ≈≈≈≈ #.# ≈≈≈ #.# ≈≈~ #.#  ≈. #'#  #. # .#####.#####.# fgw#.# ........@....#-7.8 (7 #.# #####..######.###...## fgQ#.# #####.....# #.# ..........# .fgv.# #####.....# ..# ##...## ### ##.## # #.#fgE8-fgKfga* _e - a ring of flightfgXfgäPut on which piece of jewellery? Jewellery (go to first with "=)  e - a ring of flightfgc[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip fg&| fg fgO Z#.#ThunderHyde the Chiller #.#Merfolk #.#≈≈≈≈Health: 13/13 ======================== #.#≈≈≈Magic: 2/3================-------- #.#≈≈~AC: 2Str: 8 #.#≈.EV: 11Int: 14 #'##.SH: 0Dex: 14 ..# .#####.#####.#XL:  1 Next: 30% Place: Dungeon:1 fg #.# ........@....#Noise: ---------  Time: 307.8 (0.0) #.######..######-) Nothing wielded #.###...##Cast: Freeze #.# #####.....# #.# ..........# ..# #####.....# ..###...## #####.## ##.#Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - frilled lizardfgO Aim: a frilled lizard  You freeze the frilled lizard. _You kill the frilled lizard! _e - a ring of flightfg P  Okay, then.fgw fg fgI . _fgX fg0Y fgZ fg[ fg` _fg` fg,a fg~b fgb fg.c fge fgMi 3========fgjl Xfgm fg n fgn fgo fgx XfgJ{ !##.# fg{ ..#.# ## +._ ≈≈≈~##.# #.. .. ≈≈≈≈..# ...#####≈≈≈≈.# ~~~≈≈≈≈≈≈≈≈fg | .# ≈≈≈≈≈≈≈≈≈≈ #.#.# #≈~≈≈≈≈~≈ #.#.# #≈≈≈.# '#'# #@# 15.8 (8..# #.#####.#####.#.# #.............#.# #######..fg_| :######.# ##...## #.#.# #####.....# #.#.# ..........# #fg| ...# #####.....#...##...##fg| fgނ 8_fg~ *========fg $6.8 (9fg fg < _Found a faded altar of an unknown god.fgM... ## #.. ≈≈≈≈# .# +._ ≈≈≈~####.. .. ≈≈≈≈..fg...#####≈≈≈≈#~~~≈#≈≈≈≈≈≈≈≈≈≈≈##≈~≈≈≈≈~≈≈#.#.#≈≈≈ #'#'# ####.# .#####.##### #.#.# #.............###..#......#fgfg+7.8 (1fg0-_fgM#### ...# ## #.. ≈≈≈≈# .# +._ ≈≈≈~####.. .. ≈≈≈≈.....#####≈≈≈≈#~~~≈≈≈≈≈≈≈≈≈≈≈#fg#≈~≈≈≈≈@≈≈#.#.# #.##≈≈≈.###'#'# ####.# #...# #.#####.#####.#......fg>#fg$%14 fgP$W8Water fg)fg+E _Your legs become a tail as you enter the water.fg{`iM #### ≈≈b# ...# ## #.. ≈≈≈≈# .fga## +._ ≈≈≈~####..#.. ≈≈≈≈..#...#####≈≈≈≈#~~~≈≈≈≈≈≈≈@≈≈≈#fga≈~≈≈≈≈~≈≈##.#.# #.##≈≈≈.### #'#'#####.#Water b   bat (asleep)....fgoq9.4 (0.6Water fgsfgowV _A bat comes into view.fga  ≈≈≈b## # ## #≈≈≈≈# .# #.. #≈≈≈≈# #.# ## +._ #≈≈≈~### .#.# #..#.. #≈≈≈≈..# fg ..#.# ...#####≈≈≈≈# .#.# ~~~≈# .#.# ≈# .#.# #≈~≈≈≈≈~≈≈## fg .#.# #.##≈≈≈.### '#'# fg1 ####.# ...# #.#####.#fg  .#.# #.............# .#.# #######.. .#.# ##...## fg 7_fg1 )20.0fg fg  fg  ≈≈≈≈# ### ≈≈≈b# ..# # #.. #≈≈≈≈# # +._ #≈≈≈~####..#.. #≈≈≈≈..#...#####≈≈≈≈#~~~≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈~≈≈## fg .#.# #.##≈≈≈.### '#'# ####.#####.#####.............#######..###### ##...#fg 7_fg &6fgT &_fg fgk≈≈ ≈≈## ≈≈ ≈≈≈≈# ### ≈≈ ≈≈≈b# ..### fg '# #...#≈≈≈≈# # +._ #≈≈≈~###..#.. #≈≈≈≈..#...#####@≈≈≈#~~~#≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈~≈≈## .#.# #.##≈≈≈.### fg\.'#'# ####.# .#####.#####.............#######..######fgfgofgY≈b_bfg(1.2fge8_fgfgU##~ ≈### ≈≈≈ ≈≈## ≈≈≈  ###≈≈≈ ≈≈≈≈# ..#####≈≈ # #...#≈b≈≈# # +._.#≈≈≈~###..#.. #@≈≈≈..#...#####≈≈≈≈#.#~~~#≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈~≈fg`≈## .#.# #.##≈≈≈.### '#'# ####.#####.#####.............fgfgI>≈bfg?=8FreezefgF&_fg*I _The bat misses you. fgA  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. fg  ThunderHyde the Chiller ##~ ≈### Merfolk ≈≈≈ ≈≈###  Health: 13/13 ======================== ≈≈≈ ≈≈≈≈#  Magic: 2/3================-------- #### ≈≈≈ ≈≈≈≈##  AC: 2Str: 8 ...# #####≈≈≈≈#  EV: 14 Int: 14 ##.# #...#≈≈≈≈#  SH: 0Dex: 14 .#.# ## +._.#b≈≈~###  XL:  1 Next: 30% Place: Dungeon:1 .#.# #..#.. #@≈≈≈..#  Noise: =--------  Time: 321.8 (0.0) .#.# ...#####≈≈≈≈#.#  -) Nothing wielded .#.# ~~~≈≈≈≈≈≈≈≈##  Cast: Freeze .#.# ≈≈≈≈≈≈≈≈≈≈≈#  fg1 Water .#.# #≈~≈≈≈≈~≈≈## .#.# #.##≈≈≈.### b   bat '#'# ####.# ...# #.#####.#####.# .#.# #.............# _The bat misses you.Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - batAim: a bat (water) fg{ R  ThunderHyde the Chiller ##~ ≈### Merfolk ≈≈≈ ≈≈###  Health: 13/13 ======================== ≈≈≈ ≈≈≈≈#  Magic: 2/3================-------- #### ≈≈≈ ≈≈≈≈##  AC: 2Str: 8 ...# #####≈≈≈≈#  EV: 14 Int: 14 ##.# #...#≈≈≈≈#  SH: 0 fgY kDex: 14 .#.# ## +._.#b≈≈~###  XL:  1 Next: 30% Place: Dungeon:1 .#.# #..#.. #@≈≈≈..#  Noise: =--------  Time: 321.8 (0.0) .#.# ...#####≈≈≈≈#.#  -) Nothing wielded .#.# ~~~≈≈≈≈≈≈≈≈##  Cast: Freeze .#.# ≈≈≈≈≈≈≈≈≈≈≈#  Water .#.# #≈~≈≈≈≈~≈≈## .#.# #.##≈≈≈.### b   bat '#'# ####.# ...# #.#####.#####.# .#.# #.............# Casting: Freeze (safe; 3% risk of failure)  fgGConfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - batAim: a bat (water)  You freeze the bat. fg% ##~ ≈### ≈≈≈ ≈≈###  ≈≈≈ ≈≈≈≈#  ≈≈≈ ≈≈≈≈##  #####≈≈≈≈#  #...#≈≈≈≈#  fg ## +._.#≈≈≈~###   #@≈≈≈..#  #.#  ##  #  ~≈≈## .### ####. #.  fg#f52.8 (1Freeze fg8_ fg"onfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - batAim: a bat (water)  You freeze the bat. _You kill the bat!"fgh"fgX4"fg"fgr"fg"fgݳn"fg)"fg"fgZ"fg"fg@"fg"fg"fgj"fg"fg"fg$"fg,"fg"fgk8  Found a chain mail."fg"fg"fg"fgFp ≈≈≈ ≈≈### ≈≈≈≈≈≈≈≈≈≈# ######### ≈≈≈≈≈≈≈≈≈≈## ..|.....# #≈#####≈≈≈≈#"fg###.# #~#...#≈≈≈≈#...#.# ##[+._.#≈≈≈~######.#.#..###..#...#≈≈≈≈..# ....#.#.#..J....#####≈≈≈≈#.# ###.#.#.# #~~~@≈≈≈≈≈≈≈##-6.4 (3.6.#.#.#.# #≈≈≈≈≈≈≈≈≈≈≈# "fgi_#.#.#.#.# ##≈~≈≈≈≈~≈≈## #.#.#.#.# #.##≈≈≈.### #'#'#'#'# #. ####.# #.#.#...# #.#####.#####.#J   endoplasm #.#.#.#.# #.............# #.#.#.#.# #######..###### ."fg.#.#.#.# ##...## _The endoplasm quivers."fgi8-"fgQ"fga _An endoplasm is nearby!$fg9 d ≈≈≈ ≈≈###$fg  ≈## ≈##.|.....# #≈#####≈≈≈≈##.# #~#...#≈≈≈≈#.#.# ##[+._.#≈≈≈~####.#.#..###..#...#≈≈≈≈..#.#.#.#..J....#####≈≈≈≈#.#$fg #.#.#.# #~~@≈≈≈≈≈≈≈≈##.#.#.#.# #≈# ##.#.#.#.# ##≈~≈≈≈≈~≈≈## <#.#.#.#.# #.##≈≈≈.### '#'#'#'#'# #. ####.# .#.#.#...# #.#####.#####.# .#.#.#.#.# #.............# ##.#.#.#.# #######..###### ...#.#.#.# ##...##$fgI $fg' K7.0 (0Water $fg _$fg{ $fg $fg$2 ≈≈≈ ≈≈### ≈## ≈## '...|.....# #≈#####≈≈≈≈##.# #~#...#≈≈≈≈# $fg3S'.#.#. ##[+._.#≈≈≈~####.#.#..###..#...#≈≈≈≈..# '.....#.#.#..J....#####≈≈≈≈#.##.#.#.# #~@~≈## '...#.#.#.# #≈##.#.#.#.# ##≈~≈≈≈≈~≈≈## #<#.#.#.#.# #.##≈≈≈.### #'#'#'#'#'# #.#####.#.#.#.#...# #.#####.#####.# ..#.#.#.#.# #...##.#.#.#.# #######..###### $fgp3X....#.#.#.# ##...##$fg=$fgF@_.J$fg!G&6$fgfO$fgR^ _The endoplasm jiggles.%fgS  ≈≈≈ ≈≈### ≈## ≈## .'...|.....# #≈#####≈≈≈≈##.# #~#...#≈≈≈≈# .'.#.#. ##[+._.#≈≈≈~####.#.#..###..#...#≈≈≈≈..# %fg u.'.....#.#.#...J...#####≈≈≈≈#.##.#.#.# #@~~≈## .'...#.#.#.# #≈##.#.#.#.# ##≈~≈≈≈≈~≈≈## ##<#.#.#.#.# #.##≈≈≈.### ##'#'#'#'#'# #.#####.# #..#.#.#...# #.#####.#####.# '..#.#.#.#.# #...##.#.#.#.# #######..###### '....#.#.#.# ##...##%fg17_%fg998.2Freeze%fg%fg(%fg'  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%fgN  ≈≈≈ ≈≈###  ThunderHyde the Chiller ≈≈≈≈≈≈≈≈≈≈#  Merfolk ############ ≈≈≈≈≈≈≈≈≈≈##  Health: 13/13 ======================== .'...|.....# #≈#####≈≈≈≈#  Magic: 1/3========---------------- ##########.# #~#...#≈≈≈≈#  AC: 2Str: 8 .'.......#.#. ##[+._.#≈≈≈~###  EV: 14 Int: 14 ########.#.#..###..#...#≈≈≈≈..#  SH: 0Dex: 14 .'.....#.#.#...J...#####≈≈≈≈#.#  XL:  1 Next: 50% Place: Dungeon:1 ######.#.#.# #@~~≈≈≈≈≈≈≈≈##  Noise: ---------  Time: 328.2 (0.0) .'...#.#.#.# #≈≈≈≈≈≈≈≈≈≈≈#  -) Nothing wielded ####.#.#.#.# ##≈~≈≈≈≈~≈≈##  Cast: Freeze ##<#.#.#.#%fgP .# #.##≈≈≈.###  Water ##'#'#'#'#'# #.#####.# #..#.#.#...# #.#####.#####.#  J   endoplasm '..#.#.#.#.# #.............# ####.#.#.#.# #######..###### '....#.#.#.# ##...## _The endoplasm jiggles.Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - endoplasmAim: an endoplasm&fg≈≈≈ ≈≈###ThunderHyde the Chiller≈≈≈≈≈≈≈≈≈≈#Merfolk ############ ≈≈≈≈≈≈≈≈≈≈##Health: 13/13 ======================== .'...|.....# #≈#####≈≈≈≈#Magic: 1/3========---------------- ##########.# #~#...#≈≈≈≈#AC: 2Str: 8 &fg{.'.......#.#. ##[+._.#≈≈≈~###EV: 14 Int: 14 ########.#.#..###..#...#≈≈≈≈..#SH: 0Dex: 14 .'.....#.#.#...J...#####≈≈≈≈#.#XL:  1 Next: 50% Place: Dungeon:1 ######.#.#.# #@~~≈≈≈≈≈≈≈≈##Noise: ---------  Time: 328.2 (0.0) .'...#.#.#.# #≈≈≈≈≈≈≈≈≈≈≈#-) Nothing wielded ####.#.#.#.# ##≈~≈≈≈≈~≈≈##Cast: Freeze &fgev##<#.#.#.#.# #.##≈≈≈.###Water ##'#'#'#'#'# #.#####.# #..#.#.#...# #.#####.#####.#J   endoplasm '..#.#.#.#.# #.............# ####.#.#.#.# #######..###### '....#.#.#.###...##Confirm with . or Enter, or press ? or * to list all spells.&fgAiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - endoplasm&fgAim: an endoplasm  You freeze the endoplasm.  The endoplasm is heavily wounded.&fgT2--=&fgo9.2 (1&fg&fg  Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - endoplasmAim: an endoplasm  &fgYou freeze the endoplasm.  The endoplasm is heavily wounded. _The endoplasm hits you.&fg  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&fg4  ≈≈≈ ≈≈###  ThunderHyde the Chiller ≈≈≈≈≈≈≈≈≈≈#  Merfolk ############ ≈≈≈≈≈≈≈≈≈≈##  Health: 12/13 ======================-- .'...|.....# #≈#####≈≈≈≈#  Magic: 0/3------------------------ ##########.# #~#...#≈≈≈≈#  AC: 2Str: 8 .'.......#.#. ##[+._.#≈≈≈~###  EV: 14 Int: 14 ########.#.#..###..#...#≈≈≈≈..#  SH: 0Dex: 14 &fgն .'.....#.#.#...J...#####≈≈≈≈#.#  XL:  1 Next: 50% Place: Dungeon:1 ######.#.#.# #@~~≈≈≈≈≈≈≈≈##  Noise: =--------  Time: 329.2 (0.0) .'...#.#.#.# #≈≈≈≈≈≈≈≈≈≈≈#  -) Nothing wielded ####.#.#.#.# ##≈~≈≈≈≈~≈≈##  Cast: Freeze ##<#.#.#.#.# #.##≈≈≈.###  Water ##'#'#'#'#'# #.#####.# #..#.#.#...# #.#####.#####.#  J   endoplasm '..#.#.#.#.# #.............# ####.#.#.#.# #######..###### '....#.#.#.# ##...## _The endoplasm hits you.  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - endoplasmAim: an endoplasm (heavily wounded)&fgp1  ≈≈≈ ≈≈###  ThunderHyde the Chiller ≈≈≈≈≈≈≈≈≈≈#  Merfolk ############ ≈≈≈≈≈≈≈≈≈≈##  Health: 12/13 ======================-- &fg1 .'...|.....# #≈#####≈≈≈≈#  Magic: 0/3------------------------ ##########.# #~#...#≈≈≈≈#  AC: 2Str: 8 .'.......#.#. ##[+._.#≈≈≈~###  EV: 14 Int: 14 ########.#.#..###..#...#≈≈≈≈..#  SH: 0Dex: 14 .'.....#.#.#...J...#####≈≈≈≈#.#  XL:  1 Next: 50% Place: Dungeon:1 &fgz2 ######.#.#.# #@~~≈≈≈≈≈≈≈≈##  Noise: =--------  Time: 329.2 (0.0) .'...#.#.#.# #≈≈≈≈≈≈≈≈≈≈≈#  -) Nothing wielded ####.#.#.#.# ##≈~≈≈≈≈~≈≈##  Cast: Freeze ##<#.#.#.#.# #.##≈≈≈.###  Water ##'#'#'#'#'# #.#####.# &fg2 m#..#.#.#...# #.#####.#####.#  J   endoplasm '..#.#.#.#.# #.............# ####.#.#.#.# #######..###### '....#.#.#.# ##...## Casting: Freeze (safe; 3% risk of failure)  &fg%3 wConfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - endoplasmAim: an endoplasm (heavily wounded)  &fgM3 You freeze the endoplasm.&fg:  ≈≈≈ ≈≈###     &fgp; | #≈# # #~# #. ##[+._ #..###..#&fg; #.......#####  #@~~&fg; :   &fg; ##≈~≈≈≈≈~≈≈## <&fg<  #.##≈≈≈.###  #.#####.&fgJ< #.# #.. ###&fgs<  &fg@ g730.2 (1Freeze&fgjG 8_&fgI onfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  &fgI Press: ? - help, Shift-Dir - straight line, f/p - endoplasmAim: an endoplasm (heavily wounded)  You freeze the endoplasm. &fgI B_You kill the endoplasm!'fgM##~ ≈###  ≈≈##  ###########≈≈≈≈≈≈≈≈≈≈# .'...|.....#≈#### ##########.# #~#...#≈≈≈≈# .'.......#.#. ##[+._.#≈≈≈~## 'fgͽ##########..#...#≈≈≈≈. .'.....#.#.#....@..#####≈≈≈≈#.# #######K##~~~# .'..≈≈≈≈≈≈≈≈≈≈≈###≈~≈≈≈≈~≈≈## ##<#.#.#.#.# #.##≈≈≈.####K   kobold (asleep)##'fg7_'fgB11 -8 (0.6'fg'fg 'fgl_A kobold comes into view. It is wielding a +0 short sword.'fg< h##~ ≈### ≈≈≈≈ ≈≈### ≈#  ≈## '...|.....# #≈#####≈≈≈≈# .# #~#...#≈≈≈≈# '.'fg '#.#. ##[+._.#≈≈≈~### .#.#..###..#...#≈≈≈≈..# '.....#.#.#.#####≈≈≈≈#.# .#.#.##K##~~~≈## '...#.#.#.# #≈# <#.#.#.#.# #.##≈≈≈.#'fg T##'#'#'#'#'# #.#####.# ..#.#.#...# #.#####.#'fgo  ..#.#.#.#.# # 'fg %_'fg n3==-1.8 (1.0'fgN 8_'fgF (fg15 ##~ ≈### ≈≈≈≈ ≈≈### ≈## ≈## .'...|.....# #≈#####≈≈≈≈##.# #~#...#≈≈≈≈# .'.#.#. ##[+._.#≈≈≈~####.#.#..###..#...#≈≈≈≈..# .'.....#.#.#(fg2.#####≈≈≈≈#.##.#.#.##K##~~~≈## .'...#.#.#.# #≈# ####.#.#.#.# ##≈~≈≈≈≈~≈≈## ##<#.#.#.#.# #.##≈≈≈.### ##'#'#'#'#'# #.#####.# #..#.#.#...# #.#####.#####.# '..#.#.#.#.# #...# ####.#.#.#.# #..######(fg=%_(fg>&2(fgE8_(fgfK(fg#  ≈≈≈≈ ≈≈###≈≈≈≈≈≈ ############# .'...|.....#≈#####≈≈≈≈ ##########.#~#... .'.......#.#. ##[+._.#≈≈≈~### ########.#.#..###..#...#≈≈≈≈.. .'..........#####≈≈≈≈# ######.#.#.##K##@~~≈≈≈≈≈≈≈≈## .'...# #≈≈≈ #####≈~≈≈≈≈~≈≈#< #.##≈≈≈.###'#'#'#'#'####### '....#.#.#.###...##(fg (fg 1========14 3Water (fg &_(fg E _Your legs become a tail as you enter the water.)fgM##~ ≈###  ≈≈##  ###########≈≈≈≈≈≈≈≈≈≈# .'...|.....#≈#### ##########.# #~#...#≈≈≈≈# .'.......#.#. ##[+._.#≈≈≈~## ##########..#...#≈≈≈≈. .'.....#.#.#....@..#####≈≈≈≈#.# #######K##~~~# .'..≈≈≈≈≈≈≈≈≈≈≈###≈~≈≈≈≈~≈≈## ##<#.#.#.#.# #.##≈≈≈.####K   kobold (asleep)##)fg)fgU?11 4.4 (0.6)fg)fg2)fg8x$ ##~ ≈### ≈≈≈≈ ≈≈### ≈## ≈## .)fg|xV.'...|.....# #≈#####≈≈≈≈##.# #~#...#≈≈≈≈# ..'.#.#. ##[+._.#≈≈≈~###)fgx#.#.#..###..#...#≈≈≈≈..# ..'.....#.#.#.#####≈≈≈≈#.##.#.#.##K##~~~)fgy}≈## ..'...#.#.#.#. #≈# .####.#.#.#.# ##≈~≈≈≈≈~≈≈## '##<#.#.#.#.# #.##≈≈≈.### )fg$y>##'#'#'#'#'# #.#####.# ##..#.#.#...# #.#####.#####.# )fg_y.'..#.#.#.#.# #..# #####.#.#.#.# #..######)fg)fg J==5.4 (1.0)fg)fg)fg|  ##~ ≈###.. ≈≈≈≈ ≈≈####. ≈#)fg| B#. ≈##)fg| .'...|.....#.# #≈#####≈≈≈≈##.#.. #~#...#≈≈≈≈#)fg| .'.#.#.. ##[+._.#≈≈≈~###)fg } #.#.#..###..#...#≈≈≈≈..#.'.....#.#.#)fg)} w.#####≈≈≈≈#.##.#.#.##K##~~~)fg=} ≈## )fgO} #..'...#.#.#.#.. #≈# #.####.#.#.#.### #)fgn} #≈~≈≈≈≈~≈≈## #'##<#.#.#.#.# #.)fg} )##≈≈≈.### )fg} #>##'#'#'#'#'# #.#####.##..#.#.#...# #.)fg} #####.#####.# )fg} C..'..#.#.#.#.# #.# )fg} ]######.#.#.#.# #..######)fgf %_)fg 46Freeze)fg 8_)fg *fg  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*fg { ##~ ≈###  ThunderHyde the Chiller .. ≈≈≈≈ ≈≈###  Merfolk #. ≈≈≈≈≈≈≈≈≈≈#  Health: 13/13 ======================== ##############. ≈≈≈≈≈≈≈≈≈≈##  Magic: 0/3------------------------ ...'...|.....#.# #≈#####≈≈≈≈#  AC: 2Str: 8 ############.#.. #~#...#≈≈≈≈#  EV: 11Int: 14 ...'.......#.#.. ##[+._.#≈≈≈~### SH: 0Dex: 14 ##########.#.#..###..#...#≈≈≈≈..# XL:  1 Next: 70% Place: Dungeon:1 *fg ...'.....#.#.#..@....#####≈≈≈≈#.# Noise: ---------  Time: 336.4 (0.0) ########.#.#.##K##~~~≈≈≈≈≈≈≈≈##  -) Nothing wielded #..'...#.#.#.#.. #≈≈≈≈≈≈≈≈≈≈≈#  Cast: Freeze #.####.#.#.#.### ##≈~≈≈≈≈~≈≈## #'##<#.#.#.#.# #.##≈≈≈.### #>##'#'#'#'#'# #.#####.#  K   kobold (asleep) ###..#.#.#...# #.#####.#####.# ..'..#.#.#.#.# #.............# ######.#.#.#.# #######..###### _Your legs become a tail as you enter the water.  *fg @Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  *fgK Press: ? - help, Shift-Dir - straight line, f - koboldAim: a kobold, wielding a +0 short sword (asleep)*fga) ##~ ≈###  ThunderHyde the Chiller .. ≈≈≈≈ ≈≈###  Merfolk #. ≈≈≈≈≈≈≈≈≈≈#  Health: 13/13 ======================== ##############. ≈≈≈≈≈≈≈≈≈≈##  Magic: 0/3------------------------ ...'...|.....#.# #≈#####≈≈≈≈#  AC: 2Str: 8 *fguaR############.#.. #~#...#≈≈≈≈#  EV: 11Int: 14 ...'.......#.#.. ##[+._.#≈≈≈~### SH: 0Dex: 14 ##########.#.#..###..#...#≈≈≈≈..# XL:  1 Next: 70% Place: Dungeon:1 ...'.....#.#.#..@....#####≈≈≈≈#.# Noise: ---------  Time: 336.4 (0.0) *fg@b########.#.#.##K##~~~≈≈≈≈≈≈≈≈##  -) Nothing wielded #..'...#.#.#.#.. #≈≈≈≈≈≈≈≈≈≈≈#  Cast: Freeze #.####.#.#.#.### ##≈~≈≈≈≈~≈≈## #'##<#.#.#.#.# #.##≈≈≈.### #>##'#'#'#'#'# #.#####.#  K   kobold (asleep) ###..#.#.#...# #.#####.#####.# ..'..#.#.#.#.# #.............# ######.#.#.#.# #######..######Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - koboldAim: a kobold, wielding a +0 short sword (asleep)  You freeze the kobold!*fgl` ##~ ≈###  .. ≈≈≈≈ ≈≈###  #.  #.  |.....#.#  #..  #.. ##[+*fgYm4#..###..##..@....###)##~~~ #..  ### ##≈~< #.##> #.####      *fguk9=7.4 (1Freeze*fg\x&_*fgzonfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - koboldAim: a kobold, wielding a +0 short sword (asleep)  You freeze the kobold! _You kill the kobold!+fg&y##~ ≈### .. ≈≈≈≈ ≈≈### #. ≈# . ≈+fg|## '...|.....#.# #≈#####≈≈≈≈# .#.. #~#...#≈≈≈≈# '.#.#.. ##[+._.#≈≈≈~### +fg.#.#..###..#...#≈≈≈≈..# '.....#.#.#.#####≈≈≈≈#.# +fg(X.#.#.##)##~~~≈## ..'...#.#.#.#.. #≈# .####.#.#.#.### ##+fg  +fgP'##<#.#.#.#.# #.# >##'#'#'#'#'# #.#####.#+fgE..#.#.#...# #.#####.#####.#'..#.#.#.#.# #.#.#.#.#.# #..#+fg +fg %-+fg  8+fg&_+fg+fgK+fg9##~ ≈### .. ≈≈≈≈ ≈≈### #. ≈# +fg?. ≈## '...|.....#.# #≈#####≈≈≈≈# .#.. #~#...#≈≈≈≈# '.#.#.. ##[+._.#≈≈≈~### .#.#..###..#...#≈≈≈≈..# '.....#.#.#.#####≈≈≈≈#.# .#.#.##)##~~~≈## '...#.#.#.#.. #≈# ####.#.#.#.### ##≈~≈≈≈≈~≈≈## ##<#.#.#.#.# #.##≈≈≈.### ##'#'#'#'#'# #.#####.#..#.#.#...# #. '..#.#.#.#.# #.. +fgZw_-9+fg+fg+fg+##~ ≈### .. ≈≈≈≈ ≈≈### #. ≈# . ≈## '...|.....#.# #≈#####≈≈≈≈# .#.. #~#...#≈≈≈≈# '.#.#.. ##[+._.#≈≈≈~### .#.#..###..#...#≈≈≈≈..# '.....#.#.#.+fg#####≈≈≈≈#.# .#.#.##)##~~~≈## '...#.#.#.#.. #≈# <#.#.#.#.# #.##≈≈≈.###'#'#'#'#'# #.#####.# ..#.#.#...# #.#####.# ..#.#.#.#.# # +fg+fg'40+fgN+fgۦ+fg ##~ ≈### .. ≈≈≈≈ ≈≈### #. ≈# . ≈## ...|.....#.# #≈#####≈≈≈≈# .#.. #~#...#≈≈≈≈# .+fg $#.#.. ##[+._.#≈≈≈~### .#.#..###..#...#≈≈≈≈..# .....#.#.#.#####≈≈≈≈#.# .#.#.##)##~~~≈## ...#.#.#.#.. #≈# <#.#.#.#.# #.##≈≈≈.##+fg # '#'#'#'#'# #.##.#.#...# #.#####.#.#.#.#.# #........ +fgA +fg &1+fg( +fg +fg M ###~~ ≈### . ≈≈##  ##########. ≈≈≈≈≈≈≈≈≈≈# ...|.....#.# #≈#### ####### #~#...#≈≈≈≈# .......#.#.. ##[+._.#≈≈≈~## ######.#.#..###.@#...#≈≈≈≈. ...........#####≈≈≈≈#.# #####)##~~~# ...#.#.#.#.. #≈≈≈≈≈≈≈≈≈≈≈#~.####..+fg( +fg &2+fg{ +fg ,fg?M ..#  ###~~ ≈### .. #≈≈≈≈ ≈≈##  ##########. ≈≈≈≈≈≈≈≈≈≈# ...|.....#.# #≈#### ,fgV####### #~#...#≈≈≈≈# ...... ##@+._.#≈≈≈~## ######.#.#..###..#...#≈≈≈≈. .....#.#.#.......#####≈≈≈≈#.# ####.#.#.##)##~~~≈≈≈≈≈≈≈≈###.#.#####.#,fg,fgi&3,fg18_,fgS _You see here a +0 chain mail.,fg#####...#'._.#...#,fgY]####,fgqF_4,fg,fg ,fgˣ"_You open the door.,fgpT ..# ###~~ ≈### .. #≈≈≈≈ ~≈≈### #. #≈# . ≈## ,fgU |.....#.# #≈#####≈≈≈≈# .#.. #~#...#≈≈≈≈# #.#.. ##[@._.#≈≈≈~### .#.#..###..#...#≈≈≈≈..# #.#.#.......#####≈≈≈≈#.# .#.#.## ,fgdU G.#.#.#.### ##≈~≈≈≈≈~≈≈## #.#.#.#.# #.##≈≈≈.###,fgU  #'#'#'#'# #.#####.# ,fg^ 1_,fga_ &5,fgf ,fgj Q _There is an open door here.,fg< ..######~~~≈### .. #≈≈≈≈~~≈≈### #. #≈# . ≈## |.....#.# #≈#####≈≈≈≈# .#.. #~#...#≈≈≈≈# ,fgu= -#.#.. ##['@_.#≈≈≈~### .#.#..###..#...#≈≈≈≈..# #.#.#.......#####≈≈≈≈#.# .#.#.##)##~~~ .#.#.#.### ##≈~≈≈≈≈~≈≈## .#.#.#.# #.##≈≈≈.### '#'#'#'# #.#####.# ,fgF ,fgH g1========6 _,fgO &_,fgQ ,fg...### ###~~~≈### .. #≈≈≈≈~~≈≈### #. #≈# . ≈## |.....#.# #≈#####≈≈≈≈# .#.. #~#...#≈≈≈≈# #.#.. ##['.@.#≈≈≈~### .#.#..###..#...#≈≈≈≈..# #.#.#.......#####≈≈≈≈#.# .#.#.##)##~~~≈,fg9## #.#.#.#.. # #.#.#.# #.##≈≈≈.### #'#'#'# #.#####.# ,fg,fg&7,fgO,fgd _There is a faded altar of an unknown god here.-fg _There is an open door here. _There is a faded altar of an unknown god here.  This altar belongs to (a) Vehumet, (b) Hepliaklqana or (c) Xom, but you can't -fgu  tell which.  Press the corresponding letter to learn more about a god, or press enter to  convert or escape to cancel.0fg P  Okay, then.0fg 0fg1 0fg . _1fg 1fg; 1fg? 1fg 1fgc $ _1fg 1fg 1fg 1fgZ 1fgw 1fg5 l========1fg 1fg 1fgk 1fg 1fg 1fg 1fg 1fg 1fg 1fg 1fg2 1fg 1fg 1fg 1fg 1fg 1fg 1fg& 1fg` 1fg5 1fg 1fg" >2========1fg< 1fg 1fg 1fg 1fg 1fg 1fg 1fg 1fgU 1fg 1fg 1fg- 1fgq @========1fgy 1fg' 1fg 1fg% 1fg 1fg 1fg 1fgp 1fg 1fg 1fg 1fgL 1fg1 1fg) 1fge 1fg^ 1fg 1fg% 1fg 1fg 1fg 1fg 1fgb 1fg 1fgy 1fg  1fgg %31fg /========1fgu 1fgQ 1fg 1fg 1fg 1fg 1fg ,1fg6 1fg  1fg : There is an open door here.1fg 1fg- J14 Water 1fg 1fg* T _Your legs become a tail as you enter the water.1fg; 1fg a========Water 1fg 1fg" 1fg$ 1fg$ 1fgs& 1fg%* 1fg+ 1fg2, 1fg9- 1fg8/ 1fg0 1fg 1 1fg1 1fg3 1fg55 1fg5 %Water 1fg5 1fg6 1fgC8 1fgR: 1fg: (11 1fg: 1fg; 1fg3> 1fg@ 1fgG@ 1fg@ 1fgA 1fgB 1fgB 1fgFC 1fgD 1fgqE 1fgE 1fgE 1fgF 1fgG 1fgG 1fgH 1fg(I 1fgyJ 1fgJ 1fgK 1fgN 1fgN 1fg"O 1fghO 1fg:P 1fgP 1fgQ 1fgWQ 1fgR 1fgR ,1fgR 1fgS 1fgFT ,1fgT 1fg5U 1fgU 1fgU 1fgV 1fgX 1fgZ ,1fgd[ 1fg^ B1fg^ 1fg_ 1fga 1fg3a 1fga 1fgc 1fgd 1fg7e 1fge 1fgf 1fg$h 1fgh 1fgi 1fg3j 1fgkk 1fgk 1fgl 1fgjm 1fgn 1fgo 1fgo 1fgp 1fg9r 1fger 1fgr 1fgt 1fgv 1fg0v 1fgv 1fgy 1fgHz 1fgxz 1fg{ 1fg} 1fg~ 1fg~ 1fgB 1fg 1fg 1fg. 1fgу 1fgo 1fgT ,1fg 1fg 1fgK 1fg 1fg 1fg͍ 1fg ,1fg) 1fg 1fg ,1fg 1fg 1fg 1fg 1fg> 1fg 1fgL 1fg~ 1fg 1fgG 1fgF 1fgv 1fg, 1fgU 1fg0 1fg^ 1fg 1fgB 1fgլ 1fg 1fgk 1fgO 1fgY 1fg 1fg! 1fg 1fg޳ 1fg 1fgԴ 1fg 1fg #####...#.# #.. #......##.# #.. ####.####.# # #.. #....# #.# ### #....# #.##.###### 1fg% S# #...## #.##....... K.[ ##.## .########~ ....)##.# ... #≈≈≈ 1fgY .......@# #. ##≈≈≈ ####################. #≈≈≈≈1fg  #........'...|.....#.# ###≈# 1fg 4#.################.#.. #~# #.#......'.......#.#.. ##[' #.#.############.#.#..###..# K   kobold (asleep) #.#.#....'.....#.#.#.......# #.#.#.########.#.#.##)##~~~≈1fgN  #.#.#.#..'...#.#.#.#.. #≈≈≈≈1fg 411.0 (63.6)  A kobold comes into view. It is wielding a +0 whip.Found a quarterstaff and a robe.1fgN _.KK1fg 5==2.0 (641fg 1fg< ( _The kobold shouts!3fgՅ #####...#.# #. #......##.# #. ####.####.# # #.## #....# #.# .. #....# #.##.##. #...## #.##......#..[. ##.## .##.K..)##.# ... #≈≈.# #. ##≈≈ ##. #≈≈ #.'...|.....#.# ###≈ #.#.#.. #~ #.#......'.#.#.. ##[ #.#.#.#.#..###.. #.#.#....'.....#.#.#. #.#.#.#.#.#.##)##~~~ #.#.#.#..'...#.#.#.#.. #g.9;49m3fg:3fgH.K3fgq:--3.0 (1.0)3fg3fgӞ3fg~ #####...#.# # #......##.# # ####.####.# # # ### #....# #.#  ... #....# #.##. ###.###...## #.## #..[..##.## .#....)##.# ... ##...K..@..# #. ## ##. # #.'...|.....#.# ### #.#.#.. # #.#......'.#.#.. ## #.#.#.#.#..###3fg #.#.#....'.....#.#.# #.#.#.#.#.#.##)## #.#.#.#..'...#.#.#.#.. #3fg؁3fg>.K3fg؋A--43fg3fg4fg  #####...#.#  #......##.#  ####.####.# #  #### #....# #.#  ... #....# #.##. ###.###...## #.## #..[..##.## . ##....)##.# ... # #....K@...# #. ## ####. # #4fgN .'...|.....#.#  #.#.#.. #.#......'.#.#..  #.#.#.#.#..### #.#.#....'.....#.#.# #.#.#.#.#.#.##)## #.#.#.#..'...#.#.#.#.. #4fg4fg<=5Freeze4fg,4fgT _The kobold closely misses you.4fg׺  4fghCasting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4fg #####...#.#  ThunderHyde the Chiller #......##.#  Merfolk ####.####.# #  Health: 13/13 ======================== #### #....# #.#  Magic: 2/3================-------- ... #....# #.##.### AC: 2Str: 8 ###.###...## #.##.... EV: 11Int: 14 #..[..##.## .###### SH: 04fgoDex: 14 ##....)##.# ... # XL:  1 Next: 90% Place: Dungeon:1 #....K@...# #. ## Noise: =--------  Time: 415.0 (0.0) ####################. #≈ -) Nothing wielded #........'...|.....#.# ## Cast: Freeze #.################.#..  #.#......'.......#.#.. # #.#.############.#.#..### K   kobold #.#.#....'.....#.#.#..... #.#.#.########.#.#.##)##~ 4fg{#.#.#.#..'...#.#.#.#.. #≈ _The kobold closely misses you.Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  4fgPress: ? - help, Shift-Dir - straight line, f - koboldAim: a kobold, wielding a +0 whip4fgʵ H#####...#.#ThunderHyde the Chiller#......##.#Merfolk####.####.# #Health: 13/13 ========================#### #....# #.#Magic: 2/3================--------... #....# #.##.### AC: 2Str: 8###.###...## #.##.... EV: 11Int: 14#..[..##.## .###### SH: 0Dex: 14##....)##.# ... # XL:  1 Next: 90% Place: Dungeon:14fgC #....K@...##. ## Noise: =--------  Time: 415.0 (0.0)####################. #≈ -) Nothing wielded#........'...|.....#.# ## Cast: Freeze#.################.#..#.#......'.......#.#.. ##.#.############.#.#..### K   kobold#.#.#....'.....#.#.#.....#.#.#.########.#.#.##)##~#.#.#.#..'...#.#.#.#.. #≈Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - koboldAim: a kobold, wielding a +0 whip  You freeze the kobold.  The kobold is moderately wounded.4fgX +6.0 (14fg 4fg   Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - koboldAim: a kobold, wielding a +0 whip  You freeze the kobold.  The kobold is moderately wounded. _The kobold barely misses you.5fge  5fg5Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5fg)N #####...#.#  ThunderHyde the Chiller #......##.#  Merfolk ####.####.# #  Health: 13/13 ======================== #### #....# #.#  Magic: 1/3========---------------- ... #....# #.##.### AC: 2Str: 8 ###.###...## #.##.... EV: 11Int: 14 #..[..##.## .###### SH: 0Dex: 14 ##....)##.# ... # XL:  1 Next: 90% Place: Dungeon:1 #....K@...# #. ## Noise: =--------  Time: 416.0 (0.0) 5fgN+####################. #≈ -) Nothing wielded #........'...|.....#.# ## Cast: Freeze #.################.#..  #.#......'.......#.#.. # #.#.############.#.#..### K   kobold #.#.#....'.....#.#.#..... #.#.#.########.#.#.##)##~ #.#.#.#..'...#.#.#.#.. #≈ _The kobold barely misses you.Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - koboldAim: a kobold, wielding a +0 whip (moderately wounded)5fgÒ #####...#.#  ThunderHyde the Chiller #......##.#  Merfolk ####.####.# #  Health: 13/13 ======================== #### #....# #.#  Magic: 1/3========---------------- ... #....# #.##.### AC: 2Str: 8 ###.###...## #.##.... EV: 11Int: 14 #..[..##.## .###### SH: 05fgMDex: 14 ##....)##.# ... # XL:  1 Next: 90% Place: Dungeon:1 #....K@...# #. ## Noise: =--------  Time: 416.0 (0.0) ####################. #≈ -) Nothing wielded #........'...|.....#.# ## Cast: Freeze #.################.#..  #.#......'.......#.#.. # #.#.############.#.#..### K   kobold #.#.#....'.....#.#.#..... #.#.#.########.#.#.##)##~ #.#.#.#..'...#.#.#.#.. #≈Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - koboldAim: a kobold, wielding a +0 whip (moderately wounded)  You freeze the kobold.5fg       #  ####  #.#  ...   ###.###...##  #..[..##.## 5fgC ##....)##.# ...  #....)@...# #.  #############  |         )    5fg25fg#####...#.#ThunderHyde the Chiller#......##.#Merfolk####.####.# #Health: 13/13 ========================#### #....# #.#Magic: 1/3========----------------... #....# #.##.### AC: 2Str: 8###.###...## #.##.... EV: 11Int: 14#..[..##.## .###### SH: 0Dex: 14##....)##.# ... # XL:  1 Next: 100% Place: Dungeon:1#....)@...##. ## Noise: =--------  Time: 417.0 (1.0)####################. #≈g40m -) Nothing wielded#........'...|.....#.# ## Cast: Freeze#.################.#..#.#......'.......#.#.. ##.#.############.#.#..### #.#.#....'.....#.#.#..... #.#.#.########.#.#.##)##~ #.#.#.#..'...#.#.#.#.. #≈ Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - koboldAim: a kobold, wielding a +0 whip (moderately wounded)  You freeze the kobold.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - kobold5fgOAim: a kobold, wielding a +0 whip (moderately wounded)  You freeze the kobold. _You kill the kobold!  You have reached level 2!5fgo/  --more--6fgZ(9/191/5----2 0% Freeze6fgi06fg}24 _7fgVnM........####... #......##. ####.####.# #####  ... #....#####.###...## #.##.... #..[..##.## .#######....@##.# ...  #....)....# #. #####################. #≈#........'...|.....#.# ##7fg$7fg5-8 _7fg87fgU _You see here a +0 quarterstaff.8fg8fgj@-98fg8fg+ _f - a +0 quarterstaff9fg 9fg³ Wield which item (- for none)?  - - Unarmed (current attack) Hand Weapons (go to first with ))f - a +0 quarterstaff [*] show all[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ;fg3;fgd6;fg\C#.........#ThunderHyde the Chiller#####...#.#Merfolk#......##.#Health: 19/19 ========================####.####.# #Magic: 1/5====--------------------#### #....# #.#AC: 2Str: 8... #....# #.##.### EV: 11Int: 14###.###...## #.##.... SH: 0Dex: 14#..[..##.## .###### XL:  2 Next:  0% Place: Dungeon:1##....@##.# ... # Noise: ---------  Time: 419.0 (0.0);fgVD#....)....##. ## -) Nothing wielded####################. #≈ Cast: Freeze#........'...|.....#.# ###.################.#..#.#......'.......#.#.. # #.#.############.#.#..### #.#.#....'.....#.#.#..... #.#.#.########.#.#.##)##~ Aim: a kobold, wielding a +0 whip (moderately wounded)  You freeze the kobold. _You kill the kobold! _You have reached level 2! _You see here a +0 quarterstaff. _f - a +0 quarterstaff;fgQ5 (0.5f) +0 quarterstaff;fgW;fgZ4 _f - a +0 quarterstaff (weapon);fg Y  Adjust (i)tems, (s)pells, or (a)bilities? ;fg;fgVAdjust which item? Hand Weapons (go to first with ))  f - a +0 quarterstaff (weapon) Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)e - a ring of flight Scrolls (go to first with ?)  c - a scroll labelled TYBO IW YDAE  d - a scroll labelled KOLY JAXTYXAC Potions (go to first with !) ;fg@ b - a potion of magic=fgA=fgX#.........#ThunderHyde the Chiller#####...#.#Merfolk#......##.#Health: 19/19 ========================####.####.# #Magic: 1/5====--------------------#### #....# #.#AC: 2Str: 8... #....# #.##.### EV: 11Int: 14###.###...## #.##.... SH: 0Dex: 14=fge#..[..##.## .###### XL:  2 Next:  0% Place: Dungeon:1##....@##.# ... # Noise: ---------  Time: 419.5 (0.0)#....)....##. ## f) +0 quarterstaff####################. #≈ Cast: Freeze#........'...|.....#.# ###.################.#..#.#......'.......#.#.. # #.#.############.#.#..### #.#.#....'.....#.#.#..... #.#.#.########.#.#.##)##~  _You see here a +0 quarterstaff. _f - a +0 quarterstaff _f - a +0 quarterstaff (weapon)  Adjust (i)tems, (s)pells, or (a)bilities? =fgOf - a +0 quarterstaff (weapon)  Adjust to which letter? (? for menu, Esc to quit)=fg(=fg_)9a=fg}3=fg>6 _f - a +0 quarterstaff _(i)tems, (s)pells, or (a)bilities?   f - a +0 quarterstaff (weapon)  =fg6Adjust to which letter? (? for menu, Esc to quit) _a - a +0 quarterstaff (weapon); f - a +0 robe (worn)>fg>fg"  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   0.0    +1   g + Spellcasting 2.1  20%  -1           b + Staves   0.0    -2   h + Ice Magic4.7  66%  +1   c + Unarmed Combat   0.0    +1  >fg$                     d + Armour   0.0    -3      e + Dodging2.7  11%  +3      f + Stealth2.2   3%  +2                      >fgb$                    >fg$3                        >fg$    The percentage of incoming experience used to train each skill is in brown.  >fg3%The species aptitude is in white.  [?] Help[=] set a skill target  >fg\%[/] auto|manual mode [*] useful|all skills [!] training|cost|targets@fgI@fgQ@fgXW#.........#ThunderHyde the Chiller#####...#.#Merfolk#......##.#Health: 19/19 ========================####.####.# #Magic: 1/5====--------------------#### #....# #.#AC: 2Str: 8... #....# #.##.### EV: 11@fg[YInt: 14###.###...## #.##.... SH: 0Dex: 14#..[..##.## .###### XL:  2 Next:  0% Place: Dungeon:1##....@##.# ... # Noise: ---------  Time: 419.5 (0.0)#....)....##. ## a) +0 quarterstaff####################. #≈ Cast: Freeze#........'...|.....#.# ###.################.#..#.#......'.......#.#.. #@fgY #.#.############.#.#..### #.#.#....'.....#.#.#..... #.#.#.########.#.#.##)##~  _f - a +0 quarterstaff _f - a +0 quarterstaff (weapon)  Adjust (i)tems, (s)pells, or (a)bilities? f - a +0 quarterstaff (weapon)  Adjust to which letter? (? for menu, Esc to quit) _a - a +0 quarterstaff (weapon); f - a +0 robe (worn)@fg]@fg]@fgOb@fg1dDfgÿDfgi|Drop what?6/52 slots (_ for help) Hand Weapons (select all with ))  a - a +0 quarterstaff (weapon) Armour (select all with [)  f - a +0 robe (worn) Jewellery (select all with "=)e - a ring of flight Scrolls (select all with ?)  c - a scroll labelled TYBO IW YDAE  d - a scroll labelled KOLY JAXTYXAC Potions (select all with !)  b - a potion of magic [Up|Down] select[Esc] exit DfgiLetters toggle [.|Space] toggle selected[top]Efg (1 turn)+[Enter] accept (1 chosen)EfgIEfg/##.........#ThunderHyde the Chiller#####...#.#Merfolk#......##.#Health: 19/19 ========================####.####.# #Magic: 1/5====--------------------#### #....# #.#AC: 2Str: 8... #....# #.##.### EV: 11Int: 14###.###...## #.##.... SH: 0Dex: 14#..[..##.## .###### XL:  2 Next:  0% Place: Dungeon:1##....@##.# ... # Noise: ---------  Time: 419.5 (0.0)#....)....#Efg#. ## a) +0 quarterstaff####################. #≈ Cast: Freeze#........'...|.....#.# ###.################.#..#.#......'.......#.#.. # #.#.############.#.#..### #.#.#....'.....#.#.#..... #.#.#.########.#.#.##)##~  _f - a +0 quarterstaff _f - a +0 quarterstaff (weapon)  Adjust (i)tems, (s)pells, or (a)bilities? f - a +0 quarterstaff (weapon)  Adjust to which letter? (? for menu, Esc to quit) _a - a +0 quarterstaff (weapon); f - a +0 robe (worn)Efgi20.5 (1-) Nothing wieldedEfgZEfgBK _You are now empty-handed. You drop a +0 quarterstaff.Gfg3GfgGfgGfg,GfgGfg:GfgGfg,GfgGfg,GfgGfg/XGfgqW2=====GfgGfgGfgGfgGfgT,Gfg Gfgy,GfgyGfgi=====Gfg{,GfgGfgGfgGfgIGfgBGfg,GfgGfg,Gfg Gfgv Gfg Gfg GfgGfgQ3=====GfgGfgGfgGfgEGfg======GfgGfgj Gfg Gfg!Gfg#Gfg#Gfg_%Gfg@'Gfgi'Gfg(Gfg*Gfg*GfgI-Gfg/Gfg0Gfg1Gfg4,Gfg]5Gfg7Gfg[7Q4=====Gfg8GfgK:,Gfg;Gfg=,Gfg?GfgBGfgBGfglDGfg!FGfgF======GfgGGfgI,GfgdJGfgNBGfg*O,Gfg9PGfgcR,GfgTGfgU,GfgVGfgWGfg4XGfgYGfg,\e5=====Gfg\Gfg_GfgaGfg0bGfgcGfgeGfggGfghGfgiGfgq<  You see here a +0 robe.Gfg0uGfgu _Gfg&wGfgyGfg{Gfg|======Gfg@,Gfg,GfgVGfgGfgш,GfgGfg؏Gfg~,GfglGfgGfgC,GfgoGfgvGfg,GfgGfgGfg,GfgGfgGfgPGfgGfgGfgDGfgdGfgGfgGfg}Gfg,GfgIGfgGfg,GfgGfgGfg˶GfgGfgٷGfgGfgo,Gfg{GfgGfg,GfgGfg###.## #.##Gfg.#.. #.############## #.##...#..............# #........###########.###.... #..[..#Gfg_.......## ##....) .#...## #....)...Gfg #... ######### ##. #........'. .. #.######## .# #.#......'. #.#.####### Gfg 3#.#.#....'.Gfgp\76.5 (56.0)7.5 (57GfgGfg` _a - a scroll labelled VAEFRAESAIIfg Ifg Read which item? Scrolls  a - a scroll labelled VAEFRAESAI  c - a scroll labelled TYBO IW YDAE  d - a scroll labelled KOLY JAXTYXAC [!] read|quaff[?] describe selectedJfgcJfgjJfg}pOThunderHyde the ChillerMerfolk##Health: 19/19 ========================#.Magic: 5/5========================## #.## AC: 2Str: 8#.. #.############## #. EV: 11Int: 14Jfgq##...#..............# #. SH: 0Dex: 14........###########.###. XL:  2 Next:  0% Place: Dungeon:1.......@##..[..## Noise: ---------  Time: 477.5 (0.0).......####....)## -) Nothing wielded.#...###....)... Cast: Freeze#...#############.#........'...#.######### .##.#......'. #.#.####### #.#.#....'. f - a +0 quarterstaff (weapon)  Adjust to which letter? (? for menu, Esc to quit) _a - a +0 quarterstaff (weapon); f - a +0 robe (worn) _You are now empty-handed. You drop a +0 quarterstaff. Jfgqi_You see here a +0 robe. _a - a scroll labelled VAEFRAESAIJfg{e  As you read the scroll labelled VAEFRAESAI, it crumbles to dust.JfgO|l11-----------8.5 (1JfgۀJfgQ _Your body is wracked with pain! It was a scroll of torment.Lfg'Lfg*Inventory: 5/52 slots Armour (go to first with [) Lfg* f - a +0 robe (worn) Jewellery (go to first with "=)e - a ring of flight Lfg+Scrolls (go to first with ?)  c - a scroll labelled TYBO IW YDAE  d - a scroll labelled KOLY JAXTYXAC Lfg@+Potions (go to first with !)  b - a potion of magicMfgMfgMfg mThunderHyde the ChillerMerfolk##Health: 11/19 =============-----------#.Magic: 5/5========================## #.## AC: 2Str: 8Mfg v#.. #.############## #. EV: 11Int: 14##...#..............# #. SH: 0Dex: 14........###########.###. XL:  2 Next:  0% Place: Dungeon:1.......@##..[..## Noise: ---------  Time: 478.5 (0.0).......####....)## -) Nothing wieldedMfg 7.#...###....)... Cast: Freeze#...#############.#........'...#.#########Mfg"  .##.#......'. #.#.####### #.#.#....'.MfgI   _a - a +0 quarterstaff (weapon); f - a +0 robe (worn) _You are now empty-handed. You drop a +0 quarterstaff. Mfgq _You see here a +0 robe. _a - a scroll labelled VAEFRAESAIAs you read the scroll labelled VAEFRAESAI, it crumbles to dust. Mfg <_Your body is wracked with pain! It was a scroll of torment.MfgMfg6MfgMfgNfguNfgwNfg֥Nfg NfgGT2==NfgNfg̩,NfgdNfg˫NfgNfgvNfgNfgNfgNfgݯNfg _3===NfgNfgNfg;NfgNfg,NfgVNfg,NfgSNfgNfg&14NfgE==NfgXNfgNfgBNfgNfg,NfgENfg~NfgNfg)NfgùNfg8Nfg{9=NfgNfgNfgϽK5=NfgkNfg,NfgNfgNfgNfgNfgFNfgtNfgNfgSNfgyi6===NfgNfgNfgNfgNfg,NfgNfg,NfgNfgzNfg:==NfgNfgzNfgK7=NfgNfg{NfgNfg&NfguNfgNfg@NfgNfgNfg?NfgNfgh8==Nfg0NfgNfgNfg0NfgNfgNfg]Nfg Nfg0NfgaNfglNfgi9===NfgNfgu1 _HP restored.NfgANfgfNfgNfg<Nfgr,NfgNfg7NfgYNfgNfg"Nfg'NfgNfg:==NfgoNfg"Nfg,Nfg.NfgbNfgNfg<NfgNfgnNfg!NfgGNfgNfgNfgNfg2NfgNfgKNfg,NfgNfg(Nfg$Nfg\NfgNfgNfgNfgNfg"NfgwNfg,NfgBXNfgNfgtNfg,NfgNfgNfg,NfgNfgNfgc,NfgNfgNfg,Nfgd Nfg NfgG ,Nfg Nfg? Nfgf BNfg Nfg ,Nfg NfgNfg.,NfgrNfgNfg;,NfgNfgYNfg\ #...#######.####.#.#####.....#.####...###.#.#.....##.#............#.#.#.####.#.....##...###.#.#.#..#........##.## #.#.#.#.#.#......##.# #'#'#'#'# .....##...# #.#.#.#># #..#.#### #.#.#.### #@## #.#.#...' #..#.### ...#.....' ##..# #. ..b. #.' #..## b   bat (asleep) #...##.# Nfg%]535.5 (57.0)6.5 (58Nfg&Nfg.*V _A bat comes into view.Ofg .....#.####........##.#............### ###...##..#........##.## #.#......##.# #'#'#'#' .....##...# #.#.#.#> #..#.#### #.## ..' #####....#Ofg ....'###..####### ..b.......'#..## #########.#.# Ofg Ofgk 17.5 (1.0)Ofg/ Ofg Ofg.##.#............### #.#.....##...##.........##.## ##.. #'#'#'#' .....##...# #.#.#.#> #..#.##### #.## ..'#.#.#######..@.#....'######## ..b........'##..### #########.OfgS#.## Ofg<8OfgOfgePfg ##...##.........##.## ##... #'#'#'#'Pfgn .....##...# #.#.#.#> #..#.#####.#.## ..'.#.######.......'#########.)......b......#.......'.######..#####.######### #...#.## .# P♣PfgPfgC49FreezePfgdPfg$ _Found a spear.Pfg9  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Pfg  #.#.....##...###.#.#.#.. ThunderHyde the Chiller #........##.## #.#.#.#.# Merfolk #.#......##.# #'#'#'#'# Health: 19/19 ======================== .....##...# #.#.#.#># Magic: 4/5===================----- #..#.#### #.#.#.### AC: 2Str: 8 #.#.## #.#.#...' EV: 11Int: 14 #.#.## #.#.##### SH: 0Dex: 14 #....# #.#.....' XL:  2 Next:  0% Place: Dungeon:1 ###@.# #.####### Noise: ---------  Time: 539.5 (0.0) .)......b......#.......' -) Nothing wielded .######..#####.######### Cast: Freeze #... ##.##  .# b   bat (asleep) .#Pfg  P♣ _Found a spear.  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - batAim: a bat (asleep)Pfg^ #.#.....##...###.#.#.#.. ThunderHyde the Chiller #........##.## #.#.#.#.# Merfolk #.#......##.# #'#'#'#'# Health: 19/19 ======================== .....##...# #.#.#.#># Magic: 4/5===================----- #..#.#### #.#.#.### AC: 2Str: 8 #.#.## #.#.#...' EV: 11Int: 14 #.#.## #.#.##### SH: 0PfgDex: 14 #....# #.#.....' XL:  2 Next:  0% Place: Dungeon:1 ###@.# #.####### Noise: ---------  Time: 539.5 (0.0) .)......b......#.......' -) Nothing wielded .######..#####.######### Cast: Freeze #... ##.##  .# b   bat (asleep)Pfg< .# P♣Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  PfgxPress: ? - help, Shift-Dir - straight line, f - batAim: a bat (asleep)  You freeze the bat.  The bat is moderately wounded.Pfg! #......  .  .....##...# > #..#.####  #.#.##  #.#.##  #....#  ###@.#  .)............. .######.b#####.Pfg" #... ##.## .#b   .#PfgQ P♣ Pfgd=40.5 (1FreezePfgPfgp  Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - batAim: a bat (asleep)  You freeze the bat.  PfgThe bat is moderately wounded. _The bat barely misses you. The bat closely misses you.Rfg[4RfgdRfgfTfgt4 #........##.## #.#.#.# #.#......##.# #'#'#'#' .....##...# #.#.#.#> #..#.#### #.#.#.# #.#.## #.#.#... #.#.## #.#.#### #....# #.#.....########..##### #.######Tfg)5+#.)....@........#.......#.######.b#####.######## #.....  ##.#### . .# P♣ Tfg8Tfgc9Tfg9Tfg?&b.TfgA<-1FreezeTfgbFTfg)HTfgL  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Tfg{ B #........##.## #.#.#.#. ThunderHyde the Chiller #.#......##.# #'#'#'#' Merfolk .....##...# #.#.#.#> Health: 19/19 ======================== #..#.#### #.#.#.## Magic: 3/5==============---------- #.#.## #.#.#... AC: 2Str: 8 #.#.## #.#.#### EV: 11Int: 14 #....# #.#..... SH: 0Dex: 14 Tfg;| $########..##### #.###### XL:  2 Next:  0% Place: Dungeon:1 #.)....@b.......#....... Noise: ---------  Time: 541.5 (0.0) #.######..#####.######## -) Nothing wielded #.....  Cast: Freeze ##.####  .#  .#  b   bat P♣  _The bat barely misses you. The bat closely misses you.Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - batAim: a bat (moderately wounded)Ufgsm  #........##.## #.#.#.#. ThunderHyde the Chiller #.#......##.# #'#'#'#' Merfolk .....##...# #.#.#.#> Health: 19/19 ======================== #..#.#### #.#.#.## Magic: 3/5==============---------- #.#.## #.#.#... AC: 2Str: 8 Ufgm#.#.## #.#.#### EV: 11Int: 14 #....# #.#..... SH: 0Dex: 14 ########..##### #.###### XL:  2 Next:  0% Place: Dungeon:1 #.)....@b.......#....... Noise: ---------  Time: 541.5 (0.0) UfgBn#.######..#####.######## -) Nothing wielded #.....  Cast: Freeze ##.####  .#  .#  b   bat P♣ UfglnCasting: Freeze (safe; 3% risk of failure)  UfgnConfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - batUfgnyAim: a bat (moderately wounded)  You freeze the bat.Ufgwv     #...# > Ufgvj#..#.####  #.#.##  #.#.##  #....# Ufgv ########..#####  #.)....@.......Ufg w #.######..##### #.....  UfgHw##.#### .#Ufgxw7 .# UfgwTP♣ Ufg{k4=2.5 (1FreezeUfgUfgonfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - batAim: a bat (moderately wounded)  You freeze the bat. _You kill the bat!UfgC[ #.##.## #.#.#.# #.#......##.# #'#'#'# .....##...# #.#.#.# #..#.#### #.#.#. #.#.## #.#.# #.#.## #.#. #....# #.# #..##### #. #.).# #.######..#####. #..... ##Ufg'.#### .# .# P♣UfgAUfg(.-3Ufg>UfgMUfg50 J  #.##.## #.#.#.   #.#......##.# #'#'#'   .....##...# #.#.#.   #..#.#### #.#.#.   #.#.## #.#.#   #.#.## #.#.   #....# #.#   #..##### #.  Ufgd1 E #.).#   #.######..#####.   #.....   ##.####   .#   .#   P♣   Ufg7 Ufg8 @-4Ufg-= UfgC? Ufg   #.##.## #.#.#   #.#......##.# #'#'#   .....##...# #.#.#   #..#.#### #.#.#   #.#.## #.#.#   #.#.## #.#.   #....# #.#   #..##### #.   #.).#   #.######..#####.   #.....   ##.#### Ufg  .#   .#   P♣   Ufg Ufg &5Ufg; UfgV Vfg![  #.##.## #.#.  #.#......##.# #'#'  .....##...# #.#.  #..#.#### #.#.  #.#.## #.#.  #.#.## #.#.  #....# #.#  #..##### #.  #.).#  #.######..#####. # #.....   ##.####   .#  VfgU\ .#   P♣  Vfg`Vfg8b&6Vfg:eVfg{fVfg)  #.##.## #.#  #.#......##.# #'#  .....##...# #.#  #..#.#### #.#  #.#.## #.#  #.#.## #.#  #....# #.#  #..##### #.  #..#  #.######..#####.  #. #..... #. ##.#### #.Vfgo+ .# .. .# .. P♣ .# Vfg8Vfg9&7VfgB?Vfg8CN _You see here a +0 spear.Vfg_VfgK`&8VfgcVfg}e$ _a - a +0 spearXfg (Xfg(Wield which item (- for none)?  - - Unarmed (current attack) Xfg$)Hand Weapons (go to first with ))a - a +0 spear [*] show all[?] describe selected [!] equip|wield|wear|put onXfg)y[tab] equip|unequip XfgzXfgBXfgt #........##.## #.# ThunderHyde the Chiller  #.#......##.# #'# Merfolk  .....##...# #.# Health: 19/19 ========================  #..#.#### #.# Magic: 3/5==============----------  #.#.## #.# AC: 2Str: 8  #.#.## #.# EV: 11Xfg^Int: 14  #....# #.# SH: 0Dex: 14  ########..##### #.# XL:  2 Next:  4% Place: Dungeon:1  #.@.............#.. Noise: ---------  Time: 548.5 (0.0)  #.######..#####.### -) Nothing wielded  #. #.....Cast: Freeze  #. ##.####  #..#  ...#  ..P♣  .#  Press: ? - help, Shift-Dir - straight line, f/p - batAim: a bat (moderately wounded)  You freeze the bat. _You kill the bat! _You see here a +0 spear. _a - a +0 spearXfgvXfg8-9.0 (0.5XfgiLa) +0 spearXfgXfg- _a - a +0 spear (weapon)YfglYfgYfgYfgYfg|4=====YfgчYfgRYfg,Yfg@YfgYfg׋YfgYfgYfg6=====Yfg(Yfg,Yfg4Yfgʎ,YfgYfg,YfgϏYfgk,Yfg.XYfgBYfgGYfgO5=====Yfg YfgYfg,YfgYfg›YfgRYfgYfgYfgYfgBYfgYfgYfg7======YfgYfgأYfgYfg7YfgYfgYfg,YfgYfgYfg٭,YfgzYfgYfgYfgұYfgYfg  #.#.##  #.# #....#  #.########..#####  Yfg`#.#............... #.#.######..#####. #.#.# #.....  Yfg-5#.#.# ##.####  .#.#### .#  YfgR.....# .#  Yfgu;#.....##.# P♣  ##...## .♣  Yfg#.## ♣ Yfgv #.# Yfg8 #.#  #..  #.. Yfg070.0 (21.0)Yfgͽ,1.0 (22YfgYfga _g - a scroll labelled ASTUGISTREF\fg\fg.URead which item? \fgScrolls  c - a scroll labelled TYBO IW YDAE  d - a scroll labelled KOLY JAXTYXAC  g - a scroll labelled ASTUGISTREF [!] read|quaff[?] describe selected]fgM ]fgaS ]fgX  #.#.##ThunderHyde the Chiller #.# #....#Merfolk #.########..##### Health: 19/19 ======================== ]fgVY #.#............... Magic: 5/5======================== #.#.######..#####. AC: 2Str: 8 ]fgY 6#.#.# #.....EV: 11Int: 14 #.#.# ##.####SH: 0Dex: 14 ##.#.#### .#]fgZ XL:  2 Next:  4% Place: Dungeon:1 #.@.....# .#]fgZ Noise: ---------  Time: 571.0 (0.0) #.....##.# P♣a) +0 spear ##...## .♣]fgn[ yCast: Freeze ##.## ♣ #.# #.# #.. #..You freeze the bat. _You kill the bat! _You see here a +0 spear. _a - a +0 spear _a - a +0 spear (weapon) ]fg[ L_g - a scroll labelled ASTUGISTREF]fg` P  Okay, then.]fgIa ]fge ]fgg . _^fgP^fg܇^fg6^fg^fg^fgP _^fg,^fg^fg^fg^fg^fg^fg^fgI,^fg^fg^fge^fg^fg^fg^fgy,^fg^fg^fg,^fg^fg,^fgٝ^fg^fg؞^fgB^fg ^fgŢ^fg~^fg^fg ^fg^fg^fgNJ14 Water ^fg^fgT _Your legs become a tail as you enter the water.^fgߪ^fg ^fg^fg^fgխ^fg(11 ^fg^fg^fgT^fgW<14 ^fg$Water ^fgi^fgٵT _Your legs become a tail as you enter the water.^fg4^fg^fgr^fgr,^fg5^fg.^fgE,^fg^fg3^fg^fg^fg^fg^fg;,^fg^fg^fg^fg011 ^fg^fg^fg^fg^fg^fg^fg^fg&14 ^fg$Water ^fg^fgT _Your legs become a tail as you enter the water.^fg3^fgl^fg^fg^fg,^fg^fg^fg^fg%011 ^fg^fg^fg<r......###..# #)#.# ...##.#♣P.P♣#.#.# ..## .♣~~P♣#.... .## ♣♣~♣#### .# ♣P~♣....... .##♣♣♣♣♣~~♣♣♣♣♣♣ ####..#. ...P♣♣P.~~.~♣~P♣## #.... .....~~~~~~.~~~..# ##..#. ...♣♣♣♣P~~.♣P.P.@# #...#.91.6 (20.6) .##♣ ♣♣~~♣♣♣♣♣♣..# #..... .# ♣♣~♣ .....# #...#. ^fgE.# ~.~♣ ....### ###.#. .. ♣~~♣♣ ..?...# ## ## ♣♣.~ .)..#### ..### ### ^fg^fg,2.6 (21^fg:^fg4 _Found a dagger.^fg,3.6 (22^fg^fg > _You now have 31 gold pieces (gained 13).`fgp3`fgr`fgu`fgx,`fg|,`fg~`fg~`fg`fg`fg`fg;`fgx`fgQ`fg`fg`fg`fgƕH#.# ♣P~♣....... #.##♣♣♣♣♣~~♣♣♣♣♣♣####. #...P♣♣P.~~.~♣~P♣## # #.....~~~~~~.~~~..# ##..# `fg#*#...♣♣♣♣P~~.♣P.P..## # #...# #.##♣ ♣♣~~♣♣♣♣♣♣..#.# #... #.# ♣♣~♣ ♣.......## `fg#.# ~.~♣♣.....##### ###.# #.. ♣~~♣♣...@......# # # ### ♣♣.~♣.)..#####..  #....####   ##### `fg17.6 (4.0)`fgȝ+8.6 (5`fg`fgݤ` _h - a scroll labelled ONKAIR ACOafgafgafg]afgafgafgUafg,afg|afgafgzafg>  You see here a +0 dagger.afgafg _afg afgafgafg,afggafgafg_ afg afgkafg,afgJ14 Water afgsafgT _Your legs become a tail as you enter the water.afgafgafg8afgafgafg afgafg;afg%F11 afg afg"afg}#afg#afg$afg^&afgL(,afg)afg*afg,afg,afg-afg.afg/afg/afgV0afg1afg3,afgT4afgi5afg!7afg7afg8afg;afg<afg<afg >afg?afgAAafgA,afgCafgD,afgpDafgEafgFafg GafgMGafgDHafgIBafg=KafgL,afgMafg Oafg9PafgwPafgPafgRafgS,afgMTafgWafgKXafgXafgXafgzZafg[afg[afgr\afg]afgC_afgy_afg_afg8aafgObafgbafg5cafg}dafgeafgeafgfafgQhafgiafgiafg\jafgkafgl,afg#mafgnafgnafgnafgoafgpafggq,afgqafg"safgZtafgtafguafgjvafgmx,afgxafgyafgk{,afg{afgx}afg~afg~afgafgafgOafg|afgafgafgafgafgafgafgafgafgafg݈afg1afgdafgafg3afg~afgafg$afgGafgafgafgZafgƒafgjafgafg#afgafg՗afgafguafgafg<afgsafgafg_afg,afg;afgafg,afgўafgtafgafg'afgafg$afgɣafgafg afgFafgSBafgafg,afgafgԨafgp,afg©afgafgnafgafgʫafgafg7afgfafgafgafg,afgafgafg~,afgͱafgafg<afgeafgafgfafgafgEafgnafg4afgŶafgafg#afg&afgafgafggafgFafg,afgafgEafgafg afg9afgݽafg,afgafgafgQafgyafgafglafg0afgUafgafgbafg/afgTafgafgjafg+afgXafgafgHafgafgUafgafgafgafgafgafgafgTBafgafg<afgiafgafgafgKafgwafgafg'afg8  #........#   #.......##   #.#...###   .#...#  afgxj ###.##.#######   ..............####  ###...#.......  ####...#######.###  #.@....#.####...## afg$ #.##.#............#  #. #.#.....##...###  #. #........##.## # #. #.#......##.# # #. #......##...# # K   kobold (missile, asleep) #K #####..#.#### # #. #.#.## # #.#.## #afg1669.4 (70.8)afgZ-70.4 (71afgafgs _A kobold comes into view. It is wielding a +0 club.dfg4dfg8dfgffgbh  #.#  #.##  #.#...###  .#...#   ###.##.#   ........  ###...#.  ####...#######.  #@.....#.####...  #.##.#.  #.##.#.....##...  #.##..##.##  #.##.#......##.#  #.##......##...#  ffghg #K######..#.####  #.# #.#.##  #.#.##ffgqffgr11.4 (1.0)ffg:xffg{ffg:a Z##...###   ###.##.#######..............######...#...####...#######.###......#.####...##.#............#.#.....##...##.......##.## ##.....##..K######..#.###.# #.#.###.#...# ##ffgj ffgk &2ffg7q ffgtt gfgI#...###   ###.##.#######..............######...#....####...#######.###......#.####...##.#............##...##.......##.## # .....##..K######..#.###.# #.#.## ...# #########..#####.gfgNgfgwUqK.K)gfgV0===3gfgo\gfg_( _The kobold shouts!gfg  ###.##.#######..............######...#...####...#######.###......#.####...##.#............##...##.......##.## # K##......##...######..#.### #.#.##...# #########..#####...............gfggfgJ(((((gfgkX...@.gfgl/--4gfgsgfgrwn _The kobold throws a stone. The stone closely misses you.hfgG .#...#  ThunderHyde the Chiller ###.##.#######  Merfolk ..............### Health: 19/19 ======================== ###...#.......... Magic: 5/5========================hfg' ####...#######.### AC: 2Str: 8 #......#.####...## EV: 11Int: 14 #.##.#............ SH: 0Dex: 14 #.##.#.....##...## XL:  2 Next:  4% Place: Dungeon:1 hfg#@##........##.##  Noise: =--------  Time: 674.4 (0.0) #*##.#......##.#  a) +0 spear #K##......##...#  Cast: Freeze #.######..#.####  #.# #.#.##  #.# #.#.##  K   kobold (missile) #.# #....# ##hfg< #.########..#####. #.#............... hfg_A kobold comes into view. It is wielding a +0 club. _The kobold shouts! _The kobold throws a stone. The stone closely misses you.hfgReach: a) +0 spearPress: ? - help, Dir - move target, f - koboldAim: a kobold, wielding a +0 club and quivering stones (53% to hit)hfg`~ .#...#ThunderHyde the Chiller ###.##.#######Merfolk ..............### Health: 19/19 ======================== ###...#.......... Magic: 5/5======================== ####...#######.### AC: 2Str: 8hfg, #......#.####...## EV: 11Int: 14 #.##.#............ SH: 0Dex: 14 #.##.#.....##...## XL:  2 Next:  4% Place: Dungeon:1 #@##........##.## Noise: =--------  Time: 674.4 (0.0) #.##.#......##.#hfga) +0 spear #K##......##...#Cast: Freeze #.######..#.#### hfgR#.# #.#.## #.# #.#.##K   kobold (missile) #.# #....# ## #.########..#####. #.#............... _The kobold shouts! _The kobold throws a stone. The stone closely misses you.Reach: a) +0 spearPress: ? - help, Dir - move target, f - koboldAim: a kobold, wielding a +0 club and quivering stones (53% to hit)  You reach to attack! You hit the kobold but do no damage.hfg9(hfg T.5.5 (1.1hfg hfg1 throws a stone. The stone closely misses you.  Reach: a) +0 spear  Press: ? - help, Dir - move target, f - koboldAim: a kobold, wielding a +0 club and quivering stones (53% to hit)  You reach to attack! You hit the kobold but do no damage. _The kobold throws a stone. The stone hits you but does no damage.ifg)  .#...#  ThunderHyde the Chiller ###.##.#######  Merfolk ..............### Health: 19/19 ======================== ifg8* ###...#.......... Magic: 5/5======================== ####...#######.### AC: 2Str: 8 #......#.####...## EV: 11Int: 14 #.##.#............ SH: 0Dex: 14 ifg* #.##.#.....##...## XL:  2 Next:  4% Place: Dungeon:1 #@##........##.##  Noise: =--------  Time: 675.5 (0.0) #*##.#......##.#  a) +0 spear ifg* #K##......##...#  Cast: Freeze #.######..#.####  #.# #.#.## ifg*  #.# #.#.##  K   kobold (missile) #.# #....# ## #.########..#####.ifgw+  #.#...............Aim: a kobold, wielding a +0 club and quivering stones (53% to hit)  You reach to attack! You hit the kobold but do no damage. _The kobold throws a stone. The stone hits you but does no damage.  Reach: a) +0 spearPress: ? - help, Dir - move target, f/p - koboldAim: a kobold, wielding a +0 club and quivering stones (53% to hit)ifg G .#...#  ThunderHyde the Chiller ###.##.#######  Merfolk ..............### Health: 19/19 ======================== ###...#.......... Magic: 5/5========================ifg{ ####...#######.### AC: 2Str: 8 #......#.####...## EV: 11Int: 14 #.##.#............ SH: 0Dex: 14 #.##.#.....##...## XL:  2 Next:  4% Place: Dungeon:1 #@##........##.##  Noise: =--------  Time: 675.5 (0.0) #.##.#......##.#  a) +0 spear ifg#K##......##...#  Cast: Freeze #.######..#.####  #.# #.#.##  #.# #.#.##  K   kobold (missile) #.# #....# ## #.########..#####. #.#...............ifgIAim: a kobold, wielding a +0 club and quivering stones (53% to hit)  You reach to attack! You hit the kobold but do no damage. _The kobold throws a stone. The stone hits you but does no damage.  Reach: a) +0 spearPress: ? - help, Dir - move target, f/p - koboldAim: a kobold, wielding a +0 club and quivering stones (53% to hit)ifg       ### #..     #K  #.  #.# #.#  #.#   #.#  ifgg #.# -6.6 (1.1FreezeifgwifgI/  You reach to attack! You hit the kobold but do no damage. _The kobold throws a stone. The stone hits you but does no damage.  Reach: a) +0 spear  Press: ? - help, Dir - move target, f/p - koboldifgAim: a kobold, wielding a +0 club and quivering stones (53% to hit) _You reach to attack! You barely miss the kobold.jfgjfg`7---=7.7jfg_jfgu _You barely miss the kobold. The kobold hits you with a +0 club.kfgEdkfgd(8.8kfgYjkfgm _You closely miss the kobold. The kobold barely misses you.lfg޾  lfgBCasting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.lfgV .#...#  ThunderHyde the Chiller ###.##.#######  Merfolk ..............### Health: 17/19 =====================--- ###...#.......... Magic: 4/5===================----- ####...#######.### AC: 2Str: 8 #......#.####...## EV: 11lfgInt: 14 #.##.#............ SH: 0Dex: 14 #.##.#.....##...## XL:  2 Next:  4% Place: Dungeon:1 lfg3#@##........##.##  Noise: =--------  Time: 678.8 (0.0) #K##.#......##.#  a) +0 spear #.##......##...#  Cast: Freeze #.######..#.####  #.# #.#.##  #.# #.#.##  K   kobold (missile) #.# #....# ## #.########..#####. #.#............... lfg__You closely miss the kobold. The kobold barely misses you.Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - koboldAim: a kobold, wielding a +0 club and quivering stoneslfg0 .#...#ThunderHyde the Chiller ###.##.#######Merfolk ..............### Health: 17/19 =====================--- ###...#.......... Magic: 4/5===================----- ####...#######.### AC: 2Str: 8 #......#.####...## EV: 11Int: 14 #.##.#............ SH: 0Dex: 14 #.##.#.....##...## XL:  2 Next:  4% Place: Dungeon:1 lfgh#@##........##.## Noise: =--------  Time: 678.8 (0.0) #K##.#......##.#a) +0 spear #.##......##...#Cast: Freeze #.######..#.#### #.# #.#.## #.# #.#.##K   kobold (missile) #.# #....# ## #.########..#####. #.#...............Confirm with . or Enter, or press ? or * to list all spells.lfg$vAiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - koboldAim: a kobold, wielding a +0 club and quivering stones  You freeze the kobold.  The kobold is severely wounded.lfg[5---9.8 (1lfglfg  Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - koboldAim: a kobold, wielding a +0 club and quivering stones  You freeze the kobold.  The kobold is severely wounded. _The kobold hits you with a +0 club.lfg{  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.lfg  .#...#  ThunderHyde the Chiller ###.##.#######  Merfolk ..............### Health: 15/19 ==================------ ###...#.......... Magic: 3/5==============---------- ####...#######.### AC: 2Str: 8 #......#.####...## EV: 11Int: 14 #.##.#............ SH: 0Dex: 14 #.##.#.....##...## XL:  2 Next:  4% Place: Dungeon:1 #@##........##.##  Noise: =--------  Time: 679.8 (0.0)lfgv  #K##.#......##.#  a) +0 spear #.##......##...#  Cast: Freeze #.######..#.####  #.# #.#.##  #.# #.#.##  K   kobold (missile) #.# #....# ## #.########..#####. #.#............... _The kobold hits you with a +0 club.  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - koboldlfg Aim: a kobold, wielding a +0 club and quivering stones (severely wounded)lfg .#...#  ThunderHyde the Chiller ###.##.#######  Merfolk ..............### Health: 15/19 ==================------ ###...#.......... Magic: 3/5==============---------- ####...#######.### AC: 2Str: 8 #......#.####...## EV: 11Int: 14 #.##.#............ SH: 0Dex: 14 lfg#.##.#.....##...## XL:  2 Next:  4% Place: Dungeon:1 #@##........##.##  Noise: =--------  Time: 679.8 (0.0) #K##.#......##.#  a) +0 spear #.##......##...#  Cast: Freeze #.######..#.####  #.# #.#.##  #.# #.#.##  K   kobold (missile) #.# #....# ## #.########..#####. #.#...............Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.lfg,cAiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - koboldAim: a kobold, wielding a +0 club and quivering stones (severely wounded)  You freeze the kobold.lfgy       ### #.. #.#    #)  #.#  #.# #.#  #.# lfgFv #.#    #.#   lfgYd880.8 (1Freezelfglfgonfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - koboldAim: a kobold, wielding a +0 club and quivering stones (severely wounded)  You freeze the kobold. _You kill the kobold!nfgyU3nfg VnfgZW,nfg4[6==nfg/\nfgV_,nfgA`nfgbnfgbnfg`cnfgmdnfgdi7===nfgenfggnfggnfghnfgj,nfgknfg]mnfgmQ4=====nfgnnfgxpnfgph8==nfgqnfgir,nfgrnfgs,nfgGtnfgLuS=====nfgvnfgwnfgx9=nfgynfgznfg{L9==nfg |nfg},nfgu~nfgnfgZnfg nfg,nfganfg(nfgc:==nfgnfge5=====nfgnfgԇnfgO,nfg-nfg*nfgz,nfgnfgގnfgӏ,nfgnfgnfg>nfg======nfgknfgnfg,nfg ,nfg],nfgnfg3nfgW,nfgnfgġnfg,nfg+nfg?nfg,nfg~nfgnfgB,nfgnfgnfg,nfgnfgnfgnfgnfgnfgnfgK,nfgnfgpnfg,nfgnfgknfgm,nfgnfgnfgnfgϸnfg.nfgϺnfgл,nfgnfgnfgnfg:nfg,nfgGnfgnfg,nfgWnfgnfgnfg!nfgenfgnfg,nfgnfgmnfg ######## nfg..).... -723.8 (43.0).# .# ### .# #...# #####.nfg!2.# #...#.######.# ###...#........# #........#####nfgLb.# ##nfg\-4.8 (44nfgnfg% _Found a dagger.ofg&ofgofg8ofg[ofgofgݰofg=ofg6ofgxofgofgofgTofgofg(ofg>  You see here a +0 dagger.ofgofg _ofg ofgMofgsofgofgeofgofg3ofgxofgofgofgdofgofg!ofgPofg,ofgofgEofgc,ofgofgofgofgofgofgofgofgofg4ofgofgofgofgOofg ofg ## .g .# .#  ###############.#  #...).........@.# ofg #.################  #.#   #  #.# ###  #  #.# #.. #  #.# #####.#g   goblin (asleep)  #.# #...#.############## #  #.# ###...#.......# #...  #.# #........###########.###...ofg-37.8 (13ofg\,8.8 (14ofg{ofgs _A goblin comes into view. It is wielding a +0 club.qfg### #.g #.#  #.#  ###############@#  #...)...........#   #.################.#.#  #.#.# ### ##.# #..  #.#.# #####.######.# #...#.############## #.#.# ###...#..............# #.qfgqfg19.0)qfgqfg`rfgeB###g##############..)........... ############## .### #.. ####.##### #############rfg1rfg'40rfg rfgz rfg 0######.#g......##############..)...........############## .### #.. ####.#####rfgk rfg 41Freezerfgm rfg rfg  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.sfg   ThunderHyde the Chiller  Merfolk  Health: 19/19 ========================  Magic: 4/5===================-----  AC: 2Str: 8  EV: 11Int: 14 #######.#  SH: 0Dex: 14 sfg i#.g......  XL:  2 Next:  8% Place: Dungeon:1 #@# Noise: ---------  Time: 741.8 (0.0) #.# a) +0 spear  ###############.# Cast: Freeze  #...)...........#  #.############### #.  #.##. g   goblin (asleep)  #.# #####  #.# #..#.  #.# #####.#####. _A goblin comes into view. It is wielding a +0 club.Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.sfgWAiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - goblinAim: a goblin, wielding a +0 club (asleep)sfg^  ThunderHyde the Chiller  Merfolk  Health: 19/19 ========================  Magic: 4/5===================-----  AC: 2Str: 8  EV: 11Int: 14 #######.#  SH: 0Dex: 14 #.g......  XL:  2 Next:  8% Place: Dungeon:1 #@# Noise: ---------  Time: 741.8 (0.0) #.# a) +0 spear  ###############.# Cast: Freeze  #...)...........#  #.############### #.  #.##. g   goblin (asleep)  #.# #####  #.# #..#.  #.# #####.#####.sfg_Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - goblinAim: a goblin, wielding a +0 club (asleep)  You freeze the goblin.sfgf #######.#  #.)......  #@# #.#  #.#  #...)..#  ###  #.#   #.# ###   #.# #..sfgf   #.#  sfgjl16=2.8 (1Freezesfgoosfgqonfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - goblinAim: a goblin, wielding a +0 club (asleep)  You freeze the goblin. _You kill the goblin!tfg# g#######.###.@......B#.####.### #.# ###############.# #...)...........# #.################.# B   giant cockroach (asleep) #.#  #.. #.# ### ### #.# #..  #..tfg,- D-3tfg91 tfg45 _A giant cockroach comes into view.Things that are here: _a +0 club; a goblin corpsevfg?#.##.)B##.####.##.# .# ...)..# .### #.# .# #. .# ### # .# #.. #.vfgZHvfg\I>-4 vfgI _vfgRvfgUvfg v#.### #.).@....B# ##.####.#### #.# ...# ##).# # # #.# # #. # ### # # #.. #.vfg vfg &5vfg vfg vfg ##.B#.### #.)..@...B# ##.####.#### .#.# ... #.# #.## # .).# ..# ..##.###. BB 2 giant cockroaches (asleep) ..#. ### ### #####. #.. #.vfgo vfg. &6vfgc vfg, b _A giant cockroach comes into view.wfg<6####..#....#.## ..B #.### #.)...@..B# ##.####.#### .#.# .... #..# #.#.## #. ).# .. .. ##.... ..# #.###.#.. ... #.### ##. #### #####.#.. #.wfgvwfg&7wfgwfg}wfgXg### #.. #.. .. ##.## #..B wfgY#.### #.)....@.B# ##.####.#### ..##.# #.... #.#.# #.#.## #.# .# .. .. ##.... ..# #.###.   giant cockroach##.. ... #.### ##. #### #####.#.. #......#wfg bwfgb&8wfgqhwfgDkwfgo} ### #.. #.. .. ##.## #..B #.### #.).....@B# #### #.####.#### ..# #.# #.... #.# .# #.#.## #.## .. .. ##.... ..# #.###...###.. ... #.### ##. #### #####...##.. #......#wfg BB  The giant cockroach bites you but does no damage.wfg6 k8--=9Freezewfg wfg> 4 _The giant cockroach bites you.xfgo#  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.xfg+xfg xfgFQ ThunderHyde the Chillerxfgx xfgK###  Merfolkxfg! xfg^#..  Health: 18/19 ======================--xfg xfg#..xfgJ Magic: 3/5xfg.O==============----------xfg_ xfg..xfgG AC: 2xfg-Str: 8xfg$  xfgT ##.##xfg G EV: 11xfg .Int: 14xfg  xfg!#..Bxfgp!G SH: 0xfg!-Dex: 14xfg! xfg"A#######.###xfgL" XL:  2 Next: 16% Place: Dungeon:1xfg" xfg"#.).....@B# ####  Noise: =--------  Time: 749.8 (0.0)xfg=# xfgy#|#.####.#### ..#  a) +0 spearxfg# xfgP$e#.# #.... #.#  Cast: Freeze xfg$1#########.# #.#.## #.## xfg$'..........# .. .. ##... xfg$###########... ..# #.###...# B   giant cockroachxfg%% xfgZ%##.. ... #........ xfg%' ### ##. #### #####...# xfg% #..xfg%#......## xfg-&<_The giant cockroach bites you.  xfgf&Casting: Freeze (safe; 3% risk of failure)  xfg&MConfirm with . or Enter, or press ? or * to list all spells.xfg'tAiming: Freeze (safe; 3% risk of failure)  xfgE'PPress: ? - help, Shift-Dir - straight line, f - giant cockroachxfgy'3Aim: a giant cockroachxfg5ThunderHyde the Chiller###Merfolk#..Health: 18/19 ======================--#..Magic: 3/5==============----------..AC: 2Str: 8##.##xfgzEV: 11Int: 14#..BSH: 0Dex: 14#######.###XL:  2 Next: 16% Place: Dungeon:1#.).....@B##### Noise: =--------  Time: 749.8 (0.0)#.####.####..# a) +0 spear#.# #....#.# Cast: Freeze #########.# #.#.###.## ..........# .. ..##... xfg###########... ..##.###...# B   giant cockroach##.. ...#........### ##. #### #####...##..#......##xfgConfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - giant cockroachAim: a giant cockroach  You freeze the giant cockroach.  The giant cockroach is severely wounded.xfgPxfg,50.8 (1xfgxfgd   Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - giant cockroachAim: a giant cockroach  You freeze the giant cockroach.  The giant cockroach is severely wounded. _The giant cockroach barely misses you.xfgZ2  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.xfgj   ThunderHyde the Chiller ###  Merfolk #..  Health: 18/19 ======================-- #..xfg`k / Magic: 2/5=========--------------- .. AC: 2Str: 8 ##.## EV: 11Int: 14 #..B SH: 0xfgk .Dex: 14 #######.### XL:  2 Next: 16% Place: Dungeon:1 xfgk #.).....@B# ####  Noise: =--------  Time: 750.8 (0.0) xfgl #.####.#### ..#  a) +0 spear xfgWl b#.# #.... #.#  Cast: Freeze #########.# #.#.## #.## ..........# .. .. ##... ###########... ..# #.###...# B   giant cockroach xfgl g##.. ... #........  ### ##. #### #####...#  #..#......## xfgl _The giant cockroach barely misses you.Casting: Freeze (safe; 3% risk of failure)  xfgl Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  xfg m Press: ? - help, Shift-Dir - straight line, f/p - giant cockroachAim: a giant cockroach (severely wounded)xfg4H  ThunderHyde the Chiller ###  Merfolk #..  Health: 18/19 ======================-- #..xfgIS Magic: 2/5=========--------------- .. AC: 2Str: 8 ##.## EV: 11Int: 14 #..B SH: 0Dex: 14 #######.### XL:  2 Next: 16% Place: Dungeon:1 xfg;I#.).....@B# ####  Noise: =--------  Time: 750.8 (0.0) #.####.#### ..#  a) +0 spearxfgmI #.# #.... #.#  Cast: Freeze #########.# #.#.## #.## xfgI$..........# .. .. ##... ###########... ..# #.###...# B   giant cockroach ##.. ... #........  ### ##. #### #####...#  #..xfgI#......##Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.xfgJAiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - giant cockroachxfg;JAim: a giant cockroach (severely wounded)  You freeze the giant cockroach.xfgP ###  #..  #.. xfg Q,.. ##.## #..B #######.### xfg?Qj#.).....@.# ####  #.####.#### ..#  xfgiQ>#.# #.... #.#  #.#.##  .. .. xfgQ ..#   ##.. ... xfgQ=   ### ##. ####    #.. xfgU69==xfgXV]251.8 (1FreezexfgZxfg]onfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - giant cockroachAim: a giant cockroach (severely wounded)  You freeze the giant cockroach. xfg!^H_You kill the giant cockroach!yfg0 ### #..yfgC #.. .. ##.## #..B #.### #.).# #### #.####.#### ..# #.# #.... #.##.# #.#.## #..# .. .. ###... ..# #.###...yfg ##.. ... # ### ##. #### #####... #.. #......yfgyfgY3=====-yfg 2yfg)yfg`yfg QM ### #..#.. .. #.## #..Byfga .#######@### ).......####.####.####.#.# #....#.#B   giant cockroach (asleep).##yfg yfg kB.ByfgH <=3FreezeyfgB yfg9 \ _The giant cockroach barely misses you.zfg<2  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.zfg  ThunderHyde the Chillerzfgp  Merfolk ###  Health: 19/19 ======================== #..  Magic: 2/5=========--------------- #..  AC: 2Str: 8 ..zfg EV: 11Int: 14 ##.##  SH: 0Dex: 14 zfgj{#.B.#  XL:  2 Next: 25% Place: Dungeon:1 #######@###  Noise: =--------  Time: 753.8 (0.0) #.).......# #### a) +0 spearzfgd #.####.#### ..# Cast: Freeze #.# #.... #.# ##########.# #.#.## #.# ...........# .. .. ##.. B   giant cockroach zfg|############... ..# #.###... ##.. ... #....... ### ##. #### #####... zfg+_The giant cockroach barely misses you.Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.zfgfAiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - giant cockroachAim: a giant cockroachzfgA ThunderHyde the ChillerMerfolk###zfgAB Health: 19/19 ========================#..Magic: 2/5=========---------------#..AC: 2Str: 8..EV: 11Int: 14zfgB ##.##SH: 0Dex: 14#.B.#zfgC XL:  2 Next: 25% Place: Dungeon:1#######@###Noise: =--------  Time: 753.8 (0.0)#.).......##### a) +0 spear#.####.####..# Cast: FreezezfgOC #.# #....#.# ##########.# #.#.###.# zfg|C ...........# .. ..##.. B   giant cockroach zfgC ############... ..##.###...##.. ...zfgC #.......### ##. #### #####...Confirm with . or Enter, or press ? or * to list all spells.zfg&D Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - giant cockroachzfgUD YAim: a giant cockroach  You freeze the giant cockroach.  zfgD TThe giant cockroach is moderately wounded.zfgE +4.8 (1zfgmO zfgR !zfgeS -Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - giant cockroachAim: a giant cockroach  You freeze the giant cockroach.  zfgS The giant cockroach is moderately wounded. _The giant cockroach closely misses you.{fg  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{fgx{fg  ThunderHyde the Chiller  Merfolk ###  Health: 19/19 ======================== #..  Magic: 1/5====-------------------- #..  AC: 2Str: 8 .. EV: 11Int: 14 ##.##  SH: 0Dex: 14 #.B.#  XL:  2 Next: 25% Place: Dungeon:1 #######@###  Noise: =--------  Time: 754.8 (0.0) #.).......# #### a) +0 spear #.####.#### ..# Cast: Freeze #.# #.... #.# ##########.# #.#.## #.# ...........# .. .. ##.. B   giant cockroach ############{fgp... ..# #.###... ##.. ... #....... ### ##. #### #####... _The giant cockroach closely misses you.Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - giant cockroachAim: a giant cockroach (moderately wounded){fgd  ThunderHyde the Chiller  Merfolk ###  Health: 19/19 ========================{fg #..  Magic: 1/5====-------------------- #..  AC: 2Str: 8 .. EV: 11Int: 14 ##.##  SH: 0Dex: 14 {fgO#.B.#  XL:  2 Next: 25% Place: Dungeon:1 #######@###  Noise: =--------  Time: 754.8 (0.0) {fgE#.).......# #### a) +0 spear #.####.#### ..# Cast: Freeze #.# #.... #.# ##########.# #.#.## #.# ...........# .. .. ##.. B   giant cockroach ############... ..# #.###... ##.. ... #....... {fg### ##. #### #####...Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{fg`WAiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - giant cockroachAim: a giant cockroach (moderately wounded)  You freeze the giant cockroach.{fgj ### {fg1 #..  #..  .. ##.##  {fgh#.†.#    #.).......# {fg {fgb#.####.####  #.# #....  #.#.## {fg .. ..  ... ..#  {fg6O ##.. ...   ### ##. ####  {fge4335.8 (1{fg0Freeze{fg{fg@onfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach{fgAim: a giant cockroach (moderately wounded)  You freeze the giant cockroach. _You kill the giant cockroach!|fgy |fgٙ B|fg ,|fgU |fg ,|fg) |fg< ,|fgA |fgk |fg |fg |fgV |fg |fgQ |fg |fg^ W2=====|fg |fg ,|fgx |fgڭ |fg- |fg |fg |fgZ |fgk |fg |fg '=====|fg+ |fgh |fg |fgm |fgX B|fg |fg |fg |fgE |fg |fg |fg# |fgp |fg |fgu |fg! |fgd |fg1 |fg |fg4 %3|fgr ,=====|fgU |fg |fg |fg |fg |fg |fg |fgm |fg |fg |fg |fg '=====|fg- |fg/ |fg |fgD |fg |fg |fgF |fg) |fg |fg |fg |fg |fg |fg |fgh |fg |fg |fgG |fg| |fgb |fg0 |fg |fg |fg |fg Q4=====|fgF |fg5 |fg~ |fg0 |fg |fg& |fg_ |fg ,|fg |fg |fg '=====|fg2 |fg( |fg |fg4 |fg |fg |fg |fg |fg ,|fgt |fg+ ,|fg |fg |fg |fg6 |fg" |fgZ |fg |fg |fg O5=====|fge |fg |fg* |fg |fg8 |fg k  You see here a giant cockroach corpse.|fga |fg  _|fgy |fgx |fgU |fg |fg+ |fg@ |fg! |fg! ======|fg" |fg$ |fg,& |fg^& |fg& |fg' |fg( |fg( |fgl) |fg+ |fg2 1######  ##..@!###-|fg~2 P ##.......#  #..##.##..#  ##.##B..# .# #.†.###.# #  #######.### .. B   giant cockroach (asleep)  #.).......# #.# #####.####.#### .. ..#|fg2 #.# #.... .#|fg89 1803.8 (48.0)|fg9 F-4.8 (49|fg= |fgw@ b _A giant cockroach comes into view.~fg ########...!#####...@...##..##.##..###.##B..# ..†.###.# ########.### ...).......# #.# ########.#### .. .. #.... ### # #####.########~fg~fgc15.8 (1.0)~fg~fg2~fgfq########...!#####.........##@##..###.##B..# .#~fg7.†.###.# ########.### ...).......# #.# ########.#### .. .. #.... ### # #####.## ###### ~fgJ......# .. .. ##.......~fg~fg46Freeze~fg~fg~fgI  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~fgq   ThunderHyde the Chiller  Merfolk  Health: 19/19 ========================  Magic: 4/5===================-----  AC: 2Str: 8 ######~fgr G EV: 11Int: 14 ##...!###  SH: 0Dex: 14 ##.......#  XL:  2 Next: 33% Place: Dungeon:1 #..##@##..#  Noise: ---------  Time: 806.8 (0.0) ##.##B..# .#  a) +0 spear #.†.###.# #  Cast: Freeze  #######.### ..  #.).......# #.# #### ~fg@s E #.####.#### .. ..#  B   giant cockroach (asleep)  #.# #.... ### #.# #####.# #.#.## #.###### ......# .. .. ##....... _A giant cockroach comes into view.Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - giant cockroachAim: a giant cockroach (asleep)~fgbE  ThunderHyde the ChillerMerfolkHealth: 19/19 ========================Magic: 4/5===================-----AC: 2Str: 8######EV: 11Int: 14~fgc##...!###SH: 0Dex: 14##.......#XL:  2 Next: 33% Place: Dungeon:1#..##@##..#Noise: ---------  Time: 806.8 (0.0)##.##B..# .#a) +0 spear#.†.###.# #Cast: Freeze#######.### ..#.).......# #.# #####.####.#### .. ..#B   giant cockroach#.# #.... ### #.# #####.# #.#.###.###### ......# .. ..##.......Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  ~fg dPress: ? - help, Shift-Dir - straight line, f - giant cockroachAim: a giant cockroach (asleep)  You freeze the giant cockroach.  The giant cockroach is severely wounded.~fgd3=7.8 (1~fgFk~fgpm=  Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - giant cockroachAim: a giant cockroach (asleep)  You freeze the giant cockroach.  ~fgmThe giant cockroach is severely wounded. _The giant cockroach bites you but does no damage.fg(  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg  ThunderHyde the Chiller  Merfolk  Health: 19/19 ========================  Magic: 3/5==============----------  AC: 2Str: 8 ###### EV: 11Int: 14 ##...!###  SH: 0Dex: 14 ##.......#  XL:  2 Next: 33% Place: Dungeon:1 #..##@##..#  Noise: =--------  Time: 807.8 (0.0) fg##.##B..# .#  a) +0 spear #.†.###.# #  Cast: Freeze  #######.### ..  #.).......# #.# ####  #.####.#### .. ..#  B   giant cockroach  #.# #.... ### #.# #####.# #.#.## #.###### ......# .. .. ##....... _The giant cockroach bites you but does no damage.  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - giant cockroachAim: a giant cockroach (severely wounded)fgXb  ThunderHyde the Chiller  Merfolk  Health: 19/19 ========================  Magic: 3/5fgc==============----------  AC: 2Str: 8 ###### EV: 11Int: 14 ##...!###  SH: 0Dex: 14 ##.......#  XL:  2 Next: 33% Place: Dungeon:1 #..##@##..#  Noise: =--------  Time: 807.8 (0.0) fgKd##.##B..# .#  a) +0 spear #.†.###.# #  Cast: Freeze  #######.### ..  #.).......# #.# ####  #.####.#### .. ..#  B   giant cockroach  #.# #.... ### #.# #####.# #.#.## #.###### ......# .. .. ##.......Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - giant cockroachAim: a giant cockroach (severely wounded)  You freeze the giant cockroach!fgj| ###### fg%k##...!###  ##.......#    ##.##...# .#  fgbk=#.†.###.# #   ..  #.) #.# fgk   ..   #.# #.... ### fgk]   fgk .. ..  fgod418.8 (1Freezefg%ufgxwonfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - giant cockroachAim: a giant cockroach (severely wounded)  You freeze the giant cockroach! _You kill the giant cockroach!fgM ######  ##...!###...@...#  #..##.##..##.##...# .##.†.###.# #fgfg.-9fgM fg!fg=cM ######  ##..@!#####.......#  #..##.##..##.##...# .##.†.###.# ######fgfgA-10fgnfgfg###### ##...@### ##.# #..##.##..# ##.##...##.##.†.###.# .##fgj$.### .. ##.).# #.#.####.#### .. fg9fg&1fgfgfg+2.8 (2fgufg@X _i - a fuming inky potionfgBfg EsRead which item? Scrolls fg|E c - a scroll labelled TYBO IW YDAE  d - a scroll labelled KOLY JAXTYXAC  g - a scroll labelled ASTUGISTREF  h - a scroll labelled ONKAIR ACO [!] read|quaff[?] describe selectedfgwfgH~fga  ThunderHyde the Chiller  Merfolk fgDŽ Health: 19/19 ========================Magic: 3/5==============----------AC: 2Str: 8EV: 11Int: 14SH: 0fgdDex: 14######XL:  2 Next: 41% Place: Dungeon:1##...@###Noise: ---------  Time: 812.8 (0.0)##.......#fga) +0 spear#..##.##..#Cast: Freezefg##.##...##.##.†.###.# .#fgԅ?#######.### .. ##.).......# #.# #####.####.#### .. ..#fg#.# #.... ### #.#Aiming: Freeze (safe; 3% risk of failure)  fgPress: ? - help, Shift-Dir - straight line, f/p - giant cockroachAim: a giant cockroach (severely wounded)  fg=SYou freeze the giant cockroach! _You kill the giant cockroach! fg[Y_i - a fuming inky potionfg+ fgY As you read the scroll labelled TYBO IW YDAE, it crumbles to dust.  It is a scroll of identify.fg/  --more--fg9fgDnIdentify which item? (\ to view known items) Scrolls (select first with ?)  d - a scroll labelled KOLY JAXTYXAC  g - a scroll labelled ASTUGISTREF  h - a scroll labelled ONKAIR ACO fgPotions (select first with !)  i - a fuming inky potion[?] describe selectedfg=fgfg  ThunderHyde the Chiller  Merfolk  Health: 19/19 ========================Magic: 3/5fgR==============----------AC: 2Str: 8EV: 11Int: 14SH: 0Dex: 14######XL:  2 Next: 41% Place: Dungeon:1##...@###Noise: ---------  Time: 812.8 (0.0)##.......#a) +0 spear#..##.##..#Cast: Freeze##.##...##.##.†.###.# .########.### .. ##.).......# #.# ####fgo#.####.#### .. ..##.# #.... ### #.#Aim: a giant cockroach (severely wounded)  You freeze the giant cockroach! _You kill the giant cockroach! _i - a fuming inky potionAs you read the scroll labelled TYBO IW YDAE, it crumbles to dust.  It is a scroll of identify.fgfgF+3.8 (1fgfgN _i - a potion of mutationfgfgʋRead which item? Scrolls  d - a scroll labelled KOLY JAXTYXAC  g - a scroll labelled ASTUGISTREF  h - a scroll labelled ONKAIR ACO [!] read|quaff[?] describe selectedfg)fgh0fg6  ThunderHyde the Chiller  Merfolk  Health: 19/19 ========================Magic: 3/5==============----------AC: 2fg=8Str: 8EV: 11Int: 14SH: 0Dex: 14######XL:  2 Next: 41% Place: Dungeon:1##...@###Noise: ---------  Time: 813.8 (0.0)##.......#a) +0 spear#..##.##..#Cast: Freeze##.##...##.##.†.###.# .########.### .. ##.).......# #.# #####.####.#### .. ..##.# #.... ### #.#You freeze the giant cockroach! _You kill the giant cockroach! _i - a fuming inky potionfg9As you read the scroll labelled TYBO IW YDAE, it crumbles to dust.  It is a scroll of identify. _i - a potion of mutationfgA&  fgBAs you read the scroll labelled KOLY JAXTYXAC, it crumbles to dust.  The air around you briefly surges with heat, but it dissipates.4.8 (1fgFfgI4 _It was a scroll of immolation.fg8fgqRead which item? Scrolls  g - a scroll labelled ASTUGISTREF fg< h - a scroll labelled ONKAIR ACO [!] read|quaff[?] describe selectedfg fg fg&   ThunderHyde the Chiller  Merfolk  Health: 19/19 ========================Magic: 3/5==============----------AC: 2Str: 8EV: 11Int: 14SH: 0Dex: 14######XL:  2 Next: 41% Place: Dungeon:1##...@###Noise: ---------  Time: 814.8 (0.0)##.......#a) +0 spear#..##.##..#Cast: Freeze##.##...##.##.†.###.# .########.### .. ##.).......# #.# #####.####.#### .. ..##.# #.... fg [40m### #.#As you read the scroll labelled TYBO IW YDAE, it crumbles to dust.  It is a scroll of identify. _i - a potion of mutationAs you read the scroll labelled KOLY JAXTYXAC, it crumbles to dust.  The air around you briefly surges with heat, but it dissipates. _It was a scroll of immolation.fgx ...........##.##.....##.fg3 .As you read the scroll labelled ASTUGISTREF, it crumbles to dust.Silenced 5.8 (1fg fg  fg K_A profound silence engulfs you. It was a scroll of silence.fgĝ fg 4==========fgک fg: ,fg fg ,fgh fg fg fgA fg= fg fgV fg fg fg fgk fgȳ O5=====fgK fgն fg fg fg fg8 fg ,fg fg fg ======fgT fg fg fg fgL fg fg fg fg fg fg%  ###### ##....#####.......###..##.##..###.##...##.##.†.###.##.# fg #######.### ..#. #.).......# #.#@# #### #.####.####B...........# #.# #.... ###.###.####.# #.# #.#.## B. .# #.########## ..# .. .. ## .# ##..........# ###... ..# #.###...#######.# BB 2 giant cockroaches (asleep)##.. ... #.........fg ;# ##.##. #### #####...#.# #... #......##.# #...fg 0349.0)fgh fg .B.BBBfg ,5.8 (20fg fg c _2 giant cockroaches come into view.fg/ k ########....#####.......##..##.##..##.##...##..†.###.##. fg #######.### ...#..).......####.#.###########.####.B...@......# #.... ###.###.#####.## .B .# #.############B   giant cockroach####.####.# # #...fg fg A.Bfg; 16.8 (1.0)fg fg} fg"u ###### ##....### ##.......## #..##.##..# ##.##...##.# #.†.###.##.# fg # #.### ...#.#  #.).####.#.#  #.####.####..B.# fg[#% #.# #.... ###.###.####.# ##.# #.#.## .. .# #..# .. .. ## .# ##fg#l.#... ..# #.###...#.fg# ##.. ... #..# ##.fg# ##. #### #####...#.# # #......##.# #fg# ####.####.# # #fg 'fg(fg/0g.BBB 2 giant cockroachesfg0&7fg7fgP:fgc#### ..### ##.......## ..##.##..# ##.##...##.#  #.†.###.##.# #######.### ...#.# #.).......####.#@####### #.####.####...B........# .# #.... ###B###.####.# #.# #.#.## .. .# #.########## ..# .. .. ## .# ##..........# ###... ..# #.###...#######.###.. ... #.........# ##.###. #### #####...#.# #. #......##.# #.gd7mfg..B...   giant cockroachfgs&8fgfgG _The giant cockroach bites you but does no damage.fgz ######  ##....### #.......# #..##.##.#.##.. #.†.###.# #######.### ...#@# ).......####.#.##########.####....B.......#... ###.###.####.# #.# #.#.## .. #.######### ..# .. .. ## .# ##......... ###... ..####...#######.. ... .........# ##.###. ########...fg7fgS  The giant cockroach attacks as it pursues you!fgWBB 2 giant cockroachesfgN77---fg9fgfg4 _The giant cockroach bites you.fgv g ######  ##....### #.......# #..##.##.#.##.. #.†.###.# #######.### ...#.# ).......####.#B######fgw D###.####....B......... ###.###.####.# #.# #.#.## .. #.######### ..# .. .. ## .# ##......... ###... ..#fgCw ###...#######.. ... .........# ##.#fgd{ fg| fg[ B..BThe giant cockroach attacks as it pursues you!fg '40fg؍ fg. ] _The giant cockroach closely misses you.fgocfg'ogB.1.9 (1.1fgrfgNu _You closely miss the giant cockroach. The giant cockroach barely misses you.fghI  You hit the giant cockroach.  fgQThe giant cockroach is heavily wounded.fgnD---3.0fgfgjt _The giant cockroach bites you. The giant cockroach misses you.fg-  You hit the giant cockroach but do no damage.The giant cockroach is heavily wounded.fge. (4.1fg6 fg]9 \ _The giant cockroach barely misses you.fg9  You closely miss the giant cockroach.The giant cockroach is heavily wounded.fg9 5Your hearing returns.fg'; q=-------- 5.2FreezefgB fgE \ _The giant cockroach barely misses you.fgA  You hit the giant cockroach.fgnfg .   giant cockroach  You kill the giant cockroach!fg 1506.3fgFfgG _The giant cockroach bites you but does no damage.fg}Vs  You hit the giant cockroach.  fgVRThe giant cockroach is severely wounded.fgWfgWO8=7.4fg]fg`] _The giant cockroach closely misses you.fg0  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg  ThunderHyde the Chiller  Merfolk  Health: 18/19 ======================-- ###### Magic: 4/5===================----- ##....### AC: 2Str: 8 ##.......## EV: 11Int: 14 #..##.##..# SH: 0Dex: 14 ##.##...##.# XL:  2 Next: 50% Place: Dungeon:1 #.†.###.##@# Noise: =--------  Time: 847.4 (0.0) #######.### ...#B# a) +0 spear #.).......####.#.#######  Cast: Freeze #.####.####............# #.# #.... ###.###.####.# #.# #.#.## .. .# #.########## B   giant cockroach fgL[40m..# .. .. ## .# ##..........# ###... ..# #.###...#######.#  ##.. ... #.........# ##.# _The giant cockroach closely misses you.Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - giant cockroachAim: a giant cockroach (severely wounded)fgx   ThunderHyde the Chiller  Merfolk  Health: 18/19 ======================-- ######fg|  Magic: 4/5===================----- ##....### AC: 2Str: 8 ##.......## EV: 11Int: 14 #..##.##..# SH: 0Dex: 14 ##.##...##.# XL:  2 Next: 50% Place: Dungeon:1 #.†.###.##@# Noise: =--------  Time: 847.4 (0.0) #######.### ...#B# a) +0 spear #.).......####.#.#######  Cast: Freeze #.####.####............# #.# #.... ###.###.####.# fgɤ #.# #.#.## .. .# #.########## B   giant cockroach ..# .. .. ## .# ##..........# ###... ..# #.###...#######.#  ##.. ... #.........# ##.#Casting: Freeze (safe; 3% risk of failure)  fg Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - giant cockroachfg1 Aim: a giant cockroach (severely wounded)  You freeze the giant cockroach.fg  ###### ##....### ..## ..#  #.† ...#.#)#.# fg ... #.... ###.###.  .. .#   .. .. ## .#  fgk F ..# #.#   ##.. ...   fg c88.4 (1Freezefg^ fgy onfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - giant cockroachAim: a giant cockroach (severely wounded)  You freeze the giant cockroach. _You kill the giant cockroach!fg4^fg^3fgu_fg_fgc9==fgcfgdfg>dfgd,fgefgefge:==fgefggffgffgffg(gfgQgfggfghfgOhO5=====fghfgifg5jfgXjfgjfgjkfg;lfgflfglfg0mfgm,fgDnfgRofgofgp======fglpfgqfgq,fgqfgrfgdsfgsfgsfgtfgv,fg;wfgxfgMyfgqyfgyfgzfg4{fgU{fg{fgS|fg},fg}fg%fgfg؁fg=fgfgfg؆fgXfgЉfgފfgfgfgfg@,fgfgfg,fgfg3fg,fgfgfg+fggfg(fgKfg,fgfgfgP,fgBfgfgW,fg]fgfg7,fgfg<fg,fgfg'fgBfgxfgt,fgLfgfgafgfgfgfgfgEfgfgfgfgfg{fg,fgZfgfgfgfg,fg`fgfgfgfgfgfgfgfg`fgifgfgfgjfgqfgfgfgLfgbfgfgfgRfgFfg%########....###.......## #..##.##..# ##.##...##.# #.†.###.##.########.###B...#.##.).......####@#.#######-  #.####.####............# fg #.# #.....###.###.####.# ###.###.#.###...# #.# #.######## ....##......##.## #.# ##......... #####......##..# #.###...B   giant cockroach (asleep)  ##........## #...# ##fg%M####.####### #####...#.# #. ........#  ###.# #.fgR 092.4 (44.0)fg F-3.4 (45fgfgab _A giant cockroach comes into view.fg ######  ##....# ##.......## #..##.##..# ##.##...##.# #.†.###.##.# #######.###B.@.#.#  #.).......####.#.####### #.####.####............#  #.# #.....###.###.####.# ####.###.#.###...# #.# #.####### .....##......##.## #.# ##........ ######......##..# #.###...#### ##........## #.........# # ########.####### #####...#.# #fgfgY#4.4 (1fg.0)fgfgfg  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg fgJ fgK fg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fge /  ThunderHyde the Chiller  Merfolk ###### Health: 19/19 ======================== ##....###  Magic: 5/5======================== ##.......##  AC: 2Str: 8 #..##.##..#  EV: 11Int: 14 ##.##...##.#  SH: 0Dex: 14 #.†.###.##.#  XL:  2 Next: 58% Place: Dungeon:1 fg!f  #######.###B*@.#.#  Noise: ---------  Time: 894.4 (0.0)  #.).......####.#.#######  a) +0 spear  #.####.####............#  Cast: Freeze  #.# #.....###.###.####.# ####.###.#.###...# #.# #.####### .....##......##.## #.# ##........ B   giant cockroach (asleep) ######......##..# #.###...###### ##........## #.........# # ########.####### #####...#.# #Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Reach: a) +0 spearPress: ? - help, Dir - move target, f - giant cockroachfgWf HAim: a giant cockroach (asleep, 98% to hit)fg(   ThunderHyde the Chiller  Merfolk fg ###### Health: 19/19 ======================== ##....###  Magic: 5/5======================== ##.......##  AC: 2Str: 8fg  #..##.##..#  EV: 11Int: 14 fg ##.##...##.#  SH: 0Dex: 14 fg, #.†.###.##.#  XL:  2 Next: 58% Place: Dungeon:1 fg [ #######.###B.@.#.#  Noise: ---------  Time: 894.4 (0.0)  #.).......####.#.#######  a) +0 spear  #.####.####............#  Cast: Freeze fg N #.# #.....###.###.####.# ####.###.#.###...# #.# #.####### fg5 .....##......##.## #.# ##........ B   giant cockroach (asleep) ######......##..# #.###...###### ##........## #.........# # ########.####### #####...#.# # fgj _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Reach: a) +0 spearfg Press: ? - help, Dir - move target, f - giant cockroachAim: a giant cockroach (asleep, 98% to hit)  fg OYou reach to attack!  The helpless giant cockroach fails to defend itself.fg  ###### ##....###  ##.......##  #..##.##..#    #.†.#  #.B@.#.#  #.)#  .  #.# ###.# #.#  #.# B       Reach: a) +0 spear  Press: ? - help, Dir - move target, f - giant cockroachAim: a giant cockroach (asleep, 98% to hit)  You reach to attack!  The helpless giant cockroach fails to defend itself.  You hit the giant cockroach but do no damage.8--=5.5 (1.1Freezefgi fg fg$ /  --more--fg,2 _The giant cockroach bites you.fg  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg}  ThunderHyde the Chiller  MerfolkfgB~  ###### Health: 18/19 ======================-- ##....###  Magic: 4/5===================----- ##.......##  AC: 2Str: 8 fg~0#..##.##..#  EV: 11Int: 14 ##.##...##.#  SH: 0Dex: 14 #.†.###.##.#  XL:  2 Next: 58% Place: Dungeon:1  #######.###.B@.#.#  Noise: =--------  Time: 895.5 (0.0) fg~ #.).......####.#.#######  a) +0 spear fg  #.####.####............#  Cast: Freeze  #.# #.....###.###.####.# ####.###.#.###...# #.# #.####### fgG.....##......##.## #.# ##........ B   giant cockroach ######......##..# #.###...###### fglI##........## #.........# # ########.####### #####...#.# # fg_The giant cockroach bites you.  Casting: Freeze (safe; 3% risk of failure)  fgMConfirm with . or Enter, or press ? or * to list all spells.fgAiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - giant cockroachAim: a giant cockroachfgj  ThunderHyde the Chiller  Merfolk ###### Health: 18/19 ======================-- ##....###  Magic: 4/5===================----- ##.......##  AC: 2Str: 8 #..##.##..#  EV: 11Int: 14 ##.##...##.#  SH: 0Dex: 14 #.†.###.##.#  XL:  2 Next: 58% Place: Dungeon:1 fgj #######.###.B@.#.#  Noise: =--------  Time: 895.5 (0.0)  #.).......####.#.#######  a) +0 spear  #.####.####............#  Cast: Freeze  #.# #.....###.###.####.# ####.###.#.###...# #.# #.####### fgk.....##......##.## #.# ##........ B   giant cockroach ######......##..# #.###...###### ##........## #.........# # ########.####### #####...#.# #Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - giant cockroachAim: a giant cockroach  You freeze the giant cockroach!fgIs ###### fg_t##....###  ##.......##  #..##.##..#  ..##.#  #.†.###.##.#  #.†@.#.#  #.)####.#  ...  #.# ###.# #.#  #.#       fgtn    fgx&66fgx>6.5 (1Freezefg ~fgn!fgConfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  fgPress: ? - help, Shift-Dir - straight line, f/p - giant cockroachAim: a giant cockroach  fgҀmYou freeze the giant cockroach! _You kill the giant cockroach!fg fg 3fg| fg ,fg 9==fg% fgM fg fgV ,fg fg0 fgZ $==fgz fg fga ,fg fg fg fge fg fg O5=====fgD fg fg fg fg fg fg fg fg% fg fg Bfg fgj fg ======fg fg fgV fg} fg fg fg fg/ fgc fg fg ,fg% fg fgl! fg! fg! fg" fg# fg*# fgk# fg$ fg$ fg$ fg1% fg% fg& fg' fge' fg?( fg( ,fgF) fgX* fg + fg.+ fgg+ fg, fg+. fgf. fg. fg1 fg2 fg2 fg2 fg3 fg4 ,fg4 fg5 fgV6 ,fg6 fg7 fg8 fg8 fg9 fgI fgL fgN fgO ,fgP fgV XfgZ fg&^ Bfg#_ fg>` ,fgb fgb fgc ,fgd fge fgg ,fgg fgh fgj ,fgj fgn fgo ,fgCp fgq fgr ,fgs fgIu fgZv ,fg$w fgx fgz fg{ ,fg} fg\ fg J14 Water fg fg T _Your legs become a tail as you enter the water.fgɄ fg fg fg- fg fgJ fg fg fg fgJ 9Water fg fgs fg fg fg fg fg@ ,fgn fg fg ,fgڛ fg6 fg fg fg fg fg ,fgۡ fg fgӤ Bfg fg\ fg fg fg fgv fg fg fgө fg fg 011 fgL fg0 fg 0fgM fgƯ fgm ,fg fgQ fg r14 Water fg fg T _Your legs become a tail as you enter the water.fg fgٶ fg fg fg ,fgF nfgϿ fg_ F11 fg fgw fga 0fg fg1 fg fgY fg fg fg ,fg fg fgh ,fg fg fgI ,fg fg fgd .#.#.#..##≈≈≈≈≈≈≈≈≈≈≈##.# .#.#.######≈~≈≈≈≈~≈≈###.# .#.#.# #.##≈≈≈.### #.# '#'#'# #.#####.# #.# .#...# #.#####.#####.# .#.#.#...........# .#.#.# #######..###### .#.#.# ##...## .#.#.# #####@....#- .#.#.# #g..........# ##...# #######.....# .#...# ##...## ...### ##.##### #.#g   hobgoblin (asleep) fg V.# ###########.# .### #....# ...# .###fg R956.1 (59.6)-fg %7.1 (60fg fg \ _A hobgoblin comes into view.fg#.#.#.######≈~≈≈≈≈~≈≈###.# #.#.#.# #.##≈≈≈.### #.# #'#'#'# #.#####.# #.# #.#...# #.#####.#####.# #.#.#.# #.............# #.#.#.# #######..###### #.#.#.# ##...## #.#.#.# #.#####.....#.#.#.# #g....@.....# ###...# #######.....#.#...# ##...## #...### ## #.###  #. #.# ###########.# fg#.### #...........# ....# #.#######.###.# #.# #.#fg(fg18.1 (1.0)fgfgfg` .#.#.#.######≈~≈≈≈≈~≈≈###.# .#.#.#.# #.##≈≈≈.### #.# '#'#'#'# #.#####.# #.# .#.#...# #.#####.#####.# .#.#.#.# #.......# .#.#.#.# #..###### .#.#.#.# ##...###.#.#.# #.#####.....#.#.#.# #g.##...# #.....# .#.#...# ##...## .#...### ##.## .#.### #fg F.# )#.# #.# .#.### #.# .....# #.#.### .....# #.# #.#fgd fg &9fg fg fg#.#.#.#.######≈~≈≈≈≈~≈≈###.# #.#.#.#.# #.##≈≈≈.### #.# #'#'#'#'# #.#####.# #.# #.#.#...# #.#####.#####.# #.#.#.#.# #......# #.#.#.#.# #..###### ..#.#.#.# ##...###.#.#.# #.#####.....#.#.#.# #gfgR.##...# #.....# #.#.#...# ##...## ..#...### ##.## #.#.### #.# #)#.# #.# #.#.### #.# #.....# #.#.### #.....# #.# #.#fgfgVV.ggfgF====60fg\fg= _The hobgoblin shouts! You hear a shout!fg<#.#.#.#.######≈~≈≈≈≈~≈≈###.# <#.#.#.#.# #.##≈≈≈.### #.# '#'#'#'#'# #.#####.# #.# .#.#.#...# #.#####.#####.# .#.#.#.#.# #.# ##.#.#.#.# ## fgx#..######.#.#.#.# K. ##...###.#.#.# #.#####.....#.#.#.# #.g.##...# #.....# ##.#.#...# ##...##.#...### ##.## ##.#.### #.#  #)#.# #.#  #.#.### #.#K   kobold (wandering)  #.....# #.#.### ##.....# #.# #.#fgVfg  .KA kobold comes into view. It is wielding a +0 short sword.fg4#7fgiv---=---1Freezefgfge- _The hobgoblin hits you.fg 7  The kobold shouts!fgj# _.KKfg/$ L====2.2 (1.1fg6+ fg. _You hit the hobgoblin but do no damage. The hobgoblin closely misses you.fgNfgV .KYou hit the hobgoblin but do no damage. The hobgoblin closely misses you.fgvW12---------=---3.3fg]fg`- _The hobgoblin hits you.fg;  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fga ##.#.#.#.######≈~≈≈≈≈~≈≈###.#  ThunderHyde the Chiller <#.#.#.#.# #.##≈≈≈.### #.#  Merfolk fg5b ='#'#'#'#'# #.#####.# #.#  Health: 12/19 ===============--------- .#.#.#...# #.#####.#####.#  Magic: 4/5===================----- .#.#.#.#.# #.............#  AC: 2Str: 8 ##.#.#.#.# ## #######..######  EV: 11Int: 14 ...#.#.#.# .. ##...##  SH: 0Dex: 14 ####.#.#.# #.#####.....#  XL:  2 Next: 66% Place: Dungeon:1 fgb .....#.#.# #Kg@........#  Noise: =--------  Time: 963.3 (0.0) ######...# #######.....#  a) +0 spear ##.#.#...# ##...##  Cast: Freeze ...#...### ##.## ##.#.### #.#  #)#.# ###########.#  g   hobgoblin fgb " #.#.### #...........#  K   kobold  #.....# #.#######.### ##.....# #.# #.# _The hobgoblin hits you.  fgc @Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  fgbc wPress: ? - help, Shift-Dir - straight line, f - hobgoblinAim: a hobgoblinfg| T##.#.#.#.######≈~≈≈≈≈~≈≈###.#ThunderHyde the Chiller <#.#.#.#.# #.##≈≈≈.### #.#Merfolk '#'#'#'#'# #.#####.# #.#Health: 12/19 ===============--------- .#.#.#...# #.#####.#####.#Magic: 4/5===================----- .#.#.#.#.# #.............#AC: 2Str: 8 ##.#.#.#.# ## #######..######EV: 11Int: 14 fgd ...#.#.#.# .. ##...##SH: 0Dex: 14 ####.#.#.# #.#####.....#XL:  2 Next: 66% Place: Dungeon:1 .....#.#.# #Kg@........#Noise: =--------  Time: 963.3 (0.0) ######...# #######.....#a) +0 spear ##.#.#...###...##Cast: Freeze ...#...#####.## ##.#.####.##)#.# ###########.#fg5 1g   hobgoblin  #.#.### #...........#K   kobold  #.....# #.#######.### ##.....# #.# #.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - hobgoblinAim: a hobgoblin  You freeze the hobgoblin.  The hobgoblin is almost dead.fgF +4.3 (1fg fg "  Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - hobgoblinAim: a hobgoblin  You freeze the hobgoblin.  fg The hobgoblin is almost dead. _The hobgoblin hits you but does no damage.fgO7  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgZf##.#.#.#.######≈~≈≈≈≈~≈≈###.#  ThunderHyde the Chiller <#.#.#.#.# #.##≈≈≈.### #.#  Merfolk fgfS'#'#'#'#'# #.#####.# #.#  Health: 12/19 ===============--------- .#.#.#...# #.#####.#####.#  Magic: 3/5==============---------- .#.#.#.#.# #.............#  AC: 2Str: 8 ##.#.#.#.# ## #######..######  EV: 11Int: 14 ...#.#.#.# .. ##...##  SH: 0Dex: 14 ####.#.#.# #.#####.....#  XL:  2 Next: 66% Place: Dungeon:1 .....#.#.# #Kg@........#  Noise: =--------  Time: 964.3 (0.0) fgvg######...# #######.....#  a) +0 spear ##.#.#...# ##...##  Cast: Freeze ...#...### ##.## ##.#.### #.#  #)#.# ###########.#  g   hobgoblin  #.#.### #...........#  K   kobold  #.....# #.#######.### ##.....# #.# #.# _The hobgoblin hits you but does no damage.  Casting: Freeze (safe; 3% risk of failure)  fggrConfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - hobgoblinAim: a hobgoblin (almost dead)fg_##.#.#.#.######≈~≈≈≈≈~≈≈###.#  ThunderHyde the Chiller <#.#.#.#.# #.##≈≈≈.### #.#  Merfolk '#'#'#'#'# #.#####.# #.#  Health: 12/19 ===============--------- .#.#.#...# #.#####.#####.#  Magic: 3/5==============---------- .#.#.#.#.# #.............#  AC: 2Str: 8 ##.#.#.#.# ## #######..######  EV: 11fg_Int: 14 ...#.#.#.# .. ##...##  SH: 0Dex: 14 ####.#.#.# #.#####.....#  XL:  2 Next: 66% Place: Dungeon:1 .....#.#.# #Kg@........#  Noise: =--------  Time: 964.3 (0.0) ######...# #######.....#  a) +0 spear ##.#.#...# ##...##  Cast: Freeze ...#...### ##.## ##.#.### #.#  #)#.# ###########.#  g   hobgoblin fg`z #.#.### #...........#  K   kobold  #.....# #.#######.### ##.....# #.# #.# Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - hobgoblinfg7`~Aim: a hobgoblin (almost dead)  You freeze the hobgoblin.fgzcfg+k~ <  #.#   #.#      ##   .. ##...##  #.#####.....#  #.K@........#  #######.....#  ##...##   fgk  #)#.#  K   kobold       #.# fgpj3=755.3 (1fgwfgzonfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - hobgoblinAim: a hobgoblin (almost dead)  You freeze the hobgoblin. _You kill the hobgoblin!fgp  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg$##.#.#.#.######≈~≈≈≈≈~≈≈###.#  ThunderHyde the Chiller <#.#.#.#.# #.##≈≈≈.### #.#  Merfolk '#'#'#'#'# #.#####.# #.#  Health: 13/19 ================-------- .#.#.#...# #.#####.#####.#  Magic: 2/5=========--------------- .#.#.#.#.# #.............#  AC: 2Str: 8 ##.#.#.#.# ## #######..######  EV: 11Int: 14 ...#.#.#.# .. ##...##  SH: 0Dex: 14 ####.#.#.# #.#####.....#  XL:  2 Next: 75% Place: Dungeon:1 .....#.#.# #.K@........#  Noise: =--------  Time: 965.3 (0.0) ######...# #######.....#  a) +0 spear ##.#.#...# ##...##  Cast: Freeze ...#...### ##.## ##.#.### #.# fgB #)#.# ###########.#  K   kobold  #.#.### #...........#  #.....# #.#######.### ##.....# #.# #.# _You kill the hobgoblin!Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - koboldAim: a kobold, wielding a +0 short swordfg4##.#.#.#.######≈~≈≈≈≈~≈≈###.#  ThunderHyde the Chiller <#.#.#.#.# #.##≈≈≈.### #.#  Merfolk '#'#'#'#'# #.#####.# #.#  Health: 13/19 ================-------- .#.#.#...# #.#####.#####.#  Magic: 2/5=========--------------- .#.#.#.#.# #.............#  AC: 2fgRStr: 8 ##.#.#.#.# ## #######..######  EV: 11Int: 14 ...#.#.#.# .. ##...##  SH: 0Dex: 14 ####.#.#.# #.#####.....#  XL:  2 Next: 75% Place: Dungeon:1 .....#.#.# #.K@........#  Noise: =--------  Time: 965.3 (0.0) ######...# #######.....#  a) +0 spear ##.#.#...# ##...##  Cast: Freeze ...#...### ##.## ##.#.### #.#  #)#.# ###########.#  K   kobold  #.#.### #...........#  #.....# #.#######.### ##.....# #.# #.# fgCasting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - koboldAim: a kobold, wielding a +0 short sword  You freeze the kobold.fg  <  #.#   #.#      ##   .. ##...##  #.#####.....# fgG7 #.)@........#  #######.....#  ##...##     #)#.#        #.# .fgd836.3 (1Freezefgfg=onfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - koboldAim: a kobold, wielding a +0 short sword  You freeze the kobold. _You kill the kobold!fg^ E#.#.#.#.######≈~≈≈≈≈~≈≈###.# #<#.#.#.#.# #.##≈≈≈.### #.# #'#'#'#'#'# #.#####.# #.# ..#.#.#...# #.#####.#####.# ..#.#.#.#.# #.##.#.#.#.# ##########..######.#.#.#.# ... ##...##fg #.#.#.# #.#####.....#.#.#.# #.@..##...# #.....##.#.#...# ##...## ....#...### ##.## ###.#.### #.#  #)#.# #.#  #.#.### #.#  #.....# #.#.### ###.....# #.# #.#fg fg" .-7fgZ fg  Things that are here: _a +0 short sword; a hobgoblin corpsefgfg3fg _14=fg\5==fgfg@g3=====fgfg,fg9Bfgm=fg6=======fgIfg,fgVfg4,fgfg97fgF===fgfg,fgfg],fgfgg4=====fgfgfgh8==fgfgv,fgVfg,fgfglS=====fgfgO=fgcfgfgTL9==fgfg,fg,fg ,fgfg,fgfgP==fgffg=e5=====fgfgDfg,fgWfg>fg,fgQfgfg],fgfgwfgKi=====fgpfg?,fgfgN   Things that are here:  a +0 short sword; a hobgoblin corpsefg fgG  _fg fgj fg ,fg fgfgmBfgfgx,fg[fggfg,fgfgfg,fg_ fg&Bfg&fg!)fg*fg*fg+fg-fg5/,fgF0fgy2fg3,fg4fgE8Bfg;9fg:fg;,fgl<fg=fg>,fgE?fgAfgAfg5BfgcBfgGfgIHfgKR  There is a stone staircase leading down here.fgLfg9M _fgMfg|OfgP,fgPfgRfgS,fguTfg-Vfg1WfgnWfgWfg|Z;  There is a shaft here.fg[fg\ _fgj\fg)^fg^fgY_fg_fgoafgubfgbfgbfgdfg\e,fgefg"gfghfg]hfghfg#jfgj,fg lfglfgdm,fgmfg1ofgp,fgapfgeqfg&r,fgzrfgsfgMt,fgtfgufgv,fgwfgxfgx,fgPyfgdzfg{fgP{fg{fg~R  There is a stone staircase leading down here.fgVfg _fgKfgfgfgfg fgfg*fgJfgхfgfgfgˇfgfg!fg♣.# #...............# #.# # ♣♣# #.#########..#..# #.# # P♣###.# #.....# #.# # ~..##.# ##..#.## #.# # P..##.# #...#.#### #.# # ♣♣..#.# #.....>..# #.# #..# #...#.##.###.####### fgv^....##### ###.#..............^..# #@################- ..g.......#  #########  g   gnoll (asleep) fg: 1038.3 (71.0)  fg ]A gnoll comes into view. It is wielding a +0 flail.fgڝ,9.3 (72fgǢfg¦) _Found a scale mail.fglB#.# #.#########.# #...............# ♣♣# #.#########..#..# P♣# #..... ~#..#.## P..##...#.### ♣♣..##.....>..# #.# ..# #...#.##.###.############ ###@#..............^fg......# #.################ ..#####..g....... ############ fgCfg240.3 (1.0)fg fg fg( M. ##### #.# #.#########.....#.# #............... ♣♣# #.#########..#..# P♣# #..... ~#..#.## P..##.#### ♣♣..#..>..# #.# fg*) ..# #..@#.##.###.############ ###.#..............^......# #.################ ..#####..g.......##fg)/ fg/ &1fg4 fg5 fg YM#####.##....... . ##### #.# #.#########.....#.# #...............# fg- ♣♣# #.#########..#.. P♣# #..... ~#..#.## P..##.### ♣♣..#..>..# #.# ..# #...#.##.###.############ ###.#..............^ ........##.################fgfg&2fg fg fgM......##)#.# ######### ####fg#.### #........ . #.....###### #.# #.#########.....#.# #............... fg]♣♣# #.#########..#. P♣# #..... ~#..#.## P..##.#### ♣♣..#..>..# #.# ..# #...#.##.###.####### ....##### ###.#..............^#fg^fg^&3fg-fgfg9M###....########.#.### ......##)#.# ######### #####.##....... . #....##### fg#.# #.#########.....#.# #...............# ♣♣# #.#########..#..# P♣# #.....# ~## P..##.#### ♣♣..#..>..# #.# ......#fgy#...#.##.###.#######.#fgfg`&4fgfgFfgM##..........#...### ###....########.#.### ......##)#.# ######### #####.##....... . #.....#fg:$##### #.# #.#########......# #.............. ♣♣# #.#########..# P♣# #.@...# ~##..#.## P..##.### ♣♣..#.##.....>..# #.# #fg9...#####fgݔfg&5fgћfgfg~fgKfgZfgȅfg_,fgXfgfg,fgEfgsfgfg=fgAfgrfgfgGfgsfgޓfgfg1fg^L♣.# #.....# #.# # ♣♣# #.#.#..# #.# # fgP♣###.# .....# #.# ~..##..#.## #.# # P..##...#.#### #.# fg♣♣..#.# #.....>..# ......# #...#.##.###.###### ....##### ###.#..............^ ........# #@############### ..#####..g.......# ### ######### fg& g   gnoll (asleep) fgR1fg,50.3 (5fg]+1.3 (6fgѫfgBfgU#.# #.#########.# #...............# ♣♣# #.#########..#..# P♣# #..... ~#..#.## P..##...#.### ♣♣..##.....>..# #.# fg..# #...#.##.###.############ ###@#..............^......# #.################ ..#####..g....... ############ fgfgV+2.3 (1fgfg fgw0M. ##### #.# #.#########.....#.# #............... ♣♣# #.#########..#..# P♣# #..... ~#..#.## P..##.#### ♣♣..#fgw`..>..# #.# ..# #..@#.##.###.############ ###.#..............^......# #.################ ..#####..g.......##fg~fgi~&3fgWfg7fga M#####.##....... . ##### #.# #.#########.....#.# #...............# ♣♣# #.#########..#.. P♣# #..... ~#..#.## P..#fgb #.### ♣♣..#..>..# #.# ..# #...#.##.###.############ ###.#..............^ ........##.################fgYh fgh &4fg0m fgn fgI ..# ....####### ######## ♣.# #...............#♣# #.#########..#..# P♣###.# #..... ~..fgiU##..#.# P...#.#### ♣♣....>.. .....#.##.###.########### ###.#..............^....# #.################fg,fg&5fgfg&fg ######## ♣.# #...............#♣# #.#########..#.. P♣###.# #.....# ~..##..#.# P...#.#### ♣♣..fg..>..# .....#.##.###.########### ###@#..............^....# #.#####################..g.......###fgfg&6fgfg\fg ♣.# #..........♣# #.#########..#..# P♣###.# #.....# ~..##..#.# P...#.#### ♣♣..#.....>.. .....#...#.##.###.########### ###.#..............^....# #@#####################..g.......# ### ######## fgK g   gnoll (asleep)fg[gg==7fgsfgw"' _The gnoll shouts!fg ♣# #.#########..# P♣###.# #... ~..##..#.# P#.## ♣♣..#.....>.. ........#.##.###.########### ###.#..............^....########.################fg #####..[g.....@# ### ########fgR fgͦ L.gfg /--8fg fg fg2♣# #.#..#..# #.# ~P♣###.# #.....# #.# ~..##.# ##..#.## #.# .P..##.# #...#.#### #.# ♣..#.# #.....>..# #.# .# #...#.##.###..##### ###.#..fgE@#.# )..#####..[.g...@.### #fgfgK.gfgA--9fgfgyfgScfgTeDrink which item? Potions  b - a potion of magic  i - a potion of mutation fge[!] read|quaff[?] describe selectedfgK^ fgi fg"t ♣♣♣# #.#########..#..# #.#ThunderHyde the Chiller ~P♣###.##.....# #.#Merfolk ~~..##.###..#.## #.#Health: 19/19 ======================== .P..##.##...#.#### #.#Magic: 5/5======================== ♣♣♣..#.##.....>..# #.#AC: 2Str: 8 .......##...#.##.###.###### EV: 11Int: 14 .....##### ###.#.............. SH: 0Dex: 14 .........########.############### XL:  2 Next: 83% Place: Dungeon:1 )..#####..[..g..@.#Noise: ---------  Time: 1059.3 (0.0) ####gt >39;49m ##########a) +0 spear #Cast: Freezeg   gnoll _There is a stone staircase leading down here. _There is a shaft here. _There is a stone staircase leading down here.  A gnoll comes into view. It is wielding a +0 flail. _Found a scale mail. _The gnoll shouts!fg{ P  Okay, then.fgu| fg fg . _fgxfgH.gfg360.3 (1 _fg fg5fgϐfgD.gfg41Freezefgfgfg8  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgfg0b♣♣♣# #.#########..#..# #.#  ThunderHyde the Chiller ~P♣###.# #.....# #.#  Merfolk ~~..##.# ##..#.## #.#  Health: 19/19 ======================== .P..##.# #...#.#### #.#  Magic: 4/5===================----- ♣♣♣..#.# #.....>..# #.#  AC: 2Str: 8 .......# #...#.##.###.###### EV: 11Int: 14 .....##### ###.#.............. SH: 0Dex: 14 fg.........########.############### XL:  2 Next: 83% Place: Dungeon:1 )..#####..[....g@.# Noise: ---------  Time: 1061.3 (0.0) #### ########## a) +0 spear # Cast: Freeze  g   gnollfg0 _Okay, then.Casting: Freeze (safe; 3% risk of failure)  fgkEConfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - gnollAim: a gnoll, wielding a +0 flailfghA ♣♣♣# #.#########..#..# #.#ThunderHyde the Chiller ~P♣###.##.....# #.#Merfolk ~~..##.###..#.## #.#fgA Health: 19/19 ======================== .P..##.##...#.#### #.#Magic: 4/5===================----- ♣♣♣..#.##.....>..# #.#AC: 2fg B Str: 8 .......##...#.##.###.###### EV: 11fgDB Int: 14 .....##### ###.#.............. SH: 0Dex: 14 fgB .........########.############### XL:  2 Next: 83% Place: Dungeon:1 )..#####..[....g@.#Noise: ---------  Time: 1061.3 (0.0) #### ##########a) +0 spear #fgB Cast: Freezeg   gnollfgB UConfirm with . or Enter, or press ? or * to list all spells.fgC Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - gnollfg?C Aim: a gnoll, wielding a +0 flail  You freeze the gnoll.  The gnoll is moderately wounded.fgD 3=2.3 (1fgK fgCN   Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - gnollAim: a gnoll, wielding a +0 flail  You freeze the gnoll.  The gnoll is moderately wounded. _The gnoll barely misses you.fg  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgX♣♣♣# #.#########..#..# #.#  ThunderHyde the Chiller ~P♣###.# #.....# #.#  Merfolk ~~..##.# ##..#.## #.#  Health: 19/19 ======================== .P..##.# #...#.#### #.#  Magic: 3/5==============---------- ♣♣♣..#.# #.....>..# #.#  AC: 2Str: 8 .......# #...#.##.###.###### EV: 11Int: 14 .....##### ###.#.............. SH: 0Dex: 14 .........########.############### XL:  2 Next: 83% Place: Dungeon:1 )..#####..[....g@.#fg Noise: =--------  Time: 1062.3 (0.0) #### ########## a) +0 spear # Cast: Freeze  g   gnoll fgI_The gnoll barely misses you.Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - gnollAim: a gnoll, wielding a +0 flail (moderately wounded)fgAa♣♣♣# #.#########..#..# #.#ThunderHyde the Chiller ~P♣###.##.....# #.#Merfolk ~~..##.###..#.## #.#Health: 19/19 ======================== .P..##.#fgB#...#.#### #.#Magic: 3/5==============---------- ♣♣♣..#.##.....>..# #.#AC: 2Str: 8 .......##...#.##.###.###### EV: 11Int: 14 .....##### ###.#.............. SH: 0Dex: 14 .........########.############### XL:  2 Next: 83% Place: Dungeon:1 )..#####..[....g@.#Noise: =--------  Time: 1062.3 (0.0) #### ##########a) +0 spear fgB#Cast: Freezeg   gnollConfirm with . or Enter, or press ? or * to list all spells.fgCAiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - gnollfg6CAim: a gnoll, wielding a +0 flail (moderately wounded)  You freeze the gnoll.  The gnoll is moderately wounded.fgCfgKD+3.3 (1fgJfgM Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - gnollAim: a gnoll, wielding a +0 flail (moderately wounded)  You freeze the gnoll.  The gnoll is moderately wounded. _The gnoll barely misses you.fg^  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg& ♣♣♣# #.#########..#..# #.#  ThunderHyde the Chiller ~P♣###.# #.....# #.#  Merfolk ~~..##.# ##..#.## #.#  Health: 19/19 ======================== .P..##.# #...#.#### #.#  Magic: 2/5=========--------------- ♣♣♣..#.# #.....>..# #.#  AC: 2Str: 8 .......# #...#.##.###.###### EV: 11fg' Int: 14 .....##### ###.#.............. SH: 0Dex: 14 .........########.############### XL:  2 Next: 83% Place: Dungeon:1 )..#####..[....g@.#fg1'  Noise: =--------  Time: 1063.3 (0.0) #### ##########fgZ'  a) +0 spear # Cast: Freezefgy'  fg'  g   gnollfg' N _The gnoll barely misses you.fg' Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg( Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - gnollfg#( }Aim: a gnoll, wielding a +0 flail (moderately wounded)fg ♣♣♣# #.#########..#..# #.#ThunderHyde the Chiller ~P♣###.##.....# #.#Merfolk ~~..##.###..#.## #.#Health: 19/19 ======================== .P..##.##...#.#### #.#fg{ Magic: 2/5=========--------------- ♣♣♣..#.##.....>..# #.#AC: 2Str: 8 .......##...#.##.###.###### EV: 11Int: 14 .....##### ###.#.............. SH: 0Dex: 14 .........########.############### XL:  2 Next: 83% Place: Dungeon:1 )..#####..[....g@.#Noise: =--------  Time: 1063.3 (0.0) #### ##########a) +0 spear #Cast: Freezefg qg   gnollfg Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - gnollAim: a gnoll, wielding a +0 flail (moderately wounded)  You freeze the gnoll!  The gnoll is almost dead.fg 9The gnoll hits you with a +0 flail!fg 6/19 -----------------=4.3 (1fg~ fg fgn /  --more--fg N _Ouch! That really hurt!fg.m  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg♣♣♣# #.#########..#..# #.#  ThunderHyde the Chiller ~P♣###.# #.....# #.#  Merfolk fgN~~..##.# ##..#.## #.#  Health: 6/19=======----------------- .P..##.# #...#.#### #.#  Magic: 1/5====-------------------- ♣♣♣..#.# #.....>..# #.#  AC: 2Str: 8 .......# #...#.##.###.###### EV: 11fgwInt: 14 .....##### ###.#.............. SH: 0Dex: 14 .........########.############### XL:  2 Next: 83% Place: Dungeon:1 )..#####..[....g@.# Noise: ==-------  Time: 1064.3 (0.0) #### ########## a) +0 spear #fgj Cast: Freezefg  g   gnollfg5R _Ouch! That really hurt!fgY@Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  fgzPress: ? - help, Shift-Dir - straight line, f/p - gnollAim: a gnoll, wielding a +0 flail (almost dead)fg[♣♣♣# #.#########..#..# #.#  ThunderHyde the Chiller ~P♣###.# #.....# #.#  Merfolk ~~..##.# ##..#.## #.#  Health: 6/19=======----------------- .P..##.# #...#.#### #.#  Magic: 1/5====-------------------- fgC\:♣♣♣..#.# #.....>..# #.#  AC: 2Str: 8 .......# #...#.##.###.###### EV: 11Int: 14 .....##### ###.#.............. SH: 0Dex: 14 .........########.############### XL:  2 Next: 83% Place: Dungeon:1 )..#####..[....g@.#fg|\ Noise: ==-------  Time: 1064.3 (0.0) #### ##########fg] a) +0 spear # Cast: Freeze  g   gnollfg:]Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg]GAiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - gnollAim: a gnoll, wielding a +0 flail (almost dead)  You freeze the gnoll.fgf  #.#  #.....# #.#  ##..#.## #.#  #...#.#### #.# fgg1 #.....>..# #.#  #...# ###.#########.# ).[....)@.# ##########fgPg>fg|kfgEt♣♣♣# #.#########..#..# #.#ThunderHyde the Chiller ~P♣###.##.....# #.#Merfolk ~~..##.#fgt##..#.## #.#Health: 7/19========---------------- .P..##.##...#.#### #.#Magic: 1/5fgt====-------------------- ♣♣♣..#.##.....>..# #.#AC: 2fguStr: 8 .......##...#.##.###.###### EV: 12fgIuInt: 14 .....##### ###.#.............. SH: 0fgvu,Dex: 14 .........########.############### XL:  2 Next: 141% Place: Dungeon:1 fgu,)..#####..[....)@.#Noise: =--------  Time: 1065.3 (1.0) #### ##########a) +0 spear #Cast: Freeze  Confirm with . or Enter, or press ? or * to list all spells.fg6vAiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - gnollfgjvAim: a gnoll, wielding a +0 flail (almost dead)  You freeze the gnoll. _You kill the gnoll!fgw-Aiming: Freeze (safe; 3% risk of failure)  fgwPress: ? - help, Shift-Dir - straight line, f/p - gnollAim: a gnoll, wielding a +0 flail (almost dead)  You freeze the gnoll. fg!x_You kill the gnoll!  Your Ice Magic skill increases to level 5!fg /  --more--fg[f  You have reached level 3!fg!/  --more--fg.   Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? fg9/24==610320% FreezefgfgCM _You feel stronger. x2fg♣# #.#..#..# #.# ♣~P♣###.# #.....# #.#~..##.# ##..#.## #.# P.P..##.# #...#.#### #.#♣..#.# #.....>..# #.# ♣.# #...#.##.###. ♣.....##### ###.#.#.# .)..#####..[....@..# .######fgfg,-6 fg _fgfg  Things that are here: _a +0 flail; a gnoll corpsefg5fgq7 Spells (Memorise)TypeFailure Level  a - Frozen RampartsIce9% 3b - Ozocubu's ArmourIce9% 3  c - Summon Ice BeastIce/Summoning24% 3 6 spell levels left fg8^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitfgLdfglfgXv♣♣♣♣# #.#########..#..# #.#ThunderHyde the Chiller ♣~P♣###.##.....# #.#Merfolk ~~~..##.###..#.## #.#Health: 9/24=========--------------- P.P..##.##...#.#### #.#Magic: 1/6====-------------------- fgv+♣♣♣♣..#.##.....>..# #.#AC: 2Str: 10 ♣.......##...#.##.###.##### EV: 12Int: 14 ♣.....##### ###.#............. SH: 0Dex: 14 fgXw..........########.############## XL:  3 Next: 20% Place: Dungeon:1 .)..#####..[....@..#Noise: ---------  Time: 1066.3 (0.0) .#### ###########a) +0 spear ##Cast: FreezeYou have reached level 3!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? fgw_You feel stronger. x2  Things that are here: _a +0 flail; a gnoll corpsefgfgZMemorise Frozen Ramparts, consuming 3 spell levels and leaving 3? fgƅIY - Yes  N - NofgG fg9a ♣♣♣♣# #.#########..#..# #.#ThunderHyde the Chiller ♣~P♣###.##.....# #.#Merfolk ~~~..##.###..#.## #.#Health: 9/24=========--------------- P.P..##.##...#.#### #.#Magic: 1/6====-------------------- fgWb ♣♣♣♣..#.##.....>..# #.#AC: 2Str: 10 ♣.......##...#.##.###.##### EV: 12Int: 14 ♣.....##### ###.#............. SH: 0Dex: 14 ..........########.############## XL:  3 Next: 20% Place: Dungeon:1 .)..#####..[....@..#Noise: ---------  Time: 1066.3 (0.0) .#### ###########a) +0 spear ##Cast: FreezeYou have reached level 3!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel stronger. x2  fgb vThings that are here: _a +0 flail; a gnoll corpsefgc +7.3 (1fgj fgs u _This spell is quite dangerous to cast!fgt +8.3 (2fgf} fg fgd q10/24=9.3 (3fg fg B70.3 (4fg fgE _You start memorising the spell. You continue memorising. x3fg fg fg c _You finish memorising. Spell assigned to 'b'.fgoYfgZfgZfg]]fgJa _2====fgbbfgMdt1==fglefgg,fg)hfgi,fgjfglR====fgmfgmofgo9=fgpfg.rfgprS2=fgtfgufgufgvfgixfgxfgyfg{,fg|fg;~fg~3==3====fg~fg+fgfgсfgfgFfg~fgfg$,fg-fgfg}4======fg:fg,fgRfgŐ,fg$fg,fgfgԗfg'^5==fgXfg,fgfgfgP4====fg fgfgGfgϣfgfg\^6==fggfg fgLfgfgJfg<====fgfgFfgfgfgt7==fgfg},fgfg,fgfg,fgfg6fgl=5====fgfg]fgL18=fgfgfgfgfgfg8fgfgfgfg35====fgdfg(fgh9==fgfgnfg.fgfg^fgfgfg,fgfgxfgi20==fgfgfg#6fg+====fg fg<,fgfgW,fgfgfgh1==fg)fgfgF<====fgfg,fgfgfgfgAfg#fgh2==fgr XfgL,fg[fg1fgifgfgcfgh3==fgfg,fgefgA,fgx fg!,fg)#fg %fgg%9=fg&fg=(fg(K4=fg)fgV-fg.fg.fg0fgAfg,fg:fgfgS,fgb fg fgg fg 9=fgYfgfgJ,fgfgWB  You see here a +0 scale mail.fgffg  _fg& fgG#fgm)Bfg)+fg8,fg,fg3.fg1fg4,fg5fg:fgF;fgv;fg=fg_@fgB,fgZG,fgIfgIfgzKfgNfgKPfgPfgpRfgTfgY,fgU[fg]fg`fgVaJ15 Water fgbfgeT _Your legs become a tail as you enter the water.fggfg>hfgifg"lfg nfgsnfgofgqfgItfg5u112 fgufgxfg|fg~|J15 Water fg~fgT _Your legs become a tail as you enter the water.fg~4fgqfgfgSBfgdfg fgpfgfgFfg՛fg'fgfg9fg1,fg fgfgfg112 fgצfg fg0fgfgŬfg,fgۮfgfgѱ,fgfg-fgA,fg fgufg~,fgfgfg,fgfgfgE,fgfgfg,fgfgfg,fgfgfg[fgfgfgfgBfg!fgK,fg fgqfgOfgfgfgfgfgfgwfgfgfgfgfgfg,fgfgPfg,fgCfgfg2,fgfgfgn,fgfgfg,fgfgfgfg0fgfg}fg;,fgOfg(fg&,fgfg"fg&,fg,fgfgfg2fgfg%fg,fgfg fgfghfgfgYfgB Bfg/"  #.# #.#.## #.#.#   #.# ###.#..   #.########..#####.#.###   #.#...............#....   #.#.######..#####.#####   #.#.# #.........   #.#.# ##.######.##   ##.#.#### ##.....   ##......@###..##.......##177.7 (107.4) fg #i  #.....##.#♣P.P♣#.#####.#  ##...##...♣~~P♣....# #.#  ##.###..♣♣♣~♣♣#.#.# #.##  #.# #♣#.♣P~♣ #♣♣.# #...  #.##♣♣♣♣♣~~♣♣♣♣♣♣# #.##  #...P♣♣P.~~.~♣~P♣###.#  #.....~~~~~~.~~~..##.#  #...♣♣♣♣P~~.♣P.P..##.#fgT$fg)fgt+E _Done exploring.fgK fgL Where to? (Tab - D:1 @ (x,y), ? - help)  D - Dungeon fgfg[?25h[?0c #.# #.#.## #.#.# ThunderHyde the Chiller  #.# #....# ###.#.. Merfolk fgo #.########..#####.#.### Health: 24/24 ========================  #.#...............#.... Magic: 6/6========================  #.#.######..#####.##### AC: 2Str: 10  #.#.# #.........#### EV: 12Int: 14  #.#.# ##.######.##.. SH: 0Dex: 14  ##.#.#### ##.######....# XL:  3 Next: 20% Place: Dungeon:1  ##......@###..##.......## Noise: ---------  Time: 1177.7 (0.0)  #.....##.#♣P.P♣#.#####.# a) +0 spear  ##...##...♣~~P♣....# #.# Cast: Freeze  ##.###..♣♣♣~♣fg#.#.# #.##  #.# #♣#.♣P~♣ #♣♣.# #...  #.##♣♣♣♣♣~~♣♣♣♣♣♣# #.##  #...P♣♣P.~~.~♣~P♣###.#  #.....~~~~~~.~~~..##.#  #...♣♣♣♣P~~.♣P.P..##.# _You finish memorising. Spell assigned to 'b'. _You see here a +0 scale mail. _Your legs become a tail as you enter the water. _Your legs become a tail as you enter the water. _Done exploring.  What level of the Dungeon? (default 1, ? - help) fgm [?25l[?1cfge# 2fg# fg$ fgl- fg. fg2 E _fg3 fg5 fg{5 fg5 fg8 fg: fg: fg; fgS? ,fg,@ ,fgB fgC fgD fgWD fgG fgH fgeH fgH fgN XfgR fgnS ,fg^T fg W fgX fgX fg~Y fg] fg_ fgf_ fgm` fg&c fgd fgd fge fg7h fgi fgi fg^j fghm fgn fg,o fgo fgkr fgs ,fgt fglw fgx fg y fgy fg{ fg| fg} fg} fg fg ,fg fgG fgF fg fg fg fg4 fgk fg fg fg fgE fgw fg fgf fg fgM fg, fg1 fg fg8 fg$ fg fg fgD fg fg fg? fg˛ fg˝ fgs fg fgZ fg fgǡ fg fg fgP fgj fg fgF fgͧ fg fg6 fg fg fg fg fg| fgu fgұ fg ,fgߴ fgu ,fg( fgf fg fg fg; fgp fg fga fg7 fg fge fg fg fgH fgB fg fg fg fg fgy fg# fg fg% ,fg fg fg fg: fgq fg fg? fg fg fg fg" fgR fg fg[ fg fg fg fga Y  There is a stone staircase leading down here.fgc fg fg $ _fg fg 2  #. .. #.## ## ... .. ..# ####.##.#####..  ...............  #...@#221.2 (43.5) ####.# ... ..... ....##$ ## ...... .. ..  #....## .# ##.  #.... # #..  #.#..  _You climb downwards. _There is a stone staircase leading up here.fg5fgS3fg[fgk #..#.##### ... ... ..#####.##.#####.................fg #...<# ####0.0)..$.......#..........>..........##$.#######...... ..#..#...##...< fgfgJA2.2 (1fgb; _Found a stone staircase leading down.fghfg7ifgjfgmfgv .#.##### ... ... ..#####.##.#####...............fgcv #...<# #####...####.#.....S..$....@..#.>....##$.###fgvD##..fgv#S   adder (asleep)fgvX####fgv-#####fgi&0fgĆ+3.2 (1fgjfg Y _An adder comes into view.fg g.. #.## ### ... ... ..# ####.##.#####.. ............... #...<###...####.#.....S...$.# ..fgu 1>...##$.###.###...... ..# .#....## .# ##.#.... .# #.fg #...# ##.#.#### #...<.#fg fg{ &4fgG fg~ fg.. #.## ### ... ... ..# ####.##.#####.. ......... #...<##....####.#.....S...$.# .#.>..#.##$.###.####...... ..# ...##....## ..# ##..##.... ..# #.#...# ..# #.#...##### ..##...<.#fg` R5fgzfg^ #..  #.##### ... ... ..# ####.##.#####...............  #...<########.####.#@....S.. $#######..>...... ........##$.##### #####...... .###..#. #.......##...##### ..#...<..fga fgj S.Sfg l &6fgr fg~v  fgv !_The adder hisses angrily.fg  Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgv+fg-The spell is quite dangerous to miscast (9% risk of failure)! Continue anyway?  Y - Yes  N - Nofgc fgW #.ThunderHyde the Chiller..Merfolk#.##Health: 24/24 ========================### ...Magic: 3/6fgL #============------------... ..#AC: 2Str: 10####.##.#####..EV: 12Int: 14...............SH: 0Dex: 14#...<****####.XL:  3 Next: 20% Place: Dungeon:2...####.*@***S...Noise: ---------  Time: 1226.2 (0.0)..$....*****#####.# a) +0 spear.........**.......# Cast: Freeze........##$.##### ##.####...... ..#...#fgw G#....## ..###..# S   adder#.... ..#fg #....#...# ..##.#...##### ..#fg k#...<.. _An adder comes into view. fg _The adder hisses angrily.  Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg 4Casting: Frozen Ramparts (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - look around, f - activatefg`b#.ThunderHyde the Chiller..Merfolk#.##Health: 24/24 ========================### ...Magic: 3/6============------------... ..#AC: 2Str: 10####.##.#####..EV: 12fgZcInt: 14...............SH: 0Dex: 14#...<########.XL:  3 Next: 20% Place: Dungeon:2...####.#@...S...Noise: ---------  Time: 1226.2 (0.0)..$.......#######.# a) +0 spear..........>......fg#dt.# Cast: Freeze........##$.##### ##.####...... ..#...##....## ..###..# S   adder#.... ..##....#...# ..##.#...##### ..##...<.. _An adder comes into view. _The adder hisses angrily.  Casting: Freeze (safe; 2% risk of failure)  fgodzConfirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - look around, f - activatefg1hL _The adder hisses angrily.eeze (safe; 2%  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - look around, f - activateThe walls around you are covered in ice.fgLo#####@.S.....##.fgo.(slow)fgEpo==7.2 (1Ramparts fgv#####fgzO _The wall freezes the adder. The adder seems to slow down.fgFB #. ThunderHyde the Chiller .. Merfolk #.## Health: 24/24 ======================== ### ... Magic: 3/6============------------ ... ..# AC: 2Str: 10 ####.##.#####..  EV: 12Int: 14 ...............  SH: 0Dex: 14 fgH#...<########.  XL:  3 Next: 20% Place: Dungeon:2 ...####.#@*S.....  Noise: ==-------  Time: 1227.2 (0.0) ..$.......####### .# a) +0 spear ..........>...... .# Cast: Freeze ........##$.##### ##.# Ramparts  ###...... ..# ...# #....## ..# ##..# S   adder (slow) #.... ..# #.... #...# ..# #.#...# #### ..# #...<..Press: ? - help, Dir - look around, f - activateThe walls around you are covered in ice. _The wall freezes the adder. The adder seems to slow down.  Reach: a) +0 spearPress: ? - help, Dir - move target, f - adderAim: an adder (lightly wounded, slow, 42% to hit)fg  #. ThunderHyde the Chiller .. Merfolk #.## Health: 24/24 ======================== ### ... Magic: 3/6============------------ ... ..# AC: 2Str: 10 ####.##.#####..  EV: 12Int: 14 ...............  SH: 0Dex: 14 #...<########.  XL:  3 Next: 20% Place: Dungeon:2 ...####.#@.S.....  Noise: ==-------  Time: 1227.2 (0.0) ..$.......####### .# a) +0 spear ..........>...... .# Cast: Freeze ........##$.##### ##.# g 4mRamparts  ###...... ..# ...# #....## ..# ##..# S   adder (slow) #.... ..# #.... #...# ..# #.#...# #### ..# #...<.. _The wall freezes the adder. The adder seems to slow down.  Reach: a) +0 spearPress: ? - help, Dir - move target, f - adderAim: an adder (lightly wounded, slow, 42% to hit)  You reach to attack! You hit the adder.  The adder is moderately wounded.fg/  #. .. #.## ### ... ... ..#     #...<########.  #@S......  fg *..$.......#######  .......  ........##$.#####  ###...... ..#  #....## ..#   #.... ..#  #...# ..#  #### ..# #...<fg_ G--8.3 (1.1Freezefg* O####fgo   Reach: a) +0 spear  Press: ? - help, Dir - move target, f - adderAim: an adder (lightly wounded, slow, 42% to hit)  You reach to attack! You hit the adder.  The adder is moderately wounded. _The wall freezes the adder. The adder seems to slow down.fg  You miss the adder.The adder is heavily wounded.The wall freezes the adder.fg####@.##fgfg47=-9.4Freezefgs####fgI _You kill the adder!fg:}P .#.##### ... ... ..#####.##.#####...............fg} #...<########....####.#.......$......@#######.#........>......##$.##### ##Ramparts ###### ..########fg}D fg|fg=-300fgfgj _The frozen ramparts melt away as you move.fg  #.##### ... ... ..#####.##.#####............... #...<########....####.#........$.......#######.#.fg7 3>......##$.##### #####...... ..# .......####.#fg$ fgW @-1fg fg fg>#.## ### ... ... ..# ####.##.#####.. ........ #...<########. ...####.#........ ..$.#.# ...# .##$.###.# ###.........# ...# #....###..# ##..##.... ...# #.#...# ...# #.#...#.#### ...# #...<.#.#.# #.2 _There is a stone staircase leading down here.fgE2/ ### ... ... ..#####.##.#####............... #...<########....####.#.......$.......########.#.>............##@.###### #####.........# .. #....#####..##..... .#3 _4.4 (2 _You now have 39 gold pieces (gained 8).fgC M #.##### ... ... ..# ####.##.#####...............  #...<########.####.#........  $########.......@....... ........##..###### #####....... ...# #....###..###..##..... .#fgnK fgK +5.4 (1fgP fgT c _There is a stone staircase leading down here.fg54fgfg'fgWv4====6 _fg"  .. #... .#... .... # ...## fg# ###....  ...#  3 ##  fg(# #..<........#  ############# fgR# fgm# fgu$ =====fg) fg s -7.1 (1.7fgy fg~ _You climb downwards.  Found a stone staircase leading up. _There is a stone staircase leading up here.fgi  .. #... .#...# .... #. ...###.####......# #<# #..<.# #fg fg= 380 _fg? fg fg[Jc .. #... .#... ## .... #. ...##.#####.####......# #....@.<# #..<.# #fgURfgR&9fgVfgYfgY .. #...## .#... ##. .... #.. ...##.#####.####.....#.# #...@..<# #..<.# #fg@ fg '40fg fgfgvs .. #... ### .#... ##.. ....# #.. ...##.#####.####..... #.# #..@...<# #..<.# #fg}~fg8&1fgfgIfg !..#.### .##.. .... ##.. ...##fg G...#####.####..... #............#  #<##.....#fg H###########fg fg &2fgI fg a _There is a stone staircase leading up here.fgfgfgEfgfg-3 _fgmfg#ce#### ##+#..#  #.....#  #.....#  #..... #....## 2#...@.# ####..# #..##.$##..##..#...#..[#fg;gfg8+8 (1.7fg>fg:  Found a stone staircase leading up.up _There is a stone staircase leading up here. _You climb upwards.  Found 2 gold pieces and a ring mail. _down here.fg Ifg fg : _fgi fg P5====fg fg ,fg fgz ,fgl fg3 ,fgL fg fgF &====fgj fg fg fg fg fgw ,fg fg ,fg fg6 ,fg fgh ,fg fg fg2 86====fge fg, fgd 4 _Magic restored.fg 3fg fg fg ######+#..##.....# #.....# #..... #....## #...>.#####..#  #.@#  #.$# #..# fg V#..#...#...[# w   dart slug (asleep)...##fgw /w...fg 056.8 (13.0)fg ,7.8 (14fg fg \ _A dart slug comes into view.fg##+#.....#..... #....###...>.###. #.......[fgr....#.w....###fgfg18.0)fg{fg Q _You see here 2 gold pieces.fg2fg3E====9fg9fg== _You now have 41 gold pieces (gained 2).fg  ##+#..# #.....# #.....# #..... #....## #...>.# ####..# #..# #@.# #..#fg  #..#  ...# ...[# ....## .w.... .###...fg\" fg # '60fg( fgl+ fg,4fg0fg2fg_ ........ ...##>.###. ....ww   dart slug (asleep).#.. #...fgfgT&1fg,fg]fg.... ##>.###. .....$.........[........#....w.......###... .. #fgfgd&2fgifg+ _Found 14 gold pieces.fgr9 ##>.###. ..####.....$....[#w....###. #...#. # .fg{<3fgfgfgVO##>.###. ..####...$...@[#w.... ###...#. #...#.   .####fgfgH&4fgEfgfgM>.###. ...####...$....[##w....###...#.. ..   .#### fg:WfgW&5fg]fg`fgq:###. ..####...$....[##w..@.####... ..   .##### 6fgfg u ####..# #..#. #..#. #..#.#####..#fg, .$...#.[#.##.w.@..#.###...#.... #...#  .. #...#  ....# ######fgh fg &7fg fg fgz ####..### #..##.. #..##... #..##...#####..##......$...#.[#.##.w@...#.###...#.... #...#. .. #...# ....# ######fgfgK48FreezefgfgfgdS  Casting: Frozen Ramparts (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgv fg& The spell is quite dangerous to miscast (9% risk of failure)! Continue anyway?  Y - Yes  N - NofgfgE####..#ThunderHyde the Chiller###..#Merfolk#.. #..#Health: 24/24 ========================#... #..#Magic: 3/6============------------#...#####..#fg)yAC: 2Str: 10#......$...#EV: 12Int: 14..........[#SH: 0Dex: 14..........##XL:  3 Next: 47% Place: Dungeon:2....**w@*..#Noise: ---------  Time: 1268.8 (0.0)....*****..#a) +0 spear..... #*..#Cast: Freeze. .. #...#....#######w   dart slug (asleep) _You now have 41 gold pieces (gained 2). fg}Q_Found 14 gold pieces.  Casting: Frozen Ramparts (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg4Casting: Frozen Ramparts (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - look around, f - activatefg ####..#ThunderHyde the Chiller###..#Merfolk#.. #..#Health: 24/24 ========================#... #..#Magic: 3/6============------------#...#####..#AC: 2Str: 10#......$...#EV: 12Int: 14..........[#SH: 0Dex: 14..........##XL:  3 Next: 47% Place: Dungeon:2......w@...#Noise: ---------  Time: 1268.8 (0.0).....###...#fg a) +0 spear..... #...#Cast: Freeze. .. #...#....#######w   dart slug  Casting: Frozen Ramparts (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - look around, f - activateThe walls around you are covered in ice.  The wall freezes the dart slug but does no damage.fg \  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - look around, f - activate  The walls around you are covered in ice.  The wall freezes the dart slug but does no damage.  The dart slug launches a dart at you.fg E###fgo 2--==9.8 (1Ramparts fg <##fg? - _The slug dart hits you.fg ### You hit the dart slug.  The dart slug is moderately wounded.-70.9 (1.1## _The wall freezes the dart slug. The dart slug barely misses you.fg  You hit the dart slug but do no damage.The dart slug is heavily wounded.The wall freezes the dart slug!fg †###fg' 56-2.0Freezefg O###fg M _You kill the dart slug!fgm4fgfgfg],fgfgfgP3=-fgYfgfgʾ!fgGfgv _The frozen ramparts melt away.fghfgfg\fg fga#4fgE==fgfga _HP restored.4====fgfgfgfgfgC,fgfgfg29=fgfgfg;<====fgfgfg.fgfgyfgfgfg6fgmfgfgV,fgfgfg'fg fg* fg P5====fgfgfglfg R====fgV"fg %fg3%fg&fg)fg;*fg+fg/fg3/fg0fgz4fg4fg+6fgE9fg9fg;fg=fgf>fg>G6====fgLD,fgFfgFfgHfg=Mfg.\====fg`M _You now have 55 gold pieces (gained 14).fgcfgcfgdfghfg&m,fgnfg\qfg{Xfg|fg&}fghfgԂfg2fgfgԅfgfgufgfgKfgfgfgЍfgpfg7fg4fg\fgfgǓfgfg֕fgJfgėfglfgfgfgfg;fgfgfgfgƟ,fgfg֠fgl,fgfgpfgxfgfgfgfg`,fgfgfgL,fgfgfg,fgfgʫfg# #. ## .. #[  ..  #.  #.######## fg_"#.#... ##+#..# #.#.#+####.....# fg#.@......#.....#-320.0 (48.0) ###......#.....fg #......#....## fg #.######...>.##.# ####..# #.##### #..##.#...# #..##.#...# #..##.#...#####..#fgfgF-1.0 (49fgfg- _Found a leather armour.fgCfgfgۈfgfgifg,fgRfg_fgfgfgfg1,fgfgfgX,fgfg`fgΫ#....  ... #...# ## .. #### .J ..##.####...#[..  ...###...  #........  #@##### #### #.#...# ##+#..##.#.#+####.....##........#.....####......#..... #......#....##J   endoplasm (asleep) #.######...>.# #.# ####..# #.##### #..#fg׭ 5.0)  An endoplasm comes into view.fg_.JJfg6+6.0 (5fg+fg^ _The endoplasm quivers.fg## ###. ...# #...# ## ...# #### .. ....###J####...fgI.#.#[... #....###....... .####### ###.#...# ##+##.#+###..####. fg|.....#....######...> ###fgcfgԩ*.Jfg+7.0 (1fgfgfglL  #....## ThunderHyde the Chiller ### #....  Merfolk ...# #...#  Health: 24/24 ======================== ## ...# #### . Magic: 6/6======================== . ....# # AC: 2Str: 10 #.####... . EV: 12Int: 14 #J#[...  SH: 0Dex: 14 #.*..###...  XL:  3 Next: 56% Place: Dungeon:2 #@.......  Noise: ---------  Time: 1327.0 (0.0) #.####### ####  a) +0 spear #.#...# ##+#..#  Cast: Freeze #.#.#+####.....#  #........#.....#  ###......#.....  J fgL [42m  endoplasm #......#....##  #.######...>.#  #.# ####..# _Found a leather armour.  An endoplasm comes into view. _The endoplasm quivers.Reach: a) +0 spearPress: ? - help, Dir - move target, f - endoplasmAim: an endoplasm (87% to hit)fg-u #....## ThunderHyde the Chiller ### #....  Merfolk ...# #...#  Health: 24/24 ======================== ## ...# #### . Magic: 6/6======================== . ....# # AC: 2Str: 10 #.####... . EV: 12Int: 14fgwW #J#[...  SH: 0Dex: 14 #....###...  XL:  3 Next: 56% Place: Dungeon:2 #@.......  Noise: ---------  Time: 1327.0 (0.0) #.####### ####  a) +0 spear #.#...# ##+#..#  Cast: Freeze #.#.#+####.....#  #........#.....#  ###......#.....  J   endoplasm #......#....##  #.######...>.#  #.# ####..# An endoplasm comes into view. _The endoplasm quivers.Reach: a) +0 spearPress: ? - help, Dir - move target, f - endoplasmAim: an endoplasm (87% to hit)  You reach to attack! You hit the endoplasm.fg'C ### #....  ...# #...#  ## ...# ####  . ....#  #.####...  #.#[...  #.J..###...  #@.......  #.####### ####     #.# #.. ###    > #.# fg;8.1 (1.1Freezefgfg" _The endoplasm quivers.  Reach: a) +0 spear  Press: ? - help, Dir - move target, f - endoplasmAim: an endoplasm (87% to hit)  You reach to attack! You hit the endoplasm. _The endoplasm is moderately wounded.fg$S  Casting: Frozen Ramparts (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg #....## ThunderHyde the Chiller ### #....  Merfolk ...# #...#  Health: 24/24 ======================== ## ...# #### . Magic: 5/6====================---- . ....# # AC: 2Str: 10 #.####... . EV: 12Int: 14 #.#[...  SH: 0Dex: 14 #.J..###...  XL:  3 Next: 56% Place: Dungeon:2fghS #@.......  Noise: ---------  Time: 1328.1 (0.0) #.####### ####  a) +0 spear #.#...# ##+#..#  Cast: Freeze #.#.#+####.....#  #........#.....# fg ###......#.....  J   endoplasm #......#....##  #.######...>.#  fgжl#.# ####..# _The endoplasm is moderately wounded.fgCasting: Frozen Ramparts (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  fgPress: ? - help, Shift-Dir - straight line, f/p - endoplasmAim: an endoplasm (moderately wounded)fg= I#....## ThunderHyde the Chiller### #....Merfolk...# #...#Health: 24/24 ========================##...# #### . Magic: 5/6====================----. ....## AC: 2Str: 10#.####.... EV: 12Int: 14#.#[...SH: 0Dex: 14#.J..###...fg> XL:  3 Next: 56% Place: Dungeon:2#@.......Noise: ---------  Time: 1328.1 (0.0)#.####### ####a) +0 spear#.#...# ##+#..#Cast: Freeze#.#.#+####.....##........#.....####......#.....J   endoplasm#......#....###.######...>.##.# ####..#Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - endoplasmAim: an endoplasm (moderately wounded)  You freeze the endoplasm.  The endoplasm is heavily wounded.The endoplasm freezes you.fg> fgs? f19-----=9.1 (1fgIC fgD fgJ /  --more--fg_ & _You are frozen.fg`a  Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgS;fg=The spell is quite dangerous to miscast (8% risk of failure)! Continue anyway?  Y - Yes fgW=' N - Nofg fg fg +fgE f#....## ThunderHyde the Chiller### #....Merfolk...# #...#Health: 19/24 ===================-----##...# #### . Magic: 5/6fg ====================----. ....## AC: 2Str: 10#.####.... EV: 12Int: 14#.#[...fg SH: 0Dex: 14#.J..###...fg YXL:  3 Next: 56% Place: Dungeon:2#@.......Noise: =--------  Time: 1329.1 (0.0)fg #.####### ####a) +0 spear#.#...# ##+#..#fg Cast: Freeze#.#.#+####.....##........#.....####......#.....J   endoplasm#......#....###.######...>.##.# ####..# _You are frozen.  Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Okay, then.fgb fg fgg fg: . _fg<+ _Unknown command.fgCR  Casting: Frozen Ramparts (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgݞfgThe spell is quite dangerous to miscast (8% risk of failure)! Continue anyway?  Y - Yes  N - Nofg _fgz#....## ThunderHyde the Chiller### #....Merfolk...# #...#Health: 19/24 ===================-----##fg|...# #### . Magic: 2/6========----------------. ....## AC: 2Str: 10#*####.... EV: 12Int: 14#******SH: 0Dex: 14#*J***##...XL:  3 Next: 56% Place: Dungeon:2*@***....Noise: =--------  Time: 1329.1 (0.0)****##### ####a) +0 spear***...# ##+#..#Cast: Freeze#*#.#+####.....##........#.....####......#.....J   endoplasm#......#....###.######...>.##.# ####..# _Okay, thefg|n. _Unknown command.Casting: Frozen Ramparts (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - look around, f - activatefg #....## ThunderHyde the Chiller### #....Merfolkfg %...# #...#Health: 19/24 ===================-----##...# #### . Magic: 2/6========----------------. ....## AC: 2Str: 10#.####.... EV: 12Int: 14#.#[...SH: 0Dex: 14fgE 1#.J..###...XL:  3 Next: 56% Place: Dungeon:2#@.......Noise: =--------  Time: 1329.1 (0.0)#.####### ####a) +0 spear#.#...# ##+#..#Cast: Freeze#.#.#+####.....#fg #........#.....####......#.....J   endoplasm#......#....###.######...>.##.# ####..#Casting: Frozen Ramparts (quite dangerous; 8% risk of failure)  fgߺ Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - look around, f - activateThe walls around you are covered in ice.  fg The wall freezes the endoplasm.fgI ..#[.......##@...fg #.###.#.fg 60=30.1 (1FreezeRamparts fg ###.##  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - look around, f - activateThe walls around you are covered in ice.  The wall freezes the endoplasm. _You kill the endoplasm!fg ####fg fg ##.###.#fg F _Unknown command.fgQ 4fgR fgU fgV % _fgZ 20=fg\ fg\ fgT] fg_ fg%` fg` fgc ,fg d fgg fgh #1fg%h N==fgIi fgQm C _The frozen ramparts melt away.fgm fgn fgr l3====fgr fg?u ,fgPv fgy fgy 9=fgz fg,} fg} K2=fg~ fg fgn <====fg` fg~ ,fgچ fg ,fg( fg fgj h3==fg fg. fg fgq fg fg fg' fg fg P4====fgȘ fg) fgu #4fg E==fg fg fg˞ fg fgb fg fgj fgL fg <====fg fgE O=fgT fgy fg fg fg fg fg fg fg8 fg: fg fgص fgԶ fg@ 5========fg fg+ fgY fg fgT fg} fg^ fg fgB fg fg fg fg fg fg fg fgz fg 86====fg fg fg- fg ,fg fg fgs _###.....#. #....#.. ### #.... #. ...# #...# ##S ...# ####  .# ....#  #.####....# #.#[......##.@..###...--#.#........ ...#.####### #####...#.#...# ##+fgQ q#..#...#.#.#.#+####.....#......#........#.....# S   adder (asleep).... ..###......#......... .. #......#....## #.######...>.#fg~ 069.1 (39.0)fg H--70.1 (40fgfg Y _An adder comes into view.ggfj ### #.# #.... ..# ### #.... #.# ...# #...# ##S# ...# #### .#S ....# #.####....# #.#[......# #@...###... #.#. ...#.# #### #...#.#...# ##+#..# ...#.#.#.#+####.....# ......#..#.....#ggk .......###......#..... S   ball python (constriction, asleep) .... ..# #......#....##  #.######...>.#ggyggy11.1 (1.0)ggtgg-^ _A ball python comes into view.gg.... #.# ###.# b.. ..# .. ##. #.#.....###S#. ...# ####.#S ...###...#[......#ggr...###. #.#........  ...#.####### ### #...#.#...# ##+# ...#.#.#.#+### ......#..# b   bat (.......##. S   ball python (constriction, asleep).... ..# #......#....#gge  A bat comes into view.gggg}ggaggggggh..#b.Sggyb   batS   ball python (constriction)gg\======2Freezegggg5 _The ball python hisses angrily.ggM S  Casting: Frozen Ramparts (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg(ggThe spell is quite dangerous to miscast (8% risk of failure)! Continue anyway?  Y - Yes  N - NoggcggЇ....... ThunderHyde the Chiller#.. #.# ###.... Merfolk#.# ...#.... Health: 24/24 ========================..# .. ### #.... Magic: 3/6============------------#.#.. ...# #...# AC: 2Str: 10##.#b ...# #### EV: 12Int: 14*** ....#SH: 0gg(Dex: 14*S*###....#XL:  3 Next: 60% Place: Dungeon:2*@*[......#Noise: ==-------  Time: 1372.1 (0.0)****.###...a) +0 spear****.......Cast: Freeze.**#*####### #####...#.#...# ##+#..#...#.#.#.#+####.....# b   bat......#........#.....# S   ball python (constriction).......###......#......... ..# #......#....##A bat comes into view. _The ball python hisses angrily.  Casting: Frozen Ramparts (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list allgg C spells.Casting: Frozen Ramparts (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - look around, f - activateggF D....... ThunderHyde the Chiller#.. #.# ###.... Merfolk#.# ...#.... Health: 24/24 ========================..# .. ### #.... Magic: 3/6============------------gg8 #.#.. ...# #...# AC: 2Str: 10##.#b ...# #### EV: 12Int: 14.#. ....#SH: 0Dex: 14#S####....#XL:  3 Next: 60% Place: Dungeon:2#@#[......#Noise: ==-------  Time: 1372.1 (0.0)#....###...a) +0 spear#.#........Cast: Freeze...#.####### #####...#.#...# ##+#..#...#.#.#.#+####.....# b   bat......#........#.....# S   ball python (constriction)ggn .......###......#......... ..# #......#....##A bat comes into view. gg $_The ball python hisses angrily.  Casting: Frozen Ramparts (quite dangerous; 8% risk of failure)  ggɎ dConfirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - look around, f - activategg gg Casting: Frozen Ramparts (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - look around, f - activateThe walls around you are covered in ice.  The wall freezes the bat.  The wall freezes the ball python but does no damage.  The ball python bites you. The ball python grabs you.ggL T1--- 2 gg /  --more--gg`w ] B..#b#S##@##...#.#...#.B   giant cockroachb   batS   ball python (constriction)The ball python constricts you.  A giant cockroach comes into view.ggx w3.1 (1Ramparts Constr gg ###@###gg| ' _The wall freezes the bat.gg 5You hit the ball python.gg HYou kill the ball python!gg[  The wall freezes the bat.  The wall freezes the bat but does no damage.  The bat barely misses you.The wall freezes the bat but does no damage.gg gg @---12 gg /  --more--gg޼  KB#.b###K   kobold (launcher, wandering)The bat hits you.gg H4-4.2 (1.1gg ##@###.#ggg l _A kobold comes into view. It is wielding a +0 sling. ggJ  Casting: Frozen Ramparts (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. gg:Y ....... ThunderHyde the Chiller #.. #.# ###.... Merfolk #.# ... #.... Health: 21/24 =====================--- ..# .. ### #.... Magic: 2/6========---------------- #.#.K ...# #...# AC: 2Str: 10 ##.#B ...# ####  EV: 12Int: 14 .#. ....#  SH: 0Dex: 14 #b####....#  XL:  3 Next: 64% Place: Dungeon:2 ggf#@#[......#  Noise: =--------  Time: 1374.2 (0.0) #....###...  a) +0 spear #.#........  Cast: Freeze ...#.####### #### Ramparts  #...#.#...# ##+#..# ...#.#.#.#+####.....# B   giant cockroach ......#........#.....# b   bat .......###......#.....  K   kobold (launcher, wandering) .... ..# #......#....## _A kobold comes into view. It is wielding a +0 sling. ggCasting: Frozen Ramparts (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - bat ggcAim: a bat (heavily wounded) gg ....... ThunderHyde the Chiller #.. #.# ###.... Merfolk #.# ... #.... Health: 21/24 =====================--- ..# .. ### #.... Magic: 2/6========---------------- #.#.K ...# #...# AC: 2Str: 10 ##.#B ...# ####  EV: 12Int: 14 .#. ....#  SH: 0Dex: 14 #b####....#  XL:  3 Next: 64% Place: Dungeon:2 #@#[......#  Noise: =--------  Time: 1374.2 (0.0) #....###...  a) +0 spear #.#........  Cast: Freeze ...#.####### #### Ramparts  #...#.#...# ##+#..#[14;12 gg>H ...#.#.#.#+####.....# B   giant cockroach ......#........#.....# b   bat .......###......#.....  K   kobold (launcher, wandering) .... ..# #......#....##Casting: Frozen Ramparts (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - batAim: a bat (heavily wounded)  You freeze the bat. gg  Confirm with . or Enter, or press ? or * to list all spells.ing: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - batAim: a bat (heavily wounded)  You freeze the bat.  You kill the bat! gg gg@7  The kobold shouts! gg n #.. #.#  #.# ...  ..# .. ###  #.#.. ...#  ##.#K ...# ####  gg >.#. ....#  #B#  #@#[  #....###...  #.#........  ...#.#######  #...#.#...#  ...#.# ......#K   kobold (launcher) .......# .... ..#  gg;m7--8==5.2 (1 ggP gg!# gg># ggA#@# ggn # gg gg{ gg gg+/  --more-- gg L _The wall freezes the giant cockroach but does no damage. ggt  Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ggd ....... ThunderHyde the Chiller #.. #.# ###.... Merfolk #.# ... #.... Health: 21/24 =====================--- ..# .. ### #.... Magic: 1/7===--------------------- #.#.. ...# #...# AC: 2Str: 10 ##.#K ...# ####  EV: 12Int: 14 .#. ....#  SH: 0Dex: 14 #B####....#  XL:  3 Next: 68% Place: Dungeon:2 #@#[......#  Noise: ===------  Time: 1375.2 (0.0) #....###...  a) +0 spear #.#........  Cast: Freeze ...#.####### #### Ramparts  #...#.#...# ##+#..# gge...#.#.#.#+####.....# B   giant cockroach ......#........#.....# K   kobold (launcher) .......###......#.....  .... ..# #......#....## _The wall freezes the giant cockroach but does no damage.  Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - giant cockroachAim: a giant cockroach ggB= ....... ThunderHyde the Chiller #.. #.# ###.... Merfolk #.# ... #.... Health: 21/24 =====================--- ..# .. ### #.... Magic: 1/7===--------------------- #.#.. ...# #...# AC: 2Str: 10 ##.#K ...# ####  EV: 12Int: 14 .#. ....#  SH: 0Dex: 14 ggB#B####....#  XL:  3 Next: 68% Place: Dungeon:2 #@#[......#  Noise: ===------  Time: 1375.2 (0.0) #....###...  a) +0 spear #.#........  Cast: Freeze ...#.####### #### Ramparts  #...#.#...# ##+#..# ...#.#.#.#+####.....# B   giant cockroach ......#........#.....# K   kobold (launcher) .......###......#.....  .... ..# #......#....##Casting: Freeze (safe; 2% risk of failure)  ggCcConfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - giant cockroachAim: a giant cockroach  You freeze the giant cockroach! ggG gg"RA #.. #.#  #.# ...  ..# .. ###  #.#.. ...#  ##.#. ...# ####  .#K ....#  #†#  #@#[  #....###...  ggR#.#........  ...#.#######  #...#.#...#  ...#.#K   kobold (launcher) ......# .......# .... ..#  ggVp72--6.2 (1Freeze gg.^##### ggaConfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - giant cockroachAim: a giant cockroach  You freeze the giant cockroach! _You kill the giant cockroach! gga ....... ThunderHyde the Chiller #.. #.# ###.... Merfolk #.# ... #.... Health: 21/24 =====================--- ..# .. ### #.... Magic: 1/7===--------------------- ggT #.#.. ...# #...# AC: 2Str: 10 ##.#. ...# ####  EV: 12Int: 14 .#K ....#  SH: 0Dex: 14 #†####....#  XL:  3 Next: 72% Place: Dungeon:2 #@#[......#  Noise: =--------  Time: 1376.2 (0.0) ggv#....###...  a) +0 spear #.#........  Cast: Freeze ...#.####### #### Ramparts  #...#.#...# ##+#..# ...#.#.#.#+####.....# K   kobold (launcher) ggUS ......#........#.....# .......###......#.....  .... ..# #......#....##Aim: a giant cockroach  You freeze the giant cockroach! _You kill the giant cockroach!Reach: a) +0 spearPress: ? - help, Dir - move target, f - kobold ggvLAim: a kobold, wielding a +0 sling (53% to hit) gg....... ThunderHyde the Chiller#.. #.# ###.... Merfolk#.# ...#.... Health: 21/24 =====================---..# .. ### #.... Magic: 1/7===---------------------#.#.. ...# #...# AC: 2Str: 10##.#. ...# #### EV: 12Int: 14.#K ....#SH: 0Dex: 14#†####....#XL:  3 Next: 72% Place: Dungeon:2#@#[......#Noise: =--------  Time: 1376.2 (0.0) gg#....###...a) +0 spear#.#........Cast: Freeze...#.####### #### Ramparts #...#.#...# ##+#..#...#.#.#.#+####.....# K   kobold (launcher)......#........#.....#.......###......#......... ..# #......#....##You freeze the giant cockroach! _You kill the giant cockroach!Reach: a) +0 spearPress: ? - help, Dir - move target, f - koboldAim: a kobold, wielding a +0 sling (53% to hit)  You reach to attack! You miss the kobold. The wall freezes the kobold. gg5#(##(## gg:>†##@## _You kill the giant cockroach!  Reach: a) +0 spear  Press: ? - help, Dir - move target, f - koboldAim: a kobold, wielding a +0 sling (53% to hit)  gg>You reach to attack! You miss the kobold. The wall freezes the kobold.  The kobold shoots a sling bullet. The sling bullet misses you. ggS?6==7.3 (1.1 ggkG ##†##@###.# ggL- _You hear an angry hiss.gg f ....... ThunderHyde the Chiller #.. #.# ###.... Merfolk #.# ... #.... Health: 21/24 =====================--- ..# .. ### #.... Magic: 1/7===--------------------- ggj #.#.. ...# #...# AC: 2Str: 10 ##.#. ...# ####  EV: 12Int: 14 .#K ....#  SH: 0Dex: 14 #†####....#  XL:  3 Next: 72% Place: Dungeon:2 gg #@#[......#  Noise: ===------  Time: 1377.3 (0.0) #....###...  a) +0 spear #.#........  Cast: Freeze ...#.####### #### Ramparts  #...#.#...# ##+#..# ...#.#.#.#+####.....# K   kobold (launcher) ......#........#.....# ggg k.......###......#.....  .... ..# #......#....##You reach to attack! You miss the kobold. The wall freezes the kobold.  The kobold shoots a sling bullet. The sling bullet misses you. _You hear an angry hiss.  Reach: a) +0 speargg Press: ? - help, Dir - move target, f/p - koboldAim: a kobold, wielding a +0 sling (moderately wounded, 53% to hit)gg ....... ThunderHyde the Chiller#.. #.# ###.... Merfolk#.# ...#.... Health: 21/24 =====================---..# .. ### #.... Magic: 1/7===---------------------#.#.. ...# #...# AC: 2Str: 10##.#. ...# #### EV: 12Int: 14.#K ....#SH: 0Dex: 14#†####....#XL:  3 Next: 72% Place: Dungeon:2#@#[......#Noise: ===------  Time: 1377.3 (0.0)[3gg 9;49m#....###...a) +0 spear#.#........Cast: Freeze...#.####### #### Ramparts #...#.#...# ##+#..#...#.#.#.#+####.....# K   kobold (launcher)......#........#.....#.......###......#......... ..# #......#....## _You hear an angry hiss.  Reach: a) +0 spearPress: ? - help, Dir - move target, f/p - koboldAim: a kobold, wielding a +0 sling (moderately wounded, 53% to hit)  You reach to attack! You barely miss the kobold.The kobold is moderately wounded.gg #(####  Reach: a) +0 spear  Press: ? - help, Dir - move target, f/p - koboldAim: a kobold, wielding a +0 sling (moderately wounded, 53% to hit)  You reach to attack! You barely miss the kobold.  The kobold is moderately wounded.  The wall freezes the kobold. The kobold shoots a sling bullet.gg"#†#@##.#gg#[0-8.4 (1.1gg+###@###gg.gg9/  --more--ggW. _The sling bullet hits you.gg9 gg Your frozen ramparts will break if you move. Continue? Y - Yes gg ' N - Nogggg=....... ThunderHyde the Chiller#.. #.# ###.... Merfolk#.# ...#.... Health: 20/24 ====================----..# .. ### #.... Magic: 1/7===---------------------#.#.. ...# #...# AC: 2Str: 10gg;c##.#. ...# #### EV: 12Int: 14.#K ....#SH: 0Dex: 14#†####....#XL:  3 Next: 72% Place: Dungeon:2#@#[......#Noise: ===------  Time: 1378.4 (0.0)#....###...a) +0 spear#.#........Cast: Freeze...#.####### #### Ramparts ggg#...#.#...# ##+#..#...#.#.#.#+####.....# K   kobold (launcher)......#........#.....#.......###......#.....gg߱.... ..# #......#....## _The sling bullet hits you.  Okay, then.gg ggm####.#ggù. _gg  ....... ThunderHyde the Chiller #.. #.# ###.... Merfolk #.# ... #.... Health: 20/24 ====================---- ..# .. ### #.... Magic: 1/7===--------------------- #.#.. ...# #...# AC: 2Str: 10 ##.#. ...# ####  EV: 12Int: 14 .#K ....#  SH: 0Dex: 14 #†####....#  XL:  3 Next: 72% Place: Dungeon:2 #@#[......#  Noise: ===------  Time: 1378.4 (0.0) ggb #....###...  a) +0 spear #.#........  Cast: Freeze ...#.####### #### Ramparts  #...#.#...# ##+#..# ...#.#.#.#+####.....# K   kobold (launcher) ......#........#.....# gg .......###......#.....  .... ..# #......#....## _The sling bullet hits you. _Okay, then.Reach: a) +0 spearggƓ 7Press: ? - help, Dir - move target, f/p - koboldgg Aim: a kobold, wielding a +0 sling (severely wounded, 53% to hit)gg ....... ThunderHyde the Chiller #.. #.# ###.... Merfolk gg#.# ... #.... Health: 20/24 ====================---- ..# .. ### #.... Magic: 1/7===--------------------- #.#.. ...# #...# AC: 2Str: 10 gg##.#. ...# ####  EV: 12Int: 14 .#K ....#  SH: 0Dex: 14 #†####....#  XL:  3 Next: 72% Place: Dungeon:2 #@#[......#  Noise: ===------  Time: 1378.4 (0.0) #....###...  a) +0 spearggĘ #.#........  Cast: Freezeggn ...#.####### #### Ramparts  gg #...#.#...# ##+#..# ...#.#.#.#+####.....# K   kobold (launcher)gg+G ......#........#.....# .......###......#..... ggJ" .... ..# #......#....## ggk^_The sling bullet hits you. _Okay, then.ggPReach: a) +0 spearPress: ? - help, Dir - move target, f/p - koboldggAim: a kobold, wielding a +0 sling (severely wounded, 53% to hit)  You reach to attack! You hit the kobold.gg6 #.. #.#  #.# ...  ..# .. ###  #.#.. ...#  ##.#. ...# ####  .#) ....#    #@#[  #....###...  #.#........  ...#.#######  #...#.#...#  ...#.# ......#  .......#  .... ..#  7---9.5 (1.1ggƷv####.#gg'J _You kill the kobold!gg=m##†####.#ggm:---ggyt##†####.#ggwF _Unknown command.gg+M## .. .... #.# ###.# ...# ..# ... ##. #.#......##.####.#.##....# #####.S...#)......#@#####.#[......##....###.gg4E #.#........ ...#.####### ####S   adder (wandering)......#ggy  The frozen ramparts melt away as you move.gg}1.gg9==800gggg  _The adder hisses angrily.  Things that are here: _a giant cockroach corpse; a ball python corpseggKE ..$ .. .. .### .#.. ....#.. .#.# ###.##.##...# #....#ggE i..#!...#### #....  #.#... ...# #...#.####.#.##....# #####.....#@.......# ##.S.#†####....# gg,F B#. #.#[......# #....###...#.#...........#.####### #### S   adderggWF #...#.#...# ##+#..##.#.#.#+####........#.....#ggF ggK ggV =S.gg!W .-1ggd` ggNe _Found 2 sedimented sapphire potions.  Things that are here: _a +0 sling; a +0 whipgg&cggugPick up what? 6/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 sling  b - a +0 whip [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]gg  a + a +0 sling[Enter] accept (1 chosen)gg ggL gg ..$..... ThunderHyde the Chiller.. .. ........ Merfolk### .#.. ........ Health: 20/24 ====================----#.. .#.# ###..... Magic: 1/7===---------------------##.##...# #....# AC: 2Str: 10..#!...#### #.... EV: 12gg -Int: 14#.#... ...# #...# SH: 0Dex: 14#.####.#.##....# ####XL:  3 Next: 77% Place: Dungeon:2#...S.#@.......#Noise: ---------  Time: 1381.5 (0.0)##...#†####....#a) +0 spear#. #.#[......#Cast: FreezeggE z#....###...#.#........ggm N...#.####### #### S   adder#...#.#...# ##+#..#gg ...#.#.#.#+####.....#......#........#.....# _The adder hisses angrily.  gg& 7Things that are here: _a giant cockroach corpse; a ball python corpse _Found 2 sedimented sapphire potions.  Things that are here: _a +0 sling; a +0 whipgg ggf gg Y.Sggq 1=2===2.5 (1gg Freezegg gg $ _c - a +0 sling gg  Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. gg gg gg1 gge _You don't have enough magic to cast this spell."ggp  Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."gg- ..$..... ThunderHyde the Chiller .. .. ........ Merfolk ### .#.. ........ Health: 21/24 =====================--- #.. .#.# ###..... Magic: 1/7===--------------------- ##.##...# #....# AC: 2"gg6..Str: 10 ..#!...#### #....  EV: 12Int: 14 #.#... ...# #...#  SH: 0"gg0Dex: 14 #.####.#.##....# ####  XL:  3 Next: 77% Place: Dungeon:2 #.....#@.......#  Noise: ---------  Time: 1382.5 (0.0) ##...#S####....#  a) +0 spear #. #.#[......#  Cast: Freeze #....###...  #.#........  ...#.####### ####  S   adder #...#.#...# ##+#..#  ...#.#.#.#+####.....#  ......#........#.....# _You don't have enough magic to cast this spell.  Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - adder"gg<+Aim: an adder"ggj 0 ..$..... ThunderHyde the Chiller .. .. ........ Merfolk ### .#.. ........ Health: 18/24 ==================------ #.. .#.# ###..... Magic: 1/7"gg}j ===--------------------- ##.##...# #....# AC: 2Str: 10 ..#!...#### #....  EV: 12Int: 14 #.#... ...# #...#  SH: 0Dex: 14 #.####.#.##....# ####  XL:  3 Next: 77% Place: Dungeon:2 #.....#@.......#  Noise: ---------  Time: 1382.5 (0.0) ##...#S####....#  a) +0 spear #. #.#[......#  Cast: Freeze #....###...  Pois  #.#........  "ggj ...#.####### ####  S   adder #...#.#...# ##+#..#  ...#.#.#.#+####.....#  ......#........#.....# Aiming: Freeze (safe; 2% risk of failure)  "gg9k Press: ? - help, Shift-Dir - straight line, f - adderAim: an adder  You freeze the adder.  The adder is moderately wounded.The adder bites you."gg_q /  --more--#gg   ..$ .. ..  ### .#..  #.. .#.#  ##.##...#  #ggy k..#!...#### #....  #.#... ...# #...#  #.####.#.##....# ####  #.....#@.......#  ##...#S####....#  #. #.#[......#  #.#gg   #. ... ####   #...  ...#.   You are poisoned.#gg O---=3.5 (1#gg #gg $ _The adder poisons you!#ggm  Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$gg_/# ..$..... ThunderHyde the Chiller .. .. ........ Merfolk ### .#.. ........ Health: 18/24 ==================------ #.. .#.# ###..... Magic: 0/7------------------------ ##.##...# #....# AC: 2Str: 10 ..#!...#### #....  EV: 12Int: 14 #.#... ...# #...#  SH: 0Dex: 14 $gg0#.####.#.##....# ####  XL:  3 Next: 77% Place: Dungeon:2 #.....#@.......#  Noise: =--------  Time: 1383.5 (0.0) ##...#S####....#  a) +0 spear #. #.#[......#  Cast: Freeze #....###...  Pois  #.#........  ...#.####### ####  S   adder #...#.#...# ##+#..#  ...#.#.#.#+####.....#  ......#........#.....# _The adder poisons you!  Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - adderAim: an adder (moderately wounded)$gg..$..... ThunderHyde the Chiller.. .. ........ Merfolk### .#.. ........ Health: 18/24 ==================------#.. .#.# ###..... Magic: 0/7------------------------##.##...# #....# AC: 2Str: 10..#!...#### #.... EV: 12Int: 14#.#... ...# #...# SH: 0Dex: 14#.####.#.##....# ####XL:  3 Next: 77% Place: Dungeon:2#.....#@.......$gg #Noise: =--------  Time: 1383.5 (0.0)##...#S####....#a) +0 spear#. #.#[......#Cast: Freeze#....###...Pois #.#...........#.####### #### S   adder (slow)#...#.#...# ##+#..#...#.#.#.#+####.....#......#........#.....#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - adderAim: an adder (moderately wounded)  You freeze the adder.  The adder is heavily wounded.15=====---4.5 (1FreezePois $gg$gg  Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - adderAim: an adder (moderately wounded)  You freeze the adder.  The adder is heavily wounded. _The adder seems to slow down. You feel sick. The adder bites you.%gg}  You hit the adder.  The adder is severely wounded.4----%ggk &5.6 (1.1%gg %ggj b _You feel sick. The adder closely misses you.&gg  You closely miss the adder.The adder is severely wounded.&gg i3--6.7&gg&ggL _You feel sick. The adder bites you but does no damage.&gg)  You closely miss the adder.The adder is heavily wounded.&gg5+ S   ball python (constriction, wandering)SYou feel sick.  A ball python comes into view.&gg5i2--7.8&gg;&gg=R _The adder barely misses you.&gg  The ball python hisses angrily.  You hit the adder.  The adder is severely wounded.&ggY  You feel sick. The adder is no longer moving slowly.&ggAS S).&ggi1--8.9&gg_&gg V _The adder completely misses you.&ggڶ   You feel sick. The adder is no longer moving slowly. _The adder completely misses you.You miss the adder.  You are no longer poisoned.&gg @S.&gg r0--90.0&gg &gg5 R _The adder barely misses you.(gg (gg Drink which item? Potions  b - a potion of magic  i - a potion of mutation [!] read|quaff[?] describe selected+gg +gg..$..... ThunderHyde the Chiller.. .. ........ Merfolk### .#.. ........ Health: 10/24 ==========--------------#.. .#.# ###..... Magic: 0/7------------------------##.##...# #....# AC: 2Str: 10..#!...#### #.... EV: 12Int: 14#.#... ...# #...# SH: 0Dex: 14#.####.#.##....# ####XL:  3 Next: 77% Place: Dungeon:2#.....#@..+ggm.....#Noise: =--------  Time: 1390.0 (0.0)##...#S####....#a) +0 spear#. #.#[......#Cast: Freeze#....###...#S#...........#.####### #### S   adder#...#.#...# ##+#..# S   ball python (constriction)...#.#.#.#+####.....#......#........#.....# _The adder completely misses you.You miss the adder.The adder is severely wounded.You feel sick.  You are no longer poisoned. _The adder barely misses you. S.  Magic courses through your body. The adder bites you.9/24 -7========================1.0 (1Freeze+gg+ggS _The adder closely misses you.,ggE   ,gg1G Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-gg-ggThe spell is quite dangerous to miscast (8% risk of failure)! Continue anyway?  Y - Yes  N - No-gg.ggt: .ggd ..$..... ThunderHyde the Chiller.. .. ........ Merfolk### .#.. ........ Health: 9/24=========---------------#.. .#.# ###..... Magic: 4/7=============-----------##.##...# #....# AC: 2Str: 10**#!...#### #.... EV: 12Int: 14**#*** ...# #...# SH: 0Dex: 14#.###*****#....# ####XL:  3 Next: 77% Place: Dungeon:2#[39.ggd ;49m.....*@***....#Noise: =--------  Time: 1391.0 (0.0)##...*S***#....#a) +0 spear#. **#[......#Cast: Freeze#S...###...#.#...........#.####### #### S   adder#...#.#...# ##+#..# S   ball python (constriction)...#.#.#.#+####.....#......#........#.....#Magic courses through your body. The adder bites you. _The adder closely misses you.Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - look around, f - activate/gg<Q..$..... ThunderHyde the Chiller.. .. ........ Merfolk### .#.. ........ Health: 9/24=========---------------#.. .#.# ###..... Magic: 4/7=============-----------##.##...# #....# AC: 2Str: 10/gg߿#..#!...#### #.... EV: 12Int: 14#.#... ...# #...# SH: 0Dex: 14#.####.#.##....# ####XL:  3 Next: 77% Place: Dungeon:2#.....#@.......#Noise: =--------  Time: 1391.0 (0.0)##...#S####....#a) +0 spear#. #.#[......#Cast: Freeze#S...###.../gg~#.#...........#.####### #### S   adder#...#.#...# ##+#..# S   ball python (constriction)...#.#.#.#+####.....#......#........#.....#Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (quite dangerous; 8% risk of failure)  /ggPress: ? - help, Dir - look around, f - activateThe walls around you are covered in ice.  The wall freezes the ball python./ggozen Ramparts (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - look around, f - activate  The walls around you are covered in ice.  The wall freezes the ball python.  You kill the ball python!adder./gg/gg../ggY#.#.../ggb#.#.#/ggE#@.../gge#†###/gg$#./ggO ./gg/gg /gg/gg..$..... ThunderHyde the Chiller.. .. ........ Merfolk### .#.. ........ Health: 9/24=========---------------#.. .#.# ###..... Magic: 4/7=============-----------##.##...# #....# AC: 2Str: 10..#!...#### #.... EV: 12Int: 14#.#... ...# #...# SH: 0Dex: 14#.####.#.##....# ####XL:  3 Next: 108% Place: Dungeon:2#/gg.....#@.......#Noise: ==-------  Time: 1392.0 (1.0)##...#†####....#a) +0 spear#. #.#[......#Cast: Freeze#....###...Ramparts #.#...........#.####### #####...#.#...# ##+#..#...#.#.#.#+####.....#......#........#.....#Casting: Frozen Ramparts (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - look around, f - activateThe walls around you are covered in ice.  The wall freezes the ball python.  You kill the ball python!The wall freezes the adder./gg/  --more--0gg  _You kill the adder!  You have reached level 4!0gg./  --more--1gg11/30-4/8-4 4% Freeze#.#.###### _4ggn..$... .. .### .#.. .##.. .#.# ###.##.##...# #....#..#!...#### #.... #.#... ...# #...# 4ggmoo#.####.#.##....# #### .#.....#)@......# ###...#†####....# .#. #.#[......# #....###... #....#...4ggo\...#. 4gg|4ggf}2=5===--34ggi4ggb _The frozen ramparts melt away as you move.5ggM.####.## ### ..$ .. ...## .#.. ........# #.. .#.# ###......##.##...# ##..#!...###. #.#......# .####.#@##....# #### .5gg.....#)...###...#†####...#. #.#[......##....#5gg&5gg]A--45gg5ggu5gg#M #...< ...####.## ####..$ .. ....## .#... ........# #.. .#.# ###......##.##...# ##5gg]..#!...###. #.#@......# #...# .####.#.###### ......#).....###...#†####....#.#....#.....#5gg5gg55gg5gg5ggG( M......... #...< ...####.## ####..$ .. ...(.## .#... ........# #.. .#.# ###......##.##...# ##.####.5gg( - #.#......# ####.#.##....# #### .#.....#).......###....#..##.5gg3 5gg4 &65gg8< 5ggG , _Found 4 stones.5ggG 13=====7.0 (25ggIN 5ggP Y _b - 2 sedimented sapphire potions6ggS6ggT Spells (Memorise)TypeFailure Level  a - Ozocubu's ArmourIce8% 36ggMUb - Summon Ice BeastIce/Summoning22% 3 4 spell levels left 6ggU^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit8gg]8ggd8ggj......... ThunderHyde the Chiller.##...<# Merfolk.# ...####.# Health: 13/30 ==========--------------.# ####..$...... Magic: 5/8===============---------.. ...(......... AC: 2Str: 108gg>k### .#... ........# EV: 12Int: 14#.. .#.# ###...... SH: 0Dex: 14##.##...# #....## XL:  4 Next:  4% Place: Dungeon:2..#@...#### #....Noise: ---------  Time: 1397.0 (0.0)#.#.......# #...#a) +0 spear#.####.#.##....# #### . Cast: Freeze#.....#).......##8ggk##...#†####....#.#. #.#[......##....###...#.#...........#.####### #### _You kill the adder! _You have reached level 4! 8ggk_The frozen ramparts melt away as you move. _Found 4 stones. _b - 2 sedimented sapphire potions8ggs8ggtMemorise Ozocubu's Armour, consuming 3 spell levels and leaving 1? Y - Yes 8ggt' N - No9gg79gg* ......... ThunderHyde the Chiller.##...<# Merfolk.# ...####.# Health: 13/30 ==========--------------9gg .# ####..$...... Magic: 5/8===============---------.. ...(......... AC: 2Str: 10### .#... ........# EV: 12Int: 14#.. .#.# ###...... SH: 0Dex: 14##.##...# #....## XL:  4 Next:  4% Place: Dungeon:2..#@...#### #....Noise: ---------  Time: 1397.0 (0.0)#.#.......# #...#a) +0 spear#.####.#.##....# #### . Cast: Freeze#.....#).......#9ggi###...#†####....#.#. #.#[......##....###...#.#...........#.####### #### _You kill the adder! 9gg_You have reached level 4! _The frozen ramparts melt away as you move. _Found 4 stones. _b - 2 sedimented sapphire potions9gg}+8.0 (19gg9ggm _This spell is quite dangerous to cast!9ggk+9.0 (29gg9gg9ggb-400.0 (39gg9gg9gg)a4=1.0 (49gg 9gg  _You start memorising the spell. You continue memorising. x39gg 9ggv9ggc _You finish memorising. Spell assigned to 'c'.<ggz Read which item? Scrolls  h - a scroll labelled ONKAIR ACO [!] read|quaff[?] describe selected>gg^S......... ThunderHyde the Chiller.##...<# Merfolk.# ...####.# Health: 14/30 ===========-------------.# ####..$...... Magic: 5/8===============---------.. ...(......... AC: 2Str: 10### .#... ........# EV: 12Int: 14#.. .#.# ###...... SH: 0Dex: 14##.##...# #....## XL:  4 Next:  4% Place: Dungeon:2..#@...#### #....Noise: ---------  Time: 1401.0 (0.0)#.#>gg0T[37m.......# #...#a) +0 spear#.####.#.##....# #### . Cast: Freeze#.....#).......####...#†####....#.#. #.#[......##....###...#.#...........#.####### #### _The frozen ramparts melt away as you move. _Found 4 stones. _b - 2 sedimented sapphire potions _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'c'.  This is a scroll of acquirement!  --more--?ggE1?gg^5Choose an item to acquire.  a - the ring of Xom's Absentmindedness {Fire rN+ Int+2 SInv Stlth+}?ggT65b - a book of Spontaneous Combustion  c - a staff of alchemyd - 1132 gold pieces (you have 55 gold) [!] acquire|examine items [a-d] select item for acquirement[Esc] exitKggyacquire|examineexamine itemMgg3 The ring of Xom's Absentmindedness {Fire rN+ Int+2 SInv Stlth+}. It is an ancient artefact. Fire: It enhances your fire magic. Int+2:It affects your intelligence (+2). rF+:It protects you from fire. rC-:It makes you vulnerable to cold. rN+:It protects you from negative energy. SInv:It lets you see invisible. Stlth+: It makes you more stealthy. You acquired it on level 2 of the Dungeon. Stash search prefixes: {artefact} {artifact} {Fire rF+ rC-} {jewellery} {resist fire} {fire resistance} Menu/colouring prefixes: identified artefact jewellery “Love is a burning thing  And it makes a fiery ring”-June Carter and Merle Kilgore, “Ring of Fire”. 1963.Ygg Choose an item to acquire.  a - the ring of Xom's Absentmindedness {Fire rN+ Int+2 SInv Stlth+}  b - a book of Spontaneous Combustion  c - a staff of alchemy  d - 1132 gold pieces (you have 55 gold) YggM[!] acquire|examine items [a-d] examine itemYgg<[Esc] exit^gga 0 A book of Spontaneous Combustion. A heavy tome whose desiccated pages smell faintly of sulphur. The ink with whichit was written is wildly flammable and care must be taken even opening it, but the power of the spells described therein is undeniable. ^ggeb You acquired it on level 2 of the Dungeon. Stash search prefixes: {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - Inner FlameHexes/Fire3 no  b - IrradiateConjuration/Alchemy 5 no  c - IgnitionFire8 noaggChoose an item to acquire.  a - the ring of Xom's Absentmindedness {Fire rN+ Int+2 SInv Stlth+}  b - a book of Spontaneous Combustion  c - a staff of alchemy  d - 1132 gold pieces (you have 55 gold) [!] acquire|examine items [a-d] examine item[Esc] exitdggSZmacquire|examineselect item for acquirementfggp+ Acquire 1132 gold pieces? (y/N)ggg)ggg^>......... ThunderHyde the Chiller.##...<# Merfolk.# ...####.# Health: 14/30 ===========-------------.# ####..$...... Magic: 5/8===============---------.. ...(......... AC: 2Str: 10### .#... ........# EV: 12Int: 14ggg>#.. .#.# ###...... SH: 0Dex: 14##.##...# #....## XL:  4 Next:  4% Place: Dungeon:2..#@...#### #....Noise: ---------  Time: 1401.0 (0.0)#.#.......# #...#a) +0 spear#.####.#.##....# #### . Cast: Freeze#.....#).......#ggg?###...#†####....#.#. #.#[......##....###...gggE?#.#...........#.####### #### _Found 4 stones. _b - 2 sedimented sapphire potions ggg?d_This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'c'.  This is a scroll of acquirement!ggg@]6===2.0 (1gggFgggI5 _Something appears at your feet!igg igg&3iggiggB _You now have 1187 gold pieces (gained 1132).kgg[e  You aren't carrying any scrolls.kggkggWkgg. _nggIngg,ngg$ _ngg'nggngg*S5=nggnggzQ===nggngg,nggngg6=nggngg,ngg> ngg ngg#7ngg1*===nggngg,nggngg|nggS7=nggFnggngg=nggngg ngg ;===nggt!ngg$%,ngg'ngg +ngg|+^8==ngg,nggV0,ngg]1ngg3,ngg4nggb6ngg6M8===ngg/<9==ngg<ngg1?nggg?ngg@ngggB,nggCnggFnggG;===nggHnggLnggL_20==nggNnggQ,nggNSnggU,nggVngg[X,nggYngg]ngg`^K1=ngg_ngg_b,nggcngge,ngggnggOk,ngglnggod22=nggqngg%snggnsnggtnggw,ngg{ngg~,nggnggjnggj3==nggVngg,nggngg},nggngg,ngg2nggCnggh4==ngg ngg-,nggnggo,nggnggС,ngg?nggnggh5==nggngg,nggnggBnggҳ,ngganggngg`U6=nggnggnggnggngg*nggngg~ngg(nggnggnggkngg nggQ7ngg=nggnggnggnggnggngg,nggngg,nggngg/nggh8==nggngg,nggnggUnggnggBnggnggnggngg~9==nggfngg7nggnggJnggnggnggnggngg2nggr$ngg&ngg'nggQ'b30==ngg(ngg-ngg1,ngg2ngg15ngg8,ngg;nggA?nggpAnggAnggBnggEnggHnggEI9=nggJnggEMngg PnggGPnggQnggTnggVnggVnggWnggYZngg`,nggPanggcngg)enggpengg fnggh;  You see here 4 stones.nggknggk _ngg|lngg(nnggcpnggpnggqngg}sngg-v,ngg#wngg]znggzngg{ngg5O _You now have 1206 gold pieces (gained 19).nggUnggۂnggσnggˆngg### ... ....... ..# #...####.##.#####.. ..................... #.....# #####...<########. #.....# #...####.#........ #.....######..........######## ...........(..........>.......  ###..#...........######  #....#.#######..# ##.##...# #....###..#  ..#....#### #.....#...ngg#  #.#.......# #...#^....## ##.#.##....# #####.....##. B   giant cockroach (asleep) ..#).......# #.#.### .#†####....# ..B.##.#[......#nggޗ078.0 (75.0)ngg?,9.0 (76nggnggHb _A giant cockroach comes into view.qgg-.... ... ..# #####.##.#####.. ................... #.....# #####...<########....####.#.......#####..........######## ...........(...>.......  ###..#.............##..######....#.#######.@.......# ##.##...# #....###  ..#....####.#...#.#.......#^..#. ##.#.######..... ..#)... #.#.# .#†####..B#  #.#[.. .....###...#qggM8qgg9280.0 (1.0)qggBqggUNqgguWy#####.##.#####.. ................... #.....# #####...<########....####.#.......#####..........######## ...........(>.......  ###..#......##..######....#.#######.........# ##.##...# #.@..###..  ..#....####.#...#...#^....#. ##.#.######..... ..#)... #.## .#†####..B  #.#[.. .qgg9X...###...##.........qggs_qgg+`&1qgggqggHjqggg 3 ................... #.....# #####...<########....####.#.......#####..........######## ...........(.>.......  ###..#.......##..######....#.#######.........# ##.##...# #....###..  ..#....####.#.#...#^....#. ##.#.######.. ..#)... #.## .#†####..B.#. ...#.####### ####2qggll qggn rgg . .....# #####...<########. .....# #...####.#........ .....######.## (...>. ###..#.............##..###### #....#.#######.........# .##...# #....###..# # ..#....#### #..@..#...# # #.#.# #...#^....# #.# #.#.##....# #####.....# #. .#).# #.#.# # #†####....# ..B.# #.#[......# ..#B   giant cockroach (asleep)ggmK #....###...# # rggrgg&3rggWrggrrgga . # #####...<########. # #...####.#........ ######.# (..>. ..#.......##..###### # ....#.#######.........# . .##...# #....###..# # .rgg#....#### #...@.#...# #. .#.# #...#^....# #.#. .#.##....# #####.....# #. #).# .#.#.# # †####....# ...B.# .#[......# .. ..# ....###...# .#. .# .#. ... .# rggrgg#|B.Brgg,$&4rgg*rgg,sgg;& . # #####...<########. # #...####.#.. ######....# (....>. sggy<o..#.............##..###### ##.#######.........# . ##...# #....###..# ##. #....#### #....@#...# #. #.# #...#^....# #.#. #.##....# #####.....# #...< ).sgg<# #.#B#.# # ####....# #.....# #[......# #.....# ###...# #.#.#.# #. #...sgg=M .# sgg;@sggKI>B.sggI&5sggQsggStggS  Casting: Frozen Ramparts (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.tgga tggc The spell is quite dangerous to miscast (8% risk of failure)! Continue anyway?  tgg1c 3Y - Yes  N - Novgghvgg)..................ThunderHyde the Chiller ...# #####...<########.Merfolk ...# #...####.#........Health: 30/30 ======================== ...######..........########Magic: 5/8===============--------- vggZk........(..........>.......AC: 2Str: 10 #..#.............##..###### ## EV: 12vggInt: 14 ...#.#######...*.....#.. SH: 0Dex: 14 vgg1##...# #...***#..###. XL:  4 Next:  4% Place: Dungeon:2 vgg2#....#### #..**@*...##.. Noise: ---------  Time: 1485.0 (0.0) vggG #.......# #..*****..##.#.. a) +0 spear #.##....# ####**B...##...< Cast: Freeze vggu).......##*#.#.###### vggO####....##.....# vgge#[......##.....#vgg܆B   giant cockroach ...###...# #.#.#.# vgg#......... #... .# #.####### #### vgg'_You now have 1206 gold pieces (gained 19). _A giant cockroach comes into view.vggpCasting: Frozen Ramparts (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - look around, f - activatevggk0..................ThunderHyde the Chiller ...# #####...<########.Merfolk ...# #...####.#........Health: 30/30 ======================== ...######..........########Magic: 5/8===============--------- vgg0........(..........>.......AC: 2Str: 10 #..#.............##..###### ## EV: 12Int: 14 ...#.#######.........#.. SH: 0Dex: 14 ##...# #....###..#vgg0##. XL:  4 Next:  4% Place: Dungeon:2 #....#### #....@#...#vgg"1 #.. Noise: ---------  Time: 1485.0 (0.0) #.......# #...#^....#vggB1#.#.. a) +0 spear #.##....# #####.B...#vgg`1#...< Cast: Freeze ).......#vgg}1#.#.#.###### vgg1O####....##.....# vgg1#[......##.....#B   giant cockroach vgg1...###...# #.#.#.# vgg 2K#......... #... .# #.####### #### _You now have 1206 gold pieces (gained 19). _A giant cockroach comes into view.vgg~2iCasting: Frozen Ramparts (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - look around, f - activatevgg@..##..@#.#○..#..vggk@.  Casting: Frozen Ramparts (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Press: ? - help, Dir - look around, f - activate  The walls around you are covered in ice.  vgg@-The giant cockroach falls through a shaft!vggzAo==6.0 (1Ramparts vggGV#○vggJ7 _The shaft crumbles and collapses.yggw###○#ygg:ygg?##yggT##yggF _Unknown command.zgg@7 zgg7 zgg8 zgg": zgg%? } _zggA ,zggA zgg~C ,zgg D zggF 7zgg\J  _The frozen ramparts melt away.zggJ ,zggN ,zggU 6===..##..@#--.#...#..b   bat (wandering)bzgg5V ,93.0 (7zggPW zgg^ zggm b.--4.0 (8zggs V _A bat comes into view.ggEHggQWield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  a - a +0 spear (weapon)c - a +0 sling [*] show all[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip gg gg= ggQ ..................ThunderHyde the Chiller ...# #####...<########.Merfolk ...# #...####.#........Health: 30/30 ======================== ...######..........########Magic: 6/8==================------ gg 1........(..........>.......AC: 2Str: 10 #..#.............##..###### ## EV: 12Int: 14 ...#.#######.........#.. SH: 0gg ADex: 14 ##...# #....###..###. XL:  4 Next:  4% Place: Dungeon:2 gg #....#### #....@#...##.. Noise: ---------  Time: 1494.0 (0.0) gg" #.......# #...#.....##.#.. a) +0 spear ggF #.##....# #####.....##...< Cast: Freeze ggi ).......##.#.#.###### gg O####....##.....# gg #[......##...b.#b   bat (wandering) gg ...###...# #.#.#.# gg #......... #... .# #.####### ####gg :The walls around you are covered in ice.  The giant cockroach falls through a shaft! _The shaft crumbles and collapses. _Unknown command. _The frozen ramparts melt away. _A bat comes into view.gg gg? gg b.5 (0.5clingFire: c) +0 slinggg gg - _c - a +0 sling (weapon)ggt..................ThunderHyde the Chiller ...# #####...<########.Merfolk ...# #...####.#........Health: 30/30 ======================== ...######..........########Magic: 6/8==================------ ........(..........>.......AC: 2Str: 10 #..#.............##..###### ## EV: 12Int: 14 ...#.#######.........#.. SH: 0ggtDex: 14 ##...# #....###..###. XL:  4 Next:  4% Place: Dungeon:2 #....#### #....@#...#ggu#.. Noise: ---------  Time: 1494.5 (0.0) #.......# #...#.*...##.#.. c) +0 sling gg.......AC: 2Str: 10 #..#.............##..###### ## EV: 12Int: 14 ...#.#######.........#.. SH: 0Dex: 14 ##...# #....###..###. XL:  4 Next:  4% Place: Dungeon:2 #....#### #....@#...#ggv #.. Noise: ---------  Time: 1494.5 (0.0) #.......# #...#.(...##.#.. c) +0 sling #.##....# #####.(...##...< Fire: c) +0 sling ).......##.#(#.###### ####....##..(..# #[......##..(..#ggb   bat (wandering) ...###...# #.#.#.# #......... #... .# #.####### ####Fire: c) +0 slingPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - batAim: a bat (wandering, hasn't noticed you, 36% to hit)  ggChYou shoot a sling bullet.  The sling bullet closely misses the bat.ggggbgg?ggΑggtb.....bgg:7===5.9 (1.4gggggg/  --more--gg N _The bat barely misses you.gg6J  Casting: Frozen Ramparts (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg$ ... ...............  ThunderHyde the Chiller ...# #####...<########.  Merfolk ggD%@...# #...####.#........  Health: 30/30 ======================== ...######..........########  Magic: 5/8===============--------- ........(..........>.......  AC: 2Str: 10 #..#.............##..###### ## EV: 12Int: 14 ...#.#######.........# .. SH: 0Dex: 14 ##...# #....###..# ##. XL:  4 Next:  4% Place: Dungeon:2 gg%#....#### #....@#...# #.. Noise: ===------  Time: 1495.9 (0.0) #.......# #...#b....# #.#.. c) +0 sling #.##....# #####.....# #...< Fire: c) +0 sling ).......# #.#.#.# ##### ####....# #.....# #[......# #.....#  b   bat ...###...# #.#.#.# #......... #... .# #.####### #### gg%0_The bat barely misses you.Casting: Frozen Ramparts (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - batggW&(Aim: a batggG... ...............  ThunderHyde the Chiller ...# #####...<########.  Merfolk ...# #...####.#........  Health: 30/30 ======================== ...######..........########  Magic: 5/8===============--------- ........(..........>.......  AC: 2Str: 10 #..#.............##..###### ## EV: 12Int: 14 ...#.#######.........# .. SH: 0ggDex: 14 ##...# #....###..# ##. XL:  4 Next:  4% Place: Dungeon:2 #....#### #....@#...# #.. Noise: ===------  Time: 1495.9 (0.0) #.......# #...#b....# #.#.. c) +0 sling #.##....# #####.....# #...< Fire: c) +0 sling ).......# #.#.#.# ##### ####....# #.....# #[......# #.....#  b   bat ...###...# #.#.#.# #......... #... .# #.####### ####ggM(Casting: Frozen Ramparts (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - batAim: a bat  You freeze the bat!gg   #####...<  #...#### ....... (..........> ....... #....  #...  #...  #...#.....#  #####.....# #...< ) #.#.#.#  #.....#[ #..... #.#.#.# #... .# gg"<7--6.9 (1gg'gg)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - batAim: a bat  You freeze the bat! _You kill the bat!ggY  Adjust (i)tems, (s)pells, or (a)bilities? gg<ggY!AAdjust which item? Hand Weapons (go to first with ))  c - a +0 sling (weapon)a - a +0 spear Armour (go to first with [)  f - a +0 robe (worn) Jewellery (go to first with "=)e - a ring of flight gg!Potions (go to first with !)  b - 2 sedimented sapphire potions  i - a potion of mutationggV ggZg @..................ggg wThunderHyde the Chiller ...# #####...<########.Merfolk ...# #...####.#........Health: 30/30 ======================== ...######..........########Magic: 5/8===============--------- ggh k........(..........>.......AC: 2Str: 10 #..#.............##..###### ## EV: 12ggKh Int: 14 ...#.#######.........#.. SH: 0ggh Dex: 14 ##...# #....###..###. XL:  4 Next:  7% Place: Dungeon:2 #....#### #....@#...##.. Noise: =--------  Time: 1496.9 (0.0) #.......# #...#.....#ggh #.#.. c) +0 sling #.##....# #####.....#ggi #...< Fire: c) +0 sling ).......#ggDi #.#.#.###### ####....#ggqi #.....# #[......##.....# ggi W...###...# #.#.#.# #......... #... .# #.####### ####gg j Aim: a bat  You freeze the bat! _You kill the bat!Adjust (i)tems, (s)pells, or (a)bilities? c - a +0 sling (weapon)  ggfj Adjust to which letter? (? for menu, Esc to quit)gg1 UbbggI6 gg8  ggE9 You freeze the bat! _You kill the bat!(i)tems, (s)pells, or (a)bilities?   c - a +0 sling (weapon)  Adjust to which letter? (? for menu, Esc to quit) _b - a +0 sling (weapon); c - 2 sedimented sapphire potionsggi^gg2al  Skill  Level Train  Apt Skill  Level Train  Apt a + Fightinggga0.0   4%  +1   h + Spellcasting 2.8  38%  -1          b + Polearms0.1   6%  +3   i + Ice Magic5.3  36%  +1   c + Unarmed Combat   0.0    +1  ggb             d + Ranged Weapons   0.0    -2  gg@b        ggpb"     e + Armour   0.0    -3  ggb+    f + Dodging2.9   4%  +3  ggb+    g + Stealth2.3  12%  +2  ggb        gg)c        ggc                ggc        ggc        gg dn    ggpd        The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  ggd[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsgg1428 c * Unarmed Combat   0.0  20% 9gg 8636 c - Unarmed Combat   0.0   12gg(gg'gg..................ThunderHyde the Chiller ...# #####...<########.Merfolk ...# #...####.#........Health: 30/30 ======================== ggK...######..........########Magic: 5/8===============--------- ........(..........>.......AC: 2Str: 10 #..#.............##..###### ## EV: 12Int: 14 ...#.#######.........#.. SH: 0Dex: 14 ##...# #....###..###. XL:  4 Next:  7% Place: Dungeon:2 #....#### #....@#...#gg#.. Noise: =--------  Time: 1496.9 (0.0) #.......# #...#.....##.#.. b) +0 sling gg#.##....# #####.....##...< Fire: b) +0 sling ).......#gga#.#.#.###### ####....##.....# #[......##.....# ...###...# #.#.#.# #......... #... .# #.####### ####You freeze the bat! gg_You kill the bat!Adjust (i)tems, (s)pells, or (a)bilities? c - a +0 sling (weapon)  ggAdjust to which letter? (? for menu, Esc to quit) _b - a +0 sling (weapon); c - 2 sedimented sapphire potionsggggggpgg{ggiy gg9z 3ggr| gg'} $ _gg7 Xggy ggӃ gg gg$ ggk gg ggˆ ,gg8 gg ,gg gg{ gg O6===gg ggY ,ggË gg| gg gg gg) ,gg gg ggL ;===gg gg ggٖ gg gg˙ gg gg ggK ggv gga ggʟ gg ggޠ gg gg M7===ggE ggK ,gg gg ,gg: ggզ ,ggE gg2 ggh ;===gg gg gg: ggx gg ggѫ gg gg ,gg5 gg ggر ggn gg M8===gg ggY gg gg gg7 gg gg gg gg gg gg~ gg ggM gg ggH gg ...(..>..# .#.............##..###### ##.# .#.#######.........# ...# #....###..# ##..##### #.....#...# #.... gg/ T......# #...#.....# #.#... ##....# #####.....# #...< ......# #.#.#.# ####### ##....# #..@..#  - ......# #.....# ggb / .###...# #.#.#.#  . #....gg ### ####.....#...# ##+#..#.#.#.# r   quokka (asleep) #.#+####.....#..... gg .#.....#r....#.....#.....gg 1524.9 (28.0)gg d===-5.9 (29gg gg} Y _A quokka comes into view.gg۴ ......(..........>........# ThunderHyde the Chiller .#.............##..###### ##.# Merfolk .#.#######.........#ggq...# Health: 30/30 ======================== ...# #....###..###..# Magic: 8/8======================== ...#### #.....#...##.... AC: 2Str: 10 ......# #...#.....##.#...# EV: 12Int: 14 ##....# #####.....##...<.. SH: 0Dex: 14 ......##.#.#.#gg5####### XL:  4 Next:  7% Place: Dungeon:2 ##....##..@..#Noise: ---------  Time: 1525.9 (0.0) ......##..*..#b) +0 sling .###...# #.#*#.#Fire: b) +0 sling gge........ #.*...# ####### ####.*...# #...# ##+#..#*#.#.#ggr   quokka (asleep) #.#+####.....#*.... .......#.....#r....# ggĶ#......#..... _b - a +0 sling (weapon); c - 2 sedimented sapphire potions _A quokka comes into view.ggFire: b) +0 slingPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - quokkagg'@Aim: a quokka (asleep, 98% to hit)gg......(..........>........# ThunderHyde the Chiller .#.............##..###### ##.# Merfolk .#.#######.........#...# Health: 30/30 ======================== ...# #....###..###..# Magic: 8/8======================== gg...#### #.....#...##.... AC: 2Str: 10 ......# #...#.....##.#...# EV: 12Int: 14 ##....# #####.....##...<.. SH: 0Dex: 14 ......##.#.#.######## XL:  4 Next:  7% Place: Dungeon:2 ##....##..@..#Noise: ---------  Time: 1525.9 (0.0) ......##..(..#b) +0 sling .###...# #.#(#.#Fire: b) +0 sling ........ #.(...# ####### ####.gUm(...# #...# ##+#..#(#.#.#r   quokka #.#+####.....#(.... .......#.....#r....# #......#.....Fire: b) +0 slingPress: ? - help, Q - select action, (/) - cycleggShift-Dir - straight line, f - quokkaAim: a quokka (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the quokka.  The quokka is moderately wounded.ggUggmVgg_....r..gg`>===7.3 (1.4 _gggggbjgg G......(..........>........# ThunderHyde the Chiller .#.............##..###### ##.# Merfolk .#.#######.........#...# Health: 30/30 ======================== ...# #....###..###..# Magic: 8/8======================== ...#### #.....#...##.... AC: 2Str: 10 ......# #...#.....#ggX #.#...# EV: 12Int: 14 ##....# #####.....##...<.. SH: 0Dex: 14 ......##.#.#.######## XL:  4 Next:  7% Place: Dungeon:2 ##....#gg #..@..#Noise: ===------  Time: 1527.3 (0.0) ......#gg %#..*..#b) +0 sling .###...# #.#*#.#gg Fire: b) +0 sling ........ #.*...# gg &####### ####.*...# #...# ##+#..#r#.#.#gg r   quokka #.#+####.....#..... .......#.....#.....# gg4 u#......#.....You shoot a sling bullet. The sling bullet hits the quokka. ggZ g_The quokka is moderately wounded.Fire: b) +0 slinggg~ dPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - quokkaAim: a quokka (moderately wounded, 41% to hit)gg ......(..........>........# ThunderHyde the Chiller .#.............##..###### ##.# Merfolk .#.#######.........#ggR...# Health: 30/30 ======================== ...# #....###..###..# Magic: 8/8======================== ...#### #.....#...##.... AC: 2Str: 10 ......# #...#.....##.#...# EV: 12ggInt: 14 ##....# #####.....##...<.. SH: 0Dex: 14 ......##.#.#.#gg ####### XL:  4 Next:  7% Place: Dungeon:2 ##....##..@..#ggNoise: ===------  Time: 1527.3 (0.0) ......##.....#b) +0 sling gg J.###...# #.#.#.#Fire: b) +0 sling ........ #.....# gg56####### ####.....# #...# ##+#..#r#.#.#ggr   quokka #.#+####.....#..... .......#.....#.....# #......#.....Fire: b) +0 slingPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - quokkaAim: a quokka (moderately wounded, 41% to hit)  ggBvYou shoot a sling bullet. The sling bullet hits the quokka.  You kill the quokka!gg+(gg-@(((†ggn>=....ggA<98.7 (1.4 _ggUgg"gg gg~ gg gg F _Unknown command.gg< gg< gg= ggC ggH ggM P _ggO ggAO ggP ggdR ggeV BggJX ggZ ,gg[ ggc] gg_ ,gg a ggc gge gge ggf ggh gg"k ,ggWo ,ggo gg p ggp gg{ ##....# #.....#  .....# #.....# ##...# #.#.#. ..... #..... ### ####..... #...# ##+#..#†#.#.# .#+####.....#..... .#.....#.... ......#.....#.#@#.#--- #......#....# #.######...>.#.... #.# ####..#.#.#...#.....#...# #..#.....#...# #..# #.# # #.#...#####..# ...#..........#ggۀ .36.7 (8.0gg7 G---7.7 (9gg gg 3 _d - a +6 ring of intelligencegg3}gghPut on which piece of jewellery? Jewellery (go to first with "=) gg d - a +6 ring of intelligencee - a ring of flight[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ggoggggC##....##.....#ThunderHyde the Chiller ......##.....#Merfolk .###...# #.#.#.#Health: 30/30 ======================== ........ #.....#Magic: 8/8gg======================== ####### ####.....#AC: 2Str: 10 #...# ##+#..#†#.#.#EV: 12Int: 14 #.#+####.....#.....#SH: 0Dex: 14 .......#.....#.....#XL:  4 Next:  9% Place: Dungeon:2 gg#......#.....#.#@#.#Noise: ---------  Time: 1537.7 (0.0) #......#....##.....#b) +0 sling #.######...>.#.....#Fire: b) +0 sling ggF$#.# ####..#.#.#.# #.##### #..#.....# ggg#.#...# #..#.....# #.#...# #..# #.# # gg#.#...#####..# ... #.#..........#Shift-Dir - straight line, f/p - quokkaggAim: a quokka (moderately wounded, 41% to hit)  You shoot a sling bullet. The sling bullet hits the quokka. _You kill the quokka! ggk_Unknown command. _d - a +6 ring of intelligenceggU  You feel clever.gg520538.2 (0.5gggg^? _d - a +6 ring of intelligence (left hand)gggggg*gg-gggggg&ggggYgg,gg]gggg,gggggg\,ggQgggg,gggggggggg ggBggggzgggggggg.gg.# ####..#.#.#.# ##### #..#.....# gg o...# #..#.....# #...# #..#.#.#.# .#...#####..#.....# .#..........#.....# ...........[#.#.#.# ....##.....# .gg/ m†....#...@.# ......###...#.#.#.# ......# #...#.....# ......# #...#.....# ggT L....... ....#.#.#.#############.....# gg| w   ribbon worm (asleep) # ....gg p# #. .w gg !gg+748.2 (10.0)gg+%9.2 (11gg1gg5^ _A ribbon worm comes into view.gg V.# ####..#.#.#.#ThunderHyde the Chiller .##### #..#.....#Merfolk .#...# #..#.....#Health: 30/30 ======================== gg] .#...# #..#.#.#.#Magic: 8/8======================== .#...#####..#.....#AC: 2Str: 10 .#..........#.....#EV: 12Int: 20 ...........[#.#.#.#SH: 0Dex: 14 ...........##.....#XL:  4 Next:  9% Place: Dungeon:2 .......†....#...@.#Noise: ---------  Time: 1549.2 (0.0) ......###...#.#.#*#b) +0 sling ......# #...#....*#Fire: b) +0 sling ......# #...#....*# ....... ....#.#.#*# #############....*g 3m#w   ribbon worm (asleep)# ...*##. .w _d - a +6 ring of intelligence (left hand) _A ribbon worm comes into view.Fire: b) +0 slingPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - ribbon wormAim: a ribbon worm (asleep, 98% to hit)gg85.# ####..#.#.#.#ThunderHyde the Chiller .##### #..#.....#Merfolk .#...# #..#.....#gg5Health: 30/30 ======================== .#...# #..#.#.#.#Magic: 8/8======================== .#...#####..#.....#AC: 2Str: 10 .#..........#.....#EV: 12gg5Int: 20 ...........[#.#.#.#SH: 0Dex: 14 gg6...........##.....#XL:  4 Next:  9% Place: Dungeon:2 .......†....#...@.#Noise: ---------  Time: 1549.2 (0.0) ......###...#.#.#(#b) +0 sling ......# #...#....(#Fire: b) +0 sling ......# #...#....(# ....... ....#.#.#(# gg6#############....(#w   ribbon wormgg7# ...(##. .wFire: b) +0 slingPress: ? - help, Q - select action, (/) - cyclegg:7Shift-Dir - straight line, f - ribbon wormAim: a ribbon worm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  gg_7PThe ribbon worm is moderately wounded.ggwggz.....w.gg?===50.6 (1.4 _gg&gggg.# ####..#.#.#.#ThunderHyde the Chiller ggU.##### #..#.....#Merfolk .#...# #..#.....#Health: 30/30 ======================== .#...# #..#.#.#.#Magic: 8/8======================== .#...#####..#.....#AC: 2Str: 10 gg.#..........#.....#EV: 12Int: 20 ...........[#.#.#.#SH: 0Dex: 14 ...........##.....#XL:  4 Next:  9% Place: Dungeon:2 .......†....#...@.#ggNoise: ===------  Time: 1550.6 (0.0) ......###...#.#.#*#b) +0 sling ......# #...#....*#Fire: b) +0 sling ......# #...#....*# ....... ....#.#.#*# #############....*#w   ribbon worm# ...w##. ..  You shoot a sling bullet. The sling bullet hits the ribbon worm. _The ribbon worm is moderately wounded.Fire: b) +0 slingPress: ? - help, Q - select action, (/) - cyclegg)Shift-Dir - straight line, f/p - ribbon wormAim: a ribbon worm (moderately wounded, 76% to hit)gg6V.# ####..#.#.#.#ThunderHyde the Chiller .##### #..#.....#Merfolk .#...# #..#.....#Health: 30/30 ======================== gg6.#...# #..#.#.#.#Magic: 8/8======================== .#...#####..#.....#AC: 2Str: 10 gg7.#..........#.....#EV: 12Int: 20 ggS7E...........[#.#.#.#SH: 0Dex: 14 ...........##.....#gg|7}XL:  4 Next:  9% Place: Dungeon:2 gg7.......†....#...@.#Noise: ===------  Time: 1550.6 (0.0) ......###...#.#.#(#b) +0 sling ......# #...#....(#Fire: b) +0 sling gg)8......# #...#....(# ggK88....... ....#.#.#(# #############....(#ggm8w   ribbon worm# ...(#gg8>#. .(gg8*Fire: b) +0 slinggg8Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - ribbon wormgg8zAim: a ribbon worm (moderately wounded, 76% to hit)  gg9oYou shoot a sling bullet.  The sling bullet barely misses the ribbon worm.gg_ggu.....#..gg42.0 (1.4 _gggg`gggg8gggg@F _Unknown command.ggaE# ####..#.#.#.# ##### #..#.....# #...# #..#.....# #...# #..#.#.#.# #...#####..#.....# #.#.....# [#.#.#.# ##.....# †....#....@# ###...#.#.#.# # #...#.....# # #...#...# ....#.#.#.#...w.# w   ribbon wormgFm#.....##.#.#..ggGggL<w.ggM=---30 _ggmTggVgg) # ####..#.#.#.#ThunderHyde the Chiller ##### #..#.....#Merfolk #...# #..#.....#Health: 30/30 ======================== #...# #..#.#.#.#Magic: 8/8======================== #...#####..#.....#AC: 2Str: 10 #..........#.....#EV: 12Int: 20 ..........[#.#.#.#SH: 0Dex: 14 ..........##.....#XL:  4 Next:  9% Place: Dungeon:2 ......†....#....@#Noise: ---------  Time: 1553.0 (0.0) .....###...#.#.#*#b) +0 sling .....#gg)  #...#....*#Fire: b) +0 sling .....# #...#....*# ...... ....#.#.#w# ############.....#w   ribbon worm#.....##.#.#.. _The sling bullet barely misses the ribbon worm. _Unknown command.Fire: b) +0 slingPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - ribbon wormAim: a ribbon worm (lightly wounded, 76% to hit)gg 5# ####..#.#.#.#ThunderHyde the Chiller ##### #..#.....#Merfolk #...# #..#.....#Health: 30/30 ======================== [0;10m#...# #..#.#.#.#Magic: 8/8======================== gg #...#####..#.....#AC: 2Str: 10 #..........#.....#EV: 12Int: 20 ..........[#.#.#.#SH: 0Dex: 14 ..........##.....#XL:  4 Next:  9% Place: Dungeon:2 ......†....#....@#Noise: ---------  Time: 1553.0 (0.0) .....###...#.#.#(#b) +0 sling gg .....# #...#....(#gg Fire: b) +0 sling .....# #...#....(# gg ...... ....#.#.#w# ############.....#gg+ w   ribbon worm#.....#ggB X#.#.#..  ggW "Fire: b) +0 slingggm Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - ribbon wormgg MAim: a ribbon worm (lightly wounded, 76% to hit)  gg You shoot a sling bullet.  gg 9The sling bullet hits the ribbon worm but does no damage.gg6P ggU /  --more--ggFy ...(catching breath)  The ribbon worm is lightly wounded.gg=K```The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.gg5...gg 6 ===4.4 (1.4+0 slingHeld ggpgg9& _You are caught in a web!gg~  ggCasting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggs )# ####..#.#.#.#ThunderHyde the Chiller ##### #..#.....#Merfolk #...# #..#.....#Health: 30/30 ======================== ggHt #...# #..#.#.#.#Magic: 5/8===============--------- #...#####..#.....#AC: 2Str: 10 #..........#..***#EV:  6 Int: 20 ..........[#.#****SH: 0Dex: 14 ..........##..****XL:  4 Next:  9% Place: Dungeon:2 ......†....#..**@*ggt jNoise: ===------  Time: 1554.4 (0.0) .....###...#.#****b) +0 sling ggt .....# #...#...***Fire: b) +0 sling ggt I.....# #...#....*#Held ...... ....#.#.#w# ggt ############.....#w   ribbon worm (catching breath)#.....#gg!u #.#.#.. _You are caught in a web!  Casting: Freeze (safe; 1% risk of failure)  ggFu eConfirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activateggu #A web.ggO# ####..#.#.#.#ThunderHyde the Chiller ##### #..#.....#Merfolk #...# #..#.....#Health: 30/30 ======================== #...# #..#.#.#.#Magic: 5/8===============--------- #...#####..#.....#AC: 2Str: 10 #..........#.....#EV:  6 Int: 20 ..........[#.#.#.#SH: 0Dex: 14 ..........##.....#XL:  4 Next:  9% Place: Dungeon:2 ......†....#....@#Noise: ===------  Time: 1554.4 (0.0) .....###...#.#.#.#b) +0gg9i sling .....# #...#.....#Fire: b) +0 sling .....# #...#.....#Held ...... ....#.#.#w# ############.....#w   ribbon worm (catching breath)#.....##.#.#.. _You are caught in a web!  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activateA web.ggV....#.#...#..@#.#.#..#w.gg-5.4 (1Ramparts Held gg###.#ggD  Casting: Freeze (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.asting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activate  A web. _The walls around you are covered in ice.ggM  Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg; q#.##ggn< ;2---------gg< ` 8 -6ggD ###.##ggH 5 _A film of ice covers your body!gg(gg2##.#w.gg2/--7gg9#####gg=7 _The wall freezes the ribbon worm.ggRggVTWield which item (- for none)?- - Unarmed ggTOHand Weapons (go to first with ))  b - a +0 sling (weapon)a - a +0 spear [*] show all[?] describe selected ggT[!] equip|wield|wear|put on[tab] equip|unequip gg= ggG# ####..#.#.#.#ThunderHyde the Chiller ##### #..#.....#Merfolk #...# #..#.....#Health: 30/30 ======================== #...# #..#.#.#.#Magic: 2/8======------------------ #...#####..#.....#AC:  8  Str: 10 #..........#.....#EV:  6 Int: 20 ..........[#.#.#.#ggHSH: 0Dex: 14 ..........##.....#XL:  4 Next:  9% Place: Dungeon:2 ......†....#....@#Noise: ---------  Time: 1557.4 (0.0) .....###...#.#.#.#b) +0 sling .....# #...#....w#Fire: b) +0 sling .....# #...#.....#Ramparts Held ...... ....#.#.#.# ############.....#w   ribbon worm#.....##.#.#..  A web. _The walls around you are covered in ice.  ggHCasting: Frozen Ramparts (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _A film of ice covers your body! _The wall freezes the ribbon worm.ggL<  a - a +0 spear (weapon)ggT#.###w#.#ggU9 (0.5apearCast: Freezegg\#.####w##gg[_J _The wall freezes the ribbon worm but does no damage.ggw####12 8.9 (1.0##ggH* _The web tears apart.ggCH ##gg?D## (catching breath)  You barely miss the ribbon worm.The ribbon worm is lightly wounded.  The wall freezes the ribbon worm.ggJx ``#``ggJ|`#The ribbon worm expels a string of sticky webbing.gg..#.#.#@###gg6=60.0 (1.1ggC#####ggW _The stream of webbing misses you.ggK N  Casting: Ozocubu's Armour (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg 6# ####..#.#.#.# ThunderHyde the Chiller ##### #..#.....# Merfolk #...# #..#.....# Health: 30/30 ======================== #...# #..#.#.#.# Magic: 1/8gg C===--------------------- #...#####..#.....# AC:  8  Str: 10 #..........#.....# EV: 12Int: 20 ..........[#.#.#.# SH: 0Dex: 14 gg ..........##.....# XL:  4 Next:  9% Place: Dungeon:2 ggC ......†....#....@# Noise: =--------  Time: 1560.0 (0.0) ggd .....###...#.#.#w# a) +0 spear gg .....# #...#.....# Cast: Freeze .....# #...#.....# Ramparts ...... ....#.#.#.# ############.....# w   ribbon worm (catching breath) #.....#gg l #.#.#.. _The stream of webbing misses you.gg* /Casting: Ozocubu's Armour (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggI tAiming: Freeze (safe; 1% risk of failure)  ggh Press: ? - help, Shift-Dir - straight line, f - ribbon wormAim: a ribbon worm (moderately wounded, catching its breath)ggA# ####..#.#.#.#ThunderHyde the Chiller ##### #..#.....#Merfolk #...# #..#.....#Health: 30/30 ======================== #...# #..#.#.#.#Magic: 1/8===--------------------- #...#####..#.....#AC:  8  Str: 10 #..........#.....#EV: 12ggYInt: 20 ..........[#.#.#.#SH: 0Dex: 14 ..........##.....#XL:  4 Next:  9% Place: Dungeon:2 ......†....#....@#Noise: =--------  Time: 1560.0 (0.0) ggXU.....###...#.#.#w#a) +0 spear .....# #...#.....#Cast: Freeze .....# #...#.....#Ramparts gg...... ....#.#.#.# ############.....#w   ribbon worm (catching breath)#.....##.#.#..  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - ribbon wormAim: a ribbon worm (moderately wounded, catching its breath)  You freeze the ribbon worm.  The ribbon worm is heavily wounded.gg8+1.0 (1ggvH###ggT##gg|  Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - ribbon wormAim: a ribbon worm (moderately wounded, catching its breath)  You freeze the ribbon worm.  ggThe ribbon worm is heavily wounded. _The wall freezes the ribbon worm. The ribbon worm barely misses you.gg]  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg # ####..#.#.#.# ThunderHyde the Chiller gg ##### #..#.....# Merfolk #...# #..#.....# Health: 30/30 ======================== #...# #..#.#.#.# Magic: 0/8------------------------ gg\ #...#####..#.....# AC:  8  Str: 10 #..........#.....#gg  EV: 12Int: 20 ..........[#.#.#.# SH: 0Dex: 14 gg w..........##.....# XL:  4 Next:  9% Place: Dungeon:2 ......†....#....@#ggS  Noise: =--------  Time: 1561.0 (0.0) .....###...#.#.#w# a) +0 spear .....# #...#.....# Cast: Freeze .....# #...#.....# Ramparts ...... ....#.#.#.# ############.....# w   ribbon worm (catching breath)gg F #.....# #.#.#.. gg 8_The wall freezes the ribbon worm. The ribbon worm barely misses you.Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg" CAiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - ribbon wormAim: a ribbon worm (heavily wounded, catching its breath)gg~p{# ####..#.#.#.# ThunderHyde the Chiller ##### #..#.....# Merfolk #...# #..#.....# Health: 30/30 ======================== #...# #..#.#.#.# Magic: 0/8------------------------ #...#####..#.....#ggq3 AC:  8  Str: 10 #..........#.....# EV: 12Int: 20 ..........[#.#.#.# SH: 0Dex: 14 ..........##.....# XL:  4 Next:  9% Place: Dungeon:2 ......†....#....@#gg\q Noise: =--------  Time: 1561.0 (0.0) .....###...#.#.#w# a) +0 spear .....# #...#.....# Cast: Freeze ggqP.....# #...#.....# Ramparts ...... ....#.#.#.# ############.....# w   ribbon worm (catching breath) gg&r#.....# #.#.#..Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - ribbon wormAim: a ribbon worm (heavily wounded, catching its breath)  You freeze the ribbon worm!  The ribbon worm is almost dead.ggWr7The wall freezes the ribbon worm.ggx6  #..#.....# #..#.....# #..#.#.#.##.....#ggIy)#.....#[#.#.#.##.....#†....#....@##.#.#.# #...#.....#ggy #...#.....# ....#.#.#.#....# #.....# ggyo#.#.#.. gg|g152.0 (1Freezegg[k####ggggn/  --more--ggP _You kill the ribbon worm!gg 4gggg1===gg _The frozen ramparts melt away.gggg4gg":===2======3======ggo;,gg<gg>,ggAgg"@ _Your icy armour starts to melt.4======gg$F 2 gg%gg( _Your icy armour evaporates.gg)ggp+gg+gg,gg.gg.gg/ggw2e5===gg3gg5,gg6gg8,gg9gg;gg<gg=ggQ?gg?;===ggz@ggC,gg&DggEggF,ggH,gghIggJgg4KggHLggMgg3NO6===ggOgg(Q,gg0Rgg>T,gg%Ugg9W,ggXggYggY;===gg[gg\,gg]gg_,ggaggc,ggGdggf,gggggQiggiM7===ggwjggl,ggmggo,gg^qggs,ggvtggqvggv;===ggwggy,ggV|gg~,ggggс,ggMgg,gg'ggggM8===ggggDgg,ggggggXgg,ggggnggʧ...#... #..........#... ..........[#.#.# ..........##.... ......†....#..... .....###...#.#.#.# #...#.....## #...#.....#gg^D ....#.#.#@#- ############.....# #.....# #.#.#.. #...##. #.## .#g   goblin (asleep) ..<##. .# .#.# ggTg.  #.#gg%1630.0 (68.0)gg_gg.gg:d===-1.0 (69ggggm _A goblin comes into view. It is wielding a +0 dagger.ggFWield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  a - a +0 spear (weapon)b - a +0 sling [*] show all[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip gg gg ggO ##...#####..#.....#ThunderHyde the Chiller #..........#.....#Merfolk ..........[#.#.#.#Health: 30/30 ======================== ..........##.....#Magic: 8/8======================== ......†....#.....#AC: 2Str: 10 .....###...#.#.#.#EV: 12ggA 2Int: 20 .....# #...#.....#SH: 0Dex: 14 .....# #...#.....#XL:  4 Next: 15% Place: Dungeon:2 ...... ....#.#.#@#Noise: ---------  Time: 1631.0 (0.0) ############.....#a) +0 spear#.....#Cast: Freeze#.#.#..#...##. #####.## .#g   goblin ..<#gg #. g# .#.## ..  #.# _You kill the ribbon worm! _The frozen ramparts melt away. _Your icy armour starts to melt. _Your icy armour evaporates. _A goblin comes into view. It is wielding a +0 dagger.gg! gg! 5 (0.5blingFire: b) +0 slingggI* gg- % _b - a +0 sling (weapon)gg &#...#####..#.....#ThunderHyde the Chiller #..........#.....#Merfolk ..........[#.#.#.#Health: 30/30 ======================== ..........##.....#Magic: 8/8======================== ......†....#.....#AC: 2Str: 10 gg&.....###...#.#.#.#EV: 12Int: 20 .....# #...#.....#SH: 0Dex: 14 .....# #...#.....#XL:  4 Next: 15% Place: Dungeon:2 ...... ....#.#.#@#Noise: ---------  Time: 1631.5 (0.0) ############....*#gg&ub) +0 sling#....*#Fire: b) +0 sling#.#.#*.#...##* gg('2#####.## *#g   goblin ..<##. g# .#.#ggp'# ..  #.# _A goblin comes into view. It is wielding a +0 dagger. _b - a +0 sling (weapon)  gg'\Fire: b) +0 slingPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - goblinAim: a goblin, wielding a +0 dagger (45% to hit)gg #...#####..#.....#ThunderHyde the Chiller #..........#.....#Merfolk ..........[#.#.#.#Health: 30/30 ======================== ..........##.....#Magic: 8/8======================== ......†....#.....#AC: 2Str: 10 .....###...#.#.#.#EV: 12Int: 20 .....# #...#.....#SH: 0Dex: 14 .....# #...#.....#XL:  4 Next: 15% Place: Dungeon:2 gg...... ....#.#.#@#Noise: ---------  Time: 1631.5 (0.0) ############....(#b) +0 sling#....(#Fire: b) +0 sling#.#.#(.#...##( #####.## (#g   goblin ..<##. (# .#.## (.  #.#Fire: b) +0 slingPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - goblinAim: a goblin, wielding a +0 dagger (45% to hit)  You shoot a sling bullet.  The sling bullet barely misses the goblin.ggȉgghgg$P...g...gg>===2.9 (1.4 _gg6gg§gg #...#####..#.....#ThunderHyde the Chiller #..........#.....#Merfolk ..........[#.#.#.#Health: 30/30 ======================== ..........##.....#Magic: 8/8======================== ......†....#.....#AC: 2Str: 10 .....###...#.#.#.#EV: 12Int: 20 .....# #...#.....#SH: 0Dex: 14 gg? `.....# #...#.....#XL:  4 Next: 15% Place: Dungeon:2 ...... ....#.#.#@#Noise: ===------  Time: 1632.9 (0.0) ############....*#b) +0 sling#....*#Fire: b) +0 sling#.#.#.*#...##g #####.## .#g   goblin ..<##. .# .#.## ..  #.#You shoot a sling bullet. _The sling bullet barely misses the goblin.Fire: b) +0 slingPress: ? - help, Q - select action, (/) - cyclegg |Shift-Dir - straight line, f/p - goblinAim: a goblin, wielding a +0 dagger (45% to hit)gg#...#####..#.....#ThunderHyde the Chiller #..........#.....#Merfolk ggxn..........[#.#.#.#Health: 30/30 ======================== ..........##.....#Magic: 8/8======================== ......†....#.....#AC: 2Str: 10 gg> x.....###...#.#.#.#EV: 12Int: 20 .....# #...#.....#SH: 0Dex: 14 .....# #...#.....#XL:  4 Next: 15% Place: Dungeon:2 ...... ....#.#.#@#Noise: ===------  Time: 1632.9 (0.0) ############....(#b) +0 sling#....(#gg qFire: b) +0 sling#.#.#.(#...##g #####.## .#g   goblin ..<##. .# .#.## ..  gg #.#Fire: b) +0 slingPress: ? - help, Q - select action, (/) - cyclegg+ Shift-Dir - straight line, f/p - goblinAim: a goblin, wielding a +0 dagger (45% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  The goblin is heavily wounded.ggpJggO=..g..ggP44.3 (1.4 _ggUggvWggmI #...#####..#.....#ThunderHyde the Chiller #..........#.....#Merfolk ..........[#.#.#.#Health: 30/30 ======================== ..........##.....#Magic: 8/8======================== ......†....#.....#AC: 2Str: 10 .....###...#.#.#.#EV: 12Int: 20 .....# #...#.....#ggJ SH: 0Dex: 14 .....# #...#.....#XL:  4 Next: 15% Place: Dungeon:2 ...... ....#.#.#@#Noise: ===------  Time: 1634.3 (0.0) ############....*#b) +0 sling#....*#Fire: b) +0 sling#.#.#g.#...##. ggJ #####.## .#g   goblin ..<##. .# .#.## ..  #.#You shoot a sling bullet. The sling bullet hits the goblin. _The goblin is heavily wounded.Fire: b) +0 slingPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - goblinggJ Aim: a goblin, wielding a +0 dagger (heavily wounded, 45% to hit)ggOe #...#####..#.....#ThunderHyde the Chiller #..........#.....#Merfolk ..........[#.#.#.#Health: 30/30 ======================== gge ..........##.....#Magic: 8/8======================== ......†....#.....#AC: 2Str: 10 .....###...#.#.#.#EV: 12Int: 20 .....# #...#.....#SH: 0Dex: 14 gg6f Q.....# #...#.....#XL:  4 Next: 15% Place: Dungeon:2 ...... ....#.#.#@#Noise: ===------  Time: 1634.3 (0.0) ############....(#ggjf b) +0 sling#....(#Fire: b) +0 slingggg m#.#.#(.#...##. #####.## .#g   goblin ..<##. .# .#.## ..  #.#Fire: b) +0 slinggg8g vPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - goblinAim: a goblin, wielding a +0 dagger (heavily wounded, 45% to hit)  gglg jYou shoot a sling bullet.  The sling bullet barely misses the goblin.ggj gg 5.g.ggB +5.7 (1.4 gg _gg gg gg#...#####..#.....#ThunderHyde the Chiller #..........#.....#Merfolk ..........[#.#.#.#Health: 30/30 ======================== ..........##.....#Magic: 8/8======================== ......†....#.....#AC: 2Str: 10 .....###...#.#.#.#EV: 12Int: 20 .....# #...#.....#SH: 0Dex: 14 .....# #...#.....#XL:  4 Next: 15% Place: Dungeon:2 ...... ....#.#.#@#Noise: ===------  Time: 1635.7 (0.0) ############....*#b) +0 sling#....g#Fire: b) +0 slingg.3m#.#.#..#...##. #####.## .#g   goblin ..<##. .# .#.## ..  #.#You shoot a sling bullet. _The sling bullet barely misses the goblin.Fire: b) +0 slingPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - goblinAim: a goblin, wielding a +0 dagger (heavily wounded, 45% to hit)ggQN#...#####..#.....#ThunderHyde the Chiller #..........#.....#Merfolk ..........[#.#.#.#Health: 30/30 ======================== ..........##.....#Magic: 8/8======================== ggP......†....#.....#AC: 2Str: 10 .....###...#.#.#.#EV: 12Int: 20 .....# #...#.....#SH: 0Dex: 14 .....# #...#.....#XL:  4 Next: 15% Place: Dungeon:2 ...... ....#.#.#@#Noise: ===------  Time: 1635.7 (0.0) ############....(#b) +0 sling#....(#Fire: b) +0 sling#.#.#(.#...##. #####.## .#g   goblin ..<##. .# .#.## ..  #.#Fire: b) +0 slingPress: ? - help, gg.QQ - select action, (/) - cycleShift-Dir - straight line, f/p - goblinAim: a goblin, wielding a +0 dagger (heavily wounded, 45% to hit)  You shoot a sling bullet.  The sling bullet closely misses the goblin.ggggP5g..gg^27---7.1 (1.4ggvgggg!/  --more--gg 9 _The goblin hits you with a +0 dagger.gg  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg$#...#####..#.....# ThunderHyde the Chiller #..........#.....# Merfolk ..........[#.#.#.# Health: 27/30 =====================--- gg"%..........##.....# Magic: 7/8=====================--- ......†....#.....# AC: 2Str: 10 .....###...#.#.#.# EV: 12Int: 20 .....# #...#.....# SH: 0Dex: 14 .....# #...#.....#gga% XL:  4 Next: 15% Place: Dungeon:2 ...... ....#.#.#@# Noise: ===------  Time: 1637.1 (0.0) ############....g#gg%{ b) +0 sling #.....#gg% Fire: b) +0 sling #.#.#.. ggv&#...##. #### #.## .# g   goblin ..<# #. .# .#.# # ..  #.# _The goblin hits you with a +0 dagger.  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - goblinAim: a goblin, wielding a +0 dagger (heavily wounded)ggo#...#####..#.....# ThunderHyde the Chiller #..........#.....# Merfolk ..........[#.#.#.# Health: 27/30 =====================--- ..........##.....# Magic: 7/8=====================--- gg......†....#.....# AC: 2Str: 10 .....###...#.#.#.# EV: 12Int: 20 .....# #...#.....# SH: 0Dex: 14 .....# #...#.....# XL:  4 Next: 15% Place: Dungeon:2 ...... ....#.#.#@# Noise: ===------  Time: 1637.1 (0.0) ############....g# b) +0 sling #.....# Fire: b) +0 slinggg #.#.#.. #...##. #### #.## .# g   goblin ..<# #. .# gg2.#.# # ..  #.#Casting: Freeze (safe; 1% risk of failure)  gg_Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  ggPress: ? - help, Shift-Dir - straight line, f/p - goblinAim: a goblin, wielding a +0 dagger (heavily wounded)  You freeze the goblin.ggq#.....#[#.#.#.#.....#gg†....#.....##.#.#.# #...#.....# #...#.....# #....)# #.....# gg,#.#.#.. #...##.gg]e #.## .#<# #. .# # ..  #.#gg~<8--8.1 (1ggonfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - goblinAim: a goblin, wielding a +0 dagger (heavily wounded)  You freeze the goblin. _You kill the goblin!gg# ..... .[#.#.###....†....#.###...#.#.#. ....#...... ....#.#.#. ############.... #.....#.#.....##.##.#####.#gg*gg*P---9gg0gg5  Things that are here: _a +0 dagger; a goblin corpsegg   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting0.1   5%  +1   h + Spellcasting 2.8  39%  -1          b + Polearms0.1   6%  +3   i + Ice Magic5.3  34%  +1   c - Unarmed Combat   0.0    +1              d + Ranged Weapons 0.0   9%  -2   g% m            e + Armour   0.0    -3      f + Dodging2.9   3%  +3      g + Stealth2.3   4%  +2                                            gg& [39;49m                  The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsggsggZgg#..........#.....#ThunderHyde the Chiller ..........[#.#.#.#Merfolk ..........##.....#Health: 27/30 =====================--- gg~......†....#.....#Magic: 7/8=====================--- .....###...#.#.#.#AC: 2Str: 10 ggW.....# #...#.....#EV: 12Int: 20 .....# #...#.....#SH: 0Dex: 14 ...... ....#.#.#.#XL:  4 Next: 18% Place: Dungeon:2 gg~2############....@#Noise: ---------  Time: 1639.1 (0.0)#.....#b) +0 slinggg#.#.#..Fire: b) +0 sling#...##.# ggӧ#####.## .# ..<#ggmK#. .# .#.## ..  #.####.#Press: ? - help, Shift-Dir - straight line, f/p - goblinAim: a goblin, wielding a +0 dagger (heavily wounded)  You freeze the goblin. _You kill the goblin!Things that are here: _a +0 dagger; a goblin corpseggggmggSggggggm\ Your spells (describe) TypeFailure Level  a + FreezeIce1% 1 b - Frozen RampartsIce4%3  c - Ozocubu's ArmourggIce4%3 Select a spell to describe[!]/[I] toggle spell headersggggqgg#..........#.....#ThunderHyde the Chiller ..........[#.#.#.#Merfolk ..........##.....#Health: 27/30 =====================--- ggm.......†....#.....#Magic: 7/8=====================--- .....###...#.#.#.#AC: 2Str: 10 .....# #...#.....#EV: 12ggInt: 20 .....# #...#.....#SH: 0Dex: 14 ...... ....#.#.#.#XL:  4 Next: 18% Place: Dungeon:2 ############....@#Noise: ---------  Time: 1639.1 (0.0)#.....#b) +0 sling#.#.#..gg5Fire: b) +0 sling#...##.# ####gg[#.## .# ..<##. .# gg~.#.## ..  #.####.#ggPress: ? - help, Shift-Dir - straight line, f/p - goblinAim: a goblin, wielding a +0 dagger (heavily wounded)  ggBYou freeze the goblin. _You kill the goblin!ggThings that are here: _a +0 dagger; a goblin corpsegggggggg%gggggg\gggg: _ggggK8=ggmgg.gg\gggg\,ggͱgg`gggggg~9==ggIggϼ98gg*===ggXggG,gg gggg$30ggE==gg[gggggg";===gg(gggg,gggggg,gggg.gg}9=gggg gggg}ggwgg$ngg%gg'gg.'gg'gg}(ggB*,gg*gg(,ggC-,gg-gg/gg0gg0ggj1ggy2gg4,gg5gg7gg9,gg:gg^<gg=gg>gg>gg8@ggAggAggBggD,ggzMggMggSggTBggTggU,gg'VggWggXggYggYgg [ggL\ggw\gg\gg^ggh_gg_gg_ggx`ggagg2agg^aggbggbggbggbggcggdgg/dggXdggeggf,gggggggg|iggigg`jggmggv  #..#.....#  #..#.#.#.#### ####..#.....#... #.....#(.. [#.#.#.#... #.....#... †....#.....#... ggwY###...#.#.#.#...####### #...#.....#...@.....#78.1 (39.0) # #...#.....#+#######.# . ....#.#.#.# #.# #######....)# #.# #.....## #.# #.#.#..# #.#ggw #...##.# #.# ggw&#.## #.# #.# #. #.########.#ggmgg,9.1 (40gggg- _Found 5 poisoned darts.gg7{_gg{gg,gg΀gggg͂ggggggggggggי _You open the door.ggggTgg+ggHggcgggg,ggDggʬXgggg,ggggggW,gg/gg`gg,gggggg,ggNggggggFgg,gg'ggcggegggg@ggTggrnggggqgggggg@gg#ggggggIgggg2gggg/ggggggggRgg ggggggKgggggg,ggh ggh gg gg gg ggbgg,ggggtggr,ggRggggX,gggggg),gg! gg!ggo$,gg-%gg'gg),ggw*gg,ggC.ggm.gg0gg1gg<3,gg?U~ggW,ggW,ggu\Xgg]ggM_,gg_gg)aggbggbggcggdggfggfggTgggiggjgg8jggjgglggmggmggcnggoggqggqgg;rgg|tggvgg-vggvggxggXy,gg~ygg/zgg{,gg&|ggV}gg~ggggggggcggggggggu,gggglgg/,ggggYgg&,ggUgggggg?gggggg,ggAggggK,ggggEggg,ggogg0gg9,gggggggggggg"ggggggggggR,gggggg,gg ggpggggIggggggggŲgg5ggggggggggggf,ggggggggݾggRgg)gg,ggggDgg,gg{ggggggggtgg?ggggggkgggg,gggggggg,gggggggggg'ggggDBggmgggg'ggggggggggggegg,gggggg" gg #......# #...#.....# #......# #...#.....# gg#....... ....#.#.#.# ##############....)# #.....# ############# #.#.#.. gg#...........# #...##. gg#.#########.# #.####. #.#.....@<#.# #.# #. ggoy#.#.###.#.#.# #.# #. #.# ..S#.#.#######.# ## #.# #####.#..gg.......# #.# #.####gg####### #.#######.# ggS   adder (asleep) #.........# ########### ggO.760.1 (81ggS,1.1 (82gg1ggY _An adder comes into view.gg6  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggr#......# #...#.....# ThunderHyde the Chiller#......# #...#.....# Merfolk#....... ....#.#.#.# Health: 30/30 ========================##############....)# Magic: 5/8===============---------#.....# AC: 2Str: 10############# #.#.#.. EV: 12Int: 20#...........# #...##. SH: 0gg"s|Dex: 14#.####*****.# #.####. XL:  4 Next: 18% Place: Dungeon:2#.#..***@**.# #.# #. Noise: ---------  Time: 1761.1 (0.0)#.#.##*****.# #.# #. b) +0 slingggs,#.# **S#**.#######.# ## Fire: b) +0 sling#.# #####*#.........##.# #.############.#######.#S   adder (asleep)#.........############ _You open the door. _An adder comes into view.Casting: Freeze (safe; 1% risk of failure)  ggseConfirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activateggtgg #......# #...#.....# ThunderHyde the Chillergg@ :#......# #...#.....# Merfolk#....... ....#.#.#.# Health: 30/30 ========================##############....)# Magic: 5/8===============---------#.....# AC: 2Str: 10############# #.#.#.. EV: 12Int: 20#...........# #...##. SH: 0ggk XDex: 14#.#########.# #.####. XL:  4 Next: 18% Place: Dungeon:2gg v#.#.....@<#.# #.# #. Noise: ---------  Time: 1761.1 (0.0)gg B#.#.###.#.#.# #.# #. b) +0 slinggg .#.# ..S#.#.#######.# ## Fire: b) +0 sling#.# #####.#.........##.# #.###########gg #.#######.#S   adder (asleep)#.........#gg9 ###########Casting: Freeze (safe; 1% risk of failure)  ggb $Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  gg Press: ? - help, Dir - look around, f - activateThe walls around you are covered in ice.  The adder hisses angrily.gg! #####...@<##S#.#...#.#.S  gg" c29-==2.1 (1ggI# ;Ramparts gg) #######.#gg** 3#gg- onfirm with . or Enter, or press ? or * to list all spells.asting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activate  The walls around you are covered in ice.adder hisses angrily. _The wall freezes the adder. x2; The adder bites you.gg/M  Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggb  #......# #...#.....# ThunderHyde the Chiller #......# #...#.....# Merfolk #....... ....#.#.#.# Health: 29/30 =======================- ##############....)# Magic: 4/8============------------ gg #.....# AC: 2Str: 10 ############# #.#.#.. EV: 12Int: 20 #...........# #...##. SH: 0Dex: 14 #.#########.# #.####. XL:  4 Next: 18% Place: Dungeon:2 #.#.....@<#.# #.# #. Noise: ==-------  Time: 1762.1 (0.0) ggF #.#.###S#.#.# #.# #. b) +0 sling #.# ...#.#.#######.# ## Fire: b) +0 sling #.# #####.#.........#  Ramparts  gg P#.# #.###########  #.#######.# S   adder #.........# ########### _The wall freezes the adder. x2; The adder bites you.  gg0 OCasting: Frozen Ramparts (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - adderAim: an adder (heavily wounded)gg19 #......# #...#.....# ThunderHyde the Chiller #......# #...#.....# Merfolk #....... ....#.#.#.# Health: 29/30 =======================- ##############....)# Magic: 4/8gg============------------ #.....# AC: 2Str: 10 ############# #.#.#.. EV: 12Int: 20 #...........# #...##. SH: 0Dex: 14 #.#########.# #.####. XL:  4 Next: 18% Place: Dungeon:2 gg#.#.....@<#.# #.# #. Noise: ==-------  Time: 1762.1 (0.0) gg9#.#.###S#.#.# #.# #. b) +0 sling ggu#.# ...#.#.#######.# ## Fire: b) +0 sling #.# #####.#.........#  Ramparts  #.# #.########### gg #.#######.# S   adder ggՙ4#.........# ###########ggCasting: Frozen Ramparts (dangerous; 4% risk of failure)  gg,Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  ggXPress: ? - help, Shift-Dir - straight line, f - adderAim: an adder (heavily wounded)  You freeze the adder.ggcw       )ggW #....  #.#.#. #...........# #...##. #.#########.# #.####. #.#.....@<#.# #.# #. #.#.###.#.#.# #.#  gg|#.# ...#.#..#  gg#.# #####.#.........#  gge#.# #.#gg֣@ #.gg;.# ggl#.........# gg26## gg<34-3.1 (1gg/#######.#.#ggޯ)#ggdSonfirm with . or Enter, or press ? or * to list all spells.ggAiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - adderggiAim: an adder (heavily wounded)  gg\You freeze the adder. _You kill the adder!ggt ggu 4gg~w gg x ,gg$~ 30=ggR Bggk ggԀ P=gg n5===ggȃ ggC ` _The frozen ramparts melt away.gg ggԆ ,gg< ggP ,gg gg gg ;===ggJ gg ,gg gg Bgg ,gg[ ggm ,ggÐ gg ggc O6===gg ggk ,gg- gg Bggŗ ,gg" gga gg ;===gg gg ,ggs gg ,gg gg ,gg gg k7===gg }===gg ,gg ggT ,gg ggd ,ggǭ ggz ,ggԯ gg y8===gg; gg6 ggl ggش ggn ggʼ ,gg, ggG gg Bgg gg gg ;===ggd gg XggR ggk gg gg| gg gg gg7 ggA gg gg@ gg{ gg/ gg$ ggU gg ggf ggQ gg gg ggC gg Bgg gg ,ggB gg{ gg ggb gg=! gg" ,ggq# gg & ggn' gg' gg' ggS+ gg, ,gg, ggY0 gg>1 ggk1 gg1 gg3 gg4 ,gg4 gg7 gg7 Bgg9 gg8: ggk: gg: gg= gg= ,gg> gg@ gg@ ,gg@ ggB ggdC ,ggC gg}F ggG ggG ggmH ggL ggtM ggM ggM ggwQ ggR ggR ggS ggdV ggW ggX ggX gg[ gg^ Bgg` gga ggb ggb ggf ggh ,gg)i ggk ggl ,gg9m ggo gg/p ,ggq ggv gg} #......###...#.#.#.#...####### #......# #...#l....#.........# #......# #...#.....#'#######.# #....... ....#.#.#.#.# #.# ##############....)### #.#  #.....## #.# ########## #.#.#..# #.# .........# #...##.# #.# ########.# #@####.# #.# -- ......<#.# #.# #.########.# .###.#.#.# #.# #..........# .....#.g~ ]4m#.#######.# ############ ######.#.........##.########### l   frilled lizard (wandering) ######.# .......# ########gg 1841.1 (78.0)gg L.lgg F-2.1 (79gg gg a _A frilled lizard comes into view.gg #......###...#.#.#.#...####### ThunderHyde the Chiller#......# #...#.....#.........# Merfolk#......# #...#l....#'#######.# Health: 30/30 ========================#....... ....#*#.#.#.# #.# Magic: 8/8========================##############*...)### #.# AC: 2Str: 10#*....###.# EV: 12Int: 20 ########## #*#.#..##.# SH: 0Dex: 14 .........# #*..##.##.# XL:  4 Next: 34% Place: Dungeon:2 #gg#######.# #@####.##.# Noise: ---------  Time: 1842.1 (0.0) ......<#.# #.# #.########.# b) +0 sling .###.#.#.# #.# #..........# Fire: b) +0 sling .....#.#.#######.# ############ ######.#.........##.###########l   frilled lizard (wandering) ######.# .......# ######## _The frozen ramparts melt away. _A frilled lizard comes into view.Fire: b) +0 slingPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - frilled lizardAim: a frilled lizard (wandering, hasn't noticed you, 32% to hit)ggL #......###...#.#.#.#...####### ThunderHyde the Chiller#......# #...#.....#.........# Merfolk#......# #...#l....#'#######.# Health: 30/30 ========================ggM#....... ....#.#.#.#.# #.# Magic: 8/8========================##############....)### #.# AC: 2Str: 10#.....###.# EV: 12Int: 20 ########## #.#.#..##.# SH: 0Dex: 14 .........# #...##.##.# XL:  4 Next: 34% Place: Dungeon:2 ########.# #@####.##.# Noise: ---------  Time: 1842.1 (0.0) ......<#.# #.# #.########.# b) +0 sling .###.#.#.# #.#ggFN #..........# Fire: b) +0 sling .....#.#.#######.# ############ ######.#.........##.###########l   frilled lizard (wandering) ######.# .......# ########Fire: b) +0 slingggNRPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - frilled lizardAim: a frilled lizard (wandering, hasn't noticed you, 32% to hit)  ggNIYou shoot a sling bullet.  The frilled lizard hisses angrily.ggT/  --more--ggŖ  The sling bullet hits the frilled lizard.  You kill the frilled lizard!.(((((gg^D......gg#F6===3.5 (1.4 _gg%gg'ggDggEgg@FggMggOgg4SBggtT,ggUgg)WgghX,ggYgg[gg\,gg]gg`ggb,gg cggGeggf,ggVhggmgg pgggpggGrggvggy,gg{gg9gg,gggggg,ggĐgggg,gg(ggggp,ggɤggnggIggggFggѱggggڴgg(gggg,gggggg,gggg gg}gggg"gggggg=ggggggg,gggggg+,gggggggggg`ggggGgg#.##....# #####.....# #...< gg4).......# #g#.#.# ##### ####....# #.....# #[......# #.....# ...###...# #.#.#.# #...........#  ggw. ####.....#  #.#...# ##+#..#÷#.#.#  .#.#+####.....#@....#  --- #........#.....#.....# ggo###......#.....#.#.#.# # #......#....##.....#  #.######...>.#gg W.....#gg+#.# ####..#.#.#.#g   hobgoblin (missile, wandering) ggl #.##### #..#.....# gg #.#...# #..#.....#  #ggi.#...# #..#.#.#.#####gg 064.5 (21.0)gg H---5.5 (22gg gg t _A hobgoblin comes into view. It is quivering poisoned darts.gg#.##....# #####.....##...< ThunderHyde the Chiller ).......##g#.#.###### Merfolk ####....##*....#Health: 30/30 ======================== #[......##*....#Magic: 8/8======================== ...###...# #*#.#.#AC: 2Str: 10 #......... #*....#EV: 12Int: 20 #.####### ####*....#SH: 0Dex: 14 #.#...# ##+#..#*#.#.#XL:  4 Next: 36% Place: Dungeon:2 #.#.#+####.....#@....#Noise: ---------  Time: 1865.5 (0.0) gg#........#.....#.....#b) +0 sling ###......#.....#.#.#.#Fire: b) +0 sling # #......#....##.....##.######...>.#.....##.# ####..#.#.#.#g   hobgoblin (missile, wandering)#.##### #..#.....#ggf#.#...# #..#.....##.#...# #..#.#.#.##### _A hobgoblin comes into view. It is quivering poisoned darts.Fire: b) +0 slingPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - hobgoblingg.yAim: a hobgoblin, quivering poisoned darts (wandering, hasn't noticed you, 54%  to hit)ggD#.##....# #####.....##...< ThunderHyde the Chiller ggE%).......##g#.#.###### Merfolk ####....##.....#Health: 30/30 ======================== #[......##.....#Magic: 8/8======================== ...###...# #.#.#.#AC: 2Str: 10 #......... #.....#EV: 12Int: 20 ggG#.####### ####.....#SH: 0Dex: 14 #.#...# ##+#..#÷#.#.#XL:  4 Next: 36% Place: Dungeon:2 #.#.#+####.....#@....#Noise: ---------  Time: 1865.5 (0.0) #........#.....#.....#b) +0 sling ###......#.....#.#.#.#Fire: b) +0 sling # #......#....##.....##.######...>.#.....##.# ####..#.#.#.#g   hobgoblin (missile, wandering)#.##### #..#.....##.#...# #..#.....##.#...# #..#.#.#.#####Fire: b) +0 slingPress: ? - help, g]HomQ - select action, (/) - cycleShift-Dir - straight line, f - hobgoblinAim: a hobgoblin, quivering poisoned darts (wandering, hasn't noticed you, 54%  to hit)  You shoot a sling bullet.gg S/  --more--gg) (((((((The sling bullet barely misses the hobgoblin.ggi 2The hobgoblin shouts!ggk ggt ..g...÷g)ggu >===6.9 (1.4 _gg^} gg gg;7gg8gg5@ggC> _Unknown command.ggr #.##....# #####.....##...< ThunderHyde the Chiller ).......##.#.#.###### Merfolk ####....##.....#Health: 30/30 ======================== #[......##g....#Magic: 8/8======================== ...###...# #*#.#.#AC: 2Str: 10 ggg#......... #*....#EV: 12Int: 20 #.####### ####*....#SH: 0Dex: 14 #.#...# ##+#..#*#.#.#XL:  4 Next: 36% Place: Dungeon:2 #.#.#+####.....#@....#Noise: ===------  Time: 1866.9 (0.0) #........#.....#.....#b) +0 sling ###......#.....#.#.#.#Fire: b) +0 sling # #......#....##.....##.######...>.#.....##.# ####..#.#.#.#g   hobgoblin (missile)#.##### #..#.....##.#...# #..gg][40m#.....##.#...# #..#.#.#.##### _The hobgoblin shouts! _Unknown command.Fire: b) +0 slingPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - hobgoblinAim: a hobgoblin, quivering poisoned darts (54% to hit)gg7 #.##....# #####.....##...< ThunderHyde the Chiller ).......##(#.#.###### Merfolk ####....##(....#Health: 30/30 ======================== #[......##(....#Magic: 8/8======================== ...###...# #(#.#.#AC: 2Str: 10 #......... #(....#EV: 12Int: 20 #.####### ####(....#SH: 0Dex: 14 #.#...# ##+#..#(#.#.#XL:  4 Next: 36% Place: Dungeon:2 #.#.#+####.....#@....#gq +9;38HNoise: ===------  Time: 1866.9 (0.0) #........#.....#.....#b) +0 sling ###......#.....#.#.#.#Fire: b) +0 sling # #......#....##.....##.######...>.#.....##.# ####..#.#.#.#g   hobgoblin (missile)#.##### #..#.....##.#...# #..#.....##.#...# #..#.#.#.#####Fire: b) +0 slingPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - hobgoblinAim: a hobgoblin, quivering poisoned darts (54% to hit)  You shoot a sling bullet.  The sling bullet barely misses the hobgoblin.gg?% ...g..÷8.3 (1.4 _gg#.##....# #####.....##...< ThunderHyde the Chiller ).......##.#.#.###### Merfolk gg%####....##.....#Health: 30/30 ======================== #[......##.....#Magic: 8/8======================== ...###...# #g#.#.#AC: 2Str: 10 #......... #*....#EV: 12Int: 20 #.####### ####*....#SH: 0Dex: 14 #.#...# ##+#..#*#.#.#XL:  4 Next: 36% Place: Dungeon:2 #.#.#+####.....#@....#Noise: ===------  Time: 1868.3 (0.0) #........#.....#.....#b) +0 sling ###......#.....#.#.#.#Fire: b) +0 sling # #......#....##.....g33m##.######...>.#.....##.# ####..#.#.#.#g   hobgoblin (missile)#.##### #..#.....##.#...# #..#.....##.#...# #..#.#.#.#####You shoot a sling bullet. _The sling bullet barely misses the hobgoblin.Fire: b) +0 slingPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - hobgoblinAim: a hobgoblin, quivering poisoned darts (54% to hit)gg0#.##....# #####.....##...< ThunderHyde the Chiller ).......##.#.#.###### Merfolk ####....##.....#Health: 30/30 ======================== #[......##.....#Magic: 8/8======================== ...###...# #g#.#.#AC: 2Str: 10 #......... #(....#EV: 12Int: 20 #.####### ####(....#SH: 0Dex: 14 #.#...# ##+#..#(#.#.#XL:  4 Next: 36% Place: Dungeon:2 #.#.#+####.....#@....#Noise: ===------  Time:gY237m 1868.3 (0.0) #........#.....#.....#b) +0 sling ###......#.....#.#.#.#Fire: b) +0 sling # #......#....##.....##.######...>.#.....##.# ####..#.#.#.#g   hobgoblin (missile)#.##### #..#.....##.#...# #..#.....##.#...# #..#.#.#.#####Fire: b) +0 slingPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - hobgoblinAim: a hobgoblin, quivering poisoned darts (54% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin is moderately wounded.gg:..÷gg"(gg(ggR(gg(gg(gg(ggO (ggggiOggP.ggQ.ggWQ÷ggQ@ggQ.gg R.gg:R .gglRggSggT&9.7 (1.4gg[ggz_gg_ggk  ggl--more--ggmggPw _The hobgoblin throws a poisoned dart. The poisoned dart misses you.gg  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg+#.##....# #####.....##...< ThunderHyde the Chiller ).......##.#.#.###### Merfolk ####....##.....#ggHealth: 30/30 ======================== #[......##.....#Magic: 5/8===============--------- ...###...# #g#.#.#AC: 2Str: 10 #......... #*....#EV: 12ggInt: 20 #.####### ###***...#SH: 0Dex: 14 gg:#.#...# ##+#..****#.#XL:  4 Next: 36% Place: Dungeon:2 gg3#.#.#+####.....*@**..#Noise: ===------  Time: 1869.7 (0.0) ggY#........#.....****..#b) +0 sling gg}###......#.....****#.#Fire: b) +0 sling gg# #......#....##***..##.######...>.#.....#gg#.# ####..#.#.#.#g   hobgoblin (missile)gg#.##### #..#.....#gg#.#...# #..#.....##.#...# #..#.#.#.##### gge_The hobgoblin throws a poisoned dart. The poisoned dart misses you.Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activategg B#.##....# #####.....##...< ThunderHyde the Chiller ).......##.#.#.###### Merfolk ####....##.....#Health: 30/30 ======================== #[......##.....#Magic: 5/8===============--------- ggv d...###...# #g#.#.#AC: 2Str: 10 #......... #.....#EV: 12Int: 20 #.####### ####.....#SH: 0Dex: 14 #.#...# ##+#..#÷#.#.#gg lXL:  4 Next: 36% Place: Dungeon:2 #.#.#+####.....#@....#Noise: ===------  Time: 1869.7 (0.0) gg >#........#.....#.....#b) +0 sling ###......#.....#.#.#.#gg Fire: b) +0 sling # #......#....##.....#gg) #.######...>.#.....##.# ####..#.#.#.#g   hobgoblin (missile)ggQ #.##### #..#.....#ggr #.#...# #..#.....##.#...# #..#.#.#.##### gg| _The hobgoblin throws a poisoned dart. The poisoned dart misses you.Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activateThe walls around you are covered in ice.gga % (#(#(##The hobgoblin throws a poisoned dart. The poisoned dart hits you!ggKo ..#÷###ggap ========-70.7 (1Pois Ramparts gg!z ~####gg} Q _You are poisoned.ggp #.##....# #####.....##...< ThunderHyde the Chiller ).......##.#.#.###### Merfolk ####....##.....#Health: 30/30 ======================== #[......##.....#Magic: 5/8===============--------- ...###...# #g#.#.#AC: 2Str: 10 #......... #*....#EV: 12Int: 20 gg #.####### ####*....#SH: 0Dex: 14 #.#...# ##+#..#*#.#.#XL:  4 Next: 36% Place: Dungeon:2 #.#.#+####.....#@....#Noise: ==-------  Time: 1870.7 (0.0) #........#.....#.....#b) +0 sling ###......#.....#.#.#.#Fire: b) +0 sling gg ^# #......#....##.....#Pois Ramparts #.######...>.#.....##.# ####..#.#.#.#g   hobgoblin (missile)#.##### #..#.....##.#...# #..#.....##.#...# #..#.#.#.#####The hobgoblin throws a poisoned dart. The poisoned dart hits you! _You are poisoned.ggق Fire: b) +0 slingPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - hobgoblinAim: a hobgoblin, quivering poisoned darts (moderately wounded, 54% to hit)ggyT#.##....# #####.....##...< ThunderHyde the Chiller ).......##(#.#.###### Merfolk ####....##(....#Health: 30/30 ======================== #[......##(....#Magic: 5/8===============--------- ...###...# #(#.#.#AC: 2gg mStr: 10 #......... #(....#EV: 12Int: 20 #.####### ####(....#SH: 0Dex: 14 #.#...# ##+#..#(#.#.#XL:  4 Next: 36% Place: Dungeon:2 #.#.#+####.....#@....#Noise: ==-------  Time: 1870.7 (0.0) gg#........#.....#.....#b) +0 sling ###......#.....#.#.#.#Fire: b) +0 sling # #......#....##.....#Pois Ramparts gg#.######...>.#.....##.# ####..#.#.#.#g   hobgoblin (missile)ggo#.##### #..#.....##.#...# #..#.....##.#...# #..#.#.#.#####ggFire: b) +0 slingPress: ? - help, Q - select action, (/) - cyclegg-/Shift-Dir - straight line, f - hobgoblinAim: a hobgoblin, quivering poisoned darts (moderately wounded, 54% to hit)  You shoot a sling bullet.  The sling bullet closely misses the hobgoblin.ggggO27---ggR/  --more--gg"  You feel very sick.The wall freezes the hobgoblin.gg ....#.÷###gg ---8=2.1 (1.4 _You kill the hobgoblin!ggݸ ####.#gg e _Your Spellcasting skill increases to level 3!gg6HggHggQJggMggML6-ggQA _You feel sick.gg%RL5-gg SggbU+ _You feel sick.ggUL4-ggVgg4Y3 _You feel sick.ggYW3--ggZgg]3 _You feel sick.gg\]8-ggE^gg`3 _You feel sick.ggaL2-gg"bggleb _You feel sick.  The frozen ramparts melt away. You feel sick.ggeg21--6gge3===ggfggij _You are no longer poisoned.ggiggjgglggXlN22=gg%mggngg8oggpggqggr;===ggrggktggtggUuggvggvj3==ggxggyggyggzgg/|gg[|gg'}gg ggZM7===gggg~4==gggg,gg#ggɇ,ggggwgg;===gggg7ggh5==gggg:ggiggɑggד,gg;gg̖gg ggGggggš6=8===ggɛgg ,gg$gg,ggRggQ,ggQgggg~f7====gggg,ggggH,gg:gggggggg~8==gg(gg̵ggggӶggӸ,ggݹggԻ,ggggggh9==ggBgggggggg,gg%gggggggg30==ggggggq,ggggd  You see here a quokka skeleton.gggg3 _ggzggggnggggggC  You see here 2 poisoned darts.gggg{@= _gggg:gg,gg/ggxggP,ggqgggg,gg1ggggBgg6gg,gg) gg gg,gg;ggwgg,gggggg,ggOgggge,gga gg!ggl#,gg$gg%gg~',gg#(gg)gg.+gg,gg,gg/gg1,gg2gg4ggb6,gg7gg8ggn:,gg1;gg|=gg?,gg@ggCggD,ggEggGggI,ggJgg>LggMggMggQNggPggQ,gg^RggSgg#UggZUgg:Vgg]5 #.#   #.#  #.#  #.#  #######.##  ........  ...#.#######  #######.#...@..--- ggI^N ...........#####  #######.##.#####.. . .................. .# #...<########. .# #...####.#........ .######..........########.#  ......(..........>........#  .#.............##..###### ##.# ggc1938.1 (66.0)ggOdH---9.1 (67ggehggj` _g - a scroll labelled NIDUCSEOCAggKggT{Read which item? Scrolls  g - a scroll labelled NIDUCSEOCA [!] read|quaff[?] describe selectedggcggُggThunderHyde the Chiller#.#Merfolk#.#Health: 30/30 ========================#.#Magic: 8/8========================#.#AC: 2Str: 10#######.##EV: 12Int: 20........SH: 0Dex: 14...#.########XL:  4 Next: 38% Place: Dungeon:2#######.#...@....#Noise: ---------  Time: 1939.1 (0.0)...........#####.#b) +0 sling#######.##.#####..Fire: b) +0 sling . .................. .# #######...<########. .# #...####.#........ .######..........########.#  ......(..........>........#  .#.............##..######gp39;49m ##.#  _You feel sick.  The frozen ramparts melt away. You feel sick. _You are no longer poisoned. _You see here a quokka skeleton. _You see here 2 poisoned darts. _g - a scroll labelled NIDUCSEOCAggڣ  As you read the scroll labelled NIDUCSEOCA, it crumbles to dust.  You hear a loud clanging noise!ggN=========40.1 (1gggg/ _It was a scroll of noise.gg} Igg~ gg gg] Bgg ggق ggY ggb ggυ ,gg4 gg gg> ,gg= gg gg ,gg ggT ggQ gg ggS gg; gg Bgg# XggR gg8 ,gg ggj gg gg@ gg gg gg ggכ gg# gg5 gg8 ,gg gg gg8 ggT gg ggΡ ggH gg~ ggѢ gg gg gg gg gg gg gg ggT gga gg gg6 ggg gg9 gg gg ggG ggM gg gg ggl ggH ggN ggr ggƯ gg gg ,gg gg~ gg ggR gg gg gg̷ gg ggF ggC gg gg= gg gg gg gg0 gg gg gg, ,gg ggv ggk gg gg^ gg gg ,gg ggp ggG Bgg$ gg ,gg ggw gg Bgg ggN ,gg gg gg7 Bgg7 gg BggI gg) gg ,gg gg} ggV gg ggG gg ggx Bgg gg ,gga gg gg gg ggT gg gg ggP Bgg gg ggI gg gg gg gg ggN ggf gg` gg gg gg gg gg gg? gg gg= ,gg ,ggb gg ngg ##.##.#####.....#.####### ......................##ggw  ##...<########.........# .####.#.............#..# ........#############..# ........>..............# ......##..############.# #.........#............# #  #....###..#.####@#.##..##.#  ---------96.1 (56.0) #.....#...# #.#.#......#  #...#.....# #.#.#...#..#  gg _#####.....# #.#...<....#   #.#.#.# #.#######.##   #.....# #.) .#  #.....# ### #   #.#.#.#   #(....#gg! ) ggs' gg' N---------7.1 (57gg>, ggw. # _Found a club.gg8T gg U ggU gg[X gg4Z ,gg^^ ngg_ gg"a ggea ggb gg+c ggd ggd gg`e ggkf gg?h ,ggh ggn <  You see here a +0 club.ggp ggp  _gg,r ggs ggt ,gghv ggVw ggx ,gg>y ggdz gg{ gg{ gg| gg~ gg ggY gg ggV gg ,gg gg ggF gg` ggI gg ggc ,gg gg! ggM gg{ gg ggH ggr gg gg gg ggY #####.##.#####.....#.####### ..............## #####...<########.........#  #...####.#.....#..# ###..........#####..# (..........>......# .....##..#####.# #####.........#............# #  #....###..#@####.#.##..##.# ## #.....#...#.# #.#.#......# gg֛ 6..# #...#.....#.# #.#.#...#..# ..# #####.....#.# #.#...<....# ..# #.#.#.#.# #.#######.## ..# #.....#.# #.).......# K   kobold (missile, asleep) ..# #.....#.# ########### ...# #.#.#.#K. .... #(....#ggL 2012.1 (15  A kobold comes into view. It is wielding a +0 whip.gg K)K.==3.1 (16gg^ gg ( _The kobold shouts!gga&#######.##.#####.....#.#######ThunderHyde the Chiller ...........................##Merfolk #######...<########.........#ggyHealth: 30/30 ========================#...####.#.............#..#Magic: 8/8======================== ###..........#############..#AC: 2Str: 10 ..(..........>..............#EV: 12Int: 20 ...........##..############.#ggSH: 0Dex: 14 ######.........#............# # XL:  4 Next: 38% Place: Dungeon:2#....###..#@####.#.##..##.# Noise: ==-------  Time: 2013.1 (0.0) ggN### #.....#...#*# #.#.#......# b) +0 sling ..# #...#.....#*# #.#.#...#..# Fire: b) +0 sling ..# #####.....#*# #.#...<....# ..#ggS#.#.#.#*# #.#######.## ..##.....#*# #.).......#K   kobold (missile) ..#gg #.....#K# ########### ...# #.#.#.#.. .... #(....#A kobold comes into view. It is wielding a +0 whip. _The kobold shouts!  Fire: b) +0 slingPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - koboldAim: a kobold, wielding a +0 whip and quivering stones (45% to hit)gg#######.##.#####.....#.#######ThunderHyde the Chiller ...........................##Merfolk #######...<########.........#Health: 30/30 ========================#...####.#.............#..#Magic: 8/8======================== ###..........#############..#AC: 2Str: 10 ..(..........>..............#EV: 12Int: 20 ...........##..############.#SH: 0Dex: 14 gg})######.........#............# # XL:  4 Next: 38% Place: Dungeon:2#....###..#@####.#.##..##.# Noise: ==-------  Time: 2013.1 (0.0) ### #.....#...#(# #.#.#......# b) +0 sling ..# #...#.....#(# #.#.#...#..# Fire: b) +0 sling ..# #####.....#(# #.#...<....# ..#ggǕ#.#.#.#(# #.#######.## ..##.....#(# #.).......#K   kobold (missile) ..#ggW#.....#(# ########### ...# #.#.#.#(. .... #(....#ggtFire: b) +0 slingPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - koboldAim: a kobold, wielding a +0 whip and quivering stones (45% to hit)  You shoot a sling bullet.  The sling bullet barely misses the kobold.ggOq.....K.gg#a(((((((ggBa.@.....gg45=4.5 (1.4gg]gggg/  --more--gg>\l _The kobold throws a stone. The stone closely misses you.gg3= )#######.##.#####.....#.#######ThunderHyde the Chiller ...........................##Merfolk #######...<########.........#Health: 30/30 ========================#...####.#.............#..#Magic: 8/8======================== ###..........#############..#AC: 2Str: 10 ..(..........>..............#EV: 12Int: 20 ...........##..############.#SH: 0Dex: 14 ######.........#............# # XL:  4 Next: 38% Place: Dungeon:2#....###..#@####.#.##..##.# Noise: ===------  Time: 2014.5 (0.0) gg > ### #.....#...#*# #.#.#......# b) +0 sling ..# #...#.....#*# #.#.#...#..# Fire: b) +0 sling ..# #####.....#*# #.#...<....# ..##.#.#.#*# #.#######.## ..##.....#*# #.).......#K   kobold (missile) ..#gg? #.....#K# ########### ...# #.#.#.#.. .... #(....# _The kobold throws a stone. The stone closely misses you.Fire: b) +0 slingPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - koboldAim: a kobold, wielding a +0 whip and quivering stones (45% to hit)gg #######.##.#####.....#.#######ThunderHyde the Chiller ...........................##Merfolk #######...<########.........#Health: 30/30 ========================#...####.#.............#..#Magic: 8/8======================== ###..........#############..#AC: 2gg Str: 10 ..(..........>..............#EV: 12Int: 20 ...........##..############.#SH: 0Dex: 14 ######.........#............# # XL:  4 Next: 38% Place: Dungeon:2#....###..#@####.#.##..##.# Noise: ===------  Time: 2014.5 (0.0) gg@ ### #.....#...#(# #.#.#......# b) +0 sling ..# #...#.....#(# #.#.#...#..# Fire: b) +0 sling ..# #####.....#(# #.#...<....# ..#gg) #.#.#.#(# #.#######.## ..##.....#(# #.).......#K   kobold (missile) ..##.....#(# ########### ...# #.#.#.#(. .... #(....#Fire: b) +0 slingPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - koboldAim: a kobold, wielding a +0 whip and quivering stones (45% to hit)  You shoot a sling bullet.  The sling bullet completely misses the kobold.gg q.....K.ggM a(((((((gg3 gg: /  --more--ggz3o .@....ggA4`.  The kobold throws a stone. The stone closely misses you.ggg=U(((((ggC.....gg-5.9 (1.4ggBggO _The kobold throws a stone. The stone hits you but does no damage.gg #######.##.#####.....#.#######ThunderHyde the Chiller ...........................##Merfolk #######...<########.........#Health: 30/30 ========================#...####.#.............#..#Magic: 8/8======================== ###..........#############..#AC: 2Str: 10 ..(..........>..............#EV: 12Int: 20 ...........##..############.#SH: 0Dex: 14 ######.........#............# # XL:  4 Next: 38% Place: Dungeon:2gg #....###..#@####.#.##..##.# Noise: ===------  Time: 2015.9 (0.0) ### #.....#...#*# #.#.#......# b) +0 sling ..# #...#.....#*# #.#.#...#..# Fire: b) +0 sling ..# #####.....#*# #.#...<....# ..##.#.#.#*# #.#######.## ..##.....#*# #.).......#K   kobold (missile) ..##.....#K# ########### ...# #.#.#.#.. .... #(....#The kobold throws a stone. The stone closely misses you. _The kobold throws a stone. The stone hits you but does no damage.  Fire: b) +0 slingPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - koboldAim: gg" \a kobold, wielding a +0 whip and quivering stones (45% to hit)gg} #######.##.#####.....#.#######ThunderHyde the Chiller ...........................##Merfolk #######...<########.........#Health: 30/30 ========================#...####.#.............#..#Magic: 8/8======================== ###..........#############..#AC: 2gg_~ Str: 10 ..(..........>..............#EV: 12Int: 20 ...........##..############.#SH: 0Dex: 14 ######.........#............# # XL:  4 Next: 38% Place: Dungeon:2#....###..#@####.#.##..##.# Noise: ===------  Time: 2015.9 (0.0) ### #.....#...#(# #.#.#......# b) +0 sling gg~ z..# #...#.....#(# #.#.#...#..# Fire: b) +0 sling ..# #####.....#(# #.#...<....# ..##.#.#.#(# #.#######.## ..##.....#(# #.).......#K   kobold (missile) ..#gg 2#.....#(# ########### ...# #.#.#.#(. .... #(....#Fire: b) +0 slingPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - koboldAim: a kobold, wielding a +0 whip and quivering stones (45% to hit)  You shoot a sling bullet.  The sling bullet closely misses the kobold.gggg q....K..gg 47.3 (1.4 _gggggg #######.##.#####.....#.#######ThunderHyde the Chiller ...........................##Merfolk #######...<########.........#Health: 30/30 ========================#...####.#.............#..#Magic: 8/8======================== ###..........#############..#AC: 2Str: 10 ..(..........>..............#EV: 12Int: 20 ...........##..############.#SH: 0Dex: 14 ######.........#............# # XL:  4 Next: 38% Place: Dungeon:2#....###..#@####.#.##..##.# Noise: ===------  Time: 2017.3 (0.0) ### #.....#...#*# #.#.#......# b) +0 sling gg "..# #...#.....#*# #.#.#...#..# Fire: b) +0 sling ..# #####.....#*# #.#...<....# ..##.#.#.#*# #.#######.## ..##.....#K# #.).......#K   kobold (missile) ..##.....#.# ########### ...# #.#.#.#.. .... #(....#You shoot a sling bullet. _The sling bullet closely misses the kobold.Fire: b) +0 slingPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - koboldAim: a kobold, wielding a +0 whip and quivering stones (45% to hit)gg #######.##.#####.....#.#######ThunderHyde the Chiller ...........................##Merfolk #######...<########.........#Health: 30/30 ========================#...####.#.............#..#Magic: 8/8======================== ###..........#############..#AC: 2Str: 10 ..(..........>..............#EV: 12Int: 20 ...........##..############.#SH: 0gg Dex: 14 ######.........#............# # XL:  4 Next: 38% Place: Dungeon:2#....###..#@####.#.##..##.# Noise: ===------  Time: 2017.3 (0.0) ### #.....#...#.# #.#.#......# b) +0 sling ..# #...#.....#.# #.#.#...#..# Fire: b) +0 sling ..# #####.....#.# #.#...<....# ..##.#.#.#.# #.#######.## ..##.....#K# #.).......#K   kobold (missile) ..##.....#.# ########### ...# #.#.#.#.. .... #(....#Fire: b) +0 slinggg Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - koboldAim: a kobold, wielding a +0 whip and quivering stones (45% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!gg1 |(((()gg) <....gg. <98.7 (1.4 _ggL5 gg7 gg4ggggF _Unknown command.gg(gggggggg~gg$ _gg,ggBgggggggg?,gggg)ggF,gggggggg2gggg4U  Things that are here:  a +0 whip; 2 stonesgggg{ _gg7gg9ggu,gggg]gg|,gggg gg ,gg$gggg,ggggiggggKggEgg)ggggggggVgggg gg!gg%#gg$gg$gg%gg'ggC)gg})ggW*gg@,gg 0,gg|0gg71gg=2ggy2ggP3gg4gg5gg5gge6gg;gg<,gg-=gg>gg?,gg@gg4AggAgg BggBggCggEggEggFggIgg K,ggKggMgguN,ggOgguPggQggGQggQggSggTggTggUggYggZggZggI\gg]gg_,gg_ggaggbggcggdgggU  Things that are here:  a +0 whip; 2 stonesgg6jggj _gglggOmggn,ggGoggxpgghq,ggrgguggw,gg}{gg|ggp}gg}gg ~gg4gg,ggxggSgg ,gggg^gg,gggggggɋ,gg gg2gg,ggɏggYgg,ggggggBggggjgg ggț,ggwggggޝ,ggpggggi,ggpggSgg,gggggg,gggggg˭,ggggKggz,gggggg8,ggʴggggggOgggg$ggƺ,gggggg/,ggegg{gg,gg@ggggp,ggggggEBggwggBgggg,gg'gggg,gg:gggggggggggg,gggggggg ggggSgg,ggDggoggR,gg&gggg,gggggg,gggglggpgggg>gggg ggGgggggg,gg gggg,gggggggg/gggggggggg{ggHgg=gggggggggg ggx gg# ggP ,gg gggg,ggYggggb,gg3gggg/,gg ggRgg0,ggJgggg gg gg!ggL#gg%ggY%gg%&gg*Xgg,ggo.,gg/gg1gg3,gg5gg7gg8,gg9gg;gg<gg=gg=ggAgg5C,gg2DggLFggG,ggHggkJggK,gg%MggOggP,ggqQgg Sgg4U,gg#VggXggY,ggZgg\ggX^,ggu_gg%aggb,ggcggfggg,gg jggfnggDpggpggOqgg sggt,gguggOvggw,ggxggyggz,ggW{ggy|ggk~,ggggځgg,ggggͅgg,gg8ggNggy,ggggggً,ggbgg~ggk,ggLgg1gg",gg,gg?gg,gg3ggϛ ########  #......# ### #$.....# #.. #......# #..ggȜ ##......###### .'............... #....)@.##....#########--- #######................ #.##.....######## .####.##.....# #.. ......##.....######.. #.......(.. ###.####..#....... ggC#. #....#.###### #.##.##...#gg- # #......#  #$.....# # #......# ##.......'gg #....@..##.... #..... #.##..... .####.##.....# # ......##.....###### #......( ###.####..#ggG #. #....#.  #.##.##...#gg2124.7 (106.0)ggH---57gggg _You see here a +0 short sword of holy wrath.gg' Iggm gg gg P _ggA gg gg ggl gg ,gg gg gg ,ggd gg gg gg gg O _You now have 1216 gold pieces (gained 10).gg_ 3ggi gg gg J ########  #......#  #......#  #......#  ####@.....###31.7 (6.0).>....'.................#..####....)..##....ggv  #######.......... #.##.....### .####.##.....# ......##.....###  #............  ###.####..#.. ggT gg +2.7 (7gg ggo ; _Found a stone staircase leading down.gg ggL gg ggggCBgg@  There is an open door here.ggggO _ggSggh!gge#,ggZ$gg8&gg(gg")gg)gg,L _Found a book of Spontaneous Combustion.gg.3gg/gg2gg6,gg7gge>######...# #########...# #......#gg>#...# #......##...# #......##...####......##### #.@....'...........8.7 (6gg> ##..####....)..## #..# #######.....gg ?..... #.##...:... .####.##..ggW?.........# ......##...........# #...............# ###.###gg?g #. #gg2@gg|EggGc _There is a stone staircase leading down here.gg mggmggsggrygg}29.7 (1 _gg?ggf].....## ....?.# ...>..#  ....... ##.......  ........#  #....>..# 3 #@......#  ##.....##  #...##  #### ggv^ggdgg.40.5 (1.8ggӭggG0 _Found a book of Spontaneous Combustion. _There is a stone staircase leading down here. _You climb downwards.  Found a scroll of immolation.  two stone staircases leading down. _upggggggggsgg310 _ggkgg##### #...# #########...# #......#...# #......##...# #......##...####......#####2#.@....'...........##..####....)..##..#..# #######.......... #.##.....:... .####.##...........# ......##.. .........# #...... .........# ###.### #. #.ggHD ggggǯgg-3.0 (2.5ggFgg} _You climb upwards. _There is a stone staircase leading down here.gg(gg)gg+gg15gg{:gg _ gg(_Found 17 gold pieces.ggHD  You pick up a book of Spontaneous Combustion and begin reading...#...# #......##...# #......##...# #......##...####......######.>....'...... ##..####....)..##.....####..##########........$.......#... #.##.........@...'...####.##8.0 (5.0...........#.................# .. #............# . ###.###...........# #. #..... #.#######. #.  #######.# .. #.#.### _You add the spells Inner Flame, Irradiate and Ignition to your library.gg gg Spells (Memorise)TypeFailure Level  a - Summon Ice BeastIce/Summoning14% 3  b - Inner FlameHexes/Fire38% 3  c - IrradiateConjuration/Alchemy 98% 5  d - IgnitionFireggH100% 8 2 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitggf DescribMemorise|DescribeggHide) Describe|Hideggrradiate Conjuration/Alchemy98% 5gnition Fire100% 8 1 spell hiddenggLgnition Fire100% 8 2s hiddengg// 3ggV gg^ ggf q#...# #......#ThunderHyde the Chiller#...# #......#Merfolk#...# #......#Health: 30/30 ========================#...####......##### Magic: 8/8========================#.>....'........... AC: 2ggHh Str: 10. ##..####....)..##.. EV: 12Int: 20...####..##########..... SH: 0Dex: 14...$.......#... #.##.. XL:  4 Next: 39% Place: Dungeon:2.......@...'...####.##.. Noise: ---------  Time: 2148.0 (0.0)...........#........##.. b) +0 sling...........# .. #...... Fire: b) +0 sling...........# . ###.###...........##. #............##.##. #####.......#. .. #######.#.. #. #.####.  ggh >_There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _Found 17 gold pieces.  You pick up a book of Spontaneous Combustion and begin reading... _You add the spells Inner Flame, Irradiate and Ignition to your library.ggp %  gg7q +Okay, then.ggq ggx ggYz . _gg\gg]gg^ggaggcgg#g: _gg$hgg"j,gg.kgg+mggoggPoggmpggrggu,ggugg;x,gg~ygg|O _You now have 1233 gold pieces (gained 17).gg~gg~gggg6ggggmgghgggg)gggg@gg0gg̍,ggkgggggg;ggy$ gg*_You now have 1241 gold pieces (gained 8).gggg[gggggggggggg.ggٛ,gggg^gg>,ggggggJ,gggggg,ggggDgg ,ggggggͫgg gggg>gg,gggggg,gg3gg@gg,ggaggPgggg\ggggggu,ggCggggfggggFggggFgggggggggggg!ggegg@ggggggggB,gg.ggggZ,gggg#gggg9gggggggggggggggggggg!gg,gggg!gggg7gg'gggg-,ggggTgggg%ggxggggggdgg:gggggggggggg4ggeggggggggggzggy gg gg gggg[gg3ggggggxggkgggggg.gg) .........'...####.##.....# #.. .........#........##.....######.. .........#...###........(.. gg*.........#...# ###.####..#....... .........#...# #.##....#.###### .........#...# #.##.##...# ###.......#### ###....#....#### #######.# #....#.#.......# #.# #@####.#.##....# 91.0 (43.0)gg+_#.# #.....#).# #.# ##...#÷####....# #.# #...#.#[......#..# ..(#....###...#ggY+8..# [.##.#.........  .....#.#######  ##...#.#...# ##gg+)...#.#.#.#+gg5ggM6,2.0 (44gg=ggy?5 _Found 6 stones and a ring mail.gg^gggg9ggggggn,gg gg,ggggggp,gghgg<ggǨgggggggg,ggggA  You see here a +0 ring mail.ggϹgg_ _gggggggg@gg+gggggg@gggggg:gg{ggggggO######.... ###....#....### #######.# #....#.#..... #.# #.####.#.##.. gglt#.# #.....#) #.# ##...#÷####.... #.# #...#.#[......gg . ..# #..(#....###.. gg....#######[.##.#....... .......@........#.######gg .......######...#.#...# ....... ...#.#.#.#+##gg ....... ......#....... ###.... ...gg!.. #.... .... ..# #..... J   endoplasm (asleep)J.... .# #.####ggH#....# #.# ggd1#.####gg*3201.0 (9.0)gg#2.0 (1gg 0.0)gggg] _An endoplasm comes into view.ggtz######.......#### ###....#....### ThunderHyde the Chiller#######.# #....#.#....... Merfolk#.# #.####.#.##.... Health: 30/30 ========================#.# #.....#)....... Magic: 8/8========================#.# ##...#÷####.... AC: 2Str: 10#.# #...#.#[...... EV: 12Int: 20. ..# #..(#....###.. SH: 0Dex: 14....#######[.##.#....... XL:  4 Next: 39% Place: Dungeon:2.......@........#.###### Noise: ---------  Time: 2202.0 (0.0)......*######...#.#...#[40gg{Sm b) +0 sling.....*. ...#.#.#.#+## Fire: b) +0 sling.....*. ......#.......###.*.. .......###.....#*... .... ..# #..... J   endoplasm (asleep)J.....# #.#####....##.##.#### _You see here a +0 ring mail. _An endoplasm comes into view.Fire: b) +0 slingPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - endoplasmAim: an endoplasm (asleep, 98% to hit)gg######.......#### ###....#....### ThunderHyde the Chiller#######.# #....#.#....... Merfolk#.# #.####.#.##.... Health: 30/30 ========================#.# #.....#)....... Magic: 8/8========================#.# ##...#÷####.... AC: 2Str: 10gg#.# #...#.#[...... EV: 12Int: 20. ..# #..(#....###.. SH: 0Dex: 14....#######[.##.#....... XL:  4 Next: 39% Place: Dungeon:2.......@........#.###### Noise: ---------  Time: 2202.0 (0.0).......######...#.#...# b) +0 sling....... ...#.#.#.#+## Fire: b) +0 sling....... ......#.......###.... .......###.....#.... .... ..# #..... J   endoplasm (asleep)J.....# #.#####....##.##.####Fire: b) +0 slingPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, fggʈ - endoplasmAim: an endoplasm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  You kill the endoplasm!gg(((((. ggN......ggUG42===3.4 (1.4 _ggA"gg# gg)3 gg* ggu0 gg2 gg,3 gg6, gg9, gg: gg@ gg#...# . #.#.. AC: 2Str: 10##...# ... #.... EV: 12Int: 20#....##.... #.... SH: 0Dex: 14#.#.#...... #.... XL:  4 Next: 42% Place: Dungeon:2#..@....... #.... Noise: ---------  Time: 2221.4 (0.0)###.#...### #.... b) +0 sling#.....##.... Fire: b) +0 sling########....############### #......... #.######## Aim: an endoplasm (asleep, 98% to hit)  Yogg?Pu shoot a sling bullet. The sling bullet hits the endoplasm. _You kill the endoplasm! _Found Cuezi's Book Emporium. _There is an entrance to Cuezi's Book Emporium here. _You can access your shopping list by pressing '$'.ggCggDggkHggJKh _You can access your shopping list by pressing '$'.ggX gg Y ggnY gg'\ gg] gga P _ggxe Xgg2f ,ggf ggh ggi ggi ggj gg/m ggln ggn gg6o ggWq ggs ,ggs ggu gg,w ggw gg%x ggy gg { gg_{ gg{ ggl~ gg ........# ......#........#..... ####....# .......###......#.....###....# ....[..# #......#....###.....# ...# #.######...>.##....## ..# #.# ####..##....# ..# #.##### #..##....### #.# #.#...# #..#gg҈ #......###+###.# #.#...# #..#####...##.....@# #.#...#####..#9.4 (8#...##......# #.#..........###...##......# #...........[##....##......# #...........###.#.#........# #.......†....#..∩........## #......###...####.#...##### #......# #...gge #.....##......# #...#########....... ....gg gg ,30.4 (9gg gg - _Found a leather armour.ggVa gga ggIe ggg ggi ggo ,ggq ggt ,ggu ggw gg z ggdz gg{ ggԀ Xggw gg@ gg gg gg_ gg ,ggL gg ggř gg ggƛ gg gg gg? gg gg gg ggګ gg gg9 ggٵ ,gg gg* gg~ gg gg gg gg ggn gg gg gg ggJ gg ggH ggT gg gg gg} gge gg gg` gg ggV gg gg gg gg gg gg gg gg gg gg gg gg3 gg gg  gg gg gg gg gg0 ggO gg ggM gg gg ,gg; gg ggu gg gg! gg# gg& Bggx( gg!* ggz* ggX+ gg- ggD/ gg/ ggx3 gg~6 gg8 ggi8 gg.9 ggB ggC ,ggD ggnG ggH gg-I ggJ ggL ggN ggO ggO ggR $ ggR _You open the door.gg^T ggT ggU gg<`  There is an open door here. _gge Xggf ggg ,ggh ggj ggl ggl gg n ggeq R  There is a stone staircase leading down here.ggr ggs  _ggt ggv ggw gg(x ggx ggz gg XggL ,ggE gg" gg gg gg gg ggr gg gg gg gg} ,gg gg] ggڒ ggH gg! gg gg ggܗ gg gge gg ,gg; gg gg gg gg gga gg ,gg gg gg. gg ggq gg b.# #.#...#####..#.....#...# ....# #.#..........#(..# ggr &....# #...........[#.#.#.#...# ....# #...........##.....#...# ....# #............#.....#...# ...## #......###...#.#.#.#...### #### #......# #...#.....#....... #......###...#.....#'##### #.........@..#.#.#.#.# 79.4 (49.0) ##############....)### gg h ##  ############# #.#.#..#  #...........# #...##.#  #.#########.# #.####.#  ggI &#.#......<#.# #.# #.#######.#.###.#.#.## #........#.#.....#.#.#######.# ########gg gg gg E _Done exploring.gg}ggJ Shopping list: 3 items, total cost 1224 gold pieces  a - [D:2] 240 gold a Young Poisoner's Handbookb - [D:2] 456 gold a book of the Wilderness  ggc - [D:2] 528 gold a book of the Tundra You have 1241 gold pieces [!] travel|examine|delete items [a-c] choose item[Esc] exitggggxgg....# #.#...#####..#.....#...#ThunderHyde the Chiller ....# #.#..........#.....#(..#Merfolk ....# #...........[#.#.#.#...#Health: 30/30 ======================== ....# #...........##.....#...#Magic: 8/8======================== gg....# #............#.....#...#AC: 2Str: 10 ...## #......###...#.#.#.#...#### EV: 12Int: 20 #### #......# #...#.....#....... SH: 0Dex: 14#......###...#.....#'###### XL:  4 Next: 42% Place: Dungeon:2#.........@..#.#.#.#.#gg0Noise: ---------  Time: 2279.4 (0.0)##############....)###b) +0 sling#.....##Fire: b) +0 sling############# #.#.#..##...........# #...##.##.#########.# #.####.#gg<#.#......<#.# #.# #.####### #.#.###.#.#.# #.# #........ #.#.....#.#.#######.# #########  ggp_You can access your shopping list by pressing '$'. _Found a leather armour. _You open the door. _There is an open door here. ggd_There is a stone staircase leading down here. _Done exploring.gg4gghggpgg#gg$xShopping list: 3 items, total cost 1224 gold pieces gg%J a - [D:2] 240 gold a Young Poisoner's Handbookb - [D:2] 456 gold a book of the Wilderness  c - [D:2] 528 gold a book of the Tundra You have 1241 gold pieces [!] travel|examine|delete items [a-c] choose item[Esc] exitgg,gggg2ThunderHyde the ChillerMerfolkHealth: 30/30 ========================Magic: 8/8========================AC: 2Str: 10EV: 12ggInt: 20SH: 0Dex: 14XL:  4 Next: 42% Place: Dungeon:2Time: _You can access your shopping list by pressing '$'. _Found a leather armour. _You open the door. gg_There is an open door here. _There is a stone staircase leading down here. _Done exploring.ggwgggg ggggggQ% _gg,gggg,ggqgggg,ggggggu,gg}gggggg$ggggygg ,gg7 gg gg ,gggggggg%gggggg,ggggwgg!ggT!gg:"gg&gg2Bgg4gg<gg>ggDCBgg[DggEgg%Fgg'Ggg"IggLXggM,gg{OggRggS,ggTgg9XggY,ggZgg]gg#agg}aggcggIgggh,ggiggkggmggVmggWnggpggq,ggrggtggew,ggxggzggT|,ggk~ggggقgggg,gggg,ggۈggggNggggggggp,ggcgggg?gg~ggggqggggNggǤggggggggXggFgggg_gg>gg+gggg ggngg7gg,ggggVggggAggȺgggg,ggJggIggggggggg ggGgg}gggggggggg4gggg,gg4gg6gg,ggHgggg,ggogg%ggggggSgggg,ggegg4#....##........# #.####....#####+###.# #.#..#......###+###.# #.#..####...##......# #.#..#...##......# #.#..##...##......# #....#....##......# #....#.#.#........# #....gg#..@........## #.... Noise: --------- 2324.4 (45.0)###.#...##### #.... b) +0 sling#.....##.... Fire: b) +0 sling########....############### #......... #.######## gggggg<i _There is an entrance to Cuezi's Book Emporium here.ggR>gg&LWelcome to Cuezi's Book Emporium! What would you like to do?  a -  552 gold the Anthology of Macabre Toxicityb -  528 gold Heimpobb's Tome of Gusty Direction  c $  240 gold a Young Poisoner's Handbook  d -  336 gold a book of Blasting  e -  192 gold a book of Cantrips  f -  240 gold a book of Conjurations  g -  264 gold a book of Displacement  h -  336 gold a book of Flames  i $  528 gold a book of the Tundra  j $  456 gold a book of the Wilderness You have 1241 gold pieces. After the purchase, you will have 17 gold pieces. [Esc] exit[!] buy|examine items[a-j] mark item for purchase [/] sort (type) [Enter] buy shopping list [A-J] put item on shopping listggH4  a -  552 gold the Anthology of Macabre Toxicity  c +  240 gold a Young Poisoner's Handbook001 gold pieces.marked items ggU5a - b -  c +  240 gold a Young Poisoner's Handbook  i +  528 gold a book of the Tundra473gg =j - ggY Purchase items for 768 gold? (y/N)gg a - b - -  336book of Blasting192Cantrips240onjurations64Displacement336Flames  h -  456 gold a book of the Wilderness hHggUgg\ggnb#....##........# #.### ThunderHyde the Chiller#....#####+###.# #.#.. Merfolk#......###+###.# #.#.. Health: 30/30 ========================####...##......# #.#.. Magic: 8/8========================gg&c#...##......# #.#.. AC: 2Str: 10##...##......# #.... EV: 12Int: 20#....##......# #.... SH: 0Dex: 14#.#.#........# #.... XL:  4 Next: 42% Place: Dungeon:2#..@........## #.... Noise: ---------  Time: 2324.4 (0.0)ggbc###.#...##### #.... b) +0 sling#.....##.... Fire: b) +0 sling#######ggc#....############### #......... #.########ggc  _Done exploring. _There is an entrance to Cuezi's Book Emporium here.  ggdYou pick up a book of the Tundra and begin reading...  You add the spells Hailstorm, Permafrost Eruption and Sculpt Simulacrum to yourlibrary.  You pick up a Young Poisoner's Handbook and begin reading...gguib  You pick up a book of the Tundra and begin reading...  You add the spells Hailstorm, Permafrost Eruption and Sculpt Simulacrum to yourlibrary.pick up a Young Poisoner's Handbook and begin reading...  You add the spells Sting, Mercury Vapours and Olgreb's Toxic Radiance to your  library.ggNjggmgg5ngg u/  --more--gg- g _Thank you for shopping at Cuezi's Book Emporium!gg]`ggbf Spells (Memorise)TypeFailure Level  a - StingConjuration/Alchemy 14% 1b - Mercury VapoursAlchemy/Air22%2  c - HailstormConjuration/Iceggc 14% 3  d - Summon Ice BeastIce/Summoning14% 3  e - Olgreb's Toxic Radiance Alchemy80% 4  f - Permafrost Eruption Ice/Earth100% 6  g - Sculpt Simulacrum Ice/Alchemy100% 6 2 spell levels left 3 spells hidden ggcH[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitgg,1Describgg-^Memorise|Describegg Hide) Describe|Hidegg=l  b - HailstormConjuration/Ice14% 3Summon Ice BeastIce/Summoning Olgreb's Toxic RadianceAlchemy 80% 4Permafrost Eruption Ice/Earth100% 6Sculpt Simulacrum gge>6Alchemy 4gghSculpt Simulacrum Alchemy 5gg=SShowMercury VapoursAlchemy/Air 222Inner FlameHexes/Fire 38% Irradiate Conjuration/Alchemy98% 5Permafrost Eruption Ice/Earthgg*100% 6Ignition Fire 8Hide|Showgg%Memorise)Sting Conjuration/Alchemy141Hailstorm Conjuration/Ice14% Summon Ice BeastIce/Summoning 14% 3Olgreb's Toxic RadianceAlchemy 80% 4Sculpt SimulacrumIce/Alchemygg&S6MemoriseShowggggggA#....##........# #.### ThunderHyde the Chiller#....#####+###.# #.#.. Merfolk#......###+###.# #.#.. Health: 30/30 ========================####...##......# #.#.. Magic: 8/8========================#...##......# #.#.. AC: 2Str: 10##...##......# #.... EV: 12Int: 20#....##......# #.... SH: 0Dex: 14#.#.#.....gg...# #.... XL:  4 Next: 42% Place: Dungeon:2#..@........## #.... Noise: ---------  Time: 2324.4 (0.0)###.#...##### #.... b) +0 sling#.....##.... Fire: b) +0 sling########....############### #......... #.########  _Thank you for shopping at Cuezi's Book Emporium!gggg!Memorise Sting, consuming 1 spell level and leaving 1? Y - Yes gg' N - NoggS>ggmN#....##........# #.### ThunderHyde the Chiller#....#####+###.# #.#.. Merfolk#......###+###.# #.#.. Health: 30/30 ========================####...##......# #.#.. Magic: 8/8========================#...##......# #.#.. AC: 2Str: 10##...##......# #.... EV: 12Int: 20#....##......# #.... SH: 0Dex: 14#.#.#.....ggO5...# #.... XL:  4 Next: 42% Place: Dungeon:2#..@........## #.... Noise: ---------  Time: 2324.4 (0.0)###.#...##### #.... b) +0 sling#.....##.... Fire: b) +0 sling########....############### #......... #.########  _Thank you for shopping at Cuezi's Book Emporium!5.4 (1 _ggRggUggnV+6.4 (2gg'[ _You start memorising the spell. You continue memorising.ggM^gg`[ _You finish memorising. Spell assigned to 'd'.ggSQ  Adjust (i)tems, (s)pells, or (a)bilities? ggE gg2 Adjust which item? Hand Weapons (go to first with ))  b - a +0 sling (weapon)a - a +0 spear Armour (go to first with [)  f - a +0 robe (worn) gg< Jewellery (go to first with "=)  d - a +6 ring of intelligence (left hand)e - a ring of flight Potions (go to first with !)  c - 2 sedimented sapphire potions  i - a potion of mutationgg gg #....##........# #.### ThunderHyde the Chiller#....#####+###.# #.#.. Merfolk#......###+###.# #.#.. Health: 30/30 ========================ggS ####...##......# #.#.. Magic: 8/8========================#...##......# #.#.. AC: 2Str: 10##...##......# #.... EV: 12Int: 20#....##......# #.... SH: 0Dex: 14#.#.#........# #.... XL:  4 Next: 42% Place: Dungeon:2#..@........## #.... Noise: ---------  Time: 2326.4 (0.0)###.#...##### #.... b) [3ggy z2m+0 sling#.....##.... Fire: b) +0 sling########....############### #......... #.########  _Thank you for shopping at Cuezi's Book Emporium! _You start memorising the spell. You continue memorising. _You finish memorising. Spell assigned to 'd'.  Adjust (i)tems, (s)pells, or (a)bilities? Okay, then.gg . _ggoQ  Adjust (i)tems, (s)pells, or (a)bilities? gggg Your spells (adjust)TypeFailure Level  a - FreezeIce1% 1  b - Frozen RampartsIce4% 3 c - Ozocubu's ArmourIce4%3  d - Stinggg2Conjuration/Alchemy 14% 1 Select a spell to adjust[!] toggle spell headersgggggg'#....##........# #.### ThunderHyde the Chiller#....#####+###.# #.#.. Merfolk#......###+###.# #.#.. Health: 30/30 ========================####...##......# #.#.. Magic: 8/8========================#...##......# #.#.. AC: 2Str: 10ggM##...##......# #.... EV: 12Int: 20#....##......# #.... SH: 0Dex: 14#.#.#........# #.... XL:  4 Next: 42% Place: Dungeon:2#..@........## #.... Noise: ---------  Time: 2326.4 (0.0)###.#...##### #.... b) +0 sling#.....#ggz#.... Fire: b) +0 sling########....############### #......... #.########  _You start memorising the spell. You continue memorising. _You finish memorising. Spell assigned to 'd'.  Adjust (i)tems, (s)pells, or (a)bilities? _Okay, then.Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? ggx_ _You finish memorising. Spell assigned to 'd'.  Adjust (i)tems, (s)pells, or (a)bilities? _Okay, then.(i)tems, (s)pells, or (a)bilities? Adjust which spell? Okay, then.gggggg. _ggfC (ggE Wield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  b - a +0 sling (weapon)a - a +0 spear [*] show all[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ggC@ggzEgg K#....##........# #.### ThunderHyde the Chillergg_K#....#####+###.# #.#.. Merfolk#......###+###.# #.#.. Health: 30/30 ========================ggK####...##......# #.#.. Magic: 8/8========================#...##......# #.#.. AC: 2Str: 10##...##......# #.... EV: 12Int: 20#....##......# #.... SH: 0Dex: 14#.#.#........# #.... XL:  4 Next: 42% Place: Dungeon:2gg:L#..@........## #.... Noise: ---------  Time: 2326.4 (0.0)###.#...##### #.... b) +0 slingggL#.....##.... Fire: b) +0 slingggL ########....############### #......... #.########  ggFM-_You finish memorising. Spell assigned to 'd'.  Adjust (i)tems, (s)pells, or (a)bilities? _Okay, then.Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? _Okay, then.ggSggS[9 (0.5apeargg"THCast: FreezeggWgg-Z- _a - a +0 spear (weapon)gg'#....##.# #.##....#####+###.# #.#.#......###+###.# #.#.####...##......# #.#.#...##......# #.#.##...##......# #..#....##......# #...#.#.#........# #....#..∩@.......## #.....###.#...##### #.#.....# #.####### #.###.#.#gggg-7.9 (1.0ggmgggg+zgg|@Drop what?7/52 slots (_ for help) Hand Weapons (select all with ))  a - a +0 spear (weapon)b - a +0 sling gg{|Armour (select all with [)  f - a +0 robe (worn) Jewellery (select all with "=)  d - a +6 ring of intelligence (left hand)e - a ring of flight Potions (select all with !)  c - 2 sedimented sapphire potions  i - a potion of mutation [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]gg(1 turn)  a - a +0 spear (weapon)  b + a +0 sling[Enter] accept (1 chosen)gggg#....##........# #.#### ThunderHyde the Chiller#....#####+###.# #.#... Merfolk#......###+###.# #.#... Health: 30/30 ========================####...##......# #.#... Magic: 8/8========================#...##......# #.#... AC: 2Str: 10##...##......# #..... EV: 12Int: 20#....##......# #..... SH: 0Dex: 14#.#.#........# #..... XL:  4 Next: 42% Place: Dungeon:2#..∩@gg.......## #..... Noise: ---------  Time: 2327.9 (0.0)###.#...##### #..... a) +0 spear#.....##..... Cast: Freeze########.....################# #.......... #.######### Adjust (i)tems, (s)pells, or (a)bilities? _Okay, then.Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? _Okay, then. _a - a +0 spear (weapon)8.9 (1gg;gg8* _You drop a +0 sling.gg #....##.# #.##....#####+###.# #.#...##......###+###.# #.#...#####...##......# #.#...##...##......# #.#.##...##......# #.#....##......# #.#.#.#.# #.#..∩)## #.ggՐ z###.#...##### #.#.....# #.####### #.###.#.#.gg <9ggb gg gggg5?Quiver which action? ([-] to clear)  a - Cast: Freeze  b - Cast: Frozen Ramparts (4%)  c - Cast: Ozocubu's Armour (4%)  d - Cast: Sting gg3[*/%] inventory [&] all spells[!] focus mode: off|ongggg#....##........# #.##### ThunderHyde the Chiller#....#####+###.# #.#...# Merfolk#......###+###.# #.#...# Health: 30/30 ========================####...##......# #.#...# Magic: 8/8========================#...##......# #.#.... AC: 2Str: 10##...##......# #...... EV: 12Int: 20#....##......# #...... SH: 0Dex: 14#.#.#........# #...... XL:  4 Next: 42% Place: Dungeon:2#[37ggym..∩)@......## #...... Noise: ---------  Time: 2329.9 (0.0)###.#...##### #...... a) +0 spear#.....##...... Cast: Sting########......################### #........... #.#########.  _Okay, then.Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? _Okay, then. _a - a +0 spear (weapon) _You drop a +0 sling.gg.gg<gggg ggL gg gg gg ggJ gg E _Done exploring. ggf  ggh Where to? (Tab - D:2 @ (x,y), ? - help)  D - Dungeon  gg&b ggUr [?25h[?0c ggr#....##........# #.##### ThunderHyde the Chiller#....#####+###.# #.#...# Merfolk#......###+###.# #.#...# Health: 30/30 ========================####...##......# #.#...# Magic: 8/8======================== ggxsS#...##......# #.#.... AC: 2Str: 10##...##......# #...... EV: 12Int: 20#....##......# #...... SH: 0Dex: 14#.#.#........# #...... XL:  4 Next: 42% Place: Dungeon:2 ggsn#..∩)@......## #...... Noise: ---------  Time: 2329.9 (0.0)###.#...##### #...... a) +0 spear#.....# ggt"#...... Cast: Sting########......################### #........... #.#########. ggIt Adjust which spell? _Okay, then. _a - a +0 spear (weapon) _You drop a +0 sling.  ggt_Done exploring.  What level of the Dungeon? (default 2, ? - help)  gg5 [?25l[?1c gg2?43 gg? gg gg<  gg / _ gg}, gg, gg# gg gg gg> gg gg gg, ggV gg gg, gg ggJ gg, ggz gg" gg2$ gg~$ gg$ gg& gg', gg( ggH) gg), gg4* gg+ ggU,, gg, ggN. ggv/ gg/ ggT0 ggk3 gge4, ggC5 gg7 gg9, ggh: gga= gg> gg? gg? ggB ggvD, ggD ggqF gg4G, ggG gg+I ggI, gglJ ggK gg1M, ggM ggzP ggQ, ggRR gguT ggU gg V gg|V ggX ggY gg2Z ggsZ gg\ gg^, gg^ gga ggpb, gg0c ggd ggRe, gge ggf ggg, ggh ggj ggul, ggGm ggo ggp gg4q ggq ggs ggt, gg u gg4v ggw, ggw ggx gg>y, ggy ggz gg| gg| gg} ggl gg gg7, gg gg_Okay, then. _a - a +0 spear (weapon)  ggS_You drop a +0 sling. _Done exploring.  There is a stone staircase leading down here. gġ gg gg̈$ _ gg# gg(3 gg* gg- gg. ggb/ gg&:  .....##  ....?.#  ...>..#  .......  ###.  ........#  #....>..#  # 66.4 (36.5) gg;1 ##.....##  #...##  #### _You climb downwards. ggB= ggYEw _There is a stone staircase leading up here.gg_ggAgg _Found a sedimented sapphire potion.ggXXggїBggע### ##...## ...##.....## #.......?.# .......>..#####.........!#######... .............# #....@..# 70.4 (4.0)#<......# ##.....## ##...#######ggggggc _There is a stone staircase leading down here.ggiN ggR ggW gg^ gg=c 21.4 (1 _ggg gg              #   #.### 4  gg  #..@#   #   #...#   #....  ...  #...#  #...#  #...#  gg gg gg$(-2.2 (1.8ggZ,gg_0} _You climb downwards. _There is a stone staircase leading up here.ggggggggggZI30 _ggԐ ### ##...## ...##.....## #.......?.# .......>..##### .........!... #######.......... .............#3 #....@..# #<. ##..... ##...## #### gggggg-4.7 (2.5gg/gg} _You climb upwards. _There is a stone staircase leading down here.ggئgg|gggggggg9: _gg>ggggggigg*ggggwgg4gg'gg/gggggg ##### ### ##...## ggR ...##  #?...####8.7 (4.0##.........!...#######..........#.............########....>..#gg #<......###.....####...#######gg`ggggc _There is a stone staircase leading down here.ggggEggkgggg29.7 (1 _ggggXg         ######   #....#  4 #@.#   ####                    ggXgg\gg+.80.5 (1.8ggggdupupdown here. _There is a stone staircase leading down here. _You climb downwards. _upgg ggS gg gg/ ggk 310 _gg ggm=##### ### ##...## ...##.....## #.......?.# 3.......@..##### ##.........!... #######..........# .............########....>..##<......###.....####...#######ggoggrtgg-3.0 (2.5gggg} _You climb upwards. _There is a stone staircase leading down here.gggg3ggBgggg$ _gg+ggb ##### ### ##...## ...##.....## ## .......>..#####  ##...!... #######...#.............########....>..##<.###..##...gg-4.0 (1.0gg+5.0 (2gg9ggP _b - a scroll of immolationgg5 gg gg gg gg: ,gg ,gg gg gg gg ggI gg ggv gg9 ,gg gg { _c - 3 sedimented sapphire potions (gained 1)gg Igg gg! ,gg gg gg ,gg gg gg Bgg gg ,ggH gg gg ,ggj ggx ggU ,gg gg gg ,gg gg} gg ,gg gg gg ,gg gg gg ,gg< gg gg ,gg gg gg ,gg? gg= ggq ,gg gg gg ,gg gg2 gg ,ggU gg gg ! ,gg!" gg" gg8$ ,gg$ gg& gg1' ,gg' gg) gg+ gg5 y ##### #K### ##...## #....##.....## #..@......# .....>..########## ######.................. #######.....###### .............##### ###....>..#K   kobold (missile, wandering)gg5  #<......# ##.....## ##...##gg> gg2? *4083.0)gg@ ,9.0 (24gg-E gghI u _A kobold comes into view. It is wielding a +0 dagger.ggggVsRead which item? Scrolls gg  b - a scroll of immolation [!] read|quaff[?] describe selectedgg gg[ gg ThunderHyde the ChillerMerfolkHealth: 30/30 ========================Magic: 8/8========================AC: 2Str: 10#####EV: 12Int: 20#K### ##...##SH: 0gg2 qDex: 14#....##.....##XL:  4 Next: 42% Place: Dungeon:3#..@......#Noise: ---------  Time: 2409.0 (0.0)...........>..########## a) +0 spear######.................. Cast: Sting#######..........######ggk .............########....>..#K   kobold (missile, wandering)#<......###.....####...## _There is a stone staircase leading up here. gg K_You climb upwards. _There is a stone staircase leading down here. _b - a scroll of immolation _c - 3 sedimented sapphire potions (gained 1) _A kobold comes into view. It is wielding a +0 dagger.gg& P  Okay, then.gg ggQ gg  . _gg Q A  ThunderHyde the Chiller  Merfolk  Health: 30/30 ========================  Magic: 7/8=====================---  AC: 2Str: 10 #####  EV: 12Int: 20 #K### ##...##  SH: 0Dex: 14 #....##.....##  XL:  4 Next: 42% Place: Dungeon:3 ggHR #..@......#  Noise: ---------  Time: 2409.0 (0.0) ...........>..########## a) +0 spear ######.................. Cast: Sting #######..........###### .............#####  ###....>..#  K   kobold (missile, wandering) #<......#  ##.....##  ##...## _A kobold comes into view. It is wielding a +0 dagger. _Okay, then.Aiming: Sting (safe; 14% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - yougggg+&ThunderHyde the ChillerMerfolkHealth: 30/30 ========================Magic: 8/8========================AC: 2Str: 10#####EV: 12Int: 20#K### ##...##SH: 0Dex: 14#....##.....##XL:  4 Next: 42% Place: Dungeon:3#..@......#Noise: ---------  Time: 2409.0 (0.0)gg&'...........>..########## a) +0 spear######.................. Cast: Sting#######..........######.............########....>..#K   kobold (missile, wandering)#<......###.....####...## _A kobold comes into view. It is wielding a +0 dagger. _Okay, then.Aiming: Sting (safe; 14% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - yougg0:Okay, then.gg3ggp9gg<. _gg}# ##### #K### ##...## #....##.....## #.@.......#.>..#........ #######. .......##### ###....>..# #<......# ##.....##  ##...##gggg{0.gg310.0 (1 _ggהggfgg # ##### #.######...## #....##.....## #.#.>..# #######. ..##### ###....>.# #<...# ##.....##  ##...##ggggƲ&1gggggg? #######.######...###....##.....####..###................>..################................ ###########.....#####gg@gg Hgg9J&2gg!Ogg@Qggx  # #####. #.######...###.. #....##.....###..###.#.>..# #######. ...##### ###....>ggy ..# #<......# ##.....##  ##...##  #####gg8 gg D===3gg҆ ggʈ  gg]## # #####..# #.######...## #...#....##.....###..###.#.>..# #######. .....#####  ###....>..#  #<......#  ##.....##  ##...##  ##### gg gg,&4 gg ggC ggv)## # ##### ...# #.######...## #...#....##.....## ####..###.# .>..##.#######.#.... ggw9  gg\} gg~&5 gg; gg ggU ## # ##### ...# #.######...## #...#....##.....## ####..###.# .>..##.#######.# gg#V 1.....###....>..##<......###..... gg;V 4##  ggQV  gg]  gg_ &6 ggc  gg=f  gg hM## # ##### ...# #.######...##  #...#....##.....#####..###...# ...............>..##################......#######..........####..... ggU  ggC &7 gg  gg$ !ggM## # ##### ...# #.######...##  #...#...@##.....#####..###...# ...............>..##################....................!gg!gg&8!gg!ggԠ!gg ## # ##### ...# #.######...## #...#..@.##.....## ####..###.#!gg ...............>.. ########## #######. ...##### ###....>..#!gg #<....#  ##.....##!gg!gg&9!gg!gg!ggہ<##.##.. ## #. ##### ...# #.######...## #...#.@..##.....## ####..###.# ...............>.. ##########. #######!gg<!. .....##### ###....>..# #<......#  ##.....##!ggc!gg!gg'20!gg!gg$!ggi L ## .### . ..# . ## #.# ##### . ...# #.######...## #...#@...##.....## ####..###.# ...............>..!ggл  ##########... #... ......##### ###....>..#  #<......#  ##.....##!ggJ !gg &1!gg !gg3 "ggMM##  .## . ## #.# ##### ....# #@######...##  #...#....##.....#####..###.........# ...............>..########....."ggd"gg&2"ggo"gg"ggCI"ggE"ggwMn"ggM,"gg&O"ggQ,"ggHR"ggZ"gg["gg\"ggv_B"gg`"ggtb"ggb"gg/c"ggd"ggg,"ggg"ggh"ggj,"ggk"ggl"gg_n,"ggn"gg|p"ggs,"ggis"ggv"gg !#.. ###.# .#...##.### ....K... ...w .... #.. ##...#  #......@### ...###....#### "gg ####....### Sting.. ####...##... ## ###.# #### # .#... ...# #.######... w   ribbon worm (asleep)...."gg( #...#....##.... K   kobold (missile, wandering)...######..###....... ##..............>"gg8033.0 (11.0)"gg.."ggO,4.0 (12"gg"ggF _Okay, then.  Aiming: Sting (safe; 14% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - you _Okay, then. _A kobold and a ribbon worm come into view.%gg$  ThunderHyde the Chiller #.. #  Merfolk %ggW%##.# .#  Health: 30/30 ======================== ...##.#  Magic: 7/8=====================--- ## .....  AC: 2Str: 10%gg% ... ...w EV: 12Int: 20 %gg%C.... #.* SH: 0Dex: 14 ##...##*#%gg& XL:  4 Next: 42% Place: Dungeon:3 %gg?&#......@###  Noise: ---------  Time: 2434.0 (0.0) ...###....####  a) +0 spear%gg& ####....###  Cast: Sting .. ####...# %gg"'] #... ## ###.# #### # .#... ...# #.######... w   ribbon worm (asleep)  .... #...#....##....  ...## ####..###....... ##..... ...............> _Okay, then. _A kobold and a ribbon worm come into view.Aiming: Sting (safe; 14% risk of failure)  %ggX'Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - ribbon worm%gg'EAim: a ribbon worm (asleep, 100% to hit)%gg ThunderHyde the Chiller#.. #Merfolk##.# .#Health: 30/30 ========================...##.#%gg$ Magic: 7/8=====================---## .....AC: 2Str: 10... ...wEV: 12Int: 20%gg[ .... #.*SH: 0Dex: 14%gg ##...##*#XL:  4 Next: 42% Place: Dungeon:3#......@###%gg CNoise: ---------  Time: 2434.0 (0.0)...###....####a) +0 spear####....###%gg Cast: Sting..####...##...%gg ## ###.# #### # .#...%gg7 ...# #.######... w   ribbon worm (poisoned)....#...#....##.......##%ggj F####..###....... ##....................>%gg ~Aiming: Sting (safe; 14% risk of failure)  %gg Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - ribbon wormAim: a ribbon worm (asleep, 100% to hit)  The sting hits the ribbon worm. The ribbon worm is poisoned.  The ribbon worm is lightly wounded.%ggZ %ggw[ %gge Kw.K   kobold (missile)%ggug 5===5.0 (1%gg(o %ggo %ggxz /  --more--)ggD( _You hear a shout!*ggP.  Casting: Sting (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*ggYThunderHyde the Chiller#.. #Merfolk##.# .#Health: 30/30 ========================...##.#Magic: 4/8============------------## .....AC: 2Str: 10... **.KEV: 12Int: 20.... **wSH: 0Dex: 14##..*****XL:  4 Next: 42% Place: Dungeon:3#...***@*##Noise: ===------  Time: 2435.0 (0.0)...##*****####a) +0 spear*****...###Cast: Sting..####...##...## ###.# [4*gg;'0m#### # .#......# #.######... w   ribbon worm (poisoned)....#...#....##.... K   kobold (missile)...######..###....... ##....................> _You hear a shout!  Casting: Sting (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activate+ggbpsThunderHyde the Chiller#.. #Merfolk##.# .#Health: 30/30 ========================...##.#Magic: 4/8============------------## .....+ggpAC: 2Str: 10... ...KEV: 12Int: 20.... #.wSH: 0Dex: 14##...##.#+gg#qnXL:  4 Next: 42% Place: Dungeon:3#......@###Noise: ===------  Time: 2435.0 (0.0)...###....####a) +0 spear####....###Cast: Sting..+gg]q####...##...## ###.# #### # .#...+ggq}...# #.######... w   ribbon worm (poisoned)....#...#....##.... K   kobold (missile)...##+ggqE####..###....... ##....................> +ggq_You hear a shout!  Casting: Sting (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+ggr'Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activate+gguEThe walls around you are covered in ice.+gg{....#...##w#...@##....####. +gg}n-6.0 (1Ramparts +ggR###w####+ggˆ7 _The wall freezes the ribbon worm!3ggJ M  Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4gg  ThunderHyde the Chiller #.. #  Merfolk ##.# .#  Health: 30/30 ======================== ...##.#  Magic: 3/8=========--------------- ## .....  AC: 2Str: 10 ... .... EV: 12Int: 20 .... #.. SH: 04ggIDex: 14 ##...##w# XL:  4 Next: 42% Place: Dungeon:3 #......@###  Noise: ==-------  Time: 2436.0 (0.0) ...###....####  a) +0 spear ####....###  Cast: Sting .. ####...#  Ramparts  #... ## ###.# #### # .#... ...# #.######... w   ribbon worm (poisoned)  .... #...#....##....  ...## ####..###....... ##..... ...............> _The wall freezes the ribbon worm!  4gg%cCasting: Frozen Ramparts (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - ribbon wormAim: a ribbon worm (heavily wounded, poisoned)4gg   ThunderHyde the Chiller #.. #  Merfolk ##.# .#  Health: 30/30 ======================== ...##.#  Magic: 3/8=========--------------- ## .....  AC: 2Str: 10 ... .... EV: 12Int: 20 .... #.. SH: 0Dex: 14 ##...##w# XL:  4 Next: 42% Place: Dungeon:3 #......@###  Noise: ==-------  Time: 2436.0 (0.0) ...###....####  a) +0 spear ####....###  Cast: Sting .. ####...#  Ramparts  #... ## ###.# #### # .#... ...# #.######..4gg . w   ribbon worm (poisoned)  .... #...#....##....  ...## ####..###....... ##..... ...............>Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - ribbon wormAim: a ribbon worm (heavily wounded, poisoned)  You freeze the ribbon worm!4gg 4gg) J #.. #  ##.# .#  ...##.#  ## .....  ... ..K. .... #.. ##...##†# #......@###  ...###....####  ####....###  .. ####...# 4ggr* = #... ## ###.#  .#... ...# #.K   kobold (missile)  ....  ...##  >4gg^0 ;6-7.0 (14ggn8 ###†#####4gg< onfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - ribbon wormAim: a ribbon worm (heavily wounded, poisoned)  You freeze the ribbon worm! _You kill the ribbon worm!6ggz   ThunderHyde the Chiller #.. #  Merfolk ##.# .#  Health: 30/30 ======================== ...##.#  Magic: 2/8======------------------ ## .....  AC: 2Str: 10 ... ..K. EV: 12Int: 20 .... #.* SH: 0Dex: 14 ##...##*# XL:  4 Next: 46% Place: Dungeon:3 #......@###  Noise: =--------  Time: 2437.0 (0.0) ...###....####  a) +0 spear[6ggZ 11;14H ####....###  Cast: Sting .. ####...#  Ramparts  #... ## ###.# #### # .#... ...# #.######... K   kobold (missile)  .... #...#....##....  ...## ####..###....... ##..... ...............>You freeze the ribbon worm! _You kill the ribbon worm!Aiming: Sting (safe; 14% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - koboldAim: a kobold, wielding a +0 dagger and quivering stones (55% to hit)7ggz  ThunderHyde the Chiller #.. #  Merfolk ##.# .#  Health: 30/30 ======================== ...##.#  Magic: 2/8======------------------ ## .....  AC: 27ggNStr: 10 ... ..K. EV: 12Int: 20 .... #.. SH: 0Dex: 14 ##...##†# XL:  4 Next: 46% Place: Dungeon:3 7ggv#......@###  Noise: =--------  Time: 2437.0 (0.0) ...###....####  a) +0 spear ####....###  Cast: Sting .. ####...#  Ramparts  #... ## ###.# #### 7gg## .#... ...# #.######... K   kobold (missile)  .... #...#....##....  ...## ####..###....... ##..... ...............>7ggWHAiming: Sting (safe; 14% risk of failure)  Press: ? - help, Q - select action, (/) - cycle7ggShift-Dir - straight line, f - koboldAim: a kobold, wielding a +0 dagger and quivering stones (55% to hit)  7ggWYou miscast Sting.  You are very lightly contaminated with residual magic.7gg/  --more--7ggk @  Nothing appears to happen.7ggu  #.. #  ##.# .#  ...##.#  ## .....  ... .... .... #K. ##...##†# #..  ...###  7ggv ####....###  .. ####...#  #... ## ###.#  .#... ...# #.  ....  ...##  >7ggx i-8.0 (1Contam _7ggÀ U##7ggރ 8gg  ThunderHyde the Chiller #.. #  Merfolk ##.# .#  Health: 30/30 ======================== ...##.#  Magic: 1/8===--------------------- ## .....  AC: 2Str: 10 ... .... EV: 12Int: 20 .... #K. SH: 0Dex: 14 ##...##*# XL:  4 Next: 46% Place: Dungeon:3 #......@###  Noise: ---------  Time: 2438.0 (0.0) ...###....####  a) +0 spear [38gg4m####....###  Cast: Sting .. ####...#  Ramparts Contam  #... ## ###.# #### # .#... ...# #.######... K   kobold (missile)  .... #...#....##....  ...## ####..###....... ##..... ...............> _Nothing appears to happen.  Aiming: Sting (safe; 14% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - koboldAim: a kobold, wielding a +0 dagger and quivering stones (55% to hit)8ggFThunderHyde the Chiller#.. #Merfolk##.# .#Health: 30/30 ========================...##.#Magic: 1/8===---------------------## .....AC: 2Str: 10... ....EV: 12Int: 20.... #K.SH: 0Dex: 14##...##*#XL:  4 Next: 46% Place: Dungeon:3#......@###Noise: ---------  Time: 2438.0 (0.0)...###....####a) +0 spear####....###Cast: Sting..####...#Ramparts 8gg8Contam #...## ###.# #### # .#......# #.######... K   kobold (missile, poisoned)....#...#....##.......######..###....... ##....................>Aiming: Sting (safe; 14% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - koboldAim: a kobold, wielding a +0 dagger and quivering stones (55% to hit)  The sting hits the kobold but does no damage.  The kobold is poisoned.8gg98gg@/  --more--8ggB  The wall freezes the kobold.8ggm#)##†######8gg#m8=9.0 (1Sting8gg##†#####8ggB _You kill the kobold!<gg4<gg<gg<gg<ggB<gg<gg,<gg,<gg <gg!L2===<gg!<gg%?<gg&<gg.)p _Your magical contamination has completely faded away.<gg *<gg0M<gg1v _The frozen ramparts melt away.===<gg3<gg4,<gg-6<gg8,<ggF9<gg"<,<gg<<gg?,<gg@<gg B,<ggD<ggHE<ggxE?3===<ggE<ggWF<ggI,<ggI<ggL<gg#Wsw..#).<ggW.##†#...@#-#....####.........w   dart slug (wandering)<ggW <gg:`0545.0)<ggaF-5.0 (16<ggh<gg"kT _A dart slug comes into view.>gg3b##  #.. ###.# w #...##.###### ............. ........... #)..###...##@# #.......### ...###....####  ####....## ###...>gg"c#  ## ###.# #### # .#......# #.###### .... #...#....##  ...######..###.>ggYm>ggo16.0)>ggv>ggdyp _You see here a ribbon worm corpse.>gg ##  #.. ##.# w#  ###...##.#######..................#.... #@..###...##†####.......### ...###....#### ####....## ##..  ## ###.# #### # .#......# #.###### .... #...#....##>ggf >gg K.w>gg1 X===7Sting _>gg >gg[  Things that are here: _a +0 dagger; 9 stones; a kobold corpse?gg- .### .#.. .# ###.# .# ###...##w####..# ?gg/ .... #)@.# ##...##†### #.......### ...###....########.. ####...# #... ## ###.# #  .#... ...# #.######...#.... #...#....##.?ggG5 ?gg; K.w?gg.= -8 _?ggH ?ggL BggQB  ThunderHyde the Chiller .  Merfolk ### .  Health: 30/30 ======================== #.. .#  Magic: 2/8======------------------ ###.# .#  AC: 2Str: 10 ###...##.#####  EV: 12Int: 20 Bgg###.......w.....  SH: 0Dex: 14 .........*...#  XL:  4 Next: 48% Place: Dungeon:3 .... #)@.# Noise: ---------  Time: 2458.0 (0.0) ##...##†### a) +0 spear #.......### Cast: Sting ...###....####  Bgg]!####....###  .. ####...#  w   dart slug (wandering)  #... ## ###.# #####  .#... ...# #.######...# Bggb .... #...#....##.....Things that are here: _a +0 dagger; 9 stones; a kobold corpseAiming: Sting (safe; 14% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - dart slugAim: a dart slug (wandering, hasn't noticed you, 100% to hit)Cgg)  ThunderHyde the Chiller .  Merfolk ### .  Health: 30/30 ======================== #.. .#  Magic: 2/8======------------------ ###.# .#  AC: 2Str: 10 ###...##.#####  EV: 12Int: 20Cgg ###.......w.....  SH: 0Dex: 14 .............#  XL:  4 Next: 48% Place: Dungeon:3 .... #)@.# Noise: ---------  Time: 2458.0 (0.0) ##...##†### a) +0 spearCgg #.......### Cast: Sting ...###....####  ####....###  .. ####...#  w   dart slug (wandering) Cgg1 #... ## ###.# ##### CggDO .#... ...# #.######...#  .... #...#....##.....Cggd~Aiming: Sting (safe; 14% risk of failure)  CggSPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - dart slugAim: a dart slug (wandering, hasn't noticed you, 100% to hit)  CggWYou miscast Sting.  You are very lightly contaminated with residual magic.Cgg//  --more--Cgg A   .  ### .  #.. .#  ###.# .#  #####  ###.w.....  ....#  CggzB .... #)@.#     ..  w  #... ## ###.#  .#... ...#  ....  Nothing appears to happen.CggC a9.0 (1Contam _Cgg^K CggL Dgg|g  ThunderHyde the Chiller .  Merfolk ### .  Health: 30/30 ======================== #.. .#  Magic: 1/8===--------------------- Dgg}*###.# .#  AC: 2Str: 10 ###...##.#####  EV: 12Int: 20 ###.......w.....  SH: 0Dex: 14 .........*...#  XL:  4 Next: 48% Place: Dungeon:3 .... #)@.#DggZ} Noise: ---------  Time: 2459.0 (0.0) ##...##†### a) +0 spear #.......###Dgg}  Cast: Sting ...###....####  Contam  ####....###  Dgg}.. ####...#  w   dart slug  #... ## ###.# #####  .#... ...# #.######...# Dggk~ .... #...#....##..... _Nothing appears to happen.  Aiming: Sting (safe; 14% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - dart slugAim: a dart slug (100% to hit)Dgg~VThunderHyde the Chiller.Merfolk### .Health: 30/30 ========================#.. .#Magic: 1/8===---------------------###.# .#AC: 2Str: 10###...##.#####EV: 12Int: 20###.......w.....SH: 0Dex: 14.........*...#XL:  4 Next: 48% Place: Dungeon:3.... #)@.#Noise: ---------  Time: 2459.0 (0.0)##...##†###a) +0 spear#.......###Cast: Sting...###....####Contam ####....###..####...#w   dart slug (poisoned)#...##ggIW7m ###.# #####.#......# #.######...#....#...#....##.....Aiming: Sting (safe; 14% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - dart slugAim: a dart slug (100% to hit)  The sting hits the dart slug. The dart slug is poisoned.  The dart slug is lightly wounded.DggDgg`.w Dgg;=60.0 (1 _DggDggFgg  Casting: Sting (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Fgg   ThunderHyde the Chiller .  Merfolk ### .  Health: 30/30 ======================== #.. .#  Magic: 0/8------------------------ ###.# .#  AC: 2Str: 10 ###...##.#####  EV: 12Int: 20 ###.............  SH: 0Dex: 14Fgg .........w...#  XL:  4 Next: 48% Place: Dungeon:3 .... #)@.# Noise: =--------  Time: 2460.0 (0.0) ##...##†### a) +0 spear #.......### Cast: Sting ...###....####  Contam  ####....###  .. ####...#  w   dart slug (poisoned)  #... ## ###.# #####  .#... ...# #.######...#  .... #...#....##..... Fgg_The dart slug is lightly wounded.  Casting: Sting (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  FggQPress: ? - help, Shift-Dir - straight line, f/p - dart slugAim: a dart slug (moderately wounded, poisoned)GggThunderHyde the Chiller.Merfolk### .Health: 30/30 ========================#.. .#Magic: 0/8------------------------###.# .#AC: 2Str: 10###...##.#####EV: 12Int: 20###.............SH: 0GggyGDex: 14.........w...#XL:  4 Next: 48% Place: Dungeon:3.... #)@.#Noise: =--------  Time: 2460.0 (0.0)##...##†###a) +0 spear#.......###Cast: Sting...###....####Contam ####....###..####...#w   dart slug (poisoned)#...## ###.# #####.#......# #.######...#....#...#....##.....Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - dart slugAim: a dart slug (moderately wounded, poisoned)  Ggg[kYou freeze the dart slug.  The dart slug is heavily wounded.Ggg]1.0 (1StingGgghGgg  Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - dart slugAim: a dart slug (moderately wounded, poisoned)  You freeze the dart slug.  The dart slug is heavily wounded. _The dart slug bites you but does no damage.IggA  You hit the dart slug but do no damage.The dart slug is almost dead.Igg]k1===2.1 (1.1StingIgg~Igg*O _The dart slug misses you.Iggq ;  You hit the dart slug.Iggy i.Igg ===5330StingIgg Igg M _You kill the dart slug!Kggp Y  Adjust (i)tems, (s)pells, or (a)bilities? LgghLgg Your spells (adjust)TypeFailure Level  a - FreezeIceLggW1% 1  b - Frozen RampartsIce4% 3  c - Ozocubu's ArmourIce4% 3  d - StingConjuration/Alchemy 14% 1 Select a spell to adjust[!] toggle spell headersPggPgg%Pgg,ThunderHyde the Chiller.Merfolk### .Health: 30/30 ========================#.. .#Magic: 1/8===---------------------###.# .#AC: 2Str: 10###...##.#####EV: 12Int: 20###.............SH: 0Dex: 14Pggc-.............#XL:  4 Next: 53% Place: Dungeon:3.... #)@.#Noise: =--------  Time: 2463.1 (0.0)##...##†###a) +0 spear#.......###Cast: Sting...###....####Contam ####....###..####...##...## ###.# ##### .#......# #.######...#Pgg-K ....#...#....##..... The dart slug is almost dead. _The dart slug misses you.You hit the dart slug. _You kill the dart slug!Pgg-eAdjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? PggL8  You hit the dart slug. _You kill the dart slug!(i)tems, (s)pells, or (a)bilities? Adjust which spell? d - Sting  Adjust to which letter? PggpPggAPggPggLK _a - Sting; d - FreezeSgg}JSggSgg% _SggMSggSggZ _Your magical contamination has completely faded away.SggSggSggISggSggXSggSgg̒SggSggSgg|SggSggSggCSggSgg:SggK2===SggSggSggNSggSgg,SggwSggЦ,SggSggSggE;===SggtSggSggSggѯSggE,SggZSggSggӵSggSgg,SggSgg־Sgg4U3===SggzSggSgg*SggSgg,SggSgg*SggSggpSggSgg&;===Sgg;Sgg~SggSggSggSggSggSgg,SggSggSggSSgg-SggSgg#4Sgg2===SggSgg,SggSgg,SggSggSggoSggiSggSgg6;===SggSgg%,Sgg!Sgg,SgggSgg,SggSggSggSgg"SggxSggO5===SggSggSggSggSgg ,Sgg Sgg Sgg/SggUSggSggL;===SggXSgg,Sgg#Sgge%Sgg%Sgg&SggS)Sgg)O6===Sgg +Sgg4-Sgg-SggO.Sgg0Sgg0Sgg1Sgg_4,SggK5SggD7Sgg8;===Sgg8SggJ:Sgg:SggT;Sgg=,SggX>SggCnSggDSggFSggHc7===Sgg%JSggJSggqKSgg.MSggeMSggNSgg Q,SggLRSgg`-===SggcSggOcSggdSggpgc8===SggmhSggl4 _Magic restored.Sggn3SggpSggqSggtSggVtSgg3uSggfySgg{Sgg>|Sgg}SggSggSgg;;===SggSggSggnjBSgg-SggSgg-SggȒSggSggSggSggSggSgg,SggGSggΧSggŵ#..r......#........#...... ..... ?....  ###...  #....#  ###.##@# -#...##.##########SggU###...............................########.....##)..#### ##...##†### r   rat (asleep) #.......### ...###....####Sgg; ####....###Sgg׼15370.0)Sggg.rrSggF-4.1 (71SggSggV _A rat comes into view.UggG e.#...#..r#...........## .?.....##...# #... ###.##.#  ###...##.##########Ugg5 b###..........................########.....##)..#####...##†###.......###...###....####UggI Ugg  J.rUgg+ >5.1 (1.0)StingUgg% UggM) Vgg .# #.# #..# #...r.....# ........##.. .?...... ###...# #..@.# ###.##.# ###...##.##Vggu ###.......... .............# .....##)..#### ##...##†### Vgg #.###  ...###....####VggVgg F.rVgg&6Vgg:VggRWgg;_  ThunderHyde the Chiller ..........#  Merfolk #.........#  Health: 30/30 ======================== #.........#  Magic: 7/8=====================---Wgg;s #.........#  AC: 2Str: 10 ...r....##..  EV: 12Int: 20 .*......  SH: 0Dex: 14Wggr< ###*..#  XL:  4 Next: 53% Place: Dungeon:3 #..@.# Noise: ---------  Time: 2536.1 (0.0) ###.##.# a) +0 spearWgg<: ###...##.##########  Cast: Sting ###..................  Wgg<F.............########  Wgg=.....##)..####  r   rat ##...##†### Wgg,=h#.......### ...###....#### _Magic restored. WggR=2_A rat comes into view.Wggv=Aiming: Sting (safe; 14% risk of failure)  Wgg='Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - ratAim: a rat (64% to hit)XggThunderHyde the Chiller..........#XggJMerfolk#.........#Health: 30/30 ========================#.........#Magic: 7/8=====================---#.........#XggAC: 2Str: 10...r....##..EV: 12Int: 20.*......SH: 0XggDex: 14###*..#XL:  4 Next: 53% Place: Dungeon:3Xgg]#..@.#Noise: ---------  Time: 2536.1 (0.0)###.##.#a) +0 spearXgg@###...##.##########Cast: Sting###...............................########.....##)..####r   rat (poisoned)Xggm##...##†####.......###...###....####Aiming: Sting (safe; 14% risk of failure)  XggPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - ratXggAim: a rat (64% to hit)  The sting hits the rat. The rat is poisoned.  The rat is moderately wounded.XggZXggEcd†?.Xggij4=7.1 (1StingXggipXggpXggz/  --more--YggBQH _You kill the rat!ZggQ]Zgg]Zgg_ZggaZggdXZggeZggLgZggogZgg!hZggi,ZggjZggkZgg lZgglZgg,nZggMnZggoZgg)q,ZggrZggWsZggsM8===ZggCtZggvZggM.#.#.#..##.........# o.....†....##..#....?........###@..#- #....##Zgg ###.##.# ###...##.##########......o   orc (asleep).##..ZggԌ,45.1 (8ZggE-6.1 (9ZggZggXk _An orc comes into view. It is wielding a +0 dagger.[ggTh##.####......[ggUV#. ##.........# o.....†....###....?@.......[gg;U######...##### #....## ###.##[ggeU ###...##.#############..[ggU....................########.....##)..[ggUY#####...##†[ggib[gge+7.1 (1[ggn[ggNr[ggd c.##.####......# #.# #.# #.##.##o.....†....##.. #..... ######...##### #....## ###.[ggd %##.# ###...##.## ###.......... .............# .....##)..####  ##...##†###[ggo [ggq &8[ggJz [gg0 _You see here a scroll labelled QEIKYI QUUVEPOGO.\gg \ggn# D===9\gg+ \gg/ ^ _g - a scroll labelled QEIKYI QUUVEPOGO]gg32' .##.####..... ..# #.# #.# #.# ###.# #o.....†....##.. #. ######...##### #....## ###.##.# ###...##.# ###... ...# .....##)..####  ##...##†###]gg>]gg2B'50]ggM]gg"  .##.####..... ..# #.# #.# #.#]gg p ###.# #o.....†....##.. #. ######...##### #....## ###.##.#  ###...##.# ###. ]gg  .#  .....##)..#### ]gg y ##...##†###]gg ]gg٣ 31Sting]gg ]gg ^gg# .##.####..... ...# #.# #.# #.# ###.#^gg@7 #o.....†....##.. #. ######...##### #....##  ###.##.#  ###...##.# ###.  ^ggsp.#  .....##)..#### ^ggq ##...##†###^gg6^gg'&2^gg^gg^gg   Casting: Sting (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._gg`3ThunderHyde the Chiller.##.####.....Merfolk............#Health: 30/30 ========================_gg4#..........#Magic: 5/8===============---------#.........#AC: 2Str: 10#*........#EV: 12Int: 20##**........#SH: 0Dex: 14_ggS4o#o**...†....##..XL:  4 Next: 54% Place: Dungeon:3**@***........_ggw4Noise: ---------  Time: 2552.1 (0.0)*****#...#####a) +0 spear_gg4n#....##Cast: Sting###.##.#_gg4###...##.#############.................. o   orc (asleep)_gg4Q.............########.....##)..####_gg49##...##†### _gg5_You see here a scroll labelled QEIKYI QUUVEPOGO. _g - a scroll labelled QEIKYI QUUVEPOGO_gg;5Casting: Sting (safe; 14% risk of failure)  _gg]5MConfirm with . or Enter, or press ? or * to list all spells._gg}5.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activate_ggD ThunderHyde the Chiller.##.####.....Merfolk............#Health: 30/30 ========================#..........#Magic: 5/8===============---------#.........#AC: 2Str: 10#.........#EV: 12Int: 20###.........#SH: 0Dex: 14#o.....†....##..XL:  4 Next: 54% Place: Dungeon:3#.@...........Noise: ---------  Time: 2552.1 (0.0)######...#####a) +0 spear#....##Cast: Sting###.##.####...##.#############.................. o   orc (asleep).............########.....##)..######...##[31_gg% ]m†###Casting: Sting (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activateThe walls around you are covered in ice.  The orc shouts!_gg .#..o.#.@...#####_gg So  _ggi ====3.1 (1Ramparts _gg g#####_gg onfirm with . or Enter, or press ? or * to list all spells.asting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activate  The walls around you are covered in ice.orc shouts! _The wall freezes the orc.agg(  ThunderHyde the Chiller .##.####.....  Merfolk ............#  Health: 30/30 ======================== #..........#  Magic: 4/8============------------ #.........#  AC: 2Str: 10 #.........#  EV: 12Int: 20agg* ###.........#  SH: 0Dex: 14 #.o*...†....##..  XL:  4 Next: 54% Place: Dungeon:3 #.@...........  Noise: ====-----  Time: 2553.1 (0.0) ######...#####  a) +0 spear #....##  Cast: Sting ###.##.#  Ramparts agg& ###...##.##########  ###..................  o   orcaggNP .............########  .....##)..#### aggqZ ##...##†### _The wall freezes the orc.  agg~Aiming: Sting (safe; 14% risk of failure)  aggPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - orcaggښAim: an orc, wielding a +0 dagger and wearing a +0 chain mail (almost dead, 74%to hit)aggd'  ThunderHyde the Chiller .##.####.....  Merfolk ............#  Health: 30/30 ======================== #..........#  Magic: 4/8aggd============------------ #.........#  AC: 2Str: 10 #.........#  EV: 12Int: 20 ###.........#  SH: 0Dex: 14 aggBeU#.o....†....##..  XL:  4 Next: 54% Place: Dungeon:3 #.@...........  Noise: ====-----  Time: 2553.1 (0.0) ######...#####  a) +0 spear #....##  Cast: Sting ###.##.#  Ramparts  ###...##.########## aggse ###..................  o   orc .............######## aggeG .....##)..####  ##...##†### agge~Aiming: Sting (safe; 14% risk of failure)  aggePress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - orcagg fAim: an orc, wielding a +0 dagger and wearing a +0 chain mail (almost dead, 74%to hit)  The sting hits the orc. The orc is poisoned.agg8m/  --more--agg W  You kill the orc!agg 2 .##.####.....  ............#  #..........#  ...#  ...#  ...#  aggz B#.)*...†....##..  #.......  ######...#####  #   agg H   agg  ) †aggt#.###agg%{7=---4.1 (1Sting _agg#######aggbgg9 .##.####..... ...# #.# #.# #.# ###.# #.)....†....##.. #@.... ######...##### #....## ###.##.#  ###...##.#  ###bgg5:.  .#  .....##)..####  ##...##†###cgg cggdY----5cgg cggk b _The frozen ramparts melt away as you move.cgg`M #.# #.. ##.####.......#. ##.........# #.)@...†....###.#.............#. ######...######. #....###cggcgg@-6cggcggcgg[ #.# #.. .##.####..... ....# #..# #.# #.# ###.# #.@....†....##.. #.#. #..######...#####cgg[ #..# #....## #.# ###.##.#.. ###...##..####.. .  .....##)..####cggdcggm<7cggOrf  Things that are here: _a +0 dagger; a +0 chain maildggQ  Adjust (i)tems, (s)pells, or (a)bilities? egg?=eggG@ Your spells (adjust)TypeFailure Level  a - StingConjuration/Alchemy 14% 1  b - Frozen RampartsIce4% 3 c - Ozocubu's ArmourIce4%3  d - FreezeIceeggA1% 1 Select a spell to adjust[!] toggle spell headersgggThunderHyde the Chiller#.# #..Merfolk.##.####.....Health: 30/30 ========================............#Magic: 4/8============------------#..........#AC: 2Str: 10#.........#EV: 12Int: 20#.........#SH: 0Dex: 14###.........#XL:  4 Next: 57% Place: Dungeon:3#.@....†....##..Noise: ---------  Time: 2557.1 (0.0)#.#.............a) +0 spear#..######...#####Cast: Sting#..# #....###.#gg m ###.##.#.. ###...##.#########.####................... .............#######.....##)..#### _You kill the orc! _The frozen ramparts melt away as you move.Things that are here: _a +0 dagger; a +0 chain mail  Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell?   d - Freeze  Adjust to which letter? hgg4hgghggK _a - Freeze; d - Stinglggr&c _b   bat (wandering)b8.1 (1 .  A bat comes into view.9.1 (2 _The bat moves out of view.ngg۟k #.# #.. .##.####..... ............# #..........# #...# #..# ###.# #@)....†....##.. #.#. #..######...##### #..## #....##  #.# ###.##.# .. ###...##. .#### .. .  .....##)..####ngg_60.1 (1oggy7 #.# #...##.####................# #..... #.....###..)....†....##..#...........#..######...######..## #....## .. ##...##†###ogg}oggoggoggX5===1ogggogg .##.####................# #.......ogg+ V #............###.......)....†....##..##.#...........oggM %#.@######...######..## #....## # ###.##.# oggl '... ###...##.########ogg ..####.................... ...######... ogg K##)####ogg c.. ##...##†###ogg ........ogg ogg` &2ogg ogg& pgg5 pggv6 pgg.7 pgg8: pgg? Xpgg? pggG g===pggXH pgg^K pggL pggDO pggO pgg< pgg 6.1 (4b   bat (wandering)bpgg pgg0 Z _A bat is nearby!qgg#  .##.####..... ............# #..........# #.........# #.........# ###.........# #.)....†....##.. ##.#.qggm N #@.######...##### #..## #....## #.## ###.##.# ... ###...##. ..#### .... qgg . ... .....##)..#### b.qgg N. ##...##†### qgg H #.###qgg qgg\1.qgg27.1 (1 _qggqggrgg...........# #...... #..........###......)....†....##..##.#...........##..######...######.@## #....## ## ###.##.# ... ###...##.#######...####................b... ...rgg#####.... ##)..#### b   bat (wandering).... ##...##†###... #..........###....####rggrggrggrgg31.rgg&8rgg3rgg}rggT  .# #..........# #.........# #.........# ###...# #.)....†....##.. ##.#. ##..######...##### #@.## #....## #.## ###.##.# ...####...##. ...#### ..... . .... .....##)..#### .... ##...##†###  ... #.###  ...###....####rgg?" rggJ# &9rgg& rgg ( rgg5C # #........###.....)....†....##..##.#...........##..######...#####..## #....## rggsp## ###.##.# ........####...##.######b.....####..............#..... ...#####.... ##)rgg..... ##...##†### b   bat (wandering)rggq#... #.......#...###....####rggM ####....###rgg+rgg`rggrgg?b.rgg#Y6===70rggUrggsggw #...###...)....†....##..##.#...........##..######...#####...## #....## ....###.## ###.##.# b......@####...##.######......####..............#..... ...####. ##)..... ##...##†####... #.......... ...###....#### ####....###.. ####...sgg(sgg..sggS&1sggsggsggb  #.# #...# ###..# #.)....†....## ##.#. ##..######..... #..## #....##sgg .###.## ###.##.#.####...##..#####..... . #..... .....##)..####...# ##...##†####...# #.###g   goblin (asleep) #... ...###....#####g.. ####....###  ..sggT F ####...#sgg+ sgg &2sgg sgg s _A goblin comes into view. It is wielding a +0 club.ugg #.# #..# ###.# #.)....†....##. ##.#.. ##..######....# #..## #....##.###.## ###.##.#.####...##..#####....... #...........##)..#### ......####...##†####...# #.###  #... ...###....#### #g.. ####.... .. ####...ugguggK&3uggugguggʧ*###...)....†....##..##.#............. ##..######...###.## #..## #....## ..###.## ###.##.# ....####...##.########............###............## .....##)..#### .......####...##†######...# #....... #... ...###....####g.. ####....##..... ####...#. ###uggugg(ugguggbgg.b   bat (wandering)uggM=====4uggugg( _The goblin shouts!ugg M##...)....†....##..##.#............. ##..######...###ugg2 b...## #..## #....## ......###.## ###.##.# ....####...##.########............###....@.......## ##)..#### .......####...##†### ###...# #....... #.g. ...###..####.. ####....##... ####...#. ###### ....# ugg ugg! ugg ugg uggV U.bg...ugg~ <--5Stingugg uggw vgg`...)....†....##.##.#............ ##..######...###b..## #..## #....## .....###.## ###.##.# ....####...##.########............vgg"###.........## ##)..#### .......####...##†### ###.g.# #.......vgg= #... ...###....####. ####...vggU.##...vggj; ####...#vgg|z ###### #.#vgg"...# vgg##.. ....  #...vggvggvggvggvgg( A.g.vgg"A--6vggd)vgg,vgg 7.. #.)....†....##.... ##.#..... ##..######...#....## #..## #....## ......###.## ###.##.# ...####...##.#.####.###.##.##)..#### .....g.####...##†### ###...# #.......### #... ...###.#... ####....##..... ####...##.#... ## ###.#### #.#... ...# #.###.. .... #...#.vgg vgg &g.g.vgg9 &7vgg9 vgg% xggè   xgg Casting: Sting (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ygg..#.)....†....##. ThunderHyde the Chiller...##.#............ Merfolk.... ##..######...#### Health: 30/30 ========================....## #..## #....##Magic: 3/8=========---------------......###.## ###.##.#AC: 2Str: 10.......*..####...##.##### EV: 12Int: 20.......****#............. SH: 0Dex: 14###....*****..........### XL:  4 Next: 57% Place: Dungeon:3#...g*@***..##)..####Noise: ---------  Time:yggW 2577.1 (0.0)......******..##†###a) +0 spear###...# #.......###Cast: Sting#... ...###....#####...####....####.....####...# g   goblin#.#...## ###.#### #.#......# #.###.. ....#...#.. _A goblin comes into view. It is wielding a +0 club. _The goblin shouts!  Casting: Sting (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activateyggU ..#.)....†....##. ThunderHyde the Chiller...##.#............ Merfolk.... ##..######...#### Health: 30/30 ========================....## #..## #....##Magic: 3/8=========---------------......###.## ###.##.#AC: 2Str: 10..........####...##.##### EV: 12Int: 20........####............. SH: 0Dex: 14###...................### XL:  4 Next: 57% Place: Dungeon:3#...g.@.....##)..####Noise: ---------  Time: 2577.1 (0.0).......####...#ygg? [34m#†###a) +0 spear###...# #.......###Cast: Sting#... ...###....#####...####....####.....####...# g   goblin#.#...## ###.#### #.#......# #.###.. ....#...#.. _A goblin comes into view. It is wielding a +0 club. _The goblin shouts!  Casting: Sting (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activateygg _The goblin shouts!Sting (safe; 14%  yggR Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activateThe walls around you are covered in ice.ygg ygg b..###.....ygg ?.g@....####. b   bat (wandering)yggB Y==8.1 (1Ramparts ygg yggE u######ygg 2 _The wall freezes the goblin.zgg.M  Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{ggT .. #.)....†....##. ThunderHyde the Chiller ... ##.#............ Merfolk .... ##..######...#### Health: 30/30 ======================== ....## #..## #....##  Magic: 2/8======------------------ ..b...###.## ###.##.#  AC: 2Str: 10 ..........####...##.##### EV: 12Int: 20{ggW ........####............. SH: 0Dex: 14 ###...................### XL:  4 Next: 57% Place: Dungeon:3 #....g@.....##)..####  Noise: ==-------  Time: 2578.1 (0.0) .......####...##†###  a) +0 spear ###...# #.......###  Cast: Sting #... ...###....####  Ramparts  #... ####....### #..... ####...# g   goblin #.#... ## ###.# b   bat (wandering) ### #.#... ...# #.#  ##.. .... #...#.. {gg X_The wall freezes the goblin.  Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - goblinAim: a goblin, wielding a +0 club (moderately wounded){gg) .. #.)....†....##. ThunderHyde the Chiller ... ##.#............ Merfolk .... ##..######...#### Health: 30/30 ======================== ....## #..## #....##  Magic: 2/8======------------------ ..b...###.## ###.##.#  AC: 2Str: 10{ggLS ..........####...##.##### EV: 12Int: 20 ........####............. SH: 0Dex: 14 ###...................### XL:  4 Next: 57% Place: Dungeon:3 #....g@.....##)..####  Noise: ==-------  Time: 2578.1 (0.0) {ggu.......####...##†###  a) +0 spear {gg###...# #.......###  Cast: Sting #... ...###....####  Ramparts  #... ####....### {gg5D#..... ####...# g   goblin #.#... ## ###.# b   bat (wandering) ### #.#... ...# #.#  ##.. .... #...#..Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - goblin{ggdAim: a goblin, wielding a +0 club (moderately wounded)  You freeze the goblin.{gg{ggL{gg{gg .. #.)....† ...  ....  ....## #..##   ......###.## ###.##.#  ..........####.. ........####.... ###..b.......... {gg'#....)@.....##)  .......####...##†###  ###...# #.......###  #... {ggd.  #...  #..... {ggb   bat  ##  ### {gg ...#  ##.. .... {ggEt3===60-9.1 (1{ggh###{ggonfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - goblinAim: a goblin, wielding a +0 club (moderately wounded)  You freeze the goblin. _You kill the goblin!|gga0 .. #.)....†....##. ThunderHyde the Chiller ... ##.#............ Merfolk .... ##..######...#### Health: 30/30 ======================== ....## #..## #....##  Magic: 2/8======------------------ ......###.## ###.##.#  AC: 2Str: 10 ..........####...##.##### EV: 12Int: 20 |ggc........####............. SH: 0Dex: 14 ###..b*...............### XL:  4 Next: 60% Place: Dungeon:3 #....*@.....##)..####  Noise: =--------  Time: 2579.1 (0.0) .......####...##†###  a) +0 spear ###...# #.......###  Cast: Sting #... ...###....####  Ramparts  #... ####....### #..... ####...# b   bat #.#... ## ###.# ### #.#... ...# #.#  ##.. .... #...#..You freeze the goblin. _You kill the goblin!Aiming: Sting (safe; 14% risk of failure)  Press: ? - help, Q|ggpc - select action, (/) - cycleShift-Dir - straight line, f - batAim: a bat (47% to hit)}ggx?..#.)....†....##. ThunderHyde the Chiller...##.#............ Merfolk.... ##..######...#### Health: 30/30 ========================....## #..## #....##Magic: 2/8======------------------......###.## ###.##.#AC: 2Str: 10..........####...##.##### EV: 12Int: 20........####............. SH: 0Dex: 14###..b*...............### XL:  4 Next: 60% Place: Dungeon:3}gg#....*@.....##)..####Noise: =--------  Time: 2579.1 (0.0).......####...##†###a) +0 spear###...# #.......###Cast: Sting#... ...###....####Ramparts #...####....####.....####...# b   bat (poisoned)#.#...## ###.#### #.#......# #.###.. ....#...#..Aiming: Sting (safe; 14% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - batAim: a bat (47% to hit)  The sting hits the bat. The bat is poisoned.  The bat is severely wounded.}ggAu###†.)####}gg4}f180.1 (1Sting}ggU{####}gg[}ggٓ/  --more--~gg_H _You kill the bat!gg 4gg gg Bgg ,gg gg gg ggX ggY gg !gg gg ; _The frozen ramparts melt away.ggQ gg[ gg! gg# ,gg>$ gg~& k3===gg=' gg( ,gg) gg+ ,gg - gg. ,gg(0 gg 2 gg^2 ;===ggu3 gg5 gg6 gg\7 gg9 ,gg: gg&= ,ggs> ggc@ gg@ ggA ggD k4===ggF ,gg2G ggG ggFJ ,ggP XggP Q===ggQ ggS ggS ggU gg?W ggW ggYX ggZ ,gg \ ggE_ ,ggP` gga gg.b O5===ggc gge ,ggf gg[n ggo gg0p ;===gg7q ggs ggs ggt ggv ggv ggWx gg(z gg]z ggU{ ggy} gg} gg~ ggÀ gg O6===gg ggɄ ,gg} gg ,ggՈ gg gg5 gg gg ggَ ;===gg gg ggE ggq ggy gg ggږ gg, gg[ gg gg- ggq gg gg gg M7===gg gg gg+ ggr gg gg gg gg` gg gg gg? gg ;===gg gg gg gg' gg gg> ggC gg5 ggY gg gg ggþ gg޿ gg ggM M8===gg gg gg. gge ggv gg 4You see here a +0 club.gg} gg  _gg gg ggL ,ggj gg gg gg< ;===gg ggp gg gg gg gg\ gg+ gg_ gg ggA gg ,gg gg gg# gg gg gg gg ,gg gg- gg gg gg gg gg ggF gg gg gg gg ggv gg gg# ggT gg gg gg gg gg gg gg gg gg gg gg gg gg gg gg6! ,gg! gg" gg$ ,ggk% gg) gg, ,gg. gg71 gg3 gg3 gg5 gg; gg= gg> gg?? ggE ggF ,gg)H ggJ ggL ,ggaN ggPP ggPR ,gg(S ggT ggV ,ggW gg\ gg;` Bggia gg'c ,ggc ggTe ggf ,ggRg ggj ggk ,ggjl ggwn ggo ,gg]p ggq ggks ggs ggt ggu ggw ,ggw gg.y ggz ggz gg>{ ggk| gg} ,gg~ gg ggς gg ggm gg ggE ,gg؆ ggw gg׉ gg gg gg ggx ,gg gg gg ,ggD ggp gg ,ggB gg gg gg7 gg gg, gg ,gg gg gg ,gg ggŸ gg! ,ggw gg gg ,ggV gg ggR ,gg gg gg` ,gg gg ggt ,gg@ gg ggh ,gg: gg gg ,gg= gg gg ,gg gg gg, ,gg gg$ gg gg( ggW gg: gg ,gg ggc gg ,gg ggb gg! ,gg gg gg gg ggq gg gg ,ggY ggE gg ,ggn gg ggE ,gg ggV gg gg ggD gg( ggI gg gg gg gg ,ggg gg gg# ,gg ggH gg gg gg gg gg) ,gg gg gg ,gg ggk gg ggV gg gg gg ,gg gg gg ,gg gg ggQ ,ggE gg gg ,ggc gg3 gg= ,gg gg gg gg gg gg$    ######.#....#    ##.........### gga%   ######## #..###...#   #......#####.####........   #.####............#.#####   #...#####......<###.#   #.##..###..<........#  gg% .####..#############   #.# ###@.# -   #.# ##.+  .# .#   #.# ##   #.   gg&      gg* 270828.0)gg+ F-99gge. gg0 [ _h - a scroll labelled VEULOS PIAVAMgg5ggYsRead which item? Scrolls ggk b - a scroll of immolation  g - a scroll labelled QEIKYI QUUVEPOGO  h - a scroll labelled VEULOS PIAVAM [!] read|quaff[?] describe selectedgg % gg* $ ######.#....# ThunderHyde the Chiller  ##.........### Merfolk   ######## #..###...##### Health: 30/30 ======================== gg+ N  #......#####.####........ Magic: 8/8========================   #.####............#.##### AC: 2Str: 10   #...#####......<###.#EV: 12Int: 20   #.##..###..<........#SH: 0Dex: 14   #.####..#############XL:  4 Next: 61% Place: Dungeon:3   #.# ###@.#Noise: ---------  Time: 2709.1 (0.0)   #.# ##.+gg_, ?a) +0 spear   #.#.#Cast: Sting   #.###   #.     _You kill the bat! _The frozen ramparts melt away. _You see here a +0 club. _h - a scroll labelled VEULOS PIAVAMgg: cAs you read the scroll labelled QEIKYI QUUVEPOGO, it crumbles to dust.gg>F T############...###########..##......#####.######..........####......***.##..###..<........#**,,.#############,,**.######@.#.....,,*,,***.#######.+.Bß⌠ß,,+,**.######..#.....,,*,,***.####..########*****,,**.##..########## ***,,*...############*** B   giant cockroach (wandering)ggF l*###############*###############ggH ,10.1 (1gg"P ggS Q _You feel aware of your surroundings. It was a scroll of revelation.gg_CRead which item? Scrolls  b - a scroll of immolation  h - a scroll labelled VEULOS PIAVAM [!] read|quaff[?] describe selectedgg@ggggZ ######.#....# ThunderHyde the Chiller  gg############.........### Merfolk   ############..###...##### Health: 30/30 ========================   #......#####.####........ Magic: 8/8======================== gg6  #.####............#.##### AC: 2Str: 10   #...#####......<###.# *** EV: 12Int: 20 ggN2  #.##..###..<........#**,, SH: 0Dex: 14 gg*  #.####..#############,,** XL:  4 Next: 61% Place: Dungeon:3 gg  #.######@.#.....,,*,,*** Noise: ---------  Time: 2710.1 (0.0)   #.#######.+.Bß⌠ß,,+,**a) +0 spear   #.######..#.....,,*,,*** Cast: Sting gg  #.####..########*****,,**   #.##..########## ***,,   *...############ggO*** B   giant cockroach (wandering)   *###############*  ############### ggE _You kill the bat! _The frozen ramparts melt away. _You see here a +0 club. _h - a scroll labelled VEULOS PIAVAMAs you read the scroll labelled QEIKYI QUUVEPOGO, it crumbles to dust. ggD_You feel aware of your surroundings. It was a scroll of revelation.ggH)| ############...###########..##......#####.######..........####.......##..###..<.....########.######@.#......#######.+.B.######..#......####..########.##..##########...##########################################As you read the scroll labelled VEULOS PIAVAM, it crumbles to dust.  A wave of despondency washes over your surroundings.ggK*Z1.1 (1Will/2 gg,gg~/7 _It was a scroll of vulnerability.gguXggYggvYgg[gg]gg7^ggaggbggfggPfgggggj7 _You open the door.ggDggL ############.........### ##..###...### #......#####.####......... #.####............#.###### #...#####......<###.# ***, #.##..###..<........#**,,ggCH #.####..#############,,*** #.######..#B.....,*,,***  #.#'..ß⌠ß.,+,** 3.1 (2 #.######..#......,*,,***gge #.####..#########****,,***Stinggg #.##..########## ***,, *...###ggv *** *####gg"  ggB   giant cockroach (wandering) #gg(gg ggrggggf _A giant cockroach is nearby!gg ############.........#### ThunderHyde the Chiller ############..###...###### Merfolk #......#####.####......... Health: 30/30 ======================== #.####............#.###### Magic: 7/8=====================--- ggh#...#####......<###.# ***, AC: 2Str: 10 #.##..###..<........#**,,* EV: 12Int: 20 #.####..#############,,*** SH: 0Dex: 14 #.######..#B.....,*,,***  XL:  4 Next: 61% Place: Dungeon:3 ggǾ#.#######@*..ß⌠ß.,+,**  Noise: ---------  Time: 2713.1 (0.0) #.######..#......,*,,***  a) +0 spear gg<#.####..#########****,,*** Cast: Sting #.##..########## ***,,* Will/2  *...############ ***, *############### ** B   giant cockroach (wandering) ###############  _You open the door. _A giant cockroach is nearby!Aiming: Sting (safe; 14% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - giant cockroachAim: a giant cockroach (wandering, hasn't noticed you, 64% to hit)ggU  ############.........#### ThunderHyde the Chiller   ############..###...###### Merfolk   #......#####.####......... Health: 30/30 ========================   #.####............#.###### Magic: 7/8=====================---   #...#####......<###.# ***, AC: 2Str: 10   #.##..###..<........#**,,* EV: 12ggq gInt: 20   #.####..#############,,*** SH: 0Dex: 14   #.######..#B.....,*,,***XL:  4 Next: 61% Place: Dungeon:3   #.#######@*..ß⌠ß.,+,**Noise: ---------  Time: 2713.1 (0.0)   #.######..#......,*,,***a) +0 spear   #.####..#########****,,*** Cast: Sting   #.##..########## ***,,* Will/2   *...############gg ***,   *###############** B   giant cockroach (poisoned) gg + ###############   gg ~Aiming: Sting (safe; 14% risk of failure)  gg Press: ? - help, Q - select action, (/) - cyclegg. Shift-Dir - straight line, f - giant cockroachAim: a giant cockroach (wandering, hasn't noticed you, 64% to hit)  ggP ]The sting hits the giant cockroach but does no damage.  The giant cockroach is poisoned.ggggݙ.B =4.1 (1ggggggd/  --more--gg؜ ggdR_The giant cockroach closely misses you.gg/  Casting: Sting (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg $ ############.........#### ThunderHyde the Chiller ############..###...###### Merfolk #......#####.####......... Health: 30/30 ======================== #.####............#.###### Magic: 6/8==================------ #...#####......<###.# ***, AC: 2Str: 10 #.##..###..<........#**,,* EV: 12Int: 20 #.####..#############,,*** SH: 0gg Dex: 14 #.######..#......,*,,***  XL:  4 Next: 61% Place: Dungeon:3 #.#######@B..ß⌠ß.,+,**  Noise: =--------  Time: 2714.1 (0.0) #.######..#......,*,,***  a) +0 spear #.####..#########****,,*** Cast: Sting #.##..########## ***,,* Will/2  *...############ ***, *############### ** B   giant cockroach (poisoned) ###############  _The giant cockroach closely misses you.gg Casting: Sting (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - giant cockroachgg |Aim: a giant cockroach (moderately wounded, poisoned)ggC  ############.........#### ThunderHyde the Chiller ############..###...###### Merfolk #......#####.####......... Health: 30/30 ======================== #.####............#.###### Magic: 6/8==================------ #...#####......<###.# ***, AC: 2Str: 10gg+Y #.##..###..<........#**,,* EV: 12Int: 20 #.####..#############,,*** SH: 0Dex: 14 #.######..#......,*,,***  XL:  4 Next: 61% Place: Dungeon:3 #.#######@B..ß⌠ß.,+,**  Noise: =--------  Time: 2714.1 (0.0) #.######..#......,*,,***  a) +0 spear #.####..#########****,,*** Cast: Sting #.##..########## ***,,* Will/2  *...############ ***, *############### ** B   giant cockroach (poisoned) ############### Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - giant cockroachAim: a giant cockroach (moderately wounded, poisoned)  ggWsYou freeze the giant cockroach.  The giant cockroach is almost dead.gg    #.# #...#<###.# ggf} #.##..###..< ..######### #..#......  '..ß⌠ß.,+,**  #..#......  ..######### #.##..##gg  *...#  *##  gggge35.1 (1Stinggg5 gg   Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - giant cockroachAim: a giant cockroach (moderately wounded, poisoned)  You freeze the giant cockroach.  The giant cockroach is almost dead. _You kill the giant cockroach!ggA & #.#   #..###...#   #......#####.####.   #.####.#.#   #...#####......<###.# ***,   #.##..###..<.#**,,*  ggB  #.####..#####,,*   #.######..#.*,,***  #.#######.@..ß⌠ß..+,**  #.######..#......!*,,*** ggB #.####..#####,,***  #.##..###ggB  ***,,*   *...## ***,   *###ggC N * gg9C   ggyK ggM .-6gg=T ggY _Found a bubbling pink potion. _There is an open door here.ggjB #.# #..###...# #......#####.####. #.####.#.# #...#####......<###.# ***, #.##..###..<.#**,,**, #.####..####,,* #.######..#.#,,*** * #.#######.'@.ß⌠ß..+,** * #.######..#......!#,,*** * #.####..####,,*** * #.##..## ***,,* *...## ***, *# * ggoggqG-7 _ggTuggvggnJ#.##..###...##......#####.####.#.####.#.##...#####......<###.# ***,,,*ggJ#.##..###..<.#**,,**,#.####..#####,,*****,#.######..#.#,,*** *,#.#######.'.@ß⌠ß..+,** *,ggJK#.######..#......!#,,*** *,#.####..###**,,*** *,#.##..## ***,,***,*...## ***,gguKX*# * ggRggT&8gga\gg{^ggxM ######.#....##... #.........######.#########.....#####.####............####...gg...#.#########..#####......<###.# ***,,,*..###..<........#**,,**,..#############,,****..#.@.....#,,***##.'..ß⌠ß..+,** ggK###..#......!#,,*** #.####..###########**,,*** *, Will/2 #ggvgg&9ggXgg$ggV ######.#....##.#.##..###...##......#####.####.#.####.#.##...#####......<###.# ***,,,*#.##..###..<.#**,,**,#.####..#####,,*****,*#.######..#.#,,*** *,*#.#######.'..ß⌠ß..+,** *,*#.######..#......!#,,*** *,*ggaW v#.####..###**,,*** *,*#.##..## ***,,***,**...# ***,,,,**# * gg_ gg^b '20ggh ggj ggy ######.#....##.#.##..###...##......#####.####.#.####.#.##...#####......<###.# ***,,,*#.##..###..<.#**,,**,#.####..#####,,*****,*#.######..#.#,,*** *,* #.#######.'..ß⌠ß..+,** *,* gg #.######..#......!#,,*** *,* #.####..###**,,*** *,* #.##..# gg gg?&1gggggg ############.........##########..###...##......#...........####............#.###########..#####<###.# ***,,,***##..###..<........#**,,**,,,,##..#############,,*****,**##..#.......#,,*** *,* #.'..ß@ß..+,** #..#......!#,,***..###########**,,***Will/2 ggdggV7===2ggNggc _There is a fountain of clear blue water here.gg| #..###...##......#...........####............#.###########..#####<###.# ***,,,***##..###..<........#**,,**,,,,##..#############,,*****,**gg5]##..#.......#,,*** *,* ##.'..ß⌠ß..+,** ..#...@..!#,,***..###########**,,***..########## ***,,**Will/2 gg"gg3J3 _ggU#..###...##......#####.####.#.####.#.##...#####......<###.# ***,,,*#.##..###..<.#**,,**,#.####..#####,,*****,*#.######..#.#,,*** *,*  #.#######.'..ß⌠ß..+,** *,*  #.######..#....@.!#,,*** *,*  #.####..###**,,*** *,*  #.##..# ***,,***,*  *...# ***,,,,* ggV ggZgg[&4gg_gg`aggb( s#..###...# #......#####.####. #.####.#.# #...#####......<###.# ***,,,* #.##..###..<.#**,,**, #.####..#####,,*****,* #.######..#.#,,*** *,* #.#.'..ß⌠ß..+,** *,* #.######..#.....@!#,,*** *,* #.####..###**,,*** *,* #.##..# ***,,***,* *...# ***,,,,* gg. gg0 &5gg5 gg8 gg7/ ..###...# ......#####.####. .####.#.# ...#####......<###.# ***,,,* .##..###..<.#**,,**, .####..#####,,*****,* .######..#.#,,*** *,* .#gg/ .'..ß⌠ß..+,** *,* .######..#.#,,*** *,* .####..###**,,*** *,* .##..# ***,,***,* ...#gg/ _ ***,,,,* ggd6 gg28 D===6gg_= gggI ggJ +7.1 (2ggxN ggP Z _g - a bubbling pink potionggggsRead which item? Scrolls gg b - a scroll of immolation [!] read|quaff[?] describe selectedgggggg$ggҩ###########..###...############## ThunderHyde the Chiller ......#####.####................. Merfolk gg.####............#.############## Health: 30/30 ======================== gg...#####......<###.# ***,,,****** Magic: 7/8=====================--- .##..###..<........#**,,**,,,,,,, AC: 2Str: 10 gg.####..#############,,*****,***** EV: 12Int: 20 .######..#.......#,,*** *,*SH: 0Dex: 14 .#######.'..ß⌠ß..+,** *,*XL:  4 Next: 63% Place: Dungeon:3 gg.######..#......@#,,*** *,*ggNoise: ---------  Time: 2727.1 (0.0) .####..###########**,,*** *,*ggê4a) +0 spear gg֪.##..########## ***,,***,*Cast: Sting ggh...############***,,,,*Will/2 ###############****** gg!S###############The giant cockroach is almost dead. gg?_You kill the giant cockroach! _Found a bubbling pink potion. gge_There is an open door here. _There is a fountain of clear blue water here. _g - a bubbling pink potiongg_ ggJ Okay, then.gg+ggڵggҷ. _gg  _ggy 8===gg ggR gg ggw ggt ggȘ gg gg W M#......... gg3 K######.############## ......#####.####................. .ggP %####......#.############## .ggk n..#####......<###.# **#,,,******gg ..###..<........#*#..**,,,,,,,..#############..#****,*****gg ..#.......#.[#**#.'..ß⌠ß.@'.#* ggϣ 33.1 (6gg ##..#.......#..#** ##..###########*#..#** gg ##..**#..*** ...############**#,,,,* _You open the door.gg C _Found a robe.gg .#...###...######.####. ####.#.######......<###.# **#.,,* ##..###..<.#*#..#*, ####..####..#****,* ######..#.#.[#** *,* #.'..ß⌠ß..@.#* *,* ######..#.#..#** *,* ####..####..#** *,* ##..# **#..#**,* # **#.,,,*  .4.1 (1 _ggQ g _There is an open door here.gg!"d.#...###...######.####..#.############......<###.# **#..,* #..###..<.###..#*,..#####..#****,*..#.#.[#** *,* .'..ß⌠ß..'@#* *,* ..#.#..#** *,* ..#####..#** *,* ..# *##..#**,* # **#..,,* **#*** ggt&gg(K===5 _ggu,gg-gg xoM ######.#....##.........##........... ####.################ ....#####.####................... ###......#.################ .#####......<###.# **#..,******** #..###..<........###..#*,,,,,,,,,..#############..#****,*******..#.......#@[#**#.'..ß⌠ß..'.## ##..#.......#..#** ###..#############..#** *,*Will/2 ..#..#gg~gg &6ggggggc4ggPgg ggD ,ggggP<  You see here a +0 robe.gg>gg _gggggg,gggggggggg gg?#ggO%,gg%gg'gg7)gg)gg8*ggp,gg-gg/,ggs4Xgg,5ggg6,ggN8gg;gg#<gga<gg<gg.>gg?,gg?ggFgggg^ggggggggggqgggg7gggg7 n _You feel your willpower return.gg 3gg gg gg,gg7ggXgg,gggggg>,ggvggggMggggbgg@gg ,gg!gg#gg$,ggy%gg'gg(gg')gg)gg+ggW-gg-ggu.gg1gg6XggQ8,gg9ggJ>gg?,gg@gg1BggwC,ggGDgg FggwGggGggHggIggJ,gg.KggLggFM,ggMggeNggOgg?OggOggPggQ,ggQggRggSggSggTggTggU,gg[VggwWgg>X,ggXggYggZ[,gg[gg[]ggG^ggy^gg^ggV`gga,ggmbgghggCiggniggiggukggl,gglggnggooggoggoggqggrggrggsgguggw,ggxggzggo|,ggd}gg~gg}ggggfggGggфggggggggOggxggwggggoggggUggďgg0gggggggggg5gggg]<  You see here a +0 robe.gg6gg _ggggKggggRgggg@  There is an open door here.gg gg~ _ggugggg*ggJggOggįgg6,ggggBggUgggggg\gg,ggҺgg8ggHggqggggzgg,gg\ggggggggggr@  There is an open door here.gggg3 _gggg4ggA,gggggg$,ggqgggghBggggX,gggggggg+gggggggg%gggggggggggggggHggrgggg@gggggggggg8 ggq gg gg ggI,ggggEggw,gggggggggg3gg[!Xggw$gg%gg%gg&gg*ggc+gg+gg+gg.ggggt?gg?gg@ggCggVDggDggDggOHggIggIggLJggMgg O,ggOggSgg]TggTggHUggVXggYggZggZgg]gg*_gg__gg_gg{bggcggdggdggggg`iggiggjgglggn,gg9pggrggtggtggvggxgg{ggV{gg|gggg,gggg"ggggggɇggggŋgggggggggggggggg,ggggDgg,ggggƞgg,ggߡggggѦ,gg_ggsXggTggG,gg,gg[w*,,,,,,,,,,* #...... *,.........# ###.... *,.........# #.)....†. *,r...^....# ##.# *,.........# ##... *,.........### #..## #... gg*,...........###.## ###.## *,...............####...## *,.......@.....####....... **########..÷............. ######....)......##).. #.........####...##.## ######...####.......## ggK+#...###...###.... r   rat (asleep) #...##..### ####. #......#### ###.#.......#######gg`283802.0)gg`,93ggfgg gg,H_A rat comes into view.gg` / *,* # *.# ### *.# #.)....† *.r...^....# ##.# *.# ##..###### *.### #..## # *.###.## ###. *.####... *gg` .#### #..÷ ######....)......##) #.........####...##. ######...####. #...###...### #...##..### #### #......####  #.#.ggLf gg5q e.rrggt ;==40.0)gg} gg - _The rat squeaks loudly.gge *,* # #.# ### #.# #.).... #.....^....# ##.# #..r.# ##.. #.### #..## # #.###.## ###. #.####... #.#### #..÷ ######....)......##) #...####...##. ######...####. #...###...### #...##..###  #......#### #.#.gg)gg J.rggG <--1StingggeggCggi *,,,,,,,,,,* #.... ThunderHyde the Chiller #..........# ###.... Merfolk #..........# #.).... Health: 30/30 ======================== #.....^....# ##.#.... Magic: 7/8=====================--- gg2#..........# ##..##### AC: 2Str: 10 #...r......### #..## #. EV: 12Int: 20 #....*.......###.## ###. SH: 0Dex: 14 #.....*..........####... XL:  4 Next: 63% Place: Dungeon:3 #......@.......####..... Noise: ---------  Time: 2841.1 (0.0) ##########..÷........... a) +0 spear ######....)......##) Cast: Sting #.........####...##.ggD ######...####....... #...###...###.. r   rat #...##..### ### #......####  #.#.......##### _A rat comes into view. gg_The rat squeaks loudly.  Aiming: Sting (safe; 14% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - ratAim: a rat (64% to hit)ggg*,,,,,,,,,,*#.... ThunderHyde the Chiller#..........# ###.... Merfolk#..........# #.).... Health: 30/30 ========================#.....^....# ##.#.... Magic: 7/8=====================---#..*.......# ##..##### AC: 2Str: 10#...*......### #..## #. EV: 12Int: 20#....*.......###.## ###. SH: 0Dex: 14gg V#.....*..........####... XL:  4 Next: 63% Place: Dungeon:3#......@.......####..... Noise: ---------  Time: 2841.1 (0.0)##########..÷........... a) +0 spear######....)......##) Cast: Sting#.........####...##.######...####.......#...###...###.. r   rat#...##..### ####......####ggf#.#.......##### _A rat comes into view. _The rat squeaks loudly.  Aiming: Sting (safe; 14% risk of failure)  gg Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - ratAim: a rat (64% to hit)ggD] ?The rat squeaks loudly.  Aiming: Sting (safe; 14% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - rat  Aim: a rat (64% to hit)  The sting misses the rat.ggf U..r.ggh :=2.1 (1 _ggq ggs ggj *,,,,,,,,,,* #.... ThunderHyde the Chiller #..........# ###.... Merfolk #..........# #.).... Health: 30/30 ======================== #.....^....# ##.#.... Magic: 6/8==================------ #..........# ##..##### AC: 2Str: 10 #..........### #..## #. EV: 12Int: 20 #....r.......###.## ###. SH: 0Dex: 14 #.....*..........####... XL:  4 Next: 63% Place: Dungeon:3 ggaj#......@.......####..... Noise: =--------  Time: 2842.1 (0.0) ##########..÷........... a) +0 spear ggj######....)......##) Cast: Sting #.........####...##. ######...####....... ggk@#...###...###.. r   rat #...##..### ### #......####  #.#.......#####Aim: a rat (64% to hit) _The sting misses the rat.ggJk~Aiming: Sting (safe; 14% risk of failure)  ggk)Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - ratAim: a rat (64% to hit)gg *,,,,,,,,,,* #.... ThunderHyde the Chiller #..........# ###.... Merfolk #..........# #.).... Health: 30/30 ======================== #.....^....# ##.#.... Magic: 6/8==================------ #..........# ##..##### AC: 2Str: 10 #..........### #..## #. EV: 12Int: 20 #....r.......###.## ###. SH: 0Dex: 14 #................####... XL:  4 Next: 63% Place: Dungeon:3 #......@.......####..... Noise: =--------  Time: 2842.1 (0.0) ##########..÷........... a) +0 spear ######....)......##) Cast: Sting #.......gg..####...##. ######...####....... #...###...###.. r   rat #...##..### ### #......####  #.#.......#####Aiming: Sting (safe; 14% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - ratAim: a rat (64% to hit)  The sting hits the rat. The rat is poisoned.  You kill the rat!gg   #..........#  #..........# #.) #.....^....#  ggK#..  #..## #..##  #....†.###.##  #.....*........ #..ggw^... ###÷.. ..)ggx) # ggW   gg   gg[&.gglal53.1 (1Sting _gghggXjggoIgg,gghgggggggg,ggjgggggg'ggggggggggJgggg'ggM7===gggg,ggtgg?,ggDggR,gggg gg ;===gg ggf,gggg,gggg,ggggggggggSggM8===gggg#gg!&,ggH'gg$*gg:0,gg 3gg5ggV8gg8gg9gg<gg]?gg?;===ggAggLDggFggGggkHggJggmM,ggNgg RggSgg*TggeUggWggYggZggP[gg\gg^gg^gg`ggjl% ***,,**** *,,,,,,* *,,,..,,*** *,****,* *,**#.*,,,* *,* *,, *,* #.***,*** *,* **, #.* *.##*,,,***#.# *#. #.* *..#***,,.##.####. #.* *#.# ***.........ggWmQ#####.####.# **#.....#...# *#..-#..........# ##..........# ###.......#..........# #.)....†.#.....^....# ##.#..........# ##..####..........### #..## #....#....†.......###.## ###.##.#................####...##.ggt068.1 (25.0)ggvF-9.1 (26gg|ggv Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - ratAim: a rat (64% to hit)  The sting hits the rat. The rat is poisoned. _h - a scroll labelled AWEFAI ZYRONgg] ggp_ Read which item? Scrolls  b - a scroll of immolation  h - a scroll labelled AWEFAI ZYRON [!] read|quaff[?] describe selectedggOm ggsS***,,*****,,,,,,* ThunderHyde the Chiller*,,,..,,*** *,****,* Merfolk*,**#.*,,,* *,* *,, Health: 30/30 ========================ggSt*,* #.***,*** *,* **, Magic: 8/8========================#.* *.##*,,,***#.# *#. AC: 2Str: 10#.* *..#***,,.##.####.. EV: 12Int: 20#.* *#.# ***.......... SH: 0Dex: 14#####.####.# **#........ XL:  4 Next: 65% Place: Dungeon:3#.........@#*#....... Noise: ---------  Time: 2869.1 (0.0)#..........##....... a) +0 spearggt#..........# ###....... Cast: Stingggt#..........# #.)....†..#.....^....# ##.#.......#..........# ##..######.. #..........### #..## #....ggu #....†.......###.## ###.##.gg:u #................####...##. ggru)Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - ratAim: a rat (64% to hit)  gguThe sting hits the rat. The rat is poisoned. _You kill the rat! _h - a scroll labelled AWEFAI ZYRONggugg' gg92§§§§§gg§§§ggK§####§§§§§§§§ggڊ|§§§§§§§§§§§§§§§§gg|§§§§§§§§§§§§§§§§gg,|§§§§§§§§§§§§§§§§ggP?§§§§§§§§§ggt~The air fills with toxic fumes!  As you read the scroll labelled AWEFAI ZYRON, it crumbles to dust.gg;,70.1 (1gg3ggܛ0 _It was a scroll of poison.ggdPggR&1ggXggmZgg@] gg3` &2ggf ggFh ggRd ggJf &3ggm ggwo gg☼§§§☼☼☼☼4gg}gg&gg:l☼☼☼☼☼☼☼gg|&5ggaggq!gg☼☼☼○§☼§○○§☼§☼☼§§§§☼gg +○○☼ggx &6gggggg +○○☼☼§☼○○§☼§☼○☼§§§○☼○☼§§☼gg &7gg gg gg L☼○○☼☼○°§○§°°§○☼○○§☼☼§○°°☼§☼☼○gg &8gg gg` gg☼°°○○☼○°§.§○☼.ggQ☼.§°☼○§○°..○§☼§°○°○☼§○gg\&9gggggg̢○..°°○○°.§.☼°.○°°☼○○§°.○§.ggr☼§§○§☼○°.gg'80gg|gg@ggNfL○..####°°○°.☼.☼.○○.§.○.§°.☼○○§.°☼○☼☼☼§§°☼§☼§§○.☼°○☼°§☼ggh&1ggnggpgg>6☼☼°.☼.°.○°.§.○°°§..☼☼..^☼°○§§.§○°†○☼.gg8&2gg!?ggAgg °.☼☼....☼○.○.°°.☼...☼..☼○.○○○☼☼.☼○§○§☼.☼○†°○.☼○☼gg &3gg ggU ggL .○☼○○°...☼.°..☼..○○☼○°☼☼.☼°☼○☼.gg% &4ggv gg2 ggX5○○....○°..○...○...○°.°ggYn°.○○.○.°☼°☼○○°†.°.○°○gg\&5ggk`ggagg gg gg gg; gg gg{ gg ggX gg gg\ ggj gg gg0 gg gg gg4 gg gg! gg gg gg ggz gg# ggG gg} gg gg gg *####******.....,,,*********** *,....,,,,,,,,,,,,,** *,,....,,*********,,* ****#..*** **,***** *#.#* *,,,,,, ###..#### *,,,,,,gg R #....@..#** *,****,92.1 (7 #.###.#...# *,* *, *,* #.#*#.#** *,* ** #.* #.##*,.(***#.# *#gg@  #.* #..#***,..##.#### ggt `#.* ##.# ***....... #####.####.# **#... #..........# *#.....gg x #..........# #.....gg gg +3.1 (8gg ggH % _Found 3 stones.gg٩Iggƭgg,ggLggٵggggƷgggg޺ggggggrggggggggegggggggggggg*ggggggJgg,gggggg,gg/ggggK,gggggg ggugggg%ggsggggN _You now have 485 gold pieces (gained 12).ggBggtgggg`ggygggg gg?ggKgg|ggggbggxgggggg_`ggFggBggggsgggg gg[gg,ggggigggggggg) ggb gg gg gg\ gg,ggggFgg2ggwggxgggg8gguggxgg>ggggggFggcgg8!gg!gg"gg$ggZ&gg&ggz'ggb+ggY-gg-ggQ.gg/gg/1,gg1gg 4gg> ****** ###*,,,, ..########### *,,,,* ............## *,,,,* ..#########..# ***.,,,* gg\?g#####.########...,,,* ##..........#,,*** .####..@.###**,********* ....#**#.#****,*,,,,,,,* #.#...# #.# *..#,,,,*,,,,,,,,gg?Sting #.#*#.#** #.# *#S#,****,,,,,,,* gg?[#.##*,.(***#.# *#..,*******,,,** #..#***,..##.####.....,** *,,,,, S   adder (asleep) gg?##.# ***............#,,* *,*,,, ##.# **#gg?....#*,****,,,*, ...# *#gg@0...#*,**,,,,***ggEK1927.1 (34.0)ggPM,8.1 (35ggSggWY _An adder comes into view.gg`  ThunderHyde the Chiller ******  Merfolk ###*,,,,*  Health: 30/30 ======================== ..########### *,,,,*  Magic: 7/8=====================--- ............## *,,,,*  AC: 2Str: 10 ..#########..# ***.,,,*  EV: 12ggmpInt: 20 ### ##.########...,,,*  SH: 0Dex: 14 ## #..........#,,***  XL:  4 Next: 65% Place: Dungeon:3 .#### #....@.###**,********* Noise: ---------  Time: 2928.1 (0.0) ....#** #.####*#****,*,,,,,,,* a) +0 spear #.#...# #.# **.#,,,,*,,,,,,,, Cast: Sting ggݠ7#.#*#.#** #.# *#S#,****,,,,,,,* #.##*,.(***#.# *#..,*******,,,** #..#***,..##.####.....,** *,,,,, S   adder (asleep) ##.# ***............#,,* *,*,,, ##.# **#..........#*,****,,,*, ...# *#.........#*,**,,,,*** _You now have 485 gold pieces (gained 12). _An adder comes into view.ggAiming: Sting (safe; 14% risk of failure)  gg 6Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - adderAim: an adder (asleep, 100% to hit)gg6ThunderHyde the Chiller******Merfolk ###*,,,,*Health: 30/30 ======================== ..###########*,,,,*Magic: 7/8=====================--- gg6............##*,,,,*AC: 2Str: 10 ..#########..#***.,,,*EV: 12Int: 20 #####.########...,,,*SH: 0Dex: 14 ###..........#,,***XL:  4 Next: 65% Place: Dungeon:3 gg6 .#####....@.###**,********* Noise: ---------  Time: 2928.1 (0.0) gg7....#** #.####*#****,*,,,,,,,* a) +0 spear gg/7#.#...# #.# **.#,,,,*,,,,,,,, Cast: Sting #.#*#.#** #.# *#S#,****,,,,,,,* gg7 #.##*,.(***#.# *#..,*******,,,** #..#***,..##.####.....,** *,,,,, S   adder (poisoned) ##.# ***............#,,* *,*,,, ##.# **#..........#*,****,,,*, ...#*#.........#*,**,,,,***Aiming: Sting (safe; 14% risk of failure)  gg7Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - addergg8Aim: an adder (asleep, 100% to hit)  The sting hits the adder. The adder is poisoned.  The adder is lightly wounded.ggggv/  --more--ggvK ?  The adder hisses angrily.ggL gg|T HS..ggU 4==9.1 (1gg\ gga_ % _You hear an angry hiss.ggr  Casting: Sting (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggd ThunderHyde the Chiller******Merfolk ###*,,,,*Health: 30/30 ======================== ..###########*,,,,*Magic: 4/8============------------ ............##*,,,,*AC: 2Str: 10 ..#########..#***.,,,*EV: 12Int: 20 #####.#*****##...,,,*SH: 0ggdDex: 14 ###.*******..#,,***XL:  4 Next: 65% Place: Dungeon:3 .#####.***@**##**,********* Noise: ==-------  Time: 2929.1 (0.0) ....#** #.#***S*****,*,,,,,,,* a) +0 spear #.#...# #.# ***#,,,,*,,,,,,,, Cast: Sting #.#*#.#** #.# *#.#,****,,,,,,,* gge#.##*,.(***#.# *#..,*******,,,** #..#***,..##.####.....,** *,,,,, S   adder (poisoned) ##.# ***............#,,* *,*,,, ##.# **#..........#*,****,,,*, ...#*#.........#*,**,,,,***The adder hisses angrily. ggFe_You hear an angry hiss.  Casting: Sting (safe; 14% risk of failure)  gg~e{Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activategg^ CThunderHyde the Chiller******Merfolk ###*,,,,*Health: 30/30 ======================== ..###########*,,,,*Magic: 4/8============------------ ............##*,,,,*AC: 2Str: 10 ..#########..#***.,,,*EV: 12Int: 20 gg= #####.########...,,,*SH: 0Dex: 14 ###..........#,,***XL:  4 Next: 65% Place: Dungeon:3 .#####....@.###**,********* Noise: ==-------  Time: 2929.1 (0.0) ggZ %....#** #.####S#****,*,,,,,,,* a) +0 spear #.#...# #.# *..#,,,,*,,,,,,,, Cast: Sting #.#*#.#** #.# *#.#,****,,,,,,,* #.##*,.(***#.# *#..,*******,,,** #..#***,..##.####.....,** *,,,,, S   adder (poisoned) ##.# ***............#,,* *,*,,, ##.# **#..........#*,****,,,*, ...#*#.........#*,**,,,,***gg Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activateThe walls around you are covered in ice.  The wall freezes the adder. The adder bites you.  ggL ;You are poisoned.ggo 28=====--30.1 (1Pois Ramparts gg3 ######S#gg] asting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activate  The walls around you are covered in ice. freezes the adder. The adder bites you.  You are poisoned. _The adder poisons you!ggM  Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggb  ThunderHyde the Chiller ******  Merfolk ###*,,,,*  Health: 28/30 ======================-- ..########### *,,,,*  Magic: 3/8=========--------------- ............## *,,,,*  AC: 2ggcxStr: 10 ..#########..# ***.,,,*  EV: 12Int: 20 ### ##.########...,,,*  SH: 0Dex: 14 ## #..........#,,***  XL:  4 Next: 65% Place: Dungeon:3 .#### #....@.###**,********* Noise: ==-------  Time: 2930.1 (0.0) ....#** #.####S#****,*,,,,,,,* a) +0 spear #.#...# #.# *..#,,,,*,,,,,,,, Cast: Sting ggFd#.#*#.#** #.# *#.#,****,,,,,,,* Pois Ramparts #.##*,.(***#.# *#..,*******,,,** #..#***,..##.####.....,** *,,,,, S   adder (poisoned) ##.# ***............#,,* *,*,,, ##.# **#..........#*,****,,,*, ...# *#.........#*,**,,,,*** _The adder poisons you!  Casting: Frozen Ramparts (dangerous; 4% risk of failure)  ggdtConfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - adderAim: an adder (almost dead, poisoned)gg$, n  ThunderHyde the Chiller ******  Merfolk ###*,,,,*  Health: 28/30 ======================-- ..########### *,,,,*  Magic: 3/8=========--------------- gg, ............## *,,,,*  AC: 2Str: 10 ..#########..# ***.,,,*  EV: 12Int: 20 ### ##.########...,,,*  SH: 0Dex: 14 ## #..........#,,***  XL:  4 Next: 65% Place: Dungeon:3 gg, .#### #....@.###**,********* Noise: ==-------  Time: 2930.1 (0.0) ....#** #.####S#****,*,,,,,,,* a) +0 spear #.#...# #.# *..#,,,,*,,,,,,,, Cast: Sting #.#*#.#** #.# *#.#,****,,,,,,,* Pois Ramparts gg- #.##*,.(***#.# *#..,*******,,,** #..#***,..##.####.....,** *,,,,, S   adder (poisoned) gg4- ##.# ***............#,,* *,*,,, ##.# **#..........#*,****,,,*, ...# *#.........#*,**,,,,***gg[- .Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg- Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - addergg- Aim: an adder (almost dead, poisoned)  You freeze the adder.ggb1 onfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - addergg1 Aim: an adder (almost dead, poisoned)  You freeze the adder.  You kill the adder!gg< l     gg=  ............##  #..# ***.,,,*  ##.########...,,,* ggN= O #..........#,,*** .#### #....@.# gg= ....#** #.####† #.# *..# #.# *#.#(gg= s *#.l....,** l   frilled lizard ..#,,*  ..#gg > 1  You feel sick.ggD k6--80-1.1 (1ggL #######†#gg}N A---ggY /  --more--ggb _A frilled lizard comes into view.ggu   ThunderHyde the Chiller ******  Merfolk ###*,,,,*  Health: 26/30 ====================---- ..########### *,,,,*  Magic: 2/8======------------------ ............## *,,,,*  AC: 2Str: 10 ..#########..# ***.,,,*  EV: 12Int: 20 ### ##.########...,,,*  SH: 0Dex: 14 ## #..........#,,***  XL:  4 Next: 80% Place: Dungeon:3 .#### #....@.###**,********* Noise: =--------  Time: 2931.1 (0.0) ....#** #.####*#****,*,,,,,,,* a) +0 spear gg! #.#...# #.# **.#,,,,*,,,,,,,, Cast: Sting #.#*#.#** #.# *#*#,****,,,,,,,* Pois Ramparts #.##*,.(***#.# *#.l,*******,,,** #..#***,..##.####.....,** *,,,,, l   frilled lizard ##.# ***............#,,* *,*,,, ##.# **#..........#*,****,,,*, ...# *#.........#*,**,,,,*** _A frilled lizard comes into view.Aiming: Sting (safe; 14% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - frilled lizardAim: a frilled lizard (43% to hit)ggThunderHyde the Chiller******Merfolk ###*,,,,*Health: 26/30 ====================---- ..###########*,,,,*Magic: 2/8======------------------ ............##*,,,,*ggt8AC: 2Str: 10 ..#########..#***.,,,*EV: 12Int: 20 ###gg##.########...,,,*SH: 0Dex: 14 ##gg͌#..........#,,***XL:  4 Next: 80% Place: Dungeon:3 gg.####ggL#....@.###**,********* Noise: =--------  Time: 2931.1 (0.0) gg6)....#** #.####*#****,*,,,,,,,* a) +0 spear gg[#.#...# #.# **.#,,,,*,,,,,,,, Cast: Sting #.#*#.#** #.# *#*#,****,,,,,,,* Pois Ramparts gg}#.##*,.(***#.# *#.l,*******,,,** gg|#..#***,..##.####.....,** *,,,,, l   frilled lizard (poisoned) ##.# ***............#,,* *,*,,, gg##.# **#..........#*,****,,,*, ...#*#.........#*,**,,,,***Aiming: Sting (safe; 14% risk of failure)  Press: ? - help, Q - select action, (/) - cyclegg(sShift-Dir - straight line, f - frilled lizardAim: a frilled lizard (43% to hit)  ggKThe sting hits the frilled lizard. The frilled lizard is poisoned.  The frilled lizard is heavily wounded.gg6&5gg/  --more--gg4  You feel sick.gg@\######gg##†#..†gg͎)ggie12.1 (1Stinggg&#########†#ggJ _You kill the frilled lizard!ggJ9 gg9 ggM: gg< gg9= gg@  _You feel sick.4-ggZA gg;C + _You feel sick.ggC A3--ggC ggsD ggOG @ _You feel sick.  You feel sick.ggG `2--ggH gggJ $ ggJ F_You are no longer poisoned.ggJ #3gg K i=3===ggK ggZM C _The frozen ramparts melt away.ggM gg-N ggO ,ggO ggfQ ggQ gg R gg.S ggmS #4ggS c=====ggzT ggU ,ggU ggW ggMW ggW ggY gg7Y ggY ggZ gg<[ h5==gg[ gg\ gg] ggq] gg^ gg^ U4===gg_ gg` gg` gg/a ggHb ggb #6ggb 2=gg%c gg_d ggd gge ggf ggOf %===gguf ggf ggh ggh ,ggi gg@j D7=ggj ggk ,gg^l ggm ,ggn gg=o ggpo O5===ggp gg=q ggxq h8==ggr gg?s ggjs ggs ggt ggu ggu gg w gg)w ggFw 4===ggw ggx gg4y h9==ggy gg{ gg0{ gg{ gg4} ,gg} gg gg+ gg ggf ggɁ S30==gg H6===ggt ggh 1 _HP restored.gg gg gg= ggw gg gg ggA gg ggʼn gg 7====gg; gg ggË gg ggz gg ggݍ ggd ggu gg gg' ggA ggh gg gg ggb #7gg *===gg ggK gg gg gg0 ,gg ggǘ gg ggm gg ggњ %===gg ggk gg ,ggT ggǞ ,gg gg ,gg? ggC gg gg ggo gg M8===gg2 gg: ggҩ gg gg gg gg gg gg ggd %  gg =You see here an adder corpse.ggdz ggQ  _gg˴ gg ggO Q===gg۹ gg gg gg ggS gg~ gg ,gg gg j  You see here a frilled lizard corpse.gg] gg  _gg ggv ggb ######..#***..,,**,,,##.########....,,* **** #..........#,,*** *** #......###**,#***********,, ** #.####†#####.#,,,,,,,*,,,,* .gg # #.# #..#...,*,,,,,,,,,**** .#** #.# ##.#.#***,,,,,,,*** *, ,.(***#.# ##.†.###****,,,******, **,..##.####....@.#* *,,,,,,,,,,- gg O ***............#..# >,,,  **#..........##.#***,,,*,,,,,*gg  *#.........#*)#*,,,,******,, gg8 #.........#*,.,,,,,,** *  ###.........#**#.,***,,* * w   dart slug (asleep) gg  #.)....÷....##..w#* **,*  ##.#.............,# *,*  ##..######...#####** *,** gg ~ 90.1 (58.0)  A dart slug comes into view.gg) F-1.1 (59gg gg # _Found a club.gg..# ***..,,* *,##.#....,,* ****,#.#,,*** ***,#......###**,#*, *gg #.####†#####.#,*,,,,* # #.# #..#...,*,* #** #.# ##.#.#***,*** *, .(***#.# ##.†.###****,,,******,* *,..##.####.....@#* *,* ggH***.#..# *,*,,,,>,**#.ggs.##.#***,,,*,,,,,**#...#*)#*,,,,******,gg#.........#*..,,,,,,** ***,###.........#*##.,***,,* *gg#.)....÷....##..w#* **,* *gg.##.#.........  gg##..######...#####** *,** *ggd2.1 (1.0)gg+J ##.########..*** #..........#,,** ###**,#***********,, *####†#####.#,,,,,,,*,,,,** # #..#...,*,,*** #**##.#.#***** *,, .(***#.# ##.†.###****,,,******,* *,..##.####......## *,,,,,,,,, ***............#@.# *,*,,,,>,,,,  **#..........##.#***,,,*,,,,,**gg-j *#.........#*)#*,,,,******,,, #.........#*..,,,,,,** ***###.........#*##.,***,,* **.)....÷....##..w#* ** ##.#.............,# *  ##..######...#####**** ****..## #....## *,,* *,,,gg{0gg9sw.wggS=33StingggEgg)Hgg'O :##.#....,,* ****,*#.#,,*** ***,*#......###**,#*,,,*  #.####†#####.#,*,,,,*  #.# #..#...,*,* ** #.# ##.#.#***,ggP %*** *, (***#.# ##.†.###****,,,******,* ,..##.####......## *,*.#.@# *,*,,,,>,**#.##.#***,,,*,,,,,**#.##)#*,,,,******,,,*#.##..,,,,,,** ***,###.####w,***,,* **,#.)....÷....##...#* **,* ** ##.#.ggFP |,# *,* *  ggpP ##..######...#####** *,** *****  #..## #....## *,,* *,,,,ggQ D gg|S gg\ w.w   dart sluggg1_ &4ggzl ggo gg  ##.########....,,* ****,* ThunderHyde the Chiller  #..........#,,*** ***,* Merfolk  #......###**,#***********,,,* Health: 30/30 ========================  #.####†#####.#,,,,,,,*,,,,*** Magic: 7/8=====================---  #.# #..#...,*,,,,,,,,,****** AC: 2Str: 10 ** #.# ##.#.#***,,,,,,,*** *,,, EV: 12Int: 20 (***#.# ##.†.###****,,,******,** SH: 0Dex: 14 ,..##.####......## *,,,,,,,,,,** XL:  4 Next: 81% Place: Dungeon:3 gg} Q**............#.@# *,*,,,,>,,,,, Noise: ---------  Time: 2994.1 (0.0)  **#..........##*#***,,,*,,,,,*** a) +0 spear  *#.........##*#*,,,,******,,,* Cast: Sting  #.........##.w,,,,,,** ***,,  ###.........####.,***,,* **,  #.)....÷....##...#* **,* ** w   dart slug  ##.#.............,# *,* * ##..######...#####** *,** ***** #..## #....## *,,* *,,,,A dart slug comes into view. gg _Found a club.  Aiming: Sting (safe; 14% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - dart sluggg <Aim: a dart slug (100% to hit)gg]$ ##.########....,,*****,* ThunderHyde the Chiller#..........#,,******,* Merfolk#......###**,#***********,,,* Health: 30/30 ========================#.####†#####.#,,,,,,,*,,,,*** Magic: 7/8=====================---gg-%#.# #..#...,*,,,,,,,,,****** AC: 2Str: 10 ** #.# ##.#.#***,,,,,,,*** *,,, EV: 12Int: 20 (***#.# ##.†.###****,,,******,** SH: 0Dex: 14 ,..##.####......## *,,,,,,,,,,** XL:  4 Next: 81% Place: Dungeon:3 **............#.@# *,*,,,,>,,,,, Noise: ---------  Time: 2994.1 (0.0)  **#..........##*#***,,,*,,,,,*** a) +0 speargg^%&*#.........##*#*,,,,******,,,* Cast: Sting#.........##.w,,,,,,** ***,,gg%Z###.........####.,***,,* **,gg%\#.)....÷....##...#* **,* ** w   dart slug (poisoned)  ##.#.............,# *,** gg%##..######...#####** *,** ***** #..## #....##gg%*,,* *,,,,Aiming: Sting (safe; 14% risk of failure)  gg&Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - dart slugggF&zAim: a dart slug (100% to hit)  The sting hits the dart slug. The dart slug is poisoned.  gge&!The dart slug is lightly wounded.gg|W.) gg:=5.1 (1 _ggUggZggJ2  Casting: Sting (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg  ##.########....,,*****,* ThunderHyde the Chiller#..........#,,******,* Merfolkgg| #......###**,#***********,,,* Health: 30/30 ========================#.####†#####.#,,,,,,,*,,,,*** Magic: 4/8============------------#.# #..#...,*,,,,,,,,,****** AC: 2Str: 10 ** #.# ##.#.#***,,,,,,,*** *,,, EV: 12gg FInt: 20 (***#.# ##.†***#****,,,******,** SH: 0Dex: 14 gg׈ ,..##.####...***** *,,,,,,,,,,** XL:  4 Next: 81% Place: Dungeon:3 **............**@* *,*,,,,>,,,,, Noise: =--------  Time: 2995.1 (0.0)  gg **#..........*******,,,*,,,,,*** a) +0 spear*#.........#****,,,,******,,,* Cast: Stinggg) #.........##*w,,,,,,** ***,,###.........####.,***,,* **,gg~ *#.)....÷....##...#* **,* ** w   dart slug (poisoned)  ##.#.............,# *,** ##..######...#####** *,** ***** #..## #....##*,,* *,,,,gg The sting hits the dart slug. The dart slug is poisoned. _The dart slug is lightly wounded.  Casting: Sting (safe; 14% risk of failure)  gg̉ $Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  gg` WPress: ? - help, Dir - look around, f - activateggN ##.########....,,*****,* ThunderHyde the Chiller#..........#,,******,* Merfolk#......###**,#***********,,,* Health: 30/30 ========================#.####†#####.#,,,,,,,*,,,,*** Magic: 4/8============------------#.# #..#...,*,,,,,,,,,****** AC: 2Str: 10 ** #.# ##.#.#***,,,,,,,*** *,,, EV: 12Int: 20 (***#.# ##.†.###****,,,******,** SH: 0Dex: 14 gg,..##.####......## *,,,,,,,,,,** XL:  4 Next: 81% Place: Dungeon:3 **............#.@# *,*,,,,>,,,,, Noise: =--------  Time: 2995.1 (0.0)  **#..........##.#***,,,*,,,,,*** a) +0 spear*#.........##)#*,,,,******,,,* Cast: Sting#.........##.w,,,,,,** ***,,gg###.........####.,***,,* **,#.)....÷....##...#* **,* ** w   dart slug (poisoned)  ##.#.............,# *,** ##..######...#####** *,** ***** #..## #....##*,,* *,,,,Casting: Sting (safe; 14% risk of failure)  gg2Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activateThe walls around you are covered in ice.  The wall freezes the dart slug but does no damage.ggW#`###.`#``onfirm with . or Enter, or press ? or * to list all spells.ggasting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activate  The walls around you are covered in ice. freezes the dart slug but does no damage.  The dart slug launches a dart at you.gged#.##.@##.#)#gg,gn=6.1 (1Ramparts gg p####.##ggtO _The slug dart misses you.gg(h  ##.########....,,* ****,* ThunderHyde the Chiller  #..........#,,*** ***,* Merfolk  #......###**,#***********,,,* Health: 30/30 ========================  #.####†#####.#,,,,,,,*,,,,*** Magic: 3/8=========---------------  #.# #..#...,*,,,,,,,,,****** AC: 2Str: 10 ** #.# ##.#.#***,,,,,,,*** *,,, EV: 12Int: 20 (***#.# ##.†.###****,,,******,** SH: 0Dex: 14 ,..##.####......## *,,,,,,,,,,** XL:  4 Next: 81% Place: Dungeon:3 **............#.@# *,*,,,,>,,,,, Noise: ==-------  Time: 2996.1 (0.0)  **#..........##*#***,,,*,,,,,*** a) [32ggh ]m+0 spear  *#.........##*#*,,,,******,,,* Cast: Sting  #.........##.w,,,,,,** ***,, Ramparts  ###.........####.,***,,* **,  #.)....÷....##...#* **,* ** w   dart slug (poisoned)  ##.#.............,# *,* * ##..######...#####** *,** ***** #..## #....## *,,* *,,,,The dart slug launches a dart at you. _The slug dart misses you.Aiming: Sting (safe; 14% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - dart slugAim: a dart slug (moderately wounded, poisoned, 100% to hit)gg", ##.########....,,*****,* ThunderHyde the Chiller#..........#,,******,* Merfolkgg,#......###**,#***********,,,* Health: 30/30 ========================#.####†#####.#,,,,,,,*,,,,*** Magic: 3/8=========---------------#.# #..#...,*,,,,,,,,,****** AC: 2Str: 10 ** #.# ##.#.#***,,,,,,,*** *,,, EV: 12Int: 20 (***#.# ##.†.###****,,,******,** SH: 0Dex: 14 ,..##.####......## *,,,,,,,,,,** XL:  4 Next: 81% Place: Dungeon:3 gg".**............#.@# *,*,,,,>,,,,, Noise: ==-------  Time: 2996.1 (0.0)  **#..........##*#***,,,*,,,,,*** a) +0 spear*#.........##*#*,,,,******,,,* Cast: Sting#.........##.w,,,,,,** ***,, Ramparts ###.........####.,***,,* **,#.)....÷....##...#* **,* ** w   dart slug (very poisoned)  ##.#.............,# *,** ##..######...#####** *,** ***** #..## #....##*,,* *,,,,Aiming: Sting (safe; 14% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - dart slugAim: a dart slug (moderately wounded, pogg.risoned, 100% to hit)  The sting hits the dart slug but does no damage.  The dart slug looks even sicker.ggnggut/  --more--ggo  The dart slug is moderately wounded.  The wall freezes the dart slug.gg)##ggk###.@#.##)#.gg)ggm6-7.1 (1Stinggg#####.@##gg;E _You kill the dart slug!gg gg l  Skill  Level Train  Apt Skill  Level Train  Apt a + Fightinggg P0.2   2%  +1   h + Spellcasting 3.2  41%  -1          b + Polearmsgg 0.4   3%  +3   i + Conjurations 0.0   6%  -2   c - Unarmed Combat   0.0    +1   j + Alchemy0.0   7%  +3      k + Ice Magic5.4  23%  +1  d + Ranged Weapons 0.1  12%  -2               e + Armour   0.0    -3  gg4      f + Dodging   2.9    +3      g + Stealth2.3   6%  +2                  gg                                         gg     The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsggo5 gg? ggWG  ##.########....,,*****,* ThunderHyde the Chiller#..........#,,******,* Merfolk#......###**,#***********,,,* Health: 30/30 ========================#.####†#####.#,,,,,,,*,,,,*** Magic: 3/8=========---------------#.# #..#...,*,,,,,,,,,****** AC: 2Str: 10 ggG ** #.# ##.#.#***,,,,,,,*** *,,, EV: 12Int: 20 (***#.# ##.†.###****,,,******,** SH: 0Dex: 14 ,..##.####......## *,,,,,,,,,,** XL:  4 Next: 86% Place: Dungeon:3 **............#.@# *,*,,,,>,,,,, Noise: =--------  Time: 2997.1 (0.0)  **#..........##.#***,,,*,,,,,*** a) +0 spearggH *#.........##)#*,,,,******,,,* Cast: Sting#.........##..,,,,,,** ***,, Ramparts ###.........####.,***,,* **,#.)....÷....##...#* **,* ** ##.#.............,# *,**  ##..######...#####** *,** *****  #..## #....##*,,* *,,,, The dart slug is moderately wounded.The wall freezes the dart slug. _You kill the dart slug!gg&I ggO ######)#gg}Q ggYW ######.##gg;Y gg24gg2gg4gg5gg-8Xgg :ggD:gg:gg<ggU<gg>=gg?ggS?!gg @ggD; _The frozen ramparts melt away.ggDU4===ggEgg4GgghGggGgg!IggYIggDJggKggdLggLgg~NggN;===ggOggcQggQgg=RggSggSgg@TggaUggUgg1VgglW,gg#Xgg^Ze5===gg [ggh\,gg]gg4^ggn^ggd_ggSaBggnggnggSo===ggoggpggsggtgg vggyggdzgg{gg~gggggg gggggg[ggO6===gggg&ggYggggΐggBgggg ggDggggggH;===gg%ggggggwggϚgggggg՜gggggg,ggggggDM7===ggݡgg,ggǣgggggggg,ggogggg;===ggggggJgggg,ggޭgg<,gggg ,ggggggSM8===gggggg,ggGggggg,gg5ggw4You see here a +0 club.gggg; _gggglggggT;===gg gggg,gggggg,gg$gggg,gggggg#......###**,#***********,,,* *,, #.####†#####.#,,,....#.,,,******, #.# #..#...,*,,,.....,, #.# ##.#.#***,,,....*** , #.# ##.†.###****...*###**,***,,, #.####......## *..,....,,,** ..........#..# *.#....>,,,,,,,,, ggk..........##.####...#,,,,,***,,,, #.##)##.@..##****,,,**-3046.1 (49.0) #...##........#* ***,,*,,, #.........####..###..# **,,,,, )....÷....##...## **.# **,, #........# *,# *,,, ######...####### *,** *****,**, # #....## *,,* *,,,,,**,  ###.##.# **,***,,,, ##...##.##########**,,,,,,,,,* *ggggqF-7.1 (50gg[gg63 _Found a stone staircase leading down.gggggg^ggggNXgg}ggԪggggggV######....,,* ****,**,,**** ........#,,*** ***,***, ....###**,#########***,,,* *,,** ###†#####.#.......#.,,,******,,,  #..#...,*........,******,,,,,*  ##.#.#***,r.....*** *,,,,**,**  ##.†.###***#...######.***,,,,* ###gg## #..........***,,,,** .#..# #.#@...>...,,,,,,,* .##.####...#.....#**,,,,,* .##)##....##*###..,**,,,,* Sting .......##........#* ***,,*,,,,* .####..###..# **,,,,,,* ggGo..÷....##...## *#.# **,,,,,* r   rat (asleep) ............# *.# *,,,,,** ###...####### *.#* *****,**,,,,ggq....## *,.* *,,,,,**,,*,gg19.1 (2.0)gg,50.1 (3ggggvV _A rat comes into view.gg#######....,,* ****,**,,**** ThunderHyde the Chiller ........#,,*** ***,***,***, Merfolk ....###**,#########***,,,* *,,**, Health: 30/30 ======================== ###†#####.#.......#.,,,******,,,, Magic: 7/8=====================---  #..#...,*........,******,,,,,*, AC: 2Str: 10  ##.#.#***,r*....*** *,,,,**,**, EV: 12Int: 20  ##.†.###***#*..######.***,,,,*, SH: 0Dex: 14 ###......## #.*........***,,,,** XL:  4 Next: 86% Place: Dungeon:3 .......#..# #.#@...>...,,,,,,,*  Noise: ---------  Time: 3050.1 (0.0) .......##.####...#.....#**,,,,,*  a) ggw+0 spear .......##)##....##*###..,**,,,,*  Cast: Sting .......##........#* ***,,*,,,,* .......####..###..# **,,,,,,* ..÷....##...## *#.# **,,,,,*  r   rat (asleep) ............# *.# *,,,,,** ###...####### *.#* *****,**,,,, #....## *,.* *,,,,,**,,*, _Found a stone staircase leading down. _A rat comes into view.Aiming: Sting (safe; 14% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - ratAim: a rat (asleep, 100% to hit)gg3D#######....,,* ****,**,,**** ThunderHyde the Chiller ........#,,*** ***,***,***, Merfolk ....###**,#########***,,,* *,,**, Health: 30/30 ======================== ggD###†#####.#.......#.,,,******,,,, Magic: 7/8=====================---  #..#...,*........,******,,,,,*, AC: 2Str: 10  ##.#.#***,r.....*** *,,,,**,**, EV: 12Int: 20  ##.†.###***#...######.***,,,,*, SH: 0Dex: 14 ggE###......## #..........***,,,,** XL:  4 Next: 86% Place: Dungeon:3 .......#..# #.#@...>...,,,,,,,*  Noise: ---------  Time: 3050.1 (0.0) .......##.####...#.....#**,,,,,*  a) +0 spear .......##)##....##*###..,**,,,,*  Cast: Sting .......##........#* ***,,*,,,,* .......####..###..# **,,,,,,* ..÷....##...## *#.# **,,,,,*  r   rat (asleep) ............# *.# *,,,,,** ###...####### *.#* *****,**,,,, #....## *,.* *,,,,,**,,*,Aiming: Sting (safe; 14% risk of failure)  ggEPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - ratAim: a rat (asleep, 100% to hit)  The sting hits the rat. The rat is poisoned.  You kill the rat!ggI  ######### †#.......#  .  .*gg(Jy  ##.†*##. #.*........ ... ..# )###.. ... ggVJ.##. ÷...## *#.#  ...# *.# ggJ  #### *.#*   *,.*  gg01....ggMt7=1.1 (1Sting _ggOgg%gg?*....,,* ****,**,,*#,,*** ***,***,***,###**,###***,,,* *,,**,†#####.#.......#.,,,******,#..#...,#........,******,,,,,*,##.#.#***,......*** *,,,,**,**,##.†.###***#...######.#**,,,,*,......## #.#**,,,,*#..# #.#.@..>...J* ##.####...#.....##*,,,,,* ##)##....######...**,,,,* ##..#* ***.####..###÷....##...## *#.# **,,,,,* J   endoplasm (asleep).# *.# *,,,,,***...####### *.#* *****,**,,,,*[40gg*m ....## *,.* *,,,,,**,,*,*gg[6gg&8.-2ggJ?ggC] _An endoplasm comes into view.gguU|....,,* ****,**,,*#,,*** ***,***,***,###**,#########***,,,* *,,**, #†#####.#.......#.,,,******, #..#...,#........,******,,,,,*, ##.#.#***.......*** *,,,,**,**, ##.†.###***#...######.#**,,,,*, #......## #.##*,,,,*#..# #.#..@.>...J.,,,,,* ##.####...#.....###,,,,,* gg,V##)##....######...#*,,,,* ##........#* **#..####..###..# **. ÷....##...## *#.# **,,,,,*  gg_gga@-3ggBhgg kgg= D....,,* ****,**,,*#,,*** ***,***,***,,,* .###**,#########***,,,* *,,**,,,* †#####.#.......#.,,,******,,,,,,* ..#...,#........,******.,,,,*,,,* #.#.#***.......*** *,..,**,**,,,* #.†.###***#...######.#**,,,,*,,,* ......## #.###,,,,*ggA 7#..# #.#...@>...J..,,,,* ##.####...#.....###.,,,,* ##)##....######...#*,,,,* ##........#* **#..#,,,,*####..###..# **..,,,,* ....##...## *#.# **.,,,,* gg gg &4gg gg gg ....,,* ****,**,,* #,,*** ***,***,***,,,* ###**,#########***,,,* *,,**,,,* #####.#.......#.,,,****#*,,,,,,* #...,#........,*****#..,,,*,,,* .#.#***.......*** *,..,**,**,,,* .†.###***#...######.#**,,,,*,,,* ## #.ggv ###.,,,***** #..# #.#....@...J...,,,* ##.####...#.....###..,,,* ##)##....######...#*,,,,* ##........#* *#####..###..# **...,,,*##...## *#.# **..,,,* # *.# *,. gg gg gg& 35Stinggg gg c _There is a stone staircase leading down here.gg###....,,* ****,**,,*******  ThunderHyde the Chiller ....#,,*** ***,***,***,,,*  Merfolk ###**,#########***,,,* *,,**,,,*  Health: 30/30 ======================== #####.#.......#.,,,****#*,,,,,,*  Magic: 6/8==================------ .#...,#........,*****#..,,,*,,,*  AC: 2Str: 10 .#.#***.......*** *,..,**,**,,,*  EV: 12Int: 20 .†.###***#...######.#**,,,,*,,,*  SH: 0Dex: 14 .....## #..........###.,,,*****  XL:  4 Next: 87% Place: Dungeon:3 ...#..# #.#....@***J...,,,*  Noise: ---------  Time: 3055.1 (0.0) ...##.####...#.....###..,,,*  a) +0 spear ...##)##....######...#*,,,,* gg6 Cast: Sting ...##........#* *##..#,,,,* ...####..###..# **...,,,* ...##...## *#.# **..,,,*  J   endoplasm (asleep) ........# *.# *,.,,,*** ..####### *.#* *****,**,,,,* .## *,.* *,,,,,**,,*,* _An endoplasm comes into view. _There is a stone staircase leading down here.  Aiming: Sting (safe; 14% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - endoplasmAim: an endoplasm (asleep, 100% to hit)ggQd###....,,*****,**,,******* ThunderHyde the Chiller ....#,,******,***,***,,,* Merfolk ###**,#########***,,,* *,,**,,,* Health: 30/30 ======================== #####.#.......#.,,,****#*,,,,,,* Magic: 6/8==================------ .#...,#........,*****#..,,,*,,,* AC: 2Str: 10 .#.#***.......*** *,..,**,**,,,* EV: 12Int: 20 .†.###***#...######.#**,,,,*,,,* SH: 0ggDex: 14 .....## #..........###.,,,***** XL:  4 Next: 87% Place: Dungeon:3 ...#..# #.#....@***J...,,,*Noise: ---------  Time: 3055.1 (0.0) ...##.####...#.....###..,,,*a) +0 spear ...##)##....######...#*,,,,*Cast: Sting ...##........#* *##..#,,,,* ...####..###..# **...,,,* ...##...## *#.# **..,,,*ggJ   endoplasm (poisoned) ........# *.#*,.,,,*** ..####### *.#* *****,**,,,,* .##*,.* *,,,,,**,,*,*Aiming: Sting (safe; 14% risk of failure)  ggPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - endoplasmAim: an endoplasm (asleep, 100% to hit)  The sting hits the endoplasm. The endoplasm is poisoned.  The endoplasm is lightly wounded.ggpgg|)..J.gg2:=6.1 (1 _ggggW###....,,* ****,**,,*******  ThunderHyde the Chiller ....#,,*** ***,***,***,,,*  Merfolk ###**,#########***,,,* *,,**,,,*  Health: 30/30 ======================== #####.#.......#.,,,****#*,,,,,,*  Magic: 5/8===============--------- .#...,#........,*****#..,,,*,,,*  AC: 2Str: 10 .#.#***.......*** *,..,**,**,,,*  EV: 12Int: 20 .†.###***#...######.#**,,,,*,,,*  SH: 0Dex: 14 .....## #..........###.,,,*****  XL:  4 Next: 87% Place: Dungeon:3 ...#..# #.#....@**J....,,,*  Noise: =--------  Time: 3056.1 (0.0) ...##.####...#.....###..,,,*  a) +0 spear ...##)##....######...ggHX+#*,,,,*  Cast: Sting ...##........#* *##..#,,,,* ...####..###..# **...,,,* ...##...## *#.# **..,,,*  J   endoplasm (poisoned) ........# *.# *,.,,,*** ..####### *.#* *****,**,,,,* .## *,.* *,,,,,**,,*,* The sting hits the endoplasm. The endoplasm is poisoned. _The endoplasm is lightly wounded.  Aiming: Sting (safe; 14% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - endoplasmAim: an endoplasm (lightly wounded, poisoned, 97% to hit)ggZ ###....,,*****,**,,******* ThunderHyde the Chiller ....#,,***gg [ ***,***,***,,,* Merfolk ###**,#########***,,,* *,,**,,,* Health: 30/30 ======================== #####.#.......#.,,,****#*,,,,,,* Magic: 5/8===============--------- .#...,#........,*****#..,,,*,,,* AC: 2ggG[ Str: 10 .#.#***.......*** *,..,**,**,,,* EV: 12Int: 20 .†.###***#...######.#**,,,,*,,,* SH: 0ggh[ ,Dex: 14 gg[ ,.....## #..........###.,,,***** XL:  4 Next: 87% Place: Dungeon:3 gg[ 5...#..# #.#....@**J....,,,*Noise: =--------  Time: 3056.1 (0.0) gg[ ...##.####...#.....###..,,,*a) +0 spear gg[ ...##)##....######...#*,,,,*gg[ 1Cast: Sting gg\ ...##........#* *##..#,,,,* ...####..###..# **...,,,* gg \ ...##...## *#.# **..,,,*gg9\ J   endoplasm (very poisoned) ........# *.#gg\ *,.,,,*** ..####### *.#* *****,**,,,,* .##*,.* *,,,,,**,,*,*Aiming: Sting (safe; 14% risk of failure)  Press: ? - help, Q - select action, (/) - cyclegg\ Shift-Dir - straight line, f/p - endoplasmAim: an endoplasm (lightly wounded, poisoned, 97% to hit)  gg\ }The sting hits the endoplasm. The endoplasm looks even sicker.  The endoplasm is moderately wounded.gg\ gg ggX (.J.gg 27.1 (1 _ggs gg gg͸###....,,* ****,**,,*******  ThunderHyde the Chiller ....#,,*** ***,***,***,,,*  Merfolk ###**,#########***,,,* *,,**,,,*  Health: 30/30 ======================== #####.#.......#.,,,****#*,,,,,,*  Magic: 4/8============------------ .#...,#........,*****#..,,,*,,,*  AC: 2ggrStr: 10 .#.#***.......*** *,..,**,**,,,*  EV: 12Int: 20 .†.###***#...######.#**,,,,*,,,*  SH: 0Dex: 14 .....## #..........###.,,,*****  XL:  4 Next: 87% Place: Dungeon:3 ...#..# #.#....@*J.....,,,*  Noise: =--------  Time: 3057.1 (0.0) ...##.####...#.....###..,,,*  a) +0 spear gg...##)##....######...#*,,,,*  Cast: Sting ...##........#* *##..#,,,,* ...####..###..# **...,,,* ...##...## *#.# **..,,,*  J   endoplasm (very poisoned) ........# *.# *,.,,,*** ggo..####### *.#* *****,**,,,,* .## *,.* *,,,,,**,,*,* The sting hits the endoplasm. The endoplasm looks even sicker. _The endoplasm is moderately wounded.Aiming: Sting (safe; 14% risk of failure)  ggPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - endoplasmAim: an endoplasm (moderately wounded, very poisoned, 97% to hit)gg$gg###....,,*****,**,,******* ThunderHyde the Chiller ....#,,******,***,***,,,* Merfolk ###**,#########***,,,* *,,**,,,* Health: 30/30 ======================== gg#####.#.......#.,,,****#*,,,,,,* Magic: 4/8============------------ .#...,#........,*****#..,,,*,,,* AC: 2gg,Str: 10 gg.#.#***.......*** *,..,**,**,,,* EV: 12Int: 20 gg2.†.###***#...######.#**,,,,*,,,* SH: 0Dex: 14 gg^,.....## #..........###.,,,***** XL:  4 Next: 87% Place: Dungeon:3 gg|...#..# #.#....@****...,,,*gg,Noise: =--------  Time: 3057.1 (0.0) ...##.####...#.....###..,,,*gg4a) +0 spear gg...##)##....######...#*,,,,*gg1Cast: Sting gg...##........#* *##..#,,,,* ggA...####..###..# **...,,,* ...##...## *#.# **..,,,*J   endoplasm (very poisoned) ........# *.#ggZ*,.,,,*** ..####### *.#* *****,**,,,,* ggqD.##*,.* *,,,,,**,,*,*ggThe sting hits the endoplasm. The endoplasm looks even sicker. _The endoplasm is moderately wounded.Aiming: Sting (safe; 14% risk of failure)  Press: ? - help, Q - select action, (/) - cycleggShift-Dir - straight line, f/p - endoplasmAim: an endoplasm (moderately wounded, very poisoned, 97% to hit)ggQ _The endoplasm is moderately wounded.  Aiming: Sting (safe; 14% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - endoplasm  Aim: an endoplasm (moderately wounded, very poisoned, 97% to hit)  The sting misses the endoplasm.ggWRJ... gguX28.1 (1 _gg]ggj_ggqX  Casting: Sting (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggo ###....,,* ****,**,,*******  ThunderHyde the Chiller ....#,,*** ***,***,***,,,*  Merfolk ###**,#########***,,,* *,,**,,,*  Health: 30/30 ======================== #####.#.......#.,,,****#*,,,,,,*  Magic: 3/8=========--------------- .#...,#........,*****#..,,,*,,,*  AC: 2Str: 10 .#.#***.......*** *,..,**,**,,,*  EV: 12Int: 20 .†.###***#...######.#**,,,,*,,,*  SH: 0Dex: 14 .....## #..........###.,,,*****  XL:  4 Next: 87% Place: Dungeon:3 ...#..# #.#....@J......,,,*  Noise: =--------  Time: 3058.1 (0.0) ...##.####...#.....###..,,,*  a) +0 spear gg ...##)##....######...#*,,,,*  Cast: Sting ...##........#* *##..#,,,,* ...####..###..# **...,,,* ...##...## *#.# **..,,,*  J   endoplasm (very poisoned) ........# *.# *,.,,,*** ..####### *.#* *****,**,,,,* .## *,.* *,,,,,**,,*,* _The sting misses the endoplasm.Casting: Sting (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - endoplasmAim: an endoplasm (almost dead, very poisoned)gg%####....,,* ****,**,,*******  ThunderHyde the Chiller ....#,,*** ***,***,***,,,*  Merfolk ###**,#########***,,,* *,,**,,,*  Health: 30/30 ======================== #####.#.......#.,,,****#*,,,,,,*  Magic: 3/8=========--------------- .#...,#........,*****#..,,,*,,,*  AC: 2Str: 10 gg.#.#***.......*** *,..,**,**,,,*  EV: 12Int: 20 .†.###***#...######.#**,,,,*,,,*  SH: 0Dex: 14 .....## #..........###.,,,*****  XL:  4 Next: 87% Place: Dungeon:3 ...#..# #.#....@J......,,,*  Noise: =--------  Time: 3058.1 (0.0) ...##.####...#.....###..,,,*  a) +0 spear ...##)##....######...#*,,,,*  Cast: Sting ...##........#* *##..#,,,,* ...####..###..# **...,,,* ...##...## *#.# **..,,,*  J   endoplasm (very poisoned) ........# *.# *,.,,,*** ..####### *.#* *****,**,,,,* ggńh.## *,.* *,,,,,**,,*,* Casting: Sting (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  ggPress: ? - help, Shift-Dir - straight line, f/p - endoplasmAim: an endoplasm (almost dead, very poisoned)  You freeze the endoplasm.ggɊ      # .#.. .....*** *,..ggU †#...######.#  #..........###.  #.#....@.......,,,* #...#.....###..,,,* )##....######...#  *##..# **... *#.# **.. *.# *,.ggt{ *.#*  *,.* ggUl4===909.1 (1gg/Stingggggonfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - endoplasmgg7Aim: an endoplasm (almost dead, very poisoned)  You freeze the endoplasm. _You kill the endoplasm!ggggUgggggg\/-60ggggN{{     ###  4 #@#   #.#   #.#  gg-|] #.#   #.#   #.#    #.#    #.#      gge}V===-ggqggv+9 (1.8gggg} _You climb downwards. _There is a stone staircase leading up here.ggXgg4Zgg]gg..........# gg\k#.####...#.....###.....#gg{1162.4 (99.0)gg-3.4 (100.0)gggg!V _A rat comes into view.gg?   ThunderHyde the Chiller  Merfolk ****** ##########**  Health: 30/30 ======================== *,,,,* #r.......,,*  Magic: 7/8=====================--- *,,,,* *.......,,,*  AC: 2Str: 10 *,,,,* *,.....,,,,*  EV: 12Int: 20 *..,,* *,,...,,,,,*  SH: 0Dex: 14 gg @ ...,,* ***#.#*,,*******  XL:  4 Next: 90% Place: Dungeon:3 #,,*** ###@#**,***,,,*  Noise: ---------  Time: 3163.4 (0.0) *,############...# *,,**,,,*  a) +0 spear #.#.......#....###*#*,,,,,,*  Cast: Sting .,#.........######..,,,*,,,* **#.......### *...,##.##,,,* ######...######.#*#....#,,,*  r   rat (asleep) .## #..........###....#**** ..# #.#....>..........# #.####...#.....###.....# _c - 5 sedimented sapphire potions (gained 2) _A rat comes into view.Aiming: Sting (safe; 14% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - yougg[ggb2ThunderHyde the ChillerMerfolk ******##########**Health: 30/30 ======================== *,,,,*gg?cz#r.......,,*Magic: 8/8======================== *,,,,**.......,,,*AC: 2Str: 10 *,,,,**,.....,,,,*EV: 12Int: 20 *..,,**,,...,,,,,*SH: 0Dex: 14 ...,,****#.#*,,*******XL:  4 Next: 90% Place: Dungeon:3 ggc#,,***###@#**,***,,,*Noise: ---------  Time: 3163.4 (0.0) *,############...# *,,**,,,*a) +0 spear #.#.......#....###*#*,,,,,,*Cast: Sting .,#.........######..,,,*,,,* **#.......### *...,##.##,,,* ggc######...######.#*#....#,,,*r   rat (asleep) .## #..........###....#**** ..# #.#....>..........# #.####...#.....###.....# gg*d_c - 5 sedimented sapphire potions (gained 2) _A rat comes into view.Aiming: Sting (safe; 14% risk of failure)  ggdPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - youggCj:Okay, then.gglggfrggt. _gg &****############r...##..........#,,#..........# *gg] H#..........# ...,,***#@#*,,****** #,,*** ###.#**,* *,############...# *,,** #..#....###*#*,,, .,...######..,,,* **#.......### *...,##.# ######...######.#*,,, .gg ## #..........###....#**** ..# #.#....>.....gg gg B4.4 (1Sting _gg ggJ ggBA   ThunderHyde the ChillerggA y  Merfolk  Health: 30/30 ======================== ****** ############  Magic: 7/8=====================--- *,,,,* #r.........#  AC: 2Str: 10 gg?B *,,,,* #.*........#  EV: 12Int: 20 *,,,,* #..*.......#  SH: 0Dex: 14 ggC <*..,,* #..*.......#  XL:  4 Next: 90% Place: Dungeon:3 ...,,* ***#@#*,,*******  Noise: ---------  Time: 3164.4 (0.0) #,,*** ###.#**,***,,,*  a) +0 spear *,############...# *,,**,,,*  Cast: Sting #.#.......#....###*#*,,,,,,* .,#.........######..,,,*,,,* **#.......### *...,##.##,,,*  r   rat (asleep) ######...######.#*#....#,,,* .## #..........###....#**** ..# #.#....>..........# Shift-Dir - straight line, f - you ggC _Okay, then.Aiming: Sting (safe; 14% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - ratAim: a rat (asleep, 100% to hit)gg4ThunderHyde the ChillerMerfolkHealth: 30/30 ======================== ******############Magic: 7/8=====================--- *,,,,*#r.........#AC: 2Str: 10 *,,,,*gg 9#.*........#EV: 12Int: 20 *,,,,*#..*.......#SH: 0Dex: 14 *..,,*#..*.......#XL:  4 Next: 90% Place: Dungeon:3 ...,,****#@#*,,*******Noise: ---------  Time: 3164.4 (0.0) #,,***###.#**,***,,,*a) +0 spear *,############...# *,,**,,,*Cast: Sting #.#.......#....###*#*,,,,,,* .,#.........######..,,,*,,,* **#.......### *...,##.##,,,*gglr   rat (poisoned) ######...######.#*#....#,,,* .## #..........###....#**** ..# #.#....>..........#Aiming: Sting (safe; 14% risk of failure)  ggPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - ratAim: a rat (asleep, 100% to hit)  The sting hits the rat. The rat is poisoned.  The rat is severely wounded.gg ggΙ gg gg M8===ggr gg gg) ,gg ggJ gg2 2**** ############ ,,,,* #†# ,,,,* #.gg # ,,,,* #.# ,,* #....@.....# - ..,,* ####.##..###**** ,,*** ###.#**.#**,,,* Sting gg A,############...# *,B#*,,,*#.#....###*#*,..,,,* ,#.gg$ .######..,,,#.,,* B   giant cockroach (asleep) *#.... *...,##.#gg֬ #,,,* #####...######.#*#....#,,,* ## #..........###....#****ggF /70.0)gg@ F-6.4 (11gg, ggj Z _A giant cockroach comes into view.gg6_  ThunderHyde the Chiller  Merfolk  Health: 30/30 ========================  Magic: 7/8=====================--- ***** ############  AC: 2Str: 10 ,,,,* #†.........#  EV: 12Int: 20 ,,,,* #..........#  SH: 0Dex: 14 ,,,,* #..........#  XL:  4 Next: 91% Place: Dungeon:3 ..,,* #....@*....#  Noise: ---------  Time: 3176.4 (0.0) ..,,* ####.##*.###****  a) +0 spear ,,*** ###.#***#**,,,*  Cast: Sting [1gg_22d,############...# *,B#*,,,* .#.......#....###*#*,..,,,* ,#.........######..,,,#.,,*  B   giant cockroach (asleep) *#.......### *...,##.##,,,* #####...######.#*#....#,,,* ## #..........###....#**** _You kill the rat! _A giant cockroach comes into view.Aiming: Sting (safe; 14% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - giant cockroachAim: a giant cockroach (asleep, 100% to hit)ggx; H  ThunderHyde the Chiller  Merfolk  Health: 30/30 ========================  Magic: 7/8=====================--- ***** ############  AC: 2Str: 10 ,,,,* #†.........#  EV: 12Int: 20 ,,,,* #..........#  SH: 0Dex: 14 gg< u,,,,* #..........#  XL:  4 Next: 91% Place: Dungeon:3 ..,,* #....@.....#  Noise: ---------  Time: 3176.4 (0.0) ..,,* ####.##..###****  a) +0 spear ,,*** ###.#**.#**,,,*  Cast: Sting ,############...# *,B#*,,,* .#.......#....###*#*,..,,,* ,#.........######..,,,#.,,*  B   giant cockroach (asleep) *#.......### *...,##.##,,,* #####...######.#*#....#,,,* ## #..........###....#**** Aiming: Sting (safe; 14% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - giant cockroachAim: a giant cockroach (asleep, 100% to hit)  You miscast Sting.  You are very lightly contaminated with residual magic.ggC /  --more--gg:v  ###  #.#  #.#  #.#  #.#  ###****    *,B#..###.,,*     Nothing appears to happen.gg;a7.4 (1Contam _ggAgg4CggIR  ThunderHyde the Chiller  Merfolk  Health: 30/30 ========================  Magic: 6/8==================------ ***** ############  AC: 2Str: 10 ,,,,* #†.........#  EV: 12Int: 20 ,,,,* #..........#  SH: 0Dex: 14 gg!f,,,,* #..........#  XL:  4 Next: 91% Place: Dungeon:3 ..,,* #....@*....#  Noise: ---------  Time: 3177.4 (0.0) ..,,* ####.##*.###****  a) +0 spear ,,*** ###.#***#**,,,*  Cast: Sting ,############...# *,B#*,,,*  Contam .#.......#....###*#*,..,,,* ,#.........######..,,,#.,,*  B   giant cockroach (asleep) *#.......### *...,##.##,,,* #####...######.#*#....#,,,* ## #..........###....#**** _Nothing appears to happen.  Aiming: Sting (safe; 14% risk of failure)  ggrKPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - giant cockroachAim: a giant cockroach (asleep, 100% to hit)ggAThunderHyde the ChillerMerfolkHealth: 30/30 ========================Magic: 6/8==================------ *****############AC: 2Str: 10 ,,,,*#†.........#EV: 12Int: 20 ,,,,*#..........#SH: 0Dex: 14 ,,,,*#..........#XL:  4 Next: 91% Place: Dungeon:3 ..,,*#....@*....#Noise: ---------  Time: 3177.4 (0.0) ..,,*####.##*.###****a) +0 spear ,,***###.#***#**,,,*Cast: Sting ,############...# *,B#*,,,*Contam .#.......#....###*#*,..,,,* ,#.........######..,,,#.,,*B   giant cockroach (poisoned) gg#*#.......### *...,##.##,,,* #####...######.#*#....#,,,* ## #..........###....#****Aiming: Sting (safe; 14% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - giant cockroachAim: a giant cockroach (asleep, 100% to hit)  The sting hits the giant cockroach. The giant cockroach is poisoned.  The giant cockroach is lightly wounded.gg;MggT..B. gg(Y:=8.4 (1 _gg_gg>bgg*a  ThunderHyde the Chiller  Merfolk  Health: 30/30 ========================  Magic: 5/8===============--------- ***** ############  AC: 2Str: 10 ,,,,* #†.........#  EV: 12Int: 20 ,,,,* #..........#  SH: 0Dex: 14 ,,,,* #..........#  XL:  4 Next: 91% Place: Dungeon:3 ..,,* #....@*....#  Noise: =--------  Time: 3178.4 (0.0) ..,,* ####.##*.###****  a) +0 spear ,,*** ###.#**B#**,,,*  Cast: Stingggb ,############...# *,.#*,,,*  Contam .#.......#....###*#*,..,,,* ,#.........######..,,,#.,,*  B   giant cockroach (poisoned) *#.......### *...,##.##,,,* #####...######.#*#....#,,,* ## #..........###....#**** The sting hits the giant cockroach. The giant cockroach is poisoned. _The giant cockroach is lightly wounded.  Aiming: Sting (safe; 14% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - giant cockroachAim: a giant cockroach (moderately wounded, poisoned, 64% to hit)ggXThunderHyde the ChillerMerfolkHealth: 30/30 ========================Magic: 5/8===============--------- *****############AC: 2Str: 10 ,,,,*#†.........#EV: 12Int: 20 ,,,,*gg _#..........#SH: 0Dex: 14 ,,,,*#..........#XL:  4 Next: 91% Place: Dungeon:3 ..,,*#....@*....#Noise: =--------  Time: 3178.4 (0.0) ggֻ..,,*####.##*.###****a) +0 spear ,,***###.#**B#**,,,*Cast: Sting ,############...# *,.#*,,,*Contam .#.......#....###*#*,..,,,* ,#.........######..,,,#.,,*B   giant cockroach (very poisoned) *#.......### *...,##.##,,,* #####...######.#*#....#,,,* gg)## #..........###....#****Aiming: Sting (safe; 14% risk of failure)  Press: ? - help, Q - select action, (/) - cycleggn"Shift-Dir - straight line, f/p - giant cockroachAim: a giant cockroach (moderately wounded, poisoned, 64% to hit)  The sting hits the giant cockroach but does no damage.  The giant cockroach looks even sicker.ggGggN/  --more--ggZw  The giant cockroach is moderately wounded.gg_=...gge39.4 (1Stinggggg¡K _You kill the giant cockroach!ggK 4gg4 gg gg ggt Xgg Bggx gg !gge gg R _Your magical contamination has completely faded away.ggڜ gg( gg ggg O6===ggޞ ggڟ ,gg. gg ,ggV gg ,gg| gg ggN ;===ggܣ gg[ ,ggť gg ,ggi ggç ,gg7 gg ,gg^ gg gg F7===ggH ggӬ ,gg gga ,gg ggM gg gg| gg gg` ;===gg gg gg ggr gg ,ggQ gg ,gg gg ggc ggս gg gg M8===gg ggi gg ,gg ggw gg ,gg gg gg@ ,gg gg gg Q===ggE gg0 gg gg gg gg gg ,gg gg gg ,gg gg ggu gg gg gg ggx gg gg^ ggr gg ,gg ggf gg ,gg gg gg Xgg9 gg gg ggOgggggggg, gg gg gg ggggW,ggggggUgggg6gg(gg,gggg"gg#,gg$gg(gg),ggS*gg^-gg.,gg{/ggb2gg3gg4gg4ggL7gg8,ggX9gg=JThere is a stone staircase leading down here.gg>ggx? _gg*@ggBggLD,ggbEgg#HggI,ggJggMggOggPggPggSggTggQUggUVggYggZ,gg[gg ]gg],gg^gg_gg`,ggaggbggcd,ggJegggggigg jggjgg7nggo,ggpggt4You see here a +0 club.gg5wggw _ggygg{gg},ggv~gggg,ggggSgg,gggggg%gggg=gg>gggg|gg8ggԗgg,ggggםggggZ*,,,,*gg԰ #†... gg/#######gg+*....#ggϱ#.... gg......##gg`K*.B..#gg_#.... gg| #####..#gg-***....*ggp #.... gg ##.########.....,* ####.gg2 ggW#..........#..*** ggҶ###.gg ggkU#......###**.############... gg̷* #.####†#####.#.......#....## gg(# #.# #..#..@.#.........#####ggv- gg#** #.# ##.#.####.......### #.. gg3Q.(***#.# ##.÷.#######...######.# *,..##.####......## #..........# ***......#..# #.#....>....  **#..........##.####...#.....## B   bombardier beetle (asleep)  *#.........##)##....######...gg #.........##........## ###.  ####..###..# ##gg1244.4 (65.0)ggF-5.4 (66gggg\ _A bombardier beetle comes into view.ggggggggY"gggg1gg&ggz)F _Unknown command.gg=*,,,,* #†. #....# #.## #.B..# #...# **#....* #.##.#.....,* ####.##.#..*** gg###.##......###*#.##...#  #.####†#####.#.#....#  #.# #..#...@#.# ** #.# ##.#.####.### #. (***#.# ##.÷.#...######.# ,..##.####......## #.#......#..# #.#....>.....**#..........##.####...#.....#ggK*#.........##)##....######...##.##........## ###.###.####..###..# ##.gggg86.4 (1.0) _gg gggg k****##### #....#† ###### ...# .....# #.B..# ####..# **#.........##.########.....,#....#..*** ###.....###*#.############...###†######....  ..#....gg@ ..###### ** #.####.......### #... (***#.# ##.÷.#######...###### ,..##.####......## #..........## **............#..# #.#....>.....**#.......####...#.....##*)##....######...# ........## ###.gg gg &7ggG gg gg%######### † ###### . .....# #.B..# ####..# *##....#.....##.########......#....#..#** ###.....###*#@############...###†######....  ..#......###### ** .#.####.......### #... (***#.# ##.÷.#######...###### ,..##.####......## #..........## **............#..# #.#....>.....**#..####...#.....##*)##....######...#ggK,gg .38Stingggq2gg#5gg{  ThunderHyde the Chiller ###### ###### Merfolkgg? #....# #†.... Health: 30/30 ======================== ###### #....# #..... Magic: 7/8=====================--- .....## #.B..# #..... AC: 2Str: 10 ####..# *##.*..# #..... EV: 12Int: 20  ##.########..*...* ####.# SH: 0ggDex: 14  #..........#*.#** ###.# XL:  4 Next: 93% Place: Dungeon:3  #......###*#@############...# Noise: ---------  Time: 3248.4 (0.0)  #.####†#####.#.......#....### a) +0 spear gg #.# #..#....#.........###### Cast: Sting ** #.# ##.#.####.......### #... (***#.# ##.÷.#######...######.## gg,..##.####......## #..........## B   bombardier beetle (asleep) **............#..# #.#....>..... gg- **#..........##.####...#.....###  *#.........##)##....######...# _A bombardier beetle comes into view. ggM_Unknown command.Aiming: Sting (safe; 14% risk of failure)  ggmPress: ? - help, Q - select action, (/) - cycleggShift-Dir - straight line, f - bombardier beetleAim: a bombardier beetle (asleep, 100% to hit)ggo0!ThunderHyde the Chiller############ Merfolk#....##†.... Health: 30/30 ======================== #######....##..... Magic: 7/8=====================--- .....###.B..##..... AC: 2Str: 10 ####..#*##.*..##..... EV: 12Int: 20##.########..*...*####.# SH: 0gg1Dex: 14#..........#*.#**###.# XL:  4 Next: 93% Place: Dungeon:3#......###*#@############...# Noise: ---------  Time: 3248.4 (0.0)#.####†#####.#.......#....### a) +0 spear#.# #..#....#.........###### Cast: Sting ** #.# ##.#.####.......### #... (***#.# ##.÷.#######...######.## gg1:,..##.####......## #..........## B   bombardier beetle (poisoned) **............#..# #.#....>.....**#..........##.####...#.....###*#.........##)##....######...#Aiming: Sting (safe; 14% risk of failure)  ggA2Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - bombardier beetleAim: a bombardier beetle (asleep, 100% to hit)  The sting hits the bombardier beetle but does no damage.  The bombardier beetle is poisoned.ggʶggAc.B..gg:=9.4 (1 _ggKgggg>   ThunderHyde the Chiller ###### ###### Merfolk #....# #†.... Health: 30/30 ======================== ###### #....# #..... Magic: 6/8==================------ .....## #....# #..... AC: 2Str: 10 ####..# *##.B..# #..... EV: 12Int: 20 ggC?  ##.########...*..* ####.# SH: 0Dex: 14  #..........#*.#** ###.# XL:  4 Next: 93% Place: Dungeon:3  #......###*#@############...# Noise: =--------  Time: 3249.4 (0.0)  #.####†#####.#.......#....### a) +0 spear  #.# #..#....#.........###### Cast: Sting ** #.# ##.#.####.......### #... (***#.# ##.÷.#######...######.## ,..##.####......## #..........## B   bombardier beetle (poisoned) **............#..# #.#....>.....  **#..........##.####...#.....###  *#.........##)##....######...#The sting hits the bombardier beetle but does no damage. _The bombardier beetle is poisoned.  Aiming: Sting (safe; 14% risk of failure)  gg? `Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - bombardier beetleAim: a bombardier beetle (lightly wounded, poisoned, 78% to hit)ggdThunderHyde the Chiller############ Merfolk#....##†.... Health: 30/30 ======================== #######....#ggge^#..... Magic: 6/8==================------ .....###....##..... AC: 2Str: 10 ####..#*##.B..##..... EV: 12Int: 20gge##.########...*..*####.# SH: 0Dex: 14#..........#*.#**###.# XL:  4 Next: 93% Place: Dungeon:3#......###*#@############...# Noise: =--------  Time: 3249.4 (0.0)gg_f#.####†#####.#.......#....### a) +0 spear#.# #..#....#.........###### Cast: Sting ** #.# ##.#.####.......### #... (***#.# ##.÷.#######...######.## ggf,..##.####......## #..........## B   bombardier beetle (very poisoned) **............#..# #.#....>.....**#..........##.####...#.....###*#.........##)##....######...#ggfHAiming: Sting (safe; 14% risk of failure)  Press: ? - help, Q - select action, (/) - cycleggfShift-Dir - straight line, f/p - bombardier beetleAim: a bombardier beetle (lightly wounded, poisoned, 78% to hit)  gg,ggThe sting hits the bombardier beetle but does no damage.  The bombardier beetle looks even sicker.ggYggS/  --more--ggr .. The bombardier beetle is lightly wounded.gg350.4 (1 _gggggg  Casting: Sting (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg4 TThunderHyde the Chiller############ Merfolk#....##†.... Health: 30/30 ======================== #######....##..... Magic: 3/8=========--------------- .....###....##..... AC: 2gga Str: 10 ####..#*##.B..##..... EV: 12Int: 20##.########.******####.# SH: 0Dex: 14#..........******###.# XL:  4 Next: 93% Place: Dungeon:3#......###**@*###########...# Noise: =--------  Time: 3250.4 (0.0)#.####†####***.......#....### a) +0 spear#.# #..#..***.........###### Cast: Sting ** #.# ##.#.####.......### #... (***#.# ##.÷.#######...######.## gg ,..##.####......## #..........## B   bombardier beetle (very poisoned) **............#..# #.#....>.....**#..........##.####...#.....###*#.........##)##....######...# _The bombardier beetle is lightly wounded.  gg Casting: Sting (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activateggU#ThunderHyde the Chiller############ Merfolk#....##†.... Health: 30/30 ======================== #######....#gg$#..... Magic: 3/8=========--------------- .....###....##..... AC: 2Str: 10 ####..#*##.B..##..... EV: 12Int: 20##.########......*####.# SH: 0Dex: 14#..........#..#**###.# XL:  4 Next: 93% Place: Dungeon:3#......###*#@############...# Noise: =--------  Time: 3250.4 (0.0)#.####†#####.#.......#....### a) +0 spear#.# #..#....#.........###### Cast: Sting ** #.# ##.#.####.......### #... (***#.# ##.÷.#######...######.## gg%,..##.####......## #..........## B   bombardier beetle (very poisoned) **............#..# #.#....>.....**#..........##.####...#.....###*#.........##)##....######...# _The bombardier beetle is lightly wounded.  Casting: Sting (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  gg%PPress: ? - help, Dir - look around, f - activategg9/O..B...#..##@##.#..#gg1n=1.4 (1Ramparts gg3;d##@#gg`<|#.##ggj?6 _The walls around you are covered in ice.gg2 l  ThunderHyde the Chiller ###### ###### Merfolk #....# #†.... Health: 30/30 ======================== ###### #....# #..... Magic: 2/8======------------------ gg/3 .....## #....# #..... AC: 2Str: 10 ####..# *##....# #..... EV: 12Int: 20  ##.########..B...* ####.# SH: 0Dex: 14  #..........#*.#** ###.# XL:  4 Next: 93% Place: Dungeon:3 ggm3 5 #......###*#@############...# Noise: ==-------  Time: 3251.4 (0.0) gg3 k #.####†#####.#.......#....### a) +0 spear  #.# #..#....#.........###### Cast: Sting gg3 ** #.# ##.#.####.......### #... Ramparts (***#.# ##.÷.#######...######.## gg 4 O,..##.####......## #..........## B   bombardier beetle (very poisoned) **............#..# #.#....>.....  **#..........##.####...#.....###  *#.........##)##....######...#ggA4 Press: ? - help, Dir - look around, f - activate _The walls around you are covered in ice.  gg4 Aiming: Sting (safe; 14% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - bombardier beetleAim: a bombardier beetle (heavily wounded, very poisoned, 78% to hit)gg ThunderHyde the Chiller############ Merfolk#....##†.... Health: 30/30 ======================== #######....##..... Magic: 2/8======------------------ .....###....##..... AC: 2Str: 10 ####..#*##....##..... EV: 12Int: 20##.########..B...*####.# SH: 0gg+ Dex: 14#..........#*.#**###.# XL:  4 Next: 93% Place: Dungeon:3#......###*#@############...# Noise: ==-------  Time: 3251.4 (0.0)#.####†#####.#.......#....### a) +0 spear#.# #..#....#.........###### Cast: Sting ** #.# ##.#.####.......### #... Ramparts (***#.# ##.÷.#######...######.## ,..##.####......## #..........## B   bombardier beetle (very poisoned) **............#..# #.#....>.....**#..........##.####...#.....###*#.........##)##....######...#Aiming: Sting (safe; 14% risk of failure)  Press: ? - help, Q - select action, [39;gg͜ 49m(/) - cycleShift-Dir - straight line, f - bombardier beetleAim: a bombardier beetle (heavily wounded, very poisoned, 78% to hit)  The sting hits the bombardier beetle but does no damage.  The bombardier beetle looks even sicker.gg gg# /  --more--gg`> #..##@## The bombardier beetle is heavily wounded.gga1-2.4 (1 ggUb _ggk##@###ggXmggs   ThunderHyde the Chiller ###### ###### Merfolk #....# #†.... Health: 30/30 ======================== ###### #....# #..... Magic: 2/8======------------------ .....## #....# #..... AC: 2Str: 10 ####..# *##....# #..... EV: 12Int: 20  ##.########..B...* ####.# SH: 0Dex: 14  #..........#*.#** ###.# XL:  4 Next: 93% Place: Dungeon:3  #......###*#@############...# Noise: =--------  Time: 3252.4 (0.0)  #.####†#####.#.......#....### a) +0 spear  #.# #..#....#.........###### Cast: [ggO S40mSting ** #.# ##.#.####.......### #... Ramparts (***#.# ##.÷.#######...######.## ,..##.####......## #..........## B   bombardier beetle (very poisoned) **............#..# #.#....>.....  **#..........##.####...#.....###  *#.........##)##....######...# _The bombardier beetle is heavily wounded.Reach: a) +0 spearPress: ? - help, Dir - move target, f/p - bombardier beetleAim: a bombardier beetle (severely wounded, very poisoned, 72% to hit)ggΖ  ThunderHyde the Chiller ###### ###### Merfolk #....# #†.... Health: 30/30 ======================== ###### #....# #..... Magic: 2/8======------------------ .....## #....# #..... AC: 2Str: 10 ####..# *##....# #..... EV: 12Int: 20  ##.########..B...* ####.# SH: 0Dex: 14  #..........#..#** ###.# XL:  4 Next: 93% Place: Dungeon:3  #......###*#@############...# Noise: =--------  Time: 3252.4 (0.0)  #.####†#####.#.......#....### a) +0 spear  #.# #..#....#.........###### Cast: Sting ** #.# #gg\#.#.####.......### #... Ramparts (***#.# ##.÷.#######...######.## ,..##.####......## #..........## B   bombardier beetle (very poisoned) **............#..# #.#....>.....  **#..........##.####...#.....###  *#.........##)##....######...# _The bombardier beetle is heavily wounded.Reach: a) +0 spearPress: ? - help, Dir - move target, f/p - bombardier beetleAim: a bombardier beetle (severely wounded, very poisoned, 72% to hit)  You reach to attack! You hit the bombardier beetle.  The bombardier beetle is almost dead.ggĘe ######  gg#....# #† #....#  #....#  *##....#  gg....*  #B.#**  #  †#####.#  #.#  #.# ##.#.#### ( ##.÷   ggB>   )gg3-3.4 (1gg##@##.##ggȥ  Reach: a) +0 spear  Press: ? - help, Dir - move target, f/p - bombardier beetleAim: a bombardier beetle (severely wounded, very poisoned, 72% to hit)  You reach to attack! You hit the bombardier beetle.  The bombardier beetle is almost dead. _The wall freezes the bombardier beetle but does no damage.gg|  Casting: Sting (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg  ThunderHyde the Chiller ###### ###### Merfolk #....# #†.... Health: 30/30 ======================== ###### #....# #..... Magic: 1/8===--------------------- .....## #....# #..... AC: 2Str: 10 ####..# *##....# #..... EV: 12Int: 20  ##.########......* ####.# SH: 0ggHDex: 14  #..........#B.#** ###.# XL:  4 Next: 93% Place: Dungeon:3  #......###*#@############...# Noise: ---------  Time: 3253.4 (0.0)  #.####†#####.#.......#....### a) +0 spear  #.# #..#....#.........###### Cast: Sting ** #.# ##.#.####.......### #... Ramparts (***#.# ##.÷.#######...######.## ,..##.####......## #..........## B   bombardier beetle (very poisoned) **............#..# #.#....>.....  **#..........##.####...#.....###  *#.........##)##....######...# _The wall freezes the bombardier beetle but does no damage.  Casting: Sting (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - bombardier beetleAim: a bombardier beetle (almost dead, very poisoned)gg< b  ThunderHyde the Chiller ###### ###### Merfolk #....# #†.... Health: 30/30 ======================== ###### #....# #..... Magic: 1/8===--------------------- ggf= .....## #....# #..... AC: 2Str: 10 ####..# *##....# #..... EV: 12Int: 20  ##.########......* ####.# SH: 0Dex: 14  #..........#B.#** ###.# XL:  4 Next: 93% Place: Dungeon:3  #......###*#@############...# Noise: ---------  Time: 3253.4 (0.0)  #.####†#####.#.......#....### a) +0 spear  #.# #..#....#.........###### Cast: Sting gg*> ** #.# ##.#.####.......### #... Ramparts (***#.# ##.÷.#######...######.## ,..##.####......## #..........## B   bombardier beetle (very poisoned) **............#..# #.#....>.....  **#..........##.####...#.....###  *#.........##)##....######...#Casting: Sting (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - bombardier beetlegg> Aim: a bombardier beetle (almost dead, very poisoned)  You freeze the bombardier beetle.gggF  ######  #....# #†ggF  #....#  #....#  *##....#  .....*  #..#**  ggG †  #.# ..#ggaG  #.# ##.#.#### ( ##.÷ ggG  >   ggG p   ) ggI ggGQ ThunderHyde the Chiller############ Merfolk#....##†.... Health: 30/30 ======================== ######ggQ s#....##..... Magic: 1/8===--------------------- .....###....##..... AC: 2Str: 10 ####..#*##....##..... EV: 12Int: 20gg1R ##.########......*####.# SH: 0Dex: 14#..........#..#**###.# XL:  4 Next: 144% Place: Dungeon:3ggR #......###*#@############...# Noise: =--------  Time: 3254.4 (1.0)#.####†#####.#.......#....### a) +0 spear#.# #..#....#.........###### Cast: Sting ggR ** #.# ##.#.####.......### #... Ramparts (***#.# ##.÷.#######...######.## ,..##.####......## #..........##  **............#..# #.#....>..... **#..........##.####...#.....### *#.........##)##....######...# gg ggC ggV ,ggҲ gg ggD gg gg& gg gg ,gg gg gg gg7 ggӿ gg ggW gg gge gg ggF gg ggV gg l  You see here a frilled lizard skeleton.gg gg  _gg gg gg{ ,gg ,gg ,gg) gga gg gg gg gg% gg gg gg gg ggD ,gg gg4 gg gg gg gg! gg# ,gg7% gg' gg) gg) ggh/ gg45 gg 7 gg^7 gg8 gg < ggB> ,ggy gg ,ggN ggW gg 6  You see here 3 stones. _ggW gg ,gg gg gg, gg gg? gg8 gg ,ggn gg gg ,gg gg ggS ,gg ggؽ gg ,ggS gg gg ,gg gg Xgg3 ########## #........###########  #..................## #........#########..# gg #####..### ##.# ##.## #.. ###..#### #.. #@......### #-35804.0) #.###.#...# #. #.# #.###.### #. #.# #.###..(####.# ggm i#.# #..####...##. #.# ##.# ###..... #####.####.# ###... #..........# ##.. gg- ^#..........# #..ggA 8-gg ggA E _Done exploring.ggCgg` Spells (Memorise)TypeFailure Level  a - HailstormConjuration/Icegg12% 3  b - Summon Ice BeastIce/Summoning12% 3  c - Olgreb's Toxic Radiance Alchemy80% 4  d - Sculpt Simulacrum Ice/Alchemy99% 6 2 spell levels left 5 spells hidden ggMH[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitggggggThunderHyde the Chiller##########MerfolkggN#........########### Health: 35/35 ========================#..................## Magic: 9/9========================#........#########..# AC: 2Str: 11#####..#####.# EV: 12Int: 20##.###.. SH: 0Dex: 14###..#####.. XL:  5 Next: 24% Place: Dungeon:3#@......### #.# Noise: ---------  Time: 3358.4 (0.0)ggt#.###.#...# #.# a) +0 spear#.# #.###.### #.# Cast: Sting#.# #.###..(####.##.# #..####...##.##.# ##.# ###..... #####.####.# ###... #..........###.. #..........##.. You have reached level 5! _You feel stronger. _The frozen ramparts melt away. _You see here a frilled lizard skeleton. _You see here 3 stones. _Done exploring.ggDggRggggC c _You're too inexperienced to learn that spell!ggj ggok ggk ggo ..........(.........ggj gg" gg& E _Done exploring.ggUggV Spells (Memorise)TypeFailure Level  a - HailstormConjuration/Icegg6W[12% 3  b - Summon Ice BeastIce/Summoning12% 3  c - Olgreb's Toxic Radiance Alchemy80% 4  d - Sculpt Simulacrum Ice/Alchemy99% 6 ggW2 spell levels left 5 spells hidden [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitggiThunderHyde the Chiller##########Merfolk#........########### Health: 35/35 ========================#..................## Magic: 9/9========================#........#########..# AC: 2Str: 11#####..#####.# EV: 12Int: 20##.###.. SH: 0Dex: 14###..#####.. XL:  5 Next: 24% Place: Dungeon:3#@......### #.# Noise: ---------  Time: 3358.4 (0.0)#.###.#...# #.# a) +0 spear#.# #.###.### #.# Cast: Sting#.# #.###..(####.##[39ggȖL;49m.# #..####...##.##.# ##.# ###..... #####.####.# ###... #..........###.. #..........##..  _The frozen ramparts melt away. _You see here a frilled lizard skeleton. _You see here 3 stones. _Done exploring. _You're too inexperienced to learn that spell! _Done exploring.  Okay, then. _ggggeWhere to? (Tab - D:3 @ (x,y), ? - help)  D - Dungeon  gg  gg7 [?25h[?0c gg ThunderHyde the Chiller##########Merfolk#........########### Health: 35/35 ========================#..................## Magic: 9/9========================#........#########..# AC: 2Str: 11#####..#####.# EV: 12Int: 20##.###.. SH: 0Dex: 14###..#### gg #.. XL:  5 Next: 24% Place: Dungeon:3#@......### #.# Noise: ---------  Time: 3358.4 (0.0)#.###.#...# #.# a) +0 spear#.# #.###.### #.# Cast: Sting#.# #.###..(####.##.# #..####...##.##.# ##.# ###..... #####.####.# ###... #..........###.. #..........##..  _You see here 3 stones. _Done exploring. _You're too inexperienced to learn that spell! _Done exploring. _Okay, then.What level of the Dungeon? (default 3, ? - help)  gg [?25l[?1c ggۘ4 gg gg ggz gg٣ ggE _ ggX gg ggH gg gg߯ gg ggѱ gg˲ gg4 gg gg^ gg gg ggC gg ggB gg ggu gg ggm gg^ gg2 ggx gg0 gg gg  gg ggZ gg2 ggC, ggo gg gg gg+ gg~ gg gg gg1 ggM ggS gg ggp gg gg  gg, ggW ggY gg gg ggY ggM ggj gg gg gg  gg , gg gg8 gg gg gg, gg gg gg gg  gg*X gg%- gg/ gg10 gg'2 ggk6 gg8, gg: gg= gg@ gg]@ ggCB ggG ggKI, gg J ggK ggL, gg[M ggN ggP ggP ggQ gg{T gg2V ggV gg'W gg Y ggY ggZ, ggY\ gg^ ggK^ gg^ gg` ggSb, ggc ggd ggFf ggf ggg ggi ggj ggJk ggl ggm ggTo ggo ggUp gg'r ggs gg9t gg1u gg1w gghx ggx gg0y ggz gg{ gg| gg| gg} gg~ ggC gg gg3 ggB gg gg ggUY  There is a stone staircase leading down here. gg4 gg ggZ$ _ gg  ggM;4 ggS, ggdT gg[      gg?\  #  97.9 (39.5)           #.#   #.#    _You climb downwards. gg$] gga ggca _There is a stone staircase leading up here. ggj,  gg_- 3 gg?.  gg1  gg6 P _ gg9 , gg9:  ggL;  gg>  gg>  gg>  ggQ@  ggC  gg D  ggMD  ggE  gggI , ggI  gg*K  ggM , ggM  gg>O  ggV  ###  #<#  #.#  #.#  #.# #.##.#.403.9 (6.0) ggW [.........>#..#######.##....#.##<.# ##### gg_  gg8 +4.9 (7 ggV  gg2 ; _Found a stone staircase leading down.gg\ ggD 3gg gg ggh ,gg gge ,gg gg gg ,ggf gg #<#  #.#  #.#  #.#  #.#  #.#  #.#  .#.####.## ......... 7.9 (3..#######.#  ggK J #....#.#  <.#.#  ####.#   ..# #.# #.#  gg gg ggj c _There is a stone staircase leading down here.ggHggIJggNggUggY28.9 (1 _gg![gg  ... . ###.### #= #.....# # .##.....##. ......... .....#  #.....# 5 #  ggt   ...  ####. .# # gg2 gg ggG -9.7 (1.8gg gg 8 _There is a stone staircase leading up here. _Found a stone staircase leading down. _There is a stone staircase leading down here. _You climb downwards.  a garnet ring. _upggggghggigglggnggo$ _ggt,gg|z,gg |ggq _Found a coiled steel ring.ggڃ3ggkgg0ggM,gg[gg+ .## ###.... #...... ..... ###.####= #.....# ##..##.....##.##...@........=13.7 (4.0gg#..##.....##.#. #.....## ###<####.#...####..##gggggg&gg>ggggggggggBggGgggg{gggg+,ggVgg;ggLgggg&gg1ggkgg...  #..  # #.# .###.####.# ###..........#####....ggq#.....#.... .... .........####.## #@.##.....# #8.7 (5 #..##.....##.# #............= #..##.....##.#..##.....##..####<###.... #.##.... ...#.##.#####.gg}gggg3 _h - a ring of positive energygg@ggA3ggDggGgg=Mgg#..# #.# .###.####.# ####..........#####....  #.....#.... ....  .........####.### #..##.....# # #..##.....##.#..# #........@...=..# 26.7 (8#..##.....##..... #..##.....# ..# #..####<### #.... #.##.... gg2...#.##.#####... .. .# #ggЇgg^gg&nIggpggvXggx,gg)ygg+{ggJggggggv@ _Found a scroll of identify.ggggpgggg”R _Found a helmet.ggggUK#..  #.# .#.#### ####.# ####......# .....#####.......[.# ...#......... .....# ......####.####.#..##..##.....##.#..# #..##.....##.#..# #........# 31.7 (5#..##.....##....#..##.....##....#####..####<####....#ggd.... #.# #....##.... ... ?....##.##.#####. ....##.. .###...#ggCgggg.y _j - the ring "Fewiegog" {+Blink rC+ Will- Slay+3}gg3gg;gggg%gggg,gg,ggOggCggcggggggZgggg"gg6gggg8ggggjggggR,ggzgg1gg0ggF ........####.####.#..# #..##.....##.#..# #..##.....##.#..# #...............#### #..##.....##......... #..##.....##....##### #..####<####....# ....###.####....# #....@....#gg8.7 (7 #.##.#####......##  .. .. #.###..... #.# .###.# # .# # .. ## gg\gggg. _k - a scroll of identifygg4,gg-gg`-gg#/gg1ggI2,gg7Xgg8gg9gg9gg:gg'<gg>gg>gg_ngggggg2gggggg@ gg gg| gg... .....# #.. ..#.# #.# #.#.#### .####.# ####......# ......#####.......[.# ....#......... .....# .......####.####.#..# ##.....##@#..# 45gg.##.....##.#..# #...............#####..##.....##.........#..##.....##....######..####<####....#....###.####....##................##.##.#####......##ggggBgggg. 3gg ggg gg, ggy ,gg8 gg/ ,gg gg gg ,ggI gg: w ########  ... ......#  #.. ...#.# gg  #.# #.#.#### ###.# ####......# ....#####.......@.# 8.7 (3 ..#...............# .....####.####.#..# #..##.....##.#..##..##.....##.#..##...............#####..##.....##.........#..##.....##....######..####<####....#ggt# gg( gg\, O _You see here a +0 helmet.ggRggU+9.7 (1ggb; _l - a +0 helmetggĮgggggggg7gg$Bgg,gg3ggggҿ,ggggggx,gg,gggg,ggggggEgggg,ggVggggCggggggggggUggHgggggg5ggt........#####.........##.....#...............#.........####.####.#..# #..##.....##.#..# #..##.....##.#..# gg%#...............#### #..##.....##......... #..##.....##....##### #..####@####....#58.7 (9 ....###.####....# #................# #.##.#####......## gg.. .. #.###.....# #.# .###.# # .# # .. ##gg]gggga _There is a stone staircase leading up here.gggggggggg~29.7 (1 _gg gg8> #<#   #.#   #.#   #.#   #.#   #.#   #.#  .#.####.###  4.........@#  ..#######.#  gg #....#.#   #<.#.#   ####.#  ..#   #.#   #.#      ggggBgg.61.2 (2.5gggg} _You climb upwards. _There is a stone staircase leading down here.ggggWear which item? Armour (go to first with [)  f - a +0 robe (worn)l - a +0 helmetggM[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip gg=ggDggK$#<#  ThunderHyde the Chiller#.#  Merfolk#.#ggK>  Health: 35/35 ========================#.#  Magic: 9/9========================#.#  AC: 2Str: 11#.#  EV: 12Int: 20#.#  SH: 0Dex: 14.#.####.###ggGL  XL:  5 Next: 24% Place: Dungeon:4.........@#  Noise: ---------  Time: 3461.2 (0.0)..#######.#  a) +0 spear#....#.#  Cast: StingggL #<.#.# ####.# ..#  #.#  #.#   ggaMQ  _k - a scroll of identify _You see here a +0 helmet. _l - a +0 helmet _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.gg+WggX22.2 (1 _gg]gg.eggkA3.2 (2ggqggLs+4.2 (3gg3wgggge+5.2 (4gggg9gg+6.2 (5gg=gg 3 _You start putting on your armour. You continue putting on your +0 helmet. x4ggKggsgg'[ _You finish putting on your +0 helmet.#gg #gg6#dPut on which piece of jewellery? Jewellery (go to first with "=)  d - a +6 ring of intelligence (left hand)e - a ring of flight  h - a ring of positive energy #gg# j - the ring "Fewiegog" {+Blink rC+ Will- Slay+3}[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip :gg]:ggic:ggKi#<#  ThunderHyde the Chiller#.#  Merfolk#.#  Health: 35/35 ========================#.#  Magic: 9/9========================#.#  AC: 3Str: 11#.#  EV: 12Int: 20#.#  SH: 0:ggZj#Dex: 14.#.####.###  XL:  5 Next: 24% Place: Dungeon:4.........@#  Noise: ---------  Time: 3466.2 (0.0)..#######.#  a) +0 spear#....#.#  Cast: Sting#<.#.# ####.# ..#  #.#  #.#     _l - a +0 helmet _There is a stone staircase leading up here. _You climb upwards. :ggj _There is a stone staircase leading down here. _You start putting on your armour. You continue putting on your +0 helmet. x4 _You finish putting on your +0 helmet.:ggr:ggs+7 (0.5:ggw:ggy@ _h - a ring of positive energy (right hand)=ggI=ggm=gg,=gg,=gg=gg=ggF=gg{=ggt=gg,=gg=gg),=gg=gg=gg,=ggO=gg=gg=gg֤=gg =gg5=gg,=gg=gg =ggܬ,=ggC=gg=gg,=gg=gg=ggF,=ggƶ=gg=gg}=gg=gg$=gg=gg=gge,=gg=gg=gg=gge=gga=ggT,=gg=ggI=ggw=gg,=ggP=gga=gg=gg=gg=gg=gg=gg7=gg=gg,=gg#=gg=gg=gg/=gg=gg=gg,=ggo=ggl=gg,=gg=gg)=gg,=gg{=gg=gg=gg>=gg=gg?=ggt,=gg=ggu=gg0,=gg=gg!=ggN ,=gg =gg =gga ,=gg =gg=gg,=ggU=gg=gg=gg=ggl=gg=gg=ggI=gg=gg;=ggO=gg=gg =gg!=gg $=ggU$=gg$=gg%=gg(=gg(=gg<)=gg*=gg.,=gge/=gg2=ggV5B=ggy6=gg$:=gg:=gg:=gg'<=gg?,=gg?=gg@=gg*E,=ggM _You open the door.=ggjP3=ggP=ggS@  There is an open door here.=gg=W3=ggW=ggZ7 _You open the door.=gg]3=gg{]=ggT`@  There is an open door here.=ggb=gg1c=ggrc=ggk  #.#  #.#  .#.####.###  .........>#  ..#######.# # #+# .##....#.# #. +∩+ .##.#<.#.# =gg#l #.# #'###.##.####.#  #..♣#@#♣..##......# 509.7 (43.0) #...#'#...#######.#  #........# #.# ###..#..# #.# ##...########.# ###.......##.#=ggel #######.#..####...## #....## =ggl_You open the door.=ggn _You open the door.  There is an open door here. _You open the door.  There is an open door here. _You open the door. _Found Kunocaun's Book Shop.>ggN M #.# #.####.##.......> ..#######. #+#...#. +∩+ .##.#<.#.>gg, # #@###.##.####♣#'#♣..##......#...#'#...#######.#........# #.###..#...........##.######.#.....>gg >gg$ 910.7 (1.0) _>gg >gg# Q _There is an open door here.>ggC M #.# #.####.##.......> ..###### #+#.. +@+ .##.#<.# #'###.##.####♣#'#♣..##.....#...#'#...#######.#.>ggH >ggJ -1 _>ggN >ggQ h _There is an entrance to Kunocaun's Book Shop here.?gg\3 ?gg: Welcome to Kunocaun's Book Shop! What would you like to do?  a -  494 gold an Everburning Encyclopediab -  390 gold Great Wizards, Vol. VII  c -  364 gold a book of Callings  d -  650 gold a book of Chaos  e -  286 gold a book of Displacement  f -  364 gold a book of Flames  g -  442 gold a book of Maladies  h -  234 gold a book of Spatial Translocations  ?gg; i -  572 gold the Unrestrained Analects You have 485 gold pieces. [Esc] exit[!] buy|examine items[a-i] mark item for purchase [/] sort (type)[A-I] put item on shopping listJggJ zbuy|examineexamine itemJggqK G[Enter] describeLgg* Lgg\+\The Unrestrained Analects. A collection of spells that assault everything in sight of the caster, unrestrained by petty limitations like 'needing a clear shot' or 'concern about collateral damage'. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - Olgreb's Toxic Radiance Alchemy4 yes  b - Ozocubu's Refrigeration Ice7 no  c - DiscordLgg+5Hexes8 noSggR Welcome to Kunocaun's Book Shop! What would you like to do?a -  494 gold an Everburning Encyclopedia  b -  390 gold Great Wizards, Vol. VII  c -  364 gold a book of Callings  d -  650 gold a book of Chaos  Sgg |e -  286 gold a book of Displacement  f -  364 gold a book of Flames  g -  442 gold a book of Maladies  h -  234 gold a book of Spatial Translocations  i -  572 gold the Unrestrained Analects You have 485 gold pieces. [Esc] exit[!] buy|examine items[a-i] examine item [/] sort (type) [Enter] describe[A-I] put item on shopping listUggj ~i $  You are short 87 gold pieces for the purchase.[gg< A book of Maladies. A concise catalogue of afflictions, both magical and mundane, often described with a disquieting degree of cheerfulness. Most of them operate on timescales too slow to be useful to an adventurer, but a few sound remarkably efficacious. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - Sublimation of Blood Necromancy2 no  b - Curse of AgonyNecromancy5 no  c - RimeblightIce/Necromancy7 no]gge0 Welcome to Kunocaun's Book Shop! What would you like to do?a -  494 gold an Everburning Encyclopedia  b -  390 gold Great Wizards, Vol. VII  c -  364 gold a book of Callings  d -  650 gold a book of Chaos  ]gg1 e -  286 gold a book of Displacement  f -  364 gold a book of Flames  g -  442 gold a book of Maladies  h -  234 gold a book of Spatial Translocations  i $  572 gold the Unrestrained Analects You have 485 gold pieces. You are short 87 gold pieces for the purchase. [Esc] exit[!] buy|examine items[a-i] examine item [/] sort (type) [Enter] describe[A-I] put item on shopping listdgg  Great Wizards, Vol. VII. A collection of spells from great wizards throughout history. The author seems to have been quite tired of their project - the wizards' descriptions are terse and minimal, meeting the lowest requirement for completeness. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - Tukima's DanceHexes3 no  b - Passage of Golubria Translocation4 no  c - Yara's Violent Unravelling Hexes/Alchemy5 noggg Welcome to Kunocaun's Book Shop! What would you like to do?a -  494 gold an Everburning Encyclopedia  b -  390 gold Great Wizards, Vol. VII  c -  364 gold a book of Callings  d -  650 gold a book of Chaos  ggg e -  286 gold a book of Displacement  f -  364 gold a book of Flames  g -  442 gold a book of Maladies  h -  234 gold a book of Spatial Translocations  i $  572 gold the Unrestrained Analects You have 485 gold pieces. You are short 87 gold pieces for the purchase. [Esc] exit[!] buy|examine items[a-i] examine item [/] sort (type) [Enter] describe[A-I] put item on shopping listjggh The Unrestrained Analects. A collection of spells that assault everything in sight of the caster, unrestrained by petty limitations like 'needing a clear shot' or 'concern about collateral damage'. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - Olgreb's Toxic Radiance Alchemy4 yes  b - Ozocubu's Refrigeration Ice7 no  c - DiscordHexes8 noogg Discord Drives nearby creatures into an wild frenzy, causing them to mercilessly attack anything and everything nearby with great strength and speed. Level: 8School: HexesoggFail: 100% Power: 1% Range: N/A Noise: Loud Miscasting this spell causes magic contamination and also slows you. You aren't experienced enough to cast this spell.zggThe Unrestrained Analects. A collection of spells that assault everything in sight of the caster, unrestrained by petty limitations like 'needing a clear shot' or 'concern about collateral damage'. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevel Known  a - Olgreb's Toxic Radiance Alchemy4 yes  b - Ozocubu's Refrigeration Ice7 no  c - DiscordHexes8 no{ggtWelcome to Kunocaun's Book Shop! What would you like to do?a -  494 gold an Everburning Encyclopedia  b -  390 gold Great Wizards, Vol. VII  c -  364 gold a book of Callings  d -  650 gold a book of Chaos  e -  286 gold a book of Displacement  f -  364 gold a book of Flames  g -  442 gold a book of Maladies  h -  234 gold a book of Spatial Translocations  i $  572 gold the Unrestrained Analects You have 485 gold pieces. You are short 87 gold pieces for the purchase. [Esc] exit[!] buy|examine items[a-i] examine item [/] sort (type) [Enter] describe[A-I] put item on shopping list|ggi |ggr |gg #.#ThunderHyde the Chiller#.#Merfolk#.#Health: 35/35 ========================#.#Magic: 9/9========================.#.####.###AC: 3Str: 11.........>#EV: 12|ggi $Int: 20..#######.#SH: 0Dex: 14# #+# .##....#.#XL:  5 Next: 24% Place: Dungeon:4#. +@+ .##.#<.#.#|gg Noise: ---------  Time: 3511.7 (0.0)#.# #'###.##.####.#a) +0 spear#..♣#'#♣..##......#|gg zCast: Sting#...#'#...#######.##........# #.#####..#..# #.###...########.#|gg. ###.......##.########.#..# _You open the door.  There is an open door here. _You open the door. _Found Kunocaun's Book Shop. |ggf u_There is an open door here. _There is an entrance to Kunocaun's Book Shop here.|ggm |ggֽ |gg@ |gg+ h _You can access your shopping list by pressing '$'.~ggk~ggl3~ggq~ggv,~gg{~ggn} #+#' _You open the door.~ggTv#'+2.7 (1#~gg^~ggފ(======~ggF$3.7 (2~gg~gg= _As you open the door, it creaks loudly!ggHgg3gggggggg#M _You open the door.ggұgg2gg|gg@  There is an open door here.gg%gg3gg7 _You open the door.gggg\gggg  #.#  #.# gg!9 .#.####.## #+# .........> #@# ..######------ ##'## .##.... +'∩'+ .##.#<.##.###'###.##.####.##..♣#'#♣..##......###. _You open the door.  ggx#There is an open door here.gg## ##.###....'7.7 (4ggggL======8.7 (5gggg _As you open the door, it creaks loudly! _You open the door.  There is an open door here. _You open the door.  There is an open door here. _As you open the door, it creaks loudly!ggoggYou open the door.  There is an open door here. _You open the door.  There is an open door here. _As you open the door, it creaks loudly!  There is an open door here.gga _gg,ggggK"Bgg$gg%,gg&gg'gg*gg+ggL+gg,gg2Xgg7,gg7gg8gg;ggI<gg<ggE>ggB,ggBggDggH,ggcHggJggN,gg[QggQ7 _You open the door.gg UggqUggUggY@  There is an open door here.ggW\gg\ _gg]gg_ggc,gg'dggeggh,ggiggjgg"n,ggnggRqgg ~XggD,gggg߁ggNJXggE-ggƘ####### ##### #...... #...###### ###..?..h #...##...###.#......#####...#...............@.......'....#'#.------gg#......#####...##..♣#'#♣#...... #...##.###'##Sting#...... #...##.++'∩'+#...... ######.###'##ggC#.....S #..♣#'#♣ h   hound (asleep)#.....r #...#'#. r   quokka (wandering)ggҙ!#...... ##...... S   ball python (constriction, asleep) ####..#gg` 42.7 (24.0)  A quokka, a ball python and a hound come into view.gg4:.hSrh.rS)gg_====--3.7 (25ggJgg:F _The hound barks! The ball python hisses angrily.ggi  ggCasting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg ThunderHyde the ChillerMerfolkHealth: 35/35 ========================Magic: 6/9================--------####### #####AC: 3Str: 11#...... #...###### ## EV: 12Int: 20#..?..* #...##...###. SH: 0Dex: 14gg #.....h***##...#........ XL:  5 Next: 24% Place: Dungeon:4......*@***....'....#'#. Noise: ====-----  Time: 3543.7 (0.0)#.....****##...##..♣#'#♣ a) +0 spear#.....* #...##.###'## Cast: Sting#...... #...##.++'∩'+#.....S ######.###'###.....r#..♣#'#♣ h   hound#......#...#'#. r   quokka#......##...... S   ball python (constriction)####..#A quokka, a ball python and a hound come into view. [37ggF 8m_The hound barks! The ball python hisses angrily.  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 3% risk of failure)  Press: ? - help, Dir - look around, f - activategg ThunderHyde the ChillerMerfolkHealth: 35/35 ========================Magic: 6/9================--------####### #####AC: 3Str: 11#...... #...###### ## EV: 12Int: 20#..?... #...##...###. SH: 0Dex: 14#.....h#####...#........ XL:  5 Next: 24% Place: Dungeon:4.......@.......'....#'#. Noise: ====-----  Time: 3543.7 (0.0)ggW _#......#####...##..♣#'#♣ a) +0 spear#...... #...##.###'## Cast: Sting#...... #...##.++'∩'+#.....S ######.###'###.....r#..♣#'#♣ h   hound#......#...#'#. r   quokka#......##...... S   ball python (constriction)####..#Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 3% risk of failure)  Press: ? - help, Dir - look around, f - activateYou miscast Frozen Ramparts.  You are very lightly contaminated with residual magic.gg] gg cSr.gg =---4.7 (1Contam ggZ gg Fonfirm with . or Enter, or press ? or * to list all spells.asting: Frozen Ramparts (dangerous; 3% risk of failure)  Press: ? - help, Dir - look around, f - activate  You miscast Frozen Ramparts.are very lightly contaminated with residual magic. _Nothing appears to happen. The hound barely misses you. x2ggXggT:---ggƞggϢF _Unknown command.gg>M  Casting: Frozen Ramparts (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggeMThunderHyde the ChillerMerfolkHealth: 35/35 ========================Magic: 3/9========----------------####### #####AC: 3Str: 11#...... #...###### ## EV: 12Int: 20#..?..* #...##...###. SH: 0Dex: 14#.....h***##...#........ XL:  5 Next: 24% Place: Dungeon:4......*@***....'....#'#. Noise: =--------  Time: 3544.7 (0.0)ggyg#.....****##...##..♣#'#♣ a) +0 spear#.....S #...##.###'## Cast: Sting#...... #...##.++'∩'+ Contam #.....r ######.###'###......#..♣#'#♣ h   hound#......#...#'#. r   quokka#......##...... S   ball python (constriction)####..# _Nothing appears to happen. The hound barely misses you. x2 _Unknown command.Casting: Frozen Ramparts (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 3% risk of failure)  PresggiIs: ? - help, Dir - look around, f - activategg&RThunderHyde the ChillerMerfolkHealth: 35/35 ========================Magic: 3/9========----------------####### #####AC: 3Str: 11#...... #...###### ## EV: 12Int: 20ggR#..?... #...##...###. SH: 0Dex: 14#.....h#####...#........ XL:  5 Next: 24% Place: Dungeon:4.......@.......'....#'#. Noise: =--------  Time: 3544.7 (0.0)#......#####...##..♣#'#♣ a) +0 spear#.....S #...##.###'## Cast: Sting#...... #...##.++'∩'+ Contam #.....r ######.###'###......#..♣#'#♣ h   hound#......#...#'#. r   quokka#......##...... S  [39;49ggxS6m ball python (constriction)####..# _Nothing appears to happen. The hound barely misses you. x2 _Unknown command.Casting: Frozen Ramparts (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 3% risk of failure)  Press: ? - help, Dir - look around, f - activateggUN  Casting: Frozen Ramparts (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggUPress: ? - help, Dir - look around, f - activate  The walls around you are covered in ice.  The wall freezes the hound. The hound bites you.gg\.###.@...gg\S###.r.  , slow)gg^#2gg_---=5.7 (1Ramparts Contam ggdi####ggg[ _The wall freezes the ball python. The ball python seems to slow down.gga)M  Casting: Frozen Ramparts (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg`  A film of ice covers your body! The wall freezes the hound.gg  The hound completely misses you. The wall freezes the hound.  The hound bites you but does no damage. The wall freezes the ball python!ggW##.###r. ggb0--------10 56Stingggz####ggdO _You kill the ball python!gg1N  Casting: Ozocubu's Armour (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg~####gggg i###ggYe _You don't have enough magic to cast this spell.ggf}####gggggoD####ggrF _Unknown command.ggchN  Casting: Ozocubu's Armour (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gguN######ggOggW######gg:[e _You don't have enough magic to cast this spell.gg  You barely miss the hound.The hound is severely wounded.The wall freezes the quokka.gg ######†gg  You kill the quokka!The wall freezes the hound but does no damage.ggB=6-7.8 (1.1ggQy####ggS _The hound closely misses you.gg#### The wall freezes the hound but does no damage. ggM_The hound closely misses you.  You hit the hound.  The hound is severely wounded.  The wall freezes the hound.ggj3=---8.9ggt####gg1R _The hound barely misses you.gg  You hit the hound but do no damage.The hound is almost dead.The wall freezes the hound.gg .####ggO k10--------5590ggu u######ggP I _You kill the hound!gg~(   ## ##### #......# #...######  #..?...# #...##...####......#####...#........@........'....#'##......#####...##..♣#'#gg)  #.....†# #...##.###' #......# #...##.++'∩' #......# ######.###' #......# #..♣#'# #......# #...#'# #......# ## ####..Your icy armour cracks and falls away as you move.gg&2 gg2 K 3 -50gg7 gg_: j _The frozen ramparts melt away as you move.gg&7 # ##### #......# #...######  #..?...# #...##...#......#####...#.'....#'#......#####...##..♣#' #.....†# #...##.###' #......# #...##.++'∩ #......# ######.###' #......# #..♣#' #......# #...#' #......# ## ####gg>gg>Bc1==-1ggGggJK _Your magical contamination has completely faded away.gg # ##### #......# #...###### #..?...# #...##...gg<#......#####...#.'....##......#####...##..♣# #.....†# #...##.### #......# #...##.++' #......# ######.### #......# #..♣# #......# #...# #......# ## ####ggӨggLq4==2gggg=ggU B # ##### #......# #... #..?...# #...##...#......#####...#.'....#......#####...##..♣ #.....†# #...##. #......# #...##.++gg  #......# ######. #......# #..♣ #......# #... #......# ## gg ggY &3ggr ggq ggM####### ##### .### #..?...# #...############...#.............'....####.####.♣#.....†# #...##.###......#ggR$gg '&4gg&.gg0ggܼM####### ##### .###  #...############...#.............'....#####......#####...##..♣#......#gg@ggTC==5gggggg$v5==6.9 (2ggggUa _m - a scroll labelled NIUKKU HUSHgg)(gg++Read which item? Scrolls  b - a scroll of immolationk - a scroll of identify  m - a scroll labelled NIUKKU HUSH [!] read|quaff[?] describe selectedgg~gg ggThunderHyde the ChillerMerfolkHealth: 35/35 ========================Magic: 1/10==----------------------AC: 3Str: 11EV: 12Int: 20######## #####SH: 0Dex: 14#......# #...##### XL:  5 Next: 55% Place: Dungeon:4#..@...# #...##... Noise: ---------  Time: 3556.9 (0.0)#####......#####...#.... a) +0 spear...................'.... Cast: Sting#####......#####...##..♣#.....†# #...##.###......# #...##.++ #......# ######.## [16;1ggb^4H#......##..♣ #......##... The wall freezes the hound. _You kill the hound!Your icy armour cracks and falls away as you move. _The frozen ramparts melt away as you move. _Your magical contamination has completely faded away. _m - a scroll labelled NIUKKU HUSHgg  As you read the scroll labelled NIUKKU HUSH, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen.gg+7.9 (1gggg. _It was a scroll of fear.gg ggRead which item? Scrolls  b - a scroll of immolationk - a scroll of identify [!] read|quaff[?] describe selectedggi4 gg:\ThunderHyde the ChillerMerfolkHealth: 35/35 ========================Magic: 1/10==----------------------AC: 3Str: 11EV: 12Int: 20######## #####gg;SH: 0Dex: 14#......# #...##### XL:  5 Next: 55% Place: Dungeon:4#..@...# #...##... Noise: ---------  Time: 3557.9 (0.0)#####......#####...#.... a) +0 spear...................'.... Cast: Sting#####......#####...##..♣#.....†# #...##.###......# #...##.++ #......# ######.## #......##..♣ #......##...  _The frozen ramparts melt away as you move. _Your magical contamination has completely faded away. _m - a scroll labelled NIUKKU HUSHAs you read the scroll labelled NIUKKU HUSH, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen. _It was a scroll of fear.gg=ggU@ Identify which item? (\ to view known items) Potions (select first with !)  c - 5 sedimented sapphire potions gg@ g - a bubbling pink potion[?] describe selectedggP] gg` ggVg \ThunderHyde the ChillerMerfolkHealth: 35/35 ========================Magic: 1/10==----------------------AC: 3Str: 11EV: 12Int: 20######## #####ggh SH: 0Dex: 14#......# #...##### XL:  5 Next: 55% Place: Dungeon:4#..@...# #...##... Noise: ---------  Time: 3557.9 (0.0)#####......#####...#.... a) +0 spear...................'.... Cast: Sting#####......#####...##..♣#.....†# #...##.###......# #...##.++ #......# ######.## ggh Y#......##..♣ #......##...  _The frozen ramparts melt away as you move. _Your magical contamination has completely faded away. _m - a scroll labelled NIUKKU HUSHAs you read the scroll labelled NIUKKU HUSH, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen. _It was a scroll of fear.ggx ]  As you read the scroll of identify, it crumbles to dust.ggL| +8.9 (1gg gg W _c - 5 potions of curinggg* ggФ v2==gg< gg gg gg gg gg7 gg[ ,gg ,ggY :==gg gg gg gg gg Bgg ,gg1 gg gg U3===gg ggz ,gg gg ,gg0 ggC gg ggJ gg ggK Q===gg gg ,ggr gg ggb gg ,gg gg gg& M4==gg gg gg gg] gg ,gg gg ==gg ,gg^ gg( gg gg gg ,gg gg ,gg; gg gg ?5===ggp gg ggs ,gg gg gg` gg gg ,ggq gg ggD ;===gg gg ,gg gg# ggw$ ,ggT' Bgg) z6==gg, gg - gg- gg/ gg0 ggR0 gg\3 ,gg3 gg6 gg6 :==gg7 gg[; gg; gg9< ggB@ ,gg@ ggbD ,ggD ggnF ggF d7==ggqK ,ggK gg@O ,ggO gg/U Bgg+W ggW I==gg[ ,ggZ` Xggb ggb ,gge ,gg+f gggh e8===ggh ggj ggOk ,gg^n ggn ggn gg=r ,ggr gg%u ggu ;===ggTv ggUy ggy ggz gg} ,ggy~ ggj ggԁ ggC ggU ggЅ L9==gg gg܉ ,gg gg^ ggǍ ,gg ,gg gg gg :==ggd gg ggΜ J   endoplasm (wandering)Jgg 1622.9 (64.0)gg^ ,3.9 (65gg gg ] _An endoplasm comes into view.gg>E ######## #####......# #...#####...########...#..............'##########...##..♣ †# ##.ggF ++#####.##J #..♣..#ggI ggJ.ggT 14.9 (1.0)ggY gg\ ggN ######## #####......# #...#####...########...#..............'##########...##..♣ †# ggZ ##.++J#####.##. #..♣.# ###gg gg ]J.Jggr 35Stinggg gg ^ _The endoplasm quivers.gg;  ThunderHyde the Chiller  Merfolk  Health: 35/35 ========================  Magic: 8/10===================----- ######## #####  AC: 3Str: 11 #......# #...##### EV: 12Int: 20 gg=#......# #...##... SH: 0Dex: 14 #####......#####...#.... XL:  5 Next: 55% Place: Dungeon:4 .......@...........'.... Noise: ---------  Time: 3625.9 (0.0) #####..*...#####...##..♣ a) +0 spear #..*..†# #...##.## Cast: Sting #..J...# #...##.++ #......# ######.## #......# #..♣ J   endoplasm #......# #... #......# ##.. ### _An endoplasm comes into view. _The endoplasm quivers.Aiming: Sting (safe; 13% risk of failure)  Press: ? - help, Q - select action, (/)[36gg'>m - cycleShift-Dir - straight line, f - endoplasmAim: an endoplasm (97% to hit)ggiThunderHyde the ChillerMerfolkHealth: 35/35 ========================Magic: 8/10===================-----######## #####AC: 3ggi]Str: 11#......# #...##### EV: 12Int: 20#......# #...##... SH: 0Dex: 14#####......#####...#.... XL:  5 Next: 55% Place: Dungeon:4.......@...........'.... Noise: ---------  Time: 3625.9 (0.0)#####..*...#####...##..♣ a) +0 spear#..*..†# #...##.## Cast: Sting#..J...# #...##.++#......# ######.###......##..♣ J   endoplasm (poisoned)#......##...#......#ggk1##..###Aiming: Sting (safe; 13% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - endoplasmAim: an endoplasm (97% to hit)  The sting hits the endoplasm. The endoplasm partially resists.  The endoplasm is poisoned.ggggl/  --more--gg*pG  The endoplasm is lightly wounded.ggx^.J. ggzi9===6.9 (1 _ggCggہgg  ThunderHyde the Chiller  Merfolk  Health: 35/35 ========================  Magic: 8/10===================----- ######## #####  AC: 3Str: 11gg #......# #...##### EV: 12Int: 20 #......# #...##... SH: 0Dex: 14 #####......#####...#.... XL:  5 Next: 55% Place: Dungeon:4 .......@...........'.... Noise: =--------  Time: 3626.9 (0.0) #####..*...#####...##..♣ a) +0 spear #..J..†# #...##.## Cast: Sting #......# #...##.++ #......# ######.## #......# #..♣ J   endoplasm (poisoned) #......# #... ggf#......# ##.. ### _The endoplasm is lightly wounded.  Aiming: Sting (safe; 13% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - endoplasmAim: an endoplasm (moderately wounded, poisoned, 97% to hit)ggLThunderHyde the ChillerMerfolkHealth: 35/35 ========================Magic: 8/10===================-----######## #####AC: 3Str: 11#......# #...##### EV: 12Int: 20#......# #...##... SH: 0Dex: 14#####......#####...#.... XL:  5 Next: 55% Place: Dungeon:4.......@...........'.... Noise: =--------  Time: 3626.9 (0.0)#####..*...#####...##..♣ a) +0 spear#..J..†# #...##.## Cast: Sting#......# #...##.++#......# ######.###[4gg1N0m......##..♣ J   endoplasm (very poisoned)#......##...#......###..###Aiming: Sting (safe; 13% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - endoplasmAim: an endoplasm (moderately wounded, poisoned, 97% to hit)  The sting hits the endoplasm. The endoplasm partially resists.  The endoplasm looks even sicker.gggg/  --more--ggq  The endoplasm is heavily wounded.ggq..ggb77.9 (1StingggggoE _You kill the endoplasm!ggIggH gg ggXggVgggggg,gggg,gggg,ggkgg,gg ggggL9==gg< gg"gg.#gg#gg5&gg&ggt'ggi*gg*gg+gg/P==ggH0gg3gg4,gg7gg,8gg8gg<,gg=gg@gg@Q10/10===gg}AggD, _Magic restored.gg$HggHggIgg Kgg5N,ggOgg3QggS,ggpTggUggXgg Y;===ggkYggLZgg\,gg]gg;_gga,ggcbgg=dggLggggggZhggkggHo,gg-pggqggugguggzwggygg2#.....†# #...##.#......# #...##.#......# ######.#......##. #......# #. #......# gg####......## # #.......^..#  ## - #....# #..........# #....##....##....# o   orc (asleep).....#.$..o.# ggҫ 52.9 (25.0)  An orc comes into view. It is wielding a +0 dagger.-3.9 (26 _Found 15 gold pieces.gg$.....###. ..#####......## .......^.. .......$o....$ggG42Found 18 gold pieces.ggc<goo.ggH:==4.9 (1.0)gggg % _The orc shouts!gg~ ### ##### .......^.. ...o..$.....$....####.###.#gg gg( @o.ggR* <--5Stinggg 2 gg95 gg #......# ######. ThunderHyde the Chiller #......# #. Merfolk #......# #. Health: 35/35 ======================== #......# ## Magic: 9/10=====================--- ####......## # AC: 3Str: 11 #.......^..#  EV: 12Int: 20 #..........#  SH: 0Dex: 14 #..........#  XL:  5 Next: 57% Place: Dungeon:4 #...@......#  Noise: ---------  Time: 3655.9 (0.0) #....*.....#  a) +0 spear #.....*....# [39;gg49m Cast: Sting #......o...#  ............#  ..$..........#  o   orc .............$#  ....####.###.## Found 18 gold pieces. _The orc shouts!  Aiming: Sting (safe; 13% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - orcAim: an orc, wielding a +0 dagger and wearing a +0 leather armour (64% to hit)ggE'#......# ######. ThunderHyde the Chiller#......##. Merfolk#......##. Health: 35/35 ========================#......### Magic: 9/10=====================---####......##ggs# AC: 3Str: 11#.......^..#EV: 12Int: 20#..........#SH: 0Dex: 14#..........#XL:  5 Next: 57% Place: Dungeon:4#...@......#Noise: ---------  Time: 3655.9 (0.0)#....*.....#a) +0 spear#.....*....#Cast: Sting#......o...#............#..$..........#o   orc (poisoned).............$#....####.###.##Aiming: Sting (safe; 13% risk of failure)  Press: ? - help, Q - select action, (/) - cycleggrShift-Dir - straight line, f - orcAim: an orc, wielding a +0 dagger and wearing a +0 leather armour (64% to hit)  The sting hits the orc. The orc is poisoned.  The orc is moderately wounded.ggM gg].o.gg:=6.9 (1 _ggggggK  #......# ######. ThunderHyde the Chiller #......# #. Merfolk #......# #. Health: 35/35 ======================== #......# ## Magic: 8/10===================----- ####......## # AC: 3Str: 11 #.......^..#  EV: 12Int: 20 #..........#  SH: 0Dex: 14 #..........#  XL:  5 Next: 57% Place: Dungeon:4 #...@......#  Noise: =--------  Time: 3656.9 (0.0) #....*.....#  a) +0 spear #.....o....# gg0M b  Cast: Sting #..........#  ............#  ..$..........#  o   orc (poisoned) .............$#  ....####.###.##  _The orc is moderately wounded.Aiming: Sting (safe; 13% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - orcAim: an orc, wielding a +0 dagger and wearing a +0 leather armour (heavilywounded, poisoned, 64% to hit)gg}& #......# ######. ThunderHyde the Chiller #......# #. Merfolk #......# #. Health: 35/35 ======================== #......# ## Magic: 8/10===================----- ####......## # AC: 3Str: 11 #.......^..#  EV: 12Int: 20 gg'#..........#  SH: 0Dex: 14 #..........#  XL:  5 Next: 57% Place: Dungeon:4 #...@......#  Noise: =--------  Time: 3656.9 (0.0) #..........#  a) +0 spear #.....o....#  Cast: Sting #..........#  ............#  ..$..........#  o   orc (poisoned) .............$#  ....####.###.## Aiming: Sting (safe; 13% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - orcAim: an orc, wielding a +0 dagger and wearing a +0 leather armour (heavilywounded, poisoned, 64% to hit)  The sting hits the orc bgg*ut does no damage.gg+/  --more--ggm    #......#  #......#  ggOY#......#  .##  ..#  ..#  ..#  ..#  #....*.....#  ..#  ..# ...# ..$..........# very poisoned)gg) .............$# ....####.###.##  The orc looks even sicker.ggwLThe orc is heavily wounded.gg|Ao.gg~27.9 (1 _ggDžggggD~  Casting: Sting (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggF #......# ######. ThunderHyde the Chiller #......# #. Merfolk #......# #. Health: 35/35 ======================== #......# ## Magic: 7/10================-------- ####......## # AC: 3Str: 11 #.......^..#  EV: 12Int: 20 #..........#  SH: 0Dex: 14 #..........#  XL:  5 Next: 57% Place: Dungeon:4 #...@......#  Noise: =--------  Time: 3657.9 (0.0) #....o.....#  a) +0 spear #..........#  Cast: Sting #..........#  ............#  ..$..........#  o  ggh orc (very poisoned) .............$#  ....####.###.## Casting: Sting (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - orcAim: an orc, wielding a +0 dagger and wearing a +0 leather armour (heavilywounded, very poisoned)ggG  #......# ######. ThunderHyde the Chiller #......# #. Merfolk #......# #. Health: 35/35 ======================== gg~I #......# ## Magic: 7/10================-------- ####......## # AC: 3Str: 11 #.......^..#  EV: 12Int: 20 #..........#  SH: 0Dex: 14 #..........#  XL:  5 Next: 57% Place: Dungeon:4 #...@......#  Noise: =--------  Time: 3657.9 (0.0) #....o.....#  a) +0 spear #..........#  Cast: Sting #..........#  ............#  ..$..........#  o   orc (very poisoned) .............$#  ....####.###.## Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - orcAim: an orc, wiegg`J lding a +0 dagger and wearing a +0 leather armour (heavilywounded, very poisoned)  You freeze the orc!ggTR U   #......#  #......#  #......#  ####......##  #.......^..#  #..........#  #..........#  #...@......#  #....).....#  #..........#  #..........# ............# ..$..........# ggfS .............$# ....####.###.## ggZ b98.9 (1Stinggg_ ggb   Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - orcAim: an orc, wielding a +0 dagger and wearing a +0 leather armour (heavilywounded, very poisoned)  You freeze the orc! _You kill the orc!gg3ggggn,gggg,ggGgg ,gg gg ,ggtggggO8===gg!gg~,gggg/ gg gg!gg%,gg&'gg+Q===gg -gg1,gg93gg5,gg6gg8,gg9gg=,gg>ggHBggBL9==gg.DggG,ggGIggN,gg5PggT,ggTggXP==gggZggR_,gg`ggd,gg fggJl,ggmgg}rQ10/10===ggrgg(tggxgg|gg #......# # #......# # #......# #####......##  #.......^..#  #....# #gg.# #..........# #..@.).....#- #..........# #.#..#$.#....$#o   orc (polearm, wandering)o....####.###.###### .# .gg~080.9 (22.0)gg oo 2 orcs (1 wand, 1 polearm, wandering)An orc comes into view. It is wielding a +0 trident.ggS-1.9 (23Stinggg1gg  An orc comes into view. It is wielding a +0 falchion and carrying a wand of _charming.gg3##### # ####......#^..gg4/) # o. ..$...............$o....####.###.##.#### .# .#gg8gg'C.oo   orc (wand, wandering)gg&I02.9 (1.0) ggAPgg@Sgg/...##### # #gg51###......#^.) # .o ..$...............$o....####.###.##ggE7gg0A@o...ggD&3ggMggPgg  #......# #... #......#  #......#  #......#  #......#  ####......## #.^..# #.# #.# #.# #....).....# #.#gg  #o.# ..# ..$.# ....$#  o....####.###.##gg ggk <o.gg D===4gg" gg ggj #......# #...# ThunderHyde the Chiller #......# ##### Merfolk #......#  Health: 35/35 ======================== #......#  Magic: 9/10=====================--- gg#......#  AC: 3Str: 11 ####......##  EV: 12Int: 20 #.......^..#  SH: 0Dex: 14 #..........#  XL:  5 Next: 59% Place: Dungeon:4 #.@........#  Noise: ---------  Time: 3684.9 (0.0) #.*........#  a) +0 spear #*...).....#  Cast: Sting #o.........#  #..........#  ............#  o   orc (wand, wandering) ..$..........#  ..............$#  o....####.###.## _charming.Aiming: Sggting (safe; 13% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - orcAim: an orc, wielding a +0 falchion and carrying a wand of charming (wandering,hasn't noticed you, 64% to hit)ggj#......# #...# ThunderHyde the Chiller#......# ##### Merfolk#......#Health: 35/35 ========================#......#Magic: 9/10=====================---#......#AC: 3Str: 11####......##EV: 12Int: 20#.......^..#SH: 0Dex: 14#..........#XL:  5 Next: 59% Place: Dungeon:4#.@........#Noise: ---------  Time: 3684.9 (0.0)#.*........#a) +0 spear#*...).....#Cast: Sting#*.........##..........#.[4ggl0m...........#o   orc (wand, wandering)..$..........#..............$#o....####.###.## _charming.Aiming: Sting (safe; 13% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - orcAim: an orc, wielding a +0 falchion and carrying a wand of charming (wandering,hasn't noticed you, 64% to hit)gg  Aiming: Sting (safe; 13% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - orc  Aim: an orc, wielding a +0 falchion and carrying a wand of charming (wandering,hasn't noticed you, 64% to hit)  The sting misses the orc.  --more--gg*u 5  The orc shouts!gg ..o.o)ggF J====5.9 (1gg ggV  _You hear a shout!ggɧ O #.....†# #... #......# #... #......# #### #......# #......# #...... ####......## #^..# #.# #gg. {.# #..........# #.o..)..# #..# #.# ...# ..$..# ..............$#gg gg <o.gg E----6gg5 gg ggݱ   gg۲ Casting: Sting (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg#.....†# #... ThunderHyde the Chiller#......# #... Merfolk#......# #### Health: 35/35 ========================#......#Magic: 6/10==============----------#......#AC: 3Str: 11#......#EV: 12Int: 20*****.....##SH: 0Dex: 14*****...^..#XL:  5 Next: 59% Place: Dungeon:4*@.........#Noise: ---------  Time: 3686.9 (0.0)**.........#a) +0 spear*o.........#Cast: Sting#*...)...gg..##..........##..........#o   orc (wand)............#..$..........#..............$#The orc shouts! _You hear a shout!  Casting: Sting (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 3% risk of failure)  Press: ? - help, Dir - look around, f - activategg #.....†# #... ThunderHyde the Chiller#......# #... Merfolk#......# #### Health: 35/35 ========================#......#Magic: 6/10==============----------#......#AC: 3Str: 11#......#EV: 12Int: 20gg ####......##SH: 0Dex: 14#.......^..#XL:  5 Next: 59% Place: Dungeon:4#@.........#Noise: ---------  Time: 3686.9 (0.0)#..........#a) +0 spear#o.........#Cast: Sting#....).....##..........##..........#o   orc (wand)............#..$..........#..............$# _You hear a shout!  Casting: Sting (safe; 13% risk of failure)  gg Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 3% risk of failure)  Press: ? - help, Dir - look around, f - activateThe walls around you are covered in ice.gg ####.#....##o#.gg~ :. gg; o==7.9 (1Ramparts gg. ######gg asting: Sting (safe; 13% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.ggp }Casting: Frozen Ramparts (dangerous; 3% risk of failure)  Press: ? - help, Dir - look around, f - activateThe walls around you are covered in ice. _The wall freezes the orc.gg M  Casting: Frozen Ramparts (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggN ggT L  A film of ice covers your body!  ggjU {An orc comes into view. It is wielding a +0 club.The wall freezes the orc.gg[ +#####$o   orcogga 3-------10 618StingggHf r######ggf ggGk G _You kill the orc!gg,gg[gg2gg########oggToo 3 orcs (1 polearm, 2 wandering)ooggh/--9ggb###ggr _An orc comes into view. It is wielding a +0 flail.gg gg gg… gg ####o.ggӑ P.o$ogg֒ R--90StingggX ########gg gg  gg>Casting: Ozocubu's Armour (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg######gg3ggre#####gg} _You can't see any susceptible monsters within range! (Use Z to cast anyway.)gg #.....†# #... ThunderHyde the Chiller #......# #... Merfolk #......# #### Health: 35/35 ======================== #......#  Magic: 2/10====-------------------- #......#  AC: 10  Str: 11 #......#  EV: 12Int: 20 ####......##  SH: 0Dex: 14 #.......^..#  XL:  5 Next: 61% Place: Dungeon:4 #@.........#  Noise: ---------  Time: 3690.9 (0.0) #*.........#  a) +0 spear #*.........# [3gge7m Cast: Sting #*...).....#  Ramparts  #o.........#  #..........#  ooo 3 orcs (1 polearm, 2 wandering) ..o.........#  ..$o.........#  ..............$# Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Aiming: Sting (safe; 13% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - orcAim: an orc, wielding a +0 club and wearing a +0 leather armour (64% to hit)gg#.....†# #... ThunderHyde the Chiller#......# #... Merfolk#......# #### Health: 35/35 ========================#......#Magic: 2/10====--------------------#......#AC: 10  Str: 11#......#EV: 12Int: 20####......##SH: 0Dex: 14#.......^..#XL:  5 Next: 61% Place: Dungeon:4#@.........#Noise: ---------  Time: 3690.9 (0.0)#*.........#a) +0 spear#*.........#Cast: Sting[12;1gg;?6H#*...).....#Ramparts #*.........##..........#ooo 3 orcs (1 polearm, 2 wandering)..o.........#..$o.........#..............$#Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Aiming: Sting (safe; 13% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - orcAim: an orc, wielding a +0 club and wearing a +0 leather armour (64% to hit)ggAiming: Sting (safe; 13% risk of failure)  Press: ? - help, Q - select action, (/) - cycle  Shift-Dir - straight line, f - orc  Aim: an orc, wielding a +0 club and wearing a +0 leather armour (64% to hit)  The sting misses the orc.  The orc shouts!gggg}gggggg/  --more--gg  #####$#.ogg.oooo 4 orcs (1 polearm)oo.  You hear a shout!gg4==1.9 (1gg0######gg+  An orc comes into view. It is wielding a +0 mace and wearing a +0 leather _armour of willpower.gg #.....†# #... ThunderHyde the Chiller #......# #... Merfolk #......# #### Health: 35/35 ======================== #......#  Magic: 1/10==---------------------- #......#  AC: 10  Str: 11 #......#  EV: 12Int: 20 ####......##  SH: 0Dex: 14 #.......^..#  XL:  5 Next: 61% Place: Dungeon:4 #@.........#  Noise: ==-------  Time: 3691.9 (0.0) #*.........#  a) +0 spear #*.........# [39;49ggl&m Cast: Sting #o...).....#  Ramparts  #..........#  #o.........#  oooo 4 orcs (1 polearm) ..o.........#  ..o..........#  ..............$# An orc comes into view. It is wielding a +0 mace and wearing a +0 leather _armour of willpower.Aiming: Sting (safe; 13% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - orcAim: an orc, wielding a +0 club and wearing a +0 leather armour (64% to hit)gg;#.....†# #... ThunderHyde the Chiller#......# #... Merfolk#......# #### Health: 35/35 ========================#......#Magic: 1/10==----------------------#......#AC: 10  Str: 11#......#EV: 12Int: 20####......##SH: 0Dex: 14#.......^..#XL:  5 Next: 61% Place: Dungeon:4#@.........#Noise: ==-------  Time: 3691.9 (0.0)#*.........#a) +0 spear#*.........#Cast: Sting#gg>=[31mo...).....#Ramparts #..........##o.........#oooo 4 orcs (1 polearm, 1 poisoned)..o.........#..o..........#..............$#Aiming: Sting (safe; 13% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - orcAim: an orc, wielding a +0 club and wearing a +0 leather armour (64% to hit)  The sting hits the orc. The orc is poisoned.  The orc is lightly wounded.gg>ggTgggg0gg{######$ggr#o.o$gg^`2==-2.9 (1gg!######gg2-gg&/  --more--ggrc0 _The wall freezes the orc.gg #####gg gg #######gg > _Unknown command.ggk #.....†# #... ThunderHyde the Chiller #......# #... Merfolk #......# #### Health: 35/35 ======================== #......#  Magic: 1/10==---------------------- #......#  AC: 10  Str: 11 #......#  EV: 12Int: 20 gg####......##  SH: 0Dex: 14 #.......^..#  XL:  5 Next: 61% Place: Dungeon:4 #@.........#  Noise: =--------  Time: 3692.9 (0.0) #*.........#  a) +0 spear #o.........#  Cast: Sting #....).....#  Ramparts  #o.........#  #o.........#  oooo 4 orcs (1 polearm, 1 poisoned) ..o.........#  ..$..........#  ..............$# _Unknown command.Aiming: Sting (safe; 13% risk of failure)  Press: ? - help, Q - select action, (/)[0;1gg0m - cycleShift-Dir - straight line, f/p - orcAim: an orc, wielding a +0 club and wearing a +0 leather armour (heavilywounded, poisoned, 64% to hit)gge #.....†# #... ThunderHyde the Chiller #......# #... Merfolk #......# #### Health: 35/35 ======================== #......#  Magic: 1/10==---------------------- #......#  AC: 10  Str: 11ggk #......#  EV: 12Int: 20 ####......##  SH: 0Dex: 14 #.......^..#  XL:  5 Next: 61% Place: Dungeon:4 #@.........#  Noise: =--------  Time: 3692.9 (0.0) #$.........#  a) +0 spear #o.........#  Cast: Sting #....).....#  Ramparts  #o.........#  #o.........#  oooo 4 orcs (1 polearm, 1 poisoned) ..o.........#  ..$..........#  ..............$# gggAiming: Sting (safe; 13% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - orcAim: an orc, wielding a +0 club and wearing a +0 leather armour (heavilywounded, poisoned, 64% to hit)  The sting misses the orc.ggG$/  --more--gg1  †#   gg2 #......#  #......#  #......#  #......#  ####......##  #.......^..#  #@.........#  #*.........#  #*.........#  gg3i#*...).....#  ... #o.........# 2 ..o....... ..$........ $  The sting hits the orc but does no damage.gg9QThe orc is poisoned.  The wall freezes the orc.ggggGggcggv####$)gg(o.o 3 orcs (1 polearm, 1.gg7323.9 (1ggm####gg? _You kill the orc!gg  #.....†# #... ThunderHyde the Chiller #......# #... Merfolk #......# #### Health: 35/35 ======================== #......#  Magic: 0/10------------------------ #......#  AC: 10  Str: 11 gg #......#  EV: 12Int: 20 ####......##  SH: 0Dex: 14 #.......^..#  XL:  5 Next: 62% Place: Dungeon:4 #@.........#  Noise: =--------  Time: 3693.9 (0.0) #*.........#  a) +0 spear #*.........#  Cast: Sting #o...).....#  Ramparts  #o.........#  ggg w#.o........#  ooo 3 orcs (1 polearm, 1 poisoned) ............#  ..$..........#  ..............$# _You kill the orc!Aiming: Sting (safe; 13% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - orcAim: an orc, wielding a +0 trident and wearing a +0 chain mail (moderatelywounded, poisoned, 74% to hit)ggo L #.....†# #... ThunderHyde the Chiller #......# #... Merfolk #......# #### Health: 35/35 ======================== #......#  Magic: 0/10------------------------ gg #......#  AC: 10  Str: 11 #......#  EV: 12Int: 20 ####......##  SH: 0Dex: 14 #.......^..#  XL:  5 Next: 62% Place: Dungeon:4 #@.........#  Noise: =--------  Time: 3693.9 (0.0) #$.........#  a) +0 spear #).........#  Cast: Sting #o...).....#  Ramparts  #o.........# gg t #.o........#  ooo 3 orcs (1 polearm, 1 poisoned) ............#  ..$..........#  ..............$# Aiming: Sting (safe; 13% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - orcAim: an orc, wielding a +0 trident and wearing a +0 chain mail (moderatelywounded, poisoned, 74% to hit)  The sting hits the orc but does no damage.gg /  --more--ggUj  †#  ggjk_  #......#  #......#  #......#  #......#  ####......##  #.......^..#  #@.........#  #*.........#  #*.........#  .....#  ggl... #.o........#  very poisoned) .......... ..$........ $  The orc looks even sicker.ggvOThe orc is moderately wounded.gggg5gg######$#o.o.gg]4.9 (1Stinggg*b###gg<: _The wall freezes the orc but does no damage.gg #######You don't have enough magic to cast this spell.gg gg& ~#####gg) . _gg$#######gg;gg######gg> _Unknown command.gg #######You don't have enough magic to cast this spell.gg #####ggɖ . _ggg| ######gg3 y######ggA F _Unknown command.gg< #.....†# #... ThunderHyde the Chiller #......# #... Merfolk #......# #### Health: 35/35 ======================== #......#  Magic: 0/10------------------------ #......#  AC: 10  Str: 11 #......#  EV: 12Int: 20 ####......##  SH: 0Dex: 14 #.......^..#  XL:  5 Next: 62% Place: Dungeon:4 #@.........#  Noise: =--------  Time: 3694.9 (0.0) #*.........#  a) +0 spear #o.........#  Cast: Sting #o...).....#  Ragg>mparts  #.o........#  #..........#  ooo 3 orcs (1 polearm, 1 very poisoned) ............#  ..$..........#  ..............$# _You don't have enough magic to cast this spell. _Unknown command.Reach: a) +0 spearPress: ? - help, Dir - move target, f/p - orcAim: an orc, wielding a +0 trident and wearing a +0 chain mail (moderatelywounded, very poisoned, 68% to hit)ggv #.....†# #... ThunderHyde the Chiller #......# #... Merfolk #......# #### Health: 35/35 ======================== #......#  Magic: 0/10------------------------ #......#  AC: 10  Str: 11ggw  #......#  EV: 12Int: 20 ####......##  SH: 0Dex: 14 #.......^..#  XL:  5 Next: 62% Place: Dungeon:4 #@.........#  Noise: =--------  Time: 3694.9 (0.0) #$.........#  a) +0 spear #o.........#  Cast: Sting #o...).....#  Ramparts  #.o........#  #..........#  ooo 3 orcs (1 polearm, 1 very poisoned) ............#  ..$..........#  ..............$# Reach: a) +0 spearPress: ? - help, Dir - move target, f/p - orcggYxHAim: an orc, wielding a +0 trident and wearing a +0 chain mail (moderatelywounded, very poisoned, 68% to hit)  You reach to attack! You barely miss the orc.The orc is moderately wounded.ggS|/  --more--ggI <  The wall freezes the orc.gg `You kill the orc!The wall freezes the orc!gg gg'  †#    #......#  #......#  #......#  #......# gg  ####......##  #.......^..#  #@.........#  #$.........#  #).........#  #o...).....#  #........ #..........# o   orc .......... ..$........ $gg =6-6.0 (1.1gg s####gg' ? _You kill the orc!ggj###You don't have enough magic to cast this spell.-###### _ggZ&gg/#######o) gg71,70gg8########gg)=' _The wall freezes the orc.ggE> #.....†# #... ThunderHyde the Chiller #......# #... Merfolk #......# #### Health: 35/35 ======================== #......#  Magic: 0/10------------------------ #......#  AC: 10  Str: 11 #......#  EV: 12Int: 20 ####......##  SH: 0Dex: 14 #.......^..#  XL:  5 Next: 66% Place: Dungeon:4 #@.........#  Noise: ---------  Time: 3697.0 (0.0) #*.........#  a) +0 spear #o.........#  Cast: Sting #)...).....#  Ramparts [gg?40m #..........#  #..........#  o   orc ............#  ..$..........#  ..............$# _You don't have enough magic to cast this spell. _The wall freezes the orc.  Reach: a) +0 spearPress: ? - help, Dir - move target, f - orcAim: an orc, wielding a +0 mace and wearing a +0 leather armour of willpower  (severely wounded, 61% to hit)gg@ #.....†# #... ThunderHyde the Chiller #......# #... Merfolk #......# #### Health: 35/35 ======================== #......#  Magic: 0/10------------------------ #......#  AC: 10  Str: 11 #......#  EV: 12Int: 20 ####......##  SH: 0Dex: 14 #.......^..#  XL:  5 Next: 66% Place: Dungeon:4 #@.........#  Noise: ---------  Time: 3697.0 (0.0) #$.........#  a) +0 spear #o.........#  Cast: Sting #)...).....#  Rampggϳarts  #..........#  #..........#  o   orc ............#  ..$..........#  ..............$# Reach: a) +0 spearPress: ? - help, Dir - move target, f - orcAim: an orc, wielding a +0 mace and wearing a +0 leather armour of willpower  (severely wounded, 61% to hit)  You reach to attack! You hit the orc but do no damage.The orc is severely wounded.ggɵ †#  gg  #......#  #......#  #......#  #......#  ####......##  #.......^..#  #@.........#  #o.........#  gg+#).........#  #)...).....#  #........ #..........#  .......... ..$........gg%{ $8.1 (1.1gggg]gg/  --more--ggpj2 _The frozen ramparts melt away.gg1  Casting: Sting (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg 4gg )ggZ,] _You don't have enough magic to cast this spell.gg9 gg( ggA gg8 > _Unknown command.gg: -You hit the orc.gg-E D$ggRI 88=9.2gg-P ggQS G _You kill the orc!gg ....###.. ....gg<####.#.......^...))...).........o....####.###.##ggTgg@ 3 -700ggG 0ggggd- _Your icy armour cracks and falls away as you move.You now have 514 gold pieces (gained 29).  k - a wand of charming (13)gga/`1==-1.2 (2ggN6gg,9| _Items here: )) [ ††.gg@ggGCPick up what? 12/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 falchion  b - a +0 mace Armour (select all with [)  c - a +0 leather armour of willpower Carrion an orc corpse an orc corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]ggy!gg*gg4#......# #... ThunderHyde the Chiller#......# #### Merfolk#......#Health: 35/35 ========================#......#Magic: 1/10==----------------------#......#AC: 3Str: 11####......##EV: 12Int: 20#.......^..#SH: 0Dex: 14#..........#XL:  5 Next: 68% Place: Dungeon:4#@.........#ggi5Noise: ---------  Time: 3701.2 (0.0)#).........#a) +0 spear#)...).....#Cast: Sting#..........##..........#............#..$..........#..............$#o....####.###.## _You kill the orc! _Your icy armour cracks and falls away as you move.You now have 514 gold pieces (gained 29).  k - a wand of charming (13) _Items here: )) [ ††.  Okay, then.gg<gg?ggFggI. _ggZ ###. ..#####.......^...))...).......####.###.#### .# .#gggg22.2 (1 _gggg(_Your icy armour cracks and falls away as you move.You now have 514 gold pieces (gained 29).  k - a wand of charming (13) _Items here: )) [ ††. _Items here: )) [[ †.gg7gg$Pick up what? 12/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 club  b - a +0 trident Armour (select all with [)c - a +0 chain mail  ggd - a +0 leather armour Carrion an orc corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]ggd  b + a +0 trident[Enter] accept (1 chosen)gg  gg*#......# #### ThunderHyde the Chiller#......#Merfolk#......#Health: 35/35 ========================#......#Magic: 1/10==----------------------####......##AC: 3Str: 11#.......^..#EV: 12ggG+?Int: 20#..........#SH: 0Dex: 14#).........#XL:  5 Next: 68% Place: Dungeon:4#@.........#Noise: ---------  Time: 3702.2 (0.0)#)...).....#a) +0 spear#..........#Cast: Sting#..........#............#..$..........#..............$#o....####.###.##.#### .# .# gg+_Your icy armour cracks and falls away as you move.You now have 514 gold pieces (gained 29).  k - a wand of charming (13) _Items here: )) [ ††. _Okay, then. _Items here: )) [[ †.gg8gg9+3.2 (1gg>ggA& _m - a +0 tridentggΤ\M....####ggi.. # ###......#^.[....)...)#..........#..####.###ggggE&4ggBggk _Items here: )) [ ††.ggggPick up what? 13/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 falchion  b - a +0 mace Armour (select all with [)  c - a +0 leather armour of willpower Carrion gg2an orc corpse an orc corpse [Up|Down] select[Esc] exit ggaLetters toggle [.|Space] toggle selected[top]ggι  c + a +0 leather armour of willpower[Enter] accept (1 chosen)ggggMgg#......# #... ThunderHyde the Chiller#......# #### Merfolk#......#Health: 35/35 ========================#......#Magic: 1/10==----------------------#......#AC: 3Str: 11####......##EV: 12Int: 20#.......^..#SH: 0Dex: 14#..........#XL:  5 Next: 68% Place: Dungeon:4#@.........#Noise: ---------  Time: 3704.2 (0.0)#[.........#a) +0 spear#)...).....#Cast: Sting#..........##..........#............#..$[4ggO0m..........#..............$#o....####.###.##k - a wand of charming (13) _Items here: )) [ ††. _Okay, then. _Items here: )) [[ †. _m - a +0 trident _Items here: )) [ ††.gg8ggq+5.2 (1gggg[Z _n - a +0 leather armour of willpowergg ###. ..#####.......^...))...).......####.###.#### .# .#ggrgg&6gg gg #k _Items here: ) [[ †.ggCq!  ..#####.......^...)[)......gg~qP### .#gg |gg~-7 _ggggϋ  Things that are here: _a +0 flail; an orc corpseggggWield which item (- for none)?- - Unarmed ggInventory Items Hand Weapons (go to first with ))  a - a +0 spear (weapon)gg+m - a +0 trident ggFloor Items ([,] to select) Hand Weaponsggla +0 flail [*] show allgg7[?] describe selected [!] equip|wield|wear|put onggSy[tab] equip|unequip ggH ggeP ggY U#......#ThunderHyde the Chiller#......#Merfolk#......#Health: 35/35 ========================####......##Magic: 1/10==----------------------#.......^..#AC: 3Str: 11#..........#EV: 12ggZ AInt: 20#).........#SH: 0Dex: 14#[.........#XL:  5 Next: 68% Place: Dungeon:4#@...).....#Noise: ---------  Time: 3707.2 (0.0)#..........#a) +0 spear#..........#gg5Z Cast: Sting............#..$..........#ggXZ ..............$#o....####.###.##ggzZ .#### .# .# _m - a +0 trident _Items here: )) [ ††. ggZ _n - a +0 leather armour of willpower _Items here: ) [[ †.  ggZ uThings that are here: _a +0 flail; an orc corpseggfg gg4j t7 (0.5m) +0 tridentgg*r ggt / _m - a +0 trident (weapon)ggY  Adjust (i)tems, (s)pells, or (a)bilities? gg'Adjust which item? Hand Weapons (go to first with ))  m - a +0 trident (weapon)a - a +0 spear Armour (go to first with [)  f - a +0 robe (worn)  l - a +0 helmet (worn)  n - a +0 leather armour of willpower Jewellery (go to first with "=)  d - a +6 ring of intelligence (left hand)  h - a ring of positive energy (right hand)e - a ring of flight  j - the ring "Fewiegog" {+Blink rC+ Will- Slay+3} Wands (go to first with /)k - a wand of charming (13) Scrolls (go to first with ?)  b - a scroll of immolation Potions (go to first with !)  c - 5 potions of curing  g - a bubbling pink potion  i - a potion of mutationggEgg#......#ThunderHyde the Chiller#......#Merfolk#......#ggHealth: 35/35 ========================####......##Magic: 1/10==----------------------#.......^..#AC: 3Str: 11ggB#..........#EV: 12Int: 20gge#).........#SH: 0Dex: 14gg#[.........#XL:  5 Next: 68% Place: Dungeon:4gg%#@...).....#Noise: ---------  Time: 3707.7 (0.0)#..........#ggm) +0 trident#..........#Cast: Sting............#gg  ..$..........#..............$#o....####.###.##gg2.#### .# .#Things that are here: gg__a +0 flail; an orc corpse _m - a +0 trident (weapon)  Adjust (i)tems, (s)pells, or (a)bilities? ggm - a +0 trident (weapon)  Adjust to which letter? (? for menu, Esc to quit)ggkggYn9aggvggy _a +0 flail; an orc corpse _(i)tems, (s)pells, or (a)bilities?   m - a +0 trident (weapon)  Adjust to which letter? (? for menu, Esc to quit) _a - a +0 trident (weapon); m - a +0 speargg0 gg7 pDrop what?14/52 slots (_ for help) Hand Weapons (select all with ))  a - a +0 trident (weapon)m - a +0 spear Armour (select all with [)  f - a +0 robe (worn)  l - a +0 helmet (worn)  n - a +0 leather armour of willpower Jewellery (select all with "=)  d - a +6 ring of intelligence (left hand)  h - a ring of positive energy (right hand)e - a ring of flight  j - the ring "Fewiegog" {+Blink rC+ Will- Slay+3} Wands (select all with /)k - a wand of charming (13) Scrolls (select all with ?)  b - a scroll of immolation Potions (select all with !)  c - 5 potions of curing  g - a bubbling pink potion  i - a potion of mutation [Up|Down] select[Esc] exit gg7 Letters toggle [.|Space] toggle selected[top]ggH(1 turn)  a - a +0 trident (weapon)  m + a +0 spear[Enter] accept (1 chosen)ggطgg͹#......#ThunderHyde the Chiller#......#Merfolk#......#Health: 35/35 ========================####......##Magic: 1/10==----------------------#.......^..#AC: 3Str: 11#..........#EV: 12Int: 20ggG#).........#ggHySH: 0Dex: 14#[.........#XL:  5 Next: 68% Place: Dungeon:4#@...).....#Noise: ---------  Time: 3707.7 (0.0)#..........#a) +0 trident#..........#Cast: Sting............#..$..........#ggں..............$#o....####.###.##.#### .# .# _a +0 flail; an orc corpse _m - a +0 trident (weapon)  Adjust (i)tems, (s)pells, or (a)bilities? m - a +0 trident (weapon)  ggRAdjust to which letter? (? for menu, Esc to quit) _a - a +0 trident (weapon); m - a +0 speargg++8.7 (1gggg* _You drop a +0 spear.ggggfDrop what?13/52 slots (_ for help) Hand Weapons (select all with ))  a - a +0 trident (weapon) Armour (select all with [)  f - a +0 robe (worn)  l - a +0 helmet (worn)  n - a +0 leather armour of willpower Jewellery (select all with "=) gg d - a +6 ring of intelligence (left hand)  h - a ring of positive energy (right hand)e - a ring of flight  j - the ring "Fewiegog" {+Blink rC+ Will- Slay+3} Wands (select all with /)k - a wand of charming (13) Scrolls (select all with ?)  b - a scroll of immolation Potions (select all with !)  c - 5 potions of curing  g - a bubbling pink potion  i - a potion of mutation [Up|Down] select[Esc] exit ggLetters toggle [.|Space] toggle selected[top]gggg#......#ThunderHyde the Chiller#......#Merfolk#......#Health: 35/35 ========================####......##Magic: 1/10==----------------------#.......^..#AC: 3ggStr: 11#..........#EV: 12Int: 20#).........#SH: 0Dex: 14#[.........#XL:  5 Next: 68% Place: Dungeon:4#@...).....#Noise: ---------  Time: 3708.7 (0.0)#..........#a) +0 trident#..........#Cast: Sting............#..$..........#..............$#o....####.###.##.#### .# .#Adjust (i)tems, (s)pells, or (a)bilities? m - a +0 trident (weapon)  Adjust to which letter? (? for menu, Esc to quit) _a - a +0 trident (weapon); m - a +0 spear gg:G_You drop a +0 spear.  Okay, then.gg̥ggggp. _gg3}ggggggu m - a +0 trident (weapon)  Adjust to which letter? (? for menu, Esc to quit) _a - a +0 trident (weapon); m - a +0 spear _You drop a +0 spear. _Unknown command.ggggCWear which item? Armour (go to first with [)  f - a +0 robe (worn)  l - a +0 helmet (worn)  n - a +0 leather armour of willpower[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ggBoggvgg#......#ThunderHyde the Chiller#......#Merfolk#......#Health: 35/35 ========================####......##Magic: 1/10==----------------------#.......^..#AC: 3gg<Str: 11#..........#EV: 12Int: 20#).........#SH: 0Dex: 14#[.........#XL:  5 Next: 68% Place: Dungeon:4#@...).....#Noise: ---------  Time: 3708.7 (0.0)#..........#a) +0 trident#..........#Cast: Sting............#ggr..$..........#..............$#o....####.###.##.#### .# .#m - a +0 trident (weapon)  Adjust to which letter? (? for menu, Esc to quit) _a - a +0 trident (weapon); m - a +0 spear ggr_You drop a +0 spear. _Okay, then. _Unknown command.ggqgg_2==9.7 (1 _gg˕ggggߧ,10.7 (2gggg6ggW+1.7 (3gg0ggggc+2.7 (4gg#ggggH==3.7 (5ggaggT 1 _You start removing your armour. You continue removing your +0 robe. x4ggggTgg  You finish removing your +0 robe.  You start putting on your armour.gg+4.7 (6ggigg5gg6+5.7 (7ggfggC gg+6.7 (8gggggg+7.7 (9gg&gg-gg0g3===8.7 (10.0)gg5gg+8 41 _You continue putting on your +0 leather armour of willpower. x5  You finish putting on your +0 leather armour of willpower.gg:ggDc _You feel strong-willed.gg gg Drop what?13/52 slots (_ for help) Hand Weapons (select all with ))  a - a +0 trident (weapon) Armour (select all with [)  l - a +0 helmet (worn)  n - a +0 leather armour of willpower (worn)gg+ :f - a +0 robe Jewellery (select all with "=)  d - a +6 ring of intelligence (left hand)  h - a ring of positive energy (right hand)e - a ring of flight  j - the ring "Fewiegog" {+Blink rC+ Will- Slay+3} Wands (select all with /)k - a wand of charming (13) Scrolls (select all with ?)  b - a scroll of immolation Potions (select all with !)  c - 5 potions of curing  g - a bubbling pink potion  i - a potion of mutation [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]gg3:(1 turn)  a - a +0 trident (weapon)  f + a +0 robe[Enter] accept (1 chosen)gggg#......#ThunderHyde the Chiller#......#Merfolk#......#Health: 35/35 ========================####......##Magic: 3/10=======-----------------#.......^..#AC: 4Str: 11gg#..........#EV: 11Int: 20#).........#SH: 0Dex: 14#[.........#gg^XL:  5 Next: 68% Place: Dungeon:4#@...).....#Noise: ---------  Time: 3718.7 (0.0)#..........#a) +0 trident#..........#Cast: Sting............#..$..........#..............$#o....####.###.##.#### .# .# _You start removing your armour. You continue removing your +0 robe. x4  You finish removing your +0 robe.  You start putting on your armour. _You continue putting on your +0 leather armour of willpower. x5  You finish putting on your +0 leather armour of willpower. _You feel strong-willed.gg+9.7 (1gggg) _You drop a +0 robe.ggױggPut on which piece of jewellery? Jewellery (go to first with "=) ggLf d - a +6 ring of intelligence (left hand)  h - a ring of positive energy (right hand)e - a ring of flight  j - the ring "Fewiegog" {+Blink rC+ Will- Slay+3}[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ggs[ ggb ggj /#......#ThunderHyde the Chiller#......#Merfolk#......#Health: 35/35 ========================####......##Magic: 3/10=======-----------------#.......^..#AC: 4Str: 11#..........#EV: 11Int: 20#).........#SH: 0Dex: 14ggk #[.........#XL:  5 Next: 68% Place: Dungeon:4#@...).....#Noise: ---------  Time: 3719.7 (0.0)#..........#a) +0 trident#..........#Cast: Sting............#..$..........#..............$#o....####.###.##gg l .#### .# .#You finish removing your +0 robe.  You start putting on your armour. _You continue putting on your +0 leather armour of willpower. x5  You finish putting on your +0 leather armour of willpower. _You feel strong-willed. _You drop a +0 robe.ggx   You're wearing all the rings you can. Remove which one?(? for menu, Esc to cancel)< or d - a +6 ring of intelligence; > or h - a ring of positive energygggg.20.2 (0.5gg-ggggdggU _You remove your ring of positive energy.gggg+7 (1.0ggbggT _j - the ring "Fewiegog" (right hand) {+Blink rC+ Will- Slay+3}ggpgg[pgg\qggsgg+w,gg)xggQxgg%zgg}gg~gg/gg,gggg,ggņggوj4==ggggUgg{gggggggg=gg,ggf==ggiggƢgggggg֧,ggygg,ggXggggWU5===ggggggͷgg&ggggggggR,gggggg;===ggKgggg1gggg,gg-ggw,ggggX,ggggggN6==gggggg=gggg,ggggTggggIggggM:==gggg,gggg,ggggb ,gg ggy d7==gg ggt gg ggk gg- ggW ggS ggb gg gg gg f==ggm gg ggb gg# gg# ggm% gg") ,gg+ ggn/ e8===gg7 gg@ ggG ,ggL ggL ggbO ggU gg>V ggSY gg^ gg_ gg_ ===gg` ggb gge ggPf ggg ggm ggn ggBp ggr ggDs ggt ggw ggw gggy gg~ ggJ gg 9gg ==gg gg1 gg gg ggr gg gg ggG gg ggz gg ggܓ gg gg ==gg" gg9 ggT gg gge gg9 ggި gg} gg gg gg gg1 g10/10===ggn gg gg ,ggG gg gg ,ggd gg2 gg ,gg gg[ gg #.......^..##....##)...# #[...#gg  #[...).....#. #..#...#####..#).........#.#....@..........#79.7 (5gg> 9.0)#......$####.....####.###.##ggi #.##### .# #. #gg =# gg gg K===80.7 (60ggf gg 2 _Found a club.gg] ,1.7 (61ggm gg^ ? _You now have 529 gold pieces (gained 15).ggϳ 3gg gg ggO gg gg8 gg gg gg; gg gg ggV gg gg ggm gg ,gg gg1 ggP ,gg gg ggg gg gg8 gg ggn ,gge gg ggo ,gg gg gg+ ggW gg6 gg gg gg gg gg gg gg gg N _You now have 547 gold pieces (gained 18).gg gg2 gg# ggY gg$" gg^" ggr# gg$ gg\& gg& gg' gg( gg* ggJ* gg* ggA JggB ggC gg`E ,ggF ggG ggbI ,ggI ggK gg+M ,ggM gg?O ggP ,ggQ ggW nggY ggZ ggZ gg\ gg] ,ggH^ gg_ gg` ,gg^a ggc ggjd ,gge gg9f ggg ggg gg&h ggi ggk ggBk ggk ggn ggv x......# ####.# ......#gghv  . #.# .###.## .## #.# .# #.# ...♣ #.# .# #.#ggv  ##... #.# .# #.############...♣ +###.......... .... ggv ...........#####.## ...........###..@.# ggv ...........#..###.# .............## .# +########...## .#ggw #.### .##.# ..Z   bat zombie (dormant)..#..ggw f.###.Z#.ggԀ .811.7 (30gg ,2.7 (31gg8 gg ] _A bat zombie comes into view.gg 9 ......#. #.# .## .## #.#  #.# ...♣ #.#  #.# ##... #.#  #.###...♣ .. .....###.##.#..@.#.....#..###.#......## .#...## .# #.### .# #.# .. ..# .. .### .Z #.gg4 ......#. #.# .## .## #.#  #.# ...♣ #.#  #.# ##... #.#  #.gg6j###...♣ .. .....###.##.#..@.#.....#..###.#......## .#...## .# #.### .# #.# .. gg7..# .. .### . #.gg6>gg<@gggg a _A bat zombie is nearby!gg7k K# ####.# .....# . #.# ###.## .## #.# # #.# ...♣ #.# # #.# ggk )##... #.# # #.#####...♣ ###........ ......#####.## .....###...@# ....#..###.# .....## #.# #...## #.##.### #.##.# ... Z 2 bat zombggl ies (dormant)..# Z...### ..Z ggu ggv gg| gg8~ gg ggq gg kZZZZ...ggى >3.7 (1.0)Stinggg| gg ] _A bat zombie comes into view.gg  ggCasting: Sting (safe; 17% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg.....#####.#ThunderHyde the Chiller .....#. #.#Merfolk ###.##.## #.#Health: 35/35 ======================== # #.#...♣ #.#gguqMagic: 7/10================-------- # #.###... #.#AC: 4Str: 11 # #.############...♣EV: 11Int: 20 ###..........***..SH: 0Dex: 14 ..........####****XL:  5 Next: 68% Place: Dungeon:4 gg..........###***@*Noise: ---------  Time: 3813.7 (0.0) ggB..........#..#****a) +0 trident ............## ***gg0Cast: Sting ########...## #Z##.### #Z#ggf#.# ...ZZ 2 bat zombies..# ....### ...#. _A bat zombie is nearby! _A bat zombie comes into view.ggCasting: Sting (safe; 17% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activateggȗ.....#####.#ThunderHyde the Chiller .....#. #.#Merfolk ###.##.## #.#Health: 35/35 ======================== # #.#...♣ #.#Magic: 7/10================-------- # #.###... #.#AC: 4Str: 11 # #.############...♣EV: 11Int: 20 ###...............SH: 0Dex: 14 ..........#####.##XL:  5 Next: 68% Place: Dungeon:4 ..........###...@#Noise: ---------  Time: 3813.7 (0.0) ..........#..###.#a) +0 trident ............## #.#Cast: Sting ########...## #Z##.### #Z##.# ...[14;3ggN$8HZZ 2 bat zombies..# ....### ...#.Casting: Sting (safe; 17% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activateThe walls around you are covered in ice.  The bat zombie completely resists.Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activate  The walls around you are covered in ice.  The bat zombie completely resists. freezes the bat zombie but does no damage.  --more--gg c  freezes the bat zombie but does no damage.gg ...#.##...@###Z##Z#..ggʎ o==4.7 (1Ramparts gg 6#.#gg ####Z#gg% A _The wall freezes the bat zombie but does no damage.ggD  Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggg4------- 9 Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  A film of ice covers your body! The bat zombie completely resists.  The wall freezes the bat zombie but does no damage.  The bat zombie hits you but does no damage.  The bat zombie completely resists.ggr/  --more--gg h  The wall freezes the bat zombie but does no damage.  The bat zombie completely resists.  The wall freezes the bat zombie but does no damage.  The bat zombie closely misses you. The bat zombie completely resists.wall freezes the bat zombie but does no damage.gg /  --more-- ggD- #.##Z##  The bat zombie barely misses you. The bat zombie completely resists. ggF&5 ggM#.####Z##Z# ggQA _The wall freezes the bat zombie but does no damage. gg4VYou hit the bat zombie.  The bat zombie is severely damaged.  The bat zombie completely resists.  The wall freezes the bat zombie but does no damage.  The bat zombie hits you but does no damage.  The bat zombie completely resists. gg;/  --more-- gg]  The wall freezes the bat zombie but does no damage.  The bat zombie completely resists.wall freezes the bat zombie but does no damage.  The bat zombie barely misses you. The bat zombie completely resists.wall freezes the bat zombie but does no damage. gg/  --more-- ggXn #.## ggY##Z##hits you but does no damage.x2  ggZ5-7.0 (1.3 gg^#.####Z##Z# gg/aP _The bat zombie closely misses you. gg߭  You hit the bat zombie.  You destroy the bat zombie!The bat zombie completely resists. gg -The wall freezes the bat zombie but does no damage.  The bat zombie completely resists.  The wall freezes the bat zombie but does no damage. gg/  --more--gg% #.####.   bat zombieThe bat zombie closely misses you. The bat zombie completely resists.  The wall freezes the bat zombie but does no damage.gg`1708.3gg^###Z#ggggH _The bat zombie misses you.ggYou closely miss the bat zombie  closely misses you. The bat zombie completely resists.  The wall freezes the bat zombie but does no damage.  The bat zombie closely misses you. The bat zombie completely resists.  The wall freezes the bat zombie but does no damage.gg/  --more--ggL> #.#####Z##The bat zombie hits you but does no damageggMi.bat zombie completely resists.  The wall freezes the bat zombie but does no damage.ggNH-------9.6ggU#.######.#gg Y9 _The bat zombie hits you but does no damage.ggC  You hit the bat zombie.  The bat zombie is severely damaged.  The bat zombie completely resists.ggI/  --more--gg| #.####Z## The wall freezes the bat zombie but does no damage.  The bat zombie closely misses you.The wall freezes the bat zombie but does no damage.ggÁ)20.9gg ####Z##.#ggggy/  --more--ggϪX _The bat zombie barely misses you.gg. (4-5===  You barely miss the bat zombie.  The bat zombie is severely damaged.The bat zombie completely resists.  The wall freezes the bat zombie but does no damage.  The bat zombie barely misses you. The bat zombie completely resists.  The wall freezes the bat zombie but does no damage.gg& /  --more--ggσm #.######.#The bat zombie hits you. The bat zombie completely resists.  The wall freezes the bat zombie but does no damage.gg:(2.2gg}#.#####ggōS _The bat zombie completely misses you.ggJ  ...#.##...@###Z##.#.  You barely miss the bat zombie.The bat zombie is severely damaged.The frozen ramparts melt away.  The bat zombie hits you but does no damage. x2  The bat zombie misses you.gg L 03.5ggV ggX A _The bat zombie hits you but does no damage.ggC~ggggggԌF _Unknown command.gg <  You hit the bat zombie.gg 2.ggI 5=14.7 (1.2Stinggg gg Q _You destroy the bat zombie!ggީ4ggggF _Unknown command.gga ggb ggi === _ggs !=6==ggt ,ggu ggv ,gg4w ggx ggx ggy gg?~ P==gg8 gg# ggJ ggπ ggc gg gg gg~ ggʄ gg9 ggІ ,ggi 7==ggk gg gg8 gg9 gg} gg ggw P==gg 8===ggG ===gg> gg ggQ gg gg ,ggm gg n _Your icy armour starts to melt.gg gg 9==== 4  _Your icy armour evaporates.10/10===gg g===ggy ngg n# #....## gg3  #.#.## ...#  ###.#.# ...# ##. ..#.# ...#  #.. ####.# gg ...# ##.. #.# #.## #..## #.# #.# #...♣# #.# #.# ###@...# #.#-68.7 (44.0) #.############...♣.∩# gg #......# ## ........#####.### gg ........###....# ........#..###.# gg ..........## #.# ######...## #.#ggC Q### #.#gg gg F-9.7 (45gg gg 6 _Found Synu's Jewellery Boutique.gg # #....## # #.#.## # ###.#.# # ##. ..#.# # gg ##.. ####.# # ##.. #.# .## #..## #.# .# #...♣# #.# .# ###.@..# #.# .##...♣.∩# ........#### #####.#######....gg ##..###.# ggM H70.7 (1.0)gg gg gge# #....## # #.#.## # ###.#.# # ##. ..#.# # ##.. ####.# # ##.. #.# ## #..## #.# # #...♣# #.# # ###..@.# #.# ##...♣.∩# .#### #####.#### #..###.# gg!ggA$&1gg'gg)gg2 # #....## # #.#.## # ###.#.# ggj# ##. ..#.# # ##.. ####.# # ##.. #.#  #..## #.#  #...♣# #.#  ###...@# #.# #...♣.∩# ..#### #####.#######....##..###.# gggg8&2gggg  #.## ###.#.# ##. .##.. #####.. ..## #...♣####.... ggg###########...♣ ..............########.#### #.# ...ggxgg&3gg gg m _There is an entrance to Synu's Jewellery Boutique here.ggՊggWelcome to Synu's Jewellery Boutique! What would you like to do?  a -  573 gold the amulet "Kuudin" {Reflect ^Drain rF++ Int+4 SH+5}ggؔb -  300 gold an amulet of the acrobat (unknown)  c -  605 gold the ring of Suwouts {rF++ EV+5}ggd -  360 gold a +6 ring of intelligence  e -  360 gold a +4 ring of protection (unknown)  gg$hf -  250 gold a ring of protection from cold (unknown)  gg?hg -  250 gold a ring of protection from fire (unknown)  ggh -  150 gold a ring of see invisible (unknown) You have 547 gold pieces. [Esc] exitgg~[!] buy|examine itemsggƕ[a-h] mark item for purchase gg[/] sort (type)[A-H] put item on shopping list"gg%buy|examineexamine item[Enter] describe#ggY0 The amulet "Kuudin" {Reflect ^Drain rF++ Int+4 SH+5}. It is an ancient artefact. Reflect: It reflects blocked missile attacks. Int+4: It affects your intelligence (+4). rF++: It greatly protects you from fire. ^Drain: It drains your maximum health when unequipped. SH+5: It affects your SH (+5). If you switch to wearing this amulet: Your SH would increase by 5.0 (0.0 -> 5.0). Stash search prefixes: {in_shop} {artefact} {artifact} {Reflect} {jewellery} Menu/colouring prefixes: identified artefact jewellery #gg0/“Gringoire put out his hand for the little bag, but she drew back. ‘Do not  touch it! It is an amulet, and either you will do mischief to the charm, or it  will hurt you.’”-Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding Night”. 1831.3ggVWelcome to Synu's Jewellery Boutique! What would you like to do?  a -  573 gold the amulet "Kuudin" {Reflect ^Drain rF++ Int+4 SH+5}  b -  300 gold an amulet of the acrobat (unknown) 3gg c -  605 gold the ring of Suwouts {rF++ EV+5}  d -  360 gold a +6 ring of intelligence  e -  360 gold a +4 ring of protection (unknown)  f -  250 gold a ring of protection from cold (unknown) 3gg+ g -  250 gold a ring of protection from fire (unknown)  h -  150 gold a ring of see invisible (unknown) 3ggJ3ggi3ggKYou have 547 gold pieces. 3gg[Esc] exit[!] buy|examine items3gg [a-h] examine item [/] sort (type) [Enter] describe3gg [A-H] put item on shopping list9gg }a $  You are short 26 gold pieces for the purchase.:ggKoc $ 631 gold pieces for the purchase.Xgg|^\a - 58hggbuy|examinemark item for purchasebuy shopping listigg   a -  573 gold the amulet "Kuudin" {Reflect ^Drain rF++ Int+4 SH+5}  h +  150 gold a ring of see invisible (unknown) After the purchase, you will have 397 gold pieces.marked items jgg5 Y Purchase items for 150 gold? (y/N)lgg:  g -  250 gold a ring of protection from fire (unknown) 39 You are short 208 gold pieces for the purchase.gshopping listGmgg&mggmgg##.#.##ThunderHyde the Chiller ####.#.#Merfolk ###. ..#.#Health: 35/35 ======================== ###.. ####.#mgg?Magic: 10/10 ======================== ###.. #.#AC: 4Str: 11 ##..## #.#EV: 11mggdInt: 20#...♣# #.#SH: 0Dex: 14mgg@###....# #.#XL:  5 Next: 71% Place: Dungeon:4 ###########...♣.@#Noise: ---------  Time: 3873.7 (0.0) ..............####a) +0 trident .....#####.####mgg+Cast: Sting .....###....# .....#..###.# .......## #.# ###...## #.##.### #.##.# ... _You destroy the bat zombie! _Unknown command. mggM1_Your icy armour starts to melt. _Your icy armour evaporates. _Found Synu's Jewellery Boutique. _There is an entrance to Synu's Jewellery Boutique here.mggZYour icy armour starts to melt.Your icy armour evaporates.Found Synu's Jewellery Boutique. _There is an entrance to Synu's Jewellery Boutique here.  f - a ring of see invisible  Thank you for shopping at Synu's Jewellery Boutique!mggxmggmgg̷h _You can access your shopping list by pressing '$'.oggϜogg3[Inventory: 13/52 slots oggHand Weapons (go to first with ))  a - a +0 trident (weapon) Armour (go to first with [)  l - a +0 helmet (worn)  n - a +0 leather armour of willpower (worn) Jewellery (go to first with "=)  d - a +6 ring of intelligence (left hand) oggT j - the ring "Fewiegog" (right hand) {+Blink rC+ Will- Slay+3}e - a ring of flight  f - a ring of see invisible  h - a ring of positive energy Wands (go to first with /)k - a wand of charming (13) Scrolls (go to first with ?)  b - a scroll of immolation Potions (go to first with !)  c - 5 potions of curing  g - a bubbling pink potion  i - a potion of mutationwggwwgg}wggC##.#.##wggThunderHyde the Chiller ####.#.#Merfolk ###. ..#.#wgg+Health: 35/35 ======================== ###.. ####.#wggQMagic: 10/10 ======================== ###.. #.#wggvkAC: 4Str: 11 #wggX#..## #.#EV: 11Int: 20#...♣# #.#SH: 0wggDex: 14###....# #.#XL:  5 Next: 71% Place: Dungeon:4 ###########...♣.@#Noise: ---------  Time: 3873.7 (0.0) wgg̈́..............####a) +0 trident .....#####.####Cast: Sting .....###....# .....#..###.# .......## #.# ###...## #.##.### #.##.# ... _Your icy armour evaporates. _Found Synu's Jewellery Boutique. _There is an entrance to Synu's Jewellery Boutique here.  wggf - a ring of see invisible  Thank you for shopping at Synu's Jewellery Boutique! _You can access your shopping list by pressing '$'.wggwggewggڎwgg&xgg xgg? xggо xgg xgg xgg2 f _xggw xgg xggR xgg ,xgg xggD xgg xgg xgg xgg xggc ,xgg xgg xggk xgg xgg xgg xggW xgg xgg xgg xgg" xggd ,xgg xggt xgg xgg xggg xgg xgg xggw xgg( xggw ,xgg xgg' xggw Xxgg ,xggZ xgg xggj ,xgg xgg xgg ,xgg@ xgg xgg xgg xgg xgg Xxgg xggK xgg ,xggb xgg xgg; xgg xgg xgg xgg xgg xgg xgg ,xgg xgg xgg Bxgg xggT ,xgg xgg xgg xgg3 xggd xggd xgg  ,xggo xggT xgg ,xggT xgg' xgg ,xgg xgg xgg xgg xggY xgg7 xgg ,xggI xgg xgg xgg xgg xgg xgg xgg xgg xgg xgg" xgg" xgg9# xgg$ xgg% xgg& xgg& xgg' xgg) ,xgg) xggZ* xgg+ ,xggR+ xgg+ xgg, ,xgg, xgg- xgg). xggB. xgg}. xgg/ xgg/ xgg,0 xgg1 xgg2 xgg3 xgg3 xgg4 xgg5 xgg6 xggO6 xgg6 xgg@8 xgg': BxggS; xggv< ,xgg= xgg= xgg? ,xgg? xggq@ xggA xggA xgg3B xgg1C xggD ,xgg+E xggG xggO /##.###..## #.##.#...♣# #.##.##....# #.##.############...♣.∩#####.# ###................####.....# xggO ..........#####.#### ####### ..........###....# ..........#..###.# ............## # ########...## #. xggP #.### #.# #.# ... xgg%P ..# ... .### ≈...≈xggIP Z   frilled lizard zombie (dormant) xgguP #. ≈...≈ . #≈..Z≈# xggY 1920.7 (47.0)xggZ ,1.7 (48xgg_ xggf h _A frilled lizard zombie comes into view.zgg D #.# ..♣# #.###....# #.###########...♣.∩#####. ###................####..... ...#####.#### ######....# ..###...## #. ########...##  #.###  ....≈...≈zgg .### #≈...≈##. #≈...≈#. #≈..Z≈# #≈...zgg= zgg 12.7 (1.0)zgg+ zgg {gg_###....###########...♣.∩#### ###................####.... ...#####.#### ######....# ..###..## ########...##  #.###  #≈...≈#..# #≈...≈#{ggش.### #≈...≈##. . Z #≈...ZZ 2 bat zombies (dormant)Z.Z{gg{gg}Z.Z{gg833Sting{gg{gg] _2 bat zombies come into view.|gg # #.# ###....# #.#  ThunderHyde the Chiller # #.############...♣.∩#####.#  Merfolk ###................####.....#  Health: 35/35 ======================== ..........#####.#### #######  Magic: 9/10=====================--- |ggr R..........###....#|gg  AC: 4Str: 11 ..........#..###.# EV: 11Int: 20 ............## #.# SH: 0Dex: 14 ########...## #.# XL:  5 Next: 71% Place: Dungeon:4 #.### #@# Noise: ---------  Time: 3923.7 (0.0) |ggմ #.# #≈.*.≈#  a) +0 trident ..# #≈.*.≈#  Cast: Sting .### #≈..*≈#  #. #≈..Z≈#  |gg |. #≈...≈#  Z   frilled lizard zombie #≈...≈#  ZZ 2 bat zombies (dormant) #≈Z.Z≈#  _A frilled lizard zombie comes into view. _2 bat zombies come into view.Aiming: Sting (safe; 17% risk of failure)  Press: ? - help, Q - select action, (/) - cycle|ggB Shift-Dir - straight line, f - frilled lizard zombieAim: a frilled lizard zombie (64% to hit)}gg# #.####....# #.#ThunderHyde the Chiller # #.############...♣.∩#####.#Merfolk ###................####.....#Health: 35/35 ======================== ..........#####.#### #######}ggMagic: 9/10=====================--- ..........###....#AC: 4Str: 11 ..........#..###.#EV: 11Int: 20 ............## #.#SH: 0Dex: 14 ########...## #.#XL:  5 Next: 71% Place: Dungeon:4#.### #@#Noise: ---------  Time: 3923.7 (0.0)#.# #≈.*.≈#a) +0 trident..# #≈.*.≈#Cast: Sting.### #≈..*≈##.#≈..Z≈#.#≈...≈#}ggbZ   frilled lizard zombie#≈...≈#ZZ 2 bat zombies (dormant)#≈Z.Z≈#Aiming: Sting (safe; 17% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - frilled lizard zombieAim: a frilled lizard zombie (64% to hit)  The sting hits the frilled lizard zombie.  }gg-The frilled lizard zombie is lightly damaged.}gg0}gg-1}gga2}gg-3}gg4}gg5}gg6}ggx@..Z.ZZZ...}ggB:=4.7 (1 _}ggJ}ggeN}gg֮ # #.# ###....# #.#  ThunderHyde the Chiller # #.############...♣.∩#####.#  Merfolk ###................####.....#  Health: 35/35 ======================== ..........#####.#### #######  Magic: 8/10===================----- ..........###....# AC: 4Str: 11 ..........#..###.# EV: 11Int: 20 ............## #.# SH: 0Dex: 14 ########...## #.# XL:  5 Next: 71% Place: Dungeon:4 #.### #@# Noise: =--------  Time: 3924.7 (0.0) #.# #≈.*.≈#  a) +0 trident ..# #}gg ≈.*.≈#  Cast: Sting .### #≈.Z.≈#  #. #≈.ZZ≈#  . #≈...≈#  Z   frilled lizard zombie #≈...≈#  ZZ 2 bat zombies #≈...≈# The sting hits the frilled lizard zombie. _The frilled lizard zombie is lightly damaged.  Aiming: Sting (safe; 17% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - frilled lizard zombieAim: a frilled lizard zombie (lightly damaged, 64% to hit)~ggY# #.####....# #.#ThunderHyde the Chiller # #.############...♣.∩#####.#Merfolk ###................####.....#Health: 35/35 ======================== ..........#####.#### #######Magic: 8/10===================----- ..........###....#AC: 4Str: 11 ..........#..###.#EV: 11Int: 20 ............## #.#SH: 0Dex: 14 ########...## #.#XL:  5 Next: 71% Place: Dungeon:4#.### #@#Noise: =--------  Time: 3924.7 (0.0)#.# #≈.*.≈#a) +0 trident..# #≈.*.~ggF[40m≈#Cast: Sting.### #≈.Z.≈##.#≈.ZZ≈#.#≈...≈#Z   frilled lizard zombie#≈...≈#ZZ 2 bat zombies#≈...≈#Aiming: Sting (safe; 17% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - frilled lizard zombieAim: a frilled lizard zombie (lightly damaged, 64% to hit)  The sting hits the frilled lizard zombie.  The frilled lizard zombie partially resists.~gg~ggt/  --more--~gg  The frilled lizard zombie is moderately damaged.~ggJ ~gg8 ~gg ~ggB ~gg ~ggD QZZZ...~gg- 25.7 (1 _~gg& ~ggP+ ~gg #...♣ ###....#  #.############...♣.∩##### ###.........####.....##.#### #########...#..## ............## ########...#### #.# #.# #≈.ZZ≈# ..# #≈.Z.≈# .####..#≈...≈#~gg~ggOFThe bat zombie attacks as it pursues you!~ggعThe bat zombie closely misses you.The bat zombie hits you but does no damage.Z.4-6~ggh~ggb& _The bat zombie hits you.gg  Casting: Sting (safe; 17% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggF # #.##...♣# #.#ThunderHyde the Chiller # #.####....# #.#Merfolk # #.############...♣.∩#####.#Health: 34/35 =======================- ###................####.....#Magic: 5/10============------------ ..........#####.#### #######AC: 4Str: 11 ..........###..**#EV: 11Int: 20 ..........#..##***SH: 0Dex: 14 ............## ***XL:  5 Next: 71% Place: Dungeon:4 ########...## *@*Noise: =--------  Time: 3926.7 (0.0)#.### *Z*gg=G a) +0 trident#.# #≈*ZZ≈#Cast: Sting..# #≈...≈#.### #≈...≈##.#≈...≈#gg5H Z   frilled lizard zombie.#≈...≈#ZZ 2 bat zombies#≈...≈##≈...≈#The bat zombie hits you but does no damage. _The bat zombie hits you.  Casting: Sting (safe; 17% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activateggt*# #.##...♣# #.#ThunderHyde the Chiller # #.####....# #.#Merfolk # #.############...♣.∩#####.#Health: 34/35 =======================- ###................####.....#Magic: 5/10ggy,============------------ ..........#####.#### #######AC: 4Str: 11 ..........###....#EV: 11Int: 20 ..........#..###.#SH: 0Dex: 14 ............## #.#XL:  5 Next: 71% Place: Dungeon:4 ########...## #@#Noise: =--------  Time: 3926.7 (0.0)#.### #Z#a) +0 trident#.# #≈.ZZ≈#Cast: Sting..# #≈...≈#.### #≈...≈##.#≈...≈#Z   frilled lizard zombie.#≈...≈#ZZ 2 bat zombies#≈...≈##≈...≈#Casting: Frozen Ramparts [37gg:-m(dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activateThe walls around you are covered in ice.  The bat zombie completely resists.  The wall freezes the bat zombie but does no damage.  The bat zombie completely resists.gg3/  --more--gg^ D 3-The wall freezes the bat zombie but does no damage.  The bat zombie barely misses you. freezes the bat zombie but does no damage. hits you. The bat zombie completely resists.ggk /  --more--gg ..#.##.##@##Z#.The bat zombie completely resists.ggn=7.7 (1Ramparts gg###@##Z#ggO _The bat zombie barely misses you.gg9t D  Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg 4=2-------- 9 Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.A film of ice covers your body! gg The wall freezes the bat zombie but does no damage.  The bat zombie completely resists.  The wall freezes the bat zombie but does no damage.gg/  --more--gg_7  The bat zombie hits you but does no damage.  The bat zombie completely resists.  The wall freezes the bat zombie but does no damage.bat zombie completely resists.wall freezes the bat zombie but does no damage.bat zombie hits yougg /  --more--gg!G ##.##frilled lizard zombie completely resists.wall freezes the frilled lizard zombie but does no damage.bat zombie completely resists.gg.#&8gg<,_####gg/A _The wall freezes the bat zombie but does no damage.ggYou hit the bat zombie.bat zombie is lightly damaged.  The bat zombie closely misses you. The bat zombie completely resists.  gg:The wall freezes the bat zombie but does no damage.gg/  --more--gg0  The bat zombie completely resists.wall freezes the bat zombie but does no damage.hits you but does no damage.bat zombie completely resists.  The wall freezes the bat zombie but does no damage.bat zombie completely resists.gg/  --more--ggRBZ wall freezes the bat zombie but does no damage.  The bat zombie closely misses you. The bat zombie completely resists.wall freezes the bat zombie but does no damage.frilled lizard zombie completely resists.frilled lizard zombie but does no damage.ggG/  --more--gg̍ ####Z#bat zombie hits youggĎ6-30.0 (1.3ggM####Z#ggEA _The wall freezes the bat zombie but does no damage.ggX-You hit the bat zombie.  The bat zombie is heavily damaged.  The bat zombie barely misses you. The bat zombie completely resists.  The wall freezes the bat zombie but does no damage.gg/  --more--gg 4  The bat zombie completely resists.  The wall freezes the bat zombie but does no damage.hits you but does no damage.bat zombie completely resists.  The wall freezes the bat zombie but does no damage.bat zombie completely resists.gg/  --more--gg #.##.#gg #@##Z#frilled lizard zombiefrilled lizard zombie.gg -1.2 (1.2ggS #.##.##ggb A _The wall freezes the bat zombie but does no damage.gg 3-3===-----You closely miss the bat zombie.  The bat zombie is heavily damaged.  The bat zombie hits you. The bat zombie completely resists.  The wall freezes the bat zombie but does no damage.ggǣ/  --more--ggz  The bat zombie completely resists.  The wall freezes the bat zombie but does no damage.  The bat zombie closely misses you. The bat zombie completely resists. gg: /  --more--ggVl ###@##Z#  The bat zombie closely misses you. The bat zombie completely resists.  The frilled lizardfrigg.lled lizard zombie but does no damage.gg(2.4gg2##.###gg gg/  --more--ggP _gg: 9You puncture the bat zombie!gg sYou destroy the bat zombie!The bat zombie completely resists.gg 4=The wall freezes the bat zombie but does no damage.  The bat zombie completely resists.  The wall freezes the bat zombie but does no damage.gg /  --more--gg  The bat zombie barely misses you. The bat zombie completely resists.  The wall freezes the bat zombie but does no damage.  The bat zombie closely misses you.frilled lizard zombie completely resists.The wall freezes the frilled lizard zombie but does no damage.  The bat zombie completely resists.gg5/  --more--gg&# ##@##.   bat zombiegg+S===23.7 (1.3ggI2##.###gg5H _The bat zombie misses you.gg..#.##.##@##Z#.Z. You hit the bat zombie.  The bat zombie is heavily damaged.The frozen ramparts melt away.  The bat zombie hits you but does no damage.gg54.9 (1.2gggg _The bat zombie misses you. The bat zombie closely misses you.ggDAggBggHggRLF _Unknown command.gg- <  You hit the bat zombie.gg7 H.gg-< 546.2 (1.3gg@ ggC Q _You destroy the bat zombie!gg9L  You puncture the frilled lizard zombie!ggs2.gg5==7.5Stinggggg?\ _You destroy the frilled lizard zombie!ggU9 ###....###########...♣.∩#### ###................####.... ...#####.#### ######....# ..###..## ########...##  #.###  #≈...≈#..# #≈...≈##≈...≈#gg;> 4 -8gg < 0ggD _Your icy armour cracks and falls away as you move.ggzf ###########...♣.∩#### ###................####.... ...#####.#### ######....# ..###..## ########...##  #.### ###.### #≈.@.≈#..###≈...≈#gggg@-9gguggNggJ^ ##................####.... ...#####.#### ######....# ..###..## gg)########...##  #.### ###.### #≈...≈..###. ggN###.###gg,gg)\4==40gg@ggMggy.####.....# #####.#### # ###....# #..###.# ## #.# ...## #.# #.### ###.### #.# #≈...≈# ..# #≈..@≈# .### #≈...≈# gg`#. #≈...≈# gg gg B=1ggi"gg#gg.####.....# #####.#### # ###....# #..###.# ## #.# ...## #.# #.### ###.### #.# #≈...≈# ..# #≈...@# .### #≈...≈# #. #≈...≈# gggggg]r14 2Water gg$ggE _Your legs become a tail as you enter the water.gg .#####.#### ######....# ..###..## #. ######...## #. #.### ###.### #≈...≈..###. . #.gg gg -3.1 (0.6ggu gg gg y ....# ..###...## #. ######...##  #.### ###.### #≈...≈..###. . #_gg8 gg C==7gg gg! C _Found an ancient bone altar of Kikubaaqudgha.gg ..###..## ######...##  #.### ###.### #≈...≈..###. . ##gggg(4.3ggLggggU ..## ######...##  #.### ###.### #≈...≈.ggF.###. . ##.##ggg(#gggg&9gggggg. ######...##  #.### ###.### #≈...≈..###. . ##.## #. #ggFggY(5.5ggճgggg   #.### ###.### #≈...≈..###. . ##.## #. #_ggl gg (6.1ggz gg gg~  #.### ###.### #.# #≈...≈# ..# #≈...≈# .### #≈...≈#gg I #. #≈...≈# . #≈...≈# #≈...≈# #≈...≈# #≈..@≈# ###.### #. #_ ##gg&gg)811 7gg,gg(/gg  #.### ###.### #.# #≈...≈# ..# #≈...≈# .### #≈...≈# #. #≈...≈# . #≈...≈# #≈...≈# #≈...≈# #≈.@.≈# ###.### #.# #_# ###ggggO-7.7 (1.0gggggg Igg ggs 5===gg gg ,ggZ ggf gg gg gg; ggj ;===gg gg ,gg gg= ,gg gg ,gg gg gg- N6==gg gg ,ggG gg ,gg ggI ,gg ggK P==gg ggw ,gg, gg ,gg gg ,gg gg ,ggm ggS ;7gg )==gg gg ,gg gg\ ,gg ggv ,gg gg P==gg} gg ,gg gg ,gg gg Bgg e8===gg gg3 ggg gg gg ,ggr gg ,gg! gg" gg" ;===ggO# ggK* gg* ,gg*+ gg, gg, L9==ggV- gg. gg/ gg/ gg51 gge1 gg1 gg3 ,gg}4 gg6 gg6 :==ggI7 gg8 ,gg9 gg&; ,gg; gg= gg= gg> gg? ,ggx@ ggB g10/10===ggC ggF ggdH ,ggH gg[K ggL ggL ggM ggO ggQ ,gg-S ggT ggWV ggV ;===ggW ggY ggZ ggZ gg[ ggN] gg^ gg_ gg_ gga ggc ,ggEc ggd gge ,ggf ggg ggDi ,ggi gg>k ggl ggm ggTm ggn gg7p ggp ggq gg\r ggt ,ggjt ggu ggw ,ggz ,gg{ Bggk| gg} ,gg~ gg gg΁ ,ggO gga gg gg gg ggS gg ,ggĊ gg gg gg gg gg gg ,gg+ gg6 gg ,gg gg ggT ,gg gg gg #+###................####...........#####.#### ##............###....# #............#..###.# #..............## #.# ##+########...## #.# #.### ###.### ###.# #≈...≈# #@..# #≈...≈# #≈...≈#ggD . #≈...≈#Sting...S #≈...≈##..... #≈...≈#....... #≈...≈#S   adder (asleep)gg ..#.....# #≈...≈####.....# ###.####.#gg 24012.7 (65.0)ggߴ ,3.7 (66ggɺ ggX Y _An adder comes into view.gg8 ##+###................#### ThunderHyde the Chiller #............#####.#### # Merfolk #............###....#  Health: 35/35 ======================== #............#..###.#  Magic: 9/10ggآ=====================--- #..............## #.#  AC: 4Str: 11 gg ##+########...## #.#  EV: 11Int: 20 #.### ###.###  SH: 0gg=Dex: 14 gg?###.# #≈...≈#  XL:  5 Next: 74% Place: Dungeon:4 #@..# #≈...≈#  Noise: ---------  Time: 4013.7 (0.0)ggd #*### #≈...≈#  a) +0 trident ggD#.* #≈...≈#  Cast: Sting ...S #≈...≈#  #..... #≈...≈# gg ....... #≈...≈#  S   adder (asleep) ..#.....# #≈...≈# gg! ###.....# ###.### gg] #.# _Found an ancient bone altar of Kikubaaqudgha. gg"5_An adder comes into view.ggFPAiming: Sting (safe; 16% risk of failure)  Press: ? - help, Q - select action, (/) - cyclegglShift-Dir - straight line, f - adderAim: an adder (asleep, 100% to hit)gge##+###................#### ThunderHyde the Chiller#............#####.#### # Merfolk#............###....#ggHealth: 35/35 ========================#............#..###.#Magic: 9/10=====================---#..............## #.#AC: 4Str: 11##+########...## #.#EV: 11Int: 20#.### ###.###SH: 0Dex: 14gg]###.# #≈...≈#XL:  5 Next: 74% Place: Dungeon:4#@..# #≈...≈#gg5Noise: ---------  Time: 4013.7 (0.0)#*### #≈...≈#a) +0 trident#.* #≈...≈#ggWCast: Sting...S #≈...≈##..... #≈...≈#ggx....... #≈...≈#S   adder (poisoned)..#.....# #≈...≈####.....# ###.###ggR#.#Aiming: Sting (safe; 16% risk of failure)  Press: ? - help, Q - select action, (/) - cycleggShift-Dir - straight line, f - adderAim: an adder (asleep, 100% to hit)  The sting hits the adder. The adder is poisoned.  The adder is moderately wounded.ggogg].S.gggg%*=4.7 (1 ggC _ggՐgg}gg  Casting: Sting (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg##+###................#### ThunderHyde the Chiller#............#####.#### # Merfolk#............###....#Health: 35/35 ========================gg˒#............#..###.#Magic: 6/10==============----------#..............## #.#AC: 4Str: 11##+########...## #.#EV: 11Int: 20#.### ###.###SH: 0Dex: 14****# #≈...≈#XL:  5 Next: 74% Place: Dungeon:4*@**# #≈...≈#Noise: =--------  Time: 4014.7 (0.0)****# #≈...≈#a) +0 trident**S #≈...≈#Cast: Sting**.. #≈...≈##..... #≈...≈#....... #≈...≈#S   agg kdder (poisoned)..#.....# #≈...≈####.....# ###.####.#The sting hits the adder. The adder is poisoned. ggך>_The adder is moderately wounded.Casting: Sting (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activategg:##+###................#### ThunderHyde the Chiller#............#####.#### # Merfolk#............###....#Health: 35/35 ========================#............#..###.#Magic: 6/10==============----------#..............## #.#AC: 4Str: 11##+########...## #.#EV: 11Int: 20#.### ###.###SH: 0Dex: 14###.# #≈...≈#XL:  5 Next: 74% Place: Dungeon:4#@..# #≈...≈#Noise: =--------  Time: 4014.7 (0.0)#.### #≈...≈#a) +0 trident#.S #≈..[gg40m.≈#Cast: Sting.... #≈...≈##..... #≈...≈#....... #≈...≈#S   adder (poisoned)..#.....# #≈...≈####.....# ###.####.#Casting: Sting (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activateThe walls around you are covered in ice.  The wall freezes the adder!ggP###.#@..#.###.†..83=5.7 (1StingRamparts onfirm with . or Enter, or press ? or * to list all spells.asting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activate  The walls around you are covered in ice. freezes the adder! _You kill the adder!#### _Your Polearms skill increases to level 1!ggLgg)MggMggCOggZS _ggSggTggU,gg{W,ggWggAYggYe7==ggo[gg[!gg[gg<]$ gg`]&_The frozen ramparts melt away.gg]gg]gg_Bgg`ggJ`:==gg`gga,gg5bggbggbggcggcggcgg?dggggyK###.....#ggy+###gggg/+8.7 (1gggg; _Found a stone staircase leading down.ggt 3gg v gg){ gg} ,gg ,gg: gg ;===gg gg gg ,gg gg gg؏ gg gg gg gg) ggN ggÔ gg gg ,gg gg ,gg gg} gg  #.# ###.# #≈...≈ #.# #...# #≈...≈ #.# #.##### #≈...≈ #.###.†...# #≈...≈gg 9#.##....(.# #≈...≈.##......# #≈...≈##.#.......# #≈...≈+....#.....# #≈...≈##@###.....# ###.##55.7 (7 ### #.....# #.# #.....# #_# ####### ### gg gg ggɨ c _There is a stone staircase leading down here.ggd"gg[#gg*ggT1gg526.7 (1 _gg7ggj.. .. #.###.....# #.# .###.# #. .# # #. .. ##. ## ...###..#5#.@##......... ##.######. #.##.##.#ggPk#.##.#gg]gggg^>-7.5 (1.8gg DggDH} _You climb downwards. _There is a stone staircase leading up here.gg gg gg% ggD+ gg0 380 _gg1 ggW  #.# ###.# #≈...≈ #.# #...# #≈...≈ #.# #.##### #≈...≈ #.###.†...# #≈...≈ #.##....(.# #≈...≈ #.##......# #≈...≈#.#.......# #≈...≈+....#.....# #≈...≈4##@###.....# ###.## ### #.....# #.# #.....# #_# ####### ### gg5 gg+ gg! .60.0 (2.5ggz& gg( } _You climb upwards. _There is a stone staircase leading down here.gg0 3gg$1 ggx2 gg3 gg7 : _gg8 ggp? ? #.### ###.# #.# ###.# #≈... #.# #...# #≈...#+ #.# #.##### #≈...gg? ... #.###.†...# #≈....... #.##....(.# #≈...#..?. #.##......# #≈...#....##.#.......# #≈...#....'@...#.....# #≈...#..J..##>###.....# ###.#.#... ### #.....# #.#Sting#.. #.....# _##..####### ###..gg/@ J   jelly (asleep)#gg8K r 1.0 (1.0  You open the door.2.0 (2ggiM gg%P _A jelly comes into view. _Found a scroll of acquirement.ggI #.### ###.# ThunderHyde the Chiller #.# ###.# #≈... Merfolk #.# #...# #≈... Health: 35/35 ======================== #+ #.# #.##### #≈... Magic: 9/10=====================--- ... #.###.†...# #≈... AC: 4Str: 11 .... #.##....(.# #≈... EV: 11Int: 20 #..?. #.##......# #≈... SH: 0Dex: 14 #....##.#.......# #≈... XL:  5 Next: 83% Place: Dungeon:4 #...**@...#.....# #≈... Noise: ---------  Time: 4062.0 (0.0) #..J*.##>###.....# ###.# aggb) +0 trident .#... ### #.....# #.# Cast: Sting #.. #.....# #_# #.. ####### ### .. J   jelly (asleep) # _A jelly comes into view. _Found a scroll of acquirement.  Aiming: Sting (safe; 16% risk of failure)  gg,5Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - jellyAim: a jelly (asleep, 100% to hit)gg #.### ###.# ThunderHyde the Chiller#.# ###.# #≈... Merfolk#.# #...# #≈... Health: 35/35 ========================#+ #.# #.##### #≈... Magic: 9/10=====================---... #.###.†...# #≈... AC: 4Str: 11.... #.##....(.# #≈... EV: 11Int: 20#..?. #.##......# #≈... SH: 0Dex: 14#....##.#.......# #≈... XL: ggq [40m 5 Next: 83% Place: Dungeon:4#...**@...#.....# #≈... Noise: ---------  Time: 4062.0 (0.0)#..J*.##>###.....# ###.# a) +0 trident.#... ### #.....# #.# Cast: Sting#..#.....# #_##..####### ###..J   jelly#Aiming: Sting (safe; 16% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - jellyAim: a jelly (asleep, 100% to hit)  The sting hits the jelly. The jelly partially resists.  The jelly is lightly wounded.gg ggߨ [.'.Jgg :=3.0 (1 _gg gg gg #.### ###.# ThunderHyde the Chiller #.# ###.# #≈... Merfolk #.# #...# #≈... Health: 35/35 ======================== #+ #.# #.##### #≈... Magic: 8/10===================----- ... #.###.†...# #≈... AC: 4Str: 11 .... #.##....(.# #≈... EV: 11Int: 20 #..?. #.##......# #≈... SH: 0Dex: 14ggw #....##.#.......# #≈... XL:  5 Next: 83% Place: Dungeon:4 #....*@...#.....# #≈... Noise: =--------  Time: 4063.0 (0.0) ggF#...J*##>###.....# ###.# a) +0 trident .#... ### #.....# #.# Cast: Sting #.. #.....# #_# #.. ####### ### ..ggn; J   jelly #The sting hits the jelly. The jelly partially resists. _The jelly is lightly wounded.  ggAiming: Sting (safe; 16% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - jellyAim: a jelly (lightly wounded, 100% to hit)ggB#.### ###.# ThunderHyde the Chiller#.# ###.# #≈... Merfolk#.# #...# #≈... Health: 35/35 ========================#+ #.# #.##### #≈... Magic: 8/10===================-----... #.###.†...# #≈... AC: 4Str: 11.... #.##....(.# #≈... EV: 11Int: 20#..?. #.##......# #≈... SH: 0Dex: 14#....##.#.......# #≈... XL: gg[40m 5 Next: 83% Place: Dungeon:4#....*@...#.....# #≈... Noise: =--------  Time: 4063.0 (0.0)#...J*##>###.....# ###.# a) +0 trident.#... ### #.....# #.# Cast: Sting#..#.....# #_##..####### ###..J   jelly (poisoned)#Aiming: Sting (safe; 16% risk of failure)  ggPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - jellyAim: a jelly (lightly wounded, 100% to hit)  The sting hits the jelly. The jelly is poisoned.  The jelly is lightly wounded.ggbgghEJ'..ggj24.0 (1 _ggCrgg!tggJ  Casting: Sting (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg#.### ###.# ThunderHyde the Chiller#.# ###.# #≈... Merfolk#.# #...# #≈... Health: 35/35 ========================#+ #.# #.##### #≈... Magic: 5/10============------------... #.###.†...# #≈... AC: 4Str: 11.... #*##....(.# #≈... EV: 11Int: 20#..?. #**#......# #≈... SH: 0Dex: 14#...******......# [gg.40m#≈... XL:  5 Next: 83% Place: Dungeon:4#...J*@***#.....# #≈... Noise: =--------  Time: 4064.0 (0.0)#....*****##.....# ###.# a) +0 trident.#... #** #.....# #.# Cast: Sting#..#.....# #_##..####### ###..J   jelly (poisoned)#The sting hits the jelly. The jelly is poisoned. _The jelly is lightly wounded.  Casting: Sting (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activategg`Ev#.### ###.# ThunderHyde the Chiller#.# ###.# #≈... Merfolk#.# #...# #≈... Health: 35/35 ========================ggEP#+ #.# #.##### #≈... Magic: 5/10============------------... #.###.†...# #≈... AC: 4Str: 11.... #.##....(.# #≈... EV: 11ggECInt: 20#..?. #.##......# #≈... SH: 0gg#F.Dex: 14ggGFF#....##.#.......# #≈... XL:  5 Next: 83% Place: Dungeon:4ggFP#...J'@...#.....# #≈... Noise: =--------  Time: 4064.0 (0.0)#.....##>###.....# ###.# a) +0 trident.#... ### #.....# #.# Cast: Sting#..ggFj#.....# #_##..ggF_####### ###..ggWGJ   jelly (poisoned)# _The jelly is lightly wounded.  gg~GCasting: Sting (safe; 16% risk of failure)  ggGMConfirm with . or Enter, or press ? or * to list all spells.ggGVCasting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activateThe walls around you are covered in ice.ggST..#.##.#..J@....##>### gg]Un=5.0 (1Ramparts ggz]######gga\  Casting: Sting (safe; 16% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.asting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activate  The walls around you are covered in ice. _ freezes the jelly.ggpM  Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggc #.### ###.# ThunderHyde the Chiller #.# ###.# #≈... Merfolk #.# #...# #≈... Health: 35/35 ======================== #+ #.# #.##### #≈... Magic: 4/10=========--------------- ... #.###.†...# #≈... AC: 4Str: 11 .... #.##....(.# #≈... EV: 11Int: 20 #..?. #.##......# #≈... SH: 0Dex: 14 #....##.#.......# #≈... XL:  5 Next: 83% Place: Dungeon:4 #....J@...#.....# #≈... Noise: ==-------  Time: 4065.0 (0.0) ggK!#.....##>###.....# ###.# a) +0 trident .#... ### #.....# #.# Cast: Sting #.. #.....# #_# Ramparts  #.. ####### ### .. J   jelly (poisoned) # _The wall freezes the jelly.  Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - jellyAim: a jelly (heavily wounded, poisoned)gg_ C#.### ###.# ThunderHyde the Chiller#.# ###.# #≈... Merfolk#.# #...# #≈... Health: 35/35 ========================#+ #.# #.##### #≈... Magic: 4/10=========---------------... #.###.†...# #≈... AC: 4Str: 11.... #.##....(.# #≈... EV: 11Int: 20#..?. #.##......# #≈... SH: 0Dex: 14gg #....##.#.......# #≈... XL:  5 Next: 83% Place: Dungeon:4#....J@...#.....# #≈... Noise: ==-------  Time: 4065.0 (0.0)#.....##>###.....# ###.# a) +0 trident.#... ### #.....# #.# Cast: Sting#..#.....# #_# Ramparts #..####### ###..J   jelly (poisoned)#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - jellyggQ Aim: a jelly (heavily wounded, poisoned)  You freeze the jelly.  The jelly is heavily wounded.gg 3-6.0 (1gg" ###.####gg   Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - jellyAim: a jelly (heavily wounded, poisoned)  You freeze the jelly.  The jelly is heavily wounded. gg `_The wall freezes the jelly. The jelly hits you but does no damage.ggk ####ggN 8-gg ###.###>##ggo F _Unknown command.gg  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggm #.### ###.# ThunderHyde the Chiller #.# ###.# #≈... Merfolk #.# #...# #≈... Health: 35/35 ======================== #+ #.# #.##### #≈... Magic: 3/10=======----------------- ... #.###.†...# #≈... AC: 4Str: 11 .... #.##....(.# #≈... EV: 11Int: 20 #..?. #.##......# #≈... SH: 0Dex: 14 #....##.#.......# #≈... XL:  5 Next: 83% Place: Dungeon:4 #....J@...#.....# #≈... Noise: =--------  Time: 4066.0 (0.0) gg>#.....##>###.....# ###.# a) +0 trident .#... ### #.....# #.# Cast: Sting #.. #.....# #_# Ramparts  #.. ####### ### .. J   jelly (poisoned) # _Unknown command.Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - jellyAim: a jelly (severely wounded, poisoned)ggY #.### ###.# ThunderHyde the Chiller #.# ###.# #≈... Merfolk #.# #...# #≈... Health: 35/35 ======================== gg|Y#+ #.# #.##### #≈... Magic: 3/10=======----------------- ... #.###.†...# #≈... AC: 4Str: 11 .... #.##....(.# #≈... EV: 11Int: 20 #..?. #.##......# #≈... SH: 0Dex: 14ggY #....##.#.......# #≈... XL:  5 Next: 83% Place: Dungeon:4 ggY##....J@...#.....# #≈... Noise: =--------  Time: 4066.0 (0.0) ggY#.....##>###.....# ###.# a) +0 trident .#... ### #.....# #.# Cast: StingggZ{ #.. #.....# #_# Ramparts  gg2Z#.. ####### ### .. J   jelly (poisoned)ggfZ9 #ggZ@Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  ggZPress: ? - help, Shift-Dir - straight line, f/p - jellyAim: a jelly (severely wounded, poisoned)  You freeze the jelly.gg2d #.###  #.# ###.#  ggd#.# #...#  #+ #.#   ggd(... #.###.†...#  .... #.##....(.#  ggd#..?. #.##......#  #....##.#.......#  ggeq#....'@...#  #.....##>###  ggge.#... ###   #..   #..   ggeN.. # gghggHq#.### ###.# ThunderHyde the Chiller#.# ###.# #≈... Merfolk#.# #...# #≈... Health: 35/35 ========================#+ #.# #.##### #≈... Magic: 3/11======------------------... #.###.†...# #≈... AC: 4Str: 11.... #.##....(.# #≈... EV: 11Int: 20#..?. #.##......# #≈... SH: 0Dex: 14#....##.#.......#[ggr6m #≈... XL:  5 Next: 111% Place: Dungeon:4#....'@...#.....# #≈... Noise: =--------  Time: 4067.0 (1.0)#.....##>###.....# ###.# a) +0 trident.#... ### #.....# #.# Cast: Sting#..#.....# #_# Ramparts #..####### ###..#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - jellyAim: a jelly (severely wounded, poisoned)  You freeze the jelly. _You kill the jelly!gg}rAiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - jellyggr Aim: a jelly (severely wounded, poisoned)  You freeze the jelly. _You kill the jelly!  Your Spellcasting skill increases to level 4!ggz/  --more--gg!f  You have reached level 6!ggt/  --more--gg3<41/413/12-6 6% StingggAz##.###gg6 _gg'gg) Spells (Memorise)TypeFailure Level  a - HailstormConjuration/Ice14% 3b - Summon Ice BeastIce/Summoning14% 3  c - Olgreb's Toxic RadianceggZ*DAlchemy83% 4  d - Sculpt Simulacrum Ice/Alchemy100% 6 5 spell levels left 5 spells hidden [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitgg/ggSgg0v#.### ###.# ThunderHyde the Chiller#.# ###.# #≈... Merfolk#.# #...# #≈... Health: 41/41 ========================gg#+ #.# #.##### #≈... Magic: 3/12======------------------... #.###.†...# #≈... AC: 4Str: 11.... #.##....(.# #≈... EV: 11Int: 20#..?. #.##......# #≈... SH: 0Dex: 14#....##.#.......# #≈... XL:  6 Next:  6% Place: Dungeon:4#....'@...#.....# #≈... Noise: =--------  Time: 4067.0 (0.0)#.....##gg4F[41m>###.....# ###.# a) +0 trident.#... ### #.....# #.# Cast: Sting#..#.....# #_# Ramparts #..####### ###..# _You have reached level 6!gg)ggX+Memorise Hailstorm, consuming 3 spell levels and leaving 2? gg+IY - Yes  N - Nogg4ggJ#.### ###.# ThunderHyde the Chiller#.# ###.# #≈... Merfolk#.# #...# #≈... Health: 41/41 ========================#+ #.# #.##### #≈... Magic: 3/12======------------------... #.###.†...# #≈... AC: 4Str: 11.... #.##....(.# #≈... EV: 11Int: 20#..?. #.##......# #≈... SH: 0Dex: 14#....##.#.......# [40ggKm#≈... XL:  6 Next:  6% Place: Dungeon:4#....'@...#.....# #≈... Noise: =--------  Time: 4067.0 (0.0)#.....##>###.....# ###.# a) +0 trident.#... ### #.....# #.# Cast: Sting#..#.....# #_# Ramparts #..####### ###..# _You have reached level 6!ggN3-8.0 (1ggS##>###gg[##.##### _This spell is dangerous to cast!ggb-9.0 (2###.###gg5i###.###>###ggYk`4==70.0 (3ggo^###ggv####>##ggx+1.0 (4gg|###.###>###gg _You start memorising the spell. You continue memorising. x3ggb#####>##gg*[ _You finish memorising. Spell assigned to 'e'.ggnzggzgg{ggQ _ggDBgg ggJC==gğgg;; _The frozen ramparts melt away.ggggggggg܌gggg`,gg$ggWj5==ggggܖgg gg$gg,gggggggg՟ggΡggP==ggGggggggĨgggg֩gggg3>6==ggYggXggqggggggVgggg¸gg$ggc:==ggiggggggggw,gg_gg,gg7ggiggN7==ggggggggggt,ggfggggggggZgg:==ggcgggggg<ggggggqgg gg5gggggg+N8==gggggggggggggggg.ggiggggkgg:==gg3gg,gg.ggggaggggY,ggggd9==gg[gg,ggngg,ggggfgggggggg3==gggggg@ggGgg{gggggg gg3 ggU I10/12==gg gggggggggggggg ggHgggg ggg$==gggg;gg,ggggf,ggggf,gggg/ggkggE1==ggggI ,gg gg",gg#gg\$gg$gg^%gg&gg&:==gg'gg9),ggw*gg,ggY-ggb.gg1gg1gg2gg5gg66L2==gg7gga<, _Magic restored.gg?gg@ggAggF@  There is an open door here.gg7IggI _ggVKggMggPPggPggQggSgg%VggV:==ggWggf#..............##+########...##  #.### # #.# ###.# # #.# #...# ######+######.# #.##### #..........##.###.†...# #..........##.##....(.# # #..@..##.##......# #gg'g ##....##.#.......#  #....'....#.....#  #.....##>###.....#  ...#....#### #.....# #.##....# #.....# #.#.....# #######.#......###.....#ggFn1136.0 (65.0)ggo,7.0 (66ggrggDu _m - a scroll of acquirement; c - 7 potions of curing (gained 2)ggggRead which item? Scrolls  b - a scroll of immolation gg  m - a scroll of acquirement [!] read|quaff|evoke[?] describe selectedggj ggq#..............## ThunderHyde the Chiller##+########...## Merfolk#.### # Health: 41/41 ========================#.# ###.# # Magic: 12/12 ========================#.# #...# # AC: 4Str: 11#####+######.# #.##### # EV: 11Int: 20..........##.###.†...# # SH: 0Dex: 14..........##.##....(.# # XL:  6 Next:  6% Place: Dungeon:4#..@..##.##......# # Noise: ---------  Time: 4137.0 (0.0)##....##.#.......# #[39;ggPr<49m a) +0 trident#....'....#.....# # Cast: Sting#.....##>###.....# #...#....#### #.....##.##....# #.....##.#.....# #######.#......###.....# _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'e'. _The frozen ramparts melt away. _Magic restored. _There is an open door here. _m - a scroll of acquirement; c - 7 potions of curing (gained 2)gg`sgg"wChoose an item to acquire.  a - a staff of airggfwb - a +4 ring of protection  c - a manual of Ice Magic  d - 982 gold pieces (you have 397 gold) ggwH[!] acquire|examine items [a-d] select item for acquirement[Esc] exitgg6N o+ Acquire 982 gold pieces? (y/N)gggg#..............## ThunderHyde the Chiller##+########...## Merfolk#.### # Health: 41/41 ========================#.# ###.# # Magic: 12/12 ========================#.# #...# # AC: 4Str: 11#####+######.# #.##### # EV: 11Int: 20..........##.###.†...# # SH: 0Dex: 14..........##.##....(.# # XL:  6 Next:  6% Place: Dungeon:4#..@..##.##......# # Noise: ---------  Time: 4137.0 (0.0)##....##.#.......# #[39;gg<49m a) +0 trident#....'....#.....# # Cast: Sting#.....##>###.....# #...#....#### #.....##.##....# #.....##.#.....# #######.#......###.....# _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'e'. _The frozen ramparts melt away. _Magic restored. _There is an open door here. _m - a scroll of acquirement; c - 7 potions of curing (gained 2)gg+8.0 (1gg5gg5 _Something appears at your feet!gge  You now have enough gold to buy the Unrestrained Analects on this level, or buythe ring of Suwouts {rF++ EV+5} on this level.  You can access your shopping list by pressing '$'.gg &9gg gg A _You now have 1379 gold pieces (gained 982).gg6 gg Shopping list: 2 items, total cost 1177 gold pieces  a - [D:4] 572 gold the Unrestrained Analects  b - [D:4] 605 gold the ring of Suwouts {rF++ EV+5} ggd You have 1379 gold pieces [!] travel|examine|delete items [a-b] choose item[Esc] exitggK`ggaggucThunderHyde the ChillerMerfolkHealth: 41/41 ========================Magic: 12/12 ========================AC: 4Str: 11EV: 11Int: 20SH: 0Dex: 14XL:  6 Next:  6% Place: Dungeon:4ggcTime: _m - a scroll of acquirement; c - 7 potions of curing (gained 2) _Something appears at your feet!  You now have enough gold to buy the Unrestrained Analects on this level, or buythe ring of Suwouts {rF++ EV+5} on this level.  You can access your shopping list by pressing '$'. _You now have 1379 gold pieces (gained 982).ggdggdggeggkggzmggmggr,gggsggsgg]tggxggzggUzgg {gg\@  There is an open door here.gǵgg _gggggg{gggggg_ggggĐgg?ggZgg9ggggYgggggg˝ggZggggggggggggP,gg-ggggggEggdggggNgggggg6gg߽,ggSgg7gg,gggggg3,ggggqggZggggWgg]ggggggRggXgg;gg?,gggg]ggggggPgg+ggq,ggggsggggggpggggxgggg(ggggggEgggg6gggggggggg`ggggggMggggggggJgg,ggUgg|gggg?gggg gg gg gg ggg ggggDggggDgg~gggggggg?ggggqggggggHgg gg!,gg?"gg$gg%gg%gg &gg&gg'gg',gg{)gg*,gg#+gg3,gg,,gg;-gg.gg/gg)/gg_/gg1ggh3,gg3ggf7ngg&8ggB8gg8ggT9gg;Bgg<gg=gg >gg?gg)V  There is an open door here.gg5* _gg*gg-@  There is an open door here.gg3/gg/ _gg@0gg3@  There is an open door here.gg95gg5 _gg5ggw>[#.# ### ######.# gg>..# #...###### ###### #.# ..# #...##...###....# #.# ..#####...#.........#.####.### ..........'....#'#..........># gg>..#####...##..♣#'#♣..#######.# .†# #...##.###'###.##....#.# gg?..# #...##.++'@'++.##.#<.#.#Noise: --------- 4188.0 (49.0) gg@?u..# ######.###'###.##.####.#ggb?6a) +0 trident gg?..##..♣#'#♣..##......#Cast: Sting ..#gg@#...#'#...#######.# ..###........# #.# ..######..#..# #.# ^..###...########.# ...#gg:@###.......##.# ...########.#..#ggBggGggIh _There is an entrance to Kunocaun's Book Shop here.ggdgg 'pWelcome to Kunocaun's Book Shop! What would you like to do?  a -  494 gold an Everburning Encyclopediab -  390 gold Great Wizards, Vol. VII  c -  364 gold a book of Callings  d -  650 gold a book of Chaos  e -  286 gold a book of Displacement  f -  364 gold a book of Flames  g -  442 gold a book of Maladies  h -  234 gold a book of Spatial Translocations  i $  572 gold the Unrestrained Analects You have 1379 gold pieces. After the purchase, you will have 807 gold pieces. [Esc] exit[!] buy|examine items[a-i] mark item for purchase [/] sort (type) [Enter] buy shopping list [A-I] put item on shopping listgg_X   a -  494 gold an Everburning Encyclopedia  i +  572 gold the Unrestrained Analectsmarked items gg Y Purchase items for 572 gold? (y/N)gg)  h -  234 gold a book of Spatial Translocations hH gg\ gg8 gg#.#ThunderHyde the Chiller ### ######.#Merfolk ..# #...###### ###### #.#Health: 41/41 ======================== ..# #...##...###....# #.#Magic: 12/12 ======================== ..#####...#.........#.####.###AC: 4Str: 11 ..........'....#'#..........>#EV: 11Int: 20 ..#####...##..♣#'#♣..#######.#SH: 0Dex: 14  ggV.†# #...##.###'###.##....#.#XL:  6 Next:  6% Place: Dungeon:4 ..# #...##.++'@'++.##.#<.#.#Noise: ---------  Time: 4188.0 (0.0) ..# ######.###'###.##.####.#a) +0 trident ..##..♣#'#♣..##......#Cast: Sting ..##...#'#...#######.# ..###........# #.# ..######..#..# #.# ^..###...########.# ...####.......##.# ...########.#..# _There is an open door here. _There is an open door here. _There is an open door here. _There is an open door here.  gg_There is an entrance to Kunocaun's Book Shop here.  You pick up the Unrestrained Analects and begin reading... gga _entrance to Kunocaun's Book Shop here.  You pick up the Unrestrained Analects and begin reading...add the spells Ozocubu's Refrigeration and Discord to your library. gg@ gg[ ggse _Thank you for shopping at Kunocaun's Book Shop!!gg!ggShopping list: 1 item, total cost 605 gold pieces  a - [D:4] 605 gold the ring of Suwouts {rF++ EV+5} You have 807 gold pieces [!] travel|examine|delete items [a] choose item[Esc] exit#gg E #ggF #ggI ThunderHyde the ChillerMerfolkHealth: 41/41 ========================Magic: 12/12 ========================AC: 4Str: 11EV: 11Int: 20SH: 0Dex: 14XL:  6 Next:  6% Place: Dungeon:4Time: _There is an open door here. _There is an open door here. _There is an entrance to Kunocaun's Book Shop here.  #gg}I You pick up the Unrestrained Analects and begin reading...  You add the spells Ozocubu's Refrigeration and Discord to your library. _Thank you for shopping at Kunocaun's Book Shop!#ggJ #ggeJ #ggJ #gg Q #gg S #ggNX { _  There is an open door here.#ggY #gg8Z _#ggn[ #gg=` V  There is an open door here.#gg` _#gg` #ggd @  There is an open door here.#ggf #ggg _#gg/h #ggj #gg`l #ggl #ggm #ggn #ggp ,#gghq #ggs #gg5u #gguu #ggv #gg>x #ggz ,#ggz #gg3| #gg/} #ggh} #gg} #gg #gg #gg( #gg #gg #ggv #gg #gg #gg #gg #ggF #gg #ggb #ggZ ,#gg #ggD #gg #gg #ggO #gg #gg #gg6 #gg #gg #gg #gg #ggV #ggb #ggR B#gg #gg #ggZ #gg #ggŝ n#gg~ ,#gg #gg- #gg #gg #ggY #gg #gg\ ,#ggߥ #gg #gg #ggΨ #ggJ #ggӪ #gg8 #ggb #gg̬ #ggT #ggɯ #gg #gg #gg4 #gg ,#ggI #ggv ##.#.## #####.#.# ####....#.# ###...####.# ###..### #.# ##..## #.##...♣# #.####....# #.# ###########...♣.@#####.#Noise: --------- 4214.0 (26.0) ..............####.....#a) +0 trident .....#####.#### ########ggZ ;Cast: Sting .....###....# .....#..###.# .......## #.# ###...## #.##.### ###.### ###.# #≈...≈##gg #gg #ggj m _There is an entrance to Synu's Jewellery Boutique here.%gg]%ggFeWelcome to Synu's Jewellery Boutique! What would you like to do?  a -  573 gold the amulet "Kuudin" {Reflect ^Drain rF++ Int+4 SH+5}b -  300 gold an amulet of the acrobat (unknown)  c $  605 gold the ring of Suwouts {rF++ EV+5}d -  360 gold a +6 ring of intelligence  e -  360 gold a +4 ring of protection (unknown)  f -  250 gold a ring of protection from cold (unknown)  %ggeCg -  250 gold a ring of protection from fire (unknown) You have 807 gold pieces. After the purchase, you will have 202 gold pieces. [Esc] exit[!] buy|examine items[a-g] mark item for purchase [/] sort (type) [Enter] buy shopping list [A-G] put item on shopping list)ggK  a -  573 gold the amulet "Kuudin" {Reflect ^Drain rF++ Int+4 SH+5}b -  c +  605 gold the ring of Suwouts {rF++ EV+5}d - e - f - g - marked items *gg Y Purchase items for 605 gold? (y/N)-ggza - b -  c -  360 gold a +6 ring of intelligence  d - 4protection (unknown)  e -  25ring of protection from cold (unknown)  f - fire f-gg8F.gg .ggR .gg$ ##.#.##ThunderHyde the Chiller #####.#.#Merfolk ####....#.#Health: 41/41 ======================== ###...####.#Magic: 12/12 ======================== ###..### #.#AC: 4Str: 11 ##..## #.#EV: 11Int: 20#...♣# #.#SH: 0Dex: 14###....# #.#XL:  6 Next:  6% Place: Dungeon:4 ###########...♣.@#####.#Noise: ---------  Time: 4214.0 (0.0) ..............####.....#a) +0 trident .....#####.#### #######Cast: Sting .....###....# .....#..###.# .......## #.# ###...##[.gg>% 39;49m #.##.### ###.### ###.# #≈...≈#You add the spells Ozocubu's Refrigeration and Discord to your library. _Thank you for shopping at Kunocaun's Book Shop! _There is an open door here. _There is an open door here. _There is an open door here. _There is an entrance to Synu's Jewellery Boutique here..ggR) z  m - the ring of Suwouts {rF++ EV+5}.ggZ* .gg. .gg0 j _Thank you for shopping at Synu's Jewellery Boutique!/gg Put on which piece of jewellery? Jewellery (go to first with "=)  d - a +6 ring of intelligence (left hand)  j - the ring "Fewiegog" (right hand) {+Blink rC+ Will- Slay+3}e - a ring of flight  f - a ring of see invisible  h - a ring of positive energy  m - the ring of Suwouts {rF++ EV+5}[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip Cgg~ Cgg Cggъ ##.#.##ThunderHyde the Chiller #####.#.#Merfolk #Cgg ###....#.#Health: 41/41 ======================== ###...####.#Magic: 12/12 ======================== ###..### #.#AC: 4Str: 11 ##..## #.#EV: 11Int: 20Cgg‹ 1#...♣# #.#SH: 0Dex: 14###....# #.#XL:  6 Next:  6% Place: Dungeon:4 ###########...♣.@#####.#Cgg Noise: ---------  Time: 4214.0 (0.0) ..............####.....#Cgg a) +0 trident .....#####.#### #######Cast: Sting Cgg' Y.....###....# .....#..###.# .......## #.# CggF g###...## #.##.### ###.### Cggf ###.# #≈...≈# _There is an open door here. _There is an open door here. Cgg _There is an open door here. _There is an entrance to Synu's Jewellery Boutique here.  m - the ring of Suwouts {rF++ EV+5} Cgg ]_Thank you for shopping at Synu's Jewellery Boutique!Cgg u  m - the ring of Suwouts {rF++ EV+5} _Thank you for shopping at Synu's Jewellery Boutique!  You're wearing all the rings you can. Remove which one?  (? for menu, Esc to cancel)  < or d - a +6 ring of intelligence  > or j - the ring "Fewiegog" {+Blink rC+ Will- Slay+3}EggGM  You remove your +6 ring of intelligence.Egg4145 (0.5Egg EggEgg:EggKp 6 _You feel stupid.EggEgg -5.0 (1.0Egg`EggE _m - the ring of Suwouts (left hand) {rF++ EV+5}KggIKggK  Your spells (describe) TypeFailure Level  a + FreezeIce2% 1 b - Frozen RampartsIceKgg:L7%3  c - Ozocubu's ArmourIce7%3  d - StingConjuration/Alchemy24%1  e - HailstormConjuration/Ice22%3 Select a spell to describe[!]/[I] toggle spell headersPggPggWPgg##.#.##ThunderHyde the Chiller #####.#.#Merfolk ####....#.#Health: 41/41 ======================== ###...####.#Magic: 12/12 ======================== ###..### #.#AC: 4Str: 11 ##..## #.#EV: 16Int: 14Pgg!#...♣# #.#SH: 0Dex: 14###....# #.#XL:  6 Next:  6% Place: Dungeon:4 ###########...♣.@#####.#Noise: ---------  Time: 4215.0 (0.0) ..............####.....#a) +0 trident .....#####.#### #######Cast: Sting .....###....# .....#..###.# .......## #.# ###...## #.##.### ###.### ###.# #≈...≈#(? for menu, Esc to cancel)Pgg i< or d - a +6 ring of intelligence  > or j - the ring "Fewiegog" {+Blink rC+ Will- Slay+3}  You remove your +6 ring of intelligence. _You feel stupid. _m - the ring of Suwouts (left hand) {rF++ EV+5}PggPggPggPggTRgg҂IRggRggXRggXRgg˕BRgg nRgg,RggTRggYRgg ,RggRggRgg,RggRggRggARggrRggթRggdRggRggRgg RggRgg ,Rgg.Rgg'XRggNRggҼ,RggRggRggG,RggaRggqRggRRggRggXRggRgg,RggRggRggRgg.Rgg;RggRgg*RggoRgg,RggeRggRggtnRggRggBRggRgg,Rgg%RggnRgg,Rgg{Rgg7 _You open the door.RggRggRggRggRggRggRggRgg8@  There is an open door here.RggRgg  _RggWRggDRgg,RggRggLRggXRggRggRggRggRgg-RgghRggRggRggRgg Rgg Rgg Rgg Rgg RggRggRgg,RggRggRggRggRggIRggURggRgg8RggvRggwRggHRggoRggRggH@  There is an open door here.Rgga- ####.# ###.# #≈. #.# #...# #≈. #####+######.# #.##### #≈. ..........##.###.†...# #≈. ..........##.##....(.# #≈. #.....##.##......# #≈.##....##.#.......# #≈....#....'....#.....# #≈. #....@##>###.....# ###50.0 (35.0) ...#....#### #.....# # #.##....# #.....# # #.#.....# Rgg.[34m####### # .#......# ##.....# ...#.## .#.)#. 1.0 (36Rgg_2Rgg3% _Found a dagger.Sgg Sgg 3Sgg SggX ,Sgg5 Sggǧ BSggj Sgg Sgg& Sgg Sgg Sggɯ ,Sgg Sgg Sgg\ Sgg Sggն Sgg Sgg Sgg< Sgg Sgg 1 #....# #.## ####.# ###.#  #.# #...#  #####+######.# #.#### ..........##.###.†.. ..........##.##....( ###.....##.##.....# ##)##....##.#......#.. #..@#....'....#.....Sggm #....###.....##>###.....#.. #...#....#### #.....# ##.##....# #..... #.#.....# ###### .#......# .###.....# .. ...#.##.. .#.)#.#SggP +#'########.. #....# #.#####.# ###.# #.# #... #####+######.# #.### .##.###.†...........##.##....( #.##.## # ##@##....##.#. #.. #...#....'....# #....###.....##>### #...#...#....#### ##...##.##....# #....#.. #.#.....# ######. .#......##. .###.....# .. ...#.##8.0 (7.0)9.0 (8SggU t _You see here a +0 heavy sling.Vgg VggI Vgg Vgg Vgg? Vgg : _Vgg Vgg*  ####.# ### #.# #..########+######.# #............##.###.†#............##.##...#... ###.....##.##.Vggh+ ^#...##)##....##.#....#...#...#....'....# #...@###.....##>### #...#...#....#### # #...##.##....# #Sting #..S #.#.....# ### #... .#......# #....###.....# S   ball python (constriction, asleep) ##... ...#.## #.. .#.)#.##..Vgg#5 | 60.0 (1  A ball python comes into view.Vgg= S.S)Vgg@ 4==1.0 (2VggG VgguK 5 _The ball python hisses angrily.Zggp6  ####.# ### ThunderHyde the Chiller #.# #.. Merfolk ########+######.# #.# Health: 41/41 ======================== #............##.###.† Magic: 11/12 ======================-- #............##.##... AC: 4Str: 11 #... ###.....##.##... EV: 16Int: 14Zgg6 1 #...##)##....##.#.... SH: 0Dex: 14 #...#...#....'....#.. XL:  6 Next:  6% Place: Dungeon:4 #...@###.....##>###.. Noise: ==-------  Time: 4261.0 (0.0) Zggp7 r#..*#...#....#### #.. a) +0 trident #..S##.##....# #.. Cast: Sting #... #.#.....# ### #... .#......#  #....###.....#  S   ball python (constriction) ##... ...#.##  Zgg7 #.. .#.)#.#  #..A ball python comes into view. _The ball python hisses angrily.  Zgg8 Aiming: Sting (safe; 24% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - ball pythonAim: a ball python (60% to hit)Zgg3  ####.# ### ThunderHyde the Chiller #.# #.. Merfolk ########+######.# #.# Health: 41/41 ======================== #............##.###.† Magic: 11/12 ======================-- #............##.##... AC: 4Str: 11 #... ###.....##.##... EV: 16Int: 14 Zgg Q#...##)##....##.#.... SH: 0Dex: 14 #...#...#....'....#.. XL:  6 Next:  6% Place: Dungeon:4 #...@###.....##>###.. Noise: ==-------  Time: 4261.0 (0.0) #...#...#....#### #.. a) +0 trident #..S##.##....# #.. Cast: Sting #... #.#.....# ### #... .#......#  #....###.....#  S   ball python (constriction)Zgg  ##... ...#.##  #.. .#.)#.#  #..Aiming: Sting (safe; 24% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - ball pythonAim: a ball python (60% to hit)  The sting hits the ball python. The ball python is poisoned.  You kill the ball python!Zgg    #.#  ####  #...†ZggD  #...  > #..*  #..†  #...   #... Zgg  #....###. ##... ... #.. .#.)# #..Zgg^'.Zggfl-2.0 (1Sting _ZggՃ\ggN\gg\gg\gg\gg\gg\gg\ggl\gg\ggb,\ggz\ggK\gg\gg\gg\gge\ggU\gg\ggL2==\gg+\gg \ggT ,\gg \gg\ggK,\gg\ggrg  You see here a ball python corpse.\gg\gg<  _\gg!\gg&\ggx'\gg':==\gg*\gg.\gg0\ggP0\gg1\gg-4\gg,A#...##)##....##.#.....#...#...#....'....#.#....###.....##>###...#...#...#....#### #...#..†##.##....# #....#.#.....# #####.....#......# \gg_Bu#....###.....# #...#.## --#.)#.# ##.#Sting# s.. ##. #. s   scorpion (asleep).. .. .# \ggWO073.0 (11.0)\ggRF-4.0 (12\ggB\\ggW`[ _A scorpion comes into view.^ggoS #...##)##....##.#..... ThunderHyde the Chiller #...#...#....'....#... Merfolk #....###.....##>###... Health: 41/41 ======================== #...#...#....#### #... Magic: 11/12 ======================-- #..†##.##....# #... AC: 4Str: 11 ^gg#....#.#.....# #### EV: 16Int: 14 #.....#......#  SH: 0Dex: 14 #....###.....#  XL:  6 Next:  6% Place: Dungeon:4 ##...@#...#.##  Noise: ---------  Time: 4274.0 (0.0) #...#*#.)#.#  a) +0 trident #..##*# Cast: Sting #..# s. ^ggw#.. ##.  #.. #.  s   scorpion (asleep) #.. ..  .#  _You see here a ball python corpse. _A scorpion comes into view.Aiming: Sting (safe; 24% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - scorpionAim: a scorpion (asleep, 100% to hit)^ggC#...##)##....##.#..... ThunderHyde the Chiller#...#...#....'....#... Merfolk#....###.....##>###... Health: 41/41 ========================#...#...#....#### #... Magic: 11/12 ======================--#..†##.##....# #... AC: 4Str: 11#....#.#.....# #### EV: 16Int: 14^ggD#.....#......#SH: 0Dex: 14#....###.....#XL:  6 Next:  6% Place: Dungeon:4##...@#...#.##Noise: ---------  Time: 4274.0 (0.0)#...#*#.)#.#a) +0 trident#..##*#Cast: Sting^ggD6#..# s.#.. ##.#.. #.s   scorpion (poisoned)#.. ...#Aiming: Sting (safe; 24% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - scorpionAim: a scorpion (asleep, 100% to hit)  The sting hits the scorpion but does no damage.  The scorpion is poisoned.^gg!^ggJ_.s.^gg*:=5.0 (1 _^gg^gg"_gg{  Casting: Sting (safe; 24% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._gg\|#...##)##....##.#..... ThunderHyde the Chiller#...#...#....'....#... Merfolk#....###.....##>###... Health: 41/41 ========================#...#...#....#### #... Magic: 8/12================--------#..†##.##....# #... AC: 4Str: 11#....#.#.....# #### EV: 16Int: 14#...*.#......#SH: 0Dex: 14#...***#.....#XL:  6 Next:  6% Place: Dungeon:4##..*@*...#.##Noise: =--------  Time: 4275.0 (0.0)_gg*^#.*****.)#.#a) +0 trident#.**#s*Cast: Sting#.*# **#.. ##.#.. #.s   scorpion (poisoned)#.. ...#The sting hits the scorpion but does no damage. _The scorpion is poisoned.  Casting: Sting (safe; 24% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 7% risk of failure)  Press: ? - help, Dir - look around, f - activate_gg G#...##)##....##.#..... ThunderHyde the Chiller#...#...#....'....#... Merfolk#....###.....##>###... Health: 41/41 ========================#...#...#....#### #... Magic: 8/12================--------#..†##.##....# #... AC: 4Str: 11#....#.#.....# #### EV: 16Int: 14#.....#......#SH: 0_gg~ Dex: 14#....###.....#XL:  6 Next:  6% Place: Dungeon:4##...@#...#.##Noise: =--------  Time: 4275.0 (0.0)#...#.#.)#.#a) +0 trident#..##s#Cast: Sting#..# ..#.. ##.#.. #.s   scorpion (poisoned)#.. ...# _The scorpion is poisoned.  Casting: Sting (safe; 24% risk of failure)  _gg Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 7% risk of failure)  Press: ? - help, Dir - look around, f - activateThe walls around you are covered in ice._gg ..##.@#..#s#.##.#.# .. _ggj n=6.0 (1Ramparts _gg ####.#_gg o  Casting: Sting (safe; 24% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.asting: Frozen Ramparts (dangerous; 7% risk of failure)  Press: ? - help, Dir - look around, f - activate  The walls around you are covered in ice. _ freezes the scorpion but does no damage.`gg M  Casting: Frozen Ramparts (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.aggZ5h ####s###.#A film of ice covers your body! The wall freezes the scorpion.  The scorpion misses you.agg5GThe wall freezes the scorpion but does no damage.agg75------ 8 7agg>M##agg@V _The scorpion closely misses you.cgg  You hit the scorpion but do no damage.The scorpion is heavily wounded.The wall freezes the scorpion.cgg ##.###.#cggb ( 2/42------34-8.3 (1.3Sting _You kill the scorpion!Your Dodging skill increases to level 3!cgg, d###.##cgg j _Your Ice Magic skill increases to level 6!egg= egg egg egg egg ; _egg egg1 egg egg% ,egg# egg egg U6==egg egg ,egg egg" 7eggL# egg& C _The frozen ramparts melt away.egg& egge' egg) egg) :==egg* egg, ,egg- eggu0 ,egg1 egg4 egg*5 N7==egg5 egg8 ,eggk9 egg; egg; eggO= egg? ,egg@ eggC eggC :==eggD eggF ,eggG eggI eggGJ egg#K eggM ,eggN eggSP eggP N8==eggQ eggS ,eggtT eggQV ,egg5W eggY ,eggZ egg\ P==egg] eggz_ ,egg` egg c egg`c egg]d eggUf ,eggsg eggi eggei N9==eggEj eggl ,eggm eggKo ,egggp egg@r ,eggds eggu eggju :==egg$v egg x ,eggx eggz ,egg{ egg~ f10/12==egga egg ,egg eggk egg eggR egg egga egg, egg egg :==egg^ egg ,egg1 eggD ,egg egg ,egg egg n _Your icy armour starts to melt.egg: L1==egg egg ,egg˞ egg ,egg eggP ,egg> egg egg@ c== 4 egg  eggJ egg M_Your icy armour evaporates.egg, ,egg eggp eggP egg egg egg egg egg eggU 2egg ==egg! egg egg egg eggz egg egg egg egg eggP egg{ eggt ,eggi egg) eggd P==egg egg egga#..†##.##....# #.....##....#.#.....# ########.....#......# egg>#....###.....# ##....#...#.## #...#.#.)#.# #..##.##.# #..#...#.# #...###@.# --332.3 (54.0)#..#...#...# egg#..##.# ...### #% ..## # ..# ..# ### egg eggegg F-3.3 (55eggegg- _Found a blade talisman.ggghgggInventory: 14/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) Armour (go to first with [)  l - a +0 helmet (worn)  n - a +0 leather armour of willpower (worn) gggJewellery (go to first with "=)  j - the ring "Fewiegog" (right hand) {+Blink rC+ Will- Slay+3}  m - the ring of Suwouts (left hand) {rF++ EV+5}d - a +6 ring of intelligence  e - a ring of flight  f - a ring of see invisible  h - a ring of positive energy Wands (go to first with /)gggDk - a wand of charming (13) Scrolls (go to first with ?)  b - a scroll of immolation gggPotions (go to first with !)  c - 7 potions of curing  g - a bubbling pink potion  i - a potion of mutationqgg8qgg>qggD3#..†##.##....# #.....# ThunderHyde the Chiller#....#.#.....# ####### Merfolk#.....#......#Health: 42/42 ========================#....###.....#Magic: 12/12 ========================##....#...#.##AC: 4Str: 11#...#.#.)#.#EV: 16Int: 14#..##.##.#SH: 0qggECDex: 14#..#...#.#XL:  6 Next: 34% Place: Dungeon:4#...###@.#Noise: ---------  Time: 4333.3 (0.0)#..#...#...#a) +0 trident#..##.# ...#Cast: Sting## #% ..### ..#..####Your Dodging skill increases to level 3! _Your Ice Magic skill increases to level 6! _The frozen ramparts melt away. _Your icy armour starts to melt. _Your icy armour evaporates. _Found a blade talisman.qgg*MqggOqgg-WqggyYsggsgg*sgg`sggsggzD#..†##.##....# #.....# #....#.#.....# # #.....#......# #....###.....# ##....#...#.## #...#.#.)#.# #..##.##.# #..#...#.# #...###.@# #..#...#...# #..##.##...# ## #% [..### ...#....######sgg9%sgg+4.3 (1sgg9%sgg# _Found a robe.tggT# E Ability - do what?CostFailure  f - Evoke BlinkNone28% [?] toggle between ability selection and description.vggLvggvgg"4#..†##.##....# #.....# ThunderHyde the Chiller#....#.#.....# ####### Merfolk#.....#......#Health: 42/42 ========================#....###.....#Magic: 12/12 ========================##....#...#.##vgg,#=AC: 4Str: 11#...#.#.)#.#EV: 16Int: 14#..##.##.#SH: 0Dex: 14#..#...#.#vgg#]XL:  6 Next: 34% Place: Dungeon:4#...###.@#Noise: ---------  Time: 4334.3 (0.0)#..#...#...#a) +0 trident#..##.##...#Cast: Sting## #% [..### ...#....###### _Your Ice Magic skill increases to level 6! _The frozen ramparts melt away. _Your icy armour starts to melt. _Your icy armour evaporates. vgg$B_Found a blade talisman. _Found a robe.vggn.P  Okay, then.vggR1vggO79%vgg9. _xggIxggaxggCxgg$ _xggP,xgg,xgg0xggTxgg xggBxggwxggxggXxgguxggAxgg<  You see here a +0 robe.xggxgg* _xggxggIxgg xggS,xgg xggCxgg,xggxggxgg,xggxggxgga,xgg@xggxggxgg4xgguxggxggXxgg9Bxgg xgg,xggxggxggxggxggxggAxggxgg*xggxgg xgg=#,xggm$xgg'xggh+,xggP-xgg|0xggn3xgg3xgg?5xggS8xgg:,xgg^<xggE?xggBxggTBxggCxggrFxgg Ixgg7IxggJxggLxgg5OxgglOxggPxggRxggGUxggUxggvVxggAXxggY,xgg]xgg>`xgghbxggbxggcxggfxggh,xggixggjxggl,xgglxgg2n7 _You open the door.xggmoxggoxgg2pxggv%  There is an open door here. _xggxggtxggՃ,xggxggkxggxggxggmxggxggxggxgg,xgg`xggڔxggxgg,xggxggxggz,xggxggxggxggSxggLxgg3xggxgg]xgg xggxgg,xggxggfxggض,xggxggxggxggBxggxggxggkxggxggxggxggS,xggxgg$xgg,xgg8xggsxgg,xggxggxggxggxggxggxgg>xggxgg,xgg)<  You see here a +0 club.xgg5 _xggoxggzxgg  #.... ##...>..# #.... ###....§..# ####....xgg 4 # #.........# #....... ..#.........# #....... ..'.........# #)...... #...:.....# #[...... #.........# #[...).. #....@....# #.......87.3 (53.0) #.........#####....... #......).............. ####.....#............xggP  #####.............. ###.....####.## #.##### #.##.##.##.#### #.#xgg]D§§§.xgg,8.3 (54xggW _Found a staircase to the Ecumenical Temple.ygg FM ##... ##..§§  ###...§#### #...'....):[....[...)....# ...######......).....................##.#ygg! i.>§ygg% 19.3 (1.0)yggFG zggJpM#...#  ##... ##...>  ###...§§#### #...'....):[....[...) #.........#####...........#zggw§.§.§zggy'90zggfzggÁzggp #...# # #.....# # ##.§.§.# # ##...>..# # ###...§.§.# ####.# #.# #.#.# #.'.# #) #...@.....# #[ #.# #[...) #.# # #.##### #......).... ####.....#  #####... zggp ###.....####.#  #.##### #.# zgg2{§.§.§.zggW&1zggRzgg  ..§.  You pick up a book of Fire and begin reading...zgg+2.3 (2zggםzgg\ _You add the spells Foxfire, Plasma Beam and Starburst to your library.|ggw |gg)  Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire|gg 24% 1  b - Summon Ice BeastIce/Summoning22% 3  c - Olgreb's Toxic Radiance Alchemy91% 4  d - Plasma BeamFire/Air100% 6  e - Sculpt Simulacrum Ice/Alchemy100% 6  f - StarburstConjuration/Fire|gg d100% 6  g - Ozocubu's Refrigeration Ice100% 7  h - DiscordHexes100% 8 2 spell levels left 5 spells hidden [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit}gg? DescribMemorise|Describegg Hide) Describe|Hidegg  a - Summon Ice BeastIce/Summoning22% 3Olgreb's Toxic RadianceAlchemy 91% 4Plasma Beam Fire/Air100% 6Sculpt SimulacrumIce/Alchemytarburst Conjuration/FireOzocubu's RefrigerationIce 7DiscordHexes8 gg~*6gg Sculpt SimulacrumIce/Alchemytarburst Conjuration/FireOzocubu's Refrigerationgg} iIce 7DiscordHexes8 7gg_ 4Ozocubu's Refrigerationggȳ iIce 7DiscordHexes8 8ggE/ 9gggg!ggU+ #...##... ThunderHyde the Chiller#.....##... Merfolk##.....##... Health: 42/42 ========================##..§§..##... Magic: 12/12 ========================###.......# ####... AC: 4Str: 11gg`,.# #.........# #...... EV: 16Int: 14...#.........# #...... SH: 0Dex: 14...'.........# #)..... XL:  6 Next: 34% Place: Dungeon:4#...@.....# #[..... Noise: ---------  Time: 4392.3 (0.0)#.........# #[...). a) +0 trident#.........# #...... Cast: Sting#.........#####......#......).............####.....#........... #####............. ###.....####.# #.##### #.#ggK-K  _You open the door. _There is an open door here. _You see here a +0 club. _Found a staircase to the Ecumenical Temple.  You pick up a book of Fire and begin reading... _You add the spells Foxfire, Plasma Beam and Starburst to your library.ggc5P  Okay, then.gg9;ggxBggdE. _ggޏggwgggg}gggg": _ggggӥggggggѩgg,ggXggqggk#.... ........ #...##.....S.#####... #...##....... #.....† #...#...... #... #...#  #... #.....#  ##.§...#  ##...§..# #.###.# ####..# #.........# #.......^...#.........# #......'.........# #)...##.........# #[#.........# #[...)ggwS   ball python (constriction, asleep)#.........# ##.........#####.........#......)................gg >5.3 (3  A ball python comes into view.gg+6.3 (4gggge* _Found 6 gold pieces.ggi########.+............gg vS.####..#† .. #...##...... #.. ##.§.gg8 ##  ###....§gg^R###.....# .^ggx#.........'....)gg`.#[....[...)gg؄P ...#####ggH.§.ggՕ+7.3 (1ggޞggѢi _There is a staircase to the Ecumenical Temple here.gge[§.§ggHj-8 _ggqsgg@vggP.§.gg&9gg#gggg]9§@.gg`(400gggggjgg.. #########.+............S.####.#† .# #...##.......  ##.. ##..§§  ######.....# ^#.gg+...').#[....[...) gg_I.§gg&1gggggg<# .. #########.+............S.####.† # #...##.......# ggJ ## ##...§  ###...§.###.....# #.^#.....'.).#.[....[...)ggggX$S.§>§....S)..gg;=2Stinggg2gg5 _The ball python hisses angrily.gg׃N  Casting: Ozocubu's Armour (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg'ggȤggŰ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)gg4#..<##...... ThunderHyde the Chiller #.....# #.......# #...... Merfolk #...### #.......#####...... Health: 42/42 ======================== #.... +.................. Magic: 11/12 ======================-- #...# #.....$.#####...... AC: 4Str: 11 #...# #....S..# #.....† EV: 16Int: 14 #...# #...*...# #...... SH: 0Dex: 14 gg4#...# ##..*....# #...... XL:  6 Next: 34% Place: Dungeon:4 #..@..# #...... Noise: =--------  Time: 4402.3 (0.0) ##...§.# #...... a) +0 trident ##...>§.# #...... Cast: Sting ###.......# ####...... .# #.........# #.......^. ...#.........# #......... S   ball python (constriction) ...'.........# #)........ .##.........# #[........ #.........# #[...)....Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Aiming: Sting (safe; 22% risk of failure)  gg$7Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - ball pythonAim: a ball python (60% to hit)gg #..<##...... ThunderHyde the Chiller #.....# #.......# #...... Merfolk #...### #.......#####...... Health: 42/42 ======================== gg O#.... +.................. Magic: 11/12 ======================-- #...# #.....$.#####...... AC: 4Str: 11 #...# #....S..# #.....† EV: 16Int: 14 #...# #.......# #...... SH: 0Dex: 14 #...# ##.......# #...... XL:  6 Next: 34% Place: Dungeon:4 #..@..# #...... Noise: =--------  Time: 4402.3 (0.0) ##...§.# #...... a) +0 trident gg ##...>§.# #...... Cast: Sting ###.......# ####...... .# #.........# #.......^. ...#.........# #......... S   ball python (constriction) ...'.........# #)........ .##.........# #[........ #.........# #[...)....Aiming: Sting (safe; 22% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - ball pythonAim: a ball python (60% to hit)  You miscast Sting.  You are very lightly contaminated with residual magic.gg$ /  --more--gg7@  Nothing appears to happen.ggggi<# #.......#  #.......## +......... .# #.......# † .#  ##..S....#    ##.....#  ##...§..#  ###.....§.#  .# #..ggz ^ ...#.........#  ...'.........# #) .##.........# #[  #[...)ggi-3.3 (1Contam _ggB'gg)gg#}  Casting: Sting (safe; 22% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg ~#..<##...... ThunderHyde the Chiller #.....# #.......# #...... Merfolk #...### #.......#####...... Health: 42/42 ======================== #.... +.................. Magic: 10/12 ====================---- gg; +#...# #.....$.#####...... AC: 4Str: 11 #...# #.......# #.....† EV: 16Int: 14 #...# #.......# #...... SH: 0Dex: 14 #...# ##..S....# #...... XL:  6 Next: 34% Place: Dungeon:4 #..@..# #...... Noise: ---------  Time: 4403.3 (0.0) ##.....# #...... a) +0 trident ##...§..# #...... Cast: Sting ###.....§.# ####...... Contam  .# #.........# #.......^. ...#.........# #......... S   ball python (constriction) ...'.........# #)........ .##.........# #[........ #.........# #[...).... _Nothing appears to happen.  Casting: Sting (safe; 22% risk of failure)  ggc >Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - ball pythonAim: a ball pythonggmw#..<##...... ThunderHyde the Chiller #.....##.......# #...... Merfolk #...###gg"#.......#####...... Health: 42/42 ======================== #....+.................. Magic: 10/12 ====================---- #...##.....$.#####...... AC: 4Str: 11 #...##.......# #.....† EV: 16Int: 14 #...##.......# #...... SH: 0Dex: 14 #...###..S....# #...... XL:  6 Next: 34% Place: Dungeon:4#..@..##...... Noise: ---------  Time: 4403.3 (0.0)ggt##.§.§.##...... a) +0 trident##...>..##...... Cast: Sting###....§..# ####...... Contam .# #.........# #.......^....#.........# #......... S   ball python (constriction)...'.........# #)........gg.##.........# #[........#.........# #[...)....Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - ball pythonAim: a ball python  gg-You freeze the ball python.  The ball python is moderately wounded.The ball python seems to slow down.ggw3=4.3 (1gggggg/  --more--ggv> ? _The ball python is no longer moving slowly.gg/Q  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggE#..<##...... ThunderHyde the Chiller #.....# #.......# #...... Merfolk #...### #.......#####...... Health: 42/42 ======================== #.... +.................. Magic: 9/12==================------ #...# #.....$.#####...... AC: 4Str: 11 #...# #.......# #.....† EV: 16Int: 14 #...# #.......# #...... SH: 0Dex: 14 #...# ##..S....# #...... XL:  6 Next: 34% Place: Dungeon:4 #..@..# #...... Noise: =--------  Time: 4404.3 (0.0) ##.§.§.# #...... a) +0 tridentggF[ ##...>..# #...... Cast: Sting ###....§..# ####...... Contam  .# #.........# #.......^. ...#.........# #......... S   ball python (constriction) ...'.........# #)........ .##.........# #[........ #.........# #[...).... _The ball python is no longer moving slowly.  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - ball pythonAim: a ball python (moderately wounded)ggs#..<##...... ThunderHyde the Chiller #.....# #.......# #...... Merfolk #...### #.......#####...... Health: 42/42 ======================== gg#.... +.................. Magic: 9/12==================------ #...# #.....$.#####...... AC: 4Str: 11 #...# #.......# #.....† EV: 16Int: 14 #...# #.......# #...... SH: 0Dex: 14 #...# ##..S....# #...... XL:  6 Next: 34% Place: Dungeon:4 #..@..# #...... Noise: =--------  Time: 4404.3 (0.0) ##.§.§.# #...... a) +0 trident ##...>..# #...... Cast: Sting ###....§..# ####...... Contam  .# #.........# #.......^. ...#.........# #......... S   ball python (constriction) ...'.........# #)........ .##.........# #[........ #.........# #[...)....Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Entegg+xr, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - ball pythonAim: a ball python (moderately wounded)  You freeze the ball python!ggU<# #.......#  #.......## +......... #.....$.# #.......# † #.......#  ##..†....#  #..@..#  ##.....#  ##...§..#  ###...§...#  .# #.........# ^ ...#.........#  ...'.........# #)  .##.........# #[gg   #[...) gg]5.3 (1StingggggƶConfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - ball pythonAim: a ball python (moderately wounded)  You freeze the ball python! _You kill the ball python!ggے> ...##.......######. +.....##.....$.#####..# †.##..†....# #.....# ###...§###...§.####Contam #.........##.........# #......... gg_>.§ggˠ.-6gggggg:` #####. +.....##.....$.#####..# †#.##..†....# #.....# ##..§##.###....§###.# #..............^...#.........##.........#####......... ggB.§gg@-7gg/ggi _There is a staircase to the Ecumenical Temple here.ggeggggggB§§.gg"-8 _gg+ggiL  #########  ##_._._._##  ##...##  ##_..≈≈.≈≈.._##  #...≈≈≈.≈≈≈...# #_.≈≈.....≈≈._# #..≈≈.....≈≈..# Temple#_....._# #..≈≈.....≈≈..#  #_.≈≈.....≈≈._#  #...≈≈≈.≈≈≈...#  ##_..≈≈.≈≈.._## ##..## ##_._._._## #########  You climb downwards. Welcome to the Ecumenical Temple! Found eighteen altars.gg_____ggfP-9.0 (1.7gg+W_._______ggZ _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here.gg4gggg10/12==gghZ _Your magical contamination has completely faded away.ggIgggggg\20 Water ggEggT _Your legs become a tail as you enter the water.gg ggs016 gg7gggggga:==gggg4gggg5gg|ggi #_.≈≈.....≈≈._#..≈≈.....≈≈..# #_.....<....._# #..≈≈.....≈≈..# #_.≈≈.....≈≈._# #...≈≈≈.≈≈≈...# ##_..≈≈.≈≈.._##gg  ##.........## ##@._._._##14.6 (5.6 ######## gg gg gg 8_gg\ a _There is a shadowy altar of Dithmenos here.ggk/P  You kneel at the altar of Dithmenos.gg6/  --more--gg( ggM, Dithmenos the Shrouded Dithmenos is the god of night and of things half-seen in flickering torchlight. Worshipped by actors as often as thieves, followers of Dithmenos can learn to control their own shadow as if it were an extension of their body - misdirectingonlookers and acting upon the world with force as tangible as anything that has gg, 7ever been imagined lurking in the dark. Favour - Dithmenos is neutral towards you. Granted powers:(Cost)Dithmenos quiets all noise in your surroundings. Your shadow sometimes tangibly mimics your actions. You can mislead enemies by swapping places with your shadow. (4 MP, 3 HP, Piety-, Instant) You can unleash an enemy's spells as if they were a marionette. (5 MP, Piety-)You can surround yourself with impenetrable night. (8 MP, Piety----)gg&- [!]: Overview|Powers|Wrath [J/Enter]: join religionggrgg6 gg #_.≈≈.....≈≈._#ThunderHyde the Chiller#..≈≈.....≈≈..#Merfolk#_.....<....._#Health: 42/42 ========================#..≈≈.....≈≈..#Magic: 10/12 ====================----#_.≈≈.....≈≈._#AC: 4gg`fStr: 11#...≈≈≈.≈≈≈...#EV: 16Int: 14##_..≈≈.≈≈.._##SH: 0Dex: 14##.........##ggXL:  6 Next: 34% Place: Temple##@._._._##Noise: ---------  Time: 4414.6 (0.0)#########ggja) +0 tridentCast: Sting gg_Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here. _Your magical contamination has completely faded away. gg_Your legs become a tail as you enter the water. _There is a shadowy altar of Dithmenos here.  You kneel at the altar of Dithmenos.ggc  Dithmenos welcomes you!gg/  --more--ggB d___gg:E x  of Dithmenos ......5.6 (1 _ggJ d___ggK gg n ggnn ggn gg r ggs ggw Bgghz ggz U1==20 gg{ 6Water gg{ gg~ T _Your legs become a tail as you enter the water.ggp gg 116 ggv ggq gg& ggZ ggK gg{ ggދ ,gg ggR gg gg :==gg1 ggf %######## ##_._._._## ##.........## ##_..≈≈.≈≈.._## #...≈≈≈.≈≈≈...# #_.≈≈.....≈≈._# #..≈≈.....≈≈..# gg #_.....@....._# 21.2 (5.6#..≈≈.....≈≈..#_.≈≈.....≈≈._##...≈≈≈.≈≈≈...###_..≈≈.≈≈.._####.........####_._._._###########gg gg} _._____gg© d _There is a staircase back to the Dungeon here.ggx_.__ggigg&_______ggM _You can't go down here!ggC _._____ggG ggN ______ggxV _._____gg[ 42.2 (1.0 _gga _.______ggO #...####.......#####...... #.... +.................. #...# #.....$.#####...... #...# #.# #.....† #...# #.......# #...... #...# ##..†....# #...... #.....# #...... ##.§...# #......Dungeon:4 ##..§@§.# #......###...§§..# ####.......# #.........# #.......^.ggP /...#.........# #............'.........# #).........##.........# #[........ #.........# #[...).... #.........# #......... #.........#####......... ggQ ggO^ |..§..§§gg -3.7 (2.5gg gg _You climb upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here.gg@L ggL ggM ggQ ggU : _ggW b2==ggX gg` 4 _Magic restored.ggf 3ggh ggl ggp ggp ggr ggBv ggvy ,ggz gg~ gg gg :==gg? gg gg; ,gg! gg ggĎ ,gg gg ,gg gg˘ M _You now have 208 gold pieces (gained 6).ggf gg ggf ggɞ gg gg+ ggԡ gg gg ,ggX gg| gg ,ggR ggn gg ,gg gg, gg gg6 gg ggƸ 7 _You open the door.ggx 3gg2 gg @  There is an open door here.gg gg@  _gg gg ggL ,gg gg ggi ,gg ggw gg ,gg gg gg ,gg gg gg ,gg ggz ggA ,gg gg* gg ,gg< gg gg ggM gg ggp ggO         #   #.   #.### #######   gg #..<#  #.....#  ...##########   #...@.........'.....48.7 (25.0)   #...########. gg 5  #...# #......   #...# #..... ggh   #...# ##..†.   #... #.....##   #>.. ##...§.#  gg  ##.. ##...§..#   gg 0§..#gg: ggp ,9.7 (26gg gg% ; _Found a stone staircase leading down.gggggghgg^ gg gg5ggy,gg ## #. #  #.###.#####  #..<#S#.... gg! #.....# #....  #...###########  #.............'  #...###########  #.@.# #...  #...# #....  #...# ##..†. gga #.... #....  #>.... ##...§ gg ##..... ##...§.. S   ball python (constriction, asleep)  ####..# ###....§..  #.# #......... gg+...#.........ggS# 50.7 (1.0)  A ball python comes into view.gg*l.SS)ggM-81.7 (2Stinggg3gg55 _The ball python hisses angrily.gg^T ## ThunderHyde the Chiller #. #  Merfolk of Dithmenos ...... #.###. ##### Health: 42/42 ======================== #..<#. #.... Magic: 11/12 ======================-- #...S.# #.... AC: 4Str: 11 #..*###########.... EV: 16Int: 14 #..*..........'.... SH: 0Dex: 14 #.*.###########.... XL:  6 Next: 34% Place: Dungeon:4 gg _#.@.# #.... Noise: ---------  Time: 4451.7 (0.0) #...# #.... a) +0 trident #...# ##..†. Cast: Sting #.... #..... #>.... ##...§. ggY_##..... ##...§.. S   ball python (constriction) ####..# ###....§.. #.# #......... ...#.........gg_A ball python comes into view. _The ball python hisses angrily.  Aiming: Sting (safe; 22% risk of failure)  gg_7Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - ball pythonAim: a ball python (60% to hit)gg ##ThunderHyde the Chiller  #. #Merfolk of Dithmenos ......  #.###.##### Health: 42/42 ========================  #..<#.#.... Magic: 11/12 ======================--  #...S.##.... AC: 4Str: 11  #..*###########.... EV: 16Int: 14  gg#..*..........'.... SH: 0Dex: 14  #.*.###########.... XL:  6 Next: 34% Place: Dungeon:4  #.@.##.... Noise: ---------  Time: 4451.7 (0.0)  #...##.... a) +0 trident  #...###..†. Cast: Sting  #....gg#.....  #>....##...§.  gg@##..... ##...§.. S   ball python (constriction, poisoned)  ####..# ###....§..  #.# #.........  gg ...#.........Aiming: Sting (safe; 22% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - ball pythonAim: a ball python (60% to hit)  The sting hits the ball python. The ball python is poisoned.  ggNThe ball python is severely wounded.ggDwgg~Z.S..gg:=2.7 (1 _ggggQgg8 ## ThunderHyde the Chiller #. #  Merfolk of Dithmenos ...... #.###. ##### Health: 42/42 ======================== #..<#. #.... Magic: 10/12 ====================---- #.....# #.... AC: 4Str: 11ggq #..S###########.... EV: 16Int: 14 #..*..........'.... SH: 0Dex: 14 #.*.###########.... XL:  6 Next: 34% Place: Dungeon:4 #.@.# #.... Noise: =--------  Time: 4452.7 (0.0) #...# #.... a) +0 tridentgg #...# ##..†. Cast: Sting #.... #..... gg#>.... ##...§. ##..... ##...§.. S   ball python (constriction, poisoned) gg"####..# ###....§.. #.# #......... ...#.........The sting hits the ball python. The ball python is poisoned. ggW_The ball python is severely wounded.Aiming: Sting (safe; 22% risk of failure)  ggPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - ball pythongg Aim: a ball python (severely wounded, poisoned, 60% to hit)gg| ## ThunderHyde the Chiller #. #  Merfolk of Dithmenos ...... #.###. ##### Health: 42/42 ======================== #..<#. #.... Magic: 10/12 ====================---- ggAw#.....# #.... AC: 4Str: 11 #..S###########.... EV: 16Int: 14 #.............'.... SH: 0Dex: 14 gg#...###########.... XL:  6 Next: 34% Place: Dungeon:4 #.@.# #.... Noise: =--------  Time: 4452.7 (0.0) #...# #.... a) +0 trident gg#...# ##..†. Cast: Sting #.... #..... gg#>.... ##...§. ##..... ##...§.. S   ball python (constriction, poisoned)gg+; ####..# ###....§.. #.# #.........ggO ...#.........ggk~Aiming: Sting (safe; 22% risk of failure)  ggPress: ? - help, Q - select action, (/) - cyclegg3Shift-Dir - straight line, f/p - ball pythonggAim: a ball python (severely wounded, poisoned, 60% to hit)  ggThe sting hits the ball python. The ball python looks even sicker.  You kill the ball python!gg| ## #. #  #.###.  #..<#. ggM   #... #..* #.*ggt #.@.#  #...# gg #...# ##..† #.... gg  gg ##.....  ####..# gg #.# ggLj  ggs3...gg?{d3.7 (1Sting _gggg{ggH gg gg ggu gg gg* gg Xgg_ gg gg gg gg gg gg ,ggS ggu   #.....##...  #...###########...  #.............'...  #...###########  #...# gg  #  #...# #  #...##### ##..†  #........   #@....### ##...§-7.7 (4  ##....... ##...§gg5  ####..#####....§  #.# #...ggc  ...#.......  ...'...... gg v .##......  # gg C #gg 8-ggt gg c _There is a stone staircase leading down here.gg gg gg gg gg_ a1==8.7 (1 _ggj gg; #..# #.o# #o.# #.o#   #$.#   #o.# ggT#..##.# 5   .........####  #######..# #..# #..# #:.#o   orc priest (asleep) ....oo 2 orc wizards (asleep) ####o   orc (asleep) gg;==gg(9  You climb downwards.gggggg Z ..ooo.ooooowandering)The orc wizard shouts! x2ggF8*gg-    orc wizardThe orc wizard gestures wildly while chanting.The orc wizard flickers and vanishes!ggcu o{oggLdDeactivating autopickup; reactivate with Ctrl-A.gg'D===9.5 (1.8StingggggG; _The orc shouts!gg/  --more--gg/3  Found 19 gold pieces and a book of Geomancy. _There is a stone staircase leading up here.gg gg gg gg& gg gg gg- .o.ogg ^38---600gg/ gg  #.....##... .###########... ...........'... .###########... ...##... ...##... .##### ##..† ........ #....4 o...### ##...§  ##....... ##...§.  ####..#####....§.  #.# #........  ...#........  ...'........  .##........  #........ #........ _The orc priest hits you with a +0 flail.---You climb upwards.gg gga} e9=---2.0 (2.5gg gg _Reactivating autopickup. _There is a stone staircase leading down here.ggL  Casting: Sting (safe; 22% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg  #.....##... ThunderHyde the Chiller #...###########... Merfolk of Dithmenos ...... #.............'... Health: 39/42 ======================-- #...###########... Magic: 8/12================-------- #...##... AC: 4Str: 11 #*..##... EV: 16Int: 14 **..##### ##..† SH: 0Dex: 14 **....... #.... XL:  6 Next: 34% Place: Dungeon:4 *@o...### ##...§ Noise: ---------  Time:[gg 37m 4462.0 (0.0) *****.... ##...§. a) +0 trident #**#..#####....§. Cast: Sting #.# #........ ...#........ ...'........ o   orc priest .##........ #........ #........ _There is a stone staircase leading down here.  Casting: Sting (safe; 22% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 6% risk of failure)  Press: ? - help, Dir - look around, f - activateA stone staircase leading down.ggJ^ #.....##... ThunderHyde the Chiller #...###########... Merfolk of Dithmenos ...... #.............'... Health: 39/42 ======================-- #...###########... Magic: 8/12================-------- #...#gg,L#... AC: 4Str: 11 #...##... EV: 16Int: 14 #...##### ##..† SH: 0Dex: 14 #........ #.... XL:  6 Next: 34% Place: Dungeon:4 #@o...### ##...§ Noise: ---------  Time: 4462.0 (0.0) ##....... ##...§. a) +0 trident ####..#####....§. Cast: Sting #.# #........ ...#........ ...'........ o   orc priest .##........ #........ #........Confirm with . or Enter, or press ? oggLr * to list all spells.Casting: Frozen Ramparts (dangerous; 6% risk of failure)  Press: ? - help, Dir - look around, f - activateA stone staircase leading down.  The walls around you are covered in ice.  The orc priest resists. The wall freezes the orc priest.ggMo==3.0 (1Ramparts ggXggY"#ggY#ggAZ5##ggZ#ggbggdasting: Frozen Ramparts (dangerous; 6% risk of failure)  gge8Press: ? - help, Dir - look around, f - activate  A stone staircase leading down.  The walls around you are covered in ice.orc priest resists. The wall freezes the orc priest. _The orc priest barely misses you.gg0   gg =Casting: Frozen Ramparts (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg_  #.....# #... ThunderHyde the Chiller #...###########... Merfolk of Dithmenos ...... #.............'... Health: 39/42 ======================-- #...###########... Magic: 7/12==============---------- #...# #... AC: 4Str: 11 #...# #... EV: 16Int: 14 #...##### ##..† SH: 0Dex: 14 #........ #.... XL:  6 Next: 34% Place: Dungeon:4 #@o...### ##...§ Noise: ==-------  Time: 4463.0 (0.0) ##....... ##...§. a) +0 trident ####..#####....§. Cast: Sting #.# #........ Ramparts  ...#........ ...'........ [4gg` 10mo   orc priest .##........ #........ #........Casting: Frozen Ramparts (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - orc priestAim: an orc priest, wielding a +0 flail and wearing a +2 ring mail of cold  resistance (lightly wounded)gg #.....# #... ThunderHyde the Chiller #...###########... Merfolk of Dithmenos ...... #.............'... Health: 39/42 ======================-- #...###########... Magic: 7/12==============---------- #...# #... AC: 4ggStr: 11 #...# #... EV: 16Int: 14 #...##### ##..† SH: 0Dex: 14 #........ #.... XL:  6 Next: 34% Place: Dungeon:4 #@o...### ##...§ Noise: ==-------  Time: 4463.0 (0.0) ##....... ##...§. a) +0 trident ####..#####....§. Cast: Sting #.# #........ Ramparts  ...#........gg/ ...'........ o   orc priest gg^>.##........ #........ #........gg~Aiming: Freeze (safe; 1% risk of failure)  ggKPress: ? - help, Shift-Dir - straight line, f - orc priestggAim: an orc priest, wielding a +0 flail and wearing a +2 ring mail of cold  resistance (lightly wounded)  gg1bYou freeze the orc priest. The orc priest resists.  The orc priest is lightly wounded.ggb/  --more--gg|    #...##gg|  #.... #...# #...#  #...#  #...##### ##..† #........  #@o...###  ##.......  ####..###.# gg*}   #........  The orc priest resists. The wall freezes the orc priest.gg~ S7--gg~ 4.0 (1gg i#####ggy 6 _The orc priest hits you with a +0 flail.ggG  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg- #.....# #... ThunderHyde the Chiller #...###########... Merfolk of Dithmenos ...... #.............'... Health: 37/42 =====================--- #...###########... Magic: 6/12============------------ #...# #... AC: 4Str: 11 #...# #... EV: 16ggInt: 14 #...##### ##..† SH: 0Dex: 14 #........ #.... XL:  6 Next: 34% Place: Dungeon:4 #@o...### ##...§ Noise: =--------  Time: 4464.0 (0.0) ##....... ##...§. a) +0 trident ####..#####....§. Cast: Stinggg #.# #........ Ramparts  ...#........ ggQ...'........ o   orc priest .##........ #........ggq #........ggCasting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg(Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - orc priestAim: an orc priest, wielding a +0 flail and wearing a +2 ring mail of cold  ggPresistance (moderately wounded)gg #.....# #... ThunderHyde the Chiller #...###########... Merfolk of Dithmenos ...... #.............'... Health: 38/42 =====================--- #...###########... Magic: 6/12============------------ #...# #... AC: 4Str: 11 #...# #... EV: 16Int: 14 #...##### ##..† SH: 0Dex: 14 #........ #.... XL:  6 Next: 34% Place: Dungeon:4 #@o...### ##...§ Noise: =--------  Time: 4464.0 (0.0) ##....... ##...§. a) +0 trident ####..#####....§. Cast: Sting #.# #........ Ramparts  ...#........ ...'........ [4gg0mo   orc priest .##........ #........ #........Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - orc priestAim: an orc priest, wielding a +0 flail and wearing a +2 ring mail of cold  resistance (moderately wounded)  You freeze the orc priest. The orc priest resists.  The orc priest is heavily wounded.gg/  --more--ggt    #...## #.... #...# #...#  #...#  #...##### ##..† #........ gg. #@o...###  ##.......  ####..###.#   The wall freezes the orc priest but does no damage.ggn29-----=5.0 (1gg R##gg 6 _The orc priest hits you with a +0 flail!ggژ  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg #.....# #... ThunderHyde the Chiller #...###########... Merfolk of Dithmenos ...... #.............'... Health: 29/42 ================-------- #...###########... Magic: 5/12==========-------------- #...# #... AC: 4Str: 11 #...# #... EV: 16Int: 14 #...##### ##..† SH: 0Dex: 14 #........ #.... XL:  6 Next: 34% Place: Dungeon:4 #@o...### ##...§ Noise: ==-------  Time: 4465.0 (0.0) ##....... ##...§. a) +0 trident ####..#####....§. Cast: Sting #.# #........ Ramparts  ...#.gg=....... ...'........ o   orc priest .##........ #........ #........Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - orc priestAim: an orc priest, wielding a +0 flail and wearing a +2 ring mail of cold  resistance (heavily wounded)gg  #.....# #... ThunderHyde the Chillergg  #...###########... Merfolk of Dithmenos ...... #.............'... Health: 29/42 ================-------- #...###########... Magic: 5/12==========-------------- #...# #... AC: 4Str: 11 #...# #... EV: 16Int: 14 #...##### ##..† SH: 0Dex: 14 gg #........ #.... XL:  6 Next: 34% Place: Dungeon:4 gg #@o...### ##...§ Noise: ==-------  Time: 4465.0 (0.0) gg! ##....... ##...§. a) +0 trident ####..#####....§. Cast: StingggF r #.# #........ Ramparts  ggi ...#........ ...'........ o   orc priestgg @ .##........ #........gg  #........gg Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - orc priestgg Aim: an orc priest, wielding a +0 flail and wearing a +2 ring mail of cold  resistance (heavily wounded)  gg You freeze the orc priest. The orc priest resists.  The orc priest is severely wounded.gg /  --more--gg`    #...## #.... #...# #...#  #...#  #...##### ##..† #........  #@o...###  ##.......  ####..###.#    The orc priest resists. The wall freezes the orc priest.0-----6.0 (1gg9e#######ggJh6 _The orc priest hits you with a +0 flail!gg=  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggTx  #.....# #... ThunderHyde the Chiller #...###########... Merfolk of Dithmenos ...... #.............'... Health: 20/42 ===========------------- #...###########... Magic: 4/12========---------------- #...# #... AC: 4Str: 11 #...# #... EV: 16Int: 14 #...##### ##..† SH: 0Dex: 14 #........ #.... XL:  6 Next: 34% Place: Dungeon:4 #@o...### ##...§ Noise: ==-------  Time: 4466.0 (0.0) ##....... ##...§. a) +0 trident ####..#####....§. Cast: Sting #.# #........ [40gg lmRamparts  ...#........ ...'........ o   orc priest .##........ #........ #........Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - orc priestAim: an orc priest, wielding a +0 flail and wearing a +2 ring mail of cold  resistance (severely wounded)gg5 #.....# #... ThunderHyde the Chiller #...###########... Merfolk of Dithmenos ...... #.............'... Health: 20/42 ===========------------- #...###########... Magic: 5/12==========-------------- #...# #... AC: 4Str: 11 #...# #... EV: 16Int: 14 #...##### ##..† SH: 0Dex: 14 #........ #.... XL:  6 Next: 34% Place: Dungeon:4 #@o...### ##...§ Noise: ==-------  Time: 4466.0 (0.0) ##....... ##...§. a) +0 trident ####..#####....§. Cast: Sting #.# #........ Ramparts [ggh@1K ...#........ ...'........ o   orc priest .##........ #........ #........Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - orc priestAim: an orc priest, wielding a +0 flail and wearing a +2 ring mail of cold  resistance (severely wounded)  You freeze the orc priest. The orc priest resists.  The orc priest is severely wounded.  --more--ggy    #...##ggv #.... #...# #...#  #...#  #...##### ##..† #........  #@o...###  ##.......  ####..###.#   The wall freezes the orc priest but does no damage.gg9##ggc###ggi s######gg 3-7.0 (1gg ( s###gg+ e _The orc priest looks encouraged for a moment.gg  ggPCasting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg² #.....# #... ThunderHyde the Chiller #...###########... Merfolk of Dithmenos ...... #.............'... Health: 20/42 ===========------------- #...###########... Magic: 4/12========---------------- #...# #... AC: 4Str: 11 #...# #... EV: 16Int: 14 #...##### ##..† SH: 0Dex: 14 #........ #.... XL:  6 Next: 34% Place: Dungeon:4 #@o...### ##...§ Noise: =--------  Time: 4467.0 (0.0) ##....... ##...§. a) +0 trident ####..#####....§. Cast: Sting #.# #........ Ramparts [ggbP34m ...#........ ...'........ o   orc priest .##........ #........ #........Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - orc priestAim: an orc priest, wielding a +0 flail and wearing a +2 ring mail of cold  resistance (severely wounded)gg֢ #.....# #... ThunderHyde the Chiller #...###########... Merfolk of Dithmenos ...... #.............'... Health: 20/42 ===========------------- #...###########... Magic: 4/12========---------------- #...# #... AC: 4Str: 11 #...# #... EV: 16Int: 14 #...##### ##..† SH: 0Dex: 14 #........ #.... XL:  6 Next: 34% Place: Dungeon:4 #@o...### ##...§ Noise: =--------  Time: 4467.0 (0.0) ##....... ##...§. a) +0 tridentgg ####..#####....§. Cast: Sting #.# #........ Ramparts  ...#........ ...'........ o   orc priest .##........ #........ #........Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - orc priestAim: an orc priest, wielding a +0 flail and wearing a +2 ring mail of cold  resistance (severely wounded)  You freeze the orc priest. The orc priest resists.gg,_   #...## #.... #...# #...#  #...#  #...##### ##..† #........  #@)...###  ##.......  ####..##gg>#.#    gg'f488.0 (1Stinggg?#####gg  Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - orc priestAim: an orc priest, wielding a +0 flail and wearing a +2 ring mail of cold  resistance (severely wounded)  ggӼ{You freeze the orc priest. The orc priest resists. _You kill the orc priest!gg6 ~####gg7 gg> ####gg-A F _Unknown command.gg2f #.....# #. #...###. #.....'. #...##. #...# #. #...# #. #...###..†. #..#. #>@...### ##...§. ##........ ##...§. ####..#####....§. #.# #. ...#. ggf...'. .##. #. #.ggmggpl1=-9ggugg* _The frozen ramparts melt away as you move.Things that are here: _a +0 flail; a +2 ring mail of cold resistance; an orc corpseggRggggCggggP _gggg gg&#gg#gg#gg%gg8&K2=gg'ggg)gg)T5==gg*gg,gg,gg-ggd093gg00=gg2gg4ggV4gg-5ggW7gg7:==gg8gg:,gg;gg>a4=gg?ggA,ggBggD96ggE1==ggEggGgg,HggHgg?KggKL5=gg`LggNggNggOgg W==ggCXggXK6=ggYgg[gg[gg\gg^ggD_N7==gg8`gg&bggb=7=ggbggcggeggeggfggh,ggjggClgg=m:==ggmggogg)p^8==ggpggsgg[sggtggFvggvN8==ggYwggsy,ggdzgg?|gg|K9=gg}gg,gggggg,$==gg~gg4gg@gg830=ggggggygggggg,gg ggƏgg"G9==gggg;1gga2=ggYggSgggggggggg;ggggў3==gggg ggNK2=ggggf,ggggggggѪggggDr3=10/12==ggtggggggggggggggĴggʶgg2gg gge|4===gggg,gggg,ggggggL1==ggggggBh5==ggtggo,gggg,ggggaggG:==ggggk6=gg@ggB,ggigg,gggg)ggnz7=2==ggggNQ _Magic restored.ggggg,gggg,ggegggg?8=gg)==gggg,gg}gg,gggg,gggg%gglK9=ggggggSgg*ggBgg :40gg% 2=gg ggH gg ggyggIgguggggh,ggdgg'ggK1=ggggZZ2==gga1 _HP restored.ggKbggbggIdggfggj,ggkggnggHq,ggrggtggwgg x9=ggRygg}ggggggفggggߐk #...###########.......# #...# #.......# #...# #.......# ggE#...###### ##..†....# #......... #.....#### #>)...####.###...§.#  ##.........##...§..# ggvp ####..#####....§..#  gg/##@# #.........# - #.J......#.........# ggΑy #........'.........# Sting gg#.......##.........# gg#{#.......##.........# #.......##.........# J   endoplasm (asleep)gg #.......##.........#### gg#.......##......) ####.....#....ggȢ1552.0 (83.0)gg+,3.0 (84gg߮ggZ] _An endoplasm comes into view.ggZ` #...###### ##..†#......... #.....####>)...####.###...§.# #.........##...§. ####..#####.######.###.......#.J...@..#.'....##....#.....gg[###...)......###.....# #####..gg_ggYhW.JJggi04.0 (1.0) gg]sgg@vggLJ #...# #.......# ThunderHyde the Chiller #...# #.......# Merfolk of Dithmenos ...... #...###### ##..†....# Health: 42/42 ======================== #......... #.....#### Magic: 11/12 ======================-- #>)...####.###...§.#  AC: 4Str: 11 ##.........##...§..#  EV: 16Int: 14 gg####..#####....§..#  SH: 0Dex: 14 ######.###.........#  XL:  6 Next: 48% Place: Dungeon:4 #..J**@..#.........#  Noise: ---------  Time: 4554.0 (0.0) #........'.........#  a) +0 trident #.......##.........#  Cast: Sting #.......##.........#  #.......##.........#  gg#.......##.........#### J   endoplasm #.......##......)...... #.......#####.....#.... #####...... _HP restored. _An endoplasm comes into view.Aiming: Sting (safe; 22% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - endoplasmAim: an endoplasm (97% to hit)ggNE4#...##.......# ThunderHyde the Chiller#...##.......# Merfolk of Dithmenos ......#...###### ##..†....# Health: 42/42 ========================#......... #.....#### Magic: 11/12 ======================--ggF?#>)...####.###...§.#AC: 4Str: 11##.........##...§..#EV: 16Int: 14####..#####....§..#SH: 0Dex: 14######.###.........#XL:  6 Next: 48% Place: Dungeon:4#..J**@..#.........#Noise: ---------  Time: 4554.0 (0.0)#........'.........#a) +0 trident#.......##.........#Cast: Sting#.......##.........##.......##.........##.......##.........#### J   endoplasm#.......##......)......#.......#####.....#....#####......ggMGEAiming: Sting (safe; 22% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - endoplasmAim: an endoplasm (97% to hit)  The sting hits the endoplasm. The endoplasm partially resists.  The endoplasm is moderately wounded.ggJgg(.J.gg 1=5.0 (1 ggG _ggggggC  Casting: Sting (safe; 22% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggygggggg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)gg& #...# #.......# ThunderHyde the Chiller #...# #.......# Merfolk of Dithmenos ...... #...###### ##..†....# Health: 42/42 ======================== #......... #.....#### Magic: 10/12 ====================---- #>)...####.###...§.#  AC: 4ggStr: 11 ##.........##...§..#  EV: 16Int: 14 ####..#####....§..#  SH: 0Dex: 14 ######.###.........#  XL:  6 Next: 48% Place: Dungeon:4 ggw#...J*@..#.........#  Noise: =--------  Time: 4555.0 (0.0) #........'.........#  a) +0 trident #.......##.........#  Cast: Sting #.......##.........#  #.......##.........#  #.......##.........#### J   endoplasm #.......##......)...... #.......#####.....#.... #####......Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Aiming: Sting (safe; 22% risk of failure)  ggtPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - endoplasmAim: an endoplasm (moderately wounded, 97% to hit)gg #...##.......# ThunderHyde the Chiller#...##.......# Merfolk of Dithmenos ......#...###### ##..†....# Health: 42/42 ========================#......... #.....#### Magic: 10/12 ====================----#>)...####.###...§.#AC: 4Str: 11##.........##...§..#EV: 16Int: 14####..#####....§..#SH: 0Dex: 14######.###.........#XL:  6 Next: 48% Place: Dungeon:4#...J*@..#.........#Noise: =--------  Time: 4555.0 (0.0)#........'.........#a) +0 trident#.......##.........#[40gg4 mCast: Sting#.......##.........##.......##.........##.......##.........#### J   endoplasm#.......##......)......#.......#####.....#....#####......Aiming: Sting (safe; 22% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - endoplasmAim: an endoplasm (moderately wounded, 97% to hit)  The sting hits the endoplasm. The endoplasm partially resists.  The endoplasm is severely wounded.ggօ .J6.0 (1 _ggb ggZ 4  Shift-Dir - straight line, f/p - endoplasmAim: an endoplasm (moderately wounded, 97% to hit)  The sting hits the endoplasm. The endoplasm partially resists. _The endoplasm is severely wounded.  Casting: Sting (safe; 22% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg9 #...# #.......# ThunderHyde the Chiller #...# #.......# Merfolk of Dithmenos ...... #...###### ##..†....# Health: 42/42 ======================== #......... #.....#### Magic: 9/12==================------ #>)...####.###...§.#  AC: 4Str: 11 ##.........##...§..#  EV: 16Int: 14 ####..#####....§..#  SH: 0Dex: 14 ######.###.........#  XL:  6 Next: 48% Place: Dungeon:4 #....J@..#.........#  Noise: =--------  Time: 4556.0 (0.0) #........'.........#  a) +0 trident #.......##.........#  Cast: Sting #.......##.........#  #.......##.........#  #.......##.........#### J gg:[45m  endoplasm #.......##......)...... #.......#####.....#.... #####...... _The endoplasm is severely wounded.Casting: Sting (safe; 22% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - endoplasmAim: an endoplasm (severely wounded)ggxD+gg,J #...# #.......# ThunderHyde the Chiller #...# #.......# Merfolk of Dithmenos ...... #...###### ##..†....# Health: 42/42 ======================== #......... #.....#### Magic: 9/12==================------ #>)...####.###...§.#  AC: 4Str: 11 ##.........##...§..#  EV: 16Int: 14 ####..#####....§..#  SH: 0Dex: 14 ######.###.........#  XL:  6 Next: 48% Place: Dungeon:4 #....J@..#.........#  Noise: =--------  Time: 4556.0 (0.0) #........'.........#  a) +0 trident #.......##.........#  Cast: Sting #.......##.........#  ggJ$#.......##.........#  ggK#.......##.........#### J   endoplasm #.......##......)...... #.......#####.....#.... #####......ggKCasting: Sting (safe; 22% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggKAiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - endoplasmggLAim: an endoplasm (severely wounded)  You freeze the endoplasm.gg@_ggf #...#  #...#  #...###### ##..† #.........  #>)...##  ##......  ####..#  ######.###  #.....@..#  #........'....  #.......##....  #.......##.... #.......##.... #.......# #.......#)  #.......#   gg`97.0 (1Stingonfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - endoplasmAim: an endoplasm (severely wounded)  You freeze the endoplasm. _You kill the endoplasm!ggDC _Unknown command.gg  _ggˠ Xggd ggR _10/12==gg gg_ ,ggu gg/ f==gg: ggp gg gg- ggI gg gg ,gg gg ggZ L1==gg gg gg' gg# ggL gg gg4 ggk gg ggƾ gg gg} :==gg gg gg gg gg gg gg ggi x2==gg gg gg ggO gg gg- gg gg} gg gg ggU gg gg gg gg) $==ggU gg gg gg gg gg gg gg gg gg gg, gg! ggQ gg gggggggg;ggGggwgggg gg ggN ,gg gg9ggU,ggggFgggggggggg@gg~gggg!ggp"gg"gg9#gg~$gg%gg%ggW&gg'gg(gg)gg)gg*gg,,,gg,gg .ggD/ggn/gg/gg.1ggE2ggm2gg2ggm4gg5gg5ggS6gg7gg8,gg9gg:gg<,ggf@ggQBggGXggHggQIggIggJggK,ggKggNggNPggPggPgg`RggSggTggTggh             #######   #.....#   #.###@# ########-ggi604.0 (47.0)   #..<#.# #.......   #.....# #.......   #...###########.......   #.............'.......   #...###########.......   #...# #.   #...# #...  #...######## ##..†ggj8-ggmggBpE _Done exploring.gg Igg4 0.0).........gg8 gg< gg#? E _Done exploring.gg gg mWhere to? (Tab - D:4 @ (x,y), ? - help) gg] D D - Dungeon  T - Temple ggW. ggD m[?25h[?0c  ThunderHyde the Chiller  Merfolk of Dithmenos ......  Health: 42/42 ========================  gg'E Magic: 12/12 ========================  AC: 4Str: 11  EV: 16Int: 14  #######SH: 0Dex: 14  #.....#XL:  6 Next: 49% Place: Dungeon:4  #.###@######### Noise: ---------  Time: 4604.0 (0.0)  #..<#.#ggxF #....... a) +0 trident  #.....##....... Cast: Sting  #...###########.......  #.............'.......  #...###########.......   #...##.......   #...##.......   #...######## ##..†.... You freeze the endoplasm. _You kill the endoplasm! _Unknown command. _Done exploring. _Done exploring.  What level of the Dungeon? (default 4, ? - help) ggQ [?25l[?1cggX45ggYgg^ggW`gge _gg ggg[i,ggPjgglgghn,ggogg&rggt,gguggwggTy,ggkzgg>|gg},gg~ggggL,gg"gggg,ggggggggggggP_You kill the endoplasm! _Unknown command. _Done exploring.  There is a stone staircase leading down, spattered with blood here.ggggVgg$ _ggggX;5gg^gg7bggeggigg-lggkogg-r,ggCtgg|l _You climb downwards.  There is a stone staircase leading up here.gg 2ggA #..# #..# #..# #..# #$.# #oo# #..##.# #@o...# 16.5 (12.5) .........####  #######..# Sting #..# #..# #:.#oo 2 orc wizards .... o   orc #### ggzBggIggKd _There are monsters nearby!ggM  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggh ThunderHyde the Chiller#..#Merfolk of Dithmenos ......#..#Health: 42/42 ========================#..#Magic: 9/12==================------#..#AC: 4Str: 11gg #**#EV: 16Int: 14*oo*SH: 0Dex: 14****#.#XL:  6 Next: 49% Place: Dungeon:5*@o**.#Noise: ---------  Time: 4616.5 (0.0)ggV....******###a) +0 trident#####*****Cast: Sting#**##..##:.#oo 2 orc wizardsggl....o   orc#### _There are monsters nearby!Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 6% risk of failure)  Press: ? - help, Dir - look around, f - activateA stone staircase leading up.ggA ThunderHyde the Chiller#..#Merfolk of Dithmenos ......#..#Health: 42/42 ========================#..#Magic: 9/12==================------#..#AC: 4Str: 11#$.#EV: 16Int: 14#oo#SH: 0Dex: 14#..##.#XL:  6 Next: 49% Place: Dungeon:5#@o...#Noise: ---------  Time: 4616.5 (0.0).........####a) +0 trident#######..#Cast: Sting#..##..##:.#oo 2 orc wizards....o   orc####Confirm with . or Enter, or press ? or * to list all spells.Casting: [0;10ggnB ;1mFrozen Ramparts (dangerous; 6% risk of failure)  Press: ? - help, Dir - look around, f - activateA stone staircase leading up.  The walls around you are covered in ice.  The wall freezes the orc wizard. The orc wizard barely misses you.ggF asting: Frozen Ramparts (dangerous; 6% risk of failure)  Press: ? - help, Dir - look around, f - activate  A stone staircase leading up.  The walls around you are covered in ice. freezes the orc wizard. The orc wizard barely misses you..ggL /  --more--gg'  .#o.##o.##@o.......###..#.. The wall freezes the orc wizard but does no damage.gg/0 *.######..#gg (####   orc wizardThe orc wizard mumbles some strange words.The orc wizard flickers and vanishes!gg@ y#{##ggG p===7.5 (1Ramparts gg #####..#ggC _Deactivating autopickup; reactivate with Ctrl-A.gg>Q D  Casting: Frozen Ramparts (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg  ThunderHyde the Chiller #..# Merfolk of Dithmenos ...... #..# Health: 42/42 ======================== #..# Magic: 8/12================-------- #..# AC: 4Str: 11ggk+ #$.# EV: 16Int: 14 #{.# SH: 0Dex: 14 #o.##.#  XL:  6 Next: 49% Place: Dungeon:5 gg#@o...#  Noise: ===------  Time: 4617.5 (0.0) gg.........####  a) +0 trident #######..#gg Cast: Sting #..# Ramparts  gg''#..# #:.#ggL o   orc wizard ....ggT o   orc #### _Deactivating autopickup; reactivate with Ctrl-A.Casting: Frozen Ramparts (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggAiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - orcggxAim: an orc, wielding a +0 club (heavily wounded)ggG  ThunderHyde the Chiller #..# Merfolk of Dithmenos ...... #..# Health: 42/42 ======================== gga#..# Magic: 8/12================-------- #..# AC: 4Str: 11 #$.# EV: 16Int: 14 #{.# SH: 0Dex: 14 gg<#o.##.#  XL:  6 Next: 49% Place: Dungeon:5 #@o...#  Noise: ===------  Time: 4617.5 (0.0) ggd.........####  a) +0 trident #######..#gg[ Cast: Sting #..# Ramparts  #..# #:.# o   orc wizard .... o   orc ####Casting: Frozen Ramparts (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  ggƁPress: ? - help, Shift-Dir - straight line, f - orcAim: an orc, wielding a +0 club (heavily wounded)  You freeze the orc.gg9Aiming: Freeze (safe; 1%  Press: ? - help, Shift-Dir - straight line, f - orc: an orc, wielding a +0 club (heavily wounded)  You freeze the orc.  You kill the orc!  The wall freezes the orc wizard. The orc wizard misses you.ggV/  --more--ggon  #..# #..# #..# #..# #$.# #{.# #).##.#  #@o...#  .........####  #######..# ggEp#..# #..# #:.# .... ####  The wall freezes something but does no damage.gg$wgg)x#).#####You hear some strange, mumbled words.gg#{.##).####gg.<50-8.5 (1gg#{.####gg1f _Something tries to affect you, but you resist.ggº  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg   ThunderHyde the Chiller #..# Merfolk of Dithmenos ...... #..# Health: 42/42 ======================== #..# Magic: 7/12==============---------- #..# AC: 4Str: 11 #$.# EV: 16Int: 14 #{.# SH: 0Dex: 14 #).##.#  XL:  6 Next: 50% Place: Dungeon:5 #@o...#  Noise: ==-------  Time: 4618.5 (0.0) .........####  a) +0 trident #######..# Cast: Sting #..# Ramparts  #..# #:.#gg [m o   orc wizard .... ####Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - orc wizardAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded)gg  ThunderHyde the Chillerggm #..# Merfolk of Dithmenos ...... #..# Health: 42/42 ======================== #..# Magic: 7/12==============---------- #..# AC: 4Str: 11 ggd(#$.# EV: 16Int: 14 #{.# SH: 0Dex: 14 gg#).##.#  XL:  6 Next: 50% Place: Dungeon:5 #@o...#  Noise: ==-------  Time: 4618.5 (0.0) .........####  a) +0 trident #######..# Cast: Sting #..# Ramparts  #..# #:.#ggݤ| o   orc wizard .... ####Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - orc wizardAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded)  You freeze the orc wizard.  The orc wizard is moderately wounded.gggg­/  --more--gg)X  #..#ggXi #..# #..# #..# #$.# ggX#..# #).##.# gg Y #@o...#  gg5Yr.........####  gg[Y#######..# #..#ggYT #..#ggYs #:.# ggY/ .... ggY6####  ggZ<The wall freezes something. The wall freezes the orc wizard.gg[3-9.5 (1ggAe!#gge#).####..#ggiO _The orc wizard barely misses you.gg  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggl  ThunderHyde the Chiller #..# Merfolk of Dithmenos ...... #..# Health: 42/42 ======================== #..# Magic: 6/12============------------ #..# AC: 4Str: 11 #$.# EV: 16Int: 14 #..# SH: 0Dex: 14 #).##.#  XL:  6 Next: 50% Place: Dungeon:5 #@o...#  Noise: =--------  Time: 4619.5 (0.0) gg.........####  a) +0 trident #######..# Cast: Sting #..# Ramparts  #..# #:.# o   orc wizard .... #### _The orc wizard barely misses you.gg Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - orc wizardAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead)gg  ThunderHyde the Chiller #..# Merfolk of Dithmenos ......gg #..# Health: 42/42 ======================== #..# Magic: 6/12============------------ #..# AC: 4Str: 11 #$.#gg EV: 16Int: 14 #..# SH: 0gg=Dex: 14 gg #).##.#  XL:  6 Next: 50% Place: Dungeon:5 gg#@o...#  Noise: =--------  Time: 4619.5 (0.0) .........####  a) +0 trident #######..# Cast: Sting #..# Ramparts  #..#gg  #:.# o   orc wizard .... ####Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - orc wizardAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead)  You freeze the orc wizard!ggV&  #..#gg& #..# #..# #..# gg&#$.# #..#gg. #).##.#  #@)...#  .........####  #######..# #..# #..# #:.# .... ####  Confirm with . or Enter, or press ? or * to list all spells.ing: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - orc wizardAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead)  You freeze the orc wizard!  You kill the orc wizard!gg1g6120.5 (1Stinggg&=####..#gg> _The wall freezes something. Something hits you but does no damage.gg}x #..##).#####..#ggS{ gg ##).####gg F _Unknown command. ggY #..##).###..#You hit something but do no damage. The wall freezes something! gg-1.7 (1.2 gg ###### gg  ggKN_Something barely misses you. gg#..##).### gg$ gg%#..####..# gg)F _Unknown command. ggz#  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg4  ThunderHyde the Chiller #..# Merfolk of Dithmenos ...... #..# Health: 42/42 ======================== #..# Magic: 5/12==========-------------- #..# AC: 4Str: 11 #$.# EV: 16Int: 14 #..# SH: 0Dex: 14 #).##.#  XL:  6 Next: 61% Place: Dungeon:5 #@)...#  Noise: =--------  Time: 4621.7 (0.0) .........####  a) +0 trident #######..# Cast: Sting #..# Ramparts  #..# #:.#[gg514;34H  ....  ####    _Unknown command.Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - yougg Z#)@gga  ThunderHyde the Chiller #..# Merfolk of Dithmenos ...... #..# Health: 42/42 ======================== #..# Magic: 5/12==========-------------- #..# AC: 4Str: 11 #$.# EV: 16Int: 14 #..# SH: 0Dex: 14 #).##.#  XL:  6 Next: 61% Place: Dungeon:5 #@)...#  Noise: =--------  Time: 4621.7 (0.0) .........####  a) +0 trident #######..# Cast: Sting #..# Ramparts  #..# #:.#[37ggbm  ....  ####    _Unknown command.Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineYou freeze something. The wall freezes something.gge7gg3 #..# #..# #..# #..# #$.# #..# #).##.#  #@)...#  .........####  gg#######..# #..# #..# #:.# .... ####  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg%Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineYou freeze something. The wall freezes something.  Reactivating autopickup.gg4732.7 (1gg_'#).#####..# _You feel a bit more experienced.gg" PM..#$.##..# #@.##.# #<)............###########..#..#####gg ggl 6-3gg gg _The frozen ramparts melt away as you move.Things that are here: _a +0 dagger; a +0 robe; a +0 clubggjcM..$ ).##.#ggd #<)...#.........#####....ggkggml6==-4 _ggqggAsgg# M#.##....# ).##ggF$ #<)...###:.#ggw, gg. &5ggq4 gg9 gg: +6.7 (2gg> gg? ? _You now have 227 gold pieces (gained 19).ggd ##.. ..#).##.#<)..##:.#....gggg+7.7 (1gg8gg7gg> .##.#<)...#.........#####....####ggiggC==8gg gg t  Things that are here: _a +0 dagger; a +0 robe; a +0 clubggLy ~ #).##.#)...#.........##########..# ####gg ggτ -9 _gg֋ ggҎ a _There is a stone staircase leading up here.gg|#..# #..# #..# #..# #..# #..# #..# #).##.# ggg #<@...# .#### #..# gggggg.30 _ggggɬi  Things that are here: _a +0 dagger; a +0 robegg5  #).##.#######<)..........@###########..# gg gg ^7==1 _ggy gg gg| #).##.#######<)...#.........###########.@# ggB(#ggLgg&2ggZgg3gg( #).##.######<)...........##########..# :ggogggg3gggggg#).##.######<)...........##########..# :.....####### gggg1&4ggggggp #).##.######<)...........##########..# :...............##############. ggy gg{ C==5gg= gg gg2 0 #..# #..# # #).##.# ######<)...# .........#### #######..#gg 4 #..# #..# #@.#.#.gg gg$ &6gg gg X  You pick up a book of Geomancy and begin reading...gg +7.7 (2gg gg ] _You add the spells Sandblast, Stone Arrow and Passwall to your library.(gg+@ ..#  #).## ######<)............########## #..# ...............###############.(gg$=^8.7 (1(ggPM ..#  #).## ######<)............########## #..# ................#######(gg!((gg(+W8==9(gg93(gg-5(ggM ..# # #).##.########<)............###########..#(gg(gg'40(gg"(gg#(gge} M ..#  #).##.########<)...#.......@.###########..##(gg (ggg &1(gg (gg= (gg"! M ..# # #).#########@)...#.........###########..#(gg- <2(gg- (gg0 a _There is a stone staircase leading up here.)gg)gg)gg)gg)ggJ==3 _)gg*ggĆ ...##... .###########... ...........'... .###########... .##... .##... .######## ##..† ..........# #....4  #@[...####.###...§  ##.........##...§.  ####..#####....§. ######.###........ #........#........ #........'........   #.......##........   #.......##........  #.......##........ *gg*gg*gg-5.2 (2.5*gg*gg _You climb upwards. _There is a stone staircase leading down, spattered with blood here.+ggx+gg+gg+gg+ggJ6.2 (1.0 _+ggԫ #..#   #..# #..# #..# #..#   #..#   #..# #  #[.##.# 5+gg> #######@[...#  .........####  #######..# #..# #..#+gg #..# ................ +ggԬW###############. +gg>+ggX+gg ^9==7.7 (2.5+gg +ggo  +gg n_You climb downwards. _There is a stone staircase leading up here.,gg4,gg5,gg7,gg:,ggv<$ _,ggAB,ggB,ggE,,gg!G,ggI,ggI:==,ggJ,ggQn,ggR,ggV,,gg~X,gg[P10/12==,gg\,gg],ggsb,,ggc,gge,,ggng,ggj,,ggl,ggo,ggp:==,ggq,ggs,ggs,ggnt,ggw,,ggx,gg|,ggA|#1,ggp|)==,gg},ggf,gg,gg,gg,,ggl,gg,,ggІ,ggP==,gg,gg,gg),ggv,gg|,,ggߑ,gg,,gg,ggb2==,ggf,ggi4 _Magic restored.,gg,ggԠ,ggW,gg X  Things that are here:  a +0 robe; a +0 dagger,ggt,gg _,ggc,gg ,gg>,ggu,gg,,gg,ggƷ,gg:==,gg,gg,,gg,,gg,gg,gg|,,ggg,gg{,gg,gg,gg,gg,gg,,gg,gg,gg,,gg-,gg,gg# #.# #.# #.# ##.. #... #..###########..##..o..... #..##@#  #..##.#  #..##.# Sting#..##.##..##.##[.##.# o   orc (asleep),gg#######<[...#.........#######..#,ggj079.7 (32.0),gg-80.7 (33,ggZ ,gg q _An orc comes into view. It is wielding a +0 club./ggk^ 6 #.# ThunderHyde the Chiller #.# Merfolk of Dithmenos ...... #.#/gg^  Health: 42/42 ======================== #.# Magic: 11/12 ======================-- ##.. AC: 4Str: 11 #... EV: 16Int: 14 #..##########  SH: 0/gg^ Dex: 14 #..##.*o.....  XL:  6 Next: 73% Place: Dungeon:5 #..##@#/gg_ N Noise: ---------  Time: 4680.7 (0.0) #..##.# a) +0 trident /gg5_ #..##.# Cast: Sting #..##.# #..##.#/ggY_  #[.##.# o   orc (asleep) #######<[...#/gg}_  .........#### #######..# _An orc comes into view. It is wielding a +0 club./gg_ Aiming: Sting (safe; 21% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - orcAim: an orc, wielding a +0 club and wearing a +0 leather armour (asleep, 100%  to hit)/gg\ T #.# ThunderHyde the Chiller #.# Merfolk of Dithmenos ...... #.# Health: 42/42 ======================== #.# Magic: 11/12 ======================-- ##.. AC: 4Str: 11 #... EV: 16Int: 14 #..##########  SH: 0Dex: 14 #..##..o.....  XL:  6 Next: 73% Place: Dungeon:5/gg`^  #..##@# Noise: ---------  Time: 4680.7 (0.0) #..##.# a) +0 trident #..##.# Cast: Sting #..##.# #..##.# #[.##.# o   orc (asleep) #######<[...# .........#### #######..#Aiming: Sting (safe; 21% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - orcAim: an orc, wielding a +0 club and wearing a +0 leather armour (asleep, 100%  to hit)  The sting hits the orc. The orc is poisoned./gg,b /  --more--0gg8  #.# #.# #.# #.# ##.. #... ###  *o.....       #[.##.#o  poisoned) <[...# ###   The orc is moderately wounded.0gg[The orc shouts!o.====1.7 (1 _1gg  Casting: Sting (safe; 21% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1ggJ}  #.# ThunderHyde the Chiller #.# Merfolk of Dithmenos ...... #.# Health: 42/42 ======================== #.# Magic: 10/12 ====================---- ##.. AC: 4Str: 11 #... EV: 16Int: 14 #..##########  SH: 0Dex: 14 #..##.o......  XL:  6 Next: 73% Place: Dungeon:5 #..##@# Noise: ====-----  Time: 4681.7 (0.0) #..##.# a) +0 trident #..##.# Cast: Sting #..##.# #..##.# #[.##.# o   [341gg@~ morc (poisoned) #######<[...# .........#### #######..#Casting: Sting (safe; 21% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - orcAim: an orc, wielding a +0 club and wearing a +0 leather armour (moderatelywounded, poisoned)2ggq #.# ThunderHyde the Chiller #.# Merfolk of Dithmenos ...... #.# Health: 42/42 ======================== #.#2ggq Magic: 10/12 ====================---- ##.. AC: 4Str: 11 #... EV: 162gg)rInt: 14 #..##########  SH: 0Dex: 14 2ggTrI#..##.o......  XL:  6 Next: 73% Place: Dungeon:5 #..##@#2ggmr Noise: ====-----  Time: 4681.7 (0.0)2ggr #..##.# a) +0 trident2ggr #..##.# Cast: Sting 2ggr-#..##.# #..##.#2ggr #[.##.#2ggr o   orc (poisoned)2ggs# #######<[...# 2gg:s.........#### #######..#Confirm with . or Enter, or press ? or * to list all spells.2ggrsxAiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - orcAim: an orc, wielding a +0 club and wearing a +0 leather armour (moderatelywounded, poisoned)  You freeze the orc.2gg} #.# #.# #.# #.# ##.. #... #..##########  2ggA~)......    #..##.# 2gg~|#..##.# #..##.# #[.##.# <[...# 2gg~E### 2ggI4=---2.7 (1Sting2ggu2gg  Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - orc2ggʑAim: an orc, wielding a +0 club and wearing a +0 leather armour (moderatelywounded, poisoned)  You freeze the orc. _You kill the orc!3ggh?33ggc@3ggC3ggFD3gg.H3ggrH3ggH3ggI3gghL3ggL3ggM3ggS3ggS3gg U3ggAW,3ggwX3gg[3gg[L1==3ggz]3gg_,3gg`3ggwc3ggc3ggd3ggJg,3ggQh3ggj3ggDk:==3gg2l3gg5n,3ggSo3ggLq,3ggzr3ggtL2==3gg u3ggAv3ggy3gg{,3gg|3gg~3gg3gg΂3gg3ggL  Things that are here:  a +0 club; a +0 leather armour _3gg|==3ggΖ,3ggm3ggZ3ggB3ggۚ3gg[,3ggƜ3gg3ggÞ,3gg=3ggF3ggע,3ggY3ggͤ3gg,3ggw3gg3gg##.######. #.# #.#.##.# #.#.##.# #.#$##.# #.#.###.# #....#####.. #####.$.... #... ..S......# ##..###########@###....----#..##.)...........##..##.###########.##..##.# 3ggv ##..##.##..##.# S   adder (asleep)#..##.##[.##.# ###<[...#3gg91705.7 (23.0)3ggVF-6.7 (243gg3ggY _An adder comes into view.4gg ........##.######...$# #.##  #.# #....#####.. #####.$.....# . ..S....@.# ##########.###.....)...........###########.##.  #[.##4ggm 4gg 17.7 (1.0)4gg 4gg$ 5ggXG #. ##.######.#.# #.# #.#.# #.# #.#.# #.# #.#$# #.# #.#.## #.# #....#### ##..#.$.....# #... ...S...@..# # #..#.###.... #..##.)...........# #..##.###########.# #..##.#5ggY # #..##.#  #..##.#  #..##.#  #[.##.#5gg^5ggbga.SS5ggi;=8Sting5gggp5ggs/ _The adder hisses angrily.6gg  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6gg #.........ThunderHyde the Chiller##.######.#.#Merfolk of Dithmenos ......#.# #.#.#6gg Health: 42/42 ========================#.# #.#.#Magic: 9/12==================------#.# #.#$#AC: 4Str: 116gg/ #.# #*#.##EV: 16Int: 146ggd l#.# **...####SH: 0Dex: 14##.. #####**$.....#6gg ~XL:  6 Next: 74% Place: Dungeon:56gg #... ....S**@**# #Noise: =--------  Time: 4708.7 (0.0)#..########*****##....a) +0 trident#..##.).......***.#Cast: Sting#..##.###########.##..##.###..##.#6ggP S   adder#..##.##..##.##[.##.# 6ggv _An adder comes into view. _The adder hisses angrily.  6gg Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6gg Casting: Frozen Ramparts (dangerous; 5% risk of failure)  6gg WPress: ? - help, Dir - look around, f - activate6gg #.........ThunderHyde the Chiller##.######.#.#Merfolk of Dithmenos ......#.# #.#.#Health: 42/42 ========================#.# #.#.#Magic: 9/12==================------#.# #.#$#AC: 4Str: 116gg .#.# #.#.##EV: 16Int: 14#.# #....####SH: 0Dex: 14##.. ######.$.....#XL:  6 Next: 74% Place: Dungeon:5#... ....S..@..# #Noise: =--------  Time: 4708.7 (0.0)#..###########.###....6gg= \a) +0 trident#..##.)...........#Cast: Sting#..##.###########.##..##.###..##.#6ggA S   adder#..##.##..##.##[.##.#Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 5% risk of failure)  Press: ? - help, Dir - look around, f - activateYou miscast Frozen Ramparts.  You are very lightly contaminated with residual magic.6gg 6gg R..S6gg 3-9.7 (16gg /Contam 6ggM 6gg onfirm with . or Enter, or press ? or * to list all spells.asting: Frozen Ramparts (dangerous; 5% risk of failure)  Press: ? - help, Dir - look around, f - activate  You miscast Frozen Ramparts.are very lightly contaminated with residual magic. _Nothing appears to happen.7gg7gg8-7ggX7ggF _Unknown command.8ggh M  Casting: Frozen Ramparts (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9ggE#.........ThunderHyde the Chiller##.######.#.#Merfolk of Dithmenos ......#.# #.#.#Health: 42/42 ========================#.# #.#.#Magic: 6/12============------------#.# #.#$#AC: 4Str: 11#.# #*#.##EV: 16Int: 149gg{F>#.# **...####SH: 0Dex: 14##.. #####**$.....#XL:  6 Next: 74% Place: Dungeon:5#... ....**S@**# #Noise: ---------  Time: 4709.7 (0.0)#..########*****##....a) +0 trident#..##.).......***.#Cast: Sting9ggFy#..##.###########.#Contam #..##.###..##.#S   adder#..##.##..##.##[.##.# _Nothing appears to happen. 9gg)G_Unknown command.Casting: Frozen Ramparts (dangerous; 5% risk of failure)  9gg^G{Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 5% risk of failure)  Press: ? - help, Dir - look around, f - activate9gg#.........ThunderHyde the Chiller##.######.#.#Merfolk of Dithmenos ......#.# #.#.#Health: 42/42 ========================9gg'#.# #.#.#Magic: 6/12============------------#.# #.#$#AC: 4Str: 11#.# #.#.##EV: 16Int: 149ggdZ#.# #....####SH: 0Dex: 14##.. ######.$.....#9ggXL:  6 Next: 74% Place: Dungeon:5#... ......S@..# #Noise: ---------  Time: 4709.7 (0.0)9gg#..###########.###....a) +0 trident#..##.)...........#Cast: Sting#..##.###########.#Contam #..##.###..##.#9ggAS   adder (slow)#..##.##..##.##[.##.#9ggq$Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 5% risk of failure)  9ggPress: ? - help, Dir - look around, f - activateThe walls around you are covered in ice.  The wall freezes the adder. The adder seems to slow down. The adder bites you.  You are poisoned.9ggg39==--==10.7 (1Pois Ramparts Contam 9ggTq##asting: Frozen Ramparts (dangerous; 5% risk of failure)  Press: ? - help, Dir - look around, f - activate  The walls around you are covered in ice. freezes the adder. The adder seems to slow down. The adder bites you.  You are poisoned. _The adder poisons you!:ggv  You puncture the adder!  The adder is almost dead.You feel sick. The wall freezes the adder.:gg~#†###.#:gg7---81.9 (1.2Sting:gg֍G###:ggI _You kill the adder!;gg884M;gg8<# ......... ##.#####..#$# #.#.##  #.# #....###;gg9H#.. ######.@.....# . ......†...##.# ##########.###....)...........##..##.###########.##;ggBy  The frozen ramparts melt away as you move.;ggE6=----20;ggL;ggSV% ;ggV?_You feel sick.  You now have 239 gold pieces (gained 12).;ggwYN---3.9 (2;gg`;ggdc$ _You feel sick.;ggr M.<# #. ........... ##.#####.#$# #.##  #.# #.@..#####.. ######.......# ;gg1 . ......†...##.# ##########.###....#..##.)...........#;gg 3  You feel sick.;gg l5=4.9 (1;ggٹ ;gg [ _You are no longer poisoned.<gga#..# #.<# #.#.. #..#.# ##.######.#.# #.# #.#.# #.# #.#.# #.# #.#$# #.# #.#.## <ggb#.# #..@.#### ##.. ######.# #... ......†...##.# # #..###########.###.... #..##.)...........# ##..##.#####.# <ggj<gg>n&5<ggs<gg~u<gg|M#.# ###<# #.#..........##.######.#.#.#$# #.#@##  #.# #....#####.. ######.......# #... ......†...##.# #Contam ##<gg@<ggf67==6<gg<ggXK _Your magical contamination has completely faded away.<gg> M.. # .# ###<# #.#..........##.#####. #.#.##  #.# #....#####.. ######.......#..##..##<gg R7<gg@ A8.9 (2<ggq$ T _You now have 246 gold pieces (gained 7).>gg>ggÎ3>gg,>gge7===>ggM>gg>gg>gg,>ggޚ>ggߜ,>ggV>gg>ggן8=8==>gg\>gg,>gg>gg,>ggJ>gg>gg5K9=>gg>gg>gg:==>ggC>gg >gg?>gg>gg.>ggk>ggѮ>gg>ggN40=9==>gg˱>gg>ggK>gg߳>gg>gg>gg>gg>ggP>gg>gg\>ggh1===>ggW>gg,>ggQ>ggD,>ggӿ>gg>gg8#2>ggQE==>gg>gg1 _HP restored.>gg1P10/12==>gg}>gg,>ggO>ggD>gg>gg>ggu>gg9=>ggQ>ggP==>gg>gg>gg>gg>gg>gg>gg~>gg,>gg>gg>ggL1==>ggp>gg},>gg>gg>gg>gg/>gg>gg>gg">ggP==>ggo>gg,>ggt>ggB>gg>ggL2==>gg>ggq>gg,>gg>gg>gg,>gg+>ggf>gg1,>gg>ggQ>ggi:==>gg>gg>gg>gg>gg3>gg>gg>gg,>ggo>gg# >gg ,>gg" >gg >gg >gg >gg:>ggz>gg,>gg>gg>gg),>gg>gg >ggB>ggN>gg>gg>gg>ggA>ggg>gg>gg>gg0>gg ,>gg >ggB">gg$,>ggn$>gg%>gg&>gg '>gg^'>gg(>ggg*,>gg*>gg+>ggw-,>gg->gg1>gg1>gg?2>gg2>gg04>ggw5>gg5>gg5>gg>7>gg8,>gg_9>gg:>ggN<,>gg<>gg>>gg?,>gg+@>ggA>ggC,>ggC>ggD>ggF,>ggDG>ggH>ggoJ,>ggUN,>ggRO,>ggO>ggQ>ggR,>gg~S>ggT>ggV,>gg3W>ggOY>ggLd#.#..# #.#..# .....### #......... ..# #....##### #....# ##.## #....# #..W .....# ##..### ....## #..@..# ##.....# #.###.###.###.# # #...Sting>gg;e.# # #.#.#.. ...#.## #####.# W   phantom (dormant) #.# ##.# # #############.#>ggggqu.WW>gg2r,4.9 (66>ggw>ggyZ _A phantom comes into view.KggXlM  Casting: Frozen Ramparts (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Kgg"#.#..#ThunderHyde the Chiller #.#..#Merfolk of Dithmenos ...... .....#######Health: 42/42 ======================== #......... ..#Kgg:#-Magic: 9/12==================------ #....##### #.#AC: 4Str: 11 #....###.##EV: 16Int: 14 #....#****SH: 0Kggu#Dex: 14 .....##**W**#Kgg#FXL:  6 Next: 78% Place: Dungeon:5 ....###**@**#Noise: ---------  Time: 4784.9 (0.0) Kgg#O##.....# #*****###a) +0 trident.###.# # #...#KggJ$Cast: Sting.# ##.#.#.....#.########.#W   phantom#.# #Kggh$"#.# #Kgg$R#############.# _HP restored. Kgg$6_A phantom comes into view.Kgg$Casting: Frozen Ramparts (dangerous; 5% risk of failure)  Kgg$MConfirm with . or Enter, or press ? or * to list all spells.Kgg%Casting: Frozen Ramparts (dangerous; 5% risk of failure)  Press: ? - help, Dir - look around, f - activateKgg&%Kgg> #.#..#ThunderHyde the Chiller #.#..#Merfolk of Dithmenos ...... .....#######Health: 42/42 ======================== #......... ..#Magic: 9/12==================------ #....##### #.#AC: 4Str: 11 #....#KggU@ ##.##EV: 16Int: 14 #....##...SH: 0Dex: 14 .....###.W###XL:  6 Next: 78% Place: Dungeon:5 ....###..@..#Noise: ---------  Time: 4784.9 (0.0) ##.....# #.###.###a) +0 trident.###.# # #...#Cast: Sting.# ##.#.#.....#.########.#W   phantom#.# ##.# ##############.#Kgg@ Casting: Frozen Ramparts (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 5% risk of failure)  Press: ? - help, Dir - look around, f - activateYou miscast Frozen Ramparts.  You are very lightly contaminated with residual magic.KggB b=5.9 (1Contam KggI KggJ   Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 5% risk of failure)  Press: ? - help, Dir - look around, f - activate  Kgg_K You miscast Frozen Ramparts.  You are very lightly contaminated with residual magic. _Nothing appears to happen. The phantom misses you.LggLggLggCLgg Lgg@_Unknown command.NggvM  Casting: Frozen Ramparts (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ngg6------ 8 =6Nggm _A film of ice covers your body! The phantom misses you.Pgg_  Pgg^`>Casting: Ozocubu's Armour (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Qggӟ#.#..#ThunderHyde the Chiller #.#..#Merfolk of Dithmenos ...... .....#######Health: 42/42 ======================== #......... ..#Magic: 3/12======------------------ #....##### #.#AC:  8  Str: 11 #....###.##EV: 16Int: 14 #....#****SH: 0Dex: 14 .....##**W**#XL:  6 Next: 78% Place: Dungeon:5 ....###**@**#Noise: ==-------  Time: 4786.9 (0.0) ##.....# #*****###a) +0 trident.###.# # #...#Cast: Sting.# ##.#.#Contam ..QggL...#.########.#W   phantom#.# ##.# ##############.#Confirm with . or Enter, or press ? or * to list all spells. _A film of ice covers your body! The phantom misses you.Casting: Ozocubu's Armour (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 5% risk of failure)  Press: ? - help, Dir - look around, f - activateQgg#.#..#ThunderHyde the Chiller #.#..#Merfolk of Dithmenos ...... .....#######Health: 42/42 ======================== #......... ..#Magic: 3/12======------------------ Qgg #....##### #.#AC:  8  Str: 11 #....###.##EV: 16Int: 14 #....##...SH: 0Dex: 14 .....###.W###XL:  6 Next: 78% Place: Dungeon:5 ....###..@..#Noise: ==-------  Time: 4786.9 (0.0) Qgg"##.....# #.###.###a) +0 trident.###.# # #...#Cast: Sting.# ##.#.#Contam .....#.########.#W   phantomQgg]#.# ##.# ##############.#Qgg/Casting: Ozocubu's Armour (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.QggCasting: Frozen Ramparts (dangerous; 5% risk of failure)  Press: ? - help, Dir - look around, f - activateQgguThe walls around you are covered in ice.  The wall freezes the phantom but does no damage.Qgg7.9 (1Ramparts Contam Qgg@##Qgg onfirm with . or Enter, or press ? or * to list all spells.asting: Frozen Ramparts (dangerous; 5% risk of failure)  Press: ? - help, Dir - look around, f - activate  The walls around you are covered in ice. freezes the phantom but does no damage. _The phantom hits youQgg Rgg7 ##You miss the phantom.The wall freezes the phantom but does no damage.Rgg{5-9.1 (1.2Rggi####RggXU _The phantom closely misses you.Rggl #.W####You closely miss the phantom. The phantom completely resists.  The wall freezes the phantom but does no damage.-90.3Rggr##.W###Rggu> _The phantom hits you but does no damage.Rgg K ##.W###You closely miss the phantom.The wall freezes the phantom but does no damage.Rgg -1.6 (1.3Rggo ######Rgg T _The phantom barely misses you.Sgg-###The wall freezes the phantom but does no damage. _The phantom barely misses you.  You barely miss the phantom. The phantom completely resists.  The wall freezes the phantom but does no damage.  The phantom closely misses you. The phantom resists.  The wall freezes the phantom. The phantom completely misses you.Sgg4==2.9#.W####SggK _Your magical contamination has completely faded away.TggS + #.W###You hit the phantom but do no damage. The phantom completely resists.  The wall freezes the phantom but does no damage.Tgg' (4.2Tgg: ##.W###TggM U _The phantom closely misses you.Ugg`  You hit the phantom.  The phantom is lightly damaged.Uggrz ..# ..# Ugg#  ..# ..#### ### ....... ..# ..##### #.# # ##.########### #....@W...... ..# ##.§########## UggA.## #.....# ....# #.###.### Ugg[###.# # #...# # ##.#.# ....#.#####Ugg=#.# Ugg#.#  The frozen ramparts melt away. The phantom hits you. The phantom blinks!  You blink.UggkUggq38--- 4 5.4 (1.2Ugg'UgglUgg\ _Your icy armour cracks and falls away as you move.UggmUgg\4UggaUggcUgg &  Ugg :You hit the phantom.  The phantom is lightly damaged.UggN -6.7 (1.3Ugg1& Ugg* > _The phantom hits you but does no damage.VggF  You hit the phantom.  The phantom is moderately damaged...# .#..# .#..# .#..#..#### ####.. ..#..##### #.#..# ##W##..# #..@..§........# ##.§## ...## #.....# #.....# #.###.###  .###.# #. #...#  .# # # #.#.#  .. ...#.#  ## #####.#  #.# ..  The phantom hits you. The phantom blinks! You blink.5----==7.9 (1.2 _The phantom closely misses you.Vgg# #..# #..# #..# #### ####  ..# ##### #.# # ##W#Vgg # #...@.§...... # ##..# ## #.....# .....# #.###.### .###.# #. #...# .# # # #.#.# .. ...#.# ## #####.VggO##.#Vgg@Vgg.W6--80VggVggVgg .  You hit the phantom but do no damage.The phantom is moderately damaged.=800.1 (1.2Vgg Vgg M _The phantom misses you.WggaI  You hit the phantom.  The phantom is moderately damaged.WggJ]5==1.3WggPWggR> _The phantom hits you but does no damage.Wgg  You puncture the phantom!  The phantom is heavily damaged.WggV4-2.5WggWgg1+ _The phantom hits you.Wgg  You closely miss the phantom.The phantom is heavily damaged.Wgg7#.#..##..##..# .....#### #### #......... ..# #....##### #.# #....# ##.########## #....# #..§...........# ##W@##########Wgg.## #.....# ##.....# #.###.###  .###.# #. #...#  .# # # #.#.#  .. ...#.#  ## #####.# #.# # #.#WggWgg^#####§.....Wggm27-----3.7WggWggJ _The phantom hits you! The phantom blinks! You blink.Wgg  #####.§.....  You closely miss the phantom.The phantom is heavily damaged.WggI (4.9WggD Wggз X _The phantom completely misses you.XggU . You puncture the phantom!  The phantom is severely damaged.2-------===6.1XggYXgg8j _The phantom hits you. The phantom barely misses you.Xgg^ Xgg You closely miss the phantom.The phantom is severely damaged.17-------7.3XggA _The phantom hits you.XggN  You hit the phantom.  The phantom is severely damaged.XggO l6==-8.6 (1.3XggT XggW U _The phantom closely misses you.Zgg=  You barely miss the phantom.The phantom is severely damaged.18=--9.9ZggBZggE> _The phantom hits you but does no damage.Zgg<  You hit the phantom.  The phantom is almost destroyed.Zgg R14--11.1 (1.2Zgga Zgg j _The phantom hits you. The phantom barely misses you.[gg6  You closely miss the phantom.The phantom is almost destroyed.[ggײ(2.3[ggҷ[gg0T _The phantom barely misses you.[gg  You closely miss the phantom.The phantom is almost destroyed.[ggo5--==3.5[gg[ggM _The phantom misses you.[gg> k  #### ..# #.# ##.##########  #............  ##W@#[gg E  #.....#  #.###.###   #. #...#  .# # # #.#.#  .. ...#.#  ## #  #.# ##.# You hit the phantom but do no damage.The phantom is almost destroyed.[gg  #### ..# #.# ##.##########  #............  ##W@#  #.....#  #.###.###   #. #... [gg  .# # # #.#.#  .. ...#.#  ## # #.#[ggE :  The phantom hits you.[gg K2--4.7[gg [gg V _* * * LOW HITPOINT WARNING * * *]ggxDrink which item? Potions ]ggCi c - 7 potions of curing  g - a bubbling pink potion  i - a potion of mutation [!] read|quaff|evoke[?] describe selected_gg._gg6_ggx=#.#..#ThunderHyde the Chiller #.#..#Merfolk of Dithmenos ...... #.#..#_gg=Health: 12/42 ======------------------ .....#### ####Magic: 6/12============------------ #......... ..#AC: 4Str: 11 #....##### #.#EV: 16Int: 14 #....###.##########SH: 0_gg#>(Dex: 14 #....##............XL:  6 Next: 78% Place: Dungeon:5 _gg^>^.....###W@##########Noise: =--------  Time: 4814.7 (0.0) ....###.....#_gg>}a) +0 trident ##.....# #.###.###Cast: Sting.###.# #. #...#_gg>.# # # #.#.#.....#.#_gg>W   phantom#######.#_gg>`#.# ##.#The phantom is almost destroyed. _gg!?_The phantom misses you.You hit the phantom but do no damage.The phantom is almost destroyed._ggH?rThe phantom hits you. _* * * LOW HITPOINT WARNING * * *`gg`gg$19`ggN====7==`gg$5.7 (1`gg `gg^ _You feel better. The phantom misses you.bggh #.#..# ThunderHyde the Chiller #.#..# Merfolk of Dithmenos ...... #.#..# Health: 19/42 ==========-------------- .....#### #### Magic: 6/12============------------ #......... ..# AC: 4Str: 11 #....##### #.# EV: 16Int: 14 #....# ##.##########  SH: 0Dex: 14 #....# #............  XL:  6 Next: 78% Place: Dungeon:5 .....# ##W@##########  Noise: =--------  Time: 4815.7 (0.0) ....## #.....#  a) +0 trident ##.....# ggFi 3m#.###.###  Cast: Sting  .###.# #. #...#  .# # # #.#.#  .. ...#.#  W   phantom  ## #####.#  #.# ##.# _* * * LOW HITPOINT WARNING * * * _You feel better. The phantom misses you.Aiming: Sting (safe; 21% risk of failure)  bggsi Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - phantombggi tAim: a phantom (almost destroyed, 51% to hit)bggR#.#..#ThunderHyde the Chiller #.#..#Merfolk of Dithmenos ...... #.#..#Health: 19/42 ==========-------------- .....#### ####Magic: 6/12============------------ #......... ..#AC: 4Str: 11 #....##### #.#EV: 16Int: 14 #....###.##########SH: 0Dex: 14 #....##............XL:  6 Next: 78% Place: Dungeon:5 .....###W@##########Noise: =--------  Time: 4815.7 (0.0) ....###.....#a) +0 trident ##.....# #.###.###Cast: Sting.###.# #. #...#.#gg49m # # #.#.#.....#.#W   phantom#######.##.# ##.#Aiming: Sting (safe; 21% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - phantomAim: a phantom (almost destroyed, 51% to hit)  The sting hits the phantom. The phantom partially resists.  The phantom is almost destroyed.bgg=bggJ>b20=6.7 (1cggcggFcgg /  --more--cggU _The phantom barely misses you.cgg #.#..# ThunderHyde the Chiller #.#..# Merfolk of Dithmenos ...... #.#..# Health: 20/42 ===========------------- .....#### #### Magic: 5/12==========-------------- #......... ..# AC: 4Str: 11 #....##### #.# EV: 16Int: 14 cgg  #....# ##.##########  SH: 0Dex: 14 #....# #............  XL:  6 Next: 78% Place: Dungeon:5 .....# ##W@##########  Noise: =--------  Time: 4816.7 (0.0) ....## #.....#  a) +0 trident ##.....# #.###.###  Cast: Sting  .###.# #. #...#  .# # # #.#.#  .. ...#.#  W   phantom  ## #####.#  #.# ##.# _The phantom barely misses you.Aiming: Sting (safe; 21% risk of failure)  Press: ? - help, Q - select action, (/)gg m - cycleShift-Dir - straight line, f/p - phantomAim: a phantom (almost destroyed, 51% to hit)cggE#.#..# ThunderHyde the Chiller #.#..# Merfolk of Dithmenos ...... #.#..# Health: 20/42 ===========------------- .....#### #### Magic: 5/12cgg==========-------------- #......... ..# AC: 4Str: 11 #....##### #.# EV: 16Int: 14 #....# ##.##########  SH: 0Dex: 14 #....# #............  XL:  6 Next: 78% Place: Dungeon:5 .....# ##W@##########  Noise: =--------  Time: 4816.7 (0.0) cgg?....## #.....#  a) +0 trident ##.....# #.###.###  Cast: Sting  .###.# #. #...#  .# # # #.#.#  .. ...#.#  W   phantom  ## #####.#  #.# ##.# Aiming: Sting (safe; 21% risk of failure)  cggkmPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - phantomAim: a phantom (almost destroyed, 51% to hit)  cggWYou miscast Sting.  You are very lightly contaminated with residual magic.cgg/  --more--dgg0@  Nothing appears to happen.dgg..#### #### ....... ..# ..##### #.## ##.########## dggY..# #............ ..# ##§.########## .## #.....# ....# #.###.### ###.# #. #.@.# # # # #.#W# . ...#.# # #####.# dgg#.# #.#  #############.#  #.#.............# ....#.#############dgg.§16---7.7 (1Contam dggdggB _The phantom hits you. The phantom blinks! You blink.gggz 1You hit the phantom.ggg L..gggӅ gggP ..#### ####ThunderHyde the Chiller ....... ..#Merfolk of Dithmenos ...... ..##### #.#Health: 16/42 =========--------------- ..###.##########ggg 3Magic: 5/13=========--------------- ..##............AC: 4Str: 11 ggg͌ ..###..##########EV: 16Int: 14 .##ggg #.....#SH: 0Dex: 14 ....# #.###.###ggg1 !XL:  6 Next: 115% Place: Dungeon:5 ###.# #. #.@.#ggg Noise: =--------  Time: 4818.9 (1.2) # # # #.#.#a) +0 trident ....#.#Cast: Sting ######.#Contam #.##.#ggg: j#############.##.#.............# ....#.#############Nothing appears to happen. _The phantom hits you. The phantom blinks! You blink.  You hit the phantom. _You destroy the phantom!ggg{ Your Polearms skill increases to level 2!You have reached level 7!ggg /  --more--hggmy 8/474--7 7% Stinghgg  hgg[ 4 _iggiggriggiggL igg _9iggiggigg&iggigg/U6==iggciggZ _Your magical contamination has completely faded away.igg0T20=iggigg,igg,iggP==igg(igg!igg\!K1=igg!igg#,igg$igg&,igg$'igg/)iggr)#7igg)1==igg*igg+igg+S2=igg,igg.igg.igg/iggf1igg1igg2iggz3igg3$==igg3iggH4iggD6igg6K3=igg7igg8,igg9igg:;iggu;M8=igg;iggQ>igg>#4igg>0=igg4?igg@,iggOAigg^CiggCigg DiggEGe=iggHiggHK5=igg~IiggKigg[KiggKiggMiggMN9==iggNiggOiggOiggNPigg$RiggdRS6=iggRiggTiggTigg^Uigg4h==7=10/14==8===iggjBigg{kiggkK9=iggsliggeq1=iggqiggssiggsiggtiggvj30=iggvwiggxiggy9=iggyiggzigg{igg{iggh}igg}K1=iggA~iggiggL2==iggigg,igg"iggiggMiggiggigg^S2=igg8iggȊigg:==iggigg,igg؍iggX,iggiggiggVz3=3==iggiggn,iggigg,igg;igg,iggN34=iggiggigg :==iggiggf,iggiggiggߠiggZigg֢igg5W5=iggiggliggL4==iggFigg0,iggigg_,iggEigg+6===igg,iggiggSiggiggiggigg?7=iggLiggiggP,iggܺigg),iggigg=igga8=iggX,iggigg,iggiggigg=iggigg{igg#9igg2=iggZigg5,iggiggigg&iggiggiggiggeigg:40iggS(=iggiggiggJiggigg,iggNiggigg#1igg;2=iggigg,igg^igg9iggkiggigg,igg&iggiggK2=iggPigg5,iggigg,iggiggiggiggiggiggU3=iggGiggigg#,igg,iggiggigg9K4=iggigg,iggTigg,iggigg:,iggigg2iggU5=iggigg,iggIiggb,iggigg,iggAigg`iggK6=igg\igg ,igg igg# ,igg igg,,iggiggigg,h7==iggiggigg,iggiggiggiggiggSiggigg)iggmiggiggigg!igg"9=igg"igg$igg%,igg&igg'igg),igg5*igg+iggD-,igg-iggd/igg0,igg1igg2igg4,igg55igg6igg08,igg8igg:igg;,igg0<igg=igg3?iggm?igg?iggWAjggjgg.jggjggjgg jgg8jggjggjgg Bjgg jgg jgg jgggjggjgg]jggjgg6jggjgg jggPjggjggYjgg,jggjgg5jggjgg:jggjgg jgg!jggQ"jgg"jgg$jggn)Xjgg)jgg!*jgg*jgg/jgg0jgg0jggw1jgg2jgg4,jgg5jggP6jgg7jgg7jggc8jgg9jgg8;jgg;jgg;jgg&=jggq>jgg>jgg/?jggjAjggB,jggDjggEjggGjgg@GjggGjggKP  There is a stone staircase leading up here.jggdMjggM _jggSNjggpPjggy[d #................### #.##.#####......#### #. .. .. #.###.....# #. #.# #.###.# #. jggL\ # #.# #.###.#######. ..#h #.# #............. #...##.# #####.######## #....# #.# #@## #.#jgg\- #.#.######## #.<######.#.......Sting #.........#.########.######.#.##.#.#jgg\h   hound (wandering) #.#.#jggt] ##.#.# #.# #.#.##jggc2955.9 (137.0)jggi{ .  A hound comes into view.jgg/lu-68StingjggKqjggs2 _The hound moves out of view.kggkggkgg kggkggkggkgg,kggkggkgg̻M ....###.#### .........# ##.##.#####......###.. ..##....   # kggb###.#######...#. #.# #.............#..h##.# #####.#########...@# #.7.0)#...##.## #.# ... #..# #.########Stingkgg!# #.<######.#..............h   hound (wandering)kgg2.#kggKkggkgg\ _A hound is nearby!lggMW ....###.####....#  #.........#  #.##.#####......#### # .. .. #.###.....# # #.# #.###.# #. # #.# #.###.#.#. #.# # #..h##.# #####.lggfNL #..@.# #.# #...##.## #.#.. #..# #.### #.<######.# #.........#. ##.######.#.#  #.# #.#.#  #.# #.#.#  #.# #.#.#lggTQlggXE.hlgg1Z-8 _lgg_lgg5bngg  Casting: Sting (safe; 21% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.nggU....###.####....#ThunderHyde the Chiller#................## Merfolk of Dithmenos ......#.##.#####......#### # Health: 47/47 ========================.. .. #.###.....# # Magic: 11/14 ==================------#.# #.###.# # AC: 4Str: 11. # #*# #.###.####### EV: 16Int: 14...#. #** #............ SH: 0Dex: 14nggLVU#..***** #####.####### XL:  7 Next:  7% Place: Dungeon:5#h*@** #.#Noise: ---------  Time: 4958.9 (0.0)#..*****# #.#a) +0 trident..... #**# #.####### Cast: Sting#### #.<######.#......nggV#.........#.#######.######.#.#h   hound (wandering)#.# #.#.##.# #.#.##.# #.#.# _The hound moves out of view. _A hound is nearby!Casting: Sting (safe; 21% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.nggW.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activatenggt ....###.####....#ThunderHyde the Chiller#................## Merfolk of Dithmenos ......#.##.#####......#### # Health: 47/47 ========================nggu >.. .. #.###.....# # Magic: 11/14 ==================------#.# #.###.# # AC: 4Str: 11. # #.# #.###.####### EV: 16Int: 14...#. #.# #............ SH: 0Dex: 14#...##.# #####.####### XL:  7 Next:  7% Place: Dungeon:5nggv l#h.@.# #.#Noise: ---------  Time: 4958.9 (0.0)#...##.## #.#a) +0 trident..... #..# #.####### Cast: Sting#### #.<######.#......#.........#.#######.######.#.#h   hound (wandering)#.# #.#.#nggKv S#.# #.#.##.# #.#.#Casting: Sting (safe; 21% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.nggv ]Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activateThe walls around you are covered in ice.  nggv "The hound barks! You hear a shout!ngg4 ..#.##.#.h@.#.##.#..h====9.9 (1nggk ;Ramparts ngg ####.#nggӉ onfirm with . or Enter, or press ? or * to list all spells.asting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activate  ngg} The walls around you are covered in ice.hound barks! You hear a shout! _The wall freezes the hound. x2; The hound closely misses you.uggM  Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.uggt ....###.####....#  ThunderHyde the Chiller uggn#................# # Merfolk of Dithmenos ...... #.##.#####......#### # Health: 47/47 ======================== .. .. #.###.....# # Magic: 10/14 =================------- #.# #.###.# # AC: 4Str: 11ugg/F . # #.# #.###.####### EV: 16Int: 14 ...#. #.# #............ SH: 0Dex: 14 uggw#...##.# #####.####### XL:  7 Next:  7% Place: Dungeon:5 ugg#.h@.# #.#  Noise: ====-----  Time: 4959.9 (0.0) ugg#...##.## #.#  a) +0 trident ..... #..# #.####### Cast: Stingugg #### #.<######.#...... Ramparts  #.........#.#####ugg ##.######.#.#  h   hounduggQg #.# #.#.#  #.# #.#.#  #.# #.#.# ugg_The wall freezes the hound. x2; The hound closely misses you.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  uggPress: ? - help, Shift-Dir - straight line, f - houndAim: a hound (lightly wounded)ugg....###.####....#ThunderHyde the Chiller#................## Merfolk of Dithmenos ......#.##.#####......#### # Health: 47/47 ========================.. .. #.###.....# # Magic: 10/14 =================-------#.# #.###.# # AC: 4Str: 11. # #.# #.###.####### EV: 16Int: 14...#. #.# #............ SH: 0Dex: 14#...##.# #####.####### XL:  7 Next:  7% Place: Dungeon:5#.h@.# #.#ugg.Noise: ====-----  Time: 4959.9 (0.0)#...##.## #.#a) +0 trident..... #..# #.####### Cast: Sting#### #.<######.#...... Ramparts #.........#.#######.######.#.#h   hound#.# #.#.##.# #.#.##.# #.#.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - houndAim: a hound (lightly wounded)  You freeze the hound!  The hound is severely wounded.=---60.9 (1ugg###.####.#uggK   Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - houndAim: a hound (lightly wounded)  uggYou freeze the hound!  The hound is severely wounded. _The wall freezes the hound. The hound misses you.vgg  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vgg(G$ ....###.####....#  ThunderHyde the Chiller #................# # Merfolk of Dithmenos ...... #.##.#####......#### # Health: 47/47 ======================== .. .. #.###.....# # Magic: 9/14===============--------- #.# #.###.# # AC: 4Str: 11vggGy . # #.# #.###.####### EV: 16Int: 14 ...#. #.# #............ SH: 0Dex: 14 #...##.# #####.####### XL:  7 Next:  7% Place: Dungeon:5 #.h@.# #.#  Noise: =--------  Time: 4960.9 (0.0) #...##.## #.#  a) +0 trident ..... #..# #.####### Cast: StingvggG8 #### #.<######.#...... Ramparts  #.........#.##### ##.######.#.#  h   houndvgg)Hg #.# #.#.#  #.# #.#.#  #.# #.#.# vggH_The wall freezes the hound. The hound misses you.Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  vgg4IPress: ? - help, Shift-Dir - straight line, f/p - houndAim: a hound (severely wounded)vgg[C  ....###.####....#  ThunderHyde the Chiller #................# # Merfolk of Dithmenos ...... #.##.#####......#### # Health: 47/47 ======================== .. .. #.###.....# # Magic: 9/14===============--------- #.# #.###.# # AC: 4vgg?D BStr: 11 . # #.# #.###.####### EV: 16Int: 14 ...#. #.# #............ SH: 0Dex: 14 #...##.# #####.####### XL:  7 Next:  7% Place: Dungeon:5 #.h@.# #.#  Noise: =--------  Time: 4960.9 (0.0) #...##.## #.#  a) +0 trident ..... #..# #.####### Cast: Sting #### #.<######.#...... Ramparts vggD # #.........#.##### ##.######.#.#  h   hound #.# #.#.#  #.# #.#.#  vggD #.# #.#.# Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - houndvggZE {Aim: a hound (severely wounded)  You freeze the hound!vggO B   vggrO ..  ..  .. .. #.#  vggO #.#   . # #.# vggO z ...#. #.#  vggO K#...##.#  #.†@.# #.# vggP  #...##.## #.#  vggyP v..... #..#  #### #.<# #... ##.##vggP a #.#  vggP \#.#  vggP 7#.# vggW f141.9 (1Stingvgg\ ##.##vggu_ onfirm with . or Enter, or press ? or * to list all spells.Aiming: [0;10;1mFreeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - houndvgg_ Aim: a hound (severely wounded)  You freeze the hound! _You kill the hound!wggN ....###.####....# #........#  #.##.#####......####  .. .. #.###.....# . # #.# #.###.# .# #. #.# #.###..#.# #.# # #...##.# #####. #.@..# #.# #...##.## #.#.# #..# #.## #.<######.# #...#. ##.######.#.# #.# #.#.# #.# #.#.#  #.# #.#.#wggy  The frozen ramparts melt away as you move.wgg. # O5O   ogre (wandering)5   ufetubus  wgg FAn ufetubus comes into view.wggI>-2Stingwggwgg^wggq2 _An ogre comes into view. It is wielding a +0 giant club. _You see here a hound corpse.xgg....###.####....# #........# ##.##.#####......#### #.. .. #.###.....# #. # #.# #.###.# #O.# #. #.# #.###.#...5#.# #.# #.#...##.# #####.##.†@.# #.# #...##.## #.# ......# #..# #.####### #.<######.#.#...#.###.######.#.# 5   ufetubusgg4m#.# #.#.##.# xggxgg w.O..5xgg?O   ogre (wandering)5   ufetubusxggG-3 _xggMyggF....###.####....# ##.........# ##.##.#####......#### #... .. #.###.....# #.. # #.# #.###.# #.ygg ..# #. #.# #.###.#..O..#.# #.# #.#5..##.# #####.##.†.@# #.# #...##.## #.# ......# #..# #.####### #.<######.#.#.........#.###.######.#.# 5   ufetubus#.# #.#.# yggygggyggygg4.O.5O   ogre (wandering)5   ufetubusygg&4yggygg ygg '  ....###.####....#  #.........#  #.##.#####......#### # .. .. #.###.....# # . # #.# #.###.# # ..# #. #.# #.###.ygg' [# ..O.#.# #.# # #...##.# #####. #5†@.# #.# #...##.## #.# ......# #..# #. ###### #.<######.# #.........#. ##.######.#.# #.# #.#.#  #.# #.#.#  #.# #.#.#ygg, ygg- yggU5 .O.5OyggS6 [10/14==5ygg= ygg. # #.# #.###.# # AC: 4Str: 11 ..# #. #.# #.###.####### EV: 16Int: 14 ...O#.# #.# #............ SH: 0Dex: 14 #...##.# #####.####### XL:  7 Next: 14% Place: Dungeon:5 #.5@.# #.#  Noise: ---------  Time: 4965.9 (0.0) {ggh#...##.## #.#  a) +0 trident ......# #..# #.####### Cast: Sting ###### #.<######.#...... #.........#.##### ##.######.#.#  O   ogre #.# #.#.#  5   ufetubus #.# #.#.#  #.# #.#.# Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - ufetubusAim: an ufetubus  You freeze the ufetubus. The ufetubus resists.  The ufetubus is moderately wounded.The ufetubus completely misses you. The ufetubus misses you. x2{ggk   ..  ..  .. .. #.#  {ggݵ. # #.#   ..# #. #.#  ....#.# #.#  #O..##.#  {ggN#.5@.# #.#  #...##.## #.#  ......# #..#  ###### #.<#{ggĶ #... ##.##  #.# #.#.#   #.# {ggu< #.# {ggna6-=6.9 (1{gg*{gg{gg/  --more--|ggk- _The ufetubus hits you.|gguL  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|gg ....###.####....#  ThunderHyde the Chiller #................# # Merfolk of Dithmenos ...... #.##.#####......#### # Health: 46/47 =======================- .. .. #.###.....# # Magic: 8/14=============----------- . # #.# #.###.# # AC: 4Str: 11 ..# #. #.# #.###.####### EV: 16Int: 14 ....#.# #.# #............ SH: 0Dex: 14 #O..##.# #####.####### XL:  7 Next: 14% Place: Dungeon:5 #.5@.# #.#  Noise: =--------  Time: 4966.9 (0.0) #...##.## #.#  a) +0 trident ......# #..# #.####### Cast: Sting ###### #.<######.#...... #.........#.##### ##.######.#.# [3|ggn~7m O   ogre #.# #.#.#  5   ufetubus #.# #.#.#  #.# #.#.# _The ufetubus hits you.  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - ufetubusAim: an ufetubus (moderately wounded)|gg h  ....###.####....#  ThunderHyde the Chiller #................# # Merfolk of Dithmenos ...... #.##.#####......#### # Health: 46/47 =======================- .. .. #.###.....# # Magic: 8/14=============----------- . # #.# #.###.# # AC: 4Str: 11 ..# #. #.# #.###.####### EV: 16|ggi Int: 14 ....#.# #.# #............ SH: 0Dex: 14 #O..##.# #####.####### XL:  7 Next: 14% Place: Dungeon:5 #.5@.# #.#  Noise: =--------  Time: 4966.9 (0.0) #...##.## #.#  a) +0 trident ......# #..# #.####### Cast: Sting ###### #.<######.#...... #.........#.##### ##.######.#.#  O   ogre #.# #.#.#  5   ufetubus #.# #.#.#  #.# #.#.# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - ufetubusAim: an ufetubus (moderately wounded)  You freeze the ufetubus. The ufetubus resists.  The ufetubus is severely wounded.|ggPq    ..  ..  .. .. #.#  |ggq . # #.#   ..# #. #.#  ....#.# #.#  #.O.##.#  #.5@.# #.#  #...##.## #.#  |ggr ......# #..#  ###### #.<# #... ##.##  #.# #.#.#   #.#  #.# |gg?t +7.9 (1|ggz |gg.~   Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - ufetubusAim: an ufetubus (moderately wounded)  You freeze the ufetubus. The ufetubus resists.  The ufetubus is severely wounded. _The ufetubus closely misses you. x2}gg  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}gg ....###.####....#  ThunderHyde the Chiller #................# # Merfolk of Dithmenos ...... #.##.#####......#### # Health: 46/47 =======================- .. .. #.###.....# # Magic: 7/14============------------ . # #.# #.###.# # AC: 4}ggvStr: 11 ..# #. #.# #.###.####### EV: 16Int: 14 ....#.# #.# #............ SH: 0Dex: 14 #.O.##.# #####.####### XL:  7 Next: 14% Place: Dungeon:5 #.5@.# #.#  Noise: =--------  Time: 4967.9 (0.0) }gg #...##.## #.#  a) +0 trident ......# #..# #.####### Cast: Sting ###### #.<######.#...... #.........#.##### ##.######.#.#  O   ogre #.# #.#.#  5   ufetubus #.# #.#.#  #.# #.#.# }ggW_The ufetubus closely misses you. x2  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  }ggPress: ? - help, Shift-Dir - straight line, f/p - ufetubusAim: an ufetubus (severely wounded)}ggH} ....###.####....#  ThunderHyde the Chiller #................# # Merfolk of Dithmenos ...... #.##.#####......#### # Health: 46/47 =======================- .. .. #.###.....# # Magic: 7/14============------------ . # #.# #.###.# # AC: 4Str: 11 ..# #. #.# #.###.####### EV: 16Int: 14 ....#.# #.# #............ SH: 0Dex: 14 }ggI#.O.##.# #####.####### XL:  7 Next: 14% Place: Dungeon:5 #.5@.# #.#  Noise: =--------  Time: 4967.9 (0.0) #...##.## #.#  a) +0 trident ......# #..# #.####### Cast: Sting ###### #.<######.#...... #.........#.##### ##.######.#.#  O   ogre #.# #.#.#  5   ufetubus #.# #.#.#  #.# #.#.# Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - ufetubusAim: an ufetubus (severely wounded)  You freeze the ufetubus but do no damage.The ufetubus completely resists. The ufetubus closely misses you.The ufetubus hits you but does no damage.}ggXR   ..  ..  .. .. #.#  . # #.# }ggR  ..# #. #.#  ....#.# #.#  #...##.#  #O5@.# #.#  }ggLSQ#...##.## #.#  ......# #..#  ###### #.<# #... ##.##}gg}S  #.# #.#.#  }ggS#.#  #.# }ggU}ggUS3--8.9 (1}ggdZ}gg[}ggc/  --more--~ggpc _The ufetubus hits you. The ufetubus misses you.gg  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggJ ....###.####....#ThunderHyde the Chiller#................## Merfolk of Dithmenos ......gg #.##.#####......#### # Health: 43/47 =====================---.. .. #.###.....# # Magic: 4/14======------------------. # #.# #.###.# # AC: 4Str: 11..# #. #*# #.###.####### EV: 16Int: 14....#.# #** #............ SH: 0Dex: 14gg #..***** #####.####### XL:  7 Next: 14% Place: Dungeon:5#O5@** #.#Noise: =--------  Time: 4968.9 (0.0)#..*****# #.#a) +0 trident......# #**# #.####### Cast: Stinggg ###### #.<######.#......#.........#.#######.######.#.#O   ogre#.# #.#.#5   ufetubus#.# #.#.#gga #.# #.#.# _The ufetubus hits you. The ufetubus misses you.Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activategg\(^....###.####....#ThunderHyde the Chiller#................## Merfolk of Dithmenos ......#.##.#####......#### # Health: 43/47 =====================---.. .. #.###.....# # Magic: 4/14======------------------gg(. # #.# #.###.# # AC: 4Str: 11..# #. #.# #.###.####### EV: 16Int: 14....#.# #.# #............ SH: 0Dex: 14#...##.# #####.####### XL:  7 Next: 14% Place: Dungeon:5#O5@.# #.#Noise: =--------  Time: 4968.9 (0.0)ggq)#...##.## #.#a) +0 trident......# #..# #.####### Cast: Sting###### #.<######.#......#.........#.#######.######.#.#O   ogre#.# #.#.#gg)n5   ufetubus#.# #.#.##.# #.#.#Casting: Freeze (safe; 1% risk of failure)  gg1*Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activateThe walls around you are covered in ice.  The ufetubus resists. The wall freezes the ufetubus. The ufetubus misses you.ggK6.5.#.##.#.#.##.#.. 5   white imp (wandering)5   ufetubusonfirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activateThe walls around you are covered in ice.  gg7The ufetubus resists. The wall freezes the ufetubus. The ufetubus misses you.hits you. The wall freezes the ogre.gg71-=9.9 (1Ramparts ggU?##.###.#ggB\ _A white imp comes into view.ggDchYou hit the ufetubus.  The ufetubus is almost dead.ufetubus completely resists.wall freezes the ufetubus but does no damage.The ufetubus completely misses you.  The ufetubus resists. The wall freezes the ufetubus.ggcK0-ggYj/  --more--gguY  You kill the ufetubus!gg2gg  .5###.O@.##5gg>6-71.1 (1.2gg##.###.#gg( _The wall freezes the ogre.gg3You puncture the ogre!ggzThe ogre is heavily wounded.An ufetubus comes into view.gg.#5# #.#5..##.###.# 5   ufetubus (wandering)gg15==-2.3gg##.###ggWe _The wall freezes the ogre. The ogre closely misses you.ggW  The ufetubus shouts!  You puncture the ogre!ggTggg  The ogre is almost dead.ggqx  The wall freezes the ufetubus but does no damage.  The wall freezes the ogre.gg7.# #.#.5.##.#5)##5   white imp5   ufetubusgg! 2/48===37====3.5 _You kill the ogre!ggn*##.###ggH,gg7/  --more--ggg _Your Fighting skill increases to level 1!gg9 D  Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggwR##.#ggcxL##ggyggDG#.#ggO###ggZ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)gg- #.###.#gg. gg7 u#####.#gg; > _Unknown command.gg  ....###.####....#  ThunderHyde the Chiller #................# # Merfolk of Dithmenos ......gg #.##.#####......#### # Health: 42/48 =====================--- .. .. #.###.....# # Magic: 5/14========---------------- . # #.# #.###.# # AC: 4Str: 11 ..# #. #.# #.###.####### EV: 16gg/zInt: 14 ....#.# #.# #............ SH: 0Dex: 14 #.5.##.# #####.####### XL:  7 Next: 37% Place: Dungeon:5 #5*@.# #.#  Noise: ====-----  Time: 4973.5 (0.0) gg]#...##.## #.#  a) +0 trident gg......# #..# #.####### Cast: Sting gg###### #.<######.#...... Ramparts  #.........#.##### gg8##.######.#.#  5   white imp #.# #.#.#  5   ufetubus gg#.# #.#.#  #.# #.#.# Confirm with . or Enter, or press ? or * to list all spells. ggz]_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command.Reach: a) +0 tridentPress: ? - help, Dir - move target, f - ufetubusAim: an ufetubus (44% to hit)ggn ....###.####....#  ThunderHyde the Chiller #................# # Merfolk of Dithmenos ...... #.##.#####......#### # Health: 42/48 =====================---ggo; .. .. #.###.....# # Magic: 5/14========---------------- . # #.# #.###.# # AC: 4Str: 11 ..# #. #.# #.###.####### EV: 16Int: 14 ....#.# #.# #............ SH: 0Dex: 14 #.5.##.# #####.####### XL:  7 Next: 37% Place: Dungeon:5 #5)@.# #.#  Noise: ====-----  Time: 4973.5 (0.0) ggq#...##.## #.#  a) +0 trident ......# #..# #.####### Cast: Sting ###### #.<######.#...... Ramparts  #.........#.##### ##.######.#.#  5   white imp #.# #.#.#  5   ufetubus #.# #.#.#  #.# #.#.# _Unknown command.Reach: a) +0 tridentPress: ? - help, Dir - move target, f - ufetubusAim: an ufetubus (44% to hit)  You reach to attack! You hit the ufetubus.  The ufetubus is severely wounded.ggv  Reach: a) +0 tridentPress: ? - help, Dir - move target, f - ufetubusAim: an ufetubus (44% to hit)  ggvYou reach to attack! You hit the ufetubus.  The ufetubus is severely wounded.  The ufetubus resists. The wall freezes the ufetubus.ggwgg=/  --more--gg{     ..  ..  .. .. #.#  . # #.#   ..# #. #.#  ....#.# #.#  #...##.#  gg #5)@5# #.#  #...##.## #.#  ......# #..#  ###### #.<# #... ##.##  #.# #.#.#   #.#  #.# gg   The white imp lashes its tail.The wall freezes the ufetubus but does no damage.gg, 0-=---4.7 (1.2ggڸ ####.#gg. z _The ufetubus slips past you! The ufetubus misses you. The ufetubus hits you.gg8ggY:Your frozen ramparts will break if you move. Continue? Y - Yes gg:' N - Nogg gg....###.####....#ThunderHyde the Chillergg#................## Merfolk of Dithmenos ......#.##.#####......#### # Health: 40/48 ====================----.. .. #.###.....# # Magic: 5/14========----------------. # #.# #.###.# # AC: 4Str: 11..# #. #.# #.###.####### EV: 16Int: 14....#.# #.# #............ SH: 0Dex: 14gg#...##.# #####.####### XL:  7 Next: 37% Place: Dungeon:5#5)@5# #.#Noise: =--------  Time: 4974.7 (0.0)#...##.## #.#a) +0 trident......# #..# #.####### Cast: Sting###### #.<######.#...... Ramparts ggJ#.........#.#######.######.#.#5   white imp#.# #.#.#5   ufetubus#.# #.#.##.# #.#.#The white imp lashes its tail.The wall freezes the ufetubus but does no damage. _The ufetubus slips past you! The ufetubus misses you. The ufetubus hits you.  gg)+Okay, then.gg,ggB###ggbd##.#gg&. _gg7You puncture the ufetubus!gg#EYou kill the ufetubus!gg9 #.5@.###.#  The wall freezes the white imp but does no damage.  ggK6The white imp resists. The wall freezes the white imp.gge 85.9 (1.2 _The white imp closely misses you.ggh##.###.#ggm _Your Spellcasting skill increases to level 5!ggh& ..#.##.#.5@.#.##.#.. You hit the white imp.  The white imp is heavily wounded.gg3(817.1gg<-gg0u _The frozen ramparts melt away. The white imp barely misses you.gg M  Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg=A ....###.####....#  ThunderHyde the Chiller #................# # Merfolk of Dithmenos ...... #.##.#####......#### # Health: 41/48 ====================---- .. .. #.###.....# # Magic: 4/14======------------------ ggA. # #.# #.###.# # AC: 4Str: 11 ..# #. #.# #.###.####### EV: 16Int: 14 ....#.# #.# #............ SH: 0Dex: 14 #...##.# #####.####### XL:  7 Next: 38% Place: Dungeon:5 #.5@.# #.#  Noise: =--------  Time: 4977.1 (0.0) gg:B[#...##.## #.#  a) +0 trident ......# #..# #.####### Cast: Sting ###### #.<######.#...... #.........#.#####ggkB ##.######.#.#  5   white imp #.# #.#.#  ggB3#.# #.#.#  #.# #.#.# ggBH_The frozen ramparts melt away. The white imp barely misses you.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  ggC Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - white impgg=CiAim: a white imp (heavily wounded)gg....###.####....#ThunderHyde the Chiller#................## Merfolk of Dithmenos ......#.##.#####......#### # Health: 41/48 ====================----.. .. #.###.....# # Magic: 4/14======------------------. # #.# #.###.# # AC: 4Str: 11..# #. #.# #.###.####### EV: 16Int: 14....#.# #.# #............ SH: 0Dex: 14#...##.# #####.####### XL:  7 Next: 38% Place:ggr Dungeon:5#.5@.# #.#Noise: =--------  Time: 4977.1 (0.0)#...##.## #.#a) +0 trident......# #..# #.####### Cast: Sting###### #.<######.#......#.........#.#######.######.#.#5   white imp#.# #.#.##.# #.#.##.# #.#.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - white impAim: a white imp (heavily wounded)  You freeze the white imp. The white imp resists.  The white imp is severely wounded.gg%+8.1 (1ggggJu  Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - white impAim: a white imp (heavily wounded)  You freeze the white imp. The white imp resists.  ggThe white imp is severely wounded. _The white imp completely misses you.gg  ggCasting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggl ....###.####....#  ThunderHyde the Chiller #................# # Merfolk of Dithmenos ...... #.##.#####......#### # Health: 41/48 ====================---- .. .. #.###.....# # Magic: 3/14=====------------------- . # #.# #.###.# # AC: 4Str: 11 ..# #. #.# #.###.####### EV: 16Int: 14 ....#.# #.# #............ SH: 0Dex: 14 #...##.# #####.####### XL:  7 Next: 38% Place: Dungeon:5 #.5@.# #.#  Noise: =--------  Time: 4978.1 (0.0) gg#...##.## #.#  a) +0 trident ......# #..# #.####### Cast: Sting ###### #.<######.#...... #.........#.##### ##.######.#.#  5   white imp #.# #.#.#  #.# #.#.#  #.# #.#.# _The white imp completely misses you.ggCasting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - white impAim: a white imp (severely wounded)gg ....###.####....#ThunderHyde the Chiller#................## Merfolk of Dithmenos ......#.##.#####......#### # Health: 41/48 ====================----gg#?.. .. #.###.....# # Magic: 3/14=====-------------------. # #.# #.###.# # AC: 4Str: 11..# #. #.# #.###.####### EV: 16Int: 14....#.# #.# #............ SH: 0Dex: 14#...##.# #####.####### XL:  7 Next: 38% Place: Dungeon:5#.5@.# #.#Noise: =--------  Time: 4978.1 (0.0)ggc#...##.## #.#a) +0 trident......# #..# #.####### Cast: Stinggg###### #.<######.#......#.........#.#######.######.#.#gg5   white imp#.# #.#.##.# #.#.#gg?@#.# #.#.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - white impggyAim: a white imp (severely wounded)  You freeze the white imp. The white imp resists.  The white imp is severely wounded.gg+9.1 (1ggjggA  Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - white impAim: a white imp (severely wounded)  ggYou freeze the white imp. The white imp resists.  The white imp is severely wounded. _The white imp closely misses you.ggV  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg D ....###.####....#  ThunderHyde the Chiller #................# # Merfolk of Dithmenos ...... #.##.#####......#### # Health: 41/48 ====================---- .. .. #.###.....# # Magic: 2/14===--------------------- . # #.# #.###.# # AC: 4Str: 11 gg ..# #. #.# #.###.####### EV: 16Int: 14 ....#.# #.# #............ SH: 0Dex: 14 #...##.# #####.####### XL:  7 Next: 38% Place: Dungeon:5 #.5@.# #.#  Noise: =--------  Time: 4979.1 (0.0) #...##.## #.#  a) +0 trident ......# #..# #.####### Cast: Sting ###### #.<######.#...... #.........#.##### ggY ##.######.#.#  5   white imp #.# #.#.#  #.# #.#.#  #.# #.#.# _The white imp closely misses you.Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg *Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - white impAim: a white imp (severely wounded)ggl....###.####....#ThunderHyde the Chiller#................## Merfolk of Dithmenos ......ggn#.##.#####......#### # Health: 41/48 ====================----.. .. #.###.....# # Magic: 2/14===---------------------. # #.# #.###.# # AC: 4Str: 11..# #. #.# #.###.####### EV: 16Int: 14....#.# #.# #............ SH: 0Dex: 14#...##.# #####.####### XL:  7 Next: 38% Place: Dungeon:5#.5@.# #.#Noise: =-------- ggK Time: 4979.1 (0.0)#...##.## #.#a) +0 trident......# #..# #.####### Cast: Sting###### #.<######.#......#.........#.#######.######.#.#5   white imp#.# #.#.##.# #.#.##.# #.#.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - white impAim: a white imp (severely wounded)  You freeze the white imp. The white imp resists.  The white imp is almost dead.ggggAiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - white impAim: a white imp (severely wounded)  You freeze the white imp. The white imp resists.  The white imp is almost dead.  The white imp gestures at you.ggw3===80.1 (1gggggg/  --more--ggط> _The puff of frost hits you. You resist.gg  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggH  ....###.####....#  ThunderHyde the Chiller #................# # Merfolk of Dithmenos ...... #.##.#####......#### # Health: 41/48 ====================---- .. .. #.###.....# # Magic: 2/14===--------------------- . # #.# #.###.# # AC: 4gg Str: 11 ..# #. #.# #.###.####### EV: 16Int: 14 ....#.# #.# #............ SH: 0Dex: 14 #...##.# #####.####### XL:  7 Next: 38% Place: Dungeon:5 #.5@.# #.#  Noise: ==-------  Time: 4980.1 (0.0) #...##.## #.#  a) +0 trident ......# #..# #.####### Cast: Sting ###### #.<######.#...... #.........#.##### ##.######.#.#  5   white imp #.# #.#.#  #.# #.#.#  #.# #.#.# _The puff of frost hits you. You resist.  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - white impAim: a white imp (almost dead)ggݦ ....###.####....#ThunderHyde the Chiller#................## Merfolk of Dithmenos ......#.##.#####......#### # Health: 41/48 ====================----gg- .. .. #.###.....# # Magic: 2/14===---------------------. # #.# #.###.# # AC: 4Str: 11..# #. #.# #.###.####### EV: 16Int: 14....#.# #.# #............ SH: 0Dex: 14#...##.# #####.####### XL:  7 Next: 38% Place: Dungeon:5#.5@.# #.#Noise: ==-------  Time: 4980.1 (0.0)#...##.## #.#a) +0 trident[11;ggب J9H......# #..# #.####### Cast: Sting###### #.<######.#......#.........#.#######.######.#.#5   white imp#.# #.#.##.# #.#.##.# #.#.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - white impAim: a white imp (almost dead)  You freeze the white imp. The white imp resists.  The white imp is almost dead.ggҭ Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - white impAim: a white imp (almost dead)  You freeze the white imp. The white imp resists.  The white imp is almost dead.  The white imp gestures at you.gg0 gg 6 [37--1.1 (1gg8 gg9 gg(D /  --more--gg> _The puff of frost hits you. You resist.gg~  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg 7 ....###.####....#  ThunderHyde the Chiller #................# # Merfolk of Dithmenos ...... ggy r#.##.#####......#### # Health: 37/48 ==================------ .. .. #.###.....# # Magic: 1/14=----------------------- . # #.# #.###.# # AC: 4Str: 11 ..# #. #.# #.###.####### EV: 16Int: 14 ....#.# #.# #............ SH: 0Dex: 14 #...##.# #####.####### XL:  7 Next: 38% Place: Dungeon:5 #.5@.# #.#  Noise: ==-------  Time: 4981.1 (0.0) #...##.## #.#  a) +0 trident ......# #..# #.####### Cast: Sting ###### #.<######.#......gg  #.........#.##### ##.######.#.#  5   white imp #.# #.#.#  gga i#.# #.#.#  #.# #.#.# _The puff of frost hits you. You resist.  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - white impAim: a white imp (almost dead)gg+e ....###.####....#  ThunderHyde the Chiller #................# # Merfolk of Dithmenos ...... #.##.#####......#### # Health: 37/48 ==================------ .. .. #.###.....# # Magic: 1/14=----------------------- . # #.# #.###.# # AC: 4Str: 11 ..# #. #.# #.###.####### EV: 16Int: 14 ....#.# #.# #............ SH: 0Dex: 14 #...##.# #####.####### XL:  7 Next: 38% Place: Dungeon:5 ggf#.5@.# #.#  Noise: ==-------  Time: 4981.1 (0.0) #...##.## #.#  a) +0 trident ......# #..# #.####### Cast: Sting ###### #.<######.#...... #.........#.##### ##.######.#.#  5   white imp #.# #.#.#  #.# #.#.#  #.# #.#.# Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - white impAim: a white imp (almost dead)  You freeze the white imp. The white imp resists.gg   ..  ..  .. .. #.#  gg~. # #.#   ..# #. #.#  ....#.# #.#  #...##.#  #.)@.# #.#  #...##.## #.#  ......# #..#  ###### #.<#gg #... ##.## #.#  #.#  #.# ggk40-2.1 (1StingggWgg  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - white impgg$Aim: a white imp (almost dead)  You freeze the white imp. The white imp resists. _You kill the white imp!gg  ....###.####....# #........#  #.##.#####......####  .. .. #.###.....#  . # #.# #.###.#  ..# #. #.# #.###. ....#.# #.# # #...##.# #####. #.@..# #.# #...##.## #.# ......# #..# #. ###### #.<######.# #...#.gg P ##.######.#.# #.# #.#.# #.# #.#.#  #.# #.#.#gg gg O--3ggw ggx  Things that are here: _a +0 giant club; a hound corpseggzvgg/wggwggzggg{R8= _gguBgggg,gggg99ggH_=2==gg܃gggg:ggՅgg,gggg,ggggcggi40===gg0ggK,ggَgggggg}gg gg>1=3==gggg,gggg ,ggogg},ggggOggh2===gg'ggc,gg ggQ,gggg6ggS4=ggdggogg?3=gg٦ggggΩ,gggg\,ggwgg ggOg4==ggԱgg,gg(ggݷ,ggϸggLggT5==gggg¾k5=ggpgg,gg6gg,gggg~6===ggCggw,gggg,ggIggZj6==ggggU7=ggEgg|ggF,gggg,gggg&ggy58=gg3==gggg,ggxgg,ggpgg,gg%ggX|=7==gggg,ggbgg9,gg#gggggggghgg:==ggrgg,ggggF,ggggmgg8=h-h   hound (wandering)gg25029.1 (46.0)gg8-30.1 (47ggggX _A hound comes into view.ggn: ....###.####....# #.# #.##.#####......#### .. ... #.###.....#. #. #.# #.###.#.# #. #.# #.###. h...#.###.# # #...##.# #####. #@)..# #.# #...##.## #.# ......###..# #. ###### #.<######.# #.#. ##.######.#.#  #.# #.#.#  #.# #.#.#  #.# #.#.#gg<gg11.1 (1.0)gggg{ggt M#..####< ....###.####.........# #.##.#####......###.. ..##.....  ...# #. ###.#####.....#.###.# #..........#..@##.# #####.######.....#.)..# #####...##.# ggTu ......###..# #.#########ggVw ggx gg~ gg &2ggh gg ggI& #..####<####....# ....###.####....# #.# #.##.#####......####... ...# #.###.....##.. #.# #.# #.###.#.# #.# #.# #.###..#.###.# # #.@.##.# #####.gg,J #.....#.)..# #.# #####...##.## #.# ......###..# #. ###### #.<######.# #.#.  ##.######.#.#  #.# #.#.#  #.# #.#.#ggLggThh   hound (wandering)gg$WO=3Stinggg]gg_gg|D  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg' #..####<####....#ThunderHyde the Chiller....###.####....#Merfolk of Dithmenos ......#................#Health: 48/48 ========================#.##.#####......####gg Magic: 5/14========----------------... ...# #.###.....#AC: 4Str: 11#.. #*# #.# #.###.#EV: 16Int: 14....# *** #.# #.###.#### SH: 0Dex: 14....******#.# #......... XL:  7 Next: 40% Place: Dungeon:5ggb **@**#.# #####.#### Noise: ---------  Time: 5033.1 (0.0)#.h*******.# #.#a) +0 trident####**.**#.## #.#Cast: Sting...**.###..# #.########## #.<######.#...#.........#.## h   hound (wandering)##.######.#.##.# #.#.##.# #.#.# _a +0 giant club; a hound corpse _A hound comes into view.Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activategg E#..####<####....#ThunderHyde the Chiller....###.####....#Merfolk of Dithmenos ......#................#Health: 48/48 ========================#.##.#####......####Magic: 5/14========----------------... ...# #.###.....#AC: 4Str: 11#.. #.# #.# #.###.#EV: 16Int: 14gg ....# #.# #.# #.###.#### SH: 0Dex: 14......#.###.# #......... XL:  7 Next: 40% Place: Dungeon:5#.@.##.# #####.#### Noise: ---------  Time: 5033.1 (0.0)#.h...#.)..# #.#a) +0 trident#####...##.## #.#Cast: Sting......###..# #.########## #.<######.#...#.........#.## h   hound (wandering)##.######.#.##.# #.#.##.# #.#.# _a +0 giant club; a hound corpse _A hound comes ingg  to view.Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activateggo _A hound comes into view.eeze (safe; 1%  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activateThe walls around you are covered in ice.gg.#.#..#.###.@.#ggX..h.#.#...#..h  ggo==4.1 (1Ramparts gg8 ##.###.@.###gg1 _The wall freezes the hound.gg #..####<####....#  ThunderHyde the Chiller ....###.####....#  Merfolk of Dithmenos ...... #................#  Health: 48/48 ======================== #.##.#####......####  Magic: 4/14======------------------ ... ...# #.###.....#  AC: 4Str: 11 #.. #.# #.# #.###.#  EV: 16Int: 14 ....# #.# #.# #.###.#### SH: 0Dex: 14 ......#.###.# #......... XL:  7 Next: 40% Place: Dungeon:5 #.@.##.# #####.#### Noise: ==-------  Time: 5034.1 (0.0) #...h*#[gg40m.)..# #.#  a) +0 trident #####...##.## #.#  Cast: Sting ......###..# #.#### Ramparts  ###### #.<######.#... #.........#.## h   hound ##.######.#.#  #.# #.#.#  #.# #.#.# The walls around you are covered in ice. _The wall freezes the hound.  Aiming: Sting (safe; 19% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - houndAim: a hound (moderately wounded, 51% to hit)gg4K#..####<####....#ThunderHyde the Chiller....###.####....#Merfolk of Dithmenos ......#................#Health: 48/48 ========================#.##.#####......####Magic: 4/14======------------------... ...# #.###.....#AC: 4Str: 11#.. #.# #.# #.###.#EV: 16Int: 14gg5....# #.# #.# #.###.#### SH: 0Dex: 14......#.###.# #......... XL:  7 Next: 40% Place: Dungeon:5#.@.##.# #####.#### Noise: ==-------  Time: 5034.1 (0.0)#...h*#.)..# #.#a) +0 tridentgg 6#####...##.## #.#Cast: Sting......###..# #.#### Ramparts ###### #.<######.#...#.........#.## h   hound (poisoned)##.######.#.##.# #.#.##.# #.#.#gg6eAiming: Sting (safe; 19% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - houndAim: a hound (moderately wounded, 51% to hit)  The sting hits the hound. The hound is poisoned.  The hound is heavily wounded.ggggL#.###h@.#..# ggI3-5.1 (1gg#.#####...#ggj2-gg/  --more--ggA2 _The wall freezes the hound.ggk#.###h@.###You completely miss the hound.The hound is severely wounded.The wall freezes the hound. The hound completely misses you.The wall freezes the hound but does no damage.ggm-6.3 (1.2ggu)#.##.###h@.###ggzN _The hound completely misses you.gg  gg) 1 You hit the hound.gg ##.##.@.##...#gg 5==77.5StingggM I#.#gg ##.@.##...#ggI I _You kill the hound!ggggggggBgg,Xgggg,ggPggXgg;==gggg,gggg,gg/gggg^]6==gg>ggC _The frozen ramparts melt away.ggFggggggAgggg2ggggNggggc:==ggggRggggygg&gg~ggggggT7==gggg_,gggg1ggggggU,ggggBP==gggggggggggg?gggggg$M8=gg%gg ggbgg#gg ggo gg ggggmgggg,gg~9=ggggT,ggggl9==ggtgggg=:==gggg,gggg4 gg gge!ggD#gg$h10/14==gg7&gg&ggh'gge)gg)ggw*ggd,gg,gg-gg9/gg/:==gg1gg2gg3gg3gg5gg5gg6ggk8gg8K1=gg9gg;gg2<gg=gg>ggO?ggz@gg@BggBggvCggZEggE9=ggFggHggHggIggLggYLgg5MggNgg]OL2==ggmPggMRggRgg^SggUggkUggVggXggsXggwYgg0[gg[:==gg\ggg^gg^gg_gg]aggaggybggZdggdggi3==ggBjggKk,ggkggl,ggmggnggn:==ggoggr,ggsggt,gguggvgg"wL4==ggwggygg${,gg{gg+~ggggggȁgg׃ggh,ggAggtgggg:==gg]ggÊgg,ggjgggg;,gg$ggpgg,gg,gg,ggtggggggrgg$gg?gggggggggg,,ggPgg+gg" #..##.....# #.#...# #..##.....# #.#...###..####<### #.#....ggr.### #. #..##........... #. #..##.##.#####..######.##..........# #.h..........#...#.#.# #.##.@.......#.#.# #.- ####........#.###.# gg#.###.###...##.# #.# #.....#.).. ..# #####...##.###.. ###.. h   jackal (asleep)gg7### # #.< #.. ##.gggg`1112.5 (75.0)ggF-3.5 (76gggg _A jackal comes into view. _You see here a scroll of torment.gg{  #..##..... #.#...# #..##..... #.#...###..####< #.#.........###. #.##..##. #.##..##.##.#####.######.##.# #..h.#...#.#.# #. #@?.......#.#.# #. ####........#.###. #.###.###...##. #.# #.....#.).. ..# #####...##. ##.. ......### ### # #. # ##gge gg 84.5 (1.0) _gg3 gg gg#..##.....##.#...# #..##.....##.#...###..####<##.#.........###.##.##..##..#.##..##.##.#####..######.##.# #.#.h.#...#.#.# #.##.@.#.#.# #.#####.ggt#.###.##.###.###...##.##.# #.....#.)..#..# #####...##.###.. ......###.### # #.<#.##.gggg&5gg1gg"w _You see here a scroll of torment.ggf6 _o - a scroll of tormentgg.......... # #..##......###..####<.........###.###..##......... #.##..##.##.#####..######.##..........h......@...#...######...#.#.# ####........#.#.###.###...###.# #.....#.). ..# #####...##.###.. ......###..### ####### #.<.gggg&7ggdggٴgg v # ... #..##..... #.#...# #..##..... #.#...###..####< #.#.###. #.##..## #.##..##.##.##### .######.##.# #. .h.#...#.#.# #.#.#.#.# #. ####.#.###. #.###.###...##. #.# #.....#.).. ..# #####...##. ##.. ......### ### # #. #gg\ gg &8gg gg gg # ... #..## #.#...# #..## #.#...###..####< #.#.###. #.##..## #.##..##.##.#####h.######.##.# #h.h.#...#.#.# #gg.#.#.#.# # ####.#.### #.###.###...## #.# #.....#.) ..# #####...## hhh 3 jackals (asleep) ##.. ......### ### # # #gggg[h.hh2 asleep)gg&9gg,ggY _2 jackals come into view.gg@! # ... #..## #.#...# #..## #.#...###..####< #.#.###. #.##..## #.##..##.##..h.######.##.# #.hh.#...#.#.# #.ggR=#.#.#.#  ####.#. #.###.###... #.# #.....#.) ..# #####... ##.. ...... ### # ggggVgggg>&h..hhhhh1 wandering)gg'>===20Stinggg /gg2' _The jackal barks!gg  Casting: Sting (safe; 19% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg1#....... ThunderHyde the Chiller... #..##... Merfolk of Dithmenos ......#.#...# #..##... Health: 48/48 ========================#.#...###..####< Magic: 11/14 ==================------#.#.........###. AC: 4Str: 11#.##..##........ EV: 16Int: 14#.##..##.##.#### SH: 0Dex: 14h..##*****##..........# XL:  7 Next: 47% Place: Dungeon:5#..hh**@**....#...#.#.# Noise: ===------  Time: 5120.5 (0.0)#.###*****........#.#.# a) +0 trident####........#.##[ggA2Dm Cast: Sting#.###.###...##.# #.....#.)..# #####...# hhh 3 jackals (1 wandering)##.. ......##### ####### _2 jackals come into view. _The jackal barks!  Casting: Sting (safe; 19% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activategg #....... ThunderHyde the Chiller... #..##... Merfolk of Dithmenos ......#.#...# #..##... Health: 48/48 ========================#.#...###..####< Magic: 11/14 ==================------#.#.........###. AC: 4Str: 11#.##..##........ EV: 16Int: 14#.##..##.##.#### SH: 0Dex: 14h..######.##..........# XL:  7 Next: 47% Place: Dungeon:5#..hh..@......#...#.#.# Noise: ===------  Time: 5120.5 (0.0)#.#######.........#.#.# a) +0 trident####........#.## Cast: Sting[12;gg21H#.###.###...##.# #.....#.)..# #####...# hhh 3 jackals (1 wandering)##.. ......##### #######Casting: Sting (safe; 19% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activateThe walls around you are covered in ice.  The jackal barks!ggbggJggu(...######.h..hh.@..####.hgg)n-1.5 (1Ramparts gg2########ggb7onfirm with . or Enter, or press ? or * to list all spells.asting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activate  The walls around you are covered in ice.jackal barks! _The wall freezes the jackal.ggXF #....... ThunderHyde the Chiller ... #..##... Merfolk of Dithmenos ...... #.#...# #..##... Health: 48/48 ======================== #.#...###..####< Magic: 10/14 =================------- #.#.........###. AC: 4Str: 11 #.##..##........ EV: 16Int: 14 #.##..##.##.#### SH: 0Dex: 14 ggY...######.##..........#  XL:  7 Next: 47% Place: Dungeon:5 #h..hh*@......#...#.#.#  Noise: ==-------  Time: 5121.5 (0.0) #.#######.........#.#.#  a) +0 trident ####........#.## Cast: Sting #.###.###...# Ramparts  #.# #.....#.) ..# #####...# hhh 3 jackals ##.. ......##gg]Z] ### ####### The jackal barks! _The wall freezes the jackal.  Aiming: Sting (safe; 19% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - jackalAim: a jackal (moderately wounded, 55% to hit)ggB #....... ThunderHyde the Chiller... #..##... Merfolk of Dithmenos ......#.#...# #..##... Health: 48/48 ========================#.#...###..####< Magic: 10/14 =================-------#.#.........###. AC: 4Str: 11#.##..##........ EV: 16Int: 14#.##..##.##.#### SH: 0Dex: 14...######.##..........# XL:  7 Next: 47% Place: Dungeon:5#h..hh*@......#...#.#.# Noise: ==-------  Time: 5121.5 (0.0)#.#######.........#.#.# a) +0 trident####........#.##[ggG v39;49m Cast: Sting#.###.###...# Ramparts #.# #.....#.)..# #####...# hhh 3 jackals (1 poisoned)##.. ......##### #######Aiming: Sting (safe; 19% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - jackalAim: a jackal (moderately wounded, 55% to hit)  The sting hits the jackal. The jackal is poisoned.  The jackal is heavily wounded.gg` c  --more--gg  A jackal comes into view.  The wall freezes the jackal.gg%ggm CYou kill the jackal!ggi gg<The wall freezes the jackal. x2ggVgg####h...## 2 jackalsgg";8-2.5 (1gg)########ggP-B _You kill the jackal!ggC> #....... ThunderHyde the Chiller ... #..##... Merfolk of Dithmenos ...... #.#...# #..##... Health: 48/48 ======================== gge?b#.#...###..####< Magic: 9/14===============--------- #.#.........###. AC: 4Str: 11 #.##..##........ EV: 16Int: 14 #.##..##.##.#### SH: 0Dex: 14 ...######.##..........#  XL:  7 Next: 48% Place: Dungeon:5 #h.h***@......#...#.#.#  Noise: =--------  Time: 5122.5 (0.0) #.#######.........#.#.#  a) +0 trident ####........#.## Cast: Sting gg?#.###.###...# Ramparts  #.# #.....#.) ..# #####...# hh 2 jackals ##.. ......## ### ####### The wall freezes the jackal. x2 _You kill the jackal!ggU@Aiming: Sting (safe; 19% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - jackalAim: a jackal (55% to hit)ggA#....... ThunderHyde the Chiller... #..##... Merfolk of Dithmenos ......#.#...# #..##... Health: 48/48 ========================#.#...###..####< Magic: 9/14===============---------#.#.........###. AC: 4Str: 11#.##..##........ EV: 16Int: 14#.##..##.##.#### SH: 0Dex: 14...######.##..........# XL:  7 Next: 48% Place: Dungeon:5#h.h***@......#...#.#.# Noise: =--------  Time: 5122.5 (0.0)#.#######.........#.#.# a) +0 trident####........#.#ggB# Cast: Sting#.###.###...# Ramparts #.# #.....#.)..# #####...# hh 2 jackals (1 poisoned)##.. ......##### #######Aiming: Sting (safe; 19% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - jackalAim: a jackal (55% to hit)  The sting hits the jackal but does no damage.  The jackal is poisoned.ggO####.h.h..###3.5 (1 _gg4#######ggggk #....... ThunderHyde the Chiller ... #..##... Merfolk of Dithmenos ...... #.#...# #..##... Health: 48/48 ======================== #.#...###..####< Magic: 8/14=============----------- #.#.........###. AC: 4Str: 11 #.##..##........ EV: 16Int: 14 #.##..##.##.#### SH: 0Dex: 14 ...######.##..........#  XL:  7 Next: 48% Place: Dungeon:5 #.h.h**@......#...#.#.#  Noise: =--------  Time: 5123.5 (0.0) #.#######.........#.#.#  a) +0 trident ####........#.## ggCast: Sting #.###.###...# Ramparts  #.# #.....#.) ..# #####...# hh 2 jackals (1 poisoned) ##.. ......## ### ####### The sting hits the jackal but does no damage. _The jackal is poisoned.  Aiming: Sting (safe; 19% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - jackalAim: a jackal (poisoned, 55% to hit)gg6d#....... ThunderHyde the Chiller... #..##... Merfolk of Dithmenos ......#.#...# #..##... Health: 48/48 ========================#.#...###..####< Magic: 8/14=============-----------#.#.........###. AC: 4Str: 11#.##..##........ EV: 16Int: 14#.##..##.##.#### SH: 0Dex: 14...######.##..........# XL:  7 Next: 48% Place: Dungeon:5#.h.h**@......#...#.#.# Noise: =--------  Time: 5123.5 (0.0)#.#######.........#.#.# a) +0 tridentgg`ej####........#.## Cast: Sting#.###.###...# Ramparts #.# #.....#.)..# #####...# hh 2 jackals (1 very poisoned)##.. ......##### #######Aiming: Sting (safe; 19% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - jackalAim: a jackal (poisoned, 55% to hit)  The sting hits the jackal but does no damage.  The jackal looks even sicker.gggg@gg4gg/  --more--gg J  The wall freezes the jackal.gg7 ####..h.h##ggZ +4.5 (1ggH! k######ggc% = _The wall freezes the jackal but does no damage.gg]You hit the jackal but do no damage.The jackal is heavily wounded.ggoThe wall freezes the jackal but does no damage.  The wall freezes the jackal.ggbX####.h.####   jackalgg-5.7 (1.2ggEs####ggeJ _You kill the jackal!ggnI+ggK #....... ThunderHyde the Chiller ... #..##... Merfolk of Dithmenos ...... #.#...# #..##... Health: 48/48 ========================ggK #.#...###..####< Magic: 7/14============------------ #.#.........###. AC: 4Str: 11 #.##..##........ EV: 16Int: 14ggK #.##..##.##.#### SH: 0Dex: 14 ggKW...######.##..........#  XL:  7 Next: 48% Place: Dungeon:5 gg5Lp#....h*@......#...#.#.#  Noise: =--------  Time: 5125.7 (0.0) #.#######.........#.#.#  a) +0 tridentggL ####........#.## Cast: Sting #.###.###...# Ramparts  #.# #.....#.) ggL..# #####...# h   jackal ##.. ......## ggM### ####### The wall freezes the jackal. _You kill the jackal!Aiming: Sting (safe; 19% risk of failure)  ggBM-Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - jackalAim: a jackal (55% to hit)ggp#....... ThunderHyde the Chiller... #..##... Merfolk of Dithmenos ......#.#...# #..##... Health: 48/48 ========================gg9r#.#...###..####< Magic: 7/14============------------#.#.........###. AC: 4Str: 11#.##..##........ EV: 16Int: 14#.##..##.##.#### SH: 0Dex: 14...######.##..........# XL:  7 Next: 48% Place: Dungeon:5#....h*@......#...#.#.# Noise: =--------  Time: 5125.7 (0.0)#.#######.........#.#.# a) +0 trident####........#.## Cast: Sting#.###.###...# Ramparts #.# #.....#.)..# #####...# h[4gg%s0m   jackal (poisoned)##.. ......##### #######Aiming: Sting (safe; 19% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - jackalAim: a jackal (55% to hit)  The sting hits the jackal. The jackal is poisoned.  The jackal is heavily wounded.gg4gg/  --more--ggV ###gg@.h#### The wall freezes the jackal but does no damage. x2gg+6.7 (1gg########ggMD _The jackal misses you.gg2FYou hit the jackal.####.####8=97.9 (1.2Sting##### _You kill the jackal!gg# gg n=gg n _The frozen ramparts melt away.ggk ,gg ggD" gg" N9==gg# ggw$ gg$ gg$ ggs% gg% gg& ggm' gg' gga( gg) P==gg^* gg+ gg+ ggC, gg- ,gg. gg/ gg0 <10/14==gg00 gg0 gg 2 ggZ2 gg2 gg4 ggE4 ggl4 gg5 ,gg5 gg7 ggb7 $==gg7 gg7 gg@9 gg{9 gg9 gg= 1=gg> ggZ? ,gg@ ggyA ggA ggUB ggC ,ggC gggD ggD 9=gg5E ggE ,gg7F ggF ,ggG ggEH ggH L2==gguI ggJ gg6K ggK ggL ,ggdM ggN ggO ggtO ggP ggHQ :==ggQ gg_S ,ggS gg\T ,ggT ggIU ggU L3==ggV ggbV ,ggV gg1W ggW ,gg#X ,ggX ggGY ggY :==gg*Z gg[ ,gg;\ ggv] gg] ggH^ gg_ ggF` #4gg` )==gga ggb ggc ,ggd ggd gg;e gge ,ggHf ggf ,gg8g ggg ggh ggh I==gg*i ggi ggj ,ggj gg7k ggk ,ggl ggTm ,ggm ggn gg?o ,ggo ggp gg q ,ggQq ggr ggs ,ggNs ggs ggt gg8u ,ggu ggv ,ggv ggx gg y ,ggy gg{ / _You open the door.gg| Iggp} ggo~ ,gg~ gg @  There is an open door here.ggR gg  _gg ,gg ,gg gg' ggk ,ggk gg  _You now have 259 gold pieces (gained 13).ggW ,gg gg _You now have 269 gold pieces (gained 10).gg| gg gg gg gg gg ggr gg ggB gg ggP gg gg gg gg ggl ggV ggG ,ggL gg 0gg9 ##+####...####.....## ... ##.ß...ß.## #.. ##.#.....#.## # #.# gg #...#...ß...# ##.####.# +..........@+ ........####-#...ß...#...# #.....#.....gg; ##.#.....#.## .........###.ß...ß.## #..##.##.....## #..##.##...## #..... ##'## ... #..##. #..# #.#...# #..##. ##.# #.#...###..### gg .##.....#S..##.'......201.9 (74.gg 0)##.#..S   adder (asleep)gg-  As you open the door, it creaks loudly!  An adder comes into view.gg- J.SSgg !gg Z======2.9 (75StingggJ gg / _The adder hisses angrily.gg   Casting: Sting (safe; 19% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg  ThunderHyde the ChillerMerfolk of Dithmenos ......##+##Health: 48/48 ========================##...##Magic: 11/14 ==================------##.....##. ...AC: 4Str: 11gg ##.ß...ß*## ##.. #..EV: 16Int: 14##.#....***** ...# #.#SH: 0Dex: 14#...#...ß*****..##.####.#XL:  7 Next: 49% Place: Dungeon:5+..........@S**.........#### Noise: ======---  Time: 5202.9 (0.0)#...ß...#*****#.#.....#..... a) +0 trident##.#....***** .........### Cast: Sting##.ß...ß*###..##.##.....###..##.gg3##...###..... S   adder##'## ... #..##.#..# #.#...# #..##.##.# #.#...###..###An adder comes into view. _The adder hisses angrily.  Casting: Sting (safe; 19% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activateggFThunderHyde the ChillerMerfolk of Dithmenos ......##+##Health: 48/48 ========================##...##Magic: 11/14 ==================------##.....##. ...AC: 4Str: 11ggG##.ß...ß.## ##.. #..EV: 16Int: 14##.#.....#.## ...# #.#SH: 0Dex: 14#...#...ß...#...##.####.#XL:  7 Next: 49% Place: Dungeon:5+..........@S...........#### Noise: ======---  Time: 5202.9 (0.0)#...ß...#...###.#.....#..... a) +0 trident##.#.....#.## .........### Cast: Sting##.ß...ß.##ggYH#..##.##.....###..##.##...###..... S   adder (slow)##'## ... #..##.#..# #.#...# #..##.##.# #.#...###..###Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activateThe walls around you are covered in ice.  The wall freezes the adder. The adder seems to slow down.  The adder completely misses you. The wall freezes the adder.ggI==----3.9 (1Ramparts gg/O####.##ggQasting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activate  The walls around you are covered in ice. freezes the adder. The adder sggReems to slow down.  The adder completely misses you. The wall freezes the adder. _The adder seems to slow down. The adder closely misses you.ggvM  Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg  ThunderHyde the Chiller  Merfolk of Dithmenos ...... ##+## Health: 48/48 ======================== ##...## Magic: 10/14 =================------- ##.....## . ...  AC: 4Str: 11 ##.ß...ß.## ##.. #..  EV: 16Int: 14 ##.#.....#.## ...# #.#  SH: 0Dex: 14 #...#...ß...#...##.####.#  XL:  7 Next: 49% Place: Dungeon:5 +..........@S...........#### Noise: ==-------  Time: 5203.9 (0.0) #...ß...#...###.#.....#..... a) +0 trident ##.#.....#.## .........### Cast: Sting ##.ß...ß.## #..##. Ramparts  ##.....#gg(# #..##. ##...## #..... S   adder (slow) ##'## ... #..##. #..# #.#...# #..##. ##.# #.#...###..### _The adder seems to slow down. The adder closely misses you.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - adderAim: an adder (heavily wounded, slow)ggl V  ThunderHyde the Chiller  Merfolk of Dithmenos ...... ##+## Health: 48/48 ======================== ##...## Magic: 10/14 =================------- ggm ##.....## . ...  AC: 4Str: 11 ##.ß...ß.## ##.. #..  EV: 16Int: 14 ##.#.....#.## ...# #.#  SH: 0Dex: 14 #...#...ß...#...##.####.#  XL:  7 Next: 49% Place: Dungeon:5 +..........@S...........#### Noise: ==-------  Time: 5203.9 (0.0) #...ß...#...###.#.....#..... a) +0 trident ##.#.....#.## .........### Cast: Sting ##.ß...ß.## #..##. Ramparts ggn  ##.....## #..##. ##...## #..... S   adder (slow) ##'## ... #..##. #..# #.#...# #..##. ##.# #.#...###..###Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - adderggn Aim: an adder (heavily wounded, slow)  You freeze the adder.  The adder is almost dead.The wall freezes the adder.ggpu  ##+## ##...## ##.....## . ...  ggv ##.ß...ß.## ##.. #..  ##.#.....#.## ...# #.#  #...#...ß...#...##.  +..........@'...... ggv #...ß...#...###.#.. ##.#.....#.##  ##.ß...ß.##  ##.....##  ##...##   ##'## ...   #..# gg gg ,gg gg ,gg gg~ gg ggw gg' gg :==gg2 gg} gg gg gg gg gg ggK gg L3==ggZ gg ,ggw! gg7# ,ggE$ gg8% gg% ggd& gg' P==gg( gg) gg* gg3+ gg, ggM- gg- gg. gg/ L4==ggj/ gg1 gg\3 gg 4 gg4 gg8 8There is an open door here.gg: ggX;  _gg; gg> ggA ,ggF ,ggVG ggG :==ggH ggK ggM gg|N ggfO ggR ggT ,ggYV gg]Y gg[ ,gg\ gg!_ gga ,gg:c gge ggg ,ggi gg=| ##...##.... ..########### #.....##... ......... ......# .ß...ß.###.###..# #.. ...#.# #.....#.###...#.# #.##.#.# .#...ß...#...##.####.# ####.... .........'...........#####....... .ß...#...###.#.....#............. ggC} -#.....#.##............####.####.# .ß...ß.##.......@..#..##.- #.....##.###.#.....#..##.....##.# ##...### #.#...###....##'## ......# #..##.....##.#..# ##.#...# #..##.....##.##.# #.#...###..####<#####.# #.#.........###.####.#.# #.##..##............. ####.## #.##..##.##.#####.....gg 040.9 (36.0)ggA F-1.9 (37gg< gg K _p - a golden potiongg  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting1.2   8%  +1   j + Spellcasting 5.0  31%  -1           b + Axes   0.9    -2   k + Conjurations 0.4   4%  -2  c + Polearms2.7  17%  +3   l + Alchemy0.5   3%  +3   d + Staves   0.9    -2   m + Ice Magic6.7 [3gg7m 26%  +1   e - Unarmed Combat   0.0    +1           n + Invocations   0.0    +1   f + Ranged Weapons   0.1    -2   o + Evocations   0.0     0          g + Armour0.5   6%  -3      h + Dodging3.3   4%  +3      i + Stealth2.4   1%  [ggA39;49m+2                                              The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost[3gg<9;49m|targetsgg@ gg5D gg L ~##...##.... ..########### ThunderHyde the Chiller #.....##... ......... ......# Merfolk of Dithmenos ...... ggL .ß...ß.###.###..# #.. ...#.# Health: 48/48 ======================== #.....#.###...#.# #.##.#.# Magic: 14/14 ======================== .#...ß...#...##.####.# ####.... AC: 4Str: 11 .........'...........#####....... EV: 16Int: 14 ggM B.ß...#...###.#.....#............. SH: 0Dex: 14 #.....#.##............####.####.# XL:  7 Next: 51% Place: Dungeon:5 .ß...ß.##.......@..#..##.....##.# Noise: ---------  Time: 5241.9 (0.0) ggM #.....##.###.#.....#..##.....##.# a) +0 trident ##...### #.#...###............. Cast: Sting##'## ......# #..##.....##..#..# ##.#...# #..##.....##..##.# #.#...###..####<####.. #.# #.#.........###.####.. #.# #.##..##..............  ####.## #.##..##.##.#####.....  _You kill the adder! gg8N _The frozen ramparts melt away. _There is an open door here. _p - a golden potionggS gg W gg[ gg] gg* gg. Read which item? Scrolls  b - a scroll of immolation  o - a scroll of torment [!] read|quaff|evoke[?] describe selectedgg gg gg ~##...##.... ..########### ThunderHyde the Chiller #.....##... ......... ......# Merfolk of Dithmenos ...... ggd! .ß...ß.###.###..# #.. ...#.# Health: 48/48 ======================== #.....#.###...#.# #.##.#.# Magic: 14/14 ======================== .#...ß...#...##.####.# ####.... AC: 4Str: 11 .........'...........#####....... EV: 16ggi" Int: 14 .ß...#...###.#.....#............. SH: 0Dex: 14 #.....#.##............####.####.# XL:  7 Next: 51% Place: Dungeon:5 .ß...ß.##.......@..#..##.....##.# Noise: ---------  Time: 5241.9 (0.0) #.....##.###.#.....#..##.....##.# a) +0 trident ##...### #.#...###............. Cast: Sting##'## ......# #..##.....##..#..# ##.#...# #..##.....##..##.# #.#...###..####<####.. #.# #.#.........###.####.. #.# #.##..[gg" 40m##..............  ####.## #.##..##.##.#####.....  _You kill the adder! _The frozen ramparts melt away. _There is an open door here. _p - a golden potiongg( :Okay, then.gg- gg;2 gg3 . _gg ugg P _gggg,ggggkgggggggggggggggg gg(!ggD"gg$gg%gg`&gg'ggN*gg%,gg,gg&-gg.gg0gg0gg2ggEvggFBggRGggH,gg)IgghKggkL,ggMggNggRXggdS,ggTggPUggtV,ggVggbYgge,ggg,gg iggtiggiggkgglgg?mggmggoggqggZqggqggsgg{gg#},gg}gg~gggg\ggggggȂgg*ggzggtggugg,gggg,ggxggOggy,gggggggglggggggggUggggggggKgggg;ggٗ,ggCggogggg ,ggggggYgggggg,gggg)gggg(gg˧ggggggbgggg!gg,ggOggggsggݶggTggggggnggggegggg޽gg&gg3gg+gggggggg]Bgggg,gg\ggggKgggg(gggggggg`ggggDgg(,ggggDgggg]ggggX,gg gg}ggggugggggggg}ggggggggggggg ggFgggggg=gg&ggxggggggU,gggguggTgggg6,gggg"gg#gg*gg -Bgg-ggi0Bgg1gg3,gg3ggS5gg6gg<7,gg8gg:Bgg<gg=,gg=gg ?gg<@gg@ggpAggNBggC,ggDggEggF,gg9GggdHggIggIggJggZKggsLggLggMggNggGOggOggOgg5QggX        ######## .......# ######.#  ##.############   #...........@.#  317.9 (7ggY 6.0)  ##..##########.#   #.....# .#   #.###.### >#   #.# #...# .#  ####.###.#.# .#  .........#.# .#  ##########.# .#   #.# ggO^gg#a,8.9 (77gg.dggf3 _Found a stone staircase leading down.gg$Q      ......#  .#  ##.#  #............@#  ##..#.#  #.....# #.#  #.###.### #>#  #.# #...# #.#  .###.#.# #.#  #.# #.#  .# #.#  #.#  gg19.9 (1.0)gg gg ####### ...... #####  ##.############.............##..##########ggf7.....# ###.### #>#..#.#  ggHgg'20gggg0gg! U ####### ...... #####  ##.############.............##..##########.....# ###.### #> #....### #########.#  gg*( gg4* &1gg . gg70 gg  ####### ...... #####  ##.############.............##..##########.....# ###.### #.... ###.###.# ..........#gg; I  gg gg6 &2gg5" ggy% c _There is a stone staircase leading down here.gg( ggk* gg/ gg:3 ggE8 -3 _gg8 gg_ #.o  #o#  #.#  ###.###  .....  ...   6       #.# ... . oo 2 orcs (asleep) ... ..... gggg$gg-4.7 (1.8gg0gg/} _You climb downwards. _There is a stone staircase leading up here.ggF gg/ %  ggT The orc shouts! x2gg gg gg o oooJJ   jelly (wandering)ooo 3 orcs (1 wandering)A jelly comes into view.gg B==50Stinggg gg u _An orc comes into view. It is wielding a +0 hand axe.gg:4  The orc shouts!gg<gg1=ggE>gg0I.o.JJogggJ&6gg)Sgg&XZ _The jelly quivers.gg  gg Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg ThunderHyde the Chiller#..Merfolk of Dithmenos ......#o#Health: 48/48 ========================#o#Magic: 11/14 ==================------###o###AC: 4Str: 11.....EV: 16Int: 14**JSH: 0Dex: 14***XL:  7 Next: 51% Place: Dungeon:6*@*Noise: ==-------  Time: 5326.7 (0.0)***a) +0 trident***Cast: Sting#*#......J   jelly...ooo 3 orcs..... _The jelly quivers.Casting: Freeze[0ggI ;10m (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activateA stone staircase leading up.ggwThunderHyde the Chiller#..Merfolk of Dithmenos ......#o#Health: 48/48 ========================#o#Magic: 11/14 ==================------###o###AC: 4gg?JStr: 11.....EV: 16Int: 14..JSH: 0Dex: 14#.#gg_XL:  7 Next: 51% Place: Dungeon:6#@#gg,Noise: ==-------  Time: 5326.7 (0.0)#.#a) +0 trident#.#ggCast: Sting#.#......gg J   jelly...ooo 3 orcs.....  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg8zCasting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activateA stone staircase leading up.  The walls around you are covered in ice.gggggglggl.o...#J##@##.##.#. ggf7.7 (1Ramparts ggA#J###gg+onfirm with . or Enter, or press ? or * to list all spells.asting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activate  A stone staircase leading up.  The walls around you are covggX8ered in ice. _ freezes the jelly.ggM  ggN=Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg  ThunderHyde the Chiller #.. Merfolk of Dithmenos ...... #.# Health: 48/48 ======================== #o# Magic: 10/14 =================------- ###o###  AC: 4Str: 11 ..o.. EV: 16Int: 14 ... SH: 0Dex: 14 #J# XL:  7 Next: 51% Place: Dungeon:6 #@# Noise: ==-------  Time: 5327.7 (0.0) #.# a) +0 trident #.# Cast: StingggP[1K #.# Ramparts  ... ... J   jelly ... ooo 3 orcs ..... _The wall freezes the jelly.  Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - jellyAim: a jelly (moderately wounded)gg  ThunderHyde the Chiller #.. Merfolk of Dithmenos ...... #.# Health: 48/48 ======================== #o# Magic: 10/14 =================------- ###o###  AC: 4Str: 11 ..o.. EV: 16Int: 14 ... SH: 0Dex: 14 #J# XL:  7 Next: 51% Place: Dungeon:6 #@# Noise: ==-------  Time: 5327.7 (0.0) #.# a) +0 trident #.# Cast: Sting #.# Ramparts [13;ggJ15H ... ... J   jelly ... ooo 3 orcs .....Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - jellyAim: a jelly (moderately wounded)  You freeze the jelly.  The jelly is heavily wounded.gg$gg<ggCF #.. #.# #.# ###o###  ..o.. .o. #J# #@# #.# #.# #.# ... ...  ... ..... gg=3-8.7 (1gg#J##@###gg  Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - jellyAim: a jelly (moderately wounded)  You freeze the jelly.  The jelly is heavily wounded. _The wall freezes the jelly! The jelly closely misses you.ggni <  You puncture the jelly!ggu y  You kill the jelly!The wall freezes the orc!ggu ggw gg, ..###oo 2 orcsgg? 9-9.9 (1.2 _You kill the orc!gg #.##@##.##.#ggK g _Your Armour skill increases to level 1!gg-  ThunderHyde the Chiller #.. Merfolk of Dithmenos ...... #.# Health: 48/48 ======================== #.# Magic: 9/14===============--------- ###.###  AC: 4Str: 11 ..o.. EV: 16Int: 14 .o. SH: 0Dex: 14 #*# XL:  7 Next: 59% Place: Dungeon:6 #@# Noise: =--------  Time: 5329.9 (0.0) #.# a) +0 trident #.#[0;gg 910m Cast: Sting #.# Ramparts  ... ... oo 2 orcs ... ..... _You kill the orc! _Your Armour skill increases to level 1!Aiming: Sting (safe; 19% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - orcAim: an orc, wielding a +2 flail of protection (64% to hit)gg   ThunderHyde the Chiller #.. Merfolk of Dithmenos ...... #.# Health: 48/48 ======================== #.# Magic: 9/14===============--------- ###.###  AC: 4Str: 11 ..o.. EV: 16Int: 14 .o. SH: 0Dex: 14 #.# XL:  7 Next: 59% Place: Dungeon:6 ggq #@# Noise: =--------  Time: 5329.9 (0.0) #.# a) +0 trident #.# Cast: Sting #.# Ramparts  ... ... oo 2 orcs gg ... .....Aiming: Sting (safe; 19% risk of failure)  gg dPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - orcAim: an orc, wielding a +2 flail of protection (64% to hit)  You miscast Sting.  ggP >You are very lightly contaminated with residual magic.gg@ /  --more--ggq@  Nothing appears to happen.gggg#& #.. #.# #.#   ..... .o. #o# #@# #.# gg&#.# #.# ... ... ... ..... gg&(c-30.9 (1Contam gg7/#o###.##gg3' _The wall freezes the orc.ggz  Casting: Sting (safe; 19% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg9   ThunderHyde the Chiller #.. Merfolk of Dithmenos ...... #.# Health: 48/48 ======================== #.# Magic: 8/14=============----------- ###.###  AC: 4Str: 11 ..... EV: 16Int: 14 .o. SH: 0Dex: 14 #o# XL:  7 Next: 59% Place: Dungeon:6 #@# Noise: ---------  Time: 5330.9 (0.0) #.# a) +0 trident #.# Cast: Sting #.# Ramparts Contam  ... ...gg [14;34H oo 2 orcs ... ..... _The wall freezes the orc.  Casting: Sting (safe; 19% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - orcAim: an orc, wielding a +2 flail of protection (moderately wounded)ggk  ThunderHyde the Chiller #.. Merfolk of Dithmenos ...... #.# Health: 48/48 ======================== #.# Magic: 8/14=============----------- ###.###  AC: 4Str: 11 ..... EV: 16Int: 14 gg.o. SH: 0Dex: 14 #o# XL:  7 Next: 59% Place: Dungeon:6 #@# Noise: ---------  Time: 5330.9 (0.0) #.#gg a) +0 trident #.# Cast: Sting #.#gg@ Ramparts Contam  ... ... oo 2 orcs ggk2... .....ggCasting: Sting (safe; 19% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggAiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - orcggAim: an orc, wielding a +2 flail of protection (moderately wounded)  You freeze the orc!ggS   Confirm with . or Enter, or press ? or * to list all spells.ing: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - orcAim: an orc, wielding a +2 flail of protection (moderately wounded)  You freeze the orc!  You kill the orc!gg gg: #.. #.# gg#.# ###.###  ..... .). #o# #@# gg#.# #.# gg;#.# ... ...o   orcgggG ... ..... gg3=1.9 (1gg#o##@##.#gg / _The wall freezes the orc.gg|###.#gg,#o### _Unknown command.gg  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ggw   ThunderHyde the Chiller #.. Merfolk of Dithmenos ...... #.# Health: 48/48 ======================== #.#gg  Magic: 7/14============------------ ###.###  AC: 4Str: 11 ..... EV: 16Int: 14gg  .). SH: 0Dex: 14 #o#ggC  XL:  7 Next: 59% Place: Dungeon:6 #@#ggq  Noise: =--------  Time: 5331.9 (0.0) #.#ggV ^ a) +0 trident #.# Cast: Sting #.# Ramparts Contam  ... ... o   orc ... .....Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  gg Press: ? - help, Shift-Dir - straight line, f - orcAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (moderatelywounded)gg   ThunderHyde the Chiller #.. Merfolk of Dithmenos ...... #.# Health: 48/48 ======================== #.#gg  Magic: 7/14============------------ ###.###  AC: 4Str: 11 ..... EV: 16Int: 14 ggA .). SH: 0Dex: 14 #o#ggi  XL:  7 Next: 59% Place: Dungeon:6 #@#gg  Noise: =--------  Time: 5331.9 (0.0) #.#gg  a) +0 trident #.# Cast: Sting gg #.# Ramparts Contam  ... gg% ... o   orc ...gg`  .....Aiming: Freeze (safe; 1% risk of failure)  gg Press: ? - help, Shift-Dir - straight line, f - orcAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (moderatelygg wounded)  You freeze the orc.  The orc is almost dead.gg2 /  --more--gg  #.. #.# ggYP#.# ###.###  ..... .). #o# #@# #.# gg#.# #.# ...ggQ ...  ...gg?H .....  The wall freezes the orc but does no damage.gg̘+2.9 (1ggl#o##.#gghA _The orc misses you.ggYou barely miss the orc.The orc is almost dead.The wall freezes the orc.gg)##@##.#gg8=604.1 (1.2Stingggb####gg? _You kill the orc!gg2 M##.##. #.# .##∩.####.###..##............#.......)....#gg #@##<##.#.#.#.....gg y  The frozen ramparts melt away as you move.gg0! =-50gg& gg/ _Found Kestann's Assorted Antiques. _Items here: )) [ †.ggDPick up what? 16/52 slots (_ for help) Hand Weapons (select all with ))  a - a +2 flail of protectionb - a +0 hand axe Armour (select all with [)c - a +0 ring mail Carrion an orc corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]gg gg4ThunderHyde the Chiller###Merfolk of Dithmenos ......#..Health: 48/48 ========================#.# #Magic: 8/14=============-----------#. #.# .#AC: 4Str: 11#∩.####.###..#EV: 16Int: 14#............#SH: 0Dex: 14.......)....#ggXL:  7 Next: 60% Place: Dungeon:6#@#Noise: ---------  Time: 5335.1 (0.0)#<#a) +0 trident#.#Cast: Sting#.#Contam #.#..............ggBThe wall freezes the orc. _You kill the orc!The frozen ramparts melt away as you move. _Found Kestann's Assorted Antiques. _Items here: )) [ †.  Okay, then.ggʪgg!gggg. _gg N##.   #. #.# ∩.####.####gg W......#.......@....#...####)#####<#.# ...ggggb26.1 (1 _gg)gg0  Things that are here: _a +0 hand axe; an orc corpsegg  ### #.. #.# # #. #.# .# #∩.####.###..##.#)....#.####)###### #<# #.# #.# #.# ... ...  ...gg gg_ .7gg gg- K _Your magical contamination has completely faded away.ggE gg gg gg=# gg:( gg( gg+ ggX- gg64 gg4 ggv5 gg(8 gg= ggD> gge? gg{C 2 _Found a robe.ggG ggH N9==ggI gg2L ggO gge ,gg p =  #...  #...  #..#  #..# ##  ggcp + #..# #..   #..# #.# #   #..# #.# .#   #@.####.###..#ggp F42.1 (5   ##............#   #.........)....# ggp #[......####)#####  #######ggq e# #<#  #.#  gg(q i#.# #.#  #.#  ggq &...ggs ggKz gg} o _There is an entrance to Kestann's Assorted Antiques here.gg3ggh>Welcome to Kestann's Assorted Antiques! What would you like to do?  a -  23 gold a clubb -  80 gold a flail  c -  920 gold a phantom mirror  d -  41 gold 2 bubbling pink potionsgg?e -  92 gold a quarterstaff  f -  92 gold a scroll of poison  g -  23 gold a scroll labelled UTAR DEUDGHER  h -  23 gold a scroll labelled WER QURATAFUL  i -  23 gold a scroll labelled YSOFFA TUTTj -  34 gold a sling You have 269 gold pieces. [Esc] exit[!] buy|examine itemsggX?R[a-j] mark item for purchase [/] sort (type)[A-J] put item on shopping listgggggg*@ ThunderHyde the Chiller  #...Merfolk of Dithmenos ......  #...Health: 48/48 ========================  #..#Magic: 9/14===============---------  #..# ###AC: 4Str: 11  #..# #..EV: 16Int: 14  #..# #.# #SH: 0Dex: 14  #..# #.# .#gg\@XL:  7 Next: 60% Place: Dungeon:6  #@.####.###..#Noise: ---------  Time: 5342.1 (0.0)  ##............#a) +0 trident  #.........)....#Cast: Sting  #[......####)#####  #######.# #<#  #.# #.#  #.# #.#  ... #.#  ... ... _Okay, then.Things that are here: _a +0 hand axe; an orc corpse _Your magical contamination has completely faded away. _Found a robe. _There is an entrance to Kestann's Assorted Antiques here.ggggVggggbgg7)_gg:-gg-$ _gge1gg*3gg@ #... #..#  #..# ### #..# #.. ggA6#..# #.# # #..# #.# .# #∩.####.###..#  #.##............#  #.....@...)....#  #[......####)#####  #######.# #<#  ggA#.# #.# #.# #.#ggAW ... #.# ggBY   ice beast (asleep) ... ... ggbBdY. ... ggfI+3.1 (1ggnThYY.ggpW+4.1 (2gg`ggd ggeO_An ice beast comes into view.ggn #... #..# #..# ### #..# #.. #..# #.# # #..# #.# .# #∩.####.###..# #.##...# #.)....# #[......####)##### #.# #<# #.#.... #.#.Y.. ggUv ggEy +5.1 (1gg gg #... #..# #..# ### #..# #.. #..# #.# # #..# #.# .# #∩.####.###..# #.##.# #.)....# #[......####)##### #######.# #<# gg^ gg gg 6ggp ggʣ gg#... #..# #..# ### #..# #.. #..# #.# # #..# #.# .# #∩.####.###..# #.##.# #.)....# #[......####)##### #######.# #<# #.# #.##.# #.#... #.#.Y. ..... ... gggg!&7gg'gg*gg #... #..# #..# ### #..# #.. ggӖJ#..# #.# # #..# #.# .# #∩.####.###..# #.##.# #.....# #[......####)##### #######.# #<# #.# #.##.# #.#... #.#.Y. ..... ... gggg[10/14==8ggBggS+  Things that are here: ggӯd_a +0 hand axe; an orc corpseggoy ####..# ##..#∩.####.###.#.##............)....# #[......####@###########.# #<#  .ggz7........gg@ggz-9 _gggg _Items here: )) [ †.ggp J ###..# #.##∩.####.###..##.##............#gg3q K........)....# #[......####)###########.# #@#  ......gg y ggj{ .50 _gg@ gg a _There is a stone staircase leading up here.gg gg gg gg- gg4 -1 _gg gg   #######  ......# #####.# ##.############  #.............#  ##..##########.#  #.....# #.#  5#.###.###  #.# #...#  ###.###.#.#  ........#.# gg ) #########.# #.# #.# #  #.# ###   #########.#    ..........#  ggx 9==gg\ gg3 -2.6 (2.5ggx9 ggk= } _You climb upwards. _There is a stone staircase leading down here.gg } _1==ggxgg 92ggO)==gggggggg==ggggggigggggg2gg=gg`63==ggggggBgg8ggPgggg ggggWgggg $==gg ggP gg ggH!gg!ggh"gg"gg"gg1$gg\$gg$E4==gg$ggw'4 _Magic restored.gg(gg)ggs)gg*gg+,gg.,gg,gg-gg-gg-gg~/gg0gg%1:==gg1gg3gg04gg`4gg6ggQ6gg7,ggN8gg9gg&;,ggZ;gg&<gg=gg=ggo>gg@ggA,ggBggCggD,ggqEggGggAHggHggHggNJgg=L,ggnLggMggNgg OggOggPgg(QggJQggQgg-RggRggRgg SggSggITggkTggTggUggVggAVggVggDWggWggTXggXgg/YggYggZggZgg[gg]ggU]gg]ggN^gg^gg_ggI_gg_gg`gg`gg`gglaggbgg(bggXbggcgg@dggndggdggKfgggggggg'hggigg6kggikggDlggVmggnggoggZoggYpggp,ggIqggUrggrggrggisggtggevggvggwggwxgg z,gg[zggP{gg{,ggI|gg}gg}gg},ggn~gg~gggg.gggg/ggVgggg+gg{,gggggg͇,ggmggljggh,ggHgggg,ggGgggg,gggggg5,gggg7gg,gg!ggϑggSggzgggg?gggg ggggggg,ggggggggggggۘggggggZggggggKggggggggڞggPgg gggg:ggۢgggga,ggggۧgg##.# #.#.#  #.##  #.#  #.# # #.# gg# #.# # #.# # ######################.# ....... J......@...............# ######. ######################## gg[ J   jelly (asleep) gga{ 427.6 (75.0)  A jelly comes into view.ggo.JJgg,8.6 (76gg$ggRZ _The jelly quivers.gg׈  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg2 ##.##.# ThunderHyde the Chiller ##.##.# Merfolk of Dithmenos ...... ...##.# Health: 48/48 ======================== #####.# Magic: 11/14 ==================------ ##.# AC: 4Str: 11 ##.# EV: 16Int: 14 ##.# SH: 0Dex: 14 ######*****############.# XL:  7 Next: 60% Place: Dungeon:5 gg '....... .J..***@***............# Noise: ---------  Time: 5428.6 (0.0) ######. #####*****############## a) +0 tridentCast: StingJ   jellyA jelly comes into view. _The jelly quivers.Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activategga##.##.# ThunderHyde the Chiller ##.##.# Merfolk of Dithmenos ...... ...##.# Health: 48/48 ======================== #####.# Magic: 11/14 ==================------ ##.# AC: 4ggSaWStr: 11 ##.# EV: 16Int: 14 ##.# SH: 0Dex: 14 #######################.# XL:  7 Next: 60% Place: Dungeon:5 gga....... .J.....@...............# Noise: ---------  Time: 5428.6 (0.0) ######. ######################## a) +0 tridentCast: StingJ   jellyA jelly comes into view. _The jelly quivers.Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activategge4#####.J....@...#####gggo==9.6 (1Ramparts ggj#########ggl _The jelly quivers.eeze (safe; 1%  Confirm with . or Enter, or press ? or * to list all spells.ggm]Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activate _The walls around you are covered in ice.gg' %##.##.# ThunderHyde the Chiller ##.##.# Merfolk of Dithmenos ...... ...#gg e#.# Health: 48/48 ======================== #####.# Magic: 10/14 =================------- ##.# AC: 4Str: 11 ##.# EV: 16Int: 14 #ggo #.# SH: 0Dex: 14 # ######################.# XL:  7 Next: 60% Place: Dungeon:5 ....... ..J....@...............# Noise: ==-------  Time: 5429.6 (0.0) ######. ######################## a) +0 trident  Cast: Sting  Ramparts   J   jellygg "Press: ? - help, Dir - look around, f - activate _The walls around you are covered in ice.  Aiming: Sting (safe; 19% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - youggmggThat beam is likely to hit you. Continue anyway? Y - Yes ggT' N - Nogg# gg ##.##.# ThunderHyde the Chiller ##.##.# Merfolk of Dithmenos ...... ...##.# Health: 48/48 ======================== #####.# Magic: 11/14 ==================------ ##.# AC: 4Str: 11 ##.# EV: 16Int: 14 ##.# SH: 0Dex: 14 #######################.# XL:  7 Next: 60% Place: Dungeon:5 ....... ..J....@...............# Noise: ==-------  Time: 5429.6 (0.0) ######. ######################## a) +0 tridentgg [29XCast: StingRamparts J   jellyPress: ? - help, Dir - look around, f - activate _The walls around you are covered in ice.  Aiming: Sting (safe; 19% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - youOkay, then.gg #########gg gg c######gg . _gg#################### _Unknown command.ggՄ6#####.J#####ggޅC--30.6 (1Sting gg _gg#########gg<ggP##.##.# ThunderHyde the Chiller ##.##.# Merfolk of Dithmenos ...... ...##.# Health: 48/48 ======================== #####.# Magic: 10/14 =================------- ##.# AC: 4Str: 11 ##.# EV: 16Int: 14 ##.# SH: 0Dex: 14 # ######################.# XL:  7 Next: 60% Place: Dungeon:5 ggf....... ...J***@...............# Noise: ---------  Time: 5430.6 (0.0) ######. ######################## a) +0 trident  Cast: Sting  Ramparts   J   jellygg'J _Okay, then. ggL_Unknown command.Aiming: Sting (safe; 19% risk of failure)  ggq,Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - jellyAim: a jelly (100% to hit)ggq##.##.# ThunderHyde the Chiller ##.##.# Merfolk of Dithmenos ...... ...##.# Health: 48/48 ======================== #####.# Magic: 10/14 =================------- ##.# AC: 4Str: 11 ##.# EV: 16Int: 14 ##.# SH: 0Dex: 14 #gg8######################.# XL:  7 Next: 60% Place: Dungeon:5 ....... ...J***@...............# Noise: ---------  Time: 5430.6 (0.0) ######. ######################## a) +0 tridentCast: StingRamparts J   jellyAiming: Sting (safe; 19% risk of failure)  ggPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - jellyAim: a jelly (100% to hit)  The sting hits the jelly. The jelly partially resists.  The jelly is lightly wounded.gg vgg2}#####.J..####gg~:=1.6 (1 _gg##########gg:gg_##.##.# ThunderHyde the Chiller ##.##.# Merfolk of Dithmenos ...... ...##.# Health: 48/48 ======================== #####.# Magic: 9/14===============--------- ##.# AC: 4Str: 11 ##.# EV: 16Int: 14 ##.# SH: 0ggDDex: 14 # ######################.# XL:  7 Next: 60% Place: Dungeon:5 ....... ....J**@...............# Noise: =--------  Time: 5431.6 (0.0) ######. ######################## a) +0 trident  Cast: Sting  Ramparts  gg$ J   jellyggLThe sting hits the jelly. The jelly partially resists. _The jelly is lightly wounded.  Aiming: Sting (safe; 19% risk of failure)  gg?Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - jellyAim: a jelly (lightly wounded, 100% to hit)gg##.##.# ThunderHyde the Chiller ggP##.##.# Merfolk of Dithmenos ...... ...##.# Health: 48/48 ======================== ####gg #.# Magic: 9/14===============--------- ##.# AC: 4gg@Str: 11 ##.# EV: 16ggbInt: 14 ##.# SH: 0gg}Dex: 14 #######################.# XL:  7 Next: 60% Place: Dungeon:5 gg....... ....J**@...............# Noise: =--------  Time: 5431.6 (0.0) ######. ######################## a) +0 tridentCast: StingRamparts J   jelly (poisoned)gg;PAiming: Sting (safe; 19% risk of failure)  Press: ? - help, Q - select action, (/) - cyclegg^uShift-Dir - straight line, f/p - jellyAim: a jelly (lightly wounded, 100% to hit)  ggTThe sting hits the jelly. The jelly is poisoned.  The jelly is lightly wounded.ggAggoH#.J.### gg"I+2.6 (1gg.O########ggTPggZ/  --more--gg 2 _The wall freezes the jelly.gg##.##.# ThunderHyde the Chiller ##.##.# Merfolk of Dithmenos ...... ...##.# Health: 48/48 ======================== #####.# Magic: 8/14=============----------- ##.# AC: 4Str: 11 ##.# EV: 16Int: 14 ##.# SH: 0Dex: 14 gg# ######################.# XL:  7 Next: 60% Place: Dungeon:5 ....... .....J*@...............# Noise: =--------  Time: 5432.6 (0.0) ######. ######################## a) +0 trident  Cast: Stinggg]  Ramparts   J   jelly (poisoned) _The wall freezes the jelly.  Aiming: Sting (safe; 19% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - jellyAim: a jelly (heavily wounded, poisoned, 100% to hit)gg##.##.# ThunderHyde the Chiller ##.##.# Merfolk of Dithmenos ...... ...##.# Health: 48/48 ======================== ####gg #.# Magic: 8/14=============----------- ##.# AC: 4Str: 11 ##.# EV: 16Int: 14 #ggK#.# SH: 0Dex: 14 #gguY######################.# XL:  7 Next: 60% Place: Dungeon:5 gg....... .....J*@...............# Noise: =--------  Time: 5432.6 (0.0) ######. ######################## a) +0 tridentCast: StingRamparts J   jelly (poisoned)Aiming: Sting (safe; 19% risk of failure)  ggPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - jellyAim: a jelly (heavily wounded, poisoned, 100% to hit)  The sting hits the jelly. The jelly partially resists.  The jelly is heavily wounded.ggw gg /  --more--gg/A  The wall freezes the jelly!gg63#####..#### ggz9e73.6 (1Stinggg;=v#######gg>A _You kill the jelly!gg_9==gg+  _The frozen ramparts melt away.gg=P==ggnggMgg10/14==gg}gg,gguggҬ,ggggggN3==ggzgg,gg)gg+gg,ggɳgg gg5D1=gggg,gggg,ggfggfgggg gg[O=ggۻgg߼ggggnggtggggggg,ggggggL2==gggg,ggggdggggggx,ggNggP==ggggggtggggggiggggggL3==gg}gg,gg?gg9gg_ggggggggZggwgg:==ggKgg,gg(gg8gguggggggL4==ggBggggggggCgggggg,ggggggggWggggggWgg:==gg0gg,gg`gggg!ggggVgggggg,gg8gggg,ggJggdggd,gggggg,gggg gg ,gg; gggg ,ggCgg8ggz,gg<gggg,gg:Jgg<,gg(>gg@,ggAggFggH,ggrJggJMggPOggOgg6QggSggUgg/Vgg7WggYgg[ggE\gg]gg_gga,ggdgggggiggYiggkggTlggmggnggYngg#pggyq,ggqggBsggu,gguggexgg& #..##.#  #..##.#  ###..##.#  ..#[.##.#  #. #######<[...#  #. .........####  ##J###.#########..#  gg ........# #..#  #@# #..# - #.########..#.................###################J   jelly (asleep)ggHx99.6 (66.0)-500.6 (67ggf _A jelly comes into view.ggc##... #[.#########<[... #. .........######J###.########....... #######.# #..# .########..######.................##################gg ggr.JJgg_>1.6 (1.0)Stinggggg]gg <  Casting: Sting (safe; 19% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg;#..##.#ThunderHyde the Chiller#..##.#Merfolk of Dithmenos ......#..##.#Health: 48/48 ========================###..##.#Magic: 11/14 ==================------..#[.##.#AC: 4Str: 11#* #######<[...#EV: 16Int: 14** .........####SH: 0Dex: 14##.##****#######..#XL:  7 Next: 67% Place: Dungeon:5...J***@*#..#Noise: ---------  Time: 5501.6 (0.0)#####****#..# # a) +0 trident***#######..###### Cast: Sting#**...............##################gg<# J   jelly _The frozen ramparts melt away. _A jelly comes into view.Casting: Sting (safe; 19% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activateggGk#..##.#ThunderHyde the Chiller#..##.#Merfolk of Dithmenos ......#..##.#gglHealth: 48/48 ========================###..##.#Magic: 11/14 ==================------..#[.##.#AC: 4Str: 11#. #######<[...#EV: 16Int: 14#. .........####SH: 0Dex: 14##.###.#########..#XL:  7 Next: 67% Place: Dungeon:5...J...@##..#Noise: ---------  Time: 5501.6 (0.0)#######.##..# # a) +0 trident#.########..###### Cast: Sting#.................##################ggn# J   jelly _The frozen ramparts melt away. _A jelly comes into view.Casting: Sting (safe; 19% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activateggt.#.#.##.J..@###.##.#..gglvo==2.6 (1Ramparts gg<#.####.# _A jelly comes into view.Sting (safe; 19%gg  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activate _The walls around you are covered in ice.gg  #..##.#  ThunderHyde the Chiller #..##.#  Merfolk of Dithmenos ...... #..##.#  Health: 48/48 ======================== ## #..##.#  Magic: 10/14 =================------- .. #[.##.#  AC: 4Str: 11 #. #######<[...#  EV: 16Int: 14 #. .........####  SH: 0Dex: 14 ##.###.#########..#  XL:  7 Next: 67% Place: Dungeon:5 ....J**@# #..#  Noise: ==-------  Time: 5502.6 (0.0) #######.# #..# # a) +0 trident #.gg E[39;49m########..###### Cast: Sting #................. Ramparts  ################## # J   jellyPress: ? - help, Dir - look around, f - activate _The walls around you are covered in ice.  Aiming: Sting (safe; 19% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - jellyAim: a jelly (100% to hit)gg#..##.#ThunderHyde the Chiller#..##.#Merfolk of Dithmenos ......#..##.#Health: 48/48 ========================###..##.#Magic: 10/14 =================-------..#[.##.#AC: 4Str: 11#. #######<[...#EV: 16Int: 14#. .........####SH: 0Dex: 14##.###.#########..#XL:  7 Next: 67% Place: Dungeon:5....J**@##..#Noise: ==-------  Time: 5502.6 (0.0)#######.##..# # a) +0 trident#.########..###### Cast: Sting#................. gg Ramparts ################### J   jelly (poisoned)Aiming: Sting (safe; 19% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - jellyAim: a jelly (100% to hit)  The sting hits the jelly. The jelly partially resists. The jelly is poisoned.  The jelly is lightly wounded.gg`gg$###.J.#.##.# gg%3-3.6 (1gg*/#####ggP02-ggw:/  --more-- gg2 _The wall freezes the jelly! gge j #..##.#  ThunderHyde the Chiller #..##.#  Merfolk of Dithmenos ...... #..##.#  Health: 48/48 ======================== ## #..##.#  Magic: 10/14 =================------- .. #[.##.#  AC: 4Str: 11 #. #######<[...#  EV: 16Int: 14 #. .........####  SH: 0Dex: 14 ##.###.#########..#  XL:  7 Next: 67% Place: Dungeon:5 ggQg .....J*@# #..#  Noise: =--------  Time: 5503.6 (0.0) #######.# #..# # a) +0 trident #.########..###### Cast: Sting #................. Ramparts  ################## # J   jelly (poisoned) _The wall freezes the jelly!  Reach: a) +0 tridentPress: ? - help, Dir - move target, f/p - jellyAim: a jelly (heavily wounded, poisoned, 91% to hit) gg؞ #..##.#  ThunderHyde the Chiller #..##.#  Merfolk of Dithmenos ...... #..##.#  Health: 48/48 ======================== ## #..##.#  Magic: 10/14 =================------- .. #[.##.#  AC: 4Str: 11 #. #######<[...#  EV: 16Int: 14 #. .........####  SH: 0Dex: 14 ##.###.#########..#  XL:  7 Next: 67% Place: Dungeon:5 .....J.@# #..#  Noise: =--------  Time: 5503.6 (0.0) #######.# #..# # a) +0 trident #.########..###### Cast: Sting #.................[39; ggl49m Ramparts  ################## # J   jelly (poisoned) _The wall freezes the jelly!  Reach: a) +0 tridentPress: ? - help, Dir - move target, f/p - jellyAim: a jelly (heavily wounded, poisoned, 91% to hit)  You reach to attack! You puncture the jelly! gg       ##   .. #[.##.#  #. <[...#  #.   ##.###.##  .......@# #..#  #######.# #..#  #.# #.. ### #  ggy ggRp74-4.8 (1.2Sting ggd##.####.# ggA _You kill the jelly! gg#.#####.# gg߇8- gg#####.# ggF _Unknown command. ggL"J gg" ggz'} _ gg), gg^) gg) ggE*L1= gg/+ gg+ gg, gg, gg-, ggq. gg07 gg31 ggr3C _The frozen ramparts melt away. gg39= gg+4 gg}5, gg5 gg 7, gg7 gg8 gg8L2== gg9 gg:, gg9; ggA== ggF ggGL3== ggI, ggjI ggI ggJ, ggK ggL, ggSM gg}N ggN:== ggO ggP, gg #..##.# #.  ggf  #..##.###..##.### #..##.#.......@.# #[.##.#####.###.#########<[...# #............#### ###.###.#########..# .........# #..#########.# #..#  ggg #.########..#### #...............################ ggk  ggFs i.ss ggXv 14.8 (1.0) gg  gg ; _Found a stone staircase leading down.ggf #...  ## #.. $. #..##. s# #..##. .### #..##. .># #..##.# #.# #..##.ggk&.##..##.### #..##..# #[.##..####.###.##<[...# #.... ###.###.#########..# ...# #..# ##.# #..# #.#..###  #.   ggPgg&5gg˿ggggk+#... .## #..#$. #..##.).# #..##.#s### #..##.#.># #..##.## #.# #..##.#.##..##.### #..##.#.# #[.##.#.####.###.##gg:,<[...## #....####.###.#...##.# #..# s   scorpion#.#..#####..#gg)/gg5h.gg7&6gg=gg?gg#... .## #..#$. #..##.)..# #..##.#.### #..##.# .># #..##.# # #.# #..##.# .##..##.### #..##.# .# #[.##.# .####.###.##ggjn<[...# # #....#### ###.###.###.......########.# #..# #.##..##...#ggXgg&7gg ggtgggg-ss   scorpiongg38Stinggg|gg_ggrl  Casting: Sting (safe; 19% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg#... .. ThunderHyde the Chiller###..##### Merfolk of Dithmenos ......$.#..##.). Health: 48/48 ========================.##..##.## Magic: 11/14 ==================------.####..##.# AC: 4Str: 11.>##..##.# EV: 16Int: 14# #.##..##.# SH: 0Dex: 14.##..##s***#..##.# XL:  7 Next: 74% Place: Dungeon:5......***@*#[.##.# Noise: ---------  Time: 5538.8 (0.0).####.#****########<[...# a) +0 trident#gg# ***..........#### Cast: Sting###.###*#########..#.........##..#########.##..#s   scorpion#.########..######................################# _Found 12 gold pieces. _Found a stone staircase leading down.  Casting: Sting (safe; 19% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activategg #... .. ThunderHyde the Chiller###..##### Merfolk of Dithmenos ......$.#..##.). Health: 48/48 ========================.##..##.## Magic: 11/14 ==================------.####..##.# AC: 4Str: 11.>##..##.# EV: 16Int: 14# #.##..##.# SH: 0Dex: 14.##..##s####..##.# XL:  7 Next: 74% Place: Dungeon:5.........@##[.##.# Noise: ---------  Time: 5538.8 (0.0)gg .####.###.#########<[...# a) +0 trident# #............#### Cast: Sting###.###.#########..#.........##..#########.##..#s   scorpion#.########..######................################# _Found a stone staircase leading down.  Casting: Sting (safe; 19% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activateThe walls around you are covered in ice.gg .###..s@###.##...gg' o==9.8 (1Ramparts gg #####.##ggD _  Casting: Sting (safe; 19% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.asting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activate  The walls around you are covered in ice. _ freezes the scorpion.gg  #... .. ThunderHyde the Chiller ###..##### Merfolk of Dithmenos ...... $. #..##.). Health: 48/48 ======================== .# #..##.## Magic: 10/14 =================------- .### #..##.#  AC: 4Str: 11 .># #..##.#  EV: 16Int: 14 # #.# #..##.#  SH: 0Dex: 14 .##..##.### #..##.#  XL:  7 Next: 74% Place: Dungeon:5 ........s@# #[.##.#  Noise: ==-------  Time: 5539.8 (0.0) .####.###.#########<[...#  a) +0 trident # #............####  Cagg  \st: Sting ###.###.#########..#  Ramparts  .........# #..#  ########.# #..#  s   scorpion #.########..##### #................ #################The walls around you are covered in ice. _The wall freezes the scorpion.  Aiming: Sting (safe; 19% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - scorpionAim: a scorpion (lightly wounded, 68% to hit)ggQ^ #... .. ThunderHyde the Chiller ###..##### Merfolk of Dithmenos ...... $. #..##.). Health: 48/48 ======================== .# #..##.## Magic: 10/14 =================------- .### #..##.#  AC: 4Str: 11 .># #..##.#  EV: 16Int: 14 # #.# #..##.#  SH: 0Dex: 14 gg\P.##..##.### #..##.#  XL:  7 Next: 74% Place: Dungeon:5 ........s@# #[.##.#  Noise: ==-------  Time: 5539.8 (0.0) .####.###.#########<[...#  a) +0 trident # #............####  Cast: Sting ###.###.#########..#  Ramparts  .........# #..#  ########.# #..#  s   scorpion #.########..##### #................ #################Aiming: Sting (safe; 19% risk of failure)  ggPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - scorpionAim: a scorpion (lightly wounded, 68% to hit)  You miscast Sting.  You are very lightly contaminated with residual magic.ggr/  --more--ggCm  #...  ## $. ) .#  .###   .>#   # #.#   .##..##.###   ........s@# #[.##.#  .####.###.#<[...#  #       ##.# #..#  ggn#. #..  Nothing appears to happen.  The wall freezes the scorpion but does no damage.ggoc-40.8 (1Contam ggv####.##ggyM _The scorpion barely misses you.gg ####.#You closely miss the scorpion.The scorpion is lightly wounded.  The wall freezes the scorpion but does no damage.ggй G-1.9 (1.1gg t#####gg V _The scorpion closely misses you.ggF$*###### closely misses you.bar. The scorpion closely misses you.  The wall freezes the scorpion.ggE%-3.1 (1.2gg,#####.##ggM/A _The scorpion stings you but does no damage.gg P  Casting: Sting (safe; 19% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gg #... .. ThunderHyde the Chiller ###..##### Merfolk of Dithmenos ...... $. #..##.). Health: 48/48 ======================== .# #..##.## Magic: 9/14===============--------- .### #..##.#  AC: 4gg Str: 11 .># #..##.#  EV: 16Int: 14 # #.# #..##.#  SH: 0Dex: 14 .##..##.### #..##.#  XL:  7 Next: 74% Place: Dungeon:5 ........s@# #[.##.#  Noise: =--------  Time: 5543.1 (0.0) .####.###.#########<[...#  a) +0 trident # #............####  Cast: Sting ###.###.#########..#  Ramparts Contam  .........# #..#  ########.# #..#  s   scorpion #.########..##### #................ ################# _The scorpion stings you but does no damage.  Casting: Sting (safe; 19% risk of failure)  ggwConfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - scorpionAim: a scorpion (moderately wounded)ggo#... .. ThunderHyde the Chiller###..##### Merfolk of Dithmenos ......$.#..##.). Health: 48/48 ========================.##..##.## Magic: 9/14===============---------.####..##.# AC: 4Str: 11.>##..##.# EV: 16Int: 14# #.##..##.# SH: 0Dex: 14.##..##.###gg#..##.# XL:  7 Next: 74% Place: Dungeon:5........s@##[.##.# Noise: =--------  Time: 5543.1 (0.0).####.###.#########<[...# a) +0 trident# #............#### Cast: Sting###.###.#########..#Ramparts Contam .........##..#########.##..#s   scorpion#.########..######................#################Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  gg Press: ? - help, Shift-Dir - straight line, f/p - scorpionAim: a scorpion (moderately wounded)  You freeze the scorpion.  The scorpion is severely wounded.gg^+4.1 (1ggC###.##ggr  Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - scorpionAim: a scorpion (moderately wounded)  You freeze the scorpion.  The scorpion is severely wounded. _The wall freezes the scorpion. The scorpion closely misses you.ggThe scorpion is severely wounded. _The wall freezes the scorpion. The scorpion closely misses you.You closely miss the scorpion.  The scorpion is severely wounded.The wall freezes the scorpion. The scorpion barely misses you.  gg#.@##.#gg5-895.3 (1.2Stingggt######.##gg"L _You kill the scorpion!ggHo #...  ## #.. $. #..##.) .# #..##. .### #..##.# .># #..##.# # #.# #..##.# .##..##.### #..##.# ........@.# #[.##.# .####.###.##<[...# # #....#### ###.###.#########..# .........# #..# ########.# #..# #.##.. #.. ggggr10/15==-60ggggj _The frozen ramparts melt away as you move.ggH #...  ## #.. $. #..##. .# #..##. .### #..##. .># #..##. # #.# #..##.gg .##..##.### #..##. .# #[.##. .####.###.##<[... # #.... ###.###.#########..# ...# #..# ##.# #..# #.#.. #. ggggIH-7gg|ggK _Your magical contamination has completely faded away.ggfM#.... #... ## #$. .# .## .>ggUg # #.# .##..##@###..........# #[.##.####.###.#########<[...#. #............####.###.#gg pggr&8ggqzgg{ggƴ ]M ##.... #... #### #..$. #..# .##...##5......> # #@# .##..##.###...........# #[.##.####.###.#########<[....#5   ufetubus (asleep)gg: <9gg gg \ _An ufetubus comes into view.gg ##.... #... #### #..$.  #..# .##...##5.......##...#.# ##..##.##..........# #[.##.####.###.#########<[... #. #............######.###.########........########.# #gg֨ggƪD==50gg8ggIc _There is a stone staircase leading down here.gggggggggg-1 _ggggN# #.# .# ####.###..# ..........# ....)....# ####)#####  # #<#  # #.# #  # #.# # 6 . #.# # . ... #........# ... #...####.# ... #..##..... ...##.. #.# #. ggggggL-2.1 (1.8ggRggeV} _You climb downwards. _There is a stone staircase leading up here.gg)gg,gg0gg9gg=c1=30 _gg(AggQ #. #. ##.... #... #####..### ..$.#..##. #..##..##. .##..#..##.5 5....#..##. .##...#.# #..##. .##..##.### #..##. ..........##[.##. .####.###.#########<[... #. #............### 5   ufetubus (asleep)###.###.#########..#.........##..#########.##..#gg7=gggg:O-4.6 (2.5ggWggv\} _You climb upwards. _There is a stone staircase leading down here.gg:1 # # ## #... #### #.. ..$. #..## #..# #..##.##...###gg #..##.5># #..###.##...#.# #..## .##..##.### #..##gg^ ..........# #[.###.####.###.#<[# #. #... ###.###.#ggA##..#  ggD.# #..# ggp #.# #..#gggg045.6 (1.0 _gg gg gg _.. #. ###. #... ####. #.. ..$. #.. #..## #...##...### #...5....@.># #..#.##...#.# #.. .##..##.### #..gg  ..........# #[. #.####.###.#<[ # #. #.. ###.###.##..#  .# #..#  #.# #..#gg gg &6ggf gg gg~   ThunderHyde the Chiller .. Merfolk of Dithmenos ...... #. ##.. Health: 48/48 ======================== #. #... Magic: 10/15 ================-------- ####. #..# AC: 4Str: 11 ..$. #..# EV: 16Int: 14 #..## #..# SH: 0Dex: 14 gg !...##...### #..# XL:  7 Next: 89% Place: Dungeon:5 ..5....@.># #..# Noise: ---------  Time: 5556.6 (0.0) ##.##...#.# #..# a) +0 trident .##..##.### #..# Cast: Sting ..........# #[.# #.####.###.#########<[. # #. #............# 5   ufetubus (asleep) ###.###.#########..# .........# #..# ########.# #..# gg _You climb upwards. _There is a stone staircase leading down here.  Aiming: Sting (safe; 17% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - you ggT  gg` jThunderHyde the Chiller..Merfolk of Dithmenos ......#.##.. Health: 48/48 ========================#.#... Magic: 11/15 =================-------####.#..# AC: 4Str: 11..$.#..# EV: 16Int: 14#..###..# SH: 0Dex: 14...##...####..# XL:  7 Next: 89% Place: Dungeon:5..5....@.>##..# Noise: ---------  Time: 5556.6 (0.0) gg,a N##.##...#.##..# a) +0 trident.##..##.####..# Cast: Sting..........##[.##.####.###.#########<[.# #. #............# 5   ufetubus (asleep)###.###.#########..#.........##..#########.##..# _You climb upwards. _There is a stone staircase leading down here.  Aiming: Sting (safe; 17% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - you ggs XOkay, then. ggw  ggHz . _!ggA ..# #.# ## #.#!gg~AY # ####.# #.. ..$.# #..5 #..## #...##...### #..!ggB.5...@..># #...##.##...#.# #.. .##..##.### #.. ..........# #[. #.####.###.#<[!ggvB1 # #.# #. 55 2 ufetubi (asleep) ###.###.#.. .........# #.. #.# #..!ggKR!ggS87.6 (1Sting!gg]!ggUa !ggaN_An ufetubus comes into view."ggk   ThunderHyde the Chiller ..# Merfolk of Dithmenos ...... #.# ##. Health: 48/48 ======================== #.# #.. Magic: 10/15 ================-------- ####.# #.. AC: 4Str: 11 ..$.# #.. EV: 16Int: 14 5 #..## #.. SH: 0Dex: 14 ....##...### #.. XL:  7 Next: 89% Place: Dungeon:5 ...5***@..># #.. Noise: ---------  Time: 5557.6 (0.0) .##.##...#.# #.. a) "gg [0;10;1m+0 trident .##..##.### #.. Cast: Sting ..........# #[. #.####.###.#########<[ # #.# #............ 55 2 ufetubi (asleep) ###.###.#########.. .........# #.. ########.# #.. _Okay, then. _An ufetubus comes into view.Aiming: Sting (safe; 17% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - ufetubusAim: an ufetubus (asleep, 100% to hit)"gga ThunderHyde the Chiller..#Merfolk of Dithmenos ......#.###. Health: 48/48 ========================#.##.. Magic: 10/15 ================--------####.##.. AC: 4Str: 11..$.##.. EV: 16Int: 14"ggNb k5 #..###.. SH: 0Dex: 14....##...####.. XL:  7 Next: 89% Place: Dungeon:5...5***@..>##.. Noise: ---------  Time: 5557.6 (0.0).##.##...#.##.. a) +0 trident.##..##.####.. Cast: Sting"ggb ..........##[.#.####.###.#########<[# #.# #............ 55 2 ufetubi (1 asleep, 1 poisoned)###.###.#########.."ggb .........##..########.##..Aiming: Sting (safe; 17% risk of failure)  "ggDc Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - ufetubusAim: an ufetubus (asleep, 100% to hit)  The sting hits the ufetubus but does no damage.  The ufetubus is poisoned."gg ,"gg S..5."gg :=8.6 (1 _"gg "ggR #ggʃ,..# #.# ##.#.# #.####.# #..#..$.# #..#5 #..## #..#....##...### #..#.....5..@.># #..#.##.##...#.# #..#.##..##.### #..#..........# #[.##.####.###.#<[.# #.# #.# 5   ufetubus (###.###.#..#.........# #..##.# #..##gg#ggюH.5#gg.-9#ggϖ#ggW$gg  Casting: Sting (safe; 17% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$ggd ThunderHyde the Chiller..#Merfolk of Dithmenos ......#.###.. Health: 48/48 ========================#.##... Magic: 7/15===========-------------####.##..# AC: 4Str: 11..$*##..# EV: 16Int: 145 #.***#..# SH: 0Dex: 14....##.****##..# XL:  7 Next: 89% Place: Dungeon:5......5.@**##..# Noise: ---------  Time: 5559.6 (0.0).##.##.****##..# a) [4$gg `0m+0 trident.##.***.####..# Cast: Sting....*.....##[.##.####.###.#########<[.# #.# #............# 5   ufetubus (poisoned)###.###.#########..#.........##..#########.##..#The sting hits the ufetubus but does no damage. _The ufetubus is poisoned.  Casting: Sting (safe; 17% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activate%ggThunderHyde the Chiller..#Merfolk of Dithmenos ......#.###.. Health: 48/48 ========================#.##... Magic: 7/15===========-------------####.##..# AC: 4Str: 11..$.##..# EV: 16Int: 145 #..###..# SH: 0Dex: 14....##...####..# XL:  7 Next: 89% Place: Dungeon:5......5.@.>##..# Noise: ---------  Time: 5559.6 (0.0).##.##...#.##..# a) +0 trident.##[39;4%ggN9m..##.####..# Cast: Sting..........##[.##.####.###.#########<[.# #.# #............# 5   ufetubus (poisoned)###.###.#########..#.........##..#########.##..#Casting: Sting (safe; 17% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activateYou miscast Frozen Ramparts.  You are very lightly contaminated with residual magic.%ggG ..@5onfirm with . or Enter, or press ? or * to list all spells.asting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activate  You miscast Frozen Ramparts.are very lightly contam%ggYinated with residual magic.  Nothing appears to happen. The ufetubus slips past you!%gg8==60.6 (1Contam %gg _The ufetubus misses you. The ufetubus closely misses you.&gg &gg&gg&gg F _Unknown command.&gg!O &ggO &ggQU &gg*X F _Unknown command.'ggM  Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'gg|( ThunderHyde the Chiller..#Merfolk of Dithmenos ......#.###.. Health: 48/48 ========================#.##... Magic: 5/15========----------------####.##..# AC: 4Str: 11..$*##..# EV: 16Int: 145 #.***#..# SH: 0Dex: 14....##.****##..# XL:  7 Next: 89% Place: Dungeon:5........@5*##..# Noise: =--------  Time: 5560.6 (0.0).##.##.****##..# a) +0 tride'gg ) nt.##.***.####..# Cast: Sting....*.....##[.# Contam #.####.###.#########<[.# #.# #............# 5   ufetubus (poisoned)###.###.#########..#.........##..#########.##..# _Unknown command. _Unknown command.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activate'gg1 ThunderHyde the Chiller..#Merfolk of Dithmenos ......#.###.. Health: 48/48 ========================#.##... Magic: 5/15========----------------####.##..# AC: 4'ggU2 Str: 11..$.##..# EV: 16Int: 145 #..###..# SH: 0Dex: 14....##...####..# XL:  7 Next: 89% Place: Dungeon:5........@5>##..# Noise: =--------  Time: 5560.6 (0.0).##.##...#.##..# a) +0 trident.##..##.####..# Cast: Sting..........##[.# Contam #.####.###.#########<[.# #.# #............# 5  [39;49'gg2 m ufetubus (poisoned)###.###.#########..#.........##..#########.##..#Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activateThe walls around you are covered in ice.  The ufetubus completely resists.  The wall freezes the ufetubus but does no damage.'gg4 4--=1.6 (1Ramparts Contam 'gg: ####'gg< asting: Frozen Ramparts (dangerous; 4% risk of failure)  'gg= Press: ? - help, Dir - look around, f - activate  The walls around you are covered in ice.'ggP= ufetubus completely resists.wall freezes the ufetubus but does no damage. _The ufetubus misses you. The ufetubus hits you.(ggj :  You hit the ufetubus.(ggB x#.###(gg )(gg 5--90-2.7 (1.1Sting(ggq ##### _You kill the ufetubus!)gg@>p######)ggA8-)ggZGd####)ggIF _Unknown command.*gg9*gg!:*gg:*gg<*gg`A _*ggAE6=*ggA*ggC*gg:C*ggC*ggE*ggE_6=*ggF*gg5IZ _Your magical contamination has completely faded away.*ggsI&*ggI*ggKC _The frozen ramparts melt away.*gg%LU7=*ggL*ggM,*ggN*ggyO*ggO9=*gg.P*gglQ*ggQK8=*ggPR*ggS1 _HP restored.*ggT*ggT*ggU*ggUT7==*ggMV*gg`W*ggW*ggX*ggY*ggJY9=*ggY*ggZ,*gg[*gg\*gg!]:==*gg]*gg^,*gg:_*ggt`*gg`*gga*ggb*ggKbM8=*ggb*ggc*gg(d*ggd*gge*gge*gg&f*ggzg,*ggg*ggh*ggi9=*ggi*ggj*ggj*ggak*ggol,*gg@m*ggWn*ggnN9==*gg'o*gg8p*ggip*ggq*ggq*ggwr*ggr*ggs*ggs*ggYt*ggu*ggv:==*ggw*gg!x*ggUx*ggx*ggRz*ggwz*gg{*gg{*gge|R10/15==*gg|*gg},*gg}*gg~,*gg*gg*gg*ggz*ggׁ*gg:==*gg*gg~*gg*ggB*ggΆ*gg*gg*gg$,*gg*gg*gg4M1=*gg*ggE,*gg*ggO,*gg*ggU*gg*gg*ggy*gg9=*ggN*gg*ggϒ*gg*gg*gg=*gg*gg*ggL2==*gg*ggF,*gg*ggd,*gg˛*gg|,*ggל*gg*gg:==*gg*gg*gg*ggV*gg*gg'*ggd*gg*gg@K3=*gg*gg5*ggZ*gg*gg=*ggc*gg*gg,*gg*gg*gg9=*gg*gg=*ggn*gg*gg,*gg*gg*ggL4==*ggC*gg,*ggV*gg ,*ggn*gg",*ggȯ*gg!*ggl:==*gg*gg,*gg*ggͲ*gg*ggA*gg*ggL5==*gg*gg4 _Magic restored.*gg63*gg*gg*gg,*gg*gg*gg ###  ..#  #.# # #.# #. ..#.####.#  #. .#  #.-*gg\ .5....#..## #......##... #............> #...##.##...#.# #. #.##..##.### #. 5   ufetubus (asleep)..........# #[*gg#.####.###.#########<# #.# #...........*ggi1633.7 (71.0)*ggF-4.7 (72*gg*ggR _You see here 12 gold pieces.,gg(,ggN==5.7 (1.0),gg,gg? _You now have 281 gold pieces (gained 12).-gg~3 ### ..# #.#  #.# ##..#.####.# ##.# #.5....#..## ##.....##...### ##...........># ##..##.##...#.# ##. #.##..##.### #-ggx# ..........# # #.####.###.# # #.# #-gg -gg&6-gg-gg-gg` ### ..# #.# # #.#  #..#.####.#  #.# .5....#..## #.....##...###  #...........># #..##.##...#.# #.. #.##..##.###  #r ...........# r   quokka (asleep)# #.####.###. # #.# #-gg-ggz37Sting-gg -ggY _A quokka comes into view./gg{TM  Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./gg ThunderHyde the ChillerMerfolk of Dithmenos ......Health: 48/48 ========================###/ggrMagic: 12/15 ===================-----..#AC: 4Str: 11#.#EV: 16Int: 14# #.#SH: 0Dex: 14#..#******#XL:  7 Next: 90% Place: Dungeon:5#...**@***#Noise: ---------  Time: 5637.7 (0.0)...5..****.##a) +0 trident##....***...###Cast: Sting#....*......>##..##.##...#.##.. #.##..##.###5   ufetubus (asleep)#r ...........#/ggr   quokka (asleep)# #.####.###.######### #.# #......... _You now have 281 gold pieces (gained 12). _A quokka comes into view.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activate0ggThunderHyde the ChillerMerfolk of Dithmenos ......Health: 48/48 ========================###Magic: 12/15 ===================-----..#AC: 4Str: 11#.#0gg4EV: 16Int: 14# #.#SH: 0Dex: 14#..#.####.#XL:  7 Next: 90% Place: Dungeon:5#.....@...#Noise: ---------  Time: 5637.7 (0.0)...5....#..##a) +0 trident##.....##...###Cast: Sting#...........>##..##.##...#.##.. #.##..##.###5   ufetubus (asleep)#r ...........#0ggr   quokka (asleep)# #.####.###.######### #.# #......... _You now have 281 gold pieces (gained 12). _A quokka comes into view.0gg6Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0ggB'Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activate0ggx.####...@....5...#..##.50ggo==8.7 (1Ramparts 0gg######0gg!| _A quokka comes into view.  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  0ggPress: ? - help, Dir - look around, f - activate _The walls around you are covered in ice.1ggO   ThunderHyde the Chiller  Merfolk of Dithmenos ......  Health: 48/48 ======================== ###  Magic: 11/15 =================------- ..#  AC: 4Str: 11 #.#  EV: 16Int: 14 # #.#  SH: 0Dex: 14 #..#.####.#  XL:  7 Next: 90% Place: Dungeon:5 #....*@...#  Noise: ==-------  Time: 5638.7 (0.0) ....5*..#..##  a) +0 trident ##....[0;10;11gg m.##...###  Cast: Sting #...........>#  Ramparts  #..##.##...#.#  #.. #.##..##.###  5   ufetubus #r ...........#  r   quokka (asleep) # #.####.###.######## # #.# #.........Press: ? - help, Dir - look around, f - activate _The walls around you are covered in ice.  Aiming: Sting (safe; 17% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - ufetubusAim: an ufetubus (48% to hit)1ggf ThunderHyde the ChillerMerfolk of Dithmenos ......Health: 48/48 ========================###Magic: 11/15 =================-------..#AC: 4Str: 11#.#EV: 16Int: 14# #.#SH: 0Dex: 141gg7 #..#.####.#XL:  7 Next: 90% Place: Dungeon:5#....*@...#Noise: ==-------  Time: 5638.7 (0.0)....**..#..##a) +0 trident##.*...##...###Cast: Sting#...........>#Ramparts #..##.##...#.##.. #.##..##.###5   ufetubus#r ...........#1gg r   quokka (asleep)# #.####.###.######### #.# #.........Press: ? - help, Dir - look around, f - activate _The walls around you are covered in ice.  1gg Aiming: Sting (safe; 17% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - ufetubusAim: an ufetubus (48% to hit)1ggTF c _The walls around you are covered in ice.  Aiming: Sting (safe; 17% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - ufetubus  Aim: an ufetubus (48% to hit)  The sting misses the ufetubus.1gg{G 1ggI 1ggI 1ggQ C###5......##r .r1ggR 3-9.7 (11gg&V k######1ggEX J _The ufetubus resists. The wall freezes the ufetubus.2gg rYou miss the ufetubus.  The ufetubus is moderately wounded.  The ufetubus resists. The wall freezes the ufetubus.  The ufetubus slips past you!  The ufetubus hits you but does no damage.  The ufetubus misses you.2gg2-2gg,/  --more--4gg!i ##.@5###r. The quokka twitches its whiskers.4ggƠ.40.9 (1.24gg#####4gg: _The ufetubus hits you but does no damage. x24ggO  Casting: Sting (safe; 17% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4gg`   ThunderHyde the Chiller  Merfolk of Dithmenos ......  Health: 48/48 ======================== ###  Magic: 10/15 ================-------- ..#  AC: 4Str: 11 #.#  EV: 16Int: 14 # #.#  SH: 0Dex: 14 #..#.####.#  XL:  7 Next: 90% Place: Dungeon:5 4gga#.....@5..#  Noise: =--------  Time: 5640.9 (0.0) ........#..##  a) +0 trident ##.....##...###  Cast: Sting #..r........>#  Ramparts  #..##.##...#.#  #.. #.##..##.###  5   ufetubus #. ...........#  r   quokka # #.####.###.######## # #.# #......... _The ufetubus hits you but does no damage. x2  Casting: Sting (safe; 17% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4gg b)Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - ufetubusAim: an ufetubus (severely wounded)5ggs  ThunderHyde the Chiller  Merfolk of Dithmenos ......  Health: 48/48 ======================== ###  Magic: 10/15 ================-------- ..#  AC: 4Str: 11 #.#  EV: 16Int: 14 # #.#  SH: 0Dex: 14 #..#.####.#  XL:  7 Next: 90% Place: Dungeon:5 #.....@5..#  Noise: =--------  Time: 5640.9 (0.0) ........#..##  a) +0 trident ##.....##...###  Cast: Sting #..r........>#  Ramparts  #..##.##...#.#  #.. #.##..##.5gg###  5   ufetubus #. ...........#  r   quokka # #.####.###.######## # #.# #.........Casting: Sting (safe; 17% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - ufetubusAim: an ufetubus (severely wounded)  You freeze the ufetubus. The ufetubus resists.5gg ###  ..#  #.#  # #.#  #..#.####.#  #.....@...#  ........#..##  ##...r.##...###  #...........>#  #..##.##...#.# 5gg"#.. #.### r   quokka #. .. # #. # #.# 5gg311.9 (15ggW#####5ggonfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - ufetubusAim: an ufetubus (severely wounded)  You freeze the ufetubus. The ufetubus resists. _You kill the ufetubus!6gg  ThunderHyde the Chiller  Merfolk of Dithmenos ......  Health: 48/48 ======================== ###  Magic: 9/15==============---------- ..#  AC: 4Str: 11 #.#  EV: 16Int: 14 # #.#  SH: 0Dex: 14 6gg4#..#.####.#  XL:  7 Next: 91% Place: Dungeon:5 #.....@...#  Noise: =--------  Time: 5641.9 (0.0) ......*.#..##  a) +0 trident ##...r.##...###  Cast: Sting #...........>#  Ramparts 6ggHt #..##.##...#.#  #.. #.##..##.###  r   quokka #. ...........#  # #.####.###.######## # #.# #.........You freeze the ufetubus. The ufetubus resists. _You kill the ufetubus!Aiming: Sting (safe; 17% risk of failure)  6ggzPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - quokka6gg8Aim: a quokka (56% to hit)6gg*W+6ggWThunderHyde the ChillerMerfolk of Dithmenos ......Health: 48/48 ========================###6gg)Y)Magic: 9/15==============----------..#AC: 4Str: 11#.#EV: 16Int: 14# #.#SH: 0Dex: 14#..#.####.#XL:  7 Next: 91% Place: Dungeon:5#.....@...#Noise: =--------  Time: 5641.9 (0.0)......*.#..##a) +0 trident##...r.##...###Cast: Sting#...........>#Ramparts 6ggY#..##.##...#.##.. #.##..##.###r   quokka (poisoned)#. ...........## #.####.###.######### #.# #.........Aiming: Sting (safe; 17% risk of failure)  6ggYPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - quokka6ggZkAim: a quokka (56% to hit)  The sting hits the quokka but does no damage.  6gg"ZThe quokka is poisoned.6gg6gg###r..## 6gg422.9 (1 _6gg#####6gg7gg2B  Casting: Sting (safe; 17% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8gg'   ThunderHyde the Chiller  Merfolk of Dithmenos ...... 8gg{(' Health: 48/48 ======================== ###  Magic: 8/15============------------ ..#  AC: 4Str: 11 #.#  EV: 16Int: 14 # #.#  SH: 0Dex: 14 #..#.####.#  XL:  7 Next: 91% Place: Dungeon:5 8gg)(#.....@...#  Noise: =--------  Time: 5642.9 (0.0) ......r.#..##  a) +0 trident ##.....##...###  Cast: Sting #...........>#  Ramparts  #..##.##...#.#  #.. #.##..##.###  r   quokka (poisoned) #. ...........#  # #.####.###.######## # #.# #......... _The quokka is poisoned.  8gg[)Casting: Sting (safe; 17% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - quokkaAim: a quokka (moderately wounded, poisoned)8ggũ  ThunderHyde the Chiller  Merfolk of Dithmenos ......  Health: 48/48 ======================== ###  Magic: 8/15============------------ ..#  AC: 4Str: 11 #.#  EV: 16Int: 14 # #.#  SH: 0Dex: 14 #..#.####.#  XL:  7 Next: 91% Place: Dungeon:5 #.....@...#  Noise: =--------  Time: 5642.9 (0.0) ......r.#..##  a) +0 trident ##.....##...###  Cast: Sting #...........>#  Ramparts  #..##.##...#.#  #.8gg$. #.##..##.###  r   quokka (poisoned) #. ...........#  # #.####.###.######## # #.# #.........Casting: Sting (safe; 17% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - quokkaAim: a quokka (moderately wounded, poisoned)  You freeze the quokka.8gg ###  ..#  #.#  # #.#  #..#.####.#  #.....@...#  ........#..##  ##.....##...###  #...........>#  #..##.##...#.# #.. #.###  #. .. # #.  # #.#  8gg;Z23.9 (1Stingonfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - quokka8ggpAim: a quokka (moderately wounded, poisoned)  You freeze the quokka. _You kill the quokka!8gg###### _Your Polearms skill increases to level 3!<gg<ggm4<ggL<gg[9== _<gg<gg<gg<ggL<gg<gg;<gg}<gg6<gg<ggXC==<gg<gg <ggE=_The frozen ramparts melt away.<gg<ggT<gg<gg<gg<gg<gg/R10/15==<gg<gg<ggX<ggx<gg,,<gg<gg><gg$==<gg<ggP<ggI<gg<ggp<gg<gg[<gg<gg2<gg71=<gg<gg,<gg<gg@<ggy<ggn<gg<gg<gg,<gg<gg<gg 9=<ggJ<gg ,<gg<gg,<gg<gg! <ggc L2==<gg <ggL ,<gg <ggY ,<gg <gg[ ,<gg <gg <ggP:==<gg<gg<gg<ggN<gg<gg*<gg<gg?<gg<gg<gg<gg<ggD3=<gg<gg<gg(<gg<gg<gg]<gg<ggb<gg<gg <ggd <gg #=<gg <gg`!<gg"<gg"<gg#<gg%<gga%<gg%<gg'b4==<ggp'<gg(<gg(<ggX)<gg*<gg+<gg+<gg -,<gg.<gg1f==<gg2,<gg%3<gg4<gg-5<gg5<ggL7<gg7L5==<gg8<gg:<gg+S#.#.#. ###.. ..##( #.## #. #.# #..#.####.# #....@....#-87.9 (44.0)...#..###.....##...### #...........># #..##.##...#.# #.. #.##..##.### #. ....# #. #.####.###. # #.# #-8.9 (45<gggW% _Found 4 stones.CggCggH [?25h[?0c [?1051l[?1052l[?1060l[?1061l