å¸jp•› Player: Trilby Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-09-26.18:45:57.ttyrec Time: (1790448357) Sat Sep 26 18:45:57 2026 æ¸jú [?1051l[?1052l[?1060l[?1061hæ¸jÑR)0[?7h[?25l[?1cæ¸j´æ¸j(%æ¸jl*æ¸jÌ5ƒWelcome, Trilby. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Nagas are hybrids: human from the waist up, with a snake-like tail instead of legs. They move very slowly but are naturally resilient. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Naga Warperç¸jç¸jöç¸juèWelcome, Trilby the Coglin. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warper  v - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightç¸jóp - Reavery - Earth Elementalistz - Alchemist Warpers start with a weapon of their choice, a scroll of blinking, darts of disjunction, and some Translocation spells in their library. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Naga Warperè¸jÑîè¸j|ˆ è¸jâÀ „Trilby the ShooterCoglinHealth: 16/16 ========================Magic: 1/1========================AC: 3Str: 11EV: 11Int: 8SH: 0Dex: 17XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +2 sling {Wei}  c) +0 sling {Ælfric}Fire: a) +2 sling {Wei}######....###+###...................#.....@.....##############You whisper farewell to Wei. Welcome, Trilby the Coglin Hunter.The heart of this dungeon contains the awesome artefact, the Orb of Zot.è¸j ŒPress ? for a list of commands and other information.è¸jw è¸jò [ _Found a staircase leading out of the dungeon.ê¸j‡g  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   g - Spellcasting   0.0   1.4  -2           b - Unarmed Combat   0.0   1.2  -1              c + Ranged Weapons 3.6   4.8  -1               d - Armour   0.0   1.2  [ê¸j@h39;49m-1      e + Dodging1.7   2.4  -1      f + Stealth0.7   1.2  -1                                                            ê¸jÙh            The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsê¸jûÖ ‹ a * Fighting   2.0ë¸jøwo a - Fighting   2.0ì¸jpU= d + Armour 0.0ì¸jü+‹ e * Dodging   1.7ì¸jJ~ ‹ d * Armour   0.0ì¸j\ o e - Dodging   1.7í¸j# = e + Dodging 1.7î¸j¦�‹ e * Dodging   1.7î¸jÂo e - Dodging   1.7î¸j¡ù o d - Armour   0.0î¸jÙ"= d + Armour 0.0ï¸jÁy‹ d * Armour   0.0ï¸jàË o d - Armour   0.0ð¸jÍŒ f * Stealth   0.7ð¸jÍ=p f - Stealth   0.7ñ¸jæ´> g + Spellcasting 0.0ñ¸jn9 Œ g * Spellcasting   0.0ò¸jâƒp g - Spellcasting   0.0ò¸j·î‹ c * Ranged Weapons   3.6ó¸j Ió¸j×Ló¸j9RæTrilby the ShooterCoglinHealth: 16/16 ========================Magic: 1/1========================AC: 3Str: 11######EV: 11ó¸jžRmInt: 8....###+###....SH: 0Dex: 17...............XL:  1 Next:  0% Place: Dungeon:1#.....@.....#Noise: ---------  Time: 0.0 (0.0)#############ó¸j×R4a) +2 sling {Wei}  c) +0 sling {Ælfric}Fire: a) +2 sling {Wei}You whisper farewell to Wei. Welcome, Trilby the Coglin Hunter.ó¸jS The heart of this dungeon contains the awesome artefact, the Orb of Zot.Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.ó¸jÛVó¸j‘Wó¸jÝZó¸j¨]ó¸jÜýGear: 3/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Wei}  c - a +0 sling (offhand) {Ælfric} Armour (go to first with [)  b - a +0 leather armour (worn)ô¸jñõ Za - a +2 sling (weapon) {Wei}. A piece of cloth and leather for launching stones, adequate for hunting small game like rabbits or goblins. Base accuracy: +0 Base damage: 7 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.Your skill: 3.6; use (s) to set 14.0 as a target for Ranged Weapons.At 100% training you reach 14.0 in about 9.3 XLs. Your +0 leather armour slightly slows your attacks with this weapon.Current attack delay: 1.2. Damage rating: 11 (Base 7 x 117% (Dex) x 110% (Skill) + 2 (Ench)). This weapon falls into the 'Ranged Weapons' category. It is a one-graspered weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Ranged Weapons} {one-handed} {ranged weapon}Menu/colouring prefixes: identified enchanted ranged equipped weapon _________________ (q)uiver, (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.ö¸j¡o& Gear: 3/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Wei}  c - a +0 sling (offhand) {Ælfric} Armour (go to first with [)  b - a +0 leather armour (worn)÷¸j}Za - a +2 sling (weapon) {Wei}. A piece of cloth and leather for launching stones, adequate for hunting small game like rabbits or goblins. Base accuracy: +0 Base damage: 7 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.Your skill: 3.6; use (s) to set 14.0 as a target for Ranged Weapons.At 100% training you reach 14.0 in about 9.3 XLs. Your +0 leather armour slightly slows your attacks with this weapon.Current attack delay: 1.2. Damage rating: 11 (Base 7 x 117% (Dex) x 110% (Skill) + 2 (Ench)). This weapon falls into the 'Ranged Weapons' category. It is a one-graspered weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Ranged Weapons} {one-handed} {ranged weapon}Menu/colouring prefixes: identified enchanted ranged equipped weapon _________________ (q)uiver, (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.÷¸jJæ÷¸jØë÷¸j]ðTrilby the ShooterCoglinHealth: 16/16 ========================Magic: 1/1========================AC: 3Str: 11######EV: 11Int: 8÷¸j£ð@....###+###....SH: 0Dex: 17...............XL:  1 Next:  0% Place: Dungeon:1#.....@.....#Noise: ---------  Time: 0.0 (0.0)#############÷¸jÇðÄa) +2 sling {Wei}  c) +0 sling {Ælfric}Fire: a) +2 sling {Wei}÷¸jñ�You whisper farewell to Wei. Welcome, Trilby the Coglin Hunter.The heart of this dungeon contains the awesome artefact, the Orb of Zot.Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.÷¸jòô÷¸jiõ÷¸j·ø÷¸jMûi _Setting a skill training target for Ranged Weapons at 14.0.÷¸j1ü ÷¸j½ü ÷¸jb÷¸j2> _Unknown command.ø¸j®€ø¸j�ø¸jð¸Æ _ ##+###:..# #.>.# ### ... ######'###....2.0 (2##.....<.....############### _You open the door. _Found a stone staircase leading down.ù¸jˆ˜#+#:. #.>.# ### #...# ###....###@###...................##.....<.....###############ù¸jÕ�ù¸j¾�23.0 (1 _ù¸jð•ù¸j›Q _There is an open door here.ù¸j?SÛM#+#:. #.>.# ### #.@.# ###....###'###...................##.....<.....########ù¸jJYù¸jvZ-4 _ù¸j{_ù¸j:bù¸jž  ##+## #:..# #@>.#  ### #...# ### ....###'###.... ....................<.....###############ù¸j| <5ù¸jÞ ù¸jÞ ù¸j � M#+#. #.>.# ### #...# ###....###'###....#ù¸jc¤ ù¸jˤ &6ù¸jK© ù¸j° b  You pick up a parchment of Kiss of Death and begin reading...ù¸j3± +7.0 (2ù¸j®´ ù¸j:· F _You add the spell Kiss of Death to your library.ú¸jskú¸jÿkú¸j8n,ú¸j}pú¸jØpú¸ju,ú¸jõxú¸jAyú¸j¿zú¸jy~7 _You open the door.ú¸jªƒú¸jt„ú¸j5†ú¸jÔŠ@  There is an open door here.ú¸jª�ú¸jU� _ú¸jš’ú¸jÞ•ú¸j?šú¸j¥šú¸j�œú¸jÓžú¸jI¢ú¸jµ¢ú¸j´¤ú¸já§ú¸j«,ú¸j†­ú¸j›¯ú¸jw³,ú¸jí´ú¸jü·ú¸j2¼ú¸jy¼ú¸jï½ú¸jAÁú¸jÔÄú¸jÅú¸jêÆú¸jõÉú¸j Íú¸j\Íú¸jÏú¸j@Ñú¸j�Ôú¸jÝÔú¸jüÕú¸j^Øú¸j·Û,ú¸j'Ýú¸j�àú¸jÕä,ú¸j çú¸jê7 _You open the gate.ú¸j”ï3ú¸j©ñú¸jüõ@  There is an open gate here.ú¸jªùú¸j{ú _ú¸jQüú¸jŸþú¸j  ,ú¸jp ú¸jœ ú¸jx ú¸j¾ ú¸j& ú¸j¦ ú¸j… ,ú¸j  ú¸j ú¸jM ú¸j° ú¸jû ú¸j‘ ú¸jé ú¸jT ú¸j§ ú¸jþ! ú¸jD$ ú¸jŒ$ ú¸je% ú¸jo' ú¸jk* ,ú¸j'+ ú¸j7/ ,ú¸j¦/ ú¸j$3 @ _You now have 7 gold pieces.ú¸j6 ú¸j”6 ú¸ju7 ú¸j€: ú¸j�= ú¸jÞ= ú¸j? ú¸jnA ú¸j®D ú¸jùD ú¸jnF ú¸j3I ú¸jìL ú¸jLM ú¸j•N ú¸jÿP ú¸j'T ú¸j�T ú¸j®U ú¸jIX ú¸j][ ,ú¸j÷| Æú¸jf€ Bú¸jh� ú¸jp‘ ú¸j5” ,ú¸j§” ú¸j– ú¸jŘ ,ú¸jf™ ú¸j³š ú¸jМ ú¸j˜� ú¸jÍ� ú¸j‚Ÿ ú¸jÛ¡ ú¸j1¢ ú¸j®¢ ú¸j‚¤ ú¸j˜ª Xú¸jôª ú¸jD« ú¸j³« ú¸jK­ ú¸jR¯ ,ú¸j·¯ ú¸jÔ° ú¸j³ ú¸je³ ú¸j²³ ú¸jµ ú¸jô¶ ú¸jD· ú¸jp· ú¸j¹ ú¸jk» Bú¸j½ ú¸jõ¾ ,ú¸jX¿ ú¸j®À ú¸j¯Â ú¸j–à ,ú¸jßà ú¸j7Æ ,ú¸j¬Æ ú¸jåÇ ú¸j¿É ú¸jýÉ ú¸j+Ê ú¸jÍ ú¸jµÎ „  You open the door.  You encounter an endoplasm.ú¸j�Ó ]###### ####....# J..##.##.##....##.##.@'....# .###########.#####....# ....................$... .######.###########.#### ##......P....### .§§.§...PPP..... J   endoplasm (asleep) §..≈§≈...≈≈≈.... ú¸jæÓ ¥≈§§≈≈≈..P≈≈≈≈≈≈≈ §§§≈≈≈P.P≈≈≈≈≈≈≈ú¸j Ã54.0 (47.0)5.0 (48 _ _Found 8 gold pieces.û¸jR<Trilby the ShooterCoglinHealth: 16/16 ========================Magic: 1/1========================AC: 3Str: 11###### ###EV: 11Int: 8#....# J..#SH: 0Dex: 17û¸j¼<?#.##.##*...#XL:  1 Next:  0% Place: Dungeon:1#.##.@*....#Noise: ---------  Time: 55.0 (0.0) .###########.#####....#a) +2 sling {Wei}  c) +0 sling {Ælfric} ....................$...û¸j=MFire: a) +2 sling {Wei} .######.###########.#### ##......P....### .§§.§...PPP.....J   endoplasm (asleep) û¸jT=#§..≈§≈...≈≈≈.... ≈§§≈≈≈..P≈≈≈≈≈≈≈ §§§≈≈≈P.P≈≈≈≈≈≈≈ _You encounter an endoplasm. û¸jŽ=Ã_Found 8 gold pieces.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select actionû¸jc>cShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)û¸jÇRÁTrilby the ShooterCoglinHealth: 16/16 ========================Magic: 1/1========================AC: 3Str: 11###### ###EV: 11Int: 8#....# J..#û¸j7S SH: 0Dex: 17#.##.##)...#XL:  1 Next:  0% Place: Dungeon:1#.##.@)....#Noise: ---------  Time: 55.0 (0.0) .###########.#####....#a) +2 sling {Wei}  c) +0 sling {Ælfric} û¸jzSH....................$...Fire: a) +2 sling {Wei} .######.###########.#### ##......P....### û¸jÏSP.§§.§...PPP.....J   endoplasm §..≈§≈...≈≈≈.... ≈§§≈≈≈..P≈≈≈≈≈≈≈ §§§≈≈≈P.P≈≈≈≈≈≈≈û¸jTŸFire: a) +2 sling {Wei}Press: ? - help, Q - select actionShift-Dir - straight lineû¸j/TˆAim: an endoplasm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  û¸jWTHThe endoplasm quivers.û¸j©÷r You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.  The endoplasm is lightly wounded.  You shoot a sling bullet.  The endoplasm is moderately wounded.û¸jz).J.û¸j¡€$' .û¸j\�i===6.2 (1.2Rev _û¸j´†û¸jé‹û¸jé6 �Trilby the ShooterCoglinHealth: 16/16 ========================Magic: 1/1========================AC: 3Str: 11###### ###EV: 11Int: 8#....# ...#SH: 0Dex: 17#.##.##J...#XL:  1 Next:  0% Place: Dungeon:1#.##.@*....#Noise: ===------  Time: 56.2 (0.0) .###########.#####....#a) +2 sling {Wei}  c) +0 sling {Ælfric} ....................$...Fire: a) +2 sling {Wei} .######.###########.####Rev ##......P....### .§§.§...PPP.....J   endoplasm û¸jäY x§..≈§≈...≈≈≈.... ≈§§≈≈≈..P≈≈≈≈≈≈≈ §§§≈≈≈P.P≈≈≈≈≈≈≈The sling bullet hits the endoplasm. _The endoplasm is moderately wounded.Fire: a) +2 sling {Wei}Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (moderately wounded, 87% to hit)ü¸j¼GTrilby the ShooterCoglinHealth: 16/16 ========================Magic: 1/1========================AC: 3Str: 11###### ###EV: 11Int: 8#....# ...#SH: 0Dex: 17#.##.##J...#XL:  1 Next:  0% Place: Dungeon:1#.##.@)....#Noise: ===------  Time: 56.2 (0.0) .###########.#####....#a) +2 sling {Wei}  c) +0 sling {Ælfric} ....................$...Fire: a) +2 sling {Wei} .######.###########.####Rev ##......P....### .§§.§...PPP.....J   endoplasm §..≈§≈...≈≈≈.... ≈§§≈≈≈..Pâ‰ü¸jzIÿˆâ‰ˆâ‰ˆâ‰ˆâ‰ˆâ‰ˆâ‰ˆ §§§≈≈≈P.P≈≈≈≈≈≈≈Fire: a) +2 sling {Wei}Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (moderately wounded, 87% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is almost dead.ü¸jªŸ.  Shift-Dir - straight lineAim: an endoplasm (moderately wounded, 87% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is almost dead.  You kill the endoplasm!ü¸j£®(ü¸jãG°'.27.5 (1.3Rev+ _ý¸jünIý¸jZpý¸j»sý¸jßy,ý¸j«z@  There is an open door here.ý¸jÉ}ý¸ju~ERev  _ý¸j#ý¸jî€ý¸jˆXý¸jˆˆý¸jˆý¸jx‰ý¸jþŒý¸j�ý¸jÈ�ý¸j ‘L _You now have 15 gold pieces (gained 8).ý¸j�“€  You encounter a kobold. It is wielding a +0 whip.ý¸jŽ™Ú########+####....##....##.##.##....##.##..'....# #########.#####....###... ý¸j\še......................... ####.###########@#####.#.---....P....### #..K....#§...PPP..... #######.# ≈§≈...≈≈≈.... ≈≈≈..P≈≈≈≈≈≈≈ ≈≈≈P.P≈≈≈≈≈≈≈ K   kobold (asleep) ≈##'''##≈ ##.....###≈≈ ý¸j¿›6.......P.##ý¸j‚£.62.5 (5.0ý¸j˺u---3.5 (6 _þ¸j­¹Trilby the ShooterCoglin########+###Health: 16/16 ========================#....##....#Magic: 1/1========================þ¸jd÷#.##.##....#AC: 3Str: 11#.##..'....#EV: 11Int: 8 #########.#####....###...SH: 0Dex: 17 .........................XL:  1 Next: 20% Place: Dungeon:1 ####.###########@#####.#.Noise: ---------  Time: 63.5 (0.0) .....P....### #.*K....#a) +2 sling {Wei}  c) +0 sling {Ælfric} þ¸jª�.§...PPP..... #######.#Fire: a) +2 sling {Wei} ≈§≈...≈≈≈.... ≈≈≈..P≈≈≈≈≈≈≈ ≈≈≈P.P≈≈≈≈≈≈≈K   kobold (asleep) þ¸jßÔ≈##'''##≈≈≈≈ ##.....###≈≈ .......P.## _You now have 15 gold pieces (gained 8). _You encounter a kobold. It is wielding a +0 whip.þ¸j{ûFire: a) +2 sling {Wei}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 whip (asleep, 98% to hit)þ¸j¢ý+þ¸jIÌTrilby the ShooterCoglin########+###Health: 16/16 ========================#....##....#Magic: 1/1========================#.##.##....#AC: 3Str: 11#.##..'....#EV: 11Int: 8 þ¸j/:#########.#####....###...SH: 0Dex: 17 .........................XL:  1 Next: 20% Place: Dungeon:1 ####.###########@#####.#.Noise: ---------  Time: 63.5 (0.0) .....P....### #..)....#a) +2 sling {Wei}  c) +0 sling {Ælfric} .§...PPP..... #######.#Fire: a) +2 sling {Wei} ≈§≈...≈≈≈.... ≈≈≈..P≈≈≈≈≈≈≈ ≈≈≈P.P≈≈≈≈≈≈≈K   kobold (asleep) ≈##'''##≈≈≈≈ þ¸jŠ##.....###≈≈ .......P.##Fire: a) +2 sling {Wei}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 whip (asleep, 98% to hit)  þ¸jÇ~You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!þ¸jy >)þ¸jy”*)þ¸j² ±.)  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a kobold, wielding a +0 whip (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!  You shoot a sling bullet.þ¸jñ%q3===4.7 (1.2Rev _þ¸jÛ-þ¸j0ÿ¸j¿�########+####....##....# #.##.##....# #.##..'....# ########.#####....###... ........................ ###.###########.#####.#. ÿ¸jº¬....P....### #.@)....# §...PPP..... #######.# §≈...≈≈≈.... ≈..P≈≈≈≈≈≈≈ P ##'''##≈≈≈≈ #.....###≈≈ ......P.##P.P.P#ÿ¸jîÿ¸jÊ5---50ÿ¸j"ÿ¸jR$ÿ¸jëb •##+### #....##....# #.##.##....# #.##..'....# .#####....###... .... .##.#####.#. P....### #..@....# ...PPP..... #.# ≈...≈≈≈.... ..P≈ ÿ¸jâc ÿ¸j×d A---6ÿ¸j¶i ÿ¸jSn M _You see here a +0 whip.¸j” ¸j%– °Gear: 3/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Wei}  c - a +0 sling (offhand) {Ælfric} Armour (go to first with [) ¸j»– I b - a +0 leather armour (worn)¸jÅF ¸jÐK/Trilby the Shooter########+###Coglin#....##....#Health: 16/16 ========================#.##.##....#Magic: 1/1========================#.##..'....#AC: 3Str: 11 ¸jyL?#######.#####....###...EV: 11Int: 8 .......................SH: 0Dex: 17 ##.###########.#####.#.XL:  1 Next: 30% Place: Dungeon:1 ...P....### #..@....#Noise: ---------  Time: 66.7 (0.0) ...PPP..... #######.#a) +2 sling {Wei}  c) +0 sling {Ælfric} ≈...≈≈≈....¸j-M<Fire: a) +2 sling {Wei} ≈..P≈≈≈≈≈≈≈Rev ≈P.P≈≈≈≈≈≈≈ #'''##≈≈≈≈ .....###≈≈ .....P.## ...P.P.P#Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold! _You shoot a sling bullet. _You see here a +0 whip.¸jÝR¸j›S¸j²W¸jxY¸jäè¸jÙé¸jIê¸jïì¸j;ï¸j¡ô[ _¸j_õ¸jö¸jÓö¸jEø¸j�ú¸j û¸jÃû¸jTý¸jŽÿ,¸j�¸jë¸j¸jw¸jV¸j¿¸j˜ ¸j ¸j ¸jȸjÊ� ....# ....# ########+### ....# #....##....# ....#.##.##....# .... #.##..'....# ####..#####.#####....###.......................@......>72.7 (6 ¸j»^########.#####.#........ ..### #..)....#..####.. ..... #######.#........ #.#..... ≈≈≈≈≈ ###....... ≈≈≈≈≈ #..##### ≈≈≈≈ #... ##≈≈¸jÑ&¸j²'+3.7 (7¸jÞ-¸j~0; _Found a stone staircase leading down.¸j¼\¸jg]¸j{^¸j¥a¸jHd¸jèh,¸j¹p¸jÏq¸j…r¸j‘s¸j w¸jòy¸jMz¸j˜{¸jë}¸j�¸jè�¸j ƒ¸j’ˆ¸j‰¸j¹‰¸j\Џj6Œ¸jsޏj<�¸jv�¸jz’¸jÙ•¸j3–¸j2—¸j4™¸j©š¸j›¸j˜›¸j§�7 _You open the door.¸jƒ ¸jë ¸jx¡¸jL¥@  There is an open door here.¸jÛ¦¸j<§ _¸jµ§¸jj©¸jl«,¸j’ÔÖ¸jC×,¸jè×,¸j°Ü¸jÍÝB¸j�߸j5嚸jæ¸jú&¸j;=ä¸j¼?@  There is an open door here.¸j.B5 _¸jÁ„¸j¯ „¸jn ¸jo ¸j ¸j° ,¸j±¸j#¸js¸j¸¸j’¸j׸j¸j¤¸jcKÞ¸jDL¸j(U¸j~V¸jX¸jðZ¸jb[¸j>\¸j&^¸jÃ`¸jIa¸j«a¸j,d¸jÐfj  You encounter an endoplasm.¸jtr“#.#.....# #.# ##+### #.##....# #.# #....# #.......###.# ....# ####........# '....# ####..#########...###.............. .................>### #.#####.#........#  #..)....#..####@.#  ........#  #.#........#  ###......... #..#####.## #... .. J   endoplasm (asleep) #  J 123.7 (50.0)J.¸jôy2J¸jÉz,4.7 (51¸jT�¸j……^ _The endoplasm quivers.¸j·3 è#.#.....# #.#Trilby the Shooter ##+### #.##....# #.#Coglin #....# #.......###.#Health: 16/16 ======================== #....# ####........#Magic: 1/1======================== '....# ####..#########AC: 3Str: 11 ¸j 4 #....###..............EV: 11Int: 8 .................>###SH: 0Dex: 17 ##.#####.#........#XL:  1 Next: 30% Place: Dungeon:1  #..)....#..####@.#Noise: ---------  Time: 124.7 (0.0)  #######.#......*.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#.#......*.#Fire: a) +2 sling {Wei}###......*..#..#####*###... *.J   endoplasm#J#..  You encounter an endoplasm. _The endoplasm quivers.Fire: a) +2 sling {Wei}Press: ? - help, Q - select actionSh¸j‘5 ift-Dir - straight line¸j 6 <Aim: an endoplasm (87% to hit)¸jGJ ç#.#.....# #.#Trilby the Shooter ##+### #.##....# #.#Coglin #....# #.......###.#Health: 16/16 ======================== #....# ####........#Magic: 1/1¸jTK ======================== '....# ####..#########AC: 3Str: 11 #....###..............EV: 11Int: 8 .................>###SH: 0Dex: 17 ##.#####.#........#XL:  1 Next: 30% Place: Dungeon:1  #..)....#..####@.#Noise: ---------  Time: 124.7 (0.0)  #######.#......).#a) +2 sling {Wei}  c) +0 sling {Ælfric}#.#......).#¸jäK Fire: a) +2 sling {Wei}###......)..#..#####)###... ).J   endoplasm#J#..  Fire: a) +2 sling {Wei}¸jL ²Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (87% to hit)  ¸jOL ‘You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is severely wounded.¸jpÚ Z.  Shift-Dir - straight lineAim: an endoplasm (87% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is severely wounded.You kill the endoplasm!¸j�ß )¸j›j >.....¸jq q5===5.9 (1.2Rev _¸j¯s ¸jv ¸jˆf¸jg¸jvh¸jãj¸jqB¸j»r¸jJu¸jÅu¸jxv¸jôw¸j`z¸jœz(¸jl{¸jª|¸jü~¸jS¸j^€¸jþ„¸j‚‡¸jˆ¸j�ˆ¸j´Š¸jꋸj*Œ¸jÕŒ¸jd�¸j)’t  You encounter an endoplasm and a rat.¸j޳ë................>## #.#####.#........# )....#..####..# ######.#........#  #.#........####.# ###.............# #..#####.######## #................ #.######@########--- ..r..J. ..#####.####### #.# #.# ..# J   endoplasm (asleep) ### r   rat (asleep) 31.9 (6.0---2.9 (7 _¸j÷‰ ................>###Trilby the Shooter #.#####.#........#Coglin #..)....#..####..#Health: 16/16 ======================== #######.#........#Magic: 1/1========================#.#........####.#AC: 3Str: 11###.............#EV: 11Int: 8#..#####.########SH: 0Dex: 17#................XL:  1 Next: 50% Place: Dungeon:1#.######@########Noise: ---------  Time: 132.9 (0.0)........**r..J.a) +2 sling {Wei}  c) +0 sling {Ælfric}..#####.#######Fire: a) +2 sling {Wei}#.¸j&‹ ·[33m##.#..#J   endoplasm (asleep)###r   rat (asleep) _You kill the endoplasm! _You encounter an endoplasm and a rat.Fire: a) +2 sling {Wei}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (asleep, 98% to hit)¸jdÈ >................>###Trilby the Shooter #.#####.#........#Coglin #..)....#..####..#Health: 16/16 ======================== #######.#........#¸jîÈ µMagic: 1/1========================#.#........####.#AC: 3Str: 11###.............#EV: 11Int: 8¸jgÉ î#..#####.########SH: 0Dex: 17#................XL:  1 Next: 50% Place: Dungeon:1#.######@########¸j¾É ]Noise: ---------  Time: 132.9 (0.0)..........†..J.a) +2 sling {Wei}  c) +0 sling {Ælfric}¸jòÉ Ì..#####.#######Fire: a) +2 sling {Wei}#.#¸jÊ V#.#..#¸j@Ê sJ   endoplasm (asleep)###¸jiÊ Œr   rat (asleep)Fire: a) +2 sling {Wei}¸j™Ê wPress: ? - help, Q - select actionShift-Dir - straight line¸jÊÊ {Aim: a rat (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  ¸jÿÊ 9You kill the rat!¸jmÒ @))¸jÌX*)¸jÅé¸jíê,..†¸j_ëaPress: ? - help, Q - select action¸jÄëShift-Dir - straight line¸jì   ¸j–ìFAim: a rat (asleep, 98% to hit)  ¸jùì?You shoot a sling bullet. The sling bullet hits the rat.  ¸jfí;You kill the rat!  ¸jîYou shoot a sling bullet.¸j;ó¸j|ô6¸jòô ===¸j8õ4.1 (1.2¸jˆõRev ¸jÃõ_¸jý¸jŒ¸jͶ................>###Trilby the Shooter #.#####.#........#Coglin #..)....#..####..#Health: 16/16 ======================== #######.#........#Magic: 1/1========================#.#........####.#AC: 3Str: 11###.............#EV: 11Int: 8#..#####.########SH: 0Dex: 17#................XL:  1 Next: 60% Place: Dungeon:1#.######@########Noise: ===------  Time: 134.1 (0.0)........*****J.a) +2 sling {Wei}  c) +0 sling {Ælfric}..#####.#######Fire: a) +2 sling {Wei}#.#¸jg·+Rev #.#..#J   endoplasm (asleep)###You kill the rat! _You shoot a sling bullet.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)¸j·¶................>###Trilby the Shooter #.#####.#........#Coglin #..)....#..####..#Health: 16/16 ======================== #######.#........#Magic: 1/1========================#.#........####.#AC: 3Str: 11###.............#EV: 11Int: 8#..#####.########SH: 0Dex: 17#................XL:  1 Next: 60% Place: Dungeon:1#.######@########Noise: ===------  Time: 134.1 (0.0)........)))))J.a) +2 sling {Wei}  c) +0 sling {Ælfric}..#####.#######Fire: a) +2 sling {Wei}#.#¸j{·Rev #.#..#J   endoplasm###Fire: a) +2 sling {Wei}Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage.¸j0F=You shoot a sling bullet.  ¸j®FþThe sling bullet hits the endoplasm but does no damage.  The endoplasm quivers.  You shoot a sling bullet.  The sling bullet hits the endoplasm.endoplasm is lightly wounded.¸j Ö J.¸j–æ­..†.J.5.4 (1.3Rev+ _¸jŠì¸jêî¸jA‚ ................>###Trilby the Shooter #.#####.#........#Coglin #..)....#..####..#Health: 16/16 ======================== #######.#........#Magic: 1/1========================#.#........####.#AC: 3Str: 11###.............#EV: 11Int: 8#..#####.########SH: 0Dex: 17#................XL:  1 Next: 60% Place: Dungeon:1#.######@########Noise: ===------  Time: 135.4 (0.0)........****J..a) +2 sling {Wei}  c) +0 sling {Ælfric}..#####.#######Fire: a) +2 sling {Wei}#.#¸j¸„ ERev+ #.#..#J   endoplasm###The sling bullet hits the endoplasm. _The endoplasm is lightly wounded.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (lightly wounded, 87% to hit)¸jOa................>###Trilby the Shooter #.#####.#........#Coglin #..)....#..####..#Health: 16/16 ======================== #######.#........#Magic: 1/1========================#.#........####.#AC: 3Str: 11###.............#EV: 11Int: 8#..#####.########SH: 0Dex: 17#................XL:  1 Next: 60% Place: Dungeon:1#.######@########Noise: ===------  Time: 135.4 (0.0)........))))J..a) +2 sling {Wei}  c) +0 sling {Ælfric}..#####.#######Fire: a) +2 sling {Wei}#.#[¸j»ba0;10;1mRev+ #.#..#J   endoplasm###Fire: a) +2 sling {Wei}Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (lightly wounded, 87% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is heavily wounded.¸joà| Shift-Dir - straight lineAim: an endoplasm (lightly wounded, 87% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is heavily wounded.  The endoplasm is almost dead.¸jÄôJ...†6.7 (1.3Rev* _¸jºr>................>###Trilby the Shooter #.#####.#........#Coglin #..)....#..####..#Health: 16/16 ======================== #######.#........#¸jósMagic: 1/1========================#.#........####.#AC: 3Str: 11###.............#EV: 11Int: 8#..#####.########SH: 0Dex: 17#................XL:  1 Next: 60% Place: Dungeon:1#.######@########Noise: ===------  Time: 136.7 (0.0)........***J...a) +2 sling {Wei}  c) +0 sling {Ælfric}..#####.#######Fire: a) +2 sling {Wei}#.#Rev* #.#..#J   endoplasm###You shoot a sling bullet. The sling bullet hits the endoplasm. ¸jÛtS_The endoplasm is almost dead.Fire: a) +2 sling {Wei}Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (almost dead, 87% to hit)¸jï° �................>###Trilby the Shooter #.#####.#........#Coglin #..)....#..####..#¸jV± 7Health: 16/16 ======================== #######.#........#Magic: 1/1========================#.#........####.#AC: 3Str: 11###.............#EV: 11¸j± ¹Int: 8#..#####.########SH: 0¸j¢± �Dex: 17#................¸jƱ gXL:  1 Next: 60% Place: Dungeon:1#.######@########Noise: ===------  Time: 136.7 (0.0)¸jé± ¾..........†....a) +2 sling {Wei}  c) +0 sling {Ælfric}¸j ² Ì..#####.#######Fire: a) +2 sling {Wei}#.#¸jj² oRev* #.#..#J   endoplasm###Fire: a) +2 sling {Wei}Press: ? - help, Q - select action¸j�² ’Shift-Dir - straight lineAim: an endoplasm (almost dead, 87% to hit)  ¸jѲ „You shoot a sling bullet. The sling bullet hits the endoplasm!  You kill the endoplasm!¸j°¸ B)))¸js? *)¸jöÆ õM..†.  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (almost dead, 87% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm!  You kill the endoplasm!  You shoot a sling bullet.¸jË ;88.0 (1.3 _¸jÐ ¸jjÒ ¸j%‘3¸j瑸j•¸j˜¸jö›B¸j‰ž¸j Ÿ¸jП¸jª¡¸jB¤¸j�¤>Rev+ ¸jW¥¸jG¦¸jr§¸j¸§¸jY¨¸j`ª¸j’­¸j ®¸jjÓ°¸j›³¸jﳸj“´¸j½·¸jHºi  You encounter a hobgoblin.¸jn¾€ ###.............# #..#####.########¸jѾ— #................ #.######.########¸jù¾„ #..........†....¸j¿ù #..#####.####### #..... #.# ¸j=¿• #.$...##.# ¸jh¿m #.....@..# ---¸j�¿½#### ###....## #...... ¸j¬¿ƒ#......#.##### ¸jÈ¿^g   hobgoblin (asleep)¸j*À,g¸j!É.44.0 (6.0¸jKÊ|---5.0 (7Rev  _¸j+иj›Ñ¸jT###.............#Trilby the Shooter#..#####.########Coglin#................Health: 16/16 ========================#.######.########Magic: 1/1========================#..........†....AC: 3Str: 11#..#####.#######EV: 11Int: 8#..... #.#SH: 0Dex: 17#.$...##.#XL:  1 Next: 80% Place: Dungeon:1#.....@..#Noise: ---------  Time: 145.0 (0.0)#.....*.###a) +2 sling {Wei}  c) +0 sling {Ælfric}###..*.##Fire: a) +2 sling {Wei}#..**..Rev #.*.¸jUý...#*#####g   hobgoblin (asleep)g _You shoot a sling bullet. _You encounter a hobgoblin.Fire: a) +2 sling {Wei}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)¸j^###.............#Trilby the Shooter#..#####.########Coglin#................Health: 16/16 ========================#.######.########Magic: 1/1========================#..........†....AC: 3Str: 11#..#####.#######EV: 11Int: 8#..... #.#SH: 0Dex: 17#.$...##.#XL:  1 Next: 80% Place: Dungeon:1#.....@..#Noise: ---------  Time: 145.0 (0.0)#.....).###a) +2 sling {Wei}  c) +0 sling {Ælfric}###..).##Fire: a) +2 sling {Wei}#..))..Rev #.).¸jÝ€Í...#)#####g   hobgoblingFire: a) +2 sling {Wei}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.¸j÷X You shoot a sling bullet.  ¸jWùThe sling bullet hits the hobgoblin but does no damage.  The hobgoblin shouts!  You shoot a sling bullet.  The sling bullet hits the hobgoblin.  The hobgoblin is heavily wounded.¸jª�9g.¸j^–A.....¸j ˜t===6.2 (1.2Rev+ _¸jÌž¸jI¢¸jê· Ð###.............#Trilby the Shooter#..#####.########Coglin#................Health: 16/16 ========================#.######.########Magic: 1/1¸jr¸ —========================#..........†....AC: 3Str: 11#..#####.#######EV: 11Int: 8#..... #.#SH: 0Dex: 17#.$...##.#XL:  1 Next: 80% Place: Dungeon:1#.....@..#¸j⸠ÍNoise: ===------  Time: 146.2 (0.0)#.....*.###a) +2 sling {Wei}  c) +0 sling {Ælfric}###.**.##Fire: a) +2 sling {Wei}#..*...Rev+ #.*....¸j¹ ª#g#####g   hobgoblin.  The sling bullet hits the hobgoblin. ¸jH¹ Ä_The hobgoblin is heavily wounded.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action¸ju¹ –Shift-Dir - straight lineAim: a hobgoblin (heavily wounded, 62% to hit)¸jºó###.............#Trilby the Shooter#..#####.########Coglin#................¸j}º°Health: 16/16 ========================#.######.########Magic: 1/1========================#..........†....AC: 3¸j¸ºçStr: 11#..#####.#######EV: 11Int: 8¸jܺ #..... #.#SH: 0Dex: 17¸j»=#.$...##.#XL:  1 Next: 80% Place: Dungeon:1#.....@..#¸j$»èNoise: ===------  Time: 146.2 (0.0)#.....).###¸jG»a) +2 sling {Wei}  c) +0 sling {Ælfric}###.)).##Fire: a) +2 sling {Wei}¸jµ»Ú#..)...Rev+ #.)....#g#####g   hobgoblin.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select actionShift-Dir - straight line¸jÙ»uAim: a hobgoblin (heavily wounded, 62% to hit)  ¸jÿ»ŒYou shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin is almost dead. ¸jZShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 62% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  ¸jâ¥The hobgoblin is almost dead.You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage. ¸j‡š g.The hobgoblin is almost dead. ¸jTŽ9.... ¸jÓ�r7.4 (1.2Rev* _ ¸js• ¸j�— ¸j°¬Ð###.............#Trilby the Shooter#..#####.########Coglin#................Health: 16/16 ========================#.######.########Magic: 1/1 ¸j­,========================#..........†....AC: 3Str: 11#..#####.#######EV: 11Int: 8#..... #.#SH: 0 ¸jÌ®ODex: 17#.$...##.#XL:  1 Next: 80% Place: Dungeon:1#.....@..#Noise: ===------  Time: 147.4 (0.0)#.....*.###a) +2 sling {Wei}  c) +0 sling {Ælfric}###.**.##Fire: a) +2 sling {Wei}#..*...Rev* #.g....#.#####g   hobgoblin.  The sling bullet hits the hobgoblin but does no damage. _The hobgoblin is almost dead.Fire: a) +2 sling {Wei}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (almost dead, 62% to hit) ¸jw¾£###.............#Trilby the Shooter#..#####.########Coglin#................Health: 16/16 ========================#.######.########Magic: 1/1========================#..........†....AC: 3Str: 11#..#####.#######EV: 11Int: 8#..... #.#SH: 0Dex: 17#.$...##.# ¸j+¿‚XL:  1 Next: 80% Place: Dungeon:1#.....@..#Noise: ===------  Time: 147.4 (0.0)#.....).###a) +2 sling {Wei}  c) +0 sling {Ælfric}###.)).##Fire: a) +2 sling {Wei}#..)...Rev* #))....#.#####g   hobgoblin.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action ¸j�¿ÿShift-Dir - straight lineAim: a hobgoblin (almost dead, 62% to hit)  You shoot a sling bullet.  The sling bullet closely misses the hobgoblin. ¸jGK Shift-Dir - straight lineAim: a hobgoblin (almost dead, 62% to hit)  You shoot a sling bullet.  The sling bullet closely misses the hobgoblin. ¸jÏ A.g ¸j?Ö <...... ¸jå× 38.7 (1.3 _ ¸jÇÝ  ¸jã  ¸jÎP###.............#Trilby the Shooter#..#####.########Coglin#................Health: 16/16 ========================#.######.########Magic: 1/1========================#..........†....AC: 3Str: 11#..#####.#######EV: 11Int: 8#..... #.#SH: 0Dex: 17#.$...##.#XL:  1 Next: 80% Place: Dungeon:1#.....@..#Noise: ===------  Time: 148.7 (0.0)#.....*.###a) +2 sling {Wei}  c) +0 sling {Ælfric}###..*.##Fire: a) +2 sling {Wei}#...*..Rev* #[39 ¸jSS,;49m..g...#.#####g   hobgoblin.  You shoot a sling bullet. _The sling bullet closely misses the hobgoblin.Fire: a) +2 sling {Wei}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (almost dead, 62% to hit) ¸j ½ ###.............#Trilby the Shooter#..#####.########Coglin#................Health: 16/16 ========================#.######.######## ¸jì½�Magic: 1/1========================#..........†....AC: 3Str: 11#..#####.#######EV: 11Int: 8#..... #.#SH: 0Dex: 17#.$...##.#XL:  1 Next: 80% Place: Dungeon:1#.....@..#Noise: ===------  Time: 148.7 (0.0)#.......### ¸j‘¾Îa) +2 sling {Wei}  c) +0 sling {Ælfric}###....##Fire: a) +2 sling {Wei}#......Rev* #..†...#.#####g   hobgoblin.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select actionShift-Dir - straight line ¸jð¾õAim: a hobgoblin (almost dead, 62% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  You kill the hobgoblin! ¸j¼ÅT))) ¸jÝK*) ¸j ÕóM...†Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (almost dead, 62% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  You kill the hobgoblin!  You shoot a sling bullet. ¸j× ¸jÞÙ###.............#Trilby the Shooter#..#####.########Coglin#................Health: 16/16 ========================#.######.########Magic: 1/1========================#..........†....AC: 3Str: 11#..#####.#######EV: 11Int: 8#..... #.# ¸jÙÞ±SH: 0Dex: 17#.$...##.#XL:  1 Next: 100% Place: Dungeon:1#.....@..#Noise: ===------  Time: 149.9 (1.2)#.......###a) +2 sling {Wei}  c) +0 sling {Ælfric}###....##Fire: a) +2 sling {Wei}#......Rev* #..†...#.#####.  Press: ? - help, Q - select action ¸jtß-Shift-Dir - straight lineAim: a hobgoblin (almost dead, 62% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  You kill the hobgoblin! _You shoot a sling bullet. ¸jÆàœ  Your Ranged Weapons skill increases to level 4!You have reached level 2! ¸jÑë/  --more-- ¸j…D22/222/22 0%  ¸j!… ¸jï‡4 _ ¸jël L≈ ###.# ≈ #..#####.# #. #.######.# #..........†.... #..#####.# #.....##.# ¸j«m \ #.$...##.# #....@...# #.### ###....## #....... #..†...# #.######g   goblin (wandering)#...g ¸jýp 2g. ¸jax  ¸j y 6---500 ¸jí}  ¸jè� { _You encounter a goblin. It is wielding a +2 devious dagger. ¸jü ≈ ###.#≈ #..#####.# ≈ #.. ≈ ¸j™ü ž #.######.# #...†.... #..#####.# #.....##.# #.$...##.# #.# # ¸jWý F.### ###....## #. #..†.## # #.###### . #.. . g. # ¸jY'g. ¸j Rg ¸j^O==-1 ¸jA  ¸j5( _The goblin shouts! ¸j×%Ø... #.#####.#≈###.............# ≈≈ #..#####.########≈ #................ ≈≈ #.######.######## # #..........†.... # #..#####.####### # ¸jS&& #.....##.# # #.$@..##.# # #........# #.......### ###....## #....... #..†...## ## #.######. ¸jÂ&\#g. .... ¸jt('g. ¸j)Gg. ¸j†0 ¸jP1e--2Rev+  ¸jT7 ¸j¾9 ¸j.@...#.#........####.#Trilby the Shooter ≈≈≈###.............#Coglin ≈≈≈#..#####.########Health: 22/22 ======================== ≈≈#................Magic: 2/2======================== ≈≈#.######.########AC: 3Str: 11 ##..........†....EV: 11Int: 8 ##..#####.#######SH: 0Dex: 17 ##.....##.#XL:  2 Next:  0% Place: Dungeon:1 ##.$@..##.#Noise: ---------  Time: 152.9 (0.0) ##..*.....#a) +2 sling {Wei}  c) +0 sling {Ælfric}#..*....###Fi ¸jCA¬re: a) +2 sling {Wei}###*...##Rev+ #.*.....#.g†...##g   goblin ###.###### ..#.. .... _You encounter a goblin. It is wielding a +2 devious dagger. _The goblin shouts!  Fire: a) +2 sling {Wei}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +2 devious dagger (29% to hit) ¸jèZñ...#.#........####.#Trilby the Shooter ≈≈≈###.............#Coglin ≈≈≈#..#####.########Health: 22/22 ======================== ≈≈#................Magic: 2/2======================== ≈≈#.######.######## ¸jk\AC: 3Str: 11 ##..........†....EV: 11Int: 8 ##..#####.#######SH: 0Dex: 17 ##.....##.#XL:  2 Next:  0% Place: Dungeon:1 ##.$@..##.#Noise: ---------  Time: 152.9 (0.0) ##..).....#a) +2 sling {Wei}  c) +0 sling {Ælfric}#..)....###Fire: a) +2 sling {Wei}###)...##Rev+ #.).....#.)†...##g   goblin ###)###### ..#.) .... _You encounter a goblin. It is wielding a +2 devious dagger. _The goblin shouts!  Fire: a) +2 sling {Wei}Press: ? - help, [3 ¸j9]Ÿ7mQ - select actionShift-Dir - straight lineAim: a goblin, wielding a +2 devious dagger (29% to hit) ¸jTä´  Fire: a) +2 sling {Wei}  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +2 devious dagger (29% to hit)  You shoot a sling bullet. The sling bullet misses the goblin.You shoot a sling bullet. ¸jLmŠ g.  The sling bullet closely misses the goblin. ¸j§qk....... ¸j)s|===4.1 (1.2Rev* _ ¸jLz ¸jÇ{ ¸j³ à...#.#........####.#Trilby the Shooter ≈≈≈###.............#Coglin ≈≈≈#..#####.########Health: 22/22 ======================== ≈≈#................Magic: 2/2======================== ≈≈#.######.########AC: 3Str: 11 ##..........†....EV: 11 ¸jð WInt: 8 ##..#####.#######SH: 0Dex: 17 ##.....##.#XL:  2 Next:  0% Place: Dungeon:1 ##.$@..##.#Noise: ===------  Time: 154.1 (0.0) ##..*.....#a) +2 sling {Wei}  c) +0 sling {Ælfric}#...*...###Fire: a) +2 sling {Wei}###*...##Rev* #..g....#..†...##g   goblin ###.###### ..#.. ....You shoot a sling bullet. _The sling bullet closely misses the goblin.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action ¸j9 vShift-Dir - straight lineAim: a goblin, wielding a +2 devious dagger (29% to hit) ¸j ƒ e...#.#........####.#Trilby the Shooter ≈≈≈###.............#Coglin ≈≈≈#..#####.######## ¸jŠ„ ÍHealth: 22/22 ======================== ≈≈#................Magic: 2/2======================== ≈≈#.######.########AC: 3Str: 11 ##..........†....EV: 11Int: 8 ##..#####.#######SH: 0Dex: 17 ##.....##.#XL:  2 Next:  0% Place: Dungeon:1 ##.$@..##.# ¸j … gNoise: ===------  Time: 154.1 (0.0) ##..).....#a) +2 sling {Wei}  c) +0 sling {Ælfric}#...)...###Fire: a) +2 sling {Wei}###)...## ¸j˜… µRev* #..g....#..†...##g   goblin ###.###### ..#.. ....Fire: a) +2 sling {Wei} ¸j† RPress: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +2 devious dagger (29% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  The goblin is almost dead. ¸js‘ ))Shift-Dir - straight line  ¸jøBAim: a goblin, wielding a +2 devious dagger (29% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  The goblin is almost dead.  The sling bullet completely misses the goblin. ¸j:•&g. ¸j'�P..† ¸j�ž35.3 (1.2 _ ¸j’¥ ¸j Ó¸jX...#.#........####.#Trilby the Shooter ≈≈≈###.............#Coglin ≈≈≈#..#####.########Health: 22/22 ======================== ≈≈#................Magic: 2/2======================== ≈≈#.######.########AC: 3¸jó“Str: 11 ##..........†....EV: 11Int: 8 ##..#####.#######SH: 0Dex: 17 ##.....##.#XL:  2 Next:  0% Place: Dungeon:1 #¸j'#.$@..##.#Noise: ===------  Time: 155.3 (0.0) #¸jJ<#..*.....#a) +2 sling {Wei}  c) +0 sling {Ælfric}#..*....###¸jo®Fire: a) +2 sling {Wei}###g...##Rev* ¸j’•#.......#..†...##¸j®g   goblin ###.###### ¸jÊG..#.. ..¸j÷~..You shoot a sling bullet. _The sling bullet completely misses the goblin.¸j(Fire: a) +2 sling {Wei}¸j-wPress: ? - help, Q - select actionShift-Dir - straight line¸jJ�Aim: a goblin, wielding a +2 devious dagger (almost dead, 29% to hit)¸j‡§...#.#........####.#Trilby the Shooter ≈≈≈###.............#Coglin ≈≈≈#..#####.########Health: 22/22 ======================== ≈≈#................Magic: 2/2======================== ≈≈¸j]‡v#.######.########AC: 3Str: 11 ##..........†....EV: 11Int: 8 #¸jˇ»#..#####.#######SH: 0Dex: 17 ##.....##.#XL:  2 Next:  0% Place: Dungeon:1 ##.$@..##.#Noise: ===------  Time: 155.3 (0.0) #¸jü‡<#..).....#a) +2 sling {Wei}  c) +0 sling {Ælfric}#..)....###¸j"ˆ®Fire: a) +2 sling {Wei}###)...##Rev* ¸jRˆü#.).....#.)†...##g   goblin ##¸juˆU#)###### ..#.) ¸j–ˆ;....Fire: a) +2 sling {Wei}¸j´ˆwPress: ? - help, Q - select actionShift-Dir - straight line¸jшŒAim: a goblin, wielding a +2 devious dagger (almost dead, 29% to hit)  ¸jíˆjYou shoot a sling bullet.  The sling bullet barely misses the goblin.¸jitShift-Dir - straight lineAim: a goblin, wielding a +2 devious dagger (almost dead, 29% to hit)  You shoot a sling bullet.  The sling bullet barely misses the goblin.closely misses the goblin.¸jÞ”'g.¸jœj......¸j\�36.6 (1.3 _¸j‰£¸jÿ¥¸jy ñ...#.#........####.#Trilby the Shooter ≈≈≈###.............#Coglin ≈≈≈#..#####.########Health: 22/22 ======================== ≈≈#................Magic: 2/2======================== ≈≈#.######.########¸jâ ÐAC: 3Str: 11 ##..........†....EV: 11Int: 8 ##..#####.#######SH: 0Dex: 17 ¸jY¡s##.....##.#XL:  2 Next:  0% Place: Dungeon:1 ##.$@..##.#Noise: ===------  Time: 156.6 (0.0) ##..*.....#¸j…¡àa) +2 sling {Wei}  c) +0 sling {Ælfric}#...g...###¸j­¡ÜFire: a) +2 sling {Wei}###....##Rev* #.......¸jÒ¡º#..†...##g   goblin ##¸jò¡6#.###### ..¸j¢<#.. ....¸j:¢5You shoot a sling bullet. ¸jY¢e_The sling bullet closely misses the goblin.Fire: a) +2 sling {Wei}¸j{¢wPress: ? - help, Q - select actionShift-Dir - straight line¸jœ¢�Aim: a goblin, wielding a +2 devious dagger (almost dead, 29% to hit)¸jfŽ%...#.#........####.#Trilby the Shooter ≈≈≈###.............#Coglin ≈≈≈¸jR�ù#..#####.########Health: 22/22 ======================== ≈≈#................Magic: 2/2======================== ≈≈#.######.########AC: 3¸jœ�ÂStr: 11 ##..........†....EV: 11¸jÚ�µInt: 8 ##..#####.#######SH: 0¸j�ƒDex: 17 ##.....##.#¸jX�™XL:  2 Next:  0% Place: Dungeon:1 #¸jƒ�#.$@..##.#Noise: ===------  Time: 156.6 (0.0) ¸jþ�ê##..).....#a) +2 sling {Wei}  c) +0 sling {Ælfric}#...)...###Fire: a) +2 sling {Wei}###.)..##¸j5‘�Rev* #...)...¸jb‘º#..†)..##g   goblin ¸jˆ‘,###.###### ¸j­‘G..#.. ..¸jÌ‘ ..¸jø‘rYou shoot a sling bullet. _The sling bullet closely misses the goblin.¸j’(Fire: a) +2 sling {Wei}¸jA’wPress: ? - help, Q - select actionShift-Dir - straight line¸jb’…Aim: a goblin, wielding a +2 devious dagger (almost dead, 29% to hit)¸jÉ‚Fire: a) +2 sling {Wei}Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a goblin, wielding a +2 devious dagger (almost dead, 29% to hit)  ¸jJ€You shoot a sling bullet. The sling bullet misses the goblin.You shoot a sling bullet.¸j´ ˆ g.  The sling bullet barely misses the goblin.¸jü¢1l¸j° ¸j Ä�...l   frilled lizard (wandering)You encounter a frilled lizard.7.9 (1.3 _The goblin misses you.¸jv£...#.#........####.#Trilby the Shooter ≈≈≈###.............#Coglin ≈≈≈#..#####.########Health: 22/22 ======================== ≈≈#................Magic: 2/2======================== ≈≈#.######.########AC: 3Str: 11 ##..........†....EV: 11Int: 8 ##..#####.#######SH: 0Dex: 17 ##.....##.#XL:  2 Next:  0% Place: Dungeon:1 ##.$@..##.#Noise: ===------  Time: 157.9 (0.0) ##..g.....#a) +2 sling {Wei}  c) +0 sling {Ælfric}#.......###Fire: a) [0¸jY¤;10;1m+2 sling {Wei}###....##Rev* #.......#..†...##g   goblin ###.######l   frilled lizard (wandering) ..#.l ....You encounter a frilled lizard. _The goblin misses you.Fire: a) +2 sling {Wei}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +2 devious dagger (almost dead, 29% to hit)¸j-ì ...#.#........####.#Trilby the Shooter ≈≈≈###.............#Coglin ≈≈≈#..#####.########Health: 22/22 ======================== ≈≈#................Magic: 2/2======================== ≈≈#.######.########AC: 3Str: 11 ##..........†....EV: 11Int: 8 ##..#####.#######SH: 0Dex: 17 ##.....##.#XL:  2 Next:  0% Place: Dungeon:1 ##.$@..##.#Noise: ===------  Time: 157.9 (0.0) ##..).....#a) +2 sling {Wei}  c) +0 sling {Ælfric}#...)...¸j„í n[33m###Fire: a) +2 sling {Wei}###.)..##Rev* #...)...#..†)..##g   goblin ###.######l   frilled lizard (wandering) ..#.l ....Fire: a) +2 sling {Wei}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +2 devious dagger (almost dead, 29% to hit)  You shoot a sling bullet.  The sling bullet barely misses the goblin.¸j| tShift-Dir - straight lineAim: a goblin, wielding a +2 devious dagger (almost dead, 29% to hit)  You shoot a sling bullet.  The sling bullet barely misses the goblin.closely misses the goblin.¸j Ãl. l.The frilled lizard hisses angrily.¸jÏ0 ág....l17------9.1 (1.2¸j-h Y _The goblin hits you with a +2 devious dagger.¸jF~...#.#........####.#Trilby the Shooter ≈≈≈###.............#Coglin ≈≈≈#..#####.########Health: 17/22 ==================------ ≈≈#................Magic: 2/2======================== ≈≈#.######.########AC: 3Str: 11 ##..........†....EV: 11Int: 8 ##..#####.#######SH: 0Dex: 17 ##.....##.#XL:  2 Next:  0% Place: Dungeon:1 ##.$@..##.#Noise: ===------  Time: 159.1 (0.0) ##..g.....#a) +2 sling {Wei}  c) +0 sling {Ælfric}#.......###Fire: a) [0¸j­~;10;1m+2 sling {Wei}###....##Rev* #.......#.l†...##g   goblin ###.######l   frilled lizard ..#.. ....The frilled lizard hisses angrily. _The goblin hits you with a +2 devious dagger.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +2 devious dagger (almost dead, 29% to hit)¸jjbà...#.#........####.#Trilby the Shooter ≈≈≈###.............#Coglin ≈≈≈#..#####.########Health: 17/22 ==================------ ≈≈#................Magic: 2/2======================== ≈≈#.######.########AC: 3Str: 11 ##..........†....EV: 11¸jcøInt: 8 ##..#####.#######SH: 0Dex: 17 ##.....##.#XL:  2 Next:  0% Place: Dungeon:1 ##.$@..##.#Noise: ===------  Time: 159.1 (0.0) ##..).....#a) +2 sling {Wei}  c) +0 sling {Ælfric}#...)...###Fire: a) +2 sling {Wei}###.)..##Rev* ¸jfcJ#...)...#.l†)..##g   goblin ###.######¸j�c«l   frilled lizard ..#.. ....¸j³cŸFire: a) +2 sling {Wei}Press: ? - help, Q - select actionShift-Dir - straight line¸jdöAim: a goblin, wielding a +2 devious dagger (almost dead, 29% to hit)  You shoot a sling bullet.  The sling bullet barely misses the goblin.¸jMìtShift-Dir - straight lineAim: a goblin, wielding a +2 devious dagger (almost dead, 29% to hit)  You shoot a sling bullet.  The sling bullet barely misses the goblin.closely misses the goblin.¸jCo9l.¸j›w=g....¸j{x-60.3 (1.2¸jÈ~¸jý�L _The goblin misses you.¸jèõ ...#.#........####.#Trilby the Shooter ≈≈≈###.............#Coglin ≈≈≈#..#####.########Health: 17/22 ==================------ ≈≈#................Magic: 2/2======================== ≈≈#.######.########AC: 3Str: 11 ##..........†....EV: 11Int: 8 ##..#####.#######SH: 0Dex: 17 ##.....##.#XL:  2 Next:  0% Place: Dungeon:1 ##.$@..##.#Noise: ===------  Time: 160.3 (0.0) ##..g.....#a) +2 sling {Wei}  c) +0 sling {Ælfric}#.......###Fire: a) [0¸j¤ö ;10;1m+2 sling {Wei}###....##Rev* #..l....#..†...##g   goblin ###.######l   frilled lizard ..#.. ....The sling bullet closely misses the goblin. _The goblin misses you.Fire: a) +2 sling {Wei}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +2 devious dagger (almost dead, 29% to hit)¸j ç...#.#........####.#Trilby the Shooter ≈≈≈###.............#Coglin ≈≈≈#..#####.########Health: 17/22 ==================------ ≈≈¸jo Ì#................Magic: 2/2======================== ≈≈#.######.########AC: 3Str: 11 ##..........†....¸j´ EV: 11Int: 8 ##..#####.#######SH: 0Dex: 17 #¸j- A#.....##.#XL:  2 Next:  0% Place: Dungeon:1 ##.$@..##.#Noise: ===------  Time: 160.3 (0.0) ##..).....#a) +2 sling {Wei}  c) +0 sling {Ælfric}#...)...###¸jT ÄFire: a) +2 sling {Wei}###.)..##Rev* ¸j„ J#..l)...#..†)..##g   goblin ###.######¸j³ ¢l   frilled lizard ..#.. ..¸jÕ x..The sling bullet closely misses the goblin. _The goblin misses you.¸jö Fire: a) +2 sling {Wei}Press: ? - help, Q - select action¸j! ¥Shift-Dir - straight lineAim: a goblin, wielding a +2 devious dagger (almost dead, 29% to hit)¸j)© ßFire: a) +2 sling {Wei}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +2 devious dagger (almost dead, 29% to hit)  You shoot a sling bullet. The sling bullet misses the goblin.You shoot a sling bullet.¸j0¢ l.  The sling bullet misses the goblin.¸j„B5g...¸j_CZ8=1.6 (1.3¸j]L¸j´OT _The goblin closely misses you.¸jZ§...#.#........####.#Trilby the Shooter ≈≈≈###.............#Coglin ≈≈≈#..#####.########Health: 18/22 ===================----- ≈≈#................Magic: 2/2======================== ≈≈¸jÏM#.######.########AC: 3Str: 11 ##..........†....EV: 11Int: 8 ##..#####.#######SH: 0Dex: 17 ##.....##.#XL:  2 Next:  0% Place: Dungeon:1 ##.$@..##.#Noise: ===------  Time: 161.6 (0.0) ##..g.....#a) +2 sling {Wei}  c) +0 sling {Ælfric}#.......###¸j\Fire: a) +2 sling {Wei}###.l..##Rev* #.......#..†...##g   goblin ###.######l   frilled lizard ..#.. ....The sling bullet misses the goblin. _The goblin closely misses you.Fire: a) +2 sling {Wei}¸jŽPress: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +2 devious dagger (almost dead, 29% to hit)¸j W...#.#........####.#Trilby the Shooter ≈≈≈###.............#Coglin ≈≈≈#..#####.########Health: 18/22 ===================----- ≈≈#................Magic: 2/2¸ju >======================== ≈≈#.######.########AC: 3Str: 11 ##..........†....EV: 11Int: 8 ##..#####.#######SH: 0¸j¦ Dex: 17 ##.....##.#XL:  2 Next:  0% Place: Dungeon:1 #¸jÕ ƒ#.$@..##.#Noise: ===------  Time: 161.6 (0.0) ##..).....#¸j>!Àa) +2 sling {Wei}  c) +0 sling {Ælfric}#...)...###Fire: a) +2 sling {Wei}###.)..##Rev* #...)...#..†)..##g   goblin ##¸jp!Ï#.######l   frilled lizard ..#.. ....¸j"•Fire: a) +2 sling {Wei}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +2 devious dagger (almost dead, 29% to hit)  You shoot a sling bullet.  The sling bullet barely misses the goblin.¸jT°~†You shoot a sling bullet.  The sling bullet barely misses the goblin.The sling bullet misses the frilled lizard.You shoot a sling bullet.  The sling bullet misses the goblin.The sling bullet hits the frilled lizard!¸jQµ=)¸jåA© g.†..  You kill the frilled lizard!¸j1Fq11-------42.9 (1.3¸jÙL¸jZOF _The goblin hits you with a +2 devious dagger. x2¸j⌠...#.#........####.#Trilby the Shooter ≈≈≈###.............#Coglin ≈≈≈#..#####.########Health: 11/22 ============------------ ≈≈#................Magic: 2/2======================== ≈≈#.######.########AC: 3Str: 11 ##..........†....EV: 11Int: 8 ##..#####.#######SH: 0Dex: 17 ##.....##.#XL:  2 Next:  4% Place: Dungeon:1 ##.$@..##.#Noise: ===------  Time: 162.9 (0.0) ##..g.....#a) +2 sling {Wei}  c) +0 sling {Ælfric}#.......###¸j Ž ØFire: a) +2 sling {Wei}###.†..##Rev* #.......#..†...##g   goblin ###.###### ..#.. ....You kill the frilled lizard! _The goblin hits you with a +2 devious dagger. x2  Fire: a) +2 sling {Wei}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +2 devious dagger (almost dead, 29% to hit)¸jž³,...#.#........####.#Trilby the Shooter ≈≈≈###.............#Coglin ≈≈≈#..#####.########Health: 11/22 ============------------ ≈≈#................Magic: 2/2======================== ≈≈#.######.########AC: 3Str: 11 ##..........†....EV: 11Int: 8 ##..#####.#######SH: 0Dex: 17 ##.....##.#¸jºµ¯XL:  2 Next:  4% Place: Dungeon:1 ##.$@..##.#Noise: ===------  Time: 162.9 (0.0) ##..).....#a) +2 sling {Wei}  c) +0 sling {Ælfric}#.......###Fire: a) +2 sling {Wei}###.†..##Rev* #.......#..†...##g   goblin ###.###### ..#.. ....Fire: a) +2 sling {Wei}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +2 devious dagger (almost dead, 29% to hit)  You shoot a sling bullet. The sling bullet hits the goblin!  You kill the goblin!¸jLº)¸j2@K)))))¸j`Œv).†..  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a goblin, wielding a +2 devious dagger (almost dead, 29% to hit)  You shoot a sling bullet. The sling bullet hits the goblin!  You kill the goblin!  You shoot a sling bullet.84.1 (1.2 _¸jŸ�¸jב¸j£'‹. #######.#.# .... #.#.####.#≈###.............# ≈≈ #..#####.########≈ #................ #≈≈ #.######.######## ## #..........†.... P# #..#####.####### .# #.@...##.# .# #.$...##.# ##¸j )˜ #..).....# # #.......### ###.†..## #....... #..†...## ### #.######. #..¸j:1¸j25---50¸jË7¸jÊ:¸ji† `  ###.# ≈≈≈≈#.... #..#####.######## .............. #######.######## ## .........†.... P#####.####### ....##.# . #¸jh‡ 4.).....# #.......##Rev* .# .....¸jÈŽ ¸jŽ� o2=---6¸j÷” ¸jŠœ ¸j� a7.1 (2Rev+ ¸j¢ ¸j“¥ = _You now have 21 gold pieces (gained 6).¸j4¥≈≈≈ ###.....#   #..#####.######## #................  #.######.########  ¸jÌ4º#..........†....  #..#####.####### # #.....##.# # #.....##.# # #..@.....#  #.......###  ###.†..## #........ ¸j‘5N#..†...### ###.###### .. #.. ... ##¸j�<¸j�=*8.1 (1¸jk¸jºw _You see here a +2 devious dagger.¸jáJ ¸j|K ¸j°L ¸j»O ¸j T : _¸jrT ¸jU 9=¸jV ¸jY ¸j‘Y l3=Rev ¸jÊ^ X¸ja ¸j^a ¸j{b ¸jFe ¸j�e ¸j³f ¸ji ¸j}i i4==¸j�j ¸jBm ¸jn ¸jjn ¸jÄp ¸jq ¸jr ¸j–t ,¸j³u ¸jx ¸j}x ^5==¸j�y ¸j…€ n¸ji� ¸j „ ¸jG„ ¸jc… ¸jʇ ¸j!ˆ 9=¸j‰ ¸j{‹ ¸jÊ‹ N16=¸joŒ ¸jé� ¸jŽ ¸j©Ž ¸jô� ¸j5� ¸j•� ¸jk’ ¸j´’ ¸jÇ“ ¸j=– ¸j�– j7==¸j“— ¸jû™ ¸jXš ¸jC› ¸jC� ¸jz� ¸j>ž ¸jH  ¸j“  ¸j�¡ ¸j¤£ ¸j%¤ h8==¸jg¥ ¸jª§ ¸jë§ ¸jm¨ ¸j0ª ¸jªª ¸jïª ¸jg¬ ¸j›¬ ¸jñ¬ ¸jR® ¸j‹® 9=¸j¯ ¸j± ¸j~± ¸j¡± D9=¸j�² ¸j2µ ¸jlµ ¸jr¶ ¸jÕ¸ ¸j¹ ¸jPº ¸j ½ ¸j½ ¸j¾ ¸jÁ ¸jdÁ $20¸j‡Á E==¸j} ¸j®Ä ¸júÄ ¸jéÅ ¸jkÈ ¸jŸÈ ¸j|É ¸jÔË ¸jÌ ¸j Í ¸jÏ ¸jÌÏ ¸jðÏ a1==¸jüÐ ¸j†Ó ¸jöÓ ¸jËÔ ¸jR× ,¸j¾Ø ¸j›Ú ¸jîÚ ¸jïÛ ¸j'Þ ¸j®Þ 9=¸j­ß ¸j\â ¸j°â ¸jÑâ E2==¸jìã ¸j°ç 1 _HP restored.¸j¼ê ¸jë ¸j>ì ¸j£ï ¸jò ¸j{ò ¸jæó ¸j õ ¸jSø ¸jïø ¸jú ¸j€û ¸jÑý ¸jGþ :==¸j)ÿ ¸j߸jn¸jC¸jP¸jÈ ¸jϸj"¸j¸jö¸j+..P.#¸j¾ë #.....##.# P..## ##..).....# .### #.......### ## ###.†..###  #..........  #..†...#### ### ##.###### ##....##..# ......# 217.1 (49.0) ¸jTr....## #.....##.# ##### ..#### #.#  #.# # #.. #... [.. ¸jÖ!¸jE",8.1 (50¸jë%¸jÿ'( _Found a ring mail.¸jÅP..P.##.....##.#Trilby the Shooter P..####..).....#Coglin .####.......###Health: 22/22 ======================== #####.†..###Magic: 2/2======================== ##..........AC: 3Str: 11 ##..†...####EV: 11Int: 8 # #####.######SH: 0Dex: 17 ##....###..#XL:  2 Next:  8% Place: Dungeon:1 ......#..@.#Noise: ---------  Time: 218.1 (0.0) ....## #.....##.#a) +2 sling {Wei}  c) +0 sling {Ælfric} ##### ..#### #.#Fire: a) +2 sling {Wei}[1¸jQ!2;17H#.##..#..#...[.. _You see here a +2 devious dagger. _HP restored. _Found a ring mail.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select actionShift-Dir - straight line¸js¤ y..P.##.....##.#Trilby the Shooter P..####..).....#Coglin .####.......###Health: 22/22 ======================== #####.†..###Magic: 2/2======================== ##..........AC: 3Str: 11 ##..†...####EV: 11Int: 8 # #####.######SH: 0Dex: 17 ##....###..#XL:  2 Next:  8% Place: Dungeon:1 ¸j\¥ W......#..@.#Noise: ---------  Time: 218.1 (0.0) ....## #.....##.#a) +2 sling {Wei}  c) +0 sling {Ælfric} ##### ..#### #.#Fire: a) +2 sling {Wei}#.##..#..#...[.. _Found a ring mail.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select actionShift-Dir - straight line¸j ¦ fThat would be overly suicidal.  Okay, then.¸jj¦ ¸jV¬ ¸j�¯ . _¸jAm ~P.# #.....##.# ..## ##..).....# ### #.......###  ###.†..###  #....  #..†...####  ### ##.###### .... ###..# ¸jn Ñ #...@# ## #.....##.#  ..#### #.# #.##..#..#...#[..¸j(v ¸jjw 29.1 (1 _¸jk} ¸j?� ¸j�ʸjïʸj“̸jæÍ¸j%ÖX¸jE׸jÕ׸jÅØ¸j®Ú¸j®Ý¸jÞ¸jX߸jºå[# ###.†..###  #.......... #..†...#  #####.###### #....###..# .....#....# ¸j^æ3...## #.....##.# ### ..#### #. #22.1 (3 #.....# #....##...#[.........................###¸jè¸jÞì¸jDï¸j*ß  #..........†...#########.###### #....###..# ...## #.....##. #### ..#### #. #.###.!#....## ....#....¸j! ¸já +3.1 (1¸jw¸j”T _Found a blue potion.¸jšÃ ± †...#########.###### ¸jÄ É#....###..# ...## #.....## #### ..#### .# #.###.!#....# ## ¸jIÄ Š[..........#....#¸jlÌ ¸j9Í &4¸j�Ò ¸j Ô ¸jÉA ô #####.###### #....###..# ...## #.....### #### ..#### .# #.###.!....# ## [.........#....+....#¸jI ¸jüI &5¸jxO ¸j-R ¸jQ~=#....###..# ...## #.....##.# ## #### ..#### #.# .. #.###.!....# ##..#.......###....#....#........+.......#..)¸jƒšÂ6 _Found a dagger. _You see here a +0 ring mail.¸jž ¸j‰ž &7¸j?¥ ¸jì¨ ( _d - a +0 ring mail¸j‰J ¸jÏJ Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Wei} ¸jUK ? c - a +0 sling (offhand) {Ælfric} Armour (go to first with [)  b - a +0 leather armour (worn)d - a +0 ring mail[?] describe selected [!] equip|wield|wear[tab] equip|unequip ¸j•Ö ¸jß ¸jVë #....###..#Trilby the Shooter .....#....#Coglin ...## #.....##.# ##Health: 22/22 ======================== #### ..#### #.# ..#Magic: 2/2========================#.###.!#AC: 3Str: 11#.....#EV: 11Int: 8#....##SH: 0Dex: 17#....#..#¸jì 6XL:  2 Next:  8% Place: Dungeon:1#@.......Noise: ---------  Time: 227.1 (0.0)#........a) +2 sling {Wei}  c) +0 sling {Ælfric}.........Fire: a) +2 sling {Wei}.......###....#....#.....#....#......+....#.......#..).#That would be overly suicidal. _Okay, then. ¸jJì Ç_Found a blue potion. _Found a dagger. _You see here a +0 ring mail. _d - a +0 ring mail¸jsõ P  Okay, then.¸j³ö ¸j þ ¸j÷. _¸j²] m ###  ##.###### ###..# . #....# ..## #.....##.# ## ### ..#### #.# ..# #.###.!#.....# #....## #.@..#..# #.##......#####....##....#+....#.......#..).#¸jdf ¸jUg 28.1 (1 _¸jÛs ¸jžôp #..†...#### ###  ##.###### ###..# . #....# .## #.....##.# ## ## ..#### #.# ..# #.###.!#.....# #..@.## #....#..# #........# #........######....##....#+....#9¸jN¯#..........  #..†...#### ##  ##.######¸j�N  ###..# ##. #....# .. #.....##.# .## # ..#### #.# ..# #.###.!#...@.# #....## #....#..# ¸jO~#........##................######....##....#¸jf=30¸jôf¸jj¸jÞÚ###.†..### #..........  #..†...#### #  ##.###### . ###..# ### . #....# #.. #.....##.# #.## ..#### #.# #..# #.###@!#.....#S.g##....## h#(..¸j¢ÞÂ#....#..## ##........##......... h   jackal (asleep)...... g   hobgoblin (asleep)...#####S   ball python (constriction, asleep)¸jZë…  You encounter a ball python, a hobgoblin and a jackal.¸jì&1¸jÝó¸j5÷' _Found 6 javelins.¸j7ØÝ#.....###.†..### #..........  #..†...#### ##.###### ###..# ###  #....# #.. #.....##.# #.## ..#### #.# #.@# ¸j·Ø#.###.!# #.....#S.g# #....###h#(..#....#..## ##........# ¸jçØÌ#......... S   ball python (constriction, asleep)¸j ÙW..........#####¸j å¸jÕå&2¸jð¸jðG#.......###¸j�Trilby the Shooter###.†..###Coglin#..........Health: 22/22 ========================#..†...####Magic: 2/2========================##.######AC: 3Str: 11###..# ###EV: 11Int: 8#....# #..SH: 0Dex: 17#.....##.# #.##XL:  2 Next:  8% Place: Dungeon:1..#### #.# #.@#Noise: ---------  Time: 232.1 (0.0)#.###.*#a) +2 sling {Wei}  c) +0 sling {Ælfric}#.....#S.g#Fire: a) +2 sling {Wei}#....###h#(..#....#..## ##........#[14¸jÌ;38Hh   jackal (asleep)#.........S   ball python (constriction, asleep)..................#####You encounter a ball python, a hobgoblin and a jackal. _Found 6 javelins.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (asleep, 98% to hit)¸jü;#.......###Trilby the Shooter###.†..###Coglin#..........Health: 22/22 ========================#..†...####Magic: 2/2========================##.######AC: 3Str: 11###..# ###EV: 11Int: 8#....# #..SH: 0Dex: 17#.....##.# #.##XL:  2 Next:  8% Place: Dungeon:1..#### #.# #.@#Noise: ---------  Time: 232.1 (0.0)#.###.!#¸jC=üa) +2 sling {Wei}  c) +0 sling {Ælfric}#.....#..g#Fire: a) +2 sling {Wei}#....###h#(..#....#..## ##........#h   jackal (asleep)#.........S   ball python (constriction, asleep)..................#####Fire: a) +2 sling {Wei}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python!¸jCA)¸jnâ*)¸j„kfh.  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a ball python (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  ¸jldYou kill the ball python!  You shoot a sling bullet.¸jxo7h.¸j÷{Nh¸jÕ„k12===3.4 (1.3Rev ¸j]�= _You hear a shout!¸jŠ“ n#.......###Trilby the Shooter###.†..###Coglin#..........Health: 22/22 ========================#..†...####Magic: 2/2========================##.######AC: 3Str: 11###..# ###EV: 11Int: 8#....# #..¸j—› ëSH: 0Dex: 17#.....##.# #.##XL:  2 Next: 12% Place: Dungeon:1..#### #.# #.@#Noise: ===------  Time: 233.4 (0.0)#.###.h#a) +2 sling {Wei}  c) +0 sling {Ælfric}#.....#..g#Fire: a) +2 sling {Wei}#....###.#(..Rev #....#..## ##........#¸jœ h   jackal#...........................#####You shoot a sling bullet. _You hear a shout!  Fire: a) +2 sling {Wei}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a jackal (56% to hit)¸jäÉ u#.......###Trilby the Shooter###.†..###Coglin#..........Health: 22/22 ========================#..†...####Magic: 2/2========================##.######AC: 3Str: 11¸jDÊ ©###..# ###EV: 11Int: 8#....# #..SH: 0Dex: 17#.....##.# #.##¸jlÊ XL:  2 Next: 12% Place: Dungeon:1..#### #.# #.@#¸j’Ê tNoise: ===------  Time: 233.4 (0.0)#.###.h#a) +2 sling {Wei}  c) +0 sling {Ælfric}¸j9Ë )#.....#..g#Fire: a) +2 sling {Wei}#....###.#(..Rev #....#..## ##........#h   jackal#...........................#####Fire: a) +2 sling {Wei}Press: ? - help, Q - select actionShift-Dir - straight line¸jfË ‹Aim: a jackal (56% to hit)  You shoot a sling bullet.  The sling bullet hits the jackal but does no damage.¸j©XØ !You shoot a sling bullet. The sling bullet hits the jackal.  You kill the jackal!¸j»])¸j`âH J  You hear a shout!¸j¶ívJ   endoplasm¸jñl204.6 (1.2Rev+ ¸jú¸j|úE _You encounter an endoplasm.¸jáú¸jr#.......###Trilby the Shooter###.†..###Coglin#..........Health: 22/22 ========================#..†...####Magic: 2/2========================##.######¸j¸€AC: 3Str: 11###..# ###EV: 11Int: 8#....# #..SH: 0¸jï�Dex: 17#.....##.# #.##XL:  2 Next: 20% Place: Dungeon:1..#### #.# #.@#Noise: ===------  Time: 234.6 (0.0)#.###.*#¸j-a) +2 sling {Wei}  c) +0 sling {Ælfric}#.....#J.g#Fire: a) +2 sling {Wei}#....###.#(..Rev+ #....#..## #¸j-]#........#J   endoplasm#...........................#####You hear a shout! _You encounter an endoplasm.Fire: a) +2 sling {Wei}Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (88% to hit)¸jÔù#.......###Trilby the Shooter###.†..###Coglin#..........Health: 22/22 ========================#..†...####Magic: 2/2========================¸j2¢##.######AC: 3Str: 11###..# ###EV: 11Int: 8#....# #..SH: 0¸jg Dex: 17#.....##.# #.##XL:  2 Next: 20% Place: Dungeon:1¸j‹�..#### #.# #.@#Noise: ===------  Time: 234.6 (0.0)#.###.!#¸j­Êa) +2 sling {Wei}  c) +0 sling {Ælfric}#.....#..g#¸jÐÞFire: a) +2 sling {Wei}#....###.#(..Rev+ ¸jð£#....#..## ##........#¸j”J   endoplasm#.........¸j3n..................#####Fire: a) +2 sling {Wei}¸jTwPress: ? - help, Q - select actionShift-Dir - straight line¸jn€Aim: an endoplasm (88% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  ¸jŽ?You kill the endoplasm!¸j½A)¸j¢*)¸j¸& ¡gPress: ? - help, Q - select actionShift-Dir - straight line  Aim: an endoplasm (88% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  You kill the endoplasm!  You shoot a sling bullet.¸j´, "!¸jî, €g   hobgoblin¸jÎ1 ;95.8 (1.2 _¸j9 ¸jÕ< ¸jXsn#.......###Trilby the Shooter###.†..###Coglin#..........Health: 22/22 ========================#..†...####Magic: 2/2========================##.######AC: 3Str: 11###..# ###EV: 11Int: 8#....# #..¸j¨s½SH: 0Dex: 17#.....##.# #.##XL:  2 Next: 29% Place: Dungeon:1..#### #.# #.@#Noise: ===------  Time: 235.8 (0.0)#.###.*#¸jâsa) +2 sling {Wei}  c) +0 sling {Ælfric}#.....#g.g#Fire: a) +2 sling {Wei}¸j t#....###.#(..Rev+ #....#..## #¸j0tÚ#........#g   hobgoblin#.........¸jVtm..................#####You kill the endoplasm! ¸j{t__You shoot a sling bullet.  Fire: a) +2 sling {Wei}¸j t²Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (63% to hit)¸jG•–#.......###Trilby the Shooter###.†..###Coglin#..........Health: 22/22 ========================#..†...####¸j´•QMagic: 2/2========================##.######AC: 3Str: 11###..# ###EV: 11¸j(–êInt: 8#....# #..SH: 0Dex: 17#.....##.# #.##XL:  2 Next: 29% Place: Dungeon:1..#### #.# #.@#Noise: ===------  Time: 235.8 (0.0)¸jO–$#.###.)#a) +2 sling {Wei}  c) +0 sling {Ælfric}#.....#).g#¸js–ÞFire: a) +2 sling {Wei}#....###.#(..Rev+ ¸j—–#....#..## ##........#g   hobgoblin¸jº–o#....................¸jâ–’.......#####Fire: a) +2 sling {Wei}Press: ? - help, Q - select action¸j—zShift-Dir - straight lineAim: a hobgoblin (63% to hit)  You shoot a sling bullet.  ¸j—MThe sling bullet barely misses the hobgoblin.¸j_vShift-Dir - straight lineAim: a hobgoblin (63% to hit)  ¸j£«You shoot a sling bullet.  The sling bullet barely misses the hobgoblin.The sling bullet hits the hobgoblin but does no damage.¸j8¡7g.¸jÆ¢*K¸j‰£Jg!¸j¬…K   kobold¸j*­k7.0 (1.2Rev* ¸jü³¸jÍ·s _You encounter a kobold. It is wielding a +0 dagger.¸j4ý #.......###Trilby the Shooter###.†..###Coglin#..........Health: 22/22 ========================#..†...####Magic: 2/2========================##.######AC: 3Str: 11###..# ###EV: 11Int: 8#....# #..SH: 0Dex: 17#.....##.# #.##XL:  2 Next: 29% Place: Dungeon:1..#### #.# #g@#Noise: ===------  Time: 237.0 (0.0)#.###.!#a) +2 sling {Wei}  c) +0 sling {Ælfric}#.....#K.g#Fire: a) +2 sling {Wei}#....###.#(..Rev* #[39;4¸jþ L9m....#..## ##........#g   hobgoblin#.........K   kobold..................#####The sling bullet hits the hobgoblin but does no damage. _You encounter a kobold. It is wielding a +0 dagger.Fire: a) +2 sling {Wei}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (63% to hit)¸j1H H#.......###Trilby the Shooter###.†..###Coglin#..........Health: 22/22 ========================#..†...####Magic: 2/2========================##.######AC: 3¸jÚH áStr: 11###..# ###EV: 11Int: 8#....# #..SH: 0Dex: 17#.....##.# #.##XL:  2 Next: 29% Place: Dungeon:1..#### #.# #)@#Noise: ===------  Time: 237.0 (0.0)#.###.!#¸jeI  a) +2 sling {Wei}  c) +0 sling {Ælfric}#.....#K.g#Fire: a) +2 sling {Wei}#....###.#(..Rev* #....#..## ##........#g   hobgoblin#.........K   kobold..................#####¸jšI ŸFire: a) +2 sling {Wei}Press: ? - help, Q - select actionShift-Dir - straight line¸jÇI ¨Aim: a hobgoblin (63% to hit)  You shoot a sling bullet.  The sling bullet closely misses the hobgoblin.¸j3Ò žM Shift-Dir - straight lineAim: a hobgoblin (63% to hit)  You shoot a sling bullet.  The sling bullet closely misses the hobgoblin.The sling bullet hits the hobgoblin.  The hobgoblin is heavily wounded.¸j²U 7K.¸jÊ_ 8g¸j¦` ^19----8.2 (1.2¸jg ¸j½j - _The hobgoblin hits you. ¸jLǤ#.......###Trilby the Shooter###.†..###Coglin#..........Health: 19/22 ====================----#..†...####Magic: 2/2========================##.######AC: 3Str: 11###..# ###EV: 11Int: 8#....# #..SH: 0Dex: 17#.....##.# #.##XL:  2 Next: 29% Place: Dungeon:1..#### #.# #g@#Noise: ===------  Time: 238.2 (0.0)#.###.K#a) +2 sling {Wei}  c) +0 sling {Ælfric} ¸jLÈ #.....#..g#Fire: a) +2 sling {Wei}#....###.#(..Rev* #....#..## ##........#g   hobgoblin#.........K   kobold..................#####The hobgoblin is heavily wounded. _The hobgoblin hits you.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select actionShift-Dir - straight line ¸j‰ÈuAim: a hobgoblin (heavily wounded, 63% to hit) ¸j’ÁH#.......###Trilby the Shooter###.†..###Coglin#..........Health: 19/22 ====================----#..†...####Magic: 2/2========================##.######AC: 3 ¸jå•Str: 11###..# ###EV: 11Int: 8#....# #..SH: 0Dex: 17#.....##.# #.##XL:  2 Next: 29% Place: Dungeon:1..#### #.# #)@#Noise: ===------  Time: 238.2 (0.0)#.###.K#a) +2 sling {Wei}  c) +0 sling {Ælfric}#.....#..g#Fire: a) +2 sling {Wei}#....###.#(..Rev* #....#..## ##........#g   hobgoblin#.........K   kobold..................#####Fire: a) +2 sling {Wei} ¸jŠÃYPress: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 63% to hit)  You shoot a sling bullet.  The sling bullet barely misses the hobgoblin. ¸j@K#Shift-Dir - straight lineAim: a hobgoblin (heavily wounded, 63% to hit)  You shoot a sling bullet.  The sling bullet barely misses the hobgoblin. ¸jcÖ8g ¸jW×,9.4 (1.2 ¸jÚÝ ¸jIà• _The kobold closely misses you. The hobgoblin barely misses you. ¸jfì ç#.......###Trilby the Shooter###.†..###Coglin#..........Health: 19/22 ====================----#..†...####Magic: 2/2========================##.######AC: 3Str: 11###..# ###EV: 11 ¸jí DInt: 8#....# #..SH: 0Dex: 17#.....##.# #.##XL:  2 Next: 29% Place: Dungeon:1..#### #.# #g@#Noise: ===------  Time: 239.4 (0.0)#.###.K#a) +2 sling {Wei}  c) +0 sling {Ælfric}#.....#..g#Fire: a) +2 sling {Wei} ¸jkí w#....###.#(..Rev* #....#..## ##........#g   hobgoblin#.........K   kobold........... ¸j“í Í.......#####The sling bullet barely misses the hobgoblin. _The kobold closely misses you. The hobgoblin barely misses you. ¸jºí Fire: a) +2 sling {Wei}Press: ? - help, Q - select action ¸jàí •Shift-Dir - straight lineAim: a hobgoblin (heavily wounded, 63% to hit) ¸jk7#.......###Trilby the Shooter###.†..###Coglin#..........Health: 19/22 ====================----#..†...####Magic: 2/2========================##.######AC: 3Str: 11###..# ###EV: 11Int: 8#....# #..SH: 0Dex: 17#.....##.# #.##XL:  2 Next: 29% Place: Dungeon:1..#### #.# #.@#Noise: ===------  Time: 239.4 (0.0)#.###.K#a) +2 sling {Wei}  c) +0 sling {Ælfric}#.....#..g#Fire: a) +2 sling {Wei} ¸jt !#....###.#(..Rev* #....#..## ##........#g   hobgoblin#.........K   kobold..................#####Fire: a) +2 sling {Wei}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 63% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  You kill the hobgoblin! ¸j<�K   kobold ¸j'–*) ¸j÷ ×.  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 63% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  You kill the hobgoblin!  You shoot a sling bullet. ¸jü$e20=3740.7 (1.3 ¸jð* ¸j-.T _The kobold closely misses you.!¸jHV#.......###Trilby the Shooter###.†..###Coglin#..........Health: 20/22 =====================---#..†...####Magic: 2/2========================##.######AC: 3Str: 11###..# ###EV: 11Int: 8#....# #..SH: 0Dex: 17#.....##.# #.##XL:  2 Next: 37% Place: Dungeon:1..#### #.# #.@#Noise: ===------  Time: 240.7 (0.0)#.###.K#a) +2 sling {Wei}  c) +0 sling {Ælfric}#.....#..g#Fire: a) +2 sling {Wei}#....###.#(..Rev* #!¸jPX±[40m....#..## ##........#K   kobold#...........................#####You shoot a sling bullet. _The kobold closely misses you.Fire: a) +2 sling {Wei}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (56% to hit)!¸j¿XÆ#.......###Trilby the Shooter###.†..###Coglin#..........Health: 20/22 =====================---#..†...####Magic: 2/2!¸j�Yq========================##.######AC: 3Str: 11###..# ###EV: 11Int: 8#....# #..SH: 0Dex: 17#.....##.# #.##XL:  2 Next: 37% Place: Dungeon:1..#### #.# #.@#Noise: ===------  Time: 240.7 (0.0)#.###.)#a) +2 sling {Wei}  c) +0 sling {Ælfric}#.....#..g#Fire: a) +2 sling {Wei}!¸jZP#....###.#(..Rev* #....#..## ##........#K   kobold#...........................#####Fire: a) +2 sling {Wei}!¸jYZ/Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (56% to hit)  You shoot a sling bullet.  The sling bullet closely misses the kobold.!¸jêãùShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (56% to hit)  You shoot a sling bullet.  The sling bullet closely misses the kobold.!¸j”u9K!¸jÍv,1.9 (1.2!¸jÅ|!¸j= _The kobold hits you but does no damage.!¸j{$ ›#.......###Trilby the Shooter###.†..###Coglin#..........Health: 20/22 =====================---#..†...####Magic: 2/2========================##.######AC: 3Str: 11###..# ###EV: 11Int: 8#....# #..SH: 0!¸j0% ÄDex: 17#.....##.# #.##XL:  2 Next: 37% Place: Dungeon:1..#### #.# #.@#Noise: ===------  Time: 241.9 (0.0)#.###.K#a) +2 sling {Wei}  c) +0 sling {Ælfric}#.....#..g#Fire: a) +2 sling {Wei}#....###.#(..Rev* #....#..## ##........#K   kobold#...........................#####!¸jº% cThe sling bullet closely misses the kobold. _The kobold hits you but does no damage.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (56% to hit)"¸j¿#.......###Trilby the Shooter###.†..###Coglin#..........Health: 20/22 =====================---#..†...####Magic: 2/2========================##.######AC: 3Str: 11###..# ###EV: 11Int: 8#....# #..SH: 0Dex: 17#.....##.# #.##"¸jC$XL:  2 Next: 37% Place: Dungeon:1..#### #.# #.@#Noise: ===------  Time: 241.9 (0.0)#.###.)#a) +2 sling {Wei}  c) +0 sling {Ælfric}#.....#..g#Fire: a) +2 sling {Wei}#....###.#(..Rev* #....#..## #"¸j“E#........#K   kobold#...........................#####Fire: a) +2 sling {Wei}"¸jBPress: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (56% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!"¸j$#)"¸j©©*)"¸jç3´)Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (56% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!  You shoot a sling bullet."¸j8<413.1 (1.2 _"¸jbH#¸jG0 #.### ###.†..### #. #..†...#### # ##.###### #¸jžD. ###..# #### . #....# #.. # #.....##.# #.###¸jÁ% ..#### #.# #@.# #.###.)# #.....#..g##¸jäÖ #....###.#(.. #....#..## ##¸jŽ #........# #...#¸j'J...... ........... #¸jEQ .######¸j«%#¸j;&\1=---40#¸j},#¸j=0$¸jo�­#.### ###.†..### #. #..†...####  ##.######  ###..# ####  #....# #..  #.....##.# #.## ..#### #.# #.@# #.###.)# #.....#..g# $¸j6‘q#....###.#(.. #.##.............. $¸j]�$¸jRŸA---5$¸jê³$¸jº¶$¸jøkA ##.†..### ..........†...######.###### ###..# ##....# #.. #.....##.# #.##..#### . #.###.....#...##....###.#(...##Rev* ..............#....#6Rev+ $¸j Îå  d - a blue potion7.1 (2 _You see here a +0 dagger.%¸j0@#..........#..†...#### ##.###### ###..# #### #+####....# #.. .....#.....##.# #.## ......#### #.# #..##?. #.###.)#.###.....#@..##....###.#(....#....#..## ####........# #.................#####....#....#.%¸j[z\=8.1 (1%¸j({x _Found a scroll labelled LULAOGUTS.&¸jC¾á###.†..### #.......... ..†...#### ##.###### ###..# #### ##+### #....# #.. .......  #.....##.# #.## ....#..#### #.# #..##?.#.###.)#@## #.....#...# #....###.#(.... #....#..##.+####........# .#......... .#...... #...#####&¸jAÈ&¸jšÉT2==9&¸jµÏ&¸jeÒ&¸j<«�#.....###.†..### #.......... ..†...#### ##.###### ###..# #######+###.# #....# #...........# #.....##.# #.##.....# ..#### #.# #..##@.##.###.)#.###.....#...# #....###.#(.... #....#..##.+####..# .#......... .#..... #...#####&¸j(µk50Rev &¸jN¼&¸jqÆ@1.1 (2&¸jzÎ&¸joÓ_ _c - a scroll labelled LULAOGUTS'¸j•H'¸jwI'¸j÷O'¸j_R'¸j€¨ ###.† #.......... #..†...#####.###### .###..# #######+###.# #....# #...........##.....##.# #.##.....#  ..#### #.# #..##..#  #.###.)#@### #.....#... #....###.#(.... #....#..##.+### #........# . #... .#............ # ######....#'¸j…®'¸jT¯*2.1 (1'¸jõµ'¸jз'¸j¼• ]#..........#..†...#### ##.###### .###..# #######+###.# #....# #...........# #.....##.# #.##.....# ..#### #.# #..##..#  '¸j– @#.###.)#.### #.....#..@# #....###.#(......#....#..##.+######........##. #......... .#'¸j5– ®.............#.......#####'¸jU–  #....#....'¸jt– M#.'¸j'¢ X==3'¸jÏ£ '¸j‘¥ (¸jx2 #..†...#### ##.###### .###..# #######+###.# (¸j-?#....# #...........# .....##.# #.##.....#.##. .#### #.# #..##..#..[... #.###.)#.###...##.#.....#...#.......#....###.#@......##....#..##.+#######........##. #......... .#.............#.......#######....#....#.....#....#......+....#(¸j`@04(¸j?H(¸j¸I& _Found a leather armour.(¸jÔLN _You see here 6 javelins.(¸jh¨ <5(¸j« (¸jŸ¸ $ _e - 6 javelins)¸j™|)¸j})¸j~)¸j”�)¸jÄ„)¸jŠB)¸jd‹)¸j4Œ)¸j�)¸jð�7 _You open the door.)¸jï’)¸j-“)¸jX”)¸j…¾}  There is an open door here. _)¸jŒ¿)¸j¡Â)¸j©Ä)¸jðÄ)¸jþÅ)¸j|Ç)¸jÉÊ)¸jË)¸j,Ì)¸jYÏ)¸jÒ)¸jpÒ)¸jhÓ)¸jÒà)¸joå,)¸jDæ)¸jè)¸jîê)¸j,ë)¸jÖõš)¸jbö)¸jS÷)¸jrø)¸jû,)¸jYü)¸jƒ)¸j:)¸jŽ)¸jE)¸j )¸jd )¸jÇ )¸jø )¸jc)¸j])¸jš)¸j[)¸j�)¸j;)¸j¸,)¸j±)¸j=)¸j€)¸j#)¸jÆ)¸jn)¸jÞ)¸j7)¸j• )¸jE")¸j‰")¸j4#)¸jH%)¸jù&)¸jM')¸jª')¸jó()¸jÐ*)¸j+)¸j\+)¸jÈ,)¸jG.)¸j~.)¸jö.)¸j0)¸j©1)¸jã1)¸jR2)¸jp3)¸j(5,)¸j6)¸j7)¸j±8)¸j 9)¸jº9)¸j¤:)¸jØ<,)¸ju=)¸j(A)¸jóB)¸j+C)¸j-D)¸jF)¸j+K)¸jqK)¸jM)¸jüM)¸jzP,)¸jGQ)¸jíR)¸jŠU)¸j'V)¸jUW)¸jJY)¸j`[)¸j [)¸j£\)¸jc^)¸jÜ`,)¸jÊfB)¸jg)¸j¡h)¸jÏj)¸j�  #.###.)#.###...##.##### # #.....#...#...........##.# #....###.#.......##......# #....#..##.'#######.#.#### #........##.# #.#.#### #...........# ###.#....#.............# #...####.#.......###########.######.#....#....##@.....................#....##!#.########......+....##.# #.#.......#..).##.# #.# ..# #.# ### ###  You pick up a parchment of Iskenderun's Battlesphere and begin reading...92.1 (37.0)3.1 (38 _You add the spell Iskenderun's Battlesphere to your library.*¸jÄÝþ _d - 2 blue potions (gained 1)...###.#.......##......#..##.'#######.#.###....##.# #.#.###.......# ###.#.........# #...####........###########.######.....#....##......................#....##.########......+# #.# 5.1 (2.0)..).##.# #.#  . [####.PPPP.._PP6.1 (3_ _Found a ring mail. Found a faded altar of an unknown god.+¸jé#....###.#.......##......# Trilby the Shooter#....#..##.'#######.#.#### Coglin#........##.# #.#.#### Health: 22/22 ========================#...........# ###.#....# Magic: 2/2========================.............# #...####.# AC: 3Str: 11.......###########.######.# EV: 11Int: 8....#....##................. SH: 0Dex: 17.....#....##.#######.######## XL:  2 Next: 41% Place: Dungeon:1......+....##@# #.#Noise: ---------  Time: 296.1 (0.0).......#..).##.# #.#a) +2 sling {Wei}  c) +0 sling {Ælfric}..# +¸j¨#.#Fire: a) +2 sling {Wei}[### ###.PPPP.._PP _You add the spell Iskenderun's Battlesphere to your library. _d - 2 blue potions (gained 1) _Found a ring mail. Found a faded altar of an unknown god.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line+¸jƒ —#....###.#.......##......# Trilby the Shooter+¸j #....#..##.'#######.#.#### Coglin#........##.# #.#.#### Health: 22/22 ========================#...........# ###.#....# Magic: 2/2========================.............# #...####.# AC: 3Str: 11.......###########.######.# EV: 11Int: 8....#....##................. SH: 0Dex: 17.....#....##.#######.######## XL:  2 Next: 41% Place: Dungeon:1......+....##@# #.#Noise: ---------  Time: 296.1 (0.0).......#..).##.# #.#a) +2 sling {Wei}  c) +0 sling {Ælfric}..# #.#Fire: a) +2 sling {Wei}[### ###[+¸j¥ .39;49m.PPP+¸jõ P.._PP _d - 2 blue potions (gained 1) _Found a ring mail. Found a faded altar of an unknown god.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.+¸jt +¸j¤ +¸jË . _,¸j?$I,¸jÇ&,¸jp+,¸jæ/: _,¸jÉ0,¸jÜ7,,¸j¬9,¸j?,¸j,¸j¿?,¸jXB,¸jªB,¸j}C,¸jšD,¸jÝF,¸j%G,¸jvG,¸j¦H,¸jVJ,¸j–J,¸j¢K,¸jjL,¸j*N,¸jwN,¸j²N,¸j^U,¸jñV,¸j)W,¸j�W,¸j#Y,¸j6[,¸jã[,¸j&\,¸j�],¸jo_,¸j`,¸jº`,¸j*,¸j�*,¸jh,,¸j&.,,¸j½.,¸j>0,¸jC2,¸j‘2,¸jÉ2,¸j4,¸j%6,¸jõ6,,¸jÚ7,¸jÐ9,¸j:,¸jã:,¸jJ<,¸jP>,¸jŒ>,¸j?,¸j�A,¸jØCc  You encounter a rat.,¸jK� #PPP. ..... ##..PP #r#.. #.##.P #.#.# ##.#.. #.#.# #..#,¸j®K¯ #.#.# #.## #.#.# #.# # #.#.###########.#  #.@.............# ,¸j Lz###.##############.......... ###########  r   rat (asleep) ,¸j@L",¸jRT1383.1 (87.0),¸j÷T,4.1 (88,¸j€Z,¸jÔ]+ _Found 11 gold pieces..¸jNcš#PPP. Trilby the Shooter.....##..PP Coglin#r#..#.##.P Health: 22/22 ========================#*#.###.#.. Magic: 2/2========================#*#.##..## AC: 3Str: 11#*#.##.### EV: 11Int: 8#*#.##.# # SH: 0.¸jvd Dex: 17#*#.###########.#XL:  2 Next: 41% Place: Dungeon:1#.@.............#Noise: ---------  Time: 384.1 (0.0)###.#############a) +2 sling {Wei}  c) +0 sling {Ælfric}#..........Fire: a) +2 sling {Wei}###########r   rat (asleep)You encounter a rat. _Found 11 gold pieces.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 98% to hit).¸jJ} Ñ#PPP. Trilby the Shooter.....##..PP Coglin#r#..#.##.P Health: 22/22 ========================#)#.###.#.. Magic: 2/2========================#)#.##..## AC: 3Str: 11.¸j~ |#)#.##.### EV: 11Int: 8#)#.##.# # SH: 0Dex: 17#)#.###########.#XL:  2 Next: 41% Place: Dungeon:1#.@.............#Noise: ---------  Time: 384.1 (0.0)###.#############a) +2 sling {Wei}  c) +0 sling {Ælfric}#..........Fire: a) +2 sling {Wei}###########r   rat.¸j[~ Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line.¸j€~ ’Aim: a rat (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  The rat squeaks loudly..¸j& K$You shoot a sling bullet. The sling bullet hits the rat.  The rat squeaks loudly.  The rat is heavily wounded.You shoot a sling bullet.  You kill the rat!.¸jZ R.¸jì› 8......¸j+¤ q5===5.3 (1.2Rev _.¸j&¬ .¸j¯ /¸j§Y #.PP #..  #P ..... ##. #$#.. #.##. #.#.##.#. #.#.# #.. #.#.# #.# #.#.# #.# #@#.###########.# #...............# ###.############# #..........###########---60/¸j@» /¸j¾ ÊM..##.#..  #PP...#..P$#...###.#..# #.###########...............###.############# Rev .# ---7/¸jÁÁ /¸jZ+=M### ...##.#..  #PP...#..P$#...###.#..# #.############...............# Rev .../¸j',##/¸j„4/¸jH508/¸j:/¸j¾;0¸jÝw0M ..#.###.### ...##..#.. 0¸jàx #PP...#..P$#...###.#..# #.#.###########.#0¸ju0¸j‡„&90¸jH‘0¸jÿ8M### # .# ..#.###.#### .#..##...##...  #PP...#..P$#...#0¸jQ|##.#..##.#.##.#0¸j0"0¸jÈ"0¸jù" 900¸j‰(0¸j+0¸j6÷*M .. ..### #  ..#.###### #..## #....###.....####........ #PP0¸jøÑ...........##..P..###.#..#.#.##.##0¸jaÿ0¸j&10¸j>0¸j‰x  You now have 32 gold pieces (gained 11).2.3 (20¸j0¸jjP _You see here a rat corpse.2¸jí©32¸j4«2¸j)²2¸jf´2¸jÓ¸X2¸j^¹2¸j ¹2¸jš»2¸j‚½2¸jó½2¸j]¾2¸j'À2¸jùÁ2¸jPÂ2¸jÃ2¸j‘Æ2¸j(Ç,2¸jÈÇ2¸j©É2¸j¾Ë,2¸j”Ì2¸j¨Î2¸jsÐ2¸j´Ð2¸j}Ñ2¸jÓ2¸j¿Õ2¸j9Ö2¸j¶Ö2¸j6Ø2¸jÚ,2¸j3Û2¸jmÜ2¸j�Þ,2¸jèÞ2¸j³à2¸jÕâ2¸j1ã2¸jÉã2¸j³å2¸jhç2¸jÀç2¸j#è2¸jœé2¸j¡ë,2¸jLì2¸jÖí2¸jŒï2¸jîï2¸j\ð2¸jõñ2¸j�ó2¸j6ô2¸j~ô2¸jö2¸jC÷2¸j½÷2¸jö÷2¸jtù2¸jÒú2¸jû2¸jû2¸j-ý2¸jtþ2¸j²þ2¸j9ÿ2¸jÉ2¸j§,2¸j2¸jL2¸jÌ,2¸j 2¸jî 2¸j^ 2¸j¡ 2¸jó2¸jˆ2¸j¨2¸jö2¸j�2¸jh2¸j02¸jÿ2¸j2!2¸j¦$2¸j1X2¸jX5,2¸j›82¸jÞ<2¸jÁgò2¸jpW.......#....##.#######.......+....##.# #........#..).##.# #.### #.#########..### #...###PP..#P..[###.######2¸jmq### #P...P..#.P.PP..##.......##P..P.P.#.PP.P..##.###. ##. #.PP.PP...#P.....PPP## #. ... #PPP..P.@._PPP.P.PP.# 4208.0)##..PPP.PPP#...P.PP..# #.##.P.....#P...P.P##.# #.##.#.......#.....P.######.#..###PP.P#...P###.......#.###.#########.####.# ## ## #########.# 2¸jÜq@..........#2¸js2¸j”{2¸j÷€8¸j538¸j­98¸jc°8¸j8®8  There is a faded altar of an unknown god here. _8¸j/¼8¸jzÁ8¸jYÇ8¸j$È8¸j Ë8¸jvÎ8¸j„Ó8¸j#Ô8¸jÛÖ8¸j�Ú8¸jšß8¸j+à8¸jôâ8¸j@í}.......#########.#....#....##.......................#....##.#######.########8¸j8î.......+....##.# #.# .......#..).##.# #.# ### #.#########..### #.#  ..###PP..#P..[###.#######  #P...P..#.P.PP..##.....# ##P..P.P.#.PP.P@.##.###.# 8.3 (8.0) #.PP.PP...#P.....PPP## #.# #PPP..P..._PPP.P.PP.# #.# #..PPP.PPP#...P.PP..# #.# .##.P.....#P...P.P##.# #.# #.#.......#.....P.######.# #..###PP.P#...P###.......# #.###.#########.########## #.#[39;8¸j£îc49m ## ##8¸jéî8¸j/ø8¸jû:¸j&é:¸jðê:¸jö;¸j;Æ;¸j—È;¸j¶Î;¸j×;¸j[Û;¸j®ß,;¸jžá;¸jæ;¸jzæ;¸j<é;¸jOì;¸jwð;¸jÏð;¸j»ó;¸jÁ Æ;¸j> ;¸ja" ;¸jˆ$ B;¸j–% ;¸j±' ,;¸j:( ;¸j^) ;¸jÛ* ;¸j9+ ;¸jr+ ;¸j$, ;¸jó- ;¸jS. ;¸j. ;¸j—5 ~.#....##.#######.##  .+....##.# #.#  .#..).##.# #.#  #######..###   ;¸jR6 s..#P..[###.#######  ..#.P.PP..##.....#  P.#.PP.P..##.###.#  ..#P.....PPP## #.#  .._PPP.P.PP.# #@#  43.3 (15.0) PP#...P.PP..# #.#  ..#P...P.P##.# #.#  ..#.....P.######.#  .;¸j 6 ¥P#...P###.......#  #######.##########    ##    ;¸jØ6 ž    ;¸jº7 ;¸jØ= ;¸j@ <¸jg<¸jf3<¸ju<¸j<¸jAB<¸jc<¸jÙ<¸j<¸jø�<¸j+“<¸jé—,<¸j¹š<¸jÞŸ<¸jb£,<¸j<¦<¸j«<¸jO¯<¸jå¯<¸j|²<¸jJ·<¸j¡»<¸j¼<¸jÃ,<¸jäÇ<¸jfÈ<¸j|Ë<¸jŒÏ<¸j¢Ô<¸j5Õ<¸jÕ×<¸jÉÝA  You see here a +0 ring mail.<¸jŽà<¸j3á _<¸jKã<¸j0æ<¸jé<¸j�é<¸j¾ê<¸jåí<¸jéð<¸jZñ<¸j_ò<¸j‰ô<¸j%÷<¸j‘÷<¸jHø<¸j0ú<¸j ý,<¸jèý<¸jøÿ<¸j<¸j�<¸j3<¸j <¸jk<¸já<¸j¯<¸j^ <¸jŒ ,<¸j <¸j«<¸j<¸jj<¸jå<¸jE<¸jU,<¸jå<¸j4<¸j<¸jt<¸j¼<¸jV<¸jB<¸jÐ<¸j¼",<¸j-#<¸j¥&,<¸j'<¸j}'<¸j)<¸jS,B<¸j�-<¸j�/<¸jù/<¸j‰0<¸j,2<¸j"4<¸j“4<¸jí4<¸j6<¸j38<¸j”8<¸jF9<¸j';<¸j=<¸j†=<¸j9><¸jî?=¸jÍ,=¸j•=¸j� =¸j± =¸j =¸jò =¸j+=¸j¸,=¸jI=¸j@=¸jÕc  You encounter a bat.=¸j %â..##.# ).....# #.b  ....### #$.  †..### .. #..### ..... ... #.... .#### ##.##....=¸j(&f #### ........###.##  #######+###.#.........#  #...........#..#@######  #.##.....#.##..#......#  #..##..#..[.......##.##  #.)#.###...##.##### #  ..#...#...........##.#  .###.#.......##......#  b   bat (asleep) .#..##.'#######.#.#### .....##.# #.#.#### ........# ###.#....#=¸j'/-82.3 (39=¸j#033.3 (40 _=¸jÃ6=¸jf;=¸j¨Ç ...##.#  Trilby the Shooter ).....##.b  Coglin ....####$*  Health: 22/22 ======================== †..### .. #.*###  Magic: 2/2======================== ....... ... #.*..  AC: 3Str: 11 ...#### ##.##..*.  EV: 11Int: 8 #### .......*###.##   SH: 0Dex: 17 #######+###.#...*.....#   XL:  2 Next: 45% Place: Dungeon:1 #...........#..#@#=¸jËÈ Ø#####   Noise: ---------  Time: 483.3 (0.0) #.##.....#.##..#......#   a) +2 sling {Wei}  c) +0 sling {Ælfric} #..##..#..[.......##.##   Fire: a) +2 sling {Wei} #.)#.###...##.##### #  ..#...#...........##.#  .###.#.......##......#   b   bat (asleep) .#..##.'#######.#.####  .....##.# #.#.####  ........# ###.#....#  _You see here a +0 ring mail. _You encounter a bat.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (asleep, 98% to hit)=¸jY ²...##.#  Trilby the Shooter ).....##.)  Coglin ....####$)  Health: 22/22 ======================== †..### .. #.)###  Magic: 2/2======================== ....... ... #.)..  AC: 3Str: 11 ...#### ##.##..).  EV: 11Int: 8 #### .......)###.##   SH: 0Dex: 17 #######+###.#...).....#   XL:  2 Next: 45% Place: Dungeon:1 =¸jš #...........#..#@######   Noise: ---------  Time: 483.3 (0.0) #.##.....#.##..#......#   a) +2 sling {Wei}  c) +0 sling {Ælfric} #..##..#..[.......##.##   Fire: a) +2 sling {Wei} #.)#.###...##.##### #  ..#...#...........##.#  .###.#.......##......#   b   bat (asleep) .#..##.'#######.#.####  .....##.# #.#.####  ........# ###.#....#  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet completely misses the bat.[39;=¸j 49m=¸jª Žb  Shift-Dir - straight lineAim: a bat (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet completely misses the bat.The sling bullet hits the bat.  The bat is severely wounded.=¸jk5 –.b.b.b.b=¸j£8 &..=¸jP: i===4.5 (1.2Rev _=¸jdA =¸jZC >¸j,ë=...##.#  Trilby the Shooter ).....##..  Coglin ....####$.  Health: 22/22 ======================== †..### .. #..###  Magic: 2/2======================== ....... ... #....  AC: 3Str: 11 >¸j¡ëY...#### ##.##..b.  EV: 11Int: 8 #### .......*###.##   SH: 0Dex: 17 #######+###.#...*.....#   XL:  2 Next: 45% Place: Dungeon:1 >¸jçë<#...........#..#@######   Noise: ===------  Time: 484.5 (0.0) #.##.....#.##..#......#   a) +2 sling {Wei}  c) +0 sling {Ælfric} >¸j2ì9#..##..#..[.......##.##   Fire: a) +2 sling {Wei} #.)#.###...##.##### #   Rev ..#...#...........##.#  >¸jaì.###.#.......##......#   b   bat .#..##.'#######.#.####  .....##.# #.#.####  >¸jÛì‹........# ###.#....#  You shoot a sling bullet. The sling bullet hits the bat. _The bat is severely wounded.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (severely wounded, 50% to hit)>¸j�ã9...##.#  Trilby the Shooter ).....##..  Coglin ....####$.  Health: 22/22 ======================== †..### .. #..###  Magic: 2/2======================== >¸j¿äO....... ... #....  AC: 3Str: 11 ...#### ##.##....  EV: 11Int: 8 #### ........###.##   SH: 0Dex: 17 #######+###.#.........#   XL:  2 Next: 45% Place: Dungeon:1 #...........#..#@######   Noise: ===------  Time: 484.5 (0.0) #.##.....#.##..#......#   a) +2 sling {Wei}  c) +0 sling {Ælfric} >¸j!å=#..##..#..[.......##.##   Fire: a) +2 sling {Wei} #.)#.###...##.##### #   Rev ..#...#...........##.#  .###.#.......##......#   b   bat .#..##.'#######.#.####  >¸j–år.....##.# #.#.####  ........# ###.#....#  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (severely wounded, 50% to hit)  >¸jÙåwYou shoot a sling bullet. The sling bullet hits the bat.  You kill the bat!>¸j«ë^))>¸jz3))>¸j?G....  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (severely wounded, 50% to hit)  You shoot a sling bullet. The sling bullet hits the bat.  You kill the bat!  You shoot a sling bullet.>¸jÆ s505.6 (1.1Rev+ _>¸jâ>¸jV?¸jÛv?¸jžw?¸j™x?¸j7jRev ?¸jâ?¸j#„?¸jû†B?¸jΈ?¸jb‹?¸jÜ‹?¸j'�?¸jÜŽ?¸jw‘?¸j±‘?¸j¡’?¸j™”?¸j—?¸jB—(?¸jO˜?¸jê™?¸j“›?¸jÊ›?¸jšœ?¸j'Ÿ?¸jmŸ?¸j ?¸j‚¤M _You now have 46 gold pieces (gained 14).?¸jÔ¦3?¸j½§?¸j©?¸jOª?¸j¦ª?¸j,«?¸j€¬?¸ji®?¸j¨®?¸j�¯?¸j¡°?¸j§²?¸j2³,?¸jÞ´?¸jâ¶,?¸j]·?¸jȺ?¸j˜¼?¸jÒ¼?¸je½?¸j˜¾?¸jÿÀ,?¸j=Á?¸j-Â?¸jöÄ,?¸jbÅ?¸j�Æ?¸jxÈ,?¸jÉ?¸jŸÊ?¸jlÌ?¸j¾Ì?¸j Í?¸jòÎ?¸jÑ,?¸jgÑ?¸j"Ó?¸jµÔ?¸jÕ?¸jmÕ?¸jâÖ?¸jˆØ?¸jÆØ?¸j8Ù?¸jâÛ?¸jDÝ?¸j�Ý?¸jlÞ?¸jåÞ?¸j1à,?¸j„à?¸jþà?¸jâ?¸jdâ?¸j¶â?¸jÎã?¸jeå?¸jÁå?¸j æ?¸jêæ?¸j®è,?¸jRé?¸j�î?¸jwï?¸j£ï?¸j ð?¸jåñ?¸jsó,?¸jô?¸jkõ?¸jÛö,?¸jN÷?¸jù?¸j>ú?¸jrú?¸jÂú?¸jLü?¸j(þ,?¸j…þ?¸j3?¸jóX?¸jh?¸jï?¸jU?¸j?¸j ,?¸j˜ ?¸j1 ?¸jg?¸j¯?¸j ?¸j]?¸je,?¸jsn?¸jZ?¸j»,?¸jX?¸j¾?¸jæ!?¸jJ"?¸j=#?¸j %?¸j@'?¸j”'?¸jµ(?¸j8*?¸jÚ,,?¸jC.?¸j¼1?¸j$4?¸j‰4?¸j5?¸jî6?¸j¶8?¸jì8?¸jš9?¸j¨:?¸j„<,?¸j÷<?¸j¯>?¸jØ@?¸j0A?¸jZA?¸j¢B?¸jpD?¸j¾D?¸jE?¸jtJ?¸jCL?¸j•L?¸jM?¸jïN?¸jdP?¸j¨P?¸j!Q?¸jUS?¸jóT?¸jNU?¸jøU?¸jûW?¸jZ,?¸jËZ?¸j¥\?¸j€^?¸j¯^?¸jµ_?¸j_a?¸jÞc,?¸jÐd?¸jœf?¸ji,?¸j?j?¸jl?¸jhn?¸j©n?¸j©o?¸j�q?¸jDt,?¸jBu?¸j w?¸j™y?¸jñy?¸j¹z?¸jP}?¸j9,?¸j‰?¸j‰€?¸j7‚?¸je‚?¸j÷‚?¸j+‡?¸jZ‰,?¸jlŠ?¸jwŒ?¸jœŽ,?¸j¢�?¸j-‘?¸jÓ,?¸j”?¸j��?¸j¬Ÿ?¸j ?¸jÍ ?¸j1£?¸jõ¤?¸jD¥?¸j¢¥?¸jצ?¸jœ¨?¸jæ¨?¸jNª?¸jãª?¸j•¬?¸jJ­,?¸j¨®?¸jL°,?¸jѰ?¸j)Àš?¸j€À?¸jºÃ?¸j“Å?¸jçÅ?¸j¼Æ?¸jÅÉ?¸j«Ë?¸jÌ?¸j6Í?¸jwÐ?¸j´Ñ?¸j%Ò?¸jÁÒ?¸j#Õ?¸jÞ×,?¸j"Ù?¸jÜ?¸jwÝ?¸joß,?¸jÎß?¸j{âB?¸j‹å?¸jnç,?¸j�è?¸jë?¸j"í?¸jÂí?¸jZî?¸jdñ?¸j‰ó?¸jÊó?¸jÖô?¸jþ÷?¸jú?¸jAú?¸j}û?¸jØý?¸j\?¸j*?¸j®?¸j_?¸j§?¸j?¸j?¸j° ?¸j ?¸jl ?¸j~?¸j¿?¸j,?¸j’?¸jh?¸j@?¸j‘?¸j¿?¸jt?¸jX ?¸jÅ ?¸j5"?¸j%$?¸jF'?¸j¶'?¸jë(?¸jÙ+?¸j)/?¸jŠ/?¸j*1?¸jô3?¸jž7?¸j8?¸jÊ9?¸j)<?¸j­?,?¸jJA?¸j�D?¸jòG?¸jsH?¸jŽI?¸j™K?¸jO?¸jP?¸jÁQ?¸jöW?¸jaZ,?¸jm\?¸j§Š� _You open the door.?¸j�Œ@  There is an open door here.?¸jÏŽ?¸j"� _?¸jì�?¸j4’?¸j”œ #....### #....#.. . #....... .. ########....... ... #.............. ...% #............## ..... #........#....# #....####........#....#?¸j�‡ #.....@.'........+....#---583.6 (98.0) .....?####........#..).# ..#... #####.#########  # .###+ ..###PP..#P..[ ?¸jžô .###.# ### #P...P..#.P.P  #....# ..##P..P.P.#.PP.  #....###. #.PP.PP...#P... .####........ #PPP..P..._PPP..# ##..PPP.PPP#...P?¸j§¦?¸j§H---4.6 (99?¸j‚®'_?¸j ²- _Found a quill talisman.@¸jVV�#....### Trilby the Shooter#....#.. Coglin.#....... Health: 22/22 ========================..########....... Magic: 2/2========================...@¸j¶VC#.............. AC: 3Str: 11...% #............## EV: 11Int: 8..... #........#....# SH: 0Dex: 17@¸jšd#....####........#....# XL:  2 Next: 50% Place: Dungeon:1#.....@.'........+....# Noise: ---------  Time: 584.6 (0.0).....?####........#..).# a) +2 sling {Wei}  c) +0 sling {Ælfric}..#... #####.######### Fire: a) +2 sling {Wei}# .###+..###PP..#P..[.###.#### #P...P..#.P.P#....#..##P..P.P.#.PP. #....###. #.PP.PP...#P...  .####........ #PPP..P..._PPP.  .........###..PPP.PPP#...P  _You open the door. _There is an open door here. _Found a quill talisman.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straig@¸j¬e$ht line@¸jÌañ#....### Trilby the Shooter#....#.. Coglin.#....... Health: 22/22 ========================..########....... Magic: 2/2========================...#.............. AC: 3Str: 11...% #............## EV: 11Int: 8..... #........#....# SH: 0Dex: 17#....####........#....# XL:  2 Next: 50% Place: Dungeon:1#.....@.'........+....# Noise: ---------  Time: 584.6 (0.0)@¸jDbn.....?####........#..).# a) +2 sling {Wei}  c) +0 sling {Ælfric}..#... #####.######### Fire: a) +2 sling {Wei}# .###+..###PP..#P..[.###.#### #P...P..#.P.P#....#..##P..P.P.#.PP. #....###. #.PP.PP...#P...@¸jÆbd  .####........ #PPP..P..._PPP.  .........###..PPP.PPP#...P  _Found a quill talisman.  Fire: a) +2 sling {Wei}@¸jñbIPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal.  Okay, then.@¸j¢d@¸jl@¸j¶n. _A¸j áæ #.......#### #....#....... #.......... #........ #...........%.. #........ #........#.... #....####........#.... #....@..'........+.....?####.#..). ..#.... #####. # .###+#. ..###PP..#P.. .###.# ## ### #P...P..#.P. #....# ..##P..P.P.#.PP #....###. #.PP.PP...#P ..####. #PPP..P..._PPP.# ##..PPP.PPP#...5.6 (1 _A¸j.ã9_A¸j°åA¸jÃév...#### #...........A¸jê' #...... ########.. #......%... # .......# #A¸j6êÎ#... #....####........#..##.......'A¸jëŠ.+#......@####........#..)#..#....# #####.######## .###+#.. ..###PP..#P. .###.# ###### #P...P..#.P #....# ..##P..P.P.#.P #....###. #.PP.PP...#P. ...####........ #PPP..P..._PP.........# #..PPP.PPP#.. A¸jYëu#†#.. #.##.P.....#PA¸j^ùA¸jûù&6A¸jŽ'_A¸jA¸jó+7.6 (2A¸jƒ7A¸jm:e _e - a scroll labelled HUIMOI ERCHINLAB¸jšß #....#####..# #...# #...########...... #......%... #........# #........# #....####.# ..##..@....'........+.. #.......####........#.. #..#....# #####.###### # #.###+#.. ..###PP..# .###.# ###### #P...P..#. #....# ..##P..P.P.# #....###. #.PP.PP...#  ...####........ #PPP..P..._P...........# ##..PPP.PPP#B¸j2A8.6 (1B¸jg@_B¸jWðÌM ####### .########............%...#..........# #.. #..@.####..#..##.......'+#.......####........#..#..#....# #####.####### 9B¸j±3l #.####### .. #. #.# ######..# #.# #.#########............#%...# #.B¸jg4Ò.......@..# #.#....##....####..#. ..##.......'..+ #.......####........#. #..#....# #####.##### # #.###+#.. ..###PP..# .###.# ###### #P...P..# #....# ..##P..P.P.# #....###. #.PP.PP...#B¸j =B¸jd>'90B¸jQDB¸jVfB¸jt{ XM############# ..#### #.#  .######## ..# ######B¸j|  .########......#.#.......## ...##....#####....##.......'........+.##.#..B¸jX| B¸jm‰ B¸jå‰ &1B¸jª� B¸jÒ• T _You see here a quill talisman.C¸j®CC¸jhD&2C¸jLKC¸j·N* _f - a quill talismanC¸jîä C¸j�ç „Equip or unequip which item?  - - Unarmed C¸jÚç 'Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Wei}  c - a +0 sling (offhand) {Ælfric} Armour (go to first with [) C¸jè È b - a +0 leather armour (worn)d - a +0 ring mail Talismans (go to first with %)C¸j>è f - a quill talisman[?] describe selected C¸jfè [!] equip|wield|wear|put on[tab] equip|unequip D¸jâ’D¸j’œD¸jÅ¥############# ..#### #.# Trilby the Shooter.# #.## Coglin.#####..# #... Health: 22/22 ========================...... #.##... Magic: 2/2D¸jT¦I========================......#####..##... AC: 3Str: 11.............##... EV: 11Int: 8.............########... SH: 0Dex: 17D¸j“¦Ë#............#.......... XL:  2 Next: 50% Place: Dungeon:1.......@...# #.......... Noise: ---------  Time: 592.6 (0.0)..........## #........#. a) +2 sling {Wei}  c) +0 sling {Ælfric}D¸j®ª ....##....####........#. Fire: a) +2 sling {Wei}....##.......'........+.# #.......####........#.#..#....# #####.##### # #.###+#.. ..###PP..# .###.# ###### #P...P..# #....#..##P..P.P.# Shift-Dir - straight lineThat would be overly suicidal. _Okay, then. _e - a scroll labelled HUIMOI ERCHINLA _You see here a quill talisman. _f - a quill talismanD¸j�±D¸jŒ²+3.6 (1D¸jޏD¸jVÀD¸jºÄ+4.6 (2D¸jÓÈD¸j¬ÐD¸j‹Ñ+5.6 (3D¸j ×D¸jáA6.6 (4D¸jˆåD¸jÌç$ D¸jè~_You begin transforming. You continue transforming. x3D¸j9é?Quill D¸jUõD¸jeø[ _Sharp quills grow all over your body.E¸jeÑ% _E¸j?ÒE¸j!ÓE¸jÕÓE¸jÖÕE¸jjØE¸jרE¸jCÅ _You open the door.E¸jME¸jDE¸jE¸jï-¡  There is an open door here. _E¸jÞ6XE¸jâBE¸j�CE¸j”TE¸jqVnE¸jXE¸jƒXE¸j*pŒE¸jRrBE¸j¸tE¸j䃚E¸jæˆXE¸jމE¸jÅ‹E¸j�,E¸j:�E¸jô‘E¸jX’E¸jñ’E¸jq˜XE¸j|™E¸j·œBE¸jŸE¸jP¡c  You encounter a rat.E¸j˨ã .§§...§..≈§  #..r..# §§§§≈≈≈§§≈≈   #.....# ≈≈≈≈§≈§§§≈≈   .....# §§≈#≈§≈§≈≈#   ....# §≈ #§§≈≈###   ...# #≈§§##   ..# #≈≈≈   #.# #§≈≈#.P   #@# #..P   ####.# ##PP  E¸j£©� #....# ###   #....##   #....#   ####.#r   rat (asleep)   #.# ###   #.# ....#  E¸j㩎 #.# .....E¸jAµ1634.6 (38.0)E¸jó·25.6 (39 _E¸jé½E¸jHÀF¸jG‘‘ .§§...§..≈§ Trilby the Shooter  #..r..# §§§§≈≈≈§§≈≈ Coglin  F¸jø‘@#..*..# ≈≈≈≈§≈§§§≈≈ Health: 22/22 ========================  ...*.# §§≈#≈§≈§≈≈# Magic: 2/2========================  ..*.# §≈ #§§≈≈### AC: 3Str: 11  .*.##≈§§##.. EV: 11Int: 8  .*##≈≈≈#... SH: 0Dex: 17  #*#F¸jŠ’=#§≈≈#.P. XL:  2 Next: 50% Place: Dungeon:1  #@##..P Noise: ---------  Time: 635.6 (0.0)  ####.###PP a) +2 sling {Wei}  c) +0 sling {Ælfric}  #....#### Fire: a) +2 sling {Wei}  #....## Quill  #....#  F¸jì’Q####.#r   rat (asleep)  #.####  #.#....#  #.#..... F¸jJ“·_There is an open door here. _You encounter a rat.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 98% to hit)F¸j1€] .§§...§..≈§ Trilby the Shooter  #..†..# §§§§≈≈≈§§≈≈ Coglin  #.....# ≈≈≈≈§≈§§§≈≈ Health: 22/22 ========================  .....# §§≈#≈§≈§≈≈# Magic: 2/2========================  ....# §≈ #§§≈≈### AC: 3Str: 11  ...##≈§§##.. EV: 11Int: 8  F¸j‚..##≈≈≈#... SH: 0Dex: 17  #.##§≈≈#.P. XL:  2 Next: 50% Place: Dungeon:1  #@##..P Noise: ---------  Time: 635.6 (0.0)  ####.###PP a) +2 sling {Wei}  c) +0 sling {Ælfric}  #....#### Fire: a) +2 sling {Wei}  #....## Quill  #....#  ####.#r   rat (asleep)  #.####  #.#....#  #.#.....Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits thF¸js‚Ee rat.  You kill the rat!F¸jø‡t))))))F¸jê*)F¸jH˜'SShift-Dir - straight lineAim: a rat (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat!  You hear an angry hiss.F¸jÚ… KYou encounter a ball python.F¸jo¦>†SF¸jœ°@......S   ball python (constriction)K   kobold (wandering)F¸jâ´j4===6.8 (1.2Rev F¸j©»F¸jñ¿q _You encounter a kobold. It is wielding a +0 club.F¸jÈþ  .§§...§..≈§ Trilby the Shooter  #.K†..# §§§§≈≈≈§§≈≈ Coglin  #...S.# ≈≈≈≈§≈§§§≈≈ Health: 22/22 ========================  ...*.# §§≈#≈§≈§≈≈# Magic: 2/2========================  ..*.# §≈ #§§≈≈### AC: 3Str: 11  ..*##≈§§##.. EV: 11Int: 8  .*##≈≈≈#... SH: 0Dex: 17  #*##§≈≈#.P. XL:  2 Next: 54% Place: Dungeon:1  #@##..P Noise: F¸j¬ÿ Î[37m===------  Time: 636.8 (0.0)  ####.###PP a) +2 sling {Wei}  c) +0 sling {Ælfric}  #....#### Fire: a) +2 sling {Wei}  #....## Quill Rev  #....#  ####.#S   ball python (constriction)  #.####K   kobold (wandering)  #.#....#  #.#.....You encounter a ball python. _You encounter a kobold. It is wielding a +0 club.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (67% to hit)F¸jº .§§...§..≈§ Trilby the Shooter  #.K†..# §§§§≈≈≈§§≈≈ Coglin  #.....# ≈≈≈≈§≈§§§≈≈ Health: 22/22 ========================  .....# §§≈#≈§≈§≈≈# Magic: 2/2========================  ....# §≈ #§§≈≈### AC: 3Str: 11  ...##≈§§##.. EV: 11Int: 8  ..##≈≈≈#... SH: 0Dex: 17  #.##§≈≈#.P. XL:  2 Next: 54% Place: Dungeon:1  #@##..P Noise: ===------  Time: 636.F¸j!»L8 (0.0)  ####.###PP a) +2 sling {Wei}  c) +0 sling {Ælfric}  #....#### Fire: a) +2 sling {Wei}  #....## Quill Rev  #....#  ####.#S   ball python (constriction)  #.####K   kobold (wandering)  #.#....#  #.#.....Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (67% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python!F¸jŒ¼Â)))))K   kobold (wandering)G¸jj3))G¸jC�).KPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ball python (67% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python!  You shoot a sling bullet.G¸jCŽD.KG¸j–C.......G¸jÿ˜r88.0 (1.2Rev+ _G¸jÒŸG¸j#¢G¸júë¦ .§§...§..≈§ Trilby the Shooter  #..†..# §§§§≈≈≈§§≈≈ Coglin  #.....# ≈≈≈≈§≈§§§≈≈ Health: 22/22 ========================  ..K..# §§≈#≈§≈§≈≈# Magic: 2/2========================  .*..# §≈ #§§≈≈### AC: 3Str: 11  .*.##≈§§##.. EV: 11Int: 8  *.##≈≈≈#... SH: 0Dex: 17  #*##§≈≈#.P. XL:  2 Next: 58% Place: Dungeon:1  #@#G¸j0íœ#..P Noise: ===------  Time: 638.0 (0.0)  ####.###PP a) +2 sling {Wei}  c) +0 sling {Ælfric}  #....#### Fire: a) +2 sling {Wei}  #....## Quill Rev+  #....#  ####.#K   kobold (wandering)  #.####  #.#....#  #.#.....You kill the ball python! _You shoot a sling bullet.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club (wandering, hasn't noticed you, 56% to hit)G¸j;á .§§...§..≈§ Trilby the Shooter  #..†..# §§§§≈≈≈§§≈≈ Coglin  #.....# ≈≈≈≈§≈§§§≈≈ Health: 22/22 ========================  ..)..# §§≈#≈§≈§≈≈# Magic: 2/2========================  ....# §≈ #§§≈≈### AC: 3Str: 11  ...##≈§§##.. EV: 11Int: 8  ..##≈≈≈#... SH: 0Dex: 17  #.##§≈≈#.P. XL:  2 Next: 58% Place: Dungeon:1  #@##..P Noise: ===------  Time: 638.0 (0.0) ¸jâ10d ####.###PP a) +2 sling {Wei}  c) +0 sling {Ælfric}  #....#### Fire: a) +2 sling {Wei}  #....## Quill Rev+  #....#  ####.#K   kobold (wandering)  #.####  #.#....#  #.#.....Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club (wandering, hasn't noticed you, 56% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!G¸j¹ãh))))G¸jm:)))G¸j]ýÖ..)....  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +0 club (wandering, hasn't noticed you, 56% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!  You shoot a sling bullet.629.3 (1.3Rev* _G¸jZ G¸j! H¸j4v rM###....§§........ .§§...§..≈§†§§§§≈≈≈#...≈≈≈≈§≈§§§≈≈#..)§≈#≈§≈§≈≈H¸j¼v #..§≈ #§§≈≈####...§§###...≈≈≈#..#§≈≈#.P. #...###.##PP...##  #....#H¸j%w ¬#....#####..#.#H¸j “ ™---400Rev+ H¸j}œ I¸j¥òµ  ######.. . ###....§§.  ....... .§§...§..  #..†..# §§§§≈≈≈§§  #.....# ≈≈≈≈§≈§§§≈  #..)..# §§≈#≈§≈§≈≈ I¸j(óG #.....# §≈ #§§≈≈## .# #≈§§## #..@.# #≈≈≈#. ####.##§≈≈#  #.#I¸jcóž #..  ####.#P I¸j‘óÑ #....##  #....#I¸j¸óz  #....#I¸jÜó˜ ####.#  #.#I¸jôD ###I¸jæýI¸jŽþA---1I¸j'I¸jq I¸j„š—  ..## ###. ######I¸j›Æ .. ###....§§  ....... .§§...§..  #..†..# §§§§≈≈≈§§  #.....# ≈≈≈≈§≈§§§I¸j7›—  #..)..# §§≈#≈§≈§≈ I¸jô›u #.....# §≈ #§§≈≈# .# #≈§§## ....# #≈≈≈#. I¸j=œÒ####.##§≈≈#  #.# #.I¸j©œ  ####.#  #....##  #....#  #....# I¸jÖœ&####.#I¸j3¤I¸j÷¤%2I¸j“ªI¸jq¬I¸j‚Å HM..I¸jíÅ D. .. ..#####. ######... ###....§§....... .§§...§..†§§§§≈≈≈.I¸j#Æ £≈≈≈≈§≈§§§)§≈#≈§≈§≈§≈ #§§≈≈I¸jJÆ �.§§####...≈####I¸jkÆ P#§≈≈  #.#I¸j�Æ 0#..I¸j¯Æ (#I¸j@Î I¸jËÎ %3I¸jÕ I¸jÂ× I¸j›N …M##### ..... ... ..#####.# ######.#... ###....§§........# .§§...§..†§§§§≈≈≈.≈≈≈≈§≈§§§§≈#≈§≈§≈§≈ #§§≈≈.§§####...≈  ####.##§≈≈#..I¸jY I¸jêY T4Rev I¸jz` I¸j�c M _You see here a +0 club.J¸j±Î J¸jHÏ J¸jGÐ J¸jÔ J¸j”× ‚  You encounter a goblin. It is wielding a +0 dagger.J¸jß h   #..g...# ..### #......###..... #.J¸jŽß ¨ ... ..### #.##.# ######.. #.. ###....§§ #.......§§...§..≈ J¸jÁß c#..†..# §§§§≈≈≈§§≈ #...@.# ≈≈≈≈§≈§§ J¸jïß ³#..)..# §§≈#≈§≈§≈≈ J¸jà 2#.....# §≈ #§§≈≈ #.....# #≈§§# J¸jCà ‰##....# #≈≈≈#. J¸jhà ####.# #§≈≈#.P g   goblin (asleep) J¸j�à � #.# #.. J¸j´à ±####.# ##P #....# J¸jÛà *##J¸jàë € S0  The goblin shouts! You hear a bark!J¸jáì )hJ¸j«ù #.gJ¸jà `h   jackal (wandering)g   goblinS   ball python (constriction, wandering)J¸j× 3==5.3 (1J¸j’ J¸jÖ ž _You encounter a ball python. You encounter a jackal.K¸jÖ= Trilby the Shooter  #...Sh.# .. ..### Coglin  #..g...### ... ..... Health: 22/22 ========================  #..*..... ... ..### Magic: 2/2========================  #...*...##.# ######.. AC: 3Str: 11  #...*...... ###....§§. EV: 11Int: 8  #....*...# .§§...§..≈ SH: 0Dex: 17  #..*..# §§§§≈≈≈§§≈ XL:  2 Next: 62% Place: Dungeon:1  #...¸j9?7m@.# ≈≈≈≈§≈§§§≈ Noise: ==-------  Time: 645.3 (0.0)  #..)..# §§≈#≈§≈§≈≈ a) +2 sling {Wei}  c) +0 sling {Ælfric}  #.....# §≈ #§§≈≈## Fire: a) +2 sling {Wei}  #.....##≈§§##. Quill Rev  ##....##≈≈≈#..  ####.##§≈≈#.P h   jackal (wandering)  #.##.. g   goblin  ####.###P S   ball python (constriction, wandering)  #....###The goblin shouts! You hear a bark! _You encounter a ball python. You encounter a jackal.Fire: a) +2 sling {Wei}Press: ? - help, Q -K¸jW@î select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (56% to hit)K¸jp Trilby the Shooter  #...Sh.# .. ..### Coglin  #..)...### ... ..... Health: 22/22 ========================  #........ ... ..### Magic: 2/2========================  #.......##.# ######.. AC: 3Str: 11  #.......... ###....§§. EV: 11Int: 8  #........# .§§...§..≈ SH: 0Dex: 17  #..†..# §§§§≈≈≈§§≈ XL:  2 Next: 62% Place: Dungeon:1  #...@.# ≈≈≈≈§≈§§§≈ K¸jr[33mNoise: ==-------  Time: 645.3 (0.0)  #..)..# §§≈#≈§≈§≈≈ a) +2 sling {Wei}  c) +0 sling {Ælfric}  #.....# §≈ #§§≈≈## Fire: a) +2 sling {Wei}  #.....##≈§§##. Quill Rev  ##....##≈≈≈#..  ####.##§≈≈#.P h   jackal (wandering)  #.##.. g   goblin  ####.###P S   ball python (constriction, wandering)  #....###Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (56% to hit)  You shoot a sling bullet. The sling bullet hits the goblin!  You kK¸jQsýill the goblin!)))))S   ball python (constriction, wandering)K¸jÀì3))K¸jv ..SPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (56% to hit)  You shoot a sling bullet. The sling bullet hits the goblin!  You kill the goblin!  You shoot a sling bullet.K¸j‰w 9.hK¸jz .K¸j±z G.SK¸jy„ .)....†S   ball python (constriction)K¸j'– Ï6=6.5 (1.2Rev+  _The ball python hisses angrily. You hear a bark!K¸j=× Trilby the Shooter  #......# .. ..### Coglin  #..)...### ... ..... Health: 22/22 ========================  #...S.... ... ..### Magic: 2/2========================  #...*...##.# ######.. AC: 3Str: 11  #....*..... ###....§§. EV: 11Int: 8  #....*...# .§§...§..≈ SH: 0Dex: 17  #..†*.# §§§§≈≈≈§§≈ XL:  2 Next: 66% Place: Dungeon:1  #...@.¸jÁØ�m# ≈≈≈≈§≈§§§≈ Noise: ===------  Time: 646.5 (0.0)  #..)..# §§≈#≈§≈§≈≈ a) +2 sling {Wei}  c) +0 sling {Ælfric}  #.....# §≈ #§§≈≈## Fire: a) +2 sling {Wei}  #.....##≈§§##. Quill Rev+  ##....##≈≈≈#..  ####.##§≈≈#.P S   ball python (constriction)  #.##..  ####.###P  #....###You shoot a sling bullet. _The ball python hisses angrily. You hear a bark!  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (67% to hit)L¸j²X Trilby the Shooter  #......# .. ..### Coglin  #..)...### ... ..... Health: 22/22 ========================  L¸j5³ö#...†.... ... ..### Magic: 2/2========================  #.......##.# ######.. AC: 3Str: 11  #.......... ###....§§. EV: 11Int: 8  #........# .§§...§..≈ SH: 0Dex: 17  #..†..# §§§§≈≈≈§§≈ XL:  2 Next: 66% Place: Dungeon:1  L¸j¯´²#...@.# ≈≈≈≈§≈§§§≈ Noise: ===------  Time: 646.5 (0.0)  #..)..# §§≈#≈§≈§≈≈ a) +2 sling {Wei}  c) +0 sling {Ælfric}  #.....# §≈ #§§≈≈## Fire: a) +2 sling {Wei}  #.....##≈§§##. Quill Rev+  ##....##≈≈≈#..  ####.##§≈≈#.P S   ball python (constriction)  #.#L¸j<µŒ#..  ####.###P  #....###Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineL¸j“µÃAim: a ball python (67% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python!L¸j3½h))))L¸j:M:)))L¸jÐhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ball python (67% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python!  You shoot a sling bullet.L¸jIÜü.)†....h   jackalL¸jIà<707.7 (1.2 _L¸jÎèL¸j>ëL¸jr/ ì Trilby the Shooter  #.....h# .. ..### Coglin  #..)..*### ... ..... Health: 22/22 ========================  #...†.*.. ... ..### Magic: 2/2========================  #.....*.##.# ######.. AC: 3Str: 11  #.....*.... ###....§§. EV: 11Int: 8  #.....*..# .§§...§..≈ SH: 0Dex: 17  #..†*.# §§§§≈≈≈§§≈ XL:  2 Next: 70% Place: Dungeon:1  L¸j!0 ž#...@.# ≈≈≈≈§≈§§§≈ Noise: ===------  Time: 647.7 (0.0)  #..)..# §§≈#≈§≈§≈≈ a) +2 sling {Wei}  c) +0 sling {Ælfric}  #.....# §≈ #§§≈≈## Fire: a) +2 sling {Wei}  #.....##≈§§##. Quill Rev+  ##....##≈≈≈#..  ####.##§≈≈#.P h   jackal  #.#L¸jô0 ##..  ####.###P  #....###You kill the ball python! _You shoot a sling bullet.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (56% to hit)L¸j±g ì Trilby the Shooter  #.....)# .. ..### Coglin  #..)..)### ... ..... Health: 22/22 ========================  #...†.).. ... ..### Magic: 2/2========================  #.....).##.# ######.. AC: 3Str: 11  #.....).... ###....§§. EV: 11Int: 8  #.....)..# .§§...§..≈ SH: 0Dex: 17  #..†).# §§§§≈≈≈§§≈ XL:  2 Next: 70% Place: Dungeon:1  L¸jïh Ì#...@.# ≈≈≈≈§≈§§§≈ Noise: ===------  Time: 647.7 (0.0)  #..)..# §§≈#≈§≈§≈≈ a) +2 sling {Wei}  c) +0 sling {Ælfric}  #.....# §≈ #§§≈≈## Fire: a) +2 sling {Wei}  #.....##≈§§##. Quill Rev+  ##....##≈≈≈#..  ####.##§≈≈#.P h   jackal  #.##..  ####.###P  #....###Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (56% to hit)  You shoot a sling bullet.  The sling bullet closely misses the jackal.L¸j´ò ãShift-Dir - straight lineAim: a jackal (56% to hit)  You shoot a sling bullet.  The sling bullet closely misses the jackal.L¸jmv0bL¸jëwA.bL¸j~xE.hL¸j«y*hL¸j1z.L¸j½zG.hL¸j{D.hL¸j,…è ....h 2 jackalsYou encounter a bat. You encounter a jackal.L¸j¤…L¸jo†k8.9 (1.2Rev* L¸j³–L¸j^™0 _The bat leaves your sight.M¸j¹Ž% Trilby the Shooter  #......# .. ..### Coglin  #..)..h### ... ..... Health: 22/22 ========================  #...†.h.. ... ..### Magic: 2/2M¸jY�e========================  #.....*.##.# ######.. AC: 3Str: 11  #.....*.... ###....§§. EV: 11Int: 8  #.....*..# .§§...§..≈ SH: 0Dex: 17  M¸jé�É#..†*.# §§§§≈≈≈§§≈ XL:  2 Next: 70% Place: Dungeon:1  #...@.# ≈≈≈≈§≈§§§≈ Noise: ===------  Time: 648.9 (0.0)  #..)..# §§≈#≈§≈§≈≈ a) +2 sling {Wei}  c) +0 sling {Ælfric} M¸j!� #.....# §≈ #§§≈≈## Fire: a) +2 sling {Wei}  M¸jQ�ï#.....##≈§§##. Quill Rev*  ##....#M¸j��Í#≈≈≈#..  ####.##§≈≈#.P hh 2 jackals M¸jÎ�‚ #.##..  ####.#M¸jù�5##P  #....###M¸j-‘ÐYou encounter a bat. You encounter a jackal. _The bat leaves your sight.  Fire: a) +2 sling {Wei}M¸jX‘ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineM¸j‡‘7Aim: a jackal (56% to hit)M¸j“ Trilby the Shooter  #.....)# .. ..### Coglin  #..)..)### ... ..... Health: 22/22 ========================  #...†.).. ... ..### Magic: 2/2========================  #.....).##.# ######.. AC: 3Str: 11  #.....).... ###....§§. EV: 11Int: 8  #.....)..# .§§...§..≈ SH: 0Dex: 17  #..†).# §§§§≈≈≈§§≈ XL:  2 Next: 70% Place: Dungeon:1  #¸jæ£49m...@.# ≈≈≈≈§≈§§§≈ Noise: ===------  Time: 648.9 (0.0)  #..)..# §§≈#≈§≈§≈≈ a) +2 sling {Wei}  c) +0 sling {Ælfric}  #.....# §≈ #§§≈≈## Fire: a) +2 sling {Wei}  #.....##≈§§##. Quill Rev*  ##....##≈≈≈#..  ####.##§≈≈#.P hh 2 jackals  #.##..  ####.###P  #....###Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (56% to hit)  You shoot a sling bullet.  The sling bullet closely misses the jackal.M¸jkŠ.  Shift-Dir - straight lineAim: a jackal (56% to hit)  You shoot a sling bullet.  The sling bullet closely misses the jackal.  The sling bullet misses the jackal. You shoot a sling bullet.  The sling bullet hits the jackal.M¸jìu…)   jackalM¸j´ùs bYou kill the jackal!M¸jcú.M¸jCû.bM¸j üG.hM¸jÀü.M¸j_=.....M¸j 5950.2 (1.3M¸j,M¸jÒ0 _The bat leaves your sight.M¸jås  Trilby the Shooter  #......# .. ..### Coglin  #..)...### ... ..... Health: 22/22 ========================  #...†.h.. ... ..### Magic: 2/2========================  #.....*.##.# ######.. AC: 3Str: 11  #.....*.... ###....§§. EV: 11Int: 8  #.....*..# .§§...§..≈ SH: 0Dex: 17  #..†*.# §§§§≈≈≈§§≈ XL:  2 Next: 79% Place: Dungeon:1  #...¸jÊt �m@.# ≈≈≈≈§≈§§§≈ Noise: ===------  Time: 650.2 (0.0)  #..)..# §§≈#≈§≈§≈≈ a) +2 sling {Wei}  c) +0 sling {Ælfric}  #.....# §≈ #§§≈≈## Fire: a) +2 sling {Wei}  #.....##≈§§##. Quill Rev*  ##....##≈≈≈#..  ####.##§≈≈#.P h   jackal  #.##..  ####.###P  #....###You kill the jackal! _The bat leaves your sight.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (56% to hit)M¸jb—l Trilby the Shooter  #.....)# .. ..### Coglin  #..)..)### ... ..... Health: 22/22 ========================  M¸j ˜2#...†.).. ... ..### Magic: 2/2========================  #.....).##.# ######.. AC: 3Str: 11  #.....).... ###....§§. EV: 11Int: 8  #.....)..# .§§...§..≈ SH: 0Dex: 17  M¸jD˜Š#..†).# §§§§≈≈≈§§≈ XL:  2 Next: 79% Place: Dungeon:1  #...@.# ≈≈≈≈§≈§§§≈ Noise: ===------  Time: 650.2 (0.0) M¸j³˜‘ #..)..# §§≈#≈§≈§≈≈ a) +2 sling {Wei}  c) +0 sling {Ælfric}  #.....# §≈ #§§≈≈## Fire: a) +2 sling {Wei}  #.....#M¸j™#≈§§##. Quill Rev*  ##....##≈≈≈#..  ####.#M¸jX™D#§≈≈#.P h   jackal  #.##..  ####.###P  #....###M¸j¬™bFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (56% to hit)  You shoot a sling bullet.  M¸jÓ™JThe sling bullet barely misses the jackal.M¸j—7ÿShift-Dir - straight lineAim: a jackal (56% to hit)  You shoot a sling bullet.  The sling bullet barely misses the jackal.closely misses the jackal.N¸j·tN¸j‚u@.hN¸jþv0hN¸jxG.hN¸jà‚—....h 2 jackals (1 wandering)N¸j‡ƒ,1.4 (1.2N¸j�‹N¸jÈ�W _You encounter a jackal.N¸jõ8 Trilby the Shooter  #..h...# .. ..### Coglin  #..)...### ... ..... Health: 22/22 ========================  #...†.... ... ..### Magic: 2/2========================  #.......##.# ######.. AC: 3N¸jôStr: 11  #.....h.... ###....§§. EV: 11Int: 8  #.....*..# .§§...§..≈ SH: 0Dex: 17  #..†*.# §§§§≈≈≈§§≈ XL:  2 Next: 79% Place: Dungeon:1  #...@.# ≈≈≈≈§≈§§§≈ Noise: ===------  Time: 651.4 (0.0)  #..)..# §§≈#≈§≈§≈≈ a) +2 sling {Wei}  c) +0 sling {Ælfric}  N¸jx#.....# §≈ #§§≈≈## Fire: a) +2 sling {Wei}  #.....##≈§§##. Quill Rev*  ##....##≈≈≈#..  N¸j? î####.##§≈≈#.P hh 2 jackals (1 wandering)  #.##..  ####.###P  #....###The sling bullet closely misses the jackal. _You encounter a jackal.N¸jõ JFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (56% to hit)N¸j!WY Trilby the Shooter  #..h..)# .. ..### Coglin  #..)..)### ... ..... Health: 22/22 ========================  #...†.).. ... ..### Magic: 2/2N¸j0X========================  #.....).##.# ######.. AC: 3Str: 11  #.....).... ###....§§. EV: 11Int: 8  #.....)..# .§§...§..≈ SH: 0Dex: 17  #..†).# §§§§≈≈≈§§≈ XL:  2 Next: 79% Place: Dungeon:1  #...@.# ≈≈≈≈§≈§§§≈ Noise: ===------  Time: 651.4 (0.0)  N¸j˜X|#..)..# §§≈#≈§≈§≈≈ a) +2 sling {Wei}  c) +0 sling {Ælfric}  #.....# §≈ #§§≈≈## Fire: a) +2 sling {Wei}  #.....#N¸jôX#≈§§##. Quill Rev*  ##....##≈≈≈#..  ####.#N¸jSY?#§≈≈#.P hh 2 jackals (1 wandering)  #.##..  ####.###P  #....###N¸j‡YëFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleN¸j¶Y«Shift-Dir - straight lineAim: a jackal (56% to hit)  You shoot a sling bullet.  The sling bullet barely misses the jackal.N¸jZN¸jNú M.  Shift-Dir - straight lineAim: a jackal (56% to hit)  You shoot a sling bullet.  The sling bullet barely misses the jackal.The sling bullet hits the jackal!  You kill the jackal!)h   jackal (N¸j ‚ K.hN¸j„ J.hN¸jw� I.......N¸jö’ <872.7 (1.3 _N¸jì› N¸jX¤ N¸jÛZ] Trilby the Shooter  #......# .. ..### Coglin  #..)...### ... ..... Health: 22/22 ========================  #h..†.... ... ..### Magic: 2/2========================  #.*.....##.# ######.. AC: 3Str: 11  #..*....... ###....§§. EV: 11Int: 8  N¸j [Ÿ#...*....# .§§...§..≈ SH: 0Dex: 17  #..*..# §§§§≈≈≈§§≈ XL:  2 Next: 87% Place: Dungeon:1  #...@.# ≈≈≈≈§≈§§§≈ Noise: ===------  Time: 652.7 (0.0)  #..)..# §§≈#≈§≈§≈≈ a) +2 sling {Wei}  c) +0 sling {Ælfric}  #.....# §≈ #§§≈≈## Fire: a) +2 sling {Wei}  #.....##≈§§##. Quill Rev*  N¸j[\K##....##≈≈≈#..  ####.##§≈≈#.P h   jackal (wandering)  #.##..  ####.###P  #....###You shoot a sling bullet. The sling bullet hits the jackal! _You kill the jackal!Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleN¸jä\vShift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 56% to hit)O¸j 7 Trilby the Shooter  #......# .. ..### Coglin  #..)...### ... ..... Health: 22/22 ========================  #)..†.... ... ..### Magic: 2/2========================  #.).....##.# ######.. AC: 3Str: 11  #..)....... ###....§§. EV: 11Int: 8  #...)....# .§§...§..≈ SH: 0Dex: 17  #..)..# §§§§≈≈≈§§≈ XL:  2 Next: 87% Place: Dungeon:1  #...@.¸j½8¸m# ≈≈≈≈§≈§§§≈ Noise: ===------  Time: 652.7 (0.0)  #..)..# §§≈#≈§≈§≈≈ a) +2 sling {Wei}  c) +0 sling {Ælfric}  #.....# §≈ #§§≈≈## Fire: a) +2 sling {Wei}  #.....##≈§§##. Quill Rev*  ##....##≈≈≈#..  ####.##§≈≈#.P h   jackal (wandering)  #.##..  ####.###P  #....###Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 56% to hit)  You shoot a sling bullet.  The sling bullet completely misses the jackal.O¸jaÇ‹h  Shift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 56% to hit)  You shoot a sling bullet.  The sling bullet completely misses the jackal.The sling bullet hits the jackal.  The jackal barks!O¸j¦P’ .hThe jackal is almost dead.O¸j‹VD.hO¸jû^L.†O¸j`,3.8 (1.1O¸j+gO¸jîin _The jackal pauses to sniff the ground.O¸jö!T Trilby the Shooter  #......# .. ..### Coglin  #..)...### ... ..... Health: 22/22 ========================  #...†.... ... ..### Magic: 2/2========================  #.......##.# ######.. AC: 3Str: 11  #..h....... ###....§§. EV: 11Int: 8  #...*....# .§§...§..≈ SH: 0Dex: 17  O¸jÂ"’#..*..# §§§§≈≈≈§§≈ XL:  2 Next: 87% Place: Dungeon:1  #...@.# ≈≈≈≈§≈§§§≈ Noise: ===------  Time: 653.8 (0.0)  #..)..# §§≈#≈§≈§≈≈ a) +2 sling {Wei}  c) +0 sling {Ælfric}  #.....# §≈ #§§≈≈## Fire: a) +2 sling {Wei}  #.....##≈§§##. Quill Rev*  O¸ju#›##....##≈≈≈#..  ####.##§≈≈#.P h   jackal  #.##..  ####.###P  #....###The jackal is almost dead. _The jackal pauses to sniff the ground.Fire: a) +2 sling {Wei}O¸jû#QPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (almost dead, 56% to hit)O¸j4] I Trilby the Shooter  #......# .. ..### Coglin  #..)...### ... ..... Health: 22/22 ========================  #...†.... ... ..### Magic: 2/2========================  #.......##.# ######.. AC: 3Str: 11  #..†....... ###....§§. EV: 11Int: 8  O¸j _ #........# .§§...§..≈ SH: 0Dex: 17  #..†..# §§§§≈≈≈§§≈ XL:  2 Next: 87% Place: Dungeon:1  #...@.# ≈≈≈≈§≈§§§≈ Noise: ===------  Time: 653.8 (0.0)  #..)..# §§≈#≈§≈§≈≈ a) +2 sling {Wei}  c) +0 sling {Ælfric}  #.....# §≈ #§§≈≈## Fire: a) +2 sling {Wei}  #.....##≈§§##. Quill Rev*  ##....##≈≈≈#..  ####.##§≈≈#.P h   jackal  #.##..  ####¸jî_ N9;49m.###P  #....###Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (almost dead, 56% to hit)  You shoot a sling bullet. The sling bullet hits the jackal!  You kill the jackal!O¸jÔe \))O¸jJñ :)))O¸j { <hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a jackal (almost dead, 56% to hit)  You shoot a sling bullet. The sling bullet hits the jackal!  You kill the jackal!  You shoot a sling bullet.O¸jù‰ ..†.†h   jackal (wandering)O¸j„� 5955.0 (1.2O¸j¬ O¸jǸ W _You encounter a jackal.P¸j¬½ Trilby the Shooter  #...h..# .. ..### Coglin  #..)*..### ... ..... Health: 22/22 ========================  #...†*... ... ..### Magic: 2/2========================  #....*..##.# ######.. AC: 3Str: 11  #..†.*..... ###....§§. EV: 11Int: 8  P¸j=#.....*..# .§§...§..≈ SH: 0Dex: 17  #..†*.# §§§§≈≈≈§§≈ XL:  2 Next: 95% Place: Dungeon:1  #...@.# ≈≈≈≈§≈§§§≈ Noise: ===------  Time: 655.0 (0.0)  #..)..# §§≈#≈§≈§≈≈ a) +2 sling {Wei}  c) +0 sling {Ælfric}  #.....# §≈ #§§≈≈## Fire: a) +2 sling {Wei}  #.....##≈§§##. Quill Rev*  ##....##≈≈≈#..  ####.##§≈≈#.P h   jackal (wandering)  #.P¸jÝ_[40m##..  ####.###P  #....###You shoot a sling bullet. _You encounter a jackal.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 56% to hit)P¸j¬ì½ Trilby the Shooter  #...h..# .. ..### Coglin  #..))..### ... ..... Health: 22/22 ========================  #...†)... ... ..### Magic: 2/2========================  #....)..##.# ######.. AC: 3Str: 11  #..†.)..... ###....§§. EV: 11Int: 8  P¸j@ï#.....)..# .§§...§..≈ SH: 0Dex: 17  #..†).# §§§§≈≈≈§§≈ XL:  2 Next: 95% Place: Dungeon:1  #...@.# ≈≈≈≈§≈§§§≈ Noise: ===------  Time: 655.0 (0.0)  #..)..# §§≈#≈§≈§≈≈ a) +2 sling {Wei}  c) +0 sling {Ælfric}  #.....# §≈ #§§≈≈## Fire: a) +2 sling {Wei}  #.....##≈§§##. Quill Rev*  ##....##≈≈≈#..  ####.##§≈≈#.P h   jackal  #.#¸j¹ð7H#..  ####.###P  #....###Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 56% to hit)  You shoot a sling bullet.  The sling bullet hits the jackal but does no damage.P¸j«‡8†You shoot a sling bullet.  The sling bullet hits the jackal but does no damage.  The jackal barks!  You shoot a sling bullet.  The sling bullet hits the jackal.  You kill the jackal!P¸j§�RP¸j¨Ab.P¸j£*bP¸j�"Ú......b   bat (wandering)P¸j 0" Trilby the Shooter  #...†b.# .. ..### Coglin  #..)...### ... ..... Health: 22/22 ========================  #...†.... ... ..### Magic: 2/2========================  #.......##.# ######.. AC: 3Str: 11  #..†....... ###....§§. EV: 11Int: 8  #........# .§§...§..≈ SH: 0P¸jD1@Dex: 17  P¸j§F#..†..# §§§§≈≈≈§§≈ XL:  2 Next: 104% Place: Dungeon:1  #...@.# ≈≈≈≈§≈§§§≈ Noise: ===------  Time: 656.2 (1.2)  #..)..# §§≈#≈§≈§≈≈ a) +2 sling {Wei}  c) +0 sling {Ælfric}  #.....# §≈ #§§≈≈## Fire: a) +2 sling {Wei}  #.....##≈§§##. Quill Rev*  ##....##≈≈≈#..  ####.##§≈≈#.P b   bat (wandering)  #.##..  ####.###P  #....###You shoot a sling bullet.  The sling bullet hits the jackal but does no damage.  The jackal barks!  YouP¸j¼H shoot a sling bullet.  The sling bullet hits the jackal.  You kill the jackal! _You encounter a bat.You have reached level 3!P¸jÆP/  --more--Q¸jZ× ®  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? R¸j¬¡ � 7/273/393 2%  You feel agile. x2R¸jpª R¸j ­ —  Your brain swirls with designs for an induction fluororod. You just need some _more time...S¸jMÛ¢ Trilby the Shooter  #...†b.# .. ..### Coglin  #..).*.### ... ..... Health: 27/27 ========================  #...†*... ... ..### Magic: 3/3========================  #....*..##.# ######.. AC: 3Str: 11  #..†..*.... ###....§§. EV: 11S¸j>ÜFInt: 8  #.....*..# .§§...§..≈ SH: 0Dex: 19  #..†*.# §§§§≈≈≈§§≈ XL:  3 Next:  2% Place: Dungeon:1  #...@.# ≈≈≈≈§≈§§§≈ Noise: ===------  Time: 656.2 (0.0)  #..)..# §§≈#≈§≈§≈≈ a) +2 sling {Wei}  c) +0 sling {Ælfric}  #.....# §≈ #§§≈≈## Fire: a) +2 sling {Wei}  #.....##≈§§##. Quill Rev*  ##....##≈≈≈#..  S¸j™Ü####.##§≈≈#.P b   bat (wandering)  #.##..  ####.###P  #....###Your brain swirls with designs for an induction fluororod. You just need some _more time...  S¸j3Ý^Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 51% to hit)S¸jl( | Trilby the Shooter  #...†..# .. ..### Coglin  #..)...### ... ..... Health: 27/27 ========================  #...†.... ... ..### Magic: 3/3========================  S¸jz) q#.......##.# ######.. AC: 3Str: 11  #..†....... ###....§§. EV: 11Int: 8  #........# .§§...§..≈ SH: 0Dex: 19  #..†..# §§§§≈≈≈§§≈ XL:  3 Next:  2% Place: Dungeon:1  #...@.# ≈≈≈≈§≈§§§≈ Noise: ===------  Time: 656.2 (0.0)  S¸j2* 5#..)..# §§≈#≈§≈§≈≈ a) +2 sling {Wei}  c) +0 sling {Ælfric}  #.....# §≈ #§§≈≈## Fire: a) +2 sling {Wei}  #.....##≈§§##. Quill Rev*  ##....#S¸j³* “#≈≈≈#..  ####.##§≈≈#.P b   bat (wandering)  #.##..  ####.###P  S¸j™+ ì#....###Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 51% to hit)  You shoot a sling bullet. The sling bullet hits the bat.  You kill the bat!S¸j»3 u))))))S¸jg¾ *)S¸jCK 8.......  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (wandering, hasn't noticed you, 51% to hit)  You shoot a sling bullet. The sling bullet hits the bat.  You kill the bat!  You shoot a sling bullet.S¸jTP ;47.4 (1.2 _S¸j!X S¸jãY T¸jêˆ  #...†..# .. ..##  #..)...### ... ....  #...†.... ..##  #.......##.# ######.  #..†....... ###....§§  #..# .§§...§.  #..† §§§§≈≈≈§§  #.....# ≈≈≈≈§≈§§§  #..@..# §§≈#≈§≈  #.....# §≈ #§§≈≈# T¸jvŠ ­ #.....# #≈§§  ##....# #≈≈≈  ####.# #§≈≈#  #.# #. ####.# ##  #....# #  #....#T¸j8ž T¸j2Ÿ 5---80T¸j"ª T¸jÑ® M _You see here a +0 club.U¸j`$^M.†..# .##..)...### ........†.... ... ..##.....##.# ######.#..†....... ###....§§#........# .§§...§..†§§§§≈≈≈≈≈≈≈§≈§§§)§≈#≈§≈§≈§≈ #§§≈≈.§§##  ##....#U¸jN%‡#≈≈≈#..# U¸j°0U¸j^1H---9 _U¸jø8U¸jq;U¸jÉ œM##......†..# .##..)...### ........†.... ... ..##.....##.# ######.†.......# ###....§§#........# .§§...§..§§§§≈≈≈.≈≈≈≈§≈§§§)§≈#≈§≈§≈§≈ #§§≈≈  #.....##≈§§##.#U¸ja‹ <60U¸j]• U¸j#™ p _You see here a rat corpse.V¸jrň   #......  ###.....   #...†..# #.. ..#  #..)...###>... ... V¸j|ÆL #...†....?... ..#  #.......##.# ######  #..†.......# ###....§ #...@....# .§§...§. ###..†..## §§§§≈≈≈  #.....# ≈≈≈≈§≈§§  #..)..# §§≈#≈§≈§  #.....# §≈ #§§≈≈  #.....# #≈§§# ....# #≈≈≈# ####.##§≈≈# V¸j¥ÇM #.# V¸j…ÒV¸jCÓ\1Rev+ V¸jNÚV¸jÒÜŒ _Found a scroll labelled DYSOMU EZEUTZ. Found a stone staircase leading down.V¸jÍ ™   ##......  #......  ###.....   #...†..# #..   #..)...###>... ..  #...†....?... .. V¸jñ  #.......##.# #####  #...# ###...  #........## .§§... ###..†..## §§§§≈≈≈  #.....# ≈≈≈  #..)..# §§≈#≈§  #.....# §≈ #§§≈  #.....# #≈§§ ....# #≈≈≈ ####.##§≈≈V¸j·V¸jw%2V¸jÒV¸j "s _You see here a jackal corpse.W¸j{÷D  . #  #. ###.....  #...†..# #.. ..# #..)...###>. W¸jÀø®#...†....?... .. #.##.# ###### #..†.# ###. #........### .§§...§. ###..†..## §§§§≈≈ #.....# ≈≈≈≈§≈§§ #..)..# §§≈#≈§≈§ #.....# §≈ #§§≈≈ #.....# #≈§§# ##....# W¸j8ù2#≈≈≈#W¸jÉW¸j,3 _W¸j¨W¸jfW¸j¤E[M. ..#........ ..##...... .†..# ##..)...###>......?... .......##.# ######†.......# ###....§........### .§§...§. ###..†..## §§§§≈≈≈§#.....#W¸jQW¸jÕQT4Rev W¸jYW¸j*]x _You see here a ball python corpse.W¸jÕ‡ ôM #.. ...##....... .†..# ##..)@..###>.......†....?... .......##.# ######†.......# ###....§ #........### .§§...§.#.....#W¸jƒ• B5 _W¸jœ W¸jÞ  X¸j óM###....# # ..##......... .@..# ##..)...###>.......†....?... .......##.# ###### #..†.......# ###....§#..)..#X¸j ;6X¸jº0X¸jŽ<s _You see here a jackal corpse.X¸jJ£ ####....#  #........  #.  #. #.  . ###.  #...†..# #.. ..  #..@...###>... ..  #...†....?.   #.......##.# ####  #..†.......# ###....  #..### .§§  ###..†..## §§§§≈≈≈  #.....# ≈≈≈≈§  #..)..# §§≈#≈§≈  #.....# §≈ #§§≈¸ji¯¨m7 _ _You see here a +0 dagger.X¸j9 ¤ #........  #.  #.  ##.  #.........  ###.........  #...†..# #.. ..# #..)...###>... . #..?... ..# #.......##.# ###### X¸jJ ñ#..†.......# ###....§ #........### .§§...§ ###..†..## §§§§≈≈≈  #.....# ≈≈≈≈§≈§§ #..)..# §§≈# #.....# §≈ #§§≈ #.....# #≈§§#X¸jJ X¸je 78 _X¸jý, X¸j3 x _You see here a ball python corpse.Y¸j�bð #.  #.  #..  ##........  #.........  ###.........  Y¸j\c)#...†..# #.. ..# #..)...###>... . #...†@...?... ..# #.##.## ######. #..†.# ###....§ #.### .§§...§. Y¸j/d}###..†..## §§§§≈≈≈§ #.....# ≈≈≈≈§≈§ #..)..# §§≈#≈§≈§≈ #.....# §≈ #§§≈≈# Y¸jqd]#.....# #≈§§#Y¸j=oY¸j•p,9 _Y¸jxY¸jðyY¸j…ãc #.  #........  #........  ##........  Y¸j[å+#.........  ###.........  #...†..# #.. ..# #..)...###>... . #...†.@..?...# #.##.### ######. #..†.......# ###....§§. #.### .§§...§..≈ ###..†..## §§§§≈≈≈§§≈ #.....# ≈≈≈≈§≈§§§≈ Y¸jàåœ#..)..# §§≈#≈§≈§≈ #.....# §≈ #§§≈≈# #.....# #≈§§##.Y¸j°ðY¸jmñ&70Y¸j*ùY¸jlûY¸j¹�5 #.  #........  #........  ##........  #.........  ###......... # Y¸j«�h#...†..# #... ..# #..)...###>.. #...†..@.?...# #.##.##########. #..†.......# ###....§§.§ #.### .§§...§..≈§ ###..†..## §§§§≈≈≈§§≈ #.....# ≈≈≈≈§≈§§§≈ Y¸jˆ‘ #..)..# §§≈#≈§≈§≈≈# #.....# §≈ #§§≈≈# #.....# #≈§§##.Y¸jœšY¸jO›%1Y¸jСY¸jߣY¸j‰  #.  #........  #........  ##........  Y¸jE „#.........  ###......... ##+ #...†..# #.... ..#   #..)...###>..   #...†...@?...#   #.##.#.  Y¸j« ö #..†.......# ###....§§.§.   #.Y¸jY ^.### .§§...§..≈§≈   ###..†..## §§§§≈≈≈§§≈   #.....# ≈≈≈≈§≈§§§≈   #..)..# §§≈#≈§≈§≈≈#   #.....# §≈ #§§≈≈###.   #.....# #≈§§##.Y¸jS Y¸j7 %2Y¸j� Y¸jª Y¸jwñ #.  #.  #.  ##.  Y¸jÎ2#..  ###... ##+# #...†..# +#..... ..# #..)...###>.. #...†....@......# ..# #.##.#Y¸j–ý. #..†.......# ###....§§.§. #........### .§§...§..≈§≈. ###..†..## §§§§≈≈≈§§≈≈≈. #.....# ≈≈≈≈§≈§§§≈≈≈P #..)..# §§≈#≈§≈§≈≈##' #.....# §≈ #§§≈≈###. Y¸jó_#.....# #≈§§##.Y¸joY¸ja%3Y¸jˆY¸jà Y¸j¤!*4.4 (2Y¸jR(Y¸jœ*c _h - a scroll labelled DYSOMU EZEUTZZ¸j쾡Z¸j»¿Z¸jÂe  A bat comes into view.Z¸jpÍ»####....# #. #. . #  #. # ###..........##+#+ Z¸j|î#...†..# #+#..########..)...###..........#...†...........#b..######Z¸jþïd#.......##.##########....#..†.......# ###....§§.§..#........### .§§...§..≈§≈.###..†..## §§§§≈≈≈§§≈≈≈.. b   bat (wandering)Z¸jbð«#.....# ≈≈≈≈§≈§§§≈≈≈P.#..)..# §§≈#≈§≈§≈≈##''#.....# §≈ #§§≈≈###...Z¸j‰óZ¸jyõ%5.4 (1.Z¸jöõZ¸j|÷)bZ¸jPøZ¸jÀý.Z¸jÃTbZ¸jÏ*6.4 (2Z¸j…*¢ _The bat leaves your sight. _There is a stone staircase leading down here.[¸j9I[¸jÊ#[¸jÃ(e  A bat comes into view.[¸jô-u####....# #...#..##..###..##..# ###..##+#+##...†..# #+#.[¸j/##..)...###>#...†...........#.b.######.##.##.##########......P#..†.......# ###....§§.§...P#........### .§§...§..≈§≈.###..†..## §§§§≈≈≈§§≈≈≈..P b   bat (wandering)#.....# ≈≈≈≈§≈§§§≈≈≈P.P#..)..# §§≈#≈§≈§≈≈##'''#.....# §≈ #§§≈≈###....[¸j:À0.b.b[¸jj<*7.4 (1[¸j GF _The bat leaves your sight.[¸jÂrN####....#Trilby the Shooter#..........Coglin#.........#Health: 27/27 ========================#.........#Magic: 3/3========================##.........#[¸jnsAC: 3Str: 11#..........#EV: 11Int: 8###..........##+#+#SH: 0Dex: 19#...†..# #+#.......b######## XL:  3 Next:  4% Place: Dungeon:1#..)...###>@................ Noise: ---------  Time: 677.4 (0.0)#...†...........#...######.# a) +2 sling {Wei}  c) +0 sling {Ælfric}[¸jÚsà#.......##.##########......P Fire: a) +2 sling {Wei}#..†.......# ###....§§.§...P Quill #........### .§§...§..≈§≈...###..†..## §§§§≈≈≈§§≈≈≈..P[¸j§tÄ #.....# ≈≈≈≈§≈§§§≈≈≈P.P #..)..# §§≈#≈§≈§≈≈##''' #.....# §≈ #§§≈≈###....  _There is a stone staircase leading down here.  A bat comes into view. _The bat leaves your sight.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line[¸jño þ####....#Trilby the Shooter#..........Coglin#.........#Health: 27/27 ========================#.........#Magic: 3/3========================##.........#AC: 3Str: 11#..........#EV: 11[¸jq 4Int: 8###..........##+#+#SH: 0Dex: 19#...†..# #+#.......b######## XL:  3 Next:  4% Place: Dungeon:1#..)...###>@................ Noise: ---------  Time: 677.4 (0.0)#...†...........#...######.# a) +2 sling {Wei}  c) +0 sling {Ælfric}#.......##.##########......P Fire: a) +2 sling {Wei}#..†.......# ###....§§.§...P Quill #........### .§§...§..≈§≈...###..†..## §§§§≈≈≈§§≈≈≈..P[¸j r ™ #.....# ≈≈≈≈§≈§§§≈≈≈P.P #..)..# §§≈#≈§≈§≈≈##''' #.....# §≈ #§§≈≈###....  _The bat leaves your sight.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal.  Okay, then.[¸j:s [¸jóy [¸j-| . _\¸j†_\¸j“B>\¸j¿›r....................................'\¸j˜Ÿb\¸jT 5b.b.\¸jõ©©.b   bat (wandering)\¸jįK======8.4 (1\¸jð²\¸jX¶= _As you open the door, it creaks loudly!\¸jpέ####....#Trilby the Shooter#..........Coglin#.........#Health: 27/27 ========================\¸joϬ#.........#Magic: 3/3========================##.........#AC: 3Str: 11#..........#EV: 11Int: 8###..........##+#+#SH: 0Dex: 19#...†..# #'#..**b...######## XL:  3 Next:  4% Place: Dungeon:1#..)...###>@**.............. Noise: ======---  Time: 678.4 (0.0)#...†...........#...######.# a) +2 sling {Wei}  c) +0 sling {Ælfric}#.......##.##########......P Fire: a) +2 sling {Wei}\¸jºÏn#..†.......# ###....§§.§...P Quill #........### .§§...§..≈§≈...###..†..## §§§§≈≈≈§§≈≈≈..P b   bat (wandering)\¸jóÏi#.....# ≈≈≈≈§≈§§§≈≈≈P.P#..)..# §§≈#≈§≈§≈≈##'''#.....# §≈ #§§≈≈###.... _Okay, then. \¸j&Ðm_As you open the door, it creaks loudly!  Fire: a) +2 sling {Wei}\¸jZÐ6Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 51% to hit)\¸j}Ø ####....#Trilby the Shooter#..........Coglin#.........#Health: 27/27 ========================#.........#Magic: 3/3========================##.........#AC: 3Str: 11#..........#EV: 11Int: 8###..........##+#+#SH: 0Dex: 19#...†..# #'#..))b...######## XL:  3 Next:  4% Place: Dungeon:1#..)...###>@)).............. Noise: ======---  Time: 678.4 (0.0)#...†...........#...######.# [4\¸jþÙ á0ma) +2 sling {Wei}  c) +0 sling {Ælfric}#.......##.##########......P Fire: a) +2 sling {Wei}#..†.......# ###....§§.§...P Quill #........### .§§...§..≈§≈...###..†..## §§§§≈≈≈§§≈≈≈..P b   bat#.....# ≈≈≈≈§≈§§§≈≈≈P.P#..)..# §§≈#≈§≈§≈≈##'''#.....# §≈ #§§≈≈###....Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 51% to hit)  You shoot a sling bullet. The sling bullet hits the bat.  The bat is heavily wounded.\¸jRj · )You shoot a sling bullet.  The sling bullet closely misses the bat.\¸jææ b.\¸j¼ç $.b.\¸jnè b.\¸j«ñ %..b.\¸jó –===---9.6 (1.2Rev _\¸j½ú \¸j~ü ]¸jî¤n####....#Trilby the Shooter#..........Coglin#.........#Health: 27/27 ========================#.........#Magic: 3/3========================##.........#AC: 3Str: 11#..........#EV: 11Int: 8###..........##+#+#]¸j¾¥HSH: 0Dex: 19#...†..# #'#........######## XL:  3 Next:  4% Place: Dungeon:1#..)...###>@*b.............. Noise: ===------  Time: 679.6 (0.0)#...†...........#...######.# a) +2 sling {Wei}  c) +0 sling {Ælfric}#.......##.##########......P Fire: a) +2 sling {Wei}#..†.......# ###....§§.§...P Quill Rev #........### .§§...§..≈§≈...]¸j0¦È###..†..## §§§§≈≈≈§§≈≈≈..P b   bat#.....# ≈≈≈≈§≈§§§≈≈≈P.P#..)..# §§≈#≈§≈§≈≈##'''#.....# §≈ #§§≈≈###....You shoot a sling bullet. _The sling bullet closely misses the bat.Fire: a) +2 sling {Wei}]¸j€¦RPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (heavily wounded, 51% to hit)]¸jÑž####....#Trilby the Shooter#..........Coglin#.........#Health: 27/27 ========================#.........#Magic: 3/3========================##.........#AC: 3Str: 11#..........#EV: 11]¸j<ÒyInt: 8###..........##+#+#SH: 0Dex: 19#...†..# #'#........######## XL:  3 Next:  4% Place: Dungeon:1#..)...###>@)b.............. Noise: ===------  Time: 679.6 (0.0)#...†...........#...######.# a) +2 sling {Wei}  c) +0 sling {Ælfric}#.......##.##########......P Fire: a) +2 sling {Wei}#..†.......# ###....§§.§...P Quill Rev ]¸jêÒ±#........### .§§...§..≈§≈...###..†..## §§§§≈≈≈§§≈≈≈..P b   bat#.....# ≈≈≈≈§≈§§§≈≈≈P.P#..)..# §§≈#≈§≈§≈≈##'''#.....# §≈ #§§≈≈###....Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycle]¸jdÓShift-Dir - straight lineAim: a bat (heavily wounded, 51% to hit)  You shoot a sling bullet. The sling bullet hits the bat.  The bat is severely wounded.]¸jô”‹.  Shift-Dir - straight lineAim: a bat (heavily wounded, 51% to hit)  You shoot a sling bullet. The sling bullet hits the bat.  The bat is severely wounded.  You kill the bat!]¸jr›R]¸jG(..]¸j¾+s680.8 (1.2Rev+ _]¸jÛ1]¸j34]¸jþ¢ ]¸j¥£ ]¸j´¤ ]¸j¦¨ ]¸j¨« ]¸j’¯ TRev ]¸j/± @  There is an open door here.]¸jr´ ]¸jFµ  _]¸j.¶ ]¸jÚ¹ ]¸jd¼ ]¸jμ ]¸jv½ ]¸j¿ ]¸j•Á ]¸jøÁ ]¸j‘ ]¸j"Ä ]¸j3Æ ]¸jìÆ (]¸jJÇ ]¸j É ]¸jCË ,]¸jÌ ]¸j-Î ]¸jÿÐ c  You encounter a rat.]¸jD× ÿ ######  ####....######### ]¸j·× ® #........# --- #...#....r+  #.........# ....#  ##.........# ...#  #..........# ..#]¸jØ f###..........##+#+## r   rat (asleep)#...†..###'#........##########..)...###>..................]¸j�Ø ^#...†...........#...######.##]¸j˜ß -6.8 (6.0]¸j³à M---7.8 (7 _]¸j;æ ]¸j2è ^¸j`öDTrilby the ShooterCoglinHealth: 27/27 ========================Magic: 3/3========================AC: 3Str: 11EV: 11Int: 8######SH: 0Dex: 19####....#########XL:  3 Next:  6% Place: Dungeon:1^¸j øÂ#........@***...#Noise: ---------  Time: 687.8 (0.0)#.........#..**r+a) +2 sling {Wei}  c) +0 sling {Ælfric}#.........# ....#Fire: a) +2 sling {Wei}##.........# ...#Quill #..........# ..####..........##+#+##r   rat (asleep)#...†..###'#........##########..)...###>..................#...†...........#...######.## _There is an open door here. _You encounter a rat.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 98% to hit)^¸jB BTrilby the ShooterCoglinHealth: 27/27 ========================Magic: 3/3========================^¸j! kAC: 3Str: 11EV: 11Int: 8######SH: 0Dex: 19####....#########XL:  3 Next:  6% Place: Dungeon:1#........@......#Noise: ---------  Time: 687.8 (0.0)#.........#.....+a) +2 sling {Wei}  c) +0 sling {Ælfric}#.........# ....#Fire: a) +2 sling {Wei}^¸j© n##.........# ...#Quill #..........# ..####..........##+#+##r   rat (asleep)#...†..###'#........##########..)...###>..................#...†...........#...######.##^¸jú GFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 98% to hit)  ^¸j1 xYou shoot a sling bullet. The sling bullet hits the rat.  You kill the rat!^¸j� d)))))^¸jµ� *)^¸jT' ......  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lin^¸j( úe  Aim: a rat (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat!  You shoot a sling bullet.^¸j�3 Ž8===9.0 (1.2Rev __¸j©/3_¸j~0_¸jé3_¸jC6_¸jk:,_¸j4;_¸j‡=_¸j>_¸j]>_¸j÷?_¸j­A_¸j&B(_¸jvB_¸jD_¸j¦E_¸j F_¸jRF_¸jÁG_¸jýI,_¸jÎJ_¸j’K_¸jÅM,_¸j€N_¸j_P_¸jÇQ_¸jR_¸jŸR_¸j�T7 _You open the door._¸j¿V_¸j5W_¸j™W_¸jÚ[@  There is an open door here._¸j^_¸jœ^ __¸j__¸j�`_¸j!b_¸j‡b_¸jÌb_¸j#d_¸jif,_¸jðf_¸jZh_¸j}i_¸jÓi_¸jnj_¸j l_¸jXn,_¸jÖn_¸j¿o_¸jkq_¸jÐq_¸j r_¸jNs_¸ju_¸jZv,_¸jöw_¸jCy_¸j—y_¸jz_¸j–{_¸jd}_¸jî}_¸jf~_¸jÒ_¸j �_¸j‚_¸j^‚_¸j÷ƒ_¸jb†,_¸jG‡_¸j^ˆ_¸jNŠ_¸j¹Š_¸j“‹_¸j‚Œ_¸j9Ž_¸j°Ž_¸j�_¸jÕ_¸jÅ–_¸jv—,_¸jN™_¸jš_¸jpš_¸jêš_¸jxœ_¸j¾�B_¸jaŸ_¸jB¡_¸j°¡_¸jó¡_¸j¥_¸jÚ¦,_¸j€§_¸j\ª_¸jÇ«_¸j0¬_¸j»¬_¸jÕ®_¸jk°B_¸jô¸š_¸j‹¹_¸jk»_¸ju½_¸jã½_¸j#¾_¸j—À_¸jÂ_¸jëÚÜ_¸j¶Û@  There is an open door here._¸j~Þ5 __¸jß_¸jñà_¸j>ã,_¸jºã_¸j†å_¸j(ç_¸j’ç_¸j#è_¸j×íX_¸jøï7 _You open the door._¸jèò_¸jPó_¸j¦ó_¸j;ü@  There is an open door here._¸jþþ_¸j£ÿ __¸j?_¸jù_¸jc _¸jÕ _¸jN _¸jº _¸jç_¸jS_¸jª_¸j‚_¸j×_¸j@_¸j¹_¸j _¸jr_¸jé_¸jO_¸jI_¸jü_¸jd_¸j¬_¸jV"_¸jÑ"_¸j#_¸jÎ#_¸j¥7Æ_¸jõ9,_¸j‡;_¸jæ=_¸jÛ@,_¸j¯B_¸jÚE_¸jèH_¸jkI_¸jžJ_¸jÜL_¸jeO,_¸jüP_¸j\R_¸jâS,_¸jtT_¸jŒU_¸jaW_¸jÅW_¸jeX_¸jMZ_¸j€\_¸jö\_¸j—]_¸jbB_¸jƒb_¸j�c_¸jåe_¸jaf_¸jôf_¸j+oX_¸j�q_¸jès_¸jYt_¸jçt_¸j‹w_¸jüy,_¸j{_¸jA}_¸jë_¸j]€_¸j �_¸j„_¸j‡,_¸j/ˆ_¸jF‹_¸j Ž_¸j|Ž_¸j£�_¸j‡’_¸jt•_¸jü•_¸jö–_¸jš_¸j�_¸j‰�_¸jŸ_¸j—¡_¸jȤ_¸j0¥_¸jަ_¸j«©_¸jx­,_¸j2¯_¸jѲ_¸j,¶_¸jà¶_¸j§¸_¸jš¼_¸j0À_¸jÍÀ_¸jVÃ_¸jˆÇ_¸jåË_¸jŸÌ_¸jæÏ_¸jaÔ¦open the door. _There is an open door here. _You open the door. _There is an open door here.  gate_¸jýÁ __¸jõ!g  There is an open door here. __¸j×#_¸j²$_¸j'_¸j~'_¸j™(_¸j+R  There is a stone staircase leading down here._¸jf-_¸j˜. __¸jE/_¸j1_¸j$3_¸j—3_¸jB4_¸jÌ6@  There is an open door here._¸j9_¸jÓ9 __¸j¼:_¸j%<_¸j>_¸jƒ>_¸j?_¸jÑ@_¸jßB_¸jiC_¸jÀC_¸jUE_¸jâL„_¸j M_¸j’UX_¸jNV7 _You open the door._¸j%Y_¸j®Y_¸jRZ_¸jÿ^@  There is an open door here._¸jˆb_¸j j _¸j¾j__¸jk_¸jZn_¸jÖp_¸jDq_¸jýq_¸jivB_¸jw_¸jx_¸j{,_¸jÛ{_¸jý}_¸jÛ,_¸jŽ€_¸jMƒ7 _You open the door._¸j»„_¸j…_¸j‘…_¸j‰@  There is an open door here._¸jüŠ_¸j�‹ __¸j Œ_¸jAŽ_¸j#�,_¸jê�_¸jÑ’_¸j¤”,_¸jW•_¸j-—_¸jИ_¸jU™_¸j¦™_¸j£›_¸j:�_¸j¢�_¸jXž_¸j~ Æn open door _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door._¸jŒ¢3_¸jh£_¸j¼¦ÐYou open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here._¸jå¨_¸jˆ© __¸jª_¸ja«_¸j ®_¸j ³_¸jO´_¸ju¶_¸jθ_¸ja¹_¸jʹ_¸jøº_¸jù¼_¸jý_¸jB¾_¸j¹ÀÃThere is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here.  _¸j¦Â_¸jà __¸jÚÃ_¸jÒÆ_¸jäÇB_¸j@É_¸jèÊ_¸jŠË_¸jèË_¸j›Í_¸jªÏ_¸jÐ_¸j¤Ð_¸j/Ò_¸jêÓ_¸jqÔ_¸jÒÔ_¸jg×_¸jzÙ_¸jÙÙ_¸jnÚ_¸j”ܪYou open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door_¸jëÜ._¸j5ß3_¸jÚß_¸jiä´There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here._¸jëæ5 __¸jÞç_¸j1ê_¸jÙë_¸jCì_¸jí_¸jhï_¸jñ,_¸jžñ_¸j·ó_¸jõ_¸j‹õ_¸jö_¸jûX_¸jëü_¸jÁþ_¸j)ÿ_¸j˜ÿ_¸jeB_¸jû_¸jƒ_¸jW_¸j_¸jP_¸jÓ _¸jc _¸jø _¸jL _¸jœ_¸j#š_¸j_¸j¶_¸j%_¸jÏ_¸je_¸jY_¸j¹_¸j:_¸j· _¸jˆ"_¸jò"_¸j‚#_¸j %_¸jŽ&_¸jï&_¸jr'_¸j;)_¸jC+_¸j®+_¸j{,_¸j._¸jù/_¸jb0_¸jý0_¸jÏ2_¸jS5,_¸jC6_¸jÉ7_¸j<:_¸j¿:_¸jK;_¸j =_¸jgCX_¸jD,_¸jöD_¸jYF_¸jIH_¸jÃH_¸j+I_¸j#K_¸jÃL_¸j#M_¸jßM_¸jØN_¸jØP_¸j?Q_¸j†Q_¸j�R_¸jÏT,_¸jMU_¸j?W_¸j¬W,_¸jZÀYou open the door. _There is an open door here. _You open the door. _There is an open door here. _You now have 48 gold pieces (gained 2)._¸je[_¸jÕ[_¸jA\_¸j®b�  ####.# #≈ #≈§≈#.P..Pß.....#≈≈#.##§≈≈#..P......P.#≈≈####.##.[.##PPP...P..##..#....##...####..P..####..#....##...# ###'###.##.._¸j@c#....##...# #...#...#..####.# ..# ... #.>.#...#..#.# .....##'###+##...##'###'#.# #....###'###.....---828.0 (139.0)#.# #####..................._¸jìc¸#.## ######.....<.....####..# ################.#### #.....# #....##### #.....###### #....'...####....#  #....###^....##### #....# #............. _You open the door._¸j‰eM _Found a leather armour.a¸j5w ÝM##...§§≈#......P.P.P#  ####≈ #≈§§#.P..Pß.... §≈≈#..P......P.#≈≈###[.##PPP...P..###..P..#####'###.#....# #...# #..####.# ..# #...# #.>.#...#.......##@###+##...##'###'.....###'###..... #####...................#.## ######.....<.....### Quill #§≈≈§§---9.0) _a¸jC� g _There is an open door here.a¸j‘� ÐM.§§§#§§≈##.......P.##≈ ##...≈§§#......P.P.P#  ####≈ #§≈§#.P..Pß.... ≈§§#..P......P.#≈≈###[.##PPP...P..###..P..#####'###.#....# .#### #.@.# #.>.#...#.......##'###+##...##'###'#...........###'####.# #####................... Quill ....###a¸j{¼ †≈≈30 _b¸jQTÇM§§§#≈§≈#≈≈≈≈###.....###≈ #.§§§#§≈≈##.......P.##≈ ##...§§#......P.P.P#  ####≈P..Pß.... ≈≈§#..P......P.#≈≈###[.##PPP...P..###..P..#####'###.#....# .#### #...# #.>.#...#.......##'###+##...##'###'...........###'####.# #####...................######.##≈≈≈#§§≈1b¸j¬Wb¸jô[b¸jñúŽM)..#.§§§§≈§#§≈≈≈§§##'''##≈≈§§§#≈§≈#≈≈≈≈###.....###≈ #.§§§#≈≈≈##.......P.##≈ ##........P.P.P#  ####≈ #≈§§#.P..Pß.... ≈§≈#..P......P.#≈≈###[.##PPP...P..###..P..#####'###.#....# .#### #...# #.>.#...#..b¸jü#.# .....##'###+##...##'###' Quill #####b¸jd§§≈≈≈≈≈b¸j%2b¸j›b¸j\b¸jÎ M...#..§.§§≈§≈§≈≈≈§≈≈P.P≈≈≈≈≈≈≈)..#.§§§§≈§#§§§≈§§##'''##≈≈§§§#≈§≈#≈§§≈###.....###≈ #.§§§#≈≈≈##.......P.##≈ ##........P.P.P#  ####≈ #≈≈§#.P..Pß.... ≈≈≈#..P......P.#≈≈###[.##PPP...P..###..P..#####'###.#....# .####.# ..# #...# #.>.#...#.. Quill ≈≈≈≈§≈≈≈#≈3b¸j� c¸j¸Ù®M†..##...§..≈≈≈≈§§≈≈≈....#..§.§§≈§≈≈§≈≈§≈≈P.P≈≈≈≈≈≈≈)..#.§§§§≈§#≈≈≈≈§§##'''##≈≈§§§#≈§≈#§≈≈≈###.....###≈ #.§§§#≈≈≈##.......P.##≈ ##...≈#......P.P.P#  ####≈ #≈≈§#.P..Pß.... ≈≈≈#..P......P.#≈≈###PPP...P..###..P..#####'###.#....# .c¸j Û@####.# ..# #...# #.>.#...#..### c¸j³ñL≈§c¸j ó%4c¸jzûc¸jŽÿW _You see here a +0 leather armour.d¸jôd¸jáúHGear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Wei}  c - a +0 sling (offhand) {Ælfric} Missiles (go to first with ()e - 6 javelins Armour (go to first with [)  b - a +0 leather armour (worn)d - a +0 ring mail Talismans (go to first with %)  f - a quill talisman (worn)d¸j˜� d¸jÔ¥ d¸j¥· …#..†..##...§..≈≈≈≈§§≈≈≈..P≈≈≈≈≈≈≈ Trilby the Shooter #.....#..§.§§≈≈≈≈§≈≈§≈≈P.P≈≈≈≈≈≈≈ Coglin d¸j–¸ #..)..#.§§§§≈§#≈≈≈≈§§##'''##≈≈≈≈ Health: 27/27 ======================== d¸jPº #.....#§§§#≈§≈#§≈≈§###.....###≈≈ Magic: 3/3======================== #.....# #§§§#≈≈≈##.......P.##≈ AC: 3Str: 11 ##....# #≈ #≈≈≈#......P.P.P#EV: 11Int: 8  ####.# #≈ #≈≈§#.P..Pß.....#≈≈ SH: 0Dex: 19#.##≈≈≈#..P......P.#≈≈ XL:  3 Next:  8% Place: Dungeon:1  ####.##.@.##PPP...P..##.. Noise: ---------  Time: 834.0 (0.0)  #....##...####..P..####.. a) +2 sling {Wei}  c) +0 sling {Ælfric}#....##...# ###'###.##.. Fire: a) +2 sling {Wei}#....##...¸jÀê î3m# #...#...#.. Quill ####.# ..# #...# #.>.#...#..#.# .....##'###+##...##'###' #.# #...........###'###..... #.# #####................... #.## ######.....<.....###  _There is an open door here. _You now have 48 gold pieces (gained 2). _You open the door. _Found a leather armour. _There is an open door here. _You see here a +0 leather armour.e¸j2Me¸j!Ne¸jûNe¸jÝQe¸jûSe¸j�XP _e¸j[e¸j¬[e¸jõ[e¸j ^e¸jðbBe¸jzee¸j¹ge¸j_he¸jËhe¸j‹ke¸j&ne¸j�o,e¸jös@  There is an open door here.e¸j{we¸jUx _e¸j[ye¸j¡{e¸jù}e¸j�~e¸je¸j–€e¸jþ‚e¸j„ƒe¸jæ…e¸j‹‡e¸jà‰e¸jJŠe¸j3‹e¸jAŽ7 _You open the door.e¸j(‘e¸j¥‘e¸j~’e¸jŸ•e¸j2˜e¸jX™,e¸jœe¸jDže¸jàže¸jªŸe¸j+¡e¸j„£e¸jè£e¸j÷¤e¸j¦e¸jS§e¸j·§e¸j¨e¸jGªe¸jQ¬,e¸jG­e¸jþ®e¸j²,e¸jвe¸jµ7 _You open the door.e¸jë¶e¸jm·e¸jÑ·e¸j¢º@  There is an open door here.e¸jã¼e¸jž½ _e¸j1¾e¸j Àe¸jšÂ,e¸jßÃe¸jZÆe¸j;È,e¸jÉe¸j5Ì@  There is an open door here.e¸j Îe¸jÓÎ _e¸jGÏe¸jÃÑe¸j¶Óe¸j#Ôe¸jûÔe¸jE×e¸j‹Ùe¸j Úe¸j˜Úe¸j¨Üe¸jæÞ,e¸jàße¸jºáe¸j’äe¸j$åe¸jÑåe¸jÃçe¸jºê,e¸j¶ëe¸j…íe¸j%ð,e¸jñe¸j†v#≈≈§#≈≈§#≈≈≈#.P..Pß.....#≈≈≈##≈≈≈#§§≈#≈§≈#..P......P.#≈≈≈##...#...#.[.##PPP...P..##...#.. ..#...#...#...####..P..####...#.. ..##'##...#...# ###'###.##...#.. ..#..###..#...# #...#...#...#.. #.#....#'##...# #.>.#...#...##' #.##......##'###+##...##'###'##.. #.####..........@###'###....... #.# #####.....................## #.## ######.....<.....###### #..# ############## ##.#### #.....# .##....##### #.....###### ..#  #....'...####..........#¸jx4m #.#  #....###^........#####..#  #....# #......................######.###...#...'67.0 (33.0)======8.0 (34e¸jy™e¸jpœ˜ _There is an open door here. _You open the door. _There is an open door here. _As you open the door, it creaks loudly!f¸j#Ÿ f¸j  f¸j ¡ f¸j­¯ f¸jê² ,f¸jMº f¸j|Á Xf¸jëÊ f¸j×Ë f¸j’Ì f¸j'Î f¸jÎÓ f¸j�× f¸j�Ø f¸j—Ù f¸j²á @  There is an open door here.f¸jôå K _f¸jtï f¸jó ,f¸j9ö f¸jü R  There is a stone staircase leading down here.f¸j| K _f¸j¿ f¸jÐ ,f¸jn f¸j. @  There is an open door here.f¸j-) f¸jµ*  _f¸j¦. f¸jw6 f¸j: f¸jŽ: f¸jU< f¸jwB f¸juF f¸jÐG f¸j…H f¸j’N f¸jàd f¸jüe f¸jzj f¸j�{ „f¸jÑ} ,f¸j(ƒ f¸j&‡ ,f¸j³‰ f¸j#� f¸jw’ ,f¸jþ“ f¸jñ� @  There is an open gate here.f¸j'¢ 5 _f¸j’¤ f¸j¸ª f¸jg± f¸jD² f¸jýµ f¸j[º f¸jIà Xf¸jÂÅ f¸jtÆ f¸j~È f¸jÌ f¸jSÏ ,f¸jÐÑ f¸jÔë ¸f¸j¦í f¸jŠî ,f¸jAï f¸jÝñ f¸j1 ¢f¸j¨f f¸j7s f¸j?€ Xf¸j”� f¸j3ƒ f¸jöƒ f¸j±… f¸j`š nf¸jÌ „f¸j6Î f¸jµÐ f¸jÉÑ f¸jaÓ f¸jÕ f¸jÖ× f¸j·Ø f¸j�Ù f¸j™Û f¸j0Þ f¸jðÞ f¸jà f¸jPæ Xf¸j è f¸j‰ Xf¸j Xf¸jŸ f¸j¡ ,f¸jR/ 8  You encounter an endoplasm.f¸j=  #.#.#.# #.#  #.#.#'### #.#  #.#.....# #.#  #.#.....# #.# # #.##....# #.# # #.......###.# # ####........# # ####..############  ###......#  ------ ............>####.##  ###.#........# J#  ....#..####..# .#  #.#........# .#    #.#........####.#   J   endoplasm (asleep) ###.............#  ¸j#€ ‚49m #..#####.###############   #....#  920.0 (52------1.0 (53 _g¸j…˜  #.#.#.# #.#  Trilby the Shooter#.#.#'### #.#  Coglin#.#.....# #.#  Health: 27/27 ========================#.#.....# #.#  Magic: 3/3======================== # #.##....# #.#  AC: 3Str: 11 # #.......###.#  EV: 11Int: 8 # ####........#  SH: 0Dex: 19 # ####..############  XL:  3 Next:  8% Place: Dungeon:1 ###.............@..#  Noise: ---------  Time: 921.0 (0.0) ............>####*##  a) +2 sling {Wei}  c) g¸jª™ b[32m+0 sling {Ælfric} ###.#........# J#  Fire: a) +2 sling {Wei} ....#..####..# .#  Quill ###.#........# .# #.#........####.#  J   endoplasm (asleep)###.............# #..#####.###############  #......................#  _There is an open gate here. _You encounter an endoplasm.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)g¸j«© ‡ #.#.#.# #.#  Trilby the Shooter#.#.#'### #.#  Coglin#.#.....# #.#  Health: 27/27 ========================#.#.....# #.#  Magic: 3/3g¸j « ======================== # #.##....# #.#  AC: 3Str: 11 # #.......###.#  EV: 11Int: 8 # ####........#  SH: 0Dex: 19 # ####..############  XL:  3 Next:  8% Place: Dungeon:1 ###.............@..#  Noise: ---------  Time: 921.0 (0.0) ............>####)##  a) +2 sling {Wei}  c) +0 sling {Ælfric} ###.#........# J#  Fire: a) +2 sling {Wei} ....#..####..# .#  Quill ###.#........# .# #.#........####.#  J   endoplasmg¸j„¬ È[15;3H###.............# #..#####.###############  #......................#  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.g¸j‚| Î.  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.  The endoplasm is heavily wounded.You shoot a sling bullet.  You kill the endoplasm!g¸jxà .g¸j¸ê �12===2.3 (1.3Rev _h¸jcIh¸j„h¸j{h¸j!,h¸jv%h¸jt'h¸j((h¸j‚(h¸j5,h¸jÊ-h¸j+.h¸j/h¸j|9Xh¸j?h¸jƒAh¸j-Bh¸jËBh¸jGh¸j´Oh¸j�Ph¸jüPh¸j×UR  There is a stone staircase leading down here.h¸jnXh¸j¸Y5 _h¸j˜yXh¸jÿ~h¸jùh¸jž€h¸j·�h¸jv†h¸jŽˆh¸j‰h¸j©‰h¸jˆžBh¸j°¸`h¸j»h¸j2¾h¸j0Âh¸jÃh¸j³Ãh¸j-Éh¸j÷ÛBh¸j:Þh¸jâh¸jþèh¸jìêh¸j/íh¸jÓñBh¸j,ôh¸jÐöh¸j]÷h¸jRøh¸jûh¸jiýh¸jþh¸j,,h¸jÇ,h¸jch¸jØh¸j¿ h¸jd h¸jÜ,h¸j<h¸jóh¸j‘h¸j¨h¸jáh¸jsh¸j£h¸jæh¸jt!h¸j"h¸jd#h¸jŠ%h¸jN(h¸j:)h¸j?*h¸j¬,h¸jŒ0Bh¸jµ3h¸j¬5h¸jW6,h¸j8h¸j’:,h¸jà<,h¸jÕ>h¸jƒ?,h¸jnDh¸jhDh¸j@ih¸jŠjh¸j›lh¸jJmh¸jÊmh¸jåoh¸jorh¸jsh¸j5th¸jÂuh¸j˜x,h¸j2yh¸jîzh¸jw~Bh¸j…nh¸jå…h¸jc‡,h¸jXŠh¸j,Œh¸j8�h¸j9Žh¸j�h¸j´œý .....................##.... .....................########.... ......###............#........... ...................###........... ....####..........## #........#.. ....# #....##....####........#.. ....# #....##.......'........+.. ####.......####........#.. #..#..@.########.######--- # #.###+#.......###PP..#P .###.# ########P...P..#. #....# ..##P..P.P.#. #....###. #.PP.PP...#P...####........ #PPP..P..._P....# ##..PPP.PPP#. #†#.. #.##.P.....#P #.#.# ##.#.......#.h¸j§æ70.3 (48.0)'#.#.#...##h¸jƬh¸j®L======1.3 (49h¸jâº8_h¸j¾= _As you open the door, it creaks loudly!i¸jÝ ò  There is an open door here. _i¸j i¸jí Bi¸jä ni¸j‚ ,i¸jŒ i¸jÂ]   #.###.# #.########P...P..#.P #....# #.#∩....##P..P.P.#.PP #....###.#...##.PP.PP...#P####........#...##PPP..P..._PPP......#####...##..PPP.PPP#.  ####÷#......#...#.##.P.....#P #.#.####.¸jm` Ù0m#...##.##.#.#.#.##.##.# #..###PP.P#.#.#.#....##@# #.###.##------91.3 (20#.#.#.......# #.# ## #.#.###########.# #...............# ###.#############  #....  ########### ------2.3 (21i¸jµn m_ _Found Eskaonn's Armour Boutique.k¸j´ÁäM#.# #.###'#.......###PP..#P.#.###.# #.########P...P..#.P. #.#∩....##P..P.P.#.PP #....###.PP.PP...#P..####........PPP..P..._PPP ..........#####...##..PPP.PPP#.####÷#......#...#.##.PP###.#...##.#.......##.k¸j±Âd.###PP.P#...#....##.# #.###.#########.......# #.# ###.#.###########.#Quill k¸jËk¸jÜË03.3 (1.0)k¸jÊÒk¸jÔk¸jß8ƒM#.# #..#....########.########k¸j$:¡#.# #.###'#.......###PP..#P.#.##########P...P..#.P. #.#∩....##P..P.P.#.PP #....###.PP.PP...#P..####........PPP..P..._PPP ..........#####...##..PPP.PPP#.####÷#......##.PP###.#.@.##.#.......##.##.###..###PP.P#...####.########.......# #.# ###.#.###########.#k¸jÍHQ4k¸jxk¸j6c  .# ####.......####........#..) #..#....########.####### #.###'#.......###PP..####.# #.########P...P..#. #....# #.#∩....##P..P.P.#.P #....###.#...##.PP.PP...#P.####........#...##PPP..P..._PP ...........#####...##..PPP.PPP#####÷#......#@..#.##.P.....#P #.#.####.#...##.#.......# #.#.#.##.##.###..###PP.P#.. #.#.#....##.# #.###.#######k¸j”e ¤ #.#.#.......# #.# ## #.#.###########.# #...............# ###.############# #..........k¸jBk k¸jl %5k¸jzr k¸j-t k¸jÀ¯ uM...# #....##.......'+....# ####...........#..)#.# #..#....########.########.# #.###'#.......###PP..#P.#.##########P...P. #.#∩....##P..P.P.#.P #....###.PP.PP...#P.####........PPP..P..._PP k¸jÔ° ¢...........#####@..##..PPP.PPP#.####÷#......##.PP###.#...##.#.......#.#.#.##.##.###..###PP.P#.. Quill k¸j¹ k¸j̹ %6k¸jEÀ k¸jÑ l¸je]M##### ...# #....##.......'+....# ####...........#..)#.# #..#....########.########.# #.###'#.......###PP..#P.#.##########P...P. #.#∩....##P..P.P.#.P #....###l¸j”fŽ.PP.PP...#P.####........PPP..P..._PP ...........#####...##..PPP.PPP#.####÷#......##.PP###.#...##.#.......#.#.#.##.##.###..###PP.P#..l¸j,ol¸jep%7l¸jG‡l¸jžˆl¸j ã{M###...... ##### ...# #....##.......'+....# ####...........#..)#.# #..#....########.########.# #.###'#.......###PP..#P.#.##########P...P. #.#∩....##P..P.P.#.P l¸j ça#....###.PP.PP...#P.####........PPP..P..._PP ...........#####...##..PPP.PPP#.####÷#......##.PP#.#.####.#...##.#.......#..##l¸j¤íl¸j†î%8l¸jõ&_l¸ju÷m¸jo>M.....##.###...... ##### ...# #....##.......'+....# ####...........#..)#.# #..#....########.########.# #.###'#.......###PP..#P.#.##########P...P. m¸j­?Ý..##P..P.P.#.P #....####.PP.PP...#P.####........PPP..P..._PP ...........#####...##..PPP.PPP#.. Quill .#m¸j½Q;9m¸j+s¦PP _There is an entrance to Eskaonn's Armour Boutique here.m¸j)Y m¸jŠ` Welcome to Eskaonn's Armour Boutique! What would you like to do?  a -  22 gold a +0 leather armourb -  22 gold a +0 leather armour  c -  22 gold a +0 leather armour  d -  9 gold a +0 robe  e -  9 gold a +0 robe  f -  44 gold a +0 scale mail  g -  847 gold +2 storm dragon scales You have 48 gold pieces. [Esc] exit[!] buy|examine items[a-g] mark item for purchase [/] sort (type)[A-G] put item on shopping listo¸j�Oo¸jc..................###............ Trilby the Shooter ...####..........## #........#... Coglin ...# #....##....####........#... Health: 27/27 ======================== ...# #....##.......'........+... Magic: 3/3========================.# ####.......####........#..) AC: 3Str: 11#.# #..#....########.####### EV: 11Int: 8#.# #.###'#.......###PP..#P. SH: 0Dex: 19#.###.# #.########P...P..#.P XL:  3 Next: 12% Place: Dungeon:1#....# #.#@....##P..P.P.#.P Noise: ---------  Time: 999.3 (0.0)#....###.#...##.PP.PP...#P. a) +2 sling o¸jÆd'{Wei}  c) +0 sling {Ælfric} ...####........#...##PPP..P..._PP Fire: a) +2 sling {Wei} ...........#####...##..PPP.PPP#.. Quill ####÷#......#...#.##.P.....#P.#.#.####.#...##.#.......#..#.#.#.##.##.###..###PP.P#..#.#.#....##.# #.###.########.#.#.......# #.# ## _You kill the endoplasm! _There is a stone staircase leading down here. _As you open the door, it creaks loudly! _There is an open door here. _Found Eskaonn's Armour Boutique. _There is an entrance to Eskaonn's Armour Boutique here.o¸jüv3o¸jo¸jä¢o¸júo¸jû3o¸j¢ÿo¸jo¸jú: _o¸j o¸j; o¸jð ,o¸jE o¸j'o¸jïo¸juo¸jqo¸jBo¸j3o¸j o¸jõ,o¸jHo¸jo¸j±o¸jUo¸jç o¸jö",o¸j�#o¸jc%o¸j:o¸j—;Bo¸j#@Xo¸j'Ao¸j C,o¸jªCo¸jEo¸jÏFo¸j6Go¸jÞGo¸j0Io¸jK,o¸jœKo¸jþLo¸jSS„o¸jÏTo¸j—Vo¸jêXo¸jdYo¸jÖYo¸j/\o¸j°]o¸j^o¸j•^o¸jVao¸j%c,o¸jûco¸jïdo¸j»fo¸jmg,o¸j—io¸jB t¸j½B t¸jC t¸jBF t¸j÷G ,t¸jrH t¸jÈK t¸jWM t¸j�M t¸jÅN t¸j´Q t¸j/S t¸jyS t¸jñS t¸j:W t¸jôX t¸j1Y t¸j¨Y t¸j¸\ t¸jË^ t¸j_ t¸j|_ t¸jôa t¸j=c t¸jÌc t¸j(d t¸j«f t¸jEh t¸j{h t¸jÉh t¸jŸk t¸jDm t¸j�m t¸jðm t¸jp t¸jpq t¸jÁq t¸jGr t¸jÊv a  You see here a rat skeleton.t¸jªx t¸j*y  _t¸jz t¸j®| t¸jM~ ,t¸j t¸jK‚ t¸j¥ƒ t¸j÷ƒ t¸j‘„ t¸jW† t¸jR‡ t¸j”‡ t¸jÁ‡ t¸j¢Š t¸j•Œ t¸jëŒ t¸jÓ� t¸j� t¸j«˜ t¸jð˜ t¸jœ™ t¸jRœ t¸jS� t¸j�� t¸jž t¸jÁ¡ t¸j£ ,t¸js£ t¸jä t¸j¦ t¸j;¦ t¸j.¨ t¸j6ª t¸jb« t¸j « t¸je¬ t¸j_­ t¸jü® t¸j-¯ t¸jþ¯ t¸j:² t¸j˳ t¸j%´ t¸j¡´ t¸j¶¼ °t¸jT¾ t¸j„À t¸jÐÀ t¸j~Á t¸jtà t¸j{Å t¸jõÅ t¸jøÆ t¸jhÈ t¸j-Ê t¸jqÊ t¸jûÊ t¸jÃÌ t¸j_Î t¸j¡Î t¸j/Ï t¸jûÐ t¸j‰Ò t¸jÏÒ t¸jÍÓ t¸jÕ t¸j‡Ö t¸jÞÖ t¸jp× t¸jŒÚ @  There is an open door here.t¸joÜ t¸jÝ  _t¸jÞ t¸jðß t¸j‰á t¸jÊá t¸jtâ t¸jä t¸j5æ ,t¸jîæ t¸j”è t¸jIê t¸jŒê t¸jLë t¸j9ì t¸jî t¸jMî t¸jï t¸j[ð t¸jóò ,t¸jSó t¸jUõ t¸j¬÷ f  You encounter a quokka.t¸jÈý   ##.#### #....  #....##### #....  #....'...#   # #....###^........   #. #....# #......... t¸jÿ   #.r #....# #.........   #... #....# #.......##   #....##....###.........   #.....@....#.......####----   ####......##.......# #   #......##.......####  #########....###.#.#  #....# ##.#.#....# #.#.# r   quokka (asleep)#....####.#.###.....######....# #t¸j/‰�121.7 (51.0)----2.7 (52 _u¸jÖF  ##.#####.... Trilby the Shooter  #....##### #.... Coglin  #....'...####.... Health: 27/27 ========================  # #....###^........ Magic: 3/3========================  #. #....# #......... AC: 3Str: 11  #.r #....# #......... EV: 11Int: 8  #..* #....# #.......## SH: 0Dex: 19  #...*##....###......... u¸jG ÃXL:  3 Next: 18% Place: Dungeon:1  #....*@....#.......#### Noise: ---------  Time: 1122.7 (0.0)  ####......##.......# # a) +2 sling {Wei}  c) +0 sling {Ælfric}  #......##.......#### Fire: a) +2 sling {Wei}  #########....###.#.# Quill  #....# ##.#.  #....# #.#.# r   quokka (asleep)  #....####.#.  ###.....####  ##....# # _There is an open door here. _You encounter a quokka.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (asleep, 98% to hit)u¸jý' p ##.#####.... Trilby the Shooter  #....##### #.... Coglin  #....'...####.... Health: 27/27 ========================  # #....###^........ Magic: 3/3========================  #. #....# #......... AC: 3u¸jx( žStr: 11  #.. #....# #......... EV: 11Int: 8  #... #....# #.......## SH: 0Dex: 19  u¸j¬( =#....##....###......... XL:  3 Next: 18% Place: Dungeon:1  u¸jX) #.....@....#.......#### Noise: ---------  Time: 1122.7 (0.0)  ####......##.......# # a) +2 sling {Wei}  c) +0 sling {Ælfric}  #......##.......#### Fire: a) +2 sling {Wei}  #########....###.#.# Quill  #....# ##.#.  u¸jR: y#....# #.#.# r   quokka (asleep)  #....####.#.  ###.....####  ##....# #Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the quokka.  You kill the quokka!)))u¸j±¹ ,))u¸jF P.....  u¸j›F èPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a quokka (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the quokka.  You kill the quokka!  You shoot a sling bullet.u¸jTK r22===3.8 (1.1Rev _u¸jÁZ v¸j¨ãv¸jaäv¸j�äv¸jUéBv¸jíînv¸jv¸jø>v¸j�v¸jäXv¸jÚv¸jŽBv¸j&v¸j÷,v¸jd.v¸j“2v¸j¼Bv¸jCLv¸jÕLv¸j�Mv¸j`ZXv¸jä_v¸j´b,v¸jcv¸j±iv¸jhkv¸j¨kv¸j§lv¸jÝrv¸j-žv¸j  v¸j0¡v¸jÚ¨Xv¸jg³Xv¸jοXv¸j'Äv¸j/Æ,v¸j#Èv¸jÔÌv¸j»Ív¸jÜá„v¸jíæv¸jèv¸j$év¸jdév¸jòðv¸j{òv¸jTó,v¸j|ùv¸jÙúv¸jbûv¸jíûv¸j„v¸j„v¸jÔv¸j9v¸j v¸jÄv¸jv¸jv¸jrv¸j÷v¸j),„v¸j!/v¸j¡CBv¸j'Ev¸jÄHv¸jJv¸juKv¸jZPv¸jÔRv¸jŸSv¸j/Uv¸jƒZv¸j(]v¸jì]v¸j¿^v¸j²cv¸jÉfv¸j/gv¸j˜hv¸jnnv¸j¼ov¸jEpv¸j6rv¸jyv¸j —„v¸j,˜v¸jöšv¸jÀ�v¸jžv¸jÈŸv¸j¼£v¸j·¼4v¸j`½v¸jûÀv¸j*Ãv¸j‹Ãv¸jzÄv¸jíÆv¸jôÉ,v¸jËv¸j¿Ív¸j×Ïv¸jÐv¸jþÐv¸jÙÓv¸j«Õv¸jóÕv¸j˜Öv¸jÙv¸jrÛv¸jdÜ,v¸jxÞv¸j™àv¸jßàv¸j¤âv¸j6åv¸jKçv¸jççv¸jKèv¸j*ëv¸j3î,v¸jÏîv¸jºðv¸jó,v¸jôv¸jõv¸jòöv¸j/÷v¸j?øv¸jçùv¸j{üv¸jÒüv¸j¹ýv¸jv¸jßv¸j1v¸jòv¸jgv¸jv¸jƒv¸jÃv¸jv¸jXv¸j¡v¸j%!v¸jý#v¸j´&v¸j#'v¸j?)v¸jF;v¸jž>,v¸jô@v¸jãOv¸jÓR,v¸j3Vv¸jàYv¸j¥\v¸jð\v¸jÁ^v¸j%bv¸j ev¸j¡ev¸jiv¸jÄiv¸jglv¸j:mv¸j:nv¸j†pv¸j¾rv¸j=sv¸jòtv¸jŸvv¸j™yv¸jEzv¸j{v¸j–~v¸j’ƒv¸jîƒv¸j&…v¸jȉv¸j"Šv¸j‹v¸j Œv¸j\Žv¸jÓ�v¸j)‘v¸jè‘v¸jצv¸j`§,v¸jg©v¸jªv¸j+®Bv¸j½¯v¸j°v¸jx±,v¸j`½v¸j«¾,v¸jW¿v¸j°Ñv¸jHÔv¸jVÕ,v¸jLÙv¸jÂÛv¸j…Üv¸jeÞv¸jáv¸j�ãv¸jïãv¸j÷åv¸j­ëv¸j¸îv¸j•ï,v¸j®òv¸jòôv¸jö,v¸jùv¸jcû,v¸jýv¸jAÿv¸jÛ,v¸j'v¸jâv¸jƒ,v¸j3 v¸j v¸j>,v¸j‹v¸jœv¸j7v¸j{v¸jv¸j’v¸jU v¸j™ v¸j(%v¸j&v¸j<)v¸j*v¸j+v¸jœ.v¸jn1v¸j³1v¸jŸ3v¸jh7v¸jÁ:v¸j;v¸j=v¸j´@v¸jìFBv¸jHK@  There is an open gate here.v¸j Nv¸jbV _v¸j†Xv¸jD\v¸j%`v¸j‚`v¸j†bv¸j kBv¸jskv¸jÐpv¸j\rv¸j¬rv¸j0tv¸j yv¸jû},v¸jÙ€v¸jû„v¸júˆv¸jš‰v¸júŠv¸jŽv¸jÆ‘v¸jÓ’v¸jü“v¸jC˜v¸jÞ›v¸j³žv¸j`¡v¸j¨@  There is an open door here.v¸jÝ«v¸jÖ¬ _v¸je®v¸j-±v¸jÓ³v¸j\´v¸juµv¸j1ºR  There is a stone staircase leading down here.v¸j¸½v¸j¿ _v¸jnÑã  There is an open door here. _v¸j3Óv¸jÙÓv¸j¼ØBv¸jgÚv¸j°Üv¸já,v¸jîîšv¸jZïv¸j ñv¸jcó,v¸jPôv¸j‰õv¸jmø,v¸jDþv¸jÿv¸jH,v¸jyv¸j@  There is an open door here.v¸jv¸jÔ _v¸jlv¸jÙv¸j¹ Bv¸jq*v¸j-v¸j×-,v¸jf?v¸jpDv¸jßDv¸jÅEv¸j\,v¸jÀ\v¸jÉ]v¸jÏu,v¸jœxnv¸j/zv¸jå,v¸j`€v¸j�v¸jƒv¸j‰v¸j§‹v¸jŒv¸jò�v¸j �v¸j�v¸j?‘v¸jS”@  There is an open door here.v¸j6–v¸jЖ _v¸jN—v¸j!™v¸jj›v¸j±›v¸jJœv¸jžv¸jŸv¸j% v¸j– v¸jR¢v¸j£v¸jî£v¸jl¥v¸jɦ@  There is an open door here.v¸jѧv¸jF¨ _v¸j´¨v¸jýªv¸jé«,v¸jo¬v¸jy­v¸jN®v¸j�®v¸jÌ®v¸j%¾v¸jnÀv¸jîÀv¸jÁÁv¸j×v¸jjÛBv¸jÍv¸jºšv¸j%v¸jM ,v¸jC!v¸jB"v¸jB$,v¸j%v¸j•(@  There is an open door here.v¸jÚ0v¸j 2 _v¸j‚2v¸j�4v¸j37v¸j'8v¸j9v¸je:v¸jr<v¸jº<v¸j¯=v¸jÛ>v¸j*Av¸jkAv¸j-Bv¸jœCv¸jCFv¸j‹Fv¸jµGv¸j­Q=n open door  v¸j÷Sv¸j“T _v¸jYVv¸jIhv¸jyjv¸jæjv¸jÙkv¸j˜õ .P≈≈≈≈≈≈≈ ###......... .P≈≈≈≈≈≈≈≈≈≈≈≈....##..#####.##### ''##≈≈≈≈≈≈#≈≈≈≈≈≈.##......... ...###≈≈≈≈#≈≈≈#≈≈≈##.######.##### ...P.##≈≈≈#≈≈≈#≈≈≈##..........† .P.P.P#≈≈≈#≈≈≈#≈≈≈##..#####.##### ß.....#≈≈≈#≈≈≈#≈≈≈##.....##.# # ....P.#≈≈≈#≈≈≈#≈≈≈##.....##.# # ..P..##...#...#.@.##..).....# #.---254.8 (131.0) P..####...#...#...#.......### #. v¸jL™3'###.##...#...##'####.÷..######.. ..#...#...#..###..#.............. >.#...#...##'#....#..÷...######## ..##'###'##......##.###### #.... '###...........###..# #######+### ...........#####....# #.......... <.....######.....##.# #.##.....#.v¸j^š9---v¸j*¢v¸j¤W _Partly explored, can't reach some places.|¸j¨M |¸j¤O |¸j"Q |¸jE~ |¸j•€ |¸jq… : _|¸j‹ |¸j=Œ ,|¸jdŽ |¸jd˜  |¸j/š : There is an open door here.|¸j'� |¸j³�  _|¸j0  |¸jŸ¥ |¸jÛª |¸jX« |¸jߺ Æ|¸j�¾ |¸jýÀ |¸j¹Á |¸j˜Ã |¸jFÇ |¸jAÉ |¸j1Ê |¸j‚Ê |¸j Ï |¸jAÕ X|¸jZ× |¸jË× |¸júÙ |¸j‡Ü |¸j§Þ ,|¸jà |¸j6í |¸jò B|¸jØ |¸j7 X|¸j1 |¸j® |¸jZ |¸j |¸jL ,|¸j› |¸j! |¸jk# |¸j$ |¸j³$ |¸j‘( |¸j* |¸j* |¸j?+ |¸jS0 |¸j/4 |¸j²4 |¸jæF “  |¸jòG There is an open door here.|¸j’J |¸jM 5 _|¸j$O |¸jFW B|¸jIX R  There is a stone staircase leading down here.|¸jì[ |¸j ^  _|¸j6_ |¸jêc |¸jïf |¸j‰g |¸jØi |¸jún @  There is an open door here.|¸jñƒ 5 _|¸j˘ „|¸j¼ B|¸j6½ |¸júÀ |¸j©Á |¸j7Ì ,|¸j÷Ì |¸juÎ |¸j,Ï |¸jFÒ |¸jÌÝ X|¸jÍö Ú  There is an open gate here.|¸jiù 5 _|¸j»ý ,|¸jŠ|¸jc|¸j±|¸jË|¸jÊ,|¸ja|¸jq+ ...#.....# #....##....# ...#.....# #.##.##....# ...##+#'### #.##..'....# '#........###########.... >.................... ......#...######.###########. .##########......P....### #..).. .#####...........PPP..... ###### ##.§........≈§≈.@.≈≈≈.... 88.8 (34.0) ....§.≈§≈≈§§§§§..P≈≈≈≈≈≈≈ §..§§≈≈≈≈≈§§§§§P.P≈≈≈≈≈≈≈≈≈≈≈≈. §§§§§§#≈§≈§≈§##'''##≈≈≈≈≈≈#≈≈≈≈≈≈ §§#≈§≈#≈§§≈###.....###≈≈≈≈#≈≈≈#≈≈ §≈#≈≈§#≈§≈##.......P.##≈≈≈#≈≈≈#≈≈ ≈§#≈≈§#≈§≈#......P.P.P#≈≈≈#≈≈≈#≈≈ ≈§#§≈§#§§§#.P..[3|¸j,ñ2mPß.....#≈≈≈#≈≈≈#≈≈ ≈≈#§§≈#≈§≈#..P......P.#≈≈≈#≈≈≈#≈≈|¸j‡<~¸jµ½¤M##################+##.......# ## ...##+#'### #.##..'....# '############.#####....## >................................ ......#...######.###########.#########....### #..).. .#####....@PPP.###### ##.§........≈§≈...≈≈≈.... ....§.≈§≈≈§§§§§.. §..§§≈≈≈≈≈§§§§§P.P≈≈≈≈≈≈≈≈≈≈≈≈... Quill '...## ......P.P..Pß....~¸jáÐ�§≈≈9.8 (1.0)~¸j°ê~¸jT+ �  You shoot a sling bullet. The sling bullet hits the fungus.  The fungus begins to die.~¸jl¸ †  The fungus is lightly damaged.  You shoot a sling bullet. The sling bullet hits the fungus.~¸jêA Á§§≈§≈≈≈≈§≈§≈≈≈~¸jÏC 7===91.1 (1.3~¸jL ~¸jLR 4 _The fungus is lightly damaged.¸j–ª`  You shoot a sling bullet. The sling bullet hits the fungus.¸j€6†  The fungus is lightly damaged.  You shoot a sling bullet. The sling bullet hits the fungus.¸j¯Äó§§§≈≈≈≈§≈≈≈§≈≈≈§≈2.3 (1.2¸j$͸jÓÑE  You shoot a sling bullet. The sling bullet hits the fungus. _The fungus is lightly damaged.  You shoot a sling bullet. The sling bullet hits the fungus.  The fungus is lightly damaged.  You shoot a sling bullet. The sling bullet hits the fungus. _The fungus is lightly damaged.¸júD `  You shoot a sling bullet. The sling bullet hits the fungus.¸j±Í Q)  _ ¸jxZ ÛP≈§≈≈§≈≈§≈§≈≈≈§##'§≈¸j›[ '3.5¸jb ¸jòi d _The sling bullet completely misses the fungus.€¸jy’`  You shoot a sling bullet. The sling bullet hits the fungus!€¸j¦†  The fungus is lightly damaged.  You shoot a sling bullet. The sling bullet hits the fungus.€¸j޶S .  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[.##PPP...P..#..)##..P..##...#....#.###'###.#.##'####.÷...###..#... ’¸j¸Ã ..#...#.>.#...#...##'#....#..÷... Quill ’¸j÷à 0’¸j•Î ’¸j+Ï %8’¸j;Ù ’¸jÒÙ ’¸jƒ#šM§≈§§§≈§......###.....≈≈≈≈≈§P.P≈≈≈≈≈≈....##..### ≈§§§≈##'''##≈≈≈≈≈.##.....§###.....###≈######...≈#........P.P###§#.P..Pß.... §≈#..P......P.#≈≈≈#≈≈≈#≈≈≈##... [.##PPP...P..#..)##..P..##...#....#.###'###.#.##'####.÷...###..#... ..#...#.>.#...#...##'#....#..÷...###9“¸j)ô“¸jªô“¸jåý“¸jŽT _Why would you want to do that?”¸j� I”¸jÙ: ”¸j…< ”¸jçA : _”¸j*F ”¸jAK X”¸jçN B”¸jP ”¸j2S ”¸j‚S ”¸jTT ”¸jV ”¸j X ”¸j˜X ”¸j2Y ”¸jn\ @  There is an open door here.”¸js^ ”¸j‘_  _”¸jú_ ”¸jxa ”¸jyc ”¸jûc ”¸j®d ”¸j)f ”¸jh ”¸jžh ”¸j¢i ”¸jm B”¸jkm ”¸jÏp @  There is an open door here.”¸j÷‚ � _”¸jrƒ ”¸jÞ‡ X”¸j«‰ ”¸j0‹ ,”¸jn‹ ”¸j– ‘ §§§≈§.P≈≈≈......###...§P.P≈≈≈....##..#####. §≈##'''##≈≈≈≈≈≈#≈≈≈≈≈≈.##... ###.....###≈≈≈≈#≈≈≈#≈≈≈##.######. #.......P.##≈≈≈#≈≈≈#≈≈≈##... ........P.P#≈≈≈#≈≈≈#≈≈≈##..#####. .P..Pß.....#≈≈≈#≈≈≈#≈≈≈##.....## ..P......P.#≈≈≈#≈≈≈#≈≈≈##.....## #PPP...P..##...#@..#...##..)...723.0) ###..P..####...#...#...#.......## #.###'###.##...#...##'####.÷..###.#...#...#...#..###..#....#.>.#...#...##'#....#..÷...### #'##...##'###'##......##.###### ###'###...........###..# ###.#####....# #... .....<.....######.....##.# #.##..”¸jÇ  •¸jYà•¸jßà•¸jÖᕸjZj¥B•¸jµn•¸jn#  There is an open door here. _•¸j]$•¸j³-,•¸j Lš•¸jÊT,•¸jX•¸j Z•¸jð]•¸jç^•¸j3a•¸jhV  There is an open door here.•¸jXh _•¸jëi•¸jwk•¸j°m•¸jÿm•¸jÎn•¸jdwî P≈≈≈≈≈≈≈≈≈......###......# P≈≈≈≈≈≈....##..###### '##≈≈≈≈≈≈#≈≈≈≈≈≈.##...... ..###≈≈≈≈#≈≈≈#≈≈≈##.######.###### ..P.##≈≈≈#≈≈≈#≈≈≈##..........†P.P#≈≈≈#≈≈≈#≈≈≈##..###### .....#≈≈≈#≈≈≈#≈≈≈##.....##.# ####.P.#≈≈≈#≈≈≈#≈≈≈##.....##.# #.. .P..##...#...#..@##..).....# #.##83.4 (11 ..####...#...#...#.......### # ###.##...#...##'####.÷..######... .#...#...#..###..#...... .#...#...##'#....#..÷...########. .##'###'##......##.###### #..... ###...........###..# #######+###.•¸jÊw§#####....# #......######.....##.# #.##.....#.#•¸jtx•¸jË•¸jσ–¸jXéP—¸jÑ8—¸jG9—¸jak  There is an open door here.—¸jÈm—¸j²o _—¸jhq—¸j·­°—¸jÖ~—¸j3—¸jj—¸j[—¸j„—¸j—¸j0<FThere is an open door here.   _   stone staircase leading down here. _—¸j"B—¸j&D@  There is an open door here.—¸jAF—¸j¿F _—¸j”UB—¸jV,—¸j^Y—¸j]—¸jŠ]—¸jÈ_—¸jÕb—¸jSf—¸j±f—¸ji—¸jl—¸jÎp—¸j,q—¸jt—¸jû}Ú #.##########...........######..). ..#####....§..§...PPP....... ###.§......§.§≈≈...≈≈≈# #....§.≈§≈§≈§§§≈..P≈≈≈≈≈≈≈≈≈..... .§..§§≈≈≈≈≈≈≈≈≈≈P.P≈≈≈≈≈≈≈≈≈≈≈≈ .§§§§§§#≈≈§§§≈##'''##≈≈≈≈≈≈#≈≈≈≈≈ §§§#≈§≈#≈§≈§###.....###≈≈≈≈#≈≈≈#≈ —¸j_~m§§≈#≈≈§#≈§≈##.......P.##≈≈≈#≈≈≈#≈ ≈≈§#≈≈§#≈§≈#....@...P.P#≈≈≈#≈≈≈#≈411.4 (28 §≈§#§≈§#§§§#.P..Pß.....#≈≈≈#≈≈≈#≈ ≈≈≈#§§≈#≈§≈#..P......P.#≈≈≈#≈≈≈#≈ ...#...#.[.##PPP...P..##...#...# ...#...#...####..P..####...#... #'##...#...##.###'###.##...#...## ..###..#...#...#...#...#...#..####'##...#...#.>.#...#...##'#.. #......##'###'##...##'###'##.....—¸ja—¸jƈ—¸j²Š™¸jÐ.I™¸j7™¸j£;™¸j <™¸jú?™¸j6GB™¸jäG™¸j8K™¸j‹N,™¸jP™¸jéR™¸jJV,™¸jöW™¸j°Z™¸jˆ]™¸jÎ]™¸jq_™¸j�w@  There is an open door here.™¸jõ|5 _™¸jl~™¸j&�™¸jaƒ™¸j䃙¸jy…™¸júˆR  There is a stone staircase leading down here.™¸jw‹™¸jsŒ _™¸jj’™¸j–™¸j ™™¸jk™™¸jpš™¸jpž¨ stone staircase leading down here.n open door stone staircase leading down here.  n open door™¸j—¡™¸jB¢ _™¸j¤™¸j¦™¸j—¨™¸j稙¸j ª™¸j!¬™¸j‘®™¸jÕ®™¸j°™¸jj²™¸j‘´™¸jÕ´™¸jíµ™¸jÝ·™¸j¨º™¸jýº™¸j¼™¸jݽ™¸j1À™¸j¿À™¸j%™¸j3Ä™¸jDÆ,™¸jbÇ™¸j6É™¸jËË™¸j Ì™¸j Í™¸jþÏ« stone staircase leading down here.n open door stone staircase leading down here.n open door  ™¸jÈÒ™¸j‡Ó _™¸jÙÔ™¸j|Ö™¸jHÙ,™¸jµÚ™¸jfá....#§§§#≈§≈#≈§≈§###.....###≈≈≈ #.....#§§≈#≈≈§#§§§##.......P.##≈≈....#≈≈§#≈≈§#§§≈#........P.P#≈≈  ####.#§≈§#§≈§#§§§#.P..Pß.....#≈≈  #.#≈≈≈#§§≈#§≈§#..P......P.#≈≈ ™¸jÐáÊ ####.#...#...#.[.##PPP...P..##..  #....#...#...#...####..P..####..  #....##'##...#...##.###'###.##.. ™¸jâÒ #....#..###..#.@.#...#...#...#..30.4 (19  ####.#....#'##...#...#.>.#...#..  #.##......##'###'##...##'###'  #.####...........###'###....  #.# #####..................  #.## ######.....<.....### ™¸jvâ2 #..# ##############  ##.#### #.....# #....##### #.....######™¸jz㙸j‡ë™¸j–울j­3š¸jÜ š¸jõ-š¸jé1š¸jÉABš¸jÛBš¸j@Cš¸j³Dš¸j5J–n open door stone staircase leading down here.n open door  š¸j0K _š¸jLš¸jÁMš¸jhXš¸j�%  There is an open door here. _š¸j¹�š¸j*’š¸j¥’š¸jê—,š¸jVšš¸j²šš¸j@¡š¸jÃÕ  #.....#.§..§§≈≈≈≈≈≈≈≈≈§P.P  #..)..#.§§≈≈§§#≈≈§§§≈##'''##  #.....#§§§#≈§≈#≈§≈§###.....## #.....#§§≈#≈≈§#§§§##.......P.#....#≈≈§#≈§§#§§§#........P. ####.#§≈§#§§§#§§≈#.P..Pß.. #.#≈≈≈#§§§#≈§≈#..P......P ####.§§.##PPP...P #....#.###..P..##9.4 (9.0)  #....##.###'### #....#..###..#...#...#...#.. ####.#....#'##...#...#.>.# #.##......##'###'##...##' #.####...........###'###.  #.# #####...............  #.#######.....<....  #..# ###### š¸jb| 3š¸j!} š¸jш š¸j ‹ š¸j[� Bš¸j�‘ š¸jÿ‘ š¸j£’ š¸j• š¸j¨— ,š¸j÷À ‹  There is an open door here. _š¸jCÊ nš¸juÔ nš¸j'× Bš¸j-ß •n open door  š¸j³ç � _š¸jÿê š¸jŸõ Ñ ###..÷..##....§.≈§≈§≈§§§§.. #.....#...§§§≈≈≈≈≈≈≈≈≈§P. #..)..#§§≈§≈§§#≈≈§§§≈##'' #.....#≈≈§#≈§≈#≈§≈§###.. #.....#§§§#≈≈§#§§§##.... ##....#§≈≈#§≈§#§§§#.. ####.#≈≈≈#§§≈#§§≈#.P..Pß #.#≈≈≈#≈≈§#≈§≈#..P. ####§§.#§§.##PPP..49.4 (10.0) #......#...####..P #....##'##.###' #....#..###. ####.#....#'##...#...#.> #.##......##'. #.###' #.#....... #.##.....<š¸jêù š¸j1›¸jl I›¸j.³ ¤   _›¸j…µ ,›¸jËÌ Æ›¸jfâ Ü›¸j»ï „›¸j¬ð B›¸jñ n›¸j‚ X›¸jµ" ›¸j $ X›¸jÈ) B›¸jX, %  ›¸j„^ Ž _   stone staircase leading down here. _›¸j°« -  There is an open door here. _›¸j˜° ›¸j ± ›¸jÖ X›¸jKÆ B›¸jŽÇ @  There is an open gate here.›¸jkÔ � _›¸j;× ›¸j Ú ›¸jÄä X›¸j�å ,›¸jËæ ›¸jé ›¸jËë ›¸jvì ›¸j›í ›¸jEï ›¸jó ,›¸j ô ›¸jÖõ ›¸jù ,›¸j¥ù ›¸jµû ›¸j€þ ›¸jpÿ ›¸jþÿ ›¸jÿB›¸j²›¸jö X›¸j• ›¸jh,›¸jÈ›¸j©›¸j"›¸jW,›¸jž ›¸j/'›¸j(›¸jæ(›¸jâ+›¸jÏ-›¸jW.›¸jÂ.›¸jï0›¸j´<š›¸jÊAX›¸j~L· #..........#.....# ###..........##+#'### #...÷..###'#........#########..)...###>..............#...÷...........#...######.##.......##.##########.#..÷.......#####...........P#........###..........≈§§.###..÷..##.@....≈§≈≈§≈§§§§.P97.4 (48#.....#§§§.≈≈≈≈≈≈≈≈§§§§P.#..)..#§§§≈§≈≈#§≈≈≈≈≈##''#.....#≈§§#≈≈≈#≈§§≈###...#.....#≈§≈#≈≈≈#≈§≈##......›¸jNQÖ##....#§≈≈#≈≈≈#≈≈≈#......####.#≈§≈#≈≈≈#≈§§#.P..Pß.#.#≈≈≈#≈≈≈#≈§≈#..P....####.#...#...#.[.##PPP...›¸j@Y›¸j�[�¸j>æI�¸jE5 H.........≈§§.....§0.0).'.......�¸j^F  �¸jH Y_Partly explored, can't reach some places.ž¸jž¸j@KLevel 1 of the Dungeon<>>>_∩(Press ? for help)#.........#.....'...................# #.#.....# #.##.........#.....###################+### #.##....# #.###.........#.....#ž¸j*#....##....# #.......###.##..........#.....##.##.##....# ####........####..........##+#'####.##..'....# ####..#############...÷..###'#........###########.#####....###................##..)...###>..........................................>####.###...÷...........#...######.###########.#####.#........# #.##.......##.##########...........######..)....#..####..# #.##..÷.......#####...........PPP.......#######.#........# #.##........###..........≈§§...≈≈≈..........###.#........####.####..÷..##.@....≈§≈≈§≈§§§§.P≈≈≈≈≈≈≈≈≈......###.............##.....#§§§.≈≈≈≈≈≈≈≈§§§§P.P≈≈≈≈≈≈≈≈≈≈≈≈....##..#####.############### #..)..#§§§≈§≈≈#§≈≈≈≈≈##'''##≈≈≈≈≈≈#≈≈≈≈≈≈.##......................# #.....#≈§§#≈≈≈#≈§§≈###.....###≈≈≈≈#≈≈≈#≈≈≈##.######.#############.#[ž¸j\m #.....#≈§≈#≈≈≈#≈§≈##.......P.##≈≈≈#≈≈≈#≈≈≈##..........†.........#.# ##....#§≈≈#≈≈≈#≈≈≈#........P.P#≈≈≈#≈≈≈#≈≈≈##..#####.########...##.# ####.#≈§≈#≈≈≈#≈§§#.P..Pß.....#≈≈≈#≈≈≈#≈≈≈##.....##.# ######...##.# #.#≈≈≈#≈≈≈#≈§≈#..P......P.#≈≈≈#≈≈≈#≈≈≈##.....##.# #....#...##.# ####.#...#...#.[.##PPP...P..##...#...#...##..).....# #.##.#...##.# #....#...#...#...####..P..####...#...#...#.......### #.##.#......# #....##'##...#...##.###'###.##...#...##'####.÷..######....#..###### #....#..###..#...#...#...#...#...#..###..#................#.....#.# ž¸j…ä###.#+#'### #.##..'....# ####..#############...÷..###'#.........#####....###................##..)...###>...................................>####.###...÷...#...######.###########.#####.#.# #.#.......##.##########...........######..)....#..####..# #.# ÷.......#####...........PPP.......#######.## #.# ......###≈§§...≈≈≈###.#. ##..÷..##.@....≈§≈≈§≈§§§§.P≈≈≈≈≈≈≈≈≈......##.... #§§§.≈≈≈≈≈≈≈≈§§§§P.P≈≈≈≈≈≈≈≈≈≈≈≈....##.############### #..)..#§§§≈§≈≈#§≈≈≈≈≈##'''##≈≈≈≈≈≈#≈≈≈≈≈≈.#..............# #.....#≈§§#≈≈≈#≈§§≈###.....###≈≈≈≈#≈≈≈#≈≈≈##.######.#############.# #.....#≈ž¸j0è¤[34m§≈#≈≈≈#≈§≈##.......P.##≈≈≈#≈≈≈#≈≈≈†.........#.##≈≈#≈≈≈#≈≈≈#........P.P#≈≈≈#≈≈≈#≈≈≈...##. ####.#≈§≈#≈≈≈#≈§§#.P..Pß.....##≈≈≈##.# ######...## #.#≈≈≈≈#..P......P.#....##.# #....#... ####.#...#...#.[.##PPP...P..##...#...#...##..).....# #.##.#...# ...#...#...####..P..####...#...#...#.......### #.##.#.........##'##...#...##.###'###.##...#...##'####.÷..######....#..#######....#..###..#...#...#...#...#...#..###..#..............#.#.#'##...#...#.>.#...#...##'#....#..÷...########.##.......# #.##......##'###'##...##'###'##......##.###### #..........###.## #.####....................###..# #######+###.#.........# #.# #####.....................#####....# ##..#.######Ÿ¸j Ÿ¸jxŸ¸jë(#..........#.....#Trilby the Shooter###..........##+#'###Coglin#...÷..###'#........######## Health: 27/27 ========================#..)...###>................. Magic: 3/3========================#...÷...........#...######.# AC: 3Str: 11#.......##.##########....... EV: 11Int: 8#..÷.......#####...........P SH: 0Dex: 19#........###..........≈§§... XL:  3 Next: 22% Place: Dungeon:1###..÷..##.@....≈§≈≈§≈§§§§.P Noise: ---------  Time: 1497.4 (0.0)#.....#§§§.≈≈≈≈≈≈≈≈§§§§P.P a) +2 sling {Wei}  Ÿ¸j+*š c) +0 sling {Ælfric}#..)..#§§§≈§≈≈#§≈≈≈≈≈##''' Fire: a) +2 sling {Wei}#.....#≈§§#≈≈≈#≈§§≈###.... Quill #.....#≈§≈#≈≈≈#≈§≈##......##....#§≈≈#≈≈≈#≈≈≈#.......Ÿ¸jñQu ####.#≈§≈#≈≈≈#≈§§#.P..Pß.Ÿ¸jÚR #.#≈≈≈#≈≈≈#≈§≈#..P.... ####.#...#...#.[.##PPP...  _There is an open door here. _There is an open door here. _There is a stone staircase leading down here. _There is an open door here. _There is an open gate here. _Partly explored, can't reach some places.Ÿ¸jSŸ¸j=UŸ¸j7bŸ¸j²cŸ¸jRh: _Ÿ¸jöhŸ¸j¬jŸ¸j$kŸ¸j…kŸ¸jòoŸ¸j–pŸ¸j=qŸ¸jàqŸ¸j“tŸ¸jžvŸ¸j?x,Ÿ¸j”zŸ¸jƒ|,Ÿ¸j=}Ÿ¸j€Ÿ¸jwƒBŸ¸j{†Ÿ¸j©�XŸ¸j]ŽŸ¸jýŽŸ¸j‰�Ÿ¸jô™nŸ¸jÛ�Ÿ¸j¾žŸ¸j| Ÿ¸j?¤Ÿ¸j¤«BŸ¸jj¬Ÿ¸j†¯Ÿ¸j°Ÿ¸j®±Ÿ¸jÛ´Ÿ¸jm·,Ÿ¸jw¹Ÿ¸jÒ½Ÿ¸j2ÅXŸ¸jÈŸ¸jŸÈŸ¸jÏŸ¸jÓŸ¸jן¸j-ØŸ¸jžÚŸ¸jàŸ¸j»âŸ¸j%㟸j‰åŸ¸jÎê@  There is an open gate here.Ÿ¸jðjèï _Ÿ¸j>òŸ¸jKöŸ¸j·ú,Ÿ¸j:ýŸ¸jퟸj䟸jIŸ¸j,Ÿ¸jñŸ¸jXŸ¸j&,Ÿ¸j¥Ÿ¸j7Ÿ¸j\Ÿ¸jªŸ¸jk!Ÿ¸jÃ!Ÿ¸j˜#Ÿ¸jW&Ÿ¸j°)Ÿ¸j*Ÿ¸j,Ÿ¸j¤.Ÿ¸j±1Ÿ¸jõ1Ÿ¸j‚3Ÿ¸j7@  There is an open door here.Ÿ¸j^:Ÿ¸j¶: _Ÿ¸j'<Ÿ¸j>Ÿ¸j–@Ÿ¸já@Ÿ¸jÜAŸ¸jEJo §≈#§≈≈#≈≈≈##.......P.##≈≈≈#≈≈≈#≈≈ ≈≈#≈§§#≈§§#........P.P#≈≈≈#≈≈≈#≈≈ ≈≈#≈≈≈#≈§§#.P..Pß.....#≈≈≈#≈≈≈#≈≈ ≈≈#≈≈≈#≈§≈#..P......P.#≈≈≈#≈≈≈#≈≈ ..#...#.[.##PPP...P..##...#...#.. Ÿ¸j8KF..#...#...####..P..####...#...# '##...#...##.###'###.##...#...##' .###..#...#...#...#...#...#..### ...#'##...#...#.@.#...#...##'#...524.4 (27.0) ......##'###'##...##'###'##...... ##...........###'###...........#######.....................###########.....<.....###### ############## #..#### ### #.....# ##.## Ÿ¸joL ..##### #.....###### #..# ..'...####..........# ##.##Ÿ¸j6SŸ¸j˜Vc _There is a stone staircase leading down here. ¸j,13 ¸j7 ¸j»@ ¸jøLM5.4 (1.0) _ ¸jÄ %2 ¸j;& ? ¸já& ø .###### .......## .......@# ##.#####.# #.#  #.#   ¸j�' M##  ¸jlq ,6.9 (2.5 ¸j v  ¸jžw # _You climb downwards. ¸jÌz a _There is a stone staircase leading up here.¡¸jDX ¡¸jZY ¡¸j¬Y ¡¸j3[ ¡¸j@] ¡¸jŽa P _¡¸jäa ,¡¸jc ¡¸jfd ¡¸jwf ¡¸jg ,¡¸jeh ¡¸jài ¡¸jj ¡¸jQj ¡¸j�k ¡¸j«m ,¡¸jn ¡¸j9o ¡¸jÑr B¡¸jÒt ¡¸j+w k  You encounter a ball python.¡¸j¢| b.#.#..#..#.......#...##... #...###### #S.......## ##.......<## ##.## ¡¸j^} á##.#####.###.## ##.#.## ##.#####S   ball python (constriction, asleep)¡¸jéƒ .32.9 (6.0¡¸j}„ 13.9 (7 _¡¸jnŽ ¢¸jæ¦ +¢¸j®­ Trilby the Shooter.#.#..Coglin#..#..Health: 27/27 ========================.....Magic: 3/3========================#...#AC: 3Str: 11#...EV: 11Int: 8#..SH: 0Dex: 19.###### #S##XL:  3 Next: 22% Place: Dungeon:2.......## ##@#Noise: ---------  Time: 1533.9 (0.0).......<## ##.##a) +2 sling {Wei}  c) +0 sling {Ælfric}##.#####.###.##Fire: a) +2 sling {Wei}##.#.##Quill ##.#####S   ball python (c¢¸j ³ ôonstriction, asleep) _There is a stone staircase leading up here. _You encounter a ball python.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 98% to hit)¢¸jR ^Trilby the Shooter.#.#..Coglin#..#..Health: 27/27 ========================.....Magic: 3/3========================#...#¢¸j• AC: 3Str: 11#...EV: 11Int: 8#..SH: 0Dex: 19.###### #S##XL:  3 Next: 22% Place: Dungeon:2.......## ##@#Noise: ---------  Time: 1533.9 (0.0).......<## ##.##a) +2 sling {Wei}  c) +0 sling {Ælfric}##.#####.###.##Fire: a) +2 sling {Wei}##.#.##Quill ¢¸já ##.#####S   ball python (constriction)Fire: a) +2 sling {Wei}¢¸j) 'Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 98% to hit)  ¢¸jT YYou shoot a sling bullet.  The sling bullet hits the ball python but does no damage.¢¸j¿” >.  You shoot a sling bullet.  The sling bullet hits the ball python but does no damage.  The ball python hisses angrily.  You shoot a sling bullet.  The sling bullet hits the ball python.  You kill the ball python!¢¸j³˜ (¢¸j  l SYou hear an angry hiss.¢¸jé A.S¢¸j# ˜S   ball python (constriction)¢¸j'' j5===5.2 (1.3Rev ¢¸jI* ¢¸jm, \ _You encounter a ball python.£¸jÕ°Trilby the Shooter.#.#..Coglin#..#..Health: 27/27 ========================.....Magic: 3/3========================#...#AC: 3Str: 11#...EV: 11Int: 8#..SH: 0Dex: 19.###### #S##XL:  3 Next: 25% Place: Dungeon:2.......## ##@#Noise: ===------  Time: 1535.2 (0.0).......<## ##.##a) +2 sling {Wei}  c) +0 sling {Ælfric}##.#####.###.##Fire: a) +2 sling {Wei}##.#.##Quill Rev ##.#####S£¸j‹²   ball python (constriction)You hear an angry hiss. _You encounter a ball python.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (68% to hit)£¸jƒCTrilby the Shooter.#.#..Coglin#..#..Health: 27/27 ========================.....Magic: 3/3========================#...#AC: 3Str: 11#...EV: 11Int: 8#..SH: 0Dex: 19.###### #†##XL:  3 Next: 25% Place: Dungeon:2.......## ##@#Noise: ===------  Time: 1535.2 (0.0).......<## ##.##a) +2 sling {Wei}  c) +0 sling {Ælfric}##.#####.###.##Fire: a) +2 sling {Wei}##.#.##Quill Rev ##.#####S[39;4£¸j}E+9m   ball python (constriction)Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (68% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python!£¸j8G(£¸jJÐN)))))))£¸j X>......†Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ball python (68% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python!  You shoot a sling bullet.£¸jà\r76.5 (1.3Rev+ _£¸jöb£¸jŽc£¸j½Ž £¸jb� £¸j� £¸jÑ‘ £¸j¢” i  You encounter a hobgoblin.£¸j› {g.# ####.#..#..#.......######.......... #......... .###### #@## .## ##.# .......<## ##.####.#####.###.###.#.####.##g   hobgoblin (asleep)###£¸j¢ T.g0.0£¸jµ¬ Mg£¸j…­ 2-7.5 (1£¸jÛ² £¸j¶ < _The hobgoblin shouts! You hear an angry hiss.£¸jA¸ x _You see here a ball python corpse.¤¸j?ÎTrilby the Shooter..# ###Coglin#g#.#..Health: 27/27 ========================#*.#..Magic: 3/3========================.*...AC: 3Str: 11#*..######..EV: 11Int: 8#*.........SH: 0Dex: 19#*........XL:  3 Next: 27% Place: Dungeon:2.###### #@##Noise: ==-------  Time: 1537.5 (0.0).......## ##.#a) +2 sling {Wei}  c) +0 sling {Ælfric}.......<## ##.##Fire: a) +2 sling {Wei}##.#####.###.##Quill Rev+ ##.#.####.##¤¸jÏZg   hobgoblin### _The hobgoblin shouts! You hear an angry hiss. _You see here a ball python corpse.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (65% to hit)¤¸j¤Trilby the Shooter).# ###Coglin#)#.#..Health: 27/27 ========================#).#..Magic: 3/3========================.)...AC: 3Str: 11#)..######..EV: 11Int: 8#).........SH: 0Dex: 19#)........XL:  3 Next: 27% Place: Dungeon:2.###### #@##Noise: ==-------  Time: 1537.5 (0.0).......## ##.#a) +2 sling {Wei}  c) +0 sling {Ælfric}.......<## ##.##Fire: a) +2 sling {Wei}##.#####.###.##Quill Rev+ ##.#.####.##¤¸jo¥g   hobgoblin###Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¤¸j–°§Aim: a hobgoblin (65% to hit)  You shoot a sling bullet.  The sling bullet barely misses the hobgoblin.¤¸jø7 w Shift-Dir - straight lineAim: a hobgoblin (65% to hit)  You shoot a sling bullet.  The sling bullet barely misses the hobgoblin.The sling bullet hits the hobgoblin.  The hobgoblin is heavily wounded.¤¸jÙ· w.gS¤¸j=À Z....S   adderg   hobgoblin=8.7 (1.2¤¸jgÆ ¤¸jVÉ W _You encounter an adder.¤¸j+Trilby the ShooterS.# ###Coglin#.#.#..Health: 27/27 ========================#g.#..Magic: 3/3========================.*...AC: 3Str: 11#*..######..EV: 11Int: 8#*.........SH: 0Dex: 19#*........XL:  3 Next: 27% Place: Dungeon:2.###### #@##Noise: ===------  Time: 1538.7 (0.0).......## ##.#a) +2 sling {Wei}  c) +0 sling {Ælfric}.......<## ##.##Fire: a) +2 sling {Wei}##.#####.###.##Quill Rev+ ##.#.###¤¸jˆ#.##S   adder###g   hobgoblinThe hobgoblin is heavily wounded. _You encounter an adder.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 65% to hit)¥¸j–°Trilby the ShooterS.# ###Coglin#)#.#..Health: 27/27 ========================#).#..Magic: 3/3========================.)...AC: 3Str: 11#)..######..EV: 11Int: 8#).........SH: 0Dex: 19#)........XL:  3 Next: 27% Place: Dungeon:2.###### #@##Noise: ===------  Time: 1538.7 (0.0).......## ##.#a) +2 sling {Wei}  c) +0 sling {Ælfric}.......<## ##.##Fire: a) +2 sling {Wei}##.#####.###.##Quill Rev+ ##.#.####.##¥¸j?·ÞS   adder###g   hobgoblinFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 65% to hit)  You shoot a sling bullet.  The sling bullet closely misses the hobgoblin.¥¸jöE¥¸jeF_.  You shoot a sling bullet.  The sling bullet closely misses the hobgoblin.  The sling bullet hits the adder but does no damage.  You shoot a sling bullet.  The sling bullet hits the hobgoblin.  You kill the hobgoblin!¥¸jÎ]<)¥¸jãQ.S¥¸jÌåN.S¥¸j›è/S¥¸j\ð©....S 2 adders (1 wandering)¥¸jRûu3140.0 (1.3Rev* ¥¸j(þ¥¸j�W _You encounter an adder.¥¸j…«Trilby the Shooter.S# ###Coglin#.#.#..Health: 27/27 ========================#S.#..Magic: 3/3========================.*...AC: 3Str: 11#*..######..EV: 11Int: 8#*.........SH: 0Dex: 19#*........¥¸j÷…¾XL:  3 Next: 31% Place: Dungeon:2.###### #@##Noise: ===------  Time: 1540.0 (0.0).......## ##.#a) +2 sling {Wei}  c) +0 sling {Ælfric}.......<## ##.##Fire: a) +2 sling {Wei}##.#####.###.##Quill Rev* ##.#.####.##SS 2 adders (1 wandering)###You kill the hobgoblin! _You encounter an adder.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (48% to hit)¥¸j?½ Trilby the Shooter)S# ###Coglin#)#.#..Health: 27/27 ========================#).#..Magic: 3/3========================.)...AC: 3Str: 11#)..######..EV: 11Int: 8#).........SH: 0Dex: 19#)........XL:  3 Next: 31% Place: Dungeon:2.###### #@##Noise: ===------  Time: 1540.0 (0.0).......## ##.#a) +2 sling {Wei}  c) +0 sling {Ælfric}.......<## ##.##Fire: a) +2 sling {Wei}##.#####.###.##Quill Rev* ##.#.#¥¸j¾ J###.##SS 2 adders (1 wandering)###Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (48% to hit)  You shoot a sling bullet.  The sling bullet barely misses the adder.¥¸j=H UShift-Dir - straight lineAim: an adder (48% to hit)  You shoot a sling bullet.  The sling bullet barely misses the adder.The sling bullet hits the adder.  The adder is heavily wounded.¥¸j«È Q.S¥¸jÉ P.S¥¸jÕÖ e....1.2 (1.2 _¥¸jÂÝ ¥¸j»á ¦¸jT_ÔTrilby the Shooter..# ###Coglin#S#.#..Health: 27/27 ========================#..#..Magic: 3/3========================.S...AC: 3¦¸jq`JStr: 11#*..######..EV: 11Int: 8#*.........SH: 0Dex: 19#*........XL:  3 Next: 31% Place: Dungeon:2.###### #@##Noise: ===------  Time: 1541.2 (0.0).......## ##.#a) +2 sling {Wei}  c) +0 sling {Ælfric}.......<## ##.##Fire: a) +2 sling {Wei}##.#####.###.##Quill Rev* ##.#.####.##SS 2 adders (1 wandering)###You shoot a sling bullet. The sling bullet hits the adder. _The adder is heavily wounded.¦¸j3a…Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (heavily wounded, 48% to hit)¦¸jð�Trilby the Shooter).# ###Coglin#)#.#..Health: 27/27 ========================#).#..Magic: 3/3========================.)...AC: 3Str: 11#)..######..EV: 11Int: 8#).........SH: 0Dex: 19#)........XL:  3 Next: 31% Place: Dungeon:2.###### #@##Noise: ===------  Time: 1541.2 (0.0).......## ##.#a) +2 sling {Wei}  c) +0 sling {Ælfric}.......<## ##.##Fire: a) +2 sling {Wei}##.#####.###.##Quill Rev* ##.#.##[14;¦¸jÀ‘€12H##.##SS 2 adders (1 wandering)###Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (heavily wounded, 48% to hit)  You shoot a sling bullet.  The sling bullet closely misses the adder.¦¸j®:nSThe sling bullet barely misses the adder.You shoot a sling bullet.  The sling bullet closely misses the adder.The sling bullet hits the adder.  The adder hisses angrily  The adder is lightly wounded.¦¸jÚΤ.S.S.S.S..2.5 (1.3 _¦¸j�צ¸jyئ¸jslTrilby the Shooter..# ###Coglin#.#.#..Health: 27/27 ========================#..#..Magic: 3/3========================.S...AC: 3Str: 11#...######..EV: 11Int: 8#S.........SH: 0Dex: 19#*........XL:  3 Next: 31% Place: Dungeon:2.###### #@##¦¸jÃs:Noise: ===------  Time: 1542.5 (0.0).......## ##.#a) +2 sling {Wei}  c) +0 sling {Ælfric}.......<## ##.##Fire: a) +2 sling {Wei}##.#####.###.##Quill Rev* ##.#.####.##SS 2 adders###The adder hisses angrily. ¦¸j÷s_The adder is lightly wounded.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycle¦¸j$t’Shift-Dir - straight lineAim: an adder (heavily wounded, 48% to hit)¦¸j� &Trilby the Shooter..# ###Coglin#.#.#..Health: 27/27 ========================#..#..Magic: 3/3========================.S...AC: 3Str: 11#...######..EV: 11Int: 8#S.........SH: 0¦¸jß� ×Dex: 19#)........XL:  3 Next: 31% Place: Dungeon:2.###### #@##Noise: ===------  Time: 1542.5 (0.0).......## ##.#a) +2 sling {Wei}  c) +0 sling {Ælfric}.......<## ##.##Fire: a) +2 sling {Wei}##.#####.###.##Quill Rev* ##.#.##¦¸j� ¦##.##SS 2 adders###Fire: a) +2 sling {Wei}¦¸jQ� UPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (heavily wounded, 48% to hit)  ¦¸js� SYou shoot a sling bullet.  The sling bullet hits the adder but does no damage.¦¸jñ" …))You shoot a sling bullet.  The sling bullet hits the adder but does no damage.  The adder is heavily wounded.You shoot a sling bullet.  The sling bullet closely misses the adder.!¦¸jA§ Œ .SThe adder is severely wounded.¦¸j© Q.S¦¸jFÆ •3.7 (1.2 _The adder bites you but does no damage.§¸j’2CTrilby the Shooter..# ###Coglin#.#.#..Health: 27/27 ========================#..#..Magic: 3/3========================.....AC: 3Str: 11#S..######..§¸j‚3òEV: 11Int: 8#..........SH: 0Dex: 19#S........XL:  3 Next: 31% Place: Dungeon:2.###### #@##Noise: ===------  Time: 1543.7 (0.0).......## ##.#a) +2 sling {Wei}  c) +0 sling {Ælfric}.......<## ##.##Fire: a) +2 sling {Wei}##.#####.###.##Quill Rev* ##.#.####.##SS 2 adders§¸jÆ3Á###The adder is severely wounded. _The adder bites you but does no damage.  Fire: a) +2 sling {Wei}§¸jû3ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line§¸j;4rAim: an adder (heavily wounded, 48% to hit)§¸j9pTrilby the Shooter..# ###Coglin#.#.#..Health: 27/27 ========================#..#..Magic: 3/3========================.....AC: 3Str: 11#S..######..EV: 11§¸j<ìInt: 8#..........SH: 0Dex: 19#S........XL:  3 Next: 31% Place: Dungeon:2.###### #@##Noise: ===------  Time: 1543.7 (0.0).......## ##.#a) +2 sling {Wei}  c) +0 sling {Ælfric}.......<## ##.##Fire: a) +2 sling {Wei}##.#####.###.##Quill Rev* ##.#.####.##SS 2 adders###Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (heavily wounded, 48% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder is almost dead.§¸jeË—†Shift-Dir - straight lineAim: an adder (heavily wounded, 48% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder is almost dead.  You kill the adder!§¸jHéz   adder§¸js\ì.SS.S.§¸j÷]k  You encounter a ball python.§¸jHf5584.9 (1.2§¸jbg§¸jØi8 _The ball python leaves your sight.§¸j�I Trilby the Shooter..# ###Coglin#.#.#..Health: 27/27 ========================#..#..Magic: 3/3========================.....AC: 3Str: 11#...######..EV: 11Int: 8#..........SH: 0Dex: 19#S........XL:  3 Next: 58% Place: Dungeon:2.###### #@##Noise: ===------  Time: 1544.9 (0.0).......## ##.#a) +2 sling {Wei}  c) +0 sling {Ælfric}.......<## ##.##Fire: a) +2 sling {Wei}##.#####.###.##Quill Rev* ##.#.####.##S [4§¸jkJ N5m  adder###You encounter a ball python. _The ball python leaves your sight.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 48% to hit)§¸j¼E Trilby the Shooter).# ###Coglin#)#.#..Health: 27/27 ========================#).#..Magic: 3/3========================.)...AC: 3Str: 11#)..######..EV: 11Int: 8#).........SH: 0Dex: 19#)........XL:  3 Next: 58% Place: Dungeon:2.###### #@##Noise: ===------  Time: 1544.9 (0.0).......## ##.#a) +2 sling {Wei}  c) +0 sling {Ælfric}.......<## ##.##Fire: a) +2 sling {Wei}##.#####.###.##Quill Rev* ##.#.##[14;§¸jNG …12H##.##S   adder###Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 48% to hit)  You shoot a sling bullet.  The sling bullet barely misses the adder.§¸jŒÅ \Shift-Dir - straight lineAim: an adder (severely wounded, 48% to hit)  You shoot a sling bullet.  The sling bullet barely misses the adder.closely misses the adder.§¸j|I 2r§¸jOK ¥ r.  You encounter a quokka.§¸j¨d e. ....Sr   quokka (wandering)6.1 (1.2 _The adder closely misses you.¨¸jÑ/Trilby the Shooter..# ###Coglin#r#.#..Health: 27/27 ========================#..#..Magic: 3/3========================.....AC: 3Str: 11#...######..EV: 11Int: 8#..........SH: 0Dex: 19#S........XL:  3 Next: 58% Place: Dungeon:2.###### #@##Noise: ===------  Time: 1546.1 (0.0).......## ##.#a) +2 sling {Wei}  c) +0 sling {Ælfric}.......<## ##.##Fire: a) +2 sling {Wei}##.#####.###.##Quill Rev* ##.#.####.##S [¨¸j82É30m  adder###r   quokka (wandering)You encounter a quokka. _The adder closely misses you.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 48% to hit)¨¸jÒTrilby the Shooter..# ###Coglin#r#.#..Health: 27/27 ========================#..#..Magic: 3/3========================.....AC: 3Str: 11#...######..EV: 11Int: 8#..........SH: 0Dex: 19#S........XL:  3 Next: 58% Place: Dungeon:2.###### #@##Noise: ===------  Time: 1546.1 (0.0).......## ##.#a) +2 sling {Wei}  c) +0 sling {Ælfric}.......<## ##.##Fire: a) +2 sling {Wei}##.#####.###.##Quill Rev* ##.#.####.##S[3¨¸jBá7m   adder###r   quokka (wandering)Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 48% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder is almost dead.¨¸jÃŽŽ†Shift-Dir - straight lineAim: an adder (severely wounded, 48% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder is almost dead.  You kill the adder!¨¸jV•�r   quokka (wandering)¨¸jF$Nr.¨¸j*<857.4 (1.3 _¨¸j.¨¸j/¨¸j\#Trilby the Shooter.r# ###Coglin#*#.#..Health: 27/27 ========================#*.#..Magic: 3/3========================.*...AC: 3Str: 11#*..######..EV: 11Int: 8#*.........SH: 0Dex: 19#*........XL:  3 Next: 85% Place: Dungeon:2.###### #@##Noise: ===------  Time: 1547.4 (0.0).......## ##.#a) +2 sling {Wei}  c) +0 sling {Ælfric}.......<## ##.##Fire: a) +2 sling {Wei}##.#####.###.##Quill Rev* ##.#.####.##¨¸j}$cr   quokka (wandering)###You shoot a sling bullet. The sling bullet hits the adder. _You kill the adder!Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (wandering, hasn't noticed you, 55% to hit)©¸j¢Trilby the Shooter.r# ###Coglin#)#.#..Health: 27/27 ========================#).#..Magic: 3/3========================.)...AC: 3Str: 11#)..######..EV: 11Int: 8#).........SH: 0Dex: 19#)........XL:  3 Next: 85% Place: Dungeon:2.###### #@##Noise: ===------  Time: 1547.4 (0.0).......## ##.#a) +2 sling {Wei}  c) +0 sling {Ælfric}.......<## ##.##Fire: a) +2 sling {Wei}##.#####.###.##Quill Rev* ##©¸jI£|.#.####.##r   quokka###Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (wandering, hasn't noticed you, 55% to hit)  You shoot a sling bullet. The sling bullet hits the quokka.  The quokka is almost dead.©¸jN+¥.  Shift-Dir - straight lineAim: a quokka (wandering, hasn't noticed you, 55% to hit)  ©¸jã+×You shoot a sling bullet. The sling bullet hits the quokka.  The quokka is almost dead.!  You kill the quokka!©¸j81(©¸j§´0S©¸jÆ·l wYou hear an angry hiss.©¸j·Â>.....†w   dart slug (wandering)S   ball python (constriction)©¸j•Æ498.6 (1.2©¸jPÌ©¸jòØZ _You encounter a dart slug.©¸j3¢ Trilby the Shooterw.# ###Coglin#.#.#..Health: 27/27 ========================#..#..Magic: 3/3========================.....AC: 3Str: 11#..S######..EV: 11Int: 8#.*........SH: 0Dex: 19#†*.......XL:  3 Next: 89% Place: Dungeon:2.###### #@##Noise: ===------  Time: 1548.6 (0.0).......## ##.#a) +2 sling {Wei}  c) +0 sling {Ælfric}.......<## ##.##Fire: a) +2 sling {Wei}##.#####.###.##Quill Rev* ##.#.##©¸j £ ·[14;12H##.##w   dart slug (wandering)###S   ball python (constriction)You hear an angry hiss. _You encounter a dart slug.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (68% to hit)©¸jUº Trilby the Shooterw.# ###Coglin#.#.#..Health: 27/27 ========================#..#).Magic: 3/3========================...).AC: 3Str: 11#..)######..EV: 11Int: 8#.)........SH: 0Dex: 19#†).......XL:  3 Next: 89% Place: Dungeon:2.###### #@##Noise: ===------  Time: 1548.6 (0.0).......## ##.#a) +2 sling {Wei}  c) +0 sling {Ælfric}.......<## ##.##Fire: a) +2 sling {Wei}##.#####.###.##Quill [©¸j…» à40mRev* ##.#.####.##w   dart slug (wandering)###S   ball python (constriction)Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (68% to hit)  You shoot a sling bullet.  The sling bullet closely misses the ball python.©¸j(A € Shift-Dir - straight lineAim: a ball python (68% to hit)  You shoot a sling bullet.  The sling bullet closely misses the ball python.The sling bullet hits the ball python.  The ball python is heavily wounded.©¸jUÄ G.S©¸jvÅ ‹.S.w©¸jìË n...w©¸j~Í 39.7 (1.1 _©¸jYÞ ª¸j&ÐTrilby the Shooter..# ###Coglin#w#.#..Health: 27/27 ========================#..#..Magic: 3/3========================.....AC: 3Str: 11#...######..EV: 11Int: 8#..........SH: 0Dex: 19#†S.......XL:  3 Next: 89% Place: Dungeon:2.###### #@##Noise: ===------  Time: 1549.7 (0.0).......## ##.#a) +2 sling {Wei}  c) +0 sling {Ælfric}.......<## ##.##Fire: a) +2 sling {Wei}##.#####.###.##Quill Rev* ##.#.####.##w  ª¸j&ׯ dart slug###S   ball python (constriction)You shoot a sling bullet. The sling bullet hits the ball python. _The ball python is heavily wounded.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (heavily wounded, 68% to hit)ª¸jÛ¹2Trilby the Shooter..# ###Coglin#w#.#..Health: 27/27 ========================#..#..Magic: 3/3========================.....AC: 3Str: 11#...######..EV: 11Int: 8#..........SH: 0Dex: 19#†........XL:  3 Next: 89% Place: Dungeon:2.###### #@##Noise: ===------  Time: 1549.7 (0.0).......## ##.#a) +2 sling {Wei}  c) +0 sling {Ælfric}.......<## ##.##Fire: a) +2 sling {Wei}ª¸j›¼x##.#####.###.##Quill Rev* ##.#.####.##w   dart slug###S   ball python (constriction)Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (heavily wounded, 68% to hit)  You shoot a sling bullet. The sling bullet hits the ball python!  You kill the ball python!ª¸j½¿(ª¸j�G3))ª¸jÅéCM..  ª¸jJëPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (heavily wounded, 68% to hit)  You shoot a sling bullet. The sling bullet hits the ball python!  You kill the ball python!  You shoot a sling bullet.ª¸j¯ï=9151.0 (1.3 _ª¸jbõª¸j5÷ª¸jpl Trilby the Shooter..# ###Coglin#w#.#..Health: 27/27 ========================#*.#..Magic: 3/3========================.*...AC: 3Str: 11#*..######..EV: 11Int: 8#*.........SH: 0Dex: 19#*........XL:  3 Next: 91% Place: Dungeon:2.###### #@##Noise: ===------  Time: 1551.0 (0.0).......## ##.#a) +2 sling {Wei}  c) +0 sling {Ælfric}.......<## ##.##Fire: a) +2 sling {Wei}##.#####.###.##Quill Rev* ##.#.####.##[ª¸j¼m 36mw   dart slug###You kill the ball python! _You shoot a sling bullet.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (95% to hit)ª¸j|w %Trilby the Shooter..# ###Coglin#.#.#..Health: 27/27 ========================#..#..Magic: 3/3========================.....AC: 3Str: 11#...######..EV: 11Int: 8#..........SH: 0Dex: 19#†........XL:  3 Next: 91% Place: Dungeon:2.###### #@##Noise: ===------  Time: 1551.0 (0.0).......## ##.#ª¸jÔx Ýa) +2 sling {Wei}  c) +0 sling {Ælfric}.......<## ##.##Fire: a) +2 sling {Wei}##.#####.###.##Quill Rev* ##.#.####.##w   dart slug###Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (95% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug!  You kill the dart slug!ª¸j¥} S)))))ª¸j+3))ª¸j÷’ª¸jš“.ª¸j”.ª¸jY•.ª¸jK–.ª¸jD—ë..†Press: ? - help, Q - select action, ( or ) - cycleª¸j˜Shift-Dir - straight line  Aim: a dart slug (95% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug!  You kill the dart slug!  ª¸jkšYou shoot a sling bullet.ª¸jb£ª¸j‡¦472.1 (1.1 _ª¸jÿ«ª¸jB­o _Your Ranged Weapons skill increases to level 5!¬¸j¶`Õ ##..# ###..#.#....#..#......... ######.... #@........ .###### ##†#####. .## ##.# .......<## ##.####.#####.###.###.#.###.#####¬¸jËg¬¸j¹h<---30 _¬¸j}°  Things that are here: _an adder corpse; an adder corpse­¸jQ†­¸j Š:Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Wei}  c - a +0 sling (offhand) {Ælfric} Missiles (go to first with ()e - 6 javelins Armour (go to first with [) ­¸j‡Š b - a +0 leather armour (worn)d - a +0 ring mail Talismans (go to first with %)  f - a quill talisman (worn)®¸j®¸je®¸j3£Trilby the Shooter..##.Coglin#..# ###..Health: 27/27 ========================®¸j¦#.#.#....Magic: 3/3========================#..#...AC: 3Str: 11......EV: 11Int: 8#...######..SH: 0Dex: 19#..........XL:  3 Next: 97% Place: Dungeon:2#@........Noise: ---------  Time: 1553.1 (0.0).###### ##†#####.®¸j¾©a) +2 sling {Wei}  c) +0 sling {Ælfric}.......## ##.#Fire: a) +2 sling {Wei}.......<## ##.##Quill Rev* ##.#####.###.####.#.####.#####You shoot a sling bullet. The sling bullet hits the dart slug!  You kill the dart slug! _You shoot a sling bullet. _Your Ranged Weapons skill increases to level 5!Things that are here: _an adder corpse; an adder corpse®¸j„%®¸j3&®¸j<+®¸j#-®¸jÙõ®¸j¢ö®¸j÷®¸joù®¸jÁû®¸j$ _®¸jÿ=´  You encounter a goblin. It is wielding a +0 dagger. #g#.# #..##.. # ##....#..#.###....#.#.#......[##..#...# ..........# #.@.######.. #.#.......... .. ##†........ .######. ##†#####. .......## #.#.......<## ##.##g   goblin (asleep)##.#####.###.####.#.####.##®¸jì@+5.1 (2®¸jÙAa6.1 (3Rev+ ®¸j sA _Found a plate armour.®¸j.§ Trilby the Shooter#g#Coglin.##*.#Health: 27/27 ========================#.. # ##*...Magic: 3/3========================#..#.###.*..AC: 3Str: 11#.#.#...*.EV: 11Int: 8.[##..#..*#SH: 0Dex: 19........*.#XL:  3 Next: 97% Place: Dungeon:2#.@.######..Noise: ---------  Time: 1556.1 (0.0)#.#..........a) +2 sling {Wei}  c) +0 sling {Ælfric}.. ##†[37®¸jõ§ ©m........Fire: a) +2 sling {Wei}.######. ##†#####.Quill Rev+ .......## ##.#.......<## ##.##g   goblin (asleep)##.#####.###.####.#.####.##You encounter a goblin. It is wielding a +0 dagger. _Found a plate armour.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 98% to hit)®¸jµ ­Trilby the Shooter#)#Coglin.##..#Health: 27/27 ========================#.. # ##....Magic: 3/3========================#..#.###....AC: 3Str: 11#.#.#.....®¸jðµ 6EV: 11Int: 8.[##..#...#SH: 0Dex: 19..........#XL:  3 Next: 97% Place: Dungeon:2#.@.######..Noise: ---------  Time: 1556.1 (0.0)#.#..........a) +2 sling {Wei}  c) +0 sling {Ælfric}.. ##†........Fire: a) +2 sling {Wei}®¸j¶ ².######. ##†#####.Quill Rev+ ®¸jB¶ “.......## ##.#®¸j`¶ v.......<## ##.##®¸j�¶ ’g   goblin (asleep)##.#####.###.##®¸jŸ¶ ##.#.####.##®¸j¼¶ (Fire: a) +2 sling {Wei}®¸jò¶ ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line®¸j*· ÒAim: a goblin, wielding a +0 dagger (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  You kill the goblin!®¸jͽ c))))))®¸j-E *)®¸jÍ )......  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  ®¸jüÍ [You kill the goblin!  You shoot a sling bullet.®¸jvÖ ùTrilby the Shooter#)#Coglin.##..#Health: 27/27 ========================#.. # ##....Magic: 3/3========================#..#.###....AC: 3Str: 11#.#.#.....EV: 11Int: 8.[##..#...#SH: 0Dex: 19..........#XL:  3 Next: 100% Place: Dungeon:2#.@.######..Noise: ===------  Time: 1557.3 (1.2)#.#..........a) +2 sling {Wei}  c) +0 sling {Ælfric}.. ##†........Fire: a) +2 sling {Wei}®¸j`× ê.######. ##†#####.Quill Rev* .......## ##.#.......<## ##.####.#####.###.####.#.####.##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  You kill the goblin! _You shoot a sling bullet.®¸jè× e  You have reached level 4!®¸j­ã /  --more--°¸jX´33/334/424 0%  _You feel stronger.°¸jø�I°¸jp ¬ _Rev+ °¸jO¥X°¸j¨°¸j˯ÂRev °¸j±°¸jT±°¸jϲ°¸jõ¿n°¸jäÇ»$  ##.  #. .  #..## #.  ..#. .# # #.! .###.# #)# #.##...#. #..# #@.###. ##....---66.3 (9.0°¸j¡Èv[......#..#.###.....(#..##.#[40m#.#.#.....# # #.[##..#...# #.........# ##..###...######.. ##. #.#..........°¸j#ÉÄ #...###†.........######.# ##†#####.°¸j2ä°¸jåU---7.3 (10.0)°¸jsð°¸jüô8 _Found a robe and 3 poisoned darts.µ¸j�ž$##. #. # #..## #..# ..#. .# #.. #.! .###.# #)##. #.##...#. #..#...#..##..###. ##.....[.....@#..#.###..(#..##.##.#.#.....# # #.[##..#...#  #..........# ##..###...######.. ##.##.#.......... #...###†..######.# ##†##### .......## ##.#µ¸j�ËF8.0)µ¸jLÒµ¸jÓÓµ¸j†Î ½ ##... # #..## # .##..#. .# # ...#.! .###.# #)# #.##.##...#. #.....#..##..###. ##....[......#..#.###..... .(#..##@##.#.#.....#  # #.[##..#...#  #.......#Quill ##.......<## ##.##µ¸j>Ñ µ¸jÙÑ %9µ¸jsÙ µ¸jÜ ¶¸jБE#.. # #..## #. .##..#. .# #..#.! .###.# #)##.##.##...#. #..# ...#..##..###. ##.... .[......#..#.###..... ¶¸jz’.(#..##.##.#.#.....#  # #.@##..#...#  #..........# ##..###...######..##.#.......... ...###†.######.# ##†#####........## ##.#.¶¸j®’—<## ##.####.#####.###.##¶¸jŸ<70¶¸jC¦¶¸jp©U _You see here a +0 plate armour.¶¸jGÉ ¶¸jÒÉ %1¶¸j1ß ¶¸jRâ + _g - a +0 plate armour·¸jN±·¸j·±·¸jˆ¸·¸j º·¸j]¤ ‚ # #. #. .# #..## #. ##..#. .# # ...#.! .###.# #)# #.##.##...#. #..# ...#..##..###. ##.... .[......#..#.###......(#..##@##.#.#.....## #..##..#...# #..........# .###...######..#.##.#.·¸jŤ q. #...###†........ .######.# ##†#####. .## ##·¸j´¥ Ž.# .......<# ##.##·¸jä­ ·¸j ¯ %2·¸j µ ·¸j^· ·¸jŽ·¸jß·¸jÓ¾¸¸jL¥ M $ #. #. # #..## #. .##..#. .# # ...#.! .###.# #) #.##.##...#. #..#..#..##..###. ##.....[.....@#..#.###......(#..##.##.#.#.....####..##..........#Quill ###3¸¸jjÕ` $ ¸¸j×Öà# # #. . # #..## #. .##..#. .# # ...#.! .###.# #)#  #.##.##...#. #..# ...#..##@.###. ##¸¸j9×w.[......#..#.###......(#..##.##.#.#.....## #..##..#...# #.......##..###...######¸¸ji×§..##.##.#.. #...###†.......¸¸jË×g.######.# ##†#####.¸¸jj㸸jä%4¸¸jEí¸¸j®î¸¸jz𠸸j§ñ ¸¸j’û ¸¸j ü ¹¸jan= # $ #. #. #. # .# #..##. #. ##..#.##.# # ...#.!.#.###.# #)# #.##@##...#. #..# ...#..##..###. ##.... .[......#..#.###......(#..##.##.#.#.....## #..###...# #..........#.###...######.. #.##.#..  #...###†........ ¹¸jêv¹¸jow%5¹¸j.~¹¸jW€¹¸jn{êM# # $#. .##. #. #. # #..##. #. .##..#.##.# # ...#.@.#.###.# #) #.##.##...#. #..#¹¸jâ{u..#..##..###. ##....[......#..#.###......(#..##.##.#.#.....#...#.¹¸jƒ¹¸jŠƒ%6¹¸j<ˆ¹¸j“�¹¸jV�*7.3 (2¹¸jG•¹¸j ˜ ¹¸jy­U_f - a fuming coppery potionº¸jù÷¹ ## $#. .##.#. #. . # #..##. # .##..#.##.# # ...#...#.###.# #)# #.##@##...#. #.....#..##..###. ##....[......#..#.###..... #Quill ...#.#...###†........ 8.3 (1º¸j˜.º¸jA ## $#. .##. #. #. . # #..##. #. .##..#.##.# #..#...#.###.# #)##.##.##...#. #..# ...#..##@.###. ##.... .[......#..#.###..... .(#..##.##.#.#.....#  # #..##..#...#  #..........###..###...######..##.#.............###†.######.# ##º¸jxA <[32m†#####.º¸jƒ~ X9º¸jø( 3º¸j0 º¸j¡0 »¸j2ô## $ #. .##. #. #. # #..##. #. .##..#.##.# # ...#...#.###.# #)# #.##.##...#. #..#»¸jã ...#..##..###. ##.... .[.....@#..#.###. .(#..##.##.#.#.....# # #..##..#...#  #..........# ##..###...######.. ##.##.#.......... #...###†..######.# ##†##### .......## ##.#»¸j  »¸jÁ(»¸j½)&80»¸jÞ5»¸joJ} # # $ #. .##. #. #. . # #..##. #. .##..#.##.# # ...#...#.###.# #)#. #.##.##...#. #..#.#..##..###. ##.....[....@.#..#.###.....»¸jåJÃ.(#..##.##.#.#.....# #. #..##..#...## #..........# ##..###...###### ##.##.# #...###† »¸jK .######.# ##†#####.  .## ##.#»¸jŠS»¸j¼T%1»¸j‚Z»¸j\»¸j—: # # $ #. .##. #. #. . # #..##. #. .##..#.##.# ## ...#...#.###.# #)#.. #.##.##...#. #..#.#..##..###. ##.....[...@..#..#.###......(#..##.##.#.#.....## #.# #..##..#...#»¸j®—% #. #..........## ##..###...###### ##.##.# #...###† .######.# ##†#####  .## ##.#»¸j ¤»¸jΤ%2»¸jù¬»¸jR¯»¸jAØ  # # $ #..# .##. #.. #. . # #..##. #.## .##..#.##.# #.#.. ...#...#.###.# #).. #.##.##...#. #...#..##..###. ##<...[..@...#..#.###.....»¸júØ @#...(#..##.##.#.#.....##. #.###..##..#...# #. #....# #. ##..###...#. ##.##.##. #...###†#.######.# ##†  .## ##.#»¸jfï 3<»¸jTð %3»¸jg÷ »¸jÐú 9 _Found a stone staircase leading up.»¸jxi  # # $#. #..# .##.#. #..# #. . #: #..##. #.# ###.##..#.##.# ##.#......#...#.###.# ##......#.##.##...#. #.#..##..###. ###<...[.@....#..#.####...(#..##.##.#.#.....# ##.. #.###..##..#...##.# #.# #.##. #.# ##..###.... »¸jêi æ #.# ##.##.# #.# #...###† #.######.# ##†  .## ##.#»¸jI| ‚4 _Found a parchment of Shock.¼¸jÀ¸ # # $ #. #..# .##. #. #..# #. . #: #..##. #. # ###.##..#.##.# # #.#......#...#.###.# #......#.##.##...#. #.#..##..###. ## #<...[@.....#..#.### ##...(#..##.##.#.#..... ##..##.###..##..#...# #.#. #.# #.# #. # #.# ##..###...#[4¼¸j(»÷0m. #.# ##.##.# # #.# #...###†  #.######.# ##†  .## ##.# 5¼¸j:Å( # # $ #.##..# .##. #.##..# #. . #:##..##. #. # ###.##..#.##.# # #.#......#...#.###.##......#.##.##...#. .#..##..###. ## #<....#..#.###¼¸jÆå ##...(#..##.##.#.# ##..##.###..##..#...# #.#. #.# #.# #.##. #.# ##..###... #.# #. #.# ##.##.# #. #. #.# #...###†# #. #.######.# ##† .## ##.¼¸jÏѼ¸jaÒ%6¼¸j<ßc _You see here a +0 robe.¼¸jÆjÇ #.##..# .##.# #. . # #:##..##. ##.###.##..#.##.# #.#......#...#.###.###......#.##.##...#. .....##..###. ## #<...[......#..#.###..##...@#..##.##.#.#.. ##..##.###..##..#...#.#. #.# #.......#Quill #.##. .......<## ##.# 7 _¼¸j}{T _You see here 3 poisoned darts.½¸j´S½¸jT%8½¸jˆZ½¸ja]* _h - 3 poisoned darts¾¸jPâM # # $# .##. #.##..# #. # #:##..##. #. .###.##..#.##.#  #.#......#...#.###.####.##.##...#. .........#..##..###. ###<...@......#..#.#####....#..##.##.#.#....#..##.###..##..# #...........#.##. #.# ##..###...### .##.¾¸jwç;9¾¸jÅõ¾¸j'ûM _You see here a +0 robe.¾¸jì ¬M # $.# .##. #.##..# #. # #:##..##. #. .###.##..#.##.#  #.#......#...#.###.####.##.##...#. .......@.#..##..###. ###.#<...[......#..#.#####....#..##.##.#.#....#..##.###..##..##.#. #.# #..........## ## #.¾¸jè%C90 _¾¸jLI¾¸j5ƒèM   # $.# .##. #.##..# #. # #:##..##. #. #.###.##..#.##.#  #.#......#...#.###.######.##...#. .........#..##..###. ###.#<...[......#..#.#####....#..##.##.#.#....##..##.###..##..#...#. ##. #.¾¸jÛ‹¾¸j%�%1¾¸j�¡¾¸jÍ KM   # $# .##. #.##..# #.  #:##..##. #. #.###.##..#.##.#  #.#..@...#...#.###.####.##.##...#. .........#..##..###. ###.#<...[......#..#.###. ##....#..##.##.#.#......# #.¾¸jl/ X2¾¸ja9 uM   # $ .##. #.##..# #.  #:##..##. #. ###@##..#.##.#  #.#......#...#.###.####.##.##...#. .........#..##..###. ## Quill ...# ##...##. #.#¾¸jð9 ¾¸jžA ¾¸joB %3¾¸jH ¾¸jSJ ¿¸j?¬XM.   # $ .##. #.##..# #.  ¿¸j•¬²#. #. ###.##..#.##.#  #.#......#...#.###.####......#.##.##...#.Quill .....#¿¸jƬW#.#.. .¿¸j­X.##.#..#. #.#¿¸jÔ³¿¸je´%4¿¸jf¹¿¸jÜÚØ  You pick up a parchment of Shock and begin reading...5.3 (2 _You add the spell Shock to your library.À¸j˜@ 3À¸j B À¸jŒw ÆÀ¸j³| ‚  You encounter a kobold. It is wielding a +0 dagger.À¸jˆ û#.##.# ###.#.# ...K#.##... # $#.##..# .##.#.##..# #. . À¸j�ˆ m# #.##..##. #. #.###.##..#.##.# ##.#....@.#...#.###.# ####......#.##.##...#. #.À¸j¾ˆ ‹.........#..##..###. ##..À¸j ‰ @#.#<...[......#..#.###..... ##....#..##.##.#.#..... ##..##.###..##..#...# K   kobold (asleep) #.#. #.# #..........#À¸jW‹ p#.##. #.# ##..###...#####.# #. #.# ##.##.#......À¸j|” T.K7À¸j�™ MKÀ¸jZš 3==8.3 (3À¸jÅ¢ À¸j”© ( _The kobold shouts!Á¸jNò #.#Trilby the Shooter#.# ###.Coglin#.# ....Health: 33/33 ========================#.##..K # $Magic: 4/4========================#.##.*# .##.AC: 3Str: 12#.##.*# #. .EV: 11Int: 8# #.##*.##. #.SH: 0Dex: 19#.###.##*.#.##.# #XL:  4 Next:  0% Place: Dungeon:2#.#....@.#...#.###.# # Noise: ==-------  Time: 1598.3 (0.0)###......#.##Á¸jÎö å.##...#. #. a) +2 sling {Wei}  c) +0 sling {Ælfric}.........#..##..###. ##.. Fire: a) +2 sling {Wei}#.#<...[......#..#.###.... Quill . ##....#..##.##.#.#.....###..##.###..##..#...#K   kobold#.#. #.# #..........##.##. #.# ##..###...#####.# #. #.# ##.##.#......You encounter a kobold. It is wielding a +0 dagger. _The kobold shouts!  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (58% to hit)Á¸j„[ K.# .##... _The kobold shouts!  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  You can't see that place.  [a rock wall.]Á¸j[( P#.the floor.]Á¸jáÊ #.#Trilby the Shooter#.# ###.Coglin#.# ....Health: 33/33 ========================#.##..K # $Magic: 4/4========================#.##..# .##.AC: 3Str: 12#.##..# #. .EV: 11Int: 8Á¸j|Ë U# #.##..##. #.SH: 0Dex: 19#.###.##..#.##.# #XL:  4 Next:  0% Place: Dungeon:2#.#....@.#...#.###.# # Noise: ==-------  Time: 1598.3 (0.0)Á¸jÇË '###......#.##.##...#. #. a) +2 sling {Wei}  c) +0 sling {Ælfric}.........#..##..###. ##.. Fire: a) +2 sling {Wei}Á¸jùË £#.#<...[......#..#.###.... Quill . ##....#..##.##.#.#.....#Á¸j#Ì ë##..##.###..##..#...#K   koboldÁ¸jGÌ F#.#. #.# #..........##.##. #.# ##..###...####Á¸j³Ì ¶#.# #. #.# ##.##.#......Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYou can't see that place.  [the floor.]  Á¸jÛÌ KYou can't see that place.  Okay, then.Á¸jrÏ Á¸jÚ D _¸j]ý#.#Trilby the Shooter#.# ###.Coglin#.# ....Health: 33/33 ========================#.##..K # $Magic: 4/4========================#.##.*# .##.AC: 3Str: 12#.##.*# #. .EV: 11Int: 8# #.##*.##. #.SH: 0Dex: 19#.###.##*.#.##.# #XL:  4 Next:  0% Place: Dungeon:2#.#....@.#...#.###.# # Noise: ==-------  Time: 1598.3 (0.0)###......#.##¸jþýº.##...#. #. a) +2 sling {Wei}  c) +0 sling {Ælfric}.........#..##..###. ##.. Fire: a) +2 sling {Wei}#.#<...[......#..#.###.... Quill . ##....#..##.##.#.#.....###..##.###..##..#...#K   kobold#.#. #.# #..........##.##. #.# ##..###...#####.# #. #.# ##.##.#......You can't see that place. _Okay, then.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (58% to hit)¸jÚd& K # $....  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  You can't see that place.  [Stash: 7 gold pieces]  [the floor.]¸jVƒ#.#Trilby the Shooter#.# ###.Coglin#.# ....Health: 33/33 ========================#.##..K # $Magic: 4/4========================#.##..# .##.AC: 3Str: 12#.##..# #. .EV: 11Int: 8# #.##..##. #.SH: 0Dex: 19#.###.##..#.##.# #XL:  4 Next:  0% Place: Dungeon:2#.#....@.#...#.###.# # Noise: ==-------  Time: 1598.3 (0.0)###......#.##.##...#. [¸jc„$40m#. a) +2 sling {Wei}  c) +0 sling {Ælfric}.........#..##..###. ##.. Fire: a) +2 sling {Wei}#.#<...[......#..#.###.... Quill . ##....#..##.##.#.#.....###..##.###..##..#...#K   kobold#.#. #.# #..........##.##. #.# ##..###...#####.# #. #.# ##.##.#......Shift-Dir - straight lineYou can't see that place.  [Stash: 7 gold pieces]  [the floor.]  You can't see that place.  Okay, then. _¸j†3 #.#Trilby the Shooter#.# ###.Coglin#.# ....Health: 33/33 ========================#.##..K # $Magic: 4/4========================#.##.*# .##.AC: 3Str: 12#.##.*# #. .EV: 11Int: 8# #.##*.##. #.SH: 0Dex: 19#.###.##*.#.##.# #XL:  4 Next:  0% Place: Dungeon:2#.#....@.#...#.###.# # Noise: ==-------  Time: 1598.3 (0.0)###......#.##¸j“4 º.##...#. #. a) +2 sling {Wei}  c) +0 sling {Ælfric}.........#..##..###. ##.. Fire: a) +2 sling {Wei}#.#<...[......#..#.###.... Quill . ##....#..##.##.#.#.....###..##.###..##..#...#K   kobold#.#. #.# #..........##.##. #.# ##..###...#####.# #. #.# ##.##.#......You can't see that place. _Okay, then.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (58% to hit)¸jö .K # $....  Fire: a) +2 sling {Wei}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYou can't see that place.  [Stash: 7 gold pieces]  [the floor.]¸jLŠ (#.#Trilby the Shooter#.# ###.Coglin#.# ....Health: 33/33 ========================#.##..K # $Magic: 4/4========================#.##..# .##.AC: 3Str: 12#.##..# #. .EV: 11Int: 8# #.##..##. #.SH: 0Dex: 19#.###.##..#.##.# #XL:  4 Next:  0% Place: Dungeon:2¸jZ‹ @#.#....@.#...#.###.# # Noise: ==-------  Time: 1598.3 (0.0)###......#.##.##...#. #. a) +2 sling {Wei}  c) +0 sling {Ælfric}.........#..##..###. ##.. Fire: a) +2 sling {Wei}#.#<...[......#..#.###.... Quill . ##....#..##.##.#.#.....###..##.###..##..#...#K   kobold#.#. #.# #..........##.##. #.# ##..###...####¸jZÅ [#.# #. #.# ##.##.#......Shift-Dir - straight lineYou can't see that place.  [Stash: 7 gold pieces]  [the floor.]  You can't see that place.  Okay, then.¸jÔÆ ¸jÍ Â¸j!ß  ¸jCæ (_øj-7M#.#Trilby the Shooter#.# ###.Coglin#.# ....Health: 33/33 ========================#.##..K # $Magic: 4/4øj|7ß========================#.##.*# .##.AC: 3Str: 12#.##.*# #. .EV: 11Int: 8øjª7# #.##*.##. #.SH: 0Dex: 19øj18Œ#.###.##*.#.##.# #XL:  4 Next:  0% Place: Dungeon:2#.#....@.#...#.###.# # Noise: ==-------  Time: 1598.3 (0.0)###......#.##.##...#. #. a) +2 sling {Wei}  c) +0 sling {Ælfric}.........#..##..###. ##.. Fire: a) +2 sling {Wei}øj`8Û#.#<...[......#..#.###.... Quill øj�8³. ##....#..##.##.#.#.....###..##.###..##..#...#K   koboldøjÊ8F#.#. #.# #..........##.##. #.# ##..###...####øj9Ü#.# #. #.# ##.##.#......You can't see that place. _Okay, then.øjÛ9NFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (58% to hit)øjUÆK # $....  Fire: a) +2 sling {Wei}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYou can't see that place.  [Stash: 7 gold pieces]  øjZÇ[the floor.]Ÿjô#.#Trilby the Shooter#.# ###.Coglin#.# ....Health: 33/33 ========================#.##..K # $Magic: 4/4========================#.##..# .##.AC: 3Str: 12#.##..# #. .EV: 11Int: 8# #.##..##. #.SH: 0Dex: 19#.###.##..#.##.# #XL:  4 Next:  0% Place: Dungeon:2#.#....@.#...#.###.# # Noise: ==-------  Time: 1598.3 (0.0)###......#.##.##...#. [Ÿj=õà40m#. a) +2 sling {Wei}  c) +0 sling {Ælfric}.........#..##..###. ##.. Fire: a) +2 sling {Wei}#.#<...[......#..#.###.... Quill . ##....#..##.##.#.#.....###..##.###..##..#...#K   kobold#.#. #.# #..........##.##. #.# ##..###...#####.# #. #.# ##.##.#......Shift-Dir - straight lineYou can't see that place.  [Stash: 7 gold pieces]  [the floor.]  You can't see that place.  Okay, then.ŸjŸŏjsú. _Ƹj„�P#.#Trilby the Shooter#.# ###.Coglin#.# ....Health: 33/33 ========================#.##..K # $Magic: 4/4========================#.##.*# .##.AC: 3Str: 12#.##.*# #. .EV: 11Int: 8# #.##*.##. #.SH: 0Dex: 19#.###.##*.#.##.# #XL:  4 Next:  0% Place: Dungeon:2Ƹj΂#.#....@.#...#.###.# # Noise: ==-------  Time: 1598.3 (0.0)###......#.##.##...#. #. a) +2 sling {Wei}  c) +0 sling {Ælfric}.........#..##..###. ##.. Fire: a) +2 sling {Wei}#.#<...[......#..#.###.... Quill . ##....#..##.##.#.#.....###..##.###..##..#...#K   kobold#.#. #.# #..........##.##. #.# ##..###...#####.# #. #.# ##.##.#......You can't see that place. _Ƹj`ƒjOkay, then.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (58% to hit)Ƹj #.#Trilby the Shooter#.# ###)Coglin#.# ..).Health: 33/33 ========================#.##..) # $Magic: 4/4========================#.##.)# .##.AC: 3Str: 12#.##.)# #. .EV: 11Int: 8# #.##).##. #.SH: 0ƸjDex: 19#.###.##).#.##.# #XL:  4 Next:  0% Place: Dungeon:2#.#....@.#...#.###.# # Noise: ==-------  Time: 1598.3 (0.0)###......#.##.##...#. #. a) +2 sling {Wei}  c) +0 sling {Ælfric}.........#..##..###. ##.. Fire: a) +2 sling {Wei}#.#<...[......#..#.###.... Quill . ##....#..##.##.#.#.....###..##.###..##..#...#K   kobold#.#. #.# #..........##.[3ƸjCÑ3m##. #.# ##..###...#####.# #. #.# ##.##.#......Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (58% to hit)  You shoot a sling bullet.  The sling bullet closely misses the kobold.Ƹjæ¨Ì )You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!Ƹj'­T)Ƹj"4i..)....Ƹj{8o1=9.4 (1.1Rev _Ƹje>Ƹj@Ǹj¯8 :#.. #.# .#.#####. #.##.... #.##..) # $ #.##..# .## #.##..# #. . # #.##..##. #. #.###.##@.#.##.# #  #.#......#...#.###.# #)####.##.##...#. Ǹj: ¡.........#..##..###. ###.#<...[......#..#.###...... ##....#..##.##.#.#.....###..##.###..##..#...# . #.# #..........# #. #.# ##..###...#####Ǹj A ǸjB 7---6000Ǹj@G ǸjäH Ǹj>s ³M... ...###.... ) # $ .##.  #.  #. #. ###.##..#.##.# #  #.#......#...#.###.# #)###......#.##.##...#. #.........#..##..###. ##.....##.#.##ǸjBt ½##.#. #.Ǹj‚| Ǹj�} A---1Ǹj/ƒ Ǹj»† ȸjykëM ####. ....# ....###.....# ). # $ .##.  #.  #. #. ##.##..#.##.# # ȸj2mŽ #.#......#...#.###.# #)###......#.##.##...#. #..........##..##.###..##.ȸj×sȸj“t02ȸjfyȸj÷zȸj"n_ #### #.. ....##.# .#.#####...#.##....# ȸjön­#.##..).# # $ #.##.@# .## #.##..# #. . # #.##..##. #. #.###.##..#.##.# #  #.#......#...#.###.# #)####......#.##.##...#. #..#.........#..##..###. ###.#<...[......#..#.###...... ##....#..##.##.#.#.....#ȸjvȸjáv%3ȸjf{ȸj³}ȸj I k ##### #.. ....###.# ....^#.#####...#.##....# #.##..@.# # $ #.##..#.#.## #.##..#.#. . ȸj4J ~# #.##..##. #. #.###.##..#.##.# # #.#......#...#.###.# #)####......#.##.##...#. #..#.........#..##..###. ###.#<...[......#..#.###.....ȸjlP ȸjmQ %4ȸj:V ȸjGY O _You see here a +0 dagger.ʸj ·Ê¸j™·Ê¸j¥¸Ê¸jü½Ê¸jϿʸjÅÃP _ʸj~Æ,ʸjÈÇʸjvÉʸj|Ìʸj÷ÌʸjÃÍʸj%Ïʸj”Óf  You encounter an adder.ʸj&Ù¥#######.. .....###.# #....^#.#####.... #.##....##. #.##..).#.# $ #.##..#.#.##.#.##..#.#.#.ʸj–Ù…# #.##..##.@#. #.###.##..#.##S# ##.#......#...#.###.# #)####......#.##.##...#. #..#.........#..##..###. ##....ʸjIÛ#.#<...[......#..#.###..... S   adder (wandering)  . ##....#..##.##.#.#.....###..##.###....#. #.# #..........#7.4 (3ʸj•ßʸj$à18.4 (4 _ʸj¤åʸjkç˸j. ######Trilby the Shooter#.. .....##Coglin#.# #....^Health: 33/33 ========================#.#####....Magic: 4/4========================#.##....##.AC: 3Str: 12#.##..).#.# $EV: 11Int: 8#.##..#.#.##.SH: 0Dex: 19#.##..#.#.#.XL:  4 Next:  1% Place: Dungeon:2# #.##..##.@#.Noise: ---------  Time: 1608.4 (0.0)#.###.##..#.##S# #a) +2 sling {Wei}  c) +0 sling {Ælfric}#.#......#...#.#˸jìá##.# #)#Fire: a) +2 sling {Wei}###......#.##.##...#. #..#Quill .........#..##..###. ##....#.#<...[......#..#.###.....S   adder (wandering)  . ##....#..##.##.#.#.....###..##.###..##..#...##.#. #.# #..........# _You see here a +0 dagger. _You encounter an adder.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 48% to hit)˸jgsw SYou can't see that place.˸j8€######Trilby the Shooter#.. .....##Coglin#.# #....^Health: 33/33 ========================#.#####....Magic: 4/4========================#.##....##.AC: 3Str: 12#.##..).#.# $EV: 11Int: 8#.##..#.#.##.SH: 0˸jT9ÞDex: 19#.##..#.#.#.XL:  4 Next:  1% Place: Dungeon:2# #.##..##.@#.Noise: ---------  Time: 1608.4 (0.0)#.###.##..#.##S# #a) +2 sling {Wei}  c) +0 sling {Ælfric}#.#......#...#.###.# #)#Fire: a) +2 sling {Wei}###......#.##.##...#. #..#Quill .........#..##..###. ##....#.#<...[......#..#.###.....S   adder (wandering)  ˸j‘9ë. ##....#..##.##.#.#.....###..##.###..##..#...##.#. #.# #..........#Fire: a) +2 sling {Wei}˸jÄ9NPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYou can't see that place.  You can't see that place.  Okay, then.˸jï9˸jHoa _˸j±j ######Trilby the Shooter#.. .....##Coglin#.# #....^Health: 33/33 ========================#.#####....Magic: 4/4========================#.##....##.AC: 3Str: 12#.##..).#.# $EV: 11Int: 8#.##..#.#.##.SH: 0Dex: 19#.##..#.#.#.XL:  4 Next:  1% Place: Dungeon:2# #.##..##.@#.Noise: ---------  Time: 1608.4 (0.0)#.###.##..#.##S# #a) +2 sling {Wei}  c) +0 sling {Ælfric}#.#......#...#.#˸jék Ã##.# #)#Fire: a) +2 sling {Wei}###......#.##.##...#. #..#Quill .........#..##..###. ##....#.#<...[......#..#.###.....S   adder (wandering)  . ##....#..##.##.#.#.....###..##.###..##..#...##.#. #.# #..........#You can't see that place. _Okay, then.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 48% to hit)˸jŽý w SYou can't see that place.˸jì˜ 6  ˸j‘k ######Trilby the Shooter#.. .....##Coglin#.# #....^Health: 33/33 ========================#.#####....Magic: 4/4========================#.##....##.AC: 3Str: 12#.##..).#.# $EV: 11Int: 8#.##..#.#.##.SH: 0Dex: 19#.##..#.#.#.XL:  4 Next:  1% Place: Dungeon:2# #.##..##.@#.Noise: ---------  Time: 1608.4 (0.0)#.###.##..#.##S# #˸jIm •a) +2 sling {Wei}  c) +0 sling {Ælfric}#.#......#...#.###.# #)#Fire: a) +2 sling {Wei}###......#.##.##...#. #..#Quill .........#..##..###. ##....#.#<...[......#..#.###.....S   adder (wandering)  . ##....#..##.##.#.#.....###..##.###..##..#...##.#. #.# #..........#Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYou can't see that place.  You can't see that place.  Okay, then.˸j™m ˸j»t ˸jއ . _̸jÉü######Trilby the Shooter#.. .....##Coglin#.# #....^Health: 33/33 ========================#.#####....Magic: 4/4========================#.##....##.AC: 3Str: 12#.##..).#.# $EV: 11Int: 8#.##..#.#.##.SH: 0Dex: 19#.##..#.#.#.XL:  4 Next:  1% Place: Dungeon:2# #.##..##.@#.Noise: ---------  Time: 1608.4 (0.0)#.###.##..#.##S# #a) +2 sling {Wei}  c) +0 sling {Ælfric}#.#......#...#.#̸jÁýL##.# #)#Fire: a) +2 sling {Wei}###......#.##.##...#. #..#Quill .........#..##..###. ##....#.#<...[......#..#.###.....S   adder (wandering)  . ##....#..##.##.#.#.....###..##.###..##..#...##.#. #.# #..........#You can't see that place. _Okay, then.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycle̸j<þwShift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 48% to hit)̸j*³h######Trilby the Shooter#.. .....##Coglin#.# #....^̸j»Health: 33/33 ========================#.#####....Magic: 4/4========================#.##....##.AC: 3Str: 12#.##..).#.# $EV: 11Int: 8#.##..#.#.##.SH: 0Dex: 19#.##..#.#.#.XL:  4 Next:  1% Place: Dungeon:2# #.##..##.@#.Noise: ---------  Time: 1608.4 (0.0)#.###.##..#.##)# #a) +2 sling {Wei}  c) +0 sling {Ælfric}#.#......#...#.###.# #)#Fire: a) +2 sling {Wei}###......#.##.##...#. #..#Quill .........#..##..###[̸j¹¼S40m. ##....#.#<...[......#..#.###.....S   adder (wandering)  . ##....#..##.##.#.#.....###..##.###..##..#...##.#. #.# #..........#You can't see that place. _Okay, then.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 48% to hit)̸j°JÒS    Shift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 48% to hit)  You shoot a sling bullet. The sling bullet misses the adder.shoot a sling bullet  The sling bullet hits the adder.  The adder hisses angrily.̸jÒƒ SThe adder is moderately wounded.̸jüÒb===9.6 (1.2Rev ̸j­ßa _The adder misses you.̸ja« 6######Trilby the Shooter#.. .....##Coglin#.# #....^Health: 33/33 ========================#.#####....Magic: 4/4̸j&¬ Í========================#.##....##.AC: 3Str: 12#.##..).#.# $EV: 11Int: 8#.##..#.#.##.SH: 0Dex: 19#.##..#.#.#.XL:  4 Next:  1% Place: Dungeon:2# #.##..##.@#.̸j[¬ �Noise: ===------  Time: 1609.6 (0.0)#.###.##..#.##S# #a) +2 sling {Wei}  c) +0 sling {Ælfric}̸j„¬ ý#.#......#...#.###.# #)#Fire: a) +2 sling {Wei}̸j¬¬ Á###......#.##.##...#. #..#Quill Rev ̸jЬ ¢.........#..##..###. ##....#.#<...[......#..#.###.....̸jõ¬ ÁS   adder  . ##....#..##.##.#.#.....###..##.###..##..#...#̸j­ \#.#. #.# #..........#̸j7­ ŸThe adder is moderately wounded. _The adder misses you.Fire: a) +2 sling {Wei}̸j�­ YPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (moderately wounded, 48% to hit)̸j¢ ######Trilby the Shooter#.. .....##Coglin#.# #....^Health: 33/33 ========================#.#####....Magic: 4/4========================#.##....##.AC: 3Str: 12̸j^ ý#.##..).#.# $EV: 11Int: 8#.##..#.#.##.SH: 0Dex: 19#.##..#.#.#.XL:  4 Next:  1% Place: Dungeon:2# #.##..##.@#.̸j� Noise: ===------  Time: 1609.6 (0.0)#.###.##..#.##)# #̸j¹ @a) +2 sling {Wei}  c) +0 sling {Ælfric}#.#......#...#.###.# #)#̸jå Fire: a) +2 sling {Wei}###......#.##.##...#. #..#Quill Rev ̸j ¢.........#..##..###. ##....#.#<...[......#..#.###.....̸j6¥S   adder  . ##....#..##.##.#.#.....#̸j] ##..##.###..##..#...##.#. #.# #..........#Fire: a) +2 sling {Wei}̸j™ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line̸jÅÈAim: an adder (moderately wounded, 48% to hit)  You shoot a sling bullet.  The sling bullet barely misses the adder.̸jøÍ¸jBX©†Shift-Dir - straight lineAim: an adder (moderately wounded, 48% to hit)  You shoot a sling bullet.  The sling bullet barely misses the adder.The sling bullet hits the adder!  You kill the adder!͸j5^=)͸jˆþ¿†1610.8 (1.2Rev+ _͸jÍo¬######Trilby the Shooter#.. .....##Coglin#.# #....^Health: 33/33 ========================#.#####....Magic: 4/4========================#.##....##.͸jLpîAC: 3Str: 12#.##..).#.# $EV: 11Int: 8#.##..#.#.##.SH: 0Dex: 19#.##..#.#.#.XL:  4 Next: 16% Place: Dungeon:2͸jxp# #.##..##.@#.Noise: ===------  Time: 1610.8 (0.0)͸j p˜#.###.##..#.##†# #͸jÕp�a) +2 sling {Wei}  c) +0 sling {Ælfric}#.#......#...#.###.# #)#Fire: a) +2 sling {Wei}͸jüpŠ###......#.##.##...#. #..#͸j#qãQuill Rev+ .........#..##..###. ##....#.#<...[......#..#.###.....͸jHq¹. ##....#..##.##.#.#.....###..##.###..##..#...##.#. #.# #..........#͸jjq«The sling bullet barely misses the adder.You shoot a sling bullet. The sling bullet hits the adder! _You kill the adder!͸j‘qëFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycle͸j³q6Shift-Dir - straight line͸j_~! ͸j€�à@You shoot a sling bullet. The sling bullet hits the adder! _You kill the adder!  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  You can't see that place.͸j;à-  ͸jš‰ ######Trilby the Shooter#.. .....##Coglin#.# #....^Health: 33/33 ========================#.#####....Magic: 4/4========================#.##....##.AC: 3Str: 12#.##..).#.# $EV: 11Int: 8#.##..#.#.##.SH: 0Dex: 19#.##..#.#.#.XL:  4 Next: 16% Place: Dungeon:2# #.##..##.@#.Noise: ===------  Time: 1610.8 (0.0)#.###.##..#.##†# #a) +2 sling {Wei}  c) +0 sling {Ælfric}#.#......#...#[͸j’Š €m.###.# #)#Fire: a) +2 sling {Wei}###......#.##.##...#. #..#Quill Rev+ .........#..##..###. ##....#.#<...[......#..#.###...... ##....#..##.##.#.#.....###..##.###..##..#...##.#. #.# #..........#Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYou can't see that place.  You can't see that place.  Okay, then.͸j{• ͸jS˜ . _θj†§Iθjn«Î¸jٯθj´,θj˜´` _Found a scroll labelled ZIDU PEPPEKODU.θjöb  You see here an adder corpse.θja¹Î¸jï¹ERev  _θj(»Î¸j½Î¸jÁθj…ÁθjÞÂθjóÄθjeÈ,θj—Éθj´ËθjÏÏθj"Ðθj‰ÑθjzÖn _Found a crooked jewelled staff.θj×(θj€ØÎ¸j0ì} ####### #.. ......## ######.# #....^ ....θj»íÛ#.#####....###...#.##....##.#.#.# #.##..).#.#.@.#---6.8 (6 #.##..#.#.##.#..#  #.##..#.#.#.## |# # #.##..##..#.?# # #.###.##..#.##†#..## #.#......#...#.###.# #)# #......#.##.##...#.# #..# .......#..##..###. .##.... #<...[......#..#.###.....θjÎî9---θj.öθjUù= _You now have 55 gold pieces (gained 7).иjµÀ иj5à иjÜÊ Ð¸jwÌ Ñ¸j$` ########.. ......## ###### #....^ .... ####....###... ....##.#.#.# ).#.#...# #.#.##@#..#.## |# #Ѹj©$#..#.?# #†Quill . ##....#..##.##.#.#.....#Ѹjå2@7.8 (1Ѹj�5ѸjŸ7ѸjªN}########.. ......## ##### #.# #....^ .... #.#####....###...  #.##....##.#.#.# #.##..).#.#.. #.##..#.#.##.#..# #.##..#.#.#@## |## #.##..##..#.?# #  #.###.##..#.##†#..#  #.#......#...#.###.# #)# ##......#.##.##...#.# #..# ..#..##..###. .##.... .#<...[......#..#.###. ѸjO´ ##....#..##.##.#.#.....#  ##..##.###..##..#...#Ѹj XѸj9Y%8ѸjÓ^Ѹjß`Ò¸jƒ>¾########.. ......## ######.# #....^ .... #.#####....###... #.##....##.#.#.# #.##..).#.#...# #.##..#.#.##.#..##.##..#.#.#.## |# # #.##..##..#.@# # #.###.##..#.##†#..## #.#......#...#.###.# #)# #......#.##.##...#.# #..# .......#..##..###. .##.... #<...[......#..#.###.... Ò¸jð>'##....#..##.##.#.#.....###.###..##..#...##  #.#. #.# #..........#Ò¸jfQ9Ò¸jûrA20.8 (2Ò¸jUvÒ¸jóyd _j - a scroll labelled ZIDU PEPPEKODUÒ¸jrŽ Ò¸jÕŽ Ò¸jt© Ò¸jé;#.. ......## ######.# #....^ .... #.#####....###... #.##....##.#.#.####.##..).#.#...# .#.##..#.#.##.#..##.##..#.#.#.###|# #.##..##..#..#.$# .###.##..#.##†#.@## .#......#...#.###.# #)# ......#.##.##...#.# #..# ......#..##..###.".##.... <...[......#..#.###........#..##.##.#.#.....###.###..##..#...## #.#. #.# #..........# .##. #.# ##..###...######..Ò¸jÄ'@1.8 (1Ò¸j{MÒ¸jz]e _Found 15 gold pieces and a bound bronze amulet.Ó¸j‰Ô- ####### #.. ......## ######.# #....^ ....#.#####....###... #.##....##.#.#.####.##..).#.#...##. #.##..#.#.##.#..# #.##..#.#.#.###|#  #.##..##..#..#@$# ###.##..#.##†#..##..# #......#...#.###.# "##)# Ó¸jÇ×a#.##.##...#.# #..# .....#..##..###.".## ...[......#..#.###..... ....#..##.##.#.#.....#.##.###..##..#...#. #.# #..........#Ó¸j'ä;2Ó¸jôæÓ¸jÙèQ _Found a dented jade amulet.Ó¸jd G#  #.. ......## #####  #.# #....^ ....  #.#####....###...  #.##....##.#.#.###  #.##..).#.#...##.  #.##..#.#.##.#..#  #.##..#.#.#.###|#  #.##..##..#..#.@# .##..#.##†#..##..# ......#...#.###.##"##)# #.##.##...#.# .#..# #..##..###.".##....[......#..#.###.....#..##.##.#.#.....## Ó¸j• Ó¸j£ %3Ó¸jÑ Ó¸jÿ* V4.8 (2Ó¸j. > _You now have 70 gold pieces (gained 15).Ô¸jݰª#######Trilby the Shooter#.. ......## #####Coglin#.# #....^ ....Health: 33/33 ========================#.#####....###...Magic: 4/4========================#.##....##.#.#.###AC: 3Str: 12  #.##..).#.#...##.EV: 11Int: 8  #.##..#.#.##.#..#SH: 0Dex: 19  #.##..#.#.#.###|#XL:  4 Next: 16% Place: Dungeon:2  #.##..##..#..#.@#Noise: ---------  Time: 1624.8 (0.0) ##.##..#.##†#..##..#a) +2 sling {Wei}  c) +0 sling {Ælfric} ......#...#.###.##"##)#Ô¸jƒ±üFire: a) +2 sling {Wei} ....#.##.##...#.# .#..#Quill ....#..##..###.".##.... ..[......#..#.###..... ...#..##.##.#.#.....## ..##.###..##..#...## #. #.# #..........# _Found 15 gold pieces and a bound bronze amulet. _Found a dented jade amulet. _You now have 70 gold pieces (gained 15).  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineÔ¸jv#######Trilby the Shooter#.. ......## #####Coglin#.# #....^ ....Health: 33/33 ========================#.#####....###...Magic: 4/4========================#.##....##.#.#.###AC: 3Str: 12  #.##..).#.#...##.EV: 11Int: 8  #.##..#.#.##.#..#SH: 0Dex: 19  #.##..#.#.#.###|#XL:  4 Next: 16% Place: Dungeon:2  #.##..##..#..#.@#Noise: ---------  Time: 1624.8 (0.0) ##.##..#.##†#..##..#a) +2 sling {Wei}  c) +0 sling {Ælfric} ......#...#.###.##"##)#Fire: a) +2 sling {Wei} [34Ô¸jŒ…m....#.##.##...#.# .#..#Quill ....#..##..###.".##.... ..[......#..#.###..... ...#..##.##.#.#.....## ..##.###..##..#...## #. #.# #..........# _You now have 70 gold pieces (gained 15).  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal.  Okay, then.Ô¸j, Ô¸jý!. _Ô¸j[â ;M ####### . ......## ##### #....^ ....Ô¸j1.###....###... ..##.#.#.###).#.#...##.#.#...#.#.###  #..#..#..# ##.##..#.##†#..##..# ..#...#.###.##"##) ....#.##.##...#.# .#..#Ô¸j×G5.8 (1 _Ô¸jßÔ¸j7%z _You see here a staff of conjuration.Õ¸j«;;6Ö¸j%f _i - a staff of conjuration׸jÕT ########.. ......## ###### #....^ .... ####....###... ....##.#.#.###).#.#...##. #.#.##.#..#.####..#..#. #.##†#..##..# ......#...#.###.##"##)#Quill #. #.# #..........#׸jéäX7׸j—X²#.. ......## ##### #.# #....^ .... #.#####....###... #.##....##.#.#.### #.##..).#.#...##. #.##..#.#.##.#..# ## #.##..#.#.#.###.# ..# #.##..##..#..#..##...# #.##..#.##†#..##@.# .....#...#.###.##"##)##.##.##...#.# .#..# #..##..###.".##.... [......#..#.###.....#..##.##.#.#.....####.###..##..#...##׸j˜Y# #.# #..........# . #.# ##..###...######..׸j�`׸j#a%8׸j|g׸j;i׸j6ö -.# #....^ .... .#####....###... .# .##....##.#.#.###.# .##..).#.#...##. .. .##..#.#.##.#..# .### .##..#.#.#.###.# ...# .##..##..#..#..##...# .##..#.##†#..##..# ....#...#.###.##@##)##.##.##...#.#..#..# #..##..###.".##.... [......#..#.###..... #..##.##.#.#.....## ##.###..##..#...###  #.# #..........#  #.# ##..###...######..  #.# ##.##.#..........׸jÁ2Q9׸jŸ8x  You now have 81 gold pieces (gained 11).30.8 (2׸ji?׸j1D\ _You see here an amulet of the acrobat.ظjá Ø¸jŸM ‹1.8 (1 _j - an amulet of the acrobatÙ¸jÙ>ë#.#####....###... .# #.##....##.#.#.###.# #.##..).#.#...##. .. #.##..#.#.##.#..# .### #.##..#.#.#.###.# ...# #.##..##..#..#..##...# #.##..#.##†#..##..# ....#...#.###.##.##)##.##.##...#.#@.#..#Ù¸j£?G.#..##..###.".##......[......#..#.###........ ..#..##.##.#.#.....###..#.###..##..#...### . . #.# #..........# . #.# ##..###...######.. . #.# ##.##.#.......... . #.# #...###†.Ù¸jÜZX2Ù¸j$´ PÚ¸júµ #.##....##.#.#.###.#  #.##..).#.#...##. ..  #.##..#.#.##.#..# .###  #.##..#.#.#.###.# ...# Ú¸j #.##..##..#..#..##...# ##.##..#.##†#..##..# ......#...#.###.##.##)##.##.##...#.#..#..#.#..##..###."@##......[......#..#.###.. ...#..##.##.#.#.....###..#.###..##..#...### . #. #.# #..........# #. #.# ##..###...######.. #. #.# ##.##.#.......... #. #.# #...###†. #. #.######.# ##†#####Ú¸j£Ú¸j%3Ú¸ji'Ú¸jÈ(Ú¸jh”‰ #.##....##.#.#.###.# #.##..).#.#...##. .. #.##..#.#.##.#..# .### #.##..#.#.#.###.# ...# #.##..##..#..#..##...##.##..#.##†#..##..# #......#...#.###.##.##)#.#.##.##...#.#..#..#.#..##..###.@.##.......[......#..#.###..#..##.##.#.#.....###.. #..##.###..##..#...### . .#. #.# #..# ##. #.# ##..###...######..  #. #.# ##.##.#.  #. #.# #...###†.  #. #.######.# ##†#####.Ú¸j'–;4Ú¸jnŸÚ¸j È‹ _You see here the amulet of Gorchey {Wildshape Dex+6}.ܸjQܸjÙTÉDrop what? (Left/Right/Tab to switch category) 10/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +2 sling (weapon) {Wei}  c - a +0 sling (offhand) {Ælfric} Missiles (select all with ()ܸjBU&e - 6 javelins  h - 3 poisoned darts Armour (select all with [)  b - a +0 leather armour (worn)d - a +0 ring mail  g - a +0 plate armour ܸjuUìMagical Staves (select all with |)  i - a staff of conjuration Jewellery (select all with "=) ܸj˜U# j - an amulet of the acrobat ܸj½UŒTalismans (select all with %)  f - a quill talisman (worn) ܸjÙUÔ[Up|Down] select[Esc] exit ܸjNXËLetters toggle [.|Space] toggle selected[top]Þ¸jÙ`ð 1 i a - a +2 sling (weapon) {Wei}  j + an amulet of the acrobat[Enter] accept (1 chosen)߸j±›ß¸jE¸ß¸j)Õ #.##....##.#.#.###.#Trilby the Shooter#.##..).#.#...##. ..Coglin#.##..#.#.##.#..# .###Health: 33/33 ========================#.##..#.#.#.###.# ...#Magic: 4/4========================#.##..##..#..#..##...#AC: 3Str: 12 ###.##..#.##†#..##..#EV: 11Int: 8 #......#...#.###.##.##)#SH: 0Dex: 19 .....#.##.##...#.#..#..#XL:  4 Next: 16% Place: Dungeon:2 .....#..##..###.@.##......Noise: ---------  Time: 1634.8 (0.0) ...[......#..#.###........a) +2 sling {Wei}  c)߸jyÖV +0 sling {Ælfric} ....#..##.##.#.#.....###..Fire: a) +2 sling {Wei} #..##.###..##..#...### .Quill .#. #.# #..........# ##. #.# ##..###...######..#. #.# ##.##.#..........#. #.# #...###†........#. #.######.# ##†#####. _i - a staff of conjurationYou now have 81 gold pieces (gained 11). _You see here an amulet of the acrobat. _j - an amulet of the acrobat _You see here the amulet of Gorchey {Wildshape Dex+6}.  Autopickup disabled for amulets of the acrobat.5.8 (1߸jÎר  You now have 81 gold pieces (gained 11). _You see here an amulet of the acrobat. _j - an amulet of the acrobat _You see here the amulet of Gorchey {Wildshape Dex+6}.  Autopickup disabled for amulets of the acrobat. _You drop an amulet of the acrobat.߸j²Í °#.##....##.#.#.###.#  #.##..).#.#...##. ..  #.##..#.#.##.#..# .###  #.##..#.#.#.###.# ...#  #.##..##..#..#..##...# .##..#.##†#..##..# ......#...#.###.##.##)# #.##.##...#.#..#..# #..##..###."@##...... [......#..#.###. #..##.##.#.#.....###.. ..##.###..##..#...### . #. #.# #..#. #.# ##..###...## ߸j¨Þ ;6߸jÕà ߸jn‹#.#####....###... .# #.##....##.#.#.###.# #.##..).#.#...##. .. #.##..#.#.##.#..# .### #.##..#.#.#.###.# ...# .##..##..#..#..##...# #.##..#.##†#..##..# .#...#.###.##.##)# #.##.##...#.#@.#..# .#..##..###.".## [......#..#.###........ ..##.##.#.#.....###.. .##.###..##..#...### . . #.# #..........# . #.# ##..###...######.. . #.# ##.##.#.. . #.# #...###†.......7à¸jdKZ.#####....###... .# .##....##.#.#.###.# .##..).#.#...##. .. .##..#.#.##.#..# .### .##..#.#.#.###.# ...# .##..##..#..#..##...# .##..#.##†#..##..# #...#.###.##.##)# #.##.##...#.#.@#..# #..##..###.".##......# [......#..#.###....#..##.##.#.#.....###..# ##.###..##..#...### .# à¸j2Uà¸jsV%8à¸j`]à¸j‘^à¸j}½3à¸jvÈà¸j“ûû##....##.#.#.###.# ##..).#.#...##. .. ##..#.#.##.#..# .### ##..#.#.#.###.# ...# ##..##..#..#..##...# ##..#.##†#..##..# .# ..#...#.###.##.##)##.##.##...#.#..#..##.##..##..###.".##@.....#....#..#.###.... #..##.##.#.#.....###..## #.###..##..#...### .# .# #..........# #.# ##..###...######.. #.# ##.##.#.......... #.# #...###† #.######.# ##†#####.à¸j-à¸j7 %9à¸j�)à¸j­+à¸jÏ] ....##.#.#.###.# ..).#.#...##. .. ..#.#.##.#..# .### à¸j+^ b..#.#.#.###.# ...# ..##..#..#..##...# ..#.##†#..##..# .# #...#.###.##.##)# #.##.##...#.#..#..##.# à¸jÏ^ Ô#..##..###.".##.@....# #..#.###. ..##.##.#.#.....###..# .###..##..#...### .# .# #..........# # .# ##..###...# .# ##.##.#.. .# #...# à¸j¾g à¸jKh &40à¸j9u à¸jQw á¸j‡pM###....###... ..##.#.#.###.#).#.#...##. .. #.#..# .##.#.#.###.# #..#..#..##.. #..#.##†#..##..# . ..#...#.###.##.##)# ##.##...#.#..#@.##.# #..##..###.".### ...#..#.###............##.##.#.#.....###..### .###..##..#...### ..#.#.##á¸jžá¸j¹¬B1á¸j¿Ÿ› #....^ .... ##....###.....# ....##.#.#.###.# ..).#.#...##.... á¸j é..#.#.##.#..#..### ..#.#.#.###.# ...# ..##..#..#..##...# ##†#..##..##.# .#...#.###.##.##@# á¸jC q.##.##...#.#..#..##.# á¸jt <##..###.".##......# ..#..#.###........... .##.#.#.....###..### á¸j” ˆ###..##..#...### ..# á¸j³ ž# #..........# ..# á¸jÒ »# ##..###...######..# # ##.##.#..á¸jñ !á¸jSÄç2  Things that are here: _a +0 dagger; a goblin corpseâ¸j~µGear: 9/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Wei}  c - a +0 sling (offhand) {Ælfric} Missiles (go to first with ()â¸j\Ze - 6 javelins  h - 3 poisoned darts Armour (go to first with [)  b - a +0 leather armour (worn)d - a +0 ring mail  g - a +0 plate armour Magical Staves (go to first with |)  i - a staff of conjuration Talismans (go to first with %)  f - a quill talisman (worn)â¸j„<  #....^ ....Trilby the Shooter ###....###.....#Coglin ....##.#.#.###.#Health: 33/33 ======================== ..).#.#...##....Magic: 4/4======================== ..#.#.##.#..#..###AC: 3Str: 12 ..#.#.#.###.# ...#EV: 11Int: 8 ..##..#..#..##...#SH: 0Dex: 19 ..#.##†#..##..##.#XL:  4 Next: 16% Place: Dungeon:2 .#...#.###.##.##@#Noise: ---------  Time: 1642.8 (0.0) .##.##...#.#..#..##.#a) +2 sling {Wei}  c) +0 sling {Ælfric} ..##..###.".##......#Fire: a) +2 sling {Wei} ....#..#.###...........Quill .##.##.#â¸j.= Ò.#.....###..### ###..##..#...### ..# # #..........# ..# # ##..###...######..# # ##.##.#.......... _j - an amulet of the acrobat _You see here the amulet of Gorchey {Wildshape Dex+6}.  Autopickup disabled for amulets of the acrobat. _You drop an amulet of the acrobat.  Things that are here: _a +0 dagger; a goblin corpseâ¸jÔ? â¸j·` â¸jr‰ â¸jÒ‰ â¸j�³  _  You encounter a hobgoblin.â¸jߺ “  ####### â¸jåÜ þ ......############### # #....^.........g.... #####....###.... ##....##.#.#.###.###### ##..).#.#...##........# ##..#.#.##.#..#..####.# ##..#.#.#.###.##...#..##..#..#..##...# g   hobgoblin (asleep) ##..#.##†#..##..##.# ...#...#.###.##.##)# .#...#.#..#..##.#9.8 (750.8 (8 _ã¸ji:  Trilby the ShooterCoglinHealth: 33/33 ========================Magic: 4/4========================AC: 3Str: 12#######EV: 11Int: 8 . ......###############SH: 0Dex: 19 # #....^.......**g....XL:  4 Next: 16% Place: Dungeon:2 #####....###....@#Noise: ---------  Time: 1650.8 (0.0) ##....##.#.#.###.######a) +2 sling {Wei}  c) +0 sling {Ælfric} ##..).#.#...##........#Fire: a) +2 sling {Wei} ##..#.#.##.#..#..####.#Quill ##..#.#.#.###.##...# ##..##..#..#..##...#g   hobgoblin (asleep) ##..#.#ã¸j`;¾#†#..##..##.# ...#...#.###.##.##)# .#.##.##...#.#..#..##.# _a +0 dagger; a goblin corpse _You encounter a hobgoblin.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)ã¸jˆy  Trilby the ShooterCoglinHealth: 33/33 ========================Magic: 4/4========================AC: 3Str: 12#######EV: 11Int: 8 . ......###############SH: 0Dex: 19 # #....^.......))g....XL:  4 Next: 16% Place: Dungeon:2 #####....###....@#Noise: ---------  Time: 1650.8 (0.0) ##....##.#.#.###.######a) +2 sling {Wei}  c) +0 sling {Ælfric} ##..).#.#...##........#Fire: a) +2 sling {Wei} ##..#.#.##.#..#..####.#Quill ##..#.#.#.###.##...# ##..##..#..#..##...#g   hobgoblin ##..#.##[0;10;1ã¸jòzym†#..##..##.# ...#...#.###.##.##)# .#.##.##...#.#..#..##.#Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!ã¸j¥V†You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!  The hobgoblin is almost dead.You shoot a sling bullet.  You kill the hobgoblin!ã¸jÊ(ã¸jÛ ..ã¸jL¥œ9====2.0 (1.2Rev _ã¸jå«ã¸j1­ä¸j,ÊIä¸jÍä¸jÔ„ä¸j¸Ôä¸j`ßTä¸j~  You see here a hobgoblin corpse. _ä¸jq[ä¸jš],ä¸jj^ä¸ja`ä¸j`cä¸jícä¸j(dä¸j…eä¸j&gä¸j�gä¸jhhä¸j¤„Æä¸j܇Bä¸j©‰ä¸j“‘„ä¸j£“,ä¸jó–,ä¸jb™,ä¸j~�,ä¸j¶ž,ä¸jQ¡ä¸jµ¡ä¸j;¢ä¸j–§,ä¸j"®nä¸jG±ä¸j³³ä¸j•¶,ä¸jñ·ä¸j¾ä¸jÄ¿,ä¸jÌÀä¸jÓÂä¸j™Ää¸j¨Å,ä¸j7Èä¸jKÊä¸jšÊä¸j¨Ëä¸j¸Íä¸jŽÏä¸jìÏä¸j]Ðä¸jWÛ°ä¸j‡Ýä¸jÑÞä¸jàä¸jÌàä¸jÿãä¸j¦åä¸jæä¸jâæä¸j¼èä¸jEê,ä¸jÙêä¸jŒìä¸j‰íä¸jÕíä¸jUîä¸jðä¸jžñä¸jòä¸jªòä¸j�óä¸jõ,ä¸j¬ùä¸jÖüä¸jä¸jÌ,ä¸j?ä¸jÜ ä¸j| ä¸jE ä¸jC ä¸j;ä¸jî,ä¸j¯ä¸jä¸j ä¸jä¸jTä¸jÅ!é  ##.##.#............# #...###†........#.#ä¸j‹J, ####.# ##†#####.##.# ....## ##.# #.##.# ....<## ##.## #.##.# #####.###.## #.##.#  ##.#.## #.##.#   ##.## #.##.#   ### #@##.# ----91.0 (39.0) >.......##.#   #########                  ----2.0 (40ä¸j^ä¸j„|; _Found a stone staircase leading down.å¸j�õå¸j “å¸jtPG  There is a stone staircase leading down here. _å¸jýp„å¸jÖÜå¸jSßXå¸jâ,å¸jxïòå¸j§ðå¸jRõXå¸j†ûšå¸juþå¸jŒ#Ç  You encounter a ribbon worm. ######.########## #......#  #.######  #.#   #.#   #.#   # #.#   #.##.#   #..@.#   #..###   #..  #.. #..#.. w   ribbon worm (asleep)#..w.. å¸jN(`716.0 (247.0 (25 _å¸jeæ¸jU ######.########## Trilby the Shooter#......#Coglin#.######Health: 33/33 ========================#.#Magic: 4/4========================#.#AC: 3Str: 12#.#EV: 11Int: 8# #.#SH: 0Dex: 19#.##.#XL:  4 Next: 19% Place: Dungeon:2#..@.#Noise: ---------  Time: 1717.0 (0.0)#.*###a) +2 sling {Wei}  c) +0 sling {Ælfric}#.*Fire: a) +2 sling {Wei}#.*Quill #*.#*.w   ribbon worm (asleep)#*.[16;1æ¸j!ï4Hw.. _There is a stone staircase leading down here. _You encounter a ribbon worm.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (asleep, 98% to hit)æ¸j�#†######.########## Trilby the Shooter#......#Coglin#.######Health: 33/33 ========================#.#Magic: 4/4========================#.#AC: 3æ¸j³$�Str: 12#.#EV: 11Int: 8# #.#SH: 0Dex: 19#.##.#XL:  4 Next: 19% Place: Dungeon:2#..@.#Noise: ---------  Time: 1717.0 (0.0)#.)###a) +2 sling {Wei}  c) +0 sling {Ælfric}#.)Fire: a) +2 sling {Wei}#.)Quill #).#).w   ribbon worm#).w..  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is moderately wounded.æ¸jµ9Shift-Dir - straight lineæ¸j£Ó,Aim: a ribbon worm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is moderately wounded.  The sling bullet hits the ribbon worm but does no damage.æ¸j¾U¬ w.  The ribbon worm is moderately wounded...... ===8.1 (1.1Rev _æ¸jyà ¡######.########## Trilby the Shooter#......#Coglin#.######Health: 33/33 ========================#.#Magic: 4/4========================#.#AC: 3Str: 12#.#EV: 11Int: 8# #.#SH: 0Dex: 19#.##.#XL:  4 Next: 19% Place: Dungeon:2#..@.#Noise: ===------  Time: 1718.1 (0.0)#.*###æ¸j4Å ha) +2 sling {Wei}  c) +0 sling {Ælfric}#.*Fire: a) +2 sling {Wei}#.*Quill Rev #*.#*.w   ribbon worm#w....  The sling bullet hits the ribbon worm but does no damage. _The ribbon worm is moderately wounded.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (lightly wounded, 81% to hit)æ¸jpý ######.########## Trilby the Shooter#......#Coglin#.######Health: 33/33 ========================#.#Magic: 4/4========================#.#AC: 3Str: 12#.#EV: 11Int: 8# #.#SH: 0Dex: 19#.##.#XL:  4 Next: 19% Place: Dungeon:2#..@.#Noise: ===------  Time: 1718.1 (0.0)#.)###a) +2 sling {Wei}  c) +0 sling {Ælfric}#.)Fire: a) +2 sling {Wei}#.)Quill Rev #).#).w   ribbon worm#[3æ¸jz 1mw....  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (lightly wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is heavily wounded.æ¸j½Œ ÔM))Shift-Dir - straight lineAim: a ribbon worm (lightly wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is heavily wounded.You shoot a sling bullet.  The sling bullet barely misses the ribbon worm.æ¸j»(w........9.3 (1.2Rev+ _ç¸j`þ######.########## Trilby the Shooter#......#Coglin#.######Health: 33/33 ========================#.#Magic: 4/4========================#.#AC: 3Str: 12#.#EV: 11Int: 8# #.#SH: 0Dex: 19#.##.#XL:  4 Next: 19% Place: Dungeon:2#..@.#Noise: ===------  Time: 1719.3 (0.0)#.*###a) +2 sling {Wei}  c) +0 sling {Ælfric}#.*Fire: a) +2 sling {Wei}#.*Quill Rev+ #.*#.ww   ribbon worm#ç¸jIÿ.....  You shoot a sling bullet. _The sling bullet barely misses the ribbon worm.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (moderately wounded, 81% to hit)ç¸j�ý######.########## Trilby the Shooter#......#Coglin#.######Health: 33/33 ========================#.#Magic: 4/4========================#.#AC: 3Str: 12#.#EV: 11Int: 8# #.#SH: 0Dex: 19#.##.#XL:  4 Next: 19% Place: Dungeon:2#..@.#Noise: ===------  Time: 1719.3 (0.0)#.)###a) +2 sling {Wei}  c) +0 sling {Ælfric}#.)Fire: a) +2 sling {Wei}#.)Quill Rev+ #.)#.ww   ribbon worm#ç¸j7ÿ-.....  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (moderately wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is heavily wounded.ç¸jž¢² Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is heavily wounded.  The ribbon worm is severely wounded.ç¸j›#:w.ç¸j©%0...ç¸j\'420.5 (1.2 _ç¸jÞ4ç¸jYË q######.########## Trilby the Shooter#......#Coglin#.######Health: 33/33 ========================#.#Magic: 4/4========================#.#AC: 3Str: 12#.#EV: 11Int: 8# #.#SH: 0Dex: 19#.##.#XL:  4 Next: 19% Place: Dungeon:2#..@.#Noise: ===------  Time: 1720.5 (0.0)#.*###a) +2 sling {Wei}  c) +0 sling {Ælfric}#.*Fire: a) +2 sling {Wei}#.*Quill Rev+ #.w#..ç¸jqÌ µw   ribbon worm#.....  You shoot a sling bullet. The sling bullet hits the ribbon worm. _The ribbon worm is severely wounded.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (severely wounded, 81% to hit)ç¸jÏ######.########## Trilby the Shooter#......#Coglin#.######Health: 33/33 ========================#.#Magic: 4/4========================#.#AC: 3Str: 12#.#EV: 11Int: 8# #.#SH: 0Dex: 19#.##.#XL:  4 Next: 19% Place: Dungeon:2#..@.#Noise: ===------  Time: 1720.5 (0.0)#.)###a) +2 sling {Wei}  c) +0 sling {Ælfric}#.)Fire: a) +2 sling {Wei}#.)Quill Rev+ #.w#..w   ribbon worm#ç¸jÒÏ9.....  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (severely wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is almost dead.è¸jJLShift-Dir - straight lineAim: a ribbon worm (severely wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is almost dead.è¸j½ð...(catching breath)```You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is almost dead.  The ribbon worm expels a string of sticky webbing.  The stream of webbing hits you but does no damage.è¸jžfX...  5  1.7 (1.2+2 sling {Wei}Held Rev*  _You are caught in a web!è¸jó_  You cannot shoot with your +2 sling while caught in a web.è¸jR 0è¸jõD _è¸jÑ _  You cannot shoot with your +2 sling while caught in a web.è¸jÔ a _é¸jv*8w.é¸jÐQ 11 ---20+2 sling {Wei}Rev+  _You disentangle yourself.é¸jx4W #......# #. #.#######. #.# #. #.##. #.##. #.# #.##.# #....# #.@### #..#  #.w# #..# #..# #..# .... ...#w.---3é¸j§[é¸jíá #......#Trilby the Shooter#. #.######Coglin#. #.#Health: 33/33 ========================#. #.#Magic: 4/4========================#. #.#AC: 3Str: 12#. #.#EV: 11Int: 8#.##.#SH: 0Dex: 19#....#XL:  4 Next: 19% Place: Dungeon:2#.@###Noise: ---------  Time: 1723.7 (0.0)#.w#a) +2 sling {Wei}  c) +0 sling {Ælfric}#..#Fire: a) +2 sling {Wei}#..#Quill Rev+ #..##..#w   ribbon worm (catchié¸jfâ fng breath).......# _You cannot shoot with your +2 sling while caught in a web. _You disentangle yourself.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (severely wounded, catching its breath, 81% to hit)ê¸jÈI#......#Trilby the Shooter#. #.######Coglin#. #.#Health: 33/33 ========================#. #.#Magic: 4/4========================#. #.#AC: 3Str: 12#. #.#EV: 11Int: 8#.##.#SH: 0Dex: 19#....#XL:  4 Next: 19% Place: Dungeon:2#.@###Noise: ---------  Time: 1723.7 (0.0)#.w#a) +2 sling {Wei}  c) +0 sling {Ælfric}#..#Fire: a) +2 sling {Wei}#..#Quill Rev+ #..##..#w   rê¸jnJ†ibbon worm (catching breath).......#Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (severely wounded, catching its breath, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is almost dead.ê¸j½öÆShift-Dir - straight lineAim: a ribbon worm (severely wounded, catching its breath, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is almost dead.  You kill the ribbon worm!ê¸jñþ)ê¸jKâ¸22===4.9 (1.2Rev* _ë¸jìØë¸j±Ù3ë¸jÜÚë¸jÞc  You encounter a rat.ë¸j¸äï ######.######## #r##......# #.##.###### #.##.# #.##.# #.##.# #.##.# #.##.# #@...# #..### #.†# #..#  #..# #..#r   rat (wandering) #..# .......#0.0ë¸jªêë¸j{ïr---5.9 (1Rev+ _ë¸jñë¸j«òë¸j±+¾######.######## Trilby the Shooter#r##......#Coglin#*##.######Health: 33/33 ========================#*##.#Magic: 4/4========================#*##.#AC: 3Str: 12ë¸j,é#*##.#EV: 11Int: 8#*##.#SH: 0Dex: 19#*##.#XL:  4 Next: 22% Place: Dungeon:2ë¸j[,Ð#@...#Noise: ---------  Time: 1725.9 (0.0)#..###a) +2 sling {Wei}  c) +0 sling {Ælfric}#.†#ë¸jŠ,åFire: a) +2 sling {Wei}#..#Quill Rev+ #..#ë¸j·,Ê#..#r   rat (wandering)#..#ë¸jß,v.......# _You kill the ribbon worm! ë¸j‰-¬_You encounter a rat.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 65% to hit)ì¸j¦%Ã######.######## Trilby the Shooter#)##......#Coglin#)##.######Health: 33/33 ========================#)##.#Magic: 4/4========================#)##.#AC: 3Str: 12#)##.#EV: 11Int: 8#)##.#SH: 0ì¸j€'ñDex: 19#)##.#XL:  4 Next: 22% Place: Dungeon:2#@...#Noise: ---------  Time: 1725.9 (0.0)#..###ì¸j(~a) +2 sling {Wei}  c) +0 sling {Ælfric}#.†#Fire: a) +2 sling {Wei}#..#Quill Rev+ ì¸j=(Ò#..##..#r   rat (wandering)ì¸ji(m#..#.......#ì¸j’((Fire: a) +2 sling {Wei}ì¸jÅ(ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineì¸jø(sAim: a rat (wandering, hasn't noticed you, 65% to hit)  You shoot a sling bullet.  ì¸j")HThe sling bullet closely misses the rat.ì¸jgÂì¸jµ\ì¸jy_..rì¸jŸ_Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  ì¸jý_7Aim: a rat (wandering, hasn't noticed you, 65% to hit)  You shoot a sling bullet.  The sling bullet closely misses the rat.You shoot a sling bullet. The sling bullet barely misses the rat.ì¸j¬lì¸j5u[.....rì¸jvì¸jµyu===7.1 (1.2Rev* ì¸jQì¸j&“- _The rat squeaks loudly.ì¸jó######.######## Trilby the Shooter#.##......#Coglin#r##.######Health: 33/33 ========================#*##.#Magic: 4/4========================#*##.#AC: 3Str: 12#*##.#EV: 11Int: 8#*##.#SH: 0Dex: 19#*##.#XL:  4 Next: 22% Place: Dungeon:2#@...#Noise: ===------  Time: 1727.1 (0.0)#..###a) +2 sling {Wei}  c) +0 sling {Ælfric}#.†#Fire: a) +2 sling {Wei}#..#Quill Rev* #..##..#r   ì¸jm`rat#..#.......#You shoot a sling bullet. The sling bullet barely misses the rat. _The rat squeaks loudly.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (65% to hit)ì¸j2 ######.######## Trilby the Shooter#.##......#Coglin#†##.######Health: 33/33 ========================#.##.#Magic: 4/4========================#.##.#AC: 3Str: 12#.##.#EV: 11Int: 8#.##.#SH: 0Dex: 19#.##.#XL:  4 Next: 22% Place: Dungeon:2#@...#Noise: ===------  Time: 1727.1 (0.0)#..###a) +2 sling {Wei}  c) +0 sling {Ælfric}#.†#Fire: a) +2 sling {Wei}#..#Quill Rev* #..##..#r[3ì¸jÎ2 e7m   rat#..#.......#Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (65% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat!ì¸j.7 X)))))ì¸j/È 3))ì¸jOJ B.†.....  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (65% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat!  You shoot a sling bullet.ì¸jHL ;48.2 (1.1 _ì¸jRU í¸jCö######.######## Trilby the Shooter#.##......#Coglin#†##.######Health: 33/33 ========================#.##.#Magic: 4/4========================#.##.#AC: 3Str: 12#.##.#EV: 11Int: 8#.##.#SH: 0Dex: 19#.##.#XL:  4 Next: 24% Place: Dungeon:2#@...#Noise: ===------  Time: 1728.2 (0.0)#..###í¸j3D!a) +2 sling {Wei}  c) +0 sling {Ælfric}#.†#Fire: a) +2 sling {Wei}#..#Quill Rev* #..##..##..#.......#You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat! _You shoot a sling bullet.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineï¸j�u######.######## Trilby the Shooter#.##......#Coglin#†##.######Health: 33/33 ========================#.##.#Magic: 4/4========================#.##.#AC: 3Str: 12#.##.#EV: 11Int: 8ï¸jv�#.##.#SH: 0Dex: 19#.##.#XL:  4 Next: 24% Place: Dungeon:2#@...#Noise: ===------  Time: 1728.2 (0.0)#..###ï¸jcvða) +2 sling {Wei}  c) +0 sling {Ælfric}#.†#Fire: a) +2 sling {Wei}#..#Quill Rev* #..##..#ï¸j‡vN#..#....ï¸j¬vm...#You kill the rat! _You shoot a sling bullet.  ï¸jÑv(Fire: a) +2 sling {Wei}ï¸jòvãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineï¸jw!Okay, then.ï¸j'xï¸j }ï¸j4. _ï¸j½ï¸j™½ï¸jñ½ï¸jÅ¿ï¸j’Áï¸jWÆP _ï¸jÒÆï¸jHÇï¸j“Çï¸j Éï¸jàÊ,ï¸jrËï¸j§Ìï¸jÊÍï¸jÎ>Rev+ ï¸j¦Îï¸j÷Ïï¸jaÑï¸j´Ñï¸j&Òï¸jbÕï¸jCÖï¸j…Öï¸jÿÖï¸j°Úƒ _You shoot a sling bullet.  Fire: a) +2 sling {Wei}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line ï¸jùÚp_Okay, then.  You see here a rat corpse.ï¸jtÜï¸jOÝ _ï¸j¹Ýï¸j)ßï¸jLàï¸j¡à>Rev ï¸jtáï¸j¸äï¸jEæï¸jwæï¸jÜæï¸jJèï¸jéï¸jqéï¸j¾éï¸j8ëï¸jDìï¸j–ì(ï¸jôìï¸jEîï¸jjïï¸j˜ïï¸j#ðï¸j·ñï¸jóï¸jZóï¸jRôï¸jØõï¸j>÷,ï¸j÷÷ï¸j ùï¸jµúï¸jûï¸j‡ûï¸jvþï¸jTï¸jŠï¸jÝï¸jLï¸jï¸jTï¸j(ï¸j”ï¸jXï¸j™ï¸j ï¸jƒ ï¸jJc  You encounter a bat.ï¸j]H. ##....#..##.##.#.#..##..##.###..##..#..#.#.##.# #.........#.##.##.# ##..###...#.# #.##.# ##.##.#..#. #.##.# #...###†#.#. #.##.######.# ###.b..##..........## ##..@..........<## ##---#...#######.#####.###...... #.# ##.#.##### #.# ##.## #.# #### #.# #..> b   bat (asleep) #.#######.#ï¸jºHç# #.##......# #†##.######.b46.2 (18.0).b.bb---7.2 (19 _ï¸jÕé ?. ##....#..##.##.#.#.. Trilby the Shooter##..##.###..##..#.. Coglin#.#.##.# #......... Health: 33/33 ========================#.##.##.# ##..###... Magic: 4/4========================#.# #.##.# ##.##.#.. AC: 3Str: 12#. #.##.# #...###† EV: 11Int: 8ï¸j˜ê {#.#. #.##.######.# ## SH: 0Dex: 19#....##..........## # XL:  4 Next: 24% Place: Dungeon:2#.b@..........<## ## Noise: ---------  Time: 1747.2 (0.0)#...#######.#####.###. a) +2 sling {Wei}  c) +0 sling {Ælfric}.....#.# ##.#.# Fire: a) +2 sling {Wei}#####.# ##.## Quill #.# ####ï¸jÙö#.# #..> b   bat#.#######.###.##......##†##.###### _You see here a rat corpse. _You encounter a bat.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (51% to hit)ð¸j)ó. ##....#..##.##.#.#.. Trilby the Shooter##..##.###..##..#.. Coglin#.#.##.# #......... Health: 33/33 ========================#.##.##.# ##..###... Magic: 4/4========================#.# #.##.# ##.##.#.. AC: 3Str: 12#. #.##.# #...###† EV: 11Int: 8#.#. #.##.######.# ## SH: 0Dex: 19#....##..........## # XL:  4 Next: 24% Place: Dungeon:2#.b@.....ð¸jYô".....<## ## Noise: ---------  Time: 1747.2 (0.0)#...#######.#####.###. a) +2 sling {Wei}  c) +0 sling {Ælfric}.....#.# ##.#.# Fire: a) +2 sling {Wei}#####.# ##.## Quill #.# #####.# #..> b   bat#.#######.###.##......##†##.######Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (51% to hit)  ð¸jÆôQYou shoot a sling bullet.  The sling bullet hits the bat but does no damage.ð¸jˆ9))ð¸j7Þ b.  You shoot a sling bullet. The sling bullet barely misses the bat..b.bð¸ji8 ð¸j?ï2-===8.3 (1.1Rev  _The bat is struck by your quills. The bat hits you.ð¸jté. ##....#..##.##.#.#.. Trilby the Shooter##..##.###..##..#.. Coglin#.#.##.# #......... Health: 32/33 =======================-#.##.##.# ##..###... Magic: 4/4========================#.# #.##.# ##.##.#.. AC: 3Str: 12#. #.##.# #...###† EV: 11Int: 8#.#. #.##.######.# ## SH: 0Dex: 19#....##..........## # XL:  4 Next: 24% Place: Dungeon:2#.b@.....ð¸jê2.....<## ## Noise: ===------  Time: 1748.3 (0.0)#...#######.#####.###. a) +2 sling {Wei}  c) +0 sling {Ælfric}.....#.# ##.#.# Fire: a) +2 sling {Wei}#####.# ##.## Quill Rev #.# #####.# #..> b   bat#.#######.###.##......##†##.######You shoot a sling bullet. The sling bullet barely misses the bat. _The bat is struck by your quills. The bat hits you.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (moderately wounded, 51% to hit)ð¸jÇ ". ##....#..##.##.#.#.. Trilby the Shooter##..##.###..##..#.. Coglin#.#.##.# #......... Health: 32/33 =======================-#.##.##.# ##..###... Magic: 4/4========================#.# #.##.# ##.##.#.. AC: 3Str: 12ð¸jt Â#. #.##.# #...###† EV: 11Int: 8#.#. #.##.######.# ## SH: 0Dex: 19#....##..........## # XL:  4 Next: 24% Place: Dungeon:2#))@..........<## ## Noise: ===------  Time: 1748.3 (0.0)#...#######.#####.###. a) +2 sling {Wei}  c) +0 sling {Ælfric}.....#.# ##.#.# Fire: a) +2 sling {Wei}####ð¸j¬ ;#.# ##.## Quill Rev #.# #####.# #..> b   bat#.#######.###.##......##†##.######You shoot a sling bullet. The sling bullet barely misses the bat. _The bat is struck by your quills. The bat hits you.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (moderately wounded, 51% to hit)ð¸j½š WFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (moderately wounded, 51% to hit)  You shoot a sling bullet. The sling bullet misses the bat.You shoot a sling bullet.ð¸jÍ Ÿ b.  The sling bullet barely misses the bat.b.ð¸jk& .ð¸jv' c9.5 (1.2Rev+ ð¸jÈ- ð¸jh0 Q _The bat closely misses you.ñ¸j “. ##....#..##.##.#.#.. Trilby the Shooter##..##.###..##..#.. Coglin#.#.##.# #......... Health: 32/33 =======================-#.##.##.# ##..###... Magic: 4/4========================#.# #.##.# ##.##.#.. AC: 3Str: 12#. #.##.# #...###† EV: 11Int: 8#.#. #.##.######.# ## SH: 0Dex: 19#..b*##..........## # XL:  4 Next: 24% Place: Dungeon:2#.*@[3ñ¸j”9;49m..........<## ## Noise: ===------  Time: 1749.5 (0.0)#...#######.#####.###. a) +2 sling {Wei}  c) +0 sling {Ælfric}.....#.# ##.#.# Fire: a) +2 sling {Wei}#####.# ##.## Quill Rev+ #.# #####.# #..> b   bat#.#######.###.##......##†##.######The sling bullet barely misses the bat. _The bat closely misses you.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (moderately wounded, 51% to hit)ñ¸j Å. ##....#..##.##.#.#.. Trilby the Shooter##..##.###..##..#.. Coglin#.#.##.# #......... Health: 32/33 =======================-#.##.##.# ##..###... Magic: 4/4========================#.# #.##.# ##.##.#.. AC: 3Str: 12#. #.##.# #...###† EV: 11Int: 8#.#. #.##.######.# ## SH: 0Dex: 19ñ¸j™Æ#..))##..........## # XL:  4 Next: 24% Place: Dungeon:2#.)@..........<## ## Noise: ===------  Time: 1749.5 (0.0)#...#######.#####.###. a) +2 sling {Wei}  c) +0 sling {Ælfric}.....#.# ##.#.# Fire: a) +2 sling {Wei}#####.# ##.## Quill Rev+ #.# #####.# #..> b   bat#.#######.###.##......##†##.######Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (moderately wounded[37ñ¸j.È‚m, 51% to hit)  You shoot a sling bullet.  The sling bullet closely misses the bat.ñ¸jM\™†  Shift-Dir - straight lineAim: a bat (moderately wounded, 51% to hit)  You shoot a sling bullet.  The sling bullet closely misses the bat.The sling bullet hits the bat.  You kill the bat!ñ¸jg<)ñ¸j¾ów†..550.8 (1.3 _ñ¸jqöñ¸jRev ñ¸j „ ñ¸j¬… ñ¸j-‡ ñ¸jLJ ñ¸j9ˆ ñ¸jo‹ ñ¸jV� ñ¸jŽ 9=ñ¸j“Ž ñ¸jç� ñ¸j,‘ ñ¸j�‘ (ñ¸j’ ñ¸j¢” ñ¸jÄ• ñ¸j/– ñ¸jœ– ñ¸jJ˜ ñ¸jÖ¤ ñ¸j;§ ,ñ¸j7ª ñ¸j¹Á ñ¸j¨Ê Q  ñ¸jÍ :You see here a bat corpse.ñ¸j³ö ³ _ñ¸jÕ šñ¸jË ñ¸jÅ Bñ¸jƒ ñ¸j$ ñ¸jŽ ñ¸jÿ ñ¸jØ ñ¸j ñ¸jÕ ,ñ¸jr ñ¸j÷ ñ¸jB ñ¸j² ñ¸jû ñ¸jö ñ¸jv ,ñ¸j ñ¸j+ ñ¸jÌ ñ¸j# ñ¸jÚ ñ¸j;# ñ¸jÃ$ ñ¸j6% ñ¸j{% ñ¸j×+ nñ¸j�- €  You encounter a goblin. It is wielding a +0 club.ñ¸j3 â #.## #.## #.## #.## ñ¸j4 �# #.## #.###.##.############ #.#......g..........#####......#.###.@..............#.--- #.###.###.#<...[.. #. #.##.###....#.. #. #...## ##..##.#.######.###.#.##.ñ¸jF4 ¢..........#.##.##.# g   goblin (asleep)#.######.#.###.##.#..#.# #.#ñ¸j—4 (#.#.#.###.##ñ¸jÇ4 .#ñ¸j½; 078.8 (28.0)ñ¸j”< N---9.8 (29 _ñ¸jvA ñ¸j,O ò¸j#’#.##. Trilby the Shooter#.##. Coglin#.##. Health: 33/33 ========================#.##. Magic: 4/4========================# #.##. AC: 3Str: 12#.###.##. EV: 11Int: 8############ #.#...... SH: 0Dex: 19g*****.....#####......#. XL:  4 Next: 25% Place: Dungeon:2###*@..............#. Noise: ---------  Time: 1779.8 (0.0)#.###.###.#<...[... a) +2 sling {Wei}  c) +0 sling {Ælfric}#. #.##.###....#.. Fire: a) +2 sling {Wei}#ò¸j¸“Ì. #...## ##..##.# Quill #.######.###.#.##.#..........#.##.##.# g   goblin (asleep)#.######.#.###.##.##. #.#.# #.##.##.#.###.##.# _You see here a bat corpse. _You encounter a goblin. It is wielding a +0 club.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 98% to hit)ò¸j‹Ý²#.##. Trilby the Shooter#.##. Coglin#.##. Health: 33/33 ========================#.##. Magic: 4/4========================# #.##. AC: 3Str: 12ò¸jÞ8#.###.##. EV: 11Int: 8############ #.#...... SH: 0Dex: 19g))))).....#####......#. XL:  4 Next: 25% Place: Dungeon:2###)@..............#. Noise: ---------  Time: 1779.8 (0.0)ò¸jÞ#.###.###.#<...[... a) +2 sling {Wei}  c) +0 sling {Ælfric}#. #.##.###....#.. Fire: a) +2 sling {Wei}#. #...## ##..##.# Quill #.######.###.#.##.#ò¸jµÞ­..........#.##.##.# g   goblin#.######.#.###.##.##. #.#.# #.##.##.#.###.##.#ò¸jÞÞëFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleò¸jßsShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 98% to hit)  ò¸j.ßTYou shoot a sling bullet. The sling bullet hits the goblin.  The goblin shouts!ò¸jppO)You shoot a sling bullet. The sling bullet hits the goblin.  The goblin shouts!  The goblin is moderately wounded.You shoot a sling bullet.  You kill the goblin!ò¸jÓuRò¸jÞ™......6===81.1 (1.3Rev _ò¸jC"ò¸j…7ò¸jÝwò¸jƒxò¸jeyò¸jÖ{ò¸je}ò¸jê�€ò¸j�‚ò¸jn…ò¸jÔ†ò¸j‡ò¸j߇ò¸j’‰ò¸j7‹ò¸jk‹ò¸joŒò¸j1�ò¸j1‘,ò¸j€‘ò¸jù’ò¸j—”,ò¸j�•ò¸j­—ò¸jP˜ò¸j™,ò¸jW½È  Things that are here:  a +0 club; a goblin corpse _ò¸jÄ¿ò¸jiÀò¸j�Â,ò¸jÄò¸jFÞò¸j�á,ò¸jËãò¸jÃäò¸jtæò¸j´æò¸j“çò¸jøèò¸jüê,ò¸jìò¸jüîò¸jìðò¸jRñò¸jòò¸jöóò¸jbõò¸j¯õò¸j¯öò¸j¦ùò¸jùûò¸jœüò¸jŠýò¸jzò¸jžò¸j(ò¸jîò¸j“ò¸jï ,ò¸j["ò¸j$ò¸j ',ò¸j .ò¸jw2,ò¸jë2ò¸jï3ò¸jœ5ò¸j¼7ò¸j8ò¸jà8ò¸jì:ò¸jî<ò¸j:=ò¸j;?ò¸jj@ò¸j*Bó¸jEó¸jãó¸jùó¸jYó¸jŒó¸j¨~ _h - 2 scrolls labelled DYSOMU EZEUTZ (gained 1)ó¸j ó¸jv ó¸j ó¸j9 ó¸jk ó¸jÎ ó¸jU ó¸j[ó¸j†‚  You encounter a goblin. It is wielding a +0 dagger.ó¸j�Z#.##.#####......#.##.# #.###.####.##.# #.# #.####...#.# #.# #..#.###..### #.#######.# #....# ....... ###.###....# #.######ó¸j|b #..........# #.# #.##@......# #.# #---#.###......# ##.# #.###### ##.# #.# #####.# .. .....#.# .. ##### g   goblin (asleep)#.# ..##.# .g. ó¸jÁ ó¸j§1812.1 (31.0)ó¸jÿ N---3.1 (32 _ó¸jÊ%ó¸j¨*ó¸j�G #.##.#####....... Trilby the Shooter#.##.# #.###.## Coglin##.##.# #.# #.## Health: 33/33 ========================##...#.# #.# #... Magic: 4/4========================#.###..### #.###### AC: 3Str: 12#.# #....# ........ EV: 11Int: 8###.###....# #.###### SH: 0Dex: 19#..........# #.# # XL:  4 Next: 26% Place: Dungeon:2#.##@......# #.#[ó¸jyH Ü37m # Noise: ---------  Time: 1813.1 (0.0)#.###*.....## a) +2 sling {Wei}  c) +0 sling {Ælfric}#.# #*####### Fire: a) +2 sling {Wei}#.# #*###### Quill #.# *......#.# .*##### g   goblin (asleep)#.# .*##.# .g. _h - 2 scrolls labelled DYSOMU EZEUTZ (gained 1) _You encounter a goblin. It is wielding a +0 dagger.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 98% to hit)ó¸j1]#.##.#####....... Trilby the Shooter#.##.# #.###.## Coglin##.##.# #.# #.## Health: 33/33 ========================##...#.# #.# #... Magic: 4/4========================#.###..### #.###### AC: 3Str: 12#.# #....# ........ EV: 11Int: 8###.###....# #.###### SH: 0Dex: 19#..........# #.# # XL:  4 Next: 26% Place: Dungeon:2#.##@......# #.#[ó¸j ^i37m # Noise: ---------  Time: 1813.1 (0.0)#.###).....## a) +2 sling {Wei}  c) +0 sling {Ælfric}#.# #)####### Fire: a) +2 sling {Wei}#.# #)###### Quill #.# )......#.# .)##### g   goblin#.# .)##.# .g.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  The goblin is severely wounded.ó¸j–á9)ô¸j—'�JPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  The goblin is severely wounded.  You shoot a sling bullet. The sling bullet misses the goblin.ô¸j­(!g.ô¸jÆ......J   endoplasm (wandering)g   goblinô¸jy/b===4.2 (1.1Rev ô¸j2gq _You encounter an endoplasm.ö¸j¾°#.##.#####....... Trilby the Shooter#.##.# #.###.## Coglin##.##.# #.# #.## Health: 33/33 ========================##...#.# #.# #... Magic: 4/4========================#.###..### #.###### AC: 3Str: 12#.# #....# ........ EV: 11Int: 8###.###....# #.###### SH: 0Dex: 19#..........# #.# # XL:  4 Next: 26% Place: Dungeon:2#.##@......# #.#[ö¸j|±i37m # Noise: ===------  Time: 1814.2 (0.0)#.###*.....## a) +2 sling {Wei}  c) +0 sling {Ælfric}#.# #*####### Fire: a) +2 sling {Wei}#.# #*###### Quill Rev #.# .*ö¸jzÊ^.....#.# .*##### J   endoplasm (wandering)#.# .g#g   goblin#.# J..  You shoot a sling bullet. The sling bullet misses the goblin. _You encounter an endoplasm.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineö¸jËŠAim: a goblin, wielding a +0 dagger (severely wounded, 58% to hit)÷¸jK\p#.##.#####....... Trilby the Shooter#.##.# #.###.## Coglin##.##.# #.# #.## Health: 33/33 ========================##...#.# #.# #... Magic: 4/4========================#.###..### #.###### AC: 3Str: 12#.# #....# ........ EV: 11Int: 8###.###....# #.###### SH: 0Dex: 19#..........# #.# # XL:  4 Next: 26% Place: Dungeon:2÷¸jå\ #.##@......# #.# # Noise: ===------  Time: 1814.2 (0.0)#.###......## a) +2 sling {Wei}  c) +0 sling {Ælfric}#.# #.####### Fire: a) +2 sling {Wei}#.# #.###### Quill Rev #.# .......#.# ..##### J   endoplasm (wandering)#.# .)#÷¸jn]šg   goblin#.# J..  ÷¸jª`Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (severely wounded, 58% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  You kill the goblin!÷¸jc^)))))÷¸jì4))÷¸j!rdJ.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (severely wounded, 58% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  You kill the goblin!  You shoot a sling bullet.÷¸jÑx‡.....J).÷¸jSk75.4 (1.2Rev+ ÷¸j‚ƒ÷¸jd…^ _The endoplasm quivers.÷¸j+ZD#.##.#####....... Trilby the Shooter#.##.# #.###.## Coglin##.##.# #.# #.## Health: 33/33 ========================##...#.# #.# #... Magic: 4/4========================#.###..### #.###### AC: 3Str: 12#.# #....# ........ EV: 11Int: 8###.###....# #.###### SH: 0Dex: 19÷¸j¼Zï#..........# #.# # XL:  4 Next: 27% Place: Dungeon:2#.##@......# #.# # Noise: ===------  Time: 1815.4 (0.0)#.###*.....## a) +2 sling {Wei}  c) +0 sling {Ælfric}#.# #*####### Fire: a) +2 sling {Wei}#.# #*###### Quill Rev+ ÷¸j[b#.# *......#.# *.##### J   endoplasm#.# J)#÷¸j_[{#.# ...  You shoot a sling bullet. _The endoplasm quivers.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycle÷¸j’[\Shift-Dir - straight lineAim: an endoplasm (88% to hit)÷¸jŠß #.##.#####....... Trilby the Shooter#.##.# #.###.## Coglin##.##.# #.# #.## Health: 33/33 ========================##...#.# #.# #... Magic: 4/4========================#.###..### #.###### AC: 3Str: 12#.# #....# ........ EV: 11Int: 8###.###....# #.###### SH: 0Dex: 19#..........# #.# # XL:  4 Next: 27% Place: Dungeon:2#.##@......# #.#[÷¸jÍý |37m # Noise: ===------  Time: 1815.4 (0.0)#.###).....## a) +2 sling {Wei}  c) +0 sling {Ælfric}#.# #)####### Fire: a) +2 sling {Wei}#.# #)###### Quill Rev+ #.# )......#.# ).##### J   endoplasm#.# J)##.# ...  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (88% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is heavily wounded.÷¸jy ‚.  Shift-Dir - straight lineAim: an endoplasm (88% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is heavily wounded.You kill the endoplasm!÷¸jð —.....306.6 (1.2 _ø¸jhs#.##.# #.###.#####.##.# #.# #.##.##...#.# #.# #...#.###..### #.#######.# #....# .........###.###....# #.#######..........# #.# #.#.##.......# #.# #.#.## #.#.# #.###### #.#.# #.# ######.# ... ø¸jñh-......#.# ... #######.#...)##.#.#... #.....ø¸j�oø¸jHp'---ø¸j+u70ø¸j‚xø¸jËø¸j"ÜÖ # #.##.##...#..#.###..### #.######. #....# ........###.####.######...... ####  #@###### ######..............#######...)###.#####.ø¸jtáø¸jÛáA---8ø¸j‘çø¸jêø¸j€‡ ® ##.....#.###..### #.######.#.# #....# ........###.###....# #.######..........# #.# ##.......##......#  #.###### #######...#......#......#######...)### ..# .#ø¸j<Ž ø¸jÆŽ %9ø¸jÄ“ ø¸j¢˜ ø¸jX � .###..### #.######.#.# #....# ........###.###....# #.######......... ##.....#......#  #.#######.## #######.@.#......#.......... ######ø¸j�X Ç)#####. #... ###.#ø¸jS` ø¸ja U20Rev ø¸jŽf ø¸j-h ø¸j*²Ø#.# #....# .........###.###....# #.######.##..........# #.# #.##.##.......# #.# #.#ø¸j‹´P#.###......# #.#.# #.###### #.#.###.## ######.##...#####.. .......#.#...@......# ########.#...)#####.# #.#.#...  #....#####.#.# .###  #ø¸j¾»ø¸j ¼%1ø¸jÐÁø¸jEÃù¸jmÊ ###.###.######.#...... ###ù¸j·m0 .ù¸jo½ #.#######.## ########...#####.. ................# ############.# #....... #......######.#####.##.#ù¸j(w;2ù¸j$|ù¸j[~$  Things that are here:ù¸j�€r _a +0 dagger; a goblin corpseú¸j,öú¸j;ù Gear: 9/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Wei}  c - a +0 sling (offhand) {Ælfric} Missiles (go to first with ()e - 6 javelins  h - 3 poisoned darts Armour (go to first with [)  b - a +0 leather armour (worn)d - a +0 ring mail  g - a +0 plate armour Magical Staves (go to first with |)  i - a staff of conjuration Talismans (go to first with %)  f - a quill talisman (worn)ú¸jh† ú¸j3� ú¸jî˜ ###.###....# #.######.# Trilby the Shooter#..........# #.# #.# Coglin#.##.......# #.# #.# Health: 33/33 ========================#.###......##.. Magic: 4/4========================#.# #.#######.. AC: 3Str: 12#.###.########. EV: 11Int: 8#.##...#####.. ....... SH: 0Dex: 19#.#..........# ####### XL:  4 Next: 30% Place: Dungeon:2#.#...@#####.#Noise: ---------  Time: 1822.6 (0.0)#.#.#ú¸jr™ ........#a) +2 sling {Wei}  c) +0 sling {Ælfric}#......#####Fire: a) +2 sling {Wei}#.#####.#Quill Rev #.# .###.##You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is heavily wounded.You shoot a sling bullet. The sling bullet hits the endoplasm. _You kill the endoplasm!Things that are here: _a +0 dagger; a goblin corpseú¸j-¨ 3ú¸jt¯ ú¸jŠ™ 3ú¸jÄš ú¸jš� ú¸j¡¤ q _ú¸j¦ ,ú¸j%§ ú¸jd¨ ú¸jª ú¸jJª ú¸j« ú¸j‰­ ú¸j¯ ú¸j]¯ ú¸j×° ú¸j¸² ú¸jÑ <ú¸jŸÿ    #.#.#........#   ######.#......#####   #.....#.#####.#   #.####.## #.#  ###.# ### #.#  ...# #.#  #.###.## #.#   ##.##[39;49ú¸j 3m #.#   ##@# #.#43.6 (21.0)   #.# #.#   #.#   )##   #       ú¸j¿ ú¸j +4.6 (22ú¸jÁ ú¸jx % _Found a dagger.ü¸jdÜ'######.#......####.....#.#####.# .####.## #.####.# ### ....# #.###.## ##.## ##.  )#.# .#.##.#ü¸jëüü¸jJþ05.6 (1.0)ü¸j¬ü¸jj!( .....#.#####.# ####.## ####.# ### ....# #.###.## ##.## ##.  #)##.# ..# #  6ü¸jÍ›ü¸j&œü¸j'¢ü¸jÛ£ü¸jëj ¤  #.####.## #.# ####.# ### #.#  #....# #.# ###.## #.#  ##.## #.#  ##.# #.#  #.# #.# #.#  # . . #  #.  #   ü¸j®s ü¸j0t %7ü¸jTx ü¸j{{ O _You see here a +0 dagger.ý¸j›®3ý¸j\¯ý¸jŒ²ý¸j³ý¸j³·P _ý¸jP¹ý¸jιý¸j³»ý¸j\½ý¸j®Ã¸ ...# #.#  #.###.## #.#ý¸j±Ç  ##.## #.#  ##.# #.#  # #.# #.#  #. ##.#   #. ##)##  #.###.## #.@.##9.6 (2 #.##  #.#  #.)  ###    ý¸j~Ìý¸jÚÌ+50.6 (3ý¸juÒý¸j»ß$ _Found a flail.þ¸jh ‚#.###.## ##.### ##.##. #.#.# ##.  #.# ##)## #.###.##  #...## ##@##  #.# )þ¸jà 5###þ¸jþ þ¸jJ *1.6 (1þ¸jV$ þ¸já% þ¸jž—¢ ##.### ##.#. #.#.# ##.#  #.# ##)## #.###.##  #...## ##.##  #@# )......######## þ¸jîœþ¸jM�%2þ¸ju¡þ¸j¿¢ÿ¸j…g³ # #.#  #..# #.#  #.# ##.#   ##)##  ##.##  ..##  ##.##  #.######## #.@....... ##########        ÿ¸j™kÿ¸jl%3ÿ¸jpÿ¸j¿rN _You see here a +0 flail.ÿ¸jÄ“ ÿ¸j” ÿ¸jz• ÿ¸j œ ÿ¸jHž ÿ¸jå» ° _ÿ¸j%½ ÿ¸jÓ¾ ÿ¸j>Ù ÿ¸j?Û ÿ¸jrÝ ,ÿ¸jÞ ÿ¸j¥ß ÿ¸j´à ÿ¸j á ÿ¸j‹á ÿ¸j½â ÿ¸jÇã ,ÿ¸j¨é „ÿ¸j¸ê ÿ¸jùê ÿ¸j^ë ÿ¸j•ì ÿ¸j·í ÿ¸jüí ÿ¸j2î ÿ¸jlï ÿ¸jØð ,ÿ¸j›ñ ÿ¸jïò ÿ¸jÁó ÿ¸jüó ÿ¸jšô ÿ¸j–õ ÿ¸jÛö ,ÿ¸j\÷ ÿ¸jVø ÿ¸jÄù ,ÿ¸j—ú ÿ¸jü ÿ¸jŸü ÿ¸jëü ÿ¸jšý ÿ¸jµþ ÿ¸j ÿ¸jk ÿ¸j@ ÿ¸jH nÿ¸j\ ÿ¸j¢ ÿ¸j‚ ÿ¸jù =  You see here a +0 flail.ÿ¸j¯ K _ÿ¸jì ÿ¸j ÿ¸j� ÿ¸jc$ ÿ¸jî% ÿ¸ji( ,ÿ¸jx) ÿ¸j·* ÿ¸j§+ ÿ¸j6, ÿ¸j‚, ÿ¸j). ÿ¸j/ ÿ¸jN/ ÿ¸j0 ÿ¸j`1 ÿ¸j'3 ,ÿ¸jÄ3 ÿ¸j 5 ÿ¸jÓ6 ,ÿ¸jÚ7 ÿ¸jc9 ÿ¸ju: ÿ¸j±: ÿ¸jçW Í _d - 3 blue potions (gained 1)ÿ¸jRY ÿ¸j¸Z ,ÿ¸j€[ ÿ¸j%] ÿ¸j^ ÿ¸j`^ ÿ¸jæ^ ÿ¸j` ÿ¸ja ÿ¸j]a ÿ¸jça ÿ¸j´c ÿ¸j©m Ç ## #..   # #.# ### #..##  #.# #.. ....  #.# #.# .#.# # #####.## #.# ...#. .......# #.# .... #####..### #.# ..#  #....###.####..#..#  ##..........# 94.6 (41.0) ÿ¸j~n t###.########..#.##  #.#..# #.#).# #.#..# #.#... #.#.... #.##... #.#ÿ¸jZt ÿ¸jTu +5.6 (42ÿ¸jz ÿ¸jo| # _Found a whip.¸jŽÙþ #.. #  #.# ### .#..## ##.# #.. ..... ##.# #.# #.#.# # #.## #.# ....#. # ......# #.# #.... #...### #.# #..# ?...#....###.####..#..# ¸jNÚ…##...........@....# ###.#..#.## #.# #..# #.# #).# #.# #..##.# #...#.# #....#.# ##... ¸jÇã¸j¨ä¸j6å)6.6 (1.0)¸jö¸j¾öf _Found a scroll labelled DYSOMU EZEUTZ.¸jÄ0û  #.# ### .#..##.. ..... # #.#.# # ####.##....#. ......#.... ###. ####..#### >?..  #....###.####..#..#  #.............. ###.########@.#.## #.# #..# ).....#.#¸jª2%7¸jŒFQ _Found a stone staircase leading down.¸jžq  .. ..... # #.#.# # ####.##....#.# ......#.....###. ####..####.>?..  #....###.####..#..#  #................# ###.########..#.## #.# #@.# ).....#.#.#8¸jžz ¸jÚ., # #.#.# # ####.##....#.# ......#.....###. ####..####.>?..  #....###.####..#..#  #................# ###.########..#.# #.# #..# .......##.#..¸j5;;9¸j»¸jàM _You see here a +0 whip.¸jåä _¸joæ ¸j2ê : _¸j¥ë ¸j­í ¸jî ¸jŽï ¸jÄñ ¸jµó ¸jòó ¸jýô ¸j·ö ¸j…ø ¸j²ø ¸j ú ¸jô X¸jC %  ¸jr -There is a stone staircase leading down here.¸j½ ¸j+  _¸j° ¸j~ ¸jà ¸j³ ¸j" ~ _h - 3 scrolls labelled DYSOMU EZEUTZ (gained 1)¸j} ¸jŸ ¸j¦ ¸j� ¸j ¸j^ ¸j) ¸j¢ ¸j¸ ,¸j7 ¸j× ¸j½ ¸jG ¸j2 ¸j' X¸j{" ¸j¢# ,¸jv$ ¸jÌ% ¸j�& ¸j»& ¸jU' ¸jN( ¸j) ¸j`) ¸jÈ) ¸jT- X¸j/ ¸jç/ ¸j&0 ¸j"1 ¸jª5 ¸jK7 ¸j‡7 ¸jÕ8 ¸jÊ: ¸jŸ; ¸jÝ; ¸j*< ¸jÿ= ¸jU> ¸jŽA X¸j.B ¸jaB ¸jH ¸j·L n¸jgM ¸jRN ¸jP ,¸jP‚ º¸j߇ ¸jˆ‰ ¸jêŠ ¸j� ¸j¸Ž ¸j� ¸j‘ ¸j “ ¸jWš ¸jÇ› ¸jfœ ¸jÍ¢ ¸jA¥ ¸j@¦ ¸jš§ ¸jȪ ¸jø¬ ¸jW® ¸jó¯ ¸j`² ¸jî´ ¸jÕµ ¸jŶ ¸j½¸ ¸jú ¸j[» ¸jL¼ ¸j¾ ¸jÑ¿ ¸jÑÀ ¸j¿Á ¸jÆ ¸jþÇ ¸j�É ¸j'Ë ¸jÍ ¸jŒÎ ¸jZÏ ¸jUÐ ¸j´Ò ¸j¼× X¸jãØ ¸jÜÙ ¸j¹Ú ¸jUÜ ¸jÞ ¸j¢ß ¸jPà ¸jäá ¸j�æ X¸j˜è ¸jqé ¸jõê ¸jí ¸jï ¸jÎï ¸j5ñ ¸j„ó ¸j)õ ¸j ö ¸j@÷ ¸jÁø ¸jŸþ ,¸jà ¸j ¸jô% Ñ #######  #.. ......## #.# #....^. #.#####....### #.##....##.#.# #.##..).#.#... ###.##### #.##..#.#.##.# ..<.....# #.##..#.#.#.## #@# #.##..##..#..#954.6 (55.0) #.###.##..#.##†#.. ¸jZ& å############ #.#......#...#.### )..........#####......#.##.##...# .#####................#..##..###. .# #.###.###.#<...[......#..#.#  ¸jŽ& ‹.# #.# #.##.###....#..##.##.#.#  .# #.# #...## ##..##.###..##..#¸j¿& Ç  .#####.######.###.#.##.# #....... ¸jbM �5.6 (56 _Found a stone staircase leading up.¸j·#3¸j0$¸j£&¸jÿ'¸j-n¸jê-¸jé/¸j1¸j]1¸j ;¸j&=¸j³>¸j?¸jÎ?¸jA¸j…B¸jÅB¸j@C¸j»D¸jðEB¸jH¸jðH¸j,I¸jªI¸j9LB¸jŒL¸juO¸j7P¸j�P¸jIQ¸j¨TP  There is a stone staircase leading up here.¸j¶U¸j€V _¸jÄV¸jèW¸j»X¸jY¸jwY¸j \X¸j^¸jy_¸jÍ_¸j˜`¸j b¸jöc,¸jmƸj|n¸jÝo,¸jCp¸j…v¸j�w¸jÞw¸j¸x¸jè{¸j9}¸jo}¸j2~¸j¨€¸j…X¸j?Š„¸jþЏjšŒ¸j±�¸j÷�¸jÎŽ¸j3�¸j(‘,¸j”‘¸jÊ”¸j!–,¸j•–¸jšP  There is a stone staircase leading up here.¸j.›¸j…› _¸jœ¸j ž¸jÑŸ,¸ja ¸j¢¸j£¸jE£¸j¤¸jd¥¸j—¦¸j §¸j_¨¸jØ©¸j㪸j«¸jß«¸jm­¸jl®¸j¡®¸j]¯¸jÿ°¸jP²¸j�²¸jƒ³¸j%µ¸j·¶¸jò¶¸j¸¸jº¸j¼¸jV¼¸jн¸jÀ¿¸jRÁ,¸j¶Â¸j,ĸj´Å¸jíŸj‡Ç¸jPɸj­Ê¸jòʸjT̸jO͸j¢Î¸jíθjÅϸjVѸjŠÒ¸jÁÒ¸j„Ó¸jŸÔ¸jÛÕ,¸j9׸jµ×¸jóØ,¸jýÙ¸j=Þ¸j¾ß¸j?à¸jäà¸jYâ¸j‚ã¸jäã¸jlä¸jhå¸j’æ¸jñæ¸j¦ç¸jjí¸jËî¸j&ï¸j×ï¸j“ò¸j¹ó¸jô¸j´ô¸jk÷¸jwø¸jÜø¸jeù¸jâû¸jþü,¸jÚý¸jž¸j,¸jI¸j‚¸jÝ,¸j¶¸jñ ¸jz ¸j ¸j#¸j~¸jï,¸jc¸j´¸jð¸j)¸j’¸jY¸jg¸j¤¸j8¸j» ¸j"¸j”"¸j¤#¸jõ%¸jõ',¸j4)¸j½*¸j’,,¸jZ6,¸jO9,¸j�=n¸jòAš¸j?DX¸j¼F¸jL¸jíL¸j>M¸jÄM¸j P¸jðQB¸jsS¸j?T¸jËT¸jPU¸j~W¸jbY,¸j¥Z¸j<\¸j']¸j‡]¸j ^¸jl_¸jw`¸j³`¸j‘a¸j¢b¸jÞc¸jd¸j½d¸j f¸jmg,¸jæg¸j?i¸jj¸jXj¸j´j¸jçk¸j­l¸jm¸jzm¸j„n¸jÁo,¸j‚p¸j¬q¸j°r¸jîr¸jÖs¸ju¸jŽv¸jÆv¸j¢w¸j!y¸j—y¸jÄy¸j¬z¸jZ{¸jX|,¸jî|¸jù}¸jz~¸jË~¸j5¸j€¸j΀¸j�¸jy�¸jꂸj�ƒ¸jʃ¸j/„¸jE…¸jÝ…¸j3†¸j€†¸j~‡¸j-ˆ¸jsˆ¸jሸjô‰¸jꊸjB‹¸j¦‹¸jÔŒ¸j”�¸jÜ�¸j:ޏj�¸jg�,¸jç�¸j’¸j\“,¸j““¸j•¸jÉ•¸j–¸jz–¸j×—¸jz˜¸jȘ¸j.™¸jš¸j-›,¸j“›¸j¯œ¸jf�¸jFž,¸j B¸jm ¸j;¡¸j�¢,¸j÷¢¸jØ£¸j¤¤¸jô¤¸jT¥¸jܦ¸j\§¸j»§¸jC¨¸jL©¸jfª,¸jj¬¸j¼¬¸jð¬¸jR­¸jV®¸j?¯¸jj¯¸j.°¸jì°¸j²,¸jU²¸jW³¸jÚ³¸j+´¸j€´¸j:µ¸j÷µ¸jf¶¸j’¶¸jE¸¸j„¹¸jº¸j´º¸j¼¸j½¸j`½¸j¾¸jr¿¸jÚÀ,¸jÆn¸j1Ǹj�ȸjɸjÖɸj=˸jÖˆ#.##......# #.# #†##.###### #.# #.##.# #.# #.##.# ###########.# #.##.# #...........# #.##.# #.########### #.##.# #.##....# ##.###..### #.@.#2060.6 (105.0)¸jeÖW#.†# #./#....>#  #..# #.. .###.#  #..# #.# ## ¸j�Ö%#..# #. #..# #. ## .... ..¸jÞÖ£. ...# # ##¸jݸjßÝ+16¸jã¸jå; _Found a stone staircase leading down.¸j~Ô‚ #†##.###### #.# #.##.#  #.# #.##.# ###########.# #.##.# #...........# #.##.# #.########### #.##.# #.#  #....# ##.## #..### ##...# #.†# #....># #..# #....###.# #..# #.#.##  #..# #. . #..# #. .. ### .... .. ### ... ...# #. ### ## ¸j1ܸjÝ02.0)¸j§â¸jaúV3.6 (2¸j û2 _f - a wand of mindburst (13)¸jí¸j–í¸j]ùd _There are no items here.¸jd] _¸jŒ^¸já_,¸j2`¸jDb¸j)c,¸j‚c¸jËd¸j¯e,¸j>f¸jÏg¸j…h¸ji¸j“j¸jýk¸jm’B¸j¬“¸jÅ”¸j‚•¸jÑ•¸j¥˜¸j5›X¸j�,¸jˆ�¸j–ž¸j ,¸j(¡¸j+¢¸j^£¸j¢£¸jü£¸j¥¸j)¦¸jn¦¸j¦¸j¨¸j!´Ø  You encounter a kobold. It is wielding a +0 club.¸j&¶ƒ#.##.# #...........#  #.##.# #.###########  #.##.# #.#  #....# ##.##  ¸jd¶#..### ##...#####  #.†# #..#....>¸j»¶»#..# #....###.#  #..# #.#.####.##..# #.#.###@..#  ¸j÷¶�#..######.#.....#...K#  ...........####...##.#...######.## ##.##¸j"·› ### .# #. ¸ju·ÀK   kobold (asleep) ## ¸jòÃb77.6 (14.0)8.6 (15 _¸jLиji / #.##.# #...........#Trilby the Shooter#.##.# #.###########Coglin#.##.# #.#Health: 33/33 ========================#....# ##.##Magic: 4/4¸j¡§========================#..### ##...#####AC: 3Str: 12  #.†# #..#....>#EV: 11¸j¯bInt: 8  #..# #....###.#SH: 0Dex: 19  #..# #.#.####.##XL:  4 Next: 30% Place: Dungeon:2  #..# #.#.###@**#Noise: ---------  Time: 2078.6 (0.0)  #..######.#.....#.**K#¸jH°¾a) +2 sling {Wei}  c) +0 sling {Ælfric}...........####...##.#Fire: a) +2 sling {Wei}...######.## ##.##Quill ### .##.K   kobold (asleep)## _There are no items here. _You encounter a kobold. It is wielding a +0 club.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club (asleep, 98% to hit)¸j™Ô #.##.# #...........#Trilby the Shooter#.##.# #.###########Coglin#.##.# #.#Health: 33/33 ========================#....# ##.##Magic: 4/4========================#..### ##...#####AC: 3Str: 12  #.†# #..#....>#EV: 11Int: 8  #..# #....###.#SH: 0Dex: 19  #..# #.#.####.##XL:  4 Next: 30% Place: Dungeon:2  #..# #.#.###@))#Noise: ---------  Time: 2078.6 (0.0)  #..######.#.....#.))K#a) +2 sling {Wei}  c) +0 sling {Ælfric}...........####¸jŒÕð...##.#Fire: a) +2 sling {Wei}...######.## ##.##Quill ### .##.K   kobold##Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  The kobold is moderately wounded.¸jÆg¢)  Shift-Dir - straight lineAim: a kobold, wielding a +0 club (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  The kobold is moderately wounded.  You kill the kobold!¸j-ï˜....)1===9.8 (1.2Rev _¸j¶ñ¸jÂò ¸j0Tê#.##.# #.# #.##.# #.# #.##.# #.# #....# ##.## #..### ##...##### #.†# #..#....># #..# #....###.# #..# #.#.####.## #..# #.#.###.@.# #..######.#.....#...)# ..####...##.# ...######.## ##.## #### .##.##---800 ¸jœX ¸jAZ ¸jñ b.##.# #.########### .##.# #.# ....# ##.# ..### ##...##### .†# #..#....># ..# #....###.# ..# #.#.####.# ..# #.#.###...#### ..######.#.....#@..)# ..........####...##.# ######.## ##.## #  ### #.#  .#..# ##..---1 ¸j”­##.# #.#  ##.# #.#  # ##.##  .### ##...#####  †# #..#....>#  .# #....###.#  .# #.#.####.##  .# #.#.###...####  .######.#.....#.@.)#  ####...##.#  .######.## ##.## #  ### #.#  .#.  .# ##   #.   .     ¸jk®—[39;49m 2 ¸j{ú.# #.#  #.# #.#  # ##.##  ### ##...#####  # #..#....>#  # #....###.#  # #.#.####.##  # #.#.###...####  ######.#.....#..@)#  ####...##.#  ######.## ##.## .#  ### #.# .# .#. .. .# ## .# #. .# . .#   ¸jE ¸jâ03 ¸j[  ¸jÔ  ¸j…è2.# #.#  .# #.#  .# ##.##   ##...#####   #..#....>#   #....###.#   #.#.####.##   #.#.###...####  .#.....#...@#  ####...##.#  .## ##.###.#  ### #.# #.#  .#. ...  .# ###.#  ¸jé% #. #.#  . #.#    ¸j$ð;4 ¸jžô ¸jKøM _You see here a +0 club. ¸jˆÑI ¸j:Ù| _ ¸jXÚ, ¸jÙàn ¸jéò ¸jø ¸jíB ¸j , ¸jø  ¸jl  ¸jû ¸jô, ¸jt ¸jF ¸j– ¸jû ¸j7B ¸j@ ¸jA ¸ja ¸jÅ ¸j ¸j¥  ¸j ¸j = #..# #.#.###...####Trilby the Shooter #..######.#.....#...)#Coglin ...........####...##.#Health: 33/33 ======================== ...######.## ##.###.#Magic: 4/4========================### #.###.###AC: 3Str: 12# .#......#EV: 11Int: 8#.#.###.#.#SH: 0Dex: 19##.#.# #.#.#XL:  4 Next: 31% Place: Dungeon:2####...@###.#.#Noise: ---------  Time: 2098.8 (0.0)......*.....#.#a) +2 sling {Wei}  c) +0 sling {Ælfric}####.*#######.#[ ¸jì= g33mFire: a) +2 sling {Wei}#.*.#Quill #*.##*w   ribbon worm (asleep)w## _You see here a +0 club. _You encounter a ribbon worm.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (asleep, 98% to hit) ¸j‚z#..# #.#.###...####Trilby the Shooter #..######.#.....#...)#Coglin ...........####...##.#Health: 33/33 ======================== ...######.## ##.###.#Magic: 4/4========================### #.###.###AC: 3Str: 12# .#......#EV: 11Int: 8#.#.###.#.#SH: 0Dex: 19##.#.# #.#.#XL:  4 Next: 31% Place: Dungeon:2####...@###.#.#Noise: ---------  Time: 2098.8 (0.0)......).....#.#a) +2 sling {Wei}  c) +0 sling {Ælfric}####.)#######.#[ ¸j~R33mFire: a) +2 sling {Wei}#.).#Quill #).##)w   ribbon wormw##Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is lightly wounded. ¸j?(òShift-Dir - straight lineAim: a ribbon worm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is lightly wounded. ¸j'Èÿw.....===100.0 (1.2Rev _ ¸j"#..# #.#.###...####Trilby the Shooter #..######.#.....#...)#Coglin ...........####...##.#Health: 33/33 ======================== ...######.## ##.###.#Magic: 4/4========================### #.###.###AC: 3Str: 12# .#......#EV: 11Int: 8#.#.###.#.#SH: 0Dex: 19##.#.# #.#.#XL:  4 Next: 31% Place: Dungeon:2####...@###.#.#Noise: ===------  Time: 2100.0 (0.0)......*.....#.#a) +2 sling {Wei}  c) +0 sling {Ælfric}####.*####### ¸j;#«.#Fire: a) +2 sling {Wei}#.*.#Quill Rev #*.##ww   ribbon worm.##You shoot a sling bullet. The sling bullet hits the ribbon worm. _The ribbon worm is lightly wounded.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (lightly wounded, 81% to hit) ¸j€F#..# #.#.###...####Trilby the Shooter #..######.#.....#...)#Coglin ...........####...##.#Health: 33/33 ======================== ...######.## ##.###.#Magic: 4/4========================### #.###.###AC: 3Str: 12# .#......#EV: 11Int: 8#.#.###.#.#SH: 0Dex: 19##.#.# #.#.#XL:  4 Next: 31% Place: Dungeon:2####...@###.#.#Noise: ===------  Time: 2100.0 (0.0)......).....#.#a) +2 sling {Wei}  c) +0 sling {Ælfric}####.)####### ¸j×G™.#Fire: a) +2 sling {Wei}#.).#Quill Rev #).##ww   ribbon worm.##Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (lightly wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is heavily wounded. ¸jàЈ Shift-Dir - straight lineAim: a ribbon worm (lightly wounded, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is heavily wounded.  The ribbon worm is severely wounded. ¸j¨I :w. ¸j,T g...1.2 (1.2 _ ¸j7V  ¸j$W  ¸jÏÛ#..# #.#.###...####Trilby the Shooter #..######.#.....#...)#Coglin ...........####...##.#Health: 33/33 ======================== ...######.## ##.###.#Magic: 4/4========================### #.###.###AC: 3Str: 12# .#......#EV: 11Int: 8#.#.###.#.#SH: 0Dex: 19##.#.# #.#.#XL:  4 Next: 31% Place: Dungeon:2####...@###.#.#Noise: ===------  Time: 2101.2 (0.0)......*.....#.#a) +2 sling {Wei}  c) +0 sling {Ælfric}####.*####### ¸j6åÿ.#Fire: a) +2 sling {Wei}#.*.#Quill Rev #w.##.w   ribbon worm.##You shoot a sling bullet. The sling bullet hits the ribbon worm. _The ribbon worm is severely wounded.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (severely wounded, 81% to hit) ¸jdD#..# #.#.###...####Trilby the Shooter #..######.#.....#...)#Coglin ...........####...##.#Health: 33/33 ======================== ...######.## ##.###.#Magic: 4/4========================### #.###.###AC: 3Str: 12# .#......#EV: 11Int: 8#.#.###.#.#SH: 0Dex: 19##.#.# #.#.#XL:  4 Next: 31% Place: Dungeon:2####...@###.#.#Noise: ===------  Time: 2101.2 (0.0)......).....#.#a) +2 sling {Wei}  c) +0 sling {Ælfric}####.)####### ¸j¬E¹.#Fire: a) +2 sling {Wei}#.).#Quill Rev #).##.w   ribbon worm.##Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (severely wounded, 81% to hit)  You shoot a sling bullet.  The sling bullet completely misses the ribbon worm. ¸j²Ì†Shift-Dir - straight lineAim: a ribbon worm (severely wounded, 81% to hit)  You shoot a sling bullet.  The sling bullet completely misses the ribbon worm.You shoot a sling bullet. The sling bullet hits the ribbon worm.  You kill the ribbon worm! ¸jÒ=) ¸j]b...† ¸j¾br62.5 (1.3Rev+ _ ¸jqj ¸j¨+ aRev  ¸jK¸jàK5---50¸jánj _Found a glowing hat.¸jU# #.#.###.# ##.#.# #.# # ## ########....###.# [. .###...#.#..#..#.######..¸j�:# ..#...#..# #..# # ##.#....# #†.# # # #..)#..######..¸j =# # #.#.. ..)..# #######¸jŸ'¸jO(A---6¸jC/¸jâ0¸jÀŠ7# #.#.###. # ##.#.# #. # #### ########....###. #. [...###... ..#..#..#.######.. ..#..#...#..# #..# .###....#....# #†.# # #..)#..######.. # # . #.#.....)..#########7¸jY�¸jž’¸j6ð {..# #..#.. .## #.#.### .###.#.# # .# #### ########....### .##. [...###..............#..#..#.######..##### ... #..#...#..# #..# ..###....#....# #†.# .###..@#..######..##### .#......#................. ..##.###.#..############## ...)..#########¸j! Ý8  Things that are here: _a +0 dagger; a +0 sling; a goblin corpse¸j5 ù## #.#.### # ##.#.# #. # #### ########....###. # #. [...###............... . #..#..#..#.######..#######...#..# #..# ###....#....# #†.# ##  #..)#..######..###### # ......#.@................ . ##.###.#..############### ...)..######### ¸j½6 ,9 _¸j2J ¸j¯É© ##.#.# ##### ########....###. [...###.............. ..#..#..#.######..###### .. #..#...#..# #..# ###....#..† ##  #..)#..######..###### # ......#.................. .##.###.#@.############### #.....)..##########¸j?θj¢×&40¸jä¸j!�.###### ########....### .##..[...###............. .. #..#..#..#.######..##### ... #..#...#..# #..# ## #....#....# #†.# ..#..)#..######..##### .......#................. .. ##.###.#..############## #.....@..#  ##########1¸jV‘$  Things that are here:¸j·“p _a +0 club; a goblin corpse¸jSs™#.###.#.# #.# #.##### ########....## #.# #..[...###.............#..#..#..#.######..####.. #..#...#..# #..# ...###....#....# #†.# #.## .##..#..)#..######..#### #.#.......#................ #..##.###@#..############# #.....)..###########¸j-�¸j-ž,2 _¸jh§¸j꩸jä* !.#.##¸jé+ © #.#.# .#.# .##.#. .#.# #.##### ########....# .#.# #..[...###............#..#..#..#.######..###.. #..#...#..# #..# ....## #....#....# #†.# .#.## #.##..#..)#..######..### .#.# .......@#............... .#.. ..##.###.#..############ #.....)..###########¸jÁK X3¸jlë 3¸juö ¸jU#....#.# . .##.##.##### ########....# .#.##..[...###............ #..#..#..#.######..###. .#...#..# #. ....## #....#....# #†.# # #.##..#@.)#..######..####......#............... .#.. ..##.###.#..#############.....)..###########¸jRrX4¸j/ÒM#..########### ###.# .... .#.# .. ¸j«Òë.##.#.##### ########....# .#.#.[...###............ #..#..#..#.######..###. #...#..# #. ....## #...@#....# #†.# ¸jmÓ©# #.##..#..)#..######..#### ........#............... .#.. ..##.###.#..############# #.....)..###¸jÛ¸j‡Û%5¸j6â¸jÎã¸j,ׯM>........ ...######.## #..########### ###.# ....# # .#.# #. ..##.####### ########....# .#.##..[...###............ #..#..#..#.######..###. #..#@..#. ....## #....#....# #†.# # #.##..#..)#..######..### .#.# ........#............... Quill .###.#..####.########6¸j¢- ....######## ...........####.. ..#.>........ ...######.## ##.#..########### ## .....# #  #. ..#.## #.. #.#. ..#.#..##.#. ).#.# #.###### #########.# #..[...###...........#..#.######..##.. #..#...#..# #..# #....## #....#....# #†.# #.#.## #.##..#..)#..######..## #.#.# ........#...............#.. ..##.###.#.############ #....¸jk. ¢.)..###########¸jH ¸j¹H %7¸jNQ ¸j©R ¸j3K #.# #..######.#... #.....######## ...........## #..#.>........ ...######.## ## #..#..########### ##....# #  #. #..#.## #.. #.# #..#.#..##.# #).#.# #.###### ######## #..#.# #..@...###.......... ##..#.######..#..#..#...#..# #..# ##....## #....#....# #†.  #.#.## #.##..#..)#..######..##.#.# ........#..............#.. ..##.###.#.########### #.....[¸jmM 47m)..###########8 _You see here a +1 hat.¸jQ;9¸j­cX _j - a +1 hat¸jbÔ ¸j®Õ Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Wei} ¸j'Ö ž c - a +0 sling (offhand) {Ælfric} Armour (go to first with [)  b - a +0 leather armour (worn)d - a +0 ring mail  g - a +0 plate armour Magical Staves (go to first with |)  i - a staff of conjuration ¸jSÖ ™Talismans (go to first with %)  f - a quill talisman (worn)¸j„Ö c[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ¸jï]¸j‚g¸jp....#.##..######.#..... Trilby the Shooter #.....######## ...........####. Coglin #..#.>........ ...######.## ## Health: 33/33 ======================== #..#..########### ### Magic: 4/4======================== ......# ##.. AC: 3Str: 12 #..#.## #..#.# EV: 11Int: 8 #..#.#..##.# SH: 0Dex: 19 #).#.##.###### ########... XL:  4 Next: 38% Place: Dungeon:2 #..#.##..@...###.......... Noise: ---------  Time: 2149.7 (0.0) #.....#..#..[33¸jSqôm#..#.######..# a) +2 sling {Wei}  c) +0 sling {Ælfric} #......##..#...#..# #..# Fire: a) +2 sling {Wei} ##....###....#....# #†.# Quill #.#.## #.##..#..)#..######..##.#.# ........#..............#.. ..##.###.#..########### #.....)..###########Things that are here: _a +0 dagger; a +0 sling; a goblin corpseThings that are here: _a +0 club; a goblin corpse _You see here a +1 hat. _j - a +1 hat¸jJˆP  Okay, then.¸j8‰¸jV�¸jê‘. _¸j'm 3¸jÁn ¸jãr ¸jÙt ¸jSz P _¸jZ| ,¸j!~ ¸jî ¸jƒ B¸jô… ¸j͇ ,¸j‘ˆ ¸j—Š ¸jA� ,¸j�� ¸jš‘ ¸j4› ,¸jœ ¸j’« ¸j_µ °¸j¬¶ ¸j½· ¸jø· ¸j¥¸ ¸j)º ¸jF¼ ,¸jÔ¾ ¸jNÀ ¸jNÁ ¸j ,¸j:à ¸jòà ¸j™Ä ,¸jÌÅ ¸j¢Æ ¸jfÇ ,¸j5È ¸jÊ B¸jKÍ ¸jíÍ ¸j~Î ¸j!Ï ¸j/Ð ¸jÊÐ ¸jYÑ ¸jÒ ¸j»Ò ¸j’Ó ¸jàÓ ¸j/Ô ¸j|Õ ¸j›8 †¸jo9 ,¸j: ¸jJ; ¸jÊ; ¸jÕ= ¸j,? ¸jñ~ ²¸j@Ë >¸jºí B¸jÈï ¸j‘ñ ,¸jJ! ,¸j×" ¸j$ ,¸j¯% ¸jÜ& ,¸jZ( ¸j$) ¸j�* ,¸jl+ ¸j², ¸jç4 B¸j#I  ¸jDW ¥#.####.## #.# #.#  ####.# ### #.# #.#  ##....# #.# #.#  ##.###.## #.# #.#  ##.## ##.###.# #.#  #.## ##.# #.# #.##  #.# #.# #.# #..##  #.## ##.# .# ##.#.##  ##.## ##)## #@.....# #.###.# 213.7 (64.0)  ##.###.## #.#########..#..#  ##...## #.# #..........¸jEX 2 ##.## #.# #.##.#.#.#. #.########.## #.##.....#. #.).........# #.####  ##########..### #.# #..#.>  #....###.####..#..  ##................ ¸j­Y ¸jE` ¸jæa E _Done exploring.¸j]µ¸jáÃLevel 2 of the Dungeon<<<>>>(Press ? for help) #.#.#........#.##.# #..>.......##.#  ######.#......#####.##.#######.###########.#  #.....#.#####.# #.##.##......##.#  #.####.## #.# #.##†##.#######.#  ####.# ### #.# #.##.##.##.#  ##....##.# #.##.##.# ###########.#   ##.###.###.# #.##.##.# #...........#   ##.## ##.###.# #.##.##.# #.###########   #.## ##.##.# #.###.##.# #.#   #.# #.##.# #..###....# ##.##   #.## ##.# ######.# ##.#.###..### ##...#####   ##.## [40¸j¼Äm##)## #@.....# #.###.##.†# #..#....>#   ##.###.## #.#########..#..####..# #....###.#  ##...## #.# #..........##..# #.#.####.##  ##.## #.# #.##.#.#.#.##..# #.#.###...####  #.########.## #.##.....#.######..######.#.....#...)#  #.).........# #.####.....########..............####...##.#  ##########..### #.# #..#.>..............######.## ##.###.#  #....###.####..#..########.####.# ### ###.###.###  ##................# ##...###.##..#......#  ###.########..#.## #........##.#.###.#.#  #.##..#.# #....#######.#.#¸j[Å[37m #.#.#  #.##).#.# #.#.###### ########....###.#.#¸j±�3@>¸j/)¸j’ž#.####.## #.# #.#Trilby the Shooter####.# ### #.# #.#Coglin##....##.# #.#Health: 33/33 ========================##.###.###.# #.#Magic: 4/4========================##.## ##.###.# #.#AC: 3Str: 12#.## ##.##.# #.##EV: 11Int: 8#.# #.##.# #..##SH: 0Dex: 19#.## ##.# ######.# ##.#.## XL:  4 Next: 38% Place: Dungeon:2##.## ##)## #@.....# #.###.# Noise: ---------  Time: 2213.7 (0.0)##.###.##¸jƧ #.#########..#..## a) +2 sling {Wei}  c) +0 sling {Ælfric}##...## #.# #.......... Fire: a) +2 sling {Wei}##.## #.# #.##.#.#.#. Quill #.########.## #.##.....#.#.).........# #.####..... ##########..### #.# #..#.> #....###.####..#.. ##................ Things that are here: _a +0 club; a goblin corpse _You see here a +1 hat. _j - a +1 hat _Okay, then. _Done exploring. _[¸jª37m¸jݪ¸j[«¸j竸jT³n¸jb´¸jÄ´¸j×ÒŒ¸j· #.# #..## #.... #####.# ##.#. #..## ......# #.###.# #.†# .#########..#..### #..# .# #..........# #..# .# #.##.#.#.#.# #..# .## #.##.....#.# #####..## ..# #.####.....########........ ..### #.# #..#..........##¸j¡! e34.7 (21.0) ....###.####..#..##.####.# #................#...###.# ###.########..#.#.......# #.# #..#.# #....######.# #).#.# .###### #.# #..#.## #.#......###.##.....#### #.#..#.##........# #.##..#...# _There is a stone staircase leading down here.¸j£13¸jÙ8¸j==¸jC75.7 (1.0) _¸jP¸j²P%3¸jÒ_N   #..      #.# #@# #.# #  #.# #.# #.# ..# ..# ¸j¡ Æ7.2 (2.5 _You climb downwards. _There is a stone staircase leading up here.¸jÙF3¸j¿G,¸j\ _¸jœ`ò¸jZƒÖ¸j³¾Ð¸jmÒv¸j¢Ó,¸j×Ú°¸j–︸j½ñ¸jðò,¸jdõ,¸jŒ°¸j¨ n¸jR¸j´¸j?¸jå¸j6¸j¤¸jy¸j)"#.##.#####...##.........###...####.###..........##.#...####.##.##### #.#####.########.##.#.............@......[86.2 (49.0)#.......#########.#..#########  ¸jA1A7.2 (50¸je7¸jŽ9- _Found a leather armour.¸j3’«#.#Trilby the Shooter#.#####...Coglin##.........Health: 33/33 ========================###...####.##Magic: 4/4========================#..........#AC: 3Str: 12¸j¶’í#.#...####.#EV: 11Int: 8#.#####SH: 0Dex: 19#.#####.########.##.#XL:  4 Next: 38% Place: Dungeon:3.............@......[Noise: ---------  Time: 2287.2 (0.0)#.......#########.#..a) +2 sling {Wei}  c) +0 sling {Ælfric}#########Fire: a) +2 sling {Wei}Quill _You climb downwards. _There is a stone staircase leading up here. _Found a leather armour.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¸j@“¸j!z#.#Trilby the Shooter#.#####...Coglin##.........Health: 33/33 ========================¸j£B###...####.##Magic: 4/4========================#..........#AC: 3Str: 12#.#...####.#EV: 11Int: 8#.#####SH: 0Dex: 19¸j7O#.#####.########.##.#XL:  4 Next: 38% Place: Dungeon:3.............@......[Noise: ---------  Time: 2287.2 (0.0)#.......#########.#..a) +2 sling {Wei}  c) +0 sling {Ælfric}#########Fire: a) +2 sling {Wei}Quill ¸jpR_There is a stone staircase leading up here. _Found a leather armour.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycle¸j–AShift-Dir - straight lineOkay, then.¸jˆ¸j/¸j®. _ ¸jo: ¸jÎ: ¸j±; ¸jü< ¸jß? ¸jƒ@$ _ ¸jèDB ¸j=E ¸j F ¸j~Ká#.# #.#####... ##.........  ¸jÖKf###...####.## #..........# #.#...####.# #.##### .##.#####.## ¸jLÖ.##.##......[..9.2 (2  #.......## ¸jOL™.#..  ## # . ¸jKM ¸jðQ ¸j S ¸j"× I ¸j£Ú  ¸jüÛ  ¸j¨á Ñ#.# #.#####... ##......... ###...####.## #...# #.#...####.# #.##### #.# #.#####.#.##.#  ¸jâ v...@...[. #.#.#....# # .# #.g# ¸jMâ ç.#.#g   hobgoblin (asleep).# ¸jƒâ @.# ¸jøê &0 ¸j­ï +90.2 (1 ¸jyñ  ¸j¿ó + _Found a leather armour.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lin ¸jô ¡e _Okay, then. _You encounter a hobgoblin.!¸j¡  #.#Trilby the Shooter#.#####...Coglin##.........Health: 33/33 ========================###...####.##Magic: 4/4========================#..........#AC: 3Str: 12#.#...####.#EV: 11Int: 8#.##### #.#SH: 0Dex: 19 #.#####.########.##.####XL:  4 Next: 38% Place: Dungeon:3 ................@...[...Noise: ---------  Time: 2290.2 (0.0) #.......#########*#....#a) +2 sling {Wei}  c) +0 sling {Ælfric} #########!¸j}¡ *# #..Fire: a) +2 sling {Wei}g#Quill .#.#g   hobgoblin (asleep).#.# _Okay, then. _You encounter a hobgoblin.Fire: a) +2 sling {Wei}!¸j¾¡&Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)!¸j€6Œ#.#Trilby the Shooter#.#####...Coglin##.........Health: 33/33 ========================###...####.##Magic: 4/4========================#..........#AC: 3Str: 12#.#...####.#EV: 11Int: 8#.##### #.#SH: 0Dex: 19 #.#####.########.##.####!¸jY7|XL:  4 Next: 38% Place: Dungeon:3 ................@...[...Noise: ---------  Time: 2290.2 (0.0) #.......#########)#....#a) +2 sling {Wei}  c) +0 sling {Ælfric} #########)# #..Fire: a) +2 sling {Wei}g#Quill .#.#g   hobgoblin.#.#Fire: a) +2 sling {Wei}!¸jÿ7Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!!¸jæÚ!You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!  The hobgoblin is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.is lightly wounded.!¸j˜^ 8g.!¸j4f ".!¸jÚf ~====1.4 (1.2Rev _!¸jkm !¸j“y !¸jåvA#.#Trilby the Shooter#.#####...Coglin##.........Health: 33/33 ========================###...####.##Magic: 4/4========================#..........#AC: 3Str: 12#.#...####.#EV: 11!¸jyIInt: 8#.##### #.#SH: 0Dex: 19 #.#####.########.##.####XL:  4 Next: 38% Place: Dungeon:3 ................@...[...Noise: ====-----  Time: 2291.4 (0.0) #.......#########*#....#!¸j.zia) +2 sling {Wei}  c) +0 sling {Ælfric} #########g# #..Fire: a) +2 sling {Wei}.#Quill Rev .#.#g   hobgoblin.#.#The sling bullet hits the hobgoblin but does no damage. _The hobgoblin is lightly wounded.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (lightly wounded, 65% to hit)"¸j¿I#.#Trilby the Shooter#.#####...Coglin##.........Health: 33/33 ========================###...####.##Magic: 4/4========================#..........#AC: 3Str: 12#.#...####.#EV: 11Int: 8#.##### #.#SH: 0Dex: 19 #.#####.########.##.####XL:  4 Next: 38% Place: Dungeon:3 ................@...[...Noise: ====-----  Time: 2291.4 (0.0) #.......#########)#....#a) +2 sling {Wei}  c) +0 sling {Ælfric} #########)# #..Fire: a) +2 sling {Wei}.#Quill [0;1"¸jšKÚ0mRev .#.#g   hobgoblin.#.#Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (lightly wounded, 65% to hit)  You shoot a sling bullet.  The sling bullet closely misses the hobgoblin."¸j)Ç Shift-Dir - straight lineAim: a hobgoblin (lightly wounded, 65% to hit)  You shoot a sling bullet.  The sling bullet closely misses the hobgoblin.bar"¸j¨K8g."¸jXh"¸jähŸ===-2.6 (1.2Rev+ _"¸j o"¸jcq"¸jÝEq#.#Trilby the Shooter"¸jF9#.#####...Coglin##.........Health: 33/33 ========================###...####.##Magic: 4/4========================#..........#AC: 3"¸jÅFâStr: 12#.#...####.#EV: 11Int: 8#.##### #.#SH: 0Dex: 19 #.#####.########.##.####"¸jöF�XL:  4 Next: 38% Place: Dungeon:3 ................@...[...Noise: ===------  Time: 2292.6 (0.0) "¸j$G#.......#########g#....#a) +2 sling {Wei}  c) +0 sling {Ælfric} #########"¸jRG.# #..Fire: a) +2 sling {Wei}.#Quill Rev+ "¸j|G«.#.#g   hobgoblin"¸j©G‡.#.#You shoot a sling bullet. "¸jàGg_The sling bullet barely misses the hobgoblin.Fire: a) +2 sling {Wei}"¸j H/Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (lightly wounded, 65% to hit)"¸j^w A#.#Trilby the Shooter#.#####...Coglin##.........Health: 33/33 ========================###...####.##Magic: 4/4========================#..........#AC: 3Str: 12#.#...####.#EV: 11"¸jQx £Int: 8#.##### #.#SH: 0Dex: 19 #.#####.########.##.####XL:  4 Next: 38% Place: Dungeon:3 ................@...[...Noise: ===------  Time: 2292.6 (0.0) #.......#########†#....#a) +2 sling {Wei}  c) +0 sling {Ælfric} #########.# #..Fire: a) +2 sling {Wei}.#Quill Rev+ .#.#g   hobgoblin.#"¸j±x Ä.#Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (lightly wounded, 65% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  "¸jy ?You kill the hobgoblin!"¸j×� )"¸j *)"¸jü– $M†Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (lightly wounded, 65% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  You kill the hobgoblin!  You shoot a sling bullet."¸jœ <403.8 (1.2 _"¸j ¢ "¸jz¤ #¸js&ñ#.# #.#####... ##......... ###...####.## #...# #.#...####.# #¸j…'¨#.##### #.# # .#####.#.##.#.@..[. .#†#....# #.# ##.#.# ##.##.##.##.##¸j4/#¸j05---40#¸jæ5#¸jÇ7#¸jlHU#.# #.#####.....##...........###...####.##.##..# .##.#...####.# .##.##### #.# .# #####.#.##.#####.#¸jaIÁ[.#†#....##. #.#.##.#.#.: ###.###.#.# .##.# ##.##¸jŠT#¸jPUA---5#¸j£]#¸j±`8 _Found a parchment of Polar Vortex.#¸jNW#.# #.#####..... ##.... ###...####.##.# #.##.# #.#...####.##.# #.##### #.##.# .#.##.#####.#[.....##†#....##. #¸jîä#.#.##.#.#.: ##.###.#.# .##.# ##.##¸j‘ #¸j T6Rev #¸j+#¸jº#¸jåû #.# #.#####..... ##.... ###...####.##.# #.##.# #.#...####.##.# #.##### #.##.# .#.##.#####.# .....# #†#....##. #.#.##..... #.#.: ##### #.###. #¸j¸ #¸jy %7#¸jk #¸j W _You see here a +0 leather armour.$¸jZ€w #.#####.....#...........###...####.##.# #..........##.# #.#...####.##.# #.##### #.##.# ####.########.##.#####.# .................[.....##########†#@...##... ###### #.#.##.. #.#.: ##### #.###.  #.# .# #.# # #.# $¸j&‰$¸j�‹,8 _$¸j*�$¸j!“$¸j�û‘ ##......###...####.##.#.........#...######## ######.##.#####.# .................[....#########†#....##... ###### #.#@##.....  #.#.:.#######.# # .#$¸jû X9$¸j P È ###...####.##.#.........#...######## #########.# $¸jdP Á.................[.....##########†#....##... ###### #.#.##.....  #.#@:.#####$¸j…P P##.# $¸j¦P ]# . #$¸jÆP $¸j±X $¸jY 2300$¸jå‚ $¸jxŒ %¸jçã3%¸jgê%¸jì%¸jò &###...####.##.# #.##.# #.#...####.##.# #.##### #.##.# .#.##.#####.# ..[.....###%¸jD ’†#....##...  #.#.##.#.#.@.##### #.###.# #.# .# #.# !# #.# .#%¸jh ‘.#.#.#%¸jz" %¸jà" %1%¸jÅ( %¸jÈ= © _Found a golden potion.  You pick up a parchment of Polar Vortex and begin reading...%¸ju> *2.8 (2%¸j)F %¸j H E _You add the spell Polar Vortex to your library.&¸jãÝ #..........##.#  #.#...####.##.#  #.##### #.##.# ##.########.##.#####.# ...............[.....##########†#....##... #### #.#.##......  #.#...##### #.###@# #.# #.# #.# #!# #.# #.#  #.##.##.##.#&¸j3á &¸jÚá *3.8 (1&¸jQè &¸jŒ, &¸j¬µ Ø#...######## ####.##.#####.# ...............[.....###########†#....##... #### #.#.##... #.#...##### ###.#  !&¸j½½ ). &¸j^Å &¸j4Ö %4&¸jØ &¸j“Ú '¸jŸ`#### #######.# ...............[.....###########†#....##... #### #.#.##... #.#...##### ##.#  . '¸j_�Q5'¸j‘Ž'¸jŽ”“6.8 (2 _k - a golden potion'¸jÝð '¸jqñ '¸jºñ '¸jÛõ '¸jƒ÷ '¸jdü B'¸jƒ '¸j,? ¸'¸j‹q K #.# #.#  #.#  #.#  #.#  # #.#  #.###.# #.....# ####@.#16.8 (10.0).">......#.######.##....'¸jØs +7.8 (11'¸j… � _Found a thick cameo amulet. Found a stone staircase leading down.(¸j”Ò u #.# #.# #.# #.## #.# #.###.# #.....#########..##.">...@..##.######.## #... ..### #.# #.# #.. ##(¸jØ (¸jêØ 08.8 (1.0)(¸j`Þ (¸j”ß )¸jÕ5( #.# #.# #.# #.# # #.# #.###.# #.....# #..# #.">..@...# #.######.## #... ..### #.# #.# #.. ##)¸jC>;9)¸j1@)¸jqJ)¸j¡¤ #.# #.# #.# #.# # #.# #.###.# #.....# #..# #.">.@....# #.######.## #... ..###  #.#  #.# )¸j r #..  ##)¸j�<20)¸j¼!)¸jÁ#)¸j^Ôþ #.# #.# #.# #.# # #.# #.###.# #.....# #..# #.">@.....# #.######.## #... ..###  #.#  #.#  #..  ##)¸jZÛ)¸jÒÛ%1)¸j}à)¸j|â)¸jÍ$ Õ #.# #.# #.# #.# # #.# #.###.# #.....# #..# #.".# #.######.### #... ..###  #.#  #.#  #..  ##)¸jë8 ´2 _There is a stone staircase leading down here.*¸j~=L #.# #.# #.# #.# # #.# #.###.# #.....# #..# #.@>......# #.######.## #. #...#. ..####. #.##. #.#.. #..## ##*¸j4JB3 _*¸jØS� _You see here an amulet of chemistry.*¸jWØ I*¸jóà | _*¸j å B*¸jTæ *¸jë B*¸jýô °*¸j ÷ *¸jˆù *¸jËù *¸jíú *¸jÎü *¸jÒþ *¸j ÿ *¸j6 *¸jÄ *¸jx „*¸jÕ *¸j n #.# # #.# #.###.# #.....# ########..# #.">......# #.######.###.# #.######.....# #.....@..### #..#####.# *¸jž G#..# #.# ....# #.. #.##.# ###.. ...#. #.##. #.#  You pick up a parchment of Rending Blade and begin reading...*¸jq ,32.8 (9*¸jõ .3.8 (10.0)*¸jp *¸jc! F _You add the spell Rending Blade to your library.,¸j*‘,¸jx‘,¸jX’,¸j»•,¸jï—f  You encounter an adder.,¸jVÙû#.# # #.# #.###S# #.....# #..# #.">......# #.######.###.# #.######.....# #......@.### #..#####.# #..# #.# ....# #.. #.##.# ##.#.. ... .#S   adder (wandering)#. #.# # S.0.0)4.8 (1 _,¸j&Û,¸jÝ,¸j´U�#.#Trilby the Shooter# #S#Coglin#.###*#Health: 33/33 ========================#....*#Magic: 4/4========================########*.#AC: 3Str: 12#.">....*.#EV: 11Int: 8,¸j›VÏ#.######*###.#SH: 0Dex: 19#.######*....#XL:  4 Next: 40% Place: Dungeon:3#......@.###Noise: ---------  Time: 2334.8 (0.0)#..#####.#,¸jïVqa) +2 sling {Wei}  c) +0 sling {Ælfric}#..# #.#Fire: a) +2 sling {Wei}....# #..,¸j5WyQuill #.##.# ##.#.. ....#S   adder (wandering)#. #.#,¸jŒWù##. #.# _You add the spell Rending Blade to your library. _You encounter an adder.Fire: a) +2 sling {Wei},¸jÈW9Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 48% to hit)-¸jQ#.#Trilby the Shooter# #)#Coglin#.###)#Health: 33/33 ========================#....)#Magic: 4/4========================########).#AC: 3Str: 12#.">....).#EV: 11Int: 8#.######)###.#SH: 0Dex: 19#.######)....#XL:  4 Next: 40% Place: Dungeon:3#......@.###Noise: ---------  Time: 2334.8 (0.0)#..#####.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#..# #.#Fire: a) +2 sling {Wei}....# #..Quill #.##.# -¸jóQ5[40m##.#.. ....#S   adder (wandering)#. #.###. #.#Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 48% to hit)  You shoot a sling bullet.  The sling bullet closely misses the adder.-¸j0Ø3Shift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 48% to hit)  You shoot a sling bullet.  The sling bullet closely misses the adder.bar-¸j^Q.S-¸j9_S.S-¸jf:......-¸j›gi===5.9 (1.1Rev _-¸jím-¸jco-¸j[âš#.#Trilby the Shooter# #.#Coglin#.###.#Health: 33/33 ========================#...S.#Magic: 4/4========================########*.#AC: 3Str: 12#.">....*.#EV: 11Int: 8#.######*###.#SH: 0Dex: 19#.######*....#XL:  4 Next: 40% Place: Dungeon:3#......@.###-¸j;ãšNoise: ===------  Time: 2335.9 (0.0)#..#####.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#..# #.#Fire: a) +2 sling {Wei}....# #..Quill Rev #.##.# ##.#.. ....#S   adder (wandering)#. #.###. #.#You shoot a sling bullet. _The sling bullet barely misses the adder.-¸jtãaFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 48% to hit)-¸jç, #.#Trilby the Shooter# #.#Coglin#.###.#Health: 33/33 ========================#...S.#Magic: 4/4========================########).#AC: 3Str: 12#.">....).#EV: 11Int: 8#.######)###.#SH: 0Dex: 19#.######)....#XL:  4 Next: 40% Place: Dungeon:3#......@.###Noise: ===------  Time: 2335.9 (0.0)#..#####.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#..# #.#Fire: a) +2 sling {Wei}....# #..Qui-¸j¨- _ll Rev #.##.# ##.#.. ....#S   adder#. #.###. #.#Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 48% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.-¸jµ ZM You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.  The adder is lightly wounded.  You shoot a sling bullet.  The adder is moderately wounded.-¸jO: M.S-¸j.A ,...-¸jD j7.1 (1.2Rev+ _-¸j©g .¸jôL#.#Trilby the Shooter# #.#Coglin#.###.#Health: 33/33 ========================#.....#Magic: 4/4========================########S.#AC: 3Str: 12#.">....*.#EV: 11Int: 8#.######*###.#SH: 0Dex: 19#.######*....#XL:  4 Next: 40% Place: Dungeon:3#......@.###Noise: ===------  Time: 2337.1 (0.0)#..#####.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#..# #.#Fire: a) +2 sling {Wei}....# #..[0.¸j™MÃ;10;1mQuill Rev+ #.##.# ##.#.. ....#S   adder#. #.###. #.#The sling bullet hits the adder. _The adder is moderately wounded.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (moderately wounded, 48% to hit).¸jé~Ù#.#Trilby the Shooter# #)#Coglin#.###)#Health: 33/33 ========================#....)#Magic: 4/4.¸jM�========================########).#AC: 3Str: 12#.">....).#EV: 11Int: 8#.######)###.#SH: 0Dex: 19#.######)....#.¸j½IXL:  4 Next: 40% Place: Dungeon:3#......@.###Noise: ===------  Time: 2337.1 (0.0)#..#####.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#..# #.#Fire: a) +2 sling {Wei}....# #...¸jéìQuill Rev+ #.##.# ##.#.. ....#.¸j€ZS   adder.¸j3€¨#. #.###. #.#Fire: a) +2 sling {Wei}.¸j‰€¬Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (moderately wounded, 48% to hit)  You shoot a sling bullet.  The sling bullet closely misses the adder..¸j°€.¸jÈ« Shift-Dir - straight lineAim: an adder (moderately wounded, 48% to hit)  You shoot a sling bullet.  The sling bullet closely misses the adder.The sling bullet hits the adder.  The adder is severely wounded..¸jgŠ .S.S.¸jŠ’2.....¸j,“38.3 (1.2 _.¸j[™.¸jˆœ.¸jŸ¬ #.#Trilby the Shooter# #.#Coglin#.###.#Health: 33/33 ========================#.....#Magic: 4/4========================########..#AC: 3Str: 12#.">......#EV: 11Int: 8#.######S###.#SH: 0.¸jO­ Dex: 19#.######*....#XL:  4 Next: 40% Place: Dungeon:3#......@.###Noise: ===------  Time: 2338.3 (0.0)#..#####.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#..# #.#Fire: a) +2 sling {Wei}....# #..Quill Rev+ .¸j„­ ¼#.##.# ##.#.. ....#.¸jD® ]S   adder#. #.###. #.#You shoot a sling bullet. The sling bullet hits the adder. _The adder is severely wounded.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycle.¸jœ® “Shift-Dir - straight lineAim: an adder (severely wounded, 48% to hit).¸jò x#.#Trilby the Shooter# #.#Coglin#.###.#Health: 33/33 ========================#.....#Magic: 4/4========================########.)#AC: 3Str: 12#.">.....)#EV: 11Int: 8#.######)###.#SH: 0Dex: 19#.######)....#XL:  4 Next: 40% Place: Dungeon:3#......@.###Noise: ===------  Time: 2338.3 (0.0)#..#####.#.¸jÅó a) +2 sling {Wei}  c) +0 sling {Ælfric}#..# #.#Fire: a) +2 sling {Wei}....# #..Quill Rev+ #.##.# ##.#.. ....#S   adder#. #.###. #.#Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 48% to hit)  You shoot a sling bullet.  The sling bullet closely misses the adder..¸j{ .¸j) 5M.SPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 48% to hit)  You shoot a sling bullet.  The sling bullet closely misses the adder.The sling bullet misses the adder...9.5 (1.2Rev* _/¸j К#.#Trilby the Shooter# #.#Coglin#.###.#Health: 33/33 ========================#.....#Magic: 4/4========================########..#AC: 3Str: 12#.">......#EV: 11Int: 8#.######.###.#SH: 0Dex: 19#.######S....#XL:  4 Next: 40% Place: Dungeon:3#......@.###Noise: ===------  Time: 2339.5 (0.0)#..#####.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#..# #.#Fire: a) +2 sling {Wei}/¸jÑ;....# #..Quill Rev* #.##.# ##.#.. ....#S   adder#. #.###. #.#The sling bullet closely misses the adder. _You shoot a sling bullet. The sling bullet misses the adder.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 48% to hit)/¸j<ãq#.#Trilby the Shooter/¸jÛãÒ# #.#Coglin#.###.#Health: 33/33 ========================#.....#Magic: 4/4========================########..#AC: 3Str: 12#.">......#EV: 11Int: 8#.######.###.#SH: 0Dex: 19/¸jcäê#.######)....#XL:  4 Next: 40% Place: Dungeon:3#......@.###Noise: ===------  Time: 2339.5 (0.0)#..#####.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#..# #.#Fire: a) +2 sling {Wei}....# #..Quill Rev* /¸j÷ä¡#.##.# ##.#.. ....#S   adder#. #.###. #.#Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line/¸jTåÜAim: an adder (severely wounded, 48% to hit)  You shoot a sling bullet.  The sling bullet barely misses the adder./¸j¾„Ú Shift-Dir - straight line  Aim: an adder (severely wounded, 48% to hit)  You shoot a sling bullet.  The sling bullet barely misses the adder.The sling bullet hits the adder.  The adder is severely wounded./¸j˜:S/¸jB-40.6 (1.1/¸jÈ/¸jމ _The adder closely misses you. The adder misses you./¸j_, #.#Trilby the Shooter# #.#Coglin#.###.#Health: 33/33 ========================#.....#Magic: 4/4========================########..#AC: 3Str: 12#.">......#EV: 11Int: 8#.######.###.#SH: 0Dex: 19#.######S....#XL:  4 Next: 40% Place: Dungeon:3#......@.###Noise: ===------  Time: 2340.6 (0.0)#..#####.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#..# #.#Fire: a) +2 sling {Wei}....# #../¸j- ô[32mQuill Rev* #.##.# ##.#.. ....#S   adder#. #.###. #.#The adder is severely wounded. _The adder closely misses you. The adder misses you.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 48% to hit)/¸jFÄ #.#Trilby the Shooter# #.#Coglin#.###.#Health: 33/33 ========================#.....#Magic: 4/4========================########..#AC: 3Str: 12#.">......#EV: 11Int: 8#.######.###.#SH: 0Dex: 19#.######.....#XL:  4 Next: 40% Place: Dungeon:3#......@.###Noise: ===------  Time: 2340.6 (0.0)#..#####.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#..# #.#Fire: a) +2 sling {Wei}....# #..Q/¸jÆ Úuill Rev* #.##.# ##.#.. ....#S   adder#. #.###. #.#Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 48% to hit)  You shoot a sling bullet. The sling bullet hits the adder!  You kill the adder!/¸jR*)/¸j0ä’.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (severely wounded, 48% to hit)  You shoot a sling bullet. The sling bullet hits the adder!  You kill the adder!  You shoot a sling bullet.561.7 (1.1 _0¸j³Ú0¸jÛ0¸j=Ü0¸j½Þ0¸j}à0¸jæäB0¸j#çf  You encounter a quokka.0¸jÀì#.###.# #.....# ########..# #.">......# #.######.###.##.######.....#0¸j(íÂ#........### #..#####.# #..# #@# ---....# #.....?##.##.# ###.#.r##.. ... .# #0¸jUí'#. #.# ##. #.#  r   quokka (asleep) 0¸j�í)0¸jÎô,200¸j[õF---3.7 (20¸j—ú0¸j¬üg _Found a scroll labelled ZIDU PEPPEKODU.1¸j#.###.#Trilby the Shooter#.....#Coglin########..#Health: 33/33 ========================#.">......#Magic: 4/4========================#.######.###.#AC: 3Str: 12#.######.....#EV: 11Int: 8#........###SH: 0Dex: 19#..#####.#XL:  4 Next: 56% Place: Dungeon:3#..# #@#Noise: ---------  Time: 2343.7 (0.0)....# #.***.?#a) +2 sling {Wei}  c) +0 sling {Ælfric}#.##.# ###.#*r#Fire: a) +2 sling {Wei}#.. [341¸j¶xm....# #Quill Rev* #. #.###. #.#r   quokka (asleep)You encounter a quokka. _Found a scroll labelled ZIDU PEPPEKODU.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (asleep, 98% to hit)1¸j<[C#.###.#1¸jJ^cTrilby the Shooter#.....#Coglin########..#Health: 33/33 ========================#.">......#Magic: 4/4========================#.######.###.#AC: 3Str: 12#.######.....#EV: 111¸j_`XInt: 8#........###SH: 0Dex: 19#..#####.#XL:  4 Next: 56% Place: Dungeon:3#..# #@#Noise: ---------  Time: 2343.7 (0.0)....# #.....?#a) +2 sling {Wei}  c) +0 sling {Ælfric}#.##.# ###.#..#Fire: a) +2 sling {Wei}#.. ....# #Quill Rev* #. #.###. #.#1¸jŸ`\r   quokka (asleep)Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycle1¸jÅ`¡Shift-Dir - straight lineAim: a quokka (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the quokka!  1¸jé`<You kill the quokka!1¸jáfL))))1¸j°÷*)1¸j¿{.....Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a quokka (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the quokka!  You kill the quokka!  1¸j€You shoot a sling bullet.1¸jª„E9===4.9 (1.2 _1¸jV‰1¸j‹2¸j>ˆ} ...########..">....######.###.#..........### #####.#  #.###..#......?##.####.#..#.. ... .# # #.# # ---503¸j²ª3¸j«3¸j»¬3¸jh®3¸jc³3¸j¿¿,3¸j*È”#.....# ##..# #.">......# #.######.###.# #.######.....# #........### #..#####.# ##..# #.###..# ....# #.@...?# ---6#.##.# ###.#..# #.. ... .# # #. #.# .# #. #.# ..........3¸j$Í3¸js 3¸jû 3¸j� 3¸j‡ 3¸js 3¸j¼ H#.....# #..# #.">......# #.######.###.# #.######.....# #.3¸jL .### ##..#####.# .# #..# #.###..# ....# #..@..?# #.##.# ###.#..# #.. ... #.# .# #. #.# ..# ##. #.# .....3¸j| -..3¸j$ ¡.∩...†.....3¸jo P07.9 (13¸j™ 3¸j/. l _Found a human corpse. Found Upuclo Heag's Weapon Shop.4¸j#÷¹#.....# #..# .##.">......# .##.######.###.# #.######.....###.###..# #..#####.# ..# #..# #.###..# 4¸j­÷a....# #...@.?# #.##.# ###.#..# #.. ... #.#..# #. #.# ..##.# #. #.# .... .#..... .....∩... #...†..... .4¸jEÿ4¸j–ÿ\8Rev+ 4¸jÎ4¸jA4¸j=Å&#.....# #..##.# #.">......##.# 4¸j½Å#.######.###.# #.######.....## #.###..# #..#####.# #..# #..# #.###..# 4¸jÆ“....# #....@?# #.##.# ###.#..#  #.. ... #.#..#  #. #.# ..##.#  4¸j1ÆÐ#. #.# .... .#..... ..4¸j_Æ...∩....#...†......#.4¸jüÍ4¸jŒÎ%94¸jÔ4¸jÕ4¸jÁ #.....# #..##.# #.">......##.# #.######.###.# #.######.....## #.###..# #..#####.# #..# #..# #.###..# ....# #.....@#  #.##.# ###.#..# #.. ... #.#..# 4¸j*4Ë#. #.# ..##.# #. #.# ....#.#...........∩....#...†......#.501.9 (2Rev  _j - 2 scrolls labelled ZIDU PEPPEKODU (gained 1)5¸jø$© #.....# #..##.# #.">......##.# #.######.###.# #.######.....## #.###..# #..#####.# #..# #..# #.###..# ....# #....@.# #.##.# ###.#..#  #.. ... #.#..#  #. #.# ..##.#  #. #.# ....#.# ........5¸jk% ...∩....#. ..†......#.5¸j9+5¸jÉ+*2.9 (15¸jù/5¸j”15¸j¦¢ #.....# #..##.# #.">......##.# #.######.###.# #.######.....## #.###..# #..#####.# #..# #..# #.###..# ....# #...@..# #.##.# ###.#..# #.. ... #.#..# #. #.# ..##.# #. #.# ....#.# ........J   endoplasm (wandering) .J.∩....#. ..†......#.[9;15¸jK£7H5¸jñ£I.J5¸jlª;35¸jX¯5¸jܱ[ _You encounter an endoplasm.5¸jµîà########..##.# #.">......##.# #.######.###.# #.######.....## #........###..# #..#####.# #..# #..# #.###..#....# #......##.##.# ###@#..#. ... #.#..# #. #.# ..##.# #. #.#5¸jJï›..#.# ........∩....#..J......#.###....)##5¸jfñC†J5¸j«ø5¸jú%45¸jòþ5¸j‡% _Found a dagger.5¸j¼35¸jPÁ5¸jÐÂ5¸j®Â œ.">....######.###.....##.......###..#####.# #..# #.###..#..#......##.##.# ###.#..##.. ...  #.# #...###..... ..........5¸jà #.#...∩....#.....†J.....#5¸j)à ´####....)### ####5¸j>Æ %J.5¸jeÌ RJ5¸jÅÌ 055¸j?Ò 5¸j�Ô ^ _The endoplasm quivers.6¸ja^Ë#.">......##.#Trilby the Shooter#.######.###.#Coglin#.######.....##Health: 33/33 ========================#........###..#Magic: 4/4========================#..#####.# #..#AC: 3Str: 12#..# #.###..#EV: 11Int: 8....# #......#SH: 0Dex: 19#.##.# ###.#..#XL:  4 Next: 59% Place: Dungeon:3#.. ... #@#..#Noise: ---------  Time: 2355.9 (0.0)6¸j©^’#. #.# #.*.##.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#. #.# #..*..#.#Fire: a) +2 sling {Wei}...*......6¸j_£Quill #.#..J∩....#.....†......#.J   endoplasm####....)#####...## _Found a dagger. _The endoplasm quivers.6¸j\_OFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (88% to hit)6¸j½™#.">......##.#Trilby the Shooter#.######.###.#Coglin#.######.....##Health: 33/33 ========================#........###..#Magic: 4/4========================#..#####.# #..#AC: 3Str: 12#..# #.###..#EV: 11Int: 8....# #......#SH: 0Dex: 19#.##.# ###.#..#XL:  4 Next: 59% Place: Dungeon:3#.. ... #@#..#Noise: ---------  Time: 2355.9 (0.0)#. #.# #.).##.#a) +2 sling {Wei}  c) +0 sling {Ælfric}[06¸jm›Z;10m#. #.# #..)..#.#Fire: a) +2 sling {Wei}...)......Quill #.#..)∩....#.....)......#.J   endoplasm####)...)#####...##Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (88% to hit)  You shoot a sling bullet.  The sling bullet completely misses the endoplasm.6¸j´ÿShift-Dir - straight lineAim: an endoplasm (88% to hit)  You shoot a sling bullet.  The sling bullet completely misses the endoplasm.bar6¸jJž&J.6¸jÒ¥]..†.6¸j«¦i===7.1 (1.2Rev _6¸j;®6¸j�¯6¸jW( #.">......##.#Trilby the Shooter#.######.###.#Coglin#.######.....##Health: 33/33 ========================#........###..#Magic: 4/4========================#..#####.# #..#AC: 3Str: 12#..# #.###..#EV: 11Int: 8....# #......#SH: 0Dex: 19#.##.# ###.#..#XL:  4 Next: 59% Place: Dungeon:3#.. ... #@#..#Noise: ===------  Time: 2357.1 (0.0)#. #.# #.*.##.#a) +2 sling {Wei}  c) +0 sli6¸jº( png {Ælfric}#. #.# #..*..#.#Fire: a) +2 sling {Wei}...J......Quill Rev #.#...∩....#.....†......#.J   endoplasm####....)#####...##You shoot a sling bullet. _The sling bullet barely misses the endoplasm.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (88% to hit)6¸j£O Ë#.">......##.#Trilby the Shooter#.######.###.#Coglin#.######.....##Health: 33/33 ========================#........###..#Magic: 4/4========================#..#####.# #..#AC: 3Str: 12#..# #.###..#EV: 11Int: 8....# #......#SH: 0Dex: 19#.##.# ###.#..#XL:  4 Next: 59% Place: Dungeon:36¸jlP ’#.. ... #@#..#Noise: ===------  Time: 2357.1 (0.0)#. #.# #.).##.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#. #.# #..)..#.#Fire: a) +2 sling {Wei}...J......Quill Rev #.#...∩....#.....†......#.J   endoplasm####....)###6¸jòP ##...##Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (88% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is heavily wounded.6¸jæÜ Y.  Shift-Dir - straight lineAim: an endoplasm (88% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is heavily wounded.You kill the endoplasm!6¸jÿà )6¸jßf )..6¸j‰j s618.3 (1.2Rev+ _6¸jÔo 6¸j~q 7¸j”‰| ######.#....##.......###..######.# #..# #.###.........#.##.### ###.##.. .......# #.# #..@###.....# #...........#.#...∩....#.##...---90Rev 7¸jÈ—2 ....##.......###..#####.#  #.###.....#.##.#######.#7¸j*˜ˆ#.. .......# #.# ##...###...@.# #..............#...∩....#.##....†..7¸j’˜K##.#7¸j 7¸j` B---607¸jû¦7¸j7¨7¸j`yÊ #........###..# #..#####.# #..# #..# #.###..#....# #......##.##.#######.#..#. .......##.#..# #. #.# ##...##.#7¸j¿yÏ #. #.####.....#.#.# #.....@........ #.#...∩....#.##.....†......#. 7¸jåyú#####....)### ##...# ##...7¸j zd ##.# .#7¸j0z7¸j‹�7¸jÝ�%17¸j†‡7¸jÛˆ7¸jX™  #####.#  #.###.....#.##.#######.##.. .......## #.# ##...##.#####.....#.#.# #..............#.#...@....#.##.....†......#. #####....)###  ##...## #.#7¸jçž ;27¸jiª 7¸jš­ m _There is an entrance to Upuclo Heag's Weapon Shop here.8¸j�18¸jy8Welcome to Upuclo Heag's Weapon Shop! What would you like to do?  a -  140 gold 5 boomerangsb -  50 gold 6 poisoned darts 8¸j¿8j c -  226 gold a +2 long sword of protectiond -  42 gold a +0 mace  e -  148 gold a +1 mace of protection  f -  518 gold the +2 rapier of Menota {pain, Str+3} 8¸jã8º g -  438 gold the +1 scimitar of Awkwardness {valour, Str+5 Stlth+}h -  42 gold a +0 spear 8¸j9~ i -  84 gold 2 throwing nets You have 81 gold pieces. 8¸j69Ø[Esc] exit[!] buy|examine items8¸j]9R[a-i] mark item for purchase [/] sort (type)[A-I] put item on shopping list<¸j OG  a -  140 gold 5 boomerangs  f -  518 gold the +2 rapier of Menota {pain, Str+3}buy|examineexamine item<¸jZOG[Enter] describe<¸jÞg à The +2 rapier of Menota {pain, Str+3}. A slender, sharply pointed sword, with an uncommonly elegant design. Base accuracy: +4 Base damage: 7 Base attack delay: 1.2 <¸j)h hThis weapon's minimum attack delay (0.5) is reached at skill level 14.  Your skill: 0.0  At 100% training you would reach 14.0 in about 6.2 XLs.  Current attack delay: 1.2. Damage rating: 10 (Base 7 x 122% (Dex) x 103% (Skill) + 2 (Ench)). Pain:It inflicts extra damage on living creatures proportional to your<¸j§h xNecromancy skill. Str+3: It affects your strength (+3). If you switch to wielding this weapon in your main hand: Your EV would decrease by 0.0 (11.2 -> 11.2). This weapon falls into the 'Short Blades' category. It is good for stabbing helpless or unaware enemies. It is a one-graspered weapon. It cannot be enchanted further. B¸j|ì �Welcome to Upuclo Heag's Weapon Shop! What would you like to do?a -  140 gold 5 boomerangs  b -  50 gold 6 poisoned darts  c -  226 gold a +2 long sword of protection  d -  42 gold a +0 mace  e -  148 gold a +1 mace of protection  f -  518 gold the +2 rapier of Menota {pain, Str+3} B¸jåì x g -  438 gold the +1 scimitar of Awkwardness {valour, Str+5 Stlth+}h -  42 gold a +0 spear  i -  84 gold 2 throwing nets B¸j í You have 81 gold pieces. [Esc] exit [!] buy|examine itemsB¸j/í [a-i] examine item [/] sort (type) [Enter] describeB¸jOí ƒ[A-I] put item on shopping listD¸jk!Ô The +1 scimitar of Awkwardness {valour, Str+5 Stlth+}. A long sword with a wide, curved blade. Base accuracy: +0 Base damage: 12 Base attack delay: 1.4 D¸j¶!iThis weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 0.0  At 100% training you would reach 14.0 in about 5.7 XLs.  Current attack delay: 1.4. Damage rating: 16 (Base 12 x 122% (Dex) x 103% (Skill) + 1 (Ench)). Valour: It fires a beam of energy whenever it strikes an enemy while itsD¸j×! wielder has no less than 80% of their maximum hit points remaining.Unwielding it will briefly Weaken its wielder.The beam does 4d8 damage. D¸jö![Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. D¸j"qIf you switch to wielding this weapon in your main hand: Your EV would increase by 0.1 (11.2 -> 11.3). D¸j,"_This weapon falls into the 'Long Blades' category. It is a one-graspered weapon.H¸jd3®Welcome to Upuclo Heag's Weapon Shop! What would you like to do?a -  140 gold 5 boomerangs H¸j�3j b -  50 gold 6 poisoned darts  c -  226 gold a +2 long sword of protection  d -  42 gold a +0 mace  e -  148 gold a +1 mace of protection H¸jò3Ý f -  518 gold the +2 rapier of Menota {pain, Str+3}  g -  438 gold the +1 scimitar of Awkwardness {valour, Str+5 Stlth+}h -  42 gold a +0 spear  i -  84 gold 2 throwing nets H¸j4 H¸j@4�You have 81 gold pieces. [Esc] exit [!] buy|examine items [a-i] examine item H¸jc4[/] sort (type) [Enter] describe[A-I] put item on shopping listI¸jJ<#..#####.# #..#Trilby the Shooter#..# #.###..#Coglin....# #......#Health: 33/33 ========================#.##.#######.#..#Magic: 4/4========================#.. .......##.#..#AC: 3Str: 12#. #.# ##...##.#EV: 11Int: 8#. #.####.....#.#.#SH: 0Dex: 19#..............XL:  4 Next: 61% Place: Dungeon:3#.#...@....#.##Noise: ---------  Time: 2362.3 (0.0).....†......#.a) I¸jŽ=5+2 sling {Wei}  c) +0 sling {Ælfric}#####....)###Fire: a) +2 sling {Wei}##...##Quill Rev ##...##.##.#.#Aim: an endoplasm (88% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is heavily wounded.You shoot a sling bullet. The sling bullet hits the endoplasm. _You kill the endoplasm! _There is an entrance to Upuclo Heag's Weapon Shop here.J¸j|›#..# #.###..# ....# #......# #.##.#######.#..# #.. .......##.#..# #. #.# ##...##.# ##. #.####.....#.#.#.J¸jñÍ #..............#.#...∩....#.## .....†..@...#. #####....)###  ##...##  ##J¸j ’.##.#.J¸jA,.#J¸jÿ"J¸jç#<3.3 (1 _J¸jß(J¸j’*J¸jyï....# #......# #.##.#######.#..# J¸jÃK#.. .......##.#..# ##. #.# ##...##.#.##. #.####.....#.#.#.J¸jâ‘ #.............. J¸jG >#.#...∩....#.## .....†......#. #####....@###  ##...## J¸jc +. J¸j W##.#J¸j³ N#.#J¸jÊ 9..##J¸jâ #J¸jwJ¸j-%4J¸jGJ¸jÏR _You see here a +0 dagger.J¸j/AJ¸j‰AJ¸jòBJ¸jÀFJ¸j�UJ¸j_: _J¸j$rJ¸jEtJ¸jÙtJ¸j vJ¸jxJ¸jAzJ¸j¼zJ¸j¼{J¸jž}J¸jz,J¸jš€J¸jÍ�J¸jšƒJ¸jàƒJ¸jñ„J¸jG†J¸j؇J¸j ˆJ¸jìˆJ¸jUŠJ¸j§‹J¸j�ŒJ¸jÖŒJ¸j™�J¸j©�J¸jþ�J¸jÛ‘J¸jY“J¸j£–BJ¸jØ—J¸jeœXJ¸jÕ�,J¸jò¢XJ¸j™£J¸j¥J¸jò¥J¸j;¦J¸j¸¦J¸jy¨J¸jèJ¸j"©J¸j™©J¸jº«J¸jÒ¬J¸j!­J¸ja­J¸jû®J¸j€°J¸j£°J¸j±J¸j~²J¸j&³J¸jv³J¸jû³J¸j(µJ¸jl¶,J¸jƶJ¸jG¸J¸jí¸J¸j¾„J¸j;J¸jÊÇA #......... .) #.#...∩... . .....†..... J¸joÈ­.### #####....)# ..# ##...## ... ##...# #.# ##.## #.# #.# #@#############.#J¸jžÈn84.3 (20.0) #...............#J¸j¿Èn ################# J¸jÞÈJ¸jÉ J¸jcÐJ¸jÑ+5.3 (21J¸j ØJ¸jÛ+ _Found a quarterstaff.L¸jòŸ_L¸jí Ð#. #.####.....###> # #......L¸j$¡¼#..) .# #.#...∩... . .....†.......###.# #####....)...#.L¸jD¡Y##...#...##...##.##L¸je¡Y #.0.0)L¸j„¡a#############................L¸j¢¡C#################L¸jö¦L¸jÚª*6.3 (1L¸j½«L¸jM®; _Found a stone staircase leading down.L¸j]¾ ‹L¸jŸÁ XL¸jH L¸jŒÃ L¸j®Ä L¸jïÄ L¸j¿Å L¸j¡Ç L¸jËÈ ,L¸j”É L¸jìÊ L¸jÿË L¸j7Ì L¸jãÌ L¸jÏÎ L¸jÐ ,L¸jÀÐ L¸jÒ L¸jzÓ ,L¸jVÔ L¸j×Ö L¸jØ ,L¸jhÞ „L¸jà L¸jBà L¸jYá L¸jáâ L¸j—ä L¸jÓä L¸jïå L¸j°ç L¸jwé L¸j¬é L¸j±ê L¸j�ì L¸jRî L¸j’î L¸j„ï L¸jë÷ D  You see here a +0 quarterstaff.L¸jYú L¸jbû  _L¸jŒü L¸j L¸jH L¸j¢ L¸j! L¸jå L¸jt L¸j§ L¸j L¸j» L¸jù L¸j8 L¸jE L¸já L¸jÓ L¸j) L¸j… L¸j° L¸j§ L¸jø L¸jg L¸jŠ ,L¸j~ L¸j�$ € _e - 2 scrolls labelled HUIMOI ERCHINLA (gained 1)L¸jz& 3L¸j( L¸j÷) L¸j”+ L¸jÃ+ L¸j¿, L¸jv. L¸jì/ L¸j0 L¸j'1 L¸j÷3 L¸jÿ4 L¸j-5 L¸j26 L¸j…7 L¸j¡8 L¸jÏ8 L¸j¬9 L¸jì: L¸jñ; ,L¸jz< L¸j? L¸j¸? L¸já? L¸je@ L¸j’A L¸jjB ,L¸j"C L¸jþD L¸jÊE ,L¸jF L¸j"H L¸jÍH L¸jI L¸jII L¸j‹J L¸jK ,L¸j™K L¸j�L L¸j>M L¸jrM L¸j8N L¸jÝO L¸j9Q L¸jfQ L¸jnR L¸j¢S L¸jYU ,L¸j"V L¸jë\ L¸j=] BL¸jd] x#########  <.......####L¸jŽ] › ...........# .# 420.3 (3L¸j±] Ž4.0) .# .##.# L¸jÓ] Ñ### #.##.# .......#.#.#####L¸jC^ ]#####.###..#...####..#.#.#......# #.##.#...#######.#....#....... .. L¸j°c L¸jd +1.3 (35L¸jŽh L¸j¥o — _Found a stone staircase leading up.  You pick up a parchment of Olgreb's Toxic Radiance and begin reading...L¸j]p +2.3 (36L¸j«t L¸jmv P _You add the spell Olgreb's Toxic Radiance to your library.N¸jgYN¸jZN¸jùZN¸j*]N¸jƒ^N¸jìbXN¸jƒcN¸jdN¸j‰eN¸j™fN¸jêfN¸jjgN¸j¿hN¸jj,N¸j±jN¸jDmN¸jUnN¸jÿn,N¸jÑpN¸jrN¸jgrN¸j0sN¸jwtN¸j›u,N¸jŒvN¸jowN¸jrxN¸j«xN¸j†yN¸j2zN¸jm{N¸j)|,N¸jù|N¸j ~N¸jE~N¸jÇ~N¸ju€N¸jÙ�N¸j:‚N¸jå‚N¸j(ŽN¸jþ�N¸jq�N¸j·‘N¸jØ“N¸j!•N¸jU•N¸jí–N¸j¬˜N¸j)šN¸jašN¸j.›N¸jSžN¸j2 N¸jz N¸jK¢N¸jý£N¸jx¥N¸j¹¥N¸jæN¸j`¨N¸j3ªN¸j|ªN¸jL«N¸jÔ¹û #.##.##########.##.#.........#.#.###########.###..#...####..#.#.#...... #.#.##.#...###### #.#.#....#....... #.#...........# ###.........# #.# ##.#^..##.# #.# #.#...##.# # #.# #.#...##>## # ... ...##..#..)### #:................ ############...### .........# #.###....N¸jº`You pick up a parchment of Forge Monarch Bomb and begin reading...N¸jžÀ-39.3 (17N¸jˆÁ,40.3 (18N¸jnÆN¸jáÈK _You add the spell Forge Monarch Bomb to your library.O¸jýO¸jVýO¸j¼ýO¸jÿO¸jÕÿO¸j8„O¸jÀO¸jq,O¸j-O¸j”O¸j O¸j_ O¸j) O¸j O¸jO¸jUO¸j�O¸ju7 #.#.##.#...###### #.#.#....#....... #.#...........# #O¸j±Ø .......# ## ##.#^..##.# # .# #####.####.#...##>## #O¸jÚk#.........##..#..)###.##@................# ############...## ......... O¸j¿#.###...... #.###. #.# #.# O¸j7¥..# #. #### #.. O¸j©p###You pick up a parchment of Martyr's Knell and begin reading...O¸jB15.3 (5.0)O¸jÀ*6.3 (6O¸j=O¸j¯G _You add the spell Martyr's Knell to your library.P¸jP¸jp¨ _You now have 94 gold pieces (gained 13).P¸jn¯P¸j±P¸jñ±,P¸j>²P¸j�³P¸j޵XP¸j8·BP¸j«¸P¸j ºBP¸jÿ»,P¸jX¼P¸jƼP¸jËÃXP¸jÖÄP¸jÅP¸jºÅP¸j ÆP¸j)éP¸jiêBP¸jÛøJP¸j†ùP¸j7ûP¸jRnP¸jk,P¸j¬P¸jrXP¸j P¸jY ,P¸jü P¸j“\..##..####... ... ..# #.####.# .......#. #.###.# #......#. #.....# #####. #@##.# #.##.# #.###.###.###..##...###........##...#...####...##.¸jR^ä3m###....####5082.0)9.3 (63P¸j÷ze _l - 2 scrolls labelled COMIAPP JUCIACQ¸j±ÖQ¸jm×Q¸jø×Q¸jÉÙQ¸jâÚQ¸jUÛQ¸jYßnQ¸j£àQ¸j‚áQ¸jâáQ¸j:âQ¸jSãQ¸jwä,Q¸jÚäQ¸jäåQ¸jýæ,Q¸j�çQ¸jñèQ¸j]éQ¸j¸éQ¸j*êQ¸jîëQ¸jõìQ¸jDíQ¸jÉíQ¸jîîQ¸jõïQ¸j1ðQ¸j�ðQ¸jUòQ¸jNó,Q¸jÔóQ¸jõQ¸jÃõQ¸jõõQ¸jšöQ¸jøQ¸jˆýL#.# #############.#.# ##.# # ##.# .##.# #Q¸j×ýË ....# ###...####.# #........## #.#.>......@.##.##Q¸j þ 19.3 (10..#..###.######.#####.####.# #................Q¸j>þt#. #.###.######.......###. #.....# ##########. #.######.# #.Q¸jqþƒ##.# #.###.###.Q¸j˜þ###Q¸j’Q¸j,20.3 (11Q¸jšQ¸jþ ; _Found a stone staircase leading down.R¸j½+3R¸jù,R¸j/R¸j¦3XR¸j 4R¸j‡4R¸jÿ4R¸j46R¸j7R¸j?7R¸jÊ7R¸j#9R¸j:R¸jÓ:R¸j.;R¸jÐ<R¸j¾=,R¸j°>R¸j>@R¸j&AR¸j}A,R¸j CR¸j D,R¸jÎDR¸jFR¸j„FR¸jÊFR¸j GR¸jIR¸jŽI,R¸jÇIR¸jKR¸jÓKR¸jLR¸jaLR¸j¤MR¸jNR¸jhNR¸j«NR¸jªOR¸j¸P,R¸jQR¸j RR¸j SR¸j@SR¸j¥SR¸jÁTR¸jVR¸jgVR¸j�VR¸jZR¸jãZR¸j.[R¸jo[R¸j�]R¸jò]R¸j"^R¸j«^R¸jƒ_R¸jÂ`,R¸j0aR¸j†bR¸j†c,R¸jýcR¸jXeR¸j fR¸jhfR¸júfR¸j i,R¸j¹iR¸jìiR¸j0kR¸j­kR¸jlR¸j^lR¸jämR¸j|nR¸jÇtÜR¸j_vR¸jNwR¸j¾wR¸j¿xR¸j§yR¸j!zR¸jnzR¸j1{R¸jë{R¸j“|R¸j×|R¸j"}R¸jr~R¸jR¸jqR¸jâR¸jô€R¸j¬�R¸j ‚R¸jT‚R¸j܃R¸jC„R¸jv„R¸j…R¸jâ…R¸j‘†R¸jÔ†R¸j'‡R¸j‰R¸j5ŠR¸j€ŠR¸jÿŠR¸jŒR¸jÚŒR¸j�R¸jM�R¸j‘R¸jç‘BR¸j¸“R¸j •BR¸j{–R¸jñ–R¸jD—R¸jƒ—R¸jC™R¸jÉ™R¸jšR¸j¾šR¸j¼›R¸j(œR¸jqœR¸jàœR¸jŸR¸jéŸR¸j: R¸j� R¸jÞ¢R¸j¸£R¸jû£R¸jˆ¤R¸jw¦R¸j<§R¸j†§R¸jZ¨R¸jí©R¸j8«R¸j ¬R¸jL¬R¸jy®R¸jg¯R¸jô¯R¸jH°R¸jA²R¸jO³R¸jª³R¸j?´R¸j'¶R¸j<·,R¸j¸R¸jA»R¸jµ¿R¸j"ÀR¸j±ÀR¸jåÁR¸j¦Ã,R¸j&ÄR¸jeÅR¸j”ÆR¸jéÆR¸jùÇR¸jnÉR¸jJÊR¸j ËR¸jwËR¸jËÌR¸jÎR¸jLÎR¸j4ÏR¸jŸÐR¸jçÑR¸jRÒR¸jÒÒR¸j(ÔR¸jÕR¸jlÕR¸jÓÕR¸jP×R¸jØR¸jQØR¸jÑØR¸j]ÚR¸jèÚR¸j(ÛR¸jîÛR¸j¡àR¸jÐáR¸jâR¸jìâR¸jÃãR¸jìäR¸j9åR¸j‚åR¸jçR¸jŒçR¸j/èR¸jvèR¸jqéR¸jêR¸j^êR¸jšêR¸j�ëR¸j;ìR¸j¦ìR¸jøìR¸jòíR¸j2ï,R¸j ïR¸jÄðR¸jlñR¸j³ñR¸jòR¸jóR¸j®óR¸jãóR¸j4ôR¸j õR¸j½õR¸jÀö,R¸jM÷R¸jøR¸joøR¸j¦øR¸jvÿ°R¸jìR¸j„R¸jÐR¸j"R¸jyR¸jR¸jbR¸jôR¸jjR¸j,R¸jiR¸jP R¸jÔ ,R¸jQ R¸jÒ R¸jÖ ,R¸jAR¸j‡R¸jz,R¸j:R¸jLR¸jR¸jrR¸j·R¸jžR¸jã,R¸jqR¸j}R¸j'R¸jR¸j×R¸j†R¸j[R¸j±R¸jR¸jòR¸jÖc  You encounter a bat.R¸j-$2#.# #.# #.# ##.#^..##.# #.# #.# #.# #.#...##.# #.# #.####.####.#...##>## R¸j™%f#.# #.#.........##..#..)##.# #.#.##................#.# #.#.#############...###.# #.#.# ......#.#####.#.#########.###....#..........@......b #.###.################### #.# #. ..# # #### #. ## b   bat (asleep) R¸j&R¸j¿+-96.3 (76R¸jÄ,27.3 (77 _R¸jÿ1R¸jM3R¸jö Ï#.# #.# #.# ##.#^..##.#Trilby the Shooter#.# #.# #.# #.#...##.#CoglinR¸jª #.# #.####.####.#...##>## Health: 33/33 ========================#.# #.#.........##..#..)## Magic: 4/4========================#.# #.#.##................ AC: 3Str: 12#.# #.#.#############...## EV: 11Int: 8#.# #.#.#......... SH: 0Dex: 19#.#####.#.#########.###..... XL:  4 Next: 61% Place: Dungeon:3#..........@******b #.###. Noise: ---------  Time: 2597.3 (0.0)################### #.# #. a) +2 sling {Wei}  c) +0 sling {Ælfric}..# #. ¸j[ õ33mFire: a) +2 sling {Wei}#### #. Quill ##b   bat (asleep) _Found a stone staircase leading down. _You encounter a bat.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (asleep, 98% to hit)R¸j7MÏ#.# #.# #.# ##.#^..##.#Trilby the Shooter#.# #.# #.# #.#...##.#Coglin#.# #.####.####.#...##>## Health: 33/33 ========================#.# #.#.........##..#..)## Magic: 4/4========================R¸jäM@#.# #.#.##................ AC: 3Str: 12#.# #.#.#############...## EV: 11Int: 8#.# #.#.#......... SH: 0Dex: 19#.#####.#.#########.###..... XL:  4 Next: 61% Place: Dungeon:3#..........@))))))b #.###. Noise: ---------  Time: 2597.3 (0.0)################### #.# #. a) +2 sling {Wei}  c) +0 sling {Ælfric}..# #. Fire: a) +2 sling {Wei}R¸jyN®#### #. Quill ##b   batFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the bat.  The bat is severely wounded.R¸j¾×k)Shift-Dir - straight lineAim: a bat (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the bat.  The bat is severely wounded.  The sling bullet closely misses the bat.S¸jü:b.b.S¸jùb.S¸jMb.S¸jí!L.. S¸j†#i===8.6 (1.3Rev _S¸jå(S¸jL*S¸j #.# #.# #.# ##.#^..##.#Trilby the ShooterS¸j�n#.# #.# #.# #.#...##.#Coglin#.# #.####.####.#...##>## Health: 33/33 ========================#.# #.#.........##..#..)## Magic: 4/4========================#.# #.#.##................ AC: 3S¸jB Str: 12#.# #.#.#############...## EV: 11Int: 8#.# #.#.#......... SH: 0Dex: 19#.#####.#.#########.###..... XL:  4 Next: 61% Place: Dungeon:3#..........@**b.... #.###. Noise: ===------  Time: 2598.6 (0.0)S¸jx.################### #.# #. a) +2 sling {Wei}  c) +0 sling {Ælfric}..# #. Fire: a) +2 sling {Wei}#### #. Quill Rev S¸j§[##b   batS¸jÖ—You shoot a sling bullet. _The sling bullet closely misses the bat.Fire: a) +2 sling {Wei}S¸jûÃPress: ? - help, Q - select action, ( or ) - cycleS¸j)’Shift-Dir - straight lineAim: a bat (moderately wounded, 51% to hit)S¸jµ[Ï#.# #.# #.# ##.#^..##.#Trilby the Shooter#.# #.# #.# #.#...##.#CoglinS¸j‹\Š#.# #.####.####.#...##>## Health: 33/33 ========================#.# #.#.........##..#..)## Magic: 4/4========================#.# #.#.##................ AC: 3Str: 12#.# #.#.#############...## EV: 11Int: 8#.# #.#.#......... SH: 0Dex: 19#.#####.#.#########.###..... XL:  4 Next: 61% Place: Dungeon:3S¸j]M#..........@....... #.###. Noise: ===------  Time: 2598.6 (0.0)################### #.# #. a) +2 sling {Wei}  c) +0 sling {Ælfric}..# #. Fire: a) +2 sling {Wei}#### #. Quill Rev ##S¸jD]yb   batFire: a) +2 sling {Wei}S¸jy]UPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (moderately wounded, 51% to hit)  S¸j«]wYou shoot a sling bullet. The sling bullet hits the bat.  You kill the bat!S¸jNc=)) S¸jðæ2)))))S¸jÁn 9MM.......  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (moderately wounded, 51% to hit)  You shoot a sling bullet. The sling bullet hits the bat.  You kill the bat!S¸j[r r29.8 (1.2Rev+ _S¸jw S¸j_x S¸jr$cRev S¸j:(„S¸j›+€S¸j,S¸jK,S¸jó-S¸j$/S¸j˜/S¸jú/S¸j¦2S¸j4S¸j\4S¸j5S¸j½7S¸jê8S¸j;9S¸jø9S¸j§;S¸jµ<S¸j=S¸jË=T¸j!T¸jw,T¸j]T¸jcT¸j“T¸jéT¸j€T¸jrT¸já ,T¸j¤ T¸j¼ T¸j T¸jbT¸jðT¸jT¸j­T¸jíT¸jCT¸jåT¸j~,T¸j¢T¸jT¸j}T¸jºT¸j)T¸jUT¸jùT¸j;T¸jw T¸j "T¸já#T¸j¼$T¸jn%T¸j'T¸jo(T¸j)T¸jÃ)T¸j-R  There is a stone staircase leading down here.T¸jÄ.T¸jg/ _T¸j^0T¸j2T¸jm3T¸jû3T¸jÍ4T¸jà6T¸j‹8T¸jÈ8T¸j :T¸jÆ;T¸j•=T¸jÚ=T¸jŸ>T¸j!@T¸j)AT¸jjAT¸jõAT¸jÑCT¸j ET¸j[ET¸j7FT¸j„HT¸j J,T¸j>JT¸jLT¸j~MT¸jáMT¸jÿNT¸jÀPT¸jRT¸jÎRT¸j×ST¸jJUT¸jüVT¸jXWT¸jXT¸jSZT¸j|[T¸jÖ[T¸jã\T¸j“^T¸jY`T¸jž`T¸j™aT¸júeT¸jagT¸jhT¸jÈhT¸jÏjT¸jZlT¸j¡lT¸jÜmT¸jjoT¸j�pT¸jÏpT¸j„qT¸j‚vT¸jTwT¸jžwT¸j xT¸jÌyT¸jëzT¸jC{T¸jW|T¸j<}T¸j$~T¸jh~T¸jT¸j}€T¸j†�T¸jÎ�T¸j…‚T¸j5„T¸j­…T¸jø…T¸j¹†T¸jŠˆT¸jÿ‰T¸jGŠT¸j‹T¸j?ŒT¸jóŒT¸j/�T¸j¤�T¸j%�T¸j��T¸jÎ�T¸j¿‘T¸jR“T¸jÞ”T¸j/•T¸j<–T¸j]˜T¸j¬™,T¸jnšT¸js›T¸jLœ,T¸jW¶T¸jê¸T¸jú¼T¸jT½T¸jÙ¾T¸j?ÂT¸j¬ÐÉ .#..#####.# #..#.# .#..# #.###..#.# ....# #......#.# T¸jÑ8.##.#######.#..#!# ## .........##.#..#.# ) .##.#####...##.#.#.# .##.####.....#.#.#.# T¸jðÑ .##.#..............# .##.#.#...∩....#@### ---646.8 (47.0) .##.....÷......#.# ########....)###.# ###...## ..# ###...# ### #T¸jpÒT##.###.# ###########.# ............#T¸j=ÚT¸jìÚG---7.8 (48T¸j*áT¸j¼ã# _Found a whip.T¸j«– Ø.#..#####.# #..#.#Trilby the Shooter .#..# #.###..#.#Coglin ....# #......#.#Health: 33/33 ======================== .##.#######.#..#!# ##Magic: 4/4======================== .........##.#..#.# )AC: 3Str: 12 .##.#####...##.#.#.#EV: 11Int: 8 .##.####.....#.#.#.#SH: 0Dex: 19 .##.#..............#T¸jý– ëXL:  4 Next: 62% Place: Dungeon:3 .##.#.#...∩....#@###Noise: ---------  Time: 2647.8 (0.0) .##.....÷......#.#T¸jM— 0a) +2 sling {Wei}  c) +0 sling {Ælfric} ########....)###.#Fire: a) +2 sling {Wei} #T¸j|— j##...## ..#Quill #T¸j£— P##...# ### ###.##T¸jÅ— /#.# ###########.# ............# T¸jè— j_You shoot a sling bullet. _There is a stone staircase leading down here. T¸j˜ _Found a whip.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleT¸jy˜ 6Shift-Dir - straight lineU¸jBPA.#..#####.# #..#.#Trilby the Shooter .#..# #.###..#.#Coglin ....# #......#.#Health: 33/33 ======================== U¸jæPü.##.#######.#..#!# ##Magic: 4/4======================== .........##.#..#.# )AC: 3Str: 12 .##.#####...##.#.#.#EV: 11Int: 8 .##.####.....#.#.#.#SH: 0U¸j QDex: 19 .##.#..............#XL:  4 Next: 62% Place: Dungeon:3 U¸jWQb.##.#.#...∩....#@###Noise: ---------  Time: 2647.8 (0.0) .##.....÷......#.#U¸j‰Qa) +2 sling {Wei}  c) +0 sling {Ælfric} ########....)###.#Fire: a) +2 sling {Wei} U¸jßQÚ###...## ..#Quill ###...# ### ###.###.# U¸jR&###########.# ............# U¸j"R‡_There is a stone staircase leading down here. _Found a whip.  Fire: a) +2 sling {Wei}U¸jURîPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.U¸j�RU¸j......###.#### V¸jT} ê #.######.....##.. ##........######.# #### ....# #......#.# ##.#####!# ## .........##.#..#@# )#...####.....#.#.#............. .##.#.#...∩....#.###V¸jr} ..#V¸j“} O.#...# ###V¸jЄ V¸jy… %1V¸jŒ V¸jåŒ W¸j;�&M#######">......##.# ###.####  #.######.....##.. ##........######.# #### ....# #......#.# ##.####### .........##.#..#.# )#...####.....#.#.# .##.#..............#..#W¸jô W¸jm¡%2W¸jp´V3.8 (2W¸jиW¸jw»U _n - 2 silvery potionsW¸jûà  .">....######.###.####....##.. ##........###..#.# .#..#####.#  #.## ..... .##.#######.### .........) ##.#####...##.#.#.#.....W¸jxá¡Quill ..# ###...# ###W¸j&èW¸jwè*4.8 (1W¸jšñW¸j«  3 W¸jÛ  ˜######.###.####....##.. ##........###..#.# W¸jý  Q.#..#####.#  #.## ..W¸j¡ ... .##.#######.#W¸j;¡ 5## .........) W¸jX¡ X##.#####...##.#@#.#.....W¸ju¡ *.............W¸j’¡ ¦#...∩....#.##..W¸j®¡ =#.#W¸jË¡ a...# ### #W¸jç¡ "##.##W¸jî© W¸jøª %5W¸j)± W¸jæ² W¸j8Ô T ....##.. ##........###..#.# .#..#####.#  #.## ..... .##.#######.### .........) ##.#####...##.#.#.#...................##...∩....#.###....Quill .....####.#W¸j#Ú W¸j–Ú %6W¸jìß W¸j%á W¸ji4W¸jÔ5õ#........###..#.# ..#####.# #..#.# #..# #.###..#.# ..# #......#.# ##.#######.#..#.####.......##.#..#.#.) ##.#####...##.#.#.# ##.####.....#.#.#.# ##.#............@.# ##.#.#...∩....#.### W¸j76F##.....÷......#.# #######....)###.# W¸j—6½ ##...## ..# ##...# ###W¸j79 ##.## W¸j—>x#.# ##########.#W¸j´@W¸jA7W¸j”GW¸jåHX¸jL.######.....##.. ........###..#.# ..#####.# #..#.# # #.###..#.# ..# #......#.# #.#######.#..#.#### .......##.#..#.#.) .#.##.#.#.# .####.....#.#.#@# .#..............# .#.#...∩....#.###.....÷......#.# ######....)###.###...## ..###...# #####.# #.#X¸jžN;8X¸j…SX¸jµTX¸jf¸M###.#### .######.....##........######.# ### ..# #......#.# #.############# .......##.#..#.#.)......#...####.....#.#.#.............#.#...∩....#.### #.....÷......#.#X¸jPX9X¸j‡; ©">......##.# ######.###.#### ######.....##.. .....###..#.# #####.# #..#.# # #.###..#.# .# #......#.# #######.#..#.########## ......##.#..#.#.@....... .###.#.#.######## .####.....#.#.#.# .#..............# .#.#...∩....#.### .....÷......#.# #####....)###.###...## ..###...# ###X¸jîN X¸jRO &60X¸jüT X¸j³W M _You see here a +0 whip.Y¸j[z_Y¸jª|Y¸j×€| _Y¸j"�Y¸jׂY¸j·XY¸jŒXY¸jïŒY¸j$�Y¸jVŽY¸j³�Y¸jK‘,Y¸j,’Y¸j9”Y¸jÒ”Y¸j.•Y¸jH–Y¸jñ—Y¸j™Y¸jI™Y¸jÌ™Y¸jJ›Y¸jrœY¸jºœY¸j�Y¸j…žY¸jvŸY¸j¨ŸY¸j& Y¸j!¢Y¸jø¢Y¸j]£Y¸jó£Y¸j‘¥Y¸jt¦Y¸j¡¦Y¸jƒ§Y¸jJ©Y¸j8ªY¸jwªY¸j «Y¸jN¬Y¸j ­Y¸jF­Y¸jý­Y¸j°Y¸jǰY¸j ±Y¸j¢±Y¸jï³Y¸jÔ´Y¸j?µY¸j͵Y¸jÛ¶Y¸j6·Y¸jk·Y¸jª·Y¸j9¸Y¸jœ¸Y¸jæ¸Y¸j¹Y¸j-ºY¸jªºY¸jÙºY¸j »Y¸jÏ»Y¸jz¼Y¸j«¼Y¸j ½Y¸j‚¾Y¸j8¿Y¸jt¿Y¸jÓ¿Y¸jÈÀY¸j„ÁY¸jÙÁY¸jBÂY¸jÀÄY¸jÿÅY¸j2ÆY¸jüÆY¸j,ÉY¸jœÊ,Y¸jÅËY¸jEÍY¸jÖÎY¸j.ÏY¸jcÐY¸j®ÑY¸j/ÓY¸jyÓY¸j‰ÔY¸j¶ÖY¸jË×,Y¸j¨ØY¸jUÚY¸jÜY¸jPÜY¸jJÝY¸jßY¸jUàY¸j”àY¸jYáY¸jãY¸j)äY¸jkäY¸j’åY¸jÿæY¸j%èY¸jjèY¸jBéY¸jÉêY¸j8ìY¸j€ìY¸jBíY¸jŠîY¸jÞïY¸j ðY¸jëðY¸j—óY¸j¢ôY¸jÙôY¸j_õY¸jzöY¸j�÷Y¸jö÷Y¸jnøY¸j·ùY¸jÂúY¸j@ûY¸jâûY¸jWýY¸j\þY¸j¨þY¸j@ÿY¸j‰ Y¸j‘ Y¸jÌ Y¸j$ Y¸jF Y¸j ,Y¸j Y¸j6 Y¸j Y¸j; Y¸j! Y¸j˜ Y¸j¦ Y¸jØ Y¸jx Y¸jÜ Y¸jõ Y¸j0 Y¸jš Y¸j Y¸jl ,Y¸jµ Y¸jï Y¸jX Y¸j¢ Y¸j Y¸j Y¸j½ BY¸jô Y¸jÉ Y¸j÷ Y¸j| Y¸j Y¸jY Y¸jz Y¸jÉ Y¸je Y¸jË Y¸j Y¸j- Y¸jŠ Y¸jã Y¸j Y¸j° Y¸jê Y¸jX! Y¸j‘! Y¸jº! Y¸j2" Y¸jŸ" Y¸jÌ" Y¸j# Y¸jG$ Y¸j‰% ,Y¸jY& Y¸j"' Y¸jÚ' Y¸j ( Y¸j+( Y¸jß( Y¸j;) Y¸jd) Y¸j˜) Y¸jg* Y¸jC+ Y¸jƒ+ Y¸jú+ Y¸jï- Y¸jw/ Y¸j·/ Y¸j’0 Y¸jÐ1 Y¸j42 Y¸jg2 Y¸j 3 Y¸j(5 Y¸j\6 Y¸j®6 Y¸j™7 Y¸j=9 Y¸jŒ: Y¸jÇ: Y¸j< Y¸j= Y¸j€> Y¸jÈ> Y¸jŸ? Y¸jA Y¸jsB ,Y¸j:C Y¸jÆD Y¸j�E Y¸jÉE Y¸jpF Y¸jƒG Y¸jŽH Y¸j¾H Y¸jqI Y¸jŠP Ç ##..... #...... .# ##.##.# ###...##.# #.. ##.##.# #.#  #.##.# #@# ##.##.#####.# #.# Y¸jÛP .....[.....####.# ###†#....##......#  #.#.##.........# Y¸jQ à #.#...########.#  #.###.# #.#Y¸j+Q ë#.# #.# #.##.# #.# #.#Y¸jJQ Y¸j8V 1723.8 (63.0)Y¸jW +4.8 (64Y¸j‹Z Y¸j \ Q _o - a puce potionZ¸jv¯IZ¸jܱZ¸jº²Z¸j¾¶nZ¸jö¶Z¸jÚ·Z¸j²¸Z¸jæ¸Z¸jt¹Z¸jòºZ¸jÏ»Z¸j ¼Z¸ju¼Z¸jP½Z¸j@¾Z¸j‚¾Z¸jð¾Z¸j,ÁZ¸jÂZ¸jaÂZ¸jÙÂZ¸j”ÄZ¸j¦Å,Z¸j1ÆZ¸j‚ÇZ¸j¼È,Z¸jsÉZ¸jäÊZ¸j—ËZ¸jÚËZ¸jXÌZ¸j¼ÍZ¸jâÎZ¸j%ÏZ¸j”ÏZ¸jÇÐZ¸jêÑZ¸j2ÒZ¸j·ÒZ¸j®ÔZ¸jrÕZ¸j±ÕZ¸j•×,Z¸j�Ø,Z¸jÙZ¸j†ÚZ¸jHÛZ¸j‚ÛZ¸jëÛZ¸jFÝZ¸jÕÝZ¸j&ÞZ¸j�ÞZ¸jÖßZ¸j×àZ¸jRáZ¸jƒáZ¸júâZ¸j.äZ¸j\äZ¸jåZ¸jéåZ¸jÖæZ¸jçZ¸jœçZ¸j!éZ¸j"êZ¸jVêZ¸j¶êZ¸jìZ¸j0íZ¸j^íZ¸jîZ¸jïZ¸jðZ¸jRðZ¸jÉðZ¸jwòZ¸j]óZ¸jáóZ¸j$ôZ¸j�õZ¸j©öZ¸jâöZ¸jøZ¸jíøZ¸j` ¸Z¸j  You encounter a rat.########## ########........# .........######.# ######..# #.# #......# #.#### #...##.## #.# #...# ..#.#.# ..#.# $...r...#.# #...# ..#.#...#.#.## . ...... #.##.# #.##... #.##.#####..... ....# #.#r   rat (asleep) ##........... ###.# #.# #...####.##.# .# ###.Z¸jè## .........##.# #...#52.8 (283.8 (29 _Found 11 gold pieces.[¸jìI»Trilby the ShooterCoglin##########Health: 33/33 ========================########........#Magic: 4/4========================[¸jËJÐ.........######.#AC: 3Str: 12######..# #.#EV: 11Int: 8#......# #.#SH: 0Dex: 19 ##### #...##.## #.#XL:  4 Next: 62% Place: Dungeon:3 #...# ..#. #@# #.#Noise: ---------  Time: 2753.8 (0.0) ..#.# $...r**.# #.#[¸jüJ‹a) +2 sling {Wei}  c) +0 sling {Ælfric} #...# ..#.#...# #.#Fire: a) +2 sling {Wei} [¸j$KÃ##.## . ...... #.#Quill #.#[¸jDKé#.##... #.##.#####..... ....# #.#[¸jcKr   rat (asleep) ##........... ###.# #.# [¸jŠK�#...####.##.# .# ###.# .........##.#[¸j©KN#...#You encounter a rat. [¸jÉK[_Found 11 gold pieces.  Fire: a) +2 sling {Wei}[¸jöK Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 98% to hit)[¸j  -Trilby the ShooterCoglin##########Health: 33/33 ========================########........#Magic: 4/4========================.........######.#[¸jv +AC: 3Str: 12######..# #.#EV: 11Int: 8#......# #.#SH: 0Dex: 19 [¸j“ .##### #...##.## #.#XL:  4 Next: 62% Place: Dungeon:3 [¸j« ³#...# ..#. #@# #.#[¸jà~Noise: ---------  Time: 2753.8 (0.0) [¸jÚ Ô..#.# $...r)).# #.#[¸jñ ƒa) +2 sling {Wei}  c) +0 sling {Ælfric} [¸j¡#...# ..#.#...# #.#Fire: a) +2 sling {Wei} [¸j1¡ˆ##.## . ...... #.#[¸jG¡;Quill #.#[¸jy¡é#.##... #.##.#####..... ....# #.#[¸j�¡Zr   rat [¸j§¡´##........... ###.# #.# [¸j½¡½#...####.##.# .# ###.# .........##.##...#[¸jç¡(Fire: a) +2 sling {Wei}[¸jÿ¡ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line[¸j1¢{Aim: a rat (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  [¸jI¢The rat squeaks loudly.[¸j9';.  You shoot a sling bullet. The sling bullet hits the rat.  The rat squeaks loudly.  The rat is heavily wounded.You shoot a sling bullet.  You kill the rat![¸jê*)[¸j+¯..[¸ju²œ3====5.0 (1.2Rev _[¸jQ·[¸jˆ¸\¸joС\¸jhÔj\¸jœÕ\¸jýÖ\¸j:×\¸j…Ø\¸jÛÙ\¸jÛ\¸j>Û\¸jÜ\¸jßÝ\¸j{ß\¸jÖß\¸jœà\¸jWâ\¸j9ã\¸j˜ã\¸j–ä\¸j,æ\¸j~ç\¸j è\¸jÃè\¸j5ê\¸jë\¸jSë\¸jÙë\¸jîí\¸j5î\¸jùî\¸j°òN _You now have 105 gold pieces (gained 11).\¸jàó\¸jô\¸jõ\¸jÐö\¸jó÷\¸j;ø\¸j³ø\¸j%ú\¸jû\¸jZû\¸jSü\¸j ý\¸jŽþ\¸j×þ\¸jäÿ\¸jh\¸jš,\¸jb\¸jÚ\¸jä\¸j&\¸jÛ\¸jA\¸jH \¸j� \¸j \¸jà \¸jì \¸jD \¸jÁ \¸j7\¸jE\¸j¬\¸jª\¸jƒ\¸jó\¸jÃ,\¸jl<À\¸jV>\¸jš@\¸jeA\¸jÄB\¸j‰D\¸j“F\¸jsG\¸j©H\¸j¿K \¸j6L \¸j‹LBYou see here a hobgoblin skeleton.\¸jN\¸jC \¸jµD \¸jE \¸j$F \¸j H \¸jJ ,\¸jQK \¸jšM \¸j.O \¸j‚O \¸j…P \¸j°R \¸j>>∩(Press ? for help)#.# #.###.######.......#########÷#....##......##.# #.....# ##########.#.##.........##.# #.######.#...########.##.# #.##.###.##.##.# #.##.# #.##.###.###.###.# #.##.##..##...###.# #.##.##........##.# #.##.##...#...###.# #.########.###...##.###.# #.##.......##....#####.# #.##.#####.##############..#.##########.# #.##.# #.#..@......<..#######..#.<.......#####.# #.##.# ##.###########.##....................##.###.##.# #.#_¸jB¥ß#.##.####..#########.##.##.....##.# #.# #####.##.# #..##.##.#########..##.# #.# ##...#.##.# #..##.##.##.">......##.# #.######.###..#_¸jX¦#.# #..#########.##.##.######.###.#####.......#####.##.# #...........#.#.######.######.....##..........##....##.####.########.###..#...##########........###..#.########.##.##.##....#.##..#.#.#............#..#####.# #..#.###.#.#.######.#.##.#.##.#...########.#..# #.###..#.###...###.#.##### #.#.#....#.............# #......#.###.##_¸j�k ³Level Map ('X' in the main screen): Esc: Leave level map (also Space or any unused key). Dir.: Move the cursor. Shift-Dir. : Move the cursor in larger steps (7 by default). - or + : Scroll level map 20 grids up or down. .: Start travel (also Enter and , and ;).(Moves cursor to the last travel destination if still on @.) [ or ] : Examine the next higher or lower level.(Moves cursor to the staircase destination if a known staircase is_¸jZl Hhighlighted.) G: View another level by choosing a branch and depth. o: Move the cursor to the next autoexplore target. { or } : Zoom out or in (tiles only). Travel exclusions e : Create a travel exclusion, change its radius, or remove it. R# : Create a travel exclusion with a specified radius or change its radius to #, where # is a number from 1 to 8. E_¸jm Ë : Cycle through travel exclusions. Ctrl-E : Erase all travel exclusions on the level. Waypoints w : Set waypoint to current position. W : Cycle through all waypoints on the level.`¸jR‡àLevel 3 of the Dungeon <<<>>>∩(Press ? for help) #.# #.###.######.......#########÷#....##......# #.# #.....# ##########.#.##.........# #.# #.######.#...########.# #.# #.##.###.##.# #.# #.##.# #.##.###.###.###.# #.# #.# #..##...###.# #.##.##........##.# #.# #.##...#...## #.# #.########.# ##...##.###.# #.##.......# `¸jU‰#....#####.# #.##.#####.############# #..#.##########.# #.##.# #.#..@......<..#######..#.<.......#####.# #.##.# ##.###########.# #....................##.###.##.# #.##.# #.####..#########.##.##.....##.# #.# #####.# #.# #..# #.##.# ########..##.# #.# ##...#.##.# #..# #.##.# #.">......##.# #.######.###..# #.# #..#########.##.# #.######.###.#####.......#####.# #.# #...........#.#.##### #.######.....##..........##....##.####.########.###..#...##########........###..#.########.##.##.# #....#.##..#.#.#............#..#####.# #..#.###.#.#.## ####.#.# #.#.##.#...########.#..#[39;49`¸jωöm #.###..#.###...## #.#.##### #.#.#....#.............# #......#.###.##`¸jžÁ `¸j VO@>a¸j"Ða¸jç .###.##.#Trilby the Shooter .# #.##.#Coglin .# #.##.#Health: 33/33 ======================== .# #.##.#Magic: 4/4======================== .# #.##.#AC: 3Str: 12 .# #.########.#a¸jõçöEV: 11Int: 8 .# #.##.......#SH: 0Dex: 19 .# #.##.#####.#############XL:  4 Next: 63% Place: Dungeon:3 .# #.##.# #.#..@......<..#Noise: ---------  Time: 2839.0 (0.0) .# #.##.# ##.###########.#a) +2 sling {Wei}  c) +0 sling {Ælfric} .###.##.# #.##.#Fire: a) +2 sling {Wei} .....##.# #.# #####.#Quill ###..##.# #.# ##...#.# a¸j2èß.....##.# #.######.###..# ###.###.#####.......#####.# ###.....##..........##....# ....###..#.########.##.##.#The sling bullet hits the rat. a¸joèÛ_You kill the rat! _You now have 105 gold pieces (gained 11). _You see here a hobgoblin skeleton. _Found a stone staircase leading up. a¸j£è7_Done exploring.a¸j=éa¸j‘éa¸j9ña¸jròa¸j¹öP _a¸jª÷,a¸jøa¸jçúa¸jäûa¸jlüa¸júüa¸j–ÿa¸jja¸j²a¸j$a¸jËa¸jv Æa¸jç a¸j a¸jWa¸jÂa¸jïa¸jYa¸jWa¸ja¸j{a¸j­a¸jæa¸j‰a¸j³a¸j-a¸jta¸jéa¸j?a¸j¶a¸j#a¸jýa¸j:a¸j¿a¸jTa¸jîa¸j'a¸j–a¸jR!a¸jø!a¸j4"a¸jq#a¸jQ$a¸j]%,a¸jà%a¸j�'a¸jª(a¸jâ(a¸j¹)a¸j0+a¸j,a¸jL,a¸j-a¸j=.a¸j/,a¸j�/a¸jO1a¸j†2a¸j×2a¸jf3a¸j§4a¸j6a¸jX6a¸j27a¸j�8a¸jô9a¸j=:a¸jå:a¸jÈ;a¸j<a¸j´<a¸jz=a¸j‰>a¸j›?a¸jË?a¸ji@a¸jpAa¸jÃBa¸jCa¸j­Ca¸j¥Da¸j�Ea¸j²Ea¸j^Fa¸jM #.# #.########.# #.# #.##.......# #.# #.##.#####.# #.# #.##.# #.#. # a¸j�M #.# #.##.# ##.# ##.###.##.# #.# ##.....##.# #.# # #..##.# #.# a¸j¾MK# #."@......##.# #.#64.0 (25.0) # #.a¸jëM©.###.#####.. ##### #.######.....##..... a¸jN´#...##########........###..#.#### #............#..#####.# #..#.# #...########.#..# #.###..#.# a¸jHNõ..#.............# #......#.# .......#####.##.#######.#..#.#### ...# #..........##.#..#.#.).a¸jªNE a¸j#Oa¸j�Sa¸j¯Tc _There is a stone staircase leading down here.b¸jãžb¸j¬Ÿb¸j¥¤b¸j„©b¸jä­75.0 (1.0) _b¸jù®b¸j I 4  You climb downwards.b¸j€###..##.# ###.# #...# b¸jù¦###...# ..#.....# .......@# ...#....# ....o#### .... ... .#o   orc (asleep) . b¸jOf6.5 (2.5 _You encounter an orc. It is wielding a +0 war axe. _There is a stone staircase leading up here.c¸j¢÷3c¸j¤ûc¸j_þ[ _An orc is nearby!c¸j{„£ ### ..# #.# ###.# #...# ###...#c¸jJ… ..#.....# .......@# ...#....# ....o#### .... ... .# .c¸jBE ### ..# #.# ###.# #...# ###...# ..#.....# c¸j8t.......@# ...#....# ....o#### .... ... .# . c¸jR c¸jé c¸j`%c¸j([ _An orc is nearby!c¸j•g ŒTrilby the Shooter###Coglin..#Health: 33/33 ========================#.#Magic: 4/4========================###.#AC: 3Str: 12#...#EV: 11Int: 8###...#SH: 0Dex: 19..#.....#c¸jÅh ,XL:  4 Next: 63% Place: Dungeon:4.......@#Noise: ---------  Time: 2866.5 (0.0)...#.**.#a) +2 sling {Wei}  c) +0 sling {Ælfric}....o####Fire: a) +2 sling {Wei}....Quill ....#o   orc (asleep). _An orc is nearby!Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 war axe and wearing a +0 leather armour (asleep, 98%to hit)c¸jÀ RTrilby the Shooter###Coglin..#Health: 33/33 ========================#.#Magic: 4/4========================###.#AC: 3Str: 12#...#EV: 11Int: 8###...#SH: 0Dex: 19c¸jÀÀ «..#.....#XL:  4 Next: 63% Place: Dungeon:4.......@#Noise: ---------  Time: 2866.5 (0.0)...#.)).#a) +2 sling {Wei}  c) +0 sling {Ælfric}....o####Fire: a) +2 sling {Wei}....Quill ....#o   orc.  c¸jèÀ íPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linec¸jLÁ ÈAim: an orc, wielding a +0 war axe and wearing a +0 leather armour (asleep, 98%to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!c¸j/M ' You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!  The orc is lightly wounded.  You shoot a sling bullet.  The orc is moderately wounded.c¸j€Ò ;o.c¸j7Þ ›.====7.6 (1.1Rev c¸jqâ c¸jså * _You hear a shout! x2d¸j N/Trilby the Shooter###Coglin..#Health: 33/33 ========================#.#Magic: 4/4========================###.#AC: 3Str: 12#...#EV: 11Int: 8###...#SH: 0Dex: 19..#.....#XL:  4 Next: 63% Place: Dungeon:4.......@#d¸jßNÅNoise: ====-----  Time: 2867.6 (0.0)...#.o*.#a) +2 sling {Wei}  c) +0 sling {Ælfric}.....####Fire: a) +2 sling {Wei}....Quill Rev ....#o   orc. _You hear a shout! x2  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 war axe and wearing a +0 leather armour (moderatelywounded, 65% to hit)d¸jQ(8Trilby the Shooter###Coglin..#Health: 33/33 ========================#.#Magic: 4/4========================###.#AC: 3Str: 12#...#EV: 11Int: 8###...#SH: 0Dex: 19..#.....#XL:  4 Next: 63% Place: Dungeon:4.......@#Noise: ====-----  Time: 2867.6 (0.0)...#.o).#d¸jo)åa) +2 sling {Wei}  c) +0 sling {Ælfric}.....####Fire: a) +2 sling {Wei}....Quill Rev ....#o   orc.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 war axe and wearing a +0 leather armour (moderatelywounded, 65% to hit)  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.d¸j`®Â))))))Aim: an orc, wielding a +0 war axe and wearing a +0 leather armour (moderatelywounded, 65% to hit)  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.  The orc is moderately wounded.You shoot a sling bullet.d¸j$1¯ o.  The sling bullet barely misses the orc.d¸j‘:<......d¸j;Ÿ===-8.8 (1.2Rev+ _d¸jAd¸jøAd¸j · Trilby the Shooter###Coglin..#Health: 33/33 ========================#.#Magic: 4/4========================###.#AC: 3Str: 12#...#EV: 11Int: 8###...#SH: 0Dex: 19..#.....#XL:  4 Next: 63% Place: Dungeon:4......o@#Noise: ===------  Time: 2868.8 (0.0)...#....#a) +2 sling {Wei}  c) +0 sling {Ælfric}.....####Fire: a) +2 sling {Wei}....Quill Rev+ ....#o   orc. _The sling bullet barely misses the orc.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or )d¸jŒ· ã[40m - cycleShift-Dir - straight lineAim: an orc, wielding a +0 war axe and wearing a +0 leather armour (moderatelywounded, 65% to hit)d¸jŽ�Trilby the Shooter###Coglin..#Health: 33/33 ========================#.#Magic: 4/4========================###.#AC: 3Str: 12#...#EV: 11Int: 8###...#SH: 0Dex: 19..#.....#XL:  4 Next: 63% Place: Dungeon:4)))))))@#Noise: ===------  Time: 2868.8 (0.0)...#....#a) +2 sling {Wei}  c) +0 sling {Ælfric}.....####Fire: a) +2 sling {Wei}....Quill Rev+ ....#o   orc. _The sling bullet barely misses the orc.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or )d¸j3‘Ü[40m - cycleShift-Dir - straight lineAim: an orc, wielding a +0 war axe and wearing a +0 leather armour (moderatelywounded, 65% to hit)d¸jÃ%M Aim: an orc, wielding a +0 war axe and wearing a +0 leather armour (moderately  wounded, 65% to hit)  You shoot a sling bullet. The sling bullet barely misses the orc.You shoot a sling bullet.  The sling bullet hits the orc.  The orc is severely wounded.e¸jì^V......oe¸jx_-70.0 (1.2e¸jÐce¸j]fP _The orc barely misses you.e¸j:Ã7Trilby the Shooter###Coglin..#Health: 33/33 ========================#.#Magic: 4/4========================###.#AC: 3Str: 12#...#EV: 11Int: 8###...#SH: 0Dex: 19..#.....#XL:  4 Next: 63% Place: Dungeon:4......o@#Noise: ===------  Time: 2870.0 (0.0)...#....#a) +2 sling {Wei}  c) +0 sling {Ælfric}.....####Fire: a) +2 sling {Wei}....Quill Rev+ e¸jÄ�....#o   orc. _The orc barely misses you.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 war axe and wearing a +0 leather armour (severelywounded, 65% to hit)e¸j*žTrilby the Shooter###Coglin..#Health: 33/33 ========================#.#Magic: 4/4========================###.#AC: 3Str: 12#...#EV: 11Int: 8###...#SH: 0Dex: 19..#.....#XL:  4 Next: 63% Place: Dungeon:4)))))))@#Noise: ===------  Time: 2870.0 (0.0)...#....#e¸jÍžÝa) +2 sling {Wei}  c) +0 sling {Ælfric}.....####Fire: a) +2 sling {Wei}....Quill Rev+ ....#o   orc.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linee¸jXŸAim: an orc, wielding a +0 war axe and wearing a +0 leather armour (severelywounded, 65% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc.e¸j}5ÒM)Aim: an orc, wielding a +0 war axe and wearing a +0 leather armour (severelywounded, 65% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc.The sling bullet hits the orc.  You kill the orc!e¸jÑ9<)e¸j]¿1oe¸jQÇe¸jðÇ/......)e¸jmÈmo   orc prieste¸j»Èe¸j7Î%7e¸j¬Î1.2 (1.2e¸jôÎ(Rev* e¸j'Ïe¸j\×e¸j Úv _You encounter an orc priest. It is wielding a +0 whip.f¸j[Y[Trilby the Shooter###Coglin..#Health: 33/33 ========================#.#f¸j´YÞMagic: 4/4========================###.#AC: 3Str: 12#...#EV: 11Int: 8###...#SH: 0Dex: 19..#.....#XL:  4 Next: 67% Place: Dungeon:4......)@#f¸jçYNoise: ===------  Time: 2871.2 (0.0)...#.**.#a) +2 sling {Wei}  c) +0 sling {Ælfric}...**####Fire: a) +2 sling {Wei}.**.f¸j ZÿQuill Rev* o...#o   orc priestf¸jfZ .  You kill the orc! _You encounter an orc priest. It is wielding a +0 whip.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 whip (65% to hit)f¸j˜B$Trilby the Shooter###Coglin..#Health: 33/33 ========================#.#Magic: 4/4========================###.#AC: 3Str: 12#...#EV: 11Int: 8###...#SH: 0f¸j0C¶Dex: 19..#.....#XL:  4 Next: 67% Place: Dungeon:4......)@#Noise: ===------  Time: 2871.2 (0.0)...#.)).#a) +2 sling {Wei}  c) +0 sling {Ælfric}...))####Fire: a) +2 sling {Wei}.)).Quill Rev* o...#f¸jaC»o   orc priest.  Fire: a) +2 sling {Wei}f¸j‰CãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linef¸j±CâAim: an orc priest, wielding a +0 whip (65% to hit)  You shoot a sling bullet. The sling bullet hits the orc priest!  The orc priest is heavily wounded.f¸jˆÆ’)Shift-Dir - straight lineAim: an orc priest, wielding a +0 whip (65% to hit)  You shoot a sling bullet. The sling bullet hits the orc priest!  The orc priest is heavily wounded.  The sling bullet closely misses the orc priest.f¸j_E9o.f¸jAM:.....f¸jwN32.3 (1.1 _f¸jÈTf¸jPVf¸j½g Trilby the Shooter###Coglin..#Health: 33/33 ========================#.#Magic: 4/4========================###.#AC: 3Str: 12#...#EV: 11Int: 8###...#SH: 0Dex: 19..#.....#XL:  4 Next: 67% Place: Dungeon:4......)@#Noise: ===------  Time: 2872.3 (0.0)...#.**.#a) +2 sling {Wei}  c) +0 sling {Ælfric}...**####Fire: a) +2 sling {Wei}.o*.Quill Rev* ....#o   orc priest.  You shoot a sling bullet. _The sling bullet closely misses the orc priest.Fire: a) +2 sling {Wei}Press: ? - help, ¸j`h \0;10;1mQ - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 whip (heavily wounded, 65% to hit)f¸jûSTrilby the Shooter###Coglin..#Health: 33/33 ========================#.#Magic: 4/4========================###.#AC: 3f¸j^T$Str: 12#...#EV: 11Int: 8###...#SH: 0Dex: 19..#.....#XL:  4 Next: 67% Place: Dungeon:4......)@#f¸j’TbNoise: ===------  Time: 2872.3 (0.0)...#.)).#a) +2 sling {Wei}  c) +0 sling {Ælfric}f¸jÃTø...))####Fire: a) +2 sling {Wei}.o).Quill Rev* f¸j8UÝ....#o   orc priest.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linef¸j^UÑAim: an orc priest, wielding a +0 whip (heavily wounded, 65% to hit)  You shoot a sling bullet. The sling bullet hits the orc priest.  f¸j…UMThe orc priest is severely wounded.f¸jâßÛ)  Shift-Dir - straight lineAim: an orc priest, wielding a +0 whip (heavily wounded, 65% to hit)  f¸jVàéYou shoot a sling bullet. The sling bullet hits the orc priest.  The orc priest is severely wounded.!  You kill the orc priest!f¸j°å)g¸jy-2....g¸j¹-.g¸jÌ.g¸jÀ5œTrilby the Shooter###Coglin..#Health: 33/33 ========================#.#Magic: 4/4========================###.#AC: 3Str: 12#...#EV: 11g¸j&6dInt: 8###...#SH: 0Dex: 19..#.....#XL:  4 Next: 116% Place: Dungeon:4......)@#Noise: ===------  Time: 2873.5 (1.2)...#....#g¸j]6?a) +2 sling {Wei}  c) +0 sling {Ælfric}.....####Fire: a) +2 sling {Wei}.)..Quill Rev* g¸j�6†....#.  Shift-Dir - straight lineg¸j±6‹Aim: an orc priest, wielding a +0 whip (heavily wounded, 65% to hit)  g¸jÑ6„You shoot a sling bullet. The sling bullet hits the orc priest.  The orc priest is severely wounded.g¸jH7”You shoot a sling bullet. The sling bullet hits the orc priest! _You kill the orc priest!g¸jä7e  You have reached level 5!g¸jßA/  --more--h¸j? Y8/385/55 9% h¸j @ 4 _i¸jƒi¸ji¸j¦i¸jtW  You start waiting.i¸j“¢OO   ogre (wandering)i¸j…(0.0i¸ju#i¸jã&4---4.5 (1i¸jE)i¸jY0} _You encounter an ogre. It is wielding a +0 giant spiked club.i¸jõØ 9Trilby the Shooter###Coglin..#Health: 38/38 ========================#.#Magic: 5/5========================###.#AC: 3Str: 12#...#EV: 11Int: 8###...#SH: 0Dex: 19..#.....#XL:  5 Next:  9% Place: Dungeon:4......)@#i¸jPÙ UNoise: ---------  Time: 2874.5 (0.0)...#***.#a) +2 sling {Wei}  c) +0 sling {Ælfric}O***.####Fire: a) +2 sling {Wei}.)..Quill Rev* ....#i¸juÙ ˜O   ogre (wandering). i¸j§Ù l_You encounter an ogre. It is wielding a +0 giant spiked club.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei¸j×Ù }Aim: an ogre, wielding a +0 giant spiked club (wandering, hasn't noticed you,  78% to hit)i¸jœß [Trilby the Shooter###Coglin..#Health: 38/38 ========================#.#i¸jÖß Magic: 5/5========================###.#AC: 3Str: 12#...#i¸jîß ˆEV: 11Int: 8###...#i¸jà ‹SH: 0Dex: 19..#.....#i¸jUà hXL:  5 Next:  9% Place: Dungeon:4......)@#Noise: ---------  Time: 2874.5 (0.0)...#))).#a) +2 sling {Wei}  c) +0 sling {Ælfric}O))).####Fire: a) +2 sling {Wei}i¸j}à š.)..Quill Rev* ....#i¸j’à oO   ogrei¸j§à .  i¸j»à íPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei¸jÏà jAim: an ogre, wielding a +0 giant spiked club (wandering, hasn't noticed you,  i¸jãà R78% to hit)  You shoot a sling bullet. The sling bullet hits the ogre.  i¸j÷à The ogre is lightly wounded.i¸j™e 6Aim: an ogre, wielding a +0 giant spiked club (wandering, hasn't noticed you,  78% to hit)  You shoot a sling bullet. The sling bullet hits the ogre.  The ogre is lightly wounded.sling bullet hits the ogre but does no damage.i¸jôï t .OThe ogre is lightly wounded.i¸jÝð ......i¸jìñ ====5.6 (1.1 _i¸j”÷ i¸j3ù j¸jv¹:Trilby the Shooter###Coglin..#Health: 38/38 ========================#.#Magic: 5/5========================###.#AC: 3Str: 12#...#EV: 11Int: 8###...#SH: 0Dex: 19..#.....#XL:  5 Next:  9% Place: Dungeon:4......)@#Noise: ===------  Time: 2875.6 (0.0)...#***.#a) +2 sling {Wei}  c) +0 sling {Ælfric}.O**.####Fire: a) +2 sling {Wei}.)..j¸jò¹ÕQuill Rev* ....#O   ogre.  The sling bullet hits the ogre but does no damage. _The ogre is lightly wounded.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (lightly wounded, 78% to hit)j¸j`‚�Trilby the Shooter###Coglin..#Health: 38/38 ========================#.#Magic: 5/5j¸jÓ‚Ñ========================###.#AC: 3Str: 12#...#EV: 11Int: 8###...#SH: 0Dex: 19j¸j ƒç..#.....#XL:  5 Next:  9% Place: Dungeon:4......)@#j¸j-ƒÑNoise: ===------  Time: 2875.6 (0.0)...#))).#j¸jOƒÖa) +2 sling {Wei}  c) +0 sling {Ælfric}.O)).####j¸j£ƒAFire: a) +2 sling {Wei}.)..Quill Rev* ....#O   ogrej¸jƃF.  Fire: a) +2 sling {Wei}j¸jéƒãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linej¸j„hAim: an ogre, wielding a +0 giant spiked club (lightly wounded, 78% to hit)  j¸j>„\You shoot a sling bullet. The sling bullet hits the ogre.  The ogre is lightly wounded.j¸j3 Shift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (lightly wounded, 78% to hit)  You shoot a sling bullet. The sling bullet hits the ogre.  The ogre is lightly wounded.j¸j�9O.j¸jC“-.....j¸j9”36.7 (1.1 _j¸jz™j¸j.›j¸jt ´Trilby the Shooter###Coglin..#Health: 38/38 ========================#.#Magic: 5/5========================j¸j V###.#AC: 3Str: 12#...#EV: 11Int: 8###...#SH: 0Dex: 19..#.....#XL:  5 Next:  9% Place: Dungeon:4...****@#Noise: ===------  Time: 2876.7 (0.0)..O#....#j¸j7 a) +2 sling {Wei}  c) +0 sling {Ælfric}.....####Fire: a) +2 sling {Wei}.)..j¸j\ xQuill Rev* ....#j¸j ÌO   ogre.  You shoot a sling bullet. The sling bullet hits the ogre. j¸j¢ L_The ogre is lightly wounded.  Fire: a) +2 sling {Wei}j¸jÅ ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linej¸jç iAim: an ogre, wielding a +0 giant spiked club (lightly wounded, 78% to hit)j¸j-í ŒTrilby the Shooter###Coglin..#Health: 38/38 ========================#.#Magic: 5/5========================###.#AC: 3Str: 12#...#EV: 11Int: 8###...#SH: 0Dex: 19..#.....#j¸jÿí ŠXL:  5 Next:  9% Place: Dungeon:4...))))@#Noise: ===------  Time: 2876.7 (0.0)..O#....#a) +2 sling {Wei}  c) +0 sling {Ælfric}.....####Fire: a) +2 sling {Wei}.)..Quill Rev* ....#O   ogre.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linej¸j¤î îAim: an ogre, wielding a +0 giant spiked club (lightly wounded, 78% to hit)  You shoot a sling bullet. The sling bullet hits the ogre!  The ogre is heavily wounded.j¸jt N)))Shift-Dir - straight linej¸jgt JAim: an ogre, wielding a +0 giant spiked club (lightly wounded, 78% to hit)  You shoot a sling bullet. The sling bullet hits the ogre!  The ogre is heavily wounded.  The sling bullet barely misses the ogre.j¸jgö BO.j¸jý L..)..j¸j1þ 37.8 (1.1 _j¸j]j¸jk¸jkmÉTrilby the Shooter###Coglin..#Health: 38/38 ========================#.#Magic: 5/5========================###.#AC: 3Str: 12#...#EV: 11Int: 8k¸jn÷###...#SH: 0Dex: 19..#.....#XL:  5 Next:  9% Place: Dungeon:4...O***@#Noise: ===------  Time: 2877.8 (0.0)...#....#a) +2 sling {Wei}  c) +0 sling {Ælfric}.....####k¸j@$Int: 8###...#SH: 0Dex: 19..#.....#XL:  5 Next:  9% Place: Dungeon:4...O)))@#Noise: ===------  Time: 2877.8 (0.0)...#....#a) +2 sling {Wei}  c) +0 sling {Ælfric}.....####k¸jh@ÒFire: a) +2 sling {Wei}.)..Quill Rev* ....#k¸j�@µO   ogre.  Fire: a) +2 sling {Wei}k¸jÊ@ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linek¸jõ@ÒAim: an ogre, wielding a +0 giant spiked club (heavily wounded, 78% to hit)  You shoot a sling bullet. The sling bullet hits the ogre!  k¸jABThe ogre is almost dead.k¸jûDz)  Shift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (heavily wounded, 78% to hit)  You shoot a sling bullet. The sling bullet hits the ogre!  The ogre is almost dead..  You kill the ogre!k¸j�Ì(k¸j�U<..)k¸j.Y<868.9 (1.1 _k¸jç]k¸jm_o _Your Ranged Weapons skill increases to level 6!l¸j±Øl¸j.Ùl¸jÞÚl¸jËÝl¸j!Þl¸jâl¸j�â$ l¸jÉâ3_You start waiting.l¸jwèE---jl¸jÕè\j   gnoll (polearm, wandering)l¸jÙé#9l¸jê 0l¸jÖï*)l¸j™ðG---80.9 (2l¸j‹õl¸jHûq _You encounter a gnoll. It is wielding a +0 spear.l¸j%ñ ¯Trilby the Shooter###Coglin..#Health: 38/38 ========================#.#Magic: 5/5========================###.#AC: 3Str: 12#...#EV: 11Int: 8###...#SH: 0Dex: 19..#.....#XL:  5 Next: 86% Place: Dungeon:4...)..)@#Noise: ---------  Time: 2880.9 (0.0)l¸j ñ r...#.**.#a) +2 sling {Wei}  c) +0 sling {Ælfric}....*####Fire: a) +2 sling {Wei}.)**Quill Rev* .j..#j   gnoll (polearm)l¸jò  . _You start waiting. _You encounter a gnoll. It is wielding a +0 spear.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linel¸j+ò LAim: a gnoll, wielding a +0 spear (69% to hit)m¸jY®ÄTrilby the Shooter###Coglin..#m¸jÁ®ØHealth: 38/38 ========================#.#Magic: 5/5========================###.#AC: 3Str: 12#...#EV: 11m¸j$¯�Int: 8###...#SH: 0Dex: 19..#.....#XL:  5 Next: 86% Place: Dungeon:4...)..)@#m¸jL¯VNoise: ---------  Time: 2880.9 (0.0)...#.)).#a) +2 sling {Wei}  c) +0 sling {Ælfric}m¸j¯Ì....)####Fire: a) +2 sling {Wei}.)))Quill Rev* .).)#j   gnoll (polearm).  Fire: a) +2 sling {Wei}m¸jê¯ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linem¸j°ŸAim: a gnoll, wielding a +0 spear (69% to hit)  You shoot a sling bullet.  The sling bullet closely misses the gnoll.m¸j]°m¸jËX€ Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (69% to hit)  You shoot a sling bullet.  The sling bullet closely misses the gnoll.The sling bullet hits the gnoll.  The gnoll is heavily wounded.m¸j6¼K.jm¸jñÃ(..m¸j>Ä.....m¸jŒÅ====2.0 (1.1 _m¸j>Ëm¸j³Îm¸jm€ÅTrilby the Shooter###Coglin..#Health: 38/38 ========================#.#Magic: 5/5========================###.#AC: 3Str: 12#...#EV: 11Int: 8###...#SH: 0Dex: 19..#.....#XL:  5 Next: 86% Place: Dungeon:4...)..)@#Noise: ===------  Time: 2882.0 (0.0)m¸jÑ€r...#.**.#a) +2 sling {Wei}  c) +0 sling {Ælfric}....*####Fire: a) +2 sling {Wei}.).*Quill Rev* ..j.#j   gnoll (polearm)m¸j%�.  You shoot a sling bullet. The sling bullet hits the gnoll. _The gnoll is heavily wounded.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (heavily wounded, 69% to hit)m¸jwkTrilby the Shooter###Coglin..#Health: 38/38 ========================#.#Magic: 5/5========================###.#AC: 3Str: 12#...#EV: 11Int: 8###...#SH: 0Dex: 19..#.....#XL:  5 Next: 86% Place: Dungeon:4...)..)@#Noise: ===------  Time: 2882.0 (0.0)...#.)).#a) +2 sling {Wei}  c) +0 sling {Ælfric}....)####Fire: a) +2 sling {Wei}m¸j(l.).)Quill Rev* ..j.#j   gnoll (polearm).  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (heavily wounded, 69% to hit)  You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.m¸jcô You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.  The gnoll is heavily wounded.You shoot a sling bullet.  The sling bullet hits thm¸jõZe gnoll.  The gnoll is severely wounded.m¸j2x ;j.m¸jñx 1jm¸jn€ }...j 2 gnolls (1 polearm, 1 wandering)m¸j(� ,3.1 (1.1m¸jˆ m¸jAš q _You encounter a gnoll. It is wielding a +0 flail.m¸jÒ¼Trilby the Shooter###Coglin..#Health: 38/38 ========================m¸jT½m#.#Magic: 5/5========================###.#AC: 3Str: 12#...#EV: 11Int: 8###...#SH: 0Dex: 19..#.....#m¸jü½™XL:  5 Next: 86% Place: Dungeon:4...)..)@#Noise: ===------  Time: 2883.1 (0.0)...#.**.#a) +2 sling {Wei}  c) +0 sling {Ælfric}....*####Fire: a) +2 sling {Wei}.).jQuill Rev* ...j#jj 2 gnolls (1 polearm, 1 wandering)m¸jC¾Ó.  The gnoll is severely wounded. _You encounter a gnoll. It is wielding a +0 flail.Fire: a) +2 sling {Wei}m¸jh¾ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linem¸j�¾ˆAim: a gnoll, wielding a +0 spear (severely wounded, 69% to hit)n¸j«{�Trilby the Shooter###Coglin..#Health: 38/38 ========================#.#Magic: 5/5n¸je|3========================n¸j}>###.#n¸jl}#AC: 3n¸j¸}.Str: 12n¸jó}6#...#n¸j4~#EV: 11n¸j�~-Int: 8n¸jÓ~8###...#n¸jÄ#SH: 0n¸j>€.Dex: 19n¸j•€:..#.....#n¸jò€XL:  5 Next: 86% Place: Dungeon:4n¸jU�....)..)@#n¸j£�ŒNoise: ===------  Time: 2883.1 (0.0)n¸jÚ�e...#.)).#n¸j‚{a) +2 sling {Wei}  c) +0 sling {Ælfric}n¸jG‚;....)####n¸jz‚8Fire: a) +2 sling {Wei}n¸j©‚,.)))n¸jÚ‚9Quill Rev* n¸jƒA.).n¸j�ƒ(j#n¸j̃@jj 2 gnolls (1 polearm)n¸j„.  n¸j5„*Shift-Dir - straight linen¸jn„‡Aim: a gnoll, wielding a +0 spear (severely wounded, 69% to hit)  n¸j¡„ You shoot a sling bullet.  n¸jÕ„:The sling bullet barely misses the gnoll.n¸j=…=The sling bullet hits the gnoll!  n¸jz…The gnoll shouts!n¸jŠ'4The sling bullet hits the gnoll!  The gnoll shouts!  The gnoll is heavily wounded.You shoot a sling bullet. but does no damage.  The gnoll is severely wounded.n¸jÂ!j.j....4.3 (1.2 _You hear a shout!n¸jÐ#Trilby the Shooter###Coglin..#Health: 38/38 ========================#.#Magic: 5/5========================###.#AC: 3Str: 12#...#EV: 11Int: 8###...#SH: 0Dex: 19..#.....#XL:  5 Next: 86% Place: Dungeon:4...)..)@#Noise: ===------  Time: 2884.3 (0.0)...#.**.#a) +2 sling {Wei}  c) +0 sling {Ælfric}....j####Fire: a) +2 sling {Wei}.)..Quill Rev* .j..#jj 2 gnolls (1 polearm).  The gnoll is severely wounded. _You hear a shout!  Fire: a) +2 sling {Wei}Press: ? - help, Q - n¸jS%(select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, 69% to hit)n¸j¯* Trilby the Shooter###Coglin..#Health: 38/38 ========================#.#Magic: 5/5========================###.#AC: 3Str: 12#...#EV: 11Int: 8###...#SH: 0Dex: 19..#.....#XL:  5 Next: 86% Place: Dungeon:4...)..)@#Noise: ===------  Time: 2884.3 (0.0)...#....#a) +2 sling {Wei}  c) +0 sling {Ælfric}....)####Fire: a) +2 sling {Wei}.)..Quill Rev* .j..#jj 2 gnolls (1 polearm).  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dn¸j<4 „ir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, 69% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  You kill the gnoll!))   gnolln¸jE· G)))))n¸jóG .j.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gnoll, wielding a +0 spear (severely wounded, 69% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  You kill the gnoll!  You shoot a sling bullet....))..945.3 (1 _o¸jvITrilby the Shooter###Coglin..#Health: 38/38 ========================#.#Magic: 5/5========================###.#AC: 3Str: 12#...#EV: 11Int: 8###...#SH: 0Dex: 19..#.....#XL:  5 Next: 94% Place: Dungeon:4...)..)@#Noise: ===------  Time: 2885.3 (0.0)...#.**.#a) +2 sling {Wei}  c) +0 sling {Ælfric}...**####Fire: a) +2 sling {Wei}.)j.Quill Rev* ....#j   gnoll.  You kill the gnoll! _You shoot a sling bullet.  Fire: a) +2 sling {Wei}Press: ? - help, Q - selecto¸j‚K! action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (heavily wounded, 69% to hit)o¸jža´Trilby the Shooter###Coglin..#Health: 38/38 ========================#.#Magic: 5/5========================o¸j@bW###.#AC: 3Str: 12#...#EV: 11Int: 8###...#SH: 0Dex: 19..#.....#XL:  5 Next: 94% Place: Dungeon:4o¸jÙb4...)..)@#Noise: ===------  Time: 2885.3 (0.0)...#.)).#a) +2 sling {Wei}  c) +0 sling {Ælfric}...))####Fire: a) +2 sling {Wei}.)).Quill Rev* )...#j   gnollo¸jéc.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (heavily wounded, 69% to hit)  You shoot a sling bullet.  The sling bullet closely misses the gnoll.o¸j(ë¬)Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (heavily wounded, 69% to hit)  You shoot a sling bullet.  The sling bullet closely misses the gnoll.The sling bullet hits the gnoll!  You kill the gnoll!o¸j3ð=)o¸jjy…...))).o¸j$zo¸jU„œTrilby the Shooter###Coglin..#Health: 38/38 ========================#.#Magic: 5/5========================###.#AC: 3Str: 12#...#EV: 11o¸jè„nInt: 8###...#SH: 0Dex: 19..#.....#XL:  5 Next: 103% Place: Dungeon:4...)..)@#Noise: ===------  Time: 2886.3 (1.0)...#....#o¸j%…0a) +2 sling {Wei}  c) +0 sling {Ælfric}....)####Fire: a) +2 sling {Wei}.)).o¸j\…ZQuill Rev* ...o¸j‰…o.#.  Shift-Dir - straight lineo¸jß…†Aim: a gnoll, wielding a +0 flail (heavily wounded, 69% to hit)  o¸j'†åYou shoot a sling bullet.  The sling bullet closely misses the gnoll.You shoot a sling bullet. The sling bullet hits the gnoll! _You kill the gnoll!o¸j—‡e  You have reached level 6!o¸jr’/  --more--q¸jøSD44/446/66 2% q¸jÎZq¸jú\ _q¸jq]q¸jZº q¸jκ q¸jä¼ q¸jËÁ q¸j' q¸jRÅ q¸j½È ,q¸j¦Ê q¸júÐ W _You start waiting.q¸j°× Ž---jj   gnoll (wandering)q¸jŒØ +8.3 (2q¸j+à q¸j�à #---q¸j³à #9.3 (3q¸júæ q¸j`í p _You encounter a gnoll. It is wielding a +0 whip.r¸jà]Trilby the Shooter###Coglin..#Health: 44/44 ========================#.#Magic: 6/6========================###.#AC: 3Str: 12#...#EV: 11Int: 8###...#SH: 0Dex: 19..#.....#XL:  6 Next:  2% Place: Dungeon:4...)..)@#Noise: ---------  Time: 2889.3 (0.0)...#.**.#r¸j[^*a) +2 sling {Wei}  c) +0 sling {Ælfric}....*####Fire: a) +2 sling {Wei}.)**Quill Rev* .*.j#j   gnoll (wandering). _You start waiting. _You encounter a gnoll. It is wielding a +0 whip.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (wandering, hasn't noticed you, 69% to hit)r¸j¡GÄTrilby the Shooter###Coglin..#r¸jfHuHealth: 44/44 ========================#.#Magic: 6/6========================###.#AC: 3Str: 12#...#EV: 11Int: 8###...#SH: 0Dex: 19..#.....#XL:  6 Next:  2% Place: Dungeon:4...)..)@#r¸jæH—Noise: ---------  Time: 2889.3 (0.0)...#.)).#a) +2 sling {Wei}  c) +0 sling {Ælfric}....)####Fire: a) +2 sling {Wei}.)))Quill Rev* .).)#r¸j| $Aim: an orc, wielding a +0 mace of holy wrath (66% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is moderately wounded.  You kill the orc!t¸jî€ )t¸j6 1ot¸j â...)))o   orct¸j¢ f114.8 (1.1t¸jZ" É  You encounter an orc. It is wielding the +9 mace "Cesohiumn" {heavy, rCorr _Str+3 Int+3}.u¸j¿”Trilby the Shooter###Coglin..#Health: 31/44 ================--------#.#Magic: 6/6========================###.#AC: 3Str: 12#...#EV: 11Int: 8###...#SH: 0Dex: 19..#.....#XL:  6 Next: 21% Place: Dungeon:4...)..)@#Noise: ===------  Time: 2894.8 (0.0)...#.**.#a) +2 sling {Wei}  c) +0 sling {Ælfric}....*####Fire: a) +2 sling {Wei}.)**Quill Rev* )*.o#o   orc. _Str+3 Int+3}.Fire: a) +2 sling {Wei}Press: ? - help, ¸j–•240mQ - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding the +9 mace "Cesohiumn" {heavy, rCorr Str+3 Int+3} (66%  to hit)u¸j®ÒTrilby the Shooter###Coglin..#Health: 31/44 ================--------#.#Magic: 6/6========================u¸j¯y###.#AC: 3Str: 12#...#EV: 11Int: 8###...#SH: 0Dex: 19..#.....#XL:  6 Next: 21% Place: Dungeon:4...)..)@#Noise: ===------  Time: 2894.8 (0.0)...#.)).#a) +2 sling {Wei}  c) +0 sling {Ælfric}....)####Fire: a) +2 sling {Wei}.)))Quill Rev* )).o#o   orc.  Press: ? - help, Q - select action, ( or ) - cycleu¸j¨¯Shift-Dir - straight lineAim: an orc, wielding the +9 mace "Cesohiumn" {heavy, rCorr Str+3 Int+3} (66%  to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is severely wounded.u¸j»4ˆ)Aim: an orc, wielding the +9 mace "Cesohiumn" {heavy, rCorr Str+3 Int+3} (66%  to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is severely wounded.  The sling bullet closely misses the orc.u¸j[¶Mo.u¸j÷¾e..)).u¸j1À35.9 (1.1 _u¸j1Åu¸j¬Æu¸ji 6Trilby the Shooter###Coglin..#Health: 31/44 ================--------#.#Magic: 6/6========================###.#AC: 3Str: 12#...#EV: 11Int: 8###...#SH: 0Dex: 19..#.....#XL:  6 Next: 21% Place: Dungeon:4...)..)@#Noise: ===------  Time: 2895.9 (0.0)...#.**.#a) +2 sling {Wei}  c) +0 sling {Ælfric}....*####Fire: a) +2 sling {Wei}u¸jƒ A.)**Quill Rev* )o..#o   orc. _The sling bullet closely misses the orc.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding the +9 mace "Cesohiumn" {heavy, rCorr Str+3 Int+3}  (severely wounded, 66% to hit)u¸j»X)Trilby the Shooter###Coglin..#Health: 31/44 ================--------#.#Magic: 6/6========================###.#AC: 3Str: 12#...#EV: 11Int: 8###...#SH: 0Dex: 19..#.....#XL:  6 Next: 21% Place: Dungeon:4u¸jUYK...)..)@#Noise: ===------  Time: 2895.9 (0.0)...#....#a) +2 sling {Wei}  c) +0 sling {Ælfric}....)####Fire: a) +2 sling {Wei}.)).Quill Rev* ))..#o   orc.  u¸jZPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding the +9 mace "Cesohiumn" {heavy, rCorr Str+3 Int+3}  (severely wounded, 66% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!u¸jb`X)))))u¸jcå6)))v¸j0,M..)).).Shift-Dir - straight lineAim: an orc, wielding the +9 mace "Cesohiumn" {heavy, rCorr Str+3 Int+3}  (severely wounded, 66% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!v¸j¼437.0 (1.1 _v¸j&<v¸j ¾v¸j›¿v¸j?Âv¸jŸÇv¸j_Ë,v¸j¿Ðd32=v¸jÓv¸j×v¸jÊ×v¸jPÙv¸jÃÜv¸jÝ>Rev+ v¸jƒßv¸j3ãv¸jäj3==v¸jÒåv¸jÓév¸jêv¸jìv¸jÁð,v¸jìòv¸j€öv¸jÞö>Rev v¸jþv¸j v¸j‹ #4v¸jÓ 2=v¸jÛ v¸jzv¸jÞv¸j‹9Xv¸j‡<v¸jó<(v¸jê>v¸jBv¸j}BK5=v¸jžDv¸j@G,v¸jiIv¸j÷Lv¸jNMv¸j´Rv¸j†Sk6=v¸jNUv¸jþX,v¸j7[v¸jú]v¸jA^v¸j7`v¸jéc,v¸jKfv¸jyiv¸jãiK7=v¸jýkv¸j¬p,v¸jrv¸j›uv¸jçuv¸jxv¸jô{,v¸jŽ}v¸j…€v¸jà€U8=v¸jqŠv¸j´‘,v¸jΕv¸jA˜v¸j›˜v¸j ›v¸jÊžv¸j%Ÿv¸js¢v¸j¥a9=v¸jÁÍXv¸jûÏv¸jgÐv¸jÒv¸jôÕv¸jêÖV40=v¸jÙv¸jÜÜ,v¸j ßv¸jÅâv¸j(ãv¸j°åv¸jé,v¸j ëv¸jÍîv¸jÏïK1=v¸j-ñv¸j'ôv¸j}ôv¸j~öv¸jú,v¸jHüv¸j1v¸jzv¸jav¸jgv¸jÈU2=v¸jåv¸j' ,v¸j\"Ï3=v¸j~6Æv¸jüAk _You start resting.HP restored.v¸j¯^(---v¸j°b1942.0 (45.0)v¸jDcf4==---v¸j‚c+3.0 (46 _v¸jœiv¸jTkx¸jËÛx¸jeÜx¸j ßx¸jÎãx¸j9äx¸jvéx¸j¢êx¸jêêx¸jCíx¸j ñx¸j^ñx¸j¬óx¸j3üe=x¸jþx¸jZþx¸juÿx¸jrx¸j»x¸jax¸j÷x¸j> x¸jÔ x¸jƒ,x¸jÛx¸jÉ#x¸jD$x¸j[&x¸j*x¸jP+x¸jÆ,x¸j`1,x¸j94x¸j:8x¸j�8x¸jþ:x¸j/?x¸j„?x¸jFBx¸jDH,x¸jkIx¸j©Mx¸jNx¸j^Px¸jS,x¸j‚Ux¸jgYx¸j·Yx¸j%\x¸j2`x¸j‹`x¸j"cx¸jg,x¸jÏix¸j£m,x¸jÀpx¸j²u,x¸j.xx¸j½“°x¸jç¦Xx¸jʧ,x¸j>ªx¸j©®x¸j¯x¸jY²x¸jâ·x¸jW¸x¸jF»x¸j9À,x¸jÄÂx¸jEÆx¸j�Æx¸jQÉx¸j—Î,x¸jÒÐx¸j×Ôx¸j9Õx¸jÉ×x¸jEÜ,x¸jôÞx¸jLâx¸jŸâx¸j åx¸j+è,x¸jåéx¸j9ìx¸j ìx¸jïx¸jô,x¸jÀöx¸jvú,x¸jSþx¸jY ,x¸jâ x¸jnx¸jÞx¸jßx¸j5(x¸j¶(x¸j¹*x¸js.x¸jæ.x¸j¥0x¸j#4x¸jx4x¸jm6x¸j†9x¸jÕ9x¸j²;x¸j?@x¸jˆ@x¸jçBx¸jóEx¸j8Fx¸jVGx¸jJ,x¸jÂKx¸j]O,x¸j-Rx¸j|U,x¸j;Wx¸j|Y,x¸j7[x¸jt],x¸j�_x¸j¦bx¸jcx¸jex¸j6gx¸jzgx¸jÆhx¸jÒjx¸jkx¸j3mx¸jepx¸j¬px¸jírx¸jzu,x¸j­vx¸j(,x¸jM„x¸jì†,x¸j[ˆx¸jŒŠ,x¸jÇ‹x¸j«�,x¸j2�x¸je“x¸j»“x¸jö•x¸j1™,x¸jªšx¸jéœ,x¸j;žx¸j© x¸jè x¸jk¨Xx¸jª,x¸j-­x¸jç°,x¸ja³x¸j·x¸j�·x¸jÞ¹x¸jS¾x¸j™¾x¸jcÁx¸jrÅ,x¸jqÈx¸jŽÌx¸jàÌx¸jÛÎx¸j_Òx¸j§Òx¸jÜÔx¸j°Ü,x¸jËàx¸j]ä,x¸jæx¸jˆè,x¸jÕéx¸j-ì,x¸j¿îx¸j;ó,x¸jöx¸j~ù,x¸j;üx¸jó,x¸jÝx¸j¥,x¸j� x¸jÒx¸j.x¸jŸx¸jíx¸jYx¸jIx¸jx¸jZx¸j�x¸j…#x¸jç#x¸ja&x¸jD*x¸j¿*x¸jI-x¸j2x¸jy2x¸j“4x¸j,8x¸j~8x¸j–:x¸jG?x¸j§?x¸jÍAx¸jTEx¸j¦Ex¸jmPx¸jÝXx¸jœYx¸j¥[x¸jGdBx¸j¡h,x¸jRnx¸j^p,x¸j„rx¸jóv,x¸j/zx¸jò},x¸j³x¸j8ƒ,x¸j_’„x¸j#”x¸j˜,x¸jRšx¸j›¢W _You start waiting.x¸jT«/3042.0 (99x¸j¬/3.0 (100.0)x¸j™³x¸j%¶# _Done waiting.x¸jHˆ ### ..# #.# ###.# #...# ###...#.#.....#.)..@<#..#....#....)####.))...))....#.#.....#.x¸j‘x¸j“‘04.0)x¸j9—x¸jÓ˜$  Things that are here:x¸j�›W _a +0 war axe; a +0 leather armourz¸j  ### ..# #.# ###.# #...## ###...#.#.....#.).@)<#..#....#.....)####z¸j® Q..))...)).....#.#......#.#.z¸j] z¸jú ,5 _z¸j<# z¸j«$ {¸jXJ™ ### ..# #.# ###.# #...#.#. ###...#.#.....#.)@.)<#..#....#....)####...))..#.))......#.#.#......... .{¸j8K�..#.#.#.{¸juT;6{¸jÎ[{¸jÚ\{¸jºv � ### ..# #.## ###.##. #...#.#.. ###...##.....#.....#:......@..)<#..#....#...)####.))..#{¸jiw «.)).......#.#.#...............#.#.#.{¸j©€ {¸j� %7{¸jzˆ {¸jŠ 8 _Found a parchment of Summon Small Mammal.{¸jBŒ z _You see here a +0 giant spiked club.}¸jË1 ©###..# #.# # ###.# #. #...# ..#.. ###...# #.....#.....# :......)..)<# .......#@...# ..)#### .....))..# ....)).... .....#.#.#................#.#.#......8 _}¸j{H1 ..## ###. #....#.. ####.....#..:......)..)<.......#...........@####))..# )).....#.#.#.##o   orc priest (wandering)o...#.#.#..#}¸jÒRÀ o.  You encounter an orc priest. It is wielding a +0 flail.}¸j—[Xo}¸jZ\-=9}¸j"d}¸jõfB _The orc priest shouts!  Things that are here:}¸j,ip _a +0 spear; a gnoll corpse~¸jÞ..#Trilby the Shooter#.#Coglin# ###.#Health: 44/44 ========================#. #...#Magic: 6/6========================..#.. ###...#AC: 3Str: 12#.....#.....#EV: 11~¸j� Int: 8:......)..)<#SH: 0Dex: 19.......#....#XL:  6 Next: 21% Place: Dungeon:4........@####Noise: =--------  Time: 3049.0 (0.0).....))..#~¸jÙa) +2 sling {Wei}  c) +0 sling {Ælfric}....))....Fire: a) +2 sling {Wei}~¸jä.....#.#.#.Quill ~¸j%n...........#.....#.#.#.#o   orc priest~¸jHã.o.............#.#.#..# ~¸jk›_The orc priest shouts!  Things that are here: _a +0 spear; a gnoll corpse~¸j� Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line~¸j¯¸jœÕ ..#Trilby the Shooter#.#Coglin# ###.#Health: 44/44 ========================#. #...#Magic: 6/6========================..#.. ###...#AC: 3Str: 12#.....#.....#EV: 11Int: 8¸j Ö:......)..)<#SH: 0Dex: 19.......#....#XL:  6 Next: 21% Place: Dungeon:4........@####Noise: =--------  Time: 3049.0 (0.0).....))..#a) +2 sling {Wei}  c) +0 sling {Ælfric}....))....Fire: a) +2 sling {Wei}¸j:Öä.....#.#.#.Quill ¸jï×+...........#.....#.#.#.#o   orc priest.o.............#.#.#..# _a +0 spear; a gnoll corpseFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal.  Okay, then.¸j™à¸j6ã. _€¸jÈjÎ..#Trilby the Shooter#.#Coglin€¸jhk2# ###.#Health: 44/44 ========================#. #...#Magic: 6/6========================..#.. ###...#AC: 3Str: 12#.....#.....#EV: 11Int: 8:......)..)<#SH: 0Dex: 19.......#....#XL:  6 Next: 21% Place: Dungeon:4........@####Noise: =--------  Time: 3049.0 (0.0).....))..#a) +2 sling {Wei}  c) +0 sling {Ælfric}....))....Fire: a) +2 sling {Wei}€¸jèkØ.....#.#.#.Quill ...........#.....#.#.#.#o   orc priest.o.............#.#.#..#Shift-Dir - straight lineThat would be overly suicidal. _Okay, then.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line€¸jz•2@.�¸j&á<*.�¸jô<*#�¸jd` Þ..#Trilby the Shooter#.#Coglin# ###.#Health: 44/44 ========================#. #...#Magic: 6/6========================..#.. ###...#AC: 3Str: 12#.....#.....#EV: 11�¸jð` Int: 8:......)..)<#SH: 0Dex: 19.......#....#XL:  6 Next: 21% Place: Dungeon:4........@####Noise: =--------  Time: 3049.0 (0.0).....))..#�¸j,a Øa) +2 sling {Wei}  c) +0 sling {Ælfric}....))....Fire: a) +2 sling {Wei}.....#.#.#.�¸jMa fQuill ...........#�¸jœa r.....#.#.#.#o   orc priest.o.........�¸jËa ›....#.#.#..#�¸jía aThat would be overly suicidal. _Okay, then.�¸jb Fire: a) +2 sling {Wei}�¸j3b Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.�¸jc �¸j‡l �¸jln . _‚¸j+ùG### ..#  #.# # ###.# ‚¸jmù #. #...# ..#.. ###...# #.....#.....# :‚¸jÄù)..)<# .......#.@..# ........)####.....))..# ....)).... ‚¸jôù.....#.#.#............# ‚¸júª.....#.#.#.#‚¸j+ú’.o.............#.#.#..#‚¸jõû+.o‚¸jü‚¸js‚¸j@2-50.0 (1 ‚¸jf_‚¸j·‚¸jÉ‚¸j»± —###Trilby the Shooter..#Coglin#.#Health: 44/44 ========================# ###.#Magic: 6/6========================#. #...#AC: 3Str: 12..#.. ###...#EV: 11Int: 8‚¸jê± #.....#.....#SH: 0Dex: 19:......)..)<#‚¸j² æXL:  6 Next: 21% Place: Dungeon:4.......#.@..#‚¸j,² ¾Noise: ---------  Time: 3050.0 (0.0)........*####‚¸jJ² za) +2 sling {Wei}  c) +0 sling {Ælfric}‚¸jj² ¯.....))*.#Fire: a) +2 sling {Wei}‚¸j‡² �....))*...Quill ‚¸j¤² ò.....#*#.#......*.....#‚¸j ³ îo   orc priest....*#.#.#.#..o............#.#.#..#Shift-Dir - straight line _Okay, then.Fire: a) +2 sling {Wei}‚¸j-³ ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line‚¸jP³ RAim: an orc priest, wielding a +0 flail (66% to hit)ƒ¸j�¡—###Trilby the Shooter..#Coglin#.#Health: 44/44 ========================# ###.#Magic: 6/6========================#. #...#AC: 3Str: 12..#.. ###...#EV: 11Int: 8ƒ¸j¢(#.....#.....#SH: 0Dex: 19:......)..)<#XL:  6 Next: 21% Place: Dungeon:4.......#.@..#Noise: ---------  Time: 3050.0 (0.0)........)####a) +2 sling {Wei}  c) +0 sling {Ælfric}ƒ¸j„¢œ.....))).#Fire: a) +2 sling {Wei}....)))...Quill .....#)#.#......).....#o   orc priestƒ¸j«£¼....)#.#.#.#..o............#.#.#..#Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 flail (66% to hit)  You shoot a sling bullet.  The sling bullet hits the orc priest but does no damage.ƒ¸jÍ)7Shift-Dir - straight lineAim: an orc priest, wielding a +0 flail (66% to hit)  You shoot a sling bullet.  The sling bullet hits the orc priest but does no damage.The sling bullet hits the orc priest.orc priest is lightly wounded.ƒ¸j©¶Ô ).....  The orc priest invokes the aid of Beogh against you.ƒ¸j@·e31--------===ƒ¸j‡·91.0 (1Rev ƒ¸j»Å= _Beogh smites you!ƒ¸j¶Ã «###Trilby the Shooter..#Coglin#.#Health: 31/44 ================--------# ###.#Magic: 6/6========================#. #...#AC: 3Str: 12..#.. ###...#EV: 11Int: 8ƒ¸j Ä ˆ#.....#.....#SH: 0Dex: 19:......)..)<#XL:  6 Next: 21% Place: Dungeon:4ƒ¸jMÄ <.......#.@..#Noise: ===------  Time: 3051.0 (0.0)........*####ƒ¸jyÄ èa) +2 sling {Wei}  c) +0 sling {Ælfric}.....))*.#ƒ¸j¥Ä AFire: a) +2 sling {Wei}ƒ¸jØÄ ¥....))*...Quill Rev ƒ¸jÅ à.....#*#.#......*.....#ƒ¸j4Å o   orc priest....*#.#.#.#ƒ¸jÈÅ í..o............#.#.#..#The orc priest invokes the aid of Beogh against you. _Beogh smites you!  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineƒ¸jùÅ RAim: an orc priest, wielding a +0 flail (66% to hit)ƒ¸ja¬ ‹###Trilby the Shooter..#Coglin#.#Health: 31/44 ================--------ƒ¸jÁ¬ <# ###.#Magic: 6/6========================#. #...#AC: 3ƒ¸jè¬ ¸Str: 12..#.. ###...#EV: 11ƒ¸j ­ ­Int: 8#.....#.....#SH: 0ƒ¸j2­ ‰Dex: 19:......)..)<#ƒ¸jV­ æXL:  6 Next: 21% Place: Dungeon:4.......#.@..#ƒ¸j{­ ÔNoise: ===------  Time: 3051.0 (0.0)........)####ƒ¸j¸­ )a) +2 sling {Wei}  c) +0 sling {Ælfric}.....))).#Fire: a) +2 sling {Wei}ƒ¸jå­ 1....)))...Quill Rev .....#)#.#.ƒ¸j ® À.....).....#o   orc priestƒ¸j.® õ....)#.#.#.#..o........ƒ¸jR® ;....#.#.#..#Fire: a) +2 sling {Wei}ƒ¸j{® ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineƒ¸jž® QAim: an orc priest, wielding a +0 flail (66% to hit)  ƒ¸jî •You shoot a sling bullet. The sling bullet hits the orc priest.  The orc priest is moderately wounded.ƒ¸j‡; lShift-Dir - straight lineAim: an orc priest, wielding a +0 flail (66% to hit)  You shoot a sling bullet. The sling bullet hits the orc priest.  The orc priest is moderately wounded.  The sling bullet hits the orc priest but does no damage.ƒ¸jC¾ ' ƒ¸j†¾ {o.The orc priest is moderately wounded.ƒ¸jlÌ ¿)....2.0 (1Rev+ _ƒ¸jaÓ ƒ¸jÕ „¸jx) ###Trilby the Shooter..#Coglin#.#„¸jÌ)šHealth: 31/44 ================--------# ###.#Magic: 6/6========================#. #...#„¸jõ)¸AC: 3Str: 12..#.. ###...#„¸j*­EV: 11Int: 8#.....#.....#„¸jA*PSH: 0Dex: 19„¸jg*\:......)..)<#„¸jŽ*æXL:  6 Next: 21% Place: Dungeon:4.......#.@..#„¸jå*ÔNoise: ===------  Time: 3052.0 (0.0)........*####„¸jz+;a) +2 sling {Wei}  c) +0 sling {Ælfric}.....))*.#Fire: a) +2 sling {Wei}....)).*..Quill Rev+ .....#*#.#......*.....#o   orc priest„¸jº+....o#.#.#.#...............#.#.#..#„¸jâ+ÅThe sling bullet hits the orc priest but does no damage. _The orc priest is moderately wounded.Fire: a) +2 sling {Wei}„¸j ,ÃPress: ? - help, Q - select action, ( or ) - cycle„¸j‡,°Shift-Dir - straight lineAim: an orc priest, wielding a +0 flail (moderately wounded, 66% to hit)„¸jj ###Trilby the Shooter..#Coglin#.#Health: 31/44 ================--------# ###.#Magic: 6/6========================#. #...#AC: 3Str: 12..#.. ###...#EV: 11Int: 8#.....#.....#SH: 0Dex: 19:......)..)<#XL:  6 Next: 21% Place: Dungeon:4.......#.@..#Noise: ===------  Time: 3052.0 (0.0)........)####a) +2 sling {Wei}  c) +0 sling {Ælfric}.....))).#Fire: a) +2 sling {Wei}....)).)[„¸jë ß37m..Quill Rev+ .....#)#.#......).....#o   orc priest....o#.#.#.#...............#.#.#..#Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 flail (moderately wounded, 66% to hit)  You shoot a sling bullet. The sling bullet hits the orc priest.  The orc priest is severely wounded.„¸jã¦æMShift-Dir - straight lineAim: an orc priest, wielding a +0 flail (moderately wounded, 66% to hit)  You shoot a sling bullet. The sling bullet hits the orc priest.  The orc priest is severely wounded.You shoot a sling bullet.  The sling bullet hits the orc priest but does no damage.„¸j¼)9 o„¸j*s.  The orc priest is severely wounded.„¸j�4O)...„¸jp533.1 (1.1 _„¸jÐ;„¸jD>„¸jC‰ ###Trilby the Shooter..#Coglin#.#Health: 31/44 ================--------# ###.#Magic: 6/6„¸j—‰ |========================#. #...#AC: 3Str: 12..#.. ###...#EV: 11„¸jÀ‰ ­Int: 8#.....#.....#SH: 0„¸jበ‰Dex: 19:......)..)<#„¸jŠ æXL:  6 Next: 21% Place: Dungeon:4.......#.@..#„¸j(Š ÔNoise: ===------  Time: 3053.1 (0.0)........*####„¸jPŠ za) +2 sling {Wei}  c) +0 sling {Ælfric}„¸jwŠ ¯.....))*.#Fire: a) +2 sling {Wei}„¸j£Š ´....)).*..Quill Rev+ „¸jàŠ ^.....#*#.#......o.....#o   orc priest„¸jx‹ ¤.....#.#.#.#...............#.#.#..#The sling bullet hits the orc priest but does no damage. _The orc priest is severely wounded.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line„¸jŒ ŽAim: an orc priest, wielding a +0 flail (severely wounded, 66% to hit)„¸jÚi ‹###Trilby the Shooter..#Coglin#.#Health: 31/44 ================--------„¸jÃj ¨# ###.#Magic: 6/6========================#. #...#AC: 3Str: 12..#.. ###...#EV: 11Int: 8#.....#.....#SH: 0Dex: 19:......)..)<#XL:  6 Next: 21% Place: Dungeon:4„¸jm M.......#.@..#Noise: ===------  Time: 3053.1 (0.0)........)####a) +2 sling {Wei}  c) +0 sling {Ælfric}.....))..#Fire: a) +2 sling {Wei}....))....Quill Rev+ .....#.#.#......).....#o   orc priest.....#.#.#.#...............#.#.#..#Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 flail (severely wounded, 66% to hit)  You shoot a sling bullet. The sling bullet hits the orc priest!  You kill the orc priest!„¸jW{ [))))„¸jû *)„¸jÄ}l)...)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line„¸jz~1Aim: an orc priest, wielding a +0 flail (severely wounded, 66% to hit)  You shoot a sling bullet. The sling bullet hits the orc priest!  You kill the orc priest!  You shoot a sling bullet.„¸j"‚W32=35„¸jo‚U4.3 (1.2Rev* _„¸j鈄¸jŠ…¸j´ö…¸jŠ÷…¸j¦ú…¸jGþ…¸jÃþ>Rev+ …¸j …¸jN…¸j©…¸jY …¸jã…¸j½…¸jÒ…¸j’ …¸j!j3==…¸j¢#…¸jÁ'…¸jc(>Rev …¸j·*…¸j@/…¸j³/…¸jØ1…¸j_9�4=…¸jà=…¸j5>…¸jÒ@…¸jŒD…¸júD …¸j!G…¸j¼J…¸j K…¸jPM…¸jìWw5=…¸j Y…¸jnY…¸j \…¸j`…¸jb`…¸jÜb…¸j²f,…¸jŠh…¸jøj…¸jYkU6=…¸jøl…¸j+o…¸j‚o…¸jr…¸j•}…¸jH~…¸jׄ…¸j„Š…¸j&‹K7=…¸jf�…¸jR‘…¸j‘…¸jé“…¸jâ—…¸jO˜…¸jæš…¸j¯ž…¸jŸ…¸jÝ¡…¸j¼¥…¸j¦U8=…¸jר…¸j ­,…¸j/°…¸jγ,…¸j°¶…¸j·º…¸j»…¸jÓ½…¸j�Á…¸j�ÂK9=…¸jzÄ…¸jTÈ,…¸j,Ë…¸jåÏ…¸jcÐ…¸jÏÒ…¸jpÖ…¸j¿Ö…¸jˆÙ…¸jÝ…¸jhÝ$40…¸jŽÝ2=…¸jÑà…¸jôç,…¸jið…¸jÒõ…¸j4ö…¸jZ÷…¸jôù…¸jQú51=…¸j|ú…¸jý…¸j†ÿ…¸jåÿ…¸jû…¸js…¸jâ…¸j¦#…¸jÇ(,…¸jÛ+…¸j0…¸j|0#2…¸j¡02=…¸jr3…¸jÑ6…¸j7…¸jc9…¸jE=,…¸jÀ>…¸jA,…¸j…Ew3=…¸jõO…¸jlT…¸jU…¸jCW…¸jº[…¸jè[…¸jË^…¸jNb% …¸j}bF_You start resting.HP restored.…¸j6j(---…¸j8�097.3 (43.0)…¸j‚‰4==---8.3 (44 …¸j4‚_…¸j¾‹…¸j„�†¸jqÇu†¸jÎ,†¸jÏΆ¸jŽÐ†¸j]Ô†¸j¹Ô†¸j׆¸j„Û†¸jëÛ9=†¸jÚÞ†¸jV↸j½â†¸jT冸jH醸jÎ醸j-솸jØî†¸j.jêò†¸jñõ†¸j\ö†¸jÃù†¸jÇý†¸jÒþ†¸j†¸jÔ†¸j;†¸j´†¸jå †¸j9 †¸j…B†¸jn†¸jZ%†¸jø%†¸j6(†¸j3,†¸jŒ,†¸jÛ.†¸jï2†¸j–3†¸j¯5†¸j•9†¸jì9†¸j‚<†¸j@†¸j‡@†¸j×A†¸j\D†¸jÙD†¸jºG†¸jBL,†¸jM†¸j!P,†¸jìR†¸jV†¸jÞV†¸jWY†¸j/]†¸j…]†¸j_†¸j-a,†¸jb†¸jÎd,†¸j g†¸jåj,†¸jn†¸j’p†¸jq†¸jWz†¸j®�†¸j*‚†¸jÆ„†¸j‰†¸j¦‰†¸jÞŒ†¸jd‘†¸j¿‘†¸jF”†¸jò—†¸j™†¸j蛆¸jÖŸ†¸j( †¸jǨ†¸jÈ©W _You start waiting.†¸jý²œrr   quokka (wandering)†¸j–³.129.3 (31†¸jμ†¸j]½,30.3 (32†¸j‚Ɔ¸jèÈW _You encounter a quokka.†¸j&Ñ ###Trilby the Shooter..#Coglin#.#Health: 44/44 ========================# ###.#Magic: 6/6========================#. #...#AC: 3Str: 12..#.. ###...#EV: 11Int: 8#.....#.....#SH: 0Dex: 19:......)..)<#XL:  6 Next: 35% Place: Dungeon:4.......#.@..#Noise: ---------  Time: 3130.3 (0.0).......**####a) +2 sling {Wei}  c) +0 sling {Ælfric}.....)*..#Fire: a) +2 sling {Wei}....**....Quill ..†¸j$Ò .*.#.#.#...r..).....#r   quokka (wandering).....#.#.#.#...............#.#.#..# _You start waiting. _You encounter a quokka.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (wandering, hasn't noticed you, 56% to hit)†¸j¢"###Trilby the Shooter..#Coglin#.#Health: 44/44 ========================# ###.#Magic: 6/6========================†¸js¢Ú#. #...#AC: 3Str: 12..#.. ###...#EV: 11Int: 8#.....#.....#SH: 0Dex: 19:......)..)<#XL:  6 Next: 35% Place: Dungeon:4.......#.@..#Noise: ---------  Time: 3130.3 (0.0)†¸jí¢e.......))####a) +2 sling {Wei}  c) +0 sling {Ælfric}.....))..#Fire: a) +2 sling {Wei}....))....Quill ...).#.#.#...r..).....#r   quokka.....#.#.#.#...............#.#.#..#Fire: a) +2 sling {Wei}†¸j£ÃPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (wandering, hasn't noticed you, 56% to hit)  You shoot a sling bullet. The sling bullet hits the quokka.  The quokka is heavily wounded.†¸j}+`†Shift-Dir - straight line†¸j),)Aim: a quokka (wandering, hasn't noticed you, 56% to hit)  You shoot a sling bullet. The sling bullet hits the quokka.  The quokka is heavily wounded.  You kill the quokka!†¸jE3)‡¸j‰yŒ.)))).‡¸jF}i===1.4 (1.1Rev _‡¸jƇ¸j–ˆ‡¸j/‡¸j§/‡¸j‡2‡¸jî=‡¸jž>‡¸jþE‡¸j‡J‡¸jÍK‡¸jìM‡¸j}R‡¸jÖR(‡¸j€U‡¸jÜX‡¸j.Y‡¸jþ[‡¸j]_‡¸j­_‡¸jGb‡¸jàe‡¸j6f‡¸jŸh‡¸jOl‡¸j«l‡¸jZo‡¸j0s‡¸jŸs‡¸jv‡¸jcy‡¸j³y‡¸jî{‡¸jU‡¸j¦‡¸j2‚‡¸jö†,‡¸jî’‡¸jÓ•‡¸j@–‡¸jˆ˜‡¸jœ‡¸jSœ‡¸jàž‡¸j½¢,‡¸j5¥‡¸j“¯‡¸j°‡¸j‰µ‡¸j¼¸‡¸ji¹‡¸j%»‡¸j0¾,‡¸j/À‡¸juÃ,‡¸jîҸj6Ê,‡¸jMˇ¸j3·¸jŸÎ‡¸j�Ї¸j×Ó‡¸j+Ô‡¸jKÖ‡¸jNÙ‡¸j›Ù‡¸jwÛ‡¸j{Þ‡¸jÐÞ‡¸jÅà‡¸j¢ã‡¸jïㇸj]懸j+釸j�釸j�뇸jï,‡¸jZñ‡¸jpô‡¸jÊô‡¸j÷‡¸j=ú‡¸j•ú‡¸jßü‡¸jp,‡¸j ‡¸j_‡¸jχ¸j²‡¸j©‡¸jø‡¸jö‡¸jM‡¸j­‡¸jý‡¸jï ,‡¸jO#‡¸j'‡¸jX'‡¸jB)‡¸jü,‡¸jT-‡¸j¸/‡¸jú2‡¸j43‡¸jû5‡¸j€8,‡¸jö9‡¸ji<,‡¸jÂ=‡¸j»?‡¸j@‡¸jUA‡¸jTC‡¸jŸC‡¸jGF‡¸j–H,‡¸jãI‡¸j6L,‡¸jŒM‡¸j„O‡¸jÌO‡¸jåU‡¸jïY‡¸j.Z‡¸j�[‡¸j•],‡¸j×^‡¸ju`‡¸j¦`‡¸jáa‡¸jÏc,‡¸j/gB‡¸j`h‡¸jmj‡¸jºj‡¸jl‡¸jÝm‡¸jn‡¸jjo‡¸j2q‡¸jZq‡¸j…r‡¸j{t‡¸jÌt‡¸jíu‡¸jÕw‡¸j"x‡¸j~y‡¸j={,‡¸j·|‡¸j–~,‡¸j€‡¸jß�‡¸j$‚‡¸jOƒ‡¸j†,‡¸j™Œ‡¸j‘,‡¸jx’‡¸j·”,‡¸jT–‡¸j˜,‡¸j«™‡¸jo›,‡¸j¬œ‡¸jŸž,‡¸jן‡¸jË¡,‡¸jc£‡¸j¥‡¸j‚¥‡¸jùÌh‡¸júÚ‡¸j˜ ,‡¸jÚ ,‡¸jÏ X‡¸j/ ‡¸jœ ‡¸jþ ‡¸j ,‡¸j: ‡¸j: ‡¸j— ‡¸j+ ‡¸j¨ ‡¸jÛ ‡¸jØ$ „‡¸j)+ ‡¸j(/ ‡¸jg/ ‡¸jñ0 ‡¸j 7 n‡¸j‡8 ‡¸j‡: ,‡¸jø; ‡¸j÷= ,‡¸jM? ‡¸jwA ,‡¸jæB ‡¸j§D ,‡¸j F ‡¸jðG ,‡¸j¥I ‡¸jBK ,‡¸j·L ‡¸jÉN ,‡¸jCP ‡¸jŒR ‡¸jïR ‡¸jôT ‡¸jW ,‡¸jàX ‡¸jŠZ ,‡¸jÙ[ ‡¸j¼i W _You start waiting.‡¸j­p j230.4 (99.0)---1.4 (100.0)‡¸jru ‡¸jàv # _Done waiting.‡¸jß¿‡¸jYÀ‡¸jíǸjÚLJ¸jZȇ¸j’̇¸jãÓB‡¸jÖ‡¸jpÖ‡¸j|Ù‡¸jAÞ,‡¸jÄà‡¸j凸j]凸j'ðX‡¸jèñ,‡¸jgõ‡¸j?ù,‡¸jïû‡¸jîÿ‡¸j7‡¸jÚ‡¸j„,‡¸j[ ‡¸jO ,‡¸jÓ‡¸jb,‡¸j»!‡¸j$,‡¸j�'‡¸jë)‡¸j.*‡¸jE-‡¸jU1‡¸j¦1‡¸jp4‡¸j8,‡¸j ;‡¸jO>‡¸jŒ>‡¸j—Aˆ¸jò,ˆ¸j؈¸jÏ ˆ¸j ˆ¸j¾ ˆ¸j‰ˆ¸j¸ˆ¸j›ˆ¸j=,ˆ¸j;ˆ¸jÌ,ˆ¸jÛ ˆ¸jï(Bˆ¸j,,ˆ¸jµ.ˆ¸jP2ˆ¸j•2ˆ¸jU5ˆ¸jœD,ˆ¸j&Iˆ¸jN,ˆ¸jÀPˆ¸jºT,ˆ¸jºWˆ¸jÍ[ˆ¸jO\ˆ¸jó^ˆ¸jÕb,ˆ¸jjeˆ¸j iˆ¸jêiˆ¸jÈlˆ¸jÃp,ˆ¸jUsˆ¸j”wˆ¸jèwˆ¸jzˆ¸j5~,ˆ¸j�ˆ¸j)„ˆ¸jh„ˆ¸j¯‡ˆ¸jL‹,ˆ¸j"Žˆ¸j¼‘,ˆ¸j�”ˆ¸jä—,ˆ¸j›ˆ¸j­žˆ¸jûžˆ¸jÊ¡ˆ¸jr¥,ˆ¸j‚¯ˆ¸jü¶,ˆ¸j¯¹ˆ¸j‘½,ˆ¸j_Àˆ¸j_Ä,ˆ¸j�Lj¸jéÊ,ˆ¸jx͈¸j¢Ð,ˆ¸jfÓˆ¸j¡ÜXˆ¸j&݈¸j/߈¸jŒâ,ˆ¸j[券jäè,ˆ¸j\눸j[î,ˆ¸j«ðˆ¸jÛó,ˆ¸jRöˆ¸j�ùˆ¸jÄùˆ¸jüˆ¸j!ÿ,ˆ¸j¥ˆ¸jè,ˆ¸jã ˆ¸j÷ˆ¸j6ˆ¸jLj¸jü,ˆ¸jÀˆ¸j\ ,ˆ¸ju"ˆ¸j%,ˆ¸jþ%ˆ¸j�(,ˆ¸jR+ˆ¸jk.,ˆ¸jÔ0ˆ¸jT4,ˆ¸j87ˆ¸j–:,ˆ¸jG=ˆ¸j�@ˆ¸jâ@ˆ¸jÅCˆ¸jÁG,ˆ¸jyJˆ¸j²Mˆ¸jbNˆ¸j…Pˆ¸jŸTˆ¸jòTˆ¸j—Wˆ¸j[,ˆ¸jy]ˆ¸j$a,ˆ¸jÜcˆ¸j/s,ˆ¸jvˆ¸jzˆ¸jpzˆ¸jâ|ˆ¸j©€,ˆ¸jWƒˆ¸j‡,ˆ¸jˉˆ¸j�ˆ¸j�Žˆ¸j�ˆ¸jž“ˆ¸jò“ˆ¸j4—ˆ¸jà™ˆ¸jšˆ¸jµœˆ¸jV ,ˆ¸jû¢ˆ¸j†¦ˆ¸jȦˆ¸j°©ˆ¸j嬈¸j9­ˆ¸j߯ˆ¸j#³ˆ¸je³ˆ¸j8¶ˆ¸jb¹ˆ¸jž¹ˆ¸j)¼ˆ¸ju¿ˆ¸j¥¿ˆ¸jAˆ¸jmň¸j§Åˆ¸j2Ȉ¸jÂÒ,ˆ¸j ÿ䈸jž „ˆ¸j,ˆ¸jOˆ¸js,ˆ¸j®ˆ¸j/ˆ¸jpˆ¸j´ˆ¸j,ˆ¸jŒ ˆ¸jS+ˆ¸j¨+ˆ¸j–2ˆ¸jÛ5,ˆ¸jô7ˆ¸jJ;ˆ¸j–;ˆ¸j•=ˆ¸jFW _You start waiting.ˆ¸j–N4330.4 (99.0)ˆ¸jpOK---1.4 (100.0)ˆ¸jVˆ¸j#X# _Done waiting.ˆ¸j›Êˆ¸j[ˈ¸jˆÎˆ¸jLÒˆ¸j—Ö,ˆ¸j Ú,ˆ¸jÇ܈¸jᢈ¸j+ˆ¸jÛˆ¸j܈¸j,ˆ¸j°ˆ¸jŠˆ¸j¾ˆ¸j3"ˆ¸j‹%ˆ¸jû%ˆ¸jo(ˆ¸jØ+ˆ¸j,ˆ¸j«.ˆ¸j 2ˆ¸jI2ˆ¸j©4ˆ¸jw8ˆ¸j«8ˆ¸jç:ˆ¸jÑ>ˆ¸j?ˆ¸j�Aˆ¸jÐDˆ¸jEˆ¸jeGˆ¸jgJˆ¸j«Jˆ¸j[Mˆ¸jDPˆ¸j�Pˆ¸j»Rˆ¸jûUˆ¸jlVˆ¸jÉXˆ¸j(\ˆ¸jr\ˆ¸j¯^ˆ¸j­aˆ¸jõaˆ¸j kˆ¸jŸrˆ¸jïrˆ¸jquˆ¸jìxˆ¸jnyˆ¸j¸{ˆ¸jˆ¸j\ˆ¸jÃ�ˆ¸j¦…ˆ¸j󅈸j-ˆˆ¸j‹‹ˆ¸jË‹ˆ¸jŽˆ¸j;‘ˆ¸j‘ˆ¸jf”ˆ¸jÝ—,ˆ¸jIšˆ¸j­�ˆ¸jö�ˆ¸jG ˆ¸j££,ˆ¸jý¥ˆ¸jᩈ¸j%ªˆ¸j…¬ˆ¸j´¯,ˆ¸j`²ˆ¸j¼µ,ˆ¸j¸ˆ¸jk»ˆ¸j­»ˆ¸jñ½ˆ¸j:Á,ˆ¸j«Ãˆ¸jûÞ°ˆ¸jdሸjBå,ˆ¸jé舸jtë,ˆ¸j‚툸j§ò,ˆ¸j÷,ˆ¸jlýXˆ¸jü Bˆ¸jà ˆ¸jk ˆ¸j� ˆ¸jà ˆ¸j- ,ˆ¸jK ˆ¸jÁ ,ˆ¸j ˆ¸ji ˆ¸j© ˆ¸jÐ ˆ¸j  ,ˆ¸j‘! ˆ¸jL$ ˆ¸j�$ ˆ¸j}. ˆ¸j 5 ˆ¸jb5 ˆ¸j}8 ˆ¸jˆ; ˆ¸jÐ; ˆ¸jÏ= ˆ¸jÛA ˆ¸jB ˆ¸jˆD ˆ¸jH ˆ¸j_H ˆ¸jëJ ˆ¸j»N ˆ¸jPO ˆ¸jœQ ˆ¸j$U ,ˆ¸j^W ˆ¸j~Z ˆ¸jÆZ ˆ¸j!] ˆ¸j` ˆ¸jf` ˆ¸jßb ˆ¸j„f ,ˆ¸j¡h ˆ¸j©k ˆ¸jæk ˆ¸jŒn ˆ¸jRq ˆ¸jœq ˆ¸j’s ˆ¸jÀv ˆ¸jw ˆ¸j ˆ¸jx ˆ¸jÊ ˆ¸jÓ! ,ˆ¸j[# ˆ¸jY% ,ˆ¸j9' ˆ¸j) ˆ¸jQ) ˆ¸j&+ ˆ¸j / ˆ¸jW/ ˆ¸jH2 ˆ¸jU5 ˆ¸j‘5 ˆ¸jtA ˆ¸jŒE ,ˆ¸j>H ˆ¸j–L ˆ¸jàL ˆ¸j¢O ˆ¸jfr ƈ¸j4t ,ˆ¸jÃx ˆ¸j¸| ,ˆ¸jT} ˆ¸jŸ� ˆ¸jç� ˆ¸jÌ„ ˆ¸j¶ˆ ,ˆ¸jX‹ ˆ¸j� ,ˆ¸jñ‘ ˆ¸j£› b ÷ _You start waiting.ˆ¸jߢ 4430.4 (99.0)ˆ¸jH£ /1.4 (100.0)ˆ¸j‹« ˆ¸jM® ú _You start waiting. _Done waiting. _You start waiting.Done waiting. _You start waiting.Done waiting.ˆ¸jtË È ..# #.## ###.# #. #...#..#.. ###...# #.....#.....# :......)..)<# .#....# ........@####ˆ¸j³Ì ­ .....))..#  ....)).... .....#.#.#. ..÷..).....# .....#.#.#.# ........... ....#.#.#..# ˆ¸jÇÕ ˆ¸jFÖ 02.0)ˆ¸j¡Þ ˆ¸jwà ‘ _Done waiting. _You start waiting.Done waiting. _You start waiting.ˆ¸j³à BDone waiting.  Things that are here:ˆ¸juã r _a +0 spear; a gnoll skeleton‰¸jÿ­Õ..#Trilby the Shooter#.#Coglin# ###.#Health: 44/44 ========================#. #...#Magic: 6/6========================..#.. ###...#AC: 3Str: 12#.....#.....#EV: 11Int: 8:......)..)<#SH: 0Dex: 19.......#....#XL:  6 Next: 35% Place: Dungeon:4........@####Noise: ---------  Time: 3432.4 (0.0).....))..#‰¸j‘®Da) +2 sling {Wei}  c) +0 sling {Ælfric}....))....Fire: a) +2 sling {Wei}.....#.#.#.Quill ..÷..).....#.....#.#.#.#...........‰¸j¯O....#.#.#..# _Done waiting.  Things that are here: _a +0 spear; a gnoll skeletonFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line‰¸j˜]..#Trilby the Shooter#.#Coglin# ###.#Health: 44/44 ========================#. #...#Magic: 6/6========================‰¸j¿˜ü..#.. ###...#AC: 3Str: 12#.....#.....#EV: 11Int: 8:......)..)<#SH: 0Dex: 19.......#....#XL:  6 Next: 35% Place: Dungeon:4........@####Noise: ---------  Time: 3432.4 (0.0).....))..#a) +2 sling {Wei}  c) +0 sling {Ælfric}‰¸j`™Ú....))....Fire: a) +2 sling {Wei}.....#.#.#.Quill ..÷..).....#.....#.#.#.#...............#.#.#..# _a +0 spear; a gnoll skeletonFire: a) +2 sling {Wei}‰¸j˜™IPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal.  Okay, then.‰¸ješ‰¸jG®‰¸j°. _Џj‹ª ..### #.# ##. ###.## #... #...# ..#...###...# #.....#.....# :......)..)<# .......#....# )#### .....))..# ....))..... .....#.#.#.# ..÷..).....# .....#.#.#.#..........#.#.#..#Џj’Џj¬’13.4 (1 _Џjw›Š¸ja�‹¸jex## #.#.. ###.#####... #...#...#...###...#‹¸jXe7##.....#.....#.:......)..)<#..#....#...)####?.....)@..# ).....#‹¸jŽeJ..#.#.#.#÷..).....#....#.#‹¸jÄec#.#.........#...#.#.#..####..........#‹¸jãv;4‹¸jxŒã _Found a scroll labelled QIPAAQ ARATYGEU. _Items here: )) [ ÷÷.Œ¸j¡ ¡Pick up what? 10/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 flail  b - a +0 mace Armour (select all with [)c - a +0 leather armour Carrion a gnoll skeleton an orc skeleton [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]�¸jrr �¸jö{ �¸ju† ## #.#Trilby the Shooter##.. ###.#Coglin####... #...#Health: 44/44 ========================...#...###...#Magic: 6/6========================##.....#.....#AC: 3Str: 12.:......)..)<#EV: 11�¸j˜‡ ÆInt: 8........#....#SH: 0Dex: 19.........)####XL:  6 Next: 35% Place: Dungeon:4?.....)@..#Noise: ---------  Time: 3434.4 (0.0).....)).....#a) +2 sling {Wei}  c) +0 sling {Ælfric}......#.#.#.#Fire: a) +2 sling {Wei}...÷..).....#Quill ......#.#.#.#.............#......#.#.#..####..........#Shift-Dir - straight lineThat would be overly suicidal. �¸jç‡ _Okay, then. _Found a scroll labelled QIPAAQ ARATYGEU. _Items here: )) [ ÷÷.  Okay, then.�¸jì“ 3�¸jœ �¸jhž . _ޏj+(.. ###.#####...# #...# ...#...###...####.....#.....#..:......)..)<#ޏj‘=..#....#...)####?.....))..###....#ޏj·¹..#.#.#.#ޏjÝä÷..).....#....#.#.#.#ޏj a).............#ޏj% ‰...#.##..#ޏjL 6###..........#ޏj Ž ...#..###.#ޏjË:ޏjG;*5.4 (1ޏj$Hޏj¸XÑ  That would be overly suicidal. _Okay, then. _Found a scroll labelled QIPAAQ ARATYGEU.Items here: )) [ ÷÷. _Okay, then. _Found a short sword. _Items here: )) ÷÷.�¸jËØ[Pick up what? 10/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 whip  b - the +9 mace "Cesohiumn" {heavy, rCorr Str+3 Int+3} Carrion a gnoll skeleton an orc skeleton [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]’¸jóì¾  b + the +9 mace "Cesohiumn" {heavy, rCorr Str+3 Int+3}[Enter] accept (1 chosen)“¸jJ “¸jo&{##.. ###.#Trilby the Shooter####...# #...#Coglin...#...###...#Health: 44/44 ========================###.....#.....#Magic: 6/6========================..:......)..)<#AC: 3“¸j'�Str: 12.........#....#EV: 11Int: 8..........)####SH: 0Dex: 19.?.....))..###XL:  6 Next: 35% Place: Dungeon:4......)@.....#Noise: ---------  Time: 3435.4 (0.0).......#.#.#.#a) +2 sling {Wei}  c) +0 sling {Ælfric}....÷..).....#Fire: a) +2 sling {Wei}“¸je'Ö.......#.#.#.#Quill “¸j ').............#.......#.#.#..#.###..........#...#..##.#.# “¸jØ'þ_Okay, then. _Found a scroll labelled QIPAAQ ARATYGEU. _Items here: )) [ ÷÷. “¸j(È_Okay, then. _Found a short sword. _Items here: )) ÷÷.“¸j2“¸jy2#6.4 (1“¸jK8“¸jÚ:~ _k - the +9 mace "Cesohiumn" {heavy, rCorr Str+3 Int+3}”¸jp˜ 7M ##  ##..# ###.#.####...# #... ...#...###..###.....#.....:......)..)<#.#....#.........)####?.....@)..###)).......#.#.#÷..)...........#.#.#.#...#..##.#.#7 _You see here a +0 whip.•¸jÛƒ q..# ###.#.####...# #...# ...#...###...#####.....#.....#...:......)..)<#..#....#...)####?.....))..###....#..#.#.#.#÷..).....#....#.#.#.#).............#........#.#.#..####..........# ...#..##.#.# •¸jÍ� •¸jÄ‘ ,8 _•¸jJ˜ •¸jø› { _You see here a +0 mace of holy wrath.—¸jp{ì .####...# #.. ...#...###...####.....#.......:......)..)<.......#......)###?.....))..### .....)).....—¸j0|$#.#.#÷..).......#.#.#Quill g   goblin (wandering)#g#.. #.# ..—¸j|�9g.—¸jM�;9—¸j®–—¸jט —¸jú˜c_You encounter a goblin. It is wielding a +0 club.—¸jç‚ ..#...###...# ####.....#.....# ...:......)..)<# ..........#....# ..)#### ..?.....))..### .......)).....# ..#.#.#.# .....÷..@.....# ........#.#.#.# .)....................#.#.#..# ..###..........#.# g..#..##.#.#  .#[—¸jƒ Ù39;49m..##.# .. #....# .. #—¸j“ƒ .—¸jy� )—¸jÁ� &40—¸j·• —¸jô˜ N _You see here a +0 flail.™¸j×8ý####...# #...# ...#...###...# ####.....#.....# ...:......)..)<# .#....# ...........)#### ..?.....))..### .)).....# .......@#.#.#.# .....÷..).....# ........#.#.# .).............# ........#.#.#..#™¸j³9 ..###..........#.# ...#..##.#.# .#..##.# .. #....# .. #.™¸jÅE™¸jG,1 _™¸jKR™¸jIT™¸jh .####...# #...# ...#...###...##.....#.....##...:......)..)<##..#....##.)####.?.....))..###.)).....#.#.#.#.#!.....÷..).....#.#.#.#.#.)......##.#.#.#.##..###.#.# ...#..##.#.#.. .#..##.# .. #  [3™¸j'jq4m....# .. #.™¸j_n™¸jÎn%2™¸j®u™¸j4wV _Found a purple potion.š¸j‹ � .####...# #...# ...#...###...# #####.....#.....# #...:......)..)<# #..#....#.#.)####.?.....))..###.)).....#..#.#.#.##!.....÷..).....##.#.#.#.#.)......#.#.#.#.#..#š¸jî [ #..###..#.# ...#..##.#.##.. .#..##.# .. #  ....# .. #.š¸j[# š¸j$ %3š¸jr6 š¸j§Ñ .####...# #...# ...#...###...# #####.....#.....# #...:......)..)<#. #..#....#.#.)####š¸jéÔ.?.....))..###.)).....#..#.#.#.#.#!.....÷..).....# #.#.#.#.#.)......#.#.#.#.#..#. #..###š¸j"...# ...# ...#..##.#.# #.. .š¸j4%#..##.# .. #  ....# .. #.š¸j}š¸j%4š¸jÚ&›¸j@( .####...# #...# ...#...###...# #####.....#.....#. #...:......)..)<#. #..#....#.#.)####.?.....))..###.)).....#..#.#.#.#.#!.....÷..).....# #.#.#.#.#.)......#.#.#.#.#..#. #..###....#. ...# ...#..#.#.#  #.. .#..##.# ..›¸j¢*[37m #  ....# .. #.5›¸j¼Ÿ  ...#...###...#.. #####.....#.....#... #...:......)..)<#...#....#....#..#...)####....?.....))......#..#.#.#.# ..#!..@..÷..).....# #.........#.#.#.#......).............##........#.#.#..# #..###..........#...# ...#..##.#.# #.. .#..##.# .. # #.# ....## .. #. [3›¸jA  Ü9;49mgg   goblin (wandering)6›¸jC° œ¸jê/.. #####.....#.....#...#...:......)..)<#..#....#....#.#...)####....?.....))......# ...#.#.#.# ..#!.....÷..).....# #..@......#.#.#.#.......).............#<....#........#.#.#..##... #..###g.........#...## ...#..##.#.##. #.. .#..##.# .. # #.# ....## .. #. .. [11;20œ¸j11Hg.  Found a stone staircase leading up.<g===7 _The goblin shouts!œ¸jéð�.. #####.....#.....#Trilby the Shooter.....#...:......)..)<#Coglin.....#..........#....#Health: 44/44 ========================.....#...........)####Magic: 6/6========================........?.....))..###AC: 3Str: 12.............)).....#EV: 11Int: 8.............#.#.#.#SH: 0Dex: 19..#!.....÷..).....#XL:  6 Next: 35% Place: Dungeon:4#..@......#.#.#.#Noise: ===------  Time: 3447.4 (0.0).......)**...........#œ¸j{ñaa) +2 sling {Wei}  c) +0 sling {Ælfric}<....#....g...#.#.#..#Fire: a) +2 sling {Wei}#... #..###..........#Quill ... ...## ...#..##.#.##. #.. .#..##.# .. #g   goblin. #.# ....## .. #...  Found a stone staircase leading up. _The goblin shouts!  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (59% to hit)œ¸j† ^.. #####.....#.....#Trilby the Shooter.....#...:......)..)<#Coglin.....#..........#....#Health: 44/44 ========================.....#...........)####Magic: 6/6========================........?.....))..###AC: 3Str: 12.............)).....#EV: 11Int: 8œ¸j± þ.............#.#.#.#SH: 0Dex: 19..#!.....÷..).....#XL:  6 Next: 35% Place: Dungeon:4#..@......#.#.#.#Noise: ===------  Time: 3447.4 (0.0).......)))...........#a) +2 sling {Wei}  c) +0 sling {Ælfric}<....#....g...#.#.#..#Fire: a) +2 sling {Wei}#... #..###..........#Quill ... ...## ...#..##.#.##. #.. .#..##.# .. #g   goblin. #.# ....## .. #...  Fire: a) +2 sling {Wei}œ¸j¬ »Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (59% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  The goblin is moderately wounded.œ¸jiœ •)))))Shift-Dir - straight lineAim: a goblin, wielding a +0 club (59% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  The goblin is moderately wounded.  The sling bullet closely misses the goblin.œ¸j©& ¼g........8.4 (1Rev _œ¸j / �¸j¢.. #####.....#.....#Trilby the Shooter.....#...:......)..)<#Coglin.....#..........#....#Health: 44/44 ========================.....#...........)####Magic: 6/6========================........?.....))..###AC: 3Str: 12.............)).....#EV: 11Int: 8.............#.#.#.#SH: 0Dex: 19..#!.....÷..).....#XL:  6 Next: 35% Place: Dungeon:4#..@......#.#.#.#Noise: ===------  Time: 3448.4 (0.0).......)*g...........#a) +2 sling {Wei}  c) [4�¸j÷E0m+0 sling {Ælfric}<....#........#.#.#..#Fire: a) +2 sling {Wei}#... #..###..........#Quill Rev ... ...## ...#..##.#.##. #.. .#..##.# .. #g   goblin. #.# ....## .. #...  You shoot a sling bullet. _The sling bullet closely misses the goblin.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (moderately wounded, 59% to hit)�¸j .. #####.....#.....#Trilby the Shooter.....#...:......)..)<#Coglin.....#..........#....#Health: 44/44 ========================.....#...........)####Magic: 6/6========================�¸j¤........?.....))..###AC: 3Str: 12.............)).....#EV: 11Int: 8.............#.#.#.#SH: 0Dex: 19..#!.....÷..).....#XL:  6 Next: 35% Place: Dungeon:4#..@......#.#.#.#Noise: ===------  Time: 3448.4 (0.0)�¸jÖô.......)))...........#a) +2 sling {Wei}  c) +0 sling {Ælfric}�¸j†<....#....))..#.#.#..#Fire: a) +2 sling {Wei}#... #..###.)).......#Quill Rev ... ...## ...#).##.#.##. #.. .#..##.# .. #g   goblin�¸jB. #.# ....## .. #...  Fire: a) +2 sling {Wei}�¸jmlPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (moderately wounded, 59% to hit)  �¸j—kYou shoot a sling bullet.  The sling bullet closely misses the goblin.�¸j ’Û  You shoot a sling bullet. The sling bullet hits the goblin.  The goblin is severely wounded.�¸jH$g.�¸jˆ 6.......�¸j9!‘3-9.5 (1.1Rev+ �¸jT+�¸j.9 _The goblin hits you with a +0 club.�¸jùÚ•.. #####.....#.....#Trilby the Shooter.....#...:......)..)<#Coglin.....#..........#....#Health: 43/44 =======================-.....#...........)####Magic: 6/6========================........?.....))..###AC: 3Str: 12.............)).....#EV: 11Int: 8.............#.#.#.#SH: 0Dex: 19..#!.....÷..).....#�¸jgÛXL:  6 Next: 35% Place: Dungeon:4#..@g.....#.#.#.#Noise: ===------  Time: 3449.5 (0.0).......).............#a) +2 sling {Wei}  c) +0 sling {Ælfric}<....#........#.#.#..#Fire: a) +2 sling {Wei}#... #..###..........#Quill Rev+ �¸j¶Û‰... ...## ...#..##.#.##. #.. .#..##.# .. #g   goblin. #.# ....## .. #.�¸j Ü+..  The goblin is severely wounded. _The goblin hits you with a +0 club.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (severely wounded, 59% to hit)�¸jÖè ì.. #####.....#.....#Trilby the Shooter.....#...:......)..)<#Coglin.....#..........#....#Health: 43/44 =======================-.....#...........)####Magic: 6/6�¸j_é ©========================........?.....))..###AC: 3Str: 12.............)).....#EV: 11Int: 8.............#.#.#.#SH: 0Dex: 19..#!.....÷..).....#�¸j‹é XL:  6 Next: 35% Place: Dungeon:4#..@).....#.#.#.#�¸j ê ÇNoise: ===------  Time: 3449.5 (0.0).......).............#a) +2 sling {Wei}  c) +0 sling {Ælfric}<....#........#.#.#..#Fire: a) +2 sling {Wei}#... #..###..........#Quill Rev+ ... ...## ...#..##.#.#�¸jNê Ë#. #.. .#..##.# .. #g   goblin. #.# ....## .. #.�¸j‰ê G..  Fire: a) +2 sling {Wei}�¸j·ê jPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (severely wounded, 59% to hit)  �¸jãê }You shoot a sling bullet. The sling bullet hits the goblin.  You kill the goblin!�¸jÍï (�¸jgu 4))))))�¸j—ü i).....  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a goblin, wielding a +0 club (severely wounded, 59% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  You kill the goblin!  You shoot a sling bullet.�¸jðÿ h4=650.5 (1 _�¸j¦ �¸jï ž¸j #.#  ##..# ###.#  .####...# #...# ... ...#...###...# .......#####.....#.....# .......#...:)..)<# .......#..#....# .#...........)#.### .)).....# ..........#.#.#.# ..#..#......÷..).....# .#.##...).....#.#.#.##.......)...........¡¸jlö..#?<....#........#.#.#..#.#....#..###..........#....#...## ...#..##.#.#¡¸j½¡¸jY%9¡¸jô¡¸j!#¡¸j³#+60.5 (2¡¸jn;{ _m - a scroll labelled QIPAAQ ARATYGEU¡¸jpÀ­M . ##..  ##..# ### .####...#  ..... ...#...#######.....#......:......)..)<.....#........#...)####.))..##))..............#.#.#..#..#......÷..).....#...#..###.....¡¸jÉ¡¸jÚÉ*1.5 (1¡¸jÑ¡¸j¶Ó¡¸j\b �M## . ##..  ##..# ### .####...#  ..... ...#...#######.....#.....:......)..)<.#........#...)####...))..##¡¸j‚c "))....................#.#.#.##...#........#.¡¸j¹m ¡¸jtn %2¡¸j˜v ¡¸j£x ¡¸jbð ü###  . ..# . #.#  ##..# ###.#  .####...# #...#  ...#...###...# .#####.....#.....# .#.¡¸jÛð |)..)<# .#..#....# .......#..)#......### .)).....#..........#.#.#.#¡¸jñ p..#..#......÷..).....#.#.##...).....#.#.#.#¡¸jDñ S#.......)......#¡¸jªù ¡¸jú %3¡¸jü ¡¸j h  You pick up a parchment of Summon Small Mammal and begin reading...¡¸jv *4.5 (2¡¸j* ¡¸jÌ L _You add the spell Summon Small Mammal to your library.£¸j×Åù£¸jó....... .####...# #...........# ...#...###...$.......#####.....#.............#..........)..)<........#..........#............#...........)### .................))..### ................)).....# .......#.#.#.#8.5 (4 ....#..#......÷..).....# ###.#.##...).....#.#.#.# #.......)............. ?<....#[£¸jôÅ39;49m........#.#.#.. #.#....#..###..........  ......#...## ...#..##.#.  #>##..##... .#..##.# ..  ... #.#.....## .. #. 9.5 (5£¸j)û£¸jÃþ £¸j4ÿ£¸j€ÿ-_Found a stone staircase leading down.¥¸ju 3¥¸jâv ¥¸jÚz ¥¸jF} ¥¸jÞ€ ,¥¸jƒ ¥¸jk… ¥¸jº… ¥¸jK‡ ¥¸jŠ ¥¸jÖŒ ,¥¸j Ž ¥¸jÿ˜ ¨  There is a stone staircase leading up here.¥¸jàš ¥¸jy›  _¥¸jfœ ¥¸j4Ÿ ¥¸jxŸ ¥¸jf  ¥¸j¥  _j - 3 scrolls labelled ZIDU PEPPEKODU (gained 1)¥¸jȦ ¥¸j § ¥¸jV¨ ¥¸jÚª ¥¸j$­ ¥¸j|­ ¥¸jR¸ „¥¸jbº j  You encounter an endoplasm.¥¸jÁ  ....... .### #........# ... #$.......##### ##........#.........J. .........#.....¥¸jpÁ p###........#................) #.......)) ..#.........¥¸j Á e #........#..#......÷..)....#####.#.##...)....¥¸jÓÁ M##. ##.......) #.<....#........# #.#....#..###¥¸jöÁ ƒJ   endoplasm (asleep) ¥¸j N......#...## ...#. #.#>##..##...#.#..##¥¸j> ` # #....###.#.....##¥¸j�Ê ,78.5 (9¥¸jhË 59.5 (10.0) _¥¸j…Ò ¥¸jWÔ ¦¸jþ R....... .####... Trilby the Shooter#........# ...#... Coglin¦¸jG œ#$.......#####..... Health: 44/44 ========================# ##........#......... Magic: 6/6========================J. .........#......... AC: 3Str: 12¦¸jv �.**###........#......... EV: 11Int: 8...**..................) SH: 0Dex: 19¦¸jé ´#...**...............)) XL:  6 Next: 36% Place: Dungeon:4..#...@...............# Noise: ---------  Time: 3479.5 (0.0)#........#..#......÷..) a) +2 sling {Wei}  c) +0 sling {Ælfric}¦¸jX -....#####.#.##...).....# Fire: a) +2 sling {Wei}##. ##.......)....... Quill #.<....#........##.#....#..###.... J   endoplasm (asleep)......#...## ...#.¦¸j˜ :#.#>##..##...#.#..### #....###.#.....## _j - 3 scrolls labelled ZIDU PEPPEKODU (gained 1) ¦¸j¼ g_You encounter an endoplasm.Fire: a) +2 sling {Wei}¦¸jÛ ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¦¸jú CAim: an endoplasm (asleep, 98% to hit)¦¸j‚(%....... .####... Trilby the Shooter#........# ...#... Coglin#$.......#####..... Health: 44/44 ========================# ##........#......... Magic: 6/6========================¦¸jæ(JJ. .........#......... AC: 3Str: 12.))###........#......... EV: 11Int: 8...))..................) SH: 0Dex: 19¦¸jT)„#...))...............)) XL:  6 Next: 36% Place: Dungeon:4..#...@...............# Noise: ---------  Time: 3479.5 (0.0)#........#..#......÷..) a) +2 sling {Wei}  c) +0 sling {Ælfric}....#####.#.##...).....# Fire: a) +2 sling {Wei}¦¸j�)º##. ##.......)....... Quill #.<....#........##.#....#..###.... J   endoplasm¦¸j±)......#...## ...#.#.#>##..##...#.#..##¦¸jÙ)b# #....###.#.....##Fire: a) +2 sling {Wei}¦¸j*&Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)  ¦¸j9*WYou shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage.¦¸j粄 You shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage.  The endoplasm quivers.  You shoot a sling bullet.  The sling bullet hits the endoplasm.  The endoplasm is heavily wounded.¦¸jy1 .J¦¸jç6/......¦¸jo7j===80.7 (1.2Rev _¦¸jA<¦¸jÿ>§¸j04}....... .####... Trilby the Shooter#........# ...#... Coglin#$.......#####..... Health: 44/44 ========================# ##........#......... Magic: 6/6========================.J .........#......... AC: 3Str: 12..*###........#......... EV: 11Int: 8...**..................) SH: 0Dex: 19§¸jº4š#...**...............)) XL:  6 Next: 36% Place: Dungeon:4..#...@...............# Noise: ===------  Time: 3480.7 (0.0)#........#..#......÷..) a) +2 sling {Wei}  c) +0 sling {Ælfric}....#####.#.##...).....# Fire: a) +2 sling {Wei}§¸jî58##. ##.......)....... Quill Rev #.<....#........##.#....#..###.... J   endoplasm......#...## ...#.§¸j)6A#.#>##..##...#.#..### #....###.#.....##The sling bullet hits the endoplasm. _The endoplasm is heavily wounded.§¸j`6Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line§¸j…6vAim: an endoplasm (heavily wounded, 89% to hit)§¸j84....... .####... Trilby the Shooter#........# ...#... Coglin#$.......#####..... Health: 44/44 ========================§¸j³_# ##........#......... Magic: 6/6========================)) .........#......... AC: 3Str: 12..)###........#......... EV: 11Int: 8...))..................) SH: 0Dex: 19#...))...............)) XL:  6 Next: 36% Place: Dungeon:4§¸jü;..#...@...............# Noise: ===------  Time: 3480.7 (0.0)§¸j";#........#..#......÷..) a) +2 sling {Wei}  c) +0 sling {Ælfric}....#####.#.##...).....# Fire: a) +2 sling {Wei}§¸jF'##. ##.......)....... Quill Rev #.<....#........#§¸jh#.#....#..###.... J   endoplasm......#...## ...#.§¸j‹Ä#.#>##..##...#.#..### #....###.#.....##§¸j´ëFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycle§¸jÝ–Shift-Dir - straight lineAim: an endoplasm (heavily wounded, 89% to hit)  §¸j mYou shoot a sling bullet.  The sling bullet barely misses the endoplasm.§¸jQ ¬.  Shift-Dir - straight lineAim: an endoplasm (heavily wounded, 89% to hit)  You shoot a sling bullet.  The sling bullet barely misses the endoplasm.The sling bullet hits the endoplasm.  You kill the endoplasm!§¸j’¤<)§¸jß+2.......§¸j´/j1.8 (1.1Rev+ _§¸j´6§¸j±8§¸j¬³ 3§¸jµ §¸j"¸ §¸jZ» �  You encounter an orc. It is wielding a +0 trident.§¸jG _ ## #. .#### #.# ...# #$.####### ##.# .#####...§¸j“ ÷.. #..)o...#.............§¸j»Â ì# #........#..#......÷.......#####.#.##...).##.# ##.......)......§¸jê F... #.<....#....o   orc (polearm, asleep)##. #.#....#..###..§¸jà (# ......#...## ... #.#>##..##...#.#..#§¸j Ë (0.0§¸jYÏ ;---2.8 (1 _§¸jRÒ §¸jÙ× ¨¸j } Ä##. Trilby the Shooter#........ .####.. Coglin#........# ...#.. Health: 44/44 ========================#$.......#####.... Magic: 6/6========================## ##........#........ AC: 3Str: 12... .........#........ EV: 11Int: 8....###........#........ SH: 0Dex: 19........................ XL:  6 Next: 36% Place: Dungeon:4#.***@...............) Noise: ---------  Time: 3482.8 (0.0)¨¸jÍ~ o***#................... a) +2 sling {Wei}  c) +0 sling {Ælfric}# #........#..#......÷.. Fire: a) +2 sling {Wei}.....#####.#.##...)..... Quill Rev+ .##.# ##.......)......... #.<....#........ o   orc (polearm, asleep)##. #.#....#..###...# ......#...## ...##.#>##..##...#.#..# _You kill the endoplasm! _You encounter an orc. It is wielding a +0 trident.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident (asleep, 98% to hit)[¨¸j2 10;10H¨¸j² Ä##. Trilby the Shooter#........ .####.. Coglin#........# ...#.. Health: 44/44 ========================#$.......#####.... Magic: 6/6========================## ##........#........ AC: 3Str: 12... .........#........ EV: 11Int: 8....###........#........ SH: 0Dex: 19........................ XL:  6 Next: 36% Place: Dungeon:4#.)))@...............) Noise: ---------  Time: 3482.8 (0.0)¨¸jಠòo)))#................... a) +2 sling {Wei}  c) +0 sling {Ælfric}# #........#..#......÷.. Fire: a) +2 sling {Wei}.....#####.#.##...)..... Quill Rev+ .##.# ##.......)......... #.<....#........ o   orc (polearm)##. #.#....#..###...# ......#...## ...##.#>##..##...#.#..#Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycle¨¸j ³ ÂShift-Dir - straight lineAim: an orc, wielding a +0 trident (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!¨¸jU9 6)Shift-Dir - straight lineAim: an orc, wielding a +0 trident (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!  The orc is lightly wounded.  You shoot a sling bullet.¨¸j—½ › .oThe sling bullet barely misses the orc.¨¸j}Å -.....¨¸jÆ ====3.9 (1.1 _¨¸j0Í ¨¸jöÎ ©¸j8÷û##. Trilby the Shooter#........ .####.. Coglin#........# ...#.. Health: 44/44 ========================#$.......#####.... Magic: 6/6========================## ##........#........ AC: 3Str: 12... .........#........ EV: 11Int: 8....###........#........ SH: 0Dex: 19©¸j‰÷ô........................ XL:  6 Next: 36% Place: Dungeon:4#.***@...............) Noise: ===------  Time: 3483.9 (0.0).o**#................... a) +2 sling {Wei}  c) +0 sling {Ælfric}©¸j§÷# #........#..#......÷.. Fire: a) +2 sling {Wei}©¸jÄ÷‰.....#####.#.##...)..... Quill Rev+ .##.# ##.......)......©¸jö÷U... #.<....#........ o   orc (polearm)##. #.#....#..###...©¸jøñ# ......#...## ...##.#>##..##...#.#..#©¸j-ønYou shoot a sling bullet. _The sling bullet barely misses the orc.©¸jGø(Fire: a) +2 sling {Wei}©¸j•øAPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident (lightly wounded, 66% to hit)©¸j…ãÀ##. Trilby the Shooter#........ .####.. Coglin#........# ...#.. Health: 44/44 ========================#$.......#####.... Magic: 6/6========================## ##........#........ AC: 3Str: 12... .........#........ EV: 11Int: 8....###........#........ SH: 0Dex: 19........................ XL:  6 Next: 36% Place: Dungeon:4©¸jäÛ#.)))@...............) Noise: ===------  Time: 3483.9 (0.0).o))#................... a) +2 sling {Wei}  c) +0 sling {Ælfric}# #........#..#......÷.. Fire: a) +2 sling {Wei}.....#####.#.##...)..... Quill Rev+ .##.# ##.......)......©¸jbäU... #.<....#........ o   orc (polearm)##. #.#....#..###...©¸j¥ä# ......#...## ...##.#>##..##...#.#..#Fire: a) +2 sling {Wei}©¸jÙäÄPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident (lightly wounded, 66% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is heavily wounded.©¸jn|)Shift-Dir - straight lineAim: an orc, wielding a +0 trident (lightly wounded, 66% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is heavily wounded.!  You kill the orc!©¸jtsS©¸j^ÿ¤.....74.9 (1Rev* _©¸j©¸jsª¸jÐ[ 3ª¸js] ª¸jwa W  You start waiting.ª¸ji áo.o   orc (wandering)ª¸jÝi &0ª¸j"r ª¸jw k---5.9 (1Rev+ ª¸jµy ª¸j—€ v _You encounter an orc. It is wielding a +0 short sword.«¸j„æ##. Trilby the Shooter#........ .####.. Coglin#........# ...#.. Health: 44/44 ========================«¸j €ä#$.......#####.... Magic: 6/6========================## ##........#........ AC: 3Str: 12... .........#........ EV: 11Int: 8....###........#........ SH: 0Dex: 19........................ XL:  6 Next: 37% Place: Dungeon:4#.***@...............) Noise: ---------  Time: 3485.9 (0.0)o***#................... a) +2 sling {Wei}  c) +0 sling {Ælfric}# #........#..#......÷.. Fire: a) +2 sling {Wei}«¸j¨€á.....#####.#.##...)..... Quill Rev+ .##.# ##.......)......... #.<....#........ o   orc (wandering)##. #.#....#..###...# ......#...## ...##.#>##..##...#.#..# _You encounter an orc. It is wielding a +0 short sword.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 leather armour  (wandering, hasn't noticed you, 66% to hit)«¸j=Ȉ##. Trilby the Shooter#........ .####.. Coglin#........# ...#.. Health: 44/44 ========================#$.......#####.... Magic: 6/6«¸jñÈ========================## ##........#........ AC: 3Str: 12... .........#........ EV: 11Int: 8....###........#........ SH: 0Dex: 19........................ XL:  6 Next: 37% Place: Dungeon:4#.)))@...............) Noise: ---------  Time: 3485.9 (0.0)))))#................... a) +2 sling {Wei}  c) +0 sling {Ælfric}# #........#..#......÷.. Fire: a) +2 sling {Wei}.....#####.#.##...)..... Quill Rev+ .##.# ##.......)......... #.<[39;49«¸j`Ém....#........ o   orc (wandering)##. #.#....#..###...# ......#...## ...##.#>##..##...#.#..# _You encounter an orc. It is wielding a +0 short sword.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 leather armour  (wandering, hasn't noticed you, 66% to hit)«¸j½ZÈo  Aim: an orc, wielding a +0 short sword and wearing a +0 leather armour  (wandering, hasn't noticed you, 66% to hit)  You shoot a sling bullet. The sling bullet barely misses the orc.You shoot a sling bullet.  The sling bullet hits the orc but does no damage.  The orc shouts!«¸jßÓK.o«¸jèÛ-.....«¸jÞÜ7===7.0 (1.1«¸j ÝERev* _«¸jc㫸j嫸j_Ï##. Trilby the Shooter#........ .####.. Coglin#........# ...#.. Health: 44/44 ========================#$.......#####.... Magic: 6/6========================## ##........#........ AC: 3Str: 12... .........#........ EV: 11Int: 8....###........#........ SH: 0Dex: 19........................ XL:  6 Next: 37% Place: Dungeon:4#.***@...............) Noise: ===------  Time: 3487.0 (0.0).o**#................... a) +2 sling {Wei}  c) +0 sling {Ælfric}«¸jŒŒ# #........#..#......÷.. Fire: a) +2 sling {Wei}.....#####.#.##...)..... Quill Rev* .##.# ##.......)......... #.<....#........ o   orc##. #.#....#..###...# ......#...## ...##.#>##..##...#.#..# _The orc shouts!  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 leather armour (66% to  hit)«¸jÿ ##. Trilby the Shooter#........ .####.. Coglin«¸j¼ÿ ×#........# ...#.. Health: 44/44 ========================#$.......#####.... Magic: 6/6========================## ##........#........ AC: 3Str: 12... .........#........ EV: 11Int: 8....###........#........ SH: 0Dex: 19........................ XL:  6 Next: 37% Place: Dungeon:4#.)))@...............) Noise: ===------  Time: 3487.0 (0.0)«¸j ”))))#................... a) +2 sling {Wei}  c) +0 sling {Ælfric}# #........#..#......÷.. Fire: a) +2 sling {Wei}.....#####.#.##...)..... Quill Rev* .##.# ##.......)......... #.<....#........ o   orc##. #.#....#..###...# ......#...## ...##.#>##..##...#.#..#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 leather armour (66% to  hit)  You shoot a sling bullet.  The sling bullet closely misses the orc.«¸jˆ 5Aim: an orc, wielding a +0 short sword and wearing a +0 leather armour (66% to  hit)  You shoot a sling bullet.  The sling bullet closely misses the orc.The sling bullet hits the orc but does no damage.«¸jÆ G)o«¸jä *o«¸j= £ oYou encounter an orc wizard. It is wielding a +0 dagger.«¸jq ....o   orc wizard (wandering)oo 2 orcs (1 wandering)«¸jI ,8.2 (1.2«¸j–! «¸j,2 v _You encounter an orc. It is wielding a +0 short sword.¬¸jÞwÀ##. Trilby the Shooter#........ .####.. Coglin#........# ...#.. Health: 44/44 ========================#$.......#####.... Magic: 6/6========================## ##........#........ AC: 3Str: 12... .........#........ EV: 11Int: 8....###........#........ SH: 0Dex: 19........................ XL:  6 Next: 37% Place: Dungeon:4¬¸jµxY#.***@...............) Noise: ===------  Time: 3488.2 (0.0)ooo*#................... a) +2 sling {Wei}  c) +0 sling {Ælfric}# #........#..#......÷.. Fire: a) +2 sling {Wei}.....#####.#.##...)..... Quill Rev* .##.# ##.......)......... #.<....#........ o   orc wizard (wandering)##. #.#....#..###... oo 2 orcs (1 wandering)# ......#...## ...#¬¸jy¢#.#>##..##...#.#..# _You encounter an orc. It is wielding a +0 short sword.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycle¬¸jªy—Shift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 leather armour (66% to  hit)¬¸j ®##. Trilby the Shooter#........ .####.. Coglin#........# ...#.. Health: 44/44 ========================#$.......#####.... Magic: 6/6========================## ##........#........ AC: 3Str: 12... .........#........ EV: 11¬¸j ¯†Int: 8....###........#........ SH: 0Dex: 19........................ XL:  6 Next: 37% Place: Dungeon:4#.)))@...............) Noise: ===------  Time: 3488.2 (0.0)ooo)#................... a) +2 sling {Wei}  c) +0 sling {Ælfric}# #........#..#......÷.. Fire: a) +2 sling {Wei}.....#####.#.##...)..... Quill Rev* .##.# ##.......)......... #.<....#........ o   orc wizard (wandering)¬¸ji¯.##. #.#....#..###... oo 2 orcs (1 wandering)# ......#...## ...##.#>##..##...#.#..#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 leather armour (66% to  ¬¸j°�hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is heavily wounded.¬¸jÔ7x)Aim: an orc, wielding a +0 short sword and wearing a +0 leather armour (66% to  hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is heavily wounded.!  You kill the orc!¬¸j>‡o   orc (¬¸jÛÁ7)o¬¸j¯ÂE.o¬¸j§Éc....o¬¸jDÊCo¬¸jaÌ%8¬¸jÆÌ9.3 (1.1¬¸jÓ¬¸jÍÚ< _The orc wizard shouts! The orc shouts!¬¸jO##. Trilby the Shooter#........ .####.. Coglin#........# ...#.. Health: 44/44 ========================#$.......#####.... Magic: 6/6========================## ##........#........ AC: 3Str: 12... .........#........ EV: 11Int: 8....###........#........ SH: 0Dex: 19........................ XL:  6 Next: 38% Place: Dungeon:4#.***@...............) Noise: ===------  Time: 3489.3 (0.0).oo*#................... a) +2 sling {Wei}  c) +0 sling {Ælfric}#[¬¸j€)m #........#..#......÷.. Fire: a) +2 sling {Wei}.....#####.#.##...)..... Quill Rev* .##.# ##.......)......... #.<....#........ o   orc wizard##. #.#....#..###... o   orc# ......#...## ...##.#>##..##...#.#..#You kill the orc! _The orc wizard shouts! The orc shouts!  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (59% to hit)¬¸j8Ÿ À##. Trilby the Shooter#........ .####.. Coglin#........# ...#.. Health: 44/44 ========================#$.......#####.... Magic: 6/6========================## ##........#........ AC: 3Str: 12... .........#........ EV: 11Int: 8....###........#........ SH: 0Dex: 19........................ XL:  6 Next: 38% Place: Dungeon:4¬¸jºŸ Í#.)))@...............) Noise: ===------  Time: 3489.3 (0.0).oo)#................... a) +2 sling {Wei}  c) +0 sling {Ælfric}# #........#..#......÷.. Fire: a) +2 sling {Wei}.....#####.#.##...)..... Quill Rev* .##.# ##.......)......¬¸j"  ë... #.<....#........ o   orc wizard##. #.#....#..###... o   orc# ......#...## ...##.#>##..##...#.#..#Fire: a) +2 sling {Wei}¬¸jS  KPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (59% to hit)  ¬¸j�  hYou shoot a sling bullet. The sling bullet hits the orc wizard.  The orc wizard is lightly wounded.¬¸jÇ* †)You shoot a sling bullet. The sling bullet hits the orc wizard.  The orc wizard is lightly wounded.  You shoot a sling bullet.  The sling bullet barely misses the orc wizard.  The sling bullet hits the orc!  You kill the orc!¬¸j•0 <)¬¸jà´ Ao)¬¸jk¶ r oYou hear a shout!¬¸j¿ ­....o   orc¬¸jTÆ 5990.4 (1.1¬¸j Ê ¬¸jÞÐ v _You encounter an orc. It is wielding a +0 short sword.­¸j6cÍ##. Trilby the Shooter#........ .####.. Coglin#........# ...#.. Health: 44/44 ========================#$.......#####.... Magic: 6/6========================## ##........#........ AC: 3Str: 12... .........#........ EV: 11Int: 8....###........#........ SH: 0­¸jdDex: 19........................ XL:  6 Next: 39% Place: Dungeon:4#o***@...............) Noise: ===------  Time: 3490.4 (0.0).o).#................... a) +2 sling {Wei}  c) +0 sling {Ælfric}# #........#..#......÷.. Fire: a) +2 sling {Wei}.....#####.#.##...)..... Quill Rev* .##.# ##.......)......... #.<....#........ o   orc wizard##. #.#....#..###... o   orc# ......#.­¸jRd..## ...##.#>##..##...#.#..# _You encounter an orc. It is wielding a +0 short sword.Fire: a) +2 sling {Wei}­¸jdGPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  ­¸jªdwounded, 59% to hit)­¸j)n»##. Trilby the Shooter#........ .####.. Coglin#........# ...#.. Health: 44/44 ========================#$.......#####.... Magic: 6/6========================­¸jönA## ##........#........ AC: 3Str: 12... .........#........ EV: 11Int: 8....###........#........ SH: 0Dex: 19........................ XL:  6 Next: 39% Place: Dungeon:4#o)))@...............) Noise: ===------  Time: 3490.4 (0.0).o).#................... a) +2 sling {Wei}  c) +0 sling {Ælfric}# #........#..#......÷.. Fire: a) +2 sling {Wei}­¸j3oy.....#####.#.##...)..... Quill Rev* .##.# ##.......)......... #.<....#........ o   orc wizard­¸jfoê##. #.#....#..###... o   orc­¸j�oñ# ......#...## ...##.#>##..##...#.#..#­¸jÊoQPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  ­¸j—p­wounded, 59% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard.  The orc wizard is heavily wounded.­¸j»ù£)Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 59% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard.  The orc wizard is heavily wounded.  The sling bullet closely misses the orc wizard.­¸jˆ;o...­¸j|Ž:*­¸jßn! o   orc  The orc wizard casts a spell.The orc wizard flickers and vanishes!­¸jÅçG)o­¸j`èB)o­¸j—è9.{­¸jÀñ­¸jÀò,1.5 (1.1­¸j(ú­¸jmýŒ _Deactivating autopickup; reactivate with Ctrl-A.­¸jÕì Ú##. Trilby the Shooter#........ .####.. Coglin#........# ...#.. Health: 44/44 ========================#$.......#####.... Magic: 6/6========================## ##........#........ AC: 3Str: 12... .........#........ EV: 11Int: 8....###........#........ SH: 0Dex: 19........................ XL:  6 Next: 39% Place: Dungeon:4#.***@...............) Noise: ===------  Time: 3491.5 (0.0)­¸jWí x.))o#................... a) +2 sling {Wei}  c) +0 sling {Ælfric}# #........#..#......÷.. Fire: a) +2 sling {Wei}.....#####.#.##...)..... Quill Rev* .##.# ##.......)......... #.<....#........ o   orc­¸jæí „##. #.#....#..###...# ......#...## ...##.#>##..##...#.#..#The orc wizard flickers and vanishes! _Deactivating autopickup; reactivate with Ctrl-A.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 scale mail (69% to hit)­¸j—" Ú##. Trilby the Shooter#........ .####.. Coglin#........# ...#.. Health: 44/44 ========================#$.......#####.... Magic: 6/6========================## ##........#........ AC: 3Str: 12... .........#........ EV: 11Int: 8....###........#........ SH: 0Dex: 19........................ XL:  6 Next: 39% Place: Dungeon:4#.{))@...............) Noise: ===------  Time: 3491.5 (0.0)­¸jE# å.))o#................... a) +2 sling {Wei}  c) +0 sling {Ælfric}# #........#..#......÷.. Fire: a) +2 sling {Wei}.....#####.#.##...)..... Quill Rev* .##.# ##.......)......... #.<....#........ o   orc##. #.#....#..###...# ......#...## ...##.#>##..##...#.#..#­¸jæ# (The orc wizard flickers and vanishes! _Deactivating autopickup; reactivate with Ctrl-A.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 scale mail (69% to hit)­¸jT¯ »)Fire: a) +2 sling {Wei}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 scale mail (69% to hit)­¸j ° oYou shoot a sling bullet. x2  Reactivating autopickup.­¸jç· ­¸j; ˆ o.  You feel a bit more experienced.­¸jD &..­¸j|H <512.6 (1.1 _­¸j{Q ­¸jHS ®¸jëOå##. Trilby the Shooter#........ .####.. Coglin#........# ...#.. Health: 44/44 ========================#$.......#####.... Magic: 6/6========================## ##........#........ AC: 3Str: 12... .........#........ EV: 11Int: 8....###........#........ SH: 0Dex: 19........................ XL:  6 Next: 51% Place: Dungeon:4#.o**@...............) Noise: ===------  Time: 3492.6 (0.0).)).#................... a) +2 sling {Wei}  c) +0 sling {Ælfric}®¸j:QÅ# #........#..#......÷.. Fire: a) +2 sling {Wei}.....#####.#.##...)..... Quill Rev* .##.# ##.......)......... #.<....#........ o   orc##. #.#....#..###...# ......#...## ...##.#>##..##...#.#..#Reactivating autopickup. _You feel a bit more experienced.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 scale mail (69% to hit)®¸jºiû##. Trilby the Shooter#........ .####.. Coglin#........# ...#.. Health: 44/44 ========================#$.......#####.... Magic: 6/6========================## ##........#........ AC: 3Str: 12... .........#........ EV: 11Int: 8....###........#........ SH: 0Dex: 19®¸jÓj........................ XL:  6 Next: 51% Place: Dungeon:4#.o))@...............) Noise: ===------  Time: 3492.6 (0.0).)).#................... a) +2 sling {Wei}  c) +0 sling {Ælfric}# #........#..#......÷.. Fire: a) +2 sling {Wei}.....#####.#.##...)..... Quill Rev* .##.# ##.......)......... #.<....#........ o   orc##. #.#....#..###...# ......#...## ...##.#>##..##...#.#..#Fire: a) +2 sling {Wei}[19;®¸j+k¢2HPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 scale mail (69% to hit)You shoot a sling bullet.  The sling bullet hits the orc but does no damage.®¸jió@Shift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 scale mail (69% to hit)You shoot a sling bullet.  The sling bullet hits the orc but does no damage.The sling bullet hits the orc.orc is lightly wounded.®¸jÕuF)o®¸juŠ.®¸j!‹33.7 (1.1 _®¸jÛ”®¸jW–®¸jkÍ D##. Trilby the Shooter#........ .####.. Coglin#........# ...#.. Health: 44/44 ========================#$.......#####.... Magic: 6/6========================## ##........#........ AC: 3Str: 12... .........#........ EV: 11Int: 8®¸jûÍ ¼....###........#........ SH: 0Dex: 19........................ XL:  6 Next: 51% Place: Dungeon:4#.)o*@...............) Noise: ===------  Time: 3493.7 (0.0).)).#................... a) +2 sling {Wei}  c) +0 sling {Ælfric}# #........#..#......÷.. Fire: a) +2 sling {Wei}®¸j6Î r.....#####.#.##...)..... Quill Rev* .##.# ##.......)......... #.<....#........ o   orc®¸jkÎ Z##. #.#....#..###...# ......#...## ...##.#>##..##...#.#..# ®¸jœÎ a_The orc is lightly wounded.  Fire: a) +2 sling {Wei}®¸jÕÎ fPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 scale mail (lightly  wounded, 69% to hit)®¸jX¸##. Trilby the Shooter#........ .####.. Coglin#........# ...#.. Health: 44/44 ========================#$.......#####.... Magic: 6/6========================## ##........#........ AC: 3Str: 12... .........#........ EV: 11®¸j¹ûInt: 8....###........#........ SH: 0Dex: 19........................ XL:  6 Next: 51% Place: Dungeon:4#.)o)@...............) Noise: ===------  Time: 3493.7 (0.0).)).#................... a) +2 sling {Wei}  c) +0 sling {Ælfric}# #........#..#......÷.. Fire: a) +2 sling {Wei}®¸jj¹….....#####.#.##...)..... Quill Rev* .##.# ##.......)......... #.<....#........ o   orc##. #.#....#..###...# ......#...## ...#®¸j­¹5#.#>##..##...#.#..#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line®¸jÞ¹Aim: an orc, wielding a +0 short sword and wearing a +0 scale mail (lightly  wounded, 69% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is severely wounded.¯¸jÞ¹ )))You shoot a sling bullet.  The sling bullet closely misses the orc.¯¸jÝ‚J.o¯¸jhŒ>.)¯¸jˆ�34.8 (1.1 _¯¸jœ•¯¸j°—¯¸jÂÉú##. Trilby the Shooter#........ .####.. Coglin#........# ...#.. Health: 44/44 ========================#$.......#####.... Magic: 6/6========================## ##........#........ AC: 3Str: 12... .........#........ EV: 11Int: 8....###........#........ SH: 0Dex: 19........................ XL:  6 Next: 51% Place: Dungeon:4#.).o@...............) Noise: ===------  Time: 3494.8 (0.0)¯¸j[ÊÞ.)).#................... a) +2 sling {Wei}  c) +0 sling {Ælfric}# #........#..#......÷.. Fire: a) +2 sling {Wei}.....#####.#.##...)..... Quill Rev* .##.# ##.......)......... #.<....#........ o   orc##. #.#....#..###...# ......#...## ...##.#>##..##...#.#..# ¯¸jÎÊØ_The sling bullet closely misses the orc.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 scale mail (severely¯¸jqË1wounded, 69% to hit)¯¸j�¿û##. Trilby the Shooter#........ .####.. Coglin#........# ...#.. Health: 44/44 ========================#$.......#####.... Magic: 6/6========================## ##........#........ AC: 3Str: 12... .........#........ EV: 11Int: 8....###........#........ SH: 0Dex: 19¯¸j?À`........................ XL:  6 Next: 51% Place: Dungeon:4#))))@...............) Noise: ===------  Time: 3494.8 (0.0).)).#................... a) +2 sling {Wei}  c) +0 sling {Ælfric}# #........#..#......÷.. Fire: a) +2 sling {Wei}.....#####.#.##...)..... Quill Rev* .##.# ##.......)......... #.<....#........ o   orc##. #.#....#..###...# ......#...## ...#¯¸j’À¢#.#>##..##...#.#..# _The sling bullet closely misses the orc.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¯¸j Á§Aim: an orc, wielding a +0 short sword and wearing a +0 scale mail (severelywounded, 69% to hit)¯¸jóFñ )  Aim: an orc, wielding a +0 short sword and wearing a +0 scale mail (severelywounded, 69% to hit)  You shoot a sling bullet. The sling bullet barely misses the orc.You shoot a sling bullet.  The sling bullet hits the orc.  You kill the orc!¯¸jeKT)¯¸jßÓ^.).)¯¸j‡×;25.9 (1.1 _¯¸jÌÞ¯¸j%áo _Your Ranged Weapons skill increases to level 7!°¸jA##. Trilby the Shooter#........ .####.. Coglin°¸j{A#........# ...#.. Health: 44/44 ========================#$.......#####.... Magic: 6/6========================## ##........#........ AC: 3Str: 12... .........#........ EV: 11°¸j¦AäInt: 8....###........#........ SH: 0Dex: 19°¸jÎAÅ........................ XL:  6 Next: 52% Place: Dungeon:4°¸jùA1#.).)@...............) Noise: ===------  Time: 3495.9 (0.0).)).#................... a) +2 sling {Wei}  c) +0 sling {Ælfric}°¸j@Bî# #........#..#......÷.. Fire: a) +2 sling {Wei}.....#####.#.##...)..... Quill Rev* °¸j¡Bæ.##.# ##.......)......... #.<....#........ ##. #.#....#..###... # ......#...## ...# #.#>##..##...#.#..#°¸jËBŠ The sling bullet hits the orc. _You kill the orc! °¸jùBs_Your Ranged Weapons skill increases to level 7!Fire: a) +2 sling {Wei}°¸j"CùPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line°¸jøà»##. Trilby the Shooter#........ .####.. Coglin#........# ...#.. Health: 44/44 ========================#$.......#####.... Magic: 6/6========================°¸j°á?## ##........#........ AC: 3Str: 12... .........#........ EV: 11Int: 8....###........#........ SH: 0Dex: 19........................ XL:  6 Next: 52% Place: Dungeon:4#.).)@...............) Noise: ===------  Time: 3495.9 (0.0)°¸jòá.)).#................... a) +2 sling {Wei}  c) +0 sling {Ælfric}# #........#..#......÷.. Fire: a) +2 sling {Wei}°¸jkâÃ.....#####.#.##...)..... Quill Rev* .##.# ##.......)......... #.<....#........ ##. #.#....#..###... # ......#...## ...# #.#>##..##...#.#..#°¸j˜ân  _Your Ranged Weapons skill increases to level 7!°¸jÛâ Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line°¸j$ãfThat would be overly suicidal.  Okay, then.°¸jä°¸jCì°¸jÓí. _°¸j�2 °¸j 3 °¸j85 °¸jæ7 °¸jb8 °¸j< °¸jÃ< °¸j= °¸jæ> °¸jYA °¸j¦A >Rev+ °¸jÊC °¸jƒF °¸jËF °¸j¦H °¸j‘J ,°¸jÂL °¸j½O °¸jP °¸jJR °¸jXU °¸j®U >Rev °¸jøW °¸j2[ °¸j‹[ °¸j¨] °¸j^h °¸j´h °¸jäj °¸jgn °¸j½n °¸j´p °¸jns °¸jÅs (°¸jÖt °¸jtv °¸j¸v °¸jx °¸j!z °¸jpz °¸j| °¸j§~ °¸jä~ °¸j–€ °¸jzƒ ,°¸jT… °¸jχ °¸jˆ °¸jùˆ °¸j¨Š ,°¸j†‹ °¸jòŒ ,°¸jÜ� °¸j0� °¸j~� °¸jy‘ °¸jw” ,°¸j • °¸jö– °¸jy— °¸j|˜ °¸jš ,°¸jo› °¸jéœ ,°¸jF¢ B°¸j¿£ °¸jt¥ °¸jÈ¥ °¸j˜¦ °¸j2¨ °¸j¨ °¸jf© °¸j¿ª °¸j « °¸j6¬ °¸j!® °¸jk® °¸jE¯ °¸j̰ °¸j± °¸j² °¸jr³ °¸j¸³ °¸jÅ´ °¸j1¶ °¸j¹¶ °¸j…· °¸jx¹ °¸jǹ °¸jS» °¸jÛ½ °¸j4¾ °¸jû¿ °¸j±Â °¸j-à °¸jFÅ °¸jùÇ ,°¸j½É °¸jƒÌ ,°¸jWÎ °¸j#Ñ °¸jÑ °¸jýÒ °¸jyÕ °¸jõÕ °¸j{× °¸jêÙ °¸jEÚ °¸j#ä °¸jæç ,°¸jÀê °¸jÑí °¸j8î °¸juð °¸jÏò °¸jó °¸jô °¸jÉõ ,°¸jó÷ °¸jvø °¸jÝø °¸jæú °¸jþ ,°¸j¸ÿ °¸jš °¸j °¸jô °¸j: ,°¸jb °¸j5 ,°¸j” °¸j÷ °¸j@ °¸jß °¸j  ,°¸j. °¸j# ,°¸jW °¸j™% X°¸jž& °¸j’' °¸jJ. B°¸j@/ °¸j¤/ °¸j^0 °¸j'2 ,°¸jÓ3 °¸j96 °¸jŽ6 °¸j�8 °¸jù: °¸jK; °¸j;= °¸jŸ? °¸jñ? °¸j…A °¸jD ,°¸jJF °¸jÉH ,°¸jyJ °¸jRM ,°¸j_N °¸jáO ,°¸jÍP °¸j­R ,°¸j„S °¸jdU ,°¸júV °¸jTY °¸j©Y °¸jŠ[ °¸j–] ,°¸jÑ^ °¸j` °¸j]` °¸j4a °¸j¶b ,°¸jÅc °¸j4e ,°¸j f °¸jKp ,°¸j%r °¸jÞt ,°¸j4x °¸jæz ,°¸j} °¸j!€ ,°¸jA‚ °¸jÀ„ °¸j)… °¸j¸† °¸jŠ ,°¸j;Œ °¸j”Ž ,°¸j£� °¸j,‘ °¸jv‘ °¸jº’ °¸jC• ,°¸j— °¸j¯˜ ,°¸j™™ °¸j>› °¸j~› °¸j§œ °¸jž °¸j=ž °¸j�Ÿ °¸j–  °¸jõ  °¸jï¡ °¸j!£ °¸jd£ °¸j^¤ °¸j$¦ ,°¸j¨ °¸jѪ °¸j« °¸j¬ °¸jm­ °¸j¨­ °¸jÀ® °¸j”° ,°¸j ² °¸jµ ,°¸j· °¸j­¹ °¸j*º °¸j¶» °¸j)¾ °¸jo¾ °¸j�À °¸jà ,°¸jëÄ °¸j»Æ °¸jìÆ °¸jšÈ °¸j¶Ë ,°¸j€Í °¸j$Ð °¸jvÐ °¸jnÑ °¸jéÒ °¸j0Ó °¸jÔ °¸j;Õ °¸jyÕ °¸j|Ö °¸jÔ× °¸jØ °¸jèØ °¸j|Ú ,°¸j†Û °¸j|á W _You start waiting.°¸jYæ 1594.9 (99.0)°¸jÕæ 9---5.9 (100.0)°¸j;ó °¸j�ô # _Done waiting.±¸jz% ±¸j(& ±¸jÙM ¢±¸jRy ±¸jÜ~ B±¸jM… B±¸js‰ ,±¸jÔ‰ ±¸júŒ ±¸j3� ±¸jO� ±¸j’ ±¸j^’ ±¸j¯” ±¸jº— ±¸jl˜ ±¸jP𠱏j� ±¸jY� ±¸j“Ÿ ±¸jˆ¢ ,±¸j—¤ ±¸j™§ ±¸jä§ ±¸jŸª ±¸j­ ±¸jr­ ±¸jœ¯ ±¸jò ±¸j ³ ±¸jµ ±¸jB¸ ±¸j¢¸ ±¸jຠ±¸jx½ ±¸jν ±¸j½¿ ±¸jî ±¸j7à ±¸j‚Å ±¸j[È ±¸j¥È ±¸jªÊ ±¸j�Í ±¸jÖÍ ±¸jŸØ ±¸j/Ü ±¸j�Ü ±¸j¹Þ ±¸jüâ ±¸jDã ±¸jZæ ±¸jEé ±¸j®é ±¸jì ±¸jÛõ ±¸j_ö ±¸j‹÷ ±¸j¦ù ,±¸jéú ±¸j~ü ±¸jÈü ±¸jwþ ±¸jL ±¸jè ,±¸j¯ ±¸j  ±¸j´ B±¸j ±¸jh ±¸jº ±¸j| ±¸jâ ±¸j( ±¸jý ±¸j° ±¸jò ±¸jò ±¸jÑ ,±¸jk ±¸j ±¸jj ±¸jz ±¸jn" ,±¸j‚$ ±¸j' ±¸jc' ±¸j) ±¸jµ+ ±¸j , ±¸jã- ±¸j›0 ±¸j÷0 ±¸j)3 ±¸jM6 ±¸j°6 ±¸j…9 ±¸jÀ; ±¸j< ±¸jÐ> ±¸jÐ@ ,±¸jÒB ±¸j¾E ,±¸j‘G ±¸jJ ,±¸jöK ±¸j™N ,±¸j„P ±¸j«T ,±¸j` ±¸jŽc ±¸jäc ±¸jée ±¸jÏh ±¸j>i ±¸j0k ±¸jËn ±¸j3o ±¸jrq ±¸jt ±¸jpt ±¸j ±¸j] Z _You start waiting.694.9 (99.0)---5.9 (100.0)±¸jX_ 9 _Done waiting.²¸jnf ÖM ######...# ## .###. ...# #$###### ##.. .####........##.).)).)).#.....###........#..#......÷.....#####.#.##...)....... ..#....#.#.²¸j�m ²¸j#n 06.0)²¸jQv ²¸jx ²¸jበÞM .... ######...# ## .###. ...# #$###########.......###²¸j–Š /#.......##.).)).)).#.....###........#..#......÷... ##....²¸j†“ ²¸j” %7²¸j › ²¸j…œ ³¸j´6hM   .... ##³¸j„7 ####...# ## .###. ...# #$###########.......####........##.).)).)).#...................### ......³¸jp>³¸jâ>%8³¸j£E³¸jfG³¸jå]M    .... ######...# ## .###. ...# #$###########......####.........##.).)................)# ..#.# ##....³¸j˳¸jp%9³¸j,³¸j­ ³¸j›ù >M . .  .... ######...# ##³¸jú  .###. ...# ###########...........####³¸j|ú {..........................#####.#.##³¸j ³¸j– '700³¸jÝ ³¸jà ³¸j5 *1.9 (2³¸j ) ³¸j�, > _You now have 113 gold pieces (gained 8).´¸jplD ......#######...###......... .####.# ...####..######...............###..........#####.#.##.##.# ##.......)...... 2.9 (1´¸jMn´¸j ....#######...###......... .####.´¸j¦W# ...####..######...........###........Quill #..#.# ##....... #.<....#........´¸jÆD ´¸jM´¸j‘%3´¸j4+´¸jÛ,´¸jñy¯ ..#######...###......... .####.# ...####..######...............###....##.).)).)).#...###......##. #.#....#..###... ´¸jHƒ´¸j¸ƒ%4´¸j`Œ´¸jàŽ´¸jo ë .#######...###......... .####.# ...####..######...........###........##.).)))).#....Quill .##....# ......#...## ...# ´¸j3 ´¸jy %5´¸j”& ´¸jì' ´¸j;k – #####...###......... .####.# ...####..######..............###.....##.).)))).#...###..´¸j¾k j#..#÷..#Quill ....#....#.#.´¸j##..##...#.#..# ´¸j&| Q6´¸jÎ} µ¸jð?r #####...# ## #. .#### #.# ...# #.############.#......#.###.## .##.)...)).#.###.#..#......÷ .....#####.#.##...).##.# ##.......)µ¸j�@# ... #.<....# ##. #.#....#..### ## ......#...## ... #.#>##..##...#.#..µ¸jÌJµ¸jZK%7µ¸j–Rµ¸jœT$  Things that are here:µ¸jøVW _a +0 short sword; a +0 scale mail¶¸jî7¶ #####...#  #........ .####¶¸j?8  #........# ...# #..###########..#......#¶¸jr8.###.# # .##.)@).)).#¶¸j¨8.###..#..#......÷ .....#####.#.##...)¶¸jÚ8Æ ..##.# ##.......) # ... #.<....# ##.. #.#....#..###¶¸j29Ø ## ......#...##  #.#>##..##...#.#¶¸jÖ@¶¸jðA,8 _¶¸jmK¶¸j°w § #####...#  #........ . #........# ... #........##########........#......#.###.# # .##.@.).)).#.###........#..#....... .....#####.#.##...) ..##.# ##.......) # ... #.<....# ##.. #.#....#..### ### ......#...##  #.#>##..##...#.#¶¸jo€ ¶¸jé€ %9¶¸j•‡ ¶¸j°“ $  Things that are here:¶¸jü• } _a +0 dagger; a +0 robe; an orc skeleton¸¸jïÁ¸¸j,ÆEGear: 11/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Wei}  c - a +0 sling (offhand) {Ælfric}  k - the +9 mace "Cesohiumn" {heavy, rCorr Str+3 Int+3} Missiles (go to first with ()e - 6 javelins  h - 3 poisoned darts Armour (go to first with [)  b - a +0 leather armour (worn)d - a +0 ring mail  g - a +0 plate armour  j - a +1 hat ¸¸jVÆíMagical Staves (go to first with |)  i - a staff of conjuration Talismans (go to first with %) ¸¸jvÆF f - a quill talisman (worn)º¸jHá qd - a +0 ring mail. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5 Encumbrance rating: 7 It can be maximally enchanted to +5. If you switch to wearing this armour: Your AC would increase by 2.0 (3.0 -> 5.0). Your EV would decrease by 1.1 (11.2 -> 10.1). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron braceâ€�  -William Blake, “Auguries of Innocenceâ€�, 99-100. 1803. (w)ear, (d)rop, (=)adjust, or (i)nscribe.º¸jÈá »¸j�g Gear: 11/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Wei}  c - a +0 sling (offhand) {Ælfric}  k - the +9 mace "Cesohiumn" {heavy, rCorr Str+3 Int+3} Missiles (go to first with ()  »¸jz�>e - 6 javelins  h - 3 poisoned darts Armour (go to first with [)  b - a +0 leather armour (worn)  d - a +0 ring mail  g - a +0 plate armour »¸j³� j - a +1 hat Magical Staves (go to first with |)  i - a staff of conjuration »¸jé�ÃTalismans (go to first with %)  f - a quill talisman (worn)»¸j¿Î»¸j×»¸jbàÎ#####...#Trilby the Shooter#........ .### Coglin#........# ... Health: 44/44 ========================#........#####. Magic: 6/6========================##########........#..... AC: 3Str: 12..................#..... EV: 11Int: 8.......###........#..... SH: 0Dex: 19#..................... XL:  6 Next: 52% Place: Dungeon:4.##.@.).............. Noise: ---------  Time: 3709.9 (0.0)....)).#................ a) +2 sling {Wei}  c) +0 sling {Ælfric}»¸jÖá~...###........#..#...... Fire: a) +2 sling {Wei}. .....#####.#.##...).. Quill ..##.# ##.......)...# ... #.<....#..... ##.. #.#....#..### ### ......#...## . #.#>##..##...#.#  _Done waiting. _You now have 113 gold pieces (gained 8).  Things that are here: _a +0 short sword; a +0 scale mail  Things that are here: _a +0 dagger; a +0 robe; an orc skeleton»¸j[軸j黸j3ð»¸j»ñ»¸jT»¸j‘X¯Drop what? (Left/Right/Tab to switch category) 11/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +2 sling (weapon) {Wei}  c - a +0 sling (offhand) {Ælfric}  k - the +9 mace "Cesohiumn" {heavy, rCorr Str+3 Int+3} »¸jÛX�Missiles (select all with ()e - 6 javelins  h - 3 poisoned darts Armour (select all with [)  b - a +0 leather armour (worn)d - a +0 ring mail  g - a +0 plate armour »¸j5Y> j - a +1 hat Magical Staves (select all with |)  i - a staff of conjuration Talismans (select all with %)  f - a quill talisman (worn) »¸jYYÔ[Up|Down] select[Esc] exit »¸j�YËLetters toggle [.|Space] toggle selected[top]¾¸jqü æ 1 i a - a +2 sling (weapon) {Wei}  d + a +0 ring mail[Enter] accept (1 chosen)¾¸jì³ k  d - a +0 ring mail¿¸j¾® ¹ 1 i d + a +0 ring mail[Enter] accept (1 chosen)À¸j`ÖÀ¸j ߪ#####...#Trilby the Shooter#........ .### Coglin#........# ... Health: 44/44 ========================#........#####. Magic: 6/6========================##########........#..... AC: 3Str: 12..................#..... EV: 11Int: 8.......###........#..... SH: 0Dex: 19#..................... XL:  6 Next: 52% Place: Dungeon:4À¸j¯ß.##.@.).............. Noise: ---------  Time: 3709.9 (0.0)....)).#................ a) +2 sling {Wei}  c) +0 sling {Ælfric}...###........#..#...... Fire: a) +2 sling {Wei}. .....#####.#.##...).. Quill ..##.# ##.......)...# ... #.<....#..... ##.. #.#....#..### ### ......#...## . À¸j0àŒ#.#>##..##...#.#  _Done waiting. _You now have 113 gold pieces (gained 8).  Things that are here: _a +0 short sword; a +0 scale mail  Things that are here: _a +0 dagger; a +0 robe; an orc skeletonÀ¸jéà+10.9 (1À¸jqæÀ¸j¸é. _You drop a +0 ring mail.À¸j–gŠ#####...# ##........ .##........# ...##........#####.##########........#.......#..###.#.#..##.[@).....)).#....###........#..#......÷. .....#####.#.##...)...##.# ##.......).# ... #.<....#.##.. #.#....#..###.### ......#...## .#.#>##..##...#.#.À¸jÔoÀ¸jXp%1À¸jÜwÀ¸jRzÀ¸j #####...# ##........ .####.#........# ...#.#..#####.##########..#............#..###.#.#..##.[.@.....)).#....###..#..#......÷.. .....#####.#.##...)...##.# ##.......).# ... #.<....#.##.. #.#....#..###.### ......#...## .#.#>##..##...#.#.À¸jØ À¸j8 %2À¸j9 :  Things that are here:À¸j W _a +0 short sword; a +0 scale mailÁ¸jÄÚÁ¸jüÜäPick up what? 10/52 gear slots (_ for help) Hand Weapons (select all with ))Á¸j<ݾa - a +0 short sword Armour (select all with [)b - a +0 scale mail Á¸joݾ[Up|Down] select[Esc] exit Á¸jŸÝËLetters toggle [.|Space] toggle selected[top]¸jÎ ›  b + a +0 scale mail[Enter] accept (1 chosen)¸j”àS  b - a +0 scale mail¸jVd ›  b + a +0 scale mail[Enter] accept (1 chosen)¸j%I ¸jýQ ¸jy #####...### Trilby the Shooter#........ .####. Coglin#........# ...#. Health: 44/44 ========================#........#####... Magic: 6/6========================##########........#....... AC: 3Str: 12..................#....... EV: 11Int: 8.......###........#....... SH: 0Dex: 19#....................... XL:  6 Next: 52% Place: Dungeon:4.##.[.@................ Noise: ---------  Time: 3712.9 (0.0)....)).#.................. ¸jkz ja) +2 sling {Wei}  c) +0 sling {Ælfric}...###........#..#......÷. Fire: a) +2 sling {Wei}. .....#####.#.##...).... Quill ..##.# ##.......).....# ... #.<....#....... ##.. #.#....#..###.. ### ......#...## ... #.#>##..##...#.#..  _a +0 short sword; a +0 scale mail  Things that are here: _a +0 dagger; a +0 robe; an orc skeleton _You drop a +0 ring mail.  Things that are here: _a +0 short sword; a +0 scale mail3.9 (1 _d - a +0 scale mailøjšŠÝ #####...#  #........ .#### #........# ...# #..##### ##########..# ...........# .###.# # .##.[@)øjI‹v ....)).# ...###..#..#......÷ . .....#####.#.##...) ..##.# ##.......) # ... #.<....# ##.. #.#....#..### ### ......#...##  #.#>##..##...#.#øjH“øj¡“%4øjšÃ¸jš›Ã¸j˜äÜ #####...#  #........ . #........# ... #........##### ##########........# ......# .###.# # .##.@.)øjå� ....)).# ...###........#..#...... . .....#####.#.##...) ..##.# ##.......) # ... #.<....# ##.. #.#....#..### ### ......#...## øj%åf #.#>##..##...#.#øj<ìøjôì%5øj«òøj÷j _Items here: ) [[ ÷.ĸj-žÄ¸j° ®Pick up what? 11/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 dagger Armour (select all with [)b - a +0 ring mail  c - a +0 robe ĸj=¡ÐCarrion an orc skeleton [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]Ÿj (Ÿj“/ŸjÙ7Î#####...#Trilby the Shooter#........ .### Coglin#........# ... Health: 44/44 ========================#........#####. Magic: 6/6========================##########........#..... AC: 3Str: 12..................#..... EV: 11Int: 8.......###........#..... SH: 0Dex: 19#..................... XL:  6 Next: 52% Place: Dungeon:4.##.@.).............. Noise: ---------  Time: 3715.9 (0.0)....)).#................ a) +2 sling {Wei}  c) +0 sling {Ælfric}Ÿj©8...###........#..#...... Fire: a) +2 sling {Wei}. .....#####.#.##...).. Quill ..##.# ##.......)...# ... #.<....#..... ##.. #.#....#..### ### ......#...## . #.#>##..##...#.#  _You drop a +0 ring mail.  Things that are here: _a +0 short sword; a +0 scale mail _d - a +0 scale mail Ÿj>9‡_Items here: ) [[ ÷.  Okay, then.Ÿjn?Ÿjþ?ŸjXFŸj¶H. _ŸjöÙ T #........ .## #.# .. #.###############.#... ..........# .......###.# #.......####.##.[.).....))@#......###.#..#. .....#####.#.##...) ..##.## ##.......)Ÿj‰Ú j # ...# #.<....#. ##..# #.#....#..## #### ......#...##  #.#>##..##...# # #....###.#...Ÿj½â Ÿj^ã 16.9 (1 _Ÿj»ö ŸjJù Ƹj­   #. . #.#  #........ ##########........# ............# .......###.# #....####.##.[.).)@.#.###.#..#.. .....#####.#.##...). ..##.## ##.) # ...# #.<....# ##..# #.#....#.. #### ......#...## #.#>##..##...# # #....###.#ƸjAƸj´%7ƸjMƸj9 Things that are here: _a +0 short sword; a +0 scale mail _d - a +0 scale mail _Items here: ) [[ ÷.  Things that are here:Ƹjô[ _a +0 short sword; a +0 leather armourǸj0s #. . #.#  #. ##########........# ............# .......###.# #.....####.##.[.).@).##.....###.#..#.. .....#####.#.##...#... ..##.## ##.)#.# # ...# #.<....## ##..# #.#....#.. #### ......#... #.#>##..##... # #....###.#Ǹj#Ǹjå,8 _Ǹj Ǹjx $  Things that are here:Ǹjô… _a +0 short sword; a +0 trident; an orc skeletonȸjßÏ3ȸjˆÒȸjŸ×ȸj!ÛȸjÎà: _ȸj’áȸjåȸjªåȸjüæÈ¸jñëȸjUîȸjÛîȸj~ðȸjGõȸjVù,ȸjâúȸjŒýȸj¯È¸j(ȸj+ȸj¨È¸j" ,ȸjh ȸjù ȸjéȸjOȸjÈȸjgȸjSj  You encounter an endoplasm.ȸj=&Ð #..#.##########...... ..... #.# .......###. #..#### #..###..#.##.[.)......)).# #.###.....### #..@...........##### #.:##.## ## ....# #.####....# #...... #.# # #.ȸjÉ'¶J#### ?.. #### . ##.. #.#># J   endoplasm (asleep) #.## # #....#  ..#ȸj}>z25.9 (76.9 (8 _ɸj<#.########## ... ......... #.# ### #..#### #......###.....####.##.[.) ............)).#. #.###.....###. #..............#### #.@##......##.## .Jo....###.####....# o...... #.# ##..# #J####. ?.. #### .# #. ##.. #.#>#. #.## # #. oo 2 orcs#. .. JJ 2 endoplasms (asleep)#. #ɸj…‡[17;30H ..7.9 (1ɸj4ɸj}_ _You encounter 2 orcs and an endoplasm.ɸj¤^ _You see here a parchment of Apportation.ɸj�>#.##########.. Trilby the Shooter... ............ Coglin#.# .......###.. Health: 44/44 ========================#..#### #......... Magic: 6/6========================###.....####.##.[.).. AC: 3Str: 12............)).#.... EV: 11Int: 8#.###.....###...... SH: 0Dex: 19#..............#### XL:  6 Next: 52% Place: Dungeon:4#*@##......##.## # Noise: ---------  Time: 3727.9 (0.0).Jo***.###.####....# #ɸjP@Å a) +2 sling {Wei}  c) +0 sling {Ælfric}o...... #.# ##..# # Fire: a) +2 sling {Wei}.J####. ?.. #### .. Quill # #. ##..#.#>#. #.### #. oo 2 orcs (asleep)#. ..#.. JJ 2 endoplasms (asleep)#...#.. _You encounter 2 orcs and an endoplasm. _You see here a parchment of Apportation.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 short sword (asleep, 98% to hit)ʸj/'”#.##########.. Trilby the Shooterʸj&(... ............ Coglin#.# .......###.. Health: 44/44 ========================#..#### #......... Magic: 6/6========================###.....####.##.[.).. AC: 3Str: 12............)).#.... EV: 11Int: 8#.###.....###...... SH: 0Dex: 19#..............#### XL:  6 Next: 52% Place: Dungeon:4#)@##......##.## # Noise: ---------  Time: 3727.9 (0.0).Jo))).###.####....# # a) +2 sling {Wei}  c) +0 sling ʸjè(¶{Ælfric}o...... #.# ##..# # Fire: a) +2 sling {Wei}.J####. ?.. #### .. Quill # #. ##..#.#>#. #.##ʸj<)8# #. oo 2 orcs (1 asleep)#. ..#.. JJ 2 endoplasms (asleep)#...#..Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 short sword (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!ʸj¾7You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!  The orc is moderately wounded.You shoot a sling bullet.  The orc is severely wounded.ʸj–Bˆ.J.oʸjÕDK.oʸjF0J.ʸj1O°...oJJwandering)ʸjûOi===9.0 (1.1Rev _ʸjþXʸj$[ʸj�®u#.##########.. Trilby the Shooter... ............ Coglin#.# .......###.. Health: 44/44 ========================#..#### #......... Magic: 6/6========================###.....####.##.[.).. AC: 3Str: 12............)).#.... EV: 11Int: 8#.###.....###...... SH: 0Dex: 19#..............#### XL:  6 Next: 52% Place: Dungeon:4ʸjÙ®@#*@##......##.## # Noise: ===------  Time: 3729.0 (0.0)...o**.###.####....# # a) +2 sling {Wei}  c) +0 sling {Ælfric}JoJ.... #.# ##..# # Fire: a) +2 sling {Wei}ʸjC¯‹..####. ?.. #### .. Quill Rev # #. ##..#.#>#. #.### #. oo 2 orcs#. ..#ʸjНï.. JJ 2 endoplasms (wandering)#...#..The sling bullet hits the orc. ʸjů+_The orc is severely wounded.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleʸj0°­Shift-Dir - straight lineAim: an orc, wielding a +0 short sword (severely wounded, 66% to hit)ʸj²× •#.##########.. Trilby the Shooter... ............ Coglin#.# .......###.. Health: 44/44 ========================#..#### #......... Magic: 6/6========================###.....####.##.[.).. AC: 3Str: 12............)).#.... EV: 11Int: 8#.###.....###...... SH: 0Dex: 19ʸjŸØ #..............#### XL:  6 Next: 52% Place: Dungeon:4#)@##......##.## # Noise: ===------  Time: 3729.0 (0.0)...))).###.####....# # a) +2 sling {Wei}  c) +0 sling {Ælfric}Jo).... #.# ##..# # Fire: a) +2 sling {Wei}..####. ?.. #### .. Quill Rev # #. ##..#.#>#. #.### #. oo 2 orcs#. ..#.. JJ 2 endoplasms (wandering)#...#..Shift-Dir - straight lineAim: an orc, wielding a +0 short sword (severely wounded, 66% toʸjàØ à hit)  You shoot a sling bullet.  The sling bullet closely misses the orc.The sling bullet barely misses the endoplasm.The sling bullet hits the orc but does no damage.ʸjÄd ±)You shoot a sling bullet.  The sling bullet closely misses the orc.  The sling bullet barely misses the endoplasm.The sling bullet hits the orc but does no damage.  You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!ʸj’j ƒ)   orcʸjGó po..Jʸj@ ð.J.)..330.0 (1 _˸jê‹#.##########.. Trilby the Shooter... ............ Coglin#.# .......###.. Health: 44/44 ========================#..#### #......... Magic: 6/6========================###.....####.##.[.).. AC: 3Str: 12............)).#.... EV: 11Int: 8#.###.....###...... SH: 0Dex: 19#..............#### XL:  6 Next: 53% Place: Dungeon:4#*@##......##.## # Noise: ===------  Time: 3730.0 (0.0)..o***.###.####....# #˸j®Œä a) +2 sling {Wei}  c) +0 sling {Ælfric}.J..... #.# ##..# # Fire: a) +2 sling {Wei}.J####. ?.. #### .. Quill Rev # #. ##..#.#>#. #.### #. o   orc#. ..#.. JJ 2 endoplasms (wandering)#...#..You shoot a sling bullet. The sling bullet hits the orc. _You kill the orc!Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 scale mail (69% to hit)˸j¬“Š#.##########.. Trilby the Shooter... ............ Coglin#.# .......###.. Health: 44/44 ========================#..#### #......... Magic: 6/6========================###.....####.##.[.).. AC: 3Str: 12............)).#.... EV: 11Int: 8#.###.....###...... SH: 0Dex: 19#..............#### XL:  6 Next: 53% Place: Dungeon:4#)@##......##.## # Noise: ===------  Time: 3730.0 (0.0)˸jr”ù..)))).###.####....# # a) +2 sling {Wei}  c) +0 sling {Ælfric}.J..... #.# ##..# # Fire: a) +2 sling {Wei}.J####. ?.. #### .. Quill Rev # #. ##..#.#>#. #.### #. o   orc#. ..#.. JJ 2 endoplasms (1 wandering)#...#..Shift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 scale mail (69% to hit)  ˸jÿ”âYou shoot a sling bullet.  The sling bullet closely misses the orc.The sling bullet hits the endoplasm.  The endoplasm quivers.˸j^Ê.  The sling bullet hits the endoplasm.  The endoplasm quivers.  The endoplasm is heavily wounded.You shoot a sling bullet.  The sling bullet barely misses the orc. The sling bullet hits the endoplasm.  You kill the endoplasm!˸j»$‹J   endoplasm (˸j¥y.oJ.˸jR®0...˸jʱj1.1 (1.1Rev+ _˸j̸˸jººË¸jCxù#.##########.. Trilby the Shooter... ............ Coglin#.# .......###.. Health: 44/44 ========================˸j�xä#..#### #......... Magic: 6/6========================###.....####.##.[.).. AC: 3Str: 12˸jñx˜............)).#.... EV: 11Int: 8#.###.....###...... SH: 0Dex: 19#..............#### XL:  6 Next: 53% Place: Dungeon:4˸jhy�#*@##......##.## # Noise: ===------  Time: 3731.1 (0.0)...o**.###.####....# # a) +2 sling {Wei}  c) +0 sling {Ælfric}..J.... #.# ##..# # Fire: a) +2 sling {Wei}..####. ?.. #### .. Quill Rev+ # #. ##..˸j‹yg#.#>#. #.##˸j®y‘# #. o   orc#. ..#.. J   endoplasm (wandering)#.˸jÍy..#..˸jëy¹The sling bullet barely misses the orc. The sling bullet hits the endoplasm. _You kill the endoplasm!Fire: a) +2 sling {Wei}˸jIzKPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 scale mail (69% to hit)˸j¬® #.##########.. Trilby the Shooter... ............ Coglin#.# .......###.. Health: 44/44 ========================#..#### #......... Magic: 6/6========================###.....####.##.[.).. AC: 3Str: 12............)).#.... EV: 11Int: 8#.###.....###...... SH: 0Dex: 19#..............#### XL:  6 Next: 53% Place: Dungeon:4#)@##......##.## # Noise: ===------  Time: 3731.1 (0.0)...))).###.####....# #˸jY¯ s a) +2 sling {Wei}  c) +0 sling {Ælfric}..J.... #.# ##..# # Fire: a) +2 sling {Wei}..####. ?.. #### .. Quill Rev+ # #. ##..#.#>#. #.### #. o   orc#. ..#.. J   endoplasm#...#..Shift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 scale mail (69% to hit)  ˸j𝠻You shoot a sling bullet.  The sling bullet closely misses the orc.The sling bullet hits the endoplasm.  The endoplasm is lightly wounded.˸jç: Æ.  The sling bullet hits the endoplasm.  The endoplasm is lightly wounded.sm!  You kill the endoplasm!˸jõA )˸jCÆ B)o˸j_Ï (..˸jOÓ 942.1 (1 _˸j1Û Ë¸jÁÜ Ì¸jŠE#.##########.. Trilby the Shooter... ............ Coglin#.# .......###.. Health: 44/44 ========================#..#### #......... Magic: 6/6========================###.....####.##.[.).. AC: 3Str: 12............)).#.... EV: 11Int: 8#.###.....###...... SH: 0Dex: 19#..............#### XL:  6 Next: 54% Place: Dungeon:4#*@##......##.## # Noise: ===------  Time: 3732.1 (0.0)...)o*.###.####....#[37̸jF^m # a) +2 sling {Wei}  c) +0 sling {Ælfric}....... #.# ##..# # Fire: a) +2 sling {Wei}..####. ?.. #### .. Quill Rev+ # #. ##..#.#>#. #.### #. o   orc#. ..#..#...#..The sling bullet hits the endoplasm! _You kill the endoplasm!Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 scale mail (69% to hit)̸j>•#.##########.. Trilby the Shooter... ............ Coglin#.# .......###.. Health: 44/44 ========================#..#### #......... Magic: 6/6========================###.....####.##.[.).. AC: 3Str: 12............)).#.... EV: 11Int: 8#.###.....###...... SH: 0Dex: 19̸j?'#..............#### XL:  6 Next: 54% Place: Dungeon:4#)@##......##.## # Noise: ===------  Time: 3732.1 (0.0)...)o).###.####....# # a) +2 sling {Wei}  c) +0 sling {Ælfric}....... #.# ##..# # Fire: a) +2 sling {Wei}..####. ?.. #### .. Quill Rev+ # #. ##..#.#>#. #.### #. o   orc#. ..#..#...#..Fire: a) +2 sling {Wei}̸jX?‰Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 scale mail (69% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  ̸j—?EThe orc is heavily wounded.̸jéÈ})Shift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 scale mail (69% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is heavily wounded.  You kill the orc!̸jšÎ)̸jÒW&..̸jÅ[z53.3 (1.2Rev* _̸j›c̸j,eθj•  You pick up a parchment of Apportation and begin reading...---40θj& θj D _You add the spell Apportation to your library.ϸj  ... ......... #.## ### #..#### #......###.....####.##.[.) ............)).#. #.###.....###. #..............#####.####..##......##.## ....)).@###.####....# #.........#.# ##..# ####.#.?.. #### .## #.###.... #.# #.# #.##. # # #.. ..  #..  #.. .. ϸjŽ 2Yϸj¾ “Y   ice beastϸjA A---5ϸjz! ϸjÝ# [ _You encounter an ice beast.иj:çý... ........... Trilby the Shooter#.## .......###. Coglin#..#### #........ Health: 44/44 ========================###.....####.##.[.). Magic: 6/6========================............)).#... AC: 3Str: 12#.###.....###..... EV: 11Int: 8иjåçp#..............### SH: 0Dex: 19##Y####..##......##.##XL:  6 Next: 55% Place: Dungeon:4...****@###.####....#Noise: ---------  Time: 3735.3 (0.0)#.........#.# ##..#a) +2 sling {Wei}  c) +0 sling {Ælfric}...####.#.?.. #### . Fire: a) +2 sling {Wei}иj.è˜## #.###....#.# Quill Rev* #.# #.##.# ##.. ..#. Y   ice beast#..иjbèœ..#.... _You add the spell Apportation to your library. иj”èg_You encounter an ice beast.Fire: a) +2 sling {Wei}иjÁèPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (66% to hit)иjó°\... ........... Trilby the Shooter#.## .......###. Coglin#..#### #........ Health: 44/44 ========================###.....####.##.[.). Magic: 6/6========================............)).#... AC: 3Str: 12#.###.....###..... EV: 11Int: 8#..............### SH: 0Dex: 19##)####..##......##.##XL:  6 Next: 55% Place: Dungeon:4...))))@###.####....#Noise: ---------  Time: 3735.3 (0.0)иjö±#.........#.# ##..#a) +2 sling {Wei}  c) +0 sling {Ælfric}...####.#.?.. #### . Fire: a) +2 sling {Wei}## #.###....#.# Quill Rev* #.# #.##.# ##.. ..#. Y   ice beast#....#....Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineиj.²¨Aim: an ice beast (66% to hit)  You shoot a sling bullet.  The sling bullet barely misses the ice beast.иjø8éShift-Dir - straight lineAim: an ice beast (66% to hit)  You shoot a sling bullet.  The sling bullet barely misses the ice beast.иjºQ.YиjS¿9)).иjÇ¿====6.4 (1.1 _иj�ÆÐ¸jöÇиj¥( -... ........... Trilby the Shooter#.## .......###. Coglin#..#### #........ Health: 44/44 ========================###.....####.##.[.). Magic: 6/6========================............)).#... AC: 3Str: 12иj") [#.###.....###..... EV: 11Int: 8#..............### SH: 0Dex: 19##.####..##......##.##XL:  6 Next: 55% Place: Dungeon:4...Y***@###.####....#Noise: ===------  Time: 3736.4 (0.0)иjO) ó#.........#.# ##..#a) +2 sling {Wei}  c) +0 sling {Ælfric}иjy) ¤...####.#.?.. #### . Fire: a) +2 sling {Wei}## #.###....иj* Q#.# Quill Rev* #.# #.##.# ##.. ..#. Y   ice beast#....#..иj:* ¯..You shoot a sling bullet. _The sling bullet barely misses the ice beast.Fire: a) +2 sling {Wei}иj^* ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineиj* ;Aim: an ice beast (66% to hit)иjCB ?... ........... Trilby the Shooter#.## .......###. Coglin#..#### #........ Health: 44/44 ========================###.....####.##.[.). Magic: 6/6========================иj,C N............)).#... AC: 3Str: 12#.###.....###..... EV: 11Int: 8#..............### SH: 0Dex: 19##.####..##......##.##XL:  6 Next: 55% Place: Dungeon:4...Y)))@###.####....#Noise: ===------  Time: 3736.4 (0.0)#.........#.# ##..#a) +2 sling {Wei}  c) +0 sling {Ælfric}иjmC ...####.#.?.. #### . Fire: a) +2 sling {Wei}## #.###....#.# Quill Rev* иj’C î#.# #.##.# ##.. ..#иjÔC >. Y   ice beast#....#....Fire: a) +2 sling {Wei}иjûC ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineиjvD ’Aim: an ice beast (66% to hit)  You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.иjõÌ e Shift-Dir - straight lineAim: an ice beast (66% to hit)  You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.The sling bullet hits the ice beast!  The ice beast is moderately wounded.иjoN 2oиj2O C.Yиj³O O.oиj•Q F)YиjùY ©.o   orc (wandering)иj“Z ,7.5 (1.1иjXb иjlh o _You encounter an orc. It is wielding a +0 club.Ѹj6[... ........... Trilby the Shooter#.## .......###. Coglin#..#### #........ Health: 44/44 ========================###.....####.##.[.). Magic: 6/6========================............)).#... AC: 3Str: 12#.###.....###..... EV: 11Int: 8#..............### SH: 0Dex: 19##.####..##......##.##XL:  6 Next: 55% Place: Dungeon:4...o)Y*@###.####....#Noise: ===------  Time: 3737.5 (0.0)#.........#.#ѸjB\X ##..#a) +2 sling {Wei}  c) +0 sling {Ælfric}...####.#.?.. #### . Fire: a) +2 sling {Wei}## #.###....#.# Quill Rev* #.# #.##.# ##.. ..#. Y   ice beast#.... o   orc (wandering)#....The ice beast is moderately wounded. _You encounter an orc. It is wielding a +0 club.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (moderately wounded, 66% to hit)ѸjL…... ........... Trilby the Shooter#.## .......###. Coglin#..#### #........ Health: 44/44 ========================###.....####.##.[.). Magic: 6/6========================............)).#... AC: 3Str: 12#.###.....###..... EV: 11Int: 8#..............### SH: 0Dex: 19##.####..##......##.##XL:  6 Next: 55% Place: Dungeon:4...o)Y)@###.####....#Noise: ===------  Time: 3737.5 (0.0)#.........#.ѸjÙŒ# ##..#a) +2 sling {Wei}  c) +0 sling {Ælfric}...####.#.?.. #### . Fire: a) +2 sling {Wei}## #.###....#.# Quill Rev* #.# #.##.# ##.. ..#. Y   ice beast#.... o   orc (wandering)#....Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (moderately wounded, 66% to hit)  You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.ѸjL ‚You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.  The ice beast is moderately wounded.You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.  The ice beast is moderately wounded.ѸjÒŒF.oѸj˜�B)YѸjñ–ToѸjÙ—38.6 (1.1 _ѸjæŸÑ¸jy¡Ñ¸j“Ø ¦... ........... Trilby the Shooter#.## .......###. Coglin#..#### #........ Health: 44/44 ========================###.....####.##.[.). Magic: 6/6========================............)).#... AC: 3Str: 12#.###.....###..... EV: 11Int: 8#..............### SH: 0Dex: 19##.####..##......##.##XL:  6 Next: 55% Place: Dungeon:4ѸjÚ ....o)Y@###.####....#Noise: ===------  Time: 3738.6 (0.0)#.........#.# ##..#a) +2 sling {Wei}  c) +0 sling {Ælfric}...####.#.?.. #### . Fire: a) +2 sling {Wei}## #.###....#.# Quill Rev* #.# #.##.# ##.. ..#. Y   ice beast#.... o   orc#....The sling bullet hits the ice beast but does no damage. _The ice beast is moderately wounded.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycle[22;2ѸjNÚ šHShift-Dir - straight lineAim: an ice beast (moderately wounded, 66% to hit)ѸjWì è... ........... Trilby the Shooter#.## .......###. Coglin#..#### #........ Health: 44/44 ========================###.....####.##.[.). Magic: 6/6========================............)).#... AC: 3Str: 12#.###.....###..... EV: 11Int: 8#..............### SH: 0Dex: 19##.####..##......##.##XL:  6 Next: 55% Place: Dungeon:4)))))))@###.####....#Ѹj-í �Noise: ===------  Time: 3738.6 (0.0)#.........#.# ##..#a) +2 sling {Wei}  c) +0 sling {Ælfric}...####.#.?.. #### . Fire: a) +2 sling {Wei}## #.###....#.# Quill Rev* #.# #.##.# ##.. ..#. Y   ice beast#.... o   orc#....Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (moderately wounded, 66% to hit)  Ѹj³í nYou shoot a sling bullet.  The sling bullet closely misses the ice beast.Ѹjiu ¹Shift-Dir - straight lineAim: an ice beast (moderately wounded, 66% to hit)  You shoot a sling bullet.  The sling bullet closely misses the ice beast.  The sling bullet barely misses the orc. You shoot a sling bullet.  The sling bullet hits the ice beast.Ѹj�û ˜ )oThe ice beast is moderately wounded.ѸjAl....)oYѸjø,9.7 (1.1Ѹjü ѸjF@ _The ice beast hits you but does no damage.Ò¸j7È6... ........... Trilby the Shooter#.## .......###. Coglin#..#### #........ Health: 44/44 ========================Ò¸jöÈæ###.....####.##.[.). Magic: 6/6========================............)).#... AC: 3Str: 12#.###.....###..... EV: 11Int: 8#..............### SH: 0Dex: 19##.####..##......##.##XL:  6 Next: 55% Place: Dungeon:4....)oY@###.####....#Noise: ===------  Time: 3739.7 (0.0)#.........#.# ##..#Ò¸jjÉ a) +2 sling {Wei}  c) +0 sling {Ælfric}...####.#.?.. #### . Fire: a) +2 sling {Wei}## #.###....#.# Quill Rev* #.# #.##.Ò¸jªÉé# ##.. ..#. Y   ice beast#.... o   orc#..Ò¸j^Ê..The ice beast is moderately wounded. _The ice beast hits you but does no damage.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (moderately wounded, 66% to hit)Ò¸jmÜ... ........... Trilby the Shooter#.## .......###. Coglin#..#### #........ Health: 44/44 ========================###.....####.##.[.). Magic: 6/6========================............)).#... AC: 3Str: 12#.###.....###..... EV: 11Int: 8#..............### SH: 0Dex: 19##.####..##......##.##Ò¸jÝXL:  6 Next: 55% Place: Dungeon:4....)oY@###.####....#Noise: ===------  Time: 3739.7 (0.0)#.........#.# ##..#a) +2 sling {Wei}  c) +0 sling {Ælfric}...####.#.?.. #### . Fire: a) +2 sling {Wei}## #.###....#.# Quill Rev* #.# #.##.# ##.. ..#. Y   ice beastÒ¸j�Ýû#.... o   orc#....Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (moderately wounded, 66% to hit)  You shoot a sling bullet. The sling bullet hits the ice beast.  The ice beast is heavily wounded.Ò¸jÆÝÒ¸jUeŽShift-Dir - straight lineAim: an ice beast (moderately wounded, 66% to hit)  You shoot a sling bullet. The sling bullet hits the ice beast.  The ice beast is heavily wounded.  The sling bullet hits the ice beast but does no damage.Ò¸jðèš )oThe ice beast is heavily wounded.Ò¸j-óÒ¸jô-40.8 (1.1Ò¸jüÒ¸j�þ@ _The ice beast hits you but does no damage.Ò¸jYz ... ........... Trilby the Shooter#.## .......###. Coglin#..#### #........ Health: 44/44 ========================###.....####.##.[.). Magic: 6/6Ò¸jíz ð========================............)).#... AC: 3Str: 12#.###.....###..... EV: 11Int: 8#..............### SH: 0Dex: 19##.####..##......##.##XL:  6 Next: 55% Place: Dungeon:4....))Y@###.####....#Ò¸j¹{ 6Noise: ===------  Time: 3740.8 (0.0)#.....o...#.# ##..#a) +2 sling {Wei}  c) +0 sling {Ælfric}...####.#.?.. #### . Fire: a) +2 sling {Wei}## #.###....#.# Quill Rev* #.# #.##.# ##.. ..#. Y   ice beastÒ¸jé{ ê#.... o   orc#..Ò¸j| –..The ice beast is heavily wounded. _The ice beast hits you but does no damage.  Ò¸jN| ëFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleÒ¸jß| –Shift-Dir - straight lineAim: an ice beast (heavily wounded, 66% to hit)Ó¸jPlÿ... ........... Trilby the Shooter#.## .......###. Coglin#..#### #........ Health: 44/44 ========================###.....####.##.[.). Magic: 6/6========================............)).#... AC: 3Ó¸j'màStr: 12#.###.....###..... EV: 11Int: 8#..............### SH: 0Dex: 19##.####..##......##.##XL:  6 Next: 55% Place: Dungeon:4....))Y@###.####....#Noise: ===------  Time: 3740.8 (0.0)#.....o...#.# ##..#a) +2 sling {Wei}  c) +0 sling {Ælfric}...####.#.?.. #### . Fire: a) +2 sling {Wei}Ó¸j”m˜## #.###....#.# Quill Rev* #.# #.##.# ##.. ..#. Y   ice beast#..Ó¸j¾mò.. o   orc#....Fire: a) +2 sling {Wei}Ó¸jðmãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineÓ¸j&nÍAim: an ice beast (heavily wounded, 66% to hit)  You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.Ó¸jq÷|You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.  The ice beast is heavily wounded.You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.  The ice beast is heavily wounded.Ó¸jމ@1.8 (1Ó¸jï�Ó¸j”Õ  The sling bullet hits the ice beast but does no damage.  The ice beast is heavily wounded.  You shoot a sling bullet.  The sling bullet hits thÓ¸j•èe ice beast but does no damage.  The ice beast is heavily wounded. _The orc hits you but does no damage. The ice beast closely misses you.Ó¸jµA6... ........... Trilby the Shooter#.## .......###. Coglin#..#### #........ Health: 44/44 ========================Ó¸jRBç###.....####.##.[.). Magic: 6/6========================............)).#... AC: 3Str: 12#.###.....###..... EV: 11Int: 8#..............### SH: 0Dex: 19##.####..##......##.##Ó¸j‹BßXL:  6 Next: 55% Place: Dungeon:4....))Y@###.####....#Ó¸j³B–Noise: ===------  Time: 3741.8 (0.0)Ó¸jÚB#.....o...#.# ##..#a) +2 sling {Wei}  c) +0 sling {Ælfric}Ó¸jÿB...####.#.?.. #### . Fire: a) +2 sling {Wei}Ó¸j&Cæ## #.###....#.# Quill Rev* Ó¸jKCµ#.# #.##.# #Ó¸jsCÊ#.. ..#. Y   ice beastÓ¸jãCÎ#.... o   orc#....The ice beast is heavily wounded. _The orc hits you but does no damage. The ice beast closely misses you.Fire: a) +2 sling {Wei}Ó¸jDYPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (heavily wounded, 66% to hit)Ó¸jô‰-... ........... Trilby the Shooter#.## .......###. Coglin#..#### #........ Health: 44/44 ========================###.....####.##.[.). Magic: 6/6========================............)).#... AC: 3Str: 12Ó¸jcŠw#.###.....###..... EV: 11Int: 8#..............### SH: 0Dex: 19##.####..##......##.##XL:  6 Next: 55% Place: Dungeon:4....))Y@###.####....#Noise: ===------  Time: 3741.8 (0.0)Ó¸j‘Š;#.....o...#.# ##..#a) +2 sling {Wei}  c) +0 sling {Ælfric}...####.#.?.. #### . Fire: a) +2 sling {Wei}Ó¸j¸Šæ## #.###....#.# Quill Rev* Ó¸jàŠ#.# #.##.# ##.. ..#. Y   ice beastÓ¸j:‹#.... o   orc#....Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineÓ¸jf‹Aim: an ice beast (heavily wounded, 66% to hit)  You shoot a sling bullet. The sling bullet hits the ice beast.  The ice beast is severely wounded.Ó¸jV ¨)))))))Shift-Dir - straight lineAim: an ice beast (heavily wounded, 66% to hit)  You shoot a sling bullet. The sling bullet hits the ice beast.  The ice beast is severely wounded.  The sling bullet closely misses the ice beast.Ó¸j Ó¸jÆž Ô....))Y30--------2.9 (1.1Ó¸j‹£ Ó¸jf¥ „ _The orc closely misses you. The ice beast hits you. The ice beast freezes you!Ó¸jH~S... ........... Trilby the Shooter#.## .......###. Coglin#..#### #........ Health: 30/44 ================--------###.....####.##.[.). Magic: 6/6========================Ó¸j§~o............)).#... AC: 3Str: 12#.###.....###..... EV: 11Int: 8#..............### SH: 0Dex: 19Ó¸jé~ä##.####..##......##.##XL:  6 Next: 55% Place: Dungeon:4....))Y@###.####....#Noise: ===------  Time: 3742.9 (0.0)Ó¸j#.....o...#.# ##..#a) +2 sling {Wei}  c) +0 sling {Ælfric}Ó¸j×€...####.#.?.. #### . Fire: a) +2 sling {Wei}## #.###....#.# Quill Rev* #.# #.##.# ##.. ..#. Y   ice beast#.... o   orc#....Ó¸j€ÀThe sling bullet closely misses the ice beast. _The orc closely misses you. The ice beast hits you. The ice beast freezes you!  Ó¸j.€ëFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleÓ¸jS€—Shift-Dir - straight lineAim: an ice beast (severely wounded, 66% to hit)Ô¸j ]... ........... Trilby the Shooter#.## .......###. Coglin#..#### #........ Health: 30/44 ================--------###.....####.##.[.). Magic: 6/6========================............)).#... AC: 3Str: 12#.###.....###..... EV: 11Int: 8#..............### SH: 0Dex: 19##.####..##......##.##XL:  6 Next: 55% Place: Dungeon:4....))Y@###.####....#Noise: ===------  Time: 3742.9 (0.0)#.....oÔ¸jÊ].[37m...#.# ##..#a) +2 sling {Wei}  c) +0 sling {Ælfric}...####.#.?.. #### . Fire: a) +2 sling {Wei}## #.###....#.# Quill Rev* #.# #.##.# ##.. ..#. Y   ice beast#.... o   orc#....Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (severely wounded, 66% to hit)  You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.Ô¸jÈ߸You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.  The ice beast is severely wounded.Ô¸j0àÆYou shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.  The ice beast is severely wounded.Ô¸jCh¦The sling bullet hits the ice beast but does no damage.  The ice beast is severely wounded.  You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.  The ice beast is severely wounded.  The orc closely misses you.Ô¸jŒ Í#....#....You kill the ice beast! _The orc hits you with a +0 club.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleÕ¸j»Œ …Shift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 ring mail (69% to hit)Õ¸j=³ ... ........... Trilby the Shooter#.## .......###. Coglin#..#### #........ Health: 23/44 ============------------###.....####.##.[.). Magic: 6/6Õ¸jÙ³ *========================............)).#... AC: 3Str: 12#.###.....###..... EV: 11Int: 8#..............### SH: 0Dex: 19##.####..##......##.##XL:  6 Next: 98% Place: Dungeon:4....)).@###.####....#Noise: ===------  Time: 3746.0 (0.0)#.....o...#.# ##..#Õ¸j*´ >a) +2 sling {Wei}  c) +0 sling {Ælfric}...####.#.?.. #### . Fire: a) +2 sling {Wei}## #.###....#.# Quill Rev* #.# #.##.# #Õ¸j^´ $#.. ..#. o   orc#....#..Õ¸jŒ´ þ..Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleÕ¸jµ Shift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 ring mail (69% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is moderately wounded.Õ¸jÉ9 })Shift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 ring mail (69% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is moderately wounded.  You kill the orc!Õ¸j? )Õ¸jƒÄ Õ¸jÅ Õ¸j½Ë ... ........... Trilby the Shooter#.## .......###. Coglin#..#### #........ Health: 24/44 =============-----------###.....####.##.[.). Magic: 6/6========================............)).#... AC: 3Õ¸j6Ì §Str: 12#.###.....###..... EV: 11Int: 8#..............### SH: 0Dex: 19##.####..##......##.##XL:  6 Next: 100% Place: Dungeon:4Õ¸jhÌ †....)).@###.####....#Noise: ===------  Time: 3747.1 (1.1)#.....)...#.# ##..#Õ¸j‘Ì )a) +2 sling {Wei}  c) +0 sling {Ælfric}...####.#.?.. #### . Fire: a) +2 sling {Wei}## #.###....Õ¸j½Ì à#.# Quill Rev* #.# #.##.Õ¸jòÌ ¶# ##.. ..#.#....Õ¸jyÍ Ê#....Shift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 ring mail (69% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is moderately wounded.You shoot a sling bullet. The sling bullet hits the orc. _You kill the orc!Õ¸j#Î O  You have reached level 7!Õ¸jLÎ Õ¸jtÖ /  --more--׸j¤B7/50-7/77 0% ׸jbH׸j�Jš  Your brain swirls with designs for a NW-80 turboprotocorder. You just need some_more time...׸j £ 3׸j¤ ׸j § ׸jq§ ׸jçª ×¸j5¬ ׸j§¬ S8=׸jS® ׸j ° TRev+ ׸j÷° ׸jK² ׸jŲ ×¸jn´ ׸j©¶ ׸j· ׸j¸ ׸jj¹ ׸jµ¹ K9=׸jϺ ׸j༠׸j½ >Rev ׸j¿ ׸j>Á ׸juÁ ׸jIà ׸jyŠ׸jÅÅ T30=׸j-Ç ×¸j4É ×¸j~É ×¸j’Ò ×¸j«Õ ׸jÖ (׸jl× ×¸jÛ ×¸j€Û ׸jéÜ ×¸j”ß ×¸jîß K1=׸jZá ׸j´ã ׸jñã ׸j[å ׸jzç ׸jºç ׸j}é ׸jzë ׸j¿ë ׸jCí ׸jPï ׸j¹ï =2=׸jöï ׸jJñ ׸jËó ׸jô ׸j§õ ׸j¬÷ ׸jIø ׸j®ù ׸jóû ׸jCü #3׸j€ü (=׸jþ ׸j׸jS׸j׸jv׸jÃ׸jd׸j=׸j’׸j ׸j£ ׸j4 S4=׸jà׸jÊ׸j׸j‘B׸jJ׸j;׸j¤#5׸jÅ(=׸jF׸j\׸j¥×¸j` ׸j|"׸jÆ"׸jg$׸jl&׸jÍ&׸j¿(׸jÌ*׸j&+836=׸jT+׸j½,׸já.׸j9/׸jÚ0׸jâ2׸j83׸j§4׸jÞ6׸j87A7=׸jd7׸jð8׸jç:׸j@;׸j¯<׸jÚ>׸j3?׸jÖ@׸jÃB׸j C׸j�D׸jÛF׸j6GK8=׸j½H׸jÞJ,׸jtL׸j‡V,׸jrX׸j=[׸j”[׸j/]׸jB_׸j¦_#9׸jÈ_2=׸jOa׸jJc׸j¤c׸j e׸jSg׸j¥g׸ji׸jk׸j|k׸j™kE40=׸jm׸jo׸jdo׸jJq׸j)s׸j€s׸jëu׸jx׸j_x׸j»y׸j¾{׸j|#1׸j;|2=׸j²}׸j€×¸j_€×¸jŸ�׸j˜ƒ×¸j̓׸j\…׸jþ‡×¸jXˆK2=׸j̉׸jŒ×¸jVŒ×¸jyŽ×¸j±�׸jê�׸jl’׸jô”׸jY•׸j͖׸jê˜×¸jO™U3=׸j�š×¸j}œ×¸jʜ׸j%ž×¸jR ×¸jڠ׸j¢×¸j/¤×¸j£¤K4=׸j.«B׸jƫ׸jޭ׸jª¯×¸jøµ×¸jq¿,׸j´Ôs5=׸j7×a6=׸j¸ó‰7=׸j{ö,׸j`÷׸jBúw8=׸jîú׸jû׸jöû׸jþ׸j-þ׸j~ÿ׸jëk9=׸j׸jD׸j™×¸j8׸j¡ ׸jô ׸j² ׸jý׸j6׸j!׸jk _You start resting.HP restored.׸jæ(---׸j{ '827.1 (80.׸j¬  0)׸j¯1’50=---8.1 (81 _ظj ø£#.## .####..#### #........###.....####.##.[.)............)).#...#.###.....###...#..............######.####..##......##.## ....))..###.####....# ##.....).@.#.# ##..# #...####.#.?..# #### ..## #.###....# #.#> #.# #.### #.#.. ..#  ..#.. ..##..#.ظjýûظj}ü09.1 (1.0)ظjüظj–ظj– t#..#### #........###.....####.##.[.)............)).#...#.###.....###...#..............#######.####..####.## ....))..###.####....# #.#.....)...#.## ##..# #....####.#@?..# #### ...## #.###....# #.#># ظj8 Ô#.# #.### #..#.. ..# . ..#.. ..##.. ..#. ظjî Ø¸j»! &30ظjm( ظj0* Ù¸j“gŸ#..#### #.###.....####.##.[.).............)).#.#.###.....###.#.......#####.##.####..##......##.## ##.....))..###.####....# #.<#.....)...#.## ##..# #.#...####.#.@..# #### .## #.###....# #.#>##.# #.##..# # #.#.. ..# .....##.. ## # Ù¸jâoÙ¸jŸp%1Ù¸jxÙ¸j¾�\=2.1 (2Ù¸jtŸÙ¸jå¡o _h - 4 scrolls labelled DYSOMU EZEUTZ (gained 1)Ù¸j 6ë #.## .......### #..#### #......###.....####.##.[.)............)).# #.###.....###...... #..............##### ##.####..##......##.## ## ....))..###.####....# #.Ù¸j7Î #.....)..@#.## ##..# # ...####.#....# #### ...## #.###.. #.#># #.# #.##..# # #.. #.. ..# ... ... #.. ## # ..# #....#.Ù¸jò=Ù¸j¬>*3.1 (1Ù¸j¬CÙ¸jÇDÚ¸j1N— #.## .### #..#### # ###.....####.##.[.) ....)).# #.###.....### #.. ##.####..##......##.##  ....))..###.####....# # #.....).@.#.## ##..# #Ú¸jÀN– ...####.#....# ####  ## #.###....# #.#> #.# #.##..# # # #.. ..# ...  #.. ## # ..# #.. .. #.Ú¸jœVÚ¸jÆW%4Ú¸jŽ\Ú¸j�^Ú¸jTž #.## .### #..#### # ###.....####.##.[.) .....)).# #.###.....### #.... ##.####..##......##.##  ....))..###.####....#  #.....)@..#.## ##..#  ...####.#....# ####  ## #.###....# #.# #.# #.##..# # # #.. ..# ...  #.. ## # .. #.. .. #Ú¸j÷Ÿ•..#5Ú¸jB ô #.## .### #..#### # ###.....####.##.[.) ............)).#Ú¸j’B î. #.###.....###.. #......##.####..##......##.##..))..###.####....# #.....@...#.## ##..#.####.#....# #### ### #.###....# #.Ú¸j×B ï #.# #.##..# #  #.. ..# . #.. ## #  #..#Ú¸jKC k  #..#Ú¸jeJ ;6Ú¸jªN Ú¸jÕP $  Things that are here:Ú¸jS O _a +0 club; a +0 ring mailÛ¸j›ÿ... ... #.## .......## #..#### #......###.....####.##.[ ............)).#. #.###.....###... .. #..............###.####..##......##.##......)@..###.####....####.....)...#.## ##..#Û¸j‡'.....####.#....# #### .### #.###.. # #.# #.##..# # #.. ..# ... #.. ## # #..##..#Û¸jÛ¸j‹,7 _Û¸jÛ¸jè$  Things that are here:Û¸j\� _a +0 dagger; a +0 scale mail; an orc corpseܸjí>Ž ...  #.## . #..#### # ###.....####.##.[### ......)).#... #.###.....### .. #.......##.####..##......##.#......@)..###.####....##.....)...#.## ##..##.....####.#....# ####.###. #.###....# . # #.# #.##..ܸjÆ?}#  #.. ..# ...  #.. ## #  #..#  #..#ܸj{Hܸj1I,8 _ܸjÛOܸj£Q$  Things that are here:ܸjõSu _a +0 short sword; an orc corpseݸj¨ÚݸjNÛݸj”ÜݸjBàݸjyâݸjQã$ _ݸjYç,ݸjKé,ݸj¯êݸj€ëݸjÓì,ݸj‹íݸj]ïݸjŽðݸjÎðݸjqñݸj³òݸj¡ôݸjRõݸj öݸj˜Ý¸j?,ݸj’ݸj> ݸj ݸjS ݸj* ݸj™Ý¸j˜Ý¸jݸjݸjݸj,ݸj·Ý¸j2$,ݸj§$ݸjû&ݸjB)ݸjš+ݸjÿ+ݸj-ݸjÌ0ݸjÂ2ݸj3ݸj44ݸj#6ݸj8ݸjP;Bݸj=ݸjS=ݸjb>ݸjV@ݸjÎAݸj\Bݸj=CݸjžDݸjFݸjuFݸjDGݸjžLXݸjJMݸj{NݸjÉNݸj?Oݸj¸Rݸj@SݸjƒSݸj2Tݸj‡TݸjUݸj8Uݸj�Uݸj§VݸjÿW,ݸj�Xݸj‰YݸjgZݸj¯ZݸjÐZݸjˆ[ݸjˆ\ݸjÚ\ݸj°]ݸj±_ݸj(bi  You encounter a hobgoblin.ݸj‚j!.# .#  .#  #g###  ݸjìj.... ###### ..# #....####..##..###########.#....@......)...........######.####........#ݸj'k¯##.# #..#### #...... #.# ####.....####.##.[.#####.###.............)).#.ݸjVk)#.........##.###.....###... g   hobgoblin (asleep)#.......####..............#ݸj†ka#....##.####..##......##.#####......))..ݸj²k+###.####....#ݸjt061.1 (23.0)ݸj•t+2.1 (24ݸjäzݸjV}' _Found a hand axe.ݸj´ÌTrilby the Shooter.#Coglin.#Health: 50/50 ========================.#Magic: 7/7========================#g###AC: 3Str: 12.*..EV: 11Int: 8###### *.#SH: 0Dex: 19#....####*.##..########## XL:  7 Next:  0% Place: Dungeon:4##.#....@......)......... Noise: ---------  Time: 3862.1 (0.0)#..######.####........## a) +2 sling {Wei}  c) +0 sling {Ælfric}##.# #..#### #...... Fire: a) +2 sling {Wei}#ݸjóÍ‚[30m.# ####.....####.##.[. Quill #####.###.............)).#.#.........##.###.....###... g   hobgoblin (asleep)#.......####..............##....##.####..##......##.#####......))..###.####....#You encounter a hobgoblin. _Found a hand axe.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)Þ¸j�ÞuTrilby the Shooter.#Coglin.#Health: 50/50 ========================.#Magic: 7/7========================#g###AC: 3Str: 12.)..EV: 11Int: 8###### ).#SH: 0Dex: 19Þ¸jˆà#....####).##..########## XL:  7 Next:  0% Place: Dungeon:4##.#....@......)......... Noise: ---------  Time: 3862.1 (0.0)#..######.####........## a) +2 sling {Wei}  c) +0 sling {Ælfric}##.# #..#### #...... Fire: a) +2 sling {Wei}#.# ####.....####.##.[. Quill #####.###.............)).#.#.........##.###.....###... g   hobgoblin#.......####..............##....##.####..##......##.#####......))..###.####....#Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( orÞ¸jÒà1 ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin is heavily wounded.Þ¸jpw Shift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin is heavily wounded.  The hobgoblin is severely wounded.Þ¸jïìzs.gÞ¸jRî..s   scorpiong   hobgoblinÞ¸jöób===3.2 (1.1Rev Þ¸j‚ôÞ¸jòöC _You encounter a scorpion.Þ¸j5÷Þ¸j¢£Trilby the Shooter.#Coglin.#Health: 50/50 ========================.#Magic: 7/7========================#.###AC: 3Þ¸j(¤çStr: 12g...EV: 11Int: 8###### s.#SH: 0Dex: 19#....####*.##..########## XL:  7 Next:  0% Place: Dungeon:4##.#....@......)......... Noise: ===------  Time: 3863.2 (0.0)Þ¸jY¤#..######.####........## a) +2 sling {Wei}  c) +0 sling {Ælfric}Þ¸j„¤æ##.# #..#### #...... Fire: a) +2 sling {Wei}#.# ####.....####.##.[. Quill Rev Þ¸j²¤j#####.###.............)).#.Þ¸j䤹#.........##.###.....###... s   scorpion#.......####..............# g   hobgoblinÞ¸j¥±#....##.####..##......##.#####......))..###.####....#The hobgoblin is severely wounded. Þ¸j<¥{_You encounter a scorpion.Fire: a) +2 sling {Wei}Þ¸jg¥ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineÞ¸j—¥vAim: a hobgoblin (severely wounded, 66% to hit)Þ¸jMà ÂTrilby the Shooter.#Coglin.#Health: 50/50 ========================.#Magic: 7/7========================#.###AC: 3Str: 12†...EV: 11Int: 8Þ¸jQá w###### s.#SH: 0Dex: 19#....####..##..########## XL:  7 Next:  0% Place: Dungeon:4##.#....@......)......... Noise: ===------  Time: 3863.2 (0.0)#..######.####........## a) +2 sling {Wei}  c) +0 sling {Ælfric}##.# #..#### #...... Fire: a) +2 sling {Wei}#.# ####.....####.##.[. Quill Rev #####.###.............)).#.#.........##.###.....###... s   scorpionÞ¸j”á Q#.......####..............# g   hobgoblin#....##.####..##......##.#####......))..###.####....#Þ¸jÂá  Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 66% to hit)  Þ¸jìá ŸYou shoot a sling bullet.  The sling bullet closely misses the scorpion.The sling bullet hits the hobgoblin.  Þ¸jâ >You kill the hobgoblin!Þ¸jéç F))Þ¸jËp ¬ You shoot a sling bullet.  The sling bullet closely misses the scorpion.  The sling bullet hits the hobgoblin.  You kill the hobgoblin!  You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is moderately wounded.Þ¸j\ù Q.sÞ¸jí Þ¸j¶ B4.3 (1.1Þ¸jÿ Y _The scorpion completely misses you.߸j=<Trilby the Shooter.#Coglin.#Health: 50/50 ========================.#Magic: 7/7========================#.###AC: 3Str: 12߸jÔ°†...EV: 11Int: 8###### ..#SH: 0Dex: 19#....####s.##..########## XL:  7 Next:  0% Place: Dungeon:4##.#....@......)......... Noise: ===------  Time: 3864.3 (0.0)#..######.####........## a) +2 sling {Wei}  c) +0 sling {Ælfric}߸j--##.# #..#### #...... Fire: a) +2 sling {Wei}#.# ####.....####.##.[. Quill Rev #####.###.............)).#.#.........##.###.....###... s   scorpion߸j|�#.......####..............##....##.####..##......##.#####......))..###.####....#The scorpion is moderately wounded. _The scorpion completely misses you.Fire: a) +2 sling {Wei}߸jÐZPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (moderately wounded, 66% to hit)߸jéDTrilby the Shooter.#Coglin.#Health: 50/50 ========================.#Magic: 7/7========================#.###AC: 3Str: 12†...EV: 11Int: 8###### ..#SH: 0Dex: 19#....####s.##..########## XL:  7 Next:  0% Place: Dungeon:4##.#....@......)......... Noise: ===------  Time: 3864.3 (0.0)#..######.####........## a) +2 sling {Wei}  c) +0 sling {Ælfric}##.# #..#### #...... Fire: a) +2 sling {Wei}[0;10߸jGm#.# ####.....####.##.[. Quill Rev #####.###.............)).#.#.........##.###.....###... s   scorpion#.......####..............##....##.####..##......##.#####......))..###.####....#Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (moderately wounded, 66% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is heavily wounded.߸jTÉ© Shift-Dir - straight lineAim: a scorpion (moderately wounded, 66% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is heavily wounded.  The scorpion is severely wounded.߸jùS€  The scorpion stings you.  You are poisoned.߸j±TÖ48=======-5.4 (1.1Pois Quill Rev+ ߸j[߸jb]/ _The scorpion poisons you!߸j®Ì ØTrilby the Shooter.#Coglin.#Health: 48/50 =======================-.#Magic: 7/7========================#.###AC: 3Str: 12†...EV: 11Int: 8###### ..#SH: 0Dex: 19#....####s.##..########## XL:  7 Next:  0% Place: Dungeon:4߸jAÍ š##.#....@......)......... Noise: ===------  Time: 3865.4 (0.0)#..######.####........## a) +2 sling {Wei}  c) +0 sling {Ælfric}##.# #..#### #...... Fire: a) +2 sling {Wei}#.# ####.....####.##.[. Pois Quill Rev+ #####.###.............)).#.߸jÉÍ D#.........##.###.....###... s   scorpion#.......####..............##....##.####..##......##.#####......))..###.####....#You are poisoned. _The scorpion poisons you!  Fire: a) +2 sling {Wei}߸j,Î XPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (severely wounded, 66% to hit)߸j±ô Trilby the Shooter.#Coglin.#Health: 48/50 =======================-.#Magic: 7/7========================#.###AC: 3Str: 12†...EV: 11Int: 8###### ..#SH: 0Dex: 19#....####s.##..########## XL:  7 Next:  0% Place: Dungeon:4##.#....@......)......... Noise: ===------  Time: 3865.4 (0.0)#..######.####........## a) +2 sling {Wei}  c) +0 sling {Ælfric}߸j÷ .##.# #..#### #...... Fire: a) +2 sling {Wei}#.# ####.....####.##.[. Pois Quill Rev+ #####.###.............)).#.#.........##.###.....###... s   scorpion#.......####..............##....##.####..##......##.#####......))..###.####....#Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (severely wounded, 66% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is almost dead.߸jÛ{ Y)))Shift-Dir - straight line߸jJ| cAim: a scorpion (severely wounded, 66% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is almost dead.  The sling bullet closely misses the scorpion.߸jí Û ..s You feel very sick.The scorpion stings you but does no damage.߸jÉ š4--6.5 (1.1Rev* ߸jp ߸jí U _The scorpion barely misses you.à¸jÖ'ÞTrilby the Shooter.#Coglin.#Health: 44/50 =====================---.#Magic: 7/7========================#.###AC: 3Str: 12†...EV: 11Int: 8à¸j…(œ###### ..#SH: 0Dex: 19#....####s.##..########## XL:  7 Next:  0% Place: Dungeon:4##.#....@......)......... Noise: ===------  Time: 3866.5 (0.0)#..######.####........## a) +2 sling {Wei}  c) +0 sling {Ælfric}##.# #..#### #...... Fire: a) +2 sling {Wei}#.# ####.....####.##.[. Pois Quill Rev* #####.###.............)).#.à¸jä(Z#.........##.###.....###... s   scorpion#.......####..............##....##.####..##......##.#####......))..###.####....#The scorpion stings you but does no damage. _The scorpion barely misses you.Fire: a) +2 sling {Wei}à¸j2)XPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (severely wounded, 66% to hit)à¸jöŽÉTrilby the Shooter.#Coglin.#Health: 44/50 =====================---.#Magic: 7/7========================à¸jó�_#.###AC: 3Str: 12†.).EV: 11Int: 8###### .)#SH: 0Dex: 19#....####).##..########## XL:  7 Next:  0% Place: Dungeon:4##.#....@......)......... Noise: ===------  Time: 3866.5 (0.0)#..######.####........## a) +2 sling {Wei}  c) +0 sling {Ælfric}##.# #..#### #...... Fire: a) +2 sling {Wei}#.# ####.....####.##.[. Pois Quill Rev* à¸j`�÷#####.###.............)).#.#.........##.###.....###... s   scorpion#.......####..............##....##.####..##......##.##à¸j¯�g###......))..###.####....#Fire: a) +2 sling {Wei}à¸jê�XPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (severely wounded, 66% to hit)  à¸j!‘pYou shoot a sling bullet.  The sling bullet completely misses the scorpion.à¸j¯8Shift-Dir - straight lineAim: a scorpion (severely wounded, 66% to hit)  You shoot a sling bullet.  The sling bullet completely misses the scorpion.losà¸jÙ¦Ù..s0====--7.5 (1à¸jõ®S _You feel sick. The scorpion stings you.à¸j' Trilby the Shooter.#Coglin.#Health: 40/50 ===================-----.#Magic: 7/7========================#.###AC: 3Str: 12†...EV: 11Int: 8###### ..#SH: 0Dex: 19#....####s.##..########## XL:  7 Next:  0% Place: Dungeon:4##.#....@......)......... Noise: ===------  Time: 3867.5 (0.0)#..######.####........## a) +2 sling {Wei}  c) +0 sling {Ælfric}##.# #..#### #...... Fire: a) +2 sling {Wei}à¸jà ,[15X#.# ####.....####.##.[. Pois Quill Rev* #####.###.............)).#.#.........##.###.....###... s   scorpion#.......####..............##....##.####..##......##.#####......))..###.####....#The sling bullet closely misses the scorpion. _You feel sick. The scorpion stings you.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (severely wounded, 66% to hit)à¸jÛ®*Trilby the Shooter.#Coglin.#Health: 40/50 ===================-----.#Magic: 7/7========================#.###AC: 3à¸j£¯ZStr: 12†...EV: 11Int: 8###### ..#SH: 0Dex: 19#....####s.##..########## XL:  7 Next:  0% Place: Dungeon:4##.#....@......)......... Noise: ===------  Time: 3867.5 (0.0)#..######.####........## a) +2 sling {Wei}  c) +0 sling {Ælfric}##.# #..#### #...... Fire: a) +2 sling {Wei}#.# ####.....####.##.[. Pois Quill Rev* #####.###.............)).#.à¸j�°Ä#.........##.###.....###... s   scorpion#.......####..............##....##.####..##......##.#####......))..###.####....#Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (severely wounded, 66% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is almost dead.à¸j»6…Shift-Dir - straight lineAim: a scorpion (severely wounded, 66% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is almost dead.  The sling bullet hits the scorpion but does no damage.á¸jD}†  The scorpion is almost dead.You feel very sick.á¸j/~h34===---8.6 (1.1á¸jš‚á¸j‚„. _The scorpion stings you.á¸jqVlTrilby the Shooter.#Coglin.#Health: 34/50 ================--------.#Magic: 7/7========================#.###AC: 3Str: 12á¸j]W"†...EV: 11Int: 8###### ..#SH: 0Dex: 19#....####s.##..########## XL:  7 Next:  0% Place: Dungeon:4##.#....@......)......... Noise: ===------  Time: 3868.6 (0.0)#..######.####........## a) +2 sling {Wei}  c) +0 sling {Ælfric}##.# #..#### #...... Fire: a) +2 sling {Wei}#.# ####.....####.##.[. Pois Quill Rev* #####.###.............)).#.á¸j§X˜#.........##.###.....###... s   scorpion#.......####..............##....##.####..##......##.#####......))..###.####....#You feel very sick. _The scorpion stings you.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (almost dead, 66% to hit)á¸j„Š„Trilby the Shooter.#Coglin.#Health: 34/50 ================--------.#á¸j‹rMagic: 7/7========================#.###AC: 3Str: 12†...EV: 11Int: 8###### ..#SH: 0Dex: 19#....####s.##..########## XL:  7 Next:  0% Place: Dungeon:4á¸j—‹&##.#....@......)......... Noise: ===------  Time: 3868.6 (0.0)#..######.####........## a) +2 sling {Wei}  c) +0 sling {Ælfric}##.# #..#### #...... Fire: a) +2 sling {Wei}#.# ####.....####.##.[. Pois Quill Rev* á¸j¼‹|#####.###.............)).#.á¸jŒâ#.........##.###.....###... s   scorpion#.......####..............##....##.####..##......##.#####......))..###.####....#Fire: a) +2 sling {Wei}á¸j?ŒãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineá¸j_ŒÆAim: a scorpion (almost dead, 66% to hit)  You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.á¸jÿM)))Shift-Dir - straight lineá¸j›!Aim: a scorpion (almost dead, 66% to hit)  You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.  The scorpion is almost dead.á¸jz˜¤ ..sThe sling bullet barely misses the scorpion.á¸j8™`3-9.6 (1á¸jpŸá¸jL h _You feel sick. The scorpion completely misses you.á¸j°ñ ªTrilby the Shooter.#Coglin.#Health: 33/50 ===============---------.#Magic: 7/7á¸jÀò h========================#.###AC: 3Str: 12†...EV: 11Int: 8###### ..#SH: 0Dex: 19#....####s.##..########## XL:  7 Next:  0% Place: Dungeon:4##.#....@......)......... Noise: ===------  Time: 3869.6 (0.0)#..######.####........## a) +2 sling {Wei}  c) +0 sling {Ælfric}##.# #..#### #...... Fire: a) +2 sling {Wei}#.# ####.....####.##.[. Pois Quill Rev* á¸jDó ê#####.###.............)).#.#.........##.###.....###... s   scorpion#.......####..............##....##.####..##......##.#####......))..###.####....#The sling bullet barely misses the scorpion. _You feel sick. The scorpion completely misses you.Fire: a) +2 sling {Wei}á¸j£ó SPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (almost dead, 66% to hit)â¸j™Trilby the Shooter.#Coglin.#Health: 33/50 ===============---------.#Magic: 7/7========================#.###AC: 3Str: 12†...â¸j.ÿEV: 11Int: 8###### ..#SH: 0Dex: 19#....####s.##..########## XL:  7 Next:  0% Place: Dungeon:4##.#....@......)......... Noise: ===------  Time: 3869.6 (0.0)#..######.####........## a) +2 sling {Wei}  c) +0 sling {Ælfric}##.# #..#### #...... Fire: a) +2 sling {Wei}#.# ####.....####.##.[. Pois Quill Rev* #####.###.............)).#.â¸jyâ#.........##.###.....###... s   scorpion#.......####..............##....##.####..##......##.#####......))..###.####....#Fire: a) +2 sling {Wei}â¸j¯ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineâ¸j߯Aim: a scorpion (almost dead, 66% to hit)  You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.â¸jX‹r†You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.  The scorpion is almost dead.You shoot a sling bullet.  The sling bullet hits the scorpion.  You kill the scorpion!â¸jÝ’(â¸j¤â¸jz41470.6 (1â¸jÏ#â¸j&$ _You feel sick.â¸j÷˜ 3â¸jù™ â¸jgŸ e2â¸jp  â¸jÏ  S1-â¸jÌ¡ â¸j¤ â¸j\¤ S0-â¸j_¥ â¸jt§ TRev+ â¸j“¨ â¸jE« i _You start resting. You feel sick. x5â¸j’¯ ž29-...#....---â¸jï¯ b..............â¸jú´ +4.6 (4â¸jQµ Z----5.6 (5â¸jܸ â¸j ¼ [ _You are no longer poisoned.ã¸jÍpã¸j^qã¸j$rã¸j@tã¸j$w¬30=ã¸jZxã¸jµx6Rev ã¸jzyã¸jÝzã¸j4{ã¸j-|ã¸jÛ}ã¸j~ã¸jê~ã¸j^€ã¸jÅ€51=ã¸jë€ã¸jÌ�ã¸j‚ƒã¸j΃(ã¸jã„ã¸j-†ã¸j}†ã¸jG‡ã¸j¸ˆã¸j"‰S2=ã¸j Šã¸j�‹ã¸j΋ã¸j†Œã¸jò�ã¸j7Žã¸j �ã¸jc�ã¸jª�ã¸j‘ã¸jÙ’ã¸j“K3=ã¸j¢“ã¸jo”ã¸jª”ã¸j&•ã¸jø•ã¸j3–ã¸jø–ã¸j˜ã¸jR˜ã¸j·˜ã¸j’™ã¸jÖ™S4=ã¸jnšã¸jî›ã¸jCœã¸j�ã¸j—žã¸jZŸã¸j°Ÿã¸j$¡ã¸jj¡#5ã¸j—¡(=ã¸j™¢ã¸j¤ã¸j]¤ã¸j3¥ã¸j‘¦ã¸jݦã¸jé§ã¸j©ã¸jZ©ã¸jÑ©ã¸jǪã¸j-«N36=ã¸j4¬ã¸jò­ã¸jN®ã¸jM¯ã¸j­°ã¸jÿ°ã¸jæ±ã¸j—³ã¸jø³A7=ã¸j%´ã¸jµã¸j[¶ã¸j¨¶ã¸j“·ã¸j¹ã¸jF¹ã¸jºã¸jŠ»ã¸jÖ»ã¸j~¼ã¸jõ½ã¸jP¾#8ã¸j’¾(=ã¸jx¿ã¸jêÀã¸joÁã¸jÂã¸jšÃã¸jçÃã¸j Åã¸jÆã¸j}Æã¸j¯ÆN9=ã¸jùÇã¸jŠÉã¸jÞÉã¸j–Êã¸jàËã¸j(Ìã¸jýÌã¸j^Îã¸jªÎã¸j~Ïã¸jÑã¸joÑL40=ã¸jTÒã¸jÛÓã¸j4Ôã¸jÖÔã¸jEÖã¸j�Öã¸jr×ã¸jöØã¸j@Ùã¸j¼Ùã¸j•Úã¸jðÚU1=ã¸j>Ûã¸j%Üã¸jmÜã¸jÖÜã¸j»Ýã¸jþÝã¸j…Þã¸jœàã¸jýàD2=ã¸j¿áã¸jãã¸j‚ãã¸j;äã¸j§åã¸jùåã¸jñæã¸jˆèã¸jìèã¸j„éã¸j ëã¸jfëU3=ã¸jÍíã¸j„üû4=ã¸jý,ã¸jœýã¸jâþ,ã¸jã¸j{ã¸jÓã¸j…ã¸jûã¸j‘U5=ã¸jnã¸jBã¸j~ ,ã¸j÷ ã¸jÀ ã¸j0 K6=ã¸jx ã¸jO ,ã¸jÀ ã¸j&ã¸jtã¸j9ã¸j^ã¸j²ã¸jçã¸j)ã¸j‘#7ã¸jÊ2=ã¸j€Xã¸j¨ã¸júã¸j¥ã¸jòã¸jHã¸j ã¸j`ã¸jÏK8=ã¸jÔã¸j8ã¸jÞ,ã¸j¬ ,ã¸j”!ã¸j."k9=ã¸j¯"ã¸j‡#,ã¸j$ã¸jÁ$ã¸j1%ã¸jƒ%ã¸jJ&ã¸j˜&ã¸j/'ã¸jB)k _You start resting.HP restored.ã¸j8-ã¸j©11948.6 (73.0)ã¸j­2a50=9.6 (74 _ã¸j8ã¸jœ9ä¸j¨Iä¸jÙ ä¸jí"ä¸j`#ä¸j¾&,ä¸jB'ä¸jŒ'ä¸jí0ä¸j¬8d  You see here a scorpion corpse.ä¸jÀ:ä¸j-; _ä¸jA<ä¸j�>ä¸j#@ä¸j™@9=ä¸jAä¸jCä¸j¡Dä¸jþDä¸jÇEä¸j.Kä¸j^Lä¸jÆLä¸jYMä¸jOä¸j¬Qä¸jRä¸jSä¸j‰Tä¸jIV,ä¸jRWä¸j^ä¸jé_,ä¸jaä¸jïbä¸j¼dä¸jeä¸jûeä¸j¹gä¸jyiä¸jÅiä¸jòjä¸j±kä¸jÙlä¸j+mä¸jnä¸jŒoä¸jJqä¸j�qä¸jhrä¸j¼sä¸jÛtä¸j%uä¸jÇuä¸jóvä¸jJxä¸j‰xä¸jGyä¸jÔ�,ä¸jg‚ä¸j¾‚ä¸j†ä¸juˆä¸jÚˆä¸jʼnä¸j<Œä¸j‘ž·  You see here a scorpion corpse. _ä¸j™ ä¸j€¡ä¸j¢ä¸j»¯Æä¸j…µXä¸j©Ãä¸jïÅä¸j`Æä¸jœÇä¸j€ÒBä¸j”Ûä¸jsÝä¸jÀàä¸jáä¸jãä¸jcåä¸júçä¸jPèä¸j éä¸jyëä¸júí,ä¸j–ïä¸jÖñä¸jóä¸jlóä¸jôä¸j`õä¸j|öä¸jÌöä¸jžøä¸jœúä¸j‹üä¸jÐüä¸j¼ýä¸jØþä¸júÿä¸j3ä¸jä¸jÀä¸j|ä¸j°ä¸jÖä¸jj ä¸jH ä¸jœ ä¸jÛ ä¸j… ä¸j ä¸jU ä¸j… ä¸jìä¸jÈä¸jä¸jrä¸j‘ä¸jfä¸j­ä¸jä¸j…ä¸jo,ä¸jÇä¸jèä¸j`ä¸jÃä¸jä¸j`ä¸jV g  You encounter a phantom.ä¸j¬(«...##.###.....###........#..#.... .####..............#####.#.##...) .####..##......##.## ##.......). ..))..###.####....# #.<....#... ....)...#.## ###..# #.#....#..# .####.#....### #### ......#...## ä¸j­)Ö.# #.###....## #.#>##..##...# .# #.# #.##..#### # #....###.#.. .# #.....###...@# ...### ..# .. #..#### ####......# #.# #. #..# ###...... #..# ..#...  ## .W W   phantom (dormant) ä¸j+N93.6 (4W.ä¸jT1XWä¸j/224.6 (45 _ä¸j?8ä¸jV9å¸jgŸ...##.###.....###........#..#.... Trilby the Shooter .####..............#####.#.##...) Coglin .####..##......##.## ##.......). Health: 50/50 ======================== ..))..###.####....# #.<....#... Magic: 7/7======================== ....)...#.## ###..# #.#....#..# AC: 3Str: 12 .####.#....### #### ......#...## EV: 11Int: 8 .# #.###....## #.#>##..##...# SH: 0Dex: 19 .# #.# #.##..#### # #....###.#.. XL:  7 Next: 14% Place: Dungeon:4 [4å¸jÝ �0m.# #.....###...@# ...### ..#.. Noise: ---------  Time: 3994.6 (0.0) .. #..#### ####.**...# #.#a) +2 sling {Wei}  c) +0 sling {Ælfric} #. #..####.**...Fire: a) +2 sling {Wei}#..#..#*..Quill ## W.W   phantom _You see here a scorpion corpse. _You encounter a phantom.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (56% to hit)å¸j»È/...##.###.....###........#..#.... Trilby the Shooter .####..............#####.#.##...) Coglin .####..##......##.## ##.......). Health: 50/50 ======================== å¸jÊ..))..###.####....# #.<....#... Magic: 7/7======================== ....)...#.## ###..# #.#....#..# AC: 3Str: 12 .####.#....### #### ......#...## EV: 11Int: 8 .# #.###....## #.#>##..##...# SH: 0Dex: 19 .# #.# #.##..#### # #....###.#.. XL:  7 Next: 14% Place: Dungeon:4 .# #.....###...@# ...### ..#.. Noise: ---------  Time: 3994.6 (0.0) .. #..#### ####.))...# #.#a) +2 slingå¸j�Ê {Wei}  c) +0 sling {Ælfric} #. #..####.))...Fire: a) +2 sling {Wei}#..#..#)..Quill ## W.W   phantomFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (56% to hit)  You shoot a sling bullet. The sling bullet hits the phantom.  å¸jÚÊThe phantom is lightly damaged.å¸j­Q Shift-Dir - straight lineAim: a phantom (56% to hit)  You shoot a sling bullet. The sling bullet hits the phantom.  The phantom is lightly damaged.sling bullet hits the phantom but does no damage.å¸jhÓ | W.  The phantom is lightly damaged.å¸jdÚ ..... .å¸jRá }===5.6 (1Rev _å¸jã æ¸j"#...##.###.....###........#..#.... Trilby the Shooter .####..............#####.#.##...) Coglin .####..##......##.## ##.......). Health: 50/50 ======================== ..))..###.####....# #.<....#... Magic: 7/7======================== ....)...#.## ###..# #.#....#..# AC: 3Str: 12 .####.#....### #### ......#...## EV: 11æ¸jÿ¹Int: 8 .# #.###....## #.#>##..##...# SH: 0Dex: 19 .# #.# #.##..#### # #....###.#.. XL:  7 Next: 14% Place: Dungeon:4 .# #.....###...@# ...### ..#.. Noise: ===------  Time: 3995.6 (0.0) .. #..#### ####.**...# #.#a) +2 sling {Wei}  c) +0 sling {Ælfric} #. #..####.**...Fire: a) +2 sling {Wei}#..#..#W..æ¸jcnQuill Rev ## ..W   phantomThe sling bullet hits the phantom but does no damage. _The phantom is lightly damaged.  Fire: a) +2 sling {Wei}æ¸j·-Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (lightly damaged, 56% to hit)æ¸jõ"/...##.###.....###........#..#.... Trilby the Shooter .####..............#####.#.##...) Coglin .####..##......##.## ##.......). Health: 50/50 ======================== æ¸j!$..))..###.####....# #.<....#... Magic: 7/7======================== ....)...#.## ###..# #.#....#..# AC: 3Str: 12 .####.#....### #### ......#...## EV: 11Int: 8 .# #.###....## #.#>##..##...# SH: 0Dex: 19 .# #.# #.##..#### # #....###.#.. XL:  7 Next: 14% Place: Dungeon:4 .# #.....###...@# ...### ..#.. Noise: ===------  Time: 3995.6 (0.0) .. #..#### ####.))...# #.#a) [0;10æ¸j¯$;1m+2 sling {Wei}  c) +0 sling {Ælfric} #. #..####.))...Fire: a) +2 sling {Wei}#..#..#W..Quill Rev ## ..W   phantomFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (lightly damaged, 56% to hit)  You shoot a sling bullet. The sling bullet hits the phantom.  æ¸j%LThe phantom is moderately damaged.æ¸j2®Shift-Dir - straight lineAim: a phantom (lightly damaged, 56% to hit)  You shoot a sling bullet. The sling bullet hits the phantom.  The phantom is moderately damaged.æ¸j>17W.æ¸j—7....æ¸j¹836.7 (1.1 _æ¸j·?æ¸jnAæ¸j¶²Ž...##.###.....###........#..#.... Trilby the Shooter .####..............#####.#.##...) Coglin .####..##......##.## ##.......). Health: 50/50 ======================== ..))..###.####....# #.<....#... Magic: 7/7======================== ....)...#.## ###..# #.#....#..# AC: 3Str: 12 .####.#....### #### ......#...## EV: 11Int: 8 .# #.###....## #.#>##..##...# SH: 0Dex: 19 æ¸jA´.# #.# #.##..#### # #....###.#.. XL:  7 Next: 14% Place: Dungeon:4 .# #.....###...@# ...### ..#.. Noise: ===------  Time: 3996.7 (0.0) .. #..#### ####.**...# #.#a) +2 sling {Wei}  c) +0 sling {Ælfric} #. #..####.*W...Fire: a) +2 sling {Wei}#..#..#...Quill Rev ## ..W   phantomYou shoot a sling bullet. The sling bullet hits the phantom. _The phantom is moderately damaged.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (mæ¸j¨´<oderately damaged, 56% to hit)æ¸jµË /...##.###.....###........#..#.... Trilby the Shooter .####..............#####.#.##...) Coglin .####..##......##.## ##.......). Health: 50/50 ======================== æ¸j_Í ..))..###.####....# #.<....#... Magic: 7/7======================== ....)...#.## ###..# #.#....#..# AC: 3Str: 12 .####.#....### #### ......#...## EV: 11Int: 8 .# #.###....## #.#>##..##...# SH: 0Dex: 19 .# #.# #.##..#### # #....###.#.. XL:  7 Next: 14% Place: Dungeon:4 .# #.....###...@# ...### ..#.. Noise: ===------  Time: 3996.7 (0.0) .. #..#### ####.))...# #.#a) [0;10æ¸jæÍ «;1m+2 sling {Wei}  c) +0 sling {Ælfric} #. #..####.))...Fire: a) +2 sling {Wei}#..#..#)).Quill Rev ## .)W   phantomFire: a) +2 sling {Wei}æ¸j/Î yPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (moderately damaged, 56% to hit)  You shoot a sling bullet.  æ¸jcÎ LThe sling bullet closely misses the phantom.æ¸j¤U æ¸jí× åMW.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (moderately damaged, 56% to hit)  You shoot a sling bullet.  æ¸j7Ù ¹The sling bullet closely misses the phantom.You shoot a sling bullet. The sling bullet misses the phantom.æ¸j.à 7.....æ¸j³á h7.7 (1Rev+ _æ¸jxç æ¸jvé ç¸j)Ž...##.###.....###........#..#.... Trilby the Shooter .####..............#####.#.##...) Coglin .####..##......##.## ##.......). Health: 50/50 ======================== ..))..###.####....# #.<....#... Magic: 7/7======================== ....)...#.## ###..# #.#....#..# AC: 3Str: 12 .####.#....### #### ......#...## EV: 11Int: 8 .# #.###....## #.#>##..##...# SH: 0Dex: 19 ç¸j=.# #.# #.##..#### # #....###.#.. XL:  7 Next: 14% Place: Dungeon:4 .# #.....###...@# ...### ..#.. Noise: ===------  Time: 3997.7 (0.0) .. #..#### ####.**...# #.#a) +2 sling {Wei}  c) +0 sling {Ælfric} #. #..####.W....Fire: a) +2 sling {Wei}#..#..#...Quill Rev+ ## ..W   phantomThe sling bullet closely misses the phantom. _You shoot a sling bullet. The sling bullet misses the phantom.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom ([4ç¸j¬?0mmoderately damaged, 56% to hit)ç¸jœ/...##.###.....###........#..#.... Trilby the Shooter .####..............#####.#.##...) Coglin .####..##......##.## ##.......). Health: 50/50 ======================== ç¸j_..))..###.####....# #.<....#... Magic: 7/7======================== ....)...#.## ###..# #.#....#..# AC: 3Str: 12 .####.#....### #### ......#...## EV: 11Int: 8 .# #.###....## #.#>##..##...# SH: 0Dex: 19 .# #.# #.##..#### # #....###.#.. XL:  7 Next: 14% Place: Dungeon:4 .# #.....###...@# ...### ..#.. Noise: ===------  Time: 3997.7 (0.0) .. #..#### ####.))...# #.#a) [0;10ç¸jïP;1m+2 sling {Wei}  c) +0 sling {Ælfric} #. #..####.W....Fire: a) +2 sling {Wei}#..#..#...Quill Rev+ ## ..W   phantomFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (moderately damaged, 56% to hit)  You shoot a sling bullet.  The sling bullet hits the phantom but does no damage.ç¸j‡8 ))ç¸j’ )))Shift-Dir - straight line  Aim: a phantom (moderately damaged, 56% to hit)  You shoot a sling bullet.  The sling bullet hits the phantom but does no damage.  The phantom is moderately damaged.  You shoot a sling bullet.ç¸jK ¨ W.  The sling bullet barely misses the phantom.ç¸j4:.......ç¸jr8.9 (1.2Rev* _ç¸j/ç¸jÅç¸jê #...##.###.....###........#..#.... Trilby the Shooter .####..............#####.#.##...) Coglin .####..##......##.## ##.......). Health: 50/50 ======================== ..))..###.####....# #.<....#... Magic: 7/7======================== ....)...#.## ###..# #.#....#..# AC: 3Str: 12 .####.#....### #### ......#...## EV: 11ç¸jj Int: 8 .# #.###....## #.#>##..##...# SH: 0Dex: 19 .# #.# #.##..#### # #....###.#.. XL:  7 Next: 14% Place: Dungeon:4 .# #.....###...@# ...### ..#.. Noise: ===------  Time: 3998.9 (0.0) .. #..#### ####.*W...# #.#a) +2 sling {Wei}  c) +0 sling {Ælfric} #. #..####......Fire: a) +2 sling {Wei}#..#..#...Quill Rev* ## ..W   phantomYou shoot a sling bullet. _The sling bullet barely misses the phantom.Fire: a) +2 sling {Wç¸já dei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (moderately damaged, 56% to hit)ç¸j9, 9...##.###.....###........#..#.... Trilby the Shooter .####..............#####.#.##...) Coglin .####..##......##.## ##.......). Health: 50/50 ======================== ..))..###.####....# #.<....#... Magic: 7/7======================== ç¸j. ....)...#.## ###..# #.#....#..# AC: 3Str: 12 .####.#....### #### ......#...## EV: 11Int: 8 .# #.###....## #.#>##..##...# SH: 0Dex: 19 .# #.# #.##..#### # #....###.#.. XL:  7 Next: 14% Place: Dungeon:4 .# #.....###...@# ...### ..#.. Noise: ===------  Time: 3998.9 (0.0) .. #..#### ####.)W...# #.#a) +2 sling {Wei}  c) +0 sling {Ælfric} #. #..####......Fire: a) +2 ç¸j}/ esling {Wei}#..#..#...Quill Rev* ## ..W   phantomFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (moderately damaged, 56% to hit)  You shoot a sling bullet. The sling bullet hits the phantom.  The phantom is heavily damaged.ç¸j‰´ éM))))))Shift-Dir - straight lineAim: a phantom (moderately damaged, 56% to hit)  You shoot a sling bullet. The sling bullet hits the phantom.  The phantom is heavily damaged.  The sling bullet closely misses the phantom.ç¸j1:2W.ç¸jf@2.....ç¸jKB64000.0 (1.1 _ç¸jHç¸jsJè¸jßt7...##.###.....###........#..#.... Trilby the Shooter .####..............#####.#.##...) Coglin è¸jÌuÁ.####..##......##.## ##.......). Health: 50/50 ======================== ..))..###.####....# #.<....#... Magic: 7/7======================== ....)...#.## ###..# #.#....#..# AC: 3Str: 12 .####.#....### #### ......#...## EV: 11Int: 8 .# #.###....## #.#>##..##...# SH: 0Dex: 19 .# #.# #.##..#### # #....###.#.. XL:  7 Next: 14% Place: Dungeon:4 è¸jþvƒ.# #.....###...@# ...### ..#.. Noise: ===------  Time: 4000.0 (0.0) .. #..#### ####.W....# #.#a) +2 sling {Wei}  c) +0 sling {Ælfric} #. #..####......Fire: a) +2 sling {Wei}#..#..#...Quill Rev* ## ..W   phantomYou shoot a sling bullet. _The sling bullet closely misses the phantom.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (heavily damaged, 56% to hit)è¸j%�...##.###.....###........#..#.... Trilby the Shooter .####..............#####.#.##...) Coglin .####..##......##.## ##.......). Health: 50/50 ======================== ..))..###.####....# #.<....#... Magic: 7/7======================== ....)...#.## ###..# #.#....#..# AC: 3Str: 12 .####.#....### #### ......#...## EV: 11Int: 8 .# #.###....## #.#>##..##...# SH: 0Dex: 19 .# #.# #.##..#### # #....###.#.. XL:  7 Next: 14% Place: Dungeon:4 [4è¸j ž�0m.# #.....###...@# ...### ..#.. Noise: ===------  Time: 4000.0 (0.0) .. #..#### ####.)....# #.#a) +2 sling {Wei}  c) +0 sling {Ælfric} #. #..####).....Fire: a) +2 sling {Wei}#..#.)#...Quill Rev* ## ..W   phantomFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (heavily damaged, 56% to hit)  You shoot a sling bullet.  The sling bullet closely misses the phantom.è¸j´ 2Shift-Dir - straight lineAim: a phantom (heavily damaged, 56% to hit)  You shoot a sling bullet.  The sling bullet closely misses the phantom.barè¸j¡©nW.. è¸jCª,1.2 (1.2è¸j˯è¸jì±{ _The phantom is struck by your quills. The phantom closely misses you.è¸jÐW...##.###.....###........#..#.... Trilby the Shooter .####..............#####.#.##...) Coglin .####..##......##.## ##.......). Health: 50/50 ======================== ..))..###.####....# #.<....#... Magic: 7/7======================== ....)...#.## ###..# #.#....#..# AC: 3Str: 12 .####.#....### #### ......#...## EV: 11Int: 8 .# #.###....## #.#>##..##...# SH: 0Dex: 19 .# #.# #.##..#### # #....###.#.. XL:  7 Next: 14% Place: Dungeon:4 [4è¸jZ¹0m.# #.....###...@# ...### ..#.. Noise: ===------  Time: 4001.2 (0.0) .. #..#### ####.W....# #.#a) +2 sling {Wei}  c) +0 sling {Ælfric} #. #..####......Fire: a) +2 sling {Wei}#..#..#...Quill Rev* ## ..W   phantomThe sling bullet barely misses the phantom. _The phantom is struck by your quills. The phantom closely misses you.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (severely damaged, 56% to hit)é¸j Ž...##.###.....###........#..#.... Trilby the Shooter .####..............#####.#.##...) Coglin .####..##......##.## ##.......). Health: 50/50 ======================== ..))..###.####....# #.<....#... Magic: 7/7======================== ....)...#.## ###..# #.#....#..# AC: 3Str: 12 .####.#....### #### ......#...## EV: 11Int: 8 .# #.###....## #.#>##..##...# SH: 0Dex: 19 é¸jø.# #.# #.##..#### # #....###.#.. XL:  7 Next: 14% Place: Dungeon:4 .# #.....###...@# ...### ..#.. Noise: ===------  Time: 4001.2 (0.0) .. #..#### ####.)....# #.#a) +2 sling {Wei}  c) +0 sling {Ælfric} #. #..####).....Fire: a) +2 sling {Wei}#..#.)#...Quill Rev* ## ..W   phantomFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (severely damaged, 56% to hit)  You shoot a sling bullet.  The sling bullet closely misses the phantom.[4é¸j;0mé¸jHš�Shift-Dir - straight lineAim: a phantom (severely damaged, 56% to hit)  You shoot a sling bullet.  The sling bullet closely misses the phantom.The sling bullet hits the phantom.  The phantom is severely damaged.é¸jÄEW..é¸j·*2.2 (1é¸j]%é¸jÖ'U _The phantom closely misses you.é¸j|9...##.###.....###........#..#.... Trilby the Shooter .####..............#####.#.##...) Coglin .####..##......##.## ##.......). Health: 50/50 ======================== ..))..###.####....# #.<....#... Magic: 7/7======================== é¸j¯}....)...#.## ###..# #.#....#..# AC: 3Str: 12 .####.#....### #### ......#...## EV: 11Int: 8 .# #.###....## #.#>##..##...# SH: 0Dex: 19 .# #.# #.##..#### # #....###.#.. XL:  7 Next: 14% Place: Dungeon:4 .# #.....###...@# ...### ..#.. Noise: ===------  Time: 4002.2 (0.0) .. #..#### ####.W....# #.#a) +2 sling {Wei}  c) +0 sling {Ælfric} #. #..####......Fire: a) +2 é¸j~Çsling {Wei}#..#..#...Quill Rev* ## ..W   phantomThe phantom is severely damaged. _The phantom closely misses you.é¸jT~ Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineé¸jÇuAim: a phantom (severely damaged, 56% to hit)é¸jü¶ 7...##.###.....###........#..#.... Trilby the Shooter .####..............#####.#.##...) Coglin é¸j5¸ .####..##......##.## ##.......). Health: 50/50 ======================== ..))..###.####....# #.<....#... Magic: 7/7======================== ....)...#.## ###..# #.#....#..# AC: 3Str: 12 .####.#....### #### ......#...## EV: 11Int: 8 .# #.###....## #.#>##..##...# SH: 0Dex: 19 .# #.# #.##..#### # #....###.#.. XL:  7 Next: 14% Place: Dungeon:4 .# #.....###...@# ...### ..#.. Noise: ===------  Time:é¸j|¹ Ù 4002.2 (0.0) .. #..#### ####.W....# #.#a) +2 sling {Wei}  c) +0 sling {Ælfric} #. #..####......Fire: a) +2 sling {Wei}#..#..#...Quill Rev* ## ..W   phantomFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (severely damaged, 56% to hit)  é¸jȹ �You shoot a sling bullet. The sling bullet hits the phantom.  The phantom is almost destroyed.é¸jóA ÜM.  Shift-Dir - straight lineAim: a phantom (severely damaged, 56% to hit)  é¸jÄB ÚYou shoot a sling bullet. The sling bullet hits the phantom.  The phantom is almost destroyed.  You destroy the phantom!é¸jHG ' é¸jrÏ é¸jPÓ :323.2 (1 _é¸jØ é¸j3Ú ê¸jG®Iê¸ja¯ê¸j°ê¸j׳šê¸j'µTRev+ ê¸j¤µê¸j˜¶ê¸jå¶ê¸j`·ê¸jq¸ê¸jݸê¸j'¹ê¸j ºê¸j“ºê¸jéºê¸j«»ê¸j¼>Rev ê¸jr¼ê¸j½ê¸j]½ê¸j’½ê¸jî½ê¸j&¾ê¸jb¾ê¸j¿ê¸jY¿(ê¸j�¿ê¸jpÀê¸j«Àê¸jßÀê¸jeÁê¸jžÁê¸jÑÁê¸jBÂê¸jyÂê¸j­Âê¸j$Ãê¸jqÃ,ê¸jûÃê¸jKÄ,ê¸j,Åê¸jsÅê¸jªÅê¸j Æê¸jEÆê¸j{Æê¸jâÆê¸jÇê¸jQÇê¸j¶Çê¸jîÇê¸j#Èê¸jŠÈê¸jÈÈê¸jüÈê¸j^Éê¸j–Éê¸jØÉê¸jDÊê¸j�Êê¸jçÊê¸jŽËê¸jöË,ê¸jXÌê¸j–Ìê¸jÍÌê¸j+Íê¸jbÍê¸j§Íê¸jÿÍê¸j9Îê¸j‚Îê¸jÏê¸jFÏê¸jzÏê¸jÐê¸j{Ðê¸j³Ðê¸j<Ñê¸jsÑê¸j¥Ñê¸j'Òê¸jvÒ,ê¸j÷Òê¸j<Óê¸j‹Óê¸jÔBê¸jµÔê¸jÿÔê¸j]Õê¸j£Öê¸j×ê¸jU×ê¸j0Øê¸jyØê¸jæØê¸jBÚê¸jšÚ,ê¸jCÛê¸j¤Û,ê¸jÜê¸jcÜ,ê¸jñÜê¸j2Ýê¸jlÝê¸jÿÝê¸j§Þê¸jÕÞê¸j¿ßê¸jàê¸jràê¸jbáê¸j®áê¸j#âê¸jýâê¸jCãê¸j¤ãê¸j�äê¸jÞäê¸jvåê¸jªæê¸jüæê¸jxçê¸jƒèê¸jÕèê¸j(éê¸j*êê¸jzêê¸j·êê¸j‡ëê¸jÉëê¸j>ìê¸jíê¸j^íê¸jîê¸j§îê¸jóîê¸jJïê¸jðê¸jÙñBê¸j<òê¸j‚òê¸jCóê¸j¥óê¸jôê¸jÑôê¸jõê¸jsõê¸j(öê¸jiöê¸j¹öê¸j+ø,ê¸j†øê¸j@ùê¸j„ùê¸júùê¸j¤úê¸jäúê¸jAûê¸júûê¸j?üê¸j¥üê¸j�ýê¸jÏýê¸j)þê¸j÷þê¸j<ÿê¸j�ÿê¸j?ê¸j|ê¸jÒê¸j•ê¸jØê¸jNê¸jÿê¸jgê¸jê¸jð,ê¸j…ê¸jê¸jwê¸jÎê¸jUê¸j�ê¸jê¸jªê¸jìê¸j; ê¸j ê¸jm ê¸j² ê¸j\ ê¸j¢ ê¸j ê¸j=Æê¸jÑ,ê¸jê¸jê¸j»ê¸jê¸jšê¸j-ê¸jtê¸j¨Xê¸jW,ê¸j²,ê¸jéê¸jDê¸j‚ê¸jÍê¸jOê¸jƒê¸j²ê¸j"ê¸jXê¸j­ê¸jðê¸j$ê¸jZê¸jÓê¸j,ê¸j‰ê¸jÉê¸j"ê¸jl,ê¸jºê¸j#ê¸jlê¸jÄê¸j\ê¸j ê¸j ê¸jçê¸j)ê¸ja$Üê¸jþ$ê¸jK%ê¸jÌ%ê¸jÀ&ê¸jý&ê¸j/'ê¸j©'ê¸jÝ'ê¸j (ê¸j¹(ê¸jë(ê¸j)ê¸jŽ)ê¸jÀ)ê¸jï)ê¸jY*ê¸jŠ*ê¸jº*ê¸j€/� ...............ê¸jÿ/<... _You start waiting.ê¸j�31102.2 (99.0)ê¸j49---3.2 (100.0)ê¸jÐ6ê¸jT8# _Done waiting.ë¸jÝ ë¸jÃÝ 3ë¸jôå „ë¸jðé Bë¸jMð  ###..............#####.#.##...) ###..####.## ##.......)... ))..###.####....# #.<....#....ë¸jµð ¸)...#.## ###..# ##.#....#..### ###.#....## ......#...## .  #.## #.#>##..##...#. ë¸júð ¤ #.# #.##..#### #.#....###.#....  #.....###....##.....### ..#..  #..#### ####..@...# #.# ---ë¸jsñ I5.2 (2.0)  #..#   #..# ...#...#  ...## .<.... .ë¸jÎñ Ÿ$..### ..#........ë¸j€ø @6.2 (3ë¸j´ý ë¸jI 9 _Found a stone staircase leading up.ì¸jµ„ ì¸jÈ… 3ì¸jï† ì¸jù‡ ì¸jzˆ ì¸jØ� n  There is a stone staircase leading up here.ì¸j#’ K _ì¸j›• � _You now have 119 gold pieces (gained 6).ì¸j°– 3ì¸j/— ì¸jm˜ ì¸jÿ™ Bì¸jœ ,ì¸jž ,ì¸j¢ Xì¸jठXì¸j ¬ šì¸j½¬ ì¸j�® ì¸jY° ,ì¸jþ° ì¸jc² ì¸j]³ ì¸jµ³ ì¸j‹´ ì¸jp¿   You encounter a hound. ##....###. #.<...... . #...#####.# .....########...#  ì¸j Á —h#.#............#  .... ####.....###  #..#....#####  ###.......#  .......@.##  .##...##.#  #... #.# #.. #.# ## ... ... h   hound (asleep) .... .....ì¸j@Ç 021.2 (15.0)ì¸jøÇ 22.2 (16 _ì¸j‹Ì ì¸j_Î í¸j"O ##....###... Trilby the Shooter#.<......... Coglin.#...#####.#. Health: 50/50 ========================.....########...#Magic: 7/7========================h#.#............#AC: 3Str: 12.**. ####.....###EV: 11Int: 8#**#....#####SH: 0Dex: 19###..**...#XL:  7 Next: 32% Place: Dungeon:4.......@.##Noise: ---------  Time: 4122.2 (0.0).##...##.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#... #[í¸jP 37m.#Fire: a) +2 sling {Wei}#.. #.#Quill ## ......h   hound (asleep)......... _You now have 119 gold pieces (gained 6). _You encounter a hound.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (asleep, 98% to hit)í¸j…ª ##....###... Trilby the Shooter#.<......... Coglin.#...#####.#. Health: 50/50 ========================.....########...#Magic: 7/7========================h#.#............#AC: 3Str: 12.)). ####.....###EV: 11Int: 8#))#....#####SH: 0Dex: 19###..))...#XL:  7 Next: 32% Place: Dungeon:4.......@.##Noise: ---------  Time: 4122.2 (0.0).##...##.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#... #.[40í¸jF« ßm#Fire: a) +2 sling {Wei}#.. #.#Quill ## ......h   hound.........  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the hound.  The hound barks!í¸jQ/ÞYou shoot a sling bullet. The sling bullet hits the hound.  The hound barks!  The hound is lightly wounded.  You shoot a sling bullet. is lightly wounded.í¸jDZQ.hí¸j¹²05í¸jc´G.hí¸j ¸º....5   white imp (wandering)í¸já¸`===3.2 (1Rev í¸j[½í¸jd¿Z _You encounter a white imp.î¸jŸ�##....###... Trilby the Shooter#.<......... Coglin5#...#####.#. Health: 50/50 ========================.....########...#Magic: 7/7========================.#.#............#AC: 3Str: 12..h. ####.....###EV: 11Int: 8#**#....#####SH: 0Dex: 19###..**...#XL:  7 Next: 32% Place: Dungeon:4.......@.##Noise: ===------  Time: 4123.2 (0.0).##...##.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#... [3î¸j“žœ4m#.#Fire: a) +2 sling {Wei}#.. #.#Quill Rev ## ......h   hound....5   white imp (wandering).....  The hound is lightly wounded. _You encounter a white imp.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (lightly wounded, 56% to hit)î¸j»¤##....###... Trilby the Shooter#.<......... Coglin5#...#####.#. Health: 50/50 ========================.....########...#Magic: 7/7========================.#.#............#AC: 3Str: 12..h. ####.....###î¸jë¥REV: 11Int: 8#))#....#####SH: 0Dex: 19###..))...#XL:  7 Next: 32% Place: Dungeon:4.......@.##Noise: ===------  Time: 4123.2 (0.0).##...##.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#... #.#Fire: a) +2 sling {Wei}#.. #.#Quill Rev ## ......h   hound....î¸j¡¦t5   white imp (wandering).....  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (lightly wounded, 56% to hit)  You shoot a sling bullet. The sling bullet hits the hound.  The hound is heavily wounded.î¸j°,p Shift-Dir - straight lineAim: a hound (lightly wounded, 56% to hit)  You shoot a sling bullet. The sling bullet hits the hound.  The hound is heavily wounded.  The hound is severely wounded.î¸jȬQ.5î¸j•­Q.hî¸j{²+...î¸jB³j4.3 (1.1Rev+ _î¸jk¶î¸jV¸î¸j[e ##....###... Trilby the Shooter#.<......... Coglin.#...#####.#. Health: 50/50 ========================5....########...#Magic: 7/7========================.#.#............#AC: 3Str: 12.... ####.....###EV: 11Int: 8#h*#....#####SH: 0Dex: 19###..**...#XL:  7 Next: 32% Place: Dungeon:4.......@.##Noise: ===------  Time: 4124.3 (0.0).##...##.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#... #î¸jzg á.#Fire: a) +2 sling {Wei}#.. #.#Quill Rev+ ## ......h   hound....5   white imp (wandering).....  You shoot a sling bullet. The sling bullet hits the hound. _The hound is severely wounded.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (severely wounded, 56% to hit)ï¸jÍiÄ##....###... Trilby the Shooter#.<......... Coglin.#...#####.#. Health: 50/50 ========================5....########...#Magic: 7/7========================ï¸jk.#.#............#AC: 3Str: 12.... ####.....###EV: 11Int: 8#h)#....#####SH: 0Dex: 19###..))...#XL:  7 Next: 32% Place: Dungeon:4.......@.##Noise: ===------  Time: 4124.3 (0.0).##...##.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#... #.#Fire: a) +2 sling {Wei}#.. #.#Quill Rev+ ## ......h   hound....5   white imp (wanderiï¸jÒk6ng).....  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (severely wounded, 56% to hit)  You shoot a sling bullet. The sling bullet hits the hound.  The hound is severely wounded.ï¸j9ò³))))Shift-Dir - straight lineAim: a hound (severely wounded, 56% to hit)  You shoot a sling bullet. The sling bullet hits the hound.  The hound is severely wounded.  The sling bullet closely misses the hound.ï¸j^tQ.hï¸j’ul.5.ï¸jv/hï¸jU†|...5.4 (1.1 _ï¸jZ�º##....###... Trilby the Shooter#.<......... Coglin.#...#####.#. Health: 50/50 ========================.....########...#Magic: 7/7========================ï¸jqŽò5#.#............#AC: 3Str: 12.... ####.....###EV: 11Int: 8#..#....#####SH: 0Dex: 19###..h*...#XL:  7 Next: 32% Place: Dungeon:4.......@.##Noise: ===------  Time: 4125.4 (0.0).##...##.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#... #.#Fire: a) +2 sling {Wei}#.. #.#Quill Rev+ ## ......h   hound....5   white imp (wandering)ï¸j<�ú.....  You shoot a sling bullet. _The sling bullet closely misses the hound.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (severely wounded, 56% to hit)ï¸j’ž##....###... Trilby the Shooter#.<......... Coglin.#...#####.#. Health: 50/50 ========================.....########...#Magic: 7/7========================5#.#............#AC: 3Str: 12.)). ####.....###EV: 11Int: 8#))#....#####SH: 0Dex: 19###..))...#XL:  7 Next: 32% Place: Dungeon:4.......@.##Noise: ===------  Time: 4125.4 (0.0).##...##.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#... #[39;4ï¸j2 W9m.#Fire: a) +2 sling {Wei}#.. #.#Quill Rev+ ## ......h   hound....5   white imp.....  Shift-Dir - straight lineAim: a hound (severely wounded, 56% to hit)  You shoot a sling bullet.  The sling bullet barely misses the hound.The sling bullet hits the white imp.  The white imp shouts, "Get thee hence, thou unhinged pigeon-egg bum-bailey!"ï¸jÉ' �  The sling bullet hits the white imp.  The white imp shouts, "Get thee hence, thou unhinged pigeon-egg bum-bailey!"  The white imp is lightly wounded.  You shoot a sling bullet.  The sling bullet barely misses the hound.  The sling bullet hits the white imp!ï¸jZ« é .5The white imp is severely wounded..hï¸jâ± +.....ï¸j³ p6.4 (1Rev* _ï¸jŠ· ï¸jJ¹ ï¸jcêß##....###... Trilby the Shooter#.<......... Coglin.#...#####.#. Health: 50/50 ========================.....########...#Magic: 7/7========================.#.#............#AC: 3Str: 12.5.. ####.....###EV: 11Int: 8#..#....#####ï¸jìëSH: 0Dex: 19###.......#XL:  7 Next: 32% Place: Dungeon:4......h@.##Noise: ===------  Time: 4126.4 (0.0).##...##.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#... #.#Fire: a) +2 sling {Wei}#.. #.#Quill Rev* ## ......h   hound....5   white imp.....  The sling bullet hits the white imp! _The white imp is severely wounded.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (severely wounded, 56% to hitï¸juì)ð¸j¾Ñ ##....###... Trilby the Shooter#.<......... Coglin.#...#####.#. Health: 50/50 ========================.....########...#Magic: 7/7========================.#.#............#AC: 3Str: 12.5.. ####.....###EV: 11Int: 8#..#....#####SH: 0ð¸jrÓDex: 19###.......#XL:  7 Next: 32% Place: Dungeon:4......h@.##Noise: ===------  Time: 4126.4 (0.0).##...##.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#... #.#Fire: a) +2 sling {Wei}#.. #.#Quill Rev* ## ......h   hound....5   white imp.....  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (severely wounded, 56% to hit)  You shoot a sling bullet. The sling bullet hits the hound.  The hound is almost dead.[40ð¸jëÓmð¸j¬\˜.  Shift-Dir - straight lineAim: a hound (severely wounded, 56% to hit)  You shoot a sling bullet. The sling bullet hits the hound.  The hound is almost dead.!  You kill the hound!ð¸jIaœ5   white impð¸jÆêð¸jÈï” *****The white imp gestures at you.ð¸jŠoR.5ð¸j”y,....ð¸jözÉ kirmisher47--97.5 (1.1 _The puff of frost hits you.ð¸j€ð¸j”‰o _Your Ranged Weapons skill increases to level 8!ð¸j…Á##....###... Trilby the Skirmisher#.<......... Coglin.#...#####.#. Health: 47/50 ======================--.....########...#Magic: 7/7========================.#.#............#AC: 3Str: 12..5. ####.....###EV: 11Int: 8#**#....#####SH: 0ð¸jR‰Dex: 19###..**...#XL:  7 Next: 39% Place: Dungeon:4.......@.##Noise: ===------  Time: 4127.5 (0.0).##...##.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#... #.#Fire: a) +2 sling {Wei}#.. #.#Quill Rev* ## ......5   white imp......... ð¸jÃî_The puff of frost hits you. _Your Ranged Weapons skill increases to level 8!Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (severely wounded, 67% to hit)ð¸j¿ ö##....###... Trilby the Skirmisher#.<......... Coglin.#...#####.#. Health: 47/50 ======================--.....########...#Magic: 7/7========================.#.#............#AC: 3Str: 12.... ####.....###ð¸jÜ nEV: 11Int: 8#..#....#####SH: 0Dex: 19###.......#XL:  7 Next: 39% Place: Dungeon:4.......@.##Noise: ===------  Time: 4127.5 (0.0).##...##.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#... #.#Fire: a) +2 sling {Wei}#.. #.#Quill Rev* ## ......5   white imp.........  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineð¸j ùAim: a white imp (severely wounded, 67% to hit)  You shoot a sling bullet. The sling bullet hits the white imp.  You kill the white imp!ð¸j F))))ð¸jo‘ 5)))ð¸jÇ <.......  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  ð¸j¢ Aim: a white imp (severely wounded, 67% to hit)  You shoot a sling bullet. The sling bullet hits the white imp.  You kill the white imp!  You shoot a sling bullet.ð¸js :418.5 (1 _ð¸jR ð¸jT! ñ¸j[$3ñ¸j`%ñ¸jf&ñ¸jü&ñ¸j¥*nñ¸j,+K8=ñ¸j}+ñ¸j,ñ¸jª,>Rev+ ñ¸j-ñ¸jp-ñ¸j¾-ñ¸j.ñ¸j�.,ñ¸jF/ñ¸js0ñ¸jí0U9=ñ¸jŠ1ñ¸j¯2ñ¸j"3>Rev ñ¸j•3ñ¸j²4ñ¸j.5ñ¸j¦5ñ¸j7ñ¸jp7L50=ñ¸j 8ñ¸jÜ:1 _HP restored.ñ¸jI<ñ¸jº<ñ¸jS=ñ¸jÁ>ñ¸jt@>ñ¸j/Añ¸jÚCBñ¸jÒDñ¸j\Gñ¸jzHñ¸jI9=ñ¸j¡Iñ¸jKñ¸jbLñ¸jîLñ¸jmMñ¸j¼Nñ¸j(P,ñ¸jóPñ¸jkRñ¸j“Sñ¸jóSñ¸jÔ[nñ¸j^ñ¸j _ñ¸j‹_ñ¸j5`ñ¸jõañ¸jBhšñ¸j²iñ¸j#kñ¸jÑkñ¸jKlñ¸jÀoñ¸jtBñ¸j1uñ¸j*vñ¸jevñ¸jwñ¸jxxñ¸jayñ¸j¬yñ¸jKzñ¸j¬{ñ¸j¤|ñ¸jç|ñ¸jŠ}ñ¸j®~ñ¸j�ñ¸jÈñ¸jn€ñ¸jó�ñ¸jƒñ¸jaƒñ¸j+„ñ¸jƒ‰ñ¸j)Šñ¸jfŠñ¸j®Šñ¸jp‹ñ¸jŒ,ñ¸jvŒñ¸j�ñ¸j•�ñ¸j×�ñ¸j‰Žñ¸j��ñ¸jô�ñ¸j¤‘ñ¸jø‘ñ¸jg“ñ¸j.”ñ¸j{”ñ¸j­”ñ¸jz•ñ¸j –ñ¸jF–ñ¸js–ñ¸j>—ñ¸j¸—ñ¸jþ—ñ¸j_˜ñ¸jŽ™ñ¸j“š,ñ¸jîšñ¸jó ñ¸jç¡ñ¸j]¢ñ¸jâ¢ñ¸jÄ£ñ¸jD¤ñ¸j�¤ñ¸jݤñ¸j<¨ñ¸jµ©ñ¸j'ªñ¸jΪñ¸jç«ñ¸j ­ñ¸j­ñ¸j@®ñ¸j‰¯ñ¸jJ°ñ¸j�°ñ¸j±ñ¸jP´ñ¸jµ,ñ¸j§µñ¸j¯¶ñ¸j�·ñ¸j¸ñ¸jë¸ñ¸jIºñ¸j€»ñ¸jÞ»ñ¸j‰¼ñ¸jã½ñ¸jɾñ¸jÀBñ¸j4Ç�  ####.....####.#....###  #....###.# #.###....#   #....# #.# #.###.##.   #....# #.## #.....###.  ñ¸jžÇ ####.# #..# #..#### ##   #.####.# #..#   #...##.###..#   ###..#..##.## #   #@........##---73.5 (45.0) ñ¸jùÇ@  #.....#.#.##   #.........########  ñ¸j2È  #.#.#.#.#.........   #.#.......####....  #.######..#....###  ñ¸j“ÈI#.# ####.......#  #># #.........##  #...##...##.#ñ¸j×Ìñ¸jnÍG---4.5 (46ñ¸j’Ðñ¸jûÒ; _Found a stone staircase leading down.ò¸j¸1Iò¸j¢5ò¸jy7,ò¸jê<nò¸jÞ=ò¸j¹>,ò¸j}?ò¸j+Aò¸jæABò¸j#Cò¸j;D,ò¸jáDò¸j Fò¸j>Gò¸j¶Gò¸jMHò¸jüHò¸jÆIò¸j²J,ò¸jôMR  There is a stone staircase leading down here.ò¸j–N5 _ò¸j9Oò¸j¨Oò¸j%Pò¸jÛP,ò¸jÅRò¸j¡Sò¸j/T,ò¸j²Zò¸jŒ\ò¸j],ò¸j©]ò¸j9^ò¸jÏ^,ò¸jB_ò¸jÏ`ò¸jÙaò¸j{b,ò¸j%dò¸jve,ò¸j+fò¸j§gò¸j¾hò¸j�i,ò¸jOkò¸jŠlò¸j=mò¸jÈmò¸jGoò¸jãp,ò¸jwqò¸jµsò¸jÏuò¸juvò¸jLwò¸jjyò¸j{ò¸j»{ò¸j€|ò¸j±~ò¸jŽ€ò¸j<�ò¸j ‚ò¸j�„ò¸jE†ò¸jï†ò¸jº‡ò¸j§‰ò¸j]‹ò¸jû‹ò¸jËŒò¸jo�ò¸jÝ’Bò¸jx”ò¸jd–ò¸j—ò¸j˜ò¸jIšò¸j—›ò¸j-œò¸j¼œò¸j®¢Þ  #.#...##...##.#  #...####...##.#  ##..## #...##.#####  #..## ##.........# .  #### #.........#..  #............  #.........###  #.........#  #....@....#   ###########   ò¸j;£ ò¸j¦.202.5 (28ò¸jÀ¦+3.5 (29ò¸jj©ò¸j(«c _q - a scroll labelled HOSIGO QAGUHEô¸jq+Iô¸jÞ-ô¸jh/ô¸jõ2Bô¸jŠ4,ô¸jr5ô¸jM7ô¸jo8ô¸j9ô¸j€9ô¸j,;ô¸jc<ô¸j=ô¸jr=ô¸j?ô¸jQ@ô¸jAô¸jŠAô¸j‰Bô¸j�Cô¸j2Dô¸j¶Dô¸j†Fô¸jnGô¸jHô¸jnJ,ô¸jK,ô¸jLô¸jÿMô¸jOô¸j¦Oô¸júOô¸j Qô¸jRô¸j•Rô¸jæRô¸j/Uô¸j&Vô¸j¨V,ô¸j›Wô¸jXô¸joXô¸jÈXô¸jiYô¸j†Zô¸jõZô¸jt[ô¸jo]ô¸jg^ô¸jÍ^ô¸j<_ô¸jÚ`ô¸jÓaô¸jõ¸jš²õ¸juµõ¸jœ¶õ¸j·õ¸j{·õ¸jµ¸õ¸jh¾ ## #.#>##..##...#.#..##.# .. #### #.#....###.#.....## .. #. ....##.....####..#.. #......#.# #.#...  ###......####...#  ##....õ¸j@¿Ê.....# ....###.........# #.<....#..# ...#####.#....#@.### ---30.6 (6.0# ###...........# ###.......#####...####...#.#...# ..# ####........#..... .# ####.#........#... >.........######.## .## #õ¸j”¿%....õ¸jÓÄõ¸jÃÅF---1.6 (7õ¸jéÊõ¸j9Í; _Found a stone staircase leading down.÷¸jª�÷¸jj‘÷¸j’÷¸jטB÷¸jBž„÷¸jÛŸ,÷¸jí ÷¸jà¡÷¸j÷£÷¸j•¤÷¸jW¥÷¸jÙ¦÷¸jzªB÷¸j©«÷¸j­÷¸jn­÷¸j`®÷¸jõ  #.#....###.#.....## .. #. #.....####..#.. .## .# #.#... .. ......####...# .. ..#...##.....# .###.........# ## ÷¸j°¶¶..........#..# #.. ###.#....#..###.#  ###...........#@# #.......#####...# #.#...# #...# .....#.....##..# ........#... ...>. ....######.##.####..### # . .... # ... #.##### ...You pick up a parchment of Ignition and begin reading...÷¸j¼+7.6 (6÷¸j´¼*8.6 (7÷¸jUÀ÷¸jŸÂA _You add the spell Ignition to your library.ø¸jOêø¸j£ë3ø¸jríø¸j©îø¸j-ïø¸j[ónø¸júóø¸j‡ôø¸jõø¸jvõø¸jü÷ø¸jÛøø¸jLùø¸j³ùø¸j²úø¸jÔûø¸j�ü,ø¸j½ýø¸j¾þø¸j'ÿø¸j›ÿø¸jªø¸j¾ø¸j+ø¸j°ø¸jŠø¸jÜø¸j1ø¸jéø¸j$ ø¸jJø¸j¹ø¸jOø¸jSø¸jXø¸jÎø¸j(ø¸jÆø¸jšø¸jø¸jµø¸j ø¸jí!šø¸j{#ø¸jì%g  You encounter a phantom.ø¸j®+/.....).............# ...#........#.#.#..##..###..........# .#...##....#..##.#.# .ø¸jl,±##...#.#..##.##...# ###.#.....###....#. ##..#.....###..###  #.#... #....... ##...# #...### .....# #.#........#..# ##.###...#..##..# #..##W........ ..#..###.##..............#.#..............W   phantom (dormant)ø¸jÄ, #####...#..............# #...#...... ....... .....##..#ø¸jW.S51.6 (13.0).Wø¸jË4XWø¸j€522.6 (14 _ø¸jî;ù¸jæ†.....).............#Trilby the Skirmisher ...#........#.#.#..#Coglin ...#..###..........#Health: 50/50 ======================== .#...##....#..##.#.#Magic: 7/7======================== .##...#.#..##.##...#AC: 3Str: 12 ###.#.....###....#.EV: 11Int: 8 ##..#.....###..###SH: 0Dex: 19  #.#... #........#XL:  7 Next: 41% Place: Dungeon:4 ##...# #...####@#Noise: ---------  Time: 4252.6 (0.0) .....# #.#....*...#a) +2 sling {Wei}  c) +0 sling {Ælfric} .....# ##.###.*[3ù¸jÔ�w9;49m.#..#Fire: a) +2 sling {Wei} ..#..# #..##.W.......Quill ..#..###.##........... .......#.#..............W   phantom .#####...#.............. .# #...#...... ....... .....##..# _You add the spell Ignition to your library. _You encounter a phantom.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (57% to hit)ù¸jy¨.....).............#Trilby the Skirmisher ...#........#.#.#..#Coglin ...#..###..........#Health: 50/50 ======================== .#...##....#..##.#.#Magic: 7/7======================== .##...#.#..##.##...#AC: 3Str: 12 ###.#.....###....#.EV: 11Int: 8 ##..#.....###..###SH: 0Dex: 19  #.#... #........#XL:  7 Next: 41% Place: Dungeon:4 ##...# #...####@#Noise: ---------  Time: 4252.6 (0.0) .....# #.#....)...#a) +2 sling {Wei}  c) +0 sling {Ælfric} .....# ##.###.)[3ù¸j³©H9;49m.#..#Fire: a) +2 sling {Wei} ..#..# #..##.W.......Quill ..#..###.##........... .......#.#..............W   phantom .#####...#.............. .# #...#...... ....... .....##..#Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (57% to hit)  You shoot a sling bullet.  The sling bullet hits the phantom but does no damage.ù¸j+I))))Shift-Dir - straight lineAim: a phantom (57% to hit)  You shoot a sling bullet.  The sling bullet hits the phantom but does no damage.  The sling bullet barely misses the phantom.ù¸j­9W.ù¸jš²@....ù¸jè³g===3.6 (1Rev _ù¸j¿¸ù¸j™ºù¸j¹q .....).............#Trilby the Skirmisher ...#........#.#.#..#Coglin ...#..###..........#Health: 50/50 ======================== .#...##....#..##.#.#Magic: 7/7======================== .##...#.#..##.##...#AC: 3Str: 12 ###.#.....###....#.EV: 11Int: 8 ##..#.....###..###SH: 0Dex: 19  #.#... #........#XL:  7 Next: 41% Place: Dungeon:4 ##...# #...####@#Noise: ===------  Time: 4253.6 (0.0) .....# #.#....*...#a) +2 sling {Wei}  c) +0 sling {Ælfric} .....# ##.###[ù¸jJt `40m.W.#..#Fire: a) +2 sling {Wei} ..#..# #..##.........Quill Rev ..#..###.##........... .......#.#..............W   phantom .#####...#.............. .# #...#...... ....... .....##..#You shoot a sling bullet. _The sling bullet barely misses the phantom.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (57% to hit)ù¸j2t .....).............#Trilby the Skirmisher ...#........#.#.#..#Coglin ...#..###..........#Health: 50/50 ======================== .#...##....#..##.#.#Magic: 7/7======================== .##...#.#..##.##...#AC: 3Str: 12 ###.#.....###....#.EV: 11Int: 8 ##..#.....###..###SH: 0Dex: 19  #.#... #........#XL:  7 Next: 41% Place: Dungeon:4 ##...# #...####@#Noise: ===------  Time: 4253.6 (0.0) .....# #.#....)...#a) +2 sling {Wei}  c) +0 sling {Ælfric} .....# ##.###[ù¸jÐv Â40m.).#..#Fire: a) +2 sling {Wei} ..#..# #..##.).......Quill Rev ..#..###.##.)......... .......#.#.)............W   phantom .#####...#)............. .# #...#...... ....... .....##..#You shoot a sling bullet. _The sling bullet barely misses the phantom.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (57% to hit)ù¸jÉú Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a phantom (57% to hit)  You shoot a sling bullet. The sling bullet misses the phantom.You shoot a sling bullet.ù¸jxŽ 7 W.  The sling bullet closely misses the phantom.....4.6 (1 _ú¸jâge.....).............#Trilby the Skirmisher ...#........#.#.#..#Coglin ...#..###..........#ú¸jãh#Health: 50/50 ======================== .#...##....#..##.#.#Magic: 7/7======================== .##...#.#..##.##...#AC: 3Str: 12 ###.#.....###....#.EV: 11Int: 8 ##..#.....###..###SH: 0Dex: 19  #.#... #........#XL:  7 Next: 41% Place: Dungeon:4 ú¸j°iÃ##...# #...####@#Noise: ===------  Time: 4254.6 (0.0) .....# #.#....W...#a) +2 sling {Wei}  c) +0 sling {Ælfric} .....# ##.###...#..#Fire: a) +2 sling {Wei} ..#..# #..##.........Quill Rev ú¸j8j?..#..###.##........... .......#.#..............W   phantom .#####...#.............. .# #...#...... ....... .....##..#ú¸jñk·You shoot a sling bullet. _The sling bullet closely misses the phantom.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (57% to hit)ú¸j¸„.....).............#Trilby the Skirmisher ...#........#.#.#..#Coglin ...#..###..........#Health: 50/50 ======================== .#...##....#..##.#.#Magic: 7/7======================== .##...#.#..##.##...#AC: 3Str: 12 ###.#.....###....#.EV: 11Int: 8 ##..#.....###..###SH: 0Dex: 19  #.#... #........#XL:  7 Next: 41% Place: Dungeon:4 ##...# #...####@#Noise: ===------  Time: 4254.6 (0.0) .....# #.#....)...#a) +2 sling {Wei}  c) +0 sling {Ælfric} .....# ##.###[ú¸j¼†Ã40m.).#..#Fire: a) +2 sling {Wei} ..#..# #..##.).......Quill Rev ..#..###.##.)......... .......#.#.)............W   phantom .#####...#)............. .# #...#...... ....... .....##..#You shoot a sling bullet. _The sling bullet closely misses the phantom.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (57% to hit)ú¸jt‡  Shift-Dir - straight line  Aim: a phantom (57% to hit)  You shoot a sling bullet. The sling bullet misses the phantom.You shoot a sling bullet.  The sling bullet hits the phantom.  The phantom is lightly damaged.ú¸jyŠaW.....ú¸j‹c5.7 (1.1Rev+ ú¸jƒ�ú¸jñ’s _The phantom is struck by your quills. The phantom misses you.ú¸jXÐ .....).............#Trilby the Skirmisher ...#........#.#.#..#Coglin ...#..###..........#Health: 50/50 ======================== .#...##....#..##.#.#ú¸j¨Ð ŒMagic: 7/7======================== .##...#.#..##.##...#AC: 3Str: 12 ###.#.....###....#.EV: 11ú¸jÛÐ jInt: 8 ##..#.....###..###SH: 0Dex: 19  #.#... #........#ú¸j Ñ òXL:  7 Next: 41% Place: Dungeon:4 ##...# #...####@#ú¸j4Ñ �Noise: ===------  Time: 4255.7 (0.0) .....# #.#....W...#a) +2 sling {Wei}  c) +0 sling {Ælfric} ú¸jaÑ Ø.....# ##.###...#..#Fire: a) +2 sling {Wei} ú¸jŠÑ T..#..# #..##.........Quill Rev+ ..#..###.##........... ú¸j´Ñ L.......#.#..............W   phantom .#####...#.............. ú¸jîÑ 5.# #...#...... ....... .....##..#The phantom is lightly damaged. _The phantom is struck by your quills. The phantom misses you.Fire: a) +2 sling {Wei}ú¸jIÒ -Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (lightly damaged, 57% to hit)ú¸j %t.....).............#Trilby the Skirmisher ...#........#.#.#..#Coglin ...#..###..........#Health: 50/50 ======================== .#...##....#..##.#.#Magic: 7/7======================== .##...#.#..##.##...#AC: 3Str: 12 ###.#.....###....#.ú¸jÂ%èEV: 11Int: 8 ##..#.....###..###SH: 0Dex: 19  #.#... #........#XL:  7 Next: 41% Place: Dungeon:4 ##...# #...####@#Noise: ===------  Time: 4255.7 (0.0) .....# #.#....)...#a) +2 sling {Wei}  c) +0 sling {Ælfric} .....# ##.###.).#..#ú¸jê%ùFire: a) +2 sling {Wei} ..#..# #..##.).......ú¸j&ÑQuill Rev+ ..#..###.##.)......... ú¸j/&”.......#.#.)............ú¸jQ&âW   phantom .#####...#)............. ú¸jp&ƒ.# #...#...... ....... .....##..#ú¸jŽ&(Fire: a) +2 sling {Wei}ú¸j­&ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineú¸jÒ&´Aim: a phantom (lightly damaged, 57% to hit)  You shoot a sling bullet.  The sling bullet barely misses the phantom.ú¸j°­/Shift-Dir - straight lineAim: a phantom (lightly damaged, 57% to hit)  You shoot a sling bullet.  The sling bullet barely misses the phantom.  The sling bullet hits the phantom but does no damage.ú¸jK7– W.....  The phantom is lightly damaged.ú¸j38*6.7 (1ú¸j,>ú¸jì?U _The phantom closely misses you.û¸jŽè�.....).............#Trilby the Skirmisher û¸j×è…...#........#.#.#..#Coglin ...#..###..........#Health: 50/50 ======================== .#...##....#..##.#.#û¸j%éŒMagic: 7/7======================== .##...#.#..##.##...#AC: 3Str: 12 ###.#.....###....#.EV: 11û¸j€éçInt: 8 ##..#.....###..###SH: 0Dex: 19  #.#... #........#XL:  7 Next: 41% Place: Dungeon:4 û¸jÃé##...# #...####@#Noise: ===------  Time: 4256.7 (0.0) .....# #.#....W...#a) +2 sling {Wei}  c) +0 sling {Ælfric} û¸j ë¼.....# ##.###...#..#Fire: a) +2 sling {Wei} ..#..# #..##.........Quill Rev+ ..#..###.##........... .......#.#..............W   phantom .#####...#.............. .# #...#...... ....... .....##..#The phantom is lightly damaged. _The phantom closely misses you.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (lightly damaged, 57% to hit)û¸jLò.....).............#Trilby the Skirmisher ...#........#.#.#..#Coglin ...#..###..........#Health: 50/50 ======================== .#...##....#..##.#.#Magic: 7/7======================== .##...#.#..##.##...#AC: 3Str: 12 ###.#.....###....#.EV: 11Int: 8 ##..#.....###..###SH: 0Dex: 19  #.#... #........#XL:  7 Next: 41% Place: Dungeon:4 ##...# #...####@#Noise: ===------  Time: 4256.7 (0.0) .....# #.#....W...#a) +2 sling {Wei}  c) +0 sling {Ælfric} .....# ##.###[û¸jÐóx40m...#..#Fire: a) +2 sling {Wei} ..#..# #..##.........Quill Rev+ ..#..###.##........... .......#.#..............W   phantom .#####...#.............. .# #...#...... ....... .....##..#Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (lightly damaged, 57% to hit)  You shoot a sling bullet. The sling bullet hits the phantom.  The phantom is moderately damaged.û¸jzv2)))û¸j´vŽ)))Shift-Dir - straight lineAim: a phantom (lightly damaged, 57% to hit)  û¸jÐvCYou shoot a sling bullet. The sling bullet hits the phantom.  û¸jåvaThe phantom is moderately damaged.  û¸jùvLThe sling bullet closely misses the phantom.û¸j¨þÌW.....7.8 (1.1Rev* û¸jÖû¸jÜ> _The phantom hits you but does no damage.û¸jå .....).............#Trilby the Skirmisher ...#........#.#.#..#Coglin ...#..###..........#Health: 50/50 ======================== .#...##....#..##.#.#Magic: 7/7======================== .##...#.#..##.##...#AC: 3Str: 12 ###.#.....###....#.EV: 11Int: 8 ##..#.....###..###SH: 0Dex: 19  #.#... #........#XL:  7 Next: 41% Place: Dungeon:4 ##...# #...####@#Noise: ===------  Time: 4257.8 (0.0) .....# #.#....W...#a) +2 sling {Wei}  c) +0 sling {Ælfric} .....# ##.###[û¸j0 40m...#..#Fire: a) +2 sling {Wei} ..#..# #..##.........Quill Rev* ..#..###.##........... .......#.#..............W   phantom .#####...#.............. .# #...#...... ....... .....##..#The sling bullet closely misses the phantom. _The phantom hits you but does no damage.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineû¸j\ wAim: a phantom (moderately damaged, 57% to hit)û¸j?E.....).............#Trilby the Skirmisher ...#........#.#.#..#Coglin ...#..###..........#Health: 50/50 ======================== .#...##....#..##.#.#Magic: 7/7û¸jÞ?B======================== .##...#.#..##.##...#AC: 3Str: 12 ###.#.....###....#.EV: 11Int: 8 ##..#.....###..###SH: 0Dex: 19  #.#... #........#XL:  7 Next: 41% Place: Dungeon:4 ##...# #...####@#Noise: ===------  Time: 4257.8 (0.0) û¸j @µ.....# #.#....W...#a) +2 sling {Wei}  c) +0 sling {Ælfric} .....# ##.###...#..#û¸j2@ÙFire: a) +2 sling {Wei} ..#..# #..##.........û¸jX@¹Quill Rev* ..#..###.##........... û¸jx@Ü.......#.#..............W   phantom û¸j¹@Ø.#####...#.............. .# #...#...... ....... û¸jÙ@C.....##..#Fire: a) +2 sling {Wei}û¸jú@ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineû¸jA–Aim: a phantom (moderately damaged, 57% to hit)  You shoot a sling bullet.  û¸jJA5The sling bullet hits the phantom but does no damage.ü¸j¯…¸))))))Shift-Dir - straight lineAim: a phantom (moderately damaged, 57% to hit)  You shoot a sling bullet.  The sling bullet hits the phantom but does no damage.  The phantom is moderately damaged.You shoot a sling bullet.ü¸jâ» W.....  The sling bullet misses the phantom.ü¸j›*8.8 (1ü¸j�ü¸jT _The phantom barely misses you.ü¸jJ\.....).............#Trilby the Skirmisher ...#........#.#.#..#Coglin ...#..###..........#Health: 50/50 ======================== .#...##....#..##.#.#Magic: 7/7======================== .##...#.#..##.##...#AC: 3Str: 12 ###.#.....###....#.EV: 11Int: 8 ##..#.....###..###SH: 0ü¸j¢ÅDex: 19  #.#... #........#XL:  7 Next: 41% Place: Dungeon:4 ##...# #...####@#Noise: ===------  Time: 4258.8 (0.0) .....# #.#....W...#ü¸j!a) +2 sling {Wei}  c) +0 sling {Ælfric} .....# ##.###...#..#Fire: a) +2 sling {Wei} ..#..# #..##.........Quill Rev* ..#..###.##........... .......#.#..............ü¸jD@W   phantom .#####...#.............. .# #...#...... ....... ü¸jn³.....##..#The sling bullet misses the phantom. _The phantom barely misses you.Fire: a) +2 sling {Wei}ü¸j¢ZPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (moderately damaged, 57% to hit)ü¸jdT.....).............#Trilby the Skirmisher ...#........#.#.#..#Coglin ...#..###..........#Health: 50/50 ======================== .#...##....#..##.#.#Magic: 7/7======================== .##...#.#..##.##...#AC: 3Str: 12 ###.#.....###....#.EV: 11Int: 8 ##..#.....###..###SH: 0Dex: 19  #.#... #........#XL:  7 Next: 41% Place: Dungeon:4 ##...# #...####@#Noise: ===------  Time: 4258.8 (0.0) .....# #.#....W...#a) +2 sling {Wei}  c) +0 sling {Ælfric} .....# ##.###[ü¸jTVª40m...#..#Fire: a) +2 sling {Wei} ..#..# #..##.........Quill Rev* ..#..###.##........... .......#.#..............W   phantom .#####...#.............. .# #...#...... ....... .....##..#Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (moderately damaged, 57% to hit)  You shoot a sling bullet. The sling bullet hits the phantom.  The phantom is heavily damaged.ü¸jðâ® Shift-Dir - straight lineAim: a phantom (moderately damaged, 57% to hit)  You shoot a sling bullet. The sling bullet hits the phantom.  The phantom is heavily damaged.!  The phantom is severely damaged.ü¸j}e X9.9 (1.1ü¸jûg M _The phantom misses you.ü¸j§Jù.....).............#Trilby the Skirmisher ...#........#.#.#..#ü¸jùJLCoglin ...#..###..........#Health: 50/50 ======================== .#...##....#..##.#.#Magic: 7/7ü¸j*Ká======================== .##...#.#..##.##...#AC: 3Str: 12 ü¸jRK¦###.#.....###....#.EV: 11Int: 8 ü¸jxK½##..#.....###..###SH: 0Dex: 19  ü¸j³Kt#.#... #........#XL:  7 Next: 41% Place: Dungeon:4 ##...# #...####@#ü¸jÚK$Noise: ===------  Time: 4259.9 (0.0) .....# #.#....W...#ü¸jLa) +2 sling {Wei}  c) +0 sling {Ælfric} .....# ##.###...#..#ü¸jYL’Fire: a) +2 sling {Wei} ..#..# #..##.........Quill Rev* ..#..###.##........... ü¸jèMÈ.......#.#..............W   phantom .#####...#.............. .# #...#...... ....... .....##..#The phantom is severely damaged. _The phantom misses you.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (severely damaged, 57% to hit)ý¸j`².....).............#Trilby the Skirmisher ...#........#.#.#..#Coglin ...#..###..........#Health: 50/50 ======================== .#...##....#..##.#.#Magic: 7/7======================== .##...#.#..##.##...#AC: 3Str: 12 ###.#.....###....#.EV: 11Int: 8 ##..#.....###..###SH: 0Dex: 19  #.#... #........#XL:  7 Next: 41% Place: Dungeon:4 ##...# #...####@#Noise: ===------  Time: 4259.9 (0.0) .....# #.#....W...#a) +2 sling {Wei}  c) +0 sling {Ælfric} .....# ##.###[ý¸j³©40m...#..#Fire: a) +2 sling {Wei} ..#..# #..##.........Quill Rev* ..#..###.##........... .......#.#..............W   phantom .#####...#.............. .# #...#...... ....... .....##..#Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (severely damaged, 57% to hit)  You shoot a sling bullet. The sling bullet hits the phantom.  The phantom is almost destroyed.ý¸jæ7M.  Shift-Dir - straight lineAim: a phantom (severely damaged, 57% to hit)  You shoot a sling bullet. The sling bullet hits the phantom.  The phantom is almost destroyed.You shoot a sling bullet. The sling bullet hits the phantom!  You destroy the phantom!ý¸jµ¼ý¸jßÀ=5961.0 (1.1 _ý¸j„Çý¸j†Èý¸j ý¸j‘ ý¸j ý¸j³ ný¸jQ ý¸jë ,ý¸j³ ý¸j ý¸j> >Rev+ ý¸j ý¸j´ ,ý¸j» ý¸jÀ ý¸jù ý¸j� ý¸j! ý¸jI! ý¸j" ý¸j‚# ý¸jA$ >Rev ý¸j£$ ý¸jB& ý¸jy& ý¸ji' ý¸j‡( ý¸jó( ý¸j›) ý¸j´* ý¸jô* (ý¸jÑ+ ý¸js- ý¸j]/ ,ý¸j½M Rý¸jGO ,ý¸j†P ý¸jÛQ ,ý¸j»R ý¸jT ý¸jRT ý¸jU ý¸j[V ý¸jŸV ý¸jW ý¸j'X ý¸jtX ý¸j:Y ý¸j™Z ý¸jÔZ ý¸jŒ[ ý¸j¶\ ý¸j(] ý¸jç] ý¸j+_ ý¸jj_ ý¸j#` ý¸jë` ý¸ja ý¸jpa ý¸jb ý¸j.b ý¸jÍb ý¸jþc ý¸j=d ý¸je ý¸jcf ý¸jÕf ý¸jmg ý¸j·h ý¸ji ý¸j¥i ý¸j,k ý¸j€k ý¸jnl ý¸jím ý¸j8n ý¸jgo ý¸jðp ý¸j.þ¸jo8þ¸j'9*3.0 (2þ¸j>þ¸j @, _Found a pair of boots.ÿ¸jbã %#..###..........# .##....#..##.#.# .#..##.##...# .#.....###....#.# ..#.....###..###.# .#... #........#.# ...# #...####.#.# ...# #.#........# ÿ¸jä -# ##.###...#.@# #..# #..##...........# #..###.##.............#....#.#......[# ####...#.....#  #...#....# ...##..#...# ...>..# .##.####.ÿ¸jÊé ÿ¸jnê *4.0 (1ÿ¸jæí ÿ¸júî ¸jy.##....#..##.#.# .#..##.##...# .#.....###....#.# .#.....###..###.# #... #........#.# .# #...####.#.# # #.#........# # ##.###...#..###### #..##.......@...# ..###.##.. ....#.#..[ ###...#.#  #...#.. ..##..#.# o   orc (asleep) ...>.. ##.####.o[# # . ....¸j§ ~  You encounter an orc. It is wielding a +0 club.¸j� %5¸jQ¸j®( _Found a ring mail.¸jÿ..##....#..##.#.#Trilby the Skirmisher ...#.#..##.##...#Coglin .#.....###....#.#Health: 50/50 ======================== .#.....###..###.#Magic: 7/7======================== #... #........#.#AC: 3Str: 12 ..# #...####.#.#EV: 11Int: 8 ..# #.#........#SH: 0Dex: 19 ..# ##.###...#..#####XL:  7 Next: 59% Place: Dungeon:4 ..# #..##.......@...#Noise: ---------  Time: 4365.0 (0.0) ..###.##.........*...#a) +2 sling {We¸j�&i}  c) +0 sling {Ælfric} ....#.#..........*...[#Fire: a) +2 sling {Wei} ###...#...........*...#Quill #...#...........*...# ..##..#............*..#o   orc (asleep) .. ...>............*..# ##.####.............o[# # . ....You encounter an orc. It is wielding a +0 club. _Found a ring mail.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club (asleep, 98% to hit)¸j“ó..##....#..##.#.#Trilby the Skirmisher ...#.#..##.##...#Coglin .#.....###....#.#Health: 50/50 ======================== .#.....###..###.#Magic: 7/7======================== #... #........#.#AC: 3Str: 12 ..# #...####.#.#EV: 11Int: 8 ..# #.#........#SH: 0Dex: 19 ..# ##.###...#..#####XL:  7 Next: 59% Place: Dungeon:4 ..# #..##.......@...#Noise: ---------  Time: 4365.0 (0.0) ..###.##.........)...#a) +2 sling {We¸jõi}  c) +0 sling {Ælfric} ....#.#..........)...[#Fire: a) +2 sling {Wei} ###...#...........)...#Quill #...#...........)...# ..##..#............)..#o   orc (asleep) .. ...>............)..# ##.####.............)[# # . ....Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet completely misses the orc.¸j¹}€o  Shift-Dir - straight lineAim: an orc, wielding a +0 club (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet completely misses the orc.The sling bullet hits the orc!  The orc shouts!¸jþ P o.  The orc is almost dead.......===6.1 (1.1Rev _¸jB¸jUú..##....#..##.#.#Trilby the Skirmisher ...#.#..##.##...#Coglin .#.....###....#.#Health: 50/50 ======================== .#.....###..###.#Magic: 7/7======================== #... #........#.#AC: 3Str: 12 ..# #...####.#.#EV: 11Int: 8 ..# #.#........#SH: 0Dex: 19 ..# ##.###...#..#####XL:  7 Next: 59% Place: Dungeon:4 ..# #..##.......@...#Noise: ===------  Time: 4366.1 (0.0) ..###.##.........*...#a) ¸j±ûI+2 sling {Wei}  c) +0 sling {Ælfric} ....#.#..........*...[#Fire: a) +2 sling {Wei} ###...#...........*...#Quill Rev #...#...........*...# ..##..#............*..#o   orc .. ...>............o..# ##.####..............[# # . ....The orc shouts! _The orc is almost dead.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club (almost dead, 67% to hit)¸jN= ›..##....#..##.#.#Trilby the Skirmisher ...#.#..##.##...#Coglin .#.....###....#.#Health: 50/50 ======================== .#.....###..###.#Magic: 7/7¸jË> ======================== #... #........#.#AC: 3Str: 12 ..# #...####.#.#EV: 11Int: 8 ..# #.#........#SH: 0Dex: 19 ..# ##.###...#..#####XL:  7 Next: 59% Place: Dungeon:4 ..# #..##.......@...#Noise: ===------  Time: 4366.1 (0.0) ..###.##.........)...#a) +2 sling {Wei}  c) +0 sling {Ælfric} ....#.#..........)...[#Fire: a) +2 sling {Wei} ###...#...........)...#Quill Rev #...#...........)...# ..##..#............)..#[4¸j? ±0mo   orc .. ...>............o..# ##.####..............[# # . ....Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycle¸jq? ñShift-Dir - straight lineAim: an orc, wielding a +0 club (almost dead, 67% to hit)  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.¸j>È P)  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.  The orc is almost dead.  You shoot a sling bullet.  The sling bullet hits the orc.  You kill the orc!¸jôÌ )¸jiT >.....¸jçW <607.2 (1.1 _¸jæ^ ¸j` ¸jI3¸jZ¸jrB¸jD¸jª¸jž ¸jI#>¸jl%¸j¤',¸jY)¸jÚ+,¸j®-¸jÐ/,¸j�1¸jØ3,¸jñ5¸jñ7¸j68¸j´9¸j<,¸jÑ=¸jÕ?¸j@¸jwA¸jØC,¸j F¸jûG,¸j¶I¸j3L,¸jïM¸jP,¸jœQ¸jŒS¸jõS¸j¼U¸jÛW,¸j…Y¸j9b,¸jãd¸jÒg,¸j»i¸j"l,¸jn¸j:p,¸jÉq¸jt¸jpt¸jüu¸jõw¸j:x¸júy¸jJ|¸j”|¸jC~¸j_€,¸jö�¸jÛ„,¸jB†¸j"ˆ¸joˆ¸jDЏj™Œ,¸jwޏj~�¸jÅ�¸jŸ’¸jž”,¸j|–¸jߘ,¸jÈš¸jåœ,¸j!Ÿ¸j¡,¸j£¸j³¥,¸jh§¸j¡©¸j穸j�«¸jÌ­,¸j£¯¸jæ±,¸jm³¸j³µ,¸jb·¸jع,¸j�»¸jÞ½,¸jÚ¿¸j Â,¸jÏøjªÅ¸jƸj£Ç¸jŠÉ¸jÈɸjè˸jÎ,¸jµÏ¸jTÒ,¸j>Ô¸juÖ,¸j‹Ø¸j«Ú,¸jŒÜ¸jß,¸júà¸jêê,¸j—í¸jþð¸jgñ¸j?ó¸j}õ¸jÈõ¸jµ÷¸jú¸jKú¸jÜû¸jRþ,¸j¸jޏjÒ¸jœ¸j@¸jˆ¸j3 ¸jF ¸j� ¸jL ¸j£,¸jc¸j]¸j°¸j^¸j,¸jq¸j{¸jƸjl¸j»,¸j­!¸j­#¸jô#¸j—%¸jÓ'¸j(¸j™)¸j«+¸jõ+¸jÃ-¸jæ/¸j-0¸j¢1¸j 5,¸jò5¸j58¸jÿ8¸jU:¸j_<,¸jW>¸jE@,¸jÓA¸jêC¸jED¸jæE¸j¿G,¸j>I¸j‘K,¸jM¸j0O,¸jÍP¸j³U¸jV¸j_X¸jôY¸jTZ¸jÞ[¸jO^¸j¥^¸jT`¸jb¸jeb¸jtc¸j™e¸jñe¸jšg¸jÒi¸j/j¸jêq¸jãt¸jIu¸jjw¸jµy¸jýy¸j¯{¸jG~¸jŸ~¸j÷¸j ‚¸jZ‚¸j„¸j†¸ja†¸jð‡¸j뉸j=Џj¸‹¸j ޏjWޏjè�¸j’¸jw’¸j7­¢¸j¬¯,¸j´¸jn´¸jµ¸j‹¶¸j̸¸j¹¸j纸jÖ½,¸jŠ¿¸j-Â,¸jmĸjbƸj Æ¸jKȸjíí< _You start waiting.466.2 (99.0)---7.2 (100.0) _Done waiting.¸j;Z Ú.#..##.##...# #.....###....#.# #.....###..###.# .. #........#.# .# #...####.#.# # #.#........# # ##.###...#..###### #..##...........###.##...#.#..[ ##...#.#  #...#.# .##..#... ...>.)..# #.####..[#  . .## ...¸jaa ¸jûa L---8.0)¸jh ¸ji ¸jÙ�A...###....#.#  .....###..###.#  .. #........#.#  # #...####.#.#  # #.#........#  # ##.###...#..##### # #..##........... ###.##.. ..#.#..[ #...#.#  #...#.#  ##..#.#   ...>.)..#  .####..[#    . .##    ¸j�!#.....##    ...   ¸j{•;9¸jD›¸jšœ¸jc!!###....#.#  ###..###.#  . #..#.#   #...####.#.#   #.#..#   ##.###...#..#####   #..##.##  .##.##  .#.#.[#  ...#.#  ...#.#  #..#.# ¸j2"8 ...>.)..#  ####.[#   .##  ......#.....##  ...  ¸jî5¸j{6&70¸j5=¸j¥>¸jÝM x###....#.#  ###..###.#   #..#.#  #...####.#.#  #.#..#  ¸j¡N °##.###...#..#####  #..##.##  #.##.##  #.#.[#  #.#  #.#  ..#.#  >.)..#  .¸j[O h[#  .##  ......#.....##  ...  ¸j¦W ¸jPX %1¸jy^ ¸jf` ¸j-Z €###....#.#  ###..###.#  #.#.#  #...####.#.#  #.#..#  #.###...#..#####  ..##.##  .##.##  .#.#  .#.¸jøZ º#  .#.#  .#.#  .>.)..#  .[#  .##  ......#.....##  ...  ¸jÛf ;2¸j l ¸jWo V _You see here a +0 pair of boots.¸jEJ¸j«K%3¸j’P¸jNR, _l - a +0 pair of boots¸j ¸jÑEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Wei}  c - a +0 sling (offhand) {Ælfric}  k - the +9 mace "Cesohiumn" {heavy, rCorr Str+3 Int+3} Armour (go to first with [)  b - a +0 leather armour (worn)d - a +0 scale mail  g - a +0 plate armour Magical Staves (go to first with |)  i - a staff of conjuration Talismans (go to first with %)  f - a quill talisman (worn)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ¸jU|¸j¡‰..###....#.#  Trilby the Skirmisher ..###..###.#  Coglin #........#.#  Health: 50/50 ======================== #...####.#.#  Magic: 7/7======================== #.#........#  AC: 3Str: 12 #.###...#..#####  EV: 11Int: 8 ..##...........##  SH: 0Dex: 19 .##.............##  XL:  7 Next: 60% Place: Dungeon:4 .#..............@#  Noise: ---------  Time: 4473.2 (0.0) .#...............#  a) +2 sling {Wei}  c) +0 sling {Ælfric} .#...............#  Fire: a) +2 slin¸j(‹g {Wei} .#...............#  Quill .>............)..# ##..............[#  ..............##  ......#.....##  ...  The sling bullet hits the orc. _You kill the orc! _You start waiting. _Done waiting. _You see here a +0 pair of boots. _l - a +0 pair of boots¸j¥—m  Okay, then.¸jpš¸jÜ. _¸j0� ## #........#####.......¸j£##...#..##### ..##...........## .##..##..>)######  ¸j ¸j¯N4.2 (1 _¸jMñb #........#####.......##...#..##### ..##...........## .##..##..>) ##..[  ¸jlý;5¸jV¸jè� … #####........##...#..##### ..##...........## .##..##..>) ##..[  #  ¸j]“ ;6¸jI• ¸jU– ¸j ¸ #.......##...#..##### ..##...........## .##..##..>) ##..[  # #.....##   ¸j‡& ¸jM' %7¸jF. ¸jê. ¸jc,###...#..##### ..##...........## .##..##..>) ##.  # #.....##  ###### ¸jÖ,%8¸j-3¸jü@R _You see here a +0 ring mail.¸jòÕÇ #.#........#  ##.###...#..### #..## #.### #.#.# .#.# .#.# .#....# ..>)@.# ###.[# ........##¸jZÖ  ......#.....## ... ######     ¸joàB9 _¸jËä¸jvæ¸jVW É #...####.#.#  #.#........#   ##.###...#..###  #..## #.### #.#.# .#.# .#.# #..#¸jÎW .@..# ...>)..# ####.[# ........##  ......#.....## ¸jdX r... . #######    ¸jo` ¸jû` &80¸jèg ¸jPi  ¸j#LÝ #.......##.###...#..#####..##...........## ##.##..## .#.#... #...> ####..[  # #.....##    ¸j] ¸j®]%1 ¸jnc _You see here a +0 club. ¸jñZ™ _ ¸j%`, ¸jÓ` ¸j×a ¸jc ¸jhe ¸j“g ¸jÚg ¸j*‡Æ ¸jLj ¸já’š ¸jN• ¸jÀ—, ¸j˜ ¸jÈš ¸j*œ ¸jpœ ¸jç� ¸jÖŸ ¸j+¡ ¸j†¡ ¸j}¢ ¸jO¥ ¸jî¥ ¸jB¦ ¸jH§ ¸j„¯ø .# #...#...............# .....##..#...............#  ¸jí¯Î.#... ...>......)..# ####........[#  # . ........##  ¸j\°i # .........#.....##  ........########  ......#.###   ¸j±‰#######.@.#   ###...#  ##.#  #  ¸j=±OYou pick up a parchment of Yara's Violent Unravelling and begin reading... ¸j©·092.2 (11.0) ¸jÙ¸+3.2 (12 ¸jÑi _You add the spell Yara's Violent Unravelling to your library. ¸júá3 ¸j¥ã ¸jç ¸j…è ¸j³ìB ¸jví ¸j°í ¸j•î ¸j›ñ ¸jhó, ¸jsô ¸jÃö ¸j÷ ¸j’÷ ¸jÉø ¸jšû ¸jü ¸jµü ¸j´ý ¸j‚  ¸jw  ¸jé  ¸j  ¸jÎ  ¸j™ , ¸j©  ¸jz  ¸jO  ¸j~  ¸j~  ¸j}  ¸j{ , ¸j²  ¸j  ¸j„  ¸j³  ¸jå  ¸j�  ¸j , ¸j;  ¸j�# Æ ¸jŽ$ , ¸j…%  ¸j'  ¸jË'  ¸j (  ¸jÉ(  ¸jÆ+  ¸j¼,  ¸j>-  ¸j¹-  ¸j±3  ¸jk4  ¸jº4  ¸j\5  ¸jP7  ¸j¡8 , ¸j~9  ¸j ;  ¸jî;  ¸j<  ¸j,=  ¸j_>  ¸j@ , ¸j�@  ¸jB  ¸j²B , ¸jˆC  ¸jaF  ¸jïF  ¸jG  ¸j¦G  ¸jI  ¸jØI  ¸jJ  ¸j¤J  ¸jËR  ¸jJS  ¸j�S  ¸jêS  ¸jrV  ¸jñW , ¸jpX  ¸jòZ  ¸j²[  ¸j�\  ¸j¹\  ¸jõ_  ¸j~a , ¸j b  ¸jsd  ¸jŽe  ¸jÇe  ¸jof  ¸j&h  ¸j=i  ¸jŽi  ¸jgj  ¸jQl  ¸jbm  ¸j§m  ¸j§n  ¸j#p  ¸jiq  ¸jƒq  ¸jXr  ¸jæs  ¸jvu , ¸jGv  ¸júw  ¸j y , ¸jëy  ¸j[{  ¸jú|  ¸j1}  ¸jÜ}  ¸jr  ¸j†€  ¸jû€  ¸jQ�  ¸jNƒ  ¸jë„  ¸jƒ…  ¸jù†  ¸jƒ’  ¸jà“ , ¸j¶”  ¸j—  ¸jœ™ , ¸jÊš  ¸j£œ  ¸jMž  ¸j†ž  ¸j3Ÿ  ¸j0¡  ¸j~¢  ¸j¡¢  ¸j±£  ¸j/¥  ¸je¦  ¸j´¦  ¸j¨¬ „ ¸j®  ¸j^®  ¸j?¯  ¸jµ°  ¸jë±  ¸j%²  ¸j¢²  ¸jŒ´  ¸jû½ B ¸jÉ  ¸jèà  ¸jIÄ  ¸jÅ  ¸j8È  ¸jbÉ  ¸j›É  ¸j7Ê  ¸j£Î  ¸jCÐ  ¸j‚Ð  ¸jÒ  ¸jjÖ R  There is a stone staircase leading down here. ¸jØ  ¸j™Ø  _ ¸j„Ú  ¸j~Ý  ¸jß  ¸j‹ß  ¸jJá  ¸jþ Ý  There is a stone staircase leading up here. _ ¸jÖÿ  ¸jy  ¸jå  ¸ju  ¸jš  ¸j¦  ¸jÁ B ¸jì  ¸j& , ¸j}  ¸jõ  ¸jm  ¸jÚ  ¸j¿  ¸jŸ"  ¸jì$  ¸jI%  ¸jt+ , ¸jÇ+  ¸jÚ,  ¸j‰.  ¸j1  ¸ji3 , ¸jn4  ¸jE6  ¸j�7  ¸jÇ7  ¸jü8  ¸j ;  ¸j8<  ¸j]<  ¸j’=  ¸j D  ¸jkF , ¸j¼G  ¸jJ  ¸j“K , ¸j¢L  ¸j'U ° ¸j[  ¸j½[  ¸jþ[  ¸j]  ¸jd^  ¸j®_ , ¸jI`  ¸j¡a  ¸j¬b  ¸j c  ¸j�c  ¸jm  ¸jþm  ¸j`n  ¸j!o  ¸jÑq  ¸j£s , ¸ju  ¸jŽw  ¸j%y  ¸jZy  ¸jªz  ¸j¢}  ¸jÁ  ¸jí  ¸jÏ�  ¸j……  ¸j†ˆ , ¸j ‹  ¸j–Ž  ¸jš‘ , ¸jD”  ¸j™—  ¸jÀš  ¸jõš  ¸j~�  ¸j£   ¸j¨« , ¸j{¯  ¸j­³  ¸j¶  ¸j ¶  ¸j6¸  ¸j7º  ¸j¸»  ¸j&¼  ¸j¡½  ¸j%à  ¸j­Ä  ¸jãÄ  ¸jEÆ  ¸j“È  ¸j3Ê  ¸j¿Ê  ¸j°Í , ¸j¬Î  ¸jòÎ  ¸jïÏ  ¸jIÚ  ¸jéÛ  ¸jÜ  ¸j³Ý  ¸j°á  ¸joë X ¸j%í  ¸jî  ¸jð  ¸jœõ  ¸j½ö  ¸j ÷  ¸j¥ù  ¸j0þ  ¸j‘ , ¸j>  ¸jž  ¸jú , ¸jó  ¸j  ¸jS , ¸jÑ#  ¸j¶'  ¸jþ3 , ¸jo8  ¸jÕ<  ¸jI@ , ¸j×C  ¸jIG  ¸j#K , ¸jóM  ¸j?`  ¸jËd , ¸jh  ¸j k  ¸jo , ¸j�q  ¸ju  ¸jEx  ¸j’x  ¸j4{  ¸jµ}  ¸j<� , ¸jéŒ  ¸jÛ« d .#..........)..)<# .#..........#....# .#...........)#### ...........))..### ..........)).....# ...........#.#.#.# .#......÷..).....#  ¸jj¬ R##...).....#.#.#. ....)...........588.2 (95 ..#........#.#.#..# ..#..###..........# #...##....#..##.#.# ##...#.#..##.##...# ##.#.....###....#.# #..#.....###..###.#  ¸j”¬ ¦#.#....#........#.# #...####...####.#.# ¸jô­  ¸j·  ¸j7¹ E _Done exploring. ¸jÍÄ ¸j:åLevel 4 of the Dungeon<<<>>>(Press ? for help) #.........#.#####........##.####...# #...#  ########..†....##........##....#...###...#  ########...##.###........#####.....#.....#  #....####†.##..###########........#..........)..)<#  ##.#...........)..................#..........#....#  #..######.####........###........#...........)####  ##.# #..#######........................))..###  #.# ####.....####.##.[.)................)).....#  #####.###.............)).#...................#.#.#.#  #.........##.###.....###........#..#......÷..).....#  #.......####..............#####.#.##...).....#.#.#.##  #....##.####..##......##.## ##..[34 ¸jæëm.....)...........@.#  ###......))..###.####....# #.<....#........#.#.#..#  ####.....)...#.## ###..#####.#....#..###..........#  ####.....####.#....### #####.......#...##....#..##.#.#  #....###.# #.###....## #.#>##..##...#.#..##.##...#  #....# #.# #.###.##..######.#....###.#.....###....#.#  #....# #.## #.....###....##.....####..#.....###..###.#  ####.# #..# #..#### ####......#.# #.#....#........#.#  #.####.# #..####......####...####...####.#.#  #...##.###..###....#...##.....# #.#........#  ###..#..##.## ##....###.........# ##.###...#..#####  #.........##.<............#..# #..##...........## ¸j×% #.##.###.....###........#..#......÷..).....##.......####..............#####.#.##...).....#.#.#.##....##.####..##......##.## ##.......)...........@###......))..###.####....# #.<....#.#.#..#)...#.## ###..#####.#....#..###......####.........### #####.......#...##....#..##.#.#....###.# #.###....## #.#>##..##...#.#..##.##...##....# #.# #.###.##..######.#....###.#.....###....#.##....# #.## #.....###....##.....####..#.....###..###.#####.# #..# #..#### ####......#.# #.#....#........#.# #.####.# #..# ###......####...####...####.#. #...##. ##....#...##.....# #.#. ###..#..##.## ##....###.........#[3 ¸jø& O7m ##.###...#..##### #.........# #.<............#..# #..##....## #.....#.#.# #...#####.#....#..###.##.............## #.........########...# ###...........#.#...............# #.#.#.#.#............###.......#####...#...............# #.#.......####.....###...#.#...#####...#...............# #.######..#....######........#.....##..#........# #.# ####.......######.#........#.......>............)..# #>###.........###.........######.##.####......[# #.#...##...##.# #........######..##...................######...##.# #...###...........#¸jѤ¸jùÇ..#..........)..)<#Trilby the Skirmisher ..#..........#....#Coglin ..#...........)####Health: 50/50 ======================== ...........))..###Magic: 7/7======================== ..........)).....#AC: 3Str: 12 ...........#.#.#.#EV: 11Int: 8 .#......÷..).....#SH: 0Dex: 19 ##...).....#.#.#.##XL:  7 Next: 60% Place: Dungeon:4 ....)...........@.#Noise: --------- [40¸jÊm Time: 4588.2 (0.0) ..#........#.#.#..#a) +2 sling {Wei}  c) +0 sling {Ælfric} ..#..###..........#Fire: a) +2 sling {Wei} #...##....#..##.#.#Quill ##...#.#..##.##...# ##.#.....###....#.# #..#.....###..###.# #.#....#........#.# #...####...####.#.# _You see here a +0 club.  You pick up a parchment of Yara's Violent Unravelling and begin reading... _You add the spell Yara's Violent Unravelling to your library. _There is a stone staircase leading down here. _There is a stone staircase leading up here. _Done exploring.¸j;˸jÚP _¸j|ãX¸jµå¸jyëB¸jcî,¸jð¸jhð¸j¨ñ¸j­ó¸jõ¸jhõ¸j=ö¸jòø¸jëûB¸j%ý¸j:þ¸j›þ¸j+ÿ¸jH¸jJ¸jµ,¸j¨ ¸j ,¸j ¸j“¸jä¸jg¸j&¸jü¸jÛ,¸j’¸jѸjT¸j¥¸j¬¸j§¸jô¸jL¸j; ¸jB"¸j‰#¸j�+š¸jS-¸j¾-¸jf.¸jd0¸j2,¸j[3¸j£? #...##.....# #.#........# ##.# ##.###...#..##### ...#..# #..##...........## ###.#....#..###.##.............## ###.....#.#...............# #.#####...#...............# ..#.#...#####...#...............# ......#.....##..#...............#....#............)..#605.2 (17.0).######.##.####..............[######..##...................## .........####...........#.....## .######### ##.........######## .# #.......#.### ## #########...###[39;4¸j@�9m ###...# ###.#¸j–G¸jJc _There is a stone staircase leading down here.¸j†m3¸jho¸jÂt¸j/y76.0) _¸j‚|¸j$ Ø5 # ##. ..# ##.## ... #.# #@# #.# ..# #### ¸j¸„ ,7.7 (2.5¸jœŠ ¸j›Œ # _You climb downwards.¸jíŽ a _There is a stone staircase leading up here.¸j¸Å _¸j²¼n¸jÀ,¸j�ï.¸j ;¸ju o+.#.##.###..# ##...###....###.....#......#...##¸jÀ Å#.##.##.###.##...........#####.##.#####¸j#.........#+.........+e........e..............'19.7 (12.0)¸jbe   Duvessa (asleep)e   Dowan (asleep)¸j‰L  As you open the door, it creaks loudly!¸j) œ  You encounter Duvessa, Sister of Dowan and Dowan, Brother of Duvessa.¸jý*/  --more--¸jåÉCee¸jEÎRe.¸jÕÒ˜eewandering)¸jÔM======20.7 (13¸jܸjgá% _Duvessa shouts!¸j^Ñ } #.........#+.e.+ .........  e......  .....  ... #'#.#.##.##.# ##...##¸jåÑ …..###..... ......#...###.##......##.##.##<##.#¸j.Ö ".¸j^Ö %e¸jòá ¾e==----1.0)¸j^ä ¸jüæ # _Dowan shouts!¸j]K¦++ ..e......  e......  .....  ... #'#.#.¸j°K(##@##.# ##...##..###.....# ......#...## #.##.##.###.#.........¸jLØ###.##.#### #<.¸j¿MG.e¸jÎN-e¸jBUüe   Duvessae   Dowan¸jøUR------2¸j8[¸jü\¸j?c)+.........+Trilby the Skirmisher.........Cogline.e....¸j c8Health: 50/50 ========================.....Magic: 7/7========================e..¸jžd7AC: 3Str: 12#*#EV: 11Int: 8#*#SH: 0Dex: 19#*#XL:  7 Next: 60% Place: Dungeon:5#.##@##Noise: ---------  Time: 4622.7 (0.0)#..# ##...##a) +2 sling {Wei}  c) +0 sling {Ælfric}#....###.....#Fire: a) +2 sling {Wei}¸j-eí......#...##Quill #.##.##.###.##...........#e   Duvessa####.##.#####e   Dowan#<##.#¸j]ei#.##.# _Dowan shouts!  Fire: a) +2 sling {Wei}¸j‚eÃPress: ? - help, Q - select action, ( or ) - cycle¸j¶e—Shift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour (70% tohit)¸jáÍ d+.........+Trilby the Skirmisher.........Cogline.e....Health: 50/50 ========================.)...Magic: 7/7========================)..AC: 3Str: 12#)#EV: 11Int: 8#)#SH: 0Dex: 19#)#XL:  7 Next: 60% Place: Dungeon:5#.¸jHÎ š##@##Noise: ---------  Time: 4622.7 (0.0)#..# ##...##a) +2 sling {Wei}  c) +0 sling {Ælfric}#....###.....#Fire: a) +2 sling {Wei}......#...##¸jÆÎ ‡Quill #.##.##.###.##...........#e   Duvessa####.##.#####e   Dowan#<##.#¸jöÎ #.##.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¸j/Ï îAim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour (70% tohit)  You shoot a sling bullet. The sling bullet barely misses Duvessa.  The sling bullet hits Dowan but does no damage.¸j´V AAim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour (70% tohit)  You shoot a sling bullet. The sling bullet barely misses Duvessa.  The sling bullet hits Dowan but does no damage.hit  Duvessa is lightly wounded.¸j(Ü � §Dowan gestures wildly while chanting.¸jÝ E.e¸jä 8...¸j¸ä b===3.8 (1.1Rev ¸jƒê ¸j¹ì # _Dowan blinks!¸j¢+.........+Trilby the Skirmisher.........Cogline.§....Health: 50/50 ========================.....Magic: 7/7========================...AC: 3Str: 12#e#EV: 11Int: 8#*#SH: 0Dex: 19#*#XL:  7 Next: 60% Place: Dungeon:5#.##@##Noise: ===------  Time: 4623.8 (0.0)#..# ##...##a) +2 sling {Wei}  c) +0 sling {Ælfric}#....###.....#Fire: a) +2 sling {Wei}......#...##Quill Rev #.##.##.###.##...........#e[¸jÆ}è39;49m   Duvessa####.##.######<##.##.##.# _Dowan blinks!  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour  (lightly wounded, 70% to hit)¸jJý+.........+Trilby the Skirmisher.........Cogline.§....Health: 50/50 ========================.....Magic: 7/7¸jGJE========================...AC: 3Str: 12#e#EV: 11Int: 8#)#SH: 0Dex: 19#)#XL:  7 Next: 60% Place: Dungeon:5¸jmJN#.##@##Noise: ===------  Time: 4623.8 (0.0)#..# ##...##¸j¿J„a) +2 sling {Wei}  c) +0 sling {Ælfric}#....###.....#Fire: a) +2 sling {Wei}......#...##Quill Rev #.##.##.###.##...........#e   Duvessa####.##.######<##.#¸jâJ#.##.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¸jKÙAim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour  (lightly wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet hits Duvessa but does no damage.¸jÿÏ"  You shoot a sling bullet.  The sling bullet hits Duvessa but does no damage.  Duvessa is lightly wounded.sa.  Duvessa is moderately wounded.¸jSG'e¸jµZ .¸j¦[34.9 (1.1 _¸jªa¸jyc¸jàŸ “+.........+Trilby the Skirmisher.........Cogline.§....Health: 50/50 ========================.....Magic: 7/7========================...AC: 3Str: 12#'#EV: 11Int: 8#e#SH: 0Dex: 19#*#XL:  7 Next: 60% Place: Dungeon:5#.##@##¸jL  Noise: ===------  Time: 4624.9 (0.0)#..# ##...##a) +2 sling {Wei}  c) +0 sling {Ælfric}#....###.....#Fire: a) +2 sling {Wei}......#...##Quill Rev #.##.##.###.#¸je¡ ž#...........#e   Duvessa####.##.######<##.##.##.# _Duvessa is moderately wounded.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour  (moderately wounded, 70% to hit)¸jW¶ *+.........+Trilby the Skirmisher.........Cogline.§....¸j˜¶ &Health: 50/50 ========================.....Magic: 7/7========================...¸jµ¶ �AC: 3Str: 12#'#¸j϶ xEV: 11Int: 8#e#¸jè¶ ySH: 0Dex: 19#)#¸j· �XL:  7 Next: 60% Place: Dungeon:5#.¸j'· 4##@##¸jK· Noise: ===------  Time: 4624.9 (0.0)#..# ##...##¸jf· „a) +2 sling {Wei}  c) +0 sling {Ælfric}¸j}· ‰#....###.....#Fire: a) +2 sling {Wei}¸j“· ž......#...##Quill Rev ¸j°· ¾#.##.##.###.##...........#¸jÇ· `e   Duvessa¸jÞ· »####.##.######<##.#¸j7¸ h#.##.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour  ¸jO¸ Q(moderately wounded, 70% to hit)  ¸jf¸ nYou shoot a sling bullet. The sling bullet hits Duvessa.  Duvessa is heavily wounded.¸j}¸ ¸j ?]Aim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour  (moderately wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits Duvessa.  Duvessa is heavily wounded.¸jìÅC.e¸jÊÇ$.¸j›Éh5.9 (1Rev+ _¸jkϸjqѸj÷+.........+Trilby the Skirmisher.........Cogline......Health: 50/50 ========================.....Magic: 7/7========================...AC: 3Str: 12#'#EV: 11¸j]]Int: 8#.#SH: 0Dex: 19#e#XL:  7 Next: 60% Place: Dungeon:5#.¸j„É##@##Noise: ===------  Time: 4625.9 (0.0)¸jªt#..# ##...##¸jÏ a) +2 sling {Wei}  c) +0 sling {Ælfric}#....###.....#Fire: a) +2 sling {Wei}¸jô—......#...##Quill Rev+ ¸j0#.##.##.###.##...........#e   Duvessa¸jEÑ####.##.######<##.##.##.# ¸ji}_Duvessa is heavily wounded.Fire: a) +2 sling {Wei}¸j¦ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¸j!²Aim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour  (heavily wounded, 70% to hit)¸je(ÿ+.........+Trilby the Skirmisher....)....Coglin¸jÁ(óe..)...Health: 50/50 ========================..)..Magic: 7/7========================.).AC: 3¸j÷(ñStr: 12#)#EV: 11Int: 8#)#SH: 0¸j+)åDex: 19#)#XL:  7 Next: 60% Place: Dungeon:5#.¸jQ)É##@##Noise: ===------  Time: 4625.9 (0.0)¸j~)ø#..# ##...##a) +2 sling {Wei}  c) +0 sling {Ælfric}¸j±) #....###.....#Fire: a) +2 sling {Wei}......#...##Quill Rev+ ¸j×)0#.##.##.###.##...........#e   Duvessa¸j*Ñ####.##.######<##.##.##.# ¸j1*M_Duvessa is heavily wounded.¸jc*óFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycle¸j�*ËShift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour  (heavily wounded, 70% to hit)¸jŸ±„  Aim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour  (heavily wounded, 70% to hit)  You shoot a sling bullet. The sling bullet barely misses Duvessa.  You shoot a sling bullet.  The sling bullet hits Duvessa!  ¸j²IDuvessa is severely wounded.¸jx9;....'¸jí99.e¸j†:*6.9 (1¸jü?¸j¼BQ _Duvessa closely misses you.¸jš€ +.........+Trilby the Skirmisher.........Cogline......Health: 50/50 ========================.....Magic: 7/7========================...AC: 3Str: 12#'#EV: 11Int: 8#.#SH: 0Dex: 19#e#XL:  7 Next: 60% Place: Dungeon:5#.##@##Noise: ===------  Time: 4626.9 (0.0)#..# ##...##a) +2 sling {Wei}  c) +0 sling {Ælfric}#....###.....#Fire: a) +2 sling {Wei}......#...##Quill Rev+ #.##.##.###.##...........#[1¸jN� 74;38He   Duvessa####.##.######<##.##.##.# _Duvessa closely misses you.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour  (severely wounded, 70% to hit)¸j˜-+.........+Trilby the Skirmisher....)....Cogline..)...Health: 50/50 ========================..)..Magic: 7/7========================.).AC: 3Str: 12#)#EV: 11Int: 8#)#SH: 0Dex: 19#)#XL:  7 Next: 60% Place: Dungeon:5#.##@##Noise: ===------  Time: 4626.9 (0.0)#..# ##...##a) +2 sling {Wei}  c) +0 sling {Ælfric}#....###.....#Fire: a) +2 sling {Wei}......#...##Quill Rev+ #.##.##[4¸ji.¤0m.###.##...........#e   Duvessa####.##.######<##.##.##.# _Duvessa closely misses you.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour  (severely wounded, 70% to hit)¸jʵ$  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour  (severely wounded, 70% to hit)  You shoot a sling bullet. The sling bullet barely misses Duvessa.  You shoot a sling bullet.¸jK:| eThe sling bullet barely misses Duvessa.¸jBÔ....'.ee   Dowan¸jáB�43----8.0 (1.1Rev* ¸jWI¸j®K= _Duvessa hits you with a +0 short sword!¸jÙ ½+.........+Trilby the Skirmisher...e.....Cogline......Health: 43/50 ====================----.....Magic: 7/7========================...AC: 3Str: 12#'#EV: 11Int: 8#.#SH: 0Dex: 19¸jÙ#e#XL:  7 Next: 60% Place: Dungeon:5#.##@##Noise: ===------  Time: 4628.0 (0.0)#..# ##...##a) +2 sling {Wei}  c) +0 sling {Ælfric}#....###.....#Fire: a) +2 sling {Wei}......#...##Quill Rev* #.##.##.###.##...........#e   Duvessa####.##.#####e   Dowan#<##.##.##.# ¸jP_Duvessa hits you with a +0 short sword!  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¸j^³Aim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour  (severely wounded, 70% to hit)¸jëçe+.........+Trilby the Skirmisher...e.....Cogline......Health: 43/50 ====================----.....Magic: 7/7========================...¸j`èCAC: 3Str: 12#'#EV: 11Int: 8#.#SH: 0Dex: 19#e#XL:  7 Next: 60% Place: Dungeon:5#.##@##¸jæè0Noise: ===------  Time: 4628.0 (0.0)#..# ##...##a) +2 sling {Wei}  c) +0 sling {Ælfric}#....###.....#Fire: a) +2 sling {Wei}......#...##Quill Rev* #.##.##.###.#¸jé$#...........#e   Duvessa####.##.#####¸j9éÆe   Dowan#<##.#¸j·é#.##.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour  (severely wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet hits Duvessa but does no damage.¸jþr YYou shoot a sling bullet.  The sling bullet hits Duvessa but does no damage.  Duvessa is severely wounded.  You shoot a sling bullet.  The sling bullet hits Duvessa.  Duvessa is severely wounded.¸jèø � §Dowan gestures wildly while chanting.¸jœ (¸jÅ Z39--9.0 (1¸jË ¸jñ K _Dowan blinks! Duvessa hits you with a +0 short sword.¸j’)u+.........+Trilby the Skirmisher...§.....Cogline......Health: 39/50 ==================------.....Magic: 7/7========================...AC: 3Str: 12#'#EV: 11Int: 8#.#SH: 0Dex: 19#e#XL:  7 Next: 60% Place: Dungeon:5#.¸j®*û##@##Noise: ===------  Time: 4629.0 (0.0)#..# ##...##a) +2 sling {Wei}  c) +0 sling {Ælfric}#....###.....#Fire: a) +2 sling {Wei}......#...##Quill Rev* #.##.##.###.##...........#e   Duvessa####.##.######<##.##.##.# _Dowan blinks! Duvessa hits you with a +0 short sword.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour  (severely wounded, 70% to hit)¸j¹+.........+Trilby the Skirmisher...§.....Coglin¸j‹©e......Health: 39/50 ==================------.....Magic: 7/7========================...AC: 3Str: 12#'#EV: 11Int: 8#.#SH: 0Dex: 19#e#XL:  7 Next: 60% Place: Dungeon:5#.##@##¸j!0Noise: ===------  Time: 4629.0 (0.0)#..# ##...##a) +2 sling {Wei}  c) +0 sling {Ælfric}#....###.....#Fire: a) +2 sling {Wei}......#...##Quill Rev* #.##.##.###.#¸jP$#...........#e   Duvessa####.##.#####¸j›P#<##.##.##.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¸jȳAim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour  (severely wounded, 70% to hit)  ¸jø€You shoot a sling bullet. The sling bullet hits Duvessa.  Duvessa is almost dead.¸jŸžWAim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour  (severely wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits Duvessa.  Duvessa is almost dead.¸j…'¸j[(e30----30.0 (1¸jt2S _Duvessa hits you with a +0 short sword!¸jL¥+.........+Trilby the Skirmisher...§.....Cogline......Health: 30/50 ==============----------.....Magic: 7/7========================...AC: 3Str: 12#'#EV: 11Int: 8#.#SH: 0Dex: 19#e#XL:  7 Next: 60% Place: Dungeon:5#.##@##Noise: ===------  Time: 4630.0 (0.0)#..# ##...##a) +2 sling {Wei}  c) +0 sling {Ælfric}#....###.....#Fire: a) +2 sling {Wei}......#...##Quill Rev* #.##.##.###.##..[37¸jE§qm.........#e   Duvessa####.##.######<##.##.##.# _Duvessa hits you with a +0 short sword!  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour (almostdead, 70% to hit)¸j¾Ð @+.........+Trilby the Skirmisher...§.....Cogline......¸j'Ñ Health: 30/50 ==============----------.....Magic: 7/7========================...AC: 3Str: 12#'#EV: 11Int: 8¸j~Ñ ù#.#SH: 0Dex: 19#e#XL:  7 Next: 60% Place: Dungeon:5#.##@##Noise: ===------  Time: 4630.0 (0.0)¸j÷Ñ P#..# ##...##a) +2 sling {Wei}  c) +0 sling {Ælfric}#....###.....#Fire: a) +2 sling {Wei}......#...##Quill Rev* #.##.##.###.##...........#e   Duvessa¸j)Ò Ò####.##.######<##.##.##.#¸j|Ò ìPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour (almostdead, 70% to hit)  You shoot a sling bullet.  The sling bullet hits Duvessa but does no damage.¸j’Y LYou shoot a sling bullet.  The sling bullet hits Duvessa but does no damage.  Duvessa is almost dead.  You shoot a sling bullet.  The sling bullet hits Duvessa.  Duvessa is almost dead.¸j�Ý 0e¸jAæ ž.e   Dowan¸jç F11.0 (1¸j·í ¸j$ñ Q _Duvessa closely misses you.¸j7X+.........+Trilby the Skirmisher....e....Cogline......Health: 31/50 ==============----------.....Magic: 7/7========================...AC: 3Str: 12#'#EV: 11Int: 8¸jÇ7#.#SH: 0Dex: 19#e#XL:  7 Next: 60% Place: Dungeon:5#.##@##Noise: ===------  Time: 4631.0 (0.0)#..# ##...##a) +2 sling {Wei}  c) +0 sling {Ælfric}#....###.....#Fire: a) +2 sling {Wei}......#...##Quill Rev* ¸j28{#.##.##.###.##...........#e   Duvessa####.##.#####e   Dowan#<##.##.##.# ¸j_8._Duvessa closely misses you.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycle¸j†8ÎShift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour (almostdead, 70% to hit)¸jû[&+.........+Trilby the Skirmisher....e....Cogline......Health: 31/50 ==============----------.....Magic: 7/7¸jÂ\Ÿ========================...AC: 3Str: 12#'#EV: 11Int: 8#.#SH: 0Dex: 19#e#XL:  7 Next: 60% Place: Dungeon:5#.##@##Noise: ===------  Time: 4631.0 (0.0)#..# ##...##¸j ]¬a) +2 sling {Wei}  c) +0 sling {Ælfric}#....###.....#Fire: a) +2 sling {Wei}......#...##Quill Rev* ¸jæ]#.##.##.###.##...........#e   Duvessa####.##.#####e   Dowan#<##.##.##.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour (almostdead, 70% to hit)  ¸j,^€You shoot a sling bullet. The sling bullet hits Duvessa.  Duvessa is almost dead.¸j¼ê�Aim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour (almostdead, 70% to hit)  You shoot a sling bullet. The sling bullet hits Duvessa.  Duvessa is almost dead.  The sling bullet hits Duvessa but does no damage.¸jŠp§ §Duvessa is almost dead.Dowan casts a spell.¸jzx`   Dowan blinks! Duvessa is struck by your quills.¸jkyb25--2.0 (1¸jb~¸j�= _Duvessa hits you with a +0 short sword.¸j�® Õ+.........+Trilby the Skirmisher....§....Cogline......Health: 25/50 ============------------.....Magic: 7/7========================...AC: 3Str: 12¸j5¯ Ç#'#EV: 11Int: 8#.#SH: 0Dex: 19#e#XL:  7 Next: 60% Place: Dungeon:5#.##@##Noise: ===------  Time: 4632.0 (0.0)#..# ##...##a) +2 sling {Wei}  c) +0 sling {Ælfric}#....###.....#¸j¥¯ ×Fire: a) +2 sling {Wei}......#...##Quill Rev* #.##.##.###.##...........#e   Duvessa####.##.######<##.##.##.# ¸j° Ð_Duvessa hits you with a +0 short sword.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour (almost¸j]° .dead, 70% to hit)¸j”ß Y+.........+Trilby the Skirmisher....§....Cogline......Health: 25/50 ============------------.....Magic: 7/7========================...AC: 3Str: 12#'#EV: 11Int: 8¸jIà ”#.#SH: 0Dex: 19#)#XL:  7 Next: 60% Place: Dungeon:5#.##@##Noise: ===------  Time: 4632.0 (0.0)#..# ##...##a) +2 sling {Wei}  c) +0 sling {Ælfric}#....###.....#Fire: a) +2 sling {Wei}......#...##Quill Rev* #.##.##.###.#¸jºà ô#...........#e   Duvessa####.##.######<##.##.##.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour (almost¸jêà ¥dead, 70% to hit)  You shoot a sling bullet. The sling bullet hits Duvessa.  You kill Duvessa!¸j~å (¸jiR)))))))¸jÑð#§...'.)Shift-Dir - straight line  Aim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour (almostdead, 70% to hit)  You shoot a sling bullet. The sling bullet hits Duvessa.  You kill Duvessa!  You hear a distant wail of despair. You shoot a sling bullet.¸jôô<853.1 (1.1 _¸jöù¸j¬û¸j²3¸jò³¸j¨¶¸j›ºB¸j»96¸j黸j0¾¸j�¾>Rev+ ¸j¥¿¸jhÉ _You start resting.Dowan comes into view.¸jlÉÀe---e   Dowan¸jpÊ,6.1 (3.0¸j‹Ð¸jÑM---7.1 (4 _¸j׸jÙ¸jÚ0+.........+Trilby the Skirmisher....e....Cogline..*...Health: 26/50 ============------------..*..Magic: 7/7========================.*.AC: 3Str: 12#*#EV: 11Int: 8#*#SH: 0Dex: 19#*#XL:  7 Next: 85% Place: Dungeon:5#.##@##Noise: ---------  Time: 4637.1 (0.0)#..# ##...##a) +2 sling {Wei}  c) +0 sling {Ælfric}#....###.....#Fire: a) +2 sling {Wei}......#...##Quill Rev+ #.##.##¸jH5¤.###.##...........#e   Dowan####.##.######<##.##.##.# _You start resting. _Dowan comes into view.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Dowan, wielding a +0 dagger and wearing a +0 robe (57% to hit)¸jy;§+.........+Trilby the Skirmisher....e....Cogline..)...Health: 26/50 ============------------..)..Magic: 7/7========================.).AC: 3Str: 12#)#EV: 11Int: 8#)#SH: 0Dex: 19#)#XL:  7 Next: 85% Place: Dungeon:5#.##@##Noise: ---------  Time: 4637.1 (0.0)#..# ##...##a) +2 sling {Wei}  c) +0 sling {Ælfric}#....###.....#Fire: a) +2 sling {Wei}......#...##Quill Rev+ ¸j(<#.##.##.###.##...........#e   Dowan####.##.######<##.##.##.#Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¸jq<¶Aim: Dowan, wielding a +0 dagger and wearing a +0 robe (57% to hit)  You shoot a sling bullet. The sling bullet hits Dowan.  Dowan is lightly wounded.¸j}ÒR Shift-Dir - straight lineAim: Dowan, wielding a +0 dagger and wearing a +0 robe (57% to hit)  You shoot a sling bullet. The sling bullet hits Dowan.  Dowan is lightly wounded.  Dowan is moderately wounded.¸jZœ.e..'.)(fast)===8.0 (0.9Rev*  _Dowan seems to find hidden reserves of power!¸jÅT ù+.........+Trilby the Skirmisher.........Cogline..e...Health: 26/50 ============------------..*..Magic: 7/7========================.*.AC: 3Str: 12#*#EV: 11Int: 8#*#SH: 0Dex: 19#*#XL:  7 Next: 85% Place: Dungeon:5#.##@##Noise: ===------  Time: 4638.0 (0.0)#..# ##...##¸j„U a) +2 sling {Wei}  c) +0 sling {Ælfric}#....###.....#Fire: a) +2 sling {Wei}¸jV ¯......#...##Quill Rev* #.##.##.###.##...........#e   Dowan (fast)####.##.######<##.##.##.# ¸jfV _Dowan seems to find hidden reserves of power!  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Dowan, wielding a +0 dagger and wearing a +0 robe (moderately wounded,  fast, 57% to hit)¸j…l ¬+.........+Trilby the Skirmisher....)....Cogline..)...Health: 26/50 ============------------..)..Magic: 7/7========================.).AC: 3Str: 12#)#EV: 11Int: 8¸jËl d#)#SH: 0Dex: 19#)#XL:  7 Next: 85% Place: Dungeon:5#.##@##¸j6m 0Noise: ===------  Time: 4638.0 (0.0)#..# ##...##a) +2 sling {Wei}  c) +0 sling {Ælfric}#....###.....#Fire: a) +2 sling {Wei}......#...##Quill Rev* #.##.##.###.#¸jVm 3#...........#e   Dowan (fast)####.##.#####¸jqm b#<##.##.##.# ¸j‹m s_Dowan seems to find hidden reserves of power!  Fire: a) +2 sling {Wei}¸j¦m ÃPress: ? - help, Q - select action, ( or ) - cycle¸jÀm ÃShift-Dir - straight lineAim: Dowan, wielding a +0 dagger and wearing a +0 robe (moderately wounded,  fast, 57% to hit)¸j>ø Ô  Aim: Dowan, wielding a +0 dagger and wearing a +0 robe (moderately wounded,  fast, 57% to hit)  ¸jÎø ÈYou shoot a sling bullet. The sling bullet misses Dowan.  You shoot a sling bullet.  The sling bullet hits Dowan!  Dowan is heavily wounded.¸jö� ‹ §Dowan mumbles some strange words.¸j“‡ {....'.)¸j‘ˆ F79.0 (1¸jzŽ ¸j\‘ # _Dowan blinks!¸j¾> ¸jF? ¸j @ ¸j C ¸j!G X¸j¶G ¸jËK ‰ _You start resting.Dowan comes into view.¸jŸQ ýe8=---e   Dowan (fast)¸jøQ +41.0 (2¸j�X ¸jýX „---2.0 (3Rev+ _¸jk ¸j~m ¸jGÛ+.........+Trilby the Skirmisher....e....Cogline..*...Health: 28/50 =============-----------..*..Magic: 7/7========================.*.AC: 3Str: 12#*#EV: 11Int: 8#*#SH: 0Dex: 19#*#XL:  7 Next: 85% Place: Dungeon:5#.##@##Noise: ---------  Time: 4642.0 (0.0)#..# ##...##a) +2 sling {Wei}  c) +0 sling {Ælfric}#....###.....#Fire: a) +2 sling {Wei}......#...##Quill Rev+ #.##.##¸j2ܹ.###.##...........#e   Dowan (fast)####.##.######<##.##.##.# _Dowan comes into view.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Dowan, wielding a +0 dagger and wearing a +0 robe (heavily wounded, fast,  57% to hit)¸j�§+.........+Trilby the Skirmisher....e....Cogline..)...Health: 28/50 =============-----------..)..Magic: 7/7========================.).AC: 3Str: 12#)#EV: 11Int: 8#)#SH: 0Dex: 19#)#XL:  7 Next: 85% Place: Dungeon:5#.##@##Noise: ---------  Time: 4642.0 (0.0)#..# ##...##a) +2 sling {Wei}  c) +0 sling {Ælfric}#....###.....#Fire: a) +2 sling {Wei}......#...##Quill Rev+ ¸j¡!#.##.##.###.##...........#e   Dowan (fast)####.##.######<##.##.##.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Dowan, wielding a +0 dagger and wearing a +0 robe (heavily wounded, fast,  57% to hit)  You shoot a sling bullet. The sling bullet hits Dowan!  Dowan is almost dead.¸j´�8)¸j™$>.eShift-Dir - straight line  Aim: Dowan, wielding a +0 dagger and wearing a +0 robe (heavily wounded, fast,  57% to hit)  You shoot a sling bullet. The sling bullet hits Dowan!  Dowan is almost dead.  You shoot a sling bullet. The sling bullet closely misses Dowan..e¸jU-\.'.)¸jï-s===3.0 (1Rev* ¸j4¸jÔ6t _Dowan says, "Her death will not be in vain!"¸jåg +.........+Trilby the Skirmisher.........Cogline......Health: 28/50 =============-----------..e..Magic: 7/7========================.*.AC: 3Str: 12#*#EV: 11Int: 8#*#SH: 0Dex: 19#*#XL:  7 Next: 85% Place: Dungeon:5#.##@##Noise: ===------  Time: 4643.0 (0.0)#..# ##...##a) +2 sling {Wei}  c) +0 sling {Ælfric}#....###.....#Fire: a) +2 sling {Wei}......#...##Quill Rev* #.##.##.###.#¸jÀh ±#...........#e   Dowan (fast)####.##.######<##.##.##.# _Dowan says, "Her death will not be in vain!"Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Dowan, wielding a +0 dagger and wearing a +0 robe (almost dead, fast, 57%  to hit)¸j¡^ +.........+Trilby the Skirmisher....)....Cogline..)...Health: 28/50 =============-----------..)..Magic: 7/7========================.).AC: 3Str: 12#)#EV: 11Int: 8#)#SH: 0Dex: 19#)#XL:  7 Next: 85% Place: Dungeon:5#.##@##¸j°_ vNoise: ===------  Time: 4643.0 (0.0)#..# ##...##a) +2 sling {Wei}  c) +0 sling {Ælfric}#....###.....#Fire: a) +2 sling {Wei}......#...##Quill Rev* #.##.##.###.##...........#e   Dowan (fast)####.##.######<##.##.##.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Dowan, wielding a +0 dagger and wearing a +0 robe (almost dead, fast, 57%  to hit)  You shoot a sling bullet.  ¸j=` )The sling bullet completely misses Dowan.¸jÄð �)Aim: Dowan, wielding a +0 dagger and wearing a +0 robe (almost dead, fast, 57%  to hit)  You shoot a sling bullet.  The sling bullet completely misses Dowan.The sling bullet hits Dowan.  You kill Dowan!¸j”õ <)¸j }Ž..).'.)¸jÇ�:974.0 (1 _¸j´‡¸j�‰ ¸jŸ ¸j³Ÿ ¸j¿  ¸j…£ ¸j©‘9 ¸j묀Rev+  ¸j´­ ¸jH® ¸jWÛ30=Rev  ¸jÞ ¸jƒÞ ¸jÇÞ ¸jŽà ¸jãa1= ¸jˆä ¸jÖæ ¸jEç ¸j5è ¸j¤ì ¸jí( ¸j§õ•2= ¸jÿš ¸jµÿ ¸jS ¸j ¸j¢K3= ¸jQ ¸j ¸j— ¸jJ ¸jn ¸j£ ¸jâ ¸j|  ¸jÚ  ¸j`" ¸jÞ$ ¸j‹%S4= ¸j5û5= ¸jD ¸jF\° ¸j»€�36=7= ¸jò˜„ ¸j B ¸j:Ç8=9=40=1=2=3= ¸jó*¹4= ¸jD, ¸j¬. ¸jW/ ¸j’0 ¸jÚ3, ¸jP5 ¸jY8U5= ¸j´8 ¸jh=B ¸jV? ¸jOA ¸j¿B ¸jBC ¸jYK¹6= ¸jCN, ¸jðO ¸j1VB ¸j=W ¸jäWN7= ¸j�Y ¸j \ ¸jÃ\ ¸j_^ ¸jÊ`, ¸jfB ¸j†g ¸jja8= ¸j,l ¸jnn ¸jqo ¸jKq ¸j;vB ¸j]x ¸j¶xU9= ¸j]z ¸jO�n ¸jø‚ ¸j«… ¸jw† ¸j‡ ¸jMŠk _You start resting.HP restored. ¸j¸œ(--- ¸jݤ1720.0 (76.0) ¸j¦u50=---1.0 (77 _ ¸j•¬ ¸jY®!¸j¯vM##+.........+.........e........).....'. #@#  ##.## # ##...###....###.....#......#...####.#2.0 (1.0)!¸j²&!¸j«)$  Things that are here:!¸j1,[ _a +0 short sword; a +0 leather armour"¸jÞ&§M#..#+.........+..................).....' #)#  ##.## # ##...##....###.....#.#...###..##.##.#"¸jn7X3 _"¸je8"¸j]•M####++#..##.......##..)..##...#. #)#  ##.## #..# ##...###...#...4 _There is an open door, spattered with blood here."¸j“ ÜM ##.....## ####++#..##.......##..)..##.@.###'##. #)# #.##.####.##"¸j[˜ "¸jø™ H=5 _"¸j(Ÿ "¸j>¡ #¸jM^ŸM ##...##  ##.....## ####++#..##.......##..@..###...####'##.#)#...#¸je;6#¸j�h#¸jxk$  Things that are here:#¸j}n… _a +0 dagger; a +0 robe; the elf corpse of Dowan#¸jh8 3#¸js= #¸jhB #¸j^C #¸j#I : _#¸j6M #¸jN #¸jlN #¸jŽP #¸jU #¸jÖW #¸j,X #¸jrZ #¸jåc n#¸j�g #¸jòg #¸jfi #¸jHm 7 _You open the door.#¸j$p #¸jŠp #¸jr #¸j—w @  There is an open door here.#¸j~z #¸jo 5 _#¸jÏ #¸j³‚ #¸jGƒ #¸j¯„ #¸j‡ #¸j‰ #¸ja‰ #¸jWŠ #¸jµŒ #¸juŽ #¸jîŽ #¸jÛ� #¸j’ #¸j ” #¸jR” #¸jS• #¸jB— #¸jÅž ê ## ##  #.....  #¸j9Ÿ «##+## #..#.  ##...## #...  ##.....## #..# #  #¸jmŸ ¥##.......## #..###.#  #¸j Ÿ „#.........####.#  #¸jÌŸ £+.........'.....@.....#  37.0 (11.0) #¸jûŸ ¥#.........####...######  #¸j'  þ##.......## ##.##  ##..)..## ..# #¸j�  7 ##...## >...  ##'## .....#   #¸jË  «#.# #.....#   #¸jû  î#)# ##...##   ##.## #¸j)¡ T  #¸j_¨ #¸jê¨ +8.0 (12#¸j#¯ #¸j¤· J _Found a stone staircase leading down.#¸j¸ +9.0 (13#¸j8Ë #¸jBÑ ? _You now have 129 gold pieces (gained 10).%¸jÌ$ù%¸j|*„%¸j0+%¸j�,%¸j™.%¸jÛ/,%¸j­0%¸j´1%¸jr3,%¸jx4%¸j�6%¸jò6%¸j|7%¸j·7%¸jø8%¸jè9%¸j.:%¸j�:%¸jË;%¸j¦<%¸jì<%¸j[=%¸j‹@%¸jÄGÊ    ##   .[   #.   #.   %¸jwH‚#.   ####.#####   #....@...#  48.0 (9.0) %¸jþH¸ ##+## #..#.#.#.#  ## #....#.#.#  #.....## #..###.#.#  ....#..###.#.#  %¸jÇIö........####......#.#  ........'...........#  ........####...######  .......## ##.## %¸j…_D9.0 (10.0)%¸jîb%¸jåk# _Found a robe.&¸jš] ¡   ###  .[#  #.#  #.#  #.# &¸jA^ n ####@#####  #........#  ##+ #..#.#.#.#  ## #....#.#.# ## #..###.#.# # #..###.#.# &¸j¨^ Ã.####......#.# .'...........# ..####...###### &¸j"e &¸j­e 150.0)&¸j†j &¸j»l &¸j„7M##.[ #@# ####.##### #........# ##+## #..#.#.#&¸jÞ†Ò##...## #....#.#.#  &¸jÄŠ&¸j‹%1&¸j9�&¸jH’'¸jÓ=3M###.[ #.# ###.####'¸j¸>Â#........#   Quill .#.#.....#.# #..###.##.#'¸jýD'¸jŠE%2'¸jÅJ'¸jMW'¸j'.ÜM#.######.......[ #.# ###.#####........#  '¸jS4'¸j5%3'¸jí9'¸jÑ;'¸jÔ¨M#.######.......#######.#  Quill ###'¸j'¸j %4'¸jÑ$'¸j�)M _You see here a +0 robe.(¸j¼�Ý _(¸j³Ø _You now have 137 gold pieces (gained 8).  You encounter a water moccasin.## ... S...### .....######.## ........########.#.##  #@..........#.#### ######...#........ #.....#.###### ##...####  ##.## #.# ### S   water moccasin (asleep) #.# #..[16;(¸jÛ=20H ##+## #.. ##...## #..739.0)4.0 (20 _(¸j–M L  Trilby the Skirmisher  CoglinHealth: 50/50 ========================##Magic: 7/7========================...AC: 3Str: 12S...###EV: 11Int: 8.***.######.##SH: 0Dex: 19....***.########.#.##XL:  7 Next: 97% Place: Dungeon:5#@..........#.#### Noise: ---------  Time: 4774.0 (0.0)(¸jN r######...#........ a) +2 sling {Wei}  c) +0 sling {Ælfric}#.....#.###### Fire: a) +2 sling {Wei}##...####Quill ##.###.#### S   water moccasin (asleep)#.##..##+## #..##...## #.. _You now have 137 gold pieces (gained 8). _You encounter a water moccasin.(¸jqN ZFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (asleep, 98% to hit)(¸jS y  Trilby the Skirmisher  CoglinHealth: 50/50 ========================##Magic: 7/7========================...AC: 3Str: 12S...###EV: 11Int: 8.))).######.##SH: 0Dex: 19(¸jûS ~....))).########.#.##XL:  7 Next: 97% Place: Dungeon:5#@..........#.#### Noise: ---------  Time: 4774.0 (0.0)######...#........ a) +2 sling {Wei}  c) +0 sling {Ælfric}#.....#.###### Fire: a) +2 sling {Wei}##...####Quill ##.###.#### S   water moccasin#.##..##+## #..##...## #..Shift-Dir - straight lineAim: a water moccasin (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the water moccasin.  (¸j2T OThe water moccasin hisses angrily.  The water moccasin is lightly wounded.(¸j…Ú You shoot a sling bullet.  The sling bullet hits the water moccasin.  The water moccasin hisses angrily.water moccasin is lightly wounded.  You shoot a sling bullet.sling bullet hits the water moccasin.(¸jß_ € .SThe water moccasin is lightly wounded.(¸jÒ` -O(¸jqa =.S(¸j5Œ �....O   ogre (wandering)===5.0 (1Rev  _You encounter an ogre. It is wielding a +0 giant club.)¸j^   Trilby the Skirmisher  CoglinHealth: 50/50 ========================##Magic: 7/7========================...AC: 3Str: 12....###EV: 11Int: 8..S*.######.##SH: 0Dex: 19.O..***.########.#.##XL:  7 Next: 97% Place: Dungeon:5#@..........#.#### Noise: ===------  Time: 4775.0 (0.0)######...#........ a) +2 sling {Wei}  c) +0 sling {Ælfric}#.....#.###### Fire: a) +2 sling {Wei}##...####Quill Rev ##.###.#### S   water moccasin#.##.. )¸j0@è O   ogre (wandering)##+## #..##...## #..The water moccasin is lightly wounded. _You encounter an ogre. It is wielding a +0 giant club.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (lightly wounded, 51% to hit))¸j'ûB  Trilby the Skirmisher  CoglinHealth: 50/50 ========================##Magic: 7/7========================...AC: 3Str: 12....)¸jÊû###EV: 11Int: 8..S).######.##SH: 0Dex: 19.O..))).########.#.##XL:  7 Next: 97% Place: Dungeon:5#@..........#.#### Noise: ===------  Time: 4775.0 (0.0)######...#........ a) +2 sling {Wei}  c) +0 sling {Ælfric})¸jQü #.....#.###### Fire: a) +2 sling {Wei}##...####Quill Rev ##.###.#### S   water moccasin#.##.. O   ogre (wandering)##+## #..##...## #..)¸jzüëFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycle)¸j¨ü¹Shift-Dir - straight lineAim: a water moccasin (lightly wounded, 51% to hit)  You shoot a sling bullet.  The sling bullet hits the water moccasin.)¸j¿‡pYou shoot a sling bullet.  The sling bullet hits the water moccasin.  The water moccasin is moderately wounded.You shoot a sling bullet.  The sling bullet hits the water moccasin.  The water moccasin is heavily wounded.)¸jüq.SO.)¸jó j...O)¸j¡ h6.0 (1Rev+ _)¸jý)¸jS)¸j •   Trilby the Skirmisher  CoglinHealth: 50/50 ========================##Magic: 7/7========================...AC: 3Str: 12....###EV: 11Int: 8..OS*######.##SH: 0Dex: 19.....**.########.#.##XL:  7 Next: 97% Place: Dungeon:5#@..........#.#### Noise: ===------  Time: 4776.0 (0.0)######...#........ a) +2 sling {Wei}  c) +0 sling {Ælfric}#.....#.###### Fire: a) +2 sling {Wei}##...####Quill Rev+ ##.###.#### S   water moccasin#.##.. O[4)¸jå• Ø0m   ogre##+## #..##...## #..The sling bullet hits the water moccasin. _The water moccasin is heavily wounded.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (heavily wounded, 51% to hit)*¸jÔ?  Trilby the Skirmisher  CoglinHealth: 50/50 ========================##Magic: 7/7========================...AC: 3Str: 12....###EV: 11Int: 8..OS)######.##SH: 0Dex: 19.....)).########.#.##XL:  7 Next: 97% Place: Dungeon:5#@..........#.#### Noise: ===------  Time: 4776.0 (0.0)######...#........ a) +2 sling {Wei}  c) +0 sling {Ælfric}#.....#.###### Fire: a) +2 sling {Wei}##...####Quill Rev+ ##.###.#### S   water moccasin#.##.. O [*¸j?Aˆ42m  ogre##+## #..##...## #..Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (heavily wounded, 51% to hit)  You shoot a sling bullet.  The sling bullet hits the water moccasin.*¸jØÄ„ You shoot a sling bullet.  The sling bullet hits the water moccasin.  The water moccasin is heavily wounded.You shoot a sling bullet.  The sling bullet hits the water moccasin!  The water moccasin is almost dead.*¸j‘F{.S.O*¸jRRt..9 (0.9 _*¸jR(  Trilby the Skirmisher  CoglinHealth: 50/50 ========================##Magic: 7/7========================...AC: 3Str: 12....###EV: 11Int: 8...OS######.##SH: 0Dex: 19.....**.########.#.##XL:  7 Next: 97% Place: Dungeon:5#@..........#.#### Noise: ===------  Time: 4776.9 (0.0)######...#........ a) +2 sling {Wei}  c) +0 sling {Ælfric}#.....#.###### Fire: a) +2 sling {Wei}##...####Quill Rev+ ##.###.#### S   water moccasin#.##.. O [*¸j&)Æ42m  ogre##+## #..##...## #..The sling bullet hits the water moccasin! _The water moccasin is almost dead.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (almost dead, 51% to hit)*¸jÁ ‰  Trilby the Skirmisher*¸j`! ú  CoglinHealth: 50/50 ========================##Magic: 7/7========================...AC: 3Str: 12....###EV: 11*¸j"" Int: 8...O†######.##SH: 0Dex: 19........########.#.##XL:  7 Next: 97% Place: Dungeon:5#@..........#.#### Noise: ===------  Time: 4776.9 (0.0)######...#........ a) +2 sling {Wei}  c) +0 sling {Ælfric}#.....#.###### Fire: a) +2 sling {Wei}##...####Quill Rev+ ##.###.#### S   water moccasin#.#*¸j# Ñ#.. O   ogre##+## #..##...## #..Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (almost dead, 51% to hit)  You shoot a sling bullet.  The sling bullet hits the water moccasin!*¸j‹) §))O   ogre*¸j@Å b )Shift-Dir - straight line*¸jÁÇ vAim: a water moccasin (almost dead, 51% to hit)  *¸j`È #You shoot a sling bullet.  *¸jßÈ 0The sling bullet hits the water moccasin!  *¸jBÉ FYou kill the water moccasin!  *¸j3Ì You shoot a sling bullet.*¸jD¬ ˆ .OThe sling bullet hits the ogre but does no damage.*¸j%¶ )..*¸jL¾   Trilby the Skirmisher  CoglinHealth: 50/50 ========================##Magic: 7/7========================...AC: 3Str: 12....###EV: 11Int: 8....O######.##SH: 0Dex: 19........########.#.##XL:  7 Next: 123% Place: Dungeon:5#@..........#.#### Noise: ===------  Time: 4778.0 (1.1)######...#........ a) +2 sling {Wei}  c) +0 sling {Ælfric}#.....#.###### Fire: a) +2 sling {Wei}##...####Quill Rev* ##.###.#### O   ogre#.##..##+## #..##...## #..[*¸j'¿ ú40mAim: a water moccasin (almost dead, 51% to hit)  You shoot a sling bullet.  The sling bullet hits the water moccasin!  You kill the water moccasin!You shoot a sling bullet. _The sling bullet hits the ogre but does no damage.  Your Ranged Weapons skill increases to level 9!You have reached level 8!*¸jøÇ /  --more--+¸jÞdL6/568/8981% +¸j"j$ +¸jÆjB_You feel clever.,¸j²…  Trilby the Skirmisher  CoglinHealth: 56/56 ========================##Magic: 8/8========================...AC: 3Str: 12....###EV: 11Int: 9....O######.##SH: 0Dex: 19.....**.########.#.##XL:  8 Next: 11% Place: Dungeon:5#@..........#.#### Noise: ===------  Time: 4778.0 (0.0)######...#........ a) +2 sling {Wei}  c) +0 sling {Ælfric}#.....#.###### Fire: a) +2 sling {Wei}##...####Quill Rev* ##.###.#,¸j ‡Ã### O   ogre#.##..##+## #..##...## #..You have reached level 8! _You feel clever.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (79% to hit),¸j±›   Trilby the Skirmisher  CoglinHealth: 56/56 ========================##Magic: 8/8========================...AC: 3Str: 12....###EV: 11Int: 9....O######.##SH: 0Dex: 19.....)).########.#.##XL:  8 Next: 11% Place: Dungeon:5#@..........#.#### Noise: ===------  Time: 4778.0 (0.0)######...#........ a) +2 sling {Wei}  c) +0 sling {Ælfric}#.....#.###### Fire: a) +2 sling {Wei}##...####Quill Rev* ##.###.#### O   ogre#.##..##+## #..##...##[40,¸jvÊ Ðm #..Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (79% to hit)  You shoot a sling bullet. The sling bullet hits the ogre.  The ogre is lightly wounded.,¸j¡ íShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (79% to hit)  You shoot a sling bullet. The sling bullet hits the ogre.  The ogre is lightly wounded.,¸j› ;†O,¸j¡ #.,¸j¢ 19.0 (1 _,¸jªÉ -¸j7ð  Trilby the Skirmisher  CoglinHealth: 56/56 ========================##Magic: 8/8========================...AC: 3Str: 12....###EV: 11Int: 9....†######.##SH: 0Dex: 19.....O*.########.#.##XL:  8 Next: 11% Place: Dungeon:5#@..........#.#### Noise: ===------  Time: 4779.0 (0.0)######...#........ a) +2 sling {Wei}  c) +0 sling {Ælfric}#.....#.###### Fire: a) +2 sling {Wei}##...####Quill Rev* ##.###.#### O   ogre#.##..##+## #..##...##[39;-¸jbñ 49m #..You shoot a sling bullet. The sling bullet hits the ogre. _The ogre is lightly wounded.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (lightly wounded, 79% to hit)-¸j»Ù;  Trilby the Skirmisher  CoglinHealth: 56/56 ========================##Magic: 8/8========================...AC: 3Str: 12....###EV: 11Int: 9....†######.##SH: 0Dex: 19-¸j…Ûß.....O).########.#.##XL:  8 Next: 11% Place: Dungeon:5#@..........#.#### Noise: ===------  Time: 4779.0 (0.0)######...#........ a) +2 sling {Wei}  c) +0 sling {Ælfric}#.....#.###### Fire: a) +2 sling {Wei}##...####Quill Rev* ##.###.#### O   ogre#.##..##+## #..##...## #..Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (lightly wounded, 79% to hit)  You shoot a sling bullet. The sling bullet hits the ogre.  The ogre is moderately wounded.-¸jåb£))))))Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (lightly wounded, 79% to hit)  You shoot a sling bullet. The sling bullet hits the ogre.  The ogre is moderately wounded.  The sling bullet barely misses the ogre.-¸j¤ä@.O-¸jÉëS....†-¸jîî280.0 (1 _-¸jõ-¸jÖö-¸j ˆ   Trilby the Skirmisher  CoglinHealth: 56/56 ========================##Magic: 8/8========================...AC: 3Str: 12....###EV: 11Int: 9....†######.##SH: 0Dex: 19......O.########.#.##XL:  8 Next: 11% Place: Dungeon:5#@..........#.#### Noise: ===------  Time: 4780.0 (0.0)######...#........ a) +2 sling {Wei}  c) +0 sling {Ælfric}#.....#.###### Fire: a) +2 sling {Wei}##...####Quill Rev* ##.###.#### O   ogre#.##..##+## #..##...##[-¸jž‰ #40m #..You shoot a sling bullet. _The sling bullet barely misses the ogre.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, 79% to hit)-¸j8  Û  Trilby the Skirmisher  Coglin-¸jü¡ Health: 56/56 ========================##Magic: 8/8========================...AC: 3Str: 12....###EV: 11Int: 9....†######.##SH: 0Dex: 19......O.########.#.##XL:  8 Next: 11% Place: Dungeon:5#@..........#.#### Noise: ===------  Time: 4780.0 (0.0)######...#........ a) +2 sling {Wei}  c) +0 sling {Ælfric}#.....#.###### Fire: a) +2 sling {Wei}##...####Quill Rev* ##.###.#### O   ogre#.##..##+## #..##...## #..Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or -¸j×¢ _[37m) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, 79% to hit)  You shoot a sling bullet. The sling bullet hits the ogre.  The ogre is heavily wounded.-¸j=+ »)Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, 79% to hit)  You shoot a sling bullet. The sling bullet hits the ogre.  The ogre is heavily wounded.  The sling bullet barely misses the ogre.-¸j Æ ÂO9 (0.9 _The ogre misses you..¸jí™   Trilby the Skirmisher  CoglinHealth: 56/56 ========================##Magic: 8/8========================...AC: 3Str: 12....###EV: 11Int: 9....†######.##SH: 0Dex: 19......O.########.#.##XL:  8 Next: 11% Place: Dungeon:5#@..........#.#### Noise: ===------  Time: 4780.9 (0.0)######...#........ a) +2 sling {Wei}  c) +0 sling {Ælfric}.¸jM›#.....#.###### Fire: a) +2 sling {Wei}##...####Quill Rev* ##.###.#### O   ogre#.##..##+## #..##...## #..The sling bullet barely misses the ogre. _The ogre misses you.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (heavily wounded, 79% to hit).¸j$�  Trilby the Skirmisher  CoglinHealth: 56/56 ========================##Magic: 8/8========================...AC: 3Str: 12....###EV: 11Int: 9....†######.##SH: 0Dex: 19......O.########.#.##XL:  8 Next: 11% Place: Dungeon:5#@..........#.#### Noise: ===------  Time: 4780.9 (0.0)######...#........ a) +2 sling {Wei}  c) +0 sling {Ælfric}#.....#.###### Fire: a) +2 sling {Wei}##...####Quill Rev* ##.###.#### O   ogre#.##..##+## #..##...##[.¸jó 740m #..Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (heavily wounded, 79% to hit)  You shoot a sling bullet. The sling bullet hits the ogre.  The ogre is heavily wounded..¸j³µ Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (heavily wounded, 79% to hit)  You shoot a sling bullet. The sling bullet hits the ogre.  The ogre is heavily wounded.!  The ogre is almost dead..¸j ±.¸jÿ±32.0 (1.1 _.¸jB·.¸j¢¸.¸j6#&  Trilby the Skirmisher  CoglinHealth: 56/56 ========================##Magic: 8/8========================...AC: 3Str: 12....###EV: 11Int: 9....†######.##SH: 0Dex: 19......O.########.#.##XL:  8 Next: 11% Place: Dungeon:5.¸jd$f#@..........#.#### Noise: ===------  Time: 4782.0 (0.0)######...#........ a) +2 sling {Wei}  c) +0 sling {Ælfric}#.....#.###### Fire: a) +2 sling {Wei}##...####Quill Rev* ##.###.#### O   ogre.¸j»&²#.##..##+## #..##...## #..You shoot a sling bullet. The sling bullet hits the ogre! _The ogre is almost dead.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (almost dead, 79% to hit)/¸j` °  Trilby the Skirmisher  CoglinHealth: 56/56 ========================##Magic: 8/8========================...AC: 3Str: 12....###EV: 11Int: 9/¸j P....†######.##SH: 0Dex: 19......).########.#.##XL:  8 Next: 11% Place: Dungeon:5#@..........#.#### Noise: ===------  Time: 4782.0 (0.0)######...#........ a) +2 sling {Wei}  c) +0 sling {Ælfric}#.....#.###### Fire: a) +2 sling {Wei}##...####Quill Rev* ##.##/¸jŸ &#.#### O   ogre#.##..##+## #..##...## #..Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line/¸jÛ Aim: an ogre, wielding a +0 giant club (almost dead, 79% to hit)  You shoot a sling bullet. The sling bullet hits the ogre!  You kill the ogre!/¸jŸR/¸j€—*)/¸jf g )You shoot a sling bullet./¸j²":223.0 (1 _/¸jc(/¸jZ)0¸j³úØ### .  #†#### ##........@.########.#.## ......##...........#.###..... ######...#........... #.....#.######.#..######.##  #.# ## #. # ##+ #0¸j–0¸j/---40¸j;0¸j; $  Things that are here:0¸jl u _a +0 giant club; an ogre corpse1¸j�ù31¸jÕú1¸j`ý1¸jÿ1¸jcP _1¸j ,1¸jI1¸j- 1¸j> 1¸j¿ >Rev+ 1¸jÑ 1¸j¨1¸jÏ,1¸j:1¸j1¸jO1¸jÉ1¸j1¸j¯1¸jò1¸j]1¸jR1¸jF+1¸j°-1¸jG.>Rev 1¸j/1¸jŸ21¸jÒ41¸jI51¸jr61¸jÌ81¸je;1¸jÏ;1¸jÙ>1¸j@1¸j`B1¸jÎB(1¸j}C1¸jG1¸jßH1¸j;I1¸jãI1¸j˜L1¸j!k1¸j¤m,1¸j>n1¸jÙr,1¸j»s1¸j¬u1¸jÓw1¸jdx1¸jy1¸jÂz1¸jµ|,1¸j™}1¸j.1¸j×€1¸jG�1¸j��1¸j¢ƒ1¸jó„1¸jT…1¸jØ…1¸jP‡1¸j‚ˆ1¸jåˆ1¸j‰1¸jÜŠ1¸j1�1¸j¡�1¸jg�1¸j˜“1¸j5•,1¸j–1¸jæ—1¸j™1¸jx™1¸jLš1¸j;œ1¸j�žh  You encounter a scorpion.1¸jn§ #...# ##.##  ###.# #.#  1¸jõ§r#.# #.# #.###+## #.###...## #.### ##.....##1¸j-¨ #...# ##.......##.######...####.........1¸jW¨ns......+.........---1¸j¨�#.######...####......... 1¸j£¨‡##..# ##.# 1¸jߨë#.# ##..).. .# ...## 1¸jN©â.# ##'##s   scorpion (asleep).. #.#. #)##. ##.##1¸jñ¯1805.0 (21.0)1¸j\±26.0 (22 _1¸jª¶1¸j׸1¸j�‚ ®#...###.##Trilby the Skirmisher###.##.#Coglin#.##.#Health: 56/56 ========================#.###+##Magic: 8/8========================#.###...## AC: 3Str: 12#.### ##.....## EV: 11Int: 9#...# ##.......# SH: 0Dex: 19#.######...####......... XL:  8 Next: 22% Place: Dungeon:51¸jCƒ Ós******@......+......... Noise: ---------  Time: 4806.0 (0.0)#.######...####......... a) +2 sling {Wei}  c) +0 sling {Ælfric}##..# ##.......# Fire: a) +2 sling {Wei}#.# ##..)..## Quill .# ##...##.# ##'##s   scorpion (asleep)..#.#.#)##.1¸jµƒ ##.## _a +0 giant club; an ogre corpse _You encounter a scorpion.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (asleep, 98% to hit)1¸jÙ‘ #...###.##Trilby the Skirmisher###.##.#Coglin#.##.#Health: 56/56 ========================#.###+##Magic: 8/8========================#.###...## AC: 3Str: 12#.### ##.....## EV: 11Int: 9#...# ##.......# SH: 0Dex: 19#.######...####......... XL:  8 Next: 22% Place: Dungeon:5s))))))@......+......... Noise: ---------  Time: 4806.0 (0.0)#.######...####......... a) +2 sling {Wei}  c) +0 sling {Ælfric}##..#1¸jÇ’ 8 ##.......# Fire: a) +2 sling {Wei}#.# ##..)..## Quill .# ##...##.# ##'##s   scorpion..#.#.#)##.##.##Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.1¸jR<)Shift-Dir - straight lineAim: a scorpion (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.  The sling bullet closely misses the scorpion.1¸j��J.s1¸j.¤#.....1¸jW¥g===7.0 (1Rev _1¸j «1¸jr­2¸j´#...###.##Trilby the Skirmisher###.##.#Coglin#.##.#Health: 56/56 ========================#.###+##Magic: 8/8========================#.###...## AC: 3Str: 12#.### ##.....## EV: 11Int: 9#...# ##.......# SH: 0Dex: 19#.######...####......... XL:  8 Next: 22% Place: Dungeon:5.s*****@......+......... Noise: ===------  Time: 4807.0 (0.0)2¸jú˜#.######...####......... a) +2 sling {Wei}  c) +0 sling {Ælfric}##..# ##.......# Fire: a) +2 sling {Wei}#.# ##..)..## Quill Rev .# ##...##.# ##'##s   scorpion..#.#.#)##.##.##You shoot a sling bullet. _The sling bullet closely misses the scorpion.Fire: a) +2 sling {Wei}2¸jGPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (67% to hit)2¸jº9#...###.##Trilby the Skirmisher###.##.#Coglin#.##.#2¸jG.Health: 56/56 ========================#.###+##Magic: 8/8========================#.###...## AC: 3Str: 12#.### ##.....## EV: 11Int: 9#...# ##.......# SH: 02¸jèŠDex: 19#.######...####......... XL:  8 Next: 22% Place: Dungeon:5.s)))))@......+......... Noise: ===------  Time: 4807.0 (0.0)#.######...####......... a) +2 sling {Wei}  c) +0 sling {Ælfric}##..# ##.......# Fire: a) +2 sling {Wei}#.# ##..)..## Quill Rev .# ##...##.# ##'##2¸j-Ås   scorpion..#.#.#)##.2¸j`÷##.##Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycle2¸j“¯Shift-Dir - straight lineAim: a scorpion (67% to hit)  You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.2¸j¸žShift-Dir - straight lineAim: a scorpion (67% to hit)  You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.The sling bullet hits the scorpion.corpion is lightly wounded.2¸jD!J.s2¸j²'"....2¸jÖ(h8.0 (1Rev+ _2¸jÈ.2¸jX12¸jžî ®#...###.##Trilby the Skirmisher###.##.#Coglin#.##.#Health: 56/56 ========================#.###+##Magic: 8/8========================#.###...## AC: 3Str: 12#.### ##.....## EV: 11Int: 9#...# ##.......# SH: 0Dex: 19#.######...####......... XL:  8 Next: 22% Place: Dungeon:52¸j(ð Ñ..s****@......+......... Noise: ===------  Time: 4808.0 (0.0)#.######...####......... a) +2 sling {Wei}  c) +0 sling {Ælfric}##..# ##.......# Fire: a) +2 sling {Wei}#.# ##..)..## Quill Rev+ .# ##...##.# ##'##s   scorpion..#.#.#)##.##.##You shoot a sling bullet. The sling bullet hits the scorpion. _The scorpion is lightly wounded.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (lightly wounded, 67% to hit)2¸j–Ì#...###.##Trilby the Skirmisher###.##.#Coglin#.##.#Health: 56/56 ========================#.#2¸j6ú##+##Magic: 8/8========================#.###...## AC: 3Str: 12#.### ##.....## EV: 11Int: 9#...# ##.......# SH: 0Dex: 19#.######...####......... XL:  8 Next: 22% Place: Dungeon:5..s))))@......+......... Noise: ===------  Time: 4808.0 (0.0)2¸j½#.######...####......... a) +2 sling {Wei}  c) +0 sling {Ælfric}##..# ##.......# Fire: a) +2 sling {Wei}#.# ##..)..## Quill Rev+ .# ##...##.# ##'##s   scorpion..#.#2¸j#.#)##.##.##Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycle2¸jWûShift-Dir - straight lineAim: a scorpion (lightly wounded, 67% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is moderately wounded.2¸jÃ�¾ )))You shoot a sling bullet.  The sling bullet closely misses the scorpion.2¸jÐJ.s2¸jøN...s...2¸j?19.0 (1 _2¸j2¸j¡3¸jCÍ#...###.##Trilby the Skirmisher###.##.#Coglin#.##.#Health: 56/56 ========================#.###+##Magic: 8/8========================#.###...## AC: 3Str: 12#.### ##.....## EV: 11Int: 9#...# ##.......# SH: 0Dex: 19#.######...####......... XL:  8 Next: 22% Place: Dungeon:5...s***@......+......... Noise: ===------  Time: 4809.0 (0.0)#.######...####......... a) +2 sling {Wei}  c) +0 sling {Ælfric}##..#3¸jUΟ ##.......# Fire: a) +2 sling {Wei}#.# ##..)..## Quill Rev+ .# ##...##.# ##'##s   scorpion..#.#.#)##.##.##You shoot a sling bullet. _The sling bullet closely misses the scorpion.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (moderately wounded, 67% to hit)3¸jbÄÌ#...###.##Trilby the Skirmisher###.##.#Coglin#.##.#Health: 56/56 ========================#.#3¸jCÅÉ##+##Magic: 8/8========================#.###...## AC: 3Str: 12#.### ##.....## EV: 11Int: 9#...# ##.......# SH: 0Dex: 193¸jÆÊ#.######...####......... XL:  8 Next: 22% Place: Dungeon:5...s)))@......+......... Noise: ===------  Time: 4809.0 (0.0)#.######...####......... a) +2 sling {Wei}  c) +0 sling {Ælfric}##..# ##.......# Fire: a) +2 sling {Wei}#.# ##..)..## Quill Rev+ .# ##...##.# ##'##s   scorpion3¸jøÆo..#.#.#)##.##.##Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (moderately wounded, 67% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is moderately wounded.3¸j«O�Shift-Dir - straight lineAim: a scorpion (moderately wounded, 67% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is moderately wounded.  The sling bullet hits the scorpion but does no damage.3¸j’у .sThe scorpion is moderately wounded.3¸jÚ�..10.0 (1Rev* _3¸j¦Þ3¸j–à3¸j'û 9#...###.##Trilby the Skirmisher###.##.#Coglin#.##.#3¸j§û ¿Health: 56/56 ========================#.###+##Magic: 8/8========================#.###...## AC: 3Str: 123¸j¸ü v#.### ##.....## EV: 11Int: 9#...# ##.......# SH: 0Dex: 19#.######...####......... XL:  8 Next: 22% Place: Dungeon:5....s**@......+......... Noise: ===------  Time: 4810.0 (0.0)#.######...####......... a) +2 sling {Wei}  c) +0 sling {Ælfric}##..# ##.......# Fire: a) +2 sling {Wei}#.# ##..)..## Quill Rev* .# ##...##.# ##'##s   scorpion..3¸j|ý ^#.#.#)##.##.##The sling bullet hits the scorpion but does no damage. _The scorpion is moderately wounded.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (moderately wounded, 67% to hit)3¸jÌ#...###.##Trilby the Skirmisher###.##.#Coglin#.##.#Health: 56/56 ========================#.#3¸jÃâ##+##Magic: 8/8========================#.###...## AC: 3Str: 12#.### ##.....## EV: 11Int: 9#...# ##.......# SH: 0Dex: 19#.######...####......... XL:  8 Next: 22% Place: Dungeon:53¸jNí)))))))@......+......... Noise: ===------  Time: 4810.0 (0.0)#.######...####......... a) +2 sling {Wei}  c) +0 sling {Ælfric}##..# ##.......# Fire: a) +2 sling {Wei}#.# ##..)..## Quill Rev* .# ##...##3¸j�.# ##'##s   scorpion..#.#.#)##.3¸jÚŽ##.##Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (moderately wounded, 67% to hit)  3¸j,mYou shoot a sling bullet.  The sling bullet closely misses the scorpion.4¸jêX¶ Shift-Dir - straight lineAim: a scorpion (moderately wounded, 67% to hit)  You shoot a sling bullet.  The sling bullet closely misses the scorpion.The sling bullet hits the scorpion.  The scorpion is severely wounded.4¸jÛJ.s4¸j2ÜC.s4¸júá!......4¸j¡ã31.1 (1.1 _4¸jÎè4¸j‰ê4¸j½ž#...###.##Trilby the Skirmisher###.##.#Coglin#.##.#Health: 56/56 ========================4¸jLÉ#.###+##Magic: 8/8========================#.###...## AC: 3Str: 12#.### ##.....## EV: 11Int: 9#...# ##.......# SH: 04¸j|@Dex: 19#.######...####......... XL:  8 Next: 22% Place: Dungeon:5......s@......+......... Noise: ===------  Time: 4811.1 (0.0)#.######...####......... a) +2 sling {Wei}  c) +0 sling {Ælfric}##..# ##.......# Fire: a) +2 sling {Wei}#.# ##..)..## Quill Rev* .# ##...##.# ##'##s   scorpion..#.#.#)##.##.##4¸jQYou shoot a sling bullet. The sling bullet hits the scorpion. _The scorpion is severely wounded.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (severely wounded, 67% to hit)4¸j"#...###.##Trilby the Skirmisher###.##.#Coglin#.##.#Health: 56/56 ========================#.###+##Magic: 8/84¸jï¥========================#.###...## AC: 3Str: 12#.### ##.....## EV: 11Int: 9#...# ##.......# SH: 0Dex: 19#.######...####......... XL:  8 Next: 22% Place: Dungeon:5)))))))@......+......... Noise: ===------  Time: 4811.1 (0.0)#.######...####......... a) +2 sling {Wei}  c) +0 sling {Ælfric}4¸j�##..# ##.......# Fire: a) +2 sling {Wei}#.# ##..)..## Quill Rev* .# ##...##.# ##'##s   scorpion..#.#.#)##.##.##Fire: a) +2 sling {Wei}4¸jÔãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line4¸j"áAim: a scorpion (severely wounded, 67% to hit)  You shoot a sling bullet.  The sling bullet barely misses the scorpion.4¸j�ž%Shift-Dir - straight lineAim: a scorpion (severely wounded, 67% to hit)  You shoot a sling bullet.  The sling bullet barely misses the scorpion.4¸j²6 ô......s5-2.0 (0.9 _The scorpion stings you.4¸j##ª#...###.##Trilby the Skirmisher###.##.#Coglin#.##.#Health: 55/56 =======================-#.###+##Magic: 8/8========================#.###...## AC: 3Str: 12#.### ##.....## EV: 11Int: 9#...# ##.......# SH: 0Dex: 19#.######...####......... XL:  8 Next: 22% Place: Dungeon:5......s@......+......... Noise: ===------  Time: 4812.0 (0.0)4¸j($�#.######...####......... a) +2 sling {Wei}  c) +0 sling {Ælfric}##..# ##.......# Fire: a) +2 sling {Wei}#.# ##..)..## Quill Rev* .# ##...##.# ##'##s   scorpion..#.#.#)##.##.##The sling bullet barely misses the scorpion. _The scorpion stings you.  Fire: a) +2 sling {Wei}4¸jr$XPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (severely wounded, 67% to hit)5¸jPØ÷#...###.##Trilby the Skirmisher###.##.#Coglin5¸jöØÄ#.##.#Health: 55/56 =======================-#.###+##Magic: 8/8========================#.###...## AC: 3Str: 12#.### ##.....## EV: 11Int: 95¸j®Ù‹#...# ##.......# SH: 0Dex: 19#.######...####......... XL:  8 Next: 22% Place: Dungeon:5)))))))@......+......... Noise: ===------  Time: 4812.0 (0.0)#.######...####......... a) +2 sling {Wei}  c) +0 sling {Ælfric}##..# ##.......# Fire: a) +2 sling {Wei}#.# ##..)..## Quill Rev* 5¸jèÙ).# ##...##.# ##'##s   scorpion..#.#5¸jÚ8.#)##.##.##5¸jÛìFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (severely wounded, 67% to hit)  You shoot a sling bullet.  The sling bullet barely misses the scorpion.5¸j{c½M.  Shift-Dir - straight lineAim: a scorpion (severely wounded, 67% to hit)  You shoot a sling bullet.  The sling bullet barely misses the scorpion.The sling bullet hits the scorpion.  You kill the scorpion!5¸jËh<)5¸j«î".......5¸jšò999 (0.9 _5¸jq÷5¸jwù5¸j­ÛÍ5¸juÜa6=5¸j¥Ý5¸jÏçîRev+ 5¸j[ðé=5¸jÅñTRev 5¸jRò5¸j�ó5¸jô,5¸j øX5¸jsø5¸jYù5¸j§ù(5¸jdú5¸jÜü5¸jþ,5¸j§þ5¸jðÿ5¸jÄ 5¸jD 5¸j‹ 5¸j» 5¸j” 5¸jÑ 5¸jS 5¸j† 5¸j[ 5¸jš 5¸j6 5¸jê 5¸j� 5¸jó 5¸j¤ 5¸jˆ 5¸jj 5¸jÁ 5¸j8 5¸jà 5¸jÖ ,5¸jZ 5¸jŸ 5¸jÐ 5¸jB 5¸jÅ 5¸j 5¸j  ,5¸j• 5¸j+ 5¸j  5¸j  5¸j 5¸j© 5¸j&! 5¸j›! 5¸j!" 5¸jZ# 5¸j9$ 5¸j’$ 5¸j % 5¸j•( 5¸j) 5¸jj) 5¸jð) 5¸jF+ 5¸j‡, ,5¸jØ, 5¸jË- 5¸j(/ ,5¸j0 5¸j]1 5¸jY2 5¸j©2 5¸j"3 5¸j,4 5¸jS8 5¸jP9 5¸j¶9 5¸j¦; 5¸j`= ,5¸j{> 5¸jcA 5¸j¾B 5¸jÄC ,5¸jšE 5¸jG 5¸j]G 5¸j\H 5¸jdJ 5¸jCK 5¸j¤K 5¸jˆL 5¸j©N 5¸jP 5¸jƒP 5¸j7Q 5¸jÝR 5¸jµS 5¸j'T 5¸jgT 5¸j£W P  There is a stone staircase leading up here.5¸jâX 5¸jZ 5 _5¸jF[ 5¸j©\ 5¸j] 5¸jæ] 5¸jra 5¸jUb 5¸j¦b 5¸jc 5¸jLd 5¸jf 5¸jjf 5¸jÂf 5¸jm …  There is a stone staircase leading up here. _5¸jam 5¸jo 5¸jyq ,5¸jr 5¸jjt 5¸jñu 5¸j:v 5¸j:w 5¸jy 5¸j×z 5¸j:{ 5¸jb} 5¸j›� X5¸jSƒ 5¸jÆ„ 5¸j÷„ 5¸jÐ… 5¸j‡ 5¸jŒˆ 5¸jሠ5¸jø‰ 5¸j–‹ 5¸j� 5¸jÿ� 5¸j¢Ž 5¸j‘ 5¸jä‘ 5¸j%’ 5¸jç’ 5¸j– 5¸jW— 5¸jº— 5¸jW˜ 5¸jðš 5¸jG› 5¸j³› 5¸j.œ 5¸jóž ,5¸jsŸ 5¸jÔŸ 5¸j¡ 5¸jû¡ 5¸jh£ 5¸jÅ£ 5¸jc¦ ,5¸j¦ 5¸j9§ 5¸jm¨ 5¸jª ,5¸j+« 5¸jƒ¬ 5¸jã­ 5¸j?® 5¸j¢® 5¸jŒ° 5¸jž± 5¸jý± 5¸jf² 5¸jî³ 5¸jõ´ 5¸jQµ 5¸j·µ 5¸j5» 5¸jM¼ 5¸jê¼ 5¸jO½ 5¸j²¿ ,5¸j À 5¸j!Á 5¸jòÁ 5¸j[à ,5¸jáà 5¸jìÄ 5¸jÿÅ 5¸jQÆ 5¸j²Æ 5¸j¡È 5¸jGË B5¸jNÏ X5¸j~Ð 5¸jaÑ 5¸j¬Ñ 5¸j Ó 5¸jÐÓ 5¸jÊã X5¸j’æ ,5¸j®ç 5¸j¿é 5¸j8ë ,5¸j¤ì 5¸jßí 5¸j?ï 5¸jÎï 5¸j>ò 5¸j™ó 5¸jZö 5¸j¸ö 5¸jf÷ 5¸jtø 5¸jªù ,5¸j1ú 5¸jgû 5¸j#ü 5¸j`ü 5¸jÔü 5¸j—þ 5¸jYÿ 5¸j“ÿ 5¸j 5¸jò 5¸j† 5¸jã 5¸j 5¸jG °5¸j½ n5¸j» ,5¸jÏ 5¸j° „5¸jC 5¸j0 5¸j  5¸je 5¸j± 5¸j�! 5¸j# 5¸jG) „5¸jÜ) 5¸jM+ 5¸jJ, 5¸j¶, 5¸j-- 5¸jb. 5¸jx/ 5¸jX0 ,5¸jµ1 5¸j03 5¸j�3 5¸j4 5¸j>5 5¸jb6 5¸j»6 5¸jG7 5¸j9 5¸jÙ: 5¸j-; 5¸j< 5¸jå= 5¸j @ q  You encounter a bombardier beetle.5¸jKJ R#...... #.#.###.####### #.#.#.......... #.....#.###### #...... #.....#.## ..........# #.###.###.## ... #..#@##---### #+#.##..#....5¸jK #.........B   bombardier beetle (asleep).......B 5¸jgQ 098.9 (86.0)5¸joR N---9.9 (87 _5¸jäZ 6¸jñõ#.......#Trilby the Skirmisher#.#.###.#######Coglin#.#.#..........Health: 56/56 ========================#.....#.######Magic: 8/8========================#.......#AC: 36¸j§ñêStr: 12#.....#.##EV: 11Int: 9..........#SH: 0Dex: 19#.###.###.##XL:  8 Next: 29% Place: Dungeon:5... #..#@##Noise: ---------  Time: 4899.9 (0.0)### #+#*##a) +2 sling {Wei}  c) +0 sling {Ælfric}.*#6¸jïñòFire: a) +2 sling {Wei}...*Quill #...*....*6¸j.òYB   bombardier beetle (asleep)...*...B _There is a stone staircase leading up here. _You encounter a bombardier beetle.6¸jfòFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line6¸j¯òKAim: a bombardier beetle (asleep, 98% to hit)6¸jßu#.......#Trilby the Skirmisher#.#.###.#######Coglin#.#.#..........Health: 56/56 ========================#.....#.######Magic: 8/8========================#.......#AC: 3Str: 12#.....#.##EV: 116¸jÊ\Int: 9..........#SH: 0Dex: 19#.###.###.##XL:  8 Next: 29% Place: Dungeon:5... #..#@##Noise: ---------  Time: 4899.9 (0.0)### #+#)##a) +2 sling {Wei}  c) +0 sling {Ælfric}.)#Fire: a) +2 sling {Wei}...)Quill #...)....)6¸j¶‰B   bombardier beetle...)...BFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage.6¸j¬¦ñShift-Dir - straight lineAim: a bombardier beetle (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage..6¸j1 ......BThe bombardier beetle is lightly wounded.===900.9 (1Rev _6¸j76¸j96¸jÞ õ#.......#Trilby the Skirmisher#.#.###.#######Coglin#.#.#..........Health: 56/56 ========================#.....#.######Magic: 8/8========================#.......#AC: 3Str: 12#.....#.##EV: 11Int: 9..........#SH: 06¸j! œDex: 19#.###.###.##XL:  8 Next: 29% Place: Dungeon:5... #..#@##Noise: ===------  Time: 4900.9 (0.0)### #+#*##a) +2 sling {Wei}  c) +0 sling {Ælfric}.*#Fire: a) +2 sling {Wei}...*Quill Rev 6¸j" ½#...*....*B   bombardier beetle...*...BThe sling bullet hits the bombardier beetle. _The bombardier beetle is lightly wounded.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line6¸jT" TAim: a bombardier beetle (lightly wounded, 76% to hit)6¸jO‘#.......#Trilby the Skirmisher#.#.###.#######Coglin#.#.#..........Health: 56/56 ========================#.....#.######Magic: 8/8========================#.......#AC: 3Str: 12#.....#.##EV: 11Int: 9..........#SH: 0Dex: 19#.###.###.##XL:  8 Next: 29% Place: Dungeon:5... #..#@##Noise: ===------  Time: 4900.9 (0.0)### #+#)##a) +2 sling {Wei}  c) +0 sling {Ælfric}.)#Fire: a) +2 sling {Wei}...)Quill Rev 6¸jïOõ#...)....)B   bombardier beetle...)...BFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (lightly wounded, 76% to hit)  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.6¸jdØ|  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.bombardier beetle is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the bombardier beetle!  The bombardier beetle is severely wounded.7¸jM:B.7¸jW2‘.....1.9 (1 _7¸jÕ—#.......#Trilby the Skirmisher#.#.###.#######Coglin#.#.#..........Health: 56/56 ========================#.....#.######Magic: 8/8========================#.......#AC: 3Str: 12#.....#.##EV: 11Int: 9..........#SH: 0Dex: 19#.###.###.##XL:  8 Next: 29% Place: Dungeon:5... #..#@##Noise: ===------  Time: 4901.9 (0.0)### #+#*##a) +2 sling {Wei}  c) +0 sling {Ælfric}.*#Fire: a) +2 sling {Wei}...*Quill Rev #...*...*[47¸j›à0m.B   bombardier beetle...B....  The sling bullet hits the bombardier beetle! _The bombardier beetle is severely wounded.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (severely wounded, 76% to hit)7¸j0~9#.......#Trilby the Skirmisher#.#.###.#######Coglin#.#.#..........Health: 56/56 ========================#.....#.######7¸jè~ Magic: 8/8========================#.......#AC: 3Str: 12#.....#.##EV: 11Int: 9..........#SH: 0Dex: 19#.###.###.##XL:  8 Next: 29% Place: Dungeon:5... #..#@##Noise: ===------  Time: 4901.9 (0.0)### #+#)##7¸j?Æa) +2 sling {Wei}  c) +0 sling {Ælfric}.)#Fire: a) +2 sling {Wei}...)Quill Rev #...)...).7¸jvýB   bombardier beetle...B....  Fire: a) +2 sling {Wei}7¸j°aPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (severely wounded, 76% to hit)  7¸j!€_You shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage.7¸j žYou shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage.  The bombardier beetle is severely wounded.You shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage.  The bombardier beetle is severely wounded.7¸jâ�;B.7¸ji“C.....7¸j•j2.8 (0.9Rev+ _7¸jéš7¸j|ž7¸jÛO#.......#Trilby the Skirmisher#.#.###.#######Coglin#.#.#..........Health: 56/56 ========================#.....#.######Magic: 8/8========================#.......#AC: 3Str: 12#.....#.##EV: 11Int: 9..........#SH: 0Dex: 19#.###.###.##XL:  8 Next: 29% Place: Dungeon:5... #..#@##Noise: ===------  Time: 4902.8 (0.0)### #+#*##a) +2 sling {Wei}  c) +0 sling {Ælfric}.*#Fire: a) +2 sling {Wei}...*Quill Rev+ #...*....B7¸jóP¾B   bombardier beetle........  The sling bullet hits the bombardier beetle but does no damage. _The bombardier beetle is severely wounded.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (severely wounded, 76% to hit)8¸jŸÄ#.......#Trilby the Skirmisher#.#.###.#######Coglin#.#.#..........Health: 56/56 ========================#.....#.######Magic: 8/8========================#.......#AC: 3Str: 12#.....#.##EV: 11Int: 9..........#SH: 0Dex: 19#.###.###.##XL:  8 Next: 29% Place: Dungeon:5... #..#@##Noise: ===------  Time: 4902.8 (0.0)### #+#.##a) +2 sling {Wei}  c) +0 sling {Ælfric}..#Fire: a) +2 sling {Wei}....Quill Rev+ #.........8¸j ˆB   bombardier beetle........  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (severely wounded, 76% to hit)  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.8¸j� [))))8¸jñ‘U)))Shift-Dir - straight line8¸jž’6Aim: a bombardier beetle (severely wounded, 76% to hit)  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.  You kill the bombardier beetle!You shoot a sling bullet.8¸jgU.......8¸j¸:333.8 (1 _8¸jÇ!8¸j‰*9¸jzI9¸j9J39¸jŒL9¸jRø #.#.###.####### #.#.#.......... #.....#.###### #.......#  #.....#.##..........#9¸j€RA#.###.###.##... #..### #+0 #..#....#.......+......#......##....<9¸j¬W9¸jÈ[J---4.8 (19¸j^9 _Found a stone staircase leading up.:¸jÞü3:¸j¤,:¸j¡ÂRev :¸jÆ:¸j6¬:¸jî € _You open the door.:¸jâ$@  There is an open door here.:¸jZ&:¸j' _:¸jv':¸jz):¸jc+,:¸jÍ+:¸jM-:¸jT.:¸j­.:¸ji/:¸j 0:¸j'2:¸j}2:¸j.3:¸j–4:¸j½5:¸j 6:¸j‡6:¸j”8:¸j¼9,:¸jï::¸jú;:¸jƒ=,:¸j>:¸jC@:¸jdA:¸jÊA:¸j B:¸j½C:¸j:E:¸j‘E:¸j F:¸jTH:¸jxI,:¸jœJ:¸jæK:¸jÜL:¸jEM:¸j†M:¸j©N:¸j³O:¸j8P:¸jOQ:¸j”Q:¸jÒR:¸j-S:¸jaS:¸jáT:¸j¯U:¸jV:¸jKV:¸jTW:¸j.X:¸j€X:¸jÁX:¸jþZ:¸j„[:¸jÜ[:¸j]\:¸j¡]:¸jf^:¸j¹^:¸j_:¸j,`:¸j'a:¸j|a:¸jÀa:¸jØb:¸jÔc:¸j/d:¸j¶d:¸j¦e:¸jãf:¸jh,:¸jÂi:¸jŽj:¸jË<¸j„Ì14.7 (1 _<¸jyÑ<¸j7Ó<¸jÓy##....<..## ##.##.##.# Trilby the Skirmisher##.....## #.......# Coglin##...## ####.#### Health: 56/56 ========================##+##.#Magic: 8/8========================##.#AC: 3Str: 12#.#.#EV: 11Int: 9#####.##.#SH: 0Dex: 19.......###########.#XL:  8 Next: 33% Place: Dungeon:5#....@...........#Noise: ===------  Time: 4964.7 (0.0)#.....W#############a) +2 sling {Wei}  c) +0 sling {Ælfric}..###.#Fire: a) +2 s<¸j{ûling {Wei}#.Quill Rev+ .##W   phantomYou shoot a sling bullet. _The sling bullet closely misses the phantom.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (lightly damaged, 57% to hit)<¸j—­ ##....<..## ##.##.##.# Trilby the Skirmisher##.....## #.......# Coglin##...## ####.#### Health: 56/56 ========================##+##.#Magic: 8/8========================##.#AC: 3Str: 12#.#.#EV: 11Int: 9#####.##.#SH: 0Dex: 19.......###########.#XL:  8 Next: 33% Place: Dungeon:5#....@...........#Noise: ===------  Time: 4964.7 (0.0)#.....)#############a) +2 sling {Wei}  c) +0 sling {Ælfric}..###)#Fire: a) +2 sling {Wei}[<¸jÙ¯ ê15X#.Quill Rev+ .##W   phantomFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (lightly damaged, 57% to hit)  You shoot a sling bullet.  The sling bullet completely misses the phantom.<¸j\ Shift-Dir - straight lineAim: a phantom (lightly damaged, 57% to hit)  You shoot a sling bullet.  The sling bullet completely misses the phantom.bar<¸j'� AW.<¸jHž 35.6 (0.9 _<¸j ¤ <¸j�¥ =¸jÔ²W##....<..## ##.##.##.# Trilby the Skirmisher##.....## #.......# Coglin##...## ####.#### Health: 56/56 =========================¸j`´v##+##.#Magic: 8/8========================##.#AC: 3Str: 12#.#.#EV: 11Int: 9#####.##.#SH: 0Dex: 19.......###########.#XL:  8 Next: 33% Place: Dungeon:5#....@...........#Noise: ===------  Time: 4965.6 (0.0)#.....W#############a) +2 sling {Wei}  c) +0 sling {Ælfric}..###.#Fire: a) +2 sling {Wei}#.Quill Rev+ .##W   phantomYou shoot a sling bullet. _The sling bullet barely misses the phantom.Fire: a) +2 sling {Wei}=¸jµ-Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (lightly damaged, 57% to hit)=¸jéÌ##....<..## ##.##.##.# Trilby the Skirmisher##.....## #.......# Coglin##...## ####.#### Health: 56/56 ========================##+##.#Magic: 8/8========================##.#AC: 3Str: 12#.#.#EV: 11Int: 9#####.##.#SH: 0Dex: 19.......###########.#XL:  8 Next: 33% Place: Dungeon:5#....@...........#Noise: ===------  Time: 4965.6 (0.0)#.....W#############a) +2 sling {Wei}  c) +0 sling {Ælfric}..###.#Fire: a) +2 s=¸j)ÎÜling {Wei}#.Quill Rev+ .##W   phantomFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (lightly damaged, 57% to hit)  You shoot a sling bullet.  The sling bullet hits the phantom but does no damage.=¸jžR>))Shift-Dir - straight lineAim: a phantom (lightly damaged, 57% to hit)  You shoot a sling bullet.  The sling bullet hits the phantom but does no damage.  The phantom is lightly damaged.  You shoot a sling bullet.=¸jÛ W§The sling bullet closely misses the phantom. #.........####...####. +.........'........##..........####...#.##.##....<..## ##.##.##.##.....## #.......##...## ####.### ##+# #.# #.# #.# #@# #.# #####W# #.# .......###########.##....§...........##.....§#############..###.#### #.#..# ##=¸j½á&.=¸jnå˜2--6.6 (1Rev* =¸jçæ=¸jSêJ _The phantom hits you. The phantom blinks! You blink.=¸j& #.........####...####. Trilby the Skirmisher+.........'........##. Coglin#.........####...#.##. Health: 52/56 ======================--##....<..## ##.##.##. Magic: 8/8========================##.....## #....... AC: 3Str: 12##...## ####.### EV: 11Int: 9##+##.#SH: 0Dex: 19#.##.#XL:  8 Next: 33% Place: Dungeon:5#@##.#Noise: ===------  Time: 4966.6 (0.0)#####W##.#a) +2 sling {Wei}  c) +0 sling {Ælfric}....[39;4=¸j1 ¢9m...###########.#Fire: a) +2 sling {Wei}#....§...........#Quill Rev* #......#############..###.##W   phantom## #.#..###The sling bullet closely misses the phantom. _The phantom hits you. The phantom blinks! You blink.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (lightly damaged, 57% to hit)=¸jRõk#.........####...####. Trilby the Skirmisher+.........'........##. Coglin#.........####...#.##. Health: 52/56 ======================--##....<..## ##.##.##. Magic: 8/8========================##.....## #....... AC: 3Str: 12##...## ####.### EV: 11Int: 9##+##.#SH: 0Dex: 19#.#=¸jbö†#.#XL:  8 Next: 33% Place: Dungeon:5#@##.#Noise: ===------  Time: 4966.6 (0.0)#####W##.#a) +2 sling {Wei}  c) +0 sling {Ælfric}.......###########.#Fire: a) +2 sling {Wei}#....§...........#Quill Rev* #......#############..###.##W   phantom## #.#..###Fire: a) +2 sling {Wei}=¸j ÷ŽPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (lightly damaged, 57% to hit)  You shoot a sling bullet. The sling bullet hits the phantom.  The phantom is lightly damaged.>¸jè;ÀM)))))))Shift-Dir - straight lineAim: a phantom (lightly damaged, 57% to hit)  You shoot a sling bullet. The sling bullet hits the phantom.  The phantom is lightly damaged.  You shoot a sling bullet.  The sling bullet closely misses the phantom.>¸jàÃcW......>¸jøÄ[46---7.6 (1>¸jÊ>¸jdÍ+ _The phantom hits you!>¸jN#.........####...####. Trilby the Skirmisher+.........'........##. Coglin#.........####...#.##. Health: 46/56 ===================-----##....<..## ##.##.##. Magic: 8/8========================##.....## #....... AC: 3Str: 12##...## ####.### EV: 11Int: 9##+##.#SH: 0Dex: 19#.##.#XL:  8 Next: 33% Place: Dungeon:5#@##.#Noise: ===------  Time: 4967.6 (0.0)#####W##.#a) +2 sling {Wei}  c) +0 sling {Ælfric}....[39;4>¸j{Oƒ9m...###########.#Fire: a) +2 sling {Wei}#....§...........#Quill Rev* #......#############..###.##W   phantom## #.#..###The sling bullet closely misses the phantom. _The phantom hits you!  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (lightly damaged, 57% to hit)>¸j+‰7#.........####...####. Trilby the Skirmisher+.........'........##. Coglin#.........####...#.##. Health: 46/56 ===================-----##....<..## ##.##.##. Magic: 8/8========================##.....## #....... AC: 3Str: 12##...## ####.### EV: 11Int: 9##+##.#SH: 0Dex: 19>¸jœŠ(#.##.#XL:  8 Next: 33% Place: Dungeon:5#@##.#Noise: ===------  Time: 4967.6 (0.0)#####)##.#a) +2 sling {Wei}  c) +0 sling {Ælfric}.....).###########.#>¸jŒŽFire: a) +2 sling {Wei}#..).§...........#Quill Rev* #....).#############..###)##W   phantom>¸j –\## #)#.)###Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (lightly damaged, 57% to hit)  You shoot a sling bullet.  The sling bullet barely misses the phantom.>¸jB 9Shift-Dir - straight lineAim: a phantom (lightly damaged, 57% to hit)  You shoot a sling bullet.  The sling bullet barely misses the phantom.completely misses the phantom.>¸jè˜ M§W>¸j{œ Ö ##.....## #... ##...## #### ##+# # #.# # #.# # #####§##  .......#############....§...............###########.......W###.## ###.##### #.#  ..#  ## >¸j¤ 8.>¸jî¤ X3-8.6 (1>¸j—© >¸j/­ J _The phantom hits you. The phantom blinks! You blink.?¸j~±##.....## #... Trilby the Skirmisher##...## #### Coglin##+## Health: 43/56 ==================------#.## Magic: 8/8========================#.## AC: 3Str: 12#####§### EV: 11Int: 9.......########### SH: 0Dex: 19###............... XL:  8 Next: 33% Place: Dungeon:5#@.....########### Noise: ===------  Time: 4968.6 (0.0).......W###.##a) +2 sling {Wei}  c) +0 sling {Ælfric}###.##### #.#Fire: a) +2 sling {Wei}..#Q?¸js²¢uill Rev* ##W   phantomThe sling bullet completely misses the phantom. _The phantom hits you. The phantom blinks! You blink.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (lightly damaged, 57% to hit)?¸j>Ö##.....## #... Trilby the Skirmisher##...## #### Coglin##+## Health: 43/56 ==================------#.## Magic: 8/8========================#.## AC: 3Str: 12#####§### EV: 11Int: 9.......########### SH: 0Dex: 19###............... XL:  8 Next: 33% Place: Dungeon:5#@.....########### Noise: ===------  Time: 4968.6 (0.0).......)###.##a) +2 sling {Wei}  c) +0 sling {Ælfric}###.##### #.#Fire: a) +2 sling {Wei}..#Q?¸j“×…uill Rev* ##W   phantomFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (lightly damaged, 57% to hit)  You shoot a sling bullet.  The sling bullet barely misses the phantom.?¸j`©M Shift-Dir - straight lineAim: a phantom (lightly damaged, 57% to hit)  You shoot a sling bullet.  The sling bullet barely misses the phantom.The sling bullet hits the phantom.  The phantom is moderately damaged.?¸jøäDW§?¸jI #.........####...#.####....<..## ##.##.##.....## #......##...## ####.###+# #.#  #.# #.#  #§# #.# ########§## #.# .......@..####.# #####W...............# #§.....#############.......§###.## ###.##### #.#..##### +#.#.37---9.6 (1 _The phantom hits you. The phantom blinks! You blink.?¸j6 v#.........####...#.## Trilby the Skirmisher##....<..## ##.##.## Coglin##.....## #...... Health: 37/56 ===============---------##...## ####.## Magic: 8/8========================##+##.# AC: 3Str: 12#.##.# EV: 11Int: 9#.##.# SH: 0Dex: 19########§##?¸j ³#.# XL:  8 Next: 33% Place: Dungeon:5.......@..###########.# Noise: ===------  Time: 4969.6 (0.0).#####W...............# a) +2 sling {Wei}  c) +0 sling {Ælfric}#§.....############# Fire: a) +2 sling {Wei}.......§###.##Quill Rev* ###.##### #.#..#W   phantom####The phantom is moderately damaged. ?¸jÝ Ô_The phantom hits you. The phantom blinks! You blink.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (moderately damaged, 57% to hit)?¸j;#.........####...#.## Trilby the Skirmisher##....<..## ##.##.## Coglin##.....## #...... Health: 37/56 ===============---------##...## ####.## Magic: 8/8========================##+##.# AC: 3Str: 12#.##.# EV: 11Int: 9#.##.# SH: 0Dex: 19########§###.# XL:  8 Next: 33% Place: Dungeon:5?¸j¨.......@..###########.# Noise: ===------  Time: 4969.6 (0.0).#####)...............# a) +2 sling {Wei}  c) +0 sling {Ælfric}#§)....############# Fire: a) +2 sling {Wei}.......)###.##Quill Rev* ###.##### #.#..#W   phantom####Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (moderately damaged, 57% to hit)  You shoot a sling bullet.  The sling bullet closely misses the phantom.@¸j³X]Shift-Dir - straight lineAim: a phantom (moderately damaged, 57% to hit)  You shoot a sling bullet.  The sling bullet closely misses the phantom.  The sling bullet hits the phantom but does no damage.@¸j6âr .W.§@¸jîThe phantom is moderately damaged.3-70.6 (1 _The phantom hits you.@¸j¿#.........####...#.## Trilby the Skirmisher##....<..## ##.##.## Coglin##.....## #...... Health: 33/56 ==============----------##...## ####.## Magic: 8/8========================##+##.# AC: 3Str: 12#.##.# EV: 11Int: 9#.##.# SH: 0Dex: 19########.###.# XL:  8 Next: 33% Place: Dungeon:5.......@..###########.# Noise: ===------  Time: 4970.6 (0.0).#####W...............# a) +2 sling {Wei} @¸jé  c) +0 sling {Ælfric}#§.....############# Fire: a) +2 sling {Wei}.......§###.##Quill Rev* ###.##### #.#..#W   phantom####The phantom is moderately damaged. _The phantom hits you.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (moderately damaged, 57% to hit)@¸jÇ‚ #.........####...#.## Trilby the Skirmisher##....<..## ##.##.## Coglin##.....## #...... Health: 33/56 ==============----------##...## ####.## Magic: 8/8========================##+##.# AC: 3Str: 12#.##.# EV: 11Int: 9#.##.# SH: 0Dex: 19########.###.# XL:  8 Next: 33% Place: Dungeon:5.......@..###########.# Noise: ===------  Time: 4970.6 (0.0).#####W...............# a) +2 sling {Wei} @¸jZŒ   c) +0 sling {Ælfric}#§.....############# Fire: a) +2 sling {Wei}.......§###.##Quill Rev* ###.##### #.#..#W   phantom####Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (moderately damaged, 57% to hit)  You shoot a sling bullet. The sling bullet hits the phantom!  The phantom is heavily damaged.@¸ja ü)))Shift-Dir - straight lineAim: a phantom (moderately damaged, 57% to hit)  You shoot a sling bullet. The sling bullet hits the phantom!  The phantom is heavily damaged.You shoot a sling bullet.  The sling bullet closely misses the phantom.@¸jø‚ 2§@¸jŒ 3 #.#  #.#  #########.##  #..........######.#####§..........##.###§.....#######.......§###.##  ###W#######.#  #@........#  ########### @¸jè� P@¸j“ @¸jÔ“ e27---1.5 (0.9@¸jó™ @¸jÅ› J _The phantom hits you. The phantom blinks! You blink.A¸jæ/±#.#Trilby the Skirmisher#.#CoglinA¸jW2#########.##Health: 27/56 ===========-------------#..........####### Magic: 8/8========================#.#####§.......... AC: 3Str: 12##.###§.....####### EV: 11Int: 9.......§###.##SH: 0Dex: 19###W#######.#XL:  8 Next: 33% Place: Dungeon:5#@........#Noise: ===------  Time: 4971.5 (0.0)###########a) +2 sling {Wei}  c) +0 sling {Ælfric}Fire: a) +2 sling {Wei}Quill Rev*   W   phantomThe sling bullet closely misses the phantom. _The phantom hits you. The phantom blinks! You blink.  Fire: a) +2 sling {Wei}Press: ? - help, A¸j53Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (heavily damaged, 57% to hit)A¸jCê#.#Trilby the Skirmisher#.#Coglin#########.##Health: 27/56 ===========-------------#..........####### Magic: 8/8========================#.#####§.......... AC: 3Str: 12##.###§.....####### EV: 11Int: 9.......§###.##SH: 0Dex: 19###W#######.#XL:  8 Next: 33% Place: Dungeon:5#@........#Noise: ===------  Time: 4971.5 (0.0)###########a) +2 sling {Wei}  c) +0 sling {Ælfric}Fire: a) +2 sling {Wei}A¸j�DQuill Rev*   W   phantomFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (heavily damaged, 57% to hit)  You shoot a sling bullet. The sling bullet hits the phantom.  The phantom is severely damaged.A¸j4ÊþM)))))Shift-Dir - straight lineAim: a phantom (heavily damaged, 57% to hit)  You shoot a sling bullet. The sling bullet hits the phantom.  The phantom is severely damaged.You shoot a sling bullet.  The sling bullet barely misses the phantom.A¸j4XŠ....W2.4 (0.9A¸jÝ[A¸jî^M _The phantom misses you.A¸j9ú #.#Trilby the Skirmisher#.#Coglin#########.##Health: 27/56 ===========-------------#..........####### Magic: 8/8========================#.#####§.......... AC: 3Str: 12##.###§.....####### EV: 11Int: 9.......§###.##SH: 0Dex: 19###W#######.#XL:  8 Next: 33% Place: Dungeon:5#@........#Noise: ===------  Time: 4972.4 (0.0)###########a) +2 sling {Wei}  c) +0 sling {Ælfric}Fire: a) +2 sling {Wei}Quill Rev*   W   phantomThe sling bullet barely missesA¸jÂû Ñ the phantom. _The phantom misses you.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (severely damaged, 57% to hit)A¸jw?#.#Trilby the Skirmisher#.#Coglin#########.##Health: 27/56 ===========-------------#).........####### Magic: 8/8========================#)#####§.......... AC: 3Str: 12##)###§.....####### EV: 11Int: 9...)...§###.##SH: 0Dex: 19###)#######.#XL:  8 Next: 33% Place: Dungeon:5#@........#Noise: ===------  Time: 4972.4 (0.0)###########a) +2 sling {Wei}  c) +0 sling {Ælfric}Fire: a) +2 sling {Wei}Quill Rev*   W   phantomThe sling buA¸j•AÜllet barely misses the phantom. _The phantom misses you.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (severely damaged, 57% to hit)B¸jÑ‹5Fire: a) +2 sling {Wei}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (severely damaged, 57% to hit)  You shoot a sling bullet. The sling bullet misses the phantom.You shoot a sling bullet.B¸j¯” §WThe sling bullet closely misses the phantom.B¸j+ #.# #.# #########.## #...## #.#####§....#.##.###§.....#.......§###.## ###§#.# #§@W......# # B¸j=%.B¸j`&N22--3.4 (1B¸j|+B¸j0J _The phantom hits you. The phantom blinks! You blink.B¸jÎi#.#Trilby the Skirmisher#.#Coglin#########.##Health: 22/56 =========---------------#..........######## Magic: 8/8========================# #.#####§........... AC: 3Str: 12#.##.###§.....######## EV: 11Int: 9.......§###.##SH: 0Dex: 19###.#######.#XL:  8 Next: 33% Place: Dungeon:5#§@W......#Noise: ===------  Time: 4973.4 (0.0)###########a) +2 sling {Wei}  c) +0 sling {Ælfric}Fire: a) +2 sling {Wei}Quill Rev*   W   ¸j2kF0mphantomThe sling bullet closely misses the phantom. _The phantom hits you. The phantom blinks! You blink.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (severely damaged, 57% to hit)B¸j–i #.#Trilby the Skirmisher#.#Coglin#########.##Health: 22/56 =========---------------#..........######## Magic: 8/8========================# #.#####§........... AC: 3Str: 12#.##.###§.....######## EV: 11Int: 9.......§###.##SH: 0Dex: 19###.#######.#XL:  8 Next: 33% Place: Dungeon:5#§@)))))))#Noise: ===------  Time: 4973.4 (0.0)###########a) +2 sling {Wei}  c) +0 sling {Ælfric}Fire: a) +2 sling {Wei}Quill Rev*   W   phantom¸jto mFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (severely damaged, 57% to hit)  You shoot a sling bullet.  The sling bullet closely misses the phantom.B¸jÌ � Shift-Dir - straight lineAim: a phantom (severely damaged, 57% to hit)  You shoot a sling bullet.  The sling bullet closely misses the phantom.You shoot a sling bullet.  The sling bullet hits the phantom but does no damage.B¸jU� ) W§The phantom is severely damaged.##...###+# #. #.#  #########.##  #..........# #.#####§..........#.##.###......########..W@....###.######.#######.##§§§......############ B¸jÙ  B¸jÏ¡ K0-4.3 (0.9B¸j‘¥ B¸jßÒ J _The phantom hits you. The phantom blinks! You blink.C¸jcŒÀ##...##Trilby the Skirmisher##+#Coglin#.#Health: 20/56 ========----------------#.#Magic: 8/8========================C¸j �z#########.##AC: 3Str: 12#..........####### EV: 11Int: 9# #.#####§.......... SH: 0Dex: 19#.##.###......####### XL:  8 Next: 33% Place: Dungeon:5#..W@....###.##Noise: ===------  Time: 4974.3 (0.0)####.#######.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#§§§......#C¸jc�×Fire: a) +2 sling {Wei}###########Quill Rev* W   phantomThe phantom is severely damaged. _The phantom hits you. The phantom blinks! You blink.  C¸j£�Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (severely damaged, 57% to hit)C¸j"¯##...##Trilby the Skirmisher##+#Coglin#.#Health: 20/56 ========----------------#.#Magic: 8/8========================#########.##AC: 3Str: 12#..........####### EV: 11Int: 9# #.#####§.......... SH: 0Dex: 19C¸jޝc#.##.###......####### XL:  8 Next: 33% Place: Dungeon:5#)))@....###.##Noise: ===------  Time: 4974.3 (0.0)####.#######.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#§§§......#Fire: a) +2 sling {Wei}C¸j°ô###########Quill Rev* W   phantomFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleC¸j-°´Shift-Dir - straight lineAim: a phantom (severely damaged, 57% to hit)  You shoot a sling bullet.  C¸jV°KThe sling bullet barely misses the phantom.C¸jê7¯ Shift-Dir - straight lineAim: a phantom (severely damaged, 57% to hit)  You shoot a sling bullet.  The sling bullet barely misses the phantom.The sling bullet hits the phantom.  The phantom is almost destroyed.C¸jEÀp..W.18C¸j¹À+-5.3 (1C¸jºÅC¸j¯É+ _The phantom hits you.C¸jfs##...##Trilby the Skirmisher##+#Coglin#.#Health: 18/56 =======-----------------#.#Magic: 8/8========================#########.##AC: 3Str: 12#..........####### EV: 11Int: 9# #.#####§.......... SH: 0Dex: 19C¸jås,#.##.###......####### XL:  8 Next: 33% Place: Dungeon:5#..W@....###.##Noise: ===------  Time: 4975.3 (0.0)####.#######.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#.§§......#Fire: a) +2 sling {Wei}###########Quill Rev* W   phantomThe phantom is almost destroyed. _The phantom hits you.  Fire: a) +2 sling {Wei}C¸jytWPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (almost destroyed, 57% to hit)D¸jÑfÕ##...##Trilby the Skirmisher##+#Coglin#.#Health: 18/56 =======-----------------#.#Magic: 8/8========================#########.##AC: 3Str: 12#..........####### EV: 11Int: 9# #.#####§.......... SH: 0D¸j#h™Dex: 19#.##.###......####### XL:  8 Next: 33% Place: Dungeon:5#)))@....###.##Noise: ===------  Time: 4975.3 (0.0)####.#######.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#.§§......#Fire: a) +2 sling {Wei}###########Quill Rev* W   phantomFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (almost destroyed, 57% to hit)  You shoot a sling bullet.  The sling bullet barely misses the phantom.D¸j9ô#Shift-Dir - straight lineAim: a phantom (almost destroyed, 57% to hit)  You shoot a sling bullet.  The sling bullet barely misses the phantom.D¸j¸wQ..W.D¸j¤|*6.3 (1D¸j"‚D¸j …U _The phantom closely misses you.D¸jP¹ú##...##Trilby the Skirmisher##+#Coglin#.#Health: 18/56 =======-----------------#.#Magic: 8/8========================#########.##AC: 3Str: 12#..........####### EV: 11Int: 9D¸j®¹5# #.#####§.......... SH: 0Dex: 19#.##.###......####### XL:  8 Next: 33% Place: Dungeon:5#..W@....###.##Noise: ===------  Time: 4976.3 (0.0)D¸jÞ¹####.#######.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#..§......#D¸j�ºBFire: a) +2 sling {Wei}###########Quill Rev* W   phantomThe sling bullet barely misses the phantom. _The phantom closely misses you.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (almost destroyed, 57% to hit)D¸jÅä ä##...##Trilby the Skirmisher##+#Coglin#.#Health: 18/56 =======-----------------#.#Magic: 8/8========================#########.##AC: 3Str: 12#..........####### EV: 11Int: 9# #.#####§.......... SH: 0Dex: 19#.##.###......####### XL:  8 Next: 33% Place: Dungeon:5#...@....###.##Noise: ===------  Time: 4976.3 (0.0)####.#######.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#..§......#Fire: a) +2 sling {Wei}###########Quill Rev* D¸j‰æ ¢W   phantomFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (almost destroyed, 57% to hit)  You shoot a sling bullet. The sling bullet hits the phantom.  You destroy the phantom!D¸j:ê RD¸jo .)))D¸jó C...  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (almost destroyed, 57% to hit)  You shoot a sling bullet. The sling bullet hits the phantom.  You destroy the phantom!  You shoot a sling bullet.D¸j´û <427.2 (0.9 _D¸j¥ü D¸jZþ E¸jƒc 3E¸jÿc E¸j~e E¸j k ã9=E¸jl E¸j?l k20=Rev+ E¸jm E¸j n E¸jFn E¸jÇn E¸j[p E¸j¾ ,E¸j°¾ E¸j©¿ E¸jì¿ E¸jùÀ E¸jcÁ E¸j‡Á E¸j< E¸jåà O7E¸jåÄ E¸jªÅ E¸jlÆ ,E¸j™Ç E¸jßÇ E¸j7È E¸j×É i8=E¸j"Í E¸jqÎ E¸j'Ï ,E¸j­Ð ,E¸j¥Ò ,E¸jôÒ E¸jdÓ E¸jsÔ E¸j±Ô K9=E¸j2× XE¸jcÙ BE¸jÛ E¸jDÛ N40=E¸jÅÛ E¸jžÜ E¸jÝ ,E¸j(Þ E¸j[Þ E¸jÆÞ E¸jÍß ,E¸jBà E¸já E¸joá W1=E¸jñá E¸jÇâ E¸júâ E¸jnã E¸jLä E¸jŒä E¸jùä E¸j-æ E¸j¶æ a2=E¸j³ç E¸júç E¸jeè E¸j:é E¸j�é E¸jïé E¸jë E¸jÂë U3=E¸jùë E¸jÔì E¸jí E¸j€í E¸jNî E¸j…î E¸j’ï E¸jóï E¸j:ð E¸j£ð E¸jzñ E¸j½ñ %4E¸j/ò E¸jó E¸jOó E¸j¶ó E¸jŠô E¸jèô E¸j+ö E¸j ÷ w5=E¸jXø ,E¸j·ø E¸jŸù ,E¸j(ú E¸jõú E¸jû E¸jšû E¸j¢ü E¸j×ü U6=E¸jæý E¸j?ÿ E¸jÿ E¸jÚÿ E¸jº E¸jñ E¸j\ E¸j< E¸j“ E¸jº D7=E¸jV E¸j� E¸jÚ E¸j© E¸j E¸jc E¸jÓ E¸j› E¸jÒ E¸jB E¸j E¸ja #8E¸jŠ 2=E¸jß E¸j« E¸j E¸jZ E¸jx ,E¸jõ E¸j  E¸jE K9=E¸jö E¸jÆ ,E¸j½ E¸j4 E¸jc E¸jÈ E¸j! BE¸j E¸jƒ V50=E¸jø E¸j BE¸j’ BE¸j; E¸j ;1E¸jÔ ,E¸j! E¸jã" ,E¸j) E¸j±) E¸j(* K2=E¸jœ* E¸jƒ+ E¸jÎ+ E¸jW, E¸jî- ,E¸j`. E¸j]/ E¸j£/ E¸j{0 E¸jü0 E¸jK1 U3=E¸jÊ1 E¸jÖ2 E¸j 3 E¸jt3 E¸jò; =4=E¸j]< E¸j“< E¸jþ< E¸jB> E¸j|> #5E¸j©> 2=E¸j? E¸j@ E¸jB@ E¸j¬@ E¸j¸A ,E¸j3B E¸jÃD k _You start resting.HP restored.E¸j0I H.......---E¸jˆM 35104.2 (127.0)E¸j=O t6=---58 _E¸jfR E¸jT G¸jG¸j‘G¸j"G¸j‡G¸jÉG¸j”"BG¸j"%i  You encounter a white imp.G¸j^)í ##...###5 ##+##. #.##.G¸jÂ)“ #.##. ###.###. #.. #. #.#####§ #.##.###......G¸j÷)ƒ #.@......###.## ####.#######.# #.........# ###########G¸j,*£5   white imp (asleep)G¸jO016.0)G¸jz117.2 (2 _G¸j6G¸j¡7G¸j‚, ¸##...##Trilby the Skirmisher#5##+#Coglin#*#.#Health: 56/56 ========================#*#.#Magic: 8/8========================#* #########.##AC: 3Str: 12G¸jÐ, Œ#* #..........##### EV: 11Int: 9#* #.#####§........ SH: 0Dex: 19G¸j- T#*##.###......##### XL:  8 Next: 42% Place: Dungeon:5#.@......###.##Noise: ---------  Time: 5107.2 (0.0)####.#######.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#.........#Fire: a) +2 sling {Wei}G¸jY- Ø###########Quill 5   white imp (asleep)G¸j¼-  G¸j . ´_HP restored. _You encounter a white imp.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (asleep, 98% to hit)G¸j˜&##...##Trilby the Skirmisher#5##+#Coglin#)#.#Health: 56/56 ========================#)#.#Magic: 8/8========================#) #########.##AC: 3Str: 12#) #..........##### EV: 11Int: 9#) #.#####§........ SH: 0Dex: 19#)##.###......##### XL:  8 Next: 42% Place: Dungeon:5#.@......###.##Noise: ---------  Time: 5107.2 (0.0)####.#######.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#.........#Fire: a) +2 sling {Wei}###########Quill ¸j0'X40m5   white impFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the white imp.  The white imp shouts, "Slither hence, thou pottle-deep guts-griping codpiece!"G¸j>«ž)Shift-Dir - straight lineAim: a white imp (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the white imp.  The white imp shouts, "Slither hence, thou pottle-deep guts-griping codpiece!"  The white imp is moderately wounded.  You shoot a sling bullet.G¸j-¬ .5The sling bullet barely misses the white imp.G¸j%2d..... G¸j23i===8.1 (0.9Rev _G¸jò7G¸jÇ9H¸jîJ®##...##Trilby the Skirmisher#.##+#Coglin#5#.#Health: 56/56 ========================#*#.#Magic: 8/8========================#* #########.##AC: 3Str: 12#* #..........##### EV: 11Int: 9#* #.#####§........ SH: 0Dex: 19#*##.###......##### XL:  8 Next: 42% Place: Dungeon:5#.@......###.##Noise: ===------  Time: 5108.1 (0.0)####.#######.#H¸jýKØa) +2 sling {Wei}  c) +0 sling {Ælfric}#.........#Fire: a) +2 sling {Wei}###########Quill Rev 5   white impYou shoot a sling bullet. _The sling bullet barely misses the white imp.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (lightly wounded, 67% to hit)H¸jkq<##...##Trilby the Skirmisher#.##+#Coglin#)#.#Health: 56/56 ========================#)#.#Magic: 8/8========================#) #########.##AC: 3Str: 12#) #..........##### EV: 11Int: 9#) #.#####§........ SH: 0Dex: 19H¸jær0#)##.###......##### XL:  8 Next: 42% Place: Dungeon:5#.@......###.##Noise: ===------  Time: 5108.1 (0.0)####.#######.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#.........#Fire: a) +2 sling {Wei}###########Quill Rev 5   white impFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (lightly wounded, 67% to hit)  You shoot a sling bullet.  The sling bullet closely misses the white imp.H¸j ÿã  You shoot a sling bullet. The sling bullet hits the white imp.  The white imp is moderately wounded.H¸jY‚Q5...H¸jƒ..H¸j_‡Z ****H¸jÇF*The white imp gestures at you.H¸j@ >.....H¸jˆ •4-----9.0 (0.9Rev+ H¸jÄ H¸j 1 _The puff of frost hits you!H¸jûϸ##...##Trilby the Skirmisher#.##+#Coglin#5#.#Health: 46/56 ===================-----#*#.#Magic: 8/8========================#* #########.##AC: 3Str: 12#* #..........##### EV: 11Int: 9#* #.#####§........ SH: 0Dex: 19#*##.###......##### XL:  8 Next: 42% Place: Dungeon:5#.@......###.##Noise: ===------  Time: 5109.0 (0.0)####.#######.#H¸jÑña) +2 sling {Wei}  c) +0 sling {Ælfric}#.........#Fire: a) +2 sling {Wei}###########Quill Rev+ 5   white impThe white imp gestures at you. _The puff of frost hits you!  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (moderately wounded, 67% to hit)I¸j¤Ý##...##Trilby the Skirmisher#.##+#CoglinI¸jm¥¼#5#.#Health: 46/56 ===================-----#)#.#Magic: 8/8========================#) #########.##AC: 3Str: 12#) #..........##### EV: 11Int: 9I¸jH¦¥#) #.#####§........ SH: 0Dex: 19#)##.###......##### XL:  8 Next: 42% Place: Dungeon:5#.@......###.##Noise: ===------  Time: 5109.0 (0.0)####.#######.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#.........#Fire: a) +2 sling {Wei}###########Quill Rev+ I¸jò¦ 5   white impFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (moderately wounded, 67% to hit)  I¸j"§WYou shoot a sling bullet.  The sling bullet hits the white imp but does no damage.I¸jl0.  You shoot a sling bullet.  The sling bullet hits the white imp but does no damage.  The white imp is moderately wounded..  The white imp is heavily wounded.I¸jQºz.5.I¸jؼB...9 (0.9 _I¸j¦ßI¸jX%##...##Trilby the Skirmisher#.##+#Coglin#.#.#Health: 46/56 ===================-----#5#.#Magic: 8/8========================#* #########.##AC: 3Str: 12#* #..........##### EV: 11Int: 9#* #.#####§........ SH: 0Dex: 19#*##.###......##### XL:  8 Next: 42% Place: Dungeon:5#.@......###.##Noise: ===------  Time: 5109.9 (0.0)####.#######.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#.........#Fire: a) +2 sling {Wei}##########I¸jž'Æ#Quill Rev+ 5   white impThe sling bullet hits the white imp. _The white imp is heavily wounded.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (heavily wounded, 67% to hit)I¸j 0 ¨##...##Trilby the Skirmisher#.##+#Coglin#.#.#Health: 46/56 ===================-----#5#.#Magic: 8/8========================#) #########.##AC: 3Str: 12#) #..........##### EV: 11Int: 9#) #.#####§........ SH: 0Dex: 19#)##.###......##### XL:  8 Next: 42% Place: Dungeon:5#.@......###.##Noise: ===------  Time: 5109.9 (0.0)####.#######.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#.........#I¸j�1 Fire: a) +2 sling {Wei}###########Quill Rev+ 5   white impFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (heavily wounded, 67% to hit)  You shoot a sling bullet.  The sling bullet hits the white imp but does no damage.I¸jâ· ´)Shift-Dir - straight lineAim: a white imp (heavily wounded, 67% to hit)  You shoot a sling bullet.  The sling bullet hits the white imp but does no damage.  The white imp is heavily wounded.You shoot a sling bullet.I¸j©: ­ .5The sling bullet closely misses the white imp.I¸jxA ,...I¸jPB s10.8 (0.9Rev* _I¸j/G I¸j¨I J¸j‹_¡##...##Trilby the Skirmisher#.##+#Coglin#.#.#Health: 46/56 ===================-----#.#.#Magic: 8/8========================#5 #########.##AC: 3Str: 12#* #..........##### EV: 11Int: 9J¸jã`#* #.#####§........ SH: 0Dex: 19#*##.###......##### XL:  8 Next: 42% Place: Dungeon:5#.@......###.##Noise: ===------  Time: 5110.8 (0.0)####.#######.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#.........#Fire: a) +2 sling {Wei}###########Quill Rev* 5   white impYou shoot a sling bullet. _The sling bullet closely misses the white imp.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (heavily wounded, 67% to hit)J¸jXð##...##Trilby the Skirmisher#.##+#Coglin#.#.#Health: 46/56 ===================-----#.#.#Magic: 8/8========================#) #########.##AC: 3Str: 12#) #..........##### EV: 11Int: 9#) #.#####§........ SH: 0Dex: 19#)##.###......##### XL:  8 Next: 42% Place: Dungeon:5#.@......###.##J¸jYÀNoise: ===------  Time: 5110.8 (0.0)####.#######.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#.........#Fire: a) +2 sling {Wei}###########Quill Rev* 5   white impFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (heavily wounded, 67% to hit)  You shoot a sling bullet.  The sling bullet barely misses the white imp.J¸jÙãÀM.  Shift-Dir - straight lineAim: a white imp (heavily wounded, 67% to hit)  You shoot a sling bullet.  The sling bullet barely misses the white imp.The sling bullet hits the white imp.  You kill the white imp!J¸j çT)J¸j-l.....J¸jên;31.7 (0.9 _J¸jx}J¸jJ¸jàJ¸jÀJ¸j[�7=J¸jýJ¸j³J¸j Ä8=Rev+ J¸j·¿9=Rev 50=J¸j4“1J¸j&BJ¸jŸ-•2=J¸j-e©3=4=5=6==J¸jf,J¸jgJ¸jügJ¸jChJ¸jÃhJ¸j´jJ¸jHkJ¸jql,J¸j¶mJ¸j$nJ¸jZnJ¸jýnJ¸jÇpJ¸jUqJ¸j±qJ¸j)rJ¸j¤sJ¸jOtJ¸jtJ¸jÿtJ¸jGvJ¸jœw,J¸j(xJ¸jyJ¸j zJ¸jMzJ¸j�zJ¸j̃J¸jD…J¸jß…,J¸j¦‡J¸jˆJ¸j˜ˆJ¸jäˆJ¸j_ŠJ¸j:‹J¸ji‹J¸jû‹J¸j)ŽJ¸j�BJ¸jz‘J¸jç’,J¸j»“J¸jJ”J¸j[•J¸j³•J¸ju–J¸j+—J¸j,˜J¸jz˜J¸jÿ˜J¸jÛšJ¸jÉ›,J¸j@œJ¸j#žJ¸jªž,J¸jŸJ¸j¡J¸jס,J¸j:¢J¸jó£J¸ji¤,J¸j8¥J¸jØ¥J¸jñ¦,J¸jU§J¸jf¨J¸jh©J¸j”©J¸j ªJ¸j¬J¸j+´å #.# ####. #.# #< #.######. #.^...... ######### ### # ♣♣♣♣♣#######...#  ♣@♣....##......# #---77.7 (66.0)J¸j„´Æ♣..♣......#.##...###.+.♣♣♣♣..............#)..# ♣♣....#..##.##.###♣♣####..# ..#....#####.# ##.........# J¸jÚ´µ##..######## #...# #J¸jѺJ¸jX»G---8.7 (67J¸jAÀJ¸jcÂE _Found a hammer. Found a runed translucent door.M¸j+K uM¸jåT M¸j] Œ#.# # Trilby the Skirmisher#.###### Coglin#.^..... Health: 56/56 ========================######## Magic: 8/8========================AC: 3M¸j]] VStr: 12### EV: 11Int: 9♣♣♣♣♣#######...# SH: 0Dex: 19♣♣♣.♣....##......# XL:  8 Next: 43% Place: Dungeon:5M¸j„] ù♣.@♣......#.##...## Noise: ---------  Time: 5178.7 (0.0)M¸j¨] '#j..+.♣♣♣♣.............. a) +2 sling {Wei}  c) +0 sling {Ælfric}M¸jÖ] .#)..# ♣♣....#..##.##. Fire: a) +2 sling {Wei}###♣♣####..# . Quill M¸jù] ï#....#####.##......... j   Crazy Yiuf (asleep)##..#######M¸j^ ?#...##..### #M¸j?^ ¶The sling bullet barely misses the white imp.You shoot a sling bullet. The sling bullet hits the white imp. _You kill the white imp! M¸jd^ M_Found a hammer. Found a runed translucent door.  M¸j‡^ „You encounter Crazy Yiuf the Enlightened. He is wielding a +4 quarterstaff ofchaos.M¸jMi /  --more--O¸j ú; _O¸j`þO¸jO¸já,O¸jPO¸j, O¸jº7  Crazy Yiuf shouts!O¸jO¸j:O¸jbO¸jãu _Crazy Yiuf twirls on the spot.O¸jä!O¸j…#O¸jl$O¸j]%O¸jÂ)x _Crazy Yiuf says, "Walk foot leg!"O¸jÃ+O¸jä,O¸j-O¸j~.O¸jû/O¸jÖ1O¸j 2O¸j.3O¸jû5,O¸j�6O¸jÁ6O¸jú8O¸j;,O¸j·;O¸jË=O¸j]?,O¸jó?O¸j²AO¸jíBO¸j2CO¸jÎCO¸j$EO¸jŠFO¸jÆFO¸jØGO¸j“IO¸j´JO¸jKO¸jŠKO¸jMO¸j.NO¸j[NO¸jOO¸jePO¸j[QO¸jÓQO¸j­RO¸j!TO¸jU,O¸j°UO¸j|WO¸j¨X,O¸j`YO¸jàZO¸j5\O¸j»\O¸j]O¸j `O¸jû`O¸jwaO¸júaO¸jŠcO¸j¨d,O¸jheO¸jIi,O¸jGqO¸jòqO¸jŒwO¸jÇxO¸j0yO¸j¯yO¸jì{O¸jx}O¸jå}O¸jV~O¸j-€O¸j„�O¸jÕ�O¸jW‚O¸jd„O¸jä…,O¸jM›¸O¸jà›O¸jž7 _You open the door.O¸jlŸO¸jçŸO¸ju O¸j\£@  There is an open door here.O¸j¶¤O¸jP¥ _O¸jW¦O¸já§O¸j*©O¸jY©O¸jªO¸j¦«O¸jÞ¬O¸j­O¸jß­O¸jb¯O¸j¥°O¸jÖ°O¸j€±O¸j¹¶O¸jÔ·O¸j¸O¸j¾¸O¸j{»O¸j½,O¸jͽO¸j“À7 _You open the door.O¸jÊÁO¸jÂO¸j²ÂO¸jßÅ@  There is an open door here.O¸jÇO¸jfÈ5 _O¸jåÉO¸jøÊO¸j9ËO¸jÈËO¸jGÍO¸jÀÎ,O¸jYÏO¸jåÐO¸jÒO¸jGÒO¸jòÒO¸j®ÔO¸jÖÕO¸j%ÖO¸jÅÖO¸j\ØO¸j–Ù,O¸j?ÚO¸jÄÛO¸jôÜO¸j1ÝO¸jÓÝO¸jšßO¸jÇàO¸jqá,O¸jëâO¸jCäO¸juäO¸jFåO¸j„çO¸j‹éf  You encounter an adder.O¸jƒïx###♣♣####..##.........#....#####.###.##.........# #.##..####'#...###...#..### ##....O¸jÈïÈ# #..#.## ##.....#.###.###.....####......S......@.........'......O¸jôï»......###.....#####.### ###..## ##....< #.## ##...#.# ##..O¸jð¹#.# ##+# S   adder (asleep)O¸j<ð–#.# #.#.# #.##.##########.O¸j÷1224.7 (46.0)O¸jø25.7 (47 _O¸jxýO¸jóþP¸jÉ ###♣♣####..##......... Trilby the Skirmisher#....#####.###.# Coglin##.........# #.. Health: 56/56 ========================##..##########'# Magic: 8/8========================#...###... AC: 3Str: 12#..### ##.... EV: 11Int: 9# #..#.## ##..... SH: 0Dex: 19#.###.###.....####...... XL:  8 Next: 43% Place: Dungeon:5S******@.........'...... Noise: ---------  Time: 5225.7 (0.0)......###.....####...... a) ¸jMÊÁ0m+2 sling {Wei}  c) +0 sling {Ælfric}#.### ###..## ##....< Fire: a) +2 sling {Wei}#.## ##.... Quill #.###...#.###+# S   adder (asleep)#.##.##.##.##.##########.# _There is an open door here. _You encounter an adder.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 98% to hit)P¸jiÍ- ###♣♣####..##......... Trilby the Skirmisher#....#####.###.# Coglin##.........# #.. Health: 56/56 ========================##..##########'# Magic: 8/8========================#...###... AC: 3Str: 12#..### ##.... EV: 11Int: 9P¸jèÎ# #..#.## ##..... SH: 0Dex: 19#.###.###.....####...... XL:  8 Next: 43% Place: Dungeon:5S))))))@.........'...... Noise: ---------  Time: 5225.7 (0.0)......###.....####...... a) +2 sling {Wei}  c) +0 sling {Ælfric}#.### ###..## ##....< Fire: a) +2 sling {Wei}#.## ##.... Quill #.###...#.###+# S   adder#.##.##.##.##.##########.#Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: ¸jAÏ~7man adder (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the adder but does no damage.P¸jWI You shoot a sling bullet.  The sling bullet hits the adder but does no damage.  The adder hisses angrily.  You shoot a sling bullet.  The sling bullet hits the adder.  The adder is moderately wounded.P¸jÚ�.S.SP¸j•á"....P¸jŽâg===6.7 (1Rev _P¸jâóP¸jŠ÷  ###♣♣####..##......... Trilby the Skirmisher#....#####.###.# Coglin##.........# #.. Health: 56/56 ========================##..##########'# Magic: 8/8========================#...###... AC: 3Str: 12#..### ##.... EV: 11Int: 9# #..#.## ##..... SH: 0Dex: 19#.###.###.....####...... XL:  8 Next: 43% Place: Dungeon:5..S****@.........'...... Noise: ===------  Time: 5226.7 (0.0)......###.....####...... ¸j� ma) +2 sling {Wei}  c) +0 sling {Ælfric}#.### ###..## ##....< Fire: a) +2 sling {Wei}#.## ##.... Quill Rev #.###...#.###+# S   adder#.##.##.##.##.##########.#The sling bullet hits the adder. _The adder is moderately wounded.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (moderately wounded, 51% to hit)P¸jRé & ###♣♣####..##......... Trilby the Skirmisher#....#####.###.# Coglin##.........# #.. Health: 56/56 ========================##..##########'# Magic: 8/8========================#...###... AC: 3Str: 12#..### ##.... EV: 11Int: 9# #..#.## ##..... SH: 0P¸j‰ê Dex: 19#.###.###.....####...... XL:  8 Next: 43% Place: Dungeon:5)))))))@.........'...... Noise: ===------  Time: 5226.7 (0.0)......###.....####...... a) +2 sling {Wei}  c) +0 sling {Ælfric}#.### ###..## ##....< Fire: a) +2 sling {Wei}#.## ##.... Quill Rev #.###...#.###+# S   adder#.##.##.##.##.##########.#Fire: a) +2 sling {Wei}P¸jë ÂPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (moderately wounded, 51% to hit)  You shoot a sling bullet.  The sling bullet closely misses the adder.P¸jBt#Shift-Dir - straight lineAim: an adder (moderately wounded, 51% to hit)  You shoot a sling bullet.  The sling bullet closely misses the adder.P¸jÌ÷J.SP¸j}þN...S...P¸j/ÿ17.7 (1 _P¸jÜP¸jSQ¸j3 ­ ###♣♣####..##......... Trilby the Skirmisher#....#####.###.# Coglin##.........# #.. Health: 56/56 ========================##..##########'# Magic: 8/8========================Q¸jä#...###... AC: 3Str: 12#..### ##.... EV: 11Int: 9# #..#.## ##..... SH: 0Dex: 19#.###.###.....####...... XL:  8 Next: 43% Place: Dungeon:5...S***@.........'...... Noise: ===------  Time: 5227.7 (0.0)Q¸jDë......###.....####...... a) +2 sling {Wei}  c) +0 sling {Ælfric}Q¸jl¶#.### ###..## ##....< Fire: a) +2 sling {Wei}#.## ##.... Quill Rev Q¸j’#.###...#.#Q¸jѲ##+# S   adder#.##.##.##.#Q¸jýJ#.##########.#You shoot a sling bullet. Q¸jDd_The sling bullet closely misses the adder.Fire: a) +2 sling {Wei}Q¸jsãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineQ¸j™uAim: an adder (moderately wounded, 51% to hit)Q¸j_£ ###♣♣####..##......... Trilby the Skirmisher#....#####.###.# Coglin##.........# #.. Health: 56/56 ========================##..##########'# Magic: 8/8========================#...###... AC: 3Str: 12#..### ##.... EV: 11Int: 9# #..#.## ##..... SH: 0Dex: 19#.###.###.....####...... XL:  8 Next: 43% Place: Dungeon:5...S)))@.........'...... Noise: ===------  Time: 5227.7 (0.0)Q¸j�......###.....####...... a) +2 sling {Wei}  c) +0 sling {Ælfric}#.### ###..## ##....< Fire: a) +2 sling {Wei}#.## ##.... Quill Rev #.###...#.###+# S   adder#.##.##.##.##.##########.#Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineQ¸jN¶Aim: an adder (moderately wounded, 51% to hit)  You shoot a sling bullet. The sling bullet hits the adder!  Q¸jvCThe adder is almost dead.Q¸j—¡£†Shift-Dir - straight lineAim: an adder (moderately wounded, 51% to hit)  You shoot a sling bullet. The sling bullet hits the adder!  The adder is almost dead..  You kill the adder!Q¸jž§RQ¸j�....Q¸j4r48.6 (0.9Rev+ _Q¸jÑ7Q¸j“9R¸j!ïIR¸jžñR¸j‰óR¸jøBR¸jêøR¸jMù>Rev R¸jBúR¸jÛýR¸jÿR¸jWÿR¸jiR¸jTR¸j«R¸j8R¸jwR¸j‚ R¸jñ BR¸jæR¸j»R¸j(R¸j]R¸jVR¸jR¸jvR¸jjR¸j4R¸jR¸j�R¸j!R¸jR¸jÝR¸j; R¸j"!R¸jZ(± ..#.###.###.....####.......†.............'....R¸j¬(Ô........###.....####....##.###.# ###..## ##...# #.# #.## ###.# #.# ##R¸jÕ(ª #.# #.# ## R¸j)’#.# #.# # R¸j6)Ü#@# #.# #---.[# #.##########R¸jf)²######## #.##........ #.##.#####§ #.##.###.R¸j™)  #........## ####.###### #........R¸jÎ)3 #R¸jþ)R¸j»0% ...†.............'...###.....######.###.# ###..## ## # #.# #.## ## R¸j`1 ## ## .#####.......################........ R¸j�1G#.##.#####§...R¸jã1R¸jÿ8.37.6 (9.0R¸jk9J---8.6 (10.0)R¸jÂ>R¸jGs _You see here an orb of guile.S¸jE S¸jñE 09.0)S¸j�K S¸jëM I _m - an orb of guileT¸jE«ÔGear: 13/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Wei}  c - a +0 sling (offhand) {Ælfric}  k - the +9 mace "Cesohiumn" {heavy, rCorr Str+3 Int+3} Missiles (go to first with ()e - 6 javelins  h - 3 poisoned darts Armour (go to first with [)  b - a +0 leather armour (worn)d - a +0 scale mail  g - a +0 plate armour  j - a +1 hatl - a +0 pair of boots  m - an orb of guile Magical Staves (go to first with |)  i - a staff of conjuration Talismans (go to first with %)  f - a quill talisman (worn)U¸jÉ m - an orb of guile. A sphere of crystal, carried in place of a shield. Magic scintillates within itsinterior. 'Of guile': It weakens both your willpower and the willpower of everyone you hex, the latter of which is increased by your Evocations skill. Enemy Willpower: -20 (max -108) You found it on level 5 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Guile} {offhand armour} {offhand armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.X¸jö`¶Gear: 13/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Wei}  c - a +0 sling (offhand) {Ælfric}  k - the +9 mace "Cesohiumn" {heavy, rCorr Str+3 Int+3} Missiles (go to first with ()  e - 6 javelins  h - 3 poisoned darts Armour (go to first with [) X¸jðag b - a +0 leather armour (worn)  d - a +0 scale mail  g - a +0 plate armour  j - a +1 hat  l - a +0 pair of boots  m - an orb of guile Magical Staves (go to first with |)  i - a staff of conjuration Talismans (go to first with %)  f - a quill talisman (worn)X¸jýX¸jûX¸jO .....†.............'.... Trilby the Skirmisher........###.....####.... Coglin.##.###.# ###..## ##... Health: 56/56 ========================# #.# #.## ##.. Magic: 8/8========================#.# #.###. AC: 3Str: 12#.# #.### EV: 11Int: 9#.# #.## SH: 0Dex: 19.######.# #.## XL:  8 Next: 44% Place: Dungeon:5.......@# #.########## Noise: ---------  Time: 5239.6 (0.0)######### #.##.....X¸jð o... a) +2 sling {Wei}  c) +0 sling {Ælfric}#.##.#####§. Fire: a) +2 sling {Wei}#.##.###.... Quill #........#######.########........#########You shoot a sling bullet. The sling bullet hits the adder!  The adder is almost dead.You shoot a sling bullet. The sling bullet hits the adder. _You kill the adder! _You see here an orb of guile. _m - an orb of guileX¸jëX¸jEX¸jÆX¸jÔX¸jgø 3X¸jdù X¸j—û X¸jý X¸jn nX¸j X¸jm X¸j¯ ,X¸jŠ X¸jë X¸jå X¸j X¸j£ X¸jñ X¸jÊ X¸j5 X¸j˜ X¸jŸ X¸jß X¸je X¸jù X¸j| X¸jÿ ,X¸jÔ X¸j2 X¸jg X¸j¡ X¸j§& X¸j+( X¸j­) X¸jê) X¸j* X¸jð+ X¸jÉ. ,X¸jû/ X¸jg1 X¸j³2 X¸jë2 X¸jÁ3 X¸j”6 X¸jì7 ,X¸j°8 X¸j±9 X¸j‹; X¸j¿; X¸jV< X¸j¶G   #.## #.#  ##.## #.#  #... #.#  #..# #.#  #..######.#  #.........# #####.#########  #......#   #@###### ........##########X¸jH b    X¸j6H 4  X¸j˜H Œ You pick up a parchment of Lesser Beckoning and begin reading...X¸j%O [55.6 (16.0)6.6 (17X¸j®R X¸jU I _You add the spell Lesser Beckoning to your library.Z¸jñZ¸jFZ¸j Z¸jý Z¸j,XZ¸j Z¸jiZ¸jÂZ¸jÉZ¸jÔZ¸j*Z¸j‡Z¸jÍZ¸j Z¸jÐZ¸jAZ¸jZ¸jZ¸jUZ¸jÊZ¸jóZ¸jºZ¸j"Z¸j¶Z¸j\Z¸j$šZ¸jr%Z¸j &Z¸jZ&Z¸j´&Z¸j„+°Z¸jŸ,Z¸j^-Z¸j�-Z¸jë-Z¸jç.Z¸jÉ/Z¸j)0Z¸ju0Z¸jO1Z¸jw2Z¸j¥2Z¸j3Z¸jÝ4Z¸jŒ5Z¸jÄ5Z¸j16Z¸j/7Z¸j+8Z¸j\8Z¸jÍ8Z¸jÀ9Z¸j :Z¸jí:Z¸jm;Z¸j�<Z¸jÃ=,Z¸j>Z¸j1?Z¸jÒ?Z¸j@Z¸j(@Z¸jü@Z¸jjAZ¸j–AZ¸j½AZ¸jYBZ¸j›CZ¸jøCZ¸jŒDZ¸j¸EZ¸jûFZ¸j6GZ¸j×GZ¸j’IZ¸j€PÚ   #....  #...  #...  #..  #..  Z¸jÁP.####.#  ..<.). Z¸jQ #+#81.6 (25  #.#.#  #.#.# Z¸jQQº#.###.## #.##### ##...## Z¸j–Qn#.....## #.....# Z¸jÙQ"####...######...## #.#............ #...###########Z¸j]WZ¸j²W+2.6 (26Z¸j»[Z¸j?^K _Found a falchion. Found a stone staircase leading up.\¸jêª\¸jó­  Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 45% 1b - Kiss of DeathConjuration/Necromancy 45%1  c - ShockConjuration/Air45%1  d - Summon Small MammalSummoning45%1  e - Lesser BeckoningTranslocation61% 2  \¸j ®–f - Iskenderun's BattlesphereConjuration/Forgecraft 99% 4  g - Martyr's KnellNecromancy/Summoning99% 4  h - Olgreb's Toxic RadianceAlchemy99% 4  i - Rending BladeConjuration/Forgecraft 99% 4  j - Yara's Violent UnravellingHexes/Alchemy100% 5  k - Forge Monarch BombFire/Forgecraft100% 6  l - IgnitionFire\¸jÖ®R100% 8  m - Polar VortexIce\¸j¯®100% 9 7 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit]¸j‚/ ]¸jœ9 Trilby the Skirmisher #....Coglin #...Health: 56/56 ======================== #...Magic: 8/8======================== #..AC: 3Str: 12 #..EV: 11Int: 9 #.####.#SH: 0Dex: 19 #..<.).#XL:  8 Next: 44% Place: Dungeon:5 #@##+#Noise: ---------  Time: 5282.6 (0.0) #.##.#a) +2 sling {Wei}  c) +0 sling {Ælfric} #.##.#Fire: a) +2 sling {Wei} #.###.## ]¸js: Quill  #.##### ##...## #.....## #.....#  ####...######...##  #.#............  #...###########  _You kill the adder! _You see here an orb of guile. _m - an orb of guileYou pick up a parchment of Lesser Beckoning and begin reading... _You add the spell Lesser Beckoning to your library. _Found a falchion. Found a stone staircase leading up.]¸j8Lƒ  Okay, then.]¸jÔL. _]¸jb·  #.  #.... #...  #... #..  #..  #.####.#  #.@<.).#  #.###### #+#  #.# #.#  #.# .#  #.# .## #.##### ##...## #.....## #.....#. ####...######...##. #.#.............]¸jç]¸j–13.6 (1 _]¸jK^¸j!Œ :  #.  #....  #...  #...  #..  #..  #.####.#  #..@.).#  #.###### #+#  #.# #.#  #.# #.#  #. #.##### ##...# #.....## #.....#. ####...######...##.# #.#.#^¸j�’ ^¸j“ %4^¸jó— ^¸j~› a _There is a stone staircase leading up here._¸jeŒô  #.  #....  #...  #...  #..  #.. # #.####.#  _¸jߌ!#..<@).#  #.###### #+#  #.# #.#  #.# #.#  #.##### ##...#####_¸j�‘ #.....## #.....#... _¸j5�####...######...##.## #.#.#_¸jÔ“_¸jÈ”,5 __¸j€™_¸j,›_¸jò˶  #. .. #.... .# _¸jÌŒ#... .# #... .. _¸j4ÌV#.. .# _¸juÌÎ#.. .#  #.####.#  _¸j¨Ì™#..<.@.#  _¸jë̬#.###### #+#  #.# #.#  #.# #.#  #.##### ##...# _¸j^ͨ#.....## #.....#. ####...######...##.# _¸j1Ü;6_¸jkég _You see here a +0 falchion.`¸jz»3`¸jñ»`¸jz¾`¸j À`¸jµÄP _`¸jöÅ`¸j?Æ`¸jÇ`¸jVÉ`¸jÃÊ`¸j0Ë`¸jþË`¸jÙÍ`¸j«Ï,`¸j�Ð`¸jÒ`¸jÊÓ`¸jÔ`¸jôÔ`¸j+×`¸j)Ù`¸jõÙ`¸j…Û`¸j$Ý`¸jýÞ`¸j5ß`¸jîß`¸j‚á`¸j#ã,`¸jàã`¸jöä`¸jˆæ`¸jÁæ`¸jìç`¸jsé`¸j•ë`¸jæë`¸jÛì`¸j·î`¸j òB`¸j3ó`¸jBô`¸jŒô`¸j™õ`¸j¿÷`¸j¸úv  You encounter an iguana and a scorpion.`¸j€À #...#♣ #.... #...+. #... #)..#♣ ... ### `¸j#G...  #.#  #.# #+## #####....## #...##....@......# #......####....... # `¸j˜¯#......### ....... ..# #........+ ....... ... #......### ....... .... #..#.#.# .s..... #.s   scorpion (asleep) `¸j:u#.####.# #l....# #.## l   iguana (asleep) #..<.).# #...## ##. #.###### #+# #...`¸jç 0982.0)`¸j 29.6 (13 _`¸jê`¸j3� _You see here a scroll labelled HOSIGO QAGUHE.a¸jOú.#...#♣ Trilby the Skirmisher#....#...+. Coglin#...a¸j§ú¥#)..#♣ Health: 56/56 ========================...###Magic: 8/8========================...AC: 3Str: 12a¸jÜú#.#EV: 11Int: 9#.# #+##SH: 0Dex: 19a¸jûX#### #.#####....##XL:  8 Next: 44% Place: Dungeon:5#...##....@......#a¸jAûŒNoise: ---------  Time: 5299.6 (0.0)#......####*......# a) +2 sling {Wei}  c) +0 sling {Ælfric}a¸jrûû#......### *........# Fire: a) +2 sling {Wei}a¸jœûC#........+ *......... Quill #......### .*..... ....a¸jÂû#..#.#.# .s..... #.## s   scorpion (asleep)a¸jyüH#.####.# #l....# #.## l   iguana (asleep)#..<.).# #...## ##.###.###### #+##... _You encounter an iguana and a scorpion. _You see here a scroll labelled HOSIGO QAGUHE.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (asleep, 98% to hit)a¸j�‚#...#♣ Trilby the Skirmisher#....#...+. Coglin#...#)..#♣ Health: 56/56 ========================...###Magic: 8/8========================...AC: 3Str: 12#.#EV: 11Int: 9#.# #+##SH: 0Dex: 19#### #.#####....##XL:  8 Next: 44% Place: Dungeon:5#...##....@......#Noise: ---------  Time: 5299.6 (0.0)#......####)......# a) +2 sling {Wei}  c) +0 sling {Ælfric}#......### )........# Fire: a) +2 sling {Wei}#........+a¸jƒ )......... Quill #......### .)..... ....#..#.#.# .s..... #.## s   scorpion#.####.# #l....# #.## l   iguana (asleep)#..<.).# #...## ##.###.###### #+##...Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is moderately wounded.a¸jt YShift-Dir - straight lineAim: a scorpion (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is moderately wounded.  The sling bullet hits the scorpion but does no damage.a¸j¤Žª l.  The scorpion is moderately wounded.a¸jW�8s.a¸jõ–h...la¸j’—b===300.6 (1Rev a¸j¸ža¸j„ 0 _The iguana hisses angrily.a¸j® ñ#...#♣ Trilby the Skirmisher#....#...+. Coglin#...#)..#♣ Health: 56/56 ========================...a¸jq® ö###Magic: 8/8========================...AC: 3Str: 12#.#a¸j™® ÚEV: 11Int: 9#.# #+##SH: 0a¸jÙ® .Dex: 19#### #.#####....##XL:  8 Next: 44% Place: Dungeon:5a¸jÿ® W#...##....@......#a¸j#¯ ùNoise: ===------  Time: 5300.6 (0.0)#......####*......a¸j¹¯ u# a) +2 sling {Wei}  c) +0 sling {Ælfric}#......### *........# Fire: a) +2 sling {Wei}#........+ .*........ Quill Rev a¸jᯠv#......### .s..... ....a¸j° ý#..#.#.# l...... #.## s   scorpiona¸jD° Ê#.####.# #.....# #.## l   iguana#..<.).# #...## ##.##a¸jm° }#.###### #+##...The scorpion is moderately wounded. a¸j“° `_The iguana hisses angrily.  Fire: a) +2 sling {Wei}a¸jİ ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linea¸jb± xAim: a scorpion (moderately wounded, 67% to hit)a¸jtà A#...#♣ Trilby the Skirmisher#....#...+. Coglin#...#)..#♣ Health: 56/56 ========================...###Magic: 8/8========================...AC: 3Str: 12#.#EV: 11Int: 9a¸jSÄ é#.# #+##SH: 0Dex: 19#### #.#####....##XL:  8 Next: 44% Place: Dungeon:5#...##....@......#Noise: ===------  Time: 5300.6 (0.0)#......####)......# a) +2 sling {Wei}  c) +0 sling {Ælfric}#......### )........# Fire: a) +2 sling {Wei}#........+ .)........ Quill Rev #......### .)..... ....a¸jÅ V#..#.#.# l.).... #.## s   scorpion#.####.# #.)...# #.## l   iguana#..<.).# #.).## ##.###.###### #+##...Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (moderately wounded, 67% to hit)  You shoot a sling bullet.  The sling bullet closely misses the scorpion.a¸jŒM ZShift-Dir - straight lineAim: a scorpion (moderately wounded, 67% to hit)  You shoot a sling bullet.  The sling bullet closely misses the scorpion.bara¸j�ù 6l.s.......1.5 (0.9Rev+ _b¸jË u #...# #.... #...+ #... #)..# ... ### ... #.# #.# #+## #### #.#####....## #...##...@?......#b¸jþ ^ #......####.  #......### ....... .. #........+ .s.....  #......### l......  #..#.#.# ....... #. #.####.# #.....# #.#  #..<.).# #...## ##.#  #.###### #+# #... b¸jT( b¸jú( 7---2.5 (1.0b¸j6) .Rev b¸jt/ b¸jÖ0 b¸jK ! #... #.... #... #... #).. ... ### ... #.# #.# #+##b¸jML û #### #.#####....## #...##..@.?......# #......####. #......### .......  #........+ .s.....  #......### l......  #..#.#.# ....... #. #.####.# #.....# #. #..<.).# #...## ##. #.###### #+# #b¸jÔM 3sb¸jÃU ®s   scorpionb¸j{W A---3b¸j^ b¸ja` c¸jìŸ#... Trilby the Skirmisher#....#... Coglin#...#).. Health: 56/56 ========================...### Magic: 8/8========================...AC: 3Str: 12#.#EV: 11Int: 9#.# #+##SH: 0Dex: 19#### #.#####....##XL:  8 Next: 44% Place: Dungeon:5#...##..@**......#Noise: ---------  Time: 5303.5 (0.0)#......####s......a) +2 sling {Wei}  c) +0 sling {Ælfric}#......### ........ Fire: a) +2 sling {Wei}#........+¸jРJm .s...... Quill Rev #......### l...... ..#..#.#.# ....... #. s   scorpion#.####.# #.....# #.#..<.).# #...## ##.#.###### #+##..You shoot a sling bullet. _The sling bullet barely misses the scorpion.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (lightly wounded, 67% to hit)c¸j*œÜ#... Trilby the Skirmisher#....#... Coglin#...#).. Health: 56/56 ========================...### Magic: 8/8========================...AC: 3Str: 12#.#EV: 11Int: 9#.# #+##SH: 0Dex: 19c¸j^�#### #.#####....##XL:  8 Next: 44% Place: Dungeon:5#...##..@))......#Noise: ---------  Time: 5303.5 (0.0)#......####s......a) +2 sling {Wei}  c) +0 sling {Ælfric}#......### ........ Fire: a) +2 sling {Wei}#........+ .s...... Quill Rev #......### l...... ..#..#.#.# ....... #. s   scorpion#.####.# #.....# #.#..<.).# #...## ##.#.###### #+##..Fire: a) +2 sling {Wei}Press: ? - help, c¸jò�Z[40mQ - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (lightly wounded, 67% to hit)  You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.c¸jE(You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.  The scorpion is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.corpion is lightly wounded.c¸j «8s.c¸j ¬*lc¸jË®<s?c¸j"·œl   iguana===4.5 (1 _c¸jÖ¾c¸jJÀc¸jZc u#... Trilby the Skirmisher#....#... Coglin#...#).. Health: 56/56 ========================...### Magic: 8/8========================...AC: 3Str: 12#.#EV: 11Int: 9#.# #+##SH: 0Dex: 19#### #.#####....##XL:  8 Next: 44% Place: Dungeon:5#...##..@s?......#Noise: ===------  Time: 5304.5 (0.0)#......####l......c¸j¢d Fa) +2 sling {Wei}  c) +0 sling {Ælfric}#......### ........ Fire: a) +2 sling {Wei}#........+ .s...... Quill Rev #......### l...... ..#..#.#.# ....... #. s   scorpion#.####.# #.....# #. l   iguana#..<.).# #...## ##.#.###### #+##..The sling bullet hits the scorpion but does no damage. _The scorpion is lightly wounded.  Fire: a) +2 sling {Wei}c¸jød -Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (lightly wounded, 67% to hit)c¸j!7A#... Trilby the Skirmisher#....#... Coglin#...#).. Health: 56/56 ========================...### Magic: 8/8========================...AC: 3Str: 12#.#EV: 11Int: 9#.# #+##SH: 0Dex: 19#### #.#####....##XL:  8 Next: 44% Place: Dungeon:5#...##..@))))))).#Noise: ===------  Time: 5304.5 (0.0)#......####l......c¸j_8fa) +2 sling {Wei}  c) +0 sling {Ælfric}#......### ........ Fire: a) +2 sling {Wei}#........+ .s...... Quill Rev #......### l...... ..#..#.#.# ....... #. s   scorpion#.####.# #.....# #. l   iguana#..<.).# #...## ##.#.###### #+##..Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (lightly wounded, 67% to hit)  You shoot a sling bullet.  The sling bullet closely misses the scorpion.c¸j­¿øShift-Dir - straight lineAim: a scorpion (lightly wounded, 67% to hit)  You shoot a sling bullet.  The sling bullet closely misses the scorpion.d¸jÙ êl.sl.....5.4 (0.9Rev+ d¸jzd¸jwV _The scorpion closely misses you.d¸j¬Ò#... Trilby the Skirmisher#....#... Coglin#...#).. Health: 56/56 ========================...### Magic: 8/8========================...AC: 3Str: 12#.#EV: 11Int: 9#.# #+##SH: 0Dex: 19#### #.#####....##XL:  8 Next: 44% Place: Dungeon:5#...##..@sl......#Noise: ===------  Time: 5305.4 (0.0)#......####.......a) +2 sling {Wei}  c) +0 sling {Ælfric}#......### ........ Fire: a) +2 sling {Wei}#....¸j”Óàm....+ .s...... Quill Rev+ #......### l...... ..#..#.#.# ....... #. s   scorpion#.####.# #.....# #. l   iguana#..<.).# #...## ##.#.###### #+##..The sling bullet closely misses the scorpion. _The scorpion closely misses you.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (lightly wounded, 67% to hit)d¸jÁøç#... Trilby the Skirmisher#....#... Coglin#...#).. Health: 56/56 ========================...### Magic: 8/8========================...AC: 3Str: 12#.#EV: 11Int: 9#.# #+##SH: 0Dex: 19#### #.#####....##XL:  8 Next: 44% Place: Dungeon:5d¸jÿù#...##..@sl......#Noise: ===------  Time: 5305.4 (0.0)#......####.......a) +2 sling {Wei}  c) +0 sling {Ælfric}#......### ........ Fire: a) +2 sling {Wei}#........+ .s...... Quill Rev+ #......### l...... ..#..#.#.# ....... #. s   scorpion#.####.# #.....# #. l   iguana#..<.).# #...## ##.#.###### #+##..Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or d¸j+ú![40m) - cycleShift-Dir - straight lineAim: a scorpion (lightly wounded, 67% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is moderately wounded.d¸jd„’)You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is moderately wounded.  You shoot a sling bullet.  The sling bullet closely misses the scorpion.The sling bullet hits the iguana.  The iguana is lightly wounded.d¸jo:sd¸j7Z0---6.4 (1d¸jKd¸jñ. _The scorpion stings you.d¸j$&a#... Trilby the Skirmisher#....#... Coglin#...#).. Health: 50/56 =====================---...### Magic: 8/8========================...AC: 3Str: 12#.#EV: 11Int: 9#.# #+##SH: 0Dex: 19#### #.#####....##XL:  8 Next: 44% Place: Dungeon:5#...##..@sl......#Noise: ===------  Time: 5306.4 (0.0)#......####.......d¸jý&Öa) +2 sling {Wei}  c) +0 sling {Ælfric}#......### ........ Fire: a) +2 sling {Wei}#........+ .s...... Quill Rev+ #......### l...... ..#..#.#.# ....... #. s   scorpiond¸jl'#.####.# #.....# #. l   iguana#..<.).# #...## ##.#.###### #+##..The iguana is lightly wounded. d¸j 'H_The scorpion stings you.  Fire: a) +2 sling {Wei}d¸jÐ'ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lined¸jü'wAim: a scorpion (moderately wounded, 67% to hit)e¸jõEÍ#... Trilby the Skirmisher#....#... Coglin#...#).. Health: 50/56 =====================---...### Magic: 8/8========================...AC: 3Str: 12#.#e¸jÂF˜EV: 11Int: 9#.# #+##SH: 0Dex: 19#### #.#####....##XL:  8 Next: 44% Place: Dungeon:5#...##..@sl......#Noise: ===------  Time: 5306.4 (0.0)#......####.......a) +2 sling {Wei}  c) +0 sling {Ælfric}#......### ........ Fire: a) +2 sling {Wei}#........+ .s.....e¸jîFä. Quill Rev+ #......### l...... ..#..#.#.# ....... #. s   scorpione¸jGÏ#.####.# #.....# #. l   iguana#..<.).# #...## ##.#.###### #+#e¸j0G2#..Fire: a) +2 sling {Wei}e¸jzGëPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (moderately wounded, 67% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is moderately wounded.e¸jEÐÇM)You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is moderately wounded.You shoot a sling bullet.  The sling bullet barely misses the scorpion.The sling bullet hits the iguana but does no damage.  The iguana is lightly wounded.e¸jC^¥s7.3 (0.9Rev* e¸j‘de¸j0fA _The scorpion stings you but does no damage.e¸j�6#... Trilby the Skirmisher#....#... Coglin#...e¸jÛ6%#).. Health: 50/56 =====================---...### Magic: 8/8========================...AC: 3Str: 12#.#EV: 11Int: 9e¸j7µ#.# #+##SH: 0Dex: 19e¸j(7 #### #.#####....##XL:  8 Next: 44% Place: Dungeon:5e¸jL7#...##..@sl......#Noise: ===------  Time: 5307.3 (0.0)e¸jp7d#......####.......e¸j©7ia) +2 sling {Wei}  c) +0 sling {Ælfric}#......### ........ Fire: a) +2 sling {Wei}e¸já7Ü#........+ .s...... Quill Rev* e¸j 8™#......### l...... ..#..#.#.# ....... #. s   scorpione¸j88š#.####.# #.....# #. l   iguana#..<.).# #...## ##.e¸jd8?#.###### #+##..e¸j˜8•The iguana is lightly wounded. _The scorpion stings you but does no damage.  Fire: a) +2 sling {Wei}e¸j9ZPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (moderately wounded, 67% to hit)e¸jku s#... Trilby the Skirmisher#....#... Coglin#...#).. Health: 50/56 =====================---...### Magic: 8/8========================...AC: 3Str: 12#.#EV: 11Int: 9#.# #+##SH: 0Dex: 19#### #.#####....##XL:  8 Next: 44% Place: Dungeon:5#...##..@sl......#Noise: ===------  Time: 5307.3 (0.0)#......####.......e¸j`v 9a) +2 sling {Wei}  c) +0 sling {Ælfric}#......### ........ Fire: a) +2 sling {Wei}#........+ .s...... Quill Rev* #......### l...... ..#..#.#.# ....... #. s   scorpion#.####.# #.....# #. l   iguana#..<.).# #...## ##.#.###### #+##..Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (moderately wounded, 67% to hit)  e¸jºw ŽYou shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is heavily wounded.e¸jØ © Shift-Dir - straight lineAim: a scorpion (moderately wounded, 67% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is heavily wounded.  The scorpion is severely wounded.e¸j3Œ B8.2 (0.9e¸jŠ“ e¸jç” A _The scorpion stings you but does no damage.f¸jäh#... Trilby the Skirmisher#....#... Coglin#...#).. Health: 50/56 =====================---...### Magic: 8/8========================...AC: 3Str: 12#.#EV: 11Int: 9#.# #+##SH: 0Dex: 19#### #.#####....##XL:  8 Next: 44% Place: Dungeon:5#...##..@sl......#f¸j|ä>Noise: ===------  Time: 5308.2 (0.0)#......####.......a) +2 sling {Wei}  c) +0 sling {Ælfric}#......### ........ Fire: a) +2 sling {Wei}#........+ .s...... Quill Rev* f¸jÁä™#......### l...... ..#..#.#.# ....... #. s   scorpionf¸jå#.####.# #.....# #. l   iguana#..<.).# #...## ##.#.###### #+##..The scorpion is severely wounded. f¸j<å4_The scorpion stings you but does no damage.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cyclef¸jœå•Shift-Dir - straight lineAim: a scorpion (severely wounded, 67% to hit)f¸j|#... Trilby the Skirmisher#....#... Coglin#...#).. Health: 50/56 =====================---...### Magic: 8/8========================...AC: 3Str: 12#.#EV: 11Int: 9#.# #+##SH: 0Dex: 19#### #.#####....##XL:  8 Next: 44% Place: Dungeon:5#...##..@†l......#f¸j†ÐNoise: ===------  Time: 5308.2 (0.0)#......####.......a) +2 sling {Wei}  c) +0 sling {Ælfric}#......### ........ Fire: a) +2 sling {Wei}#........+ .s...... Quill Rev* #......### l...... ..f¸jÄý#..#.#.# ....... #. s   scorpion#.####.# #.....# #. l   iguanaf¸jæã#..<.).# #...## ##.#.###### #+##..f¸j ëFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cyclef¸j,•Shift-Dir - straight lineAim: a scorpion (severely wounded, 67% to hit)  f¸jQ�You shoot a sling bullet. The sling bullet hits the scorpion.  You kill the scorpion!f¸jnol   iguanaf¸jvž®) Shift-Dir - straight lineAim: a scorpion (severely wounded, 67% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  You kill the scorpion!iguana!  The iguana is heavily wounded.f¸j;H¼l?1519.1 (0.9 _f¸jq #... Trilby the Skirmisher#....#... Coglin#...#).. Health: 51/56 =====================---...### Magic: 8/8========================...AC: 3Str: 12#.#EV: 11Int: 9#.# #+##SH: 0Dex: 19#### #.#####....##XL:  8 Next: 51% Place: Dungeon:5#...##..@l?......#Noise: ===------  Time: 5309.1 (0.0)#......####.......a) +2 sling {Wei}  c) +0 sling {Ælfric}#......### ........ Fire: a) +2 sling {Wei}#...f¸jV  .....+ .s...... Quill Rev* #......### l...... ..#..#.#.# ....... #. l   iguana#.####.# #.....# #.#..<.).# #...## ##.#.###### #+##..You shoot a sling bullet. The sling bullet hits the iguana! _The iguana is heavily wounded.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (heavily wounded, 70% to hit)f¸j Y Í#... Trilby the Skirmisher#....#... Coglin#...#).. Health: 51/56 =====================---...### Magic: 8/8========================...AC: 3Str: 12#.#f¸j˜Y "EV: 11Int: 9#.# #+##SH: 0Dex: 19#### #.#####....##XL:  8 Next: 51% Place: Dungeon:5#...##..@l?......#Noise: ===------  Time: 5309.1 (0.0)#......####.......a) +2 sling {Wei}  c) +0 sling {Ælfric}f¸jÚY S#......### ........ Fire: a) +2 sling {Wei}#........+ .s...... Quill Rev* #......### l...... ..f¸jZ #..#.#.# ....... #. l   iguana#.####.# #.....# #.#..<.).# #...## ##.f¸j¬Z H#.###### #+##..Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (heavily wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the iguana.  The iguana is severely wounded.f¸jôæ ©†Shift-Dir - straight lineAim: an iguana (heavily wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the iguana.  The iguana is severely wounded.!  You kill the iguana!f¸jTï Rf¸jùw f¸j{ <410.0 (0.9 _f¸jí� f¸j<„ p _Your Ranged Weapons skill increases to level 10!g¸j®Ê#... Trilby the Skirmisher#....#... Coglin#...g¸jþÊ\#).. Health: 51/56 =====================---...### Magic: 8/8========================...g¸j4ËÉAC: 3Str: 12#.#EV: 11Int: 9g¸jU˵#.# #+##SH: 0Dex: 19g¸jxË #### #.#####....##XL:  8 Next: 54% Place: Dungeon:5g¸j–˃#...##..@†?......#g¸jËË}Noise: ===------  Time: 5310.0 (0.0)#......####.......a) +2 sling {Wei}  c) +0 sling {Ælfric}g¸j/α#......### ........ Fire: a) +2 sling {Wei}#........+ .s...... Quill Rev* #......### l...... ..#..#.#.# ....... #. #.####.# #.....# #. #..<.).# #...## ##. #.###### #+##.. You shoot a sling bullet. The sling bullet hits the iguana! _You kill the iguana! _Your Ranged Weapons skill increases to level 10!Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineg¸jù^#... Trilby the Skirmisher#....#... Coglin#...#).. Health: 51/56 =====================---...### Magic: 8/8========================...g¸jˆù‰AC: 3Str: 12#.#EV: 11Int: 9#.# #+##SH: 0Dex: 19#### #.#####....##XL:  8 Next: 54% Place: Dungeon:5g¸j”ú#...##..@†?......#Noise: ===------  Time: 5310.0 (0.0)#......####.......a) +2 sling {Wei}  c) +0 sling {Ælfric}#......### ........ Fire: a) +2 sling {Wei}#........+ .s...... Quill Rev* #......### l...... ..#..#.#.# ....... #. #.####.# #.....# #. #..<.).# #...## ##. #.###### #+##..  _Your Ranged Weapons skill increases to level 10!g¸j'ûqFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal.  Okay, then.g¸j üg¸j°g¸jÒ . _g¸jùó ¡g¸jø w2=g¸j·ø g¸j ù g¸j=ü g¸j•ü 6Rev+ g¸jùý g¸j–ÿ g¸jÜÿ g¸j¹ g¸jø g¸j< #3g¸jb 2=g¸j½ g¸jf g¸j£ g¸j: g¸jœ jRev g¸jþ �4=g¸j¨ g¸jÞ g¸jÆ ,g¸jè g¸j# >g¸jh g¸jX g¸j¿ U5=g¸j(f î _You start resting.HP restored.---25.0 (15.0)6=---6.0 (16 _h¸j ò3h¸j�ôh¸jîöh¸j]÷h¸jãûBh¸j6üh¸j]þ,h¸jØÿh¸jíh¸j°9=h¸j�h¸j,h¸jkh¸j¼ h¸jV h¸jì h¸j® h¸jù h¸jVh¸jsh¸jh¸jBh¸jùh¸j`h¸j€h¸jJ,h¸jöh¸jô,h¸j–h¸jË ,h¸jP"h¸j$h¸j`$h¸jª%h¸j¼0Xh¸j[2h¸jŽ7h¸j†:h¸j\;h¸j³<h¸j×@h¸jpAh¸jÖBh¸jEh¸jjEh¸j_Fh¸jlHh¸jÀHh¸j�Ih¸jLh¸jWLh¸jŒMh¸j…O,h¸j�Ph¸jÄR,h¸jATh¸jùUh¸j„Vh¸jŒWh¸j�Y,h¸j¸Zh¸j�\h¸jê\h¸jM^h¸jŸ_h¸ja`h¸jÖ`h¸jÿb,h¸j!dh¸j-f,h¸jFgh¸jih¸j^ih¸j{jh¸j^lh¸j¡lh¸jùmh¸j/p,h¸j qh¸j s,h¸j'xh¸jû|Xh¸j•}h¸j‚~h¸j€h¸j\€h¸jc�h¸jdƒh¸jœƒh¸j´„h¸jÚ‡,h¸j‰h¸jÍŠ,h¸jà‹h¸jÍ�h¸jŽh¸jI�h¸ju‘h¸j“h¸jc“h¸jþ™nh¸j›h¸j �h¸jZ�h¸j¸žh¸j=¡,h¸jO¢h¸jƒ¤,h¸j±¥h¸jާh¸jæ§h¸jj©h¸jžªh¸jçªh¸jÛ«h¸j¨­,h¸j%¯h¸j¹°,h¸j²h¸j´,h¸jbµh¸jP·h¸j¤·h¸jô¸h¸j<»,h¸jb¼h¸jV¾h¸j’¾h¸j^Àh¸j_Æh¸jªÆh¸j Èh¸jMÓ,h¸jüÔh¸j«Ø,h¸jôÙh¸jzÝh¸jjÞh¸jÏÞh¸jÔàh¸jÞáh¸j„âh¸jŸä,h¸j‡çh¸jÆìh¸j¡íh¸jïh¸j;ñ,h¸j¹òh¸jõh¸j ý°h¸j/ÿh¸jkÿh¸jih¸jÔ,h¸j?h¸j,h¸j h¸jÕ h¸j h¸jw h¸jé ,h¸jh¸jh¸j-h¸jTh¸j5h¸jsh¸jeh¸jbh¸jþh¸jÖh¸jch¸j“h¸jŸh¸j,h¸jˆh¸jp h¸jÁ h¸j&"h¸jE$h¸j�$h¸j³%h¸jm'h¸jÆ'h¸j)h¸jä.h¸jÿ4h¸jK6h¸j©8h¸jî8h¸jV:h¸jã=h¸j*>h¸j–?h¸jõAh¸j*Bh¸jK„h¸jÆKh¸j5Nh¸jzNh¸j‘Oh¸j%S,h¸j¦Th¸jbWh¸j«Wh¸jlYh¸jç[h¸j0\h¸jÃ]h¸j`h¸j‚`h¸j bh¸jZdh¸j(f,h¸jôh,h¸jÁjh¸jmh¸jUmh¸jØnh¸jðq,h¸jàsh¸jv,h¸j�wh¸jyzh¸jÂzh¸jI|h¸jâ~,h¸jO€h¸jÒ‚h¸j2ƒh¸j’„h¸j¨†h¸j‡h¸jTˆh¸jp‹,h¸j�h¸jq�h¸j½�h¸j‘h¸j¡œW _You start waiting.h¸jE¤.425.0 (99h¸j¥/6.0 (100.0)h¸jެh¸j�¯# _Done waiting.h¸j—k`#...##.... #...+#... #)..#... ### ... #.# #.# #+## #### #.#####....## #...##...@?......# #......####. #......### ....... .#........+ .s..... .#......### l...... .#..#.#.# ....... #.##.####.# #.....# #.##..<.).# #...## ##.##.###### #+# #.h¸j(rh¸jÄr07.0)h¸jÆ€h¸j|‚u _You see here a scorpion corpse.h¸j… þ#...#♣#.... #...+.#... #)..#♣... ### ... #.# #.# #+## #### #.#####....## #...##...†@......# #......####. ##......### ....... ..#h¸j4 â#........+ ....... .#......### ....... .#..#.#.# ....... #.###.####.# #.....# #.###..<.).# #...## ##.###.###### #+# #...h¸j|' :8 h¸j'( _h¸j_) h¸jp2 h¸jø2 *9.0 (2h¸jÖ9 h¸jÆ; o _q - 2 scrolls labelled HOSIGO QAGUHE (gained 1)i¸jÈÐ Ë#....#...+.#... ..#)..#♣♣... .#### ... .. #.# .##.# .#+###### #.#####....#...##...†...#......######......###....#.#........+......#......###....i¸j„Ñ Ú#..#.#.# ##.# #.###.####.# ##.....###..<.).# ## ##.###.###### #+## #...#.# #.# #..#i¸jæã i¸jÆä +30.0 (1i¸jÒë i¸j1í j¸j åj¸j‰åj¸jlæj¸jÓêj¸jíj¸j>òBj¸j>ôBj¸j‚÷j¸jMûBj¸j¼ýj¸jçù .#  #. # ### ♣♣♣#### ##...## #...#♣..#..... ... ..# #...+.♣♣j¸j…Ï#......#....# #)..#♣♣ ...##.#.#.###.# ### .........).... #.# #@#  3.0 (3 #.# #.#+## j¸jÞ#### #.#####....## #...##...†.......## #......####.......# #......###.........# ..#.#j¸j.« #........+.........+ ..... #......###.........# ...... #..#.#.# ##.......## #.##.#j¸jdE j¸j3@4.0 (4j¸jOj¸j%& _Found a trident.k¸j£ ## .#  . .#  #. #.## ### ♣♣♣ ####.##...## #...#♣..#..... ...#...+.♣♣♣#......#....# #)..#♣♣...##.#.#.###.# ###........@)....##.#####.#.##### #.# #.#+## #### #.#####....## #...##...†.......###......####.......# # #......###.........# ..#.###..+.........+ †#k¸jo Z......###.. .......k¸j§ k¸j *5.0 (1k¸j* k¸j k¸j!“¹## #.# . #.# ♣#. ##.## ### ♣♣♣.♣####.##...## #...#♣..♣.#..... ......# #...+.♣k¸jÞ“w#......#....# #)..#♣♣ ♣...##.#.#.###.# ### .....# #.#####.#.##### #.# #.#+## ##### #.#####....## k¸j1”ã##...##...†.......## ##......####.......# # #k¸jš”#......###.........# ..#.##.+.........+ .....†.#......###.# .k¸jº§;6k¸jXªk¸j‘®P _You see here a +0 trident.l¸j*œ l¸j� l¸jõ� l¸j¡ l¸jé¢ l¸j­¦ : _l¸j § l¸j© l¸jY© l¸j>ª l¸jÔ« l¸j’­ l¸jÜ­ l¸jÉ® l¸j‘° l¸j¹± l¸jñ± l¸jL² l¸j´ l¸j4µ l¸jxµ l¸j•¶ l¸jª· l¸j6¹ l¸j‚¹ l¸j[º l¸jλ l¸jb½ l¸j�½ l¸jG¾ l¸j²¿ l¸j¦À l¸j÷À l¸j{Á l¸jÄ l¸jÅ Bl¸jØÅ l¸j‘Æ ,l¸jÖÆ l¸jâÈ l¸j„Ë f  You encounter 2 gnolls.l¸jbÑ ¦ .##.### .. .... .. j.. . j.###. .####.#.# ........#  #..@#  ###.#  l¸jäÑ ç#.#   #.#   ## #.# . #.#  ♣♣♣ jj 2 gnolls (1 polearm, asleep) #. ##.## ### ♣♣♣.♣ l¸jcÒ S####.##...## #...#♣..♣. #............# #...+.♣♣♣♣l¸jw× Ojj40.0)l¸jø× l¸jqÙ i jThe gnoll shouts! x2l¸jPÚ F.jl¸jà ¥jjj 3 gnolls (1 polearm, 1 wandering)l¸j á 5===7.0 (11l¸j¥å l¸jÂì q _You encounter a gnoll. It is wielding a +0 flail.n¸jÀYçTrilby the Skirmisher.##Coglin.### ..Health: 56/56 ========================.... ..Magic: 8/8========================.jj .AC: 3Str: 12j*###.n¸jnZàEV: 11Int: 9.####*#.#SH: 0Dex: 19......*.#XL:  8 Next: 54% Place: Dungeon:5#..@#Noise: ===------  Time: 5447.0 (0.0)###.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#.#Fire: a) +2 sling {Wei}#.#Quill n¸j™Z[## #.#. #.#♣♣♣ jjj 3 gnolls (1 polearm, 1 wandering)n¸jÇZ1#. ##.## ### ♣♣♣.♣####.##...## #...#♣..♣.n¸jóZ#............# #...+.♣♣♣♣The gnoll shouts! x2 _You encounter a gnoll. It is wielding a +0 flail.n¸j[óFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cyclen¸jN[kShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (71% to hit)n¸j”õTrilby the Skirmisher.##Coglin)### ..Health: 56/56 ========================.).. ..Magic: 8/8========================)jj .AC: 3Str: 12))###.n¸jª”6EV: 11Int: 9.####)#.#SH: 0Dex: 19......).#XL:  8 Next: 54% Place: Dungeon:5#..@#Noise: ===------  Time: 5447.0 (0.0)###.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#.#Fire: a) +2 sling {Wei}#.#Quill ## #.#n¸j攲. #.#♣♣♣ jjj 3 gnolls (1 polearm, 1 wandering)#. ##.## ### ♣♣♣.♣n¸j •####.##...## #...#♣..♣.#............# #...+.♣♣♣♣n¸j+•ëFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cyclen¸jJ•kShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (71% to hit)  n¸jj•jYou shoot a sling bullet.  The sling bullet closely misses the gnoll.n¸j@.Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (71% to hit)  You shoot a sling bullet.  The sling bullet closely misses the gnoll.  The sling bullet hits the gnoll but does no damage.n¸j`¡›.j.jn¸jí¡n¸j.¢C.jn¸jW©�.....j)n¸j÷©V8.0 (1Rev n¸jn¯n¸jY±' _The gnoll shouts!n¸jì Trilby the Skirmisher.##Coglin.### ..Health: 56/56 ========================.... ..Magic: 8/8========================..j .AC: 3Str: 12jj###.EV: 11Int: 9.####*#.#SH: 0Dex: 19......*.#XL:  8 Next: 54% Place: Dungeon:5#..@#Noise: ===------  Time: 5448.0 (0.0)###.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#.#Fire: a) +2 sling {Wei}#.#Quill Rev ## #.#. #.#♣♣♣ jjj 3 gnolls (1 polearm)#.¸já fm ##.## ### ♣♣♣.♣####.##...## #...#♣..♣.#............# #...+.♣♣♣♣The sling bullet hits the gnoll but does no damage. _The gnoll shouts!  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (71% to hit)n¸j¥%¾Trilby the Skirmisher.##Coglin.### ..Health: 56/56 ========================..). ..Magic: 8/8========================.)j .AC: 3Str: 12n¸jG&àj)###.EV: 11Int: 9.####)#.#SH: 0Dex: 19......).#XL:  8 Next: 54% Place: Dungeon:5#..@#Noise: ===------  Time: 5448.0 (0.0)###.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#.#Fire: a) +2 sling {Wei}n¸j¸&,#.#Quill Rev ## #.#. #.#♣♣♣ jjj 3 gnolls (1 polearm)#. ##.## ### ♣♣♣.♣n¸jã&####.##...## #...#♣..♣.#............# #...+.♣♣♣♣n¸j '(Fire: a) +2 sling {Wei}n¸j?'NPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (71% to hit)  You shoot a sling bullet.  n¸j“'JThe sling bullet closely misses the gnoll.n¸jœ°QMShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (71% to hit)  You shoot a sling bullet.  The sling bullet closely misses the gnoll.The sling bullet hits the gnoll but does no damage.n¸j 3–.j.jn¸j4.n¸j˜:_..... 2n¸j°;19 (0.9 _o¸j²o¸j ­\Trilby the Skirmisher.##Coglin.### ..Health: 56/56 ========================.... ..Magic: 8/8========================... .AC: 3Str: 12.j###.EV: 11Int: 9.####j#.#SH: 0Dex: 19......*.#XL:  8 Next: 54% Place: Dungeon:5#..@#Noise: ===------  Time: 5448.9 (0.0)###.#o¸jo®Ýa) +2 sling {Wei}  c) +0 sling {Ælfric}#.#Fire: a) +2 sling {Wei}#.#Quill Rev ## #.#. #.#♣♣♣ jj 2 gnolls (1 polearm)#. ##.## ### ♣♣♣.♣####.##...## #...#♣..♣.#............# #...+.♣♣♣♣You shoot a sling bullet. _The sling bullet hits the gnoll but does no damage.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (71% to hit)o¸j�ÈÐTrilby the Skirmisher.##Coglin.### ..Health: 56/56 ========================.... ..Magic: 8/8========================... .AC: 3Str: 12.j###.EV: 11Int: 9.####j#.#SH: 0Dex: 19......).#XL:  8 Next: 54% Place: Dungeon:5#..@#Noise: ===------  Time: 5448.9 (0.0)###.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#.#Fire: a) +2 sling {Wei}#.#Quill Rev ## #.#. #.#♣♣♣ jj 2 gnolls (1 polearm)o¸jÊ–#. ##.## ### ♣♣♣.♣####.##...## #...#♣..♣.#............# #...+.♣♣♣♣Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (71% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is moderately wounded.o¸j‹Q gShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (71% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is moderately wounded.  The gnoll is severely wounded.o¸j–Õ 2jo¸jÛ Ž.j 3 gnolls (1 polearm)o¸j;Ü ’3--9.8 (0.9Rev+ o¸jbâ o¸jå C _The gnoll hits you from afar with a +0 spear.p¸j[¡Trilby the Skirmisher.##Coglin.### ..Health: 53/56 ======================--.... ..Magic: 8/8========================..j .AC: 3Str: 12.j###.EV: 11Int: 9.####j#.#SH: 0Dex: 19......*.#XL:  8 Next: 54% Place: Dungeon:5p¸jä/#..@#Noise: ===------  Time: 5449.8 (0.0)###.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#.#Fire: a) +2 sling {Wei}#.#Quill Rev+ ## #.#. #.#♣♣♣ jjj 3 gnolls (1 polearm)#. ##.## ### ♣♣♣.♣####.##...## #...#♣..♣.#............# #...+.♣♣♣♣The gnoll is severely wounded. _The gnoll hits you from afar with a +0 spear.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, 71% to hit)p¸jâúTrilby the Skirmisher.##Coglin.### ..Health: 53/56 ======================--.... ..Magic: 8/8========================..j .AC: 3Str: 12.j###.EV: 11Int: 9.####j#.#SH: 0Dex: 19p¸j¼û......).#XL:  8 Next: 54% Place: Dungeon:5#..@#Noise: ===------  Time: 5449.8 (0.0)###.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#.#Fire: a) +2 sling {Wei}#.#Quill Rev+ ## #.#. #.#♣♣♣ jjj 3 gnolls (1 polearm)#. ##.## ### ♣♣♣.♣####.##...## #...#♣..♣.#............# #...+.♣♣♣♣Fire: a) +2 sling {Wei}p¸jïîPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, 71% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is almost dead.p¸jµ‹`)You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is almost dead.  You shoot a sling bullet.  The sling bullet closely misses the gnoll.  The gnoll is lightly wounded.p¸jØ .p¸jßjj. 2p¸jð˜4=50.8 (1Rev* p¸j‡p¸jùS _The gnoll closely misses you.p¸jõ Trilby the Skirmisher.##Coglin.### ..Health: 54/56 =======================-.... ..Magic: 8/8========================... .AC: 3Str: 12.j###.EV: 11Int: 9.####j#.#SH: 0Dex: 19......*.#XL:  8 Next: 54% Place: Dungeon:5#..@#Noise: ===------  Time: 5450.8 (0.0)###.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#.#Fire: a) +2 sling {Wei}#.#Quill Rev* ## #.#. #.#♣♣♣ jj 2 gnolls (1 polearm)#. ¸j\ �m##.## ### ♣♣♣.♣####.##...## #...#♣..♣.#............# #...+.♣♣♣♣The gnoll is lightly wounded. _The gnoll closely misses you.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (almost dead, 71% to hit)p¸jeý _Trilby the Skirmisher.##Coglin.### ..Health: 54/56 =======================-.... ..Magic: 8/8========================... .AC: 3Str: 12.j###.EV: 11Int: 9.####)#.#SH: 0Dex: 19......).#XL:  8 Next: 54% Place: Dungeon:5#..@#Noise: ===------  Time: 5450.8 (0.0)###.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#.#Fire: a) +2 sling {Wei}#.#Quill Rev* ## #.#. #.#p¸j^þ Ä♣♣♣ jj 2 gnolls (1 polearm)#. ##.## ### ♣♣♣.♣####.##...## #...#♣..♣.#............# #...+.♣♣♣♣Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (almost dead, 71% to hit)  You shoot a sling bullet.  The sling bullet barely misses the gnoll.The sling bullet hits the gnoll!  The gnoll is severely wounded.p¸jl† ¡)You shoot a sling bullet.  The sling bullet barely misses the gnoll.  The sling bullet hits the gnoll!  The gnoll is severely wounded.  You shoot a sling bullet. The sling bullet hits the gnoll.  You kill the gnoll!p¸j�Š „)   gnollp¸j=p¸jjp¸j„p¸jÓp¸jI.p¸j�jp¸jáp¸j:#p¸jÓ#.p¸j,$Fj 2 gnollsp¸j–$p¸jÈ(;51.7 (0.9 _p¸j­0q¸j´É{Trilby the Skirmisher.##Coglin.### ..Health: 54/56 =======================-.... ..Magic: 8/8========================..j .AC: 3Str: 12..###.EV: 11Int: 9.####j#.#q¸j�ÊSH: 0Dex: 19......*.#XL:  8 Next: 55% Place: Dungeon:5#..@#Noise: ===------  Time: 5451.7 (0.0)###.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#.#Fire: a) +2 sling {Wei}#.#Quill Rev* ## #.#. #.#♣♣♣ jj 2 gnolls#. ##.## ### ♣♣♣.♣q¸j6ËŽ####.##...## #...#♣..♣.#............# #...+.♣♣♣♣You shoot a sling bullet. The sling bullet hits the gnoll. _You kill the gnoll!Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineq¸jˇAim: a gnoll, wielding a +0 flail (severely wounded, 71% to hit)q¸j·Trilby the Skirmisher.##Coglin.### ..Health: 54/56 =======================-.... ..Magic: 8/8========================..j .AC: 3Str: 12..###.EV: 11Int: 9.####j#.#SH: 0Dex: 19......).#XL:  8 Next: 55% Place: Dungeon:5#..@#Noise: ===------  Time: 5451.7 (0.0)###.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#.#Fire: a) +2 sling {Wei}#.#Quill Rev* ## #.#. #.#♣♣♣ jj 2 gnolls#.¸jù·Â9;49m ##.## ### ♣♣♣.♣####.##...## #...#♣..♣.#............# #...+.♣♣♣♣Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (severely wounded, 71% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is almost dead.q¸jË@Ç ))))You shoot a sling bullet.  The sling bullet barely misses the gnoll.q¸j‚Éd...j.q¸jË32.6 (0.9 _q¸j Ñq¸jÑÒq¸j& Trilby the Skirmisher.##Coglin.### ..Health: 54/56 =======================-.... ..Magic: 8/8========================..j .AC: 3Str: 12..###.EV: 11q¸j<' õInt: 9.####j#.#SH: 0Dex: 19......*.#XL:  8 Next: 55% Place: Dungeon:5#..@#Noise: ===------  Time: 5452.6 (0.0)###.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#.#Fire: a) +2 sling {Wei}#.#Quill Rev* ## #.#. #.#♣♣♣ jj 2 gnolls#. ##.## ### ♣♣♣.♣####.##...## #...#♣..♣.#............# #...+.♣♣♣♣You shoot a sling bullet. _The sling bullet barely misses the gnoll.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleq¸jò' ¢Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (almost dead, 71% to hit)q¸j1#@Trilby the Skirmisher.##Coglin.### ..Health: 54/56 =======================-.... ..Magic: 8/8========================..j .AC: 3Str: 12..###.EV: 11Int: 9.####)#.#SH: 0Dex: 19........#XL:  8 Next: 55% Place: Dungeon:5#..@#Noise: ===------  Time: 5452.6 (0.0)###.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#.#Fire: a) +2 sling {Wei}q¸j!$%#.#Quill Rev* ## #.#. #.#♣♣♣ jj 2 gnolls#. ##.## ### ♣♣♣.♣####.##...## #...#♣..♣.#............# #...+.♣♣♣♣Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleq¸jú$Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (almost dead, 71% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  You kill the gnoll!q¸jB3‡)   gnollr¸j/p?))))r¸jhóMM.jPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (almost dead, 71% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  You kill the gnoll!r¸j$ô r¸jðúU..).r¸j¸þA563.6 (1 _r¸j*r¸j´r¸j¤�|Trilby the Skirmisher.##Coglin.### ..Health: 55/56 =======================-.... ..Magic: 8/8========================... .AC: 3Str: 12r¸j‰žf.j###.EV: 11Int: 9.####*#.#SH: 0Dex: 19......*.#XL:  8 Next: 56% Place: Dungeon:5#..@#Noise: ===------  Time: 5453.6 (0.0)###.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#.#Fire: a) +2 sling {Wei}#.#Quill Rev* ## #.#. #.#♣♣♣ j   gnollr¸jÉžµ#. ##.## ### ♣♣♣.♣####.##...## #...#♣..♣.#............# #...+.♣♣♣♣r¸jŸEYou kill the gnoll! _You shoot a sling bullet.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycler¸j9ŸjShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (71% to hit)r¸jsµTrilby the Skirmisher.##Coglin.### ..Health: 55/56 =======================-.... ..Magic: 8/8========================... .AC: 3Str: 12.j###.EV: 11Int: 9r¸j%¶‚.####)#.#SH: 0Dex: 19......).#XL:  8 Next: 56% Place: Dungeon:5#..@#Noise: ===------  Time: 5453.6 (0.0)###.#a) +2 sling {Wei}  c) +0 sling {Ælfric}#.#Fire: a) +2 sling {Wei}#.#Quill Rev* ## #.#. #.#♣♣♣ j   gnoll#. ##.## ### ♣♣♣.♣r¸jµ¶å####.##...## #...#♣..♣.#............# #...+.♣♣♣♣Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (71% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is heavily wounded.r¸j> ¨ )  Shift-Dir - straight line  Aim: a gnoll, wielding a +0 whip (71% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is heavily wounded.!  You kill the gnoll!r¸jâC Rr¸j²Ê 8).r¸j1Î ;74.5 (0.9 _r¸jšÓ r¸jÜÔ s¸jüõÍs¸j¨ùk _You start resting.HP restored.s¸jˆÿ�---........s¸j?-6.5 (2.0s¸jms6=---7.5 (3 _s¸jø s¸jª t¸j…5It¸jW8t¸j‡=€Rev+ t¸jì=t¸j�@t¸jÀ@t¸jâAt¸jñCt¸j^D9=t¸j¨Et¸j¾Gt¸jH>Rev t¸j‰It¸jŠKt¸jÖKt¸jõLt¸j¡ŠØt¸j5�,t¸j—t¸j\™,t¸jZšt¸j�,t¸jgžt¸já,t¸j£t¸jø¤t¸j2¥t¸j ¦t¸j�¨,t¸j¸©t¸j‘«,t¸jR¬t¸jW®t¸j¨®t¸jµ¯t¸j̱,t¸j�³t¸jê¹t¸j(ºt¸jA»t¸jA½,t¸j¥¾t¸j°À,t¸j(Ât¸jêÃt¸jºÄt¸jFÅt¸jWÈ,t¸j}Ét¸j�Ë,t¸jÄÌt¸jÛÎt¸jÏt¸jQÐt¸j&Òt¸jqÒt¸jÜÓt¸j¸Õ,t¸j"ÚXt¸jÜt¸j<Üt¸jNÝt¸j!ßt¸jyßt¸jâàt¸jZã,t¸jŸät¸jæt¸j—æt¸j¯çt¸jaét¸j±ét¸jîêt¸jTìt¸jšìt¸j×ít¸j¼ït¸j?ðt¸j9ñt¸jÁòt¸jþòt¸j<ôt¸j^öt¸jÉöt¸jøt¸jªùt¸jáùt¸j¤út¸jÒü,t¸j þt¸j=t¸j„t¸j“t¸j¢,t¸jºt¸jA t¸j’ t¸jÉ t¸j t¸jB t¸jZt¸jK,t¸jêt¸j$t¸j`t¸j”t¸jµt¸jït¸jt¸jìt¸j.t¸jHt¸jGt¸jŸt¸jF t¸jý",t¸jÇ#t¸j·%t¸jö%t¸jü&t¸jÉ(t¸j)t¸jŸ*t¸j—,,t¸jØ-t¸j30,t¸jO1t¸jC3,t¸j‘4t¸jf6t¸j°6t¸jÁ7t¸jÅ9,t¸jå:t¸jÍ<t¸j=t¸j >t¸jö?,t¸jAt¸jCt¸jLCt¸j‡Dt¸j(Ft¸jfFt¸j—Gt¸j²It¸jñIt¸jKt¸j•NBt¸jpPt¸jªPt¸j·Qt¸jŽSt¸jòSt¸j*Ut¸jGWt¸j‡Wt¸j‚Yt¸j�_„t¸jat¸j@at¸jibt¸jÌd,t¸j«et¸jÇft¸jgt¸jbht¸j]j,t¸jukt¸jvmt¸jhnt¸j\ot¸jr,t¸jst¸j~ut¸jdvt¸jÉvt¸jÿ‚,t¸j?„t¸jЇ,t¸jK‰t¸jn�,t¸j�Žt¸jY�t¸j–�t¸jl’t¸jŒ”t¸jà”t¸jוt¸j ˜,t¸jO™t¸j—›t¸jÛ›t¸j"�t¸jŸt¸jcŸt¸jÿ t¸j�¤,t¸j±¥t¸j™§t¸jܧt¸j2©t¸j!«t¸jd«t¸jĬt¸jn®t¸j¥®t¸j°t¸jú±t¸jW²t¸j�³t¸jG¶,t¸j^·t¸jϹt¸jºt¸j¹»t¸j‹½,t¸jоt¸j‘Àt¸jÅÀt¸jîÁt¸j²Ãt¸jõÃt¸jSÅt¸j4Ç,t¸j;Èt¸jÈÉt¸jÊt¸jËt¸jÍ,t¸j*Ît¸jðÏt¸j+Ðt¸j'Ñt¸j,Ót¸jfÓt¸jMÔt¸jþÕt¸j@Öt¸j_×t¸j€Ù,t¸jŒÚt¸jxäW _You start waiting.t¸j;ë1556.5 (99.0)t¸jªë/7.5 (100.0)t¸jñt¸jjó# _Done waiting.t¸j}ôã# .###.### ..##. ...##... ...# .)###..#.####)#.##......@.#######...####.#t¸j„õä #.# #.### #.#  . #.# ♣ #. ##.## ### ♣♣ ####.##...## #...#♣..t¸jŸþF8.0)t¸jÜ t¸j t¸j­ > # .###.#### ..##..... ...##... ...# #..)###.. #.####@#.# #........#t¸j.€ Î######...####.#  #.# #.### #.#  . #.# ♣t¸jg€ · #. ## ### ♣♣t¸jˆ t¸jሠ%9t¸jSŽ t¸j” l _Items here: )) ††.u¸jZ^ u¸jç` VPick up what? 13/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 flail  b - a +0 spear Carrion a gnoll corpse u¸j_a ³a gnoll corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]v¸j¦Xv¸jÆ_v¸j\gTrilby the SkirmisherCoglinHealth: 56/56 ========================#.##Magic: 8/8========================#.#### ..##AC: 3Str: 12..... ...#EV: 11Int: 9#... ...#SH: 0Dex: 19#..)###..XL:  8 Next: 57% Place: Dungeon:5#.####@#.#Noise: ---------  Time: 5559.5 (0.0)#........#a) +2 sling {Wei}  c) +0 sling {Ælfric}######...#Fire: a) +2 sling {Wei}###.#Quill #.##.### #.#. #.#♣ #. ##.## ### ♣♣v¸jÑgh♣  _You start resting. _HP restored. _You start waiting. _Done waiting. _Items here: )) ††.  Okay, then.v¸j¥¦w _v¸jRŽ Ö.###.# .?.## # ....####.####.....##............# #....# ...# #..@###.. #.####)#.# #........#######...####.# #.# #.### #.# . #.#v¸j·• v¸j– +60.5 (1v¸júš v¸j=œ �_HP restored. _You start waiting. _Done waiting. v¸joœ ®_Items here: )) ††. _Found a scroll labelled DYSOMU EZEUTZ.v¸j»� M _You see here a +0 whip.w¸j©5–M+ ##.#  w¸jè5‘.?.##  # ....## ###.####.....##..............#.# ...#w¸j³6 #..)###..####)#.........#######...#w¸jƒ=w¸j~>,1 _w¸j\Cw¸jcDx¸jØãÊ+#  .# ###.#  ..?.##  # #....## ###.####.....## ........@.....# ##.#....#....# #..)###....>#.####)#.######........#######...####.##.# x¸j¥éx¸jê%2x¸jNïx¸jQò; _Found a stone staircase leading down.y¸j™,=+#  .# #####.#  ...?.##  # #....## ###.####.@...## ..............# ##.#....#....#  #..)###....>.#.####)#.#######........#y¸jî,n######...####.# y¸jm3y¸j*4%3y¸j�9y¸j;y¸jM´ÌM#+########.# #......?.##  # #.@..## ###.####.....##..........##.#....#....# #..)###....>.4y¸jBºy¸j¼y¸j#E €M.#+y¸j¶E Q#######.# #......@.##  #.####....## ###.####.....##..........##.#....#....##y¸j@L y¸j­L %5y¸jžR y¸j�d y¸j#e *6.5 (2y¸jPl y¸jo o _h - 5 scrolls labelled DYSOMU EZEUTZ (gained 1)z¸jç² z¸jm· ÐGear: 13/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Wei}  c - a +0 sling (offhand) {Ælfric}  k - the +9 mace "Cesohiumn" {heavy, rCorr Str+3 Int+3} Missiles (go to first with ()e - 6 javelins  h - 3 poisoned darts Armour (go to first with [)  b - a +0 leather armour (worn)d - a +0 scale mail  g - a +0 plate armour  j - a +1 hatl - a +0 pair of boots  m - an orb of guile Magical Staves (go to first with |)  i - a staff of conjuration Talismans (go to first with %)  f - a quill talisman (worn){¸j™ö{¸jçý{¸j . Trilby the Skirmisher# CoglinHealth: 56/56 ========================Magic: 8/8========================AC: 3Str: 12+#EV: 11Int: 9.#SH: 0Dex: 19########.#XL:  8 Next: 57% Place: Dungeon:5#......@.##Noise: ---------  Time: 5566.5 (0.0)#.####....##a) +2 sling {Wei}  c) +0 sling {Ælfric}###.####.....##Fire: a) +2 sling {Wei}..............#Quill ##.#....#....##..)###....>.#.####)#.#######........#######...# _Items here: {¸j�])) ††. _Okay, then. _Found a scroll labelled DYSOMU EZEUTZ. _You see here a +0 whip. _Found a stone staircase leading down. _h - 5 scrolls labelled DYSOMU EZEUTZ (gained 1){¸j: {¸j™ {¸j;{¸jž{¸j~�{¸j�{¸j6‘{¸j”{¸j=–{¸j¥™,{¸j ›{¸j�,{¸jJž{¸jE {¸jס{¸j%¢{¸j/£{¸jB¥{¸j¼¦,{¸jħ{¸jÄ©7 _You open the door.{¸jݪ{¸j.«{¸jí«{¸jî¯@  There is an open door here.{¸jY±{¸j¥± _{¸jš²{¸jxµ{¸jÒ¶{¸j·{¸jÖ·{¸j,»{¸j]¼{¸j�¼{¸jV½{¸jpÀ{¸j™Á{¸jÛÁ{¸jlÂ{¸j}Å{¸jŒÆ{¸jÔÆ{¸jzÇ{¸j±É{¸jÉÊ,{¸j‘Ë{¸j@Î7 _You open the door.{¸jVÏ{¸j£Ï{¸jlÐ{¸j‰Ô@  There is an open door here.{¸jÖ{¸j˜Ö _{¸jC×{¸j1Ù{¸jÄÚ{¸jÛ{¸jÉÛ{¸j4Ý{¸jxÞ{¸j·Þ{¸j;ß{¸jÊá{¸jAã,{¸j¤ã{¸jMå{¸j¾æ,{¸j—ç{¸jµé{¸jßê{¸jë{¸j²ë{¸j>í{¸jDî{¸jî{¸jï{¸jOð{¸jnñ,{¸jäñ{¸jïó{¸j.õ,{¸j¶õ{¸j÷{¸jø{¸jiø{¸jõø{¸j:ú{¸j|û{¸jÆû{¸jTü{¸j•ý{¸j’þ{¸jÍþ{¸j=ÿ{¸j{¸j{¸jã,{¸jë{¸j•,{¸jR{¸jU {¸jŠ {¸jË {¸jj {¸jd {¸j‡{¸jè{¸j†{¸jO{¸j {¸j<{¸jÁ{¸jÚ�#.# #........# ##.# ####.#.### ##.# #...###.# ###.#####.#### #.# +##.......# #.## ..## #.##.##.# #.### {¸jª_...## ###.##.##.# #.### ##. ....## #.......#@# #...# ##.. .....###.......#.######...####... .....'.......................+... .....###.....#.#.######...####... ....## #.#.......# ##..# ##.. ...## #.......### ##.# ##. ..## ###...### #.# ## '##...# {¸jË #####.## # .# ...# #......#{¸jÙ095.5 (29.0){¸jD+6.5 (30{¸jš#{¸j5&Y _s - a fuming white potion|¸j1|¸j^V�|¸j7[B|¸j]€|¸j×€|¸jN‚|¸jsƒ|¸j¼ƒ|¸j‰„|¸j¥…|¸jɆ|¸j‡|¸jy‡|¸jH‰|¸j±Š,|¸j+‹|¸j{Œ|¸jó�,|¸j‘Ž|¸j]“|¸jm”|¸jã”|¸j•|¸jz—|¸j}˜|¸jÛ˜|¸j¡™|¸jãªý  There is a stone staircase leading down here. _|¸j¬|¸jå¬|¸j­|¸jï®|¸j°|¸jà±|¸j+²|¸jk³|¸jJµ|¸joÁ4|¸jHÂ|¸jÄ|¸jHÅ|¸jþÅ|¸j[Æ|¸j7È|¸jõÉ,|¸jË|¸jØÌ|¸jøÍ|¸j9Î|¸jÏ|¸j¨Ð|¸j˜Ò,|¸j Ó|¸jÞÖ|¸jAØ|¸j{Ø|¸j�Ù|¸jYÝ|¸jèÞ,|¸jÖß|¸j`á|¸jûâ|¸jXã|¸j½ä|¸j•å|¸jç,|¸jnè|¸j¾ê|¸j+ì|¸jtì|¸jêì|¸j[î|¸jyï,|¸jÃï|¸j ñ|¸j?ò,|¸j~ò|¸jIó|¸jô|¸jGô|¸jËô|¸jkõ|¸j ö|¸jBö|¸jÒö|¸j‹÷|¸jvø|¸jêø|¸j"ù|¸jOû|¸jÚû|¸jü|¸jˆü|¸j`ý|¸j«þ|¸jßþ|¸j3ÿ|¸je |¸jI |¸j‘ |¸jÅ |¸jò |¸jG |¸j¤ B|¸j… ,|¸jÞ |¸j¤ B|¸jô |¸jK |¸j� |¸j· |¸j9 |¸jœ |¸j‘   ##+#  ##...#  ## ##.....#  #.## ##.......  #...#.##........  ##.......+........  #...>...##.......   #.....645.5 (49  #.# ##.....#  #.# ##...##  #.# ##'##   #.# #.#  #.# ########.#  #.# #........##   #.# #.####....##   [40|¸jq ­m#.#####.####.....# 6.5 (50|¸j… |¸j ; _Found a stone staircase leading down.}¸j’Ó 3}¸jÔ }¸jÓÕ ,}¸jUÜ „}¸j˜à n}¸jÿã X}¸j«ä ,}¸jBå }¸j©æ }¸j`ç ,}¸jè }¸jþ X}¸j ,}¸j¬ }¸j= }¸jL }¸j= }¸j} }¸jG }¸j”8 }¸j¶C s         #  #####.#  #..@..## 61.5 (15 #.###..#  #.#.....#  #.#.#.##.)  #.#.#.# ## #.....#  ##...##### ##+#  #.#.....# ##...##  #...###.# ##.....#}¸jI }¸jÆT +2.5 (16}¸jYa = _Found a hand axe.¸j5z]  ## #. #. #. .#  #####.#  #...@.##  #.###..# ¸j¥zP #.#.....#  #.#.#.##.)  #.#.#.# ## ¸j¥{‘#.....# ##...##### ##+# #.#.....# ##...## #...###.# ##.....##¸j’‚¸jœƒ03.0)¸jʼn¸jcЏjM Ù ## #.  #.  ##.  #.#  #####.#  #.....#¸ja ' #.###@.#  #.#... #.#.#.##.)h #.#.#.# ### #.....# ##...##### ##+#h   hound (asleep) #.#.....# ##...¸j¡ ú## #...###.# ##.. ####.## ##..¸j´ ¸j´ %4¸jù ¸j� V _You encounter a hound.€¸j¶òí Trilby the Skirmisher  ##Coglin  #.Health: 56/56 ========================  #.Magic: 8/8========================  €¸jqóÕ##.AC: 3Str: 12  #.#EV: 11Int: 9  #####.#SH: 0Dex: 19  #.....##XL:  8 Next: 57% Place: Dungeon:5  #.###@.#€¸jô°Noise: ---------  Time: 5664.5 (0.0)  #.#...**#a) +2 sling {Wei}  c) +0 sling {Ælfric}  #.#.#.##**hFire: a) +2 sling {Wei}  #.#.#.# ###€¸j`ô,Quill  #.....#  ##...##### ##+#€¸jßô;h   hound (asleep)  #.#.....# ##...##  #...###.# ##.....##  ####.## ##.......## _Found a hand axe. _You encounter a hound.Fire: a) +2 sling {Wei}€¸jõ"Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (asleep, 98% to hit)€¸j–. Trilby the Skirmisher  ##Coglin  #.Health: 56/56 ========================  #.Magic: 8/8========================  ##.€¸jc/yAC: 3Str: 12  #.#EV: 11Int: 9  #####.#SH: 0Dex: 19  #.....##XL:  8 Next: 57% Place: Dungeon:5  #.###@.#Noise: ---------  Time: 5664.5 (0.0)  #.#...))#€¸jš/a) +2 sling {Wei}  c) +0 sling {Ælfric}  #.#.#.##))h€¸jÉ/Fire: a) +2 sling {Wei}  #.#.#.# ###Quill €¸jõ/ #.....#  €¸j"0##...##### ##+#h   hound  €¸jO0Û#.#.....# ##...##  #...###.# ##.....##  €¸jy0c####.## ##.......##Fire: a) +2 sling {Wei}€¸j¥0ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line€¸j&1�Aim: a hound (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the hound.  The hound barks!€¸j»¹. You shoot a sling bullet. The sling bullet hits the hound.  The hound barks!  The hound is lightly wounded.  You shoot a sling bullet.  The hound is moderately wounded.€¸jD h.h)..===5.5 (1Rev _€¸jžN €¸j€w  Trilby the Skirmisher  ##Coglin  #.Health: 56/56 ========================  #.Magic: 8/8========================  ##.AC: 3Str: 12  #.#EV: 11Int: 9  #####.#SH: 0Dex: 19  #.....##XL:  8 Next: 57% Place: Dungeon:5  #.###@.#Noise: ===------  Time: 5665.5 (0.0)  #.#...**#a) +2 sling {Wei}  c) +0 sling {Ælfric}  #.#.#.##h).Fire: a) +2 sling {Wei}  #.#.#.# ###Quill Rev  #..[4€¸j>x q0m...#  ##...##### ##+#h   hound  #.#.....# ##...##  #...###.# ##.....##  ####.## ##.......##The sling bullet hits the hound. _The hound is moderately wounded.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (moderately wounded, 59% to hit)�¸j=< Trilby the Skirmisher  ##Coglin  #.Health: 56/56 ========================  #.Magic: 8/8========================  ##.AC: 3Str: 12  #.#EV: 11Int: 9  #####.#SH: 0Dex: 19  #.....##XL:  8 Next: 57% Place: Dungeon:5  #.###@.#Noise: ===------  Time: 5665.5 (0.0)  #.#...))#a) +2 sling {Wei}  c) +0 sling {Ælfric}  �¸jÿ=N#.#.#.##h).Fire: a) +2 sling {Wei}  #.#.#.# ###Quill Rev  #.....#  ##...##### ##+#h   hound  #.#.....# ##...##  #...###.# ##.....##  ####.## ##.......##Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (moderately wounded, 59% to hit)  You shoot a sling bullet. The sling bullet hits the hound.  The hound is heavily wounded.�¸jȪ))Shift-Dir - straight lineAim: a hound (moderately wounded, 59% to hit)  You shoot a sling bullet. The sling bullet hits the hound.  The hound is heavily wounded.  The sling bullet barely misses the hound.�¸jRI9h.�¸jØPG.)�¸j>R36.4 (0.9 _�¸jDY�¸jfZ�¸jû7 Trilby the Skirmisher  ##Coglin  #.Health: 56/56 ========================  #.Magic: 8/8========================  ##.AC: 3Str: 12  #.#EV: 11Int: 9  #####.#SH: 0Dex: 19  #.....##XL:  8 Next: 57% Place: Dungeon:5  #.###@.#Noise: ===------  Time: 5666.4 (0.0)  #.#...*h#a) +2 sling {Wei}  c) +0 sling {Ælfric}  #.#.#.##.).Fire: a) +2 sling {Wei}  #.#.#.# ###Quill Rev  #.[39;�¸ji9t49m....#  ##...##### ##+#h   hound  #.#.....# ##...##  #...###.# ##.....##  ####.## ##.......##You shoot a sling bullet. _The sling bullet barely misses the hound.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (heavily wounded, 59% to hit)�¸jB´Æ Trilby the Skirmisher  ##Coglin  #.Health: 56/56 ========================  #.Magic: 8/8========================  ##.AC: 3Str: 12  #.#EV: 11Int: 9  #####.#SH: 0Dex: 19  #.....##XL:  8 Next: 57% Place: Dungeon:5  #.###@.#Noise: ===------  Time: 5666.4 (0.0)  #.#...)h#a) +2 sling {Wei}  c) +0 sling {Ælfric}  #.#.#.##.).Fire: a) +2 sling {Wei}  #.#.#.# ###�¸j§µ¢Quill Rev  #.....#  ##...##### ##+#h   hound  #.#.....# ##...##  #...###.# ##.....##  ####.## ##.......##Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (heavily wounded, 59% to hit)  You shoot a sling bullet.  The sling bullet hits the hound but does no damage.�¸jü; ™M)))Shift-Dir - straight lineAim: a hound (heavily wounded, 59% to hit)  You shoot a sling bullet.  The sling bullet hits the hound but does no damage.  The hound is heavily wounded.�¸jܾ ¨ h.  The sling bullet misses the hound.�¸jÇ H..)�¸jTÏ w7.4 (1Rev+ �¸jÙÝ K _The hound misses you.‚¸j`kp Trilby the Skirmisher  ##Coglin  #.Health: 56/56 ========================  #.Magic: 8/8========================  ##.AC: 3Str: 12 ‚¸jëw #.#EV: 11Int: 9  #####.#SH: 0Dex: 19  #.....##XL:  8 Next: 57% Place: Dungeon:5  #.###@h#Noise: ===------  Time: 5667.4 (0.0)  #.#.....#a) +2 sling {Wei}  c) +0 sling {Ælfric}  #.#.#.##.).Fire: a) +2 sling {Wei}  #.#.#.# ###Quill Rev+  #.....#  ##...##### ##+#h   hound  #.#.....# ##...##  #...###.# ##.....##  ####.## ##.......##[18;‚¸jåxã2HThe sling bullet misses the hound. _The hound misses you.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (heavily wounded, 59% to hit)‚¸jz̯ Trilby the Skirmisher  ##Coglin ‚¸j�ÓÆ #.Health: 56/56 ========================  #.Magic: 8/8========================  ##.AC: 3Str: 12  #.#EV: 11Int: 9  #####.#SH: 0‚¸jÀÔDex: 19  #.....##XL:  8 Next: 57% Place: Dungeon:5  #.###@)#Noise: ===------  Time: 5667.4 (0.0)  #.#.....#a) +2 sling {Wei}  c) +0 sling {Ælfric}  #.#.#.##.).Fire: a) +2 sling {Wei}  #.#.#.# ###Quill Rev+  #.....#  ##...##### ##+#h   hound  #.#.....# ##...##  #...###.# ##.....##  ####.## ##.......##The sling bullet misses the hound. _The hound misses you.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, (‚¸j–Õ× or ) - cycleShift-Dir - straight lineAim: a hound (heavily wounded, 59% to hit)‚¸j]ÙShift-Dir - straight lineAim: a hound (heavily wounded, 59% to hit)  You shoot a sling bullet. The sling bullet misses the hound.You shoot a sling bullet.  The sling bullet hits the hound but does no damage.  The hound is heavily wounded.‚¸jnå:h‚¸j.æ,8.3 (0.9‚¸j³ú‚¸jHýS _The hound closely misses you.‚¸j¨9@ Trilby the Skirmisher  ##Coglin  #.Health: 56/56 ========================  #.Magic: 8/8========================  ##.AC: 3Str: 12  #.#EV: 11Int: 9  #####.#SH: 0Dex: 19  #.....##XL:  8 Next: 57% Place: Dungeon:5  #.###@h#Noise: ===------  Time: 5668.3 (0.0) ‚¸j5:T #.#.....#a) +2 sling {Wei}  c) +0 sling {Ælfric}  #.#.#.##.).Fire: a) +2 sling {Wei}  #.#.#.# ###‚¸jR:LQuill Rev+  ‚¸jn:b#.....#  ‚¸j¨:##...##### ##+#h   hound  ‚¸j;M#.#.....# ##...##  #...###.# ##.....##  ####.## ##.......##The hound is heavily wounded. ‚¸j0;m_The hound closely misses you.Fire: a) +2 sling {Wei}‚¸jy;ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line‚¸j”;qAim: a hound (heavily wounded, 59% to hit)‚¸j’©  Trilby the Skirmisher  ##Coglin  #.Health: 56/56 ========================  #.Magic: 8/8========================  ##.AC: 3Str: 12  #.#EV: 11Int: 9  #####.#SH: 0Dex: 19  #.....##XL:  8 Next: 57% Place: Dungeon:5  #.###@h#Noise: ===------  Time: 5668.3 (0.0)  #.#.....#a) +2 sling {Wei}  c) +0 sling {Ælfric}  #.#.#.##.).Fire: a) +2 sling {Wei}  #.#.#.# ###Quill Rev+  #.‚¸j¸ª S....#  ##...##### ##+#h   hound  #.#.....# ##...##  #...###.# ##.....##  ####.## ##.......##Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (heavily wounded, 59% to hit)  You shoot a sling bullet.  The sling bullet hits the hound but does no damage.‚¸j3# š You shoot a sling bullet.  The sling bullet hits the hound but does no damage.  The hound is heavily wounded.You shoot a sling bullet.  The sling bullet hits the hound.  The hound is severely wounded.‚¸j‘é ‚¸jOê i9.3 (1Rev* ‚¸j—ï ‚¸jiò { _The hound bites you but does no damage. The hound closely misses you.ƒ¸jmŸ¹ Trilby the Skirmisher  ##Coglin  #.Health: 56/56 ========================  #.Magic: 8/8========================  ##.AC: 3Str: 12  #.#EV: 11Int: 9  #####.#SH: 0Dex: 19  #.....##XL:  8 Next: 57% Place: Dungeon:5  #.###@h#Noise: ===------  Time: 5669.3 (0.0)  #.#.....#a) +2 sling {Wei}  c) +0 sling {Ælfric}  #.#.#.##.).ƒ¸jþŸ†Fire: a) +2 sling {Wei}  #.#.#.# ###Quill Rev*  #.....#  ##...##### ##+#h   hound  #.#.....# ##...##  #...###.# ##.....##  ƒ¸jf ë####.## ##.......##The hound is severely wounded. _The hound bites you but does no damage. The hound closely misses you.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineƒ¸jŽ rAim: a hound (severely wounded, 59% to hit)ƒ¸jy�� Trilby the Skirmisher  ##ƒ¸jÊ�àCoglin  #.Health: 56/56 ========================  #.ƒ¸j�ÔMagic: 8/8========================  ##.AC: 3ƒ¸j4�@Str: 12  ƒ¸j^�–#.#EV: 11Int: 9  ƒ¸jà�®#####.#SH: 0Dex: 19  #.....##XL:  8 Next: 57% Place: Dungeon:5  #.###@h#ƒ¸j)‘SNoise: ===------  Time: 5669.3 (0.0)  #.#.....#a) +2 sling {Wei}  c) +0 sling {Ælfric} ƒ¸j„‘‹ #.#.#.##.).Fire: a) +2 sling {Wei}  #.#.#.# ###ƒ¸jÅ‘¶Quill Rev*  #.....#  ƒ¸j’†##...##### ##+#h   hound  #.#.....# ##...## ƒ¸jN’o #...###.# ##.....##  ƒ¸j“’&####.## ##.......##Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleƒ¸jí’åShift-Dir - straight lineAim: a hound (severely wounded, 59% to hit)  You shoot a sling bullet.  The sling bullet hits the hound but does no damage.ƒ¸j>{ †You shoot a sling bullet.  ƒ¸jó The sling bullet hits the hound but does no damage.  The hound is severely wounded.You shoot a sling bullet.  The sling bullet hits the hound!  You kill the hound!ƒ¸jr#(ƒ¸j÷¬ƒ¸jT²=6170.2 (0.9 _ƒ¸j`¸ƒ¸j#ºƒ¸jª« Trilby the Skirmisher  ##Coglin  #.Health: 56/56 ========================  #.Magic: 8/8========================  ##.ƒ¸j…¬AC: 3Str: 12  #.#EV: 11Int: 9  #####.#SH: 0Dex: 19  #.....##XL:  8 Next: 61% Place: Dungeon:5  #.###@†#Noise: ===------  Time: 5670.2 (0.0)  #.#.....#a) +2 sling {Wei}  c) +0 sling {Ælfric} ƒ¸j­× #.#.#.##.).Fire: a) +2 sling {Wei}  #.#.#.# ###Quill Rev*  #.....#  ##...##### ##+#  ƒ¸jI­Ð#.#.....# ##...##  #...###.# ##.....## ƒ¸jv­| ####.## ##.......##You shoot a sling bullet.  ƒ¸j£­sThe sling bullet hits the hound! _You kill the hound!Fire: a) +2 sling {Wei}ƒ¸jÏ­ùPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineƒ¸j$  Trilby the Skirmisher  ##Coglin  #.Health: 56/56 ========================  #.Magic: 8/8========================  ##.AC: 3Str: 12  #.#EV: 11Int: 9  #####.#SH: 0Dex: 19  #.....##XL:  8 Next: 61% Place: Dungeon:5  #.###@†#Noise: ===------  Time: 5670.2 (0.0)  #.#.....#a) +2 sling {Wei}  c) +0 sling {Ælfric}  #.#.#.##.).Fire: a) +2 sling {Wei}  #.#.#.# ###Quill Rev*  #.[ƒ¸j;% µm....#  ##...##### ##+#  #.#.....# ##...##  #...###.# ##.....##  ####.## ##.......## _You kill the hound!Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal.  Okay, then.ƒ¸jÁ% ƒ¸jÞ* ƒ¸jä, . _„¸jN^„¸j_„¸j�_„¸jéa,„¸j¼eX„¸jÍg„¸j h„¸jËh„¸jfj„¸j­j>Rev+ „¸j‹k„¸jTm„¸jŠm„¸j@n„¸jào„¸j'p„¸jàp„¸jr„¸j]r„¸js„¸j¯t„¸jót>Rev „¸jÞu„¸jYw„¸j�w„¸jux„¸jlz,„¸j9{„¸j“ƒØ„¸jº„„¸jö„„¸j†„¸jv‡„¸j¶‡„¸j‚ˆ„¸jZŠ„¸jšŠ„¸j/‹„¸jëŒ,„¸jv�„¸j�,„¸j{�„¸j¦‘„¸jù‘„¸jë’„¸j8”„¸j~”„¸jL•„¸jî–„¸jP—„¸j¿—„¸j¾™,„¸jÅš„¸j�œ„¸j𜄸j’�„¸jŸ„¸j^Ÿ„¸jJ „¸jŽ¡„¸jÆ¡„¸jp¢„¸j0¤,„¸j%¥„¸jÕ¦,„¸jΧ„¸jc©„¸j¹©„¸jöª„¸j†»Î„¸j„¾B„¸jV¿„¸j1À„¸j À„¸jD„¸jªÂ„¸jôĸj<Å,„¸jÐÅ„¸jAÇ„¸jtÇ„¸jDÈ„¸jËÉ„¸j1Ê„¸jË„¸j�Ì„¸jÓÌ„¸j«Í„¸jhÒn„¸jùÒ„¸jiÔ„¸jµÔ„¸j·Õ„¸j™×,„¸jgØ„¸j[Ú,„¸j;Û„¸jÈÜ„¸jÝ„¸jÈÝ„¸j@ß„¸j†ß„¸jßà„¸j0ㄸjÏê,„¸j2털j�털j¾î„¸j ñ„¸joñ„¸j`ò„¸jõô„¸jvõ„¸jzö„¸jïø,„¸j0ú„¸j/ü„¸j‹ü„¸j£ý„¸jÒÿ„¸jB„¸j”„¸jå,„¸jÌ X„¸jü ,„¸j „¸jE„¸j²„¸j’„¸j „¸j�„¸j€„¸jÛ„¸j[„¸j„¸j0„¸j€„¸j#„¸j ,„¸j„¸j? ,„¸jÿ „¸jç",„¸j˜#„¸j_%,„¸j&„¸j£',„¸j†(„¸jî),„¸j»*„¸jÂ,,„¸j“-„¸j/,„¸jð/„¸j›1,„¸j®2„¸j¼3„¸j4„¸j¨4„¸jö5„¸j66„¸j 7„¸jé8,„¸j„:„¸jC;„¸j¤;„¸j’<„¸j�=„¸jÎ=„¸j†>„¸j¡C„„¸jJE„¸j”E„¸j¹F„¸j¼G„¸j H„¸jœH„¸j%J„¸jiJ„¸j'K„¸j`L,„¸jxM„¸j½N„¸jO„¸j°O„¸j“Q,„¸jÎQ„¸j¿S,„¸jbT„¸jÈU„¸j%V„¸jïW„¸jkX„¸j¹X„¸j®Y„¸jÑZ„¸j [„¸jÛ[„¸jm],„¸jS^„¸jr_„¸jº_„¸jïa„¸j{e„¸jôe„¸j|g„¸j%i„¸jƒi„¸j=j„¸jl„¸jEl„¸jäl„¸jv„¸j“v„¸j#w„¸j@yB„¸jÑW _You start waiting.„¸j„…1769.2 (99.0)„¸j%‘:---70.2 (100.0)„¸j›˜ „¸j&™_Done waiting.„¸j6Q£ ## #.  #.  ##.  #.#  #####.#  „¸jžQÞ#.....# #.###.† #.#...@. #.#.#.##.).# „¸jRÏ#.#.#.# ### #.....#  ##...##### ##+# .#.....# ##...##„¸j̇¸jAÔÆ‡¸j6Õ,‡¸j}Õ‡¸j…Ö‡¸j£×,‡¸jíׇ¸j�ᇸj£â,‡¸jWㇸjÌæ‡¸jè,‡¸j~臸jÌ뇸j½ì‡¸j퇸jÞ퇸jˆð‡¸j|ñ‡¸jÐñ‡¸jò‡¸jBõ‡¸j½õ‡¸j ö‡¸jNö‡¸j÷ù‡¸j�û,‡¸jmü‡¸jLÿ‡¸jއ¸jˇ¸j€‡¸j©‡¸j.,‡¸j‡¸jc ‡¸jv ‡¸j¶ ‡¸j€ ‡¸j‡‡¸jõ‡¸j-‡¸jL‡¸jˆ…There is an open door here. _You open the door. _There is an open door here.  ‡¸jû‡¸j¿ _‡¸j®‡¸j¸‡¸jJ‡¸jñ‡¸j·‡¸j¼"‡¸j`$‡¸jÉ$‡¸j›%‡¸jå(‡¸j@*‡¸j„*‡¸jŸ+‡¸j.‡¸jz/‡¸jº/‡¸j}0‡¸jV3‡¸jŸ4,‡¸jQ5‡¸jÌ7‡¸jL9‡¸j„9‡¸jB:‡¸jø<‡¸jÔ=‡¸jÀ>‡¸j?‡¸jÓAˆ¸j–ˆ¸jÙˆ¸j§ˆ¸jˆ¸j ˆ¸jKˆ¸jÛˆ¸jB @  There is an open door here.ˆ¸jú ˆ¸jK  _ˆ¸jŽ ˆ¸jSˆ¸js,ˆ¸juˆ¸j¢ ˆ¸j$ˆ¸jˆ$ˆ¸j<%ˆ¸j<(ˆ¸jˆ+ˆ¸jé+ˆ¸j-ˆ¸jr0ˆ¸jQ2ˆ¸j—2ˆ¸jö3ˆ¸jš6ˆ¸jæ8,ˆ¸j´9ˆ¸j2<ˆ¸jò=ˆ¸jˆ>ˆ¸j??ˆ¸jsAˆ¸jáBˆ¸j>Cˆ¸j>Dˆ¸jeFˆ¸jÛGˆ¸j3Hˆ¸jAIˆ¸jfKˆ¸jMˆ¸jwMˆ¸j¥Nˆ¸j?Pˆ¸jÐQˆ¸jRˆ¸jrSˆ¸jDUˆ¸jWˆ¸j³Wˆ¸j$Xˆ¸j Zˆ¸j¸[ˆ¸jú[ˆ¸jÏ\ˆ¸jœ^ˆ¸j `ˆ¸jS`ˆ¸jHaˆ¸jÏbˆ¸j÷d,ˆ¸j fˆ¸jÇgˆ¸j&iˆ¸jqiˆ¸jGjˆ¸jƒkˆ¸jim,ˆ¸j1nˆ¸j­oˆ¸jÜpˆ¸jqˆ¸jãqˆ¸jµsˆ¸juˆ¸jDuˆ¸jvˆ¸j¿wˆ¸j!y,ˆ¸j*zˆ¸jÎ{ˆ¸jl}ˆ¸j¶}ˆ¸j‹~ˆ¸jm�ˆ¸j¿‚ˆ¸jƒˆ¸jÖƒˆ¸jÑ…ˆ¸j¸†ˆ¸j÷†ˆ¸j®‡ˆ¸jK‰ˆ¸jµŠˆ¸j,‹ˆ¸j÷‹ˆ¸j;�ˆ¸jàŽˆ¸j/�ˆ¸j­�ˆ¸j{’ˆ¸j”,ˆ¸j^•ˆ¸j—ˆ¸jšˆ¸jgšˆ¸jz›ˆ¸j¨œˆ¸jtž,ˆ¸j랈¸jk ˆ¸j“¡ˆ¸jÆ¡ˆ¸j*£ˆ¸jË#.####)#.#####........# ######...# ###.# #.# #.#  ## #.#  #.........# #.#  #@#######.###.##  #.#######.##...##  #.##............#  #.##......#....##   .##...##.#.#.###.  #............)....  #####.#####.#.#### [ˆ¸j±Ëëm#.# #.#+##  #### #.#####....##896.2 (111.0)72 _There is an open door here. _t - a sedimented pink potion‰¸jɸjZ3‰¸jõ„‰¸j€,‰¸jè ‰¸jÂ!‰¸j#"‰¸jt"‰¸j&‰¸j '‰¸j*(,‰¸jî)‰¸j¸+,‰¸j®,‰¸jŠ.‰¸j~0B‰¸jë2‰¸jd5,‰¸j&6‰¸jŠ8‰¸jë9,‰¸jÁ:‰¸jI<‰¸j§>B‰¸j²@‰¸j[EB‰¸j¤S‰¸jUV‰¸jpW‰¸j]Y‰¸j[‰¸jŽ^‰¸j"`‰¸ju`‰¸j·a‰¸j}d‰¸jIg,‰¸j,~­ _You open the door.‰¸jʧú  There is an open door here. _‰¸jÀò‰¸jŸÌM _You open the door.‰¸j(͉¸jj͉¸jnÛ@  There is an open door here.‰¸j+/• _‰¸jþ/‰¸j5L‰¸jVN,‰¸jO‰¸jÝ]ò‰¸jÐ^‰¸j `‰¸j a‰¸j]c‰¸jµc‰¸j¦e‰¸j“t‰¸jYu‰¸jåv‰¸jy‰¸jß~,‰¸j?€‰¸jK‚‰¸jK„‰¸j¤„‰¸jÃ…‰¸j ›@  There is an open door here.‰¸jÇ¡5 _‰¸jߢ‰¸j²Þn‰¸jãX‰¸jcå,‰¸jW扸j8鉸jùꉸjI뉸j°ó You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.‰¸j×ùÿThere is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here. _‰¸jNn‰¸j¿‰¸j$‰¸j®‰¸j– ‰¸j2#‰¸jê#‰¸j_$‰¸jR*B‰¸jÖ*‰¸jA6‰¸jÙ;‰¸j÷sB‰¸j³ƒ  #.####)#.############  #........#  ######...#  ###.#  #.#  #.# ########## #.# ### .........# #.# #.# ♣♣♣♣♣## .#######.###.###@# ### ♣♣♣.♣.... .#######.##...##.# #...#♣..♣..... .##............#.# #...+.♣♣♣♣.... .##......#....##.# #)..#♣♣ ♣♣... .##...##.#.#.###.# ### ♣♣## ............)....##  ####.#####.#.#####   #.# #.#'## ### ‰¸jÖ„D[40m### #  ####.#####....## #.# #.# # ‰¸jÔ‡4960.2 (63.0)‰¸jgˆ+1.2 (64‰¸jY�‰¸j±’Ô _You open the door. _There is an open door here. _You open the door. _There is an open door here. _v - a scroll labelled XUCYUPIFANЏj^ü 3Џj�ý Џj¦Š¸jðЏj{Џj>Џj&Џj Џja Џj!Џjn%ЏjžTRЏj¡[‹  There is an open door here. _Џj×hЏj k,ЏjIlЏjžqЏjKsЏjàsЏj•tЏj5yЏjäz,ЏjÍ{Џjk€Š¸jn�Џj©�Џj¸jˆˆ@  There is an open door here.ЏjþˆŠ¸jɉ _Џj™ŠŠ¸jeŽŠ¸jµ�Џj�Џj¡�Џj­“Џjž”Џj•Џj�•Џj+˜Š¸jF™Š¸j©™Š¸jAšŠ¸jE�ЏjŸ,Џj³ŸŠ¸j¢Š¸jû¢Š¸jP£Š¸jØ£Š¸j©¦Š¸j�§,Џjs¨Š¸jݪЏj ¬,Џj嬊¸jM¯Š¸j ±,Џj`±Š¸j$´Š¸j^µŠ¸j›µŠ¸jE¶Š¸j®ºd  You see here an adder skeleton.ЏjÆ»Š¸jp¼ _Џj ½Š¸j`¿Š¸jžÀЏjúÀЏjÊÁЏjÀʸjúÄŠ¸jMÅŠ¸jËÅŠ¸jwÇŠ¸j™ÈЏjêÈŠ¸jdÉŠ¸j ËŠ¸j5ÌŠ¸j‡ÌЏj<ÍŠ¸jÏŠ¸j…Њ¸jÒЊ¸jyÑŠ¸j{ÓŠ¸jÕ,Џj»ÕЏjÖ׊¸j¤ØŠ¸jñØŠ¸j¡ÙЏj¸ÛЏjÓÜ,ЏjhÝŠ¸jzߊ¸j›àЏjìàŠ¸j:ኸj㊸jV䊸jšäЏjh劸jO犸jl芸j®èЏj7銸jÈꊸjý늸j9슸jã슸jèjíj:ðЏjÒðЏjOòЏjªóЏjüóЏj}ôЏjöЏjÞöЏj%÷Џj´÷Џj�øŠ¸j ú,Џj¶ü,Џj Š¸jeЏj ЏjõЏjCЏj{Џj Џj7 Џj` ЏjÇ Š¸j£ Џj£ Џjì Š¸j+ЏjLЏjšŠ¸j27  Crazy Yiuf shouts!ЏjIЏjŒŠ¸j+Џj#– _Crazy Yiuf cries, "Prologue! Citrus tired illywillydillykilly."ЏjÞ#Џjy%ЏjÝ%Џj?'Џj—*} _Crazy Yiuf grits, "Tosser horse sing!"Џjß,Џjp.Џj±.Џj0Џj3ЏjN@,‹¸jf‹¸jQ ; ##...#‹¸jÄ U#.#######.# #.^...#.# #######.# ## #.# ### ‹¸jÓ#### .# #.# #.# ♣♣♣♣♣#######... .###.###.# ### ♣♣♣.♣....##...... .##...##.# #...#♣..♣......#.##... .......#.# #..j+@♣♣♣♣........6010.2 (49 .#....##.# #)..#♣♣ ♣♣....#..##.# .#.#.###.# ### ♣♣####..## ....)....##....#### ##.#.#######....... ‹¸jfý #.#'## ### ### ##..##### j   Crazy Yiuf....## #.# #.# #...# .......## ####.# #.# #..###‹¸j“Ñ.......## ##.##.# #.# #..#.##‹¸j ‹¸jª‹¸jŒ¸jû¤ IŒ¸jZº .....♣........0.0)..........'Œ¸jr» o.......Œ¸jáÁ Œ¸jCÄ ] _Could not explore, unopened runed door.ޏjy"*'ޏjÊ'r .jYou open the door.ޏj1/ޏj¼/*1.2 (1ޏjo6ޏjÄ8o _Crazy Yiuf cries, "Ten koolooloo dark!"ޏj{³##...##.#### Trilby the Skirmisher###.##.^... Coglin#.####### Health: 56/56 ========================ޏj�{1#.#Magic: 8/8======================== ## #.# ####### AC: 3Str: 12 .# #.# #.#♣♣♣♣♣#######... EV: 11Int: 9 .###.###.# ### ♣♣♣.♣....##...... SH: 0ޏjÐ{PDex: 19 .##...##.# #...#♣..♣......#.##... XL:  8 Next: 61% Place: Dungeon:5 ޏjÿ{ .......#.# #...j@♣♣♣♣............ Noise: ---------  Time: 6011.2 (0.0) ޏj1|g.#....##.# #)..#♣♣ ♣♣....#..##.# a) +2 sling {Wei}  c) +0 sling {Ælfric} .#.#.###.# ###ޏj^|♣♣####..##.. Fire: a) +2 sling {Wei} ....)....##....#### Quill ##.#.#####ޏjƒ|##.......#.#'##ޏjª|U### ### ##..##### j   Crazy Yiuf ##....###.# #.# #...# ޏj@}ø.......## ####.# #.# #..### #.......## ##.##.# #.# #..#.## _Crazy Yiuf cries, "Ten koolooloo dark!"Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +0 cloak  (71% to hit)�¸j·}“##...##.#### Trilby the Skirmisher###.##.^... Coglin#.####### Health: 56/56 ========================#.#Magic: 8/8======================== ## #.# ###�¸je~¼#### AC: 3Str: 12 .# #.# #.#♣♣♣♣♣#######... EV: 11Int: 9 .###.###.# ### ♣♣♣.♣....##...... SH: 0Dex: 19 .##...##.# #...#♣..♣......#.##... XL:  8 Next: 61% Place: Dungeon:5 .......#.# #...j@♣♣♣♣............ Noise: ---------  Time: 6011.2 (0.0) �¸j£~g.#....##.# #)..#♣♣ ♣♣....#..##.# a) +2 sling {Wei}  c) +0 sling {Ælfric} .#.#.###.# ###�¸jÊ~ï♣♣####..##.. Fire: a) +2 sling {Wei} ....)....##....#### Quill �¸jé~B##.#.#######.......#.#'##�¸jLÙ### ### ##..##### j   Crazy Yiuf ##....###.# #.# #...# .......## ####.# #.# #..### �¸jÄ0#.......## ##.##.# #.# #..#.##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +0 cloak  (71% to hit)  You shoot a sling bullet. The sling bullet hits Crazy Yiuf.  �¸jìCrazy Yiuf is lightly wounded.�¸jj @Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +0 cloak  (71% to hit)  You shoot a sling bullet. The sling bullet hits Crazy Yiuf.  Crazy Yiuf is lightly wounded.  The sling bullet hits Crazy Yiuf but does no damage.�¸jÍ‘l *Crazy Yiuf is lightly wounded.�¸jdeY  Crazy Yiuf hits you with a +4 quarterstaff of chaos!�¸joùñ@44------===2.1 (0.9Resist Rev �¸j=þ�¸j‡S _You feel protected.�¸j]““##...##.#### Trilby the Skirmisher###.##.^... Coglin#.####### Health: 44/56 ==================------#.#Magic: 8/8======================== ## #.# ###�¸jO”'#### AC: 3Str: 12 .# #.# #.#♣♣♣♣♣#######... EV: 11Int: 9 .###.###.# ### ♣♣♣.♣....##...... SH: 0Dex: 19 .##...##.# #...#♣..♣......#.##... XL:  8 Next: 61% Place: Dungeon:5 .......#.# #...j@♣♣♣♣............ Noise: ===------  Time: 6012.1 (0.0) .#....##.# #)..#♣♣ ♣♣....#..##.# a) +2 sling {Wei}  c) +0 sling {Ælfric} .#.#.###.# ###�¸jò”›♣♣####..##.. Fire: a) +2 sling {Wei} ....)....##....#### Quill Resist Rev ##.#.#######.......#.#'##### ### ##..##### j   Crazy Yiuf ##....###.# #.# #...# �¸j<•~.......## ####.# #.# #..### #.......## ##.##.# #.# #..#.## _You feel protected.Fire: a) +2 sling {Wei}�¸j�•oPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +0 cloak  (lightly wounded, 71% to hit)�¸jy¯ /##...##.#### Trilby the Skirmisher###.##.^... Coglin#.#�¸jù¯ ª###### Health: 44/56 ==================------#.#Magic: 8/8======================== ## #.# ####### AC: 3Str: 12 .# #.# #.#♣♣♣♣♣#######... EV: 11�¸j^° [Int: 9 .###.###.# ### ♣♣♣.♣....##...... SH: 0Dex: 19 .##...##.# #...#♣..♣......#.##... XL:  8 Next: 61% Place: Dungeon:5 �¸j± Ì.......#.# #))))@♣♣♣♣............ Noise: ===------  Time: 6012.1 (0.0) .#....##.# #)..#♣♣ ♣♣....#..##.# a) +2 sling {Wei}  c) +0 sling {Ælfric} .#.#.###.# ###♣♣####..##.. Fire: a) +2 sling {Wei} ....)....##....#### Quill Resist Rev ##.#.#######.......#.#'##�¸j‚± Ù### ### ##..##### j   Crazy Yiuf ##....###.# #.# #...# .......## ####.# #.# #..### �¸jñ S#.......## ##.##.# #.# #..#.##Press: ? - help, Q - select action, ( or ) - cycle�¸j² ¬Shift-Dir - straight lineAim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +0 cloak  (lightly wounded, 71% to hit)  �¸j5² KYou shoot a sling bullet.  The sling bullet closely misses Crazy Yiuf.�¸jí; � Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +0 cloak  (lightly wounded, 71% to hit)  You shoot a sling bullet.  The sling bullet closely misses Crazy Yiuf.The sling bullet hits Crazy Yiuf!  Crazy Yiuf is heavily wounded.�¸jÃÉ ç   ###.##.^  #.#  #.# #.# ### #.# #.# ♣♣♣ ### ♣♣♣.♣ #...#♣..♣ #...j@♣ #)..#♣♣  ### )....#   ### ###  #.# #.# #...#   #.#    #.#  Crazy Yiuf hits you with a +4 quarterstaff of chaos!  A red film seems to cover your vision as you go berserk!�¸jµÊ ê56/84--3.1 (1+2 sling {Wei}Berserk Quill Resist Rev+ �¸j÷Ñ �¸jvÔ G _You feel yourself moving faster! You feel mighty!“¸jÅa“¸jncÝReally attack while wielding your +2 sling {Wei} and your +0 sling {Ælfric}? Y - Yes  N - No”¸jíp ”¸jl‡ ï##...##.#### Trilby the Skirmisher  ###.##.^... Coglin  #.####### Health: 56/84 ================--------  #.# Magic: 8/8======================== ## #.# ####### AC: 3Str: 12 ”¸jUˆ Ë.# #.# #.# ♣♣♣♣♣#######... EV: 11Int: 9 .###.###.# ### ♣♣♣.♣....##...... SH: 0Dex: 19 .##...##.# #...#♣..♣......#.##... XL:  8 Next: 61% Place: Dungeon:5 .......#.# #...j@♣♣♣♣............ Noise: ===------  Time: 6013.1 (0.0) .#....##.# #)..#♣♣ ♣♣....#..##.# a) +2 sling {Wei}  c) +0 sling {Ælfric} .#.#.###.# ### ♣♣####..##.. Fire: a) +2 sling {Wei} ....)....##....#### Berserk Quill Resist Rev+ ##.#.#######....... ”¸j‘ˆ  #.#'## ### ### ##..##### j   Crazy Yiuf ##....## #.# #.# #...# .......## ####.# #.# #..### ”¸jÁˆ ¹#.......## ##.##.# #.# #..#.## You shoot a sling bullet. The sling bullet hits Crazy Yiuf!  Crazy Yiuf is heavily wounded.”¸jêˆ �Crazy Yiuf hits you with a +4 quarterstaff of chaos!  A red film seems to cover your vision as you go berserk! ”¸j‰ d_You feel yourself moving faster! You feel mighty!  Okay, then.”¸jö‰ ”¸jœ� ”¸je‘ . _•¸j¯Ž ºReally attack while wielding your +2 sling {Wei} and your +0 sling {Ælfric}? Y - Yes •¸j¯� ' N - No—¸jÀv —¸jŠ x##...##.#### Trilby the Skirmisher  ###.##.^... Coglin  #.####### Health: 56/84 ================--------  #.# Magic: 8/8======================== ## #.# ###—¸jU‹ B#### AC: 3Str: 12 .# #.# #.# ♣♣♣♣♣#######... EV: 11Int: 9 .###.###.# ### ♣♣♣.♣....##...... SH: 0Dex: 19 .##...##.# #...#♣..♣......#.##... XL:  8 Next: 61% Place: Dungeon:5 .......#.# #...j*♣♣♣♣............ Noise: ===------  Time: 6013.1 (0.0) .#....##.# #)..#♣♣ ♣♣....#..##.# a) +2 sling {Wei}  c) +0 sling {Ælfric} .#.#.###.# ### ♣♣####..##.. Fire: a) +2 sling {Wei} ....)....##....#### Berserk Quill Resist Rev+ ##.#.#######....... —¸j—‹  #.#'## ### ### ##..##### j   Crazy Yiuf ##....## #.# #.# #...# .......## ####.# #.# #..### —¸jË‹ ´#.......## ##.##.# #.# #..#.## A red film seems to cover your vision as you go berserk! _You feel yourself moving faster! You feel mighty! —¸j÷‹ r_Okay, then.You clumsily bash Crazy Yiuf with your +0 sling.—¸jàŒ }Crazy Yiuf is heavily wounded.You clumsily bash Crazy Yiuf but do no damage.—¸j¼b ½ _You feel yourself moving faster! You feel mighty! _Okay, then.  You clumsily bash Crazy Yiuf with your +0 sling.Crazy Yiuf is heavily wounded.  You clumsily bash Crazy Yiuf but do no damage.Crazy Yiuf hits you with a +4 quarterstaff of chaos!—¸jÙø 8@—¸jÊù É45-----4.1 (1Slow Quill Resist Rev+ —¸j­ —¸jÀ \ _You feel yourself slow down.™¸j�&÷  You hit Crazy Yiuf with your +0 sling!  Crazy Yiuf is almost dead.You closely miss Crazy Yiuf with your +2 sling.™¸jô'…-5.6 (1.5Rev* ™¸jÏ.™¸jõ0L _Crazy Yiuf misses you.™¸j?I ™ )You clumsily bash Crazy Yiuf with your +2 sling.™¸j'M ™¸j N J™¸jd Ú6=---5-7.1 _You kill Crazy Yiuf!š¸j * 3š¸jñ- Xš¸jîH ž _You start resting.--š¸j´‰ O807=-9.1 (2Berserk  _You feel a strong urge to attack something.›¸jÿ›¸j뛸jT›¸jïÁRev+  _You start resting.›¸jE›¸jÙ#4   ###.##.^  #.#  #.# #.# ### #.# #.# ♣♣♣ ### ♣♣♣.♣›¸jK$8 #...#♣..♣ #...)@♣20.1 (1 #)..#♣♣  ### )....#   ### ###  #.# #.#  ›¸jµ$â.......## ####.# #.# #..### #.......## ##.##.# #.# #..#.##  You feel your anger nearly subside. You are no longer berserk.You are exhausted.›¸jµ%ñ31/561.1 (2+2 sling {Wei}Slow -Berserk Quill Resist Rev+ ›¸jì+›¸jo,k _You feel as though you will be slow longer.›¸j.3›¸j34›¸jŸ4›¸jS6›¸jî692›¸j•=€Rev œ¸je-3=4=5=6=78=9=40=1=œ¸jf.œ¸j-8,œ¸jÞ8œ¸jc<a2=œ¸jo=œ¸jß>œ¸j-?œ¸jcAœ¸j>Cœ¸jÅCU3=œ¸jÏDœ¸jKF,œ¸jpGœ¸j.Iœ¸jŠI%4œ¸j³Jœ¸j5Lœ¸jÙLœ¸j Nœ¸j_PW _You start resting.œ¸jZZœ¸j€`064.6 (43.5)œ¸ja96.1 (45.0œ¸jFfœ¸jÜh œ¸j[iU_You recover from your berserk rage.œ¸j;Nœ¸j)Oœ¸j“Oœ¸jYSw5=œ¸j)Zï6=œ¸jÔZœ¸jÝ[œ¸j‡\K7=œ¸jù\œ¸jš^œ¸jÛ^œ¸j`œ¸jú`œ¸jZaœ¸jùaœ¸j}cœ¸jÅcU8=œ¸j«dœ¸jÚeœ¸j/fœ¸jõfœ¸jiK9=œ¸jQiœ¸jÿiœ¸j6kœ¸jˆkœ¸jlœ¸j¨mœ¸jæmV50=œ¸jânœ¸jpœ¸jMpœ¸jqœ¸jDsW _You start resting.œ¸j7yœ¸jÎ/85.6 (19.5œ¸j7€97.1 (21.0œ¸j£…œ¸j\‡[ _You feel yourself speed up.œ¸jÚY 3œ¸j•[ œ¸j] œ¸jÆe ¿1œ¸j–g œ¸jh K2=œ¸jXi œ¸jýj œ¸jZk œ¸jbl œ¸jLn œ¸j“n œ¸jwo œ¸jq œ¸j@q œ¸j r œ¸jšs œ¸jÚs #3œ¸j t 2=œ¸ju œ¸j®v ,œ¸j«w œ¸jJy ,œ¸j/z œ¸j | W _You start resting.œ¸j™‚ L4=œ¸jÙˆ -97.1 (10œ¸jM‰ Z8.1 (11Resist œ¸jÔŽ œ¸j•‘ a _You start to feel less resistant.�¸jƒq #...# #. ###.# #.^ #.# �¸jßz 2 #.## #.# ### .# #.# #.# ♣♣♣♣♣# #.###.###.# #### ♣♣♣.♣....## #.##...##.# #...#♣..♣......#.##.#.# #...@.♣♣♣♣ ..#....##.# #)..#♣♣ ♣♣....#..##. #.#.#.###.# #### ♣♣####..##.)....# #....#.#.##### ## #.#'## ### ### ##.. ###....## #.# #.# #...# .## ####.# #.# #..### ##.## ##.##.# #.# #..#.##�¸jb| F9.1 (1.0)�¸jú� �¸j‰ˆ i  There is an open translucent door, spattered with blood here.  Things that are here:�¸jÍŠ ¦ _a +4 quarterstaff of chaos; a +0 cloak; the gnoll corpse of Crazy YiufŸ¸j=Ÿ¸jò¶Pick up what? 13/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +4 quarterstaff of chaos Armour (select all with [)b - a +0 cloak Carrion Ÿ¸j¦Ãthe gnoll corpse of Crazy Yiuf [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top] ¸jÑ�¤  a + a +4 quarterstaff of chaos[Enter] accept (1 chosen) ¸jqs ¸jñz ¸jˆ…###...##.### Trilby the Skirmisher###.##.^.. Coglin#.###### Health: 54/56 =======================-#.#Magic: 8/8======================== ### #.# ###### AC: 3Str: 12 ..# #.# #.#♣♣♣♣♣#######.. EV: 11Int: 9  ¸j߆“#.###.###.# #### ♣♣♣.♣....##..... SH: 0Dex: 19 #.##...##.# #...#♣..♣......#.##.. XL:  8 Next: 65% Place: Dungeon:5 ........#.# #...@.♣♣♣♣........... Noise: ---------  Time: 6099.1 (0.0) ..#....##.# #)..#♣♣ ♣♣....#..##. a) +2 sling {Wei}  c) +0 sling {Ælfric} #.#.#.###.# ####♣♣####..##. Fire: a) +2 sling {Wei} .....)....##....### Quill Resist ###.#.#######......#.#'##### ### ##..#### ###....###.# #.# #...#  ¸j ‡W........## ####.# #.# #..### ##.......## ##.##.# #.# #..#.## _You feel yourself speed up.  ¸jb‡æ_You start resting. _You start to feel less resistant.There is an open translucent door, spattered with blood here.   ¸jŒ‡¬Things that are here: _a +4 quarterstaff of chaos; a +0 cloak; the gnoll corpse of Crazy Yiuf ¸j� ¸j‘,100.1 (1 ¸j‡– ¸j¹˜T _n - a +4 quarterstaff of chaos ¸jDP #...# #. ###.# #.^ #.#  #.# ¸jJR }# #.# ### .# #.# #.# ♣♣♣♣♣# ##.###.###.# #####♣♣♣.♣....## ##.##...##.# #...#♣..♣......#.##.#.# #..@[.♣♣♣♣.#....##.# #)..#♣♣ ♣♣....#..## ##.#.#.###.# ##### ♣♣####..##.)....# #....#.#.##### ## #.#'## ### ### ##..### #....## #.# #.# #...#.## ####.# #.# #..### #.## ##.##.# #.# #..#.##  ¸j~^ C51 ¸j½`  ¸jŸb  ¸j­ M#...# #. ¸j 4 ###.# #.^ #.#  #.## #.# ###  ¸j= •.# #.# #.# ♣♣♣♣♣# ¸jd È#.###.###.# #####♣♣♣.♣....###.##...##.# #...#♣..♣......#.## ¸jŠ .#.# #.@.[.♣♣♣♣.#....##.# #)..#♣♣ ♣♣....#..  ¸j° ›.##.#.#.###.# ##### ♣♣####...)....# #.... ¸jÙ l#.#.##### ## # #.#'## ¸jÿ ö ### ### ##..#....## #.# #.# #...# ¸j,.## ####.# #.# #..####.## ##.##.# #.# #..#. ¸jQ ¸j¬ ¸jl%2 ¸j  ¸j2¡¸jÛ{N ###.# #. #.# ## #.# ###### #.# ### .....# #.# #.#♣♣♣♣♣##### ####.###.###.# #####♣♣♣.♣....##..#.##...##.# #...#♣..♣......#.# ...........#.# #...[.♣♣♣♣........#....##.# #@..#♣♣ ♣♣....###.#.#.###.# ##### ♣♣####.. ........)....##.... .¡¸jÀ|´#####.#.##### ##... .# #.#'## ### ### ##..# .#####....## #.# #.# #... ...........## ####.# #.# #..## .####.......## ##.##.# #.# #..#. ...####...#.###.###....¡¸jf–¡¸jþ–03¡¸jÇœ¡¸jŸ] _Your resistance to elements expires.¡¸j O _You see here a +0 hammer.¡¸j-… 3¡¸jë… ¡¸jƒ‡ ¡¸j7� ± _6=¡¸jA­ G 5.1 (2 _HP restored.¡¸jú­ ¡¸jز ¡¸jÏ´ E _Done exploring.¢¸j-O ¢¸jv[ 7Level 5 of the Dungeon<<<>>>(Press ? for help)#.####)#.#############.# ####.##.######........##.# #<##.#######...##.######.##.####.##.^......##.##.############.##.####.################ #.# ######## #.......##.........# #.# #.#♣♣♣♣♣#######...# #.#.###.##########.#######.###.###.# #####♣♣♣.♣....##......# #.#.#...........##.#######.##...##.# #...#♣..♣......#.##...###.....#.#######.##.##............#.# #...[.♣♣♣♣..............#.......# ##.##.##......#....##.# #@..#♣♣ ♣♣....#..##.##.#.....#.## #..#¢¸j] #.##...##.#.#.###.# ##### ♣♣####..##.............# #.###............)....##....#####.###.###.## #.######.#####.#.#######.........# #..#.## #.##.# #.#'##### ### ##..##########'#.## ##.###### ######.#####....###.# #.# #...###...## #.......# #...##...........## ####.# #.# #..### ##.....## #..####.# #......####.......## ##.##.# #.# #..#.## ##.......## ##..# #.# #......###.........####...#.###.###.....####.........####...####.# #........'.........'.........÷.............'.........'........##.# #......###.........####.........###.....####.........####...#.##.# #..#.#.# ##.......## ##.##.###.# ###..## ##....<..## [4¢¸jH^ R0m##.##.##.# ¢¸j" Â#...>...##.........###.....#.#.######...####.........####...#######.##.######.......## #.#.......# ##..# ##.......## ###.###.#### ##.....## #.......####.# ##..)..## ##...###.#...## ###...### #.# ##...## #.>...##.###'###...######.## ##'## #.....##.##...##......# #.# #.....##.# ##.# ##.###.###..# #)# ##...##¢¸j" #.# #........## #.# #.# #..# ##.## ##.## #.# #.####....## #.# #.# #..### ##...## #.# #.#####.####.....## #.# #.###.#####.# #.....# #.# #.##.#...##......# #######.#....#....#######.# #......#.##.##.###.######  #.#..)###....>......# ####.####  #.####)#.############ #.# ####.##  #........#  #.# #<##.#  ######...#  #..##.# ###.#  #.^......##.# #.############.# #.#[4¢¸jš F0m###.#####  ########### #.# ######## #  #..# #.# #.# ♣♣♣♣♣#######...# #.#.###.#########  #.#######.###.###.# #####♣♣♣.♣....##......# #.#.#...........#  #.#######.##...##.# #...#♣..♣......#.##...###.....#.#######.# £¸jC###.##. Trilby the Skirmisher#.### Coglin#.#Health: 56/56 ======================== ###### #.# ###Magic: 8/8======================== .....# #.# #.#♣♣♣♣♣###### AC: 3Str: 12 ####.###.###.# #####♣♣♣.♣....##.. EV: 11Int: 9 ####.##...##.# #...#♣..♣......#.# SH: 0Dex: 19 ...........#.# #...[.♣♣♣♣........ XL:  8 Next: 65% Place: Dungeon:5 .....#....##.# #@..#♣♣ ♣♣....#.. Noise: ---------  Time: 6105.1 (0.0) ..##.#.#.###.# ##### ♣♣####.. a) +2 sling {Wei}  c) [0;£¸jW¾10;1m+0 sling {Ælfric} ........)....##.... Fire: a) +2 sling {Wei} .#####.#.#######... Quill .# #.#'##### ### ##..# .#####....###.# #.# #...#  ...........## ####.# #.# #..##  .####.......## ##.##.# #.# #..#.  .###.........####...#.###.###....  _a +4 quarterstaff of chaos; a +0 cloak; the gnoll corpse of Crazy Yiuf _n - a +4 quarterstaff of chaos _Your resistance to elements expires. _You see here a +0 hammer. _HP restored. _Done exploring.£¸j‘"£¸jÛ(£¸jÈ1$ _£¸j�3£¸jS:£¸j•=£¸jÓ>£¸j¹@£¸jJG£¸jóI£¸j9K£¸jãL£¸jôÉ‹  There is an open translucent door, spattered with blood here.  Things that are here:  a +0 cloak; the gnoll corpse of Crazy Yiuf _£¸jRÍX£¸jðÖX£¸jÞX£¸jÇߣ¸jÕá,£¸jà⣸j�棸jéB£¸j jvj™ï,£¸jóøX£¸jñú£¸jâüB£¸jI £¸j® £¸jý £¸jô £¸jq£¸j,£¸jÉ£¸j"X£¸j»£¸jQ,£¸j᣸jé",£¸jP#£¸jš)X£¸jk,£¸jW5,£¸j8£¸j¬:£¸jÖ<£¸jº>,£¸j…@£¸j�EB£¸jßF£¸j\I£¸jÃI£¸jAMB£¸jTP,£¸jÉP£¸j@S£¸jU,£¸jpU£¸j›W£¸j�X£¸jàX£¸jbZ£¸j›[£¸j}\£¸jB^,£¸j`£¸jé`£¸j4a£¸j¾a£¸j×d£¸j‚f£¸jÕf£¸jÊg£¸jRj£¸jjk£¸j´k£¸j·l£¸jðn£¸j[p£¸jÁp£¸jCq£¸j³s£¸j u£¸jêu£¸j¡v£¸jy£¸j>z£¸j¹z£¸jk{£¸jñ}£¸j4´£¸jý¶B£¸j(ÌR£¸j²Ô%...## #....#.#.#  # ##.....## #..###.#.#  £¸j@ÕF# ##.......## #..###.#.#  .........####......#.#  +.........'...........#  ........####...######  # ##.......## ###.##  # ##..)..## ##...##  # ##...## #.@...#  550.0) £¸jÄÕ‚## ##'## #.....#  .# #.# #.....#   #)# ##...##   ##.£¸jøÕÖ##.##   ###.#  ###£¸j*ÖÀ####.#  ......#...##......#  £¸jWÖq.##.##.###.######  £¸j�×£¸j¸ò£¸jÔôc _There is a stone staircase leading down here.£¸j“u _£¸jz| 76.1 (1.0) _£¸j§ £¸j>%6£¸j4à # #. #. #.. #..######.#.  #..:........  #@......#  #####....  #  ¤¸j”w7.6 (2.5 _You climb downwards.  Found a parchment of Lesser Beckoning. _There is a stone staircase leading up here.¥¸j¹o#. ##. #.. #.. #.. #..  #..######.#.#....#..#<......##..#####....#...##..#..#..#..¥¸jÔ$¥¸j·%38.6 (1.0 _¥¸jN+¥¸j¦/ƒ _You see here a parchment of Lesser Beckoning.¦¸jýbŠ  You pick up a parchment of Lesser Beckoning and begin reading...9¦¸j…g¦¸j»jG _Unfortunately, you learned nothing new or useful.¦¸j¡ I¦¸jœ¢ ¦¸jð© X¦¸j « ¦¸jç­ ,¦¸j¬³ X¦¸jU¶ ¦¸jM¹ …  You encounter a centaur. It is carrying a +0 shortbow.¦¸j�Í a ......... ......... ...!..... #......# ##......# #....c..+ #.......#  #.@######.  #...  #..######.#. #........... #..#<......# #..#####....c   centaur (launcher, asleep) #..#.# #..##..#¦¸jX× ,62.6 (3¦¸j"Ø 13.6 (4 _¦¸j Þ ¦¸juê §¸jFyTrilby the Skirmisher.........Coglin.........Health: 56/56 ========================...!.....Magic: 8/8========================#......#AC: 3Str: 12##......#EV: 11Int: 9#....c..+SH: 0Dex: 19#..**...#XL:  8 Next: 65% Place: Dungeon:6#.@######.Noise: ---------  Time: 6163.6 (0.0)#.........a) +2 sling {Wei}  c) +0 sling {Ælfric}#..######.#.Fire: a) +2 sling {Wei}#...........Quill #..#<......##..#####....c§¸jgz   centaur (launcher, asleep)#..#.##..##..# _Unfortunately, you learned nothing new or useful. _You encounter a centaur. It is carrying a +0 shortbow.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, carrying a +0 shortbow (asleep, 98% to hit)§¸jmOTrilby the Skirmisher.........Coglin.........Health: 56/56 ========================...!.....Magic: 8/8========================#......#AC: 3Str: 12##......#EV: 11Int: 9#....c..+SH: 0Dex: 19#..))...#XL:  8 Next: 65% Place: Dungeon:6#.@######.Noise: ---------  Time: 6163.6 (0.0)#.........a) +2 sling {Wei}  c) +0 sling {Ælfric}#..######.#.Fire: a) +2 sling {Wei}#...........Quill §¸j�€i#..#<......##..#####....c   centaur (launcher)#..#.##..##..#Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, carrying a +0 shortbow (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the centaur but does no damage.§¸j) | Shift-Dir - straight lineAim: a centaur, carrying a +0 shortbow (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the centaur but does no damage.The sling bullet hits the centaur!  The centaur is moderately wounded.§¸j1­ Ac..§¸jx³ � ))The centaur wields a +0 shortbow. The centaur shoots an arrow.§¸jÜ< »..4-----===4.5 (0.9Rev §¸jÐ@ §¸j¤C ) _The arrow hits you!¨¸j®ªßTrilby the Skirmisher.........Coglin.........Health: 46/56 ===================-----...!.....Magic: 8/8========================#......#AC: 3Str: 12##......#EV: 11Int: 9#....c..+SH: 0Dex: 19#..**...#XL:  8 Next: 65% Place: Dungeon:6#.@######.Noise: ===------  Time: 6164.5 (0.0)#.........a) +2 sling {Wei}  c) +0 sling {Ælfric}#..######.#.Fire: a) +2 sling {Wei}#...........Quill Rev #..#<......#¨¸jº«e#..#####....c   centaur (launcher)#..#.##..##..#The centaur wields a +0 shortbow. The centaur shoots an arrow. _The arrow hits you!  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (moderately wounded, 77% to hit)¨¸jYRTrilby the Skirmisher.........Coglin.........Health: 46/56 ===================-----...!.....Magic: 8/8========================#......#AC: 3Str: 12##......#EV: 11Int: 9#....c..+SH: 0Dex: 19#..))...#XL:  8 Next: 65% Place: Dungeon:6#.@######.Noise: ===------  Time: 6164.5 (0.0)#.........a) +2 sling {Wei}  c) +0 sling {Ælfric}#..######.#.Fire: a) +2 sling {Wei}#...........Quill Rev #..#<......##¨¸jCS\..#####....c   centaur (launcher)#..#.##..##..#Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (moderately wounded, 77% to hit)  You shoot a sling bullet. The sling bullet hits the centaur.  The centaur is severely wounded.¨¸j±Û\Shift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (moderately wounded, 77% to hit)  You shoot a sling bullet. The sling bullet hits the centaur.  The centaur is severely wounded.¨¸j�^K.c¨¸j f#...¨¸jŸgh5.5 (1Rev+ _¨¸j~n¨¸j^q¨¸jsì ”Trilby the Skirmisher.........Coglin.........Health: 46/56 ===================-----...!.....¨¸jIí ~Magic: 8/8========================#......#AC: 3Str: 12##......#EV: 11Int: 9#.......+SH: 0Dex: 19#..*c...#XL:  8 Next: 65% Place: Dungeon:6#.@######.Noise: ===------  Time: 6165.5 (0.0)#.........a) +2 sling {Wei}  c) +0 sling {Ælfric}#..######.#.Fire: a) +2 sling {Wei}#...........Quill Rev+ #..#<......##..#####....¨¸jî Bc   centaur (launcher)#..#.##..##..#You shoot a sling bullet. The sling bullet hits the centaur. _The centaur is severely wounded.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (severely wounded, 77% to hit)¨¸j´ë[Trilby the Skirmisher.........Coglin.........Health: 46/56 ===================-----...!.....Magic: 8/8========================#......#AC: 3¨¸jyìäStr: 12##......#EV: 11Int: 9#.......+SH: 0Dex: 19#..)c...#XL:  8 Next: 65% Place: Dungeon:6#.@######.Noise: ===------  Time: 6165.5 (0.0)#.........a) +2 sling {Wei}  c) +0 sling {Ælfric}#..######.#.Fire: a) +2 sling {Wei}#...........¨¸jÙíQuill Rev+ #..#<......##..#####....c   centaur (launcher)#..#.##..##..#Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (severely wounded, 77% to hit)  You shoot a sling bullet. The sling bullet hits the centaur.  The centaur is almost dead.©¸j$TÎ))))Shift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (severely wounded, 77% to hit)  You shoot a sling bullet. The sling bullet hits the centaur.  The centaur is almost dead.  The sling bullet barely misses the centaur.©¸j éX....c©¸j©î8)©¸j8…&.©¸j÷�› )The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow.©¸j§�.27--------6.4 (0.9©¸j #©¸j2$) _The arrow hits you!©¸jTkTrilby the Skirmisher.........Coglin.........Health: 27/56 ===========-------------...!.....Magic: 8/8========================#......#AC: 3Str: 12##......#EV: 11Int: 9#.......+SH: 0Dex: 19#..*c...#XL:  8 Next: 65% Place: Dungeon:6#.@######.Noise: ===------  Time: 6166.4 (0.0)#.........a) +2 sling {Wei}  c) +0 sling {Ælfric}#..######.#.Fire: a) +2 sling {Wei}#...........Quill Rev+ #..#<......##.©¸j@lK.#####....c   centaur (launcher)#..#.##..##..#The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. _The arrow hits you!  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (almost dead, 77% to hit)©¸jÃC#Trilby the Skirmisher.........Coglin.........Health: 27/56 ===========-------------...!.....Magic: 8/8========================#......#AC: 3Str: 12##.....)#EV: 11Int: 9#....)).+SH: 0Dex: 19#..))...#XL:  8 Next: 65% Place: Dungeon:6#.@######.Noise: ===------  Time: 6166.4 (0.0)#.........a) +2 sling {Wei}  c) +0 sling {Ælfric}#..######.#.Fire: a) +2 sling {Wei}©¸jbE/#...........Quill Rev+ #..#<......##..#####....c   centaur (launcher)#..#.##..##..#Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (almost dead, 77% to hit)  You shoot a sling bullet.  The sling bullet barely misses the centaur.©¸j&ÌjShift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (almost dead, 77% to hit)  You shoot a sling bullet.  The sling bullet barely misses the centaur.  The sling bullet hits the centaur but does no damage.©¸jüT � ....cThe centaur is almost dead.©¸jVY A)))©¸j6ß O..@©¸jÚß =8=©¸jà d7.3 (0.9Rev* ©¸jÜç ©¸jÆè p _The centaur shoots an arrow. The arrow closely misses you.©¸j~ Trilby the Skirmisher.........Coglin.........Health: 28/56 ============------------...!.....Magic: 8/8========================#......#AC: 3Str: 12##......#EV: 11Int: 9#.......+SH: 0Dex: 19#..*c...#XL:  8 Next: 65% Place: Dungeon:6#.@######.Noise: ===------  Time: 6167.3 (0.0)#.........a) +2 sling {Wei}  c) +0 sling {Ælfric}#..######.#.Fire: a) +2 sling {Wei}#...........Quill Rev* #..#<......##[3©¸j� f7m..#####....c   centaur (launcher)#..#.##..##..#The centaur is almost dead. _The centaur shoots an arrow. The arrow closely misses you.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (almost dead, 77% to hit)ª¸jÞáÌTrilby the Skirmisher.........Coglin.........Health: 28/56 ============------------...!.....Magic: 8/8========================#......#AC: 3Str: 12##......#EV: 11Int: 9#.......+SH: 0Dex: 19#..)c...#XL:  8 Next: 65% Place: Dungeon:6#.@######.Noise: ===------  Time: 6167.3 (0.0)#.........ª¸jyã‹a) +2 sling {Wei}  c) +0 sling {Ælfric}#..######.#.Fire: a) +2 sling {Wei}#...........Quill Rev* #..#<......##..#####....c   centaur (launcher)#..#.##..##..#Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (almost dead, 77% to hit)  You shoot a sling bullet. The sling bullet hits the centaur.  The centaur is almost dead.ª¸jºŸ£)Shift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (almost dead, 77% to hit)  You shoot a sling bullet. The sling bullet hits the centaur.  The centaur is almost dead.  You kill the centaur!ª¸jÍ£(ª¸j$,.ª¸j˜/<748.1 (0.8 _ª¸jP5ª¸j 8ª¸jùü ª¸j¥ 3ª¸jU ,ª¸jP {9ª¸j�4 jRev+ 30ª¸jµ5 >Rev ª¸jm6 ª¸j,9 ,ª¸j$; ª¸jŒ= ª¸ja> ª¸j¬> L1=ª¸jR@ ª¸j C ª¸jƒD ª¸jŠE ª¸jI >ª¸j}J ª¸j¤N ª¸j(O ª¸jvP ª¸jcS a2=ª¸jT ª¸jôU ª¸jáV ª¸jW ª¸jßw ª¸jS‰ /3=ª¸j� ª¸jMŽ ª¸j˜Ž ª¸jnŸ n _You start resting.f4=---....f   sleepcap (wandering)87.1 (19.0)ª¸j  ª¸jå¡ G---8.1 (20ª¸jy¼ o _You encounter a sleepcap.«¸jÉ7•Trilby the Skirmisher.........Coglinf........Health: 34/56 ==============----------*..!.....Magic: 8/8========================#*.....#AC: 3«¸j®8VStr: 12##*.....#EV: 11Int: 9#.*.....+SH: 0Dex: 19#.*.)...#XL:  8 Next: 74% Place: Dungeon:6#.@######.Noise: ---------  Time: 6188.1 (0.0)#.........a) +2 sling {Wei}  c) +0 sling {Ælfric}#..######.#.Fire: a) +2 sling {Wei}#...........Quill #..#<......#«¸jN9ï#..#####....f   sleepcap (wandering)#..#.#«¸j›9Î#..##..# _You start resting. _You encounter a sleepcap.«¸j#:kFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (wandering, hasn't noticed you, 98% to hit)«¸j¹ÿTrilby the Skirmisher.........Coglinf........Health: 34/56 ==============----------)..!.....Magic: 8/8========================«¸jlÀ#).....#AC: 3Str: 12##).....#EV: 11Int: 9#.).....+SH: 0Dex: 19#.).)...#XL:  8 Next: 74% Place: Dungeon:6#.@######.Noise: ---------  Time: 6188.1 (0.0)#.........a) +2 sling {Wei}  c) +0 sling {Ælfric}#..######.#.«¸j°LFire: a) +2 sling {Wei}#...........Quill #..#<......##..#####....«¸jÇf   sleepcap#..#.##..##..#Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycle«¸jVÜShift-Dir - straight lineAim: a sleepcap (wandering, hasn't noticed you, 98% to hit)  You shoot a sling bullet. The sling bullet hits the sleepcap.  The sleepcap is lightly damaged.«¸jÓŠýShift-Dir - straight lineAim: a sleepcap (wandering, hasn't noticed you, 98% to hit)  You shoot a sling bullet. The sling bullet hits the sleepcap.  The sleepcap is lightly damaged.«¸j×G.f«¸jÏ&..«¸jp ..«¸jÿI===9.1 (1Rev «¸ju_«¸j*«¸jø,«¸j¹± Trilby the Skirmisher.........Coglin.........Health: 34/56 ==============----------f..!.....Magic: 8/8========================#*.....#AC: 3Str: 12##*.....#EV: 11Int: 9#.*.....+SH: 0Dex: 19#.*.)...#XL:  8 Next: 74% Place: Dungeon:6#.@######.Noise: ===------  Time: 6189.1 (0.0)#.........a) +2 sling {Wei}  c) +0 sling {Ælfric}#..######.#.Fire: a) +2 sling {Wei}#...........Quill Rev #..#<......#[3«¸j�² ÷3m#..#####....f   sleepcap#..#.##..##..#You shoot a sling bullet. The sling bullet hits the sleepcap. _The sleepcap is lightly damaged.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (lightly damaged, 98% to hit)«¸jí¿ ØTrilby the Skirmisher.........Coglin.........Health: 34/56 ==============----------f..!.....Magic: 8/8«¸j­À V========================#).....#AC: 3Str: 12##).....#EV: 11Int: 9#.).....+SH: 0Dex: 19#.).)...#XL:  8 Next: 74% Place: Dungeon:6#.@######.«¸jÁ õNoise: ===------  Time: 6189.1 (0.0)#.........a) +2 sling {Wei}  c) +0 sling {Ælfric}#..######.#.Fire: a) +2 sling {Wei}«¸jGÁ #...........Quill Rev #..#<......##..#####....«¸jŒÁ Çf   sleepcap#..#.##..#«¸jéÁ j#..#Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (lightly damaged, 98% to hit)  «¸j! ‘You shoot a sling bullet. The sling bullet hits the sleepcap.  The sleepcap is moderately damaged.«¸jóIbShift-Dir - straight lineAim: a sleepcap (lightly damaged, 98% to hit)  You shoot a sling bullet. The sling bullet hits the sleepcap.  The sleepcap is moderately damaged.  The sling bullet hits the sleepcap but does no damage.«¸jIΑ .fThe sleepcap is moderately damaged.«¸jùÝ•...90.1 (1Rev+ _«¸jÌß«¸jÈ㬸jLíTrilby the Skirmisher.........Coglin.........Health: 34/56 ==============----------...!.....Magic: 8/8========================#f.....#AC: 3Str: 12##*.....#EV: 11Int: 9#.*.....+SH: 0Dex: 19#.*.)...#XL:  8 Next: 74% Place: Dungeon:6#.@######.Noise: ===------  Time: 6190.1 (0.0)#.........a) +2 sling {Wei}  c) +0 sling {Ælfric}#..######.#.Fire: a) +2 sling {Wei}#...........Quill Rev+ #..#<......##¬¸j7ð3[m..#####....f   sleepcap#..#.##..##..#The sling bullet hits the sleepcap but does no damage. _The sleepcap is moderately damaged.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (moderately damaged, 98% to hit)¬¸jˆ;Trilby the Skirmisher.........Coglin.........Health: 34/56 ==============----------...!.....Magic: 8/8========================#f.....#AC: 3Str: 12##).....#EV: 11Int: 9¬¸j� ð#.).....+SH: 0Dex: 19#.).)...#XL:  8 Next: 74% Place: Dungeon:6#.@######.Noise: ===------  Time: 6190.1 (0.0)#.........a) +2 sling {Wei}  c) +0 sling {Ælfric}#..######.#.Fire: a) +2 sling {Wei}#...........Quill Rev+ #..#<......##..#####....f   sleepcap#..#.##..##..#Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (moderately damaged, 98% to hit)  You shoot a sling bullet. The sling bullet hits the sleepcap.  The sleepcap is moderately damaged.¬¸j.ŸÊMShift-Dir - straight lineAim: a sleepcap (moderately damaged, 98% to hit)  You shoot a sling bullet. The sling bullet hits the sleepcap.  The sleepcap is moderately damaged.You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.¬¸j±$’ .fThe sleepcap is moderately damaged.¬¸jÍ)&..¬¸jÕ*a5=1.0 (0.9 ¬¸j(+_¬¸jÝ3¬¸jŠ6¬¸jp[ VTrilby the Skirmisher.........Coglin.........Health: 35/56 ===============---------...!.....Magic: 8/8========================#......#AC: 3Str: 12##f.....#EV: 11Int: 9#.*.....+SH: 0Dex: 19#.*.)...#¬¸j$\ £XL:  8 Next: 74% Place: Dungeon:6#.@######.Noise: ===------  Time: 6191.0 (0.0)#.........a) +2 sling {Wei}  c) +0 sling {Ælfric}#..######.#.Fire: a) +2 sling {Wei}#...........Quill Rev+ #..#<......##..#####....f   sleepcap#..#.##..#¬¸jä\ 0#..#The sling bullet hits the sleepcap but does no damage. _The sleepcap is moderately damaged.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (moderately damaged, 98% to hit)¬¸jw© +¬¸jå« Trilby the Skirmisher.........Coglin.........Health: 35/56 ===============---------...!.....Magic: 8/8========================#......#AC: 3Str: 12##f.....#EV: 11Int: 9#.).....+SH: 0Dex: 19#.).)...#XL:  8 Next: 74% Place: Dungeon:6#.@######.Noise: ===------  Time: 6191.0 (0.0)#.........a) +2 sling {Wei}  c) +0 sling {Ælfric}#..######.#.Fire: a) +2 sling {Wei}#...........Quill Rev+ #..#<......##..#####....¬¸j”¬ Î[14;38Hf   sleepcap#..#.##..##..#Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycle¬¸j~Ñ Shift-Dir - straight line¬¸j2Ô Aim: a sleepcap (moderately damaged, 98% to hit)  You shoot a sling bullet. The sling bullet hits the sleepcap.  The sleepcap is heavily damaged.¬¸j ^ÖMShift-Dir - straight lineAim: a sleepcap (moderately damaged, 98% to hit)  ¬¸jÜ^“You shoot a sling bullet. The sling bullet hits the sleepcap.  The sleepcap is heavily damaged.¬¸jaâG.f¬¸jüé .¬¸jðê18 (0.8 _¬¸jçò¬¸j õ­¸j^ØTrilby the Skirmisher.........Coglin.........Health: 35/56 ===============---------...!.....Magic: 8/8­¸j ========================#......#AC: 3Str: 12##......#EV: 11Int: 9#.f.....+SH: 0Dex: 19#.*.)...#XL:  8 Next: 74% Place: Dungeon:6#.@######.Noise: ===------  Time: 6191.8 (0.0)#.........­¸jkFa) +2 sling {Wei}  c) +0 sling {Ælfric}#..######.#.Fire: a) +2 sling {Wei}#...........Quill Rev+ #..#<......##..#####....­¸jËÜf   sleepcap#..#.##..##..#­¸jIYou shoot a sling bullet. The sling bullet hits the sleepcap. _The sleepcap is heavily damaged.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (heavily damaged, 98% to hit)­¸jy>�Trilby the Skirmisher.........Coglin.........Health: 35/56 ===============---------...!.....Magic: 8/8========================#......#AC: 3Str: 12­¸jÄ?�##......#EV: 11Int: 9#.f.....+SH: 0Dex: 19#.).)...#XL:  8 Next: 74% Place: Dungeon:6#.@######.Noise: ===------  Time: 6191.8 (0.0)#.........a) +2 sling {Wei}  c) +0 sling {Ælfric}#..######.#.Fire: a) +2 sling {Wei}#...........Quill Rev+ #..#<......##..#####....f   sleepcap#..#.##..##..#Fire: a) +2 sling {Wei}­¸jj@æPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (heavily damaged, 98% to hit)  You shoot a sling bullet. The sling bullet hits the sleepcap.  The sleepcap is severely damaged.­¸jÍ«.  Shift-Dir - straight lineAim: a sleepcap (heavily damaged, 98% to hit)  You shoot a sling bullet. The sling bullet hits the sleepcap.  The sleepcap is severely damaged.!  You destroy the sleepcap!­¸jùÒ(­¸jC\.­¸j”a382.8 (1­¸j*bERev* _­¸jˆh­¸j̆­¸j^T­¸j,U­¸j"V­¸jY­¸jx],­¸jq^­¸jÐ^P6Rev+ ­¸jE`­¸jc­¸j„c­¸j]d­¸j1h,­¸j h­¸j2k­¸jÁk97­¸j:m­¸j¿o­¸j!p>Rev ­¸jjq­¸jt­¸jgt­¸j°u­¸jÁx­¸j@y­¸jaz­¸jz|­¸jô|S8=­¸j„~­¸ju�>­¸j¾ƒ­¸j­…,­¸jY‡­¸j¬‰­¸jPŠK9=­¸jD‹­¸jÂ�­¸j Ž­¸j…�­¸jw‘­¸jÚ‘­¸jâ’­¸j=•­¸j™•­¸j—­¸jû™d40=­¸j>›­¸jŒ�­¸jŸ,­¸jç¡­¸jI¢­¸j]£­¸j𥭸jT¦W1=­¸j’§­¸jKª,­¸j°«­¸jï­,­¸j ÂX­¸j±Å­¸jXÆK2=­¸j—Ç­¸j_Ê­¸jÛÊ­¸jÉË­¸jÏ­¸jPЭ¸jÒЭ¸j%Ô­¸jÓÔU3=­¸jÖ­¸j»Ø­¸j-Ù­¸jQÚ­¸j¾Ý,­¸jâÞ­¸jXá­¸jÏá%4­¸j=ã­¸j}å,­¸j–æ­¸j9é,­¸j"ê­¸jLì,­¸jYí­¸jÔö¹5=­¸j)ùB­¸j?ûU6=­¸jü­¸jÌü­¸jØþ­¸j|ÿ­¸j½­¸j­¸jy­¸j±­¸jð­¸jl­¸ju­¸jÊ ­¸j$ 57=­¸jT ­¸j± ­¸jÑ­¸j*­¸j'­¸jÎ,­¸j#,­¸j*U8=­¸j­­¸jÁ,­¸jý­¸j�$B­¸jö&­¸jd'­¸j‘-�9=­¸jØ0,­¸j3­¸jÝ5­¸jO6­¸jC?­¸jþA®¸jBV50=®¸jÆ®¸jËB®¸jD ®¸j¢ ®¸j( ®¸j{®¸jó®¸j�®¸j!®¸j|%1®¸j ®¸jÖ®¸jd®¸jð®¸jš,®¸jå ®¸j•#®¸j$K2=®¸jc%®¸jÉ',®¸jô(®¸j±+B®¸jr-®¸jÈ-®¸j§.®¸j�1®¸j2#3®¸jL22=®¸jä3®¸jR5,®¸jB6®¸jíG®¸jåH®¸jÛJ®¸jÄN®¸jvOK4=®¸jêP®¸j#T®¸j£T®¸jÛU®¸jY,®¸jfZ®¸jÆ]k5=®¸j‡_®¸jûb,®¸j;e®¸jËg®¸j)h®¸jôi®¸j®l®¸jm®¸jsn®¸jYqk _You start resting.HP restored.®¸jfy(---®¸jN€1262.8 (70.0)®¸j’‚t6=---3.8 (71 _®¸jL‡®¸jbŠ®¸jMz ...%#..#..........#...!...........# ## #.......+ #..@)...# ®¸j,{ ¦#..######. #......... #..######.#. #.....#..#<......##..#####....#..# .# ®¸j´ƒ ®¸j›„ 04.8 (1.0)®¸jÈŠ ®¸jkŽ 0 _Found a fortress talisman.®¸j)U ®¸jÙW B..%# ..# .# ...!..... #......# ##......# #.+ #...@...# #..######. #... #..######.#. #..#..#..#.. 5®¸j[ Q _You see here a +0 shortbow.°¸jH(�M..#.%..°¸jN)#..........#....!..... ##+..)...# .######......... #..######.#.#.#°¸já2°¸jÛ3,6 _°¸jü:°¸jÏ=°¸j(έM#....########..#%..##..........#.....!.....# ##°¸jèÏ÷#....+..)...# .#######...........°¸j Ú°¸j ÛA=7°¸j¸æ°¸jc[ ¦M#### #....########..#%...###............!.....# °¸j>\ /###....+..)...# #..######..#.°¸j*e °¸jÒe %8°¸jNl °¸j€o ±¸jº-…M#### #....########..#%...###............#....### ###....+#...)...##..±¸j�3;9±¸j‚:±¸jqGA70.8 (2±¸j?J±¸jPN] _d - 4 blue potions (gained 1)±¸jŒ z##### #....######### ..# #%# ....# #### .......# ....#......##### ## #.......+#...)...#..######.#.........#..######.#.±¸j‘ ±¸jX *1.8 (1±¸j" ±¸jÝ! ±¸jéë ¸##### #....######### ..# #%# ....# ###±¸j!í Y# .......# ....#......#####.###.......+#...)...#..######.#.........±¸j6õ ±¸jîõ %2±¸jÝû ±¸j2þ ²¸jšxÅ##### #....######### ..# #%# ....# #### ²¸j€y±.......# ....#......#####.###.......+#...)...#..######.²¸j‹‚;3²¸j†ˆ²¸j늲¸jY$##### #....# .# #.%# .# ###.# .# ....##.##......##.+#...)...# ²¸js ²¸jÆ %4²¸j²¸j²¸j£j i##### #....# .# #.# .# ###.# .# ....###.###.#. ²¸j¦ˆ ²¸j€‰ %5²¸j´– ²¸j㢠W _You see here a fortress talisman.³¸jma;6³¸jÔc³¸j*g- _o - a fortress talisman³¸j– I³¸j— ³¸jT𠳏j€› ³¸j¼Ÿ ,³¸j¡ ³¸j…¡ ³¸j‡¢ ³¸j«¤ ³¸jx§ ³¸jò§ ³¸j+© ³¸jc« ³¸j“® ³¸j ¯ ³¸j$° ³¸jû± ³¸j¹´ ³¸j µ ³¸j0¶ ³¸jØ· ³¸j½ Û######....#########.............##............#³¸jˆ½ D.............# ###..........# .............# ....#......### ##.## #+ ³¸jĽ ö#...) #..######. #.........³¸jõ½ w #..######.#. #...........³¸j,¾ • #..#<......# #..#####....³¸j·Å Ì81.8 (5'.....+.....#........J.##.#.#J   jelly (asleep).. .##³¸j)Ë Ö J.  As you open the door, it creaks loudly!  You encounter a jelly.³¸jìÒ PJ³¸j±Ó K======2.8 (6³¸jÓÜ ³¸j÷Þ Z _The jelly quivers.´¸j¯º#####Trilby the Skirmisher#....#########Coglin.............#Health: 56/56 ========================#............#Magic: 8/8========================.............#AC: 3Str: 12###..........#EV: 11Int: 9.............#SH: 0Dex: 19....#......###XL:  8 Next: 78% Place: Dungeon:6##.##.....@#Noise: ======---  Time: 6282.8 (0.0)#.......**....+a) +2 sling {Wei}  c) +0 sling {Ælfric}#...)...#.*...#Fire: a) +2 sling {Wei}#.´¸j¿![40m.######..J...Quill #.............##..######.#.#.#J   jelly#............ .#..#<......####..#####....You encounter a jelly. _The jelly quivers.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (92% to hit)´¸jø#####Trilby the Skirmisher#....#########Coglin.............#Health: 56/56 ========================#............#Magic: 8/8========================.............#AC: 3Str: 12###..........#EV: 11Int: 9.............#SH: 0Dex: 19....#......###XL:  8 Next: 78% Place: Dungeon:6##.##.....@#Noise: ======---  Time: 6282.8 (0.0)#.......))....+a) +2 sling {Wei}  c) +0 sling {Ælfric}#...)...#.)...#Fire: a) +2 sling {Wei}#.´¸jü.[40m.######..J...Quill #.............##..######.#.#.#J   jelly#............ .#..#<......####..#####....Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (92% to hit)  You shoot a sling bullet. The sling bullet hits the jelly!  The jelly is heavily wounded.´¸j4ƒ… Shift-Dir - straight lineAim: a jelly (92% to hit)  ´¸j‰„àYou shoot a sling bullet. The sling bullet hits the jelly!  The jelly is heavily wounded..  The jelly is severely wounded.´¸j# 9J.´¸j�' ''...´¸j¶( ”===---3.8 (1Rev _´¸j¹A ´¸j‡C ´¸j — Ù#####Trilby the Skirmisher#....#########Coglin´¸jÛ— ¨.............#Health: 56/56 ========================#............#Magic: 8/8========================.............#AC: 3Str: 12###..........#EV: 11Int: 9.............#SH: 0Dex: 19....#......###XL:  8 Next: 78% Place: Dungeon:6##.##.....@#´¸j¬˜ ‚Noise: ===------  Time: 6283.8 (0.0)#.......**....+a) +2 sling {Wei}  c) +0 sling {Ælfric}#...)...#.J...#Fire: a) +2 sling {Wei}#..######......Quill Rev #.............##..######.#.#.#J   jelly#............ .#..#<......####..#####....You shoot a sling bullet. The sling bullet hits the jelly. _The jelly is severely wounded.Fire: a) +2 sling {Wei}´¸j™ VPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (severely wounded, 92% to hit)µ¸j«DŠ#####Trilby the Skirmisher#....#########Coglin.............#Health: 56/56 ========================#............#Magic: 8/8========================.............#µ¸jËEiAC: 3Str: 12###..........#EV: 11Int: 9.............#SH: 0Dex: 19....#......###XL:  8 Next: 78% Place: Dungeon:6##.##.....@#Noise: ===------  Time: 6283.8 (0.0)#.......'.....+a) +2 sling {Wei}  c) +0 sling {Ælfric}#...)...#.....#Fire: a) +2 sling {Wei}#..######......µ¸jîF Quill Rev #.............##..######.#.#.#J   jelly#............ .#..#<......####..#####....Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (severely wounded, 92% to hit)  You shoot a sling bullet. The sling bullet hits the jelly.  You kill the jelly!µ¸jáWC))µ¸j£Ò8))))µ¸j`\W '.....  You shoot a sling bullet.µ¸j,`:814.8 (1 _µ¸jãeµ¸jvhµ¸j%ºµ¸j »µ¸jƒ»µ¸j¼¾µ¸j&Áµ¸jµÁµ¸jÇBµ¸jÝǵ¸j ɵ¸joÐ%  µ¸jÑThere is an open door here.µ¸jiÔµ¸jWÕ _µ¸j×Öµ¸jÊÙµ¸j Þµ¸jxÞ(µ¸jw൸jÄ⵸jì嵸jk浸j¼çµ¸j1쵸jˆîµ¸jôjôﵸjÊòµ¸j;K  ######### ........####### ........#...##.. . ........#...##.### .. ........#...##.#.. ... ........#...##.#.# ..## ......###...##.#.# ..... ......###...##.#.#...:.. ......'.....+...@.......---973.0) ..)...#.....##.#.######> .######............... ............#..#.####. .######.#.[4µ¸j^b ¿0m#.#..#.# .................. .#<......###...#.. .#####.... ....... .# ##..######.###.#---8.8 (14 _Found a stone staircase leading down.¶¸jþâ � # #####.##...##.. ......#...##.###......##...##.#........ #...##.#.#....####...##.#.#..###...##.#.#...:.'.....+....)...#.....##.#.######>. ######............... .#..#.####. ######.#.#.#..#.#....... #<......###...#... #####.... ......... ¶¸j¦ì ¶¸j—í 09.0)¶¸juô ¶¸j·¸j¸òÊ #######.# ####### ######.###...##.. ...#...##.###......##...##.#........ .#...##.#.#....######...##.#.#.....###...##.#.#@..:...#...'.....+............# )...#.....##.#.######>.. #####......... # ..........#..#.####. #####.#.#.#..#.# ....... <......###...#...###.... .........·¸j<ø·¸j�ú'300·¸j·¸jv ·¸j5u 3·¸j‰ ò·¸j� ¾ .# ####### #######.### #...##.. ......... #...##.###......# .#...##.#........ ...#...##.#.#....###..# ###...##.#.#...# ###...##.#.#...@...# '.....+...# .#.....##.#.######>........... ..###<#..#.####. .#.#.#.#..#.# ...... #. ....###...#... .# ·¸jİ >2.8 (23.8 (3 _Found a stone staircase leading up.  You pick up a parchment of Hoarfrost Cannonade and begin reading...4.8 (4·¸jþ¸ L _You add the spell Hoarfrost Cannonade to your library.¹¸jZí¹¸jKî3¹¸jñ¹¸jçù¹¸j‚ÿB¹¸jV¹¸j~,¹¸j¿¹¸j� M  There is a stone staircase leading down here. _¹¸jü! ¹¸jŸ#` You encounter an adder.¹¸j)` #.# .# ####### #######.######.# #...##................. #...##.###......#..#.#.# #...##.#........ ..... #...##.#.#....###..# #...##.#.#......@..# #...##.#.#.......#....S....+............#.#.### ....##.#.######>..................###<... ....#..#.####....# ..S   adder (asleep) #.#.#..#.# #........... .....#. .###...#....#¹¸jÌ9s9.8 (510.8 (6 _¹¸j˜;¹¸j¨ Trilby the SkirmisherCoglin #.# .#Health: 56/56 ======================== ####### #######.######.#Magic: 8/8======================== #...##.................AC: 3Str: 12 #...##.###......#..#.#.#EV: 11Int: 9 #...##.#........ .....SH: 0Dex: 19 #...##.#.#....###..#XL:  8 Next: 81% Place: Dungeon:6 #...##.#.#......@**#Noise: ---------  Time: 6310.8 (0.0) #...##.#.#.......#.***S.a) +2 sling {Wei}  c) +0 sling {Ælfric} ....+............#.#.###Fire: a) ¹¸jv ¦+2 sling {Wei} ....##.#.######>........Quill .................###<... ....#..#.####....# ..S   adder (asleep) #.#.#..#.# #..... .......... .....#. .###...#...........# _There is a stone staircase leading down here. _You encounter an adder.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 98% to hit)º¸jïTrilby the SkirmisherCoglin #.# .#Health: 56/56 ======================== ####### #######.######.#Magic: 8/8======================== #...##.................AC: 3Str: 12 #...##.###......#..#.#.#EV: 11Int: 9 #...##.#........ .....SH: 0Dex: 19 #...##.#.#....###..#XL:  8 Next: 81% Place: Dungeon:6 #...##.#.#......@))#Noise: ---------  Time: 6310.8 (0.0) #...##.#.#.......#.)))S.a) +2 sling {Wei}  c) +0 sling {Ælfric} ....+............#.#.###Fire: a) [0;1º¸j,ðu0;1m+2 sling {Wei} ....##.#.######>........Quill .................###<... ....#..#.####....# ..S   adder #.#.#..#.# #..... .......... .....#. .###...#...........#Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the adder but does no damage.º¸j*ZýYou shoot a sling bullet.  The sling bullet hits the adder but does no damage.  The adder hisses angrily.  You shoot a sling bullet.  The sling bullet hits the adder.adder is lightly wounded.º¸jôúS.S....===1.8 (1Rev _º¸j�ÁÃTrilby the SkirmisherCoglin #.# .#Health: 56/56 ======================== ####### #######.######.#Magic: 8/8======================== #...##.................AC: 3Str: 12 #...##.###......#..#.#.#EV: 11Int: 9 #...##.#........ .....SH: 0Dex: 19 #...##.#.#....###..#º¸j­ÂÚXL:  8 Next: 81% Place: Dungeon:6 #...##.#.#......@**#Noise: ===------  Time: 6311.8 (0.0) #...##.#.#.......#.*S...a) +2 sling {Wei}  c) +0 sling {Ælfric} ....+............#.#.###Fire: a) +2 sling {Wei} ....##.#.######>........Quill Rev .................###<... ....#..#.####....# ..S   adder #.#.#..#.# #..... .......... .....#. .###...#...........#The sling bullet hits the adder. _The adder is lightly wounded.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (lightly wounded, 53% to hit)º¸j&æ (Trilby the SkirmisherCoglin #.# .#Health: 56/56 ======================== ####### #######.######.#Magic: 8/8======================== #...##.................AC: 3Str: 12 #...##.###......#..#.#.#EV: 11Int: 9 #...##.#........ .....SH: 0º¸j[ç òDex: 19 #...##.#.#....###..#XL:  8 Next: 81% Place: Dungeon:6 #...##.#.#......@))#Noise: ===------  Time: 6311.8 (0.0) #...##.#.#.......#.)S...a) +2 sling {Wei}  c) +0 sling {Ælfric} ....+............#.#.###Fire: a) +2 sling {Wei} ....##.#.######>........Quill Rev .................###<... ....#..#.####....# ..S   adder #.#.#..#.# #..... .......... .....#. .###...#...........#Fire: a) +2 sling {Wei}º¸j)è ³Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (lightly wounded, 53% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder is heavily wounded.º¸jn :))º¸jrô �S.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (lightly wounded, 53% to hit)  º¸jÏõ öYou shoot a sling bullet. The sling bullet hits the adder.  The adder is heavily wounded.  You shoot a sling bullet. The sling bullet misses the adder.º¸jêü )...º¸jéý 32.7 (0.9 _º¸jþ º¸jç »¸júì�Trilby the SkirmisherCoglin #.# .#Health: 56/56 ======================== ####### #######.######.#»¸j¡í£Magic: 8/8======================== #...##.................AC: 3Str: 12 #...##.###......#..#.#.#EV: 11Int: 9 #...##.#........ .....SH: 0Dex: 19 #...##.#.#....###..#XL:  8 Next: 81% Place: Dungeon:6 »¸j+îº#...##.#.#......@*.#Noise: ===------  Time: 6312.7 (0.0) #...##.#.#.......#*S....a) +2 sling {Wei}  c) +0 sling {Ælfric} ....+............#.#.###Fire: a) +2 sling {Wei} ....##.#.######>........Quill Rev »¸j_îB.................###<... ....#..#.####....# ..S   adder »¸jŽî¶#.#.#..#.# #..... .......... .....#. .###...#...........#»¸jãî†The adder is heavily wounded. _You shoot a sling bullet. The sling bullet misses the adder.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycle»¸jWï“Shift-Dir - straight lineAim: an adder (heavily wounded, 53% to hit)»¸jÃTrilby the SkirmisherCoglin #.# .#Health: 56/56 ======================== ####### #######.######.#Magic: 8/8»¸jÇ======================== #...##.................AC: 3Str: 12 #...##.###......#..#.#.#EV: 11Int: 9 #...##.#........ .....SH: 0Dex: 19 #...##.#.#....###..#XL:  8 Next: 81% Place: Dungeon:6 #...##.#.#......@).#Noise: ===------  Time: 6312.7 (0.0) #...##.#.#.......#)S....a) +2 sling {Wei}  c) +0 sling {Ælfric} »¸jߢ....+............#.#.###Fire: a) +2 sling {Wei} ....##.#.######>........Quill Rev .................###<... ....#..#.####....# ..S   adder #.#.#..#.# #..... .......... .....#. .###...#...........#Fire: a) +2 sling {Wei}»¸jKÙPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (heavily wounded, 53% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder is almost dead.»¸jO™‚ ))Shift-Dir - straight line  Aim: an adder (heavily wounded, 53% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder is almost dead.»¸j€šj  The sling bullet closely misses the adder.»¸jyJS.»¸j3$0...»¸j5%j3.6 (0.9Rev+ _»¸j<*»¸j--»¸j±� Trilby the SkirmisherCoglin #.# .#Health: 56/56 ======================== ####### #######.######.#Magic: 8/8======================== #...##.................AC: 3Str: 12 #...##.###......#..#.#.#EV: 11Int: 9 #...##.#........ .....SH: 0Dex: 19 #...##.#.#....###..#XL:  8 Next: 81% Place: Dungeon:6 #...##.#.#......@*S#Noise: ===------  Time: 6313.6 (0.0) #...##.#.#.......#......a) +2 sling {Wei}  c) +0 sling {Ælfric} ....+............#.#.###Fi»¸jΑ Ýre: a) +2 sling {Wei} ....##.#.######>........Quill Rev+ .................###<... ....#..#.####....# ..S   adder #.#.#..#.# #..... .......... .....#. .###...#...........#You shoot a sling bullet. _The sling bullet closely misses the adder.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (almost dead, 53% to hit)»¸jžÂ PTrilby the SkirmisherCoglin #.# .#Health: 56/56 ======================== ####### #######.######.#Magic: 8/8======================== #...##.................AC: 3Str: 12 #...##.###......#..#.#.#»¸jà _EV: 11Int: 9 #...##.#........ .....SH: 0Dex: 19 #...##.#.#....###..#XL:  8 Next: 81% Place: Dungeon:6 #...##.#.#......@..#»¸jEà ÁNoise: ===------  Time: 6313.6 (0.0) #...##.#.#.......#......a) +2 sling {Wei}  c) +0 sling {Ælfric} »¸jkà Æ....+............#.#.###Fire: a) +2 sling {Wei} »¸jŽÃ µ....##.#.######>........Quill Rev+ »¸j±Ã î.................###<... ....#..#.####....# ..»¸jÿà DS   adder #.#.#..#.# #..... .......... .....#. .###...#...........#Fire: a) +2 sling {Wei}»¸j6Ä QPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (almost dead, 53% to hit)  »¸j\Ä {You shoot a sling bullet. The sling bullet hits the adder.  You kill the adder!»¸j¯É =)»¸j@N *)»¸j°Ô M..  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (almost dead, 53% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  You kill the adder!»¸jŸÚ ;24.4 (0.8 _»¸jà »¸jã ¼¸jѬ¼¸j'­¼¸j�®¼¸jú°¼¸jƳ¼¸j¸B¼¸j¾X¼¸jìÀ¼¸jÙÁ¼¸jD¼¸jFļ¸jiƼ¸jÇÆ>Rev ¼¸jȼ¸jE˼¸j‹ÏB¼¸j3м¸j×Ò¼¸j“Ó¼¸jÄÓ¼¸j–Õ¼¸jÃ×¼¸jؼ¸j¦Ø¼¸j‹Û¼¸j%ݼ¸jfÝ(¼¸jÞ¼¸j�ß¼¸jqἸjÀἸj⼸j¾ã¼¸jb弸jžå¼¸j漸j«ç¼¸jÜ輸j"鼸j­é¼¸j켸jî,¼¸jÌj)ð¼¸jÌóX¼¸jhô¼¸j3õ,¼¸j²ö¼¸jø¼¸j:ø¼¸j¶ø¼¸j-ú¼¸j’û,¼¸jŠü¼¸jþ¼¸jeÿ¼¸j ÿ¼¸j¼¸j‚¼¸j¼¸j8¼¸jɼ¸jϼ¸jv¼¸j³¼¸j\ ¼¸jê ¼¸jþ ¼¸j9 ¼¸jÔ ¼¸jм¸j5¼¸jy¼¸j¼¸jd¼¸j ¼¸jC¼¸jC¼¸jo¼¸jú¼¸j>¼¸jǼ¸j¼¸jÓ¼¸j¼¸jA¼¸j漸j¼¸jF¼¸jÔ¼¸jž#¼¸jg%,¼¸j²%¼¸j´&¼¸jx'¼¸j¦'¼¸jé'¼¸j()¼¸jz*¼¸jæ*¼¸j‰+¼¸jc-¼¸j/¼¸j^/¼¸jþ/¼¸j2¼¸jâ3¼¸jë4,¼¸j·6¼¸ju8¼¸j¶8¼¸jB9¼¸jü:¼¸jñ<¼¸j5=¼¸jÑ=¼¸jL?¼¸jOA,¼¸jæA¼¸j˜C¼¸jvE¼¸jÄE¼¸jyF¼¸jDH¼¸j5J¼¸juJ¼¸jŽK¼¸jÐL¼¸jwN¼¸j±N¼¸jÊO¼¸jžQ¼¸jIT¼¸jŠT¼¸j©U¼¸jÂXP  There is a stone staircase leading up here.¼¸j[¼¸jÓ[ _¼¸jÊ\¼¸jû_¼¸j,b¼¸jxb¼¸jd¼¸jf¼¸jDh¼¸j‡h¼¸j¼i¼¸jŠk¼¸jôm,¼¸jñn¼¸j´p¼¸jgs,¼¸j.t¼¸jew¼¸jÄy,¼¸jºz¼¸jÏ~¼¸j.�¼¸jq�¼¸jׂ¼¸j󄼸jM‡¼¸jÖ‡¼¸j‰¼¸j‹¼¸j޼¸j[޼¸j´�¼¸j®‘¼¸jÑ–¼¸j¤—¼¸jA™¼¸j\›¼¸jAž¼¸j“ž¼¸jÛŸ¼¸j ¥B¼¸jp§¼¸j©¼¸j²¤ ....###...#...........# #.... ................#### ##..######.###.###.###.###  #. ##...............## .##.###.###.##..# .#...........#.## ...##.###.##...## .#.#.......#.#.## ¼¸j¥².#...##@##...#..#---63.4 (49.0) .#.# #...#.#.#.## . ...#...#...## .#.#. .#.#.#.## .#...## ##...#..# ¼¸jÒ²%#.# .#.#.## ... ...¼¸jô²n .#. .#. ¼¸j³ ¼¸j컼¸j‹¼G---4.4 (50¼¸jìÂ:%¼¸j¸Æ. _Found a medusa talisman.¿¸j[œ¿¸jÕœ¿¸j,ž¿¸jÍ£¿¸jNªX¿¸jˆ­¿¸jÛ­¿¸j¯¿¸j³¿¸j5·u  You encounter a jelly and an ufetubus.¿¸jοµ ##..######.###.###.###.###  #. ##...............## #^.##.###.###.##..# .#.#...........#.##¿¸j¤À´##...##.###.##...####.#.#.......#.#.###..#...##.##...#..###.#.#.#...#.#.#.####...#.@.#.##5#.#.#.#...#.#.#.###..#...##.##...#..###%#.#J ....#.#.####...## ##.# ...¿¸jðÀ¡.#.#.[. ......#.J   jelly (asleep)##.# .###.#5   ufetubus (asleep).... .....¿¸j£Ì16.4 (2.0)¿¸jãÍ*7.4 (3¿¸jÒÕ¿¸jIÚ- _Found a leather armour.À¸j4Ý « ##..######.###.###.###.###Trilby the Skirmisher#. ##...............##Coglin#^.##.###.###.##..#Health: 56/56 ========================.#.#...........#.##Magic: 8/8========================##...##.###.##...##AC: 3Str: 12##.#.#.......#.#.##À¸jâÝ ÖEV: 11Int: 9#..#...##.##...#..#SH: 0Dex: 19##.#.#.#...#.#.#.##XL:  8 Next: 82% Place: Dungeon:6##...#.@.#...#...##Noise: ---------  Time: 6367.4 (0.0)À¸j#Þ O5#.#.#*#...#.#.#.##a) +2 sling {Wei}  c) +0 sling {Ælfric}#..#..*##.##...#..#Fire: a) +2 sling {Wei}À¸j]Þ Ì##%#.#J ....#.#.##Quill ##...## ##.# ...À¸j—Þ .#.#.[. ......#.J   jelly (asleep)...##.# .###.#À¸jØÞ 5   ufetubus (asleep).#..... ......  You encounter a jelly and an ufetubus. À¸j5ß _Found a leather armour.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (asleep, 98% to hit)À¸jGM | ..J.À¸jh" L ##..######.###.###.###.###Trilby the Skirmisher#. ##...............##CoglinÀ¸j<# #^.##.###.###.##..#Health: 56/56 ========================.#.#...........#.##Magic: 8/8========================##...##.###.##...##AC: 3Str: 12##.#.#.......#.#.##EV: 11Int: 9#..#...##.##...#..#SH: 0Dex: 19##.#.#.#...#.#.#.##XL:  8 Next: 82% Place: Dungeon:6##...#.@.#...#...##Noise: ---------  À¸jÞ# yTime: 6367.4 (0.0)5#.#.#.#...#.#.#.##a) +2 sling {Wei}  c) +0 sling {Ælfric}#..#...##.##...#..#Fire: a) +2 sling {Wei}##%#.#J ....#.#.##Quill ##...## ##.# ....#.#.[. ......#.J   jelly (asleep)...##.# .###.#5   ufetubus (asleep).#..... ...... _Found a leather armour.  Fire: a) +2 sling {Wei}À¸j¸$ HPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThere's something in the way.  Okay, then.À¸j% À¸jÐ, À¸j�0 . _À¸júF À¸j·P ß ##..######.###.###.###.###Trilby the Skirmisher#. ##...............##Coglin#^.##.###.###.##..#Health: 56/56 ========================.#.#...........#.##Magic: 8/8========================##...##.###.##...##AC: 3Str: 12À¸j‹Q ë##.#.#.......#.#.##EV: 11Int: 9#..#...##.##...#..#SH: 0Dex: 19##.#.#.#...#.#.#.##XL:  8 Next: 82% Place: Dungeon:6##...#.@.#...#...##Noise: ---------  Time: 6367.4 (0.0)5#.#.#.#...#.#.#.##a) +2 sling {Wei}  c) +0 sling {Ælfric}#..#...##.##...#..#Fire: a) +2 sling {Wei}À¸jbR ##%#.#J ....#.#.##Quill ##...## ##.# ....#.#.[. ......#.J   jelly (asleep)...##.# .###.#5   ufetubus (asleep).#..... ...... _Found a leather armour.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThere's something in the way. À¸jµR 6_Okay, then.¸jVªa####.... ................#####..######.###.###.###.####. ##...............###^.##.###.###.##..#¸jàªú..#.#...........#.## ##...##.###.##...## ##.#.#.......#.#.## #..#...##.##...#..# ##.#.#@#...#.#.#.## ##...#...#...#...##¸jh«855#.#.#.#...#.#.#.###..#...##.##...#..# ##%#.#J. ....#.#.## ##...##. ##.# ...#.#.[.. ......#.5 2 ufetubi (asleep)¸j³« #...##.###.###.#.#..... ......¸jDZ‹ .5You encounter an ufetubus.¸j÷²E.5¸j´9J.¸jµ;5.¸j-¶P.5¸j¦¾›Jwandering)551 wandering)¸jÊ¿3==8.4 (1¸j^ǸjåÊ* _The ufetubus shouts!øjÜ\####.... ................####Trilby the Skirmisher##..######.###.###.###.###Coglin#. ##...............##Health: 56/56 ========================.#^.##.###.###.##..#Magic: 8/8========================..#.#...........#.##AC: 3Str: 12##...##.###.##...##EV: 11Int: 9##.#.#.......#.#.##SH: 0Dex: 19#..#...##.##...#..#XL:  8 Next: 82% Place: Dungeon:6##.øj¼][36m#.#@#...#.#.#.##Noise: ==-------  Time: 6368.4 (0.0)##...#*..#...#...##a) +2 sling {Wei}  c) +0 sling {Ælfric}..#5#.#*#...#.#.#.##Fire: a) +2 sling {Wei}##5.#.J.##.##...#..#Quill ##%#.#.. ....#.#.####...##. ##.# ...J   jelly (wandering)..#.#.[.. ......#.55 2 ufetubi (1 wandering)#...##.###.###.[øj!^ 40m#.#..... ......You encounter an ufetubus. _The ufetubus shouts!  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (wandering, hasn't noticed you, 92% to hit)øjÉ´####.... ................####Trilby the Skirmisher##..######.###.###.###.###Coglin#. ##...............##Health: 56/56 ========================.#^.##.###.###.##..#Magic: 8/8========================..#.#...........#.##AC: 3Str: 12##...##.###.##...##EV: 11Int: 9##.#.#.......#.#.##SH: 0Dex: 19#..#...##.##...#..#XL:  8 Next: 82% Place: Dungeon:6##.øj!¶[36m#.#@#...#.#.#.##Noise: ==-------  Time: 6368.4 (0.0)##...#)..#...#...##a) +2 sling {Wei}  c) +0 sling {Ælfric}..#5#.#)#...#.#.#.##Fire: a) +2 sling {Wei}##5.#.J.##.##...#..#Quill ##%#.#.. ....#.#.####...##. ##.# ...J   jelly..#.#.[.. ......#.55 2 ufetubi (1 wandering)#...##.###.###.[40øj=·%m#.#..... ......Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (wandering, hasn't noticed you, 92% to hit)  You shoot a sling bullet. The sling bullet hits the jelly.  The jelly quivers.øjÕC _ You shoot a sling bullet. The sling bullet hits the jelly.  The jelly quivers.  The jelly is lightly wounded.  You shoot a sling bullet.  The jelly is heavily wounded.øjzÅ ;J.øj¨Æ ƒ.55.øjÐ ×.5=9.3 (0.9Rev øj–å :%øjˆé * _The ufetubus shouts!ĸjLÔ####.... ................####Trilby the Skirmisher##..######.###.###.###.###Coglin#. ##...............##Health: 56/56 ========================.#^.##.###.###.##..#Magic: 8/8========================ĸjDM..#.#...........#.##AC: 3Str: 12##...##.###.##...##EV: 11Int: 9##.#.#.......#.#.##SH: 0Dex: 19#..#...##.##...#..#XL:  8 Next: 82% Place: Dungeon:6##.#.#@#...#.#.#.##Noise: ===------  Time: 6369.3 (0.0)##.5.#*..#...#...##a) +2 sling {Wei}  c) +0 sling {Ælfric}..#.#.#J#...#.#.#.##Fire: a) +2 sling {Wei}##.5#...##[ĸj°M0m.##...#..#Quill Rev ##%#.#.. ....#.#.####...##. ##.# ...J   jelly..#.#.[.. ......#.55 2 ufetubi#...##.###.###.#ĸj@N.#..... ......The jelly is heavily wounded. _The ufetubus shouts!  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (heavily wounded, 92% to hit)ĸjÕ9¾####.... ................####Trilby the Skirmisher##..######.###.###.###.###Coglin#. ##...............##Health: 56/56 ========================.#^.##.###.###.##..#Magic: 8/8========================..#.#...........#.##AC: 3Str: 12ĸj‡;##...##.###.##...##EV: 11Int: 9##.#.#.......#.#.##SH: 0Dex: 19#..#...##.##...#..#XL:  8 Next: 82% Place: Dungeon:6##.#.#@#...#.#.#.##Noise: ===------  Time: 6369.3 (0.0)##.5.#)..#...#...##a) +2 sling {Wei}  c) +0 sling {Ælfric}..#.#.#)#...#.#.#.##Fire: a) +2 sling {Wei}##.5#..)##.##...#..#Quill Rev ##%#.#[34ĸjˆ<}m). ....#.#.####...##. ##.# ...J   jelly..#.#.[.. ......#.55 2 ufetubi#...##.###.###.#.#..... ......Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (heavily wounded, 92% to hit)  You shoot a sling bullet.  The sling bullet barely misses the jelly.ĸjTÆ¡ Shift-Dir - straight lineAim: a jelly (heavily wounded, 92% to hit)  You shoot a sling bullet.  The sling bullet barely misses the jelly.The sling bullet hits the jelly.  The jelly is almost dead.ĸjH:5.ĸjñH95.ĸjbI:J.ĸjR)..ĸjUSk70.2 (0.9Rev+ _ĸj‰Z8%ĸj]ĸjŸêÔ####.... ................####Trilby the Skirmisher##..######.###.###.###.###Coglin#. ##...............##Health: 56/56 ========================.#^.##.###.###.##..#Magic: 8/8========================ĸj‚ëÀ..#.#...........#.##AC: 3Str: 12##...##.###.##...##EV: 11Int: 9##.#.#.......#.#.##SH: 0Dex: 19#..#...##.##...#..#XL:  8 Next: 82% Place: Dungeon:6##.#5#@#...#.#.#.##Noise: ===------  Time: 6370.2 (0.0)##...#J..#...#...##a) +2 sling {Wei}  c) +0 sling {Ælfric}..#5#.#.#...#.#.#.##Fire: a) +2 sling {Wei}##..#...##.##...#..#ĸjßë3Quill Rev+ ##%#.#.. ....#.#.####...##. ##.# ...J   jellyĸj@ì—..#.#.[.. ......#.55 2 ufetubi#...##.###.###.#.#..... ......You shoot a sling bullet. The sling bullet hits the jelly. _The jelly is almost dead.ĸjêì�Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (almost dead, 92% to hit)ĸj{± q####.... ................####Trilby the Skirmisher##..######.###.###.###.###Coglin#. ##...............##Health: 56/56 ========================.#^.##.###.###.##..#ĸjî² Magic: 8/8========================..#.#...........#.##AC: 3Str: 12##...##.###.##...##EV: 11Int: 9##.#.#.......#.#.##SH: 0Dex: 19#..#...##.##...#..#XL:  8 Next: 82% Place: Dungeon:6##.#5#@#...#.#.#.##Noise: ===------  Time: 6370.2 (0.0)##...#J..#...#...##a) +2 sling {Wei}  c) +0 sling {Ælfric}..#5#.#.#...#.#.#.##Fire: a) +2 sling {Wei}##..#...##.ĸjµ³ %##...#..#Quill Rev+ ##%#.#.. ....#.#.####...##. ##.# ...J   jelly..#.#.[.. ......#.55 2 ufetubi#...##.###.###.#.#..... ......Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (almost dead, 92% to hit)  You shoot a sling bullet.  The sling bullet hits the jelly but does no damage.ĸjh= QYou shoot a sling bullet.  The sling bullet hits the jelly but does no damage.  The jelly is almost dead.You shoot a sling bullet.  The sling bullet hits the jelly.  The jelly is almost dead.ĸj ¾ s5.5.ĸjiÈ Z .  The jelly is struck by your quills.ĸj@Ë Ì 5.  You kill the jelly!The ufetubus hits you but does no damage.ĸjµÓ u55 2 ufetubiĸjž× d1---61.1 (0.9ĸj­Þ :%ĸjÕá , _The ufetubus hits you.ŸjJåð####.... ................####Trilby the Skirmisher##..######.###.###.###.###Coglin#. ##...............##Health: 51/56 =====================---.#^.##.###.###.##..#Magic: 8/8========================..#.#...........#.##AC: 3Str: 12##...##.###.##...##EV: 11Int: 9##.#.#.......#.#.##SH: 0Dex: 19#..#.5.##.##...#..#XL:  8 Next: 86% Place: Dungeon:6ŸjTæî##.#5#@#...#.#.#.##Noise: ===------  Time: 6371.1 (0.0)##...#...#...#...##a) +2 sling {Wei}  c) +0 sling {Ælfric}..#.#.#.#...#.#.#.##Fire: a) +2 sling {Wei}##..#...##.##...#..#Quill Rev+ ##%#.#.. ....#.#.####...##. ##.# ...55 2 ufetubi..#.#.[.. ......#.#...##.###.###.#.#..... ......The ufetubus hits you but does no damage. Ÿj‡æF_The ufetubus hits you.  Fire: a) +2 sling {Wei}ŸjúæPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (53% to hit)Ÿjl­####.... ................####Trilby the Skirmisher##..######.###.###.###.###Coglin#. ##...............##Health: 51/56 =====================---.#).##.###.###.##..#Magic: 8/8========================..#)#...........#.##AC: 3Str: 12##.).##.###.##...##EV: 11ŸjwInt: 9##.#)#.......#.#.##SH: 0Dex: 19#..#.).##.##...#..#XL:  8 Next: 86% Place: Dungeon:6##.#5#@#...#.#.#.##Noise: ===------  Time: 6371.1 (0.0)##...#...#...#...##a) +2 sling {Wei}  c) +0 sling {Ælfric}ŸjTù..#.#.#.#...#.#.#.##Fire: a) +2 sling {Wei}##..#...##.##...#..#Quill Rev+ ŸjƒÊ##%#.#.. ....#.#.####...##. ##.# ...55 2 ufetubiŸj¾Š..#.#.[.. ......#.#...##.###.###.#Ÿj#×.#..... ......The ufetubus hits you but does no damage. _The ufetubus hits you.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (53% to hit)Ÿjô�–Shift-Dir - straight line  Aim: an ufetubus (53% to hit)  You shoot a sling bullet. The sling bullet misses the ufetubus.You shoot a sling bullet.  The sling bullet hits the ufetubus.  The ufetubus is moderately wounded.Ÿj4"³ 5.  The ufetubus slips past you!  The ufetubus hits you but does no damage.ŸjR,z^...5Ÿjš-,2.0 (0.9ŸjÊ58%Ÿj3:U _The ufetubus barely misses you.Ÿjæ ú####.... ................####Trilby the Skirmisher##..######.###.###.###.###Coglin#. ##...............##Health: 51/56 =====================---.#^.##.###.###.##..#Magic: 8/8========================..#.#...........#.##AC: 3Str: 12##...##.###.##...##EV: 11Int: 9##.#.#.......#.#.##SH: 0Dex: 19#..#.5.##.##...#..#XL:  8 Next: 86% Place: Dungeon:6ŸjŒ€ ##.#.#@#...#.#.#.##Noise: ===------  Time: 6372.0 (0.0)##...#.5.#...#...##a) +2 sling {Wei}  c) +0 sling {Ælfric}..#.#.#.#...#.#.#.##Fire: a) +2 sling {Wei}##..#...##.##...#..#Quill Rev+ ##%#.#.. ....#.#.##Ÿjþ€ µ##...##. ##.# ...55 2 ufetubi..#.#.[.. ......#.#...##.###.###.#Ÿj*� ¬.#..... ......The ufetubus hits you but does no damage. _The ufetubus barely misses you.Ÿjn� Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineŸjå� yAim: an ufetubus (moderately wounded, 53% to hit)Ÿjöq ¢####.... ................####Trilby the Skirmisher##..######.###.###.###.###Coglin#. ##...............##Health: 51/56 =====================---.#^.##.###.###.##..#Magic: 8/8========================..#.#...........#.##AC: 3ŸjÙr øStr: 12##...##.###.##...##EV: 11Int: 9##.#.#.......#.#.##SH: 0Dex: 19#..#.5.##.##...#..#XL:  8 Next: 86% Place: Dungeon:6##.#.#@#...#.#.#.##Noise: ===------  Time: 6372.0 (0.0)##...#.).#...#...##a) +2 sling {Wei}  c) +0 sling {Ælfric}..#.#.#.#)..#.#.#.##Fire: a) +2 sling {Wei}ŸjSs ‘##..#...##)##...#..#Quill Rev+ ##%#.#.. .)..#.#.####...##. ##)# ...55 2 ufetubi..#.#.[.. ...)..#.#...##.###.###)#.#..... ......Ÿj•s Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineŸjÈs äAim: an ufetubus (moderately wounded, 53% to hit)  You shoot a sling bullet.  The sling bullet barely misses the ufetubus.Ÿjâû (Shift-Dir - straight lineAim: an ufetubus (moderately wounded, 53% to hit)  You shoot a sling bullet.  The sling bullet barely misses the ufetubus.Ÿj}ŠÊ 5......  The sling bullet barely misses the ufetubus.The ufetubus closely misses you. The ufetubus misses you.The ufetubus hits you. The ufetubus barely misses you.The ufetubus is struck by your quills. The ufetubus hits you.Ÿj¨‹™46--9 (0.9Rev* Ÿjý’:%Ÿjˆ–V _The ufetubus closely misses you.ƸjbŠ####.... ................####Trilby the Skirmisher##..######.###.###.###.###Coglin#. ##...............##Health: 46/56 ===================-----.#^.##.###.###.##..#Magic: 8/8========================..#.#...........#.##AC: 3Str: 12##...##.###.##...##EV: 11Int: 9##.#.#.......#.#.##SH: 0Dex: 19#..#.5.##.##...#..#XL:  8 Next: 86% Place: Dungeon:6ƸjØŠ [40m##.#.#@#...#.#.#.##Noise: ===------  Time: 6372.9 (0.0)##...#.5.#...#...##a) +2 sling {Wei}  c) +0 sling {Ælfric}..#.#.#.#...#.#.#.##Fire: a) +2 sling {Wei}##..#...##.##...#..#Quill Rev* ##%#.#.. ....#.#.##Ƹji‹�##...##. ##.# ...55 2 ufetubi..#.#.[.. ......#.#...##.###.###.#.#..... ......The ufetubus is struck by your quills. The ufetubus hits you. _The ufetubus closely misses you.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineƸj™‹vAim: an ufetubus (heavily wounded, 53% to hit)Ƹjÿ”¤####.... ................####Trilby the Skirmisher##..######.###.###.###.###Coglin#. ##...............##Health: 46/56 ===================-----Ƹjf•÷.#^.##.###.###.##..#Magic: 8/8========================..#.#...........#.##AC: 3Str: 12##...##.###.##...##EV: 11Ƹj¤•ÖInt: 9##.#.#.......#.#.##SH: 0Dex: 19#..#.5.##.##...#..#Ƹj–çXL:  8 Next: 86% Place: Dungeon:6##.#.#@#...#.#.#.##Noise: ===------  Time: 6372.9 (0.0)##...#.).#...#...##a) +2 sling {Wei}  c) +0 sling {Ælfric}..#.#.#.#)..#.#.#.##ƸjF–Fire: a) +2 sling {Wei}##..#...##)##...#..#Quill Rev* Ƹju–æ##%#.#.. .)..#.#.####...##. ##)# ...55 2 ufetubiƸj˜–î..#.#.[.. ...)..#.ƸjÁ– #...##.###.###)#.#..... ......Fire: a) +2 sling {Wei}Ƹj—ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineƸj6—âAim: an ufetubus (heavily wounded, 53% to hit)  You shoot a sling bullet.  The sling bullet closely misses the ufetubus.Ƹj½œShift-Dir - straight lineAim: an ufetubus (heavily wounded, 53% to hit)  You shoot a sling bullet.  The sling bullet closely misses the ufetubus.The sling bullet hits the ufetubus.  The ufetubus is almost dead.Ƹj�©K 5......  The ufetubus closely misses you.The ufetubus hits you but does no damage.  The ufetubus barely misses you. The ufetubus hits you.ƸjÀªZ4-3.8 (0.9Ƹjª±Æ¸j¶™ _The ufetubus completely misses you. The ufetubus barely misses you.Ƹjp‹ u####.... ................####Trilby the Skirmisher##..######.###.###.###.###Coglin#. ##...............##Health: 44/56 ==================------.#^.##.###.###.##..#Magic: 8/8========================..#.#...........#.##ƸjЋ ZAC: 3Str: 12##...##.###.##...##EV: 11Int: 9##.#.#.......#.#.##SH: 0Dex: 19ƸjŒ Ý#..#.5.##.##...#..#XL:  8 Next: 86% Place: Dungeon:6##.#.#@#...#.#.#.##Ƹj(Œ 9Noise: ===------  Time: 6373.8 (0.0)##...#.5.#...#...##ƸjPŒ ia) +2 sling {Wei}  c) +0 sling {Ælfric}..#.#.#.#...#.#.#.##ƸjwŒ BFire: a) +2 sling {Wei}Ƹj›Œ z##..#...##.##...#..#Quill Rev* ##%#.#.. ....#.#.##ƸjÃŒ +##...##. ##.# ...55 2 ufetubiƸjéŒ Î..#.#.[.. ......#.Ƹjs� ;#...##.###.###.#.#..... ......The ufetubus barely misses you. The ufetubus hits you. _The ufetubus completely misses you. The ufetubus barely misses you.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (severely wounded, 53% to hit)Ǹj2j####.... ................####Trilby the Skirmisher##..######.###.###.###.###Coglin#. ##...............##Health: 44/56 ==================------.#^.##.###.###.##..#Magic: 8/8========================..#.#...........#.##AC: 3Str: 12##...##.###.##...##EV: 11Int: 9##.#.#.......#.#.##SH: 0Dex: 19#..#.5.##.##...#..#XL:  8 Next: 86% Place: Dungeon:6Ǹj·j[40m##.#.#@#...#.#.#.##Noise: ===------  Time: 6373.8 (0.0)##...#...#...#...##a) +2 sling {Wei}  c) +0 sling {Ælfric}..#.#.#.#...#.#.#.##Fire: a) +2 sling {Wei}##..#...##.##...#..#Quill Rev* ##%#.#.. ....#.#.####...##. ##.# ...55 2 ufetubi..#.#.[.. ......#.#...##.###.###.#.#..... ......Fire: a) +2 sling {Wei}PreǸj.kØss: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (severely wounded, 53% to hit)  You shoot a sling bullet. The sling bullet hits the ufetubus!  You kill the ufetubus!Ǹjcnt   ufetubusǸj*ùV)))))))Ǹj•`..5..Ǹj€©....  Shift-Dir - straight lineAim: an ufetubus (severely wounded, 53% to hit)  You shoot a sling bullet. The sling bullet hits the ufetubus!  You kill the ufetubus!  The ufetubus slips past you! The ufetubus closely misses you.Ǹj…މ74.7 (0.9 _The ufetubus hits you but does no damage.ǸjC‘####.... ................####Trilby the Skirmisher##..######.###.###.###.###Coglin#. ##...............##Health: 44/56 ==================------.#^.##.###.###.##..#Magic: 8/8========================..#.#...........#.##AC: 3Str: 12##...##.###.##...##EV: 11Int: 9##.#.#.......#.#.##SH: 0Dex: 19#..#...##.##...#..#XL:  8 Next: 87% Place: Dungeon:6##[37ǸjÛ’m.#.#@#...#.#.#.##Noise: ===------  Time: 6374.7 (0.0)##...#.5.#...#...##a) +2 sling {Wei}  c) +0 sling {Ælfric}..#.#.#.#...#.#.#.##Fire: a) +2 sling {Wei}##..#...##.##...#..#Quill Rev* ##%#.#.. ....#.#.####...##. ##.# ...5   ufetubus..#.#.[.. ......#.#...##.###.###.#.#..... ......ǸjM“ÚThe ufetubus slips past you! The ufetubus closely misses you. _The ufetubus hits you but does no damage.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (53% to hit)Ǹj ­¤####.... ................####Trilby the Skirmisher##..######.###.###.###.###Coglin#. ##...............##Health: 44/56 ==================------ǸjŽ­$.#^.##.###.###.##..#Magic: 8/8========================..#.#...........#.##AC: 3Str: 12##...##.###.##...##EV: 11Int: 9ǸjÈ­##.#.#.......#.#.##SH: 0Dex: 19#..#...##.##...#..#Ǹj`®)XL:  8 Next: 87% Place: Dungeon:6##.#.#@#...#.#.#.##Noise: ===------  Time: 6374.7 (0.0)##...#.5.#...#...##a) +2 sling {Wei}  c) +0 sling {Ælfric}..#.#.#.#...#.#.#.##Fire: a) +2 sling {Wei}ǸjŽ®Û##..#...##.##...#..#Quill Rev* Ǹj´®Ÿ##%#.#.. ....#.#.##ǸjØ®J##...##. ##.# ...5   ufetubusǸjý®Î..#.#.[.. ......#.Ǹj#¯ò#...##.###.###.#.#..... ......ǸjF¯ëFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleǸjk¯ZShift-Dir - straight lineAim: an ufetubus (53% to hit)  Ǹj”¯ŽYou shoot a sling bullet. The sling bullet hits the ufetubus.  The ufetubus is heavily wounded.ǸjI5 ])))))))ǸjÀ 5......  Aim: an ufetubus (53% to hit)  You shoot a sling bullet. The sling bullet hits the ufetubus.  The ufetubus is heavily wounded.You shoot a sling bullet. The sling bullet misses the ufetubus.The ufetubus hits you but does no damage.  The ufetubus hits you. The ufetubus is struck by your quills.ǸjOÁ 425.6 (0.9ǸjmÇ Ç¸jÑÊ m _The ufetubus closely misses you. The ufetubus hits you.Ǹj“…¦####.... ................####Trilby the SkirmisherǸj2†*##..######.###.###.###.###Coglin#. ##...............##Health: 42/56 ==================------.#^.##.###.###.##..#Magic: 8/8========================..#.#...........#.##AC: 3Str: 12Ǹjh†Ñ##...##.###.##...##EV: 11Int: 9##.#.#.......#.#.##SH: 0Ǹj—†/Dex: 19#..#...##.##...#..#XL:  8 Next: 87% Place: Dungeon:6ǸjƆH##.#.#@#...#.#.#.##Noise: ===------  Time: 6375.6 (0.0)Ǹjþ† ##...#.5.#...#...##a) +2 sling {Wei}  c) +0 sling {Ælfric}..#.#.#.#...#.#.#.##Ǹj4‡¼Fire: a) +2 sling {Wei}##..#...##.##...#..#Quill Rev* ##%#.#.. ....#.#.##Ǹjd‡J##...##. ##.# ...5   ufetubusǸj•‡Š..#.#.[.. ......#.#...##.###.###.#Ǹjñ‡Ù.#..... ......The ufetubus hits you. The ufetubus is struck by your quills. _The ufetubus closely misses you. The ufetubus hits you.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleǸjˆ–Shift-Dir - straight lineAim: an ufetubus (heavily wounded, 53% to hit)ȸjR\¤####.... ................####Trilby the Skirmisher##..######.###.###.###.###Coglin#. ##...............##Health: 42/56 ==================------ȸj÷\,.#^.##.###.###.##..#Magic: 8/8========================..#.#...........#.##AC: 3Str: 12##...##.###.##...##EV: 11Int: 9##.#.#.......#.#.##SH: 0Dex: 19#..#...##.##...#..#XL:  8 Next: 87% Place: Dungeon:6ȸj)]H##.#.#@#...#.#.#.##Noise: ===------  Time: 6375.6 (0.0)ȸjS]2##...#.5.#...#...##a) +2 sling {Wei}  c) +0 sling {Ælfric}ȸjx]ä..#.#.#.#...#.#.#.##ȸj�]Fire: a) +2 sling {Wei}##..#...##.##...#..#Quill Rev* ȸjï]·##%#.#.. ....#.#.####...##. ##.# ...5   ufetubus..#.#.[.. ......#.ȸj^¼#...##.###.###.#ȸj@^^.#..... ......Fire: a) +2 sling {Wei}ȸjd^ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineȸj‰^¹Aim: an ufetubus (heavily wounded, 53% to hit)  You shoot a sling bullet. The sling bullet hits the ufetubus.  ȸj«^FThe ufetubus is almost dead.ȸjzç¦.  Shift-Dir - straight lineAim: an ufetubus (heavily wounded, 53% to hit)  You shoot a sling bullet. The sling bullet hits the ufetubus.  The ufetubus is almost dead.!  You kill the ufetubus!ȸjïì)ȸjpuȸj¦w36.5 (0.9 _ȸj4}8%ȸjýȸj(^ ȸjÁ^ ȸj'` ȸjVc ȸjh ;3ȸji ȸj`i ȸj+k ȸjn ȸjYn ȸjyp ȸjs ȸjÈs \4Rev+ ȸju ȸjx ,ȸj}y ȸj0| ȸjŽ| ȸj ~ ȸj�€ ȸjä€ >Rev ȸjH† w5=ȸjÞ‡ ȸjŠ È¸jîŠ È¸j-� ȸj¨� ȸj”� ȸjl‘ ȸj»” ȸjR• `6=ȸj— ȸjà™ È¸j|š ȸj÷› ȸjlŸ ,ȸjy¡ ȸj·£ ȸjä¤ È¸jË¥ ȸjå¨ È¸jL© K7=ȸjúª ȸj�° ,ȸj¸ ȸj⻠ȸj2¼ ȸjä¾ È¸jÑÁ ȸj; U8=ȸjŠȸj`È È¸j¨È ȸjoÊ È¸jrÍ È¸jÏÍ È¸j/Ï È¸j|Ò È¸jÌÒ È¸jHÔ È¸j,× È¸jì× K9=ȸj:٠ȸj”Ü ,ȸj.Þ È¸j†à ȸjÝà ȸj›â ȸj5è ‚50=ȸjzê ȸjÑê ȸj)ì ȸjwî ȸjÃî ȸjàï ȸjlò ȸjó %1ȸj„ô ȸj†÷ ȸjÌ÷ ȸjù ȸjÁû ,ȸjý ȸjäȸjJȸjȸjËȸj?K2=ȸjè ȸjj ȸj± ȸjȸjbȸjçȸjȸj>ȸj¦U3=ȸjeȸjëȸj,ȸj‡È¸j&ȸjvȸj ȸjc#,ȸj€%ȸjB'ȸj×'K4=ȸj¾)ȸj0.ȸj–.ȸj20ȸj=3ȸj€3ȸjô4ȸjU8ȸjÓ8U5=ȸj¾:ȸjÎ?BȸjTB,ȸj˜DȸjäGȸj=HȸjÓIȸj‡Mk _You start resting.HP restored.ȸjIU[---%ȸj\1421.5 (45.0)ȸjr]t6=---2.5 (46 _ȸjxc8%ȸj¾f˸ja÷_˸j$ým=˸j)þ˸j ,˸j~˸j)˸j[,˸jn ˸jë ..# #..#.#....#.## #..# ##......## ##.#.#.#.## #..#...##.##...#..# ##.#.#.#...#.#.#.##.######...#...#...#...##......#.#.#.#...#.#.#.########..#...##.##...#..# ##@#.#.......#.#.##8.5 (6.0) ##...##.###.# ... ..#.#.[.........#. ##...##[39;˸j¢à49m.###.### #.#............. #.##.###.## #.#..#..## #.#..#..# ˸j˸j’˸jPU _You see here a medusa talisman.̸j Ì¸j·*9.5 (1̸jû̸jœ+ _p - a medusa talisman͸j®Êþ..#  ##...##.###.##...##  ##.#.#.......#.#.## #..#...##.##...#..# ##.#.#.#...#.#.#.## .######...#...#...#...## ......#.#.#.#...#.#.#.## ######..#...##.##...#..#  ##.#.#.......#.#.## ͸j¿Ëf##.@.##.###.# ... #...#.#.[.........#. ###...##.###.###.# .#............. #.##.###.####.#..#..##.##.#..#..# ##.#..#.##͸jÅÕ<30͸jWÞ͸jÒà͸j# ##...##.###.##...## ##.#.#.......#.#.## #..#...##.##...#..# ##.#.#.#...#.#.#.## .######...#...#...#...## ......#.#.#.#...#.#.#.## ######..#...##.##...#..# ##.#.#.#.#.## ##..@##.###.# ... #...#.#.[.#. ###...##.[0;10͸jD—;1m###.###.# #.#. #.##.###.###.#.#..#..##.#.#.#..#..# .##.#..#.## #͸jý ͸jâ %1͸j͸jÐ͸j�ã Ø ##.#.#.......#.#.## #..#...##.##...#..# ##.#.#.#...#.#.#.## ͸jnä .######...#...#...#...## ......#.#.#.#...#.#.#.## ######..#...##.##...#..#  ##.#.#.......#.#.## ####...##.###.# ... #...#.#.@.........#. ###...##.###.###.#  #.#............. #.##.###.###.# #.#..#..##.[40͸jóä Èm#.##.#..#..# .# ##.#..#.## # #..###͸jëò ;2͸jsø ͸j­ü W _You see here a +0 leather armour.θjïàθjÛáθjúâθj èθjëθjtð: _θjñðθj óθjôθjyõθjè÷θjžúθjûθj!üθjãþθjθj‰Î¸jñθj}θj‘ θjö θj’ θj@θj-θjžÎ¸j9θjgθj˜Î¸jùθj.θjY0θj°3θj/4θj;5θj7θjn9θjÚ9θj°:θjÉ<θjÍ>θjw?θjÙ?θjsAθjmCθjÖCθj F,θjGθj¾GθjÑHθjàJθj·Lθj'MθjjMθjæNθj�PθjïPθj1QθjäRθjeT,θjUθjåUθj®Wθj:X,θj”Yθj)[θjœ[θjà[θj]θj¶^θj_θjb_θjV`θjÒaθj=bθjbθjîcθj˜eθjfθjmfθjºgθjqiθjåi,θjŒkθj—l,θjmθjyqθjôrθjt,θjhuθj3wθj¦wθjExθjYyθj®{,θj?|θj~θj­Î¸j€Î¸j’€Î¸j'‚θjhƒÎ¸jíƒ,θjɅθj¿‹XθjcŒ,θj�θj¡ŽÎ¸jé�θjL�θj¿�θjô’θj””θjì”θjԖθj@—θj8™Î¸jٙθj.šÎ¸j{›Î¸j�θjp�θj¹žÎ¸j¤ŸÎ¸j¶¡Î¸j¢Î¸jøÂnθj¸ÇθjÚÈθjAÉθj>Ï,θjWÐθjÖBθj›×,θjDÙθjáÚθjüÜθjuÝθjWî˜##.#.#.......#.#.## ####...##.###.##...## #...#.#.[.........#.## ###...##.###.###.##..# #.#...............## #.##.###.###.###.### #.#..#..##.#.#.#.### #.#..#..##.#.#.#.# #.#..#.###.#@#.#.# 71.5 (39.0)#..### #.#.#.#.#  ..#.#.#  .###.#.#  .. #.#.# .. #.#.# >## #.#.##. #.#.##...#θj ïθjôð+2.5 (40θjÎúQ _Found a stone staircase leading down.ϸj3=ϸj\@ Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 45% 1b - Kiss of DeathϸjALConjuration/Necromancy 45%1  c - ShockConjuration/Air45%1  d - Summon Small MammalSummoning45%1  e - Lesser BeckoningTranslocation61% 2  f - Iskenderun's BattlesphereConjuration/Forgecraft 99% 4  g - Martyr's KnellNecromancy/Summoning99% 4  h - Olgreb's Toxic RadianceAlchemy99% 4  i - Rending Bladeϸj?A±Conjuration/Forgecraft 99% 4  j - Hoarfrost CannonadeIce/Forgecraft100% 5  ϸjhAÎk - Yara's Violent UnravellingHexes/Alchemy100% 5  l - Forge Monarch BombFire/Forgecraft100% 6 ϸj‹A‡ m - IgnitionFire100% 8  n - Polar VortexIceϸj±AQ100% 9 7 spell levels left ϸjéA][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitÓ¸jEb– Spell Library Tab or ! : Cycle forward through Memorise, Describe, Hide, and Show pages. Shift-Tab : Cycle backward through these pages. Ctrl-F : Filter the list of spells shown with a regex. ? : Show this help. By default, the spell library opens to the Memorise page; to begin memorising a Ó¸j%d*spell, just press its letter. To read a spell's description, first switch to the Describe page by pressing Tab, then press the spell's letter. Most characters will not be interested in memorising the majority of spells thataccumulate in their spell library; this is where the Show and Hide pages come inhandy. To hide a spell from the Memorise and Describe pages, press its spell letter from the Hide page. Hidden spells can be shown again from the Show page. The auto_hide_spells option can be useful; when enabled, all newly discovered spells are hidden by default. Ctrl-F can be used to filter the list of spells. Any filter set in this way willpersist until the spell library is closed and reopened, or until a new filter isset with Ctrl-F. If Enter is pressed at the prompt without entering any text, that will reset the filter to none. You can filter spells by name and by spell school.Ó¸je}º Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 45% 1  b - Kiss of DeathConjuration/Necromancy 45%1  c - ShockConjuration/Air 45%1  d - Summon Small Mammal Summoning45%1  e - Lesser BeckoningTranslocation61% 2  f - Iskenderun's Battlesphere Conjuration/Forgecraft 99% 4  g - Martyr's KnellNecromancy/Summoning 99% 4  h - Olgreb's Toxic Radiance Alchemy99% 4  i - Rending BladeConjuration/Forgecraft 99% 4 Ó¸j`~ö j - Hoarfrost Cannonade Ice/Forgecraft 100% 5  k - Yara's Violent Unravelling Hexes/Alchemy 100% 5  l - Forge Monarch BombFire/Forgecraft 100% 6  m - IgnitionFire100% 8  n - Polar VortexIce100% 9 7 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitÔ¸jZš Spell Library Tab or ! : Cycle forward through Memorise, Describe, Hide, and Show pages. Shift-Tab : Cycle backward through these pages. Ctrl-F : Filter the list of spells shown with a regex. ? : Show this help. By default, the spell library opens to the Memorise page; to begin memorising a spell, just press its letter. To read a spell's description, first switch to the Describe page by pressing Tab, then press the spell's letter. Most characters will not be interested in memorising the majority of spells thataccumulate in their spell library; this is where the Show and Hide pages come inhandy. To hide a spell from the Memorise and Describe pages, press its spell letter from the Hide page. Hidden spells can be shown again from the Show page. The auto_hide_spells option can be useful; when enabled, all newly discovered spells are hidden by default. Ctrl-F[37Ô¸j?›Àm can be used to filter the list of spells. Any filter set in this way willpersist until the spell library is closed and reopened, or until a new filter isset with Ctrl-F. If Enter is pressed at the prompt without entering any text, that will reset the filter to none. You can filter spells by name and by spell school.Ô¸jqsi Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 45% 1  b - Kiss of DeathConjuration/Necromancy 45%1  c - ShockConjuration/Air 45%1 Ô¸jýt d - Summon Small Mammal Summoning45%1  e - Lesser BeckoningTranslocation61% 2  f - Iskenderun's Battlesphere Conjuration/Forgecraft 99% 4  g - Martyr's KnellNecromancy/Summoning 99% 4  h - Olgreb's Toxic Radiance Alchemy99% 4  i - Rending BladeConjuration/Forgecraft 99% 4  j - Hoarfrost Cannonade Ice/Forgecraft 100% 5  k - Yara's Violent Unravelling Hexes/Alchemy 100% 5  l - Forge Monarch BombFire/Forgecraft 100% 6  m - IgnitionFire100% 8  n - Polar VortexIce100% 9 7 spell levels left Ô¸j~vG[Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitÕ¸j§U�DescribMemorise|DescribeÖ¸j³2 Apportation Pulls the top item or group of similar items from a distant pile to the floor near the caster. With low power, items might not be moved all the way to the caster's position. Extremely powerful magical items, such as the Orb of Zot, may actively resist the pull of this spell. Level: 1 School: Translocation Fail: 45% Power: 0% Range: 7 Noise: Almost silent Miscasting this spell causes magic contamination.׸jõìo Spells (Describe)TypeFailure Level  a - ApportationTranslocation 45% 1  b - Kiss of DeathConjuration/Necromancy 45% 1  c - ShockConjuration/Air 45% 1 ׸j3îÑ d - Summon Small MammalSummoning45%1  e - Lesser BeckoningTranslocation61% 2  f - Iskenderun's Battlesphere Conjuration/Forgecraft 99% 4  g - Martyr's Knell Necromancy/Summoning99% 4  h - Olgreb's Toxic RadianceAlchemy99% 4  i - Rending BladeConjuration/Forgecraft 99% 4  j - Hoarfrost CannonadeIce/Forgecraft100% 5  k - Yara's Violent Unravelling׸j¯î2Hexes/Alchemy100% 5  l - Forge Monarch BombFire/Forgecraft100% 6  m - IgnitionFire100% 8  n - Polar VortexIce׸j„ï®100% 9 7 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit׸j¢¯ ׸jŽ´ ##.#.#.......#.#.##Trilby the Skirmisher####...##.###.##...##׸jQµ ƒCoglin#...#.#.[.........#.##Health: 56/56 ========================###...##.###.###.##..#Magic: 8/8========================#.#...............##AC: 3Str: 12׸j³µ ø#.##.###.###.###.###EV: 11Int: 9#.#..#..##.#.#.#.###SH: 0Dex: 19#.#..#..##.#.#.#.#׸jøµ ðXL:  8 Next: 87% Place: Dungeon:6#.#..#.###.#@#.#.#Noise: ---------  Time: 6472.5 (0.0)#..### #.#.#.#.#׸j1¶ ba) +2 sling {Wei}  c) +0 sling {Ælfric}..#.#.#Fire: a) +2 sling {Wei}.###.#.#׸ja¶ ­Quill .. #.#.#.. #.#.#׸jb· ø>## #.#.##. #.#.##...# _You start resting. _HP restored. _You see here a medusa talisman. _p - a medusa talisman _You see here a +0 leather armour. _Found a stone staircase leading down.׸jÀ¿ 7HP restored. _You see here a medusa talisman. _p - a medusa talisman _You see here a +0 leather armour. _Found a stone staircase leading down.  Okay, then.׸jåÄ ×¸j>Ç . _ظj ÃIظjÞÃØ¸jSÆØ¸jžÇ$ _ظjIË,ظjóËØ¸jpÌØ¸jìÌØ¸j>ÏØ¸j ÑØ¸jûÑØ¸jˆÒظjsÔØ¸j¥× ظj÷Ø� You encounter an orc wizard. It is wielding a +0 dagger.ظj\ßd###...##.###.###.##..# #.#...............## #.##.###.###.###.### #.#..#..##.#.#.#.### #.#..#..##.#.#.#. #.#..#.###.#.#.#. #..#####.#.#.#. ..........#.#.#ظjýßË .......@###.#.# #####...# #.#.#o.....# #.#.#..##>#### #.#.##. #.#.## #...#o   orc wizard (asleep) ##### ظjè+5.5 (3ظjrë16.5 (4 _ظj]ðظjuöظjÎÐ  ###...##.###.###.##..#Trilby the Skirmisher#.#...............##Coglin#.##.###.###.###.###Health: 56/56 ========================#.#..#..##.#.#.#.###Magic: 8/8========================#.#..#..##.#.#.#.#AC: 3Str: 12#.#..#.###.#.#.#.#EV: 11Int: 9#..#####.#.#.#.#SH: 0Dex: 19..........#.#.#XL:  8 Next: 87% Place: Dungeon:6.......@###.#.#Noise: ---------  Time: 6476.5 (0.0)#####**.# #.#.#a) +2 sling {Wei}  c) +0 sling {Ælfric}o**...# #.#.#Fire: a) +2 sling {Wei}ظjÐÑ {[m..##>#### #.#.#Quill #. #.#.###...#o   orc wizard (asleep)##### _You encounter an orc wizard. It is wielding a +0 dagger.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (asleep, 98% to  hit)ظjGËÝ ###...##.###.###.##..#Trilby the Skirmisher#.#...............##Coglin#.##.###.###.###.###Health: 56/56 ========================#.#..#..##.#.#.#.###Magic: 8/8========================#.#..#..##.#.#.#.#ظjòËàAC: 3Str: 12#.#..#.###.#.#.#.#EV: 11Int: 9#..#####.#.#.#.#SH: 0Dex: 19..........#.#.#XL:  8 Next: 87% Place: Dungeon:6.......@###.#.#Noise: ---------  Time: 6476.5 (0.0)#####)).# #.#.#a) +2 sling {Wei}  c) +0 sling {Ælfric}o))...# #.#.#ظj~̯Fire: a) +2 sling {Wei}..##>#### #.#.#Quill #. #.#.###...#o   orc wizard#####Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineظj¶ÌÒAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (asleep, 98% to  hit)  You shoot a sling bullet. The sling bullet hits the orc wizard.  The orc wizard shouts!Ù¸j·You shoot a sling bullet. The sling bullet hits the orc wizard.  The orc wizard shouts!  The orc wizard is moderately wounded.  You shoot a sling bullet.  Ù¸jZOThe orc wizard is moderately wounded.Ù¸j‡›=.oÙ¸jð£�...===7.4 (0.9Rev Ù¸j5©Ù¸j„«* _You hear a shout! x2Ù¸j ÝÜ ###...##.###.###.##..#Trilby the Skirmisher#.#...............##Coglin#.##.###.###.###.###Health: 56/56 ========================#.#..#..##.#.#.#.###Magic: 8/8========================#.#..#..##.#.#.#.#AC: 3Str: 12#.#..#.###.#.#.#.#EV: 11Int: 9#..#####.#.#.#.#SH: 0Dex: 19..........#.#.#XL:  8 Next: 87% Place: Dungeon:6.......@###.#.#Ù¸j@ÞºNoise: ===------  Time: 6477.4 (0.0)#####**.# #.#.#a) +2 sling {Wei}  c) +0 sling {Ælfric}.o*...# #.#.#Fire: a) +2 sling {Wei}..##>#### #.#.#Quill Rev #. #.#.###...#o   orc wizard##### _You hear a shout! x2  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 62% to hit)Ù¸ju´Õ ###...##.###.###.##..#Trilby the Skirmisher#.#...............##Coglin#.##.###.###.###.###Health: 56/56 ========================#.#..#..##.#.#.#.###Magic: 8/8========================#.#..#..##.#.#.#.#AC: 3Str: 12#.#..#.###.#.#.#.#EV: 11Int: 9#..#####.#.#.#.#SH: 0Dex: 19Ù¸jìµ..........#.#.#XL:  8 Next: 87% Place: Dungeon:6.......@###.#.#Noise: ===------  Time: 6477.4 (0.0)#####)).# #.#.#a) +2 sling {Wei}  c) +0 sling {Ælfric}.o)...# #.#.#Fire: a) +2 sling {Wei}..##>#### #.#.#Quill Rev #. #.#.###...#o   orc wizard#####Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 62% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard.  The orc wizard is severely wounded.Ù¸j§AâAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 62% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard.  The orc wizard is severely wounded.You shoot a sling bullet.  The sling bullet hits the orc wizard but does no damage.Ù¸j3Á„ oThe orc wizard is severely wounded.Ù¸j ÂA.oÙ¸jBÄ’ oYou encounter an orc. It is wielding a +0 dagger.Ù¸j£Ì‡..oo 2 orcsÙ¸jDÍ,8.2 (0.8Ù¸j†ÓÙ¸jLÛo _You encounter an orc. It is wielding a +0 club.Ù¸jGÝ ###...##.###.###.##..#Trilby the Skirmisher#.#...............##Coglin#.##.###.###.###.###Health: 56/56 ========================#.#..#..##.#.#.#.###Magic: 8/8========================#.#..#..##.#.#.#.#Ù¸jMH…AC: 3Str: 12#.#..#.###.#.#.#.#EV: 11Int: 9#..#####.#.#.#.#SH: 0Dex: 19..........#.#.#XL:  8 Next: 87% Place: Dungeon:6.......@###.#.#Noise: ===------  Time: 6478.2 (0.0)#####**.# #.#.#a) +2 sling {Wei}  c) +0 sling {Ælfric}Ù¸jÐH›..o...# #.#.#Fire: a) +2 sling {Wei}oo##>#### #.#.#Quill Rev #. #.#.###...#o   orc wizard#####oo 2 orcs Ù¸j1I_You encounter an orc. It is wielding a +0 club.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 62% to hit)Ú¸j¥ ###...##.###.###.##..#Trilby the Skirmisher#.#...............##Coglin#.##.###.###.###.###Health: 56/56 ========================#.#..#..##.#.#.#.###Magic: 8/8========================#.#..#..##.#.#.#.#AC: 3Str: 12#.#..#.###.#.#.#.#EV: 11Int: 9#..#####.#.#.#.#SH: 0Dex: 19..........#.#.#Ú¸júòXL:  8 Next: 87% Place: Dungeon:6.......@###.#.#Noise: ===------  Time: 6478.2 (0.0)#####...# #.#.#a) +2 sling {Wei}  c) +0 sling {Ælfric}..)...# #.#.#Fire: a) +2 sling {Wei}oo##>#### #.#.#Quill Rev #. #.#.###...#o   orc wizard#####oo 2 orcsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 62% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard.  You kill the orc wizard!Ú¸j? ‰))oo 2 orcsÚ¸j„�,))Ú¸j¿ào.  Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 62% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard.  You kill the orc wizard!  You shoot a sling bullet.Ú¸jKE.oÚ¸jþR...)Ú¸jF"s909.1 (0.9Rev+ _Ú¸j)Ú¸j',Ú¸j´ÏÏ ###...##.###.###.##..#Trilby the Skirmisher#.#...............##Coglin#.##.###.###.###.###Health: 56/56 ========================#.#..#..##.#.#.#.###Magic: 8/8========================#.#..#..##.#.#.#.#AC: 3Str: 12#.#..#.###.#.#.#.#EV: 11Ú¸jKÐInt: 9#..#####.#.#.#.#SH: 0Dex: 19..........#.#.#XL:  8 Next: 90% Place: Dungeon:6.......@###.#.#Noise: ===------  Time: 6479.1 (0.0)#####**.# #.#.#a) +2 sling {Wei}  c) +0 sling {Ælfric}o**...# #.#.#Ú¸j´ÐÖFire: a) +2 sling {Wei}.o##>#### #.#.#Quill Rev+ #. #.#.###...#oo 2 orcs#####Ú¸jéЇYou kill the orc wizard! _You shoot a sling bullet.  Fire: a) +2 sling {Wei}Ú¸jÑHPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 ring mail (71% to hit)Ú¸j Ð  ###...##.###.###.##..#Trilby the Skirmisher#.#...............##Coglin#.##.###.###.###.###Health: 56/56 ========================#.#..#..##.#.#.#.###Magic: 8/8========================#.#..#..##.#.#.#.#AC: 3Str: 12#.#..#.###.#.#.#.#EV: 11Int: 9#..#####.#.#.#.#SH: 0Dex: 19..........#.#.#Ú¸j9Ñ ˆXL:  8 Next: 90% Place: Dungeon:6.......@###.#.#Noise: ===------  Time: 6479.1 (0.0)#####)).# #.#.#a) +2 sling {Wei}  c) +0 sling {Ælfric})))...# #.#.#Fire: a) +2 sling {Wei}.o##>#### #.#.#Quill Rev+ #. #.#.###...#oo 2 orcs#####Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 ring mail (71% to hit)  You shoot a sling bullet. The sling bullet barely misses the orc.The sling bullet hits the orc but does no damage.Ú¸j9[ ²Shift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 ring mail (71% to hit)  You shoot a sling bullet. The sling bullet barely misses the orc.The sling bullet hits the orc but does no damage.The sling bullet hits the orc.  The orc is severely wounded.Ú¸jÎß a..oÚ¸jŒè ¢..)   orcÚ¸j¨é 480.0 (0.9 _Ú¸jªð Ú¸jõ Û¸j60 ###...##.###.###.##..#Trilby the Skirmisher#.#...............##Coglin#.##.###.###.###.###Health: 56/56 ========================#.#..#..##.#.#.#.###Magic: 8/8========================#.#..#..##.#.#.#.#AC: 3Str: 12#.#..#.###.#.#.#.#EV: 11Int: 9#..#####.#.#.#.#SH: 0Dex: 19..........#.#.#XL:  8 Next: 90% Place: Dungeon:6.......@###.#.#Noise: ===------  Time: 6480.0 (0.0)#####**.# #.#.#a) +2 sling {Wei}  c) +0 sling {Ælfric}.o*...# #.#.#Fire: a) Û¸jU1»[40m+2 sling {Wei}..##>#### #.#.#Quill Rev+ #. #.#.###...#o   orc##### _The orc is severely wounded.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 ring mail (severely wounded,  71% to hit)Û¸jp ###...##.###.###.##..#Trilby the Skirmisher#.#...............##Coglin#.##.###.###.###.###Health: 56/56 ========================#.#..#..##.#.#.#.###Magic: 8/8========================#.#..#..##.#.#.#.#AC: 3Str: 12#.#..#.###.#.#.#.#EV: 11Int: 9#..#####.#.#.#.#SH: 0Dex: 19..........#.#.#Û¸j8q–XL:  8 Next: 90% Place: Dungeon:6.......@###.#.#Noise: ===------  Time: 6480.0 (0.0)#####...# #.#.#a) +2 sling {Wei}  c) +0 sling {Ælfric}.))...# #.#.#Fire: a) +2 sling {Wei}..##>#### #.#.#Quill Rev+ #. #.#.###...#o   orc#####Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 ring mail (severely wounded,  71% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!Û¸jºxL)))Û¸jÇý*)Û¸jÝ{' Û¸j¨|SoYou shoot a sling bullet.Û¸jñ…Â..))o   orcÛ¸j‹19 (0.9 _Û¸j-’Û¸j®•Û¸jÿ  ###...##.###.###.##..#Trilby the Skirmisher#.#...............##Coglin#.##.###.###.###.###Health: 56/56 ========================#.#..#..##.#.#.#.###Magic: 8/8========================#.#..#..##.#.#.#.#AC: 3Str: 12#.#..#.###.#.#.#.#EV: 11Int: 9#..#####.#.#.#.#SH: 0Dex: 19..........#.#.#XL:  8 Next: 90% Place: Dungeon:6.......@###.#.#Noise: ===------  Time: 6480.9 (0.0)#####**.# #.#.#a) +2 sling {Wei}  c) +0 sling {Ælfric}***...# #.#.#Fire: a) +2 sling {Wei}[Û¸jô! t15X.o##>#### #.#.#Quill Rev+ #. #.#.###...#o   orc#####You kill the orc! _You shoot a sling bullet.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 ring mail (71% to hit)Û¸jçP  ###...##.###.###.##..#Trilby the Skirmisher#.#...............##Coglin#.##.###.###.###.###Health: 56/56 ========================#.#..#..##.#.#.#.###Magic: 8/8========================#.#..#..##.#.#.#.#AC: 3Str: 12#.#..#.###.#.#.#.#EV: 11Int: 9#..#####.#.#.#.#SH: 0Dex: 19..........#.#.#XL:  8 Next: 90% Place: Dungeon:6.......@###.#.#Noise: ===------  Time: 6480.9 (0.0)#####)).# #.#.#a) +2 sling {Wei}  c) +0 sling {Ælfric})))...# #.#.#Fire: a) +2 sling {Wei}[Û¸j¯S ´15X.o##>#### #.#.#Quill Rev+ #. #.#.###...#o   orc#####Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 ring mail (71% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is moderately wounded.Û¸jfÖ ‡ Shift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 ring mail (71% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is moderately wounded.  The orc is almost dead.Û¸jcp“o.o..))o   orc priesto   orc1.7 (0.8Rev*  _You encounter an orc priest. It is wielding a +0 club.ܸj/¬j ###...##.###.###.##..#Trilby the Skirmisher#.#...............##Coglin#.##.###.###.###.###Health: 56/56 ========================#.#..#..##.#.#.#.###Magic: 8/8========================ܸjì¬ø#.#..#..##.#.#.#.#AC: 3Str: 12#.#..#.###.#.#.#.#EV: 11Int: 9#..#####.#.#.#.#SH: 0Dex: 19..........#.#.#XL:  8 Next: 90% Place: Dungeon:6.......@###.#.#Noise: ===------  Time: 6481.7 (0.0)#####**.# #.#.#a) +2 sling {Wei}  c) +0 sling {Ælfric}ܸj­Bo**...# #.#.#Fire: a) +2 sling {Wei}.o##>#### #.#.#ܸjH­¦Quill Rev* #. #.#.###...#ܸjs­ðo   orc priest#####o   orc ܸj¤­[_You encounter an orc priest. It is wielding a +0 club.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleܸjþ­ÄShift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 ring mail (almost dead, 71%  to hit)ܸjÄš ###...##.###.###.##..#Trilby the Skirmisher#.#...............##Coglin#.##.###.###.###.###Health: 56/56 ========================#.#..#..##.#.#.#.###Magic: 8/8========================#.#..#..##.#.#.#.#AC: 3Str: 12#.#..#.###.#.#.#.#EV: 11Int: 9#..#####.#.#.#.#SH: 0Dex: 19..........#.#.#XL:  8 Next: 90% Place: Dungeon:6.......@###.#.#Noise: ===------  Time: 6481.7 (0.0)#####...# #.#.#a) +2 sling {Wei}  c) +0 sling {Ælfric})))...# #.#.#Fire: a) +2 sliܸj;œ’ng {Wei}.o##>#### #.#.#Quill Rev* #. #.#.###...#o   orc priest#####o   orcPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 ring mail (almost dead, 71%  to hit)  You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!))))ܸjû&ˆ)Aim: an orc, wielding a +0 dagger and wearing a +0 ring mail (almost dead, 71%  to hit)  You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!  The sling bullet hits the orc priest but does no damage.ܸj³¢..)))12.5 (0.8 _ܸjºÜ¸j˼ܸj;  ###...##.###.###.##..#Trilby the Skirmisher#.#...............##Coglin#.##.###.###.###.###Health: 56/56 ========================#.#..#..##.#.#.#.###Magic: 8/8========================#.#..#..##.#.#.#.#AC: 3Str: 12#.#..#.###.#.#.#.#EV: 11Int: 9#..#####.#.#.#.#SH: 0Dex: 19..........#.#.#XL:  8 Next: 91% Place: Dungeon:6.......@###.#.#Noise: ===------  Time: 6482.5 (0.0)#####**.# #.#.#a) +2 sling {Wei}  c) +0 sling {Ælfric}***...# #.#.#Fire: a) +2 sling {Wei}[ܸjð ¸15X.o##>#### #.#.#Quill Rev* #. #.#.###...#o   orc priest#####You shoot a sling bullet. _The sling bullet hits the orc priest but does no damage.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 club and wearing a +0 scale mail (71% to hit)ܸjL  ###...##.###.###.##..#Trilby the Skirmisher#.#...............##Coglin#.##.###.###.###.###Health: 56/56 ========================#.#..#..##.#.#.#.###Magic: 8/8========================#.#..#..##.#.#.#.#AC: 3Str: 12#.#..#.###.#.#.#.#EV: 11Int: 9#..#####.#.#.#.#SH: 0Dex: 19..........#.#.#XL:  8 Next: 91% Place: Dungeon:6.......@###.#.#Noise: ===------  Time: 6482.5 (0.0)#####)).# #.#.#a) +2 sling {Wei}  c) +0 sling {Ælfric})))...# #.#.#Fire: a) +2 sling {Wei}[ܸjgM ×15X.o##>#### #.#.#Quill Rev* #. #.#.###...#o   orc priest#####Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 club and wearing a +0 scale mail (71% to hit)You shoot a sling bullet. The sling bullet hits the orc priest.  The orc priest is moderately wounded.ܸjÓ c))Shift-Dir - straight lineAim: an orc priest, wielding a +0 club and wearing a +0 scale mail (71% to hit)You shoot a sling bullet. The sling bullet hits the orc priest.  The orc priest is moderately wounded.  ܸjóÓ RThe sling bullet completely misses the orc priest.ܸj5UCo.ܸj²_“..)).3.4 (0.9 _ܸj€fܸjjݸjé ###...##.###.###.##..#Trilby the Skirmisher#.#...............##Coglin#.##.###.###.###.###Health: 56/56 ========================#.#..#..##.#.#.#.###Magic: 8/8========================#.#..#..##.#.#.#.#AC: 3Str: 12#.#..#.###.#.#.#.#EV: 11Int: 9#..#####.#.#.#.#SH: 0Dex: 19..........#.#.#XL:  8 Next: 91% Place: Dungeon:6.......@###.#.#Noise: ===------  Time: 6483.4 (0.0)#####**.# #.#.#a) +2 sling {Wei}  c) +0 sling {Ælfric}o**...# #.#.#Fire: a) +2 sliݸjêng {Wei}..##>#### #.#.#Quill Rev* #. #.#.###...#o   orc priest##### _The sling bullet completely misses the orc priest.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 club and wearing a +0 scale mail (moderatelywounded, 71% to hit)ݸjÎ/  ###...##.###.###.##..#Trilby the Skirmisher#.#...............##Coglin#.##.###.###.###.###Health: 56/56 ========================#.#..#..##.#.#.#.###Magic: 8/8========================#.#..#..##.#.#.#.#AC: 3ݸj”0 Str: 12#.#..#.###.#.#.#.#EV: 11Int: 9#..#####.#.#.#.#SH: 0Dex: 19..........#.#.#XL:  8 Next: 91% Place: Dungeon:6.......@###.#.#Noise: ===------  Time: 6483.4 (0.0)#####)).# #.#.#a) +2 sling {Wei}  c) +0 sling {Ælfric}o))...# #.#.#Fire: a) +2 sling {Wei}ݸjd1µ..##>#### #.#.#Quill Rev* #. #.#.###...#o   orc priest#####Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 club and wearing a +0 scale mail (moderatelywounded, 71% to hit)  You shoot a sling bullet.  The sling bullet hits the orc priest but does no damage.ݸj´ºÅM)))Aim: an orc priest, wielding a +0 club and wearing a +0 scale mail (moderatelywounded, 71% to hit)  You shoot a sling bullet.  The sling bullet hits the orc priest but does no damage.  The orc priest is moderately wounded.ݸjèB› )oThe sling bullet closely misses the orc priest.ݸj²Ey..)..ݸj%G14.4 (1 _ݸj‹MݸjVPݸj%E  ###...##.###.###.##..#Trilby the Skirmisher#.#...............##Coglin#.##.###.###.###.###Health: 56/56 ========================#.#..#..##.#.#.#.###Magic: 8/8========================#.#..#..##.#.#.#.#AC: 3Str: 12#.#..#.###.#.#.#.#EV: 11Int: 9#..#####.#.#.#.#SH: 0Dex: 19..........#.#.#XL:  8 Next: 91% Place: Dungeon:6.......@###.#.#Noise: ===------  Time: 6484.4 (0.0)#####**.# #.#.#a) +2 sling {Wei}  c) +0 sling {Ælfric})o*...# #.#.#Fire: a) ݸjF ñ[40m+2 sling {Wei}..##>#### #.#.#Quill Rev* #. #.#.###...#o   orc priest##### _The sling bullet closely misses the orc priest.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 club and wearing a +0 scale mail (moderatelywounded, 71% to hit)ݸjøz8 ###...##.###.###.##..#Trilby the Skirmisher#.#...............##Coglin#.##.###.###.###.###Health: 56/56 ========================#.#..#..##.#.#.#.###Magic: 8/8ݸj |�========================#.#..#..##.#.#.#.#AC: 3Str: 12#.#..#.###.#.#.#.#EV: 11Int: 9#..#####.#.#.#.#SH: 0Dex: 19..........#.#.#XL:  8 Next: 91% Place: Dungeon:6.......@###.#.#Noise: ===------  Time: 6484.4 (0.0)#####)).# #.#.#a) +2 sling {Wei}  c) +0 sling {Ælfric})))...# #.#.#Fire: a) +2 sling {Wei}..##>#### #.#.#Quill Rev* #. #.#.###...#o   orc priest#####ݸjW} Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 club and wearing a +0 scale mail (moderatelywounded, 71% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc priest.ݸjÆ MAim: an orc priest, wielding a +0 club and wearing a +0 scale mail (moderatelywounded, 71% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc priest.The sling bullet hits the orc priest but does no damage.Þ¸j¦A› )oThe orc priest is moderately wounded.Þ¸j…I&..Þ¸jJ35.3 (0.9 _Þ¸jOPÞ¸jÑRÞ¸j&û ###...##.###.###.##..#Trilby the Skirmisher#.#...............##Coglin#.##.###.###.###.###Health: 56/56 ========================#.#..#..##.#.#.#.###Magic: 8/8========================#.#..#..##.#.#.#.#AC: 3Str: 12#.#..#.###.#.#.#.#EV: 11Int: 9Þ¸j¦'þ#..#####.#.#.#.#SH: 0Dex: 19..........#.#.#XL:  8 Next: 91% Place: Dungeon:6.......@###.#.#Noise: ===------  Time: 6485.3 (0.0)#####**.# #.#.#a) +2 sling {Wei}  c) +0 sling {Ælfric}))o...# #.#.#Fire: a) +2 sling {Wei}..##>#### #.#.#Quill Rev* #. #.#.###...#o   orc priest##### _The orc priest is moderately wounded.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 club and wearing a +0 scale mail (moderatelywounded, 71% to hit)Þ¸jg7 ###...##.###.###.##..#Trilby the Skirmisher#.#...............##Coglin#.##.###.###.###.###Health: 56/56 ========================#.#..#..##.#.#.#.###Magic: 8/8========================#.#..#..##.#.#.#.#AC: 3Str: 12Þ¸j–g¦#.#..#.###.#.#.#.#EV: 11Int: 9#..#####.#.#.#.#SH: 0Dex: 19..........#.#.#XL:  8 Next: 91% Place: Dungeon:6.......@###.#.#Noise: ===------  Time: 6485.3 (0.0)#####)).# #.#.#Þ¸j häa) +2 sling {Wei}  c) +0 sling {Ælfric}))o...# #.#.#Fire: a) +2 sling {Wei}..##>#### #.#.#Quill Rev* #. #.#.###...#o   orc priestÞ¸jPh #####Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineÞ¸j‰hAim: an orc priest, wielding a +0 club and wearing a +0 scale mail (moderatelywounded, 71% to hit)  You shoot a sling bullet.  The sling bullet hits the orc priest but does no damage.Þ¸jÀïà M))Aim: an orc priest, wielding a +0 club and wearing a +0 scale mail (moderatelywounded, 71% to hit)  You shoot a sling bullet.  The sling bullet hits the orc priest but does no damage.  The orc priest is moderately wounded.  You shoot a sling bullet.Þ¸j4~î ..)oThe sling bullet barely misses the orc priest.The orc priest calls down the wrath of Beogh upon you.Þ¸j `43------6.2 (0.9Þ¸jl…Þ¸jIˆ' _Beogh smites you!Þ¸jïï ¢ ###...##.###.###.##..#Trilby the Skirmisher#.#...............##Coglin#.##.###.###.###.###Health: 43/56 ==================------#.#..#..##.#.#.#.###Magic: 8/8========================#.#..#..##.#.#.#.#AC: 3Str: 12#.#..#.###.#.#.#.#Þ¸jìð ²EV: 11Int: 9#..#####.#.#.#.#SH: 0Dex: 19..........#.#.#XL:  8 Next: 91% Place: Dungeon:6.......@###.#.#Noise: ===------  Time: 6486.2 (0.0)#####**.# #.#.#a) +2 sling {Wei}  c) +0 sling {Ælfric}))o...# #.#.#Fire: a) +2 sling {Wei}..##>#### #.#.#Quill Rev* #. #.#.###...#Þ¸jTñ Äo   orc priest##### _Beogh smites you!  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineÞ¸j„ñ ±Aim: an orc priest, wielding a +0 club and wearing a +0 scale mail (moderatelywounded, 71% to hit)Þ¸jð ###...##.###.###.##..#Trilby the Skirmisher#.#...............##Coglin#.##.###.###.###.###Health: 43/56 ==================------#.#..#..##.#.#.#.###Magic: 8/8========================#.#..#..##.#.#.#.#AC: 3Str: 12#.#..#.###.#.#.#.#EV: 11Int: 9#..#####.#.#.#.#SH: 0Dex: 19..........#.#.#XL:  8 Next: 91% Place: Dungeon:6.......@###.#.#Noise: ===------  Time: 6486.2 (0.0)#####)).# #.#.#a) +2 sling {Wei}  c) +0 sling {Ælfric}))o...# #.#.#Fire: a) Þ¸jlÔ[40m+2 sling {Wei}..##>#### #.#.#Quill Rev* #. #.#.###...#o   orc priest#####Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 club and wearing a +0 scale mail (moderatelywounded, 71% to hit)  You shoot a sling bullet.  The sling bullet hits the orc priest but does no damage.߸j`MˆMYou shoot a sling bullet.  The sling bullet hits the orc priest but does no damage.  The orc priest is moderately wounded.You shoot a sling bullet.  The sling bullet hits the orc priest.  The orc priest is heavily wounded.߸jqÕ(..߸jƒÙ߸ja߸jÕa,7.1 (0.9߸jhh߸jÝk _The orc priest begins to cast a cantrip, but forgets the words!߸jÇŸ7 ###...##.###.###.##..#Trilby the Skirmisher#.#...............##Coglin#.##.###.###.###.###Health: 43/56 ==================------#.#..#..##.#.#.#.###Magic: 8/8========================#.#..#..##.#.#.#.#AC: 3Str: 12߸j¡ è#.#..#.###.#.#.#.#EV: 11Int: 9#..#####.#.#.#.#SH: 0Dex: 19..........#.#.#XL:  8 Next: 91% Place: Dungeon:6.......@###.#.#Noise: ===------  Time: 6487.1 (0.0)#####**.# #.#.#a) +2 sling {Wei}  c) +0 sling {Ælfric}))o...# #.#.#Fire: a) +2 sling {Wei}߸jå ¢..##>#### #.#.#Quill Rev* #. #.#.###...#o   orc priest߸j¡Ž##### _The orc priest begins to cast a cantrip, but forgets the words!߸j3¡Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line߸jc¡®Aim: an orc priest, wielding a +0 club and wearing a +0 scale mail (heavilywounded, 71% to hit)߸jô³ ###...##.###.###.##..#Trilby the Skirmisher#.#...............##Coglin#.##.###.###.###.###Health: 43/56 ==================------#.#..#..##.#.#.#.###߸j•´Magic: 8/8========================#.#..#..##.#.#.#.#AC: 3Str: 12#.#..#.###.#.#.#.#EV: 11Int: 9#..#####.#.#.#.#SH: 0Dex: 19..........#.#.#߸j,µÈXL:  8 Next: 91% Place: Dungeon:6.......@###.#.#Noise: ===------  Time: 6487.1 (0.0)#####)).# #.#.#a) +2 sling {Wei}  c) +0 sling {Ælfric}))o...# #.#.#Fire: a) +2 sling {Wei}..##>#### #.#.#Quill Rev* ߸j]µÚ#. #.#.###...#o   orc priest߸j“µ#####߸j½µíPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line߸jãµ­Aim: an orc priest, wielding a +0 club and wearing a +0 scale mail (heavilywounded, 71% to hit)  ߸j¶XYou shoot a sling bullet.  The sling bullet hits the orc priest but does no damage.߸j>Ð))Aim: an orc priest, wielding a +0 club and wearing a +0 scale mail (heavilywounded, 71% to hit)  You shoot a sling bullet.  The sling bullet hits the orc priest but does no damage.  The orc priest is heavily wounded.You shoot a sling bullet.߸jàÝ¥ o)The sling bullet completely misses the orc priest.߸j+áI.)߸jÔâ949 (0.8 _߸j×é߸jåòà¸j&ÔO ###...##.###.###.##..#à¸j¸ÔŽTrilby the Skirmisher#.#...............##Coglin#.##.###.###.###.###Health: 44/56 ==================------#.#..#..##.#.#.#.###Magic: 8/8========================#.#..#..##.#.#.#.#à¸j=ÕÿAC: 3Str: 12#.#..#.###.#.#.#.#EV: 11Int: 9#..#####.#.#.#.#SH: 0Dex: 19..........#.#.#XL:  8 Next: 91% Place: Dungeon:6.......@###.#.#à¸j�ÕMNoise: ===------  Time: 6487.9 (0.0)#####o*.# #.#.#a) +2 sling {Wei}  c) +0 sling {Ælfric})))...# #.#.#Fire: a) +2 sling {Wei}à¸jÍÕ5..##>#### #.#.#Quill Rev* #. #.#.###...#à¸jÖ o   orc priest##### _The sling bullet completely misses the orc priest.Fire: a) +2 sling {Wei}à¸j^Ö_Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 club and wearing a +0 scale mail (heavilyà¸jÜÖ2wounded, 71% to hit)à¸jfúj ###...##.###.###.##..#Trilby the Skirmisher#.#...............##Coglin#.##.###.###.###.###Health: 44/56 ==================------#.#..#..##.#.#.#.###Magic: 8/8========================à¸jÿú#.#..#..##.#.#.#.#AC: 3Str: 12#.#..#.###.#.#.#.#EV: 11Int: 9#..#####.#.#.#.#SH: 0Dex: 19..........#.#.#XL:  8 Next: 91% Place: Dungeon:6.......@###.#.#Noise: ===------  Time: 6487.9 (0.0)à¸j{ûÁ#####)).# #.#.#a) +2 sling {Wei}  c) +0 sling {Ælfric})))...# #.#.#Fire: a) +2 sling {Wei}..##>#### #.#.#Quill Rev* #. #.#.##à¸j°û¢#...#o   orc priest#####à¸jèûíPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineà¸jüÍAim: an orc priest, wielding a +0 club and wearing a +0 scale mail (heavilywounded, 71% to hit)  You shoot a sling bullet.  à¸jiüOThe sling bullet closely misses the orc priest.à¸jk‚†MAim: an orc priest, wielding a +0 club and wearing a +0 scale mail (heavilywounded, 71% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc priest.ompletely misses the orc priest.à¸j$¼o..))8.8 (0.9 _à¸jà¸jµ à¸j%9 8 ###...##.###.###.##..#Trilby the Skirmisher#.#...............##Coglin#.##.###.###.###.###Health: 44/56 ==================------#.#..#..##.#.#.#.###Magic: 8/8à¸j: ¥========================#.#..#..##.#.#.#.#AC: 3Str: 12#.#..#.###.#.#.#.#EV: 11Int: 9#..#####.#.#.#.#SH: 0Dex: 19..........#.#.#XL:  8 Next: 91% Place: Dungeon:6......o@###.#.#Noise: ===------  Time: 6488.8 (0.0)#####...# #.#.#à¸j®: äa) +2 sling {Wei}  c) +0 sling {Ælfric})))...# #.#.#Fire: a) +2 sling {Wei}..##>#### #.#.#Quill Rev* #. #.#.###...#o   orc priestà¸j; þ##### _The sling bullet completely misses the orc priest.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 club and wearing a +0 scale mail (heavilyà¸jA; 1wounded, 71% to hit)à¸jÑ9 Ï ###...##.###.###.##..#Trilby the Skirmisher#.#...............##Coglin#.##.###.###.###.###Health: 44/56 ==================------#.#..#..##.#.#.#.###Magic: 8/8========================#.#..#..##.#.#.#.#AC: 3Str: 12#.#..#.###.#.#.#.#EV: 11à¸jÚ: Int: 9#..#####.#.#.#.#SH: 0Dex: 19..........#.#.#XL:  8 Next: 91% Place: Dungeon:6)))))))@###.#.#Noise: ===------  Time: 6488.8 (0.0)#####...# #.#.#a) +2 sling {Wei}  c) +0 sling {Ælfric})))...# #.#.#Fire: a) +2 sling {Wei}..##>#### #.#.#Quill Rev* #. #.#.###...#o   orc priest#####à¸j­; Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 club and wearing a +0 scale mail (heavilywounded, 71% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc priest.à¸j'Á ½Aim: an orc priest, wielding a +0 club and wearing a +0 scale mail (heavilywounded, 71% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc priest.The sling bullet hits the orc priest.  The orc priest is heavily wounded.à¸j J L......oà¸jõJ *9.8 (1à¸jQ à¸j­T P _The orc priest misses you.á¸j'‚8 ###...##.###.###.##..#Trilby the Skirmisher#.#...............##Coglin#.##.###.###.###.###Health: 44/56 ==================------#.#..#..##.#.#.#.###Magic: 8/8á¸jÇ‚®========================#.#..#..##.#.#.#.#AC: 3Str: 12#.#..#.###.#.#.#.#EV: 11Int: 9#..#####.#.#.#.#SH: 0Dex: 19..........#.#.#XL:  8 Next: 91% Place: Dungeon:6......o@###.#.#á¸jfƒÛNoise: ===------  Time: 6489.8 (0.0)#####...# #.#.#a) +2 sling {Wei}  c) +0 sling {Ælfric})))...# #.#.#Fire: a) +2 sling {Wei}..##>#### #.#.#Quill Rev* #. #.#.###...#o   orc priestá¸jɃj##### _The orc priest misses you.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineá¸j9„­Aim: an orc priest, wielding a +0 club and wearing a +0 scale mail (heavilywounded, 71% to hit)á¸j­‰ƒ ###...##.###.###.##..#Trilby the Skirmisherá¸jIŠ#.#...............##Coglin#.##.###.###.###.###Health: 44/56 ==================------#.#..#..##.#.#.#.###Magic: 8/8========================#.#..#..##.#.#.#.#AC: 3Str: 12#.#..#.###.#.#.#.#á¸jƒŠEV: 11Int: 9#..#####.#.#.#.#SH: 0á¸j²ŠDex: 19..........#.#.#XL:  8 Next: 91% Place: Dungeon:6á¸jàŠ5......o@###.#.#Noise: ===------  Time: 6489.8 (0.0)#####...# #.#.#á¸jJ‹ a) +2 sling {Wei}  c) +0 sling {Ælfric})))...# #.#.#Fire: a) +2 sling {Wei}..##>#### #.#.#Quill Rev* á¸j{‹Ú#. #.#.###...#o   orc priestá¸jª‹#####á¸jÙ‹íPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineá¸jŒÍAim: an orc priest, wielding a +0 club and wearing a +0 scale mail (heavilywounded, 71% to hit)  You shoot a sling bullet.  á¸j3Œ8The sling bullet hits the orc priest but does no damage.á¸jQŒ You shoot a sling bullet.  The sling bullet hits the orc priest but does no damage.  The orc priest is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the orc priest.  The orc priest is severely wounded.á¸j¢�á¸j^ž[5=90.7 (0.9á¸j ¦á¸jL©X _The orc priest closely misses you.á¸jä@ C ###...##.###.###.##..#Trilby the Skirmisher#.#...............##Coglin#.##.###.###.###.###á¸j�A 7Health: 45/56 ===================-----#.#..#..##.#.#.#.###Magic: 8/8========================#.#..#..##.#.#.#.#AC: 3Str: 12#.#..#.###.#.#.#.#EV: 11Int: 9#..#####.#.#.#.#á¸jþA cSH: 0Dex: 19..........#.#.#XL:  8 Next: 91% Place: Dungeon:6......o@###.#.#Noise: ===------  Time: 6490.7 (0.0)#####...# #.#.#a) +2 sling {Wei}  c) +0 sling {Ælfric})))...# #.#.#á¸jˆB sFire: a) +2 sling {Wei}..##>#### #.#.#Quill Rev* #. #.#.###...#o   orc priest##### _The orc priest closely misses you.Fire: a) +2 sling {Wei}á¸j¼B ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineá¸jìB ®Aim: an orc priest, wielding a +0 club and wearing a +0 scale mail (severelywounded, 71% to hit)á¸j<  ###...##.###.###.##..#Trilby the Skirmisher#.#...............##Coglin#.##.###.###.###.###Health: 45/56 ===================-----#.#..#..##.#.#.#.###Magic: 8/8========================#.#..#..##.#.#.#.#AC: 3Str: 12#.#..#.###.#.#.#.#EV: 11Int: 9#..#####.#.#.#.#SH: 0Dex: 19..........#.#.#XL:  8 Next: 91% Place: Dungeon:6)))))))@###.#.#Noise: ===------  Time: 6490.7 (0.0)#####...# #.#.#a) +2 sling {Wei}  c) +0 sling {Ælfric})))...# #.#.#Fire: a) á¸jë= é[40m+2 sling {Wei}..##>#### #.#.#Quill Rev* #. #.#.###...#o   orc priest#####Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 club and wearing a +0 scale mail (severelywounded, 71% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc priest.á¸jVÅ {Aim: an orc priest, wielding a +0 club and wearing a +0 scale mail (severelywounded, 71% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc priest.The sling bullet hits the orc priest but does no damage.á¸jˆQ ‹ ......oThe orc priest is severely wounded.á¸j|R X3-1.7 (1á¸jØY á¸jª] = _The orc priest hits you with a +0 club.â¸j _  ###...##.###.###.##..#Trilby the Skirmisher#.#...............##Coglin#.##.###.###.###.###Health: 43/56 ==================------#.#..#..##.#.#.#.###Magic: 8/8========================#.#..#..##.#.#.#.#AC: 3â¸jk`¤Str: 12#.#..#.###.#.#.#.#EV: 11Int: 9#..#####.#.#.#.#SH: 0Dex: 19..........#.#.#XL:  8 Next: 91% Place: Dungeon:6......o@###.#.#Noise: ===------  Time: 6491.7 (0.0)#####...# #.#.#a) +2 sling {Wei}  c) +0 sling {Ælfric})))...# #.#.#Fire: a) +2 sling {Wei}..##>#### #.#.#â¸jï``Quill Rev* #. #.#.###...#o   orc priest##### _The orc priest hits you with a +0 club.  Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleâ¸jxaÎShift-Dir - straight lineAim: an orc priest, wielding a +0 club and wearing a +0 scale mail (severelywounded, 71% to hit)â¸j ¿ ###...##.###.###.##..#Trilby the Skirmisher#.#...............##Coglin#.##.###.###.###.###Health: 43/56 ==================------#.#..#..##.#.#.#.###â¸jº¿ŸMagic: 8/8========================#.#..#..##.#.#.#.#AC: 3Str: 12#.#..#.###.#.#.#.#EV: 11Int: 9#..#####.#.#.#.#SH: 0â¸jö¿?Dex: 19..........#.#.#XL:  8 Next: 91% Place: Dungeon:6......o@###.#.#â¸jHÀ9Noise: ===------  Time: 6491.7 (0.0)#####...# #.#.#a) +2 sling {Wei}  c) +0 sling {Ælfric})))...# #.#.#Fire: a) +2 sling {Wei}â¸j’À¢..##>#### #.#.#Quill Rev* #. #.#.###...#o   orc priestâ¸jÁÀ #####Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineâ¸jïÀ®Aim: an orc priest, wielding a +0 club and wearing a +0 scale mail (severelywounded, 71% to hit)  â¸jÁŽYou shoot a sling bullet. The sling bullet hits the orc priest.  The orc priest is almost dead.â¸jîJ¨)Aim: an orc priest, wielding a +0 club and wearing a +0 scale mail (severelywounded, 71% to hit)  You shoot a sling bullet. The sling bullet hits the orc priest.  The orc priest is almost dead.You kill the orc priest!â¸jŸO(â¸j*Ùâ¸j9Þ;42.6 (0.9 _â¸jšäâ¸jàæã¸jI„3ã¸j"…ã¸jžŒBã¸j¾�;4ã¸j3�ã¸jñ’,ã¸j�”ã¸jx—ã¸jì—>Rev+ ã¸j˜™ã¸jâœa5=ã¸j®žã¸jP¢ã¸jÕ¢ã¸j ¤ã¸jà¦ã¸jH§ã¸jj¨ã¸j3¬ã¸j©¬>Rev ã¸j.®ã¸j‰°ã¸jA±U6=ã¸j³ã¸j/¶ã¸j¶¶ã¸jà·ã¸jq»,ã¸j–¼ã¸j6¿l7=ã¸jÀã¸jRÂ,ã¸j:Äã¸jaÇã¸jîÇã¸j%Éã¸jHÌã¸jÂÌã¸j|Îã¸jdÜk8=ã¸jKßã¸jZãã¸jáãã¸j5åã¸jÂèã¸jkéã¸j‰êã¸j©íã¸jEîK9=ã¸jÒïã¸jóò,ã¸jtôã¸jÿöã¸js÷ã¸j_øã¸jYû,ã¸j,ýã¸jÅÿã¸j2O50=ã¸jžã¸jñã¸j`ã¸j•ã¸jáã¸jMã¸j¢ ã¸jO ã¸jË %1ã¸j ã¸j,ã¸j2ã¸jK,ã¸j{ã¸j*,ã¸jã¸j£ã¸j.K2=ã¸jäã¸j¶ã¸jF ã¸jª!ã¸jï#ã¸jj$ã¸j &ã¸j )ã¸j�)U3=ã¸jü*ã¸j²-ã¸j6.ã¸jŠ/ã¸je2,ã¸j5ã¸jˆ8a4=ã¸j„9ã¸j\<ã¸jÙ<ã¸ji>ã¸j¤Aã¸jBã¸j„Cã¸jØFã¸j;Gã¸j°ä¸jž°ä¸j¶±ä¸j¢´ä¸j"µä¸j,¶ä¸jJ¸ä¸jò¸ä¸j/»ä¸jn½,ä¸jä½ä¸j7Àä¸j˜Àä¸jáÁä¸jxÄä¸jóÄä¸jÆä¸j-Èä¸jÎÈä¸j!Êä¸jØÌä¸j8Íä¸j¨Îä¸jÑä¸jqÑä¸j¤Òä¸j>Õä¸jšÕä¸j2ßä¸j&ãä¸j¯ãä¸jçåä¸j[éä¸jÇéä¸jëä¸jõíä¸jLîä¸j¢ïä¸jròä¸jÈòä¸j+ôä¸jvöä¸j×öä¸jDøä¸jûúä¸jfûä¸j‹üä¸jnÿä¸j×ÿä¸jä¸j$ä¸j€ä¸jÒä¸jä¸jnä¸j³ ä¸j" ä¸jq ä¸jä¸j€ä¸jàä¸j5ä¸j7ä¸j‹ä¸j$ä¸jÆ,ä¸j~ä¸jëä¸jNä¸jƒä¸j¶!ä¸j "ä¸jT#ä¸jÊ%ä¸j5&ä¸j³'ä¸jÛ)ä¸j0*ä¸j\+ä¸j .ä¸j[.ä¸j0ä¸j2ä¸j…2ä¸jÀ3ä¸j“6ä¸j÷6ä¸jU8ä¸j·:ä¸j+;ä¸jW<ä¸j?ä¸ja?ä¸jº@ä¸jÄBä¸jCä¸j¡Dä¸joG,ä¸jÆHä¸jÚJ,ä¸jbLä¸jêP,ä¸j·Qä¸jÄUBä¸jzWä¸jÚWä¸jðXä¸js[ä¸jÙ[ä¸jÚ\ä¸j)_ä¸j‡_ä¸jÛ`ä¸jÛbä¸j>cä¸j6dä¸jGgä¸j´gä¸jšhä¸jÅr,ä¸jòtä¸jwwä¸jRxä¸jÔyä¸j½|ä¸j)}ä¸j ~ä¸jz€,ä¸j´�ä¸jÖƒä¸jr„ä¸jL…ä¸jm‡ä¸jÒ‡ä¸jáˆä¸j[‹,ä¸jªŒä¸jj�,ä¸jÖ�ä¸j—“,ä¸jè”ä¸jU—ä¸j»—ä¸jº˜ä¸jôšä¸j]›ä¸j†œä¸j+Ÿä¸j�Ÿä¸j´ ä¸j]£ä¸j×£ä¸j¥ä¸jn§,ä¸j¤¨ä¸jO«,ä¸j½¬ä¸j ¯,ä¸j^°ä¸j‹²ä¸j³ä¸jý³ä¸jd¶,ä¸j··ä¸j"ºä¸j�ºä¸jÞ»ä¸jû¾ä¸je¿ä¸j‚Àä¸j Ã,ä¸j_Ää¸jÇä¸j‘Çä¸jÖÈä¸j]Ëä¸jÌËä¸jÚÌä¸j€Ð,ä¸jöÒä¸j¦Óä¸jðÓä¸jŠÕä¸jHØä¸jÃØä¸jõÙä¸jIÜä¸jÛÜä¸jÜÝä¸jïàä¸jZáä¸jåâä¸j'åä¸jšåä¸j½æä¸jwéä¸jééä¸jëä¸jŒíä¸jìíä¸j:ïä¸jÂò,ä¸jóóä¸j÷ä¸j,øä¸jÀøä¸j” ä¸j- ä¸j ä¸jh W _You start waiting.ä¸j¶ .634.6 (99ä¸jH /5.6 (100.0)ä¸j[$ ä¸jÁ& # _Done waiting.å¸jÞ0 ] ###...##.###.###.##..# #.#...............## #.##.###.###.###.### #.#..#..##.#.#.#.### #.#..#..##.#.#.#.# #.#..#.###.#.#.#.# #..#####.#.#.#.#.#.#.#.@.###.#.##...# #.#.# )))...# #.#.# ..##>#### #.#.#  #. #.#.# #. #...## #####6.0)å¸jñ1 $  Things that are here:å¸j“4 P _a +0 club; a +0 scale mailæ¸j}ÖL #.#...............## #.##.###.###.###.### #.#..#..##.#.#.#.### #.#..#..##.#.#.#.#  #.#..#.###.#.#.#.# .#..#####.#.#.#.#............#.#.#).###.#.# ######@..# #.#.#...)))...# #.#.#....##>#### #.#.##< #. #.#.# #. #...# #. ##### #.##æ¸j¨ß8<æ¸jkà%7æ¸jdçæ¸jë9 _Found a stone staircase leading up.æ¸jK« #.##.###.###.###.### #.#..#..##.#.#.#.### #.#..#..##.#.#.#.#  #.#..#.###.#.#.#.# .#..#####.#.#.#.# ............#.#.# ........).###.#.#æ¸jíK� #######...# #.#.##...))@...# #.#.#.....##>#### #.#.###< #.# #.#.# #.# #...# #.# ##### #.. ### æ¸jâTæ¸j¬U%8æ¸j0[æ¸j‰]$  Things that are here:æ¸jÚ`{ _a +0 dagger; a +0 robe; an orc corpseç¸j#+ � #.##.###.###.###.### #.#..#..##.#.#.#.### #.#..#..##.#.#.#.# #.#..#.###.#.#.#.# .#..#####.#.#.#.# ç¸jÜ+ ......#.#.# ..).###.#.# #...# #.#.# #...)@)...# #.#.#..##>#### #.#.#.##<# #.# #.#.#.. #.# #...#| #.# #####ç¸jG, w #.. ###ç¸jÜ4 ç¸jz5 %9ç¸j9; ç¸j€> \ _Found a long smoking staff.  ç¸j? Things that are here:ç¸j‚B ~ _a +0 club; a +0 ring mail; an orc corpseè¸j†=™ #.##.###.###.###.### #.#..#..##.#.#.#.### #.#..#..##.#.#.#.# #.#..#.###.#.#.#.# .#..#####.#.#.#.# ....#.#.# .).###.#.# #...# #.#.# #...@))...# #.#.#..##>#### #.#.##.##<#. #.# #.#.# .. #. #.# #...#è¸jŒ>R.|. #. #.# #####.. .. #... #. ####.è¸jbHè¸jNI-40 _è¸jùOè¸jÑR$  Things that are here:è¸j)V€ _a +0 dagger; a +0 ring mail; an orc corpseê¸jî„ ê¸jÇ… ê¸jû‡ ê¸jN“ ê¸jX• ê¸j› P _ê¸jtŸ ê¸j  ê¸j¢ ê¸jZ¤ ê¸jª§ ê¸j'¨ ê¸jæ¬ ê¸j.¯ P  There is a stone staircase leading up here.ê¸j¹² ê¸jn³  _ê¸jUµ ê¸jC¸ ê¸jE» ê¸jä» ê¸jl½ ê¸j^¿ ê¸jà ê¸jvà ê¸jmÄ ê¸jÐß k .#..#####.#.#.# #.#............#.# ...........).###.# # #.########...# #.##.##.##...)))...# #.##.........##>#### #.##.#.##.##<#..#.# #.##.........#..#.# #..ê¸jáà ¦.#.#.@.#.#..#.# ###6.6 (6 #........#..  #.....#.####  #..##.#...  #..##.##### #..##.# ##.# .# ..#ê¸jyá ê¸j<ö Œ _You see here a staff of alchemy.ì¸jÝì¸jñà   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   3.0   0   j - Spellcasting   0.0   1.4  -2          ì¸j ââ b - Maces & Flails   0.0   1.2  -1   k - Conjurations   0.0   1.2  -1   c - Staves   0.0   1.2  -1       d - Unarmed Combat   0.0   1.2  -1   l - Evocations   0.0   0.6  +3   e - Throwing   0.0   1.2  -1   m - Shapeshifting   0.0   1.4  -2           f * Ranged Weapons  10.7  14.3  -1  ì¸j²â«             g - Armour   0.0   1.2  -1       h - Dodging   1.7   2.4  -1       i - Stealth   0.7   1.2  -1      ì¸j〠               ì¸jëã~                        The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  ì¸jyäã[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsì¸j-¼ ì¸jê÷ .#..#####.#.#.# Trilby the Skirmisher#.#............#.# Coglin...........).###.# Health: 56/56 ========================# #.########...# #.# Magic: 8/8========================#.##.##...)))...# #.# AC: 3Str: 12#.........##>#### #.# EV: 11Int: 9#.#.##.##<#..#.# #.# SH: 0Dex: 19#.........#..#.# #.. XL:  8 Next: 94% Place: Dungeon:6.#.#.@.#ì¸j3d ê[40m.#..#.# ### Noise: ---------  Time: 6646.6 (0.0)#........#..a) +2 sling {Wei}  c) +0 sling {Ælfric}#.....#.####Fire: a) +2 sling {Wei}#..##.#...Quill #..##.######..##.###.# .#..#Things that are here: _a +0 club; a +0 ring mail; an orc corpseThings that are here: _a +0 dagger; a +0 ring mail; an orc corpse _There is a stone staircase leading up here. _You see here a staff of alchemy.ì¸j. @7.6 (1ì¸ji4 ì¸jæ< L _q - a staff of alchemyí¸j`Þ3í¸j‡ßí¸j©ãí¸jàåí¸jëXí¸jºëí¸jSðní¸j÷ü„í¸júý,í¸jÇÿí¸j%g  You encounter a phantom.í¸jr  ...........)#W####.########..#.#.##.##...))).. #.#.........##>### #.#.##.##<#..#.#  #.........#..#.# í¸j 0 #.#.#...#.#..#.# ###.#.#........#.. #.....@.#.....#.#### #####.###..##.#... #..##.###### #..##.# ##.# . ..#W   phantom (dormant) í¸j© )í¸j,52.6 (5í¸ji13.6 (6 _í¸j¢í¸j.î¸jÐ ...........).# Trilby the Skirmisher#W####.########...# Coglin#*#.##.##...)))...# Health: 56/56 ========================#*#.........##>#### Magic: 8/8========================#*#.##.##<#..#.#AC: 3Str: 12î¸jOÑ �#*........#..#.#EV: 11Int: 9#*#.#...#.#..#.#SH: 0Dex: 19#.###*#.#........#..XL:  8 Next: 94% Place: Dungeon:6#.....@.#.....#.####Noise: ---------  Time: 6653.6 (0.0)#####.###..##.#...a) +2 sling {Wei}  c) +0 sling {Ælfric}#. #..##.#####Fire: a) +2 sling {Wei}## #..##.#Quill ##.# .#..#W   phantom (dormant) _q - a staff of alchemy _You encounter a phantom.Fire: a) +2 sling {Wei}î¸jîÑ $Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (dormant, 98% to hit)î¸j)ù _...........).# Trilby the Skirmisher#W####.########...# Coglin#)#.##.##...)))...# Health: 56/56 ========================#)#.........##>#### Magic: 8/8========================#)#.##.##<#..#.#AC: 3Str: 12#)........#..#.#EV: 11Int: 9#)#.#...#.#..#.#SH: 0Dex: 19î¸jYú û#.###)#.#........#..XL:  8 Next: 94% Place: Dungeon:6#.....@.#.....#.####Noise: ---------  Time: 6653.6 (0.0)#####.###..##.#...a) +2 sling {Wei}  c) +0 sling {Ælfric}#. #..##.#####Fire: a) +2 sling {Wei}## #..##.#Quill ##.# .#..#W   phantomFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (dormant, 98% to hit)  You shoot a sling bullet. The sling bullet hits the phantom.  The phantom is lightly damaged.î¸j� çShift-Dir - straight lineAim: a phantom (dormant, 98% to hit)  You shoot a sling bullet. The sling bullet hits the phantom.  The phantom is lightly damaged.î¸jG\W......î¸jDi===4.5 (0.9Rev _î¸jÚ î¸jˆï¸jÓ÷............).# Trilby the Skirmisher#W####.########...# Coglinï¸j_ø£#*#.##.##...)))...# Health: 56/56 ========================#*#.........##>#### Magic: 8/8========================#*#.##.##<#..#.#AC: 3Str: 12#*........#..#.#EV: 11Int: 9ï¸jßøù#*#.#...#.#..#.#SH: 0Dex: 19#.###*#.#........#..XL:  8 Next: 94% Place: Dungeon:6#.....@.#.....#.####Noise: ===------  Time: 6654.5 (0.0)#####.###..##.#...ï¸j3ùÇa) +2 sling {Wei}  c) +0 sling {Ælfric}#. #..##.#####Fire: a) +2 sling {Wei}## #..##.#Quill Rev ##.# .#..#ï¸jnùÞW   phantomYou shoot a sling bullet. The sling bullet hits the phantom. _The phantom is lightly damaged.  ï¸j¢ù Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineï¸jÙùIAim: a phantom (lightly damaged, 59% to hit)ï¸jïü$...........).# Trilby the Skirmisher#W####.########...# Coglin#)#.##.##...)))...# Health: 56/56 ========================ï¸j÷ý†#)#.........##>#### Magic: 8/8========================#)#.##.##<#..#.#AC: 3Str: 12#)........#..#.#EV: 11Int: 9#)#.#...#.#..#.#SH: 0Dex: 19#.###)#.#........#..XL:  8 Next: 94% Place: Dungeon:6#.....@.#.....#.####ï¸j.ÿÈNoise: ===------  Time: 6654.5 (0.0)#####.###..##.#...a) +2 sling {Wei}  c) +0 sling {Ælfric}#. #..##.#####Fire: a) +2 sling {Wei}## #..##.#Quill Rev ##.# .#..#W   phantomFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (lightly damaged, 59% to hit)  You shoot a sling bullet. The sling bullet hits the phantom.  The phantom is lightly damaged.ï¸j’„L Shift-Dir - straight lineï¸jF…Aim: a phantom (lightly damaged, 59% to hit)  You shoot a sling bullet. The sling bullet hits the phantom.  The phantom is lightly damaged.  The phantom is moderately damaged.ï¸j‚ï¸j@.Wï¸j_8.....ï¸j‚35.4 (0.9 _ï¸jT=ï¸jÒ?ï¸j¥: ...........).# Trilby the Skirmisher#.####.########...# Coglin#W#.##.##...)))...# Health: 56/56 ========================#*#.........##>#### Magic: 8/8ï¸jn; F========================#*#.##.##<#..#.#AC: 3Str: 12#*........#..#.#EV: 11Int: 9#*#.#...#.#..#.#SH: 0Dex: 19#.###*#.#........#..XL:  8 Next: 94% Place: Dungeon:6#.....@.#.....#.####Noise: ===------  Time: 6655.4 (0.0)#####.###..##.#...a) +2 sling {Wei}  c) +0 sling {Ælfric}ï¸j!< J#. #..##.#####Fire: a) +2 sling {Wei}## #..##.#Quill Rev ##.# .#..#W   phantomYou shoot a sling bullet. The sling bullet hits the phantom. _The phantom is moderately damaged.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineï¸jœ< vAim: a phantom (moderately damaged, 59% to hit)ï¸jŽT £...........).# Trilby the Skirmisher#.####.########...# Coglin#W#.##.##...)))...# Health: 56/56 ========================#)#.........##>#### Magic: 8/8========================#)#.##.##<#..#.#ï¸jšU VAC: 3Str: 12#)........#..#.#EV: 11Int: 9#)#.#...#.#..#.#SH: 0Dex: 19#.###)#.#........#..XL:  8 Next: 94% Place: Dungeon:6#.....@.#.....#.####Noise: ===------  Time: 6655.4 (0.0)#####.###..##.#...a) +2 sling {Wei}  c) +0 sling {Ælfric}#. #..##.#####Fire: a) +2 sling {Wei}## #..##.#ï¸jæV éQuill Rev ##.# .#..#W   phantomFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (moderately damaged, 59% to hit)  You shoot a sling bullet. The sling bullet hits the phantom.  The phantom is moderately damaged.ï¸j°Ü Ä)Shift-Dir - straight lineAim: a phantom (moderately damaged, 59% to hit)  ï¸jÆÝ ïYou shoot a sling bullet. The sling bullet hits the phantom.  The phantom is moderately damaged.  The sling bullet barely misses the phantom.ï¸jµ^G.Wï¸jke2....ï¸j9gj6.3 (0.9Rev+ _ï¸j lï¸j€rð¸j±šN...........).# Trilby the Skirmisher#.####.########...# Coglin#.#.##.##...)))...# Health: 56/56 ========================#W#.........##>#### Magic: 8/8========================#*#.##.##<#..#.#AC: 3Str: 12#*........#..#.#EV: 11Int: 9#*#.#...#.#..#.#ð¸jœ¸SH: 0Dex: 19#.###*#.#........#..XL:  8 Next: 94% Place: Dungeon:6#.....@.#.....#.####Noise: ===------  Time: 6656.3 (0.0)#####.###..##.#...a) +2 sling {Wei}  c) +0 sling {Ælfric}#. #..##.#####Fire: a) +2 sling {Wei}## #..##.#Quill Rev+ ##.# .#..#W   phantomYou shoot a sling bullet. _The sling bullet barely misses the phantom.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (moderately damaged, 59% to hit)ð¸jw–Ö...........).# Trilby the Skirmisher#.####.########...# Coglin#.#.##.##...)))...# Health: 56/56 ========================#W#.........##>#### Magic: 8/8========================#)#.##.##<#..#.#AC: 3Str: 12#)........#..#.#EV: 11Int: 9#)#.#...#.#..#.#SH: 0Dex: 19#.###)#.#........#..XL:  8 Next: 94% Place: Dungeon:6#.....@.#.....#.####ð¸js—*Noise: ===------  Time: 6656.3 (0.0)#####.###..##.#...a) +2 sling {Wei}  c) +0 sling {Ælfric}#. #..##.#####Fire: a) +2 sling {Wei}## #..##.#Quill Rev+ ##.# .#..#W   phantomFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (moderately damaged, 59% to hit)  You shoot a sling bullet. The sling bullet hits the phantom.  The phantom is heavily damaged.ð¸j] ±)Shift-Dir - straight lineAim: a phantom (moderately damaged, 59% to hit)  You shoot a sling bullet. The sling bullet hits the phantom.  The phantom is heavily damaged.  The sling bullet closely misses the phantom.ð¸j¡G.Wð¸j{¨,...ð¸j›©37.2 (0.9 _ð¸j‡¯ð¸j¡²ð¸jFÎ ...........).# Trilby the Skirmisher#.####.########...# Coglin#.#.##.##...)))...# Health: 56/56 ========================#.#.........##>#### Magic: 8/8========================#W#.##.##<#..#.#AC: 3ð¸j‹Ï ºStr: 12#*........#..#.#EV: 11Int: 9#*#.#...#.#..#.#SH: 0Dex: 19#.###*#.#........#..XL:  8 Next: 94% Place: Dungeon:6#.....@.#.....#.####Noise: ===------  Time: 6657.2 (0.0)#####.###..##.#...a) +2 sling {Wei}  c) +0 sling {Ælfric}#. #..##.#####Fire: a) +2 sling {Wei}## #..##.#Quill Rev+ ##.# .#..#ð¸jÐ PW   phantomYou shoot a sling bullet. _The sling bullet closely misses the phantom.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (heavily damaged, 59% to hit)ð¸j'é ü...........).# Trilby the Skirmisher#.####.########...# Coglin#.#.##.##...)))...# Health: 56/56 ========================#.#.........##>#### Magic: 8/8========================#W#.##.##<#..#.#AC: 3ð¸jàê àStr: 12#)........#..#.#EV: 11Int: 9#)#.#...#.#..#.#SH: 0Dex: 19#.###)#.#........#..XL:  8 Next: 94% Place: Dungeon:6#.....@.#.....#.####Noise: ===------  Time: 6657.2 (0.0)#####.###..##.#...a) +2 sling {Wei}  c) +0 sling {Ælfric}#. #..##.#####Fire: a) +2 sling {Wei}## #..##.#Quill Rev+ ##.# .#..#W   phantomFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (heavily damaged, 59% to hit)  You shoot a sling bullet.  The sling bullet hits the phantom but does no damage.ð¸j-s aYou shoot a sling bullet.  The sling bullet hits the phantom but does no damage.  The phantom is heavily damaged.You shoot a sling bullet.  The sling bullet hits the phantom.  The phantom is heavily damaged.ð¸jö G.Wð¸j�ü &..ð¸j¯ÿ r8.1 (0.9Rev* _ð¸j7ð¸jðñ¸júÃÔ...........).# Trilby the Skirmisher#.####.########...# Coglin#.#.##.##...)))...# Health: 56/56 ========================#.#.........##>#### Magic: 8/8========================#.#.##.##<#..#.#AC: 3Str: 12#W........#..#.#EV: 11ñ¸juÅ^Int: 9#*#.#...#.#..#.#SH: 0Dex: 19#.###*#.#........#..XL:  8 Next: 94% Place: Dungeon:6#.....@.#.....#.####Noise: ===------  Time: 6658.1 (0.0)#####.###..##.#...a) +2 sling {Wei}  c) +0 sling {Ælfric}#. #..##.#####Fire: a) +2 sling {Wei}## #..##.#Quill Rev* ##.# .#..#W   phantomThe sling bullet hits the phantom. _The phantom is heavily damaged.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (heavily damaged, 59% to hit)ñ¸jÜ­...........).# Trilby the Skirmisher#.####.########...# Coglin#.#.##.##...)))...# Health: 56/56 ========================#.#.........##>#### Magic: 8/8========================#.#.##.##<#..#.#AC: 3Str: 12#W........#..#.#EV: 11Int: 9#)#.#...#.#..#.#SH: 0Dex: 19ñ¸jpÝM#.###)#.#........#..XL:  8 Next: 94% Place: Dungeon:6#.....@.#.....#.####Noise: ===------  Time: 6658.1 (0.0)#####.###..##.#...a) +2 sling {Wei}  c) +0 sling {Ælfric}#. #..##.#####Fire: a) +2 sling {Wei}## #..##.#Quill Rev* ##.# .#..#W   phantomFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (heavily damaged, 59% to hit)  You shoot a sling bullet.  The sling bullet hits the phantom but does no damage.ñ¸jRes)Shift-Dir - straight lineñ¸j3f;Aim: a phantom (heavily damaged, 59% to hit)  You shoot a sling bullet.  The sling bullet hits the phantom but does no damage.  The phantom is heavily damaged.You shoot a sling bullet.ñ¸j7è .WThe sling bullet misses the phantom.ñ¸jð .ñ¸jæð39.0 (0.9 _ñ¸j÷ñ¸jÓùñ¸j¼ô ...........).# Trilby the Skirmisher#.####.########...# Coglin#.#.##.##...)))...# Health: 56/56 ========================#.#.........##>#### Magic: 8/8========================#.#.##.##<#..#.#AC: 3Str: 12#.........#..#.#EV: 11Int: 9ñ¸jÙõ g#W#.#...#.#..#.#SH: 0Dex: 19#.###*#.#........#..XL:  8 Next: 94% Place: Dungeon:6#.....@.#.....#.####Noise: ===------  Time: 6659.0 (0.0)#####.###..##.#...a) +2 sling {Wei}  c) +0 sling {Ælfric}#. #..##.#####Fire: a) +2 sling {Wei}## #..##.#Quill Rev* ##.# .#..#W   phantomYou shoot a sling bullet. ñ¸jxö ´_The sling bullet misses the phantom.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (heavily damaged, 59% to hit)ñ¸jNë Ã...........).# Trilby the Skirmisher#.####.########...# Coglin#.#.##.##...)))...# Health: 56/56 ========================#.#.........##>#### Magic: 8/8========================#.#.##.##<#..#.#AC: 3Str: 12#.........#..#.#EV: 11Int: 9#W#.#...#.#..#.#SH: 0Dex: 19ñ¸j ì …#.###)#.#........#..XL:  8 Next: 94% Place: Dungeon:6#.....@.#.....#.####Noise: ===------  Time: 6659.0 (0.0)#####.###..##.#...a) +2 sling {Wei}  c) +0 sling {Ælfric}#. #..##.#####Fire: a) +2 sling {Wei}## #..##.#Quill Rev* ##.# .#..#W   phantomFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (heavily damaged, 59% to hit)  You shoot a sling bullet. The sling bullet hits the phantom!  The phantom is almost destroyed.ñ¸jKs ©MShift-Dir - straight lineAim: a phantom (heavily damaged, 59% to hit)  You shoot a sling bullet. The sling bullet hits the phantom!  The phantom is almost destroyed.  The sling bullet hits the phantom but does no damage.ñ¸j0ô � .WThe phantom is almost destroyed.ñ¸jÓù ñ¸jÍú 19 (0.9 _ñ¸j¬ÿ ñ¸jc ò¸jÓ%...........).# Trilby the Skirmisher#.####.########...# Coglin#.#.##.##...)))...# Health: 56/56 ========================#.#.........##>#### Magic: 8/8========================#.#.##.##<#..#.#AC: 3Str: 12#.........#..#.#EV: 11Int: 9#.#.#...#.#..#.#SH: 0Dex: 19#.###W#.#........#..XL:  8 Next: 94% Place: Dungeon:6#.....@.#.....#.####Noise: ===------  Time: 6659.9 (0.0)#####.###[40ò¸jF'_m..##.#...a) +2 sling {Wei}  c) +0 sling {Ælfric}#. #..##.#####Fire: a) +2 sling {Wei}## #..##.#Quill Rev* ##.# .#..#W   phantomThe sling bullet hits the phantom but does no damage. _The phantom is almost destroyed.Fire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (almost destroyed, 59% to hit)ò¸jp3...........).# Trilby the Skirmisher#.####.########...# Coglin#.#.##.##...)))...# Health: 56/56 ========================#.#.........##>#### Magic: 8/8========================#.#.##.##<#..#.#AC: 3Str: 12#.........#..#.#EV: 11Int: 9#.#.#...#.#..#.#SH: 0Dex: 19#.###)#.#........#..XL:  8 Next: 94% Place: Dungeon:6#.....@.#.....#.####Noise: ===------  Time: 6659.9 (0.0)#####.###[40ò¸jó4>m..##.#...a) +2 sling {Wei}  c) +0 sling {Ælfric}#. #..##.#####Fire: a) +2 sling {Wei}## #..##.#Quill Rev* ##.# .#..#W   phantomFire: a) +2 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (almost destroyed, 59% to hit)  You shoot a sling bullet.  The sling bullet closely misses the phantom.ò¸j³½¨.  Shift-Dir - straight lineAim: a phantom (almost destroyed, 59% to hit)  You shoot a sling bullet.  The sling bullet closely misses the phantom.The sling bullet hits the phantom!  You destroy the phantom!ò¸j5Ã<)ò¸j°F.ò¸jxGò¸jœNP...........).# Trilby the Skirmisher#.####.########...# Coglin#.#.##.##...)))...# Health: 56/56 ========================ò¸jlOÎ#.#.........##>#### Magic: 8/8========================#.#.##.##<#..#.#AC: 3Str: 12#.........#..#.#EV: 11Int: 9#.#.#...#.#..#.#SH: 0Dex: 19#.###.#.#........#..XL:  8 Next: 104% Place: Dungeon:6#.....@.#.....#.####Noise: ===------  Time: 6660.8 (0.9)#####.###..##.#...ò¸j³OÙa) +2 sling {Wei}  c) +0 sling {Ælfric}#. #..##.#####Fire: a) +2 sling {Wei}## #..##.#Quill Rev* ##.# .#..#ò¸jòOûShift-Dir - straight lineAim: a phantom (almost destroyed, 59% to hit)  You shoot a sling bullet.  The sling bullet closely misses the phantom.ò¸j+P‘You shoot a sling bullet. The sling bullet hits the phantom! _You destroy the phantom!ò¸j Qe  You have reached level 9!ò¸j¡Y/  --more--ó¸j‹>®  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? ô¸j. µ61/619/9219 2%  _You feel agile. x2ö¸jÿ ö¸j,“ Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 45% 1b - Kiss of DeathConjuration/Necromancy 45%1  c - ShockConjuration/Air45%1  d - Summon Small MammalSummoningö¸jíÚ45%1  e - Lesser BeckoningTranslocation61% 2  f - Iskenderun's BattlesphereConjuration/Forgecraft 99% 4  g - Martyr's KnellNecromancy/Summoning99% 4  h - Olgreb's Toxic RadianceAlchemy99% 4  i - Rending BladeConjuration/Forgecraft 99% 4  j - Hoarfrost CannonadeIce/Forgecraft100% 5  k - Yara's Violent UnravellingHexes/Alchemy100% 5  ö¸jÇœl - Forge Monarch BombFire/Forgecraft100% 6  m - IgnitionFire100% 8  n - Polar VortexIce100% 9 8 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit÷¸jYs÷¸jqy÷¸j7€P...........).# Trilby the Skirmisher#.####.########...# Coglin#.#.##.##...)))...# Health: 61/61 ========================÷¸jÞ€ #.#.........##>#### Magic: 9/9========================#.#.##.##<#..#.#AC: 3Str: 12#.........#..#.#EV: 11Int: 9#.#.#...#.#..#.#SH: 0Dex: 21#.###.#.#........#..÷¸jp�RXL:  9 Next:  2% Place: Dungeon:6#.....@.#.....#.####Noise: ===------  Time: 6660.8 (0.0)#####.###..##.#...a) +2 sling {Wei}  c) +0 sling {Ælfric}#. #..##.#####Fire: a) +2 sling {Wei}## #..##.#Quill Rev* ÷¸j¿�÷##.# .#..#You shoot a sling bullet. The sling bullet hits the phantom! _You destroy the phantom!You have reached level 9!÷¸je‚ÁYour experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel agile. x2÷¸j+ˆP  Okay, then.÷¸j#‰÷¸jy�÷¸j��. _÷¸jbv÷¸jºz   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   3.0   0   j - Spellcasting   0.0   1.4  -2          ÷¸jŸ{3 b - Maces & Flails   0.0   1.2  -1   k - Conjurations   0.0   1.2  -1   c - Staves   0.0   1.2  -1   l - Alchemy   0.0   0.8  +1   d - Unarmed Combat   0.0   1.2  -1       e - Throwing   0.0   1.2  -1   m - Evocations   0.0   0.6  +3       n - Shapeshifting   0.0   1.4  -2  ÷¸j|[ f * Ranged Weapons  10.9  14.3  -1               g - Armour   0.0   1.2  -1      ÷¸jÇ|H h - Dodging   1.7   2.4  -1       i - Stealth   0.7   1.2  -1                          ÷¸j}€                ÷¸jk}X    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help÷¸j¸}G[=] set a skill target  ÷¸j~ã[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsø¸j¿^ø¸jfø¸jk`...........).# Trilby the Skirmisher#.####.########...# Coglin#.#.##.##...)))...# Health: 61/61 ========================#.#.........##>#### Magic: 9/9========================ø¸jŸlý#.#.##.##<#..#.#AC: 3Str: 12#.........#..#.#EV: 11Int: 9#.#.#...#.#..#.#SH: 0Dex: 21#.###.#.#........#..XL:  9 Next:  2% Place: Dungeon:6#.....@.#.....#.####Noise: ===------  Time: 6660.8 (0.0)#####.###..##.#...a) +2 sling {Wei}  c) +0 sling {Ælfric}#. #..##.#####Fire: a) +2 sling {Wei}## #..##.#Quill Rev* ##.# .#..# _You destroy the phantom!You have reached level 9!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel agile. x2 _Okay, then.ø¸jýpø¸j}qø¸j[uø¸jðwø¸jßYø¸j:`VGear: 17/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Wei}  c - a +0 sling (offhand) {Ælfric}  k - the +9 mace "Cesohiumn" {heavy, rCorr Str+3 Int+3}  n - a +4 quarterstaff of chaos Missiles (go to first with ()e - 6 javelins  h - 3 poisoned darts Armour (go to first with [)  b - a +0 leather armour (worn)d - a +0 scale mail  g - a +0 plate armour  j - a +1 hatl - a +0 pair of boots  m - an orb of guile Magical Staves (go to first with |)  i - a staff of conjuration  q - a staff of alchemy Talismans (go to first with %)  f - a quill talisman (worn)o - a fortress talisman  p - a medusa talismanø¸jbÎ ba - a +2 sling (weapon) {Wei}. A piece of cloth and leather for launching stones, adequate for hunting small game like rabbits or goblins. Base accuracy: +0 Base damage: 7 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 10.9  At 100% training you reach 14.0 in about 1.3 XLs. Your +0 leather armour slightly slows your attacks with this weapon.  Current attack delay: 0.8. Damage rating: 13 (Base 7 x 127% (Dex) x 125% (Skill) + 2 (Ench)). ø¸jÈÏ ¼This weapon falls into the 'Ranged Weapons' category. It is a one-graspered weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Ranged Weapons} {one-handed} {ranged weapon}Menu/colouring prefixes: identified enchanted ranged equipped weapon _________________ (q)uiver, (u)nwield, (d)rop, (=)adjust, or (i)nscribe.ý¸jìo Gear: 17/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Wei}  c - a +0 sling (offhand) {Ælfric} ý¸jöìƒ k - the +9 mace "Cesohiumn" {heavy, rCorr Str+3 Int+3}  n - a +4 quarterstaff of chaos Missiles (go to first with ()  e - 6 javelins  h - 3 poisoned darts Armour (go to first with [)  b - a +0 leather armour (worn)  d - a +0 scale mail  g - a +0 plate armour  j - a +1 hat ý¸j¹í l - a +0 pair of boots  m - an orb of guile Magical Staves (go to first with |)  i - a staff of conjuration  q - a staff of alchemy Talismans (go to first with %)  f - a quill talisman (worn)  o - a fortress talisman  p - a medusa talismaný¸jÛ7ý¸jx?ý¸j�Fà...........).# Trilby the Skirmisher#.####.########...# Coglin#.#.##.##...)))...# Health: 61/61 ========================#.#.........##>#### Magic: 9/9========================#.#.##.##<#..#.#AC: 3Str: 12#.........#..#.#EV: 11ý¸jŽGInt: 9#.#.#...#.#..#.#SH: 0Dex: 21#.###.#.#........#..XL:  9 Next:  2% Place: Dungeon:6#.....@.#.....#.####Noise: ===------  Time: 6660.8 (0.0)#####.###..##.#...a) +2 sling {Wei}  c) +0 sling {Ælfric}#. #..##.#####Fire: a) +2 sling {Wei}## #..##.#Quill Rev* ##.# .#..# _You destroy the phantom!You have reached level 9!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? ý¸jîGy_You feel agile. x2 _Okay, then.ý¸jX\ý¸jj]ý¸jÁbý¸j^eý¸jãn ý¸jÌo 3ý¸jŒt ,ý¸jHx : _ý¸j§z ý¸jo| ý¸j} ,ý¸j ý¸j¢� ,ý¸jP‚ ý¸j[„ ý¸j«… TRev+ ý¸j8Š ý¸j Œ ý¸j Ž ,ý¸jZ� ý¸jÞ� ý¸jH’ ,ý¸j“ ý¸jm” ý¸j– ý¸j¢– ,ý¸j ˜ ý¸jo™ ý¸jô™ >Rev ý¸j|š ý¸jq� ,ý¸j ž ý¸j?¡ N _You now have 152 gold pieces (gained 15).ý¸jX¢ 3ý¸j£ ý¸j8¤ ý¸jॠ,ý¸j™¦ ý¸jñ§ ý¸jz© ý¸jø© (ý¸jEª ý¸jÍ« ý¸j0­ ,ý¸j¥­ ý¸j¶® ý¸jv± Bý¸j•² ý¸jg³ ý¸jà³ ý¸j^´ ý¸jêµ ý¸jx¶ ý¸jô¶ ý¸j^· ý¸jq¸ ý¸jìº ,ý¸jd» ý¸jľ ý¸j·À ý¸j˜Á ,ý¸jü ý¸jžÄ ý¸jÅ ý¸j€Å ý¸jâÆ ý¸jMÉ ,ý¸jÊ ý¸j6Ì ý¸j Î ý¸j”Î ý¸jÏ ý¸j7Ð ý¸j4Ò ý¸j°Ò ý¸j Ó ý¸jXÔ ý¸jïÕ ý¸jaÖ ý¸j·Ö ý¸jUØ ý¸jÛ ,ý¸j¦Û ý¸jŽÝ ý¸jŸÞ ý¸jß ý¸jžß ý¸j¥à ý¸jå ý¸jÚå ,ý¸jäæ ý¸jâè ,ý¸jÔé ý¸jæê ý¸j*ì ý¸j¥ì ý¸j[í ý¸jÏí ý¸j±ï ý¸jËð ,ý¸j[ñ ý¸jÜò ý¸jIô ,ý¸jáô ý¸j+ö ý¸j0ø Bý¸jXù ý¸jÐù ,ý¸j‹û ý¸jDü ý¸j§ü ý¸j$ý ý¸jþ ý¸jUÿ ý¸j´ÿ ý¸jo ý¸jK ý¸j ,ý¸j¢ ý¸jº ý¸j% ý¸j¤ ý¸jþ ý¸jë ý¸j ý¸jš ,ý¸j} ý¸j‘ ý¸j ,ý¸j® ý¸jô ý¸jØ ,ý¸jr ý¸j“ ,ý¸jW ý¸j² ý¸j  ý¸j¤ ,ý¸j2 ý¸jö# Xý¸jÏ$ ,ý¸j(% ý¸j®& ý¸jZ( ý¸jÛ( ,ý¸jL+ ý¸jŽ- ý¸jý- ý¸jÍ. ý¸j¯0 ý¸jÑ2 ,ý¸jî3 ý¸j=6 ý¸j¹P ¢ý¸jýc `ý¸j's °ý¸j/t ý¸j!v ý¸j½v ý¸j—w ý¸jiz ý¸jù| ý¸j�} ý¸jŽ~ ý¸jY� ý¸j0„ ý¸jë„ ý¸jÕ… ý¸j?ˆ ý¸jïŠ ,ý¸jSŒ ý¸j�Ž ý¸jX‘ ý¸jÚ‘ ý¸j“’ ý¸još þ #.#...#.#..#.# ##### #.#........#.. ..#.....#.##### ý¸jíœ €###..##.#.....# # #..##.#####.# # #..##.# #.# ####.##.# #.# .....##.#####.#######.# #######.........@)....# --- ..............######### ###############    ý¸jt  „.#...#.#..#.# ##### .#.#.. .#.....#.##### ..##.#.....#  #..##.#####.#  #..##.# #.# .##.# #.# .##.#####.#.# .....# #ý¸jZ¡ I #### ý¸jlª 1722.8 (62.0)ý¸jÑ« G---3.8 (63ý¸j±° ý¸j~Ë ° _You see here the +1 falchion of Conflict {venom, rElec rF- Str-5 Dex+3}.¸joP F4.8 (1.0)¸jœV œ _r - the +1 falchion of Conflict {venom, rElec rF- Str-5 Dex+3}¸jN„ ¸j Š <Gear: 18/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Wei}  c - a +0 sling (offhand) {Ælfric}  k - the +9 mace "Cesohiumn" {heavy, rCorr Str+3 Int+3}  n - a +4 quarterstaff of chaos  r - the +1 falchion of Conflict {venom, rElec rF- Str-5 Dex+3} Missiles (go to first with ()e - 6 javelins  h - 3 poisoned darts Armour (go to first with [) ¸j+‹ I b - a +0 leather armour (worn)d - a +0 scale mail  g - a +0 plate armour  j - a +1 hatl - a +0 pair of boots  m - an orb of guile Magical Staves (go to first with |)  i - a staff of conjuration  q - a staff of alchemy Talismans (go to first with %)  f - a quill talisman (worn)o - a fortress talisman [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]¸j‚—år - the +1 falchion of Conflict {venom, rElec rF- Str-5 Dex+3}. A long single-edged sword with a slightly curved blade. Base accuracy: +2 Base damage: 8 Base attack delay: 1.3 ¸ju˜ªThis weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Long Blades.  At 100% training you would reach 14.0 in about 2.5 XLs.  Current attack delay: 1.3. Damage rating: 11 (Base 8 x 127% (Dex) x 103% (Skill) + 1 (Ench)). Venom: It poisons victims. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Str-5: It affects your strength (-5). Dex+3: It affects your dexterity (+3). If you switch to wielding this weapon in your main hand: Your EV would decrease by 0.1 (11.3 -> 11.2). This weapon falls into the 'Long Blades' category. It is a one-graspered weapon.(w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe. ¸j6á4Gear: 18/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Wei}  c - a +0 sling (offhand) {Ælfric}  k - the +9 mace "Cesohiumn" {heavy, rCorr Str+3 Int+3}  n - a +4 quarterstaff of chaos  r - the +1 falchion of Conflict {venom, rElec rF- Str-5 Dex+3} Missiles (go to first with ()  e - 6 javelins  h - 3 poisoned darts  ¸jRâ Armour (go to first with [)  b - a +0 leather armour (worn)d - a +0 scale mail  g - a +0 plate armour  j - a +1 hat  l - a +0 pair of boots  m - an orb of guile Magical Staves (go to first with |)  i - a staff of conjuration  q - a staff of alchemy Talismans (go to first with %)  f - a quill talisman (worn)  o - a fortress talisman [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top] ¸júë ¸jIñ ¸jûöÚ.#...#.#..#.# #####Trilby the Skirmisher .#........#..Coglin .#.....#.#####Health: 61/61 ======================== ##..##.#.....#Magic: 9/9========================#..##.#####.#AC: 3Str: 12  ¸j€ø#..##.# #.#EV: 11Int: 9 ###.##.# #.#SH: 0Dex: 21 ....##.#####.#######.#XL:  9 Next:  2% Place: Dungeon:6 ######..........@....#Noise: ---------  Time: 6724.8 (0.0) .............#########a) +2 sling {Wei}  c) +0 sling {Ælfric} ##############Fire: a) +2 sling {Wei}Quill   Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel agile. x2 _Okay, then. _You now have 152 gold pieces (gained 15). _You see here the +1 falchion of Conflict {venom, rElec rF- Str-5 Dex+3}. _r - the +1 falchion of Conflict {venom, rElec rF- Str-5 Dex+3} ¸jFý ¸jmþ ¸j§ ¸j÷¸jAú ¸jÝý ÍGear: 18/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Wei}  c - a +0 sling (offhand) {Ælfric}  k - the +9 mace "Cesohiumn" {heavy, rCorr Str+3 Int+3}  n - a +4 quarterstaff of chaos ¸jØþ ¸ r - the +1 falchion of Conflict {venom, rElec rF- Str-5 Dex+3} Missiles (go to first with ()e - 6 javelins  h - 3 poisoned darts Armour (go to first with [)  b - a +0 leather armour (worn)d - a +0 scale mail  g - a +0 plate armour  j - a +1 hatl - a +0 pair of boots  m - an orb of guile Magical Staves (go to first with |)  i - a staff of conjuration  q - a staff of alchemy Talismans (go to first with %)  f - a quill talisman (worn)o - a fortress talisman [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]¸jšB$a - a +2 sling (weapon) {Wei}. A piece of cloth and leather for launching stones, adequate for hunting small game like rabbits or goblins. Base accuracy: +0 Base damage: 7 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 10.9  At 100% training you reach 14.0 in about 1.3 XLs. Your +0 leather armour slightly slows your attacks with this weapon.  Current attack delay: 0.8. Damage rating: 13 (Base 7 x 127% (Dex) x 125% (Skill) + 2 (Ench)). This weapon falls into the 'Ranged Weapons' category. It is a one-graspered weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Ranged Weapons} {one-handed} {ranged weapon}Menu/colouring prefixes: identified enchanted ranged equipped weapon _________________ (q)uiver, (u)nwield, (d)rop, (=)adjust, or (i)nscribe.¸j_ŽGear: 18/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Wei} ¸j•�ù c - a +0 sling (offhand) {Ælfric}  k - the +9 mace "Cesohiumn" {heavy, rCorr Str+3 Int+3}  n - a +4 quarterstaff of chaos  r - the +1 falchion of Conflict {venom, rElec rF- Str-5 Dex+3} Missiles (go to first with ()e - 6 javelins  h - 3 poisoned darts Armour (go to first with [)  b - a +0 leather armour (worn)  d - a +0 scale mail  g - a +0 plate armour  j - a +1 hatl - a +0 pair of boots  m - an orb of guile Magical Staves (go to first with |)  i - a staff of conjuration  q - a staff of alchemy Talismans (go to first with %)  f - a quill talisman (worn)o - a fortress talisman [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]¸jýù©c - a +0 sling (offhand) {Ælfric}. A piece of cloth and leather for launching stones, adequate for hunting small game like rabbits or goblins. Base accuracy: +0 Base damage: 7 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 10.9  At 100% training you reach 14.0 in about 1.3 XLs. ¸jbûVYour +0 leather armour slightly slows your attacks with this weapon.  Current attack delay: 0.8. Damage rating: 11 (Base 7 x 127% (Dex) x 125% (Skill)). This weapon falls into the 'Ranged Weapons' category. It is a one-graspered weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Ranged Weapons} {one-handed} {ranged weapon}Menu/colouring prefixes: identified ranged equipped weapon _________________ (d)rop, (=)adjust, or (i)nscribe.¸j§ùGear: 18/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Wei}  c - a +0 sling (offhand) {Ælfric}  k - the +9 mace "Cesohiumn" {heavy, rCorr Str+3 Int+3}  n - a +4 quarterstaff of chaos  r - the +1 falchion of Conflict {venom, rElec rF- Str-5 Dex+3} Missiles (go to first with ()e - 6 javelins ¸jn¨ h - 3 poisoned darts Armour (go to first with [)  b - a +0 leather armour (worn)  d - a +0 scale mail  g - a +0 plate armour  j - a +1 hatl - a +0 pair of boots  m - an orb of guile Magical Staves (go to first with |)  i - a staff of conjuration  q - a staff of alchemy Talismans (go to first with %)  f - a quill talisman (worn)o - a fortress talisman [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]¸júÔ¸jjÚ¸j#ß�.#...#.#..#.# #####Trilby the Skirmisher .#........#..Coglin .#.....#.#####Health: 61/61 ======================== ¸j^à##..##.#.....#Magic: 9/9========================#..##.#####.#AC: 3Str: 12  #..##.# #.#EV: 11Int: 9 ###.##.# #.#SH: 0Dex: 21 ....##.#####.#######.#XL:  9 Next:  2% Place: Dungeon:6 ######..........@....#Noise: ---------  Time: 6724.8 (0.0) .............#########a) +2 sling {Wei}  c) +0 sling {Ælfric} ##############Fire: a) +2 sling {Wei}Quill ¸j[áB  Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel agile. x2 _Okay, then. _You now have 152 gold pieces (gained 15). _You see here the +1 falchion of Conflict {venom, rElec rF- Str-5 Dex+3}. _r - the +1 falchion of Conflict {venom, rElec rF- Str-5 Dex+3}¸j¯ä¸j#å¸jè¸jGê¸j¥d ¸j™i 9Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Wei}  c - a +0 sling (offhand) {Ælfric}  k - the +9 mace "Cesohiumn" {heavy, rCorr Str+3 Int+3}  n - a +4 quarterstaff of chaos  r - the +1 falchion of Conflict {venom, rElec rF- Str-5 Dex+3} Armour (go to first with [)  b - a +0 leather armour (worn)d - a +0 scale mail  g - a +0 plate armour  m - an orb of guile ¸j”j ßMagical Staves (go to first with |)  i - a staff of conjuration  q - a staff of alchemy Talismans (go to first with %)  f - a quill talisman (worn)o - a fortress talisman  p - a medusa talisman[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ¸j]¸j+c¸jiÚ.#...#.#..#.# #####Trilby the Skirmisher .#........#..Coglin .#.....#.#####Health: 61/61 ======================== ##..##.#.....#Magic: 9/9========================#..##.#####.#AC: 3Str: 12  ¸jjª#..##.# #.#EV: 11Int: 9 ###.##.# #.#SH: 0Dex: 21 ....##.#####.#######.#XL:  9 Next:  2% Place: Dungeon:6 ######..........@....#Noise: ---------  Time: 6724.8 (0.0) .............#########a) +2 sling {Wei}  c) +0 sling {Ælfric} ##############Fire: a) +2 sling {Wei}Quill   Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel agile. x2 _Okay, then. ¸j’jX_You now have 152 gold pieces (gained 15). _You see here the +1 falchion of Conflict {venom, rElec rF- Str-5 Dex+3}. _r - the +1 falchion of Conflict {venom, rElec rF- Str-5 Dex+3}¸j×o¸j¤p¸j>u¸j®{ _You feel agile. x2 _Okay, then. _You now have 152 gold pieces (gained 15). _You see here the +1 falchion of Conflict {venom, rElec rF- Str-5 Dex+3}. _r - the +1 falchion of Conflict {venom, rElec rF- Str-5 Dex+3}  You start parting from your weapon.¸j‡€@5.8 (1¸jy†@6.8 (2¸jðЏjt•V7.8 (3¸j š¸jÔš*8.8 (4¸j­ìç9.8 (5  _You continue parting from your +0 sling {Ælfric}. x5  You finish parting from your +0 sling {Ælfric}. _You whisper farewell to Ælfric.¸jn·2Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Wei}c - a +0 sling {Ælfric}  k - the +9 mace "Cesohiumn" {heavy, rCorr Str+3 Int+3}  n - a +4 quarterstaff of chaos  r - the +1 falchion of Conflict {venom, rElec rF- Str-5 Dex+3} Armour (go to first with [)  b - a +0 leather armour (worn)d - a +0 scale mail  g - a +0 plate armour  m - an orb of guile Magical Staves (go to first with |)  i - a staff of conjuration  q - a staff of alchemy Talismans (go to first with %)  f - a quill talisman (worn)o - a fortress talisman  p - a medusa talisman[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ¸jõ¸jr$.#...#.#..#.# #####Trilby the Skirmisher .#........#..Coglin .#.....#.#####Health: 61/61 ======================== ##..##.#.....#Magic: 9/9========================#..##.#####.#AC: 3Str: 12  #..##.# #.#EV: 11Int: 9 ###.##.# #.#SH: 0Dex: 21 ....##.#####.#######.#XL:  9 Next:  2% Place: Dungeon:6 ######..........@....#Noise: ---------  Time: 6729.8 (0.0) .............#########a) +2 sling {Wei} ##############Fire: a) +2 sling {Wei}Quill    _You see here the +1 falchion of Conflict {venom, rE¸j)lec rF- Str-5 Dex+3}. _r - the +1 falchion of Conflict {venom, rElec rF- Str-5 Dex+3}You start parting from your weapon. _You continue parting from your +0 sling {Ælfric}. x5  You finish parting from your +0 sling {Ælfric}. _You whisper farewell to Ælfric. _¸j›-g  You start attuning to your weapon.¸j‡1+30.8 (1¸j:3¸j8¸jÃ8*1.8 (2¸j@<¸j‚A¸jÓB*2.8 (3¸jhE¸jŸJ¸jYK*3.8 (4¸jßN¸j S¸jœT*4.8 (5¸jÐ[¸jˆ]K74 r) +1 falchion of Co  Dex+3}.  You welcome the +1 falchion of Conflict into your grasp.  You feel weaker.  You feel agile. ¸jO^… The +1 falchion of Conflict {venom, rElec rF- Str-5 Dex+3} begins to drip with  poison!¸jNb¸j"e~ _r - the +1 falchion of Conflict (offhand) {venom, rElec rF- Str-5 Dex+3}¸jD—¸jE�£Gear: 18/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Wei}  r - the +1 falchion of Conflict (offhand) {venom, rElec rF- Str-5 Dex+3}c - a +0 sling {Ælfric} ¸jžŽ k - the +9 mace "Cesohiumn" {heavy, rCorr Str+3 Int+3}  n - a +4 quarterstaff of chaos Missiles (go to first with ()e - 6 javelins  h - 3 poisoned darts Armour (go to first with [)  b - a +0 leather armour (worn)d - a +0 scale mail  g - a +0 plate armour  j - a +1 hatl - a +0 pair of boots  m - an orb of guile ¸j”žPMagical Staves (go to first with |)  i - a staff of conjuration  q - a staff of alchemy Talismans (go to first with %)  f - a quill talisman (worn)o - a fortress talisman [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]¸jûpËa - a +2 sling (weapon) {Wei}. A piece of cloth and leather for launching stones, adequate for hunting small game like rabbits or goblins. Base accuracy: +0 Base damage: 7 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 10.9  At 100% training you reach 14.0 in about 1.3 XLs. Your +0 leather armour slightly slows your attacks with this weapon.  Current attack delay: 0.9. Damage rating: 13 (Base 7 x 135% (Dex) x 125% (Skill) + 2 (Ench)). This weapon falls into the 'Ranged Weapons' category. It is a one-graspered weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Ranged Weapons} {one-handed} {ranged weapon}Menu/colouring prefixes: identified enchanted ranged equipped weapon _________________ ¸jrY(q)uiver, (u)nwield, (d)rop, (=)adjust, or (i)nscribe.¸j�ÿGear: 18/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Wei}  r - the +1 falchion of Conflict (offhand) {venom, rElec rF- Str-5 Dex+3}c - a +0 sling {Ælfric}  k - the +9 mace "Cesohiumn" {heavy, rCorr Str+3 Int+3}  n - a +4 quarterstaff of chaos Missiles (go to first with ()e - 6 javelins  h - 3 poisoned darts Armour (go to first with [)  b - a +0 leather armour (worn)  d - a +0 scale mail  g - a +0 plate armour  j - a +1 hatl - a +0 pair of boots  m - an orb of guile Magical Staves (go to first with |)  i - a staff of conjuration  q - a staff of alchemy Talismans (go to first with %)  f - a quill talisman (worn)o - a fortress talisman [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top[39;¸j49m]¸j_T ¸j«Z ¸jƒb .#...#.#..#.# #####Trilby the Skirmisher .#........#..Coglin .#.....#.#####Health: 61/61 ======================== ##..##.#.....#Magic: 9/9========================#..##.#####.#AC: 3Str: 7  #..##.# #.#EV: 11Int: 9 ###.##.# #.#SH: 0Dex: 24 ....##.#####.#######.#XL:  9 Next:  2% Place: Dungeon:6 ######..........@....#Noise: ---------  Time: 6734.8 (0.0) .............#########a) +2 sling {Wei}  r) +1 falchion of Co ##############Fire: a) +2 sling {Wei}Quill   You welcome ¸j�d gthe +1 falchion of Conflict into your grasp.  You feel weaker.You feel agile.The +1 falchion of Conflict {venom, rElec rF- Str-5 Dex+3} begins to drip with  poison! _r - the +1 falchion of Conflict (offhand) {venom, rElec rF- Str-5 Dex+3}¸jƒg ¸j=h ¸j-l ¸jÅn ¸j�^¸jzb+Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Wei}  r - the +1 falchion of Conflict (offhand) {venom, rElec rF- Str-5 Dex+3}c - a +0 sling {Ælfric}  k - the +9 mace "Cesohiumn" {heavy, rCorr Str+3 Int+3}  n - a +4 quarterstaff of chaos ¸jhcéArmour (go to first with [)  b - a +0 leather armour (worn)d - a +0 scale mail  g - a +0 plate armour  m - an orb of guile Magical Staves (go to first with |)  i - a staff of conjuration  q - a staff of alchemy Talismans (go to first with %)  f - a quill talisman (worn)o - a fortress talisman  p - a medusa talisman[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ¸jþ¸jA¸j 2.#...#.#..#.# #####Trilby the Skirmisher .#........#..Coglin .#.....#.#####Health: 61/61 ======================== ##..##.#.....#Magic: 9/9========================¸j #..##.#####.#AC: 3Str: 7  #..##.# #.#EV: 11Int: 9 ###.##.# #.#SH: 0Dex: 24 ....##.#####.#######.#XL:  9 Next:  2% Place: Dungeon:6 ######..........@....#Noise: ---------  Time: 6734.8 (0.0) ¸j« ¬.............#########a) +2 sling {Wei}  r) +1 falchion of Co ##############Fire: a) +2 sling {Wei}Quill   ¸j=‰You welcome the +1 falchion of Conflict into your grasp.  You feel weaker.You feel agile.The +1 falchion of Conflict {venom, rElec rF- Str-5 Dex+3} begins to drip with  poison! _r - the +1 falchion of Conflict (offhand) {venom, rElec rF- Str-5 Dex+3}¸j¸j^ _¸jx¸j^ h  You start parting from your weapon.¸jH%@5.8 (1¸j’)¸jd**6.8 (2¸jM-¸j¥0¸ju1*7.8 (3¸j4¸j=8¸jò8*8.8 (4¸j6<¸jdA¸jB*9.8 (5¸jÐD¸jŸHM121¸j t - 2 scrolls of teleportation; h -> i - 4 scrolls of identify'¸jÔŒ'¸j×�Read which item? Scrolls  t - 2 scrolls of teleportationi - 4 scrolls of identify  s - a scroll of butterflies  c - a scroll labelled LULAOGUTS  j - 3 scrolls labelled ZIDU PEPPEKODU  l - 2 scrolls labelled COMIAPP JUCIAC  m - a scroll labelled QIPAAQ ARATYGEU  q - 2 scrolls labelled HOSIGO QAGUHE  u - a scroll labelled GITASYNKUA  v - a scroll labelled XUCYUPIFAN [!] read|quaff|evoke[?] describe selected'¸jêw '¸jÖ| '¸j�‚ X.#...#.#..#.# #####Trilby the Skirmisher .#........#..Coglin .#.....#.#####Health: 61/61 ======================== ##..##.#.....#Magic: 9/9========================#..##.#####.#AC: 3Str: 12  #..##.# #.#EV: 11Int: 9 ###.##.# #.#SH: 0Dex: 21 '¸jaƒ Ô....##.#####.#######.#XL:  9 Next:  2% Place: Dungeon:6 ######..........@....#Noise: ---------  Time: 6745.8 (0.0) .............#########a) +2 sling {Wei}  c) +0 sling {Ælfric} ##############Fire: a) +2 sling {Wei}Quill   You finish attuning to your +0 sling {Ælfric}.  '¸j݃ bYou welcome your +0 sling "Ælfric" back into your grasp. _c - a +0 sling (offhand) {Ælfric}  As you read the scroll labelled DYSOMU EZEUTZ, it crumbles to dust.  It is a scroll of identify. _e -> t - 2 scrolls of teleportation; h -> i - 4 scrolls of identify'¸j•¥ '¸j‚µ ØIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled LULAOGUTS  j - 3 scrolls labelled ZIDU PEPPEKODU  l - 2 scrolls labelled COMIAPP JUCIAC  m - a scroll labelled QIPAAQ ARATYGEU  q - 2 scrolls labelled HOSIGO QAGUHE  u - a scroll labelled GITASYNKUA  v - a scroll labelled XUCYUPIFAN Potions (select first with !)  d - 4 blue potions  f - a fuming coppery potion  k - a golden potion  n - 2 silvery potions  o - a puce potion  p - a purple potion  s - a fuming white potion  t - a sedimented pink potion[?] describe selected)¸jº¾)¸j Å)¸jÊÚ.#...#.#..#.# #####Trilby the Skirmisher .#........#..Coglin .#.....#.#####Health: 61/61 ======================== ##..##.#.....#Magic: 9/9========================#..##.#####.#AC: 3Str: 12  )¸jAËV#..##.# #.#EV: 11Int: 9 ###.##.# #.#SH: 0Dex: 21 ....##.#####.#######.#XL:  9 Next:  2% Place: Dungeon:6 ######..........@....#Noise: ---------  Time: 6745.8 (0.0) .............#########a) +2 sling {Wei}  c) +0 sling {Ælfric} ##############)¸jðË^Fire: a) +2 sling {Wei}Quill   You finish attuning to your +0 sling {Ælfric}.  You welcome your +0 sling "Ælfric" back into your grasp. _c - a +0 sling (offhand) {Ælfric}  As you read the scroll labelled DYSOMU EZEUTZ, it crumbles to dust.  It is a scroll of identify. _e -> t - 2 scrolls of teleportation; h -> i - 4 scrolls of identify)¸j2Ù]  As you read the scroll of identify, it crumbles to dust.)¸j#Ú*6.8 (1)¸jãÝ)¸já^ _j -> b - 3 scrolls of blinking)¸jÏŠ)¸j6ŽºRead which item? Scrolls  b - 3 scrolls of blinking  t - 2 scrolls of teleportationi - 3 scrolls of identify  s - a scroll of butterflies  c - a scroll labelled LULAOGUTS  l - 2 scrolls labelled COMIAPP JUCIAC  m - a scroll labelled QIPAAQ ARATYGEU )¸j´�V q - 2 scrolls labelled HOSIGO QAGUHE  u - a scroll labelled GITASYNKUA  v - a scroll labelled XUCYUPIFAN [!] read|quaff|evoke[?] describe selected*¸jÙ¨*¸jÛª*¸j±˜.#...#.#..#.# #####Trilby the Skirmisher .#........#..Coglin .#.....#.#####Health: 61/61 ======================== ##..##.#.....#Magic: 9/9========================#..##.#####.#AC: 3Str: 12  #..##.# #.#EV: 11Int: 9 *¸jв¥###.##.# #.#SH: 0Dex: 21 ....##.#####.#######.#XL:  9 Next:  2% Place: Dungeon:6 ######..........@....#Noise: ---------  Time: 6746.8 (0.0) .............#########a) +2 sling {Wei}  c) +0 sling {Ælfric} ##############Fire: a) +2 sling {Wei}Quill    _c - a +0 sling (offhand) {Ælfric}  As you read the scroll labelled DYSOMU EZEUTZ, it crumbles to dust.  It is a scroll of identify. _e -> t - 2 scrolls of teleportation; h -> i - 4 scrolls of identify  As you read the scroll of identify, it crumbles to dust. *¸jc´I_j -> b - 3 scrolls of blinking*¸jž¸*¸j ¾€Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled LULAOGUTS  l - 2 scrolls labelled COMIAPP JUCIAC  m - a scroll labelled QIPAAQ ARATYGEU  q - 2 scrolls labelled HOSIGO QAGUHE  u - a scroll labelled GITASYNKUA  v - a scroll labelled XUCYUPIFAN Potions (select first with !)  d - 4 blue potions *¸j¾¾, f - a fuming coppery potion  k - a golden potion  n - 2 silvery potions  o - a puce potion  p - a purple potion  s - a fuming white potion  t - a sedimented pink potion[?] describe selected+¸jíW+¸j8]+¸jÙb.#...#.#..#.# #####Trilby the Skirmisher .#........#..Coglin .#.....#.#####+¸jtc:Health: 61/61 ======================== ##..##.#.....#Magic: 9/9========================#..##.#####.#AC: 3Str: 12  #..##.# #.#EV: 11Int: 9 ###.##.# #.#SH: 0Dex: 21 +¸jÕcg....##.#####.#######.#XL:  9 Next:  2% Place: Dungeon:6 ######..........@....#+¸j4dqNoise: ---------  Time: 6746.8 (0.0) .............#########a) +2 sling {Wei}  c) +0 sling {Ælfric} ##############+¸jÆhVFire: a) +2 sling {Wei}Quill    _c - a +0 sling (offhand) {Ælfric}  As you read the scroll labelled DYSOMU EZEUTZ, it crumbles to dust.  It is a scroll of identify. _e -> t - 2 scrolls of teleportation; h -> i - 4 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _j -> b - 3 scrolls of blinking+¸j¿q]  As you read the scroll of identify, it crumbles to dust.+¸j™r*7.8 (1+¸jw+¸j¯z: _l -> w - 2 scrolls of enchant weapon,¸jˆ,¸j“‰¦Read which item? Scrolls  b - 3 scrolls of blinking ,¸j`Šd t - 2 scrolls of teleportationi - 2 scrolls of identify  s - a scroll of butterflies  w - 2 scrolls of enchant weapon  c - a scroll labelled LULAOGUTS  m - a scroll labelled QIPAAQ ARATYGEU  q - 2 scrolls labelled HOSIGO QAGUHE  u - a scroll labelled GITASYNKUA  v - a scroll labelled XUCYUPIFAN [!] read|quaff|evoke[?] describe selected-¸jžª-¸j°-¸j¶m.#...#.#..#.# #####Trilby the Skirmisher .#........#..Coglin .#.....#.#####Health: 61/61 ======================== ##..##.#.....#Magic: 9/9========================#..##.#####.#AC: 3Str: 12  #..##.# #.#EV: 11-¸j‚·Int: 9 ###.##.# #.#SH: 0Dex: 21 ....##.#####.#######.#XL:  9 Next:  2% Place: Dungeon:6 ######..........@....#Noise: ---------  Time: 6747.8 (0.0) .............#########a) +2 sling {Wei}  c) +0 sling {Ælfric} ##############Fire: a) +2 sling {Wei}Quill   It is a scroll of identify. _e -> t - 2 scrolls of teleportation; h -> i - 4 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _j -> b - 3 scrolls of blinkingAs you read the scroll of identify, it crumbles to dust. _l -> w - 2 scrolls of enchant weapon-¸j»¸-¸j÷ºæEnchant which weapon? Hand Weapons  a - a +2 sling (weapon) {Wei}  c - a +0 sling (offhand) {Ælfric} -¸j~»– n - a +4 quarterstaff of chaos[?] describe selected.¸j d.¸jf.¸jík@.#...#.#..#.# #####Trilby the Skirmisher .#........#..Coglin .#.....#.#####Health: 61/61 ======================== ##..##.#.....#Magic: 9/9========================#..##.#####.#AC: 3Str: 12  #..##.# #.#.¸j¤lZEV: 11Int: 9 ###.##.# #.#SH: 0Dex: 21 ....##.#####.#######.#XL:  9 Next:  2% Place: Dungeon:6 ######..........@....#Noise: ---------  Time: 6747.8 (0.0) .............#########a) +2 sling {Wei}  c) +0 sling {Ælfric} ##############Fire: a) +2 sling {Wei}Quill .¸j nã  It is a scroll of identify. _e -> t - 2 scrolls of teleportation; h -> i - 4 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _j -> b - 3 scrolls of blinkingAs you read the scroll of identify, it crumbles to dust. _l -> w - 2 scrolls of enchant weapon.¸j0tc  As you read the scroll of enchant weapon, it crumbles to dust..¸j@uf8.8 (133.¸jãx.¸jž{A _Your +2 sling {Wei} glows red for a moment..¸joR.¸j~V Read which item? Scrolls  b - 3 scrolls of blinking  t - 2 scrolls of teleportationi - 2 scrolls of identify  s - a scroll of butterflies  w - a scroll of enchant weapon  c - a scroll labelled LULAOGUTS  m - a scroll labelled QIPAAQ ARATYGEU  q - 2 scrolls labelled HOSIGO QAGUHE  u - a scroll labelled GITASYNKUA  v - a scroll labelled XUCYUPIFAN [!] read|quaff|evoke[?] describe selected/¸j /¸jó /¸jë X.#...#.#..#.# #####Trilby the Skirmisher .#........#..Coglin .#.....#.#####Health: 61/61 ======================== ##..##.#.....#Magic: 9/9========================#..##.#####.#AC: 3Str: 12  #..##.# #.#EV: 11Int: 9 ###.##.# #.#SH: 0Dex: 21 /¸j Ü....##.#####.#######.#XL:  9 Next:  2% Place: Dungeon:6 ######..........@....#Noise: ---------  Time: 6748.8 (0.0) .............#########a) +3 sling {Wei}  c) +0 sling {Ælfric} ##############Fire: a) +3 sling {Wei}Quill   As you read the scroll of identify, it crumbles to dust. /¸j” *_j -> b - 3 scrolls of blinkingAs you read the scroll of identify, it crumbles to dust. _l -> w - 2 scrolls of enchant weapon  As you read the scroll of enchant weapon, it crumbles to dust. _Your +2 sling {Wei} glows red for a moment./¸jç /¸jÞ |Enchant which weapon? Hand Weapons  a - a +3 sling (weapon) {Wei}  c - a +0 sling (offhand) {Ælfric}  n - a +4 quarterstaff of chaos[?] describe selected0¸jû2 0¸j9 0¸jY@ ².#...#.#..#.# #####Trilby the Skirmisher .#........#..Coglin .#.....#.#####Health: 61/61 ======================== ##..##.#.....#Magic: 9/9========================#..##.#####.#AC: 3Str: 12  #..##.# #.#EV: 11Int: 9 ###.##.# #.#SH: 0Dex: 21 ....##.#####.#######.#XL:  9 Next:  2% Place: Dungeon:6 ######..........@....#Noise: ---------  Time: 6748.8 (0.0) .............#########a) +3 sling {Wei}  c) +0 sling {Ælfric} ##############Fire: a) +3 sling {Wei}Quill  0¸jhA ¬ As you read the scroll of identify, it crumbles to dust. _j -> b - 3 scrolls of blinkingAs you read the scroll of identify, it crumbles to dust. _l -> w - 2 scrolls of enchant weapon  As you read the scroll of enchant weapon, it crumbles to dust. _Your +2 sling {Wei} glows red for a moment.0¸jcT   As you read the scroll of enchant weapon, it crumbles to dust.9.8 (144 _Your +3 sling {Wei} glows red for a moment.3¸jJ·3¸j/X3¸jš*ž .#.#..#.# #####  .......#.. .# ....#.##### .# .##.#.....# .# .##.#####.# .# .##.# #.# .# .##.# #.# "# .##.#####.#######.#  .............@.#  51.8 (2###  ##       2.8 (33¸jÀR3¸jx|U _Found an amulet of the acrobat.4¸jl f.#..#.# #...# 4¸j´!’ .#.#..#.# #####  ..#.. ..#  ...#.##### #.#  ##.#.....# #.#  ##.#####.# #.#  ##.# #.# #.#  ##.# #.# #"#  .#####.#######@#  ##.......#  .........######### ##########4¸jB"E     4¸jZ/@3.8 (14¸jD@4¸jþÀ##<# .....# .#.#..#.# ####...#.. . ...#.####....###. #.# #####.####### ##........ .........######### ##########4 _You see here an amulet of the acrobat.5¸j´ g _5¸jñi °5¸jtü B5¸jÐ n5¸jý X5¸jÎ „5¸j}$ B5¸j”W 5¸j²Y ,5¸jñƒ 5¸jE© B5¸j´± 5¸jz· X5¸jݺ 5¸jŸ» 5¸j4½ 5¸jÉÄ h  There is a stone staircase leading down here.5¸jŸÆ  _5¸jŒÇ 5¸jà  5¸jÃð  Things that are here:5¸jƒó o  a +0 club; a +0 ring mail; an orc skeleton5¸jö 5¸jö Ê _  Things that are here:  a +0 dagger; a +0 ring mail; an orc skeleton5¸j½ 5¸j†  _5¸j; 5¸jô 5¸jò š5¸j±> B5¸j Q n5¸jïY 5¸jfd X5¸jSr ,5¸j©s 5¸jÿu 5¸jŽx 5¸j•y ,5¸jÀ„ n5¸jû‹ X5¸j`ž 5¸j£  Œ  You encounter an ogre. It is wielding a +0 giant spiked club.5¸j© G .######...#...#...#.5¸jï é ......#.#.#.#...#.#. ######..#...##.##... ##.#.#.......#. ####...##.###.##. #...#.#.[......... ###...##.###.###.# .########.#............. .......@#.##.###.###.### O######.#.#..#..##.#.#.# #.#.#..#..##.#.#.# #.#.#..#.###.#.#.# #.#.#..#####.#.#.#######.#............#.# O   ogre (asleep)####### #...............).###.##.....# #.####.########...# #.##.###.# #.#.##.##...)))...# #.#O86.8 (32.0).5¸júÏ ¤O7.8 (33 _6¸j« .######...#...#...#. Trilby the Skirmisher......#.#.#.#...#.#. Coglin######..#...##.##... Health: 61/61 ========================##.#.#.......#. Magic: 9/9========================####...##.###.##. AC: 3Str: 12#...#.#.[......... EV: 11Int: 9###...##.###.###.# SH: 0Dex: 21.########.#............. XL:  9 Next:  2% Place: Dungeon:6.O*****@#.##.###.###.### Noise: ---------  Time: 6787.8 (0.0).######.#.#..#..##.#.#.# a) +4 sling {Wei}  c) +0 sling {Ælfric}#.#.#..#..##.#.#.# Fire: a) +4 sling {Wei}#.#.#..#.###.#.#.# Quill #.#.#..#####.#.#.#[14;116¸jü ±H######.#............#.# O   ogre####### #...............).###.##.....# #.####.########...# #.##.###.# #.#.##.##...)))...# #.# _a +0 dagger; a +0 ring mail; an orc skeleton _You encounter an ogre. It is wielding a +0 giant spiked club.Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (82% to hit)6¸j²þ .######...#...#...#. Trilby the Skirmisher......#.#.#.#...#.#. Coglin######..#...##.##... Health: 61/61 ========================##.#.#.......#. Magic: 9/9========================####...##.###.##. AC: 3Str: 12#...#.#.[......... EV: 11Int: 9###...##.###.###.# SH: 0Dex: 21.########.#............. XL:  9 Next:  2% Place: Dungeon:6)))))))@#.##.###.###.### Noise: ---------  Time: 6787.8 (0.0).######.#.#..#..##.#.#.# a) +4 sling {Wei}  c) +0 sling {Ælfric}#.#.#..#..##.#.#.# Fire: a) +4 sling {Wei}#.#.#..#.###.#.#.# Quill #.#.#..#####.#.#.######[336¸jå Fm#.#............#.# O   ogre####### #...............).###.##.....# #.####.########...# #.##.###.# #.#.##.##...)))...# #.#Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (82% to hit)  You shoot a sling bullet.  The sling bullet barely misses the ogre.6¸jÆ® Shift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (82% to hit)  You shoot a sling bullet.  The sling bullet barely misses the ogre.6¸jL @.O6¸j× ­..O....===8.6 (0.8Rev _6¸jD& 7¸jÞå.######...#...#...#. Trilby the Skirmisher......#.#.#.#...#.#. Coglin######..#...##.##... Health: 61/61 ========================##.#.#.......#. Magic: 9/9========================####...##.###.##. AC: 3Str: 12#...#.#.[......... EV: 11Int: 9###...##.###.###.# SH: 0Dex: 21.########.#............. XL:  9 Next:  2% Place: Dungeon:6..O****@#.##.###.###.### Noise: ===------  Time: 6788.6 (0.0).######.#.#..#..##.#.#.# a) +4 sling {Wei}  c) +0 sling {Ælfric}#.#.#..#..##.#.#.# Fire: a) +4 sling {Wei}#.#.#..#.###.#.#.# Quill Rev #.[7¸jçù{40m#.#..#####.#.#.#######.#............#.# O   ogre####### #...............).###.##.....# #.####.########...# #.##.###.# #.#.##.##...)))...# #.#You shoot a sling bullet. _The sling bullet barely misses the ogre.Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (82% to hit)7¸j_¿.######...#...#...#. Trilby the Skirmisher......#.#.#.#...#.#. Coglin######..#...##.##... Health: 61/61 ========================##.#.#.......#. Magic: 9/9========================####...##.###.##. AC: 3Str: 12#...#.#.[......... EV: 11Int: 9###...##.###.###.# SH: 0Dex: 21.########.#............. XL:  9 Next:  2% Place: Dungeon:6..O))))@#.##.###.###.### Noise: ===------  Time: 6788.6 (0.0).######.#.#..#..##.#.#.# a) +4 sling {Wei}  c) +0 sling {Ælfric}#.#.#..#..##.#.#.# Fire: a) +4 sling {Wei}#.#.#..#.###.#.#.# Quill Rev #.[7¸j½À^40m#.#..#####.#.#.#######.#............#.# O   ogre####### #...............).###.##.....# #.####.########...# #.##.###.# #.#.##.##...)))...# #.#Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (82% to hit)  You shoot a sling bullet.  The sling bullet hits the ogre but does no damage.7¸j´Ur Shift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (82% to hit)  You shoot a sling bullet.  The sling bullet hits the ogre but does no damage.The sling bullet hits the ogre!  The ogre is moderately wounded.7¸jAâ0....7¸jë,9.4 (0.8 _7¸jÆó7¸jž#7¸j¢5 .######...#...#...#. Trilby the Skirmisher......#.#.#.#...#.#. Coglin######..#...##.##... Health: 61/61 ========================##.#.#.......#. Magic: 9/9========================####...##.###.##. AC: 3Str: 12#...#.#.[......... EV: 11Int: 9###...##.###.###.# SH: 0Dex: 21.########.#............. XL:  9 Next:  2% Place: Dungeon:6..O****@#.##.###.###.### Noise: ===------  Time: 6789.4 (0.0).######.#.#..#..##.#.#.# a) +4 sling {Wei}  c) +0 sling {Ælfric}#.#.#..#..##.#.#.# Fire: a) +4 sling {Wei}#.#.#..#.###.#.#.# Quill Rev #.[7¸j8 â40m#.#..#####.#.#.#######.#............#.# O   ogre####### #...............).###.##.....# #.####.########...# #.##.###.# #.#.##.##...)))...# #.#You shoot a sling bullet. The sling bullet hits the ogre! _The ogre is moderately wounded.Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (moderately wounded, 82% to hit)7¸jŸ/ .######...#...#...#. Trilby the Skirmisher......#.#.#.#...#.#. Coglin######..#...##.##... Health: 61/61 ========================##.#.#.......#. Magic: 9/9========================####...##.###.##. AC: 3Str: 12#...#.#.[......... EV: 11Int: 9###...##.###.###.# SH: 0Dex: 21.########.#............. XL:  9 Next:  2% Place: Dungeon:6..O))))@#.##.###.###.### Noise: ===------  Time: 6789.4 (0.0).######.#.#..#..##.#.#.# a) +4 sling {Wei}  c) +0 sling {Ælfric}#.#.#..#..##.#.#.# Fire: a) +4 sling {Wei}#.#.#..#.###.#.#.# Quill Rev #.[7¸j‡2 Ó40m#.#..#####.#.#.#######.#............#.# O   ogre####### #...............).###.##.....# #.####.########...# #.##.###.# #.#.##.##...)))...# #.#Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (moderately wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the ogre.  The ogre is moderately wounded.7¸jMÒ É)))Shift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (moderately wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the ogre.  The ogre is moderately wounded.  The sling bullet closely misses the ogre.7¸j¯T <.O7¸j„n N...O...7¸jìq k90.3 (0.9Rev+ _7¸j–v 7¸j®z 8¸j:¹.######...#...#...#. Trilby the Skirmisher......#.#.#.#...#.#. Coglin######..#...##.##... Health: 61/61 ========================##.#.#.......#. Magic: 9/9========================####...##.###.##. AC: 3Str: 12#...#.#.[......... EV: 11Int: 9###...##.###.###.# SH: 0Dex: 21.########.#............. XL:  9 Next:  2% Place: Dungeon:6...O***@#.##.###.###.### Noise: ===------  Time: 6790.3 (0.0).######.#.#..#..##.#.#.# a) +4 sling {Wei}  c) +0 sling {Ælfric}#.#.#..#..##.#.#.# Fire: a) +4 sling {Wei}#.#.#..#.###.#.#.# Quill Rev+ #[8¸j‘ºM47m.#.#..#####.#.#.#######.#............#.# O   ogre####### #...............).###.##.....# #.####.########...# #.##.###.# #.#.##.##...)))...# #.#You shoot a sling bullet. _The sling bullet closely misses the ogre.Fire: a) +4 sling {Wei}8¸ji»xPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (moderately wounded, 82% to hit)8¸j+8¸j.######...#...#...#. Trilby the Skirmisher......#.#.#.#...#.#. Coglin######..#...##.##... Health: 61/61 ========================##.#.#.......#. Magic: 9/9========================####...##.###.##. AC: 3Str: 12#...#.#.[......... EV: 11Int: 9###...##.###.###.# SH: 0Dex: 21.########.#............. XL:  9 Next:  2% Place: Dungeon:6...O)))@#.##.###.###.### Noise: ===------  Time: 6790.3 (0.0).######.#.#..#..##.#.#.# a) +4 sling {Wei}  c) +0 sling {Ælfric}#.#.#..#..##.#.#.# Fire: a) +4 sling {Wei}#.#.#..#.###.#.#.# Quill Rev+ #.#.#..#####.#.#.#[18¸j||4;11H######.#............#.# O   ogre####### #...............).###.##.....# #.####.########...# #.##.###.# #.#.##.##...)))...# #.#Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (moderately wounded, 82% to hit)  You shoot a sling bullet.  The sling bullet hits the ogre but does no damage.8¸joÐ  You shoot a sling bullet.  The sling bullet hits the ogre but does no damage.  The ogre is moderately wounded.!  The ogre is heavily wounded.8¸jšI®.O..1.2 (0.9 _8¸jsA .######...#...#...#. Trilby the Skirmisher......#.#.#.#...#.#. Coglin######..#...##.##... Health: 61/61 ========================##.#.#.......#. Magic: 9/9========================####...##.###.##. AC: 3Str: 12#...#.#.[......... EV: 11Int: 9###...##.###.###.# SH: 0Dex: 21.########.#............. XL:  9 Next:  2% Place: Dungeon:6....O**@#.##.###.###.### Noise: ===------  Time: 6791.2 (0.0).######.#.#..#..##.#.#.# a) +4 sling {Wei}  c) +0 sling {Ælfric}#.#.#..#..##.#.#.# Fire: a) +4 sling {Wei}#.#.#..#.###.#.#.# Quill Rev+ [0;8¸j'D ã10m#.#.#..#####.#.#.#######.#............#.# O   ogre####### #...............).###.##.....# #.####.########...# #.##.###.# #.#.##.##...)))...# #.#The sling bullet hits the ogre! _The ogre is heavily wounded.Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (heavily wounded, 82% to hit)8¸jÎ~ .######...#...#...#. Trilby the Skirmisher......#.#.#.#...#.#. Coglin######..#...##.##... Health: 61/61 ========================##.#.#.......#. Magic: 9/9========================####...##.###.##. AC: 3Str: 12#...#.#.[......... EV: 11Int: 9###...##.###.###.# SH: 0Dex: 21.########.#............. XL:  9 Next:  2% Place: Dungeon:6....O))@#.##.###.###.### Noise: ===------  Time: 6791.2 (0.0).######.#.#..#..##.#.#.# a) +4 sling {Wei}  c) +0 sling {Ælfric}#.#.#..#..##.#.#.# Fire: a) +4 sling {Wei}#.#.#..#.###.#.#.# Quill Rev+ [0;8¸j� ï10m#.#.#..#####.#.#.#######.#............#.# O   ogre####### #...............).###.##.....# #.####.########...# #.##.###.# #.#.##.##...)))...# #.#Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (heavily wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the ogre.  The ogre is severely wounded.8¸jx © Shift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (heavily wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the ogre.  The ogre is severely wounded.almost dead.8¸j~ @.O8¸j؆ .8¸jö‡ r2.0 (0.8Rev* _8¸j„� 8¸jq’ 9¸jjð.######...#...#...#. Trilby the Skirmisher......#.#.#.#...#.#. Coglin######..#...##.##... Health: 61/61 ========================##.#.#.......#. Magic: 9/9========================####...##.###.##. AC: 3Str: 12#...#.#.[......... EV: 11Int: 9###...##.###.###.# SH: 0Dex: 21.########.#............. XL:  9 Next:  2% Place: Dungeon:6.....O*@#.##.###.###.### Noise: ===------  Time: 6792.0 (0.0).######.#.#..#..##.#.#.# a) +4 sling {Wei}  c) +0 sling {Ælfric}#.#.#..#..##.#.#.# Fire: a) +4 sling {Wei}#.#.#..#.###.#.#.# Quill Rev* [139¸jüñý;16H#.#.#..#####.#.#.#######.#............#.# O   ogre####### #...............).###.##.....# #.####.########...# #.##.###.# #.#.##.##...)))...# #.#You shoot a sling bullet. The sling bullet hits the ogre. _The ogre is almost dead.Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (almost dead, 82% to hit)9¸jóü.######...#...#...#. Trilby the Skirmisher......#.#.#.#...#.#. Coglin######..#...##.##... Health: 61/61 ========================##.#.#.......#. Magic: 9/9========================####...##.###.##. AC: 3Str: 12#...#.#.[......... EV: 11Int: 9###...##.###.###.# SH: 0Dex: 21.########.#............. XL:  9 Next:  2% Place: Dungeon:6.....).@#.##.###.###.### Noise: ===------  Time: 6792.0 (0.0).######.#.#..#..##.#.#.# a) +4 sling {Wei}  c) +0 sling {Ælfric}#.#.#..#..##.#.#.# Fire: a) +4 sling {Wei}#.#.#..#.###.#.#.# Quill [9¸j¿þñ40mRev* #.#.#..#####.#.#.#######.#............#.# O   ogre####### #...............).###.##.....# #.####.########...# #.##.###.# #.#.##.##...)))...# #.#Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (almost dead, 82% to hit)  You shoot a sling bullet. The sling bullet hits the ogre!  You kill the ogre!9¸jÎS)9¸jJÎ3))))))9¸jŸPŸ.....).  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ogre, wielding a +0 giant spiked club (almost dead, 82% to hit)  You shoot a sling bullet. The sling bullet hits the ogre!  You kill the ogre!  You shoot a sling bullet.9¸jÙW979 (0.9 _9¸j<µ† _Your Ranged Weapons skill increases to level 11!:¸jú:¸jCû:¸jêû:¸jàÿ,:¸j B:¸jS :¸jñ :¸jŸ 6Rev+ :¸j$ :¸j¢ :¸j+ :¸jv :¸j ,:¸j  :¸j‚ :¸j :¸j� :¸j÷´ Rev [39;4:¸j®Í þ9m:¸jò Æ:¸j-õ B:¸j» :¸j  ,:¸jç4 š:¸jrZ n:¸jKŽ h:¸j—’ B:¸j± Ü:¸jK¿ ,:¸jöÌ Æ:¸j & ¢:¸j?v Œ:¸jÄà :¸jáæ :¸j¾ð B:¸jrý :¸jcÿ :¸jé :¸jé :¸j” ò:¸jüI ,:¸j/K :¸j+N ,:¸jñ[ š:¸jÙ_ ò:¸jX} š:¸jžš ² ........ _You start waiting.:¸j'¤ 1891.9 (99.0):¸jô¥ 9---2.9 (100.0):¸jk± 9 _Done waiting.;¸jÔ•[ .######...#...#...# ......#.#.#.#...#.# ######..#...##.## ##.#.#.# ####...##.###.## #...#.#.[ ###...##.###.###..#.#....)@.#.##.###.###..######.#.#..#..##.#.#. #.#.#..#..##.#.#. #.#.#..#.###.#.#. #.#.#..#####.#.#. ######.#.#. # #........).###. #.....# #.####.##...# #. #.###.# #.#.##.##...)))...# #.;¸jù¨---3.0);¸j©Ep .######...#...#... ......#.#.#.#...#. ######..#...##.## ##.#.#. ####...##.###. #...#.#.[ ###...##.###.###.#.#....@..#.##.###.###..######.#.#..#..##.#.# #.#.#..#..##.#.# #.#.#..#.###.#.# #.#.#..#####.#.# ######.#.# # #.......).### #.....# #.####.#...# # #.###.# #.#.##.##...)))...# #;¸j°W;¸j�Y;¸jñZ4;¸j³~;¸j‚$  Things that are here:;¸j"…| _a +0 giant spiked club; an ogre corpse<¸jÿ¼<¸jJ¾<¸j‰¿<¸jÄ<¸jßÅ<¸jïÊP _<¸jÅÎ,<¸jÐ<¸jÕ,<¸jcÝB<¸j7àB<¸j½â<¸jlä,<¸j ½ _You now have 167 gold pieces (gained 15).<¸jèDš<¸jY†N<¸jˆŽX<¸j°’X<¸j\•B<¸jÔ·q .............#...##....#......###...####.##......###...###.#.......'.....+#.#...)...#.....##.#..#######.#.............#. #.#..######.#.#.# #@#............... #.#..#<......###..#.#..#####.... ...#.#..# ##..#####.#..# #. #.# #.#..# #.#^ #.#..# #.. #.#..# # #.# #You pick up a parchment of Blink and begin reading...932.9 (38.0)3.9 (39 _You add the spell Blink to your library.>¸j�`_>¸j�b,>¸jHŠ„>¸j†—ò>¸jh«n>¸jÍ,>¸jŒÎ>¸jܘ  #####  #### ............ #............#. ......#.##########..#....................#....@.......#####.########.##......## #.#.......' #.#...)...#. #.#..######. #.#......... #.#..######. #.#......... #.#..#<.....You pick up a book of Spatial Translocations and begin reading...45.9 (126.9 (13 _You add the spell Momentum Strike to your library.?¸j‚é?¸jµê?¸jBï?¸j†ô?¸jBÚ Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 45% 1b - Kiss of DeathConjuration/Necromancy 45%1  c - ShockConjuration/Air45%1  d - Summon Small MammalSummoning45%1  e - BlinkTranslocation61% 2  f - Lesser BeckoningTranslocation61% 2  g - Momentum StrikeConjuration/Translocation 61% 2  h - Iskenderun's BattlesphereConjuration/Forgecraft 99% 4  i - Martyr's KnellNecromancy/Summoning99% 4  j - Olgreb's Toxic RadianceAlchemy99% 4  k - Rending BladeConjuration/Forgecraft 99% 4  l - Hoarfrost CannonadeIce/Forgecraft100% 5  m - Yara's Violent UnravellingHexes/Alchemy100% 5  n - Forge Monarch BombFire/Forgecraft100% 6  o - IgnitionFire100% 8  p - Polar VortexIce100% 9 8 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit@¸j�J@¸jŒO@¸jði+@¸jÓlTrilby the Skirmisher#####Coglin#....######## Health: 61/61 ========================............. Magic: 9/9========================#............ AC: 3Str: 12#.............. EV: 11Int: 9#.##########.......... SH: 0Dex: 21#..................... XL:  9 Next:  7% Place: Dungeon:6#....@.......#......## Noise: ---------  Time: 6946.9 (0.0)##.########.##......## a) +4 sling {Wei}  c) +0 sling {Ælfric}#.#.......'. Fire: a) +4 sling {Wei}#.#...)...#. Quill #.#..######.#.#.........@¸j"nU[39;49m #.#..######. #.#......... #.#..#<.....  _You now have 167 gold pieces (gained 15).  You pick up a parchment of Blink and begin reading... _You add the spell Blink to your library.  You pick up a book of Spatial Translocations and begin reading... _You add the spell Momentum Strike to your library. _You can't go up here!  You pick up a parchment of Blink and begin reading... _You add the spell Blink to your library.  You pick up a book of Spatial Translocations and begin reading... _You add the spell Momentum Strike to your library. _You can't go up here!  Okay, then. _@¸jŽÞ Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 45% 1b - Kiss of DeathConjuration/Necromancy 45%1  c - ShockConjuration/Air45%1  d - Summon Small MammalSummoning45%1  e - BlinkTranslocation61% 2  f - Lesser BeckoningTranslocation61% 2  g - Momentum StrikeConjuration/Translocation 61% 2  h - Iskenderun's BattlesphereConjuration/Forgecraft 99% 4  i - Martyr's KnellNecromancy/Summoning99% 4  j - Olgreb's Toxic RadianceAlchemy99% 4  k - Rending BladeConjuration/Forgecraft 99% 4  l - Hoarfrost CannonadeIce/Forgecraft100% 5  m - Yara's Violent UnravellingHexes/Alchemy100% 5  n - Forge Monarch BombFire/Forgecraft100% 6  o - IgnitionFire100% 8  p - Polar VortexIce100% 9 8 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitB¸j�[B¸j—lTrilby the Skirmisher#####Coglin#....######## Health: 61/61 ========================............. Magic: 9/9========================#............ AC: 3Str: 12#.............. EV: 11Int: 9#.##########.......... SH: 0Dex: 21#..................... XL:  9 Next:  7% Place: Dungeon:6#....@.......#......## Noise: ---------  Time: 6946.9 (0.0)##.########.##......## a) +4 sling {Wei}  c) +0 sling {Ælfric}#.#.......'. Fire: a) +4 sling {Wei}#.#...)...#. Quill #.#..#####B¸jön¸#.#.#......... #.#..######. #.#......... #.#..#<..... You pick up a parchment of Blink and begin reading... _You add the spell Blink to your library.  You pick up a book of Spatial Translocations and begin reading... _You add the spell Momentum Strike to your library. _You can't go up here! _Okay, then.B¸j­…ƒ  Okay, then.B¸j/‰. _B¸jPáB¸jyâ3B¸jèf _B¸jínB¸jÄîB¸j[ïB¸jÊïB¸jŸóB¸j«öBB¸jó÷B¸j~... #.##.# ##### #.# #### #....#### #.#....  ##.#..##### #..ß>ß #@##########......50.9 (4 #...........#............#...##.########.##...#+# #.#.... #.#...) #.#..### #.# #.#..###B¸j$B¸j *1.9 (5B¸jÚ B¸j\A _Found a staircase to the Ecumenical Temple.E¸jþ„ gE¸jð‹ nE¸jÝ� E¸j�© „E¸jGÁ ÜE¸j9È E¸jiÌ E¸jCÎ E¸jŠÏ E¸j9Ô ,E¸j…× ,E¸jÙ E¸j+Û E¸jêÝ E¸j¸Þ E¸j(á E¸j#ã E¸jíî „E¸jñ ,E¸j=ó BE¸jý „E¸jÇ ,E¸jÙ XE¸jÊ E¸jb šE¸jR4 ã###...#. #.#.# ###### #.#.######....#######.#.........##.#..######..ß@ß.........71.9 (20.0)##.##########.#...............#............#..##.########.##.#+##.#......#.#...)...#.#..######.#.......E¸jv6 E¸j>8 i _There is a staircase to the Ecumenical Temple here.G¸j9YG¸j”ZG¸j _G¸j”hG¸jño72.9 (1.0) _G¸jDvG¸j«–s Temple  You climb downwards. Welcome to the Ecumenical Temple!G¸j|œ/###.........._.G¸j ž+ ##........_..... ##............... ##......._........ #................. ##................. #......._. #........ #.@........⌠ #........... #......._.. ##........... #........... ##......._.##............##........_.....###.........._G¸j| G¸jQ %4.4 (2.5G¸j±T__G¸jjZ _Found a sacrificial altar of Ru and an ornate altar of the Wu Jian Council.G¸j–d _There is a staircase back to the Dungeon here.J¸jª� J¸j«‚ J¸jƒƒ J¸j·Œ J¸jƒ� J¸jÑ“ ,J¸jï• f _Found a bloodstained altar of Trog and an opulent altar of Gozag.J¸j5˜ 3J¸j:™ J¸jßœ J¸j¥ž ,J¸jŸŸ J¸jã¡ J¸j…§ BJ¸j;Æ M _Found a hide-covered altar of Uskayaw. _Found an ancient bone altar of Kikubaaqudgha.J¸jDÈ BJ¸jœÊ J¸jmÌ ,J¸j=Û  ############# ############.###....###.........._..._..._##........._85.4 (11.0)##........##......._..#...........##...........⌠...⌠#......._......#..............#.<..............⌠.⌠#..................J¸j<Ü J¸j˜Ý d _There is a hide-covered altar of Uskayaw here.d¸j—Æ Trilby the SkirmisherCoglinHealth: 61/61 ========================#############Magic: 9/9========================#####...........### AC: 3Str: 12####.................. EV: 11Int: 9###..................... SH: 0Dex: 21###.........._..._..._.... XL:  9 Next:  7% Place: Templed¸jƒÈ´##........@..............._ Noise: ---------  Time: 6985.4 (0.0)##.......................... a) +4 sling {Wei}  c) +0 sling {Ælfric}##......._................... Fire: a) +4 sling {Wei}#............................ Quill ##.................⌠...⌠......#......._..................... #............................. #.<..............⌠.......⌠.... #.............................  _Found a bloodstained altar of Trog and an opulent altar of Gozag. _Found a hide-covered altar of Uskayaw. _Found an ancient bone altar of Kikubaaqudgha. _There is a hide-covered altar of Uskayaw here.  Press: ? - help, v - describe, . - travelA hide-covered altar of Uskayaw.d¸j|US.@The floor.d¸j«è-..d¸j³`_.  An ancient bone altar of Kikubaaqudgha.e¸j ¡O_.The floor.e¸je^9..e¸j-9..e¸já� ._ _Found a hide-covered altar of Uskayaw. _Found an ancient bone altar of Kikubaaqudgha. _There is a hide-covered altar of Uskayaw here.  Press: ? - help, . - travelYou can't see that place.  [a broken altar of Ashenzari.]f¸jðZ_.the floor.]f¸j›g5..f¸jå$5..f¸j¾*d._a white marble altar of Elyvilon.]g¸j·0b_.the floor.]g¸j2¯5..g¸j“I5..g¸jõ¾:..g¸jµK\._an iron altar of Okawaru.]h¸jH[STrilby the SkirmisherCoglinHealth: 61/61 ========================#############Magic: 9/9========================#####...........### AC: 3Str: 12####.................. EV: 11Int: 9###..................... SH: 0Dex: 21h¸jè\ì###.........._..._..._.... XL:  9 Next:  7% Place: Temple##........@..............._ Noise: ---------  Time: 6985.4 (0.0)##.......................... a) +4 sling {Wei}  c) +0 sling {Ælfric}##......._................... Fire: a) +4 sling {Wei}#............................ Quill ##.................⌠...⌠......#......._..................... #............................. #.<..............⌠.......⌠.... #.............................  _Found a hide-covered altar of Uskayaw. _Found an ancient bone altar of Kikubaaqudgha. h¸j^ð_There is a hide-covered altar of Uskayaw here.  Press: ? - help, . - travelYou can't see that place.  [an iron altar of Okawaru.]h¸j7_h¸jögh¸j�oBh¸j­qG _Found a broken altar of Ashenzari.h¸jísh¸j“th¸juh¸jyh¸jÝz,h¸j|h¸jÒh¸jŸ�h¸ji‚h¸jƒh¸jÿ†h¸j•Šh¸jg‹h¸j˜Œh¸j0‘L _Found a white marble altar of Elyvilon.h¸j“h¸jÜ“h¸jx”h¸j-˜h¸jR›h¸j4œh¸jL�h¸jË h¸jx£h¸j6¤h¸j�¥h¸j¤¨h¸j�«h¸j/¬h¸j­­h¸j ·D _Found an iron altar of Okawaru.h¸jS¹h¸jºh¸jÚºh¸jÿ¼h¸j™¿h¸jOÀh¸jQÂh¸jÅh¸j-ÐÚ _Found a shimmering blue altar of Sif Muna.h¸j—Òh¸jÛÕh¸j ×h¸j7Øh¸j¬ÚH _Found a hazy altar of Hepliaklqana.h¸jlÝh¸j)Þh¸j~ßh¸j2áh¸jXãh¸j0äh¸jåh¸j ï­############# ###...........##### ..................#### ............### ...._..._..._...### _...........## 7001.4 (16.0) ............## ..................._## ..........# ......⌠...⌠h¸jGðž......## ............_# .......# ....⌠.⌠..# ....#h¸jñh¸j-öh¸jÎ÷] _There is an iron altar of Okawaru here.i¸j¢ N  You kneel at the altar of Okawaru.i¸jB[ /  --more--j¸jÀÉj¸jxÌ^Warmaster Okawaru Okawaru is a dangerous and powerful god of battle. Followers are expected to constantly prove themselves in combat, and may channel Okawaru's might to enhance their prowess. Okawaru demands that followers prove themselves by their own strength alone, and so worshippers are forbidden from gaining allies by any means. Okawaru pays little heed to easy victories, but will reward worshippers for heroic feats against mighty foes. Favour - Okawaru is neutral towards you. j¸jµÍ7Granted powers:(Cost)Okawaru requires that you fight alone, and prevents you from gaining allies. You can gain great but temporary skills.(2 MP, Piety-)You can speed up your combat.(5 MP, Piety--)You can enter into single combat with a foe.(7 MP, Piety--)Okawaru will gift you throwing weapons as you gain piety. Okawaru will grant you a choice of weapons... once. Okawaru will grant you a choice of armour... once. [!]: Overview|Powers|Wrath [J/Enter]: join religionj¸j$Ë j¸jÌÑ j¸jÛØ Trilby the SkirmisherCoglinHealth: 61/61 ========================#############j¸j·Ù Magic: 9/9======================== ###...........#####AC: 3Str: 12 ..................####EV: 11Int: 9 .....................###SH: 0Dex: 21 ...._..._..._..........###XL:  9 Next:  7% Place: Temple _...............@........##Noise: ---------  Time: 7001.4 (0.0) j¸jSÚ ·..........................##a) +4 sling {Wei}  c) +0 sling {Ælfric} ..................._.......##Fire: a) +4 sling {Wei} ............................#Quill ......⌠...⌠.................## ....................._.......# .............................# ....⌠.......⌠................# .............................# j¸jêÚ 6_Found a white marble altar of Elyvilon. _Found an iron altar of Okawaru. _Found a shimmering blue altar of Sif Muna. _Found a hazy altar of Hepliaklqana. _There is an iron altar of Okawaru here.  You kneel at the altar of Okawaru.j¸jrÜ a  Okawaru welcomes you!j¸jì /  --more--k¸j]—k¸j•™x  of Okawaru ......2.4 (1 _k¸jžk¸j³Ÿk¸j¼ª r  Unknown command.k¸jhº Ï _Press < or > to pray at altars.l¸j7 Trilby the Skirmisher (Coglin Hunter)Turns: 6957, Time: 00:14:59 Health: 61/61AC:  3 Str: 12 XL: 9 Next: 7% Magic: 9/9EV: 11 Int:  9 God: Okawaru [......] Gold: 167SH:  0 Dex: 21 Spells: 8/8 levels left rFire . . . (100%) a - +4 sling {Wei} rCold . . . (100%) c - +0 sling {Ælfric} rNeg . . . (100%) b - +0 leather armour rPois .(100%) (helmet unavailable) rElec .(100%) (cloak unavailable) rCorr .(100%) (gloves unavailable) SInv .(boots unavailable) Will +....(no gizmo) Stlth ++f - quill talisman HPRegen 0.30/turn MPRegen 0.11/turn %: no passive effects @:¸j7š;49m quill-form A: quills, off-hand wielding, slow wielding, warmup strikes, no jewellerym¸jÈÜTrilby the SkirmisherCoglin of Okawaru ......Health: 61/61 ========================#############Magic: 9/9======================== ###...........#####AC: 3Str: 12 ..................####EV: 11Int: 9 .....................###SH: 0Dex: 21 ...._..._..._..........###XL:  9 Next:  7% Place: Temple _...............@........##Noise: ---------  Time: 7002.4 (0.0) ..........................##a) +4 sling {Wei}  c) +0 sling {Ælfric} ..................._.......##Fire: a) +4 sling {Wei} ............................#Quill ......⌠...⌠.................## .....................¸jÖÞÞ1m_.......# .............................# ....⌠.......⌠................# .............................# _Found a hazy altar of Hepliaklqana. _There is an iron altar of Okawaru here.  You kneel at the altar of Okawaru. _Okawaru welcomes you!Unknown command. _Press < or > to pray at altars.n¸j`:n¸j‹HThe Ecumenical Temple <__________________(Press ? for help) #############  #####...........#####  ####...................####  ###.........................###  ###.........._..._..._..........###  ##........_...............@........##  ##...................................##  ##......._....................._.......##  #.......................................#  ##.................⌠...⌠.................##  #......._........................._.......#  #.........................................#  #.<..............⌠.......⌠................#  #.........................................#  #......._........................._.......#  ##.................⌠...⌠.................##  #.......................................#  ##......._....................._.......##  ##...................................##  ##........_..............._........##  ###.........._..._..._..........###  ###.........................###  ####..n¸jJ2.................####n¸jM =@<o¸j�Ao¸jïQLTrilby the SkirmisherCoglin of Okawaru ......Health: 61/61 ========================#############Magic: 9/9======================== ###...........#####AC: 3Str: 12 ..................####EV: 11Int: 9 .....................###SH: 0Dex: 21 ...._..._..._..........###XL:  9 Next:  7% Place: Temple _...............@........##Noise: ---------  Time: 7002.4 (0.0) ..........................##a) +4 sling {Wei}  c) +0 sling {Ælfric} ..................._.......##Fire: a) +4 sling {Wei} ............................#Quill o¸jTSW......⌠...⌠.................## ....................._.......# .............................# ....⌠.......⌠................# .............................# _Found a hazy altar of Hepliaklqana. _There is an iron altar of Okawaru here.  You kneel at the altar of Okawaru. _Okawaru welcomes you!Unknown command. _Press < or > to pray at altars.o¸jTo¸j5Uo¸j}^o¸j™ao¸jµb$ _o¸j6jo¸jŽ€Xo¸jç‚H _Found a shadowy altar of Dithmenos.o¸jŠo¸jÙ‹o¸j³Œo¸j_�o¸j¸’o¸jg“o¸jž•o¸jŒžXo¸jD o¸j¤Bo¸jI¬Xo¸j¯ÃU _Found a glowing golden altar of the Shining One.o¸j�ÎIo¸j…Ðo¸j£ÖBo¸j‘íê _Found a basalt altar of Yredelemnul.o¸j�òXo¸j7ôR  There is a fountain of clear blue water here.o¸j÷o¸jGø _o¸juùo¸jÄýo¸j‰ÿo¸j<o¸j>o¸j8o¸jjo¸jIo¸jo¸jšXo¸j;'Bo¸j2B4o¸j’IXo¸jØRno¸j*jo¸j¸”°o¸j ™Bo¸j;œ,o¸j¹½�###.........._.##........_.....##............... ##......._........ #................. ##................. #._.......... #.......... #.@..............⌠.29.4 (27.0) #....... #......._.......... ##..... #..... ##......._........  ##....  ##_.....  ###.._.  _There is a staircase back to the Dungeon here.o¸jë ó30.4 (1.0) ___o¸j³ -Dungeon:6o¸jc% o¸jù8 ###....##.#.##.#.# ###### #.#.######....#######.#........##.#..######..ß@ß...............##.###########..........#............###.########.###+# #.# #.#...) #.#..##### #.#......o¸jÜ H1.9 (2.5 o¸j#Þ 8_You climb upwards. Welcome back to the Dungeon!o¸j_ß i _There is a staircase to the Ecumenical Temple here.p¸jtIp¸jûp¸jÏp¸jó f _p¸j,p¸j8p¸j›p¸j6,p¸jAp¸j[p¸j,p¸jÑp¸jDp¸ju,p¸jß,p¸j}p¸j p¸j'p¸j,p¸jÞp¸j:!p¸j°",p¸jY#p¸j[$p¸j&p¸jµ&,p¸j¸'p¸jo),p¸j;*p¸jà*p¸j™,p¸jJ-,p¸jÿ.p¸j¨0p¸jJ1,p¸j`2p¸j4,p¸jÓ4p¸j¢5p¸jÂ6p¸j‰7p¸j.8p¸j]9p¸jÿ9p¸j0;,p¸jÖ;p¸ja=Bp¸j©>p¸jD@p¸jê@,p¸j—Ap¸j¸Bp¸jiC,p¸j?Dp¸jgEp¸j½F,p¸jHp¸jBIBp¸jÊJp¸j&Mm  You encounter a howler monkey.p¸j|QÜ        p¸jWRx ###############   #.@...........#   #.##.#   #. #######.###   #. ....#   #h #######.#.#  ..  #.#.# h   howler monkey (asleep)  ..p¸j8S2 #.#.###  .. #.#....   ##.#..##p¸j�Wa50.0)h.p¸j‚Y8h.p¸j_Fhp¸jÍ_5===2.9 (21p¸jGdp¸jFg. _The howler monkey howls!q¸j¤Ã  Trilby the Skirmisher  Coglin of Okawaru ......  Health: 61/61 ========================  Magic: 9/9========================  AC: 3Str: 12  EV: 11Int: 9  SH: 0Dex: 21  ###############XL:  9 Next:  7% Place: Dungeon:6  #.@...........#Noise: ===------  Time: 7052.9 (0.0)  #*###########.#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #h #######.###Fire: a) +4 sling {Wei}  #. ..........#Quill  #. #######.#.#  ..#.#q¸jŸÅ.#h   howler monkey  ..#.#.###  ..#.#....  ##.#..##You encounter a howler monkey. _The howler monkey howls!  Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey (68% to hit)q¸jú‘ä  Trilby the Skirmisher  Coglin of Okawaru ......  Health: 61/61 ========================  Magic: 9/9q¸jŠ“Q========================  AC: 3Str: 12  EV: 11Int: 9  SH: 0Dex: 21  ###############XL:  9 Next:  7% Place: Dungeon:6  #.@...........#Noise: ===------  Time: 7052.9 (0.0)  #)###########.#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #) #######.###Fire: a) +4 sling {Wei}  #. ..........#Quill  #. #######.#.#  ..#.#.#h   howler monkey  ..#.#.###  ..#.#....  q¸j”Þ##.#..##Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey (68% to hit)  You shoot a sling bullet.  The sling bullet closely misses the howler monkey.q¸jF1 Shift-Dir - straight lineAim: a howler monkey (68% to hit)  You shoot a sling bullet.  The sling bullet closely misses the howler monkey.The sling bullet hits the howler monkey.q¸j¹ñ .hThe howler monkey is moderately wounded.3.7 (0.8Rev _q¸j3¿q¸j Âq¸jXÙ  Trilby the Skirmisher  Coglin of Okawaru ......  Health: 61/61 ========================  Magic: 9/9========================  AC: 3Str: 12  EV: 11Int: 9  SH: 0Dex: 21  ###############XL:  9 Next:  7% Place: Dungeon:6  #.@...........#Noise: ===------  Time: 7053.7 (0.0)  #*###########.#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #h #######.###Fire: a) +4 sling {Wei}  #. ..........#Quill Rev  #. #######.#.#  ..#.#q¸jÞÜt[30m.#h   howler monkey  ..#.#.###  ..#.#....  ##.#..##The sling bullet hits the howler monkey. _The howler monkey is moderately wounded.Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey (moderately wounded, 68% to hit)q¸j¶à   Trilby the Skirmisher  Coglin of Okawaru ......  Health: 61/61 ========================  Magic: 9/9========================  AC: 3Str: 12  EV: 11Int: 9  SH: 0Dex: 21  ###############XL:  9 Next:  7% Place: Dungeon:6  #.@...........#Noise: ===------  Time: 7053.7 (0.0)  #)###########.#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #h #######.###Fire: a) +4 sling {Wei}  #. ..........#Quill Rev  #. #######.#.#  ..¸jbã 5m#.#.#h   howler monkey  ..#.#.###  ..#.#....  ##.#..##Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey (moderately wounded, 68% to hit)  You shoot a sling bullet.  The sling bullet hits the howler monkey.q¸j˜‹ iYou shoot a sling bullet.  The sling bullet hits the howler monkey.  The howler monkey is heavily wounded.You shoot a sling bullet.  The sling bullet hits the howler monkey.  The howler monkey is heavily wounded.q¸j :h.q¸j# Z(catching breath)  The sling bullet hits the howler monkey.  The howler monkey is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the howler monkey.  The howler monkey is heavily wounded.  The howler monkey hoots and howls with incredible vigour!=========4.6 (0.9 _You hear a shout! x7r¸jBÛ  Trilby the Skirmisher  Coglin of Okawaru ......  Health: 61/61 ========================  Magic: 9/9========================  AC: 3Str: 12  EV: 11Int: 9  SH: 0Dex: 21  ###############XL:  9 Next:  7% Place: Dungeon:6  #.@...........#Noise: =========  Time: 7054.6 (0.0)  #h###########.#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #. #######.###Fire: a) +4 sling {Wei}  #. ..........#Quill Rev  #. #######.#.#  ..#.#.#¸j�Þm;1mh   howler monkey (catching breath)  ..#.#.###  ..#.#....  ##.#..##The howler monkey hoots and howls with incredible vigour! _You hear a shout! x7  Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey (heavily wounded, catching its breath, 68% to hit)r¸j¹è�  Trilby the Skirmisher  Coglin of Okawaru ......  Health: 61/61 ========================  Magic: 9/9========================  AC: 3Str: 12  EV: 11Int: 9  SH: 0Dex: 21  ###############r¸jQô»XL:  9 Next:  7% Place: Dungeon:6  #.@...........#Noise: =========  Time: 7054.6 (0.0)  #)###########.#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #. #######.###Fire: a) +4 sling {Wei}  #. ..........#Quill Rev  #. #######.#.#  ..#.#.#h   howler monkey (catching breath)  ..#.#.###  ..#.#....  ##.#..##Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey (heavily wounded, catching its breath, 68% to hit)  You shoot a sling bullet.  The sling bullet barely misses the howler monkey.r¸jÑ•€ Shift-Dir - straight lineAim: a howler monkey (heavily wounded, catching its breath, 68% to hit)  You shoot a sling bullet.  The sling bullet barely misses the howler monkey.  The sling bullet hits the howler monkey.r¸j¶ÿ‹ hThe howler monkey is almost dead.r¸jVŠ===------5.6 (1Rev+ r¸jZ Z _The howler monkey hits you but does no damage.r¸j‚›   Trilby the Skirmisher  Coglin of Okawaru ......  Health: 61/61 ========================  Magic: 9/9========================  AC: 3Str: 12  EV: 11Int: 9  SH: 0Dex: 21  ###############XL:  9 Next:  7% Place: Dungeon:6  #.@...........#Noise: ===------  Time: 7055.6 (0.0)  #h###########.#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #. #######.###Fire: a) +4 sling {Wei}  #. ..........#Quill Rev+  #. #######.#.#  ..#.#r¸j£ž Œ.#h   howler monkey (catching breath)  ..#.#.###  ..#.#....  ##.#..##The howler monkey is almost dead. _The howler monkey hits you but does no damage.  Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey (almost dead, catching its breath, 68% to hit)r¸j%}   Trilby the Skirmisher  Coglin of Okawaru ......  Health: 61/61 ========================  Magic: 9/9========================  AC: 3Str: 12  EV: 11Int: 9  SH: 0Dex: 21  ###############XL:  9 Next:  7% Place: Dungeon:6  #.@...........#Noise: ===------  Time: 7055.6 (0.0)  #)###########.#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #. #######.###Fire: a) +4 sling {Wei}  #. ..........#Quill Rev+  #. #######.#.#  ..#.#r¸jÚ v.#h   howler monkey (catching breath)  ..#.#.###  ..#.#....  ##.#..##Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey (almost dead, catching its breath, 68% to hit)  You shoot a sling bullet.  The sling bullet closely misses the howler monkey.r¸j` x†You shoot a sling bullet.  The sling bullet closely misses the howler monkey.You shoot a sling bullet.  The sling bullet hits the howler monkey!  You kill the howler monkey!Okawaru accepts your kill.r¸jÂ6 r¸j�: T)r¸jØÕ 85†5   drude96.4 (0.8Rev* r¸jCõ l _You encounter a drude.s¸jZß  Trilby the Skirmisher  Coglin of Okawaru ......  Health: 61/61 ========================  Magic: 9/9========================  AC: 3Str: 12  EV: 11Int: 9  SH: 0Dex: 21  ###############XL:  9 Next:  9% Place: Dungeon:6  #.@...........#Noise: ===------  Time: 7056.4 (0.0)  #*###########.#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #* #######.###Fire: a) +4 sling {Wei}  #* ..........#Quill Rev*  #5 #######.#.#  ¸jfá79;49m..#.#.#5   drude  ..#.#.###  ..#.#....  ##.#..##Okawaru accepts your kill. _You encounter a drude.Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a drude (51% to hit)s¸jÐ%  Trilby the Skirmisher  Coglin of Okawaru ......  Health: 61/61 ========================  Magic: 9/9========================  AC: 3Str: 12  EV: 11Int: 9  SH: 0Dex: 21  ###############XL:  9 Next:  9% Place: Dungeon:6  #.@...........#Noise: ===------  Time: 7056.4 (0.0)  #)###########.#a) +4 sling {Wei}  c) +0 sling {Ælfric}  s¸jëÑ#) #######.###Fire: a) +4 sling {Wei}  #) ..........#Quill Rev*  #) #######.#.#  ).#.#.#5   drude  ).#.#.###  ).#.#....  ##.#..##Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a drude (51% to hit)  You shoot a sling bullet.  The sling bullet closely misses the drude.s¸jÉZ +Shift-Dir - straight lineAim: a drude (51% to hit)  You shoot a sling bullet.  The sling bullet closely misses the drude.The sling bullet hits the drude.  The drude is lightly wounded.s¸j’Þ :5.s¸j-å 85.s¸jdí O†....s¸j¤ú 37.3 (0.9 _s¸jr s¸j} s¸j|°  Trilby the Skirmisher  Coglin of Okawaru ......  Health: 61/61 ========================  Magic: 9/9========================  AC: 3Str: 12  EV: 11Int: 9  SH: 0Dex: 21  ###############XL:  9 Next:  9% Place: Dungeon:6  #.@...........#Noise: ===------  Time: 7057.3 (0.0)  #*###########.#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #5 #######.###Fire: a) +4 sling {Wei}  #. ..........#Quill Rev*  #. #######.#.#  ..¸jl³54;27H#.#.#5   drude  ..#.#.###  ..#.#....  ##.#..##You shoot a sling bullet. The sling bullet hits the drude. _The drude is lightly wounded.  Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a drude (lightly wounded, 51% to hit)t¸jµá  Trilby the Skirmisher  Coglin of Okawaru ......  Health: 61/61 ========================  Magic: 9/9========================  AC: 3Str: 12  EV: 11Int: 9  SH: 0Dex: 21  ###############XL:  9 Next:  9% Place: Dungeon:6  #.@...........#Noise: ===------  Time: 7057.3 (0.0)  #)###########.#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #5 #######.###Fire: a) +4 sling {Wei}  #. ..........#Quill Rev*  #. #######.#.#  t¸j�íN..#.#.#5   drude  ..#.#.###  ..#.#....  ##.#..##Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a drude (lightly wounded, 51% to hit)  You shoot a sling bullet. The sling bullet hits the drude.  The drude is moderately wounded.t¸jÃ~TShift-Dir - straight lineAim: a drude (lightly wounded, 51% to hit)  You shoot a sling bullet. The sling bullet hits the drude.  The drude is moderately wounded.heavit¸jUõk55.t¸j~÷‰5   ufetubust¸j€ù,8.2 (0.9t¸jþüt¸j¶ÿ t¸j^L_You encounter an ufetubus.t¸jùQ‰  Trilby the Skirmisher  Coglin of Okawaru ......  Health: 61/61 ========================  Magic: 9/9========================  AC: 3Str: 12 t¸jÈS EV: 11Int: 9  SH: 0Dex: 21  ###############t¸j‚TßXL:  9 Next:  9% Place: Dungeon:6  #.@...........#Noise: ===------  Time: 7058.2 (0.0)  #5###########.#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #. #######.###Fire: a) +4 sling {Wei}  #. ..........#Quill Rev*  t¸jUH#5 #######.#.#  ..#.#.#5   drude  ..t¸j©U #.#.### 5   ufetubus  ..#.#....  ##.#..##The drude is heavily wounded. _You encounter an ufetubus.Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cyclet¸jV’Shift-Dir - straight lineAim: a drude (heavily wounded, 51% to hit)t¸j6W É  Trilby the Skirmisher  Coglin of Okawaru ......  Health: 61/61 ========================  Magic: 9/9========================  AC: 3Str: 12  EV: 11t¸j³Y Int: 9  SH: 0Dex: 21  ###############XL:  9 Next:  9% Place: Dungeon:6  #.@...........#Noise: ===------  Time: 7058.2 (0.0)  #5###########.#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #. #######.###Fire: a) +4 sling {Wei}  #. ..........#Quill Rev*  #5 #######.#.#  ..#.#.#5   drude  ..#.#.### 5   ufetubus  ..#.#....  ##.#..##Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or t¸j2[ <) - cycleShift-Dir - straight lineAim: a drude (heavily wounded, 51% to hit)  You shoot a sling bullet. The sling bullet hits the drude.  The drude is severely wounded.t¸jÕâ >Shift-Dir - straight lineAim: a drude (heavily wounded, 51% to hit)  You shoot a sling bullet. The sling bullet hits the drude.  The drude is severely wounded.t¸j"f :5.t¸jªn t¸jlp v55---Doom: 6%9.1 (0.9t¸jÀu t¸jƒw  _The drude hits you. Your doom draws closer. The drude closely misses you.t¸j,  Trilby the Skirmisher  Coglin of Okawaru ......  Health: 55/61 =====================---  Magic: 9/9========================  AC: 3Str: 12Doom: 6%  EV: 11Int: 9  SH: 0Dex: 21  ###############XL:  9 Next:  9% Place: Dungeon:6  #.@...........#Noise: ===------  Time: 7059.1 (0.0)  #5###########.#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #. #######.###Fire: a) +4 sling {Wei}  #5 ..........#Quill Rev*  #. #######.#t¸j’B.#  ..#.#.#5   drude  ..#.#.### 5   ufetubus  ..#.#....  ##.#..##The drude is severely wounded. _The drude hits you. Your doom draws closer. The drude closely misses you.Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a drude (severely wounded, 51% to hit)u¸jÅö  Trilby the Skirmisher  Coglin of Okawaru ...... u¸j3ø¯ Health: 55/61 =====================---  Magic: 9/9========================  AC: 3Str: 12Doom: 6%  EV: 11Int: 9  SH: 0Dex: 21  ###############XL:  9 Next:  9% Place: Dungeon:6  #.@...........#Noise: ===------  Time: 7059.1 (0.0)  #)###########.#u¸jpù�a) +4 sling {Wei}  c) +0 sling {Ælfric}  #. #######.###Fire: a) +4 sling {Wei}  #5 ..........#Quill Rev*  #. #######.#.#  ..#.#.#5   drude  ..#.#.### 5   ufetubus  ..#.#....  ##.#..##Fire: a) +4 sling {Wei}u¸jLú¾Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a drude (severely wounded, 51% to hit)  You shoot a sling bullet.  The sling bullet barely misses the drude.u¸jâ‰Shift-Dir - straight lineAim: a drude (severely wounded, 51% to hit)  You shoot a sling bullet.  The sling bullet barely misses the drude.u¸jÞ :5.u¸jnv5†5.u¸ju¸j‰b6=60.0 (0.9 _u¸jÆu¸ju¸j¤¸  Trilby the Skirmisher  Coglin of Okawaru ......  Health: 56/61 ======================--  Magic: 9/9========================  AC: 3Str: 12Doom: 6%  EV: 11Int: 9  SH: 0Dex: 21  ###############XL:  9 Next:  9% Place: Dungeon:6  #5@...........#Noise: ===------  Time: 7060.0 (0.0)  #5###########.#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #. #######.###Fire: a) +4 sling {Wei}  #. ..........#Quill Rev*  #. #######.#.# u¸j¼ºú[14d ..#.#.#5   drude  ..#.#.### 5   ufetubus  ..#.#....  ##.#..##You shoot a sling bullet. _The sling bullet barely misses the drude.Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a drude (severely wounded, 51% to hit)u¸jšÐ   Trilby the Skirmisher  Coglin of Okawaru ......  Health: 56/61 ======================--  Magic: 9/9======================== u¸jsÒ ® AC: 3Str: 12Doom: 6%  EV: 11Int: 9  SH: 0Dex: 21  ###############XL:  9 Next:  9% Place: Dungeon:6  #)@...........#Noise: ===------  Time: 7060.0 (0.0)  #5###########.#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #. #######.###Fire: a) +4 sling {Wei}  #. ..........#Quill Rev*  #. #######.#.#  ..#.#.#5   drude  u¸jŠÓ 1..#.#.### 5   ufetubus  ..#.#....  ##.#..##Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a drude (severely wounded, 51% to hit)  You shoot a sling bullet.  The sling bullet closely misses the drude.u¸j�Y Shift-Dir - straight lineAim: a drude (severely wounded, 51% to hit)  You shoot a sling bullet.  The sling bullet closely misses the drude.u¸j6å ¢ 5The drude closely misses you. x2; The ufetubus hits you.u¸jç Y1--9 (0.9u¸jÿë u¸j÷î ? _The ufetubus hits you but does no damage.v¸j:  Trilby the Skirmisher  Coglin of Okawaru ......  Health: 51/61 ====================----  Magic: 9/9========================  AC: 3Str: 12Doom: 6%  EV: 11Int: 9  SH: 0Dex: 21  ###############XL:  9 Next:  9% Place: Dungeon:6  #5@...........#Noise: ===------  Time: 7060.9 (0.0)  #5###########.#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #. #######.###Fire: a) +4 sling {Wei}  v¸jß;#. ..........#Quill Rev*  #. #######.#.#  ..#.#.#5   drude  ..#.#.### 5   ufetubus  ..#.#....  ##.#..##The drude closely misses you. x2; The ufetubus hits you. _The ufetubus hits you but does no damage.  Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a drude (severely wounded, 51% to hit)v¸j.hÊ  Trilby the Skirmisher  Coglin of Okawaru ......  Health: 51/61 ====================----  Magic: 9/9========================  AC: 3Str: 12Doom: 6%  EV: 11Int: 9  SH: 0Dex: 21  ###############v¸j²i:XL:  9 Next:  9% Place: Dungeon:6  #.@...........#Noise: ===------  Time: 7060.9 (0.0)  #5###########.#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #. #######.###Fire: a) +4 sling {Wei}  #. ..........#Quill Rev*  #. #######.#.#  ..#.#.#5   drude  ..#.#.### 5   ufetubus  ..#.#....  ##.#..##Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cyclev¸j§k Shift-Dir - straight lineAim: a drude (severely wounded, 51% to hit)  You shoot a sling bullet. The sling bullet hits the drude!  You kill the drude!v¸jx¸j!y¸jZ\a  Trilby the Skirmisher  Coglin of Okawaru ......  Health: 45/61 =================-------  Magic: 9/9========================  AC: 3Str: 12Doom: 4%  EV: 11Int: 9  SH: 0y¸jd^�Dex: 21  ###############XL:  9 Next: 11% Place: Dungeon:6  #.@...........#Noise: ===------  Time: 7066.4 (0.0)  #*###########.#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #* #######.###Fire: a) +4 sling {Wei}  y¸j˃(#* ..........#Quill Rev*  #* #######.#.#  .5#.#.#5   ufetubus  ..#.#.###  ..#.#....  ##.#..##You shoot a sling bullet. _The sling bullet barely misses the ufetubus.Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (heavily wounded, 56% to hit)y¸jÇž‰  Trilby the Skirmisher  Coglin of Okawaru ......  Health: 45/61 =================-------  Magic: 9/9========================  AC: 3Str: 12y¸j• YDoom: 4%  EV: 11Int: 9  SH: 0Dex: 21  ###############XL:  9 Next: 11% Place: Dungeon:6  #.@...........#Noise: ===------  Time: 7066.4 (0.0)  #)###########.#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #) #######.###Fire: a) +4 sling {Wei}  #) ..........#Quill Rev*  #) #######.#.#  y¸jÌ¡^.5#.#.#5   ufetubus  ..#.#.###  ..#.#....  ##.#..##Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (heavily wounded, 56% to hit)  You shoot a sling bullet. The sling bullet hits the ufetubus.  The ufetubus is almost dead.y¸jK(Ó)))Shift-Dir - straight lineAim: an ufetubus (heavily wounded, 56% to hit)  y¸jS+ëYou shoot a sling bullet. The sling bullet hits the ufetubus.  The ufetubus is almost dead.  The sling bullet closely misses the ufetubus.y¸jW¸:5.y¸jÁV†.....y¸jäÔP7.3 (0.9 _y¸j¢H Ê  Trilby the Skirmisher  Coglin of Okawaru ......  Health: 45/61 =================-------  Magic: 9/9========================  AC: 3Str: 12Doom: 4%  EV: 11Int: 9  SH: 0Dex: 21  ###############y¸j‘J AXL:  9 Next: 11% Place: Dungeon:6  #.@...........#Noise: ===------  Time: 7067.3 (0.0)  #*###########.#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #* #######.###Fire: a) +4 sling {Wei}  #* ..........#Quill Rev*  #5 #######.#.#  ..#.#.#5   ufetubus  ..#.#.###  ..#.#....  ##.#..##You shoot a sling bullet. _The sling bullet closely misses the ufetubus.Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (almost dead, 56% to hit)y¸jŠŸ ä  Trilby the Skirmisher  Coglin of Okawaru ......  Health: 45/61 =================-------  Magic: 9/9y¸jR¡ ^========================  AC: 3Str: 12Doom: 4%  EV: 11Int: 9  SH: 0Dex: 21  ###############XL:  9 Next: 11% Place: Dungeon:6  #.@...........#Noise: ===------  Time: 7067.3 (0.0)  #)###########.#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #) #######.###Fire: a) +4 sling {Wei}  #) ..........#Quill Rev*  #) #######.#.#  ).#.#.#5   ufetubus  ).#.#.###  ).#.#....  ##.#..##Fire: a) +4 sling {Wei}y¸j„¢ ÁPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (almost dead, 56% to hit)  You shoot a sling bullet.  The sling bullet closely misses the ufetubus.y¸jP)² .  You shoot a sling bullet. The sling bullet hits the ufetubus.  You kill the ufetubus!y¸jx-,)y¸j/)y¸jTÀ  †......  Okawaru accepts your kill.8.2 (0.9 _y¸jaÂz¸j…‹z¸j¶‹w6=z¸j]�Bz¸j•jRev+ z¸j&–k7=z¸jç–z¸jÕ›z¸jÛ�,z¸jTŸz¸j  ,z¸j £z¸jÓ£j8Rev z¸jr¦z¸j.§,z¸jªz¸jѪ,z¸j¨­z¸j™®,z¸j²z¸jϲV9=z¸jy³z¸j²µz¸jl¶,z¸j²¼Bz¸jÖ½z¸jµ¾l50=z¸j¢Áz¸jdÂ,z¸jÑÄz¸j€Å,z¸j´Èz¸jiÉK1=z¸jÊz¸jÍz¸j½Í,z¸jkÑz¸jEÒ,z¸j�Õz¸jXÖ,z¸jâÛW _You start resting.z¸j6á 2=---OO   ogre (wandering)z¸jã089.2 (21.0)z¸j/êz¸jÆëH---90.2 (22z¸jpñz¸j-üv _You encounter an ogre. It is wielding a +0 giant club.z¸j`¢   Trilby the Skirmisher  Coglin of Okawaru ......  Health: 52/61 ====================----  Magic: 9/9========================  AC: 3Str: 12Doom: 4%  EV: 11Int: 9  SH: 0Dex: 21  ###############XL:  9 Next: 11% Place: Dungeon:6  #.@...........#Noise: ---------  Time: 7090.2 (0.0)  #*###########.#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #* #######.###Fire: a) +4 sling {Wei}  #* ..........#Quill  #O #######.#.#  ..#.#.#Oz¸jø£ í   ogre (wandering)  ..#.#.###  ..#.#....  ##.#..## _You encounter an ogre. It is wielding a +0 giant club.Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (wandering, hasn't noticed you, 82% to  hit)z¸j¿ 0  Trilby the Skirmisher  Coglin of Okawaru ......  Health: 52/61 ====================----  Magic: 9/9========================  z¸jÜÀ :AC: 3Str: 12Doom: 4%  EV: 11Int: 9  SH: 0Dex: 21  ###############XL:  9 Next: 11% Place: Dungeon:6  #.@...........#Noise: ---------  Time: 7090.2 (0.0)  #)###########.#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #) #######.###Fire: a) +4 sling {Wei}  #) ..........#Quill  #O #######.#.#  ..#.#.#O   ogre  z¸j¸Á C..#.#.###  ..#.#....  ##.#..##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (wandering, hasn't noticed you, 82% to  hit)  You shoot a sling bullet. The sling bullet hits the ogre.  The ogre shouts!z¸jMJz¸j,W# You shoot a sling bullet. The sling bullet hits the ogre.  The ogre shouts!  The ogre is lightly wounded.  You shoot a sling bullet.  The ogre is moderately wounded.z¸jžÒBO.z¸j?Ú?†.z¸j¿Ûb===1.1 (0.9Rev z¸jÝàz¸jóâ' _You hear a shout!{¸jƉ  Trilby the Skirmisher  Coglin of Okawaru ......  Health: 52/61 ====================----  Magic: 9/9========================  AC: 3Str: 12{¸j½ÇzDoom: 4%  EV: 11Int: 9  SH: 0Dex: 21  ###############XL:  9 Next: 11% Place: Dungeon:6  #.@...........#Noise: ===------  Time: 7091.1 (0.0)  #*###########.#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #* #######.###Fire: a) +4 sling {Wei}  #O ..........#Quill Rev  #. #######.#.#  ..#.#.#{¸j¤È…O   ogre  ..#.#.###  ..#.#....  ##.#..##The ogre is moderately wounded. _You hear a shout!  Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line{¸j`É�Aim: an ogre, wielding a +0 giant club (moderately wounded, 82% to hit){¸jqÆ  Trilby the Skirmisher  Coglin of Okawaru ......  Health: 52/61 ====================----  Magic: 9/9========================  AC: 3Str: 12Doom: 4%  EV: 11Int: 9  SH: 0Dex: 21  ###############XL:  9 Next: 11% Place: Dungeon:6  #.@...........#Noise: ===------  Time: 7091.1 (0.0)  #)###########.#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #) #######.###Fire: a) +4 sling {Wei}  #O ..........#Quill Rev  #. #######.#.#  ..#.#.#[{¸j—Éö40mO   ogre  ..#.#.###  ..#.#....  ##.#..##Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, 82% to hit)  You shoot a sling bullet.  The sling bullet hits the ogre but does no damage.{¸j¥ErYou shoot a sling bullet.  The sling bullet hits the ogre but does no damage.  The ogre is moderately wounded.You shoot a sling bullet.  The sling bullet hits the ogre.  The ogre is heavily wounded.{¸jŸËD†.{¸jÍh9 (0.8Rev+ _{¸j€Ó{¸j£Ö{¸jŠ¥ ‰  Trilby the Skirmisher  Coglin of Okawaru ......  Health: 52/61 ====================----  Magic: 9/9========================  AC: 3Str: 12{¸jú§ Doom: 4%  EV: 11Int: 9  SH: 0Dex: 21  ###############XL:  9 Next: 11% Place: Dungeon:6  #.@...........#Noise: ===------  Time: 7091.9 (0.0)  #*###########.#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #* #######.###Fire: a) +4 sling {Wei}  #O ..........#Quill Rev+  #. #######.#.#  ..#.#.#O   ogre  ..#.#.###  ..#.#....  ##.#..##The sling bullet hits the ogre. _The ogre is heavily wounded.Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShi{¸j© ©ft-Dir - straight lineAim: an ogre, wielding a +0 giant club (heavily wounded, 82% to hit){¸jþŸ 0  Trilby the Skirmisher  Coglin of Okawaru ......  Health: 52/61 ====================----  Magic: 9/9========================  {¸j”¡ ¶AC: 3Str: 12Doom: 4%  EV: 11Int: 9  SH: 0Dex: 21  ###############XL:  9 Next: 11% Place: Dungeon:6  #.@...........#Noise: ===------  Time: 7091.9 (0.0)  #)###########.#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #) #######.###Fire: a) +4 sling {Wei}  #O ..........#Quill Rev+  #. #######.#.#  ..#.#.#O   ogre  ..#.#.###  ..{¸j£ M#.#....  ##.#..##Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (heavily wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the ogre.  The ogre is severely wounded.{¸j2-SShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (heavily wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the ogre.  The ogre is severely wounded.{¸j|¯8O.{¸jĵ8†{¸jM·32.7 (0.8 _{¸j¼{¸jR¾|¸j SÄ  Trilby the Skirmisher  Coglin of Okawaru ......  Health: 52/61 ====================----  Magic: 9/9========================  AC: 3Str: 12Doom: 4%  EV: 11Int: 9  SH: 0Dex: 21  ###############XL:  9 Next: 11% Place: Dungeon:6  #.@...........#|¸j2U€Noise: ===------  Time: 7092.7 (0.0)  #*###########.#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #O #######.###Fire: a) +4 sling {Wei}  #. ..........#Quill Rev+  #. #######.#.#  ..#.#.#O   ogre  ..#.#.###  ..#.#....  ##.#..##You shoot a sling bullet. The sling bullet hits the ogre. _The ogre is severely wounded.Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (severely wounded, 82% to hit)|¸jX–  Trilby the Skirmisher  Coglin of Okawaru ......  Health: 52/61 ====================----  Magic: 9/9======================== |¸jT˜ AC: 3Str: 12Doom: 4%  EV: 11Int: 9  SH: 0Dex: 21  ###############XL:  9 Next: 11% Place: Dungeon:6  #.@...........#Noise: ===------  Time: 7092.7 (0.0)  #)###########.#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #O #######.###Fire: a) +4 sling {Wei}  #. ..........#Quill Rev+  #. #######.#.#  ..#.#.#O   ogre  ..#.#.###  ..#.#....  ##.#..##Fire: a) +4 sling {Wei}|¸jZ™ñPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (severely wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the ogre!  The ogre is almost dead.|¸j¥!º)Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (severely wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the ogre!  The ogre is almost dead..   The sling bullet completely misses the ogre.|¸jF 8O.|¸jÕ¦|¸jT¨;33.6 (0.9 _|¸jå¬|¸j;¯|¸j½¼ š  Trilby the Skirmisher  Coglin of Okawaru ......  Health: 53/61 ====================---- |¸jé½ Ò Magic: 9/9========================  AC: 3Str: 12Doom: 4%  EV: 11Int: 9  SH: 0Dex: 21  ###############XL:  9 Next: 11% Place: Dungeon:6  #.@...........#Noise: ===------  Time: 7093.6 (0.0)  |¸j®¿ ;#O###########.#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #. #######.###Fire: a) +4 sling {Wei}  #. ..........#Quill Rev+  #. #######.#.#  ..#.#.#O   ogre  ..#.#.###  ..#.#....  ##.#..##You shoot a sling bullet. _The sling bullet completely misses the ogre.Fire: a) +4 sling {Wei}|¸j€À kPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (almost dead, 82% to hit)|¸j!¶0  Trilby the Skirmisher  Coglin of Okawaru ......  Health: 53/61 ====================----  Magic: 9/9========================  |¸jž·ÃAC: 3Str: 12Doom: 4%  EV: 11Int: 9  SH: 0Dex: 21  ###############XL:  9 Next: 11% Place: Dungeon:6  #.@...........#Noise: ===------  Time: 7093.6 (0.0)  #)###########.#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #. #######.###Fire: a) +4 sling {Wei}  #. ..........#Quill Rev+  #. #######.#.#  ..#.#.#O   ogre  ..#.#.###  ..#.#.... |¸jI¹ ##.#..##Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (almost dead, 82% to hit)  You shoot a sling bullet.  The sling bullet barely misses the ogre.|¸jê@Ê )You shoot a sling bullet. The sling bullet hits the ogre!  You kill the ogre!}¸j�U)}¸jψs )Okawaru accepts your kill.}¸j팂374.5 (0.9Rev* _}¸j—‘}¸js”}¸j¾–I}¸j™}¸jŸÄ4=Rev+ }¸j+¢}¸já¢}¸j³£}¸jAªB}¸jÊ«�5=}¸jµ­}¸jÒ®TRev }¸jñ}¸jò,}¸jµ}¸j¶,}¸j¡¹W _You start resting.}¸jн6=---g   goblin (wandering)g}¸jƒ¾/102.5 (8.0}¸j Ã}¸jÏÃF---3.5 (9}¸jØÆ}¸jÐs _You encounter a goblin. It is wielding a +0 dagger.}¸j!1ã  Trilby the Skirmisher  Coglin of Okawaru ......  Health: 56/61 ======================--  Magic: 9/9========================  AC: 3Str: 12Doom: 3%  EV: 11Int: 9  SH: 0Dex: 21  ###############XL:  9 Next: 17% Place: Dungeon:6  #.@...........#Noise: ---------  Time: 7103.5 (0.0)  #*###########.#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #* #######.###Fire: a) +4 sling {Wei}  #* ..........#Quill Rev  #* #######.#.#  *.}¸j3I#.#.#g   goblin (wandering)  *.#.#.###  g.#.#....  ##.#..## _You start resting. _You encounter a goblin. It is wielding a +0 dagger.Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 65% to hit)~¸jß1  Trilby the Skirmisher  Coglin of Okawaru ......  Health: 56/61 ======================--  Magic: 9/9========================  AC: 3Str: 12Doom: 3%  EV: 11Int: 9  SH: 0Dex: 21  ###############XL:  9 Next: 17% Place: Dungeon:6  #.@...........#Noise: ---------  Time: 7103.5 (0.0)  #)###########.#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #. #######.###Fire: a) +4 sling {Wei}  #. ..........#Quill Rev  #. #######.#.#  ..#.#.#g ~¸j64‚  goblin (wandering)  ..#.#.###  ).#.#....  ##.#..##Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 65% to hit)You shoot a sling bullet. The sling bullet hits the goblin!  You kill the goblin!)))))) ~¸jø·Ž)Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 65% to hit)You shoot a sling bullet. The sling bullet hits the goblin!  You kill the goblin!  Okawaru accepts your kill.  You shoot a sling bullet.~¸jÆA¤).....)~¸j G====4.4 (0.9 _~¸jŠK~¸jcN~¸j›T I~¸jRV ~¸jjW ~¸j\ ,~¸j3] 07~¸jî] ~¸jÛ` ~¸jŸa ~¸jGb ~¸jÿh B~¸jqj ,~¸jÒk ~¸j�n ~¸jò€¸j ó+3.2 (13€¸j³÷€¸j$q _You encounter a goblin. It is wielding a +0 club.€¸j— ä  Trilby the Skirmisher  Coglin of Okawaru ......  Health: 61/61 ========================  Magic: 9/9€¸jž ˜========================  AC: 3Str: 12Doom: 3%  EV: 11Int: 9  SH: 0Dex: 21  ###############XL:  9 Next: 17% Place: Dungeon:6  #.@...........#Noise: ---------  Time: 7133.2 (0.0)  #*###########.#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #* #######.###Fire: a) +4 sling {Wei}  #* ..........#Quill  #g #######.#.#  ..#.#.#g   goblin (wandering)  ..#.#.###  ))#.#....  ##.#..## _You start waiting. _You encounter a goblin. It is wielding a +0 club.€¸jº ~Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 65% to hit)€¸j%ý ]  Trilby the Skirmisher  Coglin of Okawaru ......  Health: 61/61 ========================  Magic: 9/9========================  AC: 3€¸jØþ ¬Str: 12Doom: 3%  EV: 11Int: 9  SH: 0Dex: 21  ###############XL:  9 Next: 17% Place: Dungeon:6  #.@...........#Noise: ---------  Time: 7133.2 (0.0)  #)###########.#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #) #######.###Fire: a) +4 sling {Wei}  #) ..........#Quill  #) #######.#.#  ).#.#.#g   goblin (wandering)  ).#.#.###  ))#.#....  ##.#..##Fire: a) +4 sling {Wei}€¸j$·Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 65% to hit)  You shoot a sling bullet.  The sling bullet barely misses the goblin.€¸jk„€¸j¸Šg.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 65% to hit)  You shoot a sling bullet.  The sling bullet barely misses the goblin.You shoot a sling bullet. The sling bullet misses the goblin.€¸jãª)..g.)€¸jLb===4.1 (0.9Rev €¸jš€¸jï: _The goblin shouts! You hear a shout!�¸j;®É  Trilby the Skirmisher  Coglin of Okawaru ......  Health: 61/61 ========================  Magic: 9/9========================  AC: 3Str: 12Doom: 3%  �¸j™¯EV: 11Int: 9  SH: 0Dex: 21  ###############XL:  9 Next: 17% Place: Dungeon:6  #.@...........#Noise: ===------  Time: 7134.1 (0.0)  #*###########.#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #* #######.###Fire: a) +4 sling {Wei}  #g ..........#Quill Rev  #. #######.#.#  ..#.#.#g   goblin  ..#.#.###  ))#.#....  ##.#..##�¸j¿°üYou shoot a sling bullet. The sling bullet misses the goblin. _The goblin shouts! You hear a shout!  Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (65% to hit)�¸j×í0  Trilby the Skirmisher  Coglin of Okawaru ......  Health: 61/61 ========================  Magic: 9/9========================  �¸j[ðAC: 3Str: 12Doom: 3%  EV: 11Int: 9  SH: 0Dex: 21  ###############XL:  9 Next: 17% Place: Dungeon:6  #.@...........#Noise: ===------  Time: 7134.1 (0.0)  #)###########.#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #. #######.###Fire: a) +4 sling {Wei}  #) ..........#Quill Rev  #. #######.#.#  ..#.#.#g   goblin  ..#.#.###  ))#.#....  ##.#..##Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (65% to hit)  You shoot�¸jóu a sling bullet. The sling bullet hits the goblin!  You kill the goblin!�¸jø)�¸j ù )�¸jáù�¸j�ú�¸j­)�¸j@ƒp)Shift-Dir - straight lineAim: a goblin, wielding a +0 club (65% to hit)  You shoot a sling bullet. The sling bullet hits the goblin!  You kill the goblin!  Okawaru accepts your kill.  You shoot a sling bullet.�¸jÄG).)�¸jI 19 (0.8 _�¸jl�¸j8�¸jí 3�¸j†î �¸jèñ �¸jåö ,�¸j"ø ,�¸j_ù �¸jÆü ,�¸jþ �¸jè �¸j® (�¸j£ �¸jŠ �¸jE �¸jR �¸j: ,�¸j¤ �¸j$ ,�¸j› �¸jk ,�¸jÄ �¸jü �¸jÓ �¸jÊ �¸j€ ,�¸j£! �¸jx% ,�¸j0' �¸j+ W _You start waiting.�¸jö1 ×---g   goblin (wandering)g�¸jå2 045.9 (11.0)�¸j; �¸jl< G---6.9 (12�¸j…M �¸j¤W q _You encounter a goblin. It is wielding a +0 club.‚¸jÐ{]  Trilby the Skirmisher  Coglin of Okawaru ......  Health: 61/61 ========================  Magic: 9/9========================  AC: 3‚¸j+}mStr: 12Doom: 3%  EV: 11Int: 9  SH: 0Dex: 21  ###############‚¸j~XL:  9 Next: 17% Place: Dungeon:6  #.@...........#Noise: ---------  Time: 7146.9 (0.0)  #*###########.#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #* #######.###Fire: a) +4 sling {Wei}  #* ..........#Quill  #* #######.#.#  .*‚¸jÉ~/#.#.#g   goblin (wandering)  .g#.#.###  ))#.#....  ##.#..## _You start waiting. _You encounter a goblin. It is wielding a +0 club.Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 65% to hit)‚¸j¥¨  Trilby the Skirmisher  Coglin of Okawaru ......  Health: 61/61 ========================  Magic: 9/9========================  AC: 3Str: 12Doom: 3%  EV: 11Int: 9  SH: 0Dex: 21  ###############XL:  9 Next: 17% Place: Dungeon:6  #.@...........#Noise: ---------  Time: 7146.9 (0.0)  #)###########.#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #) #######.###Fire: a) +4 sling {Wei}  #) ..........#Quill  #) #######.#.#  .)#.#.#g‚¸j©ªž   goblin  .g#.#.###  ))#.#....  ##.#..##Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 65% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  The goblin shouts!‚¸j¦-Š))Shift-Dir - straight lineAim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 65% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  The goblin shouts!  The goblin is moderately wounded.  You shoot a sling bullet.‚¸jß°ˆ g.  The sling bullet barely misses the goblin.‚¸j͸<).‚¸j0º¢).)===7.8 (0.9Rev ‚¸j‚¸jfÃ' _You hear a shout!‚¸jýÉ ä  Trilby the Skirmisher  Coglin of Okawaru ......  Health: 61/61 ========================  Magic: 9/9‚¸jŒË †========================  AC: 3Str: 12Doom: 3%  EV: 11Int: 9  SH: 0Dex: 21  ###############XL:  9 Next: 17% Place: Dungeon:6  #.@...........#Noise: ===------  Time: 7147.8 (0.0)  #*###########.#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #* #######.###Fire: a) +4 sling {Wei}  #* ..........#Quill Rev  #* #######.#.#  .g#.#.#g   goblin  ‚¸jìÌ y..#.#.###  ))#.#....  ##.#..##The sling bullet barely misses the goblin. _You hear a shout!  Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (moderately wounded, 65% to hit)ƒ¸jZö]  Trilby the Skirmisher  Coglin of Okawaru ......  Health: 61/61 ========================  Magic: 9/9========================  AC: 3ƒ¸j°÷’Str: 12Doom: 3%  EV: 11Int: 9  SH: 0Dex: 21  ###############XL:  9 Next: 17% Place: Dungeon:6  #.@...........#Noise: ===------  Time: 7147.8 (0.0)  #)###########.#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #. #######.###Fire: a) +4 sling {Wei}  #) ..........#Quill Rev  #. #######.#.#  .)#.#.#ƒ¸jÑøôg   goblin  ..#.#.###  ))#.#....  ##.#..##Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (moderately wounded, 65% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  You kill the goblin!ƒ¸jyo))))ƒ¸jŠƒ?))))ƒ¸jã ¶).).).)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a goblin, wielding a +0 club (moderately wounded, 65% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  You kill the goblin!  You shoot a sling bullet.ƒ¸j­j8.7 (0.9Rev+ _ƒ¸j;ƒ¸j8„¸jþÑI„¸jèØjRev „¸juÚ„¸jŸÛ„¸jbÜ„¸jkáW _You start waiting.„¸j9è­---g   goblin (wandering)g„¸jLé.50.7 (2.0„¸jrð;„¸jgñF---1.7 (3„¸jr÷„¸jqþs _You encounter a goblin. It is wielding a +0 dagger.„¸j†Ô Ê  Trilby the Skirmisher  Coglin of Okawaru ......  Health: 61/61 ========================  Magic: 9/9========================  AC: 3Str: 12Doom: 3%  EV: 11Int: 9  SH: 0Dex: 21  ###############„¸jŒÖ XL:  9 Next: 17% Place: Dungeon:6  #.@...........#Noise: ---------  Time: 7151.7 (0.0)  #*###########.#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #* #######.###Fire: a) +4 sling {Wei}  #* ..........#Quill Rev  #* #######.#.#  .*#.#.#g   goblin  .g#.#.###  ))#.#....  ##.#..## _You start waiting. _You encounter a goblin. It is wielding a +0 dagger.Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (65% to hit)„¸j¡Û Ä  Trilby the Skirmisher  Coglin of Okawaru ......  Health: 61/61 ========================  Magic: 9/9========================  AC: 3Str: 12Doom: 3%  EV: 11Int: 9  SH: 0Dex: 21  ###############XL:  9 Next: 17% Place: Dungeon:6  #.@...........#„¸jÉß îNoise: ---------  Time: 7151.7 (0.0)  #)###########.#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #) #######.###Fire: a) +4 sling {Wei}  #) ..........#Quill Rev  #) #######.#.#  .)#.#.#g   goblin  .g#.#.###  ))#.#....  ##.#..##Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (65% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  The goblin is severely wounded.„¸jÄhf)Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (65% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  The goblin is severely wounded.  You kill the goblin!„¸jmS„¸jOp).).)„¸jÑ7===2.6 (0.9„¸jË=Rev+ _„¸jÒ„¸jM…¸jKz…¸j�{…¸j¢|…¸j·€…¸j—�>Rev …¸j4†…¸jS‡,…¸j‰…¸jÒŒ…¸jª�…¸jÇŽ…¸j#”,…¸j•…¸j˜…¸j™(…¸jš…¸jñ�,…¸jß…¸jñ¢…¸j°£…¸jϤ…¸j3¨…¸jø¨…¸jª…¸j¿­…¸j|®…¸jÁ¯…¸j˲…¸jt³…¸jü´…¸jX¸…¸j¹…¸jK»…¸jR½,…¸j¿…¸jòÁ…¸jˆÂ…¸jÐÃ…¸jeÆ…¸jîÆ…¸j�Ç…¸j“É,…¸jŒÊ…¸jVÌ,…¸j$Í…¸j)Ï…¸jõÏ…¸j¤Ð…¸jÁÑ…¸jkÒ…¸jéÒ…¸jÀÔ,…¸j4Û…¸j¨Ý…¸jÀÞ…¸jŒà…¸jÀá…¸jÀâ…¸j¿ã…¸j†æ…¸jOç…¸jMè…¸j—ê,…¸j°ë…¸jHí,…¸jî…¸j¼ð…¸j†ñ…¸jŠò…¸jMõ,…¸jJö…¸jø…¸jÌø…¸j¶ù…¸jIû…¸j%ü…¸jæü…¸jFþ…¸jõþ…¸j°ÿ…¸j5,…¸j…¸jý…¸j’…¸jÎ…¸jj ,…¸jN …¸jâ …¸j£ …¸ju …¸j,…¸j…¸jª…¸j]…¸j…¸jú…¸j¦…¸jE…¸j²…¸j]…¸jc…¸j6…¸jÜ…¸jz…¸j0…¸jú…¸jõ…¸j¦ …¸jS!…¸jP"…¸jw*,…¸jÎ+…¸j,.…¸jÚ.…¸j /…¸j‡2…¸j™3…¸j=4…¸jª5…¸j26…¸jº6…¸j¦9…¸j<:…¸j;…¸jL>,…¸j¬?…¸jêB…¸j˜C…¸juD…¸j¿F…¸j@G…¸jOI…¸jL…¸j˜L…¸jóM…¸j.P…¸jñP…¸jªR…¸j\U…¸j V…¸j5W…¸jJY,…¸j=Z…¸j‡\,…¸j’]…¸jè_,…¸jða…¸jÓd…¸jae…¸jüf…¸jhi…¸jj…¸jPk…¸j¾n…¸j€o…¸j p…¸j¸s…¸jgt…¸j�u…¸j’x…¸jDy…¸j¥z…¸jÛ|…¸jh}…¸j#~…¸j-�…¸jÁ�…¸jƒ…¸j€†…¸jH‡…¸jKˆ…¸j“,…¸j•…¸jA—…¸jß—…¸j}˜…¸jNš…¸jך…¸jT›…¸j�,…¸jæ�…¸jŠ¡,…¸j‚¢…¸jq¤…¸j¥…¸jü¥…¸j¨…¸j‘¨…¸jm©…¸jE«…¸jõ«…¸j¤¬…¸jp®…¸j¯…¸j<°…¸j™´,…¸jõÃ…¸jJÅ,…¸j5Æ…¸jsËB…¸jdÌ,…¸juÍ…¸jaÏ,…¸jöÐ…¸j§Øn…¸j¹Ù…¸jÈÛ…¸jsÜ…¸j$Ý…¸j§à…¸jÉá,…¸jvã…¸jä…¸jÂä…¸jMæ…¸jææ…¸jlç…¸j5êW _You start waiting.…¸j¿ñ!---g   goblin (wandering)g234.6 (82.0)…¸j(õ…¸jöG---5.6 (83…¸jj…¸jáq _You encounter a goblin. It is wielding a +0 club.…¸j| Ú  Trilby the Skirmisher  Coglin of Okawaru ......  Health: 61/61 ========================  Magic: 9/9========================  AC: 3Str: 12Doom: 3%  EV: 11Int: 9  SH: 0Dex: 21  ###############XL:  9 Next: 17% Place: Dungeon:6  #.@...........#Noise: ---------  Time: 7235.6 (0.0)  #*###########.#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #* #######.###Fire: a) +4 sling {Wei}  …¸j¡} >#* ..........#Quill  #* #######.#.#  .*#.#.#g   goblin (wandering)  .*#.#.###  )g#.#....  ##.#..## _You start waiting. _You encounter a goblin. It is wielding a +0 club.Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 65% to hit)†¸j=Xö  Trilby the Skirmisher  Coglin of Okawaru ......  Health: 61/61 ========================  Magic: 9/9========================  AC: 3Str: 12Doom: 3%  EV: 11†¸j-Z¢Int: 9  SH: 0Dex: 21  ###############XL:  9 Next: 17% Place: Dungeon:6  #.@...........#Noise: ---------  Time: 7235.6 (0.0)  #)###########.#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #. #######.###Fire: a) +4 sling {Wei}  #) ..........#Quill  #. #######.#.#  .)#.#.#g   goblin (wandering)  .)#.#.###  ))#.#....  ##.#..##Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 65% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  †¸j|[<You kill the goblin!†¸j‚_¦)))))) †¸jä*)†¸j˜iy).).)))Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lin†¸j!k1e  Aim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 65% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  You kill the goblin!  You shoot a sling bullet.†¸j mi===6.5 (0.9Rev _†¸j�t†¸jÿv†¸j[ᆸj–↸j\ㆸjÊæ†¸jkç(†¸jœë†¸jY솸jæì†¸jñ톸jÖð†¸jtñ†¸jžò†¸j~ö†¸j#÷†¸j ø†¸j”ú†¸jMû†¸jTü†¸j‚ÿ†¸j¶†¸j\†¸jn†¸jy†¸j8†¸jN †¸j †¸jê †¸jE†¸jE†¸j솸j—†¸jg†¸j~†¸jņ¸jw†¸j¿†¸j³†¸j~†¸jŒ†¸jц¸j† †¸jÔ)†¸jâ-†¸jÜ.†¸jI1†¸jÅ5,†¸j7†¸j3:†¸jþ:†¸jü;†¸jæ>†¸jª?†¸j¤@†¸jÏC,†¸jOE†¸jH†¸j¬H†¸j¿J†¸jÅL†¸j\M†¸j·N†¸j:Q†¸jR†¸jÎR†¸jšU†¸jWV†¸j†¸j^@†¸j÷@†¸jtA†¸j¾K,†¸jÆO†¸jza,†¸j¢c†¸jh†¸j?i†¸jði†¸j¸m†¸j�n†¸jôo†¸jîs†¸j¹t†¸jÂu†¸jñy†¸jÌz†¸j(|†¸jÕ,†¸j÷€†¸j­„†¸jl…†¸j–††¸jІ¸jµŠ†¸jÝ‹†¸j¦Ž†¸j\�†¸j��†¸j‚“†¸j’”†¸jÝ•†¸jk˜†¸j™†¸j¬š†¸j«�†¸jhž†¸jÈŸ†¸jТ†¸j¢£†¸j¥†¸j৆¸jœ¨†¸j¿©†¸j.¯B†¸jG±†¸jÿ±†¸j泆¸j„¶†¸j6·†¸jR¸†¸jþº†¸j²»†¸j&¸j|¿†¸jÒÀ†¸j’Á†¸jÓÆ¸j‡Ä†¸j*ņ¸j¨ËW _You start waiting.†¸jÛ1335.5 (99.0)†¸j¡Ü9---6.5 (100.0)†¸j‡â†¸jBå# _Done waiting.‡¸j糇¸jŵ‡¸jÞ¶‡¸j²¹‡¸j‹º‡¸jÚ¿‡¸jßÀ,‡¸j‡Ã‡¸jÙÆ,‡¸j›È‡¸jgˇ¸j=̇¸j%͇¸j�Ї¸jnч¸jvÒ‡¸joÖ,‡¸j؇¸j÷Ú‡¸j½Û‡¸j݇¸j¨à‡¸jlᇸj”⇸j懸jÉæ‡¸j臸jËê,‡¸jH쇸j…ï,‡¸j8ñ‡¸j ô‡¸j õ‡¸jbö‡¸jAù‡¸jú‡¸j’û‡¸jÿÿ‡¸j뇸jL‡¸j€‡¸j>‡¸jN‡¸jn ‡¸j‡¸j߇¸ju‡¸j‡¸j½‡¸jõ‡¸jô ‡¸j§"‡¸j&‡¸jë&‡¸ju(‡¸j78‡¸j‚9‡¸j…;‡¸jiA‡¸jžB‡¸j®C‡¸jG,‡¸jÿH‡¸j3L‡¸j,M‡¸jƒN‡¸j�TB‡¸j~V‡¸jNW‡¸jFX‡¸j\,‡¸jQ^‡¸j`‡¸jÉ`‡¸jîa‡¸j5e‡¸jæe‡¸j2g‡¸joi‡¸j7j,‡¸jOl,‡¸jÃm‡¸j"o,‡¸jSp‡¸jrs,‡¸j±u‡¸jux‡¸j-y‡¸j@z‡¸j�},‡¸j¢‡¸j¸j©ƒ‡¸j~„‡¸j ˆ‡¸j‰‡¸jꉇ¸j�‡¸jÁ�‡¸jÿއ¸jq’‡¸j5“‡¸ju”‡¸j˜,‡¸j¿™‡¸j½�‡¸j„ž‡¸j/ ‡¸j>j |Z‡¸jCƒ„‡¸j\Ž„‡¸jè�‡¸jh’‡¸j*“‡¸jò•‡¸jÄ–‡¸j¼˜‡¸jÒ›‡¸j˜œ‡¸jþ�‡¸jß¡,‡¸jø£‡¸jü¦‡¸j̧‡¸jÛ¨‡¸jµ‡¸jr¶‡¸jˆ¹‡¸j½‡¸jg¸j辇¸jüÁ‡¸jÁ‡¸j*ć¸j·Æ‡¸jrLJ¸jºÈ‡¸j’ˇ¸j’̇¸jÚ·¸j²Ñ‡¸jmÒ‡¸jÔ‡¸jCׇ¸jŠØ‡¸jûÙ‡¸jaß,‡¸j¯á‡¸j凸jÊ凸j臸j�ꇸj{뇸j¥ì‡¸jÝj­ð‡¸jñ‡¸jkô‡¸j1õ‡¸jdö‡¸j<ù‡¸jú‡¸j)û‡¸jLþ‡¸jÿ‡¸jL ‡¸j� W _You start waiting.‡¸jP 4435.5 (99.0)‡¸ja K---6.5 (100.0)‡¸ja ‡¸jf # _Done waiting.ˆ¸j½GTrilby the Skirmisher (Coglin Hunter)Turns: 7394, Time: 00:15:27 Health: 61/61AC:  3 Str: 12 XL: 9 Next: 17% Magic: 9/9EV: 11 Int:  9 God: Okawaru [......] Gold: 167SH:  0 Dex: 21 Spells: 8/8 levels left rFire . . . (100%) a - +4 sling {Wei} rCold . . . (100%) c - +0 sling {Ælfric} rNeg . . . (100%) b - +0 leather armour rPois .(100%) (helmet unavailable) rElec .(100%) (cloak unavailable) rCorr .(100%) (gloves unavailable) SInv .(boots unavailable) Will +....(no gizmo) Stlth ++f - quill talisman HPRegen 0.30/turn MPRegen 0.11/turn %: no passive effects @:[3ˆ¸jÓI›9;49m quill-form A: quills, off-hand wielding, slow wielding, warmup strikes, no jewellery‰¸j'µ‰¸j¸¾  Trilby the Skirmisher  Coglin of Okawaru ......  Health: 61/61 ========================  Magic: 9/9========================  AC: 3Str: 12Doom: 3%  EV: 11Int: 9  SH: 0Dex: 21  ###############XL:  9 Next: 17% Place: Dungeon:6  #.@...........#Noise: ---------  Time: 7436.5 (0.0)  #)###########.#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #. #######.###Fire: a) +4 sling {Wei}  #) ..........#Quill  #. #######.#.#  .)#.#.#  .[36‰¸j¾Àþm)#.#.###   ))#.#....   ##.#..## You kill the goblin! _You shoot a sling bullet. _You start waiting. _Done waiting. _You start waiting. _Done waiting.‰¸j«Æ‰¸jÉŠ¸j�ám   ###############  #.............#  #@###########.#  #.# #######.###  #). ..........#  #.## #######.#.#  .). #.#.#  .). #.#.##  )). #.#... +....#.#..#  #..ß>ß.Џj늸jóì*7.5 (1ЏjõЏjø$  Things that are here:Џjû _a +0 giant club; a howler monkey skeleton‹¸j}� < ###############.............)########### ##)...............###########.#Quill #))..#.....  ‹¸jh� K##.#### ‹¸jc” ‹¸j/• ,8 _‹¸jà› ‹¸j¡� Œ¸j‡2õ###############.............)###########.#########...............###########.#.). #.)..#Œ¸jú2·#)).....+.....: ##.#..##....... #..ß>ß...# ##.#### #.....Œ¸jÒ<Œ¸jj=%9Œ¸j’DŒ¸j2FS _Found a parchment of Martyr's Knell.Œ¸jdIM _You see here a +0 club.�¸j~þ ­ ###############.............)###########.#########)..............###########.##.)......# #.)......##)).....##..+.....:.# ##.#..##'.......#  #..... �¸jÑ �¸j— -40 _�¸jù �¸jL ޏjRŽŽ¸jÛžo ###############.............)###########.####)..............##.###########.##.@......# )#)).....#..Quill #........  ##.### 1ޏjl¥c _You see here a +0 club.�¸j“$4 ###############.............)###########.##)..............�¸jÊ$n##.###########.#.)......# #)).....#..+.....:.# ##.#..#�¸j%ÏQuill .........#.  #+#�¸jä-�¸j/,2 _�¸j)6�¸jˆ?O _You see here a +0 dagger.�¸j­÷ j ###############  #.............#  #)###########.#  #.###.### �¸jï÷ ( #)..............# #.###########.#.#  #.)......# #.#.# �¸jyø â #.)......# #.#.#  #@)# #.#..  +.....:.# ##.#  #.......# #..ß>ß  #.# ##.###  '�¸j¬ø â.# #....  #... #  �¸jÚø é#. ##.##  .# #+# �¸j �¸jÖ ,3 _�¸jU �¸j; O _You see here a +0 dagger.�¸jÞ³Z #  #...#  #)##.#  #.###�¸j´à.###  #)..#  ##.#.#.#  �¸j<´�#.)......# #.#.#  �¸ja´?#.)......# #.#.# #)@.....## #.#. �¸j°´T+.....:.# ##.#..# #.# #..ß>ß. #.�¸jÓ´_# ##.# '.�¸jø´·# #. ##. #. �¸jµh.#. ##.#  �¸jr¾�¸jø¾,4 _�¸jçÎ�¸jÒ$  Things that are here:�¸jFÕL _a +0 club; a +0 dagger�¸jÅá Ð #.............#  #)###########.#  #.##.### #)..............#  ##.###########.#.#  �¸jkâ :#.)......# #.#.#  #.)......# #.#.### #)).....## #.#.... +..@..:.# ##.#..## #.......# #..ß>ß.. #.�¸jÝâ É# ##.##### .'.# #...... ###.. #. ..#.# ##.#### #.�¸jJã Ú# # #+# #.####### �¸jáì �¸jîí ,5 _�¸j¾ô �¸j÷ ‘¸j kÖ #.#  #)#.#  #.#.###  #).#  ##.#####.#.#  #.)......# #.#.#  #.)......# #.#.#   #)).....## #.#.   +...@.:.# ##.#..#   #.# #..ß>ß.   #.# ##.#   .'.# #.   ###.‘¸jákk #.   .#.# ##.#   #.#' #.#. . ‘¸jWv;6‘¸j}‘¸jë~‘¸jN•ë #.#  #)#.#  #.#.###  #).#  ##.#####.#.#  #.)......# #.#.#  #.)......# #.#.# #)).....## #.#. +....@:.# ##.#..# #.# #..ß>ß. #.# ##.# ..'.# #. ###.. #. ..#.# ##.# # 7‘¸j¡ ‘¸j0#.# #)#.# #.#.### #).# ##.#####.#.# #.)......# #.#.# ##.)......# #.#.##)).....## #.#.+.....@.# ##.#..##.# #..ß>ß.‘¸j÷#.# ##.#..'.# #.###.. #..#.# ##.###.#'# ‘¸j‘¸jŽ%8‘¸j)#‘¸j¶'� _You see here a parchment of Martyr's Knell.’¸j çc  You pick up a parchment of Martyr's Knell and begin reading...’¸j�è%9’¸jð’¸j�óG _Unfortunately, you learned nothing new or useful.’¸jW{ ’¸já{ ’¸jÎ~ ’¸j,„ ’¸j%ˆ ’¸jyˆ ’¸jEŒ ’¸j9Ž ’¸jø‘ ’¸jA’ ’¸jé” ’¸j&— ’¸j › ’¸jS› ’¸j(� ’¸j  ’¸j?£ ’¸j¤ ’¸j«¥ ’¸jœ± ’¸j„¶ ,’¸j“¸ ’¸jÛ¾ ’¸jmÉ X’¸j¬Ó â##.###########.#.# #.)......# #.#.# ######.)......# #.#.######....#)).....######.#...........+.......#...##.#..#####....’¸jHÔ À#.......#(..#..ß>ß.........#.......#(..##.##########....'.......##'# #......###.........@# #............55.5 (6.........#.## ##.########.##’¸jÏÔ L##........#'# #+# #.#.#.#######... #.# <.... #.# ##..... #.#.  #...... #.#.  #.......#.#.’¸jûÔ x #.#. ’¸jàÜ ’¸jaÝ *6.5 (7’¸j:ã ’¸jKú P _Found 7 large rocks. Found an escape hatch in the ceiling.”¸j ÃM #).............#.########## ) #####.)......# #.#.#######)).....####.....+.......#...##.#..#####.....#(..#..ß>ß....... #.......#(..##.##########..'.......##”¸j‹ â.###...# #............ ...#.## ##.########.####........#'# #+##.#######...”¸j½ '#.#.##..”¸jâ ”¸jè! §7.5 (1 _There is an open door here.•¸jÐ!ò #.###########.### #)..............# ##.###########.#.#  #.)......# #.#.# #### #.)......# #.#.###### #)).....######.#...... +.#...##.#..##### #•¸j�"Ý.#(..#..ß>ß...... #.#@..##.########## ..'.......##'###.###..........# #............ .........#.## ##.########.##........#'# #+# #.##.#######. #.# <. #.###. #.# # #.#•¸jt+•¸j%,,8 _•¸jL3•¸jã7q _You see here 3 large rocks.•¸j�Ô 3•¸jËÕ •¸jßÚ •¸jÝ •¸j9á : _•¸jä @  There is an open door here.•¸jñç •¸j©è  _•¸j–ê •¸jàì •¸jg𠕸j°ð •¸jƒò •¸jõ •¸jæ÷ •¸j-ø •¸j¸ù •¸j8ý @  There is an open door here.•¸j •¸jÁ  _•¸jb •¸jª •¸jI •¸j‹ •¸j𠕸j] •¸j •¸jh •¸j— •¸jÇ •¸jD •¸j† •¸j¤ •¸j •¸j®" •¸jê" •¸j=$ •¸jg& •¸jB) •¸jµ) •¸jþ* •¸j(- •¸jŒ/ •¸jÆ/ •¸j!1 •¸j4 R  There is an escape hatch in the ceiling here.•¸j\6 •¸j7  _•¸jÿ7 •¸jÐ9 •¸j‹; •¸jÜ; •¸j¾< •¸j ? •¸j7A •¸j¥A •¸j=B •¸jëC •¸jF •¸jOF •¸jG •¸jTH •¸j+S •¸j{S •¸jDT •¸j/Z •¸jò[ •¸ja\ •¸jb] •¸j¥^ •¸jB` •¸jy` •¸ja •¸jJb •¸j”c •¸jÇc •¸jEd •¸j‹e •¸j}g •¸j³g •¸j/h •¸j1i •¸jæj •¸j8k •¸j²k •¸jm •¸jËn •¸jún •¸j…o •¸j«p •¸j®r •¸jÿr •¸jŒs •¸jót •¸jìv •¸j6w •¸j¥w •¸j‰y •¸j#{ •¸jŠ{ •¸j | •¸jÉ} •¸j‚� ‰  You encounter a goblin. It is wielding a staff of alchemy.•¸jŠ ©  #.# #..........#   #.# #..........#   #.# ############   #.#   #.#   #.#   #.#   #.# •¸j�Š Á  #@#   #..#   #....   g.#..#   ##...#  ...#•¸j¯Š é g   goblin (wandering)   . .#  •¸jóŠ € ..ß#  •¸j�‹ 083.5 (25.0)•¸j‰‘ •¸j”’ 24.5 (26 _•¸j˜ •¸j¨š –¸j k #.# #..........# Trilby the Skirmisher  #.# #..........# Coglin of Okawaru ......  #.# ############ Health: 61/61 ======================== –¸jÇD #.#Magic: 9/9========================  #.#AC: 3Str: 12Doom: 3%  #.#EV: 11Int: 9  #.#SH: 0–¸j!Dex: 21  #.#XL:  9 Next: 17% Place: Dungeon:6  #@#–¸jn–Noise: ---------  Time: 7484.5 (0.0)  #*.#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #*...–¸j ÕFire: a) +4 sling {Wei}  g.#..#Quill –¸jÍh ##...#  –¸j\ ...#g   goblin (wandering)  . .#  ..ß#  _You encounter a goblin. It is wielding a staff of alchemy.Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a staff of alchemy (wandering, hasn't noticed you, 65%  to hit)–¸jõ˜ #.# #..........# Trilby the Skirmisher  #.# #..........# Coglin of Okawaru ......  #.# ############ Health: 61/61 ========================  #.#Magic: 9/9========================  #.#AC: 3Str: 12Doom: 3%  #.#EV: 11Int: 9  #.#SH: 0Dex: 21  #.#XL:  9 Next: 17% Place: Dungeon:6  #@#Noise: ---------  Time: 7484.5 (0.0)  #).#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #)...Fire: a) +4 sling {Wei}  g.#[37–¸jܤom..#Quill  ##...#  ...#g   goblin  . .#  ..ß#  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a staff of alchemy (wandering, hasn't noticed you, 65%  to hit)  You shoot a sling bullet.  The sling bullet hits the goblin but does no damage.–¸j2 9|You shoot a sling bullet.  The sling bullet hits the goblin but does no damage.  The goblin shouts!  You shoot a sling bullet.  The sling bullet hits the goblin.  You kill the goblin!–¸j )–¸j�� p ..  Okawaru accepts your kill.–¸jÁ¢ ~====5.3 (0.8Rev _–¸jí§ –¸jtª —¸jÙP #.# #..........# Trilby the Skirmisher  #.# #..........# Coglin of Okawaru ......  #.# ############ Health: 61/61 ========================  #.#Magic: 9/9========================  #.#AC: 3Str: 12Doom: 3%  #.#EV: 11Int: 9  #.#SH: 0Dex: 21  #.#XL:  9 Next: 17% Place: Dungeon:6  #@#Noise: ====-----  Time: 7485.3 (0.0)  #..#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #....Fire: a) +4 sling {Wei}  |.[—¸jeR=40m#..#Quill Rev  ##...#  ...#  . .#  ..ß#  The sling bullet hits the goblin.  You kill the goblin! _Okawaru accepts your kill.Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line˜¸j® " #.# #..........# Trilby the Skirmisher  #.# #..........# Coglin of Okawaru ......  #.# ############ Health: 61/61 ========================  #.#Magic: 9/9========================  ˜¸j3 õ#.#AC: 3Str: 12Doom: 3%  #.#EV: 11Int: 9  #.#SH: 0Dex: 21  #.#˜¸jÊ  XL:  9 Next: 17% Place: Dungeon:6  #@#Noise: ====-----  Time: 7485.3 (0.0)  #..#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #....Fire: a) +4 sling {Wei}  |.#..#˜¸jö ËQuill Rev  ##...#  ...#  ˜¸j1 ¬. .#  ..ß#  You kill the goblin! ˜¸jo N_Okawaru accepts your kill.Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.˜¸j· ˜¸ju ˜¸jV˜¸j . _˜¸j£ó ç #.# #..........# Trilby the Skirmisher  ˜¸jøó î#.# #..........# Coglin of Okawaru ......  #.# ############ Health: 61/61 ========================  #.#Magic: 9/9˜¸jkô B========================  #.#AC: 3Str: 12Doom: 3%  #.#EV: 11Int: 9  #.#SH: 0Dex: 21  #.#˜¸j°ô cXL:  9 Next: 17% Place: Dungeon:6  #@#Noise: ====-----  Time: 7485.3 (0.0)  #..#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #....˜¸j7õ 0Fire: a) +4 sling {Wei}  |.#..#Quill Rev  ##...#  ...#  . .#  ..ß#  Fire: a) +4 sling {Wei}˜¸jVõ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.˜¸jsõ WPress: ? - help, v - describe, . - travelThe floor.˜¸j*ü 0@.™¸j]w>..™¸jªí?..™¸jœï?..™¸j‹‹?..™¸j‘5 >..™¸jÖ® a.ßAn earthen conduit.š¸jV_  #.# #..........# Trilby the Skirmisher  #.# #..........# Coglin of Okawaru ......  #.# ############ Health: 61/61 ========================  #.#Magic: 9/9========================  #.#AC: 3Str: 12Doom: 3%  #.#EV: 11Int: 9  #.#SH: 0Dex: 21  #.#XL:  9 Next: 17% Place: Dungeon:6  #@#Noise: ====-----  Time: 7485.3 (0.0)  #..#a) +4 sling {Wei}  c) +0 sling {Ælfric}  #....Fire: a) +4 sling {Wei}  |.#[39š¸jõ_ ;49m..#Quill Rev  ##...#  ...#  . .#  ..ß#  Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.Press: ? - help, v - describe, . - travelAn earthen conduit.š¸j.c š¸jf . _›¸jÞ..# ###########.#.....##.#..#|.#..####. ...ß.›¸j]›¸jRP----6.3 (1 _›¸jh›¸j웸jõ · ########## #.###..#......|.##.######.. ...›¸j)"v#ß#...#  ›¸jò'›¸j†(C----7›¸j·( ›¸j_-9ß›¸jÌ/›¸jÍM /  #.#  #.#  #.# ›¸jŠN M #.#  #.#  #.##  #..###  #..#####....#  .......@.#..#  ##.######...# ...# ›¸j¿N Õ ...#  ..ß#  ...#›¸j^O }  ...#  ›¸jX ;8›¸j6Z ›¸jA] v _You see here a staff of alchemy.œ¸j €œ¸j6�%9œ¸jk„œ¸jë‡L _s - a staff of alchemy�¸j[× #.# ############ #.#  #.#  #.#  #.#  #.#  �¸j¨×˜#.##  #..###  #..#####@...#  .........#..# �¸jÍ×ã ##.######...#  g..# �¸jò×@ ...# �¸jØÏ..ß# g   goblin (wandering) ...#�¸jkØ< ...# �¸jië&g.�¸jJð;�¸jñ&90�¸j õ�¸jiøq _You encounter a goblin. It is wielding a +0 club.�¸jýB #.# #..........#  #.# ############ #.#  #.#  #.#  #.#  #.#  #.##  #.@###  #..#####....#  .........#..#  ##.######g..#  ...# ...# ..ß# ...# ...#�¸j¾g�¸j‰u.g   goblin�¸j½�¸jg%1�¸j¶9ß�¸jø�¸j_' �¸j5 :ž¸jékã########## ##.####..#####.@..#........g###.######. ß.ž¸j�{8 ž¸j|-=2ž¸jE�9ßž¸j΄| _The goblin is struck by your quills. The goblin completely misses you.ž¸jÙ³Ÿ #.# #.#  #.#  #.#  #.#  #.#ž¸j´× #..### #..#####....# ž¸jµ? ........g#@.#  ##.######...#  #...#  ....#  ....ß# ......# .......# ........' ž¸jä¶gž¸j›¿°.g   goblin3ž¸j#Þ¸j¦Æy _The goblin attacks as it pursues you! The goblin barely misses you.ž¸jæG G#.###..####..#####.g...........###.######.ž¸j>H à ........ß..............'....!...)#ž¸j`H ž¸jJK ¢ FFound a dagger and a blue potion.ž¸jL '.gž¸jQS òF   sky beast (wandering)g   goblinž¸j’T --4ž¸jpZ 9ßž¸jI^ Z _You encounter a sky beast.Ÿ¸j|‹+.##.##..####..#####.............#gŸ¸jÓ‹¡##.######.. ..............ß...'Ÿ¸jö‹®F.!...)#>......Ÿ¸j3Ž$.gŸ¸j,› $Found a stone staircase leading down. The goblin attacks as it pursues you!  The goblin is struck by your quills.  You kill the goblin!Ÿ¸jÍ›8F.Ÿ¸j&¢)Ÿ¸ju¥?-5Ÿ¸jÛª9ߟ¸j€­P _Okawaru accepts your kill.Ÿ¸j2 #.#Trilby the Skirmisher  #.#Coglin of Okawaru ......  #.#Health: 61/61 ========================  #.##Magic: 9/9========================  #..###AC: 3Str: 12Doom: 3%   #..#####....#EV: 11Int: 9   .........#..#SH: 0Dex: 21   ##.######.$.#XL:  9 Next: 17% Place: Dungeon:6  #.@.#Noise: ---------  Time: 7495.3 (0.0)  ......*..#a) +4 sling {Wei}  c) +0 sling {Ælfric}  .....*Ÿ¸jî[39;49m..ß#Fire: a) +4 sling {Wei}  ....*....#Quill  ...*.....#  ..F......'F   sky beast (wandering)  ....!...)#  ..>......#  You kill the goblin! _Okawaru accepts your kill.Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (wandering, hasn't noticed you, 62% to hit) ¸j¬! #.#Trilby the Skirmisher  #.#Coglin of Okawaru ......  #.#Health: 61/61 ========================  #.##Magic: 9/9========================  #..###AC: 3Str: 12Doom: 3%   #..#####....#EV: 11Int: 9   .........#..#SH: 0Dex: 21   ##.######.$.#XL:  9 Next: 17% Place: Dungeon:6  #.@.#Noise: ---------  Time: 7495.3 (0.0)  ......)..#a) +4 sling {Wei}  c) +0 sling {Ælfric}  .....) ¸jF#î[39;49m..ß#Fire: a) +4 sling {Wei}  ....)....#Quill  ...).....#  ..F......'F   sky beast  ....!...)#  ..>......#  Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (wandering, hasn't noticed you, 62% to hit)  You shoot a sling bullet.  The sling bullet hits the sky beast but does no damage. ¸j5¨>Shift-Dir - straight lineAim: a sky beast (wandering, hasn't noticed you, 62% to hit)  You shoot a sling bullet.  The sling bullet hits the sky beast but does no damage.The sling bullet hits the sky beast.ky beast is lightly wounded. ¸j;F....===6.1 (0.8Rev _ß ¸j¡µ #.#Trilby the Skirmisher  #.#Coglin of Okawaru ......  #.#Health: 61/61 ========================  #.##Magic: 9/9========================  #..###AC: 3Str: 12Doom: 3%   #..#####....#EV: 11Int: 9   .........#..#SH: 0Dex: 21   ##.######.$.#XL:  9 Next: 17% Place: Dungeon:6  #.@.#Noise: ===------  Time: 7496.1 (0.0)  ......*..#a) +4 sling {Wei}  c) +0 sling {Ælfric}  [40 ¸j…¶ým.....*..ß#Fire: a) +4 sling {Wei}  ....*....#Quill Rev  ...F.....#  .........'F   sky beast  ....!...)#  ..>......#  You shoot a sling bullet. The sling bullet hits the sky beast. _The sky beast is lightly wounded.  Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (lightly wounded, 62% to hit) ¸jÔ ³ #.#Trilby the Skirmisher  #.#Coglin of Okawaru ......  #.#Health: 61/61 ========================   ¸j„Ô �#.##Magic: 9/9========================  #..###AC: 3Str: 12Doom: 3%  ¸jÕ 1  #..#####....#EV: 11Int: 9   .........#..#SH: 0Dex: 21   ##.######.$.# ¸j8Õ –XL:  9 Next: 17% Place: Dungeon:6  #.@.#Noise: ===------  Time: 7496.1 (0.0)   ¸jnÕ ð......)..#a) +4 sling {Wei}  c) +0 sling {Ælfric}   ¸j�Õ .....)..ß#Fire: a) +4 sling {Wei}  ....)....# ¸jÄÕ ¢Quill Rev  ...F.....#   ¸jèÕ ­.........'F   sky beast   ¸j Ö Ù....!...)#  ..>......#  ¸j1Ö 8 Fire: a) +4 sling {Wei} ¸jVÖ .Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (lightly wounded, 62% to hit)   ¸j�Ö “You shoot a sling bullet. The sling bullet hits the sky beast.  The sky beast is moderately wounded. ¸jp_ }  You shoot a sling bullet.  The sling bullet hits the sky beast but does no damage. ¸j à '  ¸jLà †F.  The sky beast is moderately wounded. ¸jÂé _..7.1 (1 _ ¸jnï  ¸j\ò  ¸jõ-4 #.#Trilby the Skirmisher  #.#Coglin of Okawaru ......  #.#Health: 61/61 ========================  #.##Magic: 9/9========================  #..###AC: 3Str: 12Doom: 3%  ¸j¼.   #..#####....#EV: 11Int: 9   .........#..#SH: 0Dex: 21   ##.######.$.#XL:  9 Next: 17% Place: Dungeon:6  #.@.#Noise: ===------  Time: 7497.1 (0.0)  ......*..#a) +4 sling {Wei}  c) +0 sling {Ælfric}  .....*..ß# ¸jê.ìFire: a) +4 sling {Wei}  ....F....#Quill Rev   ¸j/C.........#   ¸j......#  The sling bullet hits the sky beast but does no damage.  ¸j¬/p_The sky beast is moderately wounded.Fire: a) +4 sling {Wei} ¸jÓ/ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line ¸j÷/yAim: a sky beast (moderately wounded, 62% to hit)¡¸jö #.#Trilby the Skirmisher  #.#Coglin of Okawaru ......  #.#Health: 61/61 ========================  #.##Magic: 9/9¡¸jSâ========================  #..###AC: 3Str: 12Doom: 3%   #..#####....#EV: 11Int: 9 ¡¸jà  .........#..#SH: 0Dex: 21   ##.######.$.#XL:  9 Next: 17% Place: Dungeon:6  #.@.#Noise: ===------  Time: 7497.1 (0.0)  ¡¸jéð......)..#a) +4 sling {Wei}  c) +0 sling {Ælfric}  ¡¸j®.....)..ß#Fire: a) +4 sling {Wei}  ¡¸jKü....F....#Quill Rev  .........#  .........'¡¸j|éF   sky beast  ....!...)# ¡¸jª­ ..>......#  Fire: a) +4 sling {Wei}¡¸jàãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line¡¸j Aim: a sky beast (moderately wounded, 62% to hit)  You shoot a sling bullet. The sling bullet hits the sky beast.  The sky beast is moderately wounded.¡¸jž��Shift-Dir - straight lineAim: a sky beast (moderately wounded, 62% to hit)  You shoot a sling bullet. The sling bullet hits the sky beast.  The sky beast is moderately wounded.heavi¡¸jY#/..¡¸jþ#j8.0 (0.9Rev+ _¡¸jD*¡¸j-¡¸jÒ›6 #.#Trilby the Skirmisher  #.#Coglin of Okawaru ......  #.#¡¸jBœþHealth: 61/61 ========================  #.##Magic: 9/9========================  #..###AC: 3Str: 12Doom: 3% ¡¸jÖœ  #..#####....#EV: 11Int: 9   .........#..#SH: 0Dex: 21   ##.######.$.#XL:  9 Next: 17% Place: Dungeon:6  #.@.#Noise: ===------  Time: 7498.0 (0.0)  ......*..#¡¸j¶�Xa) +4 sling {Wei}  c) +0 sling {Ælfric}  .....*..ß#Fire: a) +4 sling {Wei}  ....F....#Quill Rev+  .........#  .........'F   sky beast  ....!...)#  ..>......#  You shoot a sling bullet. The sling bullet hits the sky beast. _The sky beast is heavily wounded.¡¸jð�‰Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (heavily wounded, 62% to hit)¡¸jÔ  #.#Trilby the Skirmisher  #.#Coglin of Okawaru ......  #.#Health: 61/61 ========================  #.##Magic: 9/9========================  #..###AC: 3Str: 12Doom: 3%   #..#####....#EV: 11Int: 9   .........#..#SH: 0Dex: 21   ##.######.$.#XL:  9 Next: 17% Place: Dungeon:6  #.@.#Noise: ===------  Time: 7498.0 (0.0)  ......)..#a) +4 sling {Wei}  c) +0 sling {Ælfric}  [40¡¸jÕ m.....)..ß#Fire: a) +4 sling {Wei}  ....F....#Quill Rev+  .........#  .........'F   sky beast  ....!...)#  ..>......#  Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (heavily wounded, 62% to hit)  You shoot a sling bullet. The sling bullet hits the sky beast.  The sky beast is heavily wounded.¡¸j;R IShift-Dir - straight lineAim: a sky beast (heavily wounded, 62% to hit)  You shoot a sling bullet. The sling bullet hits the sky beast.  The sky beast is heavily wounded.¡¸jnÓ 9F.¡¸jµÚ &.¡¸jlÛ 19 (0.9 _¡¸já 9ß¡¸jiã ¢¸j8Æ4 #.#Trilby the Skirmisher  #.#Coglin of Okawaru ......  #.#Health: 61/61 ========================  #.##Magic: 9/9========================  #..###AC: 3Str: 12Doom: 3% ¢¸j¼Æ   #..#####....#EV: 11Int: 9   .........#..#SH: 0Dex: 21   ##.######.$.#XL:  9 Next: 17% Place: Dungeon:6  #.@.#¢¸jêÆ|Noise: ===------  Time: 7498.9 (0.0)  ......*..#a) +4 sling {Wei}  c) +0 sling {Ælfric} ¢¸jiÇ£ .....F..ß#Fire: a) +4 sling {Wei}  .........#Quill Rev+  .........#  .........'F   sky beast  ....!...)# ¢¸j•Ç… ..>......#  ¢¸jÁÇÇYou shoot a sling bullet. The sling bullet hits the sky beast. _The sky beast is heavily wounded.Fire: a) +4 sling {Wei}¢¸j ÈYPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (heavily wounded, 62% to hit)¢¸jÝ@ #.#¢¸j‡Ý›Trilby the Skirmisher  #.#Coglin of Okawaru ......  #.#Health: 61/61 ========================  #.##Magic: 9/9========================  #..###AC: 3¢¸jÞ#Str: 12Doom: 3%   #..#####....#EV: 11Int: 9   .........#..#SH: 0Dex: 21   ##.######.$.#XL:  9 Next: 17% Place: Dungeon:6  ¢¸jÒÞ#.@.#Noise: ===------  Time: 7498.9 (0.0)  ......)..#a) +4 sling {Wei}  c) +0 sling {Ælfric}  .....F..ß#Fire: a) +4 sling {Wei}  .........#Quill Rev+  .........#  .........'F   sky beast  ¢¸jEßi....!...)#  ..>......#  Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (heavily wounded, 62% to hit)  ¢¸j�ß‘You shoot a sling bullet. The sling bullet hits the sky beast.  The sky beast is severely wounded.¢¸jfà))))))Shift-Dir - straight lineAim: a sky beast (heavily wounded, 62% to hit)  You shoot a sling bullet. The sling bullet hits the sky beast.  The sky beast is severely wounded.  The sling bullet closely misses the sky beast.¢¸jç9F.¢¸jµìF.....¢¸j©ír9.8 (0.9Rev* _¢¸j)ó9ߢ¸j)õ¢¸jd  #.#Trilby the Skirmisher  #.#Coglin of Okawaru ......  #.#Health: 61/61 ========================  #.##Magic: 9/9========================  #..###AC: 3Str: 12Doom: 3%   #..#####....#EV: 11Int: 9   .........#..#SH: 0Dex: 21   ##.######.$.#XL:  9 Next: 17% Place: Dungeon:6  #.@.#Noise: ===------  Time: 7499.8 (0.0)  ......F..#a) +4 sling {Wei}  c) +0 sling {Ælfric}  [40¢¸jò dm........ß#Fire: a) +4 sling {Wei}  .........#Quill Rev*  .........#  .........'F   sky beast  ....!...)#  ¢¸j> Ò..>......#  You shoot a sling bullet. _The sling bullet closely misses the sky beast.Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycle¢¸j© —Shift-Dir - straight lineAim: a sky beast (severely wounded, 62% to hit)¢¸jü< × #.#Trilby the Skirmisher  #.#Coglin of Okawaru ......  #.#Health: 61/61 ========================  #.##Magic: 9/9========================  #..###AC: 3Str: 12Doom: 3%   #..#####....#EV: 11Int: 9   .........#..#SH: 0Dex: 21 ¢¸jÃ> ×  ##.######.$.#XL:  9 Next: 17% Place: Dungeon:6  #.@.#Noise: ===------  Time: 7499.8 (0.0)  ......F..#a) +4 sling {Wei}  c) +0 sling {Ælfric}  ........ß#Fire: a) +4 sling {Wei}  .........#Quill Rev*  .........#  .........'F   sky beast  ....!...)#  ..>......#  Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (severely wounded, 62% to hit)  You shoot a sling bullet.  The sling bullet hits the sky beast but does no damage.¢¸jdÎ ~You shoot a sling bullet.  The sling bullet hits the sky beast but does no damage.  The sky beast is severely wounded.You shoot a sling bullet.  The sling bullet hits the sky beast but does no damage.  The sky beast is severely wounded.¢¸jdY ‚The sling bullet hits the sky beast but does no damage.  The sky beast is severely wounded.  You shoot a sling bullet.  The sling bullet hits the sky beast but does no damage.  The sky beast is severely wounded.  The sky beast hits you.¢¸jJZ a50-----500.7 (0.9¢¸j¨_ 9ߢ¸jŒb K _The open air twists around violently and strikes you!£¸jÝï #.#Trilby the Skirmisher  #.#Coglin of Okawaru ......  #.#Health: 50/61 ===================-----  #.##Magic: 9/9========================  #..###AC: 3Str: 12Doom: 3%   #..#####....#EV: 11Int: 9   .........#..#SH: 0Dex: 21   ##.######.$.#XL:  9 Next: 17% Place: Dungeon:6  #.@.#Noise: ===------  Time: 7500.7 (0.0)  ......F..#a) +4 sling {Wei}  c) +0 sling {Ælfric}  [40£¸jÚðÒm........ß#Fire: a) +4 sling {Wei}  .........#Quill Rev*  .........#  .........'F   sky beast  ....!...)#  ..>......#  The sky beast hits you. _The open air twists around violently and strikes you!  Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (severely wounded, 62% to hit)£¸jÄûc #.#Trilby the Skirmisher  #.#Coglin of Okawaru ......  #.#Health: 50/61 ===================-----  #.##Magic: 9/9========================  £¸jïý#..###AC: 3Str: 12Doom: 3%   #..#####....#EV: 11Int: 9   .........#..#SH: 0Dex: 21   ##.######.$.#XL:  9 Next: 17% Place: Dungeon:6  #.@.#Noise: ===------  Time: 7500.7 (0.0)  .........#a) +4 sling {Wei}  c) +0 sling {Ælfric}  ........ß#Fire: a) +4 sling {Wei}  .........#Quill Rev*  .........#  .........'F   sky beast  ....!...)#  [40£¸jdþbm..>......#  Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (severely wounded, 62% to hit)  You shoot a sling bullet. The sling bullet hits the sky beast!  You kill the sky beast!£¸j)£¸j…Ñ)))))))Shift-Dir - straight lineAim: a sky beast (severely wounded, 62% to hit)  You shoot a sling bullet. The sling bullet hits the sky beast!  You kill the sky beast!  Okawaru accepts your kill.  You shoot a sling bullet.£¸j´ W.......£¸j.D1231.5 (0.8 _£¸j9ߣ¸j„¤¸j¡¤¤¸jw¥¤¸j¸j¹¨¤¸j^¬,¤¸j1­¤¸jŠ­K1=¤¸jY®¤¸j¸¯¤¸j°¤¸jƒ±¤¸jJ¹Rev+ 2=¤¸j¹¹¤¸j¨º¤¸j¥¼¤¸j÷¼¤¸j¾¤¸j¾¿¤¸j~ÀT3Rev ¤¸j£Á¤¸jä¸jiä¸júä¸j*Ť¸jsŤ¸j8Ƥ¸j-Ȥ¸j}È(¤¸jÇɤ¸jÍˤ¸jGÌK4=¤¸j{ͤ¸j Ϥ¸jkϤ¸jÎϤ¸jÕФ¸jѤ¸jÀѤ¸jXÓ¤¸jÓÓU5=¤¸j:Õ¤¸jóÖ¤¸jGפ¸jvؤ¸j-Ú¤¸j²Ú¤¸jÛ¤¸j/ܤ¸jŒÜK6=¤¸jVݤ¸j´Þ¤¸jýÞ¤¸jhߤ¸jfसj™à¤¸jHᤸjWâ,¤¸j 㤸jhäk7=¤¸j\夸j=椸j¨æ¤¸j礸jCè,¤¸jë褸j0ê;8¤¸jîꤸjþ뤸j\줸j¯ì¤¸j¼í¤¸j jpjo露jÐïK9=¤¸jwð¤¸jÈñ¤¸j<ò¤¸j•ò¤¸jÔó,¤¸j¾ô¤¸jþõ¤¸jmö¤¸jø¤¸jÇù¤¸jHúO60=¤¸j¸û¤¸jeý,¤¸j þ¤¸j§¤¸j@¤¸jñ¤¸j7k _You start resting.HP restored.¤¸j³ (---¤¸j­035.5 (34.0)¤¸jÎt1=---6.5 (35 _¤¸jì9ߤ¸jÕ¤¸jÿh ÝM.##.# .##  #..###..#####...........#.##.##### #...........ß  .........#..>......#¤¸jÏm ¤¸jªn 07.5 (1.0)¤¸j&s ¤¸jkx N  You now have 181 gold pieces (gained 14).¤¸jáx *8.5 (2¤¸jª{ 9ߤ¸jn~ - _You see here a +0 club.¥¸jÃ?: .##.##..####..#####.............###.######.) ..............ß.....>......#  ¥¸j/F¥¸jðF*9.5 (1¥¸jøL9ߥ¸jO¥¸jျ #.#.###..####..#####.............###.######.) ######..........ߥ¸j;�u.#........ß#  ¥¸j6‰¥¸jÀ‰B=40¥¸jô�9ߥ¸j¬‘¥¸j*~ ‹ #.##..####..#####.............###.######.) ######..¥¸jŒ~ †......ß.'.........#  ¥¸j� Q1¥¸jä� ¦¸j¾ÓÝ  #.##   #..###  #..#####....#  .........#..#  ##.######.).#  .######...# ..........# ¦¸jmÔß# ..# .# .''. !...)##### >......# #..ß#¦¸j™ÔJ #..#¦¸j»Ôt ##..# ¦¸jߦ¸j¼ß%2¦¸jvæ9ߦ¸jÝj¶JY  #..###  #..#####....#  .........#..#  ##.######.).#  #.######...# #..........#¦¸jK¢ #ß# #..# #¦¸j%KL.# #¦¸jDK2.''.. ¦¸jšKO#.....!...)##### #...>......#  ¦¸jÄKW##..ß# ¦¸jåKa #..# ¦¸jLU......##..#¦¸j+L� #####.#.#..#¦¸jLL( ¦¸jS¦¸j‰S%3¦¸j \§¸j^~Q #..#####.............###.######.) #.######..........ß.###''..§¸j�‚Ç!...)#####>......# #........ß#.#.#..#  §¸jH‡§¸jOˆ%4§¸jº�9ß§¸j<�§¸j0ì  .........#..#  ##.######.).#  #.######...#  #..........#  #ß#§¸jŠìo  #..#  #.####  #.''..  #§¸j®ì+)#####§¸jÏìõ  #...>......#   ##..§¸jðìLß#  #§¸jí:..# §¸j.íU......##..#§¸jLí6 #####.§¸jjíW#.#..#§¸j‰í®  #.#.#..#§¸jÃí«  #. .# .# §¸j¦õ§¸j3ö%5§¸jùû9ß§¸j«§¸j&*6.5 (2§¸jÕ§¸j/ ] _d - 5 blue potions (gained 1)§¸j¸§ Ü .#..#  ##.######.).#  #.######...#  #.#  #.ß#  #.#  #.####  #.''..  #.)#####  #...>......#  ##.ß#  #.#  .#####.#.#..# #.#.#..# #.#.#..# 7.5 (1§¸j®¨ 8ß§¸j¯ ¨¸j¶‡ .#..#  ##.######.).#  #.######...#  #.# ¨¸jÕ¶ #.ß#  #.#  #.##¨¸jþ¶© #.''. #.)##### ¨¸j�·„ #...>......#  ##.ß#  #.#  .¨¸jÅ·5 .#####.#.#..# #.#.#..#¨¸jè·B #.#.#¨¸j¸K..# ¨¸jN¨¸jÊÌ%8¨¸j„Ô¨¸júäJßߨ¸j‘o  .#..#  ##.######.).#  #.######...#  #.#  #.ß#  #.#  #.## #.''. #.)#####  #...>......#  ##.ß#  #.#  ..¨¸jpã .#####.#.#..# #.#.#..# #.#.#..# ¨¸jxy¨¸jz%9¨¸j•�@ߨ¸jMŒ # .#..#  ##.######.).#  #.######...#  #.#  #.ß#  #.#  #.## #.''. #.#####  #...>......#  ##.ß#  #.#  ... .#####. #.#.#..# #.#.#..# ¨¸j• R50¨¸jJ™ O _You see here a +0 dagger.©¸jW­Ì ##.######.) #.######..........ß.######''.....)##### > #........ß .......#.##.##©¸jµ©¸jJ¶,1 _©¸jX»9ß©¸jò¾©¸j]^©¸j*_©¸j+f©¸jáhª¸jœ7##.######.).#Trilby the Skirmisher#.######...#Coglin of Okawaru ......#..........#Health: 61/61 ========================#.........ß#Magic: 9/9========================#..........#AC: 3Str: 12Doom: 1%#..........#######EV: 11Int: 9#..........''.....SH: 0Dex: 21#.........)#####XL:  9 Next: 23% Place: Dungeon:6#...>.....@#Noise: ---------  Time: 7551.5 (0.0)##........ß#a) +4 sling {Wei}  c) +0 sling {Ælfric}#.........#Fire: a) +4 sling {Wei}......#.ª¸jí7é[33m#..#Quill .#####.#.#..##.#.#..##.#.#..##.##You now have 181 gold pieces (gained 14). _You see here a +0 club. _d - 5 blue potions (gained 1) _You see here a +0 dagger.  Press: ? - help, v - describe, . - travelThe floor.ª¸jG0]@ßAn earthen conduit.«¸jÌ}##.######.).#Trilby the Skirmisher#.######...#Coglin of Okawaru ......#..........#Health: 61/61 ========================#.........ß#Magic: 9/9========================#..........#AC: 3Str: 12Doom: 1%#..........#######EV: 11Int: 9#..........''.....SH: 0Dex: 21#.........)#####XL:  9 Next: 23% Place: Dungeon:6#...>.....@#Noise: ---------  Time: 7551.5 (0.0)##........ß#a) +4 sling {Wei}  c) +0 sling {Ælfric}#.........#Fire: a) +4 sling {Wei}......#[«¸jX€V37m.#..#Quill .#####.#.#..##.#.#..##.#.#..##.##You now have 181 gold pieces (gained 14). _You see here a +0 club. _d - 5 blue potions (gained 1) _You see here a +0 dagger.  Press: ? - help, v - describe, . - travelAn earthen conduit. _«¸jÊÙ¹M.........#.##.######.)######.ß #######.''......####...>......#ß #.............#.#..##.##«¸jÞ૸jmã12.5 (1 _«¸j?諸j�îO _You see here a +0 dagger.«¸jãU €M#..#####...........#.##.######.)######.ß #######''.....«¸jä… ......)#######...>......##ß#.........#.#.#.#..#3 _¬¸j6åû#..#####....# ..#..# ##.######.).# #.######...# #.# #.ß# #.# #.###..#.)#######¬¸j æº#...>......# ≈# ##.ß# #.#......#.#..#.#####.#.#..##.#.#..# ¬¸jNjêî%4¬¸j£ô¬¸j.øV _There is a large open door here.¬¸jºË(#..#####....# #.#..# ###.######.).# ##.######...# ##....# ##..ß# ##..# ##.####.'@......$##.)#########...>......# ≈≈# ###..ß# .###.........# ##......#.#..# # .#####.#.#..# ¬¸jGÌÃ# #.#.#..##.#.#..# # ¬¸jÚÔ¬¸jsÕ%5¬¸jiÛ¬¸j~Ü$ _Found 10 gold pieces.¬¸j£ßV _There is a large open door here.­¸jM¤Ã#..#####....# #..#..# #.##.######.).# #.#.######...# #.#..........# #.#.........ß# #.­¸j¤¤ñ#...# #.#.###.#.'$.#.#.­¸jˤ)########.#...>......# ≈≈≈# ­¸jê¤È#.##........ß# .K.# #.#.........# ...# ­¸j¥C#.......#.#..# #+##­¸j!¥ë#. K   kobold geomancer (asleep).#####.#.#..# ##­¸j;¥ƒ#.#.#..##.#.#..# ­¸jU¥,##­¸j§À­¸jûÀ%6­¸jÚÆ­¸jCÉ} _You encounter a kobold geomancer. It is wielding a +0 dagger.­¸jÅ¢ Œ#..#####....# #.#.#..# #.###.######.).# #.##.######...# #.#.# #.##.........ß# #.#....# #.#.###.#.''.@....$.#.#.)##########^#.#...>......# #≈≈≈# #.##........ß# #.K.# #.#.# #...# #.......#.#..# ##+## #..#####.#.#..# # #.#.#..# #­¸j¬ ­¸j™¬ %7­¸j:» ®¸j² M#..#####....# #.# .#..# #.# ##.######.).# #.##.######...# #.#.# #.#.#.ß# #.#....# #.#.###.#.''..@...$.#.#.)##########^. #.#...>......# #≈≈≈# #.##.ß# #.K.# #.#.# #...# #.......#.#..# ##+## #. .#####.#.#..# # ®¸j� z#.#.#..# #®¸jv]KK®¸jND====8®¸j}®¸jü2 _The kobold geomancer shouts!®¸j¸«µ..#####....# #.# #..# #.# .######.).# #.# #.######...# #. #.# #.#.# #.ß# #. #.# #. #.###. #.''...@..$...# #. #.)##########^.# #. #...>......# #≈≈≈# #. ##.ß# #.K.# #.#.# #...# #. ......#.#..# ##+## #. #####.#.#..# # #.#.#..# #®¸jy­?.K®¸jû´®¸jÔD----9®¸jVÝ®¸jaß®¸j¼£ ¡#####....# #.# #..# #.# .######.).# #.# .######...# #. .# #.#.# .®¸jý£ ›ÃŸ# #. .# #. .##®¸j"¤  #. .®¸j‹¤ ''....@.$...# #. .)##########^.# #. ...>......# #≈≈≈# #. #.ß# #..K# ®¸j­¤ u#. #.# #...# #.®¸jͤ ^#.#..# ##+## #.®¸jë¤ X.#.#..# # ®¸j¥ Y#.#.#..# #®¸j.´ � #####The kobold geomancer casts a spell next to you.®¸jK¨ ..@≈≈The iron grate shatters! The blast of metal fragments hits you!!®¸jÙE41--------®¸j-=======60®¸j®¸jõ' _You hear a shout!¯¸jÛR£#####....# #.# #..# #.# ######.).# #.# ######...# #.# #.#.#ß# #.# #.## #.''.....@$...# #.¯¸jNSM)##########^.# #.>......# #≈≈≈# # #. .ß# #..K# #. .# #...# #.#.#..# ##+## #.¯¸j†Sv.#.#..# # #.#.#..#¯¸j°SC#.#.#..# #¯¸jÑSD ¯¸jØ\¯¸jˆ^E-------1¯¸j c¯¸jïe¯¸jú] Ô....# #.# #..# #.# .).# #.#...# #.# #.#.#ß# #.# ¯¸jn^ ­#.## #.''....# #.)##########^.# #. .>......# #≈≈≈# +# #.ß# #..K# #.# #...# #.#.#..# ##+## ¯¸jà^ $#..#.#..# #  #.#.#..#  #.#.#..# #¯¸jCe ¯¸jÛe E-------2¯¸jnj ¯¸jÐo ¯¸jsp g2--------3.5 (2¯¸jˆ} U _You now have 191 gold pieces (gained 10).°¸j´8°¸j%9°¸jÐ9°¸jt;°¸j�?n°¸j8@°¸jó@93°¸jB°¸j‰B°¸jìB°¸jkC°¸jìD°¸j'E°¸j±E°¸jSG°¸j£G844=°¸jÆG°¸jGH°¸j J°¸jdJ°¸jK°¸jM°¸jQM°¸j@N°¸j`O°¸j©O°¸j9P°¸j˜Q°¸jèQW5=°¸j9S°¸jwT°¸j¿T°¸jmU°¸jÕW,°¸jZ°¸j‹[°¸j¼[#6°¸jÞ[(=°¸jÚ\°¸j¸^°¸jû^°¸jÎ_°¸jŒa°¸j|b,°¸j¿c°¸j3d#7°¸jgd2=°¸j7e°¸j¬g,°¸j÷oš°¸jÜp°¸jBq%8°¸jr°¸js°¸jÁs°¸jjt°¸jv°¸jÌv°¸jpw°¸jïx°¸jCy#9°¸jky(=°¸jjz°¸jk|°¸j },°¸j7°¸j°¸j€°¸jè�°¸jb‚$50°¸j�‚2=°¸jYƒ°¸jx…°¸j½…°¸jX†°¸jˆ°¸jvˆ°¸j!‰°¸j!‹°¸jn‹°¸jû‹°¸jœ�°¸jê�#1°¸jŽ(=°¸jÖŽ°¸j²�°¸jõ�°¸jÊ‘°¸jn“°¸jÏ“°¸j•”°¸jz–°¸jÊ–°¸jí–N2=°¸jŒ—°¸jÕ™°¸j8š°¸jÛš°¸jÌœ°¸j �°¸j¼�°¸jqŸ°¸j¶Ÿ%3°¸jc °¸jU¢°¸j˜¢°¸jU£°¸jÕ7 4=5=6=7=89=60= [°¸j: 22d_You start resting.HP restored.625.5 (62.0)1=6.5 (63 _±¸jNØ....# #.# #..# #.# .).# #.#...# #.# #.#.####.ß# #.# ±¸jéNÎ#.# #.''.# #.)##########^.# #.# >......# #≈≈≈# ++# #.ß# #..K# #.## #...# #.##.#..# ##+## #.#±¸jOÆ  #.#.#..# #  #.#.#..# #±¸jJO†  #.#.#..# # #±¸jsOD ±¸jìW±¸jˆX07.5 (1.0)±¸j]±¸jLh±¸jŸ ###....##.#Trilby the Skirmisher ....#..##.#Coglin of Okawaru ...... ####.).##.####### Health: 61/61 ======================== ####...##........ Magic: 9/9======================== .......##.#.####. AC: 3Str: 12Doom: 1% ......ß##........ EV: 11Int: 9 .......##........ SH: 0Dex: 21 .......############# #........ XL:  9 Next: 23% Place: Dungeon:6 .......''.......@..# #........ Noise: ---------  Time: 7627.5 (0.0) ......)##########^.# #.......# a) +4 sling {Wei}  c) +0 sling {Ælfric} >......# #≈≈≈# ++# #........ Fire: ±¸j”Ÿ ua) +4 sling {Wei} ......ß# #..K##.......# Quill .......# #...##.......# ..#.#..# ##+###.......#  #.#.#..##########  #.#.#..##  #.#.#..######## #  _You hear a shout! _You now have 191 gold pieces (gained 10). _You start resting. _HP restored.  Press: ? - help, v - describe, . - travelThe floor.±¸j] [@^An archmage's trap.²¸j<) ###....##.#Trilby the Skirmisher ....#..##.#Coglin of Okawaru ...... ####.).##.####### Health: 61/61 ======================== ####...##........ Magic: 9/9======================== .......##.#.####. AC: 3Str: 12Doom: 1% ......ß##........ EV: 11Int: 9 .......##........ SH: 0Dex: 21 .......############# #........ XL:  9 Next: 23% Place: Dungeon:6 .......''.......@..# #........ Noise: ---------  Time: 7627.5 (0.0) ......)##########^.# #.......# a) +4 sling {Wei}  c) +0 sling {Ælfric} >......# #≈≈≈# ++# #........[39;4²¸j¾) —9m Fire: a) +4 sling {Wei} ......ß# #..K##.......# Quill .......# #...##.......# ..#.#..# ##+###.......#  #.#.#..##########  #.#.#..##  #.#.#..######## #  _You hear a shout! _You now have 191 gold pieces (gained 10). _You start resting. _HP restored.  Press: ? - help, v - describe, . - travelAn archmage's trap.²¸j* ²¸j_/ ²¸j™1 . _²¸j£ª....# #.# #..# #.# .).# #.#...# #.## #.#.####.#ß# #.## #.# #.''.# #.)##########^.# #.# ......# #≈≈≈# #++# #.ß# #..K# #.²¸jBÃ# #.#..# ##+## #.# .#.#..# # .#.#..# # .#.#..# # #.²¸j> ²¸j 18.5 (1 _²¸jŲ¸jj³¸jo¢'..#..# #.# ##.).# #.########...# #........# .....# #.#.####.# ß# #........## #..############# #.''..........# #.)##########^@# #.#### #≈≈≈# #++# #...ß# #..K# #.#### #...# #.# #.#..# ##+# #.#..# ######### #.#..#  ### #.#..# ####### #..  #.## #.....# #.#³¸jw¨³¸jç¨%9³¸j-­³¸j0¯³¸j/â K''#..#....#..........KK 2 kobold geomancers (asleep)##....##K..K#³¸jwè Ë K.  You open the large door.  You encounter 2 kobold geomancers.³¸jHé 5K.³¸j³ð YKK³¸jñ /==30³¸jHõ ³¸jþ 5 _The kobold geomancer shouts! x2´¸je@..#..##.#Trilby the Skirmisher ##.).##.######## Coglin of Okawaru ...... ##...##........# Health: 61/61 ======================== .....##.#.####.# Magic: 9/9======================== ....ß##........## AC: 3Str: 12Doom: 1% .....##.......... EV: 11Int: 9 .....############# #.......... SH: 0Dex: 21 .....''..........# #.......... XL:  9 Next: 23% Place: Dungeon:6 ....)##########^@# #.......### Noise: ==-------  Time: 7630.5 (0.0) .....# #≈≈≈# #'*# #.......... a) +4 sling {Wei}  c) +0 sling {Ælfric} ....ß# [40´¸jaC–m#..K# #.*# #.......### Fire: a) +4 sling {Wei} .....# #...# ..*. #.......#Quill #.#..# ##+## #.*.. #.......# #.#..#..*... #########KK 2 kobold geomancers #.#..###.KK.#### #.#..##....# ####### #..#.###.....# #.# _The kobold geomancer shouts! x2  Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (62% to  hit)´¸jQU�..#..##.#Trilby the Skirmisher ##.).##.######## Coglin of Okawaru ...... ##...##........# Health: 61/61 ======================== .....##.#.####.# Magic: 9/9======================== ....ß##........## AC: 3Str: 12Doom: 1% .....##.......... EV: 11´¸jèVInt: 9 .....############# #.......... SH: 0Dex: 21 .....''..........# #.......... XL:  9 Next: 23% Place: Dungeon:6 ....)##########^@# #.......### Noise: ==-------  Time: 7630.5 (0.0) .....# #≈≈≈# #')# #.......... a) +4 sling {Wei}  c) +0 sling {Ælfric} ....ß# #..K# #.)# #.......### Fire: a) +4 sling {Wei} .....# #...# ..). #.......#Quill #.#..# ##+## #.).. #.......# #.#..#..)... #########KK 2 kobold geomancers #.#..###.KK.#### #.#..##....# ####### #..´¸jjWï[17;3H#.###.....# #.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (62% to  hit)  You shoot a sling bullet.  The sling bullet hits the kobold geomancer!´¸j6à‹You shoot a sling bullet.  The sling bullet hits the kobold geomancer!  The kobold geomancer is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the kobold geomancer but does no damage.  The kobold geomancer is moderately wounded.´¸jec8K.´¸j\d3K.´¸jñm9'....´¸jog=1.4 (0.9Rev _´¸jv´¸j%x´¸j[ ™..#..##.#Trilby the Skirmisher ##.).##.######## Coglin of Okawaru ...... ##...##........# Health: 61/61 ======================== .....##.#.####.# Magic: 9/9======================== ....ß##........## AC: 3Str: 12Doom: 1% .....##.......... EV: 11Int: 9 .....############# #.......... SH: 0Dex: 21 .....''..........# #.......... XL:  9 Next: 23% Place: Dungeon:6 ....)##########^@# #.......### Noise: ===------  Time: 7631.4 (0.0) ´¸jS\ G.....# #≈≈≈# #'*# #.......... a) +4 sling {Wei}  c) +0 sling {Ælfric} ....ß# #..K# #.*# #.......### Fire: a) +4 sling {Wei} .....# #...# .*.. #.......#Quill Rev #.#..# ##+## #.*.. #.......# #.#..#..KK.. #########KK 2 kobold geomancers #.#..###....#### #.#..##....# ####### #..#.###.....# #.# _The kobold geomancer is moderately wounded.Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 62% to hit)µ¸j¼A(..#..##.#Trilby the Skirmisher ##.).##.######## Coglin of Okawaru ...... ##...##........# Health: 61/61 ======================== .....##.#.####.# Magic: 9/9µ¸j­BŸ======================== ....ß##........## AC: 3Str: 12Doom: 1% .....##.......... EV: 11Int: 9 .....############# #.......... SH: 0Dex: 21 .....''..........# #.......... XL:  9 Next: 23% Place: Dungeon:6 ....)##########^@# #.......### Noise: ===------  Time: 7631.4 (0.0) .....# #≈≈≈# #')# #.......... a) +4 sling {Wei}  c) +0 sling {Ælfric} µ¸jC?....ß# #..K# #.)# #.......### Fire: a) +4 sling {Wei} .....# #...# .).. #.......#Quill Rev #.#..# ##+## #.).. #.......# µ¸jzC¯#.#..#..KK.. #########KK 2 kobold geomancers #.#..###....#### #.#..##....# ####### #..#.###.....# #.#µ¸jDüPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 62% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold geomancer but does no damage.µ¸j,͉  You shoot a sling bullet.  The sling bullet hits the kobold geomancer but does no damage.  The kobold geomancer is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the kobold geomancer.  The kobold geomancer is heavily wounded.µ¸jDW8K.µ¸j²]¬ ######)The kobold geomancer casts a spell next to you.µ¸jÀß ^@''...KThe stone door frame shatters! The blast of rock fragments hits you!!µ¸jùÀv42--------=======2.4 (1µ¸jtǵ¸jKÊ* _You hear a shout! x3µ¸j!. ..#..##.#Trilby the Skirmisher ##.).##.######## Coglin of Okawaru ...... ##...##........# Health: 42/61 ================-------- .....##.#.####.# Magic: 9/9======================== ....ß##........## AC: 3Str: 12µ¸jÖ.–Doom: 1% .....##.......... EV: 11Int: 9 .....############# #.......... SH: 0Dex: 21 .....''..........# #.......... XL:  9 Next: 23% Place: Dungeon:6 ....)##########^@# #.......### Noise: =======--  Time: 7632.4 (0.0) µ¸j/².....# #≈≈≈# #'*# #.......... a) +4 sling {Wei}  c) +0 sling {Ælfric} ....ß# #..K# #.*# #.......### Fire: a) +4 sling {Wei} .....# #...# .*.. #.......#µ¸jD/ÆQuill Rev #.#..# ##+## #.K.. #.......# #.#..#µ¸jv/í...K.. #########KK 2 kobold geomancers #.#..###....#µ¸j¶/è### #.#..##....# ####### #..#.###.....# #.# _You hear a shout! x3  µ¸jò/ˆFire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (heavilyµ¸j�02wounded, 62% to hit)µ¸j/,..#..##.#Trilby the Skirmisher ##.).##.######## Coglin of Okawaru ...... ##...#µ¸jÕ/J#........# Health: 42/61 ================-------- .....##.#.####.# Magic: 9/9======================== ....ß##........## AC: 3Str: 12Doom: 1% .....##.......... EV: 11Int: 9 .....############# #.......... SH: 0Dex: 21 .....''..........# #.......... XL:  9 Next: 23% Place: Dungeon:6 µ¸j0Y....)##########^@# #.......### Noise: =======--  Time: 7632.4 (0.0) .....# #≈≈≈# #')# #.......... a) +4 sling {Wei}  c) +0 sling {Ælfric} µ¸jK0„....ß# #..K# #.)# #.......### Fire: a) +4 sling {Wei} .....# #...# .).. #.......#µ¸j}0ÆQuill Rev #.#..# ##+## #.).. #.......# #.#..#µ¸j­0..)K.. #########KK 2 kobold geomancers #.#..###)...#µ¸jÜ0¥### #.#..##)...# ####### #..#.##µ¸j 1ÿ#.....# #.#Press: ? - help, Q - select action, ( or ) - cycleµ¸j;1ÎShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 62% to hit)  µ¸ji1tYou shoot a sling bullet.  The sling bullet barely misses the kobold geomancer.µ¸jI¹íAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 62% to hit)  You shoot a sling bullet.  µ¸j4º‰The sling bullet barely misses the kobold geomancer.The sling bullet hits the kobold geomancer!µ¸jbL ¿######  The sling bullet barely misses the kobold geomancer.  You shoot a sling bullet.  The sling bullet hits the kobold geomancer!  The kobold geomancer is severely wounded.hear a shout!  The kobold geomancer gestures next to you while chanting.µ¸jx£ 8K.µ¸j<² ¡ ^@''...K.µ¸jõ² S..  The stone door frame shatters! The blast of rock fragments hits you!µ¸jž³ A33----µ¸jس \3.2 (0.8Rev+ µ¸j3¼ µ¸jZ¾ * _You hear a shout! x2¶¸jy¸<..#..##.#Trilby the Skirmisher ##.).##.######## Coglin of Okawaru ...... ##...##........# Health: 33/61 ============------------ .....##.#.####.# Magic: 9/9¶¸j߸�======================== ....ß##........## AC: 3Str: 12Doom: 1% .....##.......... EV: 11Int: 9 ¶¸j1¹ª.....############# #.......... SH: 0Dex: 21 .....''..........# #.......... XL:  9 Next: 23% Place: Dungeon:6 ¶¸jW¹+....)##########^@# #.......### Noise: =======--  Time: 7633.2 (0.0) ¶¸jŸ¹.....# #≈≈≈# #'*# #.......... a) +4 sling {Wei}  c) +0 sling {Ælfric} ....ß# #..K# #.*# #.......### Fire: a) +4 sling {Wei} ¶¸j¹f.....# #...# .*.. #.......#Quill Rev+ #.#..# ##+## #.KK. #.......# ¶¸j+ºQ#.#..#...... #########KK 2 kobold geomancers #.#..###....#### #.#..##....# ####### #..¶¸j]º—#.###.....# #.# _You hear a shout! x2  Fire: a) +4 sling {Wei}¶¸j’ºaPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (severely¶¸j¶º2wounded, 62% to hit)¶¸j�¶ ..#..##.#Trilby the Skirmisher ##.).##.######## Coglin of Okawaru ...... ##...##........# Health: 33/61 ============------------ .....##.#.####.# Magic: 9/9======================== ....ß##........## AC: 3Str: 12¶¸j·–Doom: 1% .....##.......... EV: 11Int: 9 .....############# #.......... SH: 0Dex: 21 .....''..........# #.......... XL:  9 Next: 23% Place: Dungeon:6 ....)##########^@# #.......### Noise: =======--  Time: 7633.2 (0.0) ¶¸j·ƒ.....# #≈≈≈# #')# #.......... a) +4 sling {Wei}  c) +0 sling {Ælfric} ....ß# #..K# #.)# #.......### Fire: a) +4 sling {Wei} .....# #...# .).. #.......#Quill Rev+ #.#..# ##+## #.KK. #.......# #.#..#¶¸j±·à...... #########KK 2 kobold geomancers #.#..###....#### ¶¸j+¸`#.#..##....# ####### #..#.###.....# #.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (severelywounded, 62% to hit)  You shoot a sling bullet.  ¶¸j`¸>The sling bullet hits the kobold geomancer but does no damage.¶¸j“@~))))Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (severelywounded, 62% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold geomancer but does no damage.  ¶¸jÚAvThe kobold geomancer is severely wounded.You shoot a sling bullet.¶¸jˆÝ ¶¸jÞÉ'..K...  The sling bullet barely misses the kobold geomancer.¶¸jÓÞZ===----4.0 (0.8¶¸jô䶸jGë' _You hear a shout!·¸jA¸ ..#..##.#Trilby the Skirmisher ##.).##.######## Coglin of Okawaru ...... ##...##........# Health: 33/61 ============------------ .....##.#.####.# Magic: 9/9======================== ....ß##........## AC: 3Str: 12·¸jѸ¢Doom: 1% .....##.......... EV: 11Int: 9 .....############# #.......... SH: 0Dex: 21 .....''..........# #.......... XL:  9 Next: 23% Place: Dungeon:6 ....)##########^@# #.......### Noise: ===------  Time: 7634.0 (0.0) ·¸jV¹�.....# #≈≈≈# #'*# #.......... a) +4 sling {Wei}  c) +0 sling {Ælfric} ....ß# #..K# #.*# #.......### Fire: a) +4 sling {Wei} .....# #...# .*.. #.......#Quill Rev+ #.#..# ##+## #.KK. #.......# #.#..#·¸j¯¹R...... #########KK 2 kobold geomancers #.#..###....#### #.#..##....# ####### #..#.##·¸j9ºk#.....# #.# _You hear a shout!  Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line·¸jbº°Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (severelywounded, 62% to hit)·¸jˆÒ..#..##.#Trilby the Skirmisher ##.).##.######## Coglin of Okawaru ...... ##...##........# Health: 33/61 ============------------ .....##.#.####.# Magic: 9/9======================== ....ß##........## AC: 3Str: 12Doom: 1% .....##.......... EV: 11Int: 9 .....############# #.......... SH: 0Dex: 21 .....''..........# #.......... XL:  9 Next: 23% Place: Dungeon:6 ....)##########^@# #.......### Noise: ===------  Time: 7634.0 (0.0) .....# #≈≈≈# #')# #.......... a) +4 sling {Wei}  c) +0 sling {Ælfric} ....ß#·¸j�Ó. #..K# #.)# #.......### Fire: a) +4 sling {Wei} .....# #...# .).. #.......#Quill Rev+ #.#..# ##+## #.)K. #.......# #.#..#..)... #########KK 2 kobold geomancers #.#..###)...#### #.#..##)...# ####### #..#.###.....# #.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (severelywounded, 62% to hit)  You shoot a sling bullet.  The sling bullet barely misses the kobold geomancer.·¸jæZGAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (severelywounded, 62% to hit)  You shoot a sling bullet.  The sling bullet barely misses the kobold geomancer.·¸jÞ8K.·¸jÃÞ3K.·¸j<éB'......·¸j êp8 (0.8Rev* _·¸jcñ·¸j'ó·¸ju¢ ..#..##.#Trilby the Skirmisher ##.).##.######## Coglin of Okawaru ...... ##...##........# Health: 33/61 ============------------ .....##.#.####.# Magic: 9/9======================== ....ß##........## AC: 3Str: 12·¸jÚ¢ kDoom: 1% .....##.......... EV: 11Int: 9 .....############# #.......... SH: 0Dex: 21 .....''..........# #.......... XL:  9 Next: 23% Place: Dungeon:6 ·¸j.£ e....)##########^@# #.......### Noise: ===------  Time: 7634.8 (0.0) .....# #≈≈≈# #'*# #.......... a) +4 sling {Wei}  c) +0 sling {Ælfric} ·¸jž£ ....ß# #..K# #*.# #.......### Fire: a) +4 sling {Wei} .....# #...# .KK. #.......#Quill Rev* #.#..# ##+## #.... #.......# #.#..#...... #########KK 2 kobold geomancers #.#..###....#·¸j½£ …### #.#..##....# ####### #..#.##·¸jÖ£ 1#.....# #.# ·¸jì£ „_The sling bullet barely misses the kobold geomancer.Fire: a) +4 sling {Wei}·¸j¤ ãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line·¸j>¤ °Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (severelywounded, 62% to hit)·¸jÃ÷ ç..#..##.#Trilby the Skirmisher ##.).##.######## Coglin of Okawaru ...... ##...##........# Health: 33/61 ============------------ .....#·¸j%ø �#.#.####.# Magic: 9/9======================== ....ß##........## AC: 3Str: 12Doom: 1% .....##.......... EV: 11Int: 9 .....############# #.......... SH: 0Dex: 21 .....''..........# #.......... XL:  9 Next: 23% Place: Dungeon:6 ·¸jJø 7....)##########^@# #.......### Noise: ===------  Time: 7634.8 (0.0) ·¸jhø .....# #≈≈≈# #')# #.......... a) +4 sling {Wei}  c) +0 sling {Ælfric} ....ß# #..K# #).# #.......### Fire: a) +4 sling {Wei} ·¸jÅø ÷.....# #...# .KK. #.......#Quill Rev* #.#..# ##+## #.... #.......# #.#..#...... #########KK 2 kobold geomancers #.#..#·¸jáø C##....#### #.#..#·¸jþø g#....# ####### #..#.##·¸jù ÿ#.....# #.#Press: ? - help, Q - select action, ( or ) - cycle·¸j5ù žShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (severely·¸jSù 1wounded, 62% to hit)  ·¸jmù KYou shoot a sling bullet.  The sling bullet hits the kobold geomancer.·¸jÊ„ €)You shoot a sling bullet.  The sling bullet hits the kobold geomancer.  The kobold geomancer is almost dead.  You shoot a sling bullet.  The sling bullet hits the kobold geomancer.  You kill the kobold geomancer!·¸j‰ †   kobold geomancer·¸jê Æ ######  Okawaru accepts your kill.The kobold geomancer casts a spell next to you.¸¸jöE¯ ^@''..  The stone door frame shatters! The blast of rock fragments hits you!¸¸j8Là 24---8=======5.7 (0.9 _You hear a shout! x2¸¸jºS¸¸jRWq _You feel the doom around you dissipate.¸¸j¼Ÿ²##....# #.# ...#..# #.# #.).# #.######## ###...# #........#..# #.#.####.ß# #¸¸j) Ø#.##.############# #..''........@.# #...¸¸jZ ò)##########^.# ###..# #≈≈≈# #''# #...¸¸j‰ ñß# #..K# #..# #.## ......# #...# .)K. #.# ¸¸j¡Ñ.#.#..# ##+## #....# #.......# .#.#..# ...... ######### .#.#..###....## ## .#.#..##....# ####### #.¸¸jQ¤8K.¸¸j3®¸¸j3¯�5---==-----6.7 (1.0 _¸¸j¡¶¸¸j`¸¸¸j%„ æ#....# #.#.#..# #.##.).# #.#...#¸¸jb�  #..# #.#.####..ß# #..# #.# #.''.# #.)##########^.# #. >......# #≈≈≈# #''# #.ß# #..K# #.K# #..# #...# .).. #.# ..#.#..# ##+## #....# #.# #.#.#..# ...... # #.#.#..# ##....## #.#.#..# #....# # #K.KK   kobold (missile)-------7¸¸jϦ ˆ _You encounter a kobold. It is wielding a +0 dagger and quivering stones.¹¸jE«###....##.#Trilby the Skirmisher ....#..##.#Coglin of Okawaru ...... ####.).##.####### Health: 25/61 =========--------------- ####...##........ Magic: 9/9======================== .......##.#.####. AC: 3Str: 12 ......ß##........ EV: 11Int: 9 .......##........ SH: 0Dex: 21 .......############# #........ XL:  9 Next: 28% Place: Dungeon:6 .......''.......@..# #........ Noise: ---------  Time: 7637.7 (0.0) ......)##########*.# #.......# a) +4 sling {Wei}  c) +0 sling {Ælfric} >......# #≈≈≈# #K'# #........¹¸j#¬‡ Fire: a) +4 sling {Wei} ......ß# #..K# #..# #.......# Quill Rev* .......# #...# .).. #.......# ..#.#..# ##+## #....# #.......# K   kobold geomancer #.#.#..#.....K ######### K   kobold (missile) #.#.#..###....### #.#.#..##....# ####### # _You encounter a kobold. It is wielding a +0 dagger and quivering stones.Fire: a) +4 sling {Wei}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (62% to  hit)¹¸jé¦###....##.#Trilby the Skirmisher ....#..##.#Coglin of Okawaru ...... ####.).##.####### Health: 25/61 =========--------------- ####...##........ Magic: 9/9======================== .......##.#.####. AC: 3Str: 12 ......ß##........ EV: 11Int: 9 .......##........ SH: 0Dex: 21 .......############# #........ XL:  9 Next: 28% Place: Dungeon:6 .......''.......@..# #........ Noise: ---------  Time: 7637.7 (0.0) ¹¸j¨......)##########).# #.......# a) +4 sling {Wei}  c) +0 sling {Ælfric} >......# #≈≈≈# #)'# #........ Fire: a) +4 sling {Wei} ......ß# #..K# #.)# #.......# Quill Rev* .......# #...# .)). #.......# ..#.#..# ##+## #...)# #.......# K   kobold geomancer #.#.#..#....)K ######### K   kobold (missile) #.#.#..###....### #.#.#..##....# ####### #Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger ¹¸jz¨£and wearing a +0 robe (62% to  hit)  You shoot a sling bullet.  The sling bullet barely misses the kobold geomancer.¹¸j¸/�Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (62% to  ¹¸j0±hit)  You shoot a sling bullet.  The sling bullet barely misses the kobold geomancer.closely misses the kobold geomancer.¹¸j0µ— K'  The kobold geomancer invokes an archmage's trap upon you!¹¸jd¶7K.¹¸j×Àm..(empowered)..¹¸j�Ám6--------===8.6 (0.9¹¸j'ȹ¸jñÊŽ _Your power is siphoned away as the spells of a kobold geomancer are empowered!¹¸júý È###....##.#Trilby the Skirmisher ....#..##.#Coglin of Okawaru ...... ####.).##.####### Health: 25/61 =========--------------- ####...#¹¸jtþ K#........ Magic: 6/9================-------- .......##.#.####. AC: 3Str: 12 ......ß##........ EV: 11Int: 9 .......##........ SH: 0Dex: 21 ¹¸jÓþ .......############# #........ XL:  9 Next: 28% Place: Dungeon:6 .......''.......@..# #........ Noise: ===------  Time: 7638.6 (0.0) ¹¸j(ÿ 0......)##########K.# #.......# a) +4 sling {Wei}  c) +0 sling {Ælfric} >......# #≈≈≈# #''# #........ Fire: a) +4 sling {Wei} ......ß# #..K# #..# #.......# Quill Rev* ¹¸jöÿ .......# #...# .).. #.......# ..#.#..# ##+## #...K# #.......# K   kobold geomancer (empowered) #.#.#..#...... ######### K   kobold (missile) #.#.#..###....### #.#.#..##....# ####### # _Your power is siphoned away as the spells of a kobold geomancer are empowered!Fire: a) +4 sling {Wei}¹¸j… iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (spells  empowered, 62% to hit)¹¸j…è È###....##.#Trilby the Skirmisher ....#..##.#Coglin of Okawaru ...... ####.).##.####### Health: 25/61 =========--------------- ####...#¹¸jsé –#........ Magic: 6/9================-------- .......##.#.####. AC: 3Str: 12 ......ß##........ EV: 11Int: 9 .......##........ SH: 0Dex: 21 .......############# #........ XL:  9 Next: 28% Place: Dungeon:6 .......''.......@..# #........ Noise: ===------  Time: 7638.6 (0.0) ......)##########K.# #.......# a) +4 sling {Wei}  c) +0 sling {Ælfric} ¹¸jÁé ê>......# #≈≈≈# #''# #........ Fire: a) +4 sling {Wei} ......ß# #..K# #..# #.......# Quill Rev* ¹¸j=ê ñ.......# #...# .).. #.......# ..#.#..# ##+## #...K# #.......# K   kobold geomancer (empowered) #.#.#..#...... ######### K   kobold (missile) #.#.#..###....### ¹¸jäê 6#.#.#..##....# ####### #Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (spells  empowered, 62% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold geomancer but does no damage.¹¸jsAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (spells  empowered, 62% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold geomancer but does no damage.¹¸jÜ) #.# #.# ).############# .......#### )##########K.# > #≈≈≈# #''#  #..K# #..#  #...# .)..  ##+## #...K# ¹¸j‰Ó ......  ##....##    The kobold geomancer casts a spell next to you.º¸j}”Ù#.# #.# ).#º¸j•¾########### .......#### )##########K.# > #≈≈≈# #''#  #..K# #..#  #...# .)..  ##+## #...K#  ...... º¸jr–\ ##....##    º¸j´œ%  º¸jýœ8The wall shatters! The blast of rock fragments hits you!º¸jý8K.º¸jq� @..  * * * LOW HITPOINT WARNING * * *º¸jP^18--=======9.5 (0.9º¸j º¸j! * _You hear a shout! x3º¸jœ{ ###....##.#Trilby the Skirmisher ....#..##.#Coglin of Okawaru ...... ####.).#º¸jS| ü#.####### Health: 18/61 =======----------------- ####...##........ Magic: 6/9================-------- .......##.#.####. AC: 3Str: 12 ......ß##........ EV: 11Int: 9 .......##........ SH: 0Dex: 21 º¸jš| ù.......############# #........ XL:  9 Next: 28% Place: Dungeon:6 .......''.......@..# #........ Noise: =======--  Time: 7639.5 (0.0) º¸jÚ| 0......)##########K.# #.......# a) +4 sling {Wei}  c) +0 sling {Ælfric} >......# #≈≈≈# #''# #........ Fire: a) +4 sling {Wei} ......ß# #..K# #..# #.......# Quill Rev* º¸j } Ã.......# #...# .).K #.......# º¸j?} ÷..#.#..# ##+## #....# #.......# K   kobold geomancer (empowered) #.#.#..#...... ######### K   kobold (missile) #.#.#..#º¸jg} œ##....### #.#.#..##....# ####### # º¸j–} Z_You hear a shout! x3  Fire: a) +4 sling {Wei}º¸jÑ} iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (spells  empowered, 62% to hit)»¸j8###....##.#Trilby the Skirmisher ....#..##.#Coglin of Okawaru ...... ####.).##.####### Health: 18/61 =======----------------- ####...##........ Magic: 6/9================-------- .......##.#.####. AC: 3Str: 12 ......ß#»¸j€T#........ EV: 11Int: 9 .......##........ SH: 0Dex: 21 .......############# #........ XL:  9 Next: 28% Place: Dungeon:6 .......''.......@..# #........ Noise: =======--  Time: 7639.5 (0.0) ......)##########K.# #.......# a) +4 sling {Wei}  c) +0 sling {Ælfric} >......# #≈≈≈# #''# #........ Fire: a) +4 sling {Wei} »¸jœƒù......ß# #..K# #..# #.......# Quill Rev* .......# #...# .).K #.......# ..#.#..# ##+## #....# #.......# K   kobold geomancer (empowered) #.#.#..#...... ######### K   kobold (missile) #.#.#..###....### #.#.#..##....# ####### #Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (spells  empowered, 62% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold geomancer.»¸jà ‡))Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (spells  empowered, 62% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold geomancer.  The kobold geomancer is moderately wounded.You shoot a sling bullet.»¸jW�Ê K.  The sling bullet barely misses the kobold geomancer.You hear a shout!»¸jò™=K'.»¸jùš[===----40.3 (0.8»¸j¢»¸jE¥] _The kobold geomancer barely misses you.»¸jsÉ###....##.#Trilby the Skirmisher ....#..##.#Coglin of Okawaru ...... ####.).##.####### Health: 18/61 =======----------------- ####...##........ Magic: 6/9»¸jÊC================-------- .......##.#.####. AC: 3Str: 12 ......ß##........ EV: 11Int: 9 .......##........ SH: 0Dex: 21 .......############# #........ XL:  9 Next: 28% Place: Dungeon:6 .......''.......@..# #........ Noise: ===------  Time: 7640.3 (0.0) ......)##########K.# #.......# a) +4 sling {Wei}  c) +0 sling {Ælfric} »¸j?Ê >......# #≈≈≈# #''# #........ Fire: a) +4 sling {Wei} ......ß# #..K# #.K# #.......# Quill Rev* »¸jgÊ».......# #...# .).. #.......# ..#.#..# ##+## #....# #.......# K   kobold geomancer (empowered) »¸j†Êß#.#.#..#...... ######### K   kobold (missile) #.#.#..#»¸jªÊD##....### #.#.#..#»¸jÉÊÏ#....# ####### # _The kobold geomancer barely misses you.Fire: a) +4 sling {Wei}»¸jûʧPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, spells empowered, 62% to hit)»¸j‰ð ¥###....##.#Trilby the Skirmisher ....#..##.#»¸jÖð vCoglin of Okawaru ...... ####.).##.####### Health: 18/61 =======----------------- ####...##........ Magic: 6/9»¸jñ 8================-------- .......##.#.####. AC: 3Str: 12 ......ß##........ EV: 11»¸jAñ ÀInt: 9 .......##........ SH: 0Dex: 21 »¸jyñ .......############# #........ XL:  9 Next: 28% Place: Dungeon:6 .......''.......@..# #........ Noise: ===------  Time: 7640.3 (0.0) »¸jµñ k......)##########).# #.......# a) +4 sling {Wei}  c) +0 sling {Ælfric} >......# #≈≈≈# #')# #........ Fire: a) +4 sling {Wei} »¸jýñ À......ß# #..K# #.K# #.......# Quill Rev* .......# #...# .).. #.......# ..#.#..# ##+## #....# #.......# K   kobold geomancer (empowered) »¸j+ò ß#.#.#..#...... ######### K   kobold (missile) #.#.#..#»¸jUò D##....### #.#.#..#»¸j}ò Y#....# ####### #»¸jGó $Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, spells empowered, 62% to hit)  You shoot a sling bullet.  The sling bullet barely misses the kobold geomancer.»¸j ~ ˆAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, spells empowered, 62% to hit)  You shoot a sling bullet.  The sling bullet barely misses the kobold geomancer.The sling bullet hits the kobold geomancer.»¸jš �K'  The sling bullet hits the kobold geomancer.  The kobold geomancer is moderately wounded.The kobold geomancer casts a spell next to you.The wall shatters! The blast of rock fragments hits you!!  Ouch! That really hurt!  You die...»¸j2€ h-15/61 -------»¸j � /  --more--¾¸jºÇ¾¸j/ËGear: 19/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +4 sling (weapon) {Wei}  c - a +0 sling (offhand) {Ælfric}  k - the +9 mace "Cesohiumn" {heavy, rCorr Str+3 Int+3}  n - a +4 quarterstaff of chaos  r - the +1 falchion of Conflict {venom, rElec rF- Str-5 Dex+3} Missiles (go to first with ()e - 6 javelins  h - 3 poisoned darts Armour (go to first with [)  b - a +0 leather armour (worn)d - a +0 scale mail  g - a +0 plate armour  j - a +1 hatl - a +0 pair of boots ¾¸j¾Ës m - an orb of guile Magical Staves (go to first with |)  i - a staff of conjuration  q - a staff of alchemy  s - a staff of alchemy Talismans (go to first with %)  f - a quill talisman (worn) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]¿¸j0 ¿¸jÒ ,¿¸j€ ¿¸jó �Goodbye, Trilby.2112 Trilby the Skirmisher (level 9, -15/61 HPs)Began as a Coglin Hunter on Sept 26, 2026.Was an Initiate of Okawaru.Killed from afar by a kobold geomancer (33 damage)... with a blast of rock fragments... on level 6 of the Dungeon.The game lasted 00:16:17 (7600 turns). 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