a:j  Player: Transfer Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-06-23.10:36:02.ttyrec Time: (1782210962) Tue Jun 23 10:36:02 2026 a:j [?1051l[?1052l[?1060l[?1061ha:jV)0[?7h[?25l[?1ca:ja:j}nWelcome, Transfer. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Helpa:j_ a:j3p Welcome, Transfer the Tengu. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Helpa:ja:jQ:a:jETransfer the GustyTenguHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 8EV: 11Int: 15SH: 0Dex: 14XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: Shocka:jEM#...#~.~#≈≈.##...#~.≈#≈..##...#...#...##...........##......)....##..$........##...........##.....@.....##...........##############a:jVa:jcWelcome, Transfer the Tengu Air Elementalist.The heart of this dungeon contains the glorious artefact, the Orb of Zot.a:jhla:jCPress ? for a list of commands and other information.  Found 7 gold pieces and a dagger.a:j>a:jn[ _Found a staircase leading out of the dungeon.a:jWa:j9  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   0.0     0   f + Spellcasting 2.0  20%  -1      a:jWg     b + Unarmed Combat   0.0    +1   g + Conjurations 1.3   2%  +3      h + Air Magica:jx4.0  56%  +3  a:j        a:j֑J c + Armour   0.0    +1      d + Dodginga:j(2.1  13%  +1      e + Stealtha:j9`2.0   9%  +1          a:j\n    a:j                            a:j2        a:jVn    a:j        a:j        a:jԓl    a:j    The percentage of incoming experience used to train each skill is in brown.  a:j*The species aptitude is in white.  [?] Help[=] set a skill target  a:j[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsa:jy%1810 d * Dodging   2.1  247a:j22364 d - Dodging   2.1   11a:j>&  a * Fighting   0.0  23%17150 9a:joa:ja:jTransfer the Gusty#...#~.~#≈≈.#Tengu#...#~.≈#≈..#Health: 10/10 ========================#...#...#...#Magic: 4/4========================#...........#a:j AC: 2Str: 8#......)....#EV: 11Int: 15#..$........#SH: 0Dex: 14#...........#a:j XL:  1 Next:  0% Place: Dungeon:1#.....@.....#Noise: ---------  Time: 0.0 (0.0)#...........#-) Nothing wielded#############Cast: ShockWelcome, Transfer the Tengu Air Elementalist.a:j The heart of this dungeon contains the glorious artefact, the Orb of Zot.Press ? for a list of commands and other information.  Found 7 gold pieces and a dagger. a:j N_Found a staircase leading out of the dungeon.a:j*&a:jL2a:jh7a:j9a:jYV a:jV a:j'X a:jZ a:jVp  #.).#~.~# ≈# #...#~.~#≈≈.# #...#~.≈#≈..# #...#...#...# #...........# #......)....# #..$.# #.# #.....<.....# #...........#a:jp #############a:jxx a:jO m 26  1.0 (1a:j a:j  _Found a whip.a:j3a:ja:ja:ja:jBa:ja:jra:ja:j"Q11 a:ja:j@ _You now have 7 gold pieces.a:ja:j6 26 a:j) a:j0a:jya:ja:ja:ja:ja:j!a:jPa:ja:ja:jXa:ja:ja:jaa:ja:j@a:ja:ja:j,a:jha:j{a:jA<  You see here a +0 whip.a:j a:j?  _a:jB a:jaa:j;11 a:ja:jL _You now have 14 gold pieces (gained 7).a:jTa:j_ 26  a:ja:ja:ja:ja:ja:ja:ja:j;11 a:ja:j<"7 _You open the door.a:j0.############.......[. ##@## 5.0 (14.0) #...#  #...#  #...#~.≈#a:jK1#.).#~.~# ≈##...#~.~#≈≈.##...#~.≈#≈..##...#...#...##...........#a:jd<a:jCn 26  6.0 (15a:jJa:j)L& _Found a leather armour.a:jOQ _There is an open door here.a:jv a:jv a:jx a:jz a:j7} a:jO P _a:j a:jG a:j' a:j a:jU k  You encounter a ball python.a:j۔  ###.############.....[....@.....$S##..##'###+###+###...# a:j7 zShock#...##...#~.≈##.).#~.~# ≈# S   ball python (constriction, asleep)#...#~.~#≈a:je r.##...#~.≈#≈..##...#...#a:j %...#a:jA 18.0 (2.0)a:j j  9.0 (3 _a:j a:j a:j a:j Editing macros.  ~ - Create/edit macro from key a:jK 4Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymapsa:jo [?25h[?0c[?25l[?1ca:j eCurrent macro for 1: [none] Input new macro for 1: Input a key sequence. Use \{n} to enter keycode n. [esc] for menua:jR&za:jY&aa:j_&.a:jeEditing macros.  ~ - Create/edit macro from key  - - Clear all macros Current macros a:jep 1 - za. Created macro '1' => 'za.'. Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymapsa:ja:jSa:jTransfer the GustyTenguHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 8EV: 26 Int: 15###SH: 0Dex: 14a:jy.############.....XL:  1 Next:  0% Place: Dungeon:1.....[....@.....$SNoise: ---------  Time: 19.0 (0.0)##..##'###+###+##-) Nothing wielded#...#Cast: Shocka:j#...##...#~.≈##.).#~.~# ≈#a:jS   ball python (constriction, asleep)#...#~.~#≈≈.##...#~.≈#≈..##...#...#...# _You see here a +0 whip. a:j_You now have 14 gold pieces (gained 7). _You open the door. _Found a leather armour. _There is an open door here. a:j.G_You encounter a ball python.a:ja:jja:j"a:j$a:j|j Transfer the GustyTenguHealth: 10/10 ========================Magic: 3/4==================------AC: 2Str: 8EV: 26 Int: 15###SH: 0Dex: 14a:j_k +.############.....XL:  1 Next:  0% Place: Dungeon:1.....[....@*******Noise: ---------  Time: 19.0 (0.0)##..##'###+###+##-) Nothing wielded#...#Cast: Shock#...##...#~.≈##.).#~.~# ≈#S   ball python (constriction)#...#~.~#≈≈.##...#~.≈#≈..##...#...#...#Confirm with . or Enter, or press ? or * to list all spells.a:jk Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.  a:jk PThe ball python is moderately wounded.a:j 1S.a:j %.....a:j ;11 =20.0 (1a:j a:j 1  Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.  a:j The ball python is moderately wounded. _The ball python hisses angrily.a:jkW Transfer the GustyTenguHealth: 10/10 ========================Magic: 2/4============------------AC: 2Str: 8EV: 11a:jW }Int: 15###SH: 0Dex: 14.############.....XL:  1 Next:  0% Place: Dungeon:1.....[....@******.Noise: =--------  Time: 20.0 (0.0)a:jX ^##..##'###+###+##-) Nothing wielded#...#Cast: Shock#...##...#~.≈##.).#~.~# ≈#a:jX S   ball python (constriction)#...#~.~#≈≈.##...#~.≈#≈..##...#...#...#Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (moderately wounded, 72% to hit)  The zap hits the ball python.a:j ES$a:j@ -S.a:j N...1.0 (1a:jo a:jo MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a ball python (moderately wounded, 72% to hit)  The zap hits the ball python. _The ball python is severely wounded.a:jB|  Transfer the Gusty  Tengu  Health: 10/10 ========================  Magic: 1/4======------------------a:j|&  AC: 2Str: 8  EV: 11Int: 15 ###  SH: 0Dex: 14 .############.....  XL:  1 Next:  0% Place: Dungeon:1 .....[....@..S..$.  Noise: =--------  Time: 21.0 (0.0) a:j }B##..##'###+###+##  -) Nothing wielded #...# Cast: Shock #...# a:j}b#...#~.≈#  #.).#~.~# ≈#  S   ball python (constriction) #...#~.~#≈≈.#  #...#~.≈#≈..#  #...#...#...# _The ball python is severely wounded.Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:j.~&Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (severely wounded, 72% to hit)a:j8 ###  a:j      #...# #...# a:j #.) ≈#    a:j0a:jkbContam: 10% -2.0 (1a:jƌa:j3MCasting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  a:jwPress: ? - help, Shift-Dir - straight line: a ball python (severely wounded, 72% to hit) _You miscast Shock. Nothing appears to happen.a:j  Transfer the Gusty  Tengu  Health: 10/10 ========================  Magic: 0/4------------------------ a:j AC: 2Str: 8  EV: 11Int: 15 Contam: 10%  ###  SH: 0Dex: 14 .############.....  XL:  1 Next:  0% Place: Dungeon:1 a:jv.....[....@.....$.  Noise: ---------  Time: 22.0 (0.0) ##..##'###+###+##  -) Nothing wielded #...# Cast: Shock a:j#...# #...#~.≈#  #.).#~.~# ≈#  S   ball python (constriction) a:j#...#~.~#≈≈.#  #...#~.≈#≈..#  #...#...#...# Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight linea:jAim: a ball python (severely wounded, 72% to hit)  The zap hits the ball python.a:j< ###    ***..$.    a:j#...# #...#  #.)   a:jS a:jO...a:jISj1=3.0 (1Shocka:jXa:jn[O _You kill the ball python!a:j  Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:ja:ja:je _You don't have enough magic to cast this spell.a:j  Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:jqa:ja:jn   Casting: Shock (safe; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 8% risk of failure)a:j onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.a:jY  _You don't have enough magic to cast this spell.asting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Casting: Shock (safe; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.a:j( 3a:j a:j a:jy  26 _a:jʒ a:j a:jA a:j a:j a:jK a:j a:j_ a:j- a:jk a:j] a:j# a:j 98% a:ja a:jN a:j 76a:j a:j a:jȫ V1======4a:j̬ a:j c2a:j~ Z a:j a:j onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.r magical contamination has completely faded away.a:jc a:j a:j] T======a:j a:j a:j a:j9 a:j7 ,a:j a:jX ,a:j a:j` a:j a:jq a:j a:j a:jy a:j a:jC a:jf a:j! a:jx X2======a:j a:j a:jU a:j a:j a:j" a:j a:j ,a:j a:j a:j! >======a:j@ a:j, a:jg a:jg a:jr ,a:j a:j a:j a:j a:j ,a:j a:j ,a:j a:j[ a:j a:j a:jx a:j R3======a:j a:j ,a:j a:j ,a:j a:j= a:jv a:j a:j: a:j >======a:j a:j a:j! a:j a:j a:j a:j a:j a:j a:j a:j# ,a:j4 a:j/ ,a:jB a:jN a:j a:jL a:j a:j P4======a:j a:j 4 _Magic restored.a:j 3a:j a:j a:jg a:j a:j a:j" a:jS$ a:j$ a:j9% a:j'' a:j( a:j) >======a:j) a:jS+ a:j - a:j- a:jH. a:j. a:j 0 ,a:j0 a:j2 a:j3 ;11 a:jx3 a:j6 L _You now have 22 gold pieces (gained 8).a:j 8 a:j>8 a:j8 a:j;; 7 _You open the door.a:jf= u 26  a:jN> a:j? a:j'A a:j`A a:jB a:jE @  There is an open door here.a:jH a:jxH  _a:jKI a:jJ a:j.M ,a:j N a:jP a:jQ a:j8R a:jR a:j^Z a:jh\ a:j\ ;11 a:j^ a:ja 7 _You open the door.a:j+c a:jxc _ 26  a:jXd a:jce a:jf a:j g a:j$h a:j_i @  There is an open door here.a:jyj a:jj  _a:jk a:jn Q11 a:jp a:j}t M _You now have 33 gold pieces (gained 11).a:jv a:jw _ 26  a:jw a:jz @  There is an open door here.a:j| a:jI}  _a:j2~ a:jz a:j^ a:j a:j\ a:jc a:j@ a:j a:j a:jy a:j? a:j} a:j a:j a:j[ ,a:jV a:j: a:jB ,a:j a:jT F  You see here a +0 leather armour.a:jd a:jؙ  _a:j a:j4 a:j ,a:jՠ a:j a:j1  You encounter a goblin. It is wielding a +0 dagger.a:j # ####### #.############...... #..@..[.............- #.##..##'###'###'### .. ##.#...#...#...#Shock... #.#...#≈.≈#.§§#..g #.#...#~.≈#.§§#.# #.#.).#~.~#≈§≈# g   goblin (asleep) .##...#~.~#≈§.# . #...#~.≈#≈.§# . #...#...#§..#a:j 091.0 (68.0)a:j   -2.0 (69 _a:j a:j a:jOa:j<1a:ja:jb] _A goblin is nearby!a:j? #  #.######### #..@..[........... #.##..##'###'###' .. ##.#...#.  ... #.#  ..g #.#  .# #.#.)    .   .  a:j4 #  #.######### #..@..[........... #.##..##'###'###' .. ##.#...#.  ... #.# ..g #.# .# #.#.)   .  . a:ja:jKa:jIa:jP] _A goblin is nearby!a:j$   Transfer the Gusty  Tengu  Health: 10/10 ======================== a:j)%  Magic: 3/4==================------  AC: 2Str: 8  EV: 26 Int: 15 # ####### SH: 0Dex: 14 #.############...... XL:  1 Next: 10% Place: Dungeon:1 #..@..[............. Noise: ---------  Time: 92.0 (0.0) #.##..##'###'###'### -) Nothing wielded .. ##.#...#...#...#  Cast: Shock a:j% ... #.#...#≈.≈#.§§#  ..) #.#...#~.≈#.§§#  .# #.#.).#~.~#≈§≈#  g   goblin (asleep) a:j% .##...#~.~#≈§.#  . #...#~.≈#≈.§#  . #...#...#§..# _A goblin is nearby!a:j& FCasting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  a:j]& qPress: ? - help, Shift-Dir - straight lineThe zap hits the goblin.a:jr+ U a:j+ #  #.*....... #*'###' .* .  a:j, ..*  ..* a:jt,  .# #.#.)  .  . a:j1 a:j ^....)a:j t11 2=3.0 (1Shocka:j a:jp   Casting: Shock (safe; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the goblin. _You kill the goblin!a:jy  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:jA a:jF a:jL a:j0P _You can't see any susceptible monsters within range! (Use Z to cast anyway.)a:j  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:j Ta:jWa:jw]a:j"`  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)a:j] _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:j,a:ja:jPa:j  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)a:jJ  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:ja:ja:ja:j  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)a:ja:ja:ja:jIa:j 26  _a:j a:j,a:ja:j,a:ja:ja:ja:jPa:jea:ja:j( a:j a:ja:ja:ja:ja:j_a:ja:j'a:ja:jca:j#4a:j-======a:ja:ja:je, ##  #.# #.@...[..........-103.0 (10.0) #.##..##'###'###' ... ##.#...#...#...# ..... #.#...#≈.≈#.§§##..)... #.a:j -#...#~.≈#.§§#[.#.... #.#.).#~.~#≈§≈# # #.... .##...#~.~#≈§.# ..... . #...#~.≈#≈.§#  . #...#...#§..# a:j14a:j!:F-4.0 (11a:j`>a:j@yonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)a:jAonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a robe.a:jl$a:j%a:j9&a:j*a:jB-a:jk1Ba:jZ4,a:j36a:j9a:jo<a:j<>======a:jb>a:jAa:j]C,a:jEa:jIa:j+N  You encounter a kobold. It is wielding a +0 whip.a:j[:..............?......? ######....# #.############....K #.....[..........##..##'###'###.###.#...#...##.......##.#...#≈.≈#.#..)....##.#...#~.≈#.Shocka:jp\-#.[.#......#.#.).#~.~#≈ #.###.......##...#~.~#≈#. .........#...#~.≈#≈ K   kobold (asleep) #.........#...#...#§ ########..#......... #......)..a:jmk18.0 (4.0)a:jpc  9.0 (5a:jda:j#< _Found 2 scrolls labelled ZATIDE SASAO.a:jy  ..... ..... ....?. .....? ### a:j8z + ....# #.### ..K #.....[ #.##.# #.@..# #.......# #..)....# #.[.#......#.#.) #.###.......# #. .........# # #.........# ########..#a:jz ( )a:j0  ..... ..... ....?. .....? ###  ....# #.### ..K #.....[ #.##.# #.@..# #.......# a:j #..)....# #.[.#......#.#.) #.###.......# #. .........# # #.........# ########..# )a:j2 a:jY! 1a:j* a:jM- ] _A kobold is nearby!a:jN  Transfer the Gusty ..... Tengu .....a:jI Health: 10/10 ======================== ....?. Magic: 3/4==================------ .....? ### ### AC: 2Str: 8 ....# #.############.. EV: 26 Int: 15 ..) #.....[......... SH: 0Dex: 14 #.##.##..##'###'### XL:  1 Next: 20% Place: Dungeon:1 a:je#.@..###.#...#...#. Noise: ---------  Time: 109.0 (0.0) #.......##.#...#≈.≈#. -) Nothing wielded #..)....##.#...#~.≈#. Cast: Shock #.[.#......#.#.).#~.~#≈ #.###.......##...#~.~#≈ #. .........#...#~.≈#≈ K   kobold (asleep) a:j# #.........#...#...#§ ########..#......... a:j^#......)..Confirm with . or Enter, or press ? or * to list all spells.a:jAiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight linea:jAThe zap hits the kobold.  The kobold is moderately wounded.The zap hits the kobold.a:jJa ..... .....   ###  ....#  ..* #.....[a:j= #* ) #.  #  a:jl   )a:j5D a:j3).a:ju11 3=10.0 (1Shocka:ja:j  Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the kobold.  The kobold is moderately wounded.The zap hits the kobold. _You kill the kobold!a:jD  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:ja:jOa:j"a:j% _You can't see any susceptible monsters within range! (Use Z to cast anyway.)a:j  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:j0a a:jk a:jq a:js   Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)a:jdt onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)a:j!  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:jU a:jɢ a:jϪ a:j   Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)a:jO  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:j a:j a:j a:j x  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) a:j s Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)a:j 3a:joa:j$a:j| 26  _a:j a:jc!a:j#a:j&a:j&a:jt)a:j,a:j*-a:jf/a:j!2a:j\2a:j4a:jL8a:j8a:j6:a:j<,a:j>a:jAa:jAa:jDa:jKGa:jGa:jIa:jLa:j;Ma:jaMI4======a:jOa:jPSa:jHVa:jVa:jXa:j[a:j^a:j^a:j`a:j%da:jga:j ha:j,ja:jlnonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failurea:jm )onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Things that are here:a:j)q_  a +0 whip; a kobold corpsea:jta:j vE====== _a:jxa:j4a:j|a:jӇa:j*a:ja:ja:ja:jia:jd5#########  ........#........#......?.#.......@# ### #-.:......###.##################..)##.....[...... #=#.##.##..##'###'#a:j&: #.#....###.#...#... #.......##.#...#≈. #..)....##.#...#~.≈#.[.#......#.#.).#~.~#.###.......##...#~.~a:jq0266.0)a:j5[11 -7.0 (17a:ja:jb _c - a scroll labelled ZATIDE SASAOa:jF3a:ja:ja:j,a:ju 26  a:ja:jv111 a:j a:ja:j5} _c - 2 scrolls labelled ZATIDE SASAO (gained 1)a:jha:j_ 26  a:j a:j%a:j<a:ja:ja:j%a:j'a:jqa:j-a:ja:j a:j a:j"a:jQ8##########.........#.........#.........#.........# ###..:......###.##################..)##.....[...... #@#.##.##..##'###'a:jR9 #.#....###.#...#.. #.......##.#...#≈ #..)....##.#...#~.#.[.#......#.#.).#~#.###.......##...#~.#.. .........#...#~. #.........#...#... ########..#......a:j^A233.0 (6.0)a:jCI511 4.0 (7a:j-Qa:j5U/ _b - a +6 ring of strengtha:j]a:j]a:jR_a:jja:jana:jo_ 26  a:jta:jua:jxa:jxa:jza:jb}a:ja:j@a:ja:ja:ja:jaa:ja:jUa:j͍a:j%a:ja:j[a:ja:j a:ja:j  ########### #.........# #.........# #.........#  #.........# ### #..@......###.##############..)##.....[ #.#.##.##..## #.#....###.# #.......##.# #..)....##.# #.[.#......#.# #.###.......## a:j#.. .........#You pick up a parchment of Starburst and begin reading...a:jα,40.0 (6a:j4511 1.0 (7a:ja:jvB _You add the spell Starburst to your library.a:j: 3a:j݊ a:j a:j a:j u 26  a:j a:j ,a:j a:j a:j؞ a:j a:j a:j a:j a:j] a:jn a:j a:jШ a:j a:ja a:j; a:j0 a:jo a:j a:ju a:js a:j a:j a:j a:j ,a:jp a:j a:j a:j߸ a:j a:j a:j̻ a:jc a:j@ a:j a:j0 a:jl a:j[ a:j <  You see here a +0 robe.a:j a:j  _a:jS a:j a:j a:jB a:j a:j a:j a:j a:j; a:ja a:j ,a:j a:j a:j a:j a:j a:j a:j a:j a:j a:j a:j a:j a:j a:j a:jr )#.#....###.#..#.......##.#..###..)....##.#.. #.[.#......#.#.) ##.###.......##.. #.............#.. ##..##.........#.. #..##########..#.. #@## #..59.0 (18.0) #..# #.#.## #..a:j6 #.#...#....###....[.. a:j] a:j -60.0 (19a:j a:j * _Found a kite shield.a:j.Ua:jUa:jVa:jX[a:j^f  You encounter a quokka.a:jk .......###..).[.#......#.#.)##.##.##........##..##..##########a:jl##.## #.@# #Cast: Shock.r   quokka (asleep)..r....a:jy,0.0)a:ja  1.0 (1 a:jq _a:ja:ja:j} ###..) #.[) ##.## #... ##..a:j<~ #.. ##.##  #.@#  #.##  a:jb(#. .. a:j+... .... a:j[..[.. .r....a:jթa:jPA- ###..) #.[) ##.## #... ##.. #.. ##.##  a:jA2#.@#  #.##  #. .. ... ....a:jMB} ..[.. .r.... a:j Ja:jO1a:jVa:jqY] _A quokka is nearby!a:jM#.......##.#.. Transfer the Gusty###..)....##.#.. Tengu#.[.#......#.#.) Health: 10/10 ========================##.###.......##.. Magic: 3/4==================------#.............#.. AC: 2Str: 8##..##.........#.. EV: 26 Int: 15a:j#..##########..#.. SH: 0Dex: 14##.###.. XL:  1 Next: 30% Place: Dungeon:1#.@##.. Noise: ---------  Time: 161.0 (0.0)#*##a:j~#.. -) Nothing wielded#*#.. Cast: Shock*.#..*..###a:j.*..r   quokka.*[..a:j$.*....  Casting: Shock (safe; 7% risk of failure)  a:j[Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight linea:jXAim: a quokka (asleep, 100% to hit)  The zap hits the quokka.a:j͠Br.a:j5...a:j...a:jT:11 =2.0 (1a:ja:j޺onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka. _The quokka is heavily wounded.a:jp #.......##.#.. Transfer the Gustya:jp ###..)....##.#.. Tengu a:jp#.[.#......#.#.) Health: 10/10 ======================== a:jq##.###.......##.. Magic: 2/4a:jq============------------ #.............#.. AC: 2a:j;q<Str: 8 a:jWq##..##.........#.. EV: 11Int: 15 a:juq#..##########..#.. SH: 0Dex: 14a:jq ##.## #.. XL:  1 Next: 30% Place: Dungeon:1a:jq #.@# #.. Noise: =--------  Time: 162.0 (0.0) a:jq#.## #.. -) Nothing wielded #.a:jr#.. Cast: Shock ..a:j6rP#.. ...### a:jQr.... r   quokkaa:jor †.[..a:jrC ......a:jrCasting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:jrAiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight linea:jrAim: a quokka (heavily wounded, 56% to hit)  The zap hits the quokka.a:jx ###..) a:jx1)a:jy_ ##.##  a:jxyP#.@#  #*##  #* *. a:jy}*.. *... a:jyd*.[.. a:jy a:jz.....†a:jU b53.0 (1Shocka:ja:j$onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (heavily wounded, 56% to hit)  The zap hits the quokka. _You kill the quokka!a:jِ  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:j\a:jYt _You can't see any susceptible monsters within range! (Use Z to cast anyway.)a:j1  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:ja:ja:ja:j`  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failurea:j)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)a:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:jNa:ja:ja:jx  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) a:js Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)a:jp a:jp a:jr a:jSt a:jy  26  _a:jz a:j4| a:j8~ a:j~ a:j a:j= a:j a:j a:j a:j a:j a:jF a:j| a:j a:j| a:j a:jq R3======a:j! a:j a:jȗ a:j3 a:j\ a:j a:jA a:jO a:j a:j a:j+ a:jo (======a:j a:j a:j8 a:j a:j: a:j a:j| a:j a:j0 a:j a:jϰ a:jN a:j a:jҴ a:j- a:jk a:j a:j ,a:jq a:j a:j :4======a:j/ a:j a:j a:j a:j a:jB a:jj a:j a:jT a:j a:j a:j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)a:j /onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter an endoplasm.a:j q#.[.#......#.#.###.......##......#..#..###########..### #..# #  # # #-a:j #........J.# ##............# ##Shock#..........####..†.[.....##..........#J   endoplasm (asleep)############ a:j 085.0 (22.0)a:jA   -6.0 (23 _a:jq a:j a:j #.[ ##.# #.. ##.. #.. ##.##  #..#  a:jd #.##  #@#  #........J.#  #............#  #..........###  #..†.[.....#  #..........# a:j, ############ a:j!a:j/5 #.[ ##.# #.. ##.. #.. ##.##  #..#  #.##  #@#  a:j5T#........J.#  #............#  #..........### #..†.[.....# #..........#  a:j5G############ a:j=a:j@1a:j\Ga:j5Ja _An endoplasm is nearby!a:jk #.[ ##.# #.. ##.. #.. a:jQ##.##  #..#  #.##  #@#  #........J.#  a:j#............#  #..........###  #..†.[.....#  #..........#  ############ a:jH #.[ ##.# #.. ##.. #.. ##.##  #..#  a:j·#.##  #@#  #........J.#  #............#  #..........### a:j#..†.[.....# #..........#  a:jG############ a:ja:ja:jTa:ja _An endoplasm is nearby!a:j8; #.[.#......#.#. Transfer the Gusty##.###.......##. Tengu#.............#. Health: 10/10 ========================##..##.........#. Magic: 3/4==================------#..##########..#. AC: 2Str: 8##.###. EV: 26 a:j; Int: 15#..##. SH: 0Dex: 14#.###. XL:  1 Next: 50% Place: Dungeon:1#@##. Noise: ---------  Time: 186.0 (0.0)#........J.##. -) Nothing wielded#............### Cast: Shocka:j< Z#..........####..†.[.....##..........#J   endoplasm (asleep)a:j< ############ _An endoplasm is nearby!Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)a:jD? r11 Contam: 10% 7.0 (1a:jE a:jKH   Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit) _You miscast Shock. Nothing appears to happen.a:j } #.[.#......#.#. Transfer the Gusty ##.###.......##. Tengu #.............#. Health: 10/10 ======================== ##..##.........#. Magic: 2/4============------------ #..##########..#. AC: 2Str: 8 ##.## #. EV: 11Int: 15 Contam: 10% a:j:  #..# #. SH: 0Dex: 14 #.## #. XL:  1 Next: 50% Place: Dungeon:1 #@# #. Noise: ---------  Time: 187.0 (0.0) #..........# #. -) Nothing wielded #............# ## Cast: Shock a:ji #..........###  #..†.[.....#  a:j #..........#  J   endoplasm (asleep) a:j ############ Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  a:j Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.a:j  #.[ ##.##  #..#  #.##  a:jg #@#  **.#      a:j (  a:j a:j7 ..a:jC j6=8.0 (1Shocka:jI a:j5L M _You kill the endoplasm!a:j  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:ja:ja:joa:jI _You can't see any susceptible monsters within range! (Use Z to cast anyway.)a:j  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:j&a:jյa:ja:j  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)a:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:j}a:ja:ja:j  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)a:jI1a:j1a:j3a:jW5a:jN: 26 _a:j:a:j <a:j=>a:jy>a:j}?a:jjAa:jAa:jBa:jEa:j|Ea:jFa:jIa:jRI#8% a:jxIa:jfJa:jbLa:jL76a:jNa:j1Pa:jyP74a:jQa:juSa:jS%3a:jS5======2a:jUa:jxWM1a:jXa:j[a:j[D a:j]a:j_onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)a:j1`onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)r magical contamination has completely faded away.a:jZaa:j+ba:j.da:jd>======a:jea:jga:jha:jRia:jika:jka:jma:jna:jna:jpa:jcqa:jqa:jra:jta:jua:j*zXa:jza:jza:j|a:jt}a:j}P4======a:j~a:ja:j#a:jaa:j{a:jca:ja:j.a:ja:ja:ja:jia:jpa:ja:ja:j>======a:ja:ja:j,a:j a:ja:jԢa:jGa:ja:j[a:j,a:ja:j<a:j@a:ja:j a:j'a:jja:ja:j0a:jZa:ja:ja:jSa:jPa:jӶa:j-a:jɷa:ja:ja:j^a:jĺa:ja:jؼa:ja:ja:ja:ja:ja:jva:ja:ja:j9a:ja:ja:j-a:jna:ja:jFa:jIa:ja:ja:j9a:jpa:ja:ja:ja:j.a:jga:ja:ja:ja:j!a:ja:jma:j a:j?a:jea:ja:ja:ja:j-a:ja:jf,a:ja:ja:ja:ja:jha:jna:ja:ja:jEa:jba:ji  You encounter a dart slug.a:jdu..........########.############# ........###.# †.[.....###.# ........#..# #########.##  #.# a:jM #.# .# # - #.#  #wa:jQ.. Shock  #a:j|.### ############ a:j<gw   dart slug (asleep) a:j1234.0 (46.0)a:jY  -a:j,5.0 (47 _a:ja:ja:jZ ..........########.############# Transfer the Gusty ........####.#Tengu †.[.....###.#Health: 10/10 ======================== a:jD[ ........##..#Magic: 3/4==================------ #########a:ju[ #.##AC: 2Str: 8#.#a:j[ EV: 26 Int: 15##.#a:j[ SH: 0Dex: 14#..#XL:  1 Next: 60% Place: Dungeon:1a:jF\ #@##Noise: ---------  Time: 235.0 (0.0)#..***.....#-) Nothing wielded#**...........Cast: Shocka:j}\ #..........###############w   dart slug  a:j\ 3Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the dart slug.  a:jk] pThe dart slug is moderately wounded.The zap hits the dart slug.a:j] 9w.a:j )....a:j\ :11 =6.0 (1a:j a:jd   Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the dart slug.  The dart slug is moderately wounded.The zap hits the dart slug. _The dart slug is severely wounded.a:j..........########.#############  Transfer the Gusty ........### #.#  Tengu †.[.....# ##.#  Health: 10/10 ======================== a:jO........# #..#  Magic: 2/4============------------ ######### #.##  AC: 2Str: 8 #.# EV: 11Int: 15 ##.# SH: 0Dex: 14 #..#a:j XL:  1 Next: 60% Place: Dungeon:1 #@## Noise: =--------  Time: 236.0 (0.0) a:j"k#..w.......#  -) Nothing wielded #.............  Cast: Shock a:jT#..........###  ############  a:j w   dart slug a:j_The dart slug is severely wounded.Casting: Shock (safe; 7% risk of failure)  a:jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  a:jPress: ? - help, Shift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)a:j8.....  #.# †.[a:j ##.#  #..#  #.##  #.# ##.# #..#a:ja #@## a:j6    a:j=5  a:jma:jbContam: 10% -7.0 (1a:ja:jCasting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. a:j} Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit) _You miscast Shock. Nothing appears to happen.a:jOl..........########.############# Transfer the Gusty ........####.#Tengu †.[.....###.#Health: 10/10 ======================== ........##..#Magic: 1/4a:j======------------------ ##########.##AC: 2Str: 8#.#EV: 11Int: 15 Contam: 10% ##.#SH: 0Dex: 14#..#a:j`2XL:  1 Next: 60% Place: Dungeon:1#@##Noise: ---------  Time: 237.0 (0.0)#..***.....#-) Nothing wielded#.............Cast: Shocka:j#..........###############w   dart slug  a:j>Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  a:j+Press: ? - help, Shift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)  The zap hits the dart slug.a:j7;w..a:jʥ3=8.0 (1a:jWa:jڬb _The dart slug is severely wounded.a:jzu..........########.#############  Transfer the Gusty ........### #.#  Tengu †.[.....# ##.#  Health: 10/10 ======================== ........# #..#  Magic: 0/4------------------------ ######### #.##  AC: 2Str: 8 #.# EV: 11Int: 15 Contam: 10%  ##.# SH: 0Dex: 14 a:j=vO#..# XL:  1 Next: 60% Place: Dungeon:1 #@## Noise: =--------  Time: 238.0 (0.0) #..........#  -) Nothing wielded #.............  Cast: Shock #..........###  ############   w   dart sluga:jvCasting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)  The zap hits the dart slug.a:j|E.....  #.# †.[ ##.#  #..#  #.##  #.#a:j} ##.# #..# #@## #..***      a:j~#a:j...a:jb99.0 (1Shocka:ja:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)  The zap hits the dart slug. _You kill the dart slug!a:jV  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:jWa:j\a:j_e _You don't have enough magic to cast this spell.a:j   Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:j0 a:je a:j P  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.a:j3  _You don't have enough magic to cast this spell.asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 7% risk of failure) a:j { Confirm with . or Enter, or press ? or * to list all spells.a:j@ a:j S  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.a:j12..#..........#...........# .########.############# .......###.# [.....# ##.# .......# #..# #########.##a:ju2d.# ##.# #.@#  #.## #..........# #.............#..........###############a:ji8a:jN9Q 26 -a:j940 _a:j>a:j@a:jݯeM###.##############<#..........#.............########.############# ..## #.#[a:j~# ........ ######### ##. #.## #..........#..#..##a:jna:j!-a:j1a:ja:jya:je M #.## . ###.##############<#..........#.............########.############# ..## #.#[#.# ........ ######### ###..#.##.#a:j) a:j &2a:j a:j a:j- pM.  #.## #...... ###.##############<#..........#.............########.############# ..a:j. s## # .[#.# ........# ######### ##..##.####a:j4 a:jT5 &3a:j9 a:j: a:j "SM#.##).  #.## #...... ###.##############<#..........#...........a:j"..########.############# ..## # .[# ........# ######### ##.#....a:j)a:j)B8% 4a:j-a:jC/a:j [?25h[?0confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Search for what [? for help]? a:jw [?25l[?1ca:jl|a:je~1 match: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] a kite shielda:j( Level 1 of the Dungeon<(Press ? for help) #.[.#......#.#.).#~.~#≈§≈# ##.###.......##...#~.~#≈§.# #.............#...#~.≈#≈.§# ##..##.........#...#...#§..# #..##########..#...........# ##.## #......)....# #..##...........# #.###...........# #######.###############.....<.....# #..........#..........#...........# #............########.############# a:jX) #..........####.# #..†.[.....###.# #..........##@.# #############.## #.# ##.# #..#  #.##  #..........#  #.............  #..........###  ############a:j^a:j a:j="cTransfer the GustyTenguHealth: 10/10 ========================Magic: 0/4------------------------AC: 2Str: 8EV: 26 Int: 15 Contam: 8% SH: 0a:j"Dex: 14XL:  1 Next: 90% Place: Dungeon:1Time:Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Search for what [? for help]? shielda:jq#a:j#a:jC$a:jn(a:j)a:j/ 6 _1======4a:j0a:j1a:j&282a:j2a:j3a:j6a:j6E a:j6a:jM9Z _Your magical contamination has completely faded away.a:jn:a:j:a:j;a:jn<a:j=a:j=?======a:js>a:j?a:j@a:j+Aa:jwAa:jBa:jla:ja:ja:ja:j{,a:ja:ja:ja:ja:j>a:ja:jga:ja:j-a:jt a:j a:j a:j a:j?a:ja:jBY2======a:jNa:jHa:ja:ja:ja:ja:ja:ja:ja:ja:j% a:jq a:jq!a:j#a:jV%a:j%?======a:j'a:j)a:j*a:j+a:j+a:j.a:j/a:jS0a:j1a:j?C #..##########..  ##.##  #..#  #.##  #######.##############  #..........#..........  #............########.  #..........####.  #..†.@.....###. Noise: --------- 263.0 (19.0)  #..........##.. -) Nothing wielded  #############.# Cast: Shock  #.#  a:jC##.#  #..#   #.##   #........   #........ a:jxM1a:jYRa:jTT _You see here a +0 kite shield.a:j&a:j/;11 4.0)a:j3a:j6* _c - a +0 kite shielda:jQ a:j Wear or take off which item? Armour (go to first with [)  a - a +0 robe (worn)a:j c - a +0 kite shield[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip a:jpd a:jj a:jgq J #..##########.. Transfer the Gusty  ##.##Tengu  #..#Health: 10/10 ========================  #.##Magic: 2/4============------------  #######.############## AC: 2Str: 8  #..........#.......... EV: 11Int: 15  a:jEr P#............########. SH: 0Dex: 14  #..........####. XL:  1 Next: 90% Place: Dungeon:1  #..†.@.....###. Noise: ---------  Time: 264.0 (0.0)  #..........##.. -) Nothing wielded  #############.# Cast: Shock  #.#  ##.#  #..#   #.##   #........   #........a:jr M Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. _Search for what [? for help]? shield _Your magical contamination has completely faded away. a:jr Z_You see here a +0 kite shield. _c - a +0 kite shielda:jx a:j a:j a:j> f  You start putting on your armour.a:j +5.0 (1a:jՙ a:j a:j_ +6.0 (2a:j a:j a:j- +7.0 (3a:j a:jT a:jH `3======8.0 (4a:j[ a:j a:j +9.0 (5a:jw a:j  87 _You continue putting on your +0 kite shield. x5a:j( a:j, a:j ` _You finish putting on your +0 kite shield.a:jza:j| Your spells (describe)TypeFailure Level  a + Shocka:j|!Conjuration/Air 43% 1 Select a spell to describe [?] help [!]/[I] toggle spell headersa:j a:ja:j #..##########.. Transfer the Gusty  ##.##Tengu  #..#Health: 10/10 ========================  #.##Magic: 3/4==================------  #######.############## AC: 2Str: 8  #..........#.......... EV: 8a:jwwInt: 15  #............########. SH: 7Dex: 14  #..........####. XL:  1 Next: 90% Place: Dungeon:1  #..†.@.....###. Noise: ---------  Time: 269.0 (0.0)  a:j6#..........##.. -) Nothing wielded  #############.# Cast: Shock  a:j)#.#  ##.#  #..#a:j"y   #.##   #........a:jB?   #........a:jg  _Your magical contamination has completely faded away. a:jE_You see here a +0 kite shield. a:jM_c - a +0 kite shield  You start putting on your armour. a:jŎ_You continue putting on your +0 kite shield. x5 _You finish putting on your +0 kite shield.a:ja:j›a:j,a:ja:j\a:j C  Skill  Level Train  Apt Skill  Level Train  Apt a:j a * Fighting   0.2  20%   0   g + Spellcasting 2.1  19%  -1           b + Unarmed Combat   0.0    +1   h + Conjurations 1.5   6%  +3      i + Air Magica:j/4.3  40%  +3      a:jwD     c + Armour   0.0    +1       d - Dodging   2.1    +1  a:jM     e + Shields   0.0     0      f + Stealth2.0  15%  +1  a:j                a:jj!            a:j        a:j        a:j            a:ja    a:j3        a:jUThe percentage of incoming experience used to train each skill is in brown.  a:jzThe species aptitude is in white.  [?] Help[=] set a skill target  a:j[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsa:j3O 186532 e * Shields   0.0  17%2a:j[a:jGa:jl #..##########.. Transfer the Gusty  ##.##Tengu  #..#Health: 10/10 ========================  #.##Magic: 3/4==================------  #######.############## AC: 2Str: 8  #..........#.......... EV: 8a:jVInt: 15  #............########. SH: 7Dex: 14  #..........####. XL:  1 Next: 90% Place: Dungeon:1  #..†.@.....###. Noise: ---------  Time: 269.0 (0.0)  #..........##.. -) Nothing wielded  #############.# Cast: Shock  #.#  ##.#  #..#   #.##   #........   #........  _Your magical contamination has completely faded away. _You see here a +0 kite shield. _c - a +0 kite shield  You start putting on your armour. _You continue putting on your +0 kite shield. x5 _You finish putting on your +0 kite shield.a:ja:jLa:ja:j a:j Take off which piece of armour? Armour (go to first with [)  a - a +0 robe (worn)  c - a +0 kite shield (worn)[?] describe selected [!] unequip|take off[tab] equip|unequipa:j*a:j0a:jA8 #..##########.. Transfer the Gusty  ##.##Tengu  #..#Health: 10/10 ========================  #.##Magic: 3/4==================------  #######.############## AC: 2Str: 8  #..........#.......... EV: 8a:j8Int: 15  #............########. SH: 7Dex: 14  #..........####. XL:  1 Next: 90% Place: Dungeon:1  #..†.@.....###. Noise: ---------  Time: 269.0 (0.0)  #..........#a:j&9#.. -) Nothing wielded  #############.# Cast: Shock  #.#  ##.#  #..#   #.##   #........a:jK9l   #........  a:jn9P_Your magical contamination has completely faded away. _You see here a +0 kite shield. _c - a +0 kite shield  You start putting on your armour. _You continue putting on your +0 kite shield. x5 a:j9K_You finish putting on your +0 kite shield.a:j@a:jI _a:jOa:jXd  You start removing your armour.a:j`,70.0 (1a:jfa:j.na:j?v+1.0 (2a:j5|a:ja:j+2.0 (3a:ja:jta:j+3.0 (4a:ja:jԬa:j+4.0 (5a:jwa:j" 110 _You continue removing your +0 kite shield. x5a:j*a:ja:j^ _You finish removing your +0 kite shield.a:ja:ja:jja:jN a:j3 26  _a:jva:j)a:ja:ja:j[a:ja:j%a:ja:ja:jP4======a:ja:j;a:j4a:jqa:ja:jj a:j a:j!a:j!a:j#a:jw$,a:j&%a:j&a:j|(a:j)T======a:j-,a:j1Ba:j73,a:j :a:j]<a:j=A,a:jBa:jdDa:jE,a:j3Fa:jhGa:jIa:jkIa:jiJa:j5Ma:jINa:jNa:jOa:j?Pa:jER,a:jWSa:jUa:joWa:jWa:jXa:j [a:j\a:j]a:j/^a:jh`a:j7b,a:jca:jea:jYga:jga:jha:j`ka:jma:jma:j-oa:jqa:jta:jta:jva:jya:j{,a:j}a:jfa:jsa:ja:ja:jsa:ja:ja:ja:ja:j,a:ja:j  #.#....###.#...#...#...#  #.......##.#...#≈.≈#.§§#  ###..)....##.#...#~.≈#.§§#  #.[.#......#.#.).#~.~#≈§≈#  ##.###.......##...#~.~#≈§.#   #.............#...#~.≈#≈.§#   ##..##.........#...#...#§..#  #..##########..#...........#  ##.## ##@#......)....#  #..# #.#...........# a:jb #.## ###...........# ##.###############.....<.....# ......#..........#...........# ........########.############# ......####.# ......###.# a:j.......# #..#  You pick up a parchment of Dimensional Bullseye and begin reading...a:j1300.0 (26.0)a:j5611 1.0 (27a:j)a:jNM _You add the spell Dimensional Bullseye to your library.a:jL3a:ja:jsa:j 26  a:jja:j}a:j̿a:j7a:ja:ja:jLa:j#a:ja:jza:ja:jga:ja:ja:ja:jJa:ja:ja:j=a:ja:ja:ja:ja:ja:ja:j,a:ja:ja:ja:j2a:ja:ja:ja:ja:jMa:jF  You see here a +0 leather armour.a:ja:jt _a:j~a:j a:j` a:j a:j a:ja:j,a:jLa:j%a:ja:joa:ja:ja:ja:ja:j5a:jCa:j!a:j!a:j"a:j %a:j&'a:jj'a:j(a:j\*a:ji,a:j,a:jq-a:j/a:j1a:j1a:j2a:jH4a:j6,a:j6a:j8a:jy9a:j9a:ja:a:jk;a:j8=a:jp=a:j=a:j?a:jM #  ##.)  #########....# ###########.........# ...[............@...# 23.0 (22 #..##'###'###'#####.# ##.#...#...#...#...#≈.≈#..≈# ##.#...#~.≈#.≈≈##.#.).#~.~#≈≈≈a:jWN###...#~.~#≈≈.# ...#...#~.≈#≈..#..#...#...#§..#a:jUa:jT[,4.0 (23a:jaa:jhc$ _Found a spear.a:j- a:j a:jk a:j@ a:j a:jb Ba:j: a:jw a:jA a:j: a:j a:j a:j a:j a:j p  You encounter a rat and a quokka.a:j ######.). #########....#  ########.........# [................# ##'###'###'#####@# ..#...#...# #.....#...#≈.≈#..≈# #.......rShock...#~.≈#.≈≈# #.#.###...).#~.~#≈≈≈# #.#.# #...#~.~#≈≈.# ....#a:j* r   quokka (asleep) #...#~.≈#≈..# ..# #r   rat (asleep) #...#...#§..# .r# #...........#a:j 17.0 (3.0)a:j , a:jF > 8.0 (4 _a:j_ a:jTransfer the GustyTenguHealth: 10/10 ========================##Magic: 3/4==================------####.).AC: 2Str: 8#########....#EV: 26 Int: 15 ########.........#SH: 0Dex: 14 [................#XL:  1 Next: 90% Place: Dungeon:1 ##'###'###'#####@#Noise: ---------  Time: 328.0 (0.0) #...#...#...# #.****#-) Nothing wielded #...#≈.≈#..≈# #.....***a:j!Cast: Shock #...#~.≈#.≈≈# #.#.###.. #.).#~.~#≈≈≈# #.#.# #...#~.~#≈≈.# ....#r   quokka (asleep) #...#~.≈#≈..# ..# #r   rat #...#...#§..# .r# #...........#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  a:jPress: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat.  The rat is moderately wounded.a:j;R _r......a:jT ;11 ==9.0 (1a:j[ a:j^   Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat.  The rat is moderately wounded. _The rat squeaks loudly.a:j  Transfer the Gusty  Tengu  Health: 10/10 ======================== ##  Magic: 2/4============------------ ####.).  AC: 2Str: 8 #########....#  EV: 11Int: 15 ########.........# SH: 0Dex: 14 [................# XL:  1 Next: 90% Place: Dungeon:1 ##'###'###'#####@# Noise: ==-------  Time: 329.0 (0.0) #...#...#...# #.....#  -) Nothing wielded #...#≈.≈#..≈# #......†.  Cast: Shock #...#~.≈#.≈≈# #:j$39;49m.#.###.. #.).#~.~#≈≈≈# #.#.# #...#~.~#≈≈.# ....#  r   quokka (asleep) #...#~.≈#≈..# ..# #  r   rat #...#...#§..# .r# #...........#Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (moderately wounded, 68% to hit)  The zap hits the rat.a:j#< ##  ####.).    [ #.***.#  #....***.  )a:j  ....#  ..#  .r#a:j) MgConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a rat (moderately wounded, 68% to hit)  The zap hits the rat.  You kill the rat!a:j* /Ja:j3 d.....†J   endoplasm (wandering)r   quokka (asleep)g   hobgoblin (wandering)a:j3 a:j< RTransfer the GustyTenguHealth: 10/10 ========================##Magic: 2/4============------------####.).AC: 2Str: 8#########....#EV: 11Int: 15 ########.........#SH: 0Dex: 14 [................#XL:  1 Next: 100% Place: Dungeon:1 ##'###'###'#####@#a:jq< Noise: =--------  Time: 330.0 (1.0) #...#...#...# #.....#-) Nothing wielded #...#≈.≈#..≈# #......†gCast: Shock #...#~.≈#.≈≈# #.#.###.J #.).#~.~#≈≈≈# #.#.# #...#~.~#≈≈.# ....#J   endoplasm (wandering) a:j< .#...#~.≈#≈..# ..# #r   quokka (asleep) #...#...#§..# .r#a:j< g   hobgoblin (wandering) #...........#Confirm with . or Enter, or press ? or * to list all spells.a:j< Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (moderately wounded, 68% to hit)  a:j= MThe zap hits the rat.  You kill the rat!a:jH?  - _You encounter a hobgoblin. You encounter an endoplasm.You have reached level 2!a:j?J /  --more--a:j\ n5/153/62 0% a:jd endoplasm (wandering)quokka (asleep)hobgoblin (wandering)a:je 4 _a:jA ## ####.). #########....# #########.........# .[..............@.# .##'###'###'#####.# .#...#...#...# #.....# .#...#≈.≈#..≈# #......†g .#...#~.≈#.≈≈# #.#.###.J .#.).#~.~#≈≈≈# #.#.##...#~.~#≈≈.# ....# .#...#~.≈#≈..# ..# # .#...#...#§..# .r#a:ja:j  26  -1Shock _a:ja:ja:jS ## ####.). #....##.#.[.#.##'###'###'#####.# #.#...#...#...# #.....# #.#...#≈.≈#..≈# #......†g #.#...#~.≈#.≈≈# #.#.###.J #.#.).#~.~#≈≈≈# #.#.# .##...#~.~#≈≈.# ....# ..#...#~.≈#≈..# ..# # ..#...#...#§..# .r#a:jha:j @-2a:ja:jDa:j{^ ## ####.). #....##.#.[.# #..##'###'###'#####.##.#...#...#...# #.....# ##.#...#≈.≈#..≈# #......†g ##.#...#~.≈#.≈≈# #.#.###.J .#.#.).#~.~#≈≈≈# #.#.# ..##...#~.~#≈≈.# ....# a:jy...#...#~.≈#≈..# ..# # ...#...#...#§..# .r#a:ja:j<&3a:j5a:jץa:j]  ## ####.). # #....##.#.[.##..##'###'###'#####.##.#...#...#...# #.....# .##.#...#≈.≈#..≈# #......†g .##.#...#~.≈#.≈≈# #.#.###.J a:j \..#.#.).#~.~#≈≈≈# #.#.# ...##...#~.~#≈≈.# ....# ....#...#~.≈#≈..# ..# # ....#...#...#§..# .r#a:j <4a:j a:jj a:jQ  ## ####.). ## #....# .#.#.[.# .##..##'###'###'#####.# .###.#...#...#...# #.....# ..##.#...#≈.≈#..≈# #......†g ..##.#...#~.≈#.≈≈# #.#.###.J.#.#.).#~.~#≈≈≈# #.#.#.##...#~.~#≈a:jR 1≈.# ....#.#...#~.≈#≈..# ..# # .....#...#...#§..# .r#a:j{Y a:j%a &5a:jjg a:j}h a:jl ## ####.).# #....# #.#.# #.....[.# #.##..##'###'###'#####.#.###.#...#...#...# #.....#.##.#...#≈.≈#..≈# #......†g.##.#...#~.≈#.≈≈# #.#.###.J.#.#.).#~.~#≈≈≈a:jye# #.#.#.##...#~.~#≈≈.# ....#.#...#~.≈#≈..# ..# # ......#...#...#§..# .r#a:jͫa:ji&6a:ja:jʺa:j]u ## ####.).  ### #....# ##.#.# ##.....[.# #a:j#.##..##'###'###'#####.#.###.#...#...#...# #.....#.##.#...#≈.≈#..≈# #......†g.##.#...#~.≈#.≈≈# #.#.###.J.#.#.).#~.~#≈≈≈# #.#.#.##...#~.~#≈≈.# ....#.#...#~.≈#≈..# ..# # .#...#...#§..# .r#a:jsM§§§.§a:j&7a:jQa:j/a:j]U ### ## # ####.). # ### #....##.#.# )##.....[.# .##.##..##'###'###'#####.#.###.#...#...#...# #.....#.##.#...#≈.≈#..≈# #......†g )....##.#...#~.≈#.≈≈# #.#.###.J.#.#.).#~.~#≈§§# #.#.#.##...#~.~#≈§.# ....#.#...#~.≈#≈.§# ..# # .#...#...#§..# .r#a:ja:jYY4====8a:j}a:j@a:j'# .# .# ## .# ####.). .# ### ##....# .###.#.# .)##.....[.# #.##.##..##'###'###'#####.# #....###.#...#...#...# #.....#.##.#...#≈.≈#..≈# #......†g .)....##.#...#~.≈#.≈≈# #.#.###.J #......#.#.).#~.~#≈§§# #.#.# #.##...#~.~#≈§.# ....#.#...#~.≈#≈.§# ..# # .#...#...#§..# .r#a:j@a:j&9a:j$a:j&a:j~L?#.#.# ## ..# ####.). ..# ### ###....# ..###.#.# ..)##.....[.# .#.##.##..##'###'###'#####.# .#....###.#...#...#...# #.....#a:j3M.##.#...#≈.≈#..≈# #......†.)....##.#...#~.≈#.≈≈# #.#.###. .#......#.#.).#~.~#≈§§# #.#.# ##.##...#~.~#≈§.# ....#.#...#~.≈#≈.§# ..# # #.#...#...#§..# .r#a:jgWa:jd=40a:j:ha:j #.#.# ##.# ####.)..# ### #########....#.###.#.# #..)##.....[.# #.#.##.##..##'###'###'#####.# #.#....###.#...#...#...# #.....# #.##.#...#≈.≈#..≈# #...... #..)....##.#...#~.≈#.≈≈# #.#.### [.#......#.#.).#~.~#≈§§# #.#.##.##...#~.~#≈§.# ....#.#...#a:j) ~.≈#≈.§# ..# # ##.#...#...#§..# .r#a:j a:j} &1a:j a:j> a:j1 >#.#.# .# ####.).# ### #########....#.###.#.# ##..)##.....[.#  #.#.##.##..##'###'###'#####.#  #.#....###.#...#...#...# #.....  #.##.#...#≈.≈#..≈# # ##..)....##.#...#~.≈#.≈≈# #.#. .[.#......#.#.).#~.~#≈§§# #.#.# .###.##...#~.~#≈§.# ....#.#...#~.≈#≈.§# ..# # .##.#...#...#§..# .r#a:j a:j E====2a:jl a:j a:j!#.#.# .# ####..# ### #########.....###.#.##..)##.....[.# #.#.##.##..##'###'###'#####.# #.#....###.#...#...#...# # #a:j".##.#...#≈.≈#..≈# ##..)....##.#...#~.≈#.≈≈# #.#. #.[.#......#.#.).#~.~#≈§§# #.#.# #.###.##...#~.~#≈§.# ....#.#...#~.≈#≈.§# ..# # ..##.#...#...#§..# .r#a:jK+a:jt0&3a:jN7a:j9a:j#.#.#.# ####.# ### #.###.#.#a:j#..)##.....[.# #.#.##.##..##'###'###'#####.# #.#....###.#...#...#...# # #.##.#...#≈.≈#..≈# #  ###..)....##.#...#~.≈#.≈≈# #.#. a:j #.[.#......#.#.).#~.~#≈§§# #.#. ##.###.##...#~.~#≈§.# .... #a:j0.#...#~.≈#≈.§# ..# #..##.#...#...#§..# .r#a:ja:j#&4a:j)a:j~+a:j%o#.#.#.# .# ### #.###.#.##..)##.....[.#a:j&c #.#.##.##..##'###'###'#####.# #.#....###.#...#...#...# # #.##.#...#≈.≈#..≈# # ###..)....##.#...#~.≈#.≈≈# #.# #.[.#......#.#.).#~.~#≈§§# #.#   ##.###.##...#~.~#≈§.#    #.#...#~.≈#≈.§# ..#  ##..##a:j'x.#...#...#§..# .r# a:j/a:j/6&5a:j<a:ju>a:jwb#.#.#.# .# ### #.###.#.#..)##......a:jx #.#.##.##..##'###'###'#####. #.#....###.#...#...#...# # #.##.#...#≈.≈#..≈# # ###..)....##.#...#~.≈#.≈≈# #. #.[.#......#.#.).#~.~#≈§§# #. ##.###a:jxL.##...#~.~#≈§.#  #..#...#~.≈#≈.§# ..  ##..##.#...#...#§..# .ra:ja:j&6a:jla:j\W _You see here a +0 leather armour.a:j5 3a:j a:j a:jD a:j |5====a:j a:j a:j a:j a:jO a:j) a:j <====a:jb a:j ,a:j a:j0 v _You start resting.Magic restored.a:j= a:jRL 057.0 (11.0)a:jR d6====8.0 (12 _a:jY a:jZ a:j,a:jl-a:j.a:j5a:j8a:j>Ba:jCBa:jDDa:jG,a:jgHa:jDJa:jMl  An endoplasm comes into view.a:jSZ # # ## ####.)# ### #########....####.####...J.....# ..)##.....[...#  #.#.##.##..##'###.#  a:jt[#.#....###.#... #....Shock  #.......##.#...#≈.≈#..≈# #.... ##..)....##.#...#~.≈#.≈≈# #.#.## .[.#......#.#.).#~.~#≈§§# #.#.# J   endoplasm (wandering) .###.......##...#~.~#≈§.# ....# ...#...#~.≈#≈.§# ..# # .##.........#§..# .r#a:j`161.0 (3.0)a:j@ja:jpQ====2.0 (4 _a:jxa:jza:jz Transfer the GustyTengu #####Health: 15/15 ======================== ....#Magic: 5/6====================---- ....#a:j6 # AC: 2Str: 8 ....#####.) EV: 26 Int: 15 ....# ############....# SH: 0Dex: 14 ....###.############****.....#XL:  2 Next:  0% Place: Dungeon:1 a:jq ##..)##.....[...@***.........#a:j Noise: ---------  Time: 362.0 (0.0)  #.#.##.##..##'###'###'#####.#a:j 9-) Nothing wielded  a:j #.#....###.#...#...#...# #..... Cast: Shock  a:j #.......##.#...#≈.≈#..≈# #..... a:j4 4##..)....##.#...#~.≈#.≈≈# #.#.## .[.#......#.#.).#~.~#≈§§# #.#.# J   endoplasm a:j .###.......##...#~.~#≈§.# ....# ............#...#~.≈#≈.§# ..# # .##.........#...#...#§..# .r#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 97% to hit)  The zap hits the endoplasm.  The endoplasm is moderately wounded.a:j B ).J.a:jI ...........a:jJ :11 =3.0 (1a:jQ a:jbS   Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 97% to hit)  The zap hits the endoplasm.  The endoplasm is moderately wounded. _The endoplasm quivers.a:ja`Transfer the GustyTengu #####Health: 15/15 ======================== ....#Magic: 4/6================-------- ....## AC: 2Str: 8 ....#####.) EV: 11Int: 15 ....# ############....# SH: 0Dex: 14 a:j6m....###.############.........#XL:  2 Next:  0% Place: Dungeon:1 ##..)##.....[...@******......#Noise: =--------  Time: 363.0 (0.0)  #.#.##.##..##'###'###'#####.#-) Nothing wielded  #.#....###.#...#...#...# #..... Cast: Shock  #.......##.#...#≈.≈#..≈# #..... ##..)....##.#...#~.≈#.≈≈# #.#.## a:jK.[.#......#.#.).#~.~#≈§§# #.#.# J   endoplasm .###.......##...#~.~#≈§.# ....# ............#...#~.≈#≈.§# ..# # .##.........#...#...#§..# .r#Casting: Shock (safe; 7% risk of failure)  a:j;Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (moderately wounded, 97% to hit)  The zap hits the endoplasm.a:jzJ.a:jť!....J.a:j+4.0 (1a:j}a:jMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an endoplasm (moderately wounded, 97% to hit)  The zap hits the endoplasm. a:jGT_The endoplasm is severely wounded.a:jq  Transfer the Gusty  Tengu ##### Health: 15/15 ======================== ....# Magic: 3/6a:jJr============------------ ....## AC: 2Str: 8 ....#####.) EV: 11Int: 15 ....# ### #########....# SH: 0Dex: 14 ....###.############.........#  XL:  2 Next:  0% Place: Dungeon:1 ##..)##.....[...@............#  Noise: =--------  Time: 364.0 (0.0)  #.#.##.##..##'###'###'#####.#  -) Nothing wielded  #.#....###.#...#...#...# #..... Cast: Shock a:jry #.......##.#...#≈.≈#..≈# #..... ##..)....##.#...#~.≈#.≈≈# #.#.## .[.#......#.#.).#~.~#≈§§# #.#.#  J   endoplasm .###.......##...#~.~#≈§.# ....# ............#...#~.≈#≈.§# ..# # a:jrg.##.........#...#...#§..# .r# Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  a:jsPress: ? - help, Shift-Dir - straight lineAim: an endoplasm (severely wounded, 97% to hit)  The zap hits the endoplasm.a:jy####.) ###  a:jLz)*****       ) [)a:jrz$  a:jzc ..#  .r#a:j .....a:j b85.0 (1Shocka:jxa:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (severely wounded, 97% to hit)  The zap hits the endoplasm. _You kill the endoplasm!a:j{  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:jeCa:jtHa:jOa:jR _You can't see any susceptible monsters within range! (Use Z to cast anyway.)a:jԢ  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:jka:joa:j,xa:j[{  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)a:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:j޾ a:j a:ja a:j   Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failurea:j )onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)a:j# a:jd$ a:jF% a:j) a:j/  26  _a:j0 a:j1 a:j+4 a:j4 a:j5 a:jl8 a:j8 a:j: a:jc< a:j< a:j= a:jn@ a:j@ a:jA a:j D a:jD P4====a:j&F a:jH a:jpH a:jUI a:jK a:jK a:jL a:jN a:jAO a:jP a:jQ a:j9R <====a:j7S a:jjU a:jU a:jV a:jY ,a:jY a:j3\ a:j~\ a:j] a:j"` a:jo` a:ja a:jc a:j"d a:je a:jg a:jYg P5====a:jh a:ji a:ji a:jj a:jHl ,a:j m a:jn ,a:j[o a:jq vonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failurea:jWr ;)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  A hobgoblin comes into view.a:jy [...g-Shockg   hobgoblin (wandering)a:jwy /85.0 (20.0)a:j a:j l====-6.0 (21 _a:j' a:jZ a:j Transfer the GustyTengu #####Health: 15/15 ======================== ....#Magic: 4/6================-------- ....## AC: 2Str: 8 ....#####.) EV: 26 Int: 15 ....# ############....# SH: 0Dex: 14 ....###.############.........#XL:  2 Next:  8% Place: Dungeon:1 ##..)##.....[...@*******.....#Noise: ---------  Time: 386.0 (0.0)  a:j #.#.##.##..##'###'###'#####.#-) Nothing wielded  #.#....###.#...#...#...# #..... Cast: Shock  #.......##.#...#≈.≈#..≈# #..... ##..)....##.#...#~.≈#.≈≈# #.#.## .[.#......#.#.).#~.~#≈§§# #.#.# g   hobgoblin .###.......##...#~.~#≈§.# ....# a:j[ ............#...#~.≈#≈.§# ..# # .##.........#...#...#§..# .r#Confirm with . or Enter, or press ? or * to list all spells.a:j )Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (wandering, hasn't noticed you, 68% to hit)  The zap hits the hobgoblin.  a:j KThe hobgoblin is heavily wounded.a:jؑ 1g.a:jۙ %.....a:jҚ ;11 ==7.0 (1a:j a:j   Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (wandering, hasn't noticed you, 68% to hit)  The zap hits the hobgoblin.  The hobgoblin is heavily wounded. _The hobgoblin shouts!a:j  Transfer the Gusty  Tengu ##### Health: 15/15 ======================== ....# Magic: 3/6============------------ ....## AC: 2Str: 8 ....#a:j####.) EV: 11Int: 15 ....# ### #########....# SH: 0Dex: 14 ....###.############.........#  XL:  2 Next:  8% Place: Dungeon:1 ##..)##.....[...@............#  Noise: ==-------  Time: 387.0 (0.0)  #.#.##.##..##'###'###'#####.#  -) Nothing wielded  #.#....###.#...#...#...# #..... Cast: Shock a:j #.......##.#...#≈.≈#..≈# #..... ##..)....##.#...#~.≈#.≈≈# #.#.## .[.#......#.#.).#~.~#≈§§# #.#.#  g   hobgoblin .###.......##...#~.~#≈§.# ....# ............#...#~.≈#≈.§# ..# # .##.........#...#...#§..# .r# a:jCasting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:j;Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight linea:jAim: a hobgoblin (heavily wounded, 68% to hit)  The zap hits the hobgoblin.a:j####.) ###  )****** a:j       ) [)   ..#  .r#a:j *!......a:j0s6/1616-8.0 (1Shocka:j5a:j18MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a hobgoblin (heavily wounded, 68% to hit)  The zap hits the hobgoblin. _You kill the hobgoblin!a:jh  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:ja:j8-a:jߴa:jR _You can't see any susceptible monsters within range! (Use Z to cast anyway.)a:j.2  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:ja:ja:jZa:j  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)a:jj _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:j#1a:j+6a:j=a:j@  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)a:jc Ia:jf a:j_k  26  _a:jl a:jo a:j.p a:jp a:jr a:jNs P4====a:jft a:j{v a:jv a:jw a:jky ,a:jPz a:j{ a:jN| a:j0} a:j~ a:j6 <====a:j+ a:j$ a:jl a:j a:jZ a:j a:j a:j a:j a:j a:j a:jo a:j a:j a:jH a:j a:j a:j %5a:j$ +====a:j a:j a:j> a:j a:j a:j a:jט a:jv a:jŚ a:j a:jI a:j <====a:jÞ a:j ,a:j a:j a:j a:j a:j a:j a:j٧ a:j a:jܩ a:jΪ a:j a:jK a:jj a:j a:j N6====a:j0 a:jU a:j< a:j a:j a:j a:j a:j a:j% a:j a:jz ,a:j a:j a:j a:j &====a:jF a:j a:j a:j a:j a:j a:j* a:j a:j a:j` a:j a:jN a:j a:j a:jN a:j a:j. a:j9 a:j a:j a:j a:j a:jj a:j a:j a:j a:j( a:jS a:j a:j a:j a:j a:ja a:j a:j_ a:j@ a:j a:j a:jn a:j; a:j a:j? a:j a:j a:j a:j a:j& a:j a:j# a:j a:j a:j a:j a:j a:j; na:j ,a:j a:j a:jw ,a:j a:j a:jh a:j a:j a:j a:j a:jD a:j? a:jw! a:j" a:j# a:j# a:ja& a:j-' a:j' a:jK( a:j) a:jE+ a:j+ a:jJ, a:jy. a:jl0 ,a:jM1 a:j2 a:jH4 a:j4 a:j5 a:j6 a:j8 a:j"9 a:j9 a:j; a:j= a:jZ= a:j{> a:j^@ a:jB a:jLB a:jbC a:jD a:jF a:jG a:jH a:jJ a:j2L a:jL a:jM a:j~O a:jP a:ja:jDa:jhG _You can't see any susceptible monsters within range! (Use Z to cast anyway.)a:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:j&a:ja:jua:j   Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)a:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)a:j - _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:ja:ja:ja:j&   Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)a:ja:ja:ja:ja:jҴ| 26  _a:jGa:ja:j a:jHa:ja:ja:ja:j2a:j6a:jpa:ja:ja:ja:ja:jRa:ja:jFP4====a:jDa:j^a:ja:ja:jfa:ja:ja:ja:ja:j$a:ja:j &====a:j3a:j7a:ja:j'a:j?a:ja:j+a:jQa:jKa:ja:ja:ja:j?a:j#a:ja:jaa:jba:jua:jP5====a:ja:ja:j<a:jea:ja:ja:j a:ja:j/a:j a:j'a:jm&====a:ja:ja:ja:ja:j'a:ja:ja:ja:jL,a:jga:j,a:ja:jEa:ja:ja:j0a:jua:jG6====a:j a:ja:j!####.##..#####.)......##########....#..##.## ######.........###...#.. ...............##..#...## '###'###'#####.##...... ..#...#...# #.....###.### ..#≈.≈#..§# #......†....# .a:j:"#.#~.≈#.§§# #.#@###.....#-90.0 (27.0) ).#~.~#§≈§# #.#.# #.....# ..#~.~#§§.# ....# #.....# ..#~.≈#≈.§# ..### #.....# ..#...#§..# ..# #.....# ..........# .. #.....#)....#... #....a:j".#......#) #######.#a:j(a:jg/F-1.0 (28a:jk4a:j 6onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. a:j~6_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a trident.a:j9s _You see here a quokka corpse.a:ja:ja:ja:ja:ja:j!P _a:j2#a:j#a:j$a:jn&a:j(a:j+)<====a:j.*a:j.a:j0k  You encounter a ball python.a:j=I########.........###...#..# [................##..#...## ##'###'###'#####.##...... #...#...#...# #.....###.### #...#≈.≈#..§# #......†....# #...#~.≈#.§§# #.#†###.....# #.).#~.~#§≈§####.#.# #.....# a:jI#...#~.~#§§.#......# #.....# #...#~.≈#≈.§#...@### #.....# #...#...#§..#....# #.....# #...........#....# #.....#Shock #......)....#.... #.....# #...........#)...# ####### #..#....# S   ball python (constriction, asleep) a:j7JF#.....<.....####.# #..# S.# #############a:jSb14.0 (3.0)a:jrj  5.0 (4 _a:jza:j{a:j 9########.........###...#..#  Transfer the Gusty [................##..#...##  Tengu ##'###'###'#####.##......#  Health: 16/16 ======================== #...#...#...# #.....###.###  Magic: 5/6a:j ====================---- #...#≈.≈#..§# #......†....#  AC: 2Str: 8 #...#~.≈#.§§# #.#†###.....#  EV: 26 Int: 15 #.).#~.~#§≈§####.#.# #.....#  SH: 0Dex: 14 #...#~.~#§§.#......# #.....#  XL:  2 Next: 25% Place: Dungeon:1 #...#~.≈#≈.§#...@### #.....#  Noise: ---------  Time: 495.0 (0.0) #...#...#§..#....# #.....#  -) Nothing wielded #...........#....# #.....#  Cast: Shock #......)....#....# #.....# #...........#)...# ####### #...........#....#a:j, Z S   ball python (constriction, asleep) #.....<.....####.# #...........# ..# #############a:jV >Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  a:j Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.a:j  [     †....#   )  a:jm     *#  *#  )*# *# a:j *#<* *.#a:j G.......a:jI t11 9=6.0 (1Shocka:j a:jN O _You kill the ball python!a:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:jta:ja:jSa:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)a:jH  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:j>a:ja:j' a:j#B  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. a:j#_You can't see any susceptible monsters within range! (Use Z to cast anyway.)a:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:jsa:ja:ja:j;  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)a:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:jiUa:j]a:jda:jg  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failurea:jh)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)a:jNa:j6Oa:jPa:j Sa:jyW 26  _a:jXa:jXa:j[,a:j7\a:j;^a:j~^a:jc_a:jaa:jaa:jba:jda:j2ea:j+ga:jga:jga:jgia:jja:jja:jka:jma:jnN6====a:j"oa:jqa:jra:j5sa:jsa:jua:jwa:jrwa:jexa:jza:j{a:j\|a:j-}a:j~a:ja:jn<====a:j5a:j҃a:jЅa:j6a:ja:ja:jia:ja:jda:jba:ja:j(a:j5a:jHa:jBa:jna:jEa:ja:ja:j/a:ja:jaa:jSa:jӰa:ja:ja:ja:jma:j;a:ja:ja:jܿa:ja:ja:ja:ja:ja:jfa:jna:ja:j:,a:ja:ja:ja:jJa:ja:jaa:j\a:ja:j@a:j"a:j1a:ja:ja:j^a:ja:jma:j(a:jia:ja:j:a:ja:jca:ja:j}a:ja:ja:ja:ja:jqa:ja:jja:ja:ja:ja:j}a:ja:jba:j3a:ja:ja:ja:jAa:j,a:ja:j a:j a:j a:ja:ja:ja:ja:j a:j'a:j!a:j"a:j"a:j%a:js'a:j'a:j(a:j_+a:j-a:j-a:j.a:j1a:j3a:j4a:j4a:j*6a:j7a:j88a:jJ9a:j<<a:j=a:jF>a:j>?a:j@Donfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here a +0 leather armour.a:jFa:jaG _a:jHa:jKa:jZM,a:jNa:jOa:j+Q,a:jQa:jSa:jfUa:jUa:jqVa:j-Xa:jZa:j![a:j\a:j]a:j^a:jJ_a:j_a:jaa:jba:jFca:j,da:jiea:jrfa:j8ga:jga:j/l>  You see here a +0 dagger.a:jma:jn _a:j>qa:j@ta:jeva:jva:j"xa:jza:j|a:j$}a:jh~a:j><  You see here a +0 robe.a:j]a:j _a:j5a:ja:ja:jja:jnja:ja:ja:j1a:ja:ja:ja:ja:ja:ja:j֚a:j1a:jka:jIa:ja:j?a:j2a:jҢa:jea:ja:ja:ja:jna:ja:j2a:j)a:jna:ja:j!a:j a:jTa:jѶa:ja:jRa:ja:ja:ja:j"a:jka:ja:ja:jҾa:j!a:ja:ja:ja:ja:jba:j]a:j[a:ja:ja:ja:ja:j_a:ja:ja:ja:ja:ja:ja:ja:ja:jCa:jIa:j,a:j a:jha:ja:j a:jYa:ja:jB,a:ja:ja:j,a:ja:jJa:j,a:j,a:ja:je,a:ja:ja:ja:ja:j&a:ja:j1a:ja:j5a:ja:jZa:ja:ja:ja:jca:ja:ja:ja:ja:jFa:ja:j$a:ja:ja:j\a:ja:j6a:ja:ja:ja:ja:ja:j$a:ja:ja:ja:j0a:j@a:ja:ja:j_a:jTa:j ,a:j a:j a:jc a:j a:jI a:jW a:jT a:j a:j a:j a:j] j  You encounter an endoplasm.a:j1 Q ##.# #..# #.##.  #.#..  ##.# .#   #..# .J## a:j! ####.##### ....> ..........########..!.#. ................@....... - ..........########....#. ########## ..$# Shock ∩.# .# ..J   endoplasm (asleep) . a:j. 1591.0 (95.0)a:j7 ~  -2.0 (96a:j2= a:j? ] _Found Kouvacoi's Armour Boutique. Found a stone staircase leading down.a:j:##.#Transfer the Gusty#..#Tengu#.##.Health: 16/16 ========================#.#..Magic: 5/6====================----##.#.#AC: 2Str: 8#..#.*##EV: 26 Int: 15 #####.#####**..>SH: 0Dex: 14 a:jj..........########*.!.#.XL:  2 Next: 29% Place: Dungeon:1 ................@*......Noise: ---------  Time: 592.0 (0.0) ..........########....#.-) Nothing wielded ###########..$#Cast: Shock∩.#.#..J   endoplasm.  a:jkConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is almost dead.a:j[).J.a:jb3...a:jyf:11 =3.0 (1a:jla:j o  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is almost dead. _The endoplasm quivers.a:j"K \ ##.# Transfer the Gusty #..# Tengu #.##.  Health: 16/16 ======================== #.#..  Magic: 4/6a:jK ================--------  ##.# .#  AC: 2Str: 8  #..# ..##  EV: 11Int: 15 #####.##### ....>  SH: 0Dex: 14 ..........########..!.#.  XL:  2 Next: 29% Place: Dungeon:1 ................@.......  Noise: =--------  Time: 593.0 (0.0) a:jL U..........########....#.  -) Nothing wielded ########### ..$#  Cast: Shock ∩.#  .#  ..  J   endoplasm . Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  a:jM Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, 97% to hit)  The zap hits the endoplasm.a:jQ  ##.# #..# #.##.  #.#..  ##.# .# a:jMR  #..# ..## .##### .*..> .**!.#. ...*   ..$#  ∩.# .# .. . a:jR a:j 0....a:j c374.0 (1Shocka:j` a:j MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an endoplasm (almost dead, 97% to hit)  The zap hits the endoplasm. _You kill the endoplasm!a:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:jg a:j0n a:js a:jUv _You can't see any susceptible monsters within range! (Use Z to cast anyway.)a:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:j~a:jǚa:jܟa:j  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)a:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:j@a:ja:ja:j@  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)a:jfT _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:j.a:j$"a:j'a:j-*  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)a:ja:jga:jιa:jia:j 26  _a:jLa:ja:jaa:ja:ja:jca:jJa:ja:j,a:ja:jqa:ja:ja:ja:ja:ja:ja:jP5====a:j\a:j a:jsa:ja:j5,a:j?a:ja:jFa:ja:jFa:j1<====a:ja:jEa:ja:jCa:ja:j a:ja:ja:j+a:ja:ja:ja:ja:ja:ja:ja:joa:jN6====a:ja:jLa:jvonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failurea:j3)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a bat.a:jh/##.# #..# .# ##.#.## .....b#.# .#... ##.# #...# #..# ....##.a:j;.##### .....>#....#..!.#..........-#....#. ...$# Shock..∩.#....#...... b   bat (asleep)a:jV#####.#.a:j(16128.0)a:j:  -3.0 (19 _a:j3Ba:jCa:j ##.# Transfer the Gusty  #..# .# ##.  Tengu  #.## ......  Health: 16/16 ========================  #.# .#...  Magic: 5/6====================----  ##.# #...#  AC: 2Str: 8  #..# ....##.  EV: 26 Int: 15 a:j####.##### .....>#  SH: 0Dex: 14 .........########..!.#..  XL:  2 Next: 37% Place: Dungeon:1 ................@.......  Noise: ---------  Time: 613.0 (0.0) .........########....#..  -) Nothing wielded ########## ...$#  Cast: Shock ..∩.#  ....#  ......  b   bat (asleep) #####..  #. Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  a:j^Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat.a:jbA ##.#  #..# .# ##.  #.## .....* a:jj #.# .#.**  ##.# #..*#  #..# ..*.##.  .*...># *a:j<S    ...$#  ..∩.# ....#  a:jJ #. a:jE.......a:ju11 41=4.0 (1Shocka:ja:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat. _You kill the bat!a:j}  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:jEa:jOa:jUa:j#X _You can't see any susceptible monsters within range! (Use Z to cast anyway.)a:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:ja:ja:ja:j:  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)a:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)a:jl _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:ja:ja:j0a:j  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failurea:ju)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)a:jQ  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:j a:j# a:j( a:jJ,   Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)a:jP a:j~Q a:jHR a:j{U a:jBY | 26  _a:jY a:jUZ a:js[ a:jE] a:j] a:j^ a:j` a:j` a:jb a:jc a:jd a:j1e a:jf a:jAg a:jg a:ji ,a:jj a:jl a:jTm a:jxn a:jfp a:jp 86====a:jq a:jXr a:jt a:jv a:j-w a:jx a:jz a:jz| a:j| a:j} a:j a:j a:jr a:j a:j_ #.#  ##.# #.#.. .#  #..# ...####.  #.## a:j+ M........  #.# ..#...  ##.# ##...# ## ..# #....##..# #.##### #.....># ########..@.#... -a:j ............# ......########....#..... ####### #....$# ###......∩.#...#....######......######..#.a:j 0262.0)a:j z====11 -7.0 (13a:jj a:jJ `onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _a:j Id - an emerald potiona:j3a:jŔa:jJa:ja:j 26  a:jQa:ja:ja:jנa:j,a:jUa:jQ11 a:jpa:jL _You now have 49 gold pieces (gained 9).a:ja:jŪ_ 26  a:ja:jүa:jWelcome to Kouvacoi's Armour Boutique! What would you like to do?  a -  24 gold a +0 leather armoura:jܷb -  24 gold a +0 leather armour  c -  24 gold a +0 leather armour  d -  312 gold an orb of mesmerism  e -  138 gold a +0 pair of boots of flyingf -  48 gold a +0 ring mail  g -  48 gold a +0 ring mail  a:jHh -  10 gold a +0 robe  i -  216 gold a +2 scale mail of archery You have 49 gold pieces. [Esc] exit[!] buy|examine itemsa:jvR[a-i] mark item for purchase [/] sort (type)[A-I] put item on shopping lista:j a:jB #.#..#... .Transfer the Gusty ##.###...# .## #Tengu #..##....##..#..Health: 16/16 ======================== #.######.....>#....Magic: 6/6======================== ......########....#...#AC: 2Str: 8 .....................#EV: 26 Int: 15 ......########....#......SH: 0Dex: 14 ####### ####.....# ###..XL:  2 Next: 41% Place: Dungeon:1#......@.#Noise: ---------  Time: 632.0 (5.0)....#....#-) Nota:jphing wielded#####......Cast: Shock######..##..##.#.#.  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _d - an emerald potion _You now have 49 gold pieces (gained 9).  There is an entrance to Kouvacoi's Armour Boutique here.a:jV  a:ja:j. _a:j a:j a:j$ a:j a:j a:j _a:j" a:j# a:j^$ a:j$ a:je& a:jb' a:j' a:jB( a:j) a:j* a:j0+ a:j}+ a:jE- a:jP. a:j. a:j / a:jS0 a:jn1 a:j1 a:jc2 a:j3 a:j<5 a:j5 a:j5 a:j 7 a:j 8 a:jN8 a:j8 a:jo: a:j]; a:j; a:j< a:j9= a:j> a:jZ> a:j> a:j? a:j@ a:j@ a:j6A a:jB a:jC a:jC a:j=D a:j[E a:j]F a:jF a:jF a:jG a:jI a:jI a:jI a:j8K a:jIL a:jL a:jL a:jN a:j@O a:jO a:jO a:jQ a:jR a:jS a:jvS a:jT a:jU a:jMV a:jV a:jW a:jvY a:jY a:j3Z a:jO[ a:j>\ a:j\ a:j\ a:j^ a:j` + Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _a:ja d - an emerald potion _You now have 49 gold pieces (gained 9).  You encounter a bat.a:jhj  #.##  #..#  ##.##  #..##  ##..#  ##.#  #.##  #..##  ## ##.....b# #######Shock  a:jj b   bat (asleep) a:js 053.0 (21.0)a:jDw k  4.0 (22 _a:j| a:j} a:jt #.## Transfer the Gusty #..# Tengu ##.## Health: 16/16 ======================== #..## Magic: 5/6====================---- ##..# AC: 2Str: 8 ##.# EV: 26 Int: 15 #.## SH: 0Dex: 14 #..## XL:  2 Next: 41% Place: Dungeon:1 ##@.# Noise: ---------  Time: 654.0 (0.0) ##......#  -) Nothing wielded #######  Cast: Shock :jv39;49m b   bat (asleep)Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat. #.## #..# ##.## #..## ##..# ##.# #.## #..## ##@*# ##.*****#     a:jp(......a:jMt11 5=5.0 (1Shocka:j\a:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat. _You kill the bat!a:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:j} a:j a:js a:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)a:jic  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:j) a:j- a:j71 a:j3   Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)a:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:jpba:jga:jOja:jl  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failurea:jl)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)a:jwa:ja:j]a:ja:j 26  _a:jBa:jBa:j[,a:ja:jsa:ja:j/a:ja:j-a:ja:ja:jCa:ja:ja:jxG6====a:ja:ja:ja:jaa:ja:ja:ja:j6a:ja:jta:j.a:jta:ja:ja:ja:j<====a:ja:ja:jXa:ja:ja:j1a:ja:j<a:ja:ja:jDa:j,a:ja:jda:j;11 a:ja:jYyonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)open the door.a:jP#.## #..# #_###.## ##P##a:j#..## ##PPP####..# #PPPPP###.# #PPPPP##.## #.PPPP##..###PPP.P###..####@# -727.0)##......# ######## a:j a:j$# 26  -3.0 (18a:j- _Found a faded altar of an unknown god. _There is an open door here.a:jd  You hit the plant. The plant begins to die. You peck the plant.a:jAW11 =4.0)a:j8_a:jI 3 _The plant is lightly damaged.a:jK  You hit the plant. You claw the plant.a:j&5a:ja:j3 _The plant is lightly damaged.a:j{  You hit the plant. You claw the plant. You peck the plant. You punch the plant.a:j7&6a:j$a:j'3 _The plant is lightly damaged.a:j9[##.# #.## #. #..# #_# ##.## ##P## #..## ##PPP## ##..# #PPPPP# ##.# #PPPPP# #.## #.PPPP# #..###PPP@P###..####'#####......# ########a:j$Ba:jJp 26  -7a:jP&_a:jRa:jB .  You hit the plant. The plant begins to die. You peck the plant.  The plant is lightly damaged.a:jIa:j*PL11 =8a:jVa:j{XV _A nearby plant withers and dies.a:jgL 7  You hit the plant.a:jAU &9a:j[ a:j^ 3 _The plant is lightly damaged.a:jLy  You hit the plant. The plant begins to die. You claw the plant.  You peck the plant.a:j'80a:ja:jʊ3 _The plant is lightly damaged.a:j1 .  You hit the plant but do no damage. You claw the plant.  The plant is lightly damaged.a:j a:j &1a:j a:j& V _A nearby plant withers and dies.a:jVM##.##.# .#. ..# #_# ##.## ##P## ..## ##PPP###.P##.# #PPPP## #.PP@P..###PP..P##..####'#####......#a:jI7# a:ja:jp 26  -2a:j8_a:ja:jp   You hit the plant. The plant begins to die. You claw the plant!  You peck the plant.a:j L11 =3a:j7 &_a:jy 3 _The plant is lightly damaged.a:j .  You hit the plant. You claw the plant. You peck the plant.  The plant is lightly damaged.a:j a:j  &4a:j 8_a:j V _A nearby plant withers and dies.a:j#_  You hit the plant. You claw the plant. You peck the plant.a:j)&5a:j.a:j03 _The plant is lightly damaged.a:jP  You hit the plant. The plant begins to die.a:jV&6a:ja:jr 3 _The plant is lightly damaged.a:j .  You hit the plant. You claw the plant! You peck the plant.  The plant is lightly damaged.a:j? a:j .=7a:j &_a:j V _A nearby plant withers and dies.a:j  .  You completely miss the plant. The plant begins to die. You claw the plant.  You peck the plant.  The plant is lightly damaged.a:ja:js.-8a:jha:jV _A nearby plant withers and dies.a:j-|  You hit the plant but do no damage. You peck the plant.a:j@-9a:j8_a:j3 _The plant is lightly damaged.a:j TM###..###.##.# .#. ..# #_# ##.## ##P## ..## ##PPP###.PPPP##.# #P## #.PP....###PP..P##..####'###a:j a:j" q 26  -90a:j a:jg a:jd  You hit the plant. The plant begins to die. You peck the plant.a:j L11 =1a:j(a:j3 _The plant is lightly damaged.a:jQzl .  You hit the plant.  The plant is lightly damaged.a:ja:j_&2a:j\a:jV _A nearby plant withers and dies.a:jfK  You hit the plant. You peck the plant.a:j&3a:jpa:j3 _The plant is lightly damaged.a:jg .  You hit the plant. You claw the plant.  The plant is lightly damaged.a:joa:j6x&4a:j~&_a:j=V _A nearby plant withers and dies.a:j+d  You hit the plant. The plant begins to die. You claw the plant.a:j&5a:jW8_a:jR3 _The plant is lightly damaged.a:j{M....## ###..#.##.##.# .#. a:j}..# #_# ##.## ##P## ..## ##PPP###.PP@P##.# #PP.## #.PP..#..###PP..P##a:ja:j3p 26  -6a:ja:jP  You hit the plant. The plant begins to die.a:jzL11 =7a:j<a:j3 _The plant is lightly damaged.a:jE|  You hit the plant but do no damage. You claw the plant.a:j&8a:ja:j_3 _The plant is lightly damaged.a:j .  You hit the plant but do no damage.withered plant. The withered plant begins to crumble.  The withered plant begins to die. You claw the withered plant!peck the withered plant, but do no damage.  The withered plant is lightly damaged.a:j a:j_ 9a:j a:jD V _A nearby plant withers and dies.a:j_  You hit the plant. You claw the plant! You peck the plant.a:j(700a:j a:j 3 _The plant is lightly damaged.a:jn.###..## .... ##..# ... ##.# ... #.## #.# #..# #_# ##.## ##P##a:j@ #..## ##PPP## ##..# #PP@.P# ##.# #PP...# #.## #.PP..#  #..###PP..P#  ##..####'### ##......# ########a:j.a:ja:jp 26  -1a:j&_a:jV _A nearby plant withers and dies.a:j" .  You hit the plant. You claw the plant! You peck the plant. _Thewithered plant. The withered plant begins to crumble.  The withered plant begins to die.  The withered plant is lightly damaged.a:j+ a:j3 L11 =2a:j9 8_a:j< W _The withered plant crumbles away.a:jCP  You hit the plant. The plant begins to die.a:j&3a:jIa:j3 3 _The plant is lightly damaged.a:j M### .....## .P... ####..#.##.##.# ...#...# #_# ##.## ##P## ..## ##P@.####.P..P##.# #PP.#.## #.PP..#a:j a:j" p 26  -4a:j?( a:j .  You hit the plant. The plant begins to die. You claw the plant.  The plant is lightly damaged.a:j a:j L11 =5a:jl &_a:j W _The withered plant crumbles away.a:j[x .  You hit the plant but do no damage. You peck the plant.  The plant is lightly damaged.6a:jR|a:j/~V _A nearby plant withers and dies.a:jv  You completely miss the plant. You claw the plant. You peck the plant.a:j&7a:j8_a:j03 _The plant is lightly damaged.a:jw .  You hit the plant. You claw the plant.  The plant is lightly damaged.a:j~ a:j\ &8a:jk &_a:j V _A nearby plant withers and dies.a:j*M∩.# ### #.P...# .....## .P... ####..#.....##.##.# ...#...# #_# ##.## ##@## ..## ##...####....P##.# #PP...####a:j  26  -9a:j1a:jM..# ###.. .∩.# ##+##### #.P...# .....## #.P...# ####..##.....###......##.# ...#...# #@# ##.## ##.## ..## ##...####..# #P...P#..#a:j a:jmA-10a:ja:j"d _There is a faded altar of an unknown god here.a:j(M.... ...# ###.. ∩.# ##+##### .....## P ####..##.....###.#.....###.# #...##..# #_# ##.## ##.## #..## ##...##P...P#PP...##.PP..####'###a:jBa:ja-1 _a:jDa:ja:j  ### .∩.# ###+###..###.P.....## ####..##.  ##..#.....# ## #...#  #.## #.# .#.## ##.##a:j #..## ##...##P...P#PP...##.PP..####'#####......#a:je a:j)&2a:j/a:j2d _There is a faded altar of an unknown god here.a:jMXre is a faded altar of an unknown god here. _There is a faded altar of an unknown god here.  This altar belongs to (a) Nemelex Xobeh, (b) Yredelemnul or (c) Trog, but you  can't tell which.  Press the corresponding letter to learn more about a god, or press enter to  convert or escape to cancel.a:j9 P  Okay, then.a:j 1a:j a:j . _a:j̀k  a:j@a:jăa:ja:j _a:ja:ja:ja:jߒa:ja:ja:ja:j a:jјa:j,a:jfa:jya:ja:jIa:jra:j:a:ja:jX;11 a:jWa:j(7 _You open the door.a:jSa:j_ 26  a:jja:j%@  There is an open door here.a:ja:jc _a:ja:j^a:jH,a:ja:ja:ja:ja:j϶a:ja:j=,a:j6a:jϺa:ja:j'a:ja:j,a:j0a:ja:ja:ja:j=a:ja:ja:ja:ja:jka:j.a:ja:ja:jya:ja:ja:ja:ja:ja:j;####.# #....# ###  . .# ### ####. ..### ....... ######... #... . ..#......# ..# .## #>......@.#308.0) ..##..#.......###.# ...>#....... #.# ..#...# . #..## .....# ####..# ..#...... #...a:j_..# ..# ###.. #.#.### ∩.# ###'### ..### #.P...#a:ja:j^,1.0 (19a:ja:j; _Found a stone staircase leading down.a:j a:j a:jo a:j a:j" j  You encounter an endoplasm.a:j ....# ##.# ....# #####   .#####  ###. ..### ...... ######...#. . ..## # .## #>........# ##..#.###.# Shock>#.......J #.###.. #..##..# ####..# J   endoplasm (asleep) .#...... #.....# .# ###.. #.#.### .# ###'###a:j# ,0.0)a:j j  2.0 (1 _a:j a:j a:j[#  .# #### ..###  ######...#  . ..#.....@# .## #>........#....###.#>..J #.## .. #..##  ####..#  #.....#  ###.. #.#.###  a:j  .# #### ..###  ######...#  . ..#.....@# .## #>........#....###.#>..J #.# .. #.. ####..#  #.... ###.. #.#.## a:ja:j1a:ja:j{a _An endoplasm is nearby!a:j....#Transfer the Gusty ###.#Tengu ....#Health: 16/16 ======================== #####Magic: 5/6====================----AC: 2Str: 8.#####EV: 26 Int: 15 a:jV%###...###SH: 0Dex: 14 ...... ######...#XL:  2 Next: 45% Place: Dungeon:1 ... . ..#....*@#a:jNoise: ---------  Time: 732.0 (0.0) .# .## #>....**..#-) Nothing wielded .##..#......*###.#Cast: Shock ..>#.......* #.## a:j.#...# .. #..## ....#####..#J   endoplasm .#...... #.....# .# ###.. #.#.### .####'###Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  a:jPress: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  a:jGThe endoplasm is almost dead.a:j 'J.a:jǣ0...a:jO:11 =3.0 (1a:j+a:jį  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is almost dead. _The endoplasm quivers.a:jve ####.# #....# ###### . .##### ####. ..### ....... ######...# #... . ..#......# # .## #>..#.##..#......J###.#..>#.. #.###...# .. #..## ..a:jf  ####..##...... #.....#.# ###.. #.#.### ∩.# ###'###.### #.P...#a:j(h !J.a:jn a:j=o 6 26 a:jgo : -4a:jat a:ju a:js ;.####.# .#....## .. .# #### .####. ..###. ######...# .#... . ...#......#.# .## #>....J@..#.##..#.###.#.>#a:jt .. #.##.#...# .... #..##.# ... ####..#.#....... #.....#.# ###.. #.#.### .∩.# ###'### ...### #.P...#a:j} a:j~ .=5a:ji a:j? W _The endoplasm closely misses you.a:j  You barely miss the endoplasm. Your kick misses the endoplasm.The endoplasm is almost dead.a:jB11 36a:jra:jO _The endoplasm misses you.a:j .  You barely miss the endoplasm. You peck the endoplasm.a:ja"(a:j+^507Shocka:jk1a:j#4M _You kill the endoplasm!a:jKa:j a:ja:jH _No target in view!a:jba:j=a:ja:j H _No target in view!a:jP" 3a:j" a:jT% a:j& | 26  _a:jN, a:jZ0 a:j0 a:j1 a:jg3 d6====a:j3 a:j6 a:j9 i  You encounter a dart slug.a:jE -.####.# ..#....## #.. .# ####.####. ..###.# ######...#.#... . w...#......# #...# .## #>....@...#-.##..#.###.#.>#.. #.##Shock.#...#......a:j.F ,. #..##.# .......####..#.#.....#.....#w   dart slug (asleep).# ###.......#.#.### ..∩.# ####.###'### ....### #.P...#a:jGS ,42.0 (5a:jY   -3.0 (6 _a:ji_ a:jLa a:jj .# ####  ..### # ######...#  . w...#......#  .## #>....@...# .......###.# >#......... #.## ....... #..##  ....... .......a:j8k  ###....... ∩.# ####.###'###   a:j= .# ####  ..### # ######...#  . w...#......#  .## #>....@...# .......###.# >#......... #.## .......  .............. a:j ###.......∩.# ####.## a:jca:jw1a:ja:jB` _A dart slug is nearby!a:jg, .# ####  ..### # ######...#  . w...#......#  .## #>....@...# .......###.# >#......... #.## ....... #..##  ....... .......  ###....... ∩.# ####.###'###   a:jh. .# ####  ..### # ######...#  . w...#......#  .## #>....@...# .......###.# >#......... #.## ....... a:j.  ..............  ###.......∩.# ####.## a:j5a:j;a:jAa:j_D` _A dart slug is nearby!a:jC\ ..####.#Transfer the Gusty ..#....#Tengu ########Health: 16/16 ========================Magic: 5/6====================---- #.. .#####AC: 2Str: 8 ..####...###EV: 26 Int: 15 .........# ######...#SH: 0Dex: 14 ..#... . ****#......#XL:  2 Next: 50% Place: Dungeon:1 #...# .## #>.***@...#Noise: ---------  Time: 743.0 (0.0) ....##..#.......###.#-) Nothing wielded .....>#......... #.##Cast: Shock ....#...#....... #..## .......# .......####..# ....#...........#.....a:j\ A#w   dart slug ....# ###.......#.#.### ..∩.# ####.###'### ....####.P...#Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)  The zap hits the dart slug.a:j @.wa:j ).....a:j6 :11 =4.0 (1a:j@ a:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)  The zap hits the dart slug. _The dart slug is moderately wounded.a:jh ..####.#Transfer the Gusty ..#....#Tengu ########Health: 16/16 ========================Magic: 4/6================-------- #.. .#####AC: 2Str: 8 ..####...###EV: 11Int: 15 .........# ######...#SH: 0Dex: 14 ..#... . .***#......#a:j XL:  2 Next: 50% Place: Dungeon:1 #...# .## #>.***@...#Noise: =--------  Time: 744.0 (0.0) ....##..#.......###.#-) Nothing wielded .....>#......... #.##Cast: Shock ....#...#....... #..## .......# .......####..# ....#...........#.....#w   dart slug ....# ###.......#.#.### a:j9 r..∩.# ####.###'### ....####.P...#Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:jb BAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (moderately wounded, 100% to hit)  The zap hits the dart slug.a:j5y Aw.....a:jـ +5.0 (1a:j a:jۈ onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight linea:j Aim: a dart slug (moderately wounded, 100% to hit)  The zap hits the dart slug. _The dart slug is moderately wounded.a:jc~..####.#Transfer the Gusty ..#....#Tengu ########Health: 16/16 ========================Magic: 3/6============------------ #.. .#####AC: 2Str: 8 ..####...###EV: 11Int: 15 .........# ######...#SH: 0Dex: 14 ..#... . .***#......#XL:  2 Next: 50% Place: Dungeon:1 #...# .## #>.***@...#Noise: =--------  Time: 745.0 (0.0) ....##..#.......###.#a:jZe-) Nothing wielded .....>#......... #.##Cast: Shock ....#...#....... #..## .......# .......####..# ....#...........#.....#w   dart slug ....# ###.......#.#.### ..∩.# ####.###'### ....####.P...#Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (moderately wounded, 100% to hit)  The zap hits the dart slug.a:j'w.....onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (moderately wounded, 100% to hit)  The zap hits the dart slug.  The dart slug is severely wounded.a:j `````The dart slug launches a dart at you.a:j-;......a:j8B]3-----6.0 (1a:jHa:jJ- _The slug dart hits you.a:jk[..####.# Transfer the Gusty ..#....# Tengu ######## Health: 13/16 ===================-----  Magic: 2/6========---------------- #.. .# ####  AC: 2Str: 8 ..####. ..###  EV: 11Int: 15 .........# ######...#  SH: 0Dex: 14 ..#... . .†..#......#  XL:  2 Next: 50% Place: Dungeon:1 #...# .## #>....@...#  Noise: =--------  Time: 746.0 (0.0) ....##..#.......###.#  -) Nothing wielded .....>#......... #.## a:j\}  Cast: Shock ....#...#....... #..## .......# .......####..# ....#...........#.....#  w   dart slug ....# ###.......#.#.### ..∩.# ####.###'### ....### #.P...# Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)  The zap hits the dart slug.a:jKc .# ####  ..###    . .***  .## #>.***@...#  > #.##    ∩.#  a:j<†.....a:j4==667.0 (1Shocka:jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)  The zap hits the dart slug. _You kill the dart slug!a:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:jEUa:j*]a:jba:j"f _You can't see any susceptible monsters within range! (Use Z to cast anyway.)a:jb  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:j|a:ja:jJa:j  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)a:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:ja:jFa:jKa:j!  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)a:jx a:jy a:jz a:j{ a:j} f 26  _a:jŀ Xa:jā a:j a:j a:jǃ a:jR i5===a:j= a:jӆ a:j a:j$ a:j a:jo V3====a:jW a:je a:jՌ a:jэ a:j 7=6==onfirm with . or Enter, or press ? or * to list all spells. a:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _HP restored.======4========5====a:ju m====a:j a:je a:j a:j a:j d6====a:j2 a:j a:j a:j a:j a:j a:jh ,a:j= a:j| a:j ,a:j a:j a:j a:jZ <====a:j! a:j^" a:j# a:j$ a:j?% a:ju' a:j( a:j ) a:j) a:j* a:j, a:j, a:jQ- a:j0 e  You see here a dart slug corpse.a:jm2 a:j3  _a:j3 a:j`5 a:j|6 a:j6 a:j7 a:j8 a:ja: a:j: a:j; a:jZ> a:jx@ ,a:jA a:jC a:jNF ,a:jG a:jI a:juK a:jK a:jL a:j@N a:jO a:jP a:jP a:j>R a:jS a:jT a:jV a:jW a:j}e  #.#...........#)...# #######  ###...........#....#.....<.....####.# ....#...........#....# ###.##################  #.# ........###  ##.# ..##.#......######### ##  #..# >......####.......... .  #.## #......##########-98.0 (51.0) a:jf  #.# ##....#.......†..#..... ##.# ####...##.####>....... #..# #....##..#.......### #.##### #.....>#.........# #..########....#...#.......# # .................##.......### ....########....#...........#..  ####### ####.....# ###.......#.# a:jMn a:ju F-9.0 (52a:j.| a:j4~ ; _Found a stone staircase leading down.a:je3a:ja:ja:ja:jB a:j4a:j,a:j a:jM#a:j<%,a:j&a:ji(a:j(*a:j{*a:j10na:j2a:j04a:j{4a:j<5a:j`7a:j8a:j8a:j9a:j7;a:j=Ba:jAXa:jBa:jeDa:jDa:jqEa:jFa:jH,a:jhIa:jJa:jL,a:jMa:jNa:j%P,a:jPa:jSXa:jUa:jVa:jVa:jVa:jWa:jYa:jhYa:jYa:j\a:j.ba:jba:jd,a:jda:jMfa:j(i  You encounter a kobold. It is wielding a +0 club.a:jq ##.# ####...##.# #..# #....##.. ######.##### #.....>#. #.########....#... #.........................# #..........########....#... ############ ####.....## ########......∩.#  #....#....###  #....#.########......## #...K...# ######..#Shock ...###### ##.. ####. #. K   kobold (asleep) #. ## #a:jy-821.0 (2a:j|k  2.0 (23 _a:ja:j@ ##.#####...##.# Transfer the Gusty#..##....##.. Tengu######.######.....>#. Health: 16/16 ========================#..........########....#... Magic: 5/6====================----#.........................# AC: 2Str: 8#..........########....#... EV: 26 Int: 15############ ####.....#### SH: 0Dex: 14########......∩.#XL:  2 Next: 66% Place: Dungeon:1#.*@.......#....### Noise: ---------  Time: 822.0 (0.0)#...*#.########......## -) Nothing wieldeda:j>A [40m#...*...#######..# Cast: Shock...########..####.#. K   kobold#.###Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (asleep, 100% to hit)  The zap hits the kobold.  The kobold is severely wounded.a:j 9K.a:jy %.a:j_ g11 ====3.0 (1a:j a:j   Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (asleep, 100% to hit)  The zap hits the kobold.  The kobold is severely wounded. _The kobold shouts!a:j~ o ##.# ####...##.# Transfer the Gusty #..# #....##.. Tengu ######.##### #.....>#. Health: 16/16 ======================== #..........########....#... Magic: 4/6================-------- #.........................# AC: 2Str: 8 #..........########....#... EV: 11Int: 15 ############ ####.....#### SH: 0Dex: 14 ########......∩.#  XL:  2 Next: 66% Place: Dungeon:1 #..@.......#....###  Noise: ====-----  Time: 823.0 (0.0) a:j #...)#.########......## -) Nothing wielded #.......# ######..# Cast: Shock ...###### ##.. ####. #. K   kobold #. ## # _The kobold shouts!  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the kobold. The zap hits the kobold.a:j  ##.# ####. #..# #.  #.....> . . .  ####. ∩.#    #...*#* *.#    ##  #.  ##  # a:j]d B)#..a:jm 70=---4.0 (1Shocka:jR a:j   Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the kobold. The zap hits the kobold. _You kill the kobold!a:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:j--- _You can't see any susceptible monsters within range! (Use Z to cast anyway.)a:j9  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:ja:ja:j,a:jh  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)a:j: _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:ja:ja:ja:j)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)a:j%3a:j=a:ja:j:# 26  _a:j!$a:j"&,a:j,'a:jP,a:j-a:j-a:j/a:jT0a:j0a:jk1a:j3a:jl3:5====a:j3a:j^4a:j5a:j=6a:j7a:j8a:j8a:j:a:jf;a:j;a:jc<a:j=a:j3><====a:j?a:j@a:jIAa:jAa:jCa:jCa:jDa:jUF,a:jGa:jeIa:jIa:jCJa:jyKa:jKa:jLa:jMa:j...... .##..#.......###. ..>#.........# #.## .#...#.......# #..## ....##.......####..# .#...........#.....# .#####.......#.#.###a:jjiY-a:joa:jQrE _Done exploring.a:j a:j U  a:j^ a:j 0.0)...... ........a:j $......a:j 1a:jK a:j E _Done exploring.a:jE o[?25h[?0c  Search for what [Enter for "shield", or ? for help]? a:jt [?25l[?1ca:ja:j.$a:j19 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] a stone staircase leading downb - [D:1] a stone staircase leading down  c - [D:1] a faded altar of an unknown god  d - [D:1] a trident  e - [D:1] Kouvacoi's Armour Boutique  f - [D:1] a +0 leather armour (24 gold) (2 further duplicates)  g - [D:1] a +0 ring mail (48 gold) (1 further duplicate)  h - [D:1] a +0 robe (10 gold)  i - [D:1] a +2 scale mail of archery (216 gold)  j - [D:1] an orb of mesmerism (312 gold)k - [D:1] a dagger  l - [D:1] a spear  m - [D:1] a staircase leading out of the dungeon  n - [D:1] a stone staircase leading down  o - [D:1] a +0 whip (1 further duplicate)  p - [D:1] a +0 leather armour  q - [D:1] a +0 club  r - [D:1] a +0 dagger  s - [D:1] a +0 robeb:jPb:je%b:j*f)...# #######Transfer the Gusty ....#Tengu ###.#Health: 16/16 ======================== ....#Magic: 6/6======================== #####AC: 2Str: 8 ..###b:jP+EV: 26 Int: 15 ....##############SH: 0Dex: 14 ###..............###XL:  2 Next: 70% Place: Dungeon:1 ......##########@..#Noise: ---------  Time: 885.0 (0.0) .......†..#......###-) Nothing wielded b:j+.##.####>........#Cast: Shock .##..#.......###.# b:j+5..>#.........# #.## .#...#.......# #..## b:j&,S....##.......####..# .#...........#.....# .#####.......#.#.### _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Things that are here: _a +0 club; a kobold corpse _Done exploring. _Done exploring.  Search for what [Enter for "shield", or ? for help]? .b:ju2b:j:b:jb@b:jfB. _b:jb:jmWhere to? (Tab - D:1 @ (x,y), ? - help) b:j`6 D - Dungeon b:jvb:jA )...# #######Transfer the Gusty ....#Tengu ###.#Health: 16/16 ======================== ....#Magic: 6/6======================== #####AC: 2Str: 8 ..###EV: 26 Int: 15 ....##############SH: 0Dex: 14 ###..............###b:j XL:  2 Next: 70% Place: Dungeon:1 ......##########@..#Noise: ---------  Time: 885.0 (0.0) .......†..#......###-) Nothing wielded .##.####>........#Cast: Shock .##..#.......###.# ..>#.........# #.## .#...#.......# #..## ....##.......####..# .#...........#.....# b:j .#####.......#.#.### _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  b:j8 rThings that are here: _a +0 club; a kobold corpse _Done exploring. b:j _Done exploring. _Search for what [Enter for "shield", or ? for help]? .b:j` U  b:j b:jb:jub:j5| _b:jb:jmb:jb:j]b:jJb:jb:j!b:j"b:j2#b:j$b:j%b:j&b:j'b:jM)b:jn+,b:j4,b:j.b:j/b:j0b:j5nb:j8Y  There is a stone staircase leading down here.b:j9b:j;b:jW<B11  _b:jm=b:j?J 2  You climb downwards.b:jAb:jBb:j7Db:jKThere is a stone staircase leading down here.  You climb downwards. _You encounter an endoplasm and a goblin.  Found a glowing golden potion and 9 gold pieces.  Found a stone staircase leading down.  There is a stone staircase leading up here.b:j b:j  #.##$##..#.# ..#..#....# ....#....#. #..J#...... ....!..... # #...>..... #...##......... #......@.......95.5 (10.5) b:j #...#.......... # #......g.#.Shock #.####..## #. .#.. .. . ##J   endoplasm (asleep) .. #g   goblin (asleep) b:j 7#.. b:j# b:j, b:j/0 d _There are monsters nearby!b:j1mTransfer the Gusty#.##$##..#.#Tengu..#..#....#Health: 16/16 ========================....#....#.Magic: 5/6====================----#..*#......AC: 2Str: 8..*.!.....EV: 11Int: 15# #.*.>.....SH: 0Dex: 14#...##.*.......XL:  2 Next: 70% Place: Dungeon:2#......@.......Noise: ---------  Time: 895.5 (0.0)#...#..........-) Nothing wielded# b:j|nS[40m#......g.#.Cast: Shock#.####..###. .#.... . ##J   endoplasm..#g   goblin (asleep)#..  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.b:j%.Jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is moderately wounded.b:j%g.b:j~`..gb:jEJ 5===6.5 (1b:jQ b:j!U ( _The goblin shouts!b:j|X Transfer the Gusty#.##$##..#.#Tengu..#..#....#Health: 16/16 ========================....#....#.Magic: 4/6================--------#...#......AC: 2Str: 8..*.!.....EV: 11Int: 15# #*..>.....SH: 0Dex: 14#...##*........b:jY XL:  2 Next: 70% Place: Dungeon:2#......@.......Noise: ===------  Time: 896.5 (0.0)#...#.....g....-) Nothing wielded# #........#.Cast: Shock#.####..###. .#.... . ##J   endoplasm..#g   goblin#..  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the endoplasm.  The endoplasm is heavily wounded.The zap hits the endoplasm.b:j K.Jg.b:j ,..b:j 4--7.5 (1b:j b:j8   Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the endoplasm.  The endoplasm is heavily wounded.The zap hits the endoplasm. _The endoplasm is severely wounded.b:j   Transfer the Gusty #.##$##..#.#  Tengu ..#..#....#  Health: 16/16 ======================== ....#....#.  Magic: 3/6============------------ #...#......  AC: 2Str: 8 ....!.....  EV: 11Int: 15 # #...>.....  SH: 0Dex: 14 #...##.........  XL:  2 Next: 70% Place: Dungeon:2 b:j0 #......@.g.....  Noise: =--------  Time: 897.5 (0.0) #...#..........  -) Nothing wielded # #........#.  Cast: Shock #.####..##  #. .#..  .. . ##  J   endoplasm .. #  g   goblin #..Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  b:jq Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (severely wounded, 97% to hit)  The zap hits the endoplasm.b:jL            # #.*  *    b:j   #    #.  .. . ## g   goblin ..  #.. b:jvXg.b:j`*..g.b:jce398.5 (1b:jKmb:jSpMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an endoplasm (severely wounded, 97% to hit)  The zap hits the endoplasm. _You kill the endoplasm!b:jݡTransfer the Gusty#.##$##..#.#Tengu..#..#....#Health: 16/16 ========================....#....#.Magic: 2/6========----------------#...#......AC: 2Str: 8....!.....EV: 11Int: 15# #...>.....b:jSH: 0Dex: 14#...##.........XL:  2 Next: 79% Place: Dungeon:2#......@*......Noise: =--------  Time: 898.5 (0.0)#...#..........-) Nothing wielded# #........#.Cast: Shock#.####..###. .#.... . ##g   goblin..##..  b:jJCasting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (60% to hit)  The zap hits the goblin.b:j1gonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (60% to hit)  The zap hits the goblin.  The goblin is heavily wounded.b:j1Z5--9.5 (1b:j 9b:jp;9 _The goblin hits you with a +0 club.b:j0  Transfer the Gusty #.##$##..#.#  Tengu ..#..#....#  Health: 15/16 ======================-- ....#....#.  Magic: 1/6====-------------------- #...#......  AC: 2Str: 8 ....!.....  EV: 11Int: 15 b:j# #...>.....  SH: 0Dex: 14 #...##.........  XL:  2 Next: 79% Place: Dungeon:2 #......@)......  Noise: =--------  Time: 899.5 (0.0) #...#..........  -) Nothing wielded # #........#.  Cast: Shock #.####..##  #. .#..  .. . ##  g   goblin .. #  #..Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b:jdSAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (heavily wounded, 60% to hit)  The zap hits the goblin.b:j a           #     *  b:j"  #    #.  .. .  ..  #.. b:j$)b:je83900.5 (1Shockb:jNb:jƱMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a goblin, wielding a +0 club (heavily wounded, 60% to hit)  The zap hits the goblin. _You kill the goblin!b:j"  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b:jb:jb:j:b:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)b:jY 3b:j' b:jX b:j% 6== 26  b:jq' N _HP restored.b:j) b:j+ ,b:jJ- b:j}0 ,b:j32 b:j4 b:j,5 i==2====b:j7 b:j9 b:j: b:j< b:j? ,b:j{A b:jYD b:jD b:jLF b:j1J b:jJ 5====b:j$L b:jN b:j?O b:jcQ b:jCT b:jT b:j?V b:j3Y b:jY b:j[ b:j] ,b:jG_ b:ja b:j?b b:jc b:jWf b:jf V3====b:j7h b:jj ,b:jl b:jWp b:jp b:jr b:ju b:jv b:jw b:jz b:jz <====b:j| b:j ,b:j b:j& ,b:jB b:jg ,b:j) b:js ,b:j: b:j7 b:jx b:j[ b:j b:j՘ P4====b:jU b:jΜ b:j b:j b:j ,b:jѣ b:j) b:j b:j b:j R====b:j: b:j ,b:j b:j b:j2 b:j b:j b:j޹ b:j b:j6 ,b:j b:j4 ,b:j b:j b:j P5====b:jc b:j7 ,b:j b:j ,b:jB b:j b:j< b:j b:j b:jZ <====b:j b:j! ,b:j b:j ,b:j b:j ,b:j b:j9 b:jr b:j b:j b:j/ b:j b:j 96b:j +====b:jz b:j 4 _Magic restored.b:j 3b:j b:j b:j ,b:j{ b:j R  There is a stone staircase leading down here.b:j b:jh  _b:j b:j5 - ....  ...#.# #. #. #..#.# #.##$##..#.# #..#..#....# ## #....#....# #...# #....@.-# ##...>.....##...##....#......<)........#...#..........#.#.. #........#...#.####..##.... .#.. .... ...##b:j= 048.5 (48.0)b:jM z====11 -9.5 (49b:j0S b:jU [ _f - a glowing golden potionb:j"3b:jͦ,b:job:jz 26  b:j,b:jb:jb:jb:j,b:jb:j.Q11 b:j+b:j_L _You now have 58 gold pieces (gained 9).b:j.# ....## .#>.#....# ... .#.?..# .... .....##.... .......... ...... #.# #. #@##..#.#55.5 (6.0) #.##.##..#.# b:j#..#..#....# ## #....#....#... ##...#........ #............# ##...>.....#.#...##...........#......<)........b:jb:jGm 26  6.5 (7b:jb:j4+9 _Found an escape hatch in the floor.b:jP b:jAQ b:jR b:jU b:jV b:j\[ ,b:j[ b:jX^ ,b:j_ b:ja b:jd b:j[d b:je b:jg b:j j ,b:j.#....# ...#.@..# ....#......##....##........... #...........#.##.....#.##. #.##..#.# #.##.##..#.# #..#..#....# ## #....#....#...b:jr ,61.5 (5b:j 511 2.5 (6b:jݢ b:j d _e - a scroll labelled PAEM VANKETUSIb:jb:jgb:jb:jb:jjb:jm  26  b:j b:j b:j' b:j b:jb:j\b:jb:jb:j5b:jb:jb:jIb:j9,b:jb:jb:j.b:jb:jb:jb:j,b:jb:j!b:j"b:j"b:jD#b:j%b:j-&b:je&b:j&b:j(b:jH*b:j*b:j*b:j7-b:j.b:j/b:j/b:j1b:j3b:jQ3b:j84b:j7b:j9,b:j;b:j<b:j>,b:j?b:j,Ab:jBb:jTCb:jDb:jEb:jG,b:jeHb:j;Kb:jMk  You encounter a ball python.b:j^}#..#.##########.# ####......##.### # . .......##......###.# )S .##....#####.#.....##.. .>.#....##......##... ##.#....##......##.##...  #......##......@.......  ##.............##.####. #.............# .# Shockb:j_#.##.....#.##..# ..#. #.##..#.###.# ..#.##.##..#.# .. .. S   ball python (constriction, asleep)#..#..#....# ##.. ##....#....#......##...#........b:jo078.5 (16.0)b:jawd  9.5 (17b:j}b:j0% _Found a dagger.b:j" #.. Transfer the Gusty #.# Tengu  #########.# Health: 16/16 ======================== ####......##.### # .  Magic: 5/6====================---- .......##......###.# )†  AC: 2Str: 8 .##....#####.#.....##..  EV: 26 Int: 15 b:j.>.#....##......##...  SH: 0Dex: 14 ##.#....##......##.##...  XL:  2 Next: 83% Place: Dungeon:2  #......##......@.......  Noise: ---------  Time: 979.5 (0.0)  ##.............##.####.  -) Nothing wielded  #.............# .#  Cast: Shock  #.##.....#.##..# ..  #. #.##..#.###.# ..  #.##.##..#.# .. ..  S   ball python (constriction, asleep)  #..#..#....# ##.. #  #....#....#......  ##...#........b:jyCasting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineb:j iAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.b:j #.. #.#  ... # . .##.... ** .*. >.#...** .*##...  b:j *     .#   ..  #.  ..   .. ..   ##..     b:j(_)†.....b:ju11 7=80.5 (1Shockb:jզb:jըonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python. _You kill the ball python!b:jd  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b:j ,b:j6b:j<b:j> _You can't see any susceptible monsters within range! (Use Z to cast anyway.)b:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b:jb:j˦b:job:j  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)b:j% _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b:jb:jb:jb:j  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. b:ja _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)b:j b:j b:j b:j b:jU | 26  _b:j| b:jE b:je b:j b:j1 b:j} b:j ,b:j/ b:j b:j b:j b:j8 b:j b:j b:j% b:j b:j b:jP ,b:j b:j b:j@ N6====b:j b:j] b:j b:jJ b:jq b:jD b:jR b:j b:j~ b:j b:j ,b:j b:jW b:jN ~====b:jJ ,b:j] b:j b:jK ,b:j b:j  b:j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter an adder.b:j3 .....##.### ..# ... ..##......###.# )†.. ..#####.#.....##..... ...##......##... .... ##......##.##..... ..##................ ..........##.####... ...........##..### #.....#.##..##..@# - #.##..#.###.####..# #.##..#.# .. ......Shock #..#....# ##.....##.!.. ...#....#......... ..... ...#........#..#.. ..S   adder (wandering) ................... ##S #...>.....#......#. #...b:j> 0955.0)b:j#@ 6S.b:jG b:j M M-6.5 (16 _b:jdS b:jU b:jv$ ..# ...  )†..  . .... .# ... #. #..####..@####..# .. ......  ##.....##.!.. ..... ..... #..#.. ...S ....... ##. >......#.b:j ..# ...  )†..  . .... .# ... #. #..####..@####..# .. ......  ##.....##.!...... .....b:j?R#..#.. ...S ....... ##.>......#.b:jb:j11b:jrb:jE] _An adder is nearby!b:j 5.....##.### ..# ...Transfer the Gusty ..##......###.# )†..Tengu ..#####.#.....##.....Health: 16/16 ======================== ...##......##... ....Magic: 5/6====================---- ...##......##.##.....AC: 2Str: 8 ...##................b:j54EV: 26 Int: 15 ...........##.####...SH: 0Dex: 14 ...........##..###XL:  2 Next: 87% Place: Dungeon:2 #.....#.##..##..@#Noise: ---------  Time: 996.5 (0.0) #.##..#.###.####.*#-) Nothing wielded b:j5#.##..#.# .. ...**.Cast: Shock b:j6#..#....# ##.....##.*.. ...#....#......... ..**. b:jY6...#........#..#.. ...*S   adder b:j6................... ##. #...>.....#......#. #...........Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b:jq7Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 48% to hit)  The zap hits the adder.b:jJ9S.b:jc...!...b:jY:11 =7.5 (1b:jb:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 48% to hit)  The zap hits the adder. _The adder is moderately wounded.b:j Z.....##.### ..# ...Transfer the Gusty ..##......###.# )†..Tengu ..#####.#.....##.....Health: 16/16 ======================== ...##......##... ....Magic: 4/6================-------- ...##......##.##.....AC: 2Str: 8 ...##................EV: 11Int: 15 ...........##.####...SH: 0b:j )Dex: 14 ...........##..###XL:  2 Next: 87% Place: Dungeon:2 #.....#.##..##..@#Noise: =--------  Time: 997.5 (0.0) #.##..#.###.####.*#-) Nothing wielded #.##..#.# .. ...**.Cast: Shock #..#....# ##.....##.*.. ...#....#......... ..**. ...#........#..#.. ....S   adder ................... ##. #...>.....#......#. #........... b:j A_The adder is moderately wounded.Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 48% to hit)b:jF 9S.b:j ]...!..b:j8 +8.5 (1b:j b:j !MCasting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an adder (moderately wounded, 48% to hit) _The zap misses the adder.b:j{a .....##.### ..# ...Transfer the Gusty ..##......###.# )†..Tengu ..#####.#.....##.....Health: 16/16 ======================== ...##......##... ....Magic: 3/6============------------ ...##......##.##.....AC: 2Str: 8 ...##................EV: 11Int: 15 b:j%b W...........##.####...SH: 0Dex: 14 ...........##..###XL:  2 Next: 87% Place: Dungeon:2 #.....#.##..##..@#Noise: =--------  Time: 998.5 (0.0) #.##..#.###.####.*#-) Nothing wielded #.##..#.# .. ...**.b:jb Cast: Shock #..#....# ##.....##.**. ...#....#......... ..... ...#........#..#.. ....S   adder ................... ##. #...>.....#......#. #...........Casting: Shock (safe; 6% risk of failure)  b:jc Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 48% to hit)  The zap hits the adder.b:j 4S.b:j 9S!b:j ....b:j +9.5 (1b:jn b:j ^ _The adder is severely wounded.b:j .....##.### ..# ...Transfer the Gusty ..##......###.# )†..Tengu ..#####.#.....##.....Health: 16/16 ======================== ...##......##... ....Magic: 2/6========---------------- ...##......##.##.....AC: 2Str: 8 ...##................EV: 11Int: 15 ...........##.####...SH: 0Dex: 14 ...........##..###b:jO UXL:  2 Next: 87% Place: Dungeon:2 #.....#.##..##..@#Noise: =--------  Time: 999.5 (0.0) #.##..#.###.####.*#-) Nothing wielded #.##..#.# .. ...*..Cast: Shock #..#....# ##.....##*!.. ...#....#......... ..... ...#........#..#.. ....S   adder b:j -................... ##. #...>.....#......#. #...........Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 48% to hit)  The zap hits the adder.b:j{ 9S.b:j'.b:j01000.5 (1.0) b:jeb:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 48% to hit)  The zap hits the adder. _The adder is almost dead.b:j.....##.### ..# ...Transfer the Gusty ..##......###.# )†..Tengu ..#####.#.....##.....Health: 16/16 ======================== ...##......##... ....Magic: 1/6====-------------------- ...##......##.##.....AC: 2Str: 8 ...##................EV: 11Int: 15 ...........##.####...SH: 0Dex: 14 ...........##..###b:jXL:  2 Next: 87% Place: Dungeon:2 #.....#.##..##..@#Noise: =--------  Time: 1000.5 (0.0) #.##..#.###.####.*#-) Nothing wielded #.##..#.# .. ..**..Cast: Shock #..#....# ##.....##.!.. ...#....#......... ..... ...#........#..#.. ....S   adder ................... ##. b:j 4#...>.....#......#. #........... _The adder is almost dead.Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  b:jfPress: ? - help, Shift-Dir - straight lineThe zap misses the adder. The zap hits the adder.b:j&9S.b:j60..b:j2+1.5 (1b:j_:b:jc=MCasting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line  The zap misses the adder. The zap hits the adder. _The adder is almost dead.b:j.....##.### ..# ...  Transfer the Gusty ..##......###.# )†..  Tengu ..#####.#.....##.....  Health: 16/16 ======================== ...##......##... ....  Magic: 0/6------------------------ ...##......##.##.....  AC: 2Str: 8 ...##................  EV: 11Int: 15 ...........##.####...  SH: 0Dex: 14 ...........##..### XL:  2 Next: 87% Place: Dungeon:2 #.....#.##..##..@# Noise: =--------  Time: 1001.5 (0.0) #.##..#.###.####.†# -) Nothing wielded #.##..#.# .. ......  Cast: [39;b:j.49mShock #..#....# ##.....##.!.. ...#....#......... ..... ...#........#..#.. ....  S   adder ................... ##. #...>.....#......#. #...........Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 48% to hit)  The zap hits the adder.b:j ..# ...  )†..   ....  .  *# ..     .... ##.>b:jfl.†b:jmb:jRw.....##.### ..# ...Transfer the Gusty ..##......###.# )†..Tengu ..#####.#.....##.....Health: 16/16 ======================== ...##......##... ....Magic: 0/6------------------------ ...##......##.##.....AC: 2Str: 8 ...##................EV: 11Int: 15 ...........##.####...SH: 0Dex: 14 ...........##..###XL:  2 Next: 141% Place: Dungeon:2 #.....#.##..##..@#b:jfx,Noise: =--------  Time: 1002.5 (1.0) #.##..#.###.####.†#-) Nothing wielded #.##..#.# .. ......Cast: Shock #..#....# ##.....##.!.. ...#....#......... ..... ...#........#..#.. .... ................... ##. #...>.....#......#. #...........b:jayCasting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 48% to hit)  The zap hits the adder.b:j{ _You kill the adder!You have reached level 3!b:jɇ/  --more-- b:j՝  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity?  b:jCz20/2077320% Shock b:j[K b:j}NS _You feel clever. x2 b:j֏  b:jv  b:j  b:jT  b:j f 26  _ b:j9 X b:jҙ  b:j+  b:jr  b:j<  b:j K1=== b:jϞ  b:j  b:j  b:jl  b:j.  b:jˤ  b:jS  b:jE  b:j  b:jp  b:j  b:j ;=== b:jA  b:j  b:j&  b:j  b:j  b:jj  b:j  b:j  b:j  b:j\  b:j  b:jx  b:j  b:j  b:j߻  b:j:  b:j  b:j U2=== b:jU  b:j-  b:j  b:j  b:j)  b:jz  b:j  b:j{  b:j  b:j)  b:j`  b:j ;=== b:j1  b:j  b:jS  b:j  b:j{  b:j  b:j  b:j  b:j3  b:j  b:j  b:j  b:j4  b:j  b:j  b:j  b:j  b:j= V3==== b:j  b:jQ  b:j  b:j  b:jK  b:j  b:j  b:j  b:j$  b:j  b:j  b:j <==== b:jl  b:jt  b:j  b:j*  b:j  b:j  b:j  b:j , b:j  b:j  b:j  b:j  b:j  b:j  b:j  b:j b:j O4=== b:j  b:j b:j b:j, b:jB, b:jk  b:j  b:jK  b:jE  b:j b:j;=== b:j  b:j b:j b:j" b:j b:j: b:j b:j, b:j b:j b:j b:j' b:j b:j b:j b:j  b:j!P5==== b:j! b:j# b:j# b:jQ% b:j' b:j' b:j( b:j* b:j|* b:j+ b:j- b:j-<==== b:j>/ b:j 1, b:j.2 b:j3, b:j'5 b:j6 b:j*7 b:j8 b:j: b:j^: b:jY; b:jF, b:jH b:j_K b:jKM6=== b:j;M b:jO b:j8P b:jBQ b:j>S b:jS b:jXU b:j@W b:jW b:jX b:jZ b:j[%=== b:j[ b:j[ b:j] b:jT] b:j] b:j_ b:j\_ b:j` b:j:b b:j}b b:j}c b:j0e b:jpe b:jwf b:j{g b:jg b:jkh b:j7j b:jjN7==== b:jl b:jwn b:j=p b:jp b:jq b:js b:ju b:jv b:j}w b:jy b:j,#####.#.....##..... ##......##... ..... ##......##.##...... ##................ ......##.####... ......##..### .# #.##..##...##.# ##..#.###.####.†#.####..#.# #.......@...# b:j-68.5 (66.0) .#....# ##.....##.!....# .#....#......... ....... .#........#..#.. <......................##>.....#......#.... .........!.. # <)......... ... ..## .#. b:j b:jKF-9.5 (67 b:j b:jV; _Found an escape hatch in the ceiling. b:j3 b:jT b:j*! b:j$ b:j)h==== b:j+,, b:j- b:jL......##... ..... #......##.##...... #.......... ......##.####... ##..####.# #.##..##...##.# #.###.####.†#.## ..#.# #...........####  b:jM....# ##.....##.@....#...#..........................#..#...<.........##....# >.....#......#.... ....#..............!.. ##.......## . ......#. ....#....#.. b:juN". b:jV271.5 (2.0) b:j8e511 2.5 (3 b:j@l b:joY _j - a smoky yellow potion b:jK3 b:jeM b:jrP b:jR b:j8S_ 26   b:jpX, b:jY b:jY b:j[ b:jZ] b:j` b:jV` b:ja b:j'd b:jGg b:jg b:jXi b:jdk b:jm b:jm b:jo b:j..#.##..##...##.# ..#.###.####.†#.### ..#.# #...........##### ##.....##......##.#.........................#..#...<.......................##....#  b:j`>.....#.........#............@...##...##.# .#. ....#.... ... #... ##. .... #..##... ..#.... .$ ...  .#.. .. ....:.. .....  ...##  ## b:jh.  .### ....... ..  b:j+7.5 (5 b:j511 8.5 (6 b:j} b:j?Q _k - a cyan potion b:j b:j3 b:j_ b:j b:jl b:j 26   b:j7 b:j b:j  b:j b:j  b:jd b:j b:j b:j b:jW# ##.....##......##.. .#......................#..#...<........ ...........##....# ^##......#.........#..#.........##....#....##.. ...#. ....#.......#... .......##.@.......81.5 (3 ##... ..#.... #.$....... .. ....:...........#.## ......##..# ........... ..# < ..###.#..## #..# #.... #. ..... [ b:j(33m## b:j b:j+2.5 (4 b:j  b:j#9 _Found a stone staircase leading up. b:j& b:j' b:jr( b:j* b:j#- b:j- b:j4g11  b:jd6 b:j9L _You now have 67 gold pieces (gained 9). b:j< b:j<_ 26   b:j= b:j@b:j,b:jb:jb:jb:jb:j^b:j b:j_,b:jb:j1b:jb:jb:jb:jb:j|3.#........#..#...<........ .. .............##....#.^#>.....#......#.........#..#............##....# .<)...........##.##.....#......#.............#...........##......... ####..##...#..#....##.........  .#.. .......@...........#.9.5 (7  ...####...........##..##..  .### #......# < #....###.#..####..# ...#< #....# #... .. . .....# ##..b:jM4# # ......#. ......#.#b:j<b:jO,90.5 (8b:j*Vb:jg` _Found a stone staircase leading up.  You pick up a parchment of Maxwell's Portable Piledriver and begin reading...b:jqH11 091.5 (9b:j7wb:jgzV _You add the spell Maxwell's Portable Piledriver to your library.b:j/, 26  b:j4b:j6b:j8b:j~9b:j?:b:j;b:j=b:j>b:j>b:jDb:jE,b:jiFb:j)JP  There is a stone staircase leading up here.b:jLb:jL _b:jMb:jPb:juXb:j4b:j11  _You now have 70 gold pieces (gained 3). 26  b:jb:jBb:j b:j b:jb:jY b:j b:jb:jfb:jb:jb:j*"b:j"Bb:j$b:j&Bb:j*Xb:j,b:j\5b:j6b:j6b:j#7b:je9b:j:b:j;b:j<b:j\?b:j-@b:j@b:jBb:jCb:jIEb:jEb:jFb:jOIb:jKb:jKb:jLb:jyOb:j Qb:jiQb:jRb:j3Ub:jMWb:jWb:j Yb:j[b:jj.# <.... #.#..####..#..... #....# #...#..## ## ##.....# .....# #..#.# .#.# ##..#.## ..#.## #......#### ....#..#####....#....# ....##..........@....# 126.5 (35.0) ....########....#....# ....# #..###....# ##### ##.# >. ..#  ...# ##### ....#b:jlM?#...#b:j}pb:j x,7.5 (36b:j}b:jԌJ _Found a stone staircase leading down.b:j̕I11 128.5 (37b:j$b:j* _d - a ring of flightb:j3b:jz"b:j%b:j'b:j- 26  b:j/b:j0b:jG2b:j|5b:j7b:jr8b:j8b:jJ;b:jZ>b:j>b:j?b:jBb:jDEb:jEb:jGb:jpIb:jKb:j Lb:jFMb:jOb:j*Rb:jRb:jSb:jUb:jWb:jWb:jBYb:jv& #.#..#####....#....#  #.......##...............#  #.......########....#....#  #.......# #..###....#  #################.# >...# ............# ....#b:jw ..#..#..#...# ##### ...?..... .#..#.@#...# ........ ############ b:j~236.5 (8.0)b:j511 7.5 (9b:jb:jd _h - a scroll labelled FONGULA SIBBUAb:j b:jĤ 3b:j b:jΨ b:jݭ  26  b:js b:j b:j b:j b:jҴ n  You encounter a frilled lizard.b:j  #.......#.## #......#### #.......#..#####....#....# #.......##...............# #.......########....#....# #.......# #..###....##################.# >...#l.............# ....##..#..#..#...# #####......?@.......##..#..#..#...#...............#Shock# ##############l   frilled lizard (asleep)b:j, +9.5 (2b:j k  40.5 (3 _b:j b:jwR             #################.# >...#  .l.............# ....#  ..#..#..#..#...# #####  ......?@.......#  ..#..#..#..#...#  ...............#  # ############## b:j             #################.# >...#  .l.............# ....#  ..#..#..#..#...# #####  ......?@.......#  ..#..#..#..#...#  ...............#  # #############  b:jb:j1b:jb:j%e _A frilled lizard is nearby!b:j9#.......#.## #......#### Transfer the Gusty#.......#..#####....#....# Tengu#.......##...............# Health: 20/20 ========================#.......########....#....# Magic: 6/7====================----#.......##..###....# AC: 2Str: 8#################.# >...# EV: 26 Int: 17.**............# ....# SH: 0Dex: 14..#**#..#..#...# ##### XL:  3 Next: 20% Place: Dungeon:2.....**@.......#b:jNoise: ---------  Time: 1140.5 (0.0)..#..#..#..#...#-) Nothing wielded...............#Cast: Shock# ##############l   frilled lizardConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard.  The frilled lizard is heavily wounded.b:j@.lb:jӍV...?b:j_:11 =1.5 (1b:jtb:j  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard.  The frilled lizard is heavily wounded. _The frilled lizard hisses angrily.b:j  #.......#.## #......####  Transfer the Gusty #.......#..#####....#....#  Tengu #.......##...............#  Health: 20/20 ======================== #.......########....#....#  Magic: 5/7=================------- #.......# #..###....#  AC: 2Str: 8 #################.# >...#  EV: 11Int: 17 ..†............# ....#  SH: 0Dex: 14 ..#..#..#..#...# #####  XL:  3 Next: 20% Place: Dungeon:2 ......?@.......#  Noise: =--------  Time: 1141.5 (0.0) ..#..#[b:j 37m..#..#...#  -) Nothing wielded ...............#  Cast: Shock # ##############   l   frilled lizardCasting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (heavily wounded, 48% to hit)  The zap hits the frilled lizard.b:j               >...#  ..* ....#  ..#** #####  .....**      #  b:j+" i†...?b:jQ. b22.5 (1Shockb:j4 b:j7 MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a frilled lizard (heavily wounded, 48% to hit)  The zap hits the frilled lizard. _You kill the frilled lizard!b:jc  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b:j b:j b:j8 b:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)b:j   Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b:jb:jab:jb:j  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)b:j- _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b:jb:j>b:jb:j E  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. b:jh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)b:j03b:ji2b:j4b:j5f 26  _b:j9Xb:j<,b:j>b:j?b:jY@b:joAb:j3Cb:jCb:jDb:jaFb:jFb:jGb:jI,b:j$Kb:jLc6===b:j>Nb:jOb:jVPb:jQb:jS,b:jfTb:j!Vb:jXb:j~Zb:j\Q===b:j]b:j_b:j_b:j`b:jb,b:jcb:j~e,b:jfb:jUh,b:jib:jVkb:jkb:jlb:jn97b:j o+====b:j;pb:j)rb:js,b:j$ub:j #.#.## #......#### #.#..#####....#....# #.##.# #.#....#....# #.# #..###....# #################.# >...# ..†............# ....##..#..#..#..#...# #####.@........#-#..#..#..#..#...# ...............################b:jU0619.0)b:j'[11 -2.5 (20b:jb:jKonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _l - a scroll labelled DOZUFEIKLUb:jb:j3b:jb:jb:j& 26  b:jb:j<====b:jb:j#b:jb:jb:jb:jb:jb:j b:jb:jEb:jb:jb:jb:jb:jQb:jb:j3b:jb:j4b:jb:j9b:jb:jb:jbb:jb:jb:j$b:jpb:jb:jb:jb:j!,b:j b:j b:j ,b:jT b:j b:j b:jJ b:j ,b:jE b:jt b:j3 b:jp b:j b:j b:j b:j b:j b:jG b:j b:jG b:j b:j b:j b:jc b:j b:j  b:j b:jY b:j b:j1 b:jL b:j b:j ! b:j# ,b:j)$ b:j$ b:j& b:j' ,b:j( b:j) b:j+ b:jP+ b:j+ b:ji- b:j/ b:jf/ b:jM0 b:j1 b:jB3 b:j3 b:jz4 b:jD7 b:j<  You encounter a goblin. It is wielding a +0 dagger.b:j*R - ....... .... .g ..#### ..." . .  ..... ##. .....##.. ....$...#........#........# #@################ #................. b:jS k###.#..#..#..#..#.Shock #...............#.#..#..#..#..#.#............... g   goblin (asleep)################b:jo -88.5 (26b:j| k  9.5 (27 _b:j b:j! b:jѹ .... .g  ..." . .  ..... ##. .....##.. ....$...# ........# ........# #@# #........ ###.#..#. #........... #.#... #.........b:jd> #######b:jS .... .g  ..." . .  ..... ##. .....##.. ....$...# ........# ........# #@# #........ b:jT###.#..#. #........... #.#... #......... ####### b:j[b:jm1b:jsb:jku] _A goblin is nearby!b:j2 ....... Transfer the Gusty .... .) ..##### Tengu ..." . . # Health: 20/20 ======================== ..... ##.# Magic: 6/7====================---- .....##..# AC: 2Str: 8 ....$...## EV: 26 Int: 17 ........## SH: 0Dex: 14 ........## XL:  3 Next: 22% Place: Dungeon:2 #@################ Noise: ---------  Time: 1189.5 (0.0) #........[b:j434m......... -) Nothing wielded ###.#..#..#..#..#. Cast: Shock #............... #.#..#..#..#..#. #............... g   goblin (asleep) ################Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The zap hits the goblin.b:jf9 .... .*  ..." * .  ..... ##* * *#b:j: *# *#  ..... . ... b:jW)......b:jF11 5=90.5 (1b:jB/Shockb:j;b:jdJ _You kill the goblin!b:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b:j b:j b:j b:j\ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)b:jVn  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b:j9 b:j'C b:jZI b:jK  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. b:j6L _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)b:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b:jb:jֱb:jb:j_  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)b:jAb:jBb:j6Cb:jpEb:jfJ 26  _b:jKb:j(Mb:jMb:j4Ob:jWY,b:jZb:jP`b:j`b:jab:je,b:jLfb:jh,b:jjb:jlb:jlb:jmb:j)pd7====b:jpb:jrb:jt,b:jub:jZyb:j&|b:j|b:j=~b:jb:jb:j]b:jb:jb:jub:j΋<====b:jub:jb:jo;11 b:jȓb:jΖonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)now have 81 gold pieces (gained 11).b:jAb:j_ 26  b:jvb:jȝb:jb:j@b:j^b:jb:jb:jb:jb:j. #.####..## ..#. .#... .. .. ...# ###### . ... .###  #....#.##... #....#.##.....# ## #............%. ... #....#.# .)...# ..#...@..# .....# . -#.....###...?. ###.....##...# #..........##..........##..........###########.### #..[b:j40m........... ###.#..#..#..# b:j12077.0)b:j[11 -8.5 (18b:jb:jd, _e - an amulet of faithb:j3b:jb:j b:j?b:j_ 26  b:j^b:jb:jwb:jb:jb:jTb:j ,b:j"b:j$b:j9'b:j'b:jK)b:jl,b:j/b:jV/b:j0b:j3b:ji5,b:jp6b:jH8b:j)9b:jo9b:j:b:j>>  You see here a +0 dagger.b:j*Ab:jA _b:jBb:j Db:jE,b:jpFb:jH\##...#.. .#..........#...#..####...####...######...........### ##......#....#.##....## ## ##....####....#.##.....##..###...#<###............%...............#....#.##.)...### ..#####.#......##.....####.. #....#.....##:...# #....b:j]^###.....##...######### #....#..........### #....#..........# #....#..........# #....##########.#################### #.....................###.#..#..#..#..#..##...................b:j}e217.5 (9.0)b:jam911 8.5 (10.0)b:j=tb:j vd _m - a scroll labelled DAWERPH OGYHUHb:jŊ b:j 2Put on or remove which piece of jewellery? Jewellery (go to first with "=)  b - a +6 ring of strengthd - a ring of flight  b:j ke - an amulet of faith[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip b:jCbb:j5b:j;b:j(DH##...#.. .#........... Transfer the Gusty#...#..####...####...... Tengu######...........### ##...... Health: 20/20 ========================#....#.##....## ## ##....### Magic: 7/7========================#....#.##.....##..###...#<### AC: 2Str: 8#............%............... EV: 11b:jEInt: 17#....#.##.)...### ..#####.... SH: 0Dex: 14#......##.....####.. #.... XL:  3 Next: 25% Place: Dungeon:2#.....###...@..:...# #.... Noise: ---------  Time: 1218.5 (0.0)###.....##...######### #.... -) Nothing wielded#..........####.... Cast: Shock#..........##....#..........##....##########.#################### #..................... ###.#..#..#..#..#..#.. #................... Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You now have 81 gold pieces (gained 11). _e - an amub:jFlet of faith _You see here a +0 dagger. _m - a scroll labelled DAWERPH OGYHUHb:jMP  Okay, then.b:jzUb:jt[b:ja]. _b:j#b:jZ1b:j3b:ji6 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)b:jv b:jO} Put on or remove which piece of jewellery? Jewellery (go to first with "=)  b - a +6 ring of strengthd - a ring of flight  e - an amulet of faith[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip b:j5 b:j<##...#.. .#........... Transfer the Gusty#...#..####...####...... Tengu######...........### ##...... Health: 20/20 ========================#....#.##....## ## ##....### Magic: 7/7========================#....#.##.....##..###...#<### AC: 2Str: 8#............%............... EV: 11Int: 17#....#.##.)...### ..#####.... SH: 0Dex: 14b:j>#......##.....####.. #.... XL:  3 Next: 25% Place: Dungeon:2#.....###...@..:...# #.... Noise: ---------  Time: 1218.5 (0.0)###.....##...######### #.... -) Nothing wielded#..........####.... Cast: Shock#..........##....#..........##....##########.#################### #..................... ###.#..#..#..#..#..#.. #...................  _You now have 81 gold pieces (gained 11). _e - an amulet of faith _You see here a +0 dagger. _m - a scroll labelled DAWERPH OGYHUH _Okay, then. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)b:j`G=  You fly up into the air.b:jePj9.0 (0.5Fly b:jXb:jqZ1 _d - a ring of flight (worn)b:j3b:jϔb:jb:jb:jx_ 26  b:j`b:jMb:jcb:jӢb:jxb:jŶ>...#........##...#.####..##...#..# ##...#.. .#...... #...#..####...##...######...........### ##.......#....#.##....## ## ##....####....#.##.....##..###...#<####............%............#....#.##.)..@### ..#####. #...####.. #.b:j  #.....###......:...# #.###.....##...######### #.#...####.#..........##.....#..........############.######################...†b:jR78 M..###...#........#....... #...#.####..##...#..##...#.. .#..... #...#..####...#######...........### ##.......##....## ## ##....#.##.....##..###...#<###b:j-........@...........#.##.)...####..####.##.....####..#.....###......:...# #..... Fly #..b:j/.21.0 (2.0b:jWb  2.0 (3b:jib:j _You see here the spore talisman "Ehius" {Dex+3}.b:j3b:jb:jb:jb:j: _b:jb:j,b:jb:j;b:j,b:jb:j{b:jb:jb:jb:j ##...#.. .#.......#...#..####...##########...........### ##......#....#.##....## ## ##....###.##....#.##.....##..###...#<###  #............%...........  #....#.##.)...####..#####......#......##.....####..# #......#.....###......@...# # ##.....##...######### #.. ....b:j## #.. ..........##.. ..........##.. #########.####################### #.....................† ###.#..#..#..#..#..#..# #......................You pick up a parchment of Volatile Blastmotes and begin reading...b:jh+6.0 (4b:j411 7.0 (5b:jb:jL _You add the spell Volatile Blastmotes to your library.b:j3b:j|b:jb:j* 26  b:j ,b:j,b:jb:jb:jb:jb:j b:j ,b:j b:j b:j b:j b:j b:j b:j b:j2 b:jg b:j b:j b:j b:j b:j: b:j b:jy b:j b:j" b:j$ b:j{$ b:jN& b:j- b:j/ b:j0 b:j1 b:j4 b:j!7 b:j7 b:j8 b:j; b:j< b:ji= b:j_> b:j^@ b:jfB b:jC b:jC b:jE b:jG b:jH b:jlI b:jL P  There is a stone staircase leading up here.b:jN b:j7O  _b:jNP b:jR b:jT b:juT b:jU b:jkW b:jY b:jzY b:jEZ b:j^_ b:j5a ,b:jQb b:jd b:jtf b:jf b:j h b:jj b:js ,b:ju b:jx b:jy b:jUz b:j1{ b:jx~ b:j b:jN b:j& b:jԂ b:j b:j b:j b:j b:jՉ b:j; b:j b:jt b:j b:j b:j{ b:j b:j{ ,b:jX b:j b:jI b:jؚ ,b:j? b:j b:j b:jR b:jڟ b:j b:j b:j b:jE b:jU b:j b:jY b:j b:j b:j b:j b:jL b:jC b:j b:j9 b:j b:jZ ,b:j b:jdz P  There is an escape hatch in the floor here.b:jJ b:j  _b:jt b:j7 b:jt; b:j< b:j = b:j? b:jVA b:jA b:jB b:jXK b:jY b:j` Xb:jd Bb:ji Bb:jj b:jm b:j6o b:jo b:jp b:jr b:jt ,b:j.u b:jRw b:jx b:jy b:jy b:j}| b:jC~ ,b:jB b:j! b:j1 b:jӂ b:j4 b:j b:j̅ b:j! b:jʆ b:j: b:jd b:j ,b:jd b:j0 b:j b:j b:j b:j4 b:j b:jV b:jI b:j b:j' b:js b:j b:j b:jO b:j b:j b:j b:jZ b:j b:j b:j b:jq b:j b:j( b:j ,b:j b:j b:jm b:j b:j b:j b:j ,b:j b:j b:jn b:j b:ja b:j9 b:ji b:j֫ b:j b:j b:j b:j> b:jԯ b:jN b:j b:j b:j b:jͷ b:ju b:j˹ b:j b:j b:j b:jؿ b:j b:j b:jt ,b:j b:j1 b:j b:j b:j b:j b:j b:ji b:jD b:jm b:j  ......#  ......#  ......#  ####### .....#  #.....###.....##  #.....##.......#  ###.....##.......(  #........#@......# 306.0 (79.0) #.###..#.........# #######.# ##.#####...#.# b:j %.....##.####..# ...# ##......###.# )†.... ..#####.#.....##........ ...##......##... ....... ...##......##.##........ ...##......b:j5 b:j +7.0 (80b:j b:j - _Found 4 poisoned darts.!b:j\>......# .......# .......# # #.....# #.....###.....## #.....##.####.....##.(.#........#.# #.###..#...# .# ##.#####...#.# ....##.####..# ...# ##......###.# )÷....#####.#.....##........##......##... ....##......##.##..... !b:j!b:j08.0 (1.0)!b:jQ _Found a stone staircase leading down.!b:j?8#>......# .# .# # #.....# #.....###.....## #.....##.####.....##.(.##.#.# #.###..#.# .# ##.#####...#.# ##.####..# #...# .. ##......###.# )÷.... . #####.#.....##........!b:j`##......##... ........##......##.##.. !b:j!b:jܶ%9!b:j.!b:jm!b:jʵT#>......# #.# .# # #.....# #.....###.....## #.....##.### ###.....##.(.# #.#.# #.###..#.# .# ##.#####...#.# ##.####..# #...# .. ......###.# )÷.... ...#.....##........ .. ##......##............ . ##......##.##.. !b:j^!b:j4&10!b:j<!b:j!b:j' 0#>......# #.# .# # #.....# #.....###.....## #.....##.### ###.....##.(.# #.#.# #.###..#.# .# ##.#####...#.# !b:j( E##.####..# #...#... ......###.# )÷.........#.....##................##....................##.##...... !b:jQ0 !b:j < %1!b:jMB !b:j6D !b:j 9 {#>......# #.# #.# # #.....# #.....###.....## #.....##.###  ###.....##.(.#  #.#.#  #.###..#.!b:j9 # .# ##.#####...#.# ##.####..# #...#... ###.# #)÷.........#.....##............ ......##............... ......##.##.......... !b:jB !b:j"Q %2!b:jiW !b:jX "b:j #>......# #.......# #.......# # #.....# #.....###.....## #.....##.### ###.....##.(.# #.#.# #.###..#.# .# ##.#####...#.# .####..# #...#... ###.# #)÷.........#.....##............##...............##.##............ "b:jt"b:j%%3"b:j$"b:j"&"b:j"b:jx0"b:j"b:j"b:jN~... #>......# #.......#  #.......####### #.....#  #.....###  #.....##.### #.....##..# ........##....# .###..#.........####...# .# ##.#####...#.# #..####..# #...#... # ...###.# #)÷........#.....##............##................##.##......"b:j"b:j]  4"b:j"b:j T _You see here 4 poisoned darts.#b:jʫ#b:jXB11 315#b:j#b:j&* _f - 4 poisoned darts#b:j6#b:jw  Skill  Level Train  Apt Skill  Level Train  Apt  a * Fighting   0.8  17%   0   h + Spellcasting 2.3  18%  -1      #b:j$3     b + Unarmed Combat   0.0    +1   i + Conjurations 1.9  14%  +3   c + Throwing   0.0     0   j + Air Magic4.5  16%  +3          #b:jZ        #b:j d + Armour   0.0    +1       e - Dodging   2.1    +1  #b:j     f * Shields   0.5  16%   0      #b:j+g + Stealth2.2  19%  +1      #b:j        #b:jA        #b:jo        #b:j                    #b:j        #b:jB    The percentage of incoming experience used to train each skill is in brown.  #b:jpThe species aptitude is in white.  [?] Help[=] set a skill target  #b:j[/] auto|manual mode [*] useful|all skills [!] training|cost|targets#b:j&561 c * Throwing   0.0  15%346%b:j&argetarget--  --  -- --  --  --  -- -- --  --  a-z] set[-] clear selected targettrainingtargets%b:j<[?25h[?0c0 %b:j! [?25l[?1c%b:jG% 72.0   0  current training targets, if any.=] set aall targets%b:jb %b:j %b:j =Transfer the Gusty#...Tengu#>......#Health: 20/20 ========================#.......#Magic: 7/7========================#.......#AC: 2Str: 8  ####### #.....#EV: 11%b:j Int: 17  #.....###.....##SH: 0Dex: 14  #.....##.......###XL:  3 Next: 25% Place: Dungeon:2 ##.....##.......@.#Noise: ---------  Time: 1315.0 (0.0) ........#.......#....#-) Nothing wielded .###..#.........####...#Cast: Shock .# ##.#####...#.# #..Fly %b:j ..####..# #...#... # ...###.# #)÷........ .#.....##............ ....##............... ....##.##............ _There is a stone staircase leading up here. _There is an escape hatch in the floor here. _Found 4 poisoned darts. _Found a stone staircase leading down. _You see here 4 poisoned darts. _f - 4 poisoned darts%b:j%b:jG%b:jZ%b:jf&b:j53&b:j&b:jJ&b:j8&b:jR$ 26  &b:j/'&b:j(&b:j(&b:j)&b:j*&b:j*&b:j+&b:jU+&b:j,&b:j2-&b:j-,&b:j\0&b:jI1&b:j1&b:jl2&b:j 4&b:j+5,&b:j5&b:j57&b:j8&b:jF:&b:jG;&b:j7>&b:j?&b:j@&b:j?A&b:jAD&b:jGf  You encounter an adder.&b:jQ>#.......# #.......#  #.....# . ##.....## ?. #.......### ..# #.........#### ...# #.......#....### ##....S ........####...##.....##...#.# ###.. &b:j*S #...#... ###.##  #)÷........ #... Shock #............ #..... ............ ........ #............ ##.....#S   adder (asleep)..... .....# ###... ...... ####.#&b:j`,24.0 (9&b:jef  5.0 (10.0)&b:jk&b:jng _Found a scroll labelled DAWERPH OGYHUH.&b:j ,  .  ?.  ..# ..#### ...# ....### ##....S #...##.....#  ###..@.#   ###.##  #)÷ #... #.....  ........  ##.....#  .....#  ...... &b:jb m  .  ?.  ..# ..#### ...# ....### ##....S #...##.....#  ###..@.#   ###.##  #)÷&b:jb d #... #.....  ..... ##.....#  ..... ......&b:jj &b:jbn 0&b:ju &b:jex ] _An adder is nearby!'b:j#.......#Transfer the Gusty #.......#Tengu#.....#.Health: 20/20 ======================== ##.....##?.Magic: 6/7'b:j====================---- #.......###..#AC: 2Str: 8 #.........####...#EV: 26 Int: 17 #.......#....### ##..***SH: 0Dex: 14 ........####...##.***.#XL:  3 Next: 25% Place: Dungeon:2 'b:jpl###...#.# ###..@*#Noise: ---------  Time: 1325.0 (0.0)#...#... ###.##-) Nothing wielded  #)÷........ #...Cast: Shock #............ #.....Fly ............. ........ #............ ##.....#S   adder ...........# ###......... 'b:jR####.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)  'b:jhThe zap hits the adder.  The adder is moderately wounded.'b:j3S.'b:j /S.'b:j\/....'b:j911 =6.0 (1'b:j'b:j `  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder.  The adder is moderately wounded. 'b:js:_The adder hisses angrily.'b:j}a># .# .......# .## ? .### # ..#### ...#[#....######..S... .......####...##@....# ##...#.# ###....##.##...#... ###.## )÷ #...  #..... .'b:jϋb ........ ...... ##.....# ..... .....#... ......'b:jU.S'b:j'b:jo 26  -7'b:j6'b:j# _Found a robe.'b:j......# # ### .. .....# #. .....## .?.# ### #..# #### #...#[##....######.####...##.@.S.# ...#.# ###....##.## #...#... ###.## .# 'b:jěr)÷. #... .. #..... .. ........ #. ## 'b:j/S.'b:j0r'b:jr   rat (wandering)'b:j?-8'b:j'b:jT _You encounter a rat.'b:ji A SYou hit the adder but do no damage. Your peck misses the adder.The adder is moderately wounded.The adder barely misses you.'b:jj 4r.'b:jlt S 2 adders (1 wandering)You encounter an adder.'b:ju K11 =9'b:j| 'b:j~ K _The adder misses you.'b:j8) S.  You barely miss the adder. You claw the adder.  The adder is heavily wounded.r. SrThe adder hisses angrily. The rat squeaks loudly.==30'b:j:'b:j<= _The adder bites you but does no damage.(b:j" S.  You hit the adder. Your kick misses the adder. Your peck misses the adder.(b:j$ .rThe adder is severely wounded..S(b:j.(b:j/.--1(b:jG7(b:j.9R _The adder barely misses you.(b:jw< r.  You hit the adder but do no damage. Your kick misses the adder.The adder is severely wounded.S.--2 _The adder barely misses you. The adder closely misses you.)b:j.###.#... ##... #.....##.?.#..####....####.#[##....######r.......####...##..SS.# ##...#.# ###...@##.##  #...#... ###.## .# #)÷........ #... .. .... #..... ... ........ #.. ##.....#  .....# ##...)b:j'p ...... ###.#.)b:jrI.r)b:jS   adder)b:jo 26  -3)b:j)b:jj)b:jn#.#...  ##... ##.....##.?.#..####. #...####.#[# ##....######........####...##.rS..# ###...#.# ###....##S##  #...#... ###@## .#)÷........ #............ #.......... ........##. #. ##.....## .....# ###... .......S   ball python (constriction, asleep)##.# .S.....r   rat ..##.#)b:j%K.r)b:jYS.S)b:jbnS 2 adders)b:j^?-4)b:j)b:jo\ _You encounter a ball python.,b:jt #.# ##..# ... # #..... #... ###  .?.# ##### #..# #...#### #...#[# .#.#....######....... .........####...##.SS..# ,b:j5v####...#.# ###.@.r##S## # #...#... ###.## .# # #)÷ #....... ##. #........ .. ........##. ##............ ##.....## ,b:jw....... .....#r   rat.. .......####.#.S.....,b:j x`S.S.,b:jx1r.,b:j؀,b:jV7====5,b:j,b:j,-b:j #.# ## #.# ... ## #.....# #... .###.....## .?.# .##.### #..# .##-b:j.#### #...#[# ..#.#....######. #.####...##SS...##...#.# ###@.r.##S## .# #...#... ###.## .# .# #)÷. #........ .##. #.......... .....##. .##. ##.....##. .....# .####... ....... ..####.# .S.....-b:jQ.S-b:j|^S.r.-b:j-S.-b:j0 -b:jE %6-b:jo-b:j-b:j( S #>......#  #.# ##  ..# ... ### #..... #... ..###.....##  .?.# ..##### #..# #.........#### #...#[# ...#.#....######....... .#.........####.@.##S....#####...#.# ###.rS.##S## ..# #...#... ###.## .# #.# #)÷-b:j 3 #....##. #.. #... ........##.   adder #.##............ ##.....## ......... .....# #.. .......-b:j 3S-b:j 6r.-b:j R.S-b:j .S 2 adders-b:j %7-b:j -b:jv .b:jHK #>......# #.# ## #.# ...# #.....# #....###.....## .?.#.##.### #..#.##.#### #...#[#.#.#....######. ..#.####@.r##.....# #.#####...#.# ###..S.##S## #..# #...#... ###S## .# ##.# #)÷. #.........##. #........ ##. ........##. ##.##. ##.....## . .....# ##.####... ..b:jLeS.r..b:j+NrS.S..b:j,V.b:jAW%8.b:j_.b:ja.b:j ` #...  #>......#  #.# ## ..# ... ##### #..... #....###.....##  .?.#.##.b:j ### #..# #.........#### #...#[#...#.#..@.######........#.........####.rS##.....# ##.#####...#.# ###..S.##S##.# #...#... ###.## .# ###.# #)÷ #.. ....##. #........ .##... ........##. .##.##............ ##.....## ........... .....#.b:j 4S..b:j( 6r..b:j -S..b:jh .b:jI L=====9.b:j .b:j ^ _The rat attacks as it pursues you! The rat bites you but does no damage./b:j~ #... #>......# #.......# ## #.......# ...# #.....# #....###.....## .?.#.##.### #..#.##.#### #...#[#.#.#.@.r######. ##..#.####.S.##.....#  ##.#####...#.# ###.S..##S###..# #...#... ###.## .# .###.# #)÷. #........##. #... ..##. .##. ..##.##. ##.....## . .....#S.r.S.[0;10;/b:jX1mS.-401b:jmH #... #>......# #.......# ## #.......# ...# #.....# #... #.....###.....## .?.# #.....##.### #..# #.....##.#### #...#[#.#.#@.rS######.#..#.####.S.##.....# # ##.#####...#.# ###....##S###..# #...#... ###.## .# ..###.# #)÷. #.. #.....##. #..##. .##. ...##.##. ##.....## . .....#1b:jt4S.1b:jٰ1r.1b:j`1b:j?-11b:j!1b:j߿1b:j{  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2b:j! #... Transfer the Gusty #>......# Tengu #.......### Health: 20/20 ======================== #.......#... Magic: 6/7====================---- ####### #.....##... AC: 2Str: 8 #.....###.....## .?.#  EV: 26 Int: 17 #.....##.......### #..#  SH: 0Dex: 14 #.....##.........#### #...#[# XL:  3 Next: 25% Place: Dungeon:2 .......#.......#@r*S######....... Noise: ---------  Time: 1341.0 (0.0) ###..#.........####S..##.....#  -) Nothing wielded # #2b:j#.#####...#.# ###....##S##  Cast: Shock ####..# #...#... ###.## .#  Fly ..###.# #)÷........ #........ #.....##............ #.........  SS 2 adders ...##............... ........##. r   rat ...##.##............ ##.....## ............. .....# _You encounter a ball python. _The rat attacks as it pursues you! The rat bites you but does no damage.  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line3b:j.1 #... Transfer the Gusty #>......# Tengu #.......### Health: 20/20 ======================== #.......#... Magic: 6/7====================---- ####### #.....##... AC: 2Str: 8 #.....###.....## .?.#  EV: 26 Int: 17 #.....##.......### #..#  SH: 0Dex: 14 #.....##.........#### #...#[# XL:  3 Next: 25% Place: Dungeon:2 3b:jL3.......#.......#@†.S######....... Noise: ---------  Time: 1341.0 (0.0) ###..#.........####S..##.....#  -) Nothing wielded # ##.#####...#.# ###....##S##  Cast: Shock ####..# #...#... ###.## .#  Fly ..###.# #)÷........ #........ #.....##............ #.........  SS 2 adders ...##............... ........##. r   rat ...##.##............ ##.....## ............. .....# _The rat attacks as it pursues you! The rat bites you but does no damage.  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the rat.3b:jo<†  Confirm with . or Enter, or press ? or * to list all spells.  Aim  Press: ? - help, Shift-Dir - straight line  The zap hits the rat.  You kill the rat!adder.3b:jYD  #... #> 3b:jD   .?.#  #..#  #...#[****       .#  #)÷ 3b:jE7  S   adder     You kill the adder!The zap hits the adder.3b:j8S.3b:jpN†S†3b:j=E11 54=2.0 (13b:j#3b:j] _The adder is heavily wounded.3b:j M  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3b:jS  #... Transfer the Gusty #>......# Tengu #.......### Health: 20/20 ======================== #.......#... Magic: 5/7=================------- ####### #.....##... AC: 2Str: 8 #.....###.....## .?.#  EV: 11Int: 17 #.....##.......### #..#  SH: 0Dex: 14 3b:jOR#.....##.........#### #...#[# XL:  3 Next: 54% Place: Dungeon:2 .......#.......#@*S†######....... Noise: =--------  Time: 1342.0 (0.0) ###..#.........####...##.....#  -) Nothing wielded # ##.#####...#.# ###....##S##  Cast: Shock ####..# #...#... ###.## .#  Fly ..###.# #)÷........ #........ #.....##............ #.........  S   adder ...##............... ........##. ...##.##............ ##.....## 3b:ji............. .....# _The adder is heavily wounded.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 48% to hit)4b:j$S S*4b:j. S*#*6b:jkM#...Transfer the Gusty#>......#Tengu#.......### Health: 20/20 ========================#.......#... Magic: 5/7=================------- ####### #.....##... AC: 2Str: 8 6b:jvl@#.....###.....##.?.# EV: 11Int: 17 #.....##.......####..#SH: 0Dex: 14 #.....##.........#### #...#[# XL:  3 Next: 54% Place: Dungeon:2 .......#.......#@***######....... Noise: =--------  Time: 1342.0 (0.0) ###..#.........####*..##.....#-) Nothing wielded # ##.#####...#.# ###....##S##Cast: Shock 6b:jl####..# #...#... ###.## .#Fly ..###.# #)÷........ #........ #.....##............ #......... S   adder ...##............... ........##. ...##.##............ ##.....## ..................# 6b:jXm_The adder is heavily wounded.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line6b:j3S.6b:j8†.6b:j*3.0 (16b:j6b:j _The zap misses the adder. The adder barely misses you.7b:j#...Transfer the Gusty#>......#Tengu#.......### Health: 20/20 ========================#.......#... Magic: 4/7=============----------- ####### #.....##... AC: 2Str: 8 #.....###.....##.?.# EV: 11Int: 17 #.....##.......####..#SH: 0Dex: 14 7b:jr#.....##.........#### #...#[# XL:  3 Next: 54% Place: Dungeon:2 .......#.......#@*.†######....... Noise: =--------  Time: 1343.0 (0.0) ###..#.........####...##.....#-) Nothing wielded # ##.#####...#.# ###....##S##Cast: Shock ####..# #...#... ###.## .#Fly ..###.# #)÷........ #........ #.....##............ #......... S   adder ...##............... ........##. ...##.##............ ##.....## ..................# _The zap misses the adder. The adder barely misses you.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells7b:j\!.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 48% to hit)7b:j]:S7b:j:*4.0 (17b:j7b:jt  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 48% to hit) _The zap misses the adder. The adder barely misses you.7b:jj#...Transfer the Gusty#>......#Tengu#.......### Health: 20/20 ========================#.......#... Magic: 3/7==========-------------- ####### #.....##... AC: 2Str: 8 #.....###.....##.?.# EV: 11Int: 17 #.....##.......####..#SH: 0Dex: 14 7b:j#.....##.........#### #...#[# XL:  3 Next: 54% Place: Dungeon:2 .......#.......#@*.†######....... Noise: =--------  Time: 1344.0 (0.0) ###..#.........####...##.....#-) Nothing wielded # ##.#####...#.# ###....##S##Cast: Shock ####..# #...#... ###.## .#Fly ..###.# #)÷........ #........ #.....##............ #......... S   adder ...##............... ........##. ...##.##............ ##.....## ..................#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  :j<36mPress: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 48% to hit)  The zap hits the adder.7b:jR SThe adder is almost dead.The adder bites you.  You are poisoned.7b:jDT17=======----5.0 (1Pois Fly 7b:jV[7b:j], _The adder poisons you!7b:jV #... Transfer the Gusty #>......# Tengu #.......### Health: 17/20 ====================---- #.......#... Magic: 2/7======------------------ ####### #.....##... AC: 2Str: 8 #.....###.....## .?.#  EV: 11Int: 17 7b:j#.....##.......### #..#  SH: 0Dex: 14 #.....##.........#### #...#[# XL:  3 Next: 54% Place: Dungeon:2 .......#.......#@†.†######....... Noise: =--------  Time: 1345.0 (0.0) ###..#.........####...##.....#  -) Nothing wielded # ##.#####...#.# ###....##S##  Cast: Shock ####..# #...#... ###.## .#  Pois Fly ..###.# #)÷........ #........ #.....##............ #.........  S   adder ...##............... ........##. ...##.##............ ##.....## ............. .....# Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line7b:j6Aim: an adder (almost dead, 48% to hit)  The zap hits the adder.7b:j# #... #>    .?.#  #..#  #...#[*   7b:j#    .#  #)÷     7b:j†onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 48% to hit)  The zap hits the adder.  You kill the adder!7b:j$ 5--816.0 (1ShockPois _You feel sick.  Your Fighting skill increases to level 1!7b:j7b:jm _Your Conjurations skill increases to level 2!7b:jH  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7b:j 7b:j 8--7b:j 7b:j" _You can't see any susceptible monsters within range! (Use Z to cast anyway.)7b:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7b:j` 7b:jf 7b:j%m 7b:j~o E  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. 7b:jo _You can't see any susceptible monsters within range! (Use Z to cast anyway.)9b:j9b:j39b:jD9b:j#14-- 26  9b:j_3---9b:j9b:j)9b:j7-9b:j 9b:j[9b:jL2-9b:j9b:jwonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) 9b:j Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You start resting. You feel sick. x59b:j1--3====-9b:j,50.0 (49b:j--1.0 (5Fly 9b:j9b:jD[ _You are no longer poisoned.9b:j 9b:j~ 9b:jο 9b:j 9b:j{ 9b:j 2=9b:j/ 9b:j <====9b:jo 9b:j ,9b:j0 9b:j$ 9b:j 9b:j^ 9b:j 9b:j #39b:jM ;==9b:j) 9b:j 9b:j 9b:j 9b:j ,9b:j 9b:j 9b:j" 9b:jp 9b:j 9b:j k=4===9b:j< 9b:j 9b:j\ S4=9b:j 9b:jo 9b:j 9b:j 9b:j 9b:j 9b:jX 9b:j 9b:jI ;===9b:j 9b:jj 9b:j l15===9b:j) 9b:j 9b:j 9b:jv 9b:j 9b:jX 9b:j 9b:jo 9b:j 9b:j 9b:j 6===9b:j| 9b:j 9b:j :5====9b:j 9b:j 9b:j ,9b:ju 9b:j 9b:j 9b:j 9b:j= 9b:j 9=9b:j 9b:j 9b:j` #79b:j2 G=====9b:j 9b:j! 9b:j 9b:jM 9b:j 9b:j: 9b:j 9b:j` 9b:j 9b:j 9b:j 9b:jf h8==9b:jh 9b:j$ 9b:j 9b:j 9b:jl 9b:j M6===9b:j 9b:j 9b:j* 9b:j 9b:j 9b:j #99b:j E==9b:j 9b:j7 9b:j 9b:jk 9b:j 9b:jy ;===9b:jj 9b:j 9b:j 9b:j 9b:jn 9b:j #=9b:j 9b:jI! 9b:j#  9b:j6$ e_You start resting.HP restored.9b:jr3 9b:j ? 087.0 (36.0)9b:jaE b20==8.0 (37 _9b:jL 9b:jkN 9b:jO9b:jP9b:jP9b:jR9b:jHS9b:j:WX9b:j_Y% 9b:jYI_You start resting.Magic restored.9b:j:b:j:b:j:b:j :b:j" :b:j :b:js :b:j:b:j:b:j6:b:j,:b:j:b:j:b:jp:b:ji:b:j:b:j1:b:j:b:j,:b:j:b:jh,:b:j:b:j:b:j5:b:j:b:j:b:j+ :b:j !:b:jC":b:j":b:jJ#:b:j$:b:j$:b:j%:b:j':b:jl':b:j(:b:j),:b:j*:b:jr,:b:j,:b:j-:b:jP/,:b:j.0:b:j1:b:j1:b:j2:b:j4:b:jl4:b:j>5:b:j6:b:j6:b:j7:b:j9:b:jW9:b:j^::b:j;:b:j<:b:jn<:b:j=:b:jj=:b:j=:b:j&?:b:jt?:b:jG@:b:jA:b:jB:b:jB:b:jC:b:jhD:b:jE:b:jyF:b:jF:b:jG:b:j*I:b:jI:b:jNJ:b:j[K:b:jK:b:j7L:b:jM:b:j N:b:jN:b:jP:b:jcP:b:jQ:b:j`R:b:jR:b:jyS:b:jT:b:j'U:b:jU:b:j?W:b:jW:b:jAX:b:jY:b:j9Z:b:jZ:b:jZ\:b:j\:b:jS]:b:jU^:b:j^:b:j_:b:j`:b:jBa:b:jb:b:jrc:b:jc:b:jbd:b:je:b:jf:b:jf:b:jBh:b:jh:b:ji:b:jj:b:jk:b:jk:b:jm:b:jWm:b:j.n:b:j^o:b:jo:b:jsp:b:jq:b:jq:b:jr:b:jt:b:jt:b:jb:jW# #......... #  Transfer the Gusty #.#....###.#  Tengu # #...#......  Health: 20/20 ======================== ### ##..###...  Magic: 6/7====================---- ..#### ##...#[#.## #  AC: 2Str: 8 #.†.†######........[# .#  EV: 26 Int: 17 ####...##.....##.#.##..#  SH: 0Dex: 14 >b:jM# ###....##.##.......#  XL:  3 Next: 81% Place: Dungeon:2 .. ###.###..##@#.#.##  Noise: ---------  Time: 1519.0 (0.0) .... #.........### #  -) Nothing wielded ..... #.......... Cast: Shock ..... ........##.. Fly ..... ##.....## ###  .....# S   ball python (constriction, asleep) ....... .†.....Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  >b:jyPress: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.>b:j9  #  .###.#  .....  ... >b:j;  .## # †.† .#     .#.##  *.### #  *... >b:j Q *.##..  *## ###  ...*.# >b:jE ..*....   >b:j.*.....    >b:jGp......†>b:j~Tw11 3=20.0 (1Shock>b:jY>b:jZonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python. _You kill the ball python!>b:jc  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>b:j-, >b:j`6 >b:j)= >b:jC@ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)>b:j۶  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>b:jG~ >b:j, >b:jВ >b:j   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)>b:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>b:j>b:j>b:j>b:jSE  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. >b:j_You can't see any susceptible monsters within range! (Use Z to cast anyway.)?b:jZ?b:j[?b:j5]?b:j_?b:j(d 26  _?b:jd?b:je?b:jg?b:jIh?b:j$i?b:jk?b:j{k?b:jl?b:jn?b:j(o?b:jXp?b:j#r?b:j{r?b:js?b:ju?b:jv?b:jLw?b:jy,?b:joz?b:j|?b:j2}N7====?b:jz~?b:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. ?b:j._You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored.?b:j?b:j?b:j?b:j ?b:j?b:j1?b:j?b:j*?b:j?b:j?b:j-?b:jÞ?b:j?b:j<====?b:jˡ?b:j?b:j ?b:j?b:j?b:j?b:j?b:j\?b:j\?b:j5?b:j?b:j%?b:j?b:j?b:jz?b:j?b:j?b:jW?b:j̹?b:j??b:j ?b:j?b:j?b:j?b:j?b:j?b:j?b:j?b:j!?b:j]?b:j?b:j?b:j?b:jG?b:j;11 ?b:j?b:jN _You now have 114 gold pieces (gained 17).?b:j6?b:j, ?b:j326  ?b:j?b:j ?b:j?b:j"?b:j@?b:j?b:j!?b:j?b:j?b:js?b:j?b:j~?b:j ?b:je?b:j?b:j?b:j?b:jT?b:j{,?b:j?b:j?b:j?b:j?b:j=?b:jD?b:j%?b:j?b:j2?b:jj?b:j?b:j/ ?b:j ?b:j" ?b:j?b:j?b:j?b:j5?b:jC?b:j?b:je?b:j?b:jr?b:j?b:jI?b:j!?b:j ?b:j*!?b:j&"?b:j$?b:j%?b:j&?b:j&?b:j+?b:j-?b:j.?b:j /?b:jq1?b:j3?b:j94,?b:jI6?b:j7?b:jr8?b:j9?b:j<?b:jw>?b:j>?b:j@?b:jB?b:jD?b:jE?b:j7F?b:j&H?b:jDJ?b:jJ?b:jK?b:jM?b:jO?b:j P?b:jP?b:j0T?b:j V?b:jV?b:jwW?b:j Z?b:j\?b:jy\?b:jS]?b:j_?b:ja?b:jSb?b:juc?b:jMe?b:jf?b:jg?b:jh?b:j!j?b:jk?b:jk?b:jm?b:jn?b:jp?b:jp?b:jq?b:j7  ##.#####...#.# ###....##.##.... ###..# #...#....#####.###..##.#. .###.# #)÷........## #.........## .....##............###..........#.........................##.. ..##.##............ ###.....##### .................. ####.....### ..##.####...#....###..........# ##..####.##...@.......†.....# - ?b:j\"#..##...##.####..##...........# ##.####.†#.#####..#...........#  #...........####.............# ###.....##......##............# ......................######### ...#..#...<...........# ............##....#.^## .#......#.........#..#?b:j069.0 (49.0)?b:j[11 -70.0 (50?b:j+?b:jrW _o - a lumpy dark potion@b:j5@b:j63@b:jF;@b:j<@b:jAu 26  @b:j9E@b:jG,@b:jYH@b:jJ@b:jL,@b:jM@b:jS@b:j^,@b:jy@b:j{,@b:j}@b:jb@b:j@b:j@b:j@b:jz@b:j@b:jԆ@b:jh@b:j_@b:j,@b:j4@b:j@b:j@b:j.@b:j@b:j@b:jPB@b:j@b:j,@b:jX@b:j @b:j8,@b:jե@b:j%@b:j@b:j@b:j%@b:j@b:j@b:j@b:jl@b:j@b:j,@b:jܽ@b:j@b:j,@b:j@b:jH@b:j,@b:j<@b:j@b:jZ,@b:j@b:j@b:j@b:j@b:j@b:j#@b:j,@b:j@b:j@b:j,@b:j@b:jd@b:j<@b:j@b:jY@b:jt@b:j@b:jG@b:jZ@b:j@b:j@b:j@b:j-@b:j@b:j7@b:j@b:j@b:jT@b:j@b:j)@b:j @b:j @b:jh @b:j @b:j@b:j9@b:jC,@b:j@b:j@b:j@b:jL@b:j@b:j @b:j@b:j2@b:j*@b:j @b:jb",@b:j#@b:j&@b:j'@b:j)(@b:j(@b:j+@b:j,@b:jS-@b:j.@b:j0@b:jT1@b:j1@b:j2@b:jE4@b:j5@b:jL6@b:j6@b:j8@b:jy:,@b:j;@b:j=@b:j>,@b:j?@b:jA@b:jB@b:jZC@b:jqD@b:jG@b:jI@b:jI@b:jZJ@b:jL@b:jM@b:j N@b:j O@b:jP@b:jR@b:jR@b:j T@b:j...#  †. #....#  #..#..#..#...# ######  #   ##...#   .#    ############## @b:j}P  @b:jy0@b:j@b:jE _Done exploring.Ab:j  Ab:jtn.#........0.0)Ab:j0Ab:jRAb:j E _Done exploring.Bb:j\ [[?25h[?0c  Search for what [Enter for "."]? Db:j [?25l[?1cDb:j Db:j $Db:jL 6 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] a +0 club (1 further duplicate)b - [D:2] a dagger (1 further duplicate)  c - [D:2] a +0 dagger (1 further duplicate)  d - [D:1] a +0 whip (1 further duplicate)  e - [D:1] a spear  f - [D:1] a tridentHb:j.Level 1 of the Dungeon<>>>_∩(Press ? for help) ########..)##.....[................##..#...##  #.#.##.##..##'###'###'#####.##......#  #.#....###.#...#...#...# #.....###.###  #.......##.#...#≈.≈#..≈# #......†....#  ###..)....##.#...#~.≈#§§≈# #.#†###.....#  #.[.#......#.#.).#~.~#≈≈≈####.#.# #.....#  ##.###.......##...#~.~#§≈.#......# #.....#  #.............#...#~.≈#§..#....### #.....#  ##..##.........#...#...#§..#....# #.....#  #..##########..#...........#....# #.....#  ##.####.#......)....#....# #.....#  #..##.#...........#)...# #######  #.#####...........#....#  #######.###############.....<.....####.#  #..........#..........#...........#....#  #............########.##################  #..........####.##.Hb:j............###  #..÷.......###.##.....##.#......##############  #..........##..####.>......####..............###  #############.## ####............##########...#  #.###....#.......†..#......###  ##.#####...##.####>........#  #..##....##..#.......###.#Hb:j*Hb:j>Hb:jvTransfer the GustyTenguHealth: 20/20 ========================Magic: 7/7========================AC: 2Hb:jSStr: 8EV: 26 Int: 17SH: 0Dex: 14XL:  3 Next: 83% Place: Dungeon:2Time:Fly _Magic restored. _You now have 114 gold pieces (gained 17). _o - a lumpy dark potion _Done exploring. _Done exploring.  Search for what [Enter for "."]? weaponHb:jHb:jHb:jEHb:j(Hb:jmHb:j  _Hb:j%Hb:jHb:jHb:jHb:jGHb:jHb:jHb:jmHb:j:Hb:jHb:jcHb:jIHb:jrHb:jHb:jHb:jYHb:jHb:jHb:jHb:jHb:jHb:jHb:jHb:jHb:jHb:j Hb:jHb:jUHb:jHb:jHb:jHb:jW  There is a stone staircase leading up here.Hb:j@Hb:jjHb:j(B11  _Hb:j Hb:j%1Hb:jHb:j,Hb:j _You fly upwards.Hb:jR  There is a stone staircase leading down here.Hb:jAHb:jf 26  _Hb:jHb:jHb:j7Hb:jHb:jQHb:j Hb:j'Hb:jHb:j Hb:j$Hb:j0&Hb:j&Hb:j7'Hb:jK+Hb:j,Hb:jv-Hb:j-Hb:jl2Hb:jg4Hb:j4Hb:j}5Hb:j*:Hb:jZ;Hb:j;Hb:jm<Hb:j%AHb:jBHb:jRCHb:jCHb:jGHb:jHHb:jEIHb:jIHb:j^MHb:jNHb:jOHb:jOHb:jSHb:jTHb:j\UHb:jUHb:jYHb:j:ZHb:jZHb:j[Hb:j `Hb:jaHb:j4bHb:jbHb:jCfHb:jhHb:j"iHb:jiHb:jlHb:jLnHb:jnHb:jEoHb:jsHb:jtHb:j)uHb:j,vHb:jyHb:jzHb:j-{Hb:j{Hb:jOHb:jaHb:jӁHb:jHb:jHb:jHb:jHb:jHb:j؋Hb:j3Hb:jHb:jYHb:jHb:jRHb:jʓHb:jHb:jHb:jtHb:jHb:jHb:j̝Hb:jŞHb:jHb:j Hb:j-Hb:j,Hb:j5Hb:jHb:jHb:jqHb:jHb:jcHb:jHb:jHb:j1Hb:jHb:jHb:j|Hb:jHb:jHb:jHb:j̺,Hb:jOHb:jHb:j.Hb:jHb:jXHb:jHb:j,Hb:jHb:jJHb:j,Hb:jbHb:jHb:jHb:jyHb:jHb:jHb:jDHb:j,Hb:jHb:jHb:jHb:jTHb:j%Hb:j'Hb:jHb:jHb:jHb:jcHb:jHb:j Hb:jHb:j?,Hb:jHb:jlHb:jwHb:jHb:jVHb:j0Hb:j$Hb:j~Hb:jHb:jHb:jHb:j>Hb:jHb:j[Hb:jWHb:jHb:j*Hb:jHb:jHb:j{Hb:jHb:j5Hb:j<Hb:jHb:j?Hb:j Hb:j Hb:jHb:jHb:jHb:jHb:j Hb:jHb:jHb:j*Hb:jHb:j$Hb:j^',Hb:j(Hb:jU.Hb:j/Hb:j0Hb:j1Hb:j:6Hb:j8Hb:j8Hb:j9Hb:j=Hb:j?Hb:jZ@Hb:j;BHb:jFHb:jI,Hb:jKHb:jOHb:jdRHb:jRHb:jTHb:jXHb:j^BHb:jbHb:jdHb:jeHb:jgHb:jlHb:joHb:jpHb:jqHb:j#vHb:jSz,Hb:j|Hb:jHb:jԄ,Hb:jͅHb:jHb:jHb:jHb:jHb:jHb:jHb:jsHb:jЕHb:j~Hb:j,Hb:jhHb:jHb:jҭHb:jHb:jHb:jF  You see here a +0 leather armour.Hb:jHb:j _Hb:jEHb:juHb:j,Hb:jHb:jLHb:jPHb:jHb:jHb:jHb:j,Hb:jHb:jHb:jHb:jHb:jHb:jHb:j0,Hb:jWHb:jmHb:jm,Hb:jHb:j0Hb:jHb:jiHb:jHb:jDHb:j,Hb:jHb:jSHb:jtBHb:jHb:jHb:j-Hb:j!,Hb:js,Hb:jHb:jHb:j,Hb:jHb:j Hb:jHb:j,Hb:jyHb:jHb:jY Hb:j Hb:j Hb:j  Hb:j Hb:j Hb:j Hb:j Hb:j Hb:j Hb:j Hb:j Hb:j Hb:j- Hb:j6 Hb:jb Hb:j ,Hb:jL Hb:j_ Hb:j* Hb:j Hb:jl Hb:j Hb:j Hb:j! Hb:j! Hb:j# Hb:js& ,Hb:j' Hb:j*, BHb:j, Hb:j\. Hb:j0 ,Hb:j1 Hb:j93 Hb:j4 Hb:j5 Hb:jj6 Hb:j7 Hb:j9 Hb:j: Hb:jp; Hb:jvO > ##.#...#≈.≈#..≈# #......÷....# ##.#...#~.≈#.≈≈# #.#÷###.....# .#.#.).#~.~#≈≈≈####.#.# #.....# ..##...#~.~#≈≈.#......# #.....# ...#...#~.≈#≈..#....### #.....# ...#...#...#§..#....# #.....# #..#...........#....# #.....# ##.#......)....#....# #.....##.#...........#@...# #######Noise: --------- 1731.5 (100.5)  ###...........#....#-) Nothing wielded ####.....<.....####.#Cast: Shock ...#...........#....# ##.###################.##.............### Hb:jP ##.##.....##.#......#############  #..####.>......####..............  #.## ####............##########. Hb:jW 0Hb:j^ Hb:j_ P _You see here a +0 trident.Ib:jIb:j:11 2.5 (1.0)Ib:jIb:j:& _g - a +0 tridentJb:jJb:jWield or unwield which item (- for none)?  - - Unarmed (current attack) Jb:jHand Weapons (go to first with ))g - a +0 trident[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip Kb:j] Kb:j f Kb:j n ##.#...#≈.≈#..≈# #......÷....#Transfer the Gusty ##.#...#~.≈#.≈≈# #.#÷###.....#Tengu .#.#.).#~.~#≈≈≈####.#.# #.....#Health: 20/20 ======================== ..##...#~.~#≈≈.#......# #.....#Magic: 7/7======================== ...#...#~.≈#≈..#....### #.....#AC: 2Str: 8 ...#...#...#§..#....# #.....#EV: 11Int: 17 #..#...........#....# #.....#SH: 0Dex: 14 ##.#......)....#....# #.....#XL:  3 Next: 83% Place: Dungeon:1  Kb:jo #.#...........#@...# #######Noise: ---------  Time: 1732.5 (0.0)  ###...........#....#-) Nothing wielded ####.....<.....####.#Cast: Shock ...#...........#....#Fly ##.###################.##.............### ##.##.....##.#......#############  #..####.>......####..............  #.## ####............##########.  _There is a stone staircase leading up here. _You fly upwards. _There is a stone staircase leading down here. _You see here a +0 leather armour. _You see here a +0 trident. _g - a +0 tridentKb:jw Kb:jI~ z3.0 (0.5g) +0 tridentKb:j Kb:j / _g - a +0 trident (weapon)Lb:j:Lb:jWhere to? (Tab - D:1 @ (x,y), ? - help)  D - Dungeon Lb:j?= Lb:jN ##.#...#≈.≈#..≈# #......÷....#Transfer the Gusty ##.#...#~.≈#.≈≈# #.#÷###.....#Tengu .#.#.).#~.~#≈≈≈####.#.# #.....#Health: 20/20 ======================== ..##...#~.~#≈≈.#......# #.....#Magic: 7/7======================== ...#...#~.≈#≈..#....### #.....#AC: 2Str: 8 ...#...#...#§..#....# #.....#EV: 11Int: 17 Lb:jP #..#...........#....# #.....#SH: 0Dex: 14 ##.#......)....#....# #.....#XL:  3 Next: 83% Place: Dungeon:1  #.#...........#@...# #######Noise: ---------  Time: 1733.0 (0.0)  ###...........#....#g) +0 trident ####.....<.....####.#Cast: Shock ...#...........#....#Fly ##.###################.##.............### ##.##.....##.#......#############  #..####.>......####..............  #.## ####............##########.  _You fly upwards. _There is a stone staircase leading down here. _You see here a +0 leather armour. _You see here a +0 trident. _g - a +0 trident _g - a +0 trident (weapon)Lb:jQ Lb:j5S Lb:jh^ Lb:j_ Lb:j` _ 26  Lb:je Lb:jg Lb:jh Lb:j5i Lb:ji Lb:jo Lb:jp Lb:jr Lb:jr Lb:j F  You see here a +0 leather armour.Lb:j@ Lb:jA  _Lb:j$C Lb:j6H Lb:jJ Lb:j*L ,Lb:jQ Lb:j1T ,Lb:jU Lb:j*Z Lb:j\ Lb:j] Lb:j^ Lb:jc Lb:jtf ,Lb:jh Lb:j|n Lb:jQq ,Lb:jxs Lb:jfx Lb:jz Lb:j_| Lb:j} Lb:j% Lb:j= Lb:j Lb:j Lb:j) >  You see here a +0 dagger.Lb:jU Lb:j  _Lb:j Lb:j- Lb:j Lb:j Lb:j Lb:j) Lb:j^ ,Lb:ji Lb:jЧ <  You see here a +0 robe.Lb:j 5 _Lb:j Lb:j Lb:j ,Lb:jƯ Lb:j Lb:j Lb:j Lb:jݳ Lb:jҷ Lb:j0 Lb:j Lb:j Lb:jɼ Lb:j Lb:j` Lb:jT Lb:jF Lb:j Lb:j> Lb:j" Lb:j Lb:j Lb:jB Lb:j Lb:j) Lb:jb Lb:j Lb:jT Lb:j% ,Lb:j ,Lb:j Lb:j Lb:jI Lb:j Lb:js Lb:j Lb:j Lb:j Lb:j Lb:j Lb:j Lb:j Lb:j Lb:j Lb:j Lb:j Lb:j Lb:j* BLb:j Lb:j Lb:j Lb:j Lb:jmXLb:jLb:jLb:jLb:jbLb:jLb:jiLb:jLb:jLb:j Lb:j@ Lb:j Lb:j, Lb:jq Lb:jYLb:j,Lb:jLb:j ,Lb:jwLb:jLb:j ,Lb:jLb:j|Lb:jQLb:jLb:jLb:jLb:jLb:j',Lb:j4 ,Lb:j Lb:j Lb:j#Lb:j#Lb:jY$Lb:j$Lb:j&Lb:j|'Lb:j(Lb:js(Lb:j)Lb:j*Lb:jl+Lb:j+Lb:j-Lb:jj.Lb:j.Lb:j/Lb:jz1Lb:jj3Lb:j3Lb:j4Lb:j7Lb:j7Lb:j8Lb:j9Lb:j;Lb:j<Lb:j<Lb:ja=Lb:jCXLb:j MLb:jNLb:jO,Lb:jRLb:jSLb:jTLb:jVLb:jWLb:jYLb:jYLb:jZLb:jT]Lb:j^Lb:j$_Lb:j_Lb:jbLb:jicLb:jcLb:jdLb:jfLb:jgLb:j0hLb:jhLb:jjLb:jkLb:jrl,Lb:jDnLb:jfoLb:joLb:j_pLb:jrLb:jTsLb:jsLb:j[tLb:jDvLb:jtwLb:j^xLb:jyLb:j {Lb:jH|Lb:j|Lb:j[}Lb:jLb:jYLb:jҀLb:jsLb:jbLb:jLb:jLb:j Lb:jLb:jTLb:j&Lb:jLb:jLb:jU,Lb:jLb:jOY  There is a stone staircase leading down here.Lb:j Lb:jLb:jB11  _Lb:jѓMb:jC%2Mb:jDMb:jF,Mb:jtH! _You fly downwards.Mb:jge....<).................##.##..... .#..........#......#....................#...........##......... .#.####..##...#..#....##......... .#......#......................#. #..####...####...........##..##.. ........### ##...............##.< ....###.## ##....###.#..####..#.. .....##..###...#@###....# ##...#820.5 (87.5) ....%...................## ###.. .)...####..#####.........# ##. .....####..# #.......#.# ##. ..........## #.......#.## #.. Mb:jf..######### #.......#..#####..# #.......##........ ##.......######## ##.# #.Mb:jtMb:jMzMb:j|a _There is a stone staircase leading up here.Nb:j-Nb:j; Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 7% 2b - SwiftnessAir9% 3  c - AirstrikeAir26% 4d - Maxwell's Portable Piledriver TranslocationNb:jd50% 3  e - Volatile BlastmotesFire/Translocation50% 3  f - Dimensional Bullseye Hexes/Translocation 88% 4  g - StarburstConjuration/Fire 100% 6 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitRb:j\Rb:j:Rb:j ....<).................##.##..... Transfer the Gusty .#..........#......#............. Tengu .#........#...........##......... Health: 20/20 ======================== .#.####..##...#..#....##......... Magic: 7/7======================== .#......#......................#. AC: 2Str: 8 #..####...####...........##..##.. EV: 11Int: 17 ........### ##...............##.< SH: 0Dex: 14 ....###.## ##....###.#..####..#.. XL:  3 Next: 83% Place: Dungeon:2 .....##..###...#@###....# ##...# Noise: ---------  Time: 1820.5Rb:j" (0.0) ....%...................## ###.. g) +0 trident .)...####..#####.........# ##. Cast: Shock .....####..# #.......#.# ##. Fly ..........## #.......#.## #.. ..######### #.......#..#####..  ####.......##........  ##.......########..  ##.......##..  _You see here a +0 leather armour. _You see here a +0 dagger. _You see here a +0 robe. _There is a stone staircase leading down here. _You fly downwards. _There is a stone staircase leading up here.Rb:jRb:j_Memorise Swiftness, consuming 3 spell levels and leaving 2? Y - Yes Rb:j' N - NoRb:j Rb:j ....<).................##.##..... Transfer the Gusty .#..........#......#............. Tengu .#........#...........##......... Health: 20/20 ======================== .#.####..##...#..#....##......... Magic: 7/7======================== .#......#......................#. AC: 2Str: 8 #..####...####...........##..##.. EV: 11Int: 17 ........### ##...............##.< SH: 0Dex: 14 ....###.## ##....###.#..####..#.. XL:  3 Next: 83% Place: Dungeon:2 .....##..###...#@###....# ##...# Noise: ---------  Time: 1820.5Rb:j " (0.0) ....%...................## ###.. g) +0 trident .)...####..#####.........# ##. Cast: Shock .....####..# #.......#.# ##. Fly ..........## #.......#.## #.. ..######### #.......#..#####..  ####.......##........  ##.......########..  ##.......##..  _You see here a +0 leather armour. _You see here a +0 dagger. _You see here a +0 robe. _There is a stone staircase leading down here. _You fly downwards. _There is a stone staircase leading up here.Rb:j} *1.5 (1Rb:j Rb:j u _This spell is quite dangerous to cast!Rb:j *2.5 (2Rb:j Rb:jX Rb:j *3.5 (3Rb:j- Rb:j\ Rb:j *4.5 (4Rb:jRb:jW _You start memorising the spell. You continue memorising. x3Rb:jB)Rb:j}-Rb:j.c _You finish memorising. Spell assigned to 'b'.Sb:j?Sb:j  Skill  Level Train  Apt Skill  Level Train  Apt  a * Fighting   1.0  15%   0   i + Spellcasting 2.4  16%  -1          Sb:j b + Polearms   0.0    +1   j + Conjurations 2.0  11%  +3   c + Unarmed Combat   0.0    +1   k + Air Magic4.6  13%  +3   d * Throwing   0.2  15%   0                       e + Armour   0.0    +1       f - Dodging   2.1    +1   b:j4m    g * Shields   0.7  15%   0      h + Stealth2.3  15%  +1                                                      The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in Sb:jwhite.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsXb:jȾXb:jTXb:j....<).................##.##..... Transfer the Gusty .#..........#......#............. Tengu .#........#...........##......... Health: 20/20 ======================== .#.####..##...#..#....##......... Magic: 7/7======================== .#......#......................#. AC: 2Str: 8 #..####...####...........##..##.. EV: 11Int: 17 ........### ##...............##.< SH: 0Dex: 14 ....###.## ##....###.#..####..#.. XL:  3 Next: 83% Place: Dungeon:2 Xb:j.....##..###...#@###....# ##...# Noise: ---------  Time: 1824.5 (0.0) ....%...................## ###.. g) +0 trident .)...####..#####.........# ##. Cast: Shock .....####..# #.......#.# ##. Fly ..........## #.......#.## #.. ..######### #.......#..#####..  ####.......##........  ##.......########..  ##.......##..  _There is a stone staircase leading down here. _You fly downwards. _There is a stone staircase leading up here. _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'.Xb:jSXb:jXb:jXb:jXb:j$ Xb:jԓ ]Transfer the Gusty (Tengu Air Elementalist) Turns: 1826, Time: 00:03:08 Health: 20/20AC:  2 Str:  8 XL: 3 Next: 83% Magic: 7/7EV: 11 Int: 17 God: Gold: 114SH:  0 Dex: 14 Spells: 2/6 levels left rFire . . . (100%) g - +0 trident Xb:jE erCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois .(100%) (no helmet) rElec .(100%) (no cloak) rCorr .(100%) (no gloves) SInv .(no amulet) Will .....d - ring of flight Stlth ++(no ring) HPRegen 0.23/turn MPRegen 0.10/turn %: acrobat @: flying A: beak, talons 3, acrobaticYb:jaYb:jo....<).................##.##..... Transfer the Gusty .#..........#......#............. Tengu .#........#...........##......... Health: 20/20 ======================== .#.####..##...#..#....##......... Magic: 7/7======================== .#......#......................#. AC: 2Str: 8 #..####...####...........##..##.. EV: 11Int: 17 ........### ##...............##.< SH: 0Dex: 14 ....###.## ##....###.#..####..#.. XL:  3 Next: 83% Place: Dungeon:2 .....##..###...#@###....# ##...# Noise: ---------  Time: 1824.5Yb:jq (0.0) ....%...................## ###.. g) +0 trident .)...####..#####.........# ##. Cast: Shock .....####..# #.......#.# ##. Fly ..........## #.......#.## #.. ..######### #.......#..#####..  ####.......##........  ##.......########..  ##.......##..  _There is a stone staircase leading down here. _You fly downwards. _There is a stone staircase leading up here. _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'.Yb:j}Yb:j)Yb:j0Yb:j Yb:j9 3Yb:j8 Yb:j^ Yb:j Yb:j E _Done exploring.Zb:j Zb:j % Zb:jڋ  Skill  Level Train  Apt Skill  Level Train  Apt  a * Fighting   1.0  15%   0   i + Spellcasting 2.4  16%  -1           b + Polearms   0.0    +1   j + Conjurations 2.0  11%  +3   c + Unarmed Combat   0.0    +1   k + Air Magic4.6  13%  +3  Zb:jN  d * Throwing   0.2  15%   0                      Zb:j+  e + Armour   0.0    +1       f - Dodging   2.1    +1       g * Shields   0.7  15%   0      h + Stealth2.3  15%  +1                  Zb:j                             Zb:j         The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] HelpZb:j} *[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets`b:j`b:j`b:j....<).................##.##..... Transfer the Gusty .#..........#......#............. Tengu .#........#...........##......... Health: 20/20 ======================== .#.####..##...#..#....##......... Magic: 7/7======================== .#......#......................#. AC: 2Str: 8 #..####...####...........##..##.. EV: 11`b:jInt: 17 ........### ##...............##.< SH: 0Dex: 14 ....###.## ##....###.#..####..#.. XL:  3 Next: 83% Place: Dungeon:2 .....##..###...#@###....# ##...# Noise: ---------  Time: 1824.5 (0.0) ....%...................## ###.. g) +0 trident .)...####..#####.........# ##. Cast: Shock .....####..# #.......#.# ##. Fly ..........## #.......#.## #.. ..######### #.......#..#####..  ####.......##........  ##.......########..  #[17;1`b:j6H#.......##..  _You fly downwards. _There is a stone staircase leading up here. _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'. _Done exploring.`b:j/`b:jB`b:j\`b:jab:j ab:j Where to? (Tab - D:2, ? - help)  D - Dungeon bb:j=vbb:j....<).................##.##..... Transfer the Gusty .#..........#......#............. Tengu .#........#...........##......... Health: 20/20 ======================== .#.####..##...#..#....##......... Magic: 7/7======================== .#......#......................#. AC: 2Str: 8 #..####...####...........##..##.. EV: 11Int: 17 ........### ##...............##.< SH: 0Dex: 14 ....###.## ##....###.#..####..#.. XL:  3 Next: 83% Place: Dungeon:2 .....##..###...#@###....# ##...# Noise: ---------  Time: 1824.5bb:j (0.0) ....%...................## ###.. g) +0 trident .)...####..#####.........# ##. Cast: Shock .....####..# #.......#.# ##. Fly ..........## #.......#.## #.. ..######### #.......#..#####..  ####.......##........  ##.......########..  ##.......##..  _You fly downwards. _There is a stone staircase leading up here. _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'. _Done exploring.bb:j͖bb:jdbb:jbb:j^ 26  _bb:jFbb:jѯbb:jmbb:j9bb:j޴,bb:jbb:jbb:jbb:jbb:j!bb:jbb:jǿbb:jtbb:jFbb:jbb:jbb:j(bb:jbb:jxbb:j-bb:jbb:jbb:jbb:jbb:j~bb:jbb:j$bb:jbb:j3bb:jYbb:jbb:j,bb:jbb:jbb:jbb:jkbb:jjbb:jY  There is a stone staircase leading down here.bb:jbb:j_bb:j&B11  _bb:jubb:jG 3  You fly downwards.bb:jabb:j,bb:j _You encounter a quokka.There is a stone staircase leading up here.bb:jbb:j1 # #. #.## ... #.#.###.###.  #...@....... 38.0 (13.5) ##..###r.##.  #.# # bb:jShock #. # r   quokka (asleep) bb:j͍bb:jbb:j] _A quokka is nearby!db:j2\Transfer the GustyTenguHealth: 20/20 ========================#Magic: 6/7====================----#.AC: 2Str: 8#.##EV: 11Int: 17...SH: 0Dex: 14#.#.###.###.db:j3jXL:  3 Next: 83% Place: Dungeon:3#...@**.....Noise: ---------  Time: 1838.0 (0.0)##..###*.##.g) +0 trident#.# #Cast: Shock#.Fly #r   quokkaCasting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka.db:j@r.db:j %.db:j2=9.0 (1db:j db:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka. _The quokka is severely wounded.db:j  Transfer the Gusty  Tengu  Health: 20/20 ======================== # Magic: 5/7=================------- #. AC: 2Str: 8 #.## EV: 11Int: 17 ... SH: 0Dex: 14 #.#.###.###.  XL:  3 Next: 83% Place: Dungeon:3 #...@.......  Noise: =--------  Time: 1839.0 (0.0) ##..###..##.  g) +0 trident #.# db:j #  Cast: Shock #. Fly  #  r   quokkaCasting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (severely wounded, 56% to hit)  The zap hits the quokka.db:j # #. db:j#.## ...   #...@**.....    #.# #  db:j#. # db:j..db:jje740.0 (1Shockdb:jÚdb:jŝonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (severely wounded, 56% to hit)  The zap hits the quokka. _You kill the quokka!db:jQ  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.db:jVdb:j`db:j- db:j" _You can't see any susceptible monsters within range! (Use Z to cast anyway.)db:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.db:jWK db:jQ db:jT db:jW   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)db:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.db:j> db:js db:jЯ db:jδ   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)eb:jeb:j83eb:jeb:jf 26  _eb:jXeb:j,eb:j6eb:jeb:j,eb:j.,eb:jeb:jeb:jeb:j eb:j,eb:jeb:jAeb:jM6===eb:jceb:jv,eb:j$eb:j eb:jeb:jeb:jeb:jeb:jTeb:jseb:j;===eb:jSeb:j:eb:jeb:jeb:jeb:jeb:jeb:j# eb:j eb:j eb:j& Beb:j eb:jHeb:jeb:j?d7====eb:jseb:jyvonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failureeb:j)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored.eb:j"..##.. # .. #. ). #.###.#.... #.#.###.###. #..@<.-588.0) ##..###..##. #.## # #. #$#.#...eb:j(eb:j.E-9.0 (19eb:j!4eb:j6# _Found a club.fb:j:====11  _You now have 126 gold pieces (gained 12). 26  fb:j  You encounter 2 orcs.#....#.#.###.###.#...<....... ##..###..##. #.## # #.#  #.# #.#  #@# ............oo# .######.#####.#Shock #.# ... ...oo 2 orcs (asleep) ...#####65.0 (6.0)o. oThe orc shouts! You hear a shout!oooo 3 orcs (2 wandering)  ===6.0 (7fb:jz  You encounter an orc. It is wielding a +0 dagger and wearing a +0 scale mail offb:j3X_positive energy.gb:jr  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hb:jN8 #.... Transfer the Gusty #.#.###.###.  Tengu #...<.......  Health: 20/20 ======================== ##..###..##.  Magic: 6/7====================---- #.## #  AC: 2Str: 8 #.# EV: 26 Int: 17 #.# SH: 0Dex: 14 #.# XL:  3 Next: 87% Place: Dungeon:3 #@# Noise: ===------  Time: 1866.0 (0.0) hb:j........***ooo#  g) +0 trident .######.#####.#  Cast: Shock #.# Fly  ... ... ooo 3 orcs (2 wandering) ... ##### _positive energy.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (68% to hit)hb:jVoo  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 scale mail of positive  energy (wandering, hasn't noticed you, 72% to hit)hb:jlooring mail (wandering, hasn'tib:jgE#....Transfer the Gusty#.#.###.###.Tengu#...<.......Health: 20/20 ========================##..###..##.Magic: 6/7====================----#.## #AC: 2Str: 8#.#EV: 26 Int: 17#.#SH: 0Dex: 14ib:jzi#.#XL:  3 Next: 87% Place: Dungeon:3#@#Noise: ===------  Time: 1866.0 (0.0)........******#g) +0 trident.######.#####.#Cast: Shock#.#Fly ......ooo 3 orcs...#####noticed you, 72% to hit)  The zap misses the orc. The zap hits the orc.  The orc is heavily wounded.The orc shouts!  The zap hits the orc.  The orc is moderately wounded.ib:jaao.o.ib:jboThe zap misses the orc. The zap hits the orc.  The orc is heavily wounded.  The orc shouts!zap hits the orc.  The orc is moderately wounded.The orc shouts!ib:j.ib:j..o(1 wandering)ib:j411 7.0 (1ib:j-ib:j`v _You encounter an orc. It is wielding a +0 short sword.ib:jG  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ib:j,  #.... Transfer the Gusty #.#.###.###.  Tengu #...<.......  Health: 20/20 ======================== ##..###..##.  Magic: 5/7=================------- #.## #  AC: 2Str: 8 #.# EV: 11Int: 17 #.# SH: 0Dex: 14 #.# XL:  3 Next: 87% Place: Dungeon:3 #@# Noise: ===------  Time: 1867.0 (0.0) ........**ooo.#  g) +0 tridentb:j X .######.#####.#  Cast: Shock #.# Fly  ... ... ooo 3 orcs (1 wandering) ... ##### _You encounter an orc. It is wielding a +0 short sword.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (68% to hit)jb:j3qoo  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 scale mail of positive  energy (heavily wounded, 72jb:jooshort sword (wandering, hasn't noticed you, 68% to  hit)jb:j #....Transfer the Gusty#.#.###.###.Tengu#...<.......Health: 20/20 ========================##..###..##.Magic: 5/7=================-------#.## #AC: 2Str: 8#.#EV: 11Int: 17#.#SH: 0Dex: 14#.#XL:  3 Next: 87% Place: Dungeon:3#@#Noise: ===------  Time: 1867.0 (0.0)........*****.#g) +0 trident.######.#####*#Cast: Shock#.#Fly ......ooo 3 orcs...#####The zap hits the orc.  The orc is lightly wounded.  jb:j The zap hits the orc but does no damage.  The orc is heavily wounded.The zap hits the orc.  The orc is lightly wounded.jb:jq 4o.jb:jr Zo.o.jb:js ,ojb:jz ..o 4 orcsjb:jT| *8.0 (1jb:jO jb:jJ orc is lightly wounded.zap hits the orc but does no damage.  The orc is heavily wounded.  The zap hits the orc.orc is lightly wounded. _shouts!kb:j(  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.kb:j$ #.... Transfer the Gusty #.#.###.###.  Tengu #...<.......  Health: 20/20 ======================== ##..###..##.  Magic: 4/7=============----------- #.## #  AC: 2Str: 8 #.# EV: 11Int: 17 #.# SH: 0Dex: 14 #.# XL:  3 Next: 87% Place: Dungeon:3 #@# Noise: ===------  Time: 1868.0 (0.0) ........*oooo.#  g) +0 tridentb:jX .######.#####.#  Cast: Shock #.# Fly  ... ... oooo 4 orcs ... ##### _The orc shouts!  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 short sword (lightly wounded, 68% to hit)kb:j]oo  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 ring mail (moderatelywounded, 72kb:j T o*lb:jE #.... Transfer the Gusty #.#.###.###.  Tengu #...<.......  Health: 20/20 ======================== ##..###..##.  Magic: 4/7lb:j"G=============----------- #.## #  AC: 2Str: 8 #.# EV: 11Int: 17 #.# SH: 0Dex: 14 #.# XL:  3 Next: 87% Place: Dungeon:3 #@# Noise: ===------  Time: 1868.0 (0.0) .........o)oo.#  g) +0 trident .######.#####.#  Cast: Shock #.# Fly lb:j H ... ... oooo 4 orcs ... #####Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the orc. The zap hits the orc.lb:j&P  #....   #...<    lb:jP#.## #  #.# #.# #.# #@# ******#    #.# ... lb:jQJ... 3 orcs ... #####  You kill the orc!The zap hits the orc.  The orc is moderately wounded.The zap hits the orc.lb:jb4o.lb:jYo.o.lb:j.lb:jy<93--9.0 (1lb:j~lb:j<[ _The orc is heavily wounded.lb:j ###.... #.###.###...<......##..###..##..## #.. #.# lb:j ........o.oo..#.######.#####.##.#   orc ...#####lb:j 6o.lb:j3lb:jy 26  ---70lb:jW lb:jmb:jl& ).#.###.... #.###.###...<......##..###..##.# #. #o# .........oo..######.#####.#mb:j'y#.# ...mb:j(7o.mb:j4)0omb:jH0co 2 orcsmb:j+?\-1mb:j] .. ).mb:j.#.###.#.... #.###.###...<......##..###..##.# #.o #.# mb:j.......o.oo..######.#####.##.#mb:j%7o.mb:j7o.mb:j,omb:jmo 3 orcs2mb:j4mb:jnb:j^@#.. .. ).###.#.... #.#.###.###...<......##..###..##.# #.nb:j_o. #o#.......o.oo..######.#####.##.#nb:j b7o.nb:j d8o.nb:jd2o.nb:jknb:jl-=3nb:j/snb:jvl _The orc attacks as it pursues you! The orc misses you.nb:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ob:j} #. #..  Transfer the Gusty #. ..  Tengu #. ).  Health: 20/20 ======================== #.###.  Magic: 3/7==========-------------- #....ob:j/u AC: 2Str: 8 #.#.###.###.  EV: 26 Int: 17 #...<.......  SH: 0Dex: 14 ##..###..##.  XL:  3 Next: 93% Place: Dungeon:3 #@## #  Noise: =--------  Time: 1873.0 (0.0) #o# g) +0 trident #*# Cast: Shock #o# Fly  #o#ob:ju ..........oo..#  ooo 3 orcs .######.#####.#  #.# ... _The orc attacks as it pursues you! The orc misses you.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 short sword (moderately wounded, 68% to hit)ob:jEfoo  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 ring mail (moderatelywounded, 72ob:j #. #..Transfer the Gusty#. ..Tengu#. ).Health: 20/20 ========================#.###.Magic: 3/7==========--------------#....AC: 2Str: 8#.#.###.###.EV: 26 Int: 17#...<.......SH: 0Dex: 14##..###..##.XL:  3 Next: 93% Place: Dungeon:3#@## #Noise: =--------  Time: 1873.0 (0.0)#*#g) +0 trident#*#Cast: Shock#*#Fly #*#b:jj 4;10H.......*..oo..#ooo 3 orcs.######*#####.##*#...wounded, 72% to hit)  The zap hits the orc.  The orc is almost dead.The zap hits the orc.  The orc is severely wounded.The zap hits the orc.ob:jv:yo.  The zap hits the orc.  The orc is almost dead.The zap hits the orc.  The orc is severely wounded.The zap hits the orc.  The orc is almost dead.ob:j%BRoo...ob:jC411 4.0 (1ob:jIob:jLQ _The orc closely misses you.pb:j/  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.pb:j  #. #..  Transfer the Gusty #. ..  Tengu #. ).  Health: 20/20 ======================== #.###.  Magic: 2/7======------------------ #.... AC: 2Str: 8 #.#.###.###.  EV: 11Int: 17 #...<.......  SH: 0Dex: 14 pb:j: t##..###..##.  XL:  3 Next: 93% Place: Dungeon:3 #@## #  Noise: =--------  Time: 1874.0 (0.0) #o# g) +0 trident #o# Cast: Shock #*# Fly  #o# ..........oo..#  ooo 3 orcs .######.#####.#  #.# ...Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 ring mail (almost dead, 72%  to hit)qb:j?) #. #..  Transfer the Gusty #. ..  Tengu #. ).  Health: 20/20 ======================== #.###.  Magic: 2/7======------------------ #.... AC: 2Str: 8 #.#.###.###.  EV: 11Int: 17 qb:j3A#...<.......  SH: 0Dex: 14 ##..###..##.  XL:  3 Next: 93% Place: Dungeon:3 #@## #  Noise: =--------  Time: 1874.0 (0.0) #o# g) +0 trident #)# Cast: Shock #.# Fly  #o# ..........oo..#  ooo 3 orcs .######.#####.#  #.# ...Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 ring mail (almost dead, 72%  to hit)  The zap missqb:j8B?es the orc. The zap hits the orc.qb:jQJ)Press: ? - help, Shift-Dir - straight line: an orc, wielding a +0 dagger and wearing a +0 ring mail (almost dead, 72%  to hit)  The zap misses the orc. The zap hits the orc.  You kill the orc! qb:j|P #. #..  #. ..  #. ).    #....       #@## #  #*# #*# #*# #*# qb:jQ* o   orc * #*# ...qb:j  KYou kill the orc!The orc closely misses you.o).)..K   kobold#. #..Transfer the Gusty#. ..Tengu#. ).Health: 20/20 ========================#.###.Magic: 2/7======------------------#....AC: 2Str: 8#.#.###.###.EV: 11Int: 17#...<.......SH: 0Dex: 14##..###..##.XL:  3 Next: 106% Place: Dungeon:3#@## #Noise: =--------  Time: 1qb:j 875.0 (1.0)#o#g) +0 trident#)#Cast: Shock#.#Fly #)#..........oo..#o   orc.######.#####.#K   kobold#K#...to hit)  The zap misses the orc. The zap hits the orc.  You kill the orc!The zap hits the orc.  You kill the orc!The orc closely misses you. _You encounter a kobold. It is wielding a +2 short sword of electrocution.You have reached level 4!  --more--tb:jk5/252/854 3% tb:jJtb:jO _You feel agile.tb:j<  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.tb:jz #. #..  Transfer the Gusty #. ..  Tengu #. ).  Health: 25/25 ======================== #.###.  Magic: 1/8===--------------------- #.... AC: 2Str: 8 #.#.###.###.  EV: 11Int: 17 #...<.......  SH: 0tb:jDex: 15 ##..###..##.  XL:  4 Next:  3% Place: Dungeon:3 #@## #  Noise: =--------  Time: 1875.0 (0.0) #o# g) +0 trident #)# Cast: Shock #.# Fly  #)# ..........oo..#  o   orc .######.#####.#  K   kobold #K# ... tb:j_You feel agile.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (almost dead, 68% to hit)ub:jZ o*ub:j2E**ub:j; E**ub:ji E**ub:j8E**vb:j *KAim: a kobold, wielding a +2 short sword of electrocution (60% to hit)vb:jt #. #..  Transfer the Gusty #. ..  Tengu #. ).  Health: 25/25 ======================== #.###.  Magic: 1/8===--------------------- #.... AC: 2Str: 8 #.#.###.###.  EV: 11Int: 17 vb:j9v#...<.......  SH: 0Dex: 15 ##..###..##.  XL:  4 Next:  3% Place: Dungeon:3 #@## #  Noise: =--------  Time: 1875.0 (0.0) #)# g) +0 trident #)# Cast: Shock #.# Fly  #)# ..........oo..#  o   orc .######.#####.#  K   kobold #K# ...Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straigvb:jwht lineAim: a kobold, wielding a +2 short sword of electrocution (60% to hit)  The zap hits the orc.vb:jc  #. #..  #. ..  #. ).    #....vb:jO       #@## #  #*# #*# #*# #*# * K   koboldvb:j * #*# ...  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +2 short sword of electrocution (60% to hit)  The zap hits the orc.  You kill the orc!The zap hits the kobold.vb:j 8K.vb:j z)).).vb:j `2===76.0 (1vb:jA vb:j) a _The kobold is moderately wounded.wb:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.xb:j$o` #. #..  Transfer the Gusty #. ..  Tengu #. ).  Health: 25/25 ======================== #.###.  Magic: 1/8===--------------------- xb:jkpw#.... AC: 2Str: 8 #.#.###.###.  EV: 11Int: 17 #...<.......  SH: 0Dex: 15 ##..###..##.  XL:  4 Next:  7% Place: Dungeon:3 #@## #  Noise: =--------  Time: 1876.0 (0.0) #*# g) +0 trident #*# Cast: Shock #*# Fly xb:jrq #*# .......*..oo..#  K   kobold .######K#####.#  #.# ...Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +2 short sword of electrocution (moderately wounded,  xb:jur60% to hit)xb:j m#. #..Transfer the Gusty#. ..Tengu#. ).Health: 25/25 ========================#.###.Magic: 1/8===---------------------#....AC: 2Str: 8#.#.###.###.EV: 11Int: 17#...<.......SH: 0xb:j Dex: 15##..###..##.XL:  4 Next:  7% Place: Dungeon:3#@## #Noise: =--------  Time: 1876.0 (0.0)#*#g) +0 trident#*#Cast: Shock#*#Fly #*#.......*..oo..#K   kobold.######*#####.##*#...Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  xb:j Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +2 short sword of electrocution (moderately wounded,  60% to hit)xb:j= 8K.xb:j x)).).xb:j *7.0 (1xb:j xb:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +2 short sword of electrocution (moderately wounded,  60% to hit) _The zap misses the kobold.yb:jd\  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.yb:j  #. #..  Transfer the Gusty #. ..  Tengu #. ).  Health: 25/25 ======================== #.###.  Magic: 0/8------------------------ #.... AC: 2Str: 8 #.#.###.###.  EV: 11Int: 17 yb:jBd#...<.......  SH: 0Dex: 15 ##..###..##.  XL:  4 Next:  7% Place: Dungeon:3 #@## #  Noise: =--------  Time: 1877.0 (0.0) #*# g) +0 trident #*# Cast: Shock #*# Fly  #*# .......K..oo..#  K   kobold .######.#####.#  #.# ...Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.yb:jjVAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +2 short sword of electrocution (moderately wounded,  60% to hit)yb:jH  #. #..  Transfer the Gusty #. ..  Tengu #. ).  Health: 25/25 ======================== #.###.  Magic: 0/8------------------------ #....yb:j  AC: 2Str: 8 #.#.###.###.  EV: 11Int: 17 #...<.......  SH: 0Dex: 15 ##..###..##.  XL:  4 Next:  7% Place: Dungeon:3 #@## #  Noise: =--------  Time: 1877.0 (0.0) #)# g) +0 trident #)# Cast: Shock #.# Fly  #)# .......)..oo..#  K   kobold yb:j s.######.#####.#  #.# ...Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +2 short sword of electrocution (moderately wounded,  60% to hit)  The zap hits the kobold.yb:j  #. #..  #. ..  #. ).    #....yb:j        #@## #  #*# #*# #*# #*# * yb:j * #*# ...yb:j4: )).))..yb:j> d88.0 (1Shockyb:j+F yb:jI MAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line: a kobold, wielding a +2 short sword of electrocution (moderately wounded,  60% to hit)  The zap hits the kobold. _You kill the kobold!zb:j 8  .. ). ###. ... #.#.###.###.#...<......#..###..## #.## #  )zb:j: z.)......zb:jA zb:jA zb:jB h 26  -9zb:jI zb:jnM O _You see here a +0 dagger.{b:jT ). ###. #.... #.#.###.###...<......#..###..## #.## # )# .){b:jUsFly ......{b:j^{b:j^!-{b:j_&80 _{b:jYf{b:j@h$  Things that are here:{b:jku _a +0 short sword; an orc corpse{b:j ###. #.... #.###.###...<......#..###..## #.## # )# )).......)..oo..###.##{b:jouFly ...#####{b:jv{b:j,1 _{b:ju{b:j{b:j ... #.###.###...<......#..###..## #.## # )# {b:jc)........)..)...#.######.#####.#Fly #####{b:j {b:j %2{b:j {b:j $  Things that are here:{b:j _a +0 dagger; a +0 ring mail; an orc corpse{b:j #.###.###...<......#..###..## #.## # )# ).#.#####)####..#.......@..)...#######.##### {b:j#h#.# ........{b:j {b:jV ,3 _{b:j{b:jC$  Things that are here:{b:j _a +2 short sword of electrocution; a kobold corpse}b:j' }b:j 111 }b:j 884}b:j }b:j| [ _h - a +2 short sword of electrocution~b:j?8 ~b:j9 Wield or unwield which item (- for none)?- - Unarmed ~b:j$: Hand Weapons (go to first with ))  g - a +0 trident (weapon) ~b:jA: @ h - a +2 short sword of electrocution~b:j^: [?] describe selected [!] equip|wield|wear|put on~b:jz: y[tab] equip|unequip b:jb:jb:jL#.#.###.###.Transfer the Gusty#...<.......Tengub:j L##..###..##.Health: 25/25 ========================#.## #Magic: 0/8------------------------#)#AC: 2Str: 8#)#EV: 11Int: 17#.#SH: 0Dex: 15#.#####)####..#XL:  4 Next:  8% Place: Dungeon:3.......@..)...#b:j`!Noise: ---------  Time: 1884.0 (0.0).######.#####.#g) +0 trident#.#Cast: Shock...Fly ...b:j!.....##### _a +0 short sword; an orc corpseThings that are here: _a +0 dagger; a +0 ring mail; an orc corpseThings that are here: _a +2 short sword of electrocution; a kobold corpse _h - a +2 short sword of electrocutionb:j3m  You unwield your +0 trident.  You hear the crackle of electricity.b:j>1===5.0 (1h) +2 short sword (elec)b:j1Fb:jHD _h - a +2 short sword of electrocution (weapon)b:j" b:j8 b:jI b:j b:j.% u 26  b:j& ,b:j( b:j, b:j-. b:j0 b:j3 b:jG4 ;===b:j16 b:j8 b:jw9 b:jY b:j^ ,b:jsa b:jc b:jc b:j%f b:jkn b:j*o b:jq b:jv b:j w K2===b:jy b:jt b:j b:j b:j b:j o===b:j٫ b:j b:j s3===b:j" b:j3# ===b:j$ b:jM) ,b:j) b:j, ,b:j. b:j; ,b:jC 4===b:jEF ,b:jI b:jdK ,b:j&M b:j P ,b:jR b:j[V Q===b:jX b:jZ ,b:jb Xb:jd b:jd b:jhh b:ji b:j+j b:jk b:jn b:j/p O5===b:jt b:jv ,b:jx b:j{ b:j| b:j} b:jÀ b:j b:jK b:jS ===b:j b:j} b:jH b:jN b:j ,b:jė b:j* ,b:j[ b:j e6===b:j b:jO b:j b:j b:j b:jw b:jE b:j ,b:j b:j b:jI ;===b:jn b:jF ,b:j b:j b:j< b:j b:j ,b:jT b:j b:jk b:jd b:j b:j M7===b:j b:j b:j b:jr b:j ,b:j Bb:j ===b:jf b:j ,b:j b:j b:j b:j b:je b:j b:jv b:j b:j M8===b:j?" b:j' b:j[* ,b:j}+ b:j. b:j1 b:j 2 b:j3 b:jT e#.#.###.###. #...<....... ##..###..##. #.## # #)# #)# #.# ##.#####)####..# .......†.@)...# .######.#####.# #.# ... #........######b:j\ #.#.###.###. #...<. ##..###..##. #.## # #)# #)# ##.# .# #.#####)####..# .†..@...# .######.#####.# #.# ... b:je 1951.0 (66.0)b:j/i c  2.0 (67b:jeq b:jt $  Things that are here:b:jw _a +0 dagger; a +0 scale mail of positive energy; an orc corpseb:j 8=== _b:jPL,b:jaob:jb:j,b:jqb:j.#)# #..# #)# #..# .# #.# #..# .#  #.#####)####..# .#  .......†..)...# .#.######.#####.# .# #.# #.# .#  ...#.##.##.# #...@.# 60.0 (8.0).....##.##.# ###### #.# <# ..# .. #### ### b:jb:j*1.0 (9b:jO _Found a stone staircase leading up.b:jb:jb:jNw  There is a stone staircase leading up here. _b:j  There is a shaft here. _b:j,b:jb:jb:j!?b:j@b:jA,b:jTAb:jzSb:j^h,b:jj,b:jYwb:jFxb:jxb:jN  .  .  #.  ..# .####   #.. .... .. ..#  ). # #.# #. #. #@# . # #.##.### ###.###. #.##......# <....... ......#.#.###.# ###..##. #.............# # #..# #####.#.#.######..##.# #.....##..##.# ###.####..##.##.#You pick up a parchment of Jinxbite and begin reading...96.0 (35.0)11 7.0 (36b:jNF _You add the spell Jinxbite to your library.b:jd X 26  b:j՞ b:j  b:j+   #.  .######## .......)##### ....?..@....# ##.####.###.#  ..# ##.##.####.# #.. ...........# .. .........### . ##.##.##.# #. #.# # #.##.### #.###. #.##......78 M#. .######### ...@#####....?...... ##.####.###.#..# ##.##.####.#Fly b:j, b:jՌ 2006.0 (9.0)  7.0 (10.0)b:jX { _You see here a +0 mace of holy wrath.b:j _11  _c - 3 scrolls labelled ZATIDE SASAO (gained 1) 26  b:j,b:jqnb:jb:jb:jb:jb:jb:jk b:j b:j b:j.b:jb:jVb:jEb:jb:jb:jDb:j*b:j b:j]"b:j"b:j$b:j'b:j_*b:j*b:j,b:j.b:j0b:j0b:j"2b:j3b:j5b:jB6b:je7b:j Ib:jRBb:j}Xg11 b:j(Zv _f - 2 glowing golden potions (gained 1)b:j_ 26  b:j8~ #. . #...#. ...... #.##.# #.##.# #.###.#####.######### #.......#.......)# #..#####.......... #@.# #.##.####.# #..# ##.##.####.##. #..# ...........# #. .... .........### #. )...##.##.##.##.# #.###.#.###. #.##.##.# #.....#.# # #.##.### #.#.###.###. #.##......#  #...<.b:j~...... ......#.#.# You pick up a parchment of Lesser Beckoning and begin reading...25.0 (18b:jb511 6.0 (19b:jWb:jٌI _You add the spell Lesser Beckoning to your library.b:jd=   .#. ... #.##.###.#####.#########.......#.......).#####............# #.##.####.##0.0)#...............[##)...##.##.##.##.# ###.#.###.#....<....##..###..##. #.......... b:jB b:jLD l 26  7.0 (1b:j K b:jm ( _Found a ring mail.b:jb:jb:j/b:jXb:jhBb:jM  You encounter a kobold. It is wielding a +0 dagger.b:j ... #.##. #.# #.##. #.# #.##. ##.#####.#######. #.......#......#. #..#####.......#K #..# #.##.######.###..# ##.##.###...@.#..##.......... #.###.....[.. #. #)...##.##.##.##.Shock #.###.#.##. #.....#.# # #.##. #.#.###.###.... K   kobold (asleep) #...<....... ......#. ##..###..##. #.......b:j` #.## #..# #####.#.b:jY,31.0 (4b:j\  2.0 (5 _b:jd{ .#. ... ### ... #.# #.. #.# #.# #.# #.# #.#  #.# ##.#####.##### #.# #.......# #.# #..#####...... #K# #..# #.##. ###@###..# ##.##.## #.....#..##b:j" #.###.....[........ #. #)...##.##.##.## #.###.#.###.##.##.## #.....#.# # #.## #.#.###.###. #.##.. #...<....... ##..###..##. #.....b:jG3.0 (1b:j) )The helpless kobold fails to defend itself.  You hit the kobold. Lightning courses through the kobold!11 94Shock _You kill the kobold!b:jqb:j3b:jH _No target in view!b:jJ  _No target in view!b:j _b:jP% 26  _b:jA5b:j!DBb:jF>  You see here a +0 dagger.b:j] _b:jeBb:jbfb:jkkb:j{lb:jmb:jvob:jnqb:jqb:jrb:jitb:j9xb:jxb:jyb:j{b:jb:jb:jb:jb:jb:jىb:jb:jb:jb:jZb:jb:j$b:jb:jܖb:jb:j:b:jb:jb:jb:jIb:jb:jb:jb:jb:jfb:jb:jb:j߯b:j@;11 b:j b:jRN _You now have 144 gold pieces (gained 18).b:j 26  b:jd,b:j3b:jb:jb:jCb:jb:jBb:jc  You encounter a rat.b:j* ####..#####.. .....r..  #@# #.# #.#Shock#######.#### ...........########.##.# ##.# r   rat (asleep) #.##.## #.. #.#...# #.. #...#. ...56.0 (22.0)  7.0 (23 _b:jm #### ..#####..  #.....r..  #@# #.# #.# #.####  .....#  #.##.# ##.#  #.##.## #..  #.#...# #..  #...#. ... b:jF9 #### ..#####..  #.....r..  #@# #.# #.# #.####  ... b:j9}#.##.# ##.#  b:j<#.##.##  #.#...#  #...#. b:jCb:j\F0b:j+Kb:j?fZ _A rat is nearby!b:jV+b:jKTransfer the GustyTenguHealth: 25/25 ========================Magic: 7/8=====================---AC: 2Str: 8####EV: 26 Int: 17..#####..SH: 0Dex: 15#.*****..XL:  4 Next:  9% Place: Dungeon:3#@#Noise: ---------  Time: 2057.0 (0.0)b:j,N#.#h) +2 short sword (elec)#.#Cast: Shock#######.####Fly ...........########.##.# ##.#r   rat#.##.## #..#.#...# #..#...#. ...b:jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat.  The rat is severely wounded.b:jP1r.b:jU#...b:j-X;11 ===8.0 (1b:jH  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat.  The rat is severely wounded. _The rat squeaks loudly.b:j  Transfer the Gusty  Tengu  Health: 25/25 ========================  Magic: 6/8==================------  AC: 2Str: 8 #### EV: 11Int: 17 ..#####..  SH: 0Dex: 15 #........  XL:  4 Next:  9% Place: Dungeon:3 #@# Noise: ===------  Time: 2058.0 (0.0) #.# h) +2 short sword (elec) #.# Cast: Shock #######.####  Fly  ........b:j>...#  #######.##.# ##.#  r   rat #.##.## #..  #.#...# #..  #...#. ... Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (severely wounded, 68% to hit)  The zap hits the rat.b:j ####   #.****...  #@# #.# #.#          #...#. b:j+J....b:juQn10--9.0 (1Shockb:jV{MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a rat (severely wounded, 68% to hit)  The zap hits the rat. _You kill the rat!b:j=  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b:jN--b:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)b:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b:j[b:j_b:jdb:j  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)b:j? _b:jS  26  _b:j ,b:j Bb:j ,b:jb b:j b:j b:j$ b:j b:j  b:jr b:j y7===b:j b:jL b:j b:j b:j? b:j Xb:j b:j ;===b:j| b:jK ,b:j b:j  b:jb b:j b:jm ,b:j] Bb:j b:j$ b:j M8===b:j b:jX! b:j$ Bb:j% b:jw( Bb:jW* b:j , ,b:jq, b:jt- b:j; Q===b:j@< b:j? b:j? b:j @ b:jo@ b:jXA b:jyD Xb:jE b:jE b:jG b:jH b:j ########## ###.........#####....>########...@.......-82.0 (23.0)#.#####.###.#.#  #.# #######.####...........########.##.# ##.##.##.##.#...# #..-3.0 (24onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a stone staircase leading down.b:j_|b:j  Skill  Level Train  Apt Skill  Level Train  Apt  a * Fighting   1.2  15%   0   j + Spellcasting 2.4  16%  -1          b:j_ b + Polearms   0.0    +1   k + Conjurations 2.0  12%  +3   c + Unarmed Combat   0.0    +1   l + Air Magic4.7  14%  +3   d * Throwing   0.3  15%   0      b:ja         e + Short Blades   0.0    +1               f + Armour   0.0    +1  b:j`     g - Dodging   2.1    +1       h * Shields   0.8  15%   0      i + Stealthb:j2.4  13%  +1      b:jЂ,            b:ja    b:j!        b:jB        b:jt        b:jFThe percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsb:jj b:jϩTransfer the GustyTenguHealth: 25/25 ========================Magic: 8/8========================AC: 2Str: 8EV: 26 Int: 17#############SH: 0Dex: 15.........#####....>XL:  4 Next: 10% Place: Dungeon:3########...@.......Noise: ---------  Time: 2083.0 (0.0)#.#####.###.h) +2 short sword (elec)#.#Cast: Shock#.#Fly #######.####...........########.##.# ##.##.##.## #..#.#...# #..Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)  :jn940mConfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a stone staircase leading down.b:jub:jb:j0U  b:jjb:jb:jb:jBb:j,b:jJb:jb:jrb:jb:j$b:j b:jb:j-b:jb:jb:jb:jb:jb:jmb:j,b:jnb:jlb:j\Bb:j+b:jb:j1b:jb:jb:jb,b:jb:j(Bb:j! 4b:j Bb:j b:j" b:j& b:j ( b:j]( b:j( b:j* b:j/ b:j0 ,b:j/3 b:jO6 b:jU b:jV ,b:jW b:jY b:j] ,b:jl` b:jud b:j2f b:jf b:j.....#  ########...........:jQ440m######  #.#####.###.# #.# #.# #.# #.# #.###.#######  #######.#####...........#  ...........######.#####.#b:jb:j+9.0 (41b:j2b:jQ _Found a parchment of Shock.b:j b:j} 3b:j b:jS b:j b:j b:j b:jY ,b:j g  You see here a parchment of Shock.b:j b:jv6 a _b:jW7 <b:jC b:jfF b:jG b:jG b:j]J b:j{L b:j M b:jM b:j6_ b:j_   ########## #....@...#  #...#####.#  ... #.#  # #.#  #.# #:# #####b:j) 82.0 (1311 3.0 (14 _p - a murky ruby potionb:j3b:jb:j$b:j b:j u 26  b:jlXb:jb:jbb:jb:j0b:jb:jb:jb:jb:jBb:jb:j6b:j4#Xb:j#b:jj%b:j&,b:jd'b:j)b:je*b:j*b:j+b:jv,b:j-,b:j<.b:jU/b:jc0b:j0b:j0b:j 2b:j2b:jq3[mb:j3b:jO5b:j6,b:jb7b:j8b:j9b:jQ:b:j:b:j=<b:jb=b:j=b:j>b:j[?b:j@b:j@,b:j!Cb:jjEb:jEb:jFb:jeHb:jab:j'd,b:jeb:jgb:jAhb:jhb:jkb:jlb:jQmb:jnb:jHob:jqb:jqb:ju,b:jvb:jvb:jwb:jMyb:jzb:j\{b:j|b:j}b:jb:jsb:jNb:jQ11 b:jVb:jcv _f - 3 glowing golden potions (gained 1)b:jfu 26  b:jɔb:jjk  You encounter a ball python.b:jR#..........##.######...##.# ############.#### #.......#...S #.#########... #.##..$..#.# .......@# ###########.....### .........#... ########..Shock#### #.# #.# b:jTZ#.# S   ball python (constriction, asleep) #######.# ......... #######.#b:j.210.0 (27b:jc  1.0 (28b:jb:j_* _Found 4 gold pieces.b:j? #.......... #.######... #.#  #######.### #.......#.S# #.####### ##...##.#.#..$..#.#.# .#.....### ... ###< #.#. #... #.#. #.#[  #.b:jf3<b:j702.0 (1.0)b:jb:j%G _Found a robe. Found a stone staircase leading up.b:j/ ######## #...... #.######.. #.# ### #######.####### #.......#.....S# #.####### ##...##.# .#..$.@#.# #.........# #########.....### ...............#########.######<# # #.# # ... # #.# ########[ ......b:j7b:j:%3b:j@b:jBb:j5  ## ######## #...... #.######. #.# ## #######.######## #.......#......S###.####### ##..@##.# .#..$..#.#  #.........# ########.....### ...............########.######<# # #.# ... #.# ######4b:jc b:j b:j/ .  The helpless ball python fails to defend itself.  You puncture the ball python!b:j6 }11 25Shockb:j; b:j> O _You kill the ball python!b:jjb:j:qb:j!^ _No target in view!b:jb:j<b:jb:jH _No target in view!b:jTIb:jb:j&b:j| 26  _b:jb:jV;11 b:j/b:j M _You now have 148 gold pieces (gained 4).b:j b:j _ 26  b:j$b:j:b:jb:j}b:jFb:jVb:jGb:jb:j|b:jb:j@b:jb:jOb:j b:j!b:j4"b:j"b:j@$b:j&b:jG&b:j&b:j)b:j6N#.... #.### #.# #######.# .########### #.......# ...........###.################...##.#  #.>.#.....#.#  #.@.......# ###23.0 (8 #...#.....### ...b:j\7G.............# #.######<#  #. #.# .. ... .. #.####.# #[..b:j>b:jF*4.0 (9b:jXb:j ]; _Found a stone staircase leading down.b:jb:jkTransfer the Gusty (Tengu Air Elementalist) Turns: 2225, Time: 00:04:01 Health: 25/25AC:  2 Str:  8 XL: 4 Next: 12% Magic: 8/8EV: 26 Int: 17 God: Gold: 148SH:  0 Dex: 15 Spells: 3/7 levels left rFire . . . (100%) h - +2 short sword (elec) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois .(100%) (no helmet) rElec .(100%) (no cloak) rCorr .(100%) (no gloves) SInv .(no amulet) Will .....d - ring of flight Stlth ++(no ring) HPRegen 0.24/turn MPRegen 0.11/turn %: acrobat @: acrobatic, flying A: beak, talons 3, acrobaticb:j5 #.... Transfer the Gusty#.### Tengu#.#Health: 25/25 ========================#######.#Magic: 8/8========================.########### #.......#AC: 2Str: 8...........###.#######EV: 26 Int: 17#########...##.#SH: 0Dex: 15#.>.#.....#.#XL:  4 Next: 12% Place: Dungeon:3#.@.......# ### Noise: ---------  Time: 2224.0 (0.0)#...#.....### ... h) +2 short sword (elec).............####b:jA [39;49m Cast: Shock...##.######<#Fly .. #. #.## .. .....#.#### .##[.. ## You puncture the ball python! _You kill the ball python! _No target in view! _No target in view! _You now have 148 gold pieces (gained 4). _Found a stone staircase leading down.b:j b:j b:j b:jk  b:j snb:jyb:jJb:j_b:j,b:jƖb:j4b:jBb:jb:jݰ,b:jrb:j<b:jb:jLb:j[b:j|b:j"11  _f - 4 glowing golden potions (gained 1) 26  b:jib:jb:jb:j)b:j)b:j+b:j6.Bb:j/b:ja1,b:j1b:jR3b:j4,b:j5b:jP7b:j9b:jeWb:jYb:jP],b:jd)#######.# # ########## #.......# .........###.####### # #######...##.# ##.>.#.....#.###### #  #.#.........##...########### # ##...#.....####.............##### ...........# #...#########...... .##.######<# #@# #.## b:jf..#.######.#####.# #.# # #................# #.# #........#.####### #######.##### #.#.####.#[....... ...........## ..#.# #.#.####### #######.##.# ###.. #.#.#  #.##.###. #.#.#  #.#...#......##...#..b:jm052.0 (28.0)b:jxb:jz.11 3.0 (29b:jb:j6 _f - 10 poisoned darts (gained 6)b:jb_b:jb:ju 26  b:jb:jihb:jXb:jCb:jb:jb:j<  You see here a +0 robe.b:jb:j6 _b:jb:j6 Rb:j   You encounter a goblin. It is wielding a +2 dagger of venom.. ...#.####.#.####### # #####...##.#.#  ...####.##.#.#  .............#  ...###.#..###  ##..##.#  #.#..#..#  ##.#.#.##  ##@...#  #..###  #..# Shock #..# #..# g...g   goblin (asleep)b:jS M[1K .### . b:j -74.0 (21b:jA j  5.0 (22 _b:jq b:ju b:j) . .  .#  .#  .....#  .  ##..##.#  #.#..#..#  ##.#.#.##  ##@...#  #..###  #..# #..# #..# g... .### .b:jq . .  .#  .#  .....#  .  ##..##.#  #.#..#..#  ##.#.#.##  ##@...#  #..###  #..# #..# #..# g... .### . b:jxb:j0b:jb:j5] _A goblin is nearby!b:jf #####...##.#.# ...####.##.#........... ...###.#..## ##..##.## #.#..#..###.#.#.# ##....#  #@.### g....#####b:j  6.0 (1.0) _b:j]b:js>...####......... ...###.#..## ##..##.## #.#..#..#.#.#.## ##....#  #..### g....#####. #.#b:jQ|b:jڂ%7b:jbb:jtb:j*b:j".........b:j2 ...###.#..## ##..##.## .#..#..##.#.#.## ##....#  #..## g....#.######..##b:j%8b:j#b:jb:jJg ...###.#..## ##..##.## .#..#..##.#.#.# ##....#  #..## #.g.......###.######.# .## b:j]Rb:joT%9b:j Yb:jZb:j )The helpless goblin fails to defend itself.  You puncture the goblin!b:j)b:j$~11 380Shockb:jb:j1J _You kill the goblin!b:jd[b:j\ab:jfb:jziH _No target in view!b:j 3b:j] b:j H _No target in view!b:j/ b:j5 b:jHD ^ _No target in view!b:jb:jb:jib:jkb:jb:j 26  _  ##..##.## .#..#..#.#.#.# ##....#  #..## #.#...##..#######.)@......##.###### #.  ##..##.## #.#..#..# ##.#.#.## ##....## #..####. #..# #.. #..# #...##..###### #.@.......# ##.######.#:j1m #.. #..# .#.# # .#.#.#1  2.0 (2  Things that are here: _a +2 dagger of venom; a goblin corpseb:j b:jП G11 283.0 (1b:j b:j+ N _i - a +2 dagger of venomb:jCz  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? b:j b:jF Adjust which item? Hand Weapons (go to first with ))  h - a +2 short sword of electrocution (weapon)g - a +0 trident  i - a +2 dagger of venom Missiles (go to first with ()f - 10 poisoned darts Armour (go to first with [)  a - a +0 robe (worn)c - a +0 kite shield Jewellery (go to first with "=)  d - a ring of flight (worn)b - a +6 ring of strength  e - an amulet of faithb:jʷ b:j" ##..##.##Transfer the Gusty#.#..#..#Tengu##.#.#.##Health: 25/25 ========================##....#Magic: 8/8========================# #..###AC: 2Str: 8#. #..#EV: 11Int: 17#.. #..#SH: 0Dex: 15#...##..######XL:  4 Next: 13% Place: Dungeon:3#.@.......#Noise: ---------  Time: 2283.0 (0.0)##.######.#h) +2 short sword (elec)#..Cast: Shock#..#Fly .#.#b:j # .#.#.#Things that are here: _a +2 dagger of venom; a goblin corpse _i - a +2 dagger of venomAdjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? h - a +2 short sword of electrocution (weapon)  Adjust to which letter? (? for menu, Esc to quit)b:j _ _a +2 dagger of venom; a goblin corpse _i - a +2 dagger of venom(g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? h - a +2 short sword of electrocution (weapon)  Adjust to which letter? (? for menu, Esc to quit)a - a +2 short sword of electrocution (weapon)b:j 8ab:j\ b:j J _h - a +0 robe (worn)b:jz  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? b:j b:j Adjust which item? Hand Weapons (go to first with ))  a - a +2 short sword of electrocution (weapon)g - a +0 trident  i - a +2 dagger of venom Missiles (go to first with ()f - 10 poisoned darts Armour (go to first with [)  h - a +0 robe (worn)c - a +0 kite shield Jewellery (go to first with "=) b:j2  d - a ring of flight (worn)b - a +6 ring of strength  e - an amulet of faithb:jSb:j%##..##.##Transfer the Gusty#.#..#..#Tengu##.#.#.##Health: 25/25 ========================##....#Magic: 8/8========================# #..###AC: 2Str: 8#. #..#EV: 11Int: 17#.. #..#SH: 0Dex: 15#...##..######XL:  4 Next: 13% Place: Dungeon:3#.@.......#Noise: ---------  Time: 2283.0 (0.0)##.######.#a) +2 short sword (elec)#..Cast: Shock#..#Fly .#.#b:j# .#.#.#Adjust to which letter? (? for menu, Esc to quit)a - a +2 short sword of electrocution (weapon) _h - a +0 robe (worn)  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? i - a +2 dagger of venom  Adjust to which letter? (? for menu, Esc to quit)b:j b:j/ b:j b:jd   a - a +2 short sword of electrocution (weapon) _h0 robe (worn)  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? i - a +2 dagger of venom  b:jL Adjust to which letter? (? for menu, Esc to quit) _b - a +2 dagger of venom; i - a +6 ring of strengthb:jb:jb:j=b:jlF _Unknown command.b:j@b:jnD  Skill  Level Train  Apt Skill  Level Train  Apt  a * Fighting   1.2  15%   0   j + Spellcasting 2.4  13%  -1           b + Polearms   0.0    +1   k + Conjurations 2.0   9%  +3   c + Unarmed Combat   0.0    +1   l + Air Magic4.7  12%  +3   d * Throwing   0.4  15%   0  b:jE             e + Short Blades   0.0    +1               f + Armour   0.0    +1       g - Dodging   2.1    +1       h * Shields   0.8  14%   0      i + Stealth2.4  22%  +1        b:j[F                                      The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsb:j'32b:j)803 e * Short Blades   0.0  13%219b:ja b:juo g##..##.##Transfer the Gusty#.#..#..#Tengu##.#.#.##Health: 25/25 ========================##....#Magic: 8/8========================# #..###AC: 2Str: 8#. #..#EV: 11Int: 17#.. #..#SH: 0Dex: 15#...##..######XL:  4 Next: 13% Place: Dungeon:3#.@.......#Noise: ---------  Time: 2283.0 (0.0)b:j[p ##.######.#a) +2 short sword (elec)#..Cast: Shock#..#Fly .#.## .#.#.# _h - a +0 robe (worn)  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? i - a +2 dagger of venom  Adjust to which letter? (? for menu, Esc to quit) _b - a +2 dagger of venom; i - a +6 ring of strength _Unknown command.b:jw b:jn b:j? b:jLJ b:j Ib:j b:j< b:jJ | 26  _b:j b:jv {##.#.#.## # ##....# #. #..### #.. #..# #..# #..# #...##..###### #.†.......# ##.######.# ......# 4.0 (1.# #.#.#..##.# )## #.##..#. #.##.#b:j b:j *5.0 (2b:j * = _Found a hand axe.b:j?b:jI3b:jb:jXb:jȢBb:jdb:jb:j'b:jb:jϩb:jBb:jbb:j b:jb:j4b:jb:jb:j޶b:j%b:ja@  You see here a +0 hand axe.b:j5 _b:j/:b:jm ##.#.#.## # ###....# #..# #..### ## #..# #..# .. #..# #..# .###...##..###### ..? #.†.......# #.# ##.######.# #@# #........# #.## ##..####### ##.###.#.# #....##.# #.)####.# #..# #.# #...# #.##..## #.##... ..95.0 (10.0)11 6.0 (11 _q - a scroll labelled IDUBRY CIJIPSE:j9;17Hb:j3b:jb:j-b:j/b:jv8 26  b:j9b:j>b:jz>b:j @b:jAb:jDb:jEXu11  _e - 2 scrolls labelled PAEM VANKETUSI (gained 1)  You encounter a rat.b:j_...###.#..### ..r##..##.## ...#.#..#..#  #..##.#.#.## #..###.. #..# #..### ### #..# #..# ... #..###..# #.###@..##..###### #....###.†.......# ###.## ##.######.#Shock#.# #........##.## ##..#########.###.#.# r   rat (asleep)#....##.##.)####.##..# #.#.r300.0 (4.0)rb:ju 26  ==1.0 (5b:jC _The rat squeaks loudly.b:j g   ...#  ..r#  #..#  #..#  #..#   ### #..# #..#  ... #..###..#  #.###@..#  #....###.†.......#  ###.## ##.######.#  #.#   #.##       #.)  #..# #.# b:jS    ...#  ..r#  #..#  #..#  #..#   ### #..# #..#  ... #..###..#  #.###@..#  #....###.†.......#  ###.## ##.######.#  #.#   #.##     #.) #..# b:jV 0b:j7^ b:j Z _A rat is nearby!b:jdQa.............#.#..###.##..##.#..r#.#..#...#.#.####.... #####  ... #@.###..# #.###...##..######....###.†......###.## ##.######.# #........#.## ##..#########.###....)###.rb:jRb:j0Yr  --2.0 (1 _b:ja_b:jab:j####.##.#.............#.#..####..##.#...#.#..#..r##.#.#.####.... #####  ... #..###..# ###...##..#####....###.†......###.## ##.#######.# #.........## ##..#########.###.#.#...b:juK.rb:jb:jb:j9--3b:jb:j%#####......####.##.#.................###.#..####..##.#...#.#..#....##.#.#.##r.###.... #####  ... #..###..# ###...##..#####....###.†......###.## ##.###### #.........## ##..#########.###.=4 _The rat completely misses you.b:jf g †You hit the rat.b:jj (b:j 11 45Shock _You kill the rat!b:jS b:jY b:j` b:ja H _No target in view!b:j;b:jK{ _No target in view!b:jub:jb:jb:jb:j b:j| 26  _b:jL _  You see here a rat corpse.b:j b:jx  _b:j\b:jb:jb:jb:jnb:jlb:jb:jdb:jb:jb:j b:j b:j!b:jH#b:jA*f  You encounter an adder.b:j-:#.......##.######<# ##..#.....#.######.#####....###......#..#. #........#.#######. # #.#.####.#[......... ...#.####.#.#####..#######...##.#.##.......####.##.#.##....@............#-.S...##....###.#..###..######...##..##.##Shock..........#.#..#...#######..##.#.#.# #†.###....# S   adder (asleep) #..# #..###b:j+;### #..# #..#... #..###..#b:jL,11.0 (6b:jl  -2.0 (7 _b:jmyb:jb:j"  You unwield your +2 short sword of electrocution.  Your +2 short sword of electrocution stops crackling.  Your +2 dagger of venom begins to drip with poison!b:j~11 313.0 (1b) +2 dagger (venom) b:j b:j7 _b - a +2 dagger of venom (weapon)b:j~   #.##.######<#   #..#.....#.######.   #....###   #..#. #.#.   ###. # #.#.####.#[   ..... ...#.####.#.   #..#######...##.#.#   #.####.##.#.#   #.#  #.S...##....###.#..###  #..######...##..##.##  # ....#.#..#..#   .#######..##.#.#.##   #†.###....#   #..# #..###   ### #..# #..#   ... #..###..#b:jυ b:j~ g 26  4b:j b:jl b:j9K   #.##.######<#   #..#.....#.######.   #....###   #..#. #.#.   ###..# #.#.####.#[  ..... ...#.####.#.   #..#######...##.#.#   #.####.##.#.#   #.#  b:jK  #.S...##....###.#..###   #..######...##..##.##   #.....#.#..#..#   .#..##.#.#.##   #†.###....#   #..# #..###  b:j>N  ### #..# #..#   ... #..###..#b:jzW b:jZ %5b:j+a b:j$c b:jNL  #.##.######<#  #..#.....#.######.  #....###  #..#. #.#.  ###..# #.#.####.#[  .....# ...#.####.#.  #..#######...##.#.#  #.####.##.#.#  #.#  #.S...##....###.#..###  #..######...##..##.## b:j c #....#.#..#..# # .#..##.#.#.##  #†.###....#   #..# #..###   ### #..# #..#   ... #..###..#b:jb:j%6b:jb:j.b:j  #.##.######<  #..#.....#.######.  #....###  #..#. #.#.  ###..# #.#.####.#[  .....# ...#.####.#.  #..#######...##.#.  #.####.##.#.  #.  #.S...##....###.#..  #..######...##..##.##  #...#.#..#..#  ##.#..##.#.#.## b:j| #†.###....#   #..# #..###   ### #..# #..#   ... #..###..#b:jb:j%7b:j %b:jR&b:jyi  #..#.....#.######  #....###........  #..#. ## ###..# #.#.####.#  .....# ...#.####.#  #..#######...##.# # #.......####.##.# #.##......... #.S@..##....###.#..#  #..######...##..##. b:jz #...........#.#..#..  ##.#######..##.#.#  #. #†.###.... #. #..# #..### #.### #..# #..# #. ... #..###..#  #.###...##..###b:jjb:j)%8b:jb:jPb:jB~ .  The helpless adder fails to defend itself.  You puncture the adder!b:jRb:jv~11 289Shockb:jb:jTI _You kill the adder!b:j= b:jC b:juI b:jK H _No target in view!b:j b:jN { _No target in view!b:ju3b:jvb:jyb:j|b:j 26  _b:jBb:job:jXb:j3b:jb:jb:jfb:jP`b:jY,b:jb:jub:jb:jb:jb:j Xb:j!b:jb:jb:jb:jb:jb:jb:jb:jgb:j,b:jb:jb:j#,b:jib:jb:j Xb:j #.# #........#  #.## ##..#######  ##.###.#.#  #....##.#  #.)####.#  ##..# #.#  #...# #.#  #..#####.### b:j  #...@....... 44.0 (25.0) #..####..##>  #..# .#  #..#. #b:jc..# #..# #... #.. b:j b:j(A5.0 (26b:j.b:jS2; _Found a stone staircase leading down.b:jCb:jDb:jEb:jGb:j~Ib:jOBb:jh#.# #..# #.## ##..####### ##.###.#.# #....##.# #.)####.# ##..# #.# #...# #.# #..#####.###....6.0 (1.0)#..####..##>###.#..# ...# b:ji..#..# [.....###..# ...#...#..# ..## ###... :..#.. .##b:jtb:jLy*7.0 (2b:jkb:js# _Found a robe.b:juIb:jab:jtb:jO<  You see here a +0 robe.b:jfb:j5 _b:jEb:jXb:j1,b:jb:j7 #...# #.# #..#####.###### #..............#..####..##>### #.###..# ##...#.##. ....#..# #.[....... .####..# ##...#....b:j#..####..##.####....?.@....# #..####.###.#   ..# #  ####   You pick up a parchment of Sticky Flame and begin reading...b:j,54.0 (7b:j%411 5.0 (8b:j/b:jME _You add the spell Sticky Flame to your library.b:j(b:jb:jb:jb:j]b:ju 26  b:jb:jb:jb:jPb:jdm #...# #.# #..#####.###### #.............. #..####..##>### #. #..# ##...#.##.  #..# #.[....... . #..# ##...#.... #..####..##.### #....@......# #..####.###.## ..# # ####7.0 (211 8.0 (3 _u - 2 scrolls labelled MEAROUFOVAb:j*~b:jGb:jb:jb:jb:j_ 26  b:jYb:jW,b:jǧb:jb:j,b:j1,b:jeBb:jRb:jb:j>b:jQb:jnb:j`b:jb:jb:jb:jb:jG,b:jb:jb:ji,b:j: ,b:j,b:jb:j/b:jb:jb:j`#b:j#b:jO$b:j$b:jO,b:j-b:jU.b:j/b:jT1b:j5b:j5b:j9b:j?Xb:jb:jb:j+b:j(^Xb:jjXb:j#n,b:jxt,b:jun  You encounter a frilled lizard.b:j##..####### #.....#.# #.# #.#.# #.#.###.###.# .##.# #...<........ ###.# ##..###..##.##.# #.## #..##.##.# #)# #..## ###.############## #)# #..##.# ..............l..# #.# #..##.# ##..##>#########@#####)####..##.# ##...#.##.............÷..)...##.# #.[.......#####.######.#####.##.#Shock ##...#..........# #.# #.##.# ##..##.#######..# ...#.##.##.# .......# #..#####...........# l   frilled lizard (asleep) ##.###.# #:j`7m............##.##.# ...# #.# #.#############.##<# #### #.# #...............##..b:j.l946.0)l  ==5.0 (37b:jb:jI8 _The frilled lizard hisses angrily.b:j5) b:jm6 #...<  #.##.##  #.##)# ######### #)# ......l.# #.# >#@#####).............÷..)[.#####.######.#.........# #.# .#..# .......# #...###.# #.. #.# #.#< #.# #......b:j&  #...<  #.##.##  #.##)# ######### #)# ......l.# #.# >#@#####).............÷..)[.#####.######.#.........# #.# .#..# .......# #...###.# #.. #.# #.#< #.# #......b:jb:j30b:jb:j?e _A frilled lizard is nearby!b:j0 P .  You hit the frilled lizard.b:jg Rb:jƦ }11 30-6.0 (1.0)Shockb:j^ b:j R _You kill the frilled lizard!b:jb:jb:jb:j 26  b:jb:jb:jb:jb:jb:j2b:jb:jb:jWb:jb:jdb:j6b:jZb:jb:jb:jb:j~b:j ,b:j b:jb:j,b:jb:jb:jb:jqb:jb:jb:jJb:jb:jb:jb:jv!b:j"b:j"b:j%b:j)Xb:j*b:j*b:j+b:j1Xb:j1b:j3,b:j4b:j 6b:jn7,b:j7b:jW9b:js:,b:j;b:j.<b:j=b:j=b:j5>b:j?b:jF@b:j@b:j@b:jAb:jC,b:j2Eb:j3Fb:jGb:jGb:jHb:jIb:jK,b:jLb:jMb:jO,b:jPb:jRb:jnT,b:jTb:jUb:jW,b:jXb:j~Yb:jZ,b:j[b:j]b:jQ^b:j^b:j^b:jq`b:jab:jab:jbbb:jEdb:jq #..# ##...#.##.............÷ #..# #.[.......#####.######. #..# ##...#..........# ##. #..####..##.#######..# #.. #...........# #..#####.. #..####.###.# #......... #.......# #.# #.####### ##.###### #.# #......... #@# #########--428.0 (32.0) ...[....# ######### b:jNxb:j{E-9.0 (33b:jb:j#- _Found a leather armour.b:ja3b:jb:j b:j b:j( b:jeXb:jb:jb:jb:j@b:jb:jb:j,b:jb:j'b:j*,b:j+b:j/b:j3b:jw4b:j5b:j?Cb:jE,b:j:Hb:jKb:j Ob:jOb:jPb:jTb:jUb:j`Vb:j9Wb:jJ[b:j\b:jK]b:j^b:jab:jdb:jdb:jeb:j+ib:jhkb:jkb:j mb:jpb:j0s,b:jtb:jxb:jzb:j{b:j_|b:j b:jb:jvb:jb:jSb:jib:jb:j7b:jb:jb:jgb:j_b:jەb:jb:jb:j֙b:jܜb:jb:jўb:jßb:jb:jb:j5b:jb:jܩb:j,b:jNb:jMb:jFb:jb:jAb:jFb:jb:j?b:j'b:jTb:j b:jYb:jb:j b:jb:jb:jb:jb:j,b:jb:jgb:jb:jwb:jFb:jb:jb:jb:jb:jb:jOb:jb:jb:jb:jb:j b:jb:jb:jb:jb:jlb:jb:j5,b:jb:jb:jEb:jb:jb:jb:j b:jXb:j-b:jb:jb:jK,b:jb:j,b:jb:jMb:jW,b:jj b:jA b:j b:jJ b:j b:j b:j b:jX b:j% b:j b:j b:j5 b:j b:jE b:j% c  You encounter a bat.b:j q #.>.#.######  # #.#.........##...## ##.######...#.....####..... #.................# #...## #.......##.######<# ##.##  #..#.....#.######.#####.#  #....###................#  #..#. #....b...#.####### ####..# #.#@####.#[....... b:j j#.....# ...#.####.#.########.##..#######...##.#.#Shock#.##.......####.##.#.##.##.................##.....##....###.#..###b   bat (wandering)#..######...##..##.###...........#.#..#..#  ##.#######..##.#.#.##b:j" U.b69.0 (40b:j# _b.b.b:js+ b:j. k  70.0 (41 _b:j4 b:jA6 b:jO( #.>  # #.#. ##.######... #...........  #.......##.######<# ##.##  ...#.######.  #...b......  #..#. #........#   #.#@####.#[   ...#.#  #..  ###.b:jE)  ......#  .#..###  .##.##  ..#..#  .#.## b:jl #.>  # #.#. ##.######... #...........  #.......##.######<# ##.##  ...#.######.  #...b......  #..#. #........#   #.#@####.#[   ...#.#  #..  ###.  ..  .#..###  .##.  ..#..  .b:jb:jtZ _A bat is nearby!b:j #########...##.#  #.>.#.....#.######  # #.#.........##...###.######...####....................# #...##.....##.######<# ##.###.....#.######.#####..###...b............ #..#. #..@.....#.##########..# #.#.####.#[...........# ...#.###############...####.##.###....................##....###.#..#########...##..##.#...........#.#..#..b:j2b.b:jI.bb:jUbbb:jp  =1.0 (1.0)b:jb:jI I _The bat misses you.b:jj .b  You miss the bat. Your peck misses the bat.b.b:j b:j B11 472b:j b:jt : _The bat hits you but does no damage.b:j1  #...##.# #.>.#.....#.###### # #.#...##... ##.######...#.....#### #...........# #... #.......##.######<# ##.## #..#.....#.######.#####.# #....###b.# #..#. #.#.#b:jI2 = ####..# #.#.####.#[. #.....# ...#.####.#.# #.##..#######...##.#.# #.##.####.##.#.# #.##......# #.....##....###.#..### #..######...##..##b:j4 }.##  #.#.#..#..#b:j6 "b.b:jl6 %.bb:jzR  26  3 _The bat completely misses you.b:j .  You hit the bat but do no damage. The bat is poisoned. You claw the bat.b:j }11 14Shockb:jb:jG _You kill the bat!b:jb:jb:jub:jH _No target in view!b:j b:jAb:jb:jdH _No target in view!b:j b:j 26  _b:jb:jGb:jb:jYb:jb:j]b:jb:jo ,b:j b:j#b:j$b:jL%b:j%b:j1nb:j:b:jZ;,b:j<b:ju>b:j>b:j?b:jAb:j(Cb:jHD,b:jpEb:jKb:j NBb:jkQb:jQb:jBRb:jkhb:jXkb:jkb:j0lb:jplb:job:job:j(pb:jpb:j[sb:jsb:j{b:j'|b:j_~b:jb:j`b:jb:j`b:j,b:jb:jbb:jԇb:jb:jb:jXb:j`,b:j b:j0b:j,b:jb:j`b:jS  There is a stone staircase leading up here. _b:j  # #.>.#.....#.###### # #.#.........##...##### b:j######...#.....####... ...............# #...######### .....##.######<# ##.## # #.....#.######.#####.# #. ..###................# #.# #.# #........#.################.# #.###.#.####.#[...........-516.0 (42.0) #.....#.####.#.################.# #######...##.#.##.# .....####.##.#.##.# ........#.. ##....###.#..### ###.#  ###...##..##.## #...#  ......#.#..#..# #.###  ####..##.#.#.## #.# # b:jX-b:j b:j[E _Done exploring.b:j k  b:j& b:j ....<. .. #.# #....###..0.0).....b:j 0b:jb b:j E _Done exploring.b:jo[?25h[?0c  Search for what [Enter for "weapon", or ? for help]? b:j [?25l[?1cb:j b:j h18 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:3] a +0 robe (1 further duplicate)b - [D:3] a stone staircase leading up  c - [D:3] a stone staircase leading down  d - [D:3] a +0 dagger (3 further duplicates)  e - [D:3] a club  f - [D:3] a stone staircase leading up  g - [D:3] a +0 hand axe  h - [D:3] a ring mail  i - [D:3] a +0 short sword  j - [D:3] a +0 ring mail  b:j Qk - [D:3] a stone staircase leading down  l - [D:3] a stone staircase leading down  m - [D:3] a +0 scale mail of positive energy  n - [D:3] a +0 mace of holy wratho - [D:3] a stone staircase leading up  p - [D:3] a shaft  q - [D:3] a leather armour  r - [D:3] a daggerb:j b:j # #.>.#.....#.######Transfer the Gusty # #.#.........##...########### Tengu ######...#.....####.............# Health: 25/25 ======================== ...............# #...#########.. Magic: 8/8======================== .....##.######<# ##.###.# AC: 2Str: 8 #.....#.######.#####.##.# EV: 26 Int: 17 ..###................##.# SH: 0Dex: 15 #.# #........#.################.# XL:  4 Next: 31% Place: Dungeon:3 #.###.#.####.#[.@................ Noise: ---------  Time: 2516.0 (0.0) #.....#.####.#.################.# b) :jJ .m+2 dagger (venom) #######...##.#.##.# Cast: Shock .....####.##.#.##.# Fly ...............##.. ##....###.#..######.#  ###...##..##.###...#  ......#.#..#..##.###  ####..##.#.#.###.# #  _No target in view! _No target in view! _There is a stone staircase leading up here. _Done exploring. _Done exploring.  Search for what [Enter for "weapon", or ? for help]? . _b:jb:j)Where to? (Tab - D:3, ? - help)  D - Dungeon b:jb:j# #.>.#.....#.######Transfer the Gusty # #.#.........##...########### Tengu ######...#.....####.............# Health: 25/25 ======================== ...............# #...#########.. Magic: 8/8======================== .....##.######<# ##.###.# AC: 2Str: 8 #.....#.######.#####.##.# EV: 26 Int: 17 ..###................##.# SH: 0Dex: 15 #.# #........#.################.# XL:  4 Next: 31% Place: Dungeon:3 #.###.#.####.#[.@................ Noise: ---------  Time: 2516.0 (0.0) #.....#.####.#.################.# b) :jm+2 dagger (venom) #######...##.#.##.# Cast: Shock .....####.##.#.##.# Fly ...............##.. ##....###.#..######.#  ###...##..##.###...#  ......#.#..#..##.###  ####..##.#.#.###.# #  _No target in view! _No target in view! _There is a stone staircase leading up here. _Done exploring. _Done exploring. _Search for what [Enter for "weapon", or ? for help]? .  b:jb:jb:jb:j P _b:jb:jb:jCb:jb:jv b:j b:j b:j,b:jb:j3b:jb:jb:jb:j2b:jb:jP  There is a stone staircase leading up here.b:jb:j1 _b:jb:jb:jEb:jb:jnb:jA!b:j"b:j #b:j#b:js%b:j&b:j'b:j'b:j@)b:jw*b:j*b:j+b:j,b:jf-b:j-b:j3.b:jC0,b:j1,b:j3Y  There is a stone staircase leading down here.b:jK4b:j5b:jX6B11  _b:j6b:j]NG 4  You fly downwards.b:jSPb:jQb:jRb:jZ _You encounter an orc. It is wielding a +0 club.There is a stone staircase leading up here.b:jYb:j#^ .. ... #.## ..o   ...   #.##.###   #......# #@#30.5 (14.5) ...........#  ####.......# Shock #.#..##.#  #.#.## .# # .. # o   orc (asleep) #. .. b:jz0b:j6b:jk;[ _An orc is nearby!b:j 1# #.#o... #.##.##....o. ...  #.##.####....@.# ####.#<#  ...........#####.......# #.#..##.# #.#.## .#o 2 orcs (asleep)#... ####...b:j" b:jVI r 26  1.5 (1.0)b:jP b:jS o _You encounter an orc. It is wielding a +0 whip.b:jB p#. ..##.# #.# #o# ... #.##.##.##.###.....o.o#..?...#  #.##@### #......# ####.#<#  ...........#####.......# #.#..##.#o 3 orcs (asleep) #.#.##.# #.... ####.b:j,  You encounter an orc. It is wielding a +0 hand axe.b:jJb:jAK2b:j2Sb:j>Wg _Found a scroll labelled JOKAAN VO CAIV.b:jN Y ##o. .#.# #..... #o ... #.# ##.##.#######.....o.o....##..?..@# #.#.##.####......# ####.#<# ...........####.......#o 4 orcs (asleep)#.#..##.##.## ..... #b:j. ;3b:j2 b:j66 q _You encounter an orc. It is wielding a +0 dagger.b:j1' )  The helpless orc fails to defend itself.  You puncture the orc! 311 34b:jG _You kill the orc!b:j )The helpless orc fails to defend itself.  You puncture the orc!b:jP#L 2b:jT)465.4 (0.9b:j2b:j5  The helpless orc fails to defend itself.  You puncture the orc! _You kill the orc!  The helpless orc fails to defend itself.  You puncture the orc! _You kill the orc!b:jAt . ##o#. .#.# #..... #o ... #.# ##.##.######.....)@)....#.#..?...####>##.#.##.###...... ####.#<#..........####.......#.#..##.##.## . 26  6.4 (1.0b:jQzb:jV|  You puncture the orc! _You kill the orc!  The helpless orc fails to defend itself.  You puncture the orc! _You kill the orc! _Found a stone staircase leading down.b:jf . ##o .#.# #..... #o ... #.# #.##.##@#######.....).).....#..?...####>##.#.##.### #...... ####.#<# ....####.......##b:jHb:jT%7b:j4b:j]# . ##o .#.# #..... #o ... #@# #.##.##.#######.....).)....#.#..?...####>##.#.##.### #...... ####.#<#....####......b:j;8b:jB b:j. b:jl[ )The helpless orc fails to defend itself.  You puncture the orc!b:jd o   orcb:jl 11 99 _You kill the orc!b:jiu b:jj h _Your Shields skill increases to level 1!b:j ## . ###o .#.# #.....  ... #.# ##.##.######.....).).....#..?..##>#.#.##.### #...... ####.#<#.... 26  40 _  Things that are here: _a +0 whip; a +0 leather armourb:j޻## ..###.####o#......#.# .... #) ... #.# ##.##.######.....).).....#..?...####>#.#.##.### #...... ####.#<#b:j[?.ob:jb:jwV g  The orc shouts! You hear a shout!b:jvog   goblinb:jD====1b:jb:js _You encounter a goblin. It is wielding a +4 dagger.b:j  .g  You hit the orc but do no damage. Your kick misses the orc.b:jb:j11 =---2.3 (0.9b:j@> _You peck the orc, but do no damage. The orc misses you.b:jfL   orc (very poisoned)You hit the orc but do no damage. The orc is poisoned. You claw the orc.  You peck the orc, but do no damage.The orc is heavily wounded.b:jgH---3.3 (1.0b:jqb:jt: _The orc hits you but does no damage.b:jM )You hit the orc but do no damage. The orc looks as sick as possible!  You claw the orc, but do no damage.The orc is almost dead..g.g   goblin424 _You kill the orc!b:j( )You hit the goblin. The goblin is poisoned.  The goblin is heavily wounded.b:j0 (b:jI8 _35Shockb:jyD b:jF J _You kill the goblin!b:j b:j b:j ^ _No target in view!b:j/b:jb:jb:j$H _No target in view!b:j3b:j,5b:j;b:j>H _No target in view!b:jcM. #..##.. ...##.####.##......#.#.###..... #)... #.#Fly ...b:jmb:j3tv 26  -6 _b:j{b:jrk _Items here: )) [ †.b:j| b:j $b:j Pick up what? 9/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 dagger  b - a +4 dagger Armour (select all with [)c - a +0 chain mail Carrion an orc corpse [Up|Down] select[Esc] exit b:j Letters toggle [.|Space] toggle selected[top]b:jo b:j2w b:j hTransfer the Gusty.#Tengu.#Health: 25/25 ========================.# .Magic: 8/8========================.# #..AC: 2Str: 8.##..EV: 26 Int: 17...SH: 0Dex: 15###.####.#XL:  4 Next: 43% Place: Dungeon:4#......@#Noise: ---------  Time: 2546.3 (0.0)#.#.###.#b) +2 dagger (venom).... #)#Cast: Shock... #.#Fly #.##.##.#######.....).)....#b:j$ X.#..?...####>##.#.##.#### #......# _You kill the goblin! _No target in view! _No target in view! _No target in view! _Items here: )) [ †.  Okay, then.b:j- b:j7 b:j b:j . _b:j7k  b:jSb:jb:jb:ji$ _b:jb:jQb:j b:jb:j~b:j9$  Things that are here:b:jĿC  a +0 whip; a +0 leather armourb:jb:j _b:jFb:jb:j,b:jb:jb:jHb:jb:jb:jH<  You see here a +0 club.b:jb:j _b:j b:jb:jb:jb:j7b:j4,...###.####.## #......)##.##.#.###.# ........##)# .. ...##.# #.##.##.######b:j-% #.....).)....# ..#..@...####># #.#.##.### # #......# ####.#<# ...........# ####.......# #.#..##.# #.#.## .# #.... #b:j5,53.3 (7b:j<411 4.3 (8b:jyDb:jEd _v - a scroll labelled JOKAAN VO CAIVb:j 3b:j b:j b:j X ...< ###.####.# #. #......)# #.##.#.###.# ........##)# ......##.# #.##.##.###### #.....).)....# ..#.@....####>#0 #.#.##.### #.#......##.####.#<##...........######.......# #.#..##.#  #.#.## .#  #.... #b:j_ b:j l 26  5.3 (1b:j` O _Found a stone staircase leading up.b:j3b:jub:jxb:jb:jKb:j,b:j,b:jb:j;b:j3b:jb:jb:jb:jb:jb:jb:jb:jb:j,b:jb:j:,b:jb:jb:j#,b:jb:jG b:j8 b:j b:j1 b:jb:jb:jb:jMb:jb:j,b:jb:jHb:j$b:jT%b:j%b:j['b:j(b:j5)b:j)b:jQ+b:jC-b:j-b:jI.b:j4P  There is a stone staircase leading up here.b:j6b:j6 _b:j.7b:j9b:j:b:j;b:jY;b:j =b:j9>b:j>b:j?b:j@b:jB,b:j3Cb:jQDb:j@F,b:jFb:jQb:j[Q .# .# #### .# ..# .# #.# ##. .#####.###### ... ..b:j]#.......<.####.####.##)##.##.####.##......)##......@# ##.##.#.###.#738.0)##.......##........##)##..####.##.#......##.##. .##...#.##.##.### .###.##.....).). .#.....#......## .#.....#.#.##.## .#.....#.#...... .#.####.#< b:jdb:jj+4.3 (19b:jIqb:jSt+ _Found a quarterstaff.b:j] Ib:jH_ b:ja b:j7f Bb:jg b:jg b:jkh b:j~k b:jm ,b:jo b:jp b:jr b:jr b:js b:ju b:jx b:jxx b:jy b:j{ b:j} ,b:j~ b:j b:j b:j= b:jB b:j b:jG ,b:j b:j b:j #. #### .( ..# #. #.# #. ####.###### .. #$ #.......<.####.# #)##.##.#.... #.......####.##.#.# ##@......##........82.3 (8.0) b:j t#..####.##.#...... #..# #.##...#.##. #... #.###.##.... ..... #.#.....#..#.#.##.#.#.....#.#.#.#.. ...#.....#.#.#.##. ###.....#.###. . #.....#...b:jA b:j *3.3 (9b:j b:j3 2 _Found 2 atropa-tipped darts.b:j&3b:j'b:j*b:j-b:j{.b:jj3,b:j4b:js5b:j6b:j@D  You see here a +0 quarterstaff.b:jBb:jbC _b:jDb:jH=b:jH11 b:jGJb:jNM _You now have 157 gold pieces (gained 9).b:jPb:jQ_ 26  b:jRb:jTb:j/Wb:jWb:jXb:jeXb:j1j^  You see here 2 atropa-tipped darts.b:jj _b:jlb:jb:j#b:j,b:jэb:jAb:jb:j?b:jޓb:jb:jVb:jPb:jw,b:j6b:jb:jb:jСb:j7b:jb:j;b:j$b:job:jb:jb:jeb:jϭb:jb:jab:j,b:j b:jAb:jĴ,b:j-b:jطb:j*##. ....#.##•. ?............... .. ..... ##. ...##.# #.$ ......# #...#  #@##.# 602.3 (19.0)#.#.#  ##..#  #.#.# #.##.#.# #.#### #...# ###.## #.#3.3 (20 _Found 3 flux baubles.b:jsr3b:jsb:jXwb:jzf  You encounter an adder.b:j~ .##.....  ##.#....#.##•..?...... ......... ......... ##.#...##.#$.......#...##.$...#.##.##...S###.#.#Shock#...# ##..##... #.#.##.. #.##.# S   adder (asleep)## #.# #.##### #...# ###.#b:j 0.0)S.  Found 12 gold pieces.b:jFSb:jӥk  ==4.3 (1b:j~b:j/ _The adder hisses angrily.b:jWb(very poisoned)  Found 12 gold pieces. _The adder hisses angrily.  You hit the adder. The adder is poisoned. Your peck misses the adder.The adder is lightly wounded.  The adder bites you. x2  You are poisoned.b:j18===-------11 -5.2 (0.9Pois Fly b:j4b:jM, _The adder poisons you!b:j  You closely miss the adder. Your kick misses the adder.The adder is lightly wounded.b:jW15==-----------6.2 (1.0b:jb:j9 _You feel sick. The adder bites you.b:j/  You barely miss the adder. You peck the adder.  The adder is moderately wounded.b:j h4----7b:j b:j e _You feel sick. The adder completely misses you.b:j@ X  extremely poisoned)  You hit the adder. The adder looks as sick as possible!  Your kick misses the adder. Your peck misses the adder.The adder is heavily wounded.b:jf ?-8b:j b:j! a _You feel sick. The adder barely misses you.b:jx†heavibar  You miss the adder. You claw the adder.  The adder is almost dead.  You feel sick.  You are no longer poisoned.b:j)b:j3-599.1 (0.9ShockFly b:j*b:jI _You kill the adder!b:jIb:jIRb:jXb:j[H _No target in view!b:jcb:j%b:jjb:jIb:j\ 26  _b:jb:j}b:j(b:jûS4=b:j[b:jb:jb:jtb:jb:jOb:jb:jb:jdb:jN5==b:j,b:jb:j5b:jb:jb:j,b:j8b:jb:j?^6==b:jb:jb:jxb:jb:jb:j5b:jb:j,b:jb:jb:js^7==b:jb:jb:j5b:jb:jb:j;b:jb:j,b:j#b:jMb:jk18==b:jb:j-b:jb:j b:j b:j b:jb:jb:jb:jb:jb:j9=b:jb:j\b:j K9=b:jb:j!b:j!b:jc#b:j%,b:j'b:j*,b:j,b:jE/b:js0i20==b:j1b:j4,b:j96b:j@9,b:j:b:jY>,b:j?b:jAb:jMBb:jBa1==b:jCb:j>Fb:jFb:jGb:j,Jb:jJb:jLb:jN,b:jPb:jRb:jRR2==b:j?Sb:jUb:jWb:jWb:jXb:jT[,b:j\b:j`b:j[`b:jhab:j db:jdh3==b:jfb:j2r,b:jsb:j.w,b:jxb:j1},b:j~b:jrb:jh4==b:jb:j],b:j;b:jˌ,b:jb:jBb:jb:jjb:jO=b:jb:jb:j K5=b:jb:j1 _HP restored.b:j٣b:j7b:jb:j@Q11 b:jԫb:jSM _You now have 165 gold pieces (gained 8).b:jųu 26  b:j_b:j¸b:jdb:j9=b:jƽb:jb:j,b:jb:j_b:jb:jb:jb:jb:j0 #.# ...  .. ### ####.# ..# #....### # #.##......# #.#####.#....#.## ....#•..@.......-..........####.........# ##.#...##.# #.........##...#.#...##.##.$..†#.##.# ##....###.#.##...# ##.b:j#.#b:j064.1 (55.0)b:jB Z11 -5.1 (56b:jq b:jp c _y - a scroll labelled XARCHOXZYRIMNb:jϯ3b:jb:jfb:jwb:j6 26 b:jeU b:jb:jb:j0b:jb:j7b:jb:j8b:jb:jb:jb:jb:j b:jq,b:jb:j:b:jb:jdb:jZb:jb:jb:jb:jMb:j b:jr411 b:jIb:jN _You now have 177 gold pieces (gained 12).b:je  You encounter a hound.b:jv..# #....###### # #.##......#h.. #.#####.#....#.##........#•.......... #.. #...........## ..# ###.........# #.# ##.#...##.# #.###.........# ##@..#.#...##.#b:j #....†#.##.# # #....###.#.#Shock #...## ##..# #.... #.#.# #.....#.##.#h   hound (asleep) ######.# #.### ### #...# ###.#b:j273.1 (8.0)b:js 26  4.1 (9 _b:j%b:jj(b:j8..# #....###Transfer the Gusty### # #.##......#Tengu*.. #.#####.#....#.##Health: 25/25 ========================**......#•..........Magic: 7/8=====================---#*. #...........##AC: 2Str: 8.*# ###.........#b:j!9EV: 26 Int: 17#*# ##.#...##.#SH: 0Dex: 15#*###.........#XL:  4 Next: 59% Place: Dungeon:4##@..#.#...##.#Noise: ---------  Time: 2674.1 (0.0)#....†#.##.# #b) +2 dagger (venom)#....###.#.#Cast: Shock#...## ##..#Fly #.... #.#.##.....#.##.#h   hound######.# #.###### #...####.#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b:j:Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (asleep, 100% to hit)  The zap hits the hound but does no damage.b:j}Q.hb:jHG.hb:j4....b:j:11 ==5.1 (1b:jpb:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (asleep, 100% to hit)  The zap hits the hound but does no damage. _The hound barks!b:j..# #....###Transfer the Gusty### # #.##......#Tengu... #.#####.#....#.##Health: 25/25 ========================b:j.*......#•..........Magic: 6/8==================------#*. #...........##AC: 2Str: 8.*# ###.........#EV: 11Int: 17#*# ##.#...##.#SH: 0Dex: 15b:j0#*###.........#XL:  4 Next: 59% Place: Dungeon:4##@..#.#...##.#Noise: ==-------  Time: 2675.1 (0.0)#....†#.##.# #b) +2 dagger (venom)#....###.#.#Cast: Shock#...## ##..#Fly #.... #.#.##.....#.##.#h   hound######.# #.###b:j### #...####.# _The hound barks!  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (56% to hit)b:j kQ.hb:j!r/...b:jt2-6.1 (1b:jD{b:j~MCasting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a hound (56% to hit) _The zap misses the hound.b:j..# #....###Transfer the Gusty### # #.##......#Tengu... #.#####.#....#.##Health: 25/25 ========================........#•..........Magic: 5/8===============---------#*. #...........##b:jAC: 2Str: 8.*# ###.........#EV: 11Int: 17#*# ##.#...##.#SH: 0Dex: 15#*###.........#XL:  4 Next: 59% Place: Dungeon:4##@..#.#...##.#Noise: =--------  Time: 2676.1 (0.0)#....†#.##.# #b) +2 dagger (venom)#....###.#.#Cast: Shock#...## ##..#Fly #.... #.#.##.....#.##.#b:j>h   hound######.# #.###### #...####.# _The zap misses the hound.Casting: Shock (safe; 4% risk of failure)  b:j*Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (56% to hit)b:jO Q.hb:j 8.hb:j b:j "r b:j-  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.b:jV Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (56% to hit)  b:j| @The zap misses the hound.b:j" .r   quokka (wandering)b:j@% *7.1 (1b:j+ b:j. W _You encounter a quokka.b:j8 )..# #....###Transfer the Gusty### # #.##......#Tengur.. #.#####.#....#.##Health: 25/25 ========================........#•..........Magic: 4/8============------------#.. #...........##AC: 2Str: 8..# ###.........#EV: 11Int: 17b:j b#*# ##.#...##.#SH: 0Dex: 15#*###.........#XL:  4 Next: 59% Place: Dungeon:4##@..#.#...##.#Noise: =--------  Time: 2677.1 (0.0)#....†#.##.# #b) +2 dagger (venom)#....###.#.#Cast: Shock#...## ##..#Fly #.... #.#.##.....#.##.#b:jP 6h   hound######.# #.###r   quokka (wandering)### #...####.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  b:j Press: ? - help, Shift-Dir - straight lineThe zap hits the hound.  The hound is moderately wounded.The zap hits the hound.b:jiU Q.hb:jVV Q.rb:j` b:jc *8.1 (1b:j,k b:jUn ] _The hound is heavily wounded.b:j* .rYou hit the hound. The hound is poisoned. Your kick misses the hound.You peck the hound.  The hound is almost dead.b:j (very poisoned)2---9.0 (0.9 _The hound bites you.b:jK G .  You hit the hound.b:j Q.rb:j .r   quokka (wandering)b:jh b:jd g..# #....###Transfer the Gusty### # #.##......#Tengu... #.#####.#....#.##Health: 23/26 =====================---........#•..........Magic: 4/8============------------#r. #...........##AC: 2b:j Str: 8..# ###.........#EV: 11Int: 17#.# ##.#...##.#SH: 0Dex: 15#.###.........#XL:  4 Next: 108% Place: Dungeon:4##@..#.#...##.#Noise: =--------  Time: 2680.0 (1.0)#....†#.##.# #b) +2 dagger (venom)b:j4 #....###.#.#Cast: Shock#...## ##..#Fly #.... #.#.##.....#.##.#b:j\ r   quokka (wandering)######.# #.###### #...#b:j ###.#You hit the hound. The hound is poisoned. Your kick misses the hound.You peck the hound.  b:j The hound is almost dead. _The hound bites you.  You hit the hound. _You kill the hound!b:j b:j  The hound is almost dead. _The hound bites you. b:j You hit the hound. _You kill the hound!Your Short Blades skill increases to level 1!You have reached level 5!b:j /  --more--b:jO 6/30-9--5 4% b:j b:j% 4 _b:jXUG..# #....###Transfer the Gusty### # #.##......#Tengu... #.#####.#....#.##Health: 26/30 ====================----........#•..........b:jVMagic: 3/9========----------------#*. #...........##AC: 2Str: 8.*# ###.........#EV: 11Int: 17#*# ##.#...##.#SH: 0Dex: 15#*###.........#XL:  5 Next:  4% Place: Dungeon:4##@..#.#...##.#Noise: =--------  Time: 2680.0 (0.0)#....†#.##.# #b) +2 dagger (venom)#....###.#.#Cast: Shock#...## ##..#Fly #.... #.#.##.....#.##.#r   quokka######:jX[4m.# #.###### #...####.#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (wandering, hasn't noticed you, 56% to hit)  The zap hits the quokka.b:j_Y.rb:j:J..b:jX7=1.0 (1b:jb:jqonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  b:jPress: ? - help, Shift-Dir - straight lineAim: a quokka (wandering, hasn't noticed you, 56% to hit)  The zap hits the quokka. _The quokka is moderately wounded.b:j ,..# #....###Transfer the Gusty### # #.##......#Tengu... #.#####.#....#.##Health: 27/30 =====================---b:j,........#•..........Magic: 2/9=====-------------------#.. #...........##AC: 2Str: 8b:j-.*# ###.........#EV: 11Int: 17b:j-W#*# ##.#...##.#SH: 0Dex: 15#*###.........#XL:  5 Next:  4% Place: Dungeon:4##@..#.#...##.#b:j3.?Noise: =--------  Time: 2681.0 (0.0)#....†#.##.# #b:j[.?b) +2 dagger (venom)b:j.#....###.#.#Cast: Shockb:j.^#...## ##..#b:j.(Fly b:j/#.... #.#.##.....#.##.#b:j-/r   quokka######.# #.###b:ju/=### #...####.#b:j/~Casting: Shock (safe; 4% risk of failure)  b:j0MConfirm with . or Enter, or press ? or * to list all spells.b:j80sAiming: Shock (safe; 4% risk of failure)  b:j]0;Press: ? - help, Shift-Dir - straight lineb:j0Aim: a quokka (moderately wounded, 56% to hit)  The zap hits the quokka.b:ji1.ronfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (moderately wounded, 56% to hit)  The zap hits the quokka.  The quokka is heavily wounded.b:jC6.b:j*2.0 (1b:jb:ji _The quokka twitches its whiskers.b:jpP h..# #....###b:jP Transfer the Gusty### # #.##......#Tengu... #.#####.#....#.##Health: 27/30 =====================---........#•..........b:jQ Magic: 1/9==----------------------#.. #...........##AC: 2b:jBQ Str: 8..# ###.........#EV: 11Int: 17b:jmQ #*# ##.#...##.#SH: 0Dex: 15b:jQ a#*###.........#XL:  5 Next:  4% Place: Dungeon:4##@..#.#...##.#b:jkR Noise: =--------  Time: 2682.0 (0.0)#....†#.##.# #b) +2 dagger (venom)#....###.#.#Cast: Shock#...## ##..#Fly #.... #.#.##.....#.##.#r   quokka######.# #.###### #...####.# b:j)S /_The quokka twitches its whiskers.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the quokka. The zap hits the quokka.b:j Y.rb:j   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineb:jl The zap misses the quokka. The zap hits the quokka.  The quokka is almost dead.b:j X2===3.0 (1b:j b:j S _The quokka barely misses you.b:j  ..# #....###  Transfer the Gusty ### # #.##......#  Tengu ... #.#####.#....#.##  Health: 27/30 =====================--- ........#•..........  Magic: 1/9==---------------------- b:j #.. #...........##  AC: 2Str: 8 ..# ###.........#  EV: 11Int: 17 #.# ##.#...##.#  SH: 0Dex: 15 #†###.........#  XL:  5 Next:  4% Place: Dungeon:4 b:j ##@..#.#...##.#  Noise: =--------  Time: 2683.0 (0.0) #....†#.##.# #  b) +2 dagger (venom)b:j  #....###.#.#  Cast: Shockb:j  #...## ##..#  Fly b:j7 a #.... #.#.#  b:j q#.....#.##.#  r   quokka ######.# #.###  ### #...#  ###.# _The quokka barely misses you.b:j >Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  b:j pPress: ? - help, Shift-Dir - straight lineThe zap hits the quokka.b:j  ..#   ### #   ...   •... b:j  #.. #.....  ..# ###..  #.# ##.  #*b:j 9   b:jղ A  #  b:j !  b:j& f ##..#  #.... b:j^ 0  b:j ~  ###  ###.#b:j: 6†b:jOE d54.0 (1Shockb:jJ b:jfM MCasting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aimb:jM   Press: ? - help, Shift-Dir - straight line  The zap hits the quokka. _You kill the quokka!b:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b:jb:jnb:j b:jͰ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)b:j &  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b:jb:jWb:jb:j  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)b:j#b:jc$b:j%b:j(b:j/8= 26  _b:j0b:j%1b:j2b:j3b:jx4b:j6b:j6b:jH7b:jr7a9==b:j8b:jD,b:jEb:jFb:jTGb:j|Hb:jIb:j^J52===b:jJb:jLb:jNb:j(Ob:jTOb30==b:jcPb:jRb:jRb:jSb:j-Ub:jUb:jWb:jZQ===b:j[b:j\b:j ]9=b:j^b:j`,b:jab:jcb:jwdb:jeb:jMgb:jgb:jzhb:j!jb:jrjU3===b:joBb:job:jnqb:jqb:j|rb:jtb:jub:jub:j xb:jax;===b:jzyb:j2{b:j{b:jA|b:j}b:jD~b:j~b:jȀb:j b:jsb:j+b:jb:jsb:jHb:jb:jrb:jb:je>4==b:jb:jzb:jb:j,b:jߏ,b:jǐb:jb:jӒb:jb:j^b:j:==b:jb:j'b:jub:j3b:jԚb:j.b:j՛b:jȝb:jb:jƞb:j[b:jb:jBb:jb:jO5===b:jb:jzb:jɦb:jb:jb:jhb:j[b:j(b:jtb:j^b:j7b:j;===b:jb:jGb:jb:jb:jFb:jb:jIb:jb:jb:jŸb:j}b:jкb:jb:jb:j196===b:jjb:j$b:jb:j'b:j b:j b:jrb:jb:j,b:jb:jb:jE;===b:j(b:jb:j7b:jb:jb:jmb:j)b:j,b:jb:jb:jSb:jb:jb:j:N7==b:jb:jb:j b:jb:jb:jb:jb:j$b:jb:jb:j b:j$==b:jb:jb:jGb:jb:j-b:jb:jpb:jb:jb:j@b:jhb:jb:j,b:jb:jM8===b:jsb:j&b:jnb:jb:jGb:jb:jb:jb:jb:jb:jb:j%;===b:jb:jb:jLb:j@b:j b:jL b:j b:j b:j b:jb:jb:jb:jb:jbb:j#9b:j*===b:jb:j\onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)b:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored.b:jb:jb:jb:j#b  You see here a quokka corpse.b:j&b:j& _b:j'b:jz*b:jk,b:j,b:j-b:jO0b:j2b:j2;===b:j64b:j6b:j8b:j8b:j9b:j<b:j?b:j]?b:jcNb:jFQb:j.Sb:jTb:jTb:j,Wb:jXb:jYb:jiZb:j]b:jl_b:j_b:j`b:jbb:jdb:jdb:jeb:jfb:jhb:jQib:jib:jYmb:jnb:jQob:jpb:jsb:jdtb:jtb:jub:jwb:jyb:j8zb:jd{b:jG}b:jb:jgb:jb:j'b:j2b:jb:jMb:jԆb:jwb:jb:jb:j͊b:j,b:jCb:jb:j(b:jxb:j|b:jWb:jZb:jb:jb:jb:jb:jԞb:jzb:jb:j,b:jƣb:j~b:jb:j<b:jb:jcb:jy,b:j)b:jb:jYb:jb:j(b:jb:jKb:jb:j"b:jab:j b:j]b:jVb:jb:j*b:jyb:jb:jb:jb:jnb:jKb:j\b:jb:jLb:jb:j}b:j b:jib:jb:jAb:jb:j,b:j^b:jtb:jb:j4b:jvb:jb:j4b:jb:jDb:jrb:jb:jb:jb:jMb:jb:jb:jZb:jx,b:jSb:jb:jfb:jb:j3b:jb:j(b:jvb:j3b:jnb:je,b:jb:jcb:j,b:j"b:jAb:jhb:jb:jb:jb:j/b:jb:jqb:jpb:j1  You encounter a goblin. It is wielding a +0 dagger.b:jH#.# #.$.....# #.### #.......# #. ....# #.......# #. #.#.# g...... #. #.#.# ..... #. #.#.# ... b:j#. #.#.# #.# #.##.#.# #@# -#......## #.###### ##......# #......## Shock ####.#....# ###.....# #....####.######...###.# #......##..........# g   goblin (asleep) #....#.##.######.#.# b:j..........# #.#... .......#### #.#####b:j279915.0)b:jU  -8006b:jb:jY+ _Found 16 gold pieces.b:j^Transfer the Gusty#.# #.$.....#Tengu#.### #.......#Health: 30/30 ========================#. ....# #.......#Magic: 8/9=====================---#. #.#.# *......AC: 2Str: 8b:j#. #.#.# *....EV: 26 Int: 17#. #.#.# *..SH: 0Dex: 15#. #.#.# #*#XL:  5 Next:  5% Place: Dungeon:4#.##.#.# #@#Noise: ---------  Time: 2800.0 (0.0)#......## #.######b) +2 dagger (venom)##......# #......##Cast: Shock ####.#....# ###.....#Fly #....####.######...###.# #......##..........#g   goblin #....#.##.######.#.# ..........# #.#... .......#### #.#####Confirm with . or Enter, or press ? or * to listb:j~ all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The zap hits the goblin.  The goblin is heavily wounded.b:j'.gb:jlb:j@Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The zap hits the goblin.  The goblin is heavily wounded.The goblin shouts! You hear an angry hiss.b:j ..l   iguana (wandering)g   goblinb:j;11 ===1.0 (1b:j$b:j'X _You encounter an iguana.b:jE'  Transfer the Gusty #.# #l$.....#  Tengu #.### #.......#  Health: 30/30 ======================== b:jF #. ....# #.......#  Magic: 7/9==================------  #. #.#.# .......  AC: 2Str: 8  #. #.#.# ).... EV: 11Int: 17  #. #.#.# ... SH: 0Dex: 15  #. #.#.# #.# XL:  5 Next:  5% Place: Dungeon:4  #.##.#.# #@# Noise: ===------  Time: 2801.0 (0.0)  #......## #.######  b) +2 dagger (venom) b:jG ##......# #......##  Cast: Shock ####.#....# ###.....#  Fly #....####.######...###.# #......##..........#  l   iguana (wandering) #....#.##.######.#.#  g   goblin ..........# #.#... .......#### #.##### b:jOGCasting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b:jxG6Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (heavily wounded, 60% to hit)  b:jGThe zap hits the goblin.b:jOMf #.#   #.###   #. ....#   #. #.#.# b:jMu  #. #.#.# *....  #. #.#.# *..  #. #.#.# #*#  #.##.#.# #@#  #......##   ##......#  .#....# b:jqN< ..####..............# . .  b:jF.lb:j>)..b:j7;6--2.0 (1b:jub:jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (heavily wounded, 60% to hit)  The zap hits the goblin. _You kill the goblin!b:j/ Transfer the Gusty#.# #.$.....#Tengu#.### #*......#Health: 30/30 ========================#. ....# #.*.....#Magic: 6/9================--------b:j #. #.#.# .*.....AC: 2Str: 8#. #.#.# )*...EV: 11Int: 17#. #.#.# *..SH: 0Dex: 15#. #.#.# #*#XL:  5 Next:  6% Place: Dungeon:4#.##.#.# #@#Noise: =--------  Time: 2802.0 (0.0)b:j #......## #.######b) +2 dagger (venom)##......# #......##Cast: Shock ####.#....# ###.....#Fly b:jD #....####.######...###.# #......##..........#l   iguana #....#.##.######.#.# ..........# #.#... .......#### #.#####Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineb:j Aim: an iguana (wandering, hasn't noticed you, 72% to hit)  The zap hits the iguana.  The iguana is lightly wounded.b:jB G.lb:jG 8.....b:jM *3.0 (1b:jR b:jX 0 _The iguana hisses angrily.b:j Transfer the Gusty#.# #.$.....#Tengu#.### #.......#Health: 30/30 ========================#. ....# #*......#Magic: 5/9=============-----------#. #.#.# .*.....AC: 2Str: 8b:j9 #. #.#.# *....EV: 11Int: 17#. #.#.# *..SH: 0Dex: 15#. #.#.# #*#XL:  5 Next:  6% Place: Dungeon:4#.##.#.# #@#Noise: =--------  Time: 2803.0 (0.0)#......## #.######b) +2 dagger (venom)##......# #......##Cast: Shock ####.#....# ###.....#Fly #....####.######...###.# #......##..........#l   iguana #....#.##.######.#.# ..........# #.#... .......#### #.#####Casting: :j mShock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (72% to hit)  The zap hits the iguana.b:jxp G.lb:jv R.)..b:j,y *4.0 (1b:j$} b:jf MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an iguana (72% to hit)  The zap hits the iguana. _The iguana is moderately wounded.b:jl97Transfer the Gusty#.# #.$.....#Tengu#.### #.......#Health: 30/30 ========================#. ....# #.......#Magic: 4/9==========--------------#. #.#.# *......AC: 2Str: 8#. #.#.# *....EV: 11Int: 17#. #.#.# *..SH: 0b:j:Dex: 15#. #.#.# #*#XL:  5 Next:  6% Place: Dungeon:4#.##.#.# #@#Noise: =--------  Time: 2804.0 (0.0)#......## #.######b) +2 dagger (venom)##......# #......##Cast: Shock ####.#....# ###.....#Fly #....####.######...###.# #......##..........#l   iguana #....#.##.######.#.# ..........# #.#... .......#### #.#####Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineb:j;Aim: an iguana (moderately wounded, 72% to hit)  The zap hits the iguana.b:jG.lb:j*..b:j*5.0 (1b:jb:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (moderately wounded, 72% to hit)  The zap hits the iguana. _The iguana is heavily wounded.b:jyTransfer the Gusty#.# #.$.....#Tengub:jy#.### #.......#Health: 30/30 ========================#. ....# #.......#Magic: 3/9========----------------#. #.#.# .......AC: 2Str: 8#. #.#.# *....b:jyEV: 11Int: 17#. #.#.# *..SH: 0b:jz2Dex: 15#. #.#.# #*#XL:  5 Next:  6% Place: Dungeon:4b:jIz#.##.#.# #@#Noise: =--------  Time: 2805.0 (0.0)#......## #.######b:jszb) +2 dagger (venom)##......# #......##b:jzCast: Shock ####.#....# ###.....#b:jzFly #....####.######...###.# #......##..........#b:jzl   iguana #....#.##.######.#.# b:j{..........# #.#... .......#### #.#####b:jB{Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b:j~{9Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (heavily wounded, 72% to hit)  The zap hits the iguana.b:jC)lb:j$.b:j*6.0 (1b:j b:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (heavily wounded, 72% to hit)  The zap hits the iguana. _The iguana is severely wounded.b:j Transfer the Gusty#.# #.$.....#Tengu#.### #.......#Health: 30/30 ========================#. ....# #.......#Magic: 2/9=====-------------------#. #.#.# .......b:jAC: 2Str: 8#. #.#.# )....EV: 11Int: 17#. #.#.# *..SH: 0Dex: 15#. #.#.# #*#XL:  5 Next:  6% Place: Dungeon:4#.##.#.# #@#Noise: =--------  Time: 2806.0 (0.0)#......## #.######b) +2 dagger (venom)##......# #......##Cast: Shock b:jx####.#....# ###.....#Fly #....####.######...###.# #......##..........#l   iguana #....#.##.######.#.# ..........# #.#... .......#### #.#####Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b:jMAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (severely wounded, 72% to hit)  The zap hits the iguana but does no damage.b:jYG.lb:j_b:j@a*7.0 (1b:jfb:jionfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (severely wounded, 72% to hit)  The zap hits the iguana but does no damage. b:j2jT_The iguana is severely wounded.b:jX+ Transfer the Gusty#.# #.$.....#Tengu#.### #.......#Health: 30/30 ========================#. ....# #.......#Magic: 1/9==----------------------#. #.#.# .......b:j9,AC: 2Str: 8#. #.#.# )....EV: 11Int: 17#. #.#.# ...SH: 0Dex: 15#. #.#.# #*#XL:  5 Next:  6% Place: Dungeon:4#.##.#.# #@#Noise: =--------  Time: 2807.0 (0.0)#......## #.######b) +2 dagger (venom)##......# #......##Cast: Shock ####.#....# ###.....#b:j,Fly #....####.######...###.# #......##..........#l   iguana #....#.##.######.#.# ..........# #.#... .......#### #.#####Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b:j-MAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (severely wounded, 72% to hit)  The zap hits the iguana but does no damage.b:jlonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (severely wounded, 72% to hit)  The zap hits the iguana but does no damage.  The iguana is severely wounded.21--------=8.0 (1b:jnb:j+ _The iguana bites you!b:jr: b:j_se Transfer the Gusty #.# #.$.....#  Tengu #.### #.......#  Health: 21/30 ================--------  #. ....# #.......#  Magic: 0/9------------------------ b:js #. #.#.# .......  AC: 2Str: 8  #. #.#.# )....b:jtc EV: 11Int: 17  #. #.#.# ... SH: 0Dex: 15  #. #.#.# #l# XL:  5 Next:  6% Place: Dungeon:4  #.##.#.# #@#b:jru Noise: ==-------  Time: 2808.0 (0.0)  #......## #.######  b) +2 dagger (venom)  ##......# #......##  Cast: Shock ####.#....# ###.....#  Fly #....####.######...###.# b:jup#......##..........#  l   iguana #....#.##.######.#.# ..........# #.#... .......#### #.##### _The iguana bites you!  b:j,b:jQb:jb:j(b:jb:j,b:j:==b:j7=b:j~,b:jb:j,b:jb:jb:jb:jb:jb:j^8==b:jb:jb:jO5===b:jb:jb:j b:jnb:jy^9==b:jb:jub:j;===b:j}b:jb:jb:jb:j-,b:jb:jb:jN_20==b:jb:jFb:jb:j'b:job:jO6===b:jb:jb:jNb:jnb:jb:jK1=b:jOb:jb:j5b:jb:jNb:j;===b:j=b:jb:j6b:jb:j,b:jN22=b:jPb:jb:j@b:jb:j,b:jtb:j)b:j`N7==b:jb:jb:jj3==b:jb:j,b:jZb:j,b:jb:jb:jJ:==b:j)b:jeb:j#4b:jE==b:jb:j% b:j_ b:j b:j b:jf b:j b:j,b:jb:j!b:j_5==8===b:jb:jb:jb:jb:j,b:jb:j|b:jb:jnb:jb:j+h6====b:jb:jb:jb:jb:jb:j b:j b:jP"b:j"b:j"#b:j$b:j$b:jq%D7=b:j+&b:j(n _You start resting.Magic restored.b:j1b:jX;080.9 (60.0)b:j?b9===1.9 (61 _b:jEb:jGb:j'b:jR(b:j(b:j>+b:j\/nb:jf0b:j0h8==b:j1b:j)3b:jY3;===b:j4b:jB5b:j~5b:j6b:j7b:j7b:j`8b:j9~9==b:j;b:ja<b:j<b:j8=b:jL>b:j>b:j?b:j@,b:jAb:j Dk _You start resting.HP restored.b:jMb:jV-91.9 (10b:j$[~30==2.9 (11 _b:jH`b:j,bb:j\b:jq\b:j]b:j`b:j#enb:jgb:jMgb:jhb:jib:j*j9=b:jkb:jVm,b:j-nb:job:jpb:jRqb:jsb:jQsb:j-tb:j`v,b:jwb:jgy,b:jqzb:j{b:j+|b:jh}b:j~b:j(b:jFb:j ,b:jb:jąb:jb:jΆb:job:jb:jb:jy,b:jɌb:j]b:jb:jlb:j|,b:jXb:jb:j0b:jȔb:jb:jb:jb:j,b:jhb:jb:jS,b:j)b:jb:jb:jb:jkb:jb:j%b:j%b:j}b:j,b:j-b:job:jb:jq,b:jFb:jXb:jb:jb:jb:jRb:jb:j#,b:jb:j~b:jb:jb:jib:jb:jb:jb:jMb:j"b:jb:j\b:j b:j,b:jb:jb:jb:jb:jb:jcb:jb:jb:j*b:jNb:jb:jb:jb:jb:jb:jb:jTb:jb:jb:j;b:jb:j:b:jb:jb:jb:j,b:j,b:j,b:jb:jWb:jb:jb:j,b:jBb:j&,b:j$b:j"b:jb:jb:jNb:jb:jb:jb:jYb:jLb:jb:jb:jb:j,b:jb:j=b:jb:jb:jb:jMb:jr b:j b:jK b:j b:j b:j b:jpb:jb:j]b:j/b:jb:jb:jb:j,b:jb:jb:j(b:jhb:jb:j#b:jb:j,b:jb:j b:j_ b:j6!b:j"b:j"b:j#b:jQ%b:j%b:j&b:j'b:j(b:jW)b:j+,b:j+b:j-b:j.b:j.b:j]0b:j0b:j1b:j3b:jT3b:jk4b:j5b:j6b:j6b:j8b:j,9b:j9b:j;b:j;b:j<b:j2>b:j>b:j2?b:j@b:j&Ab:jAb:jRCb:jCb:j}Db:jFb:j@Fb:jFb:jiHb:jHb:joIb:jKb:jLKb:j,Lb:jMb:j"Nb:jNb:j/Pb:jPb:jMQb:jRb:jRb:jSb:jRUb:jUb:jVb:jWb:j0Xb:jYb:jZb:jZb:j[b:j]b:jI]b:j^b:j_b:j`b:j`b:jbb:jbb:jcb:jeb:jieb:j^fb:jgb:jhb:jhb:jvjb:jjb:jgkb:jlb:jmb:jmb:jXob:job:jnpb:jqb:j2rb:jrb:jt,b:juub:jwb:jFwb:j6xb:jyb:jzb:jzb:j{b:j6|b:j|b:jp~b:j~b:jyb:j W _You start waiting.b:j.991.9 (99b:j/2.9 (100.0)b:jқb:j # _Done waiting.b:jb:j  Skill  Level Train  Apt Skill  Level Train  Apt  a * Fighting   1.8  15%   0   k + Spellcasting 2.4   4%  -1           b + Polearms   0.0    +1   l + Conjurations 2.1   4%  +3   c + Unarmed Combat   0.0    +1   m + Air Magic4.8   4%  +3   d * Throwing   1.2  14%   0  b:j             e * Short Blades   1.1  12%  +1       f + Long Blades   0.5    +1              b:j) g + Armour   0.0    +1  b:jx     h - Dodging   2.1    +1      b:jbx i * Shields   1.2  14%   0      j + Stealth2.9  33%  +1                          b:j        b:jl    The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Helpb:jP[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsb:j b:jƑ b:j #.### #.......#Transfer the Gusty#. ....# #.......#Tengu#. #.#.# .......Health: 30/30 ========================#. #.#.# )....Magic: 9/9========================#. #.#.# ...AC: 2Str: 8#. #.#.# #†#EV: 26 Int: 17#.##.#.# #.#SH: 0Dex: 15#......## #.######b:j XL:  5 Next: 30% Place: Dungeon:4##......# #@.....##Noise: ---------  Time: 2992.9 (0.0) ####.#....# ###.....#b) +2 dagger (venom) #....####.######...###.#Cast: Shock #......##..........#Fly #....#.##.######.#.# ..........# #.#... .......#### #.##### .......##.# #...##.#... _You start resting. _Magic restored. _You start resting. _HP restored. _You start waiting. _Done waiting.b:j b:jǢ b:jȧ b:j b:j\5 b:jC9 xTransfer the Gusty (Tengu Air Elementalist) Turns: 2994, Time: 00:05:10 Health: 30/30AC:  2 Str:  8 XL: 5 Next: 30% Magic: 9/9EV: 26 Int: 17 God: Gold: 177SH:  0 Dex: 15 Spells: 4/8 levels left rFire . . . (100%) b - +2 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) h - +0 robe rPois .(100%) (no helmet) rElec .(100%) (no cloak) rCorr .b:jI: p(100%) (no gloves) SInv .(no amulet) Will .....d - ring of flight Stlth ++(no ring) HPRegen 0.25/turn MPRegen 0.11/turn %: acrobat @: acrobatic, flying A: beak, talons 3, acrobaticb:jDb:j@Q#.### #.......#Transfer the Gusty#. ....# #.......#Tengu#. #.#.# .......Health: 30/30 ========================#. #.#.# )....Magic: 9/9========================#. #.#.# ...AC: 2Str: 8#. #.#.# #†#EV: 26 Int: 17#.##.#.# #.#SH: 0Dex: 15#......## #.######b:jR)XL:  5 Next: 30% Place: Dungeon:4##......# #@.....##Noise: ---------  Time: 2992.9 (0.0) ####.#....# ###.....#b) +2 dagger (venom) #....####.######...###.#Cast: Shock #......##..........#Fly #....#.##.######.#.# ..........# #.#... .......#### #.##### .......##.# #...##.#... _You start resting. _Magic restored. _You start resting. b:jRp_HP restored. _You start waiting. _Done waiting.b:jWb:j\b:j|^b:jl k  b:jA b:jG b:jU Xb:j Xb:j b:j b:j b:jԨ c  You see here an iguana corpse.b:j b:j  _b:j` b:jB b:j4 b:ju b:jS b:j b:j b:j b:j b:jظ b:jy b:j b:j b:j b:je ,b:j b:j b:j b:j b:j b:j Q11 b:j b:j N _You now have 193 gold pieces (gained 16).b:j b:j _ 26  b:j b:j b:j b:j b:j b:jk b:jK b:j b:j b:j b:j b:j~ b:j b:j b:j ,b:j b:jo b:jG b:j b:j b:j c  You see here an iguana corpse.b:j b:j  _b:j b:jK b:j b:jA b:j b:jh b:j b:j b:j' b:j Xb:j b:j b:j b:j6 b:j b:j b:j9 b:j! b:j b:j b:jd b:jp b:j b:jp b:j b:j- b:j b:j ,b:j b:j_ b:jT b:j b:j b:jk b:j b:j b:j< b:jc b:j b:j b:j b:j b:j b:jJ b:j b:j b:j= ,b:j b:jT b:j b:j b:jk b:j b:j b:j b:j b:j b:j ,b:jL b:j b:j! ,b:jy" b:j-$ b:j% b:j% b:j[& b:je( b:j* i  You encounter a hobgoblin.b:j= ######## .g ......# ###.## ......# #..... ......# ....#......# .........# # ..# #).....# #.##.##.# .......# #...@...#  ####†#### ####.####  #.# #.# Shock #.###### #.# b:j=  #......####.####... # ###.....##.......#g   hobgoblin (asleep) ######...###.##..#.#..# #.....######.#.# #.##.##b:jM 23027.9 (35.0)b:jY j  8.9 (36 _b:j7^ b:jA_ b:j5 } #.######## .g .##.##..#...........# #.......# #....# ......# #).....# #.##@##.#.......# #.......####†#### ####.#### #.# #..###### #.......####.####... # ###.....##...... ######...###.##..####.# .........# #.....b:j b:jr 09.9 (1.0)b:j b:j b:jߥrTransfer the Gusty#.Tengu######### .*Health: 30/30 ========================#.......# ###*##Magic: 8/9=====================---#.......# #..*..AC: 2Str: 8#.......# #...*#EV: 26 Int: 17#.......# #...*#SH: 0Dex: 15#.......# #...*# #XL:  5 Next: 30% Place: Dungeon:4#.).....# #.##@##.#b:j(Noise: ---------  Time: 3029.9 (0.0)#.......# #.......#b) +2 dagger (venom)####†#### ####.####Cast: Shock#.##.#Fly # #.###### #.# # #......####.####...g   hobgoblin # ###.....##.......# ######...###.##..####.# b:j4.........# #.....#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineb:jAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is lightly wounded.b:j]+G.gb:j322....b:j7;11 ==30.9 (1b:j8=b:j @j  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.hobgoblin is lightly wounded. _shouts!b:jt !  Transfer the Gusty #. Tengu  ######### .. Health: 30/30 ========================  #.......# ###.## Magic: 7/9==================------  #.......# #..... AC: 2Str: 8  #.......# #....# EV: 11Int: 17  #.......# #....# SH: 0Dex: 15  #.......# #....# #  XL:  5 Next: 30% Place: Dungeon:4 b:jמ  #.).....# #.##@##.#  Noise: ==-------  Time: 3030.9 (0.0)  #.......# #.......#  b) +2 dagger (venom)  ####†#### ####.####  Cast: Shock #.# #.# Fly # #.###### #.# # #......####.####...  g   hobgoblin # ###.....##.......# ######...###.##..####.# .........# #.....#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (lightly wounded, 68% to hit)  The zap hits the hobgoblin.b:j} > #.   ..   ###*##   #..*..  b:j  #..*.#   #...*#   #...*# #  #.)         #.# #.#     b:jC. 4.....b:j8 l1-1.9 (1Shockb:j> b:j|A MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a hobgoblin (lightly wounded, 68% to hit)  The zap hits the hobgoblin. _You kill the hobgoblin!b:j]  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b:j b:j̰ 7-b:j b:jq _You can't see any susceptible monsters within range! (Use Z to cast anyway.)b:j9  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b:jb:j3b:j b:j  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)b:jb:j}b:jb:j b:j 26  _b:j,b:jfb:j,b:j=b:jF,b:jb:j6b:jtb:jb:jb:jM8===b:j_b:j,b:jb:jb:j;===b:jb:j]b:jb:jnb:jb:jb:jGb:jb:j b:j{b:jb:jb:j b:j!b:jfM9===b:j#b:jzonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored.b:jj3b:jb:jb:jb:jb:jb:jb:jb:jb:jb:j b:jb:jT;===b:jb:j9b:jMb:jb:j b:j3b:j?b:jb:j$b:jTb:jUb:jb:j b:j b:j b:jQ b:j b:jGb:jb:jb:j5b:jb:j%,b:jb:j1b:j,b:jb:j>b:jb:jlb:jb:jb:jb:j1b:jb:j$ b:j b:j b:jt!b:j#b:j=$b:j$b:j$b:j&b:j'b:j'b:jk(b:j)b:j*b:jH+b:j+b:jQ-b:j-b:jM.b:j.b:j`0b:j1,b:j1b:j13b:j+4b:jw4b:j4b:j5b:j6b:j 7b:jq7b:j8b:j9b:j9b:j:b:j<b:j=b:j=b:jZ>b:j!@b:j@b:j7Ab:jAb:jBb:jCb:j!Db:jDb:jEb:jFb:jFb:j,Gb:jkHb:jIIb:jIb:j~Jb:jKb:jLb:jLb:jhMb:jNb:jOb:jPb:jTPb:jrQb:jR,b:jRb:jTb:jTb:jGUb:jUb:j(XBb:jXb:jYb:jZb:j4[b:j[b:j@]b:j5^b:j^b:j^b:jJ`b:jJab:jab:jab:j^db:j6q ###  .!. ########## .. #........# ####.##### #.#.###..# #.....@..# #.#.###..#-82.9 (51.0) #.##.###.####.#.##...# >. #......#.##.#.# ... ########.##.#.# ... ##########......# .# #.......#####.####  #.# #.......# #.......b:jr  #.### #.......# #....##.  #. ....# #.......# #....##. b:j.xb:j}E-3.9 (52b:jb:j@; _Found a stone staircase leading down.b:ju 3b:jv b:jy b:ja{ b:j{ b:j Xb:ji b:j b:jՅ b:jF b:j b:j b:j b:jߊ b:jm Xb:jޏ b:j b:jϒ b:j1 b:j b:j v   #########  #...@...# ###### #.......# #.....#.#####.##### #.#.## # #........# #.#.## #.##.###.####.#.## b:j .. >..# #......#. #.......# ########.## ##...#############.. #.## #.......#####b:j 19.9 (6.0)b:j̬ 511 90.9 (7b:jr b:j U _s - a sapphire potionb:j3b:jb:jb:jb:j 26  b:jlb:jb:jOb:j b:j,b:jb:jCb:jYb:jb:jb:jvb:jb:jb:jb:jb:jb:j^b:jb:j ######### #.......#####.......##..#.#####.##### #.# #.##........# #.# #@##.##.###.####. #....>..# #......# #.......# ###### ##...########### #.### #...... #.# #.......# #.### #.......# #. ....# #.......# #.#.# #.......#b:j!b:j+6.9 (6b:jW"411 7.9 (7b:j4'b:j00 _c - a wand of iceblast (3)b:jF b:j 3b:jY b:j+ b:j  26  b:j b:jm b:j b:j b:j b:j b:j  b:j_ b:j b:j b:j b:j b:j b:j b:j b:j b:j b:j b:j# ,b:j b:j b:j b:j b:j{ b:j b:j ,b:j b:j b:j b:jA b:j b:j=# b:j# b:jI$ b:j$ b:j' b:j( b:jZ( b:j( b:j* b:jQ, ,b:j, b:j. b:j/ b:j 0 b:j0 b:jY3 b:j4 b:j5 b:j5 b:jD8 b:j9 b:j: b:j.; b:jL= b:j> b:jF? b:jT@ b:j{B b:j5D b:jD b:jQE b:j G b:jH b:jII b:jJ b:j[L b:jM b:jM b:j0O b:jP b:jR b:jbR b:jR b:jT b:jU b:j#V b:jV b:jrX b:jY ,b:jZ b:j\ b:jo] ,b:j^ b:ja b:jb b:jb b:jc b:j]e b:jZf b:jf b:jkg b:jh b:ji b:jCi b:jzi b:j-j b:jj b:jj b:jj b:jk b:jk b:jl b:jEl b:j.m b:jn b:jcn b:jn b:jo b:jp b:jp b:jq b:jt b:ju ,b:j#v b:j/x b:jx b:jgy b:jy b:jz b:j{ ,b:js| b:j~ b:j~ b:jC b:j b:j b:j b:jb b:jǂ b:j b:j b:jچ b:j b:j b:j b:j b:jy b:j# b:j} b:j b:ji b:j b:j b:jQ b:j b:jڕ b:jd b:j b:jx b:j b:j? b:j| b:j b:jƞ b:jX b:j b:jg b:j# b:j ,b:j b:j b:j b:jK b:j b:jW b:jz b:j b:jc b:j b:j b:j b:jް b:j b:jo b:j b:j b:j̸ b:ju b:j b:j` b:j b:j? ,b:j b:j6 b:j ,b:j b:j) b:j b:jV b:j3 b:j b:j? b:j b:j b:j b:j b:j b:j b:j) b:j b:j b:j" b:ju b:jb b:j b:j b:j b:j\ b:j b:j b:j b:j ,b:j= b:j b:js b:j b:j] b:j b:j b:jd b:j b:j b:jY b:j b:j b:j1 b:j ,b:j b:j b:j@" b:j" b:j$ b:jX' b:j) b:j) b:j+ b:jp. b:jX1 b:j1 b:j84 b:j6 b:j9 b:ju9 b:j: b:jV  ..###### #.. ..########.# .........#.# .#.#####.#.# ##### .#.#####.#.# #...#   ......##.#.####...######  ##.##.##.#.##........... ##..................# .####.####.##...@...# .##......)#####...### .##.#.###.# #...# b:jV .......##)# ##### #......##.# ..#.##.##.###### .##.....).)....# ...#......####># ...#.#.##.###b:j` 1163.9 (66.0)b:j h 511 4.9 (67b:jm b:jp ` _z - a scroll labelled XENEJARHIOb:j3b:jb:j]b:j;b:j 26  b:j9b:jb:jJb:jab:jZb:jb:j4b:jױb:j$b:j_b:j1b:jb:jb:jϷb:jb:jb:jb:jfb:jb:jb:j<b:jwb:jϾb:j(b:jb:jBb:jb:jNb:jb:jb:jDb:jb:j,b:jb:jb:j,b:jb:jpb:jb:j"b:jub:jb:jb:j@b:jb:jb:jb:jb:jSb:jb:jb:jb:jQb:jb:j,b:jSb:jb:jZi  You encounter a hobgoblin.b:j C   ..  .  .## #  g.#.#  ##.#.#  b:j[ ....   ######.#   #.....@#   ##### #.###### b:j  #...# #.#  Shock ##...######.#  ............# .....###### b:j  g   hobgoblin (asleep) .......#  ##...###   #...#  b:j/-80.9 (16b:jj  1.9 (17 _b:jYb:jtb:j&`[  Transfer the Gusty..  Tengu.  Health: 30/30 ========================.## #  Magic: 8/9=====================---*.#.#  AC: 2Str: 8##*#.#  EV: 26 Int: 17b:j`.*..  SH: 0Dex: 15######*#  XL:  5 Next: 31% Place: Dungeon:4#.....@#  Noise: ---------  Time: 3181.9 (0.0)  ##### #.######  b) +2 dagger (venom)#...# #.#  Cast: Shock ##...######.#b:j&av  Fly ............# .......######  g   hobgoblin .......# ##...###b:ja #...# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is almost dead.b:j G.gb:jV&..b:ji;11 ===2.9 (1b:jib:j  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is almost dead. _The hobgoblin shouts!b:j=?  Transfer the Gusty .. Tengu . Health: 30/30 ======================== .## #  Magic: 7/9==================------b:j?D ..#.#  AC: 2Str: 8 ##.#.#  EV: 11Int: 17 .g.. SH: 0Dex: 15 ######.# XL:  5 Next: 31% Place: Dungeon:4 #.....@# Noise: ===------  Time: 3182.9 (0.0)  ##### #.###### b) +2 dagger (venom)  #...# #.# Cast: Shock ##...######.# Fly ............# .......######b:j@ g   hobgoblin .......# ##...###  #...# b:jB@_The hobgoblin shouts!  Casting: Shock (safe; 4% risk of failure)  b:j@lConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 68% to hit)b:jMH ..  .  .## # b:jI ..#.#    .g..      #####   #...# #.#.#.......#.....#  #...#b:jJcContam: 10% ---3.9 (1b:jPb:jd'  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 68% to hit) _You miscast Shock. Nothing appears to happen.b:j#A  Transfer the Gusty .. Tengu . Health: 30/30 ======================== .## #  Magic: 6/9================-------- ..#.#  AC: 2Str: 8 ##.#.#  EV: 11Int: 17 Contam: 10%  .†.. SH: 0Dex: 15 ######.# XL:  5 Next: 31% Place: Dungeon:4 #.....@# Noise: ---------  Time: 3183.9 (0.0) b:j΢ ##### #.###### b) +2 dagger (venom)  #...# #.# Cast: Shock ##...######.# Fly ............# .......###### g   hobgoblin .......# ##...###  #...#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 68% to hit)  The zap hits the hobgoblin.b:j ..  .  .## #  ..#.#    .*..  b:jm*#    #####  b:j #...# #.#.#b:jt.......#.b:jŨ....#   b:jw #...# b:j75†.b:j9l3=4.9 (1Shockb:j=b:j@M _You kill the hobgoblin!b:jj  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b:jb:jpb:jb:jȐ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)b:j> 3b:j0? b:jA b:jF  26 _b:jAG b:jG b:jqH b:jJ ,b:jJ b:jK b:j L b:jgL b:j[N b:jN X7==8% b:jlO b:jQ M6b:jvQ b:jR M4b:jS b:jT b:jU 72b:jU b:jW b:jW T==1b:jKX b:jVZ b:jZ D b:j.[ b:j^ w _Your magical contamination has completely faded away.b:j-_ b:j` b:ja b:jDa b:j,c b:jsc ,b:jd b:je M8===b:je b:jh b:jLh b:jh b:jj b:j>j b:jj b:jl ,b:jl b:jn b:jn ;===b:jWo b:jBq b:j}q b:jr b:jas ,b:js b:jmu ,b:jv b:jw ,b:jw b:jy b:jz M9===b:jz b:j{ b:j M#.#. ##  ..#.##.###.#.# #..>.†..#######-208.9 (24.0) #......#### #.#######...# #.#  Fly ........ .b:jވ .b:j b:j̔ E-9.9 (25b:j% b:j' ; _Found a stone staircase leading down.b:j3b:jb:j.†..# b:j`<######.### _You can't see any susceptible monsters within range! (Use Z to cast anyway.) b:j[=6_Your magical contamination has completely faded away. _Found a stone staircase leading down. _You see here a hobgoblin corpse.  You encounter Robin of the Strong Arm and a goblin.The goblin is carrying a +0 sling.b:jM/  --more--b:j b:j]( +Shockb:j9 b:jgA   1.9 (12 _b:jG b:j9O b:j0....#  Transfer the Gusty ###.# g...  Tengu*...  Health: 30/30 ========================*.. #  Magic: 8/9=====================---*.# .#  AC: 2Str: 8*.##.  EV: 26 Int: 17*..  SH: 0Dex: 15#*#  XL:  5 Next: 33% Place: Dungeon:4#@#  Noise: ---------  Time: 3221.9 (0.0)####.####  b) +2 dagger (venom)#.......:j1im#  Cast: Shock#.##.##.#  Fly # #.##.# #..#.#  g   Robin (asleep)#.###.#.#  g   goblin (launcher)#..>.†..# ######.### Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  b:j2Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club and carrying a +0 sling (asleep, 100% to hit)The zap hits the goblin.  The goblin is severely wounded.b:j>gg.....gwandering)  Press: ? - help, Shift-Dir - straight line: a goblin, wielding a +0 club and carrying a +0 sling (asleep, 100% to hit)The zap hits the goblin.  The goblin is severely wounded.goblin shouts! You hear a shout! x3  The goblin unwields a +0 club. The goblin wields a +0 sling.b:jL)))))b:j.  The goblin shoots a sling bullet. The sling bullet hits you.b:j4 g26----...11 ..g   Ijyb (wand, wandering)You encounter Ijyb the Inquisitive. She is wielding a +0 club and carrying awand of charming.b:je!/  --more--b:jv5b:j?=)b:jEC ==2.9 (1 _b:jsLb:jdRb:j Q....# Transfer the Gusty ###.# .g.. Tengu )... Health: 26/30 ====================---- ... #  Magic: 7/9==================------ ..# .#  AC: 2Str: 8 ..##. EV: 11Int: 17 ... SH: 0Dex: 15 #.# XL:  5 Next: 33% Place: Dungeon:4 #@# Noise: ==-------  Time: 3222.9 (0.0) b:j ####.####  b) +2 dagger (venom) #.......#  Cast: Shock #.##.##.#  Fly  # #.##.#  #..#.#  g   Ijyb (wand) #.###.#.#  g   goblin (launcher) #..>.†..#  ######.### Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 sling and carrying a +0 club (severely wounded,  b:jث 160% to hit)  The zap hits the goblin.b:jN  .g.. *...  *.. #  *.# .#  *.##.  *..  #*#  #@#    ..#  .#  b:j B# #.##.#  #..#.#  .#   #..>.†..#  .### b:j7 KPress: ? - help, Shift-Dir - straight line: a goblin, wielding a +0 sling and carrying a +0 club (severely wounded,  60% to hit)  The zap hits the goblin.  You kill the goblin!You hear a shout!b:jA .....K   koboldYou encounter a kobold. It is wielding a +0 whip.b:j2F :*b:j 6  Ijyb zaps a wand.b:j 8@b:jZ 3.9 (1ShockConf Fly b:j- b:j _Your will is overpowered! You are confused.b:jq gYou bump into the rock wall.b:j@)Kb:j5,gb:jm g   Robing   goblin (wandering)K   koboldYou encounter a goblin. It is wielding a +0 dagger.b:j\8*b:jBf6  Ijyb zaps a wand.b:j@7=--b:j14b:j)b:jt _Your will is overpowered! You are more confused.b:jg.b:jxhG.Kb:jup gYou bump into the rock wall. Robin throws Ijyb at you!  Ijyb hits you with a +0 club.b:j x7gb:j{x21-----=-5b:j'b:jq _You encounter a goblin. It is wielding a +0 club.b:jY b:jX^ TDrink which item? Potions  g - a potion of magic  d - an emerald potion  f - 4 glowing golden potions  j - a smoky yellow potion  k - a cyan potion  o - a lumpy dark potion  p - a murky ruby potion  s - a sapphire potion [!] read|quaff|evoke[?] describe selectedb:jb:jkb:j*....#  Transfer the Gusty ###.# .g..  Tengug...  Health: 21/30 ================--------... #  Magic: 7/9==================------K.# .#  AC: 2Str: 8..##.  EV: 11Int: 17...  SH: 0Dex: 15#g#  XL:  5 Next: 33% Place: Dungeon:4#@#  Noise: =--------  Time: 3225.9 (0.0)####.####  b) +2 dagger (venom)#.......#  Cast: Shock#.##b:j .##.#  Conf Fly # #.##.# #..#.#  g   Ijyb (wand)#.###.#.#  g   Robin#..>.†..#  g   goblin (wandering)######.###  K   koboldYou encounter a goblin. It is wielding a +0 dagger.Ijyb zaps a wand. _Your will is overpowered! You are more confused.You bump into the rock wall. Robin throws Ijyb at you!  Ijyb hits you with a +0 club. _You encounter a goblin. It is wielding a +0 club.b:juP  Okay, then.b:jb:jb:j. _b:jaG.Kb:jp, strong)ng, strong) _You encounter a goblin. It is wielding a +0 club. _Okay, then.'re too confused to move!  Robin roars a battlecry!  The goblins go into a battle-frenzy!  Ijyb screams, "I no like you!"b:jv:*b:j96  Ijyb zaps a wand.b:jN1g.b:jܘ @Your will is overpowered! You are more confused.b:j2=6.9 (1b:jQb:j' _You hear a shout!b:j F.Kb:j .b:jB K   kobold14------7b:j- b:j P _You're too confused to move! Ijyb hits you with a +0 club!b:jg>.Kb:j-hM)gb:jCrv12--------8b:jzb:j|P _You bump into the rock wall. Ijyb hits you with a +0 club.b:j ###.... )... g.. # ..# .# ..##.  .K. b:j e#g#.####@#####.......##.##.##.## #.##.# #..#.#.###.#..>.†..K   kobold######.## ......# b:j D.gb:j b:j> o 26  -9b:j b:j b:j .KYou hit Ijyb but do no damage. Ijyb is poisoned. You claw Ijyb.b:j7 2gb:j$ F  , very poisoned)g   RobinK   koboldIjyb is lightly wounded.b:j% 8*b:j6  Ijyb zaps a wand.b:j"@8===11 =30b:jxb:jp# _Your will is overpowered! You are more confused.b:jP.gb:jb:jb:jkC-1b:jOrb:ju\ _You bump into the rock wall. Ijyb zaps a wand. You struggle to resist.b:j .gYou barely miss Ijyb. Your kick misses Ijyb.b:jvj  Ijyb is moderately wounded.b:j:*b:j7l6  Ijyb zaps a wand.b:j@13=-=2b:jL _Your will is overpowered! You are more confused.b:jDW )... g.. # ..# . ..##. b:j g.. #K#g####.#####...@...###.### #.##.# #..#.##.###.>.†.######.##......# ##########b:j[H.gb:j%b:j1b:je\ 26  -3b:jcb:j`f? _Ijyb zaps a wand. You struggle to resist.b:j1 W###.# .... )... g.. ..# .#..##.b:j2 >.g.K #g# ####@####.....#.##.##.## #.##.# #.b:jC2 $###.# #..>.†..#####.### #......b:jn2 b:j?  b:j?  Robin says, "A pitiful Tengu like you will never find the ORB!"b:j@ K====4b:jG b:jIJ Q _Ijyb completely misses you.b:j  You closely miss Ijyb. You claw Ijyb, but do no damage.Ijyb is moderately wounded.b:jD8*b:jq6  Ijyb zaps a wand.b:jz@11 235b:jb:j" _Your will is overpowered! You are more confused.b:j )... # g.. #  ..# .#  ..##.  .g.  #K#  #g# ####.####  #..@....#  #.##.##.# b:jg # #.##.#  #..#.# #.###.#.# . #..>.†..# ######.### # #......#  # ##### #.###### b:j:.b:jPE.gb:j#gK   koboldb:j4== 26  -6b:jb:jb:j2gb:jE.Kb:j .g   RobinK   koboldb:j,'6*b:j]S  You bump into the rock wall. Ijyb zaps a wand.b:jF@11 -7b:jb:j _Your will is overpowered! You are more confused.b:j}Q.gb:jgb:jE.gb:jg   goblin (strong)K   koboldb:jm%8b:jb:j42 _You bump into the rock wall.b:ja G.Kb:jo .b:j% gK   koboldb:jg& -=9b:j9. b:j0 k _You're too confused to move! Ijyb closely misses you.b:jЯQ.gb:j g  You barely miss the kobold. Your peck misses the kobold.b:j. g   goblinK   koboldb:j3{10---9===40b:jb:jq _The kobold barely misses you. Ijyb hits you with a +0 club.b:j z  )... # g.. #  ..# .#  ..##.  ...  #g#  #g#  ####g####  #..@g...#  #.##g##.#  # #.##.#  #..#.#  #.###.#.# .b:jz #..>.†..# very .### # .# # #####  You hit Ijyb but do no damage. Ijyb looks even sicker. Your kick misses Ijyb.  Ijyb is severely wounded.b:jP )...  g.. #  ..# .#  ..##.  ...  #g#  #g#  ####g####  #..@g...#  #.##g##.#  # #.##.#  #..#.#  #.###.#.#  #..>.†..#  .###  .#  #####  b:j[_  )... # g.. #  ..# .#  ..##.  ...  #g#  #g#  ####g####  #..@g...#  #.##g##.#  # #.##.#  #..#.#  #.###.#.# . #..>.†..# # b:j\.### # .# # #####  Ijyb no longer looks unusually strong. Robin throws the goblin at you!  * * * LOW HITPOINT WARNING * * *The kobold closely misses you. The goblin barely misses you.b:j3 )...  g.. #  ..# .#  ..##.  ...  #g#  #g#  ####g####  #..@g...#  #.##g##.#  # #.##.#  #..#.#  #.###.#.#  #..>.†..#  .###  .#  #####  b:j= .KgIjyb hits you with a +0 club.b:j>{5/30 -------1b:jFb:jIV _* * * LOW HITPOINT WARNING * * *b:j2   )... # g.. #  ..# .#  ..##.  ...  #.#  #g#  ####K####  #..@g...#  #.##g##.#  # #.##.#  #..#.#  #.###.#.# .b:j " #..>.†..# # .### # .# # #####  You bump into the rock wall. The goblin hits you but does no damage.b:j_ + )...  g.. #  ..# .#  b:jP` ..##.  ...  #.#  #g#  ####K####  #..@g...# b:j` ~ #.##g##.#  # #.##.#  #..#.# b:j-a  #.###.#.#  #..>.†..#  .###  .#  #####  b:jl  The kobold hits you with a +0 whip.  * * * LOW HITPOINT WARNING * * *b:j r b:j m2-------2b:j b:j ? _Ijyb zaps a wand. You struggle to resist.b:j Eb:j(H Drink which item? Potions  g - a potion of magic  d - an emerald potion  f - 4 glowing golden potions  j - a smoky yellow potion  k - a cyan potion  o - a lumpy dark potion  p - a murky ruby potion  s - a sapphire potion [!] read|quaff|evokeb:jHG[?] describe selectedb:jb:jb:j/ 0#)...  Transfer the Gusty #g.. #  Tengu..# .#  Health: 2/30=-----------------------..##.  Magic: 9/9========================...  AC: 2b:j Str: 8#.#  EV: 11Int: 17#g#  SH: 0Dex: 15####K####  XL:  5 Next: 33% Place: Dungeon:4#..@g...#b:j Q  Noise: =--------  Time: 3242.9 (0.0)#.##g##.#  b) +2 dagger (venom)# #.##.#  Cast: Shockb:j <#..#.#  Conf Fly #.###.#.# .#..>.†..#  g   Ijyb (wand, very poisoned) #######.###b:j   g   Robin ##......#  g   goblin # ##### #.######  K   koboldIjyb hits you with a +0 club. _* * * LOW HITPOINT WARNING * * *You bump into the rock wall. The goblin hits you but does no damage.  The kobold hits you with a +0 whip.  b:jY p* * * LOW HITPOINT WARNING * * * _Ijyb zaps a wand. You struggle to resist.b:jH8, strong, very poisoned)(strong)You feel less encumbered by your armour.  f -> M - 3 potions of mutation  Robin roars a battlecry!  The goblins go into a battle-frenzy!The kobold barely misses you. The goblin hits you with a +0 dagger.  You die...b:ja-3/30 -b:j!/  --more--b:j8:Gear: 9/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  b - a +2 dagger of venom (weapon)  a - a +2 short sword of electrocutiong - a +0 trident Missiles (go to first with ()f - 10 poisoned darts Armour (go to first with [)  h - a +0 robe (worn)c - a +0 kite shield Jewellery (go to first with "=)  d - a ring of flight (worn)e - an amulet of faith  i - a +6 ring of strengthb:j"8b:jb:j'Goodbye, Transfer.151 Transfer the Gusty (level 5, -3/30 HPs)Began as a Tengu Air Elementalist on June 23, 2026.Slain by a goblin... wielding a +0 dagger(5 damage)... on level 4 of the Dungeon.The game lasted 00:05:40 (3244 turns). Best Crawlers -1.59383478 planckenst GrEE-27 escaped with the Orb2.35482080 AutarchDCS VSDe-27 escaped with the Orb3.29920816 sewnkin DjHs-27 escaped with the Orb4.17664546 platinum DECj-27 escaped with the Orb5.16465487 therodimus VSBr-27 escaped with the Orb6.16376138 DocSulfur FoNe-27 escaped with the Orb7.16227342 hulksmash1 OpSh-27 escaped with the Orb8.15136186 l1quidcrys GrFi-27 escaped with the Orb9.15099410 RavnDgHu-27 escaped with the Orb  10.14682103 thewalrus OnGl-27 escaped with the Orb  11.14482996 Krim260 DEFE-27 escaped with the Orb  12.14300794 kaboissonn ReEE-27 escaped with the Orbb:j b:jQ b:j ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l