–:jm Player: TrapHz Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-06-23.14:22:58.ttyrec Time: (1782224578) Tue Jun 23 14:22:58 2026 Ö:j! [?1051l[?1052l[?1060l[?1061hÖ:jV)0[?7h[?25l[?1cÖ:jÖ:jÖ:j&`Welcome, TrapHz. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Spriggan  x - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Very small, very frail and very fast, Spriggans are highly competent stabbers and spellcasters. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Spriggan HunterƖ:j6 Ɩ:j:Welcome, TrapHz the Spriggan. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunter l - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist Ɩ:j>h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Hunters carry a shortbow, light armour and a scroll of butterflies. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Spriggan HunterƖ:jlAǖ:jqǖ:jTrapHz the ShooterSprigganHealth: 10/10 ========================Magic: 2/2========================AC: 2Str: 7EV: 16Int: 10SH: 0Dex: 18XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 shortbowFire: a) +0 shortbowǖ:jVM.##.#.##.##.##.##.# #.##.# #.##.# #.##.#.##@##.#.##.# #.##.# #.##.# #.##.##.##.##.#.##.ǖ:jwǖ:jWelcome, TrapHz the Spriggan Hunter.They say the Orb of Zot lies within this dungeon, but they say a lot of things.ǖ:j ǖ:j[Press ? for a list of commands and other information.ǖ:j@]ǖ:jLc[ _Found a staircase leading out of the dungeon.Ȗ:j>Wu _Ȗ:j\Ȗ:jc]Ȗ:j!_Ȗ:jR`Ȗ:j`Ȗ:j1aȖ:jbȖ:jd,Ȗ:jdȖ:jdgȖ:jAjEYou encounter a bat.Ȗ:jo ..  ..  .# #  b#.#  Ȗ:j p. ... ##. ##@.+  .# #. ##.###.# #. ##.## Ȗ:j;p#.# #. ##.##Ȗ:j[p#.# #. ##.###.##.##.## Ȗ:jpb   bat (asleep)#.#.#.##Ȗ:jBq#.#.###<#.......Ȗ:j|w-4.2 (4.2Ȗ:jy28 (4.8 _Ȗ:j}Ȗ:jXȖ:j Y†  You shoot an arrow. The arrow hits the bat.Ȗ:j L)))Ȗ:j6'k ...  You kill the bat!Ȗ:jf+?8===6.0 (1.2Ȗ:j8Ȗ:jV;' _You hear a shout!ɖ:jɖ:j3ɖ:jɖ:j  You encounter a kobold. It is wielding a +0 dagger.ɖ:j... ... # #.# # #K#†#.# .#.#.# .... ##.# #. ##.@+ .# #. ##.### #.# #. ##.##  #.# #. ##.###.# #. ##.###.##.##.## K   kobold (wandering)#.#.#.###.#.###<ɖ:jvU.K0.0ɖ:jw36 (0.6 _The kobold shouts! You hear an angry hiss.ɖ:j ɖ:j, ɖ:j3 ɖ:jX ] _A kobold is nearby!ʖ:jD )You shoot an arrow. The arrow hits the kobold.ʖ:jKD))ʖ:j&..ʖ:j L167.8 (1.2ʖ:jO&J _You kill the kobold!ʖ:j _No target in view!ʖ:jk3ʖ:j _ʖ:jZf  You encounter a quokka.ʖ:j|...## ...  ... # #.# #.#†#.##)#.#.####. #..@.......--- ###.#r..... #. ##..+ ..?.. .# #. ##.### .... #.# #. ##.## ...#.#..r   quokka (wandering)#.#.#.#.8.4 (0.6---9.0 (1.2 _ʖ:j6"ʖ:j  ...## ... ... ... # #.# #  #.#†#.#  #)#.#.####.  #..@.......  ###.#r.....  #. ##..+ ..?..  #. ##.### ....  #. ##.## ...  #.# #. ##.## .. ʖ:jf k #.# #. ##.## .  .##  ʖ:jW ...## ... ... ... # #.# #  #.#†#.#  #)#.#.####.  #..@.......  ###.#r.....  #. ##..+ ..?..  #. ##.### .... #. ##.## ...  #.# #. ##.## ..  #.# #. ##.## .  .#  ʖ:js _A quokka is nearby!˖:j )r    You shoot an arrow. The arrow hits the quokka.˖:j%' SThe quokka is almost dead.r.S   ball python (constriction)===10.2 (1.2)˖:j*˖:jD,\ _You encounter a ball python.˖:jTu c .  You shoot an arrow. The arrow hits the quokka.˖:ju S   ball python (constriction)˖:j .S.S˖:jN" 1331.4˖:jA ` _You kill the quokka!˖:jvS j †  You shoot an arrow. The arrow hits the ball python.˖:jhZ @)˖:j .˖:jz 1412.6˖:jR ˖:j e _You kill the ball python!˖:j ˖:j ˖:jX H _No target in view!˖:ja ˖:j ˖:j $ ˖:j! :_No target in view!˖:j/C ˖:jC ˖:jI ˖:jR H _No target in view!˖:j ˖:ju ˖:j) ^ _No target in view!˖:j  _No target in view!˖:jR 4˖:j ˖:j@ C _No target in view!˖:j"x J˖:j`z ˖:j ˖:j ˖:jn ˖:j ˖:j_4˖:j;d˖:ji˖:jY4˖:jx˖:j̖:j?4̖:j̖:j̖:j...####....)............# #.#.# #.#†#.# #)#.#.####.##...0.0###.#.#. ##..+...?. # #. ##.###... .# #. ##.## ......? #.# #. ##.## .....  #.# #. ##.## ......#.##.##.## #####.. ̖:j---3.2 (0.6 _Found a spear.̖:jG3̖:j̖:j̖:j̖:jξB̖:jz̖:j̖:j̖:j̖:jX̖:j̖:j̖:jH̖:j_....)....... ...... # #.#.# .####.#†#.# ...̖:jW#)#.#.####.######..............####.#.......#  #. ##..+...@...# ---#. ##.###.......#  #. ##.## #......?#  #. ##.## #..........  #. ##.## #.......#.##.##.## ######.... ̖:j .#.#.## .#... #.#.## .#...  #<#.......̖:jX5.6 (2.46.6 (3̖:jy̖:j` _c - a scroll labelled LUOXIVUSOT̖:jOD ̖:jD ̖:jF ̖:j)L ̖:jO j  You encounter an endoplasm.̖:ja . ...... .. # #.#.# .####.#†#.# ... #)#.#.####.######..............# ###.#.# #. ##..+.......# #. ##.###....@..# #. ##.## #......?# #. ##.## #.... #. ##.## #.#.#.. #.##.## ######.......#.## .#J   endoplasm (asleep)# .#... J<#.......+#. .#.######̖:jb "#̖:jsn \0.07.2 (0.6 _̖:jt ̖:jv ͖:j ..... . ..... .. # #.#.# .###  #.#†#.# ...  #)#.#.####.#####  #..............#  ###.#.......#  ##..+.......#  ##.###....@..#  ##.## #......?#  ##.## #..........  ##.## #.......#.#..  ######......  .#.....  .#... J #< +#.... ͖:j)  ..... . ..... .. # #.#.# .###  #.#†#.# ...  #)#.#.####.#####  #..............#  ###.#.......#  ##..+.......# ͖:j*3 ##.###....@..#  ##.## #......?#  ##.## #..........  ##.## #.......#.#.. ######...... .#.....  .#... ͖:j+u< +#....͖:j64͖:j<͖:j>a _An endoplasm is nearby!͖:jo .  You shoot an arrow. The arrow hits the endoplasm!)))))).͖:jq͖:j.͖:j..͖:j.͖:j7.͖:j}..͖:j3@58===8.4 (1.2͖:j ͖:jm M _You kill the endoplasm!͖:j: 3͖:jQ ͖:jb ,͖:jH ͖:j o..... .. # #.#.# ..####.#†#.# .... #)#.#.####.######..............# ###.## ##..+.......#  ##.###.......#  ##.## #......@# ---  ##.## #........  ##.## #.......#.#...##.## ######...... .# #.#...... .## #.#..... #.......#+#....#.# .####### ....!.. #.#͖:j p9.6---20.6 (2͖:j ͖:j; c _d - a scroll labelled LOICAM HOXIKOΖ:j63Ζ:jΖ:jΖ:jΖ:jBΖ:jΖ:j,Ζ:j˾Ζ:jΖ:jVΖ:jΖ:jΖ:j2  You encounter a hobgoblin.#..............#...###.#.......#..#.###..+.......#....###.###.......#....# ###.## #.#....##.# ##.## #................ #.## #.......#.#...# .## ######........# ## #.#.@....# # #.# ...... #+#....#.###### .....!... ....#..#### g........ g   hobgoblin (asleep)# ...........  #.# .....###.Ζ:j.  #.#2.4 (1.83.0 (2.4 _Ζ:jqΖ:j   ......#..#.#  ......#....#  ......#....# #  ##.## #.......#....##.#  #................  #.......#.#...#  ######........#  #.#.@....# # #.#.........  #+#....#.### Ζ:j .....!... # ....#..####  g........  ...........  #.# .....###.....  #.#Ζ:j   ......#..#.#  Ζ:jR......#....#  ......#....# #  ##.## #.......#....##.#  #................ Ζ:jb #.......#.#...#  ######........#  #.#.@....#  #.#.........  #+#....#.###  .....!... ....#..####Ζ:jb g........  ........... Ζ:j #.# .....###.....  #.#Ζ:jΖ:j Ζ:jΖ:j*` _A hobgoblin is nearby!Ζ:j@g   ......#..#.#  ......#....#  ......#....# #  ##.## #.......#....##.#  #................  #.......#.#...#  ######........#  #.#.@....# #Ζ:j> #.#.........  #+#....#.###  .....!... # ....#..####  g........  ...........  #.# .....###.....  #.#Ζ:j0N    ......#..#.#  ......#....#  ......#....# #  ##.## #.......#....##.#  #................  #.......#.#...#  ######........#  #.#.@....#  #.#.........  #+#....#.###  .....!... ....#..#### g........  ...........  #.# .....###.....  #.#Ζ:jIT Ζ:jW ` _A hobgoblin is nearby!Ζ:j; †You shoot an arrow. The arrow hits the hobgoblin.Ζ:j [))))Ζ:j ....75===4.2 (1.2Ζ:j1 M _You kill the hobgoblin!ϖ:jϖ:jϖ:jrϖ:jϖ:j,ϖ:j,ϖ:jVϖ:jϖ:j  You encounter a dart slug.ϖ:j #.####....# .# .## #.......#....##. ## #................ # #.......#.#...# #  ######........#.#  #.#......#.#..  #.#.........$. ... #+#....#.####w## ..........--- .......#..#####.# ..†........  ............ϖ:j.....###.......... ##w   dart slug (asleep) ...  ##...# ϖ:jx5.4---6.0 (1.8 _ϖ:jc ϖ:j{ _You see here a dark potion.ϖ:j .#  #.......#....##.#  #................ # #.......#.#...# #  ........#.#  #.#......#.#..  #.#.........$.  #+#....#.####w#  ........@.......  .......#..#####.#  ..†........ ............ # .....###.....  ..... ##.....  ... .......  ##...#.. ϖ:j+ .#  #.......#....##.#  #................  #.......#.#...# #  ........#.#  #.#......#.#..  #.#.........$.  #+#....#.####w#  ........@.......  .......#..#####.#  ..†........ ϖ:j-............ .....###..... ..... ##.....  ... ....... ##...#.. ϖ:jz5ϖ:j\6ϖ:j@v _A dart slug is nearby!ϖ:jB & ϖ:jR )))))w    You shoot an arrow. The arrow hits the dart slug.ϖ:j K.wϖ:j (....ϖ:jۥ 7===7.2 (1.2ϖ:j3 ϖ:j d _The dart slug is moderately wounded.Ж:j ))))You shoot an arrow. The arrow hits the dart slug.Ж:j`1w.Ж:jhK...8.4Ж:j`nЖ:jpa _The dart slug is heavily wounded.Ж:j  .#  #.......#....##.#  #................ # #.......#.#...# #  ........#.#  #.#......#.#..  #.#.........$.  #+#....#.####.#  ........@...w...  .......#..#####.#  ..†........ ............ # .....###.....  ..... ##.....  ... .......  ##...#.. Ж:j^  .#  #.......#....##.#  #................  #.......#.#...# #  ........#.#  Ж:jU_ a#.#......#.#..  #.#.........$.  #+#....#.####.#  ........@...w...  .......#..#####.#  ..†........ ............Ж:j_  .....###..... ..... ##.....  ... ....... ##...#.. Ж:j_ Ж:jmg Ж:jh Ж:jo Ж:jGr ` _A dart slug is nearby!Ж:jk f .  You shoot an arrow. The arrow hits the dart slug!Ж:jop A)))Ж:j ....Ж:j* #.###.......#....# .#TrapHz the Shooter .## #.......#....##.#Spriggan ## #................Health: 10/10 ======================== # #.......#.#...# #Magic: 2/2========================######........#.#AC: 2Str: 7#.#......#.#..EV: 16Int: 10#.#.........$.SH: 0Dex: 18 ...#+#....#.####.#XL:  1 Next: 108% Place: Dungeon:1 ### .Ж:j :.......@.......Noise: ===------  Time: 29.6 (1.2).......#..#####.#a) +0 shortbow..†........Fire: a) +0 shortbow............ #.....###..... .# ..... ##..... #.... .......##...#..  You shoot an arrow. The arrow hits the dart slug. _The dart slug is moderately wounded.You shoot an arrow. The arrow hits the dart slug. _The dart slug is heavily wounded. _A dart slug is nearby!You shoot an arrow. The arrow hits the dart slug! _You kill the dart slug!You have reached level 2!Ж:j} /  --more--і:jD4/143/32 3% і:j=і:jʦ4 _Җ:jly...Җ:j0.0---30.6 (1 _f - a dark potionҖ:j3Җ:jҖ:jҖ:j-Җ:jeBҖ:jd,Җ:jҖ:jҖ:jҖ:jҖ:j{Җ:jҖ:jc  You encounter a bat.Җ:j;......#..#.# +.......#....##.#b...#.......#....##.#..#.###.......#....##.#....... #....................... #.......#.#...#.#....... ######........#.#....#  #.#......#.#..#### #.#..@$---Җ:j9#+#....#.####.####........................#..#####.###  ..†........  ............ b   bat (asleep)  .....###.....Җ:j..... ##........ .......Җ:j9.b2.4 (1.8Җ:j1&.b.Җ:jNbҖ:jw43.0 (2.4 _Җ:jP Җ:jҖ:j &#.#....# #.#..#.### #.#b...... .......... .#...#.#....... .....#.#....#  #.#......#.#..#####  #.#........@$......  #+#....#.####.#####  ...  ##  ..†      .....   ... Җ:j "Җ:j߫ #.#....# #.#..#.### #.#b...... .......... .#...#.#....... .....#.#....#  #.#......#.#..#####  #.#........@$......  #+#....#.####.#####  ...  ##  ..†Җ:j       .....   ... Җ:ji Җ:j Җ:j Җ:j Z _A bat is nearby!Җ:j H#.#....# #.#..#.### #.#b...... .......... .#...#.#....... .....#.#....#  #.#......#.#..#####  #.#........@$......  #+#....#.####.#####  ...  ##  ..†      .....   ... Җ:j #.#....# #.#..#.### #.#b...... .......... .#...#.#....... .....#.#....#  Җ:j #.#......#.#..#####  #.#........@$......  #+#....#.####.#####  ...  ##  ..†      .....   ... Җ:jp Җ:j6 Җ:j Җ:j Z _A bat is nearby!Җ:jo#.#....# #.#..#.### #.#b...... .......... .#...#.#....... .....#.#....#  #.#......#.#..#####  #.#........@$......  #+#....#.####.#####  ...  ##  ..†    Җ:jpW  .....   ... Ӗ:j%&Ӗ:jn#.#....# #.#..#.### #.#b...... .......... .#...#.#....... Ӗ:j.....#.#....#  Ӗ:j##.#......#.#..#####  #.#........@$......  Ӗ:j;6#+#....#.####.#####  ...  ##  ..†Ӗ:jI     Ӗ:jr .....   ... Ӗ:jӖ:jӖ:jӖ:jZ _A bat is nearby!Ӗ:jHE)))))))Ӗ:jӖ:js.b.b.b......===4.2 (1.2Ӗ:jzӖ:j|k _You shoot an arrow. The arrow closely misses the bat.Ӗ:jf` .  You shoot an arrow. The arrow hits the bat.Ӗ:jk@)Ӗ:j.Ӗ:j065.4Ӗ:j-Ӗ:jDG _You kill the bat!Ӗ:jӖ:jӖ:jӖ:j%Ӗ:j?Ӗ:j BӖ:j`!Ӗ:j$Ӗ:j%@ _You now have 9 gold pieces.Ӗ:j(j  You encounter an endoplasm.Ӗ:j\.......#....##.#....# ......#....##.#..#.#### ......#....##.#........ ................ ......#.#...#.#....... ###........#.#....#  #.#.#..########.#..Ӗ:jb/..........#+#....#.####@###### ---......................  .......#..#####.#######..†.. ..#  ..... ...  .....###......J..J   endoplasm (asleep)..... ##........... .......... ##...#..Ӗ:j5-7.0 (1.6Ӗ:jW6N---6 (2.2 _Ӗ:j/;Ӗ:jW=Ӗ:j h .  You shoot an arrow. The arrow hits the endoplasm!Ӗ:jy W))))Ӗ:j) u....13===8.8 (1Ӗ:j) c _You kill the endoplasm!Ӗ:j Ӗ:jI #..####### ............ #.####.####### ........ #..#####.####### ...........######## .......##.......... ###.........########.#####............@..:....---44.8 (6.0 #.##.....# ##.#.#.# .....  #...#...#.#.# ....  #...#...#.#.# ...  #.. #...#.#.# ). #...#...# . #...##.## ---5.4 (6.6Ӗ:jS = _Found a falchion.Ԗ:j4CԖ:j8DԖ:jQԖ:jTH _No target in view!Ԗ:jhԖ:jԖ:jԖ:jH _No target in view!Ԗ:j4Ԗ:jԖ:jH _No target in view!Ԗ:j|3Ԗ:j4Ԗ:jԖ:jԖ:j f _Ԗ:j!Ԗ:j#Ԗ:jB%Ԗ:jG-BԖ:j5~ #.#..#######  ..#.####.####### .#..... ..####.####### .######### .#####.......... ... ...########.### #........# ...#.##.....## ##...#...#.#.##........##...#...#.#.##......#.##...#...#.#.##:.....# ##.. #...#.#.##....).##...#...##........#...##.###........  You pick up a parchment of Fugue of the Fallen and begin reading...Ԗ:j<-7.2 (1.8Ԗ:j_=+8.2 (2Ԗ:jJCԖ:jEL _You add the spell Fugue of the Fallen to your library.Ԗ:j 3Ԗ:jʹ Ԗ:j Ԗ:j$ XԖ:j ,Ԗ:jB Ԗ:jd Ԗ:j Ԗ:j Ԗ:j< Ԗ:ju Ԗ:j ,Ԗ:j Ԗ:j o #..#####.# .######### .### .....##.......... ... #########.###### ##......................#  ....#.##.....##.#  ##...#...#.#.##........#  #...#...#.#.##......#.#  #...#...#.#.### # Ԗ:j  #.. #...#.#.##....).#  #...#...##. #...##.###........ #........ #...#.##.  Ԗ:j #.###$##You pick up a parchment of Forge Blazeheart Golem and begin reading...Ԗ:j 50.6 (2.41.6 (3 _You add the spell Forge Blazeheart Golem to your library.Ԗ:j 5 Ԗ:j6 Ԗ:j6 Ԗ:j: Ԗ:j< Ԗ:j(= Ԗ:jA ,Ԗ:jBJ ...##.......... ... ########.######...........# ..##.....##.# ...#...#.#.##........# #...#...#.#.##......#.# #...#...#.#.##......# # #.. #...#.#.##....).#.#  #...#...##.. 2.2 (0.6 #...##.###....... #..#  #...#.##.#....... #.#.###$##.?.. ...>#. #Ԗ:j6R Ԗ:j#S +8 (1.2Ԗ:jX Ԗ:jS\ ; _Found a stone staircase leading down.Ֆ:j3Ֆ:jՖ:jՖ:j4Ֆ:jՖ:jbՖ:j`,Ֆ:jՖ:j,Ֆ:jՖ:jtM _You now have 22 gold pieces (gained 13).Ֆ:j3Ֆ:j-Ֆ:jՖ:jՖ:jՖ:jՖ:jՖ:j,Ֆ:j'Ֆ:j Ֆ:jb Ֆ:j Ֆ:jՖ:jՖ:j@XՖ:j c  You encounter a bat.Ֆ:j# #...#...#.#.##......#.#  #.. #...#.#.##....).#.# #...#...##........# #...##.###........# Ֆ:j$. ....#........# ..####..#...#.##.# ................# b.##..#.#.###.####.# .......@...........# .##....>#.###.#######..####.# ..##. #.# #### ..# ### b   bat (asleep) Ֆ:j--9.8 (7.0Ֆ:j /560.4 (7.6 _Ֆ:j36Ֆ:j : _You see here a scroll labelled VOECYU ULYNEZI.Ֆ:j( $   #.. #...#.#.##....).#.#  #...#...##........#  #...##.###........#  . ....#........#  ..####..#...#.##.#  ................#  b.##..#.#.###.####.#  .......@...........#  .##....>#.###.######  #..####.# ..#  #. #.# ###  # ..#  ### Ֆ:jE) *Ֆ:j    #.. #...#.#.##....).#.#  #...#...##........#  #...##.###........#  . ....#........#  ..####..#...#.##.#  ................#  b.##..#.#.###.####.#  .......@...........#  .##....>#.###.######  #..####.# ..#  #. #.#  #  ###[4Ֆ:j /0m Ֆ:j Ֆ:j Ֆ:j Ֆ:j Z _A bat is nearby!Ֆ:j+` .  You shoot an arrow. The arrow hits the bat.Ֆ:jjD))))))Ֆ:j 7'......Ֆ:j:?7===1.6 (1.2Ֆ:jA֖:j!G _You kill the bat!֖:j֖:j<֖:j&֖:jsH _No target in view!֖:j6֖:j֖:j ֖:jY H _No target in view!֖:jv֖:jPw֖:jwy֖:jي...........֖:jG(0.0֖:jw5---2.6 (1֖:j֖:jRd _e - a scroll labelled VOECYU ULYNEZI֖:ja ֖:j ֖:j ֖:j ֖:j ֖:j B֖:j ֖:jx ֖:j* ֖:j ֖:jH c  You encounter a bat.֖:j  #.. #...#.#.##....).#.# #...#...##........# . #...##.###........# .b.. ....#........#....####..#...#.##.#.$................#.....##..#.#.###.####.#....................# .##.@..>#.###.######֖:j- "--- #..####.# ..#  #..# #.# ### #... ..# #..# ####... ֖:jR b   bat (asleep)......P#֖:j a3.8 (1.24.4 (1.8 _֖:j) ֖:jD ז:jK|@ #.. ).#.#    . ###...  .b.. ....#...  .....####..#...  ...$.........  .....##..#.#.##  ...............  .##.@..>#  #..####.# ..#  #..# #.# ###  #... ..#  #..# ###  #... .... ..P#ז:jA #.. ).#.#    . ###...  .b.. ....#...  .....####..#...  ...$.........  .....##..#.#.##  ...............  .##.@..>#  #..####.# ..#  #..# #.# ###  #...  #..#  #... .... ..P# ז:j%4ז:j.ז:j6Z _A bat is nearby!ז:j> )))))b  You shoot an arrow. The arrow hits the bat.ז:jז:jּD.b.bז:jN8$bז:j$.bז:j#.ז:j7===5.6 (1.2ז:jxז:j[ _The bat is heavily wounded.ؖ:jxb †  You shoot an arrow. The arrow hits the bat.ؖ:j|;)ؖ:j~.ؖ:jh1206.8ؖ:jؖ:jDG _You kill the bat!ؖ:j?8 ؖ:j%9 ؖ:j9 ؖ:j; ؖ:j= ؖ:jDB Bؖ:jJ  #...#...#.#.##......#.##.. #...#.#.##....).#.##...#...#...##........##...#...##.###........#.... ....#........#....####..#...#.##.#ؖ:jlJ $.................##..#.#.###.####........@................---7.4 (0.6......##....>#.###.#####..... #..####.# ..#ؖ:jJ -$... #..# #.# ###[.. #... ..#.. #..## ###. #... ......P#ؖ:j}T ؖ:jT #---ؖ:jU &8.0 (1.2ؖ:j[ ؖ:j] F _Found a leather armour.ؖ:j` p _You see here a bat corpse.ؖ:jJ 3ؖ:j ؖ:j ؖ:jI ؖ:j P _ؖ:j ؖ:j ؖ:jr ؖ:j ؖ:j0 ؖ:j ؖ:j L _You now have 27 gold pieces (gained 5).ؖ:j7! ؖ:j! ؖ:j# ؖ:j% ؖ:j' ؖ:j ( ؖ:j) ؖ:j&, ؖ:j. ؖ:j/ ؖ:j0 ؖ:jK ؖ:jOL M _You now have 41 gold pieces (gained 14).ؖ:jO 3ؖ:jQ ؖ:jT ؖ:jCW ؖ:jW ؖ:jY ؖ:j\ ؖ:j_ ,ؖ:ja ؖ:jc ؖ:jf ,ؖ:jh ؖ:j l ,ؖ:jp ؖ:j  _You now have 47 gold pieces (gained 6).  You encounter a goblin. It is wielding a +0 dagger. +................ #.........##..#.#.###.# #.........†.... #........##....>#.###.# #........##..####.# ..# #........##..# #.# ### #..[.....##... ..#  #........##..## ###  #..##...  #.............  #.....P.P...P#  ####ؖ:j K[37m.P.PP####P #.:###P #### .. g   goblin (asleep) .⌠ ⌠⌠g ؖ:j= e78.8 (10.8)9.4 (11.4 _ؖ:j ؖ:j0 ٖ:j 4ٖ:j ٖ:jC l _Your line of fire to the goblin is blocked by a plant.ږ:jYP . #.........# #.........† #........##....> #........#  #........##..# #.#  #..[.....##... ..#  #........##..## ###  #.....@..##...  #.............  #.....P.P...P#  ####.P.PP####P  #.:###P  #### ..  .⌠  ⌠⌠g ږ:j( . #.........# #.........† #........##....> #........#  #........##..# #.#  #..[.....##... ..#  #........##..## ###  #.....@..##...  #.............  #.....P.P...P#  ####.P.PP####P #.:###P #### ..  .⌠ ⌠⌠g [39;4ږ:j9m _A goblin is nearby!ږ:j  . #.........# #.........† #........##....> #........#  #........##..# #.#  #..[.....##... ..#  #........##..## ###  #.....@..##...  #.............  #.....P.P...P#  ####.P.PP####P  #.:###P  #### .. ږ:j m .⌠  ⌠⌠g ږ:j  . #.........# #.........† #........##....> #........#  #........##..# #.#  #..[.....##... ..#  #........##..## ###  #.....@..##...  #.............  #.....P.P...P#  ####.P.PP####P #.:###P #### ..  .⌠ ⌠⌠g [39;4ږ:j 9m _A goblin is nearby!ۖ:jJ ۖ:jK ۖ:jUT ۖ:jW l _Your line of fire to the goblin is blocked by a plant.ۖ:jڒ ۖ:jc ۖ:jx  _Your line of fire to the goblin is blocked by a plant.ݖ:j' #...##..#.#.### #.........†........... #........##....>#.### #........##..####.# .. #........##..# #.# # #..[.....##... ..#  #........##..## ### #........##...  #...... #.....P.P...P# ####.P.PP####P #.:###P. #### ...P .⌠. ⌠⌠g ݖ:j7O80.0 (0.6) _ݖ:jHݖ:j>Lݖ:jqݖ:jrݖ:jzݖ:j|ݖ:j^  #.†......... ###....>#.### #.##..####.#  #.##..# #.# # #..[.....##... ..#  #........##..## ###ݖ:j  #.##... ݖ:j0 #...... #...@.P.P...P#ݖ:j  ####.P.PP####P #.:###P..  #### ...P ݖ:j h.⌠. ⌠⌠g ݖ:j ݖ:j &6ݖ:jQ ޖ:j%Iޖ:jdޖ:jޖ:jޖ:j',ޖ:j}ޖ:j˫ޖ:jޖ:j2 _Your line of fire to the goblin is blocked by a plant.A goblin is nearby!Your line of fire to the goblin is blocked by a plant. _ You pick up a parchment of Searing Ray and begin reading...ޖ:j۴ޖ:jޖ:jϼ4#.##..####.# #.##..# #.# #..[.....##... ..# #.##..## ### #........##... #..... #.....P.P...P# ####.P.PP####P ޖ:j9> #.@###P.. 2.8 (2.2 #### ...P  .⌠. ⌠⌠g ޖ:j ޖ:jTޖ:jޖ:jD _You add the spell Searing Ray to your library.ޖ:j; 3ޖ:j ޖ:j ޖ:j ޖ:jk ,ޖ:j ޖ:jѻ h  A goblin comes into view.ޖ:j F#..†...........#..##....>#.###.#........##..####.# ..#ޖ:j -#..##..# #.# ####..[.....##... ..##..##..## ####........##.... #.............P #.....P@P...P#####.P.PP####PPޖ:j@ #..###P...~ #### ...PP.⌠...⌠⌠g.Pޖ:j g   goblin (asleep)...)P...ޖ:jB -3.4 (0.6ޖ:ja -4.0 (1.2ޖ:j @ _Found a short sword.ߖ:j}ߖ:j~ߖ:j#ߖ:jyߖ:j!ߖ:j!ߖ:j(ߖ:j0:j! k  You shoot an arrow. The arrow hits the plant! The plant begins to die.:j7 Z g.  The plant is lightly damaged.:jD g===5.2:jKN :j"T ( _The goblin shouts!:jb'l  You shoot an arrow.  The arrow hits the plant but does no damage.:jYQg⌠:j_:j(6.4:j:jt3 _The plant is lightly damaged.:jR  You shoot an arrow. The arrow hits the plant!:jh]&g.:jiu  The plant is lightly damaged.  The goblin hits the plant with a +0 dagger.:jjj(7.6:ju:jw. _The plant begins to die.:jPR  You shoot an arrow. The arrow hits the plant!:jQ7T .  The plant is lightly damaged.:jmCe  A nearby plant withers and dies.:jD(8.8:jM:jXPA _The goblin hits the plant with a +0 dagger.:jf##....>#.###.######.# ..# # #.# ##[.. ..# ..## ###.... .....PP.P...P# ####.P.@P####PP #..###Pg..~.### ...PPP:jg .⌠...⌠⌠..P ...)P... :jq:jr7---9.4 (0.6:jz:jZW---:jJ:j:j:j:j:j:j04:j5:j:jq:j<:j:jS:jJT:j\:j\^:j4:j:jw:jH :jH :j[ :j^ :jʰ 4:j :j :j :j :j& :j( :jQ@.†...............>#.###.#####.# ...## #.# ###[... ..#..## #####............P#.....P@P...P# ####.P..P####PP..###Pg..~.#### ...PPP.⌠...⌠⌠..P...)P...:jDL:jM)90.0:j:T:jWA _The goblin hits the plant with a +0 dagger.:j+##..#.#.###.##.†...............>#.###.####.# ...## #.# ###[... ..#..## #####.....@......P.....P.P...P######.P..P####PP..###Pg..~.#### ...PPP..⌠...⌠⌠..P⌠...)P...6 _Something hits the plant.:jKQM+..............##..#.#.###.##.†...............>#.###.####.# ...## #.# ###[.. ..#..## #####............P:jLt.....P.P...P######.P..P####PP.⌠P⌠⌠.⌠...:jbV:jV(1.2:j/^:j `:jMM#####..#...#.##+..............##..#.#.###.##.†...............>#.###.####.# ...## #.# ###[.. ..## #####............P#.....P.P...P##.P⌠⌠:j.:j g:j.g   goblin:j&8:j:jlV _A nearby plant withers and dies.:jd ........#####..#...#.##+..............##..#.#.###.##.†...............>#.###.####.# ...## #.# ###[.. ..## #####............P.....P.P...P######.P..P####PP:je ..###g...~.#### ...PPP..⌠...:jTn :jn !2.4:ju :jw :j#####.##+..............###..#.#.###.##†.............##....>#.###.######.# ..#  #.# ##[.. ..# .## ##.. .....PP.P...P#####.P..P####PP #..###g...~.### ...PPP ..⌠...P⌠⌠..P:j#x  The goblin hits the plant with a +0 dagger.3.0:j9D _The plant begins to die.:jI+..............###..#.#.###.##†.............##....>#.###.######.# ..#  #.# ##[.. ..# .## ##.. .....P:jx P.P...P#####.P..P####PP #..###g...~.### ...PPP ..⌠...P⌠⌠..P ⌠...):jU+:j+&6:jL3:j5A _The goblin hits the plant with a +0 dagger.:jqg ###..#.#.###.##†.............##....>#.###.######.# ..#  #.# ##[.. ..# .## ###.... :jg .....PP.P...P#####.P..P####PP #..###g...~.### ...PPP ..⌠...:jhP⌠⌠..P ⌠...) P...:jkq:jr(4.2:jz:j}:j;+..............##..#.#.###.##.†...............>#.###.####.# ...## #.# ###[.. ..#..## #####....:ja........P.....P.P...P######.P..P####PP..###g...~.#### ...PPP..⌠...P⌠⌠..P⌠...):j:j&8:j#:jt&A _The goblin hits the plant with a +0 dagger.:j w#####..#...#.##+..............##..#.#.###.##.†...............>#.###.####.# ...## #.# ###[.. ..## #####............P.....P.P...P######.P..P####PP..###g...~.#### ...PPP..⌠...P⌠⌠..P:ja :j (5.4:j :j :j~g Z........#####..#...#.##+..............##..#.#.###.##.†...............>#.###.####.# ...## #.# ###[.. ..## ###:jh ##............P.....P.P...P######.P..P####PP..###g...~.#### ...PPP..⌠...:jZr :jr (6.0:jy :jI| A _The goblin hits the plant with a +0 dagger.:j~f###...#...##.##........#####..#...#.##+..............:j g##..#.#.###.##.†...............>#.###.####.# ...## #.# ###[.. ..## #####............P:jXg.....P.P...P######.P..P####PP..###g...~.#### ...PPP:jq:j~r&6:jhz:j| :j[};_The goblin hits the plant with a +0 dagger.:jz ...###...#...##.##........#####..#...#.##+..............##..#.#.###.##.†...............>#.###.####.# ...## #.# ###[:j{.. ..## #####............P.....P.P...P######.P..P####PP..###g...~.:j:j(7.2:j]:j:j8M#).# #...#...#...###...#...##.##........#####..#...#.##+..............##..#.#.###.##.†...............>#.###.####.# ...## #.# ###:j9#..[.....##.... ..#####.P..P##:j D:jD&8:jQN:jaO:jFRM.#).# #...#...#...###...#...##.##........#####..#...#.##+..............##..#.#.###.##:jDG.†.............#....>#.###.#####.# ..#........##..## #.# ####.....P.P.:j^^>8.4:j>o:jԿ  )....####...#...##.#...............#####.##+..............###..#.#.###.##†.............##....>#.###.###..####.# ..# # #.# ###.....P.P.####.P..P####PP:j g:j xg   goblin.:j< (9.0:jf :jJ :j'Fa....####...#...##.#...............#####.##+..............###..#.#.###.##†.............##....>#.###.######.# ..#  #.# ##[.. ..# .## ##.......PPgP...P#####.P...####PP #..###g...~.:jvH#g.:jP<6:jW:jY:j+:jZ))))))):j@#g.:jJ>.....:jJ:===100.8 (1.2):jR:jUm _You shoot an arrow. The arrow barely misses the goblin.:j:))))):j%)):jh#g.:jȴ>.....:j(2.0:j:jn _You shoot an arrow. The arrow closely misses the goblin.:j )You shoot an arrow. The arrow hits the goblin.:jK I)):jq ..43.2 _You kill the goblin!:jK  _No target in view!:jw:j:j:jH _No target in view!:j3:ji:jB:j :jI: _:j:j:jv:j:j1:jFn:jjb,:jр#........##..####.# ..# #........##..####.# ### #..[.....##.... ..# #......).##..###### #........##...... #.......P# #.....P.P...P### ####.P...####PP#  #..###@...~.# ---7.4 (4 ####_....PPP#  ###..⌠...#  .P⌠⌠..P# ..⌠...)# ##..P..... $....P.#.[1:j6;15H ..P.PP.. ---8.0 (4.8 _Found a faded altar of an unknown god.:j3:j,:j:j,:j:j:j:j6:j:jK,:j:j  There is a fountain of clear blue water here. _:j:jq,:j:j:j8:j:jb:jU,:j\:ja M _You now have 61 gold pieces (gained 14).:j:j:j:j  ####.P...####PP#  #..###....~.#  #####_....PPP#  .. ###..⌠...#  #. #..P⌠⌠..P# ##..#...⌠...)#. #...###..P.....# ###..........P.#.#.......@..P.PP...############.###### ##    :j     You pick up a parchment of Iskenderun's Battlesphere and begin reading...:jC#.13.2 (5.2:j#+4.2 (6:j*:j(-R _You add the spell Iskenderun's Battlesphere to your library.:j 3:j :j :jέ :j B:j :jE :jT :j :j :jX :j :j :j4 :j :jG :j :j :j :jI :j> :jo :j :jk :j :j :j :j8 :jg :j :j :j :j` :j :j :j :j; :jL B:j :j ,:j/ :j :j :j :j :j5 :j :jX :j :jZ :jN X:j8 :jz :j0 :j :j X:j X:jC :jp :j] :j :jI :j :j :jN :j ,:j :j& :js* :j* :jV, :j/ :jA :jD ,:jE :jH :jEK :jK :jsM :jQ :j{T ,:jX :j[ :jC^ :j^ :j` :j2c :j|f :jg :j/i :jk :js X:j0u ,:j9w :jU n:jN :j :j :j\ :j :j :jn :j :j :jâ :j. :j :jǨ ,:j2 :j :j ,:j֮ :j :j~ ,:jײ :j :j :j8 :j :jv :j :j0 :j :j :ju :j :j :j :j1 :j :j :ji B:j B:jS :j :jD :j :ja :j! :jh ,:j :j| :j :ja :j :j :j :j :j :j :j :j :j :jE :j n:j :j ,:j :jQ :j ,:j :j .............#  ..#.#.###.####.#  ...............#  ...>#.###.######  .####.# ..# .####.# ###########  ... ..# .........  .###### ........#  ..... ..# #@#  ..P# #.# #.#  P### #.#.# #.#  #PP# #.#.# #.# .~.# #.#.# #.# PPP# #.#.# #.# ...# #.#.# #.# ..P####.#.# #.# ..)#....#.######.# :jh 047.2 (33.0):jR ,8.2 (34:j i _j - a yellow potion:jc:j:j,:jDn:jN:jэ,:j>:jb:j8:j:j@:j:jӓ,:jl:j$:jB:jK:j2:jp:j֣:jS:j~:j:j:j:j:j۲:j ,:je:j~:jl:jX:jo,:ji:jq&p:j/B:j0:j6:j;:j%<:jFn:jv4:j~:j0:j-v:jK _j - 2 yellow potions (gained 1):jcX:j2:j:jӔ:j:jy  You encounter 2 quokkas and a ball python.:jG #   ..   ...  :j,z.S..   r.r..####              :ji   rr 2 quokkas (asleep) .    S   ball python (constriction, asleep) .      :jj.r204.4 (56.2:jer1 asleep):j55.0 (56.8 _:j:j:j  # .. ... .S.. .rr..#### ........# #@# #.# #.# #.# #.# #.# .#.# .#.# #.#:j # .. ... .S.. .rr..#### ........# #@# #.# #.# #.# #.# #.##.##.#:jGH #.#:jڬ4:j:jd _There are monsters nearby!:j ))))rYou shoot an arrow. The arrow hits the quokka.:ja Y.r:jb D.S:jc K.r:jz ...Swandering)===6.1 (1.1) _The quokka is heavily wounded.:j<F))))))):j".S.r.rS.:j=r.:j0.....:j,-7.3 (1.2:j:jf _You shoot an arrow. The arrow misses the quokka.:j †You shoot an arrow. The arrow barely misses the quokka.The arrow hits the ball python!:j C))))):j^.r.r.r:jq8..:j078.5:jֳ:j:O _You kill the ball python!:j †You shoot an arrow. The arrow hits the quokka.   quokka:jfN.r:j@m:jG349.7:j ) _You kill the quokka!You shoot an arrow.:jR.r:j!R  The arrow hits the quokka but does no damage.:j!X3--10.9:j(:jT+ _The quokka bites you.:jk}  You shoot an arrow. The arrow hits the quokka.:j  The quokka is severely wounded.2.1:j ) _The quokka misses you.:j4 rYou shoot an arrow. The arrow barely misses the quokka.:j(3.3:j:jQ ) _The quokka closely misses you. The quokka misses you.:jE rYou shoot an arrow. The arrow closely misses the quokka.:jG \4==4.4 (1.1:j#h :jk S _The quokka barely misses you.:jƑ †You shoot an arrow. The arrow hits the quokka.:j" 415.6 (1.2 _You kill the quokka!:j,  _No target in view!:j6 :j_9 ^ _No target in view!:jI: :ja> :j@ H _No target in view!:jS 4:jX :j` ^ _No target in view!:jNa :je :jh H _No target in view!:jy :j2 :jw :j C _No target in view!:j1 4:j*; :ju 4:j :j :j4 4:j7 :jq9 :j :j: :j :j :jzE :jF :jJ :jM :jO :j :jT :jŨ :j1:jE2:jZ3:j>6:j WW  You encounter a goblin. It is wielding a +1 dagger of speed.# .. .. ... †...###......†.g.......## #.....g   goblin (asleep) #. .  .. 0.0---6.2 (0.6 _:j # .. ... .... .†...#### ......†@# .g....#.# ...## #.#:jmf . #.# #.# #.# #.# .:j͚A#.# .#.#:j2k # .. ... .... .†...#### :jh3......†@# .g....#.# ...## #.# . #.# #.#:j3Z #.# :j3#.##.##.#:j::jA;:---:joA:j*D] _A goblin is nearby!:jH% )You shoot an arrow. The arrow hits the goblin.:jnB g))))):jW ..†..4===7.4 (1.2 :jY D_You kill the goblin!:jz :j>{ :jS :j H _No target in view!:j:j:j:j:j   You encounter a goblin. It is wielding a +0 club.:j8:jO## #.. #... g.... #.†...#### :j0#......@.# .)....#.# :j^#...##.#.# .. ..#.## ##.#.#:j/..#.# g   goblin (asleep)..#.#.:j#.#.#. #.#:j ) 0.0==---8.0 (0.6 _ _You see here a quokka corpse.:j1 ## #.. #... g.... #.†...#### #......@.# ..)....#.# #...##.#.# ... ..#.#:j' # ##.#.# ..#.# ..#.# #.#.##.#:jkL ## #.. #... g.... #.†...#### #......@.# ..)....#.# #...##.#.# ... ..#.# # ##.#.# ..#.# ..#.# #.#.#:jul:---:jr:ju] _A goblin is nearby!:jG ))))))gYou shoot an arrow.  The arrow hits the goblin but does no damage.:jcM .g:jeU K†....:jV 7===9.2 (1.2:j\ :j^ ( _The goblin shouts!:ji >))))))):j .g:j Z..†....:j .20.3 (1.1:j :j m _You shoot an arrow. The arrow barely misses the goblin.:j) )))) You shoot an arrow. The arrow hits the goblin.:j"l .g:jIs+...:j%t-1.5 (1.2:j"~ :j~[_The goblin is moderately wounded.:js )You shoot an arrow. The arrow hits the goblin!:jsyE))):j(...:j#082.7:j*:j-J _You kill the goblin!:j (:j(:j.:jV2H _No target in view!:j4:j6:jH _No target in view!:j :j :j :j H _No target in view!:jz :j :j :j :j :j P _:j :jY :j :j :jL ,:j :j :j :ja :j :j ####### # #.....# #.##.....# .....)..+ #.†...####..###......†.#......)@...#.#---#####...##.#.# ..........#.#########.#.# # ..#.# ..#.# ### .. #.#.##... #.#.##.# #.#:j(  # # #.....# #.##.....# .....)..+ #.†...####.###......†.#.@....#.##...##.#.# ..........#.# ..#.#.# ## ..#.# . ..#.# #### .. #.#.# :j ...#... #.#.# #..#.# #.#:j -5.1 (2.4:j G---7 (3.0:jp" :jl& x _You see here a +1 dagger of speed.:jl:jm:j5o:jr:jt:jzP _:j|:jF}:j:j%:j,:j:j:jF:j&:j:j:j:jJ:jٓ:j:j=:j:jx:j/:jO:jp:j:j:j:j):j :j:ji:j####.# ..#  #.#  #.#  #.######## #.##.....######+#.##.....#.)..+........###.†...####........###......†.# ##...........)....#.# . ###########...##.#.#  ...........#.#  .. ..########.#.#  ..### :jb ..#.#  .... ..#.#:j#.....#.#.#.'30.5 (4.8:j^b======1.5 (5:j5:j= _As you open the door, it creaks loudly!:je :j. :j :jV :j :jb :j :j @  There is an open door here.:jW :jH  _:j :jٮ :jٰ :j :j :j :j7 :j9 :j :j :j :j :j0 :j :j :jD :j :j3 :j :j ,:j :j :jJ ,:j5 :j :jN :j :j :jL :j ,:j :jw :j :j :j\ :j, :j :j :j| :j{ :jV c  You encounter a rat.:j M #################.#.#######...............#r.......#.#------:j6 s#######.##########.#.# #.# #.#.### #+# #.#.##. .#####'#.##. ....... r   rat (asleep) .........###. .........###. ...######...........:j } .r40.5 (9.0  The rat squeaks loudly.:j r==----1.1 (9.6:jB :j f _The rat twitches its whiskers.:j> †You shoot an arrow. The arrow hits the rat.:j;CW))))):jx .....:j>51=2.2 (1.1:jy:j6G _You kill the rat!:jZ :j :j :j :jͺ :j n:j :j :j :j\ :j1 :j 7 _You open the door.:j :j :j :j_ @  There is an open door here.:j; :j  _:j :j :j ,:jt :j :jW :j :j :j :j B:j :j ,:j :j  :j  #######.##########.#.#  #.# #.#.## ######'###### #.#.###...........#####'#.###......................###..................###......................###...#####.#+#####........)....@.# ###########---8.0 (5.8..............). .................... .# #.#.##...########.#†#.###....:jM #)#.#.####.##### #..............#...###.#.......#..#.# . ##..+.......#....##.#....#:jN( 9---:j) $6 (6.4:j/ :j1 % _Found a dagger.:j:j:j :jC:j:j ,:j:j:j/:j:ja:j$,:j:j  You encounter a jackal.:j #.......................)..###..................###.†........................###.......#####.#+#####...........)......)......###############...#..............)... .................... #..##### #.#.##...#######.... #.#†#.###.....@....... #)#.#.####.######....h #..............#... ###.#.......#..#.# .##..+.......#....##.#....###.###.......#....##.#..#.####h   jackal (asleep) ##.###....##.#........ #.## #........................ .## #.......#.#...#.#.......:j%Ih52.8 (4.2.:j&f hThe jackal barks!:j@2hh 2 jackals (1 wandering)==3.4 (4.8:j::j-=W _You encounter a jackal.:j )  †   )  ....).....  .....)...  .......... #  # #.#.##...#######....  #.#†#.###.....@.....hh  #)##.######.....  ...   .           :j  )  †   )  ....).....  .....)...  .......... #  # #.#.##...#######....  #.#†#.###.....@.....hh  #)##.######.....  ...   .    :jE    :j:j:jϙ:jcd _There are monsters nearby!:j )))))You shoot an arrow. The arrow hits the jackal.:j P \h.h.:jqR u SThe jackal is lightly wounded.:jS 1h.:jS 2h.:jj] ...S   ball python (constriction, wandering)=4.5 (1.1:je :jg \ _You encounter a ball python.:j9))))))):j .  You shoot an arrow. The arrow barely misses the jackal.:j1h.:j<G.h:jӛ1S:jZ..hh...ShS):j(5.6:j|:jAG _The jackal barks! The ball python hisses angrily.:j) ))You shoot an arrow.  The arrow hits the jackal but does no damage.:jgQh.h.S.h.:j(R+h.:jTZ:j[-6.8 (1.2:jd:jae4 _The jackal is lightly wounded.:j †You shoot an arrow. The arrow barely misses the jackal.The arrow hits the jackal.:j)   jackal:jR  S.  You kill the jackal!:j8h:j>5/15587.9 (1.1:j":j$L _The jackal misses you.:jf;9))))))):jG S.  You shoot an arrow. The arrow barely misses the jackal.:j40S.:jmh†.....9.1 (1.2:j:j  _The jackal closely misses you. The jackal misses you.You shoot an arrow. The arrow hits the jackal.:j_ S.  The jackal is heavily wounded.:jiM  The jackal bites you but does no damage.:jIjX4--60.3:jr:j+ _The jackal bites you.:j̖ )))))))You shoot an arrow. The arrow closely misses the jackal.:jED hS.....  The arrow closely misses the ball python.:jUFd2-----1.5:jN:j|[ ))))))) _The jackal bites you.  You shoot an arrow. The arrow barely misses the jackal.:j hS.....  The arrow closely misses the ball python.10------2.7:j:j  . _The jackal barely misses you. The jackal bites you.  You shoot an arrow. The arrow hits the jackal!:jIS   ball python (constriction):jӖ7S†:j  You kill the jackal!The ball python completely misses you. The ball python grabs you.:j8/15 -------  6  653.8 (1.1Constr :j:jҿ_ _The ball python constricts you.:jh .  You shoot an arrow. The arrow hits the ball python!:j(:j(i:j!m9==--16 85.0 (1.2:j4t:j~e _You kill the ball python!:j:jɆ:j^ _No target in view!:j:j™:jp^ _No target in view!:j:jU:jޭH _No target in view!:j:j:j:j":j] _No target in view! _No target in view!:jM _No target in view!:j:jd:j:j":j :j4 :j :j :j 4:j- :jw :jF> 4:j!E :jG :j :jn :j :j3 :j :j5 :j?) :j&  _:j, 10/15====:j. ,:jC/ :j1 ,:j2 :j3 :j^4 :j5 :j;7 :jy8 3==:j8 :j: :jD; N11=:j< :j:> ,:j1? :j@ :j@ :jgK :j M ,:jbN :jO :jP k2===:jR :jTT :jT :j:U :jW :jW :jX :jT] B:j^ :ju_ :==:j?` :ja :jb K3=:j(d :je :je :j2f :j h ,:jh :jj :jj :jk :jFm :jm S4===:jm :jn :jp ,:jZq :j s :jVs :j?t :j'v :j]z ,:jL{ :j{ :j{ 3==:j} :j~ :j L5==:jՀ :j 1 _HP restored.:j :jj :j :j :j :jX :j_ :jS b  You see here a jackal corpse.:j :jH  _:jї :j :j :jƠ :==:j~ :j :j3 :j :j :j :j ######'###### #.#.##.....# #.....#####'#.##.....# #.)..+ ###..................###.†...#### .....................###......† .#####.#+#####...........)....#.# ..)......###############...##.#. .............).....>..........#.# :j ................@##..########.#.#---95.0 (30.0) .#.##...#######......#.# †#.###.......†.......^#. ..#.# .#.####.######........# #.#.# ............#.........# #.#.# .#.......#..#.##+#....# #.#  .+.......#....##.#....# ..#.#  ##.......#....##.#..#.#### #.#.#   #.......#....##.#........ #.#.# :jP :j H---6 (30.6:j :j- ; _Found a stone staircase leading down.:j$_:j':j':jX,,:j/,:j1:j`4:j27:j7:jK9:j<:j?,:joM:jQ:jpT,:j9V:jX:j ],:ja^:jc:jpkn:j6l:jl:jo:jIq:jq:js:jv:j(y:jy:jz:j~:jVc  You encounter a bat.:j?=..........###.†...#### ...###......†.# ##)....#.# ##########...##.#.# ).....>.#.# :j.....##..########.#.# ####...............#.# †.^#.......#.# ###..#....@#.#.# ........#.###.#.#.# :jx.#.##+#....#.# #.# #.# ..##.#....#.. ....#.###.#..#.#####.#.#.#:j..##.#........b.#.#.#  b   bat (asleep) .:jG.:jl.......?#.#.#...#.#....... ..#.#.# :ja....#.#....# #.#.#:j3301.6 (6.0):j42.2 (6.6 _:jĞ:j:jis%† †.# )....#.# .#.# ).....>.#.# .##..########.#.# .............#.# †^#.......#.# #....@#.#.# #.###.#.#.#  #.# #.#  ....#.# #.#.#.# .#.#.# .?#.#.#  ..#.#.#  #.#.# :j† †.# )....#.# .#.# ).....>.#.# .##..########.#.# .............#.# †^#.......#.# #....@#.#.# #.###.#.#.#  #.# #.#  ...#.#.#.#.# .?# ..# :jP:j-:j:jZ _A bat is nearby!:j/b .  You shoot an arrow. The arrow hits the bat!:j7V)))):j/w....72===3.4 (1.2:j] _You kill the bat!:j( I:j, :j/ :j ,:j :jƕ ,:j :jԘ :jN :j :jÛ :j :jD :j :j@ :j8 :j* ,:j| :jL :j+ :jT :j :j ####.........#.†^#.......##.....#.# .#.........#.###.#.# .#.##+#....#.###.#.###.#....#.......# ...##.#..#.#####.#.#.##.#..........#.# ..........--- #...#.#............#.#....#####.#..#.#..#########.................#.####.#########.###.#........######.#########.#####.....#########.########:j -7.0 (3.6:jx G---8.0 (4:j :jE d _h - a scroll labelled PEIBEPH QIBUCW:j:jN:j:j) :j!,:j&,:j :jbn:j,:j,:j,:jX"X:j`N:jO,:jRB:jT,:j?V:jzaB:jiX:jo:jp,:j4w:jB:j_:j†:j ##### #####.#.# ........# .....#.# #####.#.#  #.#.######## # #.#.##.....# ### #####'#.##.....####.# ...)..+@...# .......###.†...####.# ...###......†.#.# .......)....#.#.# ##########...##.#.#.#...>..........#.#.:jՎ"###..########.#.#.#.............#.#.#^#.......#.#.#:j#####....#........)..'30.2 (22.2)#.†...#......).#....#:jc======1.2 (23:jI:j_= _As you open the door, it creaks loudly!:j53:j:j*:jB:j@  There is an open door here.:j:je _:j%:j2!:jW$:j%:j&:j.:j0:j0:jS2:j7:j::j^::jj;:j@:j%C:jC:jnE:j:K:jM:jM:jP:jU:jFX,:jY:j._:jb:jb:jc:j(i:jk:j{l:j{n:js:j0v,:jEw:j{:j},:j:j:j:j:j?:jE:jߋ,:je:j':j:jx:j:j:j:jИ:j:jg:j:j:j:j:j8,:j:jר:j,:jM:ja:jǮ,:jǯ:j:j:j:j:j4:jS:jк:jX:j޾:j~B:j:j,:j:j:j:j:j::j:j`:j:j:j7 _You open the door.:jj:j:j0:j7@  There is an open door here.:j:j& _:j:jG:j:j(:j:j:ju:j ,:j:j,:j:jC:j   You encounter 2 jackals..# #. ##.## #.......#.#...#.#.. #.##.##.## ######........#.#..  #.#.#.##.#......#.#..  #.#.## #.#...........  #<#....... #####'#....#.####.#.#.####### #.................  #.# #.# #........#..#####. #.# #.# #...÷............. .# #.# #@............##..------ # #.# #........###........ #.# ##"#......###....... #. #.#......+ ........ #[39:j ;49m.#......# ##...#.. ..#......# #...#.. hh 2 jackals (asleep) #h#......# #...#.. #h ......# #...#.. #...#..:j/50.2 (19.0:j ------A malevolent force fills the Dungeon...:j)/  --more--:jS  You fall into a shaft and drop 1 floor!:j/  --more--:jf*428 (19.6:jJ+ ##########  #.  #.#.......  #. .#####.  #. .# .#:j, .## .# .# :j.7 _The shaft crumbles and collapses.:j:j+:j:jH _No target in view!:jG=:j=:j=:jy?:j@:jE| _:jF:jG:jI,:jPJ:jK:jL:jM:jkM:jN:jBP,:jP:jR:jS,:jET:jU:jV,:jwW:jX:j:Z,:jZ:j[:j\:j\:j3^:jv^:jz`,:ja:ja:j.c,:j{c:jd:jue,:jf:jRg:jh:jKi,:jj:jIk:jk:jk:jKm:jn,:jo:jWp:jr,:jr:js:ju,:j[u:jlv:jx,:jgx:jy:jz:j2{:j'|:j}|:j,~:jv~:j~:j:jɂ,:jփ:j:jX,:j:j}:j,:jo:j:jC:jv:j&:jÚ:ji,:j:j:j:j:j:j:jZ:j:j|:j:jF:j}:jq:j  ### ..# #.# #.# #.#  #.#####  #.##@....#  #..?...#.#  ###########.#.#  :jj#.............### #.#.......#.....# #.#.#####.#####.# :j #.#.# #...# #.#  #.#.# ###.###.#  ..#.# #.....#  :j667.6 (16.88.6 (17 _k - a clear potion:j, I:j :j :j :j& :jL, E ###  ..#  #.# ### #.# ... #.# .. #.##### #.##.....#  #..@...#.# ###########.#.#  #.............###  #.##.....#  #.#.#####.#####.#  #.#.# #...# #.#  #.#.# ###.###.# :jm- ..#.# #.....#  ###.# ####### :j3 19.2 (0.6):jh4 ,70.2 (1:j8 :j; c _l - a scroll labelled NYLEAS KUSUGA:j6_:j:jB:j:j:j:j:j,:j\:j!:j,:jM:j`:jcX:j :jZ:j,:j:j,:j :jTF_You now have 67 gold pieces (gained 6).:j/:j|:j:j:jy:j:j:jo:jU :j :jT:j:j5:j{:j=:ji,:j:j:j9:jr:j:j:jL,:j:j&:j:j+:jz:j:jV:j:j:j:j ,:jW!:j!:j#,:jN#:j4$:jR%:j%:j%:j':j(:j(:j-:j.:j.:j/:ju0:j^1:j1:j2:j3:j4:j*5:j5:j6:jY7:j7:j7:j8:j/::j~::j::j<:j?:jg?:j?:jfA:jB:jB:jC:j!E:jG:jG:jH:j?J:juK:jK:jL:jVO:jO:j5P:jRL _You now have 70 gold pieces (gained 3).:jT:jJU:jV:j X:jZn  You encounter a frilled lizard.:ja #### #... .....## #########################................l.?....@.############### ...######......# #.. ######.#.# #.#:j:j(7.4:j!:j>$b _The arrow closely misses the frilled lizard.:ja )You shoot an arrow.:j1 lThe arrow closely misses the frilled lizard.:j-I& ll 2 frilled lizardsYou encounter a frilled lizard.The frilled lizard unfolds its giant frill.The frilled lizard bites you.:j5JW4--8.6:jQ:jEV- _You hear an angry hiss.:j.):j2l.:j' lYou shoot an arrow. The arrow misses the frilled lizard.:j\5==9.7 (1.1:j$:j#&\ _The frilled lizard closely misses you.:j k .  You shoot an arrow. The arrow hits the frilled lizard.:j y   frilled lizard:j Hl†:j٤ 6910.9 (1.2:j :j[ R _You kill the frilled lizard!:j a )You shoot an arrow.:j^ lThe arrow closely misses the frilled lizard.:jA_ (2.1:je :jQh _ _The frilled lizard completely misses you.:j[ .):j lYou shoot an arrow. The arrow misses the frilled lizard.:j>  ll 2 frilled lizardsYou encounter a frilled lizard.The frilled lizard unfolds its giant frill.:j :j!(3.3:jy):j6T _The frilled lizard misses you.:j?[  You shoot an arrow. The arrow hits the frilled lizard.:j{ lThe frilled lizard is heavily wounded.:jG5You hear an angry hiss.:jy-l.:j l†You encounter a frilled lizard.:jt*l.:jW l 3 frilled lizardsThe frilled lizard closely misses you.:jJ==4.4 (1.1:jh:j_ _The frilled lizard completely misses you.:jJ :j.  You shoot an arrow. The arrow hits the frilled lizard. 2:jǝ/l.:jtj .You kill the frilled lizard!:j;6935.6 (1.2:j(:jT _The frilled lizard misses you.:jցb )You shoot an arrow.:jXl† lThe arrow closely misses the frilled lizard.:j{!6.8:j :j\ _The frilled lizard closely misses you.:j> †You shoot an arrow. The arrow hits the frilled lizard.:jvDy   frilled lizard:ja  You kill the frilled lizard!:j567.9 (1.1:je:j\ _The frilled lizard closely misses you.:j& †You shoot an arrow. The arrow hits the frilled lizard.:j+' :j0l _The frilled lizard closely misses you.  You shoot an arrow. The arrow hits the frilled lizard.  You kill the frilled lizard! _The frilled lizard closely misses you.  You shoot an arrow. The arrow hits the frilled lizard.  You kill the frilled lizard!:j:jal   frilled lizard (wandering):j:jnTrapHz the Shooter########## Spriggan##########......... Health: 15/15 ========================#.†........######## Magic: 3/3========================#....######......# AC: 2Str: 7#....# ######.# EV: 16Int: 10+...##SH: 0Dex: 18#...#XL:  2 Next: 100% Place: Dungeon:2#.@†#Noise: ===------  Time: 419.0 (1.1)#.!††l.#a) +0 shortbow########Fire: a) +0 shortbowl   frilled lizard (wandering):jG[K _The frilled lizard closely misses you.You shoot an arrow. The arrow hits the frilled lizard.  You kill the frilled lizard! _The frilled lizard closely misses you.You shoot an arrow. The arrow hits the frilled lizard.  You kill the frilled lizard!:jH  You kill the frilled lizard! _The frilled lizard closely misses you.  You shoot an arrow. The arrow hits the frilled lizard.  You kill the frilled lizard! _You encounter a frilled lizard.  You have reached level 3!:j/  --more--:j8D  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? :j}U8/184/47203 0% :jՃ:j}R _You feel agile. x2:j̜ m .  You shoot an arrow. The arrow hits the frilled lizard!:j F)) :j& } lYou kill the frilled lizard!:j. ††l   frilled lizard:jj2 6120.2 (1.2:j8 :j; _ _You encounter a frilled lizard.:jx ;)))):j~*@l. lYou shoot an arrow. The arrow misses the frilled lizard.l.l.:j2†l 2 frilled lizards1.4:j5:j7_ _You encounter a frilled lizard.:ju :jJ!:jQ†:jTYou shoot an arrow. The arrow hits the frilled lizard.:jF")   frilled lizard:ja+l.:ji†:ji:jm%3:jm2.5 (1.1:jZt:jwR _You kill the frilled lizard!:j8)):j>l†:j!0†:j"-3.7 (1.2:j):j-n _You shoot an arrow. The arrow misses the frilled lizard.:jR.):j lYou shoot an arrow. The arrow misses the frilled lizard.:jz(4.9:j:jbF _The frilled lizard bites you but does no damage.:jL" †You shoot an arrow. The arrow hits the frilled lizard.:j'& :jz:ji556.0 (1.1:j):jιR _You kill the frilled lizard!:j_:j:jx:jH _No target in view!:jZ:jeo| _No target in view!:j :j :j%& :j) H _No target in view!:j. 3:j/ :jD: f _:jEL E####################..........†........########...######......# ..# ######+...## . #...# ...†#P....††..#---######6 (0.6---7.6 (1:j8f r _n - a sedimented grey potion:jD3:j#:j:j:j@:jج:j # ########.. #.†........####### #....######......# #....# ######.# +...## . #@..# ... #..†#P....#..††..#########:jZ######......'8.8 (1.2:j:jL======9.8 (2:j:j= _As you open the door, it creaks loudly!:j ####################.........#.†........#########....######......# #######....# ######.# ......'...## .  #...# ... #.@†#P.... #..††..# ######## :j? :j H------30.4 (0.6:j :je :j S------:j :j:jI:jx:j :jd :j  You see here a frilled lizard corpse.:j]:j _:j:jv$  Things that are here::jd  a frilled lizard corpse; a frilled lizard corpse:j:j _:j :j"#######################............#.†........############....######......# #######....#....######.# ......'...##.P....#  #...#.P....# :jR#b#..†#P.....# #..††@.# 2.2 (1.8######## :j#:jV):j+:j]  .... ########################.............#.†........############ #....######......# #######....#....######.#......'...##...#.P....# #..†#P@....##..††..#############:j :j +8 (0.6:j :j :j3:j:j:j:j:jB:j:j :j:j`:j:j:j!#### #... .....## ###############....:j...... #.†........############### #....######......# #..#######....#....######.# #.#......'...##.P.@..# #.#4.6 (1.8:j#...#.P....## #.##..†#P.....##.##..††..#####..#########:j/###.#:j,:jn:jB:j Q:j'Q:jr:j'B:j:jӞ:jơ:j,:j:jH,:jK:j:j:j:j:jF$  Things that are here::jk  a frilled lizard corpse; a frilled lizard corpse:j&:j _:j:js$  Things that are here::jѻ  Things that are here: _a frilled lizard corpse; a frilled lizard corpse  Things that are here: _a frilled lizard corpse; a frilled lizard corpse  Things that are here:  a frilled lizard corpse; a frilled lizard corpse:j߽:j _:jn:j9:j^:j!:jl:j:j:jH:j:j.H _a frilled lizard corpse; a frilled lizard corpse  Things that are here: _a frilled lizard corpse; a frilled lizard corpse  Things that are here: :j_a frilled lizard corpse; a frilled lizard corpse  There is an open door here.:jv:j: _:j:j:j:j[:j:jQ:j:jw:j:j:j:j:j{:j:j}:j:jB:jY:j:j_:j:j:jf  You encounter a jackal.:jc ##########:ji #.†....... # #....##### ...##.#########....#.... h......@......'...##.P.. ##.##.#########...#.P... :j># #..†#P.... #..††..##:j} ######## h   jackal (asleep) :j!:j,.43.6 (9.0:j44.2 (9.6 _:j:j :jc .  You shoot an arrow. The arrow hits the jackal!:j>)))))) :jP......8===:j5.3 (1.1:j:jJ _You kill the jackal!:j3:j|:jX:j :j :j< :j :j :j7,:j:jp:jts#.##.##.# #.# ## #.# #.†.#..# #.# #.......##.###....#>......'...##.---7.1 (1.8...###...#.P#.# #..†#P#.# #..††..#.# ########.#.....#..#:j ]---7 (2.4:j}":j%%; _Found a stone staircase leading down.:j  You encounter a jackal.#.# #.# #.##.# #.##.# #.#  #.# #.# ### # ##.# #.# #.† #.#..####.# #. #...@..##.#########. #>................'..#....##.##.#########.#.##. #.##.# #:j[33m# h. #.##.# #...## #+##.#### h   jackal (asleep). #.#. ...  ..#50.17 (3.0 _:j:j+ )))h  You shoot an arrow. The arrow hits the jackal.:j9h.:j hThe jackal is almost dead.:jg6h.:jղ1h.:j.h 2 jackals (1 wandering):jF7===1.9 (1.2:jW:j W _You encounter a jackal.:j{J †You shoot an arrow. The arrow hits the jackal!:jWO)h   jackal (:j5 h.  You kill the jackal!:jb.h:jG123.1:j' _The jackal barks!:jI †You shoot an arrow. The arrow hits the jackal.:jI)):jJK.†:jpN064.3:jT:jVJ _You kill the jackal!:jo :jp :jvv :j@y H _No target in view!:j, :j :j6 :j H _No target in view!:j͇I:j:j:jP _:j~,:j:j8b  You see here a jackal corpse.:j:jқ _:j:j:jf  You encounter an adder.:j\ #.# #.# #.####.# #.#:.##.# #.##.# #.#  #.##.# #.#  #.#..####.#  #@.....##.##--- ##>..... #...†##.##.:j## #.##†##.##.# #. ...#.##.# #..##.#+##.# S   adder (wandering) S.. .. #.# .. ... ...... ......#:j`6.1 (1.8S.:j}:jN---7 (2.4 _:j:j :jE #.#  #.# #.#  ####.# #.#  :.##.# #.#  #.##.# #.#  #.##.# #.#  #.#..####.#  #@.....# :j* ##>....... #...†##.## #.##†#  #. ...  #S.##.#+##.#  ... .. #.#  .. ... ...  ...   :j cc #.#  :jc #.# #.#  ####.# #.#  :.##.# #.#  #.##.# #.#  #.##.# #.#  :jc#.#..####.#  #@.....# :jc ##>....... :j d#...†##.## #.##†# :j1dq #. ... :jVd #S.##.#+##.#  :j}d> ... ..  :jd# .. ...  :jd5...  :jwl :jm :j4s :jv] _An adder is nearby! :jq ))))S    You shoot an arrow. The arrow hits the adder! :j LS. :j S>.. :j} 0===7.8 (1.1 :j $ o _The adder is almost dead. :j-a))))))) :j~8S. :j78S. :j7#C>. :j#$... :jA$-9.0 (1.2 :jK+ :jy-  :j-__You shoot an arrow. The arrow closely misses the adder. :j:)) :jda7S. :j4h :j'i)60.2 :jo :j{tm _You shoot an arrow. The arrow closely misses the adder. :jc:)) :jp S.  You shoot an arrow. The arrow barely misses the adder. :jyq-1.3 (1.1 :jy :jz  :jz~_The adder completely misses you. The adder misses you. :j5:)) :j'  :jKS.  You shoot an arrow. The arrow closely misses the adder.2.4 :j  :j R _The adder barely misses you. :jl  You shoot an arrow.  The arrow hits the adder but does no damage. :jTP  The adder is almost dead.The adder completely misses you. The adder bites you.  You are poisoned. :jQ7=========--3.5Pois  :jW :jY, _The adder poisons you! :jԖ l  You shoot an arrow.  The arrow hits the adder but does no damage. :jI h  The adder is almost dead. :j& 5----4.7 (1.2Pois  :j7(  :j* b _You feel sick. The adder closely misses you. :jݱ >You shoot an arrow. The arrow hits the adder! :j ) :j? X  You kill the adder! :j}C l3-----375.9 :jI  :jK $ _You feel sick. :j :jT9--- :jL :j߶H _No target in view! :j :j :jͷ :jʺH _No target in view! :j :jk :j :jH _No target in view! :jQSI :j*V :j[, :j\: _You feel sick. :jJac12- :jb _You feel sick. _No target in view! _You feel sick. :j~c_1--- :je :jk _No target in view! _You feel sick. _You feel sick.  0--- :jbm :jbpj _You are no longer poisoned. :jpS1= :jq :j\u, :jBv :jx, :jy :j_|, :j} :ju2=== :j :j, :j :j, :jΈ :jܪ, :j :jbP== :jϲ :j$N13= :j :jζ :j; :j :j :j, :j :j, :j; :j  :jj4== :j :j, :j" :jG, :j} :j, :j :j5O= :j :jb5== :j :j :j :j :j :jE :j6 :j0B :j6=== :j1 :j , :j :j,, :j :j, :j :j :j h7== :j :j, :j :jB :j :j6 :jL :j< :j9= :j :jb8== :j9 :j 1 _HP restored. :j 3 :j :j :j :j+ :j1 :je :jm :j :j :jU :j :j:== :j :j :jM!, :jF" :j*            #.#   #.# #.#  #######.# #.#  #..@.##.# #.# ---  #.##.##.# #.#  .. #.##.# #.#  #.# #.#..####.#   :j+R# #......##.#######   ##>...............   #...†##.##.#######   #.##†##.##.#   #. ...#.##.#You pick up a parchment of Swiftness and begin reading... :jN31504.9 (39.0) :j3H---5.9 (40 :jN9 :j;B _You add the spell Swiftness to your library. :j.  :j  :jR  :j  :j  :jE  :jn  :j  :jX  :jܞ  :j  :j  :jS  :j  :ji , :jϣ  :j_  :j[  :j  :j  :jE  :jI  :j  :jީ  :jE  :j  :j.  :j  :j  :j  :j˯  :j*  :j\  :j  :jL , :jY  :j˵  :j¶  :jP  :j  :j  :j  :jI  :j  :j|  :j , :jo  :ja  :j  :j  :j8  :jJ  :j  :j  :js  :j  :j  :jv  :j  :jC  :j  :j4  :j 7 _You open the door. :j  ####.##.##.# #.#  #.....#.##.# #.#  #.#####.#..####.#  #.# #......##.#####  #.# ##>.............  #.####...†##.##.#####  #....#.##†##.##.#  ####.#. ...#.##.#   #@#..##.#+##.#16.5 (10.6 #........# .. #.#   :j] #........# ... ...   #........# ......#   #........# ......# #........# #........# #[........  :j/  :j .7.1 (11.2 :jV  :j B _Found a scale mail. :j+ Q _There is an open door here. :jm3 :j?o :js :jvc  You encounter a rat. :j|t ......#####.#..###.# #......##.#####.# ##>..............####...†##.##.#####....#.##†##.##.# ###.#.#...#####'#..##.#+ :jc}#....@...# .. . ......#r   rat (asleep)#......(##r   :j,0.0) :j+7 (0.6 :j :jN _Found 6 silver javelins. :j7  #.#    #.#  #.# ##> #.####...† :j#....#.##†##.##.#  ####.#.#...  #####'#..#  #....@...# .. #.#  #........# ... ...  :j!#........#   :jD#........#   #........#  :jv#........#  #[........  #......(##r  :j:! :jb   #.#    #.#  #.# ##> :j t #.####...† #....#.##†##.##.#  ####.#.#...  :j #####'#..#  :j #....@...# .. #.#  :j  #........# ... ...  #........#  :j)  :jJ #........#  #........# :ji #........#  #[........ :j i #......(## :j  :j%  :j%  :jZ,  :j. Z _A rat is nearby! :j4 †You shoot an arrow. The arrow hits the rat. :jּ )))))#) :jEG...... :jI?9===8.9 (1.2 :j!P :jRG _You kill the rat! :jE :j^F :jM :jkPH _No target in view! :j,4 :jA :jH _No target in view! :j4 :j& :jr)H _No target in view! :j_ :j :j[ : _ :j0 :jK4 :j L, :jkNB :jO :jQ, :jR :jW :j Y :jY :jhk :j^n :jo :jp :js :ju, :jv :jy :jL|, :j} :jX :j :jM :jȺ :j :j :j :j` :j :j :jN, :j :jn :jC :j :j\  #####'#..##.#+##.#  #........##....#.### #........##........#  #........#.......#.#  #........#.......#  #........#.....###  #........##......+  #[..........######  :jNX #.....@(##†........--- #####+####......  #...  #...  ..........  ...#######  ....#  :j31.5 (12.6)'#.#.#.## :j.  :j/ M======2.5 (13 :jy8  :j< = _As you open the door, it creaks loudly!:j5  #####'#..##.#+##.#  #........##....#.###  #.##........#  #.#.......#.#  #.#.......#  #.#.....###  #.:j6 ##......+  #[..........######  #.##†.  #####'####.  #. #.  #. #. ##   :j> :ja? R------3.1 (0.6):jE :jI u _You see here 6 silver javelins.:jdb------4.1 (1.0:jj:jFmK _c - 6 silver javelins:jS I:j :j :jȝ B:jݞ :j! :j :j :j ,:j :jv @  There is an open door here.:j^ :j  _:j :j :jY :j :j^ :j_ :jp :j :jg :j¹ :j :jl :j :j :j$ ........#......#........#.....### #........#+ #[..........###### #.......##†..#####'####......... #.# #......... #.####......... #..@.......8.3 (4.2 ####....####### ....#  ...## ...#:j ..)###.#.#:j :j= +9 (4.8:j3 :j + _Found a quarterstaff.:j3:j:j:j:jB:j\:j(:jV:j:j:j:jg:j:j:j:j:j:j:jP:j:j:jQc  You encounter a rat.:j% #####'####...  #.# #.........  #.####.........  #..............  :jv####....#######  #.....#  #....##  #....#  :j#...@#  ####.#  :j#.#  ..#:j  ..# ...# r   rat (wandering) ..:j-.# r...# :jW :jW41.9 (3.0r.:j:jt42.5 (3.6 _:jl:jxU _You see here a +0 quarterstaff.:jo b .  You shoot an arrow. The arrow hits the rat.:j {))))).#:j+ B.....:j~/ @41===3.6 (1.1:jm4 :jc7 G _You kill the rat!:j;3:jG:jLX:jZM:jM:jN:jR:jT,:jT:jW:jY,:jZ:j\:j_:j_:j`:j5c:jg  You encounter a hobgoblin. It is wearing a +6 ring of intelligence.:jl~ #....#  #...)#  #####.# ##...#.# #......# #......# #......# :jm#..#..---#...#........####....#..##'##.#.......:jgmr#.#... ....g# #...#.....g   hobgoblin (wandering)##### ....:jm ....:jn.7.2 (3.6.:jdt):j uG---8 (4.2:jz:j6 _The hobgoblin leaves your sight.:jf3:ji:jEn:jnk  A hobgoblin comes into view.:jLu )#####.##...#..........#######...#.@......####....#..##' #.#.......g .#.....#....g   hobgoblin (wandering)...:jVwP0.0g.:j}:j048.4 (0.6 _:j:j:j1  #...)# #####.# ##...#.# #......# #......# #......#:jt1 y #......# #......#######  #...#.@......#  :j1 w###....#..##g#  #.#........  #.#......... :j1 a # #...#.....  #####.....  ....  :j1 3.. :jt  #...)# #####.# ##...#.# #......# #......# #......# #......# #......#######  #...#.@......#  ###....#..##g#  #.#........  #.#......... # #...#..... :j #####.....  .... .. :j :j? :j :j ` _A hobgoblin is nearby!:j2 =You shoot an arrow. The arrow hits the hobgoblin!:j@7G))))):j*.....:j 4===9.6 (1.2 _You kill the hobgoblin!:j:j0o _Your Ranged Weapons skill increases to level 5!:jÃ:j6:j+:jߋH _No target in view!:j24:j<":j$H _No target in view!:jQ3:jY:j :j:jvP _:jȖ,:j:j:j:j2:j:jA:j:jS:j:ji:jJ,:jէ:j,:jߪ,:j-:j  #####.# ##...#.# #......# #......# #......# #......# #......#######...#........# ###....#..##@#### ---#.#...........# :j #.#...........# # #...#.......######.......#........####......#:jFW########  d - a +6 ring of intelligence:j.53.2 (3.6:j`G---4.2 (4:j:jG1 _There is an open door here.:j I:j :jO :j B:jM :j :j֞ :j̟ :j0 :jl :j9 :j :jE :jw :j :j :j ,:j :j :j :jY :j٭ :j3 :jr ,:jа :j :j^ ,:j :j :j :j: :j :j n:j X:j) :jk :j :j :j ,:j :j= :j :j :jm :j :j :j :j :j :j8 ,:j :j/ :j( ,:jM :j :j :j :j :j? :j :j :j :j/ :j :j( :j :jR :j0 ,:jr :ji :j~ :j :j :j :j :j :j :j D  You see here a +0 quarterstaff.:j :js  _:j :j X:jD ,:j :j :j :j :j :j# :j :j(# #........#.......#........#.....###..##......+ .[..........######...##†........[####'####..........:j#  #.# #.......... #.####.......... #.......@.......70.4 (16.2) ####....######## #.....# :j# ! #....## #....##...)#:j# #####.###...#.##......#:j<+ :j+ .1.0 (16.8:j2 :j4 E _Found a helmet.:j( :j~ :j :j :j :j B:j :jc :j :j :js :j :j# :j :j{ :j :jn :j :j :j :j :j :j< :j# ,:jR ,:j B:j X:jq :j :j :j :j ,:j :j :j B:jJ :j ,:j@ :j :j ,:j= :j) :j ,:j :j7 :j~ ,:j :jv :j' ,:j :j) :j :j :j :j :jl :j :j :j :j7 :j :jw ,:j :j! :j" :j" :jW# :j$ :j% :j% :j1& :j]' :j( :j( :jU) :j9+ :jJ, :jy, :j - :j. :jJ/ :j|/ :j*0 :j41 :j1 :j2 ,:j3 :j25 :jk5 :j5 :j7 :j9 ,:j9 :j; :j; :j6< :j< :j= :j> :j? :j? :jdG :jG :jH :jH :jL :j M :jGM :jM :j'Q :jTR :jR :j!S :jU :jW ,:jW :jZ :j\ :j\ :j] :j)` :jBa :ja :jb :jd :j7f :jf :jg :jk :jl :jl :jm :jp :jq :jq :jr :jt :jCv ,:jw :j\y :jz :jE{ :j{ :j} :j~ :j* :j :j| :jڂ :j :j׃ :j :j7 ,:jLJ :j :jc :j> ,:j :jȌ :j :jE :j; :j :jE :j :jc :j6 :jm :j :jz :j :jB :j :jL :jN ,:j :j :j ,:j] :jq :j :j% :j :j :j :j˥ :j :j %  :j There is an open door here.:j٭ K _:j :j :j6 :j :j :jJ :j~ :jQ :j޷ :j7 :j :j :j6 :j :j) :j :j\ :j :j :j :j@ :j| :j :jd :j :jd :j :j :j= :j :j :j :j :j :j :jg :j@ :jB :j :j :j> :jl :j :jO :j :j| :j :jY :j :jZ ,:j :j_ :j ,:j& :j :j :j :j :j :j k  #.####. #####.#..#. #.....#..#. .....###....#. ##################.#.##. ##########..................#.... #.÷........###################### #....######......# #......... #....#....######@# #.#.......614.8 (43 '...##.P....#.......<.>#.#.#####. #...#.P....###?..##..#.#.#.# #. #..†#P.....# ##..# .# #.#.# ## #..††..##### ##.# ....#.# ######## #.# .###.# #.. > ..# ...###  Found an escape hatch in the floor.:j :je :j '5.4 (44.4:j :j \ _Found a stone staircase leading up and a stone staircase leading down.:j #####.#...........###..##################.#.# ##########..................#... #.÷........######################...######......# #............#....######.#######.# '...##.P....#...@...<.>#.#.##### #...#.P....###?..##..#.#.#.# †#P.....# ##..# .# ##..:j5T.##.#:j:j16.0 (0.6):j:jA:j .........###..##################.#.# ##########..................#... #:jS .÷........######################...######......# #.............######.#######.# :j'...##.P....#.......<.>#.#.##### #...#.P....###?.@##..#.#.#.# †#P.....# ##..# .# ##:j††..##### ##.# ... :j޸*#..:j)<6:j:j  .....###..##################.#.# ##########..................#... #.÷........######################...######......# #.............######.#######.# '...##.P....#.......<.>#.#.##### #...#.P....###?..##..#.#.#.# †#P.....# ##.@# .# #††..##### ##.# ... #######  .#####.7.2:j:j; :j56 .....###....# #.#.##  #.#  #.÷.#######  #....######......# # ##....#....######.#######.# .'...##.P....#.......<.>#.#.##### #:j6#...#.P....###?..##..#.#.#.# #  #..†#P.....# ##@.# .# #.#.#  #..††..##### ##.# ....#.#  # #.# .###.# #.. > ..# ...:j6o. ### # #.### :j 7S# #.. :jJ7]# ##. :js7(#:j(RY8:jg 4:j6 :jy M #.....# .....###.... ##################.#.###########..................#...÷........#####################  #####......# #.. :jz x##....#....######.#######.#...... .'...##.P....#.......<.>#.#.#### ##...#.P....###?@.##..#.:j=z †#P.....# ##..# .# ##:j_z ..††..##### ##.# ....########:jz }#.# .###.###.:j :jN (8.4:jʉ :j :j #.....#.. .....###.... #.#. #.# #.÷.####### #....######......# ##....#....######.#.# ..'...##.P....#.<.>#.#.#...#.P....###@..##..#.#.#.#  #..†#P.....# ##..# .# #.#.#  #..††..##### ##.# ....#.#  # #.# .###.# #.. > ..# .... ### ## #.### .# #.. .# ##.:jZ:j(9.0:j) :j8:j,20.0 (1:j[:j7Bc _o - a scroll labelled XOESME AMACLA:jM#### #.....# .....###.... ##################.#.#:j#########..................#..÷........####################  :j#####......# #.. ###....#....######.#######.#..... :j;..'...##.P....#.@.....<.>#.#.#### ###...#.P....###...##..#.:jQb†#P.....# ##..# .# ##..††..##### ##.# ....#.#:j|D.#:j?6 (0:j:j:j/#####.#..##.....#..#.....###....##.#.##.#.#.÷.########....######......# #.....#....######.#.#. .'...##.P....#.<.>#.#.#...#.P....###...##..#.#.#.# ##..†#P.....# ##..# .# #.#.# ##..††..##### # .... #.### :jӢ(1.2:j:jG:j #####.#..#.#.....#..#......###....#.#.#.##. #.#. #.÷.######## #....######......# #. #....#....######.#.#. '...##.P....#.<.>#.#.#####. #...#.P....###...##..#.#.#.# #. :j. #..†#P.....# ##..# .# #.#.# # # ##. #.### :j> :j &8:j :j5o#####.#..#.##.....#..#.#.....###....#.##.#.##..#. .÷.######## ....######......# #. ....#....######.#.#.# ...##.P....#.<.>#.#.#####.# ...#.P....###...##..#.#.#.# #. :jow..†#P.....# ##..# .# #.#.# # ..††..##### ##.# ....#.# # #.# .###.# ##.. >...#.... #####.#:jNp,## :jx:jIy(2.4:j:je:jkd#####.#..#.# #.....#..#.# .....###....#.##.#.##..#. ÷.#######.######......# #.:j[l#....######.#.#.#.##.P....#.<.>#.#.#####.##.P....###...##..#.#.#.# #. .†#P.....# ##..# ..# #.#.# ###. .:jl††..##### ##.# .$....#.# #. :jl#.# #.#.###.# ##.. .#.:jl>...#.... .. #####:jmB#.##### :ju:jv(3.0:j{:jB :j%_Found 14 gold pieces.:j.Q#####.#..#.# #.....#..#.# .....###....#.##.#.##..#......# .#####.#######......# #.#....######.#.#.#. .##.P....#.<.>#.#.#####.# .#.P....###...##..#.#.#.# #...# †#P.....# ##..##..# #.#.# ###.# ††..##### ##.##.$....#.# #. #.###.#.###.# ##.. .#.>...#.... .. ##### 6:j':j*:j4#####.#..#.# #.....#..#.# .....###....#.##.#.##..#......#.#.#. .######......# #. .#....######.#.#.#. ##.P....#..>#.#.#####.# #.P....###...##..#.#.#.# #...# #P.....# ##..##..# #.#.# ###.# †..##### ##.##.$....#.# #. #.###.#.###.# ##.. ..#.>...#....... ######.##### 4.2 _There is a stone staircase leading up here.:j  .........###....#.######################.#.##..... ######..................#......# .......####################### .######......# #................######.#######.## ##.P....#.......<.>#.#.#####.#### #.P....###...##.@#.#.#.# #...# P.....# ##..##..# ###.## †..##### ##.##.$... #.....####.:j :j C8 _:j :j> .....###....#.######################.#.##..... ######..................#......# .......####################### .######......# #................######.#######.## ##.P....#.......<.>#.#.#####.#### #.P....###...##..#.#.#.# #...# P.....# ## ##.## †..##### ##.##.$....#.# #... #### #.###.#.######.##5.4:j:jL^ ##################.#.##..... :j^######..................#......# .......####################### .######......# #................######.#######.## ##.P....#.......<.>#.#.#####.#### #:j:.P....###...##..#.#.#.# #...# P.....# ##.#.###.## :j=X†..##### ##.##.@....#.# #... #### #.###.#.##:j`0### :j#.. ..#.>.. .... ##:j:j{>6.0:jȕ:jO:j+7.0 (1:j":j> _You now have 84 gold pieces (gained 14).:jWM .....###....#.#### ##################.#.##.... ######..................#..... .......#######################.######......# #..:j:5. .#....######.#######.#.......#... ##.P....#.......<.>#.#.#####.#### #.P....###..#.#...# :ja#P.....# ##..##.@#.#.#.# ###.## :j†..##### ##.##......... ####:j###.#.########.. ..#.>...#:j..... #:j#(#:js:j)6 (0:j:jk:jM #.....#..#.#  .....###....#.#### ##################.#.##.... ######..................#..... .......#######################.######......# #... .#....######.#######.#.......#... ##.P....#.......<.>#.#.#####.#### #.P....###....# #P.....# ##..##..#.#.#.# ###.## †..##### ##.##......#... #####.###.#.###.# ####.##:jr:j(8.2:jk:j:jMUM#### #.....#..#.#  .....###....#.#### ##################.#.##.... ######..................#..... .......#######################.######......# #... .#....######.#######.#.......#... #:jU#.P....#.......@.>#.#.#####.#### #.P....###...##..#.#...# #P.....# ##..##..#.####.## †..##### ##.##......#.# #.....:j;V##:j\:jN]&8:jb:jɊa _There is a stone staircase leading up here.:jH4:jڼ:jG:j/49.8 (1.0 _:j:jt&1:joA      ######  .....# :j  ########.....#   #......=......   #.........)...   #............. :j/  #......   #............. #   #######.######  .. #    #.#  :j .# #   :j .# #. #   :jr #.# #. ##    #.# #. ##. :j?:jv.31.3 (2.5:j':j)V _You climb upwards.  Found a dagger and a +6 ring of intelligence.:j-,c _There is a stone staircase leading down here.:j :jn :jյ :j4 :j :j P _:j :j9 :j :j :j_ :j :j :j 8 #######  #.....# . ########.....## . #......=# ..3.1 (1.8 #.........)...# .. #................ #.....>.......... #.............### #######.########. #.. #) ##.# #.. .# ###:j :jY       #######   #.....#   #.....##   #.......#   #...)...#   #.......:jŎX   #.....>.   #.## #   #.# #.   #.. #)  :j ##.# #   .# :j:j+7 (0.6:jݜ:j9:j+4.7 (1:j:j3 _e - a +6 ring of intelligence:j* :j :j :j :j! :j B:j :jY :j :j :j :jL n:j :j :j ,:j :j+ :j :j :j :j :j# ,:j^ :jh :j :j :j :j :j  :j :j :j. :j7 :j :j6 :jd :j| :j :j  :j :j~ :j :j :jF! :j" :jZ" :j# :j$% :j% :j?& :j ' :j( :j) :j) :jH* :j5, :j?- :jy- :j. :j0 :j1 :j 4 ,:j5  :j5 T There is a staircase leading out of the dungeon here.:j7 :j7  _:jU8 :j : :j6; :j; :j< :j> :jp@ :j@ :jA :jD :jE  :jE b A jackal comes into view.:jP c ##.###.###.## #.......#.# ##.##.##.## ######..... ##.#.#.###.#... ##.#.########.#...  .......#<#....... #####'#... :jQ  #######.#.####### #......... #.#.#.## #........# #.##.##.## #...÷..... :j&Q #.# #. ##@# #........ :juQ #.# #. ##.# #........### :jQ #.# #. #.# ##"#......## :jR S.# #. #.# #.#......+ #. #.##.#...... ....#......# h   jackal (asleep) ##h#......# :jIR ^#h ......# :jV Q46.7 (12.0)h:jV :j] | hwandering)The jackal barks!:j^ 7==7.3 (12.6:jXd :jBg 3 _The jackal leaves your sight.:j~0  ##.  ##.#  ##.#.#.##  ##.#  #<#  #.#  #.#.#.##  :j0 j#.## #...÷ #.# #. ##@#  #.# #. ##.#  :j0 8#.# #. #.# ##" .# #. #.# :j1 /  #. #.#  :j>1 ,...  ## :j^1  #h  :j1 !:j/ ##.  ##.#  ##.#.#.##  ##.#  #<#  #.#  #.#.#.##  #.## #...÷ #.# #. ##@#  #.# #. ##.#  #.# #. #.# ##" .# #. #.#  #. #.# ...  ## #h  :j:j:jg] _A jackal is nearby! :j^ ))))))h  You shoot an arrow. The arrow hits the jackal.  The jackal barks! :jkh.h :j0h. :jp....h 2 jackals. :j 9=8.4 (1.1) :je :jZ _The jackal is almost dead. :j †You shoot an arrow. The arrow hits the jackal. :j>))))   jackal :j 5 h.h.....89.6 (1.2 :jX= ` _You kill the jackal! :jy )))) You shoot an arrow. The arrow hits the jackal. :j 9h† :j 3... :j .50.7 (1.1 :j?  :j Z _The jackal is almost dead. :j< P))))) :j nh.h. :j< Q.† :jU (1.8 :j  :jj n _You shoot an arrow. The arrow closely misses the jackal. :j P))))) :jX7h. :ja ..†You shoot an arrow. The arrow barely misses the jackal. :j b-3.0 (1.2 :jh :jkoS _The jackal barely misses you. :jP)))))!:j\{ h...†You shoot an arrow. The arrow closely misses the jackal.4.1 (1.1 _The jackal completely misses you.!:jy2))))!:j)!:j6 h...†You shoot an arrow. The arrow misses the jackal. The jackal misses you.!:j$7(5.2!:j=!:j@S _The jackal barely misses you.!:jP)))))!:jrh...†!:j-6.4 (1.2!:j _You shoot an arrow. The arrow closely misses the jackal. The jackal misses you.!:jP)))))!:jO h...†You shoot an arrow. The arrow closely misses the jackal.The jackal bites you but does no damage.!:j-7.5 (1.1!:ji _The jackal barely misses you.!:j͢e .  You shoot an arrow. The arrow hits the jackal.!:j^)!:jBL518.7 (1.2!:jH!:jJJ _You kill the jackal!!:j}#!:jP$!:j*!:j,H _No target in view!!:jZ !:j !:j !:j H _No target in view!!:j 4!:j !:j  H _No target in view!":j3":j":j":j":jĜ$ _":j:n":j ":jĤ,":jq":j":jT":j":j":jX":jb  You see here a jackal corpse.":j6":j"5 _":jA#####.#.####### #........#.#.#.## #........#..#####.##.##.## #...÷........#.# #. ##.## #.............## #.# #. ##.## #........###... ":j.# #. ##.####"#......### # #. ##.###.#......+ ......#. ##.##.#......# ##...# #.†@.#......# #...#---62.3 (3.6 ":j9s####.#......# #... #.#......# #... .# #...# .# ####...#.# #....... .# #.......":jb ++ +....... #.......":jE ":jE:---":j":jG":j ":j ":j ":j ":j ":j B":j ":j ":ju ":j@ ":j ,":j ":j ":j ":jw ":j u ##. #.##.###.#.####### #.#.......... ....#<#....... #####'#....#.#### ####.#.####### #.........  #.#.#.## #........#..##### ":j, " #.##.##.## #...÷....... #.# #. ##.## ###.............## .# #. ##.## #........###....... # #. ##.####@#......###......5.1 (2.8#. ##.###.#......+ .......":jl %#. ##.##.#......# ##...#.#.†..#......# #...#.####.#......# #...#.#.#......# #...##.# ":j #...##.# ####...##.##.":j ":jW ":j 0 _f - an amulet of wildshape#:j #:j  #:j  #:j0 #:j #:j ,#:j #:jL ,#:j #:j #:j# i  You encounter a dart slug.#:j, W##.#.########.#..... ..#<#....... #####'#....#.####.# ##.#.####### #.................. #.#.#.## #..#..#####.# .##.##.## #...÷....... # #. ##.## ###......##  #. ##.## #........###..  #. ##.####.#......###.  #. ##.###.#@.....+ ...#. ##.##.#......# ##...# #.†..#......# #...#..####.#......# #...#..#:j7.  #.#......# #...#..#.#......# #...#... w   dart slug (asleep)#.#......####...#...#.#..w...#..........#.# #..##:j5 ~6.3 (1.2ww#:j87 29 (1.8 _#:j= #:jx? $:j> < #####'#... #......... #........# #...÷..... # #. ##.## ###.........  #. ##.## #........##  #. .#......#  #. #@.....+  #. #......#  #.†..#......#  ####.#......#  #.#......#  #.#......#  #.#......# #.#..w...# #.# $:j < #####'#... #......... #........# #...÷..... #. ##.## ###.........  #. ##.## #........##  #. .#......#  #. #@.....+  #. #......#  #.†..#......#  $:j]>####.#......#  #.#......#  #.#......#  #.#......# #.#..w...# #.# $:j$:jA$:jv _A dart slug is nearby!$:jv_ ))))) )You shoot an arrow. The arrow hits the dart slug!$:j8w.$:js SThe dart slug is almost dead.$:j.....S   ball python (constriction, wandering)$:j7===8.1 (1.2$:j$:j\ _You encounter a ball python.$:jA .  You shoot an arrow. The arrow hits the dart slug.)))))S   ball python (constriction, wandering)$:j S.  You kill the dart slug!$:j .....S)$:jt089.3$:j:$:j~5 _The ball python hisses angrily.$:j3 )))))))You shoot an arrow.$:j3 7S.$:j< q......70.4 (1.1$:jP t _The arrow barely misses the ball python.$:jI  < #####'#... #......... #........# #...÷..... # #. ##.## ###.........  #. ##.## #........##  #. .#......#  #. $:j #@.....+  #. #......#  #.†..#......#  ####.#......#  #.#......#  #.#S.....#  $:j T#.#......# #.#......# #.# $:j/  < #####'#... #......... #........# #...÷..... #. ##.## ###.........  #. ##.## #........##  #. .#......#  #. #@.....+  #. #......#  #.†..#......#  ####.#......#  #.#......#  #.#S.....#  #.#......# #.#......# #.# $:j3 4$:j: $:jf= b _A ball python is nearby!%:jL8 )%:jLr))) You shoot an arrow. The arrow hits the ball python.%:j8S.%:jn6S.%:jf)..%:j-1.6 (1.2%:js%:jd _The ball python is severely wounded.%:jQ )))))))You shoot an arrow.%:j)8S.%:j[3k.....2.7 (1.1%:j :%:j'@^ _The arrow barely misses the ball python.%:jj .  You shoot an arrow. The arrow hits the ball python.%:jX)%:j[ .%:j603.9 (1.2 _You kill the ball python!%:jT 4%:jZ %:j\ H _No target in view!%:jP %:jQ %:jd ^ _No target in view!%:j %:j %:j %:jC %:j %:j : _%:j) %:j %:jA %:j2 %:j %:j %:j %:j %:j %:j %:j' %:j %:j %:j B%:j %:jf ,%:j %:j. 7 _You open the door.%:j %:jV %:j+ %:j %:jV %:j %:jq %:j %:j %:jN %:j3 %:j %:jU %:j %:jm %:j %:j %:j\ %:j %:j %:j %:j %:j %:j- %:j( %:jn %:j %:j %:jx %:j %:j %:j+ %:j  %:jd %:j %:j. %:j! %:j<" %:jc# %:j% %:j' %:jP' %:j9) %:j- %:j/ %:j0 %:j1 %:j7 %:j 9 %:jr9 %:j: %:j$= %:j> %:j? %:j?@ %:jB %:jD %:jD %:j'F %:j?H %:jJ %:jhJ %:jpK %:jN %:jWP %:jQ ,%:jT %:jT %:j]U %:j4V %:jW %:j Y %:jbY %:jOZ %:j[ %:j9] %:j] %:jD^ %:j_ %:j+a ,%:ja %:j5c %:jgd %:jd %:j-f %:jh B%:jl $ %:jl (_You now have 91 gold pieces (gained 7).%:jm %:j!n %:jon %:jp %:jp %:j[q %:jq %:jr %:js ,%:jet %:jlu %:j'v %:jv %:j?w %:jw %:jx ,%:jFz %:j{ %:j>| %:jm| %:j %:jm ,%:jځ %:jӂ ,%:jj %:j %:j %:jDŽ %:j %:jׅ %:jr %:j %:j %:j %:j| %:j %:jf %:j %:j %:jӎ %:j %:j9 %:j %:j %:j1 %:j %:jx %:j %:j= %:jB %:j! %:ju %:jڕ %:jܖ %:jz %:j %:j %:jۘ %:jZ %:j %:j %:j %:ji %:j %:jћ %:j֜ %:j_ %:j %:j %:jȞ %:jz %:j %:j %:jà %:jS %:j %:jס %:j. %:jأ %:j %:j~ %:jy %:j %:jM %:j %:j %:j %:j ,%:jB %:j %:j0 %:j %:j %:j %:j %:ja %:j %:j %:j/ %:jӲ %:jA %:j %:j$ %:jo %:j %:jϹ %:j* %:j׺ %:j# %:jۼ %:j %:j %:jY %:j? %:j %:j %:jU %:jT %:j %:j %:jj ,%:j %:jt %:j %:j ,%:j %:j; %:j %:jS %:j %:j %:jK ,%:j %:j) Z  There is a staircase leading out of the dungeon here.%:j% %:j  _%:j %:j %:j> ,%:j %:j_ %:jf %:j %:j, %:jH %:j ,%:j %:j} %:j %:j %:j %:jx %:j ,%:j %:j %:jt %:j %:j %:j %:j %:j| %:j@ %:j %:j] %:j %:j %:j%:jU%:j%:jC%:j%:j%:j^%:j6 %:jR%  %:jYou see here a +0 dagger.%:j-%:ja _%:j %:j%:jl%:j%:j%:j%:j ,%:jr"%:j$%:j%%:j*&%:j '%:j*%:jG,%:j,%:j-%:j/%:ja1%:j1%:j2%:ju4%:j5%:j6%:j"7%:j8%:jy:%:j:%:jE<%:j@%:j]B%:jB%:jD%:jI%:jQJ%:jJ%:jK%:jM%:jO%:jFP%:j8Q%:j*S%:jT%:jT%:j V%:j+X%:jY%:jY%:jz[%:j_%:j:a%:ja%:jb%:jd%:jGf%:jf%:jg%:ji%:jj,%:jk%:j.m%:jn,%:jyo%:jQq%:jq%:jr%:jr%:ju%:j5v%:jv%:jdw%:j{7 _You open the door.%:jP|%:j|%:j}%:jH@  There is an open door here.%:j%:jq _%:j%:j%:j9%:j%:j%:j %:j%:j%:j|%:jq%:j<%:j\,%:jd%:j%:jЧ%:j%:jİ%:j%:jױ%:j%:j@  There is an open door here.%:j%:jQ5 _%:j=%:j%:j1%:j%:j%:jY%:j%:j%:j*%:j+%:j}%:j%:j[%:jV%:j%:j%:j%:ja%:j%:j#%:j[%:j8%:j%:j%:j5%:j%:j%:j%:j%:j%:j %:j-!%:j)%:j+%:j+%:j-%:j5,%:jU6%:jb7%:jg>%:j?%:jR@%:jA&:jb&:j &:j &:jh &:j&:j&:j&:j&:j&:j,&:j &:j'&:j2)&:j)&:j#1,&:j1&:j2&:j2&:j9&:j';&:j;&:j<&:jC&:jpE&:jE&:jF&:jYL&:jM&:j.N&:j5O&:jIU&:jV&:jV&:jW&:j~]&:j_&:ja_&:jH`&:jPe&:jEf&:jf&:jg&:jQj&:j l&:jrl&:jTm&:jq&:jq&:jq&:jfr&:ju&:j{,&:j|&:jv&:j&:jс&:j&:j6&:j&:jÈ&:j&:jύ&:j5&:j&:jl&:j&:j&:j&:jЖ&:jLJ&:j&:j&:j&:j&:jj&:j־&:j2&:j&:j&:j&:j*&:jh&:j&:je&:jT&:j&:j&:jr&:ja  You see here a bat skeleton.&:j3 _&:j&:j)&:j&:j&:j&:ju....####...#...##.###.# ............#........#.# ....#.........####..#...#.##.#.# ....+..................#.# ...#.........##..#.#.###.####.# ..###.........÷................# ..# #........##....>#.###.###### ..# #........##..####.#...# ..# #........##.@####.#.#########&:j>---763.9 (90.0) ..# #..[.....##........ ..# #......).##..######.#..... ..# #........##.........#.###### ..# #.............P####.#.# # ### #.....P.P...P### #.#.# #####.P...####PP# #.#.# ##..###....~.# #.#.# ###########_....PPP# #.#.# #.&:j_:---&:jv&&:j*E _Done exploring.&:jVI&:j  ...... ......÷ ....0.0)&:j!&:j)&:j@+E _Done exploring.&:j,I&:jr4&:j [ _Done exploring.&:je &:jf &:jPm &:jo  &:j'p :_No target in view!':j':jŲ':jʺ':jּH _No target in view!':jp3':jr':j':j':j6 _Done exploring.No target in view!Done exploring.':j':j$Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 shortbow (weapon) Missiles (go to first with ()  c - 6 silver javelins Armour (go to first with [)  b - a +0 robe (worn) ':jH Jewellery (go to first with "=)d - a +6 ring of intelligence  e - a +6 ring of intelligence  f - an amulet of wildshape):jW 3d - a +6 ring of intelligence. A ring that increases the intelligence of its wearer. It affects your intelligence (+6). You took it off a hobgoblin on level 2 of the Dungeon. Stash search prefixes: {inventory} {Int+6} {jewellery} ):j AMenu/colouring prefixes: identified jewellery _________________ “Hobbes: Did it work?  Calvin: I think so. I feel smarter already.”  -Bill Watterson, _Calvin and Hobbes_. November 19, 1993. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.):jq):j):jy....####...#...##.###........#.# TrapHz the Shooter ....#...............#........#.# Spriggan ....#.........####..#...#.##.#.# Health: 18/18 ======================== ....+........................#.# Magic: 4/4======================== ):j....#.........##..#.#.###.####.# AC: 2Str: 7 ..###.........÷................# EV: 17Int: 16 ..# #........##....>#.###.###### SH: 0Dex: 20 ..# #........##..####.#...#XL:  3 Next: 60% Place: Dungeon:1 ):j..# #........##.@####.#.######### Noise: ---------  Time: 763.9 (0.0) ..# #..[.....##.......#.......... a) +0 shortbow ):ji..# #......).##..######.#........ Fire: a) +0 shortbow ..# #........##.........#.######. ..# #.............P####.#.# #. ### #.....P.P...P### #.#.# #. ####.P...####PP# #.#.# #. #..###....~.# #.#.# #. ##########_....PPP# #.#.# #.):j8  _Done exploring. _Done exploring. _No target in view! _No target in view! _Done exploring.  ):j0You feel clever.):j"):j#-4.4 (0.5):jf)9_):j+No target in view!Done exploring.  You feel clever. _d - a +6 ring of intelligence (worn)):j: ):j 3):j)<0):j,):j7E _Done exploring.*:j*:j+Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 shortbow (weapon) Missiles (go to first with ()  c - 6 silver javelins Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)  d - a +6 ring of intelligence (worn)*:jTe - a +6 ring of intelligence  f - an amulet of wildshape,:jV|ee - a +6 ring of intelligence. A ring that increases the intelligence of its wearer. It affects your intelligence (+6). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Int+6} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “Hobbes: Did it work?  Calvin: I think so. I feel smarter already.”  -Bill Watterson, _Calvin and Hobbes_. November 19, 1993. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.,:j,:j,:jo....####...#...##.###........#.# TrapHz the Shooter ....#...............#........#.# Spriggan ....#.........####..#...#.##.#.# Health: 18/18 ======================== ....+........................#.# Magic: 4/4======================== ....#.........##..#.#.###.####.# AC: 2Str: 7 ..###.........÷................# EV: 17Int: 22 ..# #........##....>#.###.###### SH: 0Dex: 20 ..# #........##..####.#...#,:jXL:  3 Next: 60% Place: Dungeon:1 ..# #........##.@####.#.######### Noise: ---------  Time: 764.4 (0.0) ..# #..[.....##.......#.......... a) +0 shortbow ..# #......).##..######.#........ Fire: a) +0 shortbow ..# #........##.........#.######. ..# #.............P####.#.# #. ### #.....P.P...P### #.#.# #. ####.P...####PP# #.#.# #. ,:jV#..###....~.# #.#.# #. ##########_....PPP# #.#.# #.  _No target in view! _Done exploring.  ,:jYou feel clever. _d - a +6 ring of intelligence (worn) _Done exploring.  You feel clever.,:j,:j+9 (0.5,:j/&'_,:j(D _Done exploring.  You feel clever. _d - a +6 ring of intelligence (worn) _Done exploring.  You feel clever. _e - a +6 ring of intelligence (worn)-:j4n4-:jt-:jvP _You don't know any spells.-:j -:j -:j  _Sorry, you're not good enough to have a special ability..:j CTRL.:jށ .:jn .:j .:j- F _Unknown command./:j] Spells (Memorise)TypeFailure Level  a - Searing RayConjuration26% 2  b - Fugue of the Fallen Necromancy45% 3  c - SwiftnessAir45% 3  d - Forge Blazeheart Golem Fire/Forgecraft 86% 4  e - Iskenderun's Battlesphere Conjuration/Forgecraft 86% 4 2 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit1:j 1:jbH....####...#...##.###........#.# TrapHz the Shooter ....#...............#........#.# Spriggan ....#.........####..#...#.##.#.# Health: 18/18 ======================== ....+........................#.# Magic: 4/41:j======================== ....#.........##..#.#.###.####.# AC: 2Str: 7 ..###.........÷................# EV: 17Int: 22 ..# #........##....>#.###.###### SH: 0Dex: 20 ..# #........##..####.#...#XL:  3 Next: 60% Place: Dungeon:1 1:j:..# #........##.@####.#.######### Noise: ---------  Time: 764.9 (0.0) ..# #..[.....##.......#.......... a) +0 shortbow ..# #......).##..######.#........ Fire: a) +0 shortbow 1:jc..# #........##.........#.######. ..# #.............P####.#.# #. ### #.....P.P...P### #.#.# #.1:j ####.P...####PP# #.#.# #. 1:jI#..###....~.# #.#.# #. ##########_....PPP# #.#.# #.  1:jI_Done exploring.  You feel clever. _e - a +6 ring of intelligence (worn) _You don't know any spells. _Sorry, you're not good enough to have a special ability. _Unknown command.1:j@1:j1:jtMemorise Searing Ray, consuming 2 spell levels and leaving 0? Y - Yes 1:j' N - No2:j,2 2:j? ....####...#...##.###........#.# TrapHz the Shooter ....#...............#........#.# Spriggan ....#.........####..#...#.##.#.# Health: 18/18 ======================== ....+........................#.# Magic: 4/4======================== ....#.........##..#.#.###.####.# AC: 2Str: 7 ..###.........÷................# EV: 17Int: 22 ..# #........##....>#.###.###### SH: 0Dex: 20 ..# #........##..####.#...#XL:  3 Next: 60% Place: Dungeon:1 ..# #........##.@####.#.######### [32:j@ 3mNoise: ---------  Time: 764.9 (0.0) ..# #..[.....##.......#.......... a) +0 shortbow ..# #......).##..######.#........ Fire: a) +0 shortbow ..# #........##.........#.######. ..# #.............P####.#.# #. ### #.....P.P...P### #.#.# #. ####.P...####PP# #.#.# #. #..###....~.# #.#.# #. ##########_....PPP# #.#.# #.  _Done exploring.  You feel clever. _e - a +6 ring of intelligence (worn) _You don't know any spells. _Sorry, you're not good enough to have a special ability. _Unknown command.2:jA +5.9 (12:jI 2:j:R y _This spell is extremely dangerous to cast!2:jS +6.9 (22:jZ 9_2:ja 2:jnb +7.9 (32:jh 2:jj _You start memorising the spell. You continue memorising. x22:jp 2:jCs 2:jv c _You finish memorising. Spell assigned to 'a'.3:j* ,Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 shortbow (weapon) Missiles (go to first with ()  c - 6 silver javelins Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)  d - a +6 ring of intelligence (worn)  e - a +6 ring of intelligence (worn)f - an amulet of wildshape3:jt  4:j 4:j! 4:j] ....####...#...##.###........#.# TrapHz the Shooter ....#...............#........#.# Spriggan ....#.........####..#...#.##.#.# Health: 18/18 ======================== ....+........................#.# Magic: 4/4======================== ....#.........##..#.#.###.####.# AC: 2Str: 7 ..###.........÷................# EV: 17Int: 22 ..# #........##....>#.###.###### SH: 0Dex: 20 ..# #........##..####.#...#XL:  3 Next: 60% Place: Dungeon:1 ..# #........##.@####.#.######### [34:j 3mNoise: ---------  Time: 767.9 (0.0) ..# #..[.....##.......#.......... a) +0 shortbow ..# #......).##..######.#........ Fire: a) +0 shortbow ..# #........##.........#.######. ..# #.............P####.#.# #. ### #.....P.P...P### #.#.# #. ####.P...####PP# #.#.# #. #..###....~.# #.#.# #. ##########_....PPP# #.#.# #.  _You don't know any spells. _Sorry, you're not good enough to have a special ability. _Unknown command. _This spell is extremely dangerous to cast! _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned 4:j to 'a'.4:j 4:j4 4:j 4:j 4:jR 4:jS 4:j2U 4:jy 44:j{ 4:jm~ E _Done exploring.5:j835:j:5:jZ]45:jd5:jfE _Done exploring.5:j=5:j>5:j?5:j f45:jo[ _Done exploring.6:jv 36:jx 6:jC 6:jK 6:j $ _6:jҜ n6:je 6:j 6:jϡ 6:jA 6:j 6:j? 6:j 6:jۧ 6:j z# #...#...#.#.##....).#.#.# # #...#...#...##........#.# ####...#...##.###........#.# #...............#........#.# #.........####..#...#.##.#.# +..................#.# #.........##..#.#.###.####.# ##.........÷................#  #........##....@#.###.###### 6:j 70.3 (2.4  #........##..####.#...#  #........##..####.#.############  #..[.....##.......#............  #......).##..######.#........###  #........##.........#.######.# ##.............P####.#.# #.# ##.....P.P...P### #.#.# #.# #.P...####PP# #.#.# #.# #6:jV 6:j 6:j c _There is a stone staircase leading down here.7:jR 47:j 7:j 7:j 41.3 (1.0 _7:j 7:j &27:ju  #..††..##### ##.##......#.#  ######## #.###.#.###.# #.. ..#.>...# ....... ##### #####.##### ..##.. ..###. 7:j g...# #### ...# #@.# ...# #...# #### ##.+#  ## 7:j% -2.8 (2.57:j+ 7:j5  7:j6 _You climb downwards.7:jn9 a _There is a stone staircase leading up here.8:jz I8:j(| 8:j1~ 8:j P _8:j  You open the door.  You encounter a frilled lizard.8:j |######## #.###.#.###.#  #.. ..#.>...# ....... ##### ####.##### ..# #.. # ##. # #### # 8:j #<.# #. ### ##.'#  ###.. .....♣...l. ..8:jɋ l   frilled lizard (asleep).. #..#8:j -3.4 (0.68:j/ 24.4 (1 _8:j 8:j 9:j[!    #.. ..#.>...#   #####  #.. ##.  #### #<.## #.@.# ##.'# ###..  ....  .♣...  l. ..  .. #  ..# 9:jH    #.. ..#.>...#   #####  #.. 9:j##.  #### #<.## #.@.# ##.'# ###..  .... .♣... l. ..  9:jn*.. # ..# 9:jt9:j9:j>9:j e _A frilled lizard is nearby!9:j @  Casting: Searing Ray (extremely dangerous; 26% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9:j 9:jp 9:j 9:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)::j0 ::j ::j) ::j F _Unknown command.::jG 4::j ::j F _Unknown command.;:j$V  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command.Unknown command.  Casting: Searing Ray (extremely dangerous; 26% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;:j9  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)<:j7 CTRL<:j# [?25h[?0c <:jUP[?1051l[?1052l[?1060l[?1061l[?25h[?0c [?25l[?1c<:j]R[?7h #########.###.#.###.#TrapHz the Shooter#.. ..#.>...#Spriggan....... #####Health: 18/18 ======================== ####.#####Magic: 4/4======================== ..##..AC: 2Str: 7 ..###.EV: 17Int: 22 ..#####SH: 0Dex: 20 ..##<.##XL:  3 Next: 60% Place: Dungeon:2 ..##.@.#Noise: ---------  Time: 774.4 (1.6) #####.'#a) +0 shortbow###..Fire: a) +0 shortbow.....♣...l. ..l   frilled lizard (asleep).. #..# _You can't see any susceptible monsters within range! (Use Z to cast anyway.) <:jP[34m_Unknown command. _Unknown command.Casting: Searing Ray (extremely dangerous; 26% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) CTRL[?1051l[?1052l[?1060l[?1061h<:jE #########.###.#.###.#TrapHz the Shooter#.. ..#.>...#Spriggan....... #####Health: 18/18 ======================== ####.#####Magic: 4/4======================== ..##..AC: 2Str: 7 ..###.EV: 17Int: 22 ..#####SH: 0Dex: 20 ..##<.##XL:  3 Next: 60% Place: Dungeon:2 ..##.@.#Noise: ---------  Time: 774.4 (0.0) #####.'#a) +0 shortbow###..Fire: a) +0 shortbow.....♣...l. ..l   frilled lizard (asleep).. #..# _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Un<:jknown command. _Unknown command.Casting: Searing Ray (extremely dangerous; 26% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)<:j3<:j <:jr=:j Y _Unknown command.=:jD] =:j^ =:jDd =:jOu F _Unknown command.>:j  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command.Unknown command.  Casting: Searing Ray (extremely dangerous; 26% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>:j. Your spells (cast)TypeFailure Level  a + Searing RayConjuration26% 2 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit?:j ?:j  #########.###.#.###.#TrapHz the Shooter#.. ..#.>...#Spriggan....... #####Health: 18/18 ======================== ####.#####Magic: 4/4======================== ..##..AC: 2Str: 7 ..###.EV: 17Int: 22 ..#####SH: 0Dex: 20 ..##<.##XL:  3 Next: 60% Place: Dungeon:2 ..##.@.#Noise: ---------  Time: 774.4 (0.0) #####.'#a) +0 shortbow###..Fire: a) +0 shortbow.....♣...l. ..l   frilled lizard (asleep).. #..#  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use ?:j Z to cast anyway.) _Unknown command. _Unknown command.Casting: Searing Ray (extremely dangerous; 26% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?:jT  #########.###.#.###.#TrapHz the Shooter#.. ..#.>...#Spriggan....... #####Health: 18/18 ======================== ####.#####Magic: 4/4======================== ..##..AC: 2Str: 7 ..###.EV: 17Int: 22 ..#####SH: 0Dex: 20 ..##<.##XL:  3 Next: 60% Place: Dungeon:2 ..##.@.#Noise: ---------  Time: 774.4 (0.0) #####.'#a) +0 shortbow###..Fire: a) +0 shortbow.....♣...l. ..l   frilled lizard (asleep).. #..#  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use ?:jp Z to cast anyway.) _Unknown command. _Unknown command.Casting: Searing Ray (extremely dangerous; 26% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?:jA _You can't see any susceptible monsters within range! (Use Z to cast anyway.)A:j m .  You shoot an arrow. The arrow hits the frilled lizard.A:j W))))A:ju 7'...A:j} ?2===5.6 (1.2A:j h _You kill the frilled lizard!A:jΒJA:jqH _No target in view!B:j:4B:j^ _No target in view!B:jG4B:j Y^ _No target in view!B:jaB:jy(Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 shortbow (weapon) Missiles (go to first with ()  c - 6 silver javelins Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)  d - a +6 ring of intelligence (worn)  e - a +6 ring of intelligence (worn)f - an amulet of wildshapeD:j D:jD:j #########.###.#.###.#TrapHz the Shooter#.. ..#.>...#Spriggan....... #####Health: 18/18 ======================== ####.#####Magic: 4/4======================== ..##..AC: 2Str: 7 ..###.EV: 17Int: 22 ..#####SH: 0Dex: 20 ..##<.##XL:  3 Next: 62% Place: Dungeon:2 ..##.@.#Noise: ===------  Time: 775.6 (0.0) #####.'#a) +0 shortbow###..Fire: a) +0 shortbow.....♣..... .... #..# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You shoot an arrow. The arrow hits the frilled lizard. _You kill the frilled lizard! _No target in view!D:jar _No target in view! _No target in view!D:jѮD:jQD:jD:jD:j! _D:j&#@  There is an open door here.D:j:>o _ ....... ##### #.##### #..#  ##.##  ####....#  #<.##...#  #...#...# ##.'#...#.$# ###.@...#---6.8 (1.2 ................###......♣......#.......^.....#####.....###.#...#..#...#:.##...# .>D:jOD:jIQI---7.4 (1.8D:j[D:j^9 _Found an escape hatch in the floor.E:jH}E:jIE:j˘. ##### #.##### #..# ###.## ####....# #<.##...# #...#...# .###.'#...#.$# ###..@..# 0.0.####......♣......##.......^.....######.....###..#...#. #..#...#:.>.##...##.>8.0 (0.6E:j1Q _Found a stone staircase leading down.E:j/ 3E:jQ E:j E:j `. ##### #.##### #..# ###.## ####....# ##<.##...# <##...#...# ..# ##.'#...#.$# ###...@.# 0.# ###......♣......# #.#####.....###..#...#. #..#...#:.>.##...##.>E:j 6 (0.6 _Found an escape hatch in the ceiling.F:jbF:jF:j*F:jF:ji  You encounter a hobgoblin.F:j P. ##### #.##### #..# ###.## ####....# ### #<.##...##.<# #...#...#g..# ##.'#...#.$# ###....@# .# ###......♣......# #......#####..#...#. ##g   hobgoblin (asleep)..#...#:.>.##...##.>F:jZ&0F:j49.2 (0.6 _F:jF:j(F:jѿ m  #####  #.##### #..# ###.## ####....# ###  #<.##...##.<#  #...#...#g..#  ##.'#...#.$#  ###....@# ................#  ###......♣......#  #.......^.....#  #####.....###...  .#...#. ####  ..#...#:. >.##...##.> F:js[   #####  #.##### #..# ###.## ####....# ###  #<.##...##.<#  #...#...#g..#  ##.'#...#.$#  ###....@# ................#  ###......♣......#  #.......^.....# #####.....###... .#...#. ####  ..#...#: >.##...##.> F:ja 4F:jg F:j j ` _A hobgoblin is nearby!F:j f .  You shoot an arrow. The arrow hits the hobgoblin!F:j @)F:jU3..F:jY@6===80.4 (1.2F:jz^F:jdM _You kill the hobgoblin!G:jr _No target in view!G:j(G:j(G:j-G:j0H _No target in view!G:j4G:jG:jͪH _No target in view!G:j3G:jM| _G:jXG:jf,G:jG:jN _You now have 106 gold pieces (gained 15).G:j3G:j0G:jG:j,G:jG:j8G:j`G:jG:j;G:j3 #...#...#...# ##.'#...#..###.....#####................####......♣......##.......^.....######.....###......#...#..#####...#...#@..#--- >.##...##.>#  #.... ###  ...### .......  You pick up a parchment of Summon Forest and begin reading...G:j-7.4 (7.0G:j,G---8.4 (8G:jX\ _You add the spell Summon Forest to your library.G:jȇ IG:j G:j G:j̓ G:jW G:j G:j G:j G:j* G:j   You encounter a rat.................####......♣......##.......^.....# #####.....###.... #..#...#..##### ...#...#.. >.##...##.>#  #.....#### #....###@# #.... #..r.....#... ###...####... ...##.. .... ###.#r   rat (asleep)#92.6 (4.23.2 (4.8 _G:j H:j^   ###......♣.  #.......^  #####.....  #..#...#.  ...#...#...#  >.##...##.>#  #.....####  #@# #.... #..r.....  #... ###...###  #... ...#  #.. ....  ###.#  # H:j\V   ###......♣.  #.......^  #####.....  #..#...#.  ...#...#...#  >.##...##.>#  #.....####  #@# #.... #..r.....  #... ###...###  #... ...# #.. .... ###.#  # H:j8i _A rat is nearby!H:jC )r  You shoot an arrow. The arrow hits the rat.  The rat squeaks loudly.H:j]2r.H:jxH:jyL====4.3 (1.1H:jH:jb[ _The rat is heavily wounded.I:jj  You shoot an arrow.  The arrow hits the rat but does no damage.I:j   The rat is heavily wounded.===-5.5 (1.2I:jZI:jQ _The rat closely misses you.I:jJ))))I:jsr... I:joG-6.6 (1.1I:jI:j _You shoot an arrow. The arrow barely misses the rat. The rat misses you.I:jJ0b .  You shoot an arrow. The arrow hits the rat!I:j4)I:jI:j577.8 (1.2I:jQI:jZG _You kill the rat!I:jrI:jI:j/I:j٥H _No target in view!I:jW4 4I:j9 I:jG H _No target in view!I:j8 I:j9 I:j : I:jA I:jtE I:j{K f _I:j!L I:jrL I:jP I:jR I:jS I:jS I:jhU I:jDX I:jgY ,I:jȁ I:jی ,I:jQ I:j I:jb I:j I:j; I:j I:j JI:j BI:jE I:j~ I:jm I:jާ I:jϨ I:j I:jڪ ,I:j I:j I:j ,I:ju I:j° I:j I:j I:jZ I:j I:j/ ,I:j I:j̿ f  You encounter an adder.I:jn ###...#####  #####...###  +.........#  +########.#  .#  #.#  #.#  #.##########.#S ###.#....@....... ---#.....########..# #######         S   adder (wandering)    811.0 (13.2)I:j I:j O---6 (13.8 _I:j I:j J:jw ###.  #####...###  +.........#  .# #.# #.# #.# #.##########.#S  ###.#....@.......  #.....########..#  #######J:jM  ###.  #####...###  +.........#  .# #.# #.# #.# #.##########.#S  ###.#....@.......  #.....########..#  ####### _An adder is nearby!J:jw ))))))S    You shoot an arrow. The arrow hits the adder!J:jn.SS.J:j?$....J:j;===2.7 (1.1)J:jG t _The adder is severely wounded.J:j9)))))))K:j1S.K:j1N...S...K:j(3.8K:j"K:j,l _You shoot an arrow. The arrow barely misses the adder.K:jXG9)))))))K:jO*S...S....4.9 _You shoot an arrow. The arrow closely misses the adder.K:j9)))))))K:j`S.S.K:j"....K:jG-6.1 (1.2K:j} _You shoot an arrow. The arrow closely misses the adder.K:jb .  You shoot an arrow. The arrow hits the adder.K:jjRK:j`G917.3K:jwbK:jk_ _You kill the adder!K:jlK:jxK:j{H _No target in view!K:j _No target in view!K:jB4K:jK:j`H _No target in view!K:j,K:j34K:j6H _No target in view!K:jeK:jK:jOK:jK:jGK:jf _K:jK:jK:jAK:jK:j$K:jK:jK:jK:jK:joK:jK:jWK:jK:jK:jnK:jK:j BK:jK:jH,K:j K:j K:j K:j, K:jH K:j K:jK:j,K:jaK:jsK:jK:jeK:j!N _You now have 117 gold pieces (gained 11).K:j"K:j#K:j#K:jm&K:jF'K:j'K:j(K:j*K:j,K:j,K:j%-K:j)/K:j3,K:j4K:j5K:j6K:j7K:jf7K:ji8K:j 9K:jQ9K:j9K:j:K:ja;K:j4<K:j<K:ju=K:j>K:jX>K:j>K:j?K:j@K:jD@K:j@K:jAK:j:BK:j{BK:jBK:jCK:jDK:jE,K:jFK:jFK:jHGK:juGK:jHK:jGIK:jIK:jJK:jIMK:jNK:j_NK:jNK:jOK:jPK:jPK:jyQK:jSK:jTK:j`TK:jTK:jUK:jPVK:jVK:j)WK:jTXK:j5YK:jzYK:jYK:j[K:j\K:jf\K:j\K:j]K:j^K:j^K:j)_K:j`K:ja,K:j>d,K:jSeK:jeK:jfK:jiBK:jiK:jVkK:j$l,K:j qK:jqK:jssK:jsK:jtK:j;uK:juK:jwK:jxK:jxK:j]yK:j{K:j{,K:jE|K:jXK:j nK:jenK:j,K:jBK:jK:jxK:joK:jӍK:jK:jb,K:jِK:jK:jK:jYK:jK:jK:j8K:jK:j2K:jK:jK:jKK:jK:jK:jJK:jK:jJK:jK:jcK:jK:jtK:jK:jK:j<K:j K:jϯ  You encounter a goblin. It is wielding a +0 club.K:j #... #####...###  #....+.........##.# g..+########.##.. ........# #.# #.#####(.......# #.# #..............# #.# ######.........# #.##########.........####.#.......... #....@.#.....########.--- ######.##############. #................##################...#.## g   goblin (asleep)#...#### K:jջ051.9 (34.6)K:jpJ---2.5 (35.2K:j`K:j) _Found 3 boomerangs.K:je  #...   #....  g..+########.#  ........# #.#  (.......# #.# . ........# #.# . ........# . ........##...... #....@.# ######.# #................ ##### #... #. #...K:j ) #...   #....  g..+########.#  ........# #.#  (.......# #.# . ........# #.# . ........# . ........##...... #....@.# ######.# #................ ##### #... #. #... K:jr 4K:jG s _A goblin is nearby!L:j )You shoot an arrow. The arrow hits the goblin!L:j% T))))))L:jޣ7......L:jC2===3.7 (1.2)L:jL:jJ _You kill the goblin!L:j L:j L:j L:j8 L:j L:j L:jV L:j L:j L:jX L:j" ,L:j$ L:j& L:j( L:jP) L:j0+ L:j- L:j3 ,L:j5 L:j; L:j= L:j> L:j? L:jB L:jE L:jE L:jG L:jI L:jK L:j L L:jgM L:j(P L:jR L:j^R L:jS L:jV L:jcg L:jh L:jk L:jHm L:jo ,L:jbr L:j hL:jq L:j L:j L:jp L:j L:jL L:j L:j L:j7 L:jW XL:j< BL:j L:j L:j L:j L:j L:j ,L:jȮ L:jҰ L:j L:j L:j L:j+ L:j L:j1 L:j1 L:j L:j; L:j L:j L:j> L:j L:j L:j L:ju L:jO L:j L:j[ L:j L:j L:j L:j L:j L:j L:j L:j L:j L:j L:j] L:j L:jd v######....#....######.#######.#.. .....'...##.P....#.......<.>#. ######...#.P....###...##..#.#.#.##..†#P.....# ##..##..#.#.#.#..††..###### ##.##......#.######### ###.#.###.# #..####.....#.>...# #............ ##### ##### #### #@# #.##### --- ....# ... #.# #..# ....##.###.# ###.## ....##....####....##### ....##....#<.##...##.<# ....#+....#...#...#...# ######....##.'#...#..# ##....####.....##### ##.................#L:j 073.5 (19.8)L:j H---4.5 (20L:j L:j d _q - a scroll labelled ZAZOARCHA BAETM:jM:jwM:jkXM:jBM:jM:jM:jM:j*M:jM:jbM:j4M:jM:j{M:jM:jM:jM:j M:jM:jM:j;M:j ,M:j< BM:j M:j M:j M:jq M:j M:j; M:j M:j nM:j M:j M:j ,M:j M:j? M:j M:j- M:j M:js M:j  M:jh M:j& M:j  M:j' ,M:j M:j M:j! M:jk! ,M:j?# M:j($ M:j$ M:j$ M:j' M:j( M:j!+ ,M:j: vM:je; ,M:j; M:jw= M:j{e M:jtf M:j M:j M:j\ ,M:j5 M:jT M:j ,M:j{ M:j M:j ,M:j" M:jK$ M:j$ M:j'% M:j' M:j( M:j( M:jS) M:jz+ M:j, M:jL- M:j- M:j^0 M:j0 M:jQ1 M:j\2 M:jd5 BM:j5 M:jy7 M:j8 ,M:j 9 M:js; M:j< ,M:jA XM:jF ,M:jH BM:jL M:jIM M:jM M:jM M:jyO M:jP ,M:jMQ M:jS M:j|W M:jZ M:j|[ M:j] M:j] M:j<^ M:j^ M:jk M:jl BM:jsn M:jEo M:jo M:jo M:j9q M:jr M:jis ,M:j.t M:ju ,M:ju M:jw M:jNx ,M:jx M:jz M:jg{ M:j{ M:j| M:j} M:j_~ M:j~ M:j~ M:j| M:j" M:j M:j M:j% M:j M:jR M:j M:j M:j M:jG ,M:jN M:j7 M:j M:jƉ M:j M:j M:j M:jC M:j M:j M:j M:jX M:j] M:j) M:j M:j M:j M:j M:jQ M:jy M:j M:jf M:j M:jۖ M:jڗ M:j; ,M:j M:j M:j  ### #.# ####### #.# #..... #.< #.# #.# #####.#..# #.#####.....#..#. #@......###....#.#988.3 (113.8) ##################.#.##.. #########..................#.....÷........############################......# #..............######.#######.#.......#  ...##.P....#.......<.>#.#.#####.#  ...#.P....###...##..#.#.#.# #..  ..†#P.....# ##..##..#.#.#.# ### M:j M:jw -9 (114.4M:j M:j} ; _Found an escape hatch in the ceiling.N:jIN:j\BN:j,N:j# ########### #.....<..<# #.#### #####.#9.5 (0.6) #.#####.....#..#.# #.......###....#.###################.#.##.. #########..................#.............. ..90.1 (1.2 _Found a stone staircase leading up.N:j_N:jW,N:jN:jM#  ###########....<..<# #.###7 (0.6########.#####.....##.......###....#.## _Done exploring.N:j IN:j [0.N:j E _Done exploring.N:jiIN:jxN:jOyN:jY~N:jE _Done exploring.O:j|O:j(3O:jO:j,O:jdE _Done exploring.O:j1rO:jas(Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 shortbow (weapon) Missiles (go to first with ()  c - 6 silver javelins Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)  d - a +6 ring of intelligence (worn)  e - a +6 ring of intelligence (worn)f - an amulet of wildshapeQ:jScrolls:  Scrolls ?  s - a scroll of butterflies  c - a scroll labelled LUOXIVUSOT  d - a scroll labelled LOICAM HOXIKO  e - a scroll labelled VOECYU ULYNEZI  h - a scroll labelled PEIBEPH QIBUCW  l - a scroll labelled NYLEAS KUSUGA  m - a scroll labelled NOCAERCH JUUMI  o - a scroll labelled XOESME AMACLA  q - a scroll labelled ZAZOARCHA BAETQ:jf=Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons)  a - a +0 shortbow (weapon) Missiles (go to first with ()  c - 6 silver javelins Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)  d - a +6 ring of intelligence (worn)  e - a +6 ring of intelligence (worn)  f - an amulet of wildshapeS:joc - 6 silver javelins. A lightweight spear, designed for throwing. It will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Unfortunately, it is too long and awkward for you to use. It deals increased damage compared to normal missiles and substantially increased damage to chaotic and magically transformed beings. It also inflicts extra damage against mutated beings, depending on how mutated they are. It has a 1/20 chance to be destroyed on impact. Stash search prefixes: {inventory} {ego} {branded} {Throwing} {silver} {missile}Menu/colouring prefixes: identified useless_item missile _________________ “Suppose you found your brother in bed with your wife, and put a javelin  through both of them, you would be justified, and they would atone for their  sins, and be received into the kingdom of God.”  -Brigham Young, _Journal of Discourses_, 3:247. 1856. (d)rop, (=)adjust, or (i)nscribe.S:j*S:j1S:j8  TrapHz the Shooter  Spriggan  Health: 18/18 ========================Magic: 4/4========================AC: 2Str: 7###EV: 17Int: 22#.######### SH: 0Dex: 20#.##### #......# XL:  3 Next: 92% Place: Dungeon:2#@<..<# #.####.# Noise: ---------  Time: 990.7 (0.0)#.#########.#..#.# a) +0 shortbow#.#####.....#..#.# Fire: a) +0 shortbow#.......###....#.###################.#.##.. #########..................#.....  .÷........#######################  ....######......#:j89;49m #..........  ....#....######.#######.#.......#  _Found an escape hatch in the ceiling. _Found a stone staircase leading up. _Done exploring. _Done exploring. _Done exploring. _Done exploring.S:jT?S:j?+1.7 (1S:jG stone staircase leading up. _Done exploring. _You drop 6 silver javelins.S:jx S:j Gear: 5/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 shortbow (weapon) Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)  d - a +6 ring of intelligence (worn)  e - a +6 ring of intelligence (worn)f - an amulet of wildshapeT:j" Scrolls:  Scrolls ?  s - a scroll of butterflies  c - a scroll labelled LUOXIVUSOT  d - a scroll labelled LOICAM HOXIKO  e - a scroll labelled VOECYU ULYNEZI  h - a scroll labelled PEIBEPH QIBUCW  l - a scroll labelled NYLEAS KUSUGA  m - a scroll labelled NOCAERCH JUUMI  o - a scroll labelled XOESME AMACLA  q - a scroll labelled ZAZOARCHA BAETV:j1V c - a scroll labelled LUOXIVUSOT. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.V:jO Your spells (forget)TypeFailure Level  a - Searing RayConjuration26% 2 Select a spell to forget [?] help [!] toggle spell headers[Esc] exitX:j0eX:jm  TrapHz the Shooter  Spriggan  Health: 18/18 ========================Magic: 4/4========================AC: 2Str: 7###EV: 17Int: 22#.######### SH: 0Dex: 20#.##### #......# XL:  3 Next: 92% Place: Dungeon:2#@<..<# #.####.# Noise: ---------  Time: 991.7 (0.0)#.#########.#..#.# a) +0 shortbow#.#####.....#..#.# Fire: a) +0 shortbow#.......###....#.###################.#.##.. #########..................#.....  .÷........#######################  ....######......#:jn9;49m #..........  ....#....######.#######.#.......#  _Done exploring. _Done exploring. _Done exploring. _You drop 6 silver javelins.  As you read the scroll labelled LUOXIVUSOT, it crumbles to dust.  It is a scroll of amnesia.X:jCv  TrapHz the Shooter  Spriggan  Health: 18/18 ========================Magic: 4/4========================AC: 2Str: 7###EV: 17Int: 22#.######### SH: 0Dex: 20#.##### #......# XL:  3 Next: 92% Place: Dungeon:2#@<..<# #.####.# Noise: ---------  Time: 991.7 (0.0)#.#########.#..#.# a) +0 shortbow#.#####.....#..#.# Fire: a) +0 shortbow#.......###....#.###################.#.##.. #########..................#.....  .÷........#######################  ....######......#:j%w9;49m #..........  ....#....######.#######.#.......#  _Done exploring. _Done exploring. _Done exploring. _You drop 6 silver javelins.  As you read the scroll labelled LUOXIVUSOT, it crumbles to dust.  It is a scroll of amnesia.X:j Forget Searing Ray, freeing 2 spell levels for a total of 2?   Y - Yes  N - NoY:jY:jY:jyY:jI%  TrapHz the Shooter  Spriggan  Health: 18/18 ========================Magic: 4/4========================AC: 2Str: 7###EV: 17Int: 22#.######### SH: 0Dex: 20#.##### #......# XL:  3 Next: 92% Place: Dungeon:2#@<..<# #.####.# Noise: ---------  Time: 991.7 (0.0)#.#########.#..#.# a) +0 shortbow#.#####.....#..#.# Fire: a) +0 shortbow#.......###....#.###################.#.##.. #########..................#.....  .÷........#######################  ....######......#:j%9;49m #..........  ....#....######.#######.#.......#  _Done exploring. _Done exploring. _Done exploring. _You drop 6 silver javelins.  As you read the scroll labelled LUOXIVUSOT, it crumbles to dust.  It is a scroll of amnesia.Y:j.Y:j/+2.7 (1Y:j<Y:j= _You drop 6 silver javelins.  As you read the scroll labelled LUOXIVUSOT, it crumbles to dust.  It is a scroll of amnesia. _Your memory of Searing Ray unravels.Y:jȦ ### #.# # #.##### #......# #(@..<# #.####.# #.#########.#..#.# #.#####.....#..#.# #.......###....#.######.#.##..#. ÷.#.######......# #.#....######.#.#.#.Y:j Y:j> -3.3 (0.6Y:j Y:j c _There is an escape hatch in the ceiling here.Y:jD### #.# # #.##### #......# #(<@.<# #.####.# #.#########.#..#.# #.#####.....#..#.# #.......###....#.####.#.##..#......# .#.#######......# #.#....######.#.#.#.Y:j.C9 _Y:j"Y:jZ:jiN&### #.# # #.##### #......# #(<.@<# #.####.# #.#########.#..#.# #.#####.....#..#.# #.###....#.##.#.##..#......#.#.#. .######......# #. .#....######.#.#.#.Z:jMOZ:jO(4.5Z:jTZ:jwVZ:ja_*### #.# # #.##### #......# #(<..@# #.####.# #.#########.#..#.# #.#####.....#..#.# #.###....#.##.#.##.....#.#......#.##.#.# ######......# #.# #....######.#.#.#.Z:jcnT5.1Z:jwa _There is a stone staircase leading up here.[:j [:jo [:jŻ [:j [:j [:j P _[:j [:jd [:j [:j& [:j [:j [:j [:j`   There is an escape hatch in the ceiling here. _[:jS,[:j%,[:j [:j [:j [:j [:jZ[:j[:j[:jB[:j"[:j[:jC[:j[:j[:j[:j[:jw[:jJ[:j[:j)[:j\[:j [:j [:j6![:j![:j$[:jq%,[:j%[:j )[:j)[:j)[:j{*[:j,[:j-,[:j/[:j5[:j;[:j<[:jB=[:j}=[:j=[:j?[:j@[:jA[:j*C,[:jD,[:j=F,[:j9H[:jBI,[:jKB[:jL[:jpM[:jO[:jO[:jO[:jmQ[:jQ[:jR,[:jS[:jVX[:j(X[:jX,[:j[Z[:j"[[:jk[[:jf][:j`,[:ja[:jva[:jb[:jQc[:jd,[:je[:je[:jf,[:jg,[:jh,[:jIi[:jj[:j_j[:jj[:jw[:j,[:j[:jޖ[:jޗ[:jq[:j͘[:jR[:jC[:j[:j+[:j[:j[:j[:jP[:j@ #.#########.#..#.#  #.#####.....#..#.#  #.......###....#.##### ##################.#.##.....# ####..................#......#.# .....#######################.#.# #####......# #.............## ....######.#######.#.......#..... .P....#.......<.@#.#.#####.#####.1018.5 (23.4) P....###...##..#.#.#.# #...# #. .....# ##..##..#.#.#.# ###.###. .###### ##.##......#.# #..... ## #..# #.###.#.###.# #####  #..####.....#.>...#  #.............#.####.#####.# ..# #.# [:j`#..# #.#[:j[:j)c _There is a stone staircase leading down here.\:j 9.5 (1.0) _\:j \:jJ 3  You climb downwards.\:j. #... ## ... .#.....## .S...#..# #.!.###.# .....#..## .........# .......@.+ ......K..# #.......## ##.....## ##... ##.. S   ball python (constriction, asleep) #.. K   kobold (missile, asleep) #.. ]:jy.21.0 (2.5]:jnNx  You encounter a ball python and a kobold. _The kobold is quivering stones.Found a fuming orange potion. _There is a stone staircase leading up here.^:j K)You shoot an arrow.  The arrow hits the kobold but does no damage.^:j7G.S^:j]F KSwandering)The kobold shouts!====2.1 (1.1 _The kobold closely misses you.^:j N))))^:jE !SYou shoot an arrow. The arrow barely misses the kobold.^:j O K...S)The ball python hisses angrily.^:jO ]===-3.2^:j_k  _The kobold completely misses you.))))^:j G.S^:j` .SYou shoot an arrow. The arrow barely misses the kobold.^:j K....-4.4 (1.2^:jO ^:jk T _The kobold closely misses you.^:j N))))^:jZ .SYou shoot an arrow. The arrow closely misses the kobold.K.....^:j -5.5 (1.1^:j+ ^:jf . _The kobold completely misses you.You shoot an arrow. The arrow hits the ball python!^:j' K   kobold (missile)^:jm .You kill the ball python!46.7 (1.2^:j S _The kobold barely misses you.^:jޯ )You shoot an arrow. The arrow hits the kobold.^:j )^:j? ^:j`D 567.8 (1.1^:jcI ^:jo ~ _You kill the kobold!^:j?y ^ _No target in view!^:j ^:jF ^:j ^:j ^ _No target in view!^:j ^:jV ^:j§ H _No target in view!^:j ^:j ^:j ^:jU H _No target in view!^:jwt4^:j}^:jH _No target in view!^:j^:j^:j^:j C _No target in view!^:j^:j^:jU%^:j+_:jNc_:jsf_:jd:j}>d:j?e:j e:j< e:j e:je:je:jd  You encounter 2 orcs.e:j"....###....## #.##..# ...###....## #.##..# ....#.....## #.##[.# #.....#..# #.###.##### .###...###.# #.........# ..#.....#..## ##..##.###.# ........####...##<# #.# +.......<.+.........# #.# ###......)..# #.@..#### #.#  ##.......## #.#..# #.#  ##.....## #.##.######.#  ##...## #o #e:j]#........#  ##... .. ##########  #..# ..  oo 2 orcs (asleep) #.. #.o    #..     e:j#b74.5 (15.6)o.e:jb$8o.e:j3Yooe:j+5M====5.1 (16.2e:j=e:jE( _The orc shouts! x2e:j z )You shoot an arrow. The arrow hits the orc.e:jG ro.o.e:jI oThe orc is severely wounded.e:jR o 3 orcs (1 wandering)===-6.2 (1.1)e:j[ e:j]e o _You encounter an orc. It is wielding a +0 club.f:j6 )You shoot an arrow. The arrow hits the orc.f:j8bo 2f:j׼8o.f:j8o.f:j4-7.4 (1.2f:jG _You kill the orc!f:j Z))))))f:j>po.o.f:jr)....8.5 (1.1 _You shoot an arrow. The arrow barely misses the orc. )You shoot an arrow. The arrow hits the orc.f:j o.  The orc is moderately wounded.o.o9.7 (1.2 _The orc shouts!)f:j S8o.f:j3 oYou shoot an arrow. The arrow barely misses the orc.80.8 (1.1 _The orc closely misses you.You shoot an arrow. The arrow hits the orc.f:j:o.f:jIo)f:j3o.f:j  The orc is heavily wounded.2.0 (1.2f:j f:j( _The orc barely misses you.You shoot an arrow.  The arrow hits the orc but does no damage.f:jNj  The orc is heavily wounded.f:jQX1---3.2f:jEf:j>l _The orc misses you. The orc hits you with a +0 dagger.f:jP  You shoot an arrow. The arrow hits the orc.f:jfj  The orc is heavily wounded.f:jg-4.3 (1.1f:jof:j | ) _The orc barely misses you. x2  You shoot an arrow. The arrow hits the orc!f:jjn   orcf:j V  You kill the orc!f:jh n18------75.4f:ji f:ju v ) _The orc hits you with a +0 club.f:j$ \o6.5f:j( f:j< ) _You shoot an arrow. The arrow closely misses the orc. The orc misses you.f:j" oYou shoot an arrow. The arrow barely misses the orc.f:j g9=--7.7 (1.2f:j f:jx Q _The orc closely misses you.f:j )You shoot an arrow. The arrow hits the orc!f:j Sf:jZ f:j4 1108.9f:j f:j| ] _You kill the orc!f:j| f:j f:j: _No target in view!f:j | _No target in view!f:ji f:j ^ _No target in view!f:jv f:jV) f:ji4 ^ _No target in view!f:j'_ 4f:j h ^ _No target in view!f:jwi f:j:s f:j/v @ _No target in view!f:j 4f:j~ f:jg f:jk f:j f:j f:j 4f:j f:j) f:j8 4f:jQ f:j f:j2 f:j f:j} f:j f:j f:j f:j(f:j4f:jڃf:jsf:jf:jnf:je#f:js&g:jhYg:j~g:jSg:jg:jԻg:jmg:jg:jy4g:jpg:j _g:j7g:jg:jPg:jܽg:jq20==g:jBg:j@Xg:jZBg:j1==g:jJg:jYg:jg:jg:j9=g:j9 g:j g:j K2=g:j g:j[g:jg:jTg:jQg:j~g:jg:jU!,g:j#g:j-3===g:jN7z _HP restored.g:jB|  Things that are here:g:jMD`  a +0 dagger; a +0 ring mailg:jF5 _g:jGg:jMZ  Items here: )) [ †.g:j^== _g:jb,g:j|,g:jg:j+.......<.+.........# #.# ####......)..###)...#### #.# # ##.......## #)#..# #.#  ##.....## #.##.######.#  ##...######.##........#  ##.........###########  #..#####..#  #.. #..#  #@.# ---110.3 (21.4) #......#  ....###.##  .% #.# #.# ..#  ###  ---9 (22.0 _Found an inkwell talisman.g:jV3g:jg:jIg:jg:j;Xg:jg:jXg:j*g:jvg:jg:jg:jg:jQ,g:jg:j,g:jg:jg:jqXg:jګ,g:jg:jg:j,g:jMg:jg:j˳g:j#g:jg:jg:jU ##...######.##.. ##.........#### #..#####..#  ## #..# #..#  .> ##..#####..#  #. ##...#......#  #. #......###.##  #.###..%#.# #.# #.@.......###.# 21.7 (10.8 #######.......#  ######### g:jg:j2.3 (11.4 _Found a stone staircase leading down.g:jg:jg:j(g:jg:jg:jig:jng:jJg:jg:jJg:jg:jRg:jҾg:jJg:jg:j g:jg:j&g:j&g:jBR  There is a stone staircase leading down here.g:jg:j _g:jg:jg:jg:jH. ....+.......<.+)..####)..#.# ##.......## #. ##.....## ##. ##...###### ##........##.## #..#####.#...##### #..# #.#..@...># ##..#####.7.1 (4.8)#...###.###...#.....##### #.##......###.#.###..%#.# #.#.........###.#######....... ######## 7 (5.4g:j'; _Found a rapier.h:jCh:jh:j"h:jRh:jHh:jh:j\Xh:jVh:jh:jh:j<,h:jh:j.h:jh:jh:jh:j$h:j]I _You now have 142 gold pieces (gained 14).h:j_Bh:j`,h:ja,h:j@ch:je,h:jfh:jhh:j9ih:jj,h:jkh:jmh:jn,h:j(ph:j1rh:jPs,h:jth:jv,h:jfwh:j{h:j7~h:jh:jDh:jh:jh:j}h:jh:jRh:j-,h:jٌh:jIh:j5h:jh:jsh:jh:j h:jh:jh:jBh:jh:jQh:jh:jh:j5h:j,h:jh:j~h:ja,h:jrh:j~h:jth:jh:jh:j-h:j,h:j|h:j$  Things that are here:h:j_  a +0 club; a goblin corpseh:joh:j _h:j!h:j h:jh:jh:jh:jh:j,h:j-h:jyh:jh:j!h:jh:j@h:j,h:j{h:j h:jJ ,h:j h:jh:jh:jfh:jh:j'h:j,h:jh:jh:jh:jHh:j!h:jY"h:jI%,h:j&h:j(h:j*h:j\+h:jC,h:j-h:j/h:jw/h:j/h:j2h:j4,h:ju5h:jU7h:j8h:j8h:j=h:j?h:jBh:j[C,h:j2Eh:jG,h:j#Hh:jIh:jKh:jYLh:jLh:jNh:jPh:j!Qh:jgQh:jSh:jS,h:jTh:jUh:jWh:jWh:jXh:j [h:jN\h:j\h:j:]h:j7_h:j aBh:jbh:jPd,h:jdh:j"fh:jMgh:jgh:jhh:jih:jq  # #..#  #.###..  .#.#..  .....  >..#   ..   #.#   #@#  68.9 (41.2)####.####  #.......#  ###.##.##.#  #......# #  #### #.#.####   ..# #.#.#   #.# #.#..  #.###.####  h:jvh:jx.9.5 (41.8h:jzh:j@~9 _Found an escape hatch in the floor.h:jh:j3h:jh:j+Bh:jsBh:jDh:j3h:jh:jh:jh:jh:jfh:jh:j h:jIh:jh:j}h:jh:jOh:j:h:jh:jh:jhh:j|h:jh:jh:jh:j  You encounter an orc wizard. It is wielding a +0 dagger of draining.h:jNb  #o ...#  #. #..#  #. #..#  #. #..# #. #..# #.###..# #.#.#..# ###.@....# +....>..## ####....#  ##.#.#  ###.#  ####.#### o   orc wizard (wandering) #.......#   ###.##.##.#   #......# #  73.7 (4.2)h:jh:j?44.3 (4.8 _h:j9h:j h:j3 ) #o ...#  #. #..#  #. #..#  #. #..#  #. #..#  #.###..#  #.#.#..#  ###.@....#  +....>..##  ####....#  ##.#.#  ###.#  ####.####       # i:jm  #o ...#  #. #..#  #. #..#  #. #..#  #. #..#  #.###..#  #.#.#..#  ###.@....#  +....>..##  ####....#  ##.#.#  ###.#  ####.####       # i:jC4i:ji:jb _An orc wizard is nearby!i:jI )))))))You shoot an arrow.i:j.i:j......i:j7===5.4 (1.1i:ji:j^ _The arrow closely misses the orc wizard.i:jSd i:je i:jSe i:jk   An orc wizard comes into view.i:j u 2  ###   #.o ...#  #.# #..#  #.# #..#  #.# #..#  #.# #..#  #.###..#  #@#.#..#  ###......#  +....>..## ####....# .#.#  ###.#  o   orc wizard (wandering) ####.####   #.......#   ###.##.##.#  i:juv /.0.0i:jB ---6.0 (0.6 _The orc wizard leaves your sight.j:jf---j:jAH _No target in view!j:jh3j:jj:jj:j<: _j:jnj:jj:jj:jgj:jj:jטj:j  You open the door.  You encounter an orc. It is wielding a +0 club.j:j¢)#.. ...#  #.# #..# # #.# #..# #o #.# #..# ^.. #.# #..# .... #.###..# ...>. #.#.#..# ......###......# ......'@...>..## ......####....# ..... ##.#.# .... ###.#... ####.#####+ #.......# o   orc (wandering).##.##.## ##### #.#.####j:jc'o7.8 (1.8j:jj:j28.8 (2 _j:jhj:j[ _Found a stone staircase leading down.j:jٴ  #.. ...#  #.# #..#  # #.# #..#  #' #.# #..#  ^.o #.# #..#  .... #.###..#  ...>. #.#.#..#  ......###......#  ......'@...>..##  ......####....#  ..... ##.#.#  .... ###.#  ...   #+      #  ####  k:j g #.. ...#  #.# #..#  # #.# #..#  #' #.# #..#  ^.o #.# #..#  .... #.###..#  ...>. #.#.#..#  ......###......#  ......'@...>..##  ......####....#  ..... ##.#.#  ....  ...  #+      #### k:j4k:j^k:j[ _An orc is nearby!k:j ))))o  You shoot an arrow. The arrow hits the orc.  The orc shouts!k:j[=Q.ok:jGf..'===9.9 (1.1k:j-Lk:jgO\ _The orc is severely wounded.k:jt )))You shoot an arrow.  The arrow hits the orc but does no damage.k:jQ.ok:jN.ok:j oThe orc is severely wounded.k:j'o 2 orcs (1 missile, 1 wandering)k:jt)81.0k:jU k:j* _You encounter an orc. It is wielding a +0 dagger and quivering boomerangs.k:j% $You shoot an arrow. The arrow hits the orc!)o   orc (missile,k:jt Q'ok:jI| %'k:j 032.1k:j k:jK G _You kill the orc!k:jpo E))))))k:j o.  You shoot an arrow. The arrow closely misses the orc.k:jr }....$'3.2k:j = _You hear a shout!l:jp )))))o  )You shoot an arrow. The arrow hits the orc.  The orc shouts!l:j~OQ'ol:jW..$'4.4 (1.2l:j]l:js`[ _The orc is heavily wounded.l:jFIE))))))l:j0ol:j .o..$'o   orc wizardo   orc (missile)You shoot an arrow. The arrow barely misses the orc.l:jH(((((l:j/`v..$'@l:jFh>5.6l:jol:jqr _The orc throws a boomerang. The boomerang barely misses you.l:jpPC))))l:j'G.ol:j ..  You shoot an arrow. The arrow barely misses the orc wizard.l:jnH(((((l:jp v..$'@l:jaw l:jux (6.8l:j~ l:ji v _The orc throws a boomerang. The boomerang completely misses you.l:j W  You shoot an arrow. The arrow hits the orc wizard.l:j$ G  The orc wizard is lightly wounded.l:j* (((((The orc wizard barely misses you. The orc throws a boomerang.l:j v..$'@l:j l:j -7.9 (1.1l:j@ l:j Z _The boomerang completely misses you.l:jUg 6))))))l:jF  o..>..  You shoot an arrow. The arrow barely misses the orc wizard.The orc wizard hits you with a +0 dagger of draining.l:j G((((l:j U..$'l:j/  You feel drained. The orc throws a boomerang. The boomerang hits you.l:j L  #.. ...#  #.# #..#  # #.# #..#  #' #.# #..#  ^.o #.# #..#  .... #.###..#  ...>. #.#.#..#  .....$###......#  ......'@o..>..##  ......####....#  ..... ##.#.#  .... ###.#  ...   #+      #  ####  The orc wizard gestures at you while chanting.The puff of flame hits you!l:j~  #.. ...#  #.# #..#  # #.# #..#  #' #.# #..#  ^.o #.# #..#  .... #.###..#  ...>. #.#.#..#  .....$###......#  ......'@o..>..##  ......####....#  ..... ##.#.#  ....  ...  #+       ####   Ouch! That really hurt!l:j Q.ol:j l:j P: 6/22 (23)------------------9.0Drainl:jl:j?V _* * * LOW HITPOINT WARNING * * *l:jZl:jSl:j&%l:jR(^ _You are too injured to fight recklessly!l:jl:jel:jcl:j6^ _You are too injured to fight recklessly!m:j"3m:jm:jD^ _You are too injured to fight recklessly!n:js#.. ...#TrapHz the Shooter#.# #..#Spriggan##.# #..#HP: 6/22 (23) ======------------------#'#.# #..#MP: 5/5========================^.. #.# #..#AC: 2Str: 7...o #.###..#EV: 17Int: 22...>. #.#.#..#SH: 0Dex: 20.....$###......#XL:  4 Next: 13% Place: Dungeon:3......'@o..>..##Noise: ===------  Time: 1189.0 (0.0)......####....#a) +0 shortbow..... ##.#.#Fire: a) +0 shortbown:jl[39;49m....###.#Drain...####.#####+#.......#o   orc wizard###.##.##.#o   orc (missile)#......# ##### #.#.#### _You are too injured to fight recklessly!  Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger of draining and wearing a +0 robe  (lightly wounded, 58% to hit)n:j #.. ...#TrapHz the Shooter#.# #..#Spriggan##.# #..#HP: 6/22 (23) ======------------------#'#.# #..#MP: 5/5========================^.. #.# #..#AC: 2Str: 7...o #.###..#EV: 17Int: 22...>. #.#.#..#SH: 0Dex: 20.....$###......#XL:  4 Next: 13% Place: Dungeon:3......'@))))))##Noise: ===------  Time: 1189.0 (0.0)......####....#a) +0 shortbow..... ##.#.#Fire: a) +0 shortbow....###.#n:jP Z[39;49mDrain...####.#####+#.......#o   orc wizard###.##.##.#o   orc (missile)#......# ##### #.#.####Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger of draining and wearing a +0 robe  (lightly wounded, 58% to hit)  You shoot an arrow.  The arrow closely misses the orc wizard.n:jto Q.on:jV <o..>..90.1 (1.1  Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger of draining and wearing a +0 robe  (lightly wounded, 58% to hit)  You shoot an arrow.  The arrow closely misses the orc wizard. _The orc wizard completely misses you.o:j#.. ...#TrapHz the Shooter#.# #..#Spriggan##.# #..#HP: 6/22 (23) ======------------------#'#.# #..#MP: 5/5========================^.. #.# #..#AC: 2Str: 7.... #.###..#EV: 17Int: 22...>o #.#.#..#SH: 0Dex: 20.....$###......#XL:  4 Next: 13% Place: Dungeon:3......'@o..>..##Noise: ===------  Time: 1190.1 (0.0)......####....#a) +0 shortbow..... ##.#.#Fire: a) +0 shortbow....o:ju[40m###.#Drain...####.#####+#.......#o   orc wizard###.##.##.#o   orc (missile)#......# ##### #.#.#### _The orc wizard completely misses you.Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger of draining and wearing a +0 robe  (lightly wounded, 58% to hit)o:j9#.. ...#TrapHz the Shooter#.# #..#Spriggan##.# #..#HP: 6/22 (23) ======------------------#'#.# #..#MP: 5/5========================^.. #.# #..#AC: 2Str: 7.... #.###..#EV: 17Int: 22...>o #.#.#..#SH: 0Dex: 20.....$###......#XL:  4 Next: 13% Place: Dungeon:3......'@o..>..##Noise: ===------  Time: 1190.1 (0.0)......####....#a) +0 shortbow..... ##.#.#Fire: a) +0 shortbow....o:j[40m###.#Drain...####.#####+#.......#o   orc wizard###.##.##.#o   orc (missile)#......# ##### #.#.####Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger of draining and wearing a +0 robe  (lightly wounded, 58% to hit)  You shoot an arrow. The arrow hits the orc wizard.  The orc wizard is moderately wounded.o:jy #.. ...#  #.# #..#  # #.# #..#  #' #.# #..#  ^.. #.# #..#  .... #.###..#  ...>o #.#.#..#  .....$###......#  ......'@o..>..##  ......####....#  ..... ##.#.#  .... ###.#  ...   #+      #  ####  o:ju #.. ...#  #.# #..#  # #.# #..#  #' #.# #..#  ^.. #.# #..#  .... #.###..#  ...>o #.#.#..#  .....$###......#  ......'@o..>..##  ......####....#  ..... ##.#.#  .... ###.#  ...  #+       #### o:j|.oAim: an orc wizard, wielding a +0 dagger of draining and wearing a +0 robe  (lightly wounded, 58% to hit)  You shoot an arrow. The arrow hits the orc wizard.  The orc wizard is moderately wounded.The orc wizard hits you with a +0 dagger of draining.  * * * LOW HITPOINT WARNING * * *o:jo:jӂq5/21-1.2 (1.1o:j#o:jQ _You feel drained.p:j 3p:jp:j p:j p:j q:jJ3q:jbPq:j@Sq:jb #.. ...## #.# #..# #. #.# #..##'# #.# #..##^..# #.# #..#.# #.###..#.>.# #.#.#..#.o###......#.@.o..>..##.####....#.# ##.#.#.# ###.##...# ####.#####+# #.# ###.##.##.#  #......# #  #### #.#.####6=---8 (0.6 _There is an open door q:j=d here.r:j# #.# #..# #. #.# #..##'# #.# #..#^..# #.# #..#.....# #.###..#>.## #.#.#..#...o###......#..'.o..>..######....[ ##.#.## ###.####.#### ##+ #.......# ###.##.##.# #......# ##### #.#.#### ..# #.#.#r:j;o.r:jM$or:j#r:j#Q=--2.4r:j@+r:j3 _Found a leather armour. The orc attacks as it pursues you! The orc misses you.r:j #. #.# #..##'# #.# #..#^..# #.# #..#.....## #.###..#>.## #.#.#..#...$###......#.o'o...>..##..####....#[ ##.#.### ###.# ###.#### ##+ #.......# ###.##.##.# #......# ##### #.#.####  ..# #.#.#. #.# #.#..r:j$r:j; #. #.# #..#  ##'# #.# #..#  ##^..# #.# #..#  ##.....##   #.....>.##   ........$###  ........o'o...>..##  .......(.#  #[.....@##   ##.....## ###.#  ##...#   ##+#      #  ####   ..# #.#.#  . #.# #.#.. r:j m #. #.# #..#  ##'# #.# #..#  ##^..# #.# #..#  ##.....##   #.....>.##   ........$###  ........o'o...>..##  .......(.#  #[.....@##   ##.....## ###.#  ##...#   ##+#     #  ####   ..#  . #.# r:jMtX  The orc throws a boomerang. The boomerang hits you.r:j-! &.r:j- e  * * * LOW HITPOINT WARNING * * *r:jp2 8*r:jU }  The orc wizard gestures at you while chanting.r:j f@4--3.0Confused fire: a) +0 shortbowConf Drain _You are confused.r:j3 (#'# #.# #..#^..## #.# #..#.....## #.###..#>.## #.#.#..#...$###......#+.o'o...>..###..####.... #[ ##.#.# ## ###.# ###.#### ##+ #.......# ###.##.##.# #......# ##### #.#.####  ..# #.#.# . #.# #.#.. #. #.###.####r:j r:j- --6r:jK r:j! s:j) #.  ##'#  ##^..## #.#  ##.....## #.###.....>.## #.#.##$###......+o'o...>..###...####...#[....@.## ##.##.....## ###.# ##...## ####.#####+# #......##.##.##. #......# ####### .#.  #.#..s:jL-s:j!B  The orc wizard points at you and mumbles some strange words.The magic dart hits you.  You die...s:jv-1/21 (23) -------s:j/  --more--s:j1 s:j Gear: 5/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 shortbow (weapon) Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)  d - a +6 ring of intelligence (worn)  e - a +6 ring of intelligence (worn)f - an amulet of wildshapet:j t:j+t:jrt:jp:Goodbye, TrapHz.77 TrapHz the Shooter (level 4, -1/21 (23) HPs)Began as a Spriggan Hunter on June 23, 2026.Killed from afar by an orc wizard (5 damage)... with a magic dart... on level 3 of the Dungeon.The game lasted 00:02:51 (1754 turns). Best Crawlers -1.59383478 planckenst GrEE-27 escaped with the Orb2.35482080 AutarchDCS VSDe-27 escaped with the Orb3.29920816 sewnkin DjHs-27 escaped with the Orb4.17664546 platinum DECj-27 escaped with the Orb5.16465487 therodimus VSBr-27 escaped with the Orb6.16376138 DocSulfur FoNe-27 escaped with the Orb7.16227342 hulksmash1 OpSh-27 escaped with the Orb8.15136186 l1quidcrys GrFi-27 escaped with the Orb9.15099410 RavnDgHu-27 escaped with the Orb  10.14682103 thewalrus OnGl-27 escaped with the Orb  11.14482996 Krim260 DEFE-27 escaped with the Orb  12.14300794 kaboissonn ReEE-27 escaped with the Orb  13.13800167 Krim260 OpSh-27 escaped with the Orbt:j9 t:j t:j ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l