v:j Player: TrapHz Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-06-23.14:25:58.ttyrec Time: (1782224758) Tue Jun 23 14:25:58 2026 w:jĂ [?1051l[?1052l[?1060l[?1061hw:j&)0[?7h[?25l[?1cWelcome, TrapHz. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Spriggan  x - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Very small, very frail and very fast, Spriggans are highly competent stabbers and spellcasters. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Spriggan Hunterx:jx:jx:jWelcome, TrapHz the Spriggan. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner x:jd - Hunter l - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperx:jrv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist x:j-Kg - Cinder Acolyteo - Enchanterx:jKx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistx:jiz - Alchemist x:j}Hunters carry a shortbow, light armour and a scroll of butterflies. + - Recommended backgroundx:j^ * - Random background # - Recommended character ! - Random character x:jF% - List aptitudesSpace - Change species ? - Helpx:jه- Tab - Spriggan Hunterz:jwHz:jVTrapHz the ShooterSprigganHealth: 10/10 ========================Magic: 2/2========================AC: 2Str: 7EV: 16Int: 10SH: 0Dex: 18XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 shortbowFire: a) +0 shortbow####...#.#.#......#.#.###.@##.......≈≈.....##......###### .....!.#Welcome, TrapHz the Spriggan Hunter.If you return without finding the Orb of Zot, so far below, it's all over!z:jPress ? for a list of commands and other information.  Found an emerald potion.z:jz:j[ _Found a staircase leading out of the dungeon.{:j% _{:joX{:jH,{:j{:j{:j*{:jT{:jh X{:j< {:jQ {:j {:j= {:j{:j{:j,{:j{:j.#.... ≈≈ .. #.#.. ≈≈≈#. #.#.## .≈≈§##+##.#.<#...≈§#..:.....#.......§≈#............##....#.#.......###### ..#.........#{:jf &###...@...##.#+##### # {:j$-4.8 (4.8{:jb2+5.8 (5{:jn9{:j>M _d - an emerald potion{:jI u{:jZM {:jc {:jfk   ####.  ..#...≈ ... #.#... ... #..... ≈... #.... ≈ .. #.#.. ≈≈≈ #. #.#.## .≈≈§ #.###+##.#.<#...≈§ #..#.......§≈ #............##....#.#.......###### ..#.........####.......##.#+######.#.##You pick up a book of Winter and begin reading...{:jp -8.2 (2.4{:jq +9.2 (3{:ju {:j ~  You add the spells Frozen Ramparts, Ozocubu's Armour and Metabolic Englaciation_to your library.|:jx |:j 3|:j B|:j n|:j |:j |:j4 |:j ,|:j |:j |:ju |:j X|:j X|:jN |:j ,|:j |:jP ,|:j ,|:j |:j |:j |:j" |:j# |:jk% |:j% |:jd& |:j9/  ######## ####. ........ ..#...≈ #....# #.#... #....#######..... ≈ #.......@.##.... ≈≈ #.....###.##.#.. ≈≈≈ #####.# .##.#.## .≈≈§  #.###+##.#.<#...≈§ #........#.......§≈#............##....#.#.......###### ..#.........####.......#You pick up a parchment of Tukima's Dance and begin reading...|:j15 /15.2 (6.0)|:j5 +6.2 (7|:j: |:j== G _You add the spell Tukima's Dance to your library.}:j}:j}:jBS}:jV}:j W}:jW}:jEY}:j[}:j[}:j\}:j^}:ja,}:j@b}:jnc}:j f}:jIf}:jf}:jUh}:j/r}:jy}:jz}:j|}:j< _You now have 14 gold pieces.}:j}:j$B}:jB}:jc,}:j}:j}:j}:j,}:jT}:jYX}:j}:j,}:jT}:jB}:j\}:jR,}:j}:jB}:j}:jB}:j}:j}:j%}:jK}:j!}:jH",}:juB _You now have 25 gold pieces (gained 11).  You encounter an endoplasm.#...........#.###########.########.# ####.......# #....#######  #....#  #....#  #...@#  #....#  ##.... J..#######. #.J   endoplasm (asleep) ## 41.6 (25.4)2.2 (26.0 _}:jkC}:jF}:j  _An endoplasm is nearby!}:jD #........... #. #.#  #######.#  ####.......#  #....#  #....# #....# #...@# #....# ##.... J..#### ###. #. ##}:jc  #........... #. #.#  #######.#  ####.......#  #....#  #....# #....# #...@# #....# ##.... J..#### ###. #. ## }:j w _An endoplasm is nearby!}:j  #........... #. #.#  #######.#  ####.......#  #....#  #....# #....# #...@# #....# ##.... J..#### ###. #. ##}:j)  #........... #. #.#  #######.#  ####.......#  #....#  #....# #....# #...@# #....# ##.... J..#### ###. #. ## }:jN  _An endoplasm is nearby!}:j )))J  You shoot an arrow. The arrow hits the endoplasm.  The endoplasm quivers.}:j!.J}:j\i..===3.4 (1.2)}:j}:j7 _The endoplasm is lightly wounded.~:jnh .  You shoot an arrow. The arrow hits the endoplasm!~:j/qL))~:j-..~:j G164.6~:j!M _You kill the endoplasm!~:j2~:jj4~:jI9~:ji;H _No target in view!~:j4m~:j!n~:jw~:j,~H _No target in view!~:j\ _No target in view!~:jq _No target in view!~:js ~:jr ~:j ~:j& H _No target in view!~:j 3~:jH ~:j ~:jV ~:jP P _~:jl n~:jV ,~:j ~:j ,~:jG ~:j ~:j ~:j2 ~:j ~:j ~:j B~:j ~:j& #######.# ####.......# #....########....#..  #....#.#  #....#.#  #....#.#>##.....#####---8.2 (3.6### #.# ### ---8 (4.2 _No target in view! _Found a stone staircase leading down.~:j ~:j B~:jV ~:j B~:j R  There is a stone staircase leading down here.~:j ~:j$ 5 _~:j~ ~:j B~:j# ~:j[ n~:j ~:je ,~:j ,~:jc ~:j ~:j[ ~:j ~:j   You encounter a ball python.~:jV ~:j  ###### #.....S #.### #.##. #######.# #.#######.......#~:j % #.@..#....####### ####.#....#.. #.#....#.# #.#....#.##.#....#.##>##.....#S   ball python (constriction, asleep)~:jN U#....#########.##.#~:j[.S54.2 (5.4~:jN NS)~:j 3=8 (6.0~:j~:jw5 _The ball python hisses angrily.:jV ##  :j..  #S #.#  #.   #.####  #.@..#  ####.#  #.#  #.  #.  #>  #....#####    #.# :ju ##  ..  #S #.#  #.   #.####  #.@..#  ####.#  #.#  #. #. #>  #....  #.# _A ball python is nearby!:j҄) ##  ..  #S #.#  #.   #.####  #.@..#  ####.#  :ja#.#  #.  #.  #>  #....#####    #.# :j/ ##  ..  #S #.#  #.   #.####  #.@..#  ####.#  #.#  #. #. #>  #....  #.#:j2:j3:jNx _A ball python is nearby!:j΍ )) You shoot an arrow. The arrow hits the ball python.:j C.S:j! V.==6.0 (1.2:j3 y _The ball python is heavily wounded.:j!g ))You shoot an arrow.:jG.S:j˜  The arrow barely misses the ball python.The ball python bites you but does no damage.:jC(7.2:jgo _The ball python closely misses you.:ja )You shoot an arrow.:jHP^ SThe arrow closely misses the ball python.8.4 _The ball python barely misses you. The ball python completely misses you.:jaa )You shoot an arrow.:j; SThe arrow closely misses the ball python.9.6 _The ball python barely misses you. x2:ja )You shoot an arrow.:j9 S:jܬThe arrow closely misses the ball python.The ball python misses you. The ball python closely misses you.The ball python bites you but does no damage.:j)60.8:j:jG _The ball python closely misses you.You shoot an arrow. The arrow hits the ball python.:j}>  The ball python is heavily wounded.The ball python bites you but does no damage.2.0 _The ball python closely misses you.:j  You shoot an arrow. The arrow hits the ball python.:j  The ball python is severely wounded.The ball python completely misses you. x2; The ball python misses you.:j]8/10 -----  6  3.2Constr :j:jz _The ball python grabs you. The ball python constricts you.:j[ ##  ..  #. #.#  #.   #S####  #.@..#  ####.#  #.#  #.  #.  #>  #....#####    #.# :jz ##  :jn..  #. #.#  #.   #S####  #.@..#  ####.#  #.#  #.  #. #>  #....  #.#:j6:jQ4 _A ball python is nearby!:j&) ##  ..  #. #.#  #.   #S####  #.@..#  ####.#  :j#.#  #.  #.  #>  #....#####    #.# :j(  ##  ..  #. #.#  #.   #S####  :j> #.@..#  ####.#  #.#  #.  #. #>  #....  #.# _A ball python is nearby!:j5 a )You shoot an arrow.:j( SThe arrow barely misses the ball python.The ball python bites you but does no damage.:j5) n7--------4.4:je. :j0 _ _The ball python constricts you.:jJ †You shoot an arrow. The arrow hits the ball python.:juM(:j:jE16 255.6:je _You kill the ball python!:j߬4:j:j H _No target in view!:jX3:j:j:j _8===:j:jB:j,:j:j:j<,:jQ===:j`:j.9==:j10/10=====:jG _HP restored.:j8  :j9You see here a ball python corpse. _===:jF:jG:jH:jN:jSB:j(T:jV,:jX:jY:j\:j_\:j]:j_:j/bc  You encounter a bat.:jj9        #######  #.....#  ##.##.#   #.##.#   #@##.### ---   #.##...#  #.####.#  #:# #.# #####  .!# #†#######....  .## #....#....### b   bat (asleep)  . ####.#....#..  b. #.#....#.#   #.#....#.#:jFv86.2 (20.6)---8 (21.2 _:jz:jX{:j] #######  #.....#  ##.##.#  #.##.#  #@##.###  #.##...#  #.####.#  #:# #.#  .!# #† .## #.. .  b. :j  #######  #.....#  ##.##.#  #.##.#  #@##.###  #.##...#  #.####.#  #:# #.#  .!# #† .## #.. .  b. :j/ :j Z _A bat is nearby!:j  #######  #.....#  ##.##.#  #.##.#  #@##.###  #.##...#  #.####.#  #:# #.#  .!# #† .## #.. .  b. :j  #######  #.....#  ##.##.#  #.##.#  #@##.###  #.##...#  #.####.#  #:# #.#  .!# #† .## #.. .  b.  _A bat is nearby!:j )))))b  )You shoot an arrow. The arrow hits the bat.:j`Rb.b.b.b.:jXd..===8.0 (1.2):jlq _The bat is heavily wounded.:j #######  #.....#  ##.##.#  #.##.#  #@##.###  #.##...#  #.####.#  #b# #.#  .!# #† .## #.. .  .. :j O  #######  #.....#  ##.##.#  #.##.#  #@##.###  #.##...#  #.####.#  #b# #.#  .!# #† .## #.. .  ..  _A bat is nearby!:jn :You shoot an arrow. The arrow hits the bat.:j a)):j{ )..:j 1339.2:j( ] _You kill the bat!:j'4:j,:j0H _No target in view!:jA:jB:j|H:jKH _No target in view!:j4I _:j9:j?D ########.....###.##.# #.##. #.##.### #.##...###.# #.#####---#...!# #†#######....#....## #....#....####.... ####.#....#..#.... #.#....#.##.... #.#.... ##..>##.......####You pick up a parchment of Poisonous Vapours and begin reading...  You add the spell Poisonous Vapours to your library.:jNF.91.0 (1.8:jFG---2.0 (2:jK:j`^P _You see here a bat corpse.:jW/3:jh0:jQ2:j5,:j::j=> #######.....#.## ##.##....########†# ######...@# #†#######....#....## #....#....### ####..###+#:j>X  ####.#:jC+6 (0.6:j:D+3.6 (1:jH:jJR _f - a brown potion:j :jm :js :jz :j :j B:j :j :j :j :j :jT :j :jw :j :jb :j :jQ :j :j :j :j 7 _You open the door.:j :j :j :j :j{ :j :jd :j @  There is an open door here.:jZ :j  _:j :j~ :j9 f  You encounter a quokka.:ja 0 ##.##.#  .##.#  .##.### #.##...# #.####.#  :j ####†# #.# ###### :j$ v##....# #†#######..... #....#####....#.... #....#@..####.#....#..  :j ^#....#.#..$r#.#....#.#  #....'.# ..##.#....#.#  :j #....### ## #.....#>#:j (.# :j ###+### #....##### r   quokka (asleep)  ####:jS m.#   #.# :j{ 3 #:j -8.8 (5.2:jJ -9.4 (5.8:j :j + _Found 11 gold pieces.:j Y           ####†# #.#  ##....# #† #....##### #....#@..#  #....#.#..$r#  #....'.# ..##  #....### ##  #..... #>  ###+###     #.#  ### :j           ####†# #.#  ##....# #† #....##### #....#@..# :j) #....#.#..$r#  #....'.# ..##  #....### ## #..... #> ###+###  :jY!:jK":jp):j}+] _A quokka is nearby!:j]Y           ####†# #.#  ##....# #† #....##### #....#@..#  #....#.#..$r#  #....'.# ..##  #....### ##  #..... #>  ###+###     #.#  ### :j|id           ####†# #.#  ##....# #† #....##### #....#@..#  #....#.#..$r#  #....'.# ..##  #....### ## #..... #> ###+###   _A quokka is nearby!:j~\:j#hR           ####†# #.#  ##....# #† #....##### #....#@..#  #....#.#..$r#  #....'.# ..##  #....### ##  #..... #>  ###+###     #.#  ### :jr , :j D          ####†# #.#  ##....# #† #....##### #....#@..#  #....#.#..$r#  #....'.# ..##  #....### ## #..... #> ###+### :j M :jb:j :jp:jk :jO_A quokka is nearby!:jN †You shoot an arrow. The arrow hits the quokka!)))):j...$50===100.6 (1.2):j(:j +J _You kill the quokka!:j4>3:j?:jRGn:jKX:j)M,:jR:j U:jV:jV:jW:j=[,:j<\:j_M _You now have 36 gold pieces (gained 11).:j`:j9a:jb:jc:je:jf:j~:j',:jZ:j:j.:jW:jM _You open the door.  There is an open door here. _:jU:jBp  You encounter a goblin and a bat.:jv #........####>##.....#  ###+###.....#....##### #.###.....####. #..........# # #.##.......# ## ####.......# #.###'#+## #.##.....# #.##...@.# --- #............bg  #######+#+#####  g   goblin (asleep) b   bat (asleep) :j 17.0 (16.4)---6 (17.0 _:j:j13:j?j .####>  #...  #.###..  #..........# #.#  #.##.......# ###  ####.......# #.###'#+## #.##.....# #.##...@.# #............bg  #######+#+##### :j/Y .####>  :jY#...  #.###..  #..........# #.#  #.##.......# ###  ####.......# #.###'#+## #.##.....# #.##...@.# #............bg  #######+#+#####   _There are monsters nearby!:jb .####>  #...  #.###..  #..........# #.#  #.##.......# ###  ####.......# #.###'#+## #.##.....# #.##...@.# #............bg  #######+#+##### :j .####>  #...  #.###..  #..........# #.#  #.##.......# ###  ####.......# #.###'#+## #.##.....# #.##...@.# #............bg  #######+#+#####  :j :j< :jz _There are monsters nearby!:j .####>  #...  #.###..  #..........# #.#  #.##.......# ###  ####.......# #.###'#+## #.##.....# #.##...@.# #............bg  #######+#+##### :jɄ  .####>  #...  #.###..  #..........# #.#  #.##.......# ###  ####.......# #.###'#+## #.##.....# #.##...@.# #............bg  #######+#+#####  :j :jN :j˒ :j d _There are monsters nearby!:j d †  You shoot an arrow. The arrow hits the bat.:jI J))))) :jnZ g......gwandering)8===8.8 (1.2):jR ] _You kill the bat!:j .####>  #...  #.###..  #..........# #.#  #.##.......# ###  ####.......# #.###'#+## #.##.....# #.##...@.# #............g.  #######+#+##### :jd .####>  #...  #.###..  #..........# #.#  #.##.......# ###  ####.......# #.###'#+## #.##.....# #.##...@.# #............g.  #######+#+#####  :jn4:jp:j1s] _A goblin is nearby!:j .####>  #...  #.###..  #..........# #.#  #.##.......# ###  ####.......# #.###'#+## #.##.....# #.##...@.# #............g.  #######+#+##### :j]e .####>  #...  #.###..  #..........# #.#  #.##.......# ###  ####.......# #.###'#+## #.##.....# #.##...@.# #............g.  #######+#+#####  :j:jÏ:j:jؖ:jQ] _A goblin is nearby!:jr@=)))))):j g†  You shoot an arrow. The arrow barely misses the goblin.:j2b....g:jE)20.0:j:jVR _The goblin shouts! You hear a shout! You hear an angry hiss.:jB<))))):jK'g.:j ...g.:j(1.2:j:j"n _You shoot an arrow. The arrow closely misses the goblin.:jm@ ))) You shoot an arrow. The arrow hits the goblin.:jg...2.4 _The goblin is heavily wounded.:j:))):je g.:jf#g.:jo'#.g#..#...g   hobgoblin (wandering)#...g   goblin#.###:j{   You shoot an arrow. The arrow closely misses the goblin.A hobgoblin opens the door.3.6:jj:jkZ _You encounter a hobgoblin.:j3.):j g.  You shoot an arrow. The arrow closely misses the goblin.:j !g:j(4.8:j&j _The goblin closely misses you.:jA m  You shoot an arrow.  The arrow hits the goblin but does no damage.:j g'  The goblin is heavily wounded.:j :j -5.9 (1.1:jF j _The goblin closely misses you.:jL{ m  You shoot an arrow.  The arrow hits the goblin but does no damage.:jY m  The goblin is heavily wounded.:j -7.1 (1.2:j :jj _The hobgoblin barely misses you. The goblin barely misses you.:j?& :j)])You shoot an arrow. The arrow hits the goblin.:jK(:jyY  You kill the goblin!:j{1668.3:j:j@ _The hobgoblin hits you but does no damage.:j4 †You shoot an arrow. The arrow hits the hobgoblin.:jS\  You kill the hobgoblin!:jk1839.5:jC _You hear an angry hiss.:j4:j2:jdH _No target in view!:j4:j^ _No target in view!:j*4:j4:jR;:jALH _No target in view!:jF (###+###.....#....#####  #.###.....####.# #..........# #.# #.##.......# ### ####.......#  #.###'#+###.##.....# #.##....)########......†@....†..0.0#######'#+##### #.. #..#...#...#.####):jP :jUU 8---30.1 (0.6:jZ :jCg ' _Found a hand axe.:j` 3:j- :j֝ :jy  You open the door.  You encounter a frilled lizard.:jب o.---'........:j= J...l..........l   frilled lizard (wandering)##.#+#..#:j G0l:j 2l.:jY ll 2 frilled lizards (1 wandering):jĶ +1.1 (1:j} :j> _ _You encounter a frilled lizard.:jy}   #.###..  #..........# #.#  #.##.......# ###  .....# #.###'#+## #.##.....# #.##....)#######  #......†@....†..  #######l#'#####.  #.....  #.......  #....l....  #.........  #.###.#+#.  #) .# :jF   #.###..  #..........# #.#  #.##.......# ###  .....# #.###'#+## #.##.....# #.##....)#######  #......†@....†..  #######l#'#####.  #.....  #....... :j#....l.... #.........  #.###.#+#. #) .# :j :js :jJ5z _There are monsters nearby!:j~}   #.###..  #..........# #.#  #.##.......# ###  .....# #.###'#+## #.##.....# #.##....)#######  #......†@....†..  #######l#'#####.  #.....  #.......  #....l....  #.........  #.###.#+#.  #) .# :j#   #.###..  #..........# #.#  #.##.......# ###  .....# #.###'#+## #.##.....# :j$?#.##....)#######  #......†@....†..  #######l#'#####.  #.....  #....... #....l.... #.........  #.###.#+#. #) .# :j*-:jMD _There are monsters nearby!:jR6 '  You shoot an arrow. The arrow hits the frilled lizard!l   frilled lizard (:j 8l.:jۿ Nl:j @91===2.3 (1.2:j h _You kill the frilled lizard!:jxz )))))You shoot an arrow.:jC7l.:jVr'....3.5:jWa _The arrow barely misses the frilled lizard.:jzm .  You shoot an arrow. The arrow hits the frilled lizard!:j,A):j "'.:j :jN ###+###.....#....#####:jdTrapHz the Shooter#.###.....####.#Spriggan#..........# #.#Health: 10/10 ========================#.##.......# ###Magic: 2/2========================####.......#AC: 2Str: 7#.###'#+##EV: 16:j}FInt: 10#.##.....#SH: 0Dex: 18#.##....)#######XL:  1 Next: 100% Place: Dungeon:1#......†@....†..Noise: ===------  Time: 134.7 (1.2)#######'#'#####.:jca) +0 shortbow#.....Fire: a) +0 shortbow#.......#.........#.........#.###.#+#.#) .# _There are monsters nearby!You shoot an arrow. The arrow hits the frilled lizard! _You kill the frilled lizard!You shoot an arrow. _The arrow barely misses the frilled lizard.You shoot an arrow. The arrow hits the frilled lizard!:j~ _You kill the frilled lizard!You have reached level 2!:j7$/  --more--:jD4/143/32 0% :jkJ _:j<3:j=:jD:jE:jI: _:jN@  There is an open door here.:jP:j^VK _:jwW,:jhkn:jAl:jUo,:jsq:jfs:j^v:jv:jw:jy:j|:j|:j}:j~:j:j:jŃ:j":j,:j:j:jc  You encounter a bat.:j•#......†.....†..# .# #######'#'#####.###.# #............. #........##...###. #................#...........##.###.###.#+#.......##) #.# #.......# #. ..# ##@.#.#.# --- ####.......# . ...b$.###########:j..## b   bat (asleep) :j.40.1 (5.4:jG---7 (6.0:j:jD+ _Found 10 gold pieces.:j1 C†.....†..# .# '#####.###.#  #.............#  ...##...###.  ..........  ....##.##  #.......#  #) #.# #.......#  #. ..# ##@.#.#.#  ####.......# .  ...b$.######  #####. . ##:j †.....†..# .# '#####.###.#  #.............#  ...##...###.  ..........  ....##.##  #.......# :j $ #) #.# #.......#  #. ..# ##@.#.#.#  ####.......# .  ...b$.######  #####. . ## :j :j' :j) :j. :j3 Z _A bat is nearby!:jx†.....†..# .# '#####.###.#  #.............#  ...##...###.  ..........  ....##.##  :jCO#.......#  #) #.# #.......#  #. ..# ##@.#.#.#  ####.......# .  ...b$.######  #####. . ##:jy†.....†..# .# '#####.###.#  #.............#  ...##...###.  ..........  ....##.##  #.......#  #) #.# #.......#  :jY#. ..# ##@.#.#.#  ####.......# .  ...b$.######  #####. . ## :jΥ:j:j":j_Z _A bat is nearby!:jq(b .  You shoot an arrow. The arrow hits the bat.:jP.L))):jR..$:j?3===1.9 (1.2:j:j~G _You kill the bat!:jIn I:jQp :jr :jns :jx ,:jy :juy :j}z :jF| :j~ :jS :j :j ,:j :jՉ M _You now have 46 gold pieces (gained 10).:j :j :jV :j :j :j :jT :jD :j ,:j( :j :j` :jɟ :jx :j :j :j :j :jb :j :j :j :j :jݭ :j. :js :j :j :j :j+ :j :j c  You encounter a bat.:jȼ  #######.......# . .........######## ########......... .............#### .########........ #.####### #.# ..  #.#b#  #@..# --- #####   :jE {b   bat (asleep):j -9.5 (7.6:j_ Q---50.1 (8.2 _:j :j :j  ......# .  ..########  ...  ....  #..  #.#######  #.# ..  #.#b#  #@..#  ##### :jHu ......# .  ..########  ...  ....  #..  #.#######  #.# ..  #.#b#  #@..#  #####   :j{:j{:jp _A bat is nearby!:ja ......# .  ..########  ...  ....  #..  #.#######  #.# ..  #.#b#  #@..#  ##### :jXO ......# .  ..########  ...  ....  #..  #.#######  #.# ..  #.#b#  #@..#  #####   :jU:jV:j[:jbZ _A bat is nearby!:jb †  You shoot an arrow. The arrow hits the bat.:j?) :jۜ#.:j̠=6===1.3 (1:j:jG _You kill the bat!:j˸ I:j :j  You see here a bat corpse. _:j:jc ,:j; :j^ :jB:j:jW,:j:j:j,:j;[  You encounter a goblin. It is wielding a +0 club.#...# #...# ##### #...#  #...#  #.####  #.##.. #.##.#### #.##.#.. #.##.#.########....#@.......---#.......#...g.##:jS\.###### .(#....####...#####g   goblin (asleep)64.5 (13.2)---5.1 (13.8 _Found 3 darts of disjunction.:jy #...# #...#  ##### #...# #...# #.#### #.##.. #.##.#### #.##.#.. #.##.#.#######  #....#@.......  #.......#...g.  ##.###### .(#  .... #   #####:jA #...# #...#  ##### #...# #...# #.#### #.##.. #.##.#### #.##.#.. #.##.#.#######  #....#@.......  #.......#...g.  ##.###### .(#  .... #  ##### :jxD:jPF:jM:j+R :jR:j9.2:j:j:jk#...# #...# ##### #...# #...# #.#### #.##.. #.##.#### #.##.#.. #.##.#.##....#....@).....##.#......#.###.######...(#.# .... #.#..# ####... #....###### ####.# 8:jĻ*...# #...#  #...# #...# #.#### #.##.. #.##.#### #.##.#.. #.##.#.# #....#.....@.....# #.#......#.# ##.######...(#.# ###... #....###### ####.# ###70.4:j{:jpL __You see here a +0 club.:j  #######..:jg ####.. #.###########...#.....)........#..@...#.##.######...(#.# .... #.#..# ##:j7 [1.0 _:j :jb ####..#####.. #.###########...#.....)........#......#.##.######..@(#.# .... #.#..# ####... #....# ###:jH)Y6:j#...# #.#### #.##.. #.##.#### #.##.#.. #.##.#.# #....#.....).....# #.#......#.# ##.######...@#.# .... #.#..# # ###... #....# ##### ####.##..####:j>2.2:j:jZ _You see here 3 darts of disjunction.:jEC3.2 (1.0:jUF:j I0 _c - 3 darts of disjunction:jo3:j:j:jyi  You encounter a dart slug.:jf## #...# #...# #.#### #.##.. #.##.#####.##.#.. #.##.#.########### #....#.....).....# #.......#....@.#.###.######....#.# .... #.#..#w####... #....#.###### ####.#..#....w   dart slug (wandering)#####..:jN0w.:j&Dw:j+28 (0.6 _:j.:j0:jW  You shoot an arrow. The arrow hits the dart slug!:j_rl  The dart slug is almost dead.:js7===5.0 (1.2:jSl _The dart slug barely misses you.:j ; ; †:j{; OYou shoot an arrow. The arrow hits the dart slug.:j@ ):j  246.2 _You kill the dart slug! _Your Stealth skill increases to level 2! _No target in view!:jb  _No target in view!:j 4:j ^ _No target in view!:jjX  _No target in view!:j  _No target in view!:js 4:j :j™ :jF No target in view!:ja :j1 :j :j :j :j'gQ:js:j;:j9:j3:j:j:j5$ _:jo*:j#CJ:jC:jqE:j3R,:jT:jV:j.W:j X:jY:j[,:j]\:jz _ You encounter a kobold. It is wielding a +0 whip. #.##.#.########### #....#.....).....# #.......#......#.# ##.######....#†#.## .... #.#..#.#..# ###... #....#.##.## ###.#.....# .K......#.....### #@#####.#--- #.......# #########  K   kobold (asleep) 85.8 (9.6---6.4 (10.2) _:j~:j1:j5(A   ).....#  ..#.#  †#.##  .... ..#   .##  ###########.#.....#  .K......#.....###  :jW)#@#####.#  #.......#  ######### :jSZ   ).....#  ..#.#  †#.##  .... ..#   .##  ###########.#.....#  .K......#.....###  #@#####.#  #.......#  #########  :j:ja:js _A kobold is nearby!:jQ )You shoot an arrow. The arrow hits the kobold!))))) :jz .....7===7.6 (1.2) _You kill the kobold!:jI:j@:jU:j:jn:jئ:jި,:j:j:j:j:j:j:j{  You encounter a kobold. It is wielding a +0 short sword. #.##.#..  #.##.#.########### #....#.....).....# #.......#......#.# ##.######....#†#.## .... #.#..#.#..# ###... #....#.##.###############.#.....#K....).@....#.....###---###########.#####.# #.......##########K   kobold (asleep):jV.K90.0 (2.4:jK---6 (3.0 _:j(     )    †#.##  ....      #############  .K...).@....#  ###########.#     :j S    )    †#.##  ....      #############  .K...).@....#  ###########.#       _A kobold is nearby!:j4))))))):jL>.K:jvX..K..).===:jg`&1.8 (1.2:jen _You shoot an arrow. The arrow closely misses the kobold.:jc d ))))You shoot an arrow.:jg .K.).3.0 _The arrow hits the kobold but does no damage. )You shoot an arrow. The arrow hits the kobold.))) :jT <.).:j' 1314.2:j.! :j-+ J _You kill the kobold!:jB 4:jF :jN ^ _No target in view!:jFP :jT :jV H _No target in view!:j` J:j H _No target in view!:j :j :j :j H _No target in view!:jß :jw :j :j  :jN B_No target in view!:j:;3:jB:j. _ _No target in view! _ Things that are here:  a +0 whip; a kobold corpse _  Things that are here:  a +0 short sword; a kobold corpse _ _d - 2 emerald potions (gained 1):jBI:jHn:jP,:j:j:j:j:j:j:jY,:j7:j:j:j:j:jA:j:j:j:jB :j :jY :j,:j,:j:j),:j}:jh:j,:j:jz :j}#:j#:j$:j&:j),:j+:j,:jz/,:j4B:j4:j6:j7:j9:j{::j;:jW>:j~?:j?,:j:jX:j]6:jC;:j=:j >:j?:jF:jH:jLI:jI:jGM:jP:j`P:jQ:jU:j X:jXX:jY:j9]:j_:j_:j`:jc:j lX:jl,:jm:jo:jq:j/r:jr:jt:jAw,:jy:jz:j}:jN~:j:j:j:j$:j^:j_B:jÑ:j̓:j,:j˕:j:j5,:j~:jr:j+:ji:j:j:jq:jB:j :j):jĴ:ju,:j:ja_  You see here a bat corpse.:j:j _:j:j:jX:j,:jB:j,:j:j,:j :j:j:j:jr:j/:j:j,:j:j:j X:jA,:j:j:j,:ji:j:j,:j:jO :j ,:jR :j :j,:j :j:j:jK,:j:jE,:j:j:j,:j:jB!:jP#:j#:jC$:j%:j(:j/):jf):j*:j~-,:j.:j/:j1:j1:jg2:j3:j5:j5:j+=:jk>:j@:jv@:j@:j # #....##.#. # #....##.#.  #....##..[ # ####.#..#[### # ##### #.#..#.@.#.#5.8 (1.2 ....# #.#..###.#.## ..#.# #.#..###....# #† #.#..#..†...# #.#..# #.#..#.####.# #.##.## #....#......#.....# #.#.##..#####.### #.#.....#.# #.#####.#:jWM-6.4 (1.8:j[S:jV; _Found a stone staircase leading down.:j| I:j/:jg:j,:j" #......# #.....## #####.# ### ####.## .>## #....##.#.# .# #....##.#.. .# #....##..[# .# ####.#..#[### ## #.#..#@..#.#.# #.#..###.#.##.#.# #.#..###....# .#†#.## #.#..#..†...# .#.#..# #.#..#.####.# .#.##.## #....#......# .#.....# #.#.##..##### .....### #.#.....# ####.# #.#####.#78 M......## # ## ####.## .> ##.#[39;:j"49m.###.#......##..[# .# ###### #####...#.# .###.#.# ...#.# #.#..###....#...###.#:j+-7.0 (0.6:j++6 (1.2:jb2:j8x _You see here an orb of attunement.:j^:j :j':jÔ:j:j: _:jĪ  You see here a +0 scale mail. _:j:jZ:jxB:j:jH :jUB:j:jmB:jIB:j:j!:jc$,:j%:jh*:j.B:j5X:j8_  You see here a rat corpse.:ja<K _:j8>:jCB:jD:jJ:jK:jM:j1^:jw:jx,:jy:j`:jB:j:j$:j,:jڛ:j:j:j{:jS:j4:j,:j߬:jv:j׮:j@:jҴ:jſ:j,:j:jx:j),:j::j,:j:j:j,:j:j:jK:j:jh:j":jE,:j:j:jL:j:j:j$:j:j:j:jC:j,:j:j :j*:j-:j%k,:j9~n:ji:jQ,:j:j=:jD,:j:jؚ:j:j,:j:j7:j:jU:j:j%:j:j4:jqB:jG:j,Z:jv5  You encounter a hobgoblin.:j<[#..........#.....##.###.###.#+#.......#:jo=|#) #.#.#.......##. ..#.##..#.#.#  #######.......# .  .........###########  ########.........g..  ............@################  .########.................... #.################### #.#.....#:j=^ #.#†###.## #...# #...#g   hobgoblin (asleep) ##### #...#:j4> #...# #.############:j*CKg.317.2 (39.6):jI7g:j J:jJ'===:j'K8 (40.2:jQ:jT :jT%_The hobgoblin shouts!:j3"9)))):j1g.:j!..:jؤ19.0 (1.2):j:jq _You shoot an arrow. The arrow closely misses the hobgoblin.:j 8))):jV 1g.:j?^ .:j;_ )20.2:je :jh q _You shoot an arrow. The arrow closely misses the hobgoblin.:j f .  You shoot an arrow. The arrow hits the hobgoblin.:ju =):j ..:j} 081.4:j :ju M _You kill the hobgoblin!:j0 :j2 :j7 :j: H _No target in view!:jr :js :jy :j,| H _No target in view!:j 4:j4 :j* H _No target in view!:j/ 3:jb0 :j.U B _:jV ,:jW :jY ,:jYZ :j[ :j] :j,^ :jq^ :j_ :ja :jb ,:jnd :j#f :juf :jf :jg :ji ,:j2j :jk :j\m :j{n :jOo :jo :jq :j`r ,:js :jou :ju ,:jov :j `:j ,:jm ,:jڎ :jݏ :j :jɒ :j  :j  :j (You encounter a bat.:jC :j :jL Z.# ###:j #.. :jա $.#:j ## :jM #+## :j -..# :j n.)######## # :j{ †.....†..# .# #### :j ]'#'#####.###.# #.. :j: }.............# #.#### :j f........##...###@...# :j̤ --- :j {.................##.# :jc ...........##.##.##.# :j .###.#+#.......#.##. :j ) #.#.#.......#..#.:jl *# :jƦ . ..#.##..#.#.##b#.# :j cb   bat (asleep) :j~ ~######.......# . .#.:j # ........###########.# #######.............#:j 032.2 (10.8):jn O---8 (11.4 _:j :j :j! ##### ) # †.....†..# .# #### #.. #.#### #@...# ........##.# ..##.##.##.# :jɨ....#.##.# ) ......#..#.# . ..#.#.##b#.# ....# . .#.# ##.# ........# :jB ##### ) # †.....†..# .# ####:jCE #.. #.#### #@...# ........##.# ..##.##.##.# ....#.##. ) ......#..#. ..#.#.##b#.# ....# . .#.##.#........:jK:jOL:jYS:jVZ _A bat is nearby!:j61 ))))bYou shoot an arrow.:j4 b.b.b.b..===4.0 (1.2):jз :j @ _The arrow hits the bat but does no damage.:jyH)))):j>b.:j] ...  You shoot an arrow. The arrow closely misses the bat. The bat misses you.5.2:jQ _The bat closely misses you.:j T †  You shoot an arrow. The arrow hits the bat.:j G516.4:j:j"G _You kill the bat!:j:j:j:j^ _No target in view!:j- :j:j9H _No target in view!:jm4:je^ _No target in view!:j= _No target in view!:j4:j ^ _No target in view!:jG _No target in view! _:jLj _ You encounter a ball python.:j;h0##.# #.#+#  #.##.#  ####.. # ## # :ji.# #S# ######## # ..†..# .# #####.# '#####.###.# #..@..# ---..# #.##### ##...###....# ............†.##.# .........##.##.##.# ##.#+#.......#.##.# S   ball python (constriction, asleep) :ji  #.#.#.......#..#.#  ..#.##..#.#.##.#.#.......# . .#.#:jz:j!7.6:jG---8.2 (1.8 :jM _:jˈ:j;:j   #.##.#  ####..  # ## #.# #S#  # .. †..# .# #####.# :j #..@..#  #.##### #....#†.##.#     . .#.#:j x  #.##.#  ####..  # ## .# S#  # .. †..# .# #####.#  #..@..#  #.##### #....#†     . :j b _A ball python is nearby!:jh .  You shoot an arrow. The arrow hits the ball python.:jO))):j9F....:j@?5===9.4 (1.2:jWe _You kill the ball python!:j^:j2_3:ja:jd  You encounter a kobold. It is wielding a +0 club.:j(k.# #.#+# #.# ###.# #.# ### ....# #.. ...K# ##  ....#  :jkB...#  # ... †..# .# #####.# #####.###.# #...@.# # #.##### ##...###....# :jk.#+#.#.##.# K   kobold (asleep) :jk :j6t(0.0:jx?---40.0 (0.6 _:jz:j{}:jC ###.# #.# ....# #..  ...K# ##  ....#  ...#  # ... †..# .# #####.# #...@.# #.#####†.##.# . .#.#:j† 1###.# #.# ....# #..  ...K# ##  ....#  ...#  # ... :jQ †..# .# #####.# #...@.# #.#####† . :jɏ :j :---:j" s _A kobold is nearby!:j :j))))KYou shoot an arrow.  The arrow hits the kobold but does no damage.:j8K.K:j?2...:jA7===1.2 (1.2:jG:jzI( _The kobold shouts!:jfS ))) You shoot an arrow. The arrow hits the kobold.:j G.K:j 0.....:j~ (2.4:j" :j0 _ _The kobold is severely wounded.:j@ K)))):j G.K:j )..:j -3.5 (1.1:j :j f _You shoot an arrow. The arrow misses the kobold.:j K)))):j=o K.K:j3p bYou shoot an arrow. The arrow closely misses the kobold.:j n ..b   bat (wandering)K   koboldYou encounter a bat.4.7 (1.2:j :jA ) _The kobold hits you but does no damage.  You shoot an arrow. The arrow hits the kobold.:jǼ (:j A .b.b:jB E.b:jT a85.8 (1.1:jsW J _You kill the kobold!:j †  You shoot an arrow. The arrow hits the bat.))):j) D..):jG 6627.0 (1.2:jL :je( ] _You kill the bat!:j( :j* :j . :j?1 :j9 n:j< :jC <  You see here a +0 club.:jF :jF  _:jG :jhR :jd 4:j ) _You open the door.  There is an open door here. _:j :j :j ,:j :j̼ :jG :j :j :j :j :j :j :j :j :j :j :j\ :j :j :j; :j :j :j :j B:j N _You open the door.:j :j :j6 :j :j& ,:j :j7 :j1 :j :j :j :j :jv" B:j3$ :jY& :j& :j"' :j ) :jl+ ,:j, :jC. :jz0 :j0 :j1 :j3 :j6 :jv6 :jQ7 :j: :j< ,:jx= :j? :j6B :jB :jD :jM :jN :jN :jQ :jR :jOS :j4U :jX ,:jY :jY :jx[ :j] :j] :j^ :jb ,:jXc :jg L _You now have 52 gold pieces (gained 6).:ji :ji :j.k :jl :jWo :jo :jpp :js :ju :j.v :jʃ :j :j| ,:j :j :j :jM :jȓ :j :j :jO :jp :j :j :j :j :jA :j B:j. :j B:j| :j :j$ B:j :j :j| :j :j :j ,:j :jf ,:j :j :jR :j :j :j,:j:jj:jB:j:j:j:j/:j :jB:j:j :j$4:j2%:j'X:j *,:j*:j+:jE-,:j-:jY7X:j#=B:j=:jW?:jT,:jV:jW:ja:jb,:jf:jEg,:jpiL _You now have 59 gold pieces (gained 7).:j0l:jl3:jn:jq:j r:jMr:js:ju,:jw:jx:jz:jz:j{:j|:jA:j<,:j:j ,:jv:j:jIc  You encounter a rat.:j #.###+##.#.<#...§§§§§§§ #####........#......§≈≈≈§§§ #...#............##.....§§≈#.#.#.......######..§......#####.#.........# ####.######.....###.......# #..#  #.###.# #.#'##### #.## . :j}###.# ### #.#.######## #.###... ....# #...#.@....# #.....#---# #####.####.#####.#####†# #. ###.#.....#### #. #...#.##### .....+ r. :j(#.###.# )##### ## #.###.#r   rat (asleep) .##.....# ######### #:jC403.2 (56.2)---8 (56.8 _:j:j|:j;l5 <#... :jA...... #........ #.#.#.....  #####.#.........# ####.  #.....###.. #..#  #.###.#  #.## .# ### #.#.######## #. ....# #...#.@....# #.....#  #####.####.#####.##### †# #. ###.#.....#  #. #...#.##### .....+ r. #.###.# )##### ## #.###.# .##.....#  #:j; <#... ...... #........ #.#.#.....  #####.#.........# ####.  #.....###.. #..#  #.###.#  #.## .# ### #.#.######## #. ....# #...#.@....# #.....#  #####.####.#####.##### †# #. ###.#.....#  #. #...#. .....+ r. #.###. )##### ## #.###.# [3:j<0m.##.....:j@:jV:j\:jbZ _A rat is nearby!:jU .  You shoot an arrow. The arrow hits the rat!))):j[:jM+...:jC5===4.9 (1.1):jJ:jG _You kill the rat!:j.:j/:j5:jAH _No target in view!:j  _No target in view!:j  _No target in view!:j2:j33:jF5:j7:j? _:j?:j"BB:jSC:jE,:jE:jtG:jPI:jI:jI:j[K:jL,:jM:jN:jP,:j+Q:jR:j-T:jvT:jT:jU:jW:jW:j-X:jbY:jZ:j6[:jp[:j]:ja  You open the door.  You encounter an endoplasm.:jg#####.#.........# #### #.....###.......# #. #.###.# #.#'##### #. #########.# ### #.#.######## # #.#.......# #...#......# #. #.#.......### #####.####.#####. :jh#.'......†##.. #.####.#..........###....##...#.####  ###......+..J'@.....##.###.# ---  #####)#####...#########.###.#  #.....# #.. #.....#  #.##### #. :jh1####### ##....# # .†.##.# J   endoplasm (asleep) ##.##.:j$i# .#.##.# .#..#.#:jr.10.9 (6.0:j tN---1.9 (7 _:j/z:j{:j9 .  You shoot an arrow. The arrow hits the endoplasm!):j':j@72===3.1 (1.2:j:j7M _You kill the endoplasm!:j 4:j$ ^ _No target in view!:j  _No target in view!:j3I:j/:jP _  There is an open door here.:jYK _:j? :j :j,:jsAM _You open the door.:jB3:jD :jWD: There is an open door here.:jKa _:jOX:jQ,:j}?  You see here a +0 club. _:j&:jZX:j:j:j  You see here a bat corpse. _:j:j:j:j:j:j:j,:jk:j@ ...†#.#....#.# ...##.#....#.##. .####.#....#.##.# .####>##.....# #####.# ....#....##### ### #.....# ....####.# #.. #.###.# .....# #.# #.##########.# ### .....# ### #.##.#.......# .....# #@##.#.......#####--- ##'#+## #.##.'......†##... #.....# #.####......###... #....)######## #.# ###......'... ....†.....÷..# #.# #####)#####... ####'#'#####.###.# #.....# #...  #.............# #.[:j)j34m##### #...  #........##...###....# ####  #...............†.##.#:j034.5 (21.4):je^---5.5 (22:jQ _j - a ruby potion:jQ]:j]:jl^ _No target in view!:j4:j(^ _No target in view!:jO :j :j ^ _No target in view!:jx :j :j :jz :j :j P _:j ,:j :j :j :jV :j3 :j[ :j B:jE :j/ ,:j :j :j :j :j> :jI :j }  You open the door.  You encounter a bat.:j] # #######.##..... #######.......##... ...#....################. ##.#....#.. ...b.# #. †#.#....#.# #....#:j  #####. ##.#....#.# ....# #...#. ##.#....#.# ... #.#.#. ##>##.....# #'# #####.#... .#....##### ####@# #.....###. .####.#....# #.###.# # ..# #:jW x#.##########.# ### # ..# ### #.##.#.......# #.# #.##.#.......######## #:j w+## #.##.'......†##...# b   bat (asleep) ...# #.####......###...### ..)######## #.# ###......'...'.. .†.....÷..# #.# #####)#####...###:j 19.1 (3.6):j *40.1 (4 :j _:j% :j& :j?Sb †  You shoot an arrow. The arrow hits the bat!:jXj)))):j_2...':j?5===1.3 (1.2:j] _You kill the bat!:j4:j:j׍H _No target in view!:j4:jB:jH _No target in view!:jJ:jxK:j9b:jʇ :jB_No target in view!:jI:ju _  There is an open door here. _:j ,:j B:j _You now have 69 gold pieces (gained 10).:jM:jX:j[:j0\:j\:jd:jnf:j"g,:jj:j?l:jl:jl:jo:jrB:jfv@  There is an open door here.:jw:jy5 _:j5|:j}:j4~:j~:j:j3,:j:j:j:j:j:j׉:j,:j:jp:j:j:jÐ:j&:j:jB:j:j}B:j:jÝ:j :jE:j :jE:j,:jѤ:j:j,:j:jp:j,:j:je:jѲ:j:j:j:jL:jո:jq:j#:jrB:j :j,:j-:j:j,:jm:j:jw:j:j:j6:j:j:j:j:j+  _You open the door.  There is an open door here. _:j.1,:j`,:jd #.............# #.#### #........##...###....# :jcd8#...............†.##.# #...........##.##.##.# #.###.#'#.......#.##.# :jd#)###.#.#.......#..#.# #.....#.##..#.#.##.#.# #.#######.......#....#.# :jd.......@...###########.#---67.9 (26.6):jQeb ..########.............# .............######### .########............ #.#### :je#.#.....# #.#†###.### #...# #...# :jeV##### #...#:j'g:---:jfs:jwT _Key pressed, stopping explore.:j:jt:jG:jH _No target in view!:jH2 4:j: :j; H _No target in view!:j  _No target in view!:jW:j`]:js^ _No target in view!:jlj _  You encounter a rat.:j #......# #. #........##...###. #...............†. #...........##.##. #.###.#'#.......#.## #)###.#.#.......#.( .r #.....#.##..#.#.#....#.#######.......#.........#....########...... ........... .##########. #.# #.#.....# r   rat (asleep) #.#†##.## #...# #... ##### #...:jZ_9.7 (1.8)70.3 (2.4:j? _Found 4 boomerangs.:jV9 †You shoot an arrow. The arrow hits the rat!:j>\)):j&..:j?9===1.4 (1.1:j:jG _You kill the rat!:j4:jx:jH _No target in view!:j>  _No target in view!:j3< :j< :jOC :jlJ H _No target in view!:j4:j5:j:G^ _No target in view!:jAI:jI:j:N,:jO:jSP _:j] ###...## #........#####.#..#.###.#'#......#######.#)###.#.#......#.(...†.#.....#.##..#......#.#######.......#.>................################........---2.0 (0.6........#####.....#.########....... ###... .# #.###### #### ## #.#..... #.#†###. #...# #. ##### # #:jw---6 (1.2 _Found a stone staircase leading down.:j4:j3:jıH _No target in view!:j^:j:j:jH _No target in view!:j4:j^ _No target in view!:j- _:j҂ : _:j :jr B:j :jX :j ,:j :j :j ,:j :j :j :jt :j B:jy :j ,:j :j :j :j :jd :j :j :j: :j= :j :j :j :j :jM :ja :jF :j :j :j :j :j :j@ :j0 :j :j :j: :j! :jj :j| :j :j :jt :j :jf :j :jt :j :j :j :j :j :j :j :j :jn :j :j :jM :jO :j :j :j :j) :jp :jA :j :jE :j :je :j :j :j! :j" :j' :j) :j* :j+ :jB2 :j4 :j4 :j5 :jv; :j> ,:j@ :jG :jSO B:jDR :jU :jqU :jY :jA_ :jb ,:jDd :jXh :jk ,:jl :j:q :js :jWs :jt :jw :jy :jy :jz :jG~ :j ,:jS :j$ X:j؈ :jƊ :j :j :jȏ :j| ,:jB :j :j :jf :jU :j :j :j :j :j+ :j :j :jG :j :j :jԯ :j: :jN :j B:jm :jM :j :j :j :jM :j :j :j :jA ,:j :j :j ,:j :j :j{ ,:j :j :jC :j~ :j :j _  You see here a bat corpse.:j :j  _:j :j :j@ :j :jY :jk :jQ :j :j :jk :j :j :j :j :j= ,:j :j :j :j :j :j  You see here a +0 club. _:j: X:j> :jA ,:jB :jI _  You see here a bat corpse.:j"J :jJ  _:jL :jO :jQ :jQ :jR :jV :jX ,:jY :j] :j{_ :j_ :j` :j.d :jf ,:ji :jm :jn :j$o :jo :jr :js :j)t :jct :jv :j{ ,:j\{ :ju~ :jE ,:j :j :j: ,:jR :j :jM ,:j& :j {##############....#######.#...§≈§ ##....#######≈§ ##.........##......≈§ ##....#.#.....≈ ##### #####.# #.##.#.##..§ ..†.# #.###+##.#.<#.. ....# #####........#..... ....# #...#............##. :j! w....# #.#@#.......######512.2 (39.6) ##'## #####.## ##.# #.....###.......# # ...# #.###.# #.#'##### ##########.# ### #.#.######## # :jו e##.#.......# #...#......# # ##.#.......###########.####.##### ##.'......†##...# #.####.#... ####......###...######.##...#.###:jQ :jě :jB T _Key pressed, stopping explore.:jl :j :j ^ _No target in view!:j4:j:j H _No target in view!:j :j& :j:jH _No target in view!:j _No target in view!:jI:j3:jP _:j:j,:jX:j:jO,:j:j:j',:j:j:jt:j:j:j:jB:j:j:jJ:j:j,:j:jG :j :j:j:j:jN":j$:jX':j':j(:j*:j}-:j-:jp/:j$1:j5:j5:j6:j9:j@X:j0B:jB:jD:j_G:jjLB:j?N:jP:jQ:jR:jT:jYB:jo\:j_n  You encounter a frilled lizard.:j$f'....#..§§≈§≈§≈§§§  ###.#....§§§§§§§≈§  ###.....§§≈§§§≈§≈≈§  .##.....§≈§§§≈§≈≈≈§  .##.#.....§§≈≈≈≈≈§ #  .:jf##.#.##..§§§≈≈≈§≈§#  +##.#.<#...≈§≈§≈§§≈#  .......≈§≈≈§§§#  :jf&........##...§§§@§≈#  ...######....§§...≈#  :jfq..####.#####.#  :jg #..# l#  :j%g #.## .##  ##### #.###...#   l   frilled lizard (asleep) ......# #.....# :jIgO .####.#####.#####  :jzgF.####.#.....# :jJr≈§§§≈≈§§#≈≈§≈§≈§≈§§≈≈§≈.≈≈§≈≈≈≈≈.§≈§≈≈≈§§≈≈≈≈≈≈≈§§#.§@§§#24.8 (12.§:ju55.4 (13.2 _:jz:j }:jk †You shoot an arrow. The arrow hits the frilled lizard.)):jV≈§≈≈≈≈≈§§#§≈§§≈≈≈§≈≈≈§≈≈§≈§§§≈§≈≈≈≈§#≈§≈≈≈≈≈≈≈##.....≈@≈≈#:j3.........###.#####.#.:jqD82===6.6 (1.2):j:jR _You kill the frilled lizard!:jud :j! | _No target in view!:j :jA :js :j H _No target in view!:j` :j :j :j H _No target in view!:je:j:jߓ^ _No target in view!:j:j:j:jw:j:j^P _:j :j+!:j!:j#:j$:j%:jr%:j ':j):jy):j):j+,:j-,:j.:jYK:jlMB:j]O:jgQ:jQ:jR:j1bj  You see here a frilled lizard corpse.:jd:jd _:je:j6g:jIi:ji:jj:j :ja##.#....§≈§≈≈≈≈≈§§#  :jJ`.....§≈§≈§§§§≈§≈#  :jE].....§≈§§§§§§§§≈#  :jg##.#.....§§§§≈≈§§§#  :jv##.#.##..≈≈≈≈§§≈≈≈#  :j/t##.#.<#...≈≈≈≈≈≈§≈#  ...#.......§≈≈≈≈.≈#  ...##.....≈.≈≈#  ..######........@§#  ---32.0 (5.4# ####.#####.#  # #..# #.†#  ### #.#####.##  ## #.###...#  .....# #.....###  ####.#####.#####  ####.#.....#  ##...#.#####  --- _Partly explored, can't reach some places.:j _No target in view!:j4:j^^ _No target in view!:j::j:j:jH _No target in view!:jK :j? :j :j .0.0..†..:j$ :j _ _Partly explored, can't reach some places.:j)% :jx& :j+ :j1 _Partly explored, can't reach some places.No target in view!Partly explored, can't reach some places.No target in view!:j8 :j8 :jM? :jA oNo target in view!Partly explored, can't reach some places.No target in view!:j:jY:jy)^ _No target in view!:j):j:j:j_4:jK:jPartly explored, can't reach some places.No target in view!Partly explored, can't reach some places.:jX:jGear: 3/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 shortbow (weapon) Missiles (go to first with ()c - 3 darts of disjunction Armour (go to first with [) :j? b - a +0 robe (worn):j++ Scrolls:  Scrolls ?  s - a scroll of butterflies  c - a scroll labelled VAQ INAIPNA:jc - a scroll labelled VAQ INAIPNA. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.” :j&y -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.:j":j:jz##.#....§≈§≈≈≈≈≈§§#   TrapHz the Shooter ##.....§≈§≈§§§§≈§≈#   Spriggan :j Ko##.....§≈§§§§§§§§≈#   Health: 14/14 ======================== ##.#.....§§§§≈≈§§§#   Magic: 3/3======================== ##.#.##..≈≈≈≈§§≈≈≈#   AC: 2Str: 7 ##.#.<#...≈≈≈≈≈≈§≈#   EV: 17Int: 10 ...#.......§≈≈≈≈.≈#   SH: 0Dex: 18 .......##.....≈.≈≈#   XL:  2 Next: 82% Place: Dungeon:1 :jK)..######........@§#   Noise: ---------  Time: 532.0 (0.0) ..# ####.#####.#   a) +0 shortbow ..##..# #.†#   Fire: a) +0 shortbow ####.#####.##   Tele ###### #.###...# .....# #.....### :jL  ####.#####.#####   ####.#.....#   ##...#.#####   _Partly explored, can't reach some places. _No target in view! _No target in view! _No target in view! :jL_Partly explored, can't reach some places.  As you read the scroll labelled VAQ INAIPNA, it crumbles to dust.:jW≈≈§≈§§≈§≈≈§§≈≈≈§≈§≈§≈≈§:jX§§≈≈≈≈§≈≈≈§§§§3.0 (1:j_:ja No target in view!Partly explored, can't reach some places.  As you read the scroll labelled VAQ INAIPNA, it crumbles to dust. _You feel strangely unstable. It was a scroll of teleportation.:j :j :j :j3 :j՗ :j ,:j X:j :j B:js :jm :j :ja :j :j :j :j #+##.#.<#.§§§≈§§§≈§§# .......#.......§§≈§§.≈# ...........##..§§§§§≈≈# ......######........§≈# ......# ####.#####.# ......# #..# #.†# #'##### #.#####.## #.######## #.###...# :ja ......# #..@..### ###.####.#####.#####  #.####.#.....# .##...#.##### ....##.###.#  ######.###.#   #.....#   ###### :j -5.4 (2.4:jM6.0 (3.0:j :j @ _Your surroundings suddenly seem different.:jl :j :jk :j :jX :j[ ,:j :jQ ,:j :jf :jL ,:j :j :j :jU :j :j :j^ :j :jJ :j :j ,:j :j :j ,:j :j :j :jC :j' :j :j ,:j :j :j ,:j  :j :j ,:j :j :j/ :jc1 B:j3 :j5 :jP6 :j6 :j[9 :jT; :j; :j< :j> :jpA ,:j,B :jD :jF :jFG :jG :jP :jQ ,:jS :jQU ,:jV :j W :jX ,:j3Y :jZ :j[ :j#\ :j\ :j ^ :jM_ ,:j_ :j#a :jBb :jb :jb :jc :je :jf :jf :jg :jxi B:jj :jm ,:jbm :jwo :jq ,:jr :j7t :j v ,:jw :jx :j{ ,:j{ :j. ,:j ..#.####....# #####.......#.# #....# #...#.......#.# #....# #.#.#.......# ###'## #####.#......... ##### ####.# #.....###....... # #....# #.###.# #.#'#### # #.##########.# ### #.#.#### # #.##.#.......# #...#... #.##.#..########.##55.8 (19.8) #.##.'......†##...# #.## #.####......###...######.#### #.# ###......'...'......## .÷..# #.# #####)#####...#########.###.# #.....#:j  #...# # ........# #.##### #...# # ...##...###....# ##### ..........†.##.#:jM :j ,3:j,:j9:j;:j>@,:j(B:jsD:jD:j~E:jJ:jL,:j)N:jQ:jS:j&T:jv|  You see here a +0 club. _:j;~:j~B:jӆa  You see here a bat skeleton.:jM:jb _:j:j:jא:j,:j;:j*:j::j:j:j :jQ:j:j:j:j|:jB:j:j:jQ:j:jCB:j:j,:jw:j?:j:jX:j:jx:j1B:jq:j8:j~:j:jg:j:j):jX:j|:j,:j\:j:j,:j:j:j:j%  There is an open door here. _:j),:j1:j :j(:jw#X:j)n:jT*:j*,:j #.####.# #.#  ####†# #.# #######.#  ##....# #†#######.......#  #....#####....#....###########  #....#...####.#....#.......†.#  #....#.#...†#.#....#.####....  #....'.#...##.#....#.# #....  #....###.####.#....#.# #....##........####@##.....# ###'81.6 (25###+###.....#....##### ####.# #.###.....####.# #....#  #..........# #.# #.### #.##.......# ###[39;49:jm #.##.#. ####.......# #.##.#.  #.###'#+## #.##.'.  #.##.....# #.####.  #.##....)######## #.# ##  _There is a stone staircase leading down here.:jܣ 4:j- :jD N2.6 (1.0) _:j :j%Y 2  You climb downwards. #.  . #. #  ..####. ..  #......## ..!  .#K...... ....  ........# .....  ........#......  .......@...#  ...#.......#  ##....b...#  #...#.#..# ......# .# ........ .. b   bat (asleep) ..####. .. . K   kobold (asleep) ... ..... :j+-4.1 (2.5:j6:j; _You encounter a bat and a kobold.Found a murky sapphire potion.:j#?a _There is a stone staircase leading up here.:j* d †  You shoot an arrow. The arrow hits the bat.:j6 )K   kobold (asleep):j u .KYou kill the bat!:jS d.K:j ?6===5.3 (1.2:j $ :j _The kobold shouts!:jl@))))):jt.K.....6.5:jB _You shoot an arrow. The arrow barely misses the kobold.:j:b ))You shoot an arrow.:jfG.K:jIK.7.7:j' _The arrow hits the kobold but does no damage. )You shoot an arrow. The arrow hits the kobold.):j.98.8 (1.1 _You kill the kobold!:jJ:j| _No target in view!:j:j H _No target in view!:j4:j:jE H _No target in view!:jϦ4:j(:jH _No target in view!:j _No target in view!:jW:j:jY _No target in view!:jI:j:ju#. #. #. .##...####. #..#......####...!..#...........#.......)..#..<@..# 0.0...#.# ##....†...# .......#..#......... ...:..####.... ..... .....##.:jM---9.4 (0.6:j:jR _Found a parchment of Tukima's Dance.:j 3:j :jq X:j B:j` :j :j :j- :jV :j! :j$ :j% :j& :jK) :jg, ,:j- :j 0 :j < :j< :jc> :j2G ...... ..  .#..# ##.#  .... ...  ..# .. #. #.# .#####. #. #.##..####. ##.......# #......####...@....#---.#.................#........#.......$.....)..#...............<...#####+#...:jG u...#.......# .#####....†...# ##...#.#..#.......#..#:jR ,93.0 (3:jT +4.0 (4:j7d q _k - a murky sapphire potion:j8I:j:j,:j:ja$B:j$:j(,:j):j,L _You now have 77 gold pieces (gained 8).:j2-:jw-:jP/,:j1,:j1:ju4X:j/6:jfF#. #.##.#####..#. #.##....... .####. ##.......# ......####........# #.................# ## .......#..........# .... ....)..#..........##..# ......<...#####+#. ...#.....@.####80##....†...##..###  #...#.#..##.# ..#..#  ...... :..####........ ... .....##. .>. :jkcA6 (4.6:jWj:jm; _Found a stone staircase leading down.:j3 :j4 :jH :j}L :jP :jT X:j6U :j'V :jY :j \ :j>^ ,:jk :j :j  #......####........#TrapHz the Shooter.#.................# ##Spriggan........#..........# ....Health: 14/14 ========================.....)..#..........##..#Magic: 3/3========================.......<...#####+#....#AC: 2Str: 7  ...#.......#.......####EV: 17Int: 10##....†...##..###SH: 0Dex: 18:j #...#.#..##.##XL:  2 Next: 89% Place: Dungeon:2.......#..#.@#Noise: ---------  Time: 601.0 (2.4)..................@..a) +0 shortbow:..####.............##Fire: a) +0 shortbow... .....##...........>. .......##.... #........@   Sigmund (polearm, asleep).... #......##... #.###### _Found a parchment of Tukima's Dance. _k - a murky sapphire potion _You now have 77 gold pieces (gained 8). _Found a stone staircase leading down.  You encounter Sigmund the Dreaded. He is wielding a +0 scythe and wearing a +2robe of cold resistance.:jk /  --more--:j :j :j :j ; 6 (3.0 _:j& :j5[ :j ))))@)You shoot an arrow. The arrow hits Sigmund.  Sigmund shouts!:j @.Sigmund is lightly wounded.:j, #...:j- 7===2.8 (1.2:j :jW - _You hear an angry hiss.:jԔA))))):j@......4.0:j%N _You shoot an arrow. The arrow completely misses Sigmund.:jGHA))))):j4@.:j,(.....:j-5.1 (1.1:j _You shoot an arrow. The arrow barely misses Sigmund. Sigmund misses you.:j v..####. ###......#### #.# ##..# ....)..#..........##..#....<...#####+#.......#.......#.......######....†...##..### #...#.#..##@## .......#..#..#  ...............@.....:..####.............##.....##........>. .......##.... #......##... #.######:j1:j5---7 (0.6:j:j:j (M #. #.##.........####. ###......#### #.# ##.:j\ !.# ....)..#..........##..#....<...#####+#...S#...#.......#.......######....†...##@.### #...#.#..##.## #..#..# ...............@.............:j ....S   ball python (constriction, wandering)........... #......#:j 1S.:jl Z---6.3:jJ r _You encounter a ball python.:j9. #. #.##. ..####. ##.# #......####.# .#.# ## .#.# .... .....)..#..##..# .<...#####+#..S.# ...#.#.#### ##....†...##.@### #...#.#..##.## .#..#..# ......  :..####.........  :j;... .....##........ ...>. .......##.... #........ :j=1S.:jKZY9:j #####.. . #. #.##....... ..####. ## #......####:j , #.# ##..# ....)..#..........##..#....<...#####+#.S..# ...#.......#....@..####:jp##....†...##..### #...#.#..##.## #..#..#  ...............@.....:..####.......##... .....##....>. .##..:jAK.S:j/:j (7.5:j:jX#.##.....#.......#.......#......#........'@:jO@   Sigmund (polearm)S   ball python (constriction, wandering)8.5 (1.0:j> _You open the door.:j ..##..  ##.#####.. . #. #.##....... ..####. ## #......####.. #...........# ##...#..........# ....)..#..........##..#....<...#####@#.... ...#.......#......S######....†...##..### #...#.#..##.## #..#.@#  ...............@.....:..####.......##......##..>. .##@..:jnS9.1 (0.6:jMQ _There is an open door here.:jGx........  ..##..  ##.#####.. . #. #.##....... ..####. ## #......#### #. ##. ....)..#.......@..##..#....<...#####'#.S..# ...#.......#.......######....†...##..### #...#.#..##@## #..#..#  ...............@.....S   ball python (constriction, wandering):..####.......##.....##..:j8@.:jiA.S:j:js-7 _:j[-:j +.#..####.#........  ..##..  ##.#####.. . #. #.##....... ..####. ## #......#### #. ##. ....)..#..........##..#:jp ....<...#####'#..S.# ...#.......#.......######....†...##@.### #...#.#..##.## #..#..#  ...............@.....:..####.......##:ja ?10.3:j :j :j  .#..####.# ........ ..##.. . #. #.##.#####..  . #. #.##.......  ..####. ##.#  #......####.#  .#.# ##  .#.# ....  .....)..#.##..#  .<...#####'#..S.#  ...#.......#.....#### ##....†...##@.### #...#.#..##.##S   ball python (constriction, wandering) .#..#..# ....@.....  :..####.##@[39;4:ju  9m.S.@   Sigmund (polearm)9:j:jRw .#..####.# ........ ..##.. . #. #.##.#####.. . #. #.##....... ..####. ##.# #......####.# .#.# ## .#.# .... .....)..#.##S.# .<...#####'#....# ...#.......#....@..#### ##....†...##..### #...#.#..##.##  .#..#..#  .@.....  :..####.##:jJT:@.:jc>1.5:j7q:jIs:j .#..####.# ........ ..##.. . #. #.##.#####.. . #. #.##....... ..####. ##.# #......####.# .#.# ## .#.# .... .....)..#.##S.# .<...#####@#....# ...#.......#.......### ##....†...##..### #...#.#..##.## ...:jA....#..#..#  .@.....  :..####.##:jd>2.1:jv:j:j`U .#..####.# ........ ..##.. . #. #.##.#####.. . #. #.##. ..####. ##.# #......####.# .#.# ## .#.# .... .....)..#.##S.# .<...#####@#....# ...#.......#.......#### ##....†...##..### #...#.#..##.##:j-V .......#..#..# ........@.....  :..####.##:jPX9@':j]j<7:jVu:j0  .#..####.# ........ ..##.. . #. #.##.#####.. . #. #.##. ..####. ##.# #......####.# .#.# ## .#.# .... .....)..#......@...##S.# .......<...#####'#....# ...#.#.......#### ##....†...##..### #...#.#..##.## .......#..#..# ...@.....  :..####.##:jI [3.3:jԅ _ .#..####.# ........ ..##.. . #. #.##.#####.. . #. #.##. ..####. ##.# #......####.# .#.# ## .#.# .... .....)..#......@...##S.# .......<...#####'#....# ...#.......#.#### ##....†...##..### #...#.#..##.## .#..#..# ........@.....  :..####.##:jS N*:jŃ , invisible)Sigmund gestures wildly while chanting.:ji ;@:j- /==9:jz :j%$ A _Sigmund flickers and vanishes for a moment.:j=  .#..####.# . ..##.. . #. #.##.#####.. . #. #.##:jK . ..####. ##.# #......####.# .#.# ## .#.# .... .....)..#......@...##S.# .<...#####'#....# ...#.......#.#### ##....†...##..### #...#.#..##.## .......#..#..# .........@.....  :..####.##@.--4.5:j s--:j )))) You shoot an arrow. The arrow hits Sigmund.:ji 3@.:ju #...:j| 7===5.6 (1.1:j :j ^ _Sigmund is moderately wounded.:j59))))))):j:1@.:j N..@....:j!(6.7:j,:j/K _You shoot an arrow. The arrow closely misses Sigmund.:j2 ))You shoot an arrow.  The arrow hits Sigmund but does no damage.:jڴ1S:j @.  Sigmund is moderately wounded.:j.S   ball python (constriction, wandering):jZ-7.9 (1.2:j:jv _Sigmund whispers, "You'll know eternity soon.":jy )You shoot an arrow. The arrow hits Sigmund.:jwS. S.  Sigmund is moderately wounded.:j}.3--9.1:jO:jiB _Sigmund hits you from afar with a +0 scythe.:j( ))))S  )You shoot an arrow. The arrow completely misses Sigmund.  The arrow hits the ball python.:j1S.:jZ' .@.  The ball python is severely wounded.:ju()20.3:j+1:j6Q _Sigmund closely misses you.:j .  You shoot an arrow. The arrow barely misses Sigmund.  The arrow hits the ball python.:jA))):jA X       .  #. #.##.#  . #. #.##.......  ..####. ##.......#  #......####........#  .#.................#  #@)))......#  .....)..#........  <...#####'  ....#  ##....†..  #...#.#..##.##  .......#..#..#  ............   You kill the ball python!Sigmund says, "I'm your fate."Sigmund hits you from afar with a +0 scythe!:j0       .  #. #.##.#  . #. #.##.......  ..####. ##.......#  #......####........#  .#.................#  #@)))......#  .....)..#........  <...#####'  ....# ##....†.. #...#.#..##.##  .......#.. ............  .@.  Ouch! That really hurt!3/14 -------------------931.5:jm2 :jE V _* * * LOW HITPOINT WARNING * * *:j U :jX :jxo :js ^ _You are too injured to fight recklessly!:j ...... ...#..####.#........  ..##..  .##.#####.. #. #.##.........####. ###......#### #.......@.. ##......#..@ .......)..#..........##S.#.....<...#####'#.......#.......#.......######....†...##..### #...#.#..##.## .......#..#..# ......@.....---2.1 (0.6 _:jUp ...... .. .#..####.# . ..##.. . #. #.##.#####.. . #. #.##. ..####. ##.......# #......####.# .#.#  .#..@.#  .....)..#.##S.# .......<...#####'#....# ...#.......#.####. ##....†...##..### #...#.#..##.## .......#..#..#  .@.....:j:jzB---7:j :j:j ...... ..## .#..####.##. :j.<. ..##.. . #. #.##.#####.. . #. #.##. ..####. ##.......# #......####.# .#.#  .#..@.#  .....)..#..##S.# :j-.<...#'#....# ...#.......#.####. ##....†...##..###. #...#.#..##.## .......#..#..#  .@.....:j4@.:jt<3.3 _Found a stone staircase leading up.:ji1 ## .#..####.#. ........ <. ..##.. .#. #.##.#####........ ..####. ##.......# #......####....#...........#.@......)..#..........##S.#..<...#####'#....# #.......#.......### ##....†...##..####..............:..####.............##@:jv*.@   Sigmund (polearm, invisible)4=----------------9:jz:j:j  . ........ <. ..##.. .#. #.##.#####........ .####. ##.......# #......####.....#........@.....#........)#S.#..<...#####'#....# #.......#.......###. ##....†...##..###. #...#.#..####...####.......... .....##........:j :j! (4.5:j :j& :j+T k <. ..##.. .#. #.##.#####..#....... .####. ##.......# #......####.....#........@.....#........)..#..........##S.#..@...#####'#....# #.......#.......###.. ##....†...##..### :jT .......... ........>. .......##:jg T5.1:j{o a _There is a stone staircase leading up here.:j|@:jZ@   Sigmund (polearm, invisible):j\J6.1 (1.0 _:jf B=1:j #.####.# #.# ####†# #.# #######.# ##....# #†#######.......# #....#####....#....############....#...####.#....#.......†.##....#.#...†#.#....#.####....##....'.#...##.#....#.# #....##....###.####.#....#.# #...#........####@##.....# ###'#####+###.....#....##### ####.#.###.....####.# #....##..........# #.# #.######.##.......# ### #.##.#.####.......# #.##.#.#.###'#+## #.##.'. #.##.....# #.####. #.##....)######## #.# ## :jL -7.6 (2.5:j :j ! _You climb upwards.:j c _There is a stone staircase leading down here.:j:j5== _:jn:j9:j ==:j :j T6==:j :jB:j:j:j:j:jN:j:jv7====:j:j,:j:jp:j:j):j+,:j :j:j:==:j :j":j##S8=:j#:j*%:j`%:j%:j$':j^':j':j*,:j*:j`,u9===:j.,:j/,:j1,:jQ2:j4B:jL6:j63==:j7:jS9~10/14==:j:,:j;:j<:j%=:jfAn:jAk1===:jX:j:j:j:j,:j:jO=:j :jo2==:jB:j:j:j~:j^:jj3====:j~:j:j :js:jI:j:j :j!,:j(":j#:j!$3==:jl$:j&:j'L4==:j':j71 _HP restored.:j19:j9:j<:j?:jA,:jZB:jF:jMH,:jH:jL:j(OP==:jP:jj]:j`B:jd:je,:jf:j~v,:jw:jNx:j߉:jЊ:j%:j9:jW:j_,:j:j:j,:jI:j*######  .....# #.##.# #.##.# ### #.##.### #...:j... #.##...# #.########### #.####.# #.# :j#†# #.# #######.# ..# #†#######..@....# 75.6 (48.0) :jQ .#####....#....########### .#...####.#....#.......†.# :j.#.#...†#.#....#.####....# .'.#...##.#....#.# #....# .###.####.#....#.# #....# :j.....####>##.....# ###'## ### ###.....#....##### ####.# #. ###.....####.# #....# #.:j:j:j_ _Partly explored, can't reach some places.:j:j :jj:jX:j:jd$ _:j9X:j:j:j :j:j:j,:j:jq:j:j:j,:j:j:j:j-:j:jX:j2:j:j:j:jl:j:j:j :jT:jB:j:jaB:j :j& B:j:j}X:jl:j:j:j:jB:jf:j:j:j :j,%@  There is an open door here.:j%:j& _:j5':j"*:jg,,:j)-:j/:j1:j2:j2:j5:jP7,:j::,:j<,:js<:j@:j,:j:j:j7B:j*%:jx':j (,:jZ1n:j j:jk:jq{+###.....#....##### ####.# # #.###.....####.# #....# #.........# #.# #.##########......# ### #.##.#...... ####.......# #.##.#  #.###'#+## #.##.'......  #.##.....# #.####......  #.##....)# #.# ###....  #......÷.....@..# #.# #####)##96.6 (21  #######'#'#####.###.# #.....# #.............# #.##### #........##...###....# #...............÷.##.# ##########...........##.##.##.#....#.###.#'#.......#.##.#:je| .#######.#)###.#.#.......#..#.# .#.(...†.#.....#.##..#.#.##.#.#:j:jĂr _You see here a bat skeleton.—:jS?I—:j I—:jJ—:jN: _—:jPQ—:j_V—:jW—:j&X—:j2[—:j]—:j4^—:jw_—:jb—:j3—:j-  There is an open door here. _—:j^—:jD,—:j—:j—:jZ,—:j—:jX—:j—:j,—:j]—:j—:j,—:j—:j—:jy—:j—:j—:j—:jP,—:jl—:j—:j>—:jG—:j —:j—:j,—:j;—:j —:jC—:j,—:jH,—:j—:j^ —:j"—:j #—:j$$—:j+ #........ #........ #........  ###########.......  #.........#.###.#'# —:jq, #.#######.#)###.#.#  #.#.(...÷.#.....#.#  ##.......#.#######.  #..@................711.6 (15  ##.##.......########.  #.................... —:jL- ######.....#.########  ###.....# # ####### #  #  #  # —:j?.—:j5—:j9c _There is a stone staircase leading down here.×:jA-×:j7.×:j8×:jdPd2.0) _×:jN7J 2  You climb downwards.×:j;' ..  #...  .#...  .....  ....... .. ×:j= ##...#..####.#  ######............  #....@....#..##..  ....####.##. . . #....##.## ..####....##.......# #......####........# .#........@........#  ........#.@........#  .....)..#..........##S .......<...#####'#....×:jْ-4.1 (2.5×:j,×:jϚ ×:jD_Level annotation: Sigmund×:ja _There is a stone staircase leading up here.×:j 3×:j ×:j ×:j  _  You encounter a goblin. It is wielding a +0 dagger......g .. #...... .. ..... .#.....#.#...##.... ........ ..  ##...#..####.# ######.@.......... #....<....#..##.. . ....####....##.##.#####.. . . #....##.##...####....###......####..# g   goblin (asleep).#........@..#........#.@# .......)..#..........##S.#×:j +7 (0.6×:j\ 45.3 (1.2 _×:j ×:jg ė:j ))))))g  You shoot an arrow. The arrow hits the goblin.  The goblin shouts!ė:jt'.gė:j~8.....ė:j~7===6.4 (1.1ė:jė:j^ _The goblin is heavily wounded.ŗ:j )You shoot an arrow. The arrow hits the goblin!ŗ:j\o)))))ŗ:j8m.....67.6 (1.2ŗ:jFŗ:j`J _You kill the goblin!ŗ:jq4ŗ:j{^ _No target in view!ŗ:jŗ:jWŗ:jŗ:j< ŗ:jߠB_No target in view!ŗ:j^,4ŗ:j3ŗ:jHH _No target in view!ŗ:j rŗ:jrŗ:j7~ŗ:j9H _No target in view!ŗ:j9 _No target in view!ŗ:j" _ ...)......  .........  ....... #.###.#..... ...........# ##......#...#..... #......#...#..... #.....)#. ---20.6 (3.0#......#.#......# #......#.#...##.# #...............#............../.#######...#..####.#######........#....ŗ:jn#<....#..##.. .....####....##.##.#####..ŗ:j?---1.2 (3.6 _No target in view! _Found a spear.ŗ:jM ŗ:jΧ Xŗ:j% %#.###.#..... .............######..  #......#...#......#  ŗ:j #......#...#......# .  #.....)#..........# #.  #......#.#......# ..  #......#.#...##.# .##ŗ:j #...............#.  #..............#######...#..####.###..  ######............#  #....<....#..##.. . ...####....##.##.#####..  . #....##.##.......  ŗ:j5 ..####....##.......#  #......####........#  .#........@........# ŗ:jk ŗ:j 4.85.8 (4 _e - a wand of charming (11)Ǘ:jUaǗ:jbǗ:jZbǗ:jii,Ǘ:j0k,Ǘ:joBǗ:jUrǗ:jyxǗ:jz .........   .. ># ###.#..... #.. .# ...######.. .. .....#...#......###. # .....#...#......#.. .# ....)#..........#.#..# .....#.#......#......# Ǘ:jz.....#.#...##.#.@##..## 7.0 (1.2 ..............#....... .....................### #####...#..####.###..# ####............# ..# ...<....#..##...# ... ####....##.##.#####..##.  #.##. ####....##..#Ǘ:jFǗ:j+6 (1.8Ǘ:jǗ:jы; _Found a stone staircase leading down.Ǘ:jǗ:jǗ:jAǗ:jUǗ:jx  You encounter a rat and a frilled lizard.Ǘ:j #.. ..)...... #..l.####  .......  ....... ...r..># #..... #......# ..######.. ...# Ǘ:ja#...#......###..# #...#......#..@.# )##.#..# #.##......# ..#.#...##.#..##..## ....Ǘ:j#........................#### l   frilled lizard (asleep)...#..####.###..# Ǘ:jr   rat (asleep) #............# #..# <....#Ǘ:jE# ...Ǘ:j(9.4Ǘ:j530.0 (2.4 _Ǘ:jǗ:jȗ:j )))rYou shoot an arrow.ȗ:j.r...===1.2 (1.2 _The arrow hits the rat but does no damage.ȗ:jȵ U)))))))ȗ:j&: F.rȗ:j+B <.....ȗ:jB (2.4ȗ:j J ȗ:jL k _You shoot an arrow. The arrow closely misses the rat.ȗ:jYz ` .  You shoot an arrow. The arrow hits the rat.ȗ:j̀ ?)ȗ:j) .TrapHz the Shooter#....Spriggan ..)...... #..l.####Health: 14/14 ======================== ......... .......Magic: 3/3========================....... ......>#AC: 2Str: 7 .#..... #......#EV: 17Int: 10 ......######.. ...#SH: 0Dex: 18 ..#...#......###..#XL:  2 Next: 100% Place: Dungeon:2 ..#...#......#..@.#Noise: ===------  Time: 733.5 (1.1) .)#..........#.#..#a) +0 shortbow ..#.#......#......#Fire: a) +0 shortbow ..#.#...##.#..ȗ:j+ Y[40m##..## ...........#......... ..................####l   frilled lizard (asleep) ##...#..####.###..# #............# #..# <....#..##...# ... _Found a stone staircase leading down. _You encounter a rat and a frilled lizard.You shoot an arrow. _The arrow hits the rat but does no damage. _You shoot an arrow. The arrow closely misses the rat.You shoot an arrow. The arrow hits the rat. _You kill the rat!You have reached level 3!  --more--ɗ:j  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? ˗:j>q8/184/4203 0%  ˗:jmD_You feel agile. x2˗:j  #....) #..l.####  .......   ......># #......# ...####..##..@.# .)#.#..#......##..##..## #......... ...#### #..# #..# < ... ˗:j z #....) #..l.####  .......   ......># #......# ...####..#˗:j. #..@.#)#.#..#......##..##..##..........#### #..# #..# < ˗:j ˗:j. ˗:j ˗:j e _A frilled lizard is nearby!̗:jk .  You shoot an arrow. The arrow hits the frilled lizard.̗:jV)))))̗:j8.....̗:j|514.7 (1.2̗:jy̗:ǰR _You kill the frilled lizard!̗:j"̗:j̗:j: ̗:j H _No target in view!̗:jP ̗:j$ 3̗:j ̗:jq ̗:j P _̗:j ̗:ji ̗:j ̗:jѣ ̗:jt ̗:j} $  There is a stone staircase leading down here. _  You encounter a kobold. It is wielding a +0 whip and quivering stones.̗:j" a #.. # #... .. ###... #.# #....# ...... #....#####.##.#.....###.......@.......---.......>###..=..... ##......# ##..K.######......# .̗:j@ #......###..###....# K   kobold (missile, asleep) ..........#.#..# .##......# .#...##.#..##..##̗:j -8.3 (3.6̗:j N---9 (4.2 _̗:jH ̗:j ͗:jN )You shoot an arrow. The arrow hits the kobold.͗:jxR))))))͗:jTZ...=..͗:j\>3===40.1 (1͗:j{w͗:jzJ _You kill the kobold!͗:jh ͗:jR ͗:j ^ _No target in view!͗:j h ͗:jh ͗:j  _  #... ### #### #.... #.. ...  ###... .##.##.#  #....# ......# #  .. #....#####.##.#.# ###...............#  ....>###..@...#  ---  ##......# ####..)#  #####......# ...#  ...###..# ...#  ...#....# ...# ...#.#..# .#.#  ͗:jѮ & #......# ...#  #.#..##..## .#.#   ....#.........   2.5 (2.4---3.5 (3͗:j2 8 _d - a ring of protection from coldϗ:jKGear: 4/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 shortbow (weapon) Missiles (go to first with ()c - 3 darts of disjunction Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)d - a ring of protection from coldЗ:jud - a ring of protection from cold. A ring that protects its wearer from cold. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {rC+} {jewellery} {resist cold} {cold resistance} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.З:jkЗ:jЗ:jp  TrapHz the Shooter  Spriggan#... ### ####  Health: 18/18 ========================#.... #.. ...  Magic: 4/4========================###... .##.##.#  AC: 2Str: 7#....# ......# #  EV: 17З:j6Int: 10 .. #....#####.##.#.#  SH: 0Dex: 20 ..###...............#  XL:  3 Next:  3% Place: Dungeon:2 ..........>###..@...#  Noise: ---------  Time: 743.5 (0.0)##......# ####..)#З:jo  a) +0 shortbow #####......# ...#З:j  Fire: a) +0 shortbow ......###..# ...# ......#....# ...#З:j ......#.#..# .#.#   ....#......# ...# З:j  .##.#..##..## .#.#   ....#......... З:jB  _There is a stone staircase leading down here. _You encounter a kobold. It is wielding a +0 whip and quivering stones.З:jsYou shoot an arrow. The arrow hits the kobold. _You kill the kobold! _No target in view! _d - a ring of protection from coldЗ:jЗ:jb&4.0 (0.5З:jЗ:j ? _d - a ring of protection from cold (worn)ї:j;Iї:jL>ї:jBї:jAKnї:jї:j...#....# #.....# ...#.#..# ##..#.# .#......# #....#  .#..##..######.#.#  .#...........#.#.#  ........####.....#  ##.###..####...###  .# #..##.......#  # ....#....@#  .#####..##.#....[#  ....... ....##..#  # ##.#. #..#  # ###. #..#  # ###. #..# [29ї:jG  .... ...#  ....##S.# #.##  #'#....#   ##..# .#......# #...##..######.#..........#..####..... ##.###..####...### ...# #..##....... ....#.....#####..## ....... ....##..# ##.#. ### ....####  53.0 (9.06 (9.6 _You see here the +2 hood of the Assassin {Detect Stab+ Stlth++}.ї:j| ї:j} ї:j ї:jF ї:ju P _ї:j ї:j* ї:j~ ,ї:j9 ї:jƢ ї:j= ї:j ї:jG ї:j ї:j ї:jF ,ї:jƱ ї:j ї:j ї:je ї:jy ї:j/ ї:j ї:j ї:j ї:j ї:jT ї:j ї:j: ####.###..####...### ......# #..##.......# .##...# ....#.....# #.##.#####..##.#....[# #.##.............##..# .......###.##.#.##..# .....# ###.##..# .....# #.####.##..# .......# #.....@....# .##..###.###.## #####'#....# #. ###ї:j  #.......#### #.  ##..### ..  ##.## #.  #..# ..  ......@..... . ......## ї:j= -9.0 (5.4ї:j ,60.0 (6ї:j ї:j1 d _c - a scroll labelled NYIVUU FARAOCEҗ:j(:җ:jvFRҗ:j^җ:jrinҗ:jj,җ:jlҗ:joҗ:j6qҗ:j}җ:jьJҗ:jyҗ:jŕҗ:j{җ:jWҗ:jҗ:j*җ:jҗ:jnҗ:j җ:j,җ:jҗ:jҗ:j ,җ:jOҗ:j'җ:jҗ:jsҗ:j,җ:jҗ:jҗ:jҗ:jBҗ:jҗ:jfҗ:jҗ:jҗ:j|җ:j"җ:j#җ:j$җ:j 'җ:j+җ:j,җ:j-җ:j_1җ:j4g  Sigmund comes into view.җ:j<>? .......<...#####'# .........#.......#...... .........##....†...##..# .........##...#.#..##.## #..............#..#..#. #.........@............ ##.....:..####.......... ...................##... .......#...>...... җ:j>}##.#####..#..#......#... ##.#..#......#... #.#......####.## #.#..#..## #.# җ:j ?a#......## #.# @   Sigmund (polearm, wandering) ######.# #.# җ:j?#.# ### #.#җ:jMQ083.4 (23.4)җ:jS54.0 (24.0 _җ:j|Zҗ:jag _You see here a parchment of Dimensional Bullseye.җ:j )))@  )You shoot an arrow. The arrow hits Sigmund.  Sigmund shouts!җ:j G .@..  Sigmund is moderately wounded. ***Sigmund gestures at you while chanting.җ:jb ...10-----------===5.2 (1.2)җ:j G _The puff of flame hits you!ӗ:jPA b.<...#####'#..#.......#..##....†...##..#.##...#.#..##.##.....#..#..#.#.@.##.....:..####...##....:@....#...>.....##.#####..#..#......#.##.#..#......#.#.#......####.##.#..#..#......## #.#### @ӗ:jN .@   Sigmund (polearm)---8 (0.6ӗ:jqV ӗ:jX ӗ:j, .<...#####'#..#.......#.#.##....†...##..#.##...#.#..##.##......#..#..#.#.@......##.....:..####..##..:.@...#...>.##.#####..#..#......#.##.#..#......#.#.#......####.##.#..#..#......## #.# # .@ӗ:j$ w---6.4ӗ:j .<...#####'#..#.......#.#.##....†...##..### .##...#.#..##.##.......#..#..#.#........##.....:.@####..##..:..@..#...>.##.#####..#..#......#.##.#..#......#.#.#......####.##.#..##......## #.# ######.##. 7.0ԗ:j.<...#####'#...#.#.#..##....†...##..### .##...#.#..##.##........#..#..#.#.......##.....:.@####.#.##..:...@.#...>.###.#####..#..#......#.##.#..#......#......##.#......####.##.#..#..#......## #.# ######.#.  < ........ ........†  .......... #.......#.. #................. ##.....:.@####..... ................... .......:...@.#...> ##.#####..#..# ##.#..# #.#... #.#..#..## #.# ԗ:j  #......## #.#  ######.# #.#  #.# ###  #.# ԗ:j P? < ........ ........†  .......... #.......#.. #................. ##.....:.@####..... ................... .......:...@.#...>ԗ:jTR# ##.#####..#..# ##.#..# #.#... #.#..#..##  #......## #.#  ######.#  #.#  #.#ԗ:j0fQ  Sigmund hits you from afar with a +0 scythe!ԗ:jGn3/18 --------------------=6ԗ:jnzԗ:jV _* * * LOW HITPOINT WARNING * * *ԗ:j:*.<...#####'#....#.........#.......#.#.........##....†...##..### #...##...#.#..##.##..............#..#..#.#........##.....:.@####.#.##..:....@#...>.###.#####..#..#......#.##.#..#......#......# #.#..#.#......## #.# ######.# -8.2ԗ:j3ԗ:j5)..#..........##..ԗ:j ԗ:j;.......<...#####'#....ԗ:j....#.......#.......###ԗ:jZ..ԗ:j`.†...##..### ԗ:j.........##...#.#..##.#######..........#..#..# ..........##.....:.@####.......##ԗ:j8.....@......##.........:.....#...>...####.#####..#..#........##.#..#......#......##ԗ:j? ....##########..#..##......########.###ԗ:jlԗ:j'.ԗ:j@ԗ:jԗ:j4=---------8ԗ:jng.....)..#.##..#.<...#####'#....# .#.......#.#.##....†...##..### #..##...#.#..##.#.#.....ԗ:jH..#..#..#.#..............##.....:..####.##..@.##..:.....#...>.##.##.#####..#..#......#.##.#..#......#......##.#......#####.#..#..## #.# #......########.# 9.4ԗ:jZ.....)..#.##..#.......<...#####'#....# .#.......#.......#.##....†...##..### #..##...#.#..##.#.##.....#..#..#.#.............##.....:..####.##.#.@.##..:.....#...>.##.###.#####..#..#......#.##.#..#......#......##.#......####.# ##.#..#..## #.# ##......## #.# #######.# #.# ##.#[40ԗ:jm ### #.@90.0՗:j J...#.@ #......)..#..........##..## .......<...#####'#....# .......#.......#######....†...##..### #...........##...#.#..##.#######.#.........#..#..# ...........##.....:..####@............##.#....@.......##...........:.....#...>...##.###.#####..#............##.#..#......#......####......####.#######..#..##......#######՗:j.՗:j?R6՗:j?o՗:jB~MM#.##.......#.... #.......)..#..........##..## .......<...#####'#....# #.......#.......######..##....†...##..### #....##...#.#..##.#######.##..#..# ...........##.....:..####.......##.#....@.......##...........:.....#...>.........##.##..### ..## =1.2՗:j=՗:jX՗:j .#.@.# #. ..#..........# # .....)..#....##.. .......<...#####'#....# .#.......#....... ...##....†...##..### # .##...#.#..##.#. #.#..#..# # ##.....:..####.##. .....@.......## .:.....#...>.##. ##.#####..#..#......# ##.#..#......#......### #.#......####.###### #.#..#..## #.#[37՗:jm #......## #.#8՗:j5 M#......#### .#......#........#.... #......)..#..........##..# ՗:j< .......<...#####'#....# ...#.......#.......#####...##....†...##..### ..##...#.#..##.########..#..# .........##.....:..####.......##...........@.......##............##2.4՗:jwM..####....####.##......####.... #.......#........#..... #.......)..#..........##..# .......<...#####'#....# #.......#.......#####...##....†...##..### .........##..@#.#..##.########..#..# ................##.....:..####.............##.#...####՗:j3@՗:jD@   Sigmund (polearm)՗:j(3.0՗:j՗:j֗:j. . ##...........####....####.##......#### #.......#...#..........# #.......)..#..........##..# .......<...#####'#....# #.......#.......#####.†...##..### .........##...#.#..##.#######...#..#..# ................##.....:..####.......##....@..@....##.........:...>...####.#####.#...##.#..#......#......###֗:jY5=6֗:j@1<...########..#. .. #.##...........####....####.##......#### #..#...#..........# #..)..#..........##..# .......<...#####'#....# #...@...#.......#######....†...##..### ...##...#.#..##.#######...#..#..# #................##.....:..####.......##....@..@....##.........:...>...####.#####....֗:jp4:@.֗:jE֗:jE(4.2֗:j&O֗:jQ֗:j7 #....<....#..##...# .....###.##.#####..#. .. #.##...........####....##.##.##......####. #...#...#. #..)..#..........##..# ....####'#....# ...#.......#.......#######....†...##..### ..##...#.#..##.#######........#..#..# #.....................##.....:..####@......##.....@.......##.........:...>...##֗:jF<8֗:j`M֗:jba _There is a stone staircase leading up here.ח:j6@.5.8 (1.0 _ח:jB=1ח:j#.####.# #.# ####†# #.# #######.# ##....# #†#######.......# #....#####....#....###########....#...####.#....#.......÷.##....#.#...†#.#....#.####...#....'.#...##.#....#.# #....##....###.####.#....#.# #..#........####@##.....# ###'#####+###.....#....##### ####.#  #.###.....####.# #....#  #....# #.# #.##### #.##.......# ### #.##.# ####.......# #.##.# #.###'#+## #.##.'.  #.##.....# #.####.  [ח:j34m#.##....)######## #.# ## ח:jl-7.3 (2.5ח:j{ _You climb upwards. _There is a stone staircase leading down here.ח:jH6== _7===8===9==ח:jhrח:juBח:jAw,ח:jwח:j|10/18===ח:j|ח:jÅח:j0ח:jח:jח:jXח:j[ח:j5ח:jkt1==ח:j,ח:jח:jN,ח:jח:j,ח:jJח:jO=ח:j4ח:jT2==ח:jCח:jjח:j,ח:jJח:j13===4===5==ח:j6===ח:jBח:j,ח:j p7==ח:jח:jO,ח:j_ח:j9=ח:jHח:jFח:j_b8==ח:j1 _HP restored.ח:jח:j_Tח:j`Bח:j#zח:j|P==ח:j}ח:jGח:j,ח:jkח:jŔח:jח:jߖח:j\ח:jח:jBח:jlBח:jbח:ju######  .....# #.##.# #.##.# ### #.##.### #...... #.##...# #.########### #.####.# #.# #†# #.# #######.# ..# #†#######..@....# 856.3 (59.0) ח:j.#####....#....########### .#...####.#....#.......÷.# .#.#...†#.#....#.####....# .'.#...##.#....#.# #....# .###.####.#....#.# #....# .....####>##.....# ###'## ### ###.....#....##### ####.# #. ###.....####.# #....# #.ח:j` u _Partly explored, can't reach some places.ٗ:jz ٗ:j5{ ٗ:j ٗ:j ڗ:jzIڗ:j,ڗ:j[: _ڗ:jXڗ:j%`ڗ:jPXڗ:j YXڗ:jAڗ:j\Xڗ:jڗ:jڗ:j8Bڗ:jљڗ:jo@  There is an open door here.ڗ:jPK _ڗ:jcڗ:j,ڗ:jGڗ:j5ڗ:j0Jڗ:jdڗ:juڗ:jXڗ:j&,ڗ:jڗ:jeڗ:j"ڗ:jP#ڗ:j;%ڗ:j'ڗ:j)ڗ:jF*ڗ:j^+ڗ:jv-ڗ:j1,ڗ:j2ڗ:j7a  You see here a bat skeleton.ڗ:jU8ڗ:jk9 _ڗ:jQ;ڗ:j Fڗ:jHڗ:jM,ڗ:jRڗ:j6e ###+###.....#....##### ####.#  #.###.....####.# #....#  #..........# #.# #.######  #.##.......# ### #.##.#..  ####.......# #.##.# #.###'#+## #.##.'.. #.##.....# #.####.. #.##....)######## #.# ### #......÷.@...÷..# #.# ####79.7 (23.4 #######'#'#####.###.# #... #.............# #.## #....ڗ:jg!....##...###... #...............÷.##  ###########...........##.##.##  #.........#.###.#'#.......#.  #.#######.#)###.#.#.......#..#  #.#.(...÷.#.....#.##..#.#.#ڗ:jqlڗ:j ڗ:jM ڗ:j ڗ:j ۗ:j ۗ:j5 ۗ:j~ ۗ:ji Bۗ:j8 ۗ:jJ @  There is an open door here.ۗ:jx ۗ:j+  _ۗ:j ۗ:j ۗ:j ,ۗ:j ۗ:jv ۗ:j ,ۗ:j ۗ:j ۗ:jk ,ۗ:jU ۗ:j ۗ:j ۗ:j ۗ:j ۗ:j @  There is an open door here.ۗ:j" ۗ:j  _ۗ:j ۗ:j ۗ:j ,ۗ:jF ۗ:j Bۗ:j ۗ:jq ۗ:j" ,ۗ:j ۗ:j ۗ:j ۗ:jQ ۗ:jC ۗ:j5 ۗ:j-! ۗ:j!" ,ۗ:j|$ ۗ:j& ۗ:j. ۗ:j3 Bۗ:jR4 ۗ:j= Bۗ:j> ۗ:j? ۗ:jX Bۗ:je Xۗ:j ۗ:j- ,ۗ:j* ۗ:j؈ Xۗ:jٜ  #........ #........ #........  ###########.......  #.........#.###.#'#  #.#######.#)###.#.#  #.#.(...÷.#.....#.#  ##.......#.#######..  #..@................94.1 (14  ##.##.......######## #.................... ######.....#.########  ###.....#  #######    ۗ:j [39;49m _There is a stone staircase leading down here.ܗ:jL ܗ:jM ܗ:jKS ܗ:jZ ܗ:jo[ 85.1 (1.0) _ܗ:j ܗ:jQ J 2  You climb downwards.ܗ:j: & #......#...#......# #.....)#..........#.# #......#.#......#... #......#.#...##.#..## #...............#..... #..................... #######...#..####.###. ######............# # #....@....#..##...#  ....####.##. . .. #....##.## ..####....##....... #......####........# .#.................# ܗ:j ........#..........# .....)..#..........##. .......<...#####'#....ܗ:j -6.6 (2.5ܗ:j ܗ:j R _Level annotation: Sigmundܗ:j a _There is a stone staircase leading up here.ݗ:jʋ #......#...#......# #.....)#..........#.# #......#.#......# #......#.#...##.#..## #...# #....... #######...#..####.### ######.# # #...@<....#..##...#.####....##.##.#####.... #....##.##. ..####....##. #......####.# .#......#  ........#.#  .....)..#.## .<...#####'#ݗ:jݗ:jܘ47.2 (0.6 _ݗ:jݗ:jݗ:jB  #......#...#......# #.....)#.#. #......#.#......# #......#.#...##.#.. #........# #... #...#..####. ######.#  #..@.<....#..##...#ݗ:jC .####....##.##.... #....##.##.....####....##.##. #......####.## .#.# .#.# .....)..#. .<...#####'#ݗ:jM <8ݗ:jYS ݗ:jT ݗ:jcQ  #......#...#......# #.....)#.# #......#.#......# #......#.#...##.#.. #.# #. #...#..####. ######.# #.@..<....#..##...#.####....##.##.ݗ:j$R P.. #....##.##...####....##.#..#......####. ##..#.# ..#. .....)..#. .<...#####'#ݗ:jwZ ݗ:j[ (8.4ݗ:jDa ݗ:jGc ݗ:j? #......#...#...... #.....)#. #......#.#......# #......#.#...##.# #.# # #...#..####. ######. #@...<....#..##....####....##.##.ݗ:jR@.# #....##.###.####....###..#......#### ##..#. ##........# .....)..# .<...#####'#ݗ:jIݗ:j `(9.0ݗ:jtgݗ:jXiޗ:j^4ޗ:jmޗ:jr] )#.....#.####..........######...#..####. ######...........ޗ:jI^....###....<....#..##.......@####....##.##.## #.....###..................#.......#...... ޗ:jQgޗ:jg&6ޗ:jmޗ:joޗ:jG  .#.####...........######...#..####... ######..............###....<....#..##....####....##.##.## ..#ޗ:jG ##..###..#......####..#..................#.............##....†...##..# ޗ:jP ޗ:j9Q *900.2ޗ:joW ޗ:jY ޗ:j?  #......#.#......# #......#.#...##.#. #.#.. ##.. #...#..#####... #######....###....<....#..###.####....##.##.#.# #....##.##ޗ:j #.####....## ####..#......#### ##..#.... ##........#ޗ:j \ ......)..# ........<...#####' .........#.......# ޗ:jW X.##....†...##..ޗ:j4 <8ޗ:j ޗ:jX ޗ:j #......#.#........ #......#.#...##.#.. #.#..# # #..# #...#.. #.... ######ޗ:j7 #....###....<....#..## #.####....##.##. #.# #....##.## ##.####....##ޗ:jkA ####..#......#### ##..#..... ##........#ޗ:j3 ......)..# ........<...##### ޗ:j|...#.# .##....†...##ޗ:jޗ:j,0>1.4ޗ:j1ޗ:j:ߗ:j ..###..........# #..## #######...#..###.. ######..........###....<....#..##....####....## ####.. ####..#......####. ##..#................#.....##..........##...#.#..##. ߗ:jߗ:j(2.0ߗ:j.ߗ:jx #..........#..# #..## #######...#..###.. ######..........###....<....#..##....####....## ####.. ####.@#......####. ##..#......... ##........#..).......##..#..............#..#.. ߗ:jߗ:j&6ߗ:jߗ:j} # #..## #######...#..###.. ######..........###....<....#..##....####....#### ##.......####... ####..#......####. ##@.#......... ##........# ......).#.....#............@....... ߗ:jߗ:j?(3.2ߗ:jߗ:j^ߗ:jY #..# #.#..## #...#..##.... ######.#....###....<....#..##.#........####....##.##.##........# #....##.##.##.......####....##.####..#......####.##.@#.##.#.......)..#....<...#####'.........#.#..........##....†...##..........##...#.#..##.###..............#..#..##.@.8ߗ:j  #..## #######...#..####.. ######...........ߗ:jЈ)###....<....#..##....####....##.##.##. #...##.ߗ:j###....##... ####..#......####.ߗ:j ##..#......... ##@.......#ߗ:j4~............)........<...#####'ߗ:jT..........#.......#.........ߗ:jt#....†...##...ߗ:jX#.#.........ߗ:je##.....:..####......... ߗ:j<ߗ:j(4.4ߗ:jĝߗ:j[:jN #..## #...#..####.#.... ######.#....###....<....#..##.#........####....##.##.##........# #....##.##.##.......####....##.####..#......####.##..#.##.#..)..#..<...#####'#.#.#..##....†...##..#.##...#.#..##.####.......#..#..#.#.......##.....:..####.:jE0>5.0:jL2:j!?:jZ  .............###....<....#..##....####....##.##.##........# #....#.......####... ####..#......####. ##..#.........:j ...###..#........@...)..<...#####'##.......#......#...:j #.....:..#...........@.......##... :j :j Y6:j!  ###....<....#..##........####....##.##.##........# #....#.......####... ####..#......####.. ##..#............###..#............)..<...#####'##.......#......#....†...##..#..........................:.....#...>...... :j7 :jߣ (6.2:jU :j :j:U ....####....##.##.##.. #...#.......####.. ####..#......####... ##..#...........###..#............)..<...#####'##.......#......#....†...##..#..#.#..##.##........:....##.#####..#..#......#... :jF<8:jWY:jS1  ..#.......####....##... ####..#......####... ##..#..........###..#............)..#..<...#####'##.......#......#....†...##..##.#..##.####.......#..#..#...####.#####..#..##.#..#......#... :jY>7.4:j!n:jq:jc  ###.. ####..#......####....##..#..........###........#............)..#...<...#####'##.......#......#....†...##..##.#..##.####.......#..#..#. ............... ##.#..##.#......####.## :j;>8.0:j :j  ####..#......####....##..#.........###........#............)...<...#####'##.......#......#....†...##..##...#.#..##.####.......#..#..#. .......#:..####..#.##.#...#.#..#..## #.#:jf'<6:j`3:j;:jF ...##..#.........###........#............)...<...#####'#:jF.#.......#......#....†...##..##...#.#..##.####.......#..#..#. :jGN.......#:..####:j6Gk...................###.#:jVGa..#..#.:j|GV#......## #.#:jS:jT(9.2:j[:j]:j6...##..#....###........#...)..#.....<...#####'#..#.......#..##....÷...##..#.##...#.#..##.####.#..#..#.#.##.....:..####.........##..:.....#...>.##.#####..#..#......#.... ##.#..#......#.## #.#......####.##.#.. :jY8:jL ...##..#.#...###........#..#...)..#.#.....<...#####'#..#.......#.#:jM .##....÷...##..#.##...#.#..##.####.#..#..#.#.##.....:..####.:j&M $...##.:jFM g.:.....#...>.:jM }##.#####..#..#......#.:jjN <... ##.#..#......#.## #.#......####.## :juX :jX )10.4:j` :jpb :j8 ...##..#.# ...###........#..# .....)..#.#......<...#####'#...#.......#.#.##....÷...##..### .##...#.#..##.####.#..#..#.#.##.....:..####...........##..:.....#...>.##.#####..#..#......#.... ##.#..#......#.## #.#......####.##.#..#. 1.0:j 3...##..#.# #...###........#..# #............)..#.##.........<...#####'#....#.......#.:j0#..##....÷...##..### .##...#.#..##.####.#..#..#.:j#.##.....:..####.#...........##..:.....#...>.###.#####..#..#......#.... ##.#..#......#......### #.#......####.##. :ji:j&6:j!:j_$:j...##..#.# #....###........#..........# #.............)..#..........##...............<...#####'#....#....#.......#.#..##....÷...##..### #.##...#.#..##.####.#..#..#.#.##.....:..####.#.:jw...........##........:.....#...>.###.#####..#..#......#.... ##.#..#......#......### #.#......### :j:jz(2.2:je:j9...##..#.# #.#...###........#..........# #.....)..#....##..#.....<...#####'#....# ....#.......#.......#...##....÷...##..### #..##...#.#..##.#.###.#..#..#.#.##.....:..####.##..............##........:.....#...>.##.##.#####..#..#......#.... ##.#..#......#......### #.#......#####.#..#..## #.# 8:j ...##..#.# #.#...###..#..........# #......)..#....##..#......<...#####'#....#  .#.......#.......#...##....÷...##..### #..##...#.#..##.#.####.#..#..#.#.##.....:..####.##.#.............##..:.....#...>.##.###.#####..#..#......#.... ##.#..#......#......#### ## #.#......####.###### # #.#..#..## #.# [:j 40m# #......## #.# # :j >3.4:j :j ...##..#.# #.#...###.#..........# #. .)..#....##..# ......<...#####'#....# # .#.......#.# .##....÷...##..### #. .##...#.#..##.#.# ###.#..#..#.#.##.....:..####.##.#.........##.  .:.....#...>.........##.#.##.#####..#..#......#.  ... ##.#..#......#......####.## #.#......####.###### #.#.#..#..## #.# #.#......## #.#:j$  #.4.0:j<.;:jS:jh:jKX  .<...#####' ...#.......#.. ..........##....÷...##.. ....##...#.#..##.# ###..............#..#..#. #................... ##.....:..####.......... ...........## .....#...> ##.#####..#..#......#.. ... ##.#..#......# ## #.#......####.## #.#..#..## #.# #......## #.# ######.# #.# #.# ###:j!:jF~ #.#  You pick up a parchment of Dimensional Bullseye and begin reading...:j-8.8 (4.8:j+9.8 (5:jF:jM _You add the spell Dimensional Bullseye to your library.:j _:j B:j :j  :j :j :j* :j :j" :j: :j" :j :j :j! :jh# :j% ,:jA& :j' :j, B:j. :j/ :j0 :j0 :j2 :j4 :j5 :j5 :j7 :j~9 ,:jO: :j; :jB W ..............<.:jB  ..........# ..........##.... ##### ..........##...:j C } #.... ###............ #.... #..... #....####.....:..####:jC 1 #....#............. #.........#25.2 (5.4.....#.#.##.#####..#..#... ........# ##.#..#. ...######## #.#....).... #.#..#..... #...... :jC #########.  #.  #.:jC E :jI :jJ +8 (6.0:jO :j=R $ _Found a spear.:j_:j; #. ...########...## #....####.......... #....# #. #....####.....:..## #...........######............@#.#.##.#####7.0 (1.2..........# ##.....######## #)..)....# #.#.......$# #..######### #### :jAA6 (1.8:j̏; _Found a rapier.:jk:jO:j:j:jo:jB:j:j:jr:j:j:j`:j-:j:jB:j,:j:j _You now have 91 gold pieces (gained 14).:j:j :jO :j^ :j :jx :j :j :j :j :j :j# :j~ X:j :j/ :j1 :j4 :j5 :j&G :j` :jUd :jro X:j*p X:jyr :jr :js :j5v :jAy f  You encounter an adder.:jx 4#.... ######........#....###....<........#........####.......#........# #:j JS..##.......####..#####..#......# .....##..# #....#### :j% #@...........) #.......<. #..........#..... #..........##....÷:jZ  ######..........##...# #....####.............. S   adder (asleep)#....# #..............:j #....####.....:..####..#....#.................:jˊ 040.6 (13.0):j 51.2 (13.6 _:j :jŘ :j'T))))))):j  .SYou shoot an arrow. The arrow completely misses the adder..S:j"u....S:j";===2.3 (1.1):j*:j5-/ _The adder hisses angrily.:jy 8 ):j CYou shoot an arrow. The arrow hits the adder.:j Q.S:j9 3.5 (1.2 _The adder is lightly wounded.:jVL |  You shoot an arrow. The arrow hits the adder!:jy  The adder is severely wounded.4.7:j :j8 _The adder barely misses you. The adder closely misses you.:j= 8)):jP.S:j?-5.8 (1.1:j:jCu † _You shoot an arrow. The arrow closely misses the adder. The adder misses you.You shoot an arrow. The arrow hits the adder!:j :j 6267.0 (1.2:j:jI _You kill the adder!:j5A:jA:jH:jS^ _No target in view!:jT:jZ:jqe^ _No target in view!:jf:jm:jnpH _No target in view!:jF4:j:jH _No target in view!:j:j:j':jH _No target in view!:jw:j:j:jC _No target in view!:j$:j$:j+:j-:jQ:j4:j :jG':jgw4:j~:j:jy :j :jk:jQ:j!4:j':jG:jP  You encounter a bat.:juM#### ######..###....<...##.......#. b......##.......####...........#####..#......###...<.......##..#.###......)..#.....<#..........#........b   bat (wandering)........0.0b:j---6 (0.6 _Found a stone staircase leading up. :je_You see here an adder corpse.:j  #..##  #......#....  .......< ....... .......  ....... b......##### ...<.......# #@...# #............) #........< #........ #........÷ ######........ :j/ Q#....####.....  #.....:j+ #..##  #......#....  .......< ....... .......  ....... b......##### ...<.......# #@...# #............) #........< #........ #........÷ ######........ #....####.....  #.....---:jx-:j6Z _A bat is nearby!:jg` .  You shoot an arrow. The arrow hits the bat!:jF\)))))):jV[...<...:jq?8===8.7 (1.1:jmy:j֔G _You kill the bat!:jZ} J:j8 H _No target in view!:j  _:j :j :j :j :j :j` :j! ,:j :jO :j ,:jR :j P  There is a stone staircase leading up here.:jܼ :j  _:jͿ :jm :j :j :jB   You encounter a bat.:j .......#..## ### ####......#.... ### #.........#....### ###.........#........# ............#........#:jn  # #.........##.......#.##.#.........#####..#.........<.......##..######..@######†...###..---#...# #...............# #..........# #............# #..........:j .....#########.......... b   bat (asleep):j~ ..... #....####..b.. #....# # #....####.....:.:j .53.5 (4.8:jf G---4.1 (5.4 :j _:j :j>cD   ####......#....  #.........# ###.........# ............# # #.........# .##.#.........# ..........<.... #####..@######† #...#  ......#  :jc........#  ........#  .....#### .....  ..b..  :j!   ####......#....  #.........# ###.........# ............# # #.........# .##.#.........# ..........<.... #####..@######† #...#  ......#  ........#  ........#  .....#### .....  ..b..  :j:j5:j :jZ Z _A bat is nearby!:j )))))b  )You shoot an arrow. The arrow hits the bat.:j$nb.b.b.:jߊb......===5.3 (1.2:jt _The bat is moderately wounded.:jx †  You shoot an arrow. The arrow hits the bat.)):j+-..:j{ G306.5:j G _You kill the bat!:j4:j$:j'H _No target in view!:j %4:j.:j2 :j3:j3:_No target in view!:j4:j^ _No target in view!:j` _No target in view!:jK4:j:jH _No target in view!:jr:j:j:jy:j :j%P _:jo&:j&:j(:j9):jc _No target in view! _ You encounter a hobgoblin. #.........#.. #. ####.........#... #. .............. #. #.#...##.g.. #..##.#...##....##...........<......?.....#####...######†#####...# #..#......@.......# ---#..........†...# ##...##.........# ##.. #......########## #......# #....#### #......# :j0d[40m#....# # g   hobgoblin (asleep) #......# #....#### ######## #....#... #######........60.1 (3.6---7 (4.2 _:j} †You shoot an arrow. The arrow hits the hobgoblin!:j d)))))):jPw /......:j ?3===1.8 (1.1:j :j M _You kill the hobgoblin!:jlI:jn:jKq:jvB:jyi  You encounter a dart slug.:jl:jΙ :jJ .......#   #.w ####......#   .... #..#  :j # #..####..#   #. #...... :j   #.. #..##.#.........#   #†.. #..##.#.........#   #....##...........<.   #.?...@.#####...######†---  :jC #.#####...# #  :jz ##..............# #   #...:j.†...# #   #...##.........# #.  :jܛ#... #......#########. w   dart slug (wandering)  :j#... #......# #....## :jE #### #......# #....#  :j~R#......# #....##:jם,2.4 (0.6:j|---3.0 (1.2 _:jT:j<  #.w  ....  # #..## #. #... #.. #..# #†.. #..##.#. #....##...........< #.?...@.#† #.......#  ##........  #..........†...#  #...##.........#  #... #......# #... #......#  #### #......#    :j+ #.w ....  # #..## #. #... #.. #..# #†.. #..##.#. #....##...........< #.?...@.#† #.......#  ##........  #..........†...#  #...##.........#  #... #......# #... #......#  #### #......#   _A dart slug is nearby!:jz ))))))w  You shoot an arrow. The arrow hits the dart slug.:jtG.w:j C......:j[ 2===4.2:jS:j#a _The dart slug is heavily wounded.:j ))))) You shoot an arrow. The arrow hits the dart slug.:jzR?.....:jX(5.4:jhs _The dart slug is almost dead.:j. †You shoot an arrow. The arrow hits the dart slug.:jr))))):jR.=.....:j_21416.6:jd;:j< :j=?_You kill the dart slug!:jf _No target in view!:jSu4:j&^ _No target in view!:jA:j:j^ _No target in view!:j=f :j%g :jpm :j[p H _No target in view!:j :j :j :j H _No target in view!:j - :j. :j4 :j(7 C _No target in view!:jd 3:je :jh :jy  _ _ You encounter a bat.:jޅ   ...... .. .##.. ####..... #. b...† #.  ###.#.#..####.  #..?..#..  #.....#..##.#.  #†...##..##.#.  #....##..<  #.?.@...#####...#####---  #.......#####...#   ##..............#   #..†...#  #...##..#  #...##......# b   bat (asleep) [4:j; 0m #...##......# #....  ######......# #....  #......# #....:j) -7.2 (0.6:jf N---8 (1.2 _:j :jt :j_ .. .##..  #. b...†  ###.#.# #..?.. #..... #†...##..##. #....##.....< #.?.@...# #.......#  ##..............#  #..........†...#  #...##.........#  #...##..... #...##......#  ######......#   :jq  .. .##..  #. b...†  ###.#.# #..?.. #..... #†...##..##. #....##.....< #.?.@...# #.......#  ##..............#  #..........† #...##..... #...##..... #...##......#  ######......#   _A bat is nearby!:jhb †  You shoot an arrow. The arrow hits the bat!:jgq))))):j=0 .....2===8.9 (1.1 _You kill the bat!:j(v:jw:jLx:j.{:j}:j,:jM:j.B:jc    ....##.. ####  #..†...† # :j ###.#.#..####  #..?..#  #.....#..##.#  #†...##..##.#  #....##..<  #.@.....#####...---  #.......#####...#  ##..#  #..†...#  #...##......#  #...##......  #...##......# #  ######......# #  #......# #70.1 (1.2---1.1 (2 _e - a scroll labelled KENESO NIAG:jm:jq:js:jqw:jy:j B:j:j[,:jn:jB:jW2   #.....#  .....#  .....#   ....# ##   ....##.. ####  #..†...† #. ###.#.#..####. #..@..#............. #.....#..##.#....... #†...##..##.#....... #....##...........<. #.......#####...#### #.......#####...# ##..............# #..........†...# #...##...#:jn3.5 (2.44.5 (3:jc _h - a scroll labelled KEZUSU EXOEPH:j :j 3:jْ :jA ,:jԜ   You encounter a kobold. It is wielding a +0 dagger and quivering stones.:jģ #...##.K.##. #.....# #.....# ## .....##... #### #@.†...†. ####.#.#..###:j #.....#...... #.....#..##.#....... #†...##..##.#........K   kobold (missile, asleep)..##.....:je _5.1 (0.67 (1.2 _:j :jn  #...##.K  ......#  #.....#  #.....#  #.....#  #.....# ##  #.....##...  #@.†...†.  ###.#.#..## #.....# #..... #†...## #....#< #..... #.....   :j< #...##.K  ......#  #.....#  #.....#  #.....#  #.....# ##  #.....##...  #@.†...†.  ###.#.#..## #.....# #..... #†...## #....#< #..... #..... :j$:jD:j:jy- :j.W_A kobold is nearby!:j )You shoot an arrow. The arrow hits the kobold.:jI%`)))))):jC......:j4===6.9 _You kill the kobold!:j>_:jnX:jtB:jn:j`:j,:jD:j:j|:j ,:j:jtB:jf`:jq .... ... #..##. ...... ###...... ##.....#  #......# #.@....# ---###......# #...##...... #...# ......#...# ......#...##.)....#......###'###.....# .#.....#85.3 (8.4---6.3 (9 _l - a coppery potion:j-g:jX:jB:j:jf  You encounter a hobgoblin. It is wielding a +0 dagger.:j  . ... .# ..#..##.#.... ........g... ###..........  :j ##.....#....#  #......#....#  #......# ###......#....#.. #...##...@.....# #...##......####:j  #...##......#  :j #...##.)....# #......###'##:jv G ##.....# .# ..g   hobgoblin (wandering) #.....# .. #.. #.....# ##. #..# :j #.....# ## .......#..:j  U.g9.3 (3.0:j :j 29 (3.6 _:j :j{ :j . ... .#  ..#..##.#....  .........g..  ###..........  ##.....#....#  #......#....#  #......#....#  ###......#....#..  #...##...@.....#  #...##......####  #...##......#  #...##.)....#  #......###'##  ##.....# .# ..  #.....# .. #..  #.....# ##.   ## :j( . ... .#  ..#..##.#....  .........g..  ###..........  ##.....#....#  #......#....#  #......#....#  ###......#....#..  #...##...@.....#  #...##......####  #...##......#  #...##.)....# #......###'## ##.....# .# ..  #.....# ..  #.....# [:j2t33m##.   ## :j:4:jf:j8u` _A hobgoblin is nearby!:j-^))))))):j- .:jxgYou shoot an arrow. The arrow barely misses the hobgoblin.:jR.....g:jb===91.0 (1.1:j:jz+ _The hobgoblin shouts!:jy ^))))))):jnG.g:jzq......2.2 (1.2:j:jvq _You shoot an arrow. The arrow closely misses the hobgoblin.:jך`))))))):jFK.g:j_......3.3 (1.1 _You shoot an arrow. The arrow closely misses the hobgoblin.:j`/ )) You shoot an arrow. The arrow hits the hobgoblin.:j+K.g:jj$...:j&-4.5 (1.2:j;:j' :j) _The hobgoblin is moderately wounded.You shoot an arrow. The arrow hits the hobgoblin.:j !):j 8:j#.:jF85.7:jM _You kill the hobgoblin!:jԽ:j:j:j^ _No target in view!:j:j:jt| _No target in view!:jI:j6H _No target in view!:jDI:j+,:j :jx_:j:jX:jE:j ,:j:j:jP:j:j:j@  There is an open door here.:j _:ji,:j:j,:j:jv:j9#......#....# #......#.)..# . ###......#....#... #...##.........# :j#...##......#### #...##......##### ##...##.)....#...##..##......###'##.....# ##.....##..##@....# ..---1000.5 (4.8)#.....##....##.).# #..#.....##.##.# ..# #..##.....##.##.# .......#..###.....##....####......#....###..†...†..#.........#....#####.#.#..####.........#......#.....#...............#......#.....#..##.#.........##...:j(_---1.1 (5.4:j>9 _Found a mace.:j%.:jQa###.... ##.....#....# ## . #......#....#..> #......#.)..#.#. #......#....#... #.### ..##.........##.## ..... ..##......#### ..# #.... ..####.## #.... ..##.)....#...##@.# #....6.5 .....###'##.....#....# #.... .....##..##.....####.... #.... .....##....##.).# #... #.... .....##.##.##...#####..# #.... .....##.##.##........#..## ### .....##....####......#.... ##### ##..†...[:jb"36m†..#.........#....### ##.#.#..####.........#........###7.1 (6.0 _Found a stone staircase leading down.:j(f3:jh:j4l:j%p:jvB:j.w,:jdx:j{:j~:j7:j:j::jX:jW:j:j:jұ:j:j,:j:jz2 ..   #..  .... ....  . ... .#...###:j'  ..#..##.#......   ..............# ###..........[!..#  #.....#....#.###@#  10.7 (3.6.#....#..>#.#####.# .#.)..#.#.......... .#....#............ #.### .##.........##.########. .. .##......#####..# #..... .##......######.## #..... .##.)....#...##..# #. ....###'##.....#....# #.....:j1:j-1.3 (4.2:j_:j6Y _Found a distressingly furry helmet.:j@ 4:j$ :j . H _No target in view!:jnfnM..  :j gq#..  .... ....  . ... .#...###..#..##.#  ....###..........[!. #..#.###.# ....#..>#.#####.#. ......#.)..#.#...............#.##### #...:je9 (0.6 _:j#... ....#.. ....#.#.. .... ......... ... . ... .#...###..  ..#..##J#....... .##  ###.[!@.##.....#....#.###.# #......#....#..>#.#####.# #......#.)..#.#.......... #......#....#............ #.### ..##.##.########. :j#%J   endoplasm (wandering) ..##......#####..# #.....##......######.## #.....##.)....#...##..# #....:j3:j3(2.5:j6>:j F :jWU_You encounter an endoplasm.:j  .... ....##.... ....#.#..# ....# ......... ....# . ... .#...###.... ..#..##J#.. .## ###.[@..#  ##.....#....#.###.#  #......#....#..>#.#####.#  #......#.)..#.#.... ##......#....#............ #..##.##.########. .##......#####..# #.##......######.## #.##.)....#...##..# #.J:j >3.1:jE :j _You see here a sedimented orange potion.:j y#.... ....#.#.... ....# ..#..# ....#:j  ......... ....# . ... .#...###....# ..#..##.#.. .J......## ###.@!..# ##.....#....#.###.# #......#....#..>#.#####.# #......#.)..#.#.#......#....#.. #. :j #...##.##.#. #...##......#####..# # #...##......######.##:j  # #...##.)....#...##..# #:j :j C7 _:j :j _You see here the +1 helmet of Exzuteun {Str+3}.:jk )))J  You shoot an arrow. The arrow hits the endoplasm.  The endoplasm quivers.:jD.J.J:j)#.J.:jߋ7===4.9 (1.2:jT:jd _The endoplasm is moderately wounded.:j ) You shoot an arrow. The arrow hits the endoplasm.:jG .J:jP :j6Q -6.0 (1.1:j%Y :j#.#####.#  #......#.)..#.......#....#.. #.# ...##.##.#. . ...##......#####..# #. ...##......######.## #. ...##.)....#...##..# #.:j{9:j=:<---7 (0.6 _:jT:j :j G---8.7 (1:jb:jD^ _n - a sedimented orange potion:j #.... ....# .#.... ....# ..#..# ....# ......... ....# . ... .#...###....# ..#..##.#.. .## ###.@...# ##.....#....#.###.# #......#....#..>#.#####.# #......#.)..#.#.#......#....#.. #. :jy#...##.##.#. #...##......#####..# # #...##......######.## # #...##.)....#...##..# #:j:j+9.3 (0:j _You see here the +1 helmet of Exzuteun {Str+3}.:j 3:j :j :j0 :j $ _:jj ,:j7 B:j :j :j7 :j :j :j :j( :jH :jE :j :jQ :ju :jq :j :j :j :j) :j ,:j :j :jz :j :j :jK :j ,:j :jP :jJ$  You encounter a kobold. It is wielding a +0 club.:jc, N .#  #.#  #.#  #.#  #######.#  ..#....# ##.#....# ....# ..###.@#....# ....# ..........#..####....# .....................# K...#.....#...###....# ....#..##.#.......... ## ..............##.# K   kobold (asleep) ###..........[...# ##.....#....#.###.# :j, q#......#....#..>#.#####.:j. W24.7 (5.4K.:j6 NK:j18 45.3 (6.0 _:jB :jG :jX e )  You shoot an arrow. The arrow hits the kobold!:j< h))))):jKs -.....:j0w ?3===6.4 (1.1:j :j 4 _You kill the kobold!:jK :jC3:j:j:jW:j<:jB:j:j:j,:j:j:jx:j:jP:j B:j:jpB:j,:j:j4:ja:j6:jh&,:j.':j/:j$1,:js2:j5B:jL         #########  #..[..... .#   #@# #.# ---36.6 (10.2)  #.# #.#   #.# #.#   ###.#########.#  #........#....#  #...####.#....# ..  #...###..#...  ##..........#..####..  #..)................:jL:jGVJ---7.2 (10.8:j]:j`# _Found a robe.:jG 3:jTJ :jLN :j/Q :jQ :jY n:jCZ :jzh :j !  You see here a +0 robe. _:j :j :j :j :j) :j :j :j :j :j :j> :j :j :j :j :jV :j :jp :j :j\ :j :j :jP :j :j :j :jM :j :j :j` :j :j+ :jq n:jm ,:j" :j?% :j' ,:j) :j, :j2 B:j4 :j5 ,:j; ,:j`D ,:jE :jX .....#....# ###### ####.#....# #....# ###..#....# #....# ## .......#..####....# ... ..................# .... .#.....#...###....#..### .#..##.#................ ..............##.##..... #..........[...#@# .##. ....#....#.###.#.# . ...) ....#....#..>#.#####.# ... ....#.)..#.#.......... .. ....#....#............ #.###.#. #.........##.########. ...... #......#####..# #......# #......######.## #......# #.)....#...##..# #.....)#:j] -54.0 (16:j^ ,5.0 (17:jd :jg a _m - a scroll labelled AWUISU GEOC:j 3:j:jn:j #.# ####.# ....#....# ###### ###.#....# #....# ##..#....# #....# ##......#..####....# ....................# .... #.....#...###....#..###.##.#.........@......#6 (0.6).........##.##...... ......[...#.# .##.# #....#.###.#.# .>...)#....#..>#.#####.##. ... ...#.)..#.#.......... . ...#....#............ #.###.#.. ...##.########. ... ......#####..# #......#. bFound an e:jҶscape hatch in the floor.b   bat (wandering)6.2 (1.2:jT _You encounter a bat.:j  #.# ###### #....# #....# ##. ####....# .... ........# .... .###....#..###b .......@......# ....##.##...... .[...#.# .##.# #.# .> ...)>#.#####.##. ) .    :jC  #.# ###### #....# #....# ##. ####....# .... ........# .... .###....#..###b .......@......# ....##.##...... .[...#.# .##.# #.# .> ...):j҂ >#.#####.##. ) .    :jފ :jr :j8 :jq Z _A bat is nearby!:j B))))))):j.b.b.b.b...b===7.4 _You shoot an arrow. The arrow closely misses the bat.:j?6)))))):j} b.b.b....8.6:j _You shoot an arrow. The arrow misses the bat. The bat barely misses you.:jJ))))):j< .b  You shoot an arrow. The arrow closely misses the bat.:j b.:jR2....:j9.7 (1.1 _The bat barely misses you.))))):jAI!b.:jI'.b.:jkV.....:jW)60.8:j_:jb _You shoot an arrow. The arrow misses the bat. The bat misses you.:jɉa )You shoot an arrow.:j%.b .bThe arrow hits the bat but does no damage..b:j:N.2.0 (1.2:jOg _The bat closely misses you.:jLl .You shoot an arrow. The arrow hits the bat.):j2.:jv 53.1 (1.1 _You kill the bat!:jR:jo _Your Ranged Weapons skill increases to level 5!:j4:j:j"9 _No target in view! _No target in view!:jB:jE:j,L:j1hH _No target in view!:j^4:j:j0H _No target in view!:j::jF;:j\I^ _No target in view!:j4:jW:j#No target in view!:jM):j*:j0:j3:j4:j:j#J:jF':jJ:j:j_Q:jQ:jU Q:j :j :j: :j! :j4/ 4:j> :j@ :jn 4:j :j :jW 4:j~_ :jb :j^ 3:j` :jd :jg :jFn | _:j4p :jDt :j9 :jj ,:j1 :j :j :jM :jZ :j :j :j B:j ..####....##........... ..........#......#.....###....#..###..... ................##.# ......##.##........# [...#.##..##.##.###. #.###.#.##...>.........)...... .#..>#.#####.##.##.###.........## .#.#...)...............---#.#.##.###.#..... ###.########...............##### ####..# ###.##......#...#... #####.## ...#......#...##..# ...#.....)#.......#....# ....#......#.#....####....... #......#.#...## ##.).# #... #........:j ####....##. #......#..... ###....#..###..... .......##.# ##.##........# #[...#.##..##.##.###. # #.###.#.##...>.........)...... # #..>#.#####.##.##.###.# #.#..@. #.#.##.###.#..... # .##.########.........#:j ..# ###.##......#...#..## ...#......#...#.##..# ...#.....)#.#....# ....#......#.#......#####....... #......#.#...##.# #.).# #... #.#:j -8.5 (5.4:j I---9.1 (6.0:j :j { __You see here a +0 spear of entangling.:jt:j _ _:jlX:j,:j:j:jW,:j:j:j$:jr:jc:j\:j ,:j:j:j'g  Sigmund comes into view.:j.)..#.#...).......... .#....#......#.##.###.#.........##.########...............#####..# #...###.##......#...######.###........#......#.....#...##..##........#.....)#... ##'##.....#....#......#......#.#.##.....####........#......#.#....##.).# ##.#.##.##...#####..######.......... :jb[#.##.##........#..## #######... #....####......#.... ##### ..†..#.........#....###....<....###.........#........####....# @   Sigmund (polearm, wandering)...........#........# #:jӷ##.#.........##.....@.####....# ..##.#.........#####..#####:j/73.9 (4.8.:j@ :jD-4.5 (5.4:j:je0 _Sigmund leaves your sight.:jݽ:j3:j):jg  Sigmund comes into view.:j4Z ...#..#.##.###.# .:jL......##.########...........#####..# #...###.####.###...........##..##......) ##'##.....#....#....#.# #..###......##.).# ##...##.##...#####.@######......#..## #######...#...####......#..........#......@   Sigmund (polearm, wandering)....###..#@ ...........<.......##..#.........:j70.0@)@:jq==5.1 (0.6 _Sigmund shouts!:jG ))))))You shoot an arrow. The arrow hits Sigmund.:j2T @.@.......=6.3 (1.2:jVW 1 _Sigmund is lightly wounded.:j L )))):j8 S You shoot an arrow. The arrow hits Sigmund.:jJ9@.:jS2.....:j]T(7.5:j]:j_^ _Sigmund is moderately wounded.:jW:j/X):jX):jX):j(Y )):j]$)):j  ...@...You shoot an arrow. The arrow closely misses Sigmund.*:j , invisible)Sigmund casts a spell.:jwV;@:jV(8.7:j?`:jbA _Sigmund flickers and vanishes for a moment.:jg#.)..#.#..)....... #....#............#.##.###.#..##.########.........######..# #...###.##......#...#######.###.#......#...# ...#...##..##........#.....)#... #'##.....#....##......#.#. ..##.....####........#......#.# ....##.).# ##..@....#. .##.##...#####..######........... .##.##........#..## ##..#####.... ######...... .†..#.#....###....<....#. .#####....@...####....#....#........# #....##  .##.#.##.......####....##  .##.#...#####..#......####.:jhD :jBu:jwT---9.3 (0.6:jK3:jM:jX:j=]B:ja:jhb:jb:j0d:jf:j h:jfi,:jjk:jm:jn:j6o:j.......##.### ....[...#.##..##.##.###. #.###.#.##...>.........) #..>#.#####.##.##.###......#.#.............)........#............#.##.###.#..... ...##.########.........#### #####..# #...###.##......#...#. ######.###......@.#......#...#---81.7 (2.4 #...##..##........#.....)# #.....#....#......#......#.#.... #.....####........#......#.#...## .##.).# ##.......#................#####..######.............. .##.#..## #######...###.:j.....#.... ######............#....###....<....#..##:jv:j:j :j 3:j :j; g  Sigmund comes into view.:j M#..........##...#......# ..[...#.##..##.##.###. ###.#.##...>.........) .>#.#####.##.##.###:jب L##.............)..............#............#.##.###.#..... ...##.########...............####..# #...###@## ######.#.#...###..##......)#.. #.....#....#......#......#.#.....#......@   Sigmund (polearm, invisible)@...#0.0:j :jn 42.3 (0.6 _:jz :j :jGL 4:jL :j M :j+ )))))You shoot an arrow. The arrow hits Sigmund.:jCF ....:j8>.  Sigmund is heavily wounded.:jtSigmund breathes a few words.Sigmund's hands start flickering wildly.:jGR ***:jB**Sigmund casts a spell at you.:joE.....:jqw11----------===3.4 (1.1:jl{:jͅ :j(_The magic dart hits you!:je )))))You shoot an arrow. The arrow hits Sigmund.:j5;@.:j<....:jWq2==--------4.5:j$:j&[ _Sigmund is heavily wounded.:jou###....#..###..... #..........##...##.##........# ..[...#.##..##.##.###. ###.#.##...>.........) .>#.#####.##.##.####:j#.............)..............#............#.##.###.#..... ...##.########..@............####..# #...###.##.....#####.###........#......#...###..##.....)#......#.:j|.. #.....####....#.#...##).# ##..@....#####..######................###...#..##:j :j '---:j 5.1 (0.6:j#:j:j6 ...........#.....###....#..###..... #..........##...#......# ..[...#.##..##.##.###. ###.#.##...>.........) .>#.#####.##.##.###.##...)..............#............#@##.###.#..... ...##.########.........####..# #...###.##..#####.#....#......#...###..##........#.....)#......#...... #.....####......#.#...##).# ##..@....#####..######..............@.---7:jg  _Sigmund is suddenly surrounded by pale red light.:jC| )))))You shoot an arrow.  The arrow hits Sigmund but does no damage.:j:@.:j -..:j ...:j '===:j: 6.9 (1.2:jP:j[ _Sigmund is heavily wounded.:j,a))))))):j_s9@.:jr~B.....:j8J==8.0 (1.1:jB:jK _You shoot an arrow. The arrow closely misses Sigmund.:jg#..####....##...... ...........#.....###....#..###..... #..........##...##.##........# ..[...#.##..##.##.###. ###.#.##...>.........) .>#.#####.##.##.#####...........@.)..............#............#.##.###.#..... ...##.########...............####..# #...###.##..... ######.#...#......#...###..##.....@..#.....)#......#......#....... #.....####....#.#...##).# ##.......@.:j013=---6 (0.6:j{ ...# ###.#. #..####....##...... ...........#......#.....###....#..###..... #..........##...##.##........# ..[...#.##..##.##.###. ###.#.##...>.........) .>#.#####.##@##.###.##...)..............#............#.##.###.#..... ...##.########...............####..# #...###.##.....#####.#@.#......#...###..##...)#......#......#.. #.....####.#.#...##:j :j D---9.2:jž :j f## .... . ...# ###.#. #..####....##...... ...........#......#.....###....#..###..... #..........##.#...##.##........# ..[..##.##.###. :j{ !###.#.##...>@........) .>#.#####.##.##.#####.............)..............#............#.##.###.#..... ...##.########...............####..# #...###.##..... #:j x#####.#@..#...###..##..)#..:jܟ ,....#..:j 7@.:j˫ :j2 &8:j :jm##### ... ## .... . ...# #....##.###.#. ... #..####....##........... ...........#......#.....###....#..###..... #..........##.#...#......# ..[...#.##..##@##.###. ###.#.##...>.........) .>#.#####.##.##.###.##.......)..............#............#.##.###.#..... ...##.########.........####:j@..# #...###@######.#.#...###..##..)#..:j67@.:j?90.4:j:j.8###.#  .# ###### ....# #....#### .... :j....# #....##.###.#. ... .#..####....##........... ............#......#..... .#...###....#..###..... .#..........##.#....##.##...@....# ...[...#.##..##.##.###. .#.###.#.##...>.........).......#..>#.#####.##.##.### )..#.#.............).............:jp............#.##.###.#..... ....##.########..@......### ..# #...###.##......#...# .######.###.#......#...#:jv:jD=1.0:j7:jvR C #.# ####.#  #....# ###### ... #....# #....#### .... #....# #....##.###.#. ...#..####....##........... .............#......#..... ..#...###....#..###..... :jR #.#..........##.#....##.##........# ...[...#.##..##.##.###. :j|S .#.###.#.##...>.........) ....#..>#.#####.##.##.### .)..#.#......)............:jS k............#.##.###.#.....  .....##.########..@......##  ...# #...###.##......#...#. :j_ <6:jhj :jo :jD3:jE:jQ,:j W,:jW:jZ,:j/\:j^:j6bg  Sigmund comes into view.:jIjC #.####.# ...#....# ###### ...4=#.#....# #....#### .... .#....# #....##.###.#. ......#..####....##.................#......#.....:jjK...#...###....#..###..... ..##.#.....##.#...##.##........#...[...#.##..##.##.###.#....#.###.#.##...>...):jj#....#..>#.#####.##@##.### ..#.)..#.#.............):j kc@   Sigmund (polearm, invisible)#....#......#.##.###.#......##.########..@:jGk.....#####..# #...###.##......#..:j&l-2.8 (1.2:jt:j4u43.4 (1.8 _:j~:jÀ:j6U #.##.#.#....# ###### ...#.#....# #....#### .... . ##..#....# #....##.###.#. ....#..####....##...#......#..... #.....#...###....#..###..... #..##.#......##.#.##.##.#.[...#.##..##.##.###..#....#.###.#.##...>.).#....#..>#.#####.##@##.###.#.)..#.#:jU......).#....#...#.##.###.#.##.##..@.#####..# #...###.##......#:jP`:j1b-4.0 (0.6:jj:j`k:j+:j,O))))))):j9@.:jyt.....===5.2 (1.2:jl` _You shoot an arrow. The arrow barely misses Sigmund.:jz )))) You shoot an arrow. The arrow hits Sigmund.:j9 F@>:j ...  Sigmund is almost dead.Sigmund is suddenly surrounded by pale blue light.:j\ *******Sigmund gestures at you while chanting.:j b...@...:jo #=:j !6.4:j̷ :j& S _The puff of flame misses you.:jm! )))You shoot an arrow. The arrow hits Sigmund.:jz .:j |...@:j \5==7.5 (1.1:jD :jr W _Sigmund is almost dead.:jJ I:jB:jkB:jJ&  Sigmund comes into view.:j-#.# #.#.#########.#....#....# ###### ... ...####.#....# #....#### .... . ...###..#....# #....##.###.#. ......#..####....##.... .).........#......#.... ....#.....#...###....#..###..... ....#..##.#..........##.#--- ##....##.##@.......# :j. ###....[...#.##..##.##.### ##.....#....#.###.#.##.@.>...... #......#....#..>#.#####.##.##.### #......#.)..#.#.............)@   Sigmund (polearm, invisible) :jQ.#......#....#............#.##.#####.........##.########..@:jy.j##......#####..# #...###.##....:jf1-9.3 (1.8:j9:j;k==---9 (2.4 _:ji:jl:j###.#########.# #........#....# ######... #...####.#....# #....#### . #...###..#....# #....##.###.# #..........#..####....##.......)............## .....#.....#...###....#..###..#..##.#................##.# ###.........##.##@.......#  ###[...#.##..##.##.##.....#....#.###.#.##.@.>......  .#....#..>#.#####.##.##.##  #......#.)..#.#.............)... ##......#....#............#.##.## ...##.........##.########..@..... .#######..# #...###.##...[4:j}0m .##......######.###........#... :j 2@:j.@   Sigmund (polearm, invisible):j5:j L100.5 (0.6:jo ###.#.#  #.#....# ######  #...####.#....# #....#### ....  #...###..#....# #....##.###.#. #.#..####....## #..)...................#......# #.....#.....#...###....#..### #.....#..##.#.@.....##.##.##.##.# ###.[...#.##..##.##. ##.....#....#.###.#.##.@.> #......#....#..>#.#####.##.##. #......#.)..#.#....)#......#....:jS=#............#.##. #...##.........##.########..@ #...##......#####..# #...###.## #...##......######.###.#:j]:j(1.1:j:j!:j R @))))))):j 3@.:j :j@ ~.....6====:j 2.3 (1.2:j a _You shoot an arrow. The arrow closely misses Sigmund.:j )You shoot an arrow. The arrow hits Sigmund.:j b))))):jN -.....:jR :j[ x ###.#########.#TrapHz the Shooter#........#....# ######.. Spriggan#...####.#....# #....#### .... Health: 16/18 =====================---#...###..#....# #....##.###.#. Magic: 4/4======================== ##..........#..####....##........ AC: 2Str: 7 #..)...................#......#.. EV: 17Int: 10 #.....#.....#...###....#..###.... SH: 0:jYj Dex: 20 #.....#..##.#.........)......##.# XL:  3 Next: 464% Place: Dungeon:2 ####............@..##.##........# Noise: ===------  Time: 1103.4 (1.1)###..........[...#.##..##.##.# a) +0 shortbow##.....#....#.###.#.##.@.>..... Fire: a) +0 shortbow#......#....#..>#.#####.##.##.##......#.)..#.#.............).. ###......#....#............#.##.#  #...##.........##.########..@....  #...##......#####..# #...###.##..  #...##......######.###........#..  _You shoot an arrow. T:jok he arrow closely misses Sigmund.  You shoot an arrow. The arrow hits Sigmund. _You kill Sigmund!Your Fighting skill increases to level 2!Your Ranged Weapons skill increases to level 6!Your Dodging skill increases to level 3!You kill Sigmund!  Your Fighting skill increases to level 2!  Your Ranged Weapons skill increases to level 6!Dodging skill increases to level 3!Stealth skill gained 2 levels and is now at level 4! have reached level 4!  --more--:jw:j|j ###.#########.#TrapHz the Shooter#........#....# ######.. Spriggan#...####.#....# #....#### .... Health: 20/23 ====================----#...###..#....# #....##.###.#. Magic: 5/5:jB}z======================== ##..........#..####....##........ AC: 2Str: 7 #..)...................#......#.. EV: 17Int: 10 #.....#.....#...###....#..###.... SH: 0Dex: 20 #.....#..##.#.........)......##.# XL:  4 Next: 206% Place: Dungeon:2 :jr}$####............@..##.##........# Noise: ===------  Time: 1103.4 (1.1):j}###..........[...#.##..##.##.# a) +0 shortbow:j"~##.....#....#.###.#.##.@.>..... Fire: a) +0 shortbow#......#....#..>#.#####.##.##.#:jL~9#......#.)..#.#.............).. ###......#....#............#.##.#  :j~#...##.........##.########..@....  #...##......#####..# #...###.##..  #...##......######.###........#..  _You kill Sigmund!Your Fighting skill increases to level 2!:j~eYour Ranged Weapons skill increases to level 6!Your Dodging skill increases to level 3!:joYour Stealth skill gained 2 levels and is now at level 4!You have reached level 4!:j e  You have reached level 5!:j1/  --more--:jt r3/26=6/61557% :j :j= : _You feel clever.:j  :jZM #.# ##.#########.#  .....#....# ###### #.#..#### ....  #...###..#....# #....##.###.#. #..........#..####....##......)...................#......#...#...###....#..###.... # :jd[B.....#..##.#...)......## ####.....##.##....... ###..........[...##.##.###.....#....#.###.#.##.@.>......#..>#... ....### :jq :jr>---4.0 (0.6 _ :j| :jb~ :j#.# #.# ###.#########.# #.#....# ###### . #...####.#....# #....#### .... #...###..#....# #....##.###.#. . #.#..####....##. ..).........#......#. .....#.....#...###....#..###. .....#..##.#.)......##.# .##.##.# ###.[...#.##..##.##.###.....#....#.###.#.##.@.>.#......#....#..>#.#####.##.##.##......#.)..#.#.....).......#....#............#.##.#  :j...##.........##.########..@. ...##......#####..# #...###.##. :j :jjB---6 :j :j{ :j-#.# #.# .#.# .#....# ###### ... ...####.#....# #....#### .... . ...###..#....# #....##.###.#. . .#..####....##. .). :j`..........#......#.#.....#...###....#..###..... #..##.#.)......##.# .##.##.#  ###.[...#.##..##.##.# ##.....#....#.###.#.##.@.>. #......#....#..>#.#####.##.##.# #......#.)..#.#.....). #......#....#............#.##.###. :j.##.########..@.##......#####..# #...###.##. :j8 :j9s4==5.2 :jZc :j2 :jG#.# #.# .#.# #....# ###### ... ####.#....# #....#### .... . ###..#....# #....##.###.#. .#..####....##. )...........#......#.#.....#...###....#..###..... #..##.#.)......##.# .##.##.# ###.[...#.##..##.##.###. #.....#....#.###.#.##.@.>. ......#....#..>#.#####.##.##.###. ......#.)..#.#.....). ......#....#............#.##.###. .##.##.########..@. .##......#####..# #...###.##.8 :jLm .# #.# .#.# #....# ###### ... ####.#....# #....#### .... . ###..#....# #....##.###.#. ...  :jn L#..####....##. ...........#......#..... #.....#...###....#..###..... #..##.#.)......##.# .##.##.# .[...#.##..##.##.###. .....#....#.###.#.##.@.>.#....#..>#.#####.##.##.###.#.)..#.#.).#....#.#.##.###.# ##.##.#..@. ##......#####..# #...###.##. :jJy  :jz (6.4 :j  :jz  :jra # #.# #.# #....# ###### ... ####.#....# #....#### .... .  :j e ###..#....# #....##.###.#. ... #..####....##.... .......#......#.....  :je #.....#...###....#..###..... #..##.#.)......##.# ##.##.# .[...#.##..##.##.###. #....#.###.#.##.@.>.) :j%f K#....#..>#.#####.##.##.###.#.)..#.#.).#....#.#.##.###.#. #.##.#..@. #......#####..# #...###.##......# :j >7.0 :j  :j{  #.# .# #....# ###### ... .#....# #....#### .... . ..#....# #....##.###.#. ... #..####....##.... ..#......#..... #.....#...###....#..###..... #..##.#.......##.# ##.##.# .[...#.##..##.##.###. #....#.###.#.##.@.>.).#....#..>#.#####.##.##.###. :j #.)..#.#..).#....#.#.##.###.#. .##.#..@. ......#####..# #...###.##......#. :j  :j B=6 :jM  :j $  Things that are here: :j  _a +0 scythe; a +2 robe of cold resistance :j  :j Pick up what? 4/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +0 scythe Armour (select all with [)  b - a +2 robe of cold resistance [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top] :j  b + a +2 robe of cold resistance[Enter] accept (1 chosen) :j7  :j>#.#TrapHz the Shooter ########.#Spriggan ....#....# ######...Health: 24/26 ======================-- ###.#....# #....#### .... .Magic: 6/6======================== ##..#....# #....##.###.#. ...AC: 2Str: 7 ......#..####....##...........EV: 17Int: 11 .................#......#.....SH: 0Dex: 20 #.....#...###....#..###.....XL:  5 Next: 57% Place: Dungeon:2 #..##.#.........@......##.#Noise: ---------  Time: 1107.6 (0.0) .............##.##......[34 :j@?m..#a) +0 shortbow ..........[...#.##..##.##.###.Fire: a) +0 shortbow ...#....#.###.#.##.@.>.........). ...#....#..>#.#####.##.##.###.... ...#.)..#.#.............)........  ...#....#............#.##.###.#..  .........##.########..@..........  ......#####..# #...###.##......#. Your Stealth skill gained 2 levels and is now at level 4!You have reached level 4!You have reached level 5! _You feel clever.Things that are here: _a +0 scythe; a +2 robe of cold resistance :jF :jkG+8.6 (1 :jR :jUV _e - a +2 robe of cold resistance :jĻ :jGear: 5/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 shortbow (weapon) Missiles (go to first with ()c - 3 darts of disjunction  :j|Armour (go to first with [)  b - a +0 robe (worn)  e - a +2 robe of cold resistance Jewellery (go to first with "=)  d - a ring of protection from cold (worn) :j ze - a +2 robe of cold resistance. A large, loose-fitting, wide-sleeved outer garment made of light cloth. It offers little protection against physical harm, but does not hinder evasion or spellcasting. Base armour rating: 2Encumbrance rating: 0 'Of cold resistance': It protects you from cold. It cannot be enchanted further. If you switch to wearing this armour: Your AC would increase by 2.0 (2.0 -> 4.0). Your EV would remain unchanged. You took it off Sigmund on level 2 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {rC+} {body armour} {body armor} {resist cold} {cold resistance} Menu/colouring prefixes: identified enchanted ego armour _________________ (w)ear, (d)rop, (=)adjust, or (i)nscribe. :j :j :j)&#.#TrapHz the Shooter ########.#Spriggan ....#....# ######...Health: 24/26 ======================-- ###.#....# #....#### .... .Magic: 6/6======================== ##..#....# #....##.###.#. ...AC: 2 :j&Str: 7 ......#..####....##...........EV: 17Int: 11 .................#......#.....SH: 0Dex: 20 #.....#...###....#..###.....XL:  5 Next: 57% Place: Dungeon:2 #..##.#.........@......##.#Noise: ---------  Time: 1108.6 (0.0) .............##.##........#a) +0 shortbow  :j5'..........[...#.##..##.##.###.Fire: a) +0 shortbow ...#....#.###.#.##.@.>.........).  :j'6...#....#..>#.#####.##.##.###.... ...#.)..#.#.............)........  ...#....#............#.##.###.#..  .........##.########..@..........  ......#####..# #...###.##......#. You have reached level 4!You have reached level 5! _You feel clever.Things that are here: _a +0 scythe; a +2 robe of cold resistance  :j(W_e - a +2 robe of cold resistance :j1 :j2 :j::j :j/Y5=9.6 (1:j :jP:j ,10.6 (2:j9Fm1.6 (3:jRLA2.6 (4:j S:jGe! _You start removing your armour. You continue removing your +0 robe. x56==3.6 (5:jx 0 _HP restored.:j$  You finish removing your +0 robe.  You start putting on your armour.4.6 (6:j:jW:j+5.6 (7:j:j6.6 (8=7.6 (98.6 (10.0) 4 _You continue putting on your +2 robe of cold resistance. x5  You finish putting on your +2 robe of cold resistance.:jg _You feel resistant to cold.:jDZ?Gear: 5/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 shortbow (weapon) Missiles (go to first with ()c - 3 darts of disjunction Armour (go to first with [)  e - a +2 robe of cold resistance (worn)b - a +0 robe Jewellery (go to first with "=)  d - a ring of protection from cold (worn):jgf b - a +0 robe. A large, loose-fitting, wide-sleeved outer garment made of light cloth. It offers little protection against physical harm, but does not hinder evasion or spellcasting. Base armour rating: 2 Encumbrance rating: 0 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would decrease by 2.0 (4.0 -> 2.0). Your EV would remain unchanged. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “CLEOPATRA: Give me my robe, put on my crown; I have  Immortal longings in me”  -William Shakespeare, _Anthony & Cleopatra_, V, ii. ca. 1605. (w)ear, (d)rop, (=)adjust, or (i)nscribe.:j :jg #.#TrapHz the Shooter ########.#Spriggan ....#....# ######...Health: 26/26 ======================== ###.#....# #....#### .... .Magic: 6/6======================== ##..#....# #....##.###.#. ...AC: 4Str: 7 ......#..####....##...........EV: 17Int: 11 .................#......#.....SH: 0Dex: 20 #.....#...###....#..###.....XL:  5 Next: 57% Place: Dungeon:2 #..##.#.........@......##.#Noise: ---------  Time: 1118.6 (0.0) .............##.##......:j| ..#a) +0 shortbow ..........[...#.##..##.##.###.Fire: a) +0 shortbow ...#....#.###.#.##.@.>.........). ...#....#..>#.#####.##.##.###.... ...#.)..#.#.............)........  ...#....#............#.##.###.#..  .........##.########..@..........  ......#####..# #...###.##......#.  _HP restored.  You finish removing your +0 robe.  You start putting on your armour. _You continue putting on your +2 robe of cold resistance. x5  You finish putting on your +2 robe of cold resistance. _You feel resistant to cold.:j +9.6 (1:j :jE ) _You drop a +0 robe.:j/o :ju ,:j$~ X:jc :j  :j7  :jx 0You encounter a ball python.:j :j :j 8..# :j( ..# :jg v#.# ########## :j .# #........S :j .# #......... :j, # ###### #......... :j # #....#### ......... :jk 9..# #....##.###.#...... ..####....##..... .#...... ###....#..###........ ......[......##.###.....##.##........# #[...#.##..##.##.###.S   ball python (constriction, asleep) .#.###.#.##...>.........)......#..>#.#####.##.##.###.###.#.............).........23.2 (3.6:j; O8 (4.2 _:jr ))))))S  )You shoot an arrow. The arrow hits the ball python.  The ball python hisses angrily.:jY1S.:jybl...... :jb7===4.9 (1.1:jk:jmf _The ball python is moderately wounded.:j †You shoot an arrow. The arrow hits the ball python.:jX u))))):j7 @.....:jb; (6.0:jB :jNE O _You kill the ball python!:jE :j :jb# :jE& H _No target in view!:ja :j0 :j: :jM H _No target in view!:j .:j.:j@^ _No target in view!:jm-3:j.:j<3:j9P _:j>:jm@:j@:j\B:jE:jH:jH:jK:jmM:jVP:jP:juR:jU:jW:jXW:jX:jW[:j],:j5_:ja:jc,:jee:j&k:jm,:jKx:j{:jS ############ #.......†..# #..........# ## #..........# ..#####..........# #.###.#.......# #.............# ......#.......#####..###.....< #...---30.8 (4.8[##.####.... .##........# #.#.# ##### ###..... .##..##.##.###.#.# #....# .##...>.........)...... #....### :j####.##.##.###.........###....... .........).........># ......#.##.###.#..... ##...... #####..@...#######:j:jI---1.4 (5.4:j:j8; _Found an escape hatch in the ceiling.:j^ _:jr `:j{ B:j~ :j& ,:jǂ :j :j ,:j :j :jz :j̊ :j :jʍ :jV :jՏ :j :j[ :j :jM :j :j :j :jx :jy :j5 :jߥ :j= :j :j :jӬ :j :j6 :jB :j :j2 :jݳ :j ,:j+ :j :jڼ :j :j :j :j5 :j :j :jJ :j :j] B:jK :jp X:jz :j ,:j :j :jV B:j :j X:jm B:ja :j, :jg :jh :j :jr :j :j :j :j( :j( :j%+ :j8- :jN/ ,:j0 :jk2 :j3 :j;4 :j5 :j6 :j8 ,:jZ9 :jm; :j< :j< :j= :j? :jA ,:jA :jC :jD :j=E :j$F :jG :jeI :jI :jJ :jrQ :jR :j:S :jT :jU :jW ,:jY :j_Z :j[ :j\ :j*] :j_ :j` ,:jya :jbg :jh :jh :ji :jk :jIl :jl :j:m :jn :jo :jgp :ju n:jv :jx :jx :jz :j2{ :j`| :j } :j>} :jٔ :jW ,:j3 :j :jڥ ,:j` :j :j, :j :j$ :j :j ,:j1 :j| :j :j :j :jZ :j :jR :jm :j :j[ :j :j7 :j8 :j ,:j :j :j, ,:j :j? :j^ :j :jj :j* n:jt :ju :j :j ,:j :j ,:jd :j! :j$ :j\' ,:j+( :j5+ :j2, :j{, :j- :j/ :jU1 ,:j2 :j{4 :j16 ,:jQ7 :j9 :j; :jX; :j< :j= :j? ,:j@ :jA :jwC ,:j~D :jF :j;H ,:jI :j L :jL :jS :j*T :j .#...##..##........#.....)#...... ##.....#....#......#......#.#.... ##.....####........#......#.#...# ..##.).# ##.......#............. #.##...#####..######............. #.##........#..### #######...#..###......#######...........#....<....#..# ###.........#...@....####....##.#75.8 (44.4).....#........# #....##.# #..##.......####....## #.#.........#####..#......####... ........<.......##..#...............######†...###........# ###...# #............)..#..... #..............<...## ..†...# #..#.......#.. _Don:j e exploring.:jʏ:j`:j:jz..0.0)..............:j:j:jE _Done exploring.:jP I:je) 4:jX0 :j/6 E _Done exploring.:jVI:jv _Done exploring.:jD3:jE:jR:jS:jZYf _:jY:jZ:j1]:jg^,:j"_:jb:j e,:je:ji:jj:jj:jR:j:j :j:j5:j:jr:j:j0:j:j:j,:j,:j:jt:j:j#...###..#....# #....##.###.# #..........#..####....##..... ..).............#......#......#.....#...###....#..### .....#..##.#.........[##.## ###.........##.##........#  ###....[...#.##..##.##.##  ##....#.###.#.##...>......  #......#....#..@#.#####.##.##.#84.8 (9  ##.)..#.#.............)... ##......#....#............#.##.## ...##..##.########.....##......#####..# #...###.## ...##......######.###........# ...##.)....#...##..##........###'##....#......#... #.....##..#####..#.:j:jN:jc _There is a stone staircase leading down here.:j!Gear: 4/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 shortbow (weapon) :jNMissiles (go to first with ()c - 3 darts of disjunction Armour (go to first with [)  e - a +2 robe of cold resistance (worn) Jewellery (go to first with "=)  d - a ring of protection from cold (worn):j|2 Evocable Items:  Wands /  e - a wand of charming (11):j {Scroll Scrolls?s - a scroll of butterflies  c - a scroll labelled NYIVUU FARAOCE  e - a scroll labelled KENESO NIAG  h - a scroll labelled KEZUSU EXOEPH  m - a scroll labelled AWUISU GEOC:jI pc - a scroll labelled NYIVUU FARAOCE. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} :j GMenu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll :j U Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. :j S(r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.:j> :jF :j7N #...###..#....# #....##.###.#... TrapHz the Shooter #..........#..####....##......... Spriggan ..)...................#......#... Health: 26/26 ======================== .....#.....#...###....#..###..... Magic: 6/6======================== .....#..##.#.........[......##.## AC: 4:jN Str: 7 ###...............##.##........# EV: 17Int: 11###..........[...#.##..##.##.## SH: 0Dex: 20  ##.....#....#.###.#.##...>...... XL:  5 Next: 57% Place: Dungeon:2  #......#....#..@#.#####.##.##.## Noise: ---------  Time: 1184.8 (0.0)  #......#.)..#.#.............)... a) +0 shortbow ##......#....#............#.##.## Fire: a) +0 shortbow ...##.........##.########........ :j{O ...##......#####..# #...###.##... ...##......######.###........#...  ...##.)....#...##..##........#...  ......###'##.....#....#......#...  #.....##..##.....####........#...  _Done exploring. :jP +_Done exploring. _Done exploring. _There is a stone staircase leading down here.  As you read the scroll labelled NYIVUU FARAOCE, it crumbles to dust.  The air around you briefly surges with heat, but it dissipates.:j[ A5.8 (1:jPd :jf 1 _Done exploring. _There is a stone staircase leading down here.  As you read the scroll labelled NYIVUU FARAOCE, it crumbles to dust.  The air around you briefly surges with heat, but it dissipates. _It was a scroll of immolation.:j3:jv:jG0......... _Done exploring.:j:j::j0:j:j26.8 (1 _:j:jB<&3:jA ......  .....  ....  ...#  ...#  ...#  ##...###  :jdB#@.....#  .......<.....#  ....)......>...  ......###.#... ...... .# #.# ...... .. . ..... ## ..... :jB :j-8.3 (2.5:jA9<:j _You climb downwards.  Found a rapier.  Found a stone staircase leading up and a stone staircase leading down.:jza _There is a stone staircase leading up here.:j:j:j:j:j :jP _:jff  You encounter an adder.:j =#S##.#.#.... #...# #...# +...# ##@..###  #<.....# .......<.....# ....)......>..........###.#...#...... .###.# S   adder (asleep)...... .. ..#....:j٩. .## ....... ..:j_9 (0.69.5 (1.2 _:j:j˻:j= ))))))S    You shoot an arrow. The arrow hits the adder.:j Q.S:j' 3....:jȿ .:j( '===:jN 90.6 (1.1:je :j ` _The adder is moderately wounded.:j:r )))))You shoot an arrow.  The arrow hits the adder but does no damage.:jQ.S:jO.S:j?,...:j(1.7:j:j ` _The adder is moderately wounded.:jMV))))))):jN.S:j{8.....:j(2.8:j:je _You shoot an arrow. The arrow misses the adder.:j )) You shoot an arrow. The arrow hits the adder.:ju.S.S:j{}>3.9:j1:jk^ _The adder is severely wounded.:jޚV))))))):j$ ......SYou shoot an arrow. The arrow barely misses the adder.:jc%(5.0:jq+:j6 ))))))) _The adder barely misses you.:j ......SYou shoot an arrow. The arrow closely misses the adder.:j(6.1:j:jdR _The adder barely misses you.:j|  You shoot an arrow. The arrow hits the adder.:jhh  The adder is almost dead.:ji(7.2:jo:j3s _The adder completely misses you. The adder misses you.:j #.#.....  #......  #.....  #.... :jT #...#  #...#  +S..#  ##@..###  #<.....#  .......<.....# :j}J ....)......>....  ......###.#...## :jJ ...... .###.#  ...... .. ..# :já* ..... .## ..  :j-..... ..:j9 @ #.#.....  #......  #.....  #.... :jr:  #...#  #...#  +S..#  ##@..###  #<.....#  :j: .......<.....#  ....)......>....:j:  ......###.#...## :j; ...... .###.#  ...... .. ..# :jG; ..... .## .. ..... :jC :joD :j K :j@N  :jN W_An adder is nearby!:jȥ .You shoot an arrow. The arrow hits the adder!:j(:j3:j6&64:jl7 8.3:j[?:jAI _You kill the adder!:jA:j:j^ _No target in view!:jT:jU:j_^ _No target in view!:jA3:jZ:j:j&:j0$ _:jhf  There is a stone staircase leading up here.:j:j _:j:jJP  There is a stone staircase leading up here.:j:j _:j:j~:jk  You encounter a ball python.:j#..... #..# #...## #.####...##.##:#..+...###....#.##...###........#<.....#:jB.........<.....#......)@.....>....---........###.#...## ........# .###.# ......... .. ..# .#....... .## ..:j .......... .. S   ball python (constriction, asleep) ≈≈...≈≈≈S≈ ≈≈...≈≈≈≈≈≈ :j/200.1 (1.8:j]G---7 (2.4:ja:j(7 _Found a parchment of Infestation.:jy ≈You shoot an arrow. The arrow hits the ball python!:ji}z))))). ..:j]>.....:j7===1.8 (1.1:j:j?O _You kill the ball python!:j{:j{:j:jH _No target in view!:j3:j:j:jA:j*$ _:jl,:j}:j:jS:j :j|:j:j@:j:j,:j(:j>  ## #.#..... .# #...... ##. #..... #.. #.... #.# #... # #.####... #.##@#..+...# ---:jQ.?##....#.##...#...#<.....#...<....)......>....###.#...####........# .###.#........... .. ..###.#........ .## ..You pick up a parchment of Infestation and begin reading...:jt4.2 (2.4---5.2 (3:jW:j#D _You add the spell Infestation to your library.:j!:jQ":j,:j,H _No target in view!:jI _No target in view!:jn _:jo:jr:jt:j}w:jw:jy:jh:j:j|:jݎ:j## #.#.... .# #....... #####. #....... #..#.. #....... #..#.# #...#.... #.##.####...#:j#....#####.##.#..+...#.......@##....#.##...####.#+#...........#<.....# #............<.....# +.........)......>.. #...........###.#... ####........# .###. ............ .. . ##.#..........## ..............:j-9.4 (4.2:jѨ,10.4 (5:j{ _c - a scroll labelled WAESOT NOEDIRGH:jͼ :j :jȽ :j :j :j 1#...... ## #.##.....# .# # #.....# #####. #.... #.....# #..#.. #....#.....# #..#.# #........# #.##.####...:j6 .#.#....#####.##.#..+......##....#.##...1.6 (1.#.#.#+#...........#<...... #...<...[ +...).... #...###.# ####........# .#  ..... ..  ##.#...#  ... :j :jG -2.2 (1.8:j :j I _Found a chain mail. :jI :j= :j  :jtw You open the door.  You encounter a rat. :j d...'#...r###.r   rat (asleep)..... :j(0.0 :j4O3.2 (1 _ :j= )))r  You shoot an arrow. The arrow hits the rat.  The rat squeaks loudly. :jrr.r. :jу"' :j7===4.3 (1.1 :j. :jk\ _The rat is severely wounded.!:jdb .  You shoot an arrow. The arrow hits the rat!!:jX)!:j} '!:j 055.4!:j"!:jG _You kill the rat!!:j-!:j@.!:j3!:j5H _No target in view!!:jb!:jc!:jj!:jOnH _No target in view!!:j!:jJ!:j!:jH _No target in view!!:jV!:j:Z!:j5h^ _No target in view!!:j!:j8!:j !:jH _No target in view!!:j!| 3!:j| !:j5 !:j !:j| : _!:j !:j ! #...... ## # #.....# .# ##. #.....# #####. #[.. #.....# #..#.. #..#.....# #..#.# #..# #.##.#####....#####.##.#..+.....##....#.##---!:jf 6.0 (0.6#.#'#..#<....#.#....<.#[#.#...+.........).......###...........##.#.#.#. ####........# ....... ....!:j .. ##....# ##.#. !:j( !:jɛ G---6 (1.2!:j u _No target in view! _Found a buckler.":j":j":jN":j":j":jB":j":jH":j~ ":j"":j)%":j%":j '":jZ)":jc+":j+":j,":jg:":j=,":ju@":jB":jE":jJF":j*I":jwK":jM":jN":jO":jT":jV":jW":jY":j=[":jk]":j]":j6_":j'd":jg":jg":jPh":jn":j8wN...............##....#.##....#.#.#.#.#'#...........#<...........#.#............<...#.#[#.#...+.........)..............###...........###.#.#.#.#.#.# ####........# .#.........# ............. .####....####.##.#..........#...........@...............22.6 (6.0":jx......≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈ ......≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈ ......≈≈#####............≈≈#. #.###.©......≈≈#. ##.# #......≈≈### .. ......≈≈ ### # ":jJ":j-3.2 (6.6":j ":jg* _Found a transporter.":jD _No target in view!#:j3#:j#:j#:j#:jP _#:j; #:j #:j!#:j'#:j(#:j)#:j!*#:j,#:jy5,#:j?7#:j0:#:j;=#:j>#:j#:jx _You encounter a gnoll. It is wielding a +0 whip.#:j#:jJ#:j#:j#:jJ,#:j#:jj _You encounter a shadow imp.#:j˷3#:j޺#:j#:j#:jD  _You encounter a gnoll. It is wielding a +0 spear.#:j,#:j#:j#:j+#:jv0,#:j5#:jA#:j;J,#:jO#:j_B#:jo#:jEy#:j,#:jR#:jr _You encounter a gnoll. It is wielding a +0 club.#:j=#:j#:j#:j#:j,#:j#:j#:j#:j#:j,#:j(#:j46 _The gnoll shouts!#:jV#:jI#:j#:j,#:j#:j"#:j0',#:jN*#:j-#:j0,#:j2#:j5#:jW9#:j9#:j;#:j=#:jL@#:j@#:jA#:jbE#:jG,#:jH#:jK#:jN,#:j\P#:j VX#:jf[#:j_#:jUb,#:jc#:jJon#:jv#:jx,#:jy#:j}#:jB#:j#:j#:j#:j#:jB#:j#:j#:jÐ,#:j_#:jܔ#:j#:jL  TrapHz the Shooter#.h#  Spriggan#..#  Health: 26/26 ========================#..#  Magic: 6/6========================#######..######  AC: 4Str: 7## #.#.......#..#.....  EV: 17Int: 11.# #.........#..#.....  SH: 0Dex: 20 ##. #.........#..#.....  XL:  5 Next: 65% Place: Dungeon:3 #.. #.... #[47#:jm@.#  Noise: ---------  Time: 1247.8 (24.6) #.# #...# #..#  a) +0 shortbow #.####...# #..#  Fire: a) +0 shortbow #.#..+...# #..# ..#.##...### ##..##### ....#<.....# ##.......#  h   Natasha (asleep) .....<.....###........# ..)......>.....#.#.#..# ....###.#...##........# _You encounter a gnoll. It is wielding a +0 whip. _You encounter a shadow imp. _You encounter a gnoll. It is wielding a +0 spear. _You encounter a gnoll. It is wielding a +0 club. _The gnoll shouts!  You encounter Natash#:j3a, Servant of Life and Death.#:j0/  --more--$:jzF $:j1K $:jUR $:jS 5 8.4 (25.2 $:jW _$:jbb $:j ))))))hYou shoot an arrow.  The arrow hits Natasha but does no damage.$:jlK.h$:jC r .hNatasha hisses angrily.$:j:......$:j;===9.5 (1.1)$:jH$:jW _Natasha growls.%:j@V)))))))%:jD.h%:j`8.....%:j)50.6%:jza _You shoot an arrow. The arrow closely misses Natasha.%:j@ )))You shoot an arrow. The arrow hits Natasha.%:j1 .hNatasha is lightly wounded.  Natasha howls an incantation.%:j5E.h%:jH.1.7%:ja%:jl _Natasha glows brightly for a moment.%:j_ ) You shoot an arrow. The arrow hits Natasha.%:jhG.h%:jq%:ju(2.8%:j}%:jP^ _Natasha is moderately wounded.%:jW<V)))))))%:j>J ......%:j`hYou shoot an arrow. The arrow completely misses Natasha.%:j^l  Natasha casts a spell at you.%:j]%:j^(3.9%:je%:jh( _You easily resist.%:j)z  You shoot an arrow. The arrow hits Natasha!%:j-  Natasha is almost dead.5.0%:j%:jI _Natasha misses you.%:jߙ †You shoot an arrow. The arrow hits Natasha!  You kill Natasha!%:j} R%:j]% %:j@ 1846.1%:jL %:j_N l _Natasha screams in fury as she dies!%:j J%:j H _No target in view!%:jeQ %:j R %:j\X %:j| H _No target in view!&:j &:j &:j&:jH _No target in view!&:j"&:j3&:j&:j&:j: _&:jn  You see here the felid corpse of Natasha.&:j&:j _&:j&:jO&:j&:j&:ja,&:j,&:j&:j&:j&:j&:j&:j9&:j,&:jH&:j&:j,&:j&:j84&:jz;B&:j@X&:jA&:j?B&:jB&:jC&:jE&:jDF&:jF&:jG&:jhI,&:j J&:jJ&:jK&:j,L&:jpL&:jM&:jO,&:jP&:jQ&:jS,&:jT&:jRV&:jX&:j9Y,&:jZ&:j[&:j>\&:jr\&:j]&:j*_,&:j_&:ja&:jh&:jQi&:ji&:jzk&:jm&:jn,&:j|q&:js&:js&:jvt&:j3v&:j x,&:jy&:j|&:j~,&:je&:jˀ&:j؂&:j4&:ju&:j&:j&:j&:jp&:j&:j&:jn&:j&:j&:jZ,&:jʌ&:j֍&:j&:j&:j]&:j&:j,&:jw&:jv&:jm&:jA&:j&:jD&:j&:jV&:jҚ&:j9&:j&:j&:j&:j&:jG&:j&:j&:jS&:j&:j?&:j"&:jE&:j&:j&:jn&:j%&:j&:j<&:jԮ&:j'&:j$,&:j&:j`&:j,&:j&:ju&:j7&:j&:j&:j&:j&:j}&:j &:j&:jj&:j&:j&:j>&:j&:ju&:jB&:j)&:j&:j:&:j;&:j5&:j&:j"&:j &:j&:jH,&:j&:j&:j,&:jK&:j?&:j&:j&:j.&:jH&:j&:j&:j&:j&:jW&:j&:j&:j@&:jB&:j7&:j,&:j6 &:j &:j/&:j&:j&:j#&:jZ,&:j&:j&:j&:j[&:j&:j&:j&:j4 &:j !&:j"&:j6%&:j%&:j&&:j(&:jv*&:j*&:j+&:j-&:jX0,&:j|1&:j2&:j4,&:jE5&:j8,&:j9&:j;L _You now have 99 gold pieces (gained 8).&:jo=&:j=&:j(>&:j?&:jA&:jA&:j3B&:jS&:jWU&:jU&:jFV&:jW&:juZ&:jZ&:jZ&:j2\&:j^,&:j^&:jY`&:j{b,&:jkc&:jf&:jh&:jXh&:jli&:jk&:jhm&:jm&:jn&:jp&:jr&:j:s&:j/t&:ju&:jw&:jy,&:jz&:j|&:j}&:jO~&:j&:j&:j,&:j,&:j,&:je&:jK&:jɊ&:j"&:j&:jT&:jA&:j&:j>&:j&:j&:jH&:jϒ&:j>&:jB&:j&:jy&:jך&:j&:j&:j&:j&:j&:jy&:jL&:j&:j&:j&:j#.........#.#.#.## #.#######........##### #..#...#....#.#......###.##.#.####.....####... #.##.#.# ###.......#### &:j#....#.#...#.....#..... ######.#...#.....###### ##.[...#.....# #. #.@....#.....# #.---306.3 (50.&:jO2) #............# #. &:jyM#.#.#.#.#....#####. #...............##.&:jµD ..#.#.#.#.#'#...... ...........#.#...... &:j#..#.#[#.#...+...... &:j_...........###...... .#.#.#.#.# ####...&:j(&:j H---9 (50.8&:j9_&:jL _Found a dagger. Found a faded altar of an unknown god.':j(':j':j':j':j':j ,':j ?  You see here a +0 buckler.':j*':jb+ _':j .':j1':j4':j5':j6':j9':j=,':jB':jF':j(J':jJ':jL':j\O':j}':jl':j,':j':j%':j}f  You encounter an adder.':j ##.[...#... #......#.... #............######## #.#.#.#.#...........#####...................##....#.#.#.#.#.........#.............':j%s#..........##..#.#[#.#....#.#.@.##_...........#.......####.#..#.#.#.#.###.#.#. #............#....... #...####....##....... #.............. #.........≈≈≈≈ S   adder (wandering)....... #........≈≈≈≈S...... ......≈≈## ......≈≈#.':j!':j214.7 (7.8)':jv':j45.3 (8.4 _':j':jF':j #......#... #........######## #.#.#.#.#........#####........##....#.#.#.#.#.............##...##..#.#[#.#.....#.#...##_.............@####.#..#.#.#.#.###.#.#.# #....................# #...####.# #.............# #≈≈≈.# #.S......# ......≈≈#..# ......≈≈ ......≈≈#':j@ ':j+9 (0.6':j':j;':j7b #......##...':j%8z ##...# #.#.#.#.#':j~8.#####.##....#.#.#.#':j81.##':j8.##..#.#[#.#.#.#...##_':j8 .####.#..#.#.#.#+###.#.#.# #':j9.# #...####.....# #.# #..# #..S......# ......≈≈.# ......≈≈ ......≈≈':j+>:S.(:jXFS(:jB(6.5(:j&(:jt,/ _The adder hisses angrily.(:j;z ))))You shoot an arrow.(:j;S.(:j;S.(:jW...(:jW7===7.6 (1.1(:j(:jB _The arrow hits the adder but does no damage.(:jlf)))))))(:j9:S.(:jMH.....(:jN(8.7(:j?k_ _You shoot an arrow. The arrow closely misses the adder.(:jZ. ) You shoot an arrow. The arrow hits the adder.(:j:S.9.8_ _The adder is moderately wounded.(:j/ †You shoot an arrow. The arrow hits the adder!(:j6 S(:j& (:j} 29020.9(:j 8_(:j I _You kill the adder!(:j* (:j- (:j6 (:jF H _No target in view!(:j 4(:j (:j! H _No target in view!(:jc(:jd(:jk(:joH _No target in view!):jc_):jd):j5lP _):j*qu######.#.. #... ##.[ #... #...... #... ####...######## #..#####..##....#.#............#. ####..@.......##..#.#[---1.5 (0.6.......#.#...##_>..####.#..#.#.###+###.#†#.# # .........# #...####..):jq .........# #.. ..........# #... ....# #............# ......):j ):j$I---2.1 (1.2):jV):j; _Found a stone staircase leading down.):j/I):j):j<X):j):j}):jg):j%B):j&):j'):j8*):j*):jM+):jU1):j'3):j3):j4):jm6):j8):j^8):j-9):j:):j=,):jD>):j@):jA):jB):jB):jD):j?F):jF):jOG):jH):juJ):j&K,):jL):jN,):jO):j[):j^,):j_):j'b):jd,):je):jf):jz4):j{):jd~):jT):j):j):jԂ):jÅ,):j):j):j5,):j):j):j ):j):j):j ):j,):jԤ):j():jX):j):j):jf):j\):j):j):j):jZy _You open the door.):j):j):j):j\@  There is an open door here.):jK _):j):j\):j):jq):j):jB):j):j):j):j):jM):jy):j%):j):j):j):j]):j,):j):j):j):j,):j_):j):jp):j):j):jg):jE):j):j_):j):j-):j):jX):j$B):j):j):j/):j):j):jB ):j ):j ):j$ ):jx ):j ):j; ):jA ):jH ):j ):j) ):j ):j ):j ,):j. ):j ):j^ ):j ):j^ ):j ):j ):j ):j ):j ):jw ):j ):j ):j ):jJ ):jw ):j ):j3) *###............# #..............# #............. #....#####... #....#...#..# ..#....#.#.# .. #....#.#.#####...#.# #####@#50.1 (28.0) #...#  #.###  #.# #.# ..# .## [ ):j'p 7 (28.6 _Found a plate armour.*:ju_*:jv,*:j },*:j*:j*:jy*:j*:jӏ*:j4*:j*:jվ,*:j*:js7 _You open the door.*:jv*:ju###..........# #.........≈≈≈#............# #........≈≈≈###............# ......≈≈##..............# ......≈≈##............. .......≈≈##....#####... #####........≈≈##....#...#..###......) .....≈≈#....#.#.##...#.......#....#.#.# ##.@.......8.3 (7.6)####...#.###..##......#####.#.....# #..###...###.# ..##.### #.# ##.# #.##.# #.#..# #.#.## #.#.9 (8.2 _Found a whip. _There is an open door here.*:j _*:jJ *:jE _*:j> *:j *:j  *:j *:j= *:jn *:j *:j *:j! *:jx$ *:j% *:jg+ *:j- *:j/ *:jC0 *:jj1 *:j4 *:j6 *:jN7 *:jC8 *:j: *:j~< *:j< *:j= *:jeH `.#...#..###)......≈≈ #.### .#.#.##...#........# #P⌠ .#.#.# ##.'........# . ...#.###..##.......# ####.#.....#.#..####  #.#.##..# #.### #.#.###.# #.# #.#.# #.####.#  #.# #.#.# ##  ..# #.#.# ####.##.## #.#.# # .[ #.#..# ..#.# *:jiO .64.3 (5.4*:jP +5.3 (6*:jU *:jY S _o - a golden potion+:j_+:jA+:jB+:j+:j+:j+:j+:j+:j+:jo+:j+:jK+:j}+:j+:j+:jn+:j+:j +:j +:jKn#.###..##.......# .≈≈. #.#.....#.#..#### #.≈≈. #...###.#.##..# ..≈≈ #.### #.#.###.# ... #.# #.#.# #.####. #.# #.#.# #......# # ..# #.#.# ####.##..≈≈≈ +:j.## #.#.# #.##..≈≈≈ [ #.#. ..8.3 (3.0 # ..#.# ##.###### ..[  ....# .....#...........#......#..+:jB+:j+9 (3.6+:j +:j"L _Found a pair of boots.+:j I+:j8 +:j ,+:j +:ja$  You encounter a gnoll. It is wielding the +7 spear of Understanding {chaos, _Dex+3} and quivering a throwing net.+:j) 3+:j . +:j6 +:jA: ,+:j< +:jp? +:jC ,+:jE +:jG +:j4J +:jJ +:jAL +:jP +:jT ,+:j W +:jY +:j] ,+:jo^ +:jb +:jk  #.#.# #.####.#.≈≈#j  #.#.# #......#.≈≈##  #.#.# ####.##..≈≈≈≈  #.#.# #.##..≈≈≈≈  #.#. #.........  ..#.# ##.#######  .#######..[##  ............##  ..........@..# 73.1 (4.2 ..................+:jzl ###.........#.....#.........#.....#.........# ...>#.........# ###.#.#.....##.#!#######+:jwt +:ju +7 (4.8+:j +:jC ; _Found a stone staircase leading down.,:j3b,:jCc,:jU{^ _No target in view!,:j ,:jc ,:j ,:j ,:j" ,:j P _,:j ,:j B,:j/$ ,:j' ,:jJ( ,:j) ,:jb, ,:jF1 B,:j2 ,:je5 ,:j5 ,:jG7 ,:j = ,,:j= ,:j>A o _l - 2 coppery potions (gained 1),:jG ,:j&I ,:jI ,:j\ ,:jf^ ,:ja B,:j1e ,:je ,:jXf ,:jci ,:jk ,:j!l ,:jl ,:jn ,:jWo ,:js n,:j"u ,:jx ,,:jcy ,:jz ,:j+ X,:jY ,:j2 ,:j ,:j ,,:j ,:j ,:j ,,:j^ ,:j: ,:j ,:j ,:jʧ ,:j= ,:jt ,:jܬ ,:j ,:j ,:jg ,:jڳ ,:j, ,:j ,:j ,:jy ,:j ,:j] ,:j ,:jv ,:j ,:j ,:j ,:j ,:j ,:j ,:jE ,:j X,:jF ,:j n,:jY ,:j ,:j` ,,:jj ,:j | _m - 2 scrolls labelled AWUISU GEOC (gained 1),:j: ,:j ,:j$ ,:j ,,:j[# B,:j)% ,:j% ,:j% ,:j( ,:j* ,:ji* ,:j|+ ,:j. ,:j[ ,:jғ ,:j ,:j ,:j ,,:jӛ ,:jҠ ,:j ,:j ,:jF ,:j3 ,:j` ,:j/ ,:j ,:jo ,:j2 ,:j  You encounter a gnoll. It is wielding a +0 flail and carrying a wand of _quicksilver.,:j I,:j5  You encounter 2 gnolls. _A gnoll is carrying a wand of flame.,:j(7 ,:j7 ,:j< ,:jI ,:jT ,,:ji ,:j]j ,:j6u ,,:jy ,:j .# .≈≈. #".$#.## ## #.≈≈. #j######'######.≈≈###.j..j. ... ...≈≈#...###.##### # ###.#.≈≈#jß.#$###.©.###. ....#.≈≈#####........... ,:jb #.##..≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈ #.##..≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈ #...............@....... ##.#######...######### ##..[#####...# ......##.....# .......#.....# .............# jjj 3 gnolls (2 wands, 1 polearm, asleep) ......#......+ ......#......... ,:j p......##...>..#.,:j ]414.7 (41.0)5.7 (42,:j ,:j 3 _b - a wand of quicksilver (7)-:jv:-:j;-:jL-:jXR _No reachable target in view!.:j4.:j.:jR _No reachable target in view!.:ju4.:jp.:jR _No reachable target in view!/:j .# .≈≈. #".$#.### #.≈≈. #j######'###### # #..≈≈###.j..j. ... # ...≈≈#...###.##### ##.#.≈≈#jß.#$###.©.###..#.≈≈#####. ##.##..≈~≈≈≈≈≈  #.##..≈~≈≈≈≈≈  #......  ##.#...#..#..[#####...#.##.....#....#.....# ..............#.....#......+ .......#. .......##...>..#./:j_ N6.3 (0.6) _/:j۵ /:j 0:j u.# .≈≈. #".$#.### #.≈≈. #j######'###### .# #..≈≈###.j..j. ... .# ...≈≈#...###.##### # .####.#.≈≈#jß.#$###.©.###..#.≈≈#####.#.##..≈~≈≈≈≈≈ #.##..≈~≈≈≈≈≈ #. ##.#...#..#..[#####...#.##.....#.#.....#......# 2 gnolls (1 wand.#......+ .#. .##...>..#.0:j 0:j &90:jb 0:j 0:jz |.# .≈≈. #".$#.## .#### #.≈≈. #j######'###### ..# #..≈≈###.j..j. ... #.# ...≈≈#...###.##### # #.####.#.≈≈#jß.#$###.©.###. #......#.≈≈#####.#.##..≈~≈≈≈≈≈ #.##..≈~≈≈≈≈≈ #. ##.#...0:j ?#..#..[#####...#.##.....#.#.....#.....#j 3 gnolls (2 wands, 1 polearm, asleep).#......+.#......... .##...>..#.0:j# 0:j$ (7.50:j4 0:jG 1:j&#### #.≈≈. #j######'###### #..# #..≈≈###.j..j. ... ##.# ...≈≈#...###.##### #  #.####.#.≈≈#jß.#$###.©.###.  #......#.≈≈#####...........  ####.##..≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈  #.##..≈~≈≈≈≈≈ #....................... ##.#######..@#########.. ######..[#####...# ..........##.....#..#.....#.......# ##......+   gnoll (polearm, asleep)1:j8 #.#......... #.##...>..#. #.#######...!1:j1:j(8.11:j1:jՙ1:j##..# #..≈≈###.j..j. ... ##.# ...≈≈#...###.##### # # #.####.#.≈≈#jß.#$###.©.###. # #......#.≈≈#####........... # ####.##..≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈ # #.##..≈~≈≈≈≈≈ # #....................... # ##.#######...#########.. 1:jq#######..[#####.@.# ...........##.....#..#.....#.......# ##..#......+  #.#.........  #.##...>..#.  #.#######...!  #.#.#.....# .#.#1:j1:j{&71:j1:j1 1:j| 1:j1 1:j 1:j 1:j& n1:j) 1:j8 1:j}; 1:jHH  #.##..≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈  #.......................  ##.#######...#########.. ####..[#####...# .........##.....# ..........#.....# ................#### .........#......+..##### .........#......@.......22.3 (3##...>..#.#.#..#######...!....#.#.....# #.#.#.#.. .#.####### #........ .#.##### #.#.#.#.[ .# #[391:jVI ;49m........ .#####.# #..#..##. .....#.#1:jO 1:j'Q K _Found a tower shield.2:jL2:jqM2:j,2:j2:j32:jr,2:jdB2:j,2:j^2:j2:j,2:jn2:jD##.#######...#########.. ##..[#####...# ......##.....# .......#.....# ....####......+..#########...........##...>..#.#.#.....#######...@....## 5.1 (2.8 #.....# #.#.#.#... ####### #........# ##### #.#.#.#.[#2:j2...# #.. ###.# #..#..##.###.#.# ##....# ...#.# #.####  ..#.#2:j2:j2:j_ _o - 2 golden potions (gained 1)3:j3:j(B3:jz3:j3:j},3:j3:jB3:ji3:j3:j3:j53:j 3:j<,3:j"3:j3:j3:j3:j3:j3:j+.....#.....# ## P+..########.P..... # #...>..#.#.#.......# ######........####.#  #.#.#.#......##  #........#.@..# 9.3 (4.2 #.#.#.#.[#.#..#  #..........#<.#  #..#..##.####.# ##....##.. .# #.######## ## ... ## 3:j3A9 (4.83:ja:3:j>9 _Found a stone staircase leading up.3:jO 33:j 3:j 3:j 3:j 3:jL ,3:j 3:jj 3:jq ,3:jo 3:j 3:j 3:j 3:j 3:jG 3:j ,3:jB 3:j 3:jS ,3:j 3:j 3:j, 3:j 3:jE 3:j 3:jr ,3:ju 3:jU 3:j 3:jF 3:j+ 3:j[ 3:j| 3:j= 3:jM 3:jN 3:jQ 3:j T 3:jT 3:jHU 3:jW 3:jZ 3:jwZ 3:j[ 3:j] 3:j_ ,3:j` 3:j^b 3:jhd 3:jd 3:je 3:jg 3:j+j 3:jj 3:juk 3:jxm 3:jo 3:jo 3:jrp 3:jBv 3:jw   You encounter an orc. It is wielding a +0 flail.3:j ........##...>..#.#.#.......# ........#######........####.# #.#.....# #.#.#.#......## #.####### #........#....# #.##### #.#.#.#.[#.#..#..# #..........#<.#.# #..#..##.####.# ....#.# ##....##......# ....#.# #@############ ....#.# #.........o. ....#.# #.########## ...## . # .... ##.. .# ### ..o [303:j m  orc (asleep) # 41.9 (12.0)2.5 (12.6 _3:j 3:j 4:jd$}>.# #........####.#  #.#.#.#......##  #........#....#  #.#.#.#.[#.#..#  #..........#<.#  #..#..##.####.#  ##....##......#  #@#  #.........o. 4:j/% #.##########  . # ....  .# ###  ..  # 4:j>.# #........####.#  #.#.#.#......##  #........#....#  #.#.#.#.[#.#..#  #..........#<.#  #..#..##.####.#  ##....##......#  #@#  #.........o.  #.##########  . # .... .# ### ..  # 4:j44:jJ4:jv[ _An orc is nearby!4:jQ )))))o  You shoot an arrow. The arrow hits the orc.  The orc shouts!4:j| o.The orc is severely wounded.4:j....===3.6 (1.1) _You hear a shout!4:jm )))) You shoot an arrow. The arrow hits the orc.4:j 4o.4:jJ oThe orc is almost dead.4:j ...o 2 orcs (1 wandering)4:j ,404:jw 4:jE o _You encounter an orc. It is wielding a +0 mace.4:jL{ " )You shoot an arrow. The arrow hits the orc!)))o   orc (4:j o.  You kill the orc!4:jM p oThe orc shouts!4:j ...oo 2 orcs4:js .254:j 4:j( s _You encounter an orc. It is wielding a +0 hand axe.4:jo(~ )))))You shoot an arrow. The arrow hits the orc.4:jp54:juf  The orc is almost dead.4:jq ...)..hh   Natasha (wandering)oo 2 orcsYou encounter Natasha, Servant of Life and Death.4:jU/  --more--6:j6:j6:j= 6.7 (1.1 _6:j!6:j%6:j(#####........####. #.# #.#.#.#......######.......#.... #.#.#.[#.#......#..........#<. ######..#..##.####. ....#....##......####.############...@...).oo ############ . # ...h ##.. .#  ### .. #6:jCo.6:j6:j 7---7.3 (0.66:j)6:j#,7:j | ))))You shoot an arrow. The arrow hits the orc.8:jOuco.o.8:j#...8:j7===8.4 (1.18:j8:jk^ _The orc is moderately wounded.8:jh )You shoot an arrow. The arrow closely misses the orc. The arrow hits the orc.8:jp8:j)))))   orc8:j.8:jp oYou kill the orc!8:jCo)8:jF4..o).o   orc priest (wandering)39.58:jH} _You encounter an orc priest. It is wielding a +0 short sword.8:js P...>..#.#.#...... ...######........####......#.#.#......###.......#..#####.#.#.#.[#.#. #....#..........#< ####..#..##.#### ##....##......####@############.....o).)o.#.# #.########## ...## . #.... ##.. .####..#---50.1 (0.68:j> 8:jQ 8:j͛M...............>..#.#.#...... ...######........####......#.#.#......###.......#..#####.#.#.[#.#. #....#..........#< #####..#..##.#### ##@...##......####.############8:j3#......o).)o ....#.# #.###########....###..#8:j,8:j"B---78:j$9:j9:jJ9:j&9:j|  An orc comes into view.9:j.#+..########.PP.#...................#.##...>..#.#.#.......# .........#######........####.# .#.#.....# #.#.#.#......## .#.####### #........#....# .#.##### #.#.#.#.[#.#..# .#.....# #..........#<.# .#####.# #@.#..##.####.#.#.# ##....##......#.#.# ####.############.#.# #....o.o).)o..#.# #.########## ....## . #....o   orc ###.. .####..#09:ji9:j41.3 (0.6 _9:j_9:j9:jJ9:j9:jK 9:jbM 9:j6U 9:jW 9:jO9:j9:jI9:j6::jZ.#### #.P$$+..########.PP...............>..#.#.#...... ....######........####......#.#.#......###.......#..#####.#.#.[#.#.............#<####..#..##.#### ##....##......###.############...o.o).)o.#.#.########## ....## . #.... ###.. .####..::j::j&9::j::j::jE# #P$$$.......#### #.P$$+..########.PP...............>..#.#.#...... ....######........####......#.#.#......###.......#..#####.#.#.[#.#.............#<####..#..##.#### ##....##......###.############...o.o).)o.#.#.########## ....## . #.... ###.. .####::jJ9o.::jO::j;Q(2.5::jj::jm::j \# .P$$$P#.....# #P$$$.......#### #.P$$..+..########.PP...............>..#.#.#...... ....######........####......#.#.#......###.......#..#####.#.#.[#.#.............#<####..#..##.#### ##....##......###o############.....o).)o.#.#.########## ....## . #....::jd::je(3.1::jhl::jtn::j- #####..[#####PPP##.. .P$$$P#.....# #P$$$::ji.......#### #.P$$...+..########.PP...............>..#.#.#...... ....######........####......#.#.#......###.......#..#####.#.#.[#.#.............#<####..#..##.#### ##....##......###o############.....o).)o.#.#.##########::j*vo.7::jG::j::j`C ##.##########..###### #####..[#####PPP## .P$$$P.#.....# #P$$$.......#### #.P$$#......+..########.PP::ja#............#...>..#.#.#...... ....######@.......####......#.#.#......###.......#..#####.#.#.[#.#.............#<####..#..##.#### ##o...##......###.############.....o).)o::j!o::jo(4.3::j`z::jZ};:j&e )))))You shoot an arrow.  The arrow hits the orc but does no damage.;:j9o.;:j>.....;:j7===5.4 (1.1;:j;:j^ _The orc is moderately wounded.;:jiO)))));:jKoo.o.;:jU}.. 6.5;:j];:jfak _You shoot an arrow. The arrow closely misses the orc.;:j )) You shoot an arrow. The arrow hits the orc.;:j"Q:o.;:jX".;:jCY(7.6;:jkq _The orc is heavily wounded.;:jL ) ;:jgAYou shoot an arrow. The arrow hits the orc.;:jF 1o;:jI :o.;:jU o   orc priest (wandering)o   orc;:jV (8.7;:j 5o.;:jJ ;:jN 049.8;:j Y ;:j=[ G _You kill the orc!;:jtD  )))))o  You shoot an arrow. The arrow hits the orc priest!  The orc priest shouts!;:j7 o.  The orc priest is heavily wounded.;:j P)....;:j )60.9;:j ;:jK - _You hear an angry hiss.;:jy )))) You shoot an arrow. The arrow hits the orc priest.;:j|8o.;:jϢ)..2.0 _The orc priest is severely wounded.<:j){ )You shoot an arrow. The arrow hits the orc priest!<:jP)))<:jB)..<:j<:j y ##.#######...#########..###### TrapHz the Shooter #####..[#####...#.PPPPP Spriggan .........##.....#.P$$$P Health: 26/26 ======================== ..........#.....###P$$$ Magic: 6/6======================== ................#####.P$$AC: 4Str: 7 .........#......+..########.PPEV: 17Int: 11 .........#...................#SH: 0Dex: 20 .........##...>..#.#.#.......#<:j!XL:  5 Next: 117% Place: Dungeon:3 .........#######@.......####.#Noise: ===------  Time: 1463.1 (1.1) .#.#.....# #)#.#.#......##a) +0 shortbow .#.####### #........#....#Fire: a) +0 shortbow .#.######.#.#.#.[#.#..# .#.....##).........#<.# .#####.##..#..##.####.# .....#.###....##......# .....#.# ####.############ .....#.# #......o).)oThe orc priest shouts!  The orc priest is heavily wounded. _You hear an angry hiss.  You shoot an arrow. The arrow hits the orc priest. _The orc priest is severely wounded.You shoot an arrow. The arrow hits the orc priest!<:jp"% <:j"j_You kill the orc priest!You have reached level 6!<:j?/  --more--=:jR E30/307/76 9% =:jVi =:jl 4 _>:j: _  Things that are here:  a +0 hand axe; an orc corpse >:jd Natasha comes into view.>:j]N........##.....# .P$$$P .........#.....# ##P$$$ ......#####.P$$ #......+..########.PP #...................# ##...>..#.#.#.......# #######.####.# #.#.....# #)#.#.#......## #.####### #.#....# --- #.##### #.#.#.#.[#.#..# #.....# #).#<.# #####.# #..#..##.####.#...#.# ##>:jAQ [39;49m....##......#...#.# ####.############ h   Natasha (wandering)#.# #....h.o).)o#.# #.###### . # ....7 (0.6---4.3 (1.2 _>:j..#.....###P$$$.......#### #.P#......+..########.PP.#...................#.##...>..#.#.#.#.#######........####.# .#.#.....# #)#.#.#......## .#.####### #........#....# .#.##### #@#.#.#.[#.#..# .#.....# #).........#<.# .#####.# #..#..##.####.# .....#.# ##....##......#.#.# ####.############.#.# #....h.o).)o .#.# #.########### . # [>:j34m.... ###.. .#  ###>:j^9 (0.6?:jv ))))You shoot an arrow.?:jnh.h.?:j;).?:j7===6.0 (1.1?:jd?:j/@ _The arrow hits Natasha but does no damage.?:j )) You shoot an arrow. The arrow hits Natasha!?:jl7h.?:jg).70?:jq _Natasha is heavily wounded.?:je:))?:j5h.?:jC8.1 (1.1?:j.?:jK _You shoot an arrow. The arrow closely misses Natasha.?:jv )You shoot an arrow. The arrow hits Natasha!  You kill Natasha!?:j)?:jv?:j{ 189.2 _Natasha screams in pain as she dies!?:j?:jh _Your Stealth skill increases to level 5!?:j?:j}?:j^ _No target in view!?:jO ?:jP ?:jlX ?:jJ[ H _No target in view!?:jF ?:j: ?:j ?:j\ H _No target in view!?:j{?:j|?:j9?:j?:j?:ja$ _?:j4,?:jp?:j%?:j,?:j,?:jݦ?:jZ?:jN,?:j9?:jH?:j3?:j?:j?:j?:ji?:j׺?:jȻ?:j?:j,?:jL,?:jYB?:j'?:j[B?:j?:j,?:j?:j?:j*?:j?:j?:j?:j,?:j?:j?:j?:jk?:j?:j?:j?:jd ?:jl,?:j ?:jz?:j:  Things that are here:?:j#  a +0 flail; a +0 leather armour; an orc corpse?:j 5 _?:jC#?:jY%?:j(,?:j*?:j,$  Things that are here:?:j1]  a +0 mace; an orc corpse?:j4?:jC5 _?:jj6?:j8?:j;,?:j=@:j @:j@:j,@:jD@:ja@:j:,@:j@:jw@:j @:j\"@:j#,@:j&@:j&@:j@`@:j~C@:jD@:jD@:jF@:jIN _You now have 116 gold pieces (gained 17).@:j P@:j$R@:jS@:jT@:jJ_#.#.#.[#.#..#  .#<.# ##. .#..##.####.# .. ....##......# .# .############# #.# ....).)......# ..# ############.######## ............##.....# @:j$`K############.##.@##.# ---  ...................# #####################       @:jg088.8 (19.6)@:jnhH---9.8 (20@:jm@:j&q8 _b - a ring of protection from cold@:j+I@:jt@:j@:ju@:jlB@:jX@:j@:j@:jA@:j@:j @:j3@:jL,@:j,@:j@:j,@:j~@:jX@:j-@:j@:j@:ji@:j'@:j` B@:jX@:jy,@:j9@:j@:j@:jW@:j%@:j4 @:j",@:j($@:jl)@:jZ,,@:j5@:ji6@:jG9@:j9@:jE@:jL@:jO@:jNP@:jiQ@:jxZ@:j\]@:j_@:j&a@:jch@:ji,@:j:m@:jp$  Things that are here:@:jv]  a +0 mace; an orc corpse@:jz@:j{ _@:j~@:j5@:jׅ@:j@:j^@:j$  Things that are here:@:j  a +0 flail; a +0 leather armour; an orc corpse@:ja@:j@ _@:j#@:j@:jC@:j@:j@:j@:j,@:j<@:jY@:j,@:jI@:j@:jC@:j@:jX@:j@:j-,@:j@:j@:jT,@:js@:j$  Things that are here:@:jd  a +0 short sword; a +0 leather armour; an orc corpse@:j@:j _@:j @:j% @:j ,@:j @:j @:jN ,@:j @:j $  Things that are here:@:jQ a  a +0 hand axe; an orc corpse@:jT @:j  _@:j! @:j(% @:j) ,@:j+ @:j0 @:j`3 @:j 4 @:j5 @:j9 @:j< @:j= @:j@ @:j7D @:jF @:jG @:jTH @:jJ @:jN ,@:jO @:j{Q @:j/U @:jU @:jV @:jAY @:j_[ @:j\ @:j\ @:jc` @:j2g ,@:jj @:jr @:j| ,@:jk @:j @:j @:j" @:j @:j: @:jد ,@:j @:j @:jc ,@:j% @:j @:j  .≈≈. #".$#.## # #.≈≈. #j######'######  #..≈≈###.j..j. ... .  ...≈≈#...###.#####©# # ##.#.≈≈#jß.#$###.©.###.# ...#.≈≈#####...........# .##..≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈ .##..≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈ ................@.......518.0 (28.2 #.#######...#########..#######. #..[#####...# .PPPPP. .....##.....#.P$$$P ......#.....###P$$$ ............#####.P$$[44@:j umjjj 3 gnolls (2 wands, 1 polearm, asleep) .....#......+..########.PP .....#...................# .....##...>..#.#.#.......#@:j B6 (28.8@:jz @:j * _Found a transporter.A:ji3A:j,A:j%  A:jYou enter the shallow water.A:jaUWater A:jEN _Moving in this stuff is going to be slow.A:jH3A:jlA:jjA:j<A:jsA:jA:j<A:jA:jA:jA:j,A:jyA:j ^ _The gnoll shouts! You hear a shout! x2; The gnoll shouts!A:j+  You encounter a gnoll. It is wielding a +0 halberd of venom and quivering athrowing net.A:j6A:j]DA:jHA:j?OA:j`K  The gnoll shouts! You hear a shout! x3A:jEcA:j#iA:jA _The gnoll leaves your sight.A:j3A:j]A:jA:jJA:jA:j,A:jA:j N _You now have 130 gold pieces (gained 14).A:jA:j7A:jTA:j A:j9 A:jA:j !A:j+A:j,A:j1A:j@A:jHA:jMA:jRA:jSA:j3XA:jhA:ji,A:jlA:jCpA:jsA:jtA:jxA:jyA:jA:jA:j͢A:j,A:jA:jA:jBA:jA:j_,A:jYA:jA:j0A:jA:jA:jA:jA:j4A:jA:j ,A:j A:j A:j: A:j? A:je+ A:j1 A:j8 ,A:j9 A:jlA A:j M A  You enter the shallow water.A:jN ?Water A:jS A:ja N _Moving in this stuff is going to be slow.A:jp A:jw A:j# 3A:j A:j\ { _Something hits the plant! The plant begins to die. The gnoll leaves your sight.A:j A:j (A:j( A:jƾ A:jx 3A:j A:j  .≈≈. #.#.jj#P.ß#".$#.## .≈≈. #j######'######. ..≈≈###.j.jj.j....... # ..≈≈#...###j#####©### ..# #.≈≈#.ßj#.###.©.###.#.ß.# A:j #.≈≈#####...........####.≈≈≈~≈≈≈≈≈ ..≈≈≈~≈≈≈≈≈......37.0 (18.4#####...###..#######. [#####...# ##..PPPPP. ##.....# ##.P$$$P#.....# ##P$$$A:j ?#### #.P$$ j   gnoll (wand)#......+..########.PPP#......A:j r##...>A:j1 A:j] A:j= T _Key pressed, stopping explore.A:j 3A:j A:jJ A:j' A:j* $ _A:jB1 ,A:j|X A:jY A:jKr A:js A:jsu A:j v A:jnw A:j+z A:jP} ,A:j ,A:j ,A:j7 A:jNJ A:j A:j A:j A:j A:j A:j BA:j] ,A:jW ,A:j) ,A:j A:j A:j A:jc ,A:j A:j A:j A:jH A:j A:j A:j A:j: A:j A:j A:j A:j A:j A:j' A:j* A:j A:j A:jK A:jk A:jj A:j A:j A:jN A:jh ,A:j A:j3* A:jZ8 ,A:j[; A:jS nA:je BA:j!g A:jn ,A:j'q A:jZ A:j ,A:j A:j^ A:j A:jy A:j A:j5 nA:jJ A:j A:j` A:j( A:j A:j| A:j* A:jj A:j A:jl ,A:jH A:j A:jv A:j, A:jٷ A:j ,A:j̿ ,A:j ,A:j6 A:j] A:j A:j A:jF A:j A:j A:jv A:j A:j A:jL A:j A:j A:j A:j A:j A:j A:j ,A:j A:jA ,A:j BA:j A:j A:j A:jP A:j A:j ,A:j A:j XA:j! A:j& ,A:j4. A:j2 ,A:jr2 A:j3 A:jg6 A:j7 ,A:j[8 A:j: A:jW; ,A:j%< A:jvN A:j7R ,A:jS A:jY A:j\ A:jB] A:j^ A:jb A:je A:jf A:j~g A:jm A:jr A:jos A:jt A:jB} A:jJ BA:jb A:jΝ ,A:js A:jǣ A:j ,A:j A:j A:j ,A:jش A:jl A:j ,A:j A:j A:jb A:jL A:jB A:jE A:j A:jZ A:j3 A:j A:j A:j A:j A:j A:j A:j A:j} A:jo A:j  A:ji A:j A:j A:j A:j  A:jS A:j6 A:j ,A:j A:jj A:j A:j& A:j A:j# A:j& A:j^' A:j;) A:j. A:j3 A:j4 A:j6 A:j: A:j= A:j(> A:j`@ A:j_H A:jK ,A:jN A:jQ A:jtT ,A:jCV A:j@Y A:j-~ JA:j% A:j6 A:j A:j A:j A:jд A:j A:jA A:j A:j A:j A:j2 ,A:jk A:j A:j A:jJ A:j( A:jR A:j A:j2A:j$XA:j`-A:j.A:j0A:j7A:j:=,A:j&@A:jFA:jL,A:jNA:jhXA:j{A:j~A:jXA:jʇ,A:jdA:jA:j7,A:jA:jA:jA:jeA:jRA:jA:jA:jxA:jȤA:j!A:jBA:jA:j˯A:jhA:j`A:jxA:jhA:jҹA:jA:jrA:j,A:jA:j,A:jA:jzA:jA:jA:j@A:jA:jXA:jA:jA:jA:jr #..........# #...####....### TrapHz the Shooter#..........# #.............. Spriggan###..........# #.........≈≈≈≈≈ Health: 30/30 ========================#......h.....# ##........≈≈≈≈≈ Magic: 7/7======================== ###............# #........≈≈### AC: 4A:jStr: 7 #..............# #........≈≈#.ß EV: 17Int: 11 #.............. #........≈≈#.. SH: 0Dex: 20 #....#####.....#####........≈≈### XL:  6 Next: 18% Place: Dungeon:3 #....#...#..###.@....)......≈≈.ß# Noise: ---------  Time: 1597.0 (60.0) #....#.#.##...#........####.≈≈.## a) +0 shortbow #....#.#.# ##.'........# #.~~.#. Fire: a) +0 shortbow ####...#.###..##.......# #.≈≈.#######.#.....#.#..####:j37m ##.≈≈.ß##...###.#.##..# ##..≈≈### h   Natasha (wandering)#.### #.#.###.# #...≈≈#j.#.# #.#.# #.####.#.≈≈#.ß#.# #.#.# #......#.≈≈### _You now have 130 gold pieces (gained 14).  You enter the shallow water. _Moving in this stuff is going to be slow. _Something hits the plant! The plant begins to die. The gnoll leaves your sight._Key pressed, stopping explore.  You encounter Natasha, Servant of Life and Death.A:j/  --more--C:jC:j%C:jXC:jC:j< 6 (60.6 _C:jC:j))))))h  You enter the shallow water. _Moving in this stuff is going to be slow. _Something hits the plant! The plant begins to die. The gnoll leaves your sight._Key pressed, stopping explore.  You shoot an arrow. The arrow hits Natasha.C:jO.h......===8.7 (1.1)C:j]C:j1 _Natasha is lightly wounded.C:j ))))) You shoot an arrow. The arrow hits Natasha.C:j G.hC:jj D.hC:j(- W...9.8C:j)O C:j|R ^ _Natasha is moderately wounded.C:j!S J)))))))C:j G.hC:j' ;.......C:j6 .6000C:j C:j K _You shoot an arrow. The arrow closely misses Natasha.C:jƖ ~ ))You shoot an arrow. The arrow hits Natasha.C:jD:jB4230D:jM _You feel Natasha's spirit has finally been put to rest.D:j2 _No target in view!D:j# _No target in view!D:j _No target in view!D:jy/  _D:j; D:j< n  You see here the felid corpse of Natasha.D:jJ  _D:j-O ,D:j D:j D:j D:j  You see here a +0 plate armour. _D:j D:j D:j ,D:j D:jz D:jT D:jq D:jY D:j D:j D:j D:j D:jA D:j D:j$ D:js D:j D:j D:j D:jn D:jH D:j4 D:jf D:j0 D:jJ D:j D:j D:j D:j D:j D:j D:jh D:j D:j|# D:j$ D:j% D:j' D:ja ,D:jk   You encounter a dart slug.D:jr   #...## #..#.#   ########.### #.##.###   ..........# #.......   #######...# ##......   #...# #......   #...# #.####.   #...# #.# #   #...# #.# #.   #@..########.# #.---   ..?w..#...#........# #.   #######...##########   #...# #.   #:js m...# #.   #...# #. w   dart slug (wandering)   #...# #.   #...# #.  #.D:jw S218.0).wD:jA D:j J---2.5 (18.6D:j& D:jj d _Found a scroll labelled AWUISU GEOC.E:ja, #...## E:j  ##.###  ....#  #...#  #...#  #...#  #...# #.#  #...# #.# E:j7 #@..#  ..?.w.#...#........#  #######...##########  #...#  #...#  #...#  #...#  #...# E:j{P #...##   ##.###  ....#  #...#  #...#  #...#  #...# #.# E:jlQ7 #...# #.#  #@..#  ..?.w.#...#........#  #######...##########  #...#  #...#  #...#  #...#  #...# E:j[E:j;]E:jdE:ji E:j*nR_A dart slug is nearby!E:jHE:jE:j E:jR _No reachable target in view!E:j4E:jE:jR _No reachable target in view!E:j8  #...##   ##.###  ....#  #...#  #...#  #...#  #...# #.#  #...# #.#  #@..#  ..?.w.#...#........#  #######...##########  #...#  #...#  #...#  #...#  #...# E:j  #...##   ##.###  ....#  #...#  #...#  #...#  #...# #.#  #...# #.#  #@..#  ..?.w.#...#........#  #######...##########  #...#  #...#  #...#  #...# E:j< n #...# E:jf JE:j{ ` _A dart slug is nearby!G:j7##.[# ## #...## #..#.# ########.#####.###.........#######.#......##.  #...########..?.w.#...#........#######...###########...# G:j.d3.1 (0.6) _G:j0G:jpG:jIG:jG:j<G:juG:jBG:jG:jG:jG:jeG:j,G:jeG:juG:jG:jG:jG:j  G:jE G:j G:j G:j G:j] G:j G:j G:j}" G:j% G:jP& G:j' G:j?* G:j:   #.### #.# G:j$= + #.# #.# ##.# #. #..# #.# ##.## #.#  ###.[# ##.#  #...## #..#  ###########.### #.##  #.....@......# #..7.9 (4.8  #.########...# ##.  #...# #.  #...# #.#  #...##.#  #...##.#  #...########.#  ..?.w.#...#........#  #######...##########G:jC G:jmD G:jË G:j G:j G:j H:jIH:jH:jH:j,H:jLnH:jH:jBH:ja,H:jUH:j: _Found 11 gold pieces.H:j3H:jH:j~H:jU,H:j?H:j  #.#   ##.#   #..#   ##.##   ###.[#  H:j^ #...##   ###########.###   #............#   #@########...# 31.5 (3.6  #.# #...#   #$# #...#   #.# #...#H:j_  #.# #...#  #.# #...#####  #....?.w.#...#....  #.########...#####  #...#H:jCH:jH:jI:jII:jONBI:jPN _You now have 141 gold pieces (gained 11).I:jRI:jRI:jSI:jUUI:jVI:j4WI:j XI:jYI:j[k  A dart slug comes into view.I:jgX#...## ###########.### #............# #.########...# #.##...# #.##...# .# #...# # # #...#####...?..w#...#.....########...##### w   dart slug (wandering)#  #I:jk-4.9 (3.4I:jlI:jLm-5.5 (4.0 _I:j3tI:juI:j  I:j   ###  #..  #.#  #.# #...#  #.# #...#  #.# #...#  #.# #...#  #@# I:jg #....?.. #.####### #.# #...#  #.# #...#  #.# #...#  #.# #...#  #.# #...# I:j=   ###  #..  #.#  #.# #...#  #.# #...#  #.# #...#  #.# #...#  #@#  #....?.. #.####### #.#  #.#  #.# #...#  #.#  #.#  _A dart slug is nearby!J:je ))))))w  You shoot an arrow. The arrow hits the dart slug.J:jw....?.===6.6 (1.1J:j/w _The dart slug is heavily wounded.J:jM †You shoot an arrow. The arrow hits the dart slug!)))))J:jM...?.J:j<097.7J:j/c _You kill the dart slug!J:j2J:jhJ:jJ:jȐH _No target in view!J:jmJ:j+oJ:jtJ:jxH _No target in view!J:j\ J:jB^ J:j^ J:ja J:j.d J:jh P _J:ji J:j0j J:jj J:jl J:j.o J:jo J:j7p J:jor J:jht J:jt J:ju J:jw J:jGz J:jz J:j{ J:j J:j ,J:j | _m - 3 scrolls labelled AWUISU GEOC (gained 1)J:j J:j 3J:j J:j J:j: J:j J:j J:j J:j J:j J:j J:j J:j% J:j J:jƓ J:j J:j~ ,J:j J:jN J:j J:ja J:j J:j J:j J:jX J:jO J:jϣ ,J:j J:jJ J:j< J:j J:j J:jۧ J:j J:j J:jz J:jë J:j J:j# J:j J:j J:j J:j J:jC J:jh J:j J:j J:j J:j$ J:j J:j| J:j J:jĸ J:j J:j J:j J:j J:jH J:j ,J:j) J:j} J:j9 ,J:j J:jF ,J:j J:j J:j J:j J:j J:j J:j J:j J:j J:j J:jm J:j J:jn J:j J:j J:j} J:jK J:j J:j BJ:jc XJ:j J:j ,J:j J:jA$ J:j& J:j$' J:j ( J:j- J:j*/ J:j/ J:j20 J:j6 J:j9 ,J:jT: J:j? J:j7A J:jA J:jB J:j1G J:j2L ,J:jL J:jGR J:jc J:j e J:ji ,J:jNj J:j*l J:jl J:jm J:jq J:j=t J:jt J:ju J:j)y J:jm{ J:j{ J:j| J:j J:j& J:j J:jY J:jх J:jo J:j J:j J:j J:j J:j* J:j J:j J:j ,J:jP J:jE J:j J:j J:jk J:jѮ nJ:j J:j J:j@ J:j J:j ,J:jL J:jҸ J:j J:j J:j J:j J:j ,J:j J:j` J:jK J:j J:j J:j J:j J:jw J:jT J:j9 J:j J:j J:jT J:j_ J:j ,J:jy J:jq J:j J:j; J:jT J:j J:j J:j` J:j J:j J:j% ,J:j0 J:j  J:j= J:j J:j^ J:j^ J:j ,J:j` J:j\ J:j J:j J:jF J:j @  There is an open door here.J:j}! J:j"  _J:j# J:j$ J:j& J:j ' J:j`' J:j,( J:j:) J:j) ,J:jn+ J:jm2 J:j[4 J:jA5 J:j5 J:j5 J:j7 J:j : ,J:j: J:j; J:j1= J:j= ,J:j? J:jA J:j;B ,J:jC J:jE J:jE J:j4F J:jeI J:jJ J:jXJ J:jJ J:jM J:jN ,J:joO J:jP J:jQ J:j?R J:jR J:jS J:jcV ,J:jV J:jSX J:jY ,J:jZ J:j[ J:j\ J:j\ J:jF] J:ja^ J:j_ J:jk` J:j` J:jb J:j+c J:jc J:jYd J:jre J:jg ,J:jh J:j* J:j6 ,J:j J:jߒ BJ:j nJ:j J:j̨ J:jO J:jҩ J:jw J:jֲ ,J:j J:j# XJ:j| J:jp BJ:jw BJ:j] J:jJ J:j J:j J:j J:j J:j ,J:jI J:j J:jy ,J:j J:j= J:jP J:j J:jD J:j J:j J:j[ J:j J:j J:j BJ:j J:jC ,J:j J:js R  There is a stone staircase leading down here.J:jg J:j  _J:j J:j# J:j&% ,J:j% J:jQ, @  There is an open door here.J:j@/ J:j/  _J:j0 J:j5 J:j7 J:j7 J:jb8 J:j< J:j? J:j? J:jN@ J:jSD J:jG J:jG J:j'H J:jK J:jAM ,J:jNN J:j0Q J:jU ,J:jKV J:jY J:jZ J:j_[ J:j[ J:j^ J:ja ,J:juc J:jf J:j+i ,J:jgj J:j0p n  You see here the felid corpse of Natasha.J:j,r J:jr  _J:js J:jv J:jy J:jkz J:j{ J:j} J:jY J:j J:j J:j$ J:j J:j J:j1 J:j J:jH ,J:je J:j& J:jF J:j J:jϒ J:j* J:j\ J:j J:jS J:j| nJ:j J:j ,J:j J:je BJ:j~ J:j3 J:j J:j J:j J:j( ,J:j J:jױ J:j J:ja J:jֳ J:j J:j J:jX J:jW J:j J:j] J:j J:j. J:j\ J:j J:js J:j J:j J:j J:j2 J:j J:j. J:j J:j6 J:j J:ja J:j J:j J:j J:jA J:j ,J:jb J:jQ J:j ,J:j J:j J:j* J:j J:j J:jl J:jV J:j J:j J:jQ J:j J:jf ,J:j J:jN ,J:j J:jh J:j ,J:j J:j J:j ,J:jT J:j J:j J:j; J:j J:j J:j ,J:j J:j J:j ,J:j  J:j J:j BJ:jB J:j J:j J:j J:j\ J:j J:j J:j` J:j J:jG J:j J:j J:j J:j ,J:j J:j J:jm J:j J:jH J:j$ J:j J:j ,J:j+1 J:jQ2 ,J:j2 J:j; J:j< J:j= ,J:jE J:jG J:jqH J:jH J:jP J:jQ J:jwR J:jS J:j[ J:j] J:j] J:jR^ J:jf J:jhg J:jh J:jvh J:jo J:jq ,J:jr J:j[y J:jz J:j| J:j| J:j J:jل J:jم ,J:ji XJ:j( BJ:j J:j! J:j J:j ,J:j J:jo ,J:jM J:j J:j* J:j J:j J:j XJ:jK BJ:j J:j J:j,J:jJ:j J:jJ:jJ:jzJ:jJ:j,J:jJ:j "J:j%J:j%J:jD&J:j-J:j>/J:jP0J:j0J:j^`J:jiBJ:jgjJ:jpJ:jsJ:j,tJ:jTuJ:j{J:jI,J:jπJ:j܆J:jzJ:jJ:jJ:jJ:jĒJ:jJ:jJ:j*J:jJ:j,J:jJ:jJ:j,J:jJ:jH _The gnoll shouts! You hear a shout!J:jJ:jJ:jJ:jJ:j,J:jJ:jF J:j,J:jJ:j\J:j!,J:j#J:j)J:j.,J:j30J:j5J:j8,J:j@:J:jXAK:j,K:jkK:jK:jWK:jp,K:jK:j(K:j.,K:j1K:j9K:j8=K:jBK:jlFK:jGK:j%JK:jxK:j"XK:jBK:j{K:j|K:jK:jaK:jBK:j,6 _The gnoll shouts!K:j33K:jK:jK:j[,K:jK:j#K:jK:jfK:jK:jQK:j=K:jK:jK:jK:jK:j]K:jSK:jK:jK:j:K:jK:jhK:jK:jeK:jK:jK:jK:jlK:jK:jK:j,K:jFK:j K:j BK:j`K:j'BK:jiK:jV,K:j!K:ji$7 _You open the door.K:j&K:j&K:j'K:j+@  There is an open door here.K:j/K:j0 _K:j2K:jh4K:j)6K:j6K:j8K:jv;K:j=>,K:j?K:jdAK:jCK:jDK:jDK:j^FK:jKXK:j|LK:jLK:j}MK:jgOK:j'PK:jPK:jQK:jRK:jT,K:j#UK:jVK:jIX,K:jXK:jEZK:jZ,K:jg[K:j\K:jN^K:j"_,K:j&`K:j`K:jga,K:jLcK:j e,K:jeK:jfK:jh,K:j3iK:jVjK:jLk,K:jkK:jlK:jn,K:joK:j@pK:jpK:jpK:j]qK:jrK:j,tK:jtK:jtK:jvK:jw,K:jqxK:jyK:jtz,K:jU{K:jC|K:jBK:jɀK:jjK:jK:jAK:jyK:j1K:j,K:jΆK:j,K:jK:jK:j<K:jK:jK:jԌK:j,K:jK:jҐK:j,K:jK:jQK:j,K:jK:jK:j)K:j\K:jK:jK:j̙K:j,K:jK:jK:jYK:jK:jK:jK:j K:j,K:j%K:jNK:j,K:jK:joK:jK:jeK:jpK:j1K:jK:jK:j(K:jHK:j,K:j"K:j(BK:j+K:jm3BK:jp6K:jR8K:j8K:ji9K:jK@K:jAK:jAK:jAK:jHK:jJK:j_K,K:jRK:jSK:j1TK:jTK:j\K:j^K:j|_K:j@`K:jeK:jhK:jRiK:jiK:jpK:jqK:jTrK:j(sK:juyK:j3{K:j{K:jW|K:jPp  You see here the felid skeleton of Natasha.K:jK:j^ _K:jK:jK:jK:jLK:jK:j K:j K:jK:j&K:jK:jBK:jK:jţK:j3K:jK:j4K:jzK:jީK:jK:jK:jK:jPK:j߱K:jK:juK:jK:jK:jK:j,K:j{K:jK:jK:juK:j]K:j\K:jK:j#K:jK:jFK:jK:j!K:jK:jK:jK:jBK:jK:jK:jK:juK:jK:j K:joK:jK:j}K:jK:jK:jTK:jK:jK:jHK:jK:jK:jK:j%,K:j K:j~K:j!,K:j-K:jK:j K:jK:jOK:j K:jE K:j K:j_ K:jR K:j ,K:jK:jGK:j5K:j9,K:j;K:jK:j",K:jt$K:jK)K:jr,,K:j@-K:j.K:j`0K:j0K:je1K:j3K:j7,K:j)8K:j:K:jV=K:jt>K:j>K:j@K:jOBK:jC,K:j%FK:jrIK:jFMK:jMK:jOK:j{TK:jV,K:jXK:jZK:j^,K:ja_K:j?aK:jdK:jeK:jeK:j1iK:jgn,K:jAqK:jwK:j'{K:j}K:j-~K:j~K:jK:jщ,K:jBK:jIK:jK:j,K:jޢK:jܪK:jwK:j[###...jjj....j....###≈≈..# #...###j#####j###...#≈≈..# #.ß.#.###.©.###.#.ß.#≈≈..# #####...........#####≈≈..# ≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈≈≈..# ≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈≈≈..# .........................# ##...#########..#######..# K:j,##...# ##.@PPPPP..## ---811.9 (174.2) .....# ##.P$$$P..# .....# ##P$$$P.## .....#### #.P$$$P.# .....+..########.PPPPP## ..................#.### j   gnoll (wand) ...>..#.#.#.......#.# #####........####.#.#  #)#.#.#......##---K:jK:j _Partly explored, unvisited transporter and can't reach some items and places.L:j_3L:j\L:jJz..............0.0)L:jL:j!L:jt _Partly explored, unvisited transporter and can't reach some items and places.M:j6 )You shoot an arrow.  The arrow completely misses the toadstool.The arrow hits the fungus. The fungus begins to die.M:j8PM:j7===3.0 (1.1M:jM:ju4 _The fungus is lightly damaged.M:j: f .  You shoot an arrow. The arrow hits the toadstool.M:j M:jd B40M:jnn M:j%v P _You destroy the toadstool!M:j ...jjj....j....###≈≈..# ...###j#####j###...#≈≈..# .ß.#.###.©.###.#.ß.#≈≈..# .....#####≈≈..# ~≈..# ~≈..# ......# ...##..#..# ...# ##..@PPPP..## # ##.P$$$P..# # ##P$$$P.## #### #.M:j +..#....#.###>..#.#.#.......#.#.####.#.# M:j K---6 (0.6M:j M:j/ M:jI S  You shoot an arrow. The arrow hits the fungus.M:jj M:j| ===5.6 (1.0 _The fungus is lightly damaged.M:jș S  You shoot an arrow. The arrow hits the fungus!M:j.S .  The fungus is lightly damaged.M:jY7M:jp8-6.7 (1.1M:j@M:jFW _A nearby fungus withers and dies.M:jY...jjj....j....###≈≈..# ###j#####j###...#≈≈..# ß.#.###.©.###.#.ß.#≈≈..# ...........#####≈≈..# ~≈..# ~≈..# .....# M:jy]%...##..#..# ...# ##...@PPP..## # ##.P$$$P..# # ##P$$$P.## +..## >..#.#.#.......#.#.####.#.# M:jMfM:jg7---7.3 (0.6M:j rM:jm  You shoot an arrow. The arrow hits the fungus! The fungus begins to die.M:j M:j!7===8.4 (1.1M:j*M:j-4 _The fungus is lightly damaged.N:j S  You shoot an arrow. The arrow hits the fungus!N:j,N:jQ(9.5N:jfN:j}4 _The fungus is lightly damaged.N:jijS  You shoot an arrow. The arrow hits the fungus.N:j?Z?20.6N:jcN:jny _The fungus is lightly damaged.  You shoot an arrow. The arrow hits the fungus.N:jNS .  The fungus is lightly damaged.N:j+>1.7N:jY3N:j7W _A nearby fungus withers and dies.N:jtT...jjj....j....###≈≈..# ###j#####j###...#≈≈..# .#.###.©.###.#.ß.#≈≈..# .#####≈≈..# ~≈..# ~≈..# ...# ##..#..# # ##....@PP..## # ##.P$$$P..# # ##P$$$P.## #### # >..#.#.#.......#.#.####.#.# N:j9[N:j/\7---2.3 (0.6N:jitN:jm  You shoot an arrow. The arrow hits the fungus. The fungus begins to die.N:jM===3.4 (1.1N:jiN:jPy _The fungus is lightly damaged.  You shoot an arrow. The arrow hits the fungus!N:jS .  The fungus is lightly damaged.N:je>4.5N:jN:j W _A nearby fungus withers and dies.N:jmjjj....j....###≈≈..# ###j#####j###...#≈≈..# #.###.©.###.#.ß.#≈≈..# .#####≈≈..# ~≈..# ~≈..# # ##..#..# # ##.....@P..## # N:jbm##.P$$$P..# # ##P$$$P.## . ..#.#.#.......#.#.####.#.# N:jM---5.1 (0.6N:jHN:j)m  You shoot an arrow. The arrow hits the fungus. The fungus begins to die.N:jN:jFN:j0===6.1 (1.0N:j4N:jy _The fungus is lightly damaged.  You shoot an arrow. The arrow hits the fungus!N:j7.2 (1.1 _The fungus is lightly damaged.N:jwS  You shoot an arrow. The arrow hits the fungus.N:j*0B80N:jB9N:jPDy _The fungus is lightly damaged.  You shoot an arrow. The arrow hits the fungus.N:jN:j-9.3 (1.1N:j:.N:ju<.  You shoot an arrow. The arrow hits the fungus. _The fungus is lightly damaged.  You shoot an arrow. The arrow hits the fungus. _The fungus is lightly damaged.  You shoot an arrow. The arrow hits the fungus.  The fungus is lightly damaged.N:j~N:j)30.4N:jYN:jW _A nearby fungus withers and dies.N:jmjjj....j....###≈≈..# j#####j###...#≈≈..# .###.©.###.#.ß.#≈≈..# .#####≈≈..# ~≈..# ~≈..# .# #..#..# # ##.## # ##.P$$$P..# # ##P$$$P.## #.#.#... .####.#.# N:j7---1.0 (0.6N:jN:j^jjj....j....###≈≈..# j#####j###...#≈≈..# ###.©.###.#.ß.#≈≈..# #####≈≈..# N:j~≈..# ~≈..# ..# ..#..#  ##.##  ##.P$$$P..#  ##P$$$P.## N:j#.### #.#.#....## N:jN:jB---6N:jO:j{3O:j1|O:j\O:jO:jO:j},O:j,O:j;O:j\,O:jO:jN _You now have 154 gold pieces (gained 13).O:j3O:j O:j!,O:jO:jN _You now have 168 gold pieces (gained 14).O:j+O:jJ3O:jL,O:jeO:jM _You now have 176 gold pieces (gained 8).O:j3O:jO:j,O:jO:j^N _You now have 192 gold pieces (gained 16).O:jP3O:j`O:j,O:jO:jN _You now have 205 gold pieces (gained 13).O:j`!3O:j&O:j(,O:j*O:j8M _You now have 212 gold pieces (gained 7).O:j3=3O:jB?O:jD,O:jgFO:jTN _You now have 222 gold pieces (gained 10).O:jfW3O:jXO:j],O:j_O:jnN _You now have 233 gold pieces (gained 11).O:jr3O:j_uO:jz,O:j|O:j{N _You now have 244 gold pieces (gained 11).O:jH3O:jO:jQO:jq,O:jȝO:jO:jAO:j֥O:jIO:jO:j,O:jO:j}O:jnO:j~,O:jO:jO:j,O:jO:jO:jjO:j,O:j#O:jaO:j ,O:jO:jO:j,O:jO:j#O:j/,O:jv3O:j\4O:jt7O:jEO:jHO:j'JO:jLO:jUO:jWZO:j],O:j_O:jSfO:j^iO:jkO:jlO:jlO:j)oO:jpO:jRqO:jqO:j vO:jO:jD,O:jTO:joO:jO:juO:jO:j1O:j,,O:jJO:jO:jJO:j#O:jO:j<O:j,O:j_O:jEO:jݫO:j|O:j+O:j[39;49mO:j,O:j2O:jO:jO:jO:jֺO:jO:j=,O:jO:jO:jO:jO:jO:jO:jO:j_O:jUO:jO:jO:jO:jO:jO:jO:jO:jO:jO:jO:jKO:jO:jO:jWO:jO:jO:jO:jO:jO:j O:jO:jO:jO:j O:jO:j4O:jO:j1O:j!O:jO:jZO:jsO:j>"O:j$O:j#%O:j&O:jk)O:j-,O:ja6O:j(:$  Things that are here:O:jS=  a +0 flail; a +0 leather armour; an orc skeletonO:jB5 _O:jVCO:jFO:jIO:jZJO:j_LO:jO$  Things that are here:O:jR_  a +0 mace; an orc skeletonO:jUO:jV _O:j9XO:j7ZO:j[O:jd\O:j]O:j_O:jbO:jmcO:jdO:jfO:j0hO:jhO:jiO:jkO:jn,O:joO:j:qO:jt,O:juO:j1wO:jxO:jlyO:jKzO:j{O:j%~,O:j~O:jfO:jO:jO:jǂO:j؃O:j,O:jO:jO:j O:j,O:jO:jO:jO:jO:jO:jO:j,O:jF{......#....#.. .#.#.[#.#..#.##. . ........#<.# #. ##. #..##.####.# #. .. ...##......# #. .# ############# #.#.# ...).)......# ...# ###.####### O:j}............##..@..#76.6 (45.0) ###########.##..##.# ...................##################      O:jO:juO:jy _Partly explored, unvisited transporter and can't reach some places.O:jrIO:j .....).).......##..0.0).##...O:j9O:j$O:j=y _Partly explored, unvisited transporter and can't reach some places.P:jP:j3P:j\4P:j&P:j4y _Partly explored, unvisited transporter and can't reach some places.P:j~IP:j4P:jѩP:jLy _Partly explored, unvisited transporter and can't reach some places.Q:jp< Q:j= 3Q:jQ Q:jW Q:jr Q:jv [ _Sorry, I don't know how to get there.R:j.3R:jR:jR:jR:jF _R:jPR:jSR:j\ XR:j R:j R:j R:j R:jMR:jR:jvR:jR:jR:jR:jR:jR:j-,R:jR:jnR:j,R:j R:jj(#####........####.#.#  #)#.#.#......##.#  #........#....#..  #.#.#.#.[#.#..#.##. .  #).........#<.# #. ##. R:j)N #..#..##.####.# #. ..  ##....##......# #. .#  ####.############# #.#.#  #.).)...@..# ...#82.0 (5.4  #.##############.########  #........##.....# R:jb) ########.##..##.##...................###################### R:j) R:j*R:j1R:j3R:j R:jC R:j $  Things that are here:R:j _  a +0 mace; an orc skeletonR:jx R:j' F _  Things that are here:  a +0 flail; a +0 leather armour; an orc skeletonR:j  R:j  _R:jT R:jV R:jY[ R:j^ ,R:jw R:ja R:j ,R:j R:j! R:j ,R:j R:j R:jm ,R:j R:j R:j R:j R:jߥ ,R:j˧ ,R:jO R:j R:j ,R:j R:j߳ R:j R:jP R:j R:j R:j ,R:j R:jٿ R:j ,R:j~ R:j R:j R:jM R:j R:jF R:j R:j8 R:j R:j `.................# ##...#########..#######..# ##...# ##.........## .....# ##.P...P..# .....# ##P...P.## .....#### #.P...P.# .....+..########.PPPPP## ..................#.### ...>..#.#.#.....@.#.# 94.6 (12.6) R:j #####........####.#.#  #)#.#.#......##.#  #........#....#..#.#.#.#.[#.#..#.##. .#).........#<.# #. ##.#..#..##.####.# #. ..##....##......# #. .#####.############# #.#.#R:jd R:j S:jk ≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈≈≈..# ........................# ...#########..#######..# #...# ##.........## ##.P...P..# # ##P...P.##### #.P...P.# +..########.PPPPP#S:jm .............@#.### ..>..#.#.#.......#.# ####........####.#.# #)#.#.#......##.##........#....#..#.#.#.#.[#.#..#.##. .#).........#<.# #. ###..#..##.####.# #. .. ##....##......# #. .#S:j | S:jA} 15.2 (0.6)S:jY S:j T:jO3T:jT:j3T:jT:jb,T:jT:j,T:jT:jT:jT:j7T:j T:jT:jT:j)T:j,T:j T:jT:jgT:jT:j*/T:jp5,T:j9T:j?GT:jRT:jST:jUT:jXT:j[T:jK\T:j]T:jhaT:jdT:jHeT:jOgT:jjT:jmT:jmT:juoT:jfrT:j|u,T:jwwT:j{T:jT:jT:j܁T:jT:j/,T:jT:j(T:j,T:jT:jސT:j^,T:jHT:jٔT:jJ,T:joT:jT:jϞT:jfT:jT:j~T:jM,T:jKT:jT:jT:jIT:j2T:jT:juT:jT:j߿T:jT:jT:juT:j2T:jT:jGT:jlT:jET:jT:jT:jT:jJT:jT:j:T:j"T:jdT:j4T:jT:jT:j*6 _The gnoll shouts!T:j3T:j3T:j7T:jET:jLT:j]O,T:jQT:jWT:j^T:jcT:jeT:jgT:jYsT:jz,T:jT:jT:jw,T:jyT:jvT:j~T:jT:j(T:jT:jT:jT:j}T:jT:jT:jT:jT:jT:jT:jT:jT:j(T:j,T:jT:j##...........#####≈≈..# ≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈≈≈..# ≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈≈≈..# ......................# .#########..#######..# .# ##.........## .# ##.P...P..# T:j'd.# ##P...P.## .#### #.P.@.P.# 915.6 (20.4).+..########.PPPPP## ...............#.### >..#.#.#.......#. ##........####.#.#  #).....##.#  #........#....#..  #.#.#.#.[#.#..#.##. .  #).........#<.# #. ##.T:jsT:jT:jU:j/m  You shoot an arrow. The arrow hits the fungus. The fungus begins to die.U:jHU:jPI;===6.7 (1.1)U:j#RU:jU4 _The fungus is lightly damaged.U:j S  You shoot an arrow. The arrow hits the fungus.U:j- U:j/ (7.8U:j6 U:j: 4 _The fungus is lightly damaged.U:jm S  You shoot an arrow. The arrow hits the fungus.U:jU:j^"v80 _The fungus is lightly damaged.U:j6- _The fungus is lightly damaged.  You shoot an arrow. The arrow hits the fungus. _The fungus is lightly damaged.  You shoot an arrow. The arrow hits the fungus. _The fungus is lightly damaged.  You shoot an arrow. The arrow hits the fungus.U:jU:j-9.9 (1.1U:jU:jU!V:j#U .  The fungus is lightly damaged.V:j#6?21.0V:j?m _A nearby fungus withers and dies.V:jrm ≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈. .....................#########..#######.# ##.........## .. ##.P...P..# . ##P...P.## ..####.P...P.# .+..########.PP@PP## ...............#.### >..#.#.#.......#.# #.#.##..#..##.####.# #. ..V:jnK---6 (0.6V:juV:jB .....................#########..#######..# ##.........## ##.P...P..#  ##P...P.#####.P...P.# +..########.PP.PP##.............#@### V:j,>..#.#.#.......#.# V:j##........####.#.###....##......# #. .#---2.2 ....................#########..#######..# ##.........# ##.P...P..#  ##P...P.######.P...P.# +..########.PP.PP##.............#.### >..#.#.# ##........####  #)#.#.#......##.. ###.############# #.#.#8V:j$o #########..####### ##.........# ##.P...P..#  ##P...P.####V:j.P...P.# +..########.PP.PP#.............#.### >..#.#.# ##........####  #)#.#.#......#........#....#..#### .......).)......# ...#V:jT>3.4V:j'V:jZP  ##.........# ##.P...P..#  ##P...P.####.P...P.# +..########.PP.PP#.............#.### >..#.#.# V:j3[##........####  #)#.#.#......#........#....#...?.!#V:jX[#.#.#.[#.#..#.##.#...# .##############.########V:j&tV:jt(4.0V:j\V:j _Found a scroll labelled AWUISU GEOC and a coppery potion.V:j5J  ##.P...P..#  ##P...P.####. +..########.PP.PP#.............#.### >..#.#.# ##........####  #)#.#.#......##.######........#....#@..?.!##.#.#.[#.#..#.##.#...).........#<.#.##.###. ................##.....#V:jR6V:jV:j ]M  ###V:j`###. +..########.PP.PP#.............#.### >..#.#.# ##........####  #)#.#.#......##.######........#....#...?.!#.#.#.[#.#..#@##.#...).........#<.#.##.###...#..##.#### .. ###############.##..##.#V:jY[5.2V:jO ###. +..########.PP.PP#.............#.### >..#.#.# ##........####  #)#.#.#......##.######........#....#...?.!##.#.#.[#.#..#.##.#...).........#<##..#..##.#### .. #....##......#..#. .###...................#V:j<8V:jV:jV:j7 +..########.PP.PP#.............#.### >..#.#.# ##........####  #)#.#.#......##.######........#....#...?.!#.#.#.[#.#..#.##.#...).........#<##..#..##.#### .. #....##......#..#. .# ###.###############.######################V:jYAV:jF(6.4V:jZV:j .............#.### >..#.#.# ##........#### V:j|k #)#.#.#......##.######........#....#...?.!#.#.#.[#.#..#.##.#...).........#<##..#..##.####.#.##. .. #....##......#@.#. .# ###.###############.# .......).)......# ..V:jH>7.0V:j7V:jV:j:QV:jEQV:jp0V:j+1V:j;V:j=V:jQV:j;V:j8<V:j/EV:jFV:jV:j;V:j=V:j?V:jMV:jPV:jV:jV:jV:jV:j>QV:jD4V:jV:j;W:jW:j1W:jW:jW:jW:j ,W:jW:jW:jAW:jW:jEW:jW:jW:j[W:jSW:jW:j W:jW:j W:j W:j W:j W:jW:j,W:jW:j!W:j"W:j9$W:j'| _m - 4 scrolls labelled AWUISU GEOC (gained 1)W:j*W:j+W:j@,W:j.W:j1W:j1W:j2W:j6W:j6W:jv7W:j:o _l - 3 coppery potions (gained 1)W:j<3W:j=W:jA?W:j?W:j@W:j@W:jf ##P...P.##   #.P...P.#  #####.PP.PP##  .........#.###  .#.#  ....####.#.#  W:jf.#......##.######  ....#....#......###  .#.[#.#..#.##.#.@.#  35.0 (8.0 ......#<.#.##.###.#  .##.####.#.##.#...#  ......#..#.#.###  #############.#.#  .).)......# #...# W:jgy   #########.########  W:j8gn  ..........##.....#  W:jXgH  #########.##..##.# W:jgE W:jhW:j#pW:j.r] _Partly explored, unvisited transporter.W:j>IW:j=......##.#.0...W:juW:j W:j] _Partly explored, unvisited transporter.W:j6 IW:j 4W:j{ W:ja" ] _Partly explored, unvisited transporter.X:j8 X:j X:j X:j X:j f _X:jd X:j X:jG X:j  X:jI X:j X:jh X:j` X:jf X:j X:jP X:jN X:jO X:j X:j ! X:j6# X:j& X:j' X:j_( X:j++ X:j- X:j- X:j/ X:j+2 X:j5 X:j=5 X:j_< X:jl> X:j*@ X:j@ X:jA X:jDC X:jF ,X:jN nX:jO X:jP X:jQ X:jtR X:jY ....j.......###≈≈..# #j#####j###...#≈≈..# .©.###.#.ß.#≈≈..# .#####≈≈..# ≈≈≈≈~≈≈≈≈≈≈≈≈≈≈≈≈..# X:jZ g≈≈≈≈~≈≈≈≈≈≈≈≈≈≈≈≈..# ............# ########..#######..#  X:j+Z ##.......@.## 44.0 (9X:jYZ w ##.P...P.  X:jxZ ##P...P.# X:jZ ### #.P...P. ..X:jZ s#.PP.PP##X:jZ ...........#.##.#.#.......#.X:j/[ X:jQ[ ####.#.#.#.#......##.######X:jz\ X:jb X:jd Y:jU Y:j Y:jQ Y:j .0........Y:j Y:j# Y:j& ] _Partly explored, unvisited transporter.Z:j7IZ:j67 _Partly explored, unvisited transporter.\:jI\:j \:j+\:j: _\:j\:ji\:j\:j\:j"\:j%\:j~(,\:jq*\:j3\:j7\:jm8\:j8\:j9\:j8>\:j?\:j?\:j@\:jE\:jG\:j(H\:jH\:j&N\:jR\:jR\:jT\:j\\:j`\:j a\:jd\:j1x\:j}\:j\:j\:j$\:j\:j\:j5,\:j\:j\:j6 _Partly explored, unvisited transporter. ___ The gnoll shouts! You hear a shout!\:j\:j3\:j&\:jj _Something shouts, "Get thee gone, thou spongy common-kissing pimple!"\:j3\:j\:j\:j$\:j\:jJ\:j,\:j \:j\:jD!,\:j#\:j-\:jE1,\:j3\:j`:\:j=,\:j?\:jA\:j|C\:jC\:jE\:jhH\:jK\:jK\:j0M\:jO\:jR\:jR\:jS\:jjY\:j_\:jy_\:ja\:jj\:jm\:jp,\:jr\:j}y\:j\:j0\:jO\:j\:j,\:j\:j\:j\:j8\:j\:jC\:j,\:j\:jh\:j\:j{,\:j;\:j*\:j\:j(\:j\:j\:j\:j\:j\:jm \:j \:j  \:j \:j \:jM \:j \:j#' \:jN- \:j- \:jq1 \:jA ,\:jB \:jE \:j%M \:jQ ,\:jNU \:j@\ \:jb \:j?g \:jg \:jk \:ju \:j@| \:j~ ,\:j \:j) ~...###...........###.#...##.. .#.#.#.# ####........###.###.##.# .......# #....................#.. ##....####.##.#..........####...# ................................. ....≈...≈≈≈≈≈≈≈≈≈≈≈..##≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈..# ....≈≈#####...........#####≈≈..# ....≈≈#jß.#.###.@.###.#jßj#≈≈..#64.4 (20.4) ....≈≈#.j.###j#####.###...#≈≈..# ....≈≈###..............j###≈≈..# \:j ....≈≈.ß#.######'######j#ß.≈≈..# ###.≈≈.##.#.⌠.#..ß#$.$#.##.≈≈..#  #.~~.#..'.....©⌠#:5$j.j#.~~..#  #.≈≈.##.#.jj#..ß#".$#.##.≈≈..#  ##.≈≈.ß#.######'######.#ß.≈≈..# ##..≈≈###.......j.......###≈≈..#\:j \:j \:jƘ R _There is a transporter here.`:jw≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈..## ....≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈..# ≈≈#####...........#####≈≈..# ....≈≈#jß.#.###.©.###.#jßj#≈≈..# `:j)≈≈#.j.###j#####.###...#≈≈..# ###..............j###≈≈..# .ß#.######'######j#ß. ###.≈≈.##.#.⌠.#..ß#$.$#.##.  #.~~.#..'j..j.@⌠#:5$j.j#.~~  #.≈≈.##.#.⌠.#..ß#".$#.##.  ##.≈≈.ß#.######'######.#ß. ##..≈≈###...............### #...≈≈#...###j#####j###...# #.#.≈≈#.ß.#.###.©.###.#.ß.#≈≈jj 2 gnolls (1 polearm, wandering) `:j ..#.≈≈#####...........##### ##..≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈`:j4 .jYou enter the transporter and appear at another place.`:j §jjj)  The gnoll shouts! x2`:jP====5.4 (1.0)`:j`:jR _The gnoll barely misses you.p:jN...# #####...........#####≈≈.p:jOjß.#.###.§.###.#jßj#≈≈..j.###j#####.###...#≈≈.##..............j###≈≈..ß#.######'######j#ß.≈≈. ###.≈≈.##.#.⌠.#..ß#$.$#.##.≈≈.  #.~~.#..'.j.j.©⌠#:5$j.j#.~~.≈≈.##.#.⌠.#.@ß#".$#.##.≈≈.##.≈≈.ß#.######'######.#ß.≈≈. ##..≈≈###...............###≈≈. #...≈≈#...###j#####j###...#≈≈.#.≈≈#.ß.#.###.©.###.#.ß.#≈≈. .####...........#####≈≈. ##..≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈≈≈.. ..............................----6.0 (0.6q:j #####...........#####jß.#.###.§.###.#jßj.j.###j#####.###...##..............j##.ß#.######'######j#ß. ###.≈≈.##.#.⌠.#..ß#$.$#.##  #.~~.#..'.j.j.©⌠#:5$j.j#.~~≈≈.##.#.⌠.#..ß#".$#.##.≈≈##.≈≈.ß#.######@######.#ß ##..≈≈###.........j.....### #...≈≈#...###.#####j###...##jjj 3 gnolls (1 wand, 2 polearms, 1 miss…)....... .#######...#########..#######..#:jZ0;1mjj.q:jEj©q:j .jjj 4 gnolls (1 wand, 2 polearms, 1 miq:j 2=---q:j 6q:jq:jK _The gnoll barely misses you.q:jC] _There is an open translucent door here.s:jD.≈≈#jß.#.###.§.###.#jßj#≈≈..#.≈≈#.j.###j#####.###...#≈≈..#.≈≈###..............j###≈≈..#.≈≈.ß#.######'######j#ß.≈≈..# ####.≈≈.##.#.⌠.#..ß#$.$#.##.≈≈..# # #.~~.#..'..jj.©⌠#:5$j.j#.~~..# # #.≈≈.##.#.⌠.#..ß#".$#.##.≈≈..# # ##.≈≈.ß#.######'######.#ß.≈≈..#.≈≈###......@.jj.....###≈≈..#  #...≈≈#...###.#####©###...#≈≈..# ##.#.≈≈#.ß.#.###.©.###.#.ß.#≈≈..# ...#.≈≈#####...........#####≈≈..# .##..≈≈≈≈≈≈≈≈≈≈≈≈:jm~≈≈≈≈≈≈≈≈≈≈≈≈..# .##..≈~≈..# 2 gnolls (1 wand, 1 polearm, 1 missile ................................# #.#######...#########..#######..# #..[#####...# ##.........##s:jG7-7.2 _s:j6t:jt:j t:jJ 1-t:j`t:j#t:j.≈≈#jß.#.###.§.###.#jßj#≈≈...≈≈#.j.###.#####.###...#≈≈...≈≈###..............j###≈≈...≈≈.ß#.######'######j#ß.≈≈.. .####.≈≈.##.#.⌠.#..ß#$.$#.##.≈≈.. .# #.~~.#..'..jj.©⌠#:5$j.j#.~~.. t:jtx.# #.≈≈.##.#.⌠.#..ß#".$#.##.≈≈.. ## ##.≈≈.ß#.######'######.#ß.≈≈.. ##..≈≈###.jj.....###≈≈.. #...≈≈#...###.#####©###...#≈≈..#.#.≈≈#.ß.#.###.©.###.#.ß.#≈≈...#.≈≈#####...........#####≈≈.. #.##..≈~≈.. #.##..≈~≈..j 3 gnolls (1 wand, 1 polearm, 1 missi… #............. ##.#...#########..#.. ##..[#####...# ##.t:j.jj.t:jE>-j.t:jEt:jF&8t:j _t:je .≈≈#jß.#.###.§.###.#jßj#≈≈.≈≈#.j.###.#####.###...#≈≈.≈≈###.......j###≈≈ )......≈≈.ß#.######'######j#ß.≈≈ ..####.≈≈.##.#.⌠.#..ß#$.$#.##.≈≈ ..# #.~~.#..'.....©⌠#:5$j.j#.~~ ..# #.≈≈.##.#.⌠j#..ß#".$#.##.≈≈# ##.≈≈.ß#.######'######.#ß.≈≈ # ##..≈≈###.jj......###≈≈ # #...≈≈#...###.#####©###...#≈≈#.#.≈≈#.ß.#.###.©.###.#.ß.#≈≈.#.≈≈#####...........#####≈≈ ##.##..≈~≈  :j}g m#.##..≈~≈  #.............  ##.#...#########..##..[#####...# ##.j.j.j.t:ji 0jt:j" j 4 gnolls (1 wand, 2 polearms, 1 mis8.4t:jɗ t:jC .≈≈#jß.#.###.§.###.#jßj#≈≈.≈≈#.j.###.#####.###...#≈≈.≈≈###..............j###≈≈ .)......≈≈.ß#.######'######j#ß.≈≈.####.≈≈.##.#.⌠.#..ß#$.$#.##.≈≈.# #.~~.#..'...j.©⌠#:5$j.j#.~~.# #.≈≈.##.#.⌠.#..ß#".$#.##.≈≈# ##.≈≈.ß#.######j######.#ß.≈≈ .# ##..≈≈###...@..jj.###≈≈ .# #...≈≈#...###.#####©###...#≈≈ .####.#.≈≈#.ß.#.##:jFF 49m#.©.###.#.ß.#≈≈.#.≈≈#####.....#####≈≈#.##..≈~≈ #.##..≈~≈ #...........  ##.#######...#########..##..[#####...# ##9.0t:jN t:j3X u:jT#.≈≈#jß.#.###.§.###.#jßj# #.≈≈#.j.###.#####.###...# #.≈≈###..............j### ..)......≈≈.ß#.######'######j#ß..####.≈≈.##.#.⌠.#..ß#$.$#.##..# #.~~.#..'...j.©⌠#:5$j.j#..# #.≈≈.##.#.⌠.#..ß#".$#.##. .#### ##.≈≈.ß#.######j######.#ß. ..# ##..≈≈###..@...jj.### #.# #...≈≈#...###.#####©###...# #.####.#.≈≈#.ß.#.###.©.###.#.ß.# #......#.≈≈#####....######.##..≈~ #.##..≈~:jUr14;41H 3 gnolls (1 wand, 2 polearms, 1 mis #........... ##.#######...#########..#..[#####...# ##j.j.'j6v:jT9 ))v:jWCYou shoot an arrow. The arrow hits the gnoll.v:jgEj.v:j-j.v:j.jv:j$.j 4 gnolls (1 wand, 2 polearms, 1 miv:j+'N===70.7 (1.1v:jt^v:jn] _The gnoll is heavily wounded.w:j3 )You shoot an arrow.  The arrow hits the gnoll but does no damage.w:jq3j.w:j/j.w:jBj.w:j/'w:jj 3 gnolls (1 wand, 2 polearms, 1 mis1.8w:j1s _The gnoll is heavily wounded.w:j #.≈≈#jß.#.###.§.###.#jßj#  #.≈≈#...###.#####.###...# ##.≈≈###..............j###.)......≈≈.ß#.######'######j#ß..####.≈≈.##.#.⌠.#..ß#$.$#.##..# #.~~.#..'.....©⌠#:5$j.j#..# #.≈≈.##.#.⌠.#j.ß#".$#.##. ..#### ##.≈≈.ß#.######'######.#ß. #..# ##..≈≈###.@.jj.j.### ##.# #...≈≈#...###.#####©###...#  #.####.#.≈≈#.ß:j+;49m.#.###.©.###.#.ß.#  #......#.≈≈#####...#####  ####.##..≈~ #.##..≈~ #................. ##.#...#########..#..[#####...# ##w:j*D*w:j2|1j.w:jŢj..j 4 gnolls (1 wand, 2 polearms, 1 mi24------2.4 (0.6 _The gnoll zaps a wand. The puff of flame hits you.w:j(h  #.≈≈#####...........### #.≈≈#jß.#.###.§.###.#jßj  #.≈≈#...###.#####.###... ###..≈≈###..............j##)......≈≈.ß#.######'######j#ß.####.≈≈.##.#.⌠.#..ß#$.$#.##.# #.~~.#..'.....©⌠#:5$j.j#....# #.≈≈.##.#.⌠.#..ß#".$#.##### ##.≈≈.ß#@######j######.#ß.# ##..≈≈###...jjj.........# ###.# #...≈≈#...###.#####©###... # #.####.#.≈≈#.ß.#.###.©.###.#.ß. # #......#.≈≈#####...........#### # ####.##..:j>y RH≈~ 3 gnolls (1 wand, 2 polearms, 1 mis # #.##..≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈ # #........................... # ##.#######...#########..####---3.0w:j, w:j^ w:jJM#≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈####...........####..≈≈#jß.#.###.§.###.#jßj  ..≈≈#...###.#####.###... ###........≈≈###..............j##)......≈≈.ß#.######'######j#ß###.≈≈.##.#.⌠.#..ß#$.$#.##.~~.#..'.....©⌠#:5$j.j ......# #.≈≈.##@#.⌠.#..ß#".$#.## #..#### ##.≈≈.ß#.######j######.#ß..# ##..≈≈###...jjj.........## ###.# #...≈≈#...###.#####:j37m©###....# ............. w:jw:jA--6w:jw:jx:jt$  A gnoll comes into view.x:j.4Mx:j<.#≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈..≈≈#####...........####..≈≈#jß.#.###.§.###.#jßj  ..≈≈#...###.#####.###... ###........≈≈###..............j##)......≈≈.ß#.######'######j#ß###.≈≈.##.#.⌠.#..ß#$.$#.##.~~.#.@'.....©⌠#:5$j.j ......# #.≈≈.##.#.⌠.#..ß#".$#.## #..#### ##.≈≈.ß#.######j######.#ß ##..# ##..≈≈###...jj.j........####.###.#j x:jsC  gnoll####..0jjj 2 gnolls (1 wand)4.2 (0.6 x:jH&_x:j ))You shoot an arrow. The arrow hits the gnoll.x:jkh j.j.jx:j[s '.jj 3 gnolls (1 wand, 1 polearm, 1 missi…)5=----===5.2 (1.0x:j x:j  x:j x:j O_The gnoll is heavily wounded.x:jr )You shoot an arrow.  The arrow hits the gnoll but does no damage.x:j1.x:j:j.x:j2j.y:j 2 gnolls (1 wand, 1 polearm, 1 missile6.3 (1.1 _The gnoll is heavily wounded.y:jiD.......................#y:j.j ≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈####...........####jß.#.###.§.###.#jßj  y:jj..≈≈#...###.#####.###... ###........≈≈###..............j##)......≈≈.ß#.######'######j#ß###.≈≈.##@#.⌠.#..ß#$.$#.#~~.#..'.....©⌠#:5$j.j ......# #.≈≈.##j#.⌠.#..ß#".$#.## #y:jUk..#### ##.≈≈.ß#j######j######.#ßy:jk..# ##..≈≈###...jj..........## ###.# #...≈≈#...###.#####©###..j 3 gnolls (1 wand, 1 polearm, 1 missi…####.#.≈≈#.ß.#.###.©.###.#.ß.......#.≈≈#####...........#######y:jȋy:j5---9 (0.6y:jy:jny:j,####....####.##.##........................#≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈#####...........####.ß.#.###.§.###.#jßj  ...###.#####.###... ###..###..............j##)......≈≈.ß#@######'######j#ß###.≈≈.##.#.⌠.#..ß#$.$#.##.~~.#..'.....©⌠#:5$j.j ......# #.≈≈.##j#.⌠.#..ß#".$#.## #..#### ##.≈≈.ß#j######j######.#ß..# ##..≈≈###...jj..........## ###.# #...≈≈#...###.#####©###..####.ß.#.###.©.###.#.ß.......#y:j.≈≈#####...........####jj.y:jRj..y:j5j2s, 1 miss---7.5y:jK;y:jOQy:jK #............# #....... #...####....####.##.### #......................... #...≈...≈ ##..≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈#.≈≈#####...........######.≈≈#.ß.#.###.§.###.#jßj#  #.≈≈#...###.#####.###... ##........≈≈###.@............j###)......≈≈.ß#.######'######j#ß.####.≈≈.##.#.⌠.#..ß#$.$#.##.y:jL ;# #.~~.#.j'.....©⌠#:5$j.j#. .....# #.≈≈.##j#.⌠.#..ß#".$#.##. ..#### ##.≈≈.ß#.######'######.#ß.1, 1 missi..# ##..≈≈###.jj............### ##.# #...≈≈#...###.#####©###...#  #.####.#.≈≈#.ß.#.###.©.###.#.ß.y:jO 1jy:j4Q 8j.y:jMa j 4 gnolls (1 wand, 2 polearms, 1 mis.y:j-b D=8.1y:jo z:j z:jv)You shoot an arrow. The arrow hits the gnoll.z:j,i.j.j.j.z:ju 3 gnolls (1 wand, 2 polearms, 1 misjz:ju?6===9.1 (1.0z:jz:jY _The gnoll is almost dead.z:jO /You shoot an arrow. The arrow hits the gnoll.z:jj 2 gnolls (polearms, 1 missile)z:jfjj.j.j 3 gnolls (2 polearms, 1 missile).3380.2 (1.1 _You kill the gnoll!z:j6.# #. ...####....####.##.#...# .............. .≈...≈ #.≈...≈ #.z:jo≈≈#####...#####≈ #.≈≈#.ß.#.###.§.###.#jßj#≈ #.≈≈#...###.#####.###...#≈ #.≈≈###.j###≈z:j)......≈≈.ß#/######'######j#ß.≈z:jA####.≈≈.##j#.⌠.#..ß#$.$#.##.≈# #.~~.#.j'.....©⌠#:5$j.j#.~# #.≈≈.##.#.⌠.#..ß#".$#.##.≈ .#### ##.≈≈.ß#j######'######.#ß.≈ z:j'..# ##..≈≈###...............###≈  #z:jZ.# #...≈≈#...###.#####©###...#≈  #.####.#.≈≈#.ß.#.###.©.###.#.ß.#≈ z:j2jz:j: .j   gnoll (polearm, missile)z:j '---z:j 8 (0.6z:j z:jx z:jX# #.####....####.##.#....#...........≈...≈ .z:j=J≈...≈ .≈≈#####....#####≈ .≈≈#.ß.#.###.§.###.#jßj#≈ .≈≈#...###.#####.###...#≈ .≈≈###.j###≈ .)......≈≈.ß#j######'######j#ß.≈z:j!####.≈≈.##.#.⌠.#..ß#$.$#.##.≈# #.~~.#.j'.....©⌠#:5$j.j#.~# #.≈≈.##j#.⌠.#..ß#".$#.##.≈ #### ##.≈≈.ß#.######'######.#ß.≈j 2 gnolls (1 polearm, 1 missile)# ##..≈≈###.........###≈ .# #...≈≈#...###.#####©###...#≈ .####.#.≈≈#.ß.#.###.©.###.#.ß.#≈z:jq:j.z:jkz:j ((The gnoll throws a throwing net. The throwing net hits you.{:jp/]..){:j0  8  =--1.4+0 shortbowHeld {:j]:{:j[=6 _You become entangled in the net!{:jF{:jN{:jL _You are held in a net!{:jK3{:j+5b _You are held in a net!{:j3{:jb _You are held in a net!|:j0'|:jJj/|:j~   gnoll (|:ja4-2.4 (1.0|:j9|:j03 _You struggle against the net.|:j43j|:ja@ j 2 gnolls (polearms)You tear a large gash into the net.  The gnoll hits you from afar with the +7 spear of Understanding!|:j~Am14---------==3|:jO|:jT |:jU$_The gnoll burns you.|:jn! j/j  ####.##.#...............≈≈≈≈≈≈≈..≈≈≈≈≈≈.#....#.ß.#.####...###.#####.#jj.@.......)#j######'####.⌠.#..ß#$.$ '.....©⌠#:5$ .#.⌠.#..ß#".$ #.######'j 3 gnolls (2 polearms) #......... ###.#####©You rip the net and break free!|:j  ####.##.#...............≈≈≈≈≈≈≈..≈≈≈≈≈≈.#....#.ß.#.####...###.#####.#jj.@.......)#j######'####.⌠.#..ß#$.$ '.....©⌠#:5$ |:j G.#.⌠.#..ß#".$ #.######' #......... ###.#####©|:j e  The gnoll hits you from afar with the +7 spear of Understanding!|:j 7/30 ---------------17 =-4+0 shortbow|:j  |:j] V _* * * LOW HITPOINT WARNING * * *|:j# #. .####....####.##.#..........####............≈...≈.≈...≈.≈≈#####.....#####≈≈.≈≈#.ß.#.###.§.###.#jßj#≈≈.≈≈#...###.#####.###...#≈≈.≈≈###jj..j###≈≈. )......≈≈.ß#j######'######j#ß.≈≈.####.≈≈.##.#.⌠.#..ß#$.$#.##.≈≈.# #.~~.#.j'.....©⌠#:5$j.j#.~~.# #.≈≈.##.#.⌠.#..ß#".$#.##.≈≈. ##.≈≈.ß#.######'######.#ß.≈≈. # 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X≈≈#.ß.#.###.§.###.#.ß.##.≈≈#...###.#####.###...#.≈≈###.@...#)......≈≈.ß#.######'######.#ß.####.≈≈.##.#.⌠.#..ß#$.$#5##.:jt # #.~~.#..'.)...©⌠#:5$'.j#.# #.≈≈.##.#.⌠.#..ß#".$#.##. :jа ..#### ##.≈≈.ß#.######'######.#ß. #:j ..# ##..≈≈###.........j.j...#.# #...≈≈#...###.#####©###.jj#  #.####.#.≈≈#.ß.#.###.©.###.#.ßj#:jӳ .5:j 5   shadow imp (wandering):jq (1.3:j :juh.# #. ...####....####.##.#...# .............. .≈...≈ #.≈...≈ #.≈≈#####...#####≈ #.≈≈#.ß.#.###.§.###.#.ß.#≈ #.≈≈#...###.#####.###...#≈ #.≈≈###..@.....5......###≈)......≈≈.ß#.######'######.#ß.≈####.≈≈.##.#.⌠.#..ß#$.$#5##.≈# #.~~.#..'.)...©⌠#:5$'.j#.~# #.≈≈.##.#.⌠.#..ß#".$#.##.≈ .#### ##.≈≈.ß#.######'######.#ß.≈ ..# ##..≈≈###.:j j........j.j...###≈ #.# #...≈≈#...###.#####©###.jj#≈ #.####.#.≈≈#.ß.#.###.©.###.#.ßj#≈9:j' 9))))))):j, 5.  You shoot an arrow. The arrow barely misses the shadow imp.:jt ....5..5===3.0 (1.1:jz :j\ c _The shadow imp shouts, "Embrace submission, thou vain onion-eyed gnoll-tail!":j.g )))))))You shoot an arrow.:jZ0 ....5..  The arrow closely misses the shadow imp.The shadow imp sputters.*:jmn  The shadow imp gestures at you.:j8@:jT\23------4.1:jb:j4 _Pain shoots through your body!:jV )))) You shoot an arrow. The arrow hits the shadow imp!:j= 5.  The shadow imp is severely wounded.:jSH5...:jI(5.2:jS:j6Wo _The shadow imp disappears for a moment.:jg )))))))You shoot an arrow.:j M15.:jO-5.:jZ@.5.....:j[(6.3:jft _The arrow closely misses the shadow imp.:j9 ):jEZ You shoot an arrow. The arrow hits the shadow imp.:j-Z15.:j-k4=-----7.4:jVl :jlP_The shadow imp is almost dead.:j•9))))))):j$ 5......  You shoot an arrow. The arrow barely misses the shadow imp.8.5:ju- :j/ X _The shadow imp closely misses you.:j@) .You shoot an arrow. 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V7=8.5:jh? :jA :j  .ß.#.###.©.###.#.ß...###.#####.###.. ####...............## ....).ß#.######'######.#ß..####.≈≈.##.#.⌠.#..ß#$.$#5## #.~~.#..'.)...©⌠#:5$'.j≈≈.##.#.⌠.#..ß#".$#.# #..#### ##.≈≈.ß#.######'######.#ß ##..# ##..≈≈###@........j.j...###.# #...≈≈#...###.#####©###.jj #:j #.####.#.≈≈#.ß.#.###.©.###.#.ß.......######...## #######..[#####...###..... :j:jJ(9.1:j:j :j9,#.≈≈#.ß.#.###.©.###.#.ß.##.≈≈#...###.#####.###...#.≈≈###.........#)......≈≈.ß#.######'######.#ß.####.≈≈.##.#.⌠.#..ß#$.$#5##.# #.~~.#..'.)...©⌠#:5$'.j#.# #.≈≈.##.#.⌠.#..ß#".$#.##. ..#### ##.≈≈.ß#.######'######.#ß. #:j ..# ##..≈≈###.@.......j.j...#.# #...≈≈#...###.#####©###.jj#  #.####.#.≈≈#.ß.#.###.©.###.#.ßj#  #......#.≈≈#####..#  ####.##..≈~≈  #.##..≈~≈  #..........  ##.#######...#########..#..[#####...# ##.:j+<7:j*5:j6:j #.≈≈#.ß.#.###.©.###.#.ß.#≈ #.≈≈#...###.#####.###...#≈ #.≈≈###...............###≈)......≈≈.ß#.######'######.#ß.≈####.≈≈.##.#.⌠.#..ß#$.$#5##.≈# #.~~.#..'.)...©⌠#:5$'.j#.~# #.≈≈.##.#.⌠.#..ß#".$#.##.≈ .#### ##.≈≈.ß#.######'######.#ß.≈ ..# ##..≈≈###..@......j.j...###≈ #.# #...≈≈#...###.#####©###.jj#≈ #.####.#.≈≈#.ß.#.###.©.###.#.ßj#≈ #......#.≈≈#####[4:j 20m...#####≈ ####.##..≈~≈#.##..≈~≈j   gnoll (polearm, missile, wandering)#..................##.#...#########..#..[#####...# ##.:j :j ,j.:j f)40.3:j :jN :jQ )))))You shoot an arrow. The arrow hits the gnoll.:j7o .....  The gnoll is lightly wounded.:jQA (((((The gnoll throws a throwing net. The throwing net hits you.:j!.....jj   gnoll (polearm):jc=  8  :j~===1.4 (1.1+0 shortbowHeld :j:jI6 _You become entangled in the net!:j>:j0:j:jML _You are held in a net!:j:jS:jVb _You are held in a net!:j I:j, L _You are held in a net!:jGj.:j5---20:j :j3 _You struggle against the net.:jM1j.:j}8=---3:jI _You struggle against the net.:jt4 lj.4:jT  _You are held in a net! _You struggle against the net.:jwCj.:j17 5+0 shortbow:j:j`M _You struggle against the net.rip the net and break free!:jƉ #.≈≈#.ß.#.###.©.###.#.ß.#  #.≈≈#...###.#####.###...# ##.≈≈###...............###.)......≈≈.ß#.######'######.#ß..####.≈≈.##.#.⌠.#..ß#$.$#5##..# #.~~.#..'.)...©⌠#:5$'.j#..# #.≈≈.##.#.⌠.#..ß#".$#.##. ..#### ##.≈≈.ß#.######'######.#ß. #..# ##..≈≈###.@..j......j...### ##.# #...≈≈#...###.#####©###.jj# [:j@39;49m #.####.#.≈≈#.ß.#.###.©.###.#.ßj#  #......#.≈≈#####...#####  ####.##..≈~ #.##..≈~ #................. ##.#...#########..#..[#####...# ##6.0 (0.6:j:jH )) You shoot an arrow. The arrow hits the gnoll.:j:j1>j.:j0B.9:jʒ_=====7.1 (1.1:jǞ:jk] _The gnoll is heavily wounded.:j F { )You shoot an arrow. The arrow hits the gnoll.:j[ u .  The gnoll is heavily wounded.:j (8.2:j l _The gnoll completely misses you.:j ) You shoot an arrow. The arrow hits the gnoll!:j9o .  The gnoll is almost dead.The gnoll misses you.8-9.3:jx :j"z N _The gnoll hits you from afar with a +0 halberd of venom.:j  #.≈≈#.ß.#.###.©.###.#.ß. #.≈≈#...###.#####.###...#.≈≈###..........)......≈≈.ß#.######'######.#ß.####.≈≈.##.#.⌠.#..ß#$.$#5##.# #.~~.#..'.)...©⌠#:5$'.j#.# #.≈≈.##.#.⌠.#..ß#".$#.## #..#### ##.≈≈.ß#.######'######.#ß ##..# ##..≈≈###@..j.......j...#.# #...≈≈#...###.#####©###.jj # #.####.#.≈≈#.ß.#.###.©.###.#.ßj # #......#.≈≈#####.. # ####.##..≈~ #:j [39;49m #.##..≈~ # #......... # ##.#######...#########..#..[#####...# ##:jz K---9 (0.6:j :j :jP---:jk:jC:j####...........####ß.#.###.©.###.#.ß  ...###.#####.###... ###..###...............##)......≈≈.ß#.######'######.#ß###.≈≈.##.#.⌠.#..ß#$.$#5#~~.#..'.)...©⌠#:5$'.j ......# #.≈≈.##.#.⌠.#..ß#".$#.## #..#### ##.≈≈.ß#@######'######.#ß..# ##..≈≈###...j.......j...## ###.# #...≈≈#...###.#####©###.j####.#.≈≈#.ß.#.###.©.###.#.ßj......#.≈≈#####...........########.##..##..≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈........................... #[39;:j49m ##.##########..####j.:jm9=50.5:j:jɶM#≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈####...........####..≈≈#.ß.#.###.©.###.#.ß  ..≈≈#...###.#####.###... ###........≈≈###...............##)......≈≈.ß#.######'######.#ß###.≈≈.##.#.⌠.#..ß#$.$#5#:j?#.~~.#..'.)...©⌠#:5$'.j ......# #.≈≈.##@#.⌠.#..ß#".$#.## #..#### ##.≈≈.ß#.######'######.#ß..# ##..≈≈###..j........j...## ###.# #...≈≈#...###.#####©###.jj.# ............. :jH[1.1:j2YM.#≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈..≈≈#####...........####..≈≈#.ß.#.###.©.###.#.ß  ..≈≈#...###.#####.###... ###........≈≈###...............##:j)......≈≈.ß#.######'######.#ß###.≈≈.##.#.⌠.#..ß#$.$#5##.~~.#.@'.)...©⌠#:5$'.j :j......# #.≈≈.##.#.⌠.#..ß#".$#.## #..#### ##.≈≈.ß#.######'######.#ß ##..# ##..≈≈###..j........j...##:j##.###.# ####..:jE3j:jW.j   gnoll (polearm)7:j:j:j .......................#≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈####...........####:j] 9ß.#.###.©.###.#.ß  ..≈≈#...###.#####.###... ###........≈≈###...............##)......≈≈.ß#.######'######.#ß###.≈≈.##@#.⌠.#..ß#$.$#5#:j ~~.#..'.)...©⌠#:5$'.j ......# #.≈≈.##.#.⌠.#..ß#".$#.## #..#### ##.≈≈.ß#.######'######.#ß..# ##..≈≈###.j.........j...## ###.# #...≈≈#...###.#####©###.j####.#.≈≈#.ß.#.###.©.###.#.ßj......#.≈≈#####...........####:j) ###:j j.2.3:j\ ####....####.##.##........................#≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈#####...........####.ß.#.###.©.###.#.ß  ...###.#####.###... ###..###...............##)......≈≈.ß#@######'######.#ß###.≈≈.##.#.⌠.#..ß#$.$#5##.~~.#..'.)...©⌠#:5$'.j ......# #.≈≈.##.#.⌠.#..ß#".$#.## #..#### ##.≈≈.ß#j######'######.#ß..# ##..≈≈###...........j...## ###.# #...≈≈#...###.#####©###.j####.ß.#.###.©.###.#.ßj......#.≢:jM 5≈#####...........####:j :jJ B=9:j :j :j#_))))))):jx7j.:j8.....===4.0 (1.1:j :jt__You shoot an arrow. The arrow closely misses the gnoll.:j$_))))))):j~7j.:j.....30=5.1:j:jel _You shoot an arrow. The arrow barely misses the gnoll.:j )You shoot an arrow.  The arrow hits the gnoll but does no damage.:jTr .  The gnoll is almost dead.:jU(6.2:j`:jbV _The gnoll completely misses you.:jaq )You shoot an arrow. The arrow hits the gnoll!):j}.47.3 _You kill the gnoll!:j2E _No target in view!:j:jɒ:jw :j)B_No target in view!:j 4:jw :jA H _No target in view!:j` ...................≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈# #####...........#####.ß.#.###.©.###.#.ß....###.#####.###.. ####...............## ....).ß#.######'######.#ß..####.≈≈.##@#.⌠.#..ß#$.$#5## #.~~.#.)'.)...©⌠#:5$'.j#.≈≈.##.#.⌠.#..ß#".$#.##.##......######.... # ####.##..≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈ :ja<---9 (0.6 _:jVj:j>m:j  ≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈# #####...........####.ß.#.###.©.###.#.ß...###.#####.###.. ##..≈≈###...............## ....)......≈≈.ß#.######'######.#ß..####.≈≈.##.#.⌠.#..ß#$.$#5## #.~~.#.@'.)...©⌠#:5$'.j≈≈.##.#.⌠.#..ß#".$#.# #..#### ##.≈≈.ß#.######'######.#ß....#.#####. # #.##..≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈ :j [37m:j!v=---8.5:j.:j1$  Things that are here::j:4{ _a +0 halberd of venom; a gnoll corpse:jvM.......................#≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈####...........####ß.#.###.©.###.#.ß  ..≈≈#...###.#####.###... ###........≈≈###...............##)......≈≈.ß#.######'######.#ß###.≈≈.##@#.⌠.#..ß#$.$#5#~~.#.)'.)...©⌠#:5$'.j ......# #.≈≈.##.#.⌠.#..ß#".$#.## #..#### ##.≈≈.ß#.######'######.#ß....#.## ###.9.1 _:j:j;4 :j M####....####.##.##........................#≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈#####...........####.ß.#.###.©.###.#.ß  ...###.#####.###... ###..###...............##)......≈≈.ß#@######'######.#ß###.≈≈.##.#.⌠.#..ß#$.$#5##.~~.#.)'.)...©⌠#:5$'.j ......# #.≈≈.##.#.⌠.#..ß#".$#.###.##.... ..######....7:j :jy4M:jS.........# #......####....####.##.#.#...........................  #≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈#####...........#####.ß.#.###.©.###.#.ß  #...###.#####.###... ###..###@..............##)......≈≈.ß#.######'######.#ß###.≈≈.##.#.⌠.#..ß#$.$#5# ......# #.~~.#.)'.)...©⌠#:5$'.j###.#.⌠.#..#####' .#..#.###:jĸ?60.3:j:j:jj#.# #. #...####....####.##.#..# #...... #.≈...≈ ##..≈...≈#.≈≈#####..##.≈≈#.ß.#.###.©.###.#.ß.##.≈≈#...###.#####.###...#.≈≈###.@...#)......≈≈.ß#.######'######.#ß.####.≈≈.##.#.⌠.#..ß#$.$#5##.# #.~~.#.)'.)...©⌠#:5$'.j#.# #.≈≈.##.#.⌠.#..ß#".$#.##. ..#### ##.≈≈.ß#.#####:je[40m#'######.#ß. #..# ##..≈≈###...........j...#.# #...≈≈#...###.#####©###.jj#  #.####.#.≈≈#.ß.#.###.©.###.#.ßj#9:j]mr.# #. ...####....####.##.#...# .............. .≈...≈ #.≈...≈ #.≈≈#####...#####≈ #.≈≈#.ß.#.###.©.###.#.ß.#≈ #.≈≈#...###.#####.###...#≈ #.≈≈###..@..###≈:jp)......≈≈.ß#.######'######.#ß.≈:jq####.≈≈.##.#.⌠.#..ß#$.$#5##.≈# #.~~.#.)'.)...©⌠#:5$'.j#.~# #.≈≈.##.#.⌠.#..ß#".$#.##.≈ .#### ##.≈≈.ß#.######'######.#ß.≈ ..# ##..≈≈###...........j...###≈ #.# #...≈≈#...###.#####©###.jj#≈ #.####.#.≈≈#.ß.#.###.©.###.#.ßj#≈:jC}:j3~(1.5:j:jr:jE # 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The arrow hits the gnoll.:j 3j.:jp 1j:j} .j:jn ....jj 3 gnolls (1 wand, 1 polearm, 1 wande…):j 7===1.5 (1.0:jt :j ` _The gnoll is moderately wounded.:j!  ))))))j)  You shoot an arrow. The arrow barely misses the gnoll.The arrow hits the gnoll.  The gnoll shouts!:j(3j:j)j..j:j7..j..jjjjj 4 gnolls (1 wand, 2 polearms):j8&2:jC:jE3 _The gnoll is lightly wounded.:j :jt/)You shoot an arrow. The arrow hits the gnoll!))jjj 3 gnolls (1 wand, 2 polearms):jr/j.:j"..:j583.6 (1.1:j_ _You kill the gnoll!:j}.≈≈#.ß.#.###.©.###.#.ß.#≈≈..#.≈≈#...###.#####.###...#≈≈..#.≈≈###............j..###≈≈..#.≈≈.ß#.######'######.#ß.≈≈..##.≈≈.##.#.⌠.#..ß#$.$#.##.≈≈..# # #.~~.#.)'.)...©⌠#:.$j.j#.~~..# # #.≈≈.##.#.⌠.#..ß#".$#.##.≈≈..# # ##.≈≈.ß#.######'######.#ß.≈≈..#  ##..≈≈###......@...).j.j###≈≈..#  #...≈≈#...###.#####©###j.j#≈≈..# ##.#.≈≈#.ß.#.###.©.###.#.ß.#≈≈..#.#.≈≈#####.........[4:jG~I0m..#####≈≈..# .##..≈~≈..# .##..≈~≈..# j   gnoll (wand)..............# #.#...#########..#######..# #..[#####...# ##.##j:j.j 2 gnolls (1 wand, 1 polearm)---4.2 (0.6:j^:jث:j.≈≈#.ß.#.###.©.###.#.ß.#≈≈...≈≈#...###.#####.###...#≈≈...≈≈###............j..###≈≈...≈≈.ß#.######'######.#ß.≈≈.. .####.≈≈.##.#.⌠.#..ß#$.$#.##.≈≈.. .# #.~~.#.)'.)...©⌠#:.$j.j#.~~.. .# #.≈≈.##.#.⌠.#..ß#".$#.##.≈≈.. ## ##.≈≈.ß#.######'######.#ß.≈≈.. ##..≈≈###.....@....).jjj###≈≈.. #...≈≈#...###.#####©###..j#≈≈..#.#.≈≈#.ß.#.###.©[:jn37m.###.#.ß.#≈≈...#.≈≈#####...........#####≈≈.. #.##..≈~≈.. #.##..≈~≈.. j   gnoll (wand) #............. ##.#...#########..#.. ##..[#####...# ##.:j,:j *******The gnoll zaps a wand.:j{m@....).===8 _The bolt of dispelling energy misses you.:j.≈≈#.ß.#.###.©.###.#.ß.#≈≈.≈≈#...###.#####.###...#≈≈.≈≈###............j..###≈≈ )......≈≈.ß#.######'######.#ß.≈≈ ..####.≈≈.##.#.⌠.#..ß#$.$#.##.≈≈ ..# #.~~.#.)'.)...©⌠#:.$j.j#.~~ .:j.# #.≈≈.##.#.⌠.#..ß#".$#.##.≈≈# ##.≈≈.ß#.######'######.#ß.≈≈ # ##..≈≈###....@.....).jjj###≈≈ # #...≈≈#...###.#####©###..j#≈≈#.#.≈≈#.ß.#.###.©.###.#.ß.#≈≈.#.≈≈#####...........#####≈≈ ##.##..≈~≈  #.##..≈~≈ :j# #.............   ##.#...#########..#. :j#..[#####...# ##. :jy0j:jM.j   gnoll (wand):j}2---5.4:jw:j:je )))))) You shoot an arrow. The arrow hits the gnoll.:j3j.:jwn.....===6.5 (1.1:j %:j)] _The gnoll is heavily wounded.:j ))))) You shoot an arrow. The arrow hits the gnoll.:j ]2j:jk .....j 2 gnolls (1 wand, 1 polearm)The gnoll is severely wounded.:js*******:j.@.....18----------7.6:j :jT _The gnoll zaps a wand. The bolt of dispelling energy hits you!:j} )))))You shoot an arrow.  The arrow hits the gnoll but does no damage.:jUV.j:jAj):j&+j:j....jj 3 gnolls (1 wand, 2 polearms)9=---------8.7 _The gnoll is severely wounded.:jp )You shoot an arrow. The arrow hits the gnoll.:jx))))jj 2 gnolls (polearms):j[?uj©j.:jP....jj 2 gnolls (polearms):jFT20/31=529.8:jj_ _You kill the gnoll!:jI~ ))))You shoot an arrow. The arrow hits the gnoll.:jYEj):jT[?j):jf\0j.:jp\..80.9:j I _The gnoll is lightly wounded.:j/ | ))You shoot an arrow. The arrow hits the gnoll.:j Ej):j Bj.:j$ Y.2.0:j? v _The gnoll is moderately wounded.:j )You shoot an arrow.  The arrow hits the gnoll but does no damage.:j :jإ ,j.:j .The gnoll is moderately wounded.3.1:j h _The gnoll barely misses you.:j { )You shoot an arrow. The arrow hits the gnoll.:jG  .The gnoll is heavily wounded.:jI `17--4.2:jS :jV V _The gnoll hits you from afar with the +7 spear of Understanding.:jl@ ))You shoot an arrow. The arrow completely misses the gnoll.The arrow hits the gnoll!:j .jThe gnoll is severely wounded.5.3:j:jV _The gnoll completely misses you.:j )))))))You shoot an arrow. The arrow closely misses the gnoll.:j@N.jj.)).6.4:j^Z:jb] _The arrow barely misses the gnoll. The gnoll barely misses you.:jE ))You shoot an arrow. The arrow barely misses the gnoll.The arrow hits the gnoll.:j# .jThe gnoll is severely wounded.:jk5----7.5:j:jV _The gnoll hits you from afar with the +7 spear of Understanding.:j8:j29:jU:jW^ _You are too injured to fight recklessly!:j4:jOt _You are too injured to fight recklessly!:jf:jg:j]u:jy^ _You are too injured to fight recklessly!:j4:j:j^ _You are too injured to fight recklessly!:j.......≈≈#.ß.#.###.©.###.#.ß.#≈≈. TrapHz the Shooter .......≈≈#...###.#####.###...#≈≈. Spriggan .......≈≈###............j..###≈≈. Health: 15/31 ===========------------- )......≈≈.ß#.######'######.#ß.≈≈. Magic: 7/7======================== :j..####.≈≈.##.#.⌠.#..ß#$.$#.##.≈≈. AC: 4Str: 7 ..# #.~~.#.)'.)...©⌠#:.$j.j#.~~. EV: 17Int: 11 ..# #.≈≈.##.#.⌠.#..ß#".$#.##.≈≈. SH: 0Dex: 20 ### ##.≈≈.ß#.######'######.#ß.≈≈. XL:  6 Next: 52% Place: Dungeon:3 :j@m# ##..≈≈###....@*jj.))..jj###≈≈. Noise: ===------  Time: 2187.5 (0.0) # #...≈≈#...###.#####©###..j#≈≈. a) +0 shortbow ####.#.≈≈#.ß.#.###.©.###.#.ß.#≈≈. Fire: a) +0 shortbow .....#.≈≈#####...........#####≈≈. ##.##..≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈≈≈.#.##..≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈≈≈. jj 2 gnolls (polearms):j~#...............................##.#######...#########..#######. ###..[#####...###......... _You are too injured to fight recklessly!  :j%Fire: a) +0 shortbow:jՐ`Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding the +7 spear of Understanding {chaos, Dex+3} (heavily:j1wounded, 70% to hit):j.......≈≈#.ß.#.###.©.###.#.ß.#≈≈. TrapHz the Shooter .......≈≈#...###.#####.###...#≈≈. Spriggan .......≈≈###............j..###≈≈. Health: 15/31 ===========------------- )......≈≈.ß#.######'######.#ß.≈≈. Magic: 7/7======================== ..####.≈≈.##.#.⌠.#..ß#$.$#.##.≈≈. AC: 4Str: 7 ..# #.~~.#.)'.)...©⌠#:.$j.j#.~~. EV: 17Int: 11 ..# #.≈≈.##.#.⌠.#..ß#".$#.##.≈≈. SH: 0Dex: 20 :jN### ##.≈≈.ß#.######'######.#ß.≈≈. XL:  6 Next: 52% Place: Dungeon:3 # ##..≈≈###....@)jj.))..jj###≈≈. Noise: ===------  Time: 2187.5 (0.0) # #...≈≈#...###.#####©###..j#≈≈. a) +0 shortbow ####.#.≈≈#.ß.#.###.©.###.#.ß.#≈≈. Fire: a) +0 shortbow .....#.≈≈#####...........#####≈≈. ##.##..≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈≈≈.:j #.##..≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈≈≈. jj 2 gnolls (polearms)#...............................##.#######...#########..#######. ###..[#####...###.........Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding the +7 spear of Understanding {chaos, Dex+3} (heavilywounded, 70% to hit)  You shoot an arrow. The arrow hits the gnoll.  The gnoll is severely wounded.:j(©.###.#..... )######.⌠.#..ß#$.$ )'.)...©⌠#:.$ #.⌠.#..ß#".$ #.######'#### #....@)jj.)). #...###.#####©##.ß.#.###...≈≈≈  ≈≈≈≈≈  .....  .###### :je©.###.#..... )######.⌠.#..ß#$.$ :je$)'.)...©⌠#:.$ #.⌠.#..ß#".$ #.######'#### :j2 #....@)jj.)). #...###.#####©##.ß.#.###...≈≈≈  ≈≈≈≈≈  :jR.....  .###### :j ©.###.#..... )######.⌠.#..ß#$.$ )'.)...©⌠#:.$ #.⌠.#..ß#".$ #.######'#### #....@)jj.)). #...###.#####©##.ß.#.###...≈≈≈  ≈≈≈≈≈  .....  .###### Aim: a gnoll, wielding the +7 spear of Understanding {chaos, Dex+3} (heavilywounded, 70% to hit)  You shoot an arrow. The arrow hits the gnoll.  The gnoll is severely wounded.The gnoll hits you from afar with the +7 spear of Understanding!  * * * LOW HITPOINT WARNING * * *:jc©.###.#..... )######.⌠.#..ß#$.$ )'.)...©⌠#:.$ #.⌠.#..ß#".$ :j #.######'#### #....@)jj.)). #...###.#####©##.ß.#.###...≈≈≈  ≈≈≈≈≈  .....  .###### :j5 o .You convulse.:j6 x2/31 ----------8.5 (1:jL :ju_ V _* * * LOW HITPOINT WARNING * * *:j.≈≈#.ß.#.###.©.###.#.ß.#≈≈.≈≈#...###.#####.###...#≈≈.≈≈###............j..###≈≈ :j.)......≈≈.ß#.######'######.#ß.≈≈.####.≈≈.##.#.⌠.#..ß#$.$#.##.≈≈.# #.~~.#.)'.)...©⌠#:.$j.j#.~~.# #.≈≈.##.#.⌠.#..ß#".$#.##.≈≈# ##.≈≈.ß#.######'######.#ß.≈≈ .# ##..≈≈###...@..jj.))..jj###≈≈ .# #...≈≈#...###.#####©###..j#≈≈ .####.#.≈≈#.ß.#.###.©.###.#.ß.#≈≈.#.≈≈#####.....#####≈≈#.##..≈~≈ #.##..≈~≈ #...........  [:jA34m##.#######...#########..##..[#####...# ##j.:j:j7---9.1 (0.6:j:j:jR#.≈≈#.ß.#.###.©.###.#.ß.# #.≈≈#...###.#####.###...# #.≈≈###............j..### ..)......≈≈.ß#.######'######.#ß..####.≈≈.##.#.⌠.#..ß#$.$#.##..# #.~~.#.)'.)...©⌠#:.$j.j#..# #.≈≈.##.#.⌠.#..ß#".$#.##. .#### ##.≈≈.ß#.######'######.#ß. ..# ##..≈≈###..@..j.j.))..jj### :j{O#.# #...≈≈#...###.#####©###..j# #.####.#.≈≈#.ß.#.###.©.###.#.ß.# #......#.≈≈#####....######.##..≈~ #.##..≈~ #........... ##.#######...#########..#..[#####...# ##:jCj.:j>:jB---7:jY:jD:jhC #.≈≈#.ß.#.###.©.###.#.ß.#  #.≈≈#...###.#####.###...# ##.≈≈###............j..###.)......≈≈.ß#.######'######.#ß..####.≈≈.##.#.⌠.#..ß#$.$#.##..# #.~~.#.)'.)...©⌠#:.$j.j#..# #.≈≈.##.#.⌠.#..ß#".$#.##. ..#### ##.≈≈.ß#.######'######.#ß. #..# ##..≈≈###.@...jj..))..jj### ##.# #...≈≈#...###.#####:jD[31m©###..j#  #.####.#.≈≈#.ß.#.###.©.###.#.ß.#  #......#.≈≈#####...#####  ####.##..≈~ #.##..≈~ #................. ##.#...#########..#..[#####...# ##j.j.:jAY?90.3:j:j - #:j .≈≈#.ß.#.###.©.###.#.ß. #.≈≈#...###.#####.###...#.≈≈###............j...)......≈≈.ß#.######'######.#ß.####.≈≈.##.#.⌠.#..ß#$.$#.##.# #.~~.#.)'.)...©⌠#:.$j.j#.# #.≈≈.##.#.⌠.#..ß#".$#.## #..#### ##.≈≈.ß#.######'######.#ß ##..# ##..≈≈###@...jj...))..jj#.# #...≈≈#...###.#####©###..j # #.####.#.≈≈#.ß.#.###.©.###.#.ß. # #......#.≈≈#####.. # ####.##..≈~ #:j_ K #.##..≈~ :jm .# #......... # ##.#######...#########..#..[#####...# ##:j :j  >j.:j :jn F----------9:j-d :j7[####...........####ß.#.###.©.###.#.ß  ...###.#####.###... ###..###............j..##)......≈≈.ß#.######'######.#ß###.≈≈.##.#.⌠.#..ß#$.$#.#~~.#.)'.)...©⌠#:.$j.j ......# #.≈≈.##.#.⌠.#..ß#".$#.## #..#### ##.≈≈.ß#@######'######.#ß..# ##..≈≈###...j.j...))..jj## ###.# #...≈≈#...###.#####©###..j####.#.≈≈#.ß.#.###.©.###.#.ß.......#.≈≈#####...........########.##..##..≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈..............:j\............. # ##.##########..####j.:jj>1.5:j7q:jG:j[:jo^BGear: 5/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 shortbow (weapon) Missiles (go to first with ()c - 3 darts of disjunction Armour (go to first with [)  e - a +2 robe of cold resistance (worn) Jewellery (go to first with "=)  d - a ring of protection from cold (worn)b - a ring of protection from cold:j$ Evocable Items:  Wands /  e - a wand of charming (11)  b - a wand of quicksilver (7)  a - a wand of flame (27):j}Scroll Scrolls?s - a scroll of butterflies  c - a scroll labelled WAESOT NOEDIRGH  e - a scroll labelled KENESO NIAG  h - a scroll labelled KEZUSU EXOEPH  m - 4 scrolls labelled AWUISU GEOC:jʫ gs - a scroll of butterflies. A scroll that surrounds its user with a flight of beautiful butterflies, blowingback other creatures nearby with the flapping of their wings. It is a rare scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll _________________ “It used to be thought that the events that changed the world were things like  big bombs, maniac politicians, huge earthquakes, or vast population movements,  but it has now been realized that this is a very old-fashioned view held by  people totally out of touch with modern thought. The things that really change  the world, according to Chaos theory, are the tiny things. A butterfly flaps  its wings in the Amazonian jungle, and subsequently a storm ravages half of  Europe...”  -Neil Gaiman and Terry Pratchett, _Good Omens: The Nice And Accurate Prophecies of Agnes Nutter, Witch_. 1990. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.:j_:jl:j #........≈≈#####...........#### TrapHz the Shooter#........≈≈#.ß.#.###.©.###.#.ß. Spriggan#........≈≈#...###.#####.###... Health: 2/31=----------------------- ###........≈≈###bb..........j..## Magic: 7/7======================== ....)......≈≈.ß#b######'######.#ß AC: 4Str: 7 ......####.≈≈.##b#b⌠.#..ß#$.$#.## EV: 17Int: 11 ......# #.~~.#bbb.)...©⌠#:.$j.j# SH: 0Dex: 20 ......# #.≈≈.##b#.⌠.#..ß#[3:j>4m".$#.## XL:  6 Next: 52% Place: Dungeon:3 #..#### ##.≈≈.ß#@######'######.#ß Noise: ---------  Time: 2191.5 (0.0) ##..# ##..≈≈###bbbjjb...))..jj## a) +0 shortbow ###.# #...≈≈#.bb###b#####©###..j Fire: a) +0 shortbow # #.####.#.≈≈#bßb#.###.©.###.#.ß. # #......#.≈≈#####...........#### # ####.##..≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈ jj 2 gnolls (polearms, ally target) # #.##..≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈ # #.......:j.................... # ##.#######...#########..####The gnoll is severely wounded.The gnoll hits you from afar with the +7 spear of Understanding!  * * * LOW HITPOINT WARNING * * *You convulse. _* * * LOW HITPOINT WARNING * * *As you read the scroll of butterflies, it crumbles to dust.  The gnoll hits you from afar with the +7 spear of Understanding!  * * * LOW HITPOINT WARNING * * *  You convulse. _* * * LOW HITPOINT WARNING * * *  As you read the scroll of butterflies, it crumbles to dust.  You hear the flapping of tiny wings.:jW3=2.5 (1:jjbbbb#bbbbbbbjjbbb###bbßb:j^^ _The gnoll closely misses your butterfly.:j tM#≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈####...........####..≈≈#.ß.#.###.©.###.#.ß  ..≈≈#...###.#####.###... ###........≈≈###bb..........j..##)......≈≈.ß#b######'######.#ß###.≈≈.##b#b⌠.#..ß#$.$#.##.~~.#bbb.)...©⌠#:.$j.j :jn p......# #.≈≈.##@#.⌠.#..ß#".$#.## #..#### ##.≈≈.ß#b######'######.#ß..# ##..≈≈###bbbjjb...))..jj## ###.# #...≈≈#.bb###b#####©###..jb# ............. :j b..b:j 2b:j -3.1 (0.6:j$ ?bbbbbb.bbbbbbb:j}( : _You swap places with your butterfly.:j{ M.#≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈..≈≈#####...........####..≈≈#.ß.#.###.©.###.#.ß  ..≈≈#...###.#####.###... ###........≈≈###b.b.........j..##)......≈≈.ß#b######'######.#ß###.≈≈.##b#.⌠.#..ß#$.$#.##.~~.#b@b.b...©⌠#:.$j.j ......# #.≈≈.##b#.⌠.#..ß#".$#.## #..#### ##.≈≈.ß#b######'######.#ß ##..#:j)} [m ##..≈≈###bbbjjbb..))..jj####b###.# ####..'b.)bb..b.b.b..b'bb.:j ~b7bbb#.bbbbbjjbbbb _You swap places with your butterfly. Your butterfly leaves your sight.  Things that are here: _a +0 halberd of venom; a gnoll corpse:jFM.......................#≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈####...........####ß.#.###.©.###.#.ß  ..≈≈#...###.#####.###... ###........≈≈###..b.........j..##)......≈≈.ß#b######'######.#ß###.≈≈.##@#.⌠.#..ß#$.$#.#~~.#bb'.b...©⌠#:.$j.j ......# #.≈≈.##b#.b.#..ß#".$#.## #..#### ##.≈≈.ß#b######'######.#ß.j..#.##j   gnoll (polearm, ally target):j|x###.:j"1b:jsbb):jC)b:jI⌠b:j֑7b.:jE7.:jz(4.3:jG?bbbbbbbbbbjjbbbbb:ja _You swap places with your butterfly. The gnoll completely misses something.:j####....####.##.##........................#≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈#####...........####.ß.#.###.©.###.#.ß  ...###.#####.###... ###..###.bb.........j..##)......≈≈.ß#@######'######.#ß###.≈≈.##b#.⌠.#..ß#$.$#.##.~~.#bbbb)...©⌠#:.$j.j ......# #.≈≈.##.#.⌠b#..ß#".$#.## #..#### ##.≈≈.ß#b######'######.#ß..# ##..≈≈###bbbjjbbb.))..jj## ###.# #...≈≈#.bb###.#####©##:j#..j####bßb#.###.©.###.#.ß.......#.≈≈#####...........####:j:k)b':j<.b:j b.  You swap places with your butterfly.:jA)b:jv.:job..b:j+9b:jB=9:j bbbbbbbbbb:jJR _The gnoll hits something with the +7 spear of Understanding!:jM.........# #......####....####.##.#.#...........................  #≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈:je#####...........#####.ß.#.###.©.###.#.ß  #...###.#####.###... ###..###@bb.........j..##)......≈≈.ß#.######'######.#ß###.≈≈.##b#bb.#..ß#$.$#.# ......# #.~~.#.)bb).b.©⌠#:.$j.j###b#.⌠b#.b#####b j#. b#.### :j:d'b:j|L.b:jˌV.b:j>b.:jJ1b.:jsN⌠b:jAb':ja.5.5:j$bbbbbbbbbbb:j]#.# #. #...####....####.##.#..# #...... #.≈...≈ ##..≈...≈#.≈≈#####..##.≈≈#.ß.#.###.©.###.#.ß.##.≈≈#...###.#####.###...#.≈≈###b@...j..#)......≈≈.ß#b######'######.#ß.####.≈≈.##.#.⌠b#..ß#$.$#.##.# #.~~.#b)'bbb..©⌠#:.$j.j#.# #.≈≈.##b#.⌠.#bbß#".$#.##. ..#### ##.≈≈.ß#b#[0;1:j`0;1m#####'######.#ß. jj 2 gnolls (polearms, ally target)..# ##..≈≈###bbbjj.bb.))..jj###.# #...≈≈#.bb###.#####©###..j#  #.####.#.≈≈#bß.#.###.©.###.#.ß.#b.b.b.b.b.)b:j bb. ⌠bYou swap places with your butterfly..b).b⌠b:jJcb.b.b.:j0$b4=6.1bbbb'b)bb#.⌠bbbb _The gnoll completely misses your butterfly.:j,F.# #. :j}...####....####.##.#...# .............. .≈...≈ #.≈...≈ #.≈≈#####...#####≈ #.≈≈#.ß.#.###.©.###.#.ß.#≈ #.≈≈#...###.#####.###...#≈ #.≈≈###b.@..j..###≈)......≈≈.ß#b######'######.#ß.≈####.≈≈.##.#bb.#b.ß#$.$#.##.≈# #.~~.#bb'b)b..©⌠#:.$j.j#.~# #.≈≈.##b#.⌠b#..ß#".$#.##.≈ .#### ##.≈≈.ß#.######'######.#ß.≈ ..# ##..≈≹:jy###bbbjj.bb.))..jj###≈ #.# #...≈≈#.bb###.#####©###..j#≈ #.####.#.≈≈#bß.#.###.©.###.#.ß.#≈:j<O.b:j3ibb.:jG⌠b:j6b.:jFI.b:j"4b.:jj\.7:jbbbbbbb:j:j# #.####....####.##.#....#...........≈...≈ .≈...≈ .≈≈#####....#####≈ .≈≈#.ß.#.###.©.###.#.ß.#≈ .≈≈#..b###.#####.###...#≈ .≈≈###.b.@.j..###≈ .)......≈≈.ß#.######b######.#ß.≈####.≈≈.##.#.b.#..ß#$.$#.##.≈# #.~~.#bbb.b...©⌠#:.$j.j#.~# #.≈≈.##b#b⌠b#..ß#".$#.##.≈ #### ##.≈≈.ß#b:j#######'######.#ß.≈≈ j   gnoll (polearm, ally target)# ##..≈≈###bbbjj.b..))..jj###≈ .# #...≈≈#.bb###.#####©###..j#≈ .####.#.≈≈#bß.#.###.©.###.#.ß.#≈:jZb'.b:jRBb':jJ;b.:jb.b:jh9b.:j).b:j̺G.b:jͻN.b.:jYib.b.:j+P.b:j{I.b:j/Lb':ji.:j )'b)b7.3:j|bb.@...bbbbbbbbb _Something barely misses your butterfly. Your butterfly leaves your sight. x3:j8 .b.bb:jw: Lb..b.b.b.b:j: 3b:j5> 3j:jcO .b.'.b.b.b..b.:jP bj 2 gnolls (polearms, ally target).:jhQ -8.3 (1.0:j3^ bbb@...bbbb:jb 7 _Your butterfly leaves your sight.:j88b.:jb.b:jJ.b:j 1':jvR.b:j3b:j/b:jAb.:j ;.b:jY1b.:j%.:jX9b.:j6b.:j/b:ja.:jU1.:jB.b:j0b:j b.b.b..'b:j0⌠j   gnoll (polearm, ally target)j:j2B=9:j?bb@..bb#.⌠b#b:jBV _The gnoll misses your butterfly.:j5) 7b.:j1* b..b.bb.:j* 8b.:j* :b.:j1, hb.b.:j%- 3b:j- ?b.:j. @.b:jB. .:j y j.b.'bb...bbb 5200bb@..bb.b.b:jdQb.bb'.bb...bb.b.b..bj .  The gnoll hits your butterfly with the +7 spear of Understanding!  Lightning courses through your butterfly!  Your butterfly dies!b.b.:je1b:j f3b.:jcf@.b:jBgb.b.:jklN'b:jz7 .⌠bbjj 2 gnolls (polearms, ally target).Your butterfly disappears in a burst of colours!1:jbbb.@...bbb:j)7 _Your butterfly leaves your sight.:jb.b.b:jfqb.b.:j},b:jhb.b:j.b:j .:j.bb'..bb.b.b..b:j .  The gnoll hits your butterfly with the +7 spear of Understanding!  Your butterfly dies!.:jG.b:j' )⌠Your butterfly disappears in a burst of colours!:j(&2:j4bbb.@...bb:j7: _Your butterfly leaves your sight. x2:j 1b:jt 3b:j J.b:j S'b:j Q.b:j@ :b.:j̰ ,b:j I.b:jr N.b.:j <b.:j 1b.:j& U.b.:jt 6b.:j% O.b:jf Q.b:jC fbb:j۸ 8b.:j .:j b..b.b:j 'bb.:j 3b:j [b).:jy &3:j b.bbbbb:jc x _The gnoll misses your butterfly. Your butterfly leaves your sight.:j_..b'b.bb.b.:j$.:j8b.:jG.b:j#1b.:jWj..:j,':jebb.:j>bjj 2 gnolls (polearms, ally target)b:j!36=:j@"4:j!.bb@..bbb:ji0:j.bbb.b.bb..b.'bb.b.b.:j.bb.b. b.  The gnoll completely misses your butterfly.b.b.bb.b:jp.#b⌠.:j&5:jHbbbbbbb#b:j^ _The gnoll closely misses your butterfly.:jr :b.:j 1b.:jy 7b.:j 0b.:j1 .':j 2b.:j" J.b:jl @.b:j  :j.:jQ b.b.b.b.:j9 Abb:j &6:j bbb.b@.bbbb:j# V _The gnoll misses your butterfly.:jKb.b.bb..'b..b..b.bbbb..bb:j;j.:jbb..:j*@.b:js/b.:j:b.:j@.b:j5b.:j? ⌠.bj.bbbThe gnoll closely misses your butterfly.:jĕ&7:jbbbb@..bbbb:j: _Your butterfly leaves your sight. x2:jt..bbb..bb...b'bb..b.b.:j4bjj   gnoll (polearm, ally target).7==8:j bbb.b@..bbbb:j _The gnoll barely misses your butterfly. Your butterfly leaves your sight.:j.:jY'bb.b.bb..b.bb.b...b.bj.jbb..b.bb.b.'b. .b)⌠jj 2 gnolls (polearms, ally target)bYour butterfly disappears in a burst of colours! x29:jbbb.@.bb#b:j 7 _Your butterfly leaves your sight.:j{ 3# #. .####....####.##.#..........####............≈...≈.≈...≈.≈≈#####.....#####≈≈.≈≈#.ß.#.###.©.###.#.ß.#≈≈.≈≈#.bb###.#####.###...#≈≈.:j| A≈≈###bb..@b......j..###≈≈. )......≈≈.ß#j######'######.#ß.≈≈.####.≈≈.##b#.⌠.#..ß#$.$#.##.≈≈.# #.~~.#.b'.)..b©⌠#:.$j.j#.~~.# #.≈≈.##b#b⌠.#..ß#".$#.##.≈≈. ##.≈≈.ß#.######'######.#ß.≈≈. :j0} # ##..≈≈###bj....b..))..jj###≈≈. # #...≈≈#.bb###.#####©###..j#≈≈. ####.#.≈≈#bß.#.###.©.###.#.ß.#≈≈.:j 7b.:jy I.b:j/ O.b:j b..b..:j .  Your butterfly disappears in a burst of colours! x2 _Your butterfly leaves your sight.  The gnoll hits something with a +0 spear.  The gnoll hits your butterfly with the +7 spear of Understanding!  The gnoll freezes your butterfly.  Your butterfly dies! bYour butterfly disappears in a burst of colours!9 (0.6b###bb:j. 7 _Your butterfly leaves your sight.˜:j_# #.# ####....####.##.#...####..............≈...≈.≈...≈.≈≈#####...........#####≈≈.≈≈#.ßb#.###.©.###.#.ß.#≈≈.≈≈#..b###b#####.###...#≈≈.≈≈###..b....###≈≈. ˜:j=......≈≈.ß#j######'######.#ß.≈≈. .####.≈≈.##b#.⌠.#..ß#$.$#.##.≈≈. .# #.~~.#.b'.b..b©⌠#:.$j.j#.~~. .# #.≈≈.##.#.⌠.#..ß#".$#.##.≈≈. ##.≈≈.ß#.######'######.#ß.≈≈.  ##..≈≈###bj....b..))..jj###≈≈.  #...≈≈#.b.###.#####©###..j#≈≈..#.≈≈#bß.#.###.©.###.#.ß.#≈≈.˜:jZ˜:jH.b˜:jP)b.b)b˜:j/b˜:j<.b˜:j '˜:jB/b˜:jr=.b˜:j?4b.˜:j5b.˜:j˜:j;)10.5˜:j$bbbbb#b˜:j1 _The gnoll misses something.˜:jV`# #.#.....####.##.#..........####.............≈...≈..#≈...≈..#≈≈#####...........#####≈≈..#≈≈#.ßb#.###.©.###.#.ß.#≈≈..#≈≈#..b###.#####.###...#≈≈..#≈≈###...bb.###≈≈..#≈≈.ß#j######'######.#ß.≈≈..# ####.≈≈.##b#.⌠.#..ß#$.$#.##.≈≈..# ˜:jWd# #.~~.#.)'.b..b©⌠#:.$j.j#.~~..# # #.≈≈.##b#b⌠.#..ß#".$#.##.≈≈..# # ##.≈≈.ß#.######'######.#ß.≈≈..# j   gnoll (polearm##..≈≈###bj....b..))..jj###≈≈..##...≈≈#.b.###.#####©###..j#≈≈..#.#.≈≈#bß.#.###.©.###.#.ß.#≈≈..#˜:jYfb.b˜:jaZob.b˜:jj[.b.b˜:j%f .  The gnoll hits your butterfly with the +7 spear of Understanding!  Your butterfly dies!˜:jyz.=1.1˜:jbbbbb˜:j/ ˜:jK˜:jzX_Your butterfly disappears in a burst of colours!˜:j# #.#.....####.##.#....####...#.............≈...≈..#≈...≈..# ≈≈#####...........#####≈≈..# ≈≈#.ß.#.###.©.###.#.ß.#≈≈..# ≈≈#.b.###.#####.###...#≈≈..# ≈≈###....bb.###≈≈..# ≈≈.ß#j######'######.#ß.≈≈..# .≈≈.##b#.⌠.#..ß#$.$#.##.≈≈..#  #.~~.#.b'.b...  #.≈≈.##b#b⌠.#.  ##.≈≈.ß#.######'######.#ß.≈≈..# ##..≈≈###bj..... #...≈≈#.b.###.#[˜:j37m# ˜:j4b.˜:j\/b.˜:jbj..b˜:ja1b˜:j)bjj 2 gnolls (1 polearm, 1 wandering, 1 a…)7˜:j'Rbb˜:ja+7 _Your butterfly leaves your sight.˜:j\ # #.#. #....####.##.#..........####...#..............≈...≈..#≈...≈..# ≈≈#####...........#####≈≈..# ≈≈#.ß.#.###.©.###.#.ß.#≈≈..# ≈≈#.b.###.#####.###...#≈≈..# ≈≈###...bb.###≈≈..# ≈≈.ß#j######'######j#ß.≈≈..# .≈≈.##b#.⌠.#..ß#$.$#.##.≈≈..#  #.~~.#.b'.)...©⌠#:.$'.  #.≈≈.##b#bbb#..ß#".$#.# ##.≈≈.ß#.#[40˜:j hm#####'######.#ß.≈≈..#    gnoll (wandering)..≈≈###b........ ...≈≈#.b.###.#### .b.bjb⌠..'.bjj 2 gnolls (1 polearm, 1 wandering, 1 a…)8=2.3˜:j \bbbØ:j......# #....................#... TrapHz the Shooter #....####.##.#..........####...#. Spriggan ................................. Health: 8/31======------------------ ...≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈..### Magic: 7/7======================== ...≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈..#AC: 4Str: 7 ...≈≈#####...........#####≈≈..#EV: 17Int: 11 ...≈≈#.ß.#.###.©.###.#.ß.#≈≈..#SH: 0Dex: 20 ...≈≈#.b.###.#####.###...#≈≈..#XL:  6 Next: 52% Place: Dungeon:3 ...≈≈###.j**bb**@......###≈≈..#Noise: ---------  Time: 2212.3 (0.Ø:j/0) ...≈≈.ß#.######'######j#ß.≈≈..#a) +0 shortbow ##.≈≈.##b#.⌠.#..ß#$.$#.##.≈≈..#Fire: a) +0 shortbow#.~~.#.b'.bb..©⌠#:.$'.j#.~~..##.≈≈.##b#b⌠.#..ß#".$#.##.≈≈..# ##.≈≈.ß#.######'######.#ß.≈≈..#jj 2 gnolls (1 polearm, 1 wandering, 1 a…)#..≈≈###b........))..jj###≈≈..# ...≈≈#.b.###.#####©###..j#≈≈..# .#.≈≈#bß.#.###.©.###.#.ß.#≈≈..# _Your butterfly leaves your sight.  Fire: a) +0 shortbowPress: ? - help, Q - select action, ( or )Ø:jG - cycleShift-Dir - straight lineAim: a gnoll, wielding the +7 spear of Understanding {chaos, Dex+3} (heavilywounded, ally target, 70% to hit)Ø:j Ø:j Really fire towards your butterflies? Y - Yes  N - NoĘ:jZĘ:jt/......# #....................#... TrapHz the Shooter #....####.##.#..........####...#. Spriggan ................................. Health: 8/31Ę:j}w======------------------ ...≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈..### Magic: 7/7======================== ...≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈..#AC: 4Str: 7 ...≈≈#####...........#####≈≈..#EV: 17Int: 11 ...≈≈#.ß.#.###.©.###.#.ß.#≈≈..#SH: 0Dex: 20 ...≈≈#.b.###.#####.###...#≈≈..#XL:  6 Next: 52% Place: Dungeon:3 ...≈≈###.j..bb..@......###≈≈..#Noise: ---------  Time: 2212.3 (0.0) ...≈≈.ß#.######'######j#ß.≈≈..#a) +0 shortbow ##.≈≈.##b#.⌠.#..ß#$[4Ę:jx0m.$#.##.≈≈..#Fire: a) +0 shortbow#.~~.#.b'.bb..©⌠#:.$'.j#.~~..##.≈≈.##b#b⌠.#..ß#".$#.##.≈≈..# ##.≈≈.ß#.######'######.#ß.≈≈..#jj 2 gnolls (1 polearm, 1 wandering, 1 a…)#..≈≈###b........))..jj###≈≈..# ...≈≈#.b.###.#####©###..j#≈≈..# .#.≈≈#bß.#.###.©.###.#.ß.#≈≈..#Fire: a) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding the +7 spear of Understanding {chaos, Dex+3} (heavilywounded, ally target, 70% to hit)  Okay, then.Ę:jĘ:j6. _Ę:j .# #.# ##....####.##.#..........####...#..............≈...≈...≈...≈..#.≈≈#####...........#####≈≈..#.≈≈#.ß.#.###.©.###.#.ß.#≈≈..#.≈≈#.b.###.#####.###...#≈≈..#.≈≈###bj..bb.###≈≈..#.≈≈.ß#.######'######j#ß.≈≈..##.≈≈.##b#.⌠.#..ß#$.$#.##.≈≈..# #.~~.#.b'.bb..©⌠#:.$'.j#.~~..# #.≈≈.##b#b⌠.#..ß#".$#.##.≈≈..#  ##.≈≈.ß#.######'######.#ß.≈≈..# ##..≈≈###b.....Ę:jS ...))..jj###≈≈..# #...≈≈#.b.###.#####©###..j#≈≈..# #.#.≈≈#bß.#.###.©.###.#.ß.#≈≈..#j..jb..b.bĘ:j0 H9 (0.6 _Ę:j2 bjb..bĘ:j4 Ę:j##....####.##.#####...# .................................≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈..## #####...........#####.ß.#.###.©.###.#.ß.b.###.#####.###..##.bjb..b.......j##.ß#.######@######.#ß. ###.≈≈.##b#.⌠.#..ß#$.$#.##  #.~~.#.b'.b...©⌠#:.$'.j#.~~≈≈.##b#b⌠.#..ß#".$#.##.≈≈##.≈≈.ß#.######'######.#ß ##..≈≈###.b.......))..jj### #...≈≈#.b.###.##[0Ę:j;10;1m###©###..j#.≈≈#bß.#.###.©.###.#.ß. .####...........####.b.b.bj.Ę:jo bjally target)The gnoll shouts!==3.5Ę:j3bj.b.bbbĘ:jb0 _Your butterfly leaves your sight.Ę:j] _There is an open translucent door here.Ř:j .......................≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈..## #####...........#####.ß.#.###.©.###.#.ß.b.###.#####.###..##.bj.b.b......j.##.ß#.######'######.#ß. ###.≈≈.##b#.⌠.#.@ß#$.$#.##  #.~~.#.)b.)...©⌠#:.$'.j#.~~≈≈.##j#.b.#..ß#".$#.##.≈≈##.≈≈.ß#.######'######.#ß ##..≈≈###..b......))..jj####j   gnoll (polearm, wandering, ally target)#.... ##..≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈≈≈..#bŘ:j`b⌠.'bb.)b.bŘ:jŘ:j&K.bŘ:ji.Ř:j9}bb)--4.1Ř:j-abbbŘ:j"7 _Your butterfly leaves your sight.Ř:jB≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈..## #####...........#####.ß.#.###.©.###.#.ß.b.###.#####.###..##.bj.bb.......j.##.ß#.######'######.#ß. ###.≈≈.##.#.b.#..ß#$.$#.##  #.~~.#.)'.)...@⌠#:.$'.j#.~~≈≈.##j#.bb#..ß#".$#.##.≈≈##.≈≈.ß#.######'######.#ß ##..≈≈###.bb......))..jj### #...≈≈#.b.###.#####©###..j#.≈≈#bß.#.###.©.###.#.ß.Ř:j,, ally target).####...........#### ##..≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈Ř:j2⌠Ř:jR4b.Ř:jC⌠bŘ:j!9j.Ř:j01)Ř:jZ0:--7Ř:j<SbbŘ:j>_ _Your butterfly disappears in a burst of colours!Ř:j}A_ _There is a transporter landing site here.Ř:j$  #####...........#####.ß.#.###.©.###.#.ß.b.###.#####.###..##..j.bb.......j.##.ß#.######'######.#ß. ###.≈≈.##.#.⌠.#..ß#$.$#.## Ř:j0%P #.~~.#.)j.)b..©⌠#:.$'.j#.~~≈≈.##.#.⌠b#.@ß#".$#.##.≈≈##.≈≈.ß#.######'######.#ß Ř:j%##..≈≈###.bb......))..jj### #...≈≈#.b.###.#####©###..j#.≈≈#bß.#.###.©.###.#.ß. .####...........#### Ř:j&##..≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈ .............................Ř:j'I.bŘ:j+)u.bbŘ:jq)bŘ:j)Ř:j87.Ř:jY9/5.3 _Ř:jDfbbbŘ:jgHƘ:j@ #####...........#####.ß.#.###.©.###.#.ß.b.###.#####.###..##..jjb.b......j.##.ß#.######'######.#ß. ###.≈≈.##.#.⌠.#..ß#$.$#.##  #.~~.#.)jb)...©⌠#:.$'.j#.~~≈≈.##.#.⌠b#b.ß#".$#.##.≈≈##.≈≈.ß#.######@######.#ß ##..≈≈###.bb......))....### #...≈≈#.b.###.#####©###..j##j  [3Ƙ:jʉ7m gnoll (polearm, ally target)....... .#######...#########..#######..#.b.Ƙ:jي.b.bƘ:j00.Ƙ:j j  Your butterfly disappears in a burst of colours!99Ƙ:jKbbƘ:jW Ƙ:jv%_The gnoll leaves your sight.Ƙ:jS] _There is an open translucent door here.ǘ:jk .ß.#.###.©.###.#.ß.b.###.#####.###..##..j.j........j.##.ß#.######b######.#ß. ###.≈≈.##.#.⌠.#..ß#$.$#.##  #.~~.#.)jb).b.©⌠#:.$'.j#.~~≈≈.##.#.⌠b#..ß#".$#.##.≈≈##.≈≈.ß#.######'######.#ß ǘ:j##..≈≈###..b....@.))....### #...≈≈#.b.###.#####©###..j#.≈≈#bß.#.###.©.###.#.ß...........#########..# ..[#####...###.........##ǘ:j;.bǘ:j@.bǘ:jM'bǘ:j".ǘ:j $bǘ:j .ǘ:j %bǘ:j @.bǘ:j-ǘ:j#//6.5 _ǘ:j?[bbǘ:jW .≈≈#.ß.#.###.©.###.#.ß.#≈≈..#.≈≈#.b.###.#####.###...#≈≈..#.≈≈###..j.j........j.###≈≈..#.≈≈.ß#.######'######.#ß.≈≈..##.≈≈.##.#.⌠.#..ß#$.$#.##.≈≈..# # #.~~.#.)'.)...©b#:.$'.j#.~~..# # #.≈≈.##.#.bb#b.ß#".$#.##.≈≈..# # ##.≈≈.ß#.######'######.#ß.≈≈..#  ##..≈≈###....b.@..))....###≈≈..#  #...≈≈#...###.#####©###..j#≈≈..# ##.#.≈≈#bß.#.###.©.###.#.ß.#≈≈..#.#.≈≈#####.....ǘ:j{X .......#####≈≈..# .##..≈~≈..# .##..≈~≈..# ..............#  #.#...#########..#######..#  #..[#####...# ##.## ǘ:jZ u⌠b.ǘ:jTl >7.1ǘ:j:u Tbbǘ:jow 7 _Your butterfly leaves your sight.Ș:jm.≈≈#.ß.#.###.©.###.#.ß.#≈≈...≈≈#.b.###.#####.###...#≈≈...≈≈###.............j.###≈≈...≈≈.ß#.######'######.#ß.≈≈.. .####.≈≈.##.#.⌠.#..ß#$.$#.##.≈≈.. .# #.~~.#.)'.j...©b#:.$'.j#.~~.. .# #.≈≈.##.#.⌠b#b.ß#".$#.##.≈≈.. ## ##.≈≈.ß#.######'######.#ß.≈≈.. ##..≈≈###...b.@...))....###≈≈.. #...≈≈#...###.#####©###..j#≈≈..#.#.≈≈#bß.#.###.©Ș:jU.###.#.ß.#≈≈...#.≈≈#####...........#####≈≈.. #.##..≈~≈.. #.##..≈~≈.. j   gnoll (polearm) #.............#.#...#########..#..#..[#####...# ##.#b.b.)jb⌠b.Ș:j,7bbȘ:jf.≈≈#.ß.#.###.©.###.#.ß.#≈≈.≈≈#.b.###.#####.###...#≈≈.≈≈###.......j.###≈≈ )......≈≈.ß#.######'######.#ß.≈≈ ..####.≈≈.##.#.⌠.#..ß#$.$#.##.≈≈ ..# #.~~.#.)'b)...©b#:.$'.j#.~~ ..# #.≈≈.##.#.⌠j#b.ß#".$#.##.≈≈# ##.≈≈.ß#.######'######.#ß.≈≈ # ##..≈≈###.b..@....))....###≈≈ # #...≈≈#...###.#####©###..j#≈≈#.#.≈≈#bß.#.#Ș:jY##.©.###.#.ß.#≈≈.#.≈≈#####...........#####≈≈ ##.##..≈~≈  #.##..≈~≈  #.............  ##.#...#########..##..[#####...# ##...bb8.3bʘ:j0≈≈#.ß.#.###.©.###.#.ß.#≈≈.≈≈#.b.###.#####.###...#≈≈.≈≈###.......j.###≈≈. ......≈≈.ß#.######'######.#ß.≈≈. .####.≈≈.##.#.⌠.#..ß#$.$#.##.≈≈. .# #.~~.#.)b.)...©b#:.$'.j#.~~. .ʘ:j1 # #.≈≈.##.#.⌠j#b.ß#".$#.##.≈≈. ##.≈≈.ß#.######'######.#ß.≈≈.  ##..≈≈###..b..@...))....###≈≈.  #...≈≈#...###.#####©###..j#≈≈..#.≈≈#bß.#.###.©.###.#.ß.#≈≈.#.≈≈#####...........#####≈≈. #ʘ:j2N.##..≈~≈. #.##..≈~≈. #.............. ##.#...#########..#...[#####...# ##.#ʘ:j3a'b.ʘ:j}5/bʘ:j5bʘ:j5.ʘ:j62bʘ:j0[9b.)bb _The gnoll closely misses something.ʘ:jM≈≈#.ß.#.###.©.###.#.ß.#≈≈..#≈≈#.b.###.#####.###...#≈≈..#≈≈###........j....j.###≈≈..#≈≈.ß#.######j######.#ß.≈≈..# ####.≈≈.##.#.⌠.#..ß#$.$#.##.≈≈..# # #.~~.#.)b.)b..©⌠#:.$'.j#.~~..# # #.≈≈.##.#.⌠j#bbß#".$#.##.≈≈..# # ##.≈≈.ß#b######'######.#ß.≈≈..###..≈≈###......@..))....###≈≈..##...≈≈#...###.#####©###..j#≈≈..#ʘ:js.#.≈≈#bß.#.###.©.###.#.ß.#≈≈..##.≈≈#####...........#####≈≈..# .##..≈~≈..# .##..≈~≈..# jj 2 gnolls (1 polearm, 1 wandering, 1 a…).............# #.#...#########..#..# #..[#####...# ##.#ʘ:j"8b.ʘ:j}?b'ʘ:jö!.ʘ:j%bʘ:j03j.ʘ:jʘ:j(9.5ʘ:j>Pbbbʘ:j|ʘ:jʘ:j"y≈≈#.ß.#.###.©.###.#.ß.#≈≈..# ≈≈#.b.###.#####.###...#≈≈..# ≈≈###.......j.....j.###≈≈..# ≈≈.ß#.######j######.#ß.≈≈..# .≈≈.##b#.⌠b#..ß#$.$#.##.≈≈..# ʘ:j#' #.~~.#.)'.)bj.b⌠#:.$'.j#.~~..#  #.≈≈.##.#.⌠j#..ß#".$#.##.≈≈..#  ##.≈≈.ß#.######'######.#ß.≈≈..# ##..≈≈###.b.....@.))....###≈≈..# #...≈≈#...###.#####©###..j#≈≈..# ʘ:j<#.#.≈≈#bß.#.###.©.###.#.ß.#≈≈..# #.≈≈#####......... ʘ:jq###..≈~≈..# jjj 3 gnolls (2 polearms, 2 wandering, 1…)............ʘ:j#x .#...##### ʘ:j# ʘ:j &D©bʘ:jb&.ʘ:j&@.bʘ:j(M'jʘ:j](*.bʘ:j(ʘ:j6&1ʘ:j6;10/31ʘ:j64=20.1ʘ:jMBJbbʘ:jE7 _Your butterfly leaves your sight.ʘ:jtx ≈≈#.ß.#.###.©.###.#.ß.#≈≈..# ≈≈#.b.###.#####.###...#≈≈..# ≈≈###.......j.....j.###≈≈..# ≈≈.ß#.######'######.#ß.≈≈..# .≈≈.##b#.⌠.#.jß#$.$#.##.≈≈..#  #.~~.#.)'.).j.©b#:.$'.j#.~~..#  #.≈≈.##.#.⌠j#..ß#".$#.##.≈≈..# ##.≈≈.ß#.######'######.#ß.≈≈..# ..≈≈###...b....@))....###≈≈..# ...≈≈#...###.##[0;1ʘ:jy 0;1m###©###..j#≈≈..# .#.≈≈#bß.#.###.©.###.#.ß.#≈≈..# #.≈≈#####........ ..≈~≈..# ............ #...#########..# .b.j.j.jʘ:j Zally target)7ʘ:j` bʘ:j ʘ:j ˘:jӌ3≈≈#.ß.#.###.©.###.#.ß.#≈≈..# ≈≈#.b.###.#####.###...#≈≈..# ≈≈###...............###≈≈..# ≈≈.ß#.######j######.#ß.≈≈..# .≈≈.##b#.⌠.#..ß#$.$#.##.≈≈..# #.~~.#.)'.)..j©b#:.$'.j#.~~..# #.≈≈.##.#.⌠j#j.ß#".$#.##.≈≈..# .≈≈.ß#.######'######.#ß.≈≈..# ˘:j`..≈≈###.........@)....###≈≈..# ≈≈#...###b#####©###...#≈≈..# #.≈≈#bß.#.###.©.###.#.ß.#≈≈..# #.≈≈#####.......... ..≈~˘:j ..≈~≈..#    gnoll (polearm)............˘:j2...#########..### ˘:jא3b.˘:jy>1.3˘:jF8b˘:jj  Things that are here: _a +0 flail; a wand of quicksilver (10)˘:j≈≈#.ß.#.###.©.###.#.ß.#≈≈..# ≈≈#.b.###.#####.###...#≈≈..# ≈≈###.......###≈≈..# ≈≈.ß#.######j######.#ß.≈≈..# .≈≈.##b#.⌠.#..ß#$.$#.##.≈≈..# .~~.#.)'.)..j©b#:.$'.j#.~~..# .≈≈.##.#.⌠j#j.ß#".$#.##.≈≈..# .≈≈.ß#.######'######.#ß.≈≈..# ≈≈###.....b...)@....###≈≈..# ≈≈#...###.#####©###...#≈≈..# .≈≈#bß.#.###.©.###.#.ß.[3˘:j`9;49m#≈≈..# .≈≈#####........ ≈~≈..#...............#########..### ˘:jZ _.j˘:j5.j   gnoll (polearm)9˘:jr ˘:jY#| _Your butterfly disappears in a burst of colours!Things that are here:˘:j&o _a +0 club; a gnoll corpse˘:j;  b.###.#####.###..##...............##.ß#.######j######.#ß.##b#.b.#..ß#$.$#.## .~~.#.)'.)..j©b#:.$'.j#.~~ .≈≈.##.#.⌠j#..ß#".$#.##.≈≈ß#.######j######.#ß###.........))....###...###.#####@###...bß.#.###.©.###.#.ß.#####...........#####≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈~.........j   gnoll (polearm)#####.. .##.....###.P...P..#˘:j >⌠b˘:jߜ M'j˘:j G.b˘:jQ ˘:j K=2.5 _˘:j :b˘:j R _There is a transporter here.͘:j.≈≈#.b.###.#####.###...#≈≈..#TrapHz the Shooter .≈≈###...............###≈≈..#Spriggan .≈≈.ß#.######j######.#ß.≈≈..#Health: 10/31 =======----------------- .≈≈.##b#.⌠.#..ß#$.$#.##.≈≈..#Magic: 7/7======================== .~~.#.)'.).bj©b#:.$'.j#.~~..#AC: 4Str: 7 .≈≈.##.#.⌠j#..ß#".$#.##.≈≈..#EV: 17Int: 11 .≈≈.ß#.######'######.#ß.≈≈..#SH: 0Dex: 20 .≈≈###........j*)͘:jAp....###≈≈..#XL:  6 Next: 52% Place: Dungeon:3 .≈≈#...###.#####@###...#≈≈..#Noise: ---------  Time: 2222.5 (0.0) .≈≈#bß.#.###.©.###.#.ß.#≈≈..#a) +0 shortbow .≈≈#####...........#####≈≈..#Fire: a) +0 shortbow .≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈≈≈..# .≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈≈≈..# ............................#j   gnoll (polearm) #####...#########..#######..# #####...###.........## .##.....###.P...P..# _a +0 club; a gnoll corpse _There is a transporter here.  Fire: a) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (heavily wounded, 70% to hit)͘:j.≈≈#.b.###.#####.###...#≈≈..#TrapHz the Shooter .≈≈###...............###≈≈..#Spriggan .≈≈.ß#.######j######.#ß.≈≈..#Health: 10/31 =======----------------- .≈≈.##b#.⌠.#..ß#$.$#.##.≈≈..#Magic: 7/7======================== .~~.#.)'.).bj©b#:.$'.j#.~~..#AC: 4Str: 7 .≈≈.##.#.⌠j#..ß#".$#.##.≈≈..#EV: 17Int: 11 .≈≈.ß#.######)######.#ß.≈≈..#SH: 0Dex: 20 .≈≈###........)))͘:j _[37m....###≈≈..#XL:  6 Next: 52% Place: Dungeon:3 .≈≈#...###.#####@###...#≈≈..#Noise: ---------  Time: 2222.5 (0.0) .≈≈#bß.#.###.©.###.#.ß.#≈≈..#a) +0 shortbow .≈≈#####...........#####≈≈..#Fire: a) +0 shortbow .≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈≈≈..# .≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈≈≈..# ............................#j   gnoll (polearm) #####...#########..#######..# #####...###.........## .##.....###.P...P..# _a +0 club; a gnoll corpse _There is a transporter here.  Fire: a) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (heavily wounded, 70% to hit)͘:j. _There is a transporter here.  Fire: a) +0 shortbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gnoll, wielding a +0 spear (heavily wounded, 70% to hit)  You shoot an arrow. The arrow barely misses the gnoll.͘:j32j͘:j  ......# ####j######.# ⌠.#..ß#$.$#. )'.)..j©b#:.$' #..ß#".$# ####)######.# .....)))....# #@# ### ... ≈≈≈≈≈ ~≈≈≈≈≈≈ .........  jj 2 gnolls (polearms)######..###  ##..   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##.#.⌠.#..ß#$.$#.##.≈≈..# #.)'.)...©⌠#:.$' ##)#.⌠.#..ß#".$#.## ß#.######'######.)).. ...###.#####©##[:j40m# :j\:j&8:j:jt :j(  ##.##.#####...#.#.#.# .............................. ≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈..#######..# ####...........##### .ß.#.###.©.###.#.ß.# ...###.#####.###...# ##...)...........### ß#.######'######@#ß. ##.#.⌠.#..ß#$.$#.## #.)'.)...©⌠#:.$'..#.~~####.####.#. ####...........#####≈≈..#:j :j (8.4:j :j! :j?* .................... ≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈..####### ####...........##### .ß.#.###.©.###.#.ß.# ...###.#####.###... ##...)...........## ß#.######'######.#ß. ##.#.⌠.#..ß#$.$#@## #.)'.)...©⌠#:.$'..#.~~..#)#.⌠.#..ß#".$#.##.≈≈..##.....##.......### ≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈≈≈..#:jC:j1D(9.0:jN:jO:j# ≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈..####### ####...........##### .ß.#.###.©.###.#.ß. ...###.#####.###.. ##...)...........###≈≈.. ß#.######'######.#ß.≈≈.. ##.#.⌠.#..ß#$.$#.##.≈≈...)'.)...©⌠#:.$'@.#.~~..#)#.⌠.#..ß#".$#.##.≈≈ ß#.######'######.#ß...##©#..##.. ≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈≈≈..#6:joG:j ≈...≈..#≈...≈..##....#####≈≈..# #.ß.#.###.©.###.#.ß.#≈≈..# #...###.#####.###...#≈≈..##...)...........###≈≈..# .ß#.######'######.#ß.≈≈..# .##.#.⌠.#..ß#$.$#.##.≈≈..# .#.)'.)...©⌠#:.$@..#.~~..# .##)#.⌠.#..ß#".$#.##.≈≈..# .ß#.######'######.#ß.≈≈..##..))....###≈≈..# #...###.###:j '##©###...#≈≈..# #.ß.#.###.©.###.#.ß.#≈≈..##....#####≈≈..# ≈~≈..# ≈~≈..#:j ?20.2:j :jj ] _There is an open translucent door here.:j ≈...≈..≈...≈..# ≈#####...........#####≈≈..# ≈#.ß.#.###.©.###.#.ß.#≈≈..# ≈#...###.#####.###...#≈≈..# ≈###...)...........###≈≈..# ≈.ß#.######'######.#ß.≈≈..# ≈.##.#.⌠.#..ß#$.$#.##.≈≈..# ~.#.)'.)...©⌠#:.@'..#.~~..# ≈.##)#.⌠.#..ß#".$#.##.≈≈..# ≈.ß#.######'######.#ß.≈≈..# ≈###..))....###≈≈..# ≈#...###.#####©###...#≈≈..# ≈#.ß.#.###.©.###.#.ß.#≈≈..# ≈#####...........#####≈≈..# [1:j8 T6;11H≈~≈..# ≈~≈..#:j C8 _:jN :j] A1.8 (1:j6 U _You now have 258 gold pieces (gained 14).:j tM...................................######≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈####...........####ß.#.###.©.###.#.ß...###.#####.###...###...)...........###ß#.######'######.#ß. ≈.##.#.⌠.#..ß#$.@#.##.≈≈ ~.#.)'.)...©⌠#:..'..#.~~##)#.⌠.#..ß#".$#.##. ≈.ß#.######'######.#ß.≈≈..#.###.©.#.2.4 (0:j / :j/ +3.4 (1:j: :j= ? _You now have 269 gold pieces (gained 11).:jH ≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈..#######.. #####...........#####.ß.#.###.©.###.#.ß...###.#####.###..##...)...........##.ß#.######'######.#ß.##.#.⌠.#..ß#$..#.##. ~.#.)'.)...©⌠#:.@'..#.~~ ≈.##)#.⌠.#..ß#".$#.##.≈≈ß#.######'######.#ß..###.©.#. ≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈≈≈..#:j0Z:jt[+4.0 (0:j@f:j/i:jn  #####...........#####.ß.#.###.©.###.#.ß...###.#####.###..##...)...........##.ß#.######'######.#ß.##.#.⌠.#..ß#$..#.##. ~.#.)'.)...©⌠#:..'..#.~~ :jT7≈.##)#.⌠.#..ß#".@#.##.≈≈ß#.######'######.#ß.###.........))....#######©###.###.#.....####~ ..........................#:j`%<6:j ::j6;:j<+5.6 (1:jcU _You now have 280 gold pieces (gained 11).:jeM######≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈####...........####ß.#.###.©.###.#.ß...###.#####.###...###...)...........###ß#.######'######.#ß. ≈.##.#.⌠.#..ß#$..#.##.≈≈ ~.#.)'.)...©⌠#:.@'..#.~~##)#.⌠.#..ß#"..#.##..ß#.######'######.#ß. ≈###.........))....###≈≈..#####©###.###.#.....####~6.2 (0:jd:j:j;≈...≈..≈...≈..#≈#####...........#####≈≈..#≈#.ß.#.###.©.###.#.ß.#≈≈..#≈#...###.#####.###...#≈≈..#≈###...)...........###≈≈..#≈.ß#.######'######.#ß.≈≈..#≈.##.#.⌠.#..ß#$..#.##.≈≈..# ~~.#.)'.)...©⌠#:@.'..#.~~..#≈.##)#.⌠.#..ß#"..#.##.≈≈..#≈.ß#.######'######.#ß.≈≈..#≈###..))....###≈≈..#≈#...###.#####©###...#≈≈..#≈#.ß.#.###.©.###.#.ß.#≈≈..#≈#####...........#####≈≈..# :jM~≈..# ≈~≈..#:j :j&8:j:j:j .≈...≈.. .≈...≈..# .≈≈#####.....#####≈≈..# .≈≈#.ß.#.###.©.###.#.ß.#≈≈..# .≈≈#...###.#####.###...#≈≈..# .≈≈###...)...........###≈≈..# .≈≈.ß#.######'######.#ß.≈≈..# .≈≈.##.#.⌠.#..ß#$..#.##.≈≈..# .~~.#.)'.)...©⌠#@..'..#.~~..# .≈≈.##)#.⌠.#..ß#"..#.##.≈≈..# .≈≈.ß#.######'######.#ß.≈≈..# .≈≈###.))....###≈≈..# .≈≈#...###.#####©###...#≈≈..# .≈≈#.ß.#.###.©.###.#.ß.#≈≈..# .≈≈#####.....#####≈≈..# .:j P≈~≈..# .≈~≈..#:j >7.4:j :jm A8.4 (1:j% :j J _You pick up a manual of Fighting and begin studying.:j M................................####≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈####...........#####ß.#.###.©.###.#.ß.#...###.#####.###...###...)...........###:j *ß#.######'######.#ß. .≈≈.##.#.⌠.#..ß#@..#.##.≈≈ .~~.#.)'.)...©⌠#...'..#.~~##)#.⌠.#..ß#"..#.##. .≈≈.ß#.######'######.#ß.≈≈..#:j }.##..#.ß.##:j~ :j_ :j +9.0 (0:j! 30.0 (1 _You now have 294 gold pieces (gained 14).:jn  ≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈..##### #####...........#####.ß.#.###.©.###.#.ß.#..###.#####.###...###...)...........##.ß#.######'######.#ß.##.#.⌠.#..ß#...#.##.~~.#.)'.)...©⌠#@..'..#.~~ .≈≈.##)#.⌠.#..ß#"..#.##.≈≈ß#.######'######.#ß..##..#.ß.## .≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈≈≈..#6 (0:j :jU :jS4  #####...........#####.ß.#.###.©.###.#.ß.#..###.#####.###...###...)...........##.ß#.######'######.#ß.##.#.⌠.#..ß#...#.##.:j4~~.#.)'.)...©⌠#...'..#.~~ .≈≈.##)#.⌠.#..ß#@..#.##.≈≈ß#.######'######.#ß.###.........))....###:j\U##©###....#.### ............................#1.2:jn:j+p+2.2 (1:jw:j{3 _g - an amulet of regeneration:j{5u:jN:jB],:j1fB:jo  There is an open translucent door here.:jR _:j##...###.#####.###...#...)...##.ß#.######'######.#ß..##.#.⌠.#..ß#...#.##. .~~.#.)'.)...©⌠#...'..#.~~##)#.⌠.#..ß#...#.##ß#.######'######.#ß. .≈≈###.........))....###≈≈#...###.#####@###...#7.6 (5.4#.ß.#.###.©.###.#.ß.###....##~......... #####...#########..#######..# #####...###.........## .##.....###.P...P..#:j+:jy:jA:jh _There is a transporter, spattered with blood here.:j{ s...≈≈###...)...........###≈≈..# ....≈≈.ß#.######'######.#ß.≈≈..# ###.≈≈.##.#.⌠.#..ß#...#.##.≈≈..#  #.~~.#.)'.)...©⌠#...'..#.~~..#  #.≈≈.##)#.⌠.#..ß#...#.##.≈≈..# :j  ##.≈≈.ß#.######'######.#ß.≈≈..# ##..≈≈###.........))....###≈≈..# #...≈≈#...###.#####©###...#≈≈..# #.#.≈≈#.ß.#.###.@.###.#.ß.#≈≈..# ..#.≈≈#####...........#####≈≈..# :j ##..≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈≈≈..# ##..≈≈≈~≈≈≈..# ...............................# .#######...#########..#######..# ..[#####...# ##.........## ....##.....# ##.P...P..# .....#.....# ##P...P.##:j :j :j -8.6 (1.0:j :jL _You enter the transporter and appear at another place.:j:j:jC:jq..'...#.....©0:j:j:jE _Done exploring.:j2 :jT3 :j5 :jF :jcJ :jZO : _:jAR :jN[ A  You enter the shallow water.:j[ ?Water :j^ :jc N _Moving in this stuff is going to be slow.:jf :jg :ji :jm :jo :j2p (:jq :ju :jw :jx :jz :j } :j :j :jG :jU :jn :j :j :j :j :j :jc :j :jl :j :j :j :j :jZ :j :jF :j :j٭ :j :j :j :j< :j :jr :j :j :j۽ :j :j; :jv :j :j :j ,:j :j :j ,:jj :j9 # #........................... # ##.#######...#########..########..[#####...# ##..... ...........##.....# ##.P.. ............#.....# ##P.. ..................#### #.P.........#......+..########.PP.  #.........#...................#.  #.........##...@..#.#.#.......#.49.4 (10.8)  #.........#######........####.#.  #.#.#.....# #)#.#.#......##.  #.#.####### #........#....#.  #.#.##### #.#.#.[:j 40m#.[#.#..#.  #.#.....# #).........#<.#.   #.# #..#..##.####.#.   #.....#.# ##....##......#.   #.....#.# ####.############# :j- :jm :j c _There is a stone staircase leading down here.:j:jֳGear: 7/52 gear slots (Left/Right/Tab to switch category) :jH.Hand Weapons (go to first with ))  a - a +0 shortbow (weapon)  f - the +7 spear of Understanding {chaos, Dex+3} Missiles (go to first with ()c - 3 darts of disjunction Armour (go to first with [)  e - a +2 robe of cold resistance (worn) Jewellery (go to first with "=)  d - a ring of protection from cold (worn)b - a ring of protection from cold  g - an amulet of regeneration:jN<g - an amulet of regeneration. An amulet that increases the wearer's rate of health regeneration. In order to function, it must first attune itself to the wearer's body at full health. You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {Regen} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “Gringoire put out his hand for the little bag, but she drew back. ‘Do not  touch it! It is an amulet, and either you will do mischief to the charm, or it  will hurt you.’”  -Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding Night”. 1831. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.:j? :j :j # #........................... TrapHz the Shooter # ##.#######...#########..#### Spriggan #######..[#####...###..... Health: 31/31 ======================== ...........##.....###.P.. Magic: 7/7======================== ............#.....###P.. AC: 4Str: 7 ..................#####.P.. EV: 17Int: 11 ##.........#......+..########.PP. SH: 0Dex: 20  #.........#...................#. XL:  6 Next: 63% Place: Dungeon:3  #.........##[:j 40m...@..#.#.#.......#. Noise: ---------  Time: 2449.4 (0.0)  #.........#######........####.#. a) +0 shortbow#.#.#.....# #)#.#.#......##. Fire: a) +0 shortbow#.#.####### #........#....#.#.#.######.#.#.#.[#.#..#.#.#.....##).........#<.#. #.#####.##..#..##.####.#. #.....#.###....##......#. #.....#.# ####.#############  _There is a transporter, spattered with blood here. _You enter the transporter and appear at another place. _Done exploring.  You enter the shallow water. _Moving in this stuff is going to be slow. _There is a stone staircase leading down here.:j :j _:j7 :j#*  You start putting on your amulet.50.4 (11.4 (2:j.5 :j7 :j[8 +2.4 (3:j? :jG :jI +3.4 (4:jKT :jZ :j\\ +4.4 (5:jc :jn  _You continue putting on your amulet of regeneration. x5  You finish putting on your amulet of regeneration.  g - an amulet of regeneration (worn):jo :jq t _The amulet throbs as it attunes itself to your uninjured body.:j.:jcGear: 7/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 shortbow (weapon)  f - the +7 spear of Understanding {chaos, Dex+3} Missiles (go to first with ()c - 3 darts of disjunction Armour (go to first with [) :jS e - a +2 robe of cold resistance (worn) Jewellery (go to first with "=)  d - a ring of protection from cold (worn)  g - an amulet of regeneration (worn)b - a ring of protection from cold:j b - a ring of protection from cold. A ring that protects its wearer from cold. You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {rC+} {jewellery} {resist cold} {cold resistance} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.:j.:j1:jO:# #........................... TrapHz the Shooter # ##.#######...#########..#### Spriggan #######..[#####...###..... Health: 31/31 ======================== ...........##.....###.P.. Magic: 7/7======================== :j:............#.....###P.. AC: 4Str: 7 ..................#####.P.. EV: 17:j:Int: 11 ##.........#......+..########.PP. SH: 0:j:-Dex: 20  :j;#.........#...................#. XL:  6 Next: 63% Place: Dungeon:3  :jK;}#.........##...@..#.#.#.......#. Noise: ---------  Time: 2454.4 (0.0)  :jj;#.........#######........####.#. a) +0 shortbow:j;#.#.#.....# #)#.#.#......##. Fire: a) +0 shortbow#.#.####### #........#....#.:j<#.#.######.#.#.#.[#.#..#.:j8<f#.#.....##).........#<.#.:jP<. :ji<2#.#####.##..#..##.####.#.:j< #.....#.###....##......#. #.....#.# ####.#############  _There is a stone staircase leading down here.  You start putting on your amulet. _You continue putting on your amulet of regeneration. x5  You finish putting on your amulet of regeneration.  :j=g - an amulet of regeneration (worn) _The amulet throbs as it attunes itself to your uninjured body.:jF:jG:j2G$9 (0.5:jN:jLQ? _b - a ring of protection from cold (worn):j Gear: 7/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 shortbow (weapon)  f - the +7 spear of Understanding {chaos, Dex+3} Missiles (go to first with ()c - 3 darts of disjunction Armour (go to first with [)  e - a +2 robe of cold resistance (worn) Jewellery (go to first with "=)  b - a ring of protection from cold (worn)  d - a ring of protection from cold (worn)  g - an amulet of regeneration (worn):jRf - the +7 spear of Understanding {chaos, Dex+3}. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12. :j Your skill: 0.0; use (s) to set 12.0 as a target for Polearms.  At 100% training you would reach 12.0 in about 4.4 XLs.  Current attack delay: 1.1. Damage rating: 12 (Base 6 x 92% (Str) x 103% (Skill) + 7 (Ench)). Chaos: Each hit from it has a different, random effect. Dex+3: It affects your dexterity (+3). If you switch to wielding this weapon: Your EV would increase by 0.4 (17.6 -> 18.0). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.:jN_ O Gear: 7/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 shortbow (weapon)  f - the +7 spear of Understanding {chaos, Dex+3} Missiles (go to first with ()  c - 3 darts of disjunction Armour (go to first with [)  e - a +2 robe of cold resistance (worn) Jewellery (go to first with "=)  b - a ring of protection from cold (worn)  d - a ring of protection from cold (worn)  g - an amulet of regeneration (worn) :jw:jЫ:j"# #........................... TrapHz the Shooter :j# ##.#######...#########..#### Spriggan #######..[#####...###..... Health: 31/31 ======================== ...........##.....###.P.. Magic: 7/7======================== ............#.....###P.. AC: 4Str: 7 ..................#####.P.. EV: 17Int: 11 ##.........#......+..########.PP. SH: 0Dex: 20  #.........#...................#. XL:  6 Next: 63% Place: Dungeon:3  #.........##...@..#.#.#.......#. [:j5}33mNoise: ---------  Time: 2454.9 (0.0)  :jt#.........#######........####.#. a) +0 shortbow#.#.#.....# #)#.#.#......##. Fire: a) +0 shortbow#.#.####### #........#....#.#.#.######.#.#.#.[#.#..#.#.#.....##).........#<.#. #.#####.##..#..##.####.#. #.....#.#:jJ:##....##......#. #.....#.# ####.############# You start putting on your amulet. _You continue putting on your amulet of regeneration. x5  You finish putting on your amulet of regeneration.  g - an amulet of regeneration (worn) _The amulet throbs as it attunes itself to your uninjured body. _b - a ring of protection from cold (worn):jȿ:j7:j:j:jz :j Gear: 7/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 shortbow (weapon) :jg  f - the +7 spear of Understanding {chaos, Dex+3} Missiles (go to first with ()c - 3 darts of disjunction Armour (go to first with [)  e - a +2 robe of cold resistance (worn) Jewellery (go to first with "=)  b - a ring of protection from cold (worn)  d - a ring of protection from cold (worn)  g - an amulet of regeneration (worn):j'% Evocable Items:  Wands /  e - a wand of charming (11)  b - a wand of quicksilver (17)  a - a wand of flame (27):j<Scroll Scrolls?  c - a scroll labelled WAESOT NOEDIRGH  e - a scroll labelled KENESO NIAG  h - a scroll labelled KEZUSU EXOEPH  m - 4 scrolls labelled AWUISU GEOC:j Vm - 4 scrolls labelled AWUISU GEOC. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.:j*Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled WAESOT NOEDIRGH :j+  e - a scroll labelled KENESO NIAG  h - a scroll labelled KEZUSU EXOEPH Potions (select first with !) :j+ d - 2 emerald potions  f - a brown potion  j - a ruby potion :j+ k - a murky sapphire potion  l - 3 coppery potions  n - a sedimented orange potion :j,` o - 2 golden potions :jA,:jd,G[?] describe selected:j{5:j=# #........................... TrapHz the Shooter # ##.#######...#########..#### Spriggan #######..[#####...###..... Health: 31/31 ======================== ...........##.....###.P.. Magic: 7/7:j> ======================== ............#.....###P.. AC: 4Str: 7 ..................#####.P.. EV: 17:j+>,Int: 11 :jL>##.........#......+..########.PP. SH: 0Dex: 20  :jj>#.........#...................#. XL:  6 Next: 63% Place: Dungeon:3  :j>##.........##...@..#.#.#.......#. Noise: ---------  Time: 2454.9 (0.0)  #.........#######........####.#. a) +0 shortbow:j?2#.#.#.....# #)#.#.#......##. Fire: a) +0 shortbow#.#.####### #........#....#.#.#.######.#.#.#.[#.#..#.#.#.....##).........#<.#. #.#####.##..#..##.####.#. #.....#.#:jG?##....##......#. #.....#.# ####.############# :jk?yYou finish putting on your amulet of regeneration.  g - an amulet of regeneration (worn) :j?e_The amulet throbs as it attunes itself to your uninjured body. :j?_b - a ring of protection from cold (worn)  As you read the scroll labelled AWUISU GEOC, it crumbles to dust.  It is a scroll of identify.:jA:jJ:j#S# #........................... TrapHz the Shooter # ##.#######...#########..#### Spriggan #######..[#####...###..... Health: 31/31 ======================== ...........##.....###.P.. Magic: 7/7======================== ............#.....###P.. AC: 4Str: 7 :jS..................#####.P.. EV: 17Int: 11 ##.........#......+..########.PP. SH: 0Dex: 20  #.........#...................#. XL:  6 Next: 63% Place: Dungeon:3  :jS##.........##...@..#.#.#.......#. Noise: ---------  Time: 2454.9 (0.0)  #.........#######........####.#. a) +0 shortbow:jT#.#.#.....# #)#.#.#......##. Fire: a) +0 shortbow#.#.####### #........#....#.#.#.######.#.#.#.[#.#..#.#.#.....##).........#<.#.:j.T` #.#####.##..#..##.####.#.:jTTz #.....#.###....##......#. :jvTn#.....#.# ####.############# :jTYou finish putting on your amulet of regeneration.  g - an amulet of regeneration (worn) _The amulet throbs as it attunes itself to your uninjured body. :jTy_b - a ring of protection from cold (worn)  As you read the scroll labelled AWUISU GEOC, it crumbles to dust.  :jTIt is a scroll of identify.:jgA5.9 (1:jh:jkk  #.....#.# ####.#############   g - an amulet of regeneration _The amulet throbs as it attunes itself to your uninjured body. _b - a ring of protection from cold (worn)  As you read the scroll labelled AWUISU GEOC, it crumbles to dust.  It is a scroll of identify. _c -> x - a scroll of amnesia; m -> i - 3 scrolls of identify:j3:jGear: 7/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 shortbow (weapon)  f - the +7 spear of Understanding {chaos, Dex+3} Missiles (go to first with ()c - 3 darts of disjunction Armour (go to first with [)  e - a +2 robe of cold resistance (worn) Jewellery (go to first with "=)  b - a ring of protection from cold (worn)  d - a ring of protection from cold (worn)  g - an amulet of regeneration (worn):j)% Evocable Items:  Wands /  e - a wand of charming (11)  b - a wand of quicksilver (17)  a - a wand of flame (27):j|RScroll Scrolls?x - a scroll of amnesia  e - a scroll labelled KENESO NIAG  h - a scroll labelled KEZUSU EXOEPHi - 3 scrolls of identify:j-f:i - 3 scrolls of identify. A useful magic scroll which identifies the properties of any unknown object. It is a very common scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll _________________ :jfJ“This, what is it in itself, and by itself, according to its proper  constitution? What is the substance of it? What is the matter, or  proper use? What is the form or efficient cause? What is it for in  this world, and how long will it abide? Thus must thou examine all  things, that present themselves unto thee.”  -Marcus Aurelius, _Marcus Aurelius Antoninus - His Meditations concerning himselfe_, Book VIII, X. trans. Meric Casaubon, 1634. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.:j Identify which item? (\ to view known items) Scrolls (select first with ?)  e - a scroll labelled KENESO NIAG  h - a scroll labelled KEZUSU EXOEPH Potions (select first with !)  d - 2 emerald potions  f - a brown potion  j - a ruby potion  k - a murky sapphire potion  l - 3 coppery potions  n - a sedimented orange potion  o - 2 golden potions [?] describe selected:j:jv# #........................... TrapHz the Shooter # ##.#######...#########..#### Spriggan #######..[#####...###..... Health: 31/31 ======================== ...........##.....###.P.. Magic: 7/7======================== ............#.....###P.. AC: 4Str: 7 ..................#####.P.. EV: 17Int: 11 :jZ##.........#......+..########.PP. SH: 0Dex: 20  #.........#...................#. XL:  6 Next: 63% Place: Dungeon:3  #.........##...@..#.#.#.......#. Noise: ---------  Time: 2455.9 (0.0)  #.........#######........####.#. a) +0 shortbow#.#.#.....# #)#.#.#......##. Fire: a) +0 shortbow:je#.#.####### #........#....#.#.#.######.#.#.#.[#.#..#.#.#.....##).........#<.#. #.#####.##..#..##.####.#. #.....#.###....##......#. #.....#.# ####.############# :jg - an amulet of regeneration (worn) _The amulet throbs as it attunes itself to your uninjured body. _b - a ring of protection from cold (worn)  As you read the scroll labelled AWUISU GEOC, it crumbles to dust.  :j^It is a scroll of identify. _c -> x - a scroll of amnesia; m -> i - 3 scrolls of identify:j:j:j # #........................... TrapHz the Shooter # ##.#######...#########..#### Spriggan #######..[#####...#:j0##..... Health: 31/31 ======================== ...........##.....###.P.. Magic: 7/7======================== ............#.....###P.. AC: 4Str: 7 ..................#####.P.. EV: 17Int: 11 ##.........#......+..########.PP. SH: 0Dex: 20  #.........#...................#. XL:  6 Next: 63% Place: Dungeon:3  #.........##...@..#.#.#.......#. Noise: ---------  Time: 2455.9 (0.0)  #.........#######........####.#. a) +0 shortbow#.#.#.....#:j1 #)#.#.#......##. Fire: a) +0 shortbow#.#.####### #........#....#.#.#.######.#.#.#.[#.#..#.#.#.....##).........#<.#. #.#####.##..#..##.####.#. #.....#.###....##......#. #.....#.# ####.#############  _The amulet throbs as it attunes itself to your uninjured body. _b - a ring of protection from cold (worn)  As you read the scroll labelled AWUISU GEOC, it crumbles to dust.  It is a scroll of identify. _c -> x - a scroll of amnesia; m -> i - 3 scrolls of identify  As you read the scroll of identify, it crumbles to dust.:j):j+6.9 (1:j%:jX(  #.....#.# ####.#############  _b - a ring of protection from cold (worn)  As you read the scroll labelled AWUISU GEOC, it crumbles to dust.  It is a scroll of identify. _c -> x - a scroll of amnesia; m -> i - 3 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _e -> r - a scroll of revelation:jUJ:jJ:jM:ju............0:j[ _Done exploring.:j Gear: 7/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 shortbow (weapon)  f - the +7 spear of Understanding {chaos, Dex+3} Missiles (go to first with ()c - 3 darts of disjunction Armour (go to first with [)  e - a +2 robe of cold resistance (worn) Jewellery (go to first with "=)  b - a ring of protection from cold (worn)  d - a ring of protection from cold (worn)  g - an amulet of regeneration (worn):j+% Evocable Items:  Wands /  e - a wand of charming (11)  b - a wand of quicksilver (17)  a - a wand of flame (27):jb dScroll Scrolls?x - a scroll of amnesia  r - a scroll of revelation  h - a scroll labelled KEZUSU EXOEPHi - 2 scrolls of identify:j i - 2 scrolls of identify. A useful magic scroll which identifies the properties of any unknown object. It is a very common scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll _________________ “This, what is it in itself, and by itself, according to its proper  constitution? What is the substance of it? What is the matter, or  proper use? What is the form or efficient cause? What is it for in  this world, and how long will it abide? Thus must thou examine all  things, that present themselves unto thee.”  -Marcus Aurelius, _Marcus Aurelius Antoninus - His Meditations concerning himselfe_, Book VIII, X. trans. Meric Casaubon, 1634. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.:j2 cIdentify which item? (\ to view known items) Scrolls (select first with ?)  h - a scroll labelled KEZUSU EXOEPH Potions (select first with !)  d - 2 emerald potions  f - a brown potion  j - a ruby potion  k - a murky sapphire potion  l - 3 coppery potions  n - a sedimented orange potion  o - 2 golden potions [?] describe selected:j:jt# #........................... TrapHz the Shooter # ##.#######...#########..#### Spriggan #######..[#####...###..... Health: 31/31 ======================== ...........##.....###.P.. Magic: 7/7======================== ............#.....###P.. AC: 4Str: 7 ..................#####.P.. EV: 17Int: 11 ##.........#......+..########.PP. SH: 0Dex: 20  #.........#...................#. XL:  6 Next: 63% Place: Dungeon:3  #.........##...@..#.#.#.......#. Noise: [:jO34m---------  Time: 2456.9 (0.0)  #.........#######........####.#. a) +0 shortbow#.#.#.....# #)#.#.#......##. Fire: a) +0 shortbow#.#.####### #........#....#.#.#.######.#.#.#.[#.#..#.#.#.....##).........#<.#. #.#####.##..#..##.####.#. #.....#.###....##......#. #.....#.# ####.############# As you read the scroll labelled AWUISU GEOC, it crumbles to dust.  It is a scroll of identify. _c -> x - a scroll of amnesia; m -> i - 3 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _e -> r - a scroll of revelation _Done exploring.:j3:jG# #........................... TrapHz the Shooter # ##.#######...#########..#### Spriggan #######..[#####...###..... Health: 31/31 ======================== ...........##.....###.P.. Magic: 7/7======================== ............#.....###P.. AC: 4Str: 7 ..................#####.P.. EV: 17Int: 11 ##.........#......+..########.PP. SH: 0Dex: 20  #.........#...................#. XL:  6 Next: 63% Place: Dungeon:3  #.........##...@..#.#.#.......#. Noise: [:jH>34m---------  Time: 2456.9 (0.0)  #.........#######........####.#. a) +0 shortbow#.#.#.....# #)#.#.#......##. Fire: a) +0 shortbow#.#.####### #........#....#.#.#.######.#.#.#.[#.#..#.#.#.....##).........#<.#. #.#####.##..#..##.####.#. #.....#.###....##......#. #.....#.# ####.############# It is a scroll of identify. _c -> x - a scroll of amnesia; m -> i - 3 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _e -> r - a scroll of revelation _Done exploring.  As you read the scroll of identify, it crumbles to dust.:jwLA7.9 (1:j4T:jY  #.....#.# ####.#############  _c -> x - a scroll of amnesia; m -> i - 3 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _e -> r - a scroll of revelation _Done exploring.  As you read the scroll of identify, it crumbles to dust. _h -> g - a scroll of fog:j Gear: 7/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 shortbow (weapon)  f - the +7 spear of Understanding {chaos, Dex+3} Missiles (go to first with ()c - 3 darts of disjunction Armour (go to first with [)  e - a +2 robe of cold resistance (worn) Jewellery (go to first with "=)  b - a ring of protection from cold (worn)  d - a ring of protection from cold (worn)  g - an amulet of regeneration (worn):j  :j$Evocable Items:  Wands /  e - a wand of charming (11)  b - a wand of quicksilver (17)  a - a wand of flame (27):jw VScroll Scrolls?x - a scroll of amnesia  r - a scroll of revelation  g - a scroll of fog  i - a scroll of identify :jx i - a scroll of identify. A useful magic scroll which identifies the properties of any unknown object. It is a very common scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll _________________ “This, what is it in itself, and by itself, according to its proper  constitution? What is the substance of it? What is the matter, or  proper use? What is the form or efficient cause? What is it for in  this world, and how long will it abide? Thus must thou examine all  things, that present themselves unto thee.”  :j[y -Marcus Aurelius, _Marcus Aurelius Antoninus - His Meditations concerning himselfe_, Book VIII, X. trans. Meric Casaubon, 1634. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe. :jB Identify which item? (\ to view known items) Potions (select first with !)  d - 2 emerald potions  f - a brown potion  j - a ruby potion  k - a murky sapphire potion  l - 3 coppery potions  n - a sedimented orange potion  o - 2 golden potions [?] describe selected!:j!:j/-# #........................... TrapHz the Shooter # ##.#######...#########..#### Spriggan #######..[#####...###..... Health: 31/31 ======================== ...........##.....###.P.. Magic: 7/7======================== ............#.....###P.. AC: 4Str: 7 ..................#####.P.. EV: 17Int: 11 ##.........#......+..########.PP. SH: 0Dex: 20  #.........#...................#. XL:  6 Next: 63% Place: Dungeon:3  #.........##...@..#.#.#.......#. Noise: [!:j.m34m---------  Time: 2457.9 (0.0)  #.........#######........####.#. a) +0 shortbow#.#.#.....# #)#.#.#......##. Fire: a) +0 shortbow#.#.####### #........#....#.#.#.######.#.#.#.[#.#..#.#.#.....##).........#<.#. #.#####.##..#..##.####.#. #.....#.###....##......#. #.....#.# ####.#############  _c -> x - a scroll of amnesia; m -> i - 3 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _e -> r - a scroll of revelation _Done exploring.  As you read the scroll of identify, it crumbles to dust. _h -> g - a scroll of fog!:j9!:j}S# #........................... TrapHz the Shooter # ##.#######...#########..#### Spriggan #######..[#####...###..... Health: 31/31 ======================== ...........##.....###.P.. Magic: 7/7======================== ............#.....###P.. AC: 4Str: 7 ..................#####.P.. EV: 17Int: 11 ##.........#......+..########.PP. SH: 0Dex: 20  #.........#...................#. XL:  6 Next: 63% Place: Dungeon:3  #.........##...@..#.#.#.......#. Noise: [!:jTa34m---------  Time: 2457.9 (0.0)  #.........#######........####.#. a) +0 shortbow#.#.#.....# #)#.#.#......##. Fire: a) +0 shortbow#.#.####### #........#....#.#.#.######.#.#.#.[#.#..#.#.#.....##).........#<.#. #.#####.##..#..##.####.#. #.....#.###....##......#. #.....#.# ####.############# As you read the scroll of identify, it crumbles to dust. _e -> r - a scroll of revelation _Done exploring.  As you read the scroll of identify, it crumbles to dust. _h -> g - a scroll of fogAs you read the scroll of identify, it crumbles to dust.!:j fA8.9 (1!:jh!:j~j   #.....#.# ####.#############  _e -> r - a scroll of revelation _Done exploring.  As you read the scroll of identify, it crumbles to dust. _h -> g - a scroll of fog  As you read the scroll of identify, it crumbles to dust. _l - 3 potions of moonshine#:j^Gear: 7/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 shortbow (weapon)  f - the +7 spear of Understanding {chaos, Dex+3} Missiles (go to first with ()c - 3 darts of disjunction Armour (go to first with [)  e - a +2 robe of cold resistance (worn) Jewellery (go to first with "=)  b - a ring of protection from cold (worn)  d - a ring of protection from cold (worn)  g - an amulet of regeneration (worn)#:j*% Evocable Items:  Wands /  e - a wand of charming (11)  b - a wand of quicksilver (17)  a - a wand of flame (27)#:j Scroll Scrolls?x - a scroll of amnesia  r - a scroll of revelation  g - a scroll of fog$:jPotion Potion!  d - 2 emerald potions  f - a brown potion  k - a murky sapphire potion  j - a ruby potion  l - 3 potions of moonshine  n - a sedimented orange potion  o - 2 golden potions%:jp[l - 3 potions of moonshine. A potent alcohol, distilled in some dubious corner of the dungeon. Drinking it reduces the imbiber's accuracy, evasion, and spellcasting success for a while. This potion is completely useless to you. It is an uncommon potion. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified bad_item useless_item potion _________________ “If when you say ‘whiskey’ you mean the devil's brew, the poison  scourge, the bloody monster, that defiles innocence, dethrones  reason, destroys the home, creates misery and poverty, yea,  literally takes the bread from the mouths of little children...  then certainly I am against it.”  -Noah S. Sweat, Jr. “If By Whiskey”. 1952 (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.%:jr}# #........................... TrapHz the Shooter # ##.#######...#########..#### Spriggan #######..[#####...###..... Health: 31/31 ======================== ...........##.....###.P.. Magic: 7/7======================== ............#.....###P.. AC: 4Str: 7 ..................#####.P.. EV: 17Int: 11 ##.........#......+..########.PP. SH: 0Dex: 20  #.........#...................#. XL:  6 Next: 63% Place: Dungeon:3  #.........##...@..#.#.#.......#. [%:j40mNoise: ---------  Time: 2458.9 (0.0)  #.........#######........####.#. a) +0 shortbow#.#.#.....# #)#.#.#......##. Fire: a) +0 shortbow#.#.####### #........#....#.#.#.######.#.#.#.[#.#..#.#.#.....##).........#<.#. #.#####.##..#..##.####.#. #.....#.###....##......#. #.....#.# ####.#############  _e -> r - a scroll of revelation _Done exploring.  As you read the scroll of identify, it crumbles to dust. _h -> g - a scroll of fogAs you read the scroll of identify, it crumbles to dust. _l - 3 potions of moonshine9.9 (1 _You drop 3 potions of moonshine.&:j4&:j&:j=60&:jw&:jQ J 4  You climb downwards.&:j  ..K... ..#  .#.#.#.#?.#####  ...............  ...............  h......  .........  ...  #..@.......  #....  #..........  #.......... #.......... #.......... h   howler monkey (asleep) ########### K   kobold (asleep) &:j &:jP -2.4 (2.5&:j$v &:j2}   You encounter a kobold and a howler monkey. _The kobold is wielding a +1 whip of venom.Found a scroll labelled CADAALLAQE.&:j' a _There is a stone staircase leading up here.':j~ ))))))h  ':jg You shoot an arrow. The arrow hits the howler monkey.  The howler monkey howls!':j\ Q.h':j( G.K':j ......K===3.5 (1.1':jy ':j2 h _The howler monkey is moderately wounded.':j'No )))))))You shoot an arrow.':j .KThe arrow barely misses the howler monkey.':j .h.....(catching breath)The howler monkey hoots and howls with incredible vigour!':jM========40':j':j? _You hear an angry hiss. You hear a shout!(:jZ )  You shoot an arrow. The arrow hits the kobold!))))(:jC.h....4===-----5 _You kill the kobold!(:jfo )))))))You shoot an arrow.(:jJ.h(:jC.h(:jq# rThe arrow closely misses the howler monkey.(:j,....r   quokka (wandering)(:j-K-----6.6 (1.1(:j5(:j9W _You encounter a quokka.(:jGi )) You shoot an arrow. The arrow hits the howler monkey!(:jN Q.h(:j 3r.(:j ..7.7(:j (:j6 f _The howler monkey is severely wounded.(:j †You shoot an arrow. The arrow hits the howler monkey!(:j)r   quokka (wandering)):j^'3r.):j6%.):jr8=2/327980):jQ@):jCQ _You kill the howler monkey!):jqR)))))):j.r.r..9.8 (1.1 _You shoot an arrow. The arrow completely misses the quokka.):j#" ))rYou shoot an arrow. The arrow hits the quokka.):jů].r):j} SThe quokka is lightly wounded.):j .S   adderr   quokka):j)70.9):jt):j\W _You encounter an adder.):j`R)))))):j4.r.S...2.0):jm _You shoot an arrow. The arrow barely misses the quokka.):j}  You shoot an arrow. The arrow hits the quokka.):j$ .SThe quokka is severely wounded.):j2>3.1):j;):j/= _The quokka misses you. The quokka completely misses you.):jr R)))))):j N.S):js O.S):j' f ....rYou shoot an arrow. The arrow closely misses the quokka.4.2 _The quokka closely misses you.):jً †You shoot an arrow. The arrow hits the quokka!):j ():jlO .S50):jW ):j[ J _You kill the quokka!):jcdJ)))))):juN.S):j ...  You shoot an arrow. The arrow barely misses the adder.):j[-6.3 (1.1):jL):j[= _The adder bites you but does no damage.*:j|  You shoot an arrow. The arrow hits the adder!*:j`h  The adder is almost dead.*:j a,70*:jj*:jlS _The adder closely misses you.*:j †You shoot an arrow. The arrow hits the adder!*:jU(*:j>[838*:j@I _You kill the adder!*:j*>4*:jA*:jWDH _No target in view!*:j4*:jã*:j!H _No target in view!*:jw*:jk*:j*:jCH _No target in view!*:j I*:jl *:j *:j2+ : _*:j, *:jy? *:jC *:jI ,*:jS *:j/^ t .. .. #.#.# #.#  .... ...# #.#.#.#.#.#.# ............# #.#.#.#.#?.#####)...........---.............................††......#######†.<....... #.. #..........#..........#..........*:jqg Q78 M#.# #.# .. ..#.#.# #.# ...... ..#.#.#.#.#.#............# #.#.#.#.#?.#####.................#........*:jq Q80.7 (2.4---*:jr &1.3 (3.0*:j~ *:jB v _You see here a +1 whip of venom.+:jo+:j+:j+:j+:j+:j$ _+:jF,+:j*+:j+:j,,+:j+:j)+:j +:j. .. .# #.#.#.# #.#. ..... ...# .#.#.#.#.#.#. ............# #.#.#.#.#.#.# ............# .#.#.#.#.#@.##### +:j .......)... .... ....#.........#.........††......########†.<##...# +:j3X3.1 (1.84.1 (2+:j+:j` _c - a scroll labelled CADAALLAQE,:j ,:j'! ,:j" ,:j) ,:j~F %  ,:jL You encounter a scorpion.#.# #.  .... .##.#.#.#.#.#.  .s........#.#.#.#.#.#.#. ............# #.#.#.#.#.#.# ...........@# .#.#.#.#.#..##### .......).......... .............#........# s   scorpion (wandering).........††########†.<#.#0.0,:jM [37m7 (0.6 _,:jV -:jw )))))))You shoot an arrow.-:jQ{.s.s....===5.8 (1.1-:j -:j._ _The arrow completely misses the scorpion.-:j| ))))sYou shoot an arrow. The arrow hits the scorpion.-:j~ Q.s-:j ...60 _The scorpion is lightly wounded.-:jZ F)))))))-:jj J.s-:j)t 8.....-:jt -7.9 (1.1-:j~ -:j o _You shoot an arrow. The arrow barely misses the scorpion.-:j F)))))))-:j(Q.s-:j)N.s-:j[<X....9.0-:jA-:jDp _You shoot an arrow. The arrow closely misses the scorpion.-:j  You shoot an arrow. The arrow hits the scorpion..:jQ.  The scorpion is moderately wounded.90.1.:ju8U _The scorpion barely misses you..:j  You shoot an arrow. The arrow hits the scorpion!.:jSik  The scorpion is almost dead..:jqj,10.:jq.:jwU _The scorpion barely misses you..:jߢo  You shoot an arrow.  The arrow hits the scorpion but does no damage..:j.k  The scorpion is almost dead..:jy/&2.:j8.:j"<N _The scorpion misses you..:jC4))))))).:j ......sYou shoot an arrow. The arrow barely misses the scorpion..:j-3.2 (1.1.:jj.:j _The scorpion closely misses you. The scorpion completely misses you..:jPU  You shoot an arrow. The arrow hits the scorpion..:jIk  The scorpion is almost dead..:jJ,40.:jQ.:jTV _The scorpion closely misses you..:j4))))))).:j, ......sYou shoot an arrow. The arrow barely misses the scorpion..:j+. ^29---5.3 (1.1.:j5 .:j7 . _The scorpion stings you..:j k †You shoot an arrow. The arrow hits the scorpion..:jp (.:jZ .:j .:j? TrapHz the Shooter#.# #.Spriggan.... .#Health: 30/32 ======================--#.#.#.#.#.#.Magic: 7/7========================..........#AC: 4Str: 7.#.#.#.#.#.#.EV: 17Int: 11............#SH: 0Dex: 20#.#.#.#.#.#.#XL:  6 Next: 106% Place: Dungeon:4..........†@#Noise: ===------  Time: 2496.4 (1.1).#.#.#.#.#..#####a) +0 s.:j< hortbow.......)..........Fire: a) +0 shortbow...................................#.................#.........††......########†.<.......##..........#You shoot an arrow. The arrow hits the scorpion.  The scorpion is almost dead. _The scorpion closely misses you.You shoot an arrow. The arrow barely misses the scorpion. _The scorpion stings you.  You shoot an arrow. The arrow hits the scorpion..:j _You kill the scorpion!You have reached level 7!.:j /  --more--/:j$&3/35/:j%N=8/87 3% /:j*/:j,4 _/:jW; /:j; /:j6= /:j@ /:jE h4= _/:jG /:jG h5==/:jH /:jcL 1 _HP restored./:jNN /:jN /:jO /:jQ /:jT ,/:jU /:jX /:jeY /:jY /:jZ /:ju =/:j@v /:jx B/:jz /:j ~ B/:j /:j /:j /:j /:j /:j /:jʅ /:jx /:j /:j /:j ,/:j /:j /:jY /:j /:jn /:j /:jR M _You now have 300 gold pieces (gained 6)./:j\ 3/:j /:j /:jآ /:j^ /:j /:jg /:j /:j1 /:j /:j /:j B/:jp ,/:j /:j_ N _You now have 312 gold pieces (gained 12)./:j޹ /:j /:j6 /:jf B/:j /:j /:j /:jb /:j /:jy /:j ,/:j n/:j! /:j; /:j /:j /:jO B/:j /:j /:j ,/:j /:j; /:j  You encounter a hobgoblin. It is wielding a +0 dagger./:jc........#....#.. .......#....#... #.....#....# ...##.....#....# ..........#....# .........#....#/:jb . .##.....#....# ....##..........# #...@........#--- ....#.#.#.#.#.#.# ................## ..#.#.#.#.#.#.#.# .. ..............## g #.#.#.#.#.#.#.#g   hobgoblin (wandering) ..............## #.# #.#.#.#.#.#.# ......##/:j2516.0 (19.6)./:j )/:j" H---6 (20.2/:jSeL _The hobgoblin leaves your sight.0:jL 0:j 0:j0:jg0:j 0:j0:j,0:j0:j`0:j"0:j_"0:j}:  A hobgoblin comes into view. ........#....#...........#....##..... #.....#....##.....##.....#....###............#....#..............#....#......##.....#....#>......##..........# #@...........# #.....#.#.#.#.#.#.# #.................###....#.#.#.#.#.#.#.# #..................## ##..#.#.#.#.#.#.#.#.#g   hobgoblin (wandering)#..................###[40:jI3mg#.#.# #.#.#.#.#.#.# ......##7.8 (1.2)g.8.4 (1.8 _Found a stone staircase leading down.1:j\))))))1:jv g.  You shoot an arrow. The arrow barely misses the hobgoblin.1:j....g===901:j1:j+ _The hobgoblin shouts!1:jT ))))You shoot an arrow. The arrow hits the hobgoblin.1:j9g.1:j 4...1:j/.20.5 (1.11:j"1:jQ7 _The hobgoblin is lightly wounded.1:jz. )))You shoot an arrow.  The arrow hits the hobgoblin but does no damage.1:j 8g.1:jH )..1:j^ (1.61:j 1:j8 7 _The hobgoblin is lightly wounded.1:j )You shoot an arrow. The arrow hits the hobgoblin.1:j `))1:jm )..1:j!r (2.71:jTx 1:j{ M _You kill the hobgoblin!1:jl 41:jn 1:jB H _No target in view!2:j2:j2:jZ!2:j$H _No target in view!2:jL32:jM2:jQ2:jT2:jX: _2:jZ2:j^B2:jHb2:jDf  You encounter a kobold. It is wielding a +0 club and quivering stones.2:jlK.....#....#K. #..... #.....#....##.. #.....##.....#....##..##............#....#.......#....###.....#....#>......##..........#.#....##..@..#.#.#.#.#.#.#--- #.................## #...)#.#.#.#.#.#.#.#2:jDm` #..................# ##..#.#.#.#.#.#.#.#. #.................. K   kobold (missile, wandering) #.#.#.#.#.#.#.#.#.# #. . ..............2:jm9 .#.#.#.#.#.2:jpY.K3.9 (1.22:jUz2:je|P---4.5 (1.8 _2:j2:j2:j )You shoot an arrow. The arrow hits the kobold!2:j#k)))))3:jjl6.....3:jp7===5.6 (1.13:j\y3:j3zJ _You kill the kobold!3:j33:j-3:ja3:j3:jA3:jF3:ju3:j<3:jD3:j3:jD3:j  You encounter a centaur. It is carrying a +0 orcbow.3:j  ........#... .... .............#... .... #.....##.....#.... #). #.....##.....#...##..##............#................#...c............##.....#...>......##..3:j M.....##...........---########.....#.#.#.#.#. #................ #...)#.#.#.#.#.#. #............... ##..#.#.#.#.#.#.# c   centaur (launcher, asleep)3:jPv #............... #.#.#.#.#.#.#.#.#. . ...........3:j!3:j-6.8 (1.23:j#G---7.4 (1.8 3:jw _3:j\ 3:j4:j  ))))))c  )You shoot an arrow. The arrow hits the centaur.  The centaur shouts!4:j.H c......  The centaur is moderately wounded.4:jO )))))))The centaur wields a +0 orcbow. The centaur shoots an arrow.4:jT......@4:jd6===804:j4:jS _The arrow closely misses you.4:jHO ))))))You shoot an arrow.  The arrow hits the centaur but does no damage.4:j" @.c4:j3 .....  The centaur is moderately wounded.4:j% @)))))4:j.y .....21----------9.5 (1.1 _The centaur shoots an arrow. The arrow hits you!4:jr )))))You shoot an arrow. The arrow hits the centaur.4:j @.c4:jD ...>The centaur is moderately wounded.4:j( K)))))))4:jv ....@..2=---------30.64:jʴ 4:j )))) _The centaur shoots an arrow. The arrow barely misses you.You shoot an arrow. The arrow hits the centaur.4:jK ....  The centaur is heavily wounded.4:jR K)))))))4:j Y....@..4:j Z3=104:jY4:js _The centaur shoots an arrow. The arrow completely misses you.4:j* )You shoot an arrow. The arrow hits the centaur!4:j{/^))))4:j)....4:j 4=192.7 (1.1 _You kill the centaur!4:j;4:j _Your Ranged Weapons skill increases to level 7!4:jS4:jL4:j*^ _No target in view!4:j4:j4:jX^ _No target in view!4:j4:jr4:j| _No target in view!4:j4:j!H _No target in view!4:j'94:j?:4:jA5:jf ^ _No target in view!5:j 5:jH5:j#No target in view!5:jW95:j95:j0B5:jl5:j45:j5:j5:jJ5:jx9:j 9:j5 9:j: 9:j 9:j/ 9:j 25== _ _ There is a stone staircase leading down here.9:j 9:j ^6= _9:j^" 9:j$ 9:j' 9:j' 9:jz) 9:j+ 9:j. 9:j. K7=9:jB0 9:jQ2 9:j4 9:j 5 9:jp6 9:j8 $  Things that are here:9:j?   #. #.... .##. #....###+## .......  #..................  #........##.....##.  #.... #).##.....##.  #....##..##........  #....9:j@ <..  #........##---5.7 (3.0  #........>......##.... #............### ###########....  #. 9:j A  #...)  #..  ##.  #9:jA :---9:jF 9:jI s _a +0 orcbow; a centaur corpse::j::jR8==::j$6.7 (1::j; _h - a +0 orcbow::jyGear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 shortbow (weapon)  f - the +7 spear of Understanding {chaos, Dex+3}h - a +0 orcbow Missiles (go to first with ()c - 3 darts of disjunction Armour (go to first with [)  e - a +2 robe of cold resistance (worn) Jewellery (go to first with "=)  b - a ring of protection from cold (worn)  d - a ring of protection from cold (worn)  g - an amulet of regeneration (worn);:j*h - a +0 orcbow. A recurved bow, crudely crafted from troll-bone and warg hair. The cave orcs' use of archery, so unlike their surface-dwelling ancestors, shows the influence of their elvish allies. Base accuracy: -3 Base damage: 11 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 7.1; use (s) to set 16.0 as a target for Ranged Weapons.  At 100% training you would reach 16.0 in about 3.6 XLs.  At current training (62%) you reach 16.0 in about 5.0 XLs. Wearing heavy armour would reduce your attack speed with this weapon.  Current attack delay: 1.1. Damage rating: 16 (Base 11 x 125% (Dex) x 119% (Skill)). This weapon falls into the 'Ranged Weapons' category. It is a two-handed weapon.It can be maximally enchanted to +9. You took it off a centaur on level 4 of the Dungeon. Stash search prefixes: {inventory} {Ranged Weapons} {two-handed} {ranged weapon}(w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.<:jX <:jm^? #.... TrapHz the Shooter #.....##.... Spriggan <:j^#....###+## .......... Health: 28/35 ===================----- #..................... Magic: 8/8======================== #........##.....##.... AC: 4Str: 7<:jc_ #.... #).##.....##.... EV: 17Int: 11 #....##..##........... SH: 0Dex: 20 <:j_#..................... XL:  7 Next: 19% Place: Dungeon:4 <:jF`2#....@..........##.... Noise: ---------  Time: 2536.7 (0.0) #........>......##.... h) +0 orcbow #............###...... Fire: h) +0 orcbow ###########.....#.#.#. #...........<:jx`` #...)#.#.#.#  <:j`O#...........  <:j`R##..#.#.#.#.  #..........<:j a  _No target in view! _There is a stone staircase leading down here.  Things that are here: <:j>a_a +0 orcbow; a centaur corpse _h - a +0 orcbow  You unwield your +0 shortbow.<:j!n<:j5oZ30=7.7 (1<:j=u<:jLx _There is a stone staircase leading down here.  Things that are here: _a +0 orcbow; a centaur corpse _h - a +0 orcbow  You unwield your +0 shortbow. _h - a +0 orcbow (weapon)<:j Gear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  h - a +0 orcbow (weapon)a - a +0 shortbow  f - the +7 spear of Understanding {chaos, Dex+3} Missiles (go to first with ()c - 3 darts of disjunction Armour (go to first with [)  e - a +2 robe of cold resistance (worn) Jewellery (go to first with "=)  b - a ring of protection from cold (worn)  d - a ring of protection from cold (worn)  g - an amulet of regeneration (worn)=:j0A a - a +0 shortbow. A curved piece of wood and string, for shooting arrows. Base accuracy: +2 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 7.1; use (s) to set 14.0 as a target for Ranged Weapons.  At 100% training you would reach 14.0 in about 2.9 XLs.  At current training (62%) you reach 14.0 in about 4.0 XLs. Wearing heavy armour would reduce your attack speed with this weapon.  Current attack delay: 1.0. Damage rating: 11 (Base 8 x 125% (Dex) x 119% (Skill)). This weapon falls into the 'Ranged Weapons' category. It is a two-handed weapon.It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Ranged Weapons} {two-handed} {ranged weapon}Menu/colouring prefixes: identified ranged weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.=:j=:jG'=:j$09 #.... TrapHz the Shooter #.....##.... Spriggan #....###+## .......... Health: 30/35 ====================----=:j0 #..................... Magic: 8/8======================== #........##.....##.... AC: 4Str: 7 =:j0#.... #).##.....##.... EV: 17Int: 11 =:j1#....##..##........... SH: 0Dex: 20=:jF1 #..................... XL:  7 Next: 19% Place: Dungeon:4=:jk1 =:j1#....@..........##.... Noise: ---------  Time: 2537.7 (0.0) =:j1=:j1#........>......##.... h) +0 orcbow =:j 2#............###...... Fire: h) +0 orcbow =:j-2Q###########.....#.#.#. =:jT2;#...........=:jw2- #...)#.#.#.#=:j2G  #...........=:j2G  ##..#.#.#.#.=:jB3  #..........  _There is a stone staircase leading down here.  Things that are here: _a +0 orcbow; a centaur corpse _h - a +0 orcbow  You unwield your +0 shortbow. _h - a +0 orcbow (weapon)=:j;=:j<Y1=8.7 (1=:j C=:jjF- _You drop a +0 shortbow.>:jk>:j>:j0>:j>:jNU2=>:ja>:jU>:jK3=>:jJ>:j>:jh4==>:jC>:j>:j:>:jda5==>:j>:j3>:j>:j>:j>:j>:j.>:j}>:j>:jv>:j,>:jx>:j>:j~>:j- >:j #=>:j >:j! >:j>:j>:j>:j>:j>:js>:j>:jB>:j>:j;>:j >:j?!>:jo#>:jJ&>:j@(>:jo)>:j,>:j8/>:j/>:j{0>:j2>:j4>:j4>:j96>:jv9>:jo;>:j$<>:j9=>:jY?>:jFA>:jA>:jB>:jE>:jG>:jH>:j7I>:j L7 _You open the door.>:j]  There is an open door here. _>:jeG   #....   #...###### .  #...##...# ..  #...+....# ...  #...#....##.[  #...# .....  #...# #..# ..  #...###@.##.... 52.1 (13.4) #.....#........  #.....'..###### # #....##..# .##.....# #....###+##....# #..................... #........##.....##.....# #....##).##.....##.....# #....##..##...#>:jalB7 (14.0>:jgq>:jtM _Found a leather armour.>:j >:ja >:j >:j~ >:jq >:j B>:jZ >:j >:j >:j= >:j ,>:ji >:jL >:jo >:j >:j >:jl >:j  ###### .....#  #.... .....#  #...###### ..<..#  #...##...# .....# #...+....# .....# #...#....##.[...## #...#.....@.......5.1 (2.4)>:j  #...###..## #...###..##.......  #.....#.........## #.....'..######### #....##..# .##.....#  #....###+##............#... #......................#... #........##.....##.....#...>:j >:j? +7 (3.0>:j >:j ; _Found an escape hatch in the ceiling.?:jV3?:j}?:j?:jcB?:jK?:j,?:jV?:jJ?:jj?:j?:j?:j ?:j8 ,?:j ?:j?:j?:j ?:j?:jv?:j?:jV?:j"?:jy%$ ?:j%_You open the door.?:j(?:j(?:jm*?:j|0@  There is an open door here.?:j2?:jH4 _?:j4?:j7?:j%:?:j:?:j;?:j=?:jAB?:jyE?:jG?:jG?:jH?:jJ?:jL?:jQB?:jR?:jhS?:jT?:jW@  There is an open door here.?:jZ?:jZ _?:jT\?:j^?:j`?:j`?:j$b?:jd?:j,?:j[?:j?:jK?:j ?:j?:jd?:j֗?:jD?:j?:j?:j?:j=?:j?:j?:j?:j-?:ja?:j?:ju........#.....# ........'.....# ..#######..<..# ..##...##.....# ## ..+....##.....# ._ ..#....##.[...### .### ..#.............# ....# ..###..##.......##ß..ß# ?:j]..###..##......+ 68.1 (12.4) ....#.........######## ....'..#########.....# ...##..# .##.....# ...###+##............#....# .....................#....# .......##.....##.....#....# ...##).##.....##.....#....# ?:jE...##..##......#....#?:j˻?:j7,7 (13.0?:j!?:j`6 _Found a sacrificial altar of Ru.?:j9 ?:j9 ?:j; ?:j%? ?:j7a ?:jYg  __. .... ############# #..## ....#.....# .... ....'.....# #..## #######..<..# ....# ##...##.....# ##..### +....##.....# #@..._#71.7 (3.0) #....##.[...#####..### #.............##.....# ###..##.......##ß..ß## ###..##............+....##########....#'..#########.....# ...###..# .##.....# ..####+?:j0l C2.3 (3.6?:jn 8_?:jp [ _Found a shadowy altar of Dithmenos and a basalt altar of Yredelemnul.@:jf@:jjg@:j h@:jk@:jr #####___.  .... ############ #..###.....# .... .....'.....# ###..## ####..<..# #.....# #...##.....# ##@.### 0.0 @:jsR....##.....# #...._# ....##.[...#####..### .......##.....#..##.##ß..ß## ##..##......+....##.........########....@:js#'..#########.....#....# ##..# .##.....# ..#@:jz@:jzM9 (0.6_@:j @:j : _Found a glowing silver altar of Zin.@:j$* @:j* @:j+ @:j$. @:jB6  ##### ___.# .... ############# #..###.#.....# ...._# ......'.....# ###..##@:j6 ######..<..# #.@...#0 ##...##.....# ###..### +....##.....# #...._# #....##.[...#####..###......##.....##..##@:j6 ##ß..ß## ###..##............+....# .@:j'7 V.#.........########..# ..'..#########.....#....#@:jm7 @:j? @:j6@ -3.5 (0.6@:jE T__@:j I 6 _Found a shimmering altar of Xom.A:jA:j3A:j#A:j@A:jA:j@nA:jA:j,A:j7A:j]A:jA:jA:jAA:jA:jA:jA:jEA:jA:j,A:j\A:jA:j1A:j~A:jG A:j A:j A:j/ A:j A:jS A:j A:j A:j A:jo A:j ,A:j A:j A:jc ,A:jN A:j A:j ,A:j A:j A:j A:j' A:j A:j A:j A:j A:j A:jf M _You open the door.A:j A:j A:j" @  There is an open door here.A:j$ A:j%  _A:j9& A:j' A:j( A:jB) A:j * A:j- A:js/ ,A:j0 A:j1 A:j2 ,A:j3 A:jc4 A:j5 A:j5 A:jp6 A:j> A:j4@ A:j@ A:j@ A:jD A:jE A:j;F A:jF A:jJ A:j2L A:jqL A:jM A:jjP A:jQ A:jQ A:jR A:jU A:j1W A:jrW A:jW A:jZ A:j\ ,A:jy\ A:j._ A:jl` A:j` A:j#a A:jc A:je ,A:je A:jh A:j4i A:ji A:j-j A:jm ,A:jm A:jn A:j=p A:jq ,A:jr A:jt A:jEu A:ju A:ju A:jx A:jy ,A:jNz A:j| A:j#~ ,A:j A:jʜ A:jң A:j A:jݥ A:j A:jѨ A:jG A:j A:jI A:j A:j[ ,A:j A:j( A:j< ,A:jk A:jN A:j  You encounter an orc. It is wielding a +0 short sword.A:j ...'..#########.....#....# ..##..##.....##.....#....# ..###+##............#....# ....................#....# ......##.....##.....#....# A:jT ..##).##.....##.....#....###..##............#....#..............#....# ..)..........##.@...#....# ......>......##..........# A:j ..........###............# ########.....#.#.#.#.#.#.# #.............##A:j  #..o)#.#.#.#.#.#.#.#o   orc (wandering) A:j #..............## A:j ##..#.#.#.#.#.##.#.#A:j& X #..................##A:j d600.3 (26.8)o.A:ji UoA:jp 39 (27.4 _A:jy A:jV B:j\)))))))B:jk ;o.B:jt ?.......B:ju ;===2.0 (1.1)B:jS| B:j+ k _You shoot an arrow. The arrow closely misses the orc.C:jJ )))You shoot an arrow. The arrow hits the orc.C:j\;o.C:j!...C:j-3.2 (1.2C:jC:j1 _The orc is lightly wounded.C:j )You shoot an arrow. The arrow hits the orc.C:jJ))C:j/&..C:j1204.4C:j'C:j G _You kill the orc!C:jC:jWC:jC:jbH _No target in view!C:jC:jC:j3C:jH _No target in view!C:jifC:jgC:joC:jqH _No target in view!C:jC:jtC:jMC:jpH _No target in view!C:j~C:jC:jEC:j)H _No target in view!C:jC:jC:jC:j@ _No target in view!C:jg3C:jC:j%C:j(C:j-: _C:j /C:j1C:j92C:j3C:j46C:j8C:j8C:j-:C:j<C:j?C:j?C:jAC:jFBC:jHC:jJC:j......##..........#......###)...........# ##########.....#.#.#.#.#.#.# #.................## C:jTg#...)#.#.#.#.#.#.#.# #......@...........##---7.4 (3.0 ##..#.#.#.#.#.#.#.#.# #..................## #.#.#.#.#.#.#.#.#.#.# #. ...............## #.# #.#.#.#.#.#.#.#  .. .............##  #[# #.#.#.#.#.#.#.#  ....## C:j`C:jCaI---8.0 (3.6C:jqhC:j}kF _Found a scale mail.C:j+C:jC:j֦C:jC:jBC:jеC:j,C:j0C:jC:j,C:jcC:jC:jC:jRC:jC:jC:jC:j<C:jC:jC:jC:jC:jC:j[C:jC:jC:j<C:jZC:j,C:jsC:jC:j,C:j)C:jC:jC:j!C:jC:jC:j ,C:j C:j #............ ##..#.#.#.#.#.#.#.# #................. #.#.#.#.#.#.#.#.#. ##................. ###.#.#.#.#.#.#.#.#.# ##..............##...#.#[#.#.#.#.#.#.#..............#.#.#.#.#.#.#.#.#####............C:j6 #....#.#.#.#.#.#.#.#. #..?.# .........#.... #.#.#.#.#.#.#.##.... ....##... #.#.#.#.#.#.#. †.C:j%W14.6 (65.6 (7C:jW,C:j/c _e - a scroll labelled MOKOAQ PEOMMED:j*D:jw+D:j-D:j0D:j-3D:j8BD:j:,D:j<D:j ?D:jA,D:j CD:j2ED:jgGD:jGD:j!ID:j)R% ##....###.#.#.## ##...........###...#.#[#........................#.#####....... ##....#.#.# #..@.#..... #....#.#.#. #....#. ##...# .# ##### #.  . ) ......... .D:jB{D:j}&8.0 (2.4D:j}+9.0 (3D:jkD:jc _h - a scroll labelled RATHRAW NOLAED:jt 3D:jt D:jz D:jH| ,D:j ,D:j D:j D:j2 D:j6 D:j D:jn D:jc D:j D:j D:j D:jŎ D:j~ D:j D:j3 D:j D:j D:j D:jИ D:j D:j D:j˟ D:j D:j D:jb D:j D:jT D:j D:j D:j[ D:j D:j D:j D:j ,D:j& D:j D:jν O#####..........## ##....#.#.#.#.#.# #....#.................## #....#.#.#.#.#.#. D:j #....#..........## ##...##.#.#.#. #######............†.# .#.#.#.#.#.#..#######.@......)25.0 (6.0 ##................. #........ ................. ..........††).#######†.<.........#....D:j 0##D:j D:j +6 (6.6D:jl D:j % _Found a dagger.E:j'E:j(E:j)E:jX #....#.#.#.#.#.#.#.#.#.# ....#................## #...##.#.#.#.#.#.#.#.#  #######............†.#  #.#.#.#.#.#.#..##### ##........)......... ##.................#####.................#.....6.8 (1.2#....††#..).#######†.<#.... #.#.... #....#.... #...#..#.>##########:jFY99m7.4 (1.8E:j!bE:juk; _Found a stone staircase leading down.E:jK E:j E:j E:j E:j E:jb E:j" E:jƨ E:j ,E:j} E:ja E:j E:jس E:jA E:j E:jA E:j E:j E:j E:j E:jC E:j E:j E:j ,E:j\ E:j\ E:j: ,E:j E:j E:j E:j E:jd E:j E:j0 E:j E:j E:j i  You see here a howler monkey corpse.E:j E:j  _E:j" E:j E:j] ,E:j E:j E:jE E:j E:j2 E:j E:j- E:j E:j E:j E:j E:jM E:j E:j$ E:j{ E:j E:j E:j E:j ,E:jT E:j9 E:j) E:j E:j E:jA E:j< ,E:ja E:j! E:j~# E:j# E:j$ E:js( E:j&* E:jz* E:jO+ E:j$- E:js/ ,E:j,0 E:j1 E:jC> #.#.#.#.#.# .........## #.....# .#.#.#.#.# #.....# ........## #.....# #.#.#.#.# #.....# ......†.# #.....# .#.#.#..#####.....# .## ...)..............#....> ................ 40.0 (12.6) .............#####...### .............# #+# .....††......# ###†.<.......##..........##..........##..........#E:j6? 7#..........#E:jE E:jF ,6 (13.2E:jgL E:jN ; _Found a stone staircase leading down.F:j_F:j?.#.#.#.#.# ## #.....# #.#.#.#.# #.....# ## #.....# .#.#.#.# #.....# †.# #.....# ## #.#.#..#####.....# <.#).#....>.....0.0)..#####...#...# .#+# ....††......# ..†.<.......# ...  #..........# #### F:j1F:jh-1.2 (0.6F:jF:j9 _Found a stone staircase leading up.F:j*LF:jLF:jnMF:jOF:jQF:jlVBF:jWF:jWF:jXF:jZF:jS[F:j[F:j]\F:jA]F:j^F:j^F:jH_F:jcF:jdF:jdF:jueF:jagF:jhF:jiF:jiF:jrkF:jl,F:j]mF:jnF:jpF:jgpF:jpF:jcrF:js,F:jMtF:juF:jvF:jvF:jewF:jxF:jz,F:j{F:j}F:j~,F:jF:j F:j7F:jvF:jF:jF:j؅F:jF:jkF:jF:jPF:jF:j5F:j7 _You open the door.F:jMF:jF:j4F:j@  There is an open door here.F:j2F:j _F:j_F:j$F:jF:jF:jћF:j F:jjF:jF:jF:jΡF:jK .......+ ......# ......#...# ......##F:jf# #......[40m# ....# #......# ..# +......+ ##### ###### #.<.####..#.......# #....>....'.......#...........#.......###...########.......#F:jX #.#+## ..####### #....# ...+ #....# ...# ###### ....#F:jH###+##............'53.0 (11.8)F:jF:j^(======F:j%4.0 (12F:jOF:jO _As you open the door, it creaks loudly! You hear a shout!F:j3F:jF:j>F:ji  You encounter an ufetubus.F:j,M.....5..#.+.   ......####+#### ......'+###########<.####..# ....#....>....'.......#.............#####F:j[5   ufetubus (wandering).....F:j+0.0)F:jpF:j#S------6 (0.6 _F:jF:jgG:j6[)))))))G:j3! .G:j' N......G:j+) Z===---5.8 (1.2G:j0 G:j1 p _You shoot an arrow. The arrow closely misses the ufetubus.H:j(H:jH:jH:jH _No target in view!H:j>yH:jyH:jRH:jH _No target in view!H:jH3H:jsJH:jNH:jQk  An ufetubus comes into view.H:jZM...5...#..+). .  ......####+##......## ......'+########### ....#.<.####..#.......#'.5   ufetubus (wandering)##..H:j{] w0.0  Found a translucent mace.H:j*^.H:j*g w   dart slugYou encounter a dart slug.H:jkl7---6.4 (0.6H:joH:jr5 _The ufetubus leaves your sight.H:jn_ a )You shoot an arrow.H:jm 5The arrow hits the dart slug but does no damage.H:j~ O.5H:j G.wH:j 5   ufetubus (wandering)H:j 7===7.6 (1.2H:j H:j Z _You encounter an ufetubus.I:j †You shoot an arrow. The arrow hits the dart slug!I:j5   ufetubus (wandering)I:jS05.5I:j61.I:j!2U.5I:j"B  You kill the dart slug!8.7 (1.1I:j[EI:j'I5 _The ufetubus leaves your sight.I:jj_ )))5You shoot an arrow. The arrow hits the ufetubus.  The ufetubus shouts!I:jE 5The ufetubus is lightly wounded.I:jP.5I:jtR.5I:j.†5 2 ufetubi (1 wandering)I:j@(9.8I:jI:j' _You hear a shout!I:j V)))))))I:j.55..5......61.0 (1.2 _You shoot an arrow. The arrow misses the ufetubus.I:j"U  You shoot an arrow. The arrow hits the ufetubus.I:j9Q.5I:j=  JThe ufetubus is moderately wounded.The ufetubus barely misses you. The ufetubus completely misses you.I:j>J.5I:jI  J   endoplasm (wandering)You encounter an endoplasm.The ufetubus hits you but does no damage.I:j9J[4-2.1 (1.1I:jJQI:j-T, _The ufetubus hits you.I:j}hV)))))))I:j05.I:j& .JYou shoot an arrow. The arrow misses the ufetubus. The ufetubus slips past you!I:jQ.5I:j.....†55=3.2I:j8I:j  _The ufetubus misses you. The ufetubus barely misses you.You shoot an arrow. The arrow hits the ufetubus.I:j9 .5The ufetubus is severely wounded.I:jْ5J.I:j* .5The ufetubus completely misses you. The ufetubus misses you.I:j@.JI:jW5I:j-4.4 (1.2I:jVI:ja _The ufetubus closely misses you. The ufetubus barely misses you.I:jV))))))I:jH .5You shoot an arrow. The arrow closely misses the ufetubus.The ufetubus closely misses you.I:jJ .JThe ufetubus hits you but does no damage.I:jV[5.....I:jW]2---5.5 (1.1I:j&^I:jl . _The ufetubus completely misses you. The ufetubus hits you.  You shoot an arrow. The arrow hits the ufetubus.I:jqt   ufetubusI:j& .5You kill the ufetubus!I:jT .J  The endoplasm quivers.I:jQJI:jo3=--16.7 (1.2I:jKI:j  _The ufetubus completely misses you. The ufetubus closely misses you.I:jO )))))))You shoot an arrow.I:jۤ .J  The arrow completely misses the ufetubus.The ufetubus slips past you! The ufetubus barely misses you.I:j6 ......†5The ufetubus closely misses you. The ufetubus barely misses you.I:jx4==7.8 (1.1I:jI:j . _The ufetubus closely misses you.You shoot an arrow. The arrow hits the ufetubus!I:j~J   endoplasmI:jG'.JI:jePI:jT{5==28.9I:j)\I:jf ))) _You kill the ufetubus!You shoot an arrow. The arrow hits the endoplasm.I:jC'.JI:jq.†70.0I:jI:jd _The endoplasm is moderately wounded.I:j' f .  You shoot an arrow. The arrow hits the endoplasm!I:j3 E))I:jg H.†I:jΧ 031.1I:j I:j  I:j I:jؾ )_You kill the endoplasm!I:j I:jq I:j I:j I:j\ ^ _No target in view!I:j I:j6 I:j ^ _No target in view!I:jS I:j I:j H _No target in view!I:j I:j I:j I:j" | _No target in view!I:jp( I:j3+ H _No target in view!I:jR I:j2S I:jtZ I:j\ C _No target in view!I:j 4I:jL I:j# I:jp I:jr I:j....'.......# ................#.......#J:j z. .... # .....+. .....# #######.....# .#...# ##...# #J:j  #...+ # +.# #.  #.....# #.....#  #.....# ###+###†J:j .#  #.....# ......#......#  #.....# ......'......+  #.....############...# ##.....#.<.####..#....##....>....'.#J:jy-2.9 (1.8J:jI---3.5 (2.4J:jJ:j% _You see here the +5 mace of Conatus {antimagic, Will+ Dex+3}.K:jIK:jK:j....'.....K:j,82.9 (9K:j63.9 (10.4) _K:jK:j!L:jQ  )))JYou shoot an arrow. The arrow hits the endoplasm.  The endoplasm quivers.L:j} J.L:j '.J.L:j ;===5.0 (1.1)L:j L:j 7 _The endoplasm is lightly wounded.M:j9h .  You shoot an arrow. The arrow hits the endoplasm!M:jכX))M:j>#'..M:j%-6.2 (1.2M:j ,M:j*/M _You kill the endoplasm!M:j>M:jb?M:j=EM:jGH _No target in view!M:j 4M:j̸M:jH _No target in view!M:j6QM:jQM:jXM:jB[H _No target in view!M:jfM:jȷM:j$M:jM:jG M:jM:j:_No target in view!M:j9 _No target in view!M:jM:jM:jM:jwC _No target in view!M:jM:j=M:jM:j&M:jM:je: _M:jSM:jRM:jM:jM:j M:j M:j M:j M:j M:jM:jZM:j4M:j3M:jM:j]M:j1M:jM:jM:j=M:j4M:jM:j!M:j]!M:j!M:j#M:j%M:j&M:j&M:j((M:j+M:jf+M:j+M:j-M:j.M:j(/M:j0M:jO2M:j5M:j5M:j6M:j84 _You open the door.M:j@<3M:j%=M:j/D@  There is an open door here.M:j#GM:jG _M:jHM:jJM:jLM:jGMM:jMM:jOM:jRM:jRM:jiSM:jVM:j6Y  You encounter a kobold. It is wielding a +0 dagger and quivering stones.M:j}_#  ...# ..K... # ..... M:j_....# #...# # ##...## ...# #.....# M:j_# .....# ....# #...# M:j'`#.#.# ##@..# ---M:j`i...## #....# #.#.# #....# .....## #....# #.#.#.# ##'######M:j;a8.....## #.......#K   kobold (missile, asleep) .#.#.#.# #.......# .... .......## #.......+ .....+ #.#.#.#.# #.......# .....#M:jjK95.6 (9.4K)M:jkY==-6.2 (10.0)M:jqM:j{y( _The kobold shouts!M:j3 ..K...  .....  #...#  ##...##  #.....#  .....#  #...#  ##@..#  #....#  #....#  #....#  ##'###### M:j #.......#  #.......# ....  #.......+  #.. N:jtL ..K...  .....  #...#  ##...##  #.....#  .....#  #...#  ##@..#  #....# N:jiu  #....#  #....# ##'### #.......#  #.......#  #.......+  #.. N:jt{N:jZ|N:jN:jʄ] _A kobold is nearby!N:jSZ)))))))N:j;*X K..N:j*s....  You shoot an arrow. The arrow closely misses the kobold.N:ja/](((((((N:jٵ......@=7.3 (1.1)N:jN:jf _The kobold throws a stone. The stone misses you.N:jI Z)))))))N:j ZK......N:j (((((((You shoot an arrow. The arrow misses the kobold. The kobold throws a stone.N:jQ\K.KN:jch......@N:jGd(8.4N:jkiN:jlS _The stone closely misses you.N:j~V)))))))N:jD.KN:j7.....N:jY-9.6 (1.2N:jN:j ) _You shoot an arrow. The arrow barely misses the kobold.You shoot an arrow. The arrow hits the kobold!N:j!j))))O:jhm2....O:js*700.8O:j2zO:j~J _You kill the kobold!O:j̖4O:jܙO:jn^ _No target in view!O:j4O:jdO:jU^ _No target in view!O:j3O:jնO:jH _No target in view!O:j[O:jFO:jO:jLH _No target in view!O:jsO:jktO:jyO:j{}H _No target in view!O:j9O:j O:jzO:jC _No target in view!O:jw4O:j}O:jŀO:j8O:jO:jO:jO:jO:j)O:jO:jΈO:j*O:j)O:j O:jO:j7IO:j7O:jO:jP _O:jO:j]O:jMO:jO:jO:jzO:j-O:j\O:j,O:jO:j O:jO:jO:jO:jO:j0O:jF,O:j# _ Things that are here:O:j~:  a +0 dagger; 5 stonesO:j*O:j _O:jO:jO:j9O:jO:jlO:jyO:jO:j2O:j'O:jqO:j O:jV O:j O:jgO:jO:jO:jO:jO:j1O:jO:jO:jLO:jO:j& O:j3!O:j#O:j%O:j%O:jw'O:j)O:j,O:jB-O:j.O:j0O:jQ3,O:j4O:jN6O:j8O:j8O:j9O:j;O:j=O:jW>O:j>O:jB,O:jCO:j=KN _You now have 338 gold pieces (gained 11).O:jMO:jN3O:jCPO:jRO:jRSO:jSO:jzVO:jY,O:j3[O:j\O:j^,O:j_O:jzfO:jhO:jiO:jiO:jmO:jPoO:joO:j[pO:jsO:jvO:jVwO:jwO:j^{O:j~O:jYO:j<O:jO:j O:jɆO:j_O:jO:jɍO:j1O:jO:jO:jpO:jO:jO:jO:j՚O:jFO:j O:jO:j,O:jO:jǦO:jO:jO:jO:jSO:jj,O:jO:jO:jpO:j۴O:jO:jO:j,O:j̻O:jO:j ,O:jNO:jO:jO:j\O:jO:jO:j^,O:j0O:j@  There is an open door here.O:jNO:j _O:jO:j{O:j}O:jO:j1O:jO:j],O:jO:jO:jfO:jO:jO:jO:jO:j1O:j O:jO:j,O:jlO:j7 _You open the door.O:j*3O:j O:j(@  There is an open door here.O:jO:j _O:jO:jIO:jO:jO:jy _n - 2 sedimented orange potions (gained 1)O:jY!3O:jc"O:j#O:j%,O:j@'O:j(O:jz,,O:j-O:j/7 _You open the door.O:j$6O:j6O:j7O:js=@  There is an open door here.O:jB  You encounter a quokka and 4 gnolls.A gnoll is quivering a throwing net.O:jN ##...##..# #.....#..#  #.....#..#  ##...#####  ##...##..######## #....#..........# #....#.r........#jj #....#........jj'.. ##'###### #@# --- #.......###'#  #.......#...# .... #.......'...#.....+ #.......#...#.....# # #.......#####.....#jjjj 4 gnolls (1 polearm, 1 missile, wan…)O:j.Q######.................# r   quokka (wandering) #................#....###+###..........+.r33.6 (32.8)O:j[g---4.2 (33.4 _O:j`O:jheQ:j ))j3 wYou shoot an arrow. The arrow hits the gnoll!  The gnoll shouts!Q:j/ .jThe gnoll is severely wounded.Q:j r..jjj2rThe gnoll shouts!Q:j[ A(((Q:jDK.jQ:jj..rQ:j{Ej.Q:j1j.Q:jm.j'Q:j.@jjjj 4 gnolls (1 polearm, 2 wandering)Q:jP====5.4 (1.2)Q:j·Q:jz _The gnoll throws a throwing net. The throwing net barely misses you.Q:jH  ......#...####...##..########....#..........#...#.......j..#.....#...r...j.j'j.#'###### #(# .......##.....#...# ........'...#.....+....#.# #....####..j   gnoll. #.....#.....+..).......#Q:jJ 8rQ:jJ 1SQ:jcR '.r   quokkaS   ball python (constriction, wandering)Q:jS L----6.0 (0.6Q:jY Q:j[ U _You encounter a ball python.Q:j] Q _There is an open door here.R:jʵ #...#####..########....#...............j..#...r..j.j'j#'###### #(# .......###'#..@# ........'...#.....+....##.. #.....'.....#..........#R:j2jR:j$/jR:jY.rR:jDm..jj 2 gnollsr   quokkaS   ball python (constriction, wandering)R:juJ----6 _R:jR:jR:j8J)))))R:j 7S.R:jU(rR:jGQ.jR:jR.jR:j8S.R:j,..R:j*7===7.7 (1.1R:j3R:jm _You shoot an arrow. The arrow barely misses the quokka.R:jiA †You shoot an arrow. The arrow hits the quokka!R:jaF S   ball python (constriction, wandering)R:j .R:j M(jR:j .jR:j uSj 3 gnolls (1 polearm)R:j" (8.8R:j R:j J _You kill the quokka!R:j#...####..########....#.................#..jj..j'j#'###### #(# .......###jS...#...# ........'..@#.....+## #...#########............ #.........###+###R:jک+.....+..)#S   ball python (constriction, wandering)'.....#...########R:j.R:jQ.jR:jM†jR:jx8R:j۷BSR:jo7---9.4 (0.6R:jtR:j8 _The ball python leaves your sight.S:j 9 ##...##### ##...##..######## #....#..........# #....#.......j..#.. #....#......j..j'j. ##'###### #j# #....S..###†# #.#..j# .... # #.'.@.#.....+ # #.#...#.....# ## #.......#####.....# .######...S:jf.# ##.# ##.....###+###.+j 4 gnolls (1 polearm, 1 wandering)#.....#.....+..).#S   ball python (constriction, wandering)  #.....'.....#.#  #.....#S:j .##S:jN .S:j jSj)  The gnoll shouts!S:j3===40.0S:jS:j\8 _The ball python leaves your sight.S:j8O ##...##### ##...##..######## #....#..........# #....#.......j..#.. #....#......j..j'j. ##'###### #j# # #.....S.###†# # #.#..j# .... #S:jO# #.'@..#.....+ .# #.#...#.....# .## #.......#####.....# #.######.....S:jOx.# .##....# .##.....###+###S:jON.+#.....#.....+..).#S:jPS   ball python (constriction, wandering) # #.....'.....#.# # #.....#.##S:jwRU.jS:jLS.S:jTM(jS:jUQ.jS:j#]?j 3S:j]0---6S:jmdS:j"fS:j|6 ##...##### ##...##..######## #....#....# #....#..........#.. # #....#.......j.j'j. # ##'###### #j## #.....S.###j# .# #.#...# .... .## #.@.j.#.....+ S:j6#.# #.#...#.....# ..## #.......#####.....# .#.######........# ..##.....# #.##.....###+###.+ 2 .###.....#.....+..).# .# #.....'.....#.# S:j)7W## #.....#.##S:j#9?.SS:j S:j@ S:j) l.# ##...##### .# ##...##..# .## #....#.# #.# #....#.#.. ..## #....#.j.j'j. .#.# ##'###### #(#.## #.###j# #.#.# #......S#j..# .....## #.j...#.....+ .#.#.# #.#...#.....#.## #.#####.....# #.#.#.######...#.##....S:j 5..# .#.#.##.....###+###..........+ 2.###.....#.....+..).......# #.#.# #.....'.....#..........# ...## #.....#.##S:j 2jS:j$ h†j 3 gnolls (1 polearm)S:jy (3.0S:j S:jC T:jfz.# ##...##### #.# ##...##..# ..## #....#.# .#.# #....#.#...## #....#.j.j'j. #.#.# ##'###### #(#.## #T:ji.###†# .#.#.# #......S#jj.# .....## #.j...#.....+ #.#.#.# #.#...#.....#.## #.#####.....# .#.#.#.######..#.##...........# #.#.#.##.....###+###.+.###.....#.....+..).# .#.#.# #.....'.....#.......# ....## #.....#.##.ST:jl1j'T:j}.jj.6T:jT:jT:j5.# ##...##### .#.# ##...##..#.## #....#.# #.#.# #....#.#...## #....#.j.j'j. .#.#.# ##'###### #(#.## #.###†# #.#.#.# #......j#j..# .....## #..@...Sj...#.....+ .#.#.#.# #.#...#.....#.## #.#####.....# #.#.#.#.######.T:jh..#.##.....# .#.#.#.##.....###+###.+.###.....#.....+..).# #.#.#.# #.....'.....#..# .....## #.....#.##T:jmF.ST:jT:j(4.2T:jT:jQT:jF.# ##...##### #.#.# ##...##..#.## #....#.# .#.#.# #....#.#...## #....#.j.j'j. #.#.#.# ##'###### #(#.## #.###†# .#.#.#.# #......j#j..# .....## #.j...#.....+ #.#.#.#.# #......S#...#.....#.## #.#####.....# .#.#.#.#.######.#.##.....# #.#.#.#.##.....###+###.+.###.....#.....+..).# .#.#.#.# #.....'.....#...#.## #.....#.T:j1j'T:j2j.T:j޻Q.jT:j5I.ST:jT:j$&8T:jT:jT:jd >)))))T:jW .jjT:j j.j'S.T:j .....j 4 gnolls (1 polearm)S)T:j 7===6.0 (1.2T:jG T:j l _You shoot an arrow. The arrow barely misses the gnoll.T:jZI | ))You shoot an arrow. The arrow hits the gnoll.T:j 3j.T:j" 0S.T:j 2j.T:j S.jT:jA -j.T:j !.T:j -7.1 (1.1T:j> T:j] Y _The gnoll is almost dead.T:j ! )  You shoot an arrow. The arrow hits the gnoll!) 3T:j# ZS.j'T:j dj.j.T:j .S)T:jc T:j 058.2T:j T:j I _You kill the gnoll!T:jz )You shoot an arrow.  The arrow closely misses the ball python.The arrow hits the gnoll!T:j&C)) 2U:j,j.U:j/ j.  You kill the gnoll!The gnoll closely misses you. The ball python closely misses you.The ball python barely misses you.U:j3S)U:jh28-----79.4 (1.2U:jGU:j[E _The gnoll hits you from afar with a +0 halberd!U:j .# ##...##### .#.#.# ##...##..#.## #....#.# #.#.#.# #....#.#.## #....#.j.j'j .#.#.#.#U:j  ##'###### #(#.## #.###†# #.#.#.#.# #.#...# .....## #@.S)j..'...#..... .#.#.#.#.# #...j...#...#......## #.#####..... #.#.#.#.#.######..##..... .#.#.#.#.##.....###+###U:j4..###.....#.....+..). #.#.#.#.# #.....'.....#..## #.....#.U:j-S.U:j  The ball python attacks as it pursues you!  The ball python bites you but does no damage.U:j6--50.0 (0.6 _The ball python completely misses you.U:j#.#..######## .....##....#.......... #.#.#... ......##.j.j'j .#.#.#.##'###### #(# ......##.......###† #.#.#.#....# .... ........##S.)j..'...#. .#.#.#.#.U:j ;..j...#........##....#### #.#.#.#.#.#####..... .........##.....#.#.#.####+###.......###.....#.....+..) #.#.#.#.# #.....'.....#... U:jj.......## #.....###### .#.#.#.#  ###+###†U:j1j.U:jM)jU:j99U:j1>-------6U:jgU:j _The ball python completely misses you. The ball python misses you.U:j^ *....##....#.......... #.#.#... ......##j.j'j .#.#.#.##'###### #(# ......##.......###† #.#.#.#....# .... ........##S.))..'...#. .#.#.#.#..jj...#........##.....#### #.#.#.#.#.#####..... .........##.....#.#.#.#..###+###.......###.....#.....+..) #.#.#.#.# #.....'.....#... .......## #.....###### .#.#.#.# #.....# ###+###†.....#......#.30=-1.2U:j# U:j #.#.#.. ......##j.j'j .#.#.#.##'###### #(# ......##.......###† #.#.#.#....# .... ........##S.))..'...#. .#.#.#.#.U:jV 5.jj...#........##.....#### #.#.#.#.#.#####..... .........##.....#.#.#.#.##.....###+###.......###.....#.....+..) #.#.#.#.# #.....'.....#... .......## #.....###### .#.#.#.# # ###+###†U:j t.....#......#. #.#.#.# 'U:j K.SU:j U.jU:jJ U:jД $29U:j 0-=U:j 8U:jq U:j E _The gnoll hits you from afar with a +0 halberd.U:jG*V......##j.j'j .#.#.#.##'###### #(# ......##.......###† #.#.#.#....# .... ........##))..'...#. .#.#.#.#.S.j....#U:j*........## #.### #.#.#.#.#.######............ .........##.....#.#.#.####+###.......##.....+..) #.#.#.#.# '.....#... U:jE+.......####### .#.#.#.#  ###+###†.....#U:j+h......#. #.#.#.# ' ....†U:j+:###########U:j-D.SU:jS.$.U:j.1jU:j.!.U:j/1jU:j8U:j[9_30=-2.4V:jV:jV:j.## #....#.j.j' #.#.#.#.# ##'###### #(#.## #.###†# .#.#.#.#.# #.#...# .## #...))..'...# #.#.#.#.#.# #V:j3.#...#.## #Sj.....##### .#.#.#.#.#.######.j.## #.#.#.#.#.##.....###+###.###.....#.....+..) .#.#.#.#.# #.....'.....#.## #.....####### #.#.#.#.# #.....# ###+###†.## #.....# ......# .#.#.#.# #.....# ......'.†.# #.....#V:j$V:jd1==-V:j!3.0V:j V:jtV:jq|#.#.#.#.#'###### #(# ........##.......###†#.#.#.#....# ... .........##))..'...#. #.#.#.#.#.....# ..........## #Sj### .#.#.#.#.#.######.V:j*6..... ..........##....... #.#.#.#.####+### .........#.....+..)#.#.#.#.# '.....#... ........####### #.#.#.#.#  ###+###† .......#......#. .#.#.#.# ' .....†########### V:jL#.#.#..####.<.####..#.V:jHG.SV:j.V:jV:j1j.V:j%V:j&6V:jV:j*V:j. ........##.......###†#.#.#.#..#...# ... .........##))..'...#. #.#.#.#.#.....# ..........## #j......#### .V:j/ #.#.#.#.#.######Sj.......... ..........##............ #.#.#.#.####+### .........#.....+..)#.#.#.#.# '.....#... ........######## #.#.#.#.# V:jZ/ ###+###† .......#......#. .#.#.#.# ' .V:j/ ....†########### #.#.#..####.<.####..#. ..).........V:j/ T...>....'V:j": K.SV:jHD V:jD `2=4.2V:jcM V:j@O V:j _#.#.#.#....# ... .........##))..'...#. #.#.#.#.#......# ..........## #j......#### .#.#.#.#.#.######.j.......... ..........##....S.. #.#.#.#.#.###+### .........#.....+..)#.#.#.#.# '.....#... ........####### #.#.#.#.# V:j  ###+###† .......#......#. .#.#.#.# ' .....†###########   gnoll #.#.#..####.<.####..#. ..)............>....'...........#V:j 2jV:j| O.jV:j g.j 2 gnolls (1 polearm)V:j &8V:j V:jұ V:j G........##))..'...#. #.#.#.#.#......# ..........##.### .#.#.#.#.#.######j........... ..........##....S #.#.#.#.#V:jp b.###+### .........#.....+..)#.#.#.#.# '.....#... ........######## #.#.#.#.#  ###+###† .......#......#. .#.#.#.# ' .....†########### #.#.#..####.<.####..#. V:j ..)............>....'............######...#######V:jK D.SV:j Q.jV:j9 V:j V:j[ V:j V3=5.4V:j1! V:j" V:j V:j` #.#.#.#.#.....# ..........##.### .#.#.#.#.#.######..... ..........##....jj #.#.#.#.#S###+### .........#.#.....+..)#.#.#.#.# '.....#... ........######## #.#.#.#.#  ###+###† .......#......#. .#.#.#.# ' .....†########### #.#.#..####.<.####..#. ..)............>....'.............#...#####...####### #.#+## ..####V:j D.SV:j$ V:j$ s4==6.0V:jb V:j V:jX..........##### .#.#.#.#.#.######..... ..........##....jj #.#.#.#.#.###+### .........#S#.....+..)V:j#.#.#.#.# #.....'.....#... ........####### #.#.#.#.#  ###+###† .......#......#. .#.#.#.# ' .....†########### #.#.#..####.<.####..#. ..)............>....'............#V:jO#####...######## #.#+## ..####††...# ...+V:jU.jV:jV:jV:j<V:j&6V:j>V:jV:j#.#.#.#.#.#####..... ..........##....j #.#.#.#.####+### .........#S#.....+..)#.#.#.#.# #.....'.....#... ........####### #.#.#.#.#  ###+###† .......#......#. .#.#.#.# ' .....†########### #.#.#..####.<.####..#. ..)............>....'............######...######## #.#+## ..####††.........# ...+ ##†.<.#V:j D.SV:jS.jV:j1V:jϯ#5V:jP==7.2V:jsV:jV:jV4y.........##..... #.#.#.#.#jj###+### V:jA5c.........###.....#.....+..)#.#.#.#.# #....S'.....#... ........#.###### #.#.#.#.#  ###+###† .......#......#. .#.#.#.# ' .....†########### #.#.#..####.<.####..#. V:jE6:..)............>....'...........######...#######.# #.#+## ..####††.........# ...+ ##†.<......#  #...##### .V:j7 .V:j7.jV:j^8!.V:j8$SW:j<8W:j< W:j! W:jKQ#.#.#.#.#j.###+### .........###....j#.....+..)#.#.#.#.# #.....'.....#... ........#S###### #.#.#.#.# .# ###+###† .......#......#. .#.#.#.# W:jR~' .....†########### #.#.#..####.<.####..#. ..)............>....'...........######...#######.# #.#+## ..####††........# ...+ j   gnoll ( ##†.<.....#  #...##### . #W:jT2jW:j]D.SW:j#^O.jW:jfh.j 2 gnolls (1 polearm)W:jNg(8.4W:jpmW:jJoW:j7 .........###...j.#.....+..)#.#.#.#.# #....j'.....#... ........#.###### #.#.#.#.# S# ###+###† .......#.# ......#. .#.#.#.# ' .....†########### #.#.#..####.<.####..#. ..)............>....'...........######...#######..# #.#+## ..####††........# ...+ ##†.<......#   gnoll (W:jC  #...##### . #W:jaW:j(9.0W:jW:jW:j; #.#.#.#.# #....j'.....#... ........#.###### #.#.#.#.# W:j\<S# ###+###† .......#.# ......#. .#.#.#.# ' .....†########### #.#.#..####.<.####..#. ..).............>....'...........######...#######...# #.#+## ..####††....W:j<...# ...+ ##†.<..#W:j<E##..........#W:j=..SW:j >W:j?/jW:jF.j   gnoll (polearm)S   ball python (constriction)W:jcG#=W:jG6W:jMW:jPW:jh .  You shoot an arrow. The arrow hits the ball python!W:j!R))))W:jäe.jjW:j.W:j~....j 2 gnolls (1 polearm)W:j@8===60.8 (1.2W:jYW:j]O _You kill the ball python!W:j.6 )  You shoot an arrow. The arrow closely misses the gnoll.The arrow hits the gnoll!))))))   gnoll (W:j|O.jW:j$2....W:jT1302.0W:jW:jI _You kill the gnoll!W:j ))))You shoot an arrow. The arrow hits the gnoll.W:j^Q.jW:jSh,...W:jh(3.2W:jrW:jKu3 _The gnoll is lightly wounded.W:j՟V)))))))W:jk!N.jW:j"O.jW:j)2)...W:j@*(4.4W:jy/W:j(1l _You shoot an arrow. The arrow barely misses the gnoll.W:jZ ) You shoot an arrow. The arrow hits the gnoll.W:jU x .  The gnoll is moderately wounded.W:jV -5.5 (1.1W:j^ W:j` K _The gnoll misses you.W:j { )You shoot an arrow. The arrow hits the gnoll.W:j! u .  The gnoll is heavily wounded.W:j7" -6.7 (1.2W:jJ6 W:j8 R _The gnoll barely misses you.W:j V)))))))W:jt( | )....j.  W:j( VYou shoot an arrow. The arrow barely misses the gnoll.W:jq) $27W:j) =------7.8 (1.1W:j1 W:j=4 E _The gnoll hits you from afar with a +0 halberd!W:j4 )You shoot an arrow. The arrow hits the gnoll!W:j @)W:j^.W:j7hm8=-----28.9W:j'mW:jpI _You kill the gnoll!X:j_X:j_X:jgX:jiH _No target in view!X:j4X:j %X:j(H _No target in view!X:j=4X:j^ _No target in view!X:j9= _X:jx30=X:jy X:j"X:j"#1X:j#E==X:j$X:j32=4==5===X:jA;X:jf>,X:jiDX:jEX:jJBX:jP_  You see here a +0 halberd.X:j)SX:jS _X:jTX:jXX:jZX:j9[9=X:j\X:j`X:jb,X:jcX:jhX:jjX:jPkX:jlX:jipX:jzrX:jrX:j>tX:jy<  You see here a +0 whip.X:j{X:j| _X:j"X:jF@  There is an open door here.X:jX:je _X:j|X:jX:jX:jX:j X:j X:jX:jX:jX:j۟7 _You open the door.X:j3X:j°X:jg@  There is an open door here.X:jhX:j _X:jX:jX:jX:jUX:jX:jX:jX:jX:jX:jrX:jeX:jX:jX:j<X:j$X:j\X:j;X:j&@  There is an open door here.X:jX:j _X:jX:jX:jGX:jX:jX:jbX:j]X:jX:j8X:j*  There is an open door here.X:jb  You see here a quokka corpse.X:j X:j*  _X:j X:j[X:jX:jX:ja _a - a throwing netX:jX:jX:j\X:jX:j,X:jX:j#X:j<%X:j%X:j7&X:j'X:j)X:jD)X:jt*X:jN+X:j-X:jI-X:j-X:j/X:jx1X:j1X:jz2X:j>5@  There is an open door here.X:j6X:j{7 _X:jd8X:jL<X:j=X:jD>X:j ?X:j0AY:jXY:jY:jY:jY:j Y:j Y:jO Y:jFY:jY:jGY:jUY:juY:jY:jY:jSY:j7 _You open the door.Y:jV!Y:j!Y:j#Y:j%Y:j'Y:jT(Y:j(Y:j1@  There is an open door here.Y:j5~  You open the door.  You encounter 3 orcs.Y:j?..##### ###+#.... ##..########........ ...#..........#........ #..........#........ ..#..........'........ '########.#####........ ......###†#.....######## Y:jK@....#...#.....#....... ))..'...#..... ---.#...#.....#'###.## .#####.....#..# ............#.... Y:jr@(................#..... ##'###..........+?...o.. Y:j@Qooo 3 orcs (asleep) Y:j@1.....+..).......#.o..... .....#..........#...o... Y:j@9######....##Y:jJ097.7 (28.8)Y:jbKO---8.7 (29 _Y:jVTY:j[ _Found a scroll labelled YTIOBROFIX.Y:jS7 ))))o2 asleep)You shoot an arrow. The arrow hits the orc.  The orc shouts!Y:j o.  The orc is heavily wounded.Y:j 8o.Y:jP p oThe orc shouts!Y:j 6o.Y:j '..ooo 4 orcsY:j nooYou encounter an orc. It is wielding a +0 hand axe.Y:j ;===9.9 (1.2)Y:j Y:jz ( _The orc shouts! x2Z:j )You shoot an arrow. The arrow hits the orc!Z:j x))) 3 orcsZ:j?lo.o.Z:j@5o.Z:j)K0'..Z:jN78801.0 (1.1Z:jWZ:jvZG _You kill the orc!Z:jna)))))))Z:jl:o.Z:j:o.Z:jI6o.Z:jB'....Z:j(2.1Z:jZ:jk _You shoot an arrow. The arrow closely misses the orc.Z:jL, ))You shoot an arrow. The arrow hits the orc.Z:j:o.Z:jFo)Z:j4o.Z:jk&'..Z:j(3.2Z:jZ:j1 _The orc is lightly wounded.Z:j )))))))You shoot an arrow. The arrow closely misses the orc.Z:jd:o.Z:jd7o.Z:jf7o.Z:jp2....Z:jq(4.3Z:j |Z:j ) _The arrow completely misses the orc.You shoot an arrow. The arrow barely misses the orc. The arrow hits the orc.Z:jko'o.Z:j4o.Z:jxH  The orc is lightly wounded.Z:jZ:jW2o.Z:j_Z:j(5.4Z:j&)Z:j,T _The orc completely misses you.Z:jC )You shoot an arrow. The arrow hits the orc!Z:jwJP 2 orcsZ:jV  You kill the orc!Z:j63--Z:j!6.5Z:jEZ:jy9 ) Z:ju_The orc hits you with a +0 hand axe.  You shoot an arrow. The arrow hits the orc!Z:j!o   orcZ:j'3o.Z:j"Z:j;n4=-37.7 (1.2Z:j*Z:j ))))))) _You kill the orc!Z:j6/ o..)...  You shoot an arrow. The arrow barely misses the orc.Z:j0 R5==Z:j90 !8.9Z:j: Z:j< T _The orc completely misses you.Z:jS z  You shoot an arrow. The arrow hits the orc.Z:j  The orc is heavily wounded.10.1Z:jF Z:j ))))))) _The orc completely misses you.Z:j o..)...1.2 (1.1Z:j Z:ji  ))))))) _You shoot an arrow. The arrow barely misses the orc. The orc misses you.Z:jB o..)...  You shoot an arrow. The arrow closely misses the orc.Z:jC `28-----2.4 (1.2Z:jyL Z:jpW  _The orc completely misses you. The orc hits you with a +0 flail!  You shoot an arrow. The arrow hits the orc.Z:j f  The orc is almost dead.Z:jh Z9-----3.6Z:j; Z:j P _The orc barely misses you.Z:j0 )You shoot an arrow. The arrow hits the orc!Z:j] )Z:jy Z:j֕ \30=4.7 (1.1Z:j Z:jr ] _You kill the orc!Z:j7 Z:jҮ Z:j H _No target in view![:jP3[:jS[:jV[:jZ1== _[:j\[:jE]U2=[:jB_[:jAb[:jbL4==[:jc[:jQf[:jfi5===[:j{h[:jl[:jn[:jn[:jpp[:jEuG  There is an open door here.  Things that are here:[:jAxm  a +0 flail; a +0 hand axe; an orc corpse[:jz[:j}{ _[:jP}[:j[:j),[:j[:j[:j [:j9=[:j[:j[:j[:j[:j[:j??########.#####........ ..###†#.....#########..#...#.....#........ .))..'...#.....').........#...#.....#)###.## .....#####.....#..##.###.........#.................#...) #'###..........+@.---+..).......#........#..........#........ #####..........##.##.###  ###+###†.....#.# .#  ......#......#.. .  ......'......+.. . ##########......#... <.##[:ju21.7 (7.0---2.7 (8[:jʹ[:j` _l - a scroll labelled YTIOBROFIX[:j 3[:jO [:j [:j [:j [:j [:j? [:j ,[:j [:j [:j ,[:j [:j [:j [:j- [:j [:j [:j [:j [:j [:j"% [:j& [:j6' [:jT( [:j* [:j- [:j@- [:j. [:j5 [:j8  You encounter a goblin. It is wielding a +0 club.[:j> 9..........#...# [:j? .....#...)......#  .....+..........#  ..).......#..........#  [:jJ? .....#..........#  .....##.##.####+#  [:j? G#+###†.....#.##.###..#  ##.........#  ....'+....@....#  #####......#.........#  #..#.[:j@ #....###..#  ...'.#....# ..#  ...#.......#.....  [:j|@ ####.......#..... #  g   goblin (asleep)#######.....   ...+ .g.^. [:j@   ...#  [:jK a6.9 (4.27.5 (4.8 _[:j,P [:jW \:j"4 ..). ..... ).... ... #.##.####+# \:j4†.....#.##.###..# #.........# +....@....# #.........# #....###..# #....# ..# #..... .# \:j5#..... #  #.....  ...+ .g.^.  ...#\:j` ..). ..... ).... ... #.##.####+# †.....#.##.###..# \:jA#.........# +....@....# #.........# #....###..# #....# ..# #..... .# #..... #  \:j: #.....  ...+ .g.^.  ...#\:j4\:j\:jE] _A goblin is nearby!\:j/S )))))g)You shoot an arrow.  The arrow hits the goblin but does no damage.\:j&g.\:jJ......\:j/7===8.7 (1.2\:j\:j*( _The goblin shouts!]:j )You shoot an arrow. The arrow hits the goblin.]:jY)))))]:j!]:jeC.....]:jHj-9.8 (1.1]:jq]:jktJ _You kill the goblin!]:j]:j|]:jT]:j ]:j'B_No target in view!]:j̬]:j̭]:j ]:jH _No target in view!]:j{%]:j&]:jG-]:j/H _No target in view!]:jt]:jE]:j]:jH _No target in view!]:j]:j0']:jU.]:j0H _No target in view!]:j]:j]:j~]:jC _No target in view!]:jT3]:j W]:jg]:ji]:j6o: _]:jDsB]:jt]:j.w]:ji]:j]X]:j<]:j,]:j]:j]:j##.##.####+#  ###†.....#.##.###..#  ##.........#  '+.........#  ####.........#  .##....###..#  .'.......#....###..#  .#.......#.........#  ##.......#..#  ---  ..#######).....[..#  ...+ ...^......#  # ..........#   #....###..#   ## ##### ####        [1]:j1;76H]:j{ ###†....... ..#......#.......'+..... ####........ .#...### .'.####... #..  ..#######) ...+ ...^....#.]:jAa  ]:jW.34.0 (4.2]:jG---6 (4.8]:jd]:jo __You see here a +1 robe of positive energy.]:j0 _]:j2 ]:j6 P _]:j1: ,]:j; ]:jh> ]:jtA ,]:jB ]:jM ]:j"Q ,]:jR ]:jV ]:jX ,]:jZ ]:j ^ ]:j` ,]:jb ]:j6e ]:jh ]:jh ]:ji ]:jl ]:jZo ,]:j}q ]:jtt ]:jrw ,]:j4y ]:j]| ]:jq ,]:j ]:j ]:j_ ,]:j ]:j ]:j ,]:j ]:j ]:j ,]:jʔ ]:j$ ]:j ]:jT ]:jŚ ]:j ]:j ,]:jc ]:j ]:j ]:jЧ ]:j ]:j ]:jW ,]:j ]:j ]:j6 ]:j, ,]:j ]:jC ]:j ]:j ]:j ]:j! ]:jX ]:j ]:jv ]:jO ]:j ]:j ]:j6 ]:j ]:j ]:j ]:j ]:j ]:j v  You encounter an orc wizard and 2 orcs.]:j  ###+#.... #######........ oo....#........ o ......#........ ......'........ . #.#####........ . ]:j #†#.....#########. ..#.....#.. ..#.....')......#.....#)###.##### ###.....#..##.###..#.....#..........# ........#...)......# ........+..........#]:jS [o   orc wizard (asleep) ).......#..........#oo 2 orcs (asleep) ........#..........# ]:j| Z........##.##.####+#]:j 049.6 (15.0)]:jB" 650.2 (15.6 _]:jl+ ]:j<1 ^:jp` )  You shoot an arrow. The arrow hits the orc!^:j)))))   orc^:j .oYou kill the orc!.o^:j).....oowandering)^:j;===1.3 (1.1)^:j^:j, _The orc wizard shouts!^:j U))))))^:jW )oYou shoot an arrow. The arrow misses the orc wizard.^:j7X@.o^:jXP.o^:jY@.o^:jc}...o^:jg-2.5 (1.2^:jWm^:jo% _The orc shouts!^:j  ))) You shoot an arrow. The arrow hits the orc wizard!^:jNG.o^:jHoo^:j^:je(...^:j(3.7^:j^:jRc _The orc wizard is severely wounded.^:j-5O)))))_:jހt ..o._:j].  You shoot an arrow. The arrow closely misses the orc._:jV:*_:ji_ (invisible)The orc wizard mumbles some strange words._:jQ.o_:j1o_:j-4.8 (1.1_:jT_:jW  ) _The orc wizard flickers and vanishes for a moment.  You shoot an arrow. The arrow hits the orc._:j.o.o_:j6._:jʜ-6.0 (1.2_:j_:j:^ _The orc is moderately wounded._:j1)_:jW .oYou shoot an arrow. The arrow closely misses the orc._:j`8o_:jaX1---7.2_:jk_:jZxu ) _The orc hits you with a +0 club._:jG.o_:j=o2---8.3 (1.1_:jX_:jR% _You shoot an arrow. The arrow barely misses the orc. The orc misses you.You shoot an arrow.  The arrow hits the orc wizard but does no damage._:jֶ  The orc wizard is severely wounded.The orc wizard misses you. The orc misses you._:jF53=_:jn!9.4_:j_:jQ )) _The orc wizard closely misses you. The orc hits you but does no damage._:j^ .oYou shoot an arrow. The arrow misses the orc wizard.The orc wizard hits you with a +0 dagger._:j `W2-60.5_:jGh_:jv ) _The orc closely misses you.You shoot an arrow. The arrow hits the orc wizard!_:j{|o   orc_:jZ  You kill the orc wizard! 5/36==81.6 _The orc misses you.Your Fighting skill increases to level 3! _Your Stealth skill increases to level 7!_:j01)_:j3o_:jt6===2.7_:j_:j ) _You shoot an arrow. The arrow closely misses the orc. The orc misses you.You shoot an arrow. The arrow hits the orc!_:jR_:j]_:j/`%9_:j` 3.8_:jg_:jr] _You kill the orc!_:j5s_:j._:jL^ _No target in view!_:j_:j9_:j^ _No target in view!_:jT_:j_:j>^ _No target in view!_:jĴ_:j__:jK^ _No target in view!_:j_:j_:jH _No target in view!_:j_:j6_:jq_:jkH _No target in view!_:j_:j_:j$ _:j{ _:j _:j0_:j$_:j%_:jX,_:j}._:jt_:jӮ_:j~_:j_:j_:jH_:j _:j _:j 4_:j! _:j˝ _:j2 _:jR3 _:j8 _:j{< _:jE _:j _:j _:j= _:j2! _:j! _:je* _:j, _:j̳ _:j _:jx _:j _:j0 _:j'1 _:j9 _:j< _:j/ 4_:j _:j _:j __:j# _ Things that are here:_:jE;  a +0 dagger; a +0 robe_:jQ_:j __:jX_:jw_:jm_:j9=_:j_:j_:jG_:j_:j_:j_:j_:j7 _You open the door._:j3_:jE_:j<  You see here a +0 club._:jX_:j __:j_:j@@  There is an open door here._:j_:j __:j_:j B_:j _:j_:j_:j9_:j_:j]_:jj,_:j_:j_:j,_:j _:j"_:j$_:j%_:j.'_:j)_:j+,_:j-_:j&07 _You open the door._:jv8####..#  ..##..#   #######  . ####.....# ##..# ..####..#.....# ..##..# ........#.....# ...#..# ........#.....# _:j8.#..# ..>.....#.....# #### ###@#.....#### ---73.6 (9.8#..########.........#..# .._:j8.....#.........').# #..........#.........#..#_:j9#..........'.........#..# ########.#####.........#..# _:j:9.....###†#.....#########..#_:jn9#...#.....#.......)).#))..'...#.....').........#_:jA_:jAK---4.2 (10.4)`:jS`:j+2 _Found an escape hatch in the floor.`:j Q _There is an open door here.`:j `:j `:j `:j `:jt `:j | _`:j2 `:j X`:j `:j `:j `:j `:j `:jr `:j `:jq `:j `:j `:j `:j `:j `:j `:j `:j `:j `:j `:j `:jD `:jb `:j ,`:j= `:ju `:j `:j `:j `:j `:j `:j `:j `:jj  ### ##  `:j i#.###...  #####...#...  ##...#...#...  #........##..  #....##..##..##### `:j  #######..##....@$#  ##...##..#.......# `:j. #.#.......# ####### `:jZ  #.##...#######.....#  ##)..##..##...####..#.....# `:jz  ##...##..#..........#.....# `:j  #.....#..#..........#.....# `:j  #.....#..#....>.....#.....#  ##...######...#####'#....`:j #.####`:j& 280.8 (6.6)`:j +1.8 (7`:jt! `:j2$ Q _p - a grey potiona:j% 3a:j a:ja:ja:j na:jM _You now have 346 gold pieces (gained 8).a:ja:ja:jBa:j3a:j,a:ja:ja:ja:j" a:j a:j|"a:jX#a:j#a:j$a:j &a:j$',a:j'a:j)a:j*,a:j+a:j,a:j .,a:ji.a:j4Xa:jk57 _You open the door.a:j"=Q#..# ### ##..# ... #.... .... .... ..... ### ##..###..... #.###...#.......  a:j=B #####...#...#......) ##...#...#...@.......8.6 (6.8  #........##..#.......  #....##..##..########  #######..##......#  ##...##..#.......#  #........#.......# #######a:jG>N #........##...#######.....# ##)..##..##...####..#.....# ##...##..#..........#.....#a:jDa:jEE-9.2 (7.4a:jJa:jK _Found a spear.a:jNQ _There is an open door here.a:j 3a:j[ a:j a:j a:j/ P _a:je ,a:jr a:ja a:j a:j? a:j a:j a:j a:j] a:j' a:j  a:j ,a:j a:j-           #..# ####### ##  ##..# #.....# [.##   #.... #.....#....#   .... #....@'....#  94.4 (5.2  ### ##..###.....#....#  #.###...#.......# ..##  ##...#...#......)# ## .#...#...'.......#  .....##..#.......#   .##..##a:j. s..#########   ###..##......#   .##..#.......#   _You open the door.a:j5 m _Found a leather armour.b:j(b:jb:jb:jjb:jb:j: _b:j"@  There is an open door here.b:jk$b:j)% _b:j&b:jh)b:j+b:jM+b:j,b:j/b:j0b:j1b:j^2b:j4b:jP6b:j!7b:j7b:j:b:j<,b:j=b:j}?b:j7Ab:joAb:jfBb:jDb:jEb:jFb:j Gb:j4Ib:jK,b:jLb:jN@  There is an open door here.b:jtPb:jQ _b:jRb:jTBb:jTb:jYXb:j]Bb:j&`,b:j'a,b:jab:jcb:jdb:jPdb:j eb:jAfb:jfb:jb:j?b:j@b:j(Ab:jFb:jG,b:j`Ib:jMb:jP,b:jRb:jOVb:j_X,b:j Zb:j^b:jab:jSab:jcb:j1gb:jqib:jib:jDkb:jwb:j~,b:jb:jb:jb:j؆b:jЈb:jjb:jɌ,b:jb:jҐb:jb:jTb:jHb:jb:j,b:jݜb:jb:j,b:jb:jFb:j,b:jb:jb:jb:jŭb:jzb:j?b:jb:jb:jPb:jThere is an open door here. _You open the door. _There is an open door here. _You open the door.b:jdb:jb:j b:j`You open the door. _There is an open door here. _You open the door.  There is an open door here.b:jb:j _b:j2b:jb:jb:jb:j_b:jb:j,b:jb:j b:j,b:jb:jIb:jb:j.b:jpb:j1JYou open the door. _There is an open b:jgWdoor here. _You open the door. _There is an open door here.  b:jb:j _b:jDb:jcb:jD,b:jb:j/b:jXb:jb:jb:jeb:jb:jb:jb:jb:jb:j,b:jab:j#b:j@ g.....#...####'###......#.##.###.. .....#..........#......#......... .....#..........'......+......... .....############......#......... b:j ....)#.<.####..#.......#....###.. .....#....>....'.......#....###.. ...............#.......#......... #####...########.......#......... b:j # #.#+## #...@#######).....[..938.8 (44.4) b:j k# #....# #....'...<#...^...... # #....# #....#....#.......... #b:j a ###### #....#....##....###.. # ###### ########## ### #b:j( l##There is an open b:jO `door here. _You open the door. _There is an open door here. _You open the doorb:ju  .b:j _You open the door. _There is an open door here. _You open the door. _Found a stone staircase leading up.c:jc:jc:jc:jc:jc:j)$ _c:jc:j@  There is an open door here.c:j6c:j _c:jc:jc:jmBc:jc:jc:j4c:jc:jKc:jBc:jI@  There is an open door here.c:jc:j1 _c:jvc:jc:jc:jc:jc:jc:j  c:j/ c:j c:j c:jg c:j c:j c:j c:jV ,c:jt c:j c:j c:jc c:jH c:jc# c:j% c:jA% c:j& c:j- c:j/ ,c:j0 c:j4 c:j6 c:j6 c:j8 c:j? c:j@ c:jA c:jcB c:j I c:jJ c:j&K c:jL c:jR c:jT c:j8U c:j~V c:j\ c:jo^ c:j^ c:j+` c:j_f c:jFh c:jh c:jj c:jp c:j s c:jXs c:jt c:j{ c:j| c:j} c:jB~ c:j, c:j+ c:j c:j c:jH c:jw c:jЕ c:j c:j` c:j c:jc c:j c:jm c:j ,c:j c:jo c:j ,c:jB c:jf c:j c:j c:j0 c:j4 c:j c:j) c:j] c:j c:j c:j$ c:j c:j> c:j c:j c:jr c:j c:j ,c:j c:j c:j6 c:jq c:j c:j( c:jQ c:j c:jI c:jS c:j c:j c:jL c:j c:j c:j! c:jK c:j c:j c:j} c:j c:jy c:j c:j" c:jd c:j c:j c:j c:j6 c:j] c:j ,c:j c:j- c:j c:jP c:j ,c:j Xc:j c:j c:j" c:j c:j ,c:j  c:j  c:j c:j c:j0 c:jC c:j! c:j'" c:jR# c:j7% c:j& c:j' c:j( c:j* c:j+ c:j+ c:j, c:j. c:j/ ,c:j~0 c:j1 c:j2 c:j 3 c:j3 c:j4 c:j5 c:j6 c:j6 c:jd9 c:j: ,c:j; c:j< c:j= c:j > c:j> c:j+@ c:j)A c:jdA c:jYB c:jD c:j~E c:jE c:j[F c:jG c:jH c:j%I c:jI c:j7K c:jK c:j L c:jL c:jN c:jO c:jP c:jeP c:jR c:jR c:jGS c:jS c:jDU c:j,V c:jqV c:jV c:jY c:jQ\ f  You encounter a quokka.c:jHd   #....................   #...........#.#.#.#.#.#   #..######...........   #..######....#.#.#.#.#   #......#....#..........   #......#....#.#.#.#.#.#   #......#....#.   #..##..##...##.#.#.#.#   #..###...... c:j,e   #..#....# #.#.#.#.#   #..+....# ##   #####...# ##....   #...# #####......  #..## #.......... r   quokka (asleep)  ##.. #..........  .r. #..).######  #....#c:jf g74.2 (35r.c:jrl `rc:jSm 38 (36.0 _c:jtr c:jYt d:j ..... #...........#.#.#. #.... #..#####. #......#.. #......# #......# #..##..# #..##.@# #..#....#  #..+....#  #####...#  #...#  #..##  ##r.  ... #..)  d:jeh c ..... #...........#.#.#. #.... #..#####. #......#.. #......# #......# #..##..# #..##.@# #..#....#  #..+....#  #####...#  #...#  #..##  ##r.  ... #..)d:jn d:jo d:ju d:jAx ] _A quokka is nearby!d:jnh _)))))))d:j~ r.r.d:j# 7....d:j ;===6.0 (1.2)d:je d:j m _You shoot an arrow. The arrow barely misses the quokka.e:j_)))))))e:jU??r.e:j[E>.....e:joF(7.2e:jKe:jWNf _You shoot an arrow. The arrow misses the quokka.e:jb †You shoot an arrow. The arrow hits the quokka!e:jgI))e:j/)..e:j(8.4e:j*e:j3J _You kill the quokka!e:j* e:j e:je:jH _No target in view!e:j1e:j82e:jI7e:j>:H _No target in view!e:je:jxe:je:j1H _No target in view!e:j#e:j\$e:j)e:j,H _No target in view!e:j4e:jͰ^ _No target in view!e:je:jSe:je:j C _No target in view!e:j~e:jCe:jxe:jɅe:je:j"$ _e:j܎e:j,e:je:ja _ You see here a quokka corpse.e:jbe:j _e:je:je:j;e:je:j2e:jTe:jVe:je:j1e:je:jle:je:jie:jde:j̤e:je:jve:je:jge:je:j(e:j!e:je:j6e:j٫e:jse:j1e:j~e:j4e:je:jye:je:je:jAe:j.e:joe:jde:j,e:je:jt   #..#....# #.#.#  #..+....# ##...  #####.†.# ##  #..##...# #####.  #..##..## #......  #..###..# #......  #.......# #..).##  #.. #....#   #.@##...# #....# ---e:j87.2 (8.8  #.......# #....#   #.......# #....#   ######### #.>..#  ######     _You now have 362 gold pieces (gained 16).---e:je:jE _Done exploring.e:j e:jC 3e:ja e:j ..†.........0.0e:jG e:jj e:j E _Done exploring.f:jf:jA3f:j?f:jC,f:jKFE _Done exploring.g:jm3g:jg:j\g:jg:j _g:jmg:j8ng:jg:j,g:jng:jvg:j\g:jg:j$g:j # #.....#.#. #......#....#....... #..##..##...##.#.#.#.#g:jd@ #..##..########...... #..#....# #.#.#.#.# #..+....# ##. #####.†.# ##......g:jU #..##...# #####...... #..##.@## #..........90.8 (3.6g:j #..###..# #.......... #.......# #..).###### #..##...# #....#g:jo #..##...# #....# #.......# #....# #.......# #....# ######### #.>..# ######g:j.g:jg:jg:j0` g:j` g:j3a g:jq g:jr g:jcw ,g:jx g:jy g:jUz g:j{ g:j g:j g:j g:j g:jȅ g:j g:j g:j g:j* g:j g:j g:ju g:jl g:j ,g:jp g:j- g:j" g:jm g:j6 g:j g:j8 g:j g:j g:j g:j g:j g:j g:j g:j ,g:j g:j g:j g:j[ g:j g:jX g:j8 g:j g:j g:j9 g:j) g:jp g:j g:j g:j g:j> g:jǺ g:jȼ g:j g:j g:jy g:j( g:j: g:j g:j g:j g:j( g:jb g:j g:j g:jx g:j g:j g:j+ g:j g:j g:j g:j g:j( g:j g:j g:j g:j& g:jl g:jy g:j g:j g:j g:j g:j| g:j g:j g:j g:jp g:j g:j g:j g:j@ g:j& g:jo g:j+ g:j S #....###...#.#[#.#.#.#.#.#.#.#.  #....................  #...........#.#.#.#.#.#.#.#.#.#  #..######..............  #..######....#.#.#.#.#.#.#.#.#. g:j  #......#....#...........#  #......#....#.#.#.#.#.#.#.#.#.#  #......#....#................##  #..##..##...##@#.#.#.#.#.#.#.# 3005.8 (15.0)  #..##..########.......# g:j L #..#....# #.#.#.#.#.#.#..  #..+....# ##........)......  #####.†.# ##..............  #..##...# #####..............   #..##..## #..................   #..###..# #.............÷÷...   #.......# #..).#######÷.<.... g:j g:j h:jCh:jh:jh:jEh:jh:j h:j ,h:j,h:jh:j|h:j,h:jh:j>h:j@h:jh:jh:j h:j",h:j%h:j(Bh:jj+,h:j1-,h:j.h:j02,h:j2h:j3h:jA6h:j8h:j8h:j9h:j;h:j=h:jO>h:j?h:jG #.................##  #...)#.#.#.#.#.#.#.#  #..................##  ##..#.#.#.#.#.#.#.#.#  #..................##  #.#.#.#.#.#.#.#.#.#.#  ##...................##  ###.#.#.#.#.#.#.#.#.#.#.# h:jHQ# ##............@..........## 11.8 (6.0) ###...#.#[#.#.#.#.#.#.#.#.#.##### ...........................##.... .......#.#.#.#.#.#.#.#.#.#.## ####......................### ####....#.#.#.#.#.#.#.#.#.# # ..#....#.................## # ..#....#.#.#.#.#.#.#.#.#.# #. ..#....#................## #h:jIh:j^h:j`h:jt h:j^ 3h:j Bh:j h:j{ h:j° ,h:j< h:jճ h:j̵ h:j h:jY h:j h:j h:j* h:j] h:j h:j< h:jq h:j h:jl h:jx ,h:jq h:j h:j h:j7 h:j h:j h:j Bh:j .##.....##.....#....# #.. .##.....##.....#....# #.. .##............#....# ##) ...............#....# ##. ........##.....#....# #.. h:jp .>......##..........# #.. .....###)...........# ##. ###.....#.#.#.#.#.#.# ##.  #.## #..6.6 (4.8 h:j2  #...)#.#.#.#.#.#.#.# #..  #.........## #  ##..#.#.#.#.#.#.#.#.# ##'  .............## #  #.#.#.#.#.#.#.#.#.#.# #  ##...................## # ###.#.#.#.#.#.#.#.#.#.#.# # #.............h:jj A #h:j0 h:j h:j i:j i:j}i:ji:ji:ji:jDi:j,i:ji:jڲi:j3i:ji:j4i:ji:ji:jʸi:ji:jXi:ji:ji:j[i:ji:ji:ji:jEi:ji:ji:j*i:j1i:ji:j,i:ji:j........##.....#..#  ##.......##ß..ß##..#  ##......'....# #########....# ##. #########.....#....# #. ##.....##.....#....# #. ##............#....# #### ..............#....# ##. ##.....##.....#.@..# #.21.4 ##.....##.....#....# #. ##...#....# ##) ..............#....# ##.. .......##.....#....# #. >......##..........# #. ....###)...........# #.....#.#.#.#.#.#.:j0m# #  #......## #.i:ji:jvi:ji:ji:jQi:jni:ji:ji:j,i:j'i:j*i:j/i:ji:ji:ji:ji:jCi:ji:ji:ji:j:i:ji:j i:j i:jCThere is an open door here.i:jNi:j i:j _i:j i:j; i:j i:j i:jL i:jr i:j ^#.....# #...._#..# i:j ^.....'.....# ###..###..#i:j o####..<..# #.....##..#i:jW  i:j #...##.....# ###..###..# i:j ....##.....# #...._#..# i:j z....##.[...#####..###..# i:j ..i:j s....##.....#..# i:j ##..##.......##ß..ß##..# i:j ##..........@.'....# i:j 6.2 i:j8 .i:j ....########....# i:j1 {.'..#########.....#....# i:j _##..##.....##.....#....# i:j U###+##............#....# i:j7 .i:j E...........#....#i:j P.....##.....#....#i:j I).##.....##.....#....# i:j ##..##i:jU *...#....#i:j i:jv' i:jK) j:j{j:jj:jzj:jj:j,j:j}Xj:jj:jXj:jj:jj:jj:jHj:jcj:jj:j<j:jj:jj:jj:jj:j{j:j,j:jkj:jj:jj:j3j:jj:jj:jAj:jj:jj:jyE j:j######  ##___.##  #......############# ###..###..# .....#.....# #.@.._#..#j:j!31.0j:j #....'.....# ###..###..# ######..<..# #.....##..# #.j:j/{ ###..###..# ....j:jR# #...._###.[...#####..###j:j.........##.....#...##ß..ß##..'j:j-j:j%j:j$k:j,Ik:j4k:j59Xk:j9,k:j:k:j<k:j=k:j >k:j>k:j@k:jAk:jAk:jBk:jDk:jYE,k:j Fk:jGk:jHk:jHk:jIk:jKk:jKk:jLk:jLk:jaNk:j%Ok:jaOk:jOk:j)Rk:jS,k:jTk:jVk:jW,k:j$Yk:jZk:j[k:j1\k:j2]k:j_k:j`,k:jak:jck:jd,k:j fk:jgk:jsik:jik:jjk:jlk:jAnk:jnk:jok:ju0################# ###..###..##.........#.....# #...._#..##.........'.....# ###..###..##...#######..<..# #.....##..#k:ju #...##...##.....# ###..###..##...+....##.....# #...._#..##...#....##.[...#####..###..#  #...#.............##.....#..#  #...###..##..@....##ß..ß##..#k:j/v40.0 (9.0  #...###..##............'....#  #.....#.........########....# k:jv8 #.....'..########.....#....#  #....##..##.....##.....#....#  #....###+##............#....#  #.............#....#  #..##.....##.....#....#  #....##).##.....##.....#....#k:jjwk:j|k:j~k:jX' 3k:ju, k:j-9 k:j; k:j@ ,k:jA k:jwD ,k:j;F k:jeJ k:jmL ,k:jM k:jR k:jY Xk:j^ Xk:jd Xk:ji Bk:jn j _You open the door.k:jo k:js @  There is an open door here.k:ju k:j]v  _k:jw k:jz k:j;} ,k:j nk:jW k:j k:j{ k:jq k:j k:j[ k:jݍ k:jގ k:j) k:j ,k:j k:j k:j3 ,k:jl k:jJ k:j k:jn k:j[ k:j _#...#....##.[...#####..###..# #...#......##.....#..# #...###..##.......##ß..ß##..# #...###..##............'....# #.....#.........########....# #.....'..#########.....#....# k:j S#....##..##.....##.....#....# #....###'##..#....# #...............@......#....# 50.0 (10.0) #........##.....##.....#....# k:j #....##).##.....##.....#....# #....##..##............#....# #......................#....# #....)..........##.....#....# #........>......##..........# k:j/ #............###)...........# ###########.....#.#.#.#.#.#k:j_ #.#k:j k:jg k:jخ l:j3l:jl:jll:jl:j|Bl:jl:j(l:jl:jl:jl:j,l:jl:jl:jRl:j l:jl:j l:jl:jl:jl:jUl:jl:jll:j<l:j5l:jC #....##..##.....##.....#....# l:jr #....###'##............#....# l:j #......................#....# l:jo  #........##.....##.....#....# l:j  #....##).##.....##.....#....# l:j$  #....##..##............#....# l:j  #......................#....# l:j  #....)..........##.....#....# l:j{ ' #l:j .>.....@##..........#l:jQ 3.6 (3.6l:j  ) l:j  #l:jR.....###)...........# l:j ###########.....#.#.#.#.#.#.#l:j< l:j;#................l:j .##l:jh l:jn#...)#.#.#.#.#.#l:jC .#.#l:j l:j _#..................##l:js0 l:j1 l:j]##..#.#.#.#.#.#.#.#.#l:j%0 l:j l:j-/#.........l:j...##l:j/ l:ja l:j#.#l:j.#.#l:jv/ l:jl:jl:j>"l:jw%l:jql:jrl:jVl:jm:jTt3m:j=vm:jm:jp,m:jo,m:j#,m:jm:jBm:jm:jm:j9,m:jMm:jm:jޮ,m:jm:j9m:jm:j m:jm:j   #....##..##.....##.....#..   #....###'##............#..   #......................#..   #........##.....##.....#..   #....##).##.....##.....#..   #....##..##............#..   #..............#..   #....)..........##.....#..   #.........##........7.2   #............###).........   ###########.....#.   #...............   #..)#..#   #.......   ##..#m:j[37m..   #.......   m:jjm:j<c _There is a stone staircase leading down here.m:j3m:j'6-Gear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  h - a +0 orcbow (weapon)  f - the +7 spear of Understanding {chaos, Dex+3} Missiles (go to first with ()  a - a throwing netc - 3 darts of disjunction m:j~6 Armour (go to first with [)  e - a +2 robe of cold resistance (worn) Jewellery (go to first with "=) m:j6 b - a ring of protection from cold (worn)  d - a ring of protection from cold (worn)  g - an amulet of regeneration (worn)n:jC% Evocable Items:  Wands /  e - a wand of charming (11)  b - a wand of quicksilver (17)  a - a wand of flame (27)n:j Scroll Scrolls?  c - a scroll labelled CADAALLAQEx - a scroll of amnesia  r - a scroll of revelation  g - a scroll of fog  e - a scroll labelled MOKOAQ PEOMME  h - a scroll labelled RATHRAW NOLAE  l - a scroll labelled YTIOBROFIXp:jF[c - a scroll labelled CADAALLAQE. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.p:j!p:jp:j1h #....##..##.....##.....#.. TrapHz the Shooter  #....###'##............#.. Spriggan  #......................#.. Health: 36/36 ========================  p:j/#........##.....##.....#.. Magic: 8/8========================  #....##).##.....##.....#.. AC: 4Str: 7  p:j#....##..##............#.. EV: 18Int: 11  #......................#.. SH: 0Dex: 20  #....)..........##.....#.. XL:  7 Next: 39% Place: Dungeon:4  #........@......##........ Noise: ---------  Time: 3057.2 (0.0)  #............###)......... h) +0 orcbow  ###########.....#.#.#.#.#. Fire: h) +0 orcbow  #...............  #...)#.#.#.#.#.#  #...............   ##..#.#.#.#.#.#.  p:j #..............   #.#.#.#.#.#.#.#  _There is an open door here. _You open the door. _There is an open door here. _There is a stone staircase leading down here.  As you read the scroll labelled CADAALLAQE, it crumbles to dust.  You hear a loud clanging noise!p:jF=========8.2 (1p:j˱p:jѲA _You open the door. _There is an open door herep:j . _There is a stone staircase leading down here.  As you read the scroll labelled CADAALLAQE, it crumbles to dust.  p:j-FYou hear a loud clanging noise! _It was a scroll of noise.q:jwwq:jJxH---------9q:j7q:jr:j_---------60r:jr:jr:jMr:jM&1r:jVr:jWr:jr:j&2r:j>r:jr:j`<3r:jer:jgr:jr:j&4r:j r:j&r:jex <5r:j r:j r:j r:j &6r:j| r:jG r:jb r:j,c &7r:jUv r:j <8r:j r:jH r:j4 r:j\5 &9r:j= r:j> r:jI r:j# '70r:j r:jS r:jX r:jY &1r:jb r:j2d r:j` r:j &2r:j r:j5 r:j*8 <3r:j@ r:j<5s:j@s:jTBs:js:j&6s:js:js:jls:j&7s:j s:j"t:jNt:j&8t:jʋt:j`t:jt:j&9t:jl#t:j%t:jt=10t:jh|t:je}t:j TY1t:jt:j&2t:jt:jt:j"Y3t:jNw<4t:j{t:jt:j)Y5t:j<6t:jt:j5t:jnt:j&7t:jMt:j$ t:jit:j&8t:jDt:jFt:j t:j &9t:j&t:jt:j1=20t:jQt:jt:jt:j-&1t:jt:jgt:jH<2t:jt:j$t:j%&3t:j -t:j.t:jpt:j&4t:j t:j t:jH* t:j* t:j+ 5t:j#B t:jC t:j t:j &6t:j t:jS t:jp <7t:j t:j t:j Y8t:jj' <9t:jJ0 t:j1 t:jè =30t:j԰ t:j) t:j' t:j &1t:j t:j t:jm <2t:js t:j R3t:j t:jΈ t:jE &4t:j t:j t:jN t:j+ &5t:j t:j t:j%tt:jt6t:jh{t:j*t:j1t:j]C7u:j :u:j;&8u:jCu:jDFu:ju:jX&9u:ju:ju:j7u:j=8'40u:j@u:jAu:jݥu:jv&1u:ju:j?u:jk=u:j>&2u:j Ju:jY3u:j[u:j\&4u:jyyu:j{u:j%zu:jR3u:jI......0u:j2[ _Done exploring.u:jG u:j Gear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  h - a +0 orcbow (weapon)  f - the +7 spear of Understanding {chaos, Dex+3} Missiles (go to first with ()  a - a throwing netc - 3 darts of disjunction Armour (go to first with [)  e - a +2 robe of cold resistance (worn) Jewellery (go to first with "=)  b - a ring of protection from cold (worn)  d - a ring of protection from cold (worn)  g - an amulet of regeneration (worn)w:jiE Evocable Items:  Wands /  e - a wand of charming (11)  b - a wand of quicksilver (17)  a - a wand of flame (27)w:j_zScroll Scrolls?x - a scroll of amnesiar - a scroll of revelation  g - a scroll of fog  e - a scroll labelled MOKOAQ PEOMME w:j` h - a scroll labelled RATHRAW NOLAE  l - a scroll labelled YTIOBROFIXx:j l ^e - a scroll labelled MOKOAQ PEOMME. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.x:j; x:jU x:j6W  #....##..##.....##.....#.. TrapHz the Shooter  #....###'##............#.. Spriggan  #......................#.. Health: 36/36 ========================  #........##.....##.....#.. Magic: 8/8========================  #....##).##.....##.....#.. AC: 4Str: 7  #....##..##............#.. EV: 18Int: 11  #......................#.. SH: 0Dex: 20  #....)..........##.....#.. XL:  7 Next: 39% Place: Dungeon:4  #........@......##........ Noise: ----x:j\ -----  Time: 3144.2 (0.0)  #............###)......... h) +0 orcbow  ###########.....#.#.#.#.#. Fire: h) +0 orcbow  #...............  #...)#.#.#.#.#.#  #...............   ##..#.#.#.#.#.#.   #..............   #.#.#.#.#.#.#.# You hear a loud clanging noise! _It was a scroll of noise. _Done exploring.  As you read the scroll labelled MOKOAQ PEOMME, it crumbles to dust.  It is a scroll of enchant armour.  You aren't carrying any armour which can be enchanted further.x:jh x:j^i 25.2 (1 _x:j@u x:jy y:jv3y:jxy:jny:j y:j By:jy:jӎy:jy:j[y:jvy:jŔy:jMy:j y:j,y:jԛy:j9 #.....#.........########....#  #.....'..#########.....#....#  #....##..##.....##.....#....#  #....###'##............#....#  #......................#....#  #........##.....##.....#....#  #....##).##.....##.....#....#  #....##..##...#....#  #.........#....# 7.6 (2.4  #....)..........##.....#....# y:j2 #........>......##..........#  #............###)....#  ###########.....#.#. #..........## #...)#.#.#.#.#.#.#.# y:j#..........# ##..#.#.#.#.#.#.#.#.y:j+y:jɫ|:jB3|:jDE|:jT|:jQ`|:ja|:jf,|:jh,|:jj|:j n|:j v|:jv|:jx|:j>{|:j~,|:jV|:ju  #....##..##.....##.....#..   #....###'##............#..   #......................#..   #........##.....##.....#..   #....##).##.....##.....#..   #....##..##............#..   #......................#..   #....)..........##.....#..   #..@......##........50.0 |:jj  #............###).........   ###########.....#.#.#.#.#.  #........  #...)#.#.#.#.#.#   #........   ##..#.#.#.#.#.#.   #......  |:jR #.#.#.#.#.#.#.#|:j |:jŔ|:j5c _There is a stone staircase leading down here.|:jg|:jk-Gear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  h - a +0 orcbow (weapon)  f - the +7 spear of Understanding {chaos, Dex+3} Missiles (go to first with ()  a - a throwing netc - 3 darts of disjunction |:jkPArmour (go to first with [)  e - a +2 robe of cold resistance (worn) Jewellery (go to first with "=)  b - a ring of protection from cold (worn) |:jkk d - a ring of protection from cold (worn)  g - an amulet of regeneration (worn)}:j;% Evocable Items:  Wands /  e - a wand of charming (11)  b - a wand of quicksilver (17)  a - a wand of flame (27)}:jScroll Scrolls?x - a scroll of amnesia  r - a scroll of revelation  g - a scroll of fog  h - a scroll labelled RATHRAW NOLAE  l - a scroll labelled YTIOBROFIX:jI^h - a scroll labelled RATHRAW NOLAE. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.:j:j8 \ #....##..##.....##.....#.. TrapHz the Shooter  #....###'##............#.. Spriggan  #......................#.. Health: 36/36 ========================  #........##.....##.....#.. Magic: 8/8========================  #....##).##.....##.....#.. AC: 4Str: 7  #....##..##............#.. EV: 18:jmInt: 11  #......................#.. SH: 0Dex: 20  #....)..........##.....#.. XL:  7 Next: 39% Place: Dungeon:4  #........@......##........ Noise: ---------  Time: 3150.0 (0.0)  #............###)......... h) +0 orcbow  ###########.....#.#.#.#.#. Fire: h) +0 orcbow  #............... Will/2  #...)#.#.#.#.#.#  #...............   ##..#.#.#.#.#.#.   #..............   #.#.#.#.#.#.#.# As you read the scroll labelled MOKOAQ PEOMME, it crumbles to dust.  It is a scroll of enchant armour. _You aren't carryi:j_ng any armour which can be enchanted further. _There is a stone staircase leading down here.  As you read the scroll labelled RATHRAW NOLAE, it crumbles to dust.  A wave of despondency washes over your surroundings.:j3%@1.0 (1:j*:j,?  It is a scroll of enchant armour. _You aren't carrying any armour which can be enchanted further. _There is a stone staircase leading down here.  As you read the scroll labelled RATHRAW NOLAE, it crumbles to dust.  :j-cA wave of despondency washes over your surroundings. _It was a scroll of vulnerability.:j :jo -Gear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  h - a +0 orcbow (weapon)  f - the +7 spear of Understanding {chaos, Dex+3} Missiles (go to first with ()  a - a throwing netc - 3 darts of disjunction :j Armour (go to first with [)  e - a +2 robe of cold resistance (worn) Jewellery (go to first with "=)  b - a ring of protection from cold (worn)  d - a ring of protection from cold (worn)  g - an amulet of regeneration (worn):jo % Evocable Items:  Wands /  e - a wand of charming (11)  b - a wand of quicksilver (17)  a - a wand of flame (27):jY)hScroll Scrolls?x - a scroll of amnesia  r - a scroll of revelation  g - a scroll of fog  l - a scroll labelled YTIOBROFIX:jTl - a scroll labelled YTIOBROFIX. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.:j$| #....##..##.....##.....#.. TrapHz the Shooter #....###'##............#.. Spriggan #......................#.. Health: 36/36 ======================== #........##.....##.....#.. Magic: 8/8======================== :j$#....##).##.....##.....#.. AC: 4Str: 7 #....##..##............#.. EV: 18Int: 11 #......................#.. SH: 0Dex: 20 :je%#....)..........##.....#.. XL:  7 Next: 39% Place: Dungeon:4 #........@......##........ Noise: ---------  Time: 3151.0 (0.0) #............###)......... h) +0 orcbow:j% ###########.....#.#.#.#.#. Fire: h) +0 orcbow:j% #............... Will/2  #...)#.#.#.#.#.#:j& #...............  ##..#.#.#.#.#.#.:j;&  #..............  #.#.#.#.#.#.#.#:jn& As you read the scroll labelled RATHRAW NOLAE, it crumbles to dust.  A wave of despondency washes over your surroundings. :j&p_It was a scroll of vulnerability.  As you read the scroll labelled YTIOBROFIX, it crumbles to dust.  :j&_Blink to where?Press: ? - help, Dir - move target:jI*@:jj=*...:j-?.*:j`N0*..:j3-*.:j46*.:j9.*:jw 9.*:j #.....#.........########. #.....'..#########.....#. #....##..##.....##.....#. #....###'##............#.:jNp #......................#. #........##.....##.....#. #....##).##.....##.....#. #....##..##............#. #.:j............# #....)..........##.....# #........§......##........ #............###) ###########..... :j#....... #...)#. #....... :jK*##.:j:j:j #.....#.........########... TrapHz the Shooter#.....'..#########.....#... Spriggan#....##..##.....##.....#... Health: 36/36 ========================:j&#....###'##............#... Magic: 8/8========================#......................#... AC: 4Str: 7#........##.....##.....#... EV: 18:jLInt: 11#....##).##.....##.....#... SH: 0:jp-Dex: 20:j'#....##..##............#... XL:  7 Next: 39% Place: Dungeon:4:j#.........@............#... Noise: ---------  Time: 3151.0 (0.0)#....)..........##.....#... h) +0 orcbow:jI#........§......##......... Fire: h) +0 orcbow#............###).......... Will/2 ###########.....#.#.#.#.#.##................:j{ #...)#.#.#.#.#.#. #................ ##..#.#.#.#.#.#.# As you read the scroll labelled RATHRAW NOLAE, it crumbles to dust.  :jA wave of despondency washes over your surroundings. _It was a scroll of vulnerability.  As you read the scroll labelled YTIOBROFIX, it crumbles to dust.  Blink to where?Press: ? - help, Dir - move target:j:j*2.0 (1:j:jX^ wave of despondency washes over your surroundings. _It was a scroll of vulnerability.  As you read the scroll labelled YTIOBROFIX, it crumbles to dust.  Blink to where?  Press: ? - help, Dir - move target _It was a scroll of blinking.:j_3:j:j:j:j:j:j:jn:j:j:j:j:j:j :j :j :j:j:j):j:j:jT:j:j:j:j:jO,:j:j",:j#:j0&:jq&:j':j\*:j*:j8,:j.:j.:j0:j 3:jO3:j"5:j27:j{7:j8:jk;:j;:jc=:j?:j?:jA:j,:j:j#,:jO:j:j#:j:j:j:j:j{:j:j!:j#:j"$:j0&:j~(:j(:j+*:j,,:jG.:j@:jA:jD:jG,:jI:jL:jEM:jlO:jR:j S:jT:jSW:jW:jVY:j\>:j^:j .83.0 (31.0).>.. _You feel your willpower return.:jΊ:j:jޔE _Done exploring.:j0 W  #.....#.#   #.....'..#########.....#   #....##..##.....##.....#   #....###'##.....#   #..............# :j0   #........##.....##.....#   #....##).##.....##.....#   #....##..##.#   #.#   #....).##.....#   #:j0 .>......##   #....###)   #.....#.#.#.#.#.   #.....  :j,1  #...)#.#.#.#.#.#   #..... :j\1 a  ##..#.#.#.#.#.#.:j: :j: -6 (0.6) :j8; _:jA :jP :j '..#########........##..##.....#...###'##.........................##.....##...##).##.....##..##.............)##....>.....###)..........#.#  #.............. :jܲ:jɳ(4.2:j@:jN:jc ##..##.......###'##.......................##.....##...##).##...##..##.............)##......###).##########.....#.#.#.#.#......  #.#.#.#.#.#.#.# :j&8:j*:jqc _There is a stone staircase leading down here.:j:j:j:j:j45.8 (1.0 _:j :jg&5:j;p #######  #@....#  #####.#  :j+:j5-7.3 (2.5:jY:j# _You climb downwards.:jua _There is a stone staircase leading up here.:j :j\ :j$  _:j* :j.+ :j8 :j: :j0; :j B ##>. .####### .## .##<....# .<# ..######.# ..#...##.# ......##.##...# #..@.# 92.7 (5.4####...# :j^B .#...#.. #..#... ##.###.#:jB @.#:jJ :j#K -3.3 (6.0:j2P :j@S \ _Found a stone staircase leading up and a stone staircase leading down.:j_:j`3:jMc:jf,:jj,:j3m,:jn:jcp:jr:jOs:js:j~y,:jy:jwz:j]|:j:j-:j%:j:j:jH:jE:j:j:j:j֎:jP:j:j:j:j:jv,:j3:jΚ:j[B:jע,:j':jУ:jӥ:j:j:j:j:j,:j*:jW:j\,:j:jg:j,:j(:j:j.:j_:j*:j#.# #.#  #.#   ...  :j#. #.###  #. #.#.#  ###.#####.#.##  :j ...>........#  #######..##...#@##:j, #<....#..<#...#.#  :jN{#####.#...#...#?#  :jn#.#.......#..  #.##...#..###  :j#....#...#.#   :j####...#...#   #.#...#.# :j  #...#..##  :j/202.9 (9.6:j#3.9 (1:j 0.6):j:j] _t - a scroll of teleportation:j^-:j-:j*/:j1:j46:j6:j:,:j;:j;:j<:jz0...#.####. #.#.####.#####.#.##...>........########..##...#.###<....#..<#...#.# :j}.#...#...#@#  #.#.......#....# #.##...#..######..#...#.#....###  :j"[#.####  :j 15.1 (1.2):je +6.1 (2:j5:j. _i - a scroll of identify:jc:j%Gear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  h - a +0 orcbow (weapon)  f - the +7 spear of Understanding {chaos, Dex+3} Missiles (go to first with ()  a - a throwing net:jnc - 3 darts of disjunction Armour (go to first with [)  e - a +2 robe of cold resistance (worn) Jewellery (go to first with "=)  b - a ring of protection from cold (worn) :jk d - a ring of protection from cold (worn)  g - an amulet of regeneration (worn):jLC% Evocable Items:  Wands /  e - a wand of charming (11)  b - a wand of quicksilver (17)  a - a wand of flame (27):j]Scroll Scrolls?  t - a scroll of teleportationx - a scroll of amnesia  r - a scroll of revelation  g - a scroll of fogi - a scroll of identify:jƽi - a scroll of identify. A useful magic scroll which identifies the properties of any unknown object. :j;It is a very common scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll _________________ :j “This, what is it in itself, and by itself, according to its proper  constitution? What is the substance of it? What is the matter, or  proper use? What is the form or efficient cause? What is it for in  this world, and how long will it abide? Thus must thou examine all  things, that present themselves unto thee.”  -Marcus Aurelius, _Marcus Aurelius Antoninus - His Meditations concerning:j6@ himselfe_, Book VIII, X. trans. Meric Casaubon, 1634. :jZS(r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.:j3SIdentify which item? (\ to view known items) Potions (select first with !)  d - 2 emerald potions  f - a brown potion  j - a ruby potion :j k - a murky sapphire potion  n - 2 sedimented orange potions  o - 2 golden potions  p - a grey potion [?] describe selected:ji #.#  TrapHz the Shooter...  Spriggan#. #.###  Health: 36/36 ========================#. #.#.#  Magic: 8/8========================###.#####.#.##  AC: 4Str: 7...>........#  EV: 18Int: 11  #######..##...#.##  SH: 0Dex: 20  #<....#..<#...#.#  XL:  7 Next: 39% Place: Dungeon:5  #####.#...#...#@#  Noise: ---------  Time: 3206.1 (0.0)#.#.......#....#   h) +0 orc:ji wbow#.##...#..######   Fire: h) +0 orcbow#....#...#.# ####...#...# #.#...#.#  #...#..##  #....###  #.####   _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _Found a stone staircase leading up and a stone staircase leading down. _t - a scroll of teleportation _i - a scroll of identify:jJ :j} :jխ #.#  TrapHz the Shooter...  Spriggan#. #.###  Health: 36/36 ========================#. #.#.#  Magic: 8/8========================:j) ###.#####.#.##  AC: 4Str: 7...>........#  EV: 18Int: 11  #######..##...#.##:j   SH: 0Dex: 20  #<....#..<#...#.#  XL:  7 Next: 39% Place: Dungeon:5  #####.#...#...#@#  Noise: ---------  Time: 3206.1 (0.0):jȮ n#.#.......#....#   h) +0 orcbow#.##...#..######   Fire: h) +0 orcbow:j I#....#...#.# ####...#...#:j ( #.#...#.# :j G #...#..## :jj t #....###  :j C#.####   :jۯ _You climb downwards. _There is a stone staircase leading up here. _Found a stone staircase leading up and a stone staircase leading down. _t - a scroll of teleportation :j n_i - a scroll of identify  As you read the scroll of identify, it crumbles to dust.:j4 :j +7.1 (1:jn :j S  #.####   There is a stone staircase leading up here. _Found a stone staircase leading up and a stone staircase leading down. _t - a scroll of teleportation :j _i - a scroll of identify  As you read the scroll of identify, it crumbles to dust. _o -> c - 2 potions of curing:j8u:j<B:j=:j=:ja>:j@:jB:jUB:jBC:jOD:jG:jG:jH:jH:jJ,:jOK:j M:jO:j:P:jP:jQ:jT:jT:jT:jU:j4W:jeW:jW:jX:j6\:ji\:j\:j]:jF_,:j|_:j`:jc:jc:jGd:je:jVh:jh:jh:jMj:jk:j.l:jl:jn:jy,:jz:j9n:jƒ:j:j:j*:j,:j͋:jB:j,:j3:jQ:j:j:j:jg:j,:j:j5:j,:jm:j:j:j:jh:jѮ:j,:j:j:j8,:j:j:j:j,:jػ:j:j{:j:j,:jY:j,:j?:j:j,:j:j:j,:j:j-:j`:j:j/:j:j:j:jN:j:j,:j:jt:j:j:j|:j:j,:j:j}:j:j:jy:j:j!,:j:j/:j:jM:jd:j:j_:j:j:j:j,:jA:j`:jx,:j:jC :j_A  You enter the shallow water.:j?Water :jF:jMN _Moving in this stuff is going to be slow.:j:j(:j=:jx:j3:j:j:j,:j|:j :j#,:j$:jw%:j(,:j):j=+:j,:j-:j-:j/:j3,:j3:j5:j 8i  You encounter a white imp.:jK=F #..~..##  #..~.## ###### # #.#≈## #..... #5#.#≈# #.#### :j=#.#.#≈# #.  #####.#.###########.#### ................ ...>...:j= #####.....#########..##. :j=;###@#.# #<....#..<#. #..#.# #####.#...#. :j>....#.# #.#..... ###..#.# #.##...# :j8>j...#.# #....#.. :j_>≈..##+# ####...# 5   white imp (wandering) ≈..  #.#.. #§..:j>h #...# #....:jFz36.5 (29.4)§≈§:jG57.1 (30.0 _:jL:jN:j @ ))))5  You shoot an arrow. The arrow hits the white imp.  The white imp shouts, "Take thy face hence, thou warped fly-bitten haggard!":j ^ 5....  The white imp is moderately wounded. ****The white imp gestures at you.:j޸ ......5-===8.2 (1.1):jq = _The puff of frost hits you. You resist.:jg J))))):jX.5:jW.5:j&..:j [6=9.4 (1.2:jq:j1q _You shoot an arrow. The arrow closely misses the white imp.:j\)))):jI):j/Z-.5..40.6 _You shoot an arrow. The arrow closely misses the white imp.:jD)))):j1!$.5...1.7 (1.1 _You shoot an arrow. The arrow closely misses the white imp.:jV  You shoot an arrow. The arrow hits the white imp.:jx  The white imp is heavily wounded.  The white imp gestures at you.:j 5-2.8 _The puff of frost hits you. You resist.:jk  You shoot an arrow. The arrow hits the white imp.:jM l  The white imp is almost dead.:jG [6=4.0 (1.2:j :jf Z _The white imp completely misses you.:j .You shoot an arrow. The arrow hits the white imp!:j R:jk :jň R=415.1 (1.1:j޳ :j M _You kill the white imp!:j :jN :jM :j H _No target in view!:jH:jkI:jM:jQH _No target in view!:j+:j:j:juH _No target in view!:jd:jd:jIe:jg:jpl:jqP _:jt:jv,:jgx:jz:jsz:jz:jL}:j,:jt,:j(:jv:j:j}:j܌B:j:j,:j5:jȔ:jP:j:j7:j:j[:j:ja:jn:jgB:jЫ:jG:j:jƯ:j:j,:jô:j:j,:jS:jE:jV:j:j:j:j,:jB:j&:j,:jG:j:jZ:j,:j:j3  You encounter an orc. It is wielding a +0 short sword and quivering boomerangs.:j4:jF #..~. #..~. # #.#≈#. #.#.#≈#o# #.#.#≈##... #####.#...... ........ #...############.....##..@.....# ###.#.#---#.######.######..#.## #..........#.# #.§######..# :j4#..§≈§≈≈...#.# #.#≈###§..##+# o   orc (missile, asleep) #. ≈# #≈..# #. ≈# #≈..##. ≈# #≈..#:jf055.9 (10.8):jyQ---6.5 (11.4 _:j$:j:jO < ))):jo ))o  )You shoot an arrow. The arrow hits the orc.  The orc shouts!:j o.....  The orc is heavily wounded.You hear a shout! x2:jyI((((((:j^W.....@:jcQ===7.7 (1.2):j.:jk _The orc throws a boomerang. The boomerang misses you.:jE)))))):jH oYou shoot an arrow. The arrow barely misses the orc..o:jVN....o 2 orcs (1 missile):jN(8.9:jT:j:\q _You encounter an orc. It is wielding a +0 dagger.:jnE)))))):jQ.o:jeQ.o:j/...:jo)60.1:j:jIk _You shoot an arrow. The arrow closely misses the orc.:ji )You shoot an arrow. The arrow hits the orc.:js)))   orc:j: oYou kill the orc!:jJ.o:j...o 2 orcs:j-1.2 (1.1:jӺ:js _You encounter an orc. It is wielding a +0 hand axe.:jE)))))):j]Q.o:j]Q.o:j`C)o:jaQ.o:jm*..:jm-2.4 (1.2:jJu:jȅ ) _You shoot an arrow. The arrow barely misses the orc.You shoot an arrow. The arrow hits the orc!:j))   orc:j I.o:j oYou kill the orc!:j ..o 2 orcs (1 polearm, 1 wandering):j -3.5 (1.1:j& :jW- r _You encounter an orc. It is wielding a +0 trident.:jD )))))))You shoot an arrow. The arrow closely misses the orc.:j .o.o:je 1.....:j (4.6:j :j` ) _The arrow barely misses the orc.You shoot an arrow. The arrow hits the orc!:j ))o   orc (polearm,:jp Q.o:jx *..:j| 025.7:jA :j ) )))))o  ) _You kill the orc!You shoot an arrow. The arrow hits the orc.  The orc shouts!:j J.o:jB N.)...:jC -6.9 (1.2:j7J :j/M W _The orc is almost dead.:je )You shoot an arrow. The arrow hits the orc!:jj J)))):j I))..:j -8.0 (1.1:j :j ] _You kill the orc!:j@ 4:j ( ^ _No target in view!:j( :j0 :j; | _No target in view!:jA :jmD H _No target in view!:jcV :jW :j\ :j}e ^ _No target in view!:j f :j ^ _No target in view!:jB :j :j :jJ @ _No target in view!:j*G :jG :jM :jP :j :jT :j :j :jB:jC:j.I:jK:j:j:js:j:j :j :j,:jm:j4:jB:jҍ:j:jU:j:j4:j:jI:j:j:j:j :jX:j:j:jw:jn4:ju:j1x:jXw:jw:j z:jy~:j;: _:j,:j,:jN:jg:je:jב:jh:j:j0,:j:j:j2,:j:jI:j:j:j-:j':j,:j:j# _ Things that are here::jr  a +0 short sword; 3 boomerangs; an orc corpse:j  You encounter a centaur. It is carrying a +0 orcbow.:j$ # ## # #####.#  ...# ......c #  ... ....... #.# #.##..!.... ######.)@#####'#######---.......))...............#######...############..###........# ##:j#.######.######.#.# #......... c   centaur (launcher, asleep)#.# #.§######.#.# #..§≈§≈≈..#.# #.#≈###§..:j:j.72.2 (4.2:jG---8 (4.8:jQ:jY _Found an amethyst potion.:jq ))))))c  )You shoot an arrow. The arrow hits the centaur!  The centaur shouts!:j c.....!The centaur is moderately wounded.:j )))))))The centaur wields a +0 orcbow. The centaur shoots an arrow.:jv.....!@:jL ))))))):jHThe arrow misses you. The centaur shoots an arrow.:jv.....!@:j7===4.0 (1.2:j:j+S _The arrow closely misses you.:j] ))))))You shoot an arrow. The arrow hits the centaur.:jh .....!The centaur is heavily wounded.:jn D)))))):j .....!2-------5.1 (1.1:j  :j F _The centaur shoots an arrow. The arrow hits you!:j K))))))):j c.....!You shoot an arrow. The arrow barely misses the centaur.:j D)))))):jB. G.c:j6 Z....!:jt7 q23---------6.2:jS> :jH ))))) _The centaur shoots an arrow. The arrow hits you.  You shoot an arrow. The arrow hits the centaur.:j ....!The centaur is severely wounded.:j L))))))):ju_ K.c:ji {....!)@:jj n4=-7.4 (1.2:jq :jt h _The centaur shoots an arrow. The arrow misses you.:j/ )You shoot an arrow. The arrow hits the centaur!:j. [)))):j L..!.:jP! d5=588.5 (1.1:jS' :j8 _You kill the centaur!:j%H ^ _No target in view!:jH :jQ :jZ ^ _No target in view!:j=[ :j a :jMm | _No target in view!:j&p :jq H _No target in view!:jՂ :j[ :j: :j ^ _No target in view!:jA :j :j C _No target in view!:j :j :j :j :j/K4:jS:j9U:jV:j:j@:j:jW8:j::jA:j@3:j"J:j:jO4:j:j:jY:jEZ:jk:j:j"4:j$%:j)\4:jGt:jw:j:j9:j:jY:jJ:j:j4:jR:j`z26= _:j{:j7==:j:jJa9==:j:j7:jȚi30==:j+:j9:jѣU1=:j`:jr 2=3==4=:j:j<K5=:j<:j36== _HP restored.:j[6:jp<:j4=:j=:ju@:jX,:j:jz####.#≈#.#≈ # #..~. .# #..~#.## ######.## #..~...# #.......# # #.#≈... #.......# #.#.#≈ #.##..@.)..# #.#.#≈---:jJ#####.).#####'########.#.##.......))................#######...############.....###........# ###.#.######.######..##.# #..........#.# #.§######..##.# #..§≈§≈≈...#:j#090.3 (11.8):j$d=---1.3 (12:ju+:j.V _l - an amethyst potion:j:j3:j:jX:j&X:jTh:jO:j:j,:j:j`  You encounter a clockroach.#..........#.#≈##.############.#.########.#..~...# #.#.##.#..~..## #. ###.## #.#..~.## #######. .....# #.#.#≈## #....... .....# #.#.#≈# #.#####. ..)..# #.#.#≈# #. #. ###'########.#:jOb.###########.#####. ................@......B...>..... ############.....#########..##... .......# ###.#.# #<....#..<# ######.######..#.# #####.#...# # #..........#.# #.#...... # #.§######..#.# #.##...#.. B   clockroach (asleep, warded) # #..§≈§≈≈...#.# #....#...# # #.#≈###≈..##+# ####...#.. . #. ≈# #≈..# #.#...#306.9 (15.67.5 (16.2 _:j#..........#.#≈##.#.##.#.#..~...# #.##.# #.#..~..## #.#.## #.#..~.## #.#..# #.#.#≈## #. ....# #.#.#≈# #.#####.# .)..# #.#.#≈# #. #.#'#.#.#.#####.#...B...>......#..##...## ###.#.# #<....#..<#...#.######..#.# #####.#...#...#  #..........#.# #.#.#  #.§######..#.# #.##...#..#  #..§≈§≈≈...#.# #....#...#.  #.#≈###≈..##+# ####...#.  #. ≈#[39;4:jl9m #≈..# #.#...#.:j:j18.1 (0.6):j:jd #.#.#≈##.#.# #.#.#..~...# #.# #.# #.#..~..## #.# .## #.#..~.## #.## #.#.#≈## #.# #.#.#≈# #.#####.# )..# #.#.#≈# :j"e #. #.#. #'#.#.#.#####.#.B...>......#..##...#.# ###.#.# #<....#..<#...#..######..#.# #####.#...#...#.#....#.# #.#.#.#.§######..#.# #.##...#..##..§≈§≈≈...#.# #....#...#.##.#≈###≈..##+# ####...#...#:jse #. ≈# #≈..# #.#...#.#:j <7:j :j :jx .#.#≈##.#.# .#.#..~...# #.# .# #.#..~..## #.# .## #.#..~.## #.## #.#.#≈## #.# #.#.#≈# #.#####.# ..# #.#.#≈# #. #.#.# '#.#.#.#####.#.#B...>......#..##...#.## ###.#.# #<....#..<#...#.#:j .######..#.# #####.#...#...#.##.#.# #.#.#.#.§######..#.# #.##...#..# :j :j (9.3:j :j# :js R#.#≈##.#.# #.#..~...# #.# # #.#..~..## #.# ## #.#..~.## #.# .# #.#.#≈## #. .# #.#.#≈# #.#####.# .# #.#.#≈# #. #.#.# #.#.#.#####.#.#:jbt ,B...>.#.....#..##...#.## ###.#.# #<....#..<#...#.#.######..#.# #####.#...#...#.# #.#.# #.#.#. #.§######..#.# #.##...#..# :jt 3:jv| :j} &9:ja :j^ :j #.#≈##.#.# .#..~...# #.#  #.#..~..## #.#  #.#..~.## #.# # #.#.#≈## #. # #.#.#≈# #.#####.####. # #.#.#≈# #. #.#.##..#.#:j .#####.#.##.B...>.#......#..##...#.##.# ###.#.# #<....#..<#...#.##. #.######..#.# #####.#...#...#.##. .#.# #.#.#. .§######..#.# #.##...#..# :jA :j )10.5:j :j5 :j[ #.#≈##.#.# .#..~...# #.# #.#..~..## #.#  #.#..~.## #.# #.#.#≈## #.# #.#.#≈# #.#####.####.# #.#.#≈# #. #.#.##.#.#.#:j\ .#####.#.##.#B...>.#.#.....#..##...#.##.# .# ###.#.# #<....#..<#...#.##.# .######..#.# #####.#...#...#.##.##.# #.#.#....# §######..#.# #.##...#..# :j\ :jf :jtg (1.1:jm :jUo :jb@ †You shoot an arrow. The arrow hits the clockroach!:jh (:jY :j @63===2.3 (1.2:jM :j N _You kill the clockroach!:j:j:j:j ^ _No target in view!:j!:j+:j.H _No target in view!:j}:j:jb:jYH _No target in view!:j+: _No target in view!:j m _No target in view!:j:j?:jR:jJC _No target in view!:j!:j":j{K:jM:j|Q:jhJQ:j[:j:j:j6:j@:j=A:jK:jmL:j@4:j%:j:jO4:jX:jC]:ji4:j:j:jF<:j@>:jE:jJH:j:je,:jr :j :j _ _ You see here a clockroach corpse.:j:j _:j:j:jy"X:jq%:jH)B:j-,:jn.:j.0:j7:j7<B:j>:j ?:j,@:jC:jE:jJF:j G:jP:jm,:j1:jр,:j,:jlK  You encounter an adder.##..#.# #.##...#..######  ≈...#.# #....#...#.#  ≈..##+# ####...#...#  :j]≈..# #.#...#.#  ≈..# #...#..##  ≈..# #....###  §..# #.####  #.## #.# ### #@# --- #.#  #.#  #.#  #.#  #.#  S   adder (asleep) #.#  #S#   :j21.3 (9.0---9 (9.6 _:j> #.##.  #....#...#.#  ####...#...#  #.#...#.#  #..  #....###  #.####  #.# #@# #.# #.# #.# #.# #.# #.# #S#:jN #.##.  #....#...#.#  ####...#...#  #.#...#.#  #..  #....###  #.####  #.# #@# #.# #.# #.# #.# #.# #.# #S#:j^s _An adder is nearby!:jJ †You shoot an arrow. The arrow hits the adder!:jK))))) ) :jjE......:j?5===3.0 (1.1:j:j6I _You kill the adder!:j 4:j+ :j H _No target in view!:j& :j' :j0 :j2 :j37 :j< P _:j> :j> :j@ :jeN :j!V :jY :j*Z :jz\ :jc :jd :je :j9h :j T  You see here an adder corpse.:jZ K _:j :j  You open the door.  You encounter a phantom.:j -# #.#  #.#  #.#  #.#  #.#  #.#  #.#  #† ---'.......W......#.......#W   phantom (dormant)#####+###   :j: :j' &7.8 (4.8:j :js G---8.8 (5 _:jH :jW ))WYou shoot an arrow.:jL7W.:j7^'..===30.0 (1.2:j2:joD _The arrow hits the phantom but does no damage.:jI{ b )You shoot an arrow.:j7W.:ja:jM -1.1 (1.1:j:jD _The arrow hits the phantom but does no damage.:jt^O))))):j  W....  You shoot an arrow. The arrow closely misses the phantom.:jG(2.2:j:j  _The phantom closely misses you.You shoot an arrow. The arrow hits the phantom!:jOn  The phantom is heavily damaged.:j Q(3.3:jDW:jNZ _The phantom completely misses you. The phantom barely misses you.:js~  You shoot an arrow. The arrow hits the phantom.:jfo  The phantom is severely damaged.:jy V5-4.4:j:j ))))) _The phantom hits you.:jB §WYou shoot an arrow. The arrow misses the phantom. The phantom hits you. #.#  #.#  #†#  #§#  ######§### .........# .........# .......W.# .......@.# ######+###             :j c0----5.5:jJ _The phantom blinks! You blink.:j>))):ju  ..WYou shoot an arrow. The arrow barely misses the phantom.1---6.6:jO:jS ))) _The phantom misses you.:j<8 :j9#.#.'..WYou shoot an arrow. The arrow closely misses the phantom.:jN2=7.8 (1.2 ))) _The phantom hits you but does no damage.:j,L..W:j^28---8.9 (1.1:j:j _You shoot an arrow. The arrow closely misses the phantom. The phantom hits you.:jn  You shoot an arrow.  The arrow hits the phantom but does no damage.:jo  The phantom is severely damaged.:jd30==-40.0:j0:jй . _The phantom misses you.You shoot an arrow. The arrow hits the phantom!:j%R:j=W:j `o1==801.2 (1.2:jwc:j,ld _You destroy the phantom!:jm:j{:j~| _No target in view!:jE:jH _No target in view!:j:jk:j:j^ _No target in view!:j:j:jM^ _No target in view!:j<:j+:jW^ _No target in view!:j:j::j@C _No target in view!:j!4:j':j*:jQ:jL:jQ:jR:j>U:jQ:jE4:jM:jAQ:j4:j :j:j| 3:j :jC 2= _3==4=:j :j\ K5=:j :j ~6==:ju :jw :j' } _ You open the door.  You encounter a jelly.:j. ..†.---'.....##.## ..J>J   jelly (asleep)### 6.2 (5.0---7.2 (6 _ _Found a stone staircase leading down.:j9 ))))J  You shoot an arrow. The arrow hits the jelly!  The jelly quivers.:j#;J.:j'7J.:j.-'...:jV77===8.3 (1.1:j Vo _The jelly is almost dead.:jHS))))):joJ.'...9.4 _You shoot an arrow. The arrow completely misses the jelly. .  You shoot an arrow. The arrow hits the jelly!):j{ ':jǁM=650.5:j4_ _You kill the jelly!:jn4:j):j^ _No target in view!:jM:j:jH _No target in view!:j4":j":j?):j7,H _No target in view!:j5EJ:jFH _No target in view!:j2L:jL:jT:j}UH _No target in view!:jk4:jRp:jtC _No target in view!:j3:j:j͛:jɞ:jɣP _:j`:jǨ:j:j} _ There is an open door here. _:j)  There is a stone staircase leading down here. _:j:j:j:j:j:jb:j:j]:j:jq:jk:j:jM:j:jT:j:j:j:j:jU:j:j:j:j&:jF:j:j:jP:j:j:j8:j:j:j:j,:j:j:j :j8!:j!:j#:j`):j):j+:j=6:jB8,:j9:j@::jBX:j%F:j}F:jG:j,H:jQ  You open the door.  You encounter a bes kemwar.:jV #.#  #.#  :jW #†#  #.#  #########'####+### #...........### #...........W....'.#####........... #@................--- .######.########'## ...................:jYW #########.....##.## #####....## :jW###.>.. W   bes kemwar (wandering) ##### :jgY7.64.9 (14.4):jc(:j0dH---5.9 (15:ji:j-l7 _The bes kemwar leaves your sight.:j j I:jq   A bes kemwar comes into view.:jt ~M.† :j u #.#  #########'####+### ### #..:j0u ......'@#####..........#.................:jSu W.....######.########'##..[. ...................:jtu /###.....##.:ju ..:ju W   bes kemwar (wandering)>:j} ,0.0):j -6.5 (0.6:j :j # _Found a robe.:jS ))))))WYou shoot an arrow. The arrow hits the bes kemwar.:jj9W.:jF<.W:jF.'...===7.6 (1.1 _The bes kemwar is lightly damaged.:jj )))) You shoot an arrow. The arrow hits the bes kemwar!:j>p A.W:j{ *.'.:jT| (8.7:j :j' e _The bes kemwar is moderately damaged.:j )))You shoot an arrow. The arrow hits the bes kemwar.:j:) .'.  The bes kemwar is heavily damaged.:j28*:j=  The bes kemwar writhes about, and something writhes within you.:jm@9.8Dim :jw _You feel your spells grow feeble.:jg )))You shoot an arrow.  The arrow hits the bes kemwar but does no damage.:jD8W.:j' .'.  The bes kemwar is heavily damaged.:j1:*:jT   The bes kemwar writhes about, and something writhes within you.:j:8@:j((70.9:jc:ji )) _You feel as though your spells will be weakened for longer.You shoot an arrow. The arrow hits the bes kemwar!:j4@.W:j;':j=<'2.0:jC:jR . _The bes kemwar is severely damaged.You shoot an arrow. The arrow hits the bes kemwar!:jBY;):j,':j493.2 (1.2:jd:j  _You destroy the bes kemwar!:j:jH _No target in view!:j?:j?:jE:j5O^ _No target in view!:jP:jV:j_^ _No target in view!:j?`:je:j0o^ _No target in view!:j\p:ju:j^ _No target in view!:j9:j:jzh _No target in view!:j:j:ju:j:j~:j:j:j:j.:jy:j :jA3:jGH:jK:j:j>:j:j:jrP:jFQ:j0X:j]:j:j:j:j-:jcm3:js:jxv:j):j:j:j:jZCP:j:j:j:jh:j[ :j/\ :jb :jd :j :jt :jO :j :j2 :j)3 :j: :j= :j# 3:j@ :j :jz` :j` :jj :j]% :j% :j' :j%+ :j+ $ _:j0 :j2 ,:j@4 :j8 :jE: ,:j? ,:j@ :jG B:jDM ,:jN :jR :jS :jxT :jUY ,:jZ :j^ :j@_ :jb :j\h B:jl ,:jn :j r ,:jus :jDw ,:j2x :jm| ,:j} :j` ,:j :j :j :j :j ,:jB :jQ :j :j@ :j' ,:j1 :jޟ ,:j :j+ ,:jX :jo B:j ,:j׶ :j ,:j :j8 :j :j :j* :jZ ,:j :j :j :j i _ You encounter a bes kemwar.:j ---.WW   bes kemwar (wandering)400.2 (27.0):j N---1.2 (28 _:j :ja :jFX )))))))You shoot an arrow.:j9W.:jX9W.:jm>'.....:j:===2.3 (1.1):j1:jR^ _The arrow closely misses the bes kemwar.:jj ))))W  You shoot an arrow. The arrow hits the bes kemwar!:jٕ W.  The bes kemwar is heavily damaged.:j+.'..:j23.4:j?:jͪi _Your spells return to their normal power.:j̾ )))You shoot an arrow.  The arrow hits the bes kemwar but does no damage.:j@@.W:j..':j (4.5:jg:j~b _The bes kemwar is heavily damaged.:j& ))You shoot an arrow.  The arrow hits the bes kemwar but does no damage.:j@.W:j9.W:jH:j*(5.6:j:jve _The bes kemwar is moderately damaged.:j  You shoot an arrow. The arrow hits the bes kemwar!:jkr  The bes kemwar is almost destroyed.:jk(6.7:jr:j} _The bes kemwar barely misses you.You shoot an arrow. The arrow hits the bes kemwar.:jn r  The bes kemwar is almost destroyed.:jS Y1----7.8:j":j/ _The bes kemwar bites you.:j,g '  You shoot an arrow. The arrow hits the bes kemwar.:jt1(:j:j:j#.# TrapHz the Skirmisher#.# Spriggan#.# Health: 33/36 ======================--#†# Magic: 8/8========================#.# AC: 4Str: 7#########'## EV: 18Int: 11##+####........... SH: 0Dex: 20......### #........... XL:  7 Next: 105% Place: Dungeon:5:jj......'@#####........... Noise: ===------  Time: 3409.0 (1.2)......#................. h) +0 orcbow......######.########'## Fire: h) +0 orcbow..[. ...................### #########.....##.#######....#####.>..#####You shoot an arrow. The arrow hits the bes kemwar.  The bes kemwar is almost destroyed. _The bes kemwar bites you.  You shoot an arrow. The arrow hits the bes kemwar. _You destroy the bes kemwar!:j OYour Ranged Weapons skill increases to level 8!:jf _The bes kemwar bites you.  You shoot an arrow. The arrow hits the bes kemwar. _You destroy the bes kemwar!Your Ranged Weapons skill increases to level 8!  Your Dodging skill increases to level 4! have reached:j/  --more--:j6/40=-9/98 2% :jU:j4 _:jw7= _:j:jU8=:j;:j:j<a9=:j:j;i40==:j&:j::j!,:j^":j .  There is an open door here. _:j3,:j5:jG7:j<  You encounter a two-headed ogre. It is wielding two +0 giant clubs.:jnNU :jN########O#####+#### #/......@..### #---....'.#####.....#.....................######.#######......[.................#############:jO.# O   two-headed ogre (wandering)##  #:jKP-14.8 (5.8:jY:j[c=---5.4 (6.4 :j[ _:ja:j t:jl ))))))O  You shoot an arrow. The arrow hits the two-headed ogre!  The two-headed ogre shouts in stereo!:j"M.O:jy-`.....===6.5 (1.1:jb6:j9j _The two-headed ogre is moderately wounded.:jq3 )))))You shoot an arrow. The arrow hits the two-headed ogre!:jF.O:j"....:j(7.6:j(:jjg _The two-headed ogre is heavily wounded.:j( )))) You shoot an arrow. The arrow hits the two-headed ogre!:j F.O:j d#...8.7:j< :ja c _The two-headed ogre is almost dead.:jƒ g )))))))You shoot an arrow.:jJ.O:j)/...O..9.8:j:jf _The arrow completely misses the two-headed ogre.:j5f ))You shoot an arrow. The arrow hits the two-headed ogre.:jJ.O:jq.:j)20.9:j:jc _The two-headed ogre is almost dead.:j: )You shoot an arrow. The arrow hits the two-headed ogre.:jHtJ.O:j}>2.0:jL:jc _The two-headed ogre is almost dead.:j########.#####+####......./.....O...###.......@..'.####.#......#####.#######[.................##################.....# #####.. ### :jJ--6 (0.6:jn _The two-headed ogre misses you. x2:j2X######.#####+#### #./.....O...### #..'.#####..:jX#..######.#......[......#######.....######.###.#:jUfh---3.2:jFj:jyl:jV ?#.#.#.#†#.#'.#####+#### #./.....O...### #..'.#####..#..######.#'......[.....########.....##.#####.###.>#:j$ P.O:j, :j- @-8:jU4 :j5 :j Q#.##.##.##†##.##'#.#####+#### #./...### #..O..@.#####..#..######.#'#......[.....###.....##.######....####.>.#:jo >4.4:jf :j Q _There is an open door here.:jF#.# #.# #.# #†# #.# #'#.#####+#### #./.### #..O..'@#####..#...######.#'#:jG......[....#####.....##.######....####.>.#:jIG.O:jP:jQ/5.0 _:jY:jR_:j ))You shoot an arrow.  The arrow hits the two-headed ogre but does no damage.:jBq.O'===6.1 (1.1 _The two-headed ogre is almost dead.:j )You shoot an arrow. The arrow hits the two-headed ogre!:j%;):j1w':j} 2/42607.2 _You kill the two-headed ogre!Your Fighting skill increases to level 4!Your Ranged Weapons skill increases to level 9!:jJ:jh _Your Stealth skill increases to level 8!:ju:j: _:j@  There is an open door here.:j:jM _:j-:j:j:j%:jU:j:j) :j :j:j:j:jf:j:j:j#(,:j*:ju/:j7,:j[::j#=:j@:j@:jB:jE:jL,:jN:jUQ:jmm##..... ##.≈._. ##.≈... ##.≈≈≈≈ ##..... ####'''## #...#####+#### # #/@........### #---32.6 (5.4 #.)'.##### #..........#....... #..........######.# #......[...........################# # ---3.2 (6.0:jns9 _Found a bloodstained altar of Trog.:ji ##.......## ##.≈._.≈.## ##.≈...≈.## ##.≈≈≈≈≈.# ##....... ####'''#  #...#####+#### # #@.........### # #.)'.##### #.# #.######. #......[ 8 (0.64.8 (1 _f - a wand of mindburst (11):jO :j :jZ :j :j ,:j ,:j :j :j :j :jU' :j' :j) :jD, :j|. :j. :j\0 :j3 :j$9 :j9 :j: :j< :jB ,:jUC :jE :jG :jH :jYI :jK :jQ ,:jS :j7W 7 _You open the door.:j\ :jD] :jN^ :jp  There is an open door here. _:j5r :jvx ,:jx :jy :j{ :j} ,:jP~ :j :j] :j̄ :j# :j$ :j[ :j :j :j4 :j% ,:jU :j5 :j ,:j4 :jT :j ,:j׬ :jı :jm ,:j :j :j :j[ :j :j :j$ ,:j :j @  There is an open door here.:j :jb  _:j :j :j ,:j :j :j ,:j3 :j $  Things that are here::j\  a +0 giant club; a +0 giant club; a two-headed ogre corpse:j\ :j   _:jU :jP @  There is an open door here.:j' :j  _:j  :j :jC ,:j :j?$ :j& ,:j[( :j}, :jd1 :j1 :j2 :j7 :j9 :j!: :j[; :j ? :jC ,:j7E :jI :jL :j1M :jM :jQ :j`S :jS :jAT :jV :j/Z ,:jZ :jF] :j^ ,:j^ :jca :jd ,:je :jh :jj ,:jk :jn :jn ,:jo :jr :ju ,:j\v :jy :jz :j{ :j{ :j\ @  There is an open door here.:j4 :jɄ  _:jU :j :jڍ B:j b  You see here an adder corpse.:jp :jG 5 _:j :j :jU ,:jž :jǠ ,:jy :j :j :jЧ ,:jt :j! B:jٱ :jK ,:j :j :j2 :jx :j> :j] :jS B:j :j :j# :j :j :jK :j :j\ :j :j :j :j :j :j :j8 :j :j :jL :j :j :j :js :j :j :jY :j :j& :j :j :jQ :j :jt :j: :j :jD :jC :j" :j[ ,:js :jG :j :j_ :j  :j :j :j ,:j :j :j/ :j :j :jQ :j :j :j" f  You see here a clockroach corpse.:j$ :j$  _:jf% :j& :jC* :j* :j* :jH, :j/ :jI/ :j/ :j1 :j 3 :j3 :j 4 :j5 :jq9 :j9 :jv: :j; :j= :j> :j> :j@ :jC :j(D :jD :jLF :jI :jI :jmJ :jK :jBM :j|M :jM :j1O :j1R :jhR :jR :jOT :jU ,:j^V :jlW :j[ ,:j[ :js^ :j`  You open the door.  You encounter an iguana.:jrj ..)..# #.#.#≈##.# #. ###'########.#.###########.#####. .......................†...>..... ############.....#########..##... .......# ###.#.# #<....#..<#... ######.######..#.# #####.#...#... :jk # #..........#.# #.#....... # #.§######..#.# #.##...#.. # #..§≈§≈≈...#@# #....#... # #.#≈###≈..##'# ####...#.. . #. ≈# #≈..#... #.#...# . #. ≈# #≈..#.... #...#. :jk # #. ≈# #≈..#....l #....###. ≈§..#.....# #.#### l   iguana (asleep)..#.##.....# #.#######.....# #.##.:jk 5#.#:jv 080.8 (46.0):jw 31.8 (47 _:j~ :jЀ :j[ )))l    You shoot an arrow. The arrow hits the iguana!  The iguana hisses angrily.:j .'..===2.8 (1.0):j Z _The iguana is almost dead.:j4:jp:jH _No target in view!:jI:jtJ:j,P:jhRH _No target in view!:jB#3:j#:j&:j(i  An iguana comes into view.:j.X ###'########.#.###########.#### .......................†...>.... ############.....#########..## .......# ###.#.# #<....#..< ######.######..#.# #####.#... #:j/G #..........#.# #.#....§######..#.#...#.§≈§≈≈....#...##≈###≈..####...#.. . #. ≈# #≈..#.....# #.#...##....l#...#..#...l   iguana.......#.#...######.#:j1M0l.:jI---3.4 (0.6 _ _There is an open door here.:jz ?))):jǮ l..===4.5 (1.1 _You shoot an arrow. The arrow barely misses the iguana.:j,S  You shoot an arrow. The arrow hits the iguana.:j  The iguana is almost dead.50:jo:j(T _The iguana closely misses you.:j{e .  You shoot an arrow. The arrow hits the iguana!:j):j:j536.6 (1.1:j:jjJ _You kill the iguana!:j_:j:j4&:j)H _No target in view!:j:j\:j:jH _No target in view!:jaf:jf:jBg:jj:jk:jerP _:jr:js:js:j v:j z:j:jb:jk:j7,:je:j:j,:j:jc:j\,:jȸ:j?:jn:j:j;,:jp,:ji:j:jW,:j:j:j#:jT:j:j:jD,:j/:j:js:jt,:j:jM,:j:j:j,:j4:jn:ja:j:jx4:jp/  You encounter an iguana.:j4 #...##.... ###........# ###.# #.######.######..# #.# #..........# #.# #.§######..# #.# #..§≈§≈≈...# #.## #.#≈###≈..##' l#####..####. ≈# #≈..#.. .......@..##. ≈# #≈..#..--- #########.##. ≈# #≈..#.. #.##. ≈§..#. #..# ..#.##.. ##.###########.. #............... l   iguana (wandering) :j5#...##########.. ##########...# #.. ##.......###.# ###:ju>1501.0 (14.4):j>O---6 (15.0 _:jQD:jE:j:))))))):j G.l:j%'......:j+;===2.7 (1.1):j1:jm7n _You shoot an arrow. The arrow closely misses the iguana.:j(@ 4))))))):j .lYou shoot an arrow. The arrow barely misses the iguana.:j Y.....l:jw ,30:ju :j; 0 _The iguana hisses angrily.:j 4))))))):j~ .l..l....4.8 (1.1:jW :j n _You shoot an arrow. The arrow closely misses the iguana.:j d ))))You shoot an arrow.:j @.l:j.' ...:j+ ,50:j, :j0 C _The arrow hits the iguana but does no damage.:jS c )))You shoot an arrow.:j t.l..6.9 (1.1 _The arrow hits the iguana but does no damage. )) You shoot an arrow. The arrow hits the iguana!:j .l.70 _The iguana is severely wounded. )You shoot an arrow.  The arrow hits the iguana but does no damage.:jb .l9.0 (1.1 _The iguana is severely wounded.:jȃ }  You shoot an arrow. The arrow hits the iguana.:jn  The iguana is almost dead.10.1 † _The iguana misses you.You shoot an arrow. The arrow hits the iguana!:jP:j:j::j:j :j :j:jڱ+61:j 0:j:jJ _You kill the iguana!:jz:j:j:j _No target in view!:j$ :j<:_No target in view!:jW:j:jH _No target in view!:j :j:j4:j!:jU)P _:j+c  You see here an iguana corpse.:j.:jf/ _:j0:j1:j3,:j4:j6:jn:,:j::j<:j=,:j0>:j?:jB,:jC:jD:j_H:jH:jH:jL:jOB:jS:jSV,:jW:jY:j[,:j\:j6_:j!c:jfc:jd:jFg:jk:j^l:jn:jRp:jr:jr:ju:jw:j{:j|:j|}:j:j:j,:j:js:j{:jm _f - 3 brown potions (gained 2):j:j̒:j:j:j>,:j:jŚ:jΛ:j&:j؜:jn:j   You encounter a gnoll. It is wielding a +0 whip.:j5= #.## ###### #..... ... #..... #.##....) :j#####.).#####' .......)).... :j(#######...#### ########### ###..... #..@......# #.####---:jZ #.#######.# #.# .. #.# #.# ... #.# :j... #.# #.##.j:jO2 #.#####..### j   gnoll (wandering). #......†...#:jA ##########.# :j.#.#:j=Q22.9 (11.8)j:j.:ji ---You encounter a gnoll. It is wielding a +0 whip.You encounter a gnoll. It is wielding a +1 whip of distortion.:j:j/  --more--:jLjj 2 gnolls (wandering)3.5 (12.4:jqU:j+s2 _The gnoll leaves your sight.:j0| :j)))))j1 wandering)You shoot an arrow. The arrow hits the gnoll!:j_ .j jThe gnoll is severely wounded..:j8....:jw;===4.5 (1.0):j':jE=q _You encounter a gnoll. It is wielding a +0 flail.:jT V))))))):j ;j.:j .:j֋ .....   gnoll:jf -5.6 (1.1:j˒ :j}  :j f_You shoot an arrow. The arrow barely misses the gnoll.:jv  :j )You shoot an arrow. The arrow hits the gnoll!))):jh1j:j...j   gnoll (wandering):jpx76.7 _You kill the gnoll! ))))))jYou shoot an arrow. The arrow hits the gnoll.  The gnoll shouts!:j j.  The gnoll is lightly wounded.:j@.....:j,70:j7!:jW. ))))) _You hear a shout!  You shoot an arrow. The arrow hits the gnoll.:j;j.:j:j.:j: .:jw*).:j:j[8:j:j] _The gnoll is heavily wounded.:jV))))))):j@};j.:j jYou shoot an arrow. The arrow barely misses the gnoll.:j.....j 2 gnolls (1 polearm)9.8 (1.1:j;:j ))) _You encounter a gnoll. It is wielding a +0 spear.You shoot an arrow.  The arrow hits the gnoll but does no damage.:j+/G)j:j/;j.:j9...:ji:-300:jB:jvP ) _The gnoll is heavily wounded.You shoot an arrow. The arrow hits the gnoll.:jV))j   gnoll (polearm):jK.j:j#...:j.81:j:jjI _You kill the gnoll!:j}\))))))):j;j.:jkd..)....:jٕ-2.9 (1.1:j:jw ))))))) _You shoot an arrow. The arrow closely misses the gnoll.:jW;j.:jyaG.....:jh30 _You shoot an arrow. The arrow barely misses the gnoll.:j )) You shoot an arrow. The arrow hits the gnoll!:jOj).4:j:jY _The gnoll is almost dead.:jAN )You shoot an arrow. The arrow hits the gnoll!:j [W):j1j:jl.j   gnoll (wandering):j596.0 (1.1:j]:jI _You kill the gnoll!:jM ))))))j  You shoot an arrow. The arrow hits the gnoll!  The gnoll shouts!:jZMj.:jj.))..:jJ,70:j:j^ _The gnoll is severely wounded.:jV))))))):j,K.j:j.)))...8:j:jl _You shoot an arrow. The arrow barely misses the gnoll.:j* )You shoot an arrow. The arrow hits the gnoll!:j%s)))):jf.)).:jM/709:jJ:jI _You kill the gnoll!:j :j :jK :j  :j& :jq :_No target in view!:jJ6 4:j^: :j< H _No target in view!:j6:js7:jH^ _No target in view!:j6:j:j( :jp :j)  You encounter a gnoll sergeant. It is wielding a +0 spear and quiveringpoisoned darts.:j') #.## ###### ...# # ... # #.##....):j( #####.).##### .)) #... # ### #.@.......# #. #)#.# #.# )). #.# #.# ..... #.# #.#.)### #.# #.##...j:j( #.#####..j   gnoll sergeant (polearm, missile, wan…).. #......†.....:j(6 #.:j). #.:j*&0:j@7:j;<---6 (0.6 _:j;A:jG:j> ))))j)You shoot an arrow. The arrow hits the gnoll sergeant.  The gnoll sergeant shouts!:j 3j:j 8j.:j& )).j   gnoll:ji' 8===40.6 (1.0:j 1 :j3 < _The gnoll sergeant is lightly wounded.:jV ))) You shoot an arrow. The arrow hits the gnoll sergeant!:jS j. )).  The gnoll sergeant is moderately wounded.:j` Z((((:j|@)).1:j :j#t _The gnoll sergeant throws a dart. The dart closely misses you.:jB} )))You shoot an arrow.  The arrow hits the gnoll sergeant but does no damage.:j':j{3j.:jHa )).  The gnoll sergeant is moderately wounded. (((The gnoll sergeant throws a dart. The dart hits you!:j^t3)).==2Pois  _You are poisoned.:j ))) You shoot an arrow. The arrow hits the gnoll sergeant!:j j.  The gnoll sergeant is almost dead.:jR)).:j Y((((:jQ@)).0=--3.7 (1.1:j{ _You feel sick. The gnoll sergeant throws a dart. The dart misses you.:j]& )))You shoot an arrow.  The arrow hits the gnoll sergeant but does no damage.:j* j.  The gnoll sergeant is almost dead.j):jʵJ)):jF--40:j:j :j@_You feel sick.:j ))You shoot an arrow.  The arrow hits the gnoll sergeant but does no damage.:jcH j.  The gnoll sergeant is almost dead.:j}SJ)):j^ ((You feel sick. The gnoll sergeant throws a dart. The dart hits you!:jn))=:j5:j:jV _You are more poisoned.:jk )You shoot an arrow. The arrow hits the gnoll sergeant!:j4t))j   gnoll:j )jYou kill the gnoll sergeant!:j6):jc37-66.8 (1.1:jZ/:jW0S _You feel very sick.:j9| )You shoot an arrow. The arrow hits the gnoll.:j, j)The gnoll is lightly wounded.:jFq-70:ja$ _You feel sick.:jX@ :jM `))))))):j  j)))...  You shoot an arrow. The arrow barely misses the gnoll. You feel sick.:j u0=----8:j N _The gnoll hits you with a +0 whip.:jҦ 9  :jx CYou shoot an arrow. The arrow hits the gnoll.:j4 l  The gnoll is heavily wounded.:j5 B----9:j> :jA b _You feel sick. The gnoll closely misses you.:j )You shoot an arrow. The arrow hits the gnoll!:j[ S:j X  You kill the gnoll!:jt e29-750:j# :j% $ _You feel sick.:jjlM-:jw:jzH _No target in view!:jK3:j R:jgTH _No target in view!:jsl:jl:j\o:jDt:jzx,:j|3 _You feel sick.:j&}:j:jڄP _You feel sick.:j}:j _No target in view! _No target in view! _You feel sick. _You feel sick.  :j|(:j:j _You are no longer poisoned.30=:j:jW1=:j:j92:j(=:j:j֦k3=:j:j?:j54=:j`:j:j:jh5==:j:j:jjh7==:j :j:jOU8=:j#:je:jNK9=:j:j:jV40=:j:j:jQ51=:j:j8:j$:j{h2==:j:jH:ja,:jd:j  Items here: )) ††. _:jS ... #.... #.#######.).####.......))... #######...########### ###..### #.........# #.#.....#)#######.# #.# #....))@..# #.# #.# ---#....)..#.# #.# #.#....)####+# #.# #.##.....  #.#####..#.  #......†....  ########..:j # # #:j ... ##. #.###. #####.)... .))#. #...# #.########### ###.###.#.........# #. #.....#)#######.# #.# #....)@...# #.# #.# #....)..#.# #.# #.#:j_.)####+# #.# #..... #.#####.... #......†... ....... :j'068.6 (17.8):j](f=---9.2 (18.4:j1:jN5$  Things that are here::j8b _a +1 whip of distortion; a +0 robe:ju:j]: _:jѰ$  Things that are here::jq  a +0 spear; 5 poisoned darts; a +0 ring mail:jAe  You encounter a hound.:ji#. #.## #.. #####.).# ... .......))# #.# ##########. #.##### ## ....###.#.........# # #.....#)#######.#  #....))...# #.#  #...@)..#.# #.# .......)####+# #.# ...# #.####.....# #.......# #######...# h   hound (wandering)h.......#....#8 (0.6).:j}[15;11H70.4 (1.2 _The hound leaves your sight.:ja2 _No target in view!:jq:jr:jb{:j|H _No target in view!:j_:jr`:jx:j6{H _No target in view!:juh:jj:jzk:j u:jz :jb{:j{:_No target in view!:j#. #.##.#.. #####.).#... .)).# #.# #.###. #.########### ###.....###.#.........# #.#.....#)#######.# #.#....))...# #.# #.#....@..#.# #.# #..:j^)####+# #.# #.........# #.#####..# #......†.# #.#.#.#:j"%:j&+1.0 (0.6 :jI& _:j.:j32$  Things that are here::j4 _a +0 spear; 5 poisoned darts; a +0 ring mail:j> #. #.## #.. #####.). ... .)) # #.# # ###. #.########### ### ....###.#.........# # #.....#)#######.# # #....))...# #.# # #...@)..#.# #.# # .)####+# #.# # ........# #.##### .# #...... .#  .# .# .#:j?&6 _:j^P:jP #. #.##.#.. #####.).#... .)).# #.# #.###. #.########### ###.....###.#.........# #.#.....#)#######.# #.#....))...# #.# #.#....@..#.# #.# #..)####+# #.# #.........# #.#####..# #......†.# #.#.#.#:jOZ >2.2:jc :jg $  Things that are here::j  _ Things that are here: _a +0 spear; 5 poisoned darts; a +0 ring mail  Things that are here: _a +0 spear; 5 poisoned darts; a +0 ring mail:jך #. #.## #.. #####.). ... .)) # #.# # ###. #.########### ### ....###.#.........# # #.....#)#######.# # #....))...# #.# # #...@)..#.# #.# # .)####+# #.# # ........# #.##### .# #...... .#  .# .# .#:j@:j4-8 _:j:jZ:j4M . #####.).#........))# #.# #######..###. #.########### ###....###.#.........#  #.....#)#######))...# ##.#....)..#.#.......@####+...# ###......:jM0#########:jz>3.4:j:jZ _ Things that are here: _a +0 spear; 5 poisoned darts; a +0 ring mail  Things that are here: _a +0 spear; 5 poisoned darts; a +0 ring mail  Things that are here::jh  Things that are here: _a +0 spear; 5 poisoned darts; a +0 ring mail  Things that are here: _a +0 spear; 5 poisoned darts; a +0 ring mail  Things that are here: _a +0 flail; a gnoll corpse:jF,M #.##.######.).# ... .......)) # #.# #######..###. #.########### ##....###.#.........#)###### #....))...###.#...@)..#...)####+# .#####........##......#########h:j mh   hound (wandering):j/4.0 _:j::jE:jY ... # #.##.######.).# ... .......)) # #.# #######...###. #.########### ##?....###.#........:j.#)###### #...@))...###.#....)..#.#h......)####+#:jK .#####:jΧB......#######........:j .hFound a scroll labelled HISSOB IRAMN.:jh==6 _The hound barks!:j N))))))):j< .h.h......=5.6 (1.0:jb :jt l _You shoot an arrow. The arrow barely misses the hound.:jգl )))You shoot an arrow.:j/J.h..6 _The arrow hits the hound but does no damage.:jwNU))))))):j6th.h.:j s.....7:jn _You shoot an arrow. The arrow barely misses the hound.:j8  You shoot an arrow.:j~  The arrow hits the hound but does no damage.8.7 (1.1:j:j= _The hound bites you but does no damage.:j.))):j  ..hYou shoot an arrow. The arrow barely misses the hound.:jr,90:j:j _The hound closely misses you. The hound barely misses you.:jؙ |  You shoot an arrow. The arrow hits the hound.:j' o  The hound is moderately wounded.:j( U1-80:j1 :j3 * _The hound bites you.:jZ l  You shoot an arrow.  The arrow hits the hound but does no damage.:j G o  The hound is moderately wounded.:j@H [2=1.8 (1.1:j}P :j!S { _The hound bites you but does no damage. The hound closely misses you.:j' .))):j[ ..hYou shoot an arrow. The arrow closely misses the hound.:j ,20:j :j _The hound closely misses you. The hound barely misses you.:j+ †You shoot an arrow. The arrow hits the hound!!:j(:jH:jcK=803:jT:j"I _You kill the hound!:j%:j6&:jM=^ _No target in view!:j:jY:j:j%H _No target in view!:j:j:j0:j&4H _No target in view!:j^... #.#..# #.##.#.. #####.).#... .)).# #.# #..###. #.##### ###.?....###.#...# #.#.....#)#######.# #.#..†.@)...# #.# #.:j##.#....)..#.# #.# #..)####+# #.# #.........# #.#####..# #......†.# #.#.# :ju:j>---4.4 (0.6 _:jA:j$  Things that are here::jo _a +0 whip; a gnoll corpse:j2 ... #.#..# #.##.#.. #####.).#... .)).# #.# #...#.###. #.########### ###.?....###.#.........# #.##.....#)#######.# #.##..†.)@...# #.# #.###.#....)..#.# #.# #.#.)####+# #.# #.#........# #.#####...# #......†...# #........#........# :j; :j; K---5.0 _:jM   Things that are here: _a +1 whip of distortion; a +0 robe:j 0... #.#..# #.##.#.. #####.).#... .)).# #.# #...#.###. #.########### ###.?....###.#.........# #.##.....#)#######.# #.# #..†.))@..# #.# #.# :j M##.#....)..#.# #.# #.# .)####+# #.# #.#........# #.#####..#........# #......†.........# # ........# :j # ........# # .# # :j :j" $6 :jN _:j :j :j? 3:j=A :jF :jJ :jTO ,:jQP $  Things that are here::ji   a +1 whip of distortion; a +0 robe _:jm ,:jl :j ,:jm :j :j :j :jƕ :j X:j :j ,:j :j :j ,:j' :j :j| ,:j׿ :j   #   ...   #.. #..#  ### #.. #..#   ... ..#.#..#   ###.### #.#....   .....# #...#.#  ##.#.#.###.# #.########   .......@....###.#.......   ###.#.#.###.....#)######   # #.. #..†.))...#   ###.#....)..#.#   .......)####+#   ...[39;49:j m.....#   .........#   .........#   .........#:j6 ,92.2 (6:j +3.2 (7:j :jV b _c - a scroll labelled HISSOB IRAMN:j:j:j}:j:jc:j:j5:j:j:j:j:j:j:j:j:j:j:j:j :jO:j:j`:jg:j:j:j:j:jJ:j:jE:j,:ju:j,:j:j:jb:j:j1:j:j:j:j:jb:j:j:j:j9:jr:j,:j:jB :j :jV :j :j:jB:j:j,:j:jE:j:j:j1:j:j,:j:j:j:j,:j:j6 B:j :j!:j!:jH":j$:jU%:j%:j%:j&:j':j(:jV(:j):j):j*:jT*:j,,:js,:j,:j-:jR.,:j.:j/:j7           #### .   >.. ... .  #########.#...#.   #.......@....... 611.2 (18.0)  #.#######.###..##..#   #.#######.# #.. #..#   #.......... ..#.#..# #  #.#.###.###.#.#.... .  #.#.#.....#.#...#.# #   ##.###.#.#.###.# #.#######   #..............###.#...... :j%8  #..###.#.#.###.....#)##### :j=:j=,8 (18.6:jL:jO; _Found a stone staircase leading down.:jn :jfo :jp :jEr :jt ,:jy n:jb~ :j :j :j ,:jd ,:j :jh :j% :j\ :j :j :j# :j} :j& :j :jX :j :j :j :j ,:j :j :j :j :jF ,:j :j :j :j! :j# :j/ :j33 ,:j4 :jf7 :j9 :j9 :jN; :j< :jET B:j U :jV ,:jW :jX :jk :jl 4:jn :jo B:ju :j :j X:j :j ,:j. :jj :j :j :j :ja :j :jT :j :j :j :j ,:j :j :jb :j :j :j :j7   You see here a +0 trident. _  Things that are here:  a +0 short sword; 3 boomerangs; an orc skeleton _:jr :jt :jDw :jz ,:j} :j| :jԌ :jK :jޓ ,:j, :j J:jƷ :jp :j" :j :j :j ,:jC :j :j :j :j- :j ,:j :j :js :j :j ,:jB ,:j X:j :j :j :j :jJ :j( :j0) :j~* :jB/ :j1 ,:j2 :jb8 :j? B:jYQ :jGT :jW ,:j}b :j)l B:jn :j s :jx :jJy :jz :j :j :j܁ :j :j͇ :j ,:j :jƏ :j :j :j :jS [  Items here: )) [ ÷÷.:jh :jԟ  _:j :jz $  Things that are here::j% t  a +0 short sword; 3 boomerangs; an orc skeleton:j 5 _:j :j :jz :j :j :j :j` :j :j@ :j :j ,:j :j' :j ,:j :j :jl :j :j :j :j ,:j :j :j :j :j} :j :j| :j :jP :j :j :ja :j :j :j:j:j:j:j$ :jm :jr:j:j!,:j#:j&:j):j *:j -:j/:j\2,:j3:j5:j9,:jn<:jI>:jA,:jD:jF:jI,:j K:jyM$  Things that are here::jOg  a +1 whip of distortion; a +0 robe:jQ:jLR _:jS:jUU:jX,:jyY:jZ:j\,:j]:jjb:jh  You open the door.  You encounter an orc priest. It is wielding a +0 hand axe.:j)w####.###...#..# #.# ###.##....). .........#.#..###.######.).#####' ##.###.#.#................))..... .....#.#...#.#############...#### .#.#.###.###.########### ###..... .........###.#.........# #.#### .#.#.###.....#)#######.# #.# .#.#...#..†.))...# #.# #.# ##.###.#....)..#@# #.# #.# ...........)####'# #.# #.## #...........# ... #.#####..### ............# #.[.. #......†... #...........# #..... ##########.# #...........# #...... #.# o   orc priest (asleep)  ........#[39:jw;49m #.<....# #..  ........# #..o...# ##.  ##########..:j^-69.4 (57:jO470.4 (58 _:ju:jÙ _Found a leather armour. Found a stone staircase leading up.:j$/..# #.# ###......#.#.).#................))..#....# ###.....###.#. ....#)### #.# .†.))...# #.# #.# )..#@# #.# #.# )####'# #.# #.##  ...  #.[..  #.....  #......   #.<....#   #..o...#  :ja..# #.# ###......#.#.).#................))..#....# ###.....###.#. ....#)### #.# .†.))...# #.# #.# )..#@# #.# #.# )####'# #.# #.##  ... :jZ #.[..  #.....  #......   #.<....#   #..o...#  :jv :j :j:j"b _An orc priest is nearby!:j  )))))o)You shoot an arrow. The arrow hits the orc priest.  The orc priest shouts!:ji :j o.'.[..===1.4 (1.0):jA N _The orc priest is lightly wounded.™:j ))))) You shoot an arrow. The arrow hits the orc priest.™:jH  oThe orc priest is heavily wounded.™:j 6o.™:j'.[..o   orc wizard (wandering)™:j&2™:jC&™:j-x _You encounter an orc wizard. It is wielding a +0 dagger.™:jvF ))))You shoot an arrow.  The arrow hits the orc priest but does no damage.™:j.™:j oThe orc priest is heavily wounded.™:jG7o.™:jP'.[™:j&3™:jM™:j x _You encounter an orc wizard. It is wielding a +0 dagger.™:j$ )))))))You shoot an arrow.™:jV.o.™:jk'..<.™:j3&4™:j™:jQ9 ) ™:j_The arrow completely misses the orc priest.You shoot an arrow. The arrow hits the orc priest!™:ja))™:j)'.™:j.35™:j՛™:jN _You kill the orc priest!™:jԴ™:j™:j™:j^ _No target in view!™:j™:jE™:j<^ _No target in view!™:j!™:j+™:jH _No target in view!™:jU™:j™:j^ _No target in view!™:jL4™:jZ^ _No target in view!™:jQ4™:jY _No target in view!™:jT™:jDU™:jb™:j{™:j™:jF™:j™:j ™:jD 4™:jM ™:j_P ™:j 4™:jP ™:jMz 4™:j ™:j؅ ™:jU 4™:jm ™:j2 ™:jg 4™:j} ™:jC ™:jv ™:jP ™:j ™:j ™:j+T 4™:js ™:jy ™:j 4™:j ™:j ™:jd ™:jf ™:jHo ™:j,q ™:j ™:jb ™:j| ™:jL ™:j"<™:j<™:j4H™:jsK™:jI™:j™:j™:j: _™:j? _ There is an open door here.™:j(  An orc wizard comes into view..###.#.#................)).....#.#...#.#######...#### .#.#.###.###.########### ###....###.#.........# #.....#)#######.# #.# #.#...#..†.))...# # ##.###.#....)..#.# ..........)####'###### #...........# #.@..?.#.#####..###---.# #.)....#......†...##......##########. #.....# #o   orc wizard (wandering)#......##..o...##..########™:j~ .6.0 (0.6.™:j8---6 (1.2™:j#™:j7 _The orc wizard leaves your sight.Ù:j Ù:jL x _t - 2 scrolls of teleportation (gained 1)Ù:j Ù:j Ù:j Ù:j Ù:j m  An orc wizard comes into view.Ù:j .###.###.########### ###....###.#.........# #.######. #.###.....#)#.# #.# # #...#..†.))...# #.# #.# #.. ###.#....)..#.# #.# #.# #.§ ........)####'#####.# #.## #.# .........# #......#.#####..####.## #.)....#......†...##.# .Ù:j G# #....@.#######.# #......# #.##  # #.<....# #..#..  # #......# ##.########### #......# #... #......# #...## o   orc wizard (wandering) #......# ##########.o......# ##.......####.≈._.≈.##Ù:j /80.0 (3.4.Ù:j SÙ:j= +6 (4.0Ù:ja Ù:j 7 _The orc wizard leaves your sight.ę:jIę:j` Xę:jb  An orc wizard comes into view.ę:j>....#).# #.# # #...#..†.))...# # #. ###.#....)..#.# § ........)####'###### #.# .........# #......#.#####..####.#.# #.)....#......†...#.....##########......# #  <..@.# #..#..  #.########### #...ooo 2 orc wizards (wandering).........#o...###### ##.≈...≈.####.≈≈≈≈≈.##1.2 (0.6.o.   orc wizard8 (1.2 _The orc wizard leaves yę:jb@our sight.ę:j] /)))ę:j W))o  )  An orc wizard comes into view. _The orc wizard leaves your sight.  You shoot an arrow. The arrow hits the orc wizard.  shouts!ę:jafo.oę:jl.....o 2 orc wizards (1 wandering)ę:jm/===20ę:jxę:j|{e _The orc wizard is moderately wounded.ř:j~ )))))You shoot an arrow. The arrow hits the orc wizard.ř:jIo..o.....3ř:j~ř:jb _The orc wizard is heavily wounded.ř:j) ))))You shoot an arrow. The arrow hits the orc wizard.ř:jDo.ř:j|0o.ř:j_6...ř:j<-4.9 (1.1ř:jř:j^ _The orc wizard is almost dead.ř:j# ))))o  You shoot an arrow. The arrow barely misses the orc wizard.The arrow hits the orc wizard.  The orc wizard shouts!ř:jf9o.ř:ji<o.ř:j}u[..50ř:jř:jER)  The arrow hits the orc wizard.  The orc wizard shouts! _The orc wizard is moderately wounded.  The arrow closely misses the orc wizard.arrow hits the orc wizard!ř:j)))   orc wizardř:jA# 9o.ř:j=/ &.ř:j3 .66ř:jp> ř:j@ N _You kill the orc wizard!ř:jX )))))))You shoot an arrow.ř:j 9o.ř:j .)...8.0 (1.1ř:j1, B ) _The arrow closely misses the orc wizard.You shoot an arrow. The arrow hits the orc wizard!ř:j ř:j 4890ř:j ř:jV d _You kill the orc wizard!ř:j! ř:j ř:jE H _No target in view!ř:j 4ř:j ř:j` ^ _No target in view!ř:j8 ř:j^ ř:j) ^ _No target in view!ř:j3 4ř:j{4 H _No target in view!ř:jw ř:jx ř:j ř:j H _No target in view!ř:jq 4ř:j ř:jJ C _No target in view!ř:j[V 4ř:j^ ř:j a ř:j\ ř:j^ ř:j ř:j=d ;ř:jn ř:jp ř:j- 4ř:j ř:j ř:j+ř:jř:j)ř:j8,ř:jDř:jř:j ř:j`ƙ:jQƙ:jƙ:j;ƙ:jƙ:j՘ƙ:jƙ:j)ƙ:jgƙ:jƙ:j§4ƙ:j{ƙ:jЯƙ:jQƙ:j@ƙ:j ƙ:jBƙ:jsƙ:jEIIƙ:jMXP _ƙ:j` _ Things that are here:  a +0 dagger; a +0 robe; an orc corpseƙ:j4w _ƙ:jl|$  Things that are here:ƙ:j}%  ƙ:jN}Ea +0 dagger; a +0 robe; an orc corpseƙ:j+ƙ:jۀ _ƙ:jSƙ:jƙ:jƙ:jƙ:jƙ:jWƙ:jƙ:jEƙ:jUƙ:jƙ:j}ƙ:jƙ:j˭ƙ:jƙ:jZ,ƙ:jƙ:jƙ:j,ƙ:jƙ:jƙ:jƙ:j2ƙ:j;ƙ:jƙ:j,ƙ:jNƙ:j^ƙ:jƙ:j<ƙ:jƙ:j"ƙ:jƙ:jƙ:jƙ:jY" _ Things that are here: _a +0 dagger; a +0 robe; an orc corpse  Things that are here: _a +0 dagger; a +0 robe; an orc corpse  There is a stone staircase leading up here.ƙ:jK _ƙ:j ƙ:j ,ƙ:jLƙ:jXƙ:j+$  Things that are here:ƙ:j,  a +0 hand axe; a +0 ring mail; a +0 leather armourƙ:j2ƙ:j"3 _ƙ:j5ƙ:jm9ƙ:j=ƙ:j{=ƙ:j?ƙ:jD@  There is an open door here.ƙ:jHƙ:jI _ƙ:jKƙ:j-Pƙ:jRS,ƙ:j`ƙ:jeƙ:jXƙ:j݁ƙ:jCƙ:jƙ:j7ƙ:j,ƙ:jƙ:jP$  Things that are here:ƙ:jq  a +0 spear; 5 poisoned darts; a +0 ring mailƙ:jƙ:jV _ƙ:j=ƙ:j$  Things that are here:ƙ:jM_  a +0 flail; a gnoll corpseƙ:jƙ:jd _ƙ:jƙ:j%ƙ:jƙ:j-ƙ:jƙ:jƙ:j ##.###.#.#.###.###.###########  #..............###.#.........#  #..###.#.#.###.....#)#######.#  #..#...#.#...#..†.))...# #.#  ##.#.###.###.#....)..#.# #.#  #...............)####'#####.#  ##.###...........# #......#.#  #...............# #.)....#... #####.......@...# #......####---705.2 (16.2) ƙ:j#...........# #......#  .....# #.<....# )....# #...)..############# #......# #......# #######).....# #............##............#ƙ:j9---ƙ:j%8 (16.8ƙ:jƙ:j$ _Found a spear.Ǚ:j{eIǙ:jTiǙ:jDnBǙ:j֠  #..............###.#.........#   #..###.#.#.###.....#)#######.#   #..#...#.#...#..†.))...# #.#   ##.#.###.###.#....)..#.# #.#   #...............)####'#####.#   ##.###...# #......#.#   #.......# #.)....#..   #####.# #......###   #.# #......# 6.4 (0.6)   #.# #.<....#  #).# #...)..#  ############# #......#  #......#  #######).....#  [Ǚ:j'15;17H #............#   #............#   #.......######Ǚ:jǪǙ:jNE _Done exploring.Ǚ:jIǙ:jdD.0Ǚ:jǙ:jE _Done exploring.ș:jO3ș:j-ș:j4ș:j,ș:j[ _Done exploring.ș:j7 Gear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  h - a +0 orcbow (weapon)  f - the +7 spear of Understanding {chaos, Dex+3} Missiles (go to first with ()  a - a throwing netc - 3 darts of disjunction Armour (go to first with [)  e - a +2 robe of cold resistance (worn) Jewellery (go to first with "=)  b - a ring of protection from cold (worn)  d - a ring of protection from cold (worn)  g - an amulet of regeneration (worn)ə:j G Evocable Items:  Wands /  e - a wand of charming (11)  f - a wand of mindburst (11)  b - a wand of quicksilver (17)  a - a wand of flame (27)ʙ:jScroll Scrolls?  t - 2 scrolls of teleportation  x - a scroll of amnesia  r - a scroll of revelation  g - a scroll of fog  c - a scroll labelled HISSOB IRAMN˙:j c - a scroll labelled HISSOB IRAMN. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll ˙:j6 _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.˙:j ˙:j ˙:j  #..............###.#.........# TrapHz the Skirmisher   #..###.#.#.###.....#)#######.# Spriggan   #..#...#.#...#..†.))...# #.# Health: 22/42 ============------------   ##.#.###.###.#....)..#.# #.# Magic: 9/9========================   #...............)####'#####.# AC: 4Str: 7   ##.###...........# #......#.# EV: 18Int: 11   #...............# #.)....#.. SH: 0˙:jw[33mDex: 20   #####...........# #......### XL:  8 Next: 88% Place: Dungeon:5  #......@....# #......#Noise: ---------  Time: 3706.4 (0.0)  #...........# #.<....#h) +0 orcbow  #)..........# #...)..#Fire: h) +0 orcbow  ############# #......#  #......#  #######).....#  #............#  #............#  #.......###### _a +0 flail; a gnoll corpse _Found a spear. _Done exploring. _Done exploring. _Done exploring.  As you read the scroll labelled HISSOB IRAMN, it crumbles to dust.˙:jZ3=7.4 (1 _Found a spear. _Done exploring.  As you read the scroll labelled HISSOB IRAMN, it crumbles to dust. _Your body is wracked with pain! It was a scroll of torment.̙:j 3̙:j ̙:j ̙:jݓ a4=̙:j ̙:j ̙:j ̙:j S5=̙:jS ̙:j ̙:ji ̙:j ̙:j[ ̙:j̭   #.#.###.###.#.#..   #.#.#.....#.#...#.#   ##.###.#.#.###.###.#######   #..............###.#.......   #..###.#.#.###.....#)#####  ̙:j z  #..#...#.#...#..†.))...#   ##.#.###.###.#....)..#.#   #....)####'#   ##.###...# #......9.2 (1.8  #........# #.)....   #####...........# #......   #...........# #......  #...........# #.<....  #)..........# #...)..̙:j)    ############# #......    #......    #######)..... ̙:j+ ̙:j ͙:j 3͙:j׺ ͙:j ͙:j a6=͙:jh ͙:j #7͙:j 0=͙:ji ͙:j ͙:jh ^9==͙:j ͙:j ͙:j k30==͙:j' ͙:j( m1=͙:j ͙:j ͙:jv D2=͙:j ͙:j& ͙:jj N3=͙:j* ͙:jk a4=͙:j& ͙:j ͙:j h5==͙:j ͙:j ͙:j: U6=͙:j 7=͙:jZ ͙:j U8=͙:j> ͙:j ͙:j K9=͙:ji ͙:j l40=͙:j ͙:j a1=͙:j ͙:j ~2==͙:j ͙:jb; E25.2 (16.0)...͙:j< ͙:jD ͙:jG E _Done exploring.Ι:j, Ι:j. -Gear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  h - a +0 orcbow (weapon)  f - the +7 spear of Understanding {chaos, Dex+3} Missiles (go to first with ()  a - a throwing netc - 3 darts of disjunction Ι:j/ PArmour (go to first with [)  e - a +2 robe of cold resistance (worn) Jewellery (go to first with "=)  b - a ring of protection from cold (worn) Ι:j0 k d - a ring of protection from cold (worn)  g - an amulet of regeneration (worn)ϙ:j2G Evocable Items:  Wands /  e - a wand of charming (11)  f - a wand of mindburst (11)  b - a wand of quicksilver (17)  a - a wand of flame (27)ϙ:jZ FScroll Scrolls?  t - 2 scrolls of teleportationx - a scroll of amnesia  r - a scroll of revelation  g - a scroll of fogЙ:jjBPotion Potion!  d - 2 emerald potions  f - 3 brown potions  k - a murky sapphire potion  j - a ruby potion  l - an amethyst potion  n - 2 sedimented orange potions  c - 2 potions of curing  p - a grey potionљ:j љ:j> љ:jQ&   #.#.###.###.#.#........... TrapHz the Skirmisher   #.#.#.....#.#...#.######## Spriggan   ##.###.#.#.###.###.######## Health: 42/42 ========================   #..............###.#....... Magic: 9/9========================   #..###.#.#.###.....#)###### AC: 4Str: 7   #..#...#.#...#..†.))...#EV: 18Int: 11   ##.#.###.###.#....)..#.#SH: 0Dex: 20   #...............)####'#### XL:  8 Next: 88% Place: Dungeon:5   ##.##љ:j& w[33m#...@.......# #...... Noise: ---------  Time: 3725.2 (0.0)   #...............# #.).... h) +0 orcbow   #####...........# #...... Fire: h) +0 orcbow  #...........# #......  #...........# #.<....  #)..........# #...)..   ############# #......   #......   #######).....  _Done exploring. _Done exploring. _Done exploring.  As you read the scroll labelled HISSOB IRAMN, it crumbles to dust. _Your body is wracked with pain! It was a scroll of torment. _Done exploring.љ:j4 ә:jә:jә:jؓә:j@ә:j~ ә:j ә:jԈ ә:j\ ә:jQ ә:j $ _ә:j{ Xә:j< ә:j ә:jΡ ә:jI ә:j ә:j ә:jΨ ә:j1 ә:j ә:j5 ә:j ә:j ә:jۭ ә:jH ә:j0 ,ә:jJ ә:j ә:jJ ә:j ә:j ә:j[ ә:j׸ ә:j ә:j ә:j ә:j Bә:jL ]  #  #######........  #>......  #########.#...#.#......  #..................###.  #.#######.###..##..# #.  #.#######.###...#..# #.  #.....#.#..###30.6 (5.4ә:j Y  #.#.###.###.#.#....  #.#.#.....#.#...#.#####  ##.###.#.#.###.###.#####  #..............###.#  #..###.#.#.###.....#)###  #..#...#.#...#..†.))...#  ##.#.###.###.#....)..#.#  #...............)####'#ә:j| ә:j ә:j ԙ:j}_ԙ:jԙ:joXԙ:jUBԙ:j,ԙ:jԙ:jдԙ:j7Bԙ:j^ԙ:j0ԙ:joԙ:jԙ:jԙ:jԙ:j˻ԙ:jԙ:jԙ:jԙ:jԙ:jԙ:j     ############ #######.......... #........4.8 (4.2 #########.#...#.#......## #..................###.##. #.#######.###..##..# #. #.#######.###...#..# #.# #.............#.#..###. #.#.###.###.#.#........... #.#.#.....#.#...#.####### ##.###.#.#.###.###.#######ԙ:jWԙ:jc _There is a stone staircase leading down here.ՙ:j?ՙ:j4ՙ:j{.`5.8 (1.0 _ՙ:jtJ 6  You climb downwards.ՙ:j  +.. ..# .#.. ..# .... ... # . ...##.#.# #.. .###..#.#. ...) ......... .....  #.....#......  #....@...#  ՙ:jΞ...........#  ......#.F..#  ............. ..... ......... ............... FF 2 sky beasts (asleep) .... ...F...... ............... ՙ:j * -7.3 (2.5ՙ:j:  _You encounter 2 sky beasts.Found a whip. _There is a stone staircase leading up here.י:j )F1 asleep)You shoot an arrow. The arrow hits the sky beast!י:j~7F.י:jg .י:j7===8.4 (1.1י:jx _The sky beast is severely wounded.י:jX י:j7Z י:jd י:j"k י:j) 5--90י:j י:j 5--. _The sky beast misses you.י:j¯ H            ############   #######...........   #@F...............   #########.#...#.#......##.   #..................###.##.   #.#######.###..##..# #.###   #.#######.###...#..# #.#   #.............#.#..###.### F   sky beast   #.#.###.###.#.#...........   #.#.#.....#.#...#.########   ##.###.#.#.###.###.########י:j 6-40.9 (2.5י:j'י:j-: _You climb upwards. _There is a stone staircase leading down here.ؙ:jO  You shoot an arrow. The arrow hits the sky beast.ؙ:j1l  The sky beast is almost dead.ؙ:jǚ7===2.0 (1.1ؙ:j5ؙ:jYZ _The sky beast completely misses you.ؙ:j f .  You shoot an arrow. The arrow hits the sky beast!ؙ:jRؙ:jؙ:j659730ؙ:jؙ:jM _You kill the sky beast!ؙ:jL  _No target in view!ؙ:jj: ؙ:j ; ؙ:j@ ؙ:jE H _No target in view!ؙ:j 4ؙ:j + ^ _No target in view!ٙ:jJٙ:jEٙ:jpM---4 _ٙ:jkP6---ٙ:jtٙ:j +.. ..# .#.. ..# .... ... # . ...##.#.# #.. .###..#.#. ...) ......... .....  #.....#......  #....@...#  ...........#  ......#....#  ............. ..... ......... ............... F   sky beast (asleep) .... ...F...... ............... ٙ:j5-5.5 (2.5ٙ:j:9 _You climb downwards.ٙ:j<>a _There is a stone staircase leading up here.ٙ:jR )))))FYou shoot an arrow. The arrow hits the sky beast.ٙ:j}7F.ٙ:j .....===6.5 (1.0 _The sky beast is lightly wounded.ٙ:jB )))) You shoot an arrow. The arrow hits the sky beast.ٙ:j 8F.ٙ:j V...7ٙ:j ٙ:j: d _The sky beast is moderately wounded.ٙ:j6 )))You shoot an arrow. The arrow hits the sky beast.ٙ:j? 8F.ٙ:jm ..8 _The sky beast is moderately wounded.ٙ:ja )) You shoot an arrow. The arrow hits the sky beast!ٙ:jG 8F.ٙ:j .9 _The sky beast is severely wounded.ٙ:j ) You shoot an arrow. The arrow hits the sky beast.ڙ:j08F.ڙ:jW9ڙ:jF:'50ڙ:ji6=ޙ:j4?ޙ:jk@ޙ:j@D7=ޙ:jAޙ:j#Bޙ:jqB#8ޙ:jB0=ޙ:j,Cޙ:jJDޙ:jD59=ޙ:jDޙ:jHEޙ:j_Fޙ:jFT30=ޙ:jZGޙ:j6Hޙ:jtH#1ޙ:jH(=ޙ:j+Iޙ:jQJޙ:jK=2=ޙ:j^Kޙ:jKޙ:jRt3=34=5=ޙ:jTw7=ޙ:jAV~8==ޙ:jVޙ:j_Wޙ:jWU9=ޙ:j{ 40=1=2=3=4=5=6=7==ޙ:jD ---85.0 (29.0) _HP restored.---ޙ:j[ _Done exploring.ޙ:j0 6.0 (1.0) _ޙ:j K=6 +.. ..# .#.. ..# .... ... # . ...##.#.# #.. .###..#.#. ...) ......... .....  #.....#......  #....@...#  ޙ:j 6...........#  ......#....#  ............. ..... ......... ............... .... .......... ............... ޙ:j ޙ:jP-7.5 (2.5ޙ:jTXޙ:jAZ# _You climb downwards.ޙ:j^a _There is a stone staircase leading up here.ߙ:jߙ:j4ߙ:j(ߙ:jߙ:jߙ:j: _ߙ:jߙ:j, ߙ:jW!ߙ:jDߙ:jI _You now have 372 gold pieces (gained 10).ߙ:j2Kߙ:jO,ߙ:jZQ,ߙ:jVߙ:jmc  You encounter a phantom. ##################............#$..........@...................#...........................#.....W.. +......#W   phantom (dormant)...#......#............###.......##.#.###...96.9 (9.4W.ߙ:j"gXWߙ:jh67.5 (10.0) _ߙ:jmߙ:jp:j ))))) You shoot an arrow. The arrow hits the phantom!:j 7W.:j.......:j';===8.0):j8:jc_ _The phantom is heavily damaged.:jH))))))):jk7W.:jx8.......:jE&9:j:jBn _You shoot an arrow. The arrow barely misses the phantom.:j ))) You shoot an arrow. The arrow hits the phantom.:jVC 6W.:jL N....800:jR :j1V  :jwV R_The phantom is severely damaged.:j3h 9))))))):j /W.:j j.W.....1:j; :j o _You shoot an arrow. The arrow closely misses the phantom.:j 9))))))):j -W.:j6 .....:j &2:j :j o _You shoot an arrow. The arrow closely misses the phantom.:j 9))))))):jA W......  You shoot an arrow. The arrow barely misses the phantom.3:jG :jRL U _The phantom closely misses you.:jj 9))))))):j W......  You shoot an arrow. The arrow barely misses the phantom.:j &4:jH  ))))))) _The phantom completely misses you.:jό W......  You shoot an arrow. The arrow barely misses the phantom.:j7 &5:j c _The phantom misses you.:j T  You shoot an arrow. The arrow hits the phantom.:j"= o  The phantom is severely damaged.:j> &6:j/D :jN ))))))) _The phantom barely misses you.:j §WYou shoot an arrow. The arrow closely misses the phantom. The phantom hits you.:j ##################.................#$................§§.......................................#......@....... +#W...##.....###....##.#.###..###..#.#.....)...............##.....#....... #....<...#.###:j .:j) U4--7:j :jC z )) _The phantom blinks! You blink.:j W.  You shoot an arrow. The arrow barely misses the phantom.5--8:jU _The phantom closely misses you.:jf .  You shoot an arrow. The arrow hits the phantom!:jk):jD7.:j 6=79 _You destroy the phantom!:jv :j _Your Ranged Weapons skill increases to level 10!:jv:j]:j9"H _No target in view!:j\1:j1:j4:j7:jw<~7==:j=1 _HP restored.:j@:j]A:jB:j}E:jH:jI:jJ:jL:jwN:jN:jP:j#T:joW:jX9=:j ]:jA_:ja:j1b:jHc:jfg:jg:jh:jNnN _You now have 382 gold pieces (gained 10).:jp3:jPq:js:jTv:j%w:j|w:j~y:j]{:j{:j|:j~:j:j(:jށ:jC:jk:jވ:j:j:j,:j :j :j:j,:jB:j:j:j:j:j.:j:jQ:j|:j:j:j_:j:jW:j½:jK:j8:jM:j,:j:j:j,:jL:j:j..................### ....................# ....................# .#...........#  +......#...........# .#......#...........# ..........###.......# .....##.#.###.......# .###..#.#.....).@.#.# ---22.3 (12.8) ................. .##.....#...........#+###....<...#.####..... ...........#.# ......% ......#....# ...... ............. #....#. ............... ....# ...............:j:jH---9 (13.4:j!:j. _Found a lupine talisman.:j :j߻ :j :j H _No target in view!:j:j:j:jS:j:jj: _:j:j:j:j:j:j:j):j:j:j:j9:j:j:j:j;:j:j:j ,:jy :j%:j5,:j:j :j:j8:jv:jN:j` :j :j!:j#:j':j (:j$):j*:j-:j-:j%/:j0:j2:j?3:j3:j6:j8:jM8:j.9:j::je<:j<:jU=:j>:j A:jWA:jA:jE:jEH  You encounter an orc. It is wielding a +0 flail.:jN #....#+####.........  ...#....#...  ...#....# ##  ....#....#....#....#  ...........#....# .........#....# .........#....+ :jfO:.......@.##...# ##    .......... ........... ####.......o o   orc (asleep) ........## .........# :jsX231.9 (9.0):jY42.5 (9.6 _:j `:jg:jS ))))oYou shoot an arrow.  The arrow hits the orc but does no damage.:j$e.:j1lD....:jtm7===3.5 (1.0:j~r:jw% _The orc shouts!:j\:j!:j=:jH _No target in view!:j y:jy:j:jǃH _No target in view!:j%:j-3:j.:j:  You encounter an orc wizard and 2 orcs.An orc is wielding a +1 dagger of speed.:j>...........#....#.#....# ##:jm>f. .. ..#....+:j>|..##...### :j>...o.....oo..:j>.o#..####.#:j? .##o   orc wizard (wandering). :jO?ooo 3 orcs (1 polearm, 2 wandering).:jI&0:jM>---4.1 (0.6 _:jT:jw\:j )))o1You shoot an arrow. The arrow hits the orc.:jeS o.  The orc is severely wounded.:jPT3o.:jkU3o.:j6W.o.:jaa..oo):jab7===5.1 (1.0:jLj:jAn% _The orc shouts!:j) )You shoot an arrow. The arrow hits the orc!:jG. d)) 2:jr fo.o.:j۳ .o.:j% &.:j1 &6:j :jJ G _You kill the orc!:j )You shoot an arrow. The arrow closely misses the orc.The arrow hits the orc wizard!:j0))oo 2 orcs (1 polearm):jBC Y:jHYou kill the orc wizard!:j6! o.  You encounter an ice beast.:j`,oY   ice beastoo 2 orcs (1 polearm):j0.87:j9:j=Q _The orc closely misses you.:j )You shoot an arrow. The arrow hits the orc!:jr   orc (:jZ:Y.:jfV  You kill the orc!:jkT6-8:js:jvC _The orc hits you from afar with a +0 trident.:jW h#....#+####.........##........#..#....+.##...### )o)....).........#..####.# ........## ....Y..........#:j,Y 8Y.:j\ 3o:jWe .o   orc (polearm):jtf c7=---7 (0.6:jn :jr :j:Z.....#.# %#....#+####.........:jZ##........#....+.##...### o..)........#..:jZ####........# ...Y....## :j\8Y.:je:je#---:je!9.3:jm:jp:j #....<##......#.# #%#....#+####.........##........#....+.##...###o.)..............#..####..Y.....:jH ##:jHo):jU&:j&&9:j}...)4:jB:jR d _The ice beast is moderately wounded.:ji_))))))):j57Y.:j>>.....:j&5:j:j q _You shoot an arrow. The arrow closely misses the ice beast.:j+ )))You shoot an arrow. The arrow hits the ice beast.:jЛ LY):j )..:j߬ &6:j :j a _The ice beast is heavily wounded.:j h .  You shoot an arrow. The arrow hits the ice beast!:j I)):jGi )..:jl /137:j~t :jlz M _You kill the ice beast!:jo :j :jګ :j H _No target in view!:jM:jy :j):jW-H _No target in view!:j:j:j:j-H _No target in view!:j u:j : _:j# :j :j* `  Things that are here:  a +0 trident; an orc corpse:j|< :j=  _:j@ :jC :jG :j-H :jJ :j%N :jQ :jR :jqT :j~X $  Things that are here::j \  a +0 flail; a +0 scale mail; an orc corpse:j_ :j`  _:jc :jl g..............#....# ## ..#....# ..............#....# ................#....#  .........#....#  .......).#....+  ..##...# :j/m  .##....#..  )@)......--- )...... .#....####.# ...:jgm ..## .....:jm ,.. :ju A#....# ## ..#....# ......#....# ......#....# .........#....# .......).#....+ .........##...# ..##....#..).@..)..#.####.:jv # ..## ...# ...# ...:j .52.5 (4.8:j9 I---3.1 (5.4:jL :j՛ $  Things that are here::j$ _a +1 dagger of speed; an orc corpse:jݷ_:j` _:j:j:j:j!:jX:j :j  #....#.##....  ).#....+......  ##...#.....  ##....#...####........).).....................).......................#.........####........##......#.........####6.1 (3.0..........#......#..........#.......#...........#### ......... ... ... ..>..:jLA7 (3.6:jl:jp; _Found a stone staircase leading down.:j@ :j-  .........##...#.....TrapHz the Skirmisher........##....#...####.Spriggan........).)............Health: 47/47 ========================..........)...........#Magic: 10/10 ========================............#.........#AC: 4Str: 7  ####........##......#.#EV: 19Int: 11.........###.......##SH: 0Dex: 22..........#......#...#XL:  9 Next: 13% Place: Dungeon:6:j R..........#...@...#..Noise: ---------  Time: 3857.3 (0.6)...............#### .h) +0 orcbow.............Fire: h) +0 orcbow......................@.........>...@   Edmund (wand, asleep).......#............ ...... _a +0 flail; a +0 scale mail; an orc corpseThings that are here: _a +1 dagger of speed; an orc corpse _Found a stone staircase leading down.  You encounter Edmund the Younger. He is wielding a +6 heavy dire flail andcarrying a wand of flame.:j3 /  --more--:j$ :j- :j V v 9 (1.2 _:ji* )))@  )You shoot an arrow. The arrow hits Edmund!  Edmund shouts!:jA@.:jŵ-..:j6===80:jY:j] _Edmund is moderately wounded.:j ))You shoot an arrow. The arrow hits Edmund.:j A@.:jM.9:j:j ] _Edmund is moderately wounded.:j ).#....+.......##.. ##....#...####).)..)..#  ......  ####.##......#. ##.......###...#...#.......#....#### ....@:j #.... ..>...#............ ......@.---60.5 (0.6:j.#.##....).#....+.......##.. ##....#...####).)..)..  ....#..  ####.##.# ###.@.....##...#...#.......#.................@#### ..... .....>...#.....:j"Z---1.1:j+:jr/:j|. ..#....#.##....).#....+.......##.. ##....#...####)..)..  ....#..  ####.#. ###.......####...#.#.......#.................@#### .>.....  .....>...:j @.  Found a staircase to the Ecumenical Temple.:j:jp&7:j:jp _Edmund grinds his teeth, and then sighs.:jf ..#.# ......#....#.##....).#....+.......##.. ##....#...####)....)..  ....#...#  ####:jE.##.# ##.......###......#...#.#...@...#..................#### .>...... ......:j5@.:j:j(2.3:j:j6:jbN.. ...#.# .......#....#.##.....).#....+.......##.. ##....#...####)...)..  ............#..  ####........##.# ##.......##...@..#...##.......#............####ß.>....... .. :ja:jb&9:jn:j#r:j8 )))You shoot an arrow.  The arrow hits Edmund but does no damage.:j3 8@.:j; `..===3.9 (1.0:jXD :jd ] _Edmund is moderately wounded.:jA( ))You shoot an arrow. The arrow hits Edmund.:j۬ 8@.:j ".:j; &4:j :j ] _Edmund is moderately wounded.:jq###.. #... .....#.# ..#....#.##.....).#....+.........##...#...... ##....#...####).)..  ............#........  ####........##.@....#.# ...###.......#......#...##.......#...........####ß.>.... ..@.---5.5 (0.6:ja:j,} ...#  .#. .#. ..#....#.##).#....+...##...#.......##....#@..####.).).....  .....#..@.....  ####........##. ...###.......#.#...##.......#......####ß.>:j8 :j D---6.1:jP :jc :j @#+####........ # .. .... . ..#.##:j] ).#....+.##.....##....#...####).).......).....  ............#..@.....  ####........##. :j ...###.......##...##.......#...:j 5@.:j :j &7:j :j :j.# %#+####......... # ... ....... . ...#.##:jt).#....+.##....##....#...####.).)............)....@......#....#..  ####.#. ##.......###...#:j #:jj3Y*******:j`g...@...:j#(7.3:j$:jg _Edmund zaps a wand. The puff of flame misses you.:jH<##..# %#+####......... :j#  ....... . ......#@##.....).#....+.##....##....#...####.)........)....@......#.......#####.#.# ##.......#:j6<9:jף:j:j,.#...........#+#### <##....# %#+####......... #  . .#.##.....).#....+.........##.....##....#...####)........)....@............####.#.@.:j(8.5:j(:j<,:ji...... .#...........#+##### <##....# %..#+####......... #  . .#.##).#....+....##.....##....#...####)@.......)..........:jQ:j(9.1:jp:j :jZ )))))You shoot an arrow. The arrow hits Edmund.:j8@.:j7....:j8===70.1 (1.0:j:jV] _Edmund is moderately wounded.:j ))))You shoot an arrow.  The arrow hits Edmund but does no damage.:j8@.:j 0...:j"&1:j,+:j0] _Edmund is moderately wounded.:j_))))))):j7 5@.:jE d.....2:j]M :jQ I _You shoot an arrow. The arrow barely misses Edmund.:j\ q#.....)...#.#.# ....... .#...........#+####### <###............# %...#+####........... #  . .#.##).#....+@.##.....##....#...####).....)..:j   Edmund grinds his teeth, and then sighs.:j G***:j[ 5...:j ] c3----7 (0.6:jm [ _Edmund zaps a wand. The puff of flame hits you.:jف ###.......#... #.....)...#.#.# ......... .#...........#+######## <###............#.# #......%.....##+####............#.....# #  . .#.##).#....+@.##....##....#...####).@.:jc :j* 4=-----3.3:j :j :j%N. ...###.......#... #.....)...#.#.# ........... .#...........#+####### <###........# #......%#+####...........# #..... ..... ..# .#@##).#....+.##....##....#...####:j_:j9A--9:j:j:j S#.... ......# ...###.......#... #.....)...#.#.# ........ .#...........#+####### <##..# %#+####.......#....#......# #....#.##..#.. ...#.... .#....#.# ......#@##.....).#....+.##....@.:jv5=4.5:j*:j0g _Edmund gestures with his flail.:jT #.... ......# ...###.......#... #.....)...#.#.# ........ .#...........#+####### <##..# #+####.......#....#......# ..#.##....#.# ..:j7....#.# ... .#....#@# ......#....#.##.....).#....+:jl6=5.1:j:j8U _You see here a lupine talisman.:jDW )))))You shoot an arrow. The arrow hits Edmund.:j 8@.:j} 7....:j 7=====6.1 (1.0:j~ :j Z _Edmund is heavily wounded.:j` _))))))):jO 5@.:jkX >.....:jY &7:jd` :jd I _You shoot an arrow. The arrow barely misses Edmund.:jsE ))) You shoot an arrow. The arrow hits Edmund.:j ...  Edmund is severely wounded.:jS*****:ja.@...:j&8:j:j{g _Edmund zaps a wand. The puff of flame misses you.:j6 ))) You shoot an arrow. The arrow hits Edmund!:j_(B@.:j/)..:ji1&9:jr7:j:V _Edmund is almost dead.:j] )You shoot an arrow. The arrow hits Edmund!:j fI)):j])..:jK=980:j:jF _You kill Edmund!:j:jx:j:jH _No target in view!:jx` ... ...### .#....#... ....)...#.#.#.. ................ .#.#+######## <...#.####............ . %+###......#....#.#....#)##.......#.# .......#....+..  .........##...#........:j{g:jh<---7 (0.6 _:j$o:js:jH ..### .#....#... ....)...#.#.#.. ................ .#.#+######## <...#.####............ . %+###.......#....#:jIF.#....#)##.....#....#.# ..#...#...#..  ........##....#...####.:j]:jv`D---1.3:ji:jm:j #... ....)...#.#.#.. ................ .#....#+######## <...#.####............ . #......%+####.............#....###......# ......# .....#..  ........).)............9:jW:jm  a - a wand of flame (33) (gained 6 charges)  Things that are here::j +2.9 (1:j:j _a +6 heavy dire flail; a +0 scale mail; the human corpse of Edmund:j+ ....)...#.#.#.. ................ .#..#+######## <...#.####............# . #......%.....#+####............#......#....#......#)##..... .....  ..........)...........#:j A3.5 (0:j^ :j :jQaM###.......#... #.....)...#.#.# ......... .#...........#+######## <###............#.# #......%.....##+####............#......# #. ..........#....#.# .........:jDl>4.1:j6r:jbu$  Things that are here::jCz _a +6 heavy dire flail; a +0 scale mail; the human corpse of Edmund:j:j؀:jҁ:j:jLf _:jI,:jWn:j:j :j`,:j:j:jy:j :j:j.:j:j,:j:jL:j,:j:j:j:j:j:jH :j..# ... ..#... )#...#.####.#.#.. ........#.. ......... ...#+########  ........# .....##..%.....# ##..###.. :jA#....#......#...@.....# 90.1 (6.0 #....#)##.............+ #....#.##.......#.....# #....#.##.......#...### #....#.##.......#..... #....#.##.............. #....+..........#....... ##...#..........#...#... #....#...####...# ..:jU$W7 (6.6:j:& _Found an orcbow.:j:j:j:j:jR:j,:j!:j ,W  ... ..<......#... ..# ... ..... #... ....)#...#.####.#.#.. ......#. .............#+########.....:j, .......### ......%.....# ##1.3 (0 ............####.............#....# #....#)##.............+ #....#.##.......#.....#:j,g...............#.......:j.hW9 (1.2:j9 _Found a stone staircase leading up.:jI:j3:j:j  You encounter an adder.M S.. ...<......#... ... ............ ..#... ....)#...#.### #.#.#.. ..#..... ....#+#######..........#...@...### %.....##### ......###........ #....#......#.........##..S   adder (asleep)................:j\0.02.5 (0.6 _:j*:j+:j+xD †:jVYou shoot an arrow. The arrow hits the adder!!)))))):j:#;......:jz(@20===3.5 (1.0:j&?_ _You kill the adder!:j4:jz :j H _No target in view!:ji :j :jM :j H _No target in view!:j~ 3:jˀ :j< :j҉ :j $ _:jP :j :j # # . ...# .......#...# †.# .# ... ..<......#...  ... ............ #... ....)#...#.### #.#.. ......# .........>---4.1 (0.6#+########.............#.......#### ....%.....####......## ..........####......... ...#......#.........### ...#)##.............+ ...#.##.......#.....# ...#.##.......#...###:jҨ :jO G---7 (1.2:j :jX ; _Found a stone staircase leading down.:jI:j:jh:jB:jhA _Found a stone staircase leading up.:j :j :jz1:j3w....# .......######.. ....###... ......#........... ......# ............ ......# ......#...... ......# ...†........#...... ......# ......<......#..... ......# .........<#...##....@#...#.###7.7 (3.0 )...#.#.#................#......................>..#+########............. ###.....#.......####..  #......%.....####......## ###............####............#......#.........###...#)##.............+:j^e _You see here a +0 orcbow.:jEI:js\:jn _  There is a stone staircase leading up here.:jz5 _:j${:jX:jH:jE:j:jh:j:j*:j:jH:j:j֡:je:j :j:jX:j&,:j׭:j:j:j]:j&,:j,:j,:j(:j(:j/:j4B:jZ~:j]:j{e  You open the door.  You encounter an iguana.:jv:jwJ  ###### #....# #.##.# #.##.######### #.##.........#####  #................#  ####.............####  ................@'.l#  .................##.#  #.#  #........#...#.#  ....#####.#  ..... ...   l   iguana (asleep) .......<.### ##.  #.###..# .#  :jw|...#... .#  :jӏ919.3 (21.6)20.3 (22 _:j ))l    You shoot an arrow. The arrow hits the iguana.  The iguana hisses angrily.:j1l.:jE!'===1.3 (1.0) _The iguana is moderately wounded.:j )You shoot an arrow.  The arrow hits the iguana but does no damage.:jGml.2:joL:j Pa _The iguana is moderately wounded.:jc))):jt~:j?Xl..3:j:j@ _You shoot an arrow. The arrow closely misses the iguana. The iguana misses you.:jm  You shoot an arrow.  The arrow hits the iguana but does no damage.:j8  The iguana is moderately wounded.4.2 (0.9:j<m _The iguana completely misses you.:j*}  You shoot an arrow. The arrow hits the iguana!:jX  The iguana is almost dead.5.1:j-m :jM_The iguana barely misses you.:j '  You shoot an arrow. The arrow hits the iguana!:jL. K16.1 (1.0:j?4 :j? ` _You kill the iguana!:j@ :jE :jzM H _No target in view!:jv :j_x :j€ :j _No target in view!:j& H _No target in view!:j :j :jy :jr H _No target in view!:ju; :jT< :j{A :jCE H _No target in view!:j :j :jը :j C _No target in view!:j. :j|. :js/ :j1 :jS8  _ _ There is an open door, spattered with blood here.:j7: :j;;  _:je; :j?= :jE :jF :jG ,:jN n:jJO :jO :j+P :jlQ :jS :jT :j3U :jV :j_ :jn h:j :j0 n:j :jZ B:jG :j ######.............#### ...................'..# ...................##.# .................#.##.# ....#........#...#.##.# ....#........#####.##.# ....#......... ...#.##### .........<.########.#.....# #...#.###..# #..@...#####.# ---#... #.####.# #.# ..> # #.# #.# .... #.#####.# ....####.. #.......# ##......## ######### ##.........  ......###  ..+   :j 0448.0):j H---5.1 (19:j D _i - a scroll of identify:j[FI:j9H:jK:jOB:jP:jP:jP:jR:j}T:j:U:jU:jW:jY:jZ,:j:[:jp\:j\:j]:ji^:j`:j`:jSa:jb:jd:jxd:jri:jl:jv:jUw:jw:jy:jeX:j:j{:jk:jA:j9:j............#...##.####.# #.#TrapHz the Skirmisher ...............>##.# #.# #.#Spriggan ###.............##.# #.#####.#Health: 47/47 ======================== ..#.......####..##.# #.......#Magic: 10/10 ======================== ..####......##.....# #########AC: 4Str: 7 ..####..........####EV: 19Int: 11 ..#.........###.##SH: 0Dex: 22 ............+....#XL:  9 Next: 21% Place: Dungeon:6 ......#.....###.@#:jnNoise: ---------  Time: 3953.5 (8.4) ......#...### #..#h) +0 orcbow ......#..... .....Fire: h) +0 orcbow ................... ......#............# ......#...#.....##..F   Prince Ribbit (asleep) ###...# ..#.##.## ..# ....#. F. ..# ...# _No target in view! _No target in view! _No target in view! _There is an open door, spattered with blood here. _i - a scroll of identify  You encounter Prince Ribbit.:j/  --more--:j  4.1 (9.0 _:j= )))))F)You shoot an arrow. The arrow hits Prince Ribbit!  Prince Ribbit croaks.:j:MF.:jή;F.:j>.....:jT'===:j5.0 (0.9:j:j7 _Prince Ribbit is lightly wounded.:j )))) You shoot an arrow. The arrow hits Prince Ribbit!!:j "F.....9 _Prince Ribbit is severely wounded.:j †  You shoot an arrow. The arrow hits Prince Ribbit!!  You kill Prince Ribbit!))):j1z 0...:ja 536.9 (1.0:j :jؗ M _Prince Ribbit returns to his original shape as he dies.:j 4:j  _No target in view!:j $ :j5 :_No target in view!:j 4:j; :jc H _No target in view!:j 4:j\ :j{ H _No target in view!:j 4:jj :j H _No target in view!:j_q 4:j܃ :j C _No target in view!:j :jQ :jڹ :j( :j :j 4:j :jb Q:j',:jg.:jM:j:j:j:j:j)J:j4:jEQ:j;4:j:A:jSE:ju:jw:jz:j:j]:j:j:j:j4:j4:jj:j]:jy:jB _:j,:jT:j/:j:j:jp:j:j:j,:j:j[/:jr2,:j7s _ You see here the human corpse of Prince Ribbit.:j95 _:j<:j5?:jP@:jFn:jO:j@R,:jT:jZB:j[I _i - 2 scrolls of identify (gained 1):j]:j_a3:j b:jhy _You open the door.:jQqI:jGzu  There is an open door here. _:jz:j<}:j8:j:j:j:j8X:jڔ:jn:j:j:j,:jì:jDX:j:jc:jm:j(:j:jX:j:jQ:jh:j:j:j!,:j:j:j~  You encounter an orc. It is wielding a +0 club.:jkf#.....##....# ##.# #.#.#...##....# .. ....###....##....###### :jP#...#...#..#......... .....#............. ###ß.>.ß####.......... :jp #............. . ...#...#.....########.###.........@.....$.---:j; .#................ ..................#.........o ..#........ #..........######o   orc (asleep):j\q #..........#:j ....$.....# :j]75.7 (18.8)---6.3 (19.4 _:j:j,:j ))))))o  You shoot an arrow. The arrow hits the orc.  The orc shouts!:j_&o......===7.3 (1.0) _The orc is heavily wounded.:jQM))))))):jJ9o.:j8.......:j&8:j :jSj _You shoot an arrow. The arrow barely misses the orc.:j ))))You shoot an arrow.  The arrow hits the orc but does no damage.:j9o.:j.....9.2 (0.9 _The orc is heavily wounded.:j )You shoot an arrow. The arrow hits the orc.:j J))):jΊ (...:j .80.2 (1.0:j :j ] _You kill the orc!:j :j :jخ H _No target in view!:j :j :j{ :jK H _No target in view!:j :j2 :j :j H _No target in view!:jJ :j^K :jT :j W H _No target in view!:jo :j :j :j f _:jV X:j :j ,:je :j :jS ,:j ,:j[ X:j :j :jl :j :ji :j :jj N _You now have 403 gold pieces (gained 21).:j :jT :j\ :j :j B:j :jJ :j :j :j :j :j :j :j :j :jC :j} :j :jN :j3 :j :jB :j\! ,:j" :j$ :j' :j' :j)) :j?+ :j:- :j- :j. :jF0 :j 2 :j2 :j3 :j7 :jq7 :j;8 :j+A _You now have 408 gold pieces (gained 5).:jA :jC :jE :jE :jF :jH :j(K :jtK :jL :jRN :jO :jDP :jVQ :j1S :jKU :jU :jV :jX :jN[ i  You encounter a sky beast.:jb O#.......#.....#...................####ß.>.ß####................ #.....#............. ........... ...#...#.....########........F...###................ :jb .........>... #.#............)..... #.................  ....... ......#................. .@#...............--- #..........##### :jNc #..........# ##..........# ##..........# ##############F   sky beast (wandering) :jc 3 #......:je NF.94.8 (14.6):jm :j o Q---5.4 (15.2 _:jv :jy :j  >.ß####.. . #.....#..... . ...#...#.........###................>... #.#......).  ..... #.........   ......#.............. .......@#... ........#.... ........#..........#  #.......#..........#  #.......#  #......##  ....... #......:jM) >.ß####.. . #.....#..... . ...#...#.........###................>... #.#......).  :j8N..... #.........   ......#.............. .......@#... ........#.... ........#..........#  :jN5#.......#........ #.......# #......## :jNU ....... #...... :jV:jW:j_:jj` _A sky beast is nearby!:jJ))))))):jl JF......:j$n ;===6.3 (0.9):ju :j]y q _You shoot an arrow. The arrow closely misses the sky beast.:jV,J))))))):j G.F:j5.....:j-7.3 (1.0:j:jq _You shoot an arrow. The arrow closely misses the sky beast.:j )))))FYou shoot an arrow. The arrow hits the sky beast.:jo@.F:j n.....8:j7 _The sky beast is lightly wounded.:j ))))You shoot an arrow.  The arrow hits the sky beast but does no damage.:j-r.F...:jq.&9:j9:j6?7 _The sky beast is lightly wounded.:jd[J))))))):jzG.F:j;.......:j)4000:jk:j- ))))))) _You shoot an arrow. The arrow barely misses the sky beast.:jG.F:j6.......:j-1.2 (0.9:j8:jq _You shoot an arrow. The arrow closely misses the sky beast.:jB))))))):jyNE.F:j[VG>.....:jW-2.2 (1.0:jb:jo  _You shoot an arrow. The arrow barely misses the sky beast.:joGYou shoot an arrow. The arrow hits the sky beast!:j  The sky beast is heavily wounded.39-----3.1 (0.9:j:jp T _The sky beast hits you. The air twists around and strikes you.:jl*4))))))):jѱ ......FYou shoot an arrow. The arrow closely misses the sky beast.40=----4.1 (1.0:jO:j  _The sky beast misses you.You shoot an arrow. The arrow hits the sky beast.:jPq  The sky beast is severely wounded.:j.ß####... #.....#..  ..#...#...#.....  ....###.......  .>...#.#.#.) .#......#.:jfP .#......#...#......@.#..---256.0)#.#....#.#..........##.#..........#  #.#.#  #......###.#)#......#:j:jH---7 (16.6:j:j _Found a hammer.:jhv _You see here a sky beast corpse.:jy_:j _:j:j=##....#...#####.##.###).)..............#...#....# #)....#..#...'....+ ......#.........#.....##....# ##. ......##......#.#.#...##....# .....###.......###....##....##### .....#......#...#...#..# .....#.......#.....#.... ..........####ß.@.ß####:j9.9 (4.2) ............ #.....#...............#...#...#.....#######..............###.................>...#.#.#............)........#......#................ .......#......#................ #......†.#.............. #........#..........#### :j:j9B:j5Ji _There is a staircase to the Ecumenical Temple here.:j:j˹:j:j:j530.9 (1.0 _:jW:j*.Temple:jI8 ♣.~.~......~≈~~~~~.....♣..  ♣♣~_.~~..§.~~.~~...♣.......  ♣≈...~~~..........♣......♣.~  ♣~~..~~...._~♣♣♣.§.._....♣.~  ♣♣~≈.~~~.......♣♣......♣~..♣.  ♣≈≈≈~~~~....................♣.  ♣≈≈≈~~~~......~~.§.♣.♣  ♣≈≈≈≈~~....♣.....~..♣...~....~  ♣≈≈≈≈~~.♣♣♣.~@~......._..~...~  ♣♣≈≈≈~...♣♣......~......♣♣._.♣:j ♣≈≈~~~_.♣♣♣..§♣♣~....~♣♣♣...♣ ♣≈≈≈~..~..♣~..♣♣~._.♣♣~..~..♣ ♣≈≈~.....~..~♣~.....♣...~~~~~ ♣≈≈≈..♣...._..._......_..~~~~ ♣≈≈~.♣.._...........~....~~.~♣♣≈~...........~....~♣♣♣.._...~.....~~.....~..~.♣.:jGW-2.4 (2.5:j^______:jq`X _You climb downwards. Welcome to the Ecumenical Temple! Found five altars.:jRbd _There is a staircase back to the Dungeon here.:j _Found an ancient bone altar of Kikubaaqudgha. _Found an iron altar of Okawaru and a glowing golden altar of the Shining One.:j:j _Found a burning altar of Makhleb.:jM:j,:j ♣≈≈≈≈~~.♣♣♣.~<~§......_ ♣♣≈≈§~...♣♣......~§:j T ♣≈≈~~~_.♣♣♣...♣♣~....~ ♣§≈≈~..~..♣~..♣♣~._.♣♣ ♣≈≈~.....~§.~♣~.....♣ :j R♣≈≈≈..♣...._.§._..... ♣≈≈~.♣.._§..~:j  ♣♣≈~...........~...... :j/ ♣♣..@...~.....~~.....8.4 (6.0:j  ♣♣...§.♣♣..._~~~~.... ♣♣.....♣♣♣♣....~~~.... ♣~.♣...♣♣♣...~~~~~..~. ♣♣~.§........~.~~....:j  ♣≈~~....... ♣≈≈~...♣..~~.....≈~~≈≈≈ ♣≈≈~~....~~≈~~.~≈≈≈≈≈≈♣ ♣≈≈≈≈~..♣♣≈≈♣♣~~≈≈≈≈≈♣♣:j :j :j  :j3! O_There is an iron altar of Okawaru here. :jbN  You kneel at the altar of Okawaru. :jg/  --more-- :j_ Warmaster Okawaru Okawaru is a dangerous and powerful god of battle. Followers are expected to constantly prove themselves in combat, and may channel Okawaru's might to enhance their prowess. Okawaru demands that followers prove themselves by their own strength alone, and so worshippers are forbidden from gaining allies by any means. Okawaru pays little heed to easy victories, but will reward worshippers for heroic feats against mighty foes. Favour - Okawaru is neutral towards you. Granted powers:(Cost)Okawaru requires that you fight alone, and prevents you from gaining allies. You can gain great but temporary skills.(2 MP, Piety-)You can speed up your combat.(5 MP, Piety--)You can enter into single combat with a foe.(7 MP, Piety--)Okawaru will gift you throwing weapons as you gain piety. Okawaru will grant you a choice of weapons... once. Okawaru will grant you a choice of armour... once. [!]: Overview|Powers|Wrath [J/Enter]: join religion :j'  :jh :j♣≈≈≈≈~~.♣♣♣.~<~§......_ TrapHz the Skirmisher♣♣≈≈§~...♣♣......~§.... Spriggan♣≈≈~~~_.♣♣♣...♣♣~....~ Health: 47/47 ========================♣§≈≈~..~..♣~..♣♣~._.♣♣ Magic: 10/10 ========================♣≈≈~.....~§.~♣~.....♣. AC: 4Str: 7♣≈≈≈..♣...._.§._...... EV: 19Int: 11♣≈≈~.♣.._§..........~. SH: 0Dex: 22♣♣≈~...........~...... XL:  9 Next: 36% Place: Temple :jP[40m♣♣..@...~.....~~..... Noise: ---------  Time: 4038.4 (0.0)♣♣...§.♣♣..._~~~~.... h) +0 orcbow♣♣.....♣♣♣♣....~~~.... Fire: h) +0 orcbow♣~.♣...♣♣♣...~~~~~..~.♣♣~.§........~.~~....~~♣≈~~...............~~~~ ♣≈≈~...♣..~~.....≈~~≈≈≈ ♣≈≈~~....~~≈~~.~≈≈≈≈≈≈♣ ♣≈≈≈≈~..♣♣≈≈♣♣~~≈≈≈≈≈♣♣  _There is a staircase back to the Dungeon here. _Found an ancient bone altar of Kikubaaqudgha. _Found an iron altar of Okawaru and a glowing golden altar of the Shining One. _Found a burning altar of Makhleb. _There is an iron altar of Okawaru here.  You kneel at the altar of Okawaru.  Okawaru welcomes you! :j /  --more-- :js06≈. :j>1). :j 3y  of Okawaru ......9.4 (1 _ :j@8_ :j;G :j=gI :jisX :jAt :jv :jow :jRx :j~ :jޢ :j X :jɪ :j :j :j5 :j2M♣.~.~......~≈~~~~~.....♣....♣♣~_.~~....§~.~~...♣.....♣≈...~~~..........♣......♣.~. :j♣~~..~~...._~♣♣♣.~.._....♣.~.♣♣~≈.~~~.......♣♣......♣~..♣.♣≈≈≈~~~~....................♣♣≈≈≈~~~~......~~._.♣♣♣≈≈≈≈~~....♣.....~..♣...~....~♣≈≈≈≈~~.♣♣♣.§@~......._..~...~45.4 (6♣♣≈≈≈~...♣♣...§..~......♣♣._.♣♣≈≈§~~_.♣♣♣...♣♣~....~♣♣♣...♣ :j+♣≈≈≈~..~..♣~..♣♣~._.♣♣~..~..♣♣≈≈~.....~..~♣~...§.♣...~~~♣≈≈≈..♣...._...__♣≈≈~.♣.._...§.......~....~~.~♣♣≈~...........~..........~♣. :jsT♣♣.._...~.....~~.....~..~.♣. :j :j :jd _There is a staircase back to the Dungeon here. :j%J :jG=f§§~§ :jM@26.4 (1 _ :j\_§_§§§__ :jn.Dungeon:6 :j :ja..##....#...####...#...#.##.### ..).)..............#...#....# # ....)...........#..#...'....+ .. ......#.........#.....##....# ##  :j(~......##......#.#.#...##....# .....###.......###....##....##### .....#......#...#...#..#. .....#.......#.....#.............  :jl..........####ß.@.ß####.......... ............ #.....#........................#...#...#.....#######..............###........................>...#.#.#............). :jq.......#......#.......................#......#................ :j}#......†.#....... :jZZ #........#..........#### :j# -7.9 (2.5 :jE1  :j4 > _You climb upwards. Welcome back to the Dungeon! :j; i _There is a staircase to the Ecumenical Temple here. :jy 4 :j=  :jȅ H _No target in view!:jM _:j&:jP'n:jX  There is a stone staircase leading down here. _:j`B:j"c,:j;p:jv:jy:j8.5:jm _You encounter an adder.:jt) )..S ......###########.##...?# .##..h..................##################h.9.1:j&:j*:jFr##. ). )..S ......###########.##...?# ##..h.................###############h.:jY7:j(8J.####. ). )..S ......###########.##...?#.# ##............h................:ja>?70.3:jpF:jI:j! @).#..####. ).. )...S ......###########.##..?#.# ##...........h:j& 5h.:j/5 <9:j; :jo? :j2T ?.).#..####. ).. )....S ......###########.##:jT ..?#.# #.....##....h:j^ >1.5:j f :j8j :j4 ))))) )You shoot an arrow. The arrow hits the black bear!:jMf 8h.:jXo >.....:j;p 7===2.5 (1.0:jHy :jv~ b _The black bear is heavily wounded.:jq} ))))) You shoot an arrow. The arrow hits the black bear.:j8h.:j87....:j&3:j':j.,c _The black bear is severely wounded.:j )))))))You shoot an arrow.:j]8h.:j/c>.....:jJd&4:jp:jr^ _The arrow closely misses the black bear.:j]_))))))):j5h.:j>.....:j+-5.4 (0.9:j _You shoot an arrow. The arrow barely misses the black bear.:j .  You shoot an arrow. The arrow hits the black bear!  You kill the black bear!:joa)):j)..:j26416.4 (1.0:j%:jP _Okawaru accepts your kill.:j:j:j":jH _No target in view!:j2_:j_:jh:j2wH _No target in view!:jw4:j*:jY1H _No target in view!:ju:j{$ _:j:jX{  An adder comes into view. ..###$. ........###.. .).)#... ....)#...S ...#....###########.....#...............##..............#...?..---##. #. # #.##S   adder (asleep).. . :jt7.0 (0.6---6 (1.2:jA _Found 15 gold pieces.:j  #$.  #.. ).) #... ) #...S  #....########## #.............. #.............. #...?..@....... ...##.......... #.......... #.......... #.......... .##.......... ............. .............:j  #$.  #.. ).) #... ) #...S  #....########## #.............. #.............. #...?..@....... ...##.......... #.......... #.......... #.......... .##.......... ............. .............:jn% 4:j6- :j:2 ] _An adder is nearby!:j )))S  You shoot an arrow. The arrow hits the adder.  The adder hisses angrily.:jS: Q.S:jOB \..===80:jLH :j|P ` _The adder is moderately wounded.:j3M)))))):jQ.S:jƕb......9.5 (0.9:j :j(l _You shoot an arrow. The arrow barely misses the adder.:jM)))))):jIP.S:jV2.....:jr80.5 (1.0 _You shoot an arrow. The arrow misses the adder. The adder closely misses you.:jwR  You shoot an arrow. The arrow hits the adder.:j\  The adder is heavily wounded.1.4 (0.9:jlg:j lR _The adder barely misses you.:j †You shoot an arrow. The arrow hits the adder!  You kill the adder!:j9:j>-2.4 (1.0:jZP:jb _Okawaru accepts your kill.:jxd:jo^ _No target in view!:jp:jw:jzH _No target in view!:j(:j:jڝ:j^H _No target in view!:j :jӍ :jЏ :jD :j q  You encounter a bombardier beetle.:ji } .## #$.. .## #... .).) #...B .) #....  #....# #.:j . #.....†.. #...?.@..:j˞ .##. # #:j ! # .##B   bombardier beetle (wandering) .. ..:jN 5 :jء ].B0:jd (:jZ >---3.0 (0.6 _:j :jӷ :jD  #$..  #... ).) #.... ) #...B  #....######### #............. #.....†....... #...?.@....... ....##......... . #......... #......... #......... .##......... ............ ............:jV #$..  #... ).) #.... ) #...B  #....######### #............. #.....†....... #...?.@....... ....##......... . #......... #......... #......... .##......... ............ ............:j:jU:---:j:jh _A bombardier beetle is nearby!:j ))) You shoot an arrow. The arrow hits the bombardier beetle.:jЌ1...:ji7===4.0 (1.0:j:jl _The bombardier beetle is moderately wounded.:jZ ))) You shoot an arrow. The arrow hits the bombardier beetle!:j Q.B:j! Q..9 (0.9:j) :j}, j _The bombardier beetle is severely wounded.:jV )))))))You shoot an arrow.:j~ q....B..:j -5.9 (1.0:j :ji d _The arrow barely misses the bombardier beetle.:j )))))))You shoot an arrow.:j` Q.B:j {.....6.8 (0.9:j e _The arrow closely misses the bombardier beetle.:jF ) You shoot an arrow. The arrow hits the bombardier beetle.:j2C&.:jC(7.7:jM:jb7 † _The bombardier beetle is almost dead.You shoot an arrow. The arrow hits the bombardier beetle!  You kill the bombardier beetle!:jiX):jk.:j538.7 (1.0:jU:jjP _Okawaru accepts your kill.:j*4:jA:jG _No target in view!:jH _No target in view!:jU/:j 0:jz8:j=H _No target in view!:jd:jf:jm:jzH _No target in view!:j:j:j:j!H _No target in view!:jk:jl:jt:j&yC _No target in view!:jH:j:j:jK:jn:jo:jw:jy{:j0:jQ:j:j :jQ:jt:j?:j$:j:jv:jx:j:j8:j:j:j":j:j :j:j:jn:j&:j):j+:jD:j: _:jE:jú:jP:j0:j% .. #$.... :j..# #..... ..) #....# . #....#  #....## #....† #.....† #...@..---P.....##..$. #P... #..# #:j . .## ... ...:j3  :j-9.9 (1.2:jH---90.9 (2:j,:jM _I - a scroll of immolation:j2g :jk ,:jm :j :j X:j`   You encounter a hobgoblin, a gnoll sergeant and a kobold brigand.The gnoll sergeant is wielding a +2 trident of protection. The kobold brigandis quivering poisoned darts.:jk  #.....  #.... #....# .....  #.... #....# .....  ♣PP.. #....###########  ♣♣... #....†..  ♣PP..##.....†.....  #♣....#.......  :j #.PP.....##...  #♣♣...@..##...   ♣PP.....##...   ♣...#...##...  g#...^#...##...  j#... .........  :j |K#♣♣...........K   kobold brigand (missile, asleep)  P ..........j   gnoll sergeant (polearm, asleep)  .♣ #......###### g   hobgoblin (asleep)   ###:j 2.7 (1.8.  The kobold brigand shouts! You hear a bark! You hear a shout! x2:j! jKK)jwandering)  You hear a bark! You hear a shout!:j -3.3 (2.4:j :j / _The hobgoblin leaves your sight.:j" R _You see here 12 gold pieces.:j:j2:j:jR _No reachable target in view!:jW.:j):j@-4.3 (1.0:jA:j/J? _You now have 420 gold pieces (gained 12).:jL #$. #..... . #.... #....# . #.... #....# ..... ♣PP.. #....########### ♣♣... #....†.. ♣PP..##.....†.. #♣....#........ #.PP...@.##. #♣♣......##. ♣PP.....##. ♣...#...##. .#...^#...## .#... ....... K#♣♣..[39;4:j|9m........  P ....................  .♣ #.....####### :j:jT+9 (0.6:j2 :j:jTI:j:j:j:jAn:j _Found a scroll of enchant armour.:j,:j,:j:j5i .................... ............ #?....... #........ .... #........  #$.......   #.... #@...# :j8.5 (3#.... #....# ♣PP.. #....###########♣♣... #....†.:j] ♣PP..##.....†.. #♣....#........ #.PP.....##....#♣♣......##....♣PP.....##.......:j#:j :j1 :jx :j} :j :j :j: :jd :jX N _You now have 435 gold pieces (gained 15).:j :j :jE :jL :j :jg :j :jV :j  You encounter a kobold. It is wielding a +0 dagger and quivering stones.:j  #....<...#.#P♣... #.#PPP..# #....#+#♣.....##.............K.....................:........ #@....... #........ :j[ /#........ .... #........  ... #.... #....#### K   kobold (missile, asleep)#.... #....# ♣PP.. #....###########..♣♣... #....†:j+ /101.9 (3.4:jx- -2.5 (4.0:jj5 :j; * _Found a parchment of Shock.:jB ^ _You see here a scroll of enchant armour.:jX...##.....#..... PP.# .####....<♣... .....#.PPP..# #....#+#♣.....##.K..:........♣PP..##?♣P♣ #... #........####....  ....PP###########:jJ3.1 (0.6 _:j:j:j1:j:j:jђ:j@? KPP.# .##<...#.#P♣... ..........PP..##....#+♣.....##................K.:♣PP..## ♣P♣ #.#....####  ♣PP..##########♣.†..........:jK <7:jU :jZ ^ _You see here a scroll of enchant armour.:j :j -4.7 (1.0:j :jƪ 4 _a - a scroll of enchant armour:j )You shoot an arrow. The arrow hits the kobold!:j`)))))):j*+......:j0===5:j:jwJ _You kill the kobold!:jd:j:j:jH _No target in view!:j:j:j:jH _No target in view!:j$ :j% :j- :j3 H _No target in view!:j:jA:j:j6:jF: _:j:j:j:j;:j!,:j&,:j*:j{/:j8:j8:j<:j?:j9E:jE:jH:jwL:jV:jW:jZ:jk  ...##.....  ♣PPPP.#.. .####....<  ♣PP♣.... ..........  PPPP..## .#  #♣.....##  +  +)  +  #.@..........---  #♣PP..##........  ♣P♣..##........  ♣♣PP.##.. ♣P♣...#..  #PPPP..#........   .#.....##....####   .#.....##....#   ♣PP.. #....#######You pick:jl5 up a parchment of Shock and begin reading...:juu9.3 (3.6---10.3 (4:jg}:j> _You add the spell Shock to your library.:jM.. P♣ ..#.......PP.#.. .####....<♣PP♣.... .PPPP..## .##♣.....##.)+.@................#♣PP..##.. ♣P♣..##...........#.:j:j)9 (0:jz:j:jf .M###..#PP ..# ##..... P♣ ..#.......PPPP.#....####....<♣PP♣......PPPP..## .##♣.....##.)+.......... #♣PP..##.........P.##:jt :j (1.5:j :jt :jY 8  ...###..#  PP ..# ##  P♣ ..#......##  ♣PPPP.#....####....  ♣PP♣.....   PPPP..## .#  #♣.....## :jeZ  +  +  +  #  #♣PP..##.  ♣P♣..##.:jZ .  ♣♣PP.##.  ♣P♣...#:jZ w.  #PPPP..#.  :j[ O .#.....##....####:jhf :jf (2.1:jm :j~ o  Things that are here: _a +0 dagger; 2 stones:j8#####+.go.'#..>.'#....'#####o   orc wizard (asleep)g   hobgoblin (asleep):j7  You open the gate.:jP-3.1 (1.0:jq:j :jW_You encounter a hobgoblin and an orc wizard.:jY _Found an escape hatch in the floor.:j  ...###..#. PP ..# ##. P♣ ..#......##. ♣PPPP.#....####....< ♣PP♣..... . PPPP..## .#. ######♣.....##. +.go.'. #..>.') #....'. ######. #♣PP..##.. ♣P♣..##.. ♣♣PP.##.  ♣P♣...#.  #PPPP :jF :jP 27 (0.6 _:j! :j.$ :j` < ...###..#.# PP ...####.. ♣P♣...#......##.....#:j  ♣PPPP.#....####....<. ♣PP♣..... . PPPP..## .#. ######♣.....##. +.go.'. #..>.'). #....'. ######. #♣PP..##. . ♣P♣..##.. . ♣♣PP.##........ . ♣P♣...#. . #PPPP..#. . .#.....##....#### .:jX >4.3:j :j :j,  ))))o    You shoot an arrow. The arrow hits the orc wizard.  The orc wizard shouts! :jZ@.o :j}[;.g :jh').gwandering) :ji7===5.3 (1.0 :js :jwe _The orc wizard is moderately wounded. :j )))))You shoot an arrow.  The arrow closely misses the orc wizard. :j;a .gThe arrow barely misses the hobgoblin. :j>e9.o :jqv).g :jlr&6 :jp{ :j+ _The hobgoblin shouts! :j )You shoot an arrow. The arrow hits the orc wizard!  You kill the orc wizard! :j))g   hobgoblin :jk?.g :jyw!. :jw. :j~.47 :jч :j?P _Okawaru accepts your kill. :jSZ '  You shoot an arrow. The arrow hits the hobgoblin.  You kill the hobgoblin!)) :j!,). :j-8.2 (0.9 :j/ :jP _Okawaru accepts your kill. :jL :j+ :j :jaH _No target in view! :jo4 :jWw :j {H _No target in view! :j! 4 :jO0 ^ _No target in view! :j  :jc  :j0 ^ _No target in view!!:jF3!:jJ!:jJR!:jV!:j9[: _!:jU_!:jLt!:j$u!:jy!:j~!:jh,!:j,!:j3!:jӞ!:j!:jl!:j!:jL!:j!:j!:j',!:jV  You encounter a hound. ................. .....#.... .....+....... #....#......#..... .....# h......### P.....# ........##.#.## P♣.....# #...###..#.#.....) ♣PPP...#### ♣P♣...#...@..##.....#--- ♣PPPP.#....####....<...#.## #♣PP♣...................#.#  #PPPPP..###........#....#+##  ######♣.....##................  +....)......................... h   hound (asleep)  [4!:jL0m#..>.').................  #....'...................  ######.........................21.8 (3.6---2.4 (4.2 _!:js )))h    You shoot an arrow. The arrow hits the hound!  The hound barks!":j.').  #...@'.........---33.2 (6  ######...............  #♣PP..##........  ♣P♣..##........ $:j1y ♣♣PP.##  ♣P♣...#  #PPPP..#  .#.....##....####  .#.....##....#$:j}z:---$:jz$:jm%:jm4%:jAt%:jET %:jT %:j(j ,%:jCl %:jCp ,%:jt P  There is an escape hatch in the floor here.%:jK| %:j  _%:j %:jU %:jڊ %:jޓ B%:jg  You open the door.  You encounter an orc priest and a kobold.The kobold is quivering stones.%:j   P.....##   P♣.....# #...#  ♣PPP...####..  ♣P♣...##  ♣PPPP.#....###  #♣PP♣...  #PPPPP..###%:jV  #++######♣.....## #o?'@...) #..#..>.') #K #....'.... # ######....%:jܢ U  #♣PP..##  ♣P♣..##o   orc priest (asleep)  ♣♣PP.##K   kobold (missile, asleep)  ♣P♣...#.....  #PPPP..#.....%:j`  o5.0 (1.8Kowandering)K)The kobold shouts! You hear a shout! x2%:j B(((%:j2GH.o%:jpU '@oo  The kobold throws a stone. The stone closely misses you.%:jVJ====6.0 (2%:jO _The orc priest shouts! _Found 2 scrolls of teleportation.&:je a )You shoot an arrow.&:j4 K.  The arrow hits the orc priest but does no damage.&:j%6 8o.&:j"7 h gYou hear a shout!&:j3N b g   hobgoblinK   kobold (missile)You encounter a hobgoblin.7.0 (1.0&:j Y &:j\ < _You hear a shout! x2; You hear a bark!&:jӹ  You shoot an arrow. The arrow hits the orc priest!&:j N K.  The orc priest is severely wounded.You hear a shout!&:jlZ { KThe orc priest misses you.&:j;l pK 2 kobolds (1 missile)&:jl `===-9 (0.9&:jv &:j" q _You encounter a kobold. It is wielding a +0 whip.&:j$B q  You shoot an arrow.  The arrow hits the orc priest but does no damage.&:j X-8.8&:j&:jHc _The orc priest is severely wounded.&:j9 )&:jYou shoot an arrow. The arrow hits the orc priest!  You kill the orc priest!&:jܲg   hobgoblinKK 2 kobolds (1 missile)':j_  Okawaru accepts your kill.':j >(((((((':jzsg..K':j]@...).':j579.8 (1.0':jy':jın _The kobold throws a stone. The stone closely misses you.':j. )You shoot an arrow. The arrow hits the hobgoblin!  You kill the hobgoblin!':j7{KK 2 kobolds (1 missile)':jA?K':jB1K.':jA':j.40.7 (0.9':jy':jP _Okawaru accepts your kill.':j  )))You shoot an arrow. The arrow barely misses the kobold.':jKj gThe arrow closely misses the kobold.':jk*)K':jRk':jmA?K':jx.g   hobgoblinKK 2 kobolds (1 missile)':jy-1.7 (1.0':j':jVZ _You encounter a hobgoblin.':j.)))':j+g. .gKYou shoot an arrow. The arrow barely misses the kobold.2':j9- _The kobold completely misses you. The kobold closely misses you.':j-':j2S  You shoot an arrow. The arrow hits the kobold.':jvp  The kobold is moderately wounded.':j8&3':j':jO _The kobold misses you. x2':j|> )You shoot an arrow. The arrow hits the kobold.':j?t   kobold (':j ?gYou kill the kobold!':j':j}&4':j':j.T _The kobold closely misses you.':jtu $You shoot an arrow. The arrow hits the hobgoblin!':jd| K   kobold (missile)':j$  You kill the hobgoblin!5 _The kobold barely misses you.':j> :))':jb K.  You shoot an arrow. The arrow barely misses the kobold.':j &6':j ':j T _The kobold closely misses you.':j )You shoot an arrow. The arrow hits the kobold.  You kill the kobold!':j= S':jM <7':jeV ':jZ P _Okawaru accepts your kill.':jƍ':jю':j':jH _No target in view!(:j4(:jU(:jH _No target in view!(:jmJ(:j!H _No target in view!(:j(:jI(:j'(:jH _No target in view!(:j u   P.....##   P♣.....# #...  ♣PPP...####  ♣P♣...#......  ♣PPPP.#....  #♣PP♣  #PPPPP..### #++######♣.....## #.?@....) #..#).>.') #..#....' #..###### #.. #♣PP..## #.. ♣P♣..##K   kobold (wandering) #.K ♣♣PP.##.... #.. ♣P♣...#....  #PPPP..#....K.---8.3 (0.6(:jM~  (:jt <_No target in view! (:j <_No target in view! (:jC P_You encounter a kobold. It is wielding a +0 falchion. (:j H There is an open door, spattered with blood here.(:j  (:jV (:j@ e_Items here: $ )) [ †††.Y:j*  Y:j+ )You shoot an arrow. The arrow hits the kobold!Y:j1 >))))Y:jr2 1Y:j ....===9.3 (1.0 _You kill the kobold!Z:j  P.....##   P♣.....# #  ♣PPP...####  ♣P♣...#  ♣PPPP.#....  #♣PP♣  #PPPPP..### #++######♣.....## #.@$....)Z:j #..#).>.') #..#....' #..###### #..# #♣PP..## #.)# ♣P♣..## #..# ♣♣PP.## #..# ♣P♣...#  #PPPP..#Z:j!Z:jʧ5---9 (0.6Z:jZ:j?Z:j4H---50.9 (1Z:jZ:jti _t - 5 scrolls of teleportation (gained 2)[:jnjK P.....## . P♣.....# #. ♣PPP...####. ♣P♣...#. ♣PPPP.#....# #♣PP♣. #PPPPP..###.#++######♣.....##.#..@....).#..#).>.').#..#....'.#..######.#..# #♣PP..##.#.)# ♣P♣..##.#..# ♣♣PP.##.#..# ♣P♣...#. #PPPP..#.[:jQ[:j +1.5 (0[:j[:j  You now have 457 gold pieces (gained 22).  There is an open door, spattered with blood here.[:j+2.5 (1[:jag _Items here: )) [ †††.[:j < I[:jI [:j M i  You encounter a hobgoblin.[:jU   P♣.....# #  ♣PPP...####  ♣P♣...#..  ♣PPPP.#....# #♣PP♣........  #PPPPP..### #++######♣.....##[:jV  #..)....)....... #.@#).>.') #..#....'. #..######. #..# #♣PP..## #.)# ♣P♣..## #..# ♣♣PP.##g   hobgoblin (wandering) #..# ♣P♣...#... #$g# #PPPP..#... .#.....##...[:jKW ![:jZ 0.0hFound 12 gold pieces.[:j+\ .[:jh h   hound  You encounter a hound.[:jr -3.1 (0.6[:j+v [:j} 6 _The hobgoblin leaves your sight.\:j ))))) )You shoot an arrow. The arrow hits the hound!\:j) h$The hound is severely wounded.\:js,*g\:j-8h.\:jC.....g   hobgoblin===4.0 (0.9\:jOR _You hear a shout! x2; You hear a bark!]:j`1 .  You shoot an arrow. The arrow hits the hound.  You kill the hound!]:jq9))))g   hobgoblin]:jg$...)]:j595.0 (1.0]:j]:jQP _Okawaru accepts your kill.]:j .  You shoot an arrow. The arrow hits the hobgoblin!  You kill the hobgoblin!]:jv)))))]:j[>.....]:j&6]:j]:jP _Okawaru accepts your kill.]:j]:ja]:j]:j4H _No target in view!]:j]:j[]:j]:j H _No target in view!]:jE]:j;G]:jZS]:jWH _No target in view!]:j4]:j]:jdH _No target in view!]:jl]:j]:j]:jz%H _No target in view!]:j4]:jZ]:jC _No target in view!]:jwp]:j3]:j]:j(]:j4]:j!]:j]:j}R]:jS]:jii]:j o]:j]:j|]:j]:j-4]:j0]:j&4]:jn4]:j˵]:j"4]:j$]:j)]:j4]:j]:j^4]:jo]:j]:j]:jl]:ja]:jJ ]:jL ]:j` ]:j 4]:ja ]:j` ]:j6x ]:jy ]:j| ]:j ]:jA ]:j : _]:jV ]:jQ ]:jޟ ]:j ]:jJ $ _You open the large door.]:j :  Found 17 gold pieces.]:jϾ  You encounter a kobold brigand and a gnoll bouda.The kobold brigand is quivering curare-tipped darts.]:j w.....# .#..♣ P.....## .#..P P♣.....# ##..P ♣PPP...####..#######♣P♣...##.....#♣PPPP.#....#....K#♣PP♣......$..j.#PPPPP..###'@######♣.....##---.)....)..#).>.') #..#....'.......... #..######..........K   kobold brigand (missile, asleep)j   gnoll bouda (asleep)#..#]:jF 7.6 (1.6---8.2 (2.2 _ _There is a large open door here.^:jã )j    You shoot an arrow. The arrow hits the gnoll bouda!^:j! j.The gnoll bouda is severely wounded.^:j]"Q.K^:j,.PK)^:j.L====9.2 (1.0^:j8^:j<0 _The kobold brigand shouts!^:j28 )You shoot an arrow. The arrow hits the gnoll bouda!  You kill the gnoll bouda!^:j@(_:j?K._:jϐ_:jLe51===-60_:j/ _Okawaru accepts your kill.  You shoot an arrow. The arrow hits the kobold brigand!_:j KThe kobold brigand is heavily wounded._:jH K   koboldYou encounter a kobold. It is wielding a +0 dagger.6--1_:j_:j[  _The kobold brigand hits you with a +0 dagger.  You shoot an arrow. The arrow hits the kobold brigand!_:jO}8K._:jq  The kobold brigand is almost dead._:j57=_:jw2_:j_:jӠE _The kobold brigand hits you but does no damage._:jo )))You shoot an arrow._:jMLK)_:jN ..KThe arrow closely misses the kobold brigand._:jN-3.1 (0.9_:jX_:jg _The kobold brigand misses you.You shoot an arrow.  The arrow hits the kobold brigand but does no damage._:j8K._:jq  The kobold brigand is almost dead._:j(4.0_:jF _:jj ))) _The kobold brigand barely misses you._:jҮK. ..KYou shoot an arrow. The arrow misses the kobold brigand._:jޯ-5.0 (1.0_:j6j _The kobold brigand misses you._:jn%Q #..♣ P.....##  #..P P♣.....# # #..P ♣PPP...#### #######♣P♣...#.. #.....#♣PPPP.# #.....#♣PP♣....... #$.K..#PPPPP..### #''######♣.....## #@.)....)....... #..#).>.') #.K#....' #..###### #..# #♣PP..## #.)# ♣P♣..## #..# ♣♣PP.## #..# ♣P♣...# #$.# #PPPP..#_:j0_:ju2Q=---6 (0.6_:j>:_:jN=_:jT* v ))))You shoot an arrow._:j Q)K_:j̲ 7K._:j KThe arrow completely misses the kobold brigand._:j& ..K 2 kobolds (1 missile, 1 wandering)===6.5 (0.9_:ju _:j  You encounter a kobold. It is wielding a +2 whip of venom and quivering _poisoned darts.`:j37v ))))You shoot an arrow.`:j K.  The arrow closely misses the kobold brigand.`:jo..)K`:ja(7.4`:j`:j} _The kobold brigand barely misses you. The kobold completely misses you.`:j#..♣ P.....## .#..P P♣.....# #.#..P ♣PPP...####.#######♣P♣...#.#.....#♣PPPP.#....##.....#♣PP♣.#$.)..#PPPPP..###.#'K######♣.....##.#.@)....).#K.#).>.').#..#....'.#..######.#..# #♣PP..##.#.)# ♣P♣..##.#.K# ♣♣PP.##.#..# ♣P♣...#.#$.# #PPPP..#.`:j K.  The kobold brigand hits you with a +0 dagger.`:jj|3-----8.0 (0.6`:jIQ _The kobold hits you with a +0 dagger.`:j e#..♣ P.....## .#..P P♣.....# #.#..P ♣PPP...####.#######♣P♣...#.#.....#♣PPPP.#....##.....#♣PP♣.#$.)..#PPPPP..###.#'K######♣.....##.#..@....).#K.#).>.').#..#....'.#..######.#..# #♣PP..##.#.K# ♣P♣..##.#..# ♣♣PP.##.#..# ♣P♣...#.#$.# #PPPP..#.`:j `:j[ 4=-----6`:j#( `:j* @  There is an open door, spattered with blood here.`:jV. q _Items here: )) [ †††.`:j #..♣ P.....## .#..P P♣.....# #...##..P ♣PPP...####.#######♣P♣...#......##.....#♣PPPP.#....##.....#♣PP♣.#$.)..#PPPPP..###.#'K######♣.....##.#..)@...).#K.#).>.').#..#....'.#..######.#..# #♣PP..##.#.K# ♣P♣..##.#..# ♣♣PP.##.   kobold#..# ♣P♣...#.#$.# #PPPP..#.`:j 3K.`:j3 N'K`:j! R  The kobold brigand attacks as it pursues you!`:j 0=9.2`:jb `:jG T _The kobold brigand misses you.`:ji#..♣ P.....## .#..P P♣.....# #...#`:j#..P ♣PPP...####.#♣P♣...#......##.....#♣PPPP.#....##.....#♣PP♣.#$.)..#PPPPP..###.#''######♣.....##.#.KK.@..).#..#).>.').#..#....'.`:j #..######.#..# #♣PP..##.#.K# ♣P♣..##.`:j8#..# ♣♣PP.##.#..# ♣P♣...#.#$.# #PPPP..#.`:j55=-8a:j7#..♣ P.....## .#..P P♣.....# #...##..P ♣PPP...####.#♣P♣...#......##.#.....#♣PPPP.#....####.#.....#♣PP♣.#$.)..#PPPPP..###.#''######♣.....##.#.KK..@.).#..#).>.').#..#....'.#..######.#..# #♣PP..##.#.K# ♣P♣..##.#..# ♣♣PP.##.#..# ♣P♣...#.#$.# #PPPP..#.a:jl>B)Ka:j&J6=-70.4a:j8\a:jaa:jp_#..P P♣ #...####..P ♣PPP...####.......#######♣P♣...#......###.....#♣PPPP.#....####.#.....#♣PP♣............#$.)..#PPPPP..####''######♣.....##.#.K)K...).........#..#).>@'#..#....'..#..######.#..# #♣PP..###.K# ♣P♣..##.a:j`#..# ♣♣PP.##.#..# ♣P♣...#.#$.# #PPPP..#. .#.....##....####a:je@.Ka:jcgM.Ka:jsa:jht(1.0a:j>a:ja:jO #..P ♣PPP...####.......#######♣P♣...#......###.....#♣PPPP.#....####.#.....#♣PP♣............#$.)..#PPPPP..####''######♣.....##.#..K....).........#..#)K>.'#..#....@..#..######.#..# #♣PP..## #.K# ♣P♣a:j #..# ♣♣PP#..# ♣P♣...#. #$.# #PPPP..#.  .#.....##....#### .#.....##....#a:jda:j'q7==6a:j$$a:j(Q _There is an open gate here.a:j k#..P ♣PPP...####.#♣P♣...#......##.#.....#♣PPPP.#....####.#.....#♣PP♣......#$.)..#PPPPP..###.##''######♣.....##.#..K....).#..#)K>.').#..#....'#..######.#..# #♣PP..##. #..# ♣♣PP#..# ♣P♣...#. #$.# #PPPP..#.  .#.....## a:j4 )Ka:j a:j a:j .a:j$ Ka:j~ a:j. a:j a:j- 2.2 a:j _a:j( a:j a:j  #..P ♣PPP...####.#♣P♣...#......##.#.....#♣PPPP.#....####....<#.....#♣PP♣......#$.)..#PPPPP..###.#.#''######♣.....##.#..)K...).#..#).>.').#..#..K.'.#..######.#..# #♣PP..##. #.K# ♣#..# ♣#..# ♣P♣...#. #$.# #PPPP..#. a:j}" a:j6# &8a:j. a:j1 b:jOl#..P P♣.....# #...###..#.##..P ♣PPP...####......#######♣P♣...#......##.....##.....#♣PPPP.#....####....<#.....#♣PP♣........#$.)..#PPPPP..###..##''######♣.....###..)K...)..#..#).>.')#..#..K.'.#..######...........#..# #♣PP..##... .#.K# ♣P♣..##... .#..# ♣♣PP.##........ .#..# ♣P♣...#. .#$.# #PPPP..#........ . .#.b:jTmO....##....#### .b:jx@.Kb:j ((((The kobold brigand throws a dart. The dart hits you.  You are poisoned.You have difficulty breathing.b:jEC)..'b:jQ3==------=3.4Slow Pois b:jqgb:jm\ _You feel yourself slow down.b:j#..♣ P.....## ........##.#.#..P P♣.....# #...###..#.##..P ♣PPP...####............#######♣P♣...#......##.....##.....#♣PPPP.#....####....<#.....#♣PP♣........#$.)..#PPPPP..###........##''######♣.....###..).K..)..#..#).>.')#..#..K.'.#..######...........#..# #♣PP..##.. .#.K# ♣P♣..##........ .#..# ♣♣PP.##........ .#..# ♣P♣...#..b:j8![37m...... .#$.# #PPPP..#........ ..Kb:jB  You feel very sick.(((((((b:jw|...@.')5-------4.3 (0.9b:jQb:jɏw _The kobold brigand throws a dart. The dart completely misses you.b:jP|#..♣ P.....## .##.#.##..P P♣.....# #...###..#.#.#..P ♣PPP...####..#♣P♣...#......##.....#.#.....#♣PPPP.#....####....<.#.....#♣PP♣.....#$.)..#PPPPP..###........#.#''######♣.....##.#..)..K.).#..#).>.').#..#..K.'.#..######.#..# #♣PP..##. .#.K# ♣P♣..##. .#..# ♣♣PP.##.. .#..# ♣P♣...#........ .:j}17;4H#$.# #PPPP..#. .b:j>.Kb:j<I.Kb:jb:jM]4--5.2b:jǣb:j+$ _You feel sick.b:j #..♣ P.....## .##.#.##..P P♣.....# #...###..#.#.#..P ♣PPP...####.#♣P♣...#......##.....#.#.....#♣PPPP.#....####....<...##.....#♣PP♣...........##$.)..#PPPPP..###........#....##''######♣.....##.#..)...K).#..#).>.').b:j ;#..#...K'.#..######.#..# #♣PP..##. .#.K# ♣P♣..##. .#..# ♣♣PP.##.. .#..# ♣P♣...#.. .#$.# #PPPP..#. .b:jF >.Kb:jG b:j3 q33=--6.1b:j b:js $ _You feel sick.b:j8e )))))You shoot an arrow.c:j  K.  The arrow hits the kobold but does no damage.)K.... (((((You feel sick. The kobold brigand throws a dart. The dart hits you.  You are more poisoned.You have difficulty breathing.c:jfTN..)..26=----===7.6 (1.5 _You feel as though you will be slow longer.c:j> )You shoot an arrow. The arrow hits the kobold!c:j>))))c:j/ ....  You kill the kobold!You feel very sick.c:j*;  (((((The kobold brigand throws a dart. The dart hits you.  You are more poisoned.You have difficulty breathing.c:j..)..0====------9.1Pois c:j & _You feel as though you will be slow longer.---c:j6c:j-V^ _You are too injured to fight recklessly!c:jYc:j-c:j{c:j:^ _You are too injured to fight recklessly!c:jWc:jWc:j+ac:jp^ _You are too injured to fight recklessly!c:j _You are too injured to fight recklessly!c:jS 3c:j[ c:ja ^ _You are too injured to fight recklessly!c:j  _You are too injured to fight recklessly!d:jk #..♣ P.....## ........##.#.## TrapHz the Skirmisher  #..P P♣.....# #...###..#.#... Spriggan of Okawaru ......  #..P ♣PPP...####.............. Health: 20/47 ==========--------------  #######♣P♣...#......##.....#... Magic: 10/10 ========================  #.....#♣PPPP.#....####....<...# AC: 4Str: 7  #.....#♣PP♣...................# EV: 19Int: 11  #$.)..#PPPPP..###........#....# SH: 0Dex: 22  #''######♣.....##.............. XL:  9 Next: 51% :jlmPlace: Dungeon:6  #..)....)).***@................ Noise: ===------  Time: 4179.1 (0.0)  #..#).>.K**.................... h) +0 orcbow  #..#....'...................... Fire: h) +0 orcbow  #..######...................... Slow Pois  #..# #♣PP..##........ ....  #.K# ♣P♣..##........ .... K   kobold brigand (missile)  #..# ♣♣PP.##........ ....  #..# ♣P♣...#........ ....  #$.# #PPPP..#........ .... _You are too injured to fight recklessly!  :jGn40mFire: h) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 dagger and quivering curare-tipped darts  (almost dead, 59% to hit)d:j\  #..♣ P.....## ........##.#.## TrapHz the Skirmisher  #..P P♣.....# #...###..#.#... Spriggan of Okawaru ......  #..P ♣PPP...####.............. Health: 20/47 ==========--------------  #######♣P♣...#......##.....#... Magic: 10/10 ========================  #.....#♣PPPP.#....####....<...# AC: 4Str: 7  #.....#♣PP♣...................# EV: 19Int: 11  #$.)..#PPPPP..###........#....# SH: 0Dex: 22 d:jo [ #''######♣.....##.............. XL:  9 Next: 51% Place: Dungeon:6  #..)....))....@................ Noise: ===------  Time: 4179.1 (0.0)  #..#).>.))..................... h) +0 orcbow  #..#....'...................... Fire: h) +0 orcbow  #..######...................... Slow Pois  #..# #♣PP..##........ .... d:j d #.K# ♣P♣..##........ .... K   kobold brigand (missile)  #..# ♣♣PP.##........ ....  #..# ♣P♣...#........ ....  #$.# #PPPP..#........ ....Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 dagger and quivering curare-tipped darts  (almost dead, 59% to hit)  You shoot an arrow. The arrow hits the kobold brigand.  You kill the kobold brigand!d:j g)))))d:j/ ...).  Shift-Dir - straight line  Aim: a kobold brigand, wielding a +0 dagger and quivering curare-tipped darts  (almost dead, 59% to hit)  You shoot an arrow. The arrow hits the kobold brigand.  You kill the kobold brigand!  Okawaru accepts your kill.d:j7 17/48--480.5 (1.4Pois d:j d:jW S _You feel very sick.d:jB  #..♣ P.....## ........##.#.## TrapHz the Skirmisher  #..P P♣.....# #...###..#.#... Spriggan of Okawaru ......  #..P ♣PPP...####.............. Health: 17/48 ========----------------  #######♣P♣...#......##.....#... Magic: 10/10 ========================  #.....#♣PPPP.#....####....<...# AC: 4Str: 7  #.....#♣PP♣...................# EV: 19Int: 11  #$.)..#PPPPP..###........#....# SH: 0Dex: 22  #''######♣.....##.............. XL:  9 Next: 54% Placd:jD e: Dungeon:6  #..)....))....@................ Noise: ===------  Time: 4180.5 (0.0)  #..#).>.))..................... h) +0 orcbow  #..#....'...................... Fire: h) +0 orcbow  #..######...................... Slow Pois  #..# #♣PP..##........ ....  #.K# ♣P♣..##........ ....   #..# ♣♣PP.##........ ....   #..# ♣P♣...#........ ....   #$.# #PPPP..#........ .... You kill the kobold brigand!Okawaru accepts your kill. _You feel very sick.:jF )21;2HFire: h) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lined:js #..♣ P.....## ........##.#.## TrapHz the Skirmisher  #..P P♣.....# #...###..#.#... Spriggan of Okawaru ......  #..P ♣PPP...####.............. Health: 17/48 ========----------------  #######♣P♣...#......##.....#... Magic: 10/10 ========================  #.....#♣PPPP.#....####....<...# AC: 4Str: 7  #.....#♣PP♣...................# EV: 19Int: 11 d:jt #$.)..#PPPPP..###........#....# SH: 0Dex: 22  #''######♣.....##.............. XL:  9 Next: 54% Place: Dungeon:6  #..)....))....@................ Noise: ===------  Time: 4180.5 (0.0)  #..#).>.))..................... h) +0 orcbow  #..#....'...................... Fire: h) +0 orcbow  #..######...................... Slow Pois  #..# #♣PP..##........ ....  #.K# ♣P♣..##........ ....   #..# ♣♣PP.##........ ....:j@utm   #..# ♣P♣...#........ ....   #$.# #PPPP..#........ ....  _You feel very sick.Fire: h) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal.  Okay, then.d:jwd:jd:j. _e:jTe:jQe:j-$e:j(F _Unknown command.e:j3e:je:jF _Unknown command.e:joe:jkqe:j}\ _Unknown command.e:j]o Ie:js F _Unknown command.e:jr4- _You feel very sick.3=--e:je:je:j(Unknown command. e:jC_You feel very sick.e:j]e:j}e:j/=-e:je:jޙe:jl e:j@E_You feel very sick.e:j'You feel sick.e:j"e:j _You feel very sick.You feel sick.e:je:jr  e:j:D_You feel very sick. e:j E_You feel very sick.e:j{.You feel sick. _e:jYou feel sick. e:jK e:j(e:jG#e:jD< _You are no longer poisoned.5=e:j{?f:j<4&7==8==20==1=f:jD3=f:j_f:jR`^5==f:jvf:jքf:jʅ^6==f:jf:jחf:j#^8==f:jf:j :30f:j;==f:jf:ja1=f:jf:j]3=f:j(4==36==8==f:j/f:j>f:j:?U9=f:j4Df:jPf:jQL41=f:jUf:j_f:j@`a3==f:jOdf:juof:jCxh4==f:j{f:jf:jȄh6==f:jU7=8= f:j̷H_HP restored.f:jgf:j+>f:jyf:jj _You feel yourself speed up.f:js3f:jJf:jf:jf:j69=f:jf:j f:j',f:j_f:jktnf:jxf:jyf:j~f:jg  Things that are here: #..P P♣.....# #...###.. #..P ♣PPP...####...... #######♣P♣...#......## #.....#♣PPPP.#....####. #.....#♣PP♣............... #$.)..#PPPPP..### #''######♣.....##......... #..)....))..... #..#).>.)@....--- #..#....' #..###### #..# #♣PP..## #.K# ♣P♣..##........ #..# ♣♣PP.##........ #..# ♣P♣...#........ #$.# #PPPP..#........:j=7;7H  .#.....##....####  #..P P♣.....# #...###.. #..P ♣PPP...#### #♣P♣...#......## #.....#♣PPPP.#....#### #.....#♣PP♣..... #$.)..#PPPPP..###. #''######♣.....## #..)....))..... #..#).>.@).... #..#....' #..###### #..# #♣PP..##.  #.K# ♣P♣..##.  #..# ♣♣PP.##f:j|. #..# ♣P♣...#. #$.# #PPPP..#.  f:jd .#.....##....####a +0 dagger; 2 stonesf:jb228.5 (48.0)---9.1 (48.6 _f:jf:j/G  There is an open gate here.  Things that are here:f:j _a +0 dagger; a curare-tipped dart; a kobold corpseg:jSg:j!g:jUg:j|g:jF&g:j*: _g:j4g:j5,g:j8g:j(<g:jAg:jiBg:jDg:jPGg:j=K,g:jNg:jsPg:jxTf  You encounter a lemure.g:j]  #..♣ P.....## .. #..P P♣.....# # #..P ♣PPP...## #######♣P♣...#... #.....#♣PPPP.#....## g:j;_v#.....#♣PP♣. #$.)..#PPPPP..### #''######♣.....## #..@....)) #..#).>.)) #..#....' #..######... #..# #♣PP..##.... #.)# ♣P♣..##.... 5   lemure (wandering) #.5# ♣♣PP.##.... #..# ♣P♣...#.... #$.# #PPPP..#....g:jb]31.5 (2.4).5g:jCpg:jq42.1 (3.0 _g:j|g:j@  There is an open door, spattered with blood here.g:jq _Items here: )) [ †††.h:jGf])))))))h:j hYou shoot an arrow. The arrow closely misses the lemure.The lemure shouts! You hear a bark! You hear a shout!h:jl:5.h:j  ....)5h   hound  You encounter a hound.h:j J====3.1 (1h:j6h:j* _You hear a shout! x3h:j܏|  You shoot an arrow. The arrow hits the hound!h:j 5.  The hound is severely wounded.h:j,q===-4h:j7h:jC<R _The hound barely misses you.h:j 8))h:jk B 5h:jl )You shoot an arrow. The arrow barely misses the hound.h:jo 0Kh:j~ $hK   kobold (missile)h:jW G-5.0 (0.9h:j h:jÎ _The hound barely misses you. The hound closely misses you.j:jS#..♣ P.....## .#..P P♣.....# #...##..P ♣PPP...####.#######♣P♣...#......##.....#♣PPPP.#....##.....#♣PP♣.#$K)..#PPPPP..###.#'h######♣.....##.#..)@...)).#..#).>.)).j:j#..#....'.#..######.#.5# #♣PP..##.#.)# ♣P♣..##.h   hound#..# ♣♣PP.##.....#..# ♣P♣...#.....#$.# #PPPP..#.j:jO'hj:jFh---6 (0.6j:j/#..♣ P.....## .#..P P♣.....# #...##..P ♣PPP...####.#♣P♣...#......##.....#♣PPPP.#....##.....#♣PP♣.#$K)..#PPPPP..###.#''######♣.....##.#..h.@..)).#..#).>.)).#..#....'.#..######.#.5# #♣PP..##.j:j{#.)# ♣P♣..##.#..# ♣♣PP.##.#..# ♣P♣...#.#$.# #PPPP..#.j:j/Kj:j+C)hj:jm.K   kobold (missile)j:jaR=--6.2j:jj:j[x _The hound attacks as it pursues you! The hound closely misses you.j:j^ #..♣ P.....## .#..P P♣.....# #...##..P ♣PPP...####.#♣P♣...#......##.#.....#♣PPPP.#....####.#.....#♣PP♣.#$.)..#PPPPP..###.#'K######♣.....##.#..)h.@.)).#..#).>.)).#..#....'.#..######.#.5# #♣PP..##.#.)# ♣P♣..##.#..# ♣♣PP.##.#..# ♣P♣...#.#$.# #PPPP..#.j:j` j:jpc .-8j:jn j:j3q j:j #..♣ P.....## .#..P P♣.....# #...###.#..P ♣PPP...####.#♣P♣...#......##.#.....#♣PPPP.#....####.#.....#♣PP♣....#$.)..#PPPPP..###.#'K######♣.....##.#..)h..@)).#..#).>.)).#..#....'.#..######.#.5# #♣PP..##.#.)# ♣P♣..##.#..# ♣♣PP.##.#..# ♣P♣...#.#$.# #PPPP..#..hj:j F'Kj:j- X-7.4j:j j:j k:j #..♣ P.....## .##..P P♣.....# #...###.#..P ♣PPP...####.#♣P♣...#......##.#.....#♣PPPP.#....####.k:jz #.....#♣PP♣....#$.)..#PPPPP..###.#''######♣.....##.#..K.h..@).#..#).>.)).#..#....'.#..######.#.5# #♣PP..###.)# ♣P♣..##. #..# ♣♣PP.##. k:j7k:j}F.hk:j^35k:j68)Kk:j.C5   lemureh   houndK   kobold (missile)k:j/(8.0k:j;k:j=G  There is an open gate here.  Things that are here:k:j>A{ _a +0 dagger; a +0 robe; an orc corpsek:jHw#..♣ P.....## .##..P P♣.....# #...###..##..P ♣PPP...####.#k:jH)♣P♣...#......##.#.....#♣PPPP.#....####.#.....#♣PP♣..#$.)..#PPPPP..###.##''######♣.....##.#..)K.h.)@.#.5#).>.)).#..#....'.#..######.#.5# #♣PP..##.k:jZI]#.)# ♣P♣..##. #..# ♣♣PP.##. k:jI#..# ♣P♣...#. k:jdNF.hk:jy\k:j]&6k:jjk:j,lf _The hound pauses to sniff the ground.k:joO _You see here a +0 dagger.k:j y#..♣ P.....## .##.k:j#..P P♣.....# #...###..#.#..P ♣PPP...####.#♣P♣...#......##.#.....#♣PPPP.#....####....<#.....#♣PP♣.......#$.)..#PPPPP..###.#.#''######♣.....##.#..)K..h))k:js#.5#).>.)).#..#....'.#..######.#.5# #♣PP..##..k:j0#.)# ♣P♣..##.. h   houndk:jc#..# ♣♣PP.##. K   kobold (missile)k:j#..# ♣P♣...#. k:j:F.hk:j805k:jվ9.Kk:j].5   lemureh   houndK   kobold (missile)k:j/9.2 _k:j3k:j%k:j%&#..♣ P.....## .##.##..P P♣.....# #...###..#.##..P ♣PPP...####.#♣P♣...#......##.....##.....#♣PPPP.#....####....<.#.....#♣PP♣......k:jd'#$.)..#PPPPP..###.#.#''######♣.....##.#..5.K..h).#..#).>.)).#..#....'.#..######.#.5# #♣PP..##. .#.)# ♣P♣..##.. . h   hound#..# ♣♣PP.##........ . K   kobold (missile)#..# ♣P♣...#. .#$.# #PPPP..#. .k:j*B)hk:jx6k:jK7&8k:jIk:j, )You shoot an arrow. The arrow barely misses the hound.The arrow hits the kobold!k:j ?)))))k:j| k:j~ ))hk:j~ k:j 05k:jm p )5)..)5   lemureh   hound  You kill the kobold!k:jw f6-===40.8 (1.0k:j/ k:j * _The hound bites you.k:jF' k:j†You shoot an arrow. The arrow hits the hound!  You kill the hound!k:j(l:jWH.5l:jvl:j c7-61.7 (0.9l:jol:j P _Okawaru accepts your kill.l:j-l4)))))))l:j0D)5l:j.)5.))†l:j V8=2.6l:j~#l:jh)m _You shoot an arrow. The arrow barely misses the lemure.l:j5 )))) You shoot an arrow. The arrow hits the lemure!!l:jpJ.5l:jz))†3.5l:jl:jrZ _The lemure is almost dead.l:j~ )))You shoot an arrow. The arrow hits the lemure.l:j2J.5l:jW)†4.4l:joZZ _The lemure is almost dead.l:jbO )You shoot an arrow. The arrow hits the lemure.  You kill the lemure!l:ji>))l:jll:j,B)†l:j--5.4 (1.0l:j<l:j:>6 _That felt strangely unrewarding.l:jBl:jl:jl:jH _No target in view!l:j l:j l:j l:j H _No target in view!l:j l:j l:j l:j H _No target in view!m:j m:jq m:jL m:j m:j m:j @= _m:j m:jlh w  You see here a hound corpse.m:jA m:j  #..♣ P.....## ........## TrapHz the Skirmisher #..P P♣.....# #...###..# Spriggan of Okawaru ...... #..P ♣PPP...####......... Health: 48/48 ======================== #######♣P♣...#......##.... Magic: 10/10 ======================== #.....#♣PPPP.#....####.... AC: 4Str: 7 #.....#♣PP♣............... EV: 19Int: 11 #$.)..#PPPPP..###........# SH: 0Dex: 22 #''######♣.....##......... XL:  9 Next: 56% Place: Dungeon:6 #..).m:jx [30m)..)@†............... Noise: ---------  Time: 4246.0 (0.6) #.K#).>.))................ h) +0 orcbow #..#....'................. Fire: h) +0 orcbow m:jB #..######................. #.5# #♣PP..##........ #.)# ♣P♣..##........K   Pikel (wandering) #..# ♣♣PP.##........ #..# ♣P♣...#........ #$.# #PPPP..#........ _No target in view! _No target in view! _No target in view!  You see here a hound corpse.  You encounter Pikel, Merchant of Souls. He is wielding a +2 whip ofelectrocution.m:jͧ /  --more--o:jo:j3:---o:jo:j; 6 (1.2 _o:jMo:j&O _You see here a +0 dagger.o:j ))))))KYou shoot an arrow.  The arrow hits Pikel but does no damage.o:j> 8K.o:jL i.)..)o:jM 7===7.5 (0.9o:jY o:j] # _Pikel shouts!o:j+ 4)))))))o:jb )K.)K)..)8.4o:j I _You shoot an arrow. The arrow closely misses Pikel.p:jz ))))You shoot an arrow. The arrow hits Pikel.p:j=<.Kp:j@..)p:jx-9.4 (1.0p:jp:j/ _Pikel is lightly wounded.p:jH| ))) You shoot an arrow. The arrow hits Pikel.p:j<)Kp:j >.)p:j.50.3 (0.9p:jp:j\ _Pikel is moderately wounded.p:j4)))))))p:jm 5You shoot an arrow. The arrow closely misses Pikel.p:jn>.Kp:jp15p:j~).).K)55 2 lemures (wandering)p:j-1.3 (1.0p:jp:jZ _You encounter a lemure. x2p:jr ))))))51 wandering)You shoot an arrow. The arrow closely misses Pikel. The arrow hits the lemure.  The lemure shouts!p:j77 .5The lemure is moderately wounded..K5..).52 _The lemure shouts!p:j #..♣ P.....## .##.#..P P♣.....# #...###..#.p:j ,#..P ♣PPP...####.#♣P♣...#......##.#.....#♣PPPP.#....####....<#.....#♣PP♣.......#$.)..#PPPPP..###.#.#''######♣.....##.#.55.)..K)@..#..#).>.)).p:j #..#....'.#..######.#.5# #♣PP..##..#.)# ♣P♣..##.. #..# ♣♣PP.##.    lemure p:j 7)Kp:j6 D)5p:jC m ---9 (0.6p:j p:jb! r _You see here a hound corpse.p:j[#..♣ P.....## .##.##..P P♣.....# #...###..#.##..P ♣PPP...####.#♣P♣...#......##.....##.....#♣PPPP.#....####....<.#.....#♣PP♣......#$.)..#PPPPP..###.#.#''######♣.....##.#.5)5)..)K†#..#).>.)).#..#....'.#..######.#.5# #♣PP..##. .#.)# ♣P♣..##.. .#..# ♣♣PP.##........ .p:j"#..# ♣P♣...#. .#$.# #PPPP..#. .p:jhp:jdK---3.5 _p:j6p:j!q:ju#..♣ P.....## .##.#.#..P P♣.....# #...###..#.#.#..P ♣PPP...####...#♣P♣...#......##.....#.#.....#♣PPPP.#....####....<.#.....#♣PP♣......#$.)..#PPPPP..###.#.#''######♣.....##.#.5)5)..)K†.#..#).>.)).#..#....'.#..######.q:jf#.5# #♣PP..##. .#.)# ♣P♣..##.. .#..# ♣♣PP.##........ ..#..# ♣P♣...#........ .#$.# #PPPP..#. .q:j8)Kq:j05q:j.5   lemureq:jo(4.1q:jzq:jq:j:#..♣ P.....## .##.#.##..P P♣.....# #...###..#.#.#..P ♣PPP...####..#♣P♣...#......##.....#.#.....#♣PPPP.#....####....<.#.....#♣PP♣.....#$.)..#PPPPP..###........#.#''######♣.....##.#.5).5..))K.#..#).>.)).#..#....'.#..######.#.5# #♣PP..##. .#.)# ♣P♣..##. .#..# ♣♣PP.##.. ...#..# ♣P♣...#.:j&9m....... .#$.# #PPPP..#. .q:jq:j&7q:jsq:jq:jz#..♣ P.....## .##.#.##..P P♣.....# #...###..#.#.#..P ♣PPP...####.#♣P♣...#......##.....#.#.....#♣PPPP.#....####....<...##.....#♣PP♣...........##$.)..#PPPPP..###........#....##''######♣.....##.#.5).5..))K.#..#).>.)).#..#....'.#..######.#.5# #♣PP..##. .#.)# ♣P♣..##. .#..# ♣♣PP.##.. .#..# ♣P♣...#.. .#$.# #PPPP..#.q:j|5 .q:jE†Kq:j'q:j (5.3q:jq:jq:j]#..♣ P.....## .##.#.#  #..P P♣.....# #...###..#.#.  #..P ♣PPP...####.  #♣P♣...#......##.....#.  #.....#♣PPPP.#....####....<...#.  #.....#♣PP♣...........#.  q:j^W#$.)..#PPPPP..###........#....#+  #''######♣.....##.#.5).5..))†K.#..#).>.)).#..#....'.#..######.#.5# #♣PP..##. .  #.)# ♣P♣..##. .  #..# ♣♣PP.##. .  #..# ♣P♣...#. .  #$.# #PPPP..#. .q:ja=.Kq:jrq:j s&9q:jiq:jq:jL #..♣ P.....## .##.#.###. #..P P♣.....# #...###..#.#. #..P ♣PPP...####.. #♣P♣...#......##.....#. #.....#♣PPPP.#....####....<...#.# #.....#♣PP♣.........#.# #$.)..#PPPPP..###..#....#+# #''######♣.....##. q:j2! `#.5).5..))†.K. #..#).>.)). #..#....'. #..######. #.5# #♣PP..##. . #.)# ♣P♣..##. . #..# ♣♣PP.##. . #..# ♣P♣...#. . #$.# #PPPP..#. .q:j. q:j. (6.5q:j9 q:j= q:j| ..♣ P.....## .##.#.###. ..P P♣.....# #...###..#.#.....) ..P ♣PPP...####........♣P♣...#......##.....#. .....#♣PPPP.#....####....<...#.# .....#♣PP♣.......#.# $.)..#PPPPP..###.#....#+# ''######♣.....##. .5).5..))†.K. ..#).>.)). ..#....'. ..######. .5# #♣PP..##.. .)# ♣P♣..##.. ..# ♣♣PP.##.. ..# ♣P♣...#.. $.# #PPPP..#. .:j 7mq:j >.Kq:j q:j (7.1q:jr q:j q:j} Y♣ P.....## .##.#.###. .P P♣.....# #...###..#.#.....). .P ♣PPP...####........♣P♣...#......##.....#.#♣PPPP.#....####....<...#.##♣PP♣......#.# .)..#PPPPP..###.#....#+# '######♣.....##. 5).5..))†..K.#).>.)). .#....'. .######. 5# #♣PP..##.. q:j 7)# ♣P♣..##..)# ♣♣PP.##.. .# ♣P♣...#.. .# #PPPP..#. .q:j R7q:j, q:j$f♣ P.....## .##.#.###. P P♣.....# #...###..#.#.....). P ♣PPP...####.......♣P♣...#......##.....#.#♣PPPP.#....####....<...#.##♣PP♣......#.# # )..#PPPPP..###.q:js#....#+# ######♣.....##. ).5..))†..K. #).>.)). #....'. ######. # #♣PP..##.. # ♣P♣..##..). # ♣♣PP.##.. # ♣P♣...#.q:j.# # #PPPP..#. .)q:ja>.Kq:jq:jc(8.3q:j,r:jVA P.....## .##.#.###.  P♣.....# #...###..#.#.....).  ♣PPP...####.......♣P♣...#......##.....#.#♣PPPP.#....####....<...#.####.#♣PP♣.....#.# #. ..#PPPPP..###.#....#+####.♣.....##.# .5..))†...K.# ).>.)).# ....'.#.#  #♣PP..##.# ♣P♣..##.).# ♣♣PP.##.# ♣P♣...#.#  #PPPP..#. .).r:jY>.Kr:jer:jf&9r:jpr:jsr:j14)))))))r:j>.Kr:j2D...K...r:j7===9.9 (1.0r:j_ _You shoot an arrow. The arrow closely misses Pikel.r:j>4)))))))r:j=.Kr:jr....K..60.8 (0.9r:jr:j[H _You shoot an arrow. The arrow barely misses Pikel.r:j2 )) You shoot an arrow. The arrow hits Pikel!r:j '..r:j (1.7r:j r:j! Y _Pikel is heavily wounded.r:jB 4)))))))r:j(  .KYou shoot an arrow. The arrow closely misses Pikel.5....K.5   lemure2.7 (1.0r:j  _Pikel says, "You'll make a fine lemure."r:j w )You shoot an arrow. The arrow hits Pikel.r:j .K.5r:j+ C3.6 (0.9r:j r:jZ Y _Pikel is heavily wounded.r:j P.....## .##.#.###.P♣.....# #...###..#.#.....)...#♣PPP...####......♣P♣...#......##.....#.#♣PPPP.#....####....<...#.####. .#♣PP♣........#.# #. .#PPPPP..###.#....#+####.♣.....##.#. 5..))†...5....K.#. .>.)).#.'.#..#.#♣PP..##.#.♣P♣..##.).#.♣♣PP.##.#♣P♣...#.##.#PPPP..#. .).).K.5r:j r:j T---4.2 (0.6r:j$qP.....## .##.#.###. P♣.....# #...###..#.#.....)...#. ♣PPP...####............ #♣P♣...#......##.....#. #♣PPPP.#....####....<...#.####. #♣PP♣...#.# #. #PPPPP..###.#....#+####.♣.....##.#. ..))†....5....K.#. >.)).#.'.#..#.#♣PP..##.#.♣P♣..##.).#.♣♣PP.##.##.♣P♣...#.##.#PPPP..#. .).).r:jI&;.Kr:jx'H.5r:j|2r:j;B---8s:js:js:j.....## .##.#.###.# ♣.....# #...###..#.#.....)...#.# PPP...####...... ♣P♣...#......##.....#.# ♣PPPP.#....####....<...#.####. ♣PP♣.....#.# #. PPPPP..###.#....#+####.♣.....##.#. .))†.....5....K.#. .)).#. .'.#..#.#♣PP..##.s:jӇX#.♣P♣..##.).#.♣♣PP.##.##.♣P♣...#.##.#PPPP..#. .).).s:jߵ[5.4s:jy## .##.#.###.#. .....# #...###..#.#.....)...#.#....####.............. P♣...#......##.....#..#+ PPPP.#....####....<...#.####. PP♣....#.# #...###.#....#+####. #♣.....##.s:jz%#. ))†.....5....K.#. )).#. '.#. #.#. #♣PP..##.#.♣P♣..##.).#.♣♣PP.##.##...  ♣P♣...#.##. #PPPP..#. .).).s:jU}05s:j}>.Ks:jV.5   lemures:j(6.0s:jXs:js:j?## .##.#.###.#.# #...###..#.#.....)...#.#.# P...####............ ♣...#......##.....#.....#+#.#....####....<...#.####. P♣......#.# #...###.#....#+####. ♣.....##.#....# )†......5....K.s:j8A#....#.#....# .#....# .#....# ♣PP..##.#....# ♣P♣..##.).#....+ ♣♣PP.##.##...# ♣P♣...#.##....# PPPP..#. .).).s:jLs:jM&6s:j"bs:jw## .##.#.###.#.# #...###..#.#.....)...#.#.#. ...####................. ...#......##.....#.....#+#.#....####....<...#.####. ♣.....#.# #......%..###.#....#+####. .....##.#....#. †......5....K.#....#) .#....#.#....#.#....#. PP..##.#....#. P♣..##.s:jE).#....+.PP.##.##...#. P♣...#.##....#...#. .).).s:jb=.Ks:j>7.2s:js:js:jj## .##.#.###.#...## #...###..#.#.....)...#.#.#.####..........#......##.....#....#+# P.#....####....<...#.####. .......#.# #......%. P..###.#....#+####.##.#....#. ......5.....K.#....#)##....#.##....#.##....#.# P..##.#....#.# ♣..##.).#....+. PP.##.##...#. ♣...#.##....#...#. .).)..Ks:j*s:jN&8s:js:jts:j t## .##.#.###.#...# .# #...###..#.#.....)...#.#.#. .####................ .#......##.....#....#+# .#....####....<...#.####......#.# #......%. ..###.#....#+####.##.#....#.5......K.#....#)##....#.##....#.##....#.# ..##.#....#.# ..##.).#....+. P.##.##...#. ...#.##....#. P..#. .).).8.4s:j s:jDc [ .##.#.###.#...##. # #...###..#.#.....)...#.#.#. ####.. #......##.....#....#+# #....####....<...#.####..#.# #......%. .###.#....#+####.##.#....#.5......K.#....#)##.#....#.##.#....#.##.#....#.##. .##.#....#.##. .##.).#....+. .##.##...#.#.##....#...# ..#. .).).s:j`f >.Ks:js s:jt (9.0s:jU s:j s:j\4)))))))s:jd=.Ks:j1|....K..===70.0 (1.0s:js:jrH _You shoot an arrow. The arrow barely misses Pikel.t:jWs4)))))))t:jl.K5t:j ....K.5   lemure9 (0.9t:jt:jC$H _You shoot an arrow. The arrow barely misses Pikel.t:j ) You shoot an arrow. The arrow hits Pikel!t:j}w.5.Kt:j1.9 (1.0 _Pikel is almost dead.t:j )You shoot an arrow. The arrow hits Pikel!  You kill Pikel!t:j 5   lemuret:j[e §Okawaru accepts your kill.t:j\eWith Pikel's spell broken, his former minion thanks you for its freedom.t:jkRt:jvs@ 20802 t:jGt_The lemure departs this earthly plane.  Your Fighting skill increases to level 6!Your Ranged Weapons skill increases to level 11!t:j=}t:j؁h _Your Dodging skill increases to level 5!t:j,t:j-t:jD6t:j|:H _No target in view!t:j~V .##.#.###.#...##.  #...###..#.#.....)...#.#.#.... ......##.....#....#+# ....####....<...#.####.......#.# #......%. ###.#....#+####.##.#....#.5.....§....).t:j#....#)##.#....#.##.#....#.##.#....#.##. ##.#....#.##. ##.).#....+. ##.##...#. .#.##....#...# .#. .).).t:jT---3.5 (0.6 _t:jt:jdt:j".##.#.###.#...##.#...###..#.#.....)...#.#.#.....##.....#...#+#####....<...#.####.#.# #......%.t:j~.#....#+####. ##.#....#.5.....§....).#....#)##.#....#.##.#....#.##.#....#.##. #.#....#.##. #.).#....+. #.##...#. #.##....#...# t:jwy#. .).).t:j&t:j'D---4.1t:jt:jt:j W.##.#.###.#...##. #...###..#.#.....)...#.#.#. #....##.....#..#+#####....<...#.####....#.#.# #......%.....# #.#....#+####.# #.t:j #....#......# .5.....§....).#....#)##.#....#.##.#....#.##.#....#.##. .#....#.##. .).#....+. .##...#. .t:j̏ ##....#...# . .).).t:j t:j &7t:jj t:j u:j*! .##.#.###.#...##  #...###..#.#.....)...#.#.# ##....##.....#..#+.####....<...#.####......#.# #......%..... ##.#....#+####. ##.#....#...... ..5.....§....).#....#)##.#....#.##.#....#.##.#....#.## #.#....#.## #.).#....+ #.##...# #.##....#... #. .).)u:j44u:j5(5.3u:j?u:jCu:j@ .##.#.###.#...## #...###..#.#.....)...#.#.##....##.....#...#+.####....<...#.####.#.# #......%#.#....#+#### .##.#....#.5..........).#....#)##.#....#.##.#....#.##.#....#.## ##.#....#.## ##.).#....+ ##.##...# .#.##....#... .#. .).)9u:ju:j?u:j# .##.#.###.#...## # #...###..#.#.....)...#.#.##.. #......##.....#....#+ #....####....<...#.####.......#.# #......% .###.#....#+####u:j ).##.#....#.5..).#....#)##.#....#.##.#....#.##.#....#.## .##.#....#.## .##.).#....+ .##.##...# ..#.##....#... ..#. .).)u:j1u:j(6.5u:j?u:jPu:j # .##.#.###.#...## .# #...###..#.#.....)...#.#.# .####. .#......##.....#....#+ .#....####....<...#.####..#.# #......%.###.#....#+####.##.#....#.5...#....#)##.#....#.##.#....#.##.#....#.## ..##.#....#.## ..##.).#....+ P.##.##...#.#.##....#... P..#. .).)u:j0 u:jU2 (7.1u:j`: u:j]= $  Things that are here:u:j@ _a +2 whip of electrocution; a +1 robe; the kobold corpse of Pikelw:j?w:jBPick up what? 8/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +2 whip of electrocution Armour (select all with [)  b - a +1 robe Carrion the kobold corpse of Pikel [Up|Down] select[Esc] exit w:jDLetters toggle [.|Space] toggle selected[top]x:jU x:jN x:j3] ## ........##.#.###.......#...## TrapHz the Skirmisher .# #...###..#.#.....)...#.#.#... Spriggan of Okawaru ...... .####............................ Health: 48/48 ======================== .#......##.....#...........#+#### Magic: 10/10 ======================== .#....####....<...#.####......... AC: 4Str: 7 ..................#.# #......%.. EV: 20Int: 11 ..###........#....#+####......... SH: 0Dex: 22 ...##...................#....#... XL:  9 Next: 80% Place: Dungeon:6 .....5..........@:j6^ Y39;49m.......#....#)## Noise: ---------  Time: 4277.1 (0.0) ........................#....#.## h) +0 orcbow ........................#....#.## Fire: h) +0 orcbow ........................#....#.## ..##....................#....#.## ..##..................).#....+...  P.##....................##...#...  ...#...................##....#...  P..#........ ........).)....... Your Ranged Weapons skill increases to level 11! _Your Dodging skill increases to level 5! _No target in view!  Things that are here: _a +2 whip of electrocution; a +1 robe; the kobold corpse of PikelOkay, then.x:jr 4x:j#} x:j . _y:j7y:jy:jy:jy:j y:j $ _y:j,y:jy:jy:j?y:jy:j&By:j(y:jA5Xy:jV9y:j:y:jB;y:j>y:jAy:j]HBy:jyNy:jOy:j0Qy:jSy:jXy:jYy:j[y:j\y:jEay:jay:jby:jey:jiy:j%jy:jky:jvi.P P♣.....# #...###..#.#.....). .P ♣PPP...####............... #####♣P♣...#......##.....# ....#♣PPPP.#....####....<...#. ....#♣PP♣...................#.# )..#PPPPP..###........#....#+### '######♣#......... 5).5..))†..)... .#).>.)).@................y:jwV83.1 (6#....'......... .######......... 5# #♣PP..##......... )# ♣P♣..##........)# ♣♣PP.##........ .# ♣P♣...#...... .# #PPPP..###...... .#.....##....#### .y:jxy:jȂy:jلy:j6 y:j7 y:jG y:jZ Xy:jD_ ,y:jYc y:jg y:jOn y:jo y:j y:j _Your Dodging skill increases to level 5! _No target in view!  Things that are here: _a +2 whip of electrocution; a +1 robe; the kobold corpse of PikelYou encounter a kobold. It is wielding a +0 short sword and quivering stones.y:j  #..P P♣.....# #...###..#.# #..P ♣PPP...####.. #######♣P♣...#......##.....# #.....#♣PPPP.#....####....<. #.....#♣PP♣................. #$.)..#PPPPP..###........#.. #''######♣.....## #.5).)..))†. #..#).>.)).. #..#K...' #..###### #.5# #♣PP..## #.)# ♣P♣..##.. #..# ♣♣PP.##..K   kobold (missile, wandering) #..# ♣P♣...#... #$.# #PPPP..#....y:j? ....##..  .#.....##....#### 6.7 (3.6.Ky:jE y:j_ 47.3 (4.2 _y:j" y:jj z:jA $You shoot an arrow. The arrow hits the kobold!z:jKg)))))z:j>))...z:jO7===8.3 (1.0z:jSz:j1 J _You kill the kobold!z:j Jz:j H _No target in view!z:j 4z:j z:j H _No target in view!{:j{:j{:j{:j) {:js&{:jSK: _{:jcB{:j},{:j~{:j0{:j{:j@  There is an open gate here.{:j15 _{:jK{:j{:j{:j  You now have 463 gold pieces (gained 6).  Things that are here:{:j>{:j #..P ♣PPP...####..... #######♣P♣...### #.....#♣PPPP.#....### #.....#♣PP♣.......... #$.)..#PPPPP..### #''######♣.....##... #..).)..))† #..#).>.)).. #..#.@..'....---92.9 (4.6 #..###### #.5# #♣PP..## #.)# ♣P♣..## #..# ♣♣PP.## #..# ♣P♣...# #$.# #PPPP..#  .#.....##....##  .#.....#---{:j{:jEa _a +0 short sword; 2 stones; a kobold corpse|:js3|:j||:j|:j~B|:jv$  Things that are here:|:j#?  a +0 short sword; 5 stones|:jq5 _|:j1|:jԾ@  There is an open door, spattered with blood here.|:j`  Items here: )) [ †††.|:j|:j _|:j{|:j_[  There is a large open door, spattered with blood here.|:j|:j _|:j|:jP # #... .....# ... #..♣ P.....## ... #..P P♣.....# # #..P ♣PPP...#### #######♣P♣...|:j #.....#♣PPPP.#....# #.....#♣PP♣ #$@)..#PPPPP..###5.3 (2.4 #''######♣.....## #..).)..))†.. #..#).>.))... #..#.)..'.... #..######....  #..# #♣PP..##...  #.)# ♣P♣..##...  #..# ♣♣PP.##... |:j|:j|:j3|:j&+  # #..........#  #..♣P P.....##  #..PP P♣.....# # #..P ♣PPP...#### #######♣P♣...# #.....#♣PPPP.#.... #.....#♣PP♣|:j,W #@.)..#PPPPP..### #''######♣.....## #..).)..))† #..#).>.)) #..#.)..' #..###### #..# #♣PP..## #.)# ♣P♣..## #..# ♣♣PP.##|:j:A9 (0.6}:j}:j$$}:j%+6.9 (1}:jl}:js? _You now have 480 gold pieces (gained 17).}:j} }:j }:j}:j}:j-X}:jT5}:j~6}:j9}:j(E{.####### ..... # #........# .♣P♣P.....## .#..PPPP♣.....# ##..P♣ ♣PPP...##########♣P♣...#...#♣PPPP.#...8.1 (1.2.....#♣PP♣........)..#PPPPP..### #''######♣.....##. #..).)..))†........ ..' ####..#}:jbF}:jP}:jS}:j 3}:j }:jR }:j B}:jf! }:j' ,}:jz* }:j. }:j'4 ,}:jK7 }:jB ##..........# ..♣P♣P.....## PPPP♣.....# #P♣ ♣PPP...###########♣P♣...#..#.....#♣PPPP.#...#.....#♣PP♣........)..#PPPPP..###'######♣.....##9.9 (1.8..).)..))†..#).>.))........)..'#####..# #.)# ♣P♣..##..  #..# ♣♣PP.##..  #..# ♣P♣...#.. }:jEG }:j9R }:j8W V _There is a large open door here.~:j33~:j,~:j~:j~:j': _~:ji~:j,~:j~:j~:j~:j~:j;~:j~:jҿ~:jv~:j~:j######♣P♣...#..#.....#♣PPPP.#..#.....#♣PP♣......#..)..#PPPPP..''######♣.....##).)..))†...#).>.)).~:jU#.)..'.................302.3 (2.4# #♣PP..##)# ♣P♣..## ♣♣PP.## ♣P♣...#$PPPP...' .#...' .#.... P.. ~:jU~:j ~:j9! ~:jQ- ~:j6 ~:j;  You encounter a kobold brigand. It is wielding a +0 dagger and quiveringcurare-tipped darts.~:jG  .....#♣PPPP..#♣PP♣...)..#PPPPP..###''######♣.......).)..))†........#).>.))...#.)..'.##### #♣PP..##)# ♣P♣.♣PP~:jH K   kobold brigand (missile, wandering)#..#K ~:jI K♣♣... #..~:jL O0.0K.~:jW ~:j\ 29 (0.6 _~:jb ~:jt :j?! )))))K  )You shoot an arrow. The arrow hits the kobold brigand!  The kobold brigand shouts!:j,D .....KThe kobold brigand is moderately wounded.===3.8 (0.9 _You hear a shout! You hear a bark! You hear a shout!:je ))))))You shoot an arrow.:j :K':j3 jThe arrow closely misses the kobold brigand.:j .....j   gnoll:j| (4.7:jd* :j2 v _You encounter a gnoll. It is wielding a +0 great mace.:j ))))You shoot an arrow.  The arrow hits the kobold brigand but does no damage.:j2 .:j^ ....  The kobold brigand is moderately wounded.:j0 c((((((:j5 cThe kobold brigand throws a dart. The dart completely misses you.:j'B .@....c   centaur (launcher, wandering)[39;49m:jB -5.7 (1.0:jN :jW _You encounter a centaur. It is wielding a +0 club and carrying a +0 orcbow.:j L)))))c)The kobold brigand throws a dart. The dart completely misses you. _You encounter a centaur. It is wielding a +0 club and carrying a +0 orcbow.You shoot an arrow.  The arrow closely misses the kobold brigand.  The arrow hits the centaur but does no damage.:j<eK'j:j1?1c':jZ...j   gnoll6:j'e:jh) _The centaur shouts!:j7 )))You shoot an arrow.  The arrow hits the kobold brigand but does no damage.:jc.K.j':j_...'7.6 (0.9:j _The kobold brigand is moderately wounded.:j@ )):j7)You shoot an arrow.  The arrow closely misses the kobold brigand.:j|I hThe arrow hits the centaur but does no damage.:j KMc$:j1L-j.:jL9K.:jM.:jpN8c.:j[ .  You encounter a hound.8.5:jf:jk2 _The hound leaves your sight.:j ######♣P♣....#♣PPPP.#...#♣PP♣........)..#PPPPP..#''######♣.....##).)..))†).>.)):j !..#.)..'#####........# #♣PP.)P♣.Kc♣PP.#. ♣P♣.j.# #PPPP..' .#.....##..#. ♣PP:j 7K.:jϸ 8j$:j2 d  The centaur unwields a +0 club. The centaur wields a +0 orcbow.:j: E))):j3d o@.):jd 5-9.1 (0.6:jp :j^u p _The centaur shoots an arrow. The arrow closely misses you.:j"..P♣ ♣PPP...##########♣P♣....#♣PPPP.#...#♣PP♣........)..#PPPPP..#''######♣.....##:j"A).)..))†).>.)).)..'#####.........# #♣PPK):j"_P♣..c♣PP.#:j#j ♣P♣.$.# #PPPP..:jI#I' .#.....#:jHf---7:jT:jY:j2 PPP♣.....# #..P♣ ♣PPP...##########♣P♣...#♣PPPP.#...#♣PP♣........)..#PPPPP..#''######♣.....##).)..))†).>.)).)..'#####.........# #♣PP:jI.K)P♣..c♣PP.#j ♣P♣.$.# #PPPP..:j:j$J))))):j==K.:j>2j.:jdO@...) :jOR=-10.3:j]:j*bh _The centaur shoots an arrow. The arrow misses you.:jrL♣P♣P.....## .PPP♣.....# #..P♣ ♣PPP...##########♣P♣...#♣PPPP.#...#♣PP♣........)..#PPPPP..#''######♣.....##).)..))†).>.)).)..'..######.......K.# #♣PP.)P♣.jc♣PP.#. ♣P♣.$.# #PPPP..:j\:j3gZ))))))):j'@....):j"&9:j:js _The centaur shoots an arrow. The arrow completely misses you.:j{ )))You shoot an arrow.  The arrow hits the kobold brigand but does no damage.:jt c ...  The kobold brigand is lightly wounded.:j `))))))):j' :K.:jP, 8j.:jM :ji '@....):j{ )))))The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow.:j5 j....) :j T7-==:j 1.9 (1.0:jT :j+ ) _The arrow hits you.:j9 )) You shoot an arrow. The arrow hits the kobold brigand!:j  :jA ..  The kobold brigand is heavily wounded.:j  ((The kobold brigand throws a dart. The dart hits you.  You are poisoned.You have difficulty breathing.:j:j.:j| ..  You feel yourself slow down.:j~`))))))):j68'@....):j93=---2Slow Pois :j:js _The centaur shoots an arrow. The arrow completely misses you.:j` )) You shoot an arrow. The arrow hits the kobold brigand!:jѯ ..  The kobold brigand is almost dead.:j`))))))):j<mK.j.:j?5c.:j@' :j@jYou feel sick. The centaur shoots an arrow. The arrow completely misses you.:jlS '@...)j 2 gnollsYou encounter a gnoll. It is wielding a +0 flail.:ju`:j`Z((((((:j;j.:j/h:j&...'@.h   hound (wandering)jj 2 gnolls:jx2=--4.4 (1.5:j:js _The kobold brigand throws a dart. The dart barely misses you.:j;d ))))))h    You shoot an arrow.  The arrow barely misses the kobold brigand.The arrow barely misses the centaur. The arrow hits the hound!:j c.  The hound is severely wounded.h.:j5j.:jW7c.:j.tK.j.:j2h.:j KYou feel sick.j.:j9#(…)3=5.9 _You encounter a kobold. It is wielding a +0 whip.:je )You shoot an arrow. The arrow hits the kobold brigand!  :jf.You kill the kobold brigand!:jf:j q:jq}c   centaur (launcher):jUrJh   hound:jrKjj 2 gnolls:j3skK   kobold (wandering):js:j  Okawaru accepts your kill.You feel sick.  You are no longer poisoned.:j4^))))))):j:h.:j ...'@).  The centaur shoots an arrow. The arrow misses you. The gnoll barely misses you.:jF\))))))) :j p:jq<j):jr:jv3h.:j.y.:jg ...'@).K  The centaur shoots an arrow. The arrow closely misses you.))))))):jx ...'@).  The gnoll misses you. The centaur shoots an arrow. The arrow barely misses you.=37.4 _You hear a shout!:jR  You shoot an arrow. The arrow hits the gnoll!:jh.c.j.:j)K:j.$ h.  The gnoll is severely wounded.c.:j0.K   kobold:j03Z4=8.7 (1.3:j>:jPL ) :jQ_The gnoll completely misses you.You shoot an arrow. The arrow barely misses the hound.The arrow hits the centaur!:jr j.  The centaur is heavily wounded.:j5K.:j39j.:j 6K.:j 8j.:j8h:j`5=20.0:j):j, _The hound misses you. The hound completely misses you.:j U )You shoot an arrow. The arrow barely misses the hound.The arrow hits the centaur.:je cjThe centaur is heavily wounded.The hound bites you but does no damage. jThe gnoll hits you with a +0 great mace!K.:j  hj   gnoll sergeant (polearm, wandering)c   centaur (launcher)h   houndjj 2 gnolls(…)The hound bites you.  The gnoll hits you with a +0 great mace!  The centaur unwields a +0 orcbow. The centaur wields a +0 club.:j \17--------------1.5 (1.5:j :j } _The centaur hits you with a +0 club. The centaur completely misses you.:j #..........# .#..♣P♣P.....## ..#..PPPP♣.....# #.#..P♣ ♣PPP...###########♣P♣...#.#.....#♣PPPP.#....##.....#♣PP♣.......#..)..#PPPPP..###.#'@######♣.....###.j).)..))†#hc#).>.))#j.#.)..'.#..######........#K.# #♣PP..##.c   centaur (launcher)#.)# ♣P♣..##.h   hound#..# ♣♣PP.##.jj 2 gnolls#.j# ♣P♣...#.K   kobold[:ji 33mh)c. j.The centaur attacks as it pursues you! The centaur completely misses you.jK.j. j   gnoll sergeant (polearm, wandering)c   centaur (launcher)h   hound.jj 2 gnolls(…)The centaur kicks you but does no damage.8=---------------2.4 (0.9:j _The hound misses you. _There is a large open door, spattered with blood here.:jLs#...... # #.#..........# .#..♣P♣P.....## ..#..PPPP♣.....# #.#..P♣ ♣PPP...###########♣P♣...#......#.....#♣PPPP.#....###.....#♣PP♣.......#..@..#PPPPP..###.#j'######♣.....###h.c.)..))†#)j#).>.)).#..#.)..'..#.K######........h   hound#..# #♣PP..##.jj 2 gnolls:jM-#.)# ♣P♣..##.K   kobold#.j# ♣♣PP.##....:jqch.j.K.j':jjj   gnoll sergeant (polearm, wandering)c   centaur (launcher)h   hound.j   gnoll(…):j9=---3.3 _:jn:j!$  Things that are here::jt _a +0 whip; a +0 leather armour:jN:j_Q7-:j:_:j9:j######## .....+#...... # #....##..........# .#..♣P♣P.....## ..#..PPPP♣.....# #...##..P♣ ♣PPP...###########♣P♣...#......#.....#♣PPPP.#....####...@.#♣PP♣.......#.j)..#PPPPP..###.#'h######♣.....###.cj.)..))†#).#).>.))#.K#.)..'.c   centaur (launcher)#..######........h   hound#..# #♣PP..##.j   gnoll#.j# ♣P♣..##.....c.:jҸ8h':j?,j:j%7j.:jB2c':j)j 2 gnolls20=4.2 _:j:j:jhjGear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  h - a +0 orcbow (weapon)  f - the +7 spear of Understanding {chaos, Dex+3} Missiles (go to first with ()  a - a throwing netc - 3 darts of disjunction Armour (go to first with [)  e - a +2 robe of cold resistance (worn) Jewellery (go to first with "=)  b - a ring of protection from cold (worn)  d - a ring of protection from cold (worn)  g - an amulet of regeneration (worn):jW Evocable Items:  Wands / :j e - a wand of charming (11)  f - a wand of mindburst (11)  b - a wand of quicksilver (17)  a - a wand of flame (33):jLScroll Scrolls?  t - 5 scrolls of teleportationx - a scroll of amnesia  r - a scroll of revelation  g - a scroll of fog  i - 2 scrolls of identify  I - a scroll of immolationa - a scroll of enchant armour:jq:j1Xg - a scroll of fog. A scroll that surrounds the reader with a dense cloud of fog, which can block vision temporarily. The fog takes a short time to fully spill out. It is an uncommon scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified emergency_item good_item scroll _________________ “Calvin: I used to hate writing assignments, but now I enjoy them. I realized that the purpose of writing is to inflate weak ideas, obscure poor reasoning, and inhibit clarity. With a little practice, writing can be an intimidating and impenetrable fog!”  -Bill Watterson, _Calvin and Hobbes_. February 11th, 1993. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.:j:j:j. ########.....+ TrapHz the Skirmisher #...... #:j0#....# Spriggan of Okawaru ...... #..........# ..... Health: 20/48 ==========-------------- #..♣P♣P.....## ..... Magic: 10/10 ======================== #..PPPP♣.....# #...# AC: 4Str: 7 #..P♣ ♣PPP...####.... EV: 20Int: 11 #######♣P♣...#......# SH: 0Dex: 22 #..§§§#♣PPPP.#....### XL:  9 Next: 83% Place: Dungeon:6 #..j@§#♣PP♣.......... Noise: ---------  Time: 4324.2 (0.0) #.ch§§#PPPPP..###.... h) [:j^140m+0 orcbow #'j######♣.....##.... Fire: h) +0 orcbow #..).)..))†.......... Slow  #).#).>.))........... #.K#.)..'............ c   centaur (launcher) #..######............ h   hound #..# #♣PP..##..... jj 2 gnolls #.j# ♣P♣..##.....The centaur attacks as it pursues you! The centaur completely misses you.The centaur kicks you but does no damage. _The hound misses you. _There is a large open door, spattered with blood here.  Things that are here: _a +0 whip; a +0 leather armour c.  As you read the scroll of fog, it dissolves into smoke.j'   # # #. #. [:j140m#..P♣ ########..§§§##.cj@§##.jh§§##''#####..).)..))†#).#).>.))#.K#.)#  The hound closely misses you. x2:jE   # # #. #. #..P♣ ########..§§§##.cj@§##.jh§§##''#####..).)..))†#).#).>.))#.K#.)#  :j c.  The gnoll hits you with a +0 great mace!:je  * * * LOW HITPOINT WARNING * * *:j5/48 --------===5.7 (1.5:j&:j2V _The hound completely misses you.:jGear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  h - a +0 orcbow (weapon)  f - the +7 spear of Understanding {chaos, Dex+3} Missiles (go to first with ()  a - a throwing netc - 3 darts of disjunction Armour (go to first with [)  e - a +2 robe of cold resistance (worn) Jewellery (go to first with "=)  b - a ring of protection from cold (worn)  d - a ring of protection from cold (worn)  g - an amulet of regeneration (worn):jJY Evocable Items:  Wands /  e - a wand of charming (11)  f - a wand of mindburst (11)  b - a wand of quicksilver (17)  a - a wand of flame (33):j ~Scroll Scrolls? :j  t - 5 scrolls of teleportationx - a scroll of amnesia  r - a scroll of revelation  i - 2 scrolls of identify  I - a scroll of immolationa - a scroll of enchant armour:jst - 5 scrolls of teleportation. A scroll that translocates the reader to a random position after a short delay. Reading this scroll while waiting for a teleportation will instead cancel it. It is a common scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified emergency_item good_item scroll _________________ “Eiris sazun idisi  sazun hera duoder  suma hapt heptidun  suma heri lezidun  suma clubodun  umbi cuoniouuidi  insprinc haptbandun  inuar uigandun  [Once sat women,  they sat here then there. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.:j:jP ########.....+ TrapHz the Skirmisher #...... ##....# Spriggan of Okawaru ...... #..........# ..... Health: 5/48==---------------------- #..♣P♣P.....## ..... Magic: 10/10 ======================== #..PPPP♣.....# #...# AC: 4Str: 7 #..P♣ ♣PPP...####.... EV: 20Int: 11 #######♣P♣...#......# SH: 0Dex: 22 #..c§§#♣PPPP.#....### XL:  9 Next: 83% Place: Dungeon:6 #..j@§#♣PP♣.......... Noise: ===------ [4:j3d0m Time: 4325.7 (0.0) #.jh§§#PPPPP..###.... h) +0 orcbow #''######♣.....##.... Fire: h) +0 orcbow #..).)..))†.......... Tele Slow  #).#).>.))........... #.K#.)..'............ c   centaur (launcher) #..######............ h   hound #..# #♣PP..##..... jj 2 gnolls #.j# ♣P♣..##.....As you read the scroll of fog, it dissolves into smoke.  The hound closely misses you. x2  The gnoll hits you with a +0 great mace!  * * * LOW HITPOINT WARNING * * * _The hound completely misses you.As you read the scroll of teleportation, it crumbles to dust.:j? _The hound completely misses you.  As you read the scroll of teleportation, it crumbles to dust.  You feel strangely unstable.  You feel yourself speed up.  The centaur hits you with a +0 club.  You die...:j@0--:j8-/  --more--:j/Gear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  h - a +0 orcbow (weapon)  f - the +7 spear of Understanding {chaos, Dex+3} Missiles (go to first with ()  a - a throwing netc - 3 darts of disjunction Armour (go to first with [)  e - a +2 robe of cold resistance (worn) Jewellery (go to first with "=)  b - a ring of protection from cold (worn)  d - a ring of protection from cold (worn)  g - an amulet of regeneration (worn):j#GGoodbye, TrapHz.3560 TrapHz the Skirmisher (level 9, 0/48 HPs)Began as a Spriggan Hunter on June 23, 2026.Was an Initiate of Okawaru.Slain by a centaur... wielding a +0 club(6 damage):j%... on level 6 of the Dungeon.The game lasted 00:12:48 (6107 turns). Best Crawlers -1.59383478 planckenst GrEE-27 escaped with the Orb2.35482080 AutarchDCS VSDe-27 escaped with the Orb3.29920816 sewnkin DjHs-27 escaped with the Orb4.17664546 platinum DECj-27 escaped with the Orb5.16465487 therodimus VSBr-27 escaped with the Orb6.16376138 DocSulfur FoNe-27 escaped with the Orb7.16227342 hulksmash1 OpSh-27 escaped with the Orb8.15136186 l1quidcrys GrFi-27 escaped with the Orb9.15099410 RavnDgHu-27 escaped with the Orb  10.14682103 thewalrus OnGl-27 escaped with the Orb  11.14482996 Krim260 DEFE-27 escaped with the Orb:j(C:j:j? [?25h[?0c [?1051l[?1052l[?1060l[?1061l