:j Player: TrapHz Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-06-23.14:06:50.ttyrec Time: (1782223610) Tue Jun 23 14:06:50 2026 :j [?1051l[?1052l[?1060l[?1061h:jV)0[?7h[?25l[?1c:j׽:j`Welcome, TrapHz. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Spriggan  x - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Very small, very frail and very fast, Spriggans are highly competent stabbers and spellcasters. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Spriggan Hunter:jW:jOWelcome, TrapHz the Spriggan. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunter l - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Hunters carry a shortbow, light armour and a scroll of butterflies. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Spriggan Hunter:j4:jE:jTrapHz the ShooterSprigganHealth: 10/10 ========================Magic: 2/2========================AC: 2Str: 7EV: 16Int: 10SH: 0Dex: 18XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 shortbow:j0ZFire: a) +0 shortbow:jH!###≈#≈###~~#+≈@##≈~~~##~##~##≈ ~### #:j(:j+Welcome, TrapHz the Spriggan Hunter.It is said that the Orb of Zot exists deep within this dungeon.:jO0:j-{Press ? for a list of commands and other information.:j:jI[ _Found a staircase leading out of the dungeon.:j`:j:j:j* :j6MYou enter the shallow water.Water  _Moving in this stuff is going to be slow.  There is a staircase leading out of the dungeon here.  You enter the shallow water.Water  _Moving in this stuff is going to be slow. _You open the door.:j<T:jk=@  There is an open door here.:j>:j? _:jk@:jCL,:jM:jO@ _You now have 9 gold pieces.:jhQ:jR:jU,:jV:jW:jW:jvY:jo[,:jQ\:j_:jbk  You encounter a ball python.:jki[...... ..S...... ..$......## ##.:jj........# #..........# #.#### #........# #.#≈~~#~........###.#≈##~#:j.j,.......@....#~~#~#............'≈<#~#......#######≈~~~#:jj+###### #~##~# #≈≈~~#######S   ball python (constriction, asleep):jWs012.8 (12.8):ju.3.4 (13.4:j[y:j|_ _Found 16 gold pieces and a pair of boots.:jh .  You shoot an arrow. The arrow hits the ball python!:jT)))))):jz......8===4.6 (1.2):j]:j@O _You kill the ball python!:jy4:j̯ :j\B_No target in view!:jn3:j]p:js:ju:jz: _:jրX:je#....# #....# .#....# ..#..[.......#. ..#.... .. ##.$......## ##. #...# #.. >...# #.#### #---5.8...# #.#≈~~#~.....###.#≈##~#...............#~~#~#...............'≈<#~#.##......#######≈~~~######### #~##~##≈≈~~#######---6.4 (1.8 _Found a stone staircase leading down.:jX`:j`:jNb:j7f:jh,:jm,:jrB:jt:j6w,:jx:jcB:j^:jJB:jM _You now have 25 gold pieces (gained 16).:j2n  You encounter a frilled lizard.:j........... ##.........# #..........# #..........# . #..........# .. :jc#..[.......#.. .. #............. .. ##........## ##. #.@........# #..>..........# #.####.......# #.#≈~~......###.#≈##l....:ja.#~~#.............'≈<# l   frilled lizard (asleep)......##......#######≈~~:jޖ##.### ######## #~## #≈≈~:j-9.8 (3.4:j520.4 (4.0 _:j:j:j< :jZ= :jD :jdG e _A frilled lizard is nearby!:j  ))))))l  You shoot an arrow. The arrow hits the frilled lizard.  The frilled lizard hisses angrily.:j>/ hThe frilled lizard is heavily wounded.:j/q.lh.:j7]>.....h   jackal (wandering)l   frilled lizard===:j81.6 (1.2:j=:j@W _You encounter a jackal.:jb )))))))You shoot an arrow.:j}vh..l:j}2h.:jކW>....:j(2.8:jj:ja _The arrow barely misses the frilled lizard.:j †You shoot an arrow. The arrow hits the frilled lizard.:jW)))):j$<z.h....:jB?1164.0:jE:jHR _You kill the frilled lizard!:jZ[))))))):j&9h.:jg:†h:jpk.....5.2:j:jn _You shoot an arrow. The arrow closely misses the jackal.:j )))h  You shoot an arrow.:jwrh.h.:j7&.:jԟ(6.4:j:jC _The arrow hits the jackal but does no damage.:j7^)))))):j< 7h.:j5E >....:jE (7.6:jM :jO f _You shoot an arrow. The arrow misses the jackal.:j 8  You shoot an arrow.:j  The arrow hits the jackal but does no damage.7/10 --------8.8:j< :jF! ` )))))) :jN" 6_The jackal bites you. x2:jN  h.....  You shoot an arrow. The arrow barely misses the jackal. The jackal misses you.:j r6----------30.0:j A _The jackal bites you.:j ^)))))):j h.....  You shoot an arrow. The arrow barely misses the jackal.:j| (1.2:j4 :jh  _The jackal completely misses you.You shoot an arrow. The arrow hits the jackal.:j0 i  The jackal is almost dead.:jj5 k5----2.4:j^8 :jD x _The jackal misses you. The jackal bites you.:jF :j-M :jSP ^ _You are too injured to fight recklessly!:je :jpf :jm :jWy t _You are too injured to fight recklessly!:jy :j :j t _You are too injured to fight recklessly!:j :jg :j ^ _You are too injured to fight recklessly!:jx 4:j $ :j2 P_You are too injured to fight recklessly!:j8 4:jb= :jA@ Y _You are too injured to fight recklessly!:j Q:jD4:jJ:jL:j:j:ji:j:j2:j3:j(::j<:j_:j`:jf:jg:j:jl:j:jt:jr4:j9y:jp{:jK=?   ##.........#  #..........#  #..........# .  #..........# ..  #..[.......#.. ..  #............. ..  ##........## ##.  #.@........# #.. :j= .....>h.........#  ................#  ............... ..†............ ...............<:j=[ ......##......# ##.### ######## :j`y   ##.........#  #..........#  #..........# .  :j<#..........# ..  #..[.......#.. ..  #............. ..  ##........## ##.  :jG#.@........# #..  .....>h.........#  ................#  ............... ..†............ ...............<:jC ......##......# ##.### ######## :j:j?:j&dA jackal is nearby!:j 4:j :jv ^ _You are too injured to fight recklessly!:j6...........TrapHz the Shooter##.........#Spriggan#..........#Health: 5/10============------------#..........# .Magic: 2/2========================#..........# ..AC: 2Str: 7#..[.......#.. ..EV: 16Int: 10#............. ..SH: 0:j6iDex: 18##........## ##.XL:  1 Next: 16% Place: Dungeon:1#.@........# #..Noise: ===------  Time: 32.4 (0.0):j)7&.....>h.........# #.#### a) +0 shortbow................# #.#≈~~ Fire: a) +0 shortbow................###.#≈##..†.................#~~#....................'≈<# h   jackal:j7......##......#######≈~~##.### ######## #~###≈≈~ _A jackal is nearby! _You are too injured to fight recklessly!  Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: a jackal (almost dead, 56% to hit):j[...........TrapHz the Shooter##.........#Spriggan#..........#Health: 5/10============------------:j&\2#..........# .Magic: 2/2========================#..........# ..AC: 2Str: 7#..[.......#.. ..EV: 16:jV\Int: 10#............. ..SH: 0:j|\Dex: 18##........## ##.:j\XL:  1 Next: 16% Place: Dungeon:1#.@........# #..Noise: ===------  Time: 32.4 (0.0):j\.....>).........# #.#### a) +0 shortbow.....)..........# #.#≈~~ Fire: a) +0 shortbow:j ]....)...........###.#≈##..†)................#~~#:jL]b..).................'≈<# h   jackal.)....##......#######≈~~:j]##.### ######## #~###≈≈~ _A jackal is nearby! _You are too injured to fight recklessly!  Fire: a) +0 shortbowPress: ? - help, Q - select action:j0gShift-Dir - straight lineAim: a jackal (almost dead, 56% to hit):j;7h.....You are too injured to fight recklessly!  Fire: a) +0 shortbow  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a jackal (almost dead, 56% to hit)  You shoot an arrow. The arrow closely misses the jackal.:jd6==3.6 (1.2:j|:jxV _The jackal barely misses you. x2:j...........TrapHz the Shooter##.........#Spriggan#..........#Health: 6/10==============----------#..........# .Magic: 2/2========================#..........# ..AC: 2Str: 7#..[.......#.. ..EV: 16Int: 10#............. ..SH: 0Dex: 18##........## ##.XL:  1 Next: 16% Place: Dungeon:1#.@........# #..Noise: ===------  Time: 33.6 (0.0).....>h.........# #.#### a) +0 shortbow:j[m................# #.#≈~~ Fire: a) +0 shortbow................###.#≈##..†.................#~~#....................'≈<# h   jackal......##......#######≈~~##.### ######## #~###≈≈~You shoot an arrow. The arrow closely misses the jackal. _The jackal barely misses you. x2  Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: a jackal (almost dead, 56% to hit):j ...........TrapHz the Shooter##.........#Spriggan#..........#Health: 6/10==============----------#..........# .Magic: 2/2========================#..........# ..AC: 2Str: 7#..[.......#.. ..EV: 16Int: 10:j #............. ..SH: 0Dex: 18##........## ##.XL:  1 Next: 16% Place: Dungeon:1#.@........# #..Noise: ===------  Time: 33.6 (0.0).....>..........# #.#### a) +0 shortbow................# #.#≈~~ Fire: a) +0 shortbow................###.#≈##..†.................#~~#....................'≈<# h   jackal:jB u......##......#######≈~~##.### ######## #~###≈≈~Fire: a) +0 shortbowPress: ? - help, Q - select action:jϩ Shift-Dir - straight lineAim: a jackal (almost dead, 56% to hit)  You shoot an arrow. The arrow hits the jackal.  You kill the jackal!:jx S:jOJ :jL =334.8 (1.2 _:jS :jV :j:j:j:jB:jzn:j:jj7==:j:j,:j :j:jm8=====:j':j:j:j:j,:j'===:j(:j*:jx+#9:j+)==:jX-:j/:j20:j1:j 5,:j#7:j=B:j@P==:jWA:jF:jgGJ10/10===:jI:jN1 _HP restored.:jQ:jR:jT:jX:j \:j\:j^:jveR  There is a stone staircase leading down here.:ji :jIk_:jk:jn:jyq:jjr;===:jt:jv:jx:jy:j{:j#}:j,:j=:j:j:j:j]:j7:j݌:j):jD:j,:j  _You now have 34 gold pieces (gained 9).  You encounter an endoplasm.:jFR ##........ .. #.......... .. #........... .# #............ ##. #..[.......... #.. #..............##.# ##........:j........#######................@......>.........---#............. #........ .:jy1..†............ ..##....J. ###......# J   endoplasm (asleep) #######.##### #.. :j358.6 (23.8).J:j2J:jJ---9.2 (24.4:j߽:j^ _The endoplasm quivers.:jq ))))) You shoot an arrow. The arrow hits the endoplasm.:jt 'J.:jei....===60.4 (1.2:j ):j( :jd _The endoplasm is moderately wounded.:jxa))))))):j'J.:jhH.....:j8(1.6:jS:j~p _You shoot an arrow. The arrow barely misses the endoplasm.:j#h .  You shoot an arrow. The arrow hits the endoplasm.:j)T))):j0...:j6502.7 (1.1:jf:jc _You kill the endoplasm!:j:j:jH _No target in view!:j:j:j:jH _No target in view!:j$:j%:j+:j1H _No target in view!:jV|:j|:j:jH _No target in view!:jS I:j,X :jZ :j;_ P _:j_ :j#` :j` :j.b :jc :jd :jf :jh :ji :jj :jj :j4n :jo :jp :jp :jr :jt ,:jsu :j?w :jox :jx :jfy :jz :jR} ,:j} :j :jK ,:j :jj :j5 x  You encounter a ball python and a goblin.:j{ ..... #.  #....######.. . #...........# .. ##........^..g ... #....S....... :jّ ....#.#............ ........##..###.........# .....#....@# #..........# ---...........## #....# ......##.### #....# .... ##.# #..[.#.... #..# #.........##.## ##........## # g   goblin (asleep)........#######..........# # S   ball python (constriction, asleep)..............>..........# #....#....................# #:jL -8.1 (5.4:j #---:jJ +7 (6.0 _:j :j :jT †You shoot an arrow. The arrow hits the ball python.:jZE)):j&..:j?8===9.9 (1.2:jC:jBO _You kill the ball python!:j )You shoot an arrow. The arrow hits the goblin.:j o)))))):jȉ :......:j֌ 26671.1:js :j J _You kill the goblin!:j} :j :jB :j H _No target in view!:jF, :jD- :j:3 :j5 H _No target in view!:je :j, :j :j H _No target in view!:j  _No target in view!:j 4:j :j H _No target in view!:j:j:j@ :j C _No target in view!:jQ:jm34:j5:jl8:j14:jb7:jt9:j:j,:j:j2:jcK3:j+M:jYQ:jT:jX: _:jY:j \,:j]:ja:j.d,:je:jnh:jj,:jUl:jof _ You see here a ball python corpse.:jq:jr _:j_s:ju:jw,:jx:jz:j|:j }:j/~:jQ:jB:jw:j:j):j?:jz:j:jU ###########  ####.........##  .......@....... .. --- ####.........###..  ##....######..#  . #...........## .. ##........^..). ... #....†.......#.  ....#.#..........:j ........##..###.. .....#.....###..:jp-6.5 (5.4:jG---7.5 (6:jĕ:j˗c _c - a scroll labelled BYLISH DAONOT:j.3:ja:j :jf:j³B:j_,:jն:jE:je:j:js:j:j:j:jI:j:jW:j:jc:j :jq:j:j~:j:j,:j;:j:j,:j:j":j:j:jJ:j:jp:j4:j:j:jg:j:j:jp:jp:j:j:j:j,:jN:j:j,:j:jp:j :jN :j :j :j :jL :j :j :j ,:j :j :j :j :j' :j :j :j^ :jZ :j* :j :j :j :j :j :jc :j, :j! :j# :j $ :j$ :j_& :j%( :j]( :jk) :j5- :j/ ,:jm0 :j2 :j+6  You encounter a goblin. It is wielding a +0 dagger.:j7? ...........##### .########.......# .. ######## ###....##.. ... .......####......####.. .................#... .......###.......#.# ...######..##......# :j? ..........#######.## .......^..). #@.# ..†.......#. #.#.....g ........................ .##..###.........#...... ....###..........#...... ...## #..........#...... g   goblin (asleep) .### #..........#...... .# #..[.......#..... .# #............. ..:jC 291.9 (14.4)g.:jTK Rg:j L 7==2.5 (15.0:j>S :jV ( _The goblin shouts! :j )You shoot an arrow. The arrow hits the goblin! :jL))))) :ju bYou kill the goblin! :j4b. :j/.....b   bat (wandering) :jPB75=3.7 (1.2) :j :jT _You encounter a bat. :jU b .. .  . ..  ###.. ... .....####.. .................#... .#.# ...# ##.## ^..). #@.#† #.#....b. ......... ...#...... ....#......  .....#......  #..........#......  #..[.......#.....   ..  :j .. .  . ..  ###.. ... .....####.. ................#... .#.# ...# ##.## ^..). #@.#† #.#....b. ......... ...#..........#...... .....#......  #..........#...... #..[.......#.....   :j  :j :j :jZ _A bat is nearby! :jϫ )You shoot an arrow. The arrow hits the bat! :j[L))))) :jm> lYou kill the bat!r :j6H .....l   frilled lizard (wandering)r   rat (wandering) :jm834.8 (1.1 _You encounter a frilled lizard. You encounter a rat. :jݪC))))))) :j2 .  You shoot an arrow. The arrow barely misses the rat. :j5?)r :j:F......rr   rat6.0 (1.2 :jdf _The frilled lizard hisses angrily. The rat squeaks loudly. :j †You shoot an arrow. The arrow hits the rat. :j R)))))) :j v Yll. :j ......l   frilled lizard :j: 1917.2 :j‹  :jn G _You kill the rat! :j )You shoot an arrow. The arrow hits the frilled lizard. :j@ L))))) :j ...... :j ...........##### .TrapHz the Shooter########.......# ..Spriggan ######## ###....##.. ...Health: 10/10 ======================== .......####......####..Magic: 2/2======================== .................#...AC: 2Str: 7 .......###.......#.#EV: 16Int: 10 ...######..##......#SH: 0Dex: 18 ..........#######.##XL:  1 Next: 100% Place: Dungeon:1 .......^..). #@.#Noise: ===------  Time: 98.3 (1.1) ..†.......#. #.#....).a) +0 shortbow ....... :jM E................†Fire: a) +0 shortbow .##..###.........#...... ....###..........#...... ...## #..........#...... .### #..........#...... .# #..[.......#..... .# #............. .. _You encounter a frilled lizard. You encounter a rat.You shoot an arrow. The arrow barely misses the rat. _The frilled lizard hisses angrily. The rat squeaks loudly.  You shoot an arrow. The arrow hits the rat. _You kill the rat!You shoot an arrow. The arrow hits the frilled lizard. _You kill the frilled lizard!You have reached level 2! :jG /  --more-- :jD4/143/32 0%  :j :j)4 _ :j3 :j :j :j :jP: _ :j :j :j :j% :j  :j , :j  :j  :jV  :j  :j'  :j  :j  :jd  :j  :jZ  :j , :j2  :j  :j , :jr  :j% ]  Items here: ) †††. :j'  :jk(  _ :j)  :j . _  You see here a rat corpse. :j20  :j1  _ :jn2  :j7  :j9  :jS:  :j;  :jG  :jI , :j :j@B :jC, :j!K :jK :jM :jN, :jN :jO :juP :jP :jQ :jQ :jSB :jV :jW :jSW :jX :jFY :jZ :j^Z :jZ :j9\ :j\ :j6], :j_X :jpa :ja :jb :jb :jhn :jr] #####  ......#### .......@.###############46.7 (19.8 ).....##................ ..... ##############... #### ########### ###... ####.........####..... ......................  ####.........###......  :jNs ##....######..##...  . #...........######  :jz :jz.7.3 (20.4 :j/ :j)$ _Found a spear. :j[ 3 :jp\  :j^  :jw`  :ja  :je n :jZh  :ji , :jj  :jdl  :jNn , :jo  :jp  :j r  :jsr  :jUs  :jt  :j*v , :jCw  :jy  :jz , :j{  :j}  :jV~  :j~  :je  :j  :j  :j/  :j܂  :j  :j= , :j  :j  :j  :j2  :j  :j  :j , :j  :j  :jБ  :j#  :j  :j  :jɗ , :j  :j(  :js  You encounter a kobold. It is wielding a +0 whip and quivering stones. :jK ###########........######...........### ###...).....##.... #...........###### #@## #.......#####...... #............... #.......#####... #.......# # :j; E #.##.....K #K   kobold (missile, asleep) #. ...... ###. ....... #....† ....#.#.... :j 255.7 (8.4) :j 46.3 (9.0 _ :j&  :j :jC ))))))K  )You shoot an arrow. The arrow hits the kobold.:jY2K.:j:.....:j7===7.4 (1.1:j?:ja _The kobold is moderately wounded.:j )You shoot an arrow. The arrow hits the kobold!:j o))))):jة.....38.6 (1.2 _You kill the kobold!:j4:jb:jnH _No target in view!:jH:j:j:j :j%B_No target in view!:j7 _No target in view!:j:jz:j:jҦH _No target in view!:j}2 _No target in view!:j:j:j«:jC _No target in view!:j4:j1:j~:j:jV:j:j:jA4:jdH:jWJ:j:j:j`:jڐ:jS3:j~T:jHX:jaZ:j^P _:jU`,:jUa:j&e:jg,:jh:jj:jl,:j8n:jr:jsi _ You encounter an endoplasm.:jy#........######...........########...).....##......#...........##########.###################.......#####........#................#.......#####........#...@...# ##....---:jzu#.##....).# #.#.#####..J..#....†.....#.#......:jEza.#..............##..# J   endoplasm (asleep)###.....#.....###....:jqzi.....##......##.###:j΁.61.0 (2.4:j)N---6 (3.0 _:j*:j:jh .  You shoot an arrow. The arrow hits the endoplasm.:j I)):j@)..:j?6===2.8 (1.2:jP:jM _You kill the endoplasm!:j&:j:j̭:jٲ:j:j,:j###...).....##........#.....#######.#####################.......#####.........#......................#.......#####..##.......### ##....######.##....).## #.#..###........^---3.4 (0.6#...........#....†#.....#.#....#....##..#######.#.....####..:j #. .##.### #. >.##.# #. ..... #..# #. :j:jI---4.0 (1.2:jK:j; _Found a stone staircase leading down.:jI:j:j:jcB:j:j:j_:j:j:j:j :j :j,:j:j!:j,:jt:j:j,:j:j9:j(:jj:jj:j!:j",:jU#:j!%:j%:j5&:j&:j(:jE),:jZ*:j+:jV,:j,:j~-:j0:j62,:j3:ju7:j7:j8:j8:j::j;,:j<:j>:j?:j?:j@:j):j,:j:j:jn:j:j :j :j ,:j:j:jl,:j:j>:jP:jkQ:jS:jS:jOT:jrV:jW:j:j-:jb:jn:j:j},:j:j:j$:j,:j:j~:j;:jq:jQ:j X:j:j :jH:j:j~:j,:j:j:j,:j:j:j,:ja ,:j :j; :j :j{ :j-:j:j~:j:ji  You encounter a hobgoblin.:j..##.........#........... ####.........#..........###................†............#..........##..........#.##......###..........##:j##.##........#######.############.###.##..#...### #..  #.#.........#...#######  #.#............@.......  #.#.........####.#.....  :jO#...###..#### ... g## ##.#####.##### #### :jA.............# ..#..........#g   hobgoblin (asleep) .............# :j z..#..........# .##..........#:jO$1202.4 (38.4):jC%53.0 (39.0 _:jS+:j/:j7 ))))gYou shoot an arrow. The arrow hits the hobgoblin.  The hobgoblin shouts!:jP .  The hobgoblin is lightly wounded.....===4.1 (1.1):j 8 _You hear a bark! You hear a shout!:jzI:j:jf  You encounter a jackal.:j9##..#...#. ###..†. #..........##. #.##......###.##......# #.##........#######.# #.###.##..#...### #.. #.#.........#...#h #.#............ #.#.........####.#. #...###..#### #...g.#.#####.##### #####...........# #.##..# .h   jackal (wandering) ...# g   hobgoblin .:jV.h0.0:j/K:ju7g.:jŽK   kobold (missile):jK---7 (0.6:j _You encounter a kobold. It is wielding a +0 dagger and quivering stones.:j†.#...# #...### #.. ...#...#######. .......@.....h. ...####.#g.....  #.....###  #####...  #.#  K :j[^ †.#...# #...### #.. ...#...#######. .......@.....h. ...####.#g.....  #.....###  #####...:js_ #.# K :je :jf :---:jm :jwr d _There are monsters nearby!:jX ) You shoot an arrow. The arrow hits the hobgoblin.:j^ 1h.:j 5K.:j 6g.:j? 0h.:j :jN 7===5.9 (1.2:jϔ :jԗ d _The hobgoblin is moderately wounded.:jّf .  You shoot an arrow. The arrow hits the hobgoblin!:j~K   kobold (missile):j-h.:j+4K.:jv hYou kill the hobgoblin!:j1h.:j'qh 2 jackals (1 wandering):j ,1137.1:j%2:j4W _You encounter a jackal.:jI9))))))):j :j :j\h:jE.h.....:jzhYou shoot an arrow. The arrow closely misses the jackal.((((((:jc|.hh.:jd7K.:jux.@....8.3:jL{:jd}f _The kobold throws a stone. The stone misses you.:jU †You shoot an arrow. The arrow hits the jackal.:j.q   jackal:j$ 2h.:j *h.:jA!7K.:j(:j,1209.5:j2:j3@ ) _You kill the jackal!You shoot an arrow. The arrow hits the kobold.:jhFH)):jv[h.h.:j.8†..:j6410.6 (1.1:j:j/ † _You kill the kobold!You shoot an arrow. The arrow hits the jackal!:j=):jy0†:j}6311.8 (1.2:j:j8J _You kill the jackal!:j:jH:jg:j^ _No target in view!:j:jj:je^ _No target in view!:jɳ:j:jw^ _No target in view!:j:j:jmH _No target in view!:j4:j:jOH _No target in view!:j:j:j:jC _No target in view!:j? :j :j :ja :j u 4:j{ :j~ :j :j :j :jt 4:j} :j :j :j :j% :jv :j< :j :j2 :j :j 4:j# :jK% :j :j :jԳ :j :j 4:j :jr :jl 4:j]s :ju :j 4:j :j :j2:j:j+:j:j8:j:jm:j:j}3:j~:j:j:j: _:ja _ You see here a jackal corpse.:j:j( _:j\:j:j,:j:j:j|.....† .......##.... ......########### .#######.############ #:jț #.. .## ........#...#######..### .............††......... ........####.#.).......:j##..#### #....@##### ---3.6 (1.8:j:##.##### #####...# ........# ###.# ........# ...:j<X# ....:j`n.# ....# .... :jn######### ..>. :j :j_:jƤI---4.2 (2.4:ju:j¬; _Found a stone staircase leading down.:jE3:jF:jd:joB:jz:j{:j |:j}:jl:j:j:jDž:j":j:jA:j%:j+:j:j:j:j4:jB:jy  You encounter a bat.:j##.'≈<#~ .###..........#########≈~~~#######.############ #~##~ .#...### #.. .## #≈≈~~ ...#...#######..### #####††......... ## ####.#.)........ .. #### #.....#######.## # #####...##@....#. ...# ###.#.........# #...........# ##..........# #.........b# #.....b   bat (wandering) #### #...>.. ##........##.....#.:j|47.8 (3.6b.:j/b.:j׳Ob:j48.4 (4.2 _:j:j@fM))))))):jqhb.b.b.:j:.......:j 7===9.5 (1.1:jt:jk _You shoot an arrow. The arrow closely misses the bat.:j;M))))))):j b.:jߢ .b  You shoot an arrow. The arrow closely misses the bat.:jS!.b:j%:.......:j)20.6:j$:jQ _The bat closely misses you.:jrb .  You shoot an arrow. The arrow hits the bat.:jH)):jYU $...:jfX 541.8 (1.2:j^ :j` G _You kill the bat!:jr :jPs :j z :j} H _No target in view!:j 4:j :j H _No target in view!:j@ :jjA :j"G :jI H _No target in view!:j :j :j :j H _No target in view!:j :j :j :jI H _No target in view!:j :jf :j :jە @ _No target in view!:jq 3:j :jy :jU :j( P _:j :jj :j; :j :j :j :j˵ :j :j6 :j :jN :j :j& ,:jh :jw :jM :j :j :j :j m _ You encounter a frilled lizard.:jK .......#########≈~~~# #####.############ #~##~# ### #.....## #≈≈~~# .#######..#### :j ###### ††.........######## ##.#.)................  #.....#######.#########  #####...##.....#....... :j ###.#......@......#--- #........:j f ##...... #.....:j7 7 #..... :jX #...>.ll   frilled lizard (asleep):j~ W ##........:j ##.....#.....########:j -5.4 (3.6:jY P---6.0 (4.2 _:j] :jL    #.....##  ..####  ††... :j)...  ####.#########  ##.....#.......  ###.#......@......#  #................  :jW##...............  #...............  #...............  #...>..........l  ##..............  ##.....#.....##  :jH/    #.....##  ..####  ††... )...  ####.#########  ##.....#.......  ###.#......@......#  #................  ##...............  #............... #............... #...>..........l  ##.............. ##.....#.....##  _A frilled lizard is nearby!:j) †You shoot an arrow. The arrow hits the frilled lizard!:j7/X)))))):j;......:j0?7===7.1 (1.1:j:j"R _You kill the frilled lizard!:jr:jX:j ,:j :ja:j,:j{:j:jr:j:j(:j:j2<:jd?  You encounter a hobgoblin.###.#≈##~# ........#~~#~# g.. ........'≈<#~#.. ≈~~~# .. ### #~##~# .  #≈≈~~# .#  +###.# ###########........# ..........# --- ###########........# .#.................# ........###........# .........####.###### .........# #.# g   hobgoblin (asleep) .........# #.# .........# #.# ........†# #.#:j@[.g36.1 (9.0:j g---7 (9.6 _:j :j> :j:j:j4 ... :j2<#~# g. :j .. :jS(  .  :j- .#  ######+###.# ##........# .......@..# ##........# .................# ..##........# :jo###.######  #.# #.# #.#†# #.#:jGt  ... <#~# g.  ..   .   .#  ######+###.# ##........# .......@..# ##........# .................# .##........####.###### #.#:j&u #.# #.#†# :j{ :j| :jf :j ` _A hobgoblin is nearby!:j.s †You shoot an arrow. The arrow hits the hobgoblin!:jx [))))):j >.....:jU @44===7.9 (1.2:j :j M _You kill the hobgoblin!:j3:j0:j?:j:jؾn:jS:j:jX:jC,:j:j:jY:j:jE:j}:jB:jk:j,:j#:j :jg,:j7:j:ji:j:js:j:jo:j:j2:j:j\:j:j:j :j:j:jz:j7 _You open the door.:j:j:jv:jD@  There is an open door here.:j:j _:j9:j(:j^A  You enter the shallow water.:j?Water :j:jN _Moving in this stuff is going to be slow.:j3:j:j2:j:jR:j:j:j:j(:jm:j:j[:j:j5:j|:jA:j(:j\:j:j:j:j{:j:j,:jw:j:j^:j:j :j> :j :j# :j{ :j:j:j:j:jJ7 _You open the door.:j:j:jq:j@  There is an open door here.:jOa _:j:j:j:jH!:j":j":j#:jv%:j&:j ':j':jT):j*:j*:j ,:j-:j{.:j.:j@/:j0:j1,:j2:jR4:j+5:jz5:jt6:j6:j7:jI8:j8:j9:j::j::j4;:j F:j`G:jH:jH:jK:jnL:jL:jWM:jN:jO:jO:j"P:jQ:jR:jR:jS:jT:jU:jV:jV:jEX:jY:jdY:j[,:j\\:j\:jM]:j^:j_:jN`:j`:jd:je:j-f:jkn:jl:jn:jjn:jo:jp:j$r:jnr:js:jc#.....#######.###########........ #####...##.....#.................  ###.#.............###........ #................####.##### ##...............# #.##...............# #.##...............# #.# #...>:jލ9...†####.# ##...........#---70.5 (32.6) ##.....#.....######## ############# ---:j:jE _Done exploring.:jͻ:j:jϽ:j ...................0.0):j:j:j<E _Done exploring.:jg:jnh:jsi:j4:j:jE _Done exploring.:jo 3:jt :j= :j, :j9 :j E _Done exploring.:jLv:jv:jx:j:j:jS: _:j߈:j:j:jԋ:j:j,:jɐ:jW:jZ,:j2:j:jB:j:j<:jL..####.#.)............... #.....#######.########### ### #####...##.....#.... ..# ###.#....###... ..# #.....####. ..# ##.....# #. ..# #.....# #. ..# #......# #. ### #...@....†####.:ja3.5 (3 ##................... ##.....#.....####################:jh:j(:jcc _There is a stone staircase leading down here.:j6 :jT UGear: 3/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 shortbow (weapon) Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)c - a ring of protection from fire:j= c - a ring of protection from fire. A ring that protects its wearer from fire. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {rF+} {jewellery} {resist fire} {fire resistance} Menu/colouring prefixes: identified jewellery _________________ “And these three men, Shadrach, Meshach, and Abednego, fell down bound into the  midst of the burning fiery furnace.  Then Nebuchadnezzar the king was astonished, and rose up in haste, and spake,  and said unto his counsellors, Did not we cast three men bound into the midst  of the fire? They answered and said unto the king, True, O king.  He answered and said, Lo, I see four men loose, walking in the midst of the  fire, and they have no hurt; and the form of the fourth is like the Son of God. Then Nebuchadnezzar came near to the mouth of the burning fiery furnace, and (p)ut on, (d)rop, (=)adjust, or (i)nscribe.:jH:jV:ja..####.#.)....................... TrapHz the Shooter ### #.....#######.###########... Spriggan ### #####...##.....#............ Health: 14/14 ======================== ..####.#.............###... Magic: 3/3======================== ..##................####. AC: 2Str: 7 ..###...............# #. EV: 16Int: 10 ..##...............# #. SH: 0Dex: 18 ..##...............# #. XL:  2 Next: 44% Place: Dungeon:1 ####...@..........†####.[39:jSc;49m Noise: ---------  Time: 273.5 (0.0)##................... a) +0 shortbow##.....#.....####### Fire: a) +0 shortbow############# _There is an open door here. _Done exploring. _Done exploring. _Done exploring. _Done exploring. _There is a stone staircase leading down here.:jf:jg-4.0 (0.5:j?n:jp? _c - a ring of protection from fire (worn):j<:jGear: 3/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 shortbow (weapon) Armour (go to first with [) :j> b - a +0 robe (worn) Jewellery (go to first with "=)  c - a ring of protection from fire (worn):jo* Scrolls:  Scrolls ?  s - a scroll of butterflies  c - a scroll labelled BYLISH DAONOT!:jF?c - a scroll labelled BYLISH DAONOT. A disposable arcane formula inscribed on parchment by a professional scribe or !:j?Fsorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul !:j? Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.” !:j5@y -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.!:j| !:j !:j ..####.#.)....................... TrapHz the Shooter ### #.....#######.###########... Spriggan ### #####...##.....#............ Health: 14/14 ======================== ..#!:j- ###.#.............###... Magic: 3/3======================== ..##................####. AC: 2Str: 7 ..###...............# #. EV: 16Int: 10 ..#!:jU #...............# #. SH: 0Dex: 18 !:j (..##...............# #. XL:  2 Next: 44% Place: Dungeon:1 ###!:jċ #...@..........†####. Noise: ---------  Time: 274.0 (0.0)##................... a) +0 shortbow!:j ##.....#.....####### Fire: a) +0 shortbow#############!:j MWill/2 _Done exploring. !:j3 _Done exploring. _There is a stone staircase leading down here. _c - a ring of protection from fire (worn)  !:j ~As you read the scroll labelled BYLISH DAONOT, it crumbles to dust.  A wave of despondency washes over your surroundings.!:j !:j *5.0 (1!:j7 !:j` 2 _Done exploring. _There is a stone staircase leading down here. _c - a ring of protection from fire (worn)  As you read the scroll labelled BYLISH DAONOT, it crumbles to dust.  A wave of despondency washes over your surroundings. !:j )_It was a scroll of vulnerability.#:j[#:j[#:j#\#:jm^,#:jbX#:jc#:jc#:jd#:jFf,#:jg#:jh#:jh#:ji#:jj#:jj#:jk#:jl#:jm#:jm#:jo,#:jp#:jq#:jq#:jrr#:js,#:j{t#:ju#:ju#:jv#:jw#:j x#:jx#:jlz,#:j{#:j{#:j-|#:j|#:j ~#:j^~#:j~#:j#:jV#:j #:j #:jX#:j#:j0#:je#:jb#:j#:j#:j#:j,#:j_#:j+,#:j#:jf#:j#:j#:j,#:j#:j#:j@#:j#:j,#:jՖ#:j ,#:j-#:j>,#:j#:j-#:jw#:j7#:jӞ,#:j#:j#:j#:j!#:jB#:je>#:j,#:j ....307.0 (32.0). _You feel your willpower return.#:j#:jE _Done exploring.#:j J#:j N8.0 (1.0) _#:j/ #:jд&2#:jp ...... ..... .... ... ..## ..# #.## #@.# ##.# ...  ...........#........!...##......#:j-9.5 (2.5#:jj  _You climb downwards.  Found a smoky amethyst potion. _There is a stone staircase leading up here.$:jW I$:jJZ $:jd\ $:j` : _$:ja $:j.e c  You encounter a bat.$:jl ............ ...... ...... ....##...# #.##<.# ##@# #.......b##........##.........##.....#....!...###b   bat (asleep)#.........#....$:jt .10.1 (0.6$:jpu 27 (1.2 _$:jHz $:j} %:j<d †  You shoot an arrow. The arrow hits the bat.%:jKB)))%:j' ...%:jڰ?8===1.8 (1.1%:j%:jG _You kill the bat!%:ji0 %:j0 %:j=2 %:jS5 %:j7 %:j68 %:j= ,%:j? %:j? %:joA %:jVE %:jI T  You encounter an endoplasm.%:jI %:jP `...... . ....## .# ...# #.#%:jQ  #.## #..# #<.# #....####.##..##.......†##........###....@....#---#.....#....!...###.#.#.J##...........%:jMR J   endoplasm (asleep)..######......# ....%:j\ -3.0 (1.2%:j\ N---6 (1.8 _%:jc %:je &:j =  .  ....## .#  ...# #.#  #.## #..#  &:j=#<.# #....  ####.##..#  #.......†#  #........##  #....@....#  #............  #....!...###.  #..........  #...........J  ##...........  ..######....  &:j3>=..# .... &:jc  .  ....## .#  ...# #.#  #.## #..#  #<.# #....  ####.##..#  #.......†#  #........##  &:ju#....@....#  #............  #....!...###.  #.......... #........... ##...........  ..######.... ..# .... &:j}4&:j &:ja _An endoplasm is nearby!&:j$ ))))))J  You shoot an arrow. The arrow hits the endoplasm.  The endoplasm quivers.&:j J.&:jס4.....J.&:j7===4.8 (1.2&:j&:jb _The endoplasm is severely wounded.&:j5 ))))) You shoot an arrow. The arrow hits the endoplasm.':j J.':jt#:......':j$!6.0':j *':ji,] _The endoplasm is almost dead.':jGh .  You shoot an arrow. The arrow hits the endoplasm.':j3OQ))))':j2.....':je6557.1 (1.1':j`':j`M _You kill the endoplasm!':j':j':j':jO^ _No target in view!':j':j ':j(H _No target in view!':jS _No target in view!':j:4':j@?':jnAH _No target in view!':j3':j?':j"':jM':jP _':j ...# #.# #.## #..#':j% #<.# #....####.##..# #.......†# ........##':j......###....###.---# .........###...!#..':j -8.3 (1.2':j G---9.3 (2':j':ju[ _d - a smoky amethyst potion':jL 3':jN ':jQ ':j^T ':jX ,':jY ':j[] c  You encounter a rat.':jh #<.# #.... ####.##..# #.......†# #........## #..####.....#........###. #..........##....# ##.......######...# .....:###. ..!# .r   rat (asleep) ...r ####':j|p +9 (0.6':jq .20.5 (1.2':j@ H _Found a parchment of Freeze.(:j †You shoot an arrow. The arrow hits the rat!(:jS)))))).(:j}xj....!.(:jއP8===1.7(:jӉG _You kill the rat!(:j _(:j (:j (:j (:j (:j (:j (:j (:j (:jE (:j (:jY (:j* (:j (:j (:j4 (:j (:j (:j" (:j (:j #.........#### .##............##.###........###.....####..........#.......#............##..#####.................#(:ji ....######..........#...# #.....:..###. #.#---# # #.....†....# #######..### ...#(:ju  ..# .# ##(:j t4.7 (3.0---5.7 (4(:j (:j T _f - a coppery potion):jX3):jZ):j]):j8`):j`):j  #..## # #.........#### .# #............##.## #..###.....### #....#....... #............##..### ##...........#  ....######..........###...# #...... ###. #....#####........#.....†....#..#######..### #...##..##.###You pick up a parchment of Freeze and begin reading...6.9 (1.27.9 (2[40):jB@m _You add the spell Freeze to your library.):j):j):j9):jm):jd):j):j,):jX):jX):j,):j):jM):j,):j^):j*X):j X):j ):j ,):j ):j ):j_  You encounter a goblin. It is wielding a +0 club.):j o#..........#....######..........###....# #.............. ###. #..........### #............# #.....†....#... #######..### ## #....#  #@#..#  ...g....##.#  .......##### .......):j| .......####### g   goblin (wandering) ):j .32.7 (4.8):jU 43.3 (5.4 _):j ):j$ *:jt )))gYou shoot an arrow.*:j!.g*:j3.g*:j.*:jt7===4.5 (1.2*:j*:j"C _The arrow hits the goblin but does no damage.*:jJ4 e )  You shoot an arrow. The arrow hits the goblin!*:j8 <)*:j .*:j 1625.7*:j *:j J _You kill the goblin!*:j *:j~! *:jo& *:j( H _No target in view!*:j8 *:j19 *:jy> *:j@ H _No target in view!*:jI *:j *:j *:j H _No target in view!*:jJ *:jK *:jgX ^ _No target in view!*:j$*:jJ%*:j**:j!-H _No target in view!*:jp[*:jy\*:ja*:jdC _No target in view!*:j0*:j1*:j6*:j8+:jv+:j9w+:jw+:jBz+:j{+:jWP _+:jw,+:jP+:jK+:jF,+:j+:jd; _ You see here a +0 club.+:jՌ+:jZ _+:jL+:j+:j_+:jʑ+:jL+:j+:jU+:j+:j_+:jؗ+:j,+:jk+:j+:jc+:j+:j+:jԟ+:j+:jY+:j+:j+:jj+:j+:jx+:j+:jp+:j+:j'+:jn+:j+:jX+:j+:j+:j˷+:jE+:jc+:j^,+:j+:j+:j_B+:j+:j+:j+:jq+:j+:jq,+:jk+:j++:j+:jt+:j+:j/+:j,+:j[+:j+:j+:j+:j+:j+:j+:j+:jn+:jk+:jO+:j+:j+:j+:j+:j+:jR+:j=+:j+:j)+:j+:j+:j+:j+:j+:j#+:j ,+:jv+:j{+:jZ+:j+:j#+:j+:j+:j+:jQ+:j+:j\+:j+:jC+:j+:j+:jY+:j+:j'+:jI,+:j +:j+:j0+:jj+:j+:jw+:j,+:jk+:j+:jq+:j+:j+:j+:j+:j$+:j+:j+:j +:j2 +:j! +:j +:j+:j"+:jh+:j +:j~+:j+:j+:j+:j+:j6+:j*+:j+:j,+:j^+:j+:j+:j +:j{+:j +:j!+:j"+:j"+:j$+:j%+:j:&+:j&+:j'+:jA)+:ju)+:j *+:j++:j,+:j@-+:j-+:j.+:j/+:j/+:j&0+:j51+:jX2,+:j2+:j4+:jm5+:j5+:j=6+:j^7+:j8B+:j:+:j:+:j:+:j;+:j<+:j=+:j.>+:ja>+:j?+:jA+:jjA+:jA+:jFn+:jWG+:jG+:jG+:jI+:jsJ+:jJ+:jK+:jL+:jM+:j[M+:jN+:jSO+:jP,+:jP+:jNR+:jS+:jrS+:jS+:jTT+:jU+:jU+:j V+:jkW+:jAX+:jX+:j0Y+:jZ+:jZ+:j[,+:j\+:j]+:j]+:j`B+:j`,+:jb+:jb+:jb+:jBc+:j e+:jTl" ##  ##.####%. #........#. ---75.9 (40.2)#. ###.# #.####...# +:jl#..##..####....##..#..###.#..##. ####..##. #.....#+:jr+:jLsJ---6.5 (40.8+:j6x+:jz+ _Found a maw talisman.+:j 4+:j +:j֘ H _No target in view!,:jL{ ,:j v_,:j³,,:jAi  You encounter a hobgoblin.,:j -### g ##.####%#. #..@.......,:j#. #.#####....#. ###.# .#.####...##..##..## #....## g   hobgoblin (asleep) ,:j. #..## . #..# #. ####..#,:j17.7 (1.2),:j48.3 (1.8 _,:j%,:j,:jE ### g  ##.####%...  #. #..@.......  #. #.#####....  #. ###.# .     .  . #..# ,:jv ### g  ##.####%...  #. #..@....... ,:jwu #. #.#####....  #. ###.# .       ,:j},:j[~,:js,:j` _A hobgoblin is nearby!,:j\J †You shoot an arrow. The arrow hits the hobgoblin.,:jN N)))))),:j C%.....,:j4 ?8===9.5 (1.2,:j! 8%,:j M _You kill the hobgoblin!-:jM-:j-:j?-:jH _No target in view!-:j#-:j$-:j**-:j-H _No target in view!-:j4-:j-:jH _No target in view!-:j0-:j;1-:j7-:j9H _No target in view!-:j-:j -:j7-:jH _No target in view!-:j-:jN-:j-:j -:j("-:jY#$ _-:j'X-:j(-:j*-:jg,-:j,-:j--:j/-:j1-:j2-:j3-:j4-:j7-:j[7-:j8-:j!=n _No target in view! _ You see here a maw talisman.-:j>-:j~? _-:j@-:j C-:jPE,-:jF-:jH-:jJ-:jJ-:jL-:jYN-:jrP-:jP-:jjQ-:jS-:jU,-:jW-:js`g .############............### #...†...###.####%......# #.............# #.#####.....@.# -:jKa---###.# #.......# ###...# #.......# ##..### ####.#### ...## #. .### #.# .# #.# .# #.# .#-:jaBYou pick up a parchment of Grave Claw and begin reading...-:jEh.85.5 (6.0-:jhG---6.5 (7-:jx8%-:j7{C _You add the spell Grave Claw to your library.-:jV u-:j B-:j -:j\ -:j -:j -:jj -:j -:j -:j -:j -:j -:jy -:j -:j B-:j< -:jJ -:j -:j -:j -:j -:j# -:j -:j0 -:ji -:j -:j -:jH -:jL -:j -:j -:j -:j[ -:j -:j4 -:ji -:j0 -:j -:j -:j#######  #.....# ############.....#  ................# #...†...##.....# -:jY###%......##.....# ..........##....@# ###.......####.###  #.......# #.#  #.......# #.#  ####.#### ... #.# ...-:j #.# .... #.# ... #.#-:j Y93.1 (6.64.1 (7-:j7%-:jS _j - a purple potion.:js[.:j\.:j3].:j_.:ja.:jwfX.:jg.:jCh.:jVj.:jm  You encounter a kobold. It is wielding a +0 dagger..:jsb########.....#############.....#................# #...†...##.....# .:j>t(.####%......##.....# ............##.....###.......####.### # #.......# # #.......# #. # ####.#### ... #.# ..... .:ju#.# ......# #.# #K.....#K   kobold (asleep) #.# ...$...# .#......# .:jT}-5.3 (1.2.:j:~29 (1.8 _.:jT.:jg.:j )You shoot an arrow. The arrow hits the kobold!.:j [)))).:jp<.....:jr@72===7.1 (1.2.:jx7%.:j){J _You kill the kobold!/:jQ/:j|R/:jOS/:j V/:jX/:jY/:jO],/:jgS############.....................# ## #...†...##.....# .####%##.....# ............##.....# #####.##.## # # #.# ./:jDhr ####.###>...###.####...@.......---7 (0.6 #.# #.......#### #.# #......##..####......###[..###/:jjp/:jpI---8.3 (1.2/:jlw/:jszs _Found a leather armour. Found a stone staircase leading down./:j  ................# ### #...†...##.....# #.####%......##.....# .......##.....# .#####.####.### .# #.# #.# .. .# #.####.###>... ## ####.####........... #.# #####0.0 #.# #  #.# #)..... #.# ....$...# ..#......#####......# ##[..### #.>.#/:j  /:j# +9 (0.6/:j] /:j ; _Found a stone staircase leading down.0:j0:j0:jZ0:jQn0:jX0:j0:j/,0:j,0:jx0:j^L _You now have 43 gold pieces (gained 9).0:j:30:j"0:j0:j{j  You encounter an endoplasm.0:jR# #...†...##.....# #%......##.....# .J ...........##.....# ... ########.### .... 0:j #.......# #.# #....  #.......####.###>....  ####.####...........  #.# #.......#### #.# #....@.## 0:j)#.####).....# #.##........# ....#...#.### ##[..### 0:j]TJ   endoplasm (asleep)#.>.##...#..#..0:j0:j/402.3 (3.40:j29 (4.0 _0:j10:j0:j #...†%....# .J ....# ... #.### ....   #.# #....  ####.###>....  0:j%#...........  #.# #.......####  #.# #....@.##  #.####).....# #.##........# ....#......# .####......# ##[..### #.>.#0:jC #...# ..#..0:j #...†%....# .J ....# ... #.### ....   #.# #....  ####.###>....  #...........  #.# #.......####  0:jE#.# #....@.##  #.####).....# #.##........# ....#......# .####......# ##[..### #.>.# #...# ..#..0:jћ0:j0:jڢ0:j7a _An endoplasm is nearby!0:j)U V #...†%....# .J ....# ... #.### ....   #.# #....  ####.###>....  #...........  #.# #.......####  #.# #....@.##  #.####).....# #.##........# ....#......# .####......# ##[..### #.>.# #...# ..#..0:j  #...†%....# .J ....# ... #.### ....   #.# #....  ####.###>....  #...........  0:j q#.# #.......####  #.# #....@.##  #.####).....# #.##........# ....#......# .####......# ##[..### #.>.# 0:j #...# ..#..0:j 0:j 0:j 0:js a _An endoplasm is nearby!1:j s5 #...†%....# .J ....# ... #.### ....   #.# #....  ####.###>....  #...........  #.# #.......####  1:js!#.# #....@.##  #.####).....# #.##........# ....#......# .####......# ##[..### #.>.# #...# ..#..1:jg #...†%....# .J ....# ... #.### ....   #.# #....  ####.###>....  #...........  #.# #.......####  #.# #....@.##  #.####).....# #.##........# ....#......# .####......# ##[..### #.>.# #...# ..#..1:j1:j 1:j.w _An endoplasm is nearby!1:jw~ .  You shoot an arrow. The arrow hits the endoplasm!))))))1:jy...>..1:j?5===4.1 (1.21:j1:j M _You kill the endoplasm!1:j 31:j 1:j 1:jT 1:j 1:jC ,1:j i  You encounter a hobgoblin.1:j ##########.....# ..........# ..  #...†...##.....# .%......##.....# . .........##.....# . ##.......####.### ..  1:j u#.......# #.# #.....g#.......####.###>......  ####.####......@.......---#.# #.......####.###.# ## 1:jW U#.####).....##.##........#....#......# g   hobgoblin (asleep).####.....##[..###.>.#1:j" +7 (0.61:j` P---5.3 (1.2 _1:jH 7%1:jt 2:j7 ....  #...† ....  .....  .....  ......   #.# #.....g  ####.###>......  #......@....... 2:j #.# #.......####.##  #.# #......##  #.####).....#  #.##........# ....#......# .####......# ##[..### #.>.#2:j:  ....  #...† ....  .....  .....  ......   #.# #.....g  ####.###>......  #......@.......  #.# #.......####.##  #.# #......##  #.####).....  #.##........2:j;t ....#......# .####...... ##[..## #.>.#2:jC2:jID2:jVK2:jM` _A hobgoblin is nearby!2:j ))))))gYou shoot an arrow.2:js K.g2:j JThe arrow hits the hobgoblin but does no damage.2:jݎ H.g2:jܗ ......J   endoplasm (wandering)2:jH wg   hobgoblin2:jn 2===6.52:j9 7%2:j= [ _You encounter an endoplasm.3:ja9)))))))3:jNg.J.3:j...gJ..J7.73:jT%% _You shoot an arrow. The arrow closely misses the hobgoblin. .  You shoot an arrow.  The arrow completely misses the hobgoblin.The arrow hits the endoplasm.))))g   hobgoblin3:j̚-g.3:jŢ!..3:j1828.93:jR% _You kill the endoplasm!3:j9)))))))3:jJ/g.3:jSD.g.....3:jYT.10.0 (1.13:j \7%3:j%g ) _You shoot an arrow. The arrow closely misses the hobgoblin.You shoot an arrow. The arrow hits the hobgoblin.3:jy1g.3:j!3:j-1.2 (1.23:j% _The hobgoblin is almost dead.3:j †You shoot an arrow. The arrow hits the hobgoblin.3:j(3:j/3:jy592.3 (1.13:je7%3:jc _You kill the hobgoblin!3:jԾ3:jX3:j H _No target in view!3:j3:j3:j3:jH _No target in view!3:j&3:j'3:j.3:j1H _No target in view!3:j3:j^3:j3:jMH _No target in view!3:j3:j33:j3:jXH _No target in view!3:jo43:jw3:jzC _No target in view!3:j=3:jW3:j3:j+3:je3:jrf3:jm3:jn3:j 3:ji 3:j" 3:j" 3:j 33:j 3:j 3:j9 3:jz : _3:jw d _ You see here a hobgoblin corpse.3:j 3:j  _3:j 3:j| R  There is a stone staircase leading down here.3:jv 3:j  _3:j 3:j 3:j ,3:j 3:j 3:j 3:j 3:j 3:j 3:j) 3:j 3:j 3:j 3:jT i  You encounter a dart slug.3:j .....##.........##........$!# †...##.....##..........# ....##.....##..........###.....##..........# ....####.####.........$# ....# #.# ##..........# ....####.###>..........# .####.......†...@......#--- .# #.......####.##### .# #......## #. 3:j 0.####).....# #.# .##........# #.# ....#......# w.#w   dart slug (asleep) .####......# .####[..### . 3:j V5.9 (3.6w.3:j Dw3:j P---6.5 (4.2 _3:jb 3:j 4:j: #........$!# †#..........# #..........# #..........# #.........$#  #.# ##..........# ###>..........# ...†...@......#  #.......####.#######   #.#) #.# #w# ..# .##  ##[..### .4:j;, #.>.#4:jiK #........$!# †#..........# #..........# #..........# #.........$#  #.# ##..........# ###>..........# ...†...@......#  #.......####.####### 4:j)  #.#) #.# #w# ..# .##  ##[..### . #.>.#4:j44:j4:j!4:j` _A dart slug is nearby!4:j ))) You shoot an arrow. The arrow hits the dart slug.4:jUX5...4:jGY5===7.7 (14:jmz _The dart slug is moderately wounded.4:jn h .  You shoot an arrow. The arrow hits the dart slug!4:js P)))4:j 0...4:j{ 4:j ######.....##.........TrapHz the Shooter ...........##........$!#Spriggan †...##.....##..........#Health: 14/14 ======================== ....##.....##..........#Magic: 3/3======================== ....##.....##..........#AC: 2Str: 7 ....####.####.........$#4:j EV: 16Int: 10 ....# #.# ##..........#SH: 0Dex: 18 ....####.###>..........#XL:  2 Next: 103% Place: Dungeon:2 .####.......†...@......#Noise: ===------  Time: 418.9 (1.2) .# #.......####.#######a) +0 shortbow .# #......## #.#Fire: a) +0 shortbow .####).....# #.# .##........# #.# ....#......# ..# 4:j* \.####......# .####[..### .#.>.# _You encounter a dart slug. _A dart slug is nearby!4:js You shoot an arrow. The arrow hits the dart slug. _The dart slug is moderately wounded.You shoot an arrow. The arrow hits the dart slug! _You kill the dart slug!4:j J  You shoot an arrow. The arrow hits the dart slug. _The dart slug is moderately wounded.  You shoot an arrow. The arrow hits the dart slug! _You kill the dart slug!Your Stealth skill increases to level 2!4:jx 6You have reached level 3!4:j /  --more--6:jZe  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? 6:jU8/184/47203 1% 6:j6:j@R _You feel agile. x26:jq 6:j,r 6:jv ,6:j]y 6:j0z $ _6:j} 6:j~ 6:jD 6:j 6:j9 6:j 6:j 6:jш 6:jT 6:j 6:j} 6:j؍ 6:j 6:j' 6:j' 6:ju 6:j_ 6:j 6:j* ,6:jv 6:j ,6:jD 6:j M _You now have 59 gold pieces (gained 16).6:jN 36:j= 6:jE 6:j[ 6:jP 6:j 6:j 6:j. p          ##################  .##..........#  .##..........#  .....##........$@#  ---....##..........#  .....##.......... .....##.......... ##.####..........  #.# ##........   ##.###>..........   ......†..........#   ......####.#######  25.9 (7.06:j G---6.9 (86:j 6:j S _k - a golden potion7:j,u7:j?F _You now have 76 gold pieces (gained 17).7:j@7:jB7:jH7:jiJ7:jgNB7:jOO7:jhb7:j&7:j7:j~B7:j7:jEX7:j!,7:j(7:j+7:j-7:jK.7:j$/7:j17:jN37:j37:j47:j67:j 8,7:j'97:j;7:j1>,7:j?7:jDB7:jF7:jKe  You see here a hobgoblin corpse.7:jcPK _7:jz^B7:j*c7:jTf7:jk7:jxr7:j7:jf7:j ,7:j7:j7:j@,7:jݕ7:jp7:j7:j67:j# ####.####.......†..........# #.# #.......####.####### #.# #......## #.# #.####).....# #.# #.##........# ##.#  ....#......# #..#  .####......# #.##  ##[..### #.#  #.>#.# 51.9 (25.0) #...# ##.#  #..#.. #..#  #.###.. #.##[7:jķ41K >.. ##. #.# .... .##.# .#.. .#.# #. #.# #^#7:j7:j̼.2.5 (25.67:jQ _Found a stone staircase leading down.7:j 7:j 7:j 7:j 7:j ,7:jr ,7:j ,7:j 7:j 7:j; 7:j 7:j 7:jF 7:jl ,7:jt 7:j 7:j~ 7:j 7:jH 7:j/ 7:j 7:j 7:j 7:j, ,7:j 7:j1 7:j' 7:j* ,7:j- 7:j0 B7:j   You encounter a quokka. .#.. #..#.# #. ##.#.#  #.#^#  #.#.#  #.#  #.#  #.#  #.#  #  #...#  #..##  #..# #.. #.## r   quokka (asleep) #.# ..r 62.1 (9.6)r.r[147:j# ;48H7 (10.2) _8:jKz .#.. #..#.#  #. ##.#.#  #.#^#  #.#.#  #.# #.# #.# #.# #@# #...#  #..##  #..# #..# #.## #r# ...8:j .#.. #..#.#  #. ##.#.#  #.#^#  #.#.#  #.# #.# #.# #.# #@# #...#  #..##  #..# #..# #.## #r# ... 8:j ] _A quokka is nearby!8:jCQ ))))) You shoot an arrow. The arrow hits the quokka.8:j Br.8:j/ 7....8:j ;===3.9 (1.2)8:j 8:j _ _The quokka is severely wounded.9:je .  You shoot an arrow. The arrow hits the quokka.9:j(6))))9:j!9:jzf7....9:jj055.19:jRo9:jrJ _You kill the quokka!9:j)9:j9:j9:j֏H _No target in view!9:j9:j5| _No target in view!9:ju9:j{v9:j|9:j~H _No target in view!9:j9:j9:jd9:jH _No target in view!9:jb49:jg9:jjH _No target in view!9:ja9:j-9:j9:jC _No target in view!9:jv I9:jz P _9:ju n9:jW 9:j Z9:j 9:j~ 9:j 9:j> B9:j ,9:jA 9:j X9:j X9:jV B9:j ,9:jV ,9:j 9:ji 9:j ,9:j 9:j ,9:j 9:j 9:j4 9:j 9:jA 9:j[ 9:j ,9:j8 9:jU 9:j$ 9:jp 9:j 9:j 9:j 9:jK 9:j 9:j 9:j 9:j 9:j 9:j 9:jK 9:j 9:j8 9:jF 9:j 9:j 9:ji 9:jM 9:j 9:j4 9:j~ 9:j 9:j 9:j ,9:jn 9:j ,9:jg 9:j 9:j 9:j: 9:j 9:jr# 9:jH, X# # ...# #..#..## #..# #### .# #...###.##.## ##.# ...##.###..##.##.########.# ##.....### ##.............##.# .#....... ......#.##.########.# ...##..### ####.##.#####.# .........# #####.#..##.# .........###.......###.# .............###@####.#---94.5 (29.4) .........### #.# #.. 9:j#. ...........# #.. ....†....#... #...#.. #####..### ## ....##..#....#..##.#  ####.#..#..######.#  ..)..##.##..)##......  ....######...... 9:j5 9:j5 J---5.1 (30.09:j; 9:j&> & _Found a war axe.::j3b::jb::jc::jf::j6h::jh::j mX::j-n::jo::jp::j(q::jq::jjt::j8yX::jz::jVz::j4{::j!}::j~,::j:::j::j::jˊ::j::j::j::j=::j::ji?  You see here a +0 war axe.::j֚::js _::j+::j::jq::j::j<::j,::ja::jM _You now have 91 gold pieces (gained 15).::j::jG::j::j::j,::j::jR::j::j::jk::j[::j::j%::j::j::j!::jt::j::j::jԺ::j::jƻ::j\::jn::j::j::j::j::j;::j::j/::j:::j~::j::j::j,::jb::jB::j::jB::j::jg::j::j::j::j::jK::j::jo::jG::j::j::j::j<::j~::j::jh::j ::j,::jn::j::j::jH::j::j\::j::j::j::j`::jV::j::j ::j::j::j ::j::jj::j::j#,::j::jf::j,::j::j\B::j::jr::j::j::j::j. B::j ::jY ::j ,::jo ::jD ,::j ::j ::j::j9::j::j::j::jS::j::jh::j,::jN::j=::j::j3,::j::j/::jr,::jh::j1::j,::j::j::j::j::jk::j,::j::jQ!::j",::jv"::jw#::j$::jZ$::j$::jD&::j&::j*',::j'::jH(,::j(::j)::jY*::j*::j&+::j,::jh-::j-::j-::j.::j/,::jx/::j0::j1::j1::jE2::j4::j4::j#5::j6::j6::j7::j 8::j8::j2:::j:::j;::jn;::j<::jz=::j=::jV>::j?::jP@::j@::j=A::jB::jfC::jC::jaD::j F::jF::j0G::jG::jI::jyJ::jJ::jK::jL::jM,::jN::jO::jO::jxP::jP::j/S::jZU ##########   . .)..#...#####  .## #......<... #### ..# ##@# ....534.5 (39.4 #.# #..### #.. #.####.####.####%::j[ #.##...##. #....... #.##.####. #.#####. #####....# #. ###.# #.. #......### #.####...# #..  .....##.## #..##..### ###  .... #.## #....##::ja::jab.5.1 (40.0::jg6%::ji9 _Found a stone staircase leading up.::jA::j::j::jy::j############ <...)..#...#####  .## #.@....<... ####0.0) ..# ###.#.#### . #.# #..# ### # #.####.## ##.####% #.##...##. #..... #.##.####. #.#####. ::j #####....# #. ###.# #.  #......### #.####...# #.  .....##.####..### ## ::jO::j%+7 (0.6::j::j9 _Found a stone staircase leading up.::j u::j n::j ::jX  ############# #<...)@.#...##### #$.####......<... ##::j @ ..# ###.#.####  #.# #..#  #.####.## ##.### #.##...##. #..... #.##.####. #.#### #####....# #. ###.# #......### #.####...#::j:  ##### #<...@..#...##### #$.####......<... # ..# ###.#.####  #.# #..# ### #.####.## ##. #.##...##. # #.##.####. #.  #####....# #. ###.#  #......### #.####...#::j -6.9 (1.2::j -7.5 (1.8::j ::j ~ _You see here a +0 whip of electrocution.<:jm8<:j!9<:j:<:j&><:j?<:jCP _<:jGB<:jG<:jJ,<:jhK<:jd<:ji <:jFj<:jj)_You now have 100 gold pieces (gained 9).<:jtm<:jn<:j7o<:j}B<:j,<:j<:jȃ<:j?<:jA<:jX<:jw<:jÎ<:j,<:j9<:j<:jѕ<:j<:j<:jH<:j<:jG<:j<:jiB<:j~B<:j<:j5<:jѦ<:j5<:jb<:j"<:j<:jE<:j:<:jչ<:j}<:j<:jW<:j,<:j<:jx<:j<:j[<:j<:j?<:j,<:j<:j<:j<:j\<:j<:j<:j<:jw<:j<:jG<:j<:j<:jW,<:jV<:j"<:j2<:j<:jl<:j<:j{<:j <:j<:j<:j,<:j<:j<:jZ<:jL<:jf<:j<:j,<:j<:j<:j_!,<:j{'<:j*<:j,<:jX.,<:ji0,<:j0<:jO1<:j4P  There is a stone staircase leading up here.<:j5<:j5 _<:j6<:j8<:j9,<:j9<:j<<<:j=B<:j]?<:jS@<:j@<:j4A<:jB<:jC<:jUD<:jD<:j F<:j G,<:jG<:jNX<:jO<:jaP<:jP<:j2Q<:jQ<:jR<:jR<:j?S<:jpT<:j U<:jYU<:jU<:jV<:jMW<:jW<:jW<:jZP  There is a stone staircase leading up here.<:j.\<:j\ _<:j]<:j^<:j_<:j$`<:j`<:jOb<:jb<:j$c<:jc<:jb<:jN<:j'<:jƄ<:jB<:j,<:ju<:j<:j<:jT<:jؑ<:j  There is a stone staircase leading up here. _<:jn<:jT,<:jަ<:j<:j&<:j<:ji<:j2<:jD<:j<:jI<:jm<:j<:j7<:j<:j+<:jd,<:j<:j<:jG,<:j<:j<:j$,<:j<:jV<:j<:j"<:j<:j<:j$<:j<:j<:j3<:j<:j4<:j<:jI<:j,<:j*n<:jSB<:j,<:j,<:j<:j_ <:jB<:jA<:j,<:j~<:j<:j=,<:jc,<:j <:ji <:jG!<:j#<:jq%,<:j9&<:jD)<:j)<:js*<:jP+<:j,<:j0<:j1<:jn3<:j^6<:j7<:j 8<:j=N _You now have 112 gold pieces (gained 12).<:joU  You encounter a rat.#.####...# #.......####.###>... #..##..### ####.####.......†... ##....###.# #.......#####..####.# #......## ##..##.####).....# # ##..##.##........# ## ....###....#......# #. ##.## #..####......# #. ##..# #@.# ##[..### #. ###.# .........# #.>.# #.#.# ..r.####.# ##...## ##. ###.# .. #.## #..#..####.. ....# #..###.###...##. ###.# . #<:jVB#..>..# ###.##.# r   rat (asleep)#.# .. ##.....# #.##.#.# ...# #..#..## ..#.# ###.# #...###.##.## ##.#.#84.5 (47.0)5.1 (47.6 _<:ja<:j/c<:j? #....> ####.#† #.#   #.# #..  #..# #.####).....#  #.##..  ##...  #..#  #@.# ##[..###  .........# #.>.#  #.# ..r.####.#   .. #.##  #.. . ##..>..#  #.# .. ##.....#  #.# ...# #..#..##   <:jH@ ; #....> ####.#† #.#   #.# #..  #..# #.####).....# <:jB t #.##..  ##...  #..#  #@.# ##[..###  .........# #.>.#  #.# ..r.####.#   .. #.##  #.. . ##..>..#  #.# .. ##.....#  #.# ...# #..#..##   <:jJ <:jJ <:jb p _A rat is nearby!=:jD †You shoot an arrow. The arrow hits the rat!=:jKe))))=:jG)....=:j=:jT<7===6.3 (1.2)=:j=:jG _You kill the rat!=:j4=:j&=:jH _No target in view!=:j%   You encounter an adder.=:j+  .##..### ####.####.......†#....## #.# ####  #..### .##  .####).....# #=:jC- .##....# ..##....#. ##.## ...###.# S...###..# ##[..###.......@.# #.>.#  †.####.# ##...## # ##. #.## #..#..####..S   adder (asleep).##.## .##.###..##.##.########.#^#=:jn5 (0.0=:jH: <---9 (0.6 _=:j< =:j= >:j7aM † #.#   #.#   #..# #.####)  #.##  ##..  . #..#  S...###..# ##[..###  .......@.# #.>.#  #.# ..†.####.#   .. #.##  #.. . ##..>..#  #.# .. ##.....#  #.# ...# #..#..##  ##.##  ^>:j † #.#   #.#   #..# #.####)  #.##  ##..  . #..#  S...###..# ##[..###  .......@.# #.>.#  #.# ..†.####.#  >:jQ .. #.##  #.. . ##..>..#  #.# .. ##.....#  #.# ...# #..#..##  >:j##.##  ^>:joP--->:j>:j] _An adder is nearby!>:jKA M † #.#   #.#   #..# #.####)  #.##  ##..  . #..#  S...###..# ##[..###  .......@.# #.>.#  #.# ..†.####.#   .. #.##  #.. . ##..>..#  #.# .. ##.....#  #.# ...# #..#..##  ##.##  ^>:jD  † #.#   #.#   #..# #.####)  #.##  ##..  . #..#  S...###..# ##[..###  .......@.# #.>.#  #.# ..†.####.#  >:j , .. #.##  #.. . ##..>..#  #.# .. ##.....#  #.# ...# #..#..##  ##.##  >:j 2^>:j 4>:j >:j ] _An adder is nearby!?:jM ))))))S    You shoot an arrow. The arrow hits the adder.  The adder hisses angrily.?:jE.S.S?:j_M&.....?:jM'===?:jN8.1 (1.2?:j:U?:jW] _The adder is heavily wounded.?:j! 4)))))))?:j[ H.S?:j& N...S...?:j, (9.3?:j5 ?:j7 m _You shoot an arrow. The arrow closely misses the adder.?:jdX } )))You shoot an arrow. The arrow hits the adder.?:j# .S.S?:j$ .?:j )90.5?:jE ?:j ] _The adder is heavily wounded.?:ju )You shoot an arrow.  The arrow hits the adder but does no damage.?:j J.S?:j͇ C1.6 (1.1?:jێ ?:jj ] _The adder is heavily wounded.?:jr †You shoot an arrow. The arrow hits the adder.?:j4 R?:j,?  282.8 (1.2 _You kill the adder!?:jUE ?:j U _Your Ranged Weapons skill increases to level 5!?:jU ?:j\ ?:j._ H _No target in view!?:j p ?:jp ?:j| ^ _No target in view!?:j 4?:j ?:j H _No target in view!?:js ?:j8t ?:jS| ?:jr~ H _No target in view!?:j 4?:j ?:j H _No target in view!?:j ?:jd ?:j/?:j#No target in view!?:jJ?:j K?:jL?:jkP?:jR?:jhV: _?:j3Wa _ You see here an adder corpse.?:jsX?:jX _?:jY?:j[?:j\?:j]?:jv]?:j_?:j$`?:jg`?:j$a?:jb?:jd?:jYd?:jd?:ji?:jyj?:j\k?:joo?:jq?:j3s?:js?:js?:jv,?:j w?:jw?:jWy?:jz,?:j|,?:j}?:j}?:jf?:j?:j?:j?:j`?:jؚ.#..##..# #.....###..# ##[..### ...####.# #.......†..# #.>.# ##.# #.# #...†.####.# ##...## #..####.# #.....# #.## #..#..# ........# #.....# #..###.###... .######.# #.....# ##..>..# ## ÷# #.# #.....# # .## #.# #.....## #..#..## ..#####.# ####.@.###.##.##---9.4 (6.6 .....##.## ###..##.##.######## .###.....#########.............###..............?:jm..#.##.####### .....##..#########.##.#### ...........# #####.#..# #..........###.......## ..............###.### #..........##### #.### ?:jƛ:---?:j?:jrE _Done exploring.@:j3@:j@:ju,...†.......0.0 _Done exploring.@:j@:jy@:j@:j _Done exploring.A:jQA:jR3A:jl4A:jsA:juE _Done exploring.A:jtGear: 3/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 shortbow (weapon) Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)  c - a ring of protection from fire (worn)B:j B:jmB:j.#..##..# #.....###..# ##[..### TrapHz the Shooter ...####.# #.......†..# #.>.#Spriggan ##.# #.# #...†.####.# ##...## Health: 18/18 ======================== #..####.# #.....# #.## #..#..## Magic: 4/4======================== B:j2........# #.....# #..###.###... AC: 2Str: 7 .######.# #.....# ##..>..# ###. EV: 17Int: 10 ÷# #.# #.....# ##.....# #. SH: 0Dex: 20 B:j].## #.# #.....## #..#..## #. XL:  3 Next: 28% Place: Dungeon:2 ..#####.# ####.@.###.##.## ## Noise: ---------  Time: 599.4 (0.0) B:j.....##.## ###..##.##.######## a) +0 shortbow .###.....#########.............## Fire: a) +0 shortbow ...#................#.##.######## .....##..#########.##.##### ...........# #####.#..##  B:jl#..........###.......###  #..............###.####B:j  #..........##### #.####  B:j>_No target in view! _You see here an adder corpse. _Done exploring. B:j`_Done exploring. _Done exploring. _Done exploring.B:jB:jiB:jB:jhD:j*Y D:jY D:jZ D:j~b D:jc D:jh P _D:jNi D:ji D:jXj D:jl D:jeo BD:j&q D:jxr D:jr D:js D:j]w D:jp} D:j} D:j~ D:jP D:j D:j D:j/ D:j D:j D:j' D:jM D:j D:j~ D:j D:j D:j D:jY ,D:j\ D:jR # #.##........# ##.# # ####### ##....#......# #. # #.....# #..####......# #.##  #.....###..# ##[..### #.# # #.......†..# #.>.# #.# # #...†.####.# ##...## ##.# # #.....# #.## #..#..####..# # #.....# #..###.###...##.## # #.....# ##..@..# ###.##.# 604.8 (5.4 # #.....# ##.....# #.##.#D:jO [37m #  #..#..## #..#.# # ####...###.##.## ##.#.# ## ###..##.##.########.#^##########.............##.#.# ..#.##.########.#.# .#########.##.#### #.#.# ...# #####.#..# #.#.#D:j D:j D:j] c _There is a stone staircase leading down here.F:j4F:j F:jZF:j45.8 (1.0 _F:jG:jG&3G:jN ## .. ..#? ##  #?#. .#  #...##.#  #......#  #......#  G:j=P"#......#  #..@.#  #....#  #....#  #..... ).#.#.. ..##.#?.. ..# ....... ... #....... G:jI-7.3 (2.5G:jG:jƧ< _You climb downwards.  Found four items.G:ja _There is a stone staircase leading up here.H:j3H:jH:jH:jH:j: _H:jH:jYH:jH:jtH:jH:jH:j*H:jH:jH:j,H:j\H:jH:jH:jMH:jH:jO? ...# ###...# ......# ......# # #.....##.##.....##?..## #@#.# .# #...##.# #......#H:j+ #......# #......# ###..<.# #....# #....##.....H:j*.10.3 (3.0H:j*+1.3 (4H:jN0H:j3a _c - a scroll labelled FUDODGHOEPUH:j7 H:j>8 H:j= ,H:j> H:jB BH:jE ,H:jF H:j)H H:jJ ,H:jK H:jbQ @#...# ...# ######...# ........# .......# H:jQ # #.....# ##.##.....# #.....#@..## #.#.#..# #...##.# #......#H:jQ #......##......####..<.#H:jQ #....##....#H:jZ X3.1 (1.84.1 (2H:j_ H:jm d _e - a scroll labelled DEX YSYAFODWUWI:j]_I:jXI:jVI:jI:jI:jI:ju,I:jI:j I:jI:jI:j I:j6I:j,I:jI:j(I:juI:jI:jI:jI:jI:j I:jI:jI:jI:jI:jI:jI:j?#.#.#..##...##.# #......# ......# #......# ####..<.# <# #....# ..# #....#...# #...@....#8.9 (4...).#.#....#....##.#?...#I:jR^..# ............. ##........... ## ....... ....... ....... I:jI:jB-9.5 (5.4I:jI:j ; _Found an escape hatch in the ceiling.I:js 3I:j)t I:jXy I:j!} c  You encounter a rat.I:j J#...##.# #......######......#...##......#:..#I:j ###..<.#..<#  #....#...# #....#...# #........# I:j) Q...).#.#@...# ....##.#?...# ^..# ..........#I:jQ ... ##...#.. ###.I:jz U# #.I:j #r   rat (asleep)..#I:j˅ u......>r#I:jO (0.0I:j .20.1 (0.6I:j I:j [ _Found a parchment of Swiftness. Found a stone staircase leading down.J:jZ  #......#####  #......#...#  #......#:..#  ###..<.#..<#  J:j#....#...#  #....#...#  #........#  ...).#.#@...#  #?...#  ^..# ..........# J:jP ... ##.........#  .. ###.......#  J:j>#.......#  ........#  J:jTM......>r# J:jډ  #......#####  J:j7J#......#...#  #......#:..#  ###..<.#..<#  #....#...#  J:ja#....#...#  #........# J:j ...).#.#@...#  J:j#?...#  ^..# ..........#  J:j... ##.........# .. ###.......# J:j#.......#  ........# J:jrj......>r# J:j-J:jJ:jJ:jZ _A rat is nearby!J:j[; †You shoot an arrow. The arrow hits the rat!J:j= )))))..#)J:j F......J:j @30===1.2 (1.1J:j J:j G _You kill the rat!K:jJK:jiH _No target in view!K:j3K:jpK:jK:jK:j2: _K:j0 ...######...#.:##..<.#..< #....#...#....##........).#.#.K:j.#---^..#...........#...###.........#K:j+8 (0.6K:jWG---2.8 (1K:j{K:j9S _V - a scroll of vulnerabilityK:jY3K:jmK:j׆K:j֊K:j,K:j0K:jĒK:jK:jK:jK:j͙K:jK:jK:jћK:jAK:jK:jK:jK:j,K:jȢK:jK:jK:jݧK:jK:j .......# # #.....# ##.##.....# K:jȰ#.....#...## #.#.#..# #...##.# #......##### #......#...# #......#@..# K:j###..<.#..<#  #....#...# K:j  #....#...##......K:j*..#...).#.#..K:jKe..#....##.#.K:jj+#K:j^..#...........#...###.........#K:jWYou pick up a parchment of Swiftness and begin reading...K:j0+6.4 (3K:jŹ+7.4 (4K:jڽK:jB _You add the spell Swiftness to your library.K:jHK:jK:jK:jK:j K:j$BK:j)K:j9*K:j.K:j@0K:j3K:j4K:j 5K:jJ7K:j:K:j:K:j];K:j=K:jA@K:j@K:jAK:jCK:jEK:j FK:jGGK:j'JK:jMK:j^MK:jNK:jQK:j(TK:j[TK:jUK:jfYK:j\K:jE]K:j^K:jaK:jeeK:jeK:jBxK:j*{K:jj}K:j}K:jz,K:jg,K:jK:j K:j?  You encounter an orc. It is wielding a +0 trident.K:jr #..#...).#.#....#....##.#....####^..#...........#...###.........#.. ###.......# ##....... #......K:j9 #.....@>† ...........##....: #..... #.....$ ###...##o   orc (polearm, asleep) ..... ....o K:j@.34.6 (7.2K:j>45.2 (7.8 _K:jK:jL:jc .#  ...).#.#....#  ....##.#....####  ^..#...........#  .........#  .. ###.......#  ##.......#  #........#  #.....@>†# L:j] ..........#  .##....:..#  #.......#  #.....$.#  ###...### L:j` ..... ....o.L:jL:j~ .#  ...).#.#....#  ....##.#....####  ^..#...........#  .........#  .. ###.......#  ##.......#  #........#  #.....@>†#  ..........#  .##....:..# L:j #.......# #.....$.# ###...###  ..... ....o. L:jL:jML:jL:j[ _An orc is nearby!L:j$B )))))o))You shoot an arrow. The arrow hits the orc.  The orc shouts!L:jK R b  The orc is lightly wounded.L:j ?b..bL:j 7o.L:j &b.L:j3 8o.L:j .:..b   bat (wandering)L:j 7===6.3 (1.1L:j L:jh T _You encounter a bat.M:j# )))) You shoot an arrow. The arrow hits the orc.M:j*Lqb.b.b.M:jM8o.M:jTc. M:jT(7.4M:jYM:jD\\ _The orc is severely wounded.M:jTn ) You shoot an arrow. The arrow hits the bat.M:jFb:M:j~ b.  The bat is severely wounded.M:j8o.M:jM:jz&8.6 (1.2M:j M:jQ _The bat closely misses you.M:j/!N))))M:jm b.  You shoot an arrow. The arrow closely misses the bat.b.M:jp:o.M:j4.......M:j-(9.8M:jM:jJv _The bat closely misses you. The bat hits you but does no damage.M:j` .  You shoot an arrow. The arrow hits the bat!M:j(M:j{_V  You kill the bat!M:jb`7--241.0M:jljM:jmC _The orc hits you from afar with a +0 trident.M:j_)))))))M:j  .o.....  You shoot an arrow. The arrow closely misses the orc.M:j -2.1 (1.1M:jM:jp ) _The orc closely misses you.You shoot an arrow. The arrow hits the orc.M:jt .  The orc is heavily wounded.M:jW8==3.2M:jM:j͵I _The orc misses you.M:j_)))))))M:jP  .o.....  You shoot an arrow. The arrow barely misses the orc.The orc hits you from afar with a +0 trident.M:jSQk12--------4.4 (1.2M:jWM:j^` ) _The orc completely misses you.You shoot an arrow. The arrow hits the orc.M:jp .  The orc is almost dead.M:j=(5.6M:jM:j*I _The orc misses you.M:j_)))))))M:jݓw.o.....M:j-6.7 (1.1M:j M:j ) _You shoot an arrow. The arrow closely misses the orc. The orc misses you.You shoot an arrow. The arrow hits the orc.M:jF@)M:j56 .M:j9r13=-------77.8M:j?M:jH] _You kill the orc!M:jIM:j*OM:jY M:j;ZM:jZ:_No target in view!M:jw4M:j|M:j^ _No target in view!M:jM:jM:jٕ^ _No target in view!M:jYM:jΛM:jUH _No target in view!M:jM:j>M:jM:j M:jvM:j:_No target in view!M:jB? M:j@ M:jCA M:jH M:jQM  M:jM :_No target in view!M:j  _M:j; BM:j& M:jթ M:jԪ M:j M:j} %4M:j E==M:j/ M:j M:j M:j M:j{ ,M:j M:j; ,M:jT M:j M:j #5M:j7 F===M:j M:j M:jK M:j M:jM M:jw M:j< M:j M:j M:j M:j M:j :==M:j M:j M:jI #6M:ji (=M:j M:j M:j M:j< M:j M:j M:jC M:j{ M:j M:j M:j[ M:j a7==M:j M:j M:j M:j9 M:jo M:j M:j M:jk M:j M:j M:j# M:j\ b8===M:j. M:j& 1 _HP restored.M:j M:j M:j` M:j M:j M:j  M:j7 M:j t ....##.#....####^..#...........####........... ###..... ##..... M:j #.......#......>†...##....@..M:j- {--- # #.....$M:jz ................  You pick up a parchment of Apportation and begin reading...  You add the spell Apportation to your library.M:j4 070.0 (22.2)M:j H---1.0 (23M:j M:j 0 _You see here a +0 trident.N:jU N:j N:jN:jN:jkN:jlf==N:joN:jN:j.N:j)#,N:ji$N:j(N _You now have 126 gold pieces (gained 14).N:jh,N:j,N:j.N:j-0N:j3,N:jI4N:jc7N:j9N:j:N:ju;N:j=N:j @N:jr@N:jAN:jCN:jEN:jSFN:jGN:jpIN:jM,N:jLNN:juPN:jRN:j+SN:jTN:jjVN:j5XN:jXN:jYN:j[N:jcw .#......>†# #..........# #.##....)..# N:jrcc##..#.......# ...#.......#> #.###...###.. #.........###.........#N:jc\......?@........#8.0 (7.0).....##.........#... ###########. N:jc N:jTkN:jk+6 (7.6N:jYqN:j,t; _Found a stone staircase leading down.N:jK N:j N:j} N:j N:j2  .#......>†# #.#. #.##....)..#.. ##..#.......#[.. ...#.......#.>.. #.###...###.. #...#N:j .##.........#.@.........#0.0.##.#.. ##........#N:j N:jf -9.2 (0.6N:j N:j [ _Found a pair of boots.N:j ,80.2 (1N:j v _h - a scroll labelled KOPTASYOXEN:j#_N:jl)y .#......>†#.##.#. #.#.#.#. #.##....)..#N:j)).....##..#.......#.[........#.......#.>.... #.###...###.? #..#.##N:j *.#.#0.0.##.#.# ##N:jq*#?..........##<#.N:jM2N:j?6+8 (0.6N:j9N:j|<I _Found a dagger. Found a stone staircase leading up.O:jLjO:j>O:jO:jɔH _No target in view!O:jP 3O:j@Q O:jT O:juX O:j?] : _O:j] O:jEa ,O:j_c O:jf O:ji O:ji O:jm O:jp ,O:jrr O:jw n _V - 2 scrolls of vulnerability (gained 1)O:jz O:jz O:j| O:j O:j_ O:j O:j O:jd O:j O:jՋ O:jڍ O:j O:j: O:ju O:jc O:jc O:j c  You encounter a rat.O:j .....).....##..#.......#..##..[........#.......O:j\ *..#...>....##.###...##.............##.....................##.........r..............................##.........O:j t.....############ ####.?@....#  #.......# O:j ##.....##  ####<## O:j #.# ..#r   rat (asleep)O:j 7 ## O:j3 !O:jA -6.0 (5.2O:je 26 (5.8 _O:je O:jO P:jH .....) #..##..[...... ....#...>....# .............# .............## r.............. .............# ............# ####.?@....#  #.......# P:jH ##.....##  ####<##  #.#  ..#  ## P:j' .....) #..##..[...... ....#...>....# .............# .............## P:jގ1r.............. .............# ............# ####.?@....#  #.......#  ##.....##  ####<## #.#P:jb ..#  P:jG## P:joP:jȚP:jP:j|Z _A rat is nearby!P:jG †You shoot an arrow. The arrow hits the rat!P:j L))))))P:jk0 Y.....?P:jA 9===7.7 (1.1 _You kill the rat!Q:jBQ:jQ:jQ:j*H _No target in view!Q:j3IQ:j! _ .....).....##..##..##..[........#.#...>....##.###.....##...##.†.........##.....# ####.@.....#--- #.# ##.....##  ####<##  #.# ..# ##Q:j8.3 (0.6---9.3 (1 _l - a scroll labelled MED KIAWITUPSQ:j4IQ:jQ:j:Q:j,Q:jQ:jR,Q:jQ:jQ:jQ:jnQ:j0Q:j^Q:jQ:jQ:jQ:j;Q:j k  You encounter a ball python.Q:j# .....#.#.##.## ......).....##..#S #####..##..[........#.##...>....##.###.....## #Q:j$0## #...†..###......##..........@..........######Q:jR##.########.......# #.......# ##.....##Q:j  ####<## #.#S   ball python (constriction, wandering) Q:j7 ..###Q:j-91.7 (2.4Q:jQ:j42.3 (3.0 _Q:j$Q:j&Q:j  ......).. S #####..##..[. ..#.......#...> #.............. #............. #...†........Q:j  ###............ .......@....... ##.########.......#  #.......#    ####<##  #.#  ..#  ## Q:j ......).. S #####..##..[. ..#.......#...> #.............. #............. #...†........ ###............ .......@....... Q:jk##.########.......#  #.......#   ####< #.#  ..# Q:j5## Q:jQ:jQ:j{Q:j b _A ball python is nearby!R:j= ))))))S  )You shoot an arrow. The arrow hits the ball python.  The ball python hisses angrily.R:jc!)S.....===3.4 (1.1 _The ball python is moderately wounded.R:jъ ))))) You shoot an arrow. The arrow hits the ball python.R:j* G.SR:j .R:j %SR:j +...R:jS -4.6 (1.2R:j R:j d _The ball python is severely wounded.R:j^8 †You shoot an arrow. The arrow hits the ball python!R:j= E)))R:jB (...R:jc 1415.8R:j R:jB O _You kill the ball python!R:jS R:j R:j R:j ^ _No target in view!R:jO R:jB R:j H _No target in view!R:j R:jj R:jc ^ _No target in view!R:j" 4R:j- R:j / H _No target in view!R:j" 4R:j R:js H _No target in view!R:j 3R:j R:jR:j4R:jgP _R:jR:jR:jR:j#R:j R:j!R:jL"R:j3$R:jH&R:j&R:j'R:j)R:j,,R:jp-R:jp/R:jU2R:j2R:j3R:j-; .. ......##.. ### #. #.#...... #.. ..###.##.#.....##.## .......#.#R:jt;`....!.... ......)......).#####..##..[.#.......#...>...---.....##.................... ##.†...............R:j;##...†...........###.................................. ###.########....... #.R:j; #....... ####.....# S:j ..#...##..#...S. . #. # ###. #. #.#. #.. ..###.##.#..##.#####.......#.#!....)........)S:jj.#####..##..[....#.......#...>...##...........# ##.†......S.# ##...†.... ###S   adder (asleep)S:j..# ...........S   ball python (constriction, asleep)#. ###.######## #. .S:j _No target in view! _ You encounter an adder and a ball python.S:j0-9.4 (3.6S:jK---700.0 (4.2S:jS:j! _Found a dagger.S:j#~ _You see here a +1 spectral quarterstaff.T:jT ))))S  You shoot an arrow. The arrow hits the adder.  The adder hisses angrily.T:jxK.ST:jx.SS.T:jւy....S)T:j\7===1.1 (1.1T:jT:j?3 _The adder is lightly wounded.T:j )) You shoot an arrow. The arrow hits the adder!T:jB K.ST:jD oThe adder is almost dead.T:jE JS.T:jF K.ST:jdG S.oT:j[Q ".o   orc (wandering)S   ball python (constriction)T:jR -2.3 (1.2T:jIZ T:j^ q _You encounter an orc. It is wielding a +0 dagger.T:ju ^))))))T:j 9S.T:j K.ST:j S.oT:jK....T:j(3.5T:jsT:jK _You shoot an arrow. The arrow barely misses the adder. The adder misses you.T:j%^))))))T:jK.ST:jC oT:j}.  You shoot an arrow. The arrow closely misses the adder.T:jR S.....oThe adder closely misses you. The ball python completely misses you.T:j-4.6 (1.1T:jfT:jY _The ball python closely misses you.T:jV^))))))U:j * o.  You shoot an arrow. The arrow barely misses the adder.U:j9 S.....  The adder bites you but does no damage. The ball python misses you.The ball python grabs you. The ball python constricts you. The adder bites you.You are poisoned.U:j:3=========-------  7  5.8 (1.2Pois Constr U:j>CU:jzS . _The adder poisons you!  You shoot an arrow. The arrow hits the ball python.U:j?X(U:j o.  You kill the ball python!U:jU:j11----------17 26.9 (1.1U:j~U:jYe _You feel sick. The adder completely misses you.U:ju †You shoot an arrow. The arrow hits the adder!U:jo   orcU:jP o.  You kill the adder!U:jU:js0----668.0U:jU:jFN _You feel sick.  You shoot an arrow.U:jIO  The arrow hits the orc but does no damage.U:jJ9/18 --9.1Pois U:j$UU:jFb _You feel sick. The orc misses you.-U:jijU:jlm^ _You are too injured to fight recklessly!U:jdU:jU:jU:j@t _You are too injured to fight recklessly!U:jU:jtU:jt _You are too injured to fight recklessly!U:jU:jU:j߸^ _You are too injured to fight recklessly!U:j1U:j1U:j<U:jm?^ _You are too injured to fight recklessly!U:j&U:jU:j?U:j[V _You are too injured to fight recklessly!U:j&U:jU:j:U:jU:j3U:jMU:jU:j3U:jU:jU:jx3U:jU:jU:j}3U:jmU:jdU:jw3U:j0U:jYU:j33U:jU:j3U:jU:j%V:jA i#...##.. #... ..  ..... #. ##..... ###. #. #.#..#.. ..###.##.#.......##.#####.......#.#.V:j G.....!....)........)...........o).#####..##..[......†.@#.......#...>......##....................# ##.†.........# ##...†...... ###.......# .........#. ###.########V:j  #. #.## ##V:jY O.oV:j V:j> 3--7 (0.6V:jW V:jZ o _The orc attacks as it pursues you! The orc completely misses you.V:j #... ..  ..... #. ##..... ###. #. #.#..#.. ..###.##.#.#......##.#####.......#.#.#.....!....)........).....#.......).#####..##..[......†o.#.......#...>......##.@..................# ##.†....# ##...†.... ###.......# .....##. ###.######### #. #.#V:j. ## ### ####<##V:jS V:jE 8-----10.3V:j@ V:j( $ _You feel sick.V:j` ..#. ##..... ###. #. #.#..#.. ..###.##.#.#......##.#####.......#.#.#.....!....)........).....#.......).#####..##..[............†o.#.......#...>....#......##...........#.....# #....# ##...†.... ###.....#..# .....###. ###.######## V:j /#. #.# ## ### ####<## #.#V:j& Q.oV:j-V:jH---9V:jV:j!x _You see here a ball python corpse.W:jg..... ###. #. #.#.# ..#.. ..###.##.#.##.......##.#####.......#.#.##......!....)........).....##........).#####..##..[.......W:j)......†..#.......#...>....##......##o..........#.....# ##.†#....# †..... ###.....##..# .....###. ###.#########  #. #W:j\## ###  ####<## #.W:jO#..#W:jQ.oW:jW:jI7-1.5W:jW:j$ _You feel sick.W:jb .#.. ..###.##.#.##.......##.#####.......#.#.##.#.....!....)........).....##........).#####..##..[.............†..#.......#...>....##......##...........##......# ##o†##.....# ##...†..W:jc.... ###..@..##..# ......###. ####.#########  #. #.......# ## ### ####<##  #.#..###W:jo3  You feel sick.W:jp_6--2.1W:juyW:jn|[ _You are no longer poisoned.W:jh......##.#####.......#.#.##.##.....!....)........).....##........).#####..##..[........#......†..#.......#...>....##.#......##...........##......# ##o†##.....# ##...†...... ####.....##..# ......######. ####.#########  #. #.......# ## ### ####<## #.# ..### W:jJ.oW:jW:j/R7=7W:jW:jX:j......##.#####.#.#.##.##......!....)........).....##..#..).#####..##..[.#.......†..#.#...>....##.#......##.##......# ##.o.##.....# ##...†..... ####.##...# .##. ####.#.# #. #.......# #.# X:j X:jW (3.3X:jC X:j Y:js......##.#####.#.#.##.##......!....)........).....##..#..).#####..##..[.#.......†..#.#...>....##.#......##.##......# ##.o.##.....# ##...†.  Y:js.... ####.##...# .##. ####.#.# #. #.......# ## ##.....## #.# Y:jfvO†oY:j$Y:j&9Y:jGY:j-Y:jB......##.#####.#.#.##.##. .....!....)........).....##..#. .).#####..##..[.#. ......†..#.#...>....##.###. ......##.##. .....# ##.†.##. ....# ##.o.†. .... ####.##. ..# .# #. ####.#.# #. #.......# ## ##.....Y:j0######<###.# Y:j>Q.oY:jY:j[H4.5##.#####.#.#.##.##.!....)........).....##..#.).#####..##..[.#.†..#.#...>....##.###.##.##.# ##.†.##.# ##...†. ####..o.##. .# .# . ####.#.# #. #.......# ## ##.....######<###.# =5.1Y:jSD##.#####.#.#.##.##....)Y:j !....)........).....##..#.).#####..##..[.#.†..#.#...>....##.###.##.Y:jڇl##.# ##.†.##.Y:jI\# ##...†. ####..o.##. # .#  ####.#.Y:jnQ# #. Y:j'#.Y:jֈ# ## ##.....##Y:j+ Y:jL#.# Y:j8A..# Y:jJ.oY:jY:j&7Y:jVY:jY:j##.#####.#.#.##.##....).!....)........).....##..#.).#####..##..[.#.†..#.#...>....##.###...###.##.# ##.†.##. .# ##...†. ####...o.Y:j}##.  .######.#.# #. #.# # #.# Y:jY:jDY:j(6.3Y:j=Y:j#Y:jK##.#####.#.#.##.##....). .!....)........).....##..#.).#####..##..[.#.†..#.#...>....##.###...###.##. .# ##.†.##. # ##...†.  ####...o.##..######.#.Y:j֛z# #. #.# #.# ..###Y:j/J.oY:jhY:jڧY8=9Y:jY:j5x##.#####.#.#.##.##....)..# !....)........).....##..#.#).#####..##..[........#.# .†..#.#...>....##.###...# .##.##.# # ##.†.##.#  ##...†.Y:jü#####....o.##.# .## ####.#.# #. #.# #.# Y:jMQ.oY:j Y:jE7.5Y:j !##.#####.#.#.##.##....)..# ....)........).....##..#.# ).#####..##..[........#.# †..#.#...>....##.###...### ##.##..#  ##.†.##.# ##...†.# ####.##.# o.## .#.# #. #.# #.# ..####Y:j Y:j (8.1Y:j Y:jק.#####.#.#.##.##....)..# )........).....##..#.# ).#####..##..[........#.# ..#.#...>....##.###...### .##..# ##.†.##.#  ##...†...# .##.# o.## .#.#  #. Y:j#.# #.#..####Y:jѩ0oY:j.o   orcY:jr&7Y:jY:j;Z:j.#####.#.#.##.##....)..# )........).....##..#.# .#####..##..[........#.# #.#...>....##.###...### .##..# .†.##.........# ##...†...# .##.# o.## .#.# #. #.# ####<###.# ####o.o   orcZ:jFD=9.3Z:jֶZ:j.#####.......#.#.##.##....)..#TrapHz the Shooter ..)........).....##..#.......#Spriggan .#####..##..[........#.......#Health: 8/18==========-------------- .#.......#...>....##.###...###Magic: 4/4======================== ..................##.........#AC: 2Str: 7 #.†...............##.........#EV: 17Int: 10 ##...†.......................#SH: 0Dex: 20 ##................##.........#XL:  3 Next: 66% Place: Dungeon:3 .........o******@#############Noise: ---------  Time: 719.3 (0.0) #.########.......#a) +0 shortbow Z:jO[40m#.#.......#Fire: a) +0 shortbow ####.....######<###.#o   orc..#####You feel sick. _You are no longer poisoned.Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 leather armour (65% to hit)Z:j .#####.......#.#.##.##....)..#TrapHz the Shooter ..)........).....##..#.......#Spriggan .#####..##..[........#.......#Health: 8/18==========-------------- .#.......#...>....##.###...###Magic: 4/4======================== ..................##.........#AC: 2Str: 7 #.†...............##.........#EV: 17Int: 10 ##...†.......................#SH: 0Dex: 20 ##................##.........#XL:  3 Next: 66% Place: Dungeon:3 .........)......@#############Noise: ---------  Time: 719.3 (0.0) #.########.......#a) +0 shortbow :j \0;10m#.#.......#Fire: a) +0 shortbow ####.....######<###.#o   orc..#####Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 leather armour (65% to hit)  You shoot an arrow. The arrow hits the orc!  You kill the orc!Z:j6 @))))))Z:j ......71===20.4 (1.1 _Z:j| %.#####.......#.#.##.##....)..#TrapHz the Shooter ..)........).....##..#.......#Spriggan .#####..##..[........#.......#Health: 8/18==========-------------- .#.......#...>....##.###...###Magic: 4/4======================== ..................##.........#AC: 2Str: 7 Z:j!M#.†...............##.........#EV: 17Int: 10 ##...†.......................#SH: 0Dex: 20 ##................##.........#XL:  3 Next: 71% Place: Dungeon:3 .........)......@#############Noise: ===------  Time: 720.4 (0.0) #.########.......#a) +0 shortbow #.#.......#Fire: a) +0 shortbow ####.....######<###.#..#Z:j!####Aim: an orc, wielding a +0 dagger and wearing a +0 leather armour (65% to hit)  You shoot an arrow. The arrow hits the orc! Z:j!H_You kill the orc!Fire: a) +0 shortbowZ:j "Press: ? - help, Q - select actionShift-Dir - straight line[:j`%.#####.......#.#.##.##....)..#TrapHz the Shooter ..)........).....##..#.......#Spriggan .#####..##..[........#.......#Health: 8/18==========-------------- .#.......#...>....##.###...###Magic: 4/4======================== ..................##.........#AC: 2Str: 7 [:j"b#.†...............##.........#EV: 17Int: 10 ##...†.......................#SH: 0Dex: 20 ##................##.........#XL:  3 Next: 71% Place: Dungeon:3 .........)......@#############Noise: ===------  Time: 720.4 (0.0) #.########.......#a) +0 shortbow #.#.......#Fire: a) +0 shortbow ####.....######<###.#..##### _You kill the orc!Fire: a) +0 shortbow[:jbPress: ? - help, Q - select actionShift-Dir - straight lineThat would be overly suicidal.  Okay, then.[:j\d[:jo[:jq. _[:j [:j [:jo[:j(F _Unknown command.[:j? [:jI@ [:jsB [:jF [:jEJ [9== _[:jZ [:jM] [:j] [:jMb [:jkf B[:jwi [:ji [:jk [:j n [:jn 10/18===[:j/p [:js [:js [:ju [:jx [:jy [:jz [:j} [:j ~ [:jr [:j [:j 9=[:j [:jc [:jȇ S1=[:jN [:j6 [:jt [:jɌ [:jڏ [:j [:jܑ [:j6 B[:j@ 2===[:j [:jȟ [:jF [:j [:jĤ [:j [:j [:j* [:j8 [:j <13[:j F===[:j [:j [:jO [:j [:j_ [:jܵ [:j [:j" [:jc [:j [:j 9=[:j [:j [:j w4=[:j ,[:j [:j| [:j [:j [:j [:j [:j [:j [:j5 i5===[:j [:j [:j [:j\ [:j ,[:j [:j ,[:j [:ju [:j b6===[:j [:j] ,[:jE [:jz ,[:j; [:j [:j7 [:j [:j [:j> 9=[:j [:j [:j K7=[:j [:j [:j [:jv [:j` [:j [:j> [:j( [:jx [:j! [:j$ [:j^$ #8[:j$ F===[:j4& [:j* [:jq. ,[:j. [:j0 [:j&3 [:jp3 [:j4 [:jz6 [:j7 [:j7 [:j8 [:j; [:j= [:j> :==[:j? [:jAB P  There is a stone staircase leading up here.[:jID [:jD  _[:jE [:jDG [:jH [:j I [:jI [:j6K [:jAM ,[:jN [:j W [:jW [:jX [:jyY [:j[ ,[:j \ [:j^ [:j_ ,[:je` [:jh [:jk ,[:jNl [:jm [:jo ,[:j5p [:j%r [:jt ,[:ju [:jv [:jy [:jy [:jz [:j0 [:jw [:jɀ [:j^ [:j [:j ,[:jS [:j [:j= [:j [:j9 [:j [:jm [:j [:j} [:j [:j# [:ju [:j} [:jș [:j [:jP [:jr [:jl [:j [:jo [:j [:j" [:j [:jϩ [:jƫ [:j [:jG ,[:j9 [:jw [:j [:j: [:j [:j2 [:j [:j [:jʼ [:jȿ [:jM ,[:jK [:j [:j  . #....# ## . ##..... ...  ....... #.#   ###.. #. #.  #... ..###.##. ##.#####.......#. !....)........)... .).#####..##..[..---76.6 (56.2) [:jS [†..#.......#...>. .##............... ......# ##.†.................# ##...†................####............. ...# #............)..... ##. #####.########..... #..#######..... [:j `---7.2 (56.8[:jW [:j M _Found a leather armour.\:j3\:j\:j\:jn  You encounter a frilled lizard.\:j #.... #l   #....#.. #####......# ..... #.# !..###.. #. #.##... ..###.##..##.#####.......#....)........)...).#####..##..[[......†..#.#...>...##.......####.†...# ##...†l   frilled lizard (wandering)\:jwC.....####.....#.#............)##. #####.#....\:j+3.0.0)\:jR\:j@!+8 (0.6\:jl&\:j?* l _Found a purple potion. The frilled lizard leaves your sight.\:j2l   frilled lizard (wandering)\:j4+8.8 (1\:j<\:j> \:j?W_n - a viscous amethyst potion]:jV †You shoot an arrow. The arrow hits the frilled lizard.]:j x))))))]:j# C......]:j$ ?3===9.9 (1.1]:j+ ]:jC. R _You kill the frilled lizard!^:jj #.... #†#.. #####......# ...... #.# !###... #. #.##... ..###.##.#####...........)........)..).#####..##..[[†..#.......#...>.##..............^:j) ##...##.#.#..#######.... ^:j#^:j#8---80.5 (0.6^:j+^:j-^:j#.... #† .#....#.. ## .###......# ... .. #.# !.^:jG.###... #. #..##... ..###.##..##.#####.#..).^:jn)..).#####..##..[.^:j7.[......†..#.#...>.^:jY?.##......^:j.......####.†.^:jg......# ##...†.........####......#.#............).^:jP.##.#.#####.########.#..#.^:jޭ^:jOD---1.1^:jj^:jJ^:j #.... #† .#....#.. ## ^:j .###......# ... ... #.# ^:j #^:j+ !........###... #. #.#.^:jQ ##... ..###.##.#.##.#####.^:jz ^#.#.).).^:j G..#####..##..[.^:j .[......†..#.#...>..^:j 8##.....^:j 2.......####.†..........# ##...†.^:j3 ........####.....#.#............).^:jX .##.#.#####.########.#..#.^:j ^:jv &7^:j ^:j ~ _You see here a +1 spectral quarterstaff._:j 3_:j` _:j _:jr _:jM : __:j _:j i  You encounter a hobgoblin._:j  ##... .#   #.... #g _:j = #....#.. ##  ###......## ...  .... #.#. _:j C !........###... #.  ##... ..###.## ##.#####.......# _:ju ......)........) ...).#####..##..[ .[......†..#.#...> ........##..... .......####.†..g   hobgoblin (wandering) ......# ##...†.._:j ........####..........#.#............)_:j0 (2.3_:j` 29 (1.2 __:jh _:j `:j` †You shoot an arrow. The arrow hits the hobgoblin.`:j r)))))`:j\ =.....`:jh :6===4.1`:j#g:ja&g:j&g:jV)g:j3Xg:j5g:j9,g:j;g:j>g:jAg:jAg:j.Dg:j:R  j - 2 purple potions (gained 1)g:jYg:jY_< _You see here a +0 club.g:jbg:jqbg:jdg:jgg:jj,g:j)mg:jog:jr,g:jug:j{ ..#.# ##...# .##.#.# #....##†# ##.#.# #....#..# .#####.#.####......##....##.....#............#.###.......)........###...#................##...#..........##.#####..)..........).---#..†.......).#####).)[......†..##........##.....##.......####.† ##......## ##. ####...........#### #..#....#.#g:jD .##.#.#####.###You pick up a parchment of Magic Dart and begin reading...g:j{/805.1 (5.8g:j;G---6.1 (6g:jg:jcC _You add the spell Magic Dart to your library.g:jV 3g:j g:j g:jp g:j= ,g:j g:j ,g:jt g:j6 <  You see here a +0 mace.g:j9 g:j0  _g:j Bg:j g:j} g:j g:jO g:j g:jT g:j] g:j g:j g:j{$ g:jy* g:j4 ,g:jP7 g:j: g:j< g:j7= g:j? g:jA g:jZC g:jC g:jD g:jF g:j>G g:jG g:j#H g:jK g:jM ,g:j#N g:jO g:jP g:jkQ g:jQ g:jR g:jS g:jS g:jFT g:jY g:jsZ g:jZ g:j.[ g:jN\ g:j(] g:jk] g:j] g:j^ g:j_ g:j ` g:j` g:joa g:j{b g:jb g:jc g:jZd g:je g:jSe g:je g:jf g:j,h g:jch g:jh g:j)l g:j8m g:jim g:jn g:jo g:j q g:j?q g:jq g:jv g:jy g:jyy g:j"{ g:j~ g:j* g:jq g:j g:j g:jG ,g:j- g:j/ g:j] g:j g:jh g:jʗ g:j g:jʙ g:jn g:j g:j? g:j g:j g:j g:j vg:j ,g:j? g:jȴ ,g:j^ g:j g:j g:j g:j{ g:j g:j4 g:ji g:j g:j g:j g:j g:jh g:j g:j' ,g:j g:j[ ,g:j g:j( N _You now have 136 gold pieces (gained 10).g:j 3g:j g:j g:j ,g:j g:j g:j g:j g:j g:j g:j g:j g:j g:j g:j g:j6 g:j g:j g:j g:j ,g:j g:j g:j g:j g:j g:j g:jA g:j g:j+ g:j^ g:j g:j< g:j g:j g:j g:j g:j g:j g:j g:j g:je g:j ,g:j g:j g:j ,g:j g:j g:jQ ,g:jd g:j g:j1 ,g:js g:j g:ju g:j g:j g:j"% g:j) ,g:j+, g:j: g:j@  g:jh@ \ You see here an adder corpse.g:j C g:jC  _g:jE g:j G m  You see here a +1 spectral quarterstaff.g:jH g:jI  _g:jJ g:j K g:j9L g:jeL g:jM g:j8N g:jMO g:j{O g:j4P g:j_R g:jT g:jT g:jeV g:jX g:jn[ g:j[ g:j\ g:jX_ g:ja g:jb g:jc g:j?f g:jh g:ji g:j1k g:jn g:jn g:jZp g:jrv  g:jv H_You now have 152 gold pieces (gained 16).g:js 9 #....#g:j b ..# #.....#...# .. #.#. ...).#.#.#..)# .... #... ....##.###...# .##. <.. ^..#.....g:j #....##†##.# #.# #....#..##.###.# .. ###. ###......##......# ##. g:j ............#.#.@# ## #46.5 (40.4) )........###.....## #. #.#.# .#.. ........##........###.##.#.##. ........##.#####.......#.#.##.## .)..........)........).....##..# .†.......).#####..##..[........# g:jԃ )[......†..#.......#...>....##.## ........##..................## .......####.†...............##...g:j g:j. .7.1 (41.0g:jV g:j 9 _Found a stone staircase leading up.h:jJ3h:jKh:jXRh:j|ZXh:j[,h:jH]h:j^h:jgk  You encounter a ribbon worm.h:jq#.....# #..# ###..<.# ..# #^... #....# . ..##.^... #....# ..# ..#...w..  #...# .... #.#.........).#.# #..)# .....##...^>.^.....##.  ##...# .##...<.....^..^..#....  #....##†##.# #...###.  #....#..##.###.# .. ### ###......##......# ## ............#.#..### #.. )........###.....## #. #.#.# .#.. ........##...h:jrW.....###.##.#.##.... w   ribbon worm (asleep)#.#####.......).#####..##.h:jy18.3 (1.2)h:j8z+9 (1.8h:j˂h:j; _Found a stone staircase leading down.i:j ))))w  You shoot an arrow. The arrow hits the ribbon worm!i:jU.wi:jN.^.i:j8===50.0 (1.1i:jwi:jc _The ribbon worm is heavily wounded.i:j )))You shoot an arrow. The arrow hits the ribbon worm.i:jc ....The ribbon worm is heavily wounded.i:j--1.2 (1.2i:ji:js^ _The ribbon worm falls through a shaft! The shaft crumbles and collapses.i:ji:jgi:ji:jrH _No target in view!i:jh i:jri i:jr i:jt H _No target in view!i:jV i:j i:jt i:jM ^ _No target in view!i:j i:jW i:j ^ _No target in view!i:j i:jM i:j H _No target in view!i:j i:ja i:j i:j C _No target in view!i:jن 4i:j i:j i:jA i:jOB i:jJ i:j&M i:j i:j i:j i:j 4i:jy i:j; i:jL 4i:j i:j; i:j4i:ji:j i:j{i:j|i:jDŽi:ji:j 4i:jqi:jj:jS(4j:jE0j:j1j:jIj:jJj:jKj:j2Pj:jBRj:jWP _j:jU^#......#........ ..# #......#......# #..#####..<.#. ....# #^...^ #....#.. ...##.^...) #....# ..# ..#......^ #.....#...# .... #.#.........).#.#.j:j1_6..)# .....##....>.^.....##.###...# .##...<.@...^..^..#...---8 (0.6  #....##†##.###.#..^......###...  #....#..##.###.##^...... ###. ####......# #..... # ...#.#..# #..#### #.#.....## #.##.#.# .#j:j_##........###.##.#.##.... .......##.#####.......#.#.##.##. )...)........).....##..#.j:jcgj:jgI---2.4 (1.2j:j\nj:j8p% _Found a dagger.j:jTj:jTj:jVj:j\j:j&`u  You encounter a ribbon worm and a bat.j:jh....... ..# #......#..# #..#####..<.#..# #^...^# #....#..##.^...)w #....#...# ..#......^b #......j:ji#...# .... #.#...).#.##..)# .....##....>.^.....##.#. ##...# .##...<.....^..^..#..... #....##†##.###.#@.^......### #....#..##.###.##^...... ### #......##......# #.....# ##. ..j:jojt..#.#..# #..#### #..###.....## #.##.#.# .#.##........###.##.#.##...w   ribbon worm (asleep)##.#####.......#.#.##.##b   bat (asleep)...)........).....##..#...j:jk} .).#####..##..[........#...j:j(0.0j:j43.0 (0.6 _j:j<j:jk:j ))))))w  You shoot an arrow. The arrow hits the ribbon worm!k:j5b.k:jE)bk:jF.bk:j̱- .k:j°....b   bat (wandering)  The ribbon worm is heavily wounded.k:j`7===4.1 (1.1k:jܻk:j^ _The ribbon worm falls through a shaft! The shaft crumbles and collapses.k:j R)))))))k:j8y ~b..bk:jz hb.b.k:j Z...^..k:j -5.3 (1.2k:j} k:j< k _You shoot an arrow. The arrow closely misses the bat.k:jO )You shoot an arrow. The arrow hits the bat.k:j q)))))k:jlA p...>..k:j@F 036.5k:j"O k:jQ G _You kill the bat!k:jd k:jZe k:jl k:jo H _No target in view!k:j k:j k:jB k:j H _No target in view!k:j 4k:j k:j H _No target in view!k:jY k:jZ k:jb k:jd H _No target in view!k:j k:j k:j k:j H _No target in view!k:jQgJk:jh@ _No target in view!k:j4k:j' k:jB"l:j8Gl:jGl:jOl:jQl:jll:jl:jl:jl:j%ql:jql:jkyl:j}l:j>l:jl:jl:j4l:j,l:j-l:j45l:j7l:j4l:jLl:j l:j1?4l:jDl:j-t4l:jyl:j{l:jhZl:j [l:jbl:j.el:jDl:jl:jKl:j l:j=`l:jal:jhl:j1kl:jsl:j l:j@l:jl:j^l:j$ _l:jA,l:j*l:jl:jl:jl:jl:j(l:jl:j+l:jM....... ..# #...........# #..#####..< >.....###^...^## ....##.^...).##....# ..# ..l:jo#.....# .... #.#.........).  #..)# .....##....>.^.....##.# ##...# .##...<..@..^..^..#..---8.3 (1.8l:j#†##.###.#..^......###..#..##.###.##^......# # #......##......###.....## ##...l:j<*#l:jl:jVG---9 (2.4l:j l:j;6 _Found an escape hatch in the floor.l:j| 3l:jV l:j[ l:j l:j. l:j ,l:j l:jT l:jB l:j l:j l:jB l:j l:j+ l:j ,l:j l:j{ l:j{ l:jͶ l:j l:j l:j8 l:j l:j l:jR l:j ,l:j l:j l:jL  You encounter an orc. It is wielding a +0 dagger.l:j D#.....#...#o......# #.#...........### #...##............. #.... ............ .# #.... ........... ..# # l:j ..........# #..#####..< #..>.....###^...^###. ...@.##.^...).## l:j< .....###...#.........#  #...##......#.#.........).#.# l:jt  #..)##.....##....>.^.....##.# # ##...##.##...<.....^..^.. l:j L# #....##†##.###.#..^......###o   orc (asleep) l:j # #....#..##.###.##^......# ### ####......##......###.....## ## l:j #...#.#..# ##..#### #.l:j o63.1 (4.2  The orc shouts! You hear a shout!l:jE l:j .ol:jx o   orc wizard (wandering)o   orcl:j9 4==7 (4.8l:j l:jY x _You encounter an orc wizard. It is wielding a +0 dagger.m:j ))))))o  You shoot an arrow. The arrow hits the orc wizard!  The orc wizard shouts!m:jt .oThe orc wizard is heavily wounded..om:jvp oYou hear a shout!m:j.....o 2 orcsm:jԂ5=4.8 (1.1m:jًm:jo _You encounter an orc. It is wielding a +3 whip.n:j+ ))))) You shoot an arrow. The arrow hits the orc wizard.n:j5G.on:j M.on:jQ.on:j8.....n:jW(5.9n:jWn:j^ _The orc wizard is almost dead.n:j#.....#...# TrapHz the Shooter..........##.#.#.. Spriggan....o......### #...##. Health: 23/23 ========================......oo..... #...... Magic: 5/5========================......*..... .# #...... AC: 2Str: 7.......*... ..# #...... EV: 17Int: 10.......*..# #..#####..<. SH: 0Dex: 20#..>...*.###^...^###.... XL:  4 Next:  3% Place: Dungeon:3.##......@.##.^...):jq4m.##.... Noise: ===------  Time: 865.9 (0.0).....###...#.........#.... a) +0 shortbow#...##......#.#.........).#.# Fire: a) +0 shortbow#..)##.....##....>.^.....##.# # ##...##.##...<.....^..^..#.... # #....##†##.###.#..^......###.. o   orc wizard # #....#..##.###.##^......# ### oo 2 orcs ####......##......###.....## ## #............#.#..# ##..#### #. _:j|;1mThe orc wizard is almost dead.Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  58% to hit)n:j[ #.....#...# TrapHz the Shooter..........##.#.#.. Spriggan....o......### #...##. Health: 23/23 ========================......)o..... #...... Magic: 5/5========================............ .# #...... AC: 2Str: 7........... ..# #...... EV: 17Int: 10..........# #..#####..<. SH: 0Dex: 20#..>.....###^...^###.... XL:  4 Next:  3% Place: Dungeon:3.##......@.##.^...).##.... Noise: ===------ :j!] 40m Time: 865.9 (0.0).....###...#.........#.... a) +0 shortbow#...##......#.#.........).#.# Fire: a) +0 shortbow#..)##.....##....>.^.....##.# # ##...##.##...<.....^..^..#.... # #....##†##.###.#..^......###.. o   orc wizard # #....#..##.###.##^......# ### oo 2 orcs ####......##......###.....## ## #............#.#..# ##..#### #.Press: ? - help, Q - select actionShift-Dir - straight lineAim: n:j] an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  58% to hit)  You shoot an arrow. The arrow hits the orc wizard.  You kill the orc wizard!n:jc ))))oo 2 orcsn:jA gn:j Q.on:jh Q.on:jF ....g   goblinn:j 377.0 (1.1 _You encounter a goblin. It is wielding a +0 club.n:j n:jh _Your Stealth skill increases to level 3!o:jqcL#.....#...# TrapHz the Shooterg.........##.#.#.. Spriggan...........### #...##. Health: 23/23 ========================.....o)...... #...... Magic: 5/5========================........o... .# #...... AC: 2Str: 7........*.. ..# #...... EV: 17Int: 10........*.# #..#####..<. SH: 0Dex: 20#..>...*.###^...^###.... XL:  4 Next: 37% Place: Dungeon:3o:j d.##......@.##.^...).##.... Noise: ===------  Time: 867.0 (0.0).....###...#.........#.... a) +0 shortbow#...##......#.#.........).#.# Fire: a) +0 shortbow#..)##.....##....>.^.....##.# o:j5d-# ##...##.##...<.....^..^..#.... # #....##†##.###.#..^......###.. oo 2 orcs o:jld# #....#..##.###.##^......# ### g   goblin ####......##......###.....## ## o:jd#............#.#..# ##..#### #. _You encounter a goblin. It is wielding a +0 club. o:jdS_Your Stealth skill increases to level 3!Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 leather armour (65% to hit)o:j> #.....#...# TrapHz the Shooterg.........##.#.#.. Spriggan...........### #...##. Health: 23/23 ========================.....o)...... #...... Magic: 5/5o:j =========================........o... .# #...... AC: 2Str: 7........).. ..# #...... EV: 17Int: 10........).# #..#####..<. SH: 0Dex: 20o:j #..>...).###^...^###.... XL:  4 Next: 37% Place: Dungeon:3.##......@.##.^...).##.... Noise: ===------  Time: 867.0 (0.0)o:j! v.....###...#.........#.... a) +0 shortbow#...##......#.#.........).#.# Fire: a) +0 shortbow#..)##.....##....>.^.....##.# o:jJ # ##...##.##...<.....^..^..#.... o:jq @# #....##†##.###.#..^......###.. oo 2 orcs o:j # #....#..##.###.##^......# ### g   goblin ####......##......###.....## ## o:j #............#.#..# ##..#### #.Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 leather armour (65% to hit)  You shoot an arrow.  The arrow hits the orc but does no damage.o:jp '.go:j- Q.oo:j Q.oo:j7 _..8.1 (1.1 _o:j p:j7 )You shoot an arrow. The arrow hits the orc!p:j=))   orcp:j+'.gp:jQ.op:j+..p:j099.2p:jp:j9G _You kill the orc!p:j2# )) You shoot an arrow. The arrow hits the orc.p:j '.gp:j ".p:jӦ /op:j4 &.gp:j+ Q.op:j@ .p:j .70.4 (1.2p:j p:jJ [ _The orc is heavily wounded.p:j z  You shoot an arrow. The arrow hits the orc.p:jS '.gp:j_ k  The orc is severely wounded.p:j` h14----------1.6p:jh p:jj 6 _The orc hits you with a +3 whip!p:j )You shoot an arrow. The arrow hits the orc.p:j zg   goblinp:j* &.gp:j p:jL 1412.8p:j p:j+ q _You kill the orc!You shoot an arrow.p:j R  The arrow hits the goblin but does no damage.p:jJ v5=---------3.9 (1.1p:j p:j S _The goblin barely misses you.p:j c )  You shoot an arrow. The arrow hits the goblin.p:j Rp:jRf p:jh 525.1 (1.2p:jCq p:j^{ ` _You kill the goblin!p:j{ p:j p:jJ H _No target in view!p:jT 4p:j p:jB ^ _No target in view!p:jֵ p:j p:jD H _No target in view!p:j/p:j/p:jz7p:j9H _No target in view!p:jwp:jIxp:j*p:jH _No target in view!p:jp:jJp:jp:j?C _No target in view!q:j^q:j^q:jafq:jhq:jȶq:jq:j"q:j#q:jm8q:j8q:jAq:jDq:jq:jq:jq:jq:j2q:j2q:jA:q:j;q:j 4q:j9q:jq:jb+  _q:j 0 Bq:j2 q:j3 ^6==q:j5 q:j9 ,q:j; q:j> ,q:j@ q:jC q:jC q:jE q:jI <17q:j J E==q:jK q:jN ,q:jQ q:j^ q:j9_ q:ja q:jd q:jAe q:jg q:jj O=q:jm q:jp q:jq K8=q:j)s q:jx _ You encounter a hobgoblin. It is wielding a +0 rapier.q:j !g---.....#...g   hobgoblin (wandering)q:j /87.1 (12.0)q:jJ q:jԖ #---q:j ,8.1 (13 _q:j q:jw r:jZF)))))))r:j].g.gr:j...)g===9.3 (1.2)r:j`r:jnp _You shoot an arrow. The arrow barely misses the hobgoblin.r:jRY ))))You shoot an arrow. The arrow hits the hobgoblin.r:j G.gr:j +..)r:jn R9==r:j "90.5r:j> r:j 7 _The hobgoblin is lightly wounded.r:j )))You shoot an arrow.  The arrow hits the hobgoblin but does no damage.r:ji @.gr:j1 %.)r:j -1.6 (1.1r:jܘ r:jv 7 _The hobgoblin is lightly wounded.r:j̰ )You shoot an arrow. The arrow hits the hobgoblin.r:jg X))r:jHV.)42.8 (1.2r:jpNr:j RM _You kill the hobgoblin!r:jgr:jFhr:jqr:j~^ _No target in view!r:jr:jVr:jIH _No target in view!r:j4r:jr:jH _No target in view!r:j2r:jD3s:js:jH _No target in view!s:j4ss:jss:j}s:jH _No target in view!s:js:j.s:js:jC _No target in view!s:js:js:js:js:j#s:js:js:js:jR: _s:js:j#=s:jLs:jOs:jas:j$20s:j(=s:jUs:js:j{s:js:js:js:js:js:js:js:j/ s:j R1==s:j s:js:j,s:j9s:js:js:js:js:js:j!s:j%s:je%h2==s:j's:jC+s:j~+s:j-s:jF1s:j1s:j3s:j7s:jY7s:j9s:j-=s:j=#=s:j=s:j@s:j2Ls:jLL3==s:jOs:j]&---s:j]f78 M#.##..#.....#...#  #.#.s:jfy.....######)....... ....# ...)..# ..# #..........)....# #..#####..< #..>..)@.###^...^#s:jf##........##.^...).# .....###..s:j g#....#...##......#.#.........).#.#..s:j0gI#.# #.s:jSg2.......###..s:jGq1908.8 (16.0)s:j,rJ---9.4 (16.6s:jzs:j:}# _ Things that are here:s:j _a +3 whip; a +0 chain mail; an orc corpset:jXX3t:jZt:jl`t:jLct:jmhP _t:jTkt:jkt:jmt:j0tt:j*xt:jx:==t:jzt:j/t:jb,t:j͆t:jt:j,t:jt:j3t:j,t:j/t:jct:j,t:j t:jt:j9t:jt:jt:jt:jAt:jt:jnt:j5t:j|t:jt:jzt:j^t:jt:jt:jst:j2t:j,t:jt:jt:jn,t:jt:jt:j,t:j}t:jt:jt:jt:jt:j!t:j,t:j{t:jt:jt:jPt:jt:j;  There is a shaft here.t:j't:j _t:j t:j t:jg,t:jmt:jdt:j,t:j!t:j7t:j,t:jPt:jt:j ',t:j(t:j*t:j,t:jU-t:j/t:j2t:jB6,t:jq8t:j:t:j<t:j<t:j"?t:jA$  Things that are here:t:j[Ed  a +0 rapier; a hobgoblin corpset:jHt:jI _t:jLt:jOt:jSc  You encounter a rat.t:j_########## #..#.######.........# ##.##......# #... .....# #... r.......####.### ).........# # .........##..# # ............)..###..# #.......@.)....####..#### ###.##..>..)).###^...^## .##........##.^...).# .....###...#......... t:j`#...##......#.#.........  #. #..)##.....##....>.^r   rat (wandering)  ..#.# ##...##.##...<.....^..^  #.#.# #....##†##.###.#..^......  #.#.# #....#..##.###.##^......#t:jk/25.6 (16.2t:jl56.2 (16.8 _t:jut:jvu:j2` .  You shoot an arrow. The arrow hits the rat.u:j9d))))))u:j/......u:jLC5===7.3 (1.1)u:jhu:jGG _You kill the rat!u:jBA 3u:jxC u:j>L u:jJO u:jO u:j&U u:jV u:jZ h  You encounter an orc. It is wielding a +0 whip.u:jZ u:jd  ## #..#######..# ##.#..# ##..# #....####.##..).........# ....##..# ..)..###..#  #..)....####..--- ####.##..>..)).###^...^o..##........##.^...)#.. .....###...# ##...##......#.# #. #..)##.....##....>.^o   orc (wandering) ..#.# ##...##.##...<.....^..^  #.#.# #....##†##.###.#..^  #.#.#:ji 9m #....#..##.###.##^.....9 (0.6.ou:jp u:jGr P---8.5 (1.2 _u:j- u:j v:j_   .#######.........#  .................#  #................#  ............... ............)..  ...............  ..............)  #.....@...)... ####.##..>..)).###^...^v:j .o.##........##.^...) #.. .....###.. ##...##......# #. #..)##....>.^  ..#.# .##...<.....^..^  #.#.# †##.###.#..^ v:j0 #.#.# ^v:jG   .#######.........#  .................#  #................#  ............... ............)..  ...............  ..............)  #.....@...)... ####.##..>..)).###^...^ .o.##........##.^...) #.. .....###.. ##...##......# #. #..)##....>.^  ..#.# .##...<.....^..^  #.#.# †##.###.#..^  #.#.# ^v:jtv:jv:jq _An orc is nearby!v:jBL)))))v:j o.  You shoot an arrow. The arrow closely misses the orc....o====9.6 (1.1v:j\v:j% _The orc shouts!v:jb )  You shoot an arrow. The arrow hits the orc!v:jW)w:j> .w:j f8===-30.7w:jw:jG _You kill the orc!w:ju.w:j/8-w:jP9w:jF<H _No target in view!w:jm4w:j5w:j?w:jQBH _No target in view!w:j[w:j/\w:j _No target in view! _No target in view!w:j7h_w:jlw:j4q: _w:jqw:jtw:jtw:jww:j{<  You see here a +0 whip.w:j\~w:j! _w:jw:jw:j>,w:jw:j<  You see here a +0 whip.w:jw:j _w:jw:j8w:j,w:j.w:jUw:ja,w:jw:jw:jw:jjw:jw:jw:j,w:jIw:j~w:jmw:jӹw:j*w:j w:jw:j[w:jw:j8w:j} _You see here a +0 whip.  You encounter a rat.w:j ... r.. .. .## ###########.# ..#######...... #....... ##.............###................#............).---.......#................###.#.####.............. #... #.#.........) ##. #.####)##..>..) #. #......##....r   rat (asleep) # ###........###. w:j##...##...... #. #..)##.....#w:j-7.3 (6.6w:jJN---9 (7.2 _w:jw:jx:j^  †You shoot an arrow. The arrow hits the rat.x:jm)))))x:j8.....x:j[?9===9.0 (1.1x:jx:j G _You kill the rat!x:ju x:jKv x:jv x:jSz x:jm| ,x:j.  #######.## ..#######....#........# #............#........# ##...........#........###............#..........#......#........#####.#.#### #...## #.#) ##.@.# #.####)##..>--- #.#..##......## #. #.####.## #. .# ##...##..x:jm  #. #.# #..)##.... #..#.# ##...##.## ##.#.# #....##†#.#.# #....#..#####.#.####......##..You pick up a parchment of Scorch and begin reading...43.2 (4.2---4.2 (5x:j x:j ? _You add the spell Scorch to your library.y:jZ{3y:j|y:jy:jۀy:jSy:jvBy:j̅y:j0y:jy:jy:jCy:jy:jy:j,y:jy:jy:jAy:jy:jy:j\y:j y:j~y:jy:jy:j̟y:j y:j y:jqy:j,y:j_y:jy:jy:jy:jy:jy:j(y:jmy:jy:jЬy:jy:j=y:jy:jZy:j,y:jsy:j=y:jsy:jy:jOy:jy:jYy:jy:jy:jy:jy:jNy:jay:jy:j_,y:jy:jy:j?y:jy:j\y:j!y:j,y:jy:jy:j,y:jy:j2y:jfy:jy:jNy:jy:jy:j:y:jEy:jJy:j,y:jy:jy:jy:jgy:j y:jy:jC,y:jBy:jy:jty:jy:jy:jy:j y:jN y:j> y:jb y:j<y:jy:jky:jy:jgy:jy:jy:jy:jy:jPy:juy:j$y:jy:jy:jy:jy:j y:j^!y:jU"y:j%y:ji&y:j&y:j.(y:jN*y:j,,y:jp.y:j0y:j2y:j3y:j4y:j7y:j9y:j":y:j?<y:j>y:jyAy:jAy:jCy:j}U,y:j}Vy:jWy:j{\y:jo_,y:jay:jey:j!iy:jiy:jky:joy:j ry:jrry:jvy:jx$  Things that are here:y:j|j  a +0 dagger; a +0 robe; an orc corpsey:jr5 _y:jy:jy:jy:jy:j y:jBy:jy:jy:j,y:j`y:jy:j'y:jy:j{y:jy:jy:j>y:jy:j@y:jy:jy:jy:j3y:jy:jy:jy:jy:jy:jy:jy:jy:jy:jy:jy:j1y:jy:j,y:jy:jy:jy:jAy:jy:j,y:jVy:jy:jiy:jy:jy:j3y:jy:j7y:jy:jUy:jy:jy:jy:jy:jy:jy:jMy:jy:jy:jcy:j|y:jy:jy:jey:jy:jsy:j|,y:jJy:jT #####.#y:j+#..@##...##...#######...##........##........# ##### #..#.....# ....# ##.##.....# ....# #.....#...##y:j080.2 (36.0)y:jm,1.2 (37y:jy:j- _d - a ring of willpowery:jp Iy:j y:jw y:j ,y:j‡ y:jq ,y:j y:jb y:j@ y:j y:j y:j y:j y:j@ y:jЕ y:jי y:j y:j y:j y:j y:j ,y:jC y:jܤ y:j y:j; y:j y:j y:j ,y:j y:j y:j ,y:j y:jI y:j y:jN y:jV y:j y:j y:j y:jr y:j y:j ,y:j+ y:ju y:j4 y:j y:j y:j y:j y:j y:j y:j y:j ,y:jo y:j y:j y:js y:j y:j y:jc y:j y:jN y:je y:j4 Xy:j ,y:j y:j y:j! ,y:j# y:j:& y:jt) ,y:ja+ y:j. y:j~0 y:j0 y:j53 y:j4 y:j6 y:j7 y:j8 y:jJ y:jk ##...#.........#........# ...#.#.........).#.#....# ..##....>.^.....##.#....#### ...<.....^..^..#...........# .###.#..^......###.........# .###.##^......## ###.......# .....###.....#######.......# #.#..# ##..#####.##........# y:jcl 4.....## #.##.#.#@.#......>÷#98.0 (16.8 ......###.##.#.##..........# ####.......#.#.##.##....)..# )........).....##..#.......# ####..##..[........#.......# .......#...>....##.###...### y:jl ................##.........# †...............##.........#†..............y:jl (.........#y:jm y:jsu y:jw E _Done exploring.z:jo3z:jz:j=......z:jhq...#.0.0).z:jz:jѼz:jE _Done exploring.z:j3z:j=z:j 4z:j z:j E _Done exploring.z:j* z:j Gear: 4/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 shortbow (weapon) Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=) z:j6 q c - a ring of protection from fire (worn)d - a ring of willpower}:jqed - a ring of willpower. A ring that increases its wearer's willpower, protecting against certain magicaleffects. }:jNf-You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {Will+} {jewellery} {resist willpower} {willpower resistance} {MR} {resist magic} {magic resistance} Menu/colouring prefixes: identified jewellery _________________ “I am, indeed, a king, because I know how to rule myself.”  -Pietro Aretino, letter to Mr. Agostino Ricchi, May 10th, 1537. from _The Works of Aretino, Translated into English from the original Italian_, trans. Samuel Putnam. 1926 }:jfK(p)ut on, (d)rop, (=)adjust, or (i)nscribe.}:j }:jp }:j ##...#.........#........#TrapHz the Shooter ...#.#.........).#.#....#Spriggan ..##....>.^.....##.#....####Health: 23/23 ======================== ...<.....^..^..#...........#Magic: 5/5======================== .###.#..^......###.........#AC: 2Str: 7 .###.##^......## ###.......#EV: 17Int: 10 .....###.....#######.......#SH: 0Dex: 20 #.#..# ##..#####.##........#}:jt XL:  4 Next: 49% Place: Dungeon:3 .....## #.##.#.#@.#......>÷#Noise: ---------  Time: 998.0 (0.0) ......###.##.#.##..........#a) +0 shortbow ####.......#.#.##.##....)..#Fire: a) +0 shortbow )........).....##..#.......# ####..##..[........#.......# }:j .......#...>....##.###...### ................##.........# †...............##.........# ...†.......................#Things that are here: }:j' _a +0 dagger; a +0 robe; an orc corpse _d - a ring of willpower _Done exploring. _Done exploring. _Done exploring.}:j5 }:j +5 (0.5}:j }:j 4 _d - a ring of willpower (worn)}:jā}:jy_Gear: 4/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 shortbow (weapon) Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)  c - a ring of protection from fire (worn) }:j5 d - a ring of willpower (worn)~:j@Scrolls:  Scrolls ?  s - a scroll of butterflies  c - a scroll labelled FUDODGHOEPU  e - a scroll labelled DEX YSYAFODWUW  V - 2 scrolls of vulnerability  h - a scroll labelled KOPTASYOXE  l - a scroll labelled MED KIAWITUPS:j`\c - a scroll labelled FUDODGHOEPU. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.:jHgBrand which weapon? Hand Weapons  a - a +0 shortbow (weapon) [?] describe selected:j:j##...#.........#........#TrapHz the Shooter ...#.#.........).#.#....#Spriggan ..##....>.^.....##.#....####Health: 23/23 ======================== ...<.....^..^..#...........#Magic: 5/5======================== .###.#..^......###.........#AC: 2Str: 7 .###.##^......## ###.......#EV: 17Int: 10 .....###.....#######.......#SH: 0Dex: 20 #.#..# ##..#####.##........#XL:  4 Next: 49% Place: Dungeon:3 :jj.....## #.##.#.#@.#......>÷#Noise: ---------  Time: 998.5 (0.0) ......###.##.#.##..........#a) +0 shortbow ####.......#.#.##.##....)..#Fire: a) +0 shortbow :j$Z)........).....##..#.......# ####..##..[........#.......# .......#...>....##.###...### ................##.........# †...............##.........# ...†.......................# _Done exploring. _Done exploring. _Done exploring. _d - a ring of willpower (worn)  As you read the scroll labelled FUDODGHOEPU, it crumbles to dust.  :jtIt is a scroll of brand weapon.:j= ) >.^ <.....^..^ ^ ^  ###  :j#.##  #@.#>÷# ##..........# .##....)..# ))..#.......# ..#.......# >....##.#  .. :jg  †..  :j†   _d - a ring of willpower (worn)  As you read the scroll labelled FUDODGHOEPU, it crumbles to dust.  :j PIt is a scroll of brand weapon.  Your +0 shortbow is engulfed in flames!:jP ) >.^ <.....^..^ ^ ^  ###  #.##  #@.#>÷# ##..........# .##....)..# ))..#......#....>....##.#.. †..†:jN##...#.........#........#:j@ETrapHz the Shooter ...#.#.........).#.#....#Spriggan ..##....>.^.....##.#....####Health: 23/23 ======================== ...<.....^..^..#...........#Magic: 5/5======================== .###.#..^......###.........#AC: 2Str: 7 .###.##^......## ###.......#:jEV: 17Int: 10 .....###.....#######.......#SH: 0:jǖ4Dex: 20 #.#..# ##..#####.##........#XL:  4 Next: 49% Place: Dungeon:3 :jE.....## #.##.#.#@.#......>÷#Noise: ---------  Time: 998.5 (0.0) :j2......###.##.#.##..........#a) +0 shortbow (flame) :jt\####.......#.#.##.##....)..#Fire: a) +0 shortbow (flame) )........).....##..#.......# :j####..##..[........#.......# .......#...>....##.###...### :j................##.........# †...............##.........# ...†.......................# :j_Done exploring. _Done exploring. _d - a ring of willpower (worn)  :j>nAs you read the scroll labelled FUDODGHOEPU, it crumbles to dust.  It is a scroll of brand weapon.  :j'Your +0 shortbow is engulfed in flames!:j]:j+9.5 (1:j:j; _a - a +0 shortbow of flaming (weapon):j2:j'Gear: 4/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 shortbow of flaming (weapon) Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=) :jx c - a ring of protection from fire (worn)  d - a ring of willpower (worn):jg Scrolls:  Scrolls ?  s - a scroll of butterflies  e - a scroll labelled DEX YSYAFODWUW  V - 2 scrolls of vulnerability  h - a scroll labelled KOPTASYOXE  l - a scroll labelled MED KIAWITUPS:je - a scroll labelled DEX YSYAFODWUW. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ :jJ“To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.:j{:j:j##...#.........#........#TrapHz the Shooter ...#.#.........).#.#....#Spriggan ..##....>.^.....##.#....####Health: 23/23 ======================== ...<.....^..^..#...........#Magic: 5/5======================== .###.#..^......###.........#AC: 2Str: 7 .###.##^......## ###.......#EV: 17Int: 10 :j.....###.....#######.......#SH: 0Dex: 20 #.#..# ##..#####§##........#XL:  4 Next: 49% Place: Dungeon:3 .....## #.##.#.#@§#......>÷#Noise: ---------  Time: 999.5 (0.0) ......###.##.#.##§§........#a) +0 shortbow (flame) ####.......#.#.##§##....)..#Fire: a) +0 shortbow (flame) :j]-)........).....##..#.......# ####..##..[........#.......# .......#...>....##.###...### ................##.........# †...............##.........# ...†.......................# _d - a ring of willpower (worn)  As you read the scroll labelled FUDODGHOEPU, it crumbles to dust.  It is a scroll of brand weapon.  Your +0 shortbow is engulfed in flames! :j¸u_a - a +0 shortbow of flaming (weapon)  As you read the scroll labelled DEX YSYAFODWUW, it dissolves into smoke.:j{:jL11000.5 (1.0):j:jF  As you read the scroll labelled FUDODGHOEPU, it crumbles to dust.  It is a scroll of brand weapon.  Your +0 shortbow is engulfed in flames! _a - a +0 shortbow of flaming (weapon)  As you read the scroll labelled DEX YSYAFODWUW, it dissolves into smoke. _It was a scroll of fog.:j}:jGear: 4/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with )) :j a - a +0 shortbow of flaming (weapon) Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)  c - a ring of protection from fire (worn) :j/5 d - a ring of willpower (worn):j9 Scrolls:  Scrolls ?  s - a scroll of butterflies  V - 2 scrolls of vulnerability  h - a scroll labelled KOPTASYOXE  l - a scroll labelled MED KIAWITUPS:j h - a scroll labelled KOPTASYOXE. A disposable arcane formula inscribed on parchment by a professional scribe or :j sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control? :jϑ Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.:jZ[:jbb:jTk`##...#.........#........#TrapHz the Shooter ...#.#.........).#.#....#Spriggan ..##....>.^.....##.#....####Health: 23/23 ======================== ...<.....^..^..#...........#Magic: 5/5:jk#======================== .###.#..^......###.........#AC: 2Str: 7 .###.##^......## ###.......#EV: 17Int: 10 .....###.....#######.......#SH: 0Dex: 20 #.#..# ##..#####§##........#XL:  4 Next: 49% Place: Dungeon:3 :j3l.....## #.##.#.#@§#......>÷#Noise: ---------  Time: 1000.5 (0.0) ......###.##.#.##§§........#a) +0 shortbow (flame) :jlo####.......#.#.##§##....)..#Fire: a) +0 shortbow (flame) )........).....##..#.......#Tele ####..##..[........#.......# .......#...>....##.###...### ................##.........# †...............##.........# ...†.......................#It is a scroll of brand weapon.  :jmYour +0 shortbow is engulfed in flames! _a - a +0 shortbow of flaming (weapon)  As you read the scroll labelled DEX YSYAFODWUW, it dissolves into smoke. _It was a scroll of fog.  As you read the scroll labelled KOPTASYOXE, it crumbles to dust.:jx:j y*1.5 (1:jX:j!  Your +0 shortbow is engulfed in flames! _a - a +0 shortbow of flaming (weapon)  As you read the scroll labelled DEX YSYAFODWUW, it dissolves into smoke. _It was a scroll of fog.  As you read the scroll labelled KOPTASYOXE, it crumbles to dust. :jp_You feel strangely unstable. It was a scroll of teleportation.:j :jZGear: 4/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 shortbow of flaming (weapon) Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)  c - a ring of protection from fire (worn)  d - a ring of willpower (worn):j\a t Scrolls:  Scrolls ?  s - a scroll of butterflies  V - 2 scrolls of vulnerability  l - a scroll labelled MED KIAWITUPS:j l - a scroll labelled MED KIAWITUPS. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll :jO _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.:j Identify which item? (\ to view known items) Potions (select first with !)  d - a smoky amethyst potion  f - a coppery potion  j - 2 purple potions  k - a golden potion  n - a viscous amethyst potion :j [?] describe selected:jp}:jG##...#.........#........#TrapHz the Shooter ...#.#.........).#.#....#Spriggan :jĂ..##....>.^.....##.#....####Health: 23/23 ======================== ...<.....^..^..#...........#Magic: 5/5======================== :j.###.#..^......###.........#AC: 2Str: 7 :j.###.##^......## ###.......#EV: 17:j>Int: 10 .....###.....#######.......#SH: 0:jcDex: 20 #.#..# ##..#####§##........#:jXL:  4 Next: 49% Place: Dungeon:3 :jσ.....## #.##.#.#@§#......>÷#:jNoise: ---------  Time: 1001.5 (0.0) ......###.##.#.##§§........#:j?a) +0 shortbow (flame) :jD####.......#.#.##§##....)..#Fire: a) +0 shortbow (flame) :jss)........).....##..#.......#Tele :j4####..##..[........#.......# :jr.......#...>....##.###...### ................##.........# :jq†...............##.........# ...†.......................#:j As you read the scroll labelled DEX YSYAFODWUW, it dissolves into smoke. _It was a scroll of fog.  :j1As you read the scroll labelled KOPTASYOXE, it crumbles to dust. _You feel strangely unstable. It was a scroll of teleportation.  :jleAs you read the scroll labelled MED KIAWITUPS, it crumbles to dust.  It is a scroll of identify.:jM:j^:j##...#.........#........#TrapHz the Shooter ...#.#.........).#.#....#Spriggan ..##....>.^.....##.#....####Health: 23/23 ======================== ...<.....^..^..#...........#Magic: 5/5======================== .###.#..^......###.........#AC: 2Str: 7 .###.##^......## ###.......#EV: 17Int: 10 .....###.....#######.......#SH: 0Dex: 20 #.#..# ##..#####§##........#XL:  4 Next: 49% Place: Dungeon:3 .....## #.##.#.#@§#......>÷#Noise: ---------  Time: 1001.5 (0.0) ......###.##.#.##§§........#a) +0 shortbow (flame) ####.......#.#.##§##....)..#Fire: a) +0 shortbow (flame) )[3:jŝ4m........).....##..#.......#Tele ####..##..[........#.......# .......#...>....##.###...### ................##.........# †...............##.........# ...†.......................#As you read the scroll labelled DEX YSYAFODWUW, it dissolves into smoke. _It was a scroll of fog.  As you read the scroll labelled KOPTASYOXE, it crumbles to dust. _You feel strangely unstable. It was a scroll of teleportation.  As you read the scroll labelled MED KIAWITUPS, it crumbles to dust.  It is a scroll of identify.:jc:j?*2.5 (1:j:j1 ...†.......................# _It was a scroll of fog.KOPTASYOXE :jr_You feel strangely unstable. It was a scroll of teleportation.  As you read the scroll labelled MED KIAWITUPS, it crumbles to dust.  It is a scroll of identify. :jF_j -> M - 2 potions of mutation:j:j:j:j&0:jr:j:j3E _Done exploring.:j# :jp$ :jg% :j- :j. :j>3 P _:jQ5 ,:j`6 :j 9 :jc; :j; :j= :jG@ :jA :j:D :jM  .# ##...##......#.#.........).# #.# #..)##.....##....>.^.....## #.# ##...##.##...<.....^..^..#.. #.# #....##†##.###.#..^......### :jMN #.# #....#..##.###.##^......## # #.####......##......###.....######............#.#..# ##..#####§# ...)........###.....## #.##.#.#§§......##...@....###.##.#.##§.....##.#####.......#.#.##§ ....):jN ....)........).....##§ ....†.......).#####..##..[....... .).)[......†..#.......#...>....##....##..................## :jN ####.†......##  .### ##...†:j O V...... .####....##:jDO E :jW -4.3 (1.8:ju` :jd 59 (2.4:ji :jk @ _Your surroundings suddenly seem different.:j* 3:j :j :j0 ,:jĹ :j :j ,:j :j :jU :j :j :j :j` ,:j" :j :j@ ,:j :j :j :j :j; :j :jf ,:j :jq :j :jb :j :j :jY ,:jR :j e  You see here a +0 pair of boots.:j5:j _:j>:jC:j ,:j :j:j,:j(:j:j&:j:j:j !:j#,:j7%:j':j*:j+:j,:j/:j1:j1:j2:j4:j7:j7:jv8:j-::j=,:j=:j@:jhB,:j*D:jOG:jJ:j K:jCL:jN:j}Q:jQ:jR:j/U:jW:jW:jmY:jR[:j ^:jW^:jv_:ja:jd,:j?f:jpg:ji,:j*j:jq......#........# ......).#.#....# .^.....##.#....#### ^..^..#...........# ......###.........# .....## ###.......#..#######.......######§##.§......###.#.#§§#..§§§.@÷#19.9 (15.0)##.#.##§§.§.§....##.#.##§##§§§.)..# ).....##§§#.......# .[.....§§§#.......#>....##§###...#####.........###.........#.......#:jr:jw:jyc _There is a stone staircase leading down here.:j4:j:jr..§.§#..........§##...#:j920.0) _:j:jٌ&4:jT ###### #@...# #.....?..# ########## :jR-2.4 (2.5:jH:jy _You climb downwards.  Found a scroll labelled DOPRUUFOANT.:ja _There is a stone staircase leading up here.:j3:j:j:j :j: _:j G#######.###<...# #.....@..# ########## :j(-3.0 (0.6:j(+4.0 (1:j,:j]/a _c - a scroll labelled DOPRUUFOANT:j:j:j:jQ:j/:j:jX:jm:j:j:j:j ,:j :j :j ,:j :ji:j,:jp:j:j,:jj:jJ:jt:j:jZ:j :j "j  You encounter a clockroach.:j*#.. #... #... #.##B#..###...$########...>..........( #@.#  #..# #..#######........#.#########.###<...#B   clockroach (asleep, warded)#........#:j+<##########:j6.30.0 (6.0:j7+6 (6.6:j>:jAS _Found 6 poisoned darts. Found a stone staircase leading down.:jRY #.# #. #.#.. #... #.### #B#... ####...$########....>..@.......(####.###..##### #..#  #..###### #........ #.######## #.###<...# #........###########:jn:j,+1.2 (0:j:j:jWy #.# #.## #.#... #.# ##.. #.# .... #.###.### #B#........  ####..@$########.....>..........(#####.###..######. #..#:j# #..###### #........ #.######## #.###<...# #........#:j E.B:jmXB:j&8:j:jd:j' ,)):jb .BYou shoot an arrow. The arrow barely misses the clockroach.:j 7===2.9 (1.1:j9 :jw B _The clockroach bites you but does no damage.:jh ~  You shoot an arrow. The arrow hits the clockroach.  The arrow burns the clockroach.:jW G  The clockroach is lightly wounded.:jI]  The clockroach sprays sand from its hourglass at you.:j% |16--------4.0:j= :j 1 _The blast of sand hits you!:j  You shoot an arrow. The arrow hits the clockroach.  The arrow burns the clockroach.:jU q  The clockroach is heavily wounded.:j x  #.# #.# .# #.# ... #.# #  #.. #.# ..  .. #.###.###  #.#........  ####.B@$#  .....>..........(  #####.###..#####  #. #..#  # #..######  #........  #.########  #.###<...#   The clockroach sprays sand from its hourglass at you.The blast of sand hits you!:jd  #.# #.# .# #.# ... #.# #  #.. #.# ..  .. #.###.###  #.#........  ####.B@$#  .....>..........(  #####.###..#####  :je #. #..# # #..# #........  #.### #.###< !:jBm \  Ouch! That really hurt!:jY 3/23 ---------------------5.1:j l _* * * LOW HITPOINT WARNING * * *:j :j :j t _You are too injured to fight recklessly!:j :j[$ :j^' ^ _You are too injured to fight recklessly!:j; :j\< :j$C :jK t _You are too injured to fight recklessly!:jKL :jQ :j[ t _You are too injured to fight recklessly!:jO\ :jb :jd ^ _You are too injured to fight recklessly!:jBv :jv :j(} :j V _You are too injured to fight recklessly!:j= Q:j~4:j:jo:jp:j@:jӕ:j:j :j :j:jz:j)c:jc:jk:jOn:j:j:j:j:j`Q:j4:j:j:jL:jDM:j:R:jHT:j4:j:jQ:jC:jED:j2J:jK:j:j:j:j:jfxJ:j y:j 1 TrapHz the Shooter#.#Spriggan#.#Health: 3/23===---------------------.# #.#Magic: 5/5========================... #.# #AC: 2Str: 7#.. #.# ..EV: 17Int: 10.. #.###.###SH: 0Dex: 20#.#........XL:  4 Next: 49% Place: Dungeon:4####.B@$########Noise: ===------  Time: 1035.1 (0.0).....>..........(a) +0 shortbow (flame)#####.###..#####Fire: a) +0 shortbow (flame) #:jB2 . #..## #..#######........B   clockroach (warded)#.#########.###<...##........# _You are too injured to fight recklessly! _You are too injured to fight recklessly!  Fire: a) +0 shortbow (flame)Press: ? - help, Q - select actionShift-Dir - straight lineAim: a clockroach (moderately wounded, damage-immune at range, 65% to hit):j{ LTrapHz the Shooter#.#Spriggan#.#Health: 3/23===---------------------.# #.#Magic: 5/5========================... #.# #AC: 2Str: 7#.. #.# ..EV: 17Int: 10.. #.###.###SH: 0:j Dex: 20#.#........XL:  4 Next: 49% Place: Dungeon:4####))@$########Noise: ===------  Time: 1035.1 (0.0).....>..........(a) +0 shortbow (flame)#####.###..#####Fire: a) +0 shortbow (flame) #. #..## #..#######........B   clockroach (warded):j #.#########.###<...##........#Fire: a) +0 shortbow (flame)Press: ? - help, Q - select actionShift-Dir - straight lineAim: a clockroach (moderately wounded, damage-immune at range, 65% to hit)  You shoot an arrow.  The arrow closely misses the clockroach.:j G.B:j -6.2 (1.1:j :j   Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a clockroach (moderately wounded, damage-immune at range, 65% to hit)  You shoot an arrow.  The arrow closely misses the clockroach. _The clockroach closely misses you.:jTrapHz the Shooter#.#Spriggan#.#Health: 3/23===---------------------.# #.#Magic: 5/5========================... #.# #AC: 2Str: 7#.. #.# ..EV: 17Int: 10.. #.###.###SH: 0Dex: 20#.#........XL:  4 Next: 49% Place: Dungeon:4####.B@$########Noise: ===------  Time: 1036.2 (0.0).....>..........(a) +0 shortbow (flame)#####.###..#####Fire: a) +0 shortbow (flame) #:jn. #..## #..#######........B   clockroach (warded)#.#########.###<...##........#The arrow closely misses the clockroach. _The clockroach closely misses you.Fire: a) +0 shortbow (flame)Press: ? - help, Q - select actionShift-Dir - straight lineAim: a clockroach (moderately wounded, damage-immune at range, 65% to hit):jTrapHz the Shooter#.#Spriggan#.#Health: 3/23===---------------------.# #.#Magic: 5/5========================... #.# #AC: 2Str: 7#.. #.# ..EV: 17Int: 10.. #.###.###SH: 0Dex: 20#.#........:jXL:  4 Next: 49% Place: Dungeon:4####.B@$########Noise: ===------  Time: 1036.2 (0.0).....>..........(a) +0 shortbow (flame)#####.###..#####Fire: a) +0 shortbow (flame) #. #..## #..#######........B   clockroach (warded)#.#########.###<...##........#Fire: a) +0 shortbow (flame)Press: ? - help, Q - select actionShift-Dir - straight lineAim: a clockroach (moderately wounded, damage-immune at range, 65% to hit)  You shoot an arrow. The arrow hits the clockroach.  The arrow burns the clockroach.:j6K #.# #.# .# #.# ... #.# #  #.. #.# ..  .. #.###.###  #.#........  ####.B@$#  .....>..........(  #####.###..#####  #. #..#  # #..######  #........  #.########  #.###<...#   Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a clockroach (moderately wounded, damage-immune at range, 65% to hit)  You shoot an arrow. The arrow hits the clockroach.  The arrow burn  The clockroach is heavily wounded.:j #.# #.# :j a.# #.# ... #.# #  #.. #.# ..  .. #.###.###  #.#........  :jA-####.B@$#  .....>..........(  :j|^#####.###..#####  #. #..# # #..#:j #........  #.### #.###< :j(  :j}+  The clockroach bites you.  * * * LOW HITPOINT WARNING * * *:j>,P1--7.3 (1.1:j1:j/4X _The clockroach closely misses you.:j*TrapHz the Shooter#.#Spriggan#.#Health: 1/23=-----------------------.# #.#Magic: 5/5========================... #.# #AC: 2Str: 7#.. #.# ..EV: 17Int: 10.. #.###.###SH: 0Dex: 20#.#........XL:  4 Next: 49% Place: Dungeon:4####.B@$########:jjNoise: ===------  Time: 1037.3 (0.0).....>..........(a) +0 shortbow (flame)#####.###..#####Fire: a) +0 shortbow (flame) #. #..## #..#######........B   clockroach (warded)#.#########.###<...##........#* * * LOW HITPOINT WARNING * * * _The clockroach closely misses you.Fire: a) +0 shortbow (flame)Press: ? - help, Q - select actionShift-Dir - straight lineAim: a clockroach (heavily wounded, damage-immune at range, 65% to hit):j4LTrapHz the Shooter#.#Spriggan#.#Health: 1/23=-----------------------.# #.#Magic: 5/5:jPN========================... #.# #AC: 2Str: 7#.. #.# ..EV: 17Int: 10.. #.###.###SH: 0Dex: 20#.#........XL:  4 Next: 49% Place: Dungeon:4####))@$########Noise: ===------  Time: 1037.3 (0.0).....>..........(a) +0 shortbow (flame)#####.###..#####Fire: a) +0 shortbow (flame) :jOk#. #..## #..#######........B   clockroach (warded)#.#########.###<...##........#Fire: a) +0 shortbow (flame)Press: ? - help, Q - select actionShift-Dir - straight lineAim: a clockroach (heavily wounded, damage-immune at range, 65% to hit)  You shoot an arrow.  The arrow closely misses the clockroach.:j2G.B:jIYou shoot an arrow.  The arrow closely misses the clockroach.The clockroach sprays sand from its hourglass at you.The blast of sand hits you!  Ouch! That really hurt!You die...:jb-12/23 -:jF/  --more--:j~:j=Gear: 4/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with )) :j a - a +0 shortbow of flaming (weapon) Armour (go to first with [)  b - a +0 robe (worn) :jǀJewellery (go to first with "=)  c - a ring of protection from fire (worn) :j5 d - a ring of willpower (worn):j7:j^':j+>Goodbye, TrapHz.102 TrapHz the Shooter (level 4, -12/23 HPs)Began as a Spriggan Hunter on June 23, 2026.Killed from afar by a clockroach (14 damage)... with a blast of sand... on level 4 of the Dungeon.The game lasted 00:02:37 (1468 turns). Best Crawlers -1.59383478 planckenst GrEE-27 escaped with the Orb2.35482080 AutarchDCS VSDe-27 escaped with the Orb3.29920816 sewnkin DjHs-27 escaped with the Orb4.17664546 platinum DECj-27 escaped with the Orb:j,5.16465487 therodimus VSBr-27 escaped with the Orb6.16376138 DocSulfur FoNe-27 escaped with the Orb7.16227342 hulksmash1 OpSh-27 escaped with the Orb8.15136186 l1quidcrys GrFi-27 escaped with the Orb9.15099410 RavnDgHu-27 escaped with the Orb  10.14682103 thewalrus OnGl-27 escaped with the Orb  11.14482996 Krim260 DEFE-27 escaped with the Orb  12.14300794 kaboissonn ReEE-27 escaped with the Orb  13.13800167 Krim260 OpSh-27 escaped with the Orb:j} :j :j ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l